diff --git a/data/bin/AI.json b/data/bin/AI.json index 3ee37b44..eb2b46ef 100644 --- a/data/bin/AI.json +++ b/data/bin/AI.json @@ -379,6 +379,36 @@ "FCGlobal": "AIScript.Character._14401.ParallelScript_Support", "FCComboGroup": "Character/14401/Combos/ComboGroup_Char_144" }, + "16000": { + "Id": 16000, + "FCSpawn": "", + "FCIdle": "", + "FCAction": "AIScript.Character._16001.ActionScript", + "FCLostControl": "", + "FCDeath": "", + "FCGlobal": "AIScript.Character._16001.ParallelScript", + "FCComboGroup": "Character/16001/Combos/ComboGroup_Char_160" + }, + "16001": { + "Id": 16001, + "FCSpawn": "", + "FCIdle": "", + "FCAction": "AIScript.Character._16001.ActionScript_MainControl", + "FCLostControl": "", + "FCDeath": "", + "FCGlobal": "AIScript.Character._16001.ParallelScript_MainControl", + "FCComboGroup": "Character/16001/Combos/ComboGroup_Char_160" + }, + "16002": { + "Id": 16002, + "FCSpawn": "", + "FCIdle": "", + "FCAction": "AIScript.Character._16001.ActionScript_Support", + "FCLostControl": "", + "FCDeath": "", + "FCGlobal": "AIScript.Character._16001.ParallelScript_Support", + "FCComboGroup": "Character/16001/Combos/ComboGroup_Char_160" + }, "10700": { "Id": 10700, "FCSpawn": "", diff --git a/data/bin/Achievement.json b/data/bin/Achievement.json index 01531c3f..d4ca5368 100644 --- a/data/bin/Achievement.json +++ b/data/bin/Achievement.json @@ -16191,5 +16191,130 @@ "Qty2": 10, "Tid3": 0, "Qty3": 0 + }, + "630": { + "Id": 630, + "AchieveId": 10507, + "Title": "Achievement.630.1", + "Desc": "Achievement.630.2", + "Rarity": 2, + "Type": 1, + "Hide": false, + "JumpTo": 0, + "CompleteCond": 63, + "CompleteCondClient": 0, + "AimNumShow": 1, + "Prerequisites": [ + 629 + ], + "LevelType": [], + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 111008, + "Qty1": 1, + "Tid2": 2, + "Qty2": 10, + "Tid3": 0, + "Qty3": 0 + }, + "631": { + "Id": 631, + "AchieveId": 20208, + "Title": "Achievement.631.1", + "Desc": "Achievement.631.2", + "Rarity": 2, + "Type": 2, + "Hide": false, + "JumpTo": 0, + "CompleteCond": 507, + "CompleteCondClient": 0, + "AimNumShow": 1, + "Prerequisites": [ + 63 + ], + "LevelType": [], + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 2, + "Qty1": 10, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0 + }, + "632": { + "Id": 632, + "AchieveId": 20308, + "Title": "Achievement.632.1", + "Desc": "Achievement.632.2", + "Rarity": 2, + "Type": 2, + "Hide": false, + "JumpTo": 0, + "CompleteCond": 507, + "CompleteCondClient": 0, + "AimNumShow": 1, + "Prerequisites": [ + 70 + ], + "LevelType": [], + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 2, + "Qty1": 10, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0 + }, + "633": { + "Id": 633, + "AchieveId": 20408, + "Title": "Achievement.633.1", + "Desc": "Achievement.633.2", + "Rarity": 2, + "Type": 2, + "Hide": false, + "JumpTo": 0, + "CompleteCond": 507, + "CompleteCondClient": 0, + "AimNumShow": 1, + "Prerequisites": [ + 77 + ], + "LevelType": [], + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 2, + "Qty1": 10, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0 + }, + "634": { + "Id": 634, + "AchieveId": 20505, + "Title": "Achievement.634.1", + "Desc": "Achievement.634.2", + "Rarity": 1, + "Type": 2, + "Hide": false, + "JumpTo": 0, + "CompleteCond": 506, + "CompleteCondClient": 0, + "AimNumShow": 3, + "Prerequisites": [ + 81 + ], + "LevelType": [], + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 2, + "Qty1": 20, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0 } } \ No newline at end of file diff --git a/data/bin/Activity.json b/data/bin/Activity.json index 760db9bc..89056e97 100644 --- a/data/bin/Activity.json +++ b/data/bin/Activity.json @@ -473,6 +473,52 @@ "PopUpRes": "", "TabBgRes": "" }, + "301032": { + "Id": 301032, + "MidGroupId": 0, + "SortId": 6, + "ActivityType": 2, + "Name": "半周年特殊签到", + "ActivityThemeType": 0, + "PreLimit": 1, + "LimitParam": "2", + "StartType": 1, + "StartTime": "2", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 52, + 45, + 49, + 54, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-05-08T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "201001": { "Id": 201001, "MidGroupId": 0, @@ -927,6 +973,52 @@ "PopUpRes": "", "TabBgRes": "" }, + "201012": { + "Id": 201012, + "MidGroupId": 0, + "SortId": 14, + "ActivityType": 13, + "Name": "诺瓦异闻-焦糖x罗维娜篇", + "ActivityThemeType": 0, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 52, + 45, + 50, + 55, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-05-08T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "400000": { "Id": 400000, "MidGroupId": 10100, @@ -1295,6 +1387,52 @@ "PopUpRes": "", "TabBgRes": "" }, + "400008": { + "Id": 400008, + "MidGroupId": 20102, + "SortId": 4, + "ActivityType": 20, + "Name": "月华窃梦人", + "ActivityThemeType": 10, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 52, + 45, + 49, + 54, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-04-30T04:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "500001": { "Id": 500001, "MidGroupId": 0, @@ -1617,6 +1755,52 @@ "PopUpRes": "", "TabBgRes": "" }, + "510004": { + "Id": 510004, + "MidGroupId": 0, + "SortId": 4, + "ActivityType": 7, + "Name": "总力战正式Ⅳ期", + "ActivityThemeType": 0, + "PreLimit": 1, + "LimitParam": "6", + "StartType": 1, + "StartTime": "10", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 52, + 45, + 50, + 57, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-05-08T03:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "600001": { "Id": 600001, "MidGroupId": 0, @@ -1663,6 +1847,52 @@ "PopUpRes": "", "TabBgRes": "" }, + "600002": { + "Id": 600002, + "MidGroupId": 0, + "SortId": 8, + "ActivityType": 16, + "Name": "巅峰秀场", + "ActivityThemeType": 0, + "PreLimit": 1, + "LimitParam": "10", + "StartType": 1, + "StartTime": "10", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 52, + 45, + 49, + 54, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-05-08T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "700101": { "Id": 700101, "MidGroupId": 0, @@ -2373,6 +2603,98 @@ "PopUpRes": "", "TabBgRes": "" }, + "700117": { + "Id": 700117, + "MidGroupId": 0, + "SortId": 7, + "ActivityType": 6, + "Name": "浅试身手-乙叶", + "ActivityThemeType": 0, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 52, + 45, + 49, + 54, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-05-08T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "700118": { + "Id": 700118, + "MidGroupId": 0, + "SortId": 7, + "ActivityType": 6, + "Name": "浅试身手-千都世", + "ActivityThemeType": 0, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 52, + 45, + 51, + 48, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-05-19T04:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "1010001": { "Id": 1010001, "MidGroupId": 10100, @@ -3201,6 +3523,52 @@ "PopUpRes": "", "TabBgRes": "banner_PengCard" }, + "800002": { + "Id": 800002, + "MidGroupId": 20102, + "SortId": 0, + "ActivityType": 18, + "Name": "", + "ActivityThemeType": 0, + "PreLimit": 1, + "LimitParam": "5", + "StartType": 1, + "StartTime": "5", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 52, + 45, + 49, + 54, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-04-30T04:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "1010401": { "Id": 1010401, "MidGroupId": 10104, @@ -3890,5 +4258,143 @@ "BannerRes": "2026-04-07T10:59:59+08:00", "PopUpRes": "", "TabBgRes": "" + }, + "2010201": { + "Id": 2010201, + "MidGroupId": 20102, + "SortId": 8, + "ActivityType": 9, + "Name": "乙叶战斗关卡", + "ActivityThemeType": 10, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 52, + 45, + 49, + 54, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-04-30T04:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "2010203": { + "Id": 2010203, + "MidGroupId": 20102, + "SortId": 11, + "ActivityType": 11, + "Name": "乙叶活动任务", + "ActivityThemeType": 10, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 52, + 45, + 49, + 54, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-05-08T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "2010204": { + "Id": 2010204, + "MidGroupId": 20102, + "SortId": 12, + "ActivityType": 12, + "Name": "乙叶活动商店", + "ActivityThemeType": 10, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 52, + 45, + 49, + 54, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-05-08T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" } } \ No newline at end of file diff --git a/data/bin/ActivityGoods.json b/data/bin/ActivityGoods.json index b275fa8b..a9baa011 100644 --- a/data/bin/ActivityGoods.json +++ b/data/bin/ActivityGoods.json @@ -3194,5 +3194,396 @@ "PurchaseCondParams": "", "UnlockPurchaseTime": "", "DisplayMode": 1 + }, + "100901": { + "Id": 100901, + "Name": "ActivityGoods.100901.1", + "Desc": "ActivityGoods.100901.2", + "ShopId": 1009, + "SaleNumber": 1, + "ItemId": 214050, + "ItemQuantity": 1, + "MaximumLimit": 1, + "Price": 8000, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100902": { + "Id": 100902, + "Name": "ActivityGoods.100902.1", + "Desc": "ActivityGoods.100902.2", + "ShopId": 1009, + "SaleNumber": 2, + "ItemId": 224050, + "ItemQuantity": 1, + "MaximumLimit": 5, + "Price": 8000, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100903": { + "Id": 100903, + "Name": "ActivityGoods.100903.1", + "Desc": "ActivityGoods.100903.2", + "ShopId": 1009, + "SaleNumber": 3, + "ItemId": 116009, + "ItemQuantity": 1, + "MaximumLimit": 1, + "Price": 5000, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100904": { + "Id": 100904, + "Name": "ActivityGoods.100904.1", + "Desc": "ActivityGoods.100904.2", + "ShopId": 1009, + "SaleNumber": 4, + "ItemId": 502, + "ItemQuantity": 1, + "MaximumLimit": 5, + "Price": 500, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100905": { + "Id": 100905, + "Name": "ActivityGoods.100905.1", + "Desc": "ActivityGoods.100905.2", + "ShopId": 1009, + "SaleNumber": 5, + "ItemId": 503, + "ItemQuantity": 1, + "MaximumLimit": 5, + "Price": 500, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100906": { + "Id": 100906, + "Name": "ActivityGoods.100906.1", + "Desc": "ActivityGoods.100906.2", + "ShopId": 1009, + "SaleNumber": 6, + "ItemId": 21013, + "ItemQuantity": 1, + "MaximumLimit": 12, + "Price": 1600, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100907": { + "Id": 100907, + "Name": "ActivityGoods.100907.1", + "Desc": "ActivityGoods.100907.2", + "ShopId": 1009, + "SaleNumber": 7, + "ItemId": 35000, + "ItemQuantity": 1, + "MaximumLimit": 20, + "Price": 400, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100908": { + "Id": 100908, + "Name": "ActivityGoods.100908.1", + "Desc": "ActivityGoods.100908.2", + "ShopId": 1009, + "SaleNumber": 8, + "ItemId": 33082, + "ItemQuantity": 5, + "MaximumLimit": 2, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100909": { + "Id": 100909, + "Name": "ActivityGoods.100909.1", + "Desc": "ActivityGoods.100909.2", + "ShopId": 1009, + "SaleNumber": 9, + "ItemId": 33032, + "ItemQuantity": 5, + "MaximumLimit": 2, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100910": { + "Id": 100910, + "Name": "ActivityGoods.100910.1", + "Desc": "ActivityGoods.100910.2", + "ShopId": 1009, + "SaleNumber": 10, + "ItemId": 33052, + "ItemQuantity": 5, + "MaximumLimit": 2, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100911": { + "Id": 100911, + "Name": "ActivityGoods.100911.1", + "Desc": "ActivityGoods.100911.2", + "ShopId": 1009, + "SaleNumber": 11, + "ItemId": 20083, + "ItemQuantity": 5, + "MaximumLimit": 6, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100912": { + "Id": 100912, + "Name": "ActivityGoods.100912.1", + "Desc": "ActivityGoods.100912.2", + "ShopId": 1009, + "SaleNumber": 12, + "ItemId": 32023, + "ItemQuantity": 5, + "MaximumLimit": 10, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100913": { + "Id": 100913, + "Name": "ActivityGoods.100913.1", + "Desc": "ActivityGoods.100913.2", + "ShopId": 1009, + "SaleNumber": 13, + "ItemId": 21083, + "ItemQuantity": 5, + "MaximumLimit": 10, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100914": { + "Id": 100914, + "Name": "ActivityGoods.100914.1", + "Desc": "ActivityGoods.100914.2", + "ShopId": 1009, + "SaleNumber": 14, + "ItemId": 30, + "ItemQuantity": 2, + "MaximumLimit": 10, + "Price": 200, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100915": { + "Id": 100915, + "Name": "ActivityGoods.100915.1", + "Desc": "ActivityGoods.100915.2", + "ShopId": 1009, + "SaleNumber": 15, + "ItemId": 30004, + "ItemQuantity": 5, + "MaximumLimit": 30, + "Price": 150, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100916": { + "Id": 100916, + "Name": "ActivityGoods.100916.1", + "Desc": "ActivityGoods.100916.2", + "ShopId": 1009, + "SaleNumber": 16, + "ItemId": 50004, + "ItemQuantity": 5, + "MaximumLimit": 40, + "Price": 150, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100917": { + "Id": 100917, + "Name": "ActivityGoods.100917.1", + "Desc": "ActivityGoods.100917.2", + "ShopId": 1009, + "SaleNumber": 17, + "ItemId": 20082, + "ItemQuantity": 5, + "MaximumLimit": 40, + "Price": 80, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100918": { + "Id": 100918, + "Name": "ActivityGoods.100918.1", + "Desc": "ActivityGoods.100918.2", + "ShopId": 1009, + "SaleNumber": 18, + "ItemId": 32022, + "ItemQuantity": 5, + "MaximumLimit": 90, + "Price": 80, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100919": { + "Id": 100919, + "Name": "ActivityGoods.100919.1", + "Desc": "ActivityGoods.100919.2", + "ShopId": 1009, + "SaleNumber": 19, + "ItemId": 21082, + "ItemQuantity": 5, + "MaximumLimit": 90, + "Price": 80, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100920": { + "Id": 100920, + "Name": "ActivityGoods.100920.1", + "Desc": "ActivityGoods.100920.2", + "ShopId": 1009, + "SaleNumber": 20, + "ItemId": 82001, + "ItemQuantity": 5, + "MaximumLimit": 20, + "Price": 25, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100921": { + "Id": 100921, + "Name": "ActivityGoods.100921.1", + "Desc": "ActivityGoods.100921.2", + "ShopId": 1009, + "SaleNumber": 21, + "ItemId": 82007, + "ItemQuantity": 5, + "MaximumLimit": 45, + "Price": 20, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100922": { + "Id": 100922, + "Name": "ActivityGoods.100922.1", + "Desc": "ActivityGoods.100922.2", + "ShopId": 1009, + "SaleNumber": 22, + "ItemId": 82004, + "ItemQuantity": 5, + "MaximumLimit": 20, + "Price": 25, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100923": { + "Id": 100923, + "Name": "ActivityGoods.100923.1", + "Desc": "ActivityGoods.100923.2", + "ShopId": 1009, + "SaleNumber": 23, + "ItemId": 1, + "ItemQuantity": 3000, + "MaximumLimit": 0, + "Price": 10, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 } } \ No newline at end of file diff --git a/data/bin/ActivityGroup.json b/data/bin/ActivityGroup.json index 9d92b019..f8ec6f1a 100644 --- a/data/bin/ActivityGroup.json +++ b/data/bin/ActivityGroup.json @@ -393,5 +393,51 @@ "BannerRes": "", "TabBgRes": "Icon/Banner/tab_activity_postal_lang", "TransitionId": 40 + }, + "20102": { + "Id": 20102, + "ActivityGroupType": 2, + "ActivityThemeType": 10, + "StartTime": "2026-04-16T12:00:00+08:00", + "EndTime": 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"ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 35003, + "Qty1": 50, + "Tid2": 35000, + "Qty2": 2, + "Tid3": 0, + "Qty3": 0 + }, + "201020508": { + "Id": 201020508, + "Title": "ActivityTask.201020508.1", + "Desc": "ActivityTask.201020508.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 2010205, + "ActivityGroupName": "幽夜独舞孤影乱", + "CompleteCond": 149, + "CompleteCondClient": 0, + "AimNumShow": 60000, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 1, + "Qty1": 1000000, + "Tid2": 503, + "Qty2": 1, + "Tid3": 0, + "Qty3": 0 + }, + "201020509": { + "Id": 201020509, + "Title": "ActivityTask.201020509.1", + "Desc": "ActivityTask.201020509.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 2010205, + "ActivityGroupName": "幽夜独舞孤影乱", + "CompleteCond": 149, + "CompleteCondClient": 0, + "AimNumShow": 80000, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 35001, + "Qty1": 50, + "Tid2": 35000, + "Qty2": 2, + "Tid3": 0, + "Qty3": 0 + }, + "201020510": { + "Id": 201020510, + "Title": "ActivityTask.201020510.1", + "Desc": "ActivityTask.201020510.2", + "Rarity": 1, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 2010205, + "ActivityGroupName": "幽夜独舞孤影乱", + "CompleteCond": 149, + "CompleteCondClient": 0, + "AimNumShow": 100000, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 35002, + "Qty1": 50, + "Tid2": 35000, + "Qty2": 2, + "Tid3": 0, + "Qty3": 0 + }, + "201020511": { + "Id": 201020511, + "Title": "ActivityTask.201020511.1", + "Desc": "ActivityTask.201020511.2", + "Rarity": 1, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 2010205, + "ActivityGroupName": "幽夜独舞孤影乱", + "CompleteCond": 149, + "CompleteCondClient": 0, + "AimNumShow": 200000, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 35003, + "Qty1": 50, + "Tid2": 35000, + "Qty2": 2, + "Tid3": 0, + "Qty3": 0 + }, + "201020512": { + "Id": 201020512, + "Title": "ActivityTask.201020512.1", + "Desc": "ActivityTask.201020512.2", + "Rarity": 1, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 2010205, + "ActivityGroupName": "幽夜独舞孤影乱", + "CompleteCond": 149, + "CompleteCondClient": 0, + "AimNumShow": 300000, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 1, + "Qty1": 1000000, + "Tid2": 503, + "Qty2": 1, + "Tid3": 0, + "Qty3": 0 } } \ No newline at end of file diff --git a/data/bin/ActivityTaskControl.json b/data/bin/ActivityTaskControl.json index 8821fb9c..e531987c 100644 --- a/data/bin/ActivityTaskControl.json +++ b/data/bin/ActivityTaskControl.json @@ -58,5 +58,11 @@ "UIAssets": "", "CtrlName": "", "FastEntranceIcon": "" + }, + "11": { + "ActivityId": 2010203, + "UIAssets": "", + "CtrlName": "", + "FastEntranceIcon": "" } } \ No newline at end of file diff --git a/data/bin/ActivityTaskGroup.json b/data/bin/ActivityTaskGroup.json index ec881c25..0244a2dc 100644 --- a/data/bin/ActivityTaskGroup.json +++ b/data/bin/ActivityTaskGroup.json @@ -682,5 +682,100 @@ "RewardQty5": 32000, "Reward6": 100, "RewardQty6": 1 + }, + "2010201": { + "Id": 2010201, + "TaskTabType": 1, + "ActivityGroupName": "ActivityTaskGroup.2010201.1", + "ActivityId": 0, + "Order": 2010203, + "Reward1": 1, + "RewardQty1": 503, + "Reward2": 1, + "RewardQty2": 33082, + "Reward3": 10, + "RewardQty3": 20082, + "Reward4": 10, + "RewardQty4": 32022, + "Reward5": 20, + "RewardQty5": 21082, + "Reward6": 10, + "RewardQty6": 32000 + }, + "2010202": { + "Id": 2010202, + "TaskTabType": 2, + "ActivityGroupName": "ActivityTaskGroup.2010202.1", + "ActivityId": 0, + "Order": 2010203, + "Reward1": 2, + "RewardQty1": 503, + "Reward2": 1, + "RewardQty2": 33032, + "Reward3": 10, + "RewardQty3": 20082, + "Reward4": 10, + "RewardQty4": 32022, + "Reward5": 20, + "RewardQty5": 21082, + "Reward6": 10, + "RewardQty6": 32000 + }, + "2010203": { + "Id": 2010203, + "TaskTabType": 3, + "ActivityGroupName": "ActivityTaskGroup.2010203.1", + "ActivityId": 0, + "Order": 2010203, + "Reward1": 3, + "RewardQty1": 503, + "Reward2": 2, + "RewardQty2": 33052, + "Reward3": 10, + "RewardQty3": 20082, + "Reward4": 10, + "RewardQty4": 32022, + "Reward5": 20, + "RewardQty5": 21082, + "Reward6": 10, + "RewardQty6": 32000 + }, + "2010204": { + "Id": 2010204, + "TaskTabType": 4, + "ActivityGroupName": "ActivityTaskGroup.2010204.1", + "ActivityId": 0, + "Order": 2010203, + "Reward1": 4, + "RewardQty1": 503, + "Reward2": 1, + "RewardQty2": 20082, + "Reward3": 10, + "RewardQty3": 32022, + "Reward4": 20, + "RewardQty4": 21082, + "Reward5": 10, + "RewardQty5": 32000, + "Reward6": 100, + "RewardQty6": 1 + }, + "2010205": { + "Id": 2010205, + "TaskTabType": 5, + "ActivityGroupName": "ActivityTaskGroup.2010205.1", + "ActivityId": 0, + "Order": 2010203, + "Reward1": 5, + "RewardQty1": 503, + "Reward2": 2, + "RewardQty2": 35000, + "Reward3": 5, + "RewardQty3": 35001, + "Reward4": 100, + "RewardQty4": 35002, + "Reward5": 100, + "RewardQty5": 35003, + "Reward6": 100, + "RewardQty6": 1 } } \ No newline at end of file diff --git a/data/bin/AdControl.json b/data/bin/AdControl.json index 9b0f2d74..af7c584e 100644 --- a/data/bin/AdControl.json +++ b/data/bin/AdControl.json @@ -117,5 +117,16 @@ 71 ], "RewardsGroup": "" + }, + "201012": { + "Id": 201012, + "DesText": "", + "UIAssets": "_201012/storyCollection_act_09", + "CtrlName": "StoryCollectionActCtrl", + "StartTime": "2026-04-30T12:00:00+08:00", + "JumpTo": [ + 71 + ], + "RewardsGroup": "" } } \ No newline at end of file diff --git a/data/bin/AffinityLevel.json b/data/bin/AffinityLevel.json index cda81807..2b957fc8 100644 --- a/data/bin/AffinityLevel.json +++ b/data/bin/AffinityLevel.json @@ -6,8 +6,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1000.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_01", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_01_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_01_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [], "AffinityLevelStage": 1, "IsKeyAffinityLevel": false @@ -19,8 +19,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1001.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_01", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_01_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_01_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980001, 99980101 @@ -35,8 +35,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1002.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_01", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_01_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_01_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980002, 99980102 @@ -51,8 +51,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1003.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_01", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_01_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_01_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980003, 99980103 @@ -67,8 +67,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1004.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_01", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_01_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_01_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980004, 99980104 @@ -83,8 +83,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1005.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_02", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_02_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_02_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980004, 99980104, @@ -100,8 +100,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1006.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_02", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_02_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_02_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980006, 99980106, @@ -117,8 +117,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1007.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_02", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_02_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_02_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980007, 99980107, @@ -134,8 +134,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1008.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_02", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_02_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_02_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980008, 99980108, @@ -151,8 +151,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1009.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_02", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_02_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_02_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980009, 99980109, @@ -168,8 +168,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1010.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_03", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_03_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_03_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980009, 99980109, @@ -185,8 +185,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1011.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_03", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_03_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_03_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980011, 99980111, @@ -202,8 +202,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1012.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_03", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_03_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_03_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980012, 99980112, @@ -219,8 +219,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1013.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_03", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_03_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_03_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980013, 99980113, @@ -236,8 +236,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1014.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_03", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_03_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_03_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980014, 99980114, @@ -253,8 +253,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1015.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_04", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_04_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_04_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980014, 99980114, @@ -270,8 +270,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1016.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_04", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_04_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_04_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980016, 99980116, @@ -287,8 +287,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1017.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_04", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_04_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_04_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980017, 99980117, @@ -304,8 +304,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1018.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_04", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_04_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_04_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980018, 99980118, @@ -321,8 +321,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1019.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_04", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_04_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_04_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980019, 99980119, @@ -338,8 +338,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1020.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980019, 99980119, @@ -355,8 +355,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1021.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980021, 99980121, @@ -372,8 +372,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1022.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980022, 99980122, @@ -389,8 +389,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1023.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980023, 99980123, @@ -406,8 +406,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1024.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980024, 99980124, @@ -423,8 +423,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1025.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980024, 99980124, @@ -440,8 +440,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1026.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980026, 99980126, @@ -457,8 +457,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1027.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980027, 99980127, @@ -474,8 +474,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1028.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980028, 99980128, @@ -491,8 +491,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1029.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980029, 99980129, @@ -508,8 +508,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1030.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980029, 99980129, @@ -525,8 +525,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1031.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980031, 99980131, @@ -542,8 +542,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1032.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980032, 99980132, @@ -559,8 +559,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1033.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980033, 99980133, @@ -576,8 +576,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1034.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980034, 99980134, @@ -593,8 +593,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1035.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980035, 99980135, @@ -610,8 +610,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1036.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980036, 99980136, @@ -627,8 +627,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1037.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980037, 99980137, @@ -644,8 +644,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1038.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980038, 99980138, @@ -661,8 +661,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1039.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980039, 99980139, @@ -678,8 +678,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1040.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980040, 99980140, @@ -695,8 +695,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1041.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980041, 99980141, @@ -712,8 +712,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1042.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980042, 99980142, @@ -729,8 +729,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1043.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980043, 99980143, @@ -746,8 +746,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1044.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980044, 99980144, @@ -763,8 +763,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1045.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980045, 99980145, @@ -780,8 +780,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1046.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980046, 99980146, @@ -797,8 +797,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1047.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980047, 99980147, @@ -814,8 +814,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1048.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980048, 99980148, @@ -831,8 +831,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1049.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980049, 99980149, @@ -848,8 +848,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1050.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -865,8 +865,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1051.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -882,8 +882,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1052.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -899,8 +899,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1053.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -916,8 +916,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1054.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -933,8 +933,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1055.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -950,8 +950,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1056.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -967,8 +967,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1057.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -984,8 +984,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1058.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -1001,8 +1001,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1059.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -1018,8 +1018,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1060.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -1035,8 +1035,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1061.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -1052,8 +1052,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1062.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -1069,8 +1069,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1063.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -1086,8 +1086,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1064.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -1103,8 +1103,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1065.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -1120,8 +1120,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1066.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -1137,8 +1137,8 @@ "TemplateId": 1, "AffinityLevelName": "AffinityLevel.1067.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99980050, 99980150, @@ -1154,8 +1154,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2000.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_01", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_01_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_01_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [], "AffinityLevelStage": 1, "IsKeyAffinityLevel": false @@ -1167,8 +1167,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2001.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_01", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_01_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_01_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880001, 99880101 @@ -1183,8 +1183,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2002.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_01", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_01_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_01_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880002, 99880102 @@ -1199,8 +1199,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2003.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_01", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_01_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_01_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880003, 99880103 @@ -1215,8 +1215,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2004.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_01", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_01_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_01_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880004, 99880104 @@ -1231,8 +1231,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2005.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_02", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_02_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_02_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880004, 99880104, @@ -1248,8 +1248,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2006.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_02", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_02_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_02_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880006, 99880106, @@ -1265,8 +1265,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2007.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_02", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_02_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_02_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880007, 99880107, @@ -1282,8 +1282,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2008.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_02", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_02_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_02_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880008, 99880108, @@ -1299,8 +1299,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2009.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_02", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_02_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_02_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880009, 99880109, @@ -1316,8 +1316,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2010.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_03", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_03_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_03_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880009, 99880109, @@ -1333,8 +1333,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2011.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_03", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_03_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_03_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880011, 99880111, @@ -1350,8 +1350,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2012.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_03", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_03_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_03_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880012, 99880112, @@ -1367,8 +1367,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2013.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_03", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_03_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_03_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880013, 99880113, @@ -1384,8 +1384,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2014.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_03", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_03_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_03_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880014, 99880114, @@ -1401,8 +1401,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2015.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_04", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_04_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_04_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880014, 99880114, @@ -1418,8 +1418,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2016.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_04", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_04_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_04_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880016, 99880116, @@ -1435,8 +1435,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2017.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_04", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_04_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_04_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880017, 99880117, @@ -1452,8 +1452,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2018.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_04", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_04_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_04_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880018, 99880118, @@ -1469,8 +1469,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2019.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_04", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_04_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_04_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880019, 99880119, @@ -1486,8 +1486,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2020.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880019, 99880119, @@ -1503,8 +1503,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2021.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880021, 99880121, @@ -1520,8 +1520,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2022.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880022, 99880122, @@ -1537,8 +1537,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2023.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880023, 99880123, @@ -1554,8 +1554,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2024.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880024, 99880124, @@ -1571,8 +1571,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2025.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880024, 99880124, @@ -1588,8 +1588,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2026.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880026, 99880126, @@ -1605,8 +1605,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2027.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880027, 99880127, @@ -1622,8 +1622,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2028.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880028, 99880128, @@ -1639,8 +1639,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2029.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880029, 99880129, @@ -1656,8 +1656,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2030.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880029, 99880129, @@ -1673,8 +1673,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2031.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880031, 99880131, @@ -1690,8 +1690,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2032.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880032, 99880132, @@ -1707,8 +1707,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2033.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880033, 99880133, @@ -1724,8 +1724,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2034.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880034, 99880134, @@ -1741,8 +1741,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2035.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880035, 99880135, @@ -1758,8 +1758,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2036.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880036, 99880136, @@ -1775,8 +1775,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2037.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880037, 99880137, @@ -1792,8 +1792,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2038.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880038, 99880138, @@ -1809,8 +1809,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2039.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880039, 99880139, @@ -1826,8 +1826,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2040.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880040, 99880140, @@ -1843,8 +1843,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2041.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880041, 99880141, @@ -1860,8 +1860,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2042.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880042, 99880142, @@ -1877,8 +1877,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2043.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880043, 99880143, @@ -1894,8 +1894,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2044.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880044, 99880144, @@ -1911,8 +1911,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2045.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880045, 99880145, @@ -1928,8 +1928,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2046.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880046, 99880146, @@ -1945,8 +1945,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2047.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880047, 99880147, @@ -1962,8 +1962,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2048.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880048, 99880148, @@ -1979,8 +1979,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2049.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880049, 99880149, @@ -1996,8 +1996,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2050.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2013,8 +2013,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2051.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2030,8 +2030,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2052.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2047,8 +2047,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2053.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2064,8 +2064,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2054.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2081,8 +2081,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2055.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2098,8 +2098,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2056.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2115,8 +2115,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2057.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2132,8 +2132,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2058.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2149,8 +2149,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2059.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2166,8 +2166,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2060.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2183,8 +2183,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2061.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2200,8 +2200,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2062.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2217,8 +2217,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2063.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2234,8 +2234,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2064.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2251,8 +2251,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2065.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2268,8 +2268,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2066.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, @@ -2285,8 +2285,8 @@ "TemplateId": 2, "AffinityLevelName": "AffinityLevel.2067.1", "AffinityLevelIcon": "Icon/ZZZOther/zs_affinity_05", - "AffinityLevelRewardIcon": "Icon/ZZZOther/zs_affinity_05_select", - "AffinityLevelRewardLockIcon": "Icon/ZZZOther/zs_affinity_05_unlock", + "AffinityLevelRewardIcon": "", + "AffinityLevelRewardLockIcon": "", "Effect": [ 99880050, 99880150, diff --git a/data/bin/AffinityUpReward.json b/data/bin/AffinityUpReward.json index 174e89dc..e33b3aeb 100644 --- a/data/bin/AffinityUpReward.json +++ b/data/bin/AffinityUpReward.json @@ -5969,6 +5969,205 @@ "DescAfter2": "AffinityUpReward.14442.5", "DescAfter3": "AffinityUpReward.14442.6" }, + "14501": { + "Id": 14501, + "CharId": 145, + "RewardLevel": 1, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14501.1", + "DescFront2": "AffinityUpReward.14501.2", + "DescFront3": "AffinityUpReward.14501.3", + "DescAfter1": "AffinityUpReward.14501.4", + "DescAfter2": "AffinityUpReward.14501.5", + "DescAfter3": "AffinityUpReward.14501.6" + }, + "14502": { + "Id": 14502, + "CharId": 145, + "RewardLevel": 2, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14502.1", + "DescFront2": "AffinityUpReward.14502.2", + "DescFront3": "AffinityUpReward.14502.3", + "DescAfter1": "AffinityUpReward.14502.4", + "DescAfter2": "AffinityUpReward.14502.5", + "DescAfter3": "AffinityUpReward.14502.6" + }, + "14504": { + "Id": 14504, + "CharId": 145, + "RewardLevel": 4, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14504.1", + "DescFront2": "AffinityUpReward.14504.2", + "DescFront3": "AffinityUpReward.14504.3", + "DescAfter1": "AffinityUpReward.14504.4", + "DescAfter2": "AffinityUpReward.14504.5", + "DescAfter3": "AffinityUpReward.14504.6" + }, + "14505": { + "Id": 14505, + "CharId": 145, + "RewardLevel": 5, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14505.1", + "DescFront2": "AffinityUpReward.14505.2", + "DescFront3": "AffinityUpReward.14505.3", + "DescAfter1": "AffinityUpReward.14505.4", + "DescAfter2": "AffinityUpReward.14505.5", + "DescAfter3": "AffinityUpReward.14505.6" + }, + "14507": { + "Id": 14507, + "CharId": 145, + "RewardLevel": 7, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14507.1", + "DescFront2": "AffinityUpReward.14507.2", + "DescFront3": "AffinityUpReward.14507.3", + "DescAfter1": "AffinityUpReward.14507.4", + "DescAfter2": "AffinityUpReward.14507.5", + "DescAfter3": "AffinityUpReward.14507.6" + }, + "14510": { + "Id": 14510, + "CharId": 145, + "RewardLevel": 10, + "Reward1": [ + 112145, + 1 + ], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14510.1", + "DescFront2": "AffinityUpReward.14510.2", + "DescFront3": "AffinityUpReward.14510.3", + "DescAfter1": "AffinityUpReward.14510.4", + "DescAfter2": "AffinityUpReward.14510.5", + "DescAfter3": "AffinityUpReward.14510.6" + }, + "14512": { + "Id": 14512, + "CharId": 145, + "RewardLevel": 12, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14512.1", + "DescFront2": "AffinityUpReward.14512.2", + "DescFront3": "AffinityUpReward.14512.3", + "DescAfter1": "AffinityUpReward.14512.4", + "DescAfter2": "AffinityUpReward.14512.5", + "DescAfter3": "AffinityUpReward.14512.6" + }, + "14515": { + "Id": 14515, + "CharId": 145, + "RewardLevel": 15, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14515.1", + "DescFront2": "AffinityUpReward.14515.2", + "DescFront3": "AffinityUpReward.14515.3", + "DescAfter1": "AffinityUpReward.14515.4", + "DescAfter2": "AffinityUpReward.14515.5", + "DescAfter3": "AffinityUpReward.14515.6" + }, + "14518": { + "Id": 14518, + "CharId": 145, + "RewardLevel": 18, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14518.1", + "DescFront2": "AffinityUpReward.14518.2", + "DescFront3": "AffinityUpReward.14518.3", + "DescAfter1": "AffinityUpReward.14518.4", + "DescAfter2": "AffinityUpReward.14518.5", + "DescAfter3": "AffinityUpReward.14518.6" + }, + "14520": { + "Id": 14520, + "CharId": 145, + "RewardLevel": 20, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14520.1", + "DescFront2": "AffinityUpReward.14520.2", + "DescFront3": "AffinityUpReward.14520.3", + "DescAfter1": "AffinityUpReward.14520.4", + "DescAfter2": "AffinityUpReward.14520.5", + "DescAfter3": "AffinityUpReward.14520.6" + }, + "14521": { + "Id": 14521, + "CharId": 145, + "RewardLevel": 21, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14521.1", + "DescFront2": "AffinityUpReward.14521.2", + "DescFront3": "AffinityUpReward.14521.3", + "DescAfter1": "AffinityUpReward.14521.4", + "DescAfter2": "AffinityUpReward.14521.5", + "DescAfter3": "AffinityUpReward.14521.6" + }, + "14525": { + "Id": 14525, + "CharId": 145, + "RewardLevel": 25, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14525.1", + "DescFront2": "AffinityUpReward.14525.2", + "DescFront3": "AffinityUpReward.14525.3", + "DescAfter1": "AffinityUpReward.14525.4", + "DescAfter2": "AffinityUpReward.14525.5", + "DescAfter3": "AffinityUpReward.14525.6" + }, + "14530": { + "Id": 14530, + "CharId": 145, + "RewardLevel": 30, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14530.1", + "DescFront2": "AffinityUpReward.14530.2", + "DescFront3": "AffinityUpReward.14530.3", + "DescAfter1": "AffinityUpReward.14530.4", + "DescAfter2": "AffinityUpReward.14530.5", + "DescAfter3": "AffinityUpReward.14530.6" + }, + "14542": { + "Id": 14542, + "CharId": 145, + "RewardLevel": 42, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14542.1", + "DescFront2": "AffinityUpReward.14542.2", + "DescFront3": "AffinityUpReward.14542.3", + "DescAfter1": "AffinityUpReward.14542.4", + "DescAfter2": "AffinityUpReward.14542.5", + "DescAfter3": "AffinityUpReward.14542.6" + }, "14701": { "Id": 14701, "CharId": 147, diff --git a/data/bin/AgentSpecialPerformance.json b/data/bin/AgentSpecialPerformance.json index 2829d8c1..15c72f12 100644 --- a/data/bin/AgentSpecialPerformance.json +++ b/data/bin/AgentSpecialPerformance.json @@ -611,6 +611,24 @@ "Avg": "DP_single130", "AVGGroupId": "13002" }, + "14501": { + "Id": 14501, + "CharId": [ + 145 + ], + "Weight": 50, + "Avg": "DP_single145", + "AVGGroupId": "14501" + }, + "14502": { + "Id": 14502, + "CharId": [ + 145 + ], + "Weight": 50, + "Avg": "DP_single145", + "AVGGroupId": "14502" + }, "90101": { "Id": 90101, "CharId": [ diff --git a/data/bin/Attribute.json b/data/bin/Attribute.json index 9d4f9b25..c7a1880b 100644 --- a/data/bin/Attribute.json +++ b/data/bin/Attribute.json @@ -230413,7 +230413,7 @@ "Break": 0, "Lvl": 1, "Atk": 115, - "Hp": 1319, + "Hp": 788, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -230496,7 +230496,7 @@ "Break": 0, "Lvl": 2, "Atk": 150, - "Hp": 1713, + "Hp": 1025, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -230579,7 +230579,7 @@ "Break": 0, "Lvl": 3, "Atk": 184, - "Hp": 2108, + "Hp": 1262, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -230662,7 +230662,7 @@ "Break": 0, "Lvl": 4, "Atk": 219, - "Hp": 2503, + "Hp": 1498, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -230745,7 +230745,7 @@ "Break": 0, "Lvl": 5, "Atk": 254, - "Hp": 2899, + "Hp": 1735, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -230828,7 +230828,7 @@ "Break": 0, "Lvl": 6, "Atk": 288, - "Hp": 3294, + "Hp": 1971, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -230911,7 +230911,7 @@ "Break": 0, "Lvl": 7, "Atk": 323, - "Hp": 3690, + "Hp": 2208, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -230994,7 +230994,7 @@ "Break": 0, "Lvl": 8, "Atk": 357, - "Hp": 4085, + "Hp": 2444, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -231077,7 +231077,7 @@ "Break": 0, "Lvl": 9, "Atk": 392, - "Hp": 4480, + "Hp": 2681, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -231160,7 +231160,7 @@ "Break": 0, "Lvl": 10, "Atk": 427, - "Hp": 4876, + "Hp": 2917, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -231243,7 +231243,7 @@ "Break": 1, "Lvl": 10, "Atk": 512, - "Hp": 5851, + "Hp": 3501, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -231326,7 +231326,7 @@ "Break": 1, "Lvl": 11, "Atk": 546, - "Hp": 6247, + "Hp": 3737, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -231409,7 +231409,7 @@ "Break": 1, "Lvl": 12, "Atk": 581, - "Hp": 6642, + "Hp": 3974, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -231492,7 +231492,7 @@ "Break": 1, "Lvl": 13, "Atk": 616, - "Hp": 7037, + "Hp": 4210, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -231575,7 +231575,7 @@ "Break": 1, "Lvl": 14, "Atk": 650, - "Hp": 7433, + "Hp": 4447, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -231658,7 +231658,7 @@ "Break": 1, "Lvl": 15, "Atk": 685, - "Hp": 7828, + "Hp": 4684, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -231741,7 +231741,7 @@ "Break": 1, "Lvl": 16, "Atk": 719, - "Hp": 8223, + "Hp": 4920, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -231824,7 +231824,7 @@ "Break": 1, "Lvl": 17, "Atk": 754, - "Hp": 8619, + "Hp": 5157, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -231907,7 +231907,7 @@ "Break": 1, "Lvl": 18, "Atk": 789, - "Hp": 9014, + "Hp": 5393, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -231990,7 +231990,7 @@ "Break": 1, "Lvl": 19, "Atk": 823, - "Hp": 9409, + "Hp": 5630, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -232073,7 +232073,7 @@ "Break": 1, "Lvl": 20, "Atk": 858, - "Hp": 9805, + "Hp": 5866, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -232156,7 +232156,7 @@ "Break": 2, "Lvl": 20, "Atk": 1029, - "Hp": 11768, + "Hp": 7041, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -232239,7 +232239,7 @@ "Break": 2, "Lvl": 21, "Atk": 1064, - "Hp": 12163, + "Hp": 7278, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -232322,7 +232322,7 @@ "Break": 2, "Lvl": 22, "Atk": 1099, - "Hp": 12559, + "Hp": 7514, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -232405,7 +232405,7 @@ "Break": 2, "Lvl": 23, "Atk": 1133, - "Hp": 12954, + "Hp": 7751, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -232488,7 +232488,7 @@ "Break": 2, "Lvl": 24, "Atk": 1168, - "Hp": 13350, + "Hp": 7987, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -232571,7 +232571,7 @@ "Break": 2, "Lvl": 25, "Atk": 1202, - "Hp": 13745, + "Hp": 8224, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -232654,7 +232654,7 @@ "Break": 2, "Lvl": 26, "Atk": 1237, - "Hp": 14140, + "Hp": 8460, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -232737,7 +232737,7 @@ "Break": 2, "Lvl": 27, "Atk": 1272, - "Hp": 14536, + "Hp": 8697, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -232820,7 +232820,7 @@ "Break": 2, "Lvl": 28, "Atk": 1306, - "Hp": 14931, + "Hp": 8933, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -232903,7 +232903,7 @@ "Break": 2, "Lvl": 29, "Atk": 1341, - "Hp": 15326, + "Hp": 9170, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -232986,7 +232986,7 @@ "Break": 2, "Lvl": 30, "Atk": 1375, - "Hp": 15722, + "Hp": 9407, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -233069,7 +233069,7 @@ "Break": 3, "Lvl": 30, "Atk": 1651, - "Hp": 18871, + "Hp": 11291, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -233152,7 +233152,7 @@ "Break": 3, "Lvl": 31, "Atk": 1685, - "Hp": 19267, + "Hp": 11528, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -233235,7 +233235,7 @@ "Break": 3, "Lvl": 32, "Atk": 1720, - "Hp": 19662, + "Hp": 11764, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -233318,7 +233318,7 @@ "Break": 3, "Lvl": 33, "Atk": 1755, - "Hp": 20057, + "Hp": 12001, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -233401,7 +233401,7 @@ "Break": 3, "Lvl": 34, "Atk": 1789, - "Hp": 20453, + "Hp": 12237, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -233484,7 +233484,7 @@ "Break": 3, "Lvl": 35, "Atk": 1824, - "Hp": 20848, + "Hp": 12474, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -233567,7 +233567,7 @@ "Break": 3, "Lvl": 36, "Atk": 1858, - "Hp": 21243, + "Hp": 12710, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -233650,7 +233650,7 @@ "Break": 3, "Lvl": 37, "Atk": 1893, - "Hp": 21639, + "Hp": 12947, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -233733,7 +233733,7 @@ "Break": 3, "Lvl": 38, "Atk": 1927, - "Hp": 22034, + "Hp": 13183, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -233816,7 +233816,7 @@ "Break": 3, "Lvl": 39, "Atk": 1962, - "Hp": 22430, + "Hp": 13420, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -233899,7 +233899,7 @@ "Break": 3, "Lvl": 40, "Atk": 1997, - "Hp": 22825, + "Hp": 13656, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -233982,7 +233982,7 @@ "Break": 4, "Lvl": 40, "Atk": 2396, - "Hp": 27386, + "Hp": 16385, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -234065,7 +234065,7 @@ "Break": 4, "Lvl": 41, "Atk": 2430, - "Hp": 27781, + "Hp": 16621, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -234148,7 +234148,7 @@ "Break": 4, "Lvl": 42, "Atk": 2465, - "Hp": 28176, + "Hp": 16858, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -234231,7 +234231,7 @@ "Break": 4, "Lvl": 43, "Atk": 2499, - "Hp": 28572, + "Hp": 17094, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -234314,7 +234314,7 @@ "Break": 4, "Lvl": 44, "Atk": 2534, - "Hp": 28967, + "Hp": 17331, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -234397,7 +234397,7 @@ "Break": 4, "Lvl": 45, "Atk": 2568, - "Hp": 29362, + "Hp": 17567, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -234480,7 +234480,7 @@ "Break": 4, "Lvl": 46, "Atk": 2603, - "Hp": 29758, + "Hp": 17804, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -234563,7 +234563,7 @@ "Break": 4, "Lvl": 47, "Atk": 2638, - "Hp": 30153, + "Hp": 18040, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -234646,7 +234646,7 @@ "Break": 4, "Lvl": 48, "Atk": 2672, - "Hp": 30549, + "Hp": 18277, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -234729,7 +234729,7 @@ "Break": 4, "Lvl": 49, "Atk": 2707, - "Hp": 30944, + "Hp": 18514, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -234812,7 +234812,7 @@ "Break": 4, "Lvl": 50, "Atk": 2741, - "Hp": 31339, + "Hp": 18750, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -234895,7 +234895,7 @@ "Break": 5, "Lvl": 50, "Atk": 3290, - "Hp": 37612, + "Hp": 22503, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -234978,7 +234978,7 @@ "Break": 5, "Lvl": 51, "Atk": 3325, - "Hp": 38008, + "Hp": 22740, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -235061,7 +235061,7 @@ "Break": 5, "Lvl": 52, "Atk": 3359, - "Hp": 38403, + "Hp": 22976, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -235144,7 +235144,7 @@ "Break": 5, "Lvl": 53, "Atk": 3394, - "Hp": 38798, + "Hp": 23213, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -235227,7 +235227,7 @@ "Break": 5, "Lvl": 54, "Atk": 3428, - "Hp": 39194, + "Hp": 23449, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -235310,7 +235310,7 @@ "Break": 5, "Lvl": 55, "Atk": 3463, - "Hp": 39589, + "Hp": 23686, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -235393,7 +235393,7 @@ "Break": 5, "Lvl": 56, "Atk": 3498, - "Hp": 39984, + "Hp": 23922, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -235476,7 +235476,7 @@ "Break": 5, "Lvl": 57, "Atk": 3532, - "Hp": 40380, + "Hp": 24159, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -235559,7 +235559,7 @@ "Break": 5, "Lvl": 58, "Atk": 3567, - "Hp": 40775, + "Hp": 24396, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -235642,7 +235642,7 @@ "Break": 5, "Lvl": 59, "Atk": 3601, - "Hp": 41171, + "Hp": 24632, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -235725,7 +235725,7 @@ "Break": 5, "Lvl": 60, "Atk": 3636, - "Hp": 41566, + "Hp": 24869, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -235808,7 +235808,7 @@ "Break": 6, "Lvl": 60, "Atk": 4363, - "Hp": 49882, + "Hp": 29844, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -235891,7 +235891,7 @@ "Break": 6, "Lvl": 61, "Atk": 4398, - "Hp": 50277, + "Hp": 30081, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -235974,7 +235974,7 @@ "Break": 6, "Lvl": 62, "Atk": 4433, - "Hp": 50673, + "Hp": 30317, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -236057,7 +236057,7 @@ "Break": 6, "Lvl": 63, "Atk": 4467, - "Hp": 51068, + "Hp": 30554, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -236140,7 +236140,7 @@ "Break": 6, "Lvl": 64, "Atk": 4502, - "Hp": 51464, + "Hp": 30790, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -236223,7 +236223,7 @@ "Break": 6, "Lvl": 65, "Atk": 4536, - "Hp": 51859, + "Hp": 31027, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -236306,7 +236306,7 @@ "Break": 6, "Lvl": 66, "Atk": 4571, - "Hp": 52254, + "Hp": 31263, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -236389,7 +236389,7 @@ "Break": 6, "Lvl": 67, "Atk": 4605, - "Hp": 52650, + "Hp": 31500, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -236472,7 +236472,7 @@ "Break": 6, "Lvl": 68, "Atk": 4640, - "Hp": 53045, + "Hp": 31736, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -236555,7 +236555,7 @@ "Break": 6, "Lvl": 69, "Atk": 4675, - "Hp": 53440, + "Hp": 31973, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -236638,7 +236638,7 @@ "Break": 6, "Lvl": 70, "Atk": 4709, - "Hp": 53836, + "Hp": 32209, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -236721,7 +236721,7 @@ "Break": 7, "Lvl": 70, "Atk": 5651, - "Hp": 64602, + "Hp": 38651, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -236804,7 +236804,7 @@ "Break": 7, "Lvl": 71, "Atk": 5686, - "Hp": 64997, + "Hp": 38888, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -236887,7 +236887,7 @@ "Break": 7, "Lvl": 72, "Atk": 5720, - "Hp": 65393, + "Hp": 39124, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -236970,7 +236970,7 @@ "Break": 7, "Lvl": 73, "Atk": 5755, - "Hp": 65788, + "Hp": 39361, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -237053,7 +237053,7 @@ "Break": 7, "Lvl": 74, "Atk": 5789, - "Hp": 66183, + "Hp": 39597, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -237136,7 +237136,7 @@ "Break": 7, "Lvl": 75, "Atk": 5824, - "Hp": 66579, + "Hp": 39834, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -237219,7 +237219,7 @@ "Break": 7, "Lvl": 76, "Atk": 5859, - "Hp": 66974, + "Hp": 40071, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -237302,7 +237302,7 @@ "Break": 7, "Lvl": 77, "Atk": 5893, - "Hp": 67369, + "Hp": 40307, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -237385,7 +237385,7 @@ "Break": 7, "Lvl": 78, "Atk": 5928, - "Hp": 67765, + "Hp": 40544, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -237468,7 +237468,7 @@ "Break": 7, "Lvl": 79, "Atk": 5962, - "Hp": 68160, + "Hp": 40780, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -237551,7 +237551,7 @@ "Break": 7, "Lvl": 80, "Atk": 5997, - "Hp": 68556, + "Hp": 41017, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -237634,7 +237634,7 @@ "Break": 8, "Lvl": 80, "Atk": 7196, - "Hp": 82262, + "Hp": 49217, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -237717,7 +237717,7 @@ "Break": 8, "Lvl": 81, "Atk": 7230, - "Hp": 82657, + "Hp": 49453, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -237800,7 +237800,7 @@ "Break": 8, "Lvl": 82, "Atk": 7265, - "Hp": 83052, + "Hp": 49690, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -237883,7 +237883,7 @@ "Break": 8, "Lvl": 83, "Atk": 7300, - "Hp": 83448, + "Hp": 49927, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -237966,7 +237966,7 @@ "Break": 8, "Lvl": 84, "Atk": 7334, - "Hp": 83843, + "Hp": 50163, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -238049,7 +238049,7 @@ "Break": 8, "Lvl": 85, "Atk": 7369, - "Hp": 84238, + "Hp": 50400, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -238132,7 +238132,7 @@ "Break": 8, "Lvl": 86, "Atk": 7403, - "Hp": 84634, + "Hp": 50636, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -238215,7 +238215,7 @@ "Break": 8, "Lvl": 87, "Atk": 7438, - "Hp": 85029, + "Hp": 50873, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -238298,7 +238298,7 @@ "Break": 8, "Lvl": 88, "Atk": 7472, - "Hp": 85425, + "Hp": 51109, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -238381,7 +238381,7 @@ "Break": 8, "Lvl": 89, "Atk": 7507, - "Hp": 85820, + "Hp": 51346, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -238464,7 +238464,7 @@ "Break": 8, "Lvl": 90, "Atk": 7542, - "Hp": 86215, + "Hp": 51582, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -238547,7 +238547,7 @@ "Break": 8, "Lvl": 91, "Atk": 7542, - "Hp": 86215, + "Hp": 51582, "Def": 190, "CritRate": 500, "NormalCritRate": 0, diff --git a/data/bin/AttributeLimit.json b/data/bin/AttributeLimit.json index 0fd4601d..062b8f35 100644 --- a/data/bin/AttributeLimit.json +++ b/data/bin/AttributeLimit.json @@ -19,7 +19,7 @@ }, "4": { "Id": 4, - "Lower": 0, + "Lower": 10000, "Upper": 10000, "IsLimited": true }, @@ -29,24 +29,12 @@ "Upper": 10000, "IsLimited": true }, - "6": { - "Id": 6, - "Lower": 0, - "Upper": 10000, - "IsLimited": true - }, "7": { "Id": 7, "Lower": 0, "Upper": 10000, "IsLimited": true }, - "8": { - "Id": 8, - "Lower": 0, - "Upper": 100000000, - "IsLimited": false - }, "9": { "Id": 9, "Lower": 0, @@ -131,42 +119,6 @@ "Upper": 100000000, "IsLimited": false }, - "23": { - "Id": 23, - "Lower": 0, - "Upper": 6000000, - "IsLimited": true - }, - "24": { - "Id": 24, - "Lower": 0, - "Upper": 6000000, - "IsLimited": true - }, - "25": { - "Id": 25, - "Lower": 0, - "Upper": 6000000, - "IsLimited": true - }, - "26": { - "Id": 26, - "Lower": 0, - "Upper": 6000000, - "IsLimited": true - }, - "27": { - "Id": 27, - "Lower": 0, - "Upper": 6000000, - "IsLimited": true - }, - "28": { - "Id": 28, - "Lower": 0, - "Upper": 6000000, - "IsLimited": true - }, "29": { "Id": 29, "Lower": 0, @@ -281,54 +233,6 @@ "Upper": 100000000, "IsLimited": false }, - "56": { - "Id": 56, - "Lower": 10000, - "Upper": 100000000, - "IsLimited": false - }, - "57": { - "Id": 57, - "Lower": 10000, - "Upper": 100000000, - "IsLimited": false - }, - "58": { - "Id": 58, - "Lower": 10000, - "Upper": 100000000, - "IsLimited": false - }, - "59": { - "Id": 59, - "Lower": 10000, - "Upper": 100000000, - "IsLimited": false - }, - "60": { - "Id": 60, - "Lower": 2000, - "Upper": 100000000, - "IsLimited": true - }, - "61": { - "Id": 61, - "Lower": 2000, - "Upper": 100000000, - "IsLimited": true - }, - "62": { - "Id": 62, - "Lower": 2000, - "Upper": 100000000, - "IsLimited": true - }, - "63": { - "Id": 63, - "Lower": 2000, - "Upper": 100000000, - "IsLimited": true - }, "49": { "Id": 49, "Lower": 10000, @@ -365,12 +269,6 @@ "Upper": 100000000, "IsLimited": false }, - "55": { - "Id": 55, - "Lower": 0, - "Upper": 100000000, - "IsLimited": false - }, "64": { "Id": 64, "Lower": 0, @@ -382,5 +280,11 @@ "Lower": 2000, "Upper": 100000000, "IsLimited": true + }, + "96": { + "Id": 96, + "Lower": 10, + "Upper": 100000000, + "IsLimited": true } } \ No newline at end of file diff --git a/data/bin/Banner.json b/data/bin/Banner.json index be312036..5f604620 100644 --- a/data/bin/Banner.json +++ b/data/bin/Banner.json @@ -1,4 +1,15 @@ { + "15": { + "Id": 15, + "BannerType": 10, + "BannerName": "banner_l_16", + "Param1": "2026-04-08T11:00:00+08:00", + "Param2": "2030-04-16T10:00:00+08:00", + "Param3": "https://payment.yostar.kr/product?id=csq6jt6lu9h5v1lr670g", + "Param4": "android,ios", + "Param5": "0,0", + "Param6": "KR-PAYMENT" + }, "35": { "Id": 35, "BannerType": 9, @@ -273,5 +284,38 @@ "Param4": "", "Param5": "", "Param6": "" + }, + "32": { + "Id": 32, + "BannerType": 5, + "BannerName": "banner_pack_10_lang", + "Param1": "2026-04-16T12:00:00+08:00", + "Param2": "2026-05-14T10:59:59+08:00", + "Param3": "73", + "Param4": "", + "Param5": "", + "Param6": "" + }, + "33": { + "Id": 33, + "BannerType": 6, + "BannerName": "banner_skin_15603_lang", + "Param1": "2026-04-16T12:00:00+08:00", + "Param2": "2026-05-14T10:59:59+08:00", + "Param3": "skin.98.09", + "Param4": "", + "Param5": "", + "Param6": "" + }, + "34": { + "Id": 34, + "BannerType": 6, + "BannerName": "banner_skin_14403_lang", + "Param1": "2026-04-16T12:00:00+08:00", + "Param2": "2026-05-14T10:59:59+08:00", + "Param3": "skin.98.08", + "Param4": "", + "Param5": "", + "Param6": "" } } \ No newline at end of file diff --git a/data/bin/BattlePass.json b/data/bin/BattlePass.json index 3c5182b9..c8e03763 100644 --- a/data/bin/BattlePass.json +++ b/data/bin/BattlePass.json @@ -208,5 +208,40 @@ 199007 ], "OutfitPackageShowItem": 199006 + }, + "7": { + "ID": 7, + "Name": "S6", + "StartTime": "2026-05-01T04:00:00+08:00", + "EndTime": "2026-05-31T03:59:59+08:00", + "LuxuryProductId": "battlepass.98", + "LuxuryPrice": 19000, + "LuxuryShowPrice": "₩ 19,000", + "LuxuryBonusLevel": 10, + "LuxuryTid": 101017, + "LuxuryQty": 1, + "PremiumProductId": "battlepass.58", + "PremiumPrice": 11000, + "PremiumShowPrice": "₩ 11,000", + "PremiumTid": 0, + "PremiumQty": 0, + "ComplementaryProductId": "battlepass.50", + "ComplementaryPrice": 9900, + "ComplementaryShowPrice": "₩ 9,900", + "ComplementaryTid": 101018, + "ComplementaryQty": 1, + "OriginShowPrice": "₩ 20,900", + "Cover": 0, + "PremiumShowItems": [ + 11603 + ], + "LuxuryShowItems": [ + 199000, + 199001, + 199002, + 199003, + 199007 + ], + "OutfitPackageShowItem": 199006 } } \ No newline at end of file diff --git a/data/bin/BoardNPC.json b/data/bin/BoardNPC.json index 57aea56f..23b5e1a3 100644 --- a/data/bin/BoardNPC.json +++ b/data/bin/BoardNPC.json @@ -65,6 +65,12 @@ "Alias": "BoardNPC.917203.2", "DefaultSkinId": 917203 }, + "917204": { + "Id": 917204, + "Name": "BoardNPC.917204.1", + "Alias": "BoardNPC.917204.2", + "DefaultSkinId": 917204 + }, "917301": { "Id": 917301, "Name": "BoardNPC.917301.1", @@ -209,6 +215,24 @@ "Alias": "BoardNPC.7159.2", "DefaultSkinId": 715901 }, + "7156": { + "Id": 7156, + "Name": "BoardNPC.7156.1", + "Alias": "BoardNPC.7156.2", + "DefaultSkinId": 715601 + }, + "7144": { + "Id": 7144, + "Name": "BoardNPC.7144.1", + "Alias": "BoardNPC.7144.2", + "DefaultSkinId": 714401 + }, + "7145": { + "Id": 7145, + "Name": "BoardNPC.7145.1", + "Alias": "BoardNPC.7145.2", + "DefaultSkinId": 714501 + }, "8159": { "Id": 8159, "Name": "BoardNPC.8159.1", @@ -226,5 +250,11 @@ "Name": "BoardNPC.8130.1", "Alias": "BoardNPC.8130.2", "DefaultSkinId": 813001 + }, + "8145": { + "Id": 8145, + "Name": "BoardNPC.8145.1", + "Alias": "BoardNPC.8145.2", + "DefaultSkinId": 814501 } } \ No newline at end of file diff --git a/data/bin/BreakOutCharacter.json b/data/bin/BreakOutCharacter.json index d6a76bb9..b09b1c4d 100644 --- a/data/bin/BreakOutCharacter.json +++ b/data/bin/BreakOutCharacter.json @@ -43,5 +43,35 @@ "Icon": "Character/11101/BreakOut/Combo/ComboGroup_BO_111", "Attribute": 8211101, "Level": 150 + }, + "14501": { + "Id": 14501, + "Name": "", + "Model": "BreakOutCharacter.14501.1", + "ModelScale": 0, + "Faction": 0, + "FCAIAction": "", + "FCComboGroup": "Actor/Character/14501/14501_Actor", + "SkillId": 12500, + "MP": 1, + "SkillCD": 0, + "Icon": "Character/14501/BreakOut/Combo/ComboGroup_BO_145", + "Attribute": 8214501, + "Level": 150 + }, + "11501": { + "Id": 11501, + "Name": "", + "Model": "BreakOutCharacter.11501.1", + "ModelScale": 0, + "Faction": 0, + "FCAIAction": "", + "FCComboGroup": "Actor/Character/11501/11501_Actor", + "SkillId": 12500, + "MP": 1, + "SkillCD": 0, + "Icon": "Character/11501/BreakOut/Combo/ComboGroup_BO_115", + "Attribute": 8211501, + "Level": 150 } } \ No newline at end of file diff --git a/data/bin/BreakOutEnemySpr.json b/data/bin/BreakOutEnemySpr.json index 5971aaf4..f37b17b0 100644 --- a/data/bin/BreakOutEnemySpr.json +++ b/data/bin/BreakOutEnemySpr.json @@ -66,5 +66,69 @@ "8299999": { "Id": 8299999, "Score": 40 + }, + "8210221": { + "Id": 8210221, + "Score": 40 + }, + "8210222": { + "Id": 8210222, + "Score": 40 + }, + "8210231": { + "Id": 8210231, + "Score": 40 + }, + "8210241": { + "Id": 8210241, + "Score": 40 + }, + "8210251": { + "Id": 8210251, + "Score": 40 + }, + "8210252": { + "Id": 8210252, + "Score": 40 + }, + "8210253": { + "Id": 8210253, + "Score": 40 + }, + "8210261": { + "Id": 8210261, + "Score": 40 + }, + "8210262": { + "Id": 8210262, + "Score": 40 + }, + "8210263": { + "Id": 8210263, + "Score": 40 + }, + "8210264": { + "Id": 8210264, + "Score": 40 + }, + "8210265": { + "Id": 8210265, + "Score": 40 + }, + "8210271": { + "Id": 8210271, + "Score": 40 + }, + "8210272": { + "Id": 8210272, + "Score": 40 + }, + "8210273": { + "Id": 8210273, + "Score": 40 + }, + "8210281": { + "Id": 8210281, + "Score": 1200 } } \ No newline at end of file diff --git a/data/bin/BreakOutFloor.json b/data/bin/BreakOutFloor.json index ba226bd3..578dca55 100644 --- a/data/bin/BreakOutFloor.json +++ b/data/bin/BreakOutFloor.json @@ -310,5 +310,317 @@ 2, 1 ] + }, + "82011": { + "Id": 82011, + "SceneName": "Levels/BreakOut/BreakOut_2_1", + "ConfigPrefabName": "BreakOut_2_1", + "Theme": 2, + "BGM": "breakout_combatNormal_setState", + "LeaveTriggerEvent": "amb_endlessTower_all_stop", + "MonsterLv": 1, + "Time": 120, + "Heart": 8, + "Score": 1000, + "Drops": [ + 131, + 113, + 116, + 114, + 118, + 121, + 117 + ], + "Counts": [ + 8, + 0, + 0, + 0, + 0, + 0, + 0 + ], + "DropParam": [ + 0, + 50, + 10, + 1, + 1, + 2, + 1 + ] + }, + "82012": { + "Id": 82012, + "SceneName": "Levels/BreakOut/BreakOut_2_2", + "ConfigPrefabName": "BreakOut_2_2", + "Theme": 2, + "BGM": "breakout_combatNormal_setState", + "LeaveTriggerEvent": "amb_endlessTower_all_stop", + "MonsterLv": 1, + "Time": 120, + "Heart": 8, + "Score": 1000, + "Drops": [ + 115, + 113, + 116, + 114, + 118, + 121, + 117 + ], + "Counts": [ + 0, + 2, + 8, + 2, + 0, + 0, + 0 + ], + "DropParam": [ + 0, + 50, + 20, + 1, + 1, + 2, + 1 + ] + }, + "82013": { + "Id": 82013, + "SceneName": "Levels/BreakOut/BreakOut_2_3", + "ConfigPrefabName": "BreakOut_2_3", + "Theme": 2, + "BGM": "breakout_combatNormal_setState", + "LeaveTriggerEvent": "amb_endlessTower_all_stop", + "MonsterLv": 1, + "Time": 120, + "Heart": 8, + "Score": 1100, + "Drops": [ + 115, + 113, + 116, + 114, + 118, + 121, + 117 + ], + "Counts": [ + 0, + 2, + 8, + 2, + 0, + 0, + 2 + ], + "DropParam": [ + 0, + 50, + 20, + 1, + 1, + 2, + 1 + ] + }, + "82014": { + "Id": 82014, + "SceneName": "Levels/BreakOut/BreakOut_2_4", + "ConfigPrefabName": "BreakOut_2_4", + "Theme": 2, + "BGM": "breakout_combatNormal_setState", + "LeaveTriggerEvent": "amb_endlessTower_all_stop", + "MonsterLv": 1, + "Time": 120, + "Heart": 8, + "Score": 1100, + "Drops": [ + 115, + 113, + 116, + 114, + 118, + 121, + 117 + ], + "Counts": [ + 2, + 2, + 8, + 2, + 0, + 0, + 2 + ], + "DropParam": [ + 0, + 50, + 20, + 1, + 1, + 2, + 1 + ] + }, + "82015": { + "Id": 82015, + "SceneName": "Levels/BreakOut/BreakOut_2_5", + "ConfigPrefabName": "BreakOut_2_5", + "Theme": 2, + "BGM": "breakout_combatNormal_setState", + "LeaveTriggerEvent": "amb_endlessTower_all_stop", + "MonsterLv": 1, + "Time": 120, + "Heart": 6, + "Score": 1800, + "Drops": [ + 115, + 113, + 116, + 114, + 118, + 121, + 117 + ], + "Counts": [ + 2, + 2, + 8, + 0, + 2, + 2, + 0 + ], + "DropParam": [ + 0, + 50, + 20, + 1, + 1, + 2, + 1 + ] + }, + "82016": { + "Id": 82016, + "SceneName": "Levels/BreakOut/BreakOut_2_6", + "ConfigPrefabName": "BreakOut_2_6", + "Theme": 2, + "BGM": "breakout_combatNormal_setState", + "LeaveTriggerEvent": "amb_endlessTower_all_stop", + "MonsterLv": 1, + "Time": 120, + "Heart": 6, + "Score": 1900, + "Drops": [ + 115, + 113, + 116, + 114, + 118, + 121, + 117 + ], + "Counts": [ + 2, + 2, + 8, + 0, + 2, + 2, + 0 + ], + "DropParam": [ + 0, + 50, + 20, + 1, + 1, + 2, + 1 + ] + }, + "82017": { + "Id": 82017, + "SceneName": "Levels/BreakOut/BreakOut_2_7", + "ConfigPrefabName": "BreakOut_2_7", + "Theme": 2, + "BGM": "breakout_combatNormal_setState", + "LeaveTriggerEvent": "amb_endlessTower_all_stop", + "MonsterLv": 1, + "Time": 120, + "Heart": 6, + "Score": 2100, + "Drops": [ + 115, + 113, + 116, + 114, + 118, + 121, + 117 + ], + "Counts": [ + 1, + 2, + 10, + 2, + 0, + 1, + 1 + ], + "DropParam": [ + 0, + 50, + 20, + 1, + 1, + 2, + 1 + ] + }, + "82018": { + "Id": 82018, + "SceneName": "Levels/BreakOut/BreakOut_2_8", + "ConfigPrefabName": "BreakOut_2_8", + "Theme": 2, + "BGM": "breakout_combatNormal_setState", + "LeaveTriggerEvent": "amb_endlessTower_all_stop", + "MonsterLv": 1, + "Time": 120, + "Heart": 8, + "Score": 2500, + "Drops": [ + 130, + 113, + 116, + 114, + 118, + 121, + 117 + ], + "Counts": [ + 8, + 0, + 0, + 0, + 0, + 0, + 0 + ], + "DropParam": [ + 20, + 50, + 20, + 1, + 1, + 2, + 1 + ] } } \ No newline at end of file diff --git a/data/bin/Buff.json b/data/bin/Buff.json index 4fc8318b..b1457a98 100644 --- a/data/bin/Buff.json +++ b/data/bin/Buff.json @@ -5195,7 +5195,7 @@ "GroupId": 12596111, "ReduceTime": 0, "BuffTag1": 943565682, - "BuffTag2": 0, + "BuffTag2": -2138561627, "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, @@ -5237,7 +5237,7 @@ "GroupId": 12596311, "ReduceTime": 0, "BuffTag1": 943565682, - "BuffTag2": 0, + "BuffTag2": -2138561627, "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, @@ -6586,7 +6586,7 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "Icon/Buff/Icon_CommonBuff_AttackSpeedUp", + "Icon": "Icon/Buff/Icon_Buff_14401_514405", "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], @@ -6614,6 +6614,27 @@ "NotRemove": true, "ChangeTeamNotRemove": false }, + "14406012": { + "Id": 14406012, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 14406012, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": -719983267, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "Icon/Buff/Icon_Buff_14401_514406", + "IsShow": true, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": true, + "ChangeTeamNotRemove": false + }, "14408011": { "Id": 14408011, "Name": "", @@ -7832,6 +7853,27 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, + "11511011": { + "Id": 11511011, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 11511011, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": -719983267, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, "11512011": { "Id": 11512011, "Name": "", @@ -7874,43 +7916,22 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, - "11523011": { - "Id": 11523011, + "11521011": { + "Id": 11521011, "Name": "", "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0, - "GroupId": 11523011, - "ReduceTime": 0, - "BuffTag1": 943565682, - "BuffTag2": -719983267, - "BuffTag3": 0, - "BuffTag4": 0, - "BuffTag5": 0, - "BindEffect": "", - "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", - "IsShow": true, - "TopofHeadEffect": "", - "BuffNumEffectLevel": [], - "NotRemove": false, - "ChangeTeamNotRemove": false - }, - "11524011": { - "Id": 11524011, - "Name": "", - "LevelTypeData": 0, - "LevelData": 0, - "MainOrSupport": 0, - "GroupId": 11524011, + "GroupId": 11521011, "ReduceTime": 0, "BuffTag1": 943565682, "BuffTag2": 0, "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, - "BindEffect": "Actor/Character/11501/Buff/fx_11501_Buff_Support_Skill_Blade_P24_Locked", + "BindEffect": "", "Icon": "", - "IsShow": false, + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -7929,7 +7950,49 @@ "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, - "BindEffect": "Actor/Character/11501/Buff/fx_11501_buff_B2P25_Blade_LightPiece", + "BindEffect": "", + "Icon": "", + "IsShow": true, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, + "11525012": { + "Id": 11525012, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 11525012, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": -719983267, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", + "IsShow": true, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, + "11525013": { + "Id": 11525013, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 11525013, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": 0, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", "Icon": "", "IsShow": false, "TopofHeadEffect": "", @@ -7937,13 +8000,13 @@ "NotRemove": true, "ChangeTeamNotRemove": false }, - "11526011": { - "Id": 11526011, + "11528011": { + "Id": 11528011, "Name": "", "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0, - "GroupId": 11526011, + "GroupId": 11528011, "ReduceTime": 0, "BuffTag1": 943565682, "BuffTag2": 0, @@ -7958,16 +8021,16 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, - "11528011": { - "Id": 11528011, + "11528012": { + "Id": 11528012, "Name": "", "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0, - "GroupId": 11528011, + "GroupId": 11528012, "ReduceTime": 0, "BuffTag1": 943565682, - "BuffTag2": -719983267, + "BuffTag2": 0, "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, @@ -8000,6 +8063,27 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, + "11529012": { + "Id": 11529012, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 11529012, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": -719983267, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", + "IsShow": true, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, "11531011": { "Id": 11531011, "Name": "", @@ -8030,7 +8114,7 @@ "GroupId": 11533011, "ReduceTime": 0, "BuffTag1": 943565682, - "BuffTag2": -719983267, + "BuffTag2": 0, "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, @@ -8084,27 +8168,6 @@ "NotRemove": true, "ChangeTeamNotRemove": false }, - "11543011": { - "Id": 11543011, - "Name": "", - "LevelTypeData": 0, - "LevelData": 0, - "MainOrSupport": 0, - "GroupId": 11543011, - "ReduceTime": 0, - "BuffTag1": 943565682, - "BuffTag2": -719983267, - "BuffTag3": 0, - "BuffTag4": 0, - "BuffTag5": 0, - "BindEffect": "", - "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", - "IsShow": true, - "TopofHeadEffect": "", - "BuffNumEffectLevel": [], - "NotRemove": true, - "ChangeTeamNotRemove": false - }, "11701011": { "Id": 11701011, "Name": "", @@ -8786,7 +8849,7 @@ "GroupId": 13229011, "ReduceTime": 0, "BuffTag1": 943565682, - "BuffTag2": -719983267, + "BuffTag2": 0, "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, @@ -9127,7 +9190,7 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "Icon/Buff/Icon_CommonBuff_Stun", + "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], @@ -11515,7 +11578,7 @@ "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0, - "GroupId": 13596521, + "GroupId": 0, "ReduceTime": 0, "BuffTag1": 943565682, "BuffTag2": 0, @@ -12223,27 +12286,6 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, - "14502011": { - "Id": 14502011, - "Name": "", - "LevelTypeData": 0, - "LevelData": 0, - "MainOrSupport": 0, - "GroupId": 14502011, - "ReduceTime": 0, - "BuffTag1": 943565682, - "BuffTag2": 0, - "BuffTag3": 0, - "BuffTag4": 0, - "BuffTag5": 0, - "BindEffect": "", - "Icon": "Icon/Buff/Icon_CommonBuff_CritUp", - "IsShow": true, - "TopofHeadEffect": "", - "BuffNumEffectLevel": [], - "NotRemove": false, - "ChangeTeamNotRemove": false - }, "14506011": { "Id": 14506011, "Name": "", @@ -12384,8 +12426,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "Actor/Character/14501/Buff/fx_14501_Buff_Skill_Sup_Slay", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/14501_Skill_Support_Dot", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -12405,28 +12447,7 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "Actor/Character/14501/Buff/fx_14501_Buff_Skill_Sup_Slay", - "Icon": "", - "IsShow": false, - "TopofHeadEffect": "", - "BuffNumEffectLevel": [], - "NotRemove": false, - "ChangeTeamNotRemove": false - }, - "14522011": { - "Id": 14522011, - "Name": "", - "LevelTypeData": 0, - "LevelData": 0, - "MainOrSupport": 0, - "GroupId": 14522011, - "ReduceTime": 0, - "BuffTag1": 943565682, - "BuffTag2": 0, - "BuffTag3": 0, - "BuffTag4": 0, - "BuffTag5": 0, - "BindEffect": "", - "Icon": "Icon/Buff/Icon_CommonBuff_CritUp", + "Icon": "Icon/Buff/14501_Skill_Support_Dot", "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], @@ -12526,13 +12547,13 @@ "GroupId": 14532011, "ReduceTime": 0, "BuffTag1": 943565682, - "BuffTag2": -719983267, + "BuffTag2": 0, "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", - "IsShow": true, + "Icon": "", + "IsShow": false, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -12559,6 +12580,90 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, + "14596111": { + "Id": 14596111, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 14596111, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": -2138561627, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, + "14596211": { + "Id": 14596211, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 14596211, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": -719983267, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, + "14596311": { + "Id": 14596311, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 14596311, + "ReduceTime": 0, + "BuffTag1": 943565682, + 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"BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, "15691011": { "Id": 15691011, "Name": "", @@ -24659,6 +24785,27 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, + "502510015": { + "Id": 502510015, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 502510015, + "ReduceTime": 0, + "BuffTag1": 0, + "BuffTag2": 0, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "Actor/Monster/50251ShanDianLieQuan/Buff/fx_m50251_Wind_Buff", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, "501010001": { "Id": 501010001, "Name": "", @@ -24966,7 +25113,7 @@ "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, - "BindEffect": "Actor/Character/11501/Buff/fx_11501_buff_B1P02_Self_full", + "BindEffect": "Actor/Monster/70031Huochui/Buff/fx_70031HuoChui_buff_hot", "Icon": "", "IsShow": false, "TopofHeadEffect": "", @@ -26360,6 +26507,27 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, + "309210000": { + "Id": 309210000, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 30921000, + "ReduceTime": 0, + "BuffTag1": -2138561627, + "BuffTag2": 0, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, "309310010": { "Id": 309310010, "Name": "", @@ -26465,6 +26633,111 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, + "170210010": { + "Id": 170210010, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 17021001, + "ReduceTime": 0, + "BuffTag1": 0, + "BuffTag2": 0, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "Actor/Monster/17021ChangQiangQishi/Buff/fx_17021ChangQiangQishi_buff", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, + "170210020": { + "Id": 170210020, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 17021002, + "ReduceTime": 0, + "BuffTag1": 0, + "BuffTag2": 0, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, + "170210030": { + "Id": 170210030, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 17021003, + "ReduceTime": 0, + "BuffTag1": 0, + "BuffTag2": 0, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "Actor/Monster/17021ChangQiangQishi/Buff/fx_17021ChangQiangQishi_buff_weapon", + "Icon": "", + "IsShow": false, + 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+++ b/data/bin/BuffValue.json @@ -9265,7 +9265,7 @@ "Effects": [], "BuffEffects": [], "Time": -10000, - "LaminatedNum": 9, + "LaminatedNum": 5, "Num": 1, "TimeSuperposition": 2, "Timing": 1, @@ -9296,6 +9296,24 @@ "IsInherit": false, "IsExitDelete": false }, + "14406012": { + "Id": 14406012, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 8, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "14408011": { "Id": 14408011, "Name": "", @@ -10290,26 +10308,6 @@ "IsInherit": false, "IsExitDelete": false }, - "11594011": { - "Id": 11594011, - "Name": "", - "Sort": 1, - "Effects": [ - 11594011 - ], - "BuffEffects": [], - "Time": 120000, - "LaminatedNum": 1, - "Num": 1, - "TimeSuperposition": 2, - "Timing": 1, - "ReplaceType": true, - "ReplaceMode": false, - "AttackClear": false, - "HitClear": false, - "IsInherit": false, - "IsExitDelete": false - }, "11502011": { "Id": 11502011, "Name": "", @@ -10424,6 +10422,26 @@ "IsInherit": false, "IsExitDelete": false }, + "11511011": { + "Id": 11511011, + "Name": "", + "Sort": 1, + "Effects": [ + 11511001 + ], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "11512011": { "Id": 11512011, "Name": "", @@ -10464,16 +10482,14 @@ "IsInherit": false, "IsExitDelete": false }, - "11523011": { - "Id": 11523011, + "11521011": { + "Id": 11521011, "Name": "", "Sort": 1, - "Effects": [ - 11523011 - ], + "Effects": [], "BuffEffects": [], - "Time": 70000, - "LaminatedNum": 5, + "Time": -10000, + "LaminatedNum": 20, "Num": 1, "TimeSuperposition": 2, "Timing": 1, @@ -10484,24 +10500,6 @@ "IsInherit": false, "IsExitDelete": false }, - "11524011": { - "Id": 11524011, - "Name": "", - "Sort": 1, - "Effects": [], - "BuffEffects": [], - "Time": 100000, - "LaminatedNum": 1, - "Num": 1, - "TimeSuperposition": 2, - "Timing": 1, - "ReplaceType": true, - "ReplaceMode": false, - "AttackClear": false, - "HitClear": false, - "IsInherit": false, - "IsExitDelete": false - }, "11525011": { "Id": 11525011, "Name": "", @@ -10509,7 +10507,7 @@ "Effects": [], "BuffEffects": [], "Time": -10000, - "LaminatedNum": 5, + "LaminatedNum": 20, "Num": 1, "TimeSuperposition": 2, "Timing": 1, @@ -10520,14 +10518,34 @@ "IsInherit": false, "IsExitDelete": false }, - "11526011": { - "Id": 11526011, + "11525012": { + "Id": 11525012, + "Name": "", + "Sort": 1, + "Effects": [ + 11525002 + ], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 20, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "11525013": { + "Id": 11525013, "Name": "", "Sort": 1, "Effects": [], "BuffEffects": [], - "Time": 10000, - "LaminatedNum": 3, + "Time": -10000, + "LaminatedNum": 20, "Num": 1, "TimeSuperposition": 2, "Timing": 1, @@ -10542,12 +10560,30 @@ "Id": 11528011, "Name": "", "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 20, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "11528012": { + "Id": 11528012, + "Name": "", + "Sort": 1, "Effects": [ - 11528001 + 11528012 ], "BuffEffects": [], - "Time": 100000, - "LaminatedNum": 3, + "Time": -10000, + "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, "Timing": 1, @@ -10567,7 +10603,27 @@ ], "BuffEffects": [], "Time": 100000, - "LaminatedNum": 30, + "LaminatedNum": 15, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "11529012": { + "Id": 11529012, + "Name": "", + "Sort": 1, + "Effects": [ + 11529012 + ], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, "Timing": 1, @@ -10587,7 +10643,7 @@ ], "BuffEffects": [], "Time": 100000, - "LaminatedNum": 16, + "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, "Timing": 1, @@ -10643,8 +10699,7 @@ "Name": "", "Sort": 1, "Effects": [ - 11541001, - 11541012 + 11541001 ], "BuffEffects": [], "Time": 120000, @@ -10659,26 +10714,6 @@ "IsInherit": false, "IsExitDelete": false }, - "11543011": { - "Id": 11543011, - "Name": "", - "Sort": 1, - "Effects": [ - 11543001 - ], - "BuffEffects": [], - "Time": 120000, - "LaminatedNum": 3, - "Num": 1, - "TimeSuperposition": 2, - "Timing": 1, - "ReplaceType": true, - "ReplaceMode": true, - "AttackClear": false, - "HitClear": false, - "IsInherit": false, - "IsExitDelete": false - }, "11701011": { "Id": 11701011, "Name": "", @@ -11770,7 +11805,7 @@ "Sort": 1, "Effects": [], "BuffEffects": [], - "Time": 100000, + "Time": -10000, "LaminatedNum": 5, "Num": 1, "TimeSuperposition": 2, @@ -14565,26 +14600,6 @@ "IsInherit": false, "IsExitDelete": false }, - "14502011": { - "Id": 14502011, - "Name": "", - "Sort": 1, - "Effects": [ - 14502011 - ], - "BuffEffects": [], - "Time": -10000, - "LaminatedNum": 1, - "Num": 1, - "TimeSuperposition": 2, - "Timing": 1, - "ReplaceType": true, - "ReplaceMode": true, - "AttackClear": false, - "HitClear": false, - "IsInherit": false, - "IsExitDelete": false - }, "14506011": { "Id": 14506011, "Name": "", @@ -14636,7 +14651,7 @@ ], "BuffEffects": [], "Time": 50000, - "LaminatedNum": 1, + "LaminatedNum": 2, "Num": 1, "TimeSuperposition": 2, "Timing": 1, @@ -14675,7 +14690,7 @@ 14511001 ], "BuffEffects": [], - "Time": 50000, + "Time": 40000, "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, @@ -14695,8 +14710,8 @@ 14513001 ], "BuffEffects": [], - "Time": 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+ 14531001, + 14531002 ], "BuffEffects": [], "Time": -10000, @@ -14884,6 +14880,86 @@ "IsInherit": false, "IsExitDelete": false }, + "14596111": { + "Id": 14596111, + "Name": "", + "Sort": 1, + "Effects": [ + 14596111 + ], + "BuffEffects": [], + "Time": 60000, + "LaminatedNum": 3, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "14596211": { + "Id": 14596211, + "Name": "", + "Sort": 1, + "Effects": [ + 14596211 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "14596311": { + "Id": 14596311, + "Name": "", + "Sort": 1, + "Effects": [ + 14596311 + ], + "BuffEffects": [], + "Time": 60000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "14596411": { + "Id": 14596411, + "Name": "", + "Sort": 1, + "Effects": [ + 14596411 + ], + "BuffEffects": [], + "Time": 60000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "14790000": { "Id": 14790000, "Name": "", @@ -18258,6 +18334,26 @@ "IsInherit": false, "IsExitDelete": false }, + "15690002": { + "Id": 15690002, + "Name": "", + "Sort": 1, + "Effects": [ + 15690002 + ], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "15691011": { "Id": 15691011, "Name": "", @@ -26040,6 +26136,24 @@ "IsInherit": false, "IsExitDelete": false }, + "502510015": { + "Id": 502510015, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "501010001": { "Id": 501010001, "Name": "", @@ -27555,8 +27669,8 @@ "Name": "", "Sort": 1, "Effects": [ - 309310001, - 309310002 + 309310002, + 309310003 ], "BuffEffects": [], "Time": -10000, @@ -27610,6 +27724,26 @@ "IsInherit": false, "IsExitDelete": false }, + "309210000": { + "Id": 309210000, + "Name": "", + "Sort": 1, + "Effects": [ + 309210001 + ], + "BuffEffects": [], + "Time": 5000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "309310010": { "Id": 309310010, "Name": "", @@ -27700,6 +27834,98 @@ "IsInherit": false, "IsExitDelete": false }, + "170210010": { + "Id": 170210010, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "170210020": { + "Id": 170210020, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "170210030": { + "Id": 170210030, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "170310010": { + "Id": 170310010, + "Name": "", + "Sort": 1, + "Effects": [ + 170310010 + ], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "999000000": { + "Id": 999000000, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "990011100": { "Id": 990011100, "Name": "", @@ -28532,6 +28758,26 @@ "IsInherit": false, "IsExitDelete": false }, + "990060060": { + "Id": 990060060, + "Name": "", + "Sort": 5, + "Effects": [ + 990060061 + ], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "990070010": { "Id": 990070010, "Name": "", @@ -29779,6 +30025,66 @@ "IsInherit": false, "IsExitDelete": false }, + "309010100": { + "Id": 309010100, + "Name": "", + "Sort": 5, + "Effects": [ + 309010101, + 309010102 + ], + "BuffEffects": [], + "Time": 50000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "309010200": { + "Id": 309010200, + "Name": "", + "Sort": 10, + "Effects": [ + 309010201, + 309010202 + ], + "BuffEffects": [], + "Time": 50000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "309010300": { + "Id": 309010300, + "Name": "", + "Sort": 10, + "Effects": [], + "BuffEffects": [], + "Time": 40000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "809001010": { "Id": 809001010, "Name": "", @@ -31468,6 +31774,246 @@ "IsInherit": false, "IsExitDelete": false }, + "29030701": { + "Id": 29030701, + "Name": "", + "Sort": 1, + "Effects": [ + 290307011 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "290304011": { + "Id": 290304011, + "Name": "", + "Sort": 1, + "Effects": [ + 290304012 + ], + "BuffEffects": [], + "Time": 30000, + "LaminatedNum": 30, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "29030801": { + "Id": 29030801, + "Name": "", + "Sort": 1, + "Effects": [ + 290308011 + ], + "BuffEffects": [], + "Time": 40000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "290310011": { + "Id": 290310011, + "Name": "", + "Sort": 0, + "Effects": [ + 290310012 + ], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "290310012": { + "Id": 290310012, + "Name": "", + "Sort": 0, + "Effects": [ + 290310013 + ], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 999, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "29031601": { + "Id": 29031601, + "Name": "", + "Sort": 0, + "Effects": [ + 290316011 + ], + "BuffEffects": [], + "Time": 50000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "29031602": { + "Id": 29031602, + "Name": "", + "Sort": 0, + "Effects": [ + 290316021 + ], + "BuffEffects": [], + "Time": 50000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "29031701": { + "Id": 29031701, + "Name": "", + "Sort": 0, + "Effects": [ + 290317011 + ], + "BuffEffects": [], + "Time": 30000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "29031702": { + "Id": 29031702, + "Name": "", + "Sort": 0, + "Effects": [ + 290317021 + ], + "BuffEffects": [], + "Time": 30000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "29031703": { + "Id": 29031703, + "Name": "", + "Sort": 0, + "Effects": [ + 290317031 + ], + "BuffEffects": [], + "Time": 30000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "29031901": { + "Id": 29031901, + "Name": "", + "Sort": 0, + "Effects": [ + 290319011 + ], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "290319021": { + "Id": 290319021, + "Name": "", + "Sort": 0, + "Effects": [ + 290319022 + ], + "BuffEffects": [], + "Time": 40000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "8001021": { "Id": 8001021, "Name": "", @@ -46868,7 +47414,7 @@ "Sort": 1, "Effects": [], "BuffEffects": [], - "Time": 40000, + "Time": 50000, "LaminatedNum": 20, "Num": 1, "TimeSuperposition": 2, @@ -46988,7 +47534,7 @@ 4045121 ], "BuffEffects": [], - "Time": 40000, + "Time": 50000, "LaminatedNum": 20, "Num": 1, "TimeSuperposition": 2, @@ -47008,7 +47554,7 @@ 4045122 ], "BuffEffects": [], - "Time": 40000, + "Time": 50000, "LaminatedNum": 20, "Num": 1, "TimeSuperposition": 2, @@ -47028,7 +47574,7 @@ 4045123 ], "BuffEffects": [], - "Time": 40000, + "Time": 50000, "LaminatedNum": 20, "Num": 1, "TimeSuperposition": 2, @@ -47048,7 +47594,7 @@ 4045124 ], "BuffEffects": [], - "Time": 40000, + "Time": 50000, "LaminatedNum": 20, "Num": 1, "TimeSuperposition": 2, @@ -47068,7 +47614,7 @@ 4045125 ], "BuffEffects": [], - "Time": 40000, + "Time": 50000, "LaminatedNum": 20, "Num": 1, "TimeSuperposition": 2, @@ -47106,7 +47652,7 @@ 4045201 ], "BuffEffects": [], - "Time": 200000, + "Time": 300000, "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, @@ -47126,7 +47672,7 @@ 4045202 ], "BuffEffects": [], - "Time": 200000, + "Time": 300000, "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, @@ -47146,7 +47692,7 @@ 4045203 ], "BuffEffects": [], - "Time": 200000, + "Time": 300000, "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, @@ -47166,7 +47712,7 @@ 4045204 ], "BuffEffects": [], - "Time": 200000, + "Time": 300000, "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, @@ -47186,7 +47732,7 @@ 4045205 ], "BuffEffects": [], - "Time": 200000, + "Time": 300000, "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, @@ -47206,7 +47752,7 @@ 4045221 ], "BuffEffects": [], - "Time": 200000, + "Time": 300000, "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, @@ -47226,7 +47772,7 @@ 4045222 ], "BuffEffects": [], - "Time": 200000, + "Time": 300000, "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, @@ -47246,7 +47792,7 @@ 4045223 ], "BuffEffects": [], - "Time": 200000, + "Time": 300000, "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, @@ -47266,7 +47812,7 @@ 4045224 ], "BuffEffects": [], - "Time": 200000, + "Time": 300000, "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, @@ -47286,7 +47832,7 @@ 4045225 ], "BuffEffects": [], - "Time": 200000, + "Time": 300000, "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, @@ -47304,7 +47850,7 @@ "Sort": 1, "Effects": [], "BuffEffects": [], - "Time": 40000, + "Time": 50000, "LaminatedNum": 20, "Num": 1, "TimeSuperposition": 2, @@ -47421,10 +47967,11 @@ "Name": "", "Sort": 1, "Effects": [ - 4050121 + 4050121, + 4050141 ], "BuffEffects": [], - "Time": 40000, + "Time": 50000, "LaminatedNum": 20, "Num": 1, "TimeSuperposition": 2, @@ -47441,10 +47988,11 @@ "Name": "", "Sort": 1, "Effects": [ - 4050122 + 4050122, + 4050142 ], "BuffEffects": [], - "Time": 40000, + "Time": 50000, "LaminatedNum": 20, "Num": 1, "TimeSuperposition": 2, @@ -47461,10 +48009,11 @@ "Name": "", "Sort": 1, "Effects": [ - 4050123 + 4050123, + 4050143 ], "BuffEffects": [], - "Time": 40000, + "Time": 50000, "LaminatedNum": 20, "Num": 1, "TimeSuperposition": 2, @@ -47481,10 +48030,11 @@ "Name": "", "Sort": 1, "Effects": [ - 4050124 + 4050124, + 4051044 ], "BuffEffects": [], - "Time": 40000, + "Time": 50000, "LaminatedNum": 20, "Num": 1, "TimeSuperposition": 2, @@ -47501,110 +48051,11 @@ "Name": "", "Sort": 1, "Effects": [ - 4050125 - ], - "BuffEffects": [], - "Time": 40000, - "LaminatedNum": 20, - "Num": 1, - "TimeSuperposition": 2, - "Timing": 1, - "ReplaceType": true, - "ReplaceMode": true, - "AttackClear": false, - "HitClear": false, - "IsInherit": false, - "IsExitDelete": false - }, - "4050141": { - "Id": 4050141, - "Name": "", - "Sort": 1, - "Effects": [ - 4050141 - ], - "BuffEffects": [], - "Time": 40000, - "LaminatedNum": 20, - "Num": 1, - "TimeSuperposition": 2, - "Timing": 1, - "ReplaceType": true, - "ReplaceMode": true, - "AttackClear": false, - "HitClear": false, - "IsInherit": false, - "IsExitDelete": false - }, - "4050142": { - "Id": 4050142, - "Name": "", - "Sort": 1, - "Effects": [ - 4050142 - ], - "BuffEffects": [], - "Time": 40000, - "LaminatedNum": 20, - "Num": 1, - "TimeSuperposition": 2, - "Timing": 1, - "ReplaceType": true, - "ReplaceMode": true, - "AttackClear": false, - "HitClear": false, - "IsInherit": false, - "IsExitDelete": false - }, - "4050143": { - "Id": 4050143, - "Name": "", - "Sort": 1, - "Effects": [ - 4050143 - ], - "BuffEffects": [], - "Time": 40000, - "LaminatedNum": 20, - "Num": 1, - "TimeSuperposition": 2, - "Timing": 1, - "ReplaceType": true, - "ReplaceMode": true, - "AttackClear": false, - "HitClear": false, - "IsInherit": false, - "IsExitDelete": false - }, - "4050144": { - "Id": 4050144, - "Name": "", - "Sort": 1, - "Effects": [ - 4050144 - ], - "BuffEffects": [], - "Time": 40000, - "LaminatedNum": 20, - "Num": 1, - "TimeSuperposition": 2, - "Timing": 1, - "ReplaceType": true, - "ReplaceMode": true, - "AttackClear": false, - "HitClear": false, - "IsInherit": false, - "IsExitDelete": false - }, - "4050145": { - "Id": 4050145, - "Name": "", - "Sort": 1, - "Effects": [ + 4050125, 4050145 ], "BuffEffects": [], - "Time": 40000, + "Time": 50000, "LaminatedNum": 20, "Num": 1, "TimeSuperposition": 2, @@ -47816,6 +48267,1166 @@ "IsInherit": false, "IsExitDelete": false }, + "4051000": { + "Id": 4051000, + "Name": "", + "Sort": 1, + "Effects": [ + 4051000 + ], + "BuffEffects": [], + "Time": 60000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4051010": { + "Id": 4051010, + "Name": "", + "Sort": 1, + "Effects": [ + 4051010 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4051001": { + "Id": 4051001, + "Name": "", + "Sort": 1, + "Effects": [ + 4051001 + ], + "BuffEffects": [], + "Time": 60000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4051002": { + "Id": 4051002, + "Name": "", + "Sort": 1, + "Effects": [ + 4051002 + ], + "BuffEffects": [], + "Time": 60000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4051003": { + "Id": 4051003, + "Name": "", + "Sort": 1, + "Effects": [ + 4051003 + ], + "BuffEffects": [], + "Time": 60000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4051004": { + "Id": 4051004, + "Name": "", + "Sort": 1, + "Effects": [ + 4051004 + ], + "BuffEffects": [], + "Time": 60000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4051005": { + "Id": 4051005, + "Name": "", + "Sort": 1, + "Effects": [ + 4051005 + ], + "BuffEffects": [], + "Time": 60000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4051006": { + "Id": 4051006, + "Name": "", + "Sort": 1, + "Effects": [ + 4051006 + ], + "BuffEffects": [], + "Time": 60000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4051021": { + "Id": 4051021, + "Name": "", + "Sort": 1, + "Effects": [ + 4051021 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4051022": { + "Id": 4051022, + "Name": "", + "Sort": 1, + "Effects": [ + 4051022 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4051023": { + "Id": 4051023, + "Name": "", + "Sort": 1, + "Effects": [ + 4051023 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4051024": { + "Id": 4051024, + "Name": "", + "Sort": 1, + "Effects": [ + 4051024 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4051025": { + "Id": 4051025, + "Name": "", + "Sort": 1, + "Effects": [ + 4051025 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4051026": { + "Id": 4051026, + "Name": "", + "Sort": 1, + "Effects": [ + 4051026 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4051121": { + "Id": 4051121, + "Name": "", + "Sort": 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false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4003223": { + "Id": 4003223, + "Name": "", + "Sort": 1, + "Effects": [ + 4003223 + ], + "BuffEffects": [], + "Time": 50000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4003224": { + "Id": 4003224, + "Name": "", + "Sort": 1, + "Effects": [ + 4003224 + ], + "BuffEffects": [], + "Time": 50000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4003225": { + "Id": 4003225, + "Name": "", + "Sort": 1, + "Effects": [ + 4003225 + ], + "BuffEffects": [], + "Time": 50000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "1": { "Id": 1, "Name": "", diff --git a/data/bin/CharGem.json b/data/bin/CharGem.json index ca7ad908..3b8d67c1 100644 --- a/data/bin/CharGem.json +++ b/data/bin/CharGem.json @@ -3,90 +3,90 @@ "Id": 101, "GenerateCostTid": 35001, "RefreshCostTid": 35001, - "Icon": "Icon/Equipment/chargem_a_01", - "IconBg": "Icon/Equipment/chargem_d_01", - "Type": 1, - "Title": "CharGem.101.1", - "Desc": "CharGem.101.2" + "Icon": "", + "IconBg": "Equipment/101/101", + "Type": 0, + "Title": "", + "Desc": "CharGem.101.1" }, "102": { "Id": 102, "GenerateCostTid": 35001, "RefreshCostTid": 35001, - "Icon": "Icon/Equipment/chargem_b_01", - "IconBg": "Icon/Equipment/chargem_d_01", - "Type": 1, - "Title": "CharGem.102.1", - "Desc": "CharGem.102.2" + "Icon": "", + "IconBg": "Equipment/201/201", + "Type": 0, + "Title": "", + "Desc": "CharGem.102.1" }, "103": { "Id": 103, "GenerateCostTid": 35001, "RefreshCostTid": 35001, - "Icon": "Icon/Equipment/chargem_c_01", - "IconBg": "Icon/Equipment/chargem_d_01", - "Type": 1, - "Title": "CharGem.103.1", - "Desc": "CharGem.103.2" + "Icon": "", + "IconBg": "Equipment/301/301", + "Type": 0, + "Title": "", + "Desc": "CharGem.103.1" }, "201": { "Id": 201, "GenerateCostTid": 35002, "RefreshCostTid": 35002, - "Icon": "Icon/Equipment/chargem_a_02", - "IconBg": "Icon/Equipment/chargem_d_02", - "Type": 2, - "Title": "CharGem.201.1", - "Desc": "CharGem.201.2" + "Icon": "", + "IconBg": "Equipment/102/102", + "Type": 0, + "Title": "", + "Desc": "CharGem.201.1" }, "202": { "Id": 202, "GenerateCostTid": 35002, "RefreshCostTid": 35002, - "Icon": "Icon/Equipment/chargem_b_02", - "IconBg": "Icon/Equipment/chargem_d_02", - "Type": 2, - "Title": "CharGem.202.1", - "Desc": "CharGem.202.2" + "Icon": "", + "IconBg": "Equipment/202/202", + "Type": 0, + "Title": "", + "Desc": "CharGem.202.1" }, "203": { "Id": 203, "GenerateCostTid": 35002, "RefreshCostTid": 35002, - "Icon": "Icon/Equipment/chargem_c_02", - "IconBg": "Icon/Equipment/chargem_d_02", - "Type": 2, - "Title": "CharGem.203.1", - "Desc": "CharGem.203.2" + "Icon": "", + "IconBg": "Equipment/302/302", + "Type": 0, + "Title": "", + "Desc": "CharGem.203.1" }, "301": { "Id": 301, "GenerateCostTid": 35003, "RefreshCostTid": 35003, - "Icon": "Icon/Equipment/chargem_a_03", - "IconBg": "Icon/Equipment/chargem_d_03", - "Type": 3, - "Title": "CharGem.301.1", - "Desc": "CharGem.301.2" + "Icon": "", + "IconBg": "Equipment/103/103", + "Type": 0, + "Title": "", + "Desc": "CharGem.301.1" }, "302": { "Id": 302, "GenerateCostTid": 35003, "RefreshCostTid": 35003, - "Icon": "Icon/Equipment/chargem_b_03", - "IconBg": "Icon/Equipment/chargem_d_03", - "Type": 3, - "Title": "CharGem.302.1", - "Desc": "CharGem.302.2" + "Icon": "", + "IconBg": "Equipment/203/203", + "Type": 0, + "Title": "", + "Desc": "CharGem.302.1" }, "303": { "Id": 303, "GenerateCostTid": 35003, "RefreshCostTid": 35003, - "Icon": "Icon/Equipment/chargem_c_03", - "IconBg": "Icon/Equipment/chargem_d_03", - "Type": 3, - "Title": "CharGem.303.1", - "Desc": "CharGem.303.2" + "Icon": "", + "IconBg": "Equipment/303/303", + "Type": 0, + "Title": "", + "Desc": "CharGem.303.1" } } \ No newline at end of file diff --git a/data/bin/CharGemSlotControl.json b/data/bin/CharGemSlotControl.json index 585222cc..9ba1ebe1 100644 --- a/data/bin/CharGemSlotControl.json +++ b/data/bin/CharGemSlotControl.json @@ -4,13 +4,15 @@ "Position": 0, "GeneratenCostQty": 10, "RefreshCostQty": 10, - "LockableNum": 2, - "MaxAlterNum": 4, - "UnlockLevel": 70, - "UniqueAttrGroupProb": 35000, - "UniqueAttrGroupId": 1, - "GuaranteeCount": 0, - "AttrGroupId": [], + "LockableNum": 1, + "MaxAlterNum": 100000, + "UnlockLevel": 2, + "UniqueAttrGroupProb": 4, + "UniqueAttrGroupId": 70, + "GuaranteeCount": 35000, + "AttrGroupId": [ + 1 + ], "LockItemTid": 0, "LockItemQty": 0 }, @@ -19,13 +21,15 @@ "Position": 1, "GeneratenCostQty": 10, "RefreshCostQty": 10, - "LockableNum": 2, - "MaxAlterNum": 4, - "UnlockLevel": 80, - "UniqueAttrGroupProb": 35000, - "UniqueAttrGroupId": 1, - "GuaranteeCount": 0, - "AttrGroupId": [], + "LockableNum": 1, + "MaxAlterNum": 100000, + "UnlockLevel": 2, + "UniqueAttrGroupProb": 4, + "UniqueAttrGroupId": 80, + "GuaranteeCount": 35000, + "AttrGroupId": [ + 1 + ], "LockItemTid": 0, "LockItemQty": 0 }, @@ -34,13 +38,15 @@ "Position": 2, "GeneratenCostQty": 10, "RefreshCostQty": 10, - "LockableNum": 2, - "MaxAlterNum": 4, - "UnlockLevel": 90, - "UniqueAttrGroupProb": 35000, - "UniqueAttrGroupId": 1, - "GuaranteeCount": 0, - "AttrGroupId": [], + "LockableNum": 1, + "MaxAlterNum": 100000, + "UnlockLevel": 2, + "UniqueAttrGroupProb": 4, + "UniqueAttrGroupId": 90, + "GuaranteeCount": 35000, + "AttrGroupId": [ + 1 + ], "LockItemTid": 0, "LockItemQty": 0 } diff --git a/data/bin/CharGetLines.json b/data/bin/CharGetLines.json index 8ae35ffd..0024e287 100644 --- a/data/bin/CharGetLines.json +++ b/data/bin/CharGetLines.json @@ -1295,6 +1295,54 @@ "VoResource": "", "Lines": "CharGetLines.14406.1" }, + "14501": { + "Id": 14501, + "Character": 145, + "Type": 1, + "SkinId": 0, + "VoResource": "vo_145_ui_gachaNew_001", + "Lines": "CharGetLines.14501.1" + }, + "14502": { + "Id": 14502, + "Character": 145, + "Type": 2, + "SkinId": 0, + "VoResource": "vo_145_ui_gacha_001", + "Lines": "CharGetLines.14502.1" + }, + "14503": { + "Id": 14503, + "Character": 145, + "Type": 3, + "SkinId": 0, + "VoResource": "vo_145_ui_unlockLook_001", + "Lines": "CharGetLines.14503.1" + }, + "14504": { + "Id": 14504, + "Character": 145, + "Type": 4, + "SkinId": 0, + "VoResource": "vo_145_ui_unlockCG_001", + "Lines": "CharGetLines.14504.1" + }, + "14505": { + "Id": 14505, + "Character": 145, + "Type": 5, + "SkinId": 14503, + "VoResource": "", + "Lines": "CharGetLines.14505.1" + }, + "14506": { + "Id": 14506, + "Character": 145, + "Type": 5, + "SkinId": 14504, + "VoResource": "", + "Lines": "CharGetLines.14506.1" + }, "14701": { "Id": 14701, "Character": 147, diff --git a/data/bin/CharPotential.json b/data/bin/CharPotential.json index 274d0747..f3297c3f 100644 --- a/data/bin/CharPotential.json +++ b/data/bin/CharPotential.json @@ -989,6 +989,90 @@ "MasterNormalPotentialIds": [], "AssistNormalPotentialIds": [] }, + "137": { + "Id": 137, + "MasterSpecificPotentialIds": [ + 513701, + 513702, + 513703, + 513704 + ], + "AssistSpecificPotentialIds": [ + 513721, + 513722, + 513723, + 513724 + ], + "CommonPotentialIds": [ + 513741, + 513742, + 513743 + ], + "MasterNormalPotentialIds": [ + 513705, + 513706, + 513707, + 513708, + 513709, + 513711, + 513713, + 513710, + 513712 + ], + "AssistNormalPotentialIds": [ + 513725, + 513726, + 513727, + 513728, + 513730, + 513731, + 513732, + 513729, + 513733 + ] + }, + "139": { + "Id": 139, + "MasterSpecificPotentialIds": [ + 513901, + 513902, + 513903, + 513904 + ], + "AssistSpecificPotentialIds": [ + 513921, + 513922, + 513923, + 513924 + ], + "CommonPotentialIds": [ + 513941, + 513942, + 513943 + ], + "MasterNormalPotentialIds": [ + 513905, + 513906, + 513907, + 513908, + 513909, + 513911, + 513913, + 513910, + 513912 + ], + "AssistNormalPotentialIds": [ + 513925, + 513926, + 513927, + 513928, + 513930, + 513931, + 513932, + 513929, + 513933 + ] + }, "141": { "Id": 141, "MasterSpecificPotentialIds": [ @@ -1451,6 +1535,48 @@ 515633 ] }, + "157": { + "Id": 157, + "MasterSpecificPotentialIds": [ + 515701, + 515702, + 515703, + 515704 + ], + "AssistSpecificPotentialIds": [ + 515721, + 515722, + 515723, + 515724 + ], + "CommonPotentialIds": [ + 515741, + 515742, + 515743 + ], + "MasterNormalPotentialIds": [ + 515705, + 515706, + 515707, + 515708, + 515709, + 515711, + 515713, + 515710, + 515712 + ], + "AssistNormalPotentialIds": [ + 515725, + 515726, + 515727, + 515728, + 515730, + 515731, + 515732, + 515729, + 515733 + ] + }, "158": { "Id": 158, "MasterSpecificPotentialIds": [ @@ -1534,5 +1660,47 @@ 515929, 515933 ] + }, + "160": { + "Id": 160, + "MasterSpecificPotentialIds": [ + 516001, + 516002, + 516003, + 516004 + ], + "AssistSpecificPotentialIds": [ + 516021, + 516022, + 516023, + 516024 + ], + "CommonPotentialIds": [ + 516041, + 516042, + 516043 + ], + "MasterNormalPotentialIds": [ + 516005, + 516006, + 516007, + 516008, + 516009, + 516011, + 516013, + 516010, + 516012 + ], + "AssistNormalPotentialIds": [ + 516025, + 516026, + 516027, + 516028, + 516030, + 516031, + 516032, + 516029, + 516033 + ] } } \ No newline at end of file diff --git a/data/bin/Character.json b/data/bin/Character.json index 4719b44f..44336195 100644 --- a/data/bin/Character.json +++ b/data/bin/Character.json @@ -92,8 +92,8 @@ "ViewId": 106, "Faction": 1, "Weight": 2, - "EET": 6, - "Class": 3, + "EET": 7, + "Class": 1, "CharacterAttackType": 1, "SearchTargetType": 1, "AtkSpd": 1000000, @@ -332,16 +332,16 @@ "ViewId": 109, "Faction": 1, "Weight": 2, - "EET": 5, - "Class": 3, - "CharacterAttackType": 2, - "SearchTargetType": 2, + "EET": 7, + "Class": 1, + "CharacterAttackType": 1, + "SearchTargetType": 1, "AtkSpd": 1000000, "MovType": 2, - "WalkSpd": 48750, - "RunSpd": 65000, - "SpRunSpd": 100000, - "TransSpd": 58500, + "WalkSpd": 52500, + "RunSpd": 70000, + "SpRunSpd": 110000, + "TransSpd": 63000, "WalkToRunDuration": 1000, "DodgeToRunAccelerationOrNot": true, "MovAcc": 999990000, @@ -732,16 +732,16 @@ "ViewId": 114, "Faction": 1, "Weight": 2, - "EET": 2, + "EET": 7, "Class": 1, - "CharacterAttackType": 2, - "SearchTargetType": 2, + "CharacterAttackType": 1, + "SearchTargetType": 1, "AtkSpd": 1000000, "MovType": 2, - "WalkSpd": 48750, - "RunSpd": 65000, - "SpRunSpd": 100000, - "TransSpd": 58500, + "WalkSpd": 52500, + "RunSpd": 70000, + "SpRunSpd": 110000, + "TransSpd": 63000, "WalkToRunDuration": 1000, "DodgeToRunAccelerationOrNot": true, "MovAcc": 999990000, @@ -812,16 +812,16 @@ "ViewId": 115, "Faction": 1, "Weight": 2, - "EET": 5, - "Class": 2, - "CharacterAttackType": 2, - "SearchTargetType": 2, + "EET": 7, + "Class": 1, + "CharacterAttackType": 1, + "SearchTargetType": 1, "AtkSpd": 1000000, "MovType": 2, - "WalkSpd": 48750, - "RunSpd": 65000, - "SpRunSpd": 100000, - "TransSpd": 58500, + "WalkSpd": 52500, + "RunSpd": 70000, + "SpRunSpd": 110000, + "TransSpd": 63000, "WalkToRunDuration": 1000, "DodgeToRunAccelerationOrNot": true, "MovAcc": 1200000, @@ -842,7 +842,7 @@ "SpecialSkillId": 11570000, "UltimateId": 11540000, "AssistAIId": 11502, - "AssistNormalAtkId": 11510000, + "AssistNormalAtkId": 11512000, "AssistDodgeId": 11520000, "AssistSkillId": 11532001, "AssistSpecialSkillId": 11570000, @@ -853,8 +853,8 @@ "AssistSkillRadius": 50000, "AssistSkillOnStageOrientation": 0, "AssistUltimateOnStageType": 1, - "AssistUltimateAngle": 300000, - "AssistUltimateRadius": 40000, + "AssistUltimateAngle": 600000, + "AssistUltimateRadius": 10000, "AssistUltimateOnStageOrientation": 0, "SkillSemiAutoRng": 70000, "UltimateSemiAutoRng": 70000, @@ -1612,7 +1612,7 @@ "ViewId": 129, "Faction": 1, "Weight": 2, - "EET": 3, + "EET": 7, "Class": 1, "CharacterAttackType": 1, "SearchTargetType": 1, @@ -2092,16 +2092,16 @@ "ViewId": 136, "Faction": 1, "Weight": 2, - "EET": 4, + "EET": 7, "Class": 1, - "CharacterAttackType": 2, - "SearchTargetType": 2, + "CharacterAttackType": 1, + "SearchTargetType": 1, "AtkSpd": 1000000, "MovType": 2, - "WalkSpd": 48750, - "RunSpd": 65000, - "SpRunSpd": 100000, - "TransSpd": 58500, + "WalkSpd": 52500, + "RunSpd": 70000, + "SpRunSpd": 110000, + "TransSpd": 63000, "WalkToRunDuration": 1000, "DodgeToRunAccelerationOrNot": true, "MovAcc": 999990000, @@ -2159,6 +2159,166 @@ 303 ] }, + "137": { + "Id": 137, + "Name": "Character.137.1", + "Visible": false, + "Available": false, + "Grade": 1, + "DefaultSkinId": 13701, + "AdvanceSkinId": 13702, + "AdvanceGroup": 137, + "AdvanceSkinUnlockLevel": 3, + "ViewId": 137, + "Faction": 1, + "Weight": 2, + "EET": 7, + "Class": 1, + "CharacterAttackType": 1, + "SearchTargetType": 1, + "AtkSpd": 1000000, + "MovType": 2, + "WalkSpd": 52500, + "RunSpd": 70000, + "SpRunSpd": 110000, + "TransSpd": 63000, + "WalkToRunDuration": 1000, + "DodgeToRunAccelerationOrNot": true, + "MovAcc": 999990000, + "RotSpd": 7200000, + "RotAcc": 60000, + "VisionDeg": 150000, + "VisionRng": 75000, + "VisionAttackRng": 70000, + "HearRng": 120000, + "HearAttackRng": 70000, + "RaiseGunRng": 70000, + "BulletType": 0, + "Ammo": 0, + "AIId": 13701, + "NormalAtkId": 13710000, + "DodgeId": 13720000, + "SkillId": 13731001, + "SpecialSkillId": 13770000, + "UltimateId": 13740000, + "AssistAIId": 13701, + "AssistNormalAtkId": 13710000, + "AssistDodgeId": 13720000, + "AssistSkillId": 13732000, + "AssistSpecialSkillId": 13770000, + "AssistUltimateId": 13740000, + "TalentSkillId": 13700000, + "AssistSkillOnStageType": 1, + "AssistSkillAngle": 300000, + "AssistSkillRadius": 70000, + "AssistSkillOnStageOrientation": 0, + "AssistUltimateOnStageType": 1, + "AssistUltimateAngle": 300000, + "AssistUltimateRadius": 40000, + "AssistUltimateOnStageOrientation": 0, + "SkillSemiAutoRng": 70000, + "UltimateSemiAutoRng": 70000, + "SwitchCD": 200, + "EnergyConvRatio": 7500, + "EnergyEfficiency": 10000, + "FragmentsId": 1370, + "TransformQty": 60, + "RecruitmentQty": 60, + "AttributeId": "137", + "PresentsTraitId": 103, + "SkillsUpgradeGroup": [ + 137, + 137, + 137, + 137 + ], + "FrozenTimeHighlightUnit": 2, + "GemSlots": [ + 201, + 102, + 303 + ] + }, + "139": { + "Id": 139, + "Name": "Character.139.1", + "Visible": false, + "Available": false, + "Grade": 1, + "DefaultSkinId": 13901, + "AdvanceSkinId": 13902, + "AdvanceGroup": 139, + "AdvanceSkinUnlockLevel": 3, + "ViewId": 139, + "Faction": 1, + "Weight": 2, + "EET": 7, + "Class": 1, + "CharacterAttackType": 1, + "SearchTargetType": 1, + "AtkSpd": 1000000, + "MovType": 2, + "WalkSpd": 52500, + "RunSpd": 70000, + "SpRunSpd": 110000, + "TransSpd": 63000, + "WalkToRunDuration": 0, + "DodgeToRunAccelerationOrNot": true, + "MovAcc": 999990000, + "RotSpd": 13900000, + "RotAcc": 60000, + "VisionDeg": 450000, + "VisionRng": 55000, + "VisionAttackRng": 50000, + "HearRng": 100000, + "HearAttackRng": 50000, + "RaiseGunRng": 50000, + "BulletType": 0, + "Ammo": 0, + "AIId": 13901, + "NormalAtkId": 13910000, + "DodgeId": 13920000, + "SkillId": 13931000, + "SpecialSkillId": 13970000, + "UltimateId": 13940000, + "AssistAIId": 13902, + "AssistNormalAtkId": 13910000, + "AssistDodgeId": 13920000, + "AssistSkillId": 13932000, + "AssistSpecialSkillId": 13970000, + "AssistUltimateId": 13940000, + "TalentSkillId": 13900000, + "AssistSkillOnStageType": 1, + "AssistSkillAngle": 300000, + "AssistSkillRadius": 45000, + "AssistSkillOnStageOrientation": 0, + "AssistUltimateOnStageType": 1, + "AssistUltimateAngle": 300000, + "AssistUltimateRadius": 30000, + "AssistUltimateOnStageOrientation": 0, + "SkillSemiAutoRng": 50000, + "UltimateSemiAutoRng": 35000, + "SwitchCD": 200, + "EnergyConvRatio": 7500, + "EnergyEfficiency": 10000, + "FragmentsId": 1390, + "TransformQty": 60, + "RecruitmentQty": 60, + "AttributeId": "139", + "PresentsTraitId": 139, + "SkillsUpgradeGroup": [ + 139, + 139, + 139, + 139 + ], + "FrozenTimeHighlightUnit": 2, + "GemSlots": [ + 301, + 102, + 203 + ] + }, "140": { "Id": 140, "Name": "Character.140.1", @@ -2172,16 +2332,16 @@ "ViewId": 140, "Faction": 1, "Weight": 2, - "EET": 3, + "EET": 7, "Class": 1, - "CharacterAttackType": 2, - "SearchTargetType": 2, + "CharacterAttackType": 1, + "SearchTargetType": 1, "AtkSpd": 1000000, "MovType": 2, - "WalkSpd": 48750, - "RunSpd": 65000, - "SpRunSpd": 100000, - "TransSpd": 58500, + "WalkSpd": 52500, + "RunSpd": 70000, + "SpRunSpd": 110000, + "TransSpd": 63000, "WalkToRunDuration": 1000, "DodgeToRunAccelerationOrNot": true, "MovAcc": 1200000, @@ -2562,8 +2722,8 @@ "145": { "Id": 145, "Name": "Character.145.1", - "Visible": false, - "Available": false, + "Visible": true, + "Available": true, "Grade": 1, "DefaultSkinId": 14501, "AdvanceSkinId": 14502, @@ -2616,8 +2776,8 @@ "AssistUltimateAngle": 900000, "AssistUltimateRadius": 50000, "AssistUltimateOnStageOrientation": 0, - "SkillSemiAutoRng": 45000, - "UltimateSemiAutoRng": 70000, + "SkillSemiAutoRng": 80000, + "UltimateSemiAutoRng": 80000, "SwitchCD": 200, "EnergyConvRatio": 7500, "EnergyEfficiency": 10000, @@ -3039,6 +3199,86 @@ 103 ] }, + "157": { + "Id": 157, + "Name": "Character.157.1", + "Visible": false, + "Available": false, + "Grade": 1, + "DefaultSkinId": 15701, + "AdvanceSkinId": 15702, + "AdvanceGroup": 157, + "AdvanceSkinUnlockLevel": 3, + "ViewId": 157, + "Faction": 1, + "Weight": 2, + "EET": 7, + "Class": 1, + "CharacterAttackType": 1, + "SearchTargetType": 1, + "AtkSpd": 1000000, + "MovType": 2, + "WalkSpd": 52500, + "RunSpd": 70000, + "SpRunSpd": 110000, + "TransSpd": 63000, + "WalkToRunDuration": 0, + "DodgeToRunAccelerationOrNot": false, + "MovAcc": 999990000, + "RotSpd": 14400000, + "RotAcc": 60000, + "VisionDeg": 450000, + "VisionRng": 35000, + "VisionAttackRng": 30000, + "HearRng": 100000, + "HearAttackRng": 30000, + "RaiseGunRng": 30000, + "BulletType": 0, + "Ammo": 0, + "AIId": 15701, + "NormalAtkId": 15710000, + "DodgeId": 15720000, + "SkillId": 15731000, + "SpecialSkillId": 15770000, + "UltimateId": 15740000, + "AssistAIId": 15701, + "AssistNormalAtkId": 15710000, + "AssistDodgeId": 15720000, + "AssistSkillId": 15732000, + "AssistSpecialSkillId": 15770000, + "AssistUltimateId": 15740000, + "TalentSkillId": 15733000, + "AssistSkillOnStageType": 1, + "AssistSkillAngle": 0, + "AssistSkillRadius": 15000, + "AssistSkillOnStageOrientation": 0, + "AssistUltimateOnStageType": 1, + "AssistUltimateAngle": 1000000, + "AssistUltimateRadius": 20000, + "AssistUltimateOnStageOrientation": 0, + "SkillSemiAutoRng": 30000, + "UltimateSemiAutoRng": 60000, + "SwitchCD": 200, + "EnergyConvRatio": 7500, + "EnergyEfficiency": 10000, + "FragmentsId": 1570, + "TransformQty": 60, + "RecruitmentQty": 60, + "AttributeId": "157", + "PresentsTraitId": 157, + "SkillsUpgradeGroup": [ + 157, + 157, + 157, + 157 + ], + "FrozenTimeHighlightUnit": 2, + "GemSlots": [ + 101, + 302, + 203 + ] + }, "158": { "Id": 158, "Name": "Character.158.1", @@ -3198,5 +3438,85 @@ 102, 303 ] + }, + "160": { + "Id": 160, + "Name": "Character.160.1", + "Visible": false, + "Available": false, + "Grade": 1, + "DefaultSkinId": 16001, + "AdvanceSkinId": 16002, + "AdvanceGroup": 160, + "AdvanceSkinUnlockLevel": 3, + "ViewId": 160, + "Faction": 1, + "Weight": 2, + "EET": 7, + "Class": 1, + "CharacterAttackType": 1, + "SearchTargetType": 1, + "AtkSpd": 1000000, + "MovType": 2, + "WalkSpd": 52500, + "RunSpd": 70000, + "SpRunSpd": 110000, + "TransSpd": 63000, + "WalkToRunDuration": 0, + "DodgeToRunAccelerationOrNot": true, + "MovAcc": 999990000, + "RotSpd": 7200000, + "RotAcc": 60000, + "VisionDeg": 150000, + "VisionRng": 60000, + "VisionAttackRng": 65000, + "HearRng": 120000, + "HearAttackRng": 60000, + "RaiseGunRng": 60000, + "BulletType": 0, + "Ammo": 0, + "AIId": 16001, + "NormalAtkId": 16010000, + "DodgeId": 16020000, + "SkillId": 16031000, + "SpecialSkillId": 16070000, + "UltimateId": 16040000, + "AssistAIId": 16002, + "AssistNormalAtkId": 16010000, + "AssistDodgeId": 16020000, + "AssistSkillId": 16032000, + "AssistSpecialSkillId": 16070000, + "AssistUltimateId": 16040000, + "TalentSkillId": 16000000, + "AssistSkillOnStageType": 1, + "AssistSkillAngle": 300000, + "AssistSkillRadius": 30000, + "AssistSkillOnStageOrientation": 0, + "AssistUltimateOnStageType": 1, + "AssistUltimateAngle": 300000, + "AssistUltimateRadius": 30000, + "AssistUltimateOnStageOrientation": 0, + "SkillSemiAutoRng": 65000, + "UltimateSemiAutoRng": 65000, + "SwitchCD": 200, + "EnergyConvRatio": 7500, + "EnergyEfficiency": 10000, + "FragmentsId": 1600, + "TransformQty": 30, + "RecruitmentQty": 30, + "AttributeId": "160", + "PresentsTraitId": 160, + "SkillsUpgradeGroup": [ + 160, + 160, + 160, + 160 + ], + "FrozenTimeHighlightUnit": 2, + "GemSlots": [ + 301, + 102, + 203 + ] } } \ No newline at end of file diff --git a/data/bin/CharacterAdvance.json b/data/bin/CharacterAdvance.json index aa401a9d..8ec13559 100644 --- a/data/bin/CharacterAdvance.json +++ b/data/bin/CharacterAdvance.json @@ -1803,7 +1803,7 @@ "Id": 11501, "Group": 115, "AdvanceLvl": 1, - "Tid1": 0, + "Tid1": 20071, "Qty1": 5, "Tid2": 0, "Qty2": 0, @@ -1823,9 +1823,9 @@ "Id": 11502, "Group": 115, "AdvanceLvl": 2, - "Tid1": 0, + "Tid1": 20071, "Qty1": 5, - "Tid2": 0, + "Tid2": 20072, "Qty2": 10, "Tid3": 0, "Qty3": 0, @@ -1843,9 +1843,9 @@ "Id": 11503, "Group": 115, "AdvanceLvl": 3, - "Tid1": 0, + "Tid1": 20071, "Qty1": 10, - "Tid2": 0, + "Tid2": 20072, "Qty2": 15, "Tid3": 0, "Qty3": 0, @@ -1863,9 +1863,9 @@ "Id": 11504, "Group": 115, "AdvanceLvl": 4, - "Tid1": 0, + "Tid1": 20071, "Qty1": 15, - "Tid2": 0, + "Tid2": 20072, "Qty2": 25, "Tid3": 0, "Qty3": 0, @@ -1883,9 +1883,9 @@ "Id": 11505, "Group": 115, "AdvanceLvl": 5, - "Tid1": 0, + "Tid1": 20071, "Qty1": 20, - "Tid2": 0, + "Tid2": 20072, "Qty2": 40, "Tid3": 0, "Qty3": 0, @@ -1903,11 +1903,11 @@ "Id": 11506, "Group": 115, "AdvanceLvl": 6, - "Tid1": 0, + "Tid1": 20071, "Qty1": 30, - "Tid2": 0, + "Tid2": 20072, "Qty2": 55, - "Tid3": 0, + "Tid3": 20073, "Qty3": 20, "Tid4": 0, "Qty4": 0, @@ -1923,9 +1923,9 @@ "Id": 11507, "Group": 115, "AdvanceLvl": 7, - "Tid1": 0, + "Tid1": 20072, "Qty1": 75, - "Tid2": 0, + "Tid2": 20073, "Qty2": 30, "Tid3": 0, "Qty3": 0, @@ -1943,9 +1943,9 @@ "Id": 11508, "Group": 115, "AdvanceLvl": 8, - "Tid1": 0, + "Tid1": 20072, "Qty1": 95, - "Tid2": 0, + "Tid2": 20073, "Qty2": 50, "Tid3": 0, "Qty3": 0, @@ -4859,11 +4859,371 @@ "AwardTid3": 0, "AwardQty3": 0 }, + "13701": { + "Id": 13701, + "Group": 137, + "AdvanceLvl": 1, + "Tid1": 0, + "Qty1": 5, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 7900, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13702": { + "Id": 13702, + "Group": 137, + "AdvanceLvl": 2, + "Tid1": 0, + "Qty1": 5, + "Tid2": 0, + "Qty2": 10, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 19800, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13703": { + "Id": 13703, + "Group": 137, + "AdvanceLvl": 3, + "Tid1": 0, + "Qty1": 10, + "Tid2": 0, + "Qty2": 15, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 44400, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13704": { + "Id": 13704, + "Group": 137, + "AdvanceLvl": 4, + "Tid1": 0, + "Qty1": 15, + "Tid2": 0, + "Qty2": 25, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 66600, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13705": { + "Id": 13705, + "Group": 137, + "AdvanceLvl": 5, + "Tid1": 0, + "Qty1": 20, + "Tid2": 0, + "Qty2": 40, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 146100, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13706": { + "Id": 13706, + "Group": 137, + "AdvanceLvl": 6, + "Tid1": 0, + "Qty1": 30, + "Tid2": 0, + "Qty2": 55, + "Tid3": 0, + "Qty3": 20, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 291600, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13707": { + "Id": 13707, + "Group": 137, + "AdvanceLvl": 7, + "Tid1": 0, + "Qty1": 75, + "Tid2": 0, + "Qty2": 30, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 560200, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13708": { + "Id": 13708, + "Group": 137, + "AdvanceLvl": 8, + "Tid1": 0, + "Qty1": 95, + "Tid2": 0, + "Qty2": 50, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 1121300, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13709": { + "Id": 13709, + "Group": 137, + "AdvanceLvl": 9, + "Tid1": 0, + "Qty1": 0, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 1121300, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13901": { + "Id": 13901, + "Group": 139, + "AdvanceLvl": 1, + "Tid1": 0, + "Qty1": 5, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 7900, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13902": { + "Id": 13902, + "Group": 139, + "AdvanceLvl": 2, + "Tid1": 0, + "Qty1": 5, + "Tid2": 0, + "Qty2": 10, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 19800, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13903": { + "Id": 13903, + "Group": 139, + "AdvanceLvl": 3, + "Tid1": 0, + "Qty1": 10, + "Tid2": 0, + "Qty2": 15, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 44400, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13904": { + "Id": 13904, + "Group": 139, + "AdvanceLvl": 4, + "Tid1": 0, + "Qty1": 15, + "Tid2": 0, + "Qty2": 25, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 66600, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13905": { + "Id": 13905, + "Group": 139, + "AdvanceLvl": 5, + "Tid1": 0, + "Qty1": 20, + "Tid2": 0, + "Qty2": 40, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 146100, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13906": { + "Id": 13906, + "Group": 139, + "AdvanceLvl": 6, + "Tid1": 0, + "Qty1": 30, + "Tid2": 0, + "Qty2": 55, + "Tid3": 0, + "Qty3": 20, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 291600, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13907": { + "Id": 13907, + "Group": 139, + "AdvanceLvl": 7, + "Tid1": 0, + "Qty1": 75, + "Tid2": 0, + "Qty2": 30, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 560200, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13908": { + "Id": 13908, + "Group": 139, + "AdvanceLvl": 8, + "Tid1": 0, + "Qty1": 95, + "Tid2": 0, + "Qty2": 50, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 1121300, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "13909": { + "Id": 13909, + "Group": 139, + "AdvanceLvl": 9, + "Tid1": 0, + "Qty1": 0, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 1121300, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, "14001": { "Id": 14001, "Group": 140, "AdvanceLvl": 1, - "Tid1": 20071, + "Tid1": 20091, "Qty1": 5, "Tid2": 0, "Qty2": 0, @@ -4883,9 +5243,9 @@ "Id": 14002, "Group": 140, "AdvanceLvl": 2, - "Tid1": 20071, + "Tid1": 20091, "Qty1": 5, - "Tid2": 20072, + "Tid2": 20092, "Qty2": 10, "Tid3": 0, "Qty3": 0, @@ -4903,9 +5263,9 @@ "Id": 14003, "Group": 140, "AdvanceLvl": 3, - "Tid1": 20071, + "Tid1": 20091, "Qty1": 10, - "Tid2": 20072, + "Tid2": 20092, "Qty2": 15, "Tid3": 0, "Qty3": 0, @@ -4923,9 +5283,9 @@ "Id": 14004, "Group": 140, "AdvanceLvl": 4, - "Tid1": 20071, + "Tid1": 20091, "Qty1": 15, - "Tid2": 20072, + "Tid2": 20092, "Qty2": 25, "Tid3": 0, "Qty3": 0, @@ -4943,9 +5303,9 @@ "Id": 14005, "Group": 140, "AdvanceLvl": 5, - "Tid1": 20071, + "Tid1": 20091, "Qty1": 20, - "Tid2": 20072, + "Tid2": 20092, "Qty2": 40, "Tid3": 0, "Qty3": 0, @@ -4963,11 +5323,11 @@ "Id": 14006, "Group": 140, "AdvanceLvl": 6, - "Tid1": 20071, + "Tid1": 20091, "Qty1": 30, - "Tid2": 20072, + "Tid2": 20092, "Qty2": 55, - "Tid3": 20073, + "Tid3": 20093, "Qty3": 20, "Tid4": 0, "Qty4": 0, @@ -4983,9 +5343,9 @@ "Id": 14007, "Group": 140, "AdvanceLvl": 7, - "Tid1": 20072, + "Tid1": 20092, "Qty1": 75, - "Tid2": 20073, + "Tid2": 20093, "Qty2": 30, "Tid3": 0, "Qty3": 0, @@ -5003,9 +5363,9 @@ "Id": 14008, "Group": 140, "AdvanceLvl": 8, - "Tid1": 20072, + "Tid1": 20092, "Qty1": 95, - "Tid2": 20073, + "Tid2": 20093, "Qty2": 50, "Tid3": 0, "Qty3": 0, @@ -6839,6 +7199,186 @@ "AwardTid3": 0, "AwardQty3": 0 }, + "15701": { + "Id": 15701, + "Group": 157, + "AdvanceLvl": 1, + "Tid1": 0, + "Qty1": 5, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 7900, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "15702": { + "Id": 15702, + "Group": 157, + "AdvanceLvl": 2, + "Tid1": 0, + "Qty1": 5, + "Tid2": 0, + "Qty2": 10, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 19800, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "15703": { + "Id": 15703, + "Group": 157, + "AdvanceLvl": 3, + "Tid1": 0, + "Qty1": 10, + "Tid2": 0, + "Qty2": 15, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 44400, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "15704": { + "Id": 15704, + "Group": 157, + "AdvanceLvl": 4, + "Tid1": 0, + "Qty1": 15, + "Tid2": 0, + "Qty2": 25, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 66600, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "15705": { + "Id": 15705, + "Group": 157, + "AdvanceLvl": 5, + "Tid1": 0, + "Qty1": 20, + "Tid2": 0, + "Qty2": 40, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 146100, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "15706": { + "Id": 15706, + "Group": 157, + "AdvanceLvl": 6, + "Tid1": 0, + "Qty1": 30, + "Tid2": 0, + "Qty2": 55, + "Tid3": 0, + "Qty3": 20, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 291600, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "15707": { + "Id": 15707, + "Group": 157, + "AdvanceLvl": 7, + "Tid1": 0, + "Qty1": 75, + "Tid2": 0, + "Qty2": 30, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 560200, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "15708": { + "Id": 15708, + "Group": 157, + "AdvanceLvl": 8, + "Tid1": 0, + "Qty1": 95, + "Tid2": 0, + "Qty2": 50, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 1121300, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "15709": { + "Id": 15709, + "Group": 157, + "AdvanceLvl": 9, + "Tid1": 0, + "Qty1": 0, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 1121300, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, "15801": { "Id": 15801, "Group": 158, @@ -7198,5 +7738,185 @@ "AwardQty2": 0, "AwardTid3": 0, "AwardQty3": 0 + }, + "16001": { + "Id": 16001, + "Group": 160, + "AdvanceLvl": 1, + "Tid1": 0, + "Qty1": 5, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 7900, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "16002": { + "Id": 16002, + "Group": 160, + "AdvanceLvl": 2, + "Tid1": 0, + "Qty1": 5, + "Tid2": 0, + "Qty2": 10, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 19800, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "16003": { + "Id": 16003, + "Group": 160, + "AdvanceLvl": 3, + "Tid1": 0, + "Qty1": 10, + "Tid2": 0, + "Qty2": 15, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 44400, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "16004": { + "Id": 16004, + "Group": 160, + "AdvanceLvl": 4, + "Tid1": 0, + "Qty1": 15, + "Tid2": 0, + "Qty2": 25, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 66600, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "16005": { + "Id": 16005, + "Group": 160, + "AdvanceLvl": 5, + "Tid1": 0, + "Qty1": 20, + "Tid2": 0, + "Qty2": 40, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 146100, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "16006": { + "Id": 16006, + "Group": 160, + "AdvanceLvl": 6, + "Tid1": 0, + "Qty1": 30, + "Tid2": 0, + "Qty2": 55, + "Tid3": 0, + "Qty3": 20, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 291600, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "16007": { + "Id": 16007, + "Group": 160, + "AdvanceLvl": 7, + "Tid1": 0, + "Qty1": 75, + "Tid2": 0, + "Qty2": 30, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 560200, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "16008": { + "Id": 16008, + "Group": 160, + "AdvanceLvl": 8, + "Tid1": 0, + "Qty1": 95, + "Tid2": 0, + "Qty2": 50, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 1121300, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 + }, + "16009": { + "Id": 16009, + "Group": 160, + "AdvanceLvl": 9, + "Tid1": 0, + "Qty1": 0, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 1121300, + "AwardTid1": 0, + "AwardQty1": 0, + "AwardTid2": 0, + "AwardQty2": 0, + "AwardTid3": 0, + "AwardQty3": 0 } } \ No newline at end of file diff --git a/data/bin/CharacterArchive.json b/data/bin/CharacterArchive.json index 825a0185..200d4d16 100644 --- a/data/bin/CharacterArchive.json +++ b/data/bin/CharacterArchive.json @@ -3509,6 +3509,266 @@ "ArchReward": 2, "ArchRewardQuantity": 10 }, + "13701": { + "Id": 13701, + "ArchType": 1, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "RecordId": 13701, + "Sort": 1, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "13702": { + "Id": 13702, + "ArchType": 2, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "RecordId": 13702, + "Sort": 2, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "13703": { + "Id": 13703, + "ArchType": 2, + "CharacterId": 137, + "UnlockAffinityLevel": 0, + "RecordId": 13703, + "Sort": 3, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "13704": { + "Id": 13704, + "ArchType": 2, + "CharacterId": 137, + "UnlockAffinityLevel": 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"ArchType": 2, + "CharacterId": 139, + "UnlockAffinityLevel": 12, + "RecordId": 13908, + "Sort": 8, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "13909": { + "Id": 13909, + "ArchType": 2, + "CharacterId": 139, + "UnlockAffinityLevel": 15, + "RecordId": 13909, + "Sort": 9, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "13910": { + "Id": 13910, + "ArchType": 2, + "CharacterId": 139, + "UnlockAffinityLevel": 18, + "RecordId": 13910, + "Sort": 10, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "13911": { + "Id": 13911, + "ArchType": 3, + "CharacterId": 139, + "UnlockAffinityLevel": 20, + "RecordId": 13911, + "Sort": 11, + "ArchReward": 2, + "ArchRewardQuantity": 10 + }, + "13912": { + "Id": 13912, + "ArchType": 3, + "CharacterId": 139, + "UnlockAffinityLevel": 25, + "RecordId": 13912, + "Sort": 12, + "ArchReward": 2, + "ArchRewardQuantity": 10 + }, + "13913": { + "Id": 13913, + "ArchType": 3, + "CharacterId": 139, + "UnlockAffinityLevel": 30, + "RecordId": 13913, + "Sort": 13, + "ArchReward": 2, + "ArchRewardQuantity": 10 + }, "14001": { "Id": 14001, "ArchType": 1, @@ -4939,6 +5199,136 @@ "ArchReward": 2, "ArchRewardQuantity": 10 }, + "15701": { + "Id": 15701, + "ArchType": 1, + "CharacterId": 157, + "UnlockAffinityLevel": 0, + "RecordId": 15701, + "Sort": 1, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "15702": { + "Id": 15702, + "ArchType": 2, + "CharacterId": 157, + "UnlockAffinityLevel": 0, + "RecordId": 15702, + "Sort": 2, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "15703": { + "Id": 15703, + "ArchType": 2, + "CharacterId": 157, + "UnlockAffinityLevel": 0, + "RecordId": 15703, + "Sort": 3, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "15704": { + "Id": 15704, + "ArchType": 2, + "CharacterId": 157, + "UnlockAffinityLevel": 2, + "RecordId": 15704, + "Sort": 4, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "15705": { + "Id": 15705, + "ArchType": 2, + "CharacterId": 157, + "UnlockAffinityLevel": 4, + "RecordId": 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"ArchType": 3, + "CharacterId": 157, + "UnlockAffinityLevel": 20, + "RecordId": 15711, + "Sort": 11, + "ArchReward": 2, + "ArchRewardQuantity": 10 + }, + "15712": { + "Id": 15712, + "ArchType": 3, + "CharacterId": 157, + "UnlockAffinityLevel": 25, + "RecordId": 15712, + "Sort": 12, + "ArchReward": 2, + "ArchRewardQuantity": 10 + }, + "15713": { + "Id": 15713, + "ArchType": 3, + "CharacterId": 157, + "UnlockAffinityLevel": 30, + "RecordId": 15713, + "Sort": 13, + "ArchReward": 2, + "ArchRewardQuantity": 10 + }, "15801": { "Id": 15801, "ArchType": 1, @@ -5198,5 +5588,135 @@ "Sort": 13, "ArchReward": 2, "ArchRewardQuantity": 10 + }, + "16001": { + "Id": 16001, + "ArchType": 1, + "CharacterId": 160, + "UnlockAffinityLevel": 0, + "RecordId": 16001, + "Sort": 1, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "16002": { + "Id": 16002, + "ArchType": 2, + "CharacterId": 160, + "UnlockAffinityLevel": 0, + "RecordId": 16002, + "Sort": 2, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "16003": { + "Id": 16003, + "ArchType": 2, + "CharacterId": 160, + "UnlockAffinityLevel": 0, + "RecordId": 16003, + "Sort": 3, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "16004": { + "Id": 16004, + "ArchType": 2, + "CharacterId": 160, + "UnlockAffinityLevel": 2, + "RecordId": 16004, + "Sort": 4, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "16005": { + "Id": 16005, + "ArchType": 2, + "CharacterId": 160, + "UnlockAffinityLevel": 4, + "RecordId": 16005, + "Sort": 5, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "16006": { + "Id": 16006, + "ArchType": 2, + "CharacterId": 160, + "UnlockAffinityLevel": 7, + "RecordId": 16006, + "Sort": 6, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "16007": { + "Id": 16007, + "ArchType": 2, + "CharacterId": 160, + "UnlockAffinityLevel": 10, + "RecordId": 16007, + "Sort": 7, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "16008": { + "Id": 16008, + "ArchType": 2, + "CharacterId": 160, + "UnlockAffinityLevel": 12, + "RecordId": 16008, + "Sort": 8, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "16009": { + "Id": 16009, + "ArchType": 2, + "CharacterId": 160, + "UnlockAffinityLevel": 15, + "RecordId": 16009, + "Sort": 9, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "16010": { + "Id": 16010, + "ArchType": 2, + "CharacterId": 160, + "UnlockAffinityLevel": 18, + "RecordId": 16010, + "Sort": 10, + "ArchReward": 0, + "ArchRewardQuantity": 0 + }, + "16011": { + "Id": 16011, + "ArchType": 3, + "CharacterId": 160, + "UnlockAffinityLevel": 20, + "RecordId": 16011, + "Sort": 11, + "ArchReward": 2, + "ArchRewardQuantity": 10 + }, + "16012": { + "Id": 16012, + "ArchType": 3, + "CharacterId": 160, + "UnlockAffinityLevel": 25, + "RecordId": 16012, + "Sort": 12, + "ArchReward": 2, + "ArchRewardQuantity": 10 + }, + "16013": { + "Id": 16013, + "ArchType": 3, + "CharacterId": 160, + "UnlockAffinityLevel": 30, + "RecordId": 16013, + "Sort": 13, + "ArchReward": 2, + "ArchRewardQuantity": 10 } } \ No newline at end of file diff --git a/data/bin/CharacterArchiveBaseInfo.json b/data/bin/CharacterArchiveBaseInfo.json index 8394b693..00bd72ba 100644 --- a/data/bin/CharacterArchiveBaseInfo.json +++ b/data/bin/CharacterArchiveBaseInfo.json @@ -2375,6 +2375,94 @@ "UpdateStory1": 0, "UpdatePlot1": 0 }, + "14501": { + "Id": 14501, + "CharacterId": 145, + "Title": "CharacterArchiveBaseInfo.14501.1", + "Content": "CharacterArchiveBaseInfo.14501.2", + "Sort": 1, + "UpdateContent1": "CharacterArchiveBaseInfo.14501.3", + "UpdateAff1": 0, + "UpdateStory1": 0, + "UpdatePlot1": 0 + }, + "14502": { + "Id": 14502, + "CharacterId": 145, + "Title": "CharacterArchiveBaseInfo.14502.1", + "Content": "CharacterArchiveBaseInfo.14502.2", + "Sort": 2, + "UpdateContent1": "CharacterArchiveBaseInfo.14502.3", + "UpdateAff1": 0, + "UpdateStory1": 0, + "UpdatePlot1": 0 + }, + "14503": { + "Id": 14503, + "CharacterId": 145, + "Title": "CharacterArchiveBaseInfo.14503.1", + "Content": "CharacterArchiveBaseInfo.14503.2", + "Sort": 3, + "UpdateContent1": "CharacterArchiveBaseInfo.14503.3", + "UpdateAff1": 0, + "UpdateStory1": 0, + "UpdatePlot1": 0 + }, + "14504": { + "Id": 14504, + "CharacterId": 145, + "Title": "CharacterArchiveBaseInfo.14504.1", + "Content": "CharacterArchiveBaseInfo.14504.2", + "Sort": 4, + "UpdateContent1": "CharacterArchiveBaseInfo.14504.3", + "UpdateAff1": 0, + "UpdateStory1": 0, + "UpdatePlot1": 0 + }, + "14505": { + "Id": 14505, + "CharacterId": 145, + "Title": "CharacterArchiveBaseInfo.14505.1", + "Content": "CharacterArchiveBaseInfo.14505.2", + "Sort": 5, + "UpdateContent1": "CharacterArchiveBaseInfo.14505.3", + "UpdateAff1": 0, + "UpdateStory1": 0, + "UpdatePlot1": 0 + }, + "14506": { + "Id": 14506, + "CharacterId": 145, + "Title": "CharacterArchiveBaseInfo.14506.1", + "Content": "CharacterArchiveBaseInfo.14506.2", + "Sort": 6, + "UpdateContent1": "CharacterArchiveBaseInfo.14506.3", + "UpdateAff1": 0, + "UpdateStory1": 0, + "UpdatePlot1": 0 + }, + "14507": { + "Id": 14507, + "CharacterId": 145, + "Title": "CharacterArchiveBaseInfo.14507.1", + "Content": "CharacterArchiveBaseInfo.14507.2", + "Sort": 7, + "UpdateContent1": "CharacterArchiveBaseInfo.14507.3", + "UpdateAff1": 0, + "UpdateStory1": 0, + "UpdatePlot1": 0 + }, + "14508": { + "Id": 14508, + "CharacterId": 145, + "Title": "CharacterArchiveBaseInfo.14508.1", + "Content": "CharacterArchiveBaseInfo.14508.2", + "Sort": 8, + "UpdateContent1": "CharacterArchiveBaseInfo.14508.3", + "UpdateAff1": 0, + "UpdateStory1": 0, + "UpdatePlot1": 0 + }, "14701": { "Id": 14701, "CharacterId": 147, diff --git a/data/bin/CharacterArchiveVoice.json b/data/bin/CharacterArchiveVoice.json index 837b5f4f..4a07bff0 100644 --- a/data/bin/CharacterArchiveVoice.json +++ b/data/bin/CharacterArchiveVoice.json @@ -22249,6 +22249,896 @@ "ArchVoiceType": 0, "Sort": 1 }, + "145001": { + "Id": 145001, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145001.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145002": { + "Id": 145002, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145002.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145003": { + "Id": 145003, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145003.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145004": { + "Id": 145004, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145004.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145005": { + "Id": 145005, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145005.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145006": { + "Id": 145006, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145006.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145007": { + "Id": 145007, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145007.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145008": { + "Id": 145008, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145008.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145009": { + "Id": 145009, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145009.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145010": { + "Id": 145010, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145010.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145011": { + "Id": 145011, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145011.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145012": { + "Id": 145012, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145012.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145013": { + "Id": 145013, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145013.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145014": { + "Id": 145014, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145014.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145015": { + "Id": 145015, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145015.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145016": { + "Id": 145016, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145016.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145017": { + "Id": 145017, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145017.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145018": { + "Id": 145018, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145018.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145019": { + "Id": 145019, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145019.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145020": { + "Id": 145020, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145020.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145021": { + "Id": 145021, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145021.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145022": { + "Id": 145022, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145022.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "145023": { + "Id": 145023, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145023.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "145024": { + "Id": 145024, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145024.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "145025": { + "Id": 145025, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145025.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "145026": { + "Id": 145026, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145026.1", + 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"ArchVoiceType": 0, + "Sort": 1 + }, + "145087": { + "Id": 145087, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145087.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "145088": { + "Id": 145088, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145088.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "145089": { + "Id": 145089, + "CharacterId": 145, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.145089.1", + "ArchVoiceType": 0, + "Sort": 1 + }, "147001": { "Id": 147001, "CharacterId": 147, diff --git a/data/bin/CharacterDes.json b/data/bin/CharacterDes.json index c1db0cbb..83d9b7d4 100644 --- a/data/bin/CharacterDes.json +++ b/data/bin/CharacterDes.json @@ -815,6 +815,64 @@ "PotentialAssistantContent1": "CharacterDes.136.11", "PotentialAssistantContent2": "CharacterDes.136.12" }, + "137": { + "Id": 137, + "Alias": "CharacterDes.137.2", + "CnCv": "CharacterDes.137.1", + "JpCv": "CharacterDes.137.8", + "CharColor": "#6eb29b", + "CharSkillColor": "#6eb29b", + "CharDes": "CharacterDes.137.3", + "Tag": [ + 102, + 201, + 301 + ], + "Force": 2, + "PreferTags": [ + 2, + 5 + ], + "HateTags": [], + "Birthday": "", + "PotentialMain1": "CharacterDes.137.4", + "PotentialMain2": "CharacterDes.137.5", + "PotentialAssistant1": "CharacterDes.137.6", + "PotentialAssistant2": "CharacterDes.137.7", + "PotentialMainContent1": "CharacterDes.137.9", + "PotentialMainContent2": "CharacterDes.137.10", + "PotentialAssistantContent1": "CharacterDes.137.11", + "PotentialAssistantContent2": "CharacterDes.137.12" + }, + "139": { + "Id": 139, + "Alias": "CharacterDes.139.2", + "CnCv": "CharacterDes.139.1", + "JpCv": "CharacterDes.139.8", + "CharColor": "#6eb29b", + "CharSkillColor": "#6eb29b", + "CharDes": "CharacterDes.139.3", + "Tag": [ + 102, + 201, + 301 + ], + "Force": 2, + "PreferTags": [ + 2, + 5 + ], + "HateTags": [], + "Birthday": "", + "PotentialMain1": "CharacterDes.139.4", + "PotentialMain2": "CharacterDes.139.5", + "PotentialAssistant1": "CharacterDes.139.6", + "PotentialAssistant2": "CharacterDes.139.7", + "PotentialMainContent1": "CharacterDes.139.9", + "PotentialMainContent2": "CharacterDes.139.10", + "PotentialAssistantContent1": "CharacterDes.139.11", + "PotentialAssistantContent2": "CharacterDes.139.12" + }, "140": { "Id": 140, "Alias": "CharacterDes.140.2", @@ -1161,6 +1219,35 @@ "PotentialAssistantContent1": "CharacterDes.156.11", "PotentialAssistantContent2": "CharacterDes.156.12" }, + "157": { + "Id": 157, + "Alias": "CharacterDes.157.2", + "CnCv": "CharacterDes.157.1", + "JpCv": "CharacterDes.157.8", + "CharColor": "#6eb29b", + "CharSkillColor": "#6eb29b", + "CharDes": "CharacterDes.157.3", + "Tag": [ + 102, + 201, + 301 + ], + "Force": 2, + "PreferTags": [ + 2, + 5 + ], + "HateTags": [], + "Birthday": "", + "PotentialMain1": "CharacterDes.157.4", + "PotentialMain2": "CharacterDes.157.5", + "PotentialAssistant1": "CharacterDes.157.6", + "PotentialAssistant2": "CharacterDes.157.7", + "PotentialMainContent1": "CharacterDes.157.9", + "PotentialMainContent2": "CharacterDes.157.10", + "PotentialAssistantContent1": "CharacterDes.157.11", + "PotentialAssistantContent2": "CharacterDes.157.12" + }, "158": { "Id": 158, "Alias": "CharacterDes.158.2", @@ -1224,5 +1311,34 @@ "PotentialMainContent2": "CharacterDes.159.10", "PotentialAssistantContent1": "CharacterDes.159.11", "PotentialAssistantContent2": "CharacterDes.159.12" + }, + "160": { + "Id": 160, + "Alias": "CharacterDes.160.2", + "CnCv": "CharacterDes.160.1", + "JpCv": "CharacterDes.160.8", + "CharColor": "#6eb29b", + "CharSkillColor": "#6eb29b", + "CharDes": "CharacterDes.160.3", + "Tag": [ + 102, + 201, + 301 + ], + "Force": 2, + "PreferTags": [ + 2, + 5 + ], + "HateTags": [], + "Birthday": "", + "PotentialMain1": "CharacterDes.160.4", + "PotentialMain2": "CharacterDes.160.5", + "PotentialAssistant1": "CharacterDes.160.6", + "PotentialAssistant2": "CharacterDes.160.7", + "PotentialMainContent1": "CharacterDes.160.9", + "PotentialMainContent2": "CharacterDes.160.10", + "PotentialAssistantContent1": "CharacterDes.160.11", + "PotentialAssistantContent2": "CharacterDes.160.12" } } \ No newline at end of file diff --git a/data/bin/CharacterSkillUpgrade.json b/data/bin/CharacterSkillUpgrade.json index e5657f69..9b2d5037 100644 --- a/data/bin/CharacterSkillUpgrade.json +++ b/data/bin/CharacterSkillUpgrade.json @@ -1417,7 +1417,7 @@ "Id": 102, "Group": 115, "AdvanceNum": 1, - "Tid1": 0, + "Tid1": 32001, "Qty1": 6, "Tid2": 32000, "Qty2": 2, @@ -1431,7 +1431,7 @@ "Id": 103, "Group": 115, "AdvanceNum": 2, - "Tid1": 0, + "Tid1": 32001, "Qty1": 12, "Tid2": 32000, "Qty2": 6, @@ -1445,9 +1445,9 @@ "Id": 104, "Group": 115, "AdvanceNum": 3, - "Tid1": 0, + "Tid1": 32001, "Qty1": 24, - "Tid2": 0, + "Tid2": 32002, "Qty2": 3, "Tid3": 32000, "Qty3": 10, @@ -1459,9 +1459,9 @@ "Id": 105, "Group": 115, "AdvanceNum": 4, - "Tid1": 0, + "Tid1": 32001, "Qty1": 38, - "Tid2": 0, + "Tid2": 32002, "Qty2": 8, "Tid3": 32000, "Qty3": 24, @@ -1473,11 +1473,11 @@ "Id": 106, "Group": 115, "AdvanceNum": 5, - "Tid1": 0, + "Tid1": 32001, "Qty1": 70, - "Tid2": 0, + "Tid2": 32002, "Qty2": 14, - "Tid3": 0, + "Tid3": 32003, "Qty3": 6, "Tid4": 32000, "Qty4": 55, @@ -1487,11 +1487,11 @@ "Id": 107, "Group": 115, "AdvanceNum": 6, - "Tid1": 0, + "Tid1": 21053, "Qty1": 1, - "Tid2": 0, + "Tid2": 32002, "Qty2": 50, - "Tid3": 0, + "Tid3": 32003, "Qty3": 18, "Tid4": 32000, "Qty4": 232, @@ -1501,11 +1501,11 @@ "Id": 108, "Group": 115, "AdvanceNum": 7, - "Tid1": 0, + "Tid1": 21053, "Qty1": 2, - "Tid2": 0, + "Tid2": 32002, "Qty2": 90, - "Tid3": 0, + "Tid3": 32003, "Qty3": 34, "Tid4": 32000, "Qty4": 323, @@ -1515,11 +1515,11 @@ "Id": 109, "Group": 115, "AdvanceNum": 8, - "Tid1": 0, + "Tid1": 21053, "Qty1": 3, - "Tid2": 0, + "Tid2": 32002, "Qty2": 140, - "Tid3": 0, + "Tid3": 32003, "Qty3": 50, "Tid4": 32000, "Qty4": 478, @@ -1529,11 +1529,11 @@ "Id": 110, "Group": 115, "AdvanceNum": 8, - "Tid1": 0, + "Tid1": 21053, "Qty1": 6, - "Tid2": 0, + "Tid2": 32002, "Qty2": 200, - "Tid3": 0, + "Tid3": 32003, "Qty3": 70, "Tid4": 32000, "Qty4": 927, @@ -3781,7 +3781,7 @@ }, "271": { "Id": 271, - "Group": 140, + "Group": 137, "AdvanceNum": 0, "Tid1": 0, "Qty1": 0, @@ -3795,9 +3795,9 @@ }, "272": { "Id": 272, - "Group": 140, + "Group": 137, "AdvanceNum": 1, - "Tid1": 32011, + "Tid1": 0, "Qty1": 6, "Tid2": 32000, "Qty2": 2, @@ -3809,9 +3809,9 @@ }, "273": { "Id": 273, - "Group": 140, + "Group": 137, "AdvanceNum": 2, - "Tid1": 32011, + "Tid1": 0, "Qty1": 12, "Tid2": 32000, "Qty2": 6, @@ -3823,11 +3823,11 @@ }, "274": { "Id": 274, - "Group": 140, + "Group": 137, "AdvanceNum": 3, - "Tid1": 32011, + "Tid1": 0, "Qty1": 24, - "Tid2": 32012, + "Tid2": 0, "Qty2": 3, "Tid3": 32000, "Qty3": 10, @@ -3837,11 +3837,11 @@ }, "275": { "Id": 275, - "Group": 140, + "Group": 137, "AdvanceNum": 4, - "Tid1": 32011, + "Tid1": 0, "Qty1": 38, - "Tid2": 32012, + "Tid2": 0, "Qty2": 8, "Tid3": 32000, "Qty3": 24, @@ -3851,13 +3851,13 @@ }, "276": { "Id": 276, - "Group": 140, + "Group": 137, "AdvanceNum": 5, - "Tid1": 32011, + "Tid1": 0, "Qty1": 70, - "Tid2": 32012, + "Tid2": 0, "Qty2": 14, - "Tid3": 32013, + "Tid3": 0, "Qty3": 6, "Tid4": 32000, "Qty4": 55, @@ -3865,13 +3865,13 @@ }, "277": { "Id": 277, - "Group": 140, + "Group": 137, "AdvanceNum": 6, - "Tid1": 21003, + "Tid1": 0, "Qty1": 1, - "Tid2": 32012, + "Tid2": 0, "Qty2": 50, - "Tid3": 32013, + "Tid3": 0, "Qty3": 18, "Tid4": 32000, "Qty4": 232, @@ -3879,13 +3879,13 @@ }, "278": { "Id": 278, - "Group": 140, + "Group": 137, "AdvanceNum": 7, - "Tid1": 21003, + "Tid1": 0, "Qty1": 2, - "Tid2": 32012, + "Tid2": 0, "Qty2": 90, - "Tid3": 32013, + "Tid3": 0, "Qty3": 34, "Tid4": 32000, "Qty4": 323, @@ -3893,13 +3893,13 @@ }, "279": { "Id": 279, - "Group": 140, + "Group": 137, "AdvanceNum": 8, - "Tid1": 21003, + "Tid1": 0, "Qty1": 3, - "Tid2": 32012, + "Tid2": 0, "Qty2": 140, - "Tid3": 32013, + "Tid3": 0, "Qty3": 50, "Tid4": 32000, "Qty4": 478, @@ -3907,13 +3907,13 @@ }, "280": { "Id": 280, - "Group": 140, + "Group": 137, "AdvanceNum": 8, - "Tid1": 21003, + "Tid1": 0, "Qty1": 6, - "Tid2": 32012, + "Tid2": 0, "Qty2": 200, - "Tid3": 32013, + "Tid3": 0, "Qty3": 70, "Tid4": 32000, "Qty4": 927, @@ -3921,7 +3921,7 @@ }, "281": { "Id": 281, - "Group": 141, + "Group": 139, "AdvanceNum": 0, "Tid1": 0, "Qty1": 0, @@ -3935,9 +3935,9 @@ }, "282": { "Id": 282, - "Group": 141, + "Group": 139, "AdvanceNum": 1, - "Tid1": 32021, + "Tid1": 0, "Qty1": 6, "Tid2": 32000, "Qty2": 2, @@ -3949,9 +3949,9 @@ }, "283": { "Id": 283, - "Group": 141, + "Group": 139, "AdvanceNum": 2, - "Tid1": 32021, + "Tid1": 0, "Qty1": 12, "Tid2": 32000, "Qty2": 6, @@ -3963,11 +3963,11 @@ }, "284": { "Id": 284, - "Group": 141, + "Group": 139, "AdvanceNum": 3, - "Tid1": 32021, + "Tid1": 0, "Qty1": 24, - "Tid2": 32022, + "Tid2": 0, "Qty2": 3, "Tid3": 32000, "Qty3": 10, @@ -3977,11 +3977,11 @@ }, "285": { "Id": 285, - "Group": 141, + "Group": 139, "AdvanceNum": 4, - "Tid1": 32021, + "Tid1": 0, "Qty1": 38, - "Tid2": 32022, + "Tid2": 0, "Qty2": 8, "Tid3": 32000, "Qty3": 24, @@ -3991,13 +3991,13 @@ }, "286": { "Id": 286, - "Group": 141, + "Group": 139, "AdvanceNum": 5, - "Tid1": 32021, + "Tid1": 0, "Qty1": 70, - "Tid2": 32022, + "Tid2": 0, "Qty2": 14, - "Tid3": 32023, + "Tid3": 0, "Qty3": 6, "Tid4": 32000, "Qty4": 55, @@ -4005,13 +4005,13 @@ }, "287": { "Id": 287, - "Group": 141, + "Group": 139, "AdvanceNum": 6, - "Tid1": 21023, + "Tid1": 0, "Qty1": 1, - "Tid2": 32022, + "Tid2": 0, "Qty2": 50, - "Tid3": 32023, + "Tid3": 0, "Qty3": 18, "Tid4": 32000, "Qty4": 232, @@ -4019,13 +4019,13 @@ }, "288": { "Id": 288, - "Group": 141, + "Group": 139, "AdvanceNum": 7, - "Tid1": 21023, + "Tid1": 0, "Qty1": 2, - "Tid2": 32022, + "Tid2": 0, "Qty2": 90, - "Tid3": 32023, + "Tid3": 0, "Qty3": 34, "Tid4": 32000, "Qty4": 323, @@ -4033,13 +4033,13 @@ }, "289": { "Id": 289, - "Group": 141, + "Group": 139, "AdvanceNum": 8, - "Tid1": 21023, + "Tid1": 0, "Qty1": 3, - "Tid2": 32022, + "Tid2": 0, "Qty2": 140, - "Tid3": 32023, + "Tid3": 0, "Qty3": 50, "Tid4": 32000, "Qty4": 478, @@ -4047,13 +4047,13 @@ }, "290": { "Id": 290, - "Group": 141, + "Group": 139, "AdvanceNum": 8, - "Tid1": 21023, + "Tid1": 0, "Qty1": 6, - "Tid2": 32022, + "Tid2": 0, "Qty2": 200, - "Tid3": 32023, + "Tid3": 0, "Qty3": 70, "Tid4": 32000, "Qty4": 927, @@ -4061,7 +4061,7 @@ }, "291": { "Id": 291, - "Group": 142, + "Group": 140, "AdvanceNum": 0, "Tid1": 0, "Qty1": 0, @@ -4075,9 +4075,9 @@ }, "292": { "Id": 292, - "Group": 142, + "Group": 140, "AdvanceNum": 1, - "Tid1": 32021, + "Tid1": 32011, "Qty1": 6, "Tid2": 32000, "Qty2": 2, @@ -4089,9 +4089,9 @@ }, "293": { "Id": 293, - "Group": 142, + "Group": 140, "AdvanceNum": 2, - "Tid1": 32021, + "Tid1": 32011, "Qty1": 12, "Tid2": 32000, "Qty2": 6, @@ -4103,11 +4103,11 @@ }, "294": { "Id": 294, - "Group": 142, + "Group": 140, "AdvanceNum": 3, - "Tid1": 32021, + "Tid1": 32011, "Qty1": 24, - "Tid2": 32022, + "Tid2": 32012, "Qty2": 3, "Tid3": 32000, "Qty3": 10, @@ -4117,11 +4117,11 @@ }, "295": { "Id": 295, - "Group": 142, + "Group": 140, "AdvanceNum": 4, - "Tid1": 32021, + "Tid1": 32011, "Qty1": 38, - "Tid2": 32022, + "Tid2": 32012, "Qty2": 8, "Tid3": 32000, "Qty3": 24, @@ -4131,13 +4131,13 @@ }, "296": { "Id": 296, - "Group": 142, + "Group": 140, "AdvanceNum": 5, - "Tid1": 32021, + "Tid1": 32011, "Qty1": 70, - "Tid2": 32022, + "Tid2": 32012, "Qty2": 14, - "Tid3": 32023, + "Tid3": 32013, "Qty3": 6, "Tid4": 32000, "Qty4": 55, @@ -4145,13 +4145,13 @@ }, "297": { "Id": 297, - "Group": 142, + "Group": 140, "AdvanceNum": 6, - "Tid1": 20013, + "Tid1": 20003, "Qty1": 1, - "Tid2": 32022, + "Tid2": 32012, "Qty2": 50, - "Tid3": 32023, + "Tid3": 32013, "Qty3": 18, "Tid4": 32000, "Qty4": 232, @@ -4159,13 +4159,13 @@ }, "298": { "Id": 298, - "Group": 142, + "Group": 140, "AdvanceNum": 7, - "Tid1": 20013, + "Tid1": 20003, "Qty1": 2, - "Tid2": 32022, + "Tid2": 32012, "Qty2": 90, - "Tid3": 32023, + "Tid3": 32013, "Qty3": 34, "Tid4": 32000, "Qty4": 323, @@ -4173,13 +4173,13 @@ }, "299": { "Id": 299, - "Group": 142, + "Group": 140, "AdvanceNum": 8, - "Tid1": 20013, + "Tid1": 20003, "Qty1": 3, - "Tid2": 32022, + "Tid2": 32012, "Qty2": 140, - "Tid3": 32023, + "Tid3": 32013, "Qty3": 50, "Tid4": 32000, "Qty4": 478, @@ -4187,13 +4187,13 @@ }, "300": { "Id": 300, - "Group": 142, + "Group": 140, "AdvanceNum": 8, - "Tid1": 20013, + "Tid1": 20003, "Qty1": 6, - "Tid2": 32022, + "Tid2": 32012, "Qty2": 200, - "Tid3": 32023, + "Tid3": 32013, "Qty3": 70, "Tid4": 32000, "Qty4": 927, @@ -4201,7 +4201,7 @@ }, "301": { "Id": 301, - "Group": 143, + "Group": 141, "AdvanceNum": 0, "Tid1": 0, "Qty1": 0, @@ -4215,9 +4215,9 @@ }, "302": { "Id": 302, - "Group": 143, + "Group": 141, "AdvanceNum": 1, - "Tid1": 32001, + "Tid1": 32021, "Qty1": 6, "Tid2": 32000, "Qty2": 2, @@ -4229,9 +4229,9 @@ }, "303": { "Id": 303, - "Group": 143, + "Group": 141, "AdvanceNum": 2, - "Tid1": 32001, + "Tid1": 32021, "Qty1": 12, "Tid2": 32000, "Qty2": 6, @@ -4243,11 +4243,11 @@ }, "304": { "Id": 304, - "Group": 143, + "Group": 141, "AdvanceNum": 3, - "Tid1": 32001, + "Tid1": 32021, "Qty1": 24, - "Tid2": 32002, + "Tid2": 32022, "Qty2": 3, "Tid3": 32000, "Qty3": 10, @@ -4257,11 +4257,11 @@ }, "305": { "Id": 305, - "Group": 143, + "Group": 141, "AdvanceNum": 4, - "Tid1": 32001, + "Tid1": 32021, "Qty1": 38, - "Tid2": 32002, + "Tid2": 32022, "Qty2": 8, "Tid3": 32000, "Qty3": 24, @@ -4271,13 +4271,13 @@ }, "306": { "Id": 306, - "Group": 143, + "Group": 141, "AdvanceNum": 5, - "Tid1": 32001, + "Tid1": 32021, "Qty1": 70, - "Tid2": 32002, + "Tid2": 32022, "Qty2": 14, - "Tid3": 32003, + "Tid3": 32023, "Qty3": 6, "Tid4": 32000, "Qty4": 55, @@ -4285,13 +4285,13 @@ }, "307": { "Id": 307, - "Group": 143, + "Group": 141, "AdvanceNum": 6, - "Tid1": 20043, + "Tid1": 21023, "Qty1": 1, - "Tid2": 32002, + "Tid2": 32022, "Qty2": 50, - "Tid3": 32003, + "Tid3": 32023, "Qty3": 18, "Tid4": 32000, "Qty4": 232, @@ -4299,13 +4299,13 @@ }, "308": { "Id": 308, - "Group": 143, + "Group": 141, "AdvanceNum": 7, - "Tid1": 20043, + "Tid1": 21023, "Qty1": 2, - "Tid2": 32002, + "Tid2": 32022, "Qty2": 90, - "Tid3": 32003, + "Tid3": 32023, "Qty3": 34, "Tid4": 32000, "Qty4": 323, @@ -4313,13 +4313,13 @@ }, "309": { "Id": 309, - "Group": 143, + "Group": 141, "AdvanceNum": 8, - "Tid1": 20043, + "Tid1": 21023, "Qty1": 3, - "Tid2": 32002, + "Tid2": 32022, "Qty2": 140, - "Tid3": 32003, + "Tid3": 32023, "Qty3": 50, "Tid4": 32000, "Qty4": 478, @@ -4327,13 +4327,13 @@ }, "310": { "Id": 310, - "Group": 143, + "Group": 141, "AdvanceNum": 8, - "Tid1": 20043, + "Tid1": 21023, "Qty1": 6, - "Tid2": 32002, + "Tid2": 32022, "Qty2": 200, - "Tid3": 32003, + "Tid3": 32023, "Qty3": 70, "Tid4": 32000, "Qty4": 927, @@ -4341,7 +4341,7 @@ }, "311": { "Id": 311, - "Group": 144, + "Group": 142, "AdvanceNum": 0, "Tid1": 0, "Qty1": 0, @@ -4355,9 +4355,9 @@ }, "312": { "Id": 312, - "Group": 144, + "Group": 142, "AdvanceNum": 1, - "Tid1": 32011, + "Tid1": 32021, "Qty1": 6, "Tid2": 32000, "Qty2": 2, @@ -4369,9 +4369,9 @@ }, "313": { "Id": 313, - "Group": 144, + "Group": 142, "AdvanceNum": 2, - "Tid1": 32011, + "Tid1": 32021, "Qty1": 12, "Tid2": 32000, "Qty2": 6, @@ -4383,11 +4383,11 @@ }, "314": { "Id": 314, - "Group": 144, + "Group": 142, "AdvanceNum": 3, - "Tid1": 32011, + "Tid1": 32021, "Qty1": 24, - "Tid2": 32012, + "Tid2": 32022, "Qty2": 3, "Tid3": 32000, "Qty3": 10, @@ -4397,11 +4397,11 @@ }, "315": { "Id": 315, - "Group": 144, + "Group": 142, "AdvanceNum": 4, - "Tid1": 32011, + "Tid1": 32021, "Qty1": 38, - "Tid2": 32012, + "Tid2": 32022, "Qty2": 8, "Tid3": 32000, "Qty3": 24, @@ -4411,13 +4411,13 @@ }, "316": { "Id": 316, - "Group": 144, + "Group": 142, "AdvanceNum": 5, - "Tid1": 32011, + "Tid1": 32021, "Qty1": 70, - "Tid2": 32012, + "Tid2": 32022, "Qty2": 14, - "Tid3": 32013, + "Tid3": 32023, "Qty3": 6, "Tid4": 32000, "Qty4": 55, @@ -4425,13 +4425,13 @@ }, "317": { "Id": 317, - "Group": 144, + "Group": 142, "AdvanceNum": 6, - "Tid1": 21063, + "Tid1": 20013, "Qty1": 1, - "Tid2": 32012, + "Tid2": 32022, "Qty2": 50, - "Tid3": 32013, + "Tid3": 32023, "Qty3": 18, "Tid4": 32000, "Qty4": 232, @@ -4439,13 +4439,13 @@ }, "318": { "Id": 318, - "Group": 144, + "Group": 142, "AdvanceNum": 7, - "Tid1": 21063, + "Tid1": 20013, "Qty1": 2, - "Tid2": 32012, + "Tid2": 32022, "Qty2": 90, - "Tid3": 32013, + "Tid3": 32023, "Qty3": 34, "Tid4": 32000, "Qty4": 323, @@ -4453,13 +4453,13 @@ }, "319": { "Id": 319, - "Group": 144, + "Group": 142, "AdvanceNum": 8, - "Tid1": 21063, + "Tid1": 20013, "Qty1": 3, - "Tid2": 32012, + "Tid2": 32022, "Qty2": 140, - "Tid3": 32013, + "Tid3": 32023, "Qty3": 50, "Tid4": 32000, "Qty4": 478, @@ -4467,13 +4467,13 @@ }, "320": { "Id": 320, - "Group": 144, + "Group": 142, "AdvanceNum": 8, - "Tid1": 21063, + "Tid1": 20013, "Qty1": 6, - "Tid2": 32012, + "Tid2": 32022, "Qty2": 200, - "Tid3": 32013, + "Tid3": 32023, "Qty3": 70, "Tid4": 32000, "Qty4": 927, @@ -4481,7 +4481,7 @@ }, "321": { "Id": 321, - "Group": 145, + "Group": 143, "AdvanceNum": 0, "Tid1": 0, "Qty1": 0, @@ -4495,9 +4495,9 @@ }, "322": { "Id": 322, - "Group": 145, + "Group": 143, "AdvanceNum": 1, - "Tid1": 32021, + "Tid1": 32001, "Qty1": 6, "Tid2": 32000, "Qty2": 2, @@ -4509,9 +4509,9 @@ }, "323": { "Id": 323, - "Group": 145, + "Group": 143, "AdvanceNum": 2, - "Tid1": 32021, + "Tid1": 32001, "Qty1": 12, "Tid2": 32000, "Qty2": 6, @@ -4523,11 +4523,11 @@ }, "324": { "Id": 324, - "Group": 145, + "Group": 143, "AdvanceNum": 3, - "Tid1": 32021, + "Tid1": 32001, "Qty1": 24, - "Tid2": 32022, + "Tid2": 32002, "Qty2": 3, "Tid3": 32000, "Qty3": 10, @@ -4537,11 +4537,11 @@ }, "325": { "Id": 325, - "Group": 145, + "Group": 143, "AdvanceNum": 4, - "Tid1": 32021, + "Tid1": 32001, "Qty1": 38, - "Tid2": 32022, + "Tid2": 32002, "Qty2": 8, "Tid3": 32000, "Qty3": 24, @@ -4551,13 +4551,13 @@ }, "326": { "Id": 326, - "Group": 145, + "Group": 143, "AdvanceNum": 5, - "Tid1": 32021, + "Tid1": 32001, "Qty1": 70, - "Tid2": 32022, + "Tid2": 32002, "Qty2": 14, - "Tid3": 32023, + "Tid3": 32003, "Qty3": 6, "Tid4": 32000, "Qty4": 55, @@ -4565,13 +4565,13 @@ }, "327": { "Id": 327, - "Group": 145, + "Group": 143, "AdvanceNum": 6, - "Tid1": 21013, + "Tid1": 20043, "Qty1": 1, - "Tid2": 32022, + "Tid2": 32002, "Qty2": 50, - "Tid3": 32023, + "Tid3": 32003, "Qty3": 18, "Tid4": 32000, "Qty4": 232, @@ -4579,13 +4579,13 @@ }, "328": { "Id": 328, - "Group": 145, + "Group": 143, "AdvanceNum": 7, - "Tid1": 21013, + "Tid1": 20043, "Qty1": 2, - "Tid2": 32022, + "Tid2": 32002, "Qty2": 90, - "Tid3": 32023, + "Tid3": 32003, "Qty3": 34, "Tid4": 32000, "Qty4": 323, @@ -4593,13 +4593,13 @@ }, "329": { "Id": 329, - "Group": 145, + "Group": 143, "AdvanceNum": 8, - "Tid1": 21013, + "Tid1": 20043, "Qty1": 3, - "Tid2": 32022, + "Tid2": 32002, "Qty2": 140, - "Tid3": 32023, + "Tid3": 32003, "Qty3": 50, "Tid4": 32000, "Qty4": 478, @@ -4607,13 +4607,13 @@ }, "330": { "Id": 330, - "Group": 145, + "Group": 143, "AdvanceNum": 8, - "Tid1": 21013, + "Tid1": 20043, "Qty1": 6, - "Tid2": 32022, + "Tid2": 32002, "Qty2": 200, - "Tid3": 32023, + "Tid3": 32003, "Qty3": 70, "Tid4": 32000, "Qty4": 927, @@ -4621,7 +4621,7 @@ }, "331": { "Id": 331, - "Group": 147, + "Group": 144, "AdvanceNum": 0, "Tid1": 0, "Qty1": 0, @@ -4635,9 +4635,9 @@ }, "332": { "Id": 332, - "Group": 147, + "Group": 144, "AdvanceNum": 1, - "Tid1": 32001, + "Tid1": 32011, "Qty1": 6, "Tid2": 32000, "Qty2": 2, @@ -4649,9 +4649,9 @@ }, "333": { "Id": 333, - "Group": 147, + "Group": 144, "AdvanceNum": 2, - "Tid1": 32001, + "Tid1": 32011, "Qty1": 12, "Tid2": 32000, "Qty2": 6, @@ -4663,11 +4663,11 @@ }, "334": { "Id": 334, - "Group": 147, + "Group": 144, "AdvanceNum": 3, - "Tid1": 32001, + "Tid1": 32011, "Qty1": 24, - "Tid2": 32002, + "Tid2": 32012, "Qty2": 3, "Tid3": 32000, "Qty3": 10, @@ -4677,11 +4677,11 @@ }, "335": { "Id": 335, - "Group": 147, + "Group": 144, "AdvanceNum": 4, - "Tid1": 32001, + "Tid1": 32011, "Qty1": 38, - "Tid2": 32002, + "Tid2": 32012, "Qty2": 8, "Tid3": 32000, "Qty3": 24, @@ -4691,13 +4691,13 @@ }, "336": { "Id": 336, - "Group": 147, + "Group": 144, "AdvanceNum": 5, - "Tid1": 32001, + "Tid1": 32011, "Qty1": 70, - "Tid2": 32002, + "Tid2": 32012, "Qty2": 14, - "Tid3": 32003, + "Tid3": 32013, "Qty3": 6, "Tid4": 32000, "Qty4": 55, @@ -4705,13 +4705,13 @@ }, "337": { "Id": 337, - "Group": 147, + "Group": 144, "AdvanceNum": 6, - "Tid1": 20013, + "Tid1": 21063, "Qty1": 1, - "Tid2": 32002, + "Tid2": 32012, "Qty2": 50, - "Tid3": 32003, + "Tid3": 32013, "Qty3": 18, "Tid4": 32000, "Qty4": 232, @@ -4719,13 +4719,13 @@ }, "338": { "Id": 338, - "Group": 147, + "Group": 144, "AdvanceNum": 7, - "Tid1": 20013, + "Tid1": 21063, "Qty1": 2, - "Tid2": 32002, + "Tid2": 32012, "Qty2": 90, - "Tid3": 32003, + "Tid3": 32013, "Qty3": 34, "Tid4": 32000, "Qty4": 323, @@ -4733,13 +4733,13 @@ }, "339": { "Id": 339, - "Group": 147, + "Group": 144, "AdvanceNum": 8, - "Tid1": 20013, + "Tid1": 21063, "Qty1": 3, - "Tid2": 32002, + "Tid2": 32012, "Qty2": 140, - "Tid3": 32003, + "Tid3": 32013, "Qty3": 50, "Tid4": 32000, "Qty4": 478, @@ -4747,13 +4747,13 @@ }, "340": { "Id": 340, - "Group": 147, + "Group": 144, "AdvanceNum": 8, - "Tid1": 20013, + "Tid1": 21063, "Qty1": 6, - "Tid2": 32002, + "Tid2": 32012, "Qty2": 200, - "Tid3": 32003, + "Tid3": 32013, "Qty3": 70, "Tid4": 32000, "Qty4": 927, @@ -4761,7 +4761,7 @@ }, "341": { "Id": 341, - "Group": 149, + "Group": 145, "AdvanceNum": 0, "Tid1": 0, "Qty1": 0, @@ -4775,7 +4775,7 @@ }, "342": { "Id": 342, - "Group": 149, + "Group": 145, "AdvanceNum": 1, "Tid1": 32021, "Qty1": 6, @@ -4789,7 +4789,7 @@ }, "343": { "Id": 343, - "Group": 149, + "Group": 145, "AdvanceNum": 2, "Tid1": 32021, "Qty1": 12, @@ -4803,7 +4803,7 @@ }, "344": { "Id": 344, - "Group": 149, + "Group": 145, "AdvanceNum": 3, "Tid1": 32021, "Qty1": 24, @@ -4817,7 +4817,7 @@ }, "345": { "Id": 345, - "Group": 149, + "Group": 145, "AdvanceNum": 4, "Tid1": 32021, "Qty1": 38, @@ -4831,7 +4831,7 @@ }, 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@@ }, "360": { "Id": 360, - "Group": 150, + "Group": 147, "AdvanceNum": 8, - "Tid1": 20053, + "Tid1": 20013, "Qty1": 6, "Tid2": 32002, "Qty2": 200, @@ -5041,7 +5041,7 @@ }, "361": { "Id": 361, - "Group": 155, + "Group": 149, "AdvanceNum": 0, "Tid1": 0, "Qty1": 0, @@ -5055,9 +5055,9 @@ }, "362": { "Id": 362, - "Group": 155, + "Group": 149, "AdvanceNum": 1, - "Tid1": 32011, + "Tid1": 32021, "Qty1": 6, "Tid2": 32000, "Qty2": 2, @@ -5069,9 +5069,9 @@ }, "363": { "Id": 363, - "Group": 155, + "Group": 149, "AdvanceNum": 2, - "Tid1": 32011, + "Tid1": 32021, "Qty1": 12, "Tid2": 32000, "Qty2": 6, @@ -5083,11 +5083,11 @@ }, "364": { "Id": 364, - "Group": 155, + "Group": 149, "AdvanceNum": 3, - "Tid1": 32011, + "Tid1": 32021, "Qty1": 24, - "Tid2": 32012, + "Tid2": 32022, "Qty2": 3, "Tid3": 32000, "Qty3": 10, @@ -5097,11 +5097,11 @@ }, "365": { "Id": 365, - "Group": 155, + "Group": 149, "AdvanceNum": 4, - "Tid1": 32011, + "Tid1": 32021, "Qty1": 38, - "Tid2": 32012, + "Tid2": 32022, "Qty2": 8, 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}, + "415": { + "Id": 415, + "Group": 158, + "AdvanceNum": 4, + "Tid1": 32001, + "Qty1": 38, + "Tid2": 32002, + "Qty2": 8, + "Tid3": 32000, + "Qty3": 24, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 100000 + }, + "416": { + "Id": 416, + "Group": 158, + "AdvanceNum": 5, + "Tid1": 32001, + "Qty1": 70, + "Tid2": 32002, + "Qty2": 14, + "Tid3": 32003, + "Qty3": 6, + "Tid4": 32000, + "Qty4": 55, + "GoldQty": 400000 + }, + "417": { + "Id": 417, + "Group": 158, + "AdvanceNum": 6, + "Tid1": 21023, + "Qty1": 1, + "Tid2": 32002, + "Qty2": 50, + "Tid3": 32003, + "Qty3": 18, + "Tid4": 32000, + "Qty4": 232, + "GoldQty": 900000 + }, + "418": { + "Id": 418, + "Group": 158, + "AdvanceNum": 7, + "Tid1": 21023, + "Qty1": 2, + "Tid2": 32002, + "Qty2": 90, + "Tid3": 32003, + "Qty3": 34, + "Tid4": 32000, + "Qty4": 323, + "GoldQty": 1600000 + }, + "419": { + "Id": 419, + "Group": 158, + "AdvanceNum": 8, + "Tid1": 21023, + "Qty1": 3, + "Tid2": 32002, + "Qty2": 140, + "Tid3": 32003, + "Qty3": 50, + "Tid4": 32000, + "Qty4": 478, + "GoldQty": 2300000 + }, + "420": { + "Id": 420, + "Group": 158, + "AdvanceNum": 8, + "Tid1": 21023, + "Qty1": 6, + "Tid2": 32002, + "Qty2": 200, + "Tid3": 32003, + "Qty3": 70, + "Tid4": 32000, + "Qty4": 927, + "GoldQty": 3400000 + }, + "421": { + "Id": 421, + "Group": 159, + "AdvanceNum": 0, + "Tid1": 0, + "Qty1": 0, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 0 + }, + "422": { + "Id": 422, + "Group": 159, + "AdvanceNum": 1, + "Tid1": 32011, + "Qty1": 6, + "Tid2": 32000, + "Qty2": 2, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 13300 + }, + "423": { + "Id": 423, + "Group": 159, + "AdvanceNum": 2, + "Tid1": 32011, + "Qty1": 12, + "Tid2": 32000, + "Qty2": 6, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 17600 + }, + "424": { + "Id": 424, + "Group": 159, + "AdvanceNum": 3, + "Tid1": 32011, + "Qty1": 24, + "Tid2": 32012, + "Qty2": 3, + "Tid3": 32000, + "Qty3": 10, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 49800 + }, + "425": { + "Id": 425, + "Group": 159, + "AdvanceNum": 4, + "Tid1": 32011, + "Qty1": 38, + "Tid2": 32012, + "Qty2": 8, + "Tid3": 32000, + "Qty3": 24, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 100000 + }, + "426": { + "Id": 426, + "Group": 159, + "AdvanceNum": 5, + "Tid1": 32011, + "Qty1": 70, + "Tid2": 32012, + "Qty2": 14, + "Tid3": 32013, + "Qty3": 6, + "Tid4": 32000, + "Qty4": 55, + "GoldQty": 400000 + }, + "427": { + "Id": 427, "Group": 159, "AdvanceNum": 6, "Tid1": 21003, @@ -5557,8 +5977,8 @@ "Qty4": 232, "GoldQty": 900000 }, - "398": { - "Id": 398, + "428": { + "Id": 428, "Group": 159, "AdvanceNum": 7, "Tid1": 21003, @@ -5571,8 +5991,8 @@ "Qty4": 323, "GoldQty": 1600000 }, - "399": { - "Id": 399, + "429": { + "Id": 429, "Group": 159, "AdvanceNum": 8, "Tid1": 21003, @@ -5585,8 +6005,8 @@ "Qty4": 478, "GoldQty": 2300000 }, - "400": { - "Id": 400, + "430": { + "Id": 430, "Group": 159, "AdvanceNum": 8, "Tid1": 21003, @@ -5598,5 +6018,145 @@ "Tid4": 32000, "Qty4": 927, "GoldQty": 3400000 + }, + "431": { + "Id": 431, + "Group": 160, + "AdvanceNum": 0, + "Tid1": 0, + "Qty1": 0, + "Tid2": 0, + "Qty2": 0, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 0 + }, + "432": { + "Id": 432, + "Group": 160, + "AdvanceNum": 1, + "Tid1": 0, + "Qty1": 6, + "Tid2": 32000, + "Qty2": 2, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 13300 + }, + "433": { + "Id": 433, + "Group": 160, + "AdvanceNum": 2, + "Tid1": 0, + "Qty1": 12, + "Tid2": 32000, + "Qty2": 6, + "Tid3": 0, + "Qty3": 0, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 17600 + }, + "434": { + "Id": 434, + "Group": 160, + "AdvanceNum": 3, + "Tid1": 0, + "Qty1": 24, + "Tid2": 0, + "Qty2": 3, + "Tid3": 32000, + "Qty3": 10, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 49800 + }, + "435": { + "Id": 435, + "Group": 160, + "AdvanceNum": 4, + "Tid1": 0, + "Qty1": 38, + "Tid2": 0, + "Qty2": 8, + "Tid3": 32000, + "Qty3": 24, + "Tid4": 0, + "Qty4": 0, + "GoldQty": 100000 + }, + "436": { + "Id": 436, + "Group": 160, + "AdvanceNum": 5, + "Tid1": 0, + "Qty1": 70, + "Tid2": 0, + "Qty2": 14, + "Tid3": 0, + "Qty3": 6, + "Tid4": 32000, + "Qty4": 55, + "GoldQty": 400000 + }, + "437": { + "Id": 437, + "Group": 160, + "AdvanceNum": 6, + "Tid1": 0, + "Qty1": 1, + "Tid2": 0, + "Qty2": 50, + "Tid3": 0, + "Qty3": 18, + "Tid4": 32000, + "Qty4": 232, + "GoldQty": 900000 + }, + "438": { + "Id": 438, + "Group": 160, + "AdvanceNum": 7, + "Tid1": 0, + "Qty1": 2, + "Tid2": 0, + "Qty2": 90, + "Tid3": 0, + "Qty3": 34, + "Tid4": 32000, + "Qty4": 323, + "GoldQty": 1600000 + }, + "439": { + "Id": 439, + "Group": 160, + "AdvanceNum": 8, + "Tid1": 0, + "Qty1": 3, + "Tid2": 0, + "Qty2": 140, + "Tid3": 0, + "Qty3": 50, + "Tid4": 32000, + "Qty4": 478, + "GoldQty": 2300000 + }, + "440": { + "Id": 440, + "Group": 160, + "AdvanceNum": 8, + "Tid1": 0, + "Qty1": 6, + "Tid2": 0, + "Qty2": 200, + "Tid3": 0, + "Qty3": 70, + "Tid4": 32000, + "Qty4": 927, + "GoldQty": 3400000 } } \ No newline at end of file diff --git a/data/bin/CharacterSkin.json b/data/bin/CharacterSkin.json index 7f90e3fa..6d2ee96b 100644 --- a/data/bin/CharacterSkin.json +++ b/data/bin/CharacterSkin.json @@ -1314,7 +1314,7 @@ "ForbiddenBehitRot": false, "Icon": "Icon/Head/head_11502", "Portrait": "Actor2D/Character/11502/11502_a.spriteatlas", - "Bg": "Image/CharBg/wog_academy_office", + "Bg": "Image/CharBg/city_street_night", "Offset": "Actor2D/Character/11502/11502.asset", "L2D": "Actor2D/Character/11502/11502_L.prefab", "CharacterCG": 11501, @@ -1482,11 +1482,11 @@ "ModelShowScale": 10000, "ModelEndScale": 10000, "ForbiddenBehitRot": false, - "Icon": "Icon/Head/head_11601", - "Portrait": "Actor2D/Character/11601/11601_a.spriteatlas", - "Bg": "Image/CharBg/uniseed_corridor", - "Offset": "Actor2D/Character/11601/11601.asset", - "L2D": "Actor2D/Character/11601/11601_L.prefab", + "Icon": "Icon/Head/head_11602", + "Portrait": "Actor2D/Character/11602/11602_a.spriteatlas", + "Bg": "Image/CharBg/philae_room_dusk", + "Offset": "Actor2D/Character/11603/11603.asset", + "L2D": "Actor2D/Character/11603/11603_L.prefab", "CharacterCG": 11601, "Model": "Actor/Character/11601/11601_Actor", "ModelShow": "Actor/Character/11601/Timeline/11601_Ready", @@ -3575,6 +3575,280 @@ "EffectScaleValue": 10000, "TagEffectScaleValue": 0 }, + "13701": { + "Id": 13701, + "Name": "CharacterSkin.13701.1", + "Desc": "CharacterSkin.13701.2", + "IsShow": true, + "CharId": 137, + "Type": 1, + "SourceDesc": 1, + "SkinExtraTag": [ + 4 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 25000, + "RunAnimationSpd": 56250, + "SpRunAnimationSpd": 56250, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_13701", + "Portrait": "Actor2D/Character/13701/13701_a.spriteatlas", + "Bg": "Image/CharBg/traveller_camp_a_daylight", + "Offset": "Actor2D/Character/13701/13701.asset", + "L2D": "Actor2D/Character/13701/13701_L.prefab", + "CharacterCG": 13701, + "Model": "Actor/Character/13701/13701_Actor", + "ModelShow": "Actor/Character/13701/Timeline/13701_Ready", + "ModelEnd": "Actor/Character/13701/Timeline/13701_Victory", + "GachaL2D": "Actor2D/Character/13701/13701_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, + "13702": { + "Id": 13702, + "Name": "CharacterSkin.13702.1", + "Desc": "CharacterSkin.13702.2", + "IsShow": true, + "CharId": 137, + "Type": 2, + "SourceDesc": 6, + "SkinExtraTag": [ + 4 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 25000, + "RunAnimationSpd": 56250, + "SpRunAnimationSpd": 56250, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_13702", + "Portrait": "Actor2D/Character/13702/13702_a.spriteatlas", + "Bg": "Image/CharBg/traveller_camp_a_daylight", + "Offset": "Actor2D/Character/13702/13702.asset", + "L2D": "Actor2D/Character/13702/13702_L.prefab", + "CharacterCG": 13701, + "Model": "Actor/Character/13701/13701_Actor", + "ModelShow": "Actor/Character/13701/Timeline/13701_Ready", + "ModelEnd": "Actor/Character/13701/Timeline/13701_Victory", + "GachaL2D": "Actor2D/Character/13701/13701_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, + "13703": { + "Id": 13703, + "Name": "CharacterSkin.13703.1", + "Desc": "CharacterSkin.13703.2", + "IsShow": false, + "CharId": 137, + "Type": 3, + "SourceDesc": 2, + "SkinExtraTag": [ + 4, + 1 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 25000, + "RunAnimationSpd": 56250, + "SpRunAnimationSpd": 56250, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_13703", + "Portrait": "Actor2D/Character/13703/13703_a.spriteatlas", + "Bg": "Image/CharBg/city_street_water", + "Offset": "Actor2D/Character/13703/13703.asset", + "L2D": "Actor2D/Character/13703/13703_L.prefab", + "CharacterCG": 13701, + "Model": "Actor/Character/13703/13703_Actor", + "ModelShow": "Actor/Character/13703/Timeline/13703_Ready", + "ModelEnd": "Actor/Character/13703/Timeline/13703_Victory", + "GachaL2D": "Actor2D/Character/13703/13703_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, + "13704": { + "Id": 13704, + "Name": "CharacterSkin.13704.1", + "Desc": "CharacterSkin.13704.2", + "IsShow": false, + "CharId": 137, + "Type": 3, + "SourceDesc": 1, + "SkinExtraTag": [ + 4 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 25000, + "RunAnimationSpd": 56250, + "SpRunAnimationSpd": 56250, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_13701", + "Portrait": "Actor2D/Character/13701/13701_a.spriteatlas", + "Bg": "Image/CharBg/traveller_camp_a_daylight", + "Offset": "Actor2D/Character/13701/13701.asset", + "L2D": "Actor2D/Character/13701/13701_L.prefab", + "CharacterCG": 13701, + "Model": "Actor/Character/13701/13701_Actor", + "ModelShow": "Actor/Character/13701/Timeline/13701_Ready", + "ModelEnd": "Actor/Character/13701/Timeline/13701_Victory", + "GachaL2D": "Actor2D/Character/13701/13701_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, + "13901": { + "Id": 13901, + "Name": "CharacterSkin.13901.1", + "Desc": "CharacterSkin.13901.2", + "IsShow": true, + "CharId": 139, + "Type": 1, + "SourceDesc": 1, + "SkinExtraTag": [ + 4 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 25000, + "RunAnimationSpd": 56250, + "SpRunAnimationSpd": 56250, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_13901", + "Portrait": "Actor2D/Character/13901/13901_a.spriteatlas", + "Bg": "Image/CharBg/traveller_camp_a_daylight", + "Offset": "Actor2D/Character/13901/13901.asset", + "L2D": "Actor2D/Character/13901/13901_L.prefab", + "CharacterCG": 13901, + "Model": "Actor/Character/13901/13901_Actor", + "ModelShow": "Actor/Character/13901/Timeline/13901_Ready", + "ModelEnd": "Actor/Character/13901/Timeline/13901_Victory", + "GachaL2D": "Actor2D/Character/13901/13901_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, + "13902": { + "Id": 13902, + "Name": "CharacterSkin.13902.1", + "Desc": "CharacterSkin.13902.2", + "IsShow": true, + "CharId": 139, + "Type": 2, + "SourceDesc": 6, + "SkinExtraTag": [ + 4 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 25000, + "RunAnimationSpd": 56250, + "SpRunAnimationSpd": 56250, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_13902", + "Portrait": "Actor2D/Character/13902/13902_a.spriteatlas", + "Bg": "Image/CharBg/traveller_camp_a_daylight", + "Offset": "Actor2D/Character/13902/13902.asset", + "L2D": "Actor2D/Character/13902/13902_L.prefab", + "CharacterCG": 13901, + "Model": "Actor/Character/13901/13901_Actor", + "ModelShow": "Actor/Character/13901/Timeline/13901_Ready", + "ModelEnd": "Actor/Character/13901/Timeline/13901_Victory", + "GachaL2D": "Actor2D/Character/13901/13901_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, + "13903": { + "Id": 13903, + "Name": "CharacterSkin.13903.1", + "Desc": "CharacterSkin.13903.2", + "IsShow": false, + "CharId": 139, + "Type": 3, + "SourceDesc": 2, + "SkinExtraTag": [ + 4, + 1 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 25000, + "RunAnimationSpd": 56250, + "SpRunAnimationSpd": 56250, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_13903", + "Portrait": "Actor2D/Character/13903/13903_a.spriteatlas", + "Bg": "Image/CharBg/city_street_water", + "Offset": "Actor2D/Character/13903/13903.asset", + "L2D": "Actor2D/Character/13903/13903_L.prefab", + "CharacterCG": 13901, + "Model": "Actor/Character/13903/13903_Actor", + "ModelShow": "Actor/Character/13903/Timeline/13903_Ready", + "ModelEnd": "Actor/Character/13903/Timeline/13903_Victory", + "GachaL2D": "Actor2D/Character/13903/13903_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, + "13904": { + "Id": 13904, + "Name": "CharacterSkin.13904.1", + "Desc": "CharacterSkin.13904.2", + "IsShow": false, + "CharId": 139, + "Type": 3, + "SourceDesc": 1, + "SkinExtraTag": [ + 4 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 25000, + "RunAnimationSpd": 56250, + "SpRunAnimationSpd": 56250, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_13901", + "Portrait": "Actor2D/Character/13901/13901_a.spriteatlas", + "Bg": "Image/CharBg/traveller_camp_a_daylight", + "Offset": "Actor2D/Character/13901/13901.asset", + "L2D": "Actor2D/Character/13901/13901_L.prefab", + "CharacterCG": 13901, + "Model": "Actor/Character/13901/13901_Actor", + "ModelShow": "Actor/Character/13901/Timeline/13901_Ready", + "ModelEnd": "Actor/Character/13901/Timeline/13901_Victory", + "GachaL2D": "Actor2D/Character/13901/13901_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, "14001": { "Id": 14001, "Name": "CharacterSkin.14001.1", @@ -4148,7 +4422,7 @@ "Model": "Actor/Character/14401/14401_Actor", "ModelShow": "Actor/Character/14401/Timeline/14401_Ready", "ModelEnd": "Actor/Character/14401/Timeline/14401_Victory", - "GachaL2D": "Actor2D/Character/14301/14401_LF.prefab", + "GachaL2D": "Actor2D/Character/14401/14401_LF.prefab", "SkinTheme": 0, "EffectScaleValue": 10000, "TagEffectScaleValue": 0 @@ -4182,7 +4456,7 @@ "Model": "Actor/Character/14401/14401_Actor", "ModelShow": "Actor/Character/14401/Timeline/14401_Ready", "ModelEnd": "Actor/Character/14401/Timeline/14401_Victory", - "GachaL2D": "Actor2D/Character/14301/14401_LF.prefab", + "GachaL2D": "Actor2D/Character/14401/14401_LF.prefab", "SkinTheme": 0, "EffectScaleValue": 10000, "TagEffectScaleValue": 0 @@ -4196,7 +4470,8 @@ "Type": 3, "SourceDesc": 1, "SkinExtraTag": [ - 4 + 4, + 1 ], "Transform": "{\"1\":100}", "WalkAnimationSpd": 22500, @@ -4207,16 +4482,16 @@ "ModelShowScale": 10000, "ModelEndScale": 10000, "ForbiddenBehitRot": false, - "Icon": "Icon/Head/head_14401", - "Portrait": "Actor2D/Character/14401/14401_a.spriteatlas", - "Bg": "Image/CharBg/chitose_pavilion_daylight", - "Offset": "Actor2D/Character/14401/14401.asset", - "L2D": "Actor2D/Character/14401/14401_L.prefab", + "Icon": "Icon/Head/head_14403", + "Portrait": "Actor2D/Character/14403/14403_a.spriteatlas", + "Bg": "Image/CharBg/tanikaze_court_night_snow", + "Offset": "Actor2D/Character/14403/14403.asset", + "L2D": "Actor2D/Character/14403/14403_L.prefab", "CharacterCG": 14401, - "Model": "Actor/Character/14401/14401_Actor", - "ModelShow": "Actor/Character/14401/Timeline/14401_Ready", - "ModelEnd": "Actor/Character/14401/Timeline/14401_Victory", - "GachaL2D": "Actor2D/Character/14301/14401_LF.prefab", + "Model": "Actor/Character/14403/14403_Actor", + "ModelShow": "Actor/Character/14403/Timeline/14403_Ready", + "ModelEnd": "Actor/Character/14403/Timeline/14403_Victory", + "GachaL2D": "Actor2D/Character/14403/14403_LF.prefab", "SkinTheme": 0, "EffectScaleValue": 10000, "TagEffectScaleValue": 0 @@ -4250,7 +4525,7 @@ "Model": "Actor/Character/14401/14401_Actor", "ModelShow": "Actor/Character/14401/Timeline/14401_Ready", "ModelEnd": "Actor/Character/14401/Timeline/14401_Victory", - "GachaL2D": "Actor2D/Character/14301/14401_LF.prefab", + "GachaL2D": "Actor2D/Character/14401/14401_LF.prefab", "SkinTheme": 0, "EffectScaleValue": 10000, "TagEffectScaleValue": 0 @@ -4275,12 +4550,12 @@ "ModelShowScale": 10000, "ModelEndScale": 10000, "ForbiddenBehitRot": false, - "Icon": "Icon/Head/head_14401", - "Portrait": "Actor2D/Character/14401/14401_a.spriteatlas", + "Icon": "Icon/Head/head_14501", + "Portrait": "Actor2D/Character/14501/14501_a.spriteatlas", "Bg": "Image/CharBg/tanikaze_outside", - "Offset": "Actor2D/Character/14401/14401.asset", - "L2D": "Actor2D/Character/14401/14401_L.prefab", - "CharacterCG": 14401, + "Offset": "Actor2D/Character/14501/14501.asset", + "L2D": "Actor2D/Character/14501/14501_L.prefab", + "CharacterCG": 14501, "Model": "Actor/Character/14501/14501_Actor", "ModelShow": "Actor/Character/14501/Timeline/14501_Ready", "ModelEnd": "Actor/Character/14501/Timeline/14501_Victory", @@ -4309,12 +4584,12 @@ "ModelShowScale": 10000, "ModelEndScale": 10000, "ForbiddenBehitRot": false, - "Icon": "Icon/Head/head_14402", - "Portrait": "Actor2D/Character/14402/14402_a.spriteatlas", - "Bg": "Image/CharBg/tanikaze_outside", - "Offset": "Actor2D/Character/14402/14402.asset", - "L2D": "Actor2D/Character/14402/14402_L.prefab", - "CharacterCG": 14401, + "Icon": "Icon/Head/head_14502", + "Portrait": "Actor2D/Character/14502/14502_a.spriteatlas", + "Bg": "Image/CharBg/tanikaze_court_night_snow", + "Offset": "Actor2D/Character/14502/14502.asset", + "L2D": "Actor2D/Character/14502/14502_L.prefab", + "CharacterCG": 14501, "Model": "Actor/Character/14501/14501_Actor", "ModelShow": "Actor/Character/14501/Timeline/14501_Ready", "ModelEnd": "Actor/Character/14501/Timeline/14501_Victory", @@ -4343,12 +4618,12 @@ "ModelShowScale": 10000, "ModelEndScale": 10000, "ForbiddenBehitRot": false, - "Icon": "Icon/Head/head_14401", - "Portrait": "Actor2D/Character/14401/14401_a.spriteatlas", + "Icon": "Icon/Head/head_14501", + "Portrait": "Actor2D/Character/14501/14501_a.spriteatlas", "Bg": "Image/CharBg/tanikaze_outside", - "Offset": "Actor2D/Character/14401/14401.asset", - "L2D": "Actor2D/Character/14401/14401_L.prefab", - "CharacterCG": 14401, + "Offset": "Actor2D/Character/14501/14501.asset", + "L2D": "Actor2D/Character/14501/14501_L.prefab", + "CharacterCG": 14501, "Model": "Actor/Character/14501/14501_Actor", "ModelShow": "Actor/Character/14501/Timeline/14501_Ready", "ModelEnd": "Actor/Character/14501/Timeline/14501_Victory", @@ -4377,12 +4652,12 @@ "ModelShowScale": 10000, "ModelEndScale": 10000, "ForbiddenBehitRot": false, - "Icon": "Icon/Head/head_14401", - "Portrait": "Actor2D/Character/14401/14401_a.spriteatlas", + "Icon": "Icon/Head/head_14501", + "Portrait": "Actor2D/Character/14501/14501_a.spriteatlas", "Bg": "Image/CharBg/tanikaze_outside", - "Offset": "Actor2D/Character/14401/14401.asset", - "L2D": "Actor2D/Character/14401/14401_L.prefab", - "CharacterCG": 14401, + "Offset": "Actor2D/Character/14501/14501.asset", + "L2D": "Actor2D/Character/14501/14501_L.prefab", + "CharacterCG": 14501, "Model": "Actor/Character/14501/14501_Actor", "ModelShow": "Actor/Character/14501/Timeline/14501_Ready", "ModelEnd": "Actor/Character/14501/Timeline/14501_Victory", @@ -5013,7 +5288,8 @@ "Type": 3, "SourceDesc": 1, "SkinExtraTag": [ - 4 + 4, + 1 ], "Transform": "{\"1\":100}", "WalkAnimationSpd": 20000, @@ -5024,16 +5300,16 @@ "ModelShowScale": 10000, "ModelEndScale": 10000, "ForbiddenBehitRot": false, - "Icon": "Icon/Head/head_15601", - "Portrait": "Actor2D/Character/15601/15601_a.spriteatlas", - "Bg": "Image/CharBg/ruin_travellers_home_dorm", - "Offset": "Actor2D/Character/15601/15601.asset", - "L2D": "Actor2D/Character/15601/15601_L.prefab", + "Icon": "Icon/Head/head_15603", + "Portrait": "Actor2D/Character/15603/15603_a.spriteatlas", + "Bg": "Image/CharBg/ruin_travellers_home_outside", + "Offset": "Actor2D/Character/15603/15603.asset", + "L2D": "Actor2D/Character/15603/15603_L.prefab", "CharacterCG": 15601, - "Model": "Actor/Character/15601/15601_Actor", - "ModelShow": "Actor/Character/15601/Timeline/15601_Ready", - "ModelEnd": "Actor/Character/15601/Timeline/15601_Victory", - "GachaL2D": "Actor2D/Character/15601/15601_LF.prefab", + "Model": "Actor/Character/15603/15603_Actor", + "ModelShow": "Actor/Character/15603/Timeline/15603_Ready", + "ModelEnd": "Actor/Character/15603/Timeline/15603_Victory", + "GachaL2D": "Actor2D/Character/15603/15603_LF.prefab", "SkinTheme": 0, "EffectScaleValue": 10000, "TagEffectScaleValue": 0 @@ -5072,6 +5348,143 @@ "EffectScaleValue": 10000, "TagEffectScaleValue": 0 }, + "15701": { + "Id": 15701, + "Name": "CharacterSkin.15701.1", + "Desc": "CharacterSkin.15701.2", + "IsShow": true, + "CharId": 157, + "Type": 1, + "SourceDesc": 1, + "SkinExtraTag": [ + 4 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 25000, + "RunAnimationSpd": 56250, + "SpRunAnimationSpd": 56250, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_15701", + "Portrait": "Actor2D/Character/15701/15701_a.spriteatlas", + "Bg": "Image/CharBg/traveller_camp_a_daylight", + "Offset": "Actor2D/Character/15701/15701.asset", + "L2D": "Actor2D/Character/15701/15701_L.prefab", + "CharacterCG": 15701, + "Model": "Actor/Character/15701/15701_Actor", + "ModelShow": "Actor/Character/15701/Timeline/15701_Ready", + "ModelEnd": "Actor/Character/15701/Timeline/15701_Victory", + "GachaL2D": "Actor2D/Character/15701/15701_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, + "15702": { + "Id": 15702, + "Name": "CharacterSkin.15702.1", + "Desc": "CharacterSkin.15702.2", + "IsShow": true, + "CharId": 157, + "Type": 2, + "SourceDesc": 6, + "SkinExtraTag": [ + 4 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 25000, + "RunAnimationSpd": 56250, + "SpRunAnimationSpd": 56250, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_15702", + "Portrait": "Actor2D/Character/15702/15702_a.spriteatlas", + "Bg": "Image/CharBg/traveller_camp_a_daylight", + "Offset": "Actor2D/Character/15702/15702.asset", + "L2D": "Actor2D/Character/15702/15702_L.prefab", + "CharacterCG": 15701, + "Model": "Actor/Character/15701/15701_Actor", + "ModelShow": "Actor/Character/15701/Timeline/15701_Ready", + "ModelEnd": "Actor/Character/15701/Timeline/15701_Victory", + "GachaL2D": "Actor2D/Character/15701/15701_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, + "15703": { + "Id": 15703, + "Name": "CharacterSkin.15703.1", + "Desc": "CharacterSkin.15703.2", + "IsShow": false, + "CharId": 157, + "Type": 3, + "SourceDesc": 2, + "SkinExtraTag": [ + 4, + 1 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 25000, + "RunAnimationSpd": 56250, + "SpRunAnimationSpd": 56250, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_15703", + "Portrait": "Actor2D/Character/15703/15703_a.spriteatlas", + "Bg": "Image/CharBg/city_street_water", + "Offset": "Actor2D/Character/15703/15703.asset", + "L2D": "Actor2D/Character/15703/15703_L.prefab", + "CharacterCG": 15701, + "Model": "Actor/Character/15703/15703_Actor", + "ModelShow": "Actor/Character/15703/Timeline/15703_Ready", + "ModelEnd": "Actor/Character/15703/Timeline/15703_Victory", + "GachaL2D": "Actor2D/Character/15703/15703_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, + "15704": { + "Id": 15704, + "Name": "CharacterSkin.15704.1", + "Desc": "CharacterSkin.15704.2", + "IsShow": false, + "CharId": 157, + "Type": 3, + "SourceDesc": 1, + "SkinExtraTag": [ + 4 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 25000, + "RunAnimationSpd": 56250, + "SpRunAnimationSpd": 56250, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_15701", + "Portrait": "Actor2D/Character/15701/15701_a.spriteatlas", + "Bg": "Image/CharBg/traveller_camp_a_daylight", + "Offset": "Actor2D/Character/15701/15701.asset", + "L2D": "Actor2D/Character/15701/15701_L.prefab", + "CharacterCG": 15701, + "Model": "Actor/Character/15701/15701_Actor", + "ModelShow": "Actor/Character/15701/Timeline/15701_Ready", + "ModelEnd": "Actor/Character/15701/Timeline/15701_Victory", + "GachaL2D": "Actor2D/Character/15701/15701_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, "15801": { "Id": 15801, "Name": "CharacterSkin.15801.1", @@ -5343,5 +5756,141 @@ "SkinTheme": 0, "EffectScaleValue": 10000, "TagEffectScaleValue": 0 + }, + "16001": { + "Id": 16001, + "Name": "CharacterSkin.16001.1", + "Desc": "CharacterSkin.16001.2", + "IsShow": true, + "CharId": 160, + "Type": 1, + "SourceDesc": 1, + "SkinExtraTag": [ + 4 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 20000, + "RunAnimationSpd": 47000, + "SpRunAnimationSpd": 100000, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_16001", + "Portrait": "Actor2D/Character/16001/16001_a.spriteatlas", + "Bg": "Image/CharBg/phoenix_food_street_night", + "Offset": "Actor2D/Character/16001/16001.asset", + "L2D": "Actor2D/Character/16001/16001_L.prefab", + "CharacterCG": 16001, + "Model": "Actor/Character/16001/16001_Actor", + "ModelShow": "Actor/Character/16001/Timeline/16001_Ready", + "ModelEnd": "Actor/Character/16001/Timeline/16001_Victory", + "GachaL2D": "Actor2D/Character/16001/16001_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, + "16002": { + "Id": 16002, + "Name": "CharacterSkin.16002.1", + "Desc": "CharacterSkin.16002.2", + "IsShow": true, + "CharId": 160, + "Type": 2, + "SourceDesc": 6, + "SkinExtraTag": [ + 4 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 20000, + "RunAnimationSpd": 47000, + "SpRunAnimationSpd": 100000, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_16002", + "Portrait": "Actor2D/Character/16002/16002_a.spriteatlas", + "Bg": "Image/CharBg/forest_night_1", + "Offset": "Actor2D/Character/16002/16002.asset", + "L2D": "Actor2D/Character/16002/16002_L.prefab", + "CharacterCG": 16001, + "Model": "Actor/Character/16001/16001_Actor", + "ModelShow": "Actor/Character/16001/Timeline/16001_Ready", + "ModelEnd": "Actor/Character/16001/Timeline/16001_Victory", + "GachaL2D": "Actor2D/Character/16001/16001_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, + "16003": { + "Id": 16003, + "Name": "CharacterSkin.16003.1", + "Desc": "CharacterSkin.16003.2", + "IsShow": false, + "CharId": 160, + "Type": 3, + "SourceDesc": 1, + "SkinExtraTag": [ + 4 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 20000, + "RunAnimationSpd": 47000, + "SpRunAnimationSpd": 100000, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_16001", + "Portrait": "Actor2D/Character/16001/16001_a.spriteatlas", + "Bg": "Image/CharBg/phoenix_food_street_night", + "Offset": "Actor2D/Character/16001/16001.asset", + "L2D": "Actor2D/Character/16001/16001_L.prefab", + "CharacterCG": 16001, + "Model": "Actor/Character/16001/16001_Actor", + "ModelShow": "Actor/Character/16001/Timeline/16001_Ready", + "ModelEnd": "Actor/Character/16001/Timeline/16001_Victory", + "GachaL2D": "Actor2D/Character/16001/16001_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 + }, + "16004": { + "Id": 16004, + "Name": "CharacterSkin.16004.1", + "Desc": "CharacterSkin.16004.2", + "IsShow": false, + "CharId": 160, + "Type": 3, + "SourceDesc": 1, + "SkinExtraTag": [ + 4 + ], + "Transform": "{\"1\":100}", + "WalkAnimationSpd": 20000, + "RunAnimationSpd": 47000, + "SpRunAnimationSpd": 100000, + "ModelScale": 12500, + "ColliderScale": 10000, + "ModelShowScale": 10000, + "ModelEndScale": 10000, + "ForbiddenBehitRot": false, + "Icon": "Icon/Head/head_16001", + "Portrait": "Actor2D/Character/16001/16001_a.spriteatlas", + "Bg": "Image/CharBg/phoenix_food_street_night", + "Offset": "Actor2D/Character/16001/16001.asset", + "L2D": "Actor2D/Character/16001/16001_L.prefab", + "CharacterCG": 16001, + "Model": "Actor/Character/16001/16001_Actor", + "ModelShow": "Actor/Character/16001/Timeline/16001_Ready", + "ModelEnd": "Actor/Character/16001/Timeline/16001_Victory", + "GachaL2D": "Actor2D/Character/16001/16001_LF.prefab", + "SkinTheme": 0, + "EffectScaleValue": 10000, + "TagEffectScaleValue": 0 } } \ No newline at end of file diff --git a/data/bin/Chat.json b/data/bin/Chat.json index 144f94f5..02d0b22f 100644 --- a/data/bin/Chat.json +++ b/data/bin/Chat.json @@ -5938,5 +5938,1247 @@ "RewardQty2": 0, "Reward3": 0, "RewardQty3": 0 + }, + "1030201": { + "Id": 1030201, + "AddressBookId": 103, + "AVGId": "PM10302", + "AVGGroupId": "01", + "PreChatId": 1030101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[103]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1030202": { + "Id": 1030202, + "AddressBookId": 103, + "AVGId": "PM10302", + "AVGGroupId": "02", + "PreChatId": 1030101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[103]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1030203": { + "Id": 1030203, + "AddressBookId": 103, + "AVGId": "PM10302", + "AVGGroupId": "03", + "PreChatId": 1030101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[103]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1030204": { + "Id": 1030204, + "AddressBookId": 103, + "AVGId": "PM10302", + "AVGGroupId": "04", + "PreChatId": 1030107, + "Priority": 3, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[103,10]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1030205": { + "Id": 1030205, + "AddressBookId": 103, + "AVGId": "PM10302", + "AVGGroupId": "05", + "PreChatId": 1030204, + "Priority": 3, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[103,20]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1030206": { + "Id": 1030206, + "AddressBookId": 103, + "AVGId": "PM10302", + "AVGGroupId": "06", + "PreChatId": 1030205, + "Priority": 3, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[103,25]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1070201": { + "Id": 1070201, + "AddressBookId": 107, + "AVGId": "PM10702", + "AVGGroupId": "01", + "PreChatId": 1070101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[107]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1070202": { + "Id": 1070202, + "AddressBookId": 107, + "AVGId": "PM10702", + "AVGGroupId": "02", + "PreChatId": 1070101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[107]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1070203": { + "Id": 1070203, + "AddressBookId": 107, + "AVGId": "PM10702", + "AVGGroupId": "03", + "PreChatId": 1070101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[107]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1070204": { + "Id": 1070204, + "AddressBookId": 107, + "AVGId": "PM10702", + "AVGGroupId": "04", + "PreChatId": 1070107, + "Priority": 3, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[107,10]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1070205": { + "Id": 1070205, + "AddressBookId": 107, + "AVGId": "PM10702", + "AVGGroupId": "05", + "PreChatId": 1070204, + "Priority": 3, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[107,20]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + 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2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1450107": { + "Id": 1450107, + "AddressBookId": 145, + "AVGId": "PM14501", + "AVGGroupId": "07", + "PreChatId": 1450101, + "Priority": 3, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[145,20]", + "Reward1": 2, + "RewardQty1": 20, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1450109": { + "Id": 1450109, + "AddressBookId": 145, + "AVGId": "PM14501", + "AVGGroupId": "09", + "PreChatId": 1450101, + "Priority": 2, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 13, + "TriggerCondParam": "[145,2]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1450110": { + "Id": 1450110, + "AddressBookId": 145, + "AVGId": "PM14501", + "AVGGroupId": "10", + "PreChatId": 1450101, + "Priority": 1, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 114, + "TriggerCondParam": "[214045]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 } } \ No newline at end of file diff --git a/data/bin/Config.json b/data/bin/Config.json index 0a627ee2..2d29e0e1 100644 --- a/data/bin/Config.json +++ b/data/bin/Config.json @@ -61,7 +61,7 @@ }, "StarTowerBuildNumberMax": { "Id": "StarTowerBuildNumberMax", - "Value": "50" + "Value": "100" }, "StarTowerBuildAutoLockScore": { "Id": "StarTowerBuildAutoLockScore", @@ -227,6 +227,10 @@ "Id": "Activity_Banner_Interval_Time", "Value": "3" }, + "TrekkerVersusAddHotValueRangePreMinute": { + "Id": "TrekkerVersusAddHotValueRangePreMinute", + "Value": "1000,3000" + }, "Cookie_ErrorTime": { "Id": "Cookie_ErrorTime", "Value": "0.8" @@ -269,15 +273,15 @@ }, "PenguinCardRoundUpgradeCost": { "Id": "PenguinCardRoundUpgradeCost", - "Value": "0,300,3000,5000,30000" + "Value": "0,500,3000,20000,50000" }, "PenguinCardSlotUpgradeCost": { "Id": "PenguinCardSlotUpgradeCost", - "Value": "0,0,0,2000,20000,50000" + "Value": "0,0,0,1000,2000,10000" }, "PenguinCardBuyLimitUpgradeCost": { "Id": "PenguinCardBuyLimitUpgradeCost", - "Value": "0,100,800,2000,3000" + "Value": "0,100,800,1500,5000" }, "PenguinCardFeverScore": { "Id": "PenguinCardFeverScore", @@ -823,6 +827,26 @@ "Id": "RedDot", "Value": "" }, + "TrekkerVersusInitHotValue": { + "Id": "TrekkerVersusInitHotValue", + "Value": "100000" + }, + "PotentialPreselectionMaxCount": { + "Id": "PotentialPreselectionMaxCount", + "Value": "50" + }, + "PotentialPreselectionMaxLevel": { + "Id": "PotentialPreselectionMaxLevel", + "Value": "6" + }, + "TrekkerVersusIdleRewardRedDotTime": { + "Id": "TrekkerVersusIdleRewardRedDotTime", + "Value": "12" + }, + "TrekkerVersusIdleRewardMaxTime": { + "Id": "TrekkerVersusIdleRewardMaxTime", + "Value": "48" + }, "TravelerDuel_BottomBanner": { "Id": "TravelerDuel_BottomBanner", "Value": "banner_l_7" @@ -851,6 +875,10 @@ "Id": "CharGemHighQualityNum", "Value": "2" }, + "CharGemOverlockCount": { + "Id": "CharGemOverlockCount", + "Value": "2" + }, "NickNameResetTimeLimit": { "Id": "NickNameResetTimeLimit", "Value": "604800" diff --git a/data/bin/DatingBranch.json b/data/bin/DatingBranch.json index 223a6c33..8a8fddba 100644 --- a/data/bin/DatingBranch.json +++ b/data/bin/DatingBranch.json @@ -128,5 +128,31 @@ "Option3": "DatingBranch.8001.3", "Option4": "DatingBranch.8001.4", "Option5": "DatingBranch.8001.5" + }, + "17000": { + "Id": 17000, + "DatingEventType": 6, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "Option1": "DatingBranch.17000.1", + "Option2": "DatingBranch.17000.2", + "Option3": "DatingBranch.17000.3", + "Option4": "DatingBranch.17000.4", + "Option5": "DatingBranch.17000.5" + }, + "17001": { + "Id": 17001, + "DatingEventType": 7, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "Option1": "DatingBranch.17001.1", + "Option2": "DatingBranch.17001.2", + "Option3": "DatingBranch.17001.3", + "Option4": "DatingBranch.17001.4", + "Option5": "DatingBranch.17001.5" } } \ No newline at end of file diff --git a/data/bin/DatingCharResponse.json b/data/bin/DatingCharResponse.json index 71e228f6..f832e886 100644 --- a/data/bin/DatingCharResponse.json +++ b/data/bin/DatingCharResponse.json @@ -2140,5 +2140,68 @@ "Action": "chat_a", "Words": "DatingCharResponse.13007.1", "BubbleEmoji": "avg_emoji_star" + }, + "14501": { + "Id": 14501, + "CharId": 145, + "Type": "happy", + "VoiceKey": "happy", + "Action": "presents_a", + "Words": "DatingCharResponse.14501.1", + "BubbleEmoji": "avg_emoji_flower" + }, + "14502": { + "Id": 14502, + "CharId": 145, + "Type": "happy2", + "VoiceKey": "excit", + "Action": "presents_b", + "Words": "DatingCharResponse.14502.1", + "BubbleEmoji": "avg_emoji_love" + }, + "14503": { + "Id": 14503, + "CharId": 145, + "Type": "normal", + "VoiceKey": "confirm", + "Action": "chat_a", + "Words": "DatingCharResponse.14503.1", + "BubbleEmoji": "avg_emoji_happy" + }, + "14504": { + "Id": 14504, + "CharId": 145, + "Type": "normal2", + "VoiceKey": "confirm", + "Action": "chat_b", + "Words": "DatingCharResponse.14504.1", + "BubbleEmoji": "avg_emoji_attention" + }, + "14505": { + "Id": 14505, + "CharId": 145, + "Type": "think", + "VoiceKey": "question", + "Action": "think_a", + "Words": "DatingCharResponse.14505.1", + "BubbleEmoji": "avg_emoji_speechless" + }, + "14506": { + "Id": 14506, + "CharId": 145, + "Type": "shy", + "VoiceKey": "happy", + "Action": "shy_a", + "Words": "DatingCharResponse.14506.1", + "BubbleEmoji": "avg_emoji_shy" + }, + "14507": { + "Id": 14507, + "CharId": 145, + "Type": "greet", + "VoiceKey": "greet", + "Action": "chat_a", + "Words": "DatingCharResponse.14507.1", + "BubbleEmoji": "avg_emoji_star" } } \ No newline at end of file diff --git a/data/bin/DatingCharTag.json b/data/bin/DatingCharTag.json index 69b934e2..3fe4282f 100644 --- a/data/bin/DatingCharTag.json +++ b/data/bin/DatingCharTag.json @@ -134,5 +134,9 @@ "130": { "Id": 130, "KrTag": "1" + }, + "145": { + "Id": 145, + "KrTag": "1" } } \ No newline at end of file diff --git a/data/bin/DatingCharacterEvent.json b/data/bin/DatingCharacterEvent.json index 860d721e..6f5ccdcb 100644 --- a/data/bin/DatingCharacterEvent.json +++ b/data/bin/DatingCharacterEvent.json @@ -1471,6 +1471,213 @@ "Clue": "DatingCharacterEvent.130302.6", "Memory": "DatingCharacterEvent.130302.7" }, + "145301": { + "Id": 145301, + "DatingEventType": 5, + "DatingEventParams": [ + 145, + 6 + ], + "DatingEventExclude": [], + "BranchTag": 2, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.145301.1", + "Desc2": "DatingCharacterEvent.145301.2", + "Desc3": "DatingCharacterEvent.145301.3", + "Response": "happy2", + "CG": "DatingSPCG_145301", + "Name": "DatingCharacterEvent.145301.5", + "Clue": "DatingCharacterEvent.145301.6", + "Memory": "DatingCharacterEvent.145301.7" + }, + "145302": { + "Id": 145302, + "DatingEventType": 5, + "DatingEventParams": [ + 145, + 8 + ], + "DatingEventExclude": [], + "BranchTag": 2, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.145302.1", + "Desc2": "DatingCharacterEvent.145302.2", + "Desc3": "DatingCharacterEvent.145302.3", + "Response": "think", + "CG": "DatingSPCG_145302", + "Name": "DatingCharacterEvent.145302.5", + "Clue": "DatingCharacterEvent.145302.6", + "Memory": "DatingCharacterEvent.145302.7" + }, + "125303": { + "Id": 125303, + "DatingEventType": 5, + "DatingEventParams": [ + 125, + 7 + ], + "DatingEventExclude": [], + "BranchTag": 4, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.125303.1", + "Desc2": "DatingCharacterEvent.125303.2", + "Desc3": "DatingCharacterEvent.125303.3", + "Response": "happy", + "CG": "DatingSPCG_125303", + "Name": "DatingCharacterEvent.125303.5", + "Clue": "DatingCharacterEvent.125303.6", + "Memory": "DatingCharacterEvent.125303.7" + }, + "132304": { + "Id": 132304, + "DatingEventType": 5, + "DatingEventParams": [ + 132, + 17 + ], + "DatingEventExclude": [], + "BranchTag": 3, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.132304.1", + "Desc2": "DatingCharacterEvent.132304.2", + "Desc3": "DatingCharacterEvent.132304.3", + "Response": "happy2", + "CG": "DatingSPCG_132304", + "Name": "DatingCharacterEvent.132304.5", + "Clue": "DatingCharacterEvent.132304.6", + "Memory": "DatingCharacterEvent.132304.7" + }, + "135303": { + "Id": 135303, + "DatingEventType": 5, + "DatingEventParams": [ + 135, + 7 + ], + "DatingEventExclude": [], + "BranchTag": 2, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.135303.1", + "Desc2": "DatingCharacterEvent.135303.2", + "Desc3": "DatingCharacterEvent.135303.3", + "Response": "happy", + "CG": "DatingSPCG_135303", + "Name": "DatingCharacterEvent.135303.5", + "Clue": "DatingCharacterEvent.135303.6", + "Memory": "DatingCharacterEvent.135303.7" + }, + "141303": { + "Id": 141303, + "DatingEventType": 5, + "DatingEventParams": [ + 141, + 17 + ], + "DatingEventExclude": [], + "BranchTag": 1, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.141303.1", + "Desc2": "DatingCharacterEvent.141303.2", + "Desc3": "DatingCharacterEvent.141303.3", + "Response": "think", + "CG": "DatingSPCG_141303", + "Name": "DatingCharacterEvent.141303.5", + "Clue": "DatingCharacterEvent.141303.6", + "Memory": "DatingCharacterEvent.141303.7" + }, + "149303": { + "Id": 149303, + "DatingEventType": 5, + "DatingEventParams": [ + 149, + 17 + ], + "DatingEventExclude": [], + "BranchTag": 3, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.149303.1", + "Desc2": "DatingCharacterEvent.149303.2", + "Desc3": "DatingCharacterEvent.149303.3", + "Response": "shy", + "CG": "DatingSPCG_149303", + "Name": "DatingCharacterEvent.149303.5", + "Clue": "DatingCharacterEvent.149303.6", + "Memory": "DatingCharacterEvent.149303.7" + }, + "156303": { + "Id": 156303, + "DatingEventType": 5, + "DatingEventParams": [ + 156, + 6 + ], + "DatingEventExclude": [], + "BranchTag": 1, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.156303.1", + "Desc2": "DatingCharacterEvent.156303.2", + "Desc3": "DatingCharacterEvent.156303.3", + "Response": "happy", + "CG": "DatingSPCG_156303", + "Name": "DatingCharacterEvent.156303.5", + "Clue": "DatingCharacterEvent.156303.6", + "Memory": "DatingCharacterEvent.156303.7" + }, + "119303": { + "Id": 119303, + "DatingEventType": 5, + "DatingEventParams": [ + 119, + 14 + ], + "DatingEventExclude": [], + "BranchTag": 1, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.119303.1", + "Desc2": "DatingCharacterEvent.119303.2", + "Desc3": "DatingCharacterEvent.119303.3", + "Response": "shy", + "CG": "DatingSPCG_119303", + "Name": "DatingCharacterEvent.119303.5", + "Clue": "DatingCharacterEvent.119303.6", + "Memory": "DatingCharacterEvent.119303.7" + }, "515": { "Id": 515, "DatingEventType": 4, @@ -1983,5 +2190,119 @@ "Name": "DatingCharacterEvent.1417.5", "Clue": "DatingCharacterEvent.1417.6", "Memory": "DatingCharacterEvent.1417.7" + }, + "1714": { + "Id": 1714, + "DatingEventType": 4, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 1, + "Affinity": 0, + "Reward": [], + "Desc1": "DatingCharacterEvent.1714.1", + "Desc2": "DatingCharacterEvent.1714.2", + "Desc3": "DatingCharacterEvent.1714.3", + "Response": "shy", + "CG": "", + "Name": "DatingCharacterEvent.1714.5", + "Clue": "DatingCharacterEvent.1714.6", + "Memory": "DatingCharacterEvent.1714.7" + }, + "1715": { + "Id": 1715, + "DatingEventType": 4, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 1, + "Affinity": 0, + "Reward": [], + "Desc1": "DatingCharacterEvent.1715.1", + "Desc2": "DatingCharacterEvent.1715.2", + "Desc3": "DatingCharacterEvent.1715.3", + "Response": "happy2", + "CG": "", + "Name": "DatingCharacterEvent.1715.5", + "Clue": "DatingCharacterEvent.1715.6", + "Memory": "DatingCharacterEvent.1715.7" + }, + "1716": { + "Id": 1716, + "DatingEventType": 4, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 2, + "Affinity": 0, + "Reward": [], + "Desc1": "DatingCharacterEvent.1716.1", + "Desc2": "DatingCharacterEvent.1716.2", + "Desc3": "DatingCharacterEvent.1716.3", + "Response": "happy", + "CG": "", + "Name": "DatingCharacterEvent.1716.5", + "Clue": "DatingCharacterEvent.1716.6", + "Memory": "DatingCharacterEvent.1716.7" + }, + "1717": { + "Id": 1717, + "DatingEventType": 4, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 2, + "Affinity": 0, + "Reward": [], + "Desc1": "DatingCharacterEvent.1717.1", + "Desc2": "DatingCharacterEvent.1717.2", + "Desc3": "DatingCharacterEvent.1717.3", + "Response": "happy2", + "CG": "", + "Name": "DatingCharacterEvent.1717.5", + "Clue": "DatingCharacterEvent.1717.6", + "Memory": "DatingCharacterEvent.1717.7" + }, + "1718": { + "Id": 1718, + "DatingEventType": 4, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 3, + "Affinity": 0, + "Reward": [], + "Desc1": "DatingCharacterEvent.1718.1", + "Desc2": "DatingCharacterEvent.1718.2", + "Desc3": "DatingCharacterEvent.1718.3", + "Response": "happy", + "CG": "", + "Name": "DatingCharacterEvent.1718.5", + "Clue": "DatingCharacterEvent.1718.6", + "Memory": "DatingCharacterEvent.1718.7" + }, + "1719": { + "Id": 1719, + "DatingEventType": 4, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 3, + "Affinity": 0, + "Reward": [], + "Desc1": "DatingCharacterEvent.1719.1", + "Desc2": "DatingCharacterEvent.1719.2", + "Desc3": "DatingCharacterEvent.1719.3", + "Response": "think", + "CG": "", + "Name": "DatingCharacterEvent.1719.5", + "Clue": "DatingCharacterEvent.1719.6", + "Memory": "DatingCharacterEvent.1719.7" } } \ No newline at end of file diff --git a/data/bin/DatingLandmark.json b/data/bin/DatingLandmark.json index be94f945..b50ff23a 100644 --- a/data/bin/DatingLandmark.json +++ b/data/bin/DatingLandmark.json @@ -33,5 +33,12 @@ "Desc": "DatingLandmark.14.2", "Icon": "Icon/LandMark/LandMark_014", "Bg": "wog_academy_classroom" + }, + "17": { + "Id": 17, + "Name": "DatingLandmark.17.1", + "Desc": "DatingLandmark.17.2", + "Icon": "Icon/LandMark/LandMark_017", + "Bg": "japanese_pond_daylight" } } \ No newline at end of file diff --git a/data/bin/DatingLandmarkEvent.json b/data/bin/DatingLandmarkEvent.json index 1415c03c..5d1d7e93 100644 --- a/data/bin/DatingLandmarkEvent.json +++ b/data/bin/DatingLandmarkEvent.json @@ -224,6 +224,216 @@ "Desc3": "DatingLandmarkEvent.1419.3", "Response": "happy" }, + "1701": { + "Id": 1701, + "DatingEventType": 8, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 0, + "SortTag": 0, + "Affinity": 0, + "Desc1": "DatingLandmarkEvent.1701.1", + "Desc2": "DatingLandmarkEvent.1701.2", + "Desc3": "DatingLandmarkEvent.1701.3", + "Response": "happy" + }, + "1702": { + "Id": 1702, + "DatingEventType": 3, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 1, + "SortTag": 1, + "Affinity": 0, + "Desc1": "DatingLandmarkEvent.1702.1", + "Desc2": "DatingLandmarkEvent.1702.2", + "Desc3": "DatingLandmarkEvent.1702.3", + "Response": "normal" + }, + "1703": { + "Id": 1703, + "DatingEventType": 3, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 1, + "SortTag": 1, + "Affinity": 0, + "Desc1": "DatingLandmarkEvent.1703.1", + "Desc2": "DatingLandmarkEvent.1703.2", + "Desc3": "DatingLandmarkEvent.1703.3", + "Response": "normal" + }, + "1704": { + "Id": 1704, + "DatingEventType": 3, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 1, + "SortTag": 2, + "Affinity": 0, + "Desc1": "DatingLandmarkEvent.1704.1", + "Desc2": "DatingLandmarkEvent.1704.2", + "Desc3": "DatingLandmarkEvent.1704.3", + "Response": "happy" + }, + "1705": { + "Id": 1705, + "DatingEventType": 3, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 1, + "SortTag": 2, + "Affinity": 15, + "Desc1": "DatingLandmarkEvent.1705.1", + "Desc2": "DatingLandmarkEvent.1705.2", + "Desc3": "DatingLandmarkEvent.1705.3", + "Response": "shy" + }, + "1706": { + "Id": 1706, + "DatingEventType": 3, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 1, + "SortTag": 3, + "Affinity": 0, + "Desc1": "DatingLandmarkEvent.1706.1", + "Desc2": "DatingLandmarkEvent.1706.2", + "Desc3": "DatingLandmarkEvent.1706.3", + "Response": "happy2" + }, + "1707": { + "Id": 1707, + "DatingEventType": 3, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 1, + "SortTag": 3, + "Affinity": 0, + "Desc1": "DatingLandmarkEvent.1707.1", + "Desc2": "DatingLandmarkEvent.1707.2", + "Desc3": "DatingLandmarkEvent.1707.3", + "Response": "think" + }, + "1708": { + "Id": 1708, + "DatingEventType": 3, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 2, + "SortTag": 1, + "Affinity": 0, + "Desc1": "DatingLandmarkEvent.1708.1", + "Desc2": "DatingLandmarkEvent.1708.2", + "Desc3": "DatingLandmarkEvent.1708.3", + "Response": "normal2" + }, + "1709": { + "Id": 1709, + "DatingEventType": 3, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 2, + "SortTag": 1, + "Affinity": 0, + "Desc1": "DatingLandmarkEvent.1709.1", + "Desc2": "DatingLandmarkEvent.1709.2", + "Desc3": "DatingLandmarkEvent.1709.3", + "Response": "happy" + }, + "1710": { + "Id": 1710, + "DatingEventType": 3, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 2, + "SortTag": 2, + "Affinity": 0, + "Desc1": "DatingLandmarkEvent.1710.1", + "Desc2": "DatingLandmarkEvent.1710.2", + "Desc3": "DatingLandmarkEvent.1710.3", + "Response": "think" + }, + "1711": { + "Id": 1711, + "DatingEventType": 3, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 2, + "SortTag": 2, + "Affinity": 0, + "Desc1": "DatingLandmarkEvent.1711.1", + "Desc2": "DatingLandmarkEvent.1711.2", + "Desc3": "DatingLandmarkEvent.1711.3", + "Response": "normal" + }, + "1712": { + "Id": 1712, + "DatingEventType": 3, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 2, + "SortTag": 3, + "Affinity": 0, + "Desc1": "DatingLandmarkEvent.1712.1", + "Desc2": "DatingLandmarkEvent.1712.2", + "Desc3": "DatingLandmarkEvent.1712.3", + "Response": "normal2" + }, + "1713": { + "Id": 1713, + "DatingEventType": 3, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 2, + "SortTag": 3, + "Affinity": 15, + "Desc1": "DatingLandmarkEvent.1713.1", + "Desc2": "DatingLandmarkEvent.1713.2", + "Desc3": "DatingLandmarkEvent.1713.3", + "Response": "shy" + }, + "1720": { + "Id": 1720, + "DatingEventType": 9, + "DatingEventParams": [ + 17 + ], + "DatingEventExclude": [], + "BranchTag": 0, + "SortTag": 0, + "Affinity": 0, + "Desc1": "DatingLandmarkEvent.1720.1", + "Desc2": "DatingLandmarkEvent.1720.2", + "Desc3": "DatingLandmarkEvent.1720.3", + "Response": "happy" + }, "501": { "Id": 501, "DatingEventType": 8, diff --git a/data/bin/DatingStartEndEvent.json b/data/bin/DatingStartEndEvent.json index 2523edca..e4c0e548 100644 --- a/data/bin/DatingStartEndEvent.json +++ b/data/bin/DatingStartEndEvent.json @@ -814,5 +814,29 @@ "Desc2": "DatingStartEndEvent.130102.2", "Desc3": "DatingStartEndEvent.130102.3", "Response": "shy" + }, + "145101": { + "Id": 145101, + "DatingEventType": 1, + "DatingEventParams": [ + 145 + ], + "Affinity": 0, + "Desc1": "DatingStartEndEvent.145101.1", + "Desc2": "DatingStartEndEvent.145101.2", + "Desc3": "DatingStartEndEvent.145101.3", + "Response": "greet" + }, + "145102": { + "Id": 145102, + "DatingEventType": 2, + "DatingEventParams": [ + 145 + ], + "Affinity": 0, + "Desc1": "DatingStartEndEvent.145102.1", + "Desc2": "DatingStartEndEvent.145102.2", + "Desc3": "DatingStartEndEvent.145102.3", + "Response": "shy" } } \ No newline at end of file diff --git a/data/bin/DictionaryDiagram.json b/data/bin/DictionaryDiagram.json index 0bee231c..1ed1ea06 100644 --- a/data/bin/DictionaryDiagram.json +++ b/data/bin/DictionaryDiagram.json @@ -113,6 +113,12 @@ "Desc": "DictionaryDiagram.10080106.2", "Icon": "Icon/Dict/Dictionary_10080106" }, + "10080107": { + "Id": 10080107, + "Title": "DictionaryDiagram.10080107.1", + "Desc": "DictionaryDiagram.10080107.2", + "Icon": "Icon/Dict/Dictionary_10080107" + }, "20010101": { "Id": 20010101, "Title": "DictionaryDiagram.20010101.1", @@ -185,6 +191,30 @@ "Desc": "DictionaryDiagram.20030102.2", "Icon": "Icon/Dict/Dictionary_20030102" }, + "20030201": { + "Id": 20030201, + "Title": "DictionaryDiagram.20030201.1", + "Desc": "DictionaryDiagram.20030201.2", + "Icon": "Icon/Dict/Dictionary_20030201" + }, + "20030202": { + "Id": 20030202, + "Title": "DictionaryDiagram.20030202.1", + "Desc": "DictionaryDiagram.20030202.2", + "Icon": "Icon/Dict/Dictionary_20030202" + }, + "20030203": { + "Id": 20030203, + "Title": "DictionaryDiagram.20030203.1", + "Desc": "DictionaryDiagram.20030203.2", + "Icon": "Icon/Dict/Dictionary_20030203" + }, + "20030204": { + "Id": 20030204, + "Title": "DictionaryDiagram.20030204.1", + "Desc": "DictionaryDiagram.20030204.2", + "Icon": "Icon/Dict/Dictionary_20030204" + }, "20040101": { "Id": 20040101, "Title": "DictionaryDiagram.20040101.1", @@ -215,6 +245,30 @@ "Desc": "DictionaryDiagram.20080103.2", "Icon": "Icon/Dict/Dictionary_20080103" }, + "20080201": { + "Id": 20080201, + "Title": "DictionaryDiagram.20080201.1", + "Desc": "DictionaryDiagram.20080201.2", + "Icon": "Icon/Dict/Dictionary_20080201" + }, + "20080202": { + "Id": 20080202, + "Title": "DictionaryDiagram.20080202.1", + "Desc": "DictionaryDiagram.20080202.2", + "Icon": "Icon/Dict/Dictionary_20080202" + }, + "20080203": { + "Id": 20080203, + "Title": "DictionaryDiagram.20080203.1", + "Desc": "DictionaryDiagram.20080203.2", + "Icon": "Icon/Dict/Dictionary_20080203" + }, + "20080204": { + "Id": 20080204, + "Title": "DictionaryDiagram.20080204.1", + "Desc": "DictionaryDiagram.20080204.2", + "Icon": "Icon/Dict/Dictionary_20080204" + }, "20090101": { "Id": 20090101, "Title": "DictionaryDiagram.20090101.1", @@ -838,5 +892,89 @@ "Title": "DictionaryDiagram.40060501.1", "Desc": "DictionaryDiagram.40060501.2", "Icon": "Icon/Dict/Dictionary_40060501" + }, + "40070101": { + "Id": 40070101, + "Title": "DictionaryDiagram.40070101.1", + "Desc": "DictionaryDiagram.40070101.2", + "Icon": "Icon/Dict/Dictionary_40070101" + }, + "40070102": { + "Id": 40070102, + "Title": "DictionaryDiagram.40070102.1", + "Desc": "DictionaryDiagram.40070102.2", + "Icon": "Icon/Dict/Dictionary_40070102" + }, + "40070103": { + "Id": 40070103, + "Title": "DictionaryDiagram.40070103.1", + "Desc": "DictionaryDiagram.40070103.2", + "Icon": "Icon/Dict/Dictionary_40070103" + }, + "40070201": { + "Id": 40070201, + "Title": "DictionaryDiagram.40070201.1", + "Desc": "DictionaryDiagram.40070201.2", + "Icon": "Icon/Dict/Dictionary_40070201" + }, + "40070202": { + "Id": 40070202, + "Title": "DictionaryDiagram.40070202.1", + "Desc": "DictionaryDiagram.40070202.2", + "Icon": "Icon/Dict/Dictionary_40070202" + }, + "40070301": { + "Id": 40070301, + "Title": "DictionaryDiagram.40070301.1", + "Desc": "DictionaryDiagram.40070301.2", + "Icon": "Icon/Dict/Dictionary_40070301" + }, + "40070302": { + "Id": 40070302, + "Title": "DictionaryDiagram.40070302.1", + "Desc": "DictionaryDiagram.40070302.2", + "Icon": "Icon/Dict/Dictionary_40070302" + }, + "40070303": { + "Id": 40070303, + "Title": "DictionaryDiagram.40070303.1", + "Desc": "DictionaryDiagram.40070303.2", + "Icon": "Icon/Dict/Dictionary_40070303" + }, + "40070304": { + "Id": 40070304, + "Title": "DictionaryDiagram.40070304.1", + "Desc": "DictionaryDiagram.40070304.2", + "Icon": "Icon/Dict/Dictionary_40070304" + }, + "40070401": { + "Id": 40070401, + "Title": "DictionaryDiagram.40070401.1", + "Desc": "DictionaryDiagram.40070401.2", + "Icon": "Icon/Dict/Dictionary_40070401" + }, + "40070402": { + "Id": 40070402, + "Title": "DictionaryDiagram.40070402.1", + "Desc": "DictionaryDiagram.40070402.2", + "Icon": "Icon/Dict/Dictionary_40070402" + }, + "40070501": { + "Id": 40070501, + "Title": "DictionaryDiagram.40070501.1", + "Desc": "DictionaryDiagram.40070501.2", + "Icon": "Icon/Dict/Dictionary_40070501" + }, + "40070502": { + "Id": 40070502, + "Title": "DictionaryDiagram.40070502.1", + "Desc": "DictionaryDiagram.40070502.2", + "Icon": "Icon/Dict/Dictionary_40070502" + }, + "40070503": { + "Id": 40070503, + "Title": "DictionaryDiagram.40070503.1", + "Desc": "DictionaryDiagram.40070503.2", + "Icon": "Icon/Dict/Dictionary_40070503" } } \ No newline at end of file diff --git a/data/bin/DictionaryEntry.json b/data/bin/DictionaryEntry.json index fac2a8fd..26cd7d46 100644 --- a/data/bin/DictionaryEntry.json +++ b/data/bin/DictionaryEntry.json @@ -82,7 +82,8 @@ 10080103, 10080104, 10080105, - 10080106 + 10080106, + 10080107 ], "Sort": 8, "Popup": false @@ -239,6 +240,22 @@ "Sort": 16, "Popup": true }, + "200302": { + "Id": 200302, + "Index": 11, + "Title": "DictionaryEntry.200302.1", + "Tab": 2, + "ItemId": 2, + "Qty": 5, + "DiagramList": [ + 20030201, + 20030202, + 20030203, + 20030204 + ], + "Sort": 3, + "Popup": false + }, "300102": { "Id": 300102, "Index": 1, diff --git a/data/bin/DictionaryTopBarEntry.json b/data/bin/DictionaryTopBarEntry.json index aeb519ae..ecc4c3f6 100644 --- a/data/bin/DictionaryTopBarEntry.json +++ b/data/bin/DictionaryTopBarEntry.json @@ -48,7 +48,8 @@ 10080103, 10080104, 10080105, - 10080106 + 10080106, + 10080107 ] }, "200101": { @@ -79,11 +80,24 @@ 20020203 ] }, + "200302": { + "Id": 200302, + "Title": "DictionaryTopBarEntry.200302.1", + "DiagramList": [ + 20030201, + 20030202, + 20030203, + 20030204 + ] + }, "200801": { "Id": 200801, "Title": "DictionaryTopBarEntry.200801.1", "DiagramList": [ - 20080103 + 20080201, + 20080202, + 20080203, + 20080204 ] }, "201001": { @@ -521,5 +535,49 @@ "DiagramList": [ 40060501 ] + }, + "400701": { + "Id": 400701, + "Title": "DictionaryTopBarEntry.400701.1", + "DiagramList": [ + 40070101, + 40070102, + 40070103 + ] + }, + "400702": { + "Id": 400702, + "Title": "DictionaryTopBarEntry.400702.1", + "DiagramList": [ + 40070201, + 40070202 + ] + }, + "400703": { + "Id": 400703, + "Title": "DictionaryTopBarEntry.400703.1", + "DiagramList": [ + 40070301, + 40070302, + 40070303, + 40070304 + ] + }, + "400704": { + "Id": 400704, + "Title": "DictionaryTopBarEntry.400704.1", + "DiagramList": [ + 40070401, + 40070402 + ] + }, + "400705": { + "Id": 400705, + "Title": "DictionaryTopBarEntry.400705.1", + "DiagramList": [ + 40070501, + 40070502, + 40070503 + ] } } \ No newline at end of file diff --git a/data/bin/Disc.json b/data/bin/Disc.json index 5f99e09d..a47619b0 100644 --- a/data/bin/Disc.json +++ b/data/bin/Disc.json @@ -1472,36 +1472,6 @@ "SubNoteSkillGroupId": 4002, "SkillScript": "" }, - "214003": { - "Id": 214003, - "EET": 5, - "Tags": [], - "Visible": false, - "Available": false, - "DiscBg": "Disc/4003/4003", - "StrengthenGroupId": 41, - "AttrBaseGroupId": 21001, - "AttrExtraGroupId": 301, - "PromoteGroupId": 402, - "TransformItemId": 224003, - "MaxStarTransformItem": [ - 24, - 200 - ], - "ReadReward": [ - 2, - 30 - ], - "AVGReadReward": [ - 2, - 30 - ], - "MainSkillGroupId": 4003, - "SecondarySkillGroupId1": 40031, - "SecondarySkillGroupId2": 40032, - "SubNoteSkillGroupId": 4003, - "SkillScript": "" - }, "214005": { "Id": 214005, "EET": 1, @@ -2995,6 +2965,71 @@ "SecondarySkillGroupId1": 40491, "SecondarySkillGroupId2": 40492, "SubNoteSkillGroupId": 4049, - "SkillScript": "" + "SkillScript": "AIScript.Disc.Disc_214049" + }, + "214051": { + "Id": 214051, + "EET": 5, + "Tags": [ + 802, + 807, + 823 + ], + "Visible": false, + "Available": false, + "DiscBg": "Disc/4051/4051", + "StrengthenGroupId": 41, + "AttrBaseGroupId": 21061, + "AttrExtraGroupId": 301, + "PromoteGroupId": 401, + "TransformItemId": 224051, + "MaxStarTransformItem": [ + 24, + 200 + ], + "ReadReward": [ + 2, + 30 + ], + "AVGReadReward": [ + 2, + 30 + ], + "MainSkillGroupId": 4051, + "SecondarySkillGroupId1": 40511, + "SecondarySkillGroupId2": 40512, + "SubNoteSkillGroupId": 4051, + "SkillScript": "AIScript.Disc.Disc_214051" + }, + "214003": { + "Id": 214003, + "EET": 5, + "Tags": [ + 802, + 810, + 801 + ], + "Visible": false, + "Available": false, + "DiscBg": "Disc/4003/4003", + "StrengthenGroupId": 41, + "AttrBaseGroupId": 21100, + "AttrExtraGroupId": 301, + "PromoteGroupId": 402, + "TransformItemId": 224003, + "MaxStarTransformItem": [ + 24, + 200 + ], + "ReadReward": [ + 2, + 30 + ], + "AVGReadReward": [], + "MainSkillGroupId": 4003, + "SecondarySkillGroupId1": 40031, + "SecondarySkillGroupId2": 40032, + "SubNoteSkillGroupId": 4003, + "SkillScript": "AIScript.Disc.Disc_214003" } } \ No newline at end of file diff --git a/data/bin/DiscIP.json b/data/bin/DiscIP.json index 9d221ce3..e9137c69 100644 --- a/data/bin/DiscIP.json +++ b/data/bin/DiscIP.json @@ -1456,7 +1456,7 @@ "214047": { "Id": 214047, "VoFile": "outfit_4047", - "VoBegin1": 25.5, + "VoBegin1": 25.2, "VoLoop1": 72.0, "VoName1": "DiscIP.214047.1", "VoBegin2": 0.0, @@ -1468,5 +1468,51 @@ "CharId": [ 130 ] + }, + "214045": { + "Id": 214045, + "VoFile": "outfit_4045", + "VoBegin1": 0.0, + "VoLoop1": 103.58, + "VoName1": "DiscIP.214045.1", + "VoBegin2": 0.0, + "VoLoop2": 14.22, + "VoName2": "DiscIP.214045.2", + "AvgId": "CG_disc4045", + "StoryName": "DiscIP.214045.3", + "StoryDesc": "DiscIP.214045.4", + "CharId": [ + 145 + ] + }, + "214050": { + "Id": 214050, + "VoFile": "outfit_4050", + "VoBegin1": 0.0, + "VoLoop1": 150.0, + "VoName1": "DiscIP.214050.1", + "VoBegin2": 0.0, + "VoLoop2": 16.0, + "VoName2": "DiscIP.214050.2", + "AvgId": "", + "StoryName": "DiscIP.214050.3", + "StoryDesc": "DiscIP.214050.4", + "CharId": [ + 145 + ] + }, + "214049": { + "Id": 214049, + "VoFile": "outfit_4049", + "VoBegin1": 0.0, + "VoLoop1": 157.77, + "VoName1": "DiscIP.214049.1", + "VoBegin2": 0.0, + "VoLoop2": 157.77, + "VoName2": "DiscIP.214049.2", + "AvgId": "", + "StoryName": "DiscIP.214049.3", + "StoryDesc": "DiscIP.214049.4", + "CharId": [] } } \ No newline at end of file diff --git a/data/bin/Drop.json b/data/bin/Drop.json index ba40a15a..c442111d 100644 --- a/data/bin/Drop.json +++ b/data/bin/Drop.json @@ -2368,3526 +2368,3542 @@ "PkgId": 2000014 }, "593": { + "DropId": 101017, + "PkgId": 2000015 + }, + "594": { + "DropId": 101017, + "PkgId": 2000016 + }, + "595": { + "DropId": 101018, + "PkgId": 2000015 + }, + "596": { + "DropId": 101018, + "PkgId": 2000016 + }, + "597": { "DropId": 9500, "PkgId": 9500 }, - "594": { + "598": { "DropId": 9501, "PkgId": 9501 }, - "595": { + "599": { "DropId": 9502, "PkgId": 9502 }, - "596": { + "600": { "DropId": 9503, "PkgId": 9503 }, - "597": { + "601": { "DropId": 9504, "PkgId": 9504 }, - "598": { + "602": { "DropId": 9505, "PkgId": 9505 }, - "599": { + "603": { "DropId": 9506, "PkgId": 9506 }, - "600": { + "604": { "DropId": 9507, "PkgId": 9507 }, - "601": { + "605": { "DropId": 9508, "PkgId": 9508 }, - "602": { + "606": { "DropId": 9509, "PkgId": 9509 }, - "603": { + "607": { "DropId": 9510, "PkgId": 9510 }, - "604": { + "608": { "DropId": 9511, "PkgId": 9511 }, - "605": { + "609": { "DropId": 9512, "PkgId": 9512 }, - "606": { + "610": { "DropId": 9513, "PkgId": 9513 }, - "607": { + "611": { "DropId": 9514, "PkgId": 9514 }, - "608": { + "612": { "DropId": 9515, "PkgId": 9515 }, - "609": { + "613": { "DropId": 9516, "PkgId": 9516 }, - "610": { + "614": { "DropId": 9517, "PkgId": 9517 }, - "611": { + "615": { "DropId": 9518, "PkgId": 9518 }, - "612": { + "616": { "DropId": 9519, "PkgId": 9519 }, - "613": { + "617": { "DropId": 9520, "PkgId": 9520 }, - "614": { + "618": { "DropId": 101004, "PkgId": 101004 }, - "615": { + "619": { "DropId": 101005, "PkgId": 101005 }, - "616": { + "620": { "DropId": 101006, "PkgId": 101006 }, - "617": { + "621": { "DropId": 900000, "PkgId": 5000 }, - "618": { + "622": { "DropId": 900001, "PkgId": 5001 }, - "619": { + "623": { "DropId": 900001, "PkgId": 5002 }, - "620": { + "624": { "DropId": 8269, "PkgId": 1156 }, - "621": { - "DropId": 8269, - "PkgId": 1160 - }, - "622": { - "DropId": 8270, - "PkgId": 1157 - }, - "623": { - "DropId": 8270, - "PkgId": 1160 - }, - "624": { - "DropId": 8271, - "PkgId": 1158 - }, "625": { - "DropId": 8271, + "DropId": 8269, "PkgId": 1160 }, "626": { + "DropId": 8270, + "PkgId": 1157 + }, + "627": { + "DropId": 8270, + "PkgId": 1160 + }, + "628": { + "DropId": 8271, + "PkgId": 1158 + }, + "629": { + "DropId": 8271, + "PkgId": 1160 + }, + "630": { "DropId": 8271, "PkgId": 1161 }, - "627": { + "631": { "DropId": 8272, "PkgId": 1159 }, - "628": { - "DropId": 8272, - "PkgId": 1160 - }, - "629": { - "DropId": 8272, - "PkgId": 1161 - }, - "630": { - "DropId": 8272, - "PkgId": 1162 - }, - "631": { - "DropId": 8647, - "PkgId": 1241 - }, "632": { - "DropId": 8647, + "DropId": 8272, "PkgId": 1160 }, "633": 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diff --git a/data/bin/DropObject.json b/data/bin/DropObject.json index a32b120e..87df2ceb 100644 --- a/data/bin/DropObject.json +++ b/data/bin/DropObject.json @@ -110,5 +110,17 @@ "128": { "Id": 128, "DropObjectRes": "Actor/Monster/30811XinXiang_Blue/Drop/Drop_Cooling_DuoNa" + }, + "129": { + "Id": 129, + "DropObjectRes": "Misc/BreakOut/Drop/Drop_BreakOut_Explode" + }, + "130": { + "Id": 130, + "DropObjectRes": "Misc/BreakOut/Drop/Drop_BreakOut_InvincibleStar" + }, + "131": { + "Id": 131, + "DropObjectRes": "Misc/BreakOut/Drop/Drop_BreakOut_Split" } } \ No newline at end of file diff --git a/data/bin/DropPkg.json b/data/bin/DropPkg.json index ceea2262..fdb5f35a 100644 --- a/data/bin/DropPkg.json +++ b/data/bin/DropPkg.json @@ -1076,1298 +1076,1306 @@ "ItemId": 12703 }, "270": { + "PkgId": 2000015, + "ItemId": 130007 + }, + "271": { + "PkgId": 2000016, + "ItemId": 11603 + }, + "272": { "PkgId": 9500, "ItemId": 11 }, - "271": { + "273": { "PkgId": 9501, "ItemId": 11 }, - "272": { + 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11411001, "Name": "", @@ -15685,6 +15731,52 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "11511001": { + "Id": 11511001, + "Name": "", + "LevelTypeData": 1, + "LevelData": 511511, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, "11512001": { "Id": 11512001, "Name": "", @@ -15777,11 +15869,11 @@ "Target2Param4": "", "FilterLogicType": 1 }, - "11523011": { - "Id": 11523011, + "11525002": { + "Id": 11525002, "Name": "", - "LevelTypeData": 0, - "LevelData": 0, + "LevelTypeData": 1, + "LevelData": 511525, "MainOrSupport": 0, "Trigger": 1, "TriggerTarget": 1, @@ -15823,11 +15915,11 @@ "Target2Param4": "", "FilterLogicType": 1 }, - "11528001": { - "Id": 11528001, + "11528012": { + "Id": 11528012, "Name": "", - "LevelTypeData": 1, - "LevelData": 511528, + "LevelTypeData": 0, + "LevelData": 0, "MainOrSupport": 0, "Trigger": 1, "TriggerTarget": 1, @@ -15915,11 +16007,11 @@ "Target2Param4": "", "FilterLogicType": 1 }, - "11531001": { - "Id": 11531001, + "11529012": { + "Id": 11529012, "Name": "", - "LevelTypeData": 1, - "LevelData": 511531, + "LevelTypeData": 0, + "LevelData": 0, "MainOrSupport": 0, "Trigger": 1, "TriggerTarget": 1, @@ -15961,11 +16053,11 @@ "Target2Param4": "", "FilterLogicType": 1 }, - "11532001": { - "Id": 11532001, + "11531001": { + "Id": 11531001, "Name": "", "LevelTypeData": 1, - "LevelData": 511532, + "LevelData": 511531, "MainOrSupport": 0, "Trigger": 1, "TriggerTarget": 1, @@ -16145,98 +16237,6 @@ "Target2Param4": "", "FilterLogicType": 1 }, - "11541012": { - "Id": 11541012, - "Name": "", - "LevelTypeData": 0, - "LevelData": 0, - "MainOrSupport": 0, - "Trigger": 1, - "TriggerTarget": 1, - "TriggerCondition1": 1, - "TriggerParam1": "", - "TriggerParam2": "", - "TriggerParam3": "", - "TriggerParam4": "", - "TriggerTarget2": 0, - "TriggerCondition2": 0, - "Trigger2Param1": "", - "Trigger2Param2": "", - "Trigger2Param3": "", - "Trigger2Param4": "", - "TriggerLogicType": 1, - "TakeEffectTarget1": 1, - "TakeEffectCondition1": 1, - "TakeEffectParam1": "", - "TakeEffectParam2": "", - "TakeEffectParam3": "", - "TakeEffectParam4": "", - "TakeEffectTarget2": 0, - "TakeEffectCondition2": 0, - "TakeEffect2Param1": "", - "TakeEffect2Param2": "", - "TakeEffect2Param3": "", - "TakeEffect2Param4": "", - "TakeEffectLogicType": 1, - "Target1": 1, - "TargetCondition1": 1, - "TargetParam1": "", - "TargetParam2": "", - "TargetParam3": "", - "TargetParam4": "", - "TargetCondition2": 0, - "Target2Param1": "", - "Target2Param2": "", - "Target2Param3": "", - "Target2Param4": "", - "FilterLogicType": 1 - }, - "11543001": { - "Id": 11543001, - "Name": "", - "LevelTypeData": 1, - "LevelData": 511543, - "MainOrSupport": 0, - "Trigger": 1, - "TriggerTarget": 1, - "TriggerCondition1": 1, - "TriggerParam1": "", - "TriggerParam2": "", - "TriggerParam3": "", - "TriggerParam4": "", - "TriggerTarget2": 0, - "TriggerCondition2": 0, - "Trigger2Param1": "", - "Trigger2Param2": "", - "Trigger2Param3": "", - "Trigger2Param4": "", - "TriggerLogicType": 1, - "TakeEffectTarget1": 1, - "TakeEffectCondition1": 1, - "TakeEffectParam1": "", - "TakeEffectParam2": "", - "TakeEffectParam3": "", - "TakeEffectParam4": "", - "TakeEffectTarget2": 0, - "TakeEffectCondition2": 0, - "TakeEffect2Param1": "", - "TakeEffect2Param2": "", - "TakeEffect2Param3": "", - "TakeEffect2Param4": "", - "TakeEffectLogicType": 1, - "Target1": 1, - "TargetCondition1": 1, - "TargetParam1": "", - "TargetParam2": "", - "TargetParam3": "", - "TargetParam4": "", - "TargetCondition2": 0, - "Target2Param1": "", - "Target2Param2": "", - "Target2Param3": "", - "Target2Param4": "", - "FilterLogicType": 1 - }, "11701011": { "Id": 11701011, "Name": "", @@ -24379,52 +24379,6 @@ "Target2Param4": "", "FilterLogicType": 0 }, - "14502011": { - "Id": 14502011, - "Name": "", - "LevelTypeData": 0, - "LevelData": 0, - "MainOrSupport": 0, - "Trigger": 1, - "TriggerTarget": 1, - "TriggerCondition1": 1, - "TriggerParam1": "", - "TriggerParam2": "", - "TriggerParam3": "", - "TriggerParam4": "", - "TriggerTarget2": 0, - "TriggerCondition2": 0, - "Trigger2Param1": "", - "Trigger2Param2": "", - "Trigger2Param3": "", - "Trigger2Param4": "", - "TriggerLogicType": 2, - "TakeEffectTarget1": 1, - "TakeEffectCondition1": 1, - "TakeEffectParam1": "", - "TakeEffectParam2": "", - "TakeEffectParam3": "", - "TakeEffectParam4": "", - "TakeEffectTarget2": 0, - "TakeEffectCondition2": 0, - "TakeEffect2Param1": "", - "TakeEffect2Param2": "", - "TakeEffect2Param3": "", - "TakeEffect2Param4": "", - "TakeEffectLogicType": 1, - "Target1": 1, - "TargetCondition1": 1, - "TargetParam1": "", - "TargetParam2": "", - "TargetParam3": "", - "TargetParam4": "", - "TargetCondition2": 0, - "Target2Param1": "", - "Target2Param2": "", - "Target2Param3": "", - "Target2Param4": "", - "FilterLogicType": 1 - }, "14506001": { "Id": 14506001, "Name": "", @@ -24839,6 +24793,98 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "14521011": { + "Id": 14521011, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, + "14521012": { + "Id": 14521012, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, "14522011": { "Id": 14522011, "Name": "", @@ -24885,6 +24931,190 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "14522012": { + "Id": 14522012, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, + "14523011": { + "Id": 14523011, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, + "14524011": { + "Id": 14524011, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, + "14525001": { + "Id": 14525001, + "Name": "", + "LevelTypeData": 1, + "LevelData": 514525, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, "14526001": { "Id": 14526001, "Name": "", @@ -25115,6 +25345,52 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "14531002": { + "Id": 14531002, + "Name": "", + "LevelTypeData": 1, + "LevelData": 514531, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, "14532001": { "Id": 14532001, "Name": "", @@ -25299,6 +25575,190 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "14596111": { + "Id": 14596111, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 2, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 0 + }, + "14596211": { + "Id": 14596211, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 2, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 0 + }, + "14596311": { + "Id": 14596311, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 2, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 0 + }, + "14596411": { + "Id": 14596411, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 2, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 0 + }, "14790001": { "Id": 14790001, "Name": "", @@ -33165,6 +33625,52 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "15690002": { + "Id": 15690002, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 1, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, "15691001": { "Id": 15691001, "Name": "", @@ -55521,6 +56027,52 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "990060061": { + "Id": 990060061, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, "990070011": { "Id": 990070011, "Name": "", @@ -62145,6 +62697,190 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "309010101": { + "Id": 309010101, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + 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"TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 2, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, "90011001": { "Id": 90011001, "Name": "", @@ -209792,7 +235782,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -209838,7 +235828,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -209884,7 +235874,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -209930,7 +235920,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -209976,7 +235966,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -211862,7 +237852,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -211908,7 +237898,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -211954,7 +237944,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -212000,7 +237990,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -212046,7 +238036,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -213932,7 +239922,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -213978,7 +239968,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -214024,7 +240014,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -214070,7 +240060,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -214116,7 +240106,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -216002,7 +241992,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "1", "TargetParam2": "", @@ -216048,7 +242038,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "1", "TargetParam2": "", @@ -216094,7 +242084,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "1", "TargetParam2": "", @@ -216140,7 +242130,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "1", "TargetParam2": "", @@ -216186,7 +242176,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "1", "TargetParam2": "", @@ -218072,7 +244062,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "6", "TargetParam2": "", @@ -218118,7 +244108,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "6", "TargetParam2": "", @@ -218164,7 +244154,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "6", "TargetParam2": "", @@ -218210,7 +244200,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "6", "TargetParam2": "", @@ -218256,7 +244246,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "6", "TargetParam2": "", @@ -220142,7 +246132,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -220188,7 +246178,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -220234,7 +246224,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -220280,7 +246270,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -220326,7 +246316,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -222212,7 +248202,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -222258,7 +248248,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -222304,7 +248294,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -222350,7 +248340,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -222396,7 +248386,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -223500,7 +249490,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -223546,7 +249536,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -223592,7 +249582,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -223638,7 +249628,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -223684,7 +249674,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -224788,7 +250778,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -224834,7 +250824,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -224880,7 +250870,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -224926,7 +250916,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -224972,7 +250962,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -226076,7 +252066,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -226122,7 +252112,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -226168,7 +252158,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -226214,7 +252204,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -226260,7 +252250,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -227364,7 +253354,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -227410,7 +253400,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -227456,7 +253446,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -227502,7 +253492,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -227548,7 +253538,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -228652,7 +254642,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -228698,7 +254688,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -228744,7 +254734,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -228790,7 +254780,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -228836,7 +254826,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -229664,7 +255654,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -229710,7 +255700,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -229756,7 +255746,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -229802,7 +255792,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -229848,7 +255838,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -230676,7 +256666,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -230722,7 +256712,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -230768,7 +256758,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -230814,7 +256804,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -230860,7 +256850,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -231688,7 +257678,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -231734,7 +257724,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -231780,7 +257770,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -231826,7 +257816,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -231872,7 +257862,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -232700,7 +258690,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "1", "TargetParam2": "", @@ -232746,7 +258736,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "1", "TargetParam2": "", @@ -232792,7 +258782,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "1", "TargetParam2": "", @@ -232838,7 +258828,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "1", "TargetParam2": "", @@ -232884,7 +258874,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "1", "TargetParam2": "", @@ -233712,7 +259702,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "6", "TargetParam2": "", @@ -233758,7 +259748,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "6", "TargetParam2": "", @@ -233804,7 +259794,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "6", "TargetParam2": "", @@ -233850,7 +259840,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "6", "TargetParam2": "", @@ -233896,7 +259886,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "6", "TargetParam2": "", @@ -234724,7 +260714,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -234770,7 +260760,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -234816,7 +260806,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -234862,7 +260852,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -234908,7 +260898,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -235460,7 +261450,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -236104,7 +262094,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -236150,7 +262140,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -236196,7 +262186,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -236242,7 +262232,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -236288,7 +262278,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -237208,7 +263198,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -237254,7 +263244,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -237300,7 +263290,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -237346,7 +263336,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -237392,7 +263382,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -240428,7 +266418,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "6", "TargetParam2": "", @@ -240474,7 +266464,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "6", "TargetParam2": "", @@ -240520,7 +266510,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "6", "TargetParam2": "", @@ -240566,7 +266556,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "6", "TargetParam2": "", @@ -240612,7 +266602,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "6", "TargetParam2": "", @@ -244154,7 +270144,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -244200,7 +270190,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -244246,7 +270236,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -244292,7 +270282,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -244338,7 +270328,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -244614,7 +270604,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -244660,7 +270650,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -244706,7 +270696,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -244752,7 +270742,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -244798,7 +270788,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "5", "TargetParam2": "", @@ -245856,7 +271846,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -245902,7 +271892,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -245948,7 +271938,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -245994,7 +271984,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -246040,7 +272030,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -246868,7 +272858,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -246914,7 +272904,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -246960,7 +272950,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -247006,7 +272996,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -247052,7 +273042,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -248110,7 +274100,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -248156,7 +274146,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -248202,7 +274192,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -248248,7 +274238,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -248294,7 +274284,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -249352,7 +275342,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -249398,7 +275388,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -249444,7 +275434,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -249490,7 +275480,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -249536,7 +275526,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -251054,7 +277044,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -251100,7 +277090,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -251146,7 +277136,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -251192,7 +277182,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -251238,7 +277228,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -252066,7 +278056,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -252112,7 +278102,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -252158,7 +278148,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -252204,7 +278194,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -252250,7 +278240,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -253584,7 +279574,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -253630,7 +279620,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -253676,7 +279666,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -253722,7 +279712,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -253768,7 +279758,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -259564,7 +285554,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -259610,7 +285600,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -259656,7 +285646,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -259702,7 +285692,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -259748,7 +285738,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -259794,7 +285784,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -265452,7 +291442,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -265498,7 +291488,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -265544,7 +291534,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -265590,7 +291580,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -265636,7 +291626,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -266372,7 +292362,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -266418,7 +292408,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -266464,7 +292454,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -266510,7 +292500,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -266556,7 +292546,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -266832,7 +292822,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "1", "TargetParam2": "", @@ -266878,7 +292868,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "1", "TargetParam2": "", @@ -266924,7 +292914,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "1", "TargetParam2": "", @@ -266970,7 +292960,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "1", "TargetParam2": "", @@ -267016,7 +293006,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "1", "TargetParam2": "", @@ -267936,7 +293926,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -267982,7 +293972,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -268028,7 +294018,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -268074,7 +294064,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -268120,7 +294110,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -268856,7 +294846,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -268902,7 +294892,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -268948,7 +294938,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -268994,7 +294984,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -269040,7 +295030,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -271616,7 +297606,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -271662,7 +297652,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -271708,7 +297698,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -271754,7 +297744,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -271800,7 +297790,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "3", "TargetParam2": "", @@ -279804,7 +305794,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -279850,7 +305840,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -279896,7 +305886,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -279942,7 +305932,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -279988,7 +305978,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "2", "TargetParam2": "", @@ -282748,7 +308738,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -282794,7 +308784,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -282840,7 +308830,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -282886,7 +308876,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -282932,7 +308922,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 3, + "Target1": 9, "TargetCondition1": 10, "TargetParam1": "4", "TargetParam2": "", @@ -295555,10 +321545,10 @@ "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0, - "Trigger": 3, - "TriggerTarget": 6, - "TriggerCondition1": 3, - "TriggerParam1": "10", + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", "TriggerParam2": "", "TriggerParam3": "", "TriggerParam4": "", @@ -295582,7 +321572,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 6, + "Target1": 1, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -295601,10 +321591,10 @@ "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0, - "Trigger": 3, - "TriggerTarget": 6, - "TriggerCondition1": 3, - "TriggerParam1": "10", + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", "TriggerParam2": "", "TriggerParam3": "", "TriggerParam4": "", @@ -295628,7 +321618,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 6, + "Target1": 1, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -295647,10 +321637,10 @@ "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0, - "Trigger": 3, - "TriggerTarget": 6, - "TriggerCondition1": 3, - "TriggerParam1": "10", + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", "TriggerParam2": "", "TriggerParam3": "", "TriggerParam4": "", @@ -295674,7 +321664,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 6, + "Target1": 1, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -295693,10 +321683,10 @@ "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0, - "Trigger": 3, - "TriggerTarget": 6, - "TriggerCondition1": 3, - "TriggerParam1": "10", + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", "TriggerParam2": "", "TriggerParam3": "", "TriggerParam4": "", @@ -295720,7 +321710,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 6, + "Target1": 1, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -295739,10 +321729,10 @@ "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0, - "Trigger": 3, - "TriggerTarget": 6, - "TriggerCondition1": 3, - "TriggerParam1": "10", + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", "TriggerParam2": "", "TriggerParam3": "", "TriggerParam4": "", @@ -295766,7 +321756,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 6, + "Target1": 1, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -295785,10 +321775,10 @@ "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0, - "Trigger": 3, - "TriggerTarget": 6, - "TriggerCondition1": 3, - "TriggerParam1": "10", + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", "TriggerParam2": "", "TriggerParam3": "", "TriggerParam4": "", @@ -295812,7 +321802,7 @@ "TakeEffect2Param3": "", "TakeEffect2Param4": "", "TakeEffectLogicType": 1, - "Target1": 6, + "Target1": 1, "TargetCondition1": 1, "TargetParam1": "", "TargetParam2": "", @@ -297435,6 +323425,2950 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "4051001": { + "Id": 4051001, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + 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"TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, + "4003223": { + "Id": 4003223, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": 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"Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, + "4003225": { + "Id": 4003225, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, "1011": { "Id": 1011, "Name": "", diff --git a/data/bin/EffectDesc.json b/data/bin/EffectDesc.json index 68e20cb6..a5694565 100644 --- a/data/bin/EffectDesc.json +++ b/data/bin/EffectDesc.json @@ -2922,7 +2922,7 @@ "Desc": "EffectDesc.370001.1", "RandomAttrDesc": "EffectDesc.370001.2", "Attribute": "EnergyConvRatio", - "WordID": 0, + "WordID": 46, "IsPercent": true, "Icon": "", "Format": 3 diff --git a/data/bin/EffectValue.json b/data/bin/EffectValue.json index 6aa484da..fa473b44 100644 --- a/data/bin/EffectValue.json +++ b/data/bin/EffectValue.json @@ -17982,8 +17982,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, + "EffectTypeFirstSubtype": 56, + "EffectTypeSecondSubtype": 1, "EffectTypeParam1": "0.13", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -20321,7 +20321,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 35, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.08800000000000001", + "EffectTypeParam1": "0.088", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -20416,7 +20416,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 35, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.34400000000000003", + "EffectTypeParam1": "0.344", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -20454,7 +20454,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 35, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.44800000000000006", + "EffectTypeParam1": "0.448", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -27199,7 +27199,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.04", + "EffectTypeParam1": "0.02", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -27218,7 +27218,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.06", + "EffectTypeParam1": "0.04", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -27237,7 +27237,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.08", + "EffectTypeParam1": "0.05", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -27256,7 +27256,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.1", + "EffectTypeParam1": "0.07", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -27275,7 +27275,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.12", + "EffectTypeParam1": "0.08", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -27294,7 +27294,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.14", + "EffectTypeParam1": "0.09", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -27313,7 +27313,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.16", + "EffectTypeParam1": "0.11", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -27332,7 +27332,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.18", + "EffectTypeParam1": "0.12", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -27351,7 +27351,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.2", + "EffectTypeParam1": "0.14", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -28206,7 +28206,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.05", + "EffectTypeParam1": "0.06", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -28225,7 +28225,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.08", + "EffectTypeParam1": "0.09", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -28244,7 +28244,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.11", + "EffectTypeParam1": "0.13", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -28263,7 +28263,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.14", + "EffectTypeParam1": "0.16", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -28282,7 +28282,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.17", + "EffectTypeParam1": "0.2", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -28301,7 +28301,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.2", + "EffectTypeParam1": "0.23", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -28320,7 +28320,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.23", + "EffectTypeParam1": "0.27", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -28339,7 +28339,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.26", + "EffectTypeParam1": "0.3", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -28358,7 +28358,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.29", + "EffectTypeParam1": "0.34", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34370,6 +34370,177 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, + "11511011": { + "Id": 11511011, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 64, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "1", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11511021": { + "Id": 11511021, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 64, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.08", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11511031": { + "Id": 11511031, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 64, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.1", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11511041": { + "Id": 11511041, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 64, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.13", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11511051": { + "Id": 11511051, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 64, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.15", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11511061": { + "Id": 11511061, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 64, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.17", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11511071": { + "Id": 11511071, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 64, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.19", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11511081": { + "Id": 11511081, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 64, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.21", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11511091": { + "Id": 11511091, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 64, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.23", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, "11512011": { "Id": 11512011, "Name": "", @@ -34560,8 +34731,8 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, - "11523011": { - "Id": 11523011, + "11525012": { + "Id": 11525012, "Name": "", "Tag": "1", "TakeEffectLimit": 0, @@ -34579,8 +34750,8 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, - "11528011": { - "Id": 11528011, + "11525022": { + "Id": 11525022, "Name": "", "Tag": "1", "TakeEffectLimit": 0, @@ -34588,27 +34759,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.3", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11528021": { - "Id": 11528021, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 56, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.4", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34617,8 +34769,8 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, - "11528031": { - "Id": 11528031, + "11525032": { + "Id": 11525032, "Name": "", "Tag": "1", "TakeEffectLimit": 0, @@ -34626,8 +34778,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.5", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34636,8 +34788,8 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, - "11528041": { - "Id": 11528041, + "11525042": { + "Id": 11525042, "Name": "", "Tag": "1", "TakeEffectLimit": 0, @@ -34645,8 +34797,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.6", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34655,8 +34807,8 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, - "11528051": { - "Id": 11528051, + "11525052": { + "Id": 11525052, "Name": "", "Tag": "1", "TakeEffectLimit": 0, @@ -34664,8 +34816,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.69", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34674,8 +34826,8 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, - "11528061": { - "Id": 11528061, + "11525062": { + "Id": 11525062, "Name": "", "Tag": "1", "TakeEffectLimit": 0, @@ -34683,8 +34835,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.79", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34693,8 +34845,8 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, - "11528071": { - "Id": 11528071, + "11525072": { + "Id": 11525072, "Name": "", "Tag": "1", "TakeEffectLimit": 0, @@ -34702,8 +34854,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.89", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34712,8 +34864,8 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, - "11528081": { - "Id": 11528081, + "11525082": { + "Id": 11525082, "Name": "", "Tag": "1", "TakeEffectLimit": 0, @@ -34721,8 +34873,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.99", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34731,8 +34883,8 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, - "11528091": { - "Id": 11528091, + "11525092": { + "Id": 11525092, "Name": "", "Tag": "1", "TakeEffectLimit": 0, @@ -34740,8 +34892,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "1.09", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34750,6 +34902,25 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, + "11528012": { + "Id": 11528012, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 46, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "2", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, "11529011": { "Id": 11529011, "Name": "", @@ -34759,9 +34930,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.013", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "1", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34778,8 +34949,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.017", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34797,8 +34968,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.021", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34816,8 +34987,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.025", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34835,8 +35006,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.029", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34854,8 +35025,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.033", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34873,8 +35044,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.037", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34892,8 +35063,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.041", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34911,8 +35082,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.045", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34921,6 +35092,25 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, + "11529012": { + "Id": 11529012, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 47, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.5", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, "11531011": { "Id": 11531011, "Name": "", @@ -34930,8 +35120,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "1", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34949,8 +35139,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.13", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34968,8 +35158,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.17", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -34987,8 +35177,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.2", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -35006,8 +35196,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.23", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -35025,8 +35215,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.27", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -35044,8 +35234,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.3", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -35063,8 +35253,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.33", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -35082,179 +35272,8 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.36", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11532011": { - "Id": 11532011, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.1", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11532021": { - "Id": 11532021, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.13", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11532031": { - "Id": 11532031, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.17", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11532041": { - "Id": 11532041, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.2", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11532051": { - "Id": 11532051, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.23", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11532061": { - "Id": 11532061, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.27", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11532071": { - "Id": 11532071, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.3", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11532081": { - "Id": 11532081, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.33", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11532091": { - "Id": 11532091, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "0.36", "EffectTypeParam2": "", "EffectTypeParam3": "", @@ -35274,7 +35293,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.12", + "EffectTypeParam1": "1", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35445,7 +35464,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.06", + "EffectTypeParam1": "1", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35776,196 +35795,6 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, - "11541012": { - "Id": 11541012, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 1, - "EffectTypeFirstSubtype": 3, - "EffectTypeSecondSubtype": 0, - "EffectTypeParam1": "", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11543011": { - "Id": 11543011, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.36", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11543021": { - "Id": 11543021, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.47", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11543031": { - "Id": 11543031, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.59", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11543041": { - "Id": 11543041, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.71", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11543051": { - "Id": 11543051, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.83", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11543061": { - "Id": 11543061, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.95", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11543071": { - "Id": 11543071, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.06", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11543081": { - "Id": 11543081, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.18", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11543091": { - "Id": 11543091, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 21, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.3", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, "11701011": { "Id": 11701011, "Name": "", @@ -55593,25 +55422,6 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, - "14502011": { - "Id": 14502011, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 37, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.6", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, "14506011": { "Id": 14506011, "Name": "", @@ -55623,7 +55433,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.34", + "EffectTypeParam1": "0.046", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55642,7 +55452,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.54", + "EffectTypeParam1": "0.061", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55661,7 +55471,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.75", + "EffectTypeParam1": "0.076", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55680,7 +55490,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.95", + "EffectTypeParam1": "0.091", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55699,7 +55509,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.16", + "EffectTypeParam1": "0.106", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55718,7 +55528,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.36", + "EffectTypeParam1": "0.121", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55737,7 +55547,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.56", + "EffectTypeParam1": "0.136", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55756,7 +55566,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.77", + "EffectTypeParam1": "0.151", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55775,7 +55585,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.97", + "EffectTypeParam1": "0.166", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55794,7 +55604,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.34", + "EffectTypeParam1": "0.084", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55813,7 +55623,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.54", + "EffectTypeParam1": "0.112", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55832,7 +55642,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.75", + "EffectTypeParam1": "0.14", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55851,7 +55661,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.95", + "EffectTypeParam1": "0.168", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55870,7 +55680,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.16", + "EffectTypeParam1": "0.196", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55889,7 +55699,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.36", + "EffectTypeParam1": "0.224", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55908,7 +55718,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.56", + "EffectTypeParam1": "0.252", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55927,7 +55737,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.77", + "EffectTypeParam1": "0.28", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55946,7 +55756,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.97", + "EffectTypeParam1": "0.308", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55963,9 +55773,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, + "EffectTypeFirstSubtype": 47, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.2", + "EffectTypeParam1": "0.1", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55982,9 +55792,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, + "EffectTypeFirstSubtype": 47, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.2", + "EffectTypeParam1": "0.15", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56001,9 +55811,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, + "EffectTypeFirstSubtype": 47, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.27", + "EffectTypeParam1": "0.2", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56020,9 +55830,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, + "EffectTypeFirstSubtype": 47, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.27", + "EffectTypeParam1": "0.25", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56039,9 +55849,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, + "EffectTypeFirstSubtype": 47, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.33", + "EffectTypeParam1": "0.3", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56058,9 +55868,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, + "EffectTypeFirstSubtype": 47, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.33", + "EffectTypeParam1": "0.35", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56077,9 +55887,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, + "EffectTypeFirstSubtype": 47, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.4", + "EffectTypeParam1": "0.35", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56096,9 +55906,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, + "EffectTypeFirstSubtype": 47, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.4", + "EffectTypeParam1": "0.35", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56115,9 +55925,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, + "EffectTypeFirstSubtype": 47, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.45", + "EffectTypeParam1": "0.35", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56134,9 +55944,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, + "EffectTypeFirstSubtype": 22, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.34", + "EffectTypeParam1": "0.088", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56153,9 +55963,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, + "EffectTypeFirstSubtype": 22, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.54", + "EffectTypeParam1": "0.14", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56172,9 +55982,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, + "EffectTypeFirstSubtype": 22, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.75", + "EffectTypeParam1": "0.19", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56191,9 +56001,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, + "EffectTypeFirstSubtype": 22, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.95", + "EffectTypeParam1": "0.25", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56210,9 +56020,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, + "EffectTypeFirstSubtype": 22, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.16", + "EffectTypeParam1": "0.3", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56229,9 +56039,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, + "EffectTypeFirstSubtype": 22, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.36", + "EffectTypeParam1": "0.35", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56248,9 +56058,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, + "EffectTypeFirstSubtype": 22, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.56", + "EffectTypeParam1": "0.41", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56267,9 +56077,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, + "EffectTypeFirstSubtype": 22, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.77", + "EffectTypeParam1": "0.46", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56286,9 +56096,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 56, + "EffectTypeFirstSubtype": 22, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.97", + "EffectTypeParam1": "0.51", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56305,9 +56115,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.34", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.08", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56324,9 +56134,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.54", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.12", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56343,9 +56153,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.75", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.17", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56362,9 +56172,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.95", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.21", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56381,9 +56191,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.16", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.26", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56400,9 +56210,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.36", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.3", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56419,9 +56229,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.56", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.35", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56438,9 +56248,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.77", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.39", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56457,9 +56267,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.97", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.44", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56476,9 +56286,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.34", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.12", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56495,9 +56305,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.54", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.19", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56514,9 +56324,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.75", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.26", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56533,9 +56343,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.95", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.34", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56552,9 +56362,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.16", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.41", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56571,9 +56381,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.36", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.48", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56590,9 +56400,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.56", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.55", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56609,9 +56419,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.77", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.62", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56628,9 +56438,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.97", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.7", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56649,7 +56459,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.34", + "EffectTypeParam1": "0.093", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56668,7 +56478,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.54", + "EffectTypeParam1": "0.149", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56687,7 +56497,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.75", + "EffectTypeParam1": "0.205", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56706,7 +56516,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.95", + "EffectTypeParam1": "0.261", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56725,7 +56535,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.16", + "EffectTypeParam1": "0.317", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56744,7 +56554,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.36", + "EffectTypeParam1": "0.373", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56763,7 +56573,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.56", + "EffectTypeParam1": "0.429", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56782,7 +56592,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.77", + "EffectTypeParam1": "0.485", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56801,7 +56611,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.97", + "EffectTypeParam1": "0.541", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56818,9 +56628,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.34", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.12", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56837,9 +56647,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.54", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.19", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56856,9 +56666,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.75", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.26", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56875,9 +56685,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.95", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.34", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56894,9 +56704,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.16", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.41", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56913,9 +56723,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.36", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.48", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56932,9 +56742,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.56", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.55", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56951,9 +56761,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.77", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.62", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56970,9 +56780,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.97", + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.7", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -56989,9 +56799,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, + "EffectTypeFirstSubtype": 22, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.34", + "EffectTypeParam1": "0.08", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57008,9 +56818,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, + "EffectTypeFirstSubtype": 22, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.54", + "EffectTypeParam1": "0.12", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57027,9 +56837,9 @@ "CD": 0, "EffectRate": 100, 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- "EffectTypeParam1": "1.36", + "EffectTypeParam1": "0.3", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57103,9 +56913,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, + "EffectTypeFirstSubtype": 22, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.56", + "EffectTypeParam1": "0.35", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57122,9 +56932,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, + "EffectTypeFirstSubtype": 22, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.77", + "EffectTypeParam1": "0.39", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57141,9 +56951,47 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 58, + "EffectTypeFirstSubtype": 22, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.97", + "EffectTypeParam1": "0.44", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14521011": { + "Id": 14521011, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 52, + "EffectTypeFirstSubtype": 58, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.322", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14521012": { + "Id": 14521012, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 52, + "EffectTypeFirstSubtype": 72, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.05", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57159,10 +57007,238 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 37, - "EffectTypeFirstSubtype": 0, - "EffectTypeSecondSubtype": 1, - 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"EffectTypeParam7": "" + }, + "14525071": { + "Id": 14525071, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 52, + "EffectTypeFirstSubtype": 72, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.3", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14525081": { + "Id": 14525081, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 52, + "EffectTypeFirstSubtype": 72, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.3", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14525091": { + "Id": 14525091, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 52, + "EffectTypeFirstSubtype": 72, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.3", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57178,10 +57254,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.34", + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.38", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57197,10 +57273,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.54", + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.61", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57216,10 +57292,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.75", + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.84", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57235,10 +57311,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.95", + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "1.07", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57254,10 +57330,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.16", + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "1.3", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57273,10 +57349,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.36", + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "1.53", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57292,10 +57368,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.56", + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "1.76", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57311,10 +57387,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.77", + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "1.98", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57330,10 +57406,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.97", + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "2.21", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57349,10 +57425,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.34", + "EffectType": 52, + "EffectTypeFirstSubtype": 72, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.011", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57368,10 +57444,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.54", + "EffectType": 52, + "EffectTypeFirstSubtype": 72, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.015", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57387,10 +57463,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.75", + "EffectType": 52, + "EffectTypeFirstSubtype": 72, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.019", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57406,10 +57482,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.95", + "EffectType": 52, + "EffectTypeFirstSubtype": 72, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.023", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57425,10 +57501,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.16", + "EffectType": 52, + "EffectTypeFirstSubtype": 72, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.027", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57444,10 +57520,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.36", + "EffectType": 52, + "EffectTypeFirstSubtype": 72, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.03", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57463,10 +57539,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.56", + "EffectType": 52, + "EffectTypeFirstSubtype": 72, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.03", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57482,10 +57558,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.77", + "EffectType": 52, + "EffectTypeFirstSubtype": 72, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.03", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57501,10 +57577,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 58, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.97", + "EffectType": 52, + "EffectTypeFirstSubtype": 72, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.03", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57520,10 +57596,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.34", + "EffectType": 52, + "EffectTypeFirstSubtype": 79, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.023", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57539,10 +57615,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.54", + "EffectType": 52, + "EffectTypeFirstSubtype": 79, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.037", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57558,10 +57634,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.75", + "EffectType": 52, + "EffectTypeFirstSubtype": 79, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.051", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57577,10 +57653,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.95", + "EffectType": 52, + "EffectTypeFirstSubtype": 79, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.065", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57596,10 +57672,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.16", + "EffectType": 52, + "EffectTypeFirstSubtype": 79, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.079", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57615,10 +57691,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.36", + "EffectType": 52, + "EffectTypeFirstSubtype": 79, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.093", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57634,10 +57710,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.56", + "EffectType": 52, + "EffectTypeFirstSubtype": 79, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.107", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57653,10 +57729,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.77", + "EffectType": 52, + "EffectTypeFirstSubtype": 79, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.121", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57672,10 +57748,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 57, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1.97", + "EffectType": 52, + "EffectTypeFirstSubtype": 79, + "EffectTypeSecondSubtype": 6, + "EffectTypeParam1": "0.135", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57694,7 +57770,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 40, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.14", + "EffectTypeParam1": "0.005", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57713,7 +57789,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 40, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.22", + "EffectTypeParam1": "0.008", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57732,7 +57808,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 40, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.3", + "EffectTypeParam1": "0.011", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57751,7 +57827,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 40, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.38", + "EffectTypeParam1": "0.014", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57770,7 +57846,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 40, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.46", + "EffectTypeParam1": "0.017", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57789,7 +57865,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 40, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.54", + "EffectTypeParam1": "0.02", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57808,7 +57884,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 40, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.62", + "EffectTypeParam1": "0.023", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57827,7 +57903,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 40, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.7", + "EffectTypeParam1": "0.026", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57846,7 +57922,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 40, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.78", + "EffectTypeParam1": "0.029", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57863,9 +57939,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.08", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.05", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57882,9 +57958,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.13", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.07", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57901,9 +57977,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.18", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.1", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57920,9 +57996,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.23", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.13", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57939,9 +58015,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.28", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.15", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57958,9 +58034,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.33", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.18", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57977,9 +58053,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.38", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.21", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57996,9 +58072,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.43", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.23", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58015,9 +58091,180 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.48", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.26", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14531012": { + "Id": 14531012, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 9, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "25", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14531022": { + "Id": 14531022, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 9, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "40", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14531032": { + "Id": 14531032, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 9, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "55", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14531042": { + "Id": 14531042, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 9, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "70", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14531052": { + "Id": 14531052, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 9, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "85", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14531062": { + "Id": 14531062, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 9, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "100", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14531072": { + "Id": 14531072, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 9, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "100", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14531082": { + "Id": 14531082, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 9, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "100", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14531092": { + "Id": 14531092, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 9, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "100", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58034,9 +58281,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.34", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.03", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58053,9 +58300,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.54", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.05", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58072,9 +58319,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.75", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.07", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58091,9 +58338,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.95", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.09", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58110,9 +58357,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.16", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.11", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58129,9 +58376,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.36", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.13", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58148,9 +58395,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.56", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.15", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58167,9 +58414,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.77", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.17", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58186,9 +58433,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.97", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.19", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58207,7 +58454,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.34", + "EffectTypeParam1": "0.13", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58226,7 +58473,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.54", + "EffectTypeParam1": "0.21", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58245,7 +58492,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.75", + "EffectTypeParam1": "0.29", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58264,7 +58511,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.95", + "EffectTypeParam1": "0.37", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58283,7 +58530,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.16", + "EffectTypeParam1": "0.45", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58302,7 +58549,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.36", + "EffectTypeParam1": "0.53", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58321,7 +58568,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.56", + "EffectTypeParam1": "0.61", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58340,7 +58587,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.77", + "EffectTypeParam1": "0.69", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58359,7 +58606,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.97", + "EffectTypeParam1": "0.77", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58376,9 +58623,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.34", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.12", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58395,9 +58642,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.54", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.19", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58414,9 +58661,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.75", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.26", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58433,9 +58680,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.95", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.34", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58452,9 +58699,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.16", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.41", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58471,9 +58718,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.36", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.48", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58490,9 +58737,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.56", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.55", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58509,9 +58756,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.77", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.62", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58528,9 +58775,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.97", + "EffectTypeFirstSubtype": 22, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.7", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58549,7 +58796,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.34", + "EffectTypeParam1": "0.12", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58568,7 +58815,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.54", + "EffectTypeParam1": "0.19", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58587,7 +58834,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.75", + "EffectTypeParam1": "0.26", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58606,7 +58853,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.95", + "EffectTypeParam1": "0.34", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58625,7 +58872,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.16", + "EffectTypeParam1": "0.41", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58644,7 +58891,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.36", + "EffectTypeParam1": "0.48", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58663,7 +58910,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.56", + "EffectTypeParam1": "0.55", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58682,7 +58929,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.77", + "EffectTypeParam1": "0.62", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58701,7 +58948,83 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.97", + "EffectTypeParam1": "0.7", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14596111": { + "Id": 14596111, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 40, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.047", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14596211": { + "Id": 14596211, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 8, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.2", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14596311": { + "Id": 14596311, + "Name": "", + "Tag": "1", + 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"EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, "15691011": { "Id": 15691011, "Name": "", @@ -80817,7 +81159,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.24200000000000002", + "EffectTypeParam1": "0.242", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -80874,7 +81216,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.6160000000000001", + "EffectTypeParam1": "0.616", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -80912,7 +81254,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.7480000000000001", + "EffectTypeParam1": "0.748", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -80931,7 +81273,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.8910000000000001", + "EffectTypeParam1": "0.891", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -80950,7 +81292,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.9460000000000001", + "EffectTypeParam1": "0.946", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -80969,7 +81311,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.0120000000000002", + "EffectTypeParam1": "1.012", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -80988,7 +81330,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.1330000000000002", + "EffectTypeParam1": "1.133", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -81007,7 +81349,7 @@ "EffectType": 12, 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+100091,82 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, + "309010101": { + "Id": 309010101, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 46, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.3", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "309010102": { + "Id": 309010102, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 53, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "-0.3", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "309010201": { + "Id": 309010201, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 46, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "-0.3", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "309010202": { + "Id": 309010202, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 53, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.3", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, "100100201": { "Id": 100100201, "Name": "", @@ -100957,7 +101394,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 53, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.01", + "EffectTypeParam1": "0.0015", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -101858,6 +102295,25 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, + "309310003": { + "Id": 309310003, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 1, + "EffectTypeFirstSubtype": 3, + "EffectTypeSecondSubtype": 0, + "EffectTypeParam1": "", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, "309010001": { "Id": 309010001, "Name": "", @@ -101896,6 +102352,44 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, + "309210001": { + "Id": 309210001, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 1, + "EffectTypeFirstSubtype": 6, + "EffectTypeSecondSubtype": 0, + "EffectTypeParam1": "", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": 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+ "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "64", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "29011003": { + "Id": 29011003, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "96", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "29011004": { + "Id": 29011004, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 1, + 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+ }, + "29011007": { + "Id": 29011007, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "224", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "29011008": { + "Id": 29011008, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "256", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "29011009": { + "Id": 29011009, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + 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"Id": 1011, "Name": "", diff --git a/data/bin/EndSceneType.json b/data/bin/EndSceneType.json index f4723d02..7783fa12 100644 --- a/data/bin/EndSceneType.json +++ b/data/bin/EndSceneType.json @@ -113,6 +113,24 @@ "EndSceneName": "Levels/Main/Forest_New/Forest_Main_2_5_Victory01", "BGM": "music_victory_setState_rogueLike" }, + "20": { + "Id": 20, + "Theme": 20, + "EndSceneName": "Levels/Main/City/City_Main_7_1_Victory01", + "BGM": "music_victory_setState_rogueLike" + }, + "21": { + "Id": 21, + "Theme": 21, + "EndSceneName": "Levels/Main/Coast/Coast_Main_7_3_Victory01", + "BGM": "music_victory_setState_rogueLike" + }, + "22": { + "Id": 22, + "Theme": 22, + "EndSceneName": "", + "BGM": "music_victory_setState_rogueLike" + }, "101": { "Id": 101, "Theme": 101, @@ -221,6 +239,12 @@ "EndSceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_HaSaNa_Victory01", "BGM": "music_victory_setState_rogueLike" }, + "119": { + "Id": 119, + "Theme": 119, + "EndSceneName": "", + "BGM": "music_victory_setState_rogueLike" + }, "201": { "Id": 201, "Theme": 201, @@ -374,6 +398,36 @@ "441": { "Id": 441, "Theme": 441, + "EndSceneName": "Levels/Main/Coast/Coast_Main_7_3_Victory01", + "BGM": "music_victory_setState_rogueLike" + }, + "446": { + "Id": 446, + "Theme": 446, + "EndSceneName": "Levels/Roguelike/Roguelike_2/Roguelike_2_Boss_004_Victory", + "BGM": "music_victory_setState_rogueLike" + }, + "451": { + "Id": 451, + "Theme": 451, + "EndSceneName": "", + "BGM": "music_victory_setState_rogueLike" + }, + "456": { + "Id": 456, + "Theme": 456, + "EndSceneName": "", + "BGM": "music_victory_setState_rogueLike" + }, + "461": { + "Id": 461, + "Theme": 461, + "EndSceneName": "", + "BGM": "music_victory_setState_rogueLike" + }, + "466": { + "Id": 466, + "Theme": 466, "EndSceneName": "", "BGM": "music_victory_setState_rogueLike" }, diff --git a/data/bin/ErrorCode.json b/data/bin/ErrorCode.json index 4d09e6f2..9bc9bbaf 100644 --- a/data/bin/ErrorCode.json +++ b/data/bin/ErrorCode.json @@ -383,6 +383,12 @@ "Template": "ErrorCode.111109.1", "ShowType": 2 }, + "111110": { + "Id": 111110, + "Title": "ErrPotentialPreselectionNotFound", + "Template": "ErrorCode.111110.1", + "ShowType": 1 + }, "111201": { "Id": 111201, "Title": "ErrOutfitStrengthenMax", diff --git a/data/bin/GMOrder.json b/data/bin/GMOrder.json index 33bf9310..bdff2496 100644 --- a/data/bin/GMOrder.json +++ b/data/bin/GMOrder.json @@ -331,5 +331,14 @@ "ParamName2": "", "ParamName3": "", "ParamName4": "" + }, + "38": { + "Order": "changeTrekkerVersusLevelExp", + "Desc": "", + "ParamCount": 3, + "ParamName1": "", + "ParamName2": "", + "ParamName3": "", + "ParamName4": "" } } \ No newline at end of file diff --git a/data/bin/Gacha.json b/data/bin/Gacha.json index 0dc3e7ad..61baf56c 100644 --- a/data/bin/Gacha.json +++ b/data/bin/Gacha.json @@ -467,6 +467,58 @@ "Tag": "banner_gacha_10156_lang", "Voice": "Cover_10156" }, + "10145": { + "Id": 10145, + "Name": "Gacha.10145.1", + "StorageId": 1, + "GachaType": 8, + "LimitTimes": 100000, + "ATypePkg": 512, + "BTypePkg": 1, + "CTypePkg": 1014501, + "ATypeUpPkg": 1014503, + "BTypeUpPkg": 100, + "BGuaranteePkg": 1014511, + "ATypeGuaranteeTimes": 1014512, + "GuaranteeTimes": 1014502, + "GuaranteeTid": 0, + "GuaranteeQty": 120, + "FirstTenShow": 145, + "StartTime": "", + "EndTime": "", + "Sort": 0, + "Icon": "2026-05-08T10:59:59+08:00", + "BannerRes": "", + "Image": "Icon/Gacha/tab_gacha_10145_lang", + "Tag": "banner_gacha_10145_lang", + "Voice": "Cover_10145" + }, + "11144": { + "Id": 11144, + "Name": "Gacha.11144.1", + "StorageId": 1, + "GachaType": 1, + "LimitTimes": 100000, + "ATypePkg": 0, + "BTypePkg": 0, + "CTypePkg": 1114401, + "ATypeUpPkg": 1114403, + "BTypeUpPkg": 100, + "BGuaranteePkg": 1114411, + "ATypeGuaranteeTimes": 1114412, + "GuaranteeTimes": 1114402, + "GuaranteeTid": 0, + "GuaranteeQty": 120, + "FirstTenShow": 144, + "StartTime": "", + "EndTime": "", + "Sort": 0, + "Icon": "2026-05-19T03:59:59+08:00", + "BannerRes": "", + "Image": "Icon/Gacha/tab_gacha_11144_lang", + "Tag": "banner_gacha_11144_lang", + "Voice": "Cover_11144" + }, "2": { "Id": 2, "Name": "Gacha.2.1", @@ -908,5 +960,57 @@ "Image": "Icon/Gacha/tab_gacha_20156_lang", "Tag": "", "Voice": "Cover_20156" + }, + "20145": { + "Id": 20145, + "Name": "Gacha.20145.1", + "StorageId": 3, + "GachaType": 9, + "LimitTimes": 100000, + "ATypePkg": 0, + "BTypePkg": 0, + "CTypePkg": 2014501, + "ATypeUpPkg": 0, + "BTypeUpPkg": 100, + "BGuaranteePkg": 2014511, + "ATypeGuaranteeTimes": 2014512, + "GuaranteeTimes": 2014502, + "GuaranteeTid": 0, + "GuaranteeQty": 0, + "FirstTenShow": 0, + "StartTime": "", + "EndTime": "", + "Sort": 0, + "Icon": "2026-05-08T10:59:59+08:00", + "BannerRes": "", + "Image": "Icon/Gacha/tab_gacha_20145_lang", + "Tag": "", + "Voice": "Cover_20145" + }, + "21144": { + "Id": 21144, + "Name": "Gacha.21144.1", + "StorageId": 3, + "GachaType": 3, + "LimitTimes": 100000, + "ATypePkg": 0, + 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"GoldenSpy_Hook": { + "Id": "GoldenSpy_Hook", + "XboxIcon": "Icon/Gamepad/XboxOne_A", + "PlayStationIcon": "Icon/Gamepad/PS4_Cross", + "KeyboardIcon": "Icon/Gamepad/Mouse_2" + }, + "GoldenSpy_Boom": { + "Id": "GoldenSpy_Boom", + "XboxIcon": "Icon/Gamepad/XboxOne_LB", + "PlayStationIcon": "Icon/Gamepad/PS4_L1", + "KeyboardIcon": "Icon/Gamepad/Q" + }, + "GoldenSpy_Frozen": { + "Id": "GoldenSpy_Frozen", + "XboxIcon": "Icon/Gamepad/XboxOne_RB", + "PlayStationIcon": "Icon/Gamepad/PS4_R1", + "KeyboardIcon": "Icon/Gamepad/E" + }, + "GoldenSpy_ToolBox": { + "Id": "GoldenSpy_ToolBox", + "XboxIcon": "Icon/Gamepad/XboxOne_Y", + "PlayStationIcon": "Icon/Gamepad/PS4_Triangle", + "KeyboardIcon": "Icon/Gamepad/B" } } \ No newline at end of file diff --git a/data/bin/Handbook.json b/data/bin/Handbook.json index a4763c11..d0386a3a 100644 --- a/data/bin/Handbook.json +++ b/data/bin/Handbook.json @@ -1255,6 +1255,134 @@ "SkinId": 15904, "Cond": 61 }, + "413701": { + "Id": 413701, + "Index": 158, + "Type": 1, + "CharId": 137, + "SkinId": 13701, + "Cond": 10 + }, + "413702": { + "Id": 413702, + "Index": 159, + "Type": 1, + "CharId": 137, + "SkinId": 13702, + "Cond": 13 + }, + "413703": { + "Id": 413703, + "Index": 160, + "Type": 1, + "CharId": 137, + "SkinId": 13703, + "Cond": 61 + }, + "413704": { + "Id": 413704, + "Index": 161, + "Type": 1, + "CharId": 137, + "SkinId": 13704, + "Cond": 61 + }, + "413901": { + "Id": 413901, + "Index": 162, + "Type": 1, + "CharId": 139, + "SkinId": 13901, + "Cond": 10 + }, + "413902": { + "Id": 413902, + "Index": 163, + "Type": 1, + "CharId": 139, + "SkinId": 13902, + "Cond": 13 + }, + "413903": { + "Id": 413903, + "Index": 164, + "Type": 1, + "CharId": 139, + "SkinId": 13903, + "Cond": 61 + }, + "413904": { + "Id": 413904, + "Index": 165, + "Type": 1, + "CharId": 139, + "SkinId": 13904, + "Cond": 61 + }, + "415701": { + "Id": 415701, + "Index": 166, + "Type": 1, + "CharId": 157, + "SkinId": 15701, + "Cond": 10 + }, + "415702": { + "Id": 415702, + "Index": 167, + "Type": 1, + "CharId": 157, + "SkinId": 15702, + "Cond": 13 + }, + "415703": { + "Id": 415703, + "Index": 168, + "Type": 1, + "CharId": 157, + "SkinId": 15703, + "Cond": 61 + }, + "415704": { + "Id": 415704, + "Index": 169, + "Type": 1, + "CharId": 157, + "SkinId": 15704, + "Cond": 61 + }, + "416001": { + "Id": 416001, + "Index": 170, + "Type": 1, + "CharId": 160, + "SkinId": 16001, + "Cond": 10 + }, + "416002": { + "Id": 416002, + "Index": 171, + "Type": 1, + "CharId": 160, + "SkinId": 16002, + "Cond": 13 + }, + "416003": { + "Id": 416003, + "Index": 172, + "Type": 1, + "CharId": 160, + "SkinId": 16003, + "Cond": 61 + }, + "416004": { + "Id": 416004, + "Index": 173, + "Type": 1, + "CharId": 160, + "SkinId": 16004, + "Cond": 61 + }, "214001": { "Id": 214001, "Index": 1, @@ -2351,6 +2479,78 @@ "SkinId": 0, "Cond": 63 }, + "1088": { + "Id": 1088, + "Index": 88, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1089": { + "Id": 1089, + "Index": 89, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1090": { + "Id": 1090, + "Index": 90, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1091": { + "Id": 1091, + "Index": 91, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1092": { + "Id": 1092, + "Index": 92, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1093": { + "Id": 1093, + "Index": 93, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1094": { + "Id": 1094, + "Index": 94, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1095": { + "Id": 1095, + "Index": 95, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1096": { + "Id": 1096, + "Index": 96, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, "2001": { "Id": 2001, "Index": 1, @@ -2454,5 +2654,13 @@ "CharId": 0, "SkinId": 0, "Cond": 116 + }, + "2014": { + "Id": 2014, + "Index": 14, + "Type": 5, + "CharId": 0, + "SkinId": 0, + "Cond": 116 } } \ No newline at end of file diff --git a/data/bin/HitDamage.json b/data/bin/HitDamage.json index 148f7858..231c952b 100644 --- a/data/bin/HitDamage.json +++ b/data/bin/HitDamage.json @@ -7160,7 +7160,7 @@ "HitdamageInfo": "", "DistanceType": 1, "SourceType": 1, - "DamageType": 1, + "DamageType": 2, "EffectType": 1, "ElementType": 2, "DamageTag": [], @@ -7228,7 +7228,7 @@ "HitdamageInfo": "", "DistanceType": 1, "SourceType": 1, - "DamageType": 1, + "DamageType": 2, "EffectType": 1, "ElementType": 2, "DamageTag": [], @@ -7296,7 +7296,7 @@ "HitdamageInfo": "", "DistanceType": 1, "SourceType": 1, - "DamageType": 1, + "DamageType": 2, "EffectType": 1, "ElementType": 2, "DamageTag": [], @@ -7364,7 +7364,7 @@ "HitdamageInfo": "", "DistanceType": 1, "SourceType": 1, - "DamageType": 1, + "DamageType": 2, "EffectType": 1, "ElementType": 2, "DamageTag": [], @@ -14924,7 +14924,8 @@ "DamageTag": [ -1625072714, -177771554, - -2145554104 + -2145554104, + 511304939 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -14996,7 +14997,8 @@ "DamageTag": [ -1625072714, -177771554, - -2145554104 + -2145554104, + 511304939 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -15068,7 +15070,8 @@ "DamageTag": [ -1625072714, -177771554, - -2145554104 + -2145554104, + 511304939 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -15140,7 +15143,8 @@ "DamageTag": [ -1625072714, -177771554, - -2145554104 + -2145554104, + 511304939 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -15212,7 +15216,8 @@ "DamageTag": [ -1625072714, -177771554, - -2145554104 + -2145554104, + 511304939 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -15270,6 +15275,78 @@ "PerkId": 0, "HitImmunityTime": 0 }, + "125100084": { + "Id": 125100084, + "LevelTypeData": 3, + "LevelData": 5, + "MainOrSupport": 0, + "HitdamageInfo": "", + "DistanceType": 1, + "SourceType": 1, + "DamageType": 1, + "EffectType": 1, + "ElementType": 1, + "DamageTag": [ + -1625072714, + -177771554, + -2145554104 + ], + "DamageBonusType": 1, + "SkillPercentAmend": [ + 210000, + 242000, + 273000, + 368000, + 397000, + 426000, + 485000, + 510000, + 536000, + 586000, + 628000, + 670000, + 712000 + ], + "SkillAbsAmend": [ + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0 + ], + "AdditionalSource": 0, + "AdditionalType": 0, + "AdditionalPercent": [], + "EnergyCharge": 0, + "TalentPercentAmend": [ + 0, + 0, + 0, + 0, + 0 + ], + "TalentAbsAmend": [ + 0, + 0, + 0, + 0, + 0 + ], + "IsDenseType": false, + "PerkIntensity": [], + "SkillId": 12510000, + "SkillSlotType": 5, + "PerkId": 0, + "HitImmunityTime": 0 + }, "125100083": { "Id": 125100083, "LevelTypeData": 3, @@ -15284,7 +15361,8 @@ "DamageTag": [ -1625072714, -177771554, - -2145554104 + -2145554104, + 511304939 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -18179,7 +18257,7 @@ "Id": 130510001, "LevelTypeData": 1, "LevelData": 513010, - "MainOrSupport": 1, + "MainOrSupport": 0, "HitdamageInfo": "", "DistanceType": 2, "SourceType": 1, @@ -19299,23 +19377,24 @@ "EffectType": 1, "ElementType": 1, "DamageTag": [ - -136849249 + -136849249, + 918016384 ], "DamageBonusType": 1, "SkillPercentAmend": [ - 92000, - 106000, - 119000, - 161000, - 173000, - 186000, - 212000, - 223000, - 234000, - 256000, - 274000, + 115000, + 132000, + 149000, + 201000, + 217000, + 233000, + 265000, + 279000, 293000, - 311000 + 320000, + 343000, + 366000, + 389000 ], "SkillAbsAmend": [ 0, @@ -19369,23 +19448,24 @@ "EffectType": 1, "ElementType": 1, "DamageTag": [ - -136849249 + -136849249, + 918016384 ], "DamageBonusType": 1, "SkillPercentAmend": [ - 133000, - 153000, - 173000, - 233000, - 252000, - 270000, - 308000, - 324000, - 340000, - 372000, - 398000, + 167000, + 192000, + 217000, + 291000, + 315000, + 338000, + 385000, + 405000, 425000, - 451000 + 465000, + 498000, + 531000, + 565000 ], "SkillAbsAmend": [ 0, @@ -19439,23 +19519,24 @@ "EffectType": 1, "ElementType": 1, "DamageTag": [ - -136849249 + -136849249, + 918016384 ], "DamageBonusType": 1, "SkillPercentAmend": [ - 113000, - 129000, - 146000, - 197000, - 213000, - 229000, - 260000, - 274000, - 287000, - 314000, - 337000, + 141000, + 162000, + 183000, + 246000, + 266000, + 286000, + 325000, + 342000, 359000, - 382000 + 392000, + 421000, + 449000, + 477000 ], "SkillAbsAmend": [ 0, @@ -19509,23 +19590,24 @@ "EffectType": 1, "ElementType": 1, "DamageTag": [ - -136849249 + -136849249, + 918016384 ], "DamageBonusType": 1, "SkillPercentAmend": [ - 262000, - 300000, - 340000, - 460000, - 500000, - 530000, - 610000, - 640000, + 328000, + 380000, + 430000, + 570000, + 620000, 670000, - 730000, - 780000, + 760000, + 800000, 840000, - 890000 + 920000, + 980000, + 1050000, + 1110000 ], "SkillAbsAmend": [ 0, @@ -19579,23 +19661,24 @@ "EffectType": 1, "ElementType": 1, "DamageTag": [ - -136849249 + -136849249, + 918016384 ], "DamageBonusType": 1, "SkillPercentAmend": [ - 94000, - 108000, - 122000, - 164000, - 177000, - 190000, - 217000, - 228000, - 239000, - 261000, - 280000, + 117000, + 135000, + 152000, + 205000, + 221000, + 238000, + 271000, + 285000, 299000, - 318000 + 327000, + 350000, + 374000, + 397000 ], "SkillAbsAmend": [ 0, @@ -19649,23 +19732,24 @@ "EffectType": 1, "ElementType": 1, "DamageTag": [ - -136849249 + -136849249, + 918016384 ], "DamageBonusType": 1, "SkillPercentAmend": [ - 101000, - 116000, - 132000, - 177000, - 191000, - 205000, - 234000, - 246000, - 258000, - 282000, - 302000, + 126000, + 145000, + 164000, + 221000, + 239000, + 257000, + 292000, + 307000, 323000, - 343000 + 353000, + 378000, + 403000, + 429000 ], "SkillAbsAmend": [ 0, @@ -19719,23 +19803,24 @@ "EffectType": 1, "ElementType": 1, "DamageTag": [ - -136849249 + -136849249, + 918016384 ], "DamageBonusType": 1, "SkillPercentAmend": [ - 202000, - 233000, - 263000, - 354000, - 382000, - 410000, - 467000, - 491000, - 516000, - 564000, - 605000, + 253000, + 291000, + 329000, + 442000, + 478000, + 513000, + 584000, + 614000, 645000, - 685000 + 705000, + 756000, + 807000, + 857000 ], "SkillAbsAmend": [ 0, @@ -19789,7 +19874,8 @@ "EffectType": 1, "ElementType": 1, "DamageTag": [ - -136849249 + -136849249, + 1814218827 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -19859,7 +19945,8 @@ "EffectType": 1, "ElementType": 1, "DamageTag": [ - -136849249 + -136849249, + 1814218827 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -20004,7 +20091,8 @@ 891494606, 1409885785, 1642108325, - -1932189522 + -1932189522, + -70119368 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -20077,23 +20165,99 @@ -136849249, 1642108325, 1409885785, - -1932189522 + -1932189522, + 918016384, + -70119368 ], "DamageBonusType": 1, "SkillPercentAmend": [ - 152000, - 175000, - 197000, - 266000, - 287000, - 308000, - 351000, - 369000, - 387000, - 423000, - 454000, - 484000, - 514000 + 190000, + 218000, + 246000, + 332000, + 358000, + 385000, + 438000, + 461000, + 483000, + 529000, + 567000, + 605000, + 643000 + ], + "SkillAbsAmend": [ + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0 + ], + "AdditionalSource": 0, + "AdditionalType": 0, + "AdditionalPercent": [], + "EnergyCharge": 0, + "TalentPercentAmend": [ + 0, + 0, + 0, + 0, + 0 + ], + "TalentAbsAmend": [ + 0, + 0, + 0, + 0, + 0 + ], + "IsDenseType": false, + "PerkIntensity": [], + "SkillId": 14410000, + "SkillSlotType": 5, + "PerkId": 0, + "HitImmunityTime": 0 + }, + "144310102": { + "Id": 144310102, + "LevelTypeData": 3, + "LevelData": 5, + "MainOrSupport": 0, + "HitdamageInfo": "", + "DistanceType": 1, + "SourceType": 1, + "DamageType": 1, + "EffectType": 1, + "ElementType": 1, + "DamageTag": [ + -136849249, + 1642108325, + 1409885785, + -1932189522, + 1814218827 + ], + "DamageBonusType": 1, + "SkillPercentAmend": [ + 190000, + 218000, + 246000, + 332000, + 358000, + 385000, + 438000, + 461000, + 483000, + 529000, + 567000, + 605000, + 643000 ], "SkillAbsAmend": [ 0, @@ -20151,23 +20315,24 @@ 891494606, 1409885785, 1642108325, - -1932189522 + -1932189522, + -70119368 ], "DamageBonusType": 1, "SkillPercentAmend": [ - 980000, - 1130000, - 1270000, - 1710000, - 1850000, - 1990000, - 2260000, - 2380000, - 2500000, - 2730000, - 2930000, - 3120000, - 3320000 + 1900000, + 2180000, + 2470000, + 3320000, + 3580000, + 3850000, + 4380000, + 4610000, + 4840000, + 5290000, + 5670000, + 6050000, + 6430000 ], "SkillAbsAmend": [ 0, @@ -20187,7 +20352,7 @@ "AdditionalSource": 0, "AdditionalType": 0, "AdditionalPercent": [], - "EnergyCharge": 78100, + "EnergyCharge": 38600, "TalentPercentAmend": [ 0, 0, @@ -20222,7 +20387,8 @@ "ElementType": 1, "DamageTag": [ 1642108325, - 1409885785 + 1409885785, + -70119368 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -20645,7 +20811,8 @@ -1971903251, 1409885785, 1642108325, - -1932189522 + -1932189522, + -70119368 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -20718,7 +20885,8 @@ -1971903251, 1409885785, 1642108325, - -1932189522 + -1932189522, + -70119368 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -20792,23 +20960,100 @@ 1642108325, 1409885785, 871371533, - 856775279 + 856775279, + 918016384, + -70119368 ], "DamageBonusType": 1, "SkillPercentAmend": [ - 152000, - 175000, - 197000, - 266000, - 287000, - 308000, - 351000, - 369000, - 387000, - 423000, - 454000, - 484000, - 514000 + 190000, + 218000, + 246000, + 332000, + 358000, + 385000, + 438000, + 461000, + 483000, + 529000, + 567000, + 605000, + 643000 + ], + "SkillAbsAmend": [ + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0 + ], + "AdditionalSource": 0, + "AdditionalType": 0, + "AdditionalPercent": [], + "EnergyCharge": 0, + "TalentPercentAmend": [ + 0, + 0, + 0, + 0, + 0 + ], + "TalentAbsAmend": [ + 0, + 0, + 0, + 0, + 0 + ], + "IsDenseType": false, + "PerkIntensity": [], + "SkillId": 14410000, + "SkillSlotType": 5, + "PerkId": 0, + "HitImmunityTime": 0 + }, + "144311102": { + "Id": 144311102, + "LevelTypeData": 3, + "LevelData": 5, + "MainOrSupport": 0, + "HitdamageInfo": "", + "DistanceType": 1, + "SourceType": 1, + "DamageType": 1, + "EffectType": 1, + "ElementType": 1, + "DamageTag": [ + -136849249, + 1642108325, + 1409885785, + 871371533, + 856775279, + -89134819 + ], + "DamageBonusType": 1, + "SkillPercentAmend": [ + 190000, + 218000, + 246000, + 332000, + 358000, + 385000, + 438000, + 461000, + 483000, + 529000, + 567000, + 605000, + 643000 ], "SkillAbsAmend": [ 0, @@ -20864,7 +21109,8 @@ "DamageTag": [ -136849249, 871371533, - 856775279 + 856775279, + 918016384 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -20936,7 +21182,8 @@ "DamageTag": [ -136849249, 871371533, - 856775279 + 856775279, + 918016384 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -21008,7 +21255,8 @@ "DamageTag": [ -136849249, 871371533, - 856775279 + 856775279, + 918016384 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -21080,7 +21328,8 @@ "DamageTag": [ -136849249, 871371533, - 856775279 + 856775279, + 918016384 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -21152,7 +21401,8 @@ "DamageTag": [ -136849249, 871371533, - 856775279 + 856775279, + 918016384 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -21224,7 +21474,8 @@ "DamageTag": [ -136849249, 871371533, - 856775279 + 856775279, + 918016384 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -21296,7 +21547,8 @@ "DamageTag": [ -136849249, 871371533, - 856775279 + 856775279, + 918016384 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -21368,7 +21620,8 @@ "DamageTag": [ -136849249, 871371533, - 856775279 + 856775279, + -89134819 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -21440,7 +21693,8 @@ "DamageTag": [ -136849249, 871371533, - 856775279 + 856775279, + -89134819 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -21588,7 +21842,8 @@ 1409885785, -174122358, 1642108325, - 856775279 + 856775279, + -70119368 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -21663,23 +21918,24 @@ 1409885785, -174122358, 1642108325, - 856775279 + 856775279, + -70119368 ], "DamageBonusType": 1, "SkillPercentAmend": [ - 980000, - 1130000, - 1270000, - 1710000, - 1850000, - 1990000, - 2260000, - 2380000, - 2500000, 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"PerkIntensity": [], + "SkillId": 14410000, + "SkillSlotType": 2, + "PerkId": 0, + "HitImmunityTime": 0 + }, "144310211": { "Id": 144310211, "LevelTypeData": 3, @@ -24166,8 +24494,7 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1692410173, - -993528560 + 1692410173 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -24237,8 +24564,7 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1692410173, - -993528560 + 1692410173 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -24308,8 +24634,7 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1692410173, - -993528560 + 1692410173 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -24370,20 +24695,301 @@ "115120001": { "Id": 115120001, "LevelTypeData": 3, - "LevelData": 5, - "MainOrSupport": 0, + "LevelData": 2, + "MainOrSupport": 2, "HitdamageInfo": "", "DistanceType": 2, "SourceType": 1, - "DamageType": 1, + "DamageType": 2, "EffectType": 1, "ElementType": 5, "DamageTag": [ - -2140674138, - 458558819, - 142151801, - 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1, "ElementType": 5, "DamageTag": [ - -2140674138, - 458558819 + 579926532, + -1289054857 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -24658,10 +25542,10 @@ "PerkId": 0, "HitImmunityTime": 0 }, - "115322701": { - "Id": 115322701, - "LevelTypeData": 1, - "LevelData": 511527, + "115322402": { + "Id": 115322402, + "LevelTypeData": 3, + "LevelData": 2, "MainOrSupport": 2, "HitdamageInfo": "", "DistanceType": 2, @@ -24670,8 +25554,344 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - -2140674138, - 458558819 + 579926532, + -1289054857 + ], + "DamageBonusType": 1, + "SkillPercentAmend": [ + 340000, + 450000, + 570000, + 680000, + 800000, + 910000, + 1020000, + 1140000, + 1250000 + ], + "SkillAbsAmend": [ + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0 + ], + "AdditionalSource": 0, + "AdditionalType": 0, + "AdditionalPercent": [], + "EnergyCharge": 0, + "TalentPercentAmend": [ + 0, + 0, + 0, + 0, + 0 + ], + "TalentAbsAmend": [ + 0, + 0, + 0, + 0, + 0 + ], + 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+ 910000, + 1020000, + 1140000, + 1250000 + ], + "SkillAbsAmend": [ + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0 + ], + "AdditionalSource": 0, + "AdditionalType": 0, + "AdditionalPercent": [], + "EnergyCharge": 0, + "TalentPercentAmend": [ + 0, + 0, + 0, + 0, + 0 + ], + "TalentAbsAmend": [ + 0, + 0, + 0, + 0, + 0 + ], + "IsDenseType": false, + "PerkIntensity": [], + "SkillId": 0, + "SkillSlotType": 2, + "PerkId": 0, + "HitImmunityTime": 0 + }, + "115322601": { + "Id": 115322601, + "LevelTypeData": 1, + "LevelData": 511526, + "MainOrSupport": 0, + "HitdamageInfo": "", + "DistanceType": 2, + "SourceType": 1, + "DamageType": 2, + "EffectType": 1, + "ElementType": 5, + "DamageTag": [ + -1747286272, + -1289054857, + -269834541 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -24729,11 +25949,11 @@ "PerkId": 0, "HitImmunityTime": 0 }, - "115322702": { - "Id": 115322702, + "115322602": { + "Id": 115322602, "LevelTypeData": 1, - "LevelData": 511527, - "MainOrSupport": 2, + "LevelData": 511526, + "MainOrSupport": 0, "HitdamageInfo": "", "DistanceType": 2, "SourceType": 1, @@ -24741,8 +25961,149 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - -2140674138, - 458558819 + -1747286272, + -1289054857, + -269834541 + ], + "DamageBonusType": 1, + "SkillPercentAmend": [ + 68000, + 75000, + 82000, + 89000, + 95000, + 102000, + 109000, + 116000, + 123000, + 129000, + 136000, + 143000, + 150000 + ], + "SkillAbsAmend": [ + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0 + ], + "AdditionalSource": 0, + "AdditionalType": 0, + "AdditionalPercent": [], + "EnergyCharge": 0, + "TalentPercentAmend": [ + 0, + 0, + 0, + 0, + 0 + ], + "TalentAbsAmend": [ + 0, + 0, + 0, + 0, + 0 + ], + "IsDenseType": false, + "PerkIntensity": [], + "SkillId": 0, + "SkillSlotType": 2, + "PerkId": 0, + "HitImmunityTime": 0 + }, + "115322701": { + "Id": 115322701, + "LevelTypeData": 1, + "LevelData": 511527, + "MainOrSupport": 0, + "HitdamageInfo": "", + "DistanceType": 2, + "SourceType": 1, + "DamageType": 2, + "EffectType": 1, + "ElementType": 5, + "DamageTag": [ + -1289054857 + ], + "DamageBonusType": 1, + "SkillPercentAmend": [ + 136000, + 150000, + 164000, + 177000, + 191000, + 204000, + 218000, + 232000, + 245000, + 259000, + 272000, + 286000, + 300000 + ], + "SkillAbsAmend": [ + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0 + ], + "AdditionalSource": 0, + "AdditionalType": 0, + "AdditionalPercent": [], + "EnergyCharge": 0, + "TalentPercentAmend": [ + 0, + 0, + 0, + 0, + 0 + ], + "TalentAbsAmend": [ + 0, + 0, + 0, + 0, + 0 + ], + "IsDenseType": false, + "PerkIntensity": [], + "SkillId": 0, + "SkillSlotType": 2, + "PerkId": 0, + "HitImmunityTime": 0 + }, + "115322702": { + "Id": 115322702, + "LevelTypeData": 1, + "LevelData": 511527, + "MainOrSupport": 0, + "HitdamageInfo": "", + "DistanceType": 2, + "SourceType": 1, + "DamageType": 2, + "EffectType": 1, + "ElementType": 5, + "DamageTag": [ + -1289054857 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -24812,8 +26173,8 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 458558819, - 109642726 + 579926532, + -1289054857 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -24867,78 +26228,11 @@ "PerkId": 0, "HitImmunityTime": 0 }, - "115323002": { - "Id": 115323002, - "LevelTypeData": 1, - "LevelData": 511530, - "MainOrSupport": 0, - "HitdamageInfo": "", - "DistanceType": 2, - "SourceType": 1, - "DamageType": 2, - "EffectType": 1, - "ElementType": 5, - "DamageTag": [ - 458558819, - 109642726 - ], - "DamageBonusType": 1, - "SkillPercentAmend": [ - 970000, - 1070000, - 1160000, - 1260000, - 1360000, - 1460000, - 1550000, - 1650000, - 1750000 - ], - "SkillAbsAmend": [ - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0 - ], - "AdditionalSource": 0, - "AdditionalType": 0, - "AdditionalPercent": [], - "EnergyCharge": 0, - "TalentPercentAmend": [ - 0, - 0, - 0, - 0, - 0 - ], - "TalentAbsAmend": [ - 0, - 0, - 0, - 0, - 0 - ], - "IsDenseType": false, - "PerkIntensity": [], - "SkillId": 0, - "SkillSlotType": 2, - "PerkId": 0, - "HitImmunityTime": 0 - }, "115110001": { "Id": 115110001, "LevelTypeData": 3, - "LevelData": 5, - "MainOrSupport": 0, + "LevelData": 2, + "MainOrSupport": 1, "HitdamageInfo": "", "DistanceType": 2, "SourceType": 1, @@ -24946,14 +26240,8 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - -226170499, - -1224951058, - -218410706, - 1242439129, - -625934264, - 1136153074 + 2101859185, + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -25014,8 +26302,8 @@ "115110002": { "Id": 115110002, "LevelTypeData": 3, - "LevelData": 5, - "MainOrSupport": 0, + "LevelData": 2, + "MainOrSupport": 1, "HitdamageInfo": "", "DistanceType": 2, "SourceType": 1, @@ -25023,14 +26311,8 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - -226170499, - 804645716, - -218410706, - 1242439129, - -625934264, - 1136153074 + 2101859185, + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -25091,8 +26373,8 @@ "115110003": { "Id": 115110003, "LevelTypeData": 3, - "LevelData": 5, - "MainOrSupport": 0, + "LevelData": 2, + "MainOrSupport": 1, "HitdamageInfo": "", "DistanceType": 2, "SourceType": 1, @@ -25100,14 +26382,8 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - -226170499, - 1492310978, - -218410706, - 1242439129, - -625934264, - 1136153074 + 2101859185, + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -25168,8 +26444,8 @@ "115110004": { "Id": 115110004, "LevelTypeData": 3, - "LevelData": 5, - "MainOrSupport": 0, + "LevelData": 2, + "MainOrSupport": 1, "HitdamageInfo": "", "DistanceType": 2, "SourceType": 1, @@ -25177,14 +26453,8 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - -226170499, - -963228063, - -218410706, - 1242439129, - -625934264, - 1136153074 + 2101859185, + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -25245,23 +26515,17 @@ "115110101": { "Id": 115110101, "LevelTypeData": 3, - "LevelData": 5, - "MainOrSupport": 0, + "LevelData": 2, + "MainOrSupport": 1, "HitdamageInfo": "", "DistanceType": 2, "SourceType": 1, - "DamageType": 1, + "DamageType": 2, "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - -226170499, - -1224951058, - -218410706, - 1242439129, - -625934264, - 1136153074 + 2101859185, + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -25322,23 +26586,17 @@ "115110102": { "Id": 115110102, "LevelTypeData": 3, - "LevelData": 5, - "MainOrSupport": 0, + "LevelData": 2, + "MainOrSupport": 1, "HitdamageInfo": "", "DistanceType": 2, "SourceType": 1, - "DamageType": 1, + "DamageType": 2, "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - -226170499, - 804645716, - -218410706, - 1242439129, - -625934264, - 1136153074 + 2101859185, + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -25399,23 +26657,17 @@ "115110103": { "Id": 115110103, "LevelTypeData": 3, - "LevelData": 5, - "MainOrSupport": 0, + "LevelData": 2, + "MainOrSupport": 1, "HitdamageInfo": "", "DistanceType": 2, "SourceType": 1, - "DamageType": 1, + "DamageType": 2, "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - -226170499, - 1492310978, - -218410706, - 1242439129, - -625934264, - 1136153074 + 2101859185, + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -25476,23 +26728,17 @@ "115110104": { "Id": 115110104, "LevelTypeData": 3, - "LevelData": 5, - "MainOrSupport": 0, + "LevelData": 2, + "MainOrSupport": 1, "HitdamageInfo": "", "DistanceType": 2, "SourceType": 1, - "DamageType": 1, + "DamageType": 2, "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - -226170499, - -963228063, - -218410706, - 1242439129, - -625934264, - 1136153074 + 2101859185, + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -25562,11 +26808,8 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - -1152087254, - -625934264, - 1136153074 + 2101859185, + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -25636,11 +26879,8 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - -1152087254, - -625934264, - 1136153074 + 2101859185, + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -25710,11 +26950,8 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - -1224951058, - -625934264, - 1136153074 + 2101859185, + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -25784,11 +27021,8 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - 804645716, - -625934264, - 1136153074 + 2101859185, + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -25858,11 +27092,8 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - 1492310978, - -625934264, - 1136153074 + 2101859185, + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -25932,11 +27163,8 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - -963228063, - -625934264, - 1136153074 + 2101859185, + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -26006,7 +27234,6 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, 1147541647 ], "DamageBonusType": 1, @@ -26077,10 +27304,8 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - -625934264, - 1136153074 + 2101859185, + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -26150,10 +27375,8 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - -625934264, - 1136153074 + 2101859185, + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -26219,9 +27442,7 @@ "EffectType": 1, "ElementType": 5, "DamageTag": [ - 1432727317, - 1147541647, - -625934264 + 1147541647 ], "DamageBonusType": 1, "SkillPercentAmend": [ @@ -35462,15 +36683,15 @@ 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"EnergyCharge": 20000, + "EnergyCharge": 14700, "TalentPercentAmend": [ 0, 0, @@ -37624,19 +38845,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 143000, - 157000, - 172000, - 186000, - 200000, - 214000, - 229000, - 243000, - 257000, - 272000, - 286000, 300000, - 315000 + 350000, + 390000, + 530000, + 570000, + 620000, + 700000, + 740000, + 770000, + 850000, + 910000, + 970000, + 1030000 ], "SkillAbsAmend": [ 0, @@ -37656,7 +38877,7 @@ "AdditionalSource": 0, "AdditionalType": 0, "AdditionalPercent": [], - "EnergyCharge": 20000, + "EnergyCharge": 14700, "TalentPercentAmend": [ 0, 0, @@ -37694,19 +38915,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 286000, - 315000, - 343000, - 372000, - 400000, - 429000, - 458000, - 486000, - 515000, - 543000, - 572000, - 601000, - 629000 + 101000, + 116000, + 132000, + 177000, + 191000, + 205000, + 234000, + 246000, + 258000, + 282000, + 302000, + 323000, + 343000 ], "SkillAbsAmend": [ 0, @@ -37726,7 +38947,7 @@ "AdditionalSource": 0, "AdditionalType": 0, "AdditionalPercent": [], - "EnergyCharge": 20000, + "EnergyCharge": 14700, "TalentPercentAmend": [ 0, 0, @@ -37765,19 +38986,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 900000, - 1020000, - 1130000, - 1250000, - 1370000, - 1480000, - 1640000, - 1800000, - 1960000, - 2120000, - 2280000, - 2440000, - 2600000 + 1170000, + 1340000, + 1520000, + 2040000, + 2210000, + 2370000, + 2700000, + 2840000, + 2980000, + 3260000, + 3490000, + 3720000, + 3950000 ], "SkillAbsAmend": [ 0, @@ -37797,7 +39018,7 @@ "AdditionalSource": 0, "AdditionalType": 0, "AdditionalPercent": [], - "EnergyCharge": 80000, + "EnergyCharge": 140800, "TalentPercentAmend": [ 0, 0, @@ -37827,7 +39048,7 @@ "HitdamageInfo": "", "DistanceType": 2, "SourceType": 1, - "DamageType": 2, + "DamageType": 3, "EffectType": 1, "ElementType": 6, "DamageTag": [ @@ -37835,19 +39056,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 320000, - 350000, - 390000, - 420000, - 450000, - 480000, - 520000, - 550000, - 580000, - 610000, - 640000, - 680000, - 710000 + 220000, + 254000, + 287000, + 386000, + 417000, + 448000, + 509000, + 536000, + 562000, + 615000, + 659000, + 703000, + 747000 ], "SkillAbsAmend": [ 0, @@ -37977,19 +39198,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 171000, - 188000, - 205000, - 257000, - 274000, - 291000, - 325000, - 342000, - 359000, - 393000, - 411000, - 428000, - 445000 + 124000, + 143000, + 161000, + 217000, + 235000, + 252000, + 287000, + 302000, + 317000, + 347000, + 371000, + 396000, + 421000 ], "SkillAbsAmend": [ 0, @@ -38034,12 +39255,12 @@ "145300005": { "Id": 145300005, "LevelTypeData": 1, - "LevelData": 514705, + "LevelData": 514505, "MainOrSupport": 1, "HitdamageInfo": "", "DistanceType": 2, "SourceType": 1, - "DamageType": 2, + "DamageType": 3, "EffectType": 1, "ElementType": 6, "DamageTag": [ @@ -38047,19 +39268,15 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 320000, - 350000, - 390000, - 420000, - 450000, - 480000, - 520000, - 550000, - 580000, - 610000, - 640000, - 680000, - 710000 + 143000, + 229000, + 315000, + 400000, + 486000, + 572000, + 658000, + 744000, + 829000 ], "SkillAbsAmend": [ 0, @@ -38119,19 +39336,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 232000, - 255000, - 278000, - 302000, - 325000, - 348000, - 371000, - 394000, - 418000, - 441000, - 464000, - 487000, - 510000 + 2270000, + 2610000, + 2950000, + 3980000, + 4300000, + 4610000, + 5250000, + 5520000, + 5800000, + 6340000, + 6800000, + 7250000, + 7700000 ], "SkillAbsAmend": [ 0, @@ -38191,19 +39408,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 93000, - 102000, - 112000, - 140000, - 149000, - 158000, - 177000, - 186000, - 195000, - 214000, - 223000, - 233000, - 242000 + 190000, + 218000, + 246000, + 332000, + 358000, + 385000, + 438000, + 460000, + 483000, + 529000, + 567000, + 604000, + 642000 ], "SkillAbsAmend": [ 0, @@ -38245,80 +39462,10 @@ "PerkId": 0, "HitImmunityTime": 0 }, - "145300008": { - "Id": 145300008, - 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-38331,19 +39478,15 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 320000, - 350000, - 390000, - 420000, - 450000, - 480000, - 520000, - 550000, - 580000, 610000, - 640000, - 680000, - 710000 + 980000, + 1340000, + 1710000, + 2070000, + 2440000, + 2810000, + 3170000, + 3540000 ], "SkillAbsAmend": [ 0, @@ -38401,19 +39544,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 232000, - 255000, - 278000, - 302000, - 325000, - 348000, - 371000, - 394000, - 418000, - 441000, - 464000, - 487000, - 510000 + 1100000, + 1260000, + 1430000, + 1920000, + 2070000, + 2230000, + 2530000, + 2670000, + 2800000, + 3060000, + 3280000, + 3500000, + 3720000 ], "SkillAbsAmend": [ 0, @@ -38467,23 +39610,24 @@ "EffectType": 1, "ElementType": 6, "DamageTag": [ - -1127966687 + -1127966687, + -1535711189 ], "DamageBonusType": 1, "SkillPercentAmend": [ - 760000, - 860000, - 960000, - 1060000, - 1160000, - 1260000, - 1390000, - 1530000, - 1660000, - 1800000, - 1930000, - 2070000, - 2200000 + 294000, + 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-44515,7 +45659,7 @@ ], "IsDenseType": false, "PerkIntensity": [], - "SkillId": 12310000, + "SkillId": 13310000, "SkillSlotType": 5, "PerkId": 0, "HitImmunityTime": 0 @@ -44586,7 +45730,7 @@ ], "IsDenseType": false, "PerkIntensity": [], - "SkillId": 12310000, + "SkillId": 13310000, "SkillSlotType": 5, "PerkId": 0, "HitImmunityTime": 0 @@ -44657,7 +45801,7 @@ ], "IsDenseType": false, "PerkIntensity": [], - "SkillId": 12310000, + "SkillId": 13310000, "SkillSlotType": 5, "PerkId": 0, "HitImmunityTime": 0 @@ -55928,6 +57072,108 @@ "PerkId": 0, "HitImmunityTime": 0 }, + "8210131": { + "Id": 8210131, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "HitdamageInfo": "", + "DistanceType": 2, + "SourceType": 1, + "DamageType": 1, + "EffectType": 1, + "ElementType": 7, + "DamageTag": [], + "DamageBonusType": 1, + "SkillPercentAmend": [ + 1000000, + 0 + ], + "SkillAbsAmend": [ + 0, + 0 + ], + "AdditionalSource": 0, + "AdditionalType": 0, + "AdditionalPercent": [], + "EnergyCharge": 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"SkillId": 9990011, + "SkillSlotType": 0, + "PerkId": 0, + "HitImmunityTime": 5000 + }, "1160111": { "Id": 1160111, "LevelTypeData": 0, diff --git a/data/bin/Honor.json b/data/bin/Honor.json index 686e9a59..e89b8c4e 100644 --- a/data/bin/Honor.json +++ b/data/bin/Honor.json @@ -90,6 +90,32 @@ "Sort": 0, "BGType": 2 }, + "111008": { + "Id": 111008, + "Name": "Honor.111008.1", + "IsUnlock": false, + "Type": 1, + "TabType": 1, + "Params": [], + "Priotity": 0, + "MainRes": "Icon/HonorTitle/HonorTitle_Story_008_L_lang", + "SubRes": "Icon/HonorTitle/HonorTitle_Story_008_S", + "Sort": 0, + "BGType": 2 + }, + "111009": { + "Id": 111009, + "Name": "Honor.111009.1", + "IsUnlock": false, + "Type": 1, + "TabType": 1, + "Params": [], + "Priotity": 0, + "MainRes": "Icon/HonorTitle/HonorTitle_Story_009_L_lang", + "SubRes": "Icon/HonorTitle/HonorTitle_Story_009_S", + "Sort": 0, + "BGType": 2 + }, "114001": { "Id": 114001, "Name": "Honor.114001.1", @@ -129,6 +155,19 @@ "Sort": 0, "BGType": 2 }, + "114004": { + "Id": 114004, + "Name": "Honor.114004.1", + "IsUnlock": false, + "Type": 1, + "TabType": 3, + "Params": [], + "Priotity": 0, + "MainRes": "Icon/HonorTitle/HonorTitle_Operation_004_L_lang", + "SubRes": "Icon/HonorTitle/HonorTitle_Operation_004_S", + "Sort": 0, + "BGType": 2 + }, "115001": { "Id": 115001, "Name": "Honor.115001.1", @@ -241,7 +280,7 @@ "TabType": 3, "Params": [], "Priotity": 0, - "MainRes": "Icon/HonorTitle/HonorTitle_115009_L", + "MainRes": "Icon/HonorTitle/HonorTitle_115009_L_lang", "SubRes": "Icon/HonorTitle/HonorTitle_115009_S", "Sort": 0, "BGType": 2 @@ -254,7 +293,7 @@ "TabType": 3, "Params": [], "Priotity": 0, - "MainRes": "Icon/HonorTitle/HonorTitle_115010_L", + "MainRes": "Icon/HonorTitle/HonorTitle_115010_L_lang", "SubRes": "Icon/HonorTitle/HonorTitle_115010_S", "Sort": 0, "BGType": 2 @@ -267,7 +306,7 @@ "TabType": 3, "Params": [], "Priotity": 0, - "MainRes": "Icon/HonorTitle/HonorTitle_115011_L", + "MainRes": "Icon/HonorTitle/HonorTitle_115011_L_lang", "SubRes": "Icon/HonorTitle/HonorTitle_115011_S", "Sort": 0, "BGType": 2 @@ -280,7 +319,7 @@ "TabType": 3, "Params": [], "Priotity": 0, - "MainRes": "Icon/HonorTitle/HonorTitle_115012_L", + "MainRes": "Icon/HonorTitle/HonorTitle_115012_L_lang", "SubRes": "Icon/HonorTitle/HonorTitle_115012_S", "Sort": 0, "BGType": 2 @@ -293,7 +332,7 @@ "TabType": 3, "Params": [], "Priotity": 0, - "MainRes": "Icon/HonorTitle/HonorTitle_115013_L", + "MainRes": "Icon/HonorTitle/HonorTitle_115013_L_lang", "SubRes": "Icon/HonorTitle/HonorTitle_115013_S", "Sort": 0, "BGType": 2 @@ -306,7 +345,7 @@ "TabType": 3, "Params": [], "Priotity": 0, - "MainRes": "Icon/HonorTitle/HonorTitle_115014_L", + "MainRes": "Icon/HonorTitle/HonorTitle_115014_L_lang", "SubRes": "Icon/HonorTitle/HonorTitle_115014_S", "Sort": 0, "BGType": 2 @@ -319,7 +358,7 @@ "TabType": 3, "Params": [], "Priotity": 0, - "MainRes": "Icon/HonorTitle/HonorTitle_115015_L", + "MainRes": "Icon/HonorTitle/HonorTitle_115015_L_lang", "SubRes": "Icon/HonorTitle/HonorTitle_115015_S", "Sort": 0, "BGType": 2 @@ -332,7 +371,7 @@ "TabType": 3, "Params": [], "Priotity": 0, - "MainRes": "Icon/HonorTitle/HonorTitle_115016_L", + "MainRes": "Icon/HonorTitle/HonorTitle_115016_L_lang", "SubRes": "Icon/HonorTitle/HonorTitle_115016_S", "Sort": 0, "BGType": 2 @@ -441,6 +480,19 @@ "Sort": 0, "BGType": 2 }, + "116009": { + "Id": 116009, + "Name": "Honor.116009.1", + "IsUnlock": false, + "Type": 1, + "TabType": 3, + "Params": [], + "Priotity": 0, + "MainRes": "Icon/HonorTitle/HonorTitle_116009_L_lang", + "SubRes": "Icon/HonorTitle/HonorTitle_116009_S", + "Sort": 0, + "BGType": 2 + }, "117001": { "Id": 117001, "Name": "Honor.117001.1", @@ -558,6 +610,45 @@ "Sort": 0, "BGType": 2 }, + "117031": { + "Id": 117031, + "Name": "Honor.117031.1", + "IsUnlock": false, + "Type": 1, + "TabType": 3, + "Params": [], + "Priotity": 0, + "MainRes": "Icon/HonorTitle/HonorTitle_117031_L_lang", + "SubRes": 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"Icon2": "Icon/Potential/Common_Potential_15" + }, + "516041": { + "Id": 516041, + "Title": "Item.516041.1", + "Desc": "Item.516041.2", + "Literary": "Item.516041.3", + "Type": 6, + "Stype": 41, + "Rarity": 2, + "Stack": true, + "PositionLimit": 9999, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Potential/16001_Potential_41" + }, + "516042": { + "Id": 516042, + "Title": "Item.516042.1", + "Desc": "Item.516042.2", + "Literary": "Item.516042.3", + "Type": 6, + "Stype": 41, + "Rarity": 2, + "Stack": true, + "PositionLimit": 9999, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Potential/16001_Potential_41" + }, + "516043": { + "Id": 516043, + "Title": "Item.516043.1", + "Desc": "Item.516043.2", + "Literary": "Item.516043.3", + "Type": 6, + "Stype": 41, + "Rarity": 2, + "Stack": true, + "PositionLimit": 9999, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Potential/16001_Potential_41" + }, "510701": { "Id": 510701, "Title": "Item.510701.1", @@ -14067,7 +15369,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_01" + "Icon2": "Icon/Potential/14501_Potential_01" }, "514502": { "Id": 514502, @@ -14088,7 +15390,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_02" + "Icon2": "Icon/Potential/14501_Potential_02" }, "514503": { "Id": 514503, @@ -14109,7 +15411,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_03" + "Icon2": "Icon/Potential/14501_Potential_03" }, "514504": { "Id": 514504, @@ -14130,7 +15432,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_04" + "Icon2": "Icon/Potential/14501_Potential_04" }, "514505": { "Id": 514505, @@ -14151,7 +15453,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_01" + "Icon2": "Icon/Potential/14501_Potential_01" }, "514506": { "Id": 514506, @@ -14172,7 +15474,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_01" + "Icon2": "Icon/Potential/Common_Potential_11" }, "514507": { "Id": 514507, @@ -14193,7 +15495,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/Common_Potential_9" + "Icon2": "Icon/Potential/Common_Potential_01" }, "514508": { "Id": 514508, @@ -14214,7 +15516,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_04" + "Icon2": "Icon/Potential/14501_Potential_03" }, "514509": { "Id": 514509, @@ -14235,7 +15537,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/Common_Potential_Dark_1" + "Icon2": "Icon/Potential/Common_Potential_23" }, "514510": { "Id": 514510, @@ -14256,7 +15558,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_03" + "Icon2": "Icon/Potential/Common_Potential_9" }, "514511": { "Id": 514511, @@ -14265,7 +15567,7 @@ "Literary": "Item.514511.3", "Type": 6, "Stype": 41, - "Rarity": 1, + "Rarity": 2, "Stack": true, "PositionLimit": 9999, "ExpireType": 0, @@ -14277,7 +15579,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/Common_Potential_Dark_1" + "Icon2": "Icon/Potential/Common_Potential_13" }, "514512": { "Id": 514512, @@ -14298,7 +15600,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/Common_Potential_13" + "Icon2": "Icon/Potential/Common_Potential_Dark_1" }, "514513": { "Id": 514513, @@ -14307,7 +15609,7 @@ "Literary": "Item.514513.3", "Type": 6, "Stype": 41, - "Rarity": 2, + "Rarity": 1, "Stack": true, "PositionLimit": 9999, "ExpireType": 0, @@ -14319,7 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[], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_21" + "Icon2": "Icon/Potential/14501_Potential_25" }, "514526": { "Id": 514526, @@ -14445,7 +15747,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_22" + "Icon2": "Icon/Potential/Common_Potential_19" }, "514527": { "Id": 514527, @@ -14466,7 +15768,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_21" + "Icon2": "Icon/Potential/Common_Potential_15" }, "514528": { "Id": 514528, @@ -14487,7 +15789,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/Common_Potential_5" + "Icon2": "Icon/Potential/14501_Potential_23" }, "514529": { "Id": 514529, @@ -14508,7 +15810,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_24" + "Icon2": "Icon/Potential/Common_Potential_4" }, "514530": { "Id": 514530, @@ -14529,7 +15831,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_24" + "Icon2": "Icon/Potential/Common_Potential_23" }, "514531": { "Id": 514531, @@ -14538,7 +15840,7 @@ "Literary": "Item.514531.3", "Type": 6, "Stype": 41, - "Rarity": 2, + "Rarity": 1, "Stack": true, "PositionLimit": 9999, "ExpireType": 0, @@ -14550,7 +15852,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/Common_Potential_Dark_1" + "Icon2": "Icon/Potential/Common_Potential_18" }, "514532": { "Id": 514532, @@ -14571,7 +15873,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_24" + "Icon2": "Icon/Potential/Common_Potential_20" }, "514533": { "Id": 514533, @@ -14580,7 +15882,7 @@ "Literary": "Item.514533.3", "Type": 6, "Stype": 41, - "Rarity": 1, + "Rarity": 2, "Stack": true, "PositionLimit": 9999, "ExpireType": 0, @@ -14592,7 +15894,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/Common_Potential_15" + "Icon2": "Icon/Potential/Common_Potential_14" }, "514541": { "Id": 514541, @@ -14613,7 +15915,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_41" + "Icon2": "Icon/Potential/14501_Potential_41" }, "514542": { "Id": 514542, @@ -14634,7 +15936,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_41" + "Icon2": "Icon/Potential/14501_Potential_42" }, "514543": { "Id": 514543, @@ -14655,7 +15957,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11801_Potential_41" + "Icon2": "Icon/Potential/14501_Potential_42" }, "514701": { "Id": 514701, @@ -15266,6 +16568,615 @@ "Icon": "", "Icon2": "Icon/Potential/14701_Potential_41" }, + "515701": { + "Id": 515701, + "Title": "Item.515701.1", + "Desc": "Item.515701.2", + "Literary": "Item.515701.3", + "Type": 6, + "Stype": 42, + "Rarity": 1, + "Stack": true, + "PositionLimit": 9999, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Potential/15701_Potential_01" + }, + "515702": { + "Id": 515702, + "Title": "Item.515702.1", + "Desc": "Item.515702.2", + "Literary": "Item.515702.3", + "Type": 6, + "Stype": 42, + "Rarity": 1, + "Stack": true, + "PositionLimit": 9999, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Potential/15701_Potential_02" + }, + "515703": { + "Id": 515703, + "Title": "Item.515703.1", + "Desc": "Item.515703.2", + "Literary": "Item.515703.3", + "Type": 6, + "Stype": 42, + "Rarity": 1, + "Stack": true, + "PositionLimit": 9999, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Potential/15701_Potential_03" + }, + "515704": { + "Id": 515704, + "Title": "Item.515704.1", + "Desc": 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"Type": 2, + "Stype": 2, + "Rarity": 3, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 2, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_22" + }, + "101018": { + "Id": 101018, + "Title": "Item.101018.1", + "Desc": "Item.101018.2", + "Literary": "Item.101018.3", + "Type": 2, + "Stype": 2, + "Rarity": 3, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 2, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_22" + }, "199000": { "Id": 199000, "Title": "Item.199000.1", @@ -37421,6 +40634,48 @@ "Icon": "", "Icon2": "Icon/PlayerHead/playerhead_130006_XXL" }, + "199018": { + "Id": 199018, + "Title": "Item.199018.1", + "Desc": "Item.199018.2", + "Literary": "Item.199018.3", + "Type": 2, + "Stype": 2, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_11603_XXL" + }, + "199019": { + "Id": 199019, + "Title": "Item.199019.1", + "Desc": "Item.199019.2", + "Literary": "Item.199019.3", + "Type": 2, + "Stype": 2, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/PlayerHead/playerhead_130007_XXL" + }, "111001": { "Id": 111001, "Title": "Item.111001.1", @@ -37568,6 +40823,48 @@ "Icon": "", "Icon2": "Icon/Item/item_111007" }, + "111008": { + "Id": 111008, + "Title": "Item.111008.1", + "Desc": "Item.111008.2", + "Literary": "Item.111008.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_111008" + }, + "111009": { + "Id": 111009, + "Title": "Item.111009.1", + "Desc": "Item.111009.2", + "Literary": "Item.111009.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_111009" + }, "112103": { "Id": 112103, "Title": "Item.112103.1", @@ -38135,6 +41432,48 @@ "Icon": "", "Icon2": "Icon/Item/item_112136" }, + "112137": { + "Id": 112137, + "Title": "Item.112137.1", + "Desc": "Item.112137.2", + "Literary": "Item.112137.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_112137" + }, + "112139": { + "Id": 112139, + "Title": "Item.112139.1", + "Desc": "Item.112139.2", + "Literary": "Item.112139.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_112139" + }, "112141": { "Id": 112141, "Title": "Item.112141.1", @@ -38345,6 +41684,27 @@ "Icon": "", "Icon2": "Icon/Item/item_112156" }, + "112157": { + "Id": 112157, + "Title": "Item.112157.1", + "Desc": "Item.112157.2", + "Literary": "Item.112157.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_112157" + }, "112158": { "Id": 112158, "Title": "Item.112158.1", @@ -38387,6 +41747,27 @@ "Icon": "", "Icon2": "Icon/Item/item_112159" }, + "112160": { + "Id": 112160, + "Title": "Item.112160.1", + "Desc": "Item.112160.2", + "Literary": "Item.112160.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_112160" + }, "114001": { "Id": 114001, "Title": "Item.114001.1", @@ -38450,6 +41831,27 @@ "Icon": "", "Icon2": "Icon/Item/item_114003" }, + "114004": { + "Id": 114004, + "Title": "Item.114004.1", + "Desc": "Item.114004.2", + "Literary": "Item.114004.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_114004" + }, "115001": { "Id": 115001, "Title": "Item.115001.1", @@ -38954,6 +42356,27 @@ "Icon": "", "Icon2": "Icon/Item/item_116008" }, + "116009": { + "Id": 116009, + "Title": "Item.116009.1", + "Desc": "Item.116009.2", + "Literary": "Item.116009.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_116009" + }, "117001": { "Id": 117001, "Title": "Item.117001.1", @@ -39143,6 +42566,69 @@ "Icon": "", "Icon2": "Icon/Item/item_117023" }, + "117031": { + "Id": 117031, + "Title": "Item.117031.1", + "Desc": "Item.117031.2", + "Literary": "Item.117031.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_117031" + }, + "117032": { + "Id": 117032, + "Title": "Item.117032.1", + "Desc": "Item.117032.2", + "Literary": "Item.117032.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_117032" + }, + "117033": { + "Id": 117033, + "Title": "Item.117033.1", + "Desc": "Item.117033.2", + "Literary": "Item.117033.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_117033" + }, "118001": { "Id": 118001, "Title": "Item.118001.1", @@ -39584,6 +43070,27 @@ "Icon": "", "Icon2": "Icon/Item/item_119013" }, + "119901": { + "Id": 119901, + "Title": "Item.119901.1", + "Desc": "Item.119901.2", + "Literary": "Item.119901.3", + "Type": 15, + "Stype": 15, + "Rarity": 2, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_119901" + }, "120001": { "Id": 120001, "Title": "Item.120001.1", @@ -39794,6 +43301,27 @@ "Icon": "", "Icon2": "Icon/PlayerHead/playerhead_130006_XXL" }, + "130007": { + "Id": 130007, + "Title": "Item.130007.1", + "Desc": "Item.130007.2", + "Literary": "Item.130007.3", + "Type": 14, + "Stype": 45, + "Rarity": 2, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/PlayerHead/playerhead_130007_XXL" + }, "200010": { "Id": 200010, "Title": "Item.200010.1", @@ -40004,6 +43532,27 @@ "Icon": "", "Icon2": "Icon/BuildRank/BuildRank_18" }, + "198026": { + "Id": 198026, + "Title": "Item.198026.1", + "Desc": "Item.198026.2", + "Literary": "Item.198026.3", + "Type": 2, + "Stype": 48, + "Rarity": 3, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/BuildRank/BuildRank_18" + }, "401": { "Id": 401, "Title": "Item.401.1", @@ -40613,6 +44162,48 @@ "Icon": "", "Icon2": "Icon/Head/head_13601_XXL" }, + "137": { + "Id": 137, + "Title": "Item.137.1", + "Desc": "Item.137.2", + "Literary": "Item.137.3", + "Type": 3, + "Stype": 3, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_13701_XXL" + }, + "139": { + "Id": 139, + "Title": "Item.139.1", + "Desc": "Item.139.2", + "Literary": "Item.139.3", + "Type": 3, + "Stype": 3, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_13901_XXL" + }, "140": { "Id": 140, "Title": "Item.140.1", @@ -40844,6 +44435,27 @@ "Icon": "", "Icon2": "Icon/Head/head_15601_XXL" }, + "157": { + "Id": 157, + "Title": "Item.157.1", + "Desc": "Item.157.2", + "Literary": "Item.157.3", + "Type": 3, + "Stype": 3, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_15701_XXL" + }, "158": { "Id": 158, "Title": "Item.158.1", @@ -40886,6 +44498,27 @@ "Icon": "", "Icon2": "Icon/Head/head_15901_XXL" }, + "160": { + "Id": 160, + "Title": "Item.160.1", + "Desc": "Item.160.2", + "Literary": "Item.160.3", + "Type": 3, + "Stype": 3, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_16001_XXL" + }, "10301": { "Id": 10301, "Title": "Item.10301.1", @@ -43091,6 +46724,174 @@ "Icon": "", "Icon2": "Icon/Head/head_13604_XXL" }, + "13701": { + "Id": 13701, + "Title": "Item.13701.1", + "Desc": "Item.13701.2", + "Literary": "Item.13701.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_13701_XXL" + }, + "13702": { + "Id": 13702, + "Title": "Item.13702.1", + "Desc": "Item.13702.2", + "Literary": "Item.13702.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_13702_XXL" + }, + "13703": { + "Id": 13703, + "Title": "Item.13703.1", + "Desc": "Item.13703.2", + "Literary": "Item.13703.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_13703_XXL" + }, + "13704": { + "Id": 13704, + "Title": "Item.13704.1", + "Desc": "Item.13704.2", + "Literary": "Item.13704.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_13704_XXL" + }, + "13901": { + "Id": 13901, + "Title": "Item.13901.1", + "Desc": "Item.13901.2", + "Literary": "Item.13901.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_13901_XXL" + }, + "13902": { + "Id": 13902, + "Title": "Item.13902.1", + "Desc": "Item.13902.2", + "Literary": "Item.13902.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_13902_XXL" + }, + "13903": { + "Id": 13903, + "Title": "Item.13903.1", + "Desc": "Item.13903.2", + "Literary": "Item.13903.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_13903_XXL" + }, + "13904": { + "Id": 13904, + "Title": "Item.13904.1", + "Desc": "Item.13904.2", + "Literary": "Item.13904.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_13904_XXL" + }, "14001": { "Id": 14001, "Title": "Item.14001.1", @@ -44015,6 +47816,90 @@ "Icon": "", "Icon2": "Icon/Head/head_15604_XXL" }, + "15701": { + "Id": 15701, + "Title": "Item.15701.1", + "Desc": "Item.15701.2", + "Literary": "Item.15701.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_15701_XXL" + }, + "15702": { + "Id": 15702, + "Title": "Item.15702.1", + "Desc": "Item.15702.2", + "Literary": "Item.15702.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_15702_XXL" + }, + "15703": { + "Id": 15703, + "Title": "Item.15703.1", + "Desc": "Item.15703.2", + "Literary": "Item.15703.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_15703_XXL" + }, + "15704": { + "Id": 15704, + "Title": "Item.15704.1", + "Desc": "Item.15704.2", + "Literary": "Item.15704.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_15704_XXL" + }, "15801": { "Id": 15801, "Title": "Item.15801.1", @@ -44182,5 +48067,89 @@ "JumpTo": [], "Icon": "", "Icon2": "Icon/Head/head_15904_XXL" + }, + "16001": { + "Id": 16001, + "Title": "Item.16001.1", + "Desc": "Item.16001.2", + "Literary": "Item.16001.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_16001_XXL" + }, + "16002": { + "Id": 16002, + "Title": "Item.16002.1", + "Desc": "Item.16002.2", + "Literary": "Item.16002.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_16002_XXL" + }, + "16003": { + "Id": 16003, + "Title": "Item.16003.1", + "Desc": "Item.16003.2", + "Literary": "Item.16003.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_16003_XXL" + }, + "16004": { + "Id": 16004, + "Title": "Item.16004.1", + "Desc": "Item.16004.2", + "Literary": "Item.16004.3", + "Type": 10, + "Stype": 46, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_16004_XXL" } } \ No newline at end of file diff --git a/data/bin/ItemPackMark.json b/data/bin/ItemPackMark.json index 67188813..e0136b5a 100644 --- a/data/bin/ItemPackMark.json +++ b/data/bin/ItemPackMark.json @@ -12,7 +12,8 @@ 17, 24, 25, - 38 + 38, + 35 ], "Name": "ItemPackMark.1.1", "Sort": 1 diff --git a/data/bin/JointDrillBattleThreshold.json b/data/bin/JointDrillBattleThreshold.json index 0dd2fed6..e6d7532d 100644 --- a/data/bin/JointDrillBattleThreshold.json +++ b/data/bin/JointDrillBattleThreshold.json @@ -198,7 +198,7 @@ "Hp": 300000 }, "10": { - "MissionId": 1, + "MissionId": 1010, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -220,7 +220,7 @@ "Hp": 300000 }, "11": { - "MissionId": 2, + "MissionId": 1011, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -242,7 +242,7 @@ "Hp": 300000 }, "12": { - "MissionId": 3, + "MissionId": 1012, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -264,7 +264,7 @@ "Hp": 300000 }, "13": { - "MissionId": 4, + "MissionId": 1013, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -286,7 +286,7 @@ "Hp": 300000 }, "14": { - "MissionId": 11, + "MissionId": 1014, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -308,7 +308,7 @@ "Hp": 300000 }, "15": { - "MissionId": 12, + "MissionId": 1, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -330,7 +330,7 @@ "Hp": 300000 }, "16": { - "MissionId": 13, + "MissionId": 2, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -352,7 +352,7 @@ "Hp": 300000 }, "17": { - "MissionId": 14, + "MissionId": 3, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -374,7 +374,7 @@ "Hp": 300000 }, "18": { - "MissionId": 21, + "MissionId": 4, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -396,7 +396,7 @@ "Hp": 300000 }, "19": { - "MissionId": 22, + "MissionId": 11, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -418,7 +418,7 @@ "Hp": 300000 }, "20": { - "MissionId": 23, + "MissionId": 12, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -440,7 +440,7 @@ "Hp": 300000 }, "21": { - "MissionId": 24, + "MissionId": 13, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -462,7 +462,7 @@ "Hp": 300000 }, "22": { - "MissionId": 31, + "MissionId": 14, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -484,7 +484,7 @@ "Hp": 300000 }, "23": { - "MissionId": 32, + "MissionId": 21, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -506,7 +506,7 @@ "Hp": 300000 }, "24": { - "MissionId": 33, + "MissionId": 22, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -528,7 +528,7 @@ "Hp": 300000 }, "25": { - "MissionId": 34, + "MissionId": 23, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -550,7 +550,7 @@ "Hp": 300000 }, "26": { - "MissionId": 41, + "MissionId": 24, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -572,7 +572,7 @@ "Hp": 300000 }, "27": { - "MissionId": 42, + "MissionId": 31, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -594,7 +594,7 @@ "Hp": 300000 }, "28": { - "MissionId": 43, + "MissionId": 32, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -616,7 +616,7 @@ "Hp": 300000 }, "29": { - "MissionId": 44, + "MissionId": 33, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -638,7 +638,7 @@ "Hp": 300000 }, "30": { - "MissionId": 51, + "MissionId": 34, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -660,7 +660,7 @@ "Hp": 300000 }, "31": { - "MissionId": 52, + "MissionId": 41, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -682,7 +682,7 @@ "Hp": 300000 }, "32": { - "MissionId": 53, + "MissionId": 42, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -704,7 +704,7 @@ "Hp": 300000 }, "33": { - "MissionId": 54, + "MissionId": 43, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -726,7 +726,7 @@ "Hp": 300000 }, "34": { - "MissionId": 61, + "MissionId": 44, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -748,7 +748,7 @@ "Hp": 300000 }, "35": { - "MissionId": 62, + "MissionId": 51, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -770,7 +770,7 @@ "Hp": 300000 }, "36": { - "MissionId": 63, + "MissionId": 52, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -792,7 +792,7 @@ "Hp": 300000 }, "37": { - "MissionId": 64, + "MissionId": 53, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -814,7 +814,7 @@ "Hp": 300000 }, "38": { - "MissionId": 71, + "MissionId": 54, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -836,7 +836,7 @@ "Hp": 300000 }, "39": { - "MissionId": 72, + "MissionId": 61, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -858,7 +858,7 @@ "Hp": 300000 }, "40": { - "MissionId": 73, + "MissionId": 62, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -880,7 +880,7 @@ "Hp": 300000 }, "41": { - "MissionId": 74, + "MissionId": 63, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -902,7 +902,7 @@ "Hp": 300000 }, "42": { - "MissionId": 81, + "MissionId": 64, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -924,7 +924,7 @@ "Hp": 300000 }, "43": { - "MissionId": 82, + "MissionId": 71, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -946,7 +946,7 @@ "Hp": 300000 }, "44": { - "MissionId": 83, + "MissionId": 72, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -968,7 +968,7 @@ "Hp": 300000 }, "45": { - "MissionId": 84, + "MissionId": 73, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -990,7 +990,7 @@ "Hp": 300000 }, "46": { - "MissionId": 91, + "MissionId": 74, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1012,7 +1012,7 @@ "Hp": 300000 }, "47": { - "MissionId": 92, + "MissionId": 81, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1034,7 +1034,7 @@ "Hp": 300000 }, "48": { - "MissionId": 93, + "MissionId": 82, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1056,7 +1056,7 @@ "Hp": 300000 }, "49": { - "MissionId": 94, + "MissionId": 83, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1078,7 +1078,7 @@ "Hp": 300000 }, "50": { - "MissionId": 101, + "MissionId": 84, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1100,7 +1100,7 @@ "Hp": 300000 }, "51": { - "MissionId": 102, + "MissionId": 91, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1122,7 +1122,7 @@ "Hp": 300000 }, "52": { - "MissionId": 103, + "MissionId": 92, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1144,7 +1144,7 @@ "Hp": 300000 }, "53": { - "MissionId": 104, + "MissionId": 93, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1166,7 +1166,7 @@ "Hp": 300000 }, "54": { - "MissionId": 111, + "MissionId": 94, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1188,7 +1188,7 @@ "Hp": 300000 }, "55": { - "MissionId": 112, + "MissionId": 101, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1210,7 +1210,7 @@ "Hp": 300000 }, "56": { - "MissionId": 113, + "MissionId": 102, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1232,7 +1232,7 @@ "Hp": 300000 }, "57": { - "MissionId": 114, + "MissionId": 103, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1254,7 +1254,7 @@ "Hp": 300000 }, "58": { - "MissionId": 121, + "MissionId": 104, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1276,7 +1276,7 @@ "Hp": 300000 }, "59": { - "MissionId": 122, + "MissionId": 111, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1298,7 +1298,7 @@ "Hp": 300000 }, "60": { - "MissionId": 123, + "MissionId": 112, "Version": 1, "FromSrcAtk": 600000, "FromPerkIntensityRatio": 0, @@ -1320,6 +1320,116 @@ "Hp": 300000 }, "61": { + "MissionId": 113, + "Version": 1, + "FromSrcAtk": 600000, + "FromPerkIntensityRatio": 0, + "FromSlotDmgRatio": 300000, + "FromEE": 200000, + "FromGenDmgRatio": 30000, + "FromDmgPlus": 10, + "FromCritRatio": 400000, + "FromFinalDmgRatio": 100000, + "FromFinalDmgPlus": 0, + "ToErAmend": 100000, + "ToDefAmend": 1000000, + "ToRcdSlotDmgRatio": 300000, + "ToEERCD": 200000, + "ToGenDmgRcdRatio": 200000, + "ToDmgPlusRcd": 0, + "Dmg": 0, + "CritRate": 8000, + "Hp": 300000 + }, + "62": { + "MissionId": 114, + "Version": 1, + "FromSrcAtk": 600000, + "FromPerkIntensityRatio": 0, + "FromSlotDmgRatio": 300000, + "FromEE": 200000, + "FromGenDmgRatio": 30000, + "FromDmgPlus": 10, + "FromCritRatio": 400000, + "FromFinalDmgRatio": 100000, + "FromFinalDmgPlus": 0, + "ToErAmend": 100000, + "ToDefAmend": 1000000, + "ToRcdSlotDmgRatio": 300000, + "ToEERCD": 200000, + "ToGenDmgRcdRatio": 200000, + "ToDmgPlusRcd": 0, + "Dmg": 0, + "CritRate": 8000, + "Hp": 300000 + }, + "63": { + "MissionId": 121, + "Version": 1, + "FromSrcAtk": 600000, + "FromPerkIntensityRatio": 0, + "FromSlotDmgRatio": 300000, + "FromEE": 200000, + "FromGenDmgRatio": 30000, + "FromDmgPlus": 10, + "FromCritRatio": 400000, + "FromFinalDmgRatio": 100000, + "FromFinalDmgPlus": 0, + "ToErAmend": 100000, + "ToDefAmend": 1000000, + "ToRcdSlotDmgRatio": 300000, + "ToEERCD": 200000, + "ToGenDmgRcdRatio": 200000, + "ToDmgPlusRcd": 0, + "Dmg": 0, + "CritRate": 8000, + "Hp": 300000 + }, + "64": { + "MissionId": 122, + "Version": 1, + "FromSrcAtk": 600000, + "FromPerkIntensityRatio": 0, + "FromSlotDmgRatio": 300000, + "FromEE": 200000, + "FromGenDmgRatio": 30000, + "FromDmgPlus": 10, + "FromCritRatio": 400000, + "FromFinalDmgRatio": 100000, + "FromFinalDmgPlus": 0, + "ToErAmend": 100000, + "ToDefAmend": 1000000, + "ToRcdSlotDmgRatio": 300000, + "ToEERCD": 200000, + "ToGenDmgRcdRatio": 200000, + "ToDmgPlusRcd": 0, + "Dmg": 0, + "CritRate": 8000, + "Hp": 300000 + }, + "65": { + "MissionId": 123, + "Version": 1, + "FromSrcAtk": 600000, + "FromPerkIntensityRatio": 0, + "FromSlotDmgRatio": 300000, + "FromEE": 200000, + "FromGenDmgRatio": 30000, + "FromDmgPlus": 10, + "FromCritRatio": 400000, + "FromFinalDmgRatio": 100000, + "FromFinalDmgPlus": 0, + "ToErAmend": 100000, + "ToDefAmend": 1000000, + "ToRcdSlotDmgRatio": 300000, + "ToEERCD": 200000, + "ToGenDmgRcdRatio": 200000, + "ToDmgPlusRcd": 0, + "Dmg": 0, + "CritRate": 8000, + "Hp": 300000 + }, + "66": { "MissionId": 124, "Version": 1, "FromSrcAtk": 600000, diff --git a/data/bin/JointDrillControl.json b/data/bin/JointDrillControl.json index 3db6835c..d306fae2 100644 --- a/data/bin/JointDrillControl.json +++ b/data/bin/JointDrillControl.json @@ -46,5 +46,21 @@ "CtrlName": "_510003/jointDrill_act_01", "DescText": "_510003/JointDrillActCtrl", "DetailDesc": "JointDrillControl.510003.2" + }, + "510004": { + "Id": 510004, + "DrillStartTime": 1, + "DrillDurationTime": 86400, + "DrillLevelGroupId": 572400, + "DrillQuestGroupId": 51004, + "DrillPlotId": "", + "PlotTitle": "", + "PlotDesc": "JointDrillControl.510004.4", + "Image": "JointDrillControl.510004.5", + "BG": "", + "DrillPrefab": "UI_Activity/_510001/SpriteAtlas/bg_jointdrill", + "CtrlName": "_510001/jointDrill_act_01", + "DescText": "_510001/JointDrillActCtrl", + "DetailDesc": "JointDrillControl.510004.2" } } \ No newline at end of file diff --git a/data/bin/JointDrillFloor.json b/data/bin/JointDrillFloor.json index 58d0534b..f342051a 100644 --- a/data/bin/JointDrillFloor.json +++ b/data/bin/JointDrillFloor.json @@ -159,9 +159,49 @@ "DungeonDelay": 45000, "IntroCutscene": "fx_m70001_base_boss_change_tl" }, + "1000151": { + "Id": 1000151, + "FloorId": 5, + "BattleLvs": 1, + "FloorType": 2, + "BattleLvsToggle": 1, + "BattleLvsToggleParam1": "0.6", + "MaxEnergyValue": 60, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": false, + "TeamSaveResilience": true, + "SceneName": "Levels/JointDrill/JointDrill_01/JointDrill_01_JuYuanMeiYing", + "ConfigPrefabName": "JuYuanMeiYing_Stage1_Lv5", + "Theme": 251, + "BGM": "roguelike_combatMedusa_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "IntroCutscene": "fx_m70001_base_boss_bron_tl" + }, + "1000152": { + "Id": 1000152, + "FloorId": 5, + "BattleLvs": 2, + "FloorType": 2, + "BattleLvsToggle": 0, + "BattleLvsToggleParam1": "", + "MaxEnergyValue": 60, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": false, + "TeamSaveResilience": true, + "SceneName": "Levels/JointDrill/JointDrill_01/JointDrill_01_JuYuanMeiYing01", + "ConfigPrefabName": "JuYuanMeiYing_Stage2_Lv5", + "Theme": 251, + "BGM": "roguelike_combatMedusa2_setState", + "LeaveTriggerEvent": "", + "DungeonDelay": 45000, + "IntroCutscene": "fx_m70001_base_boss_change_tl" + }, "1000211": { "Id": 1000211, - "FloorId": 5, + "FloorId": 6, "BattleLvs": 1, "FloorType": 2, "BattleLvsToggle": 1, @@ -181,7 +221,7 @@ }, "1000212": { "Id": 1000212, - "FloorId": 5, + "FloorId": 6, "BattleLvs": 2, "FloorType": 2, "BattleLvsToggle": 0, @@ -201,7 +241,7 @@ }, "1000221": { "Id": 1000221, - "FloorId": 6, + "FloorId": 7, "BattleLvs": 1, "FloorType": 2, "BattleLvsToggle": 1, @@ -221,7 +261,7 @@ }, "1000222": { "Id": 1000222, - "FloorId": 6, + "FloorId": 7, "BattleLvs": 2, "FloorType": 2, "BattleLvsToggle": 0, @@ -241,7 +281,7 @@ }, "1000231": { "Id": 1000231, - "FloorId": 7, + "FloorId": 8, "BattleLvs": 1, "FloorType": 2, "BattleLvsToggle": 1, @@ -261,7 +301,7 @@ }, "1000232": { "Id": 1000232, - "FloorId": 7, + "FloorId": 8, "BattleLvs": 2, "FloorType": 2, "BattleLvsToggle": 0, @@ -281,7 +321,7 @@ }, "1000241": { "Id": 1000241, - "FloorId": 8, + "FloorId": 9, "BattleLvs": 1, "FloorType": 2, "BattleLvsToggle": 1, @@ -301,7 +341,7 @@ }, "1000242": { "Id": 1000242, - "FloorId": 8, + "FloorId": 9, "BattleLvs": 2, "FloorType": 2, "BattleLvsToggle": 0, @@ -321,7 +361,7 @@ }, "1000251": { "Id": 1000251, - "FloorId": 9, + "FloorId": 10, "BattleLvs": 1, "FloorType": 2, "BattleLvsToggle": 1, @@ -341,7 +381,7 @@ }, "1000252": { "Id": 1000252, - "FloorId": 9, + "FloorId": 10, "BattleLvs": 2, "FloorType": 2, "BattleLvsToggle": 0, diff --git a/data/bin/JointDrillLevel.json b/data/bin/JointDrillLevel.json index 0886d59e..1e191029 100644 --- a/data/bin/JointDrillLevel.json +++ b/data/bin/JointDrillLevel.json @@ -221,7 +221,7 @@ "DrillLevelGroupId": 51002, "PreLevelId": 0, "MaxBattleNum": 3, - "FloorId": 5, + "FloorId": 6, "BattleTime": 180, "HpBarNum": 20, "BossId": 7010031, @@ -275,7 +275,7 @@ "DrillLevelGroupId": 51002, "PreLevelId": 1005, "MaxBattleNum": 3, - "FloorId": 6, + "FloorId": 7, "BattleTime": 180, "HpBarNum": 25, "BossId": 7010033, @@ -329,7 +329,7 @@ "DrillLevelGroupId": 51002, "PreLevelId": 1006, "MaxBattleNum": 3, - "FloorId": 7, + "FloorId": 8, "BattleTime": 180, "HpBarNum": 30, "BossId": 7010035, @@ -383,7 +383,7 @@ "DrillLevelGroupId": 51002, "PreLevelId": 1007, "MaxBattleNum": 3, - "FloorId": 8, + "FloorId": 9, "BattleTime": 180, "HpBarNum": 40, "BossId": 7010037, @@ -437,7 +437,7 @@ "DrillLevelGroupId": 51002, "PreLevelId": 1008, "MaxBattleNum": 3, - "FloorId": 9, + "FloorId": 10, "BattleTime": 180, "HpBarNum": 60, "BossId": 7010039, @@ -484,5 +484,275 @@ 49 ], "SubName": "" + }, + "1010": { + "Id": 1010, + "Difficulty": 1, + "DrillLevelGroupId": 51004, + "PreLevelId": 0, + "MaxBattleNum": 3, + "FloorId": 1, + "BattleTime": 180, + "HpBarNum": 20, + "BossId": 7010001, + "FirstRRDropId": 104, + "RewardPreview": "[[2,50,1],[34,200,0]]", + "TimeScore": 340000, + "ScorePerSec": 600, + "LevelScore": 200000, + "BaseHpScore": 180000, + "LevelImage": "UI_Activity/_510001/SpriteAtlas/zs_jointdrill_level_01", + "LevelImageGoing": "UI_Activity/_510001/SpriteAtlas/zs_jointdrill_level_02", + "BossAffix": [ + 10001, + 10002, + 10004, + 10003, + 10005, + 10006 + ], + "RecommendBuildRank": 14, + "RecommendLv": 42, + "EET": [ + 74, + 111, + 105, + 110, + 116, + 68, + 114, + 105, + 108, + 108, + 76, + 101, + 118, + 101, + 108, + 46, + 49, + 48, + 49, + 48, + 46, + 49 + ], + "SubName": "" + }, + "1011": { + "Id": 1011, + "Difficulty": 2, + "DrillLevelGroupId": 51004, + "PreLevelId": 1010, + "MaxBattleNum": 3, + "FloorId": 2, + "BattleTime": 180, + "HpBarNum": 25, + "BossId": 7010003, + "FirstRRDropId": 104, + "RewardPreview": "[[2,50,1],[34,300,0]]", + "TimeScore": 680000, + "ScorePerSec": 1200, + "LevelScore": 400000, + "BaseHpScore": 360000, + "LevelImage": "UI_Activity/_510001/SpriteAtlas/zs_jointdrill_level_01", + "LevelImageGoing": 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"1230234", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "14504015": { + "Id": 14504015, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.14504015.1", + "Param1": "12", + "Param2": "1230235", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "14504016": { + "Id": 14504016, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.14504016.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, "121010101": { "Id": 121010101, "QuestType": 1, diff --git a/data/bin/LoginRewardControl.json b/data/bin/LoginRewardControl.json index b2dabe9d..c6bf8e1c 100644 --- a/data/bin/LoginRewardControl.json +++ b/data/bin/LoginRewardControl.json @@ -54,5 +54,13 @@ "UIAssets": "_301031/loginReward_act_01", "CtrlName": "_301031/LoginRewardCtrl_01", "PopUpUIAssets": "_301031/LoginReward_01" + }, + "301032": { + "Id": 301032, + "RewardsGroup": 301032, + "DesText": "LoginRewardControl.301032.1", + "UIAssets": "_301032/loginSpReward_act_01", + "CtrlName": "_301032/LoginSpRewardCtrl_01", + "PopUpUIAssets": "_301032/LoginSpReward_01" } } \ No newline at end of file diff --git a/data/bin/LoginRewardGroup.json b/data/bin/LoginRewardGroup.json index 1b9dd431..f799af04 100644 --- a/data/bin/LoginRewardGroup.json +++ b/data/bin/LoginRewardGroup.json @@ -703,5 +703,110 @@ "RewardCount": 300, "RewardDesc": "LoginRewardGroup.30103110.1", "DisRare": false + }, + "30103201": { + "Id": 30103201, + "RewardGroupId": 301032, + "Order": 1, + "RewardId1": 214049, + "Qty1": 1, + "RewardId2": 512, + "Qty2": 10, + "RewardId3": 0, + "Qty3": 0, + "RewardIcon": "", + "RewardCount": 0, + "RewardDesc": "LoginRewardGroup.30103201.1", + "DisRare": true + }, + "30103202": { + "Id": 30103202, + "RewardGroupId": 301032, + "Order": 2, + "RewardId1": 224049, + "Qty1": 1, + "RewardId2": 512, + "Qty2": 2, + "RewardId3": 0, + "Qty3": 0, + "RewardIcon": "", + "RewardCount": 0, + "RewardDesc": "LoginRewardGroup.30103202.1", + "DisRare": false + }, + "30103203": { + "Id": 30103203, + "RewardGroupId": 301032, + "Order": 3, + "RewardId1": 224049, + "Qty1": 1, + "RewardId2": 512, + "Qty2": 2, + "RewardId3": 0, + "Qty3": 0, + "RewardIcon": "", + "RewardCount": 0, + "RewardDesc": "LoginRewardGroup.30103203.1", + "DisRare": false + }, + "30103204": { + "Id": 30103204, + "RewardGroupId": 301032, + "Order": 4, + "RewardId1": 224049, + "Qty1": 1, + "RewardId2": 512, + "Qty2": 2, + "RewardId3": 0, + "Qty3": 0, + "RewardIcon": "", + "RewardCount": 0, + "RewardDesc": "LoginRewardGroup.30103204.1", + "DisRare": false + }, + "30103205": { + "Id": 30103205, + "RewardGroupId": 301032, + "Order": 5, + "RewardId1": 224049, + "Qty1": 1, + "RewardId2": 512, + "Qty2": 2, + "RewardId3": 0, + "Qty3": 0, + "RewardIcon": "", + "RewardCount": 0, + "RewardDesc": "LoginRewardGroup.30103205.1", + "DisRare": false + }, + "30103206": { + "Id": 30103206, + "RewardGroupId": 301032, + "Order": 6, + "RewardId1": 224049, + "Qty1": 1, + "RewardId2": 512, + "Qty2": 2, + "RewardId3": 0, + "Qty3": 0, + "RewardIcon": "", + "RewardCount": 0, + "RewardDesc": "LoginRewardGroup.30103206.1", + "DisRare": false + }, + "30103207": { + "Id": 30103207, + "RewardGroupId": 301032, + "Order": 7, + "RewardId1": 35010, + "Qty1": 1, + "RewardId2": 0, + "Qty2": 0, + "RewardId3": 0, + "Qty3": 0, + "RewardIcon": "Icon/Item/item_35010", + "RewardCount": 1, + "RewardDesc": "LoginRewardGroup.30103207.1", + "DisRare": true } } \ No newline at end of file diff --git a/data/bin/MailTemplate.json b/data/bin/MailTemplate.json index 4e7ad497..3aa9c6b0 100644 --- a/data/bin/MailTemplate.json +++ b/data/bin/MailTemplate.json @@ -395,6 +395,28 @@ "Type": 1, "Items": "" }, + "4013": { + "Id": 4013, + "Explanation": "活动结束补偿邮件", + "Icon": "Icon/Head/head_12501", + "Author": "MailTemplate.4013.1", + "LetterPaper": "background2", + "Subject": "MailTemplate.4013.2", + "Desc": "MailTemplate.4013.3", + "Type": 1, + "Items": "" + }, + "4014": { + "Id": 4014, + "Explanation": "活动结束补偿邮件", + "Icon": "Icon/Head/head_12501", + "Author": "MailTemplate.4014.1", + "LetterPaper": "background2", + "Subject": "MailTemplate.4014.2", + "Desc": "MailTemplate.4014.3", + "Type": 1, + "Items": "" + }, "5001": { "Id": 5001, "Explanation": "问卷调查奖励邮件", @@ -714,6 +736,39 @@ "Type": 1, "Items": "" }, + "20201": { + "Id": 20201, + "Explanation": "幽夜独舞孤影乱 活动结束倒计时邮件", + "Icon": "Icon/Head/head_12501", + "Author": "MailTemplate.20201.1", + "LetterPaper": "background2", + "Subject": "MailTemplate.20201.2", + "Desc": "MailTemplate.20201.3", + "Type": 1, + "Items": "" + }, + "20202": { + "Id": 20202, + "Explanation": "幽夜独舞孤影乱 活动结束货币转换邮件", + "Icon": "Icon/Head/head_12501", + "Author": "MailTemplate.20202.1", + "LetterPaper": "background2", + "Subject": "MailTemplate.20202.2", + "Desc": "MailTemplate.20202.3", + "Type": 1, + "Items": "" + }, + "20203": { + "Id": 20203, + "Explanation": "幽夜独舞孤影乱 活动任务结束未领取邮件", + "Icon": "Icon/Head/head_12501", + "Author": "MailTemplate.20203.1", + "LetterPaper": "background2", + "Subject": "MailTemplate.20203.2", + "Desc": "MailTemplate.20203.3", + "Type": 1, + "Items": "" + }, "9999": { "Id": 9999, "Explanation": "商品延迟到账提示", @@ -735,5 +790,16 @@ "Desc": "MailTemplate.910158.3", "Type": 1, "Items": "" + }, + "910145": { + "Id": 910145, + "Explanation": "夜樱尽头暗月沉卡池关闭提示", + "Icon": "Icon/Head/head_12501", + "Author": "MailTemplate.910145.1", + "LetterPaper": "background2", + "Subject": "MailTemplate.910145.2", + "Desc": "MailTemplate.910145.3", + "Type": 1, + "Items": "" } } \ No newline at end of file diff --git a/data/bin/MainScreenCG.json b/data/bin/MainScreenCG.json index 8c103577..c083a3ca 100644 --- a/data/bin/MainScreenCG.json +++ b/data/bin/MainScreenCG.json @@ -869,6 +869,96 @@ "Name": "MainScreenCG.1087.1", "Sort": 8969 }, + "1088": { + "Id": 1088, + "IsShown": false, + "FullScreenImg": "", + "FullScreenL2D": "", + "ListImg": "", + "Icon": "", + "Name": "MainScreenCG.1088.1", + "Sort": 0 + }, + "1089": { + "Id": 1089, + "IsShown": false, + "FullScreenImg": "", + "FullScreenL2D": "", + "ListImg": "", + "Icon": "", + "Name": "MainScreenCG.1089.1", + "Sort": 0 + }, + "1090": { + "Id": 1090, + "IsShown": false, + "FullScreenImg": "", + "FullScreenL2D": "", + "ListImg": "", + "Icon": "", + "Name": "MainScreenCG.1090.1", + "Sort": 0 + }, + "1091": { + "Id": 1091, + "IsShown": false, + "FullScreenImg": "", + "FullScreenL2D": "", + "ListImg": "", + "Icon": "", + "Name": "MainScreenCG.1091.1", + "Sort": 0 + }, + "1092": { + "Id": 1092, + "IsShown": false, + "FullScreenImg": "", + "FullScreenL2D": "", + "ListImg": "", + "Icon": "", + "Name": "MainScreenCG.1092.1", + "Sort": 0 + }, + "1093": { + "Id": 1093, + "IsShown": true, + "FullScreenImg": "CG/1093/1093", + "FullScreenL2D": "", + "ListImg": "Icon/CGHead/story_event_06_005_d_L", + "Icon": "Icon/CGHead/story_event_06_005_d_S", + "Name": "MainScreenCG.1093.1", + "Sort": 8968 + }, + "1094": { + "Id": 1094, + "IsShown": true, + "FullScreenImg": "CG/1094/1094", + "FullScreenL2D": "", + "ListImg": "Icon/CGHead/story_event_06_005_e_L", + "Icon": "Icon/CGHead/story_event_06_005_e_S", + "Name": "MainScreenCG.1094.1", + "Sort": 8967 + }, + "1095": { + "Id": 1095, + "IsShown": true, + "FullScreenImg": "CG/1095/1095", + "FullScreenL2D": "", + "ListImg": "Icon/CGHead/story_event_06_006_L", + "Icon": "Icon/CGHead/story_event_06_006_S", + "Name": "MainScreenCG.1095.1", + "Sort": 8965 + }, + "1096": { + "Id": 1096, + "IsShown": false, + "FullScreenImg": "", + "FullScreenL2D": "", + "ListImg": "", + "Icon": "", + "Name": "MainScreenCG.1096.1", + "Sort": 0 + }, "2001": { "Id": 2001, "IsShown": true, @@ -998,5 +1088,15 @@ "Icon": "Icon/CGHead/story_tales_13_001_S", "Name": "MainScreenCG.2013.1", "Sort": 1988 + }, + "2014": { + "Id": 2014, + "IsShown": true, + "FullScreenImg": "CG/2014/2014", + "FullScreenL2D": "", + "ListImg": "Icon/CGHead/story_tales_14_001_L", + "Icon": "Icon/CGHead/story_tales_14_001_S", + "Name": "MainScreenCG.2014.1", + "Sort": 1987 } } \ No newline at end of file diff --git a/data/bin/MainSkill.json b/data/bin/MainSkill.json index 449d214d..cd193eb1 100644 --- a/data/bin/MainSkill.json +++ b/data/bin/MainSkill.json @@ -10038,7 +10038,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.404501.2", "Param1": "20%", - "Param2": "4", + "Param2": "5", "Param3": "20", "Param4": "15%", "Param5": "", @@ -10057,7 +10057,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.404502.2", "Param1": "24%", - "Param2": "4", + "Param2": "5", "Param3": "20", "Param4": "18%", "Param5": "", @@ -10076,7 +10076,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.404503.2", "Param1": "28%", - "Param2": "4", + "Param2": "5", "Param3": "20", "Param4": "21%", "Param5": "", @@ -10095,7 +10095,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.404504.2", "Param1": "32%", - "Param2": "4", + "Param2": "5", "Param3": "20", "Param4": "24%", "Param5": "", @@ -10114,7 +10114,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.404505.2", "Param1": "36%", - "Param2": "4", + "Param2": "5", "Param3": "20", "Param4": "27%", "Param5": "", @@ -10133,7 +10133,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.404506.2", "Param1": "40%", - "Param2": "4", + "Param2": "5", "Param3": "20", "Param4": "30%", "Param5": "", @@ -10152,7 +10152,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.405001.2", "Param1": "5%", - "Param2": "4", + "Param2": "5", "Param3": "20", "Param4": "6%", "Param5": "", @@ -10171,7 +10171,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.405002.2", "Param1": "6%", - "Param2": "4", + "Param2": "5", "Param3": "20", "Param4": "7.2%", "Param5": "", @@ -10190,7 +10190,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.405003.2", "Param1": "7%", - "Param2": "4", + "Param2": "5", "Param3": "20", "Param4": "8.4%", "Param5": "", @@ -10209,7 +10209,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.405004.2", "Param1": "8%", - "Param2": "4", + "Param2": "5", "Param3": "20", "Param4": "9.6%", "Param5": "", @@ -10228,7 +10228,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.405005.2", "Param1": "9%", - "Param2": "4", + "Param2": "5", "Param3": "20", "Param4": "10.8%", "Param5": "", @@ -10247,7 +10247,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.405006.2", "Param1": "10%", - "Param2": "4", + "Param2": "5", "Param3": "20", "Param4": "12%", "Param5": "", @@ -10258,15 +10258,13 @@ "Id": 404901, "GroupId": 4049, "Level": 1, - "EffectId": [ - 4049001 - ], + "EffectId": [], "Name": "MainSkill.404901.1", "Icon": "Icon/DiscSkill/DiscSkill_214049", "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.404901.2", "Param1": "20%", - "Param2": "30", + "Param2": "20", "Param3": "30", "Param4": "", "Param5": "", @@ -10277,15 +10275,13 @@ "Id": 404902, "GroupId": 4049, "Level": 2, - "EffectId": [ - 4049002 - ], + "EffectId": [], "Name": "MainSkill.404902.1", "Icon": "Icon/DiscSkill/DiscSkill_214049", "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.404902.2", "Param1": "24%", - "Param2": "30", + "Param2": "20", "Param3": "30", "Param4": "", "Param5": "", @@ -10296,15 +10292,13 @@ "Id": 404903, "GroupId": 4049, "Level": 3, - "EffectId": [ - 4049003 - ], + "EffectId": [], "Name": "MainSkill.404903.1", "Icon": "Icon/DiscSkill/DiscSkill_214049", "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.404903.2", "Param1": "28%", - "Param2": "30", + "Param2": "20", "Param3": "30", "Param4": "", "Param5": "", @@ -10315,15 +10309,13 @@ "Id": 404904, "GroupId": 4049, "Level": 4, - "EffectId": [ - 4049004 - ], + "EffectId": [], "Name": "MainSkill.404904.1", "Icon": "Icon/DiscSkill/DiscSkill_214049", "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.404904.2", "Param1": "32%", - "Param2": "30", + "Param2": "20", "Param3": "30", "Param4": "", "Param5": "", @@ -10334,15 +10326,13 @@ "Id": 404905, "GroupId": 4049, "Level": 5, - "EffectId": [ - 4049005 - ], + "EffectId": [], "Name": "MainSkill.404905.1", "Icon": "Icon/DiscSkill/DiscSkill_214049", "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.404905.2", "Param1": "36%", - "Param2": "30", + "Param2": "20", "Param3": "30", "Param4": "", "Param5": "", @@ -10353,19 +10343,221 @@ "Id": 404906, "GroupId": 4049, "Level": 6, - "EffectId": [ - 4049006 - ], + "EffectId": [], "Name": "MainSkill.404906.1", "Icon": "Icon/DiscSkill/DiscSkill_214049", "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "MainSkill.404906.2", "Param1": "40%", - "Param2": "30", + "Param2": "20", "Param3": "30", "Param4": "", "Param5": "", "Param6": "", "Param7": "" + }, + "405101": { + "Id": 405101, + "GroupId": 4051, + "Level": 1, + "EffectId": [], + "Name": "MainSkill.405101.1", + "Icon": "Icon/DiscSkill/DiscSkill_214051", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "MainSkill.405101.2", + "Param1": "7%", + "Param2": "6", + "Param3": "10", + "Param4": "10%", + "Param5": "10", + "Param6": "", + "Param7": "" + }, + "405102": { + "Id": 405102, + "GroupId": 4051, + "Level": 2, + "EffectId": [], + "Name": "MainSkill.405102.1", + "Icon": "Icon/DiscSkill/DiscSkill_214051", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "MainSkill.405102.2", + "Param1": "8.4%", + "Param2": "6", + "Param3": "10", + "Param4": "12%", + "Param5": "10", + "Param6": "", + "Param7": "" + }, + "405103": { + "Id": 405103, + "GroupId": 4051, + "Level": 3, + "EffectId": [], + "Name": "MainSkill.405103.1", + "Icon": "Icon/DiscSkill/DiscSkill_214051", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "MainSkill.405103.2", + "Param1": "9.8%", + "Param2": "6", + "Param3": "10", + "Param4": "14%", + "Param5": "10", + "Param6": "", + "Param7": "" + }, + "405104": { + "Id": 405104, + "GroupId": 4051, + "Level": 4, + "EffectId": [], + "Name": "MainSkill.405104.1", + "Icon": "Icon/DiscSkill/DiscSkill_214051", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "MainSkill.405104.2", + "Param1": "11.2%", + "Param2": "6", + "Param3": "10", + "Param4": "16%", + "Param5": "10", + "Param6": "", + "Param7": "" + }, + "405105": { + "Id": 405105, + "GroupId": 4051, + "Level": 5, + "EffectId": [], + "Name": "MainSkill.405105.1", + "Icon": "Icon/DiscSkill/DiscSkill_214051", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "MainSkill.405105.2", + "Param1": "12.6%", + "Param2": "6", + "Param3": "10", + "Param4": "18%", + "Param5": "10", + "Param6": "", + "Param7": "" + }, + "405106": { + "Id": 405106, + "GroupId": 4051, + "Level": 6, + "EffectId": [], + "Name": "MainSkill.405106.1", + "Icon": "Icon/DiscSkill/DiscSkill_214051", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "MainSkill.405106.2", + "Param1": "14%", + "Param2": "6", + "Param3": "10", + "Param4": "20%", + "Param5": "10", + "Param6": "", + "Param7": "" + }, + "400301": { + "Id": 400301, + "GroupId": 4003, + "Level": 1, + "EffectId": [], + "Name": "MainSkill.400301.1", + "Icon": "Icon/DiscSkill/DiscSkill_214003", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "MainSkill.400301.2", + "Param1": "1.5%", + "Param2": "20", + "Param3": "10", + "Param4": "2%", + "Param5": "10", + "Param6": "", + "Param7": "" + }, + "400302": { + "Id": 400302, + "GroupId": 4003, + "Level": 2, + "EffectId": [], + "Name": "MainSkill.400302.1", + "Icon": "Icon/DiscSkill/DiscSkill_214003", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "MainSkill.400302.2", + "Param1": "1.8%", + "Param2": "20", + "Param3": "10", + "Param4": "2.4%", + "Param5": "10", + "Param6": "", + "Param7": "" + }, + "400303": { + "Id": 400303, + "GroupId": 4003, + "Level": 3, + "EffectId": [], + "Name": "MainSkill.400303.1", + "Icon": "Icon/DiscSkill/DiscSkill_214003", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "MainSkill.400303.2", + "Param1": "2.1%", + "Param2": "20", + "Param3": "10", + "Param4": "2.8%", + "Param5": "10", + "Param6": "", + "Param7": "" + }, + "400304": { + "Id": 400304, + "GroupId": 4003, + "Level": 4, + "EffectId": [], + "Name": "MainSkill.400304.1", + "Icon": "Icon/DiscSkill/DiscSkill_214003", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "MainSkill.400304.2", + "Param1": "2.4%", + "Param2": "20", + "Param3": "10", + "Param4": "3.2%", + "Param5": "10", + "Param6": "", + "Param7": "" + }, + "400305": { + "Id": 400305, + "GroupId": 4003, + "Level": 5, + "EffectId": [], + "Name": "MainSkill.400305.1", + "Icon": "Icon/DiscSkill/DiscSkill_214003", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "MainSkill.400305.2", + "Param1": "2.7%", + "Param2": "20", + "Param3": "10", + "Param4": "3.6%", + "Param5": "10", + "Param6": "", + "Param7": "" + }, + "400306": { + "Id": 400306, + "GroupId": 4003, + "Level": 6, + "EffectId": [], + "Name": "MainSkill.400306.1", + "Icon": "Icon/DiscSkill/DiscSkill_214003", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "MainSkill.400306.2", + "Param1": "3%", + "Param2": "20", + "Param3": "10", + "Param4": "4%", + "Param5": "10", + "Param6": "", + "Param7": "" } } \ No newline at end of file diff --git a/data/bin/MainlineFloor.json b/data/bin/MainlineFloor.json index 130b3f33..04ecc9d1 100644 --- a/data/bin/MainlineFloor.json +++ b/data/bin/MainlineFloor.json @@ -509,6 +509,46 @@ "MonsterLv": 6, "IntroCutscene": "" }, + "1060401": { + "Id": 1060401, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_004_A_01", + "ConfigPrefabName": "StoryActivity_9_Mainline_1", + "Theme": 441, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 6, + "IntroCutscene": "" + }, + "1060501": { + "Id": 1060501, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_Boss_HaSaNa", + "ConfigPrefabName": "StoryActivity_9_Mainline_2", + "Theme": 118, + "BGM": "amb_coast_combatBoss_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 6, + "IntroCutscene": "fx_m30931_base_born" + }, + "1070101": { + "Id": 1070101, + "SceneName": "Levels/Main/City/City_Main_7_1", + "ConfigPrefabName": "City_Main_7_1", + "Theme": 20, + "BGM": "company_explore_setState", + "LeaveTriggerEvent": "amb_company_all_stop", + "MonsterLv": 6, + "IntroCutscene": "" + }, + "1070201": { + "Id": 1070201, + "SceneName": "Levels/Main/Coast/Coast_Main_7_3", + "ConfigPrefabName": "Coast_Main_7_3", + "Theme": 21, + "BGM": "company_explore_setState", + "LeaveTriggerEvent": "amb_company_all_stop", + "MonsterLv": 6, + "IntroCutscene": "" + }, "1070301": { "Id": 1070301, "SceneName": "Levels/JointDrill/JointDrill_01/JointDrill_01_JuYuanMeiYing", @@ -516,7 +556,7 @@ "Theme": 251, "BGM": "roguelike_combatMedusa_setState", "LeaveTriggerEvent": "amb_company_all_stop", - "MonsterLv": 1, + "MonsterLv": 6, "IntroCutscene": "fx_m70001_base_boss_bron_tl" }, "1070302": { @@ -526,69 +566,9 @@ "Theme": 251, "BGM": "roguelike_combatMedusa2_setState", "LeaveTriggerEvent": "amb_company_all_stop", - "MonsterLv": 1, + "MonsterLv": 6, "IntroCutscene": "fx_m70001_base_boss_change_tl" }, - "1060401": { - "Id": 1060401, - "SceneName": "Levels/StoryActivity/StoryActivity_4/StoryActivity_4_Boss_TaLou", - "ConfigPrefabName": "StoryActivity_TaLou_Lv1", - "Theme": 417, - "BGM": "mode_christmas_combatTalou_setState", - "LeaveTriggerEvent": "amb_christmas_all_stop", - "MonsterLv": 8, - "IntroCutscene": "" - }, - "1060501": { - "Id": 1060501, - "SceneName": "Levels/StoryActivity/StoryActivity_6/StoryActivity_6_004_A_02", - "ConfigPrefabName": "StoryActivity_6_004_A_Story1", - "Theme": 427, - "BGM": "mode_springFestival2025_combatNormal_setstate", - "LeaveTriggerEvent": "amb_SF_all_stop", - "MonsterLv": 1, - "IntroCutscene": "" - }, - "1060601": { - "Id": 1060601, - "SceneName": "Levels/StoryActivity/StoryActivity_6/StoryActivity_6_Boss_A", - "ConfigPrefabName": "StoryActivity_6_Boss_A_Story2", - "Theme": 428, - "BGM": "mode_springFestival2025_combatBoss_setstate", - "LeaveTriggerEvent": "amb_SF_all_stop", - "MonsterLv": 7, - "IntroCutscene": "" - }, - "1060402": { - "Id": 1060402, - "SceneName": "Levels/StoryActivity/StoryActivity_7/StoryActivity_7_006_A_02", - "ConfigPrefabName": "StoryActivity_7_006_N6", - "Theme": 431, - "BGM": "amb_fengying_combatNormal_setState", - "LeaveTriggerEvent": "amb_fengying_all_stop", - "MonsterLv": 7, - "IntroCutscene": "" - }, - "1060403": { - "Id": 1060403, - "SceneName": "Levels/StoryActivity/StoryActivity_7/StoryActivity_7_013_A_01", - "ConfigPrefabName": "StoryActivity_7_013_N1", - "Theme": 432, - "BGM": "rogueWind_combatNomal_setState", - "LeaveTriggerEvent": "amb_roguelike_wind_all_stop", - "MonsterLv": 7, - "IntroCutscene": "" - }, - "1060404": { - "Id": 1060404, - "SceneName": "Levels/StoryActivity/StoryActivity_7/StoryActivity_7_Boss_A_01", - "ConfigPrefabName": "StoryActivity_7_Boss_C4", - "Theme": 432, - "BGM": "amb_fengying_combatBoss_setState", - "LeaveTriggerEvent": "amb_fengying_all_stop", - "MonsterLv": 7, - "IntroCutscene": "" - }, "1060505": { "Id": 1060505, "SceneName": "Levels/StoryActivity/StoryActivity_8/StoryActivity_8_010_B_01", @@ -909,20 +889,30 @@ "MonsterLv": 2, "IntroCutscene": "" }, + "1070103": { + "Id": 1070103, + "SceneName": "Levels/Main/City/City_Main_7_1_Prototype", + "ConfigPrefabName": "City_Main_7_1_Prototype", + "Theme": 4, + "BGM": "company_explore_setState", + "LeaveTriggerEvent": "amb_company_all_stop", + "MonsterLv": 2, + "IntroCutscene": "" + }, "6001101": { "Id": 6001101, - "SceneName": "Levels/Main/Forest/Forest01", - "ConfigPrefabName": "YeZhu_Test", - "Theme": 7, - "BGM": "forest_explore_setState", - "LeaveTriggerEvent": "amb_forest_all_stop", + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_Boss_HaSaNa", + "ConfigPrefabName": "Bossrush_HaSaNa", + "Theme": 1, + "BGM": "", + "LeaveTriggerEvent": "amb_countryside_all_stop", "MonsterLv": 1, - "IntroCutscene": "" + "IntroCutscene": "fx_m30931_base_born" }, "6001102": { "Id": 6001102, - "SceneName": "Levels/Main/Forest/Forest02", - "ConfigPrefabName": "BanShenShu_Hard", + "SceneName": "Levels/Roguelike/Roguelike_4/Roguelike_4_Boss_003", + "ConfigPrefabName": "Roguelike_4_Boss_JinDuanLiRong_BossRush", "Theme": 7, "BGM": "forest_explore_setState", "LeaveTriggerEvent": "amb_forest_all_stop", @@ -1896,7 +1886,7 @@ "Theme": 0, "BGM": "", "LeaveTriggerEvent": "", - "MonsterLv": 2, + "MonsterLv": 6, "IntroCutscene": "" }, "9999939": { @@ -3401,8 +3391,8 @@ }, "9920203": { "Id": 9920203, - "SceneName": "Levels/StoryActivity/StoryActivity_9/Prototype/StoryActivity_9_MiniBoss_HaSaNa_Prototype", - "ConfigPrefabName": "BattleTest_Hasana_Miniboss_Lv1", + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_MiniBoss_HaSaNa", + "ConfigPrefabName": "StoryActivity_9_MiniBoss_N5", "Theme": 0, "BGM": "", "LeaveTriggerEvent": "", @@ -3411,8 +3401,8 @@ }, "9920204": { "Id": 9920204, - "SceneName": "Levels/StoryActivity/StoryActivity_9/Prototype/StoryActivity_9_MiniBoss_HaSaNa_Prototype", - "ConfigPrefabName": "BattleTest_Hasana_Miniboss_Lv2", + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_MiniBoss_HaSaNa", + "ConfigPrefabName": "StoryActivity_9_MiniBoss_C2", "Theme": 0, "BGM": "", "LeaveTriggerEvent": "", @@ -3618,5 +3608,255 @@ "LeaveTriggerEvent": "", "MonsterLv": 1, "IntroCutscene": "" + }, + "9920225": { + "Id": 9920225, + "SceneName": "Levels/Roguelike/Roguelike_2/Roguelike_2_MiniBoss_005", + "ConfigPrefabName": "MiniBoss_XuKongXingZhe_fire_And_DaWuGui_Test", + "Theme": 0, + "BGM": "", + "LeaveTriggerEvent": "", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920226": { + "Id": 9920226, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_011_A_01", + "ConfigPrefabName": "StoryActivity_9_011_N1", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920227": { + "Id": 9920227, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_001_B_01", + "ConfigPrefabName": "StoryActivity_9_001_N2", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920228": { + "Id": 9920228, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_004_A_01", + "ConfigPrefabName": "StoryActivity_9_004_N3", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920229": { + "Id": 9920229, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_007_A_01", + "ConfigPrefabName": "StoryActivity_9_007_N4", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920230": { + "Id": 9920230, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_MiniBoss_HaSaNa", + "ConfigPrefabName": "StoryActivity_9_MiniBoss_N5", + "Theme": 436, + "BGM": "amb_coast_combatBoss_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920231": { + "Id": 9920231, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_015_A_01", + "ConfigPrefabName": "StoryActivity_9_015_N6", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920232": { + "Id": 9920232, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_011_A_01_Mir", + "ConfigPrefabName": "StoryActivity_9_011_N7", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920233": { + "Id": 9920233, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_Boss_HaSaNa", + "ConfigPrefabName": "StoryActivity_9_Boss_N8", + "Theme": 436, + "BGM": "amb_coast_combatBoss_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920234": { + "Id": 9920234, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_015_A_01", + "ConfigPrefabName": "StoryActivity_9_015_N9", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920235": { + "Id": 9920235, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_011_A_01", + "ConfigPrefabName": "StoryActivity_9_011_N10", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920236": { + "Id": 9920236, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_001_B_01_Mir", + "ConfigPrefabName": "StoryActivity_9_001_N11", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920237": { + "Id": 9920237, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_004_A_01_Mir", + "ConfigPrefabName": "StoryActivity_9_004_N12", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920238": { + "Id": 9920238, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_015_A_01_Mir", + "ConfigPrefabName": "StoryActivity_9_015_H1", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920239": { + "Id": 9920239, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_010_B_01", + "ConfigPrefabName": "StoryActivity_9_010_H2", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920240": { + "Id": 9920240, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_001_B_01_Mir", + "ConfigPrefabName": "StoryActivity_9_001_H3", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920241": { + "Id": 9920241, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_004_A_01_Mir", + "ConfigPrefabName": "StoryActivity_9_004_H4", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920242": { + "Id": 9920242, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_MiniBoss_HaSaNa", + "ConfigPrefabName": "StoryActivity_9_MiniBoss_H5", + "Theme": 436, + "BGM": "amb_coast_combatBoss_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920243": { + "Id": 9920243, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_010_B_01_Mir", + "ConfigPrefabName": "StoryActivity_9_010_H6", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920244": { + "Id": 9920244, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_007_A_01_Mir", + "ConfigPrefabName": "StoryActivity_9_007_H7", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920245": { + "Id": 9920245, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_Boss_HaSaNa", + "ConfigPrefabName": "StoryActivity_9_Boss_H8", + "Theme": 436, + "BGM": "amb_coast_combatBoss_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920246": { + "Id": 9920246, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_011_A_01_Mir", + "ConfigPrefabName": "StoryActivity_9_011_C1", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920247": { + "Id": 9920247, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_MiniBoss_HaSaNa", + "ConfigPrefabName": "StoryActivity_9_MiniBoss_C2", + "Theme": 436, + "BGM": "amb_coast_combatBoss_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920248": { + "Id": 9920248, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_001_B_01", + "ConfigPrefabName": "StoryActivity_9_001_C3", + "Theme": 436, + "BGM": "amb_coast_combatNormal_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" + }, + "9920249": { + "Id": 9920249, + "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_Boss_HaSaNa", + "ConfigPrefabName": "StoryActivity_9_Boss_C4", + "Theme": 436, + "BGM": "amb_coast_combatBoss_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", + "MonsterLv": 1, + "IntroCutscene": "" } } \ No newline at end of file diff --git a/data/bin/MallPackage.json b/data/bin/MallPackage.json index a3c21558..6c068e76 100644 --- a/data/bin/MallPackage.json +++ b/data/bin/MallPackage.json @@ -237,6 +237,74 @@ "Icon": "Icon/Head/head_13303_SPSK", "IconBg": "" }, + "skin.98.08": { + "Id": "skin.98.08", + "Name": "MallPackage.skin.98.08.1", + "DetailName": "MallPackage.skin.98.08.2", + "GroupId": 11, + "StatisticalGroup": "skin_3d", + "SaleRate": 0, + "Tag": 2, + "Sort": 1, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 19000, + "CurrencyShowPrice": "₩ 19,000", + "Stock": 1, + "RefreshType": 0, + "Items": "{\"14403\":1}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-04-16T12:00:00+08:00", + "DeListTime": "2026-05-14T10:59:59+08:00", + "ProDeListTime": "2026-05-14T10:59:59+08:00", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [ + 4, + 1 + ], + "DisplayMode": 1, + "Icon": "Icon/Head/head_14403_SPSK", + "IconBg": "" + }, + "skin.98.09": { + "Id": "skin.98.09", + "Name": "MallPackage.skin.98.09.1", + "DetailName": "MallPackage.skin.98.09.2", + "GroupId": 11, + "StatisticalGroup": "skin_3d", + "SaleRate": 0, + "Tag": 2, + "Sort": 1, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 19000, + "CurrencyShowPrice": "₩ 19,000", + "Stock": 1, + "RefreshType": 0, + "Items": "{\"15603\":1}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-04-16T12:00:00+08:00", + "DeListTime": "2026-05-14T10:59:59+08:00", + "ProDeListTime": "2026-05-14T10:59:59+08:00", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [ + 4, + 1 + ], + "DisplayMode": 1, + "Icon": "Icon/Head/head_15603_SPSK", + "IconBg": "" + }, "pack.first": { "Id": "pack.first", "Name": "MallPackage.pack.first.1", @@ -648,7 +716,7 @@ "StatisticalGroup": "pac.world5", "SaleRate": 0, "Tag": 1, - "Sort": 4, + "Sort": 90, "CurrencyType": 2, "CurrencyItemId": 3, "CurrencyItemQty": 60, @@ -679,7 +747,7 @@ "StatisticalGroup": "pac.world10", "SaleRate": 0, "Tag": 1, - "Sort": 5, + "Sort": 91, "CurrencyType": 2, "CurrencyItemId": 3, "CurrencyItemQty": 300, @@ -710,7 +778,7 @@ "StatisticalGroup": "pac.world15", "SaleRate": 0, "Tag": 1, - "Sort": 6, + "Sort": 92, "CurrencyType": 2, "CurrencyItemId": 3, "CurrencyItemQty": 680, @@ -741,7 +809,7 @@ "StatisticalGroup": "pac.world20", "SaleRate": 0, "Tag": 1, - "Sort": 7, + "Sort": 93, "CurrencyType": 2, "CurrencyItemId": 3, "CurrencyItemQty": 1100, @@ -772,7 +840,7 @@ "StatisticalGroup": "pac.world25", "SaleRate": 0, "Tag": 1, - "Sort": 8, + "Sort": 94, "CurrencyType": 2, "CurrencyItemId": 3, "CurrencyItemQty": 1600, @@ -803,7 +871,7 @@ "StatisticalGroup": "pac.world30", "SaleRate": 0, "Tag": 1, - "Sort": 9, + "Sort": 95, "CurrencyType": 2, "CurrencyItemId": 3, "CurrencyItemQty": 2600, @@ -2725,7 +2793,7 @@ "StatisticalGroup": "pack_1_role", "SaleRate": 140, "Tag": 1, - "Sort": 1, + "Sort": 11, "CurrencyType": 1, "CurrencyItemId": 0, "CurrencyItemQty": 19000, @@ -2756,7 +2824,7 @@ "StatisticalGroup": "pack_1_disc", "SaleRate": 140, "Tag": 1, - "Sort": 2, + "Sort": 12, "CurrencyType": 1, "CurrencyItemId": 0, "CurrencyItemQty": 19000, @@ -2778,5 +2846,439 @@ "DisplayMode": 1, "Icon": "Icon/ShopGoods/pack_09_1_disc", "IconBg": 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"pack.10_role_res", + "Name": "MallPackage.pack.10_role_res.1", + "DetailName": "MallPackage.pack.10_role_res.2", + "GroupId": 4, + "StatisticalGroup": "pack.05_role_res", + "SaleRate": 0, + "Tag": 1, + "Sort": 4, + "CurrencyType": 2, + "CurrencyItemId": 3, + "CurrencyItemQty": 2980, + "CurrencyShowPrice": "", + "Stock": 1, + "RefreshType": 0, + "Items": "{\"82001\":640,\"82002\":50,\"82003\":10,\"35000\":10}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-04-16T12:00:00+08:00", + "DeListTime": "2026-05-14T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 0, + "Icon": "Icon/ShopGoods/pack_10_role_res", + "IconBg": "UI/big_sprites/db_pack_3" } } \ No newline at end of file diff --git a/data/bin/MangaLoading.json b/data/bin/MangaLoading.json index 1bc673f7..125782b6 100644 --- a/data/bin/MangaLoading.json +++ 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"AttackHintType": 0, + "BlockPriority": 3, + "MonsterTeamId": 95031100 + }, + "95031101": { + "Id": 95031101, + "Name": "", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 1, + "Force": "", + "FCId": 5031102, + "FAId": 5031102, + "MovType": 1, + "RunSpd": 50000, + "TransSpdScale": 6000, + "WalkSpd": 50000, + "MovAcc": 700000, + "VisionRng": 990000, + "VisionDeg": 3600000, + "HearRng": 990000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 9000000, + "RotSpdInSkill": 0, + "Templete": 5051310, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 99, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 4, + "MonsterTeamId": 95031100 + }, + "95031102": { + "Id": 95031102, + "Name": "", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 1, + 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"", + "AttackHintType": 0, + "BlockPriority": 3, + "MonsterTeamId": 5050410 + }, + "5050414": { + "Id": 5050414, + "Name": "", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 0, + "Force": "", + "FCId": 5055115, + "FAId": 5055101, + "MovType": 2, + "RunSpd": 35000, + "TransSpdScale": 6000, + "WalkSpd": 18000, + "MovAcc": 700000, + "VisionRng": 100000, + "VisionDeg": 1200000, + "HearRng": 3600000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 3000000, + "Templete": 5050410, + "BuffIds": [ + 990010020, + 990010030 + ], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 0 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 4, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 3, + "MonsterTeamId": 5050410 + }, "5050500": { "Id": 5050500, "Name": "", @@ -101539,6 +106118,50 @@ "BlockPriority": 3, "MonsterTeamId": 0 }, + "5050601": { + "Id": 5050601, + "Name": "", + "EpicLv": 3, + "MonsterPosition": 0, + "BloodType": 6, + "Force": "", + "FCId": 1001238, + "FAId": 1001202, + "MovType": 2, + "RunSpd": 45000, + "TransSpdScale": 6000, + "WalkSpd": 16000, + "MovAcc": 700000, + "VisionRng": 140000, + "VisionDeg": 3600000, + "HearRng": 140000, + "RefRng": 900000, + "ActRng": 140000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 5050600, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 4, + "ToughnessBrokenTime": 100000, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 1, + "BlockPriority": 3, + "MonsterTeamId": 0 + }, "5050610": { "Id": 5050610, "Name": "", @@ -102023,6 +106646,94 @@ "BlockPriority": 3, "MonsterTeamId": 0 }, + "5050910": { + "Id": 5050910, + "Name": "", + "EpicLv": 3, + "MonsterPosition": 0, + "BloodType": 6, + "Force": "", + "FCId": 5025133, + "FAId": 5025112, + "MovType": 2, + "RunSpd": 60000, + "TransSpdScale": 6000, + "WalkSpd": 15000, + "MovAcc": 700000, + "VisionRng": 300000, + "VisionDeg": 1200000, + "HearRng": 140000, + "RefRng": 900000, + "ActRng": 140000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 5000000, + "RotSpdInSkill": 0, + "Templete": 5050900, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 4, + "ToughnessBrokenTime": 100000, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 1, + "BlockPriority": 3, + "MonsterTeamId": 5050910 + }, + "5050911": { + "Id": 5050911, + "Name": "", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 0, + "Force": "", + "FCId": 5025132, + "FAId": 5025122, + "MovType": 2, + "RunSpd": 60000, + "TransSpdScale": 6000, + "WalkSpd": 15000, + "MovAcc": 700000, + "VisionRng": 300000, + "VisionDeg": 1200000, + "HearRng": 140000, + "RefRng": 900000, + "ActRng": 140000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 5000000, + "RotSpdInSkill": 0, + "Templete": 5050900, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 4, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 3, + "MonsterTeamId": 5050910 + }, "5051000": { "Id": 5051000, "Name": "", @@ -102067,6 +106778,140 @@ "BlockPriority": 3, "MonsterTeamId": 5051000 }, + "5051010": { + "Id": 5051010, + "Name": "", + "EpicLv": 3, + "MonsterPosition": 0, + "BloodType": 6, + "Force": "", + "FCId": 5018123, + "FAId": 5018102, + "MovType": 2, + "RunSpd": 50000, + "TransSpdScale": 6000, + "WalkSpd": 80000, + "MovAcc": 700000, + "VisionRng": 990000, + "VisionDeg": 3600000, + "HearRng": 990000, + "RefRng": 900000, + "ActRng": 300000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 5051010, + "BuffIds": [ + 501810003 + ], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 4, + "ToughnessBrokenTime": 100000, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 1, + "BlockPriority": 3, + "MonsterTeamId": 5051010 + }, + "5051011": { + "Id": 5051011, + "Name": "", + "EpicLv": 3, + "MonsterPosition": 0, + "BloodType": 6, + "Force": "", + "FCId": 5018122, + "FAId": 5018102, + "MovType": 2, + "RunSpd": 25000, + "TransSpdScale": 6000, + "WalkSpd": 25000, + "MovAcc": 700000, + "VisionRng": 990000, + "VisionDeg": 3600000, + "HearRng": 990000, + "RefRng": 900000, + "ActRng": 990000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 5051010, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 99, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 4, + "MonsterTeamId": 5051010 + }, + "5051012": { + "Id": 5051012, + "Name": "", + "EpicLv": 3, + "MonsterPosition": 0, + "BloodType": 6, + "Force": "", + "FCId": 5018124, + "FAId": 5018102, + "MovType": 2, + "RunSpd": 25000, + "TransSpdScale": 6000, + "WalkSpd": 25000, + "MovAcc": 700000, + "VisionRng": 990000, + "VisionDeg": 3600000, + "HearRng": 990000, + "RefRng": 900000, + "ActRng": 990000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 5051010, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 99, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 4, + "MonsterTeamId": 5051010 + }, "5051001": { "Id": 5051001, "Name": "", @@ -102127,7 +106972,7 @@ "MovAcc": 990000, "VisionRng": 150000, "VisionDeg": 1800000, - "HearRng": 50000, + "HearRng": 140000, "RefRng": 900000, "ActRng": 180000, "DisActRng": 990000, @@ -102151,7 +106996,53 @@ "Tag3": "", "Tag4": "", "Tag5": "", - "AttackHintType": 0, + "AttackHintType": 1, + "BlockPriority": 3, + "MonsterTeamId": 0 + }, + "5051110": { + "Id": 5051110, + "Name": "", + "EpicLv": 3, + "MonsterPosition": 0, + "BloodType": 6, + "Force": "", + "FCId": 5027109, + "FAId": 5027102, + "MovType": 2, + "RunSpd": 80000, + "TransSpdScale": 6000, + "WalkSpd": 48000, + "MovAcc": 990000, + "VisionRng": 150000, + "VisionDeg": 1800000, + "HearRng": 140000, + "RefRng": 900000, + "ActRng": 180000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3600000, + "RotSpdInSkill": 0, + "Templete": 5051110, + "BuffIds": [ + 502710000 + ], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 0 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 4, + "ToughnessBrokenTime": 100000, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 1, "BlockPriority": 3, "MonsterTeamId": 0 }, @@ -102243,6 +107134,96 @@ "BlockPriority": 4, "MonsterTeamId": 5051200 }, + "5051210": { + "Id": 5051210, + "Name": "", + "EpicLv": 3, + "MonsterPosition": 0, + "BloodType": 6, + "Force": "", + "FCId": 5030101, + "FAId": 5030101, + "MovType": 2, + "RunSpd": 50000, + "TransSpdScale": 6000, + "WalkSpd": 13000, + "MovAcc": 700000, + "VisionRng": 990000, + "VisionDeg": 3600000, + "HearRng": 140000, + "RefRng": 900000, + "ActRng": 140000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 6000000, + "RotSpdInSkill": 0, + "Templete": 5051210, + "BuffIds": [ + 503010004 + ], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 4, + "ToughnessBrokenTime": 100000, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 1, + "BlockPriority": 3, + "MonsterTeamId": 5051210 + }, + "5051211": { + "Id": 5051211, + "Name": "", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 1, + "Force": "", + "FCId": 5030102, + "FAId": 5030102, + "MovType": 1, + "RunSpd": 20000, + "TransSpdScale": 6000, + "WalkSpd": 20000, + "MovAcc": 700000, + "VisionRng": 990000, + "VisionDeg": 3600000, + "HearRng": 990000, + "RefRng": 990000, + "ActRng": 990000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 5051210, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 99, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 4, + "MonsterTeamId": 5051210 + }, "5051300": { "Id": 5051300, "Name": "", @@ -102375,6 +107356,140 @@ "BlockPriority": 4, "MonsterTeamId": 5051300 }, + "5051310": { + "Id": 5051310, + "Name": "", + "EpicLv": 3, + "MonsterPosition": 0, + "BloodType": 6, + "Force": "", + "FCId": 5031101, + "FAId": 5031101, + "MovType": 2, + "RunSpd": 50000, + "TransSpdScale": 6000, + "WalkSpd": 50000, + "MovAcc": 700000, + "VisionRng": 990000, + "VisionDeg": 3600000, + "HearRng": 990000, + "RefRng": 900000, + "ActRng": 140000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 6000000, + "RotSpdInSkill": 0, + "Templete": 5051310, + "BuffIds": [ + 503110002 + ], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 4, + "ToughnessBrokenTime": 100000, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 1, + "BlockPriority": 3, + "MonsterTeamId": 5051310 + }, + "5051311": { + "Id": 5051311, + "Name": "", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 1, + "Force": "", + "FCId": 5031102, + "FAId": 5031102, + "MovType": 1, + "RunSpd": 50000, + "TransSpdScale": 6000, + "WalkSpd": 50000, + "MovAcc": 700000, + "VisionRng": 990000, + "VisionDeg": 3600000, + "HearRng": 990000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 9000000, + "RotSpdInSkill": 0, + "Templete": 5051310, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 99, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 4, + "MonsterTeamId": 5051310 + }, + "5051312": { + "Id": 5051312, + "Name": "", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 1, + "Force": "", + "FCId": 5031103, + "FAId": 5031103, + "MovType": 1, + "RunSpd": 50000, + "TransSpdScale": 6000, + "WalkSpd": 50000, + "MovAcc": 700000, + "VisionRng": 990000, + "VisionDeg": 3600000, + "HearRng": 990000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 9000000, + "RotSpdInSkill": 0, + "Templete": 5051310, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 99, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 4, + "MonsterTeamId": 5051310 + }, "5051400": { "Id": 5051400, "Name": "", @@ -102398,7 +107513,7 @@ "SearchRng": 990000, "RotSpd": 3000000, "RotSpdInSkill": 0, - "Templete": 9900402, + "Templete": 5051400, "BuffIds": [], "SubType": 1, "Faction": 3, @@ -102410,7 +107525,7 @@ "Weight": 5, "ToughnessBrokenTime": 100000, "IsToughnessRecorver": false, - "Tag1": "", + "Tag1": "Hard", "Tag2": "", "Tag3": "", "Tag4": "", @@ -102442,7 +107557,7 @@ "SearchRng": 990000, "RotSpd": 3000000, "RotSpdInSkill": 0, - "Templete": 5050400, + "Templete": 5051400, "BuffIds": [ 501710001 ], @@ -103187,7 +108302,7 @@ "MovType": 2, "RunSpd": 30000, "TransSpdScale": 6000, - "WalkSpd": 17999, + "WalkSpd": 18000, "MovAcc": 700000, "VisionRng": 100000, "VisionDeg": 1200000, @@ -104260,50 +109375,6 @@ "BlockPriority": 4, "MonsterTeamId": 5061300 }, - "5061400": { - "Id": 5061400, - "Name": "", - "EpicLv": 2, - "MonsterPosition": 0, - "BloodType": 3, - "Force": "", - "FCId": 5017103, - "FAId": 5017101, - "MovType": 2, - "RunSpd": 60000, - "TransSpdScale": 6000, - "WalkSpd": 40000, - "MovAcc": 1000000, - "VisionRng": 120000, - "VisionDeg": 1200000, - "HearRng": 60000, - "RefRng": 990000, - "ActRng": 990000, - "DisActRng": 1000000, - "SearchRng": 990000, - "RotSpd": 3000000, - "RotSpdInSkill": 0, - "Templete": 9900402, - "BuffIds": [], - "SubType": 1, - "Faction": 3, - "TrapTagIds": [ - 2 - ], - "SupCharge": 0, - "IsShowRng": false, - "Weight": 5, - "ToughnessBrokenTime": 100000, - "IsToughnessRecorver": false, - "Tag1": "Hard", - "Tag2": "", - "Tag3": "", - "Tag4": "", - "Tag5": "", - "AttackHintType": 1, - "BlockPriority": 4, - "MonsterTeamId": 5051400 - }, "5070100": { "Id": 5070100, "Name": "", @@ -108301,6 +113372,50 @@ "BlockPriority": 2, "MonsterTeamId": 0 }, + "14401112": { + "Id": 14401112, + "Name": "", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 0, + "Force": "", + "FCId": 14401111, + "FAId": 14401112, + "MovType": 1, + "RunSpd": 100000, + "TransSpdScale": 6000, + "WalkSpd": 35000, + "MovAcc": 600000, + "VisionRng": 70000, + "VisionDeg": 750000, + "HearRng": 70000, + "RefRng": 400000, + "ActRng": 9990000, + "DisActRng": 9990000, + "SearchRng": 250000, + "RotSpd": 7200000, + "RotSpdInSkill": 0, + "Templete": 14401111, + "BuffIds": [], + "SubType": 1, + "Faction": 2, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 3, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, "14700011": { "Id": 14700011, "Name": "", diff --git a/data/bin/MonsterAI.json b/data/bin/MonsterAI.json index c5d16cf4..991308a4 100644 --- a/data/bin/MonsterAI.json +++ b/data/bin/MonsterAI.json @@ -186,6 +186,278 @@ "WanderInterval": 0, "WanderRate": 0 }, + "8210221": { + "Id": 8210221, + "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster.Activity.BreakOut.Action_2_1_1", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "8210222": { + "Id": 8210222, + "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster.Activity.BreakOut.Action_2_1_2", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "8210231": { + "Id": 8210231, + "ComboGroupPath": "Monster/50261FengLing/Combo/BreakOut/ComboGroup", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster.Activity.BreakOut.Action_2_3_FengLing", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "8210241": { + "Id": 8210241, + "ComboGroupPath": "Monster/50261FengLing/Combo/BreakOut/ComboGroup", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster.Activity.BreakOut.Action_2_4_FengLing", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "8210251": { + "Id": 8210251, + "ComboGroupPath": "Monster/50261FengLing/Combo/BreakOut/ComboGroup", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster.Activity.BreakOut.Action_2_5_FengLing", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "8210252": { + "Id": 8210252, + "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster.Activity.BreakOut.Action_2_5_1", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "8210253": { + "Id": 8210253, + "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster.Activity.BreakOut.Action_2_5_2", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "8210261": { + "Id": 8210261, + "ComboGroupPath": "Monster/50261FengLing/Combo/BreakOut/ComboGroup", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster.Activity.BreakOut.Action_2_6_FengLing", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "8210262": { + "Id": 8210262, + "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster.Activity.BreakOut.Action_2_6_1", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "8210263": { + "Id": 8210263, + "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster.Activity.BreakOut.Action_2_6_2", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "8210264": { + "Id": 8210264, + "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster.Activity.BreakOut.Action_2_6_3", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "8210265": { + "Id": 8210265, + "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster.Activity.BreakOut.Action_2_6_4", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "8210271": { + "Id": 8210271, + "ComboGroupPath": "Monster/50261FengLing/Combo/BreakOut/ComboGroup", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster.Activity.BreakOut.Action_2_7_FengLing", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "8210272": { + "Id": 8210272, + "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster.Activity.BreakOut.Action_2_7_1", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "8210273": { + "Id": 8210273, + "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster.Activity.BreakOut.Action_2_7_2", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "8210281": { + "Id": 8210281, + "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_FireBreakout", + "SpawnShowSkillId": 8210180, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster.Activity.BreakOut.Action_2_8_ChuanSong", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, "1000399": { "Id": 1000399, "ComboGroupPath": "Monster/10003ShuZhuangShu/Combo/ComboGroup", @@ -8474,6 +8746,25 @@ "WanderInterval": 0, "WanderRate": 0 }, + "5091401": { + "Id": 5091401, + "ComboGroupPath": "Monster/99101ColumnTrap/Combo/99101ZhuziTrap_ComboGroup", + "SpawnShowSkillId": 0, + "IdleShowSkillId": 0, + "DieSkillId": 0, + "ActionAIPath": "", + "ActionBranchIds": [ + 509140101 + ], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, "5012101": { "Id": 5012101, "ComboGroupPath": "Monster/50121DunWei/Combo/Dark/ComboGroup", @@ -9537,9 +9828,9 @@ "SpawnAIPath": "", "ParallelAIPath": "", "CheckAchievement": false, - "WanderRange": 50000, - "WanderInterval": 20000, - "WanderRate": 3000 + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 }, "5018122": { "Id": 5018122, @@ -9556,9 +9847,9 @@ "SpawnAIPath": "", "ParallelAIPath": "", "CheckAchievement": false, - "WanderRange": 50000, - "WanderInterval": 20000, - "WanderRate": 3000 + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 }, "5018123": { "Id": 5018123, @@ -9573,9 +9864,9 @@ "SpawnAIPath": "", "ParallelAIPath": "", "CheckAchievement": false, - "WanderRange": 50000, - "WanderInterval": 20000, - "WanderRate": 3000 + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 }, "5018124": { "Id": 5018124, @@ -9592,9 +9883,26 @@ "SpawnAIPath": "", "ParallelAIPath": "", "CheckAchievement": false, - "WanderRange": 50000, - "WanderInterval": 20000, - "WanderRate": 3000 + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "5018125": { + "Id": 5018125, + "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "SpawnShowSkillId": 5018123, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._Fire._50181ShunYiGuai.Fire_Action_Lv2_DaWuGui_Earth", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 }, "5018131": { "Id": 5018131, @@ -9609,9 +9917,9 @@ "SpawnAIPath": "", "ParallelAIPath": "", "CheckAchievement": false, - "WanderRange": 50000, - "WanderInterval": 20000, - "WanderRate": 3000 + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 }, "5018132": { "Id": 5018132, @@ -9626,9 +9934,9 @@ "SpawnAIPath": "", "ParallelAIPath": "", "CheckAchievement": false, - "WanderRange": 50000, - "WanderInterval": 20000, - "WanderRate": 3000 + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 }, "5018133": { "Id": 5018133, @@ -9645,9 +9953,9 @@ "SpawnAIPath": "", "ParallelAIPath": "", "CheckAchievement": false, - "WanderRange": 50000, - "WanderInterval": 20000, - "WanderRate": 3000 + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 }, "5020101": { "Id": 5020101, @@ -10666,6 +10974,23 @@ "WanderInterval": 0, "WanderRate": 0 }, + "1001238": { + "Id": 1001238, + "ComboGroupPath": "Monster/10012FanRongZhiShiTi/Combo/Dark/ComboGroup_Dark", + "SpawnShowSkillId": 1001201, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._FanRong_Dark._10012FanRongZhiShiTi.FanRong_Dark_Action_DoubleMiniBoss", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "AIScript.Monster._10012FanRongZhiShiTi.Parallel_Achievement", + "CheckAchievement": true, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, "8101223": { "Id": 8101223, "ComboGroupPath": "Monster/10012FanRongZhiShiTi/Combo/Dark/ComboGroup_Dark", @@ -12101,9 +12426,9 @@ "7003101": { "Id": 7003101, "ComboGroupPath": "Monster/70031Huochui/Combo/ComboGroup", - "SpawnShowSkillId": 0, + "SpawnShowSkillId": 7003199, "IdleShowSkillId": 0, - "DieSkillId": 0, + "DieSkillId": 7003164, "ActionAIPath": "AIScript.Monster._70031Huochui.Action_HuoChui", "ActionBranchIds": [ 700310101, @@ -12123,8 +12448,8 @@ "ComboGroupPath": "Monster/70031Huochui/Combo/ComboGroup_FuYouJian", "SpawnShowSkillId": 7003184, "IdleShowSkillId": 0, - "DieSkillId": 0, - "ActionAIPath": "AIScript.Monster._70031Huochui.Action_FuYouJian", + "DieSkillId": 7003185, + "ActionAIPath": "AIScript.Monster._70031Huochui.Action_FuYouJian_1", "ActionBranchIds": [], "ThinkInterval": 2000, "IdleAIPath": "", @@ -16227,6 +16552,23 @@ "WanderInterval": 0, "WanderRate": 0 }, + "5025133": { + "Id": 5025133, + "ComboGroupPath": "Monster/50251ShanDianLieQuan/Combo/Boss/Dark/ComboGroup_Boss_Dark", + "SpawnShowSkillId": 5025140, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._Boss._Dark._50251ShanDianLieQuan.MiniBoss_Dark_Action_DoubleMiniBoss", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, "5025140": { "Id": 5025140, "ComboGroupPath": "Monster/50251ShanDianLieQuan/Combo/Boss/Nothing/ComboGroup_Boss_Nothing", @@ -16261,6 +16603,23 @@ "WanderInterval": 0, "WanderRate": 0 }, + "5025150": { + "Id": 5025150, + "ComboGroupPath": "Monster/50251ShanDianLieQuan/Combo/Boss/Wind/ComboGroup_Boss_Wind", + "SpawnShowSkillId": 5025159, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._Boss._Wind._50251ShanDianLieQuan.MiniBoss_Wind_Action", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, "5026101": { "Id": 5026101, "ComboGroupPath": "Monster/50261FengLing/Combo/ComboGroup", @@ -16599,6 +16958,23 @@ "WanderInterval": 0, "WanderRate": 0 }, + "5031104": { + "Id": 5031104, + "ComboGroupPath": "Monster/50311DaWuGui/Combo/Earth/ComboGroup_Earth", + "SpawnShowSkillId": 5031100, + "IdleShowSkillId": 0, + "DieSkillId": 5031101, + "ActionAIPath": "AIScript.Monster._Earth._50311DaWuGui.Earth_Action_Lv2_ShunYiGuai_Fire", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, "5058101": { "Id": 5058101, "ComboGroupPath": "Monster/50581DuoBiTaiDeng/Combo/ComboGroup_Lv1", @@ -18134,7 +18510,7 @@ "7000129": { "Id": 7000129, "ComboGroupPath": "Monster/70001JuYuanMeiYing/Combo/Boss_Stage1/ComboGroup_Stage1", - "SpawnShowSkillId": 7000140, + "SpawnShowSkillId": 7000116, "IdleShowSkillId": 0, "DieSkillId": 7000115, "ActionAIPath": "AIScript.Monster._70001JuYuanMeiYing.MainLine_Action_Stage1", @@ -18142,7 +18518,7 @@ "ThinkInterval": 2000, "IdleAIPath": "", "SpawnAIPath": "", - "ParallelAIPath": "AIScript.Monster._70001JuYuanMeiYing.Parallel_Phase_2", + "ParallelAIPath": "AIScript.Monster._70001JuYuanMeiYing.MainLine_Parallel", "CheckAchievement": false, "WanderRange": 0, "WanderInterval": 0, @@ -18151,7 +18527,7 @@ "7000130": { "Id": 7000130, "ComboGroupPath": "Monster/70001JuYuanMeiYing/Combo/Boss_Stage2/ComboGroup_Stage2", - "SpawnShowSkillId": 7000140, + "SpawnShowSkillId": 7000116, "IdleShowSkillId": 0, "DieSkillId": 7000115, "ActionAIPath": "AIScript.Monster._70001JuYuanMeiYing.MainLine_Action_Stage2", @@ -18159,7 +18535,41 @@ "ThinkInterval": 2000, "IdleAIPath": "", "SpawnAIPath": "", - "ParallelAIPath": "AIScript.Monster._70001JuYuanMeiYing.Parallel_Phase_2", + "ParallelAIPath": "AIScript.Monster._70001JuYuanMeiYing.MainLine_Parallel", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7000131": { + "Id": 7000131, + "ComboGroupPath": "Monster/70001JuYuanMeiYing/Combo/Book/ComboGroup_Book", + "SpawnShowSkillId": 7000120, + "IdleShowSkillId": 0, + "DieSkillId": 7000132, + "ActionAIPath": "AIScript.Monster._70001JuYuanMeiYing.MainLine_Action_Summon_Stage1", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "7000132": { + "Id": 7000132, + "ComboGroupPath": "Monster/70001JuYuanMeiYing/Combo/Book/ComboGroup_Book", + "SpawnShowSkillId": 7000120, + "IdleShowSkillId": 0, + "DieSkillId": 7000132, + "ActionAIPath": "AIScript.Monster._70001JuYuanMeiYing.MainLine_Action_Summon_Stage2", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", "CheckAchievement": false, "WanderRange": 0, "WanderInterval": 0, @@ -18199,6 +18609,25 @@ "WanderInterval": 0, "WanderRate": 0 }, + "9990002": { + "Id": 9990002, + "ComboGroupPath": "Monster/StoryActivity_10/ComboGroup/ComboGroup", + "SpawnShowSkillId": 9990001, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "", + "ActionBranchIds": [ + 999000100 + ], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, "3060101": { "Id": 3060101, "ComboGroupPath": "Monster/30601YanHua/Combo/ComboGroup", @@ -18393,7 +18822,7 @@ "ComboGroupPath": "Monster/30911NuShou/Combo/ComboGroup", "SpawnShowSkillId": 9999989, "IdleShowSkillId": 0, - "DieSkillId": 9999990, + "DieSkillId": 3090109, "ActionAIPath": "AIScript.Monster._30911NuShou.Action", "ActionBranchIds": [], "ThinkInterval": 2000, @@ -18405,6 +18834,23 @@ "WanderInterval": 0, "WanderRate": 0 }, + "3092101": { + "Id": 3092101, + "ComboGroupPath": "Monster/30921JuJiShou/Combo/ComboGroup", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 3090109, + "ActionAIPath": "AIScript.Monster._30921JuJiShou.Action", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, "3093101": { "Id": 3093101, "ComboGroupPath": "Monster/30931HaSaNa/Combo/MiniBoss/ComboGroup", @@ -18427,13 +18873,13 @@ "ComboGroupPath": "Monster/30931HaSaNa/Combo/MiniBoss/ComboGroup", "SpawnShowSkillId": 3093158, "IdleShowSkillId": 0, - "DieSkillId": 9999990, + "DieSkillId": 0, "ActionAIPath": "AIScript.Monster._30931HaSaNa_MiniBoss.Action_SandArea", "ActionBranchIds": [], "ThinkInterval": 2000, "IdleAIPath": "", "SpawnAIPath": "", - "ParallelAIPath": "", + "ParallelAIPath": "AIScript.Monster._30931HaSaNa.ParallelScript_Device_MiniBoss", "CheckAchievement": false, "WanderRange": 0, "WanderInterval": 0, @@ -18473,6 +18919,177 @@ "WanderInterval": 0, "WanderRate": 0 }, + "3093105": { + "Id": 3093105, + "ComboGroupPath": "Monster/30931HaSaNa/Combo/MiniBoss/ComboGroup", + "SpawnShowSkillId": 3093158, + "IdleShowSkillId": 0, + "DieSkillId": 0, + "ActionAIPath": "AIScript.Monster._30931HaSaNa_MiniBoss.Action_SandArea", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "AIScript.Monster._30931HaSaNa.ParallelScript_Device_MiniBoss_Lv1", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "3093106": { + "Id": 3093106, + "ComboGroupPath": "Monster/30931HaSaNa/Combo/Boss/ComboGroup", + "SpawnShowSkillId": 3093121, + "IdleShowSkillId": 0, + "DieSkillId": 0, + "ActionAIPath": "AIScript.Monster._30931HaSaNa.ActionScript_Device_CommonLevel", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "AIScript.Monster._30931HaSaNa.ParallelScript_Device_CommonLevel", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "3093107": { + "Id": 3093107, + "ComboGroupPath": "Monster/30931HaSaNa/Combo/Boss/ComboGroup", + "SpawnShowSkillId": 3093124, + "IdleShowSkillId": 0, + "DieSkillId": 3093120, + "ActionAIPath": "AIScript.Monster._30931HaSaNa.ActionScript_Lv1", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "AIScript.Monster._30931HaSaNa.ParallelScript", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "3093108": { + "Id": 3093108, + "ComboGroupPath": "Monster/30931HaSaNa/Combo/Boss/ComboGroup", + "SpawnShowSkillId": 3093125, + "IdleShowSkillId": 0, + "DieSkillId": 3093120, + "ActionAIPath": "AIScript.Monster._30931HaSaNa.ActionScript_Lv2", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "AIScript.Monster._30931HaSaNa.ParallelScript", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "3093109": { + "Id": 3093109, + "ComboGroupPath": "Monster/30931HaSaNa/Combo/Boss/ComboGroup", + "SpawnShowSkillId": 3093123, + "IdleShowSkillId": 0, + "DieSkillId": 0, + "ActionAIPath": "AIScript.Monster._30931HaSaNa.ActionScript_Device_CommonBoss", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "AIScript.Monster._30931HaSaNa.ParallelScript_Device_CommonBoss", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "1700101": { + "Id": 1700101, + "ComboGroupPath": "Monster/17001ChangFuWeiBing/Combo/ComboGroup", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "", + "ActionBranchIds": [ + 170010101, + 170010198, + 170010199 + ], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "1701101": { + "Id": 1701101, + "ComboGroupPath": "Monster/17011QingNuWeiBing/Combo/ComboGroup", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "", + "ActionBranchIds": [ + 170110101, + 140110199, + 140110198 + ], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "1702101": { + "Id": 1702101, + "ComboGroupPath": "Monster/17021ChangQiangQishi/Combo/ComboGroup", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "", + "ActionBranchIds": [ + 170210101, + 170210201, + 170210301 + ], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "1703101": { + "Id": 1703101, + "ComboGroupPath": "Monster/17031ZhongNuJingYingQiShi/Combo/ComboGroup", + "SpawnShowSkillId": 9999989, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "", + "ActionBranchIds": [ + 170310101, + 170310201, + 170310301, + 170010199, + 170310401 + ], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, "11601111": { "Id": 11601111, "ComboGroupPath": "Character/11601/Combos_Monster/ComboGroup_Monster_PeaShooter", diff --git a/data/bin/MonsterActionBranch.json b/data/bin/MonsterActionBranch.json index c886cb34..fb92f404 100644 --- a/data/bin/MonsterActionBranch.json +++ b/data/bin/MonsterActionBranch.json @@ -13569,6 +13569,36 @@ "FollowEventType3": 0, "FollowEventParam3": "" }, + "509140101": { + "Id": 509140101, + "GroupId": 1, + "SkillId": 5091401, + "Priority": 1, + "Weight": 1, + "Rate": 10000, + "CD": 99990000, + "InitialCDPool": [ + 0 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 2000000, + "ReleaseAngle": 3600000, + "TraceDuration": 10000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, "501210101": { "Id": 501210101, "GroupId": 1, @@ -21942,7 +21972,7 @@ "Priority": 1, "Weight": 1, "Rate": 10000, - "CD": 10000, + "CD": 50000, "InitialCDPool": [ 20000, 30000, @@ -29477,6 +29507,371 @@ "FollowEventType3": 0, "FollowEventParam3": "" }, + "170110101": { + "Id": 170110101, + "GroupId": 1, + "SkillId": 1701101, + "Priority": 10, + "Weight": 1, + "Rate": 10000, + "CD": 80000, + "InitialCDPool": [ + 0, + 10000, + 20000 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 90000, + "ReleaseAngle": 300000, + "TraceDuration": 10000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, + "170010101": { + "Id": 170010101, + "GroupId": 1, + "SkillId": 1700101, + "Priority": 10, + "Weight": 1, + "Rate": 10000, + "CD": 90000, + "InitialCDPool": [ + 0, + 10000, + 20000, + 30000 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 30000, + "ReleaseAngle": 400000, + "TraceDuration": 10000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, + "170010198": { + "Id": 170010198, + "GroupId": 1, + "SkillId": 1700111, + "Priority": 8, + "Weight": 1, + "Rate": 10000, + "CD": 90000, + "InitialCDPool": [ + 30000, + 40000 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 60000, + "ReleaseAngle": 3600000, + "TraceDuration": 10000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, + "170010199": { + "Id": 170010199, + "GroupId": 1, + "SkillId": 9999999, + "Priority": 8, + "Weight": 1, + "Rate": 10000, + "CD": 20000, + "InitialCDPool": [ + 0 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 60000, + "ReleaseAngle": 300000, + "TraceDuration": 10000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, + "170210101": { + "Id": 170210101, + "GroupId": 1, + "SkillId": 1702101, + "Priority": 8, + "Weight": 1, + "Rate": 10000, + "CD": 70000, + "InitialCDPool": [ + 0 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 150000, + "ReleaseAngle": 3600000, + "TraceDuration": 10000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, + "170210201": { + "Id": 170210201, + "GroupId": 1, + "SkillId": 1702102, + "Priority": 15, + "Weight": 1, + "Rate": 10000, + "CD": 300000, + "InitialCDPool": [ + 0 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 200000, + "ReleaseAngle": 3600000, + "TraceDuration": 10000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, + "170210301": { + "Id": 170210301, + "GroupId": 1, + "SkillId": 1702103, + "Priority": 10, + "Weight": 1, + "Rate": 10000, + "CD": 150000, + "InitialCDPool": [ + 0 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 150000, + "ReleaseAngle": 3600000, + "TraceDuration": 10000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, + "170310101": { + "Id": 170310101, + "GroupId": 1, + "SkillId": 1703101, + "Priority": 10, + "Weight": 1, + "Rate": 10000, + "CD": 120000, + "InitialCDPool": [ + 0 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 150000, + "ReleaseAngle": 600000, + "TraceDuration": 10000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, + "170310201": { + "Id": 170310201, + "GroupId": 1, + "SkillId": 1703102, + "Priority": 10, + "Weight": 1, + "Rate": 10000, + "CD": 100000, + "InitialCDPool": [ + 0 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 150000, + "ReleaseAngle": 600000, + "TraceDuration": 10000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, + "170310301": { + "Id": 170310301, + "GroupId": 1, + "SkillId": 1703103, + "Priority": 12, + "Weight": 1, + "Rate": 10000, + "CD": 180000, + "InitialCDPool": [ + 30000, + 40000 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 150000, + "ReleaseAngle": 600000, + "TraceDuration": 10000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, + "170310401": { + "Id": 170310401, + "GroupId": 1, + "SkillId": 1703104, + "Priority": 9, + "Weight": 1, + "Rate": 10000, + "CD": 50000, + "InitialCDPool": [ + 0 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 150000, + "ReleaseAngle": 3600000, + "TraceDuration": 10000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, + "999000100": { + "Id": 999000100, + "GroupId": 0, + "SkillId": 9990011, + "Priority": 99, + "Weight": 1, + "Rate": 10000, + "CD": 150000, + "InitialCDPool": [], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 990000, + "ReleaseAngle": 3600000, + "TraceDuration": 50000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, "11600001": { "Id": 11600001, "GroupId": 11600001, diff --git a/data/bin/MonsterManual.json b/data/bin/MonsterManual.json index 0b44b93c..8108d0b2 100644 --- a/data/bin/MonsterManual.json +++ b/data/bin/MonsterManual.json @@ -8290,6 +8290,30 @@ "AbilityTitle3": "", "AbilityDesc3": "" }, + "7003156": { + "Id": 7003156, + "Icon": "Icon/Monster/monsterhead_70031HuoChui_Light_L", + "Name": "MonsterManual.7003156.1", + "EET": [ + 5 + ], + "WeakEET": [ + 6 + ], + "Desc": "MonsterManual.7003156.2", + "SkillDesc": "MonsterManual.7003156.3", + "EpicLv": 2, + "HP": 1, + "ATK": 1, + "DEF": 1, + "TOUGHNESS": 0, + "AbilityTitle1": "", + "AbilityDesc1": "", + "AbilityTitle2": "", + "AbilityDesc2": "", + "AbilityTitle3": "", + "AbilityDesc3": "" + }, "3093100": { "Id": 3093100, "Icon": "Icon/Monster/monsterhead_30931HaSaNa_Earth_L", @@ -8313,5 +8337,145 @@ "AbilityDesc2": "", "AbilityTitle3": "", "AbilityDesc3": "" + }, + "1700100": { + "Id": 1700100, + "Icon": "Icon/Monster/monsterhead_17001ChangFuWeiBing_Com_L", + "Name": "MonsterManual.1700100.1", + "EET": [], + "WeakEET": [], + "Desc": "MonsterManual.1700100.2", + "SkillDesc": "MonsterManual.1700100.3", + "EpicLv": 5, + "HP": 3, + "ATK": 3, + "DEF": 3, + "TOUGHNESS": 0, + "AbilityTitle1": "", + "AbilityDesc1": "", + "AbilityTitle2": "", + "AbilityDesc2": "", + "AbilityTitle3": "", + "AbilityDesc3": "" + }, + "1701100": { + "Id": 1701100, + "Icon": "Icon/Monster/monsterhead_17011QingNuWeiBing_Com_L", + "Name": "MonsterManual.1701100.1", + "EET": [], + "WeakEET": [], + "Desc": "MonsterManual.1701100.2", + "SkillDesc": "MonsterManual.1701100.3", + "EpicLv": 5, + "HP": 3, + "ATK": 3, + "DEF": 3, + "TOUGHNESS": 0, + "AbilityTitle1": "", + "AbilityDesc1": "", + "AbilityTitle2": "", + "AbilityDesc2": "", + "AbilityTitle3": "", + "AbilityDesc3": "" + }, + "1702100": { + "Id": 1702100, + "Icon": "Icon/Monster/monsterhead_17021ChangQiangQishi_Com_L", + "Name": "MonsterManual.1702100.1", + "EET": [], + "WeakEET": [], + "Desc": "MonsterManual.1702100.2", + "SkillDesc": "MonsterManual.1702100.3", + "EpicLv": 4, + "HP": 2, + "ATK": 3, + "DEF": 2, + "TOUGHNESS": 0, + "AbilityTitle1": "", + "AbilityDesc1": "", + "AbilityTitle2": "", + "AbilityDesc2": "", + "AbilityTitle3": "", + "AbilityDesc3": "" + }, + "1703100": { + "Id": 1703100, + "Icon": "Icon/Monster/monsterhead_17031ZhongNuWeiBing_Com_L", + "Name": "MonsterManual.1703100.1", + "EET": [], + "WeakEET": [], + "Desc": "MonsterManual.1703100.2", + "SkillDesc": "MonsterManual.1703100.3", + "EpicLv": 4, + "HP": 2, + "ATK": 2, + "DEF": 3, + "TOUGHNESS": 0, + "AbilityTitle1": "", + "AbilityDesc1": "", + "AbilityTitle2": "", + "AbilityDesc2": "", + "AbilityTitle3": "", + "AbilityDesc3": "" + }, + "3090100": { + "Id": 3090100, + "Icon": "Icon/Monster/monsterhead_30901ChiHou_Com_L", + "Name": "MonsterManual.3090100.1", + "EET": [], + "WeakEET": [], + "Desc": "MonsterManual.3090100.2", + "SkillDesc": "MonsterManual.3090100.3", + "EpicLv": 5, + "HP": 3, + "ATK": 3, + "DEF": 3, + "TOUGHNESS": 0, + "AbilityTitle1": "", + "AbilityDesc1": "", + "AbilityTitle2": "", + "AbilityDesc2": "", + "AbilityTitle3": "", + "AbilityDesc3": "" + }, + "3091100": { + "Id": 3091100, + "Icon": "Icon/Monster/monsterhead_30911NuShou_Com_L", + "Name": "MonsterManual.3091100.1", + "EET": [], + "WeakEET": [], + "Desc": "MonsterManual.3091100.2", + "SkillDesc": "MonsterManual.3091100.3", + "EpicLv": 5, + "HP": 3, + "ATK": 3, + "DEF": 3, + "TOUGHNESS": 0, + "AbilityTitle1": "", + "AbilityDesc1": "", + "AbilityTitle2": "", + "AbilityDesc2": "", + "AbilityTitle3": "", + "AbilityDesc3": "" + }, + "3092100": { + "Id": 3092100, + "Icon": "Icon/Monster/monsterhead_30921JuJiShou_Com_L", + "Name": "MonsterManual.3092100.1", + "EET": [], + "WeakEET": [], + "Desc": "MonsterManual.3092100.2", + "SkillDesc": "MonsterManual.3092100.3", + "EpicLv": 4, + "HP": 2, + "ATK": 2, + "DEF": 3, + "TOUGHNESS": 0, + "AbilityTitle1": "", + "AbilityDesc1": "", + "AbilityTitle2": "", + "AbilityDesc2": "", + "AbilityTitle3": "", + "AbilityDesc3": "" } } \ No newline at end of file diff --git a/data/bin/MonsterSkin.json b/data/bin/MonsterSkin.json index 2699de76..e48e535b 100644 --- a/data/bin/MonsterSkin.json +++ b/data/bin/MonsterSkin.json @@ -5199,6 +5199,22 @@ "HitFxRadialOffset": [], "TagEffectScaleValue": 0 }, + "5018109": { + "Id": 5018109, + "MonsterManual": 5018136, + "Name": "Actor/Monster/50181ShunYiGuai/50181ShunYiGuai_Actor_fire", + "Desc": "", + "Model": "", + "RunAnimationSpd": 10000, + "WalkAnimationSpd": 20000, + "BarHeight": 8000, + "ModelScale": 0, + "ColliderScale": 0, + "ForbiddenBehitRot": false, + "EffectScaleValue": 0, + "HitFxRadialOffset": [], + "TagEffectScaleValue": 0 + }, "5020101": { "Id": 5020101, "MonsterManual": 5020131, @@ -7375,6 +7391,22 @@ "HitFxRadialOffset": [], "TagEffectScaleValue": 0 }, + "5025113": { + "Id": 5025113, + "MonsterManual": 5025141, + "Name": "Actor/Monster/50251ShanDianLieQuan/50251ShanDianLieQuan_Actor_wind", + "Desc": "", + "Model": "", + "RunAnimationSpd": 8000, + "WalkAnimationSpd": 15000, + "BarHeight": 10000, + "ModelScale": 0, + "ColliderScale": 0, + "ForbiddenBehitRot": false, + "EffectScaleValue": 0, + "HitFxRadialOffset": [], + "TagEffectScaleValue": 0 + }, "5025114": { "Id": 5025114, "MonsterManual": 5025175, @@ -8015,6 +8047,70 @@ "HitFxRadialOffset": [], "TagEffectScaleValue": 0 }, + "1700101": { + "Id": 1700101, + "MonsterManual": 1700100, + "Name": "Actor/Monster/17001ChangFuWeiBing/17001ChangFuWeiBing_Actor", + "Desc": "", + "Model": "", + "RunAnimationSpd": 10000, + "WalkAnimationSpd": 13000, + "BarHeight": 10000, + "ModelScale": 0, + "ColliderScale": 0, + "ForbiddenBehitRot": false, + "EffectScaleValue": 0, + "HitFxRadialOffset": [], + "TagEffectScaleValue": 0 + }, + "1701101": { + "Id": 1701101, + "MonsterManual": 1701100, + "Name": "Actor/Monster/17011QingNuWeiBing/17011QingNuWeiBing_Actor", + "Desc": "", + "Model": "", + "RunAnimationSpd": 10000, + "WalkAnimationSpd": 12000, + "BarHeight": 10000, + "ModelScale": 0, + "ColliderScale": 0, + "ForbiddenBehitRot": false, + "EffectScaleValue": 0, + "HitFxRadialOffset": [], + "TagEffectScaleValue": 0 + }, + "1702101": { + "Id": 1702101, + "MonsterManual": 1702100, + "Name": "Actor/Monster/17021ChangQiangQishi/17021ChangQiangQishi_Actor", + "Desc": "", + "Model": "", + "RunAnimationSpd": 10000, + "WalkAnimationSpd": 13000, + "BarHeight": 10000, + "ModelScale": 0, + "ColliderScale": 0, + "ForbiddenBehitRot": false, + "EffectScaleValue": 0, + "HitFxRadialOffset": [], + "TagEffectScaleValue": 0 + }, + "1703101": { + "Id": 1703101, + "MonsterManual": 1703100, + "Name": "Actor/Monster/17031ZhongNuJingYingQiShi/17031ZhongNuJingYingQiShi_Actor", + "Desc": "", + "Model": "", + "RunAnimationSpd": 10000, + "WalkAnimationSpd": 12000, + "BarHeight": 10000, + "ModelScale": 0, + "ColliderScale": 0, + "ForbiddenBehitRot": false, + "EffectScaleValue": 0, + "HitFxRadialOffset": [], + "TagEffectScaleValue": 0 + }, "5090101": { "Id": 5090101, "MonsterManual": 0, @@ -9343,6 +9439,22 @@ "HitFxRadialOffset": [], "TagEffectScaleValue": 0 }, + "14401112": { + "Id": 14401112, + "MonsterManual": 0, + "Name": "Actor/Character/14403/14403_Shadow", + "Desc": "", + "Model": "", + "RunAnimationSpd": 10000, + "WalkAnimationSpd": 12500, + "BarHeight": 10000, + "ModelScale": 0, + "ColliderScale": 0, + "ForbiddenBehitRot": false, + "EffectScaleValue": 0, + "HitFxRadialOffset": [], + "TagEffectScaleValue": 0 + }, "14700011": { "Id": 14700011, "MonsterManual": 0, diff --git a/data/bin/MonsterTeam.json b/data/bin/MonsterTeam.json index 8ab5a76c..84de7c62 100644 --- a/data/bin/MonsterTeam.json +++ b/data/bin/MonsterTeam.json @@ -1220,6 +1220,17 @@ "Mate6Id": 0, "Mate7Id": 0 }, + "6310121": { + "Id": 6310121, + "Mate0Id": 6310120, + "Mate1Id": 6310121, + "Mate2Id": 0, + "Mate3Id": 0, + "Mate4Id": 0, + "Mate5Id": 0, + "Mate6Id": 0, + "Mate7Id": 0 + }, "95052111": { "Id": 95052111, "Mate0Id": 95052111, @@ -1704,6 +1715,17 @@ "Mate6Id": 0, "Mate7Id": 0 }, + "5050910": { + "Id": 5050910, + "Mate0Id": 5050910, + "Mate1Id": 5050911, + "Mate2Id": 0, + "Mate3Id": 0, + "Mate4Id": 0, + "Mate5Id": 0, + "Mate6Id": 0, + "Mate7Id": 0 + }, "5051000": { "Id": 5051000, "Mate0Id": 5051000, @@ -1748,6 +1770,17 @@ "Mate6Id": 0, "Mate7Id": 0 }, + "95018110": { + "Id": 95018110, + "Mate0Id": 95018110, + "Mate1Id": 95018111, + "Mate2Id": 95018112, + "Mate3Id": 0, + "Mate4Id": 0, + "Mate5Id": 0, + "Mate6Id": 0, + "Mate7Id": 0 + }, "5051010": { "Id": 5051010, "Mate0Id": 5051010, @@ -1880,6 +1913,17 @@ "Mate6Id": 0, "Mate7Id": 0 }, + "95031100": { + "Id": 95031100, + "Mate0Id": 95031100, + "Mate1Id": 95031101, + "Mate2Id": 95031102, + "Mate3Id": 0, + "Mate4Id": 0, + "Mate5Id": 0, + "Mate6Id": 0, + "Mate7Id": 0 + }, "3040021": { "Id": 3040021, "Mate0Id": 3040021, @@ -1957,6 +2001,28 @@ "Mate6Id": 0, "Mate7Id": 0 }, + "3100001": { + "Id": 3100001, + "Mate0Id": 3100002, + "Mate1Id": 3100001, + "Mate2Id": 0, + "Mate3Id": 0, + "Mate4Id": 0, + "Mate5Id": 0, + "Mate6Id": 0, + "Mate7Id": 0 + }, + "3100011": { + "Id": 3100011, + "Mate0Id": 3100012, + "Mate1Id": 3100011, + "Mate2Id": 0, + "Mate3Id": 0, + "Mate4Id": 0, + "Mate5Id": 0, + "Mate6Id": 0, + "Mate7Id": 0 + }, "3060091": { "Id": 3060091, "Mate0Id": 3060091, @@ -2074,7 +2140,7 @@ "Mate2Id": 3090014, "Mate3Id": 3090015, "Mate4Id": 3090016, - "Mate5Id": 0, + "Mate5Id": 3090004, "Mate6Id": 0, "Mate7Id": 0 }, @@ -2088,5 +2154,16 @@ "Mate5Id": 0, "Mate6Id": 0, "Mate7Id": 0 + }, + "1653001": { + "Id": 1653001, + "Mate0Id": 1653001, + "Mate1Id": 1653002, + "Mate2Id": 1653003, + "Mate3Id": 1653004, + "Mate4Id": 1653005, + "Mate5Id": 0, + "Mate6Id": 0, + "Mate7Id": 0 } } \ No newline at end of file diff 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"Name": "", + "Lv": 35656, + "Hp": 2821, + "Atk": 0, + "Def": 0, + "CritRate": 0, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 0, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 10000, + "HitRate": 0, + "Evd": 10000, + "AtkSpd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 10000, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 0, + "WER": 0, + "FER": 0, + "SER": 0, + "AER": 0, + "LER": 0, + "DER": 0, + "Toughness": 0, + "Suppress": 10000, + "RCDMARKDMG": 0 + }, "7013021": { "Id": 7013021, "TemplateId": 7013, @@ -777663,6 +799819,64 @@ "Suppress": 10000, "RCDMARKDMG": 0 }, + "7013029": { + "Id": 7013029, + "TemplateId": 7013, + "Name": "", + "Lv": 133943, + "Hp": 2821, + "Atk": 0, + "Def": 0, + "CritRate": 0, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 0, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 10000, + "HitRate": 0, + "Evd": 10000, + "AtkSpd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 10000, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 0, + "WER": 0, + "FER": 0, + "SER": 0, + "AER": 0, + "LER": 0, + "DER": 0, + "Toughness": 0, + "Suppress": 10000, + "RCDMARKDMG": 0 + }, "7013031": { "Id": 7013031, "TemplateId": 7013, @@ -778127,6 +800341,64 @@ "Suppress": 10000, "RCDMARKDMG": 0 }, + "7013039": { + "Id": 7013039, + "TemplateId": 7013, + "Name": "", + "Lv": 223239, + "Hp": 2821, + "Atk": 0, + "Def": 0, + "CritRate": 0, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 0, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 10000, + "HitRate": 0, + "Evd": 10000, + "AtkSpd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 10000, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 0, + "WER": 0, + "FER": 0, + "SER": 0, + "AER": 0, + "LER": 0, + "DER": 0, + "Toughness": 0, + "Suppress": 10000, + "RCDMARKDMG": 0 + }, "7014011": { "Id": 7014011, "TemplateId": 7014, @@ -778591,6 +800863,64 @@ "Suppress": 10000, "RCDMARKDMG": 0 }, + "7014019": { + "Id": 7014019, + "TemplateId": 7014, + "Name": "", + "Lv": 213937, + "Hp": 4030, + "Atk": 0, + "Def": 0, + "CritRate": 0, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 0, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 10000, + "HitRate": 0, + "Evd": 10000, + "AtkSpd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 10000, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 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"LEI": 0, + "DEI": 10000, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 0, + "WER": 0, + "FER": 0, + "SER": 0, + "AER": 0, + "LER": 0, + "DER": 0, + "Toughness": 0, + "Suppress": 10000, + "RCDMARKDMG": 0 + }, "7014031": { "Id": 7014031, "TemplateId": 7014, @@ -779519,6 +801907,64 @@ "Suppress": 10000, "RCDMARKDMG": 0 }, + "7014039": { + "Id": 7014039, + "TemplateId": 7014, + "Name": "", + "Lv": 669716, + "Hp": 4030, + "Atk": 0, + "Def": 0, + "CritRate": 0, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 0, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 10000, + "HitRate": 0, + "Evd": 10000, + "AtkSpd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + 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10000, + "RCDMARKDMG": 0 + }, "7017031": { "Id": 7017031, "TemplateId": 7017, @@ -783695,6 +806605,64 @@ "Suppress": 10000, "RCDMARKDMG": 0 }, + "7017039": { + "Id": 7017039, + "TemplateId": 7017, + "Name": "", + "Lv": 334858, + "Hp": 8059, + "Atk": 0, + "Def": 0, + "CritRate": 0, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 0, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 10000, + "HitRate": 0, + "Evd": 10000, + "AtkSpd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 10000, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 0, + "WER": 0, + "FER": 0, 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"ToughnessRatio": -5556, + "ToughnessRatio": -4000, "ToughnessFix": 0, "SuppressRatio": 0, "SuppressFix": 0 @@ -23799,6 +23799,66 @@ "SuppressRatio": 0, "SuppressFix": 0 }, + "7010020": { + "Id": 7010020, + "TemplateId": 7880, + "Name": "", + "EET": 0, + "WeakEET": [ + 1, + 6 + ], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 250, + "FERRatio": 0, + "FERFix": 750, + "SERRatio": 0, + "SERFix": 750, + "AERRatio": 0, + "AERFix": 750, + "LERRatio": 0, + "LERFix": 750, + "DERRatio": 0, + "DERFix": 250, + "ToughnessRatio": -6000, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, + "7010021": { + "Id": 7010021, + "TemplateId": 7880, + "Name": "", + "EET": 0, + "WeakEET": [ + 1, + 6 + ], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 250, + "FERRatio": 0, + "FERFix": 750, + "SERRatio": 0, + "SERFix": 750, + "AERRatio": 0, + "AERFix": 750, + "LERRatio": 0, + "LERFix": 750, + "DERRatio": 0, + "DERFix": 250, + "ToughnessRatio": -4000, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, "7010014": { "Id": 7010014, "TemplateId": 7883, @@ -28536,6 +28596,330 @@ "SuppressRatio": 0, "SuppressFix": 0 }, + "1653001": { + "Id": 1653001, + "TemplateId": 10002, + "Name": "", + "EET": 0, + "WeakEET": [], + "HpRatio": 6268101, + "HpFix": 0, + "AtkRatio": -9309, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 570, + "FERRatio": 0, + "FERFix": 570, + "SERRatio": 0, + "SERFix": 570, + "AERRatio": 0, + "AERFix": 570, + "LERRatio": 0, + "LERFix": 570, + "DERRatio": 0, + "DERFix": 570, + "ToughnessRatio": 10399437, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, + "1653002": { + "Id": 1653002, + "TemplateId": 10002, + "Name": "", + "EET": 0, + "WeakEET": [], + "HpRatio": 6268101, + "HpFix": 0, + "AtkRatio": -9309, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 570, + "FERRatio": 0, + "FERFix": 570, + "SERRatio": 0, + "SERFix": 570, + "AERRatio": 0, + "AERFix": 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"AERRatio": 0, + "AERFix": 250, + "LERRatio": 0, + "LERFix": 750, + "DERRatio": 0, + "DERFix": 750, + "ToughnessRatio": -1500, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, + "5050411": { + "Id": 5050411, + "TemplateId": 5000, + "Name": "", + "EET": 2, + "WeakEET": [ + 1, + 4 + ], + "HpRatio": -3000, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 250, + "FERRatio": 0, + "FERFix": 2000, + "SERRatio": 0, + "SERFix": 750, + "AERRatio": 0, + "AERFix": 250, + "LERRatio": 0, + "LERFix": 750, + "DERRatio": 0, + "DERFix": 750, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, + "5050412": { + "Id": 5050412, + "TemplateId": 3000, + "Name": "", + "EET": 3, + "WeakEET": [ + 1, + 4 + ], + "HpRatio": 3000, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 250, + "FERRatio": 0, + "FERFix": 750, + "SERRatio": 0, + "SERFix": 2000, + "AERRatio": 0, + "AERFix": 250, + "LERRatio": 0, + "LERFix": 750, + "DERRatio": 0, + "DERFix": 750, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, + "5050413": { + "Id": 5050413, + "TemplateId": 5000, + "Name": "", + "EET": 2, + "WeakEET": [ + 1, + 4 + ], + "HpRatio": 2000, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 250, + "FERRatio": 0, + "FERFix": 2000, + "SERRatio": 0, + "SERFix": 750, + "AERRatio": 0, + "AERFix": 250, + "LERRatio": 0, + "LERFix": 750, + "DERRatio": 0, + "DERFix": 750, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, "5050500": { "Id": 5050500, "TemplateId": 6000, @@ -37297,6 +38623,36 @@ "SuppressRatio": 0, "SuppressFix": 0 }, + "5051010": { + "Id": 5051010, + "TemplateId": 6000, + "Name": "", + "EET": 2, + "WeakEET": [ + 1, + 4 + ], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 250, + "FERRatio": 0, + "FERFix": 2000, + "SERRatio": 0, + "SERFix": 750, + "AERRatio": 0, + "AERFix": 250, + "LERRatio": 0, + "LERFix": 750, + "DERRatio": 0, + "DERFix": 750, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, "5051100": { "Id": 5051100, "TemplateId": 6000, @@ -37327,6 +38683,36 @@ "SuppressRatio": 0, "SuppressFix": 0 }, + "5051110": { + "Id": 5051110, + "TemplateId": 6000, + "Name": "", + "EET": 4, + "WeakEET": [ + 2, + 6 + ], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 750, + "FERRatio": 0, + "FERFix": 250, + "SERRatio": 0, + "SERFix": 750, + "AERRatio": 0, + "AERFix": 2000, + "LERRatio": 0, + "LERFix": 750, + "DERRatio": 0, + "DERFix": 250, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, "5051200": { "Id": 5051200, "TemplateId": 6000, @@ -37357,6 +38743,36 @@ "SuppressRatio": 0, "SuppressFix": 0 }, + "5051210": { + "Id": 5051210, + "TemplateId": 6000, + "Name": "", + "EET": 4, + "WeakEET": [ + 2, + 6 + ], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 750, + "FERRatio": 0, + "FERFix": 250, + "SERRatio": 0, + "SERFix": 750, + "AERRatio": 0, + "AERFix": 2000, + "LERRatio": 0, + "LERFix": 750, + "DERRatio": 0, + "DERFix": 250, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, "5051300": { "Id": 5051300, "TemplateId": 6000, @@ -37387,6 +38803,66 @@ "SuppressRatio": 0, "SuppressFix": 0 }, + "5051310": { + "Id": 5051310, + "TemplateId": 6000, + "Name": "", + "EET": 3, + "WeakEET": [ + 1, + 4 + ], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 250, + "FERRatio": 0, + "FERFix": 750, + "SERRatio": 0, + "SERFix": 2000, + "AERRatio": 0, + "AERFix": 250, + "LERRatio": 0, + "LERFix": 750, + "DERRatio": 0, + "DERFix": 750, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, + "5051400": { + "Id": 5051400, + "TemplateId": 6000, + "Name": "", + "EET": 1, + "WeakEET": [ + 3, + 5 + ], + "HpRatio": -2500, + "HpFix": 0, + "AtkRatio": -1250, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 2000, + "FERRatio": 0, + "FERFix": 750, + "SERRatio": 0, + "SERFix": 250, + "AERRatio": 0, + "AERFix": 750, + "LERRatio": 0, + "LERFix": 250, + "DERRatio": 0, + "DERFix": 750, + "ToughnessRatio": -2500, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, "5060100": { "Id": 5060100, "TemplateId": 7001, @@ -39129,6 +40605,40 @@ "SuppressRatio": 0, "SuppressFix": 0 }, + "5070098": { + "Id": 5070098, + "TemplateId": 9019, + "Name": "", + "EET": 0, + "WeakEET": [ + 1, + 2, + 3, + 4, + 5, + 6 + ], + "HpRatio": 20000000, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 0, + "FERRatio": 0, + "FERFix": 0, + "SERRatio": 0, + "SERFix": 0, + "AERRatio": 0, + "AERFix": 0, + "LERRatio": 0, + "LERFix": 0, + "DERRatio": 0, + "DERFix": 0, + "ToughnessRatio": 20000000, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, "100000": { "Id": 100000, "TemplateId": 1000, diff --git a/data/bin/NPCSkin.json b/data/bin/NPCSkin.json index 832159b8..ac2b5dc4 100644 --- a/data/bin/NPCSkin.json +++ b/data/bin/NPCSkin.json @@ -230,6 +230,27 @@ "InteractiveAction": true, "InteractiveActionId": 10003 }, + "917204": { + "Id": 917204, + "Name": "", + "Desc": "", + "IsShow": true, + "CharId": 917204, + "Type": 1, + "SourceDesc": 1, + "Icon": "", + "SmallPortrait": "", + "ModelScale": 10000, + "Model": "Actor/NPC/NPC_333/NPC_333", + "Portrait": "Actor2D/NPC/917203/917203_a.spriteatlas", + "Bg": "", + "Offset": "Actor2D/NPC/917203/917203.asset", + "L2D": "Actor2D/NPC/917202/917202_L.prefab", + "FullScreenPortrait": "", + "SkinTheme": 0, + "InteractiveAction": true, + "InteractiveActionId": 10003 + }, "917301": { "Id": 917301, "Name": "", @@ -796,5 +817,89 @@ "SkinTheme": 0, "InteractiveAction": true, "InteractiveActionId": 10003 + }, + "715601": { + "Id": 715601, + "Name": "", + "Desc": "", + "IsShow": true, + "CharId": 7156, + "Type": 1, + "SourceDesc": 1, + "Icon": "", + "SmallPortrait": "", + "ModelScale": 10000, + "Model": "Actor/Character/15601/15601_Actor", + "Portrait": "Actor2D/Character/15601/15601_a.spriteatlas", + "Bg": "", + "Offset": "Actor2D/Character/15601/15601.asset", + "L2D": "Actor2D/Character/15601/15601_L.prefab", + "FullScreenPortrait": "", + "SkinTheme": 0, + "InteractiveAction": true, + "InteractiveActionId": 10003 + }, + "714401": { + "Id": 714401, + "Name": "", + "Desc": "", + "IsShow": true, + "CharId": 7144, + "Type": 1, + "SourceDesc": 1, + "Icon": "", + "SmallPortrait": "", + "ModelScale": 10000, + "Model": "Actor/Character/14401/14401_Actor", + "Portrait": "Actor2D/Character/14401/14401_a.spriteatlas", + "Bg": "", + "Offset": "Actor2D/Character/14401/14401.asset", + "L2D": "Actor2D/Character/14401/14401_L.prefab", + "FullScreenPortrait": "", + "SkinTheme": 0, + "InteractiveAction": true, + "InteractiveActionId": 10003 + }, + "714501": { + "Id": 714501, + "Name": "", + "Desc": "", + "IsShow": true, + "CharId": 7145, + "Type": 1, + "SourceDesc": 1, + "Icon": "", + "SmallPortrait": "", + "ModelScale": 10000, + "Model": "Actor/Character/14501/14501_Actor", + "Portrait": "Actor2D/Character/14501/14501_a.spriteatlas", + "Bg": "", + "Offset": "Actor2D/Character/14501/14501.asset", + "L2D": "Actor2D/Character/14501/14501_L.prefab", + "FullScreenPortrait": "", + "SkinTheme": 0, + "InteractiveAction": true, + "InteractiveActionId": 10003 + }, + "814501": { + "Id": 814501, + "Name": "", + "Desc": "", + "IsShow": true, + "CharId": 8145, + "Type": 1, + "SourceDesc": 1, + "Icon": "", + "SmallPortrait": "", + "ModelScale": 10000, + "Model": "Actor/Character/14501/14501_Actor", + "Portrait": "Actor2D/Character/14501/14501_a.spriteatlas", + "Bg": "", + "Offset": "Actor2D/Character/14501/14501.asset", + "L2D": "Actor2D/Character/14501/14501_L.prefab", + "FullScreenPortrait": "", + "SkinTheme": 0, + "InteractiveAction": true, + "InteractiveActionId": 10003 } } \ No newline at end of file diff --git a/data/bin/OnceAdditionalAttribute.json b/data/bin/OnceAdditionalAttribute.json index 8131f3bd..76c56d55 100644 --- a/data/bin/OnceAdditionalAttribute.json +++ b/data/bin/OnceAdditionalAttribute.json @@ -743,6 +743,12 @@ "LevelData": 512541, "MainOrSupport": 0 }, + "12541002": { + "Id": 12541002, + "LevelTypeData": 1, + "LevelData": 512541, + "MainOrSupport": 0 + }, "12543001": { "Id": 12543001, "LevelTypeData": 1, @@ -887,10 +893,16 @@ "LevelData": 0, "MainOrSupport": 0 }, - "14405011": { - "Id": 14405011, - "LevelTypeData": 0, - "LevelData": 0, + "14405001": { + "Id": 14405001, + "LevelTypeData": 1, + "LevelData": 514405, + "MainOrSupport": 0 + }, + "14406001": { + "Id": 14406001, + "LevelTypeData": 1, + "LevelData": 514406, "MainOrSupport": 0 }, "14408001": { @@ -1007,12 +1019,6 @@ "LevelData": 510741, "MainOrSupport": 0 }, - "11593001": { - "Id": 11593001, - "LevelTypeData": 3, - "LevelData": 2, - "MainOrSupport": 1 - }, "11502011": { "Id": 11502011, "LevelTypeData": 0, @@ -1049,14 +1055,14 @@ "LevelData": 511511, "MainOrSupport": 0 }, - "11595001": { - "Id": 11595001, - "LevelTypeData": 3, - "LevelData": 2, - "MainOrSupport": 2 + "11521011": { + "Id": 11521011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 }, - "11522011": { - "Id": 11522011, + "11523011": { + "Id": 11523011, "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0 @@ -1067,16 +1073,10 @@ "LevelData": 511525, "MainOrSupport": 0 }, - "11526001": { - "Id": 11526001, + "11528001": { + "Id": 11528001, "LevelTypeData": 1, - "LevelData": 511526, - "MainOrSupport": 0 - }, - "11532001": { - "Id": 11532001, - "LevelTypeData": 1, - "LevelData": 511532, + "LevelData": 511528, "MainOrSupport": 0 }, "11542001": { @@ -1085,10 +1085,10 @@ "LevelData": 511542, "MainOrSupport": 0 }, - "11598021": { - "Id": 11598021, - "LevelTypeData": 0, - "LevelData": 0, + "11543001": { + "Id": 11543001, + "LevelTypeData": 1, + "LevelData": 511543, "MainOrSupport": 0 }, "11702011": { @@ -1547,10 +1547,16 @@ "LevelData": 0, "MainOrSupport": 0 }, - "14508001": { - "Id": 14508001, + "14509001": { + "Id": 14509001, "LevelTypeData": 1, - "LevelData": 514508, + "LevelData": 514509, + "MainOrSupport": 0 + }, + "14523011": { + "Id": 14523011, + "LevelTypeData": 0, + "LevelData": 0, "MainOrSupport": 0 }, "14524011": { @@ -1559,12 +1565,6 @@ "LevelData": 0, "MainOrSupport": 0 }, - "14526001": { - "Id": 14526001, - "LevelTypeData": 1, - "LevelData": 514526, - "MainOrSupport": 0 - }, "14528001": { "Id": 14528001, "LevelTypeData": 1, @@ -1589,16 +1589,10 @@ "LevelData": 514542, "MainOrSupport": 0 }, - "14543001": { - "Id": 14543001, - "LevelTypeData": 1, - "LevelData": 514543, - "MainOrSupport": 0 - }, - "14543002": { - "Id": 14543002, - "LevelTypeData": 1, - "LevelData": 514543, + "14596511": { + "Id": 14596511, + "LevelTypeData": 0, + "LevelData": 0, "MainOrSupport": 0 }, "14201011": { diff --git a/data/bin/OnceAdditionalAttributeValue.json b/data/bin/OnceAdditionalAttributeValue.json index 4efc6c2d..82f48dc7 100644 --- a/data/bin/OnceAdditionalAttributeValue.json +++ b/data/bin/OnceAdditionalAttributeValue.json @@ -6449,7 +6449,7 @@ "ParameterType1": 0, "Value1": 8, "AttributeType2": 1, - "ParameterType2": 1800, + "ParameterType2": 2000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -6461,7 +6461,7 @@ "ParameterType1": 0, "Value1": 8, "AttributeType2": 1, - "ParameterType2": 2900, + "ParameterType2": 3200, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -6473,7 +6473,7 @@ "ParameterType1": 0, "Value1": 8, "AttributeType2": 1, - "ParameterType2": 4000, + "ParameterType2": 4400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -6485,7 +6485,7 @@ "ParameterType1": 0, "Value1": 8, "AttributeType2": 1, - "ParameterType2": 5100, + "ParameterType2": 5600, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -6497,7 +6497,7 @@ "ParameterType1": 0, "Value1": 8, "AttributeType2": 1, - "ParameterType2": 6200, + "ParameterType2": 6900, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -6509,7 +6509,7 @@ "ParameterType1": 0, "Value1": 8, "AttributeType2": 1, - "ParameterType2": 7300, + "ParameterType2": 8100, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -6521,7 +6521,7 @@ "ParameterType1": 0, "Value1": 8, "AttributeType2": 1, - "ParameterType2": 8400, + "ParameterType2": 9300, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -6533,7 +6533,7 @@ "ParameterType1": 0, "Value1": 8, "AttributeType2": 1, - "ParameterType2": 9500, + "ParameterType2": 10500, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -6545,7 +6545,115 @@ "ParameterType1": 0, "Value1": 8, "AttributeType2": 1, - "ParameterType2": 10600, + "ParameterType2": 11700, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "12541012": { + "Id": 12541012, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 5200, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "12541022": { + "Id": 12541022, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 8300, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "12541032": { + "Id": 12541032, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 11400, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "12541042": { + "Id": 12541042, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 14500, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "12541052": { + "Id": 12541052, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 17600, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "12541062": { + "Id": 12541062, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 20700, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "12541072": { + "Id": 12541072, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 23800, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "12541082": { + "Id": 12541082, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 26900, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "12541092": { + "Id": 12541092, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 30000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -8129,7 +8237,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 9000, + "ParameterType2": 8999, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -8177,7 +8285,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 22200, + "ParameterType2": 22199, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -8405,7 +8513,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 46900, + "ParameterType2": 46899, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -8513,7 +8621,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 56500, + "ParameterType2": 56499, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -8537,7 +8645,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 29700, + "ParameterType2": 29699, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -8549,7 +8657,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 13300, + "ParameterType2": 13299, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -8621,7 +8729,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 66100, + "ParameterType2": 66099, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -8645,7 +8753,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 33500, + "ParameterType2": 33499, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -8657,7 +8765,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 15200, + "ParameterType2": 15199, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -8729,7 +8837,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 75700, + "ParameterType2": 75699, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -8753,7 +8861,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 37300, + "ParameterType2": 37299, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -8765,7 +8873,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 17100, + "ParameterType2": 17099, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -8777,7 +8885,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 27000, + "ParameterType2": 26999, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -8861,7 +8969,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 41100, + "ParameterType2": 41099, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -9821,7 +9929,7 @@ "ParameterType1": 0, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 9000, + "ParameterType2": 8999, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -9833,7 +9941,7 @@ "ParameterType1": 0, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 10500, + "ParameterType2": 10499, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -9989,7 +10097,7 @@ "ParameterType1": 0, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 4500, + "ParameterType2": 4499, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10097,7 +10205,7 @@ "ParameterType1": 0, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 5400, + "ParameterType2": 5399, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10193,7 +10301,7 @@ "ParameterType1": 0, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 30600, + "ParameterType2": 30599, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10205,7 +10313,7 @@ "ParameterType1": 0, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 6300, + "ParameterType2": 6299, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10301,7 +10409,7 @@ "ParameterType1": 0, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 35700, + "ParameterType2": 35699, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10313,7 +10421,7 @@ "ParameterType1": 0, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 7200, + "ParameterType2": 7199, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10337,7 +10445,7 @@ "ParameterType1": 0, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 16000, + "ParameterType2": 15999, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10409,7 +10517,7 @@ "ParameterType1": 0, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 40800, + "ParameterType2": 40799, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10421,7 +10529,7 @@ "ParameterType1": 0, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 8100, + "ParameterType2": 8099, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10445,7 +10553,7 @@ "ParameterType1": 0, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 18000, + "ParameterType2": 17999, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10469,7 +10577,7 @@ "ParameterType1": 0, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 27000, + "ParameterType2": 26999, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10517,7 +10625,7 @@ "ParameterType1": 0, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 45900, + "ParameterType2": 45899, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10551,9 +10659,213 @@ "Id": 14405011, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 85, + "Value1": 17, "AttributeType2": 1, - "ParameterType2": 2000, + "ParameterType2": 3800, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14405021": { + "Id": 14405021, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 6000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14405031": { + "Id": 14405031, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 8300, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14405041": { + "Id": 14405041, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 10500, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14405051": { + "Id": 14405051, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 12800, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14405061": { + "Id": 14405061, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 15000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14405071": { + "Id": 14405071, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 15000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14405081": { + "Id": 14405081, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 15000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14405091": { + "Id": 14405091, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 15000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14406011": { + "Id": 14406011, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 810, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14406021": { + "Id": 14406021, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 1300, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14406031": { + "Id": 14406031, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 1790, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14406041": { + "Id": 14406041, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 2280, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14406051": { + "Id": 14406051, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 2770, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14406061": { + "Id": 14406061, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 3260, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14406071": { + "Id": 14406071, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 3260, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14406081": { + "Id": 14406081, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 3260, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14406091": { + "Id": 14406091, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 17, + "AttributeType2": 1, + "ParameterType2": 3260, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10565,7 +10877,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 500, + "ParameterType2": 900, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10577,7 +10889,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 800, + "ParameterType2": 1400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10589,7 +10901,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 1100, + "ParameterType2": 1900, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10601,7 +10913,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 1400, + "ParameterType2": 2400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10613,7 +10925,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 1700, + "ParameterType2": 2900, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10625,7 +10937,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 2000, + "ParameterType2": 3400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10637,7 +10949,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 2300, + "ParameterType2": 3900, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10649,7 +10961,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 2600, + "ParameterType2": 4400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10661,7 +10973,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 2900, + "ParameterType2": 4900, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10781,7 +11093,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 1900, + "ParameterType2": 3100, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10793,7 +11105,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 3000, + "ParameterType2": 4900, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10805,7 +11117,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 4100, + "ParameterType2": 6700, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10817,7 +11129,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 5300, + "ParameterType2": 8500, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10829,7 +11141,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 6400, + "ParameterType2": 10400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10841,7 +11153,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 7500, + "ParameterType2": 12200, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10853,7 +11165,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 8700, + "ParameterType2": 14000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10865,7 +11177,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 9800, + "ParameterType2": 15900, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10877,7 +11189,7 @@ "ParameterType1": 0, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 10900, + "ParameterType2": 17700, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -12995,12 +13307,24 @@ "ParameterType3": 0, "Value3": 0 }, - "11522011": { - "Id": 11522011, + "11521011": { + "Id": 11521011, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, + "Value1": 1, + "AttributeType2": 2, + "ParameterType2": 10000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11523011": { + "Id": 11523011, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 1, + "AttributeType2": 2, "ParameterType2": 10000, "Value2": 0, "AttributeType3": 0, @@ -13011,9 +13335,9 @@ "Id": 11525011, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 1800, + "Value1": 1, + "AttributeType2": 2, + "ParameterType2": 10000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13023,8 +13347,8 @@ "Id": 11525021, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, + "Value1": 1, + "AttributeType2": 2, "ParameterType2": 2400, "Value2": 0, "AttributeType3": 0, @@ -13035,8 +13359,8 @@ "Id": 11525031, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, + "Value1": 1, + "AttributeType2": 2, "ParameterType2": 3000, "Value2": 0, "AttributeType3": 0, @@ -13047,8 +13371,8 @@ "Id": 11525041, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, + "Value1": 1, + "AttributeType2": 2, "ParameterType2": 3600, "Value2": 0, "AttributeType3": 0, @@ -13059,8 +13383,8 @@ "Id": 11525051, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, + "Value1": 1, + "AttributeType2": 2, "ParameterType2": 4200, "Value2": 0, "AttributeType3": 0, @@ -13071,8 +13395,8 @@ "Id": 11525061, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, + "Value1": 1, + "AttributeType2": 2, "ParameterType2": 4800, "Value2": 0, "AttributeType3": 0, @@ -13083,8 +13407,8 @@ "Id": 11525071, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, + "Value1": 1, + "AttributeType2": 2, "ParameterType2": 5400, "Value2": 0, "AttributeType3": 0, @@ -13095,8 +13419,8 @@ "Id": 11525081, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, + "Value1": 1, + "AttributeType2": 2, "ParameterType2": 6000, "Value2": 0, "AttributeType3": 0, @@ -13107,124 +13431,16 @@ "Id": 11525091, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, + "Value1": 1, + "AttributeType2": 2, "ParameterType2": 6600, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, "Value3": 0 }, - "11526011": { - "Id": 11526011, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 1500, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11526021": { - "Id": 11526021, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 2000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11526031": { - "Id": 11526031, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 2500, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11526041": { - "Id": 11526041, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 3000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11526051": { - "Id": 11526051, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 3500, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11526061": { - "Id": 11526061, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 4000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11526071": { - "Id": 11526071, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 4500, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11526081": { - "Id": 11526081, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 5000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11526091": { - "Id": 11526091, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 5500, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11532011": { - "Id": 11532011, + "11528011": { + "Id": 11528011, "AttributeType1": 0, "ParameterType1": 0, "Value1": 1, @@ -13235,8 +13451,80 @@ "ParameterType3": 0, "Value3": 0 }, - "11532021": { - "Id": 11532021, + "11528021": { + "Id": 11528021, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 1, + "AttributeType2": 2, + "ParameterType2": 2000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11528031": { + "Id": 11528031, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 1, + "AttributeType2": 2, + "ParameterType2": 2500, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11528041": { + "Id": 11528041, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 1, + "AttributeType2": 2, + "ParameterType2": 3000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11528051": { + "Id": 11528051, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 1, + "AttributeType2": 2, + "ParameterType2": 3500, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11528061": { + "Id": 11528061, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 1, + "AttributeType2": 2, + "ParameterType2": 4000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11528071": { + "Id": 11528071, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 1, + "AttributeType2": 2, + "ParameterType2": 4500, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11528081": { + "Id": 11528081, "AttributeType1": 0, "ParameterType1": 0, "Value1": 1, @@ -13247,85 +13535,13 @@ "ParameterType3": 0, "Value3": 0 }, - "11532031": { - "Id": 11532031, + "11528091": { + "Id": 11528091, "AttributeType1": 0, "ParameterType1": 0, "Value1": 1, "AttributeType2": 2, - "ParameterType2": 6200, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11532041": { - "Id": 11532041, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 7500, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11532051": { - "Id": 11532051, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 8700, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11532061": { - "Id": 11532061, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 9900, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11532071": { - "Id": 11532071, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 11200, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11532081": { - "Id": 11532081, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 12400, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11532091": { - "Id": 11532091, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 13700, + "ParameterType2": 5500, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13439,6 +13655,114 @@ "ParameterType3": 0, "Value3": 0 }, + "11543011": { + "Id": 11543011, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 4200, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11543021": { + "Id": 11543021, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 5600, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11543031": { + "Id": 11543031, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 7000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11543041": { + "Id": 11543041, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 8300, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11543051": { + "Id": 11543051, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 9700, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11543061": { + "Id": 11543061, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 11100, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11543071": { + "Id": 11543071, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 12500, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11543081": { + "Id": 11543081, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 13900, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11543091": { + "Id": 11543091, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 15300, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, "11598021": { "Id": 11598021, "AttributeType1": 0, @@ -13587,8 +13911,8 @@ "Id": 11722011, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, + "Value1": 57, + "AttributeType2": 1, "ParameterType2": 500, "Value2": 0, "AttributeType3": 0, @@ -18743,109 +19067,121 @@ "ParameterType3": 0, "Value3": 0 }, - "14508001": { - "Id": 14508001, + "14509011": { + "Id": 14509011, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 3400, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, "Value3": 0 }, - "14508011": { - "Id": 14508011, + "14509021": { + "Id": 14509021, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 5400, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 2200, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, "Value3": 0 }, - "14508021": { - "Id": 14508021, + "14509031": { + "Id": 14509031, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 7500, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 3000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, "Value3": 0 }, - "14508031": { - "Id": 14508031, + "14509041": { + "Id": 14509041, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 9500, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 3800, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, "Value3": 0 }, - "14508041": { - "Id": 14508041, + "14509051": { + "Id": 14509051, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 11600, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 4700, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, "Value3": 0 }, - "14508051": { - "Id": 14508051, + "14509061": { + "Id": 14509061, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 13600, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 5500, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, "Value3": 0 }, - "14508061": { - "Id": 14508061, + "14509071": { + "Id": 14509071, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 15600, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 6300, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, "Value3": 0 }, - "14508071": { - "Id": 14508071, + "14509081": { + "Id": 14509081, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 17700, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 7100, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, "Value3": 0 }, - "14508081": { - "Id": 14508081, + "14509091": { + "Id": 14509091, + "AttributeType1": 0, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 7900, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14523011": { + "Id": 14523011, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 19700, + "Value1": 9, + "AttributeType2": 1, + "ParameterType2": 1000000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -18855,117 +19191,9 @@ "Id": 14524011, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 20000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14526011": { - "Id": 14526011, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 58, + "Value1": 9, "AttributeType2": 1, - "ParameterType2": 3400, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14526021": { - "Id": 14526021, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 58, - "AttributeType2": 1, - "ParameterType2": 5400, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14526031": { - "Id": 14526031, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 58, - "AttributeType2": 1, - "ParameterType2": 7500, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14526041": { - "Id": 14526041, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 58, - "AttributeType2": 1, - "ParameterType2": 9500, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14526051": { - "Id": 14526051, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 58, - "AttributeType2": 1, - "ParameterType2": 11600, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14526061": { - "Id": 14526061, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 58, - "AttributeType2": 1, - "ParameterType2": 13600, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14526071": { - "Id": 14526071, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 58, - "AttributeType2": 1, - "ParameterType2": 15600, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14526081": { - "Id": 14526081, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 58, - "AttributeType2": 1, - "ParameterType2": 17700, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14526091": { - "Id": 14526091, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 58, - "AttributeType2": 1, - "ParameterType2": 19700, + "ParameterType2": 1000000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -18974,10 +19202,10 @@ "14528011": { "Id": 14528011, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 3400, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -18986,10 +19214,10 @@ "14528021": { "Id": 14528021, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 5400, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1600, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -18998,10 +19226,10 @@ "14528031": { "Id": 14528031, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 7500, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 2200, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19010,10 +19238,10 @@ "14528041": { "Id": 14528041, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 9500, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 2900, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19022,10 +19250,10 @@ "14528051": { "Id": 14528051, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 11600, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 3500, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19034,10 +19262,10 @@ "14528061": { "Id": 14528061, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 13600, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 4100, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19046,10 +19274,10 @@ "14528071": { "Id": 14528071, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 15600, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 4700, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19058,10 +19286,10 @@ "14528081": { "Id": 14528081, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 17700, + "ParameterType1": 6, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 5300, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19070,118 +19298,10 @@ "14528091": { "Id": 14528091, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 19700, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14529011": { - "Id": 14529011, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 40, + "ParameterType1": 6, + "Value1": 57, "AttributeType2": 1, - "ParameterType2": 1400, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14529021": { - "Id": 14529021, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 40, - "AttributeType2": 1, - "ParameterType2": 2200, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14529031": { - "Id": 14529031, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 40, - "AttributeType2": 1, - "ParameterType2": 3000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14529041": { - "Id": 14529041, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 40, - "AttributeType2": 1, - "ParameterType2": 3800, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14529051": { - "Id": 14529051, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 40, - "AttributeType2": 1, - "ParameterType2": 4600, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14529061": { - "Id": 14529061, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 40, - "AttributeType2": 1, - "ParameterType2": 5400, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14529071": { - "Id": 14529071, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 40, - "AttributeType2": 1, - "ParameterType2": 6200, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14529081": { - "Id": 14529081, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 40, - "AttributeType2": 1, - "ParameterType2": 7000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14529091": { - "Id": 14529091, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 40, - "AttributeType2": 1, - "ParameterType2": 7800, + "ParameterType2": 5900, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19191,9 +19311,9 @@ "Id": 14530011, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 3400, + "Value1": 22, + "AttributeType2": 1, + "ParameterType2": 1400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19203,9 +19323,9 @@ "Id": 14530021, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 5400, + "Value1": 22, + "AttributeType2": 1, + "ParameterType2": 2200, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19215,9 +19335,9 @@ "Id": 14530031, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 7500, + "Value1": 22, + "AttributeType2": 1, + "ParameterType2": 3100, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19227,9 +19347,9 @@ "Id": 14530041, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 9500, + "Value1": 22, + "AttributeType2": 1, + "ParameterType2": 3900, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19239,9 +19359,9 @@ "Id": 14530051, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 11600, + "Value1": 22, + "AttributeType2": 1, + "ParameterType2": 4700, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19251,9 +19371,9 @@ "Id": 14530061, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 13600, + "Value1": 22, + "AttributeType2": 1, + "ParameterType2": 5500, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19263,9 +19383,9 @@ "Id": 14530071, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 15600, + "Value1": 22, + "AttributeType2": 1, + "ParameterType2": 6400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19275,9 +19395,9 @@ "Id": 14530081, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 17700, + "Value1": 22, + "AttributeType2": 1, + "ParameterType2": 7200, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19287,9 +19407,9 @@ "Id": 14530091, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 19700, + "Value1": 22, + "AttributeType2": 1, + "ParameterType2": 8000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19298,10 +19418,10 @@ "14542011": { "Id": 14542011, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 6, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 3400, + "ParameterType2": 3200, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19310,10 +19430,10 @@ "14542021": { "Id": 14542021, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 6, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 5400, + "ParameterType2": 5100, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19322,10 +19442,10 @@ "14542031": { "Id": 14542031, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 6, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 7500, + "ParameterType2": 7000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19334,10 +19454,10 @@ "14542041": { "Id": 14542041, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 6, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 9500, + "ParameterType2": 8900, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19346,10 +19466,10 @@ "14542051": { "Id": 14542051, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 6, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 11600, + "ParameterType2": 10800, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19358,10 +19478,10 @@ "14542061": { "Id": 14542061, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 6, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 13600, + "ParameterType2": 12700, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19370,10 +19490,10 @@ "14542071": { "Id": 14542071, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 6, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 15600, + "ParameterType2": 14700, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19382,10 +19502,10 @@ "14542081": { "Id": 14542081, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 6, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 17700, + "ParameterType2": 16600, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -19394,226 +19514,22 @@ "14542091": { "Id": 14542091, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 6, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 19700, + "ParameterType2": 18500, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, "Value3": 0 }, - "14543011": { - "Id": 14543011, + "14596511": { + "Id": 14596511, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 72, + "Value1": 22, "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543021": { - "Id": 14543021, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 72, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543031": { - "Id": 14543031, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 72, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543041": { - "Id": 14543041, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 72, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543051": { - "Id": 14543051, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 72, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543061": { - "Id": 14543061, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 72, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543071": { - "Id": 14543071, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 72, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543081": { - "Id": 14543081, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 72, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543091": { - "Id": 14543091, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 72, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543012": { - "Id": 14543012, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 79, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543022": { - "Id": 14543022, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 79, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543032": { - "Id": 14543032, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 79, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543042": { - "Id": 14543042, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 79, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543052": { - "Id": 14543052, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 79, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543062": { - "Id": 14543062, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 79, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543072": { - "Id": 14543072, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 79, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543082": { - "Id": 14543082, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 79, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "14543092": { - "Id": 14543092, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 79, - "AttributeType2": 1, - "ParameterType2": 10000, + "ParameterType2": 2400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, diff --git a/data/bin/PlayerHead.json b/data/bin/PlayerHead.json index e5ddee70..9d9fe1ef 100644 --- a/data/bin/PlayerHead.json +++ b/data/bin/PlayerHead.json @@ -95,6 +95,18 @@ "TrQty": 20000, "Icon": "Icon/PlayerHead/playerhead_130006_XXL" }, + "130007": { + "Id": 130007, + "HeadType": 4, + "Desc": "PlayerHead.130007.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 0, + "UnlockSkin": 0, + "TrId": 1, + "TrQty": 20000, + "Icon": "Icon/PlayerHead/playerhead_130007_XXL" + }, "10301": { "Id": 10301, "HeadType": 3, diff --git a/data/bin/Plot.json b/data/bin/Plot.json index 7ca42619..2ce98861 100644 --- a/data/bin/Plot.json +++ b/data/bin/Plot.json @@ -1103,6 +1103,102 @@ "Rewards": "", "PicSource": "" }, + "13701": { + "Id": 13701, + "Char": 137, + "Name": "Plot.13701.1", + "Desc": "Plot.13701.2", + "AvgId": "CG_137_01", + "Mainlines": [ + 1 + ], + "PrePlot": 0, + "UnlockAffinityLevel": 0, + "ConnectChatId": 1, + "CharAdvanceCond": "", + "Rewards": "", + "PicSource": "" + }, + "13702": { + "Id": 13702, + "Char": 137, + "Name": "Plot.13702.1", + "Desc": "Plot.13702.2", + "AvgId": "CG_137_02", + "Mainlines": [ + 1 + ], + "PrePlot": 0, + "UnlockAffinityLevel": 13701, + "ConnectChatId": 5, + "CharAdvanceCond": "", + "Rewards": "", + "PicSource": "" + }, + "13703": { + "Id": 13703, + "Char": 137, + "Name": "Plot.13703.1", + "Desc": "Plot.13703.2", + "AvgId": "CG_137_03", + "Mainlines": [ + 1 + ], + "PrePlot": 0, + "UnlockAffinityLevel": 13702, + "ConnectChatId": 10, + "CharAdvanceCond": "", + "Rewards": "", + "PicSource": "" + }, + "13901": { + "Id": 13901, + "Char": 139, + "Name": "Plot.13901.1", + "Desc": "Plot.13901.2", + "AvgId": "CG_139_01", + "Mainlines": [ + 1 + ], + "PrePlot": 0, + "UnlockAffinityLevel": 0, + "ConnectChatId": 1, + "CharAdvanceCond": "", + "Rewards": "", + "PicSource": "" + }, + "13902": { + "Id": 13902, + "Char": 139, + "Name": "Plot.13902.1", + "Desc": "Plot.13902.2", + "AvgId": "CG_139_02", + "Mainlines": [ + 1 + ], + "PrePlot": 0, + "UnlockAffinityLevel": 13901, + "ConnectChatId": 5, + "CharAdvanceCond": "", + "Rewards": "", + "PicSource": "" + }, + "13903": { + "Id": 13903, + "Char": 139, + "Name": "Plot.13903.1", + "Desc": "Plot.13903.2", + "AvgId": "CG_139_03", + "Mainlines": [ + 1 + ], + "PrePlot": 0, + "UnlockAffinityLevel": 13902, + "ConnectChatId": 10, + "CharAdvanceCond": "", + "Rewards": "", + "PicSource": "" + }, "14001": { "Id": 14001, "Char": 140, @@ -1631,6 +1727,54 @@ "Rewards": "", "PicSource": "" }, + "15701": { + "Id": 15701, + "Char": 157, + "Name": "Plot.15701.1", + "Desc": "Plot.15701.2", + "AvgId": "CG_157_01", + "Mainlines": [ + 1 + ], + "PrePlot": 0, + "UnlockAffinityLevel": 0, + "ConnectChatId": 1, + "CharAdvanceCond": "", + "Rewards": "", + "PicSource": "" + }, + "15702": { + "Id": 15702, + "Char": 157, + "Name": "Plot.15702.1", + "Desc": "Plot.15702.2", + "AvgId": "CG_157_02", + "Mainlines": [ + 1 + ], + "PrePlot": 0, + "UnlockAffinityLevel": 15701, + "ConnectChatId": 5, + "CharAdvanceCond": "", + "Rewards": "", + "PicSource": "" + }, + "15703": { + "Id": 15703, + "Char": 157, + "Name": "Plot.15703.1", + "Desc": "Plot.15703.2", + "AvgId": "CG_157_03", + "Mainlines": [ + 1 + ], + "PrePlot": 0, + "UnlockAffinityLevel": 15702, + "ConnectChatId": 10, + "CharAdvanceCond": "", + "Rewards": "", + "PicSource": "" + }, "15801": { "Id": 15801, "Char": 158, @@ -1726,5 +1870,53 @@ "CharAdvanceCond": "", "Rewards": "", "PicSource": "" + }, + "16001": { + "Id": 16001, + "Char": 160, + "Name": "Plot.16001.1", + "Desc": "Plot.16001.2", + "AvgId": "CG_160_01", + "Mainlines": [ + 1 + ], + "PrePlot": 0, + "UnlockAffinityLevel": 0, + "ConnectChatId": 1, + "CharAdvanceCond": "", + "Rewards": "", + "PicSource": "" + }, + "16002": { + "Id": 16002, + "Char": 160, + "Name": "Plot.16002.1", + "Desc": "Plot.16002.2", + "AvgId": "CG_160_02", + "Mainlines": [ + 1 + ], + "PrePlot": 0, + "UnlockAffinityLevel": 16001, + "ConnectChatId": 5, + "CharAdvanceCond": "", + "Rewards": "", + "PicSource": "" + }, + "16003": { + "Id": 16003, + "Char": 160, + "Name": "Plot.16003.1", + "Desc": "Plot.16003.2", + "AvgId": "CG_160_03", + "Mainlines": [ + 1 + ], + "PrePlot": 0, + "UnlockAffinityLevel": 16002, + "ConnectChatId": 10, + "CharAdvanceCond": "", + "Rewards": "", + "PicSource": "" } } \ No newline at end of file diff --git a/data/bin/PopUp.json b/data/bin/PopUp.json index 7e279e27..4e610293 100644 --- a/data/bin/PopUp.json +++ b/data/bin/PopUp.json @@ -159,6 +159,26 @@ "EndTime": "", "EndDuration": 0 }, + "10": { + "Id": 10, + "SortId": 10, + "PopUpType": 3, + "ActivityId": 0, + "PopUpRes": "UI/MallPkgPopup/Popup_8", + "ScriptName": "OwnPopUp.MallPkgPopupCtrl", + "PopRefreshType": 0, + "PopJumpType": 3, + "JumpToParams": 3, + "StartCondType": 18, + "StartCondParams": [ + 71 + ], + "StartType": 2, + "StartTime": "", + "EndType": 0, + "EndTime": "", + "EndDuration": 0 + }, "1000": { "Id": 1000, "SortId": 1000, @@ -321,6 +341,24 @@ "EndTime": "", "EndDuration": 0 }, + "1009": { + "Id": 1009, + "SortId": 1009, + "PopUpType": 2, + "ActivityId": 20102, + "PopUpRes": "UI_Activity/20102/PopUp", + "ScriptName": "ActivityPopUp.ActivitySolodance_20102PopUpCtrl", + "PopRefreshType": 0, + "PopJumpType": 2, + "JumpToParams": 2, + "StartCondType": 0, + "StartCondParams": [], + "StartType": 0, + "StartTime": "", + "EndType": 0, + "EndTime": "", + "EndDuration": 0 + }, "2005": { "Id": 2005, "SortId": 2005, @@ -452,5 +490,23 @@ "EndType": 0, "EndTime": "", "EndDuration": 0 + }, + "2012": { + "Id": 2012, + "SortId": 2012, + "PopUpType": 1, + "ActivityId": 510004, + "PopUpRes": "UI_Activity/_510001/PopUp", + "ScriptName": "ActivityPopUp.ActivityJointDrill_510001PopUpCtrl", + "PopRefreshType": 0, + "PopJumpType": 2, + "JumpToParams": 2, + "StartCondType": 149, + "StartCondParams": [], + "StartType": 0, + "StartTime": "", + "EndType": 0, + "EndTime": "", + "EndDuration": 0 } } \ No newline at end of file diff --git a/data/bin/Potential.json b/data/bin/Potential.json index aaa40aa7..7f57c53d 100644 --- a/data/bin/Potential.json +++ b/data/bin/Potential.json @@ -1834,7 +1834,7 @@ "Param2": "Buff,LevelUp,10851301,Time,10K", "Param3": "Buff,LevelUp,10851301,LaminatedNum,Fixed", "Param4": "Effect,LevelUp,10851301,EffectTypeFirstSubtype,Enum,EAT", - "Param5": "", + "Param5": "HitDamage,DamageNum,108000001", "Param6": "", "Param7": "", "Param8": "", @@ -7538,7 +7538,7 @@ "Desc": "Potential.514141.2", "Param1": "Effect,LevelUp,14141001,EffectTypeParam1,HdPct", "Param2": "BuffValue,NoLevel,14141011,Time,10K", - "Param3": "BuffValue,NoLevel,14132011,LaminatedNum,Fixed", + "Param3": "BuffValue,NoLevel,14141011,LaminatedNum,Fixed", "Param4": "Effect,LevelUp,14141001,EffectTypeFirstSubtype,Enum,EAT", "Param5": "", "Param6": "", @@ -12138,8 +12138,8 @@ "BriefDesc": "Potential.512523.1", "Desc": "Potential.512523.2", "Param1": "BuffValue,NoLevel,12523011,Time,10K", - "Param2": "", - "Param3": "", + "Param2": "HitDamage,DamageNum,125322301", + "Param3": "HitDamage,DamageNum,125322302", "Param4": "", "Param5": "", "Param6": "", @@ -12630,8 +12630,8 @@ "Desc": "Potential.512541.2", "Param1": "OnceAdditionalAttribute,LevelUp,12541001,Value1,10KHdPct", "Param2": "BuffValue,NoLevel,12541011,LaminatedNum,Fixed", - "Param3": "", - "Param4": "", + "Param3": "OnceAdditionalAttribute,LevelUp,12541002,AttributeType1,Enum,EAT", + "Param4": "OnceAdditionalAttribute,LevelUp,12541002,Value1,10KHdPct", "Param5": "", "Param6": "", "Param7": "", @@ -15275,6 +15275,1369 @@ "Param9": "", "Param10": "Skill,NoLevel,13040000,Title,Text" }, + "513901": { + "Id": 513901, + "CharId": 139, + "Build": 1, + "BranchType": 1, + "MaxLevel": 1, + "ScoreGroupId": 401, + "BuildScore": [ + 180, + 180, + 180, + 180, + 180 + ], + "GameBookId": 13901, + "EffectGroupId": 13901, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 0, + "SpBg": "Icon/Potential/Sp_Potential_bg_01", + "SpFace": "Icon/Potential/Sp_Potential_char_139_01", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513901.1", + "Desc": "Potential.513901.2", + "Param1": "HitDamage,DamageNum,139311101", + "Param2": "HitDamage,DamageNum,139311102", + "Param3": "HitDamage,DamageNum,139311103", + "Param4": "HitDamage,DamageNum,139311108", + "Param5": "HitDamage,DamageNum,139311104", + "Param6": "HitDamage,DamageNum,139311105", + "Param7": "HitDamage,DamageNum,139311109", + "Param8": "HitDamage,DamageNum,139311106", + "Param9": "BuffValue,NoLevel,13901011,Time,10K", + "Param10": "" + }, + "513902": { + "Id": 513902, + "CharId": 139, + "Build": 1, + "BranchType": 1, + "MaxLevel": 1, + "ScoreGroupId": 401, + "BuildScore": [ + 180, + 180, + 180, + 180, + 180 + ], + "GameBookId": 13902, + "EffectGroupId": 13902, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 0, + "SpBg": "Icon/Potential/Sp_Potential_bg_02", + "SpFace": "Icon/Potential/Sp_Potential_char_139_02", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513902.1", + "Desc": "Potential.513902.2", + "Param1": "BuffValue,NoLevel,13901011,Time,10K", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "513903": { + "Id": 513903, + "CharId": 139, + "Build": 2, + "BranchType": 1, + "MaxLevel": 1, + "ScoreGroupId": 401, + "BuildScore": [ + 180, + 180, + 180, + 180, + 180 + ], + "GameBookId": 13903, + "EffectGroupId": 13903, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 0, + "SpBg": "Icon/Potential/Sp_Potential_bg_03", + "SpFace": "Icon/Potential/Sp_Potential_char_139_03", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513903.1", + "Desc": "Potential.513903.2", + "Param1": "HitDamage,DamageNum,139310301", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "513904": { + "Id": 513904, + "CharId": 139, + "Build": 2, + "BranchType": 1, + "MaxLevel": 1, + "ScoreGroupId": 401, + "BuildScore": [ + 180, + 180, + 180, + 180, + 180 + ], + "GameBookId": 13904, + "EffectGroupId": 13904, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 0, + "SpBg": "Icon/Potential/Sp_Potential_bg_04", + "SpFace": "Icon/Potential/Sp_Potential_char_139_04", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513904.1", + "Desc": "Potential.513904.2", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "513905": { + "Id": 513905, + "CharId": 139, + "Build": 1, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 13905, + "EffectGroupId": 13905, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 1, + "SpBg": "", + "SpFace": "", + "EffectId1": 13905001, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513905.1", + "Desc": "Potential.513905.2", + "Param1": "Effect,LevelUp,13905001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,13905001,EffectTypeParam1,HdPct", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "OnceAdditionalAttribute,LevelUp,13905011,AttributeType1,Enum,EAT", + "Param8": "OnceAdditionalAttribute,LevelUp,13905011,Value1,10KHdPct", + "Param9": "", + "Param10": "" + }, + "513906": { + "Id": 513906, + "CharId": 139, + "Build": 1, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 13906, + "EffectGroupId": 13906, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 2, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513906.1", + "Desc": "Potential.513906.2", + "Param1": "Effect,LevelUp,13906002,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,13906002,EffectTypeParam1,HdPct", + "Param3": "EffectValue,NoLevel,13906011,EffectTypeFirstSubtype,Enum,EAT", + "Param4": "EffectValue,NoLevel,13906011,EffectTypeParam1,HdPct", + "Param5": "BuffValue,NoLevel,13906011,Time,10K", + "Param6": "BuffValue,NoLevel,13906011,LaminatedNum,Fixed", + "Param7": "OnceAdditionalAttribute,LevelUp,13906001,AttributeType1,Enum,EAT", + "Param8": "OnceAdditionalAttribute,LevelUp,13906001,Value1,10KHdPct", + "Param9": "", + "Param10": "" + }, + "513907": { + "Id": 513907, + "CharId": 139, + "Build": 1, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 13907, + "EffectGroupId": 13907, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 3, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513907.1", + "Desc": "Potential.513907.2", + "Param1": "HitDamage,DamageNum,139310701", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "513908": { + "Id": 513908, + "CharId": 139, + "Build": 2, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 13908, + "EffectGroupId": 13908, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 1, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513908.1", + "Desc": "Potential.513908.2", + "Param1": "OnceAdditionalAttribute,LevelUp,13908001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,13908001,Value1,10KHdPct", + "Param3": "BuffValue,NoLevel,13908011,Time,10K", + "Param4": "BuffValue,NoLevel,13908011,LaminatedNum,Fixed", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "513909": { + "Id": 513909, + "CharId": 139, + "Build": 2, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 13909, + "EffectGroupId": 13909, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 2, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513909.1", + "Desc": "Potential.513909.2", + "Param1": "OnceAdditionalAttribute,LevelUp,13909001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,13909001,Value1,10KHdPct", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "513910": { + "Id": 513910, + "CharId": 139, + "Build": 2, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 13910, + "EffectGroupId": 13910, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 3, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513910.1", + "Desc": "Potential.513910.2", + "Param1": "OnceAdditionalAttribute,LevelUp,13910001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,13910001,Value1,10KHdPct", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "513911": { + "Id": 513911, + "CharId": 139, + "Build": 3, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + 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"514401": { "Id": 514401, "CharId": 144, @@ -15475,12 +16838,12 @@ "Desc": "Potential.514405.2", "Param1": "Effect,LevelUp,14405001,EffectTypeFirstSubtype,Enum,EAT", "Param2": "Effect,LevelUp,14405001,EffectTypeParam1,HdPct", - "Param3": "", - "Param4": "", + "Param3": "OnceAdditionalAttribute,LevelUp,14405001,AttributeType1,Enum,EAT", + "Param4": "OnceAdditionalAttribute,LevelUp,14405001,Value1,10KHdPct", "Param5": "", "Param6": "", - "Param7": "", - "Param8": "", + "Param7": "OnceAdditionalAttribute,LevelUp,14405011,AttributeType1,Enum,EAT", + "Param8": "OnceAdditionalAttribute,LevelUp,14405011,Value1,10KHdPct", "Param9": "", "Param10": "" }, @@ -15524,8 +16887,8 @@ "Param4": "EffectValue,NoLevel,14406011,EffectTypeParam1,HdPct", "Param5": "BuffValue,NoLevel,14406011,Time,10K", "Param6": "BuffValue,NoLevel,14406011,LaminatedNum,Fixed", - "Param7": "", - "Param8": "", + "Param7": "OnceAdditionalAttribute,LevelUp,14406001,AttributeType1,Enum,EAT", + "Param8": 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+ 420, + 480, + 540 + ], + "GameBookId": 16029, + "EffectGroupId": 16029, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 2, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.516029.1", + "Desc": "Potential.516029.2", + "Param1": "OnceAdditionalAttribute,LevelUp,16029001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,16029001,Value1,10KHdPct", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "516030": { + "Id": 516030, + "CharId": 160, + "Build": 2, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 16030, + "EffectGroupId": 16030, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 3, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.516030.1", + "Desc": "Potential.516030.2", + "Param1": "OnceAdditionalAttribute,LevelUp,160230001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,16030001,Value1,10KHdPct", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "516031": { + "Id": 516031, + "CharId": 160, + "Build": 3, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 16031, + "EffectGroupId": 16031, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 1, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.516031.1", + "Desc": "Potential.516031.2", + "Param1": "OnceAdditionalAttribute,LevelUp,16031001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,16031001,Value1,10KHdPct", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "516032": { + "Id": 516032, + "CharId": 160, + "Build": 3, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 16032, + "EffectGroupId": 16032, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 2, + "SpBg": "", + "SpFace": "", + "EffectId1": 16032001, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.516032.1", + "Desc": "Potential.516032.2", + "Param1": "Effect,LevelUp,16032001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,16032001,EffectTypeParam1,HdPct", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "516033": { + "Id": 516033, + "CharId": 160, + "Build": 3, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 16033, + "EffectGroupId": 16033, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 3, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.516033.1", + "Desc": "Potential.516033.2", + "Param1": "Effect,LevelUp,16033001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,16033001,EffectTypeParam1,HdPct", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "516041": { + "Id": 516041, + "CharId": 160, + "Build": 3, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 16041, + "EffectGroupId": 16041, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 1, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.516041.1", + "Desc": "Potential.516041.2", + "Param1": "OnceAdditionalAttribute,LevelUp,16041001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,16041001,Value1,10KHdPct", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "516042": { + "Id": 516042, + "CharId": 160, + "Build": 3, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 16042, + "EffectGroupId": 16042, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 2, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.516042.1", + "Desc": "Potential.516042.2", + "Param1": "Effect,LevelUp,16042001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,16042001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,16042011,Time,10K", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "516043": { + "Id": 516043, + "CharId": 160, + "Build": 3, + "BranchType": 3, + "MaxLevel": 3, + "ScoreGroupId": 401, + "BuildScore": [ + 60, + 120, + 180, + 240, + 300, + 360, + 420, + 480, + 540 + ], + "GameBookId": 16043, + "EffectGroupId": 16043, + "IsEffective": false, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 3, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.516043.1", + "Desc": "Potential.516043.2", + "Param1": "OnceAdditionalAttribute,LevelUp,16043001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,16043001,Value1,10KHdPct", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, "510701": { "Id": 510701, "CharId": 107, @@ -29398,9 +32124,9 @@ "EffectId4": 0, "BriefDesc": "Potential.514501.1", "Desc": "Potential.514501.2", - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "HitDamage,DamageNum,145300002", + "Param2": "ScriptParameterValue,NoLevel,14501011,CommonData,10K", + "Param3": "ScriptParameterValue,NoLevel,14501012,CommonData,10K", "Param4": "", "Param5": "", "Param6": "", @@ -29439,10 +32165,10 @@ "EffectId4": 0, "BriefDesc": "Potential.514502.1", "Desc": "Potential.514502.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", + "Param1": "Shield,LevelUp,14502001,ReferenceScale,10KHdPct", + "Param2": "Shield,LevelUp,14502001,Time,10K", + "Param3": "ScriptParameterValue,NoLevel,14502011,CommonData,10K", + "Param4": "HitDamage,DamageNum,145300002", "Param5": "", "Param6": "", "Param7": "", @@ -29521,7 +32247,7 @@ "EffectId4": 0, "BriefDesc": "Potential.514504.1", "Desc": "Potential.514504.2", - "Param1": "", + "Param1": "HitDamage,DamageNum,145300004", "Param2": "", "Param3": "", "Param4": "", @@ -29566,8 +32292,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514505.1", "Desc": "Potential.514505.2", - "Param1": "", - "Param2": "", + "Param1": "ScriptParameterValue,NoLevel,14505011,CommonData,10K", + "Param2": "HitDamage,DamageNum,145300005", "Param3": "", "Param4": "", "Param5": "", @@ -29611,12 +32337,12 @@ "EffectId4": 0, "BriefDesc": "Potential.514506.1", "Desc": "Potential.514506.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", + "Param1": "Effect,LevelUp,14506001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14506001,EffectTypeParam1,HdPct", + "Param3": "Effect,LevelUp,14506002,EffectTypeFirstSubtype,Enum,EAT", + "Param4": "Effect,LevelUp,14506002,EffectTypeParam1,HdPct", + "Param5": "BuffValue,NoLevel,14506011,Time,10K", + "Param6": "BuffValue,NoLevel,14506011,LaminatedNum,Fixed", "Param7": "", "Param8": "", "Param9": "", @@ -29656,11 +32382,11 @@ "EffectId4": 0, "BriefDesc": "Potential.514507.1", "Desc": "Potential.514507.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", + "Param1": "Effect,LevelUp,14507001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14507001,EffectTypeParam1,HdPct", + "Param3": "Effect,LevelUp,14507002,EffectTypeFirstSubtype,Enum,EAT", + "Param4": "Effect,LevelUp,14507002,EffectTypeParam1,HdPct", + "Param5": "BuffValue,NoLevel,14507011,Time,10K", "Param6": "", "Param7": "", "Param8": "", @@ -29701,10 +32427,10 @@ "EffectId4": 0, "BriefDesc": "Potential.514508.1", "Desc": "Potential.514508.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", + "Param1": "Effect,LevelUp,14508001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14508001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,14508011,Time,10K", + "Param4": "BuffValue,NoLevel,14508011,LaminatedNum,Fixed", "Param5": "", "Param6": "", "Param7": "", @@ -29746,8 +32472,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514509.1", "Desc": "Potential.514509.2", - "Param1": "", - "Param2": "", + "Param1": "OnceAdditionalAttribute,LevelUp,14509001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,14509001,Value1,10KHdPct", "Param3": "", "Param4": "", "Param5": "", @@ -29791,8 +32517,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514510.1", "Desc": "Potential.514510.2", - "Param1": "", - "Param2": "", + "Param1": "Effect,LevelUp,14510001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14510001,EffectTypeParam1,HdPct", "Param3": "", "Param4": "", "Param5": "", @@ -29836,9 +32562,9 @@ "EffectId4": 0, "BriefDesc": "Potential.514511.1", "Desc": "Potential.514511.2", - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "Effect,LevelUp,14511001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14511001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,14511011,Time,10K", "Param4": "", "Param5": "", "Param6": "", @@ -29881,8 +32607,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514512.1", "Desc": "Potential.514512.2", - "Param1": "", - "Param2": "", + "Param1": "Effect,LevelUp,14512001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14512001,EffectTypeParam1,HdPct", "Param3": "", "Param4": "", "Param5": "", @@ -29926,10 +32652,10 @@ "EffectId4": 0, "BriefDesc": "Potential.514513.1", "Desc": "Potential.514513.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", + "Param1": "Effect,LevelUp,14513001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14513001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,14513011,Time,10K", + "Param4": "BuffValue,NoLevel,14513011,LaminatedNum,Fixed", "Param5": "", "Param6": "", "Param7": "", @@ -29961,19 +32687,19 @@ "Corner": 0, "SpBg": "Icon/Potential/Sp_Potential_bg_01", "SpFace": "Icon/Potential/Sp_Potential_char_145_01", - "EffectId1": 0, - "EffectId2": 0, + "EffectId1": 14521011, + "EffectId2": 14521012, "EffectId3": 0, "EffectId4": 0, "BriefDesc": "Potential.514521.1", "Desc": "Potential.514521.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "", + "Param1": "BuffValue,NoLevel,14521011,Time,10K", + "Param2": "ScriptParameterValue,NoLevel,14521011,CommonData,10K", + "Param3": "ScriptParameterValue,NoLevel,14521013,CommonData,10K", + "Param4": "EffectValue,NoLevel,14521011,EffectTypeFirstSubtype,Enum,EAT", + "Param5": "EffectValue,NoLevel,14521011,EffectTypeParam1,HdPct", + "Param6": "EffectValue,NoLevel,14521012,EffectTypeFirstSubtype,Enum,EAT", + "Param7": "EffectValue,NoLevel,14521012,EffectTypeParam1,HdPct", "Param8": "", "Param9": "", "Param10": "" @@ -30002,18 +32728,18 @@ "Corner": 0, "SpBg": "Icon/Potential/Sp_Potential_bg_02", "SpFace": "Icon/Potential/Sp_Potential_char_145_02", - "EffectId1": 0, - "EffectId2": 0, + "EffectId1": 14522011, + "EffectId2": 14522012, "EffectId3": 0, "EffectId4": 0, "BriefDesc": "Potential.514522.1", "Desc": "Potential.514522.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", + "Param1": "HitDamage,DamageNum,145300010", + "Param2": "ScriptParameterValue,NoLevel,14522011,CommonData,10K", + "Param3": "EffectValue,NoLevel,14522011,EffectTypeFirstSubtype,Enum,EAT", + "Param4": "EffectValue,NoLevel,14522011,EffectTypeParam1,HdPct", + "Param5": "EffectValue,NoLevel,14522012,EffectTypeFirstSubtype,Enum,EAT", + "Param6": "EffectValue,NoLevel,14522012,EffectTypeParam1,HdPct", "Param7": "", "Param8": "", "Param9": "", @@ -30043,19 +32769,19 @@ "Corner": 0, "SpBg": "Icon/Potential/Sp_Potential_bg_03", "SpFace": "Icon/Potential/Sp_Potential_char_145_03", - "EffectId1": 0, + "EffectId1": 14523011, "EffectId2": 0, "EffectId3": 0, "EffectId4": 0, "BriefDesc": "Potential.514523.1", "Desc": "Potential.514523.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "", + "Param1": "HitDamage,DamageNum,145300011", + "Param2": "ScriptParameterValue,NoLevel,14523011,CommonData,10KPct", + "Param3": "ScriptParameterValue,NoLevel,14523012,CommonData,10KPct", + "Param4": "OnceAdditionalAttributeValue,NoLevel,14523011,AttributeType1,Enum,EAT", + "Param5": "OnceAdditionalAttributeValue,NoLevel,14523011,Value1,10K", + "Param6": "EffectValue,NoLevel,14523011,EffectTypeFirstSubtype,Enum,EAT", + "Param7": "EffectValue,NoLevel,14523011,EffectTypeParam1,HdPct", "Param8": "", "Param9": "", "Param10": "" @@ -30084,17 +32810,17 @@ "Corner": 0, "SpBg": "Icon/Potential/Sp_Potential_bg_04", "SpFace": "Icon/Potential/Sp_Potential_char_145_04", - "EffectId1": 0, + "EffectId1": 14524011, "EffectId2": 0, "EffectId3": 0, "EffectId4": 0, "BriefDesc": "Potential.514524.1", "Desc": "Potential.514524.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", + "Param1": "HitDamage,DamageNum,145300012", + "Param2": "OnceAdditionalAttributeValue,NoLevel,14524011,AttributeType1,Enum,EAT", + "Param3": "OnceAdditionalAttributeValue,NoLevel,14524011,Value1,10K", + "Param4": "EffectValue,NoLevel,14524011,EffectTypeFirstSubtype,Enum,EAT", + "Param5": "EffectValue,NoLevel,14524011,EffectTypeParam1,HdPct", "Param6": "", "Param7": "", "Param8": "", @@ -30129,17 +32855,17 @@ "Corner": 1, "SpBg": "", "SpFace": "", - "EffectId1": 0, + "EffectId1": 14525001, "EffectId2": 0, "EffectId3": 0, "EffectId4": 0, "BriefDesc": "Potential.514525.1", "Desc": "Potential.514525.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", + "Param1": "ScriptParameterValue,NoLevel,14525012,CommonData,10KHdPct", + "Param2": "HitDamage,DamageNum,145300009", + "Param3": "ScriptParameterValue,NoLevel,14525011,CommonData,10K", + "Param4": "Effect,LevelUp,14525001,EffectTypeFirstSubtype,Enum,EAT", + "Param5": "Effect,LevelUp,14525001,EffectTypeParam1,HdPct", "Param6": "", "Param7": "", "Param8": "", @@ -30180,8 +32906,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514526.1", "Desc": "Potential.514526.2", - "Param1": "", - "Param2": "", + "Param1": "Effect,LevelUp,14526001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14526001,EffectTypeParam1,HdPct", "Param3": "", "Param4": "", "Param5": "", @@ -30225,12 +32951,12 @@ "EffectId4": 0, "BriefDesc": "Potential.514527.1", "Desc": "Potential.514527.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", + "Param1": "Effect,LevelUp,14527001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14527001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,14527011,Time,10K", + "Param4": "BuffValue,NoLevel,14527011,LaminatedNum,Fixed", + "Param5": "Effect,LevelUp,14527002,EffectTypeFirstSubtype,Enum,EAT", + "Param6": "Effect,LevelUp,14527002,EffectTypeParam1,HdPct", "Param7": "", "Param8": "", "Param9": "", @@ -30270,9 +32996,9 @@ "EffectId4": 0, "BriefDesc": "Potential.514528.1", "Desc": "Potential.514528.2", - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "ScriptParameter,LevelUp,14528001,CommonData,10KHdPct", + "Param2": "OnceAdditionalAttribute,LevelUp,14528001,AttributeType1,Enum,EAT", + "Param3": "OnceAdditionalAttribute,LevelUp,14528001,Value1,10KHdPct", "Param4": "", "Param5": "", "Param6": "", @@ -30315,10 +33041,10 @@ "EffectId4": 0, "BriefDesc": "Potential.514529.1", "Desc": "Potential.514529.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", + "Param1": "Effect,LevelUp,14529001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14529001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,14529011,Time,10K", + "Param4": "BuffValue,NoLevel,14529011,LaminatedNum,Fixed", "Param5": "", "Param6": "", "Param7": "", @@ -30360,8 +33086,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514530.1", "Desc": "Potential.514530.2", - "Param1": "", - "Param2": "", + "Param1": "OnceAdditionalAttribute,LevelUp,14530001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,14530001,Value1,10KHdPct", "Param3": "", "Param4": "", "Param5": "", @@ -30405,10 +33131,10 @@ "EffectId4": 0, "BriefDesc": "Potential.514531.1", "Desc": "Potential.514531.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", + "Param1": "Effect,LevelUp,14531001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14531001,EffectTypeParam1,HdPct", + "Param3": "Effect,LevelUp,14531002,EffectTypeFirstSubtype,Enum,EAT", + "Param4": "Effect,LevelUp,14531002,EffectTypeParam1,10KHd", "Param5": "", "Param6": "", "Param7": "", @@ -30450,8 +33176,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514532.1", "Desc": "Potential.514532.2", - "Param1": "", - "Param2": "", + "Param1": "Effect,LevelUp,14532001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14532001,EffectTypeParam1,HdPct", "Param3": "", "Param4": "", "Param5": "", @@ -30495,8 +33221,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514533.1", "Desc": "Potential.514533.2", - "Param1": "", - "Param2": "", + "Param1": "Effect,LevelUp,14533001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14533001,EffectTypeParam1,HdPct", "Param3": "", "Param4": "", "Param5": "", @@ -30540,8 +33266,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514541.1", "Desc": "Potential.514541.2", - "Param1": "", - "Param2": "", + "Param1": "Effect,LevelUp,14541001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14541001,EffectTypeParam1,HdPct", "Param3": "", "Param4": "", "Param5": "", @@ -30585,8 +33311,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514542.1", "Desc": "Potential.514542.2", - "Param1": "", - "Param2": "", + "Param1": "OnceAdditionalAttribute,LevelUp,14542001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,14542001,Value1,10KHdPct", "Param3": "", "Param4": "", "Param5": "", @@ -30630,9 +33356,9 @@ "EffectId4": 0, "BriefDesc": "Potential.514543.1", "Desc": "Potential.514543.2", - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "Effect,LevelUp,14543001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14543001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,14543011,Time,10K", "Param4": "", "Param5": "", "Param6": "", @@ -30843,8 +33569,8 @@ "Param2": "Effect,LevelUp,14705001,EffectTypeParam1,HdPct", "Param3": "EffectValue,NoLevel,14705012,EffectTypeFirstSubtype,Enum,EAT", "Param4": 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13743, + "IsEffective": true, + "PotentialTag1": "", + "PotentialTag2": "", + "PotentialTag3": "", + "PotentialTag4": "", + "Corner": 3, + "SpBg": "", + "SpFace": "", + "EffectId1": 0, + "EffectId2": 0, + "EffectId3": 0, + "EffectId4": 0, + "BriefDesc": "Potential.513743.1", + "Desc": "Potential.513743.2", + "Param1": "Effect,LevelUp,13754301,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,13754301,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,13754311,Time,10K", + "Param4": "BuffValue,NoLevel,13754311,LaminatedNum,Fixed", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, "514301": { "Id": 514301, "CharId": 143, @@ -43794,7 +49066,7 @@ "EffectId4": 0, "BriefDesc": "Potential.514910.1", "Desc": "Potential.514910.2", - "Param1": "", + "Param1": "OnceAdditionalAttribute,LevelUp,14910001,AttributeType1,Enum,EAT", "Param2": "OnceAdditionalAttribute,LevelUp,14910001,Value1,10KHdPct", "Param3": "", "Param4": "", @@ -43884,7 +49156,7 @@ "EffectId4": 0, "BriefDesc": "Potential.514912.1", "Desc": "Potential.514912.2", - "Param1": "", + "Param1": "OnceAdditionalAttribute,LevelUp,14912001,AttributeType1,Enum,EAT", "Param2": "OnceAdditionalAttribute,LevelUp,14912001,Value1,10KHdPct", "Param3": "", "Param4": "", @@ -44592,7 +49864,7 @@ "Param2": "Effect,LevelUp,14942001,EffectTypeParam1,HdPct", "Param3": "OnceAdditionalAttribute,LevelUp,14942001,Value1,10KHdPct", "Param4": "BuffValue,NoLevel,14942011,Time,10K", - "Param5": "", + "Param5": "OnceAdditionalAttribute,LevelUp,14942001,AttributeType1,Enum,EAT", "Param6": "", "Param7": "", "Param8": "", @@ -44633,7 +49905,7 @@ "EffectId4": 0, "BriefDesc": "Potential.514943.1", "Desc": "Potential.514943.2", - "Param1": "", + "Param1": "OnceAdditionalAttribute,LevelUp,14943001,AttributeType1,Enum,EAT", "Param2": "OnceAdditionalAttribute,LevelUp,14943001,Value1,10KHdPct", "Param3": "BuffValue,NoLevel,14943011,Time,10K", "Param4": "", @@ -44843,7 +50115,7 @@ "BriefDesc": "Potential.515605.1", "Desc": "Potential.515605.2", "Param1": "OnceAdditionalAttribute,LevelUp,15605001,Value1,10KHdPct", - "Param2": "", + "Param2": "OnceAdditionalAttribute,LevelUp,15605001,AttributeType1,Enum,EAT", "Param3": "", "Param4": "", "Param5": "", @@ -45637,7 +50909,7 @@ "BriefDesc": "Potential.515630.1", "Desc": "Potential.515630.2", "Param1": "OnceAdditionalAttribute,LevelUp,15630001,Value1,10KHdPct", - "Param2": "", + "Param2": "OnceAdditionalAttribute,LevelUp,15630001,AttributeType1,Enum,EAT", "Param3": "", "Param4": "", "Param5": "", diff --git a/data/bin/PreviewMonsterGroup.json b/data/bin/PreviewMonsterGroup.json index db288661..6056abcf 100644 --- a/data/bin/PreviewMonsterGroup.json +++ b/data/bin/PreviewMonsterGroup.json @@ -130,6 +130,23 @@ 5000300 ] }, + "108": { + "Id": 108, + "MonsterIds": [ + 5070200, + 5070600, + 5070700, + 5001300, + 5001000, + 5001500, + 5001800, + 5002200, + 5000400, + 5000600, + 5000700, + 5000300 + ] + }, "201": { "Id": 201, "MonsterIds": [ @@ -248,6 +265,23 @@ 5001900 ] }, + "208": { + "Id": 208, + "MonsterIds": [ + 5070300, + 5070500, + 5070100, + 5002400, + 5002600, + 5000500, + 5002700, + 5002800, + 5002500, + 5000610, + 5000710, + 5001900 + ] + }, "301": { "Id": 301, "MonsterIds": [ @@ -366,6 +400,23 @@ 5003600 ] }, + "308": { + "Id": 308, + "MonsterIds": [ + 5070800, + 5070401, + 5070900, + 5003500, + 5003400, + 5003900, + 5003000, + 5002900, + 5003700, + 5000630, + 5000730, + 5003600 + ] + }, "10000": { "Id": 10000, "MonsterIds": [ @@ -551,6 +602,43 @@ 1651001 ] }, + "10604": { + "Id": 10604, + "MonsterIds": [ + 1603101, + 1604101 + ] + }, + "10605": { + "Id": 10605, + "MonsterIds": [ + 1653001 + ] + }, + "10701": { + "Id": 10701, + "MonsterIds": [ + 1700101, + 1701101, + 1702101, + 1703101 + ] + }, + "10702": { + "Id": 10702, + "MonsterIds": [ + 1700101, + 1701101, + 1702101, + 1703101 + ] + }, + "10703": { + "Id": 10703, + "MonsterIds": [ + 1652001 + ] + }, "300101": { "Id": 300101, "MonsterIds": [ @@ -1695,6 +1783,393 @@ 3080300 ] }, + "301001": { + "Id": 301001, + "MonsterIds": [ + 3100036, + 3100032, + 3100033, + 3100031 + ] + }, + "301002": { + "Id": 301002, + "MonsterIds": [ + 3100035, + 3100032, + 3100031, + 3100034 + ] + }, + "301003": { + "Id": 301003, + "MonsterIds": [ + 3100037, + 3100033, + 3100031, + 3100034 + ] + }, + "301004": { + "Id": 301004, + "MonsterIds": [ + 3100037, + 3100036, + 3100032, + 3100031 + ] + }, + "301005": { + "Id": 301005, + "MonsterIds": [ + 3100035, + 3100032, + 3100031, + 3100033 + ] + }, + "301006": { + "Id": 301006, + "MonsterIds": [ + 3100035, + 3100032, + 3100033, + 3100034 + ] + }, + "301007": { + "Id": 301007, + "MonsterIds": [ + 3100035, + 3100031, + 3100033, + 3100034 + ] + }, + "301008": { + "Id": 301008, + "MonsterIds": [ + 3100037, + 3100036, + 3100034, + 3100033, + 3100032, + 3100031 + ] + }, + "301009": { + "Id": 301009, + "MonsterIds": [ + 3100037, + 3100032, + 3100031, + 3100033 + ] + }, + "301010": { + "Id": 301010, + "MonsterIds": [ + 3100036, + 3100034, + 3100033, + 3100032 + ] + }, + "301011": { + "Id": 301011, + "MonsterIds": [ + 3100035, + 3100032, + 3100031, + 3100033 + ] + }, + "301012": { + "Id": 301012, + "MonsterIds": [ + 3100001 + ] + }, + "301013": { + "Id": 301013, + "MonsterIds": [ + 3100037, + 3100036, + 3100032, + 3100031 + ] + }, + "301014": { + "Id": 301014, + "MonsterIds": [ + 3100036, + 3100035, + 3100031, + 3100033 + ] + }, + "301015": { + "Id": 301015, + "MonsterIds": [ + 3100036, + 3100035, + 3100034, + 3100033 + ] + }, + "301016": { + "Id": 301016, + "MonsterIds": [ + 3100037, + 3100035, + 3100034, + 3100033, + 3100032, + 3100031 + ] + }, + "301017": { + "Id": 301017, + "MonsterIds": [ + 3100037, + 3100036, + 3100032, + 3100034 + ] + }, + "301018": { + "Id": 301018, + "MonsterIds": [ + 3100036, + 3100035, + 3100032, + 3100034 + ] + }, + "301019": { + "Id": 301019, + "MonsterIds": [ + 3100037, + 3100035, + 3100031, + 3100033 + ] + }, + "301020": { + "Id": 301020, + "MonsterIds": [ + 3100011 + ] + }, + "301021": { + "Id": 301021, + "MonsterIds": [ + 3100037, + 3100036, + 3100031, + 3100032 + ] + }, + "301022": { + "Id": 301022, + "MonsterIds": [ + 3100037, + 3100036, + 3100031, + 3100032 + ] + }, + "301023": { + "Id": 301023, + "MonsterIds": [ + 3100036, + 3100035, + 3100031, + 3100033 + ] + }, + "301024": { + "Id": 301024, + "MonsterIds": [ + 3100011 + ] + }, + "300901": { + "Id": 300901, + "MonsterIds": [ + 3090021, + 3090031 + ] + }, + "300902": { + "Id": 300902, + "MonsterIds": [ + 3090051, + 3090061 + ] + }, + "300903": { + "Id": 300903, + "MonsterIds": [ + 3090021, + 3090031 + ] + }, + "300904": { + "Id": 300904, + "MonsterIds": [ + 3090051, + 3090061 + ] + }, + "300905": { + "Id": 300905, + "MonsterIds": [ + 3090001 + ] + }, + "300906": { + "Id": 300906, + "MonsterIds": [ + 3090021, + 3090031, + 3090041 + ] + }, + "300907": { + "Id": 300907, + "MonsterIds": [ + 3090051, + 3090061, + 3090071 + ] + }, + "300908": { + "Id": 300908, + "MonsterIds": [ + 3090003 + ] + }, + "300909": { + "Id": 300909, + "MonsterIds": [ + 3090021, + 3090031, + 3090041 + ] + }, + "300910": { + "Id": 300910, + "MonsterIds": [ + 3090051, + 3090061, + 3090071 + ] + }, + "300911": { + "Id": 300911, + "MonsterIds": [ + 3090021, + 3090031, + 3090041 + ] + }, + "300912": { + "Id": 300912, + "MonsterIds": [ + 3090051, + 3090061, + 3090081 + ] + }, + "300913": { + "Id": 300913, + "MonsterIds": [ + 3090021, + 3090031 + ] + }, + "300914": { + "Id": 300914, + "MonsterIds": [ + 3090051, + 3090061 + ] + }, + "300915": { + "Id": 300915, + "MonsterIds": [ + 3090021, + 3090031, + 3090041 + ] + }, + "300916": { + "Id": 300916, + "MonsterIds": [ + 3090051, + 3090061, + 3090081 + ] + }, + "300917": { + "Id": 300917, + "MonsterIds": [ + 3090001 + ] + }, + "300918": { + "Id": 300918, + "MonsterIds": [ + 3090021, + 3090031, + 3090041 + ] + }, + "300919": { + "Id": 300919, + "MonsterIds": [ + 3090051, + 3090061, + 3090071, + 3090081 + ] + }, + "300920": { + "Id": 300920, + "MonsterIds": [ + 3090004 + ] + }, + "300921": { + "Id": 300921, + "MonsterIds": [ + 3090051, + 3090061, + 3090071 + ] + }, + "300922": { + "Id": 300922, + "MonsterIds": [ + 3090002 + ] + }, + "300923": { + "Id": 300923, + "MonsterIds": [ + 3090051, + 3090061, + 3090071, + 3090081 + ] + }, + "300924": { + "Id": 300924, + "MonsterIds": [ + 3090004 + ] + }, "81001": { "Id": 81001, "MonsterIds": [ @@ -2725,7 +3200,6 @@ 8200350, 8200152, 8200430, - 8200350, 8212010, 8201630, 8250950, diff --git a/data/bin/ScoreBossFloor.json b/data/bin/ScoreBossFloor.json index 684824ff..7908aecd 100644 --- a/data/bin/ScoreBossFloor.json +++ b/data/bin/ScoreBossFloor.json @@ -130,8 +130,8 @@ "SceneName": "Levels/StoryActivity/StoryActivity_9/StoryActivity_9_Boss_HaSaNa", "ConfigPrefabName": "Bossrush_HaSaNa", "Theme": 118, - "BGM": "fengCao_combatBoss_setState", - "LeaveTriggerEvent": "amb_city_all_stop", + "BGM": "hasaNa_combatBoss_setState", + "LeaveTriggerEvent": "amb_coast_all_stop", "IntroCutscene": "" } } \ No newline at end of file diff --git a/data/bin/ScriptParameter.json b/data/bin/ScriptParameter.json index dde0e086..39a9d586 100644 --- a/data/bin/ScriptParameter.json +++ b/data/bin/ScriptParameter.json @@ -545,6 +545,12 @@ "LevelData": 0, "MainOrSupport": 0 }, + "14406011": { + "Id": 14406011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, "14407011": { "Id": 14407011, "LevelTypeData": 0, @@ -653,8 +659,20 @@ "LevelData": 0, "MainOrSupport": 0 }, - "11524011": { - "Id": 11524011, + "11526011": { + "Id": 11526011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "11528011": { + "Id": 11528011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "11530011": { + "Id": 11530011, "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0 @@ -665,6 +683,12 @@ "LevelData": 0, "MainOrSupport": 0 }, + "11543011": { + "Id": 11543011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, "11708011": { "Id": 11708011, "LevelTypeData": 0, @@ -965,6 +989,18 @@ "LevelData": 0, "MainOrSupport": 0 }, + "14501012": { + "Id": 14501012, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "14502011": { + "Id": 14502011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, "14505011": { "Id": 14505011, "LevelTypeData": 0, @@ -977,6 +1013,12 @@ "LevelData": 0, "MainOrSupport": 0 }, + "14521013": { + "Id": 14521013, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, "14521012": { "Id": 14521012, "LevelTypeData": 0, @@ -995,6 +1037,18 @@ "LevelData": 0, "MainOrSupport": 0 }, + "14523011": { + "Id": 14523011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "14523012": { + "Id": 14523012, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, "14525011": { "Id": 14525011, "LevelTypeData": 0, @@ -1007,12 +1061,6 @@ "LevelData": 0, "MainOrSupport": 0 }, - "14525013": { - "Id": 14525013, - "LevelTypeData": 0, - "LevelData": 0, - "MainOrSupport": 0 - }, "14528001": { "Id": 14528001, "LevelTypeData": 1, diff --git a/data/bin/ScriptParameterValue.json b/data/bin/ScriptParameterValue.json index f495dc87..9ad3b4e4 100644 --- a/data/bin/ScriptParameterValue.json +++ b/data/bin/ScriptParameterValue.json @@ -919,6 +919,10 @@ "Id": 14400001, "CommonData": 500000 }, + "14406011": { + "Id": 14406011, + "CommonData": 4000 + }, "14407011": { "Id": 14407011, "CommonData": 1000000 @@ -1027,13 +1031,25 @@ "Id": 11513011, "CommonData": 70000 }, - "11524011": { - "Id": 11524011, + "11526011": { + "Id": 11526011, + "CommonData": 20000 + }, + "11528011": { + "Id": 11528011, + "CommonData": 10000 + }, + "11530011": { + "Id": 11530011, "CommonData": 10000 }, "11532011": { "Id": 11532011, - "CommonData": 30000 + "CommonData": 40000 + }, + "11543011": { + "Id": 11543011, + "CommonData": 500000 }, "11708011": { "Id": 11708011, @@ -1489,7 +1505,15 @@ }, "14501011": { "Id": 14501011, - "CommonData": 40000 + "CommonData": 10000 + }, + "14501012": { + "Id": 14501012, + "CommonData": 70000 + }, + "14502011": { + "Id": 14502011, + "CommonData": 70000 }, "14505011": { "Id": 14505011, @@ -1497,31 +1521,39 @@ }, "14521011": { "Id": 14521011, - "CommonData": 50000 + "CommonData": 12000 }, "14521012": { "Id": 14521012, "CommonData": 10000 }, + "14521013": { + "Id": 14521013, + "CommonData": 90000 + }, "14522011": { "Id": 14522011, - "CommonData": 300000 + "CommonData": 90000 }, "14522012": { "Id": 14522012, - "CommonData": 20000 + "CommonData": 10000 + }, + "14523011": { + "Id": 14523011, + "CommonData": 10000 + }, + "14523012": { + "Id": 14523012, + "CommonData": 50000 }, "14525011": { "Id": 14525011, - "CommonData": 5000 + "CommonData": 20000 }, "14525012": { "Id": 14525012, - "CommonData": 10000 - }, - "14525013": { - "Id": 14525013, - "CommonData": 20000 + "CommonData": 8000 }, "14528011": { "Id": 14528011, @@ -1529,23 +1561,23 @@ }, "14528021": { "Id": 14528021, - "CommonData": 2300 + "CommonData": 2400 }, "14528031": { "Id": 14528031, - "CommonData": 3500 + "CommonData": 3800 }, "14528041": { "Id": 14528041, - "CommonData": 4700 + "CommonData": 5200 }, "14528051": { "Id": 14528051, - "CommonData": 6000 + "CommonData": 6600 }, "14528061": { "Id": 14528061, - "CommonData": 7100 + "CommonData": 8000 }, "14528071": { "Id": 14528071, @@ -1717,11 +1749,11 @@ }, "11952211": { "Id": 11952211, - "CommonData": 30000 + "CommonData": 10000 }, "11952212": { "Id": 11952212, - "CommonData": 10000 + "CommonData": 30000 }, "11952511": { "Id": 11952511, diff --git a/data/bin/SecondarySkill.json b/data/bin/SecondarySkill.json index a3000863..2bffa303 100644 --- a/data/bin/SecondarySkill.json +++ b/data/bin/SecondarySkill.json @@ -2958,386 +2958,6 @@ "Param6": "", "Param7": "" }, - "4003101": { - "Id": 4003101, - "GroupId": 40031, - "Level": 1, - "NeedSubNoteSkills": "{\"90016\":1,\"90017\":2}", - "Score": 120, - "EffectId": [], - "Name": "SecondarySkill.4003101.1", - "Icon": "Icon/DiscSkill/DiscSkill_1", - "IconBg": "Icon/DiscSkill/db_DiscSkill_3", - "Desc": "SecondarySkill.4003101.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "" - }, - "4003102": { - "Id": 4003102, - "GroupId": 40031, - "Level": 2, - "NeedSubNoteSkills": "{\"90016\":2,\"90017\":4}", - "Score": 240, - "EffectId": [], - "Name": "SecondarySkill.4003102.1", - "Icon": "Icon/DiscSkill/DiscSkill_1", - "IconBg": "Icon/DiscSkill/db_DiscSkill_3", - "Desc": "SecondarySkill.4003102.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "" - }, - "4003103": { - "Id": 4003103, - "GroupId": 40031, - "Level": 3, - "NeedSubNoteSkills": "{\"90016\":3,\"90017\":6}", - "Score": 360, - "EffectId": [], - "Name": "SecondarySkill.4003103.1", - "Icon": "Icon/DiscSkill/DiscSkill_1", - "IconBg": "Icon/DiscSkill/db_DiscSkill_3", - "Desc": "SecondarySkill.4003103.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "" - }, - "4003104": { - "Id": 4003104, - "GroupId": 40031, - "Level": 4, - "NeedSubNoteSkills": "{\"90016\":4,\"90017\":8}", - "Score": 480, - "EffectId": [], - "Name": "SecondarySkill.4003104.1", - "Icon": "Icon/DiscSkill/DiscSkill_1", - "IconBg": "Icon/DiscSkill/db_DiscSkill_3", - "Desc": "SecondarySkill.4003104.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "" - }, - "4003105": { - "Id": 4003105, - "GroupId": 40031, - "Level": 5, - "NeedSubNoteSkills": "{\"90016\":5,\"90017\":10}", - "Score": 600, - "EffectId": [], - "Name": "SecondarySkill.4003105.1", - "Icon": "Icon/DiscSkill/DiscSkill_1", - "IconBg": "Icon/DiscSkill/db_DiscSkill_3", - "Desc": "SecondarySkill.4003105.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "" - }, - "4003201": { - "Id": 4003201, - "GroupId": 40032, - "Level": 1, - "NeedSubNoteSkills": "{\"90017\":1,\"90011\":2}", - "Score": 120, - "EffectId": [], - "Name": "SecondarySkill.4003201.1", - "Icon": "Icon/DiscSkill/DiscSkill_2", - "IconBg": "Icon/DiscSkill/db_DiscSkill_4", - "Desc": "SecondarySkill.4003201.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "" - }, - "4003202": { - "Id": 4003202, - "GroupId": 40032, - "Level": 2, - "NeedSubNoteSkills": "{\"90017\":2,\"90011\":4}", - "Score": 240, - "EffectId": [], - "Name": "SecondarySkill.4003202.1", - "Icon": "Icon/DiscSkill/DiscSkill_2", - "IconBg": "Icon/DiscSkill/db_DiscSkill_4", - "Desc": "SecondarySkill.4003202.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "" - }, - "4003203": { - "Id": 4003203, - "GroupId": 40032, - "Level": 3, - "NeedSubNoteSkills": "{\"90017\":3,\"90011\":6}", - "Score": 360, - "EffectId": [], - "Name": "SecondarySkill.4003203.1", - "Icon": "Icon/DiscSkill/DiscSkill_2", - "IconBg": "Icon/DiscSkill/db_DiscSkill_4", - "Desc": "SecondarySkill.4003203.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "" - }, - "4003204": { - "Id": 4003204, - "GroupId": 40032, - "Level": 4, - "NeedSubNoteSkills": "{\"90017\":4,\"90011\":8}", - "Score": 480, - "EffectId": [], - "Name": "SecondarySkill.4003204.1", - "Icon": "Icon/DiscSkill/DiscSkill_2", - "IconBg": "Icon/DiscSkill/db_DiscSkill_4", - "Desc": "SecondarySkill.4003204.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "" - }, - "4003205": { - "Id": 4003205, - "GroupId": 40032, - "Level": 5, - "NeedSubNoteSkills": "{\"90017\":5,\"90011\":10}", - "Score": 600, - "EffectId": [], - "Name": "SecondarySkill.4003205.1", - "Icon": "Icon/DiscSkill/DiscSkill_2", - "IconBg": "Icon/DiscSkill/db_DiscSkill_4", - "Desc": "SecondarySkill.4003205.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "" - }, - "4003301": { - "Id": 4003301, - "GroupId": 40033, - "Level": 1, - "NeedSubNoteSkills": "{\"90011\":1,\"90012\":2}", - "Score": 120, - "EffectId": [], - "Name": "SecondarySkill.4003301.1", - "Icon": "Icon/DiscSkill/DiscSkill_3", - "IconBg": "Icon/DiscSkill/db_DiscSkill_5", - "Desc": "SecondarySkill.4003301.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "" - }, - "4003302": { - "Id": 4003302, - "GroupId": 40033, - "Level": 2, - "NeedSubNoteSkills": "{\"90011\":2,\"90012\":4}", - "Score": 240, - "EffectId": [], - "Name": "SecondarySkill.4003302.1", - "Icon": "Icon/DiscSkill/DiscSkill_3", - "IconBg": "Icon/DiscSkill/db_DiscSkill_5", - "Desc": "SecondarySkill.4003302.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "" - }, - "4003303": { - "Id": 4003303, - "GroupId": 40033, - "Level": 3, - "NeedSubNoteSkills": "{\"90011\":3,\"90012\":6}", - "Score": 360, - "EffectId": [], - "Name": "SecondarySkill.4003303.1", - "Icon": "Icon/DiscSkill/DiscSkill_3", - "IconBg": "Icon/DiscSkill/db_DiscSkill_5", - "Desc": "SecondarySkill.4003303.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "" - }, - "4003304": { - "Id": 4003304, - "GroupId": 40033, - "Level": 4, - "NeedSubNoteSkills": "{\"90011\":4,\"90012\":8}", - "Score": 480, - "EffectId": [], - "Name": "SecondarySkill.4003304.1", - "Icon": "Icon/DiscSkill/DiscSkill_3", - "IconBg": "Icon/DiscSkill/db_DiscSkill_5", - "Desc": "SecondarySkill.4003304.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "" - }, - "4003305": { - "Id": 4003305, - "GroupId": 40033, - "Level": 5, - "NeedSubNoteSkills": "{\"90011\":5,\"90012\":10}", - "Score": 600, - "EffectId": [], - "Name": "SecondarySkill.4003305.1", - "Icon": 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"Level": 5, - "NeedSubNoteSkills": "{\"90012\":5,\"90013\":10}", - "Score": 600, - "EffectId": [], - "Name": "SecondarySkill.4003405.1", - "Icon": "Icon/DiscSkill/DiscSkill_5", - "IconBg": "Icon/DiscSkill/db_DiscSkill_6", - "Desc": "SecondarySkill.4003405.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "" - }, "4005101": { "Id": 4005101, "GroupId": 40051, @@ -12580,7 +12200,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4045101.2", "Param1": "15%", - "Param2": "0.45%", + "Param2": "0.6%", "Param3": "", "Param4": "", "Param5": "", @@ -12599,7 +12219,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4045102.2", "Param1": "20%", - "Param2": "0.525%", + "Param2": "0.7%", "Param3": "", "Param4": "", "Param5": "", @@ -12618,7 +12238,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4045103.2", "Param1": "25%", - "Param2": "0.6%", + "Param2": "0.8%", "Param3": "", "Param4": "", "Param5": "", @@ -12637,7 +12257,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4045104.2", "Param1": "30%", - "Param2": "0.675%", + "Param2": "0.9%", "Param3": "", "Param4": "", "Param5": "", @@ -12656,7 +12276,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4045105.2", "Param1": "35%", - "Param2": "0.75%", + "Param2": "1%", "Param3": "", "Param4": "", "Param5": "", @@ -12675,10 +12295,10 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4045201.2", "Param1": "5", - "Param2": "20%", - "Param3": "20", - "Param4": "20%", - "Param5": "", + "Param2": "7.5%", + "Param3": "30", + "Param4": "15%", + "Param5": "30", "Param6": "", "Param7": "" }, @@ -12694,10 +12314,10 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4045202.2", "Param1": "5", - "Param2": "27%", - "Param3": "20", - "Param4": "27%", - "Param5": "", + "Param2": "10%", + "Param3": "30", + "Param4": "20%", + "Param5": "30", "Param6": "", "Param7": "" }, @@ -12713,10 +12333,10 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4045203.2", "Param1": "5", - "Param2": "35%", - "Param3": "20", - "Param4": "35%", - "Param5": "", + "Param2": "12.5%", + "Param3": "30", + "Param4": "25%", + "Param5": "30", "Param6": "", "Param7": "" }, @@ -12732,10 +12352,10 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4045204.2", "Param1": "5", - "Param2": "42%", - "Param3": "20", - "Param4": "42%", - "Param5": "", + "Param2": "15%", + "Param3": "30", + "Param4": "30%", + "Param5": "30", "Param6": "", "Param7": "" }, @@ -12751,10 +12371,10 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4045205.2", "Param1": "5", - "Param2": "50%", - "Param3": "20", - "Param4": "50%", - "Param5": "", + "Param2": "17.5%", + "Param3": "30", + "Param4": "35%", + "Param5": "30", "Param6": "", "Param7": "" }, @@ -12962,7 +12582,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4049101.2", "Param1": "10%", - "Param2": "", + "Param2": "10%%", "Param3": "", "Param4": "", "Param5": "", @@ -12983,7 +12603,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4049102.2", "Param1": "12%", - "Param2": "", + "Param2": "12%%", "Param3": "", "Param4": "", "Param5": "", @@ -13004,7 +12624,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4049103.2", "Param1": "14%", - "Param2": "", + "Param2": "14%%", "Param3": "", "Param4": "", "Param5": "", @@ -13025,7 +12645,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4049104.2", "Param1": "16%", - "Param2": "", + "Param2": "16%%", "Param3": "", "Param4": "", "Param5": "", @@ -13046,7 +12666,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4049105.2", "Param1": "20%", - "Param2": "", + "Param2": "20%%", "Param3": "", "Param4": "", "Param5": "", @@ -13072,7 +12692,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4049201.2", "Param1": "10%", - "Param2": "", + "Param2": "10%%", "Param3": "", "Param4": "", "Param5": "", @@ -13098,7 +12718,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4049202.2", "Param1": "12%", - "Param2": "", + "Param2": "12%%", "Param3": "", "Param4": "", "Param5": "", @@ -13124,7 +12744,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4049203.2", "Param1": "14%", - "Param2": "", + "Param2": "14%%", "Param3": "", "Param4": "", "Param5": "", @@ -13150,7 +12770,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4049204.2", "Param1": "16%", - "Param2": "", + "Param2": "16%%", "Param3": "", "Param4": "", "Param5": "", @@ -13176,11 +12796,411 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_6", "Desc": "SecondarySkill.4049205.2", "Param1": "20%", - "Param2": "", + "Param2": "20%%", "Param3": "", "Param4": "", "Param5": "", "Param6": "", "Param7": "" + }, + "4051101": { + "Id": 4051101, + "GroupId": 40511, + "Level": 1, + "NeedSubNoteSkills": "{\"90022\":10,\"90017\":10}", + "Score": 120, + "EffectId": [ + 4051101 + ], + "Name": "SecondarySkill.4051101.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4051101.2", + "Param1": "4%", + "Param2": "2.4%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4051102": { + "Id": 4051102, + "GroupId": 40511, + "Level": 2, + "NeedSubNoteSkills": "{\"90022\":25,\"90017\":25}", + "Score": 240, + "EffectId": [ + 4051102 + ], + "Name": "SecondarySkill.4051102.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4051102.2", + "Param1": "8%", + "Param2": "3%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4051103": { + "Id": 4051103, + "GroupId": 40511, + "Level": 3, + "NeedSubNoteSkills": "{\"90022\":40,\"90017\":40}", + "Score": 360, + "EffectId": [ + 4051103 + ], + "Name": "SecondarySkill.4051103.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4051103.2", + "Param1": "12%", + "Param2": "3.6%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4051104": { + "Id": 4051104, + "GroupId": 40511, + "Level": 4, + "NeedSubNoteSkills": "{\"90022\":55,\"90017\":55}", + "Score": 480, + "EffectId": [ + 4051104 + ], + "Name": "SecondarySkill.4051104.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4051104.2", + "Param1": "16%", + "Param2": "4.2%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4051105": { + "Id": 4051105, + "GroupId": 40511, + "Level": 5, + "NeedSubNoteSkills": "{\"90022\":70,\"90017\":70}", + "Score": 600, + "EffectId": [ + 4051105 + ], + "Name": "SecondarySkill.4051105.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4051105.2", + "Param1": "20%", + "Param2": "4.8%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4051201": { + "Id": 4051201, + "GroupId": 40512, + "Level": 1, + "NeedSubNoteSkills": "{\"90022\":15,\"90017\":15,\"90012\":15}", + "Score": 120, + "EffectId": [], + "Name": "SecondarySkill.4051201.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4051201.2", + "Param1": "15%", + "Param2": "5", + "Param3": "15%", + "Param4": "5", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4051202": { + "Id": 4051202, + "GroupId": 40512, + "Level": 2, + "NeedSubNoteSkills": "{\"90022\":30,\"90017\":30,\"90012\":30}", + "Score": 240, + "EffectId": [], + "Name": "SecondarySkill.4051202.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4051202.2", + "Param1": "20%", + "Param2": "5", + "Param3": "20%", + "Param4": "5", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4051203": { + "Id": 4051203, + "GroupId": 40512, + "Level": 3, + "NeedSubNoteSkills": "{\"90022\":45,\"90017\":45,\"90012\":45}", + "Score": 360, + "EffectId": [], + "Name": "SecondarySkill.4051203.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4051203.2", + "Param1": "25%", + "Param2": "5", + "Param3": "25%", + "Param4": "5", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4051204": { + "Id": 4051204, + "GroupId": 40512, + "Level": 4, + "NeedSubNoteSkills": "{\"90022\":60,\"90017\":60,\"90012\":60}", + "Score": 480, + "EffectId": [], + "Name": "SecondarySkill.4051204.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4051204.2", + "Param1": "30%", + "Param2": "5", + "Param3": "30%", + "Param4": "5", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4051205": { + "Id": 4051205, + "GroupId": 40512, + "Level": 5, + "NeedSubNoteSkills": "{\"90022\":75,\"90017\":75,\"90012\":75}", + "Score": 600, + "EffectId": [], + "Name": "SecondarySkill.4051205.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4051205.2", + "Param1": "35%", + "Param2": "5", + "Param3": "35%", + "Param4": "5", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4003101": { + "Id": 4003101, + "GroupId": 40031, + "Level": 1, + "NeedSubNoteSkills": "{\"90016\":10,\"90017\":10}", + "Score": 120, + "EffectId": [ + 4003101 + ], + "Name": "SecondarySkill.4003101.1", + "Icon": "Icon/DiscSkill/DiscSkill_1", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4003101.2", + "Param1": "1%", + "Param2": "0.4%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4003102": { + "Id": 4003102, + "GroupId": 40031, + "Level": 2, + "NeedSubNoteSkills": "{\"90016\":25,\"90017\":25}", + "Score": 240, + "EffectId": [ + 4003102 + ], + "Name": "SecondarySkill.4003102.1", + "Icon": "Icon/DiscSkill/DiscSkill_1", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4003102.2", + "Param1": "2%", + "Param2": "0.8%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4003103": { + "Id": 4003103, + "GroupId": 40031, + "Level": 3, + "NeedSubNoteSkills": "{\"90016\":40,\"90017\":40}", + "Score": 360, + "EffectId": [ + 4003103 + ], + "Name": "SecondarySkill.4003103.1", + "Icon": "Icon/DiscSkill/DiscSkill_1", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4003103.2", + "Param1": "3%", + "Param2": "1.2%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4003104": { + "Id": 4003104, + "GroupId": 40031, + "Level": 4, + "NeedSubNoteSkills": "{\"90016\":55,\"90017\":55}", + "Score": 480, + "EffectId": [ + 4003104 + ], + "Name": "SecondarySkill.4003104.1", + "Icon": "Icon/DiscSkill/DiscSkill_1", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4003104.2", + "Param1": "4%", + "Param2": "1.6%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4003105": { + "Id": 4003105, + "GroupId": 40031, + "Level": 5, + "NeedSubNoteSkills": "{\"90016\":70,\"90017\":70}", + "Score": 600, + "EffectId": [ + 4003105 + ], + "Name": "SecondarySkill.4003105.1", + "Icon": "Icon/DiscSkill/DiscSkill_1", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4003105.2", + "Param1": "5%", + "Param2": "2%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4003201": { + "Id": 4003201, + "GroupId": 40032, + "Level": 1, + "NeedSubNoteSkills": "{\"90022\":15,\"90016\":15,\"90015\":15}", + "Score": 120, + "EffectId": [], + "Name": "SecondarySkill.4003201.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4003201.2", + "Param1": "7%", + "Param2": "5", + "Param3": "7%", + "Param4": "5", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4003202": { + "Id": 4003202, + "GroupId": 40032, + "Level": 2, + "NeedSubNoteSkills": "{\"90022\":30,\"90016\":30,\"90015\":30}", + "Score": 240, + "EffectId": [], + "Name": "SecondarySkill.4003202.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4003202.2", + "Param1": "14%", + "Param2": "5", + "Param3": "14%", + "Param4": "5", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4003203": { + "Id": 4003203, + "GroupId": 40032, + "Level": 3, + "NeedSubNoteSkills": "{\"90022\":45,\"90016\":45,\"90015\":45}", + "Score": 360, + "EffectId": [], + "Name": "SecondarySkill.4003203.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4003203.2", + "Param1": "21%", + "Param2": "5", + "Param3": "21%", + "Param4": "5", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4003204": { + "Id": 4003204, + "GroupId": 40032, + "Level": 4, + "NeedSubNoteSkills": "{\"90022\":60,\"90016\":60,\"90015\":60}", + "Score": 480, + "EffectId": [], + "Name": "SecondarySkill.4003204.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4003204.2", + "Param1": "28%", + "Param2": "5", + "Param3": "28%", + "Param4": "5", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4003205": { + "Id": 4003205, + "GroupId": 40032, + "Level": 5, + "NeedSubNoteSkills": "{\"90022\":75,\"90016\":75,\"90015\":75}", + "Score": 600, + "EffectId": [], + "Name": "SecondarySkill.4003205.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_3", + "Desc": "SecondarySkill.4003205.2", + "Param1": "35%", + "Param2": "5", + "Param3": "35%", + "Param4": "5", + "Param5": "", + "Param6": "", + "Param7": "" } } \ No newline at end of file diff --git a/data/bin/Shield.json b/data/bin/Shield.json index d6192103..03368ae3 100644 --- a/data/bin/Shield.json +++ b/data/bin/Shield.json @@ -646,9 +646,9 @@ "14502001": { "Id": 14502001, "Name": "", - "LevelTypeData": 3, - "LevelData": 2, - "MainOrSupport": 1, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, "BindEffect": "Actor/Character/14501/Buff/fx_14501_Buff_P2_Shield", "ShieldTag1": 195011952, "ShieldTag2": 0, @@ -670,5 +670,19 @@ "TimeSuperposition": 2, "NotRemove": true, "NotShieldScale": false + }, + "11532001": { + "Id": 11532001, + "Name": "", + "LevelTypeData": 1, + "LevelData": 511532, + "MainOrSupport": 0, + "BindEffect": "Actor/Character/13201/Buff/fx_13201_Buff_Support_Skill_P23_StartShield", + "ShieldTag1": 0, + "ShieldTag2": 0, + "ShieldTag3": 0, + "TimeSuperposition": 2, + "NotRemove": true, + "NotShieldScale": false } } \ No newline at end of file diff --git a/data/bin/ShieldValue.json b/data/bin/ShieldValue.json index 6c75142e..3dee8306 100644 --- a/data/bin/ShieldValue.json +++ b/data/bin/ShieldValue.json @@ -201,7 +201,7 @@ "ReferenceTarget": 2, "ReferenceAttrib": 4, "ReferenceScale": 2000, - "Time": 300000, + "Time": 200000, "ShieldLaminatedNum": 1, "TimeSuperposition": 2, "NotRemove": false, @@ -214,7 +214,7 @@ "ReferenceTarget": 2, "ReferenceAttrib": 4, "ReferenceScale": 2400, - "Time": 300000, + "Time": 200000, "ShieldLaminatedNum": 1, "TimeSuperposition": 2, "NotRemove": false, @@ -227,7 +227,7 @@ "ReferenceTarget": 2, "ReferenceAttrib": 4, "ReferenceScale": 2800, - "Time": 300000, + "Time": 200000, "ShieldLaminatedNum": 1, "TimeSuperposition": 2, "NotRemove": false, @@ -240,7 +240,7 @@ "ReferenceTarget": 2, "ReferenceAttrib": 4, "ReferenceScale": 3200, - "Time": 300000, + "Time": 200000, "ShieldLaminatedNum": 1, "TimeSuperposition": 2, "NotRemove": false, @@ -253,7 +253,7 @@ "ReferenceTarget": 2, "ReferenceAttrib": 4, "ReferenceScale": 3600, - "Time": 300000, + "Time": 200000, "ShieldLaminatedNum": 1, "TimeSuperposition": 2, "NotRemove": false, @@ -266,7 +266,7 @@ "ReferenceTarget": 2, "ReferenceAttrib": 4, "ReferenceScale": 4000, - "Time": 300000, + "Time": 200000, "ShieldLaminatedNum": 1, "TimeSuperposition": 2, "NotRemove": false, @@ -2105,170 +2105,14 @@ "NotRemove": false, "ReferenceLimit": 0 }, - "14502011": { - "Id": 14502011, - "Name": "", - "AbsorptionBase": 0, - "ReferenceTarget": 1, - "ReferenceAttrib": 4, - "ReferenceScale": 1000, - "Time": 70000, - "ShieldLaminatedNum": 1, - "TimeSuperposition": 2, - "NotRemove": true, - "ReferenceLimit": 0 - }, - "14502021": { - "Id": 14502021, - "Name": "", - "AbsorptionBase": 0, - "ReferenceTarget": 1, - "ReferenceAttrib": 4, - "ReferenceScale": 1300, - "Time": 70000, - "ShieldLaminatedNum": 1, - "TimeSuperposition": 2, - "NotRemove": true, - "ReferenceLimit": 0 - }, - "14502031": { - "Id": 14502031, + "14502001": { + "Id": 14502001, "Name": "", "AbsorptionBase": 0, "ReferenceTarget": 1, "ReferenceAttrib": 4, "ReferenceScale": 1700, - "Time": 70000, - "ShieldLaminatedNum": 1, - "TimeSuperposition": 2, - "NotRemove": true, - "ReferenceLimit": 0 - }, - "14502041": { - "Id": 14502041, - "Name": "", - "AbsorptionBase": 0, - "ReferenceTarget": 1, - "ReferenceAttrib": 4, - "ReferenceScale": 2000, - "Time": 70000, - "ShieldLaminatedNum": 1, - "TimeSuperposition": 2, - "NotRemove": true, - "ReferenceLimit": 0 - }, - "14502051": { - "Id": 14502051, - "Name": "", - "AbsorptionBase": 0, - "ReferenceTarget": 1, - "ReferenceAttrib": 4, - "ReferenceScale": 2300, - "Time": 70000, - "ShieldLaminatedNum": 1, - "TimeSuperposition": 2, - "NotRemove": true, - "ReferenceLimit": 0 - }, - "14502061": { - "Id": 14502061, - "Name": "", - "AbsorptionBase": 0, - "ReferenceTarget": 1, - "ReferenceAttrib": 4, - "ReferenceScale": 2700, - "Time": 70000, - "ShieldLaminatedNum": 1, - "TimeSuperposition": 2, - "NotRemove": true, - "ReferenceLimit": 0 - }, - "14502071": { - "Id": 14502071, - "Name": "", - "AbsorptionBase": 0, - "ReferenceTarget": 1, - "ReferenceAttrib": 4, - "ReferenceScale": 3000, - "Time": 70000, - "ShieldLaminatedNum": 1, - "TimeSuperposition": 2, - "NotRemove": true, - "ReferenceLimit": 0 - }, - "14502081": { - "Id": 14502081, - "Name": "", - "AbsorptionBase": 0, - "ReferenceTarget": 1, - "ReferenceAttrib": 4, - "ReferenceScale": 3300, - "Time": 70000, - "ShieldLaminatedNum": 1, - "TimeSuperposition": 2, - "NotRemove": true, - "ReferenceLimit": 0 - }, - "14502091": { - "Id": 14502091, - "Name": "", - "AbsorptionBase": 0, - "ReferenceTarget": 1, - "ReferenceAttrib": 4, - "ReferenceScale": 3600, - "Time": 70000, - "ShieldLaminatedNum": 1, - "TimeSuperposition": 2, - "NotRemove": true, - "ReferenceLimit": 0 - }, - "14502101": { - "Id": 14502101, - "Name": "", - "AbsorptionBase": 0, - "ReferenceTarget": 1, - "ReferenceAttrib": 4, - "ReferenceScale": 3000, - "Time": 70000, - "ShieldLaminatedNum": 1, - "TimeSuperposition": 2, - "NotRemove": true, - "ReferenceLimit": 0 - }, - "14502111": { - "Id": 14502111, - "Name": "", - "AbsorptionBase": 0, - "ReferenceTarget": 1, - "ReferenceAttrib": 4, - "ReferenceScale": 3300, - "Time": 70000, - "ShieldLaminatedNum": 1, - "TimeSuperposition": 2, - "NotRemove": true, - "ReferenceLimit": 0 - }, - "14502121": { - "Id": 14502121, - "Name": "", - "AbsorptionBase": 0, - "ReferenceTarget": 1, - "ReferenceAttrib": 4, - "ReferenceScale": 3600, - "Time": 70000, - "ShieldLaminatedNum": 1, - "TimeSuperposition": 2, - "NotRemove": true, - "ReferenceLimit": 0 - }, - "14502131": { - "Id": 14502131, - "Name": "", - "AbsorptionBase": 0, - "ReferenceTarget": 1, - "ReferenceAttrib": 4, - "ReferenceScale": 3600, - "Time": 70000, + "Time": 50000, "ShieldLaminatedNum": 1, "TimeSuperposition": 2, "NotRemove": true, @@ -2286,5 +2130,122 @@ "TimeSuperposition": 2, "NotRemove": true, "ReferenceLimit": 0 + }, + "11532011": { + "Id": 11532011, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 2000, + "Time": 80000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "11532021": { + "Id": 11532021, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 2600, + "Time": 80000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "11532031": { + "Id": 11532031, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 3300, + "Time": 80000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "11532041": { + "Id": 11532041, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 3900, + "Time": 80000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "11532051": { + "Id": 11532051, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 4600, + "Time": 80000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "11532061": { + "Id": 11532061, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 5200, + "Time": 80000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "11532071": { + "Id": 11532071, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 5900, + "Time": 80000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "11532081": { + "Id": 11532081, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 6500, + "Time": 80000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "11532091": { + "Id": 11532091, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 7200, + "Time": 80000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 } } \ No newline at end of file diff --git a/data/bin/Skill.json b/data/bin/Skill.json index 6eda7023..75d7991d 100644 --- a/data/bin/Skill.json +++ b/data/bin/Skill.json @@ -4525,6 +4525,223 @@ "IsCleanSkillCD": false, "CheckSkillInterval": true }, + "16010000": { + "Id": 16010000, + "Title": "Skill.16010000.1", + "FCPath": "AIScript.Character._16001.SkillScript_NormalAttack", + "Type": 1, + "BriefDesc": "Skill.16010000.13", + "Desc": "Skill.16010000.2", + "Icon": "Icon/Skill/16001_Normal", + "SkillCD": 0, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 204300, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "HitDamage,DamageNum,160100008", + "Param9": "HitDamage,DamageNum,160100009", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "16020000": { + "Id": 16020000, + "Title": "Skill.16020000.1", + "FCPath": "AIScript.Character._16001.SkillScript_Dodge", + "Type": 6, + "BriefDesc": "Skill.16020000.13", + "Desc": "Skill.16020000.2", + "Icon": "Icon/Skill/Common_Dodge", + "SkillCD": 10000, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "16040000": { + "Id": 16040000, + "Title": "Skill.16040000.1", + "FCPath": "AIScript.Character._16001.SkillScript_Ultra", + "Type": 5, + "BriefDesc": "Skill.16040000.13", + "Desc": "Skill.16040000.2", + "Icon": "Icon/Skill/16001_Ultra", + "SkillCD": 300000, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 2850000, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "16070000": { + "Id": 16070000, + "Title": "Skill.16070000.1", + "FCPath": "AIScript.Character._16001.SkillScript_Rush", + "Type": 7, + "BriefDesc": "Skill.16070000.13", + "Desc": "Skill.16070000.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "16031000": { + "Id": 16031000, + "Title": "Skill.16031000.1", + "FCPath": "AIScript.Character._16001.SkillScript_Skill_Normal_MainControl", + "Type": 3, + "BriefDesc": "Skill.16031000.13", + "Desc": "Skill.16031000.2", + "Icon": "Icon/Skill/16001_Skill_Main", + "SkillCD": 100000, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 312200, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "16031001": { + "Id": 16031001, + "Title": "Skill.16031001.1", + "FCPath": "AIScript.Character._16001.SkillScript_Skill_Strength_MainControl", + "Type": 3, + "BriefDesc": "Skill.16031001.13", + "Desc": "Skill.16031001.2", + "Icon": "Icon/Skill/16001_Skill_Main_Strength", + "SkillCD": 100000, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 312200, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "16032000": { + "Id": 16032000, + "Title": "Skill.16032000.1", + "FCPath": "AIScript.Character._16001.SkillScript_Skill_Support", + "Type": 4, + "BriefDesc": "Skill.16032000.13", + "Desc": "Skill.16032000.2", + "Icon": "Icon/Skill/16001_Skill_Support", + "SkillCD": 200000, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, "10710000": { "Id": 10710000, "Title": "Skill.10710000.1", @@ -4838,7 +5055,7 @@ "11512000": { "Id": 11512000, "Title": "Skill.11512000.1", - "FCPath": "AIScript.Character._11501.SkillScript_NormalAttack_Single_Support", + "FCPath": "AIScript.Character._11501.SkillScript_NormalAttack_Support", "Type": 1, "BriefDesc": "Skill.11512000.13", "Desc": "Skill.11512000.2", @@ -4866,37 +5083,6 @@ "IsCleanSkillCD": false, "CheckSkillInterval": true }, - "11512220": { - "Id": 11512220, - "Title": "Skill.11512220.1", - "FCPath": "AIScript.Character._11501.SkillScript_NormalAttack_Salvo_Support", - "Type": 1, - "BriefDesc": "Skill.11512220.13", - "Desc": "Skill.11512220.2", - "Icon": "", - "SkillCD": 0, - "MaxLevel": 10, - "RelatedSkill": "", - "SectionAmount": 0, - "UseInterval": 0, - "UseTimeHint": 0, - "UltraEnergy": 0, - "CheckCDRestore": false, - "ForceRunFinish": false, - "GetEnergyLimit": 0, - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "", - "Param8": "", - "Param9": "", - "Param10": "", - "IsCleanSkillCD": false, - "CheckSkillInterval": true - }, "11520000": { "Id": 11520000, "Title": "Skill.11520000.1", @@ -5114,6 +5300,37 @@ "IsCleanSkillCD": false, "CheckSkillInterval": true }, + "11532003": { + "Id": 11532003, + "Title": "Skill.11532003.1", + "FCPath": "AIScript.Character._11501.SkillScript_AreaAttack_Support", + "Type": 4, + "BriefDesc": "Skill.11532003.13", + "Desc": "Skill.11532003.2", + "Icon": "Icon/Skill/11501_Skill_Support", + "SkillCD": 0, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, "11570000": { "Id": 11570000, "Title": "Skill.11570000.1", @@ -5286,7 +5503,7 @@ "UltraEnergy": 0, "CheckCDRestore": false, "ForceRunFinish": false, - "GetEnergyLimit": 440000, + "GetEnergyLimit": 110000, "Param1": "HitDamage,DamageNum,117502001", "Param2": "HitDamage,DamageNum,117000001", "Param3": "", @@ -7756,7 +7973,7 @@ "Type": 1, "BriefDesc": "Skill.14510000.13", "Desc": "Skill.14510000.2", - "Icon": "Icon/Skill/14201_Normal", + "Icon": "Icon/Skill/14501_Normal", "SkillCD": 0, "MaxLevel": 10, "RelatedSkill": "", @@ -7766,12 +7983,12 @@ "UltraEnergy": 0, "CheckCDRestore": false, "ForceRunFinish": false, - "GetEnergyLimit": 50000, + "GetEnergyLimit": 14700, "Param1": "HitDamage,DamageNum,145100001", "Param2": "HitDamage,DamageNum,145100002", "Param3": "HitDamage,DamageNum,145100003", - "Param4": "HitDamage,DamageNum,145100004", - "Param5": "HitDamage,DamageNum,145100005", + "Param4": "", + "Param5": "", "Param6": "", "Param7": "", "Param8": "", @@ -7818,7 +8035,7 @@ "Type": 3, "BriefDesc": "Skill.14531000.13", "Desc": "Skill.14531000.2", - "Icon": "Icon/Skill/14201_Skill_Main", + "Icon": "Icon/Skill/14501_Skill_Main", "SkillCD": 40000, "MaxLevel": 10, "RelatedSkill": "", @@ -7828,12 +8045,12 @@ "UltraEnergy": 0, "CheckCDRestore": false, "ForceRunFinish": false, - "GetEnergyLimit": 80000, + "GetEnergyLimit": 140800, "Param1": "HitDamage,DamageNum,145300001", - "Param2": "HitDamage,DamageNum,145300002", - "Param3": "Effect,LevelUp,14593001,EffectTypeFirstSubtype,Enum,EAT", - "Param4": "Effect,LevelUp,14593001,EffectTypeParam1,HdPct", - "Param5": "Buff,LevelUp,14593011,Time,10K", + "Param2": "HitDamage,DamageNum,145000001", + "Param3": "", + "Param4": "", + "Param5": "", "Param6": "", "Param7": "", "Param8": "", @@ -7849,7 +8066,7 @@ "Type": 4, "BriefDesc": "Skill.14532000.13", "Desc": "Skill.14532000.2", - "Icon": "Icon/Skill/14201_Skill_Support", + "Icon": "Icon/Skill/14501_Skill_Support", "SkillCD": 120000, "MaxLevel": 10, "RelatedSkill": "", @@ -7861,9 +8078,9 @@ "ForceRunFinish": false, "GetEnergyLimit": 0, "Param1": "HitDamage,DamageNum,145300006", - "Param2": "Effect,LevelUp,14593005,EffectTypeFirstSubtype,Enum,EAT", - "Param3": "Effect,LevelUp,14593005,EffectTypeParam1,HdPct", - "Param4": "Buff,LevelUp,14593015,Time,10K", + "Param2": "HitDamage,DamageNum,145300007", + "Param3": "Buff,LevelUp,14590011,Time,10K", + "Param4": "", "Param5": "", "Param6": "", "Param7": "", @@ -7880,21 +8097,21 @@ "Type": 5, "BriefDesc": "Skill.14540000.13", "Desc": "Skill.14540000.2", - "Icon": "Icon/Skill/14201_Ultra", + "Icon": "Icon/Skill/14501_Ultra", "SkillCD": 400000, "MaxLevel": 10, "RelatedSkill": "", "SectionAmount": 0, "UseInterval": 0, "UseTimeHint": 0, - "UltraEnergy": 3000000, + "UltraEnergy": 3580000, "CheckCDRestore": false, "ForceRunFinish": false, "GetEnergyLimit": 0, - "Param1": "HitDamage,DamageNum,145400001", - "Param2": "", - "Param3": "", - "Param4": "", + "Param1": "HitDamage,DamageNum,145400003", + "Param2": "HitDamage,DamageNum,145400004", + "Param3": "HitDamage,DamageNum,145400001", + "Param4": "HitDamage,DamageNum,145400002", "Param5": "", "Param6": "", "Param7": "", @@ -13019,6 +13236,595 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "8210120": { + "Id": 8210120, + "Title": "Skill.8210120.1", + "FCPath": "AIScript.Monster.Activity.BreakOut.Monser_2_1_Normal_1", + "Type": 2, + "BriefDesc": "Skill.8210120.13", + "Desc": "Skill.8210120.2", + "Icon": "", + "SkillCD": 80000, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "8210121": { + "Id": 8210121, + "Title": "Skill.8210121.1", + "FCPath": "AIScript.Monster.Activity.BreakOut.Monser_2_1_Normal_2", + "Type": 2, + "BriefDesc": "Skill.8210121.13", + "Desc": "Skill.8210121.2", + "Icon": "", + "SkillCD": 80000, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "8210131": { + 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+ "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "5012101": { "Id": 5012101, "Title": "Skill.5012101.1", @@ -29294,6 +30131,37 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "5018199": { + "Id": 5018199, + "Title": "Skill.5018199.1", + "FCPath": "AIScript.Monster._50181ShunYiGuai.Skill_ToWander", + "Type": 2, + "BriefDesc": "Skill.5018199.13", + "Desc": "Skill.5018199.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "5020101": { "Id": 5020101, "Title": "Skill.5020101.1", @@ -41043,6 +41911,37 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "7003199": { + "Id": 7003199, + "Title": "Skill.7003199.1", + "FCPath": "AIScript.Monster._Common._70031Huochui.Skill_Spawn", + "Type": 2, + "BriefDesc": "Skill.7003199.13", + "Desc": "Skill.7003199.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "7003181": { "Id": 7003181, "Title": "Skill.7003181.1", @@ -50622,6 +51521,316 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "5025150": { + "Id": 5025150, + "Title": "Skill.5025150.1", + "FCPath": "AIScript.Monster._Boss._Wind._50251ShanDianLieQuan.MiniBoss_Wind_ShuaiWei", + "Type": 2, + 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5025156, + "Title": "Skill.5025156.1", + "FCPath": "AIScript.Monster._Boss._Wind._50251ShanDianLieQuan.MiniBoss_Wind_TiaoPu_Plus", + "Type": 2, + "BriefDesc": "Skill.5025156.13", + "Desc": "Skill.5025156.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "5025157": { + "Id": 5025157, + "Title": "Skill.5025157.1", + "FCPath": "AIScript.Monster._Boss._Wind._50251ShanDianLieQuan.MiniBoss_Wind_SonicCannon", + "Type": 2, + "BriefDesc": "Skill.5025157.13", + "Desc": "Skill.5025157.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "5025158": { + "Id": 5025158, + "Title": "Skill.5025158.1", + "FCPath": "AIScript.Monster._Boss._Wind._50251ShanDianLieQuan.MiniBoss_Wind_Hurricane", + "Type": 2, + "BriefDesc": "Skill.5025158.13", + "Desc": "Skill.5025158.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "5025159": { + "Id": 5025159, + "Title": "Skill.5025159.1", + "FCPath": "AIScript.Monster._Boss._Wind._50251ShanDianLieQuan.MiniBoss_Wind_Spawn", + "Type": 2, + "BriefDesc": "Skill.5025159.13", + "Desc": "Skill.5025159.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "5026101": { "Id": 5026101, "Title": "Skill.5026101.1", @@ -51490,6 +52699,37 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "5031198": { + "Id": 5031198, + "Title": "Skill.5031198.1", + "FCPath": "AIScript.Monster._50311DaWuGui.DaWuGui_Wander", + "Type": 2, + "BriefDesc": "Skill.5031198.13", + "Desc": "Skill.5031198.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "5031199": { "Id": 5031199, "Title": "Skill.5031199.1", @@ -55706,6 +56946,37 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "7000116": { + "Id": 7000116, + "Title": "Skill.7000116.1", + "FCPath": "AIScript.Monster._70001JuYuanMeiYing.MainLine_Skill_Born", + "Type": 2, + "BriefDesc": "Skill.7000116.13", + "Desc": "Skill.7000116.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "7000120": { "Id": 7000120, "Title": "Skill.7000120.1", @@ -56078,6 +57349,37 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "7000132": { + "Id": 7000132, + "Title": "Skill.7000132.1", + "FCPath": "AIScript.Monster._70001JuYuanMeiYing.MainLine_Skill_Summon_Dead", + "Type": 2, + "BriefDesc": "Skill.7000132.13", + "Desc": "Skill.7000132.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "7000140": { "Id": 7000140, "Title": "Skill.7000140.1", @@ -56295,6 +57597,37 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "9990011": { + "Id": 9990011, + "Title": "Skill.9990011.1", + "FCPath": "AIScript.Monster._HuoChuiHuoDong._99900EmptyMonster.Hail", + "Type": 2, + "BriefDesc": "Skill.9990011.13", + "Desc": "Skill.9990011.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "3012101": { "Id": 3012101, "Title": "Skill.3012101.1", @@ -58558,6 +59891,68 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "3092101": { + "Id": 3092101, + "Title": "Skill.3092101.1", + "FCPath": "AIScript.Monster._30921JuJiShou.Skill01_Snipe", + "Type": 2, + "BriefDesc": "Skill.3092101.13", + "Desc": "Skill.3092101.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "3092102": { + "Id": 3092102, + "Title": "Skill.3092102.1", + "FCPath": "AIScript.Monster._30921JuJiShou.Skill02_FlashBomb", + "Type": 2, + "BriefDesc": "Skill.3092102.13", + "Desc": "Skill.3092102.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "3093101": { "Id": 3093101, "Title": "Skill.3093101.1", @@ -59178,6 +60573,471 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "3093121": { + "Id": 3093121, + "Title": "Skill.3093121.1", + "FCPath": "AIScript.Monster._30931HaSaNa.Skill_Spawn_Device_CommonLevel", + "Type": 2, + "BriefDesc": "Skill.3093121.13", + "Desc": "Skill.3093121.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "3093122": { + "Id": 3093122, + "Title": "Skill.3093122.1", + "FCPath": "AIScript.Monster._30931HaSaNa.Skill_Attack_Device_CommonLevel", + "Type": 2, + "BriefDesc": "Skill.3093122.13", + "Desc": "Skill.3093122.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "3093123": { + "Id": 3093123, + "Title": "Skill.3093123.1", + "FCPath": "AIScript.Monster._30931HaSaNa.Skill_Spawn_Device_CommonBoss", + "Type": 2, + "BriefDesc": "Skill.3093123.13", + "Desc": "Skill.3093123.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "3093124": { + "Id": 3093124, + "Title": "Skill.3093124.1", + "FCPath": "AIScript.Monster._30931HaSaNa.Skill_Spawn_CommonBoss_Lv1", + "Type": 2, + "BriefDesc": "Skill.3093124.13", + "Desc": "Skill.3093124.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "3093125": { + "Id": 3093125, + "Title": "Skill.3093125.1", + "FCPath": "AIScript.Monster._30931HaSaNa.Skill_Spawn_CommonBoss_Lv2", + "Type": 2, + "BriefDesc": "Skill.3093125.13", + "Desc": "Skill.3093125.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "1700101": { + "Id": 1700101, + "Title": "Skill.1700101.1", + "FCPath": "AIScript.Monster._17001ChangFuWeiBing.NormalAttack", + "Type": 2, + "BriefDesc": "Skill.1700101.13", + "Desc": "Skill.1700101.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "1700111": { + "Id": 1700111, + "Title": "Skill.1700111.1", + "FCPath": "AIScript.Monster._17001ChangFuWeiBing.Skill_CommonWander_Near", + "Type": 2, + "BriefDesc": "Skill.1700111.13", + "Desc": "Skill.1700111.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "1701101": { + "Id": 1701101, + "Title": "Skill.1701101.1", + "FCPath": "AIScript.Monster._17011QingNuWeiBing.NormalAttack", + "Type": 2, + "BriefDesc": "Skill.1701101.13", + "Desc": "Skill.1701101.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "1702101": { + "Id": 1702101, + "Title": "Skill.1702101.1", + "FCPath": "AIScript.Monster._17021ChangQiangQishi.NormalAttack", + "Type": 2, + "BriefDesc": "Skill.1702101.13", + "Desc": "Skill.1702101.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "1702102": { + "Id": 1702102, + "Title": "Skill.1702102.1", + "FCPath": "AIScript.Monster._17021ChangQiangQishi.Skill1_Shiqi", + "Type": 2, + "BriefDesc": "Skill.1702102.13", + "Desc": "Skill.1702102.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "1702103": { + "Id": 1702103, + "Title": "Skill.1702103.1", + "FCPath": "AIScript.Monster._17021ChangQiangQishi.Skill2_Touzhi", + "Type": 2, + "BriefDesc": "Skill.1702103.13", + "Desc": "Skill.1702103.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "1703101": { + "Id": 1703101, + "Title": "Skill.1703101.1", + "FCPath": "AIScript.Monster._17031ZhongNuJingYingQiShi.NormalAttack", + "Type": 2, + "BriefDesc": "Skill.1703101.13", + "Desc": "Skill.1703101.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "1703102": { + "Id": 1703102, + "Title": "Skill.1703102.1", + "FCPath": "AIScript.Monster._17031ZhongNuJingYingQiShi.Skill1_SplitArrow", + "Type": 2, + "BriefDesc": "Skill.1703102.13", + "Desc": "Skill.1703102.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "1703103": { + "Id": 1703103, + "Title": "Skill.1703103.1", + "FCPath": "AIScript.Monster._17031ZhongNuJingYingQiShi.Skill2_SupportArrow", + "Type": 2, + "BriefDesc": "Skill.1703103.13", + "Desc": "Skill.1703103.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "1703104": { + "Id": 1703104, + "Title": "Skill.1703104.1", + "FCPath": "AIScript.Monster._17031ZhongNuJingYingQiShi.Skill_CommonWander_Far", + "Type": 2, + "BriefDesc": "Skill.1703104.13", + "Desc": "Skill.1703104.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "5000901": { "Id": 5000901, "Title": "Skill.5000901.1", diff --git a/data/bin/StarTower.json b/data/bin/StarTower.json index b049f0d0..ce27d36f 100644 --- a/data/bin/StarTower.json +++ b/data/bin/StarTower.json @@ -319,6 +319,52 @@ "HorrorEndEvent": 2, "DestructibleObjectType": 2 }, + "109": { + "Id": 109, + "Name": "StarTower.109.1", + "Desc": "StarTower.109.2", + "GroupId": 1, + "PreConditions": "[[2,35],[4,8]]", + "PreviewMonsterGroupId": 108, + "Difficulty": 8, + "ValueDifficulty": 9, + "Recommend": 85, + "CurrencyId": 11, + "StageGroupIds": [ + 10901, + 10902, + 10903 + ], + "FloorNum": [ + 6, + 7, + 7 + ], + "TeamExpGroupId": 1, + "SubNoteSkillDropGroupId": 2, + "FirstAward": "{\"2\":100}", + "EET": [ + 5, + 3 + ], + "NotEET": [ + 1, + 6 + ], + "Episode": "Icon/MapEpisode/ep_roguelike_001", + "Image": "Icon/MapChallenge/roguelike_001_04", + "NPCId": 0, + "RewardPreview": "[[2,100,1],[12,1,0]]", + "ShopNpc": 3, + "StandShopNpc": 9, + "UpgradeNpc": 4, + "ResqueNpc": 5, + "DangerNpc": 7, + "HorrorNpc": 8, + "DangerEndEvent": 1, + "HorrorEndEvent": 2, + "DestructibleObjectType": 2 + }, "202": { "Id": 202, "Name": "StarTower.202.1", @@ -639,6 +685,52 @@ "HorrorEndEvent": 2, "DestructibleObjectType": 3 }, + "209": { + "Id": 209, + "Name": "StarTower.209.1", + "Desc": "StarTower.209.2", + "GroupId": 2, + "PreConditions": "[[2,35],[4,8]]", + "PreviewMonsterGroupId": 208, + "Difficulty": 8, + "ValueDifficulty": 9, + "Recommend": 85, + "CurrencyId": 11, + "StageGroupIds": [ + 20901, + 20902, + 20903 + ], + "FloorNum": [ + 6, + 7, + 7 + ], + "TeamExpGroupId": 1, + "SubNoteSkillDropGroupId": 3, + "FirstAward": "{\"2\":100}", + "EET": [ + 1, + 4 + ], + "NotEET": [ + 3, + 2 + ], + "Episode": "Icon/MapEpisode/ep_roguelike_002", + "Image": "Icon/MapChallenge/roguelike_002_04", + "NPCId": 0, + "RewardPreview": "[[2,100,1],[12,1,0]]", + "ShopNpc": 3, + "StandShopNpc": 9, + "UpgradeNpc": 4, + "ResqueNpc": 5, + "DangerNpc": 7, + "HorrorNpc": 8, + "DangerEndEvent": 1, + "HorrorEndEvent": 2, + "DestructibleObjectType": 3 + }, "302": { "Id": 302, "Name": "StarTower.302.1", @@ -959,6 +1051,52 @@ "HorrorEndEvent": 2, "DestructibleObjectType": 4 }, + "309": { + "Id": 309, + "Name": "StarTower.309.1", + "Desc": "StarTower.309.2", + "GroupId": 3, + "PreConditions": "[[2,35],[4,8]]", + "PreviewMonsterGroupId": 308, + "Difficulty": 8, + "ValueDifficulty": 9, + "Recommend": 85, + "CurrencyId": 11, + "StageGroupIds": [ + 30901, + 30902, + 30903 + ], + "FloorNum": [ + 6, + 7, + 7 + ], + "TeamExpGroupId": 1, + "SubNoteSkillDropGroupId": 4, + "FirstAward": "{\"2\":100}", + "EET": [ + 2, + 6 + ], + "NotEET": [ + 4, + 5 + ], + "Episode": "Icon/MapEpisode/ep_roguelike_002", + "Image": "Icon/MapChallenge/roguelike_003_04", + "NPCId": 0, + "RewardPreview": "[[2,100,1],[12,1,0]]", + "ShopNpc": 3, + "StandShopNpc": 9, + "UpgradeNpc": 4, + "ResqueNpc": 5, + "DangerNpc": 7, + "HorrorNpc": 8, + "DangerEndEvent": 1, + "HorrorEndEvent": 2, + "DestructibleObjectType": 4 + }, "401": { "Id": 401, "Name": "StarTower.401.1", diff --git a/data/bin/StarTowerBookEventReward.json b/data/bin/StarTowerBookEventReward.json index 78873d9e..3e7db6f1 100644 --- a/data/bin/StarTowerBookEventReward.json +++ b/data/bin/StarTowerBookEventReward.json @@ -1594,5 +1594,47 @@ "ItemId": 2, "ItemQty": 10, "IsBanned": false + }, + "14501": { + "Id": 14501, + "Name": "StarTowerBookEventReward.14501.1", + "Story": "StarTowerBookEventReward.14501.2", + "Type": 1, + "NPCId": 145, + "Sort": 115, + "Source": "StarTowerBookEventReward.14501.3", + "CompleteCond": 94, + "CompleteCondParams": "[145,1]", + "ItemId": 2, + "ItemQty": 10, + "IsBanned": false + }, + "14502": { + "Id": 14502, + "Name": "StarTowerBookEventReward.14502.1", + "Story": "StarTowerBookEventReward.14502.2", + "Type": 1, + "NPCId": 145, + "Sort": 116, + "Source": "StarTowerBookEventReward.14502.3", + "CompleteCond": 94, + "CompleteCondParams": "[145,2]", + "ItemId": 2, + "ItemQty": 10, + "IsBanned": false + }, + "14503": { + "Id": 14503, + "Name": "StarTowerBookEventReward.14503.1", + "Story": "StarTowerBookEventReward.14503.2", + "Type": 1, + "NPCId": 145, + "Sort": 117, + "Source": "StarTowerBookEventReward.14503.3", + "CompleteCond": 94, + "CompleteCondParams": "[145,3]", + "ItemId": 2, + "ItemQty": 10, + "IsBanned": false } } \ No newline at end of file diff --git a/data/bin/StarTowerCombo.json b/data/bin/StarTowerCombo.json index c88efb28..1d820358 100644 --- a/data/bin/StarTowerCombo.json +++ b/data/bin/StarTowerCombo.json @@ -162,6 +162,31 @@ 14073 ] }, + "109": { + "Id": 109, + "BattleLvs": [ + 1001, + 1002, + 10038, + 1004, + 1005, + 10068, + 12016, + 12022, + 1203, + 12046, + 12056, + 1206, + 12076, + 14014, + 14024, + 1403, + 14044, + 14054, + 1406, + 14074 + ] + }, "202": { "Id": 202, "BattleLvs": [ @@ -325,6 +350,31 @@ 24073 ] }, + "209": { + "Id": 209, + "BattleLvs": [ + 2001, + 2002, + 20038, + 2004, + 2005, + 20068, + 22016, + 22022, + 2203, + 22046, + 22056, + 2206, + 22076, + 24014, + 24024, + 2403, + 24044, + 24054, + 2406, + 24074 + ] + }, "302": { "Id": 302, "BattleLvs": [ @@ -488,6 +538,31 @@ 34073 ] }, + "309": { + "Id": 309, + "BattleLvs": [ + 3001, + 3002, + 30038, + 3004, + 3005, + 30068, + 32016, + 32022, + 3203, + 32046, + 32056, + 3206, + 32076, + 34014, + 34024, + 3403, + 34044, + 34054, + 3406, + 34074 + ] + }, "401": { "Id": 401, "BattleLvs": [ diff --git a/data/bin/StarTowerFloorExp.json b/data/bin/StarTowerFloorExp.json index 411dc55e..7711275d 100644 --- a/data/bin/StarTowerFloorExp.json +++ b/data/bin/StarTowerFloorExp.json @@ -190,7 +190,7 @@ }, "22": { "Id": 22, - "StarTowerId": 202, + "StarTowerId": 109, "Stage": 1, "NormalExp": 50, "EliteExp": 100, @@ -199,7 +199,7 @@ }, "23": { "Id": 23, - "StarTowerId": 202, + "StarTowerId": 109, "Stage": 2, "NormalExp": 50, "EliteExp": 200, @@ -208,26 +208,26 @@ }, "24": { "Id": 24, - "StarTowerId": 203, + "StarTowerId": 109, + "Stage": 3, + "NormalExp": 50, + "EliteExp": 200, + "BossExp": 200, + "FinalBossExp": 200 + }, + "25": { + "Id": 25, + "StarTowerId": 202, "Stage": 1, "NormalExp": 50, "EliteExp": 100, "BossExp": 200, "FinalBossExp": 200 }, - "25": { - "Id": 25, - "StarTowerId": 203, - "Stage": 2, - "NormalExp": 50, - "EliteExp": 200, - "BossExp": 200, - "FinalBossExp": 200 - }, "26": { "Id": 26, - "StarTowerId": 203, - "Stage": 3, + "StarTowerId": 202, + "Stage": 2, "NormalExp": 50, "EliteExp": 200, "BossExp": 200, @@ -235,7 +235,7 @@ }, "27": { "Id": 27, - "StarTowerId": 204, + "StarTowerId": 203, "Stage": 1, "NormalExp": 50, "EliteExp": 100, @@ -244,7 +244,7 @@ }, "28": { "Id": 28, - "StarTowerId": 204, + "StarTowerId": 203, "Stage": 2, "NormalExp": 50, "EliteExp": 200, @@ -253,7 +253,7 @@ }, "29": { "Id": 29, - "StarTowerId": 204, + "StarTowerId": 203, "Stage": 3, "NormalExp": 50, "EliteExp": 200, @@ -262,7 +262,7 @@ }, "30": { "Id": 30, - "StarTowerId": 205, + "StarTowerId": 204, "Stage": 1, "NormalExp": 50, "EliteExp": 100, @@ -271,7 +271,7 @@ }, "31": { "Id": 31, - "StarTowerId": 205, + "StarTowerId": 204, "Stage": 2, "NormalExp": 50, "EliteExp": 200, @@ -280,7 +280,7 @@ }, "32": { "Id": 32, - "StarTowerId": 205, + "StarTowerId": 204, "Stage": 3, "NormalExp": 50, "EliteExp": 200, @@ -289,7 +289,7 @@ }, "33": { "Id": 33, - "StarTowerId": 206, + "StarTowerId": 205, "Stage": 1, "NormalExp": 50, "EliteExp": 100, @@ -298,7 +298,7 @@ }, "34": { "Id": 34, - "StarTowerId": 206, + "StarTowerId": 205, "Stage": 2, "NormalExp": 50, "EliteExp": 200, @@ -307,7 +307,7 @@ }, "35": { "Id": 35, - "StarTowerId": 206, + "StarTowerId": 205, "Stage": 3, "NormalExp": 50, "EliteExp": 200, @@ -316,7 +316,7 @@ }, "36": { "Id": 36, - "StarTowerId": 207, + "StarTowerId": 206, "Stage": 1, "NormalExp": 50, "EliteExp": 100, @@ -325,7 +325,7 @@ }, "37": { "Id": 37, - "StarTowerId": 207, + "StarTowerId": 206, "Stage": 2, "NormalExp": 50, "EliteExp": 200, @@ -334,7 +334,7 @@ }, "38": { "Id": 38, - "StarTowerId": 207, + "StarTowerId": 206, "Stage": 3, "NormalExp": 50, "EliteExp": 200, @@ -343,7 +343,7 @@ }, "39": { "Id": 39, - "StarTowerId": 208, + "StarTowerId": 207, "Stage": 1, "NormalExp": 50, "EliteExp": 100, @@ -352,7 +352,7 @@ }, "40": { "Id": 40, - "StarTowerId": 208, + "StarTowerId": 207, "Stage": 2, "NormalExp": 50, "EliteExp": 200, @@ -361,7 +361,7 @@ }, "41": { "Id": 41, - "StarTowerId": 208, + "StarTowerId": 207, "Stage": 3, "NormalExp": 50, "EliteExp": 200, @@ -370,7 +370,7 @@ }, "42": { "Id": 42, - "StarTowerId": 302, + "StarTowerId": 208, "Stage": 1, "NormalExp": 50, "EliteExp": 100, @@ -379,7 +379,7 @@ }, "43": { "Id": 43, - "StarTowerId": 302, + "StarTowerId": 208, "Stage": 2, "NormalExp": 50, "EliteExp": 200, @@ -388,26 +388,26 @@ }, "44": { "Id": 44, - "StarTowerId": 303, + "StarTowerId": 208, + "Stage": 3, + "NormalExp": 50, + "EliteExp": 200, + "BossExp": 200, + "FinalBossExp": 200 + }, + "45": { + "Id": 45, + "StarTowerId": 209, "Stage": 1, "NormalExp": 50, "EliteExp": 100, "BossExp": 200, "FinalBossExp": 200 }, - "45": { - "Id": 45, - "StarTowerId": 303, - "Stage": 2, - "NormalExp": 50, - "EliteExp": 200, - "BossExp": 200, - "FinalBossExp": 200 - }, "46": { "Id": 46, - "StarTowerId": 303, - "Stage": 3, + "StarTowerId": 209, + "Stage": 2, "NormalExp": 50, "EliteExp": 200, "BossExp": 200, @@ -415,26 +415,26 @@ }, "47": { "Id": 47, - "StarTowerId": 304, + "StarTowerId": 209, + "Stage": 3, + "NormalExp": 50, + "EliteExp": 200, + "BossExp": 200, + "FinalBossExp": 200 + }, + "48": { + "Id": 48, + "StarTowerId": 302, "Stage": 1, "NormalExp": 50, "EliteExp": 100, "BossExp": 200, "FinalBossExp": 200 }, - "48": { - "Id": 48, - "StarTowerId": 304, - "Stage": 2, - "NormalExp": 50, - "EliteExp": 200, - "BossExp": 200, - "FinalBossExp": 200 - }, "49": { "Id": 49, - "StarTowerId": 304, - "Stage": 3, + "StarTowerId": 302, + "Stage": 2, "NormalExp": 50, "EliteExp": 200, "BossExp": 200, @@ -442,7 +442,7 @@ }, "50": { "Id": 50, - "StarTowerId": 305, + "StarTowerId": 303, "Stage": 1, "NormalExp": 50, "EliteExp": 100, @@ -451,7 +451,7 @@ }, "51": { "Id": 51, - "StarTowerId": 305, + "StarTowerId": 303, "Stage": 2, "NormalExp": 50, "EliteExp": 200, @@ -460,7 +460,7 @@ }, "52": { "Id": 52, - "StarTowerId": 305, + "StarTowerId": 303, "Stage": 3, "NormalExp": 50, "EliteExp": 200, @@ -469,7 +469,7 @@ }, "53": { "Id": 53, - "StarTowerId": 306, + "StarTowerId": 304, "Stage": 1, "NormalExp": 50, "EliteExp": 100, @@ -478,7 +478,7 @@ }, "54": { "Id": 54, - "StarTowerId": 306, + "StarTowerId": 304, "Stage": 2, "NormalExp": 50, "EliteExp": 200, @@ -487,7 +487,7 @@ }, "55": { "Id": 55, - "StarTowerId": 306, + "StarTowerId": 304, "Stage": 3, "NormalExp": 50, "EliteExp": 200, @@ -496,7 +496,7 @@ }, "56": { "Id": 56, - "StarTowerId": 307, + "StarTowerId": 305, "Stage": 1, "NormalExp": 50, "EliteExp": 100, @@ -505,7 +505,7 @@ }, "57": { "Id": 57, - "StarTowerId": 307, + "StarTowerId": 305, "Stage": 2, "NormalExp": 50, "EliteExp": 200, @@ -514,7 +514,7 @@ }, "58": { "Id": 58, - "StarTowerId": 307, + "StarTowerId": 305, "Stage": 3, "NormalExp": 50, "EliteExp": 200, @@ -523,7 +523,7 @@ }, "59": { "Id": 59, - "StarTowerId": 308, + "StarTowerId": 306, "Stage": 1, "NormalExp": 50, "EliteExp": 100, @@ -532,7 +532,7 @@ }, "60": { "Id": 60, - "StarTowerId": 308, + "StarTowerId": 306, "Stage": 2, "NormalExp": 50, "EliteExp": 200, @@ -541,7 +541,7 @@ }, "61": { "Id": 61, - "StarTowerId": 308, + "StarTowerId": 306, "Stage": 3, "NormalExp": 50, "EliteExp": 200, @@ -550,6 +550,87 @@ }, "62": { "Id": 62, + "StarTowerId": 307, + "Stage": 1, + "NormalExp": 50, + "EliteExp": 100, + "BossExp": 200, + "FinalBossExp": 200 + }, + "63": { + "Id": 63, + "StarTowerId": 307, + "Stage": 2, + "NormalExp": 50, + "EliteExp": 200, + "BossExp": 200, + "FinalBossExp": 200 + }, + "64": { + "Id": 64, + "StarTowerId": 307, + "Stage": 3, + "NormalExp": 50, + "EliteExp": 200, + "BossExp": 200, + "FinalBossExp": 200 + }, + "65": { + "Id": 65, + "StarTowerId": 308, + "Stage": 1, + "NormalExp": 50, + "EliteExp": 100, + "BossExp": 200, + "FinalBossExp": 200 + }, + "66": { + "Id": 66, + "StarTowerId": 308, + "Stage": 2, + "NormalExp": 50, + "EliteExp": 200, + "BossExp": 200, + "FinalBossExp": 200 + }, + "67": { + "Id": 67, + "StarTowerId": 308, + "Stage": 3, + "NormalExp": 50, + "EliteExp": 200, + "BossExp": 200, + "FinalBossExp": 200 + }, + "68": { + "Id": 68, + "StarTowerId": 309, + "Stage": 1, + "NormalExp": 50, + "EliteExp": 100, + "BossExp": 200, + "FinalBossExp": 200 + }, + "69": { + "Id": 69, + "StarTowerId": 309, + "Stage": 2, + "NormalExp": 50, + "EliteExp": 200, + "BossExp": 200, + "FinalBossExp": 200 + }, + "70": { + "Id": 70, + "StarTowerId": 309, + "Stage": 3, + "NormalExp": 50, + "EliteExp": 200, + "BossExp": 200, + "FinalBossExp": 200 + }, + "71": { + "Id": 71, "StarTowerId": 401, "Stage": 1, "NormalExp": 50, diff --git a/data/bin/StarTowerFloorSet.json b/data/bin/StarTowerFloorSet.json index f5425e2a..63884f9c 100644 --- a/data/bin/StarTowerFloorSet.json +++ b/data/bin/StarTowerFloorSet.json @@ -239,6 +239,51 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "10038": { + "Id": 10038, + "BattleLvs": 3, + "Stage": [ + 1 + ], + "RoomType": 0, + "MapID": [ + 124111, + 124211, + 124311, + 124411, + 124131, + 124231, + 124331, + 124431, + 103111, + 103211, + 103311, + 103411, + 103131, + 103231, + 103331, + 103431, + 106201, + 106301, + 106401, + 106231, + 106331, + 106431 + ], + "FloorID": [ + 10101, + 10102, + 10103, + 10104, + 10105 + ], + "MonsterLv": 2, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "1004": { "Id": 1004, "BattleLvs": 4, @@ -401,6 +446,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "10068": { + "Id": 10068, + "BattleLvs": 6, + "Stage": [ + 1 + ], + "RoomType": 2, + "MapID": [ + 311269 + ], + "FloorID": [], + "MonsterLv": 1, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "11011": { "Id": 11011, "BattleLvs": 1, @@ -854,6 +917,43 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "12016": { + "Id": 12016, + "BattleLvs": 1, + "Stage": [ + 2 + ], + "RoomType": 0, + "MapID": [ + 112121, + 112221, + 112321, + 112141, + 112241, + 112341, + 107101, + 107201, + 107111, + 107211, + 108121, + 108221, + 108141, + 108241 + ], + "FloorID": [ + 10106, + 10107, + 10108, + 10109, + 10110 + ], + "MonsterLv": 5, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "12021": { "Id": 12021, "BattleLvs": 2, @@ -1105,6 +1205,45 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "12046": { + "Id": 12046, + "BattleLvs": 4, + "Stage": [ + 2 + ], + "RoomType": 0, + "MapID": [ + 101121, + 101321, + 101421, + 101111, + 101311, + 101411, + 109141, + 109241, + 109341, + 109111, + 109211, + 109311, + 110101, + 110201, + 110111, + 110211 + ], + "FloorID": [ + 10106, + 10107, + 10108, + 10109, + 10110 + ], + "MonsterLv": 7, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "12051": { "Id": 12051, "BattleLvs": 5, @@ -1195,6 +1334,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "12056": { + "Id": 12056, + "BattleLvs": 5, + "Stage": [ + 2 + ], + "RoomType": 1, + "MapID": [ + 211293 + ], + "FloorID": [], + "MonsterLv": 8, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "1206": { "Id": 1206, "BattleLvs": 6, @@ -1303,6 +1460,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "12076": { + "Id": 12076, + "BattleLvs": 7, + "Stage": [ + 2 + ], + "RoomType": 2, + "MapID": [ + 311270 + ], + "FloorID": [], + "MonsterLv": 2, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "13011": { "Id": 13011, "BattleLvs": 1, @@ -1752,6 +1927,41 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "14014": { + "Id": 14014, + "BattleLvs": 1, + "Stage": [ + 3 + ], + "RoomType": 0, + "MapID": [ + 111111, + 111211, + 111311, + 111411, + 111131, + 111231, + 111331, + 111431, + 115121, + 115221, + 115141, + 115241 + ], + "FloorID": [ + 10111, + 10112, + 10113, + 10114, + 10115 + ], + "MonsterLv": 10, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "14021": { "Id": 14021, "BattleLvs": 2, @@ -1806,6 +2016,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "14024": { + "Id": 14024, + "BattleLvs": 2, + "Stage": [ + 3 + ], + "RoomType": 1, + "MapID": [ + 211193 + ], + "FloorID": [], + "MonsterLv": 11, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "1403": { "Id": 1403, "BattleLvs": 3, @@ -1925,6 +2153,37 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "14044": { + "Id": 14044, + "BattleLvs": 4, + "Stage": [ + 3 + ], + "RoomType": 0, + "MapID": [ + 116121, + 116221, + 116141, + 116241, + 120101, + 120201, + 120131, + 120231 + ], + "FloorID": [ + 10111, + 10112, + 10113, + 10114, + 10115 + ], + "MonsterLv": 12, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "14051": { "Id": 14051, "BattleLvs": 5, @@ -1979,6 +2238,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "14054": { + "Id": 14054, + "BattleLvs": 5, + "Stage": [ + 3 + ], + "RoomType": 1, + "MapID": [ + 211393 + ], + "FloorID": [], + "MonsterLv": 13, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "1406": { "Id": 1406, "BattleLvs": 6, @@ -2051,6 +2328,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "14074": { + "Id": 14074, + "BattleLvs": 7, + "Stage": [ + 3 + ], + "RoomType": 3, + "MapID": [ + 311281 + ], + "FloorID": [], + "MonsterLv": 3, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "2001": { "Id": 2001, "BattleLvs": 1, @@ -2303,6 +2598,47 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "20038": { + "Id": 20038, + "BattleLvs": 3, + "Stage": [ + 1 + ], + "RoomType": 0, + "MapID": [ + 118172, + 118272, + 118162, + 118262, + 106262, + 106362, + 106462, + 106282, + 106382, + 106482, + 125162, + 125262, + 125362, + 125462, + 125182, + 125282, + 125382, + 125482 + ], + "FloorID": [ + 20101, + 20102, + 20103, + 20104, + 20105 + ], + "MonsterLv": 2, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "2004": { "Id": 2004, "BattleLvs": 4, @@ -2465,6 +2801,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "20068": { + "Id": 20068, + "BattleLvs": 6, + "Stage": [ + 1 + ], + "RoomType": 2, + "MapID": [ + 301269 + ], + "FloorID": [], + "MonsterLv": 1, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "21011": { "Id": 21011, "BattleLvs": 1, @@ -2902,6 +3256,47 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "22016": { + "Id": 22016, + "BattleLvs": 1, + "Stage": [ + 2 + ], + "RoomType": 0, + "MapID": [ + 123172, + 123272, + 123372, + 123472, + 123182, + 123282, + 123382, + 123482, + 107192, + 107292, + 107152, + 107252, + 109152, + 109252, + 109352, + 109182, + 109282, + 109382 + ], + "FloorID": [ + 20106, + 20107, + 20108, + 20109, + 20110 + ], + "MonsterLv": 5, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "22021": { "Id": 22021, "BattleLvs": 2, @@ -3147,6 +3542,45 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "22046": { + "Id": 22046, + "BattleLvs": 4, + "Stage": [ + 2 + ], + "RoomType": 0, + "MapID": [ + 124152, + 124252, + 124352, + 124452, + 124182, + 124282, + 124382, + 124482, + 110152, + 110252, + 110192, + 110292, + 115172, + 115272, + 115182, + 115282 + ], + "FloorID": [ + 20106, + 20107, + 20108, + 20109, + 20110 + ], + "MonsterLv": 7, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "22051": { "Id": 22051, "BattleLvs": 5, @@ -3237,6 +3671,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "22056": { + "Id": 22056, + "BattleLvs": 5, + "Stage": [ + 2 + ], + "RoomType": 1, + "MapID": [ + 221293 + ], + "FloorID": [], + "MonsterLv": 8, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "2206": { "Id": 2206, "BattleLvs": 6, @@ -3345,6 +3797,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "22076": { + "Id": 22076, + "BattleLvs": 7, + "Stage": [ + 2 + ], + "RoomType": 2, + "MapID": [ + 301270 + ], + "FloorID": [], + "MonsterLv": 2, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "23011": { "Id": 23011, "BattleLvs": 1, @@ -3790,6 +4260,37 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "24014": { + "Id": 24014, + "BattleLvs": 1, + "Stage": [ + 3 + ], + "RoomType": 0, + "MapID": [ + 116172, + 116272, + 116162, + 116262, + 121182, + 121282, + 121192, + 121292 + ], + "FloorID": [ + 20111, + 20112, + 20113, + 20114, + 20115 + ], + "MonsterLv": 10, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "24021": { "Id": 24021, "BattleLvs": 2, @@ -3844,6 +4345,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "24024": { + "Id": 24024, + "BattleLvs": 2, + "Stage": [ + 3 + ], + "RoomType": 1, + "MapID": [ + 221193 + ], + "FloorID": [], + "MonsterLv": 11, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "2403": { "Id": 2403, "BattleLvs": 3, @@ -3967,6 +4486,43 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "24044": { + "Id": 24044, + "BattleLvs": 4, + "Stage": [ + 3 + ], + "RoomType": 0, + "MapID": [ + 103162, + 103262, + 103362, + 103462, + 103192, + 103292, + 103392, + 103492, + 122162, + 122262, + 122362, + 122192, + 122292, + 122392 + ], + "FloorID": [ + 20111, + 20112, + 20113, + 20114, + 20115 + ], + "MonsterLv": 12, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "24051": { "Id": 24051, "BattleLvs": 5, @@ -4021,6 +4577,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "24054": { + "Id": 24054, + "BattleLvs": 5, + "Stage": [ + 3 + ], + "RoomType": 1, + "MapID": [ + 221393 + ], + "FloorID": [], + "MonsterLv": 13, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "2406": { "Id": 2406, "BattleLvs": 6, @@ -4093,6 +4667,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "24074": { + "Id": 24074, + "BattleLvs": 7, + "Stage": [ + 3 + ], + "RoomType": 3, + "MapID": [ + 301281 + ], + "FloorID": [], + "MonsterLv": 3, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "3001": { "Id": 3001, "BattleLvs": 1, @@ -4333,6 +4925,47 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "30038": { + "Id": 30038, + "BattleLvs": 3, + "Stage": [ + 1 + ], + "RoomType": 0, + "MapID": [ + 112233, + 112333, + 112433, + 112223, + 112323, + 112423, + 108233, + 108333, + 108223, + 108323, + 111243, + 111343, + 111443, + 111543, + 111213, + 111313, + 111413, + 111513 + ], + "FloorID": [ + 30101, + 30102, + 30103, + 30104, + 30105 + ], + "MonsterLv": 2, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "3004": { "Id": 3004, "BattleLvs": 4, @@ -4495,6 +5128,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "30068": { + "Id": 30068, + "BattleLvs": 6, + "Stage": [ + 1 + ], + "RoomType": 2, + "MapID": [ + 321269 + ], + "FloorID": [], + "MonsterLv": 1, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "31011": { "Id": 31011, "BattleLvs": 1, @@ -4940,6 +5591,39 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "32016": { + "Id": 32016, + "BattleLvs": 1, + "Stage": [ + 2 + ], + "RoomType": 0, + "MapID": [ + 104243, + 104223, + 115233, + 115333, + 115203, + 115303, + 121213, + 121313, + 121203, + 121503 + ], + "FloorID": [ + 30106, + 30107, + 30108, + 30109, + 30110 + ], + "MonsterLv": 5, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "32021": { "Id": 32021, "BattleLvs": 2, @@ -5187,6 +5871,45 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "32046": { + "Id": 32046, + "BattleLvs": 4, + "Stage": [ + 2 + ], + "RoomType": 0, + "MapID": [ + 118233, + 118333, + 118433, + 118533, + 103243, + 103343, + 103443, + 103543, + 103213, + 103313, + 103413, + 103513, + 108233, + 108333, + 108223, + 108323 + ], + "FloorID": [ + 30106, + 30107, + 30108, + 30109, + 30110 + ], + "MonsterLv": 7, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "32051": { "Id": 32051, "BattleLvs": 5, @@ -5277,6 +6000,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "32056": { + "Id": 32056, + "BattleLvs": 5, + "Stage": [ + 2 + ], + "RoomType": 1, + "MapID": [ + 231293 + ], + "FloorID": [], + "MonsterLv": 8, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "3206": { "Id": 3206, "BattleLvs": 6, @@ -5385,6 +6126,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "32076": { + "Id": 32076, + "BattleLvs": 7, + "Stage": [ + 2 + ], + "RoomType": 2, + "MapID": [ + 321270 + ], + "FloorID": [], + "MonsterLv": 2, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "33011": { "Id": 33011, "BattleLvs": 1, @@ -5834,6 +6593,39 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "34014": { + "Id": 34014, + "BattleLvs": 1, + "Stage": [ + 3 + ], + "RoomType": 0, + "MapID": [ + 109223, + 109323, + 109423, + 109203, + 109303, + 109403, + 115233, + 115333, + 115203, + 115303 + ], + "FloorID": [ + 30111, + 30112, + 30113, + 30114, + 30115 + ], + "MonsterLv": 10, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "34021": { "Id": 34021, "BattleLvs": 2, @@ -5888,6 +6680,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "34024": { + "Id": 34024, + "BattleLvs": 2, + "Stage": [ + 3 + ], + "RoomType": 1, + "MapID": [ + 231193 + ], + "FloorID": [], + "MonsterLv": 11, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "3403": { "Id": 3403, "BattleLvs": 3, @@ -6011,6 +6821,39 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "34044": { + "Id": 34044, + "BattleLvs": 4, + "Stage": [ + 3 + ], + "RoomType": 0, + "MapID": [ + 116233, + 116333, + 116433, + 116533, + 122223, + 122323, + 122423, + 122203, + 122303, + 122403 + ], + "FloorID": [ + 30111, + 30112, + 30113, + 30114, + 30115 + ], + "MonsterLv": 12, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "34051": { "Id": 34051, "BattleLvs": 5, @@ -6065,6 +6908,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "34054": { + "Id": 34054, + "BattleLvs": 5, + "Stage": [ + 3 + ], + "RoomType": 1, + "MapID": [ + 231393 + ], + "FloorID": [], + "MonsterLv": 13, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "3406": { "Id": 3406, "BattleLvs": 6, @@ -6137,6 +6998,24 @@ "SpecialModeId": 0, "MonsterGroupBlacklist": [] }, + "34074": { + "Id": 34074, + "BattleLvs": 7, + "Stage": [ + 3 + ], + "RoomType": 3, + "MapID": [ + 321281 + ], + "FloorID": [], + "MonsterLv": 3, + "ThemeSkillLv": 2, + "Weight": 100, + "MutexGroup": [], + "SpecialModeId": 0, + "MonsterGroupBlacklist": [] + }, "401": { "Id": 401, "BattleLvs": 1, diff --git a/data/bin/StarTowerGrowthGroup.json b/data/bin/StarTowerGrowthGroup.json index ef6098c4..512124fb 100644 --- a/data/bin/StarTowerGrowthGroup.json +++ b/data/bin/StarTowerGrowthGroup.json @@ -16,5 +16,11 @@ "PreGroup": 2, "WorldClass": 20, "Name": "StarTowerGrowthGroup.3.1" + }, + "4": { + "Id": 4, + "PreGroup": 3, + "WorldClass": 30, + "Name": "StarTowerGrowthGroup.4.1" } } \ No newline at end of file diff --git a/data/bin/StarTowerGrowthNode.json b/data/bin/StarTowerGrowthNode.json index e40f4649..75b8087c 100644 --- a/data/bin/StarTowerGrowthNode.json +++ b/data/bin/StarTowerGrowthNode.json @@ -9,18 +9,15 @@ "Type": 1, "Color": 0, "PreNodes": [], - "EffectClient": 0, + "EffectClient": 27, "ClientParams": "", "Priority": 1, "Icon": "", - "Position": [ - 1, - 1 - ], - "Desc": "StarTowerGrowthNode.10101.2", - "ItemId1": 51, - "ItemQty1": 10, - "ItemId2": 0, + "Position": [], + "Desc": "", + "ItemId1": 0, + "ItemQty1": 51, + "ItemId2": 10, "ItemQty2": 0, "ItemId3": 0, "ItemQty3": 0 @@ -35,18 +32,15 @@ "Type": 1, "Color": 0, "PreNodes": [], - "EffectClient": 0, + "EffectClient": 28, "ClientParams": "", - "Priority": 2, + "Priority": 1, "Icon": "", - "Position": [ - 1, - 2 - ], - "Desc": "StarTowerGrowthNode.10102.2", - "ItemId1": 51, - "ItemQty1": 10, - "ItemId2": 0, + "Position": [], + "Desc": "", + "ItemId1": 0, + "ItemQty1": 51, + "ItemId2": 10, "ItemQty2": 0, "ItemId3": 0, "ItemQty3": 0 @@ -61,18 +55,15 @@ "Type": 1, "Color": 0, "PreNodes": [], - "EffectClient": 0, + "EffectClient": 11, "ClientParams": "", - "Priority": 3, + "Priority": 1, "Icon": "", - "Position": [ - 1, - 3 - ], - "Desc": "StarTowerGrowthNode.10103.2", - "ItemId1": 51, - "ItemQty1": 10, - "ItemId2": 0, + "Position": [], + "Desc": "", + "ItemId1": 0, + "ItemQty1": 51, + "ItemId2": 10, "ItemQty2": 0, "ItemId3": 0, "ItemQty3": 0 @@ -91,16 +82,13 @@ ], "EffectClient": 21, "ClientParams": "[500]", - "Priority": 4, + "Priority": 1, "Icon": "", - "Position": [ - 2, - 1 - ], - "Desc": "StarTowerGrowthNode.10201.2", - "ItemId1": 51, - "ItemQty1": 20, - "ItemId2": 0, + "Position": [], + "Desc": "", + "ItemId1": 0, + "ItemQty1": 51, + "ItemId2": 20, "ItemQty2": 0, "ItemId3": 0, "ItemQty3": 0 @@ -117,18 +105,15 @@ "PreNodes": [ 10102 ], - "EffectClient": 0, + "EffectClient": 15, "ClientParams": "", - "Priority": 5, + "Priority": 1, "Icon": "", - "Position": [ - 2, - 2 - ], - "Desc": "StarTowerGrowthNode.10202.2", - "ItemId1": 51, - "ItemQty1": 20, - "ItemId2": 0, + "Position": [], + "Desc": "", + "ItemId1": 0, + "ItemQty1": 51, + "ItemId2": 20, "ItemQty2": 0, "ItemId3": 0, "ItemQty3": 0 @@ -145,18 +130,15 @@ "PreNodes": [ 10103 ], - "EffectClient": 0, + "EffectClient": 12, "ClientParams": "", - "Priority": 6, + "Priority": 1, "Icon": "", - "Position": [ - 2, - 3 - ], - "Desc": "StarTowerGrowthNode.10203.2", - "ItemId1": 51, - "ItemQty1": 20, - "ItemId2": 0, + "Position": [], + "Desc": "", + "ItemId1": 0, + "ItemQty1": 51, + "ItemId2": 20, "ItemQty2": 0, "ItemId3": 0, "ItemQty3": 0 @@ -177,16 +159,54 @@ ], "EffectClient": 4, "ClientParams": "", - "Priority": 7, - "Icon": "Icon/ZZZOther/startowergrowth_keypoint_1", + "Priority": 1, + "Icon": "", "Position": [ - 3, - 1 + 73, + 99, + 111, + 110, + 47, + 90, + 90, + 90, + 79, + 116, + 104, + 101, + 114, + 47, + 115, + 116, + 97, + 114, + 116, + 111, + 119, + 101, + 114, + 103, + 114, + 111, + 119, + 116, + 104, + 95, + 107, + 101, + 121, + 112, + 111, + 105, + 110, + 116, + 95, + 49 ], - "Desc": "StarTowerGrowthNode.10301.2", - "ItemId1": 51, - "ItemQty1": 50, - "ItemId2": 0, + "Desc": "", + "ItemId1": 0, + "ItemQty1": 51, + "ItemId2": 50, "ItemQty2": 0, "ItemId3": 0, "ItemQty3": 0 @@ -203,18 +223,15 @@ "PreNodes": [ 10301 ], - "EffectClient": 0, + "EffectClient": 27, "ClientParams": "", - "Priority": 8, + "Priority": 2, "Icon": "", - "Position": [ - 4, - 1 - ], - "Desc": "StarTowerGrowthNode.10401.2", - "ItemId1": 51, - "ItemQty1": 20, - "ItemId2": 0, + "Position": [], + "Desc": "", + "ItemId1": 0, + "ItemQty1": 51, + "ItemId2": 20, "ItemQty2": 0, "ItemId3": 0, "ItemQty3": 0 @@ -231,18 +248,15 @@ "PreNodes": [ 10301 ], - "EffectClient": 0, + "EffectClient": 13, "ClientParams": "", - "Priority": 9, + "Priority": 1, "Icon": "", - "Position": [ - 4, - 2 - ], - "Desc": "StarTowerGrowthNode.10402.2", - "ItemId1": 51, - "ItemQty1": 20, - "ItemId2": 0, + "Position": [], + "Desc": "", + "ItemId1": 0, + "ItemQty1": 51, + "ItemId2": 20, 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"ItemId1": 0, + "ItemQty1": 51, + "ItemId2": 300, "ItemQty2": 0, "ItemId3": 0, "ItemQty3": 0 diff --git a/data/bin/StarTowerMap.json b/data/bin/StarTowerMap.json index fac55dc9..296773e8 100644 --- a/data/bin/StarTowerMap.json +++ b/data/bin/StarTowerMap.json @@ -5606,6 +5606,51 @@ "CompleteSoundEffectRes": "amb_roguelike_all_stop", "IntroCutscene": "" }, + "211193": { + "Id": 211193, + "SceneRes": "Levels/Roguelike/Roguelike_2/Roguelike_2_MiniBoss_005", + "BGSceneRes": "", + "Theme": 102, + "PrefabNum": [ + 21209 + ], + "Mir": false, + "OutPortNum": 1, + "OutPortHint": true, + "BGMRes": "rogueWater_combatChallenge_setState", + "CompleteSoundEffectRes": "amb_roguelike_all_stop", + "IntroCutscene": "" + }, + "211293": { + "Id": 211293, + "SceneRes": "Levels/Roguelike/Roguelike_2/Roguelike_2_MiniBoss_005", + "BGSceneRes": "", + "Theme": 102, + "PrefabNum": [ + 21210 + ], + "Mir": false, + "OutPortNum": 1, + "OutPortHint": true, + "BGMRes": "rogueWater_combatChallenge_setState", + "CompleteSoundEffectRes": "amb_roguelike_all_stop", + "IntroCutscene": "" + }, + "211393": { + "Id": 211393, + "SceneRes": "Levels/Roguelike/Roguelike_2/Roguelike_2_MiniBoss_005", + "BGSceneRes": "", + "Theme": 102, + "PrefabNum": [ + 21211 + ], + "Mir": false, + "OutPortNum": 1, + "OutPortHint": true, + "BGMRes": "rogueWater_combatChallenge_setState", + "CompleteSoundEffectRes": "amb_roguelike_all_stop", + "IntroCutscene": "" + }, "221181": { "Id": 221181, "SceneRes": "Levels/Roguelike/Roguelike_3/Roguelike_3_MiniBoss_001", @@ -5726,6 +5771,51 @@ "CompleteSoundEffectRes": "amb_roguelike_all_stop", "IntroCutscene": "" }, + "221193": { + "Id": 221193, + "SceneRes": "Levels/Roguelike/Roguelike_3/Roguelike_3_MiniBoss_001", + "BGSceneRes": "", + "Theme": 102, + "PrefabNum": [ + 22209 + ], + "Mir": false, + "OutPortNum": 1, + "OutPortHint": true, + "BGMRes": "rogueFire_combatChallenge_setState", + "CompleteSoundEffectRes": "amb_roguelike_all_stop", + "IntroCutscene": "" + }, + "221293": { + "Id": 221293, + "SceneRes": "Levels/Roguelike/Roguelike_3/Roguelike_3_MiniBoss_001", + "BGSceneRes": "", + "Theme": 102, + "PrefabNum": [ + 22210 + ], + "Mir": false, + "OutPortNum": 1, + "OutPortHint": true, + "BGMRes": "rogueFire_combatChallenge_setState", + "CompleteSoundEffectRes": "amb_roguelike_all_stop", + "IntroCutscene": "" + }, + "221393": { + "Id": 221393, + "SceneRes": "Levels/Roguelike/Roguelike_2/Roguelike_2_Boss_005", + "BGSceneRes": "", + "Theme": 102, + "PrefabNum": [ + 22211 + ], + "Mir": false, + "OutPortNum": 1, + "OutPortHint": true, + "BGMRes": "rogueFire_combatChallenge_setState", + "CompleteSoundEffectRes": "amb_roguelike_all_stop", + "IntroCutscene": "" + }, "231181": { "Id": 231181, "SceneRes": "Levels/Roguelike/Roguelike_4/Roguelike_4_MiniBoss_001", @@ -5846,6 +5936,51 @@ "CompleteSoundEffectRes": "amb_roguelike_all_stop", "IntroCutscene": "" }, + "231193": { + "Id": 231193, + "SceneRes": "Levels/Roguelike/Roguelike_4/Roguelike_4_MiniBoss_001", + "BGSceneRes": "", + "Theme": 102, + "PrefabNum": [ + 23209 + ], + "Mir": false, + "OutPortNum": 1, + "OutPortHint": true, + "BGMRes": "rogueWind_combatChallenge_setState", + "CompleteSoundEffectRes": "amb_roguelike_all_stop", + "IntroCutscene": "" + }, + "231293": { + "Id": 231293, + "SceneRes": "Levels/Roguelike/Roguelike_2/Roguelike_2_Boss_005", + "BGSceneRes": "", + "Theme": 102, + "PrefabNum": [ + 23210 + ], + "Mir": false, + "OutPortNum": 1, + "OutPortHint": true, + "BGMRes": "rogueWind_combatChallenge_setState", + "CompleteSoundEffectRes": "amb_roguelike_all_stop", + "IntroCutscene": "" + }, + "231393": { + "Id": 231393, + "SceneRes": "Levels/Roguelike/Roguelike_4/Roguelike_4_MiniBoss_001", + "BGSceneRes": "", + "Theme": 102, + "PrefabNum": [ + 23211 + ], + "Mir": false, + "OutPortNum": 1, + "OutPortHint": true, + "BGMRes": "rogueWind_combatChallenge_setState", + "CompleteSoundEffectRes": "amb_roguelike_all_stop", + "IntroCutscene": "" + }, "301161": { "Id": 301161, "SceneRes": "Levels/Roguelike/Roguelike_2/Roguelike_2_Boss_004", diff --git a/data/bin/StarTowerMonsterSpAttr.json b/data/bin/StarTowerMonsterSpAttr.json index 5d2361f2..3a1b8ebc 100644 --- a/data/bin/StarTowerMonsterSpAttr.json +++ b/data/bin/StarTowerMonsterSpAttr.json @@ -2379,6 +2379,46 @@ "RefInterval": 0, "WayPointShift": false }, + "5050210": { + "Id": 5050210, + "MonsterPosition": 2, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, + "5050211": { + "Id": 5050211, + "MonsterPosition": 2, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, "5050300": { "Id": 5050300, "MonsterPosition": 1, @@ -2419,6 +2459,46 @@ "RefInterval": 0, "WayPointShift": false }, + "5050320": { + "Id": 5050320, + "MonsterPosition": 1, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, + "5050330": { + "Id": 5050330, + "MonsterPosition": 1, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, "5050400": { "Id": 5050400, "MonsterPosition": 2, @@ -2499,6 +2579,106 @@ "RefInterval": 0, "WayPointShift": false }, + "5050410": { + "Id": 5050410, + "MonsterPosition": 2, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, + "5050411": { + "Id": 5050411, + "MonsterPosition": 2, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, + "5050412": { + "Id": 5050412, + "MonsterPosition": 2, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, + "5050413": { + "Id": 5050413, + "MonsterPosition": 2, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, + "5050414": { + "Id": 5050414, + "MonsterPosition": 1, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, "5050500": { "Id": 5050500, "MonsterPosition": 1, @@ -2819,6 +2999,66 @@ "RefInterval": 0, "WayPointShift": false }, + "5051010": { + "Id": 5051010, + "MonsterPosition": 2, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, + "5051011": { + "Id": 5051011, + "MonsterPosition": 2, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, + "5051012": { + "Id": 5051012, + "MonsterPosition": 2, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, "5051100": { "Id": 5051100, "MonsterPosition": 2, @@ -2839,6 +3079,26 @@ "RefInterval": 0, "WayPointShift": false }, + "5051110": { + "Id": 5051110, + "MonsterPosition": 2, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, "5051200": { "Id": 5051200, "MonsterPosition": 2, @@ -2879,6 +3139,46 @@ "RefInterval": 0, "WayPointShift": false }, + "5051210": { + "Id": 5051210, + "MonsterPosition": 2, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, + "5051211": { + "Id": 5051211, + "MonsterPosition": 2, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, "5051300": { "Id": 5051300, "MonsterPosition": 1, @@ -2939,6 +3239,106 @@ "RefInterval": 0, "WayPointShift": false }, + "5051310": { + "Id": 5051310, + "MonsterPosition": 1, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, + "5051311": { + "Id": 5051311, + "MonsterPosition": 1, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, + "5051312": { + "Id": 5051312, + "MonsterPosition": 1, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, + "5051400": { + "Id": 5051400, + "MonsterPosition": 1, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, + "5051401": { + "Id": 5051401, + "MonsterPosition": 1, + "ThemeSkills": "", + "ContinuousKillingTime": 10, + "RougeMoneyDropRange": [ + 16, + 16 + ], + "RougeExpDropRange": [ + 16, + 16 + ], + "RefDistance": [ + 0, + 12 + ], + "RefInterval": 0, + "WayPointShift": false + }, "5060100": { "Id": 5060100, "MonsterPosition": 1, diff --git a/data/bin/StarTowerQuest.json b/data/bin/StarTowerQuest.json index e97d60ce..80851710 100644 --- a/data/bin/StarTowerQuest.json +++ b/data/bin/StarTowerQuest.json @@ -147,6 +147,21 @@ "Reward3": 0, "RewardQty3": 0 }, + "1100": { + "Id": 1100, + "Title": "StarTowerQuest.1100.1", + "JumpTo": 0, + "TowerQuestType": 1, + "PreTowerQuestIds": [ + 1000 + ], + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 1, + "RewardQty2": 150000, + "Reward3": 0, + "RewardQty3": 0 + }, "101": { "Id": 101, "Title": "StarTowerQuest.101.1", @@ -782,5 +797,84 @@ "RewardQty2": 4, "Reward3": 0, "RewardQty3": 0 + }, + "1101": { + "Id": 1101, + "Title": "StarTowerQuest.1101.1", + "JumpTo": 0, + "TowerQuestType": 2, + "PreTowerQuestIds": [ + 1000 + ], + "Reward1": 51, + "RewardQty1": 240, + "Reward2": 30004, + "RewardQty2": 5, + "Reward3": 0, + "RewardQty3": 0 + }, + "1102": { + "Id": 1102, + "Title": "StarTowerQuest.1102.1", + "JumpTo": 0, + "TowerQuestType": 2, + "PreTowerQuestIds": [ + 1000, + 903 + ], + "Reward1": 51, + "RewardQty1": 240, + "Reward2": 30004, + "RewardQty2": 5, + "Reward3": 0, + "RewardQty3": 0 + }, + "1103": { + "Id": 1103, + "Title": "StarTowerQuest.1103.1", + "JumpTo": 0, + "TowerQuestType": 2, + "PreTowerQuestIds": [ + 1000, + 902 + ], + "Reward1": 51, + "RewardQty1": 240, + "Reward2": 30004, + "RewardQty2": 5, + "Reward3": 0, + "RewardQty3": 0 + }, + "1104": { + "Id": 1104, + "Title": "StarTowerQuest.1104.1", + "JumpTo": 0, + "TowerQuestType": 2, + "PreTowerQuestIds": [ + 1000, + 904 + ], + "Reward1": 51, + "RewardQty1": 240, + "Reward2": 30004, + "RewardQty2": 5, + "Reward3": 0, + "RewardQty3": 0 + }, + "1105": { + "Id": 1105, + "Title": "StarTowerQuest.1105.1", + "JumpTo": 0, + "TowerQuestType": 2, + "PreTowerQuestIds": [ + 1000, + 1004 + ], + "Reward1": 51, + "RewardQty1": 240, + "Reward2": 30004, + "RewardQty2": 5, + "Reward3": 0, + "RewardQty3": 0 } } \ No newline at end of file diff --git a/data/bin/StarTowerScenePrefab.json b/data/bin/StarTowerScenePrefab.json index 1da21ec0..db91ed07 100644 --- a/data/bin/StarTowerScenePrefab.json +++ b/data/bin/StarTowerScenePrefab.json @@ -823,6 +823,24 @@ "BianQuan": "", "GameplayTypes": [] }, + "21209": { + "Id": 21209, + "ConfigRes": "Levels/Roguelike/Roguelike_2/Roguelike_2_MiniBoss_005/WaterStar_MiniBoss/Roguelike_MiniBoss_BingXiang_Lv2", + "BianQuan": "", + "GameplayTypes": [] + }, + "21210": { + "Id": 21210, + "ConfigRes": "Levels/Roguelike/Roguelike_2/Roguelike_2_MiniBoss_005/WaterStar_MiniBoss/Roguelike_MiniBoss_GaoDa_Lv2", + "BianQuan": "", + "GameplayTypes": [] + }, + "21211": { + "Id": 21211, + "ConfigRes": "Levels/Roguelike/Roguelike_2/Roguelike_2_MiniBoss_005/WaterStar_MiniBoss/Roguelike_MiniBoss_ShuangShaYuFaShi_Lv2", + "BianQuan": "", + "GameplayTypes": [] + }, "22201": { "Id": 22201, "ConfigRes": "Levels/Roguelike/Roguelike_3/Roguelike_3_MiniBoss_001/FireStar_MiniBoss/Roguelike_MiniBoss_FanRongZhiShiTi_Fire_Lv1", @@ -871,6 +889,24 @@ "BianQuan": "", "GameplayTypes": [] }, + "22209": { + "Id": 22209, + "ConfigRes": "Levels/Roguelike/Roguelike_3/Roguelike_3_MiniBoss_001/FireStar_MiniBoss/Roguelike_MiniBoss_ChuanSongGuai_Fire_Lv2", + "BianQuan": "", + "GameplayTypes": [] + }, + "22210": { + "Id": 22210, + "ConfigRes": "Levels/Roguelike/Roguelike_3/Roguelike_3_MiniBoss_001/FireStar_MiniBoss/Roguelike_MiniBoss_DaWuGui_Earth_Lv2", + "BianQuan": "", + "GameplayTypes": [] + }, + "22211": { + "Id": 22211, + "ConfigRes": "Levels/Roguelike/Roguelike_2/Roguelike_2_Boss_005/Roguelike_2_Boss_003_CanChaMiniboss_Lv2_Difficulty8", + "BianQuan": "", + "GameplayTypes": [] + }, "23201": { "Id": 23201, "ConfigRes": "Levels/Roguelike/Roguelike_4/Roguelike_4_MiniBoss_001/WindStar_MiniBoss/Roguelike_MiniBoss_FanRongZhiShiTi_Wind_Lv1", @@ -919,6 +955,24 @@ "BianQuan": "", "GameplayTypes": [] }, + "23209": { + "Id": 23209, + "ConfigRes": "Levels/Roguelike/Roguelike_4/Roguelike_4_MiniBoss_001/WindStar_MiniBoss/Roguelike_MiniBoss_XiaoGaoDa_Light_Lv2", + "BianQuan": "", + "GameplayTypes": [] + }, + "23210": { + "Id": 23210, + "ConfigRes": "Levels/Roguelike/Roguelike_2/Roguelike_2_Boss_005/Roguelike_2_Boss_003_MoDaMiniboss_Lv2_Difficulty8", + "BianQuan": "", + "GameplayTypes": [] + }, + "23211": { + "Id": 23211, + "ConfigRes": "Levels/Roguelike/Roguelike_4/Roguelike_4_MiniBoss_001/WindStar_MiniBoss/Roguelike_MiniBoss_FengMeiGuai_Wind_Lv2", + "BianQuan": "", + "GameplayTypes": [] + }, "21301": { "Id": 21301, "ConfigRes": "Levels/Roguelike/Roguelike_2/Roguelike_2_Boss_004/FireTowerBoss/Roguelike_Boss_FanRongShiTi_Fire_Lv2", diff --git a/data/bin/StarTowerStage.json b/data/bin/StarTowerStage.json index d38f1318..3dc96ba6 100644 --- a/data/bin/StarTowerStage.json +++ b/data/bin/StarTowerStage.json @@ -1349,6 +1349,206 @@ "GuaranteedMapId": 0, "GuaranteedMonsterPlanId": 0 }, + "1090101": { + "Id": 1090101, + "Stage": 1, + "GroupId": 10901, + "Floor": 1, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 1050112, + "GuaranteedMonsterPlanId": 10104 + }, + "1090102": { + "Id": 1090102, + "Stage": 1, + "GroupId": 10901, + "Floor": 2, + "RoomType": 7, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019191, + "GuaranteedMonsterPlanId": 10104 + }, + "1090103": { + "Id": 1090103, + "Stage": 1, + "GroupId": 10901, + "Floor": 3, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 1050112, + "GuaranteedMonsterPlanId": 10104 + }, + "1090104": { + "Id": 1090104, + "Stage": 1, + "GroupId": 10901, + "Floor": 4, + "RoomType": 1, + "InteriorCurrencyQuantity": 320, + "GuaranteedMapId": 1011041, + "GuaranteedMonsterPlanId": 10104 + }, + "1090105": { + "Id": 1090105, + "Stage": 1, + "GroupId": 10901, + "Floor": 5, + "RoomType": 6, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019201, + "GuaranteedMonsterPlanId": 10104 + }, + "1090106": { + "Id": 1090106, + "Stage": 1, + "GroupId": 10901, + "Floor": 6, + "RoomType": 2, + "InteriorCurrencyQuantity": 700, + "GuaranteedMapId": 0, + "GuaranteedMonsterPlanId": 10104 + }, + "1090201": { + "Id": 1090201, + "Stage": 2, + "GroupId": 10902, + "Floor": 1, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 1050112, + "GuaranteedMonsterPlanId": 10104 + }, + "1090202": { + "Id": 1090202, + "Stage": 2, + "GroupId": 10902, + "Floor": 2, + "RoomType": 1, + "InteriorCurrencyQuantity": 320, + "GuaranteedMapId": 1011041, + "GuaranteedMonsterPlanId": 10104 + }, + "1090203": { + "Id": 1090203, + "Stage": 2, + "GroupId": 10902, + "Floor": 3, + "RoomType": 7, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019191, + "GuaranteedMonsterPlanId": 10104 + }, + "1090204": { + "Id": 1090204, + "Stage": 2, + "GroupId": 10902, + "Floor": 4, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 1050112, + "GuaranteedMonsterPlanId": 10104 + }, + "1090205": { + "Id": 1090205, + "Stage": 2, + "GroupId": 10902, + "Floor": 5, + "RoomType": 1, + "InteriorCurrencyQuantity": 320, + "GuaranteedMapId": 1011041, + "GuaranteedMonsterPlanId": 10104 + }, + "1090206": { + "Id": 1090206, + "Stage": 2, + "GroupId": 10902, + "Floor": 6, + "RoomType": 6, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019201, + "GuaranteedMonsterPlanId": 10104 + }, + "1090207": { + "Id": 1090207, + "Stage": 2, + "GroupId": 10902, + "Floor": 7, + "RoomType": 2, + "InteriorCurrencyQuantity": 700, + "GuaranteedMapId": 0, + "GuaranteedMonsterPlanId": 10104 + }, + "1090301": { + "Id": 1090301, + "Stage": 3, + "GroupId": 10903, + "Floor": 1, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 1050112, + "GuaranteedMonsterPlanId": 10104 + }, + "1090302": { + "Id": 1090302, + "Stage": 3, + "GroupId": 10903, + "Floor": 2, + "RoomType": 1, + "InteriorCurrencyQuantity": 320, + "GuaranteedMapId": 1011041, + "GuaranteedMonsterPlanId": 10104 + }, + "1090303": { + "Id": 1090303, + "Stage": 3, + "GroupId": 10903, + "Floor": 3, + "RoomType": 7, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019191, + "GuaranteedMonsterPlanId": 10104 + }, + "1090304": { + "Id": 1090304, + "Stage": 3, + "GroupId": 10903, + "Floor": 4, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 1050112, + "GuaranteedMonsterPlanId": 10104 + }, + "1090305": { + "Id": 1090305, + "Stage": 3, + "GroupId": 10903, + "Floor": 5, + "RoomType": 1, + "InteriorCurrencyQuantity": 320, + "GuaranteedMapId": 1011041, + "GuaranteedMonsterPlanId": 10104 + }, + "1090306": { + "Id": 1090306, + "Stage": 3, + "GroupId": 10903, + "Floor": 6, + "RoomType": 6, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019201, + "GuaranteedMonsterPlanId": 10104 + }, + "1090307": { + "Id": 1090307, + "Stage": 3, + "GroupId": 10903, + "Floor": 7, + "RoomType": 3, + "InteriorCurrencyQuantity": 700, + "GuaranteedMapId": 0, + "GuaranteedMonsterPlanId": 0 + }, "2010101": { "Id": 2010101, "Stage": 1, @@ -2699,6 +2899,206 @@ "GuaranteedMapId": 0, "GuaranteedMonsterPlanId": 0 }, + "2090101": { + "Id": 2090101, + "Stage": 1, + "GroupId": 20901, + "Floor": 1, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 2050112, + "GuaranteedMonsterPlanId": 10104 + }, + "2090102": { + "Id": 2090102, + "Stage": 1, + "GroupId": 20901, + "Floor": 2, + "RoomType": 7, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019191, + "GuaranteedMonsterPlanId": 10104 + }, + "2090103": { + "Id": 2090103, + "Stage": 1, + "GroupId": 20901, + "Floor": 3, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 2050112, + "GuaranteedMonsterPlanId": 10104 + }, + "2090104": { + "Id": 2090104, + "Stage": 1, + "GroupId": 20901, + "Floor": 4, + "RoomType": 1, + "InteriorCurrencyQuantity": 320, + "GuaranteedMapId": 1011041, + "GuaranteedMonsterPlanId": 10104 + }, + "2090105": { + "Id": 2090105, + "Stage": 1, + "GroupId": 20901, + "Floor": 5, + "RoomType": 6, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019201, + "GuaranteedMonsterPlanId": 10104 + }, + "2090106": { + "Id": 2090106, + "Stage": 1, + "GroupId": 20901, + "Floor": 6, + "RoomType": 2, + "InteriorCurrencyQuantity": 700, + "GuaranteedMapId": 0, + "GuaranteedMonsterPlanId": 10104 + }, + "2090201": { + "Id": 2090201, + "Stage": 2, + "GroupId": 20902, + "Floor": 1, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 2050112, + "GuaranteedMonsterPlanId": 10104 + }, + "2090202": { + "Id": 2090202, + "Stage": 2, + "GroupId": 20902, + "Floor": 2, + "RoomType": 1, + "InteriorCurrencyQuantity": 320, + "GuaranteedMapId": 1011041, + "GuaranteedMonsterPlanId": 10104 + }, + "2090203": { + "Id": 2090203, + "Stage": 2, + "GroupId": 20902, + "Floor": 3, + "RoomType": 7, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019191, + "GuaranteedMonsterPlanId": 10104 + }, + "2090204": { + "Id": 2090204, + "Stage": 2, + "GroupId": 20902, + "Floor": 4, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 2050112, + "GuaranteedMonsterPlanId": 10104 + }, + "2090205": { + "Id": 2090205, + "Stage": 2, + "GroupId": 20902, + "Floor": 5, + "RoomType": 1, + "InteriorCurrencyQuantity": 320, + "GuaranteedMapId": 1011041, + "GuaranteedMonsterPlanId": 10104 + }, + "2090206": { + "Id": 2090206, + "Stage": 2, + "GroupId": 20902, + "Floor": 6, + "RoomType": 6, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019201, + "GuaranteedMonsterPlanId": 10104 + }, + "2090207": { + "Id": 2090207, + "Stage": 2, + "GroupId": 20902, + "Floor": 7, + "RoomType": 2, + "InteriorCurrencyQuantity": 700, + "GuaranteedMapId": 0, + "GuaranteedMonsterPlanId": 10104 + }, + "2090301": { + "Id": 2090301, + "Stage": 3, + "GroupId": 20903, + "Floor": 1, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 2050112, + "GuaranteedMonsterPlanId": 10104 + }, + "2090302": { + "Id": 2090302, + "Stage": 3, + "GroupId": 20903, + "Floor": 2, + "RoomType": 1, + "InteriorCurrencyQuantity": 320, + "GuaranteedMapId": 1011041, + "GuaranteedMonsterPlanId": 10104 + }, + "2090303": { + "Id": 2090303, + "Stage": 3, + "GroupId": 20903, + "Floor": 3, + "RoomType": 7, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019191, + "GuaranteedMonsterPlanId": 10104 + }, + "2090304": { + "Id": 2090304, + "Stage": 3, + "GroupId": 20903, + "Floor": 4, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 2050112, + "GuaranteedMonsterPlanId": 10104 + }, + "2090305": { + "Id": 2090305, + "Stage": 3, + "GroupId": 20903, + "Floor": 5, + "RoomType": 1, + "InteriorCurrencyQuantity": 320, + "GuaranteedMapId": 1011041, + "GuaranteedMonsterPlanId": 10104 + }, + "2090306": { + "Id": 2090306, + "Stage": 3, + "GroupId": 20903, + "Floor": 6, + "RoomType": 6, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019201, + "GuaranteedMonsterPlanId": 10104 + }, + "2090307": { + "Id": 2090307, + "Stage": 3, + "GroupId": 20903, + "Floor": 7, + "RoomType": 3, + "InteriorCurrencyQuantity": 700, + "GuaranteedMapId": 0, + "GuaranteedMonsterPlanId": 0 + }, "3010101": { "Id": 3010101, "Stage": 1, @@ -4049,6 +4449,206 @@ "GuaranteedMapId": 0, "GuaranteedMonsterPlanId": 0 }, + "3090101": { + "Id": 3090101, + "Stage": 1, + "GroupId": 30901, + "Floor": 1, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 1050112, + "GuaranteedMonsterPlanId": 10104 + }, + "3090102": { + "Id": 3090102, + "Stage": 1, + "GroupId": 30901, + "Floor": 2, + "RoomType": 7, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019191, + "GuaranteedMonsterPlanId": 10104 + }, + "3090103": { + "Id": 3090103, + "Stage": 1, + "GroupId": 30901, + "Floor": 3, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 1050112, + "GuaranteedMonsterPlanId": 10104 + }, + "3090104": { + "Id": 3090104, + "Stage": 1, + "GroupId": 30901, + "Floor": 4, + "RoomType": 1, + "InteriorCurrencyQuantity": 320, + "GuaranteedMapId": 1011041, + "GuaranteedMonsterPlanId": 10104 + }, + "3090105": { + "Id": 3090105, + "Stage": 1, + "GroupId": 30901, + "Floor": 5, + "RoomType": 6, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019201, + "GuaranteedMonsterPlanId": 10104 + }, + "3090106": { + "Id": 3090106, + "Stage": 1, + "GroupId": 30901, + "Floor": 6, + "RoomType": 2, + "InteriorCurrencyQuantity": 700, + "GuaranteedMapId": 0, + "GuaranteedMonsterPlanId": 10104 + }, + "3090201": { + "Id": 3090201, + "Stage": 2, + "GroupId": 30902, + "Floor": 1, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 1050112, + "GuaranteedMonsterPlanId": 10104 + }, + "3090202": { + "Id": 3090202, + "Stage": 2, + "GroupId": 30902, + "Floor": 2, + "RoomType": 1, + "InteriorCurrencyQuantity": 320, + "GuaranteedMapId": 1011041, + "GuaranteedMonsterPlanId": 10104 + }, + "3090203": { + "Id": 3090203, + "Stage": 2, + "GroupId": 30902, + "Floor": 3, + "RoomType": 7, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019191, + "GuaranteedMonsterPlanId": 10104 + }, + "3090204": { + "Id": 3090204, + "Stage": 2, + "GroupId": 30902, + "Floor": 4, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 1050112, + "GuaranteedMonsterPlanId": 10104 + }, + "3090205": { + "Id": 3090205, + "Stage": 2, + "GroupId": 30902, + "Floor": 5, + "RoomType": 1, + "InteriorCurrencyQuantity": 320, + "GuaranteedMapId": 1011041, + "GuaranteedMonsterPlanId": 10104 + }, + "3090206": { + "Id": 3090206, + "Stage": 2, + "GroupId": 30902, + "Floor": 6, + "RoomType": 6, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019201, + "GuaranteedMonsterPlanId": 10104 + }, + "3090207": { + "Id": 3090207, + "Stage": 2, + "GroupId": 30902, + "Floor": 7, + "RoomType": 2, + "InteriorCurrencyQuantity": 700, + "GuaranteedMapId": 0, + "GuaranteedMonsterPlanId": 10104 + }, + "3090301": { + "Id": 3090301, + "Stage": 3, + "GroupId": 30903, + "Floor": 1, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 1050112, + "GuaranteedMonsterPlanId": 10104 + }, + "3090302": { + "Id": 3090302, + "Stage": 3, + "GroupId": 30903, + "Floor": 2, + "RoomType": 1, + "InteriorCurrencyQuantity": 320, + "GuaranteedMapId": 1011041, + "GuaranteedMonsterPlanId": 10104 + }, + "3090303": { + "Id": 3090303, + "Stage": 3, + "GroupId": 30903, + "Floor": 3, + "RoomType": 7, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019191, + "GuaranteedMonsterPlanId": 10104 + }, + "3090304": { + "Id": 3090304, + "Stage": 3, + "GroupId": 30903, + "Floor": 4, + "RoomType": 0, + "InteriorCurrencyQuantity": 80, + "GuaranteedMapId": 1050112, + "GuaranteedMonsterPlanId": 10104 + }, + "3090305": { + "Id": 3090305, + "Stage": 3, + "GroupId": 30903, + "Floor": 5, + "RoomType": 1, + "InteriorCurrencyQuantity": 320, + "GuaranteedMapId": 1011041, + "GuaranteedMonsterPlanId": 10104 + }, + "3090306": { + "Id": 3090306, + "Stage": 3, + "GroupId": 30903, + "Floor": 6, + "RoomType": 6, + "InteriorCurrencyQuantity": 0, + "GuaranteedMapId": 1019201, + "GuaranteedMonsterPlanId": 10104 + }, + "3090307": { + "Id": 3090307, + "Stage": 3, + "GroupId": 30903, + "Floor": 7, + "RoomType": 3, + "InteriorCurrencyQuantity": 700, + "GuaranteedMapId": 0, + "GuaranteedMonsterPlanId": 0 + }, "4010101": { "Id": 4010101, "Stage": 1, diff --git a/data/bin/Story.json b/data/bin/Story.json index 7c65ddd7..f874f365 100644 --- a/data/bin/Story.json +++ b/data/bin/Story.json @@ -2650,5 +2650,285 @@ "Recommend": "", "Aim": "Story.622.3", "IsLast": true + }, + "6501": { + "Id": 6501, + "StoryId": "BAm06x5_01", + "Comment": "", + "Chapter": 7, + "Index": "Story.6501.4", + "Title": "Story.6501.1", + "Desc": "Story.6501.2", + "TrialBuild": 200081, + "ConditionId": "CBA06x5_01", + "IsBranch": false, + "IsBattle": true, + "Reward": 102, + "RewardDisplay": "[{\"Tid\":2,\"Qty\":30}]", + "ParentStoryId": [], + "HasEvidence": false, + "AvgLuaName": "", + "FloorId": [ + 1060401 + ], + "PreviewMonsterGroupId": 10604, + "Recommend": "", + "Aim": "Story.6501.3", + "IsLast": false + }, + "6502": { + "Id": 6502, + "StoryId": "BAm06x5_02", + "Comment": "", + "Chapter": 7, + "Index": "Story.6502.4", + "Title": "Story.6502.1", + "Desc": "Story.6502.2", + "TrialBuild": 200082, + "ConditionId": "CBA06x5_02", + "IsBranch": false, + "IsBattle": true, + "Reward": 102, + "RewardDisplay": "[{\"Tid\":2,\"Qty\":30}]", + "ParentStoryId": [], + "HasEvidence": false, + "AvgLuaName": "", + "FloorId": [ + 1060501 + ], + "PreviewMonsterGroupId": 10605, + "Recommend": "", + "Aim": "Story.6502.3", + "IsLast": false + }, + "6503": { + "Id": 6503, + "StoryId": "STm06x5_01", + "Comment": "", + "Chapter": 7, + "Index": "Story.6503.4", + "Title": "Story.6503.1", + "Desc": "Story.6503.2", + "TrialBuild": 0, + "ConditionId": "", + "IsBranch": false, + "IsBattle": false, + "Reward": 102, + "RewardDisplay": "[{\"Tid\":2,\"Qty\":30}]", + "ParentStoryId": [], + "HasEvidence": false, + "AvgLuaName": "STm06x5_01", + "FloorId": [], + "PreviewMonsterGroupId": 0, + "Recommend": "", + "Aim": "Story.6503.3", + "IsLast": false + }, + "6504": { + "Id": 6504, + "StoryId": "STm06x5_02", + "Comment": "", + "Chapter": 7, + "Index": "Story.6504.4", + "Title": "Story.6504.1", + "Desc": "Story.6504.2", + "TrialBuild": 0, + "ConditionId": "C06x5_01", + "IsBranch": false, + "IsBattle": false, + "Reward": 102, + "RewardDisplay": "[{\"Tid\":2,\"Qty\":30}]", + "ParentStoryId": [], + "HasEvidence": false, + "AvgLuaName": "STm06x5_02", + "FloorId": [], + "PreviewMonsterGroupId": 0, + "Recommend": "", + "Aim": "Story.6504.3", + "IsLast": false + }, + "6505": { + "Id": 6505, + "StoryId": "STm06x5_03", + "Comment": "", + "Chapter": 7, + "Index": "Story.6505.4", + "Title": "Story.6505.1", + "Desc": "Story.6505.2", + "TrialBuild": 0, + "ConditionId": "C06x5_02", + "IsBranch": false, + "IsBattle": false, + "Reward": 102, + "RewardDisplay": "[{\"Tid\":2,\"Qty\":30}]", + "ParentStoryId": [], + "HasEvidence": false, + "AvgLuaName": "STm06x5_03", + "FloorId": [], + "PreviewMonsterGroupId": 0, + "Recommend": "", + "Aim": "Story.6505.3", + "IsLast": false + }, + "6506": { + "Id": 6506, + "StoryId": "STm06x5_04", + "Comment": "", + "Chapter": 7, + "Index": "Story.6506.4", + "Title": "Story.6506.1", + "Desc": "Story.6506.2", + "TrialBuild": 0, + "ConditionId": "C06x5_03", + "IsBranch": false, + "IsBattle": false, + "Reward": 102, + "RewardDisplay": "[{\"Tid\":2,\"Qty\":30}]", + "ParentStoryId": [], + "HasEvidence": false, + "AvgLuaName": "STm06x5_04", + "FloorId": [], + "PreviewMonsterGroupId": 0, + "Recommend": "", + "Aim": "Story.6506.3", + "IsLast": false + }, + "6507": { + "Id": 6507, + "StoryId": "STm06x5_05", + "Comment": "", + "Chapter": 7, + "Index": "Story.6507.4", + "Title": "Story.6507.1", + "Desc": "Story.6507.2", + "TrialBuild": 0, + "ConditionId": "C06x5_04", + "IsBranch": false, + "IsBattle": false, + "Reward": 102, + "RewardDisplay": "[{\"Tid\":2,\"Qty\":30}]", + "ParentStoryId": [], + "HasEvidence": false, + "AvgLuaName": "STm06x5_05", + "FloorId": [], + "PreviewMonsterGroupId": 0, + "Recommend": "", + "Aim": "Story.6507.3", + "IsLast": false + }, + "6508": { + "Id": 6508, + "StoryId": "STm06x5_06", + "Comment": "", + "Chapter": 7, + "Index": "Story.6508.4", + "Title": "Story.6508.1", + "Desc": "Story.6508.2", + "TrialBuild": 0, + "ConditionId": "C06x5_05", + "IsBranch": false, + "IsBattle": false, + "Reward": 102, + "RewardDisplay": "[{\"Tid\":2,\"Qty\":30}]", + "ParentStoryId": [], + "HasEvidence": false, + "AvgLuaName": "STm06x5_06", + "FloorId": [], + "PreviewMonsterGroupId": 0, + "Recommend": "", + "Aim": "Story.6508.3", + "IsLast": false + }, + "6509": { + "Id": 6509, + "StoryId": "STm06x5_07", + "Comment": "", + "Chapter": 7, + "Index": "Story.6509.4", + "Title": "Story.6509.1", + "Desc": "Story.6509.2", + "TrialBuild": 0, + "ConditionId": "C06x5_06", + "IsBranch": false, + "IsBattle": false, + "Reward": 102, + "RewardDisplay": "[{\"Tid\":2,\"Qty\":30}]", + "ParentStoryId": [], + "HasEvidence": false, + "AvgLuaName": "STm06x5_07", + "FloorId": [], + "PreviewMonsterGroupId": 0, + "Recommend": "", + "Aim": "Story.6509.3", + "IsLast": false + }, + "6510": { + "Id": 6510, + "StoryId": "STm06x5_08", + "Comment": "", + "Chapter": 7, + "Index": "Story.6510.4", + "Title": "Story.6510.1", + "Desc": "Story.6510.2", + "TrialBuild": 0, + "ConditionId": "C06x5_07", + "IsBranch": false, + "IsBattle": false, + "Reward": 102, + "RewardDisplay": "[{\"Tid\":2,\"Qty\":30}]", + "ParentStoryId": [], + "HasEvidence": false, + "AvgLuaName": "STm06x5_08", + "FloorId": [], + "PreviewMonsterGroupId": 0, + "Recommend": "", + "Aim": "Story.6510.3", + "IsLast": false + }, + "6511": { + "Id": 6511, + "StoryId": "STm06x5_09", + "Comment": "", + "Chapter": 7, + "Index": "Story.6511.4", + "Title": "Story.6511.1", + "Desc": "Story.6511.2", + "TrialBuild": 0, + "ConditionId": "C06x5_08", + "IsBranch": false, + "IsBattle": false, + "Reward": 102, + "RewardDisplay": "[{\"Tid\":2,\"Qty\":30}]", + "ParentStoryId": [], + "HasEvidence": false, + "AvgLuaName": "STm06x5_09", + "FloorId": [], + "PreviewMonsterGroupId": 0, + "Recommend": "", + "Aim": "Story.6511.3", + "IsLast": false + }, + "6512": { + "Id": 6512, + "StoryId": "STm06x5_10", + "Comment": "", + "Chapter": 7, + "Index": "Story.6512.4", + "Title": "Story.6512.1", + "Desc": "Story.6512.2", + "TrialBuild": 0, + "ConditionId": "C06x5_09", + "IsBranch": false, + "IsBattle": false, + "Reward": 104, + "RewardDisplay": "[{\"Tid\":2,\"Qty\":50}]", + "ParentStoryId": [], + "HasEvidence": false, + "AvgLuaName": "STm06x5_10", + "FloorId": [], + "PreviewMonsterGroupId": 0, + "Recommend": "", + "Aim": "Story.6512.3", + "IsLast": true } } \ No newline at end of file diff --git a/data/bin/StoryChapter.json b/data/bin/StoryChapter.json index 4106eafa..9b0f0766 100644 --- a/data/bin/StoryChapter.json +++ b/data/bin/StoryChapter.json @@ -8,8 +8,8 @@ "Name": "StoryChapter.1.1", "Desc": "StoryChapter.1.2", "ChapterIcon": "Icon/MapChapter/chapter_stage_01", - "ChapterYear": "StoryChapter.1.3", - "UnlockShowStoryId": 101 + "ChapterYear": "UI/big_sprites/banner_avg_chapter1", + "UnlockShowStoryId": 0 }, "2": { "Id": 2, @@ -22,8 +22,8 @@ "Name": "StoryChapter.2.1", "Desc": "StoryChapter.2.2", "ChapterIcon": "Icon/MapChapter/chapter_stage_02", - "ChapterYear": "StoryChapter.2.3", - "UnlockShowStoryId": 204 + "ChapterYear": "UI/big_sprites/banner_avg_chapter2", + "UnlockShowStoryId": 0 }, "3": { "Id": 3, @@ -36,8 +36,8 @@ "Name": "StoryChapter.3.1", "Desc": "StoryChapter.3.2", "ChapterIcon": "Icon/MapChapter/chapter_stage_03", - "ChapterYear": "StoryChapter.3.3", - "UnlockShowStoryId": 304 + "ChapterYear": "UI/big_sprites/banner_avg_chapter3", + "UnlockShowStoryId": 0 }, "4": { "Id": 4, @@ -50,8 +50,8 @@ "Name": "StoryChapter.4.1", "Desc": "StoryChapter.4.2", "ChapterIcon": "Icon/MapChapter/chapter_stage_04", - "ChapterYear": "StoryChapter.4.3", - "UnlockShowStoryId": 403 + "ChapterYear": "UI/big_sprites/banner_avg_chapter4", + "UnlockShowStoryId": 0 }, "5": { "Id": 5, @@ -64,8 +64,8 @@ "Name": "StoryChapter.5.1", "Desc": "StoryChapter.5.2", "ChapterIcon": "Icon/MapChapter/chapter_stage_05", - "ChapterYear": "StoryChapter.5.3", - "UnlockShowStoryId": 504 + "ChapterYear": "UI/big_sprites/banner_avg_chapter5", + "UnlockShowStoryId": 0 }, "6": { "Id": 6, @@ -78,7 +78,21 @@ "Name": "StoryChapter.6.1", "Desc": "StoryChapter.6.2", "ChapterIcon": "Icon/MapChapter/chapter_stage_06", - "ChapterYear": "StoryChapter.6.3", - "UnlockShowStoryId": 604 + "ChapterYear": "UI/big_sprites/banner_avg_chapter6", + "UnlockShowStoryId": 0 + }, + "7": { + "Id": 7, + "Type": 2, + "WorldClass": 18, + "PrevStories": [ + "STm06_13" + ], + "Index": "", + "Name": "StoryChapter.7.1", + "Desc": "StoryChapter.7.2", + "ChapterIcon": "Icon/MapChapter/chapter_stage_SP1", + "ChapterYear": "UI/big_sprites/banner_avg_chapter6x5", + "UnlockShowStoryId": 0 } } \ No newline at end of file diff --git a/data/bin/StoryCondition.json b/data/bin/StoryCondition.json index 8f6840a7..148f7b38 100644 --- a/data/bin/StoryCondition.json +++ b/data/bin/StoryCondition.json @@ -1442,5 +1442,148 @@ "StoryIdB": [], "PlayerWorldLevel": 0, "AchieveIds": [] + }, + "6501": { + "Id": 6501, + "ConditionId": "CBA06x5_01", + "Comment": "", + "EvIdsA": [], + "EvIdsB": [], + "StoryIdA": [ + "STm06x5_06" + ], + "StoryIdB": [], + "PlayerWorldLevel": 0, + "AchieveIds": [] + }, + "6502": { + "Id": 6502, + "ConditionId": "CBA06x5_02", + "Comment": "", + "EvIdsA": [], + "EvIdsB": [], + "StoryIdA": [ + "STm06x5_07" + ], + "StoryIdB": [], + "PlayerWorldLevel": 0, + "AchieveIds": [] + }, + "6503": { + "Id": 6503, + "ConditionId": "C06x5_01", + "Comment": "", + "EvIdsA": [], + "EvIdsB": [], + "StoryIdA": [ + "STm06x5_01" + ], + "StoryIdB": [], + "PlayerWorldLevel": 0, + "AchieveIds": [] + }, + "6504": { + "Id": 6504, + "ConditionId": "C06x5_02", + "Comment": "", + "EvIdsA": [], + "EvIdsB": [], + "StoryIdA": [ + "STm06x5_02" + ], + "StoryIdB": [], + "PlayerWorldLevel": 0, + "AchieveIds": [] + }, + "6505": { + "Id": 6505, + "ConditionId": "C06x5_03", + "Comment": "", + "EvIdsA": [], + "EvIdsB": [], + "StoryIdA": [ + "STm06x5_03" + ], + "StoryIdB": [], + "PlayerWorldLevel": 0, + "AchieveIds": [] + }, + "6506": { + "Id": 6506, + "ConditionId": "C06x5_04", + "Comment": "", + "EvIdsA": [], + "EvIdsB": [], + "StoryIdA": [ + "STm06x5_04" + ], + "StoryIdB": [], + "PlayerWorldLevel": 0, + "AchieveIds": [] + }, + "6507": { + "Id": 6507, + "ConditionId": "C06x5_05", + "Comment": "", + "EvIdsA": [], + "EvIdsB": [], + "StoryIdA": [ + "STm06x5_05" + ], + "StoryIdB": [], + "PlayerWorldLevel": 0, + "AchieveIds": [] + }, + "6508": { + "Id": 6508, + "ConditionId": "C06x5_06", + "Comment": "", + "EvIdsA": [], + "EvIdsB": [], + "StoryIdA": [ + "BAm06x5_01" + ], + "StoryIdB": [], + "PlayerWorldLevel": 0, + "AchieveIds": [] + }, + "6509": { + "Id": 6509, + "ConditionId": "C06x5_07", + "Comment": "", + "EvIdsA": [], + "EvIdsB": [], + "StoryIdA": [ + "BAm06x5_02" + ], + "StoryIdB": [], + "PlayerWorldLevel": 0, + "AchieveIds": [] + }, + "6510": { + "Id": 6510, + "ConditionId": "C06x5_08", + "Comment": "", + "EvIdsA": [], + "EvIdsB": [], + "StoryIdA": [ + "STm06x5_08" + ], + "StoryIdB": [], + "PlayerWorldLevel": 0, + "AchieveIds": [] + }, + "6511": { + "Id": 6511, + "ConditionId": "C06x5_09", + "Comment": "", + "EvIdsA": [], + "EvIdsB": [], + "StoryIdA": [ + "STm06x5_09" + ], + "StoryIdB": [], + "PlayerWorldLevel": 0, + "AchieveIds": [] } } \ No newline at end of file diff --git a/data/bin/StorySetChapter.json b/data/bin/StorySetChapter.json index 59021cba..9d474c03 100644 --- a/data/bin/StorySetChapter.json +++ b/data/bin/StorySetChapter.json @@ -176,9 +176,23 @@ "Name": "StorySetChapter.1013.2", "LockText": "StorySetChapter.1013.3", "IsShow": true, - "IsHighLight": true, + "IsHighLight": false, "Icon": "ep_sidestory13_icon", "Image": "ep_sidestory13_image", "Bg": "ep_sidestory13_bg" + }, + "1014": { + "Id": 1014, + "OpenTime": "2026-04-30T12:00:00+08:00", + "OpenCondType": 0, + "OpenCondParams": [], + "Title": "StorySetChapter.1014.1", + "Name": "StorySetChapter.1014.2", + "LockText": "StorySetChapter.1014.3", + "IsShow": true, + "IsHighLight": true, + "Icon": "ep_sidestory14_icon", + "Image": "ep_sidestory14_image", + "Bg": "ep_sidestory14_bg" } } \ No newline at end of file diff --git a/data/bin/StorySetSection.json b/data/bin/StorySetSection.json index 2b69b971..353f81fd 100644 --- a/data/bin/StorySetSection.json +++ b/data/bin/StorySetSection.json @@ -367,5 +367,32 @@ "Title": "StorySetSection.101303.1", "Desc": "StorySetSection.101303.2", "AVGId": "STsp_13_03" + }, + "101401": { + "Id": 101401, + "ChapterId": 1014, + "RewardItem1Tid": 2, + "RewardItem1Qty": 30, + "Title": "StorySetSection.101401.1", + "Desc": "StorySetSection.101401.2", + "AVGId": "STsp_14_01" + }, + "101402": { + "Id": 101402, + "ChapterId": 1014, + "RewardItem1Tid": 2, + "RewardItem1Qty": 30, + "Title": "StorySetSection.101402.1", + "Desc": "StorySetSection.101402.2", + "AVGId": "STsp_14_02" + }, + "101403": { + "Id": 101403, + "ChapterId": 1014, + "RewardItem1Tid": 2, + "RewardItem1Qty": 30, + "Title": "StorySetSection.101403.1", + "Desc": "StorySetSection.101403.2", + "AVGId": "STsp_14_03" } } \ No newline at end of file diff --git a/data/bin/SubNoteSkillPromoteGroup.json b/data/bin/SubNoteSkillPromoteGroup.json index 3ca32dc9..488a1caf 100644 --- a/data/bin/SubNoteSkillPromoteGroup.json +++ b/data/bin/SubNoteSkillPromoteGroup.json @@ -2753,60 +2753,6 @@ "Phase": 8, "SubNoteSkills": "{\"90012\":3,\"90020\":11}" }, - "400300": { - "Id": 400300, - "GroupId": 4003, - "Phase": 0, - "SubNoteSkills": "{\"90011\":1,\"90012\":1}" - }, - "400301": { - "Id": 400301, - "GroupId": 4003, - "Phase": 1, - "SubNoteSkills": "{\"90011\":2,\"90012\":2}" - }, - "400302": { - "Id": 400302, - "GroupId": 4003, - "Phase": 2, - "SubNoteSkills": "{\"90011\":3,\"90012\":3}" - }, - "400303": { - "Id": 400303, - "GroupId": 4003, - "Phase": 3, - "SubNoteSkills": "{\"90011\":4,\"90012\":4}" - }, - "400304": { - "Id": 400304, - "GroupId": 4003, - "Phase": 4, - "SubNoteSkills": "{\"90011\":5,\"90012\":5}" - }, - "400305": { - "Id": 400305, - "GroupId": 4003, - "Phase": 5, - "SubNoteSkills": "{\"90011\":6,\"90012\":6}" - }, - "400306": { - "Id": 400306, - "GroupId": 4003, - "Phase": 6, - "SubNoteSkills": "{\"90011\":7,\"90012\":7}" - }, - "400307": { - "Id": 400307, - "GroupId": 4003, - "Phase": 7, - "SubNoteSkills": "{\"90011\":8,\"90012\":8}" - }, - "400308": { - "Id": 400308, - "GroupId": 4003, - "Phase": 8, - "SubNoteSkills": "{\"90011\":9,\"90012\":9}" - }, "400500": { "Id": 400500, "GroupId": 4005, @@ -5344,5 +5290,113 @@ "GroupId": 4049, "Phase": 8, "SubNoteSkills": "{\"90011\":7,\"90014\":7}" + }, + "405100": { + "Id": 405100, + "GroupId": 4051, + "Phase": 0, + "SubNoteSkills": "{\"90012\":2,\"90016\":4}" + }, + "405101": { + "Id": 405101, + "GroupId": 4051, + "Phase": 1, + "SubNoteSkills": "{\"90012\":2,\"90016\":5}" + }, + "405102": { + "Id": 405102, + "GroupId": 4051, + "Phase": 2, + "SubNoteSkills": "{\"90012\":2,\"90016\":6}" + }, + "405103": { + "Id": 405103, + "GroupId": 4051, + "Phase": 3, + "SubNoteSkills": "{\"90012\":3,\"90016\":6}" + }, + "405104": { + "Id": 405104, + "GroupId": 4051, + "Phase": 4, + "SubNoteSkills": "{\"90012\":3,\"90016\":7}" + }, + "405105": { + "Id": 405105, + "GroupId": 4051, + "Phase": 5, + "SubNoteSkills": "{\"90012\":3,\"90016\":8}" + }, + "405106": { + "Id": 405106, + "GroupId": 4051, + "Phase": 6, + "SubNoteSkills": "{\"90012\":4,\"90016\":8}" + }, + "405107": { + "Id": 405107, + "GroupId": 4051, + "Phase": 7, + "SubNoteSkills": "{\"90012\":4,\"90016\":9}" + }, + "405108": { + "Id": 405108, + "GroupId": 4051, + "Phase": 8, + "SubNoteSkills": "{\"90012\":4,\"90016\":10}" + }, + "400300": { + "Id": 400300, + "GroupId": 4003, + "Phase": 0, + "SubNoteSkills": "{\"90017\":3,\"90015\":3}" + }, + "400301": { + "Id": 400301, + "GroupId": 4003, + "Phase": 1, + "SubNoteSkills": "{\"90017\":4,\"90015\":3}" + }, + "400302": { + "Id": 400302, + "GroupId": 4003, + "Phase": 2, + "SubNoteSkills": "{\"90017\":4,\"90015\":4}" + }, + "400303": { + "Id": 400303, + "GroupId": 4003, + "Phase": 3, + "SubNoteSkills": "{\"90017\":5,\"90015\":4}" + }, + "400304": { + "Id": 400304, + "GroupId": 4003, + "Phase": 4, + "SubNoteSkills": "{\"90017\":5,\"90015\":5}" + }, + "400305": { + "Id": 400305, + "GroupId": 4003, + "Phase": 5, + "SubNoteSkills": "{\"90017\":6,\"90015\":5}" + }, + "400306": { + "Id": 400306, + "GroupId": 4003, + "Phase": 6, + "SubNoteSkills": "{\"90017\":6,\"90015\":6}" + }, + "400307": { + "Id": 400307, + "GroupId": 4003, + "Phase": 7, + "SubNoteSkills": "{\"90017\":7,\"90015\":6}" + }, + "400308": { + "Id": 400308, + "GroupId": 4003, + "Phase": 8, + "SubNoteSkills": "{\"90017\":7,\"90015\":7}" } } \ No newline at end of file diff --git a/data/bin/Talent.json b/data/bin/Talent.json index c5dd6365..89c8f52f 100644 --- a/data/bin/Talent.json +++ b/data/bin/Talent.json @@ -42794,6 +42794,3176 @@ "Param9": "", "Param10": "" }, + "1370101": { + "Id": 1370101, + "Index": 1, + "Title": "Talent.1370101.1", + "GroupId": 13701, + "Type": 2, + "SubType": 0, + "Sort": 1, + "Nodes": 0, + "EffectId": [ + 10390010 + ], + "EnhanceSkillId": 0, + "EnhanceSkillLevel": 0, + "EnhancePotentialId": 0, + "EnhancePotentialLevel": 0, + "Desc": "Talent.1370101.2", + "Icon": "", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "1370102": { + "Id": 1370102, + "Index": 2, + "Title": "Talent.1370102.1", + "GroupId": 13701, + "Type": 2, + "SubType": 0, + "Sort": 2, + "Nodes": 0, + "EffectId": [ + 10390020 + ], + "EnhanceSkillId": 0, + "EnhanceSkillLevel": 0, + "EnhancePotentialId": 0, + "EnhancePotentialLevel": 0, + "Desc": "Talent.1370102.2", + "Icon": "", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "1370103": { + "Id": 1370103, + "Index": 3, + "Title": "Talent.1370103.1", + "GroupId": 13701, + "Type": 2, + "SubType": 0, + "Sort": 3, + "Nodes": 0, + "EffectId": [ + 10390030 + ], + "EnhanceSkillId": 0, + "EnhanceSkillLevel": 0, + "EnhancePotentialId": 0, + "EnhancePotentialLevel": 0, + "Desc": "Talent.1370103.2", + "Icon": "", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + 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"EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -50998,7 +54168,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450110.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590100,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -51025,9 +54195,9 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450116.2", "Icon": "", - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "EffectValue,NoLevel,14596111,EffectTypeParam1,HdPct", + "Param2": "BuffValue,NoLevel,14596111,Time,10K", + "Param3": "BuffValue,NoLevel,14596111,LaminatedNum,Fixed", "Param4": "", "Param5": "", "Param6": "", @@ -51046,7 +54216,7 @@ "Sort": 1, "Nodes": 0, "EffectId": [ - 10390110 + 14590110 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51054,7 +54224,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450217.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590110,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -51075,7 +54245,7 @@ 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"Param3": "", "Param4": "", @@ -51162,7 +54332,7 @@ "Sort": 5, "Nodes": 0, "EffectId": [ - 10390150 + 14590150 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51170,7 +54340,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450221.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590150,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -51191,7 +54361,7 @@ "Sort": 6, "Nodes": 0, "EffectId": [ - 10390160 + 14590160 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51199,7 +54369,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450222.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590160,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -51220,7 +54390,7 @@ "Sort": 7, "Nodes": 0, "EffectId": [ - 10390170 + 14590170 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51228,7 +54398,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450223.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590170,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -51249,7 +54419,7 @@ "Sort": 8, "Nodes": 0, "EffectId": [ - 10390180 + 14590180 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51257,7 +54427,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450224.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590180,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -51278,7 +54448,7 @@ "Sort": 9, "Nodes": 0, "EffectId": [ - 10390190 + 14590190 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51286,7 +54456,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450225.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590190,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -51307,7 +54477,7 @@ "Sort": 10, "Nodes": 0, "EffectId": [ - 10390200 + 14590200 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51315,7 +54485,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450226.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590200,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -51342,8 +54512,8 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450232.2", "Icon": "", - "Param1": "", - "Param2": "", + "Param1": "EffectValue,NoLevel,14596211,EffectTypeParam1,HdPct", + "Param2": "BuffValue,NoLevel,14596211,Time,10K", "Param3": "", "Param4": "", "Param5": "", @@ -51363,7 +54533,7 @@ "Sort": 1, "Nodes": 0, "EffectId": [ - 10390210 + 14590210 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51371,7 +54541,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450333.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590210,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -51392,7 +54562,7 @@ "Sort": 2, "Nodes": 0, "EffectId": [ - 10390220 + 14590220 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51400,7 +54570,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450334.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590220,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -51421,7 +54591,7 @@ "Sort": 3, "Nodes": 0, "EffectId": [ - 10390230 + 14590230 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51429,7 +54599,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450335.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590230,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -51450,7 +54620,7 @@ "Sort": 4, "Nodes": 0, "EffectId": [ - 10390240 + 14590240 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51458,7 +54628,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450336.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590240,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -51479,7 +54649,7 @@ "Sort": 5, "Nodes": 0, "EffectId": [ - 10390250 + 14590250 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51487,7 +54657,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450337.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590250,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -51508,7 +54678,7 @@ "Sort": 6, "Nodes": 0, "EffectId": [ - 10390260 + 14590260 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51516,7 +54686,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450338.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590260,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -51537,7 +54707,7 @@ "Sort": 7, "Nodes": 0, "EffectId": [ - 10390270 + 14590270 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51545,7 +54715,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450339.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590270,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -51566,7 +54736,7 @@ "Sort": 8, "Nodes": 0, "EffectId": [ - 10390280 + 14590280 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51574,7 +54744,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450340.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590280,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -51595,7 +54765,7 @@ "Sort": 9, "Nodes": 0, "EffectId": [ - 10390290 + 14590290 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51603,7 +54773,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450341.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590290,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -51624,7 +54794,7 @@ "Sort": 10, "Nodes": 0, "EffectId": [ - 10390300 + 14590300 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51632,7 +54802,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450342.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590300,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -51659,8 +54829,8 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450348.2", "Icon": "", - "Param1": "", - "Param2": "", + "Param1": "EffectValue,NoLevel,14596311,EffectTypeParam1,HdPct", + "Param2": "BuffValue,NoLevel,14596311,Time,10K", "Param3": "", "Param4": "", "Param5": "", @@ -51680,7 +54850,7 @@ "Sort": 1, "Nodes": 0, "EffectId": [ - 10390310 + 14590310 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51688,7 +54858,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450449.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590310,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -51709,7 +54879,7 @@ "Sort": 2, "Nodes": 0, "EffectId": [ - 10390320 + 14590320 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51717,7 +54887,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450450.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590320,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -51738,7 +54908,7 @@ "Sort": 3, "Nodes": 0, "EffectId": [ - 10390330 + 14590330 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51746,7 +54916,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450451.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590330,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -51767,7 +54937,7 @@ "Sort": 4, "Nodes": 0, "EffectId": [ - 10390340 + 14590340 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51775,7 +54945,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450452.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590340,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -51796,7 +54966,7 @@ "Sort": 5, "Nodes": 0, "EffectId": [ - 10390350 + 14590350 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51804,7 +54974,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450453.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590350,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -51825,7 +54995,7 @@ "Sort": 6, "Nodes": 0, "EffectId": [ - 10390360 + 14590360 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51833,7 +55003,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450454.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590360,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -51854,7 +55024,7 @@ "Sort": 7, "Nodes": 0, "EffectId": [ - 10390370 + 14590370 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51862,7 +55032,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450455.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590370,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -51883,7 +55053,7 @@ "Sort": 8, "Nodes": 0, "EffectId": [ - 10390380 + 14590380 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51891,7 +55061,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450456.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590380,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -51912,7 +55082,7 @@ "Sort": 9, "Nodes": 0, "EffectId": [ - 10390390 + 14590390 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51920,7 +55090,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450457.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590390,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -51941,7 +55111,7 @@ "Sort": 10, "Nodes": 0, "EffectId": [ - 10390400 + 14590400 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -51949,7 +55119,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450458.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14590400,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -51976,8 +55146,8 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1450464.2", "Icon": "", - "Param1": "", - "Param2": "", + "Param1": "EffectValue,NoLevel,14596411,EffectTypeParam1,HdPct", + "Param2": "BuffValue,NoLevel,14596411,Time,10K", "Param3": "", "Param4": "", 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"Param8": "", + "Param9": "", + "Param10": "" + }, + "1600568": { + "Id": 1600568, + "Index": 68, + "Title": "Talent.1600568.1", + "GroupId": 16005, + "Type": 2, + "SubType": 0, + "Sort": 4, + "Nodes": 0, + "EffectId": [ + 10390440 + ], + "EnhanceSkillId": 0, + "EnhanceSkillLevel": 0, + "EnhancePotentialId": 0, + "EnhancePotentialLevel": 0, + "Desc": "Talent.1600568.2", + "Icon": "", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "1600569": { + "Id": 1600569, + "Index": 69, + "Title": "Talent.1600569.1", + "GroupId": 16005, + "Type": 2, + "SubType": 0, + "Sort": 5, + "Nodes": 0, + "EffectId": [ + 10390450 + ], + "EnhanceSkillId": 0, + "EnhanceSkillLevel": 0, + "EnhancePotentialId": 0, + "EnhancePotentialLevel": 0, + "Desc": "Talent.1600569.2", + "Icon": "", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "1600570": { + "Id": 1600570, + "Index": 70, + "Title": "Talent.1600570.1", + "GroupId": 16005, + "Type": 2, + "SubType": 0, + "Sort": 6, + "Nodes": 0, + "EffectId": [ + 10390460 + ], + "EnhanceSkillId": 0, + "EnhanceSkillLevel": 0, + "EnhancePotentialId": 0, + "EnhancePotentialLevel": 0, + "Desc": "Talent.1600570.2", + "Icon": "", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "1600571": { + "Id": 1600571, + "Index": 71, + "Title": "Talent.1600571.1", + "GroupId": 16005, + "Type": 2, + "SubType": 0, + "Sort": 7, + "Nodes": 0, + "EffectId": [ + 10390470 + ], + "EnhanceSkillId": 0, + "EnhanceSkillLevel": 0, + "EnhancePotentialId": 0, + "EnhancePotentialLevel": 0, + "Desc": "Talent.1600571.2", + "Icon": "", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "1600572": { + "Id": 1600572, + "Index": 72, + "Title": "Talent.1600572.1", + "GroupId": 16005, + "Type": 2, + "SubType": 0, + "Sort": 8, + "Nodes": 0, + "EffectId": [ + 10390480 + ], + "EnhanceSkillId": 0, + "EnhanceSkillLevel": 0, + "EnhancePotentialId": 0, + "EnhancePotentialLevel": 0, + "Desc": "Talent.1600572.2", + "Icon": "", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "1600573": { + "Id": 1600573, + "Index": 73, + "Title": "Talent.1600573.1", + "GroupId": 16005, + "Type": 2, + "SubType": 0, + "Sort": 9, + "Nodes": 0, + "EffectId": [ + 10390490 + ], + "EnhanceSkillId": 0, + "EnhanceSkillLevel": 0, + "EnhancePotentialId": 0, + "EnhancePotentialLevel": 0, + "Desc": "Talent.1600573.2", + "Icon": "", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "1600574": { + "Id": 1600574, + "Index": 74, + "Title": "Talent.1600574.1", + "GroupId": 16005, + "Type": 2, + "SubType": 0, + "Sort": 10, + "Nodes": 0, + "EffectId": [ + 10390500 + ], + "EnhanceSkillId": 0, + "EnhanceSkillLevel": 0, + "EnhancePotentialId": 0, + "EnhancePotentialLevel": 0, + "Desc": "Talent.1600574.2", + "Icon": "", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "1600580": { + "Id": 1600580, + "Index": 80, + "Title": "Talent.1600580.1", + "GroupId": 16005, + "Type": 1, + "SubType": 5, + "Sort": 1, + "Nodes": 10, + "EffectId": [], + "EnhanceSkillId": 0, + "EnhanceSkillLevel": 0, + "EnhancePotentialId": 0, + "EnhancePotentialLevel": 0, + "Desc": "Talent.1600580.2", + "Icon": "", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" } } \ No newline at end of file diff --git a/data/bin/TalentGroup.json b/data/bin/TalentGroup.json index a1ba9aa4..f267e67f 100644 --- a/data/bin/TalentGroup.json +++ b/data/bin/TalentGroup.json @@ -1079,6 +1079,86 @@ "Background": 5, "Title": "TalentGroup.13605.1" }, + "13701": { + "Id": 13701, + "CharId": 137, + "PreGroup": 0, + "NodeLimit": 10, + "Background": 1, + "Title": "TalentGroup.13701.1" + }, + "13702": { + "Id": 13702, + "CharId": 137, + "PreGroup": 13701, + "NodeLimit": 10, + "Background": 2, + "Title": "TalentGroup.13702.1" + }, + "13703": { + "Id": 13703, + "CharId": 137, + "PreGroup": 13702, + "NodeLimit": 10, + "Background": 3, + "Title": "TalentGroup.13703.1" + }, + "13704": { + "Id": 13704, + "CharId": 137, + "PreGroup": 13703, + "NodeLimit": 10, + "Background": 4, + "Title": "TalentGroup.13704.1" + }, + "13705": { + "Id": 13705, + "CharId": 137, + "PreGroup": 13704, + "NodeLimit": 10, + "Background": 5, + "Title": "TalentGroup.13705.1" + }, + "13901": { + "Id": 13901, + "CharId": 139, + "PreGroup": 0, + "NodeLimit": 10, + "Background": 1, + "Title": "TalentGroup.13901.1" + }, + "13902": { + "Id": 13902, + "CharId": 139, + "PreGroup": 13901, + "NodeLimit": 10, + "Background": 2, + "Title": "TalentGroup.13902.1" + }, + "13903": { + "Id": 13903, + "CharId": 139, + "PreGroup": 13902, + "NodeLimit": 10, + "Background": 3, + "Title": "TalentGroup.13903.1" + }, + "13904": { + "Id": 13904, + "CharId": 139, + "PreGroup": 13903, + "NodeLimit": 10, + "Background": 4, + "Title": "TalentGroup.13904.1" + }, + "13905": { + "Id": 13905, + "CharId": 139, + "PreGroup": 13904, + "NodeLimit": 10, + "Background": 5, + "Title": "TalentGroup.13905.1" + }, "14001": { "Id": 14001, "CharId": 140, @@ -1519,6 +1599,46 @@ "Background": 5, "Title": "TalentGroup.15605.1" }, + "15701": { + "Id": 15701, + "CharId": 157, + "PreGroup": 0, + "NodeLimit": 10, + "Background": 1, + "Title": "TalentGroup.15701.1" + }, + "15702": { + "Id": 15702, + "CharId": 157, + "PreGroup": 15701, + "NodeLimit": 10, + "Background": 2, + "Title": "TalentGroup.15702.1" + }, + "15703": { + "Id": 15703, + "CharId": 157, + "PreGroup": 15702, + "NodeLimit": 10, + "Background": 3, + "Title": "TalentGroup.15703.1" + }, + "15704": { + "Id": 15704, + "CharId": 157, + "PreGroup": 15703, + "NodeLimit": 10, + "Background": 4, + "Title": "TalentGroup.15704.1" + }, + "15705": { + "Id": 15705, + "CharId": 157, + "PreGroup": 15704, + "NodeLimit": 10, + "Background": 5, + "Title": "TalentGroup.15705.1" + }, "15801": { "Id": 15801, "CharId": 158, @@ -1598,5 +1718,45 @@ "NodeLimit": 10, "Background": 5, "Title": "TalentGroup.15905.1" + }, + "16001": { + "Id": 16001, + "CharId": 160, + "PreGroup": 0, + "NodeLimit": 10, + "Background": 1, + "Title": "TalentGroup.16001.1" + }, + "16002": { + "Id": 16002, + "CharId": 160, + "PreGroup": 16001, + "NodeLimit": 10, + "Background": 2, + "Title": "TalentGroup.16002.1" + }, + "16003": { + "Id": 16003, + "CharId": 160, + "PreGroup": 16002, + "NodeLimit": 10, + "Background": 3, + "Title": "TalentGroup.16003.1" + }, + "16004": { + "Id": 16004, + "CharId": 160, + "PreGroup": 16003, + "NodeLimit": 10, + "Background": 4, + "Title": "TalentGroup.16004.1" + }, + "16005": { + "Id": 16005, + "CharId": 160, + "PreGroup": 16004, + "NodeLimit": 10, + "Background": 5, + "Title": "TalentGroup.16005.1" } } \ No newline at end of file diff --git a/data/bin/TestCharacterList.json b/data/bin/TestCharacterList.json index 5a795d67..4540c0d7 100644 --- a/data/bin/TestCharacterList.json +++ b/data/bin/TestCharacterList.json @@ -74,6 +74,9 @@ "147": { "Id": 147 }, + "145": { + "Id": 145 + }, "116": { "Id": 116 }, @@ -82,5 +85,8 @@ }, "156": { "Id": 156 + }, + "159": { + "Id": 159 } } \ No newline at end of file diff --git a/data/bin/Title.json b/data/bin/Title.json index 8169aa15..64183685 100644 --- a/data/bin/Title.json +++ b/data/bin/Title.json @@ -180,5 +180,19 @@ "TitleType": 2, "Desc": "Title.26.1", "Sort": 9 + }, + "27": { + "Id": 27, + "ItemId": 71014, + "TitleType": 1, + "Desc": "Title.27.1", + "Sort": 14 + }, + "28": { + "Id": 28, + "ItemId": 72014, + "TitleType": 2, + "Desc": "Title.28.1", + "Sort": 14 } } \ No newline at end of file diff --git a/data/bin/TopBar.json b/data/bin/TopBar.json index 6941dc0a..aec2c522 100644 --- a/data/bin/TopBar.json +++ b/data/bin/TopBar.json @@ -179,7 +179,7 @@ "MainlineFormation": { "Id": "MainlineFormation", "Title": "TopBar.MainlineFormation.1", - "EntryId": 0, + "EntryId": 200302, "HideBack": false, "Energy": false, "Coin": false, @@ -1635,5 +1635,134 @@ 73108 ], "HideCoinAdd": false + }, + "RankBuildDetail": { + "Id": "RankBuildDetail", + "Title": "TopBar.RankBuildDetail.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false + }, + "TrekkerVersus_600002": { + "Id": "TrekkerVersus_600002", + "Title": "TopBar.TrekkerVersus_600002.1", + "EntryId": 200801, + "HideBack": false, + "Energy": false, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false + }, + "EquipmentUpgrade": { + "Id": "EquipmentUpgrade", + "Title": "TopBar.EquipmentUpgrade.1", + "EntryId": 0, + "HideBack": true, + "Energy": false, + "Coin": true, + "CoinIds": [ + 1, + 35010 + ], + "HideCoinAdd": false + }, + "PotentialPreselectionList": { + "Id": "PotentialPreselectionList", + "Title": "TopBar.PotentialPreselectionList.1", + "EntryId": 200302, + "HideBack": false, + "Energy": false, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false + }, + "PotentialPreselectionEdit": { + "Id": "PotentialPreselectionEdit", + "Title": "TopBar.PotentialPreselectionEdit.1", + "EntryId": 200302, + "HideBack": false, + "Energy": false, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false + }, + "ActivityLevelsSelectPanel_20102": { + "Id": "ActivityLevelsSelectPanel_20102", + "Title": "TopBar.ActivityLevelsSelectPanel_20102.1", + "EntryId": 0, + "HideBack": false, + "Energy": true, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false + }, + "Task_20102": { + "Id": "Task_20102", + "Title": "TopBar.Task_20102.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": true, + "CoinIds": [ + 73109 + ], + "HideCoinAdd": false + }, + "Shop_20102": { + "Id": "Shop_20102", + "Title": "TopBar.Shop_20102.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": true, + "CoinIds": [], + "HideCoinAdd": false + }, + "SolodanceThemePanel": { + "Id": "SolodanceThemePanel", + "Title": "TopBar.SolodanceThemePanel.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": true, + "CoinIds": [ + 73109 + ], + "HideCoinAdd": false + }, + "SolodanceStory": { + "Id": "SolodanceStory", + "Title": "TopBar.SolodanceStory.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false + }, + "GoldenSpyLevelSelectPanel": { + "Id": "GoldenSpyLevelSelectPanel", + "Title": "TopBar.GoldenSpyLevelSelectPanel.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": true, + "CoinIds": [ + 73109 + ], + "HideCoinAdd": false + }, + "ActivityLevelsSelectPanel_10107": { + "Id": "ActivityLevelsSelectPanel_10107", + "Title": "TopBar.ActivityLevelsSelectPanel_10107.1", + "EntryId": 0, + "HideBack": false, + "Energy": true, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false } } \ No newline at end of file diff --git a/data/bin/TourGuideQuest.json b/data/bin/TourGuideQuest.json index 5b427700..bf3a0f58 100644 --- a/data/bin/TourGuideQuest.json +++ b/data/bin/TourGuideQuest.json @@ -519,7 +519,7 @@ "Id": 7002, "Order": 7000, "Title": "TourGuideQuest.7002.1", - "JumpTo": 35, + "JumpTo": 33, "Reward1": 82002, "RewardQty1": 20, "Reward2": 30003, diff --git a/data/bin/TowerDefenseGuide.json b/data/bin/TowerDefenseGuide.json index 55f9ff45..ad07562d 100644 --- a/data/bin/TowerDefenseGuide.json +++ b/data/bin/TowerDefenseGuide.json @@ -229,5 +229,12 @@ "GuideType": 2, "ObjectId": 1021, "LevelId": 0 + }, + "39": { + "Id": 39, + "ActivityId": 102003, + "GuideType": 2, + "ObjectId": 1031, + "LevelId": 0 } } \ No newline at end of file diff --git a/data/bin/TowerDefenseItem.json b/data/bin/TowerDefenseItem.json index c6cfe9ea..20579646 100644 --- a/data/bin/TowerDefenseItem.json +++ b/data/bin/TowerDefenseItem.json @@ -28,5 +28,15 @@ "Script": "AIScript.TowerDefenseItem_Herbicide", "CardIcon": "UI/Play_TowerDefence/SpriteAtlas/Item/icon_tower_defense_Item_3", "Head": "Icon/Item/item_tf_3" + }, + "1031": { + "Id": 1031, + "Name": "TowerDefenseItem.1031.1", + "Des": "TowerDefenseItem.1031.2", + "Amount": 0, + "Cd": 6, + "Script": "AIScript.TowerDefenseItem_Spray", + "CardIcon": "UI/Play_TowerDefence/SpriteAtlas/Item/icon_tower_defense_Item_3", + "Head": "Icon/Item/item_tf_3" } } \ No newline at end of file diff --git a/data/bin/Trap.json b/data/bin/Trap.json index 9b8c0ccd..52efefe7 100644 --- a/data/bin/Trap.json +++ b/data/bin/Trap.json @@ -366,6 +366,44 @@ "RotSpd": 0, "MoveSpd": 0 }, + "50900031": { + "Id": 50900031, + "Name": "", + "FCId": 5009001, + "Model": "Actor/Monster/99013Dingci/99013Dingci_01_Actor", + "ModelScale": 10000, + "BuffFXScale": 10000, + "ColliderScale": 10000, + "AttributeId": "1300101", + "Templete": 3100037, + "BuffIds": [ + 990010050, + 990010100 + ], + "TurnOffBuffIds": [], + "TurnOnBuffIds": [], + "InterruptSkill": true, + "SubType": 2, + "Faction": 4, + "Filter": [ + 2 + ], + "IgnoreCollision": true, + "ActiveEff": "", + "ShapeType": 0, + "Width": 4.0, + "Length": 4.0, + "Radius": 0.0, + "InnerRadius": 0.0, + "Angle": 0.0, + "Offset": [], + "Rotation": 0.0, + "IsMove": false, + "IsBlock": false, + "MovAcc": 0, + "RotSpd": 0, + "MoveSpd": 0 + }, "50920001": { "Id": 50920001, "Name": "", @@ -1553,6 +1591,44 @@ "RotSpd": 0, "MoveSpd": 0 }, + "50930031": { + "Id": 50930031, + "Name": "", + "FCId": 5009311, + "Model": "Actor/Monster/99023ArrowTrap/99023_ArrowTrap", + "ModelScale": 10000, + "BuffFXScale": 10000, + "ColliderScale": 10000, + "AttributeId": "1300101", + "Templete": 3100037, + "BuffIds": [ + 990010050, + 990010100 + ], + "TurnOffBuffIds": [], + "TurnOnBuffIds": [], + "InterruptSkill": true, + "SubType": 2, + "Faction": 4, + "Filter": [ + 2 + ], + "IgnoreCollision": false, + "ActiveEff": "", + "ShapeType": 1, + "Width": 0.0, + "Length": 0.0, + "Radius": 99.0, + "InnerRadius": 0.0, + "Angle": 0.0, + "Offset": [], + "Rotation": 0.0, + "IsMove": false, + "IsBlock": false, + "MovAcc": 0, + "RotSpd": 0, + "MoveSpd": 0 + }, "50960001": { "Id": 50960001, "Name": "", @@ -2558,6 +2634,45 @@ "RotSpd": 0, "MoveSpd": 0 }, + "50914001": { + "Id": 50914001, + "Name": "", + "FCId": 5091401, + "Model": "Actor/Monster/99034BombTrap/99034BombTrap_Actor", + "ModelScale": 10000, + "BuffFXScale": 10000, + "ColliderScale": 10000, + "AttributeId": "1300101", + "Templete": 9100000, + "BuffIds": [ + 990010050, + 990010100, + 990010040 + ], + "TurnOffBuffIds": [], + "TurnOnBuffIds": [], + "InterruptSkill": true, + "SubType": 2, + "Faction": 4, + "Filter": [ + 2 + ], + "IgnoreCollision": true, + "ActiveEff": "", + "ShapeType": 1, + "Width": 0.0, + "Length": 0.0, + "Radius": 99.0, + "InnerRadius": 0.0, + "Angle": 0.0, + "Offset": [], + "Rotation": 0.0, + "IsMove": false, + "IsBlock": false, + "MovAcc": 0, + "RotSpd": 0, + "MoveSpd": 0 + }, "50931001": { "Id": 50931001, "Name": "", diff --git a/data/bin/TravelerDuelBoss.json b/data/bin/TravelerDuelBoss.json index dfbf0b2a..9a51d14f 100644 --- a/data/bin/TravelerDuelBoss.json +++ b/data/bin/TravelerDuelBoss.json @@ -16,5 +16,14 @@ "Image": "Icon/MapEpisode/ep_duel_challenge_boss_001", "Cover": "UI/TravelerDuelLevelSelect/Cover/Cover_2001", "ShowReward": [] + }, + "3001": { + "Id": 3001, + "Name": "TravelerDuelBoss.3001.1", + "TravelerDuelBossType": 2, + "Episode": "Icon/MapEpisode/ep_ duel_challenge_003", + "Image": "Icon/MapEpisode/ep_duel_challenge_boss_001", + "Cover": "UI/TravelerDuelLevelSelect/Cover/Cover_3001", + "ShowReward": [] } } \ No newline at end of file diff --git a/data/bin/TravelerDuelBossLevel.json b/data/bin/TravelerDuelBossLevel.json index 7d15214d..7a8c3c75 100644 --- a/data/bin/TravelerDuelBossLevel.json +++ b/data/bin/TravelerDuelBossLevel.json @@ -52,5 +52,32 @@ "Cover": "", "SkinId": 0, "ExtraDropPreview": [] + }, + "300100": { + "Id": 300100, + "BossId": 3001, + "Difficulty": 0, + "Name": "TravelerDuelBossLevel.300100.2", + "Desc": "", + "SuggestedPower": 35, + "RecommendBuildRank": 6, + "EET": [ + 180 + ], + "Timelimit": 70002, + "PreviewMonsterGroupId": 6006101, + "FloorId": 0, + "PreLevelId": 0, + "PreLevelStar": 0, + "UnlockWorldClass": 11501, + "UnlockDuelLevel": 0, + "DuelExp": 0, + "BaseAwardPreview": "", + "Affinity": 0, + "Icon": "", + "SkillShow": [], + "Cover": "", + "SkinId": 0, + "ExtraDropPreview": [] } } \ No newline at end of file diff --git a/data/bin/TravelerDuelChallengeAffix.json b/data/bin/TravelerDuelChallengeAffix.json index bb108d77..6c93bc45 100644 --- a/data/bin/TravelerDuelChallengeAffix.json +++ b/data/bin/TravelerDuelChallengeAffix.json @@ -1411,5 +1411,923 @@ "SkillId": 0, "BranchId": 0, "LogicTag": "ShieldValue,NoLevel,29020303,ReferenceScale,10KHdPct" + }, + "200201": { + "Id": 200201, + "GroupId": 200201, + "Difficulty": 5, + "UnlockWorldClass": 0, + "UnlockDuelLevel": 0, + "UnlockDifficulty": 0, + "Name": "TravelerDuelChallengeAffix.200201.2", + "Desc": "UI_Activity/_600002/Affix/duelaffix_200201", + "Icon": "", + "Element": 3, + "AddCamp": [ + 1 + ], + "AddClass": [], + "SkillId": 0, + "BranchId": 0, + "LogicTag": "" + }, + "200202": { + "Id": 200202, + "GroupId": 200202, + "Difficulty": 5, + "UnlockWorldClass": 0, + "UnlockDuelLevel": 0, + "UnlockDifficulty": 0, + "Name": "TravelerDuelChallengeAffix.200202.2", + "Desc": "UI_Activity/_600002/Affix/duelaffix_200202", + "Icon": "", + "Element": 3, + "AddCamp": [ + 1 + ], + "AddClass": [], + "SkillId": 0, + "BranchId": 0, + "LogicTag": "" + }, + "200203": { + "Id": 200203, + "GroupId": 200203, + "Difficulty": 5, + 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], "Disc": [ 14501, - 12001, - 12301 + 11801, + 14201 ], "Potential": "", "ActiveSecondaryIds": [ @@ -20295,8 +21814,8 @@ 1300 ], "Disc": [ - 11201, - 12301, + 14701, + 14201, 14501 ], "Potential": "", @@ -20513,8 +22032,8 @@ 1300 ], "Disc": [ - 11201, - 12301, + 14701, + 14201, 14501 ], "Potential": "", @@ -25879,5 +27398,387 @@ 93 ], "Note": "" + }, + "200081": { + "Id": 200081, + "Name": "TrialBuild.200081.1", + "Score": 0, + "Char": [ + 2100 + ], + "Disc": [ + 200811 + ], + "Potential": "", + "ActiveSecondaryIds": [ + 91, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 52, + 53, + 48, + 51, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 49, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 52, + 53, + 48, + 52, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 49, + 125, + 44, + 123, + 34, + 84, + 105, + 100, + 34, + 58, + 53, + 49, + 52, + 53, + 48, + 56, + 44, + 34, + 76, + 101, + 118, + 101, + 108, + 34, + 58, + 54, + 125, 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--git a/data/bin/TrialCharacter.json b/data/bin/TrialCharacter.json index dcb4a906..1bdf0eb8 100644 --- a/data/bin/TrialCharacter.json +++ b/data/bin/TrialCharacter.json @@ -1199,6 +1199,96 @@ ], "Talent": [] }, + "70101": { + "Id": 70101, + "Name": "TrialCharacter.70101.1", + "CharId": 133, + "CharacterSkin": 13301, + "Break": 3, + "Level": 40, + "SkillLevel": [ + 4, + 4, + 4, + 4 + ], + "Talent": [] + }, + "70102": { + "Id": 70102, + "Name": "TrialCharacter.70102.1", + "CharId": 156, + "CharacterSkin": 15601, + "Break": 3, + "Level": 40, + "SkillLevel": [ + 4, + 4, + 4, + 4 + ], + "Talent": [] + }, + "70201": { + "Id": 70201, + "Name": "TrialCharacter.70201.1", + "CharId": 144, + "CharacterSkin": 14403, + "Break": 3, + "Level": 40, + "SkillLevel": [ + 4, + 4, + 4, + 4 + ], + "Talent": [] + }, + "70202": { + "Id": 70202, + "Name": "TrialCharacter.70202.1", + "CharId": 112, + "CharacterSkin": 11201, + "Break": 3, + "Level": 40, + "SkillLevel": [ + 4, + 4, + 4, + 4 + ], + "Talent": [] + }, + "70203": { + "Id": 70203, + "Name": "TrialCharacter.70203.1", + "CharId": 103, + "CharacterSkin": 10301, + "Break": 3, + "Level": 40, + "SkillLevel": [ + 4, + 4, + 4, + 4 + ], + "Talent": [] + }, + "70301": { + "Id": 70301, + "Name": "TrialCharacter.70301.1", + "CharId": 144, + "CharacterSkin": 14403, + "Break": 3, + "Level": 40, + "SkillLevel": [ + 4, + 4, + 4, + 4 + ], + "Talent": [] + }, "10301": { "Id": 10301, "Name": "TrialCharacter.10301.1", @@ -2128,5 +2218,35 @@ 3 ], "Talent": [] + }, + "200811": { + "Id": 200811, + "Name": "TrialCharacter.200811.1", + "CharId": 145, + "CharacterSkin": 14501, + "Break": 3, + "Level": 40, + "SkillLevel": [ + 4, + 4, + 4, + 4 + ], + "Talent": [] + }, + "200821": { + "Id": 200821, + "Name": "TrialCharacter.200821.1", + "CharId": 145, + "CharacterSkin": 14501, + "Break": 3, + "Level": 40, + "SkillLevel": [ + 4, + 4, + 4, + 4 + ], + "Talent": [] } } \ No newline at end of file diff --git a/data/bin/TrialControl.json b/data/bin/TrialControl.json index f26c8c06..1195ab15 100644 --- a/data/bin/TrialControl.json +++ b/data/bin/TrialControl.json @@ -174,5 +174,27 @@ ], "UIAssets": "Trial", "CtrlName": "TrialCtrl" + }, + "700117": { + "Id": 700117, + "GroupIds": [ + 14501 + ], + "Gachas": [ + 10145 + ], + "UIAssets": "Trial", + "CtrlName": "TrialCtrl" + }, + "700118": { + "Id": 700118, + "GroupIds": [ + 14401 + ], + "Gachas": [ + 11144 + ], + "UIAssets": "Trial", + "CtrlName": "TrialCtrl" } } \ No newline at end of file diff --git a/data/bin/TrialDisc.json b/data/bin/TrialDisc.json index a375a02c..91ac509a 100644 --- a/data/bin/TrialDisc.json +++ b/data/bin/TrialDisc.json @@ -1147,6 +1147,27 @@ "Level": 1, "Star": 1 }, + "70111": { + "Id": 70111, + "DiscId": 211001, + "Phase": 0, + "Level": 1, + "Star": 1 + }, + "70112": { + "Id": 70112, + "DiscId": 211002, + "Phase": 0, + "Level": 1, + "Star": 1 + }, + "70113": { + "Id": 70113, + "DiscId": 212002, + "Phase": 0, + "Level": 1, + "Star": 1 + }, "25": { "Id": 25, "DiscId": 214007, diff --git a/data/bin/TrialFloor.json b/data/bin/TrialFloor.json index 329cbc57..7f511ac2 100644 --- a/data/bin/TrialFloor.json +++ b/data/bin/TrialFloor.json @@ -10,8 +10,7 @@ 1440101, 1440102, 1440103, - 1440104, - 1440105 + 1440104 ], "BGM": "travelerTrail_combatNormal_setState", "LeaveTriggerEvent": "amb_city_all_stop", diff --git a/data/bin/UIText.json b/data/bin/UIText.json index 29b899f9..5f144d3e 100644 --- a/data/bin/UIText.json +++ b/data/bin/UIText.json @@ -1731,6 +1731,58 @@ "Id": "PenguinCard_Trigger_MultiRatio", "Text": "UIText.PenguinCard_Trigger_MultiRatio.1" }, + "PenguinCard_Quest_BuffTitle": { + "Id": "PenguinCard_Quest_BuffTitle", + "Text": "UIText.PenguinCard_Quest_BuffTitle.1" + }, + "PenguinCard_Quest_LeftTurn": { + "Id": "PenguinCard_Quest_LeftTurn", + "Text": "UIText.PenguinCard_Quest_LeftTurn.1" + }, + "PenguinCard_Btn_SelectQuest": { + "Id": "PenguinCard_Btn_SelectQuest", + "Text": "UIText.PenguinCard_Btn_SelectQuest.1" + }, + "PenguinCard_Quest_Success": { + "Id": "PenguinCard_Quest_Success", + "Text": "UIText.PenguinCard_Quest_Success.1" + }, + "PenguinCard_Quest_Fail": { + "Id": "PenguinCard_Quest_Fail", + "Text": "UIText.PenguinCard_Quest_Fail.1" + }, + "PenguinCard_Quest_SelectTitle": { + "Id": "PenguinCard_Quest_SelectTitle", + "Text": "UIText.PenguinCard_Quest_SelectTitle.1" + }, + "PenguinCard_Btn_Start": { + "Id": "PenguinCard_Btn_Start", + "Text": "UIText.PenguinCard_Btn_Start.1" + }, + "PenguinCard_Start_Turn": { + "Id": "PenguinCard_Start_Turn", + "Text": "UIText.PenguinCard_Start_Turn.1" + }, + "PenguinCard_Start_Title": { + "Id": "PenguinCard_Start_Title", + "Text": "UIText.PenguinCard_Start_Title.1" + }, + "PenguinCard_BuffDescSuffix_Turn": { + "Id": "PenguinCard_BuffDescSuffix_Turn", + "Text": "UIText.PenguinCard_BuffDescSuffix_Turn.1" + }, + "PenguinCard_BuffDescSuffix_Count": { + "Id": "PenguinCard_BuffDescSuffix_Count", + "Text": "UIText.PenguinCard_BuffDescSuffix_Count.1" + }, + "PenguinCard_Tip_NoneQuest": { + "Id": "PenguinCard_Tip_NoneQuest", + "Text": "UIText.PenguinCard_Tip_NoneQuest.1" + }, + "PenguinCard_Quest_FailDesc": { + "Id": "PenguinCard_Quest_FailDesc", + "Text": "UIText.PenguinCard_Quest_FailDesc.1" + }, "OUTFIT_04": { "Id": "OUTFIT_04", "Text": "UIText.OUTFIT_04.1" @@ -2659,6 +2711,10 @@ "Id": "Equipment_MatNotEnough_Roll", "Text": "UIText.Equipment_MatNotEnough_Roll.1" }, + "Equipment_MatNotEnough_Upgrade": { + "Id": "Equipment_MatNotEnough_Upgrade", + "Text": "UIText.Equipment_MatNotEnough_Upgrade.1" + }, "Equipment_RenameEmptyTip": { "Id": "Equipment_RenameEmptyTip", "Text": "UIText.Equipment_RenameEmptyTip.1" @@ -2687,6 +2743,30 @@ "Id": "Equipment_CharEquipNone", "Text": "UIText.Equipment_CharEquipNone.1" }, + "Equipment_NeedToSelectAffix": { + "Id": "Equipment_NeedToSelectAffix", + "Text": "UIText.Equipment_NeedToSelectAffix.1" + }, + "Equipment_UpgradeCountEmpty": { + "Id": "Equipment_UpgradeCountEmpty", + "Text": "UIText.Equipment_UpgradeCountEmpty.1" + }, + "Equipment_SelectAffixMax": { + "Id": "Equipment_SelectAffixMax", + "Text": "UIText.Equipment_SelectAffixMax.1" + }, + "Equipment_CanNotRevert": { + "Id": "Equipment_CanNotRevert", + "Text": "UIText.Equipment_CanNotRevert.1" + }, + "Equipment_UpgradeAfterUnlock": { + "Id": "Equipment_UpgradeAfterUnlock", + "Text": "UIText.Equipment_UpgradeAfterUnlock.1" + }, + "Equipment_RevertSuccess": { + "Id": "Equipment_RevertSuccess", + "Text": "UIText.Equipment_RevertSuccess.1" + }, "Friend_Card_Save_Failed": { "Id": "Friend_Card_Save_Failed", "Text": "UIText.Friend_Card_Save_Failed.1" @@ -2779,6 +2859,10 @@ "Id": "PenguinCard_Error_EmptyPenguinCard", "Text": "UIText.PenguinCard_Error_EmptyPenguinCard.1" }, + "PenguinCard_Error_EmptyQuest": { + "Id": "PenguinCard_Error_EmptyQuest", + "Text": "UIText.PenguinCard_Error_EmptyQuest.1" + }, "PenguinCard_RollMax": { "Id": "PenguinCard_RollMax", "Text": "UIText.PenguinCard_RollMax.1" @@ -2811,6 +2895,94 @@ "Id": "PenguinCard_Level_LockLevelTips", "Text": "UIText.PenguinCard_Level_LockLevelTips.1" }, + "Potential_Preselection_Char_Not_Full": { + "Id": "Potential_Preselection_Char_Not_Full", + "Text": "UIText.Potential_Preselection_Char_Not_Full.1" + }, + "Potential_Preselection_Save_CD": { + "Id": "Potential_Preselection_Save_CD", + "Text": "UIText.Potential_Preselection_Save_CD.1" + }, + "Potential_Preselection_Abandon_Edit": { + "Id": "Potential_Preselection_Abandon_Edit", + "Text": "UIText.Potential_Preselection_Abandon_Edit.1" + }, + "Potential_Preselection_Delete_Tip": { + "Id": "Potential_Preselection_Delete_Tip", + "Text": "UIText.Potential_Preselection_Delete_Tip.1" + }, + "Potential_Preselection_Sepcail_Max": { + "Id": "Potential_Preselection_Sepcail_Max", + "Text": "UIText.Potential_Preselection_Sepcail_Max.1" + }, + "Potential_Preselection_Char_Lock_Tip": { + "Id": "Potential_Preselection_Char_Lock_Tip", + "Text": "UIText.Potential_Preselection_Char_Lock_Tip.1" + }, + "Potential_Preselection_Build_Auto": { + "Id": "Potential_Preselection_Build_Auto", + "Text": "UIText.Potential_Preselection_Build_Auto.1" + }, + "Potential_Preselection_UnSave_Tip": { + "Id": "Potential_Preselection_UnSave_Tip", + "Text": "UIText.Potential_Preselection_UnSave_Tip.1" + }, + "Potential_Preselection_Char_Change": { + "Id": "Potential_Preselection_Char_Change", + "Text": "UIText.Potential_Preselection_Char_Change.1" + }, + "Potential_Preselection_Import_Error": { + "Id": "Potential_Preselection_Import_Error", + "Text": "UIText.Potential_Preselection_Import_Error.1" + }, + "Potential_Preselection_Build_Max": { + "Id": "Potential_Preselection_Build_Max", + "Text": "UIText.Potential_Preselection_Build_Max.1" + }, + "Potential_Preselection_Delete_Suc": { + "Id": "Potential_Preselection_Delete_Suc", + "Text": "UIText.Potential_Preselection_Delete_Suc.1" + }, + "Potential_Preselection_Import_Disable": { + "Id": "Potential_Preselection_Import_Disable", + "Text": "UIText.Potential_Preselection_Import_Disable.1" + }, + "Potential_Preselection_Share_Suc": { + "Id": "Potential_Preselection_Share_Suc", + "Text": "UIText.Potential_Preselection_Share_Suc.1" + }, + "Potential_Preselection_Share_Fail": { + "Id": "Potential_Preselection_Share_Fail", + "Text": "UIText.Potential_Preselection_Share_Fail.1" + }, + "Potential_Preselection_Save_Form_Rank": { + "Id": "Potential_Preselection_Save_Form_Rank", + "Text": "UIText.Potential_Preselection_Save_Form_Rank.1" + }, + "Potential_Preselection_Import_Suc": { + "Id": "Potential_Preselection_Import_Suc", + "Text": "UIText.Potential_Preselection_Import_Suc.1" + }, + "Potential_Preselection_Select_Suc": { + "Id": "Potential_Preselection_Select_Suc", + "Text": "UIText.Potential_Preselection_Select_Suc.1" + }, + "Potential_Preselection_Cancel_Suc": { + "Id": "Potential_Preselection_Cancel_Suc", + "Text": "UIText.Potential_Preselection_Cancel_Suc.1" + }, + "Rank_Build_Detail_Unavailable": { + "Id": "Rank_Build_Detail_Unavailable", + "Text": "UIText.Rank_Build_Detail_Unavailable.1" + }, + "TD_GetHighestReward": { + "Id": "TD_GetHighestReward", + "Text": "UIText.TD_GetHighestReward.1" + }, + "GoldenSpy_NoneFrozen": { + "Id": "GoldenSpy_NoneFrozen", + "Text": "UIText.GoldenSpy_NoneFrozen.1" + }, "Level_2_5_1": { "Id": "Level_2_5_1", "Text": "UIText.Level_2_5_1.1" @@ -3611,6 +3783,10 @@ "Id": "MainView_Build", "Text": "UIText.MainView_Build.1" }, + "MainView_Preselection": { + "Id": "MainView_Preselection", + "Text": "UIText.MainView_Preselection.1" + }, "MainView_Disc": { "Id": "MainView_Disc", "Text": "UIText.MainView_Disc.1" @@ -5023,6 +5199,10 @@ "Id": "ItemStype_13", "Text": "UIText.ItemStype_13.1" }, + "ItemStype_15": { + "Id": "ItemStype_15", + "Text": "UIText.ItemStype_15.1" + }, "ItemStype_17": { "Id": "ItemStype_17", "Text": "UIText.ItemStype_17.1" @@ -6319,6 +6499,22 @@ "Id": "Mall_MonthlyCard_RuleDetail", "Text": "UIText.Mall_MonthlyCard_RuleDetail.1" }, + "Mall_Remain_Time_Day": { + "Id": "Mall_Remain_Time_Day", + "Text": "UIText.Mall_Remain_Time_Day.1" + }, + "Mall_Remain_Time_Hour": { + "Id": "Mall_Remain_Time_Hour", + "Text": "UIText.Mall_Remain_Time_Hour.1" + }, + "Mall_Remain_Time_Min": { + "Id": "Mall_Remain_Time_Min", + "Text": "UIText.Mall_Remain_Time_Min.1" + }, + "Mall_Remain_Time_Sec": { + "Id": "Mall_Remain_Time_Sec", + "Text": "UIText.Mall_Remain_Time_Sec.1" + }, "MonthlyCard_RemainDay": { "Id": "MonthlyCard_RemainDay", "Text": "UIText.MonthlyCard_RemainDay.1" @@ -6599,6 +6795,10 @@ "Id": "TD_QusetTitle", "Text": "UIText.TD_QusetTitle.1" }, + "TD_QusetBtn": { + "Id": "TD_QusetBtn", + "Text": "UIText.TD_QusetBtn.1" + }, "TD_LevelTitle": { "Id": "TD_LevelTitle", "Text": "UIText.TD_LevelTitle.1" @@ -7927,10 +8127,6 @@ "Id": "Equipment_Info_Level", "Text": "UIText.Equipment_Info_Level.1" }, - "Equipment_Btn_Upgrade": { - "Id": "Equipment_Btn_Upgrade", - "Text": "UIText.Equipment_Btn_Upgrade.1" - }, "Equipment_Btn_FastFill": { "Id": "Equipment_Btn_FastFill", "Text": "UIText.Equipment_Btn_FastFill.1" @@ -8183,6 +8379,14 @@ "Id": "Equipment_RollWarning_HighQuality", "Text": "UIText.Equipment_RollWarning_HighQuality.1" }, + "Equipment_RollWarning_HasUpgrade": { + "Id": "Equipment_RollWarning_HasUpgrade", + "Text": "UIText.Equipment_RollWarning_HasUpgrade.1" + }, + "Equipment_ReplaceWarning_HasUpgrade": { + "Id": "Equipment_ReplaceWarning_HasUpgrade", + "Text": "UIText.Equipment_ReplaceWarning_HasUpgrade.1" + }, "Equipment_AttrPreviewName_1": { "Id": "Equipment_AttrPreviewName_1", "Text": "UIText.Equipment_AttrPreviewName_1.1" @@ -8195,6 +8399,66 @@ "Id": "Equipment_AttrPreviewName_3", "Text": "UIText.Equipment_AttrPreviewName_3.1" }, + "Equipment_Btn_Upgrade": { + "Id": "Equipment_Btn_Upgrade", + "Text": "UIText.Equipment_Btn_Upgrade.1" + }, + "Equipment_Btn_Revert": { + "Id": "Equipment_Btn_Revert", + "Text": "UIText.Equipment_Btn_Revert.1" + }, + "Equipment_Revert_MainTips": { + "Id": "Equipment_Revert_MainTips", + "Text": "UIText.Equipment_Revert_MainTips.1" + }, + "Equipment_Revert_SubTips": { + "Id": "Equipment_Revert_SubTips", + "Text": "UIText.Equipment_Revert_SubTips.1" + }, + "Equipment_Upgrade_MainTips": { + "Id": "Equipment_Upgrade_MainTips", + "Text": "UIText.Equipment_Upgrade_MainTips.1" + }, + "Equipment_Upgrade_SubTips": { + "Id": "Equipment_Upgrade_SubTips", + "Text": "UIText.Equipment_Upgrade_SubTips.1" + }, + "Equipment_Upgrade_WindowTitle": { + "Id": "Equipment_Upgrade_WindowTitle", + "Text": "UIText.Equipment_Upgrade_WindowTitle.1" + }, + "Equipment_Upgrade_CostTitle": { + "Id": "Equipment_Upgrade_CostTitle", + "Text": "UIText.Equipment_Upgrade_CostTitle.1" + }, + "Equipment_Upgrade_OptionTitle": { + "Id": "Equipment_Upgrade_OptionTitle", + "Text": "UIText.Equipment_Upgrade_OptionTitle.1" + }, + "Equipment_Upgrade_RevertTitle": { + "Id": "Equipment_Upgrade_RevertTitle", + "Text": "UIText.Equipment_Upgrade_RevertTitle.1" + }, + "Equipment_Upgrade_MaxLevel": { + "Id": "Equipment_Upgrade_MaxLevel", + "Text": "UIText.Equipment_Upgrade_MaxLevel.1" + }, + "Equipment_Upgrade_NeedSelect": { + "Id": "Equipment_Upgrade_NeedSelect", + "Text": "UIText.Equipment_Upgrade_NeedSelect.1" + }, + "Equipment_Upgrade_RevertDesc": { + "Id": "Equipment_Upgrade_RevertDesc", + "Text": "UIText.Equipment_Upgrade_RevertDesc.1" + }, + "Equipment_Upgrade_MaxLimit": { + "Id": "Equipment_Upgrade_MaxLimit", + "Text": "UIText.Equipment_Upgrade_MaxLimit.1" + }, + "Equipment_Upgrade_AlterHasNotSameAffix": { + "Id": "Equipment_Upgrade_AlterHasNotSameAffix", + "Text": "UIText.Equipment_Upgrade_AlterHasNotSameAffix.1" + }, "Character_UnExecutable_Skill": { "Id": "Character_UnExecutable_Skill", "Text": "UIText.Character_UnExecutable_Skill.1" @@ -12923,6 +13187,10 @@ "Id": "ActivityLevels_Lock_Sec_Color_Common", "Text": "UIText.ActivityLevels_Lock_Sec_Color_Common.1" }, + "ActivityLevels_Lock_LastLV": { + "Id": "ActivityLevels_Lock_LastLV", + "Text": "UIText.ActivityLevels_Lock_LastLV.1" + }, "VampireEventTips_1": { "Id": "VampireEventTips_1", "Text": "UIText.VampireEventTips_1.1" @@ -14179,9 +14447,9 @@ "Id": "TravelerDuel_FanGift", "Text": "UIText.TravelerDuel_FanGift.1" }, - "TravelerDuel_HeatIndicatorTitle": { - "Id": "TravelerDuel_HeatIndicatorTitle", - "Text": "UIText.TravelerDuel_HeatIndicatorTitle.1" + "TravelerDuel_SendGift": { + "Id": "TravelerDuel_SendGift", + "Text": "UIText.TravelerDuel_SendGift.1" }, "TravelerDuel_AutoFill": { "Id": "TravelerDuel_AutoFill", @@ -14243,6 +14511,10 @@ "Id": "TD_DuelOnGoing", "Text": "UIText.TD_DuelOnGoing.1" }, + "TD_DuelHeatReach": { + "Id": "TD_DuelHeatReach", + "Text": "UIText.TD_DuelHeatReach.1" + }, "TD_DuelHistoryTitle": { "Id": "TD_DuelHistoryTitle", "Text": "UIText.TD_DuelHistoryTitle.1" @@ -14250,5 +14522,429 @@ "Activity_Mini_Game_10106": { "Id": "Activity_Mini_Game_10106", "Text": "UIText.Activity_Mini_Game_10106.1" + }, + "Potential_Preselection_List_Empty": { + "Id": "Potential_Preselection_List_Empty", + "Text": "UIText.Potential_Preselection_List_Empty.1" + }, + "Potential_Preselection_Delete": { + "Id": "Potential_Preselection_Delete", + "Text": "UIText.Potential_Preselection_Delete.1" + }, + "Potential_Preselection_Import": { + "Id": "Potential_Preselection_Import", + "Text": "UIText.Potential_Preselection_Import.1" + }, + "Potential_Preselection_Item_Char_Diff": { + "Id": "Potential_Preselection_Item_Char_Diff", + "Text": "UIText.Potential_Preselection_Item_Char_Diff.1" + }, + "Potential_Preselection_Item_Char_Lock": { + "Id": "Potential_Preselection_Item_Char_Lock", + "Text": "UIText.Potential_Preselection_Item_Char_Lock.1" + }, + "Potential_Preselection_Create": { + "Id": "Potential_Preselection_Create", + "Text": "UIText.Potential_Preselection_Create.1" + }, + "Potential_Preselection_Select": { + "Id": "Potential_Preselection_Select", + "Text": "UIText.Potential_Preselection_Select.1" + }, + "Potential_Preselection_Deleting": { + "Id": "Potential_Preselection_Deleting", + "Text": "UIText.Potential_Preselection_Deleting.1" + }, + "Potential_Preselection_Select_Char": { + "Id": "Potential_Preselection_Select_Char", + "Text": "UIText.Potential_Preselection_Select_Char.1" + }, + "Potential_Preselection_Char_Empty": { + "Id": "Potential_Preselection_Char_Empty", + "Text": "UIText.Potential_Preselection_Char_Empty.1" + }, + "Potential_Preselection_Member": { + "Id": "Potential_Preselection_Member", + "Text": "UIText.Potential_Preselection_Member.1" + }, + "Potential_Preselection_Share": { + "Id": "Potential_Preselection_Share", + "Text": "UIText.Potential_Preselection_Share.1" + }, + "Potential_Preselection_Edit": { + "Id": "Potential_Preselection_Edit", + "Text": "UIText.Potential_Preselection_Edit.1" + }, + "Potential_Preselection_Use": { + "Id": "Potential_Preselection_Use", + "Text": "UIText.Potential_Preselection_Use.1" + }, + "Potential_Preselection_Cancel": { + "Id": "Potential_Preselection_Cancel", + "Text": "UIText.Potential_Preselection_Cancel.1" + }, + "Potential_Preselection_Char_Lock": { + "Id": "Potential_Preselection_Char_Lock", + "Text": "UIText.Potential_Preselection_Char_Lock.1" + }, + "Potential_Preselection_Edit_Abandon": { + "Id": "Potential_Preselection_Edit_Abandon", + "Text": "UIText.Potential_Preselection_Edit_Abandon.1" + }, + "Potential_Preselection_Edit_Save": { + "Id": "Potential_Preselection_Edit_Save", + "Text": "UIText.Potential_Preselection_Edit_Save.1" + }, + "Potential_Preselection_Name_Empty": { + "Id": "Potential_Preselection_Name_Empty", + "Text": "UIText.Potential_Preselection_Name_Empty.1" + }, + "Potential_Preselection_Char_Selected": { + "Id": "Potential_Preselection_Char_Selected", + "Text": "UIText.Potential_Preselection_Char_Selected.1" + }, + "Potential_Preselection_List_Empty_Filter": { + "Id": "Potential_Preselection_List_Empty_Filter", + "Text": "UIText.Potential_Preselection_List_Empty_Filter.1" + }, + "Potential_Preselection_Import_Title": { + "Id": "Potential_Preselection_Import_Title", + "Text": "UIText.Potential_Preselection_Import_Title.1" + }, + "Potential_Preselection_Import_Input": { + "Id": "Potential_Preselection_Import_Input", + "Text": "UIText.Potential_Preselection_Import_Input.1" + }, + "Potential_Preselection_Change_Name": { + "Id": "Potential_Preselection_Change_Name", + "Text": "UIText.Potential_Preselection_Change_Name.1" + }, + "Potential_Preselection_Cur_Name": { + "Id": "Potential_Preselection_Cur_Name", + "Text": "UIText.Potential_Preselection_Cur_Name.1" + }, + "Potential_Preselection_Name_Input": { + "Id": "Potential_Preselection_Name_Input", + "Text": "UIText.Potential_Preselection_Name_Input.1" + }, + "Potential_Preselection_Name_Init": { + "Id": "Potential_Preselection_Name_Init", + "Text": "UIText.Potential_Preselection_Name_Init.1" + }, + "Potential_Preselection_Potential_Empty": { + "Id": "Potential_Preselection_Potential_Empty", + "Text": "UIText.Potential_Preselection_Potential_Empty.1" + }, + "Potential_Preselection_Recommend": { + "Id": "Potential_Preselection_Recommend", + "Text": "UIText.Potential_Preselection_Recommend.1" + }, + "Potential_Preselection_Recommend_Level": { + "Id": "Potential_Preselection_Recommend_Level", + "Text": "UIText.Potential_Preselection_Recommend_Level.1" + }, + "Build_Preselection_Empty": { + "Id": "Build_Preselection_Empty", + "Text": "UIText.Build_Preselection_Empty.1" + }, + "Build_Preselection_CharDiff": { + "Id": "Build_Preselection_CharDiff", + "Text": "UIText.Build_Preselection_CharDiff.1" + }, + "Build_Preselection_Selected": { + "Id": "Build_Preselection_Selected", + "Text": "UIText.Build_Preselection_Selected.1" + }, + "Build_Preselection_Btn": { + "Id": "Build_Preselection_Btn", + "Text": "UIText.Build_Preselection_Btn.1" + }, + "Rank_Build_Save_Preselection": { + "Id": "Rank_Build_Save_Preselection", + "Text": "UIText.Rank_Build_Save_Preselection.1" + }, + "TD_SelfName": { + "Id": "TD_SelfName", + "Text": "UIText.TD_SelfName.1" + }, + "TD_HourReward": { + "Id": "TD_HourReward", + "Text": "UIText.TD_HourReward.1" + }, + "TD_EnemyEffect": { + "Id": "TD_EnemyEffect", + "Text": "UIText.TD_EnemyEffect.1" + }, + "TD_DifficultyPreviewTitle": { + "Id": "TD_DifficultyPreviewTitle", + "Text": "UIText.TD_DifficultyPreviewTitle.1" + }, + "GoldenSpyBuffType1": { + "Id": "GoldenSpyBuffType1", + "Text": "UIText.GoldenSpyBuffType1.1" + }, + "GoldenSpyBuffType2": { + "Id": "GoldenSpyBuffType2", + "Text": "UIText.GoldenSpyBuffType2.1" + }, + "GoldenSpyBuffType3": { + "Id": "GoldenSpyBuffType3", + "Text": "UIText.GoldenSpyBuffType3.1" + }, + "GoldenSpyBuffType4": { + "Id": "GoldenSpyBuffType4", + "Text": "UIText.GoldenSpyBuffType4.1" + }, + "GoldenSpy_Result_Title": { + "Id": "GoldenSpy_Result_Title", + "Text": "UIText.GoldenSpy_Result_Title.1" + }, + "GoldenSpy_Result_Failure": { + "Id": "GoldenSpy_Result_Failure", + "Text": "UIText.GoldenSpy_Result_Failure.1" + }, + "GoldenSpy_Result_Finish": { + "Id": "GoldenSpy_Result_Finish", + "Text": "UIText.GoldenSpy_Result_Finish.1" + }, + "GoldenSpy_Result_Tip": { + "Id": "GoldenSpy_Result_Tip", + "Text": "UIText.GoldenSpy_Result_Tip.1" + }, + "GoldenSpy_Result_GoNext": { + "Id": "GoldenSpy_Result_GoNext", + "Text": "UIText.GoldenSpy_Result_GoNext.1" + }, + "GoldenSpy_Result_TotalTargetTitle": { + "Id": "GoldenSpy_Result_TotalTargetTitle", + "Text": "UIText.GoldenSpy_Result_TotalTargetTitle.1" + }, + "GoldenSpy_Result_GoNextTarget1": { + "Id": "GoldenSpy_Result_GoNextTarget1", + "Text": "UIText.GoldenSpy_Result_GoNextTarget1.1" + }, + "GoldenSpy_Result_GoNextTarget2": { + "Id": "GoldenSpy_Result_GoNextTarget2", + "Text": "UIText.GoldenSpy_Result_GoNextTarget2.1" + }, + "GoldenSpy_Result_FinishTarget1": { + "Id": "GoldenSpy_Result_FinishTarget1", + "Text": "UIText.GoldenSpy_Result_FinishTarget1.1" + }, + "GoldenSpy_Result_FinishTarget2": { + "Id": "GoldenSpy_Result_FinishTarget2", + "Text": "UIText.GoldenSpy_Result_FinishTarget2.1" + }, + "GoldenSpy_Result_FinishTarget3": { + "Id": "GoldenSpy_Result_FinishTarget3", + "Text": "UIText.GoldenSpy_Result_FinishTarget3.1" + }, + "GoldenSpy_Result_FinishTarget4": { + "Id": "GoldenSpy_Result_FinishTarget4", + "Text": "UIText.GoldenSpy_Result_FinishTarget4.1" + }, + "GoldenSpy_Result_TargetValue1": { + "Id": "GoldenSpy_Result_TargetValue1", + "Text": "UIText.GoldenSpy_Result_TargetValue1.1" + }, + "GoldenSpy_Result_TargetValue2": { + "Id": "GoldenSpy_Result_TargetValue2", + "Text": "UIText.GoldenSpy_Result_TargetValue2.1" + }, + "GoldenSpy_ToolBox_Title": { + "Id": "GoldenSpy_ToolBox_Title", + "Text": "UIText.GoldenSpy_ToolBox_Title.1" + }, + "GoldenSpy_Floor": { + "Id": "GoldenSpy_Floor", + "Text": "UIText.GoldenSpy_Floor.1" + }, + "GoldenSpy_Target": { + "Id": "GoldenSpy_Target", + "Text": "UIText.GoldenSpy_Target.1" + }, + "GoldenSpy_QuestTitle": { + "Id": "GoldenSpy_QuestTitle", + "Text": "UIText.GoldenSpy_QuestTitle.1" + }, + "GoldenSpy_LevelGroup_Lock_PreGroup": { + "Id": "GoldenSpy_LevelGroup_Lock_PreGroup", + "Text": "UIText.GoldenSpy_LevelGroup_Lock_PreGroup.1" + }, + "GoldenSpy_TimeTips": { + "Id": "GoldenSpy_TimeTips", + "Text": "UIText.GoldenSpy_TimeTips.1" + }, + "GoldenSpy_TotalFloor": { + "Id": "GoldenSpy_TotalFloor", + "Text": "UIText.GoldenSpy_TotalFloor.1" + }, + "GoldenSpy_HighestScoreTitle": { + "Id": "GoldenSpy_HighestScoreTitle", + "Text": "UIText.GoldenSpy_HighestScoreTitle.1" + }, + "GoldenSpy_HighestScore": { + "Id": "GoldenSpy_HighestScore", + "Text": "UIText.GoldenSpy_HighestScore.1" + }, + "GoldenSpy_Go": { + "Id": "GoldenSpy_Go", + "Text": "UIText.GoldenSpy_Go.1" + }, + "GoldenSpy_LockTips": { + "Id": "GoldenSpy_LockTips", + "Text": "UIText.GoldenSpy_LockTips.1" + }, + "GoldenSpyBuffState1": { + "Id": "GoldenSpyBuffState1", + "Text": "UIText.GoldenSpyBuffState1.1" + }, + "GoldenSpyBuffState2": { + "Id": "GoldenSpyBuffState2", + "Text": "UIText.GoldenSpyBuffState2.1" + }, + "GoldenSpyBoxEmpty": { + "Id": "GoldenSpyBoxEmpty", + "Text": "UIText.GoldenSpyBoxEmpty.1" + }, + "GoldenSpy_LevelFinish": { + "Id": "GoldenSpy_LevelFinish", + "Text": "UIText.GoldenSpy_LevelFinish.1" + }, + "StarTower_ResearchPreview": { + "Id": "StarTower_ResearchPreview", + "Text": "UIText.StarTower_ResearchPreview.1" + }, + "StarTower_ActiveResearch": { + "Id": "StarTower_ActiveResearch", + "Text": "UIText.StarTower_ActiveResearch.1" + }, + "StarTower_Difficulty": { + "Id": "StarTower_Difficulty", + "Text": "UIText.StarTower_Difficulty.1" + }, + "STGrowth_NoEffectTip": { + "Id": "STGrowth_NoEffectTip", + "Text": "UIText.STGrowth_NoEffectTip.1" + }, + "STGrowth_HighestLevelTip": { + "Id": "STGrowth_HighestLevelTip", + "Text": "UIText.STGrowth_HighestLevelTip.1" + }, + "Rank_Build_Detail_Name": { + "Id": "Rank_Build_Detail_Name", + "Text": "UIText.Rank_Build_Detail_Name.1" + }, + "CharacterList_Common": { + "Id": "CharacterList_Common", + "Text": "UIText.CharacterList_Common.1" + }, + "TD_BattleQuestTab": { + "Id": "TD_BattleQuestTab", + "Text": "UIText.TD_BattleQuestTab.1" + }, + "FormationQuest_UnLock": { + "Id": "FormationQuest_UnLock", + "Text": "UIText.FormationQuest_UnLock.1" + }, + "CharRechargeSpeed_EnergyEff": { + "Id": "CharRechargeSpeed_EnergyEff", + "Text": "UIText.CharRechargeSpeed_EnergyEff.1" + }, + "CharRechargeSpeed_EnergyEffDesc": { + "Id": "CharRechargeSpeed_EnergyEffDesc", + "Text": "UIText.CharRechargeSpeed_EnergyEffDesc.1" + }, + "CharRechargeSpeed_ChargingRate": { + "Id": "CharRechargeSpeed_ChargingRate", + "Text": "UIText.CharRechargeSpeed_ChargingRate.1" + }, + "CharRechargeSpeed_EnergyConsume": { + "Id": "CharRechargeSpeed_EnergyConsume", + "Text": "UIText.CharRechargeSpeed_EnergyConsume.1" + }, + "CharRechargeSpeed_SupHigh": { + "Id": "CharRechargeSpeed_SupHigh", + "Text": "UIText.CharRechargeSpeed_SupHigh.1" + }, + "CharRechargeSpeed_High": { + "Id": "CharRechargeSpeed_High", + "Text": "UIText.CharRechargeSpeed_High.1" + }, + "CharRechargeSpeed_Mid": { + "Id": "CharRechargeSpeed_Mid", + "Text": "UIText.CharRechargeSpeed_Mid.1" + }, + "CharRechargeSpeed_Low": { + "Id": "CharRechargeSpeed_Low", + "Text": "UIText.CharRechargeSpeed_Low.1" + }, + "CharEnergyCostSpeed_SupHigh": { + "Id": "CharEnergyCostSpeed_SupHigh", + "Text": "UIText.CharEnergyCostSpeed_SupHigh.1" + }, + "CharEnergyCostSpeed_High": { + "Id": "CharEnergyCostSpeed_High", + "Text": "UIText.CharEnergyCostSpeed_High.1" + }, + "CharEnergyCostSpeed_Mid": { + "Id": "CharEnergyCostSpeed_Mid", + "Text": "UIText.CharEnergyCostSpeed_Mid.1" + }, + "CharEnergyCostSpeed_Low": { + "Id": "CharEnergyCostSpeed_Low", + "Text": "UIText.CharEnergyCostSpeed_Low.1" + }, + "Equipment_Upgrade_MaxUpgradeTip": { + "Id": "Equipment_Upgrade_MaxUpgradeTip", + "Text": "UIText.Equipment_Upgrade_MaxUpgradeTip.1" + }, + "TD_NoDuelHistory": { + "Id": "TD_NoDuelHistory", + "Text": "UIText.TD_NoDuelHistory.1" + }, + "Activity_Mini_Game_20102": { + "Id": "Activity_Mini_Game_20102", + "Text": "UIText.Activity_Mini_Game_20102.1" + }, + "Activity_Fate_Card_20102": { + "Id": "Activity_Fate_Card_20102", + "Text": "UIText.Activity_Fate_Card_20102.1" + }, + "Activity_StoryName_20102": { + "Id": "Activity_StoryName_20102", + "Text": "UIText.Activity_StoryName_20102.1" + }, + "Story_StoryTitle": { + "Id": "Story_StoryTitle", + "Text": "UIText.Story_StoryTitle.1" + }, + "Story_BattleTitle": { + "Id": "Story_BattleTitle", + "Text": "UIText.Story_BattleTitle.1" + }, + "Story_Enter": { + "Id": "Story_Enter", + "Text": "UIText.Story_Enter.1" + }, + "SetCharacterCommon_Tip": { + "Id": "SetCharacterCommon_Tip", + "Text": "UIText.SetCharacterCommon_Tip.1" + }, + "OpenCharacterCommonTop_Tip": { + "Id": "OpenCharacterCommonTop_Tip", + "Text": "UIText.OpenCharacterCommonTop_Tip.1" + }, + "CloseCharacterCommonTop_Tip": { + "Id": "CloseCharacterCommonTop_Tip", + "Text": "UIText.CloseCharacterCommonTop_Tip.1" + }, + "TrekkerVersus_MaxIdleRewardReached": { + "Id": "TrekkerVersus_MaxIdleRewardReached", + "Text": "UIText.TrekkerVersus_MaxIdleRewardReached.1" + }, + "TravelerDuel_FanLevelUp": { + "Id": "TravelerDuel_FanLevelUp", + "Text": "UIText.TravelerDuel_FanLevelUp.1" } } \ No newline at end of file diff --git a/data/bin/VampireEnemyPool.json b/data/bin/VampireEnemyPool.json index 0f15b6e6..0c422ce8 100644 --- a/data/bin/VampireEnemyPool.json +++ b/data/bin/VampireEnemyPool.json @@ -2122,7 +2122,7 @@ "266": { "PoolId": 1075, "WaveNum": 1, - "MonsterLevel": 61, + "MonsterLevel": 85, "EnemySetID": 107501, "WaveKeepTime": 30, "PoolType": 0 @@ -2130,7 +2130,7 @@ "267": { "PoolId": 1075, "WaveNum": 2, - "MonsterLevel": 62, + "MonsterLevel": 86, "EnemySetID": 107502, "WaveKeepTime": 30, "PoolType": 0 @@ -2138,7 +2138,7 @@ "268": { "PoolId": 1075, "WaveNum": 3, - "MonsterLevel": 63, + "MonsterLevel": 87, "EnemySetID": 107511, "WaveKeepTime": 30, "PoolType": 0 @@ -2146,7 +2146,7 @@ "269": { "PoolId": 1075, "WaveNum": 4, - "MonsterLevel": 64, + "MonsterLevel": 88, "EnemySetID": 107512, "WaveKeepTime": 30, "PoolType": 1 @@ -2154,7 +2154,7 @@ "270": { "PoolId": 1075, "WaveNum": 5, - "MonsterLevel": 65, + "MonsterLevel": 89, "EnemySetID": 107513, "WaveKeepTime": 30, "PoolType": 0 @@ -2162,7 +2162,7 @@ "271": { "PoolId": 1075, "WaveNum": 6, - "MonsterLevel": 66, + "MonsterLevel": 90, "EnemySetID": 107514, "WaveKeepTime": 30, "PoolType": 0 @@ -2170,7 +2170,7 @@ "272": { "PoolId": 1075, "WaveNum": 7, - "MonsterLevel": 67, + "MonsterLevel": 91, "EnemySetID": 107515, "WaveKeepTime": 60, "PoolType": 2 @@ -4098,7 +4098,7 @@ "513": { "PoolId": 1286, "WaveNum": 1, - "MonsterLevel": 68, + "MonsterLevel": 92, "EnemySetID": 128601, "WaveKeepTime": 30, "PoolType": 0 @@ -4106,7 +4106,7 @@ "514": { "PoolId": 1286, "WaveNum": 2, - "MonsterLevel": 69, + "MonsterLevel": 93, "EnemySetID": 128602, "WaveKeepTime": 30, "PoolType": 0 @@ -4114,7 +4114,7 @@ "515": { "PoolId": 1286, "WaveNum": 3, - "MonsterLevel": 70, + "MonsterLevel": 94, "EnemySetID": 128606, "WaveKeepTime": 30, "PoolType": 1 @@ -4122,7 +4122,7 @@ "516": { "PoolId": 1286, "WaveNum": 4, - "MonsterLevel": 71, + "MonsterLevel": 95, "EnemySetID": 128608, "WaveKeepTime": 30, "PoolType": 0 @@ -4130,7 +4130,7 @@ "517": { "PoolId": 1286, "WaveNum": 5, - "MonsterLevel": 72, + "MonsterLevel": 96, "EnemySetID": 128609, "WaveKeepTime": 60, "PoolType": 2 diff --git a/data/bin/VampireRankSeason.json b/data/bin/VampireRankSeason.json index 8d4d09a6..98ace1cc 100644 --- a/data/bin/VampireRankSeason.json +++ b/data/bin/VampireRankSeason.json @@ -126,5 +126,21 @@ "SpeciaFateCard": "[[],[98634,98635,98636],[98604,98605,98606],[98619,98620,98621],[98625,98626,98627]]", "SpeciaFateCardParam": "[[],[3,6,6],[3,6,6],[3,6,6],[3,6,6]]", "QuestGroup": 3 + }, + "9": { + "Id": 9, + "MissionId": 309, + "OpenTime": "2026-04-16T12:00:00+08:00", + "EndTime": "2026-05-08T10:59:59+08:00", + "FateCardBundle": [ + 101, + 202, + 204, + 206, + 305 + ], + "SpeciaFateCard": "[[],[98622,98623,98624],[98607,98608,98609],[98649,98650,98651],[98658,98659,98660]]", + "SpeciaFateCardParam": "[[],[3,6,6],[3,6,6],[3,6,6],[3,6,6]]", + "QuestGroup": 3 } } \ No newline at end of file diff --git a/data/bin/VampireSurvivor.json b/data/bin/VampireSurvivor.json index e317d852..1031875d 100644 --- a/data/bin/VampireSurvivor.json +++ b/data/bin/VampireSurvivor.json @@ -1181,5 +1181,62 @@ ], "SpeciaFateCard": "[[],[98634,98635,98636],[98604,98605,98606],[98619,98620,98621],[98625,98626,98627]]", "SpeciaFateCardParam": "[[],[3,6,6],[3,6,6],[3,6,6],[3,6,6]]" + }, + "309": { + "Id": 309, + "Name": "VampireSurvivor.309.1", + "Name1": "VampireSurvivor.309.2", + "Name2": "VampireSurvivor.309.3", + "EET": [ + 6, + 1, + 4 + ], + "NotEET": [ + 5, + 2, + 3 + ], + "SuggestedPower": 70, + "RecommendBuildRank": 26, + "Mode": 2, + "Type": 3, + "PreLevelId": 201, + "NeedWorldClass": 12, + "FirstQuestGroupId": 309, + "LevelGroupId": 1, + "FloorId": 83009, + "NormalScore1": 15, + "EliteScore1": 60, + "BossScore1": 7000, + "TimeScore1": 7000, + "TimeLimit1": 800, + "NormalScore2": 15, + "EliteScore2": 60, + "BossScore2": 7000, + "TimeScore2": 7000, + "TimeLimit2": 800, + "EETScore1": [ + 6, + 1 + ], + "EETScore2": [ + 6, + 4 + ], + "FHPreviewMonsterGroupId": 830071, + "SHPreviewMonsterGroupId": 830282, + "CoverEpisode": "Icon/MapChallenge/zs_survivor_entrancepic_301", + "Episode": "Icon/MapChallenge/zs_survivor_entrancepic_301_L1", + "Episode2": "Icon/MapChallenge/zs_survivor_entrancepic_301_L2", + "FateCardBundle": [ + 101, + 202, + 204, + 206, + 305 + ], + "SpeciaFateCard": "[[],[98622,98623,98624],[98607,98608,98609],[98649,98650,98651],[98658,98659,98660]]", + "SpeciaFateCardParam": "[[],[3,6,6],[3,6,6],[3,6,6],[3,6,6]]" } } \ No newline at end of file diff --git a/data/bin/VoDirectory.json b/data/bin/VoDirectory.json index b2c73fd6..6896dca2 100644 --- a/data/bin/VoDirectory.json +++ b/data/bin/VoDirectory.json @@ -18640,6 +18640,699 @@ "Votype": "catchphrase", "SkinId": 0 }, + "1455601": { + "Id": 1455601, + "VoResource": "vo_145_combat_ultskill_001", + "CharacterId": 145, + "Votype": "ultskill", + "SkinId": 0 + }, + "1455602": { + "Id": 1455602, + "VoResource": "vo_145_combat_ultskill_002", + "CharacterId": 145, + "Votype": "ultskill", + "SkinId": 0 + }, + "1455701": { + "Id": 1455701, + "VoResource": "vo_145_combat_dead_001", + "CharacterId": 145, + "Votype": "dead", + "SkinId": 0 + }, + "1455702": { + "Id": 1455702, + "VoResource": "vo_145_combat_dead_002", + "CharacterId": 145, + "Votype": "dead", + "SkinId": 0 + }, + "1450101": { + "Id": 1450101, + "VoResource": "vo_145_combat_perk_001", + "CharacterId": 145, + "Votype": "perk", + "SkinId": 0 + }, + "1450102": { + "Id": 1450102, + "VoResource": "vo_145_combat_perk_002", + "CharacterId": 145, + "Votype": "perk", + "SkinId": 0 + }, + "1450103": { + "Id": 1450103, + "VoResource": "vo_145_combat_perk_003", + "CharacterId": 145, + "Votype": "perk", + "SkinId": 0 + }, + "1450201": { + "Id": 1450201, + "VoResource": "vo_145_combat_subPerk_001", + "CharacterId": 145, + "Votype": "subPerk", + "SkinId": 0 + }, + "1450202": { + "Id": 1450202, + "VoResource": "vo_145_combat_subPerk_002", + "CharacterId": 145, + "Votype": "subPerk", + "SkinId": 0 + }, + "1450301": { + "Id": 1450301, + "VoResource": "vo_145_combat_chat_001", + "CharacterId": 145, + "Votype": "chat", + "SkinId": 0 + }, + "1450302": { + "Id": 1450302, + "VoResource": "vo_145_combat_chat_002", + "CharacterId": 145, + "Votype": "chat", + "SkinId": 0 + }, + "1450303": { + "Id": 1450303, + "VoResource": "vo_145_combat_chat_003", + "CharacterId": 145, + "Votype": "chat", + "SkinId": 0 + }, + "1450304": { + "Id": 1450304, + "VoResource": "vo_145_combat_chat_004", + "CharacterId": 145, + "Votype": "chat", + "SkinId": 0 + }, + "1450305": { + "Id": 1450305, + "VoResource": "vo_145_combat_chat_005", + "CharacterId": 145, + "Votype": "chat", + "SkinId": 0 + }, + "1450401": { + "Id": 1450401, + "VoResource": "vo_145_combat_chatLvUp_001", + "CharacterId": 145, + "Votype": "chatLvUp", + "SkinId": 0 + }, + "1450501": { + "Id": 1450501, + 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{ + "Id": 1451001, + "VoResource": "vo_145_ui_greet_001", + "CharacterId": 145, + "Votype": "greet", + "SkinId": 0 + }, + "1451002": { + "Id": 1451002, + "VoResource": "vo_145_ui_greet_002", + "CharacterId": 145, + "Votype": "greet", + "SkinId": 0 + }, + "1451101": { + "Id": 1451101, + "VoResource": "vo_145_ui_greetmorn_001", + "CharacterId": 145, + "Votype": "greetmorn", + "SkinId": 0 + }, + "1451201": { + "Id": 1451201, + "VoResource": "vo_145_ui_greetnoon_001", + "CharacterId": 145, + "Votype": "greetnoon", + "SkinId": 0 + }, + "1451301": { + "Id": 1451301, + "VoResource": "vo_145_ui_greetnight_001", + "CharacterId": 145, + "Votype": "greetnight", + "SkinId": 0 + }, + "1451401": { + "Id": 1451401, + "VoResource": "vo_145_ui_standee_001", + "CharacterId": 145, + "Votype": "standee", + "SkinId": 0 + }, + "1451402": { + "Id": 1451402, + "VoResource": "vo_145_ui_standee_002", + "CharacterId": 145, + "Votype": "standee", + "SkinId": 0 + }, + "1451501": { + "Id": 1451501, + "VoResource": 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"Votype": "hang", + "SkinId": 0 + }, + "1452501": { + "Id": 1452501, + "VoResource": "vo_145_ui_exhang_001", + "CharacterId": 145, + "Votype": "exhang", + "SkinId": 0 + }, + "1452601": { + "Id": 1452601, + "VoResource": "vo_145_ui_logo_001", + "CharacterId": 145, + "Votype": "yostar", + "SkinId": 0 + }, + "1452701": { + "Id": 1452701, + "VoResource": "vo_145_ui_gachaNew_001", + "CharacterId": 145, + "Votype": "gachaNew", + "SkinId": 0 + }, + "1452801": { + "Id": 1452801, + "VoResource": "vo_145_ui_gacha_001", + "CharacterId": 145, + "Votype": "gacha", + "SkinId": 0 + }, + "1452901": { + "Id": 1452901, + "VoResource": "vo_145_ui_win_001", + "CharacterId": 145, + "Votype": "win", + "SkinId": 0 + }, + "1452902": { + "Id": 1452902, + "VoResource": "vo_145_ui_win_002", + "CharacterId": 145, + "Votype": "win", + "SkinId": 0 + }, + "1453001": { + "Id": 1453001, + "VoResource": "vo_145_ui_lose_001", + "CharacterId": 145, + "Votype": "lose", + "SkinId": 0 + }, + "1453002": { + "Id": 1453002, + "VoResource": "vo_145_ui_lose_002", + "CharacterId": 145, + "Votype": "lose", + "SkinId": 0 + }, + "1453101": { + "Id": 1453101, + "VoResource": "vo_145_ui_charup_001", + "CharacterId": 145, + "Votype": "charUp", + "SkinId": 0 + }, + "1453201": { + "Id": 1453201, + "VoResource": "vo_145_ui_excharup_001", + "CharacterId": 145, + "Votype": "exCharUp", + "SkinId": 0 + }, + "1453301": { + "Id": 1453301, + "VoResource": "vo_145_ui_uniMusic_001", + "CharacterId": 145, + "Votype": "uniMusic", + "SkinId": 0 + }, + "1453401": { + "Id": 1453401, + "VoResource": "vo_145_ui_music_001", + "CharacterId": 145, + "Votype": "music", + "SkinId": 0 + }, + "1453501": { + "Id": 1453501, + "VoResource": "vo_145_ui_unlockLook_001", + "CharacterId": 145, + "Votype": "unlockLook", + "SkinId": 0 + }, + "1453601": { + "Id": 1453601, + "VoResource": "vo_145_ui_unlockCG_001", + "CharacterId": 145, + "Votype": "unlockCG", + "SkinId": 0 + }, + "1453701": { + "Id": 1453701, + "VoResource": "vo_145_ui_swap_001", + "CharacterId": 145, + "Votype": "swap", + "SkinId": 0 + }, + "1453702": { + "Id": 1453702, + "VoResource": "vo_145_ui_swap_002", + "CharacterId": 145, + "Votype": "swap", + "SkinId": 0 + }, + "1453703": { + "Id": 1453703, + "VoResource": "vo_145_ui_swap_003", + "CharacterId": 145, + "Votype": "swap", + "SkinId": 0 + }, + "1453704": { + "Id": 1453704, + "VoResource": "vo_145_ui_swap_004", + "CharacterId": 145, + "Votype": "swap", + "SkinId": 0 + }, + "1453801": { + "Id": 1453801, + "VoResource": "vo_145_ui_swap_001", + "CharacterId": 145, + "Votype": "buildPick", + "SkinId": 0 + }, + "1453802": { + "Id": 1453802, + "VoResource": "vo_145_ui_swap_002", + "CharacterId": 145, + "Votype": "buildPick", + "SkinId": 0 + }, + "1453803": { + "Id": 1453803, + "VoResource": "vo_145_ui_swap_003", + "CharacterId": 145, + "Votype": "buildPick", + "SkinId": 0 + }, + "1453804": { + "Id": 1453804, + "VoResource": "vo_145_ui_swap_004", + "CharacterId": 145, + "Votype": "buildPick", + "SkinId": 0 + }, + "1453901": { + "Id": 1453901, + "VoResource": "vo_145_ui_afflv1_001", + "CharacterId": 145, + "Votype": "afflv1", + "SkinId": 0 + }, + "1454001": { + "Id": 1454001, + "VoResource": "vo_145_ui_afflv2_001", + "CharacterId": 145, + "Votype": "afflv2", + "SkinId": 0 + }, + "1454101": { + "Id": 1454101, + "VoResource": "vo_145_ui_afflv3_001", + "CharacterId": 145, + "Votype": "afflv3", + "SkinId": 0 + }, + "1454201": { + "Id": 1454201, + "VoResource": "vo_145_ui_afflv4_001", + "CharacterId": 145, + "Votype": "afflv4", + "SkinId": 0 + }, + "1454301": { + "Id": 1454301, + "VoResource": "vo_145_ui_thankSmall_001", + "CharacterId": 145, + "Votype": "thankSmall", + "SkinId": 0 + }, + "1454401": { + "Id": 1454401, + "VoResource": "vo_145_ui_thank_001", + "CharacterId": 145, + "Votype": "thank", + "SkinId": 0 + }, + "1454501": { + "Id": 1454501, + "VoResource": "vo_145_ui_thankEx_001", + "CharacterId": 145, + "Votype": "thankEx", + "SkinId": 0 + }, + "1455801": { + "Id": 1455801, + "VoResource": "vo_145_ui_valentine_001", + "CharacterId": 145, + "Votype": "valentine", + "SkinId": 0 + }, + "1455901": { + "Id": 1455901, + "VoResource": "vo_145_ui_xmas_001", + "CharacterId": 145, + "Votype": "xmas", + "SkinId": 0 + }, + "1456001": { + "Id": 1456001, + "VoResource": "vo_145_ui_newyear_001", + "CharacterId": 145, + "Votype": "newyear", + "SkinId": 0 + }, + "1456101": { + "Id": 1456101, + "VoResource": "vo_145_ui_birth_001", + "CharacterId": 145, + "Votype": "birth", + "SkinId": 0 + }, + "1456201": { + "Id": 1456201, + "VoResource": "vo_145_ui_yourbirth_001", + "CharacterId": 145, + "Votype": "yourbirth", + "SkinId": 0 + }, + "1454601": { + "Id": 1454601, + "VoResource": "vo_story_145_001_confirm", + "CharacterId": 145, + "Votype": "confirm", + "SkinId": 0 + }, + "1454701": { + "Id": 1454701, + "VoResource": "vo_story_145_002_deny", + "CharacterId": 145, + "Votype": "deny", + "SkinId": 0 + }, + "1454801": { + "Id": 1454801, + "VoResource": "vo_story_145_003_question", + "CharacterId": 145, + "Votype": "question", + "SkinId": 0 + }, + "1454901": { + "Id": 1454901, + "VoResource": "vo_story_145_004_confuse", + "CharacterId": 145, + "Votype": "confuse", + "SkinId": 0 + }, + "1455001": { + "Id": 1455001, + "VoResource": "vo_story_145_005_sad", + "CharacterId": 145, + "Votype": "sad", + "SkinId": 0 + }, + "1455101": { + "Id": 1455101, + "VoResource": "vo_story_145_006_excit", + "CharacterId": 145, + "Votype": "excit", + "SkinId": 0 + }, + "1455201": { + "Id": 1455201, + "VoResource": "vo_story_145_007_angry", + "CharacterId": 145, + "Votype": "angry", + "SkinId": 0 + }, + "1455301": { + "Id": 1455301, + "VoResource": "vo_story_145_008_happy", + "CharacterId": 145, + "Votype": "happy", + "SkinId": 0 + }, + "1455401": { + "Id": 1455401, + "VoResource": "vo_story_145_009_sigh", + "CharacterId": 145, + "Votype": "sigh", + "SkinId": 0 + }, + "1455501": { + "Id": 1455501, + "VoResource": "vo_story_145_010_catchphrase", + "CharacterId": 145, + "Votype": "catchphrase", + "SkinId": 0 + }, + "1455502": { + "Id": 1455502, + "VoResource": "vo_story_145_011_catchphrase", + "CharacterId": 145, + "Votype": "catchphrase", + "SkinId": 0 + }, + "1455503": { + "Id": 1455503, + "VoResource": "vo_story_145_012_catchphrase", + "CharacterId": 145, + "Votype": "catchphrase", + "SkinId": 0 + }, + "1455504": { + "Id": 1455504, + "VoResource": "vo_story_145_013_catchphrase", + "CharacterId": 145, + "Votype": "catchphrase", + "SkinId": 0 + }, + "1455505": { + "Id": 1455505, + "VoResource": "vo_story_145_014_catchphrase", + "CharacterId": 145, + "Votype": "catchphrase", + "SkinId": 0 + }, "1475601": { "Id": 1475601, "VoResource": "vo_147_combat_ultskill_001", @@ -24184,6 +24877,139 @@ "Votype": "exhang_npc", "SkinId": 0 }, + "81450101": { + "Id": 81450101, + "VoResource": "vo_story_145_014_catchphrase", + "CharacterId": 8145, + "Votype": "greet_npc", + "SkinId": 0 + }, + "81450102": { + "Id": 81450102, + "VoResource": "vo_145_ui_greet_002", + "CharacterId": 8145, + "Votype": "greet_npc", + "SkinId": 0 + }, + "81450201": { + "Id": 81450201, + "VoResource": "vo_145_ui_greetmorn_001", + "CharacterId": 8145, + "Votype": "greetmorn_npc", + "SkinId": 0 + }, + "81450301": { + "Id": 81450301, + "VoResource": "vo_145_ui_greetnoon_001", + "CharacterId": 8145, + "Votype": "greetnoon_npc", + "SkinId": 0 + }, + "81450401": { + "Id": 81450401, + "VoResource": "vo_145_ui_greetnight_001", + "CharacterId": 8145, + "Votype": "greetnight_npc", + "SkinId": 0 + }, + "81450501": { + "Id": 81450501, + "VoResource": "vo_145_ui_posterchat_001", + "CharacterId": 8145, + "Votype": "posterchat_npc", + "SkinId": 0 + }, + "81450502": { + "Id": 81450502, + "VoResource": "vo_145_ui_posterchat_002", + "CharacterId": 8145, + "Votype": "posterchat_npc", + "SkinId": 0 + }, + "81450503": { + "Id": 81450503, + "VoResource": "vo_145_ui_posterchat_003", + "CharacterId": 8145, + "Votype": "posterchat_npc", + "SkinId": 0 + }, + "81450504": { + "Id": 81450504, + "VoResource": "vo_story_145_010_catchphrase", + "CharacterId": 8145, + "Votype": "posterchat_npc", + "SkinId": 0 + }, + "81450505": { + "Id": 81450505, + "VoResource": "vo_story_145_013_catchphrase", + "CharacterId": 8145, + "Votype": "posterchat_npc", + "SkinId": 0 + }, + "81450506": { + "Id": 81450506, + "VoResource": "vo_story_145_014_catchphrase", + "CharacterId": 8145, + "Votype": "posterchat_npc", + "SkinId": 0 + }, + "81450601": { + "Id": 81450601, + "VoResource": "vo_story_145_012_catchphrase", + "CharacterId": 8145, + "Votype": "limited", + "SkinId": 0 + }, + "81450602": { + "Id": 81450602, + "VoResource": "vo_story_145_001_confirm", + "CharacterId": 8145, + "Votype": "limited", + "SkinId": 0 + }, + "81450603": { + "Id": 81450603, + "VoResource": "vo_145_combat_chatNext_001", + "CharacterId": 8145, + "Votype": "limited", + "SkinId": 0 + }, + "81450701": { + "Id": 81450701, + "VoResource": "vo_145_ui_hfc_001", + "CharacterId": 8145, + "Votype": "hfc_npc", + "SkinId": 0 + }, + "81450702": { + "Id": 81450702, + "VoResource": "vo_story_145_003_question", + "CharacterId": 8145, + "Votype": "hfc_npc", + "SkinId": 0 + }, + "81450801": { + "Id": 81450801, + "VoResource": "vo_145_ui_hang_001", + "CharacterId": 8145, + "Votype": "hang_npc", + "SkinId": 0 + }, + "81450802": { + "Id": 81450802, + "VoResource": "vo_story_145_002_deny", + "CharacterId": 8145, + "Votype": "hang_npc", + "SkinId": 0 + }, + "81450901": { + "Id": 81450901, + "VoResource": "vo_145_ui_exhang_001", + "CharacterId": 8145, + "Votype": "exhang_npc", + "SkinId": 0 + }, "91550101": { "Id": 91550101, "VoResource": "vo_155_ui_greet_001", @@ -24653,27 +25479,6 @@ "Votype": "login_npc_day07", "SkinId": 0 }, - "-1478835591": { - "Id": -1478835591, - "VoResource": "vo_LoginNpc111_Valentine26_day01", - "CharacterId": 7111, - "Votype": "login_npc_day01", - "SkinId": 0 - }, - "-1486835590": { - "Id": -1486835590, - "VoResource": "vo_LoginNpc103_Valentine26_day02", - "CharacterId": 7103, - "Votype": "login_npc_day02", - "SkinId": 0 - }, - "-1477835589": { - "Id": -1477835589, - "VoResource": "vo_LoginNpc112_Valentine26_day03", - "CharacterId": 7112, - "Votype": "login_npc_day03", - "SkinId": 0 - }, "-1479835588": { "Id": -1479835588, "VoResource": "vo_LoginNpc110_Valentine26_day04", @@ -24737,6 +25542,55 @@ "Votype": "login_npc_day07", "SkinId": 0 }, + "-1478835591": { + "Id": -1478835591, + "VoResource": "vo_LoginNpc111_HalfAnniversary_day01", + "CharacterId": 7111, + "Votype": "login_npc_day01", + "SkinId": 0 + }, + "-1486835590": { + "Id": -1486835590, + "VoResource": "vo_LoginNpc103_HalfAnniversary_day02", + "CharacterId": 7103, + "Votype": "login_npc_day02", + "SkinId": 0 + }, + "-1477835589": { + "Id": -1477835589, + "VoResource": "vo_LoginNpc112_HalfAnniversary_day03", + "CharacterId": 7112, + "Votype": "login_npc_day03", + "SkinId": 0 + }, + "-1456835588": { + "Id": -1456835588, + "VoResource": "vo_LoginNpc133_HalfAnniversary_day04", + "CharacterId": 7133, + "Votype": "login_npc_day04", + "SkinId": 0 + }, + "-1433835587": { + "Id": -1433835587, + "VoResource": "vo_LoginNpc156_HalfAnniversary_day05", + "CharacterId": 7156, + "Votype": "login_npc_day05", + "SkinId": 0 + }, + "-1445835586": { + "Id": -1445835586, + "VoResource": "vo_LoginNpc144_HalfAnniversary_day06", + "CharacterId": 7144, + "Votype": "login_npc_day06", + "SkinId": 0 + }, + "-1444835585": { + "Id": -1444835585, + "VoResource": "vo_LoginNpc145_HalfAnniversary_day07", + "CharacterId": 7145, + "Votype": "login_npc_day07", + "SkinId": 0 + }, "91020101": { "Id": 91020101, "VoResource": "vo_npc102_ui_greet_001", diff --git a/data/bin/Word.json b/data/bin/Word.json index 06f5d588..f48d2917 100644 --- a/data/bin/Word.json +++ b/data/bin/Word.json @@ -151,6 +151,25 @@ "Param9": "", "Param10": "" }, + "46": { + "Id": 46, + "Title": "Word.46.1", + "TitleIcon": "", + "Type": 1, + "Desc": "Word.46.2", + "Color": "6A90EB", + "Icon": "0", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, "66": { "Id": 66, "Title": "Word.66.1", @@ -1565,7 +1584,7 @@ "Desc": "Word.2027.2", "Color": "6A90EB", "Icon": "0", - "Param1": "HitDamage,DamageNum,141000001", + "Param1": "HitDamage,DamageNum,141100005", "Param2": "BuffValue,NoLevel,14191011,Time,10K", "Param3": "", "Param4": "", @@ -1595,6 +1614,25 @@ "Param9": "", "Param10": "" }, + "3002": { + "Id": 3002, + "Title": "Word.3002.1", + "TitleIcon": "", + "Type": 1, + "Desc": "Word.3002.2", + "Color": "6A90EB", + "Icon": "0", + "Param1": "Buff,LevelUp,5031,Time,10K", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, "3999": { "Id": 3999, "Title": "Word.3999.1", @@ -1690,6 +1728,386 @@ "Param9": "", "Param10": "" }, + "4005": { + "Id": 4005, + "Title": "Word.4005.1", + "TitleIcon": "", + "Type": 1, + "Desc": "Word.4005.2", + "Color": "6A90EB", + "Icon": "0", + "Param1": "Buff,LevelUp,11090000,Time,10K", + "Param2": "HitDamage,DamageNum,110000001", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "4006": { + "Id": 4006, + "Title": "Word.4006.1", + "TitleIcon": "", + "Type": 1, + "Desc": "Word.4006.2", + "Color": "6A90EB", + "Icon": "0", + "Param1": "OnceAdditionalAttribute,LevelUp,14405001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,14405001,Value1,10KHdPct", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "4007": { + "Id": 4007, + "Title": "Word.4007.1", + "TitleIcon": "", + "Type": 1, + "Desc": "Word.4007.2", + "Color": "6A90EB", + "Icon": "0", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "4008": { + "Id": 4008, + "Title": "Word.4008.1", + "TitleIcon": "", + "Type": 1, + "Desc": "Word.4008.2", + "Color": "6A90EB", + "Icon": "0", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "4009": { + "Id": 4009, + "Title": "Word.4009.1", + "TitleIcon": "", + "Type": 1, + "Desc": "Word.4009.2", + "Color": "6A90EB", + "Icon": "0", + "Param1": "Buff,LevelUp,13590000,Time,10K", + "Param2": "HitDamage,DamageNum,135000001", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "" + }, + "4010": { + "Id": 4010, + "Title": "Word.4010.1", + "TitleIcon": "", + "Type": 1, + "Desc": "Word.4010.2", + "Color": "6A90EB", + "Icon": "0", + "Param1": "Buff,LevelUp,13590000,Time,10K", + "Param2": "HitDamage,DamageNum,147000001", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + 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我给你做了一件很可爱的衣服哦~", "", "", "" @@ -57664,6 +57664,2351 @@ ] } }, + "vo_145_combat_battleClear_001": { + "anim": {}, + "text": { + "female_cn": [ + "让它们做个好梦吧。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.385, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_battleClear_002": { + "anim": {}, + "text": { + "female_cn": [ + "很惊讶吗?这只是个开始。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.681, + 0, + 0, + 0 + ], + "female_jp": [ + 3.019, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_battleClear_003": { + "anim": {}, + "text": { + "female_cn": [ + "真乖~一个都没逃走。", + "", + "", + "" + ], + "female_jp": [ + "一只都不会放过的。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.036, + 0, + 0, + 0 + ], + "female_jp": [ + 2.823, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chatLvUp_001": { + "anim": {}, + "text": { + "female_cn": [ + "动动手腕的事情,你怎么还紧张了?", + "", + "", + "" + ], + "female_jp": [ + "我说的没错吧,赢得果然轻而易举呀。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.7, + 0, + 0, + 0 + ], + "female_jp": [ + 3.075, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chatNext_001": { + "anim": {}, + "text": { + "female_cn": [ + "不错,总要来点新花样。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.65, + 0, + 0, + 0 + ], + "female_jp": [ + 3.523, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_001": { + "anim": {}, + "text": { + "female_cn": [ + "旅人们的训练方式还算有趣。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.837, + 0, + 0, + 0 + ], + "female_jp": [ + 4.284, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_002": { + "anim": {}, + "text": { + "female_cn": [ + "怎么,是信不过我一个人吗?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.78, + 0, + 0, + 0 + ], + "female_jp": [ + 3.273, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_003": { + "anim": {}, + "text": { + "female_cn": [ + "呵呵,如果觉得害怕,就靠近一点……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.767, + 0, + 0, + 0 + ], + "female_jp": [ + 5.432, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_004": { + "anim": {}, + "text": { + "female_cn": [ + "别担心,我站在你这边……==RT==至少现在是。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.379, + 0, + 0, + 0 + ], + "female_jp": [ + 8.867, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_005": { + "anim": {}, + "text": { + "female_cn": [ + "哈……如果不是魔王约我,这会儿我还在休息呢。", + "", + "", + "" + ], + "female_jp": [ + "哈啊……昨天睡得太晚了。", + "若不是有魔王的邀请,我现在这个时候应该还在睡觉吧。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.919, + 0, + 0, + 0 + ], + "female_jp": [ + 6.39, + 12.21, + 0, + 0 + ] + } + }, + "vo_145_combat_dead_001": { + "anim": {}, + "text": { + "female_cn": [ + "可以做个好梦了……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.405, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_dead_002": { + "anim": {}, + "text": { + "female_cn": [ + "落幕吧……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.329, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_eventRoom_001": { + "anim": {}, + "text": { + "female_cn": [ + "有缘之人在等我们呢。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.082, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_perk_001": { + "anim": {}, + "text": { + "female_cn": [ + "看来不会无聊了。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.523, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_perk_002": { + "anim": {}, + "text": { + "female_cn": [ + "最好的选择。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.448, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_perk_003": { + "anim": {}, + "text": { + "female_cn": [ + "这样危险的力量,只有我能控制。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.3, + 0, + 0, + 0 + ], + "female_jp": [ + 3.636, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_restRoom_001": { + "anim": {}, + "text": { + "female_cn": [ + "如果一直呆在星塔里,是不是就可以永葆青春了?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.2, + 0, + 0, + 0 + ], + "female_jp": [ + 6.19, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_shopRoom_001": { + "anim": {}, + "text": { + "female_cn": [ + "那位店员小姐,看上去有些疲惫呢,或许我们可以趁她不注意的时候……好好帮她看管收银台。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 11.54, + 0, + 0, + 0 + ], + "female_jp": [ + 15.022, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_subPerk_001": { + "anim": {}, + "text": { + "female_cn": [ + "有我在,很多事会简单许多。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.605, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_subPerk_002": { + "anim": {}, + "text": { + "female_cn": [ + "绝妙的搭配。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.984, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_ultskill_001": { + "anim": {}, + "text": { + "female_cn": [ + "在月光中沉醉吧。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.067, + 0, + 0, + 0 + ], + "female_jp": [ + 4.589, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_ultskill_002": { + "anim": {}, + "text": { + "female_cn": [ + "花影散尽,此即终焉。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.2, + 0, + 0, + 0 + ], + "female_jp": [ + 4.4, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat1_001": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "厉害的女人都会守住自己的秘密,年龄,只是其中最微不足道的一个。", + "", + "", + "" + ], + "female_jp": [ + "好女人嘛,总会有一两个秘密的。就算有人问我的年龄,我口中也不一定都是真话哦。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.542, + 0, + 0, + 0 + ], + "female_jp": [ + 11.923, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat2_001": { + "anim": { + "female_cn": [ + "chat_b", + "presents_b", + "", + "" + ] + }, + "text": { + "female_cn": [ + "“甜品会令人软弱”——这是针对小孩子的谎言,成年人不必在意。", + "至少,我从没打算拿这句话要求自己。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.2, + 12.341, + 0, + 0 + ], + "female_jp": [ + 9.58, + 14.206, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat3_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "本来只打算利用你一段时间,现在看来,计划得改得长久一点。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.367, + 0, + 0, + 0 + ], + "female_jp": [ + 10.166, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat4_001": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "把我的背后交给你,是个危险的决定……不过我既然做出了这个决定,就不会后悔。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.505, + 0, + 0, + 0 + ], + "female_jp": [ + 7.988, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat5_001": { + "anim": { + "female_cn": [ + "think_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_cn": [ + "我见过很多人走进黑夜,却和万物一起被黑夜吞噬,最后只剩影子……", + "你会是那个例外吗?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.4, + 11.172, + 0, + 0 + ], + "female_jp": [ + 6.85, + 12.105, + 0, + 0 + ] + } + }, + "vo_145_ui_afflv1_001": { + "anim": {}, + "text": { + "female_cn": [ + "你的表现着实超出了我的预期……以后我也会常联系你的,……在你意想不到的时候。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.834, + 0, + 0, + 0 + ], + "female_jp": [ + 17.907, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_afflv2_001": { + "anim": {}, + "text": { + "female_cn": [ + "事到如今,你还以为我们的相遇是偶然吗?那可是我精心安排的计划,一切都是那么完美……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12.5, + 0, + 0, + 0 + ], + "female_jp": [ + 12.27, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_afflv3_001": { + "anim": {}, + "text": { + "female_cn": [ + "人们常说,惯于行走在黑夜里,就会错以为萤火是阳光……但短暂的、一瞬的希望也足以令人珍视。", + "", + "", + "" + ], + "female_jp": [ + "习惯了黑暗的人,据说就连萤火也会错看成太阳。这转瞬而逝的光芒中,也算是有一种“物哀”之情吧。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 11.676, + 0, + 0, + 0 + ], + "female_jp": [ + 12.289, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_afflv4_001": { + "anim": {}, + "text": { + "female_cn": [ + "曾经我以为自己永远不可能实现那个愿望了,直到你出现……==RT==你一定能成为我最强的底牌。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 10.855, + 0, + 0, + 0 + ], + "female_jp": [ + 14.823, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_birth_001": { + "anim": { + "female_cn": [ + "chat_b", + "shy_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "祝我生日快乐?谢谢,既然你都开口了,我提一个生日小愿望不过分吧?让我想想……", + "我还没见过你穿女仆装的样子呢。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12.8, + 16.01, + 0, + 0 + ], + "female_jp": [ + 13.18, + 20.628, + 0, + 0 + ] + } + }, + "vo_145_ui_charup_001": { + "anim": {}, + "text": { + "female_cn": [ + "更进一步。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.254, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_discuss_001": { + "anim": { + "female_cn": [ + "think_a", + "presents_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "花原这孩子本就不适合做忍者,她温顺、敏感,又容易心软……", + "但她却用超乎常人的忍耐与执着,成为了一名优秀的忍者。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.8, + 13.843, + 0, + 0 + ], + "female_jp": [ + 12.25, + 21.085, + 0, + 0 + ] + } + }, + "vo_145_ui_discuss_002": { + "anim": { + "female_cn": [ + "chat_a", + "think_a", + "presents_b", + "" + ] + }, + "text": { + "female_cn": [ + "我偶尔会想起第一次见到花原时她的样子——个子小小的,牵着她妈妈的手,连头都不敢抬……", + "每次想到那天的情景,就觉得她可爱得让人心软。", + "这件事,你可要替我保密,千万不要告诉她。", + "" + ], + "female_jp": [ + "我偶尔会想起第一次见到花原时她的样子——", + "个子小小的,牵着她妈妈的手,连头都不敢抬……每次想到那天的情景,就觉得她可爱得让人心软。", + "这件事,你可要替我保密,千万不要告诉她。", + "" + ] + }, + "time": { + "female_cn": [ + 10.3, + 16.2, + 21.633, + 0 + ], + "female_jp": [ + 7.11, + 17.1, + 23.028, + 0 + ] + } + }, + "vo_145_ui_discuss_003": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "联合种业的那些女人个个都是狠角色,魔王你要小心哦,千万别被她们吃掉了。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.205, + 0, + 0, + 0 + ], + "female_jp": [ + 8.595, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_discuss_004": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "上次我去怀璟食府吃饭,那位只比柜台高一点的小老板嘴巴可甜了,希望她能喜欢我压在餐盘下的礼物。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.833, + 0, + 0, + 0 + ], + "female_jp": [ + 14.198, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_discuss_005": { + "anim": { + "female_cn": [ + "think_a", + "presents_b", + "", + "" + ] + }, + "text": { + "female_cn": [ + "恩赐意志……一个自称“神明代理人”的组织。", + "呵呵,到底是无私的守护者,还是卑劣的窃贼?谁又说得准呢。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5, + 13.159, + 0, + 0 + ], + "female_jp": [ + 7.4, + 15.57, + 0, + 0 + ] + } + }, + "vo_145_ui_excharup_001": { + "anim": {}, + "text": { + "female_cn": [ + "触碰极限。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.002, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_exhang_001": { + "anim": { + "female_cn": [ + "presents_b", + "shy_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "就算你躲起来不说话,我也知道你在做什么哦……", + "但看在你最终还是会回来的份上,就不和你计较了。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.4, + 11.958, + 0, + 0 + ], + "female_jp": [ + 5.7, + 13.698, + 0, + 0 + ] + } + }, + "vo_145_ui_fullscreen_001": { + "anim": { + "female_cn": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "你平时也是这样,一动不动盯着对方的眼睛看吗?还真是坦诚啊……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.434, + 0, + 0, + 0 + ], + "female_jp": [ + 8.313, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_fullscreen_002": { + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "想要和我交换心底的秘密吗?呵呵,当然要你先说了。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.067, + 0, + 0, + 0 + ], + "female_jp": [ + 9.806, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_gachaNew_001": { + "anim": {}, + "text": { + "female_cn": [ + "让我想想,第一次见面,该用哪种身份才能让你更加信任我呢?不过首先,请你记住“乙叶”这个名字。", + "", + "", + "" + ], + "female_jp": [ + "我并不指望初次见面就能得到你的信任。首先,请把“乙叶”这个名字记在心里吧。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12.367, + 0, + 0, + 0 + ], + "female_jp": [ + 10.31, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_gacha_001": { + "anim": {}, + "text": { + "female_cn": [ + "初次见面,请多关照……呵呵,我当然记得你,这只是个用来调节气氛的小玩笑。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 10.1, + 0, + 0, + 0 + ], + "female_jp": [ + 11.651, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_greet_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "你来了,想让我怎么招待你?不管怎么说,当年的我也是一名业务出色的女仆呢。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.842, + 0, + 0, + 0 + ], + "female_jp": [ + 16.908, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_greet_002": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "轻一点……你的脚步声过于独特了,容易暴露自己。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.21, + 0, + 0, + 0 + ], + "female_jp": [ + 6.167, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_greetmorn_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "早上好,打起精神来,美好的一天又开始咯~", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.339, + 0, + 0, + 0 + ], + "female_jp": [ + 7.038, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_greetnight_001": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "晚安……你的心跳很平稳呢。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.597, + 0, + 0, + 0 + ], + "female_jp": [ + 7.562, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_greetnoon_001": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "要小心午后的阳光,它可是致人衰老的一大利器。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.3, + 0, + 0, + 0 + ], + "female_jp": [ + 8.909, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_hang_001": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "呵呵,你终于回来了?我还以为你已经对我厌倦,不想再搭理我了呢。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.267, + 0, + 0, + 0 + ], + "female_jp": [ + 7.905, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_hang_002": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "嗯?我不记得对你施加过封印术啊。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.933, + 0, + 0, + 0 + ], + "female_jp": [ + 6.067, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_hfc_001": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "有没有人教过你,不要在女士梳理头发的时候打扰她?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.8, + 0, + 0, + 0 + ], + "female_jp": [ + 8.21, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_hfc_002": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "狮子可不会因为被小猫挠几下就发脾气……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.733, + 0, + 0, + 0 + ], + "female_jp": [ + 6.513, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_logo_001": { + "anim": {}, + "text": { + "female_cn": [ + "Yostar", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_lose_001": { + "anim": {}, + "text": { + "female_cn": [ + "嗯,这次是我算漏了一步。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.3, + 0, + 0, + 0 + ], + "female_jp": [ + 3.485, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_lose_002": { + "anim": {}, + "text": { + "female_cn": [ + "任何经历都有存在的价值。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.469, + 0, + 0, + 0 + ], + "female_jp": [ + 2.478, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_music_001": { + "anim": {}, + "text": { + "female_cn": [ + "流动的旋律,令人愉悦。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.267, + 0, + 0, + 0 + ], + "female_jp": [ + 3.968, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_newyear_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "年历上又是新的数字了,一同庆祝我们又平安度过了一年吧。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.2, + 0, + 0, + 0 + ], + "female_jp": [ + 7.889, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_001": { + "anim": { + "female_cn": [ + "chat_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_cn": [ + "天鹅绒也好,麻布也罢,布料不同,质感自然也不一样。", + "不过呢……关键还得看穿在谁身上。只要穿对了人,哪怕是朴素的麻衣,也会被人看作上等货。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.7, + 19.315, + 0, + 0 + ], + "female_jp": [ + 7.1, + 15.786, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_002": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "月亮是忍者永恒的同伴。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.609, + 0, + 0, + 0 + ], + "female_jp": [ + 5.441, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_003": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "上次我去当了一天商店老板,货都卖空了,我果然有做生意的天赋啊。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.967, + 0, + 0, + 0 + ], + "female_jp": [ + 14.65, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_004": { + "anim": { + "female_cn": [ + "presents_a", + "chat_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "每个人都应当找一件能够让自己缓解压力的事情。", + "我喜欢在闲暇的时候修理指甲,细细地磨出恰到好处的形状,很有意思呢。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.5, + 15.7, + 0, + 0 + ], + "female_jp": [ + 4.75, + 13.537, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_005": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "想要摧毁一个人,只需在恐惧与绝望中加入一点点未知,疯狂自会叩响他的门。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12.133, + 0, + 0, + 0 + ], + "female_jp": [ + 14.534, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_006": { + "anim": { + "female_cn": [ + "presents_a", + "think_a", + "presents_b", + "" + ] + }, + "text": { + "female_cn": [ + "不要挑食,营养均衡才能保证身体健康——", + "等你在逃命的关头跑不动的那一刻,会后悔自己某天中午少吃了一口蔬菜。", + "诶?你问我是不是对花原也会这么说?", + "" + ] + }, + "time": { + "female_cn": [ + 5, + 13.5, + 17.669, + 0 + ], + "female_jp": [ + 3.65, + 9, + 15.973, + 0 + ] + } + }, + "vo_145_ui_standee_001": { + "anim": { + "female_cn": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "今夜月色正好。以月为肴,要与我共饮一杯吗?", + "", + "", + "" + ], + "female_jp": [ + "此等良辰美景……与我一同敬这月色一杯,岂不快哉?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.267, + 0, + 0, + 0 + ], + "female_jp": [ + 7.415, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_standee_002": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "为什么总是打着伞?呵呵……这不就勾起了你的好奇心吗?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.267, + 0, + 0, + 0 + ], + "female_jp": [ + 8.049, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_swap_001": { + "anim": {}, + "text": { + "female_cn": [ + "是遇上大麻烦了吗?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.892, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_swap_002": { + "anim": {}, + "text": { + "female_cn": [ + "怎么?是想要我帮你吗?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.933, + 0, + 0, + 0 + ], + "female_jp": [ + 2.481, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_swap_003": { + "anim": {}, + "text": { + "female_cn": [ + "呵呵,看来你对我很放心嘛~", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.667, + 0, + 0, + 0 + ], + "female_jp": [ + 2.919, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_swap_004": { + "anim": {}, + "text": { + "female_cn": [ + "不用自我介绍了吧。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.6, + 0, + 0, + 0 + ], + "female_jp": [ + 2.866, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_thankEx_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "为了挑选这份礼物,你一定费了不少心思吧?多谢,我会好好珍惜的。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.8, + 0, + 0, + 0 + ], + "female_jp": [ + 11.623, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_thankSmall_001": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "既然是你送的,我就收下了。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.9, + 0, + 0, + 0 + ], + "female_jp": [ + 4.583, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_thank_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "呵呵,你的品味,一直没让我失望。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.067, + 0, + 0, + 0 + ], + "female_jp": [ + 6.826, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_uniMusic_001": { + "anim": {}, + "text": { + "female_cn": [ + "如果时光能倒流就好了……哈,开玩笑的。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.234, + 0, + 0, + 0 + ], + "female_jp": [ + 6.215, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_unlockCG_001": { + "anim": {}, + "text": { + "female_cn": [ + "即使是最完美的伪装,也需要一点“破绽”才显得真实。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.033, + 0, + 0, + 0 + ], + "female_jp": [ + 6.502, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_unlockLook_001": { + "anim": {}, + "text": { + "female_cn": [ + "黑夜不仅适合掩藏秘密,也是清理垃圾的绝佳时刻。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.933, + 0, + 0, + 0 + ], + "female_jp": [ + 6.08, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_valentine_001": { + "anim": { + "female_cn": [ + "shy_a", + "think_a", + "presents_b", + "" + ] + }, + "text": { + "female_cn": [ + "像今天这样浪漫的日子,魔王一定早早有约了吧……", + "嗯?你要和我一起过?", + "呵呵,那我就带你去有趣的地方玩玩吧,是那种不会对外公开的地方哦。", + "" + ], + "female_jp": [ + "在这样特别的日子里,我本来以为你早就安排好行程了呢……", + "嗯?是为了我特意空出来的吗?", + "呵呵,既然如此……我就带你去一个我珍藏的地方吧,保证不会有人妨碍我们。", + "" + ] + }, + "time": { + "female_cn": [ + 5.7, + 9.3, + 17.333, + 0 + ], + "female_jp": [ + 7.78, + 12.55, + 22.159, + 0 + ] + } + }, + "vo_145_ui_win_001": { + "anim": {}, + "text": { + "female_cn": [ + "庆功会我就不参加了。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.3, + 0, + 0, + 0 + ], + "female_jp": [ + 2.102, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_win_002": { + "anim": {}, + "text": { + "female_cn": [ + "走吧,这里只剩残响和尘埃了。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.463, + 0, + 0, + 0 + ], + "female_jp": [ + 5.024, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_xmas_001": { + "anim": { + "female_cn": [ + "chat_b", + "presents_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "对我而言,雪愿节就是一个能放肆吃喝、心安理得休息的假期。", + "如果你没有特别的安排,就留下来陪我喝一杯吧。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.5, + 13.433, + 0, + 0 + ], + "female_jp": [ + 5.4, + 9.538, + 0, + 0 + ] + } + }, + "vo_145_ui_yourbirth_001": { + "anim": { + "female_cn": [ + "presents_a", + "presents_b", + "", + "" + ] + }, + "text": { + "female_cn": [ + "生日快乐,魔王,今天过得还好吗?既然来到了这个世界,就别停下脚步——", + "我会陪你一直往前走的。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9, + 11, + 0, + 0 + ], + "female_jp": [ + 12.76, + 17.609, + 0, + 0 + ] + } + }, "vo_147_combat_battleClear_001": { "anim": {}, "text": { @@ -67351,6 +69696,12 @@ 0, 0, 0 + ], + "female_jp": [ + 2.65, + 0, + 0, + 0 ] } }, @@ -67842,6 +70193,12 @@ 0, 0, 0 + ], + "female_jp": [ + 1.72, + 0, + 0, + 0 ] } }, @@ -68486,6 +70843,12 @@ 0, 0, 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 ] } }, @@ -68505,6 +70868,12 @@ 0, 0, 0 + ], + "female_jp": [ + 6.27, + 0, + 0, + 0 ] } }, @@ -68868,6 +71237,12 @@ 0, 0, 0 + ], + "female_jp": [ + 1.98, + 0, + 0, + 0 ] } }, @@ -68912,6 +71287,12 @@ 0, 0, 0 + ], + "female_jp": [ + 2.2, + 0, + 0, + 0 ] } }, @@ -69165,6 +71546,12 @@ 0, 0, 0 + ], + "female_jp": [ + 1.93, + 0, + 0, + 0 ] } }, @@ -69184,6 +71571,12 @@ 0, 0, 0 + ], + "female_jp": [ + 1.9, + 0, + 0, + 0 ] } }, @@ -74123,6 +76516,38 @@ ] } }, + "vo_LoginNpc103_HalfAnniversary_day02": { + "anim": { + "female_cn": [ + "presents_a", + "chat_a", + "presents_b", + "shy_a" + ] + }, + "text": { + "female_cn": [ + "这是潜入白垩商会前,在水道桥上……魔王打瞌睡的照片。 ", + "这是抵达菲莱前,在小绿里……魔王打瞌睡的的照片。 ", + "这是在联合种业,鸢尾和尘沙通宵工作时……魔王打瞌睡的照片。", + "哎?偷拍?我没有,我拍的时候都有问过魔王,如果不能拍的话要告诉我哦。" + ] + }, + "time": { + "female_cn": [ + 6.9, + 13.1, + 21, + 32.361 + ], + "female_jp": [ + 9.75, + 19.28, + 28.96, + 39.441 + ] + } + }, "vo_LoginNpc103_NewYear26_day02": { "anim": { "female_cn": [ @@ -74257,6 +76682,38 @@ ] } }, + "vo_LoginNpc111_HalfAnniversary_day01": { + "anim": { + "female_cn": [ + "presents_a", + "think_a", + "shy_a", + "chat_b" + ] + }, + "text": { + "female_cn": [ + "一晃眼都认识半年了,==RT==感谢魔王这半年来对我们的照顾。", + "真没想到,原本只是想去找神器,打开许愿箱里面竟然躺着一个人……", + "诶?不不不是啊!所以说当时……", + "把你身体从里到外检查一遍,真的只是为了确认箱子里的到底是人还是神器!" + ] + }, + "time": { + "female_cn": [ + 5.6, + 13.2, + 16.5, + 23.004 + ], + "female_jp": [ + 4.88, + 13.28, + 16.72, + 21.835 + ] + } + }, "vo_LoginNpc111_NewYear26_day01": { "anim": { "female_cn": [ @@ -74353,6 +76810,38 @@ ] } }, + "vo_LoginNpc112_HalfAnniversary_day03": { + "anim": { + "female_cn": [ + "presents_a", + "think_a", + "presents_b", + "shy_a" + ] + }, + "text": { + "female_cn": [ + "魔王,算算日子,你加入空白旅团都快半年了吧?", + "我在想……纪念日那天,要不要搞个超大的庆祝会?你觉得怎么样?", + "到时候就看我大显身手,给大家做顿丰盛的大餐!有什么想吃的尽管跟我说!", + "诶?只要是我做的,不管什么都好吃?嘿嘿……真是的!魔王你这嘴巴也太甜啦~!" + ] + }, + "time": { + "female_cn": [ + 4.6, + 9.6, + 17.1, + 25.557 + ], + "female_jp": [ + 5.99, + 13.26, + 21.49, + 32.9 + ] + } + }, "vo_LoginNpc112_NewYear26_day03": { "anim": { "female_cn": [ @@ -74513,6 +77002,38 @@ ] } }, + "vo_LoginNpc133_HalfAnniversary_day04": { + "anim": { + "female_cn": [ + "chat_b", + "chat_a", + "think_a", + "shy_a" + ] + }, + "text": { + "female_cn": [ + "魔王……不好意思突然来打扰你……其实最近,冬香她心情有点低落……好像拿冬香来当借口不太好……", + "那……小禾完全不想打扫房间,所以希望你能过来帮个忙……好像这个也不行……", + "那就……枫说大家好久没聚了,要不要一起来吃个饭什么的……", + "呜……怎么办啊!要是没有正经理由就去邀请魔王,会给他添麻烦的……" + ] + }, + "time": { + "female_cn": [ + 11.6, + 21.4, + 27.7, + 35 + ], + "female_jp": [ + 10.25, + 19.2, + 26.69, + 34.461 + ] + } + }, "vo_LoginNpc133_NewYear26_day06": { "anim": { "female_cn": [ @@ -74673,6 +77194,108 @@ ] } }, + "vo_LoginNpc144_HalfAnniversary_day06": { + "anim": { + "female_cn": [ + "presents_a", + "think_a", + "shy_a", + "presents_b" + ] + }, + "text": { + "female_cn": [ + "那个,主公。经过一番修行,又换上新装束的千都世……您觉得怎么样?", + "有觉得更值得依靠吗?==RT==诶?多了几分少女的模样,变得和妹妹一样惹人怜爱……?", + "唉……换言之,千都世不仅没有成长,反而退步了。作为主公的刀已经变得不中用了吗……", + "不是这样?您很喜欢这幅少女的模样?原来如此,主公喜欢少女,妾身记住了。" + ] + }, + "time": { + "female_cn": [ + 9.8, + 21.5, + 36.5, + 50.066 + ], + "female_jp": [ + 9.34, + 25.7, + 44.85, + 59.29 + ] + } + }, + "vo_LoginNpc145_HalfAnniversary_day07": { + "anim": { + "female_cn": [ + "presents_a", + "presents_b", + "", + "" + ] + }, + "text": { + "female_cn": [ + "你看起来很开心呢。看来这半年的旅程中,发生了不少有趣的事吧?", + "那些我还没听过的冒险故事,来说给我听听吧。", + "", + "" + ], + "female_jp": [ + "你看起来很开心呢。看来这半年的旅程中,发生了不少有趣的冒险故事?", + "来说给我听听吧。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.4, + 11.651, + 0, + 0 + ], + "female_jp": [ + 10.6, + 13.002, + 0, + 0 + ] + } + }, + "vo_LoginNpc156_HalfAnniversary_day05": { + "anim": { + "female_cn": [ + "presents_a", + "shy_a", + "presents_b", + "chat_a" + ] + }, + "text": { + "female_cn": [ + "喂,魔王?你要是到了菲莱附近,就顺路来喝杯茶嘛?==RT==", + "我嘛……就一般般想见你啦……主要是夏花她,老是吵着说想要见你。", + "诶?怎么了夏花?==RT==不要太为难魔王会给他添麻烦?", + "好好知道了知道了,你也听到了吧?夏花她可是超想见你的,你可得好好考虑一下哦~" + ] + }, + "time": { + "female_cn": [ + 6.5, + 13.8, + 20, + 29.948 + ], + "female_jp": [ + 7.6, + 17.42, + 27.31, + 36.447 + ] + } + }, "vo_LoginNpc158_Xmas25_day01": { "anim": { "female_cn": [ @@ -97305,6 +99928,431 @@ ] } }, + "vo_story_145_001_confirm": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "很好。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_002_deny": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "是吗?", + "", + "", + "" + ], + "female_jp": [ + "不行。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_003_question": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "嗯?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_004_confuse": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "哦?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_005_sad": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "不……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_006_excit": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "太好了。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_007_angry": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "竟敢……!", + "", + "", + "" + ], + "female_jp": [ + "真是可恨。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_008_happy": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "真棒。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.036, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_009_sigh": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "唉。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_010_catchphrase": { + "anim": {}, + "text": { + "female_cn": [ + "美丽与危险总是并存的。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.967, + 0, + 0, + 0 + ], + "female_jp": [ + 4.615, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_011_catchphrase": { + "anim": {}, + "text": { + "female_cn": [ + "这是我的名片,请您收好。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.618, + 0, + 0, + 0 + ], + "female_jp": [ + 3.934, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_012_catchphrase": { + "anim": {}, + "text": { + "female_cn": [ + "合作愉快。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_013_catchphrase": { + "anim": {}, + "text": { + "female_cn": [ + "有什么遗言吗?我会帮你转达的。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.461, + 0, + 0, + 0 + ], + "female_jp": [ + 4.508, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_014_catchphrase": { + "anim": {}, + "text": { + "female_cn": [ + "今天有什么新鲜事吗?说来听听。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.335, + 0, + 0, + 0 + ], + "female_jp": [ + 4.221, + 0, + 0, + 0 + ] + } + }, "vo_story_147_001_confirm": { "anim": { "female_cn": [ diff --git a/data/bubble/_en/bubbledata.json b/data/bubble/_en/bubbledata.json index 187d5017..51e9763d 100644 --- a/data/bubble/_en/bubbledata.json +++ b/data/bubble/_en/bubbledata.json @@ -36772,6 +36772,12 @@ ] }, "text": { + "female_cn": [ + "Lookie here! I made this cute outfit myself. ♪ Boss, would you try it on for me?", + "", + "", + "" + ], "female_jp": [ "Lookie here! I made this cute outfit myself ♪", "Boss, would you try it on for me?", @@ -37575,7 +37581,7 @@ }, "text": { "female_jp": [ - "Good morning, Boss! Here's your newspaper!", + "Good morning, Tyrant! Here's your newspaper!", "", "", "" @@ -41395,6 +41401,12 @@ ] }, "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], "female_jp": [ 1.978, 0, @@ -54025,7 +54037,7 @@ 0 ], "female_jp": [ - 4, + 4.106, 0, 0, 0 @@ -54050,7 +54062,7 @@ 0 ], "female_jp": [ - 3, + 3.39, 0, 0, 0 @@ -54075,7 +54087,7 @@ 0 ], "female_jp": [ - 4, + 4.207, 0, 0, 0 @@ -54094,13 +54106,13 @@ }, "time": { "female_cn": [ - 4, + 4.1, 0, 0, 0 ], "female_jp": [ - 3, + 3.344, 0, 0, 0 @@ -54118,8 +54130,14 @@ ] }, "time": { + "female_cn": [ + 4.642, + 0, + 0, + 0 + ], "female_jp": [ - 5, + 4.862, 0, 0, 0 @@ -54137,11 +54155,17 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 2.056, + 0, + 0, + 0 ] } }, @@ -54181,7 +54205,7 @@ 0 ], "female_jp": [ - 4, + 4.109, 0, 0, 0 @@ -54224,13 +54248,13 @@ }, "time": { "female_cn": [ - 3, + 2.612, 0, 0, 0 ], "female_jp": [ - 4, + 3.586, 0, 0, 0 @@ -54249,13 +54273,13 @@ }, "time": { "female_cn": [ - 5, + 4.809, 0, 0, 0 ], "female_jp": [ - 3, + 3.046, 0, 0, 0 @@ -54265,23 +54289,29 @@ "vo_144_combat_chat_005": { "anim": {}, "text": { + "female_cn": [ + "Artifacts fetch a high price, or so I've heard. But unfortunately, I don't know how to make such wishes.", + "", + "", + "" + ], "female_jp": [ "Artifacts fetch a high price, or so I've heard.", - "But unfortunately, your blade, Chitose, cannot grant such wishes.", + "But unfortunately, I don't know how to make such wishes.", "", "" ] }, "time": { "female_cn": [ - 3.1, - 5.2, + 5.233, + 0, 0, 0 ], "female_jp": [ - 3.4, - 9.8, + 4.4, + 9.79, 0, 0 ] @@ -54305,7 +54335,7 @@ 0 ], "female_jp": [ - 3, + 2.671, 0, 0, 0 @@ -54323,8 +54353,14 @@ ] }, "time": { + "female_cn": [ + 2.887, + 0, + 0, + 0 + ], "female_jp": [ - 3, + 3.145, 0, 0, 0 @@ -54342,8 +54378,14 @@ ] }, "time": { + "female_cn": [ + 2.061, + 0, + 0, + 0 + ], "female_jp": [ - 2, + 1.226, 0, 0, 0 @@ -54361,11 +54403,17 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 2.084, + 0, + 0, + 0 ] } }, @@ -54380,11 +54428,17 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 1.773, + 0, + 0, + 0 ] } }, @@ -54399,11 +54453,17 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 2.167, + 0, + 0, + 0 ] } }, @@ -54419,13 +54479,13 @@ }, "time": { "female_cn": [ - 4, + 4.294, 0, 0, 0 ], "female_jp": [ - 8, + 7.664, 0, 0, 0 @@ -54435,8 +54495,14 @@ "vo_144_combat_shopRoom_001": { "anim": {}, "text": { + "female_cn": [ + "Which would you prefer? I can fetch it for—", + "Oh, I cannot?", + "", + "" + ], "female_jp": [ - "Which would you prefer? I can fetch it for—oh? Are you sure?", + "Which would you prefer? I can fetch it for—oh, I cannot?", "", "", "" @@ -54444,13 +54510,13 @@ }, "time": { "female_cn": [ - 6, - 0, + 4.1, + 6.369, 0, 0 ], "female_jp": [ - 9, + 8.908, 0, 0, 0 @@ -54468,11 +54534,17 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 2.121, + 0, + 0, + 0 ] } }, @@ -54494,7 +54566,7 @@ 0 ], "female_jp": [ - 4, + 4.262, 0, 0, 0 @@ -54513,13 +54585,13 @@ }, "time": { "female_cn": [ - 3, + 2.258, 0, 0, 0 ], "female_jp": [ - 4, + 3.578, 0, 0, 0 @@ -54527,7 +54599,14 @@ } }, "vo_144_combat_ultskill_002": { - "anim": {}, + "anim": { + "female_cn": [ + "special_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "You cannot escape Chitose's wrath!", @@ -54538,13 +54617,13 @@ }, "time": { "female_cn": [ - 3, + 2.676, 0, 0, 0 ], "female_jp": [ - 4, + 3.326, 0, 0, 0 @@ -54552,7 +54631,20 @@ } }, "vo_144_ui_affchat1_001": { - "anim": {}, + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "I have only recently left Windhowl Island, so I'd be grateful for your guidance.", @@ -54562,8 +54654,14 @@ ] }, "time": { + "female_cn": [ + 9.056, + 0, + 0, + 0 + ], "female_jp": [ - 9, + 9.07, 0, 0, 0 @@ -54571,37 +54669,63 @@ } }, "vo_144_ui_affchat2_001": { - "anim": {}, + "anim": { + "female_cn": [ + "presents_a", + "presents_b", + "", + "" + ], + "female_jp": [ + "presents_a", + "presents_b", + "", + "" + ] + }, "text": { "female_jp": [ - "In spring back in Windhowl Island, the countryside comes alive with cherry blossoms. I would love to show you that, some day.", - "", + "In spring back in Windhowl Island, the countryside comes alive with cherry blossoms.", + "I would love to show you that, some day.", "", "" ] }, "time": { "female_cn": [ - 13, - 0, + 4, + 12.538, 0, 0 ], "female_jp": [ - 15, - 0, + 9.7, + 14.584, 0, 0 ] } }, "vo_144_ui_affchat3_001": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "shy_a", + "", + "" + ], + "female_jp": [ + "chat_a", + "think_a", + "shy_a", + "" + ] + }, "text": { "female_cn": [ "This cold season is the perfect time for steeling your mind.", - "Would you care to join me, my lady?", - "Hm? Am I cold, you ask? Why, no, as long as you're here by my side.", + "Would you care to join me, my lady? Hm? Am I cold, you ask? Why, no, as long as you're here by my side.", + "", "" ], "female_jp": [ @@ -54612,8 +54736,8 @@ ], "male_cn": [ "This cold season is the perfect time for steeling your mind.", - "Would you care to join me, my lord?", - "Hm? Am I cold, you ask? Why, no, as long as you're here by my side.", + "Would you care to join me, my lord? Hm? Am I cold, you ask? Why, no, as long as you're here by my side.", + "", "" ], "male_jp": [ @@ -54625,22 +54749,41 @@ }, "time": { "female_cn": [ - 6, - 9.3, - 16, + 5.9, + 15.984, + 0, 0 ], "female_jp": [ - 6, - 11, - 25, + 12.1, + 17.2, + 24.884, 0 ] } }, "vo_144_ui_affchat4_001": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, "text": { + "female_cn": [ + "When I was a child, I read that autumn nights are long and dull. But that seems wrong now. When I talk to you, the dawn seems to come in an instant.", + "", + "", + "" + ], "female_jp": [ "When I was a child, I read that autumn nights are long and dull. But that seems wrong now.", "When I talk to you, the dawn seems to come in an instant.", @@ -54650,40 +54793,59 @@ }, "time": { "female_cn": [ - 8.4, - 13.5, + 13.534, + 0, 0, 0 ], "female_jp": [ - 13.8, - 20.3, + 11, + 20.312, 0, 0 ] } }, "vo_144_ui_affchat5_001": { - "anim": {}, - "text": { - "female_jp": [ - "The damp air rises on the wind. Heavy rain is coming, and here I am, without an umbrella.", - "Would it be possible for me to stay here tonight with you?", + "anim": { + "female_cn": [ + "chat_b", + "shy_a", "", "" + ], + "female_jp": [ + "chat_b", + "", + "shy_a", + "" + ] + }, + "text": { + "female_cn": [ + "The damp air rises on the wind. Heavy rain is coming.", + "... And here I am, without an umbrella. Would it be possible for me to stay here tonight with you?", + "", + "" + ], + "female_jp": [ + "The damp air rises on the wind. Heavy rain is coming.", + "... And here I am, without an umbrella.", + "Would it be possible for me to stay here tonight with you?", + "" ] }, "time": { "female_cn": [ - 11.2, - 14, + 6, + 13.83, 0, 0 ], "female_jp": [ - 15, - 27, - 0, + 9.3, + 16.8, + 27.321, 0 ] } @@ -54718,15 +54880,15 @@ }, "time": { "female_cn": [ - 5.7, - 13.2, - 20, + 6, + 13, + 19.684, 0 ], "female_jp": [ - 9.2, - 20.7, - 31, + 9.5, + 21.6, + 30.848, 0 ] } @@ -54735,9 +54897,9 @@ "anim": {}, "text": { "female_cn": [ - "A blade is ever mindful of the state of the one who wields it.", - "Which means that as long as I'm at your side, I will see to your well-being.", + "A blade is ever mindful of the state of the one who wields it. Which means that as long as I'm at your side, I will see to your well-being.", "With that said, please dive in and enjoy this nutritious dish I have prepared for you.", + "", "" ], "female_jp": [ @@ -54749,15 +54911,15 @@ }, "time": { "female_cn": [ - 3.7, - 7.9, - 14, + 8.1, + 14.181, + 0, 0 ], "female_jp": [ - 5.4, - 15, - 23, + 5.8, + 15.5, + 22.714, 0 ] } @@ -54766,9 +54928,9 @@ "anim": {}, "text": { "female_cn": [ - "Even now, I cannot begin to imagine the path that you envision.", - "Someday I hope I can. Until then...", - "I swear to stand by you, and serve you with unwavering devotion.", + "Even now, I cannot begin to imagine the path that you envision. Someday I hope I can. Until then... I swear to stand by you, and serve you with unwavering devotion.", + "", + "", "" ], "female_jp": [ @@ -54780,15 +54942,15 @@ }, "time": { "female_cn": [ - 5, - 8, - 12, + 11.68, + 0, + 0, 0 ], "female_jp": [ - 7.2, - 13.5, - 22, + 7.6, + 14.3, + 21.368, 0 ] } @@ -54811,26 +54973,39 @@ }, "time": { "female_cn": [ - 4.6, - 11.5, + 5, + 12, 16, 0 ], "female_jp": [ - 5.4, - 15.2, - 23, + 6.4, + 15.5, + 23.193, 0 ] } }, "vo_144_ui_birth_001": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "shy_a", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, "text": { "female_cn": [ "Today marks the day I was first forged as a sword. Did you know that, my lady?", - "Well, thank you for the kind words... A gift? Oh, no. There's no need for that.", - "Just being at your side brings me all the happiness I can bear.", + "A gift? Oh, no. There's no need for that. Just being at your side brings me all the happiness I can bear.", + "", "" ], "female_jp": [ @@ -54841,8 +55016,8 @@ ], "male_cn": [ "Today marks the day I was first forged as a sword. Did you know that, my lord?", - "Well, thank you for the kind words... A gift? Oh, no. There's no need for that.", - "Just being at your side brings me all the happiness I can bear.", + "A gift? Oh, no. There's no need for that. Just being at your side brings me all the happiness I can bear.", + "", "" ], "male_jp": [ @@ -54854,15 +55029,15 @@ }, "time": { "female_cn": [ - 6.8, - 14, - 21, + 10.5, + 20.368, + 0, 0 ], "female_jp": [ - 9.7, - 24.2, - 34, + 10.7, + 25, + 33.918, 0 ] } @@ -54891,7 +55066,7 @@ 0 ], "female_jp": [ - 2, + 2.238, 0, 0, 0 @@ -54899,7 +55074,20 @@ } }, "vo_144_ui_discuss_001": { - "anim": {}, + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "Wraith is very strong. Perfect for honing one's blade.", @@ -54909,8 +55097,14 @@ ] }, "time": { + "female_cn": [ + 4.255, + 0, + 0, + 0 + ], "female_jp": [ - 5, + 5.149, 0, 0, 0 @@ -54918,7 +55112,20 @@ } }, "vo_144_ui_discuss_002": { - "anim": {}, + "anim": { + "female_cn": [ + "chat_a", + "think_a", + "", + "" + ], + "female_jp": [ + "chat_a", + "think_a", + "", + "" + ] + }, "text": { "female_cn": [ "Coronis seems very interested in me, as a blade.", @@ -54928,8 +55135,8 @@ ], "female_jp": [ "Coronis seems very interested in me, as a blade.", - "She invited me for assessment several times, but I declined ... out of loyalty to you, my lady.", - "", + "She invited me for assessment several times.", + "But I declined ... out of loyalty to you.", "" ], "male_cn": [ @@ -54947,22 +55154,41 @@ }, "time": { "female_cn": [ - 3.2, - 11, + 8, + 10.559, 0, 0 ], "female_jp": [ - 6.1, - 19, - 0, + 7, + 12.2, + 18.812, 0 ] } }, "vo_144_ui_discuss_003": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, "text": { + "female_cn": [ + "Otoha seems to know a lot about my past... Should I be worried?", + "", + "", + "" + ], "female_jp": [ "Otoha seems to know a lot about my past...", "Should I be worried?", @@ -54972,47 +55198,85 @@ }, "time": { "female_cn": [ - 3.5, - 6.3, + 6.367, + 0, 0, 0 ], "female_jp": [ - 5.4, - 8.2, + 6, + 8.227, 0, 0 ] } }, "vo_144_ui_discuss_004": { - "anim": {}, + "anim": { + "female_cn": [ + "presents_a", + "think_a", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "think_a" + ] + }, "text": { + "female_cn": [ + "The prices at Jing's Bistro are reasonable, but the food is excellent.", + "The other day, I tried ordering rice balls with Mapo tofu on the inside... But the cook looked enraged at the idea. Maybe they don't like Mapo tofu?", + "", + "" + ], "female_jp": [ "The prices at Jing's Bistro are reasonable, but the food is excellent.", - "The other day, I tried ordering rice balls with a spicy tofu on the inside, but the cook looked enraged at the idea.", - "Maybe they don't like hot food?", - "" + "The other day, I tried ordering rice balls with Mapo tofu on the inside...", + "But the cook looked enraged at the idea.", + "Maybe they don't like Mapo tofu?" ] }, "time": { "female_cn": [ - 2.1, - 10.5, - 14, + 2.3, + 13.444, + 0, 0 ], "female_jp": [ - 5.4, - 19.5, - 24.3, - 0 + 5.8, + 13.1, + 20, + 24.299 ] } }, "vo_144_ui_discuss_005": { - "anim": {}, + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, "text": { + "female_cn": [ + "I met a performer named Caramel... The music she played seemed to sharpen my senses. It would be fine music to train to, I think.", + "", + "", + "" + ], "female_jp": [ "I met a performer named Caramel...", "The music she played seemed to sharpen my senses, and when I let it into my heart, I suddenly understood so much more.", @@ -55022,15 +55286,15 @@ }, "time": { "female_cn": [ - 1.9, - 6.5, - 9.2, + 9.209, + 0, + 0, 0 ], "female_jp": [ - 3.5, - 14.3, - 21, + 4, + 15, + 21.065, 0 ] } @@ -55053,13 +55317,13 @@ }, "time": { "female_cn": [ - 3, + 3.027, 0, 0, 0 ], "female_jp": [ - 4, + 4.172, 0, 0, 0 @@ -55067,11 +55331,24 @@ } }, "vo_144_ui_exhang_001": { - "anim": {}, + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, "text": { "female_cn": [ - "As immovable as a mountain... As immovable as a mountain...", - "It seems I've a long way to go yet, my lady, before I'm at your mighty level.", + "As immovable as a mountain... As immovable as a mountain... It seems I've a long way to go yet, my lady, before I'm at your mighty level.", + "", "", "" ], @@ -55082,8 +55359,8 @@ "" ], "male_cn": [ - "As immovable as a mountain... As immovable as a mountain...", - "It seems I've a long way to go yet, my lord, before I'm at your mighty level.", + "As immovable as a mountain... As immovable as a mountain... It seems I've a long way to go yet, my lord, before I'm at your mighty level.", + "", "", "" ], @@ -55096,25 +55373,38 @@ }, "time": { "female_cn": [ - 2.5, - 6.2, + 6.236, + 0, 0, 0 ], "female_jp": [ - 9.1, - 18.5, + 11.4, + 18.539, 0, 0 ] } }, "vo_144_ui_fullscreen_001": { - "anim": {}, + "anim": { + "female_cn": [ + "special_a", + "", + "", + "" + ], + "female_jp": [ + "special_a", + "", + "", + "" + ] + }, "text": { "female_cn": [ - "You're asking if I'm cold? Why, you don't have to worry about that.", - "So long as I'm in my lady's presence, my heart burns, and I feel warm all over.", + "You're asking if I'm cold? Why, you don't have to worry about that. So long as I'm in my lady's presence, my heart burns, and I feel warm all over.", + "", "", "" ], @@ -55125,8 +55415,8 @@ "" ], "male_cn": [ - "You're asking if I'm cold? Why, you don't have to worry about that.", - "So long as I'm in my lord's presence, my heart burns, and I feel warm all over.", + "You're asking if I'm cold? Why, you don't have to worry about that. So long as I'm in my lord's presence, my heart burns, and I feel warm all over.", + "", "", "" ], @@ -55139,21 +55429,34 @@ }, "time": { "female_cn": [ - 2.2, 13, 0, + 0, 0 ], "female_jp": [ - 6.9, - 15.7, + 7.2, + 15.703, 0, 0 ] } }, "vo_144_ui_fullscreen_002": { - "anim": {}, + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, "text": { "female_cn": [ "My lady, would you like to tarry here, and listen to the rain with me?", @@ -55188,7 +55491,7 @@ 0 ], "female_jp": [ - 6, + 6.131, 0, 0, 0 @@ -55199,8 +55502,8 @@ "anim": {}, "text": { "female_cn": [ - "I am Chitose, a blade forged and tempered on the isle of Windhowl Island. ", - "I pledge myself to your service and protection, my lady.", + "I am Chitose, a blade forged and tempered on the isle of Windhowl Island. I pledge myself to your service and protection, my lady.", + "", "", "" ], @@ -55211,8 +55514,8 @@ "" ], "male_cn": [ - "I am Chitose, a blade forged and tempered on the isle of Windhowl Island. ", - "I pledge myself to your service and protection, my lord.", + "I am Chitose, a blade forged and tempered on the isle of Windhowl Island. I pledge myself to your service and protection, my lord.", + "", "", "" ], @@ -55225,14 +55528,14 @@ }, "time": { "female_cn": [ - 4.6, - 11, + 10.246, + 0, 0, 0 ], "female_jp": [ - 9.2, - 17.3, + 9.8, + 17.266, 0, 0 ] @@ -55241,30 +55544,49 @@ "vo_144_ui_gacha_001": { "anim": {}, "text": { - "female_jp": [ + "female_cn": [ "I have met you many times in my dreams, but nothing compares to the joy of seeing you here in person.", "", "", "" + ], + "female_jp": [ + "I have met you many times in my dreams...", + "But nothing compares to the joy of seeing you here in person.", + "", + "" ] }, "time": { "female_cn": [ - 9, + 8.509, 0, 0, 0 ], "female_jp": [ - 10, - 0, + 3.8, + 9.758, 0, 0 ] } }, "vo_144_ui_greet_001": { - "anim": {}, + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "Welcome back. Shall I pour you some tea?", @@ -55275,13 +55597,13 @@ }, "time": { "female_cn": [ - 4, + 4.127, 0, 0, 0 ], "female_jp": [ - 6, + 5.919, 0, 0, 0 @@ -55289,7 +55611,20 @@ } }, "vo_144_ui_greet_002": { - "anim": {}, + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "What are we going to swing at today?", @@ -55299,17 +55634,42 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 1.976, + 0, + 0, + 0 ] } }, "vo_144_ui_greetmorn_001": { - "anim": {}, + "anim": { + "female_cn": [ + "chat_a", + "think_a", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, "text": { + "female_cn": [ + "Are you leaving? Erm...", + "It shall rain in two hours, so be sure to take your umbrella.", + "", + "" + ], "female_jp": [ "Are you leaving? Erm... It shall rain in two hours, so be sure to take your umbrella.", "", @@ -55319,13 +55679,13 @@ }, "time": { "female_cn": [ - 9, - 0, + 3, + 8.768, 0, 0 ], "female_jp": [ - 10.3, + 10.344, 0, 0, 0 @@ -55333,7 +55693,20 @@ } }, "vo_144_ui_greetnight_001": { - "anim": {}, + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, "text": { "female_jp": [ "You may rest easy and sleep well. I shall be at your side ... all night.", @@ -55350,7 +55723,7 @@ 0 ], "female_jp": [ - 7, + 7.076, 0, 0, 0 @@ -55358,8 +55731,27 @@ } }, "vo_144_ui_greetnoon_001": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, "text": { + "female_cn": [ + "About lunch. What do you fancy? Would you like pickled plum on your rice balls, or dried kelp?", + "", + "", + "" + ], "female_jp": [ "About lunch. What do you fancy?", "Would you like pickled plum on your rice balls, or dried kelp?", @@ -55369,21 +55761,34 @@ }, "time": { "female_cn": [ - 1.4, 5, 0, + 0, 0 ], "female_jp": [ - 3.1, - 6.5, + 3.5, + 6.442, 0, 0 ] } }, "vo_144_ui_hang_001": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "A blade left unused will soon rust.", @@ -55394,13 +55799,13 @@ }, "time": { "female_cn": [ - 3, + 2.647, 0, 0, 0 ], "female_jp": [ - 5, + 4.397, 0, 0, 0 @@ -55408,11 +55813,24 @@ } }, "vo_144_ui_hang_002": { - "anim": {}, + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, "text": { "female_cn": [ - "To keep its edge sharp, a blade must be polished and cleaned.", - "My lady, perhaps you can attend to it?", + "To keep its edge sharp, a blade must be polished and cleaned. My lady, perhaps you can attend to it?", + "", "", "" ], @@ -55423,8 +55841,8 @@ "" ], "male_cn": [ - "To keep its edge sharp, a blade must be polished and cleaned.", - "My lord, perhaps you can attend to it?", + "To keep its edge sharp, a blade must be polished and cleaned. My lord, perhaps you can attend to it?", + "", "", "" ], @@ -55437,21 +55855,34 @@ }, "time": { "female_cn": [ - 3.4, - 5.2, + 5.208, + 0, 0, 0 ], "female_jp": [ - 6.9, - 12, + 7.2, + 11.912, 0, 0 ] } }, "vo_144_ui_hfc_001": { - "anim": {}, + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "Is this some kind of foreign custom?", @@ -55462,13 +55893,13 @@ }, "time": { "female_cn": [ - 4, + 3.232, 0, 0, 0 ], "female_jp": [ - 5, + 4.416, 0, 0, 0 @@ -55476,25 +55907,44 @@ } }, "vo_144_ui_hfc_002": { - "anim": {}, - "text": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ "A blade is tempered by repeated forging and beating. So tap away, if you wish. I will only grow stronger.", "", "", "" + ], + "female_jp": [ + "A blade is tempered by repeated forging and beating.", + "So tap away, if you wish. I will only grow stronger.", + "", + "" ] }, "time": { "female_cn": [ - 6, + 5.484, 0, 0, 0 ], "female_jp": [ - 11, - 0, + 6.3, + 11.215, 0, 0 ] @@ -55511,11 +55961,17 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 0.986, + 0, + 0, + 0 ] } }, @@ -55537,13 +55993,13 @@ }, "time": { "female_cn": [ - 4, + 3.821, 0, 0, 0 ], "female_jp": [ - 6, + 5.439, 0, 0, 0 @@ -55568,13 +56024,13 @@ }, "time": { "female_cn": [ - 2, + 2.029, 0, 0, 0 ], "female_jp": [ - 2, + 2.119, 0, 0, 0 @@ -55599,13 +56055,13 @@ }, "time": { "female_cn": [ - 4, + 3.492, 0, 0, 0 ], "female_jp": [ - 4, + 4.319, 0, 0, 0 @@ -55613,24 +56069,37 @@ } }, "vo_144_ui_newyear_001": { - "anim": {}, - "text": { + "anim": { "female_cn": [ - "To behold the first sunrise of the day, and have you at my side... Is there anything more beautiful?", - "Happy New Year, my lady.", - "On Windhowl Island I rarely had the chance to experience such things... I can't even look away.", + "presents_b", + "chat_b", + "", "" ], "female_jp": [ - "To behold the first sunrise of the day, and have you at my side... Is there anything more beautiful?", - "Happy New Year, my lady.", + "presents_a", + "", + "", + "shy_a" + ] + }, + "text": { + "female_cn": [ + "To behold the first sunrise of the day... Is there anything more beautiful? Happy New Year, my lady.", "On Windhowl Island I rarely had the chance to experience such things... I can't even look away.", + "", "" ], + "female_jp": [ + "To behold the first sunrise of the day... Is there anything more beautiful?", + "Oh, you're here... Happy New Year.", + "On Windhowl Island I rarely had the chance to experience such things...", + "I can't even look away." + ], "male_cn": [ - "To behold the first sunrise of the day, and have you at my side... Is there anything more beautiful?", - "Happy New Year, my lord.", + "To behold the first sunrise of the day... Is there anything more beautiful? Happy New Year, my lord.", "On Windhowl Island I rarely had the chance to experience such things... I can't even look away.", + "", "" ], "male_jp": [ @@ -55642,21 +56111,34 @@ }, "time": { "female_cn": [ - 4.2, - 8.3, - 16.7, + 9.1, + 16.721, + 0, 0 ], "female_jp": [ - 6.5, - 14.2, - 28, - 0 + 7.1, + 15.3, + 24.2, + 28.006 ] } }, "vo_144_ui_posterchat_001": { - "anim": {}, + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "Sharpening your senses is a part of training.", @@ -55666,16 +56148,35 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 5, 0, 0, 0 + ], + "female_jp": [ + 5.109, + 0, + 0, + 0 ] } }, "vo_144_ui_posterchat_002": { - "anim": {}, + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, "text": { "female_jp": [ "It's a simple act, to swing a sword. But it's vital to always be ready for battle.", @@ -55685,16 +56186,35 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 8, 0, 0, 0 + ], + "female_jp": [ + 8.113, + 0, + 0, + 0 ] } }, "vo_144_ui_posterchat_003": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "So long as it can be cut by a blade, you need not fear it.", @@ -55711,7 +56231,7 @@ 0 ], "female_jp": [ - 5, + 4.582, 0, 0, 0 @@ -55719,7 +56239,20 @@ } }, "vo_144_ui_posterchat_004": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "presents_b", + "", + "" + ], + "female_jp": [ + "think_a", + "presents_b", + "", + "" + ] + }, "text": { "female_jp": [ "These three blades have watched over my training, as Father, as Mother, and as Master.", @@ -55730,22 +56263,41 @@ }, "time": { "female_cn": [ - 13.8, - 19, + 11, + 18.5, 0, 0 ], "female_jp": [ - 13.3, - 22, + 14.2, + 21.991, 0, 0 ] } }, "vo_144_ui_posterchat_005": { - "anim": {}, + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, "text": { + "female_cn": [ + "My outfit? It's the training uniform of my dojo. It's what all the pupils wore, back when we were training.", + "", + "", + "" + ], "female_jp": [ "My outfit? It's the training uniform of my dojo.", "It's what all the pupils wore, back when we were training.", @@ -55755,50 +56307,82 @@ }, "time": { "female_cn": [ - 5.5, 11, 0, + 0, 0 ], "female_jp": [ - 6.7, - 11, + 3.1, + 11.194, 0, 0 ] } }, "vo_144_ui_posterchat_006": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, "text": { + "female_cn": [ + "Sometimes, when camping at night, I would hear wild beasts... But I never saw even one. I believe my father, mother, and Master were keeping watch over me.", + "", + "", + "" + ], "female_jp": [ "Sometimes, when camping at night, I would hear wild beasts...", - "But I never saw even one. I believe my father, mother, and master were keeping watch over me.", + "But I never saw even one. I believe my father, mother, and Master were keeping watch over me.", "", "" ] }, "time": { "female_cn": [ - 4.5, - 14, + 13.689, + 0, 0, 0 ], "female_jp": [ - 4.8, - 15, + 5, + 14.944, 0, 0 ] } }, "vo_144_ui_standee_001": { - "anim": {}, + "anim": { + "female_cn": [ + "special_a", + "", + "", + "" + ], + "female_jp": [ + "special_a", + "", + "", + "" + ] + }, "text": { "female_cn": [ - "Er ... my lady? If it pleases you, perhaps we could spend time together...", - "Ah, no. Ignore me. It's you who makes requests, not me.", + "Er ... my lady? If it pleases you, perhaps we could spend time together... Ah, no. Ignore me. It's you who makes requests, not me.", + "", "", "" ], @@ -55809,8 +56393,8 @@ "" ], "male_cn": [ - "Er ... my lord? If it pleases you, perhaps we could spend time together...", - "Ah, no. Ignore me. It's you who makes requests, not me.", + "Er ... my lord? If it pleases you, perhaps we could spend time together... Ah, no. Ignore me. It's you who makes requests, not me.", + "", "", "" ], @@ -55823,22 +56407,41 @@ }, "time": { "female_cn": [ - 5.2, 8, 0, + 0, 0 ], "female_jp": [ - 9, - 15, + 9.9, + 14.551, 0, 0 ] } }, "vo_144_ui_standee_002": { - "anim": {}, + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, "text": { + "female_cn": [ + "Chitose is the blade that guards you. Even if I am broken, I shall let no one harm you.", + "", + "", + "" + ], "female_jp": [ "Chitose is the blade that guards you.", "Even if I am broken, I shall let no one harm you.", @@ -55848,14 +56451,14 @@ }, "time": { "female_cn": [ - 1.6, - 7, + 6.5, + 0, 0, 0 ], "female_jp": [ - 3.1, - 11, + 3.5, + 11.032, 0, 0 ] @@ -55879,7 +56482,7 @@ 0 ], "female_jp": [ - 3, + 2.815, 0, 0, 0 @@ -55897,11 +56500,17 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 1.455, + 0, + 0, + 0 ] } }, @@ -55916,11 +56525,17 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 1.376, + 0, + 0, + 0 ] } }, @@ -55935,20 +56550,39 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 1.842, + 0, + 0, + 0 ] } }, "vo_144_ui_thankEx_001": { - "anim": {}, + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, "text": { "female_cn": [ - "Thank you. I have nothing to offer that is worthy of such a gift.", - "Instead, I pledge to serve you, my lady, with every fiber of my being.", + "Thank you. I have nothing to offer that is worthy of such a gift. Instead, I pledge to serve you, my lady, with every fiber of my being.", + "", "", "" ], @@ -55959,8 +56593,8 @@ "" ], "male_cn": [ - "Thank you. I have nothing to offer that is worthy of such a gift.", - "Instead, I pledge to serve you, my lord, with every fiber of my being.", + "Thank you. I have nothing to offer that is worthy of such a gift. Instead, I pledge to serve you, my lord, with every fiber of my being.", + "", "", "" ], @@ -55973,24 +56607,37 @@ }, "time": { "female_cn": [ - 2.8, - 5.4, + 5.341, + 0, 0, 0 ], "female_jp": [ - 7, - 13.8, + 7.6, + 13.77, 0, 0 ] } }, "vo_144_ui_thankSmall_001": { - "anim": {}, + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, "text": { "female_cn": [ - "Whatever I receive from you, my lady, I cherish ... however humble or ill-chosen the gift may be.", + "Whatever I receive from you, my lady, I cherish... However humble or ill-chosen the gift may be.", "", "", "" @@ -56002,7 +56649,7 @@ "" ], "male_cn": [ - "Whatever I receive from you, my lord, I cherish ... however humble or ill-chosen the gift may be.", + "Whatever I receive from you, my lord, I cherish... However humble or ill-chosen the gift may be.", "", "", "" @@ -56016,13 +56663,13 @@ }, "time": { "female_cn": [ - 5, + 4.272, 0, 0, 0 ], "female_jp": [ - 6, + 6.2, 0, 0, 0 @@ -56030,11 +56677,24 @@ } }, "vo_144_ui_thank_001": { - "anim": {}, + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, "text": { "female_cn": [ - "I never imagined I would receive such a gift…", - "My lady how did you know? Have we become so close that you can read my mind?", + "I never imagined I would receive such a gift… My lady, how did you know? Have we become so close that you can read my mind?", + "", "", "" ], @@ -56045,8 +56705,8 @@ "" ], "male_cn": [ - "I never imagined I would receive such a gift…", - "My lord how did you know? Have we become so close that you can read my mind?", + "I never imagined I would receive such a gift… My lord, how did you know? Have we become so close that you can read my mind?", + "", "", "" ], @@ -56059,14 +56719,14 @@ }, "time": { "female_cn": [ - 1.7, - 6, + 6.173, + 0, 0, 0 ], "female_jp": [ - 5.9, - 14.4, + 7.1, + 14.338, 0, 0 ] @@ -56102,13 +56762,13 @@ }, "time": { "female_cn": [ - 4, + 4.063, 0, 0, 0 ], "female_jp": [ - 9, + 8.547, 0, 0, 0 @@ -56127,13 +56787,13 @@ }, "time": { "female_cn": [ - 4, + 4.177, 0, 0, 0 ], "female_jp": [ - 6, + 5.653, 0, 0, 0 @@ -56158,13 +56818,13 @@ }, "time": { "female_cn": [ - 3, + 2.835, 0, 0, 0 ], "female_jp": [ - 2, + 1.632, 0, 0, 0 @@ -56172,8 +56832,27 @@ } }, "vo_144_ui_valentine_001": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "presents_b", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "shy_a", + "" + ] + }, "text": { + "female_cn": [ + "They say that today is the day you gift brown, flat objects to the one you cherish.", + "I don't understand the meaning…and sadly, I have only this scabbard cord… Would you be so kind as to accept it?", + "", + "" + ], "female_jp": [ "They say that today is the day you gift brown, flat objects to the one you cherish.", "I don't understand the meaning … and sadly, I have only this scabbard cord…", @@ -56183,15 +56862,15 @@ }, "time": { "female_cn": [ - 4.3, - 10.6, - 14, + 4.6, + 14.16, + 0, 0 ], "female_jp": [ - 7.6, - 17.2, - 23.4, + 8.6, + 17.8, + 23.354, 0 ] } @@ -56220,7 +56899,7 @@ 0 ], "female_jp": [ - 4, + 4.181, 0, 0, 0 @@ -56251,7 +56930,7 @@ 0 ], "female_jp": [ - 3, + 2.223, 0, 0, 0 @@ -56259,12 +56938,25 @@ } }, "vo_144_ui_xmas_001": { - "anim": {}, + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, "text": { "female_cn": [ - "\"Six-petalled flowers dance down from the sky on a cold winter's day\"...", - "To see such beauty, on Christmas Day no less.", - "My lady, would you take a walk with me?", + "\"Six-petalled flowers dance down from the sky on a cold winter's day\"... To see such beauty, on Christmas Day no less. My lady, would you take a walk with me?", + "", + "", "" ], "female_jp": [ @@ -56274,9 +56966,9 @@ "" ], "male_cn": [ - "\"Six-petalled flowers dance down from the sky on a cold winter's day\"...", - "To see such beauty, on Christmas Day no less.", - "My lord, would you take a walk with me?", + "\"Six-petalled flowers dance down from the sky on a cold winter's day\"... To see such beauty, on Christmas Day no less. My lord, would you take a walk with me?", + "", + "", "" ], "male_jp": [ @@ -56288,27 +56980,40 @@ }, "time": { "female_cn": [ - 3.5, - 6.6, - 9.7, + 9.743, + 0, + 0, 0 ], "female_jp": [ - 7.2, - 13.3, - 20, + 7.4, + 13.9, + 19.849, 0 ] } }, "vo_144_ui_yourbirth_001": { - "anim": {}, + "anim": { + "female_cn": [ + "chat_b", + "think_a", + "shy_a", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "presents_b" + ] + }, "text": { "female_cn": [ "Happy birthday, my lady.", "I considered getting you a gift, but alas, mere objects are destined to wither away and disappear.", - "I would rather give you something eternal ... namely, my feelings for you. ", - "I hope that you will keep them close to your heart, for they will never change." + "I would rather give you something eternal ... namely, my feelings for you. I hope that you will keep them close to your heart, for they will never change.", + "" ], "female_jp": [ "Happy birthday, my lady.", @@ -56319,8 +57024,8 @@ "male_cn": [ "Happy birthday, my lord.", "I considered getting you a gift, but alas, mere objects are destined to wither away and disappear.", - "I would rather give you something eternal ... namely, my feelings for you. ", - "I hope that you will keep them close to your heart, for they will never change." + "I would rather give you something eternal ... namely, my feelings for you. I hope that you will keep them close to your heart, for they will never change.", + "" ], "male_jp": [ "Happy birthday, my lord.", @@ -56331,16 +57036,2655 @@ }, "time": { "female_cn": [ - 1.5, 7, - 12.5, - 20 + 13, + 19.3, + 0 ], "female_jp": [ - 4.7, - 14, - 21, - 29.3 + 4.6, + 14.4, + 25.7, + 29.223 + ] + } + }, + "vo_145_combat_battleClear_001": { + "anim": {}, + "text": { + "female_jp": [ + "Do you think they'll have a good dream?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.385, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_battleClear_002": { + "anim": {}, + "text": { + "female_jp": [ + "This is just the beginning.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.681, + 0, + 0, + 0 + ], + "female_jp": [ + 3.019, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_battleClear_003": { + "anim": {}, + "text": { + "female_jp": [ + "I won't let a single one run away.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.036, + 0, + 0, + 0 + ], + "female_jp": [ + 2.823, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chatLvUp_001": { + "anim": {}, + "text": { + "female_jp": [ + "Let's give it a little twist and see what happens.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.7, + 0, + 0, + 0 + ], + "female_jp": [ + 3.075, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chatNext_001": { + "anim": {}, + "text": { + "female_jp": [ + "It's not bad to change things up once in a while.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.65, + 0, + 0, + 0 + ], + "female_jp": [ + 3.523, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_001": { + "anim": {}, + "text": { + "female_jp": [ + "Trekkers' training is pretty interesting.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.837, + 0, + 0, + 0 + ], + "female_jp": [ + 4.284, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_002": { + "anim": {}, + "text": { + "female_jp": [ + "Don't you trust me on my own?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.78, + 0, + 0, + 0 + ], + "female_jp": [ + 3.273, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_003": { + "anim": {}, + "text": { + "female_jp": [ + "Scared? Then come a little closer to me.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.767, + 0, + 0, + 0 + ], + "female_jp": [ + 5.432, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_004": { + "anim": {}, + "text": { + "female_jp": [ + "Do not worry. I am your ally. At least, for now...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.379, + 0, + 0, + 0 + ], + "female_jp": [ + 8.867, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_005": { + "anim": {}, + "text": { + "female_cn": [ + "(yawn)... I slept at a late time last night. If not for your invitation, I'd probably still be asleep right now.", + "", + "", + "" + ], + "female_jp": [ + "(yawn)... I slept at a late time last night.", + "If not for your invitation, I'd probably still be asleep right now.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.919, + 0, + 0, + 0 + ], + "female_jp": [ + 6.39, + 12.21, + 0, + 0 + ] + } + }, + "vo_145_combat_dead_001": { + "anim": {}, + "text": { + "female_jp": [ + "Now, I can finally relax...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.405, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_dead_002": { + "anim": {}, + "text": { + "female_jp": [ + "This is the end...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.329, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_eventRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "Looks like someone with a special connection to you awaits.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.082, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_perk_001": { + "anim": {}, + "text": { + "female_jp": [ + "Looks like it will be interesting.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.523, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_perk_002": { + "anim": {}, + "text": { + "female_jp": [ + "That's a good decision.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.448, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_perk_003": { + "anim": {}, + "text": { + "female_jp": [ + "This power can only be controlled by me.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.3, + 0, + 0, + 0 + ], + "female_jp": [ + 3.636, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_restRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "If you don't leave the Monolith, can you stay young forever?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.2, + 0, + 0, + 0 + ], + "female_jp": [ + 6.19, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_shopRoom_001": { + "anim": {}, + "text": { + "female_cn": [ + "That shopkeeper seems very tired. You know... At times like this, isn't it an act of kindness to quietly step in and tend the shop for her?", + "", + "", + "" + ], + "female_jp": [ + "That shopkeeper seems very tired. You know...", + "At times like this, isn't it an act of kindness to quietly step in and tend the shop for her?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 11.54, + 0, + 0, + 0 + ], + "female_jp": [ + 7.95, + 15.022, + 0, + 0 + ] + } + }, + "vo_145_combat_subPerk_001": { + "anim": {}, + "text": { + "female_jp": [ + "Leave all the troubles to me.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.605, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_subPerk_002": { + "anim": {}, + "text": { + "female_jp": [ + "What a fascinating combination.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.984, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_ultskill_001": { + "anim": {}, + "text": { + "female_jp": [ + "Let the moonlight intoxicate you.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.067, + 0, + 0, + 0 + ], + "female_jp": [ + 4.589, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_ultskill_002": { + "anim": {}, + "text": { + "female_jp": [ + "And with that, the curtain falls.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.2, + 0, + 0, + 0 + ], + "female_jp": [ + 4.4, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat1_001": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ], + "female_jp": [ + "shy_a", + "think_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "A good woman always keeps a secret or two. Even if I tell you my age, that doesn't mean it's the truth.", + "", + "", + "" + ], + "female_jp": [ + "A good woman always keeps a secret or two.", + "Even if I tell you my age, that doesn't mean it's the truth.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.542, + 0, + 0, + 0 + ], + "female_jp": [ + 6.07, + 11.923, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat2_001": { + "anim": { + "female_cn": [ + "chat_b", + "presents_b", + "", + "" + ], + "female_jp": [ + "chat_a", + "presents_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "\"Sweets make people weak\" is an expression often told to children. It's not something for adults to mind.", + "It's fine to just eat whatever you like, whenever you like.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.2, + 12.341, + 0, + 0 + ], + "female_jp": [ + 9.58, + 14.206, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat3_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "I thought I'd just use you a little... But looks like this might turn into an unexpectedly long-term relationship.", + "", + "", + "" + ], + "female_jp": [ + "I thought I'd just use you a little...", + "But looks like this might turn into an unexpectedly long-term relationship.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.367, + 0, + 0, + 0 + ], + "female_jp": [ + 4.75, + 10.166, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat4_001": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ], + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Call me reckless if you will, but I'll entrust my back to you—I have no regrets about that decision.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.505, + 0, + 0, + 0 + ], + "female_jp": [ + 7.988, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat5_001": { + "anim": { + "female_cn": [ + "think_a", + "chat_b", + "", + "" + ], + "female_jp": [ + "think_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "I've seen many who stepped into the darkness and never returned.", + "Now, what will become of you?==RT==I'll be watching eagerly.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.4, + 11.172, + 0, + 0 + ], + "female_jp": [ + 6.85, + 12.105, + 0, + 0 + ] + } + }, + "vo_145_ui_afflv1_001": { + "anim": {}, + "text": { + "female_cn": [ + "The result is excellent and I have no complaints. I'll be in touch from now on. Thank you in advance. Hehe. Though it might not always be at a time that's convenient for you.", + "", + "", + "" + ], + "female_jp": [ + "The result is excellent and I have no complaints.", + "I'll be in touch from now on. Thank you in advance.", + "Hehe. Though it might not always be at a time that's convenient for you.", + "" + ] + }, + "time": { + "female_cn": [ + 8.834, + 0, + 0, + 0 + ], + "female_jp": [ + 4.8, + 10.1, + 17.907, + 0 + ] + } + }, + "vo_145_ui_afflv2_001": { + "anim": {}, + "text": { + "female_cn": [ + "Our meeting was by no means a coincidence... Hehe... Everything went exactly according to my carefully crafted plan.", + "", + "", + "" + ], + "female_jp": [ + "Our meeting was by no means a coincidence...", + "Hehe... Everything went exactly according to my carefully crafted plan.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12.5, + 0, + 0, + 0 + ], + "female_jp": [ + 4, + 12.27, + 0, + 0 + ] + } + }, + "vo_145_ui_afflv3_001": { + "anim": {}, + "text": { + "female_cn": [ + "They say those accustomed to darkness might mistake even a firefly's glow for the sun. Perhaps that is what we call the pathos of things.", + "", + "", + "" + ], + "female_jp": [ + "They say those accustomed to darkness might mistake even a firefly's glow for the sun.", + "Perhaps that is what we call the pathos of things.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 11.676, + 0, + 0, + 0 + ], + "female_jp": [ + 7.05, + 12.289, + 0, + 0 + ] + } + }, + "vo_145_ui_afflv4_001": { + "anim": {}, + "text": { + "female_cn": [ + "Until I met you, I had given up on that wish, thinking it would never come true. But things are different now. If I'm with you, I'm sure it will come true.", + "", + "", + "" + ], + "female_jp": [ + "Until I met you, I had given up on that wish, thinking it would never come true.", + "But things are different now.==RT==If I'm with you, I'm sure it will come true.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 10.855, + 0, + 0, + 0 + ], + "female_jp": [ + 7.3, + 14.823, + 0, + 0 + ] + } + }, + "vo_145_ui_birth_001": { + "anim": { + "female_cn": [ + "chat_b", + "shy_a", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "shy_a", + "" + ] + }, + "text": { + "female_cn": [ + "You're going to celebrate my birthday? Hehe. Thank you. In that case, if I may be so bold...", + "Hmm, I'd really like to see you in a maid outfit.", + "", + "" + ], + "female_jp": [ + "You're going to celebrate my birthday? Hehe. Thank you.", + "In that case, if I may be so bold...", + "Hmm, I'd really like to see you in a maid outfit.", + "" + ] + }, + "time": { + "female_cn": [ + 12.8, + 16.01, + 0, + 0 + ], + "female_jp": [ + 7.53, + 13.18, + 20.628, + 0 + ] + } + }, + "vo_145_ui_charup_001": { + "anim": {}, + "text": { + "female_jp": [ + "Let's proceed further.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.254, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_discuss_001": { + "anim": { + "female_cn": [ + "think_a", + "presents_a", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "presents_a", + "" + ] + }, + "text": { + "female_cn": [ + "Nanoha is quiet, sensitive, and easily moved by emotion. A person with that kind of nature is naturally unsuited to be a ninja.==RT==", + "But even still, with her extraordinary endurance and tenacity, she has become an excellent ninja.", + "", + "" + ], + "female_jp": [ + "Nanoha is quiet, sensitive, and easily moved by emotion.", + "A person with that kind of nature is naturally unsuited to be a ninja.", + "But even still, with her extraordinary endurance and tenacity, she has become an excellent ninja.", + "" + ] + }, + "time": { + "female_cn": [ + 7.8, + 13.843, + 0, + 0 + ], + "female_jp": [ + 6.5, + 12.25, + 21.085, + 0 + ] + } + }, + "vo_145_ui_discuss_002": { + "anim": { + "female_cn": [ + "chat_a", + "think_a", + "presents_b", + "" + ], + "female_jp": [ + "chat_a", + "", + "presents_b", + "" + ] + }, + "text": { + "female_jp": [ + "Even now, sometimes I dream about the first time I met Nanoha.", + "She was shy, looking downward and holding her mother's hand tightly. She was really cute.", + "Please don't tell her that I've told you this story.", + "" + ] + }, + "time": { + "female_cn": [ + 10.3, + 16.2, + 21.633, + 0 + ], + "female_jp": [ + 7.11, + 17.1, + 23.028, + 0 + ] + } + }, + "vo_145_ui_discuss_003": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Do not underestimate the head of United Harvest. You should be very careful not to be caught off guard.", + "", + "", + "" + ], + "female_jp": [ + "Do not underestimate the head of United Harvest.", + "You should be very careful not to be caught off guard.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.205, + 0, + 0, + 0 + ], + "female_jp": [ + 3.61, + 8.595, + 0, + 0 + ] + } + }, + "vo_145_ui_discuss_004": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_cn": [ + "I had a meal at Jing's Bistro, and their manager sure knows how to talk. I slipped a little gift under the plate—I hope he likes it.", + "", + "", + "" + ], + "female_jp": [ + "I had a meal at Jing's Bistro, and their manager sure knows how to talk.", + "I slipped a little gift under the plate—I hope she likes it.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.833, + 0, + 0, + 0 + ], + "female_jp": [ + 7.22, + 14.198, + 0, + 0 + ] + } + }, + "vo_145_ui_discuss_005": { + "anim": { + "female_cn": [ + "think_a", + "presents_b", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Grace Imperium is a pretentious organization that calls itself God's representatives...", + "Are they selfless defenders, or despicable thieves... Which is it, I wonder?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5, + 13.159, + 0, + 0 + ], + "female_jp": [ + 7.4, + 15.57, + 0, + 0 + ] + } + }, + "vo_145_ui_excharup_001": { + "anim": {}, + "text": { + "female_jp": [ + "This is nowhere near enough.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.002, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_exhang_001": { + "anim": { + "female_cn": [ + "presents_b", + "shy_a", + "", + "" + ], + "female_jp": [ + "chat_b", + "shy_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Even though you're sneaking, your plan is obvious.", + "Be that as it may, you did return properly, so I will overlook it just this time.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.4, + 11.958, + 0, + 0 + ], + "female_jp": [ + 5.7, + 13.698, + 0, + 0 + ] + } + }, + "vo_145_ui_fullscreen_001": { + "anim": { + "female_cn": [ + "special_a", + "", + "", + "" + ], + "female_jp": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Do you always stare right into others' eyes? You really are an impossible person.", + "", + "", + "" + ], + "female_jp": [ + "Do you always stare right into others' eyes?", + "You really are an impossible person.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.434, + 0, + 0, + 0 + ], + "female_jp": [ + 5, + 8.313, + 0, + 0 + ] + } + }, + "vo_145_ui_fullscreen_002": { + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "You want to know my secret? Since you brought it up, shouldn't you be the one to speak up first?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.067, + 0, + 0, + 0 + ], + "female_jp": [ + 9.806, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_gachaNew_001": { + "anim": {}, + "text": { + "female_cn": [ + "I won't say I want you to trust me on our first meeting. For now, just try to remember my name—\"Otoha.\"", + "", + "", + "" + ], + "female_jp": [ + "I won't say I want you to trust me on our first meeting.", + "For now, just try to remember my name—\"Otoha.\"", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12.367, + 0, + 0, + 0 + ], + "female_jp": [ + 4.17, + 10.31, + 0, + 0 + ] + } + }, + "vo_145_ui_gacha_001": { + "anim": {}, + "text": { + "female_cn": [ + "Nice to meet you for the first time. I am... Hehe, of course you remember. That was a joke to lighten the mood.", + "", + "", + "" + ], + "female_jp": [ + "Nice to meet you for the first time. I am...", + "Hehe, of course you remember. That was a joke to lighten the mood.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 10.1, + 0, + 0, + 0 + ], + "female_jp": [ + 4.54, + 11.651, + 0, + 0 + ] + } + }, + "vo_145_ui_greet_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Thank you for coming. Now, in what way may I entertain you today? After all, one of my other identities is that of a maid. Feel free to request anything.", + "", + "", + "" + ], + "female_jp": [ + "Thank you for coming. Now, in what way may I entertain you today?", + "After all, one of my other identities is that of a maid. Feel free to request anything.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.842, + 0, + 0, + 0 + ], + "female_jp": [ + 7.92, + 16.908, + 0, + 0 + ] + } + }, + "vo_145_ui_greet_002": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Walk a little more quietly. Footsteps will give away your location.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.21, + 0, + 0, + 0 + ], + "female_jp": [ + 6.167, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_greetmorn_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Good morning. It is the beginning of the day. Rise and shine.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.339, + 0, + 0, + 0 + ], + "female_jp": [ + 7.038, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_greetnight_001": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Good night. Hehe… I hope you sleep soundly.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.597, + 0, + 0, + 0 + ], + "female_jp": [ + 7.562, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_greetnoon_001": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "The afternoon sun is a real pain. It's a kind of monster that makes you age.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.3, + 0, + 0, + 0 + ], + "female_jp": [ + 8.909, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_hang_001": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Oh, you've returned. I thought for sure you had gotten tired of me.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.267, + 0, + 0, + 0 + ], + "female_jp": [ + 7.905, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_hang_002": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "What's wrong? I don't remember casting any sealing spells on you.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.933, + 0, + 0, + 0 + ], + "female_jp": [ + 6.067, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_hfc_001": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Hasn't anyone told you? At least when a woman is brushing her hair, don't interrupt her.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.8, + 0, + 0, + 0 + ], + "female_jp": [ + 8.21, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_hfc_002": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Hehe. A lion won't get angry just because a kitten gave him a little scratch.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.733, + 0, + 0, + 0 + ], + "female_jp": [ + 6.513, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_logo_001": { + "anim": {}, + "text": { + "female_jp": [ + "Yostar", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_lose_001": { + "anim": {}, + "text": { + "female_jp": [ + "Oh, it seems I misread the situation.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.3, + 0, + 0, + 0 + ], + "female_jp": [ + 3.485, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_lose_002": { + "anim": {}, + "text": { + "female_jp": [ + "There are things to learn from failure.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.469, + 0, + 0, + 0 + ], + "female_jp": [ + 2.478, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_music_001": { + "anim": {}, + "text": { + "female_jp": [ + "This melody is soothing to the ear.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.267, + 0, + 0, + 0 + ], + "female_jp": [ + 3.968, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_newyear_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Happy New Year. Celebrate the start of the new year with me.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.2, + 0, + 0, + 0 + ], + "female_jp": [ + 7.889, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_001": { + "anim": { + "female_cn": [ + "chat_a", + "chat_b", + "", + "" + ], + "female_jp": [ + "chat_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Velvet and linen clothes—if the fabric is different, the appearance is bound to change.", + "But depending on the person who wears them, even clothes made of linen can appear to be of high quality.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.7, + 19.315, + 0, + 0 + ], + "female_jp": [ + 7.1, + 15.786, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_002": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Ninja and the moon have a relationship like eternal friends.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.609, + 0, + 0, + 0 + ], + "female_jp": [ + 5.441, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_003": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "The other day, I had an opportunity to be a one-day shop owner, and every single item in the store sold out. Perhaps I've got a knack for doing business.", + "", + "", + "" + ], + "female_jp": [ + "The other day, I had an opportunity to be a one-day shop owner, and every single item in the store sold out.", + "Perhaps I've got a knack for doing business.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.967, + 0, + 0, + 0 + ], + "female_jp": [ + 9.83, + 14.65, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_004": { + "anim": { + "female_cn": [ + "presents_a", + "chat_a", + "", + "" + ], + "female_jp": [ + "presents_a", + "chat_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Taking breaks is important. In my case, I like taking care of my nails.", + "Just looking at my hands becoming beautiful lifts my mood.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.5, + 15.7, + 0, + 0 + ], + "female_jp": [ + 8.65, + 13.537, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_005": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Breaking a person is easy. Just mix a little \"unknown\" into their terror and despair. Then, madness will come crawling on its own.", + "", + "", + "" + ], + "female_jp": [ + "Breaking a person is easy. Just mix a little \"unknown\" into their terror and despair.", + "Then, madness will come crawling on its own.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12.133, + 0, + 0, + 0 + ], + "female_jp": [ + 9.55, + 14.534, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_006": { + "anim": { + "female_cn": [ + "presents_a", + "think_a", + "presents_b", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Do not be picky about food.", + "If you ruin your health because of it, it will serve you right.", + "Huh? Would I say the same if Nanoha left food she dislikes, you ask?", + "" + ] + }, + "time": { + "female_cn": [ + 5, + 13.5, + 17.669, + 0 + ], + "female_jp": [ + 3.65, + 9, + 15.973, + 0 + ] + } + }, + "vo_145_ui_standee_001": { + "anim": { + "female_cn": [ + "special_a", + "", + "", + "" + ], + "female_jp": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "The moon is beautiful, isn't it? Why don't we savor it and talk for a while?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.267, + 0, + 0, + 0 + ], + "female_jp": [ + 7.415, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_standee_002": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "The reason for opening an umbrella? Hehe... You really shouldn't pry like that.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.267, + 0, + 0, + 0 + ], + "female_jp": [ + 8.049, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_swap_001": { + "anim": {}, + "text": { + "female_jp": [ + "Did you get into trouble?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.892, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_swap_002": { + "anim": {}, + "text": { + "female_jp": [ + "Do you really need my help for this?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.933, + 0, + 0, + 0 + ], + "female_jp": [ + 2.481, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_swap_003": { + "anim": {}, + "text": { + "female_jp": [ + "You trust me quite a bit.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.667, + 0, + 0, + 0 + ], + "female_jp": [ + 2.919, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_swap_004": { + "anim": {}, + "text": { + "female_jp": [ + "There's no need for self-introduction, right?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.6, + 0, + 0, + 0 + ], + "female_jp": [ + 2.866, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_thankEx_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_cn": [ + "You really went out of your way to find this for me, didn't you? Thank you. I'll cherish it forever.", + "", + "", + "" + ], + "female_jp": [ + "You really went out of your way to find this for me, didn't you?", + "Thank you. I'll cherish it forever.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.8, + 0, + 0, + 0 + ], + "female_jp": [ + 6.35, + 11.623, + 0, + 0 + ] + } + }, + "vo_145_ui_thankSmall_001": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Since it's a gift from you, I will accept it gratefully.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.9, + 0, + 0, + 0 + ], + "female_jp": [ + 4.583, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_thank_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Hehe. Your taste never disappoints me.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.067, + 0, + 0, + 0 + ], + "female_jp": [ + 6.826, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_uniMusic_001": { + "anim": {}, + "text": { + "female_jp": [ + "If I could go back to that time... Well. I'm just saying.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.234, + 0, + 0, + 0 + ], + "female_jp": [ + 6.215, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_unlockCG_001": { + "anim": {}, + "text": { + "female_jp": [ + "A disguise with a few \"flaws\" actually looks more convincing.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.033, + 0, + 0, + 0 + ], + "female_jp": [ + 6.502, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_unlockLook_001": { + "anim": {}, + "text": { + "female_jp": [ + "Night is the perfect time to hide secrets—and for a thorough cleaning.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.933, + 0, + 0, + 0 + ], + "female_jp": [ + 6.08, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_valentine_001": { + "anim": { + "female_cn": [ + "shy_a", + "think_a", + "presents_b", + "" + ], + "female_jp": [ + "think_a", + "", + "presents_b", + "" + ] + }, + "text": { + "female_jp": [ + "On a special day like this, I assumed you would already have plans...", + "Huh? You kept today free just for me?", + "Hehe. In that case... I'll take you to a special place where no one will disturb us.", + "" + ] + }, + "time": { + "female_cn": [ + 5.7, + 9.3, + 17.333, + 0 + ], + "female_jp": [ + 7.78, + 12.55, + 22.159, + 0 + ] + } + }, + "vo_145_ui_win_001": { + "anim": {}, + "text": { + "female_jp": [ + "I'll pass on the victory party.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.3, + 0, + 0, + 0 + ], + "female_jp": [ + 2.102, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_win_002": { + "anim": {}, + "text": { + "female_jp": [ + "Let's go. There's nothing here but echoes and dust.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.463, + 0, + 0, + 0 + ], + "female_jp": [ + 5.024, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_xmas_001": { + "anim": { + "female_cn": [ + "chat_b", + "presents_a", + "", + "" + ], + "female_jp": [ + "chat_b", + "presents_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "At least at Snowish Festival, it's fine to eat as much as you like.", + "How about you and me together?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.5, + 13.433, + 0, + 0 + ], + "female_jp": [ + 5.4, + 9.538, + 0, + 0 + ] + } + }, + "vo_145_ui_yourbirth_001": { + "anim": { + "female_cn": [ + "presents_a", + "presents_b", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "chat_b", + "" + ] + }, + "text": { + "female_cn": [ + "Happy birthday. Since you were born into this world, keep your head held high and live life to the fullest.", + "I will always be here with you.", + "", + "" + ], + "female_jp": [ + "Happy birthday.", + "Since you were born into this world, keep your head held high and live life to the fullest.", + "I will always be here with you.", + "" + ] + }, + "time": { + "female_cn": [ + 9, + 11, + 0, + 0 + ], + "female_jp": [ + 3.85, + 12.76, + 17.609, + 0 ] } }, @@ -64664,7 +68008,7 @@ "anim": {}, "text": { "female_jp": [ - "Did we drop anything?", + "Got everything?", "", "", "" @@ -64739,7 +68083,7 @@ "anim": {}, "text": { "female_jp": [ - "Getting some bad vibes here... Can I go home? What? No?", + "Something feels off here... Can I go home? What? No?", "", "", "" @@ -64764,7 +68108,7 @@ "anim": {}, "text": { "female_jp": [ - "What even is this place?", + "What is this place? I think this is my first time here.", "", "", "" @@ -64864,7 +68208,7 @@ "anim": {}, "text": { "female_jp": [ - "Can we just hurry up and get this over with?", + "Let's just hurry up and get this over with!", "", "", "" @@ -64989,7 +68333,7 @@ "anim": {}, "text": { "female_jp": [ - "So, like, I'm doing my best, okay?", + "Despite how I look, I'm doing my best, okay?", "", "", "" @@ -65039,7 +68383,7 @@ "anim": {}, "text": { "female_jp": [ - "Now I'm in the groove ... kinda.", + "Now I'm in the groove... Kinda.", "", "", "" @@ -65139,7 +68483,7 @@ "anim": {}, "text": { "female_jp": [ - "Okay, okay. Just as long as I get it done, right?", + "Okay, okay. I'll just vibe my way through it.", "", "", "" @@ -65871,8 +69215,8 @@ }, "text": { "female_jp": [ - "Oh, hey... Is that the one I gave you?", - "So, you like it! Hee hee, I see. ♪", + "Eh? Is that ... the one I gave you?", + "You really did take good care of it... I see. Hehe ♪", "", "" ] @@ -65959,7 +69303,7 @@ }, "text": { "female_jp": [ - "Yaaawn... Oh, hey. Up and at 'em, or whatever...", + "Yaaawn... Oh, it's you again. Looking as energetic as ever...", "", "", "" @@ -65997,7 +69341,7 @@ }, "text": { "female_jp": [ - "What's up? Can you make this quick if we're to chat here?", + "Um? What's wrong? If it's here and now... I'm all ears.", "", "", "" @@ -66035,8 +69379,8 @@ }, "text": { "female_jp": [ - "Yaawn... Hey, good morning. With that outta the way, I'm going back to sleep.", - "Wanna come with?", + "Yaawn... Hey, good morning. Now that I've said hello, I'm going back to sleep...", + "Tyrant, wanna come with?", "", "" ] @@ -66477,7 +69821,7 @@ }, "text": { "female_jp": [ - "I'm tired of crane games. I'm gonna go home and chill.", + "I'm getting tired of these claw machines. I'll head back to my room and chill out.", "", "", "" @@ -66553,9 +69897,9 @@ }, "text": { "female_jp": [ - "I bet you didn't know this.", - "I was voted best Trekker in all of Philae.", - "I mean, I didn't do it all by myself, of course. Kaede and the others helped a bit, too.", + "Hey, did you know?", + "Believe it or not, I was voted best Trekker in all of Philae.", + "Well... I didn't do it all by myself, of course. Kaede and the others helped a bit, too.", "" ] }, @@ -66629,8 +69973,8 @@ }, "text": { "female_jp": [ - "Getting fooled gets old. I especially don't like when my friends get fooled, you know?==RT==", - "Unfortunately, everyone I know is a sucker, so it happens pretty much all the time.", + "Getting fooled really gets old. Not just when it happens to me, but especially when it's my friends.", + "Unfortunately, everyone I know is a sucker. I'm the only one keeping this ship from sinking.", "", "" ] @@ -66667,8 +70011,8 @@ }, "text": { "female_jp": [ - "Don't you get tired of being serious all the time?==RT==", - "You gotta relax sometimes too, and it's more fun with another person.", + "Being serious all the time is tiring, isn't it?", + "You've gotta loosen up sometimes, and it's more fun just slacking off with another person.", "", "" ] @@ -66705,8 +70049,8 @@ }, "text": { "female_jp": [ - "What's wrong, Boss? Lose to a girl like me?", - "I think you need to tighten up a little bit there.", + "What's wrong, Tyrant? Lose to a girl like me? You've got zero stamina!", + "You really need to work out more!", "", "" ] @@ -72555,6 +75899,44 @@ ] } }, + "vo_LoginNpc103_HalfAnniversary_day02": { + "anim": { + "female_cn": [ + "presents_a", + "chat_a", + "presents_b", + "shy_a" + ], + "female_jp": [ + "chat_a", + "", + "", + "presents_b" + ] + }, + "text": { + "female_jp": [ + "This is a picture of when you were dozing off on the Waterway before we infiltrated Creta Trading.", + "This one was taken when you were sleeping in Lucky Oasis right before we arrived at Philae.", + "And this one is you snoozing in the background while Iris and Mina were pulling all-nighters.", + "Hm? Sneak shots? Of course not. I asked if it was okay to take them, and I didn't hear a \"no.\"" + ] + }, + "time": { + "female_cn": [ + 6.9, + 13.1, + 21, + 32.361 + ], + "female_jp": [ + 9.75, + 19.28, + 28.96, + 39.441 + ] + } + }, "vo_LoginNpc103_NewYear26_day02": { "anim": { "female_jp": [ @@ -72707,6 +76089,50 @@ ] } }, + "vo_LoginNpc111_HalfAnniversary_day01": { + "anim": { + "female_cn": [ + "presents_a", + "think_a", + "shy_a", + "chat_b" + ], + "female_jp": [ + "chat_b", + "presents_b", + "shy_a", + "" + ] + }, + "text": { + "female_cn": [ + "Various things have happened over the past six months since I met you, Boss.", + "I never imagined that we'd go looking for Artifacts, only to dig a person out of the Wishing Box...", + "Huh? Wait...! I only checked your body...", + "... to see whether you were an Artifact or a real person!" + ], + "female_jp": [ + "Various things have happened over the past six months since I met you, Boss.", + "I never imagined that we'd go looking for Artifacts, only to dig a person out of the Wishing Box...", + "Huh? Wait...! I mean, I only checked your body to see whether you were an Artifact or a real person!", + "" + ] + }, + "time": { + "female_cn": [ + 5.6, + 13.2, + 16.5, + 23.004 + ], + "female_jp": [ + 4.88, + 13.28, + 21.835, + 0 + ] + } + }, "vo_LoginNpc111_NewYear26_day01": { "anim": { "female_cn": [ @@ -72821,6 +76247,44 @@ ] } }, + "vo_LoginNpc112_HalfAnniversary_day03": { + "anim": { + "female_cn": [ + "presents_a", + "think_a", + "presents_b", + "shy_a" + ], + "female_jp": [ + "chat_b", + "", + "presents_a", + "shy_a" + ] + }, + "text": { + "female_jp": [ + "It will soon be half a year since you became friends with the New Star Guild, right?", + "So, I'm thinking about a huge celebration on the anniversary... What do you say?", + "I'll also do my best to make a feast, so tell me anything you want to eat! ", + "Eh? You'll be happy as long as it's something I make? Hehe, you're a smooth talker, Boss♪" + ] + }, + "time": { + "female_cn": [ + 4.6, + 9.6, + 17.1, + 25.557 + ], + "female_jp": [ + 5.99, + 13.26, + 21.49, + 32.9 + ] + } + }, "vo_LoginNpc112_NewYear26_day03": { "anim": { "female_jp": [ @@ -72993,6 +76457,44 @@ ] } }, + "vo_LoginNpc133_HalfAnniversary_day04": { + "anim": { + "female_cn": [ + "chat_b", + "chat_a", + "think_a", + "shy_a" + ], + "female_jp": [ + "chat_a", + "presents_a", + "presents_b", + "shy_a" + ] + }, + "text": { + "female_jp": [ + "Sorry to bother you out of the blue, Tyrant, but Fuyuka's been in a slump lately... I should not use Fuyuka as an excuse?", + "Uh... Nazuna doesn't clean her room at all, so I thought you could help us tidy up... Still no?", + "Well, Kaede said we should grab a meal together and told me to invite you—", + "Ugh... B-Because! If I invited you without a proper reason, I was afraid it'd be a bother..." + ] + }, + "time": { + "female_cn": [ + 11.6, + 21.4, + 27.7, + 35 + ], + "female_jp": [ + 10.25, + 19.2, + 26.69, + 34.461 + ] + } + }, "vo_LoginNpc133_NewYear26_day06": { "anim": { "female_jp": [ @@ -73165,6 +76667,120 @@ ] } }, + "vo_LoginNpc144_HalfAnniversary_day06": { + "anim": { + "female_cn": [ + "presents_a", + "think_a", + "shy_a", + "presents_b" + ], + "female_jp": [ + "presents_a", + "", + "think_a", + "shy_a" + ] + }, + "text": { + "female_jp": [ + "Umm... Now that I've trained hard and have a new outfit, what do you think?", + "Do I seem more dependable now? Yes? You mean I look more girlish… Even cute, like a little sister?", + "Sigh... That means, far from growing up, it's actually the opposite. I've become useless as your blade...", + "It's not like that? You like my girly look? I see, you like girly girls... I'll remember that." + ] + }, + "time": { + "female_cn": [ + 9.8, + 21.5, + 36.5, + 50.066 + ], + "female_jp": [ + 9.34, + 25.7, + 44.85, + 59.29 + ] + } + }, + "vo_LoginNpc145_HalfAnniversary_day07": { + "anim": { + "female_cn": [ + "presents_a", + "presents_b", + "", + "" + ], + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Sounds like you've had a lot of fun.", + "Your adventure stories of the past six months that I don't know about... Tell me about them.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.4, + 11.651, + 0, + 0 + ], + "female_jp": [ + 3.7, + 13.002, + 0, + 0 + ] + } + }, + "vo_LoginNpc156_HalfAnniversary_day05": { + "anim": { + "female_cn": [ + "presents_a", + "shy_a", + "presents_b", + "chat_a" + ], + "female_jp": [ + "chat_a", + "", + "think_a", + "chat_b" + ] + }, + "text": { + "female_jp": [ + "Hey, hey, Tyrant? If you ever come near Philae, how about having tea together?", + "Of course, I want to see you too... But Nazuka keeps talking about how she wants to see you.", + "Uh what, Nazuka? You don't wanna bother Tyrant too much? Okay, okay.", + "As you heard, Nazuka wants to see you too, so think about it, okay?" + ] + }, + "time": { + "female_cn": [ + 6.5, + 13.8, + 20, + 29.948 + ], + "female_jp": [ + 7.6, + 17.42, + 27.31, + 36.447 + ] + } + }, "vo_LoginNpc158_Xmas25_day01": { "anim": { "female_jp": [ @@ -94096,7 +97712,20 @@ } }, "vo_story_144_001_confirm": { - "anim": {}, + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "As you wish.", @@ -94106,16 +97735,29 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 ] } }, "vo_story_144_002_deny": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "No.", @@ -94125,16 +97767,35 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 ] } }, "vo_story_144_003_question": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "Yes?", @@ -94144,16 +97805,35 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 ] } }, "vo_story_144_004_confuse": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "Erm...", @@ -94163,16 +97843,35 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 ] } }, "vo_story_144_005_sad": { - "anim": {}, + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, "text": { "female_jp": [ "I'm fine.", @@ -94182,8 +97881,14 @@ ] }, "time": { + "female_cn": [ + 2.336, + 0, + 0, + 0 + ], "female_jp": [ - 2, + 1.391, 0, 0, 0 @@ -94191,7 +97896,20 @@ } }, "vo_story_144_006_excit": { - "anim": {}, + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, "text": { "female_jp": [ "I understand.", @@ -94201,16 +97919,29 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 1.117, + 0, + 0, + 0 ] } }, "vo_story_144_007_angry": { - "anim": {}, + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "What are you doing?", @@ -94220,16 +97951,35 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 1.391, + 0, + 0, + 0 ] } }, "vo_story_144_008_happy": { - "anim": {}, + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "Hehe...", @@ -94239,35 +97989,73 @@ ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 ] } }, "vo_story_144_009_sigh": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ - "(Sigh)...", + "Sigh...", "", "", "" ] }, "time": { - "female_jp": [ + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 1.034, + 0, + 0, + 0 ] } }, "vo_story_144_010_catchphrase": { - "anim": {}, + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "My heart is as still as a forest pond...", @@ -94278,13 +98066,13 @@ }, "time": { "female_cn": [ - 3, + 2.802, 0, 0, 0 ], "female_jp": [ - 6, + 5.282, 0, 0, 0 @@ -94292,7 +98080,20 @@ } }, "vo_story_144_011_catchphrase": { - "anim": {}, + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "Behold the edge of Chitose's blade.", @@ -94309,7 +98110,7 @@ 0 ], "female_jp": [ - 3, + 2.383, 0, 0, 0 @@ -94317,7 +98118,20 @@ } }, "vo_story_144_012_catchphrase": { - "anim": {}, + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, "text": { "female_cn": [ "My lady's enemies shall know no mercy.", @@ -94352,7 +98166,7 @@ 0 ], "female_jp": [ - 4, + 4.181, 0, 0, 0 @@ -94360,7 +98174,20 @@ } }, "vo_story_144_013_catchphrase": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "I'll slice through every problem that comes along.", @@ -94371,13 +98198,13 @@ }, "time": { "female_cn": [ - 2, + 2.255, 0, 0, 0 ], "female_jp": [ - 4, + 3.767, 0, 0, 0 @@ -94385,7 +98212,20 @@ } }, "vo_story_144_014_catchphrase": { - "anim": {}, + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, "text": { "female_jp": [ "This looks useful for training.", @@ -94396,16 +98236,500 @@ }, "time": { "female_cn": [ - 3, + 2.536, 0, 0, 0 ], "female_jp": [ + 2.056, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_001_confirm": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Good.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ 2, 0, 0, 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_002_deny": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "No.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_003_question": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Hm?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_004_confuse": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Oh?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_005_sad": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "What...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_006_excit": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Hmm.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_007_angry": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Detestable.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.336, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_008_happy": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Very good.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.036, + 0, + 0, + 0 + ], + "female_jp": [ + 1.25, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_009_sigh": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Sigh...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_010_catchphrase": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Mystery and danger are always two sides of a coin.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.967, + 0, + 0, + 0 + ], + "female_jp": [ + 4.615, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_011_catchphrase": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Please keep my business card well.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.618, + 0, + 0, + 0 + ], + "female_jp": [ + 3.934, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_012_catchphrase": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Deal's formed.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.951, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_013_catchphrase": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Do you have any last words? I'll pass them on for you.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.461, + 0, + 0, + 0 + ], + "female_jp": [ + 4.508, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_014_catchphrase": { + "anim": { + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Tell me all about your day, will you?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.335, + 0, + 0, + 0 + ], + "female_jp": [ + 4.221, + 0, + 0, + 0 ] } }, diff --git a/data/bubble/_jp/bubbledata.json b/data/bubble/_jp/bubbledata.json index 51652edd..c19c6bf3 100644 --- a/data/bubble/_jp/bubbledata.json +++ b/data/bubble/_jp/bubbledata.json @@ -32763,7 +32763,7 @@ "text": { "female_jp": [ "自分を偽るくらいなら、==RT==誰にも理解されなくていい…==RT==それが私の本心", - "でもね、ときどき…==RT==本当にたまにたけど、==RT==不安になることもあって…", + "でもね、ときどき…==RT==本当にたまにだけど、==RT==不安になることもあって…", "そのときは、あなたにだけ…==RT==ちょっぴりあまえちゃっても==RT==いいかしら?", "" ] @@ -44739,6 +44739,1811 @@ ] } }, + "vo_145_combat_battleClear_001": { + "anim": {}, + "text": { + "female_jp": [ + "いい夢は見られそうかぇ?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.385, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_battleClear_002": { + "anim": {}, + "text": { + "female_jp": [ + "この程度、まだまだ序の口さ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.019, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_battleClear_003": { + "anim": {}, + "text": { + "female_jp": [ + "一匹たりとも逃がしはしんせん", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.823, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chatLvUp_001": { + "anim": {}, + "text": { + "female_jp": [ + "どれ、軽く捻ってやりんしょう", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.075, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chatNext_001": { + "anim": {}, + "text": { + "female_jp": [ + "たまには趣向を変えてみるのも==RT==悪くありんせん", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.523, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_001": { + "anim": {}, + "text": { + "female_jp": [ + "巡遊者の鍛錬、==RT==なかなかおもしろいねぇ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.284, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_002": { + "anim": {}, + "text": { + "female_jp": [ + "アチキひとりじゃあ==RT==信用ならんかぇ?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.273, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_003": { + "anim": {}, + "text": { + "female_jp": [ + "怖いのかぇ?==RT==ならもっとアチキのそばに==RT==寄りなんし", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.432, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_004": { + "anim": {}, + "text": { + "female_jp": [ + "心配しなんすなぇ。==RT==アチキはヌシの味方さ。==RT==少なくともいまは…ね", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.867, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_005": { + "anim": {}, + "text": { + "female_jp": [ + "ふぁ…昨夜は寝る時間が==RT==遅くなりんしてなぁ", + "ヌシの誘いでなければ、==RT==いま頃はまだ寝ていたで==RT==ありんしょう", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.39, + 12.21, + 0, + 0 + ] + } + }, + "vo_145_combat_dead_001": { + "anim": {}, + "text": { + "female_jp": [ + "これで、ゆっくりできそうだね…", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.405, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_dead_002": { + "anim": {}, + "text": { + "female_jp": [ + "終わりさね…", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.329, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_eventRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "縁のあるお人が、==RT==お待ちかねのようだよ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.082, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_perk_001": { + "anim": {}, + "text": { + "female_jp": [ + "こいつはおもしろくなりそうだね", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.523, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_perk_002": { + "anim": {}, + "text": { + "female_jp": [ + "いい判断だよ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.448, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_perk_003": { + "anim": {}, + "text": { + "female_jp": [ + "この力、アチキにしか==RT==御せやしんせん", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.636, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_restRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "もしや…星ノ塔から出なければ、==RT==若さを保てるのかねぇ?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.19, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_shopRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "あの店員、どうにも疲れてる==RT==ようでありんすな。==RT==いまなら…", + "こういうときは、さりげなく==RT==店番を代わってやるのが、==RT==人情というものではないかぇ?", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.95, + 15.022, + 0, + 0 + ] + } + }, + "vo_145_combat_subPerk_001": { + "anim": {}, + "text": { + "female_jp": [ + "厄介ごとは、==RT==すべてアチキに任せておきなんし", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.605, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_subPerk_002": { + "anim": {}, + "text": { + "female_jp": [ + "興味深い組み合わせでありんす", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.984, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_ultskill_001": { + "anim": {}, + "text": { + "female_jp": [ + "月明かりに酔いしれなんし、それ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.589, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_ultskill_002": { + "anim": {}, + "text": { + "female_jp": [ + "これにて幕引きでありんす、ふふ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.4, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat1_001": { + "anim": { + "female_jp": [ + "shy_a", + "think_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "いい女には、秘密のひとつや==RT==ふたつあるもんさね", + "アチキの歳を聞いたところで、==RT==それが真の話とは限りんせん", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.07, + 11.923, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat2_001": { + "anim": { + "female_jp": [ + "chat_a", + "presents_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "『甘味は人を弱くする』なんて、==RT==子どもを言いくるめる方便。==RT==大人は気にすることありんせん", + "好きなときに好きなものを==RT==食べればいいでありんす", + "", + "" + ] + }, + "time": { + "female_jp": [ + 9.58, + 14.206, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat3_001": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "ちっとばかし利用できれば==RT==いいと思っていんしたが…", + "存外、長い付き合いに==RT==なりそうでありんすな", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.75, + 10.166, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat4_001": { + "anim": { + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "命知らずと言われようと、==RT==ヌシに背中を預ける――==RT==その覚悟に後悔はありんせん", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.988, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat5_001": { + "anim": { + "female_jp": [ + "think_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "闇に足を踏み入れ、戻らなかった==RT==者を何人も見てきんした", + "さて、ヌシはどうなるか…==RT==見ものでありんす", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.85, + 12.105, + 0, + 0 + ] + } + }, + "vo_145_ui_afflv1_001": { + "anim": {}, + "text": { + "female_jp": [ + "結果は上々、==RT==文句のつけようがありんせん", + "これからも連絡しんすから、==RT==よろしくお願い申しやす", + "ふふ。必ずしも、ヌシにとって==RT==都合のいい時とは限りんせんけど", + "" + ] + }, + "time": { + "female_jp": [ + 4.8, + 10.1, + 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17.1, + 23.028, + 0 + ] + } + }, + "vo_145_ui_discuss_003": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "アグリ・ユニオンの頭は、==RT==油断なりんせん", + "せいぜいヌシも、==RT==足をすくわれないよう==RT==気をつけなんし", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.61, + 8.595, + 0, + 0 + ] + } + }, + "vo_145_ui_discuss_004": { + "anim": { + "female_jp": [ + "presents_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "龍璟樓で食事をしんしたが、==RT==あそこの店長の口のうまいこと", + "皿の下に忍ばせた贈り物、==RT==気に入ってもらえるといいで==RT==ありんすな", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.22, + 14.198, + 0, + 0 + ] + } + }, + "vo_145_ui_discuss_005": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "恩恵意志、神の代理人を名乗る==RT==仰々しい組織でありんすが…", + "果たして無私の守護者か、==RT==卑劣な盗人か…==RT==どちらでありんしょうね", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.4, + 15.57, + 0, + 0 + ] + } + }, + "vo_145_ui_excharup_001": { + "anim": {}, + "text": { + "female_jp": [ + "まだまだこんなものでは==RT==ござりんせん", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.002, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_exhang_001": { + "anim": { + "female_jp": [ + "chat_b", + "shy_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "こそこそしていても、==RT==ヌシの企みは筒抜けでありんす", + "とはいえきちんと戻って==RT==きんしたし、今回だけは==RT==大目に見てやりんしょう", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.7, + 13.698, + 0, + 0 + ] + } + }, + "vo_145_ui_fullscreen_001": { + "anim": { + "female_jp": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "いつもそうして、==RT==相手の目をジッと見て==RT==いなんしぇ?", + "ほんに食えない人で==RT==ありんすな", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5, + 8.313, + 0, + 0 + ] + } + }, + "vo_145_ui_fullscreen_002": { + "anim": { + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "アチキの秘密を知りたいねぇ?==RT==それなら言い出したヌシから==RT==話すのが筋じゃないかぇ?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 9.806, + 0, + 0, + 0 + ] + } + 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"female_jp": [ + 6.167, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_greetmorn_001": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "おはようなんし。==RT==一日の始まりでありんす。==RT==しゃっきりしなんし", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.038, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_greetnight_001": { + "anim": { + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "おやすみなんし。==RT==ふふ。静かな寝息でありんすな", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.562, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_greetnoon_001": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "午後のお天道さんは憎いねぇ==RT==あれは人を老いさせる、==RT==一種の魔物さ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.909, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_hang_001": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "おや、戻ってきんしたか。==RT==てっきりアチキには愛想つかした==RT==のかと思いんしたぇ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.905, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_hang_002": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "どうされんした?==RT==封印魔法なぞかけた==RT==覚えはありんせんぇ?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.067, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_hfc_001": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "教わりんせんしたかぇ?==RT==女が髪を梳いてるときくらい、==RT==口を出しなんすなと", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.21, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_hfc_002": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "ふふ。獅子は子ネコにちょいと==RT==引っかかれたくらいじゃ、==RT==怒りやしんせん", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.513, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_logo_001": { + "anim": {}, + "text": { + "female_jp": [ + "Yostar", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_lose_001": { + "anim": {}, + "text": { + "female_jp": [ + "おや、==RT==読みが外れたようでありんす", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.485, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_lose_002": { + "anim": {}, + "text": { + "female_jp": [ + "失敗から学ぶこともありんす", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.478, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_music_001": { + "anim": {}, + "text": { + "female_jp": [ + "この旋律は、==RT==耳に心地良いでありんす", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.968, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_newyear_001": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "あけましておめでとうなんし。==RT==新しい年の始まりを、==RT==アチキとともに祝いんしょう", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.889, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_001": { + "anim": { + "female_jp": [ + "chat_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "ビロードの服と麻の服、==RT==生地が違えば見栄えだって==RT==当然変わる", + "けれど身につける人によっちゃ、==RT==麻で仕立てた服だって、==RT==上ものに見えるもんなのさ", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.1, + 15.786, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_002": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "忍と月は、==RT==永遠の相棒のような関係さ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.441, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_003": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "先日、1日だけ店主をやる機会が==RT==あったんだけど、店の商品が==RT==ひとつ残らず売れちまったんだ", + "アチキには商売の才能が==RT==あるのかもしれないね", + "", + "" + ] + }, + "time": { + "female_jp": [ + 9.83, + 14.65, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_004": { + "anim": { + "female_jp": [ + "presents_a", + "chat_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "息抜きは大事でありんす。==RT==アチキの場合、==RT==爪の手入れをするのが好きでね", + "綺麗になった手元を見ると、==RT==それだけで気分がアガるのさ", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.65, + 13.537, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_005": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "人を壊すだけなら簡単さ。==RT==恐怖と絶望に、少しの『未知』を==RT==混ぜてやりゃいい", + "そしたら狂気のほうから、==RT==勝手にやって来るもんだからね", + "", + "" + ] + }, + "time": { + "female_jp": [ + 9.55, + 14.534, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_006": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "食べ物の好き嫌いは、==RT==するもんじゃありんせん", + "もしそれで体を壊したとしても、==RT==自業自得でありんす", + "え?ナノハが嫌いなものを==RT==残しても、同じことを言えるか?", + "" + ] + }, + "time": { + "female_jp": [ + 3.65, + 9, + 15.973, + 0 + ] + } + }, + "vo_145_ui_standee_001": { + "anim": { + "female_jp": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "いい月でありんすなぁ。==RT==これを肴に、==RT==アチキと語り合いんせんかぇ?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.415, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_standee_002": { + "anim": { + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "傘を差す理由でありんすか?==RT==ふふ…野暮な詮索はするもんじゃ==RT==ありんせん", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.049, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_swap_001": { + "anim": {}, + "text": { + "female_jp": [ + "厄介事に巻き込まれたのかぇ?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.892, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_swap_002": { + "anim": {}, + "text": { + "female_jp": [ + "アチキの手が必要かぇ?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.481, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_swap_003": { + "anim": {}, + "text": { + "female_jp": [ + "ずいぶん信頼されたもんだね", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.919, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_swap_004": { + "anim": {}, + "text": { + "female_jp": [ + "自己紹介は必要かぇ?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.866, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_thankEx_001": { + "anim": { + "female_jp": [ + "think_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "この贈り物を選ぶのにも、==RT==ずいぶんと苦労をかけたで==RT==ありんしょう?", + "ありがとうござんす。==RT==いつまでも大切にしんす", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.35, + 11.623, + 0, + 0 + ] + } + }, + "vo_145_ui_thankSmall_001": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "ヌシからの贈り物なら、==RT==ありがたく頂戴いたしんす", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.583, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_thank_001": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "ふふ。ヌシの感性は、いつも==RT==アチキの期待を裏切りんせんぇ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.826, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_uniMusic_001": { + "anim": {}, + "text": { + "female_jp": [ + "もしあのときに戻れるのなら…==RT==なんて、ただの冗談さ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.215, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_unlockCG_001": { + "anim": {}, + "text": { + "female_jp": [ + "変装ってのは、多少の==RT==「ほころび」があったほうが、==RT==それらしく見えるもんさ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.502, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_unlockLook_001": { + "anim": {}, + "text": { + "female_jp": [ + "夜は秘密を隠しんすにも、==RT==大掃除にもうってつけの==RT==時間でありんす", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.08, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_valentine_001": { + "anim": { + "female_jp": [ + "think_a", + "", + "presents_b", + "" + ] + }, + "text": { + "female_jp": [ + "かような特別な日には、==RT==ヌシのことだからとうに予定が==RT==入っていると思っていんしたが…", + "え?アチキのために空けていたで==RT==ありんすか?", + "ふふ。それなら…誰の邪魔も==RT==入らない、とっておきの場所に==RT==お連れしんしょう", + "" + ] + }, + "time": { + "female_jp": [ + 7.78, + 12.55, + 22.159, + 0 + ] + } + }, + "vo_145_ui_win_001": { + "anim": {}, + "text": { + "female_jp": [ + "宴は結構でござんす", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.102, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_win_002": { + "anim": {}, + "text": { + "female_jp": [ + "行きんしょう。==RT==ここには残響とホコリしか==RT==ありんせん", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.024, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_xmas_001": { + "anim": { + "female_jp": [ + "chat_b", + "presents_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "クリスマスくらい、==RT==好きに飲み食いするのも==RT==おつなもんさ", + "ヌシもアチキと一緒に==RT==どうでありんすか?", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.4, + 9.538, + 0, + 0 + ] + } + }, + "vo_145_ui_yourbirth_001": { + "anim": { + "female_jp": [ + "presents_a", + "", + "chat_b", + "" + ] + }, + "text": { + "female_jp": [ + "誕生日おめでとうござりんす", + "この世に生を受けんした==RT==からには、この先も胸を張って、==RT==人生を謳歌しなんし", + "アチキもずっと、==RT==ヌシと一緒にいんしょう", + "" + ] + }, + "time": { + "female_jp": [ + 3.85, + 12.76, + 17.609, + 0 + ] + } + }, "vo_147_combat_battleClear_001": { "anim": {}, "text": { @@ -46973,7 +48778,7 @@ }, "text": { "female_jp": [ - "この先の予定を教えてくれる?==RT==そうすれば、あなたが出かける==RT==前に無事を祈ってあげられるわ", + "この先の予定を教えてくれる?==RT==そうすれば、アナタが出かける==RT==前に無事を祈ってあげられるわ", "え?ストーキング?==RT==ふふ、少なくとも…==RT==今はまだ、その必要はないわね", "", "" @@ -47097,7 +48902,7 @@ "text": { "female_jp": [ "みんなこう言うわ。==RT==アイツと関わるとロクな==RT==ことにならない", - "だからワタシから逃げなかった==RT==あなたの勇気は、評価してあげる", + "だからワタシから逃げなかった==RT==アナタの勇気は、評価してあげる", "", "" ] @@ -47134,7 +48939,7 @@ "anim": {}, "text": { "female_jp": [ - "あなたの匂い…しっかり覚えたわ", + "アナタの匂い…しっかり覚えたわ", "ウフフ…逃げても無駄よ==RT==地の果てまでだって追いかけて==RT==いくんだから", "", "" @@ -47489,7 +49294,7 @@ }, "text": { "female_jp": [ - "あなた、懺悔したいの?==RT==それとも…ウフフ", + "アナタ、懺悔したいの?==RT==それとも…ウフフ", "脱魂がお望み?", "", "" @@ -47542,7 +49347,7 @@ "text": { "female_jp": [ "おはよう。", - "今日もあなたが、平穏で==RT==穏やかな一日を過ごせるよう==RT==恩恵の神に祈っておいたわ", + "今日もアナタが、平穏で==RT==穏やかな一日を過ごせるよう==RT==恩恵の神に祈っておいたわ", "", "" ] @@ -47800,7 +49605,7 @@ "text": { "female_jp": [ "どんな一年を過ごしたとしても、==RT==この日だけは誰もが平等に神の==RT==祝福を受けられる", - "あけましておめでとう==RT==今年は一年、あなたにいっぱい==RT==束縛されますように♪", + "あけましておめでとう==RT==今年は一年、アナタにいっぱい==RT==束縛されますように♪", "", "" ] @@ -48008,7 +49813,7 @@ "text": { "female_jp": [ "教会の仕事って、ほーんと退屈", - "やっぱりあなたと一緒に==RT==いるほうが、何千倍も楽しいわ", + "やっぱりアナタと一緒に==RT==いるほうが、何千倍も楽しいわ", "", "" ] @@ -48310,7 +50115,7 @@ "female_jp": [ "毎年この日になると、きれいに==RT==飾り付けられた教会で、人々は==RT==聖歌に耳を傾けて、神に願うの", "シスターはなにをしてるのか?==RT==フフ…そんなのアナタが知る==RT==必要なんてないわ", - "だってどうせこっそり抜け出して==RT==雪の中、あなたが来るのを待って==RT==るんだから", + "だってどうせこっそり抜け出して==RT==雪の中、アナタが来るのを待って==RT==るんだから", "それとも…寒さで気絶するまで==RT==ワタシを放置してみる?" ] }, @@ -57556,6 +59361,32 @@ ] } }, + "vo_LoginNpc103_HalfAnniversary_day02": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "presents_b" + ] + }, + "text": { + "female_jp": [ + "これは白亜商会に潜入する前、==RT==水道橋の上で、ボスが居眠り==RT==してたときの写真", + "こっちはフィーリエに着く直前、==RT==オアシス号の中でボスが居眠り==RT==してたときの写真", + "それはアグリ・ユニオンで、==RT==アヤメとマイナが徹夜してる裏で==RT==ボスが居眠りしてたときの写真", + "え?隠し撮り?違うよ。撮っちゃ==RT==ダメなら返事してって、ちゃんと==RT==確認はとってるから" + ] + }, + "time": { + "female_jp": [ + 9.75, + 19.28, + 28.96, + 39.441 + ] + } + }, "vo_LoginNpc103_NewYear26_day02": { "anim": { "female_jp": [ @@ -57660,6 +59491,32 @@ ] } }, + "vo_LoginNpc111_HalfAnniversary_day01": { + "anim": { + "female_jp": [ + "chat_b", + "presents_b", + "shy_a", + "" + ] + }, + "text": { + "female_jp": [ + "ボスと出会ってからの半年間、==RT==いろいろなことがありましたね", + "でもまさか、神器を取りに行った==RT==はずが、祈願箱から人が出てくる==RT==なんて想像もしていなくて…", + "え?ちょ…!?ですからアレは、==RT==人なのか神器なのかをたしかめる==RT==ため、体を確認しただけで…!", + "" + ] + }, + "time": { + "female_jp": [ + 4.88, + 13.28, + 21.835, + 0 + ] + } + }, "vo_LoginNpc111_NewYear26_day01": { "anim": { "female_jp": [ @@ -57738,6 +59595,32 @@ ] } }, + "vo_LoginNpc112_HalfAnniversary_day03": { + "anim": { + "female_jp": [ + "chat_b", + "", + "presents_a", + "shy_a" + ] + }, + "text": { + "female_jp": [ + "魔王さんが空白旅団の仲間に==RT==なってから、もうすぐ半年==RT==でしょ?", + "だからさ、記念日には盛大に==RT==お祝いしようと思ってるん==RT==だけど…どうかな!?", + "私も腕によりをかけてご馳走を==RT==作っちゃうから、食べたいもの==RT==なんでも言ってみてよ!", + "え?私が作るものなら、なんでも==RT==うれしい?えへへ~、魔王さんっ==RT==てば、口がうまいんだから♪" + ] + }, + "time": { + "female_jp": [ + 5.99, + 13.26, + 21.49, + 32.9 + ] + } + }, "vo_LoginNpc112_NewYear26_day03": { "anim": { "female_jp": [ @@ -57868,6 +59751,32 @@ ] } }, + "vo_LoginNpc133_HalfAnniversary_day04": { + "anim": { + "female_jp": [ + "chat_a", + "presents_a", + "presents_b", + "shy_a" + ] + }, + "text": { + "female_jp": [ + "魔王さん、突然ごめんなさい。==RT==実は最近、フユカがスランプ気味==RT==で…フユカを言い訳にしないで?", + "じゃあナズナがちっとも部屋を==RT==片づけようとしないから、==RT==掃除を手伝って…これでもダメ?", + "なら、カエデが久しぶりに==RT==みんなで一緒にごはんでもどう==RT==かなって魔王さんを誘って――", + "うぐっ…だ、だって!ちゃんとした理由もないのに魔王さんを==RT==誘ったら、迷惑かもしれないし…" + ] + }, + "time": { + "female_jp": [ + 10.25, + 19.2, + 26.69, + 34.461 + ] + } + }, "vo_LoginNpc133_NewYear26_day06": { "anim": { "female_jp": [ @@ -57998,6 +59907,84 @@ ] } }, + "vo_LoginNpc144_HalfAnniversary_day06": { + "anim": { + "female_jp": [ + "presents_a", + "", + "think_a", + "shy_a" + ] + }, + "text": { + "female_jp": [ + "あの、主殿。修行を重ね、==RT==装いも新たになったチトセは==RT==いかがでしょう?", + "頼もしく感じられますか?はい?==RT==少女らしさが増して、まるで妹の==RT==ように愛らしい…ですか?", + "はぁぁ…それはつまり、成長する==RT==どころかむしろその反対。刀とし==RT==て使い物にならなくなったと…", + "そうではない?少女らしい見た目==RT==が気に入った?なるほど、主殿は==RT==少女が好き…覚えました" + ] + }, + "time": { + "female_jp": [ + 9.34, + 25.7, + 44.85, + 59.29 + ] + } + }, + "vo_LoginNpc145_HalfAnniversary_day07": { + "anim": { + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "ずいぶんと==RT==楽しそうでありんすなぁ", + "アチキの知りんせん、ヌシが旅したこの半年間の冒険譚。==RT==ぜひ聞かせておくんなんし", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.7, + 13.002, + 0, + 0 + ] + } + }, + "vo_LoginNpc156_HalfAnniversary_day05": { + "anim": { + "female_jp": [ + "chat_a", + "", + "think_a", + "chat_b" + ] + }, + "text": { + "female_jp": [ + "ねえねえ、魔王さん?==RT==フィーリエの近くに来ることが==RT==あったら、一緒にお茶でもどう?", + "もちろんわたしも会いたいん==RT==だけど…ナツカがね。魔王さんに==RT==会いたいってうるさくて", + "え、なにナツカ?==RT==迷惑かけたくないから、==RT==魔王さんに無理させないで?", + "わかったわかった。聞いての==RT==とおり、ナツカも会いたがってる==RT==から、前向きに検討してみてよ" + ] + }, + "time": { + "female_jp": [ + 7.6, + 17.42, + 27.31, + 36.447 + ] + } + }, "vo_LoginNpc158_Xmas25_day01": { "anim": {}, "text": { @@ -74636,6 +76623,349 @@ ] } }, + "vo_story_145_001_confirm": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "あい", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_002_deny": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "だめ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_003_question": { + "anim": { + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "ん?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_004_confuse": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "ほう?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_005_sad": { + "anim": {}, + "text": { + "female_jp": [ + "なにさ…", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_006_excit": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "ふむ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_007_angry": { + "anim": {}, + "text": { + "female_jp": [ + "にくらしい", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.336, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_008_happy": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "ようござんす", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.25, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_009_sigh": { + "anim": {}, + "text": { + "female_jp": [ + "はぁ…", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_010_catchphrase": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "妖しさと危うさは、==RT==いつだって表裏一体さ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.615, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_011_catchphrase": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "アチキの名刺、==RT==大事にとっておきなんし", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.934, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_012_catchphrase": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "取引成立さね", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.951, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_013_catchphrase": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "遺言はあるかぇ?==RT==アチキが伝えておきんしょう", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.508, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_014_catchphrase": { + "anim": { + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "今日一日のこと、==RT==アチキに聞かせてくなんしぇ", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.221, + 0, + 0, + 0 + ] + } + }, "vo_story_147_001_confirm": { "anim": { "female_jp": [ diff --git a/data/bubble/_kr/bubbledata.json b/data/bubble/_kr/bubbledata.json index c40aface..105a2a70 100644 --- a/data/bubble/_kr/bubbledata.json +++ b/data/bubble/_kr/bubbledata.json @@ -52964,6 +52964,1804 @@ ] } }, + "vo_145_combat_battleClear_001": { + "anim": {}, + "text": { + "female_jp": [ + "좋은 꿈을 꿀 수 있을 것 같니?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.385, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_battleClear_002": { + "anim": {}, + "text": { + "female_jp": [ + "이 정도는, ==RT==아직 시작에 불과할 뿐.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.019, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_battleClear_003": { + "anim": {}, + "text": { + "female_jp": [ + "한 마리도 놓치지 않겠사옵니다.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.823, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chatLvUp_001": { + "anim": {}, + "text": { + "female_jp": [ + "어디, 가볍게 ==RT==해치워보도록 하지요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.075, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chatNext_001": { + "anim": {}, + "text": { + "female_jp": [ + "가끔은 취향을 바꿔보는 ==RT==것도 나쁘지 않군요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.523, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_001": { + "anim": {}, + "text": { + "female_jp": [ + "여행가의 단련, 꽤 재미있네.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.284, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_002": { + "anim": {}, + "text": { + "female_jp": [ + "저 혼자로는 믿음이 ==RT==안 가시는지요?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.273, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_003": { + "anim": {}, + "text": { + "female_jp": [ + "무서우십니까? 그러면 ==RT==제 곁으로 더 붙으시지요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.432, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_004": { + "anim": {}, + "text": { + "female_jp": [ + "걱정하지 마시옵소서. 저는 ==RT==그대 편입니다. 적어도 ==RT==지금은 말이지요……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.867, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_chat_005": { + "anim": {}, + "text": { + "female_jp": [ + "후아아…… 어제는 자는 게 ==RT==늦어져서 말이옵니다. ", + "그대가 부르지 않았다면, ==RT==지금쯤 아직 자고 ==RT==있었을 테지요.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.39, + 12.21, + 0, + 0 + ] + } + }, + "vo_145_combat_dead_001": { + "anim": {}, + "text": { + "female_jp": [ + "이제, 쉴 수 있겠어……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.405, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_dead_002": { + "anim": {}, + "text": { + "female_jp": [ + "끝이구나……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.329, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_eventRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "인연 있는 사람이 기다리고 ==RT==있는 모양이네.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.082, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_perk_001": { + "anim": {}, + "text": { + "female_jp": [ + "이건 재밌어지겠는데.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.523, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_perk_002": { + "anim": {}, + "text": { + "female_jp": [ + "좋은 판단이야.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.448, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_perk_003": { + "anim": {}, + "text": { + "female_jp": [ + "이 힘은, ==RT==저 밖에 다룰 수 없답니다.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.636, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_restRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "설마…… 별의 탑에서 ==RT==나가지 않으면, 젊음을 ==RT==유지할 수 있는 건가?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.19, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_shopRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "저 점원, 무척이나 지친 것 ==RT==같사옵니다. 지금이라면…… ", + "이럴 때는 자연스럽게 교대를 ==RT==해 주는 게, 인정이라는 것 ==RT==아닐지요?", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.95, + 15.022, + 0, + 0 + ] + } + }, + "vo_145_combat_subPerk_001": { + "anim": {}, + "text": { + "female_jp": [ + "귀찮은 일은 모두 ==RT==제게 맡겨 주시지요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.605, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_subPerk_002": { + "anim": {}, + "text": { + "female_jp": [ + "흥미로운 조합이옵니다.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.984, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_ultskill_001": { + "anim": {}, + "text": { + "female_jp": [ + "달빛에 취해 보시지요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.589, + 0, + 0, + 0 + ] + } + }, + "vo_145_combat_ultskill_002": { + "anim": {}, + "text": { + "female_jp": [ + "이걸로 끝이옵니다.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.4, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat1_001": { + "anim": { + "female_jp": [ + "shy_a", + "think_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "좋은 여자에게는 비밀 한두 ==RT==개쯤은 있는 법이지요. ", + "제 나이를 들었다 해도, 그게 ==RT==진짜라는 법은 없답니다.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.07, + 11.923, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat2_001": { + "anim": { + "female_jp": [ + "chat_a", + "presents_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "‘단것은 사람을 약하게 한다’는 ==RT==건, 아이들을 구슬리는 방법. ", + "어른은 신경 쓸 것 없사옵니다. ==RT==원할 때 원하는 걸 ==RT==먹으면 되니까요.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 9.58, + 14.206, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat3_001": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "잠깐 이용할 수 있으면 ==RT==좋겠다 싶었지만…… ", + "생각보다 긴 인연이 ==RT==될 듯하군요.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.75, + 10.166, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat4_001": { + "anim": { + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "목숨 아까운 줄 모른다는 ==RT==소리를 듣는다 해도, 그대에게 ==RT==등 뒤를 맡긴 것…… ", + "그 각오에 후회는 없사옵니다.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.7, + 7.988, + 0, + 0 + ] + } + }, + "vo_145_ui_affchat5_001": { + "anim": { + "female_jp": [ + "think_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "어둠에 발을 들였다가 돌아오지 ==RT==못한 사람을 여럿 봐왔사옵니다. ", + "어디, 그대는 어떻게 될 ==RT==것인가…… 볼만하겠네요.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.85, + 12.105, + 0, + 0 + ] + } + }, + "vo_145_ui_afflv1_001": { + "anim": {}, + "text": { + "female_jp": [ + "결과는 최상, ==RT==흠잡을 데 없사옵니다. ", + "앞으로도 연락드릴 테니, ==RT==잘 부탁드리지요. ", + "후후. 그게 꼭 그대에게 ==RT==형편이 좋을 때라고 할 ==RT==수만은 없겠지만요.", + "" + ] + }, + "time": { + "female_jp": [ + 4.8, + 10.1, + 17.907, + 0 + ] + } + }, + "vo_145_ui_afflv2_001": { + "anim": {}, + "text": { + "female_jp": [ + "우리의 만남은 우연이 ==RT==아니랍니다. ", + "후후…… 모든 게 다 정성스레 ==RT==짜놓은 제 계획 대로지요.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4, + 12.27, + 0, + 0 + ] + } + }, + "vo_145_ui_afflv3_001": { + "anim": {}, + "text": { + "female_jp": [ + "어둠에 익숙해진 자들은, ==RT==반딧불조차 해님이라 ==RT==착각한다 하옵니다. ", + "그것 또한 덧없음이라 ==RT==할 수 있겠지요.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.05, + 12.289, + 0, + 0 + ] + } + }, + "vo_145_ui_afflv4_001": { + "anim": {}, + "text": { + "female_jp": [ + "그대와 만나기 전까지는, ==RT==그 소원은 절대로 이루어질 수 ==RT==없으리라 포기했었지요. ", + "하지만 지금은 다르옵니다. ==RT==그대와 함께라면 분명 ==RT==이룰 수 있을 테지요.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.3, + 14.823, + 0, + 0 + ] + } + }, + "vo_145_ui_birth_001": { + "anim": { + "female_jp": [ + "chat_b", + "", + "shy_a", + "" + ] + }, + "text": { + "female_jp": [ + "제 생일을 축하해 주시는 ==RT==것이옵니까? 후후. ==RT==감사드립니다. ", + "그럼, 약간의 사치스러운 ==RT==말을 하자면…… ", + "그래, 그대의 메이드 ==RT==차림을 보고 싶군요.", + "" + ] + }, + "time": { + "female_jp": [ + 7.53, + 13.18, + 20.628, + 0 + ] + } + }, + "vo_145_ui_charup_001": { + "anim": {}, + "text": { + "female_jp": [ + "더 정진하도록 하지요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.254, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_discuss_001": { + "anim": { + "female_jp": [ + "think_a", + "", + "presents_a", + "" + ] + }, + "text": { + "female_jp": [ + "나노하는 얌전하고 섬세한 ==RT==데다가 금방 정에 휘둘리지요. ", + "원래 그런 성격의 사람은 ==RT==닌자에 어울리지 않사옵니다. ", + "그래도 그 아이는, 상식의 범주를 ==RT==벗어난 인내와 집념으로, ==RT==닌자로서 훌륭하게 자립했답니다.", + "" + ] + }, + "time": { + "female_jp": [ + 6.5, + 12.25, + 21.085, + 0 + ] + } + }, + "vo_145_ui_discuss_002": { + "anim": { + "female_jp": [ + "chat_a", + "", + "presents_b", + "" + ] + }, + "text": { + "female_jp": [ + "지금도 가끔씩, 나노하를 처음 ==RT==만났을 때가 꿈에 나옵니다. ", + "부끄러워서 고개를 숙인 채로 ==RT==엄마의 손을 꼭 잡고…… ==RT==참으로 귀여웠지요. ", + "제가 이런 얘기를 했다는 건 ==RT==그 아이에게는 말하지 마시길.", + "" + ] + }, + "time": { + "female_jp": [ + 7.11, + 17.1, + 23.028, + 0 + ] + } + }, + "vo_145_ui_discuss_003": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "아그리 유니온의 수장은 ==RT==방심할 수 없는 사람이옵니다. ", + "아무쪼록 그대도 발목 잡히지 ==RT==않게 조심하시길.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.61, + 8.595, + 0, + 0 + ] + } + }, + "vo_145_ui_discuss_004": { + "anim": { + "female_jp": [ + "presents_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "용경루에서 식사를 했었는데, ==RT==거기 점장의 말솜씨가 ==RT==어찌나 좋던지요. ", + "접시 밑에 몰래 두고 온 선물이 ==RT==마음에 들었으면 좋겠군요.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.22, + 14.198, + 0, + 0 + ] + } + }, + "vo_145_ui_discuss_005": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "은혜의지. 신의 대리인을 ==RT==자칭하는 거창한 ==RT==조직입니다만…… ", + "과연 사심 없는 수호자일지, ==RT==비열한 도둑일지…… ==RT==어느 쪽이려나요.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.4, + 15.57, + 0, + 0 + ] + } + }, + "vo_145_ui_excharup_001": { + "anim": {}, + "text": { + "female_jp": [ + "아직 이게 전부는 아니랍니다.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.002, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_exhang_001": { + "anim": { + "female_jp": [ + "chat_b", + "shy_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "살금살금 움직이셔도, 그대 ==RT==계획은 다 들통났사옵니다. ", + "그래도 제대로 돌아오셨으니, ==RT==이번만큼은 너그러이 ==RT==용서해드리도록 하지요.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.7, + 13.698, + 0, + 0 + ] + } + }, + "vo_145_ui_fullscreen_001": { + "anim": { + "female_jp": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "항상 그렇게 상대 눈을 ==RT==빤히 쳐다보시는지요? 참으로 ==RT==만만치 않은 분이시옵니다.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.313, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_fullscreen_002": { + "anim": { + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "내 비밀을 알고 싶다고? 그러면 ==RT==말을 꺼낸 그대부터 얘기하는 ==RT==게 도리 아닐지?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 9.806, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_gachaNew_001": { + "anim": {}, + "text": { + "female_jp": [ + "초면에 신용해 달라고는 하지 않겠사옵니다. ", + "우선 ‘오토하’라는 이름만이라도 ==RT==기억해 주시길.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.17, + 10.31, + 0, + 0 + ] + } + }, + "vo_145_ui_gacha_001": { + "anim": {}, + "text": { + "female_jp": [ + "처음 뵙겠사옵니다. 저는…… ", + "후후. 물론 기억하고 있지요. ==RT==지금 건 분위기를 풀기 위한 ==RT==농담이랍니다.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.54, + 11.651, + 0, + 0 + ] + } + }, + "vo_145_ui_greet_001": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "잘 오셨사옵니다. 자 그러면, ==RT==오늘은 어떻게 대접해 ==RT==드릴까요? ", + "어쨌든 제 또 다른 얼굴은 ==RT==메이드이니까요. 무엇이든 ==RT==분부하시길.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.92, + 16.908, + 0, + 0 + ] + } + }, + "vo_145_ui_greet_002": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "조금 더 조용히 걸으시지요. ==RT==발소리 때문에 위치가 ==RT==들킬 것이옵니다.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.167, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_greetmorn_001": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "좋은 아침이옵니다. ==RT==하루의 시작입니다. ==RT==활기차게 가시지요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.038, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_greetnight_001": { + "anim": { + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "안녕히 주무시길. 후후, ==RT==숨소리가 조용하네요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.562, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_greetnoon_001": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "오후의 해님은 마음에 안 ==RT==드는구나. 저건 사람을 늙게 ==RT==만드는 일종의 악마 같은 것이야.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.909, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_hang_001": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "어머, 돌아오셨군요. 분명 제게 ==RT==정나미가 떨어진 것이라 ==RT==생각했사옵니다만.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.905, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_hang_002": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "무슨 일이신지요? 봉인 마법 ==RT==같은 건 건 기억이 없사옵니다만.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.067, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_hfc_001": { + "anim": {}, + "text": { + "female_jp": [ + "들어보신 적 없으신지요? ==RT==여자가 머리를 빗을 때쯤은 ==RT==참견하지 말라고요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.21, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_hfc_002": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "후후. 사자는 새끼 고양이가 ==RT==조금 할퀸 정도로는 화내지 ==RT==않사옵니다.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.513, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_logo_001": { + "anim": {}, + "text": { + "female_jp": [ + "요스타.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.952, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_lose_001": { + "anim": {}, + "text": { + "female_jp": [ + "어머나, 예상이 빗나간 ==RT==모양이옵니다.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.485, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_lose_002": { + "anim": {}, + "text": { + "female_jp": [ + "실패에서 배우는 것도 있지요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.478, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_music_001": { + "anim": {}, + "text": { + "female_jp": [ + "이 선율은 귀를 ==RT==즐겁게 하는군요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.968, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_newyear_001": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "새해 복 많이 받으시길. ==RT==새로운 한 해의 시작을, ==RT==저와 같이 축하하시지요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.889, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_001": { + "anim": { + "female_jp": [ + "chat_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "벨벳 옷과 삼베옷, 원단이 ==RT==다르면 당연히 느낌도 달라지지. ", + "하지만 입는 사람에 따라서는, ==RT==삼베로 만든 옷이라도 고급으로 ==RT==보일 수도 있는 것이야.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.1, + 15.786, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_002": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "닌자와 달은, ==RT==영원한 동반자와 같은 관계.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.441, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_003": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "전에 딱 하루 점주를 할 기회가 ==RT==있었는데, 가게 상품이 하나도 ==RT==안 남기고 다 팔려버렸지. ", + "나는 물건 파는 데 재능이 ==RT==있는 걸지도 모르겠구나.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 9.83, + 14.65, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_004": { + "anim": { + "female_jp": [ + "presents_a", + "chat_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "숨 한번 돌리는 것도 중요하지. ==RT==내 경우는 손톱 정리하는 걸 ==RT==좋아해서 말이야. ", + "깔끔해진 손끝을 보면 ==RT==그것만으로도 기분이 좋아져.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.65, + 13.537, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_005": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "사람을 망가뜨리는 건 간단하지. ==RT==공포와 절망에 약간의 '미지'를 ==RT==섞어주면 돼. ", + "그러면 광기 쪽에서 알아서 ==RT==찾아오는 법이니까.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 9.55, + 14.534, + 0, + 0 + ] + } + }, + "vo_145_ui_posterchat_006": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "편식은 안 되는 법이옵니다. ", + "그러다가 혹시라도 몸이 ==RT==망가지면 자업자득이지요. ", + "네? 나노하가 싫어하는 걸 ==RT==남겨도, 같은 소리를 ==RT==할 수 있냐고요?", + "" + ] + }, + "time": { + "female_jp": [ + 3.65, + 9, + 15.973, + 0 + ] + } + }, + "vo_145_ui_standee_001": { + "anim": { + "female_jp": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "달이 아름답사옵니다. 이걸 ==RT==안주 삼아 저와 얘기를 ==RT==나누는 건 어떠신지요?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.415, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_standee_002": { + "anim": { + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "우산을 쓰는 이유 말이옵니까? ==RT==후후…… 세련되지 않은 ==RT==추궁은 금물이옵니다.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.049, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_swap_001": { + "anim": {}, + "text": { + "female_jp": [ + "귀찮은 일에 엮인 걸까?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.892, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_swap_002": { + "anim": {}, + "text": { + "female_jp": [ + "내 도움이 필요한 걸까?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.481, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_swap_003": { + "anim": {}, + "text": { + "female_jp": [ + "꽤 신뢰받고 있는 모양이네.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.919, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_swap_004": { + "anim": {}, + "text": { + "female_jp": [ + "자기소개가 필요해?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.866, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_thankEx_001": { + "anim": { + "female_jp": [ + "think_a", + "chat_b", + "", + "" + ] + }, + "text": { + "female_jp": [ + "이 선물을 고르는 데도 상당히 고생하셨겠지요? ", + "감사합니다. 언제까지나 ==RT==소중하게 간직하겠사옵니다.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.35, + 11.623, + 0, + 0 + ] + } + }, + "vo_145_ui_thankSmall_001": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "그대가 주는 선물이라면, ==RT==감사히 받도록 하지요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.583, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_thank_001": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "후후. 그대의 감성은 항상 ==RT==제 기대를 저버리지 않는군요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.826, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_uniMusic_001": { + "anim": {}, + "text": { + "female_jp": [ + "혹시나 그때로 돌아갈 수 ==RT==있다면…… 뭐, 그저 농담일 뿐.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.215, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_unlockCG_001": { + "anim": {}, + "text": { + "female_jp": [ + "변장이라는 건, 다소 ‘틈’이 ==RT==있는 게 더 그럴싸해 보이는 법.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.502, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_unlockLook_001": { + "anim": {}, + "text": { + "female_jp": [ + "밤은 비밀을 숨기기에도, ==RT==대청소를 하기에도 좋은 ==RT==시간이지요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.08, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_valentine_001": { + "anim": { + "female_jp": [ + "think_a", + "", + "presents_b", + "" + ] + }, + "text": { + "female_jp": [ + "이런 특별한 날에는, 그대쯤 ==RT==되는 사람이니 진작 예정이 ==RT==있을 거라 생각했습니다만…… ", + "네? 저를 위해 비워두셨사옵니까? ==RT==후후. 그렇다면…… ", + "누구도 방해하지 않는 비장의 ==RT==장소로 데려가 드리지요.", + "" + ] + }, + "time": { + "female_jp": [ + 7.78, + 12.55, + 22.159, + 0 + ] + } + }, + "vo_145_ui_win_001": { + "anim": {}, + "text": { + "female_jp": [ + "연회는 사양하겠사옵니다.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.102, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_win_002": { + "anim": {}, + "text": { + "female_jp": [ + "가시지요. 이곳에는 잔향과 먼지뿐이옵니다.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.024, + 0, + 0, + 0 + ] + } + }, + "vo_145_ui_xmas_001": { + "anim": { + "female_jp": [ + "chat_b", + "presents_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "크리스마스 정도는 마음대로 ==RT==먹고 마시는 것도 ==RT==하나의 멋이지요. ", + "그대도 저와 ==RT==함께하시겠사옵니까?", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.4, + 9.538, + 0, + 0 + ] + } + }, + "vo_145_ui_yourbirth_001": { + "anim": { + "female_jp": [ + "presents_a", + "", + "chat_b", + "" + ] + }, + "text": { + "female_jp": [ + "생일 축하드리옵니다. ", + "이 세상에 태어난 이상, ==RT==앞으로도 당당하게 ==RT==인생을 구가하시기를. ", + "저도 계속해서 그대와 ==RT==함께하도록 하지요.", + "" + ] + }, + "time": { + "female_jp": [ + 3.85, + 12.76, + 17.609, + 0 + ] + } + }, "vo_147_combat_battleClear_001": { "anim": {}, "text": { @@ -66759,6 +68557,32 @@ ] } }, + "vo_LoginNpc103_HalfAnniversary_day02": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "presents_b" + ] + }, + "text": { + "female_jp": [ + "이건 백악 상회에 잠입하기 ==RT==전에 수도교 위에서 보스가 ==RT==졸고 있던 때 사진. ", + "이건 필리에에 도착하기 직전에 ==RT==오아시스호 안에서 보스가 졸고 ==RT==있었을 때 사진. ", + "그건 아그리 유니온에서 아야메==RT==하고 마이나가 밤샘하고 있는 ==RT==뒤에서 보스가 졸고 있었을 때 사진. ", + "응? 도촬? 아냐. 찍으면 안 될 ==RT==때는 대답해 달라고 제대로 ==RT==확인은 했으니까." + ] + }, + "time": { + "female_jp": [ + 9.75, + 19.28, + 28.96, + 39.441 + ] + } + }, "vo_LoginNpc103_NewYear26_day02": { "anim": { "female_jp": [ @@ -66863,6 +68687,32 @@ ] } }, + "vo_LoginNpc111_HalfAnniversary_day01": { + "anim": { + "female_jp": [ + "chat_b", + "presents_b", + "shy_a", + "" + ] + }, + "text": { + "female_jp": [ + "보스와 만나고 반년 동안, ==RT==여러 가지 일이 있었네요. ", + "그래도 설마 신기를 가지러 ==RT==갔는데 소원 상자에서 사람이 ==RT==나올 줄은 상상도 못 해서…… ", + "네? 아니……!", + "그러니까 그건 사람인지 ==RT==신기인지 확인하기 위해서 몸을 ==RT==확인한 것뿐이라니까요……!" + ] + }, + "time": { + "female_jp": [ + 4.88, + 13.28, + 14.5, + 21.835 + ] + } + }, "vo_LoginNpc111_NewYear26_day01": { "anim": { "female_jp": [ @@ -66941,6 +68791,32 @@ ] } }, + "vo_LoginNpc112_HalfAnniversary_day03": { + "anim": { + "female_jp": [ + "chat_b", + "", + "presents_a", + "shy_a" + ] + }, + "text": { + "female_jp": [ + "마왕님이 공백 여단의 동료가 ==RT==된 지도 곧 반년이잖아? ", + "그러니까, 기념일에는 성대하게 ==RT==축하하려고 하는데…… 어때?! ", + "나도 솜씨 더 발휘해서 ==RT==진수성찬을 만들 테니까, 먹고 ==RT==싶은 게 있으면 뭐든 말해봐! ", + "응? 내가 만든 거라면 뭐든 ==RT==기뻐? 에헤헤~ 마왕님도 진짜. ==RT==말도 잘한다니까♪" + ] + }, + "time": { + "female_jp": [ + 5.99, + 13.26, + 21.49, + 32.9 + ] + } + }, "vo_LoginNpc112_NewYear26_day03": { "anim": { "female_jp": [ @@ -67071,6 +68947,32 @@ ] } }, + "vo_LoginNpc133_HalfAnniversary_day04": { + "anim": { + "female_jp": [ + "chat_a", + "presents_a", + "presents_b", + "shy_a" + ] + }, + "text": { + "female_jp": [ + "마왕님, 갑자기 미안. 실은 최근에==RT==후유카가 슬럼프인 느낌이라…… ==RT==후유카 핑계 대지 말라고? ", + "그러면 나즈나가 방 정리를 할 ==RT==생각이 요만큼도 없어서 그런데, ==RT==청소 좀 도와줘…… ", + "이것도 안 돼? 그럼 카에데가 ==RT==오랜만에 다 같이 식사라도 ==RT==어떻냐고 마왕님을 부르던데……", + "으윽, 그, 그치만! 제대로 된 ==RT==이유도 없는데 마왕님을 ==RT==초대하면 민폐일지도 모르니까……" + ] + }, + "time": { + "female_jp": [ + 10.25, + 16.9, + 26, + 34.461 + ] + } + }, "vo_LoginNpc133_NewYear26_day06": { "anim": { "female_jp": [ @@ -67201,6 +69103,84 @@ ] } }, + "vo_LoginNpc144_HalfAnniversary_day06": { + "anim": { + "female_jp": [ + "presents_a", + "", + "think_a", + "shy_a" + ] + }, + "text": { + "female_jp": [ + "저기, 주공. 수행을 쌓고 ==RT==옷차림도 새로 한 치토세는 ==RT==어떠신지요? ", + "믿음직하게 느껴지십니까? ==RT==예? 소녀다움이 늘어서 마치 ==RT==여동생처럼 사랑스럽다고요……? ", + "하아아…… 그건 그러니까 성장했다기==RT==보다는 오히려 반대로, 칼로써는 못 쓰게 되었다는…… 아니라고요? ", + "소녀 같은 모습이 마음에 ==RT==드셨다고요? 그렇군요. 주공은 ==RT==소녀를 좋아한다…… 기억했습니다." + ] + }, + "time": { + "female_jp": [ + 9.34, + 25.7, + 47.4, + 59.29 + ] + } + }, + "vo_LoginNpc145_HalfAnniversary_day07": { + "anim": { + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "꽤 즐거워 보이시네요. ", + "제가 모르는, 그대가 여행했던 ==RT==이 반년 간의 모험담. ==RT==부디 들려주시길.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.7, + 13.002, + 0, + 0 + ] + } + }, + "vo_LoginNpc156_HalfAnniversary_day05": { + "anim": { + "female_jp": [ + "chat_a", + "", + "think_a", + "chat_b" + ] + }, + "text": { + "female_jp": [ + "저기 저기, 마왕님? 필리에 ==RT==근처에 올 일이 있다면, 같이 ==RT==차라도 한잔 어때? ", + "물론 나도 만나고 싶지만…… ==RT==나츠카가 말이야, 마왕님이 보고 ==RT==싶다고 아주 시끄럽게 해서. ", + "어, 왜 그래 나츠카? 폐 끼치고 ==RT==싶지 않으니까, 마왕님한테 ==RT==무리시키지 말라고? ", + "알았어, 알았어. 들은 대로 ==RT==나츠카도 보고 싶어 하니까, ==RT==긍정적으로 검토해 줘." + ] + }, + "time": { + "female_jp": [ + 7.6, + 17.42, + 27.31, + 36.447 + ] + } + }, "vo_LoginNpc158_Xmas25_day01": { "anim": {}, "text": { @@ -85357,6 +87337,349 @@ ] } }, + "vo_story_145_001_confirm": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "그래", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.61, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_002_deny": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "안 돼", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.622, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_003_question": { + "anim": { + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "응?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.481, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_004_confuse": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "호오?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.933, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_005_sad": { + "anim": {}, + "text": { + "female_jp": [ + "무엇인지……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.957, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_006_excit": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "흠.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.814, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_007_angry": { + "anim": {}, + "text": { + "female_jp": [ + "괘씸하구나.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.336, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_008_happy": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "좋사옵니다.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.25, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_009_sigh": { + "anim": {}, + "text": { + "female_jp": [ + "하아……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.681, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_010_catchphrase": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "요염함과 위태로움은, ==RT==언제나 표리일체.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.615, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_011_catchphrase": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "제 명함, 잘 간직해 두시길.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.934, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_012_catchphrase": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "거래 성립이네.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.951, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_013_catchphrase": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "유언은 있니? ==RT==내가 전해 두도록 하지.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.508, + 0, + 0, + 0 + ] + } + }, + "vo_story_145_014_catchphrase": { + "anim": { + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "오늘 하루 있었던 일, ==RT==제게 들려주세요.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.221, + 0, + 0, + 0 + ] + } + }, "vo_story_147_001_confirm": { "anim": { "female_jp": [ diff --git a/data/bubble/bubbleoffset.json b/data/bubble/bubbleoffset.json index 43253c11..7243548f 100644 --- a/data/bubble/bubbleoffset.json +++ b/data/bubble/bubbleoffset.json @@ -471,6 +471,30 @@ "x": -265, "y": 185 }, + "14403": { + "cgLeft": true, + "cgX": 0, + "cgY": 0, + "left": true, + "x": -51, + "y": -43 + }, + "14501": { + "cgLeft": true, + "cgX": 87, + "cgY": -54, + "left": false, + "x": 0, + "y": 0 + }, + "14502": { + "cgLeft": true, + "cgX": 118, + "cgY": -74, + "left": false, + "x": -234, + "y": 36 + }, "14701": { "cgLeft": false, "cgX": -155, @@ -567,6 +591,14 @@ "x": 130, "y": 178 }, + "15603": { + "cgLeft": true, + "cgX": 0, + "cgY": 0, + "left": false, + "x": -87, + "y": -22 + }, "15801": { "cgLeft": true, "cgX": 202, diff --git a/data/bubble/voreslen.json b/data/bubble/voreslen.json index dd140e13..a3703a5e 100644 --- a/data/bubble/voreslen.json +++ b/data/bubble/voreslen.json @@ -4091,6 +4091,171 @@ "vo_144_ui_xmas_001_jp": 19.849, "vo_144_ui_yourbirth_001_cn": 19.28, "vo_144_ui_yourbirth_001_jp": 29.223, + "vo_145_combat_battleClear_001_cn": 1.701, + "vo_145_combat_battleClear_001_jp": 2.385, + "vo_145_combat_battleClear_002_cn": 2.681, + "vo_145_combat_battleClear_002_jp": 3.019, + "vo_145_combat_battleClear_003_cn": 3.036, + "vo_145_combat_battleClear_003_jp": 2.823, + "vo_145_combat_chatLvUp_001_cn": 3.7, + "vo_145_combat_chatLvUp_001_jp": 3.075, + "vo_145_combat_chatNext_001_cn": 2.65, + "vo_145_combat_chatNext_001_jp": 3.523, + "vo_145_combat_chat_001_cn": 2.837, + "vo_145_combat_chat_001_jp": 4.284, + "vo_145_combat_chat_002_cn": 2.78, + "vo_145_combat_chat_002_jp": 3.273, + "vo_145_combat_chat_003_2_cn": 3.167, + "vo_145_combat_chat_003_cn": 4.767, + "vo_145_combat_chat_003_jp": 5.432, + "vo_145_combat_chat_004_cn": 4.379, + "vo_145_combat_chat_004_jp": 8.867, + "vo_145_combat_chat_005_cn": 6.919, + "vo_145_combat_chat_005_jp": 12.21, + "vo_145_combat_dead_001_cn": 1.7, + "vo_145_combat_dead_001_jp": 2.405, + "vo_145_combat_dead_002_cn": 1.2, + "vo_145_combat_dead_002_jp": 1.329, + "vo_145_combat_eventRoom_001_cn": 1.866, + "vo_145_combat_eventRoom_001_jp": 3.082, + "vo_145_combat_perk_001_cn": 1.42, + "vo_145_combat_perk_001_jp": 2.523, + "vo_145_combat_perk_002_cn": 1.24, + "vo_145_combat_perk_002_jp": 1.448, + "vo_145_combat_perk_003_cn": 3.3, + "vo_145_combat_perk_003_jp": 3.636, + "vo_145_combat_restRoom_001_cn": 4.2, + "vo_145_combat_restRoom_001_jp": 6.19, + "vo_145_combat_shopRoom_001_cn": 11.54, + "vo_145_combat_shopRoom_001_jp": 15.022, + "vo_145_combat_subPerk_001_cn": 3.2, + "vo_145_combat_subPerk_001_jp": 3.605, + "vo_145_combat_subPerk_002_cn": 1.209, + "vo_145_combat_subPerk_002_jp": 2.984, + "vo_145_combat_ultskill_001_cn": 3.067, + "vo_145_combat_ultskill_001_jp": 4.589, + "vo_145_combat_ultskill_002_cn": 3.2, + "vo_145_combat_ultskill_002_jp": 4.4, + "vo_145_ui_affchat1_001_cn": 7.542, + "vo_145_ui_affchat1_001_jp": 11.923, + "vo_145_ui_affchat2_001_cn": 12.341, + "vo_145_ui_affchat2_001_jp": 14.206, + "vo_145_ui_affchat3_001_cn": 7.367, + "vo_145_ui_affchat3_001_jp": 10.166, + "vo_145_ui_affchat4_001_cn": 8.505, + "vo_145_ui_affchat4_001_jp": 7.988, + "vo_145_ui_affchat5_001_cn": 11.172, + "vo_145_ui_affchat5_001_jp": 12.105, + "vo_145_ui_afflv1_001_cn": 8.834, + "vo_145_ui_afflv1_001_jp": 17.907, + "vo_145_ui_afflv2_001_cn": 12.5, + "vo_145_ui_afflv2_001_jp": 12.27, + "vo_145_ui_afflv3_001_cn": 11.676, + "vo_145_ui_afflv3_001_jp": 12.289, + "vo_145_ui_afflv4_001_cn": 10.855, + "vo_145_ui_afflv4_001_jp": 14.823, + "vo_145_ui_birth_001_cn": 16.01, + "vo_145_ui_birth_001_jp": 20.628, + "vo_145_ui_charup_001_cn": 0.95, + "vo_145_ui_charup_001_jp": 2.254, + "vo_145_ui_discuss_001_cn": 13.843, + "vo_145_ui_discuss_001_jp": 21.085, + "vo_145_ui_discuss_002_cn": 21.633, + "vo_145_ui_discuss_002_jp": 23.028, + "vo_145_ui_discuss_003_cn": 9.205, + "vo_145_ui_discuss_003_jp": 8.595, + "vo_145_ui_discuss_004_cn": 9.833, + "vo_145_ui_discuss_004_jp": 14.198, + "vo_145_ui_discuss_005_cn": 13.159, + "vo_145_ui_discuss_005_jp": 15.57, + "vo_145_ui_excharup_001_cn": 0.956, + "vo_145_ui_excharup_001_jp": 3.002, + "vo_145_ui_exhang_001_cn": 11.958, + "vo_145_ui_exhang_001_jp": 13.698, + "vo_145_ui_fullscreen_001_cn": 8.434, + "vo_145_ui_fullscreen_001_jp": 8.313, + "vo_145_ui_fullscreen_002_cn": 7.067, + "vo_145_ui_fullscreen_002_jp": 9.806, + "vo_145_ui_gachaNew_001_cn": 12.367, + "vo_145_ui_gachaNew_001_jp": 10.31, + "vo_145_ui_gacha_001_cn": 10.1, + "vo_145_ui_gacha_001_jp": 11.651, + "vo_145_ui_greetmorn_001_cn": 5.339, + "vo_145_ui_greetmorn_001_jp": 7.038, + "vo_145_ui_greetnight_001_cn": 4.597, + "vo_145_ui_greetnight_001_jp": 7.562, + "vo_145_ui_greetnoon_001_cn": 6.3, + "vo_145_ui_greetnoon_001_jp": 8.909, + "vo_145_ui_greet_001_cn": 8.842, + "vo_145_ui_greet_001_jp": 16.908, + "vo_145_ui_greet_002_cn": 6.21, + "vo_145_ui_greet_002_jp": 6.167, + "vo_145_ui_hang_001_cn": 7.267, + "vo_145_ui_hang_001_jp": 7.905, + "vo_145_ui_hang_002_cn": 3.933, + "vo_145_ui_hang_002_jp": 6.067, + "vo_145_ui_hfc_001_cn": 4.8, + "vo_145_ui_hfc_001_jp": 8.21, + "vo_145_ui_hfc_002_cn": 3.733, + "vo_145_ui_hfc_002_jp": 6.513, + "vo_145_ui_logo_001_cn": 1.112, + "vo_145_ui_logo_001_jp": 0.952, + "vo_145_ui_lose_001_cn": 3.3, + "vo_145_ui_lose_001_jp": 3.485, + "vo_145_ui_lose_002_cn": 2.469, + "vo_145_ui_lose_002_jp": 2.478, + "vo_145_ui_music_001_cn": 3.267, + "vo_145_ui_music_001_jp": 3.968, + "vo_145_ui_newyear_001_cn": 6.2, + "vo_145_ui_newyear_001_jp": 7.889, + "vo_145_ui_posterchat_001_cn": 19.315, + "vo_145_ui_posterchat_001_jp": 15.786, + "vo_145_ui_posterchat_002_cn": 2.609, + "vo_145_ui_posterchat_002_jp": 5.441, + "vo_145_ui_posterchat_003_cn": 8.967, + "vo_145_ui_posterchat_003_jp": 14.65, + "vo_145_ui_posterchat_004_cn": 15.7, + "vo_145_ui_posterchat_004_jp": 13.537, + "vo_145_ui_posterchat_005_cn": 12.133, + "vo_145_ui_posterchat_005_jp": 14.534, + "vo_145_ui_posterchat_006_cn": 17.669, + "vo_145_ui_posterchat_006_jp": 15.973, + "vo_145_ui_standee_001_cn": 6.267, + "vo_145_ui_standee_001_jp": 7.415, + "vo_145_ui_standee_002_cn": 7.267, + "vo_145_ui_standee_002_jp": 8.049, + "vo_145_ui_swap_001_2_cn": 1.8, + "vo_145_ui_swap_001_cn": 1.7, + "vo_145_ui_swap_001_jp": 2.892, + "vo_145_ui_swap_002_cn": 2.933, + "vo_145_ui_swap_002_jp": 2.481, + "vo_145_ui_swap_003_cn": 3.667, + "vo_145_ui_swap_003_jp": 2.919, + "vo_145_ui_swap_004_cn": 2.6, + "vo_145_ui_swap_004_jp": 2.866, + "vo_145_ui_thankEx_001_cn": 7.8, + "vo_145_ui_thankEx_001_jp": 11.623, + "vo_145_ui_thankSmall_001_cn": 2.9, + "vo_145_ui_thankSmall_001_jp": 4.583, + "vo_145_ui_thank_001_cn": 4.067, + "vo_145_ui_thank_001_jp": 6.826, + "vo_145_ui_tittle_001_jp": 0.955, + "vo_145_ui_uniMusic_001_cn": 5.234, + "vo_145_ui_uniMusic_001_jp": 6.215, + "vo_145_ui_unlockCG_001_cn": 6.033, + "vo_145_ui_unlockCG_001_jp": 6.502, + "vo_145_ui_unlockLook_001_cn": 5.933, + "vo_145_ui_unlockLook_001_jp": 6.08, + "vo_145_ui_valentine_001_cn": 17.333, + "vo_145_ui_valentine_001_jp": 22.159, + "vo_145_ui_win_001_cn": 2.3, + "vo_145_ui_win_001_jp": 2.102, + "vo_145_ui_win_002_cn": 3.463, + "vo_145_ui_win_002_jp": 5.024, + "vo_145_ui_xmas_001_cn": 13.433, + "vo_145_ui_xmas_001_jp": 9.538, + "vo_145_ui_yourbirth_001_cn": 10.768, + "vo_145_ui_yourbirth_001_jp": 17.609, "vo_147_combat_battleClear_001_cn": 4.147, "vo_147_combat_battleClear_001_jp": 2.875, "vo_147_combat_battleClear_002_cn": 4.226, @@ -6016,6 +6181,18 @@ "vo_cgstory_144_f_jp": 22.457, "vo_cgstory_144_g_cn": 15.163, "vo_cgstory_144_g_jp": 18.17, + "vo_cgstory_145_a_cn": 3.325, + "vo_cgstory_145_a_jp": 3.679, + "vo_cgstory_145_b_cn": 6.367, + "vo_cgstory_145_b_jp": 6.866, + "vo_cgstory_145_c_cn": 16.897, + "vo_cgstory_145_c_jp": 19.301, + "vo_cgstory_145_d_cn": 24.177, + "vo_cgstory_145_d_jp": 16.02, + "vo_cgstory_145_e_cn": 18.933, + "vo_cgstory_145_e_jp": 23.377, + "vo_cgstory_145_f_cn": 23.519, + "vo_cgstory_145_f_jp": 23.505, "vo_cgstory_147_a_cn": 6.706, "vo_cgstory_147_a_jp": 17.352, "vo_cgstory_147_b_cn": 8.643, @@ -6112,6 +6289,8 @@ "vo_cgstory_159_i_jp": 13.5, "vo_LoginNpc103_ChineseNewYear26_day04_cn": 16.235, "vo_LoginNpc103_ChineseNewYear26_day04_jp": 13.49, + "vo_LoginNpc103_HalfAnniversary_day02_cn": 32.361, + "vo_LoginNpc103_HalfAnniversary_day02_jp": 39.441, "vo_LoginNpc103_NewYear26_day02_cn": 8.788, "vo_LoginNpc103_NewYear26_day02_jp": 8.235, "vo_LoginNpc103_Valentine26_day02_cn": 16.573, @@ -6120,12 +6299,16 @@ "vo_LoginNpc110_Valentine26_day04_jp": 36.257, "vo_LoginNpc111_ChineseNewYear26_day05_cn": 11.521, "vo_LoginNpc111_ChineseNewYear26_day05_jp": 13.625, + "vo_LoginNpc111_HalfAnniversary_day01_cn": 23.004, + "vo_LoginNpc111_HalfAnniversary_day01_jp": 21.835, "vo_LoginNpc111_NewYear26_day01_cn": 17.43, "vo_LoginNpc111_NewYear26_day01_jp": 14.712, "vo_LoginNpc111_Valentine26_day01_cn": 18.875, "vo_LoginNpc111_Valentine26_day01_jp": 21.113, "vo_LoginNpc112_ChineseNewYear26_day06_cn": 13.424, "vo_LoginNpc112_ChineseNewYear26_day06_jp": 15.8, + "vo_LoginNpc112_HalfAnniversary_day03_cn": 25.557, + "vo_LoginNpc112_HalfAnniversary_day03_jp": 32.9, "vo_LoginNpc112_NewYear26_day03_cn": 16.082, "vo_LoginNpc112_NewYear26_day03_jp": 20.991, "vo_LoginNpc112_Valentine26_day03_cn": 10.4, @@ -6136,6 +6319,8 @@ "vo_LoginNpc117_ChineseNewYear26_day01_jp": 10.4, "vo_LoginNpc125_NewYear26_day05_cn": 17.883, "vo_LoginNpc125_NewYear26_day05_jp": 23.464, + "vo_LoginNpc133_HalfAnniversary_day04_cn": 35.0, + "vo_LoginNpc133_HalfAnniversary_day04_jp": 34.461, "vo_LoginNpc133_NewYear26_day06_cn": 14.974, "vo_LoginNpc133_NewYear26_day06_jp": 20.523, "vo_LoginNpc134_NewYear26_day07_cn": 18.018, @@ -6146,6 +6331,12 @@ "vo_LoginNpc135_Valentine26_day05_jp": 35.506, "vo_LoginNpc141_ChineseNewYear26_day02_cn": 14.416, "vo_LoginNpc141_ChineseNewYear26_day02_jp": 20.42, + "vo_LoginNpc144_HalfAnniversary_day06_cn": 50.066, + "vo_LoginNpc144_HalfAnniversary_day06_jp": 59.29, + "vo_LoginNpc145_HalfAnniversary_day07_cn": 11.651, + "vo_LoginNpc145_HalfAnniversary_day07_jp": 13.002, + "vo_LoginNpc156_HalfAnniversary_day05_cn": 29.948, + "vo_LoginNpc156_HalfAnniversary_day05_jp": 36.447, "vo_LoginNpc158_Xmas25_day01_cn": 17.1, "vo_LoginNpc158_Xmas25_day01_jp": 17.396, "vo_LoginNpc158_Xmas25_day02_cn": 9.747, @@ -7534,6 +7725,66 @@ "vo_STm05_10_033_jp": 10.698, "vo_STm05_10_034_cn": 7.655, "vo_STm05_10_034_jp": 7.728, + "vo_STm06x5_09_001_cn": 6.544, + "vo_STm06x5_09_001_jp": 9.324, + "vo_STm06x5_09_002_cn": 7.689, + "vo_STm06x5_09_002_jp": 9.027, + "vo_STm06x5_09_003_cn": 6.767, + "vo_STm06x5_09_003_jp": 3.649, + "vo_STm06x5_09_004_cn": 4.539, + "vo_STm06x5_09_004_jp": 5.889, + "vo_STm06x5_09_005_cn": 6.621, + "vo_STm06x5_09_005_jp": 6.396, + "vo_STm06x5_09_006_cn": 5.246, + "vo_STm06x5_09_006_jp": 5.272, + "vo_STm06x5_09_007_cn": 5.206, + "vo_STm06x5_09_007_jp": 5.038, + "vo_STm06x5_09_008_cn": 3.653, + "vo_STm06x5_09_008_jp": 6.978, + "vo_STm06x5_09_009_cn": 2.084, + "vo_STm06x5_09_009_jp": 2.942, + "vo_STm06x5_09_010_cn": 5.3, + "vo_STm06x5_09_010_jp": 6.635, + "vo_STm06x5_09_011_cn": 4.816, + "vo_STm06x5_09_011_jp": 6.068, + "vo_STm06x5_09_012_cn": 2.616, + "vo_STm06x5_09_012_jp": 4.0, + "vo_STm06x5_09_013_cn": 5.068, + "vo_STm06x5_09_013_jp": 8.499, + "vo_STm06x5_09_014_cn": 3.705, + "vo_STm06x5_09_014_jp": 3.742, + "vo_STm06x5_09_015_cn": 1.24, + "vo_STm06x5_09_015_jp": 3.208, + "vo_STm06x5_09_016_cn": 1.476, + "vo_STm06x5_09_016_jp": 4.099, + "vo_STm06x5_09_017_cn": 2.467, + "vo_STm06x5_09_017_jp": 4.305, + "vo_STm06x5_09_018_cn": 3.652, + "vo_STm06x5_09_018_jp": 3.656, + "vo_STm06x5_09_019_cn": 0.41, + "vo_STm06x5_09_019_jp": 1.267, + "vo_STm06x5_09_020_cn": 2.394, + "vo_STm06x5_09_020_jp": 2.529, + "vo_STm06x5_09_021_cn": 3.605, + "vo_STm06x5_09_021_jp": 4.96, + "vo_STm06x5_09_022_cn": 5.836, + "vo_STm06x5_09_022_jp": 12.027, + "vo_STm06x5_09_023_cn": 7.117, + "vo_STm06x5_09_023_jp": 6.176, + "vo_STm06x5_09_024_cn": 5.658, + "vo_STm06x5_09_024_jp": 9.546, + "vo_STm06x5_09_025_cn": 4.123, + "vo_STm06x5_09_025_jp": 7.414, + "vo_STm06x5_09_026_cn": 4.301, + "vo_STm06x5_09_026_jp": 5.832, + "vo_STm06x5_09_027_cn": 4.72, + "vo_STm06x5_09_027_jp": 12.765, + "vo_STm06x5_09_028_cn": 4.158, + "vo_STm06x5_09_028_jp": 6.043, + "vo_STm06x5_09_029_cn": 11.603, + "vo_STm06x5_09_029_jp": 11.4, + "vo_STm06x5_09_030_cn": 2.518, + "vo_STm06x5_09_030_jp": 2.676, "vo_STm06_09_001_cn": 9.344, "vo_STm06_09_001_jp": 7.752, "vo_STm06_09_002_cn": 9.416, @@ -8410,6 +8661,34 @@ "vo_story_144_013_catchphrase_jp": 3.767, "vo_story_144_014_catchphrase_cn": 2.536, "vo_story_144_014_catchphrase_jp": 2.056, + "vo_story_145_001_confirm_cn": 0.653, + "vo_story_145_001_confirm_jp": 0.61, + "vo_story_145_002_deny_cn": 0.708, + "vo_story_145_002_deny_jp": 0.622, + "vo_story_145_003_question_cn": 0.57, + "vo_story_145_003_question_jp": 0.481, + "vo_story_145_004_confuse_cn": 0.7, + "vo_story_145_004_confuse_jp": 0.933, + "vo_story_145_005_sad_cn": 0.603, + "vo_story_145_005_sad_jp": 0.957, + "vo_story_145_006_excit_cn": 0.919, + "vo_story_145_006_excit_jp": 0.814, + "vo_story_145_007_angry_cn": 1.01, + "vo_story_145_007_angry_jp": 1.336, + "vo_story_145_008_happy_cn": 2.036, + "vo_story_145_008_happy_jp": 1.25, + "vo_story_145_009_sigh_cn": 0.733, + "vo_story_145_009_sigh_jp": 0.681, + "vo_story_145_010_catchphrase_cn": 3.967, + "vo_story_145_010_catchphrase_jp": 4.615, + "vo_story_145_011_catchphrase_cn": 2.618, + "vo_story_145_011_catchphrase_jp": 3.934, + "vo_story_145_012_catchphrase_cn": 1.1, + "vo_story_145_012_catchphrase_jp": 1.951, + "vo_story_145_013_catchphrase_cn": 3.461, + "vo_story_145_013_catchphrase_jp": 4.508, + "vo_story_145_014_catchphrase_cn": 3.335, + "vo_story_145_014_catchphrase_jp": 4.221, "vo_story_147_001_confirm_cn": 0.45, "vo_story_147_001_confirm_jp": 0.635, "vo_story_147_002_deny_cn": 0.769, diff --git a/data/language/en_us/achievement.json b/data/language/en_us/achievement.json index 12b33881..591bf329 100644 --- a/data/language/en_us/achievement.json +++ b/data/language/en_us/achievement.json @@ -1179,6 +1179,16 @@ "Achievement.629.2": "Complete Chapter Six", "Achievement.63.1": "Breaking the Current Ⅶ", "Achievement.63.2": "Complete Currents and Shadows on Difficulty 7 for the first time", + "Achievement.630.1": "Chasing the Phantom", + "Achievement.630.2": "Clear the Story Special \"Overture of a Shadowy Enigma\"", + "Achievement.631.1": "Breaking the Current Ⅷ", + "Achievement.631.2": "Complete Currents and Shadows on Difficulty 8 for the first time", + "Achievement.632.1": "Burnt Out Ⅷ", + "Achievement.632.2": "Complete Dust and Flames on Difficulty 8 for the first time", + "Achievement.633.1": "Ease Your Storm Ⅷ", + "Achievement.633.2": "Complete Storm and Thunder on Difficulty 8 for the first time", + "Achievement.634.1": "Monolith Conqueror Ⅴ", + "Achievement.634.2": "Clear all three main Monoliths on Difficulty 8", "Achievement.64.1": "Burnt Out Ⅰ", "Achievement.64.2": "Complete Dust and Flames on Difficulty 1 for the first time", "Achievement.65.1": "Burnt Out Ⅱ", diff --git a/data/language/en_us/activitygoods.json b/data/language/en_us/activitygoods.json index 196dc541..948b1d6a 100644 --- a/data/language/en_us/activitygoods.json +++ b/data/language/en_us/activitygoods.json @@ -361,6 +361,52 @@ "ActivityGoods.100822.2": "Grants one basic Disc material from Tier-up Trial of your choice.", "ActivityGoods.100823.1": "Dorra", "ActivityGoods.100823.2": "A basic currency that can be used in various features.", + "ActivityGoods.100901.1": "Phantom of the Banquet", + "ActivityGoods.100901.2": "A Runic Disc titled [Phantom of the Banquet]. It can unleash great power.", + "ActivityGoods.100902.1": "Phantom of the Banquet Melody", + "ActivityGoods.100902.2": "Materials required to Crescendo the Disc \"Phantom of the Banquet\"", + "ActivityGoods.100903.1": "Solitary Waltz in Night's Embrace", + "ActivityGoods.100903.2": "Unlock the Honor Title: Solitary Waltz in Night's Embrace", + "ActivityGoods.100904.1": "Cerulean Ticket", + "ActivityGoods.100904.2": "A certificate used for recruiting in Limited Trekker Banner.", + "ActivityGoods.100905.1": "Sprout Ticket", + "ActivityGoods.100905.2": "A certificate used for recruiting in Permanent Trekker Banner.", + "ActivityGoods.100906.1": "Evil Bloom Essence", + "ActivityGoods.100906.2": "Used for certain Trekker skill upgrade (Lv.7 to Lv.10).", + "ActivityGoods.100907.1": "Star Emblem Polisher", + "ActivityGoods.100907.2": "Special material for locking Affixes during Trekker Emblems resets.", + "ActivityGoods.100908.1": "Blossom Porcelain Cup", + "ActivityGoods.100908.2": "A gift that increases a Trekker's Affinity by 500.", + "ActivityGoods.100909.1": "Exquisite Blower", + "ActivityGoods.100909.2": "A gift that increases a Trekker's Affinity by 500.", + "ActivityGoods.100910.1": "Emerging Talent", + "ActivityGoods.100910.2": "A gift that increases a Trekker's Affinity by 500.", + "ActivityGoods.100911.1": "Count's Gift", + "ActivityGoods.100911.2": "An advanced material used for Trekker tier-up.", + "ActivityGoods.100912.1": "Phantom Game Cartridge", + "ActivityGoods.100912.2": "An advanced material used for Trekker skill upgrades.", + "ActivityGoods.100913.1": "Duloos Essence", + "ActivityGoods.100913.2": "An advanced material used for Discs tier-up.", + "ActivityGoods.100914.1": "Monolith Stairs Pass", + "ActivityGoods.100914.2": "A pass used to initiate a Monolith Express.", + "ActivityGoods.100915.1": "Trekker's Handwritten Encyclopedia", + "ActivityGoods.100915.2": "Grants tons of EXP for leveling up Trekkers.", + "ActivityGoods.100916.1": "Starlit Colored Glass", + "ActivityGoods.100916.2": "Grants tons of EXP for upgrading Discs.", + "ActivityGoods.100917.1": "Count's Cellaring", + "ActivityGoods.100917.2": "An intermediate material used for Trekker tier-up.", + "ActivityGoods.100918.1": "Fighting Game Cartridge", + "ActivityGoods.100918.2": "An intermediate material used for Trekker skill upgrades.", + "ActivityGoods.100919.1": "Duloos Soul Remnant", + "ActivityGoods.100919.2": "An intermediate material used for Discs tier-up.", + "ActivityGoods.100920.1": "Novice Trekker Promotion Box", + "ActivityGoods.100920.2": "Grants one basic Trekker promotion material from Tier-up Trial of your choice.", + "ActivityGoods.100921.1": "Beginner Cartridge Box", + "ActivityGoods.100921.2": "Grants a Basic Game Cartridge of your choice.", + "ActivityGoods.100922.1": "Novice Disc Promotion Box", + "ActivityGoods.100922.2": "Grants one basic Disc material from Tier-up Trial of your choice.", + "ActivityGoods.100923.1": "Dorra", + "ActivityGoods.100923.2": "A basic currency that can be used in various features.", "ActivityGoods.300101.1": "Exquisite Gift Box", "ActivityGoods.300101.2": "Grants a random exquisite gift.", "ActivityGoods.300102.1": "Monolith Stairs Pass", diff --git a/data/language/en_us/activitygroup.json b/data/language/en_us/activitygroup.json index e9b1054d..9026e3ab 100644 --- a/data/language/en_us/activitygroup.json +++ b/data/language/en_us/activitygroup.json @@ -7,5 +7,6 @@ "ActivityGroup.10105.1": "[Event Notes]\nThe [Winter Requiem and the Trigger of Dawn] event has begun!\n\nDuring the event, you can challenge limited-time levels, read event stories, and play the mini-game: Arc of Abundance.\nCompleting these activities and event missions will reward you with the event currency: Canned Ration, which can be used to redeem various rewards.", "ActivityGroup.10106.1": "[Event Notes]\nThe [To My Dearest You] event has begun!\n\nDuring the event, you can challenge limited-time levels, read event stories, and play the mini-game: Lucky Treasure Shovel.\nComplete these activities and event missions to earn event currency: Azure Feathers, which can be used to redeem various rewards.", "ActivityGroup.20101.1": "[Event Notes]\nThe [Radiant Messenger, Holy Night Spirit] event has begun!\n\nDuring the event, you can challenge limited-time stages, read event stories, and play the mini-game Cookie Workshop.\n\nCompleting these activities and event missions will reward you with event currency Snowish Gingerbread Cookie, which can be used to redeem various rewards.", + "ActivityGroup.20102.1": "[Event Notes]\nThe [Solitary Waltz in Night's Embrace] event has begun!\n\nDuring the event, you can challenge limited-time stages, read the event story, experience \"Fatebound Stellar Deck\" and play the \"Silver-Veiled Dream Catcher\" minigame. \n\nComplete these activities and event objectives to earn the event currency \"Midnight Letter\" and exchange it for rich rewards.", "ActivityGroup.30101.1": "[Event Period]\nFeb. 16, 2026 21:00 – Feb. 23, 2026 19:59:59 (UTC-7)\n\n[Requirements]\nAuthorization Level ≥ 5\n\n[Details]\nThe Bouncing Bumper Bash event has begun!\n\nDuring the event, challenge and complete event missions to earn the event currency: United Council Tokens, which can be used to redeem various rewards." } \ No newline at end of file diff --git a/data/language/en_us/activitylevelslevel.json b/data/language/en_us/activitylevelslevel.json index c3442961..7dc79d6a 100644 --- a/data/language/en_us/activitylevelslevel.json +++ b/data/language/en_us/activitylevelslevel.json @@ -638,5 +638,125 @@ "ActivityLevelsLevel.2010304.2": "The Bizarre Stove has its eyes locked on your gifts. It won't go down without a fight!\nWatch out! Never underestimate a Stellaroid's obsession!", "ActivityLevelsLevel.2010304.3": "Clear time ≤150s", "ActivityLevelsLevel.2010304.4": "Clear with >30s remaining", - "ActivityLevelsLevel.2010304.5": "Clear with >60s remaining" + "ActivityLevelsLevel.2010304.5": "Clear with >60s remaining", + "ActivityLevelsLevel.2020101.1": "Deadly Invitation Ⅰ", + "ActivityLevelsLevel.2020101.2": "Every distinguished guest has received their banquet invitation, yet this elaborate gathering was fated for chaos from its inception.", + "ActivityLevelsLevel.2020101.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020101.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020101.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020102.1": "Guests Gather Ⅰ", + "ActivityLevelsLevel.2020102.2": "The banquet is about to begin, and guests are arriving. Spot the suspicious in the crowd—don't let them ruin tonight's fun!", + "ActivityLevelsLevel.2020102.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020102.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020102.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020103.1": "Guests Gather Ⅱ", + "ActivityLevelsLevel.2020103.2": "The banquet is about to begin, and guests are arriving. Spot the suspicious in the crowd—don't let them ruin tonight's fun!", + "ActivityLevelsLevel.2020103.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020103.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020103.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020104.1": "Guests Gather Ⅲ", + "ActivityLevelsLevel.2020104.2": "The banquet is about to begin, and guests are arriving. Spot the suspicious in the crowd—don't let them ruin tonight's fun!", + "ActivityLevelsLevel.2020104.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020104.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020104.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020105.1": "Shifted Seats Ⅰ", + "ActivityLevelsLevel.2020105.2": "An uninvited guest sits in the host's chair, undoubtedly a provocation. Show her who's really in charge here.", + "ActivityLevelsLevel.2020105.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020105.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020105.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020106.1": "Sharpness Hidden Ⅰ", + "ActivityLevelsLevel.2020106.2": "Wine glints and lamplight flickers—each smile masks a scheme. Be a little more patient, and the prey will fall for the trap.", + "ActivityLevelsLevel.2020106.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020106.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020106.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020107.1": "Sharpness Hidden Ⅱ", + "ActivityLevelsLevel.2020107.2": "Wine glints and lamplight flickers—each smile masks a scheme. Be a little more patient, and the prey will fall for the trap.", + "ActivityLevelsLevel.2020107.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020107.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020107.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020108.1": "The Mastermind Ⅰ", + "ActivityLevelsLevel.2020108.2": "She was never meant to be at your banquet. Since polite words won't get rid of her, it's time to \"ask\" her to leave the hard way.", + "ActivityLevelsLevel.2020108.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020108.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020108.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020109.1": "Sharpness Hidden Ⅲ", + "ActivityLevelsLevel.2020109.2": "Wine glints and lamplight flickers—each smile masks a scheme. Be a little more patient, and the prey will fall for the trap.", + "ActivityLevelsLevel.2020109.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020109.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020109.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020110.1": "Sharpness Hidden Ⅳ", + "ActivityLevelsLevel.2020110.2": "Wine glints and lamplight flickers—each smile masks a scheme. Be a little more patient, and the prey will fall for the trap.", + "ActivityLevelsLevel.2020110.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020110.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020110.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020111.1": "Clamorous Revelry Ⅰ", + "ActivityLevelsLevel.2020111.2": "The banquet is hitting its stride, as waiters weave through the crowd bearing delicacies. But why is this waiter so distracted...? Oh, no! An intruder!", + "ActivityLevelsLevel.2020111.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020111.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020111.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020112.1": "Clamorous Revelry Ⅱ", + "ActivityLevelsLevel.2020112.2": "The banquet is hitting its stride, as waiters weave through the crowd bearing delicacies. But why is this waiter so distracted...? Oh, no! An intruder!", + "ActivityLevelsLevel.2020112.3": "Clear time ≤150s", + "ActivityLevelsLevel.2020112.4": "Clear with >30s remaining", + "ActivityLevelsLevel.2020112.5": "Clear with >60s remaining", + "ActivityLevelsLevel.2020201.1": "Deadly Invitation Ⅱ", + "ActivityLevelsLevel.2020201.2": "Every distinguished guest has received their banquet invitation, yet this elaborate gathering was fated for chaos from its inception.", + "ActivityLevelsLevel.2020201.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020201.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020201.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020202.1": "Guests Gather Ⅳ", + "ActivityLevelsLevel.2020202.2": "The banquet is about to begin, and guests are arriving. Spot the suspicious in the crowd—don't let them ruin tonight's fun!", + "ActivityLevelsLevel.2020202.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020202.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020202.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020203.1": "Clamorous Revelry Ⅲ", + "ActivityLevelsLevel.2020203.2": "The banquet is hitting its stride, as waiters weave through the crowd bearing delicacies. But why is this waiter so distracted...? Oh, no! An intruder!", + "ActivityLevelsLevel.2020203.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020203.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020203.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020204.1": "Clamorous Revelry Ⅳ", + "ActivityLevelsLevel.2020204.2": "The banquet is hitting its stride, as waiters weave through the crowd bearing delicacies. But why is this waiter so distracted...? Oh, no! An intruder!", + "ActivityLevelsLevel.2020204.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020204.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020204.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020205.1": "Shifted Seats Ⅱ", + "ActivityLevelsLevel.2020205.2": "An uninvited guest sits in the host's chair, undoubtedly a provocation. Show her who's really in charge here.", + "ActivityLevelsLevel.2020205.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020205.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020205.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020206.1": "Suspicious Move Ⅰ", + "ActivityLevelsLevel.2020206.2": "An off note cuts through the clink of wine glasses, and someone's moving fast among the guests. Looks like they are already making their move.", + "ActivityLevelsLevel.2020206.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020206.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020206.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020207.1": "Suspicious Move Ⅱ", + "ActivityLevelsLevel.2020207.2": "An off note cuts through the clink of wine glasses, and someone's moving fast among the guests. Looks like they are already making their move.", + "ActivityLevelsLevel.2020207.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020207.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020207.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020208.1": "The Mastermind Ⅱ", + "ActivityLevelsLevel.2020208.2": "She was never meant to be at your banquet. Since polite words won't get rid of her, it's time to \"ask\" her to leave the hard way.", + "ActivityLevelsLevel.2020208.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020208.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020208.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020301.1": "Sharpness Hidden Ⅴ", + "ActivityLevelsLevel.2020301.2": "Wine glints and lamplight flickers—each smile masks a scheme. Be a little more patient, and the prey will fall for the trap.", + "ActivityLevelsLevel.2020301.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020301.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020301.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020302.1": "Shifted Seats Ⅲ", + "ActivityLevelsLevel.2020302.2": "An uninvited guest sits in the host's chair, undoubtedly a provocation. Show her who's really in charge here.", + "ActivityLevelsLevel.2020302.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020302.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020302.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020303.1": "Suspicious Move Ⅲ", + "ActivityLevelsLevel.2020303.2": "An off note cuts through the clink of wine glasses, and someone's moving fast among the guests. Looks like they are already making their move.", + "ActivityLevelsLevel.2020303.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020303.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020303.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020304.1": "The Mastermind Ⅲ", + "ActivityLevelsLevel.2020304.2": "She was never meant to be at your banquet. Since polite words won't get rid of her, it's time to \"ask\" her to leave the hard way.", + "ActivityLevelsLevel.2020304.3": "Clear time ≤120s", + "ActivityLevelsLevel.2020304.4": "Clear with >20s remaining", + "ActivityLevelsLevel.2020304.5": "Clear with >30s remaining" } \ No newline at end of file diff --git a/data/language/en_us/activitypenguincardlevel.json b/data/language/en_us/activitypenguincardlevel.json index 9f37d198..0fd59278 100644 --- a/data/language/en_us/activitypenguincardlevel.json +++ b/data/language/en_us/activitypenguincardlevel.json @@ -3,5 +3,9 @@ "ActivityPenguinCardLevel.1012.1": "Ignis Mirror", "ActivityPenguinCardLevel.1013.1": "Aqua Mirror", "ActivityPenguinCardLevel.1014.1": "Ventus Mirror", - "ActivityPenguinCardLevel.1015.1": "Ultimate Mirror" + "ActivityPenguinCardLevel.1015.1": "Ultimate Mirror", + "ActivityPenguinCardLevel.1021.1": "Moment of Entry", + "ActivityPenguinCardLevel.1022.1": "Contract Mirror", + "ActivityPenguinCardLevel.1023.1": "Ignis Mirror", + "ActivityPenguinCardLevel.1024.1": "Ultimate Mirror" } \ No newline at end of file diff --git a/data/language/en_us/activitypenguincardquest.json b/data/language/en_us/activitypenguincardquest.json index 83ef311a..f9f1dc6f 100644 --- a/data/language/en_us/activitypenguincardquest.json +++ b/data/language/en_us/activitypenguincardquest.json @@ -7,14 +7,14 @@ "ActivityPenguinCardQuest.101006.1": "Clear Ventus Mirror", "ActivityPenguinCardQuest.101007.1": "Clear Ventus Mirror with 3★.", "ActivityPenguinCardQuest.101008.1": "Clear Ultimate Mirror", - "ActivityPenguinCardQuest.201001.1": "Score 100,000 points in a single game", - "ActivityPenguinCardQuest.201002.1": "Score 200,000 points in a single game", - "ActivityPenguinCardQuest.201003.1": "Score 300,000 points in a single game", - "ActivityPenguinCardQuest.201004.1": "Score 400,000 points in a single game", - "ActivityPenguinCardQuest.201005.1": "Score 500,000 points in a single game", - "ActivityPenguinCardQuest.201006.1": "Score 600,000 points in a single game", - "ActivityPenguinCardQuest.201007.1": "Score 700,000 points in a single game", - "ActivityPenguinCardQuest.201008.1": "Score 800,000 points in a single game", - "ActivityPenguinCardQuest.201009.1": "Score 900,000 points in a single game", - "ActivityPenguinCardQuest.201010.1": "Score 1,000,000 points in a single game" + "ActivityPenguinCardQuest.201001.1": "Score 100,000 points in a single run.", + "ActivityPenguinCardQuest.201002.1": "Score 200,000 points in a single run.", + "ActivityPenguinCardQuest.201003.1": "Score 300,000 points in a single run.", + "ActivityPenguinCardQuest.201004.1": "Score 400,000 points in a single run.", + "ActivityPenguinCardQuest.201005.1": "Score 500,000 points in a single run.", + "ActivityPenguinCardQuest.201006.1": "Score 600,000 points in a single run.", + "ActivityPenguinCardQuest.201007.1": "Score 700,000 points in a single run.", + "ActivityPenguinCardQuest.201008.1": "Score 800,000 points in a single run.", + "ActivityPenguinCardQuest.201009.1": "Score 900,000 points in a single run.", + "ActivityPenguinCardQuest.201010.1": "Score 1,000,000 points in a single run." } \ No newline at end of file diff --git a/data/language/en_us/activityshop.json b/data/language/en_us/activityshop.json index a982f9e2..10963448 100644 --- a/data/language/en_us/activityshop.json +++ b/data/language/en_us/activityshop.json @@ -7,5 +7,6 @@ "ActivityShop.1006.1": "!NONEED!", "ActivityShop.1007.1": "!NONEED!", "ActivityShop.1008.1": "!NONEED!", + "ActivityShop.1009.1": "Otoha Event Shop", "ActivityShop.3001.1": "Bouncing Bumper Bash Shop" } \ No newline at end of file diff --git a/data/language/en_us/activitytask.json b/data/language/en_us/activitytask.json index 1b1cd8c5..383411aa 100644 --- a/data/language/en_us/activitytask.json +++ b/data/language/en_us/activitytask.json @@ -390,6 +390,66 @@ "ActivityTask.201010410.2": "Pack 20 cookies in Cookie Workshop: Cuirkie Mode", "ActivityTask.201010411.2": "Pack 5 boxes of cookies in Cookie Workshop: Cuirkie Mode", "ActivityTask.201010412.2": "Pack 50 cookies in Cookie Workshop: Cuirkie Mode", + "ActivityTask.201020101.2": "Clear the Main Story Special Episode: Midnight Letter", + "ActivityTask.201020102.2": "Clear the Main Story Special Episode: Win Win", + "ActivityTask.201020103.2": "Clear the Main Story Special Episode: Desert Guests", + "ActivityTask.201020104.2": "Clear the Main Story Special Episode: Sandstorm Night", + "ActivityTask.201020105.2": "Clear the Main Story Special Episode: Daydream", + "ActivityTask.201020106.2": "Clear Guests Gather Ⅰ with 3★.", + "ActivityTask.201020107.2": "Clear Guests Gather Ⅲ with 3★.", + "ActivityTask.201020108.2": "Clear Shifted Seats Ⅰ with 3★.", + "ActivityTask.201020109.2": "Clear Sharpness Hidden Ⅱ with 3★.", + "ActivityTask.201020110.2": "Clear The Mastermind I with 3★.", + "ActivityTask.201020111.2": "Clear Sharpness Hidden Ⅳ with 3★.", + "ActivityTask.201020112.2": "Clear Clamorous Revelry Ⅱ with 3★.", + "ActivityTask.201020201.2": "Clear event Battle Stages 5 times.", + "ActivityTask.201020202.2": "Clear event Battle Stages 10 times.", + "ActivityTask.201020203.2": "Clear event Battle Stages 15 times.", + "ActivityTask.201020204.2": "Clear event Battle Stages 20 times.", + "ActivityTask.201020205.2": "Clear event Battle Stages 30 times.", + "ActivityTask.201020206.2": "Clear event Battle Stages 40 times.", + "ActivityTask.201020207.2": "Clear event Battle Stages 50 times.", + "ActivityTask.201020208.2": "Clear event Battle Stages 60 times.", + "ActivityTask.201020209.2": "Clear event Battle Stages 70 times.", + "ActivityTask.201020210.2": "Clear event Battle Stages 80 times.", + "ActivityTask.201020211.2": "Clear event Battle Stages 90 times.", + "ActivityTask.201020212.2": "Clear event Battle Stages 100 times.", + "ActivityTask.201020301.2": "Clear Deadly Invitation Ⅱ with 3★.", + "ActivityTask.201020302.2": "Clear Guests Gather Ⅳ with 3★.", + "ActivityTask.201020303.2": "Clear Clamorous Revelry Ⅲ with 3★.", + "ActivityTask.201020304.2": "Clear Clamorous Revelry Ⅳ with 3★.", + "ActivityTask.201020305.2": "Clear Shifted Seats Ⅱ with 3★.", + "ActivityTask.201020306.2": "Clear Suspicious Move Ⅰ with 3★.", + "ActivityTask.201020307.2": "Clear Suspicious Move Ⅱ with 3★.", + "ActivityTask.201020308.2": "Clear The Mastermind Ⅱ with 3★.", + "ActivityTask.201020309.2": "Obtain Midnight Letter ×40,000 during the event", + "ActivityTask.201020310.2": "Obtain Midnight Letter ×60,000 during the event", + "ActivityTask.201020311.2": "Obtain Midnight Letter ×80,000 during the event", + "ActivityTask.201020312.2": "Obtain Midnight Letter ×100,000 during the event", + "ActivityTask.201020401.2": "Reach a combined high score of 4,200 in Gloomy Garden.", + "ActivityTask.201020402.2": "Reach a combined high score of 5,000 in Shadowed Foyer.", + "ActivityTask.201020403.2": "Complete 5 Special Intel missions in Silver-Veiled Dream Catcher", + "ActivityTask.201020404.2": "Complete 10 Special Intel missions in Silver-Veiled Dream Catcher", + "ActivityTask.201020405.2": "Clear 6 rooms in a mission in Silver-Veiled Dream Catcher: Banquet Night", + "ActivityTask.201020406.2": "Grab 20 Briefcases in Silver-Veiled Dream Catcher", + "ActivityTask.201020407.2": "Grab 10 Gems in Silver-Veiled Dream Catcher", + "ActivityTask.201020408.2": "Use Explosive Skill 3 times in Silver-Veiled Dream Catcher", + "ActivityTask.201020409.2": "Use Freeze Skill 3 times in Silver-Veiled Dream Catcher", + "ActivityTask.201020410.2": "Reach a combined high score of 22,000 in Silver-Veiled Dream Catcher.", + "ActivityTask.201020411.2": "Reach a combined high score of 24,000 in Silver-Veiled Dream Catcher.", + "ActivityTask.201020412.2": "Reach a combined high score of 26,000 in Silver-Veiled Dream Catcher.", + "ActivityTask.201020501.2": "Clear Moment of Entry in Fatebound Stellar Deck", + "ActivityTask.201020502.2": "Clear Contract Mirror in Fatebound Stellar Deck", + "ActivityTask.201020503.2": "Clear Ignis Mirror in Fatebound Stellar Deck", + "ActivityTask.201020504.2": "Clear Ultimate Mirror in Fatebound Stellar Deck", + "ActivityTask.201020505.2": "Score 10,000 points in a single run of Fatebound Stellar Deck", + "ActivityTask.201020506.2": "Score 20,000 points in a single run of Fatebound Stellar Deck", + "ActivityTask.201020507.2": "Score 40,000 points in a single run of Fatebound Stellar Deck", + "ActivityTask.201020508.2": "Score 60,000 points in a single run of Fatebound Stellar Deck", + "ActivityTask.201020509.2": "Score 80,000 points in a single run of Fatebound Stellar Deck", + "ActivityTask.201020510.2": "Score 100,000 points in a single run of Fatebound Stellar Deck", + "ActivityTask.201020511.2": "Score 200,000 points in a single run of Fatebound Stellar Deck", + "ActivityTask.201020512.2": "Score 300,000 points in a single run of Fatebound Stellar Deck", "ActivityTask.301020101.2": "Clear Stardust Fantasy (Beginner) within 100s.", "ActivityTask.301020102.2": "Clear Meteor Journey (Beginner) within 100s.", "ActivityTask.301020103.2": "Clear Satellite Orbit (Normal) within 100s.", diff --git a/data/language/en_us/activitytaskgroup.json b/data/language/en_us/activitytaskgroup.json index 14fecb78..42318660 100644 --- a/data/language/en_us/activitytaskgroup.json +++ b/data/language/en_us/activitytaskgroup.json @@ -1,4 +1,9 @@ { + "ActivityTaskGroup.2010201.1": "Daily Task", + "ActivityTaskGroup.2010202.1": "Challenge Quests", + "ActivityTaskGroup.2010203.1": "Adventure Quests", + "ActivityTaskGroup.2010204.1": "Gameplay Missions", + "ActivityTaskGroup.2010205.1": "Destiny Missions", "ActivityTaskGroup.3010201.1": "Challenge Quests", "ActivityTaskGroup.3010202.1": "Marble Quests", "ActivityTaskGroup.3010203.1": "Collection Quests" diff --git a/data/language/en_us/affinityquest.json b/data/language/en_us/affinityquest.json index b282d24f..edb06f9c 100644 --- a/data/language/en_us/affinityquest.json +++ b/data/language/en_us/affinityquest.json @@ -242,15 +242,15 @@ "AffinityQuest.14407.1": "All Chitose's skills ≥ Lv.{1}", "AffinityQuest.14408.1": "Save {1} Records with a Rating of {2} with Chitose", "AffinityQuest.14409.1": "Collect Chitose's Potential ×{1}", - "AffinityQuest.14501.1": "???", - "AffinityQuest.14502.1": "???", - "AffinityQuest.14503.1": "???", - "AffinityQuest.14504.1": "???", - "AffinityQuest.14505.1": "???", - "AffinityQuest.14506.1": "???", - "AffinityQuest.14507.1": "???", - "AffinityQuest.14508.1": "???", - "AffinityQuest.14509.1": "???", + "AffinityQuest.14501.1": "Complete {1} Ascension with Otoha", + "AffinityQuest.14502.1": "Invited and hung out with Otoha {1} time", + "AffinityQuest.14503.1": "Otoha reaches Tier {1}", + "AffinityQuest.14504.1": "Upgraded Otoha's skills {1} times", + "AffinityQuest.14505.1": "Save {1} Records with a Rating of {2} with Otoha", + "AffinityQuest.14506.1": "Otoha reaches Tier {1}", + "AffinityQuest.14507.1": "All Otoha's skills ≥Lv.{1}", + "AffinityQuest.14508.1": "Save {1} Records with a Rating of {2} with Otoha", + "AffinityQuest.14509.1": "Collect Otoha's Potential ×{1}", "AffinityQuest.14701.1": "Complete {1} Ascension with Caramel", "AffinityQuest.14702.1": "Invited and hung out with Caramel {1} time", "AffinityQuest.14703.1": "Caramel reaches Tier {1}", diff --git a/data/language/en_us/affinityupreward.json b/data/language/en_us/affinityupreward.json index 18f6a1ac..f5ddc9f8 100644 --- a/data/language/en_us/affinityupreward.json +++ b/data/language/en_us/affinityupreward.json @@ -1199,6 +1199,46 @@ "AffinityUpReward.14430.5": "Weapon Anecdote", "AffinityUpReward.14442.1": "Affinity Title", "AffinityUpReward.14442.4": "Affinity Up", + "AffinityUpReward.14501.1": "Trekker Story", + "AffinityUpReward.14501.4": "Trekker Story, Part Ⅰ", + "AffinityUpReward.14502.1": "Archive", + "AffinityUpReward.14502.4": "CV Excerpt", + "AffinityUpReward.14504.1": "Archive", + "AffinityUpReward.14504.4": "CV Excerpt", + "AffinityUpReward.14505.1": "Trekker Story", + "AffinityUpReward.14505.4": "Trekker Story, Part Ⅱ", + "AffinityUpReward.14507.1": "Archive", + "AffinityUpReward.14507.4": "CV Excerpt", + "AffinityUpReward.14510.1": "Trekker Story", + "AffinityUpReward.14510.2": "Affinity Title", + "AffinityUpReward.14510.3": "Voiceover", + "AffinityUpReward.14510.4": "Trekker Story, Part Ⅲ", + "AffinityUpReward.14510.5": "Unlock", + "AffinityUpReward.14510.6": "Affinity Voiceover 1", + "AffinityUpReward.14512.1": "Archive", + "AffinityUpReward.14512.4": "Peer Comments", + "AffinityUpReward.14515.1": "Voiceover", + "AffinityUpReward.14515.2": "Archive", + "AffinityUpReward.14515.4": "Affinity Voiceover 2", + "AffinityUpReward.14515.5": "TA Feedback", + "AffinityUpReward.14518.1": "Archive", + "AffinityUpReward.14518.4": "Appendix", + "AffinityUpReward.14520.1": "Voiceover", + "AffinityUpReward.14520.2": "Archive", + "AffinityUpReward.14520.4": "Affinity Voiceover 3", + "AffinityUpReward.14520.5": "Special Archive Entry", + "AffinityUpReward.14521.1": "Affinity Title", + "AffinityUpReward.14521.4": "Affinity Up", + "AffinityUpReward.14525.1": "Voiceover", + "AffinityUpReward.14525.2": "Archive", + "AffinityUpReward.14525.4": "Affinity Voiceover 4", + "AffinityUpReward.14525.5": "Special Archive Entry", + "AffinityUpReward.14530.1": "Voiceover", + "AffinityUpReward.14530.2": "Archive", + "AffinityUpReward.14530.4": "Affinity Voiceover 5", + "AffinityUpReward.14530.5": "Weapon Anecdote", + "AffinityUpReward.14542.1": "Affinity Title", + "AffinityUpReward.14542.4": "Affinity Up", "AffinityUpReward.14701.1": "Trekker Story", "AffinityUpReward.14701.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.14702.1": "Archive", diff --git a/data/language/en_us/assistattribute.json b/data/language/en_us/assistattribute.json index ab2ff8e9..e8e9bcee 100644 --- a/data/language/en_us/assistattribute.json +++ b/data/language/en_us/assistattribute.json @@ -1,7 +1,12 @@ { - "AssistAttribute.1.1": "A squad made entirely of Ventus Trekkers.\nFully embrace the elegant and rapid-flowing combat style with a Ventus Squad.", + "AssistAttribute.1.1": "A squad made up of Ventus Trekkers.\nEmbrace an elegant, fast‑flowing combat style with a Ventus Squad.", "AssistAttribute.1.2": "A Vanguard Trekker is usually assigned to the Main position. Deals massive DMG and can trigger Marks of their corresponding Element.", "AssistAttribute.1.3": "A Versatile Trekker can be assigned to both Main and Support positions. At the support position, deals massive DMG and provides minor buffs.", "AssistAttribute.1.4": "A Support Trekker is usually assigned to the Support position. Inflicts Element-specific Marks and provides buffs to the squad.", - "AssistAttribute.1.5": "Recommended Ventus Squad" + "AssistAttribute.1.5": "Recommended Ventus Squad", + "AssistAttribute.2.1": "A squad made up of Ignis Trekkers.\nOverwhelm your enemies with relentless firepower with an Ignis Squad.", + "AssistAttribute.2.2": "A Vanguard Trekker is usually assigned to the Main position. Deals massive DMG and can trigger Marks of their corresponding Element.", + "AssistAttribute.2.3": "A Versatile Trekker can be assigned to both Main and Support positions. At the support position, deals massive DMG and provides minor buffs.", + "AssistAttribute.2.4": "A Support Trekker is usually assigned to the Support position. Inflicts Element-specific Marks and provides buffs to the squad.", + "AssistAttribute.2.5": "Recommended Ignis Squad" } \ No newline at end of file diff --git a/data/language/en_us/assistquest.json b/data/language/en_us/assistquest.json index 252d92f4..c8470ece 100644 --- a/data/language/en_us/assistquest.json +++ b/data/language/en_us/assistquest.json @@ -37,5 +37,44 @@ "AssistQuest.100505.1": "Upgrade any 3 Ventus Runic Discs to Lv. 50", "AssistQuest.100506.1": "Upgrade any 3 Ventus Trekkers to Lv. 50", "AssistQuest.100507.1": "Upgrade Noya's Main Skill to Lv. 4", - "AssistQuest.100508.1": "Upgrade Ann's Support Skill to Lv. 4" + "AssistQuest.100508.1": "Upgrade Ann's Support Skill to Lv. 4", + "AssistQuest.200101.1": "Complete any Tutorials stage", + "AssistQuest.200102.1": "Upgrade Amber to Lv. 10", + "AssistQuest.200103.1": "Obtain Support Trekker Flora", + "AssistQuest.200104.1": "Upgrade Flora to Lv. 10", + "AssistQuest.200105.1": "Upgrade any Ignis Disc to Lv. 10", + "AssistQuest.200201.1": "Complete any 2 Tutorials stages", + "AssistQuest.200202.1": "Upgrade Amber to Tier 1", + "AssistQuest.200203.1": "Upgrade Flora to Tier 1", + "AssistQuest.200204.1": "Upgrade any Ignis Disc to Tier 1", + "AssistQuest.200205.1": "Upgrade Kasimira to Tier 1", + "AssistQuest.200206.1": "Upgrade Amber to Lv. 20", + "AssistQuest.200207.1": "Upgrade Flora to Lv. 20", + "AssistQuest.200208.1": "Upgrade Kasimira to Lv. 20", + "AssistQuest.200301.1": "Complete 1 Monolith Exploration with Amber as Main and Flora and Kasimira as Suppor", + "AssistQuest.200302.1": "Complete any 4 Tutorials stages", + "AssistQuest.200303.1": "Upgrade any 3 Ignis Discs to Lv. 20", + "AssistQuest.200304.1": "Upgrade Amber to Tier 2", + "AssistQuest.200305.1": "Upgrade Flora to Tier 2", + "AssistQuest.200306.1": "Upgrade Kasimira to Tier 2", + "AssistQuest.200307.1": "Upgrade any 3 Ignis Discs to Lv. 30", + "AssistQuest.200308.1": "Upgrade any 3 Ignis Trekkers to Lv. 30", + "AssistQuest.200309.1": "Upgrade Amber's Main Skill to Lv. 2", + "AssistQuest.200310.1": "Upgrade Flora's Support Skill to Lv. 2", + "AssistQuest.200401.1": "Complete any 6 Tutorials stages", + "AssistQuest.200402.1": "Upgrade Amber to Tier 3", + "AssistQuest.200403.1": "Upgrade Flora to Tier 3", + "AssistQuest.200404.1": "Upgrade Kasimira to Tier 3", + "AssistQuest.200405.1": "Upgrade any 3 Ignis Discs to Lv. 40", + "AssistQuest.200406.1": "Upgrade any 3 Ignis Trekkers to Lv. 40", + "AssistQuest.200407.1": "Upgrade Amber's Main Skill to Lv. 3", + "AssistQuest.200408.1": "Upgrade Flora's Support Skill to Lv. 3", + "AssistQuest.200501.1": "Complete 8 Tutorials stages", + "AssistQuest.200502.1": "Upgrade Amber to Tier 4", + "AssistQuest.200503.1": "Upgrade Flora to Tier 4", + "AssistQuest.200504.1": "Upgrade Kasimira to Tier 4", + "AssistQuest.200505.1": "Upgrade any 3 Ignis Discs to Lv. 50", + "AssistQuest.200506.1": "Upgrade any 3 Ignis Trekkers to Lv. 50", + "AssistQuest.200507.1": "Upgrade Amber's Main Skill to Lv. 4", + "AssistQuest.200508.1": "Upgrade Flora's Support Skill to Lv. 4" } \ No newline at end of file diff --git a/data/language/en_us/boardnpc.json b/data/language/en_us/boardnpc.json index e8e3cac5..6402416d 100644 --- a/data/language/en_us/boardnpc.json +++ b/data/language/en_us/boardnpc.json @@ -25,6 +25,12 @@ "BoardNPC.713503.2": "Special Check-In", "BoardNPC.7141.1": "Chixia", "BoardNPC.7141.2": "Special Check-In", + "BoardNPC.7144.1": "Chitose", + "BoardNPC.7144.2": "Special Check-In", + "BoardNPC.7145.1": "Otoha", + "BoardNPC.7145.2": "Special Check-In", + "BoardNPC.7156.1": "Nazuna", + "BoardNPC.7156.2": "Special Check-In", "BoardNPC.7158.1": "Snowish Laru", "BoardNPC.7158.2": "Special Check-In", "BoardNPC.7159.1": "Springseek Coronis", @@ -39,6 +45,8 @@ "BoardNPC.8134.2": "Event Shop", "BoardNPC.8143.1": "Wraith", "BoardNPC.8143.2": "Event Shop", + "BoardNPC.8145.1": "Otoha", + "BoardNPC.8145.2": "Event Shop", "BoardNPC.8158.1": "Snowish Laru", "BoardNPC.8158.2": "Event Shop", "BoardNPC.8159.1": "Springseek Coronis", @@ -65,6 +73,8 @@ "BoardNPC.917202.2": "Streamer", "BoardNPC.917203.1": "Beatrixa", "BoardNPC.917203.2": "Healing", + "BoardNPC.917204.1": "Beatrixa", + "BoardNPC.917204.2": "Streamer", "BoardNPC.917301.1": "Bernina", "BoardNPC.917301.2": "Devil", "BoardNPC.917302.1": "Bernina", diff --git a/data/language/en_us/breakoutcharacter.json b/data/language/en_us/breakoutcharacter.json index f1c5e976..c57f3c0d 100644 --- a/data/language/en_us/breakoutcharacter.json +++ b/data/language/en_us/breakoutcharacter.json @@ -1,5 +1,7 @@ { "BreakOutCharacter.1.1": "Noya", + "BreakOutCharacter.11501.1": "Firefly", + "BreakOutCharacter.14501.1": "Otoha", "BreakOutCharacter.2.1": "Amber", "BreakOutCharacter.3.1": "Iris" } \ No newline at end of file diff --git a/data/language/en_us/character.json b/data/language/en_us/character.json index 3d3d555e..ad078302 100644 --- a/data/language/en_us/character.json +++ b/data/language/en_us/character.json @@ -26,17 +26,21 @@ "Character.134.1": "Fuyuka", "Character.135.1": "Mistique", "Character.136.1": "???", + "Character.137.1": "???", + "Character.139.1": "???", "Character.140.1": "???", "Character.141.1": "Chixia", "Character.142.1": "Cosette", "Character.143.1": "Wraith", "Character.144.1": "Chitose", - "Character.145.1": "???", + "Character.145.1": "Otoha", "Character.147.1": "Caramel", "Character.149.1": "Gerie", "Character.150.1": "Laru", "Character.155.1": "Shia", "Character.156.1": "Nazuna", + "Character.157.1": "???", "Character.158.1": "Snowish Laru", - "Character.159.1": "Springseek Coronis" + "Character.159.1": "Springseek Coronis", + "Character.160.1": "???" } \ No newline at end of file diff --git a/data/language/en_us/characterarchivebaseinfo.json b/data/language/en_us/characterarchivebaseinfo.json index d37fba21..b7208bbd 100644 --- a/data/language/en_us/characterarchivebaseinfo.json +++ b/data/language/en_us/characterarchivebaseinfo.json @@ -434,6 +434,22 @@ "CharacterArchiveBaseInfo.14407.2": "Her Majesty the Blade", "CharacterArchiveBaseInfo.14408.1": "Rate", "CharacterArchiveBaseInfo.14408.2": "Food is sufficient. Rice preferred.", + "CharacterArchiveBaseInfo.14501.1": "Name", + "CharacterArchiveBaseInfo.14501.2": "Otoha", + "CharacterArchiveBaseInfo.14502.1": "Birthday", + "CharacterArchiveBaseInfo.14502.2": "January 14", + "CharacterArchiveBaseInfo.14503.1": "Affiliation", + "CharacterArchiveBaseInfo.14503.2": "Unknown", + "CharacterArchiveBaseInfo.14504.1": "Skills", + "CharacterArchiveBaseInfo.14504.2": "Ninjutsu, Performance, Recon", + "CharacterArchiveBaseInfo.14505.1": "Address", + "CharacterArchiveBaseInfo.14505.2": "Unknown", + "CharacterArchiveBaseInfo.14506.1": "Experience", + "CharacterArchiveBaseInfo.14506.2": "Unknown", + "CharacterArchiveBaseInfo.14507.1": "Weapon", + "CharacterArchiveBaseInfo.14507.2": "Hidden Moon", + "CharacterArchiveBaseInfo.14508.1": "Rate", + "CharacterArchiveBaseInfo.14508.2": "Only takes on commissions that interest her", "CharacterArchiveBaseInfo.14701.1": "Name", "CharacterArchiveBaseInfo.14701.2": "Caramel", "CharacterArchiveBaseInfo.14702.1": "Birthday", diff --git a/data/language/en_us/characterarchivecontent.json b/data/language/en_us/characterarchivecontent.json index 077da89d..f86d7f6d 100644 --- a/data/language/en_us/characterarchivecontent.json +++ b/data/language/en_us/characterarchivecontent.json @@ -608,30 +608,30 @@ "CharacterArchiveContent.13608.1": "???", "CharacterArchiveContent.13609.1": "???", "CharacterArchiveContent.13610.1": "???", - "CharacterArchiveContent.13701.1": "Basic Info", - "CharacterArchiveContent.13701.2": "Coming Soon!", - "CharacterArchiveContent.13702.1": "Reason for Becoming a Trekker", - "CharacterArchiveContent.13702.2": "Coming Soon!", - "CharacterArchiveContent.13703.1": "CV Excerpt 1", - "CharacterArchiveContent.13703.2": "Coming Soon!", - "CharacterArchiveContent.13704.1": "CV Excerpt 2", - "CharacterArchiveContent.13704.2": "Coming Soon!", - "CharacterArchiveContent.13705.1": "CV Excerpt 3", - "CharacterArchiveContent.13705.2": "Coming Soon!", - "CharacterArchiveContent.13706.1": "CV Excerpt 4", - "CharacterArchiveContent.13706.2": "Coming Soon!", - "CharacterArchiveContent.13707.1": "CV Excerpt 5", - "CharacterArchiveContent.13707.2": "Coming Soon!", - "CharacterArchiveContent.13708.1": "Peer Comments", - "CharacterArchiveContent.13708.2": "Coming Soon!", - "CharacterArchiveContent.13709.1": "TA Feedback", - "CharacterArchiveContent.13709.2": "Coming Soon!", - "CharacterArchiveContent.13710.1": "Appendix", - "CharacterArchiveContent.13710.2": "Coming Soon!", - "CharacterArchiveContent.13711.1": "The Greatest Adventurer's Guide in the World (Part One)", - "CharacterArchiveContent.13711.2": "Coming Soon!", - "CharacterArchiveContent.13713.1": "Weapon Anecdote", - "CharacterArchiveContent.13713.2": "Coming Soon!", + "CharacterArchiveContent.13701.1": "???", + "CharacterArchiveContent.13701.2": "???", + "CharacterArchiveContent.13702.1": "???", + "CharacterArchiveContent.13702.2": "???", + "CharacterArchiveContent.13703.1": "???", + "CharacterArchiveContent.13703.2": "???", + "CharacterArchiveContent.13704.1": "???", + "CharacterArchiveContent.13704.2": "???", + "CharacterArchiveContent.13705.1": "???", + "CharacterArchiveContent.13705.2": "???", + "CharacterArchiveContent.13706.1": "???", + "CharacterArchiveContent.13706.2": "???", + "CharacterArchiveContent.13707.1": "???", + "CharacterArchiveContent.13707.2": "???", + "CharacterArchiveContent.13708.1": "???", + "CharacterArchiveContent.13708.2": "???", + "CharacterArchiveContent.13709.1": "???", + "CharacterArchiveContent.13709.2": "???", + "CharacterArchiveContent.13710.1": "???", + "CharacterArchiveContent.13710.2": "???", + "CharacterArchiveContent.13711.1": "???", + "CharacterArchiveContent.13711.2": "???", + "CharacterArchiveContent.13713.1": "???", + "CharacterArchiveContent.13713.2": "???", "CharacterArchiveContent.14101.1": "Basic Info", "CharacterArchiveContent.14101.2": "Name: Chixia\nBirthday: April 10th\nAffiliation: Yunji Studio\nSkills: Talisman drawing, fire spitting\nPrimary Residence: I spend four months a year in Cangwu City\nTrekker Experience: 2 years\nPreferred Weapon: The Art of Fire\nRate: Protective talismans are 20,000 Dorra each", "CharacterArchiveContent.14102.1": "Reason for Becoming a Trekker", @@ -738,32 +738,32 @@ "CharacterArchiveContent.14412.2": "\"Wow, it's really coming down!\"\n\"There's a pavilion over there! Let's get out of all this rain for a bit!\"\n\nOn Nova, during Tonitrua Month, the weather could turn in an instant. Clear skies in the morning, but by noon the clouds rolled in, and before long a torrential downpour left Trekkers drenched from head to toe.\n\n\"Sorry... Hope we're not intruding...\"\nTwo Trekkers darted into the pavilion, and there they found a young girl quietly polishing her blade.\n\"Not at all. This pavilion was built as a shelter for Trekkers from both wind and rain.\"\nShe rose, poured two cups of hot tea from a small kettle, and offered them to the visitors.\n\n\"Thank you so much!\"\nThe Trekkers accepted gratefully, thanking her again and again.\nShe only gave a small nod before settling back into the corner, wiping her blade once more.\n\n\"Master, do you think we can still make it to Philae on time?\"\n\"If the rain stops before sundown, we should.\"\n\"So ... We'll have to travel by night?\"\n\"Yes. If this letter isn't delivered on time, the pay will be halved.\"\nThe older Trekker frowned at the sheets of rain outside, silently praying for it to ease.\n\nNot long after, the storm seemed to let up, and the misty mountains came back into view.\n\"Come on, let's go!\"\nThe older Trekker urged, quickly packing up.\n\n\"The rain hasn't truly stopped. It'll likely go on for another two or three days.\"\nThe girl set her blade down and looked at them.\n\"How can you tell?\"\n\"If that's true, then we need to leave right now!\"\nBut the moment one of them stepped outside, the rain came crashing down again. Raindrops as big as beans pelted the flagstones, splashing up bursts of spray.\nThe Trekkers froze, looking back at the girl.\n\n\"Even so, I would not recommend traveling in this weather.\"\n\"Why not?\"\n\"To reach Philae you must cross the mountains. In rain like this, the roads grow muddy and the slopes become treacherous. There will be dangers unseen.\"\nThe Trekkers studied her—At her side there was no rain gear, as if in this fickle season she had no fear at all of being suddenly soaked by the rain.\n\n\"There will be strong winds tonight. If you turn back now and explain things to your client, they might be understanding.\"\nHer gaze stayed fixed on the distant peaks, calm and certain.\n\n\"We shall go back.\"\n\"Master? Back to where?\"\n\"Back to where we come from.\"\nRumor has it that on the outskirts of the City of a Thousand Monoliths, there stands an inn called Amekiku.\nIf the girl inside says rain is coming, the skies will open without fail. If she says the winds will rise, then the mountains will surely howl.", "CharacterArchiveContent.14413.1": "Weapon Anecdote: Her Majesty the Blade", "CharacterArchiveContent.14413.2": "\"Remember, the highest form of swordsmanship is a mind as still as water, occupied by nothing but the cut.\"\n\"Understood, Master.\"\n\"Then... Again.\"\nWith that, the girl slowly slid her blade back into its scabbard and closed her eyes. For an instant, time itself seemed to stand still.\n\"Ha!—\"\nNo one could say exactly when the sword had left its scabbard. A flash of white light tore through the air, leaving a cross-shaped afterimage ahead.\nTo the onlookers, it looked as if she had swung only once, but in truth she had delivered two strikes.\nWithout the aid of magic, to unleash such speed with nothing but flesh and bone was already the very limit of human capability.\nAnd yet—\n\"Not enough! Still not fast enough!\"\n\"Master...\"\n\"That's enough for today.\"\nThe girl quietly picked up the odachi beside her. She traced her fingertips along its edge before she wiped it clean and carefully set it back on the rack.\n\"Are we really going to keep up this charade, my lord?\"\nA faint voice drifted from a small room beside the dojo.\n\"It has been years, and she still can't perform that legendary strike! Was the legend nothing but a lie?\"\n\"Then...?\"\n\"Starting tomorrow, remove all the servants from this hall.\"\n\"Even her 'parents'?\"\n\"I am her 'Master', and I shall no longer be here. Do you really think there's any need to keep the 'parents?'\"\n\"As you command.\"\nFrom that day on, the girl kept watch over the ever-emptier dojo alone. Her \"parents\" and \"master\" never show up again. Her world became nothing but the daily rhythm of sword practice and study.\nYears passed. The roof of the hall began to leak; the wooden floors slowly rotted away.\nUntil one dawn, when the dew was still fresh, she caught her reflection on the cold steel as she wiped her blade—the silence of her \"parents\" and \"master\" had not been punishment for her lack of improvements. Instead, they had already become the \"blade\" in her hands.\nAt last, in the morning fog, the girl shouldered her pack and walked away, disappearing into the distance. She was setting out to find the one person spoken of in legend, the \"Wielder\" who could make her truly become the Blade.", - "CharacterArchiveContent.14501.1": "???", - "CharacterArchiveContent.14501.2": "???", - "CharacterArchiveContent.14502.1": "???", - "CharacterArchiveContent.14502.2": "???", - "CharacterArchiveContent.14503.1": "???", - "CharacterArchiveContent.14503.2": "???", - "CharacterArchiveContent.14504.1": "???", - "CharacterArchiveContent.14504.2": "???", - "CharacterArchiveContent.14505.1": "???", - "CharacterArchiveContent.14505.2": "???", - "CharacterArchiveContent.14506.1": "???", - "CharacterArchiveContent.14506.2": "???", - "CharacterArchiveContent.14507.1": "???", - "CharacterArchiveContent.14507.2": "???", - "CharacterArchiveContent.14508.1": "???", - "CharacterArchiveContent.14508.2": "???", - "CharacterArchiveContent.14509.1": "???", - "CharacterArchiveContent.14509.2": "???", - "CharacterArchiveContent.14510.1": "???", - "CharacterArchiveContent.14510.2": "???", - "CharacterArchiveContent.14511.1": "???", - "CharacterArchiveContent.14511.2": "???", - "CharacterArchiveContent.14512.1": "???", - "CharacterArchiveContent.14512.2": "???", - "CharacterArchiveContent.14513.1": "???", - "CharacterArchiveContent.14513.2": "???", + "CharacterArchiveContent.14501.1": "Basic Info", + "CharacterArchiveContent.14501.2": "Name: Otoha\nBirthday: January 14th\nAffiliation: Unknown\nSkills: Ninjutsu, Acting, Reconnaissance\nAddress: Unknown\nExperience: Unknown\nWeapon: Umbrielle\nRates: Accepts only commissions that catch her fancy.", + "CharacterArchiveContent.14502.1": "Reason for Becoming a Trekker", + "CharacterArchiveContent.14502.2": "\"Trekker\" is just one of the many masks I wear.", + "CharacterArchiveContent.14503.1": "CV Excerpt 1", + "CharacterArchiveContent.14503.2": "Windhowl Island Service Record\n\nBorn in the old Matsukawa sect on Windhowl Island during Goodwind Year ██, Otoha trained under ███ (now deceased).\nThroughout her apprenticeship, she was a model of discipline who never stepped out of line.\nShe earned her Mid-level Ninja rank in Goodwind Year 1150 after passing the official qualification trials.\n—Goodwind Homecare Archives", + "CharacterArchiveContent.14504.1": "CV Excerpt 2", + "CharacterArchiveContent.14504.2": "Nova Service Record\n\nOtoha moved to the Nova Continent in Goodwind Year 1153, reporting to the Flavio branch.\nHer standout performance in Operation ███ led to a High-level Ninja promotion and a transfer to the Philae HQ in 1156.\nBy 1159, she was leading Operation ███. Her success there secured her elevation to the ██ rank.\nShe was declared missing in action during Operation ███ in 1161.\n—Goodwind Homecare Archives", + "CharacterArchiveContent.14505.1": "CV Excerpt 3", + "CharacterArchiveContent.14505.2": "Discrepancies in Otoha's Disappearance\n\nInvestigation shows that on the night of the incident, Otoha engaged in a violent struggle with Target 003. Upon escaping, the target triggered a concealed explosive that leveled the building.\nThree sets of remains were found. Two belonged to the target's guards, but the third was unidentifiable—save for scraps of Otoha's clothing fused to the skin.\n—Operation ███ Investigation Report\n\nOtoha must have planned all this. She's smarter than that.\n—███, Leader of Goodwind Homecare", + "CharacterArchiveContent.14506.1": "CV Excerpt 4", + "CharacterArchiveContent.14506.2": "Goodwind Homecare: Priority One Apprehension Notice\n\nOn April 21, Goodwind Year 1161, ██ Otoha deserted her post during Operation ███. Evidence strongly suggested she defected to sabotage the organization. All personnel are ordered to report any leads regarding her whereabouts immediately. Anyone found aiding or harboring her will face summary punishment.", + "CharacterArchiveContent.14507.1": "CV Excerpt 5", + "CharacterArchiveContent.14507.2": "Sighting Reports\n\nCase 1: A witness reported seeing a guild member near the Philae outskirts who looked identical to Otoha. However, follow-up inquiries with the guild leader failed to locate the individual.\nCase 2: During a mission at the Flavio film studios, an operative identified Otoha acting as a lead actress. Although the Flavio branch mobilized instantly, the suspect vanished before they could make an arrest.\nCase 3: One member claimed to see Otoha's reflection in a Monolith boutique window, though this report was dismissed as unreliable.", + "CharacterArchiveContent.14508.1": "Peer Comments", + "CharacterArchiveContent.14508.2": "Once my Master, always my Master.\n—Nanoha\n\nMy most generous client... Or should I say, patient.\nI'd give anything to dissect the secrets hidden behind that face.\n—Coronis", + "CharacterArchiveContent.14509.1": "TA Feedback", + "CharacterArchiveContent.14509.2": "Status: Unverified. \nGiven Otoha's history as a high-ranking Goodwind operative, we cannot rule out the possibility that her entire file was fabricated as a deep-cover ruse.\nThe rumors about her were wild, to say the least. Part of me wanted to meet her in person, but trouble followed her like a shadow. Best to keep my distance.\n—Willow", + "CharacterArchiveContent.14510.1": "Appendix", + "CharacterArchiveContent.14510.2": "Audio Transcript\n\n\"Master would never turn on us. She's the one who taught me what it truly means to be a Goodwind ninja.\"\n\"I'll cooperate and tell you everything I know, but don't expect me to believe these baseless lies.\"\n\"I wanted her to be alive more than anyone... But I haven't heard a word from her since that day.\"", + "CharacterArchiveContent.14511.1": "The Red Coastline (Part One)", + "CharacterArchiveContent.14511.2": "Otoha had long forgotten exactly when she first left Windhowl Island for the mainland.\nHer memories were hazy: the leader barking orders, hastily packing her bags, and trudging through the mud to board the ship. She remembered squeezing into the sweltering, packed lower deck before finally crossing the ocean to the other land.\nThe sun was shining brightly when she finally stepped ashore. She didn't cast a lingering gaze back at her homeland, like some ninjas romanticized in their journals. Instead, she just let the crowd jostle her forward, pulling her bamboo hat low to avoid drawing the guards' attention.\n\"There was no room for sentimentality in a situation like that,\" Otoha remarked. \"I just wanted to survive.\"\nShe was undoubtedly lucky. Before the very next ship could even dock, a massive riot broke out on board. Rumors blamed it on an uneven split of loot or sudden betrayals, but either way, they all died right at the gates of the new world. The raging sea swallowed both their greed and their gold. That day, the sand frothed with dark red bubbles beneath everyone's feet—though it only took a few tides to wash the beach completely clean.\n\nDuring those early days, Otoha drifted between cheap inns with her comrades. What remained of their organization was like a ship with a snapped mast; no one knew if it would ever sail again. As an ordinary mid-level ninja, she had no access to the higher-ups, let alone any clue about their grand schemes.\n\"Who are we taking revenge on? When will we ever get to go home?\"\nHer fellow travelers dwindled. Many found steady jobs or started families with locals. Perhaps that was the real point of crossing the ocean. For the first time, Otoha realized that even the most ironclad rules could crumble. The organization was so starved for cash that anyone wanting out could simply buy their freedom with a few large Dorra bills.\nFaced with reality, all that talk of dignity, honor, and secrecy felt incredibly hollow.\n\nShe went through the most surreal period of her life: no missions, no danger. She often wandered aimlessly around this unfamiliar land. Once, she even spotted in a crowd the noble responsible for the ninjas' exile. He was wearing a sharply tailored suit, his face beaming as he followed a man in a black bird-head cloak into a carriage. He was living the good life.\nShe replayed that moment in her head countless times afterward, mapping out dozens of ways she could have assassinated him right then and there.\nBut she hadn't been given the order, so she couldn't act.\nThat night, she walked down to the beach, slid a dagger from her sleeve, and stared at it in the moonlight for a long time.\nThen, with a forceful swing, she hurled the blade into the sea—dropping an anchor to steady her life in a crumbling world.\n\nYears later, on certain nights, she still thought about that discarded blade. Maybe it had long since sunk to the ocean floor, or maybe a storm had washed it ashore, straight into the hands of some drifter trying their luck by the sea.\nHer own fate remained inextricably tied to that dagger, rising and falling with the tides.", + "CharacterArchiveContent.14512.1": "The Red Coastline (Part Two)", + "CharacterArchiveContent.14512.2": "The first interview began on a drizzly autumn evening. As Otoha stopped in front of the café, a quick-handed server took her umbrella and held the door open. Across the scattering of customers, Otoha immediately spotted a slim figure. As if sensing her gaze, the figure suddenly turned, offering a smile—both surprised and restrained.\n\nThe rain whispered against the windows. The young girl leaned over the table, scribbling notes at a frantic pace, desperate not to miss a single detail, so excited that even her pen trembled slightly. Otoha waited silently. The dusk deepened, guests exchanged pleasantries as they left, and the café fell into a hush. A server stepped forward and lit a candle at their table.\nShe stared into the flame for a moment, then shyly asked:\n\"Excuse me... Do you... Do you happen to remember me?\"\nThe young girl set down her pen, glancing up with curiosity at what seemed like an attempt to strike up a conversation.\n\"Hm?\" Otoha tilted her head slightly. The server hesitated, realizing that the poised, elegant woman before her was nothing like the quiet junior she had once known.\n\"Sorry, my mistake. I thought you looked familiar at first, but upon a closer look... I must have been wrong.\"\nOtoha smiled politely and gave a small nod, letting the awkward moment pass without a ripple.\n\nThe interview stretched on until closing time. The girl, thoroughly satisfied, snapped her notebook shut. That day's material would be enough to fuel several exciting novels. She thanked Otoha again:\n\"I can't believe you agreed to meet me. You're such a senior figure in the organization, and I'm just a nobody who never even liked training and only ever wanted to hide inside my room and write my stories.\"\n\"Ever since I learned about your story, I've always wanted to meet you. You are a bona fide legend...\"\nOtoha smiled and accepted the praise. She had merely carved out the tip of the iceberg from her past, added a little polish, and the girl accepted it as the full truth. And she remembered why she had agreed to the interview in the first place: the girl reminded her of her young apprentice—thin, stubborn, with the same wild and marvelous ideas swirling in her head.\n\nAfter they said goodbye to each other, Otoha tightened her collar against the chill and walked toward the sea under the moonlight. She had once known this city like the back of her hand, yet now she found herself lost among the new buildings. It was like the server at the café—years ago, they had slept under the same low roof, but now they passed each other like strangers.\nHer appearance had changed. Maybe someday, she thought, she wouldn't even recognize herself.\n\nThe last interview takes place the following spring. Otoha has received the organization's orders and is about to leave for her next assignment. As the interview ends, the girl gives her a deep bow. It's the highest gesture of respect among Goodwind ninjas.\n\"I'll turn your story into a biography. I am no great writer, but I want to record everything down.\"\n\"You're the most amazing ninja I've ever met. Even in the harshest conditions, you never gave up. You climbed all the way to where you are now...\"\nOtoha suddenly feels it wouldn't hurt to speak a little more honestly:\n\"I've read a few autobiographies before. People always cover up their flaws and mistakes, painting themselves as innocent victims of the world.\"\n\"Do you think I'm that kind of person?\"\nThe girl stands frozen, turning Otoha's words over in her mind. Otoha gives her a small wave. It's time to go.\n\nShe turns away. The grass is fresh and green, the birdsong fading away, and the cherry blossoms have already fallen.", + "CharacterArchiveContent.14513.1": "Weapon Anecdote: Hidden Moon", + "CharacterArchiveContent.14513.2": "\"Heard the rumors? Some Trekker's been scouring the city for a weaponsmith.\"\n\"Yeah, I heard. Word is that her weapon specs are twenty pages long. One look and the smiths run for the hills. Then again, the payout she's offering is supposed to be just as insane.\"\n\"Makes you wonder what she's trying to build... I'm actually kind of curious.\"\n\nOtoha stood at the fork in the road. She pulled out a scrawled map, double-checked her route, and headed down the narrow path to the right.\nThis was the seventh artisan she'd visited this month. Until now, every smith had politely turned her down the moment she handed over her weapon designs—even with her offering several times the going rate.\nShe wondered how long this one would even bother listening to her.\nSwallowing her doubts, Otoha knocked on the door of the secluded cabin.\n\nTo her surprise, the elderly smith didn't flinch. When he took her twenty-three-page stack of weapon specs, his face actually lit up.\n\"I've been expecting you,\" the old man said, poring over the pages. \"When I heard someone was waving around a ridiculous list of demands looking for a smith, I had to know who it was and what they were trying to make.\"\nOtoha smiled to herself. At least she wasn't shown the door immediately this time.\n\"Then you've probably also heard that money is no object. I only care about one thing: is it actually possible to build this?\"\n\"It looks complicated, but at the end of the day, you just want a gun. Am I right?\"\n\"I don't care about its final shape. If you think it needs to be a gun, then it's a gun.\"\n\"I see. Fair enough.\"\nThe old man chuckled and handed the papers back. Otoha's heart sank. She thought this was another rejection, but then he walked over to his desk.\n\"These notes of yours are all over the place. Grab a seat. Let's figure out what this thing is actually going to look like.\"\n\n...\nOne evening, two months later, Otoha formally thanked the smith and said her goodbyes. The old man just stared at the long parasol in her hands and sighed.\n\"We forge a barrel that beautiful, only for you to hide the whole thing under a parasol canopy.\"\nOtoha had long since figured out the old man's quirks. \"It needs to be hidden precisely because it's so beautiful.\"\n\"Hmph, you always have an answer for everything.\" The old man waved her off. \"I just hope this weapon helps you accomplish whatever you've set out to do.\"\n\"It will. I promise you.\"", "CharacterArchiveContent.14701.1": "Basic Info", "CharacterArchiveContent.14701.2": "Name: Caramel\nBirthday: November 11th\nAffiliation: Freelance Trekker\nSkills: Playing Bass\nLocation: Somewhere near Flavio, maybe\nExperience: 2 years\nWeapon: A bass guitar named \"Midas\"\nRate: Snacks are an acceptable form of compensation!", "CharacterArchiveContent.14702.1": "Reason for Becoming a Trekker", diff --git a/data/language/en_us/characterarchivevoice.json b/data/language/en_us/characterarchivevoice.json index 21351b51..d90b3cbc 100644 --- a/data/language/en_us/characterarchivevoice.json +++ b/data/language/en_us/characterarchivevoice.json @@ -2224,6 +2224,95 @@ "CharacterArchiveVoice.144087.1": "Motto 3", "CharacterArchiveVoice.144088.1": "Motto 4", "CharacterArchiveVoice.144089.1": "Motto 5", + "CharacterArchiveVoice.145001.1": "Ultimate Battle Cry 1", + "CharacterArchiveVoice.145002.1": "Ultimate Battle Cry 2", + "CharacterArchiveVoice.145003.1": "Character Down 1", + "CharacterArchiveVoice.145004.1": "Character Down 2", + "CharacterArchiveVoice.145005.1": "Potential Acquired 1", + "CharacterArchiveVoice.145006.1": "Potential Acquired 2", + "CharacterArchiveVoice.145007.1": "Potential Acquired 3", + "CharacterArchiveVoice.145008.1": "Potential Acquired 4", + "CharacterArchiveVoice.145009.1": "Potential Acquired 5", + "CharacterArchiveVoice.145010.1": "Monolith: Ascension Begins 1", + "CharacterArchiveVoice.145011.1": "Monolith: Ascension Begins 2", + "CharacterArchiveVoice.145012.1": "Monolith: Ascension Begins 3", + "CharacterArchiveVoice.145013.1": "Monolith: Ascension Begins 4", + "CharacterArchiveVoice.145014.1": "Monolith: Ascension Begins 5", + "CharacterArchiveVoice.145015.1": "Monolith: Ascension Begins (New Difficulty)", + "CharacterArchiveVoice.145016.1": "Monolith: Ascension Begins (New Type)", + "CharacterArchiveVoice.145017.1": "Monolith Shop", + "CharacterArchiveVoice.145018.1": "Monolith: Safe Room", + "CharacterArchiveVoice.145019.1": "Monolith: Event", + "CharacterArchiveVoice.145020.1": "Monolith: Battle Ended 1", + "CharacterArchiveVoice.145021.1": "Monolith: Battle Ended 2", + "CharacterArchiveVoice.145022.1": "Monolith: Battle Ended 3", + "CharacterArchiveVoice.145023.1": "Greetings 1", + "CharacterArchiveVoice.145024.1": "Greetings 2", + "CharacterArchiveVoice.145025.1": "Greetings 3", + "CharacterArchiveVoice.145026.1": "Greetings 4", + "CharacterArchiveVoice.145027.1": "Greetings 5", + "CharacterArchiveVoice.145028.1": "Home Screen Interaction 1", + "CharacterArchiveVoice.145029.1": "Home Screen Interaction 2", + "CharacterArchiveVoice.145030.1": "Home Screen Interaction 3", + "CharacterArchiveVoice.145031.1": "Home Screen Interaction 4", + "CharacterArchiveVoice.145032.1": "Home Screen Interaction 5", + "CharacterArchiveVoice.145033.1": "Home Screen Interaction 6", + "CharacterArchiveVoice.145034.1": "Home Screen Interaction 7", + "CharacterArchiveVoice.145035.1": "Home Screen Interaction 8", + "CharacterArchiveVoice.145036.1": "Home Screen Interaction 9", + "CharacterArchiveVoice.145037.1": "Home Screen Interaction 10", + "CharacterArchiveVoice.145038.1": "Home Screen Interaction: Affinity 10", + "CharacterArchiveVoice.145039.1": "Home Screen Interaction: Affinity 15", + "CharacterArchiveVoice.145040.1": "Home Screen Interaction: Affinity 20", + "CharacterArchiveVoice.145041.1": "Home Screen Interaction: Affinity 25", + "CharacterArchiveVoice.145042.1": "Home Screen Interaction: Affinity 30", + "CharacterArchiveVoice.145043.1": "Home Screen Interaction 11", + "CharacterArchiveVoice.145044.1": "Home Screen Interaction 12", + "CharacterArchiveVoice.145045.1": "Home Screen Interaction 13", + "CharacterArchiveVoice.145046.1": "Home Screen Interaction 14", + "CharacterArchiveVoice.145047.1": "Home Screen Interaction 15", + "CharacterArchiveVoice.145048.1": "Home Screen Interaction: Repeated Input 1", + "CharacterArchiveVoice.145049.1": "Home Screen Interaction: Repeated Input 2", + "CharacterArchiveVoice.145050.1": "Home Screen Interaction: Idle 1", + "CharacterArchiveVoice.145051.1": "Home Screen Interaction: Idle 2", + "CharacterArchiveVoice.145052.1": "Home Screen Interaction: Inactive", + "CharacterArchiveVoice.145053.1": "First Meeting", + "CharacterArchiveVoice.145054.1": "Meeting Again", + "CharacterArchiveVoice.145055.1": "Victory 1", + "CharacterArchiveVoice.145056.1": "Victory 2", + "CharacterArchiveVoice.145057.1": "Defeated 1", + "CharacterArchiveVoice.145058.1": "Defeated 2", + "CharacterArchiveVoice.145059.1": "Trekker Development", + "CharacterArchiveVoice.145060.1": "Significant Trekker Growth", + "CharacterArchiveVoice.145061.1": "Listen to a Common Runic Disc", + "CharacterArchiveVoice.145062.1": "Listen to a Unique Runic Disc", + "CharacterArchiveVoice.145063.1": "New Stance Unlocked", + "CharacterArchiveVoice.145064.1": "Memory Snapshot Unlocked", + "CharacterArchiveVoice.145065.1": "Entering Combat 1", + "CharacterArchiveVoice.145066.1": "Entering Combat 2", + "CharacterArchiveVoice.145067.1": "Entering Combat 3", + "CharacterArchiveVoice.145068.1": "Entering Combat 4", + "CharacterArchiveVoice.145069.1": "Reach Affinity Lv. 10", + "CharacterArchiveVoice.145070.1": "Reach Affinity Lv. 15", + "CharacterArchiveVoice.145071.1": "Reach Affinity Lv. 25", + "CharacterArchiveVoice.145072.1": "Reach Affinity Lv. 30", + "CharacterArchiveVoice.145073.1": "Appreciating the Gift 1", + "CharacterArchiveVoice.145074.1": "Appreciating the Gift 2", + "CharacterArchiveVoice.145075.1": "Appreciating the Gift 3", + "CharacterArchiveVoice.145076.1": "Affirmative", + "CharacterArchiveVoice.145077.1": "Disagreeing", + "CharacterArchiveVoice.145078.1": "Questioning", + "CharacterArchiveVoice.145079.1": "Confused", + "CharacterArchiveVoice.145080.1": "Sad", + "CharacterArchiveVoice.145081.1": "Excited", + "CharacterArchiveVoice.145082.1": "Angry", + "CharacterArchiveVoice.145083.1": "Happy", + "CharacterArchiveVoice.145084.1": "Sigh", + "CharacterArchiveVoice.145085.1": "Motto 1", + "CharacterArchiveVoice.145086.1": "Motto 2", + "CharacterArchiveVoice.145087.1": "Motto 3", + "CharacterArchiveVoice.145088.1": "Motto 4", + "CharacterArchiveVoice.145089.1": "Motto 5", "CharacterArchiveVoice.147001.1": "Ultimate Battle Cry 1", "CharacterArchiveVoice.147002.1": "Ultimate Battle Cry 2", "CharacterArchiveVoice.147003.1": "Character Down 1", diff --git a/data/language/en_us/charactercg.json b/data/language/en_us/charactercg.json index a65d995f..02decd78 100644 --- a/data/language/en_us/charactercg.json +++ b/data/language/en_us/charactercg.json @@ -30,7 +30,7 @@ "CharacterCG.14201.1": "Cosette - Memory Snapshots", "CharacterCG.14301.1": "Wraith - Memory Snapshots", "CharacterCG.14401.1": "Chitose - Memory Snapshots", - "CharacterCG.14501.1": "???", + "CharacterCG.14501.1": "Otoha - Memory Snapshots", "CharacterCG.14701.1": "Caramel - Memory Snapshots", "CharacterCG.14901.1": "Gerie - Memory Snapshots", "CharacterCG.15001.1": "Laru - Memory Snapshots", diff --git a/data/language/en_us/characterdes.json b/data/language/en_us/characterdes.json index f2696702..b26aac58 100644 --- a/data/language/en_us/characterdes.json +++ b/data/language/en_us/characterdes.json @@ -323,6 +323,30 @@ "CharacterDes.136.7": "???", "CharacterDes.136.8": "???", "CharacterDes.136.9": "???", + "CharacterDes.137.1": "???", + "CharacterDes.137.10": "???", + "CharacterDes.137.11": "???", + "CharacterDes.137.12": "???", + "CharacterDes.137.2": "???", + "CharacterDes.137.3": "???", + "CharacterDes.137.4": "???", + "CharacterDes.137.5": "???", + "CharacterDes.137.6": "???", + "CharacterDes.137.7": "???", + "CharacterDes.137.8": "???", + "CharacterDes.137.9": "???", + "CharacterDes.139.1": "???", + "CharacterDes.139.10": "???", + "CharacterDes.139.11": "???", + "CharacterDes.139.12": "???", + "CharacterDes.139.2": "???", + "CharacterDes.139.3": "???", + "CharacterDes.139.4": "???", + "CharacterDes.139.5": "???", + "CharacterDes.139.6": "???", + "CharacterDes.139.7": "???", + "CharacterDes.139.8": "???", + "CharacterDes.139.9": "???", "CharacterDes.140.1": "???", "CharacterDes.140.10": "???", "CharacterDes.140.11": "???", @@ -383,17 +407,18 @@ "CharacterDes.144.7": "Chitose: Support Build 2", "CharacterDes.144.8": "Hika Tsukishiro", "CharacterDes.144.9": "An Auto Attack build that generates Coiling Serpents and Mirror Images upon skill activation.", - "CharacterDes.145.1": "???", - "CharacterDes.145.10": "???", - "CharacterDes.145.11": "???", - "CharacterDes.145.12": "???", - "CharacterDes.145.2": "???", - "CharacterDes.145.4": "???", - "CharacterDes.145.5": "???", - "CharacterDes.145.6": "???", - "CharacterDes.145.7": "???", - "CharacterDes.145.8": "???", - "CharacterDes.145.9": "???", + "CharacterDes.145.1": "Zhang Anqi", + "CharacterDes.145.10": "A build that increases stack count and hit frequency to boost Skill DMG.", + "CharacterDes.145.11": "A build that combines sustained Support DMG with frequent Ultimate use.", + "CharacterDes.145.12": "A Skill-focused build centered on high burst DMG and concentrated attacks.", + "CharacterDes.145.2": "Otoha", + "CharacterDes.145.3": "A mysterious ninja who walks the night, wielding a long umbrella—its ribs as blades, its sleeves concealing deadly edges.", + "CharacterDes.145.4": "Otoha: Main Build 1", + "CharacterDes.145.5": "Otoha: Main Build 2", + "CharacterDes.145.6": "Otoha: Support Build 1", + "CharacterDes.145.7": "Otoha: Support Build 2", + "CharacterDes.145.8": "Ai Kakuma", + "CharacterDes.145.9": "A build that reduces Ultimate cooldown, enabling frequent Ultimate use.", "CharacterDes.147.1": "Cai Shujin", "CharacterDes.147.10": "A positional warfare build that enhances the attack range and increases the attack frequency of Boomboxes summoned by skills.", "CharacterDes.147.11": "A build that enhances the number and DMG of sweep attacks, ideal for fighting large groups of enemies.", @@ -454,6 +479,18 @@ "CharacterDes.156.7": "Support Build 2", "CharacterDes.156.8": "Moe Ehara", "CharacterDes.156.9": "A build that increases doll DMG and adds recovery, improving sustained combat capability.", + "CharacterDes.157.1": "???", + "CharacterDes.157.10": "???", + "CharacterDes.157.11": "???", + "CharacterDes.157.12": "???", + "CharacterDes.157.2": "???", + "CharacterDes.157.3": "???", + "CharacterDes.157.4": "???", + "CharacterDes.157.5": "???", + "CharacterDes.157.6": "???", + "CharacterDes.157.7": "???", + "CharacterDes.157.8": "???", + "CharacterDes.157.9": "???", "CharacterDes.158.1": "Song Yuanyuan", "CharacterDes.158.10": "A build that enhances her own skills to perform multiple AoE attacks, ideal for fighting multiple targets.", "CharacterDes.158.11": "A Support build that enhances the cannon and deals massive damage.", @@ -477,5 +514,17 @@ "CharacterDes.159.6": "Coronis: Support Build 1", "CharacterDes.159.7": "Coronis: Support Build 2", "CharacterDes.159.8": "Yuka Saito", - "CharacterDes.159.9": "A build that enhances Auspice to deal rapid damage to single targets." + "CharacterDes.159.9": "A build that enhances Auspice to deal rapid damage to single targets.", + "CharacterDes.160.1": "???", + "CharacterDes.160.10": "???", + "CharacterDes.160.11": "???", + "CharacterDes.160.12": "???", + "CharacterDes.160.2": "???", + "CharacterDes.160.3": "???", + "CharacterDes.160.4": "???", + "CharacterDes.160.5": "???", + "CharacterDes.160.6": "???", + "CharacterDes.160.7": "???", + "CharacterDes.160.8": "???", + "CharacterDes.160.9": "???" } \ No newline at end of file diff --git a/data/language/en_us/characterskin.json b/data/language/en_us/characterskin.json index f9d368b0..ba919a1a 100644 --- a/data/language/en_us/characterskin.json +++ b/data/language/en_us/characterskin.json @@ -63,6 +63,7 @@ "CharacterSkin.11601.1": "Ridge: Default", "CharacterSkin.11602.1": "Ridge: Awakened", "CharacterSkin.11603.1": "???", + "CharacterSkin.11603.2": "???", "CharacterSkin.11604.1": "???", "CharacterSkin.11604.2": "???", "CharacterSkin.11701.1": "Jinglin: Default", @@ -157,6 +158,18 @@ "CharacterSkin.13603.2": "???", "CharacterSkin.13604.1": "???", "CharacterSkin.13604.2": "???", + "CharacterSkin.13701.1": "???", + "CharacterSkin.13702.1": "???", + "CharacterSkin.13703.1": "???", + "CharacterSkin.13703.2": "???", + "CharacterSkin.13704.1": "???", + "CharacterSkin.13704.2": "???", + "CharacterSkin.13901.1": "???", + "CharacterSkin.13902.1": "???", + "CharacterSkin.13903.1": "???", + "CharacterSkin.13903.2": "???", + "CharacterSkin.13904.1": "???", + "CharacterSkin.13904.2": "???", "CharacterSkin.14001.1": "???", "CharacterSkin.14002.1": "???", "CharacterSkin.14003.1": "???", @@ -183,12 +196,12 @@ "CharacterSkin.14304.2": "???", "CharacterSkin.14401.1": "Chitose: Default", "CharacterSkin.14402.1": "Chitose: Awakened", - "CharacterSkin.14403.1": "???", - "CharacterSkin.14403.2": "???", + "CharacterSkin.14403.1": "When Morning Glories Bloom, Her Eyes Open", + "CharacterSkin.14403.2": "A morning glory kept in water... How long before its color fades, before its scent drifts away?", "CharacterSkin.14404.1": "???", "CharacterSkin.14404.2": "???", - "CharacterSkin.14501.1": "???", - "CharacterSkin.14502.1": "???", + "CharacterSkin.14501.1": "Otoha: Default", + "CharacterSkin.14502.1": "Otoha: Awakened", "CharacterSkin.14503.1": "???", "CharacterSkin.14503.2": "???", "CharacterSkin.14504.1": "???", @@ -219,10 +232,16 @@ "CharacterSkin.15504.2": "???", "CharacterSkin.15601.1": "Nazuna: Default", "CharacterSkin.15602.1": "Nazuna: Awakened", - "CharacterSkin.15603.1": "???", - "CharacterSkin.15603.2": "???", + "CharacterSkin.15603.1": "Quirky Tea Party", + "CharacterSkin.15603.2": "Isn't this what life is all about? A slice of opera cake, a cup of black tea. Dreams swell and rise until the teapot starts to sing.", "CharacterSkin.15604.1": "???", "CharacterSkin.15604.2": "???", + "CharacterSkin.15701.1": "???", + "CharacterSkin.15702.1": "???", + "CharacterSkin.15703.1": "???", + "CharacterSkin.15703.2": "???", + "CharacterSkin.15704.1": "???", + "CharacterSkin.15704.2": "???", "CharacterSkin.15801.1": "Snowish Laru: Default", "CharacterSkin.15802.1": "Snowish Laru: Awakened", "CharacterSkin.15803.1": "???", @@ -234,5 +253,11 @@ "CharacterSkin.15903.1": "???", "CharacterSkin.15903.2": "???", "CharacterSkin.15904.1": "???", - "CharacterSkin.15904.2": "???" + "CharacterSkin.15904.2": "???", + "CharacterSkin.16001.1": "???", + "CharacterSkin.16002.1": "???", + "CharacterSkin.16003.1": "???", + "CharacterSkin.16003.2": "???", + "CharacterSkin.16004.1": "???", + "CharacterSkin.16004.2": "???" } \ No newline at end of file diff --git a/data/language/en_us/chargetlines.json b/data/language/en_us/chargetlines.json index 2d29b60e..4dea9b59 100644 --- a/data/language/en_us/chargetlines.json +++ b/data/language/en_us/chargetlines.json @@ -159,8 +159,14 @@ "CharGetLines.14402.1": "I have met you many times in my dreams, but nothing compares to the joy of seeing you here in person.", "CharGetLines.14403.1": "It seems my blade was too blunt...", "CharGetLines.14404.1": "My blade grows sharper...", - "CharGetLines.14405.1": "???", + "CharGetLines.14405.1": "A morning glory kept in water... How long before its color fades, before its scent drifts away?", "CharGetLines.14406.1": "???", + "CharGetLines.14501.1": "I won't say I want you to trust me on our first meeting. For now, just try to remember my name—\"Otoha.\"", + "CharGetLines.14502.1": "Nice to meet you for the first time. I am... Hehe, of course you remember. That was a joke to lighten the mood.", + "CharGetLines.14503.1": "Night is the perfect time to hide secrets—and for a thorough cleaning.", + "CharGetLines.14504.1": "A disguise with a few \"flaws\" actually looks more convincing.", + "CharGetLines.14505.1": "???", + "CharGetLines.14506.1": "???", "CharGetLines.14701.1": "Solo artist Caramel here, rocking to the beat of the Monolith! Enjoy the show!", "CharGetLines.14702.1": "Yay! You've come to hear me play again? Could it be that you've fallen in love with the bass? I'll play whatever you want, so make a request!", "CharGetLines.14703.1": "Get ready for a bass tornado!", @@ -189,7 +195,7 @@ "CharGetLines.15602.1": "Hello again, Boss.\nOh, no, no. Please don't worry about me.\nLet's both just take it easy.", "CharGetLines.15603.1": "Swish, swish, swish! Hoo, I feel a little stronger here.", "CharGetLines.15604.1": "BOO! Hehe, did I scare ya?", - "CharGetLines.15605.1": "???", + "CharGetLines.15605.1": "Isn't this what life is all about? A slice of opera cake, a cup of black tea. Dreams swell and rise until the teapot starts to sing.", "CharGetLines.15606.1": "???", "CharGetLines.15801.1": "I'm Laru from Grace Imperium. Pleasure to meet you.\n... Hey, what's with that look? This is just the standard uniform for the Grace Imperium's Snowish Festival!", "CharGetLines.15802.1": "We meet again. Hehe... You couldn't forget my treatment?", diff --git a/data/language/en_us/datingbranch.json b/data/language/en_us/datingbranch.json index d2e83cf7..e349cf49 100644 --- a/data/language/en_us/datingbranch.json +++ b/data/language/en_us/datingbranch.json @@ -3,6 +3,11 @@ "DatingBranch.14000.2": "Let's take a walk around the plaza first.", "DatingBranch.14001.1": "Getting hungry. Gonna go to the cafeteria.", "DatingBranch.14001.2": "Gonna look around inside the library.", + "DatingBranch.17000.1": "Visit the scenic courtyard.", + "DatingBranch.17000.2": "Check out the resort facilities.", + "DatingBranch.17001.1": "Let’s go soak in the hot springs.", + "DatingBranch.17001.2": "Let’s play some ping-pong.", + "DatingBranch.17001.3": "Wander around for a bit.", "DatingBranch.5000.1": "Explore the space on the left.", "DatingBranch.5000.2": "Explore the space on the right.", "DatingBranch.5001.1": "Keep exploring deeper.", diff --git a/data/language/en_us/datingcharacterevent.json b/data/language/en_us/datingcharacterevent.json index 2fbe61d2..c5b39428 100644 --- a/data/language/en_us/datingcharacterevent.json +++ b/data/language/en_us/datingcharacterevent.json @@ -131,6 +131,12 @@ "DatingCharacterEvent.119302.5": "The Best Maid", "DatingCharacterEvent.119302.6": "Visit the Market to unlock", "DatingCharacterEvent.119302.7": "Nanoha had no mission to attend to for once, so she invited you to explore the Market with her.\n\nAt the dart-throwing booth, you saw a different side of her—calm, confident, and remarkably skilled.", + "DatingCharacterEvent.119303.1": "Inside the cafeteria, you and Nanoha noticed that today's cooking elective was in session, so the two of you grabbed a pair of seats by the window and sat down.", + "DatingCharacterEvent.119303.2": "Because of Nanoha's maid outfit, the two of you became the center of attention the moment you walked in.\n\nAnd since she stayed quietly at your side the whole time, people around the class started whispering to each other, wondering if you might come from some prominent family.", + "DatingCharacterEvent.119303.3": "Nanoha didn't seem to mind any of it. She brought you a cup of hot tea and carefully organized the lecture notes. During the hands-on portion, she even baked a tray of fragrant cookies herself and set them in front of you.\n\nAfter class, the two of you tidied up the kitchenware together and left the cafeteria side by side under the envious gazes of your classmates.", + "DatingCharacterEvent.119303.5": "Maid Attendant", + "DatingCharacterEvent.119303.6": "Visit the Academy to unlock", + "DatingCharacterEvent.119303.7": "During the cooking class, Nanoha took a tray of freshly baked cookies out of the oven Artifact.\n\nAs the rich aroma spread through the air, other people began casting envious glances your way.", "DatingCharacterEvent.120301.1": "Carrying torches, you make your way deeper into the cave.\n\nSuddenly, out of the corner of your eye, you catch sight of a wall painting. Excited, you call out to Canace.", "DatingCharacterEvent.120301.2": "Canace comes over, unhurried, and points out that the wall painting shows signs of modern craftsmanship, clearly not what you're searching for.\n\nShe gently pats your shoulder and suggests calling it a day.", "DatingCharacterEvent.120301.3": "When you return to the cave entrance, you realize it's raining hard outside.\n\nCanace notices your disappointment. She gets a fire going and pats the ground, motioning for you to sit beside her.\n\n\"You know,\" she begins, \"our ancestors once did the same thing—sitting at the edge of caves during the rainy season, resting, reproducing, and perhaps even beginning to think.\"\n\nYou gaze into the flickering flames, listening as she recounts stories from a time before time.", @@ -167,6 +173,12 @@ "DatingCharacterEvent.125302.5": "True Heart", "DatingCharacterEvent.125302.6": "Visit the Dessert Shop to unlock", "DatingCharacterEvent.125302.7": "Freesia invited you to meet at the Dessert Shop, but you noticed she seemed a bit down.\n\nAfter hearing her story, your advice helped Freesia resolving the issue. Interpersonal relationships are often not as complicated as we imagine.", + "DatingCharacterEvent.125303.1": "In the Market, Freesia lingered in front of a stall for a long time.", + "DatingCharacterEvent.125303.2": "You noticed that Freesia is staring blankly at the Monolith chips, seemingly torn over whether to buy them.\n\n\"If you want some, just get them.\"\nyou suggested.\n\"I've already bought a lot of snacks this month. If I buy more, Donna will nag at me.\"\n\nFreesia gave the bag of chips one last look, then decided to give it up.", + "DatingCharacterEvent.125303.3": "Before Freesia could react, you bought the bag of chips and handed it to her.\n\n\"It's not like this is a big bag. If we finish it now, Donna won't know.\"\n\nThus persuaded, the two of you shared the bag of chips together.", + "DatingCharacterEvent.125303.5": "A Snack", + "DatingCharacterEvent.125303.6": "Visit the Market to unlock", + "DatingCharacterEvent.125303.7": "At the Market, Freesia spotted the chips being sold at a stall and couldn't tear herself away, so you bought the snack and gave it to her. You realized that Freesia really liked snacks.", "DatingCharacterEvent.126301.1": "Flora tells you there's an even better dessert shop nearby, so you hop over. This one feels fancier, and while scanning the menu you notice they are selling celeb collaboration items.", "DatingCharacterEvent.126301.2": "You carefully read the menu again, determined not to miss a single detail, and finally spot the one you want in the menu's corner.\n\nMeanwhile, Flora has already finished her black tea. She wonders why your order hasn't arrived yet.", "DatingCharacterEvent.126301.3": "The waitress brings over a mousse cake and a cup of black tea that comes with your special celebrity collaboration merchandise.\n\n\"I didn't ... I didn't know they'd still have any left...\"\n\nFlora picks up her empty teacup to pretend she's sipping the tea, but you notice the faint blush spreading across her cheeks.", @@ -215,9 +227,15 @@ "DatingCharacterEvent.132303.5": "Borrowing Books", "DatingCharacterEvent.132303.6": "Visit the Academy to unlock", "DatingCharacterEvent.132303.7": "You explored the library with Minova and she checked out a useful book for you.\n\nAnd though she tried to hide it, you noticed that she slipped a shoujo manga in there, too.", - "DatingCharacterEvent.133301.1": "You and Nazuka were strolling through the Market when you noticed a shady-looking merchant in a dim corner. He was wrapped all in black, and his stall was also covered with a dark cloth.\n\"He's giving off a very suspicious vibe,\" Nazuka remarked.", - "DatingCharacterEvent.133301.2": "Anyone else might have thought \"better not get involved\" and walked away, but Nazuka clearly wasn't the type.\nBefore approaching, she glanced at you, a hint of hesitation in her eyes.\n\"I'll go with you,\" you said firmly.\nTogether, you stepped up to the stall and lifted the cloth...\nBeneath it gleamed rows of cold, sharp weapons.", - "DatingCharacterEvent.133301.3": "You got a scare, but Nazuka remained calm.\n\"These are ... replicas. They are safe.\" She crouched down, examining each one before reaching her conclusion.\n\"Y-Yes, just toys,\" the merchant complained, \"but they look so real that no one wants to buy them... I had to set up here in the corner to avoid drawing attention.\"\nA false alarm, thankfully.", + "DatingCharacterEvent.132304.1": "You and Minova stepped into the resort's specialty souvenir shop. The small shop had taken on a hazy glow from the failing light.", + "DatingCharacterEvent.132304.2": "Unlike the other shops, this one offered all kinds of bowls, plates, and other food items, many of them rare pieces specially made for the resort or released as collaboration items. Minova, however, was clearly not interested in those. She wanted something more modern feel.\n\nThen the two of you spotted a strangely shaped lollipop, which immediately caught Minova's eye.", + "DatingCharacterEvent.132304.3": "The lollipop in front of you was nothing like the usual marble-sized ones. It was enormous, almost as big as Minova's bat. Drawn by your shared love of lollipops and out of pure curiosity, you decided to buy one on the spot.\n\nBut when you unwrapped it, you were surprised to find that the giant \"lollipop\" was actually made up of countless normal-sized lollipops tightly packed together inside a spherical shell.", + "DatingCharacterEvent.132304.5": "Deceptive Packaging", + "DatingCharacterEvent.132304.6": "Visit Hot Spring Resort to unlock", + "DatingCharacterEvent.132304.7": "Minova and you spotted an enormous lollipop in the specialty souvenir shop. It was almost as big as Minova's bat. Drawn by your love of lollipops and pure curiosity, the two of you decided to buy one on the spot.\n\nHowever, when you unwrapped it, you were surprised to find that the giant \"lollipop\" was actually made up of countless normal-sized lollipops tightly packed together inside a spherical shell.", + "DatingCharacterEvent.133301.1": "You and Nazuka were strolling through the Market when you noticed a shady-looking merchant in a dim corner. He was wrapped all in black, and his stall was also covered with a dark cloth.\n\n\"He's giving off a very suspicious vibe,\" Nazuka remarked.", + "DatingCharacterEvent.133301.2": "Anyone else might have thought \"better not get involved\" and walked away, but Nazuka clearly wasn't the type.\n\nBefore approaching, she glanced at you, a hint of hesitation in her eyes.\n\n\"I'll go with you,\" you said firmly.\n\nTogether, you stepped up to the stall and lifted the cloth...\nBeneath it gleamed rows of cold, sharp weapons.", + "DatingCharacterEvent.133301.3": "You got a scare, but Nazuka remained calm.\n\n\"These are ... replicas. They are safe.\" She crouched down, examining each one before reaching her conclusion.\n\n\"Y-Yes, just toys,\" the merchant complained, \"but they look so real that no one wants to buy them... I had to set up here in the corner to avoid drawing attention.\"\n\nA false alarm, thankfully.", "DatingCharacterEvent.133301.5": "False Alarm", "DatingCharacterEvent.133301.6": "Visit the Market to unlock", "DatingCharacterEvent.133301.7": "You and Nazuka explored the Market and spotted a shady merchant.\n\nWhen you both checked his stall and lifted the cover, you found piles of weapons...\n\nHowever, after closer inspection, they turned out to be nothing more than realistic toys.", @@ -251,6 +269,12 @@ "DatingCharacterEvent.135302.5": "Material Gathering", "DatingCharacterEvent.135302.6": "Visit the Academy to unlock", "DatingCharacterEvent.135302.7": "After strolling the library with Mistique, you were exhausted and fell asleep in a chair.\n\nMistique seized this opportunity to snap a photo of your sleeping face.\n\nDespite all your protests, it seemed unlikely she will ever hand this photo over to you.", + "DatingCharacterEvent.135303.1": "The Market was holding a time trial race today: no matter what kind of transportation you used, as long as you followed the route through the streets and alleys, the first person to reach the finish line in the Ash District could take any item from the market worth up to 100,000 Dorra for free.", + "DatingCharacterEvent.135303.2": "Curious, you asked the organizers whether Mistique would be allowed to enter the race while riding her broom. In keeping with the rule that \"any form of transportation is allowed,\" the organizers readily agreed, adding only one condition: the broom's flying height had to be limited.\n\nJust then, a beautifully made sketchbook set at a nearby stall caught Mistique's eye, so she decided to sign up for the race right on the spot.", + "DatingCharacterEvent.135303.3": "Even with the broom restricted to flying close to the ground, its speed still gave her an almost unfair advantage. However, the Ash District's maze of tangled alleyways quickly left Mistique disoriented.\n\nFortunately, you had a map of the district on your phone. By staying in contact with Mistique, you guided her with precise directions. Thanks to your flawless teamwork, she left her competitors in the dust and crossed the finish line first.", + "DatingCharacterEvent.135303.5": "Broom and Vroom", + "DatingCharacterEvent.135303.6": "Visit the Market to unlock", + "DatingCharacterEvent.135303.7": "You and Mistique signed up for a time trial race at the Market where any and all forms of transportation were allowed. Although you couldn't ride the broom and compete alongside her, you used the map saved on your phone to guide her instead. In the end, with your flawless groundwork, the two of you easily won the race.", "DatingCharacterEvent.141301.1": "In the innermost part of the cave, you find the walls covered in murals.", "DatingCharacterEvent.141301.2": "These murals are wildly abstract, much like the careless scribbles of a three-year-old. They look strange indeed inside the damp, dim cave.\n\nAnd then you notice that Chixia isn't scared of the dark anymore. In fact, she's so excited that sparks are flying from her tail.", "DatingCharacterEvent.141301.3": "\"What kind of genius made this?!\" Chixia practically presses herself against the wall. \"Look! This Loong looks so real! This is amazing! And look at this phoenix—it feels like it's about to fly right off the wall!\"\n\nThat's when it hits you—the style of these murals is almost identical to the way Chixia draws.", @@ -263,6 +287,12 @@ "DatingCharacterEvent.141302.5": "Cake Artistry", "DatingCharacterEvent.141302.6": "Visit the Dessert Shop to unlock", "DatingCharacterEvent.141302.7": "In the end, Chixia shared the crooked little cake with you, savoring each bite while lamenting that the world now had one less piece of edible art.\n\nHer cake drawing somehow ended up inside your backpack. You have no idea when she slipped it in.", + "DatingCharacterEvent.141303.1": "\"Hot springs? Why would a whole bunch of people sit in the water together? And without wearing anything? That's way too weird!\"\n\nChixia clung to the doorway with all her might, refusing to take even a single step into the hot spring town's changing room.", + "DatingCharacterEvent.141303.2": "You were surprised to learn that there actually were people who didn't like hot spring soaks.\n\n\"The water will make the scales on my tail wet. And it will make my fire spells go wonky. Anyway, there's no way I'm getting in there!\"\n\n\"But when you take a bath, your tail gets wet, too...\"\n\nBefore you could finish, you saw the guilty look on her face. Could it be...?\n\n\"Hey, you're afraid of baths?! What are you, a cat?\"", + "DatingCharacterEvent.141303.3": "In the end, after a lot of coaxing from you, Chixia reluctantly agreed to try the hot springs. Still, she refused to bathe with everyone else and insisted on a private bath instead...\n\nYou watched her walk in by herself. Just as you were about to leave, you suddenly heard her calling your name from inside.\n\n\"Why is this place so big and there's not a single person here...? Y-you—you... Stay outside! Don't leave me! You can't go!!! Waaaah, I think there's something in the water!!! There's a shadow or something!!!\"\nBefore the shouting faded, Chixia came bolting out at top speed, wrapped in a bath towel...", + "DatingCharacterEvent.141303.5": "A Hot Spring Mystery", + "DatingCharacterEvent.141303.6": "Visit Hot Spring Resort to unlock", + "DatingCharacterEvent.141303.7": "You and Chixia arrived at the hot spring town, only to discover that Chixia, much like a cat, hated soaking in water. Although she eventually agreed to give the hot springs a try, the empty private bath—with nothing but the sound of running water and the echo of the room—somehow unsettled her even more.\nIn the end, at Chixia's insistence, you had no choice but to go into the private bath with her to \"investigate.\" It turned out that the frightening shadow in the water was nothing more than her own reflection.", "DatingCharacterEvent.1414.1": "Feeling a bit hungry, you and ==DATING_CHARACTER== decide to grab some food from the cafeteria.", "DatingCharacterEvent.1414.2": "The menu is packed with choices and you don't know where to start. After some indecision, you end up ordering the same thing as ==DATING_CHARACTER==.", "DatingCharacterEvent.1414.3": "The academy food isn't exactly gourmet, but it's not as bad as you imagined. You finish a simple meal together.", @@ -311,6 +341,18 @@ "DatingCharacterEvent.144302.5": "A Sugar-Tempered Blade", "DatingCharacterEvent.144302.6": "Visit the Dessert Shop to unlock", "DatingCharacterEvent.144302.7": "At the dessert shop with Chitose, she said she didn't deserve such fine treatment, but you got her to see it differently.\n\n\"I do not care for such indulgence,\" she said—yet all afternoon, she had been smiling.", + "DatingCharacterEvent.145301.1": "\"Hm? They look exactly the same, but the taste ... seems a little different from before.\" Otoha tried them one by one, frowning even harder.\n\n\"Have you been to this shop before?\" you asked, curious.", + "DatingCharacterEvent.145301.2": "For once, you caught a hint of nostalgia on Otoha's face.\n\n\"Back when it first started, this place was just a little roadside stall. Their strawberry cake was the go-to item. I used to buy a slice every time I came home.\"\n\n\"Until... She figured it out.\"", + "DatingCharacterEvent.145301.3": "\"After that, she developed a sweet tooth as well. But I kept her on a tight leash. A ninja can't afford obvious likes or dislikes—they become weak spots.\"\n\nYou couldn't help but grin. \"But you clearly like them, too.\"\n\nOtoha gently set her teacup back on the saucer with a soft clink, as if covering for her embarrassment. \"That's why, from then on, I could only eat them in secrecy.\"\n\nThen that familiar, sly smile returned to her face. \"Which is exactly why... Today I plan to enjoy them properly.\"", + "DatingCharacterEvent.145301.5": "Dietary Discipline", + "DatingCharacterEvent.145301.6": "Visit the Dessert Shop to unlock", + "DatingCharacterEvent.145301.7": "A ninja's discipline and a master's stern authority quietly softened in the face of fluffy cream and warm jam.\n\nTheir similar tastes and careful pretense eventually became an unspoken understanding.\n\nSomeday, they'll be able to sit across from each other and share the sweetness they love most.", + "DatingCharacterEvent.145302.1": "You stood by the railing with Otoha, the sea breeze brushing your face. When you turned your head, you saw her gazing out past the coastline into the distance.\n\nYou were about to say something, but at the last moment you decided to let the silence flow on with the sea.", + "DatingCharacterEvent.145302.2": "\"What did it feel like the first time you saw the sea, Boss?\"\nAfter a long while, Otoha asked softly.\n\n\"Honestly... Nothing special. I just remember how vast it was. It made me wonder ... what might lie on the other side of the ocean.\"\n\n\"I used to think the same way,\" Otoha said, her voice drifting into a distant memory. \"Until I actually crossed the sea and saw a world I had never imagined.\"", + "DatingCharacterEvent.145302.3": "You thought of Nishishima where Otoha came from—her homeland, how she had crossed the sea to get here, and how she had worn different masks in this unfamiliar world, taking on different roles.\n\n\"Still, the sea is beautiful, no matter where you are.\" As if sensing your mood, Otoha gently rested a hand on your back.\n\n\"Thank you for inviting me, Boss. Today's weather is perfect for looking out at the sea.\"", + "DatingCharacterEvent.145302.5": "Beyond the Horizon", + "DatingCharacterEvent.145302.6": "Visit the Port to unlock", + "DatingCharacterEvent.145302.7": "Perhaps one day she will cross the sea again and return to her homeland.\n\nBut neither of you knows whether that day will ever come.\nUntil then, the best you can do is keep going.", "DatingCharacterEvent.147301.1": "On the wide bay, Caramel sees a perfect \"stage.\"", "DatingCharacterEvent.147301.2": "She begins to play an enchanting melody, and you are captivated by the ethereal echoes resonating above the waves.", "DatingCharacterEvent.147301.3": "Having finished her performance, she bows to you with heartfelt satisfaction.", @@ -335,6 +377,12 @@ "DatingCharacterEvent.149302.5": "Sea Prayer", "DatingCharacterEvent.149302.6": "Visit the Port to unlock", "DatingCharacterEvent.149302.7": "While sightseeing on a small boat near the coast with Gerie, you shared a quiet moment underneath the moonlight, breathing in each other's presence.\n\nYou exchanged heartfelt prayers; though the waves rolled restlessly in the night, your hearts remained calm.", + "DatingCharacterEvent.149303.1": "Night had fallen, but it was still too early to turn in. You decided to wander around and pass the time, and as you walked past a shop where people could try on yukata, Gerie suddenly stopped in her tracks.", + "DatingCharacterEvent.149303.2": "\"Just a moment, Boss~\"\n\nWith that, she walked straight into the shop. Before long, she came back out wearing a yukata.\n\n\"What do I look? Pretty scary, right?~\"\n\n\"Scary? I think it looks great.\"\n\n\"Huh...? Isn't this the look from that Goodwind horror story...?\"", + "DatingCharacterEvent.149303.3": "From what Gerie said, you figured that she was trying to dress up as some kind of snow spirit from the legends of Goodwind village.\n\n\"Mom, look, that lady is so pretty!\"\n\n\"Such an elegant vibe... Is she an actress from Flavio?\"\n\nBefore you could even respond, several passersby nearby were already gossiping about the yukata-clad Gerie.\n\n\"Um... This isn't the reaction I was going for...!\"\nGerie's confused look made you burst out into laughter.", + "DatingCharacterEvent.149303.5": "The Snow Spirit", + "DatingCharacterEvent.149303.6": "Visit Hot Spring Resort to unlock", + "DatingCharacterEvent.149303.7": "You went to the hot spring town with Gerie. When you two passed by a yukata shop, she suddenly went in and changed into a different outfit. You could tell she was trying to dress up as a spirit from the legend of Goodwind village, but things didn't go the way she expected. Instead of feeling terrified, other people on the scene kept complimenting her on her elegant looks.\nYou found the whole scene pretty funny and just stood there smiling as she spiraled into confusion.", "DatingCharacterEvent.150301.1": "Laru's captivated by the cake in front of her, standing still and deep in thought.", "DatingCharacterEvent.150301.2": "\"Have you ever wondered why there's no fry-flavored cake yet?\"\n\nLooking at the beautifully made cake, she thinks out loud.\n\n\"If a cake tasted like fries, or even just looked like fries, think how many curious customers they'd get!\"\n\nYou try picturing a fry cake, but all you can think of is regular mashed potatoes.", "DatingCharacterEvent.150301.3": "\"Or maybe cake-flavored fries? Who says fries have to be salty, anyway?\"\n\nLaru dashes off to find a store employee.\n\nLooks like she's serious about getting this fry-flavored cake for you... or maybe cake-flavored fries?", @@ -371,6 +419,12 @@ "DatingCharacterEvent.156302.5": "Seaside Fishing", "DatingCharacterEvent.156302.6": "Visit the Port to unlock", "DatingCharacterEvent.156302.7": "While fishing with Nazuna at the port, she said that fishing and claw machines share the same trick. Soon enough, she caught something.\n\nYou can't help but wonder: could fishing, like claw machines, also have some kind of hidden \"mechanical technique\"?", + "DatingCharacterEvent.156303.1": "\"Heh heh, finally—the main course of the day!\"\n\nJust as you suspected. There was no way someone like Nazuna would come to a dessert shop just for a simple bite.\n\nNazuna was looking excited and full of anticipation.", + "DatingCharacterEvent.156303.2": "\"This raffle is giving away plushie dolls that were wished from the Monolith. They're super rare and super limited. I have to get one!\"\n\nShe sounded confident enough, but when the clerk walked over with the raffle box, Nazuna suddenly hesitated and looked at you with a pitiful expression.\n\n\"You want me to draw for you?\"", + "DatingCharacterEvent.156303.3": "\"Alright, alright. But if I don't get it, don't blame me...\"\n\n\"Yay! I trust your amazing luck, Boss!\"\nFortunately, you didn't disappoint Nazuna. Watching her lift the plushie up in delight, you couldn't help but smile as well.", + "DatingCharacterEvent.156303.5": "Raffle Support", + "DatingCharacterEvent.156303.6": "Visit the Dessert Shop to unlock", + "DatingCharacterEvent.156303.7": "Nazuna went with you to the Dessert Shop only for the raffle prize plushie.\nBut when the moment came, she hesitated and asked you to draw for her.\nFortunately, you didn't let her down. For Nazuna, it turned out to be a perfect day.", "DatingCharacterEvent.158301.1": "You suddenly realize that Laru is in her Snowish Festival outfit, so you ask,\n\n\"Isn't your outfit supposed to be exclusive for Snowish Festival? You're also wearing it now?\"\n\nInstead of giving you an explanation, Laru asks playfully,\n\n\"Why? Do you not like it?\"", "DatingCharacterEvent.158301.2": "The market is bustling as always, still brimming with the festive atmosphere of Snowish Festival as decorations hang everywhere.\n\nOut of nowhere, Laru finds a reindeer headband identical to hers.\n\nShe looks at you expectantly, until you finally give in and put it on.", "DatingCharacterEvent.158301.3": "\"You know what? We were so busy on Snowish Festival we didn't even take a photo together.\"\n\nLaru suddenly says.\n\n\"Why don't we do it now?\"", @@ -395,6 +449,24 @@ "DatingCharacterEvent.159302.5": "A Peculiar Doll", "DatingCharacterEvent.159302.6": "Visit the Market to unlock", "DatingCharacterEvent.159302.7": "Neither of you expected to find a stall owner at the Loong market who shared such an obsession with human anatomy. The doll is a bit creepy, sure, but Coronis clearly loves it—so you'll count today as a win.", + "DatingCharacterEvent.1714.1": "Before sunset, you and ==DATING_CHARACTER== quicken your pace toward the outdoor hot spring you booked.\n It sits on a hillside, with a small stream below, and a view of the surrounding forest stretching into the distance.", + "DatingCharacterEvent.1714.2": "Sitting in the hot spring, you realize it feels even better than you imagined. You can’t find a reason to get out—part of you wants to stay like this forever.\nAcross from you, ==DATING_CHARACTER== seems a little warm, gently fanning herself with her hand.", + "DatingCharacterEvent.1714.3": "With the sunset behind her, her skin glimmers with fine, pearl-like droplets. Suddenly, ==DATING_CHARACTER== flicks a splash of water onto your face. \"What are you staring at?\"\n \"The sunset.\"", + "DatingCharacterEvent.1715.1": "You arrive at an indoor hot spring. As soon as you step onto the stone path, a faint scent of sulfur greets you. Once you sink into the water, tiny bubbles cling softly to your skin.", + "DatingCharacterEvent.1715.2": "\"They say hot springs with bubbles like this are good for your body,\" ==DATING_CHARACTER== says. You feel like you’re soaking in warmed Pep Pep Juice. After a while, you start to feel thirsty… and really crave a drink of it.", + "DatingCharacterEvent.1715.3": "==DATING_CHARACTER== hands you a bottle of milk. \"You need to stay hydrated when you’re in a hot spring.\" \nHow thoughtful. It’s not soda, but it does the job. Still… is there a milk-flavored Pep Pep Juice?", + "DatingCharacterEvent.1716.1": "\"Let’s see who’s better!\" you tell ==DATING_CHARACTER==. You take your stance, tossing the ball lightly with your left hand and swinging your paddle with your right.", + "DatingCharacterEvent.1716.2": "Wait… what do you mean \"right away\"? Did you swing too early? Sure enough, there’s no contact. The ball hits the table, then rolls off to the floor, the sound fading into the distance.", + "DatingCharacterEvent.1716.3": "\"Hahaha!\" ==DATING_CHARACTER== bursts out laughing. You suddenly feel like your decline has begun… yeah, you really need to work out more.", + "DatingCharacterEvent.1717.1": "==DATING_CHARACTER== takes her position across from you and serves with perfect form. Even though it’s been a while since you last played, you manage to return the ball by instinct.", + "DatingCharacterEvent.1717.2": "The rally goes back and forth, and you even start to feel a bit proud of your skills. But then it hits you—this isn’t a competition. It’s just the two of you playing. What matters isn’t smashing the ball past her, but keeping the game going.", + "DatingCharacterEvent.1717.3": "Sure, games are about winning… but what does \"winning\" really mean? If both of you can keep the game going, enjoying every moment together— that, too, is a kind of victory.", + "DatingCharacterEvent.1718.1": "You wander into a study—might as well take a look inside. A desk sits tucked into one corner, and the walls there are lined entirely with windows. Beyond them stretches a valley bathed in the fading glow of sunset.", + "DatingCharacterEvent.1718.2": "A bit tired from walking, you both sit by the desk and pick out a few books to read. The collection is old—paint on the covers carries a sense of age, and the pages have begun to yellow slightly.", + "DatingCharacterEvent.1718.3": "The books tell the story of how this hot spring resort rose from obscurity to modest fame. They speak of the hardships and frustrations of its early days, along with the strange and curious tales that unfolded here over time.", + "DatingCharacterEvent.1719.1": "You stroll aimlessly along a stone path under the setting sun. The glass windows of boutique shops reflect fiery hues of dusk, and even the posters on display seem to glow as if they’ve caught flame.", + "DatingCharacterEvent.1719.2": "The rich fragrance of wildflowers drifts down from the hillside, carried by the evening breeze before sunset. \"It’s so beautiful… it feels like a dream,\" ==DATING_CHARACTER== murmurs.", + "DatingCharacterEvent.1719.3": "Night falls, and the streets gradually darken. The roads take on a quieter, more solemn air, while only a trace of light lingers on the distant hills. You find yourself recalling fragments of the day… almost as if it had all been a dream.", "DatingCharacterEvent.515.1": "In the innermost part of the cave, ==DATING_CHARACTER== discovers a massive shrine.", "DatingCharacterEvent.515.2": "In the very center of the shrine sits a massive projector artifact.", "DatingCharacterEvent.515.3": "Judging by the nearby wall paintings, it seems that those who worshiped here believed the image revealed by the artifact was that of a deity's.", @@ -422,7 +494,7 @@ "DatingCharacterEvent.714.3": "You and ==DATING_CHARACTER== split up. Despite the huge crowd, you two manage to catch the thief.\n\nThe bystanders cheer your brave act.", "DatingCharacterEvent.715.1": "A furtive-looking man pushes past you and walks away briskly, nearly causing you to lose your balance.\n\nYou quickly grab him by his arm because you sense something is off.", "DatingCharacterEvent.715.2": "A shout of \"Stop, thief!\" rings out nearby and you two react immediately.\n\n==DATING_CHARACTER== and you subdue the thief.", - "DatingCharacterEvent.715.3": "After the commotion, ==DATING_CHARACTER== sighs and says that she hope you won't risk yourself like that next time.\n\nShe adds that in situations like this, it should be her protecting you.", + "DatingCharacterEvent.715.3": "After the commotion, ==DATING_CHARACTER== sighs and says that she hopes you won't risk yourself like that next time.\n\nShe adds that in situations like this, it should be her protecting you.", "DatingCharacterEvent.716.1": "You decide to try your luck at the market's game area because every participant gets a chance at a raffle.\n\nAt the dart booth, you and ==DATING_CHARACTER== each grab five darts.", "DatingCharacterEvent.716.2": "The first four darts almost hit the bullseye. You can't help but feel a bit nervous as you get ready to throw the last one.\n\n==DATING_CHARACTER== leans in and whispers softly, \"Good luck.\"", "DatingCharacterEvent.716.3": "With a bag full of prizes in hand, the two of you continue exploring the market happily.", diff --git a/data/language/en_us/datinglandmark.json b/data/language/en_us/datinglandmark.json index 27a878da..fe00e9bf 100644 --- a/data/language/en_us/datinglandmark.json +++ b/data/language/en_us/datinglandmark.json @@ -1,6 +1,8 @@ { "DatingLandmark.14.1": "The Academy", "DatingLandmark.14.2": "A place to gain knowledge and skills. Go relive your student days together.", + "DatingLandmark.17.1": "Hot Spring Resort", + "DatingLandmark.17.2": "Let your lightened spirit drift away in the clear, warm waters.", "DatingLandmark.5.1": "The Cave", "DatingLandmark.5.2": "A famous site for exploration not too far from the city. Perhaps it's good for a trip?", "DatingLandmark.6.1": "The Dessert Shop", diff --git a/data/language/en_us/datinglandmarkevent.json b/data/language/en_us/datinglandmarkevent.json index 2b532499..16e6d26a 100644 --- a/data/language/en_us/datinglandmarkevent.json +++ b/data/language/en_us/datinglandmarkevent.json @@ -43,6 +43,48 @@ "DatingLandmarkEvent.1419.1": "Inside the Academy shop, you find souvenirs for sale. Why not buy something?", "DatingLandmarkEvent.1419.2": "==DATING_CHARACTER== chooses a school crest and you settle on a cap with the same emblem.", "DatingLandmarkEvent.1419.3": "After leaving the shop, you exchange them, making the mementos even more meaningful.", + "DatingLandmarkEvent.1701.1": "You and ==DATING_CHARACTER== met up at the hot spring town without a hitch. She seemed to be in high spirits. They say soaking in hot springs is good for your health and even has some miraculous benefits. It made you wonder whether ==DATING_CHARACTER== had ever experienced a hot spring before.", + "DatingLandmarkEvent.1701.2": "While checking in at the resort, the front desk staff brought you a welcome dessert. The matcha pudding was served in a glass cup: the top layer was a pale green milk custard, while the bottom layer was darker in color and richer in taste, with a mousse-like flavor that was slightly bitter.", + "DatingLandmarkEvent.1701.3": "Once the check-in was done, you received the room key. The wonderful hot spring getaway was finally about to begin.", + "DatingLandmarkEvent.1702.1": "While checking in, you could already glimpse a corner of the courtyard through the window. A faint floral scent drifted through the garden, mingling with birdsong. The atmosphere felt strangely familiar, like something you had experienced before—like the air that slowly drifts in from outside the window on a fresh morning when you wake up unexpectedly.", + "DatingLandmarkEvent.1702.2": "You strolled through the meticulously designed garden. The entire courtyard had been built along the natural slope, lush and green, with unnamed small white flowers blooming among the stones and moss.", + "DatingLandmarkEvent.1702.3": "You and ==DATING_CHARACTER== paused by the edge of a pond, where the koi in the water quickly gathered around you. Only then did you notice how large carp could grow, and how many different colors their patterns came in. Their mouths opened and closed as if begging for food, but you had nothing to give, so you could only watch the fish drifting back and forth with a slightly bewildered look.", + "DatingLandmarkEvent.1703.1": "Just as you were about to step into the garden, a light rain began to fall. With a quiet sigh, you watched the scene outside through the glass. Life is like that: small moments of joy existing side by side with small stings of disappointment. Our moods are always nudged by these little things like drifting clouds, sudden rain, or flowers that would always bloom in spring.", + "DatingLandmarkEvent.1703.2": "She pressed her face close to the window. A single eye was reflected in the glass. ==DATING_CHARACTER== wiped the glass with her fingertip and tried to cheer you up: \"Hey, did you know? Many gardens look their best after the rain.\" You had indeed heard something like that before—some tea gardens even sprinkle water over the grounds on sunny days, just to recreate that atmosphere for their visitors.", + "DatingLandmarkEvent.1703.3": "The rain gradually stopped. The two of you stepped into the garden and found that the after-rain landscape truly had a charm of its own. The way the grass and leaves bowed low under the weight of the rainwater was mesmerizing. You looked toward the horizon and saw that the retreating rain clouds were edged with pale gold. A breeze passed through the trees, and the patches of blue sky between the branches opened and narrowed by turns, shaking loose a few lingering raindrops onto you two's shoulders.", + "DatingLandmarkEvent.1704.1": "\"Listen—\" ==DATING_CHARACTER== stopped you. \"Sounds like some kind of unusual insect.\" You listened carefully. Faint noise you hadn't noticed before came into focus: a soft chirping coming from a clump of grass. But when you tried to pinpoint the source, it disappeared again into the sea of green.", + "DatingLandmarkEvent.1704.2": "You listened so hard you were almost starting to sweat, yet the faint sound kept drifting. \"Over here...\" she said, taking your hand and leading you to a corner. She crouched down and deftly caught the little insect, and its chirping suddenly grew more frantic. The two of you leaned in to take a look, your foreheads nearly touching.", + "DatingLandmarkEvent.1704.3": "The little insect struggled hard, its golden wings fluttering rapidly. As soon as ==DATING_CHARACTER== let go, it darted away. The chirping grew faint again, dissolving into the garden's other small, scattered sounds.", + "DatingLandmarkEvent.1705.1": "\"Look—\" ==DATING_CHARACTER== called out to you, then tossed a handful of petals straight at your face. ==DATING_CHARACTER== stepped back a few paces and began to laugh softly. The sudden shower of petals caught you completely off guard, and one of the drifting petals even landed in your mouth.", + "DatingLandmarkEvent.1705.2": "Feeling that spitting it out would be undignified, you swallowed it instead. Unfortunately, the petal got stuck in your throat, and no matter how many times you swallowed or tried to work it loose with your tongue, it would not come down. ==DATING_CHARACTER== fed you a few sips of water and gently patted your back until the sensation of the petal finally disappeared.", + "DatingLandmarkEvent.1705.3": "After that little prank, the two of you kept wandering through the garden. Whenever you thought about that episode, you would unconsciously try to feel the back of your tongue. Did petals have a taste? If they did, why hadn't you noticed it? You started to scratch your cheek even though there was no itch.", + "DatingLandmarkEvent.1706.1": "The daylight gradually faded and dusk spread beneath the slanting sun. You stood beneath a camellia tree together while the sunset clouds flickered between its branches. You noticed that the camellia blossoms here fell petal by petal; some dropped beneath the tree, while others drifted onto the pond, glowing in the evening light.", + "DatingLandmarkEvent.1706.2": "In the cool dusk, birds occasionally flew past. A few stars began to glimmer behind the trees.", + "DatingLandmarkEvent.1706.3": "The small lamps along the garden path lit up one by one. They were set in just the right places to cast the garden in a different mood.", + "DatingLandmarkEvent.1707.1": "It was getting late, and the garden in the evening light began to feel almost dreamlike. Puddles reflected the fading glow, their surfaces stirring slightly in the rose-tinted breeze. At this hour, green was no longer the garden's main color, only the last trace of the day.", + "DatingLandmarkEvent.1707.2": "You and ==DATING_CHARACTER== sat side by side on a bench. In the soft dusk of the garden, everything seemed to grow quiet. She looked as though she wanted to say something, paused for a moment, but no word came.", + "DatingLandmarkEvent.1707.3": "In the dusk, she turned to look your way, her drifting gaze hard to read. Was she looking at you, or at the garden behind you?", + "DatingLandmarkEvent.1708.1": "Beside the resort's main gate stood a small building venting white steam. Upon closer inspection, you saw that it was a hot spring tower, used to cool the too-high-temperature spring water and distribute it by gravity to the different baths.", + "DatingLandmarkEvent.1708.2": "The sign for the hot spring tower was half hidden in the mist formed by the steam. It said the tower erupted once every two hours during the day. \"Is this the famous geyser?\" you asked.", + "DatingLandmarkEvent.1708.3": "\"No.\" ==DATING_CHARACTER== glanced at the resort brochure in her hand. \"It says maintenance is every Tuesday, so it won't erupt.\" What a pity. So it still needed human maintenance. Not entirely natural, after all.", + "DatingLandmarkEvent.1709.1": "You came to the yukata area, where the robes were sorted by size and neatly stacked on the counter. Their colors were brighter than ordinary clothing, decorated with intricate patterns that showed careful craftsmanship.", + "DatingLandmarkEvent.1709.2": "She picked out a yukata she liked and went to try it on. But when she came out of the changing room, she didn't look very pleased.\n\"The sash doesn't seem to match the color of the yukata... What do you think?\"\n\"Maybe a darker one would look better?\"\n\"Then I'll try this one!\"", + "DatingLandmarkEvent.1709.3": "Before long, ==DATING_CHARACTER== came out in a different yukata. \"How does it look? Does it suit me?\" she asked.\n\"Yeah! It's like you've unlocked a new look!\"\n\"That's all you've got to say? I guess that's just like you, Boss...\" she smiled. \"One tip for a successful date with a girl is to compliment what she's wearing.\"\n\"What are the others?\"\n\"Another one is to take her somewhere with good food. So let's go~\"", + "DatingLandmarkEvent.1710.1": "The resort restaurant was tastefully decorated, and the flower arrangements in the display case were said to be the handiwork of a renowned horticultural master. You took a table by the window, overlooking the carefully designed garden outside. Petals drifted in the afternoon breeze, a few even landed on your table.", + "DatingLandmarkEvent.1710.2": "First came a bowl of steamed egg custard, with what seemed to be sea urchin mixed in. When you dug down to the bottom with a small spoon, you were surprised to find a layer of orange jelly beneath it, cool and lightly sweet-sour. Then came grilled meat with grated radish, followed by a simmered seafood soup, though you had no idea what kind of fish it contained.", + "DatingLandmarkEvent.1710.3": "In the dessert, you noticed a strange sight: a few simmered broad beans. Two black sesame seeds had been placed on them, making them look like simply-drawn little frogs. If the season were right, you might even be able to hear real frogs calling from the garden.", + "DatingLandmarkEvent.1711.1": "As you talked, you found yourselves at the refreshment bar. There were all kinds of drinks you couldn't quite name, and in the fridge were fruits and chilled jelly desserts. Most importantly, you spotted ice cream in the freezer, each one stamped with the United Harvest logo. You realized United Harvest even had a line of frozen treats, though you had no idea what they might taste like.", + "DatingLandmarkEvent.1711.2": "Just as you were thinking that, ==DATING_CHARACTER== suddenly leaned close and whispered in your ear, \"Want the adult experience?\" You jumped. Did she mean doing taxes or something? ==DATING_CHARACTER== held up a bottle of malt special she had just fished out of the ice bucket. \"Want some?\" she asked.", + "DatingLandmarkEvent.1711.3": "You decided against it in the end. Instead, the two of you each grabbed a chilled soda. You took a big gulp, and the icy bubbles burst in your throat like fireworks. Cool and refreshing, the fizzy happiness seemed to linger in the air around you.", + "DatingLandmarkEvent.1712.1": "Before you knew it, you had wandered over to the foot bath hot spring. Beneath a small wooden pavilion, there was a long marble-lined pool. It seemed like a good chance to try it—after all, one didn't have to worry about drowning in a shallow pool like this.", + "DatingLandmarkEvent.1712.2": "You and ==DATING_CHARACTER== took off your shoes and socks and slipped your feet into the hot water. It felt wonderful, especially after walking for so long. As your body relaxed, drowsiness crept in. Your spine seemed unable to hold your weight any longer, and you slowly slumped back.\nIn a hazy moment, you saw a stretch of white snow. It covered the rooftops of the resort. Would there even be snow in this season? You didn't know; and right now, you didn't want to know. Until...", + "DatingLandmarkEvent.1712.3": "Something caught you before you accidently slip into the hot spring pool. ==DATING_CHARACTER== gently shook you awake.\nYou blinked sleepily as the snowy scene dissolved into the rising steam. You realized it must have been a dream. Still, it didn't feel like such a distant one, and you found yourself looking forward to a future trip to a snowy hot spring with ==DATING_CHARACTER==.", + "DatingLandmarkEvent.1713.1": "It was getting late, time to head back and check out your rooms. As it happened, you and ==DATING_CHARACTER== were staying next door to each other. The guestrooms had a classic style, with calligraphy and paintings on the walls that you couldn't quite make sense of. There was a hot spring bath built onto the balcony, overlooking the garden. You pressed down on the mattress again—so soft! This resort felt like a home away from home.", + "DatingLandmarkEvent.1713.2": "While you were standing on the balcony, enjoying the slightly cool breeze, ==DATING_CHARACTER=='s voice suddenly came from next door. \"Is this a window on the bamboo panel? I can't get it to open.\"\n\"Try pushing a little harder,\" you called back.", + "DatingLandmarkEvent.1713.3": "With a loud crack, the bamboo divider between the balconies split open into a person-sized gap. \"So it wasn't a window after all...\" ==DATING_CHARACTER== poked her head through awkwardly. \"Huh? Why does your balcony look bigger than mine? And the view's better, too.\"\nShe stepped right over. \"Can I stay here tonight?\"\nYou found yourself distracted by the change of subject, though really, shouldn't you deal with the broken panel first?", + "DatingLandmarkEvent.1720.1": "The evening's activities had ended, and it was time to turn in. These nights can be beautiful in a way that also feels a little melancholy. With insects chirping all around, the two of you walked slowly back toward the guestrooms.", + "DatingLandmarkEvent.1720.2": "She grabs your arm. \"Hold still—let me spray some repellent.\" She gives you a few quick sprays, and the cool scent instantly pulls you back to a summer from your childhood. Something stirs in your dry, brittle memories… \nYou try to follow that feeling upstream, but everything around you dissolves into static, like drifting snow. Then—at the end of that fading thread—you feel someone's fingers.", + "DatingLandmarkEvent.1720.3": "\"How came you spaced out?\" ==DATING_CHARACTER== asked as she held your hand.\nShe watched the small shifts in your expression, trying to read the feeling hidden in the shadow on your face, but eventually gave up. \"Don't want to leave yet? Let's come back here again sometime, okay?\" You gladly agreed. After a full day of wandering, you were both tired—it was time to get some rest.", "DatingLandmarkEvent.501.1": "The entrance of the cave is covered in moss. It looks like nobody has visited here for a long time.", "DatingLandmarkEvent.501.2": "\"What are we going to find today?\" The two of you continue to explore while chatting along the way.", "DatingLandmarkEvent.502.1": "You discover an ancient statue wedged in a crack in the stone wall. It seems like someone deliberately hid it here.", @@ -97,7 +139,7 @@ "DatingLandmarkEvent.605.2": "\"It's a secret,\" you say with a teasing smile, shaking your head.\nThis only makes ==DATING_CHARACTER== even more curious, and she offers to trade one of her secrets for yours.", "DatingLandmarkEvent.605.3": "It turns out that while she was waiting for you, she was also reminiscing about the same memory.\nWhich is why she specifically ordered the cake she had during your first meeting.", "DatingLandmarkEvent.606.1": "You realize that ==DATING_CHARACTER== is looking at you curiously. She's wondering what's on your mind.", - "DatingLandmarkEvent.606.2": "You shake your head teasingly and point to her face.\nOnly then does ==DATING_CHARACTER== realize that a bit of dessert is stuck at the corner of her mouth.", + "DatingLandmarkEvent.606.2": "You shake your head teasingly and point to her face.\n\nOnly then does ==DATING_CHARACTER== realize that a bit of dessert is stuck at the corner of her mouth.", "DatingLandmarkEvent.606.3": "You hand her a napkin with a smile. She takes it, looking a little shy.", "DatingLandmarkEvent.607.1": "A little girl from the next table runs past you two. She stumbles and almost falls.", "DatingLandmarkEvent.607.2": "==DATING_CHARACTER== quickly crouches down to catch the child but brings the tablecloth down in the process... Unfortunately, the drink ends up splashing all over ==DATING_CHARACTER=='s back.", diff --git a/data/language/en_us/datingstartendevent.json b/data/language/en_us/datingstartendevent.json index 33181514..2e62b865 100644 --- a/data/language/en_us/datingstartendevent.json +++ b/data/language/en_us/datingstartendevent.json @@ -107,6 +107,10 @@ "DatingStartEndEvent.144101.2": "The two of you will be spending some time together. What will happen?", "DatingStartEndEvent.144102.1": "Before you realize it, time has flown by.", "DatingStartEndEvent.144102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...", + "DatingStartEndEvent.145101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.", + "DatingStartEndEvent.145101.2": "The two of you will be spending some time together. What will happen?", + "DatingStartEndEvent.145102.1": "Before you realize it, time has flown by.", + "DatingStartEndEvent.145102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...", "DatingStartEndEvent.147101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.", "DatingStartEndEvent.147101.2": "The two of you will be spending some time together. What will happen?", "DatingStartEndEvent.147102.1": "Before you realize it, time has flown by.", diff --git a/data/language/en_us/dictionarydiagram.json b/data/language/en_us/dictionarydiagram.json index 666c0558..9f1aa1c2 100644 --- a/data/language/en_us/dictionarydiagram.json +++ b/data/language/en_us/dictionarydiagram.json @@ -28,15 +28,17 @@ "DictionaryDiagram.10080101.1": "Trekker Emblem", "DictionaryDiagram.10080101.2": "Each Trekker has 3 emblem slots, which unlock at different levels. Once unlocked, emblems can be equipped to enhance the character's abilities.", "DictionaryDiagram.10080102.1": "Emblem Material", - "DictionaryDiagram.10080102.2": "After different emblem slots are unlocked, corresponding types of materials are required for crafting. The later an emblem slot is unlocked, the more materials are needed for its development.", + "DictionaryDiagram.10080102.2": "Once an Emblem slot is activated, specific materials are required for forging. \u000bThese materials can be obtained through Emblem Trials.", "DictionaryDiagram.10080103.1": "Trekker Preference", "DictionaryDiagram.10080103.2": "The types and unlocking order of emblem slots for each Trekker do not follow a fixed pattern.", "DictionaryDiagram.10080104.1": "Emblem Forging", - "DictionaryDiagram.10080104.2": "Each unlocked emblem slot requires specific materials for crafting. Crafting generates random Element Affixes. The 2nd slot may grant Affixes that boost Skill Level, and the 3rd slot may grant Affixes that boost Potential Level.", + "DictionaryDiagram.10080104.2": "Forging an Emblem grants random affixes. \u000bMid-tier Emblems (unlocked at Trekker Lv. 80) may grant Skill Level bonuses, while high-tier Emblems (unlocked at Trekker Lv. 90) may grant Potential Level bonuses.", "DictionaryDiagram.10080105.1": "Emblem Reforging", - "DictionaryDiagram.10080105.2": "After an emblem is crafted, you can consume corresponding materials to reforge its Element, generating new random Element Affixes.", + "DictionaryDiagram.10080105.2": "Consume specific materials to Reforge an Emblem, generating a new set of random affixes.", "DictionaryDiagram.10080106.1": "Reforge Locking", - "DictionaryDiagram.10080106.2": "During reforging, you can lock up to 2 Element Affixes to keep them. Locked Affixes are guaranteed to remain when new random Affixes are generated.", + "DictionaryDiagram.10080106.2": "During Reforging, Lock items can be used to preserve selected affixes. Locked affixes are guaranteed to remain in the next roll. Up to 2 affixes can be locked during Reforge.", + "DictionaryDiagram.10080107.1": "Emblem Tempering", + "DictionaryDiagram.10080107.2": "Use Drop of Purity to Temper an Emblem, enhancing specific affixes. Each Emblem can be Tempered up to 2 times. If Tempered affixes are not locked during Reforge, the Emblem will revert. Consumed Drop of Purity will not be refunded.", "DictionaryDiagram.20010101.1": "Authorization Level", "DictionaryDiagram.20010101.2": "Spending Vigor to complete battles allows you to level up your Authorization Level and receive generous supplies!", "DictionaryDiagram.20020101.1": "Monolith: Description", @@ -61,6 +63,14 @@ "DictionaryDiagram.20030101.2": "Upon completing Ascension, you can save a record, which includes the composition of Trekkers and their Runic Discs. You can load a record at any time to sync the stored information of Trekkers and Discs.", "DictionaryDiagram.20030102.1": "Potentials and Blessings", "DictionaryDiagram.20030102.2": "Your records will also preserve activated Trekker Potentials and Musical Notes during Ascension.\u000bOnce saved, they will no longer change.", + "DictionaryDiagram.20030201.1": "Potential Presets", + "DictionaryDiagram.20030201.2": "Creates Potential Presets in Trekker Selection.", + "DictionaryDiagram.20030202.1": "Potential Presets", + "DictionaryDiagram.20030202.2": "In the Potential Preset menu, you can choose a saved preset or create a new one.", + "DictionaryDiagram.20030203.1": "Potential Presets", + "DictionaryDiagram.20030203.2": "The Potentials and levels selected in a preset will be marked during Ascension.", + "DictionaryDiagram.20030204.1": "Potential Presets: Share & Import", + "DictionaryDiagram.20030204.2": "You can share and import Preset Codes.", "DictionaryDiagram.20040101.1": "Travel Story", "DictionaryDiagram.20040101.2": "!NONEED!", "DictionaryDiagram.20050101.1": "Daily Task", @@ -71,6 +81,14 @@ "DictionaryDiagram.20070101.2": "!NONEED!", "DictionaryDiagram.20080103.1": "Summit Show", "DictionaryDiagram.20080103.2": "In Summit Show, you can manually select Affixes to increase the difficulty.\nPick your Affix and challenge higher-difficulty stages!", + "DictionaryDiagram.20080201.1": "Summit Show", + "DictionaryDiagram.20080201.2": "Select Start Show to begin the Summit Show.\nYou can select modifiers to adjust the difficulty.", + "DictionaryDiagram.20080202.1": "Summit Show", + "DictionaryDiagram.20080202.2": "After completing a successful show, rewards will accumulate based on the highest difficulty completed, for up to 48 hours.", + "DictionaryDiagram.20080203.1": "Summit Show", + "DictionaryDiagram.20080203.2": "The three items obtained from accumulated rewards can be used for ranking boost, increasing Fan Contribution and Lilibea's stream popularity!", + "DictionaryDiagram.20080204.1": "Summit Show", + "DictionaryDiagram.20080204.2": "During the event, popularity battles will take place in time.\nAt daily settlement, if your popularity exceeds the opponent's, you'll earn rewards. Come support her to win!", "DictionaryDiagram.20090101.1": "Stat Bonus", "DictionaryDiagram.20090101.2": "Carrying a Disc into the Monolith will provide your squad with stat bonuses corresponding to the Disc.", "DictionaryDiagram.20090102.1": "Main Slot: Melody Skill", @@ -211,14 +229,14 @@ "DictionaryDiagram.40020901.2": "Firenze summons Shadow Clones to aid in battle.", "DictionaryDiagram.40021001.1": "Chess Defense: Boss Weight", "DictionaryDiagram.40021001.2": "Boss enemies have even higher Weight than Elites. You'll need to find additional ways to reduce their Weight if you want to drag or push them!", - "DictionaryDiagram.40021101.1": "Chess Defense - Brush", - "DictionaryDiagram.40021101.2": "Watch out for Brush on the board. Enemy units hidden in Brush are immune to damage.", - "DictionaryDiagram.40021102.1": "Chess Defense - Brush Clearing", - "DictionaryDiagram.40021102.2": "Use a Weed Inhibitor to clear Brush from the battlefield.", - "DictionaryDiagram.40021201.1": "Chess Defense - Brush Spells", - "DictionaryDiagram.40021201.2": "Elite enemies are here! They can cast spells to spawn new patches of Brush!", - "DictionaryDiagram.40021301.1": "Chess Defense - Mass Brush Spells", - "DictionaryDiagram.40021301.2": "Boss enemies cast stronger spells than Elites, spawning Brush over massive areas!", + "DictionaryDiagram.40021101.1": "Chess Defense - Bush", + "DictionaryDiagram.40021101.2": "Watch out for Bush on the board. Enemy units hidden in Bush are immune to damage.", + "DictionaryDiagram.40021102.1": "Chess Defense - Bush Clearing", + "DictionaryDiagram.40021102.2": "Use a Growth Inhibitor to clear Bush from the battlefield.", + "DictionaryDiagram.40021201.1": "Chess Defense - Bush Spells", + "DictionaryDiagram.40021201.2": "Elite enemies are here! They can cast spells to spawn new patches of Bush!", + "DictionaryDiagram.40021301.1": "Chess Defense - Mass Bush Spells", + "DictionaryDiagram.40021301.2": "Boss enemies cast stronger spells than Elites, spawning Bush over massive areas!", "DictionaryDiagram.40030101.1": "Gameplay Introduction", "DictionaryDiagram.40030101.2": "Select Start Packing to start the game!\nPack as many cookies correctly as possible in a limited time!", "DictionaryDiagram.40030201.1": "Sweet Reunion", @@ -261,6 +279,34 @@ "DictionaryDiagram.40060401.2": "Welcome to the Rapid Dispatch mode! Reach the stage clear goal before time runs out to win. You may want to use items to slow the countdown!", "DictionaryDiagram.40060501.1": "Arc of Abundance: Perfect Blind Toss", "DictionaryDiagram.40060501.2": "Welcome to Perfect Blind Toss mode! The shopping basket is initially invisible. Launch a Sherlock to scout the path, then adjust the launch angle and speed based on the trail left behind to achieve a perfect Blind Toss!", + "DictionaryDiagram.40070101.1": "Grapple for Treasure", + "DictionaryDiagram.40070101.2": "Swing the grapple to grab treasures from the room. Reach the target score before time runs out to complete the challenge", + "DictionaryDiagram.40070102.1": "Supply Value", + "DictionaryDiagram.40070102.2": "Different supplies vary in points and weight. Remember, the shiny ones are usually more valuable.", + "DictionaryDiagram.40070103.1": "Ditch the Weight", + "DictionaryDiagram.40070103.2": "Low-value but heavy Briefcases will slow you down. When necessary, use the Explosive Skill to destroy them.\nNote: Explosive Skill has limited uses, so time it well!", + "DictionaryDiagram.40070201.1": "Double Search", + "DictionaryDiagram.40070201.2": "This operation spans two rooms. You must reach the target score in the current room to unlock the next.", + "DictionaryDiagram.40070202.1": "Bomb Trap", + "DictionaryDiagram.40070202.2": "Watch out for these bomb traps! They may not only destroy nearby supplies but also potentially trigger chain explosions.", + "DictionaryDiagram.40070301.1": "Moving Device", + "DictionaryDiagram.40070301.2": "Mechanical devices roam the room. Sweepers' allegiance is unclear, but drones are dangerous sentries—stay away from them.", + "DictionaryDiagram.40070302.1": "Drone", + "DictionaryDiagram.40070302.2": "Watch out for patrolling drones! If they detect you, they'll trigger an alarm and drastically reduce your remaining time.", + "DictionaryDiagram.40070303.1": "Cleaning Bot", + "DictionaryDiagram.40070303.2": "Sweepers' behavior are unpredictable. They can be friend or foe.\nThey often snatch items before you do, but if you catch them, the points still count as yours.\nCaution: Sweepers may bump into other objects while moving and slow down your progress.", + "DictionaryDiagram.40070304.1": "Freeze Field", + "DictionaryDiagram.40070304.2": "The Freeze Field can temporarily immobilize all moving devices in the scene. Timing it right will give you more time to act.", + "DictionaryDiagram.40070401.1": "Detection Artifact", + "DictionaryDiagram.40070401.2": "Watch out for these Detection Artifacts. If they detect you, they'll trigger an alarm and reduce your remaining time.\nNote: Detection Artifact cannot be grabbed.", + "DictionaryDiagram.40070402.1": "Freeze Ray", + "DictionaryDiagram.40070402.2": "Freeze the rotating Detection Artifacts, and your mission will be much easier.", + "DictionaryDiagram.40070501.1": "Mission Support", + "DictionaryDiagram.40070501.2": "Mysterious supplies and Special Intel missions that appear during the mission may help you score higher.", + "DictionaryDiagram.40070502.1": "Special Mission", + "DictionaryDiagram.40070502.2": "Grab the supplies on the Special Mission and earn bonus points.\nDifferent missions demand different quantities which yield different bonus points, though single-item missions are often more efficient.", + "DictionaryDiagram.40070503.1": "Mysterious Supply", + "DictionaryDiagram.40070503.2": "Mysterious supplies offer powerful effects. Stack and combine their effects, and even a heavy, low-value briefcase can turn into valuable loot.", "DictionaryDiagram.90010101.1": "Daily Tyrant Points", "DictionaryDiagram.90010101.2": "Complete daily tasks to earn Tyrant Points for item rewards. Accumulate more Tyrant Points to unlock milestone rewards. Tyrant Points and milestone rewards will reset at 1:00 PM every day.", "DictionaryDiagram.90010102.1": "Special Tasks", diff --git a/data/language/en_us/dictionaryentry.json b/data/language/en_us/dictionaryentry.json index 27a551b6..69c9a223 100644 --- a/data/language/en_us/dictionaryentry.json +++ b/data/language/en_us/dictionaryentry.json @@ -8,6 +8,7 @@ "DictionaryEntry.200101.1": "Authorization Level", "DictionaryEntry.200201.1": "Monolith", "DictionaryEntry.200202.1": "Monolith Research", + "DictionaryEntry.200302.1": "Potential Presets", "DictionaryEntry.201001.1": "Heartlink", "DictionaryEntry.201101.1": "Vigor", "DictionaryEntry.201201.1": "Menace Arena", diff --git a/data/language/en_us/dictionarytopbarentry.json b/data/language/en_us/dictionarytopbarentry.json index d1470217..6912929e 100644 --- a/data/language/en_us/dictionarytopbarentry.json +++ b/data/language/en_us/dictionarytopbarentry.json @@ -8,6 +8,7 @@ "DictionaryTopBarEntry.200101.1": "Authorization Level", "DictionaryTopBarEntry.200201.1": "Monolith", "DictionaryTopBarEntry.200202.1": "Monolith Research", + "DictionaryTopBarEntry.200302.1": "Potential Presets", "DictionaryTopBarEntry.200801.1": "Summit Show", "DictionaryTopBarEntry.201001.1": "Heartlink", "DictionaryTopBarEntry.201101.1": "Vigor", @@ -48,9 +49,9 @@ "DictionaryTopBarEntry.400209.1": "Chess Defense: Firenze", "DictionaryTopBarEntry.400210.1": "Chess Defense: Boss Weight", "DictionaryTopBarEntry.400211.1": "Chess Defense: Pulling", - "DictionaryTopBarEntry.400212.1": "Chess Defense - Brush", - "DictionaryTopBarEntry.400213.1": "Chess Defense - Brush Spells", - "DictionaryTopBarEntry.400214.1": "Chess Defense - Mass Brush Spells", + "DictionaryTopBarEntry.400212.1": "Chess Defense - Bush", + "DictionaryTopBarEntry.400213.1": "Chess Defense - Bush Spells", + "DictionaryTopBarEntry.400214.1": "Chess Defense - Mass Bush Spells", "DictionaryTopBarEntry.400301.1": "Cookie Workshop", "DictionaryTopBarEntry.400401.1": "Bouncing Bumper Bash: Basics", "DictionaryTopBarEntry.400402.1": "Bouncing Bumper Bash: Items", @@ -62,6 +63,11 @@ "DictionaryTopBarEntry.400603.1": "Arc of Abundance: Shopping Basket", "DictionaryTopBarEntry.400604.1": "Arc of Abundance: Rapid Dispatch", "DictionaryTopBarEntry.400605.1": "Arc of Abundance: Perfect Blind Toss", + "DictionaryTopBarEntry.400701.1": "Silver-Veiled Dream Catcher: Basics", + "DictionaryTopBarEntry.400702.1": "Silver-Veiled Dream Catcher: Upgrade", + "DictionaryTopBarEntry.400703.1": "Silver-Veiled Dream Catcher: Security", + "DictionaryTopBarEntry.400704.1": "Silver-Veiled Dream Catcher: Laser", + "DictionaryTopBarEntry.400705.1": "Silver-Veiled Dream Catcher: Mysterious Supplies", "DictionaryTopBarEntry.900101.1": "Daily Task", "DictionaryTopBarEntry.900301.1": "Startup Grant" } \ No newline at end of file diff --git a/data/language/en_us/discip.json b/data/language/en_us/discip.json index 170579ea..fcfad718 100644 --- a/data/language/en_us/discip.json +++ b/data/language/en_us/discip.json @@ -371,6 +371,10 @@ "DiscIP.214044.2": "Victory Tune", "DiscIP.214044.3": "Veiled Dawn of Spring", "DiscIP.214044.4": "What exactly is Coronis researching?\n\nAll you know is that she's been making frequent trips outside Cangwu lately, gone for two or three days at a time. Each return is the same: a satchel of herbs and small monsters, before she vanishes again. By the time she shows up again, those herbs and specimens are all gone.\nIf anything, the volume of liquid in her syringe seems to have increased.\n\nWhat exactly is the liquid in that enormous syringe she always carries on her?\nYou've seen her use it against terrifying monsters, to destroy Stellaroids in the Monolith—it looks like some kind of dreadful, lethal potion. Yet you've also witnessed her injecting children and dying patients with it, as if it were a lifesaving elixir.\nFinally, your curiosity gets the better of you.\n\n\"You wish to know what the liquid in my syringe does? Well, that's complicated,\" Coronis replies, her expression solemn. \"Its properties change depending on the materials I acquire. It may heal. It may kill. Or perhaps...\"\nHer eyes linger on you, thoughtful.\n\"Would you like to find out the effects of what I prepared today?\"\nBefore you can even process it, Coronis shoves you down onto a cot in the infirmary. After drawing the curtain shut, she climbs atop, her syringe already filled to the brim.\nYour gaze fixes on the cold glint of the needle.\n\"W-wait!...\"\n\"Remain calm. It'll be quick, and it won't kill.\"\n\"That's not what I'm worried about!\"\n\nJust as your heart is hammering and you're certain the syringe is about to pierce your skin, Coronis finally lets you go, looking utterly gratified.\n\"Just a joke. This batch isn't approved for human trials yet. But...\" She puts the syringe away, her tone mischievous. \"That said, you place far too much trust in me. You should have fled the moment I drew the syringe.\"", + "DiscIP.214045.1": "Main Melody", + "DiscIP.214045.2": "Victory Tune", + "DiscIP.214045.3": "Petals of Blooming Mirage", + "DiscIP.214045.4": "A mountain breeze rustles through the trees, stirring their branches as they whisper in the quiet.\nThe peace doesn't last, shattered by gruff shouts a moment later.\n\n\"Flank her! Don't let her get away!\"\nMercenaries charge out from the brush, their boots heavy against the damp earth and fallen leaves.\nThey've been hunting her since the foot of the mountain, finally hounding her out of the dense woods and into the open—a vast sea of flowers.\nWildflowers sway like rolling waves in the wind. At the center of the field stands Otoha, watching calmly as the mercenaries close in from all sides.\nThere is nowhere left to run.\n\n\"It's over,\" the lead mercenary pants, his voice cold. \"Hand over what you took, and maybe we can still settle this peacefully.\"\nThe girl says nothing.\nInstead, she looks down at her paper umbrella and begins to fold it with agonizing care, as if adjusting a precious accessory. She doesn't even seem to notice the weapons pointed at her.\n\"Are you even listening?!\"\n\"I hear you,\" she says, finally looking up with the polite tone of a neighborly greeting. \"I appreciate the warning, but...\"\nShe tilts her head, her gaze sweeping over them.\n\"How can you be so sure the 'me' you've been chasing is actually me?\"\nA sudden gust whips through the trees just as she finishes.\nThe flowers dance. Petals are swept into the air, and through the floral storm, the mercenaries catch a glimpse of her faint smile—then freeze in shock.\nBehind the girl who calls herself a \"Goodwind Homecare Representative,\" a row of paper parasols suddenly appears, unfurling one by one.\nIn the blink of an eye, the wind kicks up a blinding cloud of petals. By the time it clears, the center of the field is empty. She is gone, leaving only a single parasol resting quietly among the flowers.", "DiscIP.214046.1": "Main Melody", "DiscIP.214046.2": "Victory Tune", "DiscIP.214046.3": "Dawn After Winter", @@ -382,5 +386,13 @@ "DiscIP.214048.1": "Main Melody", "DiscIP.214048.2": "Victory Tune", "DiscIP.214048.3": "Snowy Night Surprise", - "DiscIP.214048.4": "\"People give gifts to those they care about on the eve of the Snowish Festival, as a way of expressing their good will...\"\nThat's how the tradition goes. But for Grace Imperium employees, there is no such thing as free time on that day. Everyone is busy preparing for the next day's events, and the gifts to be delivered are stacked in the warehouse like mountains. In all likelihood, their shift would run past midnight; then they'd shuffle home after exchanging exhausted well-wishes, catch a few hours of sleep, then dive straight into the \"Big Battle.\"\n\n\"Even Laru, our queen of slacking, is working overtime? Now there's a sight.\"\nLaru, mid-count, felt a coworker smack her on the back. Her sleepy brain blanked out for a second, and in that second, she promptly forgot the number.\nA moment later, she let out a wail.\n\"No ... no no no!!! I was just about to finish counting and go home!\"\n\nStill, maybe this year's Snowish Festival would turn out a little different?\nEarlier in the day, she'd seen a wooden doll in a shop window, and its face looked somewhat like her own. If she bought it as a gift... Who should it go to?\nWillow? Laru instantly pictured the puzzled look on her face.\nAlbedo? Absolutely not—something this cute would be wasted on a boss who squeezed her dry.\nThe Boss, then? But what if Boss didn't like it?\nLaru couldn't make up her mind, but she ended up going inside the store and buying the doll.\n\nThe Snowish Festival eventually came and went in a busy blur. By the time the midnight bells rang, Laru finally returned home after a long day and saw the neatly wrapped present waiting on her desk—\nMaybe this one was meant for herself.\nAs a Grace Imperium messenger, she had delivered hundreds of gifts today; as the \"Snowish Tree Spirit,\" she'd brought joy to the children. So as Laru, receiving a gift of her own felt more than fair.\nThinking that, she sat down, opened the wrapping, and placed the little doll on her desk.\n\nAnd just like that, another Snowish Festival had passed.\nAs she drifted into the land of dreams, Laru thought she saw the tiny doll hop from her palm and lead her into a new snowy-night adventure." + "DiscIP.214048.4": "\"People give gifts to those they care about on the eve of the Snowish Festival, as a way of expressing their good will...\"\nThat's how the tradition goes. But for Grace Imperium employees, there is no such thing as free time on that day. Everyone is busy preparing for the next day's events, and the gifts to be delivered are stacked in the warehouse like mountains. In all likelihood, their shift would run past midnight; then they'd shuffle home after exchanging exhausted well-wishes, catch a few hours of sleep, then dive straight into the \"Big Battle.\"\n\n\"Even Laru, our queen of slacking, is working overtime? Now there's a sight.\"\nLaru, mid-count, felt a coworker smack her on the back. Her sleepy brain blanked out for a second, and in that second, she promptly forgot the number.\nA moment later, she let out a wail.\n\"No ... no no no!!! I was just about to finish counting and go home!\"\n\nStill, maybe this year's Snowish Festival would turn out a little different?\nEarlier in the day, she'd seen a wooden doll in a shop window, and its face looked somewhat like her own. If she bought it as a gift... Who should it go to?\nWillow? Laru instantly pictured the puzzled look on her face.\nAlbedo? Absolutely not—something this cute would be wasted on a boss who squeezed her dry.\nThe Boss, then? But what if Boss didn't like it?\nLaru couldn't make up her mind, but she ended up going inside the store and buying the doll.\n\nThe Snowish Festival eventually came and went in a busy blur. By the time the midnight bells rang, Laru finally returned home after a long day and saw the neatly wrapped present waiting on her desk—\nMaybe this one was meant for herself.\nAs a Grace Imperium messenger, she had delivered hundreds of gifts today; as the \"Snowish Tree Spirit,\" she'd brought joy to the children. So as Laru, receiving a gift of her own felt more than fair.\nThinking that, she sat down, opened the wrapping, and placed the little doll on her desk.\n\nAnd just like that, another Snowish Festival had passed.\nAs she drifted into the land of dreams, Laru thought she saw the tiny doll hop from her palm and lead her into a new snowy-night adventure.", + "DiscIP.214049.1": "Instrumental", + "DiscIP.214049.2": "Original Track", + "DiscIP.214049.3": "Traces of Starlight", + "DiscIP.214049.4": "The first step taken—this is the future. Stella's sky unfolds anew.\nLook, the compass in your hand leads you toward the heights of the stars.\n\r\n\nFrom that spark, a light is born, tearing through even the deepest darkness,\nso ring the bell of our beginning—this adventure knows no end.\n\nAcross a thousand light-years, eternally constant, with these feelings held within our hearts.\n\nLet's ascend this uncharted world, unbowed by any coming pain.\nBeyond its veil, a dream awaits;\nwith you, we can cross the boundless plane.\n\nThe night I realized I'm not alone, memories long buried awaken.\nThe destiny once forgotten stirs to life—Memory of Stella Days.\n\nGathering scattered bonds, now that I can bid goodbye to the past.\nI'll cast away all doubt and fear, and push forward beyond the stars.\nLike soft clouds, gently drifting, free.\nAcross a thousand light-years, eternally constant, with these feelings held within our hearts.\n\nIf I'm the one to paint a tomorrow, I'll weave a future, vast and deep.\nAn unyielding heart that never dies, will overcome obstacles countless times.\nOn this long, long journey, I found my ground, a sanctuary I must protect.\nMy spirit soars towards a new era—Memory of Stella Days.\n\nAt the destination lies a hidden past, like a symphony of riddles resonating together.\nThrough every turn, no chain will hold;\nyou stand unbound, transcending all.\nJust the Beginning—with courage held, I'll rediscover love in these hands.\n\nLet's ascend this uncharted world, unbowed by any coming pain.\nBeyond its veil, a dream awaits;\nwith you, we can cross the boundless plane.\n\nThe night I realized I'm not alone, memories long buried awaken.\nThe destiny once forgotten stirs to life—Memory of Stella Days.", + "DiscIP.214050.1": "Main Melody", + "DiscIP.214050.2": "Victory Tune", + "DiscIP.214050.3": "Phantom of the Banquet", + "DiscIP.214050.4": "The banquet, as usual, draws to its flawless close amid the clinking of glasses.\nDark motives may hide behind the evening's toasts, and malice may be baked into the cakes, but an air of perfect harmony fills the room ... at least it looks like that on the surface.\n\n\"But if it's all smooth sailing ... that'd be a little too boring, won't you agree?\"\n\nBang.\nIn a loud crash, every light in the ballroom cuts out at once.\nPlunged in darkness, the panicked guests cry out in alarm. As they scramble to find a light,\ntheir eyes are drawn to the windows.\n\nA lone spotlight has pierced the night from out of nowhere, shining directly onto the manor's wing.\nA silhouette dances within the glare. The lithe, athletic figure darts effortlessly through the shadows.\nBetween the flowing hair, the fluffy tail, and the signature kunai, you already have a pretty good idea who is behind this.\nNaturally, you keep quiet, eager to see how this little \"prank\" plays out.\n\nThe shadowy figure suddenly swells, swallowing the spotlight and plunging the room back into darkness.\nA split second later, the sharp crash of shattering glass provokes another wave of screams.\nThe autumn wind pour in, sending chills down everyone's spine.\n\nThe chandeliers flicker before shimmering back to life.\nWith the chaos seemingly over, the rattled guests check on one another while cautiously edging toward the source of the noise.\nSurprisingly, everyone is accounted for, and the windows, locked tight, remain perfectly intact...\nExcept for a single envelope that is resting on the windowsill.\n\nSomeone picks it up and pries it open. Within moments, the letter is passed around, fueling a frantic new wave of gossip.\nYou don't join the commotion, of course. Instead, you scan the room until you spot your real target lingering near the spiral staircase.\nNaturally, there are no secret agents, ninjas, or phantom thieves at the banquet, only a maid with white hair dressed in pale blue, idly spinning a paper parasol.\nShe catches your eye, presses a finger to her lips with a knowing smile,\nthen gracefully vanishes into the shadows on the upper floor.\n\nA strange realization hits you:\nher attention was never on the decoy letter. From the very second you spotted her, she was already watching you." } \ No newline at end of file diff --git a/data/language/en_us/errorcode.json b/data/language/en_us/errorcode.json index 8e9c4e38..ece25996 100644 --- a/data/language/en_us/errorcode.json +++ b/data/language/en_us/errorcode.json @@ -64,6 +64,7 @@ "ErrorCode.111107.1": "Record name length cannot be shorter than %s", "ErrorCode.111108.1": "Record name length cannot be longer than %s", "ErrorCode.111109.1": "Illegal record name", + "ErrorCode.111110.1": "No preset Potential available", "ErrorCode.111201.1": "Reached max Disc enhance level", "ErrorCode.111202.1": "Disc does not exist", "ErrorCode.111203.1": "Disc is equipped", diff --git a/data/language/en_us/fatecard.json b/data/language/en_us/fatecard.json index 52153957..283385d1 100644 --- a/data/language/en_us/fatecard.json +++ b/data/language/en_us/fatecard.json @@ -436,7 +436,7 @@ "FateCard.98824.1": "Ventus: Archer's Heart", "FateCard.98824.3": "When a Ventus Trekker lands a crit hit, increases their Crit Rate by {1}% for {2}s in the current game, stacking up to {3} times.", "FateCard.98825.1": "Ventus: Eagle Eye", - "FateCard.98825.3": "When a Ventus Trekker casts a skill, there is a {1}% chance to increase this DMG by {2}% in the current game. This effect can only be triggered up to {4} times every {3}s.", + "FateCard.98825.3": "When a Ventus Trekker casts a skill, there is a {1}% chance to increases this DMG by {2}% in the current game. This effect can only be triggered up to {4} times every {3}s.", "FateCard.98826.1": "Ventus: Arrow Chaser", "FateCard.98826.3": "Increases a Ventus Trekker's Crit DMG in the current game by {1}% after Dodging, stacking up to {2} times.", "FateCard.98827.1": "Ventus: Resistance Reduction", diff --git a/data/language/en_us/gacha.json b/data/language/en_us/gacha.json index 2ae9aa72..9bf0dac9 100644 --- a/data/language/en_us/gacha.json +++ b/data/language/en_us/gacha.json @@ -11,11 +11,13 @@ "Gacha.10141.1": "A Fateful Encounter", "Gacha.10143.1": "Silver Shattering the Dark", "Gacha.10144.1": "Blades Beneath the Moon", + "Gacha.10145.1": "Where Night Blossoms Fade", "Gacha.10149.1": "A Fateful Encounter", "Gacha.10155.1": "Tide to the Full Moon", "Gacha.10156.1": "A Fateful Encounter", "Gacha.10158.1": "Holy Night Gift Rush!", "Gacha.10159.1": "Warmth Lingers, Longing Stirs", + "Gacha.11144.1": "Blades Beneath the Moon", "Gacha.2.1": "Memories Rewind", "Gacha.20110.1": "Tipsy Wisteria Dreams", "Gacha.20119.1": "A Heart-Tuned Melody", @@ -28,10 +30,12 @@ "Gacha.20141.1": "A Heart-Tuned Melody", "Gacha.20143.1": "Springlight Intoxication", "Gacha.20144.1": "Moon upon Still Waters", + "Gacha.20145.1": "Lilies Whisper Through Haze", "Gacha.20149.1": "A Heart-Tuned Melody", "Gacha.20155.1": "Ocean Meets the Sky", "Gacha.20156.1": "A Heart-Tuned Melody", "Gacha.20158.1": "Ode of the Kingdom of Fries", "Gacha.20159.1": "Fresh Affection Awakes", + "Gacha.21144.1": "Moon upon Still Waters", "Gacha.5.1": "Opening Act" } \ No newline at end of file diff --git a/data/language/en_us/goldenspybuffcard.json b/data/language/en_us/goldenspybuffcard.json new file mode 100644 index 00000000..20af9e23 --- /dev/null +++ b/data/language/en_us/goldenspybuffcard.json @@ -0,0 +1,120 @@ +{ + "GoldenSpyBuffCard.10111.1": "Premium Auction: Briefcase", + "GoldenSpyBuffCard.10111.2": "Briefcase value +40 more in this room.", + "GoldenSpyBuffCard.10112.1": "Premium Auction: Candy Box", + "GoldenSpyBuffCard.10112.2": "Candy Box value +70 more in this room.", + "GoldenSpyBuffCard.10113.1": "Premium Auction: Gem", + "GoldenSpyBuffCard.10113.2": "Gem value +150 more in this room.", + "GoldenSpyBuffCard.10114.1": "Premium Auction: Intel Scroll", + "GoldenSpyBuffCard.10114.2": "Intel Scroll value +150 more in this room.", + "GoldenSpyBuffCard.10115.1": "Premium Auction: Bug Device", + "GoldenSpyBuffCard.10115.2": "Bug Device value +200 more in this room.", + "GoldenSpyBuffCard.10121.1": "Elevated Expectation: Briefcase", + "GoldenSpyBuffCard.10121.2": "Briefcase value +40 more after reaching the next room.", + "GoldenSpyBuffCard.10122.1": "Elevated Expectation: Candy Box", + "GoldenSpyBuffCard.10122.2": "Candy Box value +70 more after reaching the next room.", + "GoldenSpyBuffCard.10123.1": "Elevated Expectation: Gem", + "GoldenSpyBuffCard.10123.2": "Gem value +150 more after reaching the next room.", + "GoldenSpyBuffCard.10124.1": "Elevated Expectation: Intel Scroll", + "GoldenSpyBuffCard.10124.2": "Intel Scroll value +150 more after reaching the next room.", + "GoldenSpyBuffCard.10125.1": "Elevated Expectation: Bug Device", + "GoldenSpyBuffCard.10125.2": "Bug Device value +200 more after reaching the next room.", + "GoldenSpyBuffCard.10131.1": "Market Control: Briefcase", + "GoldenSpyBuffCard.10131.2": "Briefcase value permanently +20.", + "GoldenSpyBuffCard.10132.1": "Market Control: Candy Box", + "GoldenSpyBuffCard.10132.2": "Candy Box value permanently +30.", + "GoldenSpyBuffCard.10133.1": "Market Control: Gem", + "GoldenSpyBuffCard.10133.2": "Gem value permanently +80.", + "GoldenSpyBuffCard.10134.1": "Market Control: Intel Scroll", + "GoldenSpyBuffCard.10134.2": "Intel Scroll value permanently +80.", + "GoldenSpyBuffCard.10135.1": "Market Control: Bug Device", + "GoldenSpyBuffCard.10135.2": "Bug Device value permanently +100.", + "GoldenSpyBuffCard.10211.1": "Displacement Trick: Briefcase", + "GoldenSpyBuffCard.10211.2": "Briefcase weight -8 in this room.", + "GoldenSpyBuffCard.10212.1": "Displacement Trick: Candy Box", + "GoldenSpyBuffCard.10212.2": "Candy Box weight -5 in this room.", + "GoldenSpyBuffCard.10213.1": "Displacement Trick: Gem", + "GoldenSpyBuffCard.10213.2": "Gem weight -3 in this room.", + "GoldenSpyBuffCard.10214.1": "Displacement Trick: Intel Scroll", + "GoldenSpyBuffCard.10214.2": "Intel Scroll weight -1 in this room.", + "GoldenSpyBuffCard.10215.1": "Displacement Trick: Bug Device", + "GoldenSpyBuffCard.10215.2": "Bug Device weight -4 in this room.", + "GoldenSpyBuffCard.10221.1": "Delayed Lightening: Briefcase", + "GoldenSpyBuffCard.10221.2": "Briefcase weight -8 in the next room.", + "GoldenSpyBuffCard.10222.1": "Delayed Lightening: Candy Box", + "GoldenSpyBuffCard.10222.2": "Candy Box weight -5 in the next room.", + "GoldenSpyBuffCard.10223.1": "Delayed Lightening: Gem", + "GoldenSpyBuffCard.10223.2": "Gem weight -3 in the next room.", + "GoldenSpyBuffCard.10224.1": "Delayed Lightening: Intel Scroll", + "GoldenSpyBuffCard.10224.2": "Intel Scroll weight -1 in the next room.", + "GoldenSpyBuffCard.10225.1": "Delayed Lightening: Bug Device", + "GoldenSpyBuffCard.10225.2": "Bug Device weight -4 in the next room.", + "GoldenSpyBuffCard.10231.1": "Lightweight: Briefcase", + "GoldenSpyBuffCard.10231.2": "Briefcase weight permanently -4.", + "GoldenSpyBuffCard.10232.1": "Lightweight: Candy Box", + "GoldenSpyBuffCard.10232.2": "Candy Box weight permanently -3.", + "GoldenSpyBuffCard.10233.1": "Lightweight: Gem", + "GoldenSpyBuffCard.10233.2": "Gem weight permanently -2.", + "GoldenSpyBuffCard.10234.1": "Lightweight: Intel Scroll", + "GoldenSpyBuffCard.10234.2": "Intel Scroll weight permanently -1.", + "GoldenSpyBuffCard.10235.1": "Lightweight: Bug Device", + "GoldenSpyBuffCard.10235.2": "Bug Device weight permanently -2.", + "GoldenSpyBuffCard.10311.1": "Fast-Paced Contracts: Instant", + "GoldenSpyBuffCard.10311.2": "Single-item Special Missions appear more often in this room.", + "GoldenSpyBuffCard.10321.1": "Fast-Paced Contracts: Delayed", + "GoldenSpyBuffCard.10321.2": "Single-item Special Mission Lists appear more often in the next room.", + "GoldenSpyBuffCard.10331.1": "Fast-Paced Contracts: Permanent", + "GoldenSpyBuffCard.10331.2": "Single-item Special Missions appear more often permanently.", + "GoldenSpyBuffCard.10411.1": "Special Service: Instant", + "GoldenSpyBuffCard.10411.2": "Special Missions Reward Points +20% in this room.", + "GoldenSpyBuffCard.10421.1": "Special Service: Delayed", + "GoldenSpyBuffCard.10421.2": "Special Missions Reward Points +10% in the next room.", + "GoldenSpyBuffCard.10431.1": "Special Service: Permanent", + "GoldenSpyBuffCard.10431.2": "All Special Missions Reward Points +5%", + "GoldenSpyBuffCard.10541.1": "Explosives Expert", + "GoldenSpyBuffCard.10541.2": "Explosive Skill uses +1.", + "GoldenSpyBuffCard.10542.1": "Freeze Master", + "GoldenSpyBuffCard.10542.2": "Freeze Skill uses +1.", + "GoldenSpyBuffCard.10611.1": "Trigger Modification: Instant", + "GoldenSpyBuffCard.10611.2": "Increases grapple drop speed in this room.", + "GoldenSpyBuffCard.10621.1": "Trigger Modification: Delayed", + "GoldenSpyBuffCard.10621.2": "Increases grapple drop speed in the next room.", + "GoldenSpyBuffCard.10631.1": "Trigger Modification: Permanent", + "GoldenSpyBuffCard.10631.2": "Permanently increases grapple drop speed.", + "GoldenSpyBuffCard.10711.1": "Reinforced Grapple: Instant", + "GoldenSpyBuffCard.10711.2": "Heavy objects drag the grapple less in this room.", + "GoldenSpyBuffCard.10721.1": "Reinforced Grapple: Delayed", + "GoldenSpyBuffCard.10721.2": "Heavy objects drag the grapple less in the next room.", + "GoldenSpyBuffCard.10731.1": "Reinforced Grapple: Permanent", + "GoldenSpyBuffCard.10731.2": "Permanently reduces heavy objects' drag on the grapple.", + "GoldenSpyBuffCard.10811.1": "Sight Upgrade: Instant", + "GoldenSpyBuffCard.10811.2": "Increases the grab range of the grapple in this room.", + "GoldenSpyBuffCard.10821.1": "Sight Upgrade: Delayed", + "GoldenSpyBuffCard.10821.2": "Increases the grab range of the grapple in the next room.", + "GoldenSpyBuffCard.10911.1": "Agent Pocket Watch", + "GoldenSpyBuffCard.10911.2": "Increases this room's remaining action time by 10s.", + "GoldenSpyBuffCard.11031.1": "Briefcase Enthusiast", + "GoldenSpyBuffCard.11031.2": "Higher chance to obtain mysterious supplies that enhance the Briefcase.", + "GoldenSpyBuffCard.11032.1": "Candy Box Enthusiast", + "GoldenSpyBuffCard.11032.2": "Higher chance to obtain mysterious supplies that enhance the Candy Box.", + "GoldenSpyBuffCard.11033.1": "Gem Enthusiast", + "GoldenSpyBuffCard.11033.2": "Higher chance to obtain mysterious supplies that enhance Gems.", + "GoldenSpyBuffCard.11034.1": "Intel Scroll Enthusiast", + "GoldenSpyBuffCard.11034.2": "Higher chance to obtain mysterious supplies that enhance Intel Scrolls.", + "GoldenSpyBuffCard.11035.1": "Bug Device Enthusiast", + "GoldenSpyBuffCard.11035.2": "Higher chance to obtain mysterious supplies that enhance Bug Devices.", + "GoldenSpyBuffCard.11036.1": "Tool Enhancement", + "GoldenSpyBuffCard.11036.2": "Higher chance to obtain mysterious supplies that enhance Grapple Control.", + "GoldenSpyBuffCard.11037.1": "Bounty Hunter", + "GoldenSpyBuffCard.11037.2": "Higher chance to obtain mysterious supplies that enhance Special Missions.", + "GoldenSpyBuffCard.11038.1": "Market Expertise", + "GoldenSpyBuffCard.11038.2": "Higher chance to obtain mysterious supplies that increase value.", + "GoldenSpyBuffCard.11039.1": "Ultra-Lightweight", + "GoldenSpyBuffCard.11039.2": "Higher chance to obtain mysterious supplies that reduce weight.", + "GoldenSpyBuffCard.11040.1": "Swift and Flawless", + "GoldenSpyBuffCard.11040.2": "Higher chance to obtain mysterious supplies that boost time & speed.", + "GoldenSpyBuffCard.11041.1": "Refined Excellence", + "GoldenSpyBuffCard.11041.2": "Higher drop rate of specialization-specific mysterious supplies.", + "GoldenSpyBuffCard.11042.1": "Steady Deployment", + "GoldenSpyBuffCard.11042.2": "Higher chance to obtain mysterious supplies that grant permanent buffs." +} \ No newline at end of file diff --git a/data/language/en_us/goldenspyitem.json b/data/language/en_us/goldenspyitem.json new file mode 100644 index 00000000..1f424a23 --- /dev/null +++ b/data/language/en_us/goldenspyitem.json @@ -0,0 +1,20 @@ +{ + "GoldenSpyItem.1101.1": "Briefcase", + "GoldenSpyItem.1102.1": "Briefcase", + "GoldenSpyItem.1103.1": "Briefcase", + "GoldenSpyItem.1104.1": "Candy Box", + "GoldenSpyItem.1105.1": "Candy Box", + "GoldenSpyItem.1106.1": "Candy Box", + "GoldenSpyItem.1107.1": "Gem", + "GoldenSpyItem.1108.1": "Intel Scroll", + "GoldenSpyItem.1109.1": "Bug Device", + "GoldenSpyItem.1201.1": "Safe", + "GoldenSpyItem.1202.1": "Safe", + "GoldenSpyItem.1203.1": "Drone", + "GoldenSpyItem.1204.1": "Cleaning Bot", + "GoldenSpyItem.1205.1": "Explosive Barrel", + "GoldenSpyItem.1301.1": "Classified Folder", + "GoldenSpyItem.1311.1": "Classified Folder", + "GoldenSpyItem.1312.1": "Classified Folder", + "GoldenSpyItem.1313.1": "Classified Folder" +} \ No newline at end of file diff --git a/data/language/en_us/goldenspylevel.json b/data/language/en_us/goldenspylevel.json new file mode 100644 index 00000000..ca15a2a5 --- /dev/null +++ b/data/language/en_us/goldenspylevel.json @@ -0,0 +1,23 @@ +{ + "GoldenSpyLevel.110101.1": "Silent Tread", + "GoldenSpyLevel.110101.2": "Earn 1,000 Points", + "GoldenSpyLevel.110101.3": "Silent infiltration is the first lesson of the mission. Start by walking quietly through the garden's stone path.", + "GoldenSpyLevel.110102.1": "Koi Alert", + "GoldenSpyLevel.110102.2": "Earn 2,800 Points", + "GoldenSpyLevel.110102.3": "Any noise may spook the koi. Tread carefully—the danger in the garden must not be awakened before its time.", + "GoldenSpyLevel.110201.1": "Stealth in Lantern Shadows", + "GoldenSpyLevel.110201.2": "Earn 1,800 Points", + "GoldenSpyLevel.110201.3": "Patrols are approaching. Move fast and leave no trace.", + "GoldenSpyLevel.110202.1": "Behind the Screen", + "GoldenSpyLevel.110202.2": "Earn 2,800 Points", + "GoldenSpyLevel.110202.3": "Security seems to have tightened. Stay focused to avoid all potential dangers.", + "GoldenSpyLevel.110301.1": "Secret Letter", + "GoldenSpyLevel.110301.2": "Earn 2500 Points", + "GoldenSpyLevel.110301.3": "The informant has brought new intel. Read it carefully before you set out.", + "GoldenSpyLevel.110302.1": "Hidden Gem", + "GoldenSpyLevel.110302.2": "Earn 4,000 Points", + "GoldenSpyLevel.110302.3": "What seems worthless could come in handy when the stakes are high.", + "GoldenSpyLevel.110401.1": "Light and Disguise", + "GoldenSpyLevel.110401.2": "Earn 8,000 Points", + "GoldenSpyLevel.110401.3": "The operation begins now. Retrieve the target's treasure before the banquet concludes." +} \ No newline at end of file diff --git a/data/language/en_us/goldenspylevelgroup.json b/data/language/en_us/goldenspylevelgroup.json new file mode 100644 index 00000000..f329e233 --- /dev/null +++ b/data/language/en_us/goldenspylevelgroup.json @@ -0,0 +1,6 @@ +{ + "GoldenSpyLevelGroup.101.1": "Gloomy Garden", + "GoldenSpyLevelGroup.102.1": "Shadowed Foyer", + "GoldenSpyLevelGroup.103.1": "Silent Guest Room", + "GoldenSpyLevelGroup.104.1": "Banquet Night" +} \ No newline at end of file diff --git a/data/language/en_us/honor.json b/data/language/en_us/honor.json index 2b8bbcdc..c823b310 100644 --- a/data/language/en_us/honor.json +++ b/data/language/en_us/honor.json @@ -6,6 +6,8 @@ "Honor.111005.1": "Blooming Star", "Honor.111006.1": "Top Performer", "Honor.111007.1": "Light Catcher", + "Honor.111008.1": "Chasing the Phantom", + "Honor.111009.1": "Wishmaster", "Honor.112103.1": "Kitty Seeker", "Honor.112107.1": "Gallant Rider", "Honor.112108.1": "Lucky Star", @@ -33,7 +35,7 @@ "Honor.112142.1": "Bev Besties", "Honor.112143.1": "Silent Drift", "Honor.112144.1": "Destined Wielder", - "Honor.112145.1": "???", + "Honor.112145.1": "Darkness Dissolving", "Honor.112147.1": "Baddest Bassist", "Honor.112149.1": "Soul Shiver", "Honor.112150.1": "Slackin' Partner", @@ -44,6 +46,7 @@ "Honor.114001.1": "Hello Gamer", "Honor.114002.1": "Cheers! Let's go!", "Honor.114003.1": "Starborne Pioneer", + "Honor.114004.1": "Starpath Guide", "Honor.115001.1": "Season 1 Survival Champ", "Honor.115002.1": "Season 2 Survival Champ", "Honor.115003.1": "Season 3 Survival Champ", @@ -68,6 +71,7 @@ "Honor.116006.1": "Crackling Hint of Spring", "Honor.116007.1": "Winter Requiem and the Trigger of Dawn", "Honor.116008.1": "To My Dearest You", + "Honor.116009.1": "Solitary Waltz in Night's Embrace", "Honor.117001.1": "Endgame Ace", "Honor.117002.1": "Endgame Master", "Honor.117003.1": "Endgame Elite", @@ -77,6 +81,9 @@ "Honor.117021.1": "Endgame Ace", "Honor.117022.1": "Endgame Master", "Honor.117023.1": "Endgame Elite", + "Honor.117031.1": "Endgame Ace", + "Honor.117032.1": "Endgame Master", + "Honor.117033.1": "Endgame Elite", "Honor.118001.1": "Hunting Ace", "Honor.118002.1": "Hunting Master", "Honor.118003.1": "Hunting Elite", @@ -97,5 +104,6 @@ "Honor.118053.1": "Hunting Elite", "Honor.119011.1": "Space Cadet S1", "Honor.119012.1": "Space Cadet S2", - "Honor.119013.1": "Space Cadet S3" + "Honor.119013.1": "Space Cadet S3", + "Honor.119901.1": "Lili Bae Club" } \ No newline at end of file diff --git a/data/language/en_us/item.json b/data/language/en_us/item.json index 3b282b2e..56953a6a 100644 --- a/data/language/en_us/item.json +++ b/data/language/en_us/item.json @@ -35,6 +35,10 @@ "Item.101015.2": "Includes the bonus items corresponding to the purchase of the current Royal Startup Grant.", "Item.101016.1": "Upgrade Grant Differential Item", "Item.101016.2": "Includes the bonus items corresponding to the purchase of the current Royal Startup Grant.", + "Item.101017.1": "Royal Grant Bonus Item", + "Item.101017.2": "Includes the bonus items corresponding to the purchase of the current Royal Startup Grant.", + "Item.101018.1": "Upgrade Grant Differential Item", + "Item.101018.2": "Includes the bonus items corresponding to the purchase of the current Royal Startup Grant.", "Item.103.1": "Amber", "Item.103.2": "Proof of invitation to add Amber to your squad", "Item.103.3": "Listen closely, and you might just catch the faint sound of a meowing cat.", @@ -140,6 +144,12 @@ "Item.111007.1": "Light Catcher", "Item.111007.2": "Unlocks the Honor Title: Light Catcher.", "Item.111007.3": "Welcome a bright future.", + "Item.111008.1": "Chasing the Phantom", + "Item.111008.2": "Unlock the Honor Title: Chasing the Phantom", + "Item.111008.3": "A warm flame illuminates the darkest shadows.", + "Item.111009.1": "Wishmaster", + "Item.111009.2": "Unlock the Honor Title: Wishmaster", + "Item.111009.3": "???", "Item.11101.1": "Iris: Default", "Item.11102.1": "Iris: Awakened", "Item.11103.1": "The 1/365th of You", @@ -224,7 +234,7 @@ "Item.112129.3": "???", "Item.112130.1": "High-Energy Hype", "Item.112130.2": "Unlocks the honorary title \"High-Energy Hype\".", - "Item.112130.3": "!NONEED!", + "Item.112130.3": "!PENDING!", "Item.112132.1": "Shojo Captain", "Item.112132.2": "Unlocks the Honor Title: Shojo Captain.", "Item.112132.3": "Proof of friendship with Minova!", @@ -239,6 +249,10 @@ "Item.112135.3": "Proof of friendship with Mistique!", "Item.112136.2": "???", "Item.112136.3": "???", + "Item.112137.2": "???", + "Item.112137.3": "???", + "Item.112139.2": "???", + "Item.112139.3": "???", "Item.112141.1": "\"Ghost Fluster\"", "Item.112141.2": "Unlocks the Honor Title: Ghost Fluster.", "Item.112141.3": "Proof of friendship with Chixia!", @@ -251,9 +265,9 @@ "Item.112144.1": "The Chosen Blade", "Item.112144.2": "Unlocks the Honor Title: The Chosen Blade.", "Item.112144.3": "Proof of friendship with Chitose!", - "Item.112145.1": "???", - "Item.112145.2": "???", - "Item.112145.3": "???", + "Item.112145.1": "Darkness Dissolving", + "Item.112145.2": "Unlocks the honorary title \"Darkness Dissolving\".", + "Item.112145.3": "!PENDING!", "Item.112147.1": "Baddest Bassist", "Item.112147.2": "Unlocks the Honor Title: Baddest Bassist.", "Item.112147.3": "Proof of friendship with Caramel!", @@ -269,12 +283,16 @@ "Item.112156.1": "Claw Apprentice", "Item.112156.2": "Unlocks the Honor Title: Claw Apprentice.", "Item.112156.3": "Proof of friendship with Nazuna!", + "Item.112157.2": "???", + "Item.112157.3": "???", "Item.112158.1": "Holy Night Spirit", "Item.112158.2": "Unlocks the Honor Title: Holy Night Spirit.", "Item.112158.3": "Proof of friendship with Snowish Laru!", "Item.112159.1": "Healing Touch", "Item.112159.2": "Unlocks the Honor Title: Healing Touch.", "Item.112159.3": "Proof of friendship with Springseek Coronis!", + "Item.112160.2": "???", + "Item.112160.3": "???", "Item.113.1": "Shimiao", "Item.113.2": "Proof of invitation to add Shimiao to your squad", "Item.113.3": "Beneath the cicada-filled tree in the afternoon academy, she finally relaxes in her dreams, shedding all her tensions.", @@ -304,6 +322,9 @@ "Item.114003.1": "Starborne Pioneer", "Item.114003.2": "Unlocks the Honor Title: Starborne Pioneer", "Item.114003.3": "Obtained by pre-registering Stella Sora on official website", + "Item.114004.1": "Starpath Guide", + "Item.114004.2": "Unlock the Honor Title: Starpath Guide", + "Item.114004.3": "Obtained from the \"Baidu Maps\" collaboration event", "Item.11401.1": "???", "Item.11402.1": "???", "Item.11403.1": "???", @@ -404,10 +425,14 @@ "Item.116008.1": "To My Dearest You", "Item.116008.2": "Unlocks the Honor Title: To My Dearest You.", "Item.116008.3": "Proof of a great success in the event: To My Dearest You!", + "Item.116009.1": "Solitary Waltz in Night's Embrace", + "Item.116009.2": "Unlock the Honor Title: Solitary Waltz in Night's Embrace", + "Item.116009.3": "Proof of your achievements in the \"Solitary Waltz in Night's Embrace\" event!", "Item.11601.1": "Ridge: Default", "Item.11602.1": "Ridge: Awakened", "Item.11603.1": "???", "Item.11603.2": "???", + "Item.11603.3": "???", "Item.11604.1": "???", "Item.11604.2": "???", "Item.11604.3": "???", @@ -449,6 +474,15 @@ "Item.11703.1": "???", "Item.11703.2": "???", "Item.11703.3": "???", + "Item.117031.1": "Season 4 Endgame Ace", + "Item.117031.2": "Unlock the Honor Title: Season 4 Endgame Ace", + "Item.117031.3": "Proof of fighting tenaciously in Season 4 of A Finale Echoing and achieving the honor of Ace!", + "Item.117032.1": "Season 4 Endgame Master", + "Item.117032.2": "Unlock the Honor Title: Season 4 Endgame Master", + "Item.117032.3": "Proof of fighting tenaciously in Season 4 of A Finale Echoing and achieving the honor of Master!", + "Item.117033.1": "Season 4 Endgame Elite", + "Item.117033.2": "Unlock the Honor Title: Season 4 Endgame Elite", + "Item.117033.3": "Proof of fighting tenaciously in Season 4 of A Finale Echoing and achieving the honor of Elite!", "Item.11704.1": "???", "Item.11704.2": "???", "Item.11704.3": "???", @@ -543,6 +577,9 @@ "Item.11904.1": "???", "Item.11904.2": "???", "Item.11904.3": "???", + "Item.119901.1": "Lili Bae Club", + "Item.119901.2": "Unlock the Honor Title: Lili Bae Club", + "Item.119901.3": "Proof of a stellar performance and support for Lilibea in \"Summit Show: War in the Backpack\"", "Item.12.1": "Journey Ticket", "Item.12.2": "A reward obtained after completing the Monolith. Can be exchanged for items in the Shop.", "Item.12.3": "Obtained at the end of the exploration journey, this commemorative ticket stub symbolizes the honor of scaling the heights.\u000bYet, for many Trekkers, a clear head and safe return are far more cherished than any accolades.", @@ -668,6 +705,9 @@ "Item.130006.1": "Berry Unsettled", "Item.130006.2": "Unlocks the Avatar: Berry Unsettled", "Item.130006.3": "So... This is the legendary \"glasses disguise\"?", + "Item.130007.1": "A Sharpened Resolve", + "Item.130007.2": "Unlock Avatar \"A Sharpened Resolve\"", + "Item.130007.3": "Alright… if you insist", "Item.13001.1": "Donna: Default", "Item.13002.1": "Donna: Awakened", "Item.13003.1": "???", @@ -749,6 +789,38 @@ "Item.13604.1": "???", "Item.13604.2": "???", "Item.13604.3": "???", + "Item.137.1": "???", + "Item.137.2": "???", + "Item.1370.1": "???", + "Item.1370.2": "???", + "Item.13701.1": "???", + "Item.13701.2": "???", + "Item.13701.3": "???", + "Item.13702.1": "???", + "Item.13702.2": "???", + "Item.13702.3": "???", + "Item.13703.1": "???", + "Item.13703.2": "???", + "Item.13703.3": "???", + "Item.13704.1": "???", + "Item.13704.2": "???", + "Item.13704.3": "???", + "Item.139.1": "???", + "Item.139.2": "???", + "Item.1390.1": "???", + "Item.1390.2": "???", + "Item.13901.1": "???", + "Item.13901.2": "???", + "Item.13901.3": "???", + "Item.13902.1": "???", + "Item.13902.2": "???", + "Item.13902.3": "???", + "Item.13903.1": "???", + "Item.13903.2": "???", + "Item.13903.3": "???", + "Item.13904.1": "???", + "Item.13904.2": "???", + "Item.13904.3": "???", "Item.140.1": "???", "Item.140.2": "???", "Item.140.3": "???", @@ -813,20 +885,20 @@ "Item.1440.3": "The resolute flash of her blade spoke volumes.", "Item.14401.1": "Chitose: Default", "Item.14402.1": "Chitose: Awakened", - "Item.14403.1": "???", - "Item.14403.2": "???", - "Item.14403.3": "???", + "Item.14403.1": "When Morning Glories Bloom, Her Eyes Open", + "Item.14403.2": "Certificate that unlocks Chitose's exclusive appearance \"When Morning Glories Bloom, Her Eyes Open\"!", + "Item.14403.3": "A morning glory kept in water... How long before its color fades, before its scent drifts away?", "Item.14404.1": "???", "Item.14404.2": "???", "Item.14404.3": "???", - "Item.145.1": "???", - "Item.145.2": "???", - "Item.145.3": "???", - "Item.1450.1": "???", - "Item.1450.2": "???", - "Item.1450.3": "???", - "Item.14501.1": "???", - "Item.14502.1": "???", + "Item.145.1": "Otoha", + "Item.145.2": "Proof of invitation to add Otoha to your squad", + "Item.145.3": "As they brushed past each other, she didn't sense the familiar presence.\u000bShe had laid her former self to rest with her own hands.", + "Item.1450.1": "Otoha's Soul Key", + "Item.1450.2": "Activates Trekker Talents.", + "Item.1450.3": "As they brushed past each other, she didn't sense the familiar presence.\u000bShe had laid her former self to rest with her own hands.", + "Item.14501.1": "Otoha: Default", + "Item.14502.1": "Otoha: Awakened", "Item.14503.1": "???", "Item.14503.2": "???", "Item.14503.3": "???", @@ -897,12 +969,28 @@ "Item.1560.3": "She only let her childish side show around those she trusts most.", "Item.15601.1": "Nazuna: Default", "Item.15602.1": "Nazuna: Awakened", - "Item.15603.1": "???", - "Item.15603.2": "???", - "Item.15603.3": "???", + "Item.15603.1": "Quirky Tea Party", + "Item.15603.2": "Certificate that unlocks Nazuna's exclusive appearance \"Quirky Tea Party\"!", + "Item.15603.3": "Isn't this what life is all about? A slice of opera cake, a cup of black tea. Dreams swell and rise until the teapot starts to sing.", "Item.15604.1": "???", "Item.15604.2": "???", "Item.15604.3": "???", + "Item.157.1": "???", + "Item.157.2": "???", + "Item.1570.1": "???", + "Item.1570.2": "???", + "Item.15701.1": "???", + "Item.15701.2": "???", + "Item.15701.3": "???", + "Item.15702.1": "???", + "Item.15702.2": "???", + "Item.15702.3": "???", + "Item.15703.1": "???", + "Item.15703.2": "???", + "Item.15703.3": "???", + "Item.15704.1": "???", + "Item.15704.2": "???", + "Item.15704.3": "???", "Item.158.1": "Snowish Laru", "Item.158.2": "Proof of invitation to add Snowish Laru to your squad", "Item.158.3": "Guard the children's innocent wishes as a spirit.", @@ -931,8 +1019,26 @@ "Item.15904.1": "???", "Item.15904.2": "???", "Item.15904.3": "???", + "Item.160.1": "???", + "Item.160.2": "???", + "Item.1600.1": "???", + "Item.1600.2": "???", + "Item.16001.1": "???", + "Item.16001.2": "???", + "Item.16001.3": "???", + "Item.16002.1": "???", + "Item.16002.2": "???", + "Item.16002.3": "???", + "Item.16003.1": "???", + "Item.16003.2": "???", + "Item.16003.3": "???", + "Item.16004.1": "???", + "Item.16004.2": "???", + "Item.16004.3": "???", "Item.198025.1": "Ventus Team Record", "Item.198025.2": "Grants a Ventus Monolith: Record to a beginner!", + "Item.198026.1": "Ignis Team Record", + "Item.198026.2": "Grants a beginner-exclusive Ignis Monolith Record for immediate use!", "Item.199000.1": "Unlock Now:\nElite Grant Privileges", "Item.199000.2": "Unlock Now:\nElite Grant Privileges", "Item.199000.3": "Unlock Now: Elite Grant Privileges", @@ -987,6 +1093,12 @@ "Item.199017.1": "Limited-Time Avatar:\nBerry Unsettled", "Item.199017.2": "Limited-Time Avatar:\nBerry Unsettled", "Item.199017.3": "Limited-Time Avatar:\nBerry Unsettled", + "Item.199018.1": "???", + "Item.199018.2": "???", + "Item.199018.3": "???", + "Item.199019.1": "Limited-Time Avatar:\n\"A Sharpened Resolve\"", + "Item.199019.2": "Limited-Time Avatar:\n\"A Sharpened Resolve\"", + "Item.199019.3": "Limited-Time Avatar:\n\"A Sharpened Resolve\"", "Item.2.1": "Stellanite Dust", "Item.2.2": "A rare crystal that can be exchanged for vouchers in the Shop.", "Item.2.3": "This shard vibrates with the power of Stellnanite Veins, exhibiting purity yet bearing the hallmarks of human craftsmanship.\u000bThough not as pristine as natural crystals, it holds immense value.", @@ -1275,12 +1387,19 @@ "Item.214043.3": "Beneath the soil steeped in conspiracy and intrigue,\nWatchful, calculating gazes interweave.\nSomething is struggling to break through the earth.", "Item.214044.1": "Veiled Dawn of Spring", "Item.214044.3": "The drawn curtains create a cozy, warm retreat.\u000bHer smile is tender,\u000bbut the syringe in her hand glints chillingly.\u000b\"Don't be afraid. It will be over before you know it.\"", + "Item.214045.1": "Petals of Blooming Mirage", + "Item.214045.3": "A fierce wind sends petals swirling through the sky as paper umbrellas snap shut \u000bLook—within the sea of blossoms, before the formation of parasols \u000bA slender figure dances gracefully\u000bIs it real… or just a fleeting dream?", "Item.214046.1": "Dawn After Winter", - "Item.214046.3": "Think of it as nothing more than a marvelous Stella Drama.\nWhen we return our present, our trusted friends are still here with us.\nLeave the dark Monolith behind. The winter night will pass.\nAnd look: spring's warm sunlight will shine once more upon this city that once thrived.", + "Item.214046.3": "Think of it as nothing more than a marvelous Stella Drama.\u000bWhen we return our present, our trusted friends are still here with us.\u000bLeave the dark Monolith behind. The winter night will pass.\u000bAnd look: spring's warm sunlight will shine once more upon this city that once thrived.", "Item.214047.1": "Delivered by the Breeze", "Item.214047.3": "Sharpen the crease, press firm the wax,\u000bLonging turns to ink upon the page.\u000bA sudden gust sweeps the words away,\u000bLeaving a thousand thoughts ... lighter than the air.", "Item.214048.1": "Snowy Night Surprise", "Item.214048.3": "The winter wind carries prayers from afar\u000bThe messenger arrives with blessings and gifts\nStepping into view as the midnight bells ring\u000bThis Snowish Festival gift is for you, who never lost your childish wonder", + "Item.214049.1": "Traces of Starlight", + "Item.214049.3": "Dispel the haze and race toward the stars beyond; \u000bRing the bell of beginnings and set our adventure in motion. \u000bLove and hope await along the way—and for this journey… thank you for being here.", + "Item.214050.1": "Phantom of the Banquet", + "Item.214050.3": "Countless toasts exchanged, endless lofty talks—\u000bvisions and dreams only seem real in this fleeting moment.\u000bYet beyond the light, on the moon's hidden side,\u000bshadows long for a world where dreams can truly exist.", + "Item.214051.1": "???", "Item.21997.1": "Random Boss Disc Material", "Item.21997.2": "Grants a random basic material for Disc tier-up.", "Item.22.1": "Grant Tier", @@ -1565,18 +1684,35 @@ "Item.224044.1": "Veiled Dawn of Spring Melody", "Item.224044.2": "Material required for the Crescendo of specific Discs.", "Item.224044.3": "The drawn curtains create a cozy, warm retreat.\u000bHer smile is tender,\u000bbut the syringe in her hand glints chillingly.\u000b\"Don't be afraid. It will be over before you know it.\"", - "Item.224045.2": "???", + "Item.224045.1": "Petals of Blooming Mirage Melody", + "Item.224045.2": "Material required for the Crescendo of specific Discs.", + "Item.224045.3": "A fierce wind sends petals swirling through the sky as paper umbrellas snap shut \u000bLook—within the sea of blossoms, before the formation of parasols \u000bA slender figure dances gracefully\u000bIs it real… or just a fleeting dream?", "Item.224046.1": "The Break of Frost Melody", "Item.224046.2": "Material required for the Crescendo of specific Discs.", - "Item.224046.3": "Think of it as nothing more than a marvelous Stella Drama.\nWhen we return our present, our trusted friends are still here with us.\nLeave the dark Monolith behind. The winter night will pass.\nAnd look: spring's warm sunlight will shine once more upon this city that once thrived.", + "Item.224046.3": "Think of it as nothing more than a marvelous Stella Drama.\u000bWhen we return our present, our trusted friends are still here with us.\u000bLeave the dark Monolith behind. The winter night will pass.\u000bAnd look: spring's warm sunlight will shine once more upon this city that once thrived.", "Item.224047.1": "Delivered by the Breeze Melody", "Item.224047.2": "Material required for the Crescendo of specific Discs.", "Item.224047.3": "Sharpen the crease, press firm the wax,\u000bLonging turns to ink upon the page.\u000bA sudden gust sweeps the words away,\u000bLeaving a thousand thoughts ... lighter than the air.", "Item.224048.1": "Snowy Night Surprise Melody", "Item.224048.2": "Material required for the Crescendo of specific Discs.", "Item.224048.3": "The winter wind carries prayers from afar\u000bThe messenger arrives with blessings and gifts\u000bstepping into view as the midnight bells ring\u000bThis Snowish Festival gift is for you, who never lost your childish wonder", - "Item.224049.2": "???", - "Item.224050.2": "???", + "Item.224049.1": "Traces of Starlight Melody", + "Item.224049.2": "Material required for the Crescendo of specific Discs.", + "Item.224049.3": "Dispel the haze and race toward the stars beyond; \u000bRing the bell of beginnings and set our adventure in motion. \u000bLove and hope await along the way—and for this journey… thank you for being here.", + "Item.224050.1": "Phantom of the Banquet Melody", + "Item.224050.2": "Material required for the Crescendo of specific Discs.", + "Item.224050.3": "Countless toasts exchanged, endless lofty talks—\u000bvisions and dreams only seem real in this fleeting moment.\u000bYet beyond the light, on the moon's hidden side,\u000bshadows long for a world where dreams can truly exist.", + "Item.224051.1": "???", + "Item.224051.2": "???", + "Item.224052.2": "???", + "Item.224053.2": "???", + "Item.224054.2": "???", + "Item.224055.2": "???", + "Item.224056.2": "???", + "Item.224057.2": "???", + "Item.224058.2": "???", + "Item.224059.2": "???", + "Item.224060.2": "???", "Item.23.1": "Travel Permit", "Item.23.2": "A certificate obtained through recruiting Trekkers. Can be exchanged for items in the Shop.", "Item.23.3": "A testament to every distant voyage,\u000bwhere each stack's thickness whispers tales of delightful encounters.", @@ -1766,9 +1902,9 @@ "Item.35003.1": "Citizen Point", "Item.35003.2": "Material for upgrading Trekker Emblems.", "Item.35003.3": "Imperial Guard occasionally pays for their commissions with this.\u000bUse this when you need them to get you out of trouble.", - "Item.35010.1": "!NONEED!", - "Item.35010.2": "!NONEED!", - "Item.35010.3": "!NONEED!", + "Item.35010.1": "Drop of Purity", + "Item.35010.2": "A special material used to Temper Trekker Emblem affixes.", + "Item.35010.3": "Sacred water blessed by the God of Grace. Items cleansed by it shine with greater brilliance— but remember, such rituals are limited.", "Item.36.1": "Showdown Decree", "Item.36.2": "During the event, you get three challenge attempts per day.\u000bEach attempt gives you a 60-minute window to enter as many battles as you can.\u000bSimulation battles don't consume any Showdown Decree.\u000bAfter the challenge period ends, you can no longer use Showdown Decree to start new challenges, but any ongoing challenge can still be completed normally.", "Item.4.1": "Stellanite Lumina", @@ -2186,6 +2322,9 @@ "Item.511941.1": "Blossom Rhyme", "Item.511942.1": "Infinite Shade", "Item.511943.1": "Wind Whispers", + "Item.512.1": "Night Blossom Limited Ticket", + "Item.512.2": "A token used exclusively for recruiting in Fading Sakura, Sinking Dark Moon.", + "Item.512.3": "Set the direction, embrace an unforgettable encounter.", "Item.512001.1": "Most Admired", "Item.512002.1": "Ring Blitz", "Item.512003.1": "Erratic Weather", @@ -2505,6 +2644,35 @@ "Item.513641.1": "???", "Item.513642.1": "???", "Item.513643.1": "???", + "Item.513701.1": "???", + "Item.513702.1": "???", + "Item.513703.1": "???", + "Item.513704.1": "???", + "Item.513705.1": "???", + "Item.513706.1": "???", + "Item.513707.1": "???", + "Item.513708.1": "???", + "Item.513709.1": "???", + "Item.513710.1": "???", + "Item.513711.1": "???", + "Item.513712.1": "???", + "Item.513713.1": "???", + "Item.513721.1": "???", + "Item.513722.1": "???", + "Item.513723.1": "???", + "Item.513724.1": "???", + "Item.513725.1": "???", + "Item.513726.1": "???", + "Item.513727.1": "???", + "Item.513728.1": "???", + "Item.513729.1": "???", + "Item.513730.1": "???", + "Item.513731.1": "???", + "Item.513732.1": "???", + "Item.513733.1": "???", + "Item.513741.1": "???", + "Item.513742.1": "???", + "Item.513743.1": "???", "Item.514001.1": "???", "Item.514002.1": "???", "Item.514003.1": "???", @@ -2652,35 +2820,35 @@ "Item.514441.1": "Serpent's Saliva", "Item.514442.1": "Serpent Dance", "Item.514443.1": "Tide of Serpent Bones", - "Item.514501.1": "???", - "Item.514502.1": "???", - "Item.514503.1": "???", - "Item.514504.1": "???", - "Item.514505.1": "???", - "Item.514506.1": "???", - "Item.514507.1": "???", - "Item.514508.1": "???", - "Item.514509.1": "???", - "Item.514510.1": "???", - "Item.514511.1": "???", - "Item.514512.1": "???", - "Item.514513.1": "???", - "Item.514521.1": "???", - "Item.514522.1": "???", - "Item.514523.1": "???", - "Item.514524.1": "???", - "Item.514525.1": "???", - "Item.514526.1": "???", - "Item.514527.1": "???", - "Item.514528.1": "???", - "Item.514529.1": "???", - "Item.514530.1": "???", - "Item.514531.1": "???", - "Item.514532.1": "???", - "Item.514533.1": "???", - "Item.514541.1": "???", - "Item.514542.1": "???", - "Item.514543.1": "???", + "Item.514501.1": "Subtle Tremor", + "Item.514502.1": "Hymn of Gloom", + "Item.514503.1": "Solemn Echo", + "Item.514504.1": "Petal-Shower Grace", + "Item.514505.1": "Umbral Depth", + "Item.514506.1": "Cycle of Four Seasons", + "Item.514507.1": "Shadow Soulknell", + "Item.514508.1": "Twilight Gleam", + "Item.514509.1": "Duskfall", + "Item.514510.1": "Fading Candle Flame", + "Item.514511.1": "Bewitching Phantom", + "Item.514512.1": "Night Tide Rush", + "Item.514513.1": "Shadow Blossom", + "Item.514521.1": "Lonely Twin Shadows", + "Item.514522.1": "Night-Walker", + "Item.514523.1": "Ripple of Shadow", + "Item.514524.1": "Evening Rain", + "Item.514525.1": "Solitary Lantern", + "Item.514526.1": "Without A Trace", + "Item.514527.1": "Hollow Steps", + "Item.514528.1": "Rain-Woven Sorrow", + "Item.514529.1": "Bone-Chilling Rain", + "Item.514530.1": "Inevitable End", + "Item.514531.1": "Devouring Shadow", + "Item.514532.1": "Murmur of Annihilation", + "Item.514533.1": "Silent Knell", + "Item.514541.1": "Blossom-Eroded Abyss", + "Item.514542.1": "Ultimate Darkness", + "Item.514543.1": "Moonlit Edge", "Item.514701.1": "Baseline Finale", "Item.514702.1": "Cheer Sparkle", "Item.514703.1": "Rhythm Pulse", @@ -2935,6 +3103,9 @@ "Item.71013.1": "Prefix Title: Greenhouse", "Item.71013.2": "Unlocks the title: Greenhouse.", "Item.71013.3": "A small card inscribed with magical words.", + "Item.71014.1": "Prefix Title: Precise", + "Item.71014.2": "Used to unlock the title: Precise", + "Item.71014.3": "A small card inscribed with magical words.", "Item.72001.1": "Suffix Title: Tyrant", "Item.72001.2": "Unlocks the title: Tyrant.", "Item.72001.3": "A small card inscribed with magical words.", @@ -2974,6 +3145,9 @@ "Item.72013.1": "Suffix Title: Protector", "Item.72013.2": "Unlocks the title: Protector.", "Item.72013.3": "A small card inscribed with magical words.", + "Item.72014.1": "Suffix Title: Geographer", + "Item.72014.2": "Used to unlock the title: Geographer", + "Item.72014.3": "A small card inscribed with magical words.", "Item.73101.1": "Squid Rice Cracker", "Item.73101.2": "Currency earned via active participation in the event: Daring Adventure! The Ghost Ship Haunts the Deep. Can be used to redeem items in the Event Shop.", "Item.73101.3": "How many of these squid rice crackers she made can you eat in one go?", @@ -2998,12 +3172,24 @@ "Item.73108.1": "Azure Feather", "Item.73108.2": "Currency earned via active participation in the To My Dearest You event. Can be used to redeem items in the Event Shop.", "Item.73108.3": "A gleaming feather that belongs to none other than the fabled \"mail-stealing monster\"...", + "Item.73109.1": "Midnight Letter", + "Item.73109.2": "A token earned through active participation in the Solitary Waltz in Night's Embrace event. Can be exchanged for items in the event shop!", + "Item.73109.3": "Don't open this beautifully wrapped letter so casually—it might be a trap.", "Item.73201.1": "Banner of Clearance", "Item.73201.2": "Currency earned via active participation in the Call for Best Records event.", "Item.73201.3": "A banner sent by the Trekker Association to recognize Trekkers who have fully explored the Monolith and contributed Records—\"All for one, one for all.\"", "Item.73202.1": "United Council Token", "Item.73202.2": "Item earned via active participation in the Bouncing Bumper Bash event!", "Item.73202.3": "Tokens distributed to honor combatants who made outstanding contributions to Planetary Defense.\n\"Dedicate your hearts to the United Council!\"", + "Item.74201.1": "Celebration Time", + "Item.74201.2": "An item used to support streamers in \"Summit Show.\" Grants +1 Popularity and +1 Fan Club EXP when used.", + "Item.74201.3": "Show your love for your favorite streamer! \u000bA small investment… for a chance at something legendary!", + "Item.74202.1": "A Bouquet", + "Item.74202.2": "An item used to support streamers in \"Summit Show.\" Grants +10 Popularity and +10 Fan Club EXP when used.", + "Item.74202.3": "Gift your favorite streamer a fragrant bouquet! \u000bNot yesterday, not tomorrow—right now!", + "Item.74203.1": "Mega Rocket", + "Item.74203.2": "An item used to support streamers in \"Summit Show.\" Grants +50 Popularity and +50 Fan Club EXP when used.", + "Item.74203.3": "Launch a massive rocket for your favorite streamer! \u000bLet your voice echo across the world!", "Item.81001.1": "Canned Vigor Soda", "Item.81001.2": "Restores 30 Vigor when used.", "Item.81001.3": "Meet [Energy Surge], the famous energy drink!\u000bJust a sip rejuvenates your mind and doubles your energy.\u000bAnd It's bursting with fruity sweetness!", diff --git a/data/language/en_us/jointdrillaffix.json b/data/language/en_us/jointdrillaffix.json index 57b702a6..961aff1a 100644 --- a/data/language/en_us/jointdrillaffix.json +++ b/data/language/en_us/jointdrillaffix.json @@ -2,7 +2,7 @@ "JointDrillAffix.10001.1": "Symphony: Sigh", "JointDrillAffix.10001.2": "The boss gains an Echo Codex that dissipates after taking a certain number of hits. When the boss casts certain skills, the Echo Codex casts similar skills.", "JointDrillAffix.10002.1": "Symphony: Recitation", - "JointDrillAffix.10002.2": "The boss gains a Record Codex that dissipates after taking a certain number of hits but revives after some time. When the boss casts certain skills, the Record Codex records similar skills and cast them later.", + "JointDrillAffix.10002.2": "The boss gains a Record Codex that dissipates after taking a certain number of hits but revives after some time. When the boss casts certain skills, the Record Codex records similar skills and casts them later.", "JointDrillAffix.10003.1": "Codex's Protection", "JointDrillAffix.10003.2": "The boss initially has high DMG Resistance. Each Echo Codex or Record Codex removed lowers the boss's DMG Resistance.", "JointDrillAffix.10004.1": "Symphony: Fear Resonance", diff --git a/data/language/en_us/jointdrillcontrol.json b/data/language/en_us/jointdrillcontrol.json index 998cb7f9..c0d77d8d 100644 --- a/data/language/en_us/jointdrillcontrol.json +++ b/data/language/en_us/jointdrillcontrol.json @@ -4,5 +4,7 @@ "JointDrillControl.510002.2": "She wears fear as her etiquette and feeds despair with paranoia.\u000bIn her repertoire, she performs the most ancient of nightmare.", "JointDrillControl.510002.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards.", "JointDrillControl.510003.2": "Chariots trample the world, roaring a victory ode for the perished.\u000bIn the countless wars she relives, only madness remains eternal.", - "JointDrillControl.510003.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards." + "JointDrillControl.510003.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards.", + "JointDrillControl.510004.2": "She wears fear as her etiquette and feeds despair with paranoia.\u000bIn her repertoire, she performs the most ancient of nightmare.", + "JointDrillControl.510004.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards." } \ No newline at end of file diff --git a/data/language/en_us/jointdrilllevel.json b/data/language/en_us/jointdrilllevel.json index d042e6cf..40f722c6 100644 --- a/data/language/en_us/jointdrilllevel.json +++ b/data/language/en_us/jointdrilllevel.json @@ -7,5 +7,10 @@ "JointDrillLevel.1006.1": "Waltz", "JointDrillLevel.1007.1": "Waltz", "JointDrillLevel.1008.1": "Waltz", - "JointDrillLevel.1009.1": "Waltz" + "JointDrillLevel.1009.1": "Waltz", + "JointDrillLevel.1010.1": "Symphony", + "JointDrillLevel.1011.1": "Symphony", + "JointDrillLevel.1012.1": "Symphony", + "JointDrillLevel.1013.1": "Symphony", + "JointDrillLevel.1014.1": "Symphony" } \ No newline at end of file diff --git a/data/language/en_us/jointdrillquest.json b/data/language/en_us/jointdrillquest.json index d96c1b8e..e93e9252 100644 --- a/data/language/en_us/jointdrillquest.json +++ b/data/language/en_us/jointdrillquest.json @@ -19,5 +19,12 @@ "JointDrillQuest.12004.1": "Reach a total score of 28,866,000 in the current event.", "JointDrillQuest.12005.1": "Reach a total score of 35,036,000 in the current event.", "JointDrillQuest.12006.1": "Reach a total score of 39,252,000 in the current event.", - "JointDrillQuest.12007.1": "Reach a total score of 41,380,000 in the current event." + "JointDrillQuest.12007.1": "Reach a total score of 41,380,000 in the current event.", + "JointDrillQuest.13001.1": "Reach a total score of 12,852,000 in the current event.", + "JointDrillQuest.13002.1": "Reach a total score of 20,520,000 in the current event.", + "JointDrillQuest.13003.1": "Reach a total score of 25,164,000 in the current event.", + "JointDrillQuest.13004.1": "Reach a total score of 28,866,000 in the current event.", + "JointDrillQuest.13005.1": "Reach a total score of 35,036,000 in the current event.", + "JointDrillQuest.13006.1": "Reach a total score of 39,252,000 in the current event.", + "JointDrillQuest.13007.1": "Reach a total score of 41,380,000 in the current event." } \ No newline at end of file diff --git a/data/language/en_us/jumpto.json b/data/language/en_us/jumpto.json index 1cf3d336..29f23f8a 100644 --- a/data/language/en_us/jumpto.json +++ b/data/language/en_us/jumpto.json @@ -1,12 +1,18 @@ { "JumpTo.1.1": "1-1", "JumpTo.10.1": "None", + "JumpTo.10301.1": "Trekker Development", + "JumpTo.10302.1": "Trekker Development", + "JumpTo.10801.1": "Trekker Development", + "JumpTo.10802.1": "Trekker Development", "JumpTo.11201.1": "Trekker Development", "JumpTo.11202.1": "Trekker Development", "JumpTo.12001.1": "Trekker Development", "JumpTo.12002.1": "Trekker Development", "JumpTo.12301.1": "Trekker Development", "JumpTo.12302.1": "Trekker Development", + "JumpTo.12601.1": "Trekker Development", + "JumpTo.12602.1": "Trekker Development", "JumpTo.13.1": "Journey Ticket", "JumpTo.14.1": "Cataclysm Survivor", "JumpTo.15.1": "A Finale Echoing", diff --git a/data/language/en_us/levelquesttarget.json b/data/language/en_us/levelquesttarget.json index a4b7c0e7..0051d6bc 100644 --- a/data/language/en_us/levelquesttarget.json +++ b/data/language/en_us/levelquesttarget.json @@ -286,26 +286,53 @@ "LevelQuestTarget.14304015.1": "Kill {Param2} ×{Param1}", "LevelQuestTarget.14304016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", "LevelQuestTarget.14401011.1": "Cast Chitose's Main Skill {Param2} {Param1} times", - "LevelQuestTarget.14401021.1": "Cast Chitose's Main enhanced Auto Attack {Param1} times.\u000bCasting a Main Skill enhances Auto Attacks.", - "LevelQuestTarget.14401031.1": "Cast Chitose's Ultimate {Param2} {Param1} times", - "LevelQuestTarget.14401032.1": "Kill {Param2} ×{Param1}", - "LevelQuestTarget.14401041.1": "Kill {Param2} ×{Param1}", - "LevelQuestTarget.14401051.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", - "LevelQuestTarget.14402011.1": "Cast Chitose's enhanced Main Skill {Param2} {Param1} times.\u000bCasting a Main Skill enhances the next Main Skill.", - "LevelQuestTarget.14402021.1": "Cast Chitose's Ultimate {Param2} {Param1} times", - "LevelQuestTarget.14402022.1": "Kill {Param2} ×{Param1}", - "LevelQuestTarget.14402031.1": "Kill {Param2} ×{Param1}", - "LevelQuestTarget.14402041.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", - "LevelQuestTarget.14403011.1": "Cast Chitose's Ultimate {Param2} {Param1} times", - "LevelQuestTarget.14403021.1": "Cast Chitose's Support Skill {Param2} {Param1} times", - "LevelQuestTarget.14403022.1": "Kill {Param2} ×{Param1}", - "LevelQuestTarget.14403031.1": "Kill {Param2} ×{Param1}", - "LevelQuestTarget.14403041.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", - "LevelQuestTarget.14404011.1": "Cast Chitose's Ultimate {Param2} {Param1} times", - "LevelQuestTarget.14404021.1": "Cast Chitose's Support Skill {Param2} {Param1} times", - "LevelQuestTarget.14404022.1": "Kill {Param2} ×{Param1}", - "LevelQuestTarget.14404031.1": "Kill {Param2} ×{Param1}", - "LevelQuestTarget.14404041.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.14401012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14401013.1": "Cast Chitose's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.14401014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14401015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14401016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.14402011.1": "Use Chitose Enhance Main Skill {Param2} {Param1} times", + "LevelQuestTarget.14402012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14402013.1": "Cast Chitose's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.14402014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14402015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14402016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.14403011.1": "Cast Chitose's Support Skill {Param2} {Param1} times", + "LevelQuestTarget.14403012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14403013.1": "Cast Chitose's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.14403014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14403015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14403016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.14404011.1": "Cast Chitose's Support Skill {Param2} {Param1} times", + "LevelQuestTarget.14404012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14404013.1": "Cast Chitose's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.14404014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14404015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14404016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.14501011.1": "Cast Otoha's Main Skill {Param2} {Param1} times", + "LevelQuestTarget.14501012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14501013.1": "Cast Otoha's Ultimate Skill {Param2} {Param1} times", + "LevelQuestTarget.14501014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14501015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14501016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.14502011.1": "Cast Otoha's Main Skill {Param2} {Param1} times", + "LevelQuestTarget.14502012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14502013.1": "Cast Otoha's Ultimate Skill {Param2} {Param1} times", + "LevelQuestTarget.14502014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14502015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14502016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.14503011.1": "Cast Otoha's Support Skill {Param2} {Param1} times", + "LevelQuestTarget.14503012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14503013.1": "Cast Otoha's Ultimate Skill {Param2} {Param1} times", + "LevelQuestTarget.14503014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14503015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14503016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.14504011.1": "Cast Otoha's Support Skill {Param2} {Param1} times", + "LevelQuestTarget.14504012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14504013.1": "Cast Otoha's Ultimate Skill {Param2} {Param1} times", + "LevelQuestTarget.14504014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14504015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14504016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", "LevelQuestTarget.14901011.1": "Cast Gerie's Main Skill {Param2} {Param1} times", "LevelQuestTarget.14901021.1": "Cast Gerie's Main enhanced Auto Attack {Param1} times.\u000bCasting a Main Skill enhances Auto Attacks.", "LevelQuestTarget.14901022.1": "Kill {Param2} ×{Param1}", diff --git a/data/language/en_us/mailtemplate.json b/data/language/en_us/mailtemplate.json index a4ca8d50..b285aa28 100644 --- a/data/language/en_us/mailtemplate.json +++ b/data/language/en_us/mailtemplate.json @@ -74,6 +74,15 @@ "MailTemplate.2011.1": "Guild Management", "MailTemplate.2011.2": "Reissue Parcel - Bag Delivery Service", "MailTemplate.2011.3": "The packages can't hold the abundant supplies your guild has made!\n\nFortunately, the Association is extremely considerate and has mailed the extra rewards to your guild office. Please take a look.\n\nRemember to organize your bag during your exploratory journeys!", + "MailTemplate.20201.1": "Trekker Association", + "MailTemplate.20201.2": "Event Token Expiry Reminder", + "MailTemplate.20201.3": "The Solitary Dance in the Veiled Night event ends in {0} days.\nUnused Midnight Letters will expire after the shop closes. \nBe sure to redeem your rewards in time with the Midnight Letter!", + "MailTemplate.20202.1": "Trekker Association", + "MailTemplate.20202.2": "Reissued Delivery – Expired Tokens", + "MailTemplate.20202.3": "[Solitary Waltz in Night's Embrace] has ended.\nAny unused Midnight Letter have been automatically converted into Dorra and sent to your guild warehouse. Please check your mail!", + "MailTemplate.20203.1": "Trekker Association", + "MailTemplate.20203.2": "Reissued Delivery – Quest Rewards", + "MailTemplate.20203.3": "The \"Solitary Waltz in Night's Embrace\" event has ended, and the reward claim period is over.\nThe Association has packaged your rewards and sent them to your Guild office—please check your mail.\nBe sure to claim your rewards promptly next time!", "MailTemplate.2021.1": "Guild Management", "MailTemplate.2021.2": "Reissue Parcel - Mission Reward", "MailTemplate.2021.3": "The claim deadline has passed for the previous mission!\n\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look.\n\nRemember to claim your rewards after completing a mission next time!", @@ -178,7 +187,13 @@ "MailTemplate.4011.3": "The claim deadline has passed for the Gallop Into Blooming Splendor!\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards after completing a mission next time!", "MailTemplate.4012.1": "Trekker Association", "MailTemplate.4012.2": "Reissue Parcel - Event Reward", - "MailTemplate.4012.3": "The claim deadline has passed for the Stellar Prelude.\n\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards next time!", + "MailTemplate.4012.3": "The claim deadline has passed for [Stellar Prelude]!\nFortunately, the extremely considerate Association has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards after completing a mission next time!", + "MailTemplate.4013.1": "Trekker Association", + "MailTemplate.4013.2": "Reissue Parcel - Event Reward", + "MailTemplate.4013.3": "The claim deadline has passed for [From Memory Onward]!\nFortunately, the extremely considerate Association has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards after completing a mission next time!", + "MailTemplate.4014.1": "Trekker Association", + "MailTemplate.4014.2": "Reissue Parcel - Event Reward", + "MailTemplate.4014.3": "The claim deadline has passed for [Price of the Star]!\nFortunately, the extremely considerate Association has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards after completing a mission next time!", "MailTemplate.5001.1": "Stella Sora Team", "MailTemplate.5001.2": "Thank You for Participating in the Survey!", "MailTemplate.5001.3": "Thank you so much for taking part in the survey! We've prepared a gift for you—please check your inbox.", @@ -194,6 +209,9 @@ "MailTemplate.90003.1": "Stella Sora Team", "MailTemplate.90003.2": "Journey Experience Survey - Part 3", "MailTemplate.90003.3": "Hello there, renowned Tyrant!\u000bWe have prepared a questionnaire to better understand your gaming experience in this beta test and to improve the quality of the game. You can find and participate in the questionnaire through \"Questionnaire\" at the bottom.\u000bOnce you've completed the questionnaire, you will receive [Stellanite Dust x100]. Your feedback and suggestions during the beta test are highly appreciated, and we look forward to joining you on your adventure across Nova Continent as you make your wishes come true!", + "MailTemplate.910145.1": "Trekker Association", + "MailTemplate.910145.2": "\"Where Night Blossoms Fade\" Expiration Notice", + "MailTemplate.910145.3": "The Night Blossom Limited Ticket Exclusive Banner will end in {0} days.\nThe Night Blossom Limited Ticket will expire once the banner is closed.\nDon't miss the opportunity and recruit while the banner is still open!", "MailTemplate.910158.1": "Trekker Association", "MailTemplate.910158.2": "Holy Night Gift Rush! Expiration Notice", "MailTemplate.910158.3": "The Holy Night Gift Rush! Exclusive Banner will end in {0} days.\nSnowish Limited Tickets will expire once the banner is closed.\nDon't miss the opportunity and recruit while the banner is still open!", diff --git a/data/language/en_us/mainscreencg.json b/data/language/en_us/mainscreencg.json index 56db2006..d48797f7 100644 --- a/data/language/en_us/mainscreencg.json +++ b/data/language/en_us/mainscreencg.json @@ -60,6 +60,9 @@ "MainScreenCG.1083.1": "The Strides of Unshaken Faith", "MainScreenCG.1086.1": "Accomplices of the Endless Hour", "MainScreenCG.1087.1": "Ever-Smiling You", + "MainScreenCG.1093.1": "Clear Moon & Hanging Rainbow", + "MainScreenCG.1094.1": "Fall With You", + "MainScreenCG.1095.1": "Unfamiliar Scent", "MainScreenCG.2001.1": "Warmth of Your Grip", "MainScreenCG.2002.1": "Oasis Welcome Party", "MainScreenCG.2003.1": "A Thousand Blossoms by Night", @@ -72,5 +75,6 @@ "MainScreenCG.2010.1": "A Day of Harvest", "MainScreenCG.2011.1": "Slipping into Sunlight", "MainScreenCG.2012.1": "You, In My Eyes", - "MainScreenCG.2013.1": "The Missy and the Saucy Maid" + "MainScreenCG.2013.1": "The Missy and the Saucy Maid", + "MainScreenCG.2014.1": "Resonance Beyond the Starlight" } \ No newline at end of file diff --git a/data/language/en_us/mainskill.json b/data/language/en_us/mainskill.json index 1c9100d0..87dbc2e5 100644 --- a/data/language/en_us/mainskill.json +++ b/data/language/en_us/mainskill.json @@ -492,17 +492,17 @@ "MainSkill.302606.1": "Business Tips", "MainSkill.302606.2": "Increases the Ultimate DMG of Terra Trekkers in the squad by {1}.\u000bAt the start of battle, Terra Trekkers in the squad restore {2} Energy.", "MainSkill.400101.1": "Meowing Cat God", - "MainSkill.400101.2": "Increases the squad's Ignis DMG by {1}.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: reduces DMG taken by {4} for {5}s.", + "MainSkill.400101.2": "Increases the squad's Ignis DMG by {1}.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad and their Minions by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: Reduces DMG taken by {4} for {5}s.", "MainSkill.400102.1": "Meowing Cat God", - "MainSkill.400102.2": "Increases the squad's Ignis DMG by {1}.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: reduces DMG taken by {4} for {5}s.", + "MainSkill.400102.2": "Increases the squad's Ignis DMG by {1}.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad and their Minions by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: Reduces DMG taken by {4} for {5}s.", "MainSkill.400103.1": "Meowing Cat God", - "MainSkill.400103.2": "Increases the squad's Ignis DMG by {1}.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: reduces DMG taken by {4} for {5}s.", + "MainSkill.400103.2": "Increases the squad's Ignis DMG by {1}.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad and their Minions by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: Reduces DMG taken by {4} for {5}s.", "MainSkill.400104.1": "Meowing Cat God", - "MainSkill.400104.2": "Increases the squad's Ignis DMG by {1}.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: reduces DMG taken by {4} for {5}s.", + "MainSkill.400104.2": "Increases the squad's Ignis DMG by {1}.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad and their Minions by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: Reduces DMG taken by {4} for {5}s.", "MainSkill.400105.1": "Meowing Cat God", - "MainSkill.400105.2": "Increases the squad's Ignis DMG by {1}.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: reduces DMG taken by {4} for {5}s.", + "MainSkill.400105.2": "Increases the squad's Ignis DMG by {1}.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad and their Minions by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: Reduces DMG taken by {4} for {5}s.", "MainSkill.400106.1": "Meowing Cat God", - "MainSkill.400106.2": "Increases the squad's Ignis DMG by {1}.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: reduces DMG taken by {4} for {5}s.", + "MainSkill.400106.2": "Increases the squad's Ignis DMG by {1}.\u000bWhen the main Ignis Trekker casts a skill, increases the ATK of Ignis Trekkers in the squad and their Minions by {2} for {3}s. The main Ignis Trekker gains Blazing Armor: Reduces DMG taken by {4} for {5}s.", "MainSkill.400201.1": "Sky, Flowers, Poem", "MainSkill.400201.2": "Increases the squad's Ventus DMG by {1}.\u000bWhen any Ventus Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Laceration: increases Ventus DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Ventus Trekker from targets inflicted with Laceration by {5}.", "MainSkill.400202.1": "Sky, Flowers, Poem", @@ -515,6 +515,18 @@ "MainSkill.400205.2": "Increases the squad's Ventus DMG by {1}.\u000bWhen any Ventus Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Laceration: increases Ventus DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Ventus Trekker from targets inflicted with Laceration by {5}.", "MainSkill.400206.1": "Sky, Flowers, Poem", "MainSkill.400206.2": "Increases the squad's Ventus DMG by {1}.\u000bWhen any Ventus Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Laceration: increases Ventus DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Ventus Trekker from targets inflicted with Laceration by {5}.", + "MainSkill.400301.1": "???", + "MainSkill.400301.2": "???", + "MainSkill.400302.1": "???", + "MainSkill.400302.2": "???", + "MainSkill.400303.1": "???", + "MainSkill.400303.2": "???", + "MainSkill.400304.1": "???", + "MainSkill.400304.2": "???", + "MainSkill.400305.1": "???", + "MainSkill.400305.2": "???", + "MainSkill.400306.1": "???", + "MainSkill.400306.2": "???", "MainSkill.400401.1": "Wisteria Dream", "MainSkill.400401.2": "Increases the squad's Umbra DMG by {1}.\u000bWhen any Umbra Trekker summons a Minion, the main Umbra Trekker gains 1 stack of Reverence for {2}s, stacking up to {3} times. When the main Umbra Trekker summons a Minion, every stack of Reverence increases the Minion's DMG by {4} for {5}s.\u000bWhen the main Umbra Trekker has Reverence, the Umbra Minion inflicts the following effects on the target when dealing DMG: increases Umbra Minion DMG taken by {6} for {7}s.", "MainSkill.400402.1": "Wisteria Dream", @@ -564,17 +576,17 @@ "MainSkill.400706.1": "Midnight Mayhem", "MainSkill.400706.2": "Increases the Skill DMG & Ultimate DMG of Lux Trekkers in the squad by {1}.\u000bWhen any Trekker triggers ##Lux Mark#1015#, increases the main Lux Trekker' Auto Attack & Ultimate DMG by {2} for {3}s.", "MainSkill.400801.1": "Soaring Blue", - "MainSkill.400801.2": "When an Aqua Versatile Trekker deals Skill DMG, inflicts 1 stack of Bright Tide on the target for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua Auto Attack DMG the target takes by {4}.\u000bAt {5} stacks, increases the Aqua Skill DMG the target takes by {6} additionally.", + "MainSkill.400801.2": "When an Aqua Versatile Trekker deals Skill DMG, inflicts 1 stack of Bright Tide on the target for {1}s, stacking up to {2} times.\u000bBright Tide: At {3} stacks, increases Aqua Auto Attack DMG Taken by {4}.\u000bAt {5} stacks, increases Aqua Skill DMG Taken by an additional {6}.", "MainSkill.400802.1": "Soaring Blue", - "MainSkill.400802.2": "When an Aqua Versatile Trekker deals Skill DMG, inflicts 1 stack of Bright Tide on the target for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua Auto Attack DMG the target takes by {4}.\u000bAt {5} stacks, increases the Aqua Skill DMG the target takes by {6} additionally.", + "MainSkill.400802.2": "When an Aqua Versatile Trekker deals Skill DMG, inflicts 1 stack of Bright Tide on the target for {1}s, stacking up to {2} times.\u000bBright Tide: At {3} stacks, increases Aqua Auto Attack DMG Taken by {4}.\u000bAt {5} stacks, increases Aqua Skill DMG Taken by an additional {6}.", "MainSkill.400803.1": "Soaring Blue", - "MainSkill.400803.2": "When an Aqua Versatile Trekker deals Skill DMG, inflicts 1 stack of Bright Tide on the target for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua Auto Attack DMG the target takes by {4}.\u000bAt {5} stacks, increases the Aqua Skill DMG the target takes by {6} additionally.", + "MainSkill.400803.2": "When an Aqua Versatile Trekker deals Skill DMG, inflicts 1 stack of Bright Tide on the target for {1}s, stacking up to {2} times.\u000bBright Tide: At {3} stacks, increases Aqua Auto Attack DMG Taken by {4}.\u000bAt {5} stacks, increases Aqua Skill DMG Taken by an additional {6}.", "MainSkill.400804.1": "Soaring Blue", - "MainSkill.400804.2": "When an Aqua Versatile Trekker deals Skill DMG, inflicts 1 stack of Bright Tide on the target for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua Auto Attack DMG the target takes by {4}.\u000bAt {5} stacks, increases the Aqua Skill DMG the target takes by {6} additionally.", + "MainSkill.400804.2": "When an Aqua Versatile Trekker deals Skill DMG, inflicts 1 stack of Bright Tide on the target for {1}s, stacking up to {2} times.\u000bBright Tide: At {3} stacks, increases Aqua Auto Attack DMG Taken by {4}.\u000bAt {5} stacks, increases Aqua Skill DMG Taken by an additional {6}.", "MainSkill.400805.1": "Soaring Blue", - "MainSkill.400805.2": "When an Aqua Versatile Trekker deals Skill DMG, inflicts 1 stack of Bright Tide on the target for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua Auto Attack DMG the target takes by {4}.\u000bAt {5} stacks, increases the Aqua Skill DMG the target takes by {6} additionally.", + "MainSkill.400805.2": "When an Aqua Versatile Trekker deals Skill DMG, inflicts 1 stack of Bright Tide on the target for {1}s, stacking up to {2} times.\u000bBright Tide: At {3} stacks, increases Aqua Auto Attack DMG Taken by {4}.\u000bAt {5} stacks, increases Aqua Skill DMG Taken by an additional {6}.", "MainSkill.400806.1": "Soaring Blue", - "MainSkill.400806.2": "When an Aqua Versatile Trekker deals Skill DMG, inflicts 1 stack of Bright Tide on the target for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua Auto Attack DMG the target takes by {4}.\u000bAt {5} stacks, increases the Aqua Skill DMG the target takes by {6} additionally.", + "MainSkill.400806.2": "When an Aqua Versatile Trekker deals Skill DMG, inflicts 1 stack of Bright Tide on the target for {1}s, stacking up to {2} times.\u000bBright Tide: At {3} stacks, increases Aqua Auto Attack DMG Taken by {4}.\u000bAt {5} stacks, increases Aqua Skill DMG Taken by an additional {6}.", "MainSkill.400901.1": "New Star Prelude", "MainSkill.400901.2": "Increases the ATK of Ventus Trekkers in the squad by {1}.\u000bAfter the battle begins, the main Ventus Trekker gains a shield equal to {2} of Max HP for {3}s. This effect can only be triggered once every {4}s.", "MainSkill.400902.1": "New Star Prelude", @@ -660,17 +672,17 @@ "MainSkill.401506.1": "Deer's Song", "MainSkill.401506.2": "Increases the Skill DMG of Ventus Support Trekkers in the squad by {1}.\u000bWhen any Ventus Support Trekker deals Skill DMG, inflicts Flowing Fragrance on the target, up to {2} stacks.\nWhen any Ventus Support Trekker deals Skill DMG to a target with max stacks of Flowing Fragrance, removes all stacks and inflicts the following effects on the target: Increases the Skill DMG Taken by the target by {3} for {4}s, up to {5} stacks.", "MainSkill.401601.1": "Chronicles of Spring", - "MainSkill.401601.2": "The main Ventus Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the main Ventus Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the main Ventus Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", + "MainSkill.401601.2": "When the Ventus Main Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the Ventus Main Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the Ventus Main Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", "MainSkill.401602.1": "Chronicles of Spring", - "MainSkill.401602.2": "The main Ventus Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the main Ventus Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the main Ventus Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", + "MainSkill.401602.2": "When the Ventus Main Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the Ventus Main Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the Ventus Main Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", "MainSkill.401603.1": "Chronicles of Spring", - "MainSkill.401603.2": "The main Ventus Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the main Ventus Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the main Ventus Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", + "MainSkill.401603.2": "When the Ventus Main Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the Ventus Main Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the Ventus Main Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", "MainSkill.401604.1": "Chronicles of Spring", - "MainSkill.401604.2": "The main Ventus Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the main Ventus Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the main Ventus Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", + "MainSkill.401604.2": "When the Ventus Main Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the Ventus Main Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the Ventus Main Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", "MainSkill.401605.1": "Chronicles of Spring", - "MainSkill.401605.2": "The main Ventus Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the main Ventus Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the main Ventus Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", + "MainSkill.401605.2": "When the Ventus Main Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the Ventus Main Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the Ventus Main Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", "MainSkill.401606.1": "Chronicles of Spring", - "MainSkill.401606.2": "The main Ventus Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the main Ventus Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the main Ventus Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", + "MainSkill.401606.2": "When the Ventus Main Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the Ventus Main Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the Ventus Main Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", "MainSkill.401701.1": "Fireworks", "MainSkill.401701.2": "The main Ignis Trekker gains {1} stacks of Explosive Flame after casting a skill. Each stack increases Auto Attack DMG by {2}, stacking up to {3} times. Each ammo used by the main Ignis Trekker grants one additional stack.\u000bWhen Explosive Flame is at max stacks, increases the main Ignis Trekker's Ignis Auto Attack DMG to targets by {4} for {5}s. All Explosive Flame stacks are removed after {6}s.", "MainSkill.401702.1": "Fireworks", @@ -768,17 +780,17 @@ "MainSkill.402406.1": "One, Two, Three, Jump!", "MainSkill.402406.2": "When any Ventus Trekker deals Ultimate DMG, increases the Skill DMG of the Ventus Trekkers in the squad by {1} for {2}s.", "MainSkill.402601.1": "Sword Against Stream", - "MainSkill.402601.2": "Increases the squad's Aqua DMG by {1}.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases the squad's Aqua DMG by {2} for {3}s.", + "MainSkill.402601.2": "Increases the squad's Aqua DMG by {1}.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases all friendly units' Aqua DMG by {2} for {3}s.", "MainSkill.402602.1": "Sword Against Stream", - "MainSkill.402602.2": "Increases the squad's Aqua DMG by {1}.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases the squad's Aqua DMG by {2} for {3}s.", + "MainSkill.402602.2": "Increases the squad's Aqua DMG by {1}.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases all friendly units' Aqua DMG by {2} for {3}s.", "MainSkill.402603.1": "Sword Against Stream", - "MainSkill.402603.2": "Increases the squad's Aqua DMG by {1}.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases the squad's Aqua DMG by {2} for {3}s.", + "MainSkill.402603.2": "Increases the squad's Aqua DMG by {1}.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases all friendly units' Aqua DMG by {2} for {3}s.", "MainSkill.402604.1": "Sword Against Stream", - "MainSkill.402604.2": "Increases the squad's Aqua DMG by {1}.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases the squad's Aqua DMG by {2} for {3}s.", + "MainSkill.402604.2": "Increases the squad's Aqua DMG by {1}.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases all friendly units' Aqua DMG by {2} for {3}s.", "MainSkill.402605.1": "Sword Against Stream", - "MainSkill.402605.2": "Increases the squad's Aqua DMG by {1}.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases the squad's Aqua DMG by {2} for {3}s.", + "MainSkill.402605.2": "Increases the squad's Aqua DMG by {1}.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases all friendly units' Aqua DMG by {2} for {3}s.", "MainSkill.402606.1": "Sword Against Stream", - "MainSkill.402606.2": "Increases the squad's Aqua DMG by {1}.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases the squad's Aqua DMG by {2} for {3}s.", + "MainSkill.402606.2": "Increases the squad's Aqua DMG by {1}.\u000bWhen any Trekker triggers ##Aqua Mark#1018#, increases all friendly units' Aqua DMG by {2} for {3}s.", "MainSkill.402701.1": "Mystic Brushstrokes", "MainSkill.402701.2": "Increases the squad's Ignis DMG by {1}.\u000bWhen any Trekker triggers ##Ignis Mark#1016#, increases Ignis squadmates' Skill DMG by {2} for {3}s.", "MainSkill.402702.1": "Mystic Brushstrokes", @@ -959,78 +971,90 @@ "MainSkill.404405.2": "Increases Skill DMG of Support Terra Trekkers by {1}.\u000bWhen a Versatile Terra Trekker deals Skill DMG, inflicts Spring Blossom on the target: increases Terra Skill DMG taken by {2} for {3}s.", "MainSkill.404406.1": "Veiled Dawn of Spring", "MainSkill.404406.2": "Increases Skill DMG of Support Terra Trekkers by {1}.\u000bWhen a Versatile Terra Trekker deals Skill DMG, inflicts Spring Blossom on the target: increases Terra Skill DMG taken by {2} for {3}s.", - "MainSkill.404501.1": "???", - "MainSkill.404501.2": "???", - "MainSkill.404502.1": "???", - "MainSkill.404502.2": "???", - "MainSkill.404503.1": "???", - "MainSkill.404503.2": "???", - "MainSkill.404504.1": "???", - "MainSkill.404504.2": "???", - "MainSkill.404505.1": "???", - "MainSkill.404505.2": "???", - "MainSkill.404506.1": "???", - "MainSkill.404506.2": "???", + "MainSkill.404501.1": "Petals of Blooming Mirage", + "MainSkill.404501.2": "Increases the squad's Umbra DMG by {1}.\u000bWhen an Umbra Versatile Trekker deals Skill DMG, inflicts 1 stack of Dark Sakura on the target for {2}s, stacking up to {3} times. Dark Sakura: At max stacks, increases Umbra Skill DMG Taken by {4}.", + "MainSkill.404502.1": "Petals of Blooming Mirage", + "MainSkill.404502.2": "Increases the squad's Umbra DMG by {1}.\u000bWhen an Umbra Versatile Trekker deals Skill DMG, inflicts 1 stack of Dark Sakura on the target for {2}s, stacking up to {3} times. Dark Sakura: At max stacks, increases Umbra Skill DMG Taken by {4}.", + "MainSkill.404503.1": "Petals of Blooming Mirage", + "MainSkill.404503.2": "Increases the squad's Umbra DMG by {1}.\u000bWhen an Umbra Versatile Trekker deals Skill DMG, inflicts 1 stack of Dark Sakura on the target for {2}s, stacking up to {3} times. Dark Sakura: At max stacks, increases Umbra Skill DMG Taken by {4}.", + "MainSkill.404504.1": "Petals of Blooming Mirage", + "MainSkill.404504.2": "Increases the squad's Umbra DMG by {1}.\u000bWhen an Umbra Versatile Trekker deals Skill DMG, inflicts 1 stack of Dark Sakura on the target for {2}s, stacking up to {3} times. Dark Sakura: At max stacks, increases Umbra Skill DMG Taken by {4}.", + "MainSkill.404505.1": "Petals of Blooming Mirage", + "MainSkill.404505.2": "Increases the squad's Umbra DMG by {1}.\u000bWhen an Umbra Versatile Trekker deals Skill DMG, inflicts 1 stack of Dark Sakura on the target for {2}s, stacking up to {3} times. Dark Sakura: At max stacks, increases Umbra Skill DMG Taken by {4}.", + "MainSkill.404506.1": "Petals of Blooming Mirage", + "MainSkill.404506.2": "Increases the squad's Umbra DMG by {1}.\u000bWhen an Umbra Versatile Trekker deals Skill DMG, inflicts 1 stack of Dark Sakura on the target for {2}s, stacking up to {3} times. Dark Sakura: At max stacks, increases Umbra Skill DMG Taken by {4}.", "MainSkill.404601.1": "Dawn After Winter", - "MainSkill.404601.2": "When the main Ventus Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", + "MainSkill.404601.2": "When the Ventus Main Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", "MainSkill.404602.1": "Dawn After Winter", - "MainSkill.404602.2": "When the main Ventus Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", + "MainSkill.404602.2": "When the Ventus Main Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", "MainSkill.404603.1": "Dawn After Winter", - "MainSkill.404603.2": "When the main Ventus Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", + "MainSkill.404603.2": "When the Ventus Main Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", "MainSkill.404604.1": "Dawn After Winter", - "MainSkill.404604.2": "When the main Ventus Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", + "MainSkill.404604.2": "When the Ventus Main Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", "MainSkill.404605.1": "Dawn After Winter", - "MainSkill.404605.2": "When the main Ventus Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", + "MainSkill.404605.2": "When the Ventus Main Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", "MainSkill.404606.1": "Dawn After Winter", - "MainSkill.404606.2": "When the main Ventus Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", + "MainSkill.404606.2": "When the Ventus Main Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", "MainSkill.404701.1": "Delivered by the Breeze", - "MainSkill.404701.2": "When an Aqua Versatile Trekker deals Skill DMG, the main Aqua Trekker gains 1 stack of Thought Ripple for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua DMG dealt by all friendly units by {4}.\u000bAt {5} stacks, increases the Skill DMG dealt by Aqua Trekkers in the squad by {6} additionally.", + "MainSkill.404701.2": "When an Aqua Versatile Trekker deals Skill DMG, the Aqua Main Trekker gains 1 stack of Thought Ripple for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua DMG dealt by all friendly units by {4}.\u000bAt {5} stacks, increases the Skill DMG dealt by Aqua Trekkers in the squad by an additional {6}.", "MainSkill.404702.1": "Delivered by the Breeze", - "MainSkill.404702.2": "When an Aqua Versatile Trekker deals Skill DMG, the main Aqua Trekker gains 1 stack of Thought Ripple for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua DMG dealt by all friendly units by {4}.\u000bAt {5} stacks, increases the Skill DMG dealt by Aqua Trekkers in the squad by {6} additionally.", + "MainSkill.404702.2": "When an Aqua Versatile Trekker deals Skill DMG, the Aqua Main Trekker gains 1 stack of Thought Ripple for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua DMG dealt by all friendly units by {4}.\u000bAt {5} stacks, increases the Skill DMG dealt by Aqua Trekkers in the squad by an additional {6}.", "MainSkill.404703.1": "Delivered by the Breeze", - "MainSkill.404703.2": "When an Aqua Versatile Trekker deals Skill DMG, the main Aqua Trekker gains 1 stack of Thought Ripple for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua DMG dealt by all friendly units by {4}.\u000bAt {5} stacks, increases the Skill DMG dealt by Aqua Trekkers in the squad by {6} additionally.", + "MainSkill.404703.2": "When an Aqua Versatile Trekker deals Skill DMG, the Aqua Main Trekker gains 1 stack of Thought Ripple for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua DMG dealt by all friendly units by {4}.\u000bAt {5} stacks, increases the Skill DMG dealt by Aqua Trekkers in the squad by an additional {6}.", "MainSkill.404704.1": "Delivered by the Breeze", - "MainSkill.404704.2": "When an Aqua Versatile Trekker deals Skill DMG, the main Aqua Trekker gains 1 stack of Thought Ripple for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua DMG dealt by all friendly units by {4}.\u000bAt {5} stacks, increases the Skill DMG dealt by Aqua Trekkers in the squad by {6} additionally.", + "MainSkill.404704.2": "When an Aqua Versatile Trekker deals Skill DMG, the Aqua Main Trekker gains 1 stack of Thought Ripple for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua DMG dealt by all friendly units by {4}.\u000bAt {5} stacks, increases the Skill DMG dealt by Aqua Trekkers in the squad by an additional {6}.", "MainSkill.404705.1": "Delivered by the Breeze", - "MainSkill.404705.2": "When an Aqua Versatile Trekker deals Skill DMG, the main Aqua Trekker gains 1 stack of Thought Ripple for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua DMG dealt by all friendly units by {4}.\u000bAt {5} stacks, increases the Skill DMG dealt by Aqua Trekkers in the squad by {6} additionally.", + "MainSkill.404705.2": "When an Aqua Versatile Trekker deals Skill DMG, the Aqua Main Trekker gains 1 stack of Thought Ripple for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua DMG dealt by all friendly units by {4}.\u000bAt {5} stacks, increases the Skill DMG dealt by Aqua Trekkers in the squad by an additional {6}.", "MainSkill.404706.1": "Delivered by the Breeze", - "MainSkill.404706.2": "When an Aqua Versatile Trekker deals Skill DMG, the main Aqua Trekker gains 1 stack of Thought Ripple for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua DMG dealt by all friendly units by {4}.\u000bAt {5} stacks, increases the Skill DMG dealt by Aqua Trekkers in the squad by {6} additionally.", + "MainSkill.404706.2": "When an Aqua Versatile Trekker deals Skill DMG, the Aqua Main Trekker gains 1 stack of Thought Ripple for {1}s, stacking up to {2} times.\u000bAt {3} stacks, increases the Aqua DMG dealt by all friendly units by {4}.\u000bAt {5} stacks, increases the Skill DMG dealt by Aqua Trekkers in the squad by an additional {6}.", "MainSkill.404801.1": "Snowy Night Surprise", - "MainSkill.404801.2": "Increases Ignis DMG of the squad by {1}.\u000bWhen any Ignis Trekker deals Skill DMG, inflicts ##Ode#6002#, lasting {2}s.\u000bOde can be converted into Hymn.\u000bHymn: Increase Ignis DMG taken by {3} for {4}s, up to {5} stacks.", + "MainSkill.404801.2": "Increases Ignis DMG of the squad by {1}.\u000bWhen any Ignis Trekker deals Skill DMG, inflicts ##Ode#6002#, lasting {2}s.\u000bOde can be converted into Hymn.\u000bHymn: Increase Ignis DMG Taken by {3} for {4}s, stacking up to {5} times.", "MainSkill.404802.1": "Snowy Night Surprise", - "MainSkill.404802.2": "Increases Ignis DMG of the squad by {1}.\u000bWhen any Ignis Trekker deals Skill DMG, inflicts ##Ode#6002#, lasting {2}s.\u000bOde can be converted into Hymn.\u000bHymn: Increase Ignis DMG taken by {3} for {4}s, up to {5} stacks.", + "MainSkill.404802.2": "Increases Ignis DMG of the squad by {1}.\u000bWhen any Ignis Trekker deals Skill DMG, inflicts ##Ode#6002#, lasting {2}s.\u000bOde can be converted into Hymn.\u000bHymn: Increase Ignis DMG Taken by {3} for {4}s, stacking up to {5} times.", "MainSkill.404803.1": "Snowy Night Surprise", - "MainSkill.404803.2": "Increases Ignis DMG of the squad by {1}.\u000bWhen any Ignis Trekker deals Skill DMG, inflicts ##Ode#6002#, lasting {2}s.\u000bOde can be converted into Hymn.\u000bHymn: Increase Ignis DMG taken by {3} for {4}s, up to {5} stacks.", + "MainSkill.404803.2": "Increases Ignis DMG of the squad by {1}.\u000bWhen any Ignis Trekker deals Skill DMG, inflicts ##Ode#6002#, lasting {2}s.\u000bOde can be converted into Hymn.\u000bHymn: Increase Ignis DMG Taken by {3} for {4}s, stacking up to {5} times.", "MainSkill.404804.1": "Snowy Night Surprise", - "MainSkill.404804.2": "Increases Ignis DMG of the squad by {1}.\u000bWhen any Ignis Trekker deals Skill DMG, inflicts ##Ode#6002#, lasting {2}s.\u000bOde can be converted into Hymn.\u000bHymn: Increase Ignis DMG taken by {3} for {4}s, up to {5} stacks.", + "MainSkill.404804.2": "Increases Ignis DMG of the squad by {1}.\u000bWhen any Ignis Trekker deals Skill DMG, inflicts ##Ode#6002#, lasting {2}s.\u000bOde can be converted into Hymn.\u000bHymn: Increase Ignis DMG Taken by {3} for {4}s, stacking up to {5} times.", "MainSkill.404805.1": "Snowy Night Surprise", - "MainSkill.404805.2": "Increases Ignis DMG of the squad by {1}.\u000bWhen any Ignis Trekker deals Skill DMG, inflicts ##Ode#6002#, lasting {2}s.\u000bOde can be converted into Hymn.\u000bHymn: Increase Ignis DMG taken by {3} for {4}s, up to {5} stacks.", + "MainSkill.404805.2": "Increases Ignis DMG of the squad by {1}.\u000bWhen any Ignis Trekker deals Skill DMG, inflicts ##Ode#6002#, lasting {2}s.\u000bOde can be converted into Hymn.\u000bHymn: Increase Ignis DMG Taken by {3} for {4}s, stacking up to {5} times.", "MainSkill.404806.1": "Snowy Night Surprise", - "MainSkill.404806.2": "Increases Ignis DMG of the squad by {1}.\u000bWhen any Ignis Trekker deals Skill DMG, inflicts ##Ode#6002#, lasting {2}s.\u000bOde can be converted into Hymn.\u000bHymn: Increase Ignis DMG taken by {3} for {4}s, up to {5} stacks.", - "MainSkill.404901.1": "???", - "MainSkill.404901.2": "???", - "MainSkill.404902.1": "???", - "MainSkill.404902.2": "???", - "MainSkill.404903.1": "???", - "MainSkill.404903.2": "???", - "MainSkill.404904.1": "???", - "MainSkill.404904.2": "???", - "MainSkill.404905.1": "???", - "MainSkill.404905.2": "???", - "MainSkill.404906.1": "???", - "MainSkill.404906.2": "???", - "MainSkill.405001.1": "???", - "MainSkill.405001.2": "???", - "MainSkill.405002.1": "???", - "MainSkill.405002.2": "???", - "MainSkill.405003.1": "???", - "MainSkill.405003.2": "???", - "MainSkill.405004.1": "???", - "MainSkill.405004.2": "???", - "MainSkill.405005.1": "???", - "MainSkill.405005.2": "???", - "MainSkill.405006.1": "???", - "MainSkill.405006.2": "???", + "MainSkill.404806.2": "Increases Ignis DMG of the squad by {1}.\u000bWhen any Ignis Trekker deals Skill DMG, inflicts ##Ode#6002#, lasting {2}s.\u000bOde can be converted into Hymn.\u000bHymn: Increase Ignis DMG Taken by {3} for {4}s, stacking up to {5} times.", + "MainSkill.404901.1": "Traces of Starlight", + "MainSkill.404901.2": "When the main Trekker's HP drops below 10%, instantly gains a shield equal to {1} of Max HP for {2}s. This effect can only be triggered once every {3}s.", + "MainSkill.404902.1": "Traces of Starlight", + "MainSkill.404902.2": "When the main Trekker's HP drops below 10%, instantly gains a shield equal to {1} of Max HP for {2}s. This effect can only be triggered once every {3}s.", + "MainSkill.404903.1": "Traces of Starlight", + "MainSkill.404903.2": "When the main Trekker's HP drops below 10%, instantly gains a shield equal to {1} of Max HP for {2}s. This effect can only be triggered once every {3}s.", + "MainSkill.404904.1": "Traces of Starlight", + "MainSkill.404904.2": "When the main Trekker's HP drops below 10%, instantly gains a shield equal to {1} of Max HP for {2}s. This effect can only be triggered once every {3}s.", + "MainSkill.404905.1": "Traces of Starlight", + "MainSkill.404905.2": "When the main Trekker's HP drops below 10%, instantly gains a shield equal to {1} of Max HP for {2}s. This effect can only be triggered once every {3}s.", + "MainSkill.404906.1": "Traces of Starlight", + "MainSkill.404906.2": "When the main Trekker's HP drops below 10%, instantly gains a shield equal to {1} of Max HP for {2}s. This effect can only be triggered once every {3}s.", + "MainSkill.405001.1": "Phantom of the Banquet", + "MainSkill.405001.2": "Increases the squad's Umbra DMG by {1}.\u000bWhen an Umbra Versatile Trekker deals Skill DMG, the Umbra Main Trekker gains 1 stack of Blossom Glow for {2}s, stacking up to {3} times. At max stacks, increases the Skill DMG dealt by Umbra Trekkers in the squad by {4}.", + "MainSkill.405002.1": "Phantom of the Banquet", + "MainSkill.405002.2": "Increases the squad's Umbra DMG by {1}.\u000bWhen an Umbra Versatile Trekker deals Skill DMG, the Umbra Main Trekker gains 1 stack of Blossom Glow for {2}s, stacking up to {3} times. At max stacks, increases the Skill DMG dealt by Umbra Trekkers in the squad by {4}.", + "MainSkill.405003.1": "Phantom of the Banquet", + "MainSkill.405003.2": "Increases the squad's Umbra DMG by {1}.\u000bWhen an Umbra Versatile Trekker deals Skill DMG, the Umbra Main Trekker gains 1 stack of Blossom Glow for {2}s, stacking up to {3} times. At max stacks, increases the Skill DMG dealt by Umbra Trekkers in the squad by {4}.", + "MainSkill.405004.1": "Phantom of the Banquet", + "MainSkill.405004.2": "Increases the squad's Umbra DMG by {1}.\u000bWhen an Umbra Versatile Trekker deals Skill DMG, the Umbra Main Trekker gains 1 stack of Blossom Glow for {2}s, stacking up to {3} times. At max stacks, increases the Skill DMG dealt by Umbra Trekkers in the squad by {4}.", + "MainSkill.405005.1": "Phantom of the Banquet", + "MainSkill.405005.2": "Increases the squad's Umbra DMG by {1}.\u000bWhen an Umbra Versatile Trekker deals Skill DMG, the Umbra Main Trekker gains 1 stack of Blossom Glow for {2}s, stacking up to {3} times. At max stacks, increases the Skill DMG dealt by Umbra Trekkers in the squad by {4}.", + "MainSkill.405006.1": "Phantom of the Banquet", + "MainSkill.405006.2": "Increases the squad's Umbra DMG by {1}.\u000bWhen an Umbra Versatile Trekker deals Skill DMG, the Umbra Main Trekker gains 1 stack of Blossom Glow for {2}s, stacking up to {3} times. At max stacks, increases the Skill DMG dealt by Umbra Trekkers in the squad by {4}.", + "MainSkill.405101.1": "???", + "MainSkill.405101.2": "???", + "MainSkill.405102.1": "???", + "MainSkill.405102.2": "???", + "MainSkill.405103.1": "???", + "MainSkill.405103.2": "???", + "MainSkill.405104.1": "???", + "MainSkill.405104.2": "???", + "MainSkill.405105.1": "???", + "MainSkill.405105.2": "???", + "MainSkill.405106.1": "???", + "MainSkill.405106.2": "???", "MainSkill.900101.1": "!NONEED!", "MainSkill.900102.1": "!NONEED!", "MainSkill.900103.1": "!NONEED!" diff --git a/data/language/en_us/mallpackage.json b/data/language/en_us/mallpackage.json index 62b5c225..51e401ed 100644 --- a/data/language/en_us/mallpackage.json +++ b/data/language/en_us/mallpackage.json @@ -153,10 +153,10 @@ "MallPackage.pack.08_role_l.3": "Deluxe Ticket Set", "MallPackage.pack.08_role_s.1": "Icy Embrace\u000bTicket Value Set", "MallPackage.pack.08_role_s.2": "Icy Embrace: Ticket Value Set", - "MallPackage.pack.09_1_disc.1": "Seasong Voyage\u000bSpecial Disc Set", + "MallPackage.pack.09_1_disc.1": "Seasong Voyage: \u000bSpecial Disc Set", "MallPackage.pack.09_1_disc.2": "Seasong Voyage: Special Disc Set", - "MallPackage.pack.09_1_role.1": "Seasong Voyage\u000bTicket Deal Set", - "MallPackage.pack.09_1_role.2": "Seasong Voyage: Ticket Deal Set", + "MallPackage.pack.09_1_role.1": "Seasong Voyage\u000bSpecial Ticket Set", + "MallPackage.pack.09_1_role.2": "Seasong Voyage: Special Ticket Set", "MallPackage.pack.09_disc.1": "Swift Arrival\u000bSpecial Disc Set", "MallPackage.pack.09_disc.2": "Swift Arrival: Special Disc Set", "MallPackage.pack.09_disc_l.1": "Swift Arrival\u000bDeluxe Disc Set", @@ -177,6 +177,41 @@ "MallPackage.pack.09_role_l.3": "Deluxe Ticket Set", "MallPackage.pack.09_role_s.1": "Swift Arrival\u000bTicket Value Set", "MallPackage.pack.09_role_s.2": "Swift Arrival: Ticket Value Set", + "MallPackage.pack.10_disc.1": "Lunar Fragrance\u000bSpecial Disc Set", + "MallPackage.pack.10_disc.2": "Lunar Fragrance: Special Disc Set", + "MallPackage.pack.10_disc_l.1": "Lunar Fragrance\u000bDeluxe Disc Set", + "MallPackage.pack.10_disc_l.2": "Lunar Fragrance: Deluxe Disc Set", + "MallPackage.pack.10_disc_l.3": "Deluxe Disc Set", + "MallPackage.pack.10_disc_res.1": "Lunar Fragrance\u000bSpecial Boost Bundle", + "MallPackage.pack.10_disc_res.2": "Lunar Fragrance: Special Boost Bundle", + "MallPackage.pack.10_disc_s.1": "Lunar Fragrance\u000bDisc Value Set", + "MallPackage.pack.10_disc_s.2": "Lunar Fragrance: Disc Value Set", + "MallPackage.pack.10_disc_sel.1": "Stellar Grace\u000bDisc Choice Bundle", + "MallPackage.pack.10_disc_sel.2": "Stellar Grace: Disc Choice Bundle", + "MallPackage.pack.10_disc_sel.3": "Disc Choice Bundle", + "MallPackage.pack.10_gem.1": "Stellar Tribute \u000bLumina Emblem Bundle", + "MallPackage.pack.10_gem.2": "Stellar Tribute: Lumina Emblem Bundle", + "MallPackage.pack.10_gem.3": "Lumina Emblem Bundle", + "MallPackage.pack.10_gift.1": "Lunar Fragrance\u000bHeartfelt Bundle", + "MallPackage.pack.10_gift.2": "Lunar Fragrance: Heartfelt Bundle", + "MallPackage.pack.10_gift.3": "Heartfelt Bundle", + "MallPackage.pack.10_res.1": "Lunar Fragrance\u000bTrekker Boost Bundle", + "MallPackage.pack.10_res.2": "Lunar Fragrance: Trekker Boost Bundle", + "MallPackage.pack.10_res.3": "Trekker Boost Bundle", + "MallPackage.pack.10_role.1": "Lunar Fragrance\u000bSpecial Ticket Set", + "MallPackage.pack.10_role.2": "Lunar Fragrance: Special Ticket Set", + "MallPackage.pack.10_role_l.1": "Lunar Fragrance\u000bDeluxe Ticket Set", + "MallPackage.pack.10_role_l.2": "Lunar Fragrance: Deluxe Ticket Set", + "MallPackage.pack.10_role_l.3": "Deluxe Ticket Set", + "MallPackage.pack.10_role_res.1": "Lunar Fragrance\u000bDeluxe Boost Bundle", + "MallPackage.pack.10_role_res.2": "Lunar Fragrance: Deluxe Boost Bundle", + "MallPackage.pack.10_role_s.1": "Lunar Fragrance\u000bTicket Value Set", + "MallPackage.pack.10_role_s.2": "Lunar Fragrance: Ticket Value Set", + "MallPackage.pack.10_role_sel.1": "Stellar Offer\u000bTrekker Choice Bundle", + "MallPackage.pack.10_role_sel.2": "Stellar Offer: Trekker Choice Bundle", + "MallPackage.pack.10_role_sel.3": "Trekker Choice Bundle", + "MallPackage.pack.10_skill_res.1": "Lunar Fragrance\u000bBoost Deal Bundle", + "MallPackage.pack.10_skill_res.2": "Lunar Fragrance: Boost Deal Bundle", "MallPackage.pack.disc.1": "Departure Limited\u000bGold Disc Set", "MallPackage.pack.disc.2": "Departure: Gold Disc Set", "MallPackage.pack.first.1": "Departure Limited\u000bWelcome Pack", @@ -204,5 +239,9 @@ "MallPackage.skin.98.06.1": "Promise Beyond the Thaw", "MallPackage.skin.98.06.2": "Certificate that unlocks Gerie's exclusive appearance \"Promise Beyond the Thaw\"!", "MallPackage.skin.98.07.1": "A Dip of Fresh Summer", - "MallPackage.skin.98.07.2": "Certificate that unlocks Nazuka's exclusive appearance \"A Dip of Fresh Summer\"!" + "MallPackage.skin.98.07.2": "Certificate that unlocks Nazuka's exclusive appearance \"A Dip of Fresh Summer\"!", + "MallPackage.skin.98.08.1": "When Morning Glories Bloom, Her Eyes Open", + "MallPackage.skin.98.08.2": "Certificate that unlocks Chitose's exclusive appearance \"When Morning Glories Bloom, Her Eyes Open\"!", + "MallPackage.skin.98.09.1": "Quirky Tea Party", + "MallPackage.skin.98.09.2": "Certificate that unlocks Nazuna's exclusive appearance \"Quirky Tea Party\"!" } \ No newline at end of file diff --git a/data/language/en_us/mangaloading.json b/data/language/en_us/mangaloading.json index e946a70c..53df4132 100644 --- a/data/language/en_us/mangaloading.json +++ b/data/language/en_us/mangaloading.json @@ -39,6 +39,7 @@ "MangaLoading.43.1": "Picture Time", "MangaLoading.44.1": "Aerial View", "MangaLoading.45.1": "Heartfelt Care", + "MangaLoading.46.1": "Quick Snatch", "MangaLoading.5.1": "Drowned in Art", "MangaLoading.6.1": "Tear Collector", "MangaLoading.7.1": "Pastry Seduction", diff --git a/data/language/en_us/monstermanual.json b/data/language/en_us/monstermanual.json index 64f5e7eb..53811cc6 100644 --- a/data/language/en_us/monstermanual.json +++ b/data/language/en_us/monstermanual.json @@ -143,6 +143,14 @@ "MonsterManual.1601141.2": "A failed product of a cultivation experiment. Its uncontrollable aggression forced researchers to quickly abandon further development of this line.", "MonsterManual.1651046.1": "Lithe Beauty", "MonsterManual.1651046.2": "An elegant and graceful plant artificially cultivated to enhance the company image of the United Harvest appearance. However, as cultivation advanced, exposure to NGO-made device caused it to develop self-awareness and a natural instinct for aggression.", + "MonsterManual.1700100.1": "Imperial Guard Squire", + "MonsterManual.1700100.2": "No one knows whether he put on this armor for the sake of his honor or a paltry paycheck.", + "MonsterManual.1701100.1": "Imperial Guard Knight", + "MonsterManual.1701100.2": "A seemingly upright knight, more suited for catching jaywalkers than fighting evil forces.", + "MonsterManual.1702100.1": "Imperial Guard Captain", + "MonsterManual.1702100.2": "A loyal and formidable captain, whose silvery lance and swift charge strike fear into every enemy's heart.", + "MonsterManual.1703100.1": "Imperial Guard Sergeant Major", + "MonsterManual.1703100.2": "The oldest knight in the Imperial Guard. The heavy crossbow he carries is both his trademark and the best evidence that he is still as deadly as ever.", "MonsterManual.1751026.1": "Gobble Hexhorn Whale", "MonsterManual.1751026.2": "When pristine waters become polluted, the gentle \"neighbor\" living outside Philae will personally come to voice its protest——\u000bGo-gobble... Go-go-gobble... Go-bble-bble-bbbbble!!!", "MonsterManual.3000100.1": "Cheerful Treasure Hunter", @@ -175,6 +183,12 @@ "MonsterManual.3027100.2": "Sherlock the sleepyhead parading with a pile of gift. Hurry! Catch it!", "MonsterManual.3028105.1": "Furnace's Delirium", "MonsterManual.3028105.2": "A hulking furnace that looks like an indestructible fortress. No winter chill can ever freeze its burning body.", + "MonsterManual.3090100.1": "Desert Scorpion: Crimson Sand Swordsman", + "MonsterManual.3090100.2": "This soldier races across searing dunes, leaving scorched earth in his wake.", + "MonsterManual.3091100.1": "Desert Scorpion: Dust Crossbowman", + "MonsterManual.3091100.2": "This crossbowman weaves through dust-choked skies, her venomous bolts striking true.", + "MonsterManual.3092100.1": "Desert Scorpion: Eye of the Desert", + "MonsterManual.3092100.2": "This sniper lies in wait behind sheer cliffs, scanning the sandstorms for targets.", "MonsterManual.3093100.1": "Hazana", "MonsterManual.3093100.2": "Turning poison into fine wine and blood into a scarlet trail,\u000bShe grants no mercy, only a choice—\u000bBow to her and stay your breath, or choose the path of silent death.", "MonsterManual.5000100.1": "Megahand Enforcer", @@ -647,6 +661,8 @@ "MonsterManual.7000105.2": "She wears fear as her etiquette and feeds despair with paranoia.\u000bIn her repertoire, she performs the most ancient of nightmare.", "MonsterManual.7002246.1": "Nanoha???", "MonsterManual.7002246.2": "Those who are lost in the past do not fear death. As the ninja sword grazes your throat, all she seeks is the warmth of your touch.\u000b\n※Combat Skills\u000bSunflower Dance: hurls a massive shuriken to deal DMG.\u000bScattered Gale: performs a backflip and throws numerous kunai to deal DMG.\u000bShrouded Moon: moves at extreme speed, dealing DMG to targets along her zigzag path.\u000bShadow Dance: Leaf Barrier: summons clones, then unleashes massive shurikens whirlwinding around each clone.\u000bShadow Dance: Wither: summons clones and vanishes into smoke, creating a large-area dealing DMG.", + "MonsterManual.7003156.1": "Firefly???", + "MonsterManual.7003156.2": "Torn between the desire for true companionship and the urge to wield weapons of destruction—that is Firefly's choice. \u000bThose she defeats, and those who defeat her, are destined to become her closest allies. That's the promise…\u000b\n※Abilities: \u000bFirefly: Flash — Fires drones that deal damage to enemies hit. \u000bFirefly: Spin — Forms drones into a returning boomerang, damaging enemies along its path. \u000bFirefly: Meteor — Creates a circular field on the ground that contracts and explodes. \u000bCosmic Symphony— Bombards the battlefield at high frequency. \u000bOmni-Blade: Dashes along a set path, dealing massive damage to enemies in its path. \u000bAll Fired Up — Gains 5 Heat when Skills or attacks hit. At 100 Heat, enters All Fired Up: skills consume Heat to enhance their effects, exits when Heat is depleted and heat generation is significantly increased afterward.", "MonsterManual.7200105.1": "Celsia: Chariot of Frenzy", "MonsterManual.7200105.2": "She tears across the endless battlefield,\u000breveling in the searing heat of combat.\u000bIt isn't madness that drives her, but pure, unadulterated desire.\u000bAs long as the war rages, her roar will never die.", "MonsterManual.7200205.1": "Celsia: Chariot of Despair", diff --git a/data/language/en_us/notificationconfig.json b/data/language/en_us/notificationconfig.json new file mode 100644 index 00000000..d96cc74a --- /dev/null +++ b/data/language/en_us/notificationconfig.json @@ -0,0 +1,6 @@ +{ + "NotificationConfig.10000000.1": "Vigor full", + "NotificationConfig.10000000.2": "==PLAYER_NAME==, Vigor is almost full—take us to the Monolith", + "NotificationConfig.20000000.1": "Commission Complete", + "NotificationConfig.20000000.2": "==PLAYER_NAME==, everything is ready—come take a look" +} \ No newline at end of file diff --git a/data/language/en_us/penguincard.json b/data/language/en_us/penguincard.json index f51c4359..d108708d 100644 --- a/data/language/en_us/penguincard.json +++ b/data/language/en_us/penguincard.json @@ -1,64 +1,140 @@ { + "PenguinCard.10101.1": "Ember Reborn", + "PenguinCard.10101.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Multiplier when scored.\u000b(Current: + {TotalEffectParam_1} Multiplier)", + "PenguinCard.10102.1": "Ember Reborn +1", + "PenguinCard.10102.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Multiplier when scored.\u000b(Current: + {TotalEffectParam_1} Multiplier)", + "PenguinCard.10103.1": "Ember Reborn +2", + "PenguinCard.10103.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Multiplier when scored.\u000b(Current: + {TotalEffectParam_1} Multiplier)", + "PenguinCard.10104.1": "Ember Reborn +3", + "PenguinCard.10104.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Multiplier when scored.\u000b(Current: + {TotalEffectParam_1} Multiplier)", + "PenguinCard.10105.1": "Ember Reborn +4", + "PenguinCard.10105.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Multiplier when scored.\u000b(Current: + {TotalEffectParam_1} Multiplier)", + "PenguinCard.10201.1": "Verdant Spring", + "PenguinCard.10201.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Multiplier when scored.\u000b(Current: + {TotalEffectParam_1} Multiplier)", + "PenguinCard.10202.1": "Verdant Spring +1", + "PenguinCard.10202.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Multiplier when scored.\u000b(Current: + {TotalEffectParam_1} Multiplier)", + "PenguinCard.10203.1": "Verdant Spring +2", + "PenguinCard.10203.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Multiplier when scored.\u000b(Current: + {TotalEffectParam_1} Multiplier)", + "PenguinCard.10204.1": "Verdant Spring +3", + "PenguinCard.10204.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Multiplier when scored.\u000b(Current: + {TotalEffectParam_1} Multiplier)", + "PenguinCard.10205.1": "Verdant Spring +4", + "PenguinCard.10205.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Multiplier when scored.\u000b(Current: + {TotalEffectParam_1} Multiplier)", + "PenguinCard.10301.1": "Rising Winds", + "PenguinCard.10301.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Multiplier when scored.\u000b(Current: + {TotalEffectParam_1} Multiplier)", + "PenguinCard.10302.1": "Rising Winds +1", + "PenguinCard.10302.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Multiplier when scored.\u000b(Current: + {TotalEffectParam_1} Multiplier)", + "PenguinCard.10303.1": "Rising Winds +2", + "PenguinCard.10303.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Multiplier when scored.\u000b(Current: + {TotalEffectParam_1} Multiplier)", + "PenguinCard.10304.1": "Rising Winds +3", + "PenguinCard.10304.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Multiplier when scored.\u000b(Current: + {TotalEffectParam_1} Multiplier)", + "PenguinCard.10305.1": "Rising Winds +4", + "PenguinCard.10305.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Multiplier when scored.\u000b(Current: + {TotalEffectParam_1} Multiplier)", "PenguinCard.1101.1": "Fan the Flames", "PenguinCard.1101.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", "PenguinCard.1102.1": "Fan the Flames +1", "PenguinCard.1102.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", "PenguinCard.1103.1": "Fan the Flames +2", "PenguinCard.1103.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", - "PenguinCard.1104.1": "Fan the Flames +3", - "PenguinCard.1104.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", - "PenguinCard.1105.1": "Fan the Flames +4", - "PenguinCard.1105.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.11401.1": "Golden Hoard", + "PenguinCard.11401.2": "Gain + {TotalEffectParam_1} Chips when scored. Decreases by {GrowthEffectParam_1} each turn.", + "PenguinCard.11402.1": "Golden Hoard +1", + "PenguinCard.11402.2": "Gain + {TotalEffectParam_1} Chips when scored. Decreases by {GrowthEffectParam_1} each turn.", + "PenguinCard.11403.1": "Golden Hoard +2", + "PenguinCard.11403.2": "Gain + {TotalEffectParam_1} Chips when scored. Decreases by {GrowthEffectParam_1} each turn.", "PenguinCard.1201.1": "Stir the Waters", "PenguinCard.1201.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", "PenguinCard.1202.1": "Stir the Waters +1", "PenguinCard.1202.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", "PenguinCard.1203.1": "Stir the Waters +2", "PenguinCard.1203.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", - "PenguinCard.1204.1": "Stir the Waters +3", - "PenguinCard.1204.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", - "PenguinCard.1205.1": "Stir the Waters +4", - "PenguinCard.1205.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.12401.1": "Grand Measure", + "PenguinCard.12401.2": "Gain + {TotalEffectParam_1} Multiplier when scored. Decreases by {GrowthEffectParam_1} each turn.", + "PenguinCard.12402.1": "Grand Measure +1", + "PenguinCard.12402.2": "Gain + {TotalEffectParam_1} Multiplier when scored. Decreases by {GrowthEffectParam_1} each turn.", + "PenguinCard.12403.1": "Grand Measure +2", + "PenguinCard.12403.2": "Gain + {TotalEffectParam_1} Multiplier when scored. Decreases by {GrowthEffectParam_1} each turn.", "PenguinCard.1301.1": "Chase the Shadows", "PenguinCard.1301.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", "PenguinCard.1302.1": "Chase the Shadows +1", "PenguinCard.1302.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", "PenguinCard.1303.1": "Chase the Shadows +2", "PenguinCard.1303.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", - "PenguinCard.1304.1": "Chase the Shadows +3", - "PenguinCard.1304.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", - "PenguinCard.1305.1": "Chase the Shadows +4", - "PenguinCard.1305.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.13401.1": "Residual Gains", + "PenguinCard.13401.2": "On the first upgrade each turn, refund {EffectParam_1}% of Chips spent.", + "PenguinCard.13402.1": "Residual Gains +1", + "PenguinCard.13402.2": "On the first upgrade each turn, refund {EffectParam_1}% of Chips spent.", + "PenguinCard.13403.1": "Residual Gains +2", + "PenguinCard.13403.2": "On the first upgrade each turn, refund {EffectParam_1}% of Chips spent.", + "PenguinCard.14401.1": "Crowning Moment", + "PenguinCard.14401.2": "Gain Chips equal to: Total level of owned Destiny Cards × {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.14402.1": "Crowning Moment +1", + "PenguinCard.14402.2": "Gain Chips equal to: Total level of owned Destiny Cards × {GrowthEffectParam_1} Chips when scored.\u000b (Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.14403.1": "Crowning Moment +2", + "PenguinCard.14403.2": "Gain Chips equal to: Total level of owned Destiny Cards × {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.14404.1": "Crowning Moment +3", + "PenguinCard.14404.2": "Gain Chips equal to: Total level of owned Destiny Cards × {GrowthEffectParam_1} Chipswhen scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.14405.1": "Crowning Moment +4", + "PenguinCard.14405.2": "Gain Chips equal to: Total level of owned Destiny Cards × {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.14406.1": "Crowning Moment +5", + "PenguinCard.14406.2": "Gain Chips equal to: Total level of owned Destiny Cards × {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.15401.1": "Destined Pair", + "PenguinCard.15401.2": "Gain + {TotalEffectParam_1} Multiplier when scored. Each time a hand containing {GrowthTriggerParam_1} is played, increases this effect by + {GrowthEffectParam_1} Multiplier.", + "PenguinCard.16401.1": "Four As One", + "PenguinCard.16401.2": "Gain + {TotalEffectParam_1} Chips when scored. Each time a hand containing {GrowthTriggerParam_1} is played, increases this effect by + {GrowthEffectParam_1} Chips.", + "PenguinCard.17401.1": "Classic Move", + "PenguinCard.17401.2": "If the same hand type has appeared this turn when scored, Multiplier becomes × {EffectParam_1}.", + "PenguinCard.17402.1": "Classic Move +1", + "PenguinCard.17402.2": "If the same hand type has appeared this turn when scored, Multiplier becomes × {EffectParam_1}.", + "PenguinCard.17403.1": "Classic Move +2", + "PenguinCard.17403.2": "If the same hand type has appeared this turn when scored, Multiplier becomes × {EffectParam_1}.", + "PenguinCard.17404.1": "Classic Move +3", + "PenguinCard.17404.2": "If the same hand type has appeared this turn when scored, Multiplier becomes × {EffectParam_1}.", + "PenguinCard.17405.1": "Classic Move +4", + "PenguinCard.17405.2": "If the same hand type has appeared this turn when scored, Multiplier becomes × {EffectParam_1}.", + "PenguinCard.17406.1": "Classic Move +5", + "PenguinCard.17406.2": "If the same hand type has appeared this turn when scored, Multiplier becomes × {EffectParam_1}.", + "PenguinCard.18401.1": "Fated Favor", + "PenguinCard.18401.2": "If the hand contains {TriggerParam_1} when scored, Multiplier becomes × {EffectParam_1}.", + "PenguinCard.18402.1": "Fated Favor +1", + "PenguinCard.18402.2": "If the hand contains {TriggerParam_1} when scored, Multiplier becomes × {EffectParam_1}.", + "PenguinCard.18403.1": "Fated Favor +2", + "PenguinCard.18403.2": "If the hand contains {TriggerParam_1} when scored, Multiplier becomes × {EffectParam_1}.", + "PenguinCard.18404.1": "Fated Favor +3", + "PenguinCard.18404.2": "If the hand contains {TriggerParam_1} when scored, Multiplier becomes × {EffectParam_1}.", + "PenguinCard.18405.1": "Fated Favor +4", + "PenguinCard.18405.2": "If the hand contains {TriggerParam_1} when scored, Multiplier becomes × {EffectParam_1}.", + "PenguinCard.18406.1": "Fated Favor +5", + "PenguinCard.18406.2": "If the hand contains {TriggerParam_1} when scored, Multiplier becomes × {EffectParam_1}.", + "PenguinCard.19401.1": "Shared Toast", + "PenguinCard.19401.2": "If {TriggerParam_1}{TriggerParam_2}{TriggerParam_3} is present when scored, gain + {EffectParam_1} Multiplier.", + "PenguinCard.19402.1": "Shared Toast +1", + "PenguinCard.19402.2": "If {TriggerParam_1}{TriggerParam_2}{TriggerParam_3} is present when scored, gain + {EffectParam_1} Multiplier.", + "PenguinCard.19403.1": "Shared Toast +2", + "PenguinCard.19403.2": "If {TriggerParam_1}{TriggerParam_2}{TriggerParam_3} is present when scored, gain + {EffectParam_1} Multiplier.", + "PenguinCard.19404.1": "Shared Toast +3", + "PenguinCard.19404.2": "If {TriggerParam_1}{TriggerParam_2}{TriggerParam_3} is present when scored, gain + {EffectParam_1} Multiplier.", + "PenguinCard.19405.1": "Shared Toast +4", + "PenguinCard.19405.2": "If {TriggerParam_1}{TriggerParam_2}{TriggerParam_3} is present when scored, gain + {EffectParam_1} Multiplier.", + "PenguinCard.19406.1": "Shared Toast +5", + "PenguinCard.19406.2": "If {TriggerParam_1}{TriggerParam_2}{TriggerParam_3} is present when scored, gain + {EffectParam_1} Multiplier.", "PenguinCard.2101.1": "Starfire", "PenguinCard.2101.2": "Increases the chance of triggering {EffectParam_1}.", "PenguinCard.2102.1": "Starfire +1", "PenguinCard.2102.2": "Increases the chance of triggering {EffectParam_1}.", "PenguinCard.2103.1": "Starfire +2", "PenguinCard.2103.2": "Increases the chance of triggering {EffectParam_1}.", - "PenguinCard.2104.1": "Starfire +3", - "PenguinCard.2104.2": "Increases the chance of triggering {EffectParam_1}.", - "PenguinCard.2105.1": "Starfire +4", - "PenguinCard.2105.2": "Increases the chance of triggering {EffectParam_1}.", "PenguinCard.2201.1": "Ripple", "PenguinCard.2201.2": "Increases the chance of triggering {EffectParam_1}.", "PenguinCard.2202.1": "Ripple +1", "PenguinCard.2202.2": "Increases the chance of triggering {EffectParam_1}.", "PenguinCard.2203.1": "Ripple +2", "PenguinCard.2203.2": "Increases the chance of triggering {EffectParam_1}.", - "PenguinCard.2204.1": "Ripple +3", - "PenguinCard.2204.2": "Increases the chance of triggering {EffectParam_1}.", - "PenguinCard.2205.1": "Ripple +4", - "PenguinCard.2205.2": "Increases the chance of triggering {EffectParam_1}.", "PenguinCard.2301.1": "Air Current", "PenguinCard.2301.2": "Increases the chance of triggering {EffectParam_1}.", "PenguinCard.2302.1": "Air Current +1", "PenguinCard.2302.2": "Increases the chance of triggering {EffectParam_1}.", "PenguinCard.2303.1": "Air Current +2", "PenguinCard.2303.2": "Increases the chance of triggering {EffectParam_1}.", - "PenguinCard.2304.1": "Air Current +3", - "PenguinCard.2304.2": "Increases the chance of triggering {EffectParam_1}.", - "PenguinCard.2305.1": "Air Current +4", - "PenguinCard.2305.2": "Increases the chance of triggering {EffectParam_1}.", "PenguinCard.3101.1": "Heat Stack", "PenguinCard.3101.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", "PenguinCard.3102.1": "Heat Stack +1", @@ -69,12 +145,6 @@ "PenguinCard.3104.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", "PenguinCard.3105.1": "Heat Stack +4", "PenguinCard.3105.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", - "PenguinCard.3106.1": "Heat Stack +5", - "PenguinCard.3106.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", - "PenguinCard.3107.1": "Heat Stack +6", - "PenguinCard.3107.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", - "PenguinCard.3108.1": "Heat Stack +7", - "PenguinCard.3108.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", "PenguinCard.3201.1": "Gathering Dew", "PenguinCard.3201.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", "PenguinCard.3202.1": "Gathering Dew +1", @@ -85,12 +155,6 @@ "PenguinCard.3204.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", "PenguinCard.3205.1": "Gathering Dew +4", "PenguinCard.3205.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", - "PenguinCard.3206.1": "Gathering Dew +5", - "PenguinCard.3206.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", - "PenguinCard.3207.1": "Gathering Dew +6", - "PenguinCard.3207.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", - "PenguinCard.3208.1": "Gathering Dew +7", - "PenguinCard.3208.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", "PenguinCard.3301.1": "Focus Energy", "PenguinCard.3301.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", "PenguinCard.3302.1": "Focus Energy +1", @@ -101,168 +165,84 @@ "PenguinCard.3304.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", "PenguinCard.3305.1": "Focus Energy +4", "PenguinCard.3305.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", - "PenguinCard.3306.1": "Focus Energy +5", - "PenguinCard.3306.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", - "PenguinCard.3307.1": "Focus Energy +6", - "PenguinCard.3307.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", - "PenguinCard.3308.1": "Focus Energy +7", - "PenguinCard.3308.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", "PenguinCard.4101.1": "Flame Tycoon", - "PenguinCard.4101.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4101.2": "If {TriggerParam_1} exists when scored, +{EffectParam_1} chips.", "PenguinCard.4102.1": "Flame Tycoon +1", - "PenguinCard.4102.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4102.2": "If {TriggerParam_1} exists when scored, +{EffectParam_1} chips.", "PenguinCard.4103.1": "Flame Tycoon +2", - "PenguinCard.4103.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4103.2": "If {TriggerParam_1} exists when scored, +{EffectParam_1} chips.", "PenguinCard.4104.1": "Flame Tycoon +3", - "PenguinCard.4104.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4104.2": "If {TriggerParam_1} exists when scored, +{EffectParam_1} chips.", "PenguinCard.4105.1": "Flame Tycoon +4", - "PenguinCard.4105.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", - "PenguinCard.4106.1": "Flame Tycoon +5", - "PenguinCard.4106.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", - "PenguinCard.4107.1": "Flame Tycoon +6", - "PenguinCard.4107.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", - "PenguinCard.4108.1": "Flame Tycoon +7", - "PenguinCard.4108.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4105.2": "If {TriggerParam_1} exists when scored, +{EffectParam_1} chips.", "PenguinCard.4201.1": "Seaside Celebrity", - "PenguinCard.4201.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4201.2": "If {TriggerParam_1} exists when scored, +{EffectParam_1} chips.", "PenguinCard.4202.1": "Seaside Celebrity +1", - "PenguinCard.4202.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4202.2": "If {TriggerParam_1} exists when scored, +{EffectParam_1} chips.", "PenguinCard.4203.1": "Seaside Celebrity +2", - "PenguinCard.4203.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4203.2": "If {TriggerParam_1} exists when scored, +{EffectParam_1} chips.", "PenguinCard.4204.1": "Seaside Celebrity +3", - "PenguinCard.4204.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4204.2": "If {TriggerParam_1} exists when scored, +{EffectParam_1} chips.", "PenguinCard.4205.1": "Seaside Celebrity +4", - "PenguinCard.4205.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", - "PenguinCard.4206.1": "Seaside Celebrity +5", - "PenguinCard.4206.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", - "PenguinCard.4207.1": "Seaside Celebrity +6", - "PenguinCard.4207.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", - "PenguinCard.4208.1": "Seaside Celebrity +7", - "PenguinCard.4208.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4205.2": "If {TriggerParam_1} exists when scored, +{EffectParam_1} chips.", "PenguinCard.4301.1": "Cloud Elite", - "PenguinCard.4301.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4301.2": "If {TriggerParam_1} exists when scored, +{EffectParam_1} chips.", "PenguinCard.4302.1": "Cloud Elite +1", - "PenguinCard.4302.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4302.2": "If {TriggerParam_1} exists when scored, +{EffectParam_1} chips.", "PenguinCard.4303.1": "Cloud Elite +2", - "PenguinCard.4303.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4303.2": "If {TriggerParam_1} exists when scored, +{EffectParam_1} chips.", "PenguinCard.4304.1": "Cloud Elite +3", - "PenguinCard.4304.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4304.2": "If {TriggerParam_1} exists when scored, +{EffectParam_1} chips.", "PenguinCard.4305.1": "Cloud Elite +4", - "PenguinCard.4305.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", - "PenguinCard.4306.1": "Cloud Elite +5", - "PenguinCard.4306.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", - "PenguinCard.4307.1": "Cloud Elite +6", - "PenguinCard.4307.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", - "PenguinCard.4308.1": "Cloud Elite +7", - "PenguinCard.4308.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4305.2": "If {TriggerParam_1} exists when scored, +{EffectParam_1} chips.", "PenguinCard.4401.1": "Against Elite", - "PenguinCard.4401.2": "+{EffectParam_1} chips at settlement.", + "PenguinCard.4401.2": "+{EffectParam_1} chips when scored.", "PenguinCard.4402.1": "Against Elite +1", - "PenguinCard.4402.2": "+{EffectParam_1} chips at settlement.", + "PenguinCard.4402.2": "+{EffectParam_1} chips when scored.", "PenguinCard.4403.1": "Against Elite +2", - "PenguinCard.4403.2": "+{EffectParam_1} chips at settlement.", + "PenguinCard.4403.2": "+{EffectParam_1} chips when scored.", "PenguinCard.5101.1": "Hell Lord", - "PenguinCard.5101.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5101.2": "If {TriggerParam_1} exists when scored, multiplier +{EffectParam_1}.", "PenguinCard.5102.1": "Hell Lord +1", - "PenguinCard.5102.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5102.2": "If {TriggerParam_1} exists when scored, multiplier +{EffectParam_1}.", "PenguinCard.5103.1": "Hell Lord +2", - "PenguinCard.5103.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", - "PenguinCard.5104.1": "Hell Lord +3", - "PenguinCard.5104.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", - "PenguinCard.5105.1": "Hell Lord +4", - "PenguinCard.5105.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", - "PenguinCard.5106.1": "Hell Lord +5", - "PenguinCard.5106.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", - "PenguinCard.5107.1": "Hell Lord +6", - "PenguinCard.5107.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", - "PenguinCard.5108.1": "Hell Lord +7", - "PenguinCard.5108.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5103.2": "If {TriggerParam_1} exists when scored, multiplier +{EffectParam_1}.", "PenguinCard.5201.1": "Deep-Sea Mogul", - "PenguinCard.5201.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5201.2": "If {TriggerParam_1} exists when scored, multiplier +{EffectParam_1}.", "PenguinCard.5202.1": "Deep-Sea Mogul +1", - "PenguinCard.5202.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5202.2": "If {TriggerParam_1} exists when scored, multiplier +{EffectParam_1}.", "PenguinCard.5203.1": "Deep-Sea Mogul +2", - "PenguinCard.5203.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", - "PenguinCard.5204.1": "Deep-Sea Mogul +3", - "PenguinCard.5204.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", - "PenguinCard.5205.1": "Deep-Sea Mogul +4", - "PenguinCard.5205.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", - "PenguinCard.5206.1": "Deep-Sea Mogul +5", - "PenguinCard.5206.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", - "PenguinCard.5207.1": "Deep-Sea Mogul +6", - "PenguinCard.5207.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", - "PenguinCard.5208.1": "Deep-Sea Mogul +7", - "PenguinCard.5208.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5203.2": "If {TriggerParam_1} exists when scored, multiplier +{EffectParam_1}.", "PenguinCard.5301.1": "Storm Oligarch", - "PenguinCard.5301.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5301.2": "If {TriggerParam_1} exists when scored, multiplier +{EffectParam_1}.", "PenguinCard.5302.1": "Storm Oligarch +1", - "PenguinCard.5302.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5302.2": "If {TriggerParam_1} exists when scored, multiplier +{EffectParam_1}.", "PenguinCard.5303.1": "Storm Oligarch +2", - "PenguinCard.5303.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", - "PenguinCard.5304.1": "Storm Oligarch +3", - "PenguinCard.5304.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", - "PenguinCard.5305.1": "Storm Oligarch +4", - "PenguinCard.5305.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", - "PenguinCard.5306.1": "Storm Oligarch +5", - "PenguinCard.5306.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", - "PenguinCard.5307.1": "Storm Oligarch +6", - "PenguinCard.5307.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", - "PenguinCard.5308.1": "Storm Oligarch +7", - "PenguinCard.5308.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5303.2": "If {TriggerParam_1} exists when scored, multiplier +{EffectParam_1}.", "PenguinCard.5401.1": "Destiny Catcher", - "PenguinCard.5401.2": "Multiplier +{EffectParam_1} at settlement.", + "PenguinCard.5401.2": "Multiplier +{EffectParam_1} when scored.", "PenguinCard.5402.1": "Destiny Catcher +1", - "PenguinCard.5402.2": "Multiplier +{EffectParam_1} at settlement.", + "PenguinCard.5402.2": "Multiplier +{EffectParam_1} when scored.", "PenguinCard.5403.1": "Destiny Catcher +2", - "PenguinCard.5403.2": "Multiplier +{EffectParam_1} at settlement.", + "PenguinCard.5403.2": "Multiplier +{EffectParam_1} when scored.", "PenguinCard.6101.1": "Reignited Ember", - "PenguinCard.6101.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6101.2": "If {TriggerParam_1} exists when scored, multiplier ×{EffectParam_1}.", "PenguinCard.6102.1": "Reignited Ember +1", - "PenguinCard.6102.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6102.2": "If {TriggerParam_1} exists when scored, multiplier ×{EffectParam_1}.", "PenguinCard.6103.1": "Reignited Ember +2", - "PenguinCard.6103.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", - "PenguinCard.6104.1": "Reignited Ember +3", - "PenguinCard.6104.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", - "PenguinCard.6105.1": "Reignited Ember +4", - "PenguinCard.6105.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", - "PenguinCard.6106.1": "Reignited Ember +5", - "PenguinCard.6106.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", - "PenguinCard.6107.1": "Reignited Ember +6", - "PenguinCard.6107.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", - "PenguinCard.6108.1": "Reignited Ember +7", - "PenguinCard.6108.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6103.2": "If {TriggerParam_1} exists when scored, multiplier ×{EffectParam_1}.", "PenguinCard.6201.1": "Fountain Resurgence", - "PenguinCard.6201.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6201.2": "If {TriggerParam_1} exists when scored, multiplier ×{EffectParam_1}.", "PenguinCard.6202.1": "Fountain Resurgence +1", - "PenguinCard.6202.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6202.2": "If {TriggerParam_1} exists when scored, multiplier ×{EffectParam_1}.", "PenguinCard.6203.1": "Fountain Resurgence +2", - "PenguinCard.6203.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", - "PenguinCard.6204.1": "Fountain Resurgence +3", - "PenguinCard.6204.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", - "PenguinCard.6205.1": "Fountain Resurgence +4", - "PenguinCard.6205.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", - "PenguinCard.6206.1": "Fountain Resurgence +5", - "PenguinCard.6206.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", - "PenguinCard.6207.1": "Fountain Resurgence +6", - "PenguinCard.6207.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", - "PenguinCard.6208.1": "Fountain Resurgence +7", - "PenguinCard.6208.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6203.2": "If {TriggerParam_1} exists when scored, multiplier ×{EffectParam_1}.", "PenguinCard.6301.1": "Returning Breeze", - "PenguinCard.6301.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6301.2": "If {TriggerParam_1} exists when scored, multiplier ×{EffectParam_1}.", "PenguinCard.6302.1": "Returning Breeze +1", - "PenguinCard.6302.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6302.2": "If {TriggerParam_1} exists when scored, multiplier ×{EffectParam_1}.", "PenguinCard.6303.1": "Returning Breeze +2", - "PenguinCard.6303.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", - "PenguinCard.6304.1": "Returning Breeze +3", - "PenguinCard.6304.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", - "PenguinCard.6305.1": "Returning Breeze +4", - "PenguinCard.6305.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", - "PenguinCard.6306.1": "Returning Breeze +5", - "PenguinCard.6306.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", - "PenguinCard.6307.1": "Returning Breeze +6", - "PenguinCard.6307.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", - "PenguinCard.6308.1": "Returning Breeze +7", - "PenguinCard.6308.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6303.2": "If {TriggerParam_1} exists when scored, multiplier ×{EffectParam_1}.", "PenguinCard.7101.1": "Stacking Heatwave", "PenguinCard.7101.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", "PenguinCard.7102.1": "Stacking Heatwave +1", @@ -273,12 +253,6 @@ "PenguinCard.7104.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", "PenguinCard.7105.1": "Stacking Heatwave +4", "PenguinCard.7105.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", - "PenguinCard.7106.1": "Stacking Heatwave +5", - "PenguinCard.7106.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", - "PenguinCard.7107.1": "Stacking Heatwave +6", - "PenguinCard.7107.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", - "PenguinCard.7108.1": "Stacking Heatwave +7", - "PenguinCard.7108.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", "PenguinCard.7201.1": "Raging Waves", "PenguinCard.7201.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", "PenguinCard.7202.1": "Raging Waves +1", @@ -289,12 +263,6 @@ "PenguinCard.7204.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", "PenguinCard.7205.1": "Raging Waves +4", "PenguinCard.7205.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", - "PenguinCard.7206.1": "Raging Waves +5", - "PenguinCard.7206.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", - "PenguinCard.7207.1": "Raging Waves +6", - "PenguinCard.7207.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", - "PenguinCard.7208.1": "Raging Waves +7", - "PenguinCard.7208.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", "PenguinCard.7301.1": "Turbulent Current", "PenguinCard.7301.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", "PenguinCard.7302.1": "Turbulent Current +1", @@ -305,10 +273,34 @@ "PenguinCard.7304.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", "PenguinCard.7305.1": "Turbulent Current +4", "PenguinCard.7305.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", - "PenguinCard.7306.1": "Turbulent Current +5", - "PenguinCard.7306.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", - "PenguinCard.7307.1": "Turbulent Current +6", - "PenguinCard.7307.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", - "PenguinCard.7308.1": "Turbulent Current +7", - "PenguinCard.7308.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips." + "PenguinCard.9101.1": "Rising Blaze", + "PenguinCard.9101.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.9102.1": "Rising Blaze +1", + "PenguinCard.9102.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.9103.1": "Rising Blaze +2", + "PenguinCard.9103.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.9104.1": "Rising Blaze +3", + "PenguinCard.9104.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.9105.1": "Rising Blaze +4", + "PenguinCard.9105.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.9201.1": "Rushing Tide", + "PenguinCard.9201.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.9202.1": "Rushing Tide +1", + "PenguinCard.9202.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.9203.1": "Rushing Tide +2", + "PenguinCard.9203.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.9204.1": "Rushing Tide +3", + "PenguinCard.9204.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.9205.1": "Rushing Tide +4", + "PenguinCard.9205.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.9301.1": "Roaming Gale", + "PenguinCard.9301.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.9302.1": "Roaming Gale +1", + "PenguinCard.9302.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.9303.1": "Roaming Gale +2", + "PenguinCard.9303.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.9304.1": "Roaming Gale +3", + "PenguinCard.9304.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)", + "PenguinCard.9305.1": "Roaming Gale +4", + "PenguinCard.9305.2": "Each revealed {GrowthTriggerParam_1} this turn grants + {GrowthEffectParam_1} Chips when scored.\u000b(Current: + {TotalEffectParam_1} Chips)" } \ No newline at end of file diff --git a/data/language/en_us/penguincardbuff.json b/data/language/en_us/penguincardbuff.json new file mode 100644 index 00000000..74eb5687 --- /dev/null +++ b/data/language/en_us/penguincardbuff.json @@ -0,0 +1,14 @@ +{ + "PenguinCardBuff.101.1": "Royal Rebate", + "PenguinCardBuff.101.2": "Next turn, the first upgrade costs {EffectParam_1}%.", + "PenguinCardBuff.201.1": "Extra Deal Ⅰ", + "PenguinCardBuff.201.2": "For the next {DurationParam} turns, + {EffectParam_1} Deals.", + "PenguinCardBuff.203.1": "Extra Deal Ⅱ", + "PenguinCardBuff.203.2": "For the next {DurationParam} turns, + {EffectParam_1} Deals.", + "PenguinCardBuff.301.1": "Rising Hand", + "PenguinCardBuff.301.2": "All hand type multipliers +{TotalEffectParam_1} (Stackable).", + "PenguinCardBuff.401.1": "Growing Capital", + "PenguinCardBuff.401.2": "Base Earnings for all hand types +{TotalEffectParam_1} (Stackable).", + "PenguinCardBuff.501.1": "Last Ember", + "PenguinCardBuff.501.2": "Negates the defeat {DurationParam} times." +} \ No newline at end of file diff --git a/data/language/en_us/penguincardfloor.json b/data/language/en_us/penguincardfloor.json index 8f74318d..230215f2 100644 --- a/data/language/en_us/penguincardfloor.json +++ b/data/language/en_us/penguincardfloor.json @@ -1,5 +1,9 @@ { - "PenguinCardFloor.102.1": "Increases the drop rate of for this round", - "PenguinCardFloor.103.1": "Increases the drop rate of for this round", - "PenguinCardFloor.104.1": "Increases the drop rate of for this round" + "PenguinCardFloor.102.1": "Increases the drop rate of this turn.", + "PenguinCardFloor.103.1": "Increases the drop rate of this turn.", + "PenguinCardFloor.104.1": "Increases the drop rate of this run.", + "PenguinCardFloor.201.1": "Welcome to the Fatebound Stellar Deck.", + "PenguinCardFloor.202.1": "Choose paths within your means.", + "PenguinCardFloor.203.1": "Increases the drop rate of this run.", + "PenguinCardFloor.204.1": "Aim for 1,000,000 points, my Tyrant!" } \ No newline at end of file diff --git a/data/language/en_us/penguincardquest.json b/data/language/en_us/penguincardquest.json new file mode 100644 index 00000000..f4bfec86 --- /dev/null +++ b/data/language/en_us/penguincardquest.json @@ -0,0 +1,30 @@ +{ + "PenguinCardQuest.201.1": "Win {1} Chips within {0} turns.", + "PenguinCardQuest.202.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.203.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.204.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.205.1": "Win {1} chips within {0} turns.", + "PenguinCardQuest.206.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.207.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.208.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.501.1": "Win {1} Chips within {0} turns.", + "PenguinCardQuest.502.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.503.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.504.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.505.1": "Win {1} Chips within {0} turns.", + "PenguinCardQuest.506.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.507.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.508.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.801.1": "Win {1} Chips within {0} turns.", + "PenguinCardQuest.802.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.803.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.804.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.805.1": "Win {1} Chips within {0} turns.", + "PenguinCardQuest.806.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.807.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.808.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.809.1": "Win {1} Chips within {0} turns.", + "PenguinCardQuest.810.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.811.1": "Reveal {1} {2} within {0} turns.", + "PenguinCardQuest.812.1": "Reveal {1} {2} within {0} turns." +} \ No newline at end of file diff --git a/data/language/en_us/playerhead.json b/data/language/en_us/playerhead.json index ffc1d5de..ca34b893 100644 --- a/data/language/en_us/playerhead.json +++ b/data/language/en_us/playerhead.json @@ -45,6 +45,7 @@ "PlayerHead.130004.1": "Royal Grant of Startup Grant (Season 4)", "PlayerHead.130005.1": "Royal Grant of Startup Grant (Season 5)", "PlayerHead.130006.1": "Royal Grant of Startup Grant (Season 6)\n", + "PlayerHead.130007.1": "Royal Grant of Startup Grant (Season 7)\n", "PlayerHead.13003.1": "???", "PlayerHead.13004.1": "???", "PlayerHead.13203.1": "Acquire the appearance to unlock\nTipsy Daydream", @@ -63,7 +64,7 @@ "PlayerHead.14204.1": "???", "PlayerHead.14303.1": "???", "PlayerHead.14304.1": "???", - "PlayerHead.14403.1": "???", + "PlayerHead.14403.1": "Acquire the appearance to unlock\nWhen Morning Glories Bloom, Her Eyes Open", "PlayerHead.14404.1": "???", "PlayerHead.14503.1": "???", "PlayerHead.14504.1": "???", @@ -75,7 +76,7 @@ "PlayerHead.15004.1": "???", "PlayerHead.15503.1": "???", "PlayerHead.15504.1": "???", - "PlayerHead.15603.1": "???", + "PlayerHead.15603.1": "Acquire the appearance to unlock\nQuirky Tea Party", "PlayerHead.15604.1": "???", "PlayerHead.15803.1": "???", "PlayerHead.15804.1": "???", diff --git a/data/language/en_us/plot.json b/data/language/en_us/plot.json index 140855bf..e3738c4b 100644 --- a/data/language/en_us/plot.json +++ b/data/language/en_us/plot.json @@ -133,6 +133,18 @@ "Plot.13502.2": "The Boss and the Witch arrange a private, up-close interview, only for a mysterious thug to crash the scene!", "Plot.13503.1": "A Special Report, Part Ⅲ", "Plot.13503.2": "After an honest heart-to-heart with the Witch, their most guarded secret is about to be revealed!", + "Plot.13701.1": "???", + "Plot.13701.2": "???", + "Plot.13702.1": "???", + "Plot.13702.2": "???", + "Plot.13703.1": "???", + "Plot.13703.2": "???", + "Plot.13901.1": "???", + "Plot.13901.2": "???", + "Plot.13902.1": "???", + "Plot.13902.2": "???", + "Plot.13903.1": "???", + "Plot.13903.2": "???", "Plot.14001.1": "???", "Plot.14001.2": "???", "Plot.14002.1": "???", @@ -163,10 +175,12 @@ "Plot.14402.2": "They say if you hold your breath, focus, and gaze into each other's eyes, your hearts will connect... But for two people who are always out of sync, can it really work?", "Plot.14403.1": "Training for Oneness, Part Ⅲ", "Plot.14403.2": "The rain poured down, and she seemed a little dejected. In that moment, you realized the duty you must fulfill as the \"Wielder...\"", - "Plot.14501.1": "???", - "Plot.14501.2": "???", - "Plot.14502.1": "???", - "Plot.14502.2": "???", + "Plot.14501.1": "Performer of Myriad Faces I", + "Plot.14501.2": "Driven by hidden designs, she engineered your crossing of paths.", + "Plot.14502.1": "Performer of Myriad Faces II", + "Plot.14502.2": "Step by step, her guidance leads you right into the spotlight.", + "Plot.14503.1": "Performer of Myriad Faces III", + "Plot.14503.2": "As the curtain drops, who can truly tell the mask from the face beneath?", "Plot.14701.1": "Echo of Hearts and Stars, Part Ⅰ", "Plot.14701.2": "Given the task of \"healing the trauma of war-ridden Trekkers,\" a troubled Boss unexpectedly hears a familiar melody in Flavio...", "Plot.14702.1": "Echo of Hearts and Stars, Part Ⅱ", @@ -197,6 +211,12 @@ "Plot.15602.2": "Even with eyes clouded by desire and a soul worn down by time, they never stopped moving forward.", "Plot.15603.1": "Big Cleanup Job in a Small Room, Part Ⅲ", "Plot.15603.2": "The crisis was averted. Following those footsteps, her adventure had only just begun.", + "Plot.15701.1": "???", + "Plot.15701.2": "???", + "Plot.15702.1": "???", + "Plot.15702.2": "???", + "Plot.15703.1": "???", + "Plot.15703.2": "???", "Plot.15801.1": "Gifts on Delivery, Part Ⅰ", "Plot.15801.2": "The Snowish Festival has already passed, but the work isn't over, and the new mission is... Huh? A cannon?!", "Plot.15802.1": "Gifts on Delivery, Part Ⅱ", @@ -208,5 +228,11 @@ "Plot.15902.1": "Secret Digestive Recipe II", "Plot.15902.2": "A cup of herbal tea threw the doctor into a predicament—\"Assistant,\" come help her.", "Plot.15903.1": "Secret Digestive Recipe III", - "Plot.15903.2": "Among the Loong's many well-known methods of self-care, massage is by far the most renowned." + "Plot.15903.2": "Among the Loong's many well-known methods of self-care, massage is by far the most renowned.", + "Plot.16001.1": "???", + "Plot.16001.2": "???", + "Plot.16002.1": "???", + "Plot.16002.2": "???", + "Plot.16003.1": "???", + "Plot.16003.2": "???" } \ No newline at end of file diff --git a/data/language/en_us/potential.json b/data/language/en_us/potential.json index 12a4ebfb..130f626f 100644 --- a/data/language/en_us/potential.json +++ b/data/language/en_us/potential.json @@ -2,9 +2,9 @@ "Potential.510301.1": "After casting the Main Skill, increases Magazine Capacity and Auto Attack DMG.", "Potential.510301.2": "After casting Fireworks Jam (Main Skill), immediately reloads 36 rounds in the magazine. \u000bIncreases Auto Attack DMG by &Param1& before the magazine is depleted.", "Potential.510302.1": "After casting the Main Skill, Auto Attacks become AoE Attacks.", - "Potential.510302.2": "After casting Fireworks Jam (Main Skill), immediately fully reloads the magazine. \u000bAuto Attacks become AoE Attacks before the magazine is depleted, and deal &Param1& of ATK as AoE Ignis DMG.", + "Potential.510302.2": "After casting Fireworks Jam (Main Skill), immediately fully reloads the magazine. \u000bAuto Attacks become AoE Attacks before the magazine is depleted, and deal &Param1& of ATK as AoE Ignis Auto Attack DMG.", "Potential.510303.1": "After casting the Main Skill, can immediately cast again.", - "Potential.510303.2": "Within 2s after casting Fireworks Jam (Main Skill), can immediately cast again. \u000bWhen Fireworks Jam triggers an ##Ignis Mark: Sacred Flame#2013#, casting the Skill again increases its DMG by &Param1&.", + "Potential.510303.2": "Within 2s after casting Fireworks Jam (Main Skill), can immediately cast again.\u000bWhen Fireworks Jam triggers an ##Ignis Mark: Sacred Flame#2013#, casting the Skill again increases its DMG Multiplier by &Param1&.", "Potential.510304.1": "When the Main Skill hits a target, deals extra AoE DMG.", "Potential.510304.2": "When Fireworks Jam (Main Skill) hits a target, deals an additional &Param1& of ATK as AoE Ignis Skill DMG. \u000bThis effect can only be triggered 5 times/s.", "Potential.510305.1": "When Amber lands multiple Crit Hits, increases Auto Attack DMG.", @@ -16,7 +16,7 @@ "Potential.510308.1": "After casting the Main Skill, increases &Param4&.", "Potential.510308.2": "After casting Fireworks Jam (Main Skill), increases &Param4& by &Param1& for &Param2&s, up to &Param3& stacks.", "Potential.510309.1": "Increases Main Skill DMG and deals additional damage.", - "Potential.510309.2": "Increases the DMG of Fireworks Jam (Main Skill) by &Param1&, and the Skill shoots 2 extra rounds.", + "Potential.510309.2": "Increases the Skill DMG of Fireworks Jam (Main Skill) by &Param1&, and the Skill shoots 2 extra rounds.", "Potential.510310.1": "When the Main Skill kills a target with ##Ignis Mark: Sacred Flame#2013#, increases the next Main Skill's DMG.", "Potential.510310.2": "Every time Fireworks Jam (Main Skill) kills a target with ##Ignis Mark: Sacred Flame#2013#, the next time when Amber casts the Main Skill, increases &Param3& by &Param1&, up to &Param2& stacks.", "Potential.510311.1": "Amber can dodge one more time.\u000bWhen Amber deals DMG to an elite or boss target, increases her ATK.", @@ -34,9 +34,9 @@ "Potential.510324.1": "When the Support Skill ends, fires an additional shot.", "Potential.510324.2": "When Bullet Waltz (Support Skill) ends, Amber fires one additional hit, dealing &Param1& of ATK as AoE Ignis Skill DMG.", "Potential.510325.1": "Increases the Support Skill's Attack Range and DMG.", - "Potential.510325.2": "Increases the Attack Range of Bullet Waltz (Support Skill), as well as its DMG by &Param1&.", + "Potential.510325.2": "Increases the Attack Range of Bullet Waltz (Support Skill), as well as its DMG Multiplier by &Param1&.", "Potential.510326.1": "The Support Skill's DMG increases with time.", - "Potential.510326.2": "Every 4s, increases the DMG of Bullet Waltz (Support Skill) by &Param1&, up to 4 stacks. \u000bResets when the Support Skill ends.", + "Potential.510326.2": "Every 4s, increases the Skill DMG of Bullet Waltz (Support Skill) by &Param1&, up to 4 stacks.\u000bResets when the Support Skill ends.", "Potential.510327.1": "When casting the Support Skill, increases Amber's &Param4&.", "Potential.510327.2": "When casting Bullet Waltz (Support Skill), increases Amber's &Param4& by &Param1& for &Param2&s. \u000bThis effect can only be triggered once every &Param3&s.", "Potential.510328.1": "After casting the Support Skill, increases Amber's &Param3&, which decays over time.", @@ -110,7 +110,7 @@ "Potential.510733.1": "Increases the main Trekker's DEF.", "Potential.510733.2": "Increases the main Trekker's DEF by &Param1&.", "Potential.510741.1": "Increases Ultimate DMG and stuns the target.", - "Potential.510741.2": "Increases the Ultimate DMG of &Param1& by &Param2& and stuns the target for &Param3&s.", + "Potential.510741.2": "Increases the Ultimate DMG of the Ultimate &Param1& by &Param2& and stuns the target for &Param3&s.", "Potential.510742.1": "When the Ultimate deals DMG, the main Trekker gains a shield.", "Potential.510742.2": "When &Param1& (Ultimate) deals DMG, the main Trekker gains a shield equal to &Param2& of Tilia's Max HP, lasting for &Param3&s.", "Potential.510743.1": "When casting the Ultimate, increases the squad's &Param4&.", @@ -124,9 +124,9 @@ "Potential.510804.1": "When Incendiary Shells is fired, there is a chance that no ammo is consumed.", "Potential.510804.2": "When Incendiary Shells is fired, there is a 25% chance that no ammo is consumed.", "Potential.510805.1": "Increases the DMG of Incendiary Shells with each hit.", - "Potential.510805.2": "When Incendiary Shells hit a target, increases the DMG of this shot by &Param1&.", + "Potential.510805.2": "When Incendiary Shells hit a target, increases the Skill DMG of this shot by &Param1&.", "Potential.510806.1": "After casting the Main Skill, increases the DMG of the next shot.", - "Potential.510806.2": "After casting Banishing Barrage (Main Skill), increases the DMG of the next shot by &Param1&. \u000bThis effect can only be triggered once every 4s.", + "Potential.510806.2": "After casting Banishing Barrage (Main Skill), increases the Skill DMG of the next shot by &Param1&.\u000bThis effect can only be triggered once every 4s.", "Potential.510807.1": "When Kasimira lands multiple Crit Hits, increases her &Param2&.", "Potential.510807.2": "When Kasimira lands 10 Crit Hits, increases her &Param2& by &Param1& for &Param3&s, stacking up to &Param4& times.", "Potential.510808.1": "When Incendiary Shells hit a target, increases the target's &Param4&.", @@ -134,17 +134,17 @@ "Potential.510809.1": "When firing Incendiary Shells, increases &Param4&.", "Potential.510809.2": "When firing Incendiary Shells, increases &Param4& by &Param1& for &Param2&s, up to &Param3& stacks.", "Potential.510810.1": "Increases the DMG of Incendiary Shells. After firing multiple Incendiary Shells, reduces Main Skill Cooldown.", - "Potential.510810.2": "Increases the DMG of Incendiary Shells by &Param1&. After firing 6 Incendiary Shells, reduces Banishing Barrage (Main Skill)'s Cooldown by &Param2&s.", + "Potential.510810.2": "Increases the Skill DMG of Incendiary Shells by &Param1&. After firing 6 Incendiary Shells, reduces Banishing Barrage (Main Skill)'s Cooldown by &Param2&s.", "Potential.510811.1": "When Kasimira's HP is above &Param1&, increases her &Param3&.", "Potential.510811.2": "When Kasimira's HP is above &Param1&, increases her &Param3& by &Param2&.", "Potential.510812.1": "When Kasimira attacks close-by enemies, increases her &Param2&.", "Potential.510812.2": "When Kasimira attacks close-by enemies, increases her &Param2& by &Param1&.", - "Potential.510813.1": "The Ultimate can trigger ##Ignis Mark: Sacred Flame#2013#. When the mark is triggered, increases &Param4&.", - "Potential.510813.2": "Sweeping Blast (Ultimate) can trigger ##Ignis Mark: Sacred Flame#2013#. When the mark is triggered, increases &Param4& by &Param1& for &Param2&s, up to &Param3& stacks.", + "Potential.510813.1": "The Ultimate can trigger ##Ignis Mark: Sacred Flame#2013# and inflict Incineration. When the mark is triggered, increases &Param4&.", + "Potential.510813.2": "Sweeping Blast (Ultimate) can trigger ##Ignis Mark: Sacred Flame#2013# and inflict Incineration, dealing &Param5& of ATK as AoE Ignis Mark DMG. When the mark is triggered, increases &Param4& by &Param1& for &Param2&s, up to &Param3& stacks.", "Potential.510821.1": "After casting the Support Skill, a bomb crater remains, dealing DMG over time.", "Potential.510821.2": "After casting Precision Strike (Support Skill), a burning bomb crater remains on the battlefield, dealing &Param1& of ATK as AoE Ignis Skill DMG every 0.5s for a total of 8s, and inflicting ##Ignis Mark: Sacred Flame#2013#.", "Potential.510822.1": "The Support Skill calls in more rounds of bombardment with increased DMG.", - "Potential.510822.2": "Precision Strike (Support Skill) calls in 5 rounds of bombardment. Also increases DMG by &Param1&.", + "Potential.510822.2": "Precision Strike (Support Skill) calls in 5 rounds of bombardment. Also increases Skill DMG by &Param1&.", "Potential.510823.1": "Increases Skill DMG and stuns the target.", "Potential.510823.2": "Precision Strike (Support Skill) can stun the target for &Param1&s. \u000bIncreases Skill DMG by &Param2&.", "Potential.510824.1": "Increases Skill DMG and bombing precision.", @@ -160,7 +160,7 @@ "Potential.510829.1": "When casting the Support Skill, there is a chance to automatically cast again. \u000bIncreases Kasimira's Skill DMG.", "Potential.510829.2": "When casting Precision Strike (Support Skill), there is a &Param2& chance to call in a second round of bombardment. \u000bIncreases Kasimira's Skill DMG by &Param1&.", "Potential.510830.1": "Increases the Support Skill's DMG dealt to stunned targets.", - "Potential.510830.2": "Increases Precision Strike (Support Skill)'s DMG dealt to stunned targets by &Param1&.", + "Potential.510830.2": "Increases Precision Strike (Support Skill)'s Skill DMG dealt to stunned targets by &Param1&.", "Potential.510831.1": "The Ultimate can inflict ##Ignis Mark: Sacred Flame#2013#. \u000bAlso increases Kasimira's &Param3&.", "Potential.510831.2": "Sweeping Blast (Ultimate) can inflict ##Ignis Mark: Sacred Flame#2013#. \u000bAlso increases Kasimira's &Param3& by &Param2&.", "Potential.510832.1": "Increases Kasimira's &Param2&.", @@ -170,7 +170,7 @@ "Potential.510841.1": "Increases the &Param4& of targets hit by the Ultimate.", "Potential.510841.2": "Increases the &Param4& of targets hit by Sweeping Blast (Ultimate) by &Param1& for &Param2&s, up to &Param3& stacks.", "Potential.510842.1": "Increases the DMG of the final shot of the Ultimate.", - "Potential.510842.2": "Increases the DMG of the final shot of Sweeping Blast (Ultimate) by &Param1&.", + "Potential.510842.2": "Increases the Ultimate DMG of the final shot of Sweeping Blast (Ultimate) by &Param1&.", "Potential.510843.1": "When the Ultimate kills a target, increases Kasimira's &Param4&.", "Potential.510843.2": "After Sweeping Blast (Ultimate) kills a target, increases Kasimira's &Param4& by &Param1& for &Param2&s, up to &Param3& stacks.", "Potential.511001.1": "The Main Skill deals additional damage.", @@ -232,7 +232,7 @@ "Potential.511043.1": "When Firenze triggers an ##Umbra Mark#1019#, increases &Param1&.", "Potential.511043.2": "When Firenze triggers an ##Umbra Mark#1019#, increases &Param1& by &Param2& for &Param3&s, up to &Param4& stacks. The effect ends if Personal Tuition (Ultimate) is cast.", "Potential.511101.1": "When Iris hits a target with an Auto Attack, increases the DMG of the next Main Skill. Once fully stacked, enhances the next Main Skill.", - "Potential.511101.2": "When Iris hits a target with an Auto Attack, increases the DMG of the next Main Skill by &Param1&, stacking up to &Param2& times.\u000bAt &Param2& stacks, Iris will cast &Param4& (Main Skill), dealing &Param3& of ATK as AoE Aqua Skill DMG.", + "Potential.511101.2": "When Iris hits a target with an Auto Attack, increases the Skill DMG of the next Skill by &Param1&, stacking up to &Param2& times.\u000bAt &Param2& stacks, Iris's next Main Skill are replaced by &Param4&, dealing &Param3& of ATK as AoE Aqua Skill DMG.", "Potential.511102.1": "When the Main Skill hits a target, deals additional AoE DMG.", "Potential.511102.2": "When &Param10& (Main Skill) hits a target, deals an additional &Param1& of ATK as AoE Aqua Skill DMG. \u000bWhen &Param4& hits a target, deals an additional &Param2& of ATK as AoE Aqua Skill DMG and inflicts ##Frozen#1002# to the target for &Param3&s. \u000bThis effect can only be triggered once every 12s.", "Potential.511103.1": "Casting the Main Skill has a chance to activate Frostflare, dealing damage over time.", @@ -240,11 +240,11 @@ "Potential.511104.1": "When the Main Skill triggers a Mark, marks the target and deals additional DMG over time.", "Potential.511104.2": "When &Param10& (Main Skill) triggers an ##Aqua Mark: Torrent#2008#, marks the target and deals an additional &Param1& of ATK as Aqua Skill DMG every 0.5s for a total of 2s.", "Potential.511105.1": "Increases Frost Arrows' DMG, allowing them to pierce through targets.", - "Potential.511105.2": "Increases Frost Arrows' DMG by &Param1&, allowing them to pierce through targets.", + "Potential.511105.2": "Increases Frost Arrows' Auto Attack DMG by &Param1&, allowing them to pierce through targets.", "Potential.511106.1": "Fires more Frost Arrows and increases their DMG.", - "Potential.511106.2": "Doubles the number of Frost Arrows fired in the third strike of Iris's Auto Attack and increases their DMG by &Param1&.", + "Potential.511106.2": "Doubles the number of Frost Arrows fired in the third strike of Iris's Auto Attack and increases their Auto Attack DMG by &Param1&.", "Potential.511107.1": "Every few seconds, increases the DMG of Iris's next Main Skill.", - "Potential.511107.2": "Every &Param1&s, increases the DMG of Iris's next Main Skill by &Param2&.", + "Potential.511107.2": "Every &Param1&s, increases the Skill DMG of Iris's next Main Skill by &Param2&.", "Potential.511108.1": "When Iris's Main Skill lands a Crit Hit, deals additional DMG.", "Potential.511108.2": "When Iris's Main Skill lands a Crit Hit, deals an additional &Param1& of ATK as Aqua Skill DMG.", "Potential.511109.1": "While Iris's Main Skill is active, increases her ATK and grants Super Armor.", @@ -254,21 +254,21 @@ "Potential.511111.1": "When Iris is hit by a melee strike, deals DMG and inflicts ##Frozen#1002# on nearby targets.", "Potential.511111.2": "When Iris is hit by a melee strike, deals &Param1& of ATK as AoE Aqua Skill DMG and inflicts ##Frozen#1002# on nearby targets for &Param2&s. This effect can only be triggered once every &Param3&s.", "Potential.511112.1": "When Iris attacks with her school bag, increases DMG, with a chance to stun the target.", - "Potential.511112.2": "When Iris attacks with her school bag, increases DMG by &Param1&, with a &Param2& chance to stun the target for &Param3&s.", + "Potential.511112.2": "When Iris attacks with her school bag, increases Auto Attack DMG by &Param1&, with a &Param2& chance to stun the target for &Param3&s.", "Potential.511113.1": "The Ultimate can trigger ##Aqua Mark: Torrent#2022# and inflict ##Chill#1027#. Triggering this effect will increase Iris' ATK.", "Potential.511113.2": "&Param10& (Ultimate) can trigger ##Aqua Mark: Torrent#2008#, dealing &Param1& of ATK as AoE Aqua Mark DMG and inflicting ##Chill#1027#. Triggering this effect will increase Iris' ATK by &Param2& for &Param3&s, up to &Param4& stacks.", "Potential.511121.1": "Increases Glacier Array's Attack Range and DMG.", - "Potential.511121.2": "Increases Glacier Array's Attack Range by 50% and its DMG by &Param1&.", + "Potential.511121.2": "Increases Glacier Array's Attack Range by 50% and its Skill DMG by &Param1&.", "Potential.511122.1": "Glacier Array can pull in targets, increasing its DMG.", - "Potential.511122.2": "Glacier Array can constantly pull in targets within range, also increasing its DMG by &Param1&.", + "Potential.511122.2": "Glacier Array can constantly pull in targets within range, also increasing its Skill DMG by &Param1&.", "Potential.511123.1": "When Glacier Array is created, deals additional DMG and stuns the target.", "Potential.511123.2": "When Glacier Array is created, deals an additional &Param1& of ATK as AoE Aqua Skill DMG and stuns the target for &Param2&s.", "Potential.511124.1": "When Glacier Array vanishes, deals additional DMG and sends the targets back flying.", "Potential.511124.2": "When Glacier Array vanishes, deals an additional &Param1& of ATK as AoE Aqua Skill DMG and sends the targets back flying.", "Potential.511125.1": "Increases Glacier Array's DMG and reduces its Attack Interval.", - "Potential.511125.2": "Increases Glacier Array's DMG by &Param1&, and reduces its Attack Interval by 50%.", + "Potential.511125.2": "Increases Glacier Array's Skill DMG by &Param1&, and reduces its Attack Interval by 50%.", "Potential.511126.1": "Increases the duration and DMG of Glacier Array.", - "Potential.511126.2": "Increases the duration of Glacier Array by 50% and its DMG by &Param1&.", + "Potential.511126.2": "Increases the duration of Glacier Array by 50% and its Skill DMG by &Param1&.", "Potential.511127.1": "When the Support Skill hits a target with ##Chill#1027#, increases the main Trekker's &Param4&.", "Potential.511127.2": "When &Param10& (Support Skill) hits a target with ##Chill#1027#, increases the main Trekker's &Param4& by &Param1& for &Param2&s, up to &Param3& stacks.", "Potential.511128.1": "When casting the Support Skill, if there are few targets within the impact range, increases the Aqua DMG taken by the targets.", @@ -280,7 +280,7 @@ "Potential.511131.1": "Increases Iris' Skill DMG.", "Potential.511131.2": "Increases Iris' Skill DMG by &Param1&.", "Potential.511132.1": "Increases Ultimate DMG and inflicts ##Aqua Mark: Torrent#2008#.", - "Potential.511132.2": "Increases &Param10& (Ultimate)'s DMG by &Param1& and inflicts ##Aqua Mark: Torrent#2008#.", + "Potential.511132.2": "Increases &Param10& (Ultimate)'s Ultimate DMG by &Param1& and inflicts ##Aqua Mark: Torrent#2008#.", "Potential.511133.1": "When casting the Support Skill for the first time, increases the squad's &Param4&.", "Potential.511133.2": "When casting &Param10& (Support Skill) for the first time, increases the squad's &Param4& by &Param1& for &Param2&s.", "Potential.511141.1": "While the Ultimate is active, deals additional DMG per second to random targets within range.", @@ -307,8 +307,8 @@ "Potential.511208.2": "Within 7s after Noya casts Sonic Slash (Main Skill) or Dragon Slash, each Auto Attack increases her &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", "Potential.511209.1": "When Noya deals DMG with an Auto Attack, increases her Ultimate DMG.", "Potential.511209.2": "When Noya deals DMG with an Auto Attack, increases her Ultimate DMG by &Param1&, stacking up to 10 times. Resets after casting an Ultimate.", - "Potential.511210.1": "When Noya deals DMG to the same target, increases her Auto Attack DMG.", - "Potential.511210.2": "When Noya deals DMG to the same target, increases her Auto Attack DMG to the target by &Param1& for &Param2&s, stacking up to &Param3& times.", + "Potential.511210.1": "When Noya deals DMG to the same target, increases her &Param4&.", + "Potential.511210.2": "Each time Noya deals damage to the same target, increases the &Param4& to the same target by &Param1& for &Param2&s, up to &Param3& stacks.", "Potential.511211.1": "When Noya deals DMG, reduces the target's Resilience.", "Potential.511211.2": "When Noya deals DMG, reduces the target's Resilience by &Param1&. This effect can only be triggered once every 10s.", "Potential.511212.1": "Noya can dodge one more time. Increases her &Param2& to nearby targets.", @@ -323,21 +323,21 @@ "Potential.511223.2": "When the minor sword aura deals DMG for the first time, it splits into 3 even smaller sword auras, each dealing &Param1& of ATK as Ventus Skill DMG.", "Potential.511224.1": "Can cast additional minor sword auras.", "Potential.511224.2": "Can cast 4 additional minor sword auras.", - "Potential.511225.1": "When casting Gale Storm, increases the major sword auras' &Param2& to the targets with ##Ventus Mark: Breeze#2017#.", - "Potential.511225.2": "Increases the major sword auras' DMG to targets inflicted with ##Ventus Mark: Breeze#2017# by &Param1&.", + "Potential.511225.1": "Increases the major sword auras' &Param2& to the targets with ##Ventus Mark: Breeze#2017#.", + "Potential.511225.2": "Increases the major sword auras' &Param2& to the targets with ##Ventus Mark: Breeze#2017# by &Param1&.", "Potential.511226.1": "Increases major sword auras' Attack Range and &Param2&.", - "Potential.511226.2": "Increases major sword auras' Attack Range, and increases their DMG by &Param1&.", - "Potential.511227.1": "Increases major sword auras' DMG. Also reduces the target's Movement SPD.", - "Potential.511227.2": "Increases major sword auras' DMG by &Param1&. Also slightly reduces the target's Movement SPD.", - "Potential.511228.1": "Increases minor sword auras' DMG. They can also trigger ##Ventus Mark: Breeze#2017#.", - "Potential.511228.2": "Increases minor sword auras' DMG by &Param1&. Also triggers ##Ventus Mark: Breeze#2017#.", - "Potential.511229.1": "Increases the Support Skill's DMG. Casts minor sword auras faster.", - "Potential.511229.2": "Increases DMG of Gale Storm (Support Skill) by &Param1&.\u000bNoya casts minor sword auras faster.", + "Potential.511226.2": "Increases major sword auras' Attack Range, and increases their &Param2& by &Param1&.", + "Potential.511227.1": "Increases major sword auras' &Param2&. Also reduces the target's Movement SPD.", + "Potential.511227.2": "Increases major sword auras' &Param2& by &Param1&. Also slightly reduces the target's Movement SPD.", + "Potential.511228.1": "Increases minor sword auras' &Param2&. They can also trigger ##Ventus Mark: Breeze#2017#.", + "Potential.511228.2": "Increases minor sword auras' &Param2& by &Param1&. They can also trigger ##Ventus Mark: Breeze#2017#.", + "Potential.511229.1": "Increases the Support Skill's &Param2&. Casts minor sword auras faster.", + "Potential.511229.2": "Increases &Param2& of Gale Storm (Support Skill) by &Param1&.\u000bNoya casts minor sword auras faster.", "Potential.511230.1": "Increases Noya's &Param3&. When killing a target with the Support Skill, reduces its Cooldown.", "Potential.511230.2": "Increases Noya's &Param3& by &Param2&.\u000bWhen Gale Storm (Support Skill) kills a target, its cooldown is reduced by &Param1&s.", "Potential.511231.1": "When Noya triggers ##Ventus Mark: Breeze#2017#, increases her &Param1&.", "Potential.511231.2": "When Noya triggers ##Ventus Mark: Breeze#2017#, increases her &Param1& by &Param2& for &Param3&s.", - "Potential.511232.1": "The Support Skill deals higher DMG to elite or higher-tier targets.", + "Potential.511232.1": "The Support Skill deals higher &Param2& to elite or higher-tier targets.", "Potential.511232.2": "When Gale Storm (Support Skill) deals DMG to elite or higher-tier targets, increases its &Param2& by &Param1&.", "Potential.511233.1": "When Noya triggers ##Ventus Mark: Breeze#2017#, restores Energy for a random support Trekker.", "Potential.511233.2": "When Noya triggers ##Ventus Mark: Breeze#2017#, restores &Param1& Energy for a random support Trekker. This effect can only be triggered once every 7s.", @@ -349,8 +349,8 @@ "Potential.511243.2": "When Skyshatter Rend (Ultimate) deals DMG, increases Noya's &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", "Potential.511301.1": "Launches more attacks in Phase 1. When dealing DMG to elite or higher-tier targets, increases &Param4&.", "Potential.511301.2": "Launches 6 additional attacks in Phase 1. When dealing DMG to elite or higher-tier targets, increases &Param4& by &Param1& for &Param2&s, up to &Param3& stacks. This buff is removed when Shimiao casts Phase 2 of Rising Tides.", - "Potential.511302.1": "When casting the Main Skill, Shimiao unleashes water blades instead, dealing increased DMG to elite or higher-tier targets.", - "Potential.511302.2": "When casting Rising Tides (Main Skill), Shimiao unleashes water blades instead, dealing &Param1&/&Param2& of ATK as Aqua Skill DMG. Also increases her damage dealt to elite or higher-tier targets by &Param3&.", + "Potential.511302.1": "When casting the Main Skill, Shimiao unleashes water blades instead, dealing increased &Param4& to elite or higher-tier targets.", + "Potential.511302.2": "When casting Rising Tides (Main Skill), Shimiao unleashes water blades instead, dealing &Param1&/&Param2& of ATK as Aqua Skill DMG. Also increases her &Param4& to elite or higher-tier targets by &Param3&.", "Potential.511303.1": "Increases the Main Skill's Attack Range. Increases &Param5& of Phase 2. When hitting different targets in Phase 1, increases &Param1&.", "Potential.511303.2": "Increases the Attack Range of Rising Tides (Main Skill).\u000bIncreases &Param5& of Phase 2 by &Param6&.\u000bWith each new target hit in Phase 1, increases &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", "Potential.511304.1": "When casting the Main Skill, creates water ripples based on the number of spins. The water ripples deal DMG and can trigger ##Aqua Mark: Torrent#2008#.", @@ -359,10 +359,10 @@ "Potential.511305.2": "While in Phase 1, Shimiao gains Super Armor. When attacked, increases &Param4& by &Param1& for &Param2&s, up to &Param3& stacks.", "Potential.511306.1": "If Phase 2 is activated but not cast, reduces Skill Cooldown and increases the next Phase 1's &Param3&.", "Potential.511306.2": "If Phase 2 is activated but not cast, reduces Skill Cooldown by &Param1&s, and increases the &Param3& of the next Rising Tides Phase 1 by &Param2&.", - "Potential.511307.1": "Phase 2 deals more DMG to targets with ##Chill#1027#/##Frozen#1002#. The lower the target's HP, the higher the DMG.", - "Potential.511307.2": "In Phase 2, increases the DMG dealt to targets with ##Chill#1027#/##Frozen#1002# by &Param1&. The lower the target's HP, the higher the DMG, up to a &Param9&.", + "Potential.511307.1": "Phase 2 deals more &Param10& to targets with ##Chill#1027#/##Frozen#1002#. The lower the target's HP, the higher the DMG.", + "Potential.511307.2": "In Phase 2, increases the &Param10& dealt to targets with ##Chill#1027#/##Frozen#1002# by &Param1&. The lower the target's HP, the higher the DMG, up to a &Param9&.", "Potential.511308.1": "When Shimiao casts Rising Tides Phase 2 and kills a target with ##Frozen#1002#, the Skill can be cast again immediately. Also increases &Param1&.", - "Potential.511308.2": "When Shimiao casts Rising Tides Phase 2 and kills a target with ##Frozen#1002#, the Skill can be cast again immediately. Also increases &Param1& by &Param2& for &Param3&s, up to &Param4& stacks. \u000bThis effect can only be triggered &Param5& times per Skill cast.", + "Potential.511308.2": "When Shimiao casts Rising Tides Phase 2 and kills a target with ##Frozen#1002#, the Skill can be cast again immediately. Also increases &Param1& by &Param2& for &Param3&s, up to &Param4& stacks. \u000bThis effect can only be triggered &Param5& times per Skill cast.", "Potential.511309.1": "When Shimiao deals DMG, she creates water ripples that can trigger ##Aqua Mark: Torrent#2008#.", "Potential.511309.2": "When Shimiao deals DMG, there is a 15% chance to create water ripples, dealing &Param1& of ATK as Aqua Skill DMG. This effect can only be triggered once every 5s.\u000bThe water ripples can trigger ##Aqua Mark: Torrent#2008#.", "Potential.511310.1": "When casting a skill or dodging, Shimiao creates small water puddles.", @@ -372,19 +372,19 @@ "Potential.511312.1": "When Shimiao deals DMG to targets inflicted with ##Chill#1027#/##Frozen#1002# with an Auto Attack, increases her &Param5& and &Param6&.", "Potential.511312.2": "When Shimiao deals DMG to targets inflicted with ##Chill#1027#/##Frozen#1002# with an Auto Attack, increases her &Param5& by &Param1& and &Param6& by &Param2& for &Param3&s, stacking up to &Param4& times.", "Potential.511313.1": "The Main Skill applies a bonus effect to targets with ##Chill#1027#.", - "Potential.511313.2": "Increases &Param1& of Rising Tides (Main Skill) by &Param2& against targets with ##Chill#1027#.\u000bIf the target also has ##Broken Resilience#1006#, increases DMG by &Param4&.", + "Potential.511313.2": "Increases &Param1& of Rising Tides (Main Skill) by &Param2& against targets with ##Chill#1027#.\u000bIf the target also has ##Broken Resilience#1006#, increases &Param3& by &Param4&.", "Potential.511321.1": "Increases the number and &Param1& of the Support Skill's water blades.", "Potential.511321.2": "When casting Aqua Aide (Support Skill), Shimiao unleashes more water blades, and her &Param1& is increased by &Param2&. \u000bFor every 3 water blades fired, unleashes an additional medium water blade, dealing &Param3& of ATK as Aqua Skill DMG.", "Potential.511322.1": "The Support Skill has a chance to fire additional water pellets when shooting water blades, dealing DMG. Also increases Shimiao's &Param5&.", "Potential.511322.2": "Casting Aqua Aide (Support Skill) has a 50% chance to fire additional water pellets along with the water blades, dealing &Param1& of ATK as Aqua Skill DMG. Also increases Shimiao's &Param5& by &Param2& for &Param3&s, up to &Param4& stacks.", "Potential.511323.1": "Increases &Param1& of the Support Skill's water blades.\u000bAqua Aide (Support Skill) deals DMG with a major water blade that can pierce through targets.", "Potential.511323.2": "When casting Aqua Aide (Support Skill), unleashes one major water blade that pierces through the target, dealing &Param3& of ATK as Aqua Skill DMG. \u000bAlso increases all water blades' &Param1& by &Param2&.", - "Potential.511324.1": "While the Support Skill is active, Shimiao follows the main Trekker and launches attack, increasing her water blades' DMG periodically.", - "Potential.511324.2": "While Aqua Aide (Support Skill) is active, Shimiao follows the main Trekker and launches attack, increasing the next water blade's DMG by &Param2& every 1.5s.", + "Potential.511324.1": "While the Support Skill is active, Shimiao follows the Main Trekker and launches attacks, increasing her water blades' &Param1& periodically.", + "Potential.511324.2": "While Aqua Aide (Support Skill) is active, Shimiao follows the Main Trekker and launches attacks, increasing the next water blade's &Param1& by &Param2& every 1.5s.", "Potential.511325.1": "When the Support Skill deals DMG to elite or higher-tier targets, increases Shimiao's &Param4&.", "Potential.511325.2": "When Aqua Aide (Support Skill) deals DMG to elite or higher-tier targets, increases Shimiao's &Param4& by &Param1& for &Param2&s, up to &Param3& stacks.", - "Potential.511326.1": "Aqua Aide (Support Skill) can slow targets and its DMG is increased.", - "Potential.511326.2": "Aqua Aide (Support Skill) can slow targets. When there are 2 or more slowed targets around Shimiao, increases her DMG by &Param5& for &Param6&s.", + "Potential.511326.1": "Aqua Aide (Support Skill) can slow targets and its &Param4& is increased.", + "Potential.511326.2": "Aqua Aide (Support Skill) can slow targets. When there are 2 or more slowed targets around Shimiao, increases her &Param4& by &Param5& for &Param6&s.", "Potential.511327.1": "When the Support Skill deals DMG, increases Shimiao's &Param4&.", "Potential.511327.2": "When Aqua Aide (Support Skill) deals DMG, increases Shimiao's &Param4& by &Param1& for &Param2&s, up to &Param3& stacks.", "Potential.511328.1": "When Shimiao remains stationary, increases her &Param4& over time.", @@ -394,15 +394,15 @@ "Potential.511330.1": "When Shimiao kills a target, she creates water ripples that can trigger ##Aqua Mark: Torrent#2008#.", "Potential.511330.2": "When Shimiao kills a target, she creates water ripples, dealing &Param1& of ATK as AoE Aqua Skill DMG. This effect can only be triggered once every 5s.\u000bThe water ripples can trigger ##Aqua Mark: Torrent#2008#.", "Potential.511331.1": "The Support Skill applies a bonus effect to targets with ##Chill#1027#.", - "Potential.511331.2": "Increases &Param1& of Aqua Aide (Support Skill) by &Param2& against targets with ##Chill#1027#.\u000bIf the target also has ##Broken Resilience#1006#, increases DMG by &Param4&.", + "Potential.511331.2": "Increases &Param1& of Aqua Aide (Support Skill) by &Param2& against targets with ##Chill#1027#.\u000bIf the target also has ##Broken Resilience#1006#, increases &Param3& by &Param4&.", "Potential.511332.1": "When Shimiao kills a target with ##Aqua Mark: Torrent#2008#/##Chill#1027#/##Frozen#1002#, she gains Energy.", "Potential.511332.2": "When Shimiao kills a target with ##Aqua Mark: Torrent#2008#/##Chill#1027#/##Frozen#1002#, she gains &Param1& Energy. This effect can only be triggered 3 times every 5s.", "Potential.511333.1": "When Shimiao enters combat, increases the squad's &Param3&.", "Potential.511333.2": "When Shimiao enters combat, increases the squad's &Param3& by &Param1& for &Param2&s.", "Potential.511341.1": "When casting the Ultimate, increases the sweeping strike's Attack Range. Also increases Shimiao's &Param2& to targets with ##Aqua Mark: Torrent#2008#/##Chill#1027#/##Frozen#1002#.", "Potential.511341.2": "When casting Flood Mantra (Ultimate), increases the sweeping strike's Attack Range. Also increases Shimiao's &Param2& by &Param1& to targets with ##Aqua Mark: Torrent#2008#/##Chill#1027#/##Frozen#1002#.", - "Potential.511342.1": "The Ultimate deals more DMG to targets with ##Chill#1027#/##Frozen#1002#. The lower the target's HP, the higher the DMG.", - "Potential.511342.2": "When casting Flood Mantra (Ultimate), increases the DMG dealt to targets with ##Chill#1027#/##Frozen#1002# by &Param1&. The lower the target's HP, the higher the DMG, up to a &Param9&.", + "Potential.511342.1": "The Ultimate deals more &Param10& to targets with ##Chill#1027#/##Frozen#1002#. The lower the target's HP, the higher the DMG.", + "Potential.511342.2": "When casting Flood Mantra (Ultimate), increases the &Param10& dealt to targets inflicted with ##Chill#1027#/##Frozen#1002# by &Param1&. The lower the target's HP, the higher the DMG, up to a &Param9&.", "Potential.511343.1": "When casting Flood Mantra (Ultimate), Shimiao creates small water puddles, dealing DMG.", "Potential.511343.2": "When launching the final strike of Flood Mantra, Shimiao creates 3 small water puddles, each dealing &Param1& of ATK as Aqua Ultimate DMG. For each target killed, creates 1 additional puddle, up to 10 puddles.", "Potential.511401.1": "???", @@ -529,12 +529,12 @@ "Potential.511603.2": "For every 12 energy rounds fired with Sprout Round, the next Auto Attack fires 1 gigantic energy round, with its Attack Range increased by 100% and dealing &Param1& of ATK as Terra Auto Attack DMG.", "Potential.511604.1": "Increases Ridge's &Param1&. Her Auto Attacks fire additional energy rounds.", "Potential.511604.2": "Increases Ridge's &Param1& by &Param2&. Each Auto Attack fires 2 additional energy rounds.", - "Potential.511605.1": "Increases Main Skill DMG and the seeds' Attack Range.", - "Potential.511605.2": "Increases Bean Cyclone (Main Skill)'s DMG by &Param2& and the seeds' Attack Range by 35%.", - "Potential.511606.1": "The Movement SPD reduction from seeds can stack up. Once fully stacked, increases Ridge's DMG to the affected target.", - "Potential.511606.2": "The Movement SPD reduction from Bean Cyclone (Main Skill)'s seeds can stack up to 3 times. Once fully stacked, increases Ridge's DMG to the affected target by &Param2&.", - "Potential.511607.1": "Increases Main Skill DMG. \u000bThe Main Skill and Bean Shooter have a chance to toss more seeds.", - "Potential.511607.2": "Increases Bean Cyclone (Main Skill)'s DMG by &Param2&. Bean Cyclone and Bean Shooter have a 50% chance to toss 1 additional seed.", + "Potential.511605.1": "Increases Ridge's &Param1& and the Attack Range of her seeds.", + "Potential.511605.2": "Increases Ridge's &Param1& by &Param2& and the seeds' Attack Range by 35%.", + "Potential.511606.1": "The Movement SPD reduction from seeds can stack up. Once fully stacked, increases Ridge's Terra DMG to the affected target.", + "Potential.511606.2": "The Movement SPD reduction from Bean Cyclone (Main Skill)'s seeds can stack up to 3 times. Once fully stacked, increases Ridge's Terra DMG to the affected target by &Param2&.", + "Potential.511607.1": "Increases Ridge's &Param1&.\u000bThe Main Skill and Bean Shooter have a chance to toss more seeds.", + "Potential.511607.2": "Increases Ridge's &Param1& by &Param2&. Bean Cyclone and Bean Shooter have a 50% chance to toss 1 additional seed.", "Potential.511608.1": "Increases Ridge's &Param1& and the Attack Range of her energy rounds.", "Potential.511608.2": "Increases Ridge's &Param1& by &Param2& and the Attack Range of her energy rounds by 30%.", "Potential.511609.1": "Increases Ridge's &Param1& and her Auto Attack's &Param3&.", @@ -549,40 +549,40 @@ "Potential.511613.2": "Harvest Rhapsody (Ultimate) can trigger ##Terra Mark: Earth Vein#2029#.\u000bWhen the Ultimate triggers ##Terra Mark: Earth Vein#2029#, increases &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", "Potential.511621.1": "After casting the Support Skill, can automatically cast again.", "Potential.511621.2": "Floral Storm (Support Skill) automatically casts again after one cast.", - "Potential.511622.1": "Increases the DMG of the Support Skill's seed shower and reduces its Attack Interval.", - "Potential.511622.2": "Increases DMG of Floral Storm (Support Skill)'s seed shower by &Param2&, and reduces its Attack Interval by 30%.", - "Potential.511623.1": "Increases Seed Orb's duration and DMG. Can also inflict ##Terra Mark: Earth Vein#2029#.", - "Potential.511623.2": "Increases Seed Orb's duration by 50% and its DMG by &Param2&. Can also inflict ##Terra Mark: Earth Vein#2029#.", - "Potential.511624.1": "Increases Seed Orb's DMG and explosion radius. Dealing DMG can trigger another Seed Orb.", - "Potential.511624.2": "Increases Seed Orb's DMG by &Param2& and its Attack Range by 50%. Dealing DMG can trigger another Seed Orb. This effect can only be triggered once per second on the same target.", + "Potential.511622.1": "Increases the &Param1& of the Support Skill's seed shower and reduces its Attack Interval.", + "Potential.511622.2": "Increases &Param1& of Floral Storm (Support Skill)'s seed shower by &Param2&, and reduces its Attack Interval by 30%.", + "Potential.511623.1": "Increases Seed Orb's duration and &Param1&. Can also inflict ##Terra Mark: Earth Vein#2029#.", + "Potential.511623.2": "Increases Seed Orb's duration by 50% and its &Param1& by &Param2&. Can also inflict ##Terra Mark: Earth Vein#2029#.", + "Potential.511624.1": "Increases Seed Orb's &Param1& and explosion radius. Dealing DMG can trigger another Seed Orb.", + "Potential.511624.2": "Increases Seed Orb's &Param1& by &Param2& and its Attack Range by 50%. Dealing DMG can trigger another Seed Orb. This effect can only be triggered once per second on the same target.", "Potential.511625.1": "When casting the Support Skill, gradually increases Skill DMG. Resets when the Skill ends.", "Potential.511625.2": "When casting Floral Storm (Support Skill), increases Ridge's Skill DMG by &Param2& every 0.5s. Resets when the skill ends.", "Potential.511626.1": "The Support Skill's seed shower can reduces the target's &Param1&.", "Potential.511626.2": "When Floral Storm (Support Skill)'s seed shower deals DMG, reduces the target's &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", - "Potential.511627.1": "Increases the DMG and range of the Support Skill's seed shower.", - "Potential.511627.2": "Increases the DMG of Floral Storm (Support Skill)'s seed shower by &Param2&, and increases its Attack Range by 30%.", - "Potential.511628.1": "Increases Ridge's DMG to target inflicted with Seed Orb.", - "Potential.511628.2": "Increases Ridge's DMG to target inflicted with Seed Orb by &Param2&.", + "Potential.511627.1": "Increases the &Param1& and range of the Support Skill's seed shower.", + "Potential.511627.2": "Increases the &Param1& of Floral Storm (Support Skill)'s seed shower by &Param2&, and increases its Attack Range by 30%.", + "Potential.511628.1": "Increases Ridge's &Param1& to target inflicted with Seed Orb by .", + "Potential.511628.2": "Increases Ridge's &Param1& to target inflicted with Seed Orb by &Param2&.", "Potential.511629.1": "Reduces the &Param1& of target inflicted with Seed Orb.", "Potential.511629.2": "Reduces the &Param1& of target inflicted with Seed Orb by &Param2&.", - "Potential.511630.1": "Increases Seed Orb's DMG. \u000bWhen Seed Orb deals DMG, fires 1 seed to the nearest target.", - "Potential.511630.2": "Increases DMG of Seed Orb by &Param2&.\u000bWhen Seed Orb deals DMG, fires 1 seed to the nearest target, dealing &Param3& of ATK as Terra Skill DMG.", + "Potential.511630.1": "Increases Seed Orb's &Param1&.\u000bWhen Seed Orb deals DMG, fires 1 seed to the nearest target.", + "Potential.511630.2": "Increases &Param1& of Seed Orb by &Param2&.\u000bWhen Seed Orb deals DMG, fires 1 seed to the nearest target, dealing &Param3& of ATK as Terra Skill DMG.", "Potential.511631.1": "Increases Ridge's &Param1&.\u000bThe Ultimate can inflict ##Terra Mark: Earth Vein#2029#.", "Potential.511631.2": "Increases Ridge's &Param1& by &Param2&.\u000bHarvest Rhapsody (Ultimate) can inflict ##Terra Mark: Earth Vein#2029#.", "Potential.511632.1": "Increases Ridge's &Param1&.", "Potential.511632.2": "Increases Ridge's &Param1& by &Param2&.", "Potential.511633.1": "For each Terra Trekker on the squad, increases the squad's &Param1&.", "Potential.511633.2": "For each Terra Trekker on the squad, increases the squad's &Param1& by &Param2&.", - "Potential.511641.1": "Increases Ultimate DMG and enhances the final strike's ability to break resilience.", - "Potential.511641.2": "Increases DMG of Harvest Rhapsody (Ultimate) by &Param2&, and enhances the final strike's &Param3& by an additional &Param4&.", + "Potential.511641.1": "Increases &Param1& and enhances the final strike's ability to Resilience Break.", + "Potential.511641.2": "Increases &Param1& of Harvest Rhapsody (Ultimate) by &Param2&, and enhances the final strike's &Param3& by an additional &Param4&.", "Potential.511642.1": "When the Ultimate deals DMG, increases Ridge's &Param1&.", "Potential.511642.2": "When Harvest Rhapsody (Ultimate) deals DMG, increases Ridge's &Param1& by &Param2&, stacking up to &Param4& times. Resets when the Ultimate ends.", "Potential.511643.1": "When casting the Ultimate, increases Ridge's &Param1&.", "Potential.511643.2": "When casting Harvest Rhapsody (Ultimate), increases Ridge's &Param1& by &Param2& for &Param3&s.", "Potential.511701.1": "Reduces Main Skill Cooldown. \u000bAutomatically launch continuous attacks until available charges run out.", "Potential.511701.2": "Reduces the Cooldown of &Param1& (Main Skill) by &Param2&s. \u000bCasting the Main Skill will automatically launch continuous attacks on the target until available charges run out.", - "Potential.511702.1": "After casting the Main Skill, increases the DMG of the next Skill.", - "Potential.511702.2": "After casting &Param1& (Main Skill), increases the DMG of the next Skill by &Param2&, up to 3 stacks. \u000bAt 3 stacks, casting the Main Skill again will remove the buff.", + "Potential.511702.1": "After casting the Main Skill, increases the DMG of the next Main Skill.", + "Potential.511702.2": "After casting &Param1& (Main Skill), increases the DMG Multiplier of the next Skill by &Param2&, up to 3 stacks.\u000bAt 3 stacks, casting the Main Skill again will remove the buff.", "Potential.511703.1": "When the Main Skill deals DMG to a target with ##Lux Mark: Radiance#2016#, summons Chain Lightning.", "Potential.511703.2": "When &Param1& (Main Skill) deals damage to a target with ##Lux Mark: Radiance#2016#, summons Chain Lightning, dealing &Param2& of ATK as Lux Skill DMG, bouncing up to 5 stacks.", "Potential.511704.1": "After casting the Main Skill, deals additional DMG per second.", @@ -590,7 +590,7 @@ "Potential.511705.1": "When the Main Skill deals DMG to a target with ##Lux Mark: Radiance#2016#, deals additional DMG.", "Potential.511705.2": "When &Param1& (Main Skill) deals damage to a target with ##Lux Mark: Radiance#2016#, deals an additional &Param2& of ATK as Lux Skill DMG. This effect can only be triggered once every 3s.", "Potential.511706.1": "When Jinglin deals DMG with an Auto Attack, increases her next Main Skill's DMG.", - "Potential.511706.2": "When Jinglin deals DMG with an Auto Attack, increases DMG of her next &Param1& by &Param2&, stacking up to &Param3& times.", + "Potential.511706.2": "When Jinglin deals DMG with an Auto Attack, increases Skill DMG of her next Main Skill &Param1& by &Param2&, stacking up to &Param3& times.", "Potential.511707.1": "When the Main Skill hits a target, increases the Skill DMG taken by the target.", "Potential.511707.2": "When &Param1& (Main Skill) hits a target, increases the Skill DMG taken by the target by &Param2& for &Param3&s, up to &Param4& stacks.", "Potential.511708.1": "The Main Skill will always Crit Hit against targets with ##Lux Mark: Radiance#2016# every few seconds. Also increases Crit DMG.", @@ -599,16 +599,16 @@ "Potential.511709.2": "When &Param1& (Main Skill) deals DMG to a target with ##Lux Mark: Radiance#2016#, increases &Param4& by &Param2& for &Param3&s.", "Potential.511710.1": "When the Main Skill kills a target, increases &Param4&.", "Potential.511710.2": "When &Param1& (Main Skill) kills a target, increases &Param4& by &Param2& for &Param3&s.", - "Potential.511711.1": "The Ultimate can trigger ##Lux Mark: Radiance#2016#. When the mark is triggered, increases &Param6&.", - "Potential.511711.2": "&Param1& (Ultimate) can trigger ##Lux Mark: Radiance#2016#, dealing &Param2& of ATK as Lux Mark DMG. \u000bWhen the mark is triggered, increases &Param6& by &Param3& for &Param4&s, up to &Param5& stacks.", + "Potential.511711.1": "The Ultimate can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt. When the mark is triggered, increases &Param6&.", + "Potential.511711.2": "&Param1& (Ultimate) can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt, dealing &Param2& of ATK as Lux Mark DMG.\u000bWhen the mark is triggered, increases &Param6& by &Param3& for &Param4&s, up to &Param5& stacks.", "Potential.511712.1": "When taking Melee DMG, Jinglin knocks back targets and deals DMG.", "Potential.511712.2": "When taking Melee DMG, Jinglin knocks back targets and deals &Param2& of ATK as Lux Skill DMG. This effect can only be triggered once every 6s.", "Potential.511713.1": "When Jinglin triggers ##Lux Mark: Radiance#2016#, increases her &Param4&.", "Potential.511713.2": "When Jinglin triggers ##Lux Mark: Radiance#2016#, increases her &Param4& by &Param1& for &Param2&s, stacking up to &Param3& times.", "Potential.511721.1": "Increases Lightning Domain's Attack Range and DMG.", - "Potential.511721.2": "Increases Lightning Domain's Attack Range by 50% and its DMG by &Param2&.", + "Potential.511721.2": "Increases Lightning Domain's Attack Range by 50% and its Skill DMG by &Param2&.", "Potential.511722.1": "Increases Lightning Domain's DMG and reduces its Attack Interval.", - "Potential.511722.2": "Increases Lightning Domain's DMG by &Param2&, and reduces its Attack Interval by 30%.", + "Potential.511722.2": "Increases Lightning Domain's Skill DMG by &Param2&, and reduces its Attack Interval by 30%.", "Potential.511723.1": "When targets enter or leave the Lightning Domain, stuns them and increases the Lux DMG they take.", "Potential.511723.2": "When targets enter or leave the Lightning Domain, stuns them for 1s, and increases the Lux DMG they take by &Param2& for &Param3&s.", "Potential.511724.1": "When the Lightning Domain emerges, deals additional DMG.", @@ -616,35 +616,35 @@ "Potential.511725.1": "When the Lightning Domain deals DMG to elite or higher-tier targets, increases &Param3&.", "Potential.511725.2": "When the Lightning Domain deals DMG to elite or higher-tier targets, increases &Param3& by &Param2&.", "Potential.511726.1": "Increases Lightning Domain's duration and &Param4&.", - "Potential.511726.2": "Increases Lightning Domain's duration by &Param2&s and its DMG by &Param3&.", + "Potential.511726.2": "Increases Lightning Domain's duration by &Param2&s and its Skill DMG by &Param3&.", "Potential.511727.1": "Lightning Domain's DMG increases over time.", - "Potential.511727.2": "For every second the Lightning Domain remains active, increases its DMG by &Param2&.", + "Potential.511727.2": "For every second the Lightning Domain remains active, increases its Skill DMG by &Param2&.", "Potential.511728.1": "Reduces Support Skill Cooldown and increases its DMG.", - "Potential.511728.2": "Reduces the Cooldown of &Param1& (Support Skill) by &Param2&s, and increases its DMG by &Param3&.", + "Potential.511728.2": "Reduces the Cooldown of &Param1& (Support Skill) by &Param2&s, and increases its Skill DMG by &Param3&.", "Potential.511729.1": "When the Lightning Domain deals DMG, there is a chance to increase the main Trekker's &Param5&.", "Potential.511729.2": "When the Lightning Domain deals DMG, there is a &Param2& chance to increase the main Trekker's &Param5& by &Param3& for &Param4&s.", "Potential.511730.1": "While the main Trekker is inside the Lightning Domain, increases their &Param3&.", "Potential.511730.2": "While the main Trekker is inside the Lightning Domain, increases their &Param3& by &Param2&.", "Potential.511731.1": "The Ultimate can inflict ##Lux Mark: Radiance#2016#. Also increases its DMG.", - "Potential.511731.2": "&Param4& (Ultimate) can inflict ##Lux Mark: Radiance#2016#. Also increases its DMG by &Param2&.", - "Potential.511732.1": "Increases &Param2&.", - "Potential.511732.2": "Increases &Param2& by &Param1&.", + "Potential.511731.2": "&Param4& (Ultimate) can inflict ##Lux Mark: Radiance#2016#. Also increases its Ultimate DMG by &Param2&.", + "Potential.511732.1": "Increases Jinglin's &Param2&.", + "Potential.511732.2": "Increases Jinglin's &Param2& by &Param1&.", "Potential.511733.1": "Increases Lux Trekkers' Crit Rate.", "Potential.511733.2": "Increases Lux Trekkers' Crit Rate by &Param1&.", "Potential.511741.1": "When the Lightning Qilin is on the field, Jinglin's &Param3& is increased.", "Potential.511741.2": "When the Lightning Qilin is on the field, Jinglin's &Param3& is increased by &Param2&.", "Potential.511742.1": "Increases Lightning Qilin's DMG and reduces its Attack Interval.", - "Potential.511742.2": "Increases Lightning Qilin's DMG by &Param2&, and reduces its Attack Interval by 50%.", - "Potential.511743.1": "When the Lightning Qilin hits a target with ##Lux Mark: Radiance#2016#, increases &Param5&.", - "Potential.511743.2": "When the Lightning Qilin hits a target with ##Lux Mark: Radiance#2016#, increases &Param5& by &Param2& for &Param3&s, up to &Param4& stacks.", + "Potential.511742.2": "Increases Lightning Qilin's Ultimate DMG by &Param2&, and reduces its Attack Interval by 50%.", + "Potential.511743.1": "When the Lightning Qilin hits a target with ##Lux Mark: Radiance#2016#, increases Jinglin's &Param5&.", + "Potential.511743.2": "When the Lightning Qilin hits a target with ##Lux Mark: Radiance#2016#, increases Jinglin's &Param5& by &Param2& for &Param3&s, up to &Param4& stacks.", "Potential.511801.1": "Increases the Main Skill's DMG and number of slashes.", "Potential.511801.2": "Sleight of Scythe (Main Skill) will launch 4 more strikes.\u000bIncreases &Param2& by &Param1&.", "Potential.511802.1": "When casting Sleight of Scythe (Main Skill), each strike becomes more powerful.", "Potential.511802.2": "When casting Sleight of Scythe (Main Skill), each strike becomes more powerful. \u000bEach strike increases Skill DMG by &Param1& and Attack Range by 30% for a total of 3 times.", - "Potential.511803.1": "Casting the Main Skill grants Necro Energy. Auto Attacks consume Necro Energy to unleash Shadow Scythes.", - "Potential.511803.2": "When casting Sleight of Scythe (Main Skill), gains 2 stacks of Necro Energy.\u000bEach Auto Attack will automatically consume 2 stacks of Necro Energy to launch 3 Shadow Scythes, dealing &Param1& of ATK as Umbra Auto Attack DMG.", - "Potential.511804.1": "The last strike of Auto Attack grants Necro Energy. Auto Attacks consume Necro Energy to unleash Shadow Scythes.", - "Potential.511804.2": "When launching the final strike of Midnight Cleave, gains 1 stack of Necro Energy.\u000bEach Auto Attack will automatically consume 2 stacks of Necro Energy to launch 3 Shadow Scythes, dealing &Param1& of ATK as Umbra Auto Attack DMG.", + "Potential.511803.1": "Casting the Main Skill grants ##Necro Energy#4014#. Auto Attacks consume ##Necro Energy#4014# to unleash Shadow Scythes.", + "Potential.511803.2": "When casting Sleight of Scythe (Main Skill), gains 2 stacks of ##Necro Energy#4014#.\u000bEach Auto Attack will automatically consume 2 stacks of ##Necro Energy#4014# to launch 3 Shadow Scythes, dealing &Param1& of ATK as Umbra Auto Attack DMG.", + "Potential.511804.1": "The last strike of Auto Attack grants ##Necro Energy#4014#. Auto Attacks consume ##Necro Energy#4014# to unleash Shadow Scythes.", + "Potential.511804.2": "When launching the final strike of Midnight Cleave, gains 1 stack of ##Necro Energy#4014#.\u000bEach Auto Attack will automatically consume 2 stacks of ##Necro Energy#4014# to launch 3 Shadow Scythes, each dealing &Param1& of ATK as Umbra Auto Attack DMG.", "Potential.511805.1": "Increases &Param2& and Movement SPD while casting the Main Skill.", "Potential.511805.2": "Casting Sleight of Scythe (Main Skill) increases Coronis' Movement SPD. \u000bAlso increases &Param2& by &Param1&.", "Potential.511806.1": "Increases the Main Skill's DMG to targets with ##Dark Shackles#2020#.", @@ -652,7 +652,7 @@ "Potential.511807.1": "Nearby targets with ##Dark Shackles#2020# increase Coronis' &Param2&.", "Potential.511807.2": "For every target with ##Dark Shackles#2020# nearby, increases Coronis' &Param2& by &Param1&, up to 3 stacks.", "Potential.511808.1": "Shadow Scythes will release venom when dealing DMG. Increases Coronis's &Param3&.", - "Potential.511808.2": "Shadow Scythes will release venom when dealing DMG, dealing &Param1& of ATK as AoE Umbra Auto Attack DMG every 0.5s for 6s.\u000bIncreases Coronis's &Param3& by &Param1&.", + "Potential.511808.2": "Shadow Scythes will release venom when dealing DMG, dealing &Param2& of ATK as AoE Umbra Auto Attack DMG every 0.5s for 6s.\u000bIncreases Coronis's &Param3& by &Param1&.", "Potential.511809.1": "When Coronis triggers ##Umbra Mark: Gloom#2018#, increases the target's &Param3&.", "Potential.511809.2": "When Coronis triggers ##Umbra Mark: Gloom#2018#, increases the target's &Param3& by &Param1& for &Param2&s.", "Potential.511810.1": "When dodging, increases Coronis's &Param3&.", @@ -709,8 +709,8 @@ "Potential.511906.2": "Each mirror image on the battlefield increases Nanoha's &Param2& by &Param1&.", "Potential.511907.1": "When Nanoha deals DMG, there is a chance to increase her &Param4& and &Param5&.", "Potential.511907.2": "When Nanoha deals DMG, there is a 30% chance to increase her &Param4& by &Param1& and &Param5& by &Param2& for &Param3&s.", - "Potential.511908.1": "The farther the sunflower shuriken is from Nanoha, the more DMG it deals.", - "Potential.511908.2": "When Flowers Dance (Main Skill) is cast, the farther the sunflower shuriken is from Nanoha, the more DMG it deals, with a minimum increase of &Param1&.", + "Potential.511908.1": "The farther the sunflower shuriken is from Nanoha, the more &Param2& it deals.", + "Potential.511908.2": "When Flowers Dance (Main Skill) is cast, the farther the sunflower shuriken is from Nanoha, the more &Param2& it deals, with a minimum increase of &Param1&.", "Potential.511909.1": "When the Main Skill triggers ##Ventus Mark#1017#, increases &Param4&.", "Potential.511909.2": "When Flowers Dance (Main Skill) triggers a ##Ventus Mark#1017#, increases &Param4& by &Param1& for &Param2&s, stacking up to &Param3& times.", "Potential.511910.1": "When casting the Main Skill, the clones fire sunflower shurikens.", @@ -729,26 +729,26 @@ "Potential.511923.2": "Shurikens from Flowers Bloom (Support Skill) follow their targets, with DMG increased by &Param1&.", "Potential.511924.1": "The Support Skill can inflict Marks. When the exploding sunflower disappears, it detonates all Marks to deal DMG.", "Potential.511924.2": "Shurikens from Flowers Bloom (Support Skill) inflict Marks additionally, stacking up to 12 times.\u000bWhen the exploding sunflower disappears, it detonates all Marks, dealing &Param1& of ATK as Ventus Skill DMG. Each stack increases the DMG by &Param2&.", - "Potential.511925.1": "Increases the Support Skill's DMG dealt to targets with higher HP.", - "Potential.511925.2": "When casting Flowers Bloom (Support Skill), increases DMG dealt to targets with HP above &Param1&% by &Param2&.", + "Potential.511925.1": "Increases the Support Skill's &Param3& dealt to targets with higher HP.", + "Potential.511925.2": "When casting Flowers Bloom (Support Skill), increases &Param3& dealt to targets with HP above &Param1&% by &Param2&.", "Potential.511926.1": "When the Support Skill deals DMG for the first time, increases Nanoha's &Param1&.", "Potential.511926.2": "When Flowers Bloom (Support Skill) deals DMG for the first time, increases Nanoha's &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", "Potential.511927.1": "When an exploding sunflower is conjured, the clones fire multiple small shurikens at nearby targets.", "Potential.511927.2": "When an exploding sunflower is conjured, the clones fire 12 shurikens at nearby targets, each dealing &Param1& of Nanoha's ATK as Ventus Minion DMG.", - "Potential.511928.1": "Increases the Support Skill's DMG dealt to elite or higher-tier targets.", - "Potential.511928.2": "Increases the DMG Flowers Bloom (Support Skill) dealt to elite or higher-tier targets by &Param2&.", + "Potential.511928.1": "Increases the Support Skill's &Param1& dealt to elite or higher-tier targets.", + "Potential.511928.2": "Increases the &Param1& Flowers Bloom (Support Skill) dealt to elite or higher-tier targets by &Param2&.", "Potential.511929.1": "Increases the Support Skill's &Param2&.", "Potential.511929.2": "Increases the &Param2& of Flowers Bloom (Support Skill) by an additional &Param1&.", "Potential.511930.1": "When an exploding sunflower disappears, the clones fire multiple shurikens forward.", "Potential.511930.2": "When an exploding sunflower disappears, the clones fire 5 shurikens forward, each dealing &Param1& of Nanoha's ATK as Ventus Skill DMG.", "Potential.511931.1": "When the main Trekker casts the Main Skill, increases Nanoha's &Param1&.", "Potential.511931.2": "When the main Trekker casts the Main Skill, increases Nanoha's &Param1& by &Param2& for &Param3&s.", - "Potential.511932.1": "When an ally has full Energy, increases Nanoha's Support Skill DMG.", - "Potential.511932.2": "When an ally has full Energy, increases the DMG of Flowers Bloom (Support Skill) by &Param1&.", + "Potential.511932.1": "When an ally has full Energy, increases Nanoha's Support Skill &Param3&.", + "Potential.511932.2": "When an ally has full Energy, increases the &Param3& of Flowers Bloom (Support Skill) by &Param1&.", "Potential.511933.1": "When the Support Skill triggers a ##Ventus Mark#1017#, increases the squad's &Param3&.", "Potential.511933.2": "When Flowers Bloom (Support Skill) triggers a ##Ventus Mark#1017#, increases the squad's &Param3& by &Param1& for &Param2&s.", - "Potential.511941.1": "The clones now follow the main Trekker into combat, their DMG increased.", - "Potential.511941.2": "The clones now follow the main Trekker into combat.\u000bIncreases the clones' DMG by &Param1&.", + "Potential.511941.1": "The clones now follow the main Trekker into combat, their &Param2& increased.", + "Potential.511941.2": "The clones now follow the main Trekker into combat.\u000bIncreases the clones' &Param2& by &Param1&.", "Potential.511942.1": "Increases Nanoha's &Param2&. The Ultimate will summon more mirror images.", "Potential.511942.2": "Increases Nanoha's &Param2& by &Param1&.\u000bFlowers Thrice (Ultimate) will summon one additional mirror image. Up to 3 mirror images can exist at the same time.", "Potential.511943.1": "Increases Nanoha's &Param3& and the duration of mirror images.", @@ -779,24 +779,24 @@ "Potential.512012.2": "When the Ventus-imbued bullets deal DMG, there is a &Param4& chance to increase the target's &Param1& by &Param2& for &Param3&s.", "Potential.512013.1": "Canace can dodge one more time. Increases her &Param1& after dodging.", "Potential.512013.2": "Canace can dodge one more time.\u000bAfter dodging, increases her &Param1& by &Param2& for &Param3&s.", - "Potential.512021.1": "Reduces Laurel Wreath's Attack Interval. \u000bAlso increases its DMG.", - "Potential.512021.2": "Reduces Laurel Wreath's Attack Interval by 50%. \u000bAlso increases its DMG by &Param2&.", - "Potential.512022.1": "Increases the DMG and Attack Range of the Laurel Wreath.", - "Potential.512022.2": "Increases the Attack Range of the Laurel Wreath by 30% and its DMG by &Param2&.", + "Potential.512021.1": "Reduces Laurel Wreath's ATK Interval. Also increases its &Param1&.", + "Potential.512021.2": "Reduces Laurel Wreath's ATK Interval by 50%. Also increases its &Param1& by &Param2&.", + "Potential.512022.1": "Increases the &Param1& and Attack Range of the Laurel Wreath.", + "Potential.512022.2": "Increases the Attack Range of the Laurel Wreath by 30% and its &Param1& by &Param2&.", "Potential.512023.1": "Increases Canace's Skill DMG and the rotation speed of the Laurel Wreath.", "Potential.512023.2": "Increases Canace's Skill DMG by &Param2&.\u000bIncreases the rotation speed of the Laurel Wreath by 50%.", "Potential.512024.1": "The Laurel Wreath spins around the main Trekker and deals DMG to surrounding targets.", "Potential.512024.2": "The Laurel Wreath spins around the main Trekker, deals &Param1& of ATK as Ventus Skill DMG to surrounding targets and inflicts ##Ventus Mark: Breeze#2017#.", "Potential.512025.1": "When the Laurel Wreath deals DMG, increases the targets' &Param1&.", "Potential.512025.2": "When the Laurel Wreath deals DMG, increases the targets' &Param1& by &Param2& for &Param4&s, up to &Param3& stacks.", - "Potential.512026.1": "Increases Laurel Wreath's DMG to elite or higher-tier targets. It can now knock back stronger enemies.", - "Potential.512026.2": "Increases Laurel Wreath's DMG to elite or higher-tier targets by &Param2&. It can now knock back stronger enemies.", - "Potential.512027.1": "Increases Laurel Wreath's DMG. After breaking a target's Resilience, increases the target's &Param3&.", - "Potential.512027.2": "Increases Laurel Wreath's DMG by &Param2&. After breaking a target's Resilience, increases the target's &Param3& by &Param4& for &Param5&s.", + "Potential.512026.1": "Increases Laurel Wreath's &Param1& to elite or higher-tier targets. It can now knock back stronger enemies.", + "Potential.512026.2": "Increases Laurel Wreath's &Param1& to elite or higher-tier targets by &Param2&. It can now knock back stronger enemies.", + "Potential.512027.1": "Increases Laurel Wreath's &Param1&. After breaking a target's Resilience, increases the target's &Param3&.", + "Potential.512027.2": "Increases Laurel Wreath's &Param1& by &Param2&. After breaking a target's Resilience, increases the target's &Param3& by &Param4& for &Param5&s.", "Potential.512028.1": "When the Laurel Wreath deals DMG, increases subsequent DMG of the Skill.", "Potential.512028.2": "When the Laurel Wreath deals DMG, increases subsequent DMG of the Skill by &Param2&. This effect can only be triggered once per second.", - "Potential.512029.1": "With each full spin of the Laurel Wreath, increases subsequent DMG of the Skill.", - "Potential.512029.2": "With each full spin of the Laurel Wreath, increases subsequent DMG of the Skill by &Param2&.", + "Potential.512029.1": "With each full spin of the Laurel Wreath, increases subsequent Skill DMG of the Skill.", + "Potential.512029.2": "With each full spin of the Laurel Wreath, increases subsequent Skill DMG of the Skill by &Param2&.", "Potential.512030.1": "With each full spin of the Laurel Wreath, increases the main Trekker's &Param1&.", "Potential.512030.2": "With each full spin of the Laurel Wreath, increases the main Trekker's &Param1& by &Param2& for &Param4&s, up to &Param3& stacks.", "Potential.512031.1": "The Ultimate can inflict ##Ventus Mark: Breeze#2017#. Also increases &Param1&.", @@ -806,29 +806,29 @@ "Potential.512033.1": "For each Ventus Trekker on the squad, increases Canace's &Param1&.", "Potential.512033.2": "For each Ventus Trekker on the squad, increases Canace's &Param1& by &Param2&.", "Potential.512041.1": "Increases Canace's &Param1& and the number of attacks.", - "Potential.512041.2": "Increases Double Tempest's DMG by &Param2&. \u000bThe Ultimate will attack 17x2 times instead of 9x2 times.", + "Potential.512041.2": "Increases Canace's &Param1& by &Param2&.\u000bThe Ultimate will attack 17x2 times instead of 9x2 times.", "Potential.512042.1": "When the Ultimate deals DMG, increases Canace's &Param1&.", "Potential.512042.2": "When Double Tempest deals DMG, increases Canace's &Param1& by &Param2&, up to &Param3& stacks. Resets when the Ultimate ends.", "Potential.512043.1": "When casting the Ultimate, increases Canace's &Param1&.", "Potential.512043.2": "When casting Double Tempest (Ultimate), increases Canace's &Param1& by &Param2& for &Param3&s.", - "Potential.512301.1": "When Bubble is on the battlefield, if Ann deals DMG, there is a chance to create a Wind Burst. When a Wind Burst is created, increases the squad's &Param2&.", - "Potential.512301.2": "When Bubble is on the battlefield, if Ann deals DMG, there is a 25% chance to create a Wind Burst. \u000bWhen a Wind Burst is created, increases the squad's &Param2& by &Param3& for &Param4&s.", + "Potential.512301.1": "When ##Bubble#4013# is on the battlefield, if Ann deals DMG, there is a chance to create a Wind Burst. When a Wind Burst is created, increases the squad's &Param2&.", + "Potential.512301.2": "When ##Bubble#4013# is on the battlefield, if Ann deals DMG, there is a 25% chance to create a Wind Burst.\u000bWhen a Wind Burst is created, increases the squad's &Param2& by &Param3& for &Param4&s.", "Potential.512302.1": "The Wind Burst can blow away weak targets, and their &Param1& is increased.", "Potential.512302.2": "The Wind Burst can blow away weak targets, and their &Param1& is increased by &Param2& for &Param3&s.", - "Potential.512303.1": "After Bubble is summoned, it will fire a laser beam.", - "Potential.512303.2": "After Bubble is summoned, it will fire a laser beam within 5s, dealing &Param1& of ATK as Ventus Minion DMG and inflicting ##Ventus Mark: Breeze#2017#.", - "Potential.512304.1": "When summoning Bubble, increases the squad's &Param1&. When a squadmate triggers a Ventus Mark, Bubble will fire an additional laser.", - "Potential.512304.2": "When summoning Bubble, increases the squad's &Param1& by &Param2& for &Param3&s. \u000bWhen a squadmate triggers a ##Ventus Mark#1017#, Bubble will fire an additional laser, dealing &Param4& of ATK as Ventus Minion DMG.", + "Potential.512303.1": "After ##Bubble#4013# is summoned, it will fire a laser beam for a short duration.", + "Potential.512303.2": "After #4013#Bubble## is summoned, it will fire a laser beam within 5s, dealing &Param1& of ATK as Ventus Minion DMG and inflicting ##Ventus Mark: Breeze#2017#.", + "Potential.512304.1": "When summoning ##Bubble#4013#, increases the squad's &Param1&. When a squadmate triggers a ##Ventus Mark#1017#, ##Bubble#4013# will fire an additional laser beam.", + "Potential.512304.2": "When summoning #4013#Bubble##, increases the squad's &Param1& by &Param2& for &Param3&s.\u000bWhen a squadmate triggers a ##Ventus Mark#1017#, ##Bubble#4013# will fire an additional laser beam, dealing &Param4& of ATK as Ventus Minion DMG.", "Potential.512305.1": "When a Wind Burst is created, increases the squad's &Param1&.", "Potential.512305.2": "When a Wind Burst is created, increases the squad's &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", - "Potential.512306.1": "When Bubble is on the battlefield, increases Ann's &Param1& and &Param3&.", - "Potential.512306.2": "When Bubble is on the battlefield, increases Ann's &Param1& by &Param2& and &Param3& by &Param4&.", + "Potential.512306.1": "When ##Bubble#4013# is on the battlefield, increases Ann's &Param1& and &Param3&.", + "Potential.512306.2": "When ##Bubble#4013# is on the battlefield, increases Ann's &Param1& by &Param2& and &Param3& by &Param4&.", "Potential.512307.1": "The Wind Burst is more likely to be generated.", "Potential.512307.2": "There is &Param1& more chance to generate a Wind Burst.", - "Potential.512308.1": "When a squadmate casts a Support Skill, increases the &Param1& of Bubble and a random ally.", - "Potential.512308.2": "When a squadmate casts a Support Skill, increases the &Param1& of Bubble and a random ally by &Param2& for &Param3&s, stacking up to &Param4& times.", - "Potential.512309.1": "When any Trekker in the squad triggers a Ventus Mark, there is a chance to restore Ann's HP.", - "Potential.512309.2": "When any Trekker in the squad triggers a Ventus Mark, there is a 30% chance to restore &Param1& HP to Ann. This effect can only be triggered once every 5s.", + "Potential.512308.1": "When a squadmate casts a Support Skill, increases the &Param1& of ##Bubble#4013# and a random ally.", + "Potential.512308.2": "When a squadmate casts a Support Skill, increases the &Param1& of ##Bubble#4013# and a random ally by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Potential.512309.1": "When any Trekker in the squad triggers a ##Ventus Mark#1017#, there is a chance to restore Ann's HP.", + "Potential.512309.2": "When any Trekker in the squad triggers a ##Ventus Mark#1017#, there is a 30% chance to restore &Param1& HP to Ann. This effect can only be triggered once every 5s.", "Potential.512310.1": "When any Trekker in the squad triggers a ##Ventus Mark#1017#, there is a chance to reduce Skill Cooldown.", "Potential.512310.2": "When any Trekker in the squad triggers a ##Ventus Mark#1017#, there is a &Param1& chance to reduce Puffloon Spits' Cooldown by 1s, up to a total of 10s.", "Potential.512311.1": "Ann can dodge one more time. Increases her &Param1& when dodging.", @@ -857,8 +857,8 @@ "Potential.512329.2": "When the main Trekker passes through the wall of wind, increases her &Param1& by &Param2& and &Param3& by &Param4& for &Param5&s.", "Potential.512330.1": "Increases the &Param2& of targets near the wall of wind.", "Potential.512330.2": "For targets near the wall of wind summoned by Wind Barrier (Support Skill), increases their &Param2& by &Param1&.", - "Potential.512331.1": "Increases the Support Skill's DMG.", - "Potential.512331.2": "Increases the DMG of Wind Barrier (Support Skill) by &Param1&.", + "Potential.512331.1": "Increases the &Param2& of the Support Skill.", + "Potential.512331.2": "Increases the &Param2& of Wind Barrier (Support Skill) by &Param1&.", "Potential.512332.1": "When a wall of wind is on the battlefield, increases the main Trekker's &Param1&.", "Potential.512332.2": "When a wall of wind is on the battlefield, increases the main Trekker's &Param1& by &Param2&.", "Potential.512333.1": "There is a chance to increase the Ventus DMG dealt by a random ally.", @@ -874,13 +874,13 @@ "Potential.512502.1": "The Main Skill cannot be charged. When it ends, deals additional DMG.", "Potential.512502.2": "&Param10& (Main Skill) cannot be charged. \u000bWhen it ends, deals &Param1& of ATK as AoE Aqua Skill DMG. For each target hit, reduces Skill Cooldown by 2s, up to a total of 6s.", "Potential.512503.1": "Increases Skill DMG and the number of attacks.", - "Potential.512503.2": "Increases the DMG of &Param10& (Main Skill) by &Param1&. The skill will launch 2 additional attacks. For every 0.5s charge time, it launches 2 more attacks.", + "Potential.512503.2": "Increases the Skill DMG of &Param10& (Main Skill) by &Param1&. The skill will launch 2 additional attacks. For every 0.5s charge time, it launches 2 more attacks.", "Potential.512504.1": "While casting the Main Skill, Freesia is immune to control, and her Attack Range and Skill DMG are increased.", "Potential.512504.2": "While casting &Param10& (Main Skill), Freesia is immune to control, and her Attack Range is increased by 50%. \u000bWhen she deals damage, increases Skill DMG by &Param1&, up to &Param2& stacks.", "Potential.512505.1": "When the Main Skill ends, increases Freesia's ATK.", "Potential.512505.2": "When &Param10& (Main Skill) ends, increases Freesia's ATK by &Param1& for &Param2&s.", "Potential.512506.1": "Casting this Main Skill increases the damage of the next Ultimate. Also increases Auto Attack DMG when Freesia is in ##Berserk#2014#.", - "Potential.512506.2": "Casting &Param10& (Main Skill) increases the damage of the next Ultimate by &Param1&. While Freesia is in ##Berserk#2014#, increases her Auto Attack DMG by &Param2&, up to &Param3& stacks.", + "Potential.512506.2": "Casting &Param10& (Main Skill) increases the DMG of the next Ultimate's Ultimate DMG by &Param1&. While Freesia is in ##Berserk#2014#, increases her Auto Attack DMG by &Param2&, up to &Param3& stacks.", "Potential.512507.1": "While Freesia is in ##Berserk#2014#, casting the Main Skill increases her ATK.", "Potential.512507.2": "While Freesia is in ##Berserk#2014#, casting &Param10& (Main Skill) increases her ATK by &Param1& for &Param2&s.", "Potential.512508.1": "The Main Skill has a chance to trigger ##Shattered Ice#2007# or increase the DMG dealt.", @@ -888,7 +888,7 @@ "Potential.512509.1": "While casting the Main Skill, ice axes will fall and deal DMG every few seconds.", "Potential.512509.2": "While casting &Param10& (Main Skill), falling ice axes deal &Param1& of ATK as AoE Aqua Skill DMG every 1.5s.", "Potential.512510.1": "While Freesia is in ##Berserk#2014#, casting this Main Skill won't reduce the duration of Berserk and its DMG will be increased gradually.", - "Potential.512510.2": "While Freesia is in ##Berserk#2014#, casting &Param10& (Main Skill) won't reduce the duration of Berserk and its DMG will be increased by &Param1& per second.", + "Potential.512510.2": "While Freesia is in ##Berserk#2014#, casting &Param10& (Main Skill) won't reduce the duration of Berserk, and its Skill DMG will be increased by &Param1& per second.", "Potential.512511.1": "When Freesia triggers ##Aqua Mark#1018#, if she is in ##Berserk#2014#, extends the duration of her Berserk.", "Potential.512511.2": "When Freesia triggers ##Aqua Mark: Torrent#1018#, if she is in ##Berserk#2014#, extends the duration of her Berserk by &Param1&s. This effect can only be triggered &Param2& times.", "Potential.512512.1": "The Ultimate can trigger ##Aqua Mark#1018# and inflict ##Chill#1027#. Triggering this effect will increases Freesia's ATK.", @@ -896,11 +896,11 @@ "Potential.512513.1": "Freesia can dodge one more time.\u000bWhen Freesia triggers ##Aqua Mark#1018#, she gains Energy.", "Potential.512513.2": "Freesia can dodge one more time.\u000bWhen Freesia triggers ##Aqua Mark: Torrent#1018#, she gains &Param1& Energy. This effect can only be triggered once every &Param2&s.", "Potential.512521.1": "Increases Skill DMG and the Attack Range of Ice Flowers.", - "Potential.512521.2": "Increases the DMG of &Param10& (Support Skill) by &Param1&. Also increases the Attack Range of Ice Flowers by 60%.", + "Potential.512521.2": "Increases the Skill DMG of &Param10& (Support Skill) by &Param1&. Also increases the Attack Range of Ice Flowers by 60%.", "Potential.512522.1": "Increases Skill DMG and the number of Ice Flowers.", - "Potential.512522.2": "Increases the DMG of &Param10& (Support Skill) by &Param1&. Freesia will summon more Ice Flowers.", + "Potential.512522.2": "Increases the Skill DMG of &Param10& (Support Skill) by &Param1&. Freesia will summon more Ice Flowers.", "Potential.512523.1": "After Freesia casts the Support Skill while in ##Berserk#2014#, there is a chance to summon an Ice Flower with an Auto Attack.", - "Potential.512523.2": "After Freesia casts &Param10& (Support Skill) while in ##Berserk#2014#, there is a 30% chance to summon one Ice Flower with an Auto Attack within &Param1&s.", + "Potential.512523.2": "After Freesia casts &Param10& (Support Skill) while in ##Berserk#2014#, there is a 30% chance to summon one Ice Flower with an Auto Attack within &Param1&s, dealing &Param2& of ATK as AoE Aqua Skill DMG. After 1 sec, the \"Ice Flower\" bursts, dealing &Param3& of ATK as AoE Aqua Skill DMG.", "Potential.512524.1": "When Freesia hits targets inflicted with ##Chill#1027#/##Frozen#1002#, deals additional DMG.", "Potential.512524.2": "When Freesia hits targets inflicted with ##Chill#1027#/##Frozen#1002#, deals an additional &Param1& of ATK as AoE Aqua Skill DMG.", "Potential.512525.1": "When the Support Skill hits a target, increases the Aqua DMG taken by the target.", @@ -918,17 +918,17 @@ "Potential.512531.1": "When Freesia squads up with Aqua Trekkers only, increases the squad's Crit Rate.", "Potential.512531.2": "When Freesia squads up with Aqua Trekkers only, increases the squad's Crit Rate by &Param1&.", "Potential.512532.1": "Increases Ultimate DMG and inflicts ##Aqua Mark: Torrent#2008#.", - "Potential.512532.2": "Increases &Param10& (Ultimate)'s DMG by &Param1& and inflicts ##Aqua Mark: Torrent#2008#.", + "Potential.512532.2": "Increases &Param10& (Ultimate)'s Ultimate DMG by &Param1& and inflicts ##Aqua Mark: Torrent#2008#.", "Potential.512533.1": "After casting the Support Skill, there is a chance to increase the squad's &Param5&.", "Potential.512533.2": "After casting &Param10& (Support Skill), there is a &Param1& chance to increase the squad's &Param5& by &Param2& for &Param3&s, stacking up to &Param4& times.", - "Potential.512541.1": "While Freesia is in ##Berserk#2014#, every time the Ultimate hits a target, increases Freesia's Crit DMG.", - "Potential.512541.2": "While Freesia is in ##Berserk#2014#, every time &Param10& (Ultimate) hits a target, increases Freesia's Crit DMG by &Param1&, up to &Param2& stacks.", + "Potential.512541.1": "Increases Ultimate DMG. While Freesia is in ##Berserk#2014#, every time the Ultimate hits a target, increases Freesia's Crit DMG.", + "Potential.512541.2": "Increases the &Param3& of &Param10& (Ultimate) by &Param4&.\u000bWhile Freesia is in ##Berserk#2014#, every time the Ultimate hits a target, increases Freesia's Crit DMG by &Param1&, stacking up to &Param2& times.", "Potential.512542.1": "While Freesia is in ##Berserk#2014#, casting any skill increases her Auto Attack DMG.", "Potential.512542.2": "While Freesia is in ##Berserk#2014#, casting any skill increases her Auto Attack DMG by &Param1& for &Param2&s, stacking up to &Param3& times.", "Potential.512543.1": "When Freesia enters the ##Berserk#2014# status, she inflicts ##Frozen#1002# on nearby targets. After casting the Ultimate, Freesia's Auto Attacks have a chance to trigger ##Shattered Ice#2007# or increase DMG.", "Potential.512543.2": "When Freesia enters the ##Berserk#2014# status, she inflicts ##Frozen#1002# on nearby targets for &Param1&s.\u000bWithin &Param2&s after casting the Ultimate, Auto Attack DMG dealt on an elite or boss target with ##Chill#1027#/##Frozen#1002# have a &Param3& chance to increase by &Param4&.\u000bAuto Attack DMG dealt on a normal target with ##Frozen#1002# have a &Param3& chance to trigger ##Shattered Ice#2007#.", "Potential.512601.1": "When casting the Main Skill, throws two extra top hats.", - "Potential.512601.2": "When casting Hat Toss (Main Skill), throws 2 additional top hats, dealing &Param1& of ATK as Ignis Skill DMG every 0.5s.", + "Potential.512601.2": "When casting Hat Toss (Main Skill), throws 2 additional top hats, dealing &Param1& of ATK as Ignis Skill DMG every 0.25s.", "Potential.512602.1": "Increases Flora's Skill DMG.\u000bHat Toss now has two strikes. When launching the second strike or when the top hat reaches its max distance, it will return to Flora instantly.", "Potential.512602.2": "Increases Flora's Skill DMG by &Param1&.\u000bHat Toss now has two strikes. When launching the second strike or when the top hat reaches its max distance, it will return to Flora instantly.", "Potential.512603.1": "After casting the Skill, Flora will summon more fiery birds with her Auto Attacks.", @@ -936,11 +936,11 @@ "Potential.512604.1": "When casting the Skill, summons a clone.", "Potential.512604.2": "When casting Hat Toss (Main Skill), summons a clone. \u000bThe clone has 33% of Flora's ATK, deals Auto Attack DMG, and lasts for 8s.", "Potential.512605.1": "Top hat can pull in targets and its DMG is increased.", - "Potential.512605.2": "Top hat can pull in weak targets constantly and its DMG is increased by &Param1&.", + "Potential.512605.2": "Top Hat can pull in weak targets constantly, and its &Param2& is increased by &Param1&.", "Potential.512606.1": "When the top hat deals DMG, increases the target's &Param4&.", "Potential.512606.2": "When the top hat deals DMG, increases the target's &Param4& by &Param1& for &Param2&s, up to &Param3& stacks.", "Potential.512607.1": "Top hat will bounce off targets and its DMG is increased.", - "Potential.512607.2": "Top hat will bounce off targets upon contact and its DMG is increased by &Param1&.", + "Potential.512607.2": "Top Hat will bounce off targets upon contact, and its &Param2& is increased by &Param1&.", "Potential.512608.1": "When the fiery bird from Auto Attacks deals DMG, increases the target's &Param4&.", "Potential.512608.2": "When the fiery bird from Auto Attacks deals DMG, increases the target's &Param4& by &Param1& for &Param2&s, up to &Param3& stacks.", "Potential.512609.1": "When the fiery bird from Auto Attacks deals DMG, increases the squad's &Param4&.", @@ -985,7 +985,7 @@ "Potential.512642.2": "The Phoenix Egg will explode when it breaks, dealing &Param1& of ATK as Ignis Ultimate DMG, inflicting ##Ignis Mark: Sacred Flame#2013# to nearby targets, and stunning them for 2s.", "Potential.512643.1": "The Phoenix Egg from the Ultimate will deal additional DMG.", "Potential.512643.2": "Reduces Phoenix Egg's Attack Interval. Also deals an additional &Param1& of ATK x7 as Ignis Ultimate DMG.", - "Potential.512701.1": "Increases Skill DMG. Also triggers a surge of waves.", + "Potential.512701.1": "Increases Skill DMG. Also triggers an additional surge of waves that inflict ##Aqua Mark: Torrent#2008#.", "Potential.512701.2": "Increases the damage of Limpid Stream (Main Skill) by &Param1&. Also triggers a surge of waves, dealing &Param2& of ATK as Aqua Skill DMG and inflicting ##Aqua Mark: Torrent#2008#.", "Potential.512702.1": "Adds a second phase to the Skill. When cast at the right moment, applies a bonus effect.", "Potential.512702.2": "Adds a second phase to the Skill, dealing &Param1& of ATK x2, &Param2& of ATK, and &Param7& of ATK as Aqua Skill DMG.\u000bIf the second phase is cast after a 0.3s delay, increases its Attack Range by 30% and boosts the target's &Param5& by &Param3& for &Param4&s.", @@ -1004,7 +1004,7 @@ "Potential.512709.1": "Increases &Param4&. \u000bWhen a squadmate hits a target with ##Aqua Mark: Torrent#2008#, reduces the Cooldown of Limpid Stream (Main Skill).", "Potential.512709.2": "Increases &Param4& by &Param2&. \u000bWhen a squadmate hits a target with ##Aqua Mark: Torrent#2008#, reduces the Cooldown of Limpid Stream (Main Skill) by &Param1&s. This effect can only be triggered once every 4s.", "Potential.512710.1": "When a squadmate casts a Support Skill or Ultimate Skill, Teresa gains a Surging Shield.", - "Potential.512710.2": "When a squadmate casts a Support Skill or Ultimate Skill, Teresa gains a Surging Shield equal to &Param1& of ATK for &Param2&s.", + "Potential.512710.2": "When a squadmate casts a Support Skill or Ultimate Skill, Teresa gains a Surging Shield equal to &Param1& of Base ATK for &Param2&s.", "Potential.512711.1": "When Teresa gains a Surging Shield, increases her &Param3&.", "Potential.512711.2": "When Teresa gains a Surging Shield, increases her &Param3& by &Param1& for &Param2&s.", "Potential.512712.1": "Any of Teresa's attacks can stun targets.", @@ -1013,12 +1013,12 @@ "Potential.512713.2": "For each Aqua Trekker on the squad, increases the squad's &Param2& by &Param1&.", "Potential.512721.1": "Increases the duration of Surging Shield. \u000bWhile Surging Shield is active, increases the Aqua main Trekker's &Param1&.", "Potential.512721.2": "Doubles the duration of Surging Shield. \u000bWhile Surging Shield is active, increases the Aqua main Trekker's &Param1& by &Param2&.", - "Potential.512722.1": "While Surging Shield is active, when the main Trekker deals DMG, creates a surge of waves.", + "Potential.512722.1": "While Surging Shield is active, when the Main Trekker deals DMG, creates a surge of waves and inflicts ##Aqua Mark: Torrent#2008#.", "Potential.512722.2": "While Surging Shield is active, when the main Trekker deals damage, creates a surge of waves, dealing &Param1& of Teresa's ATK as Aqua Skill DMG and inflicting ##Aqua Mark: Torrent#2008#. This effect can only be triggered once every 0.5s.", "Potential.512723.1": "Increases the duration of Tidal Domain.", "Potential.512723.2": "Increases the duration of Tidal Domain by 67%.", - "Potential.512724.1": "Increases Tidal Domain's DMG, and can knock back targets repeatedly.", - "Potential.512724.2": "Increases Tidal Domain's DMG by &Param2&, and can knock back targets repeatedly...", + "Potential.512724.1": "Increases Tidal Domain's DMG Multiplier, and can knock back targets repeatedly.", + "Potential.512724.2": "Increases Tidal Domain's DMG Multiplier by &Param2&, and can knock back targets repeatedly.", "Potential.512725.1": "While Surging Shield is active, increases the main Aqua Trekker's &Param4& and ATK SPD.", "Potential.512725.2": "While Surging Shield is active, increases the main Aqua Trekker's &Param4& by &Param2& and ATK SPD by &Param1&.", "Potential.512726.1": "While Surging Shield is active, increases the main Trekker's &Param2&. \u000bWhen the main Trekker is attacked, reduces the Cooldown of Billowing Tide (Support Skill).", @@ -1041,34 +1041,34 @@ "Potential.512741.2": "When Slicing Riptide (Ultimate) deals DMG to targets, reduces their Movement SPD by &Param1&, and increases their &Param4& by &Param2&. When it hits a friendly unit, increases their resistance to interruption for &Param3&s.", "Potential.512742.1": "When casting the Ultimate, increases the squad's &Param3&.", "Potential.512742.2": "When casting Slicing Riptide (Ultimate), increases the squad's &Param3& by &Param1& for &Param2&s.", - "Potential.512743.1": "Increases the Ultimate DMG to targets with ##Aqua Mark: Torrent#2008#/##Chill#1027#/##Frozen#1002#.", - "Potential.512743.2": "Increases the DMG dealt of Slicing Riptide (Ultimate) to targets with ##Aqua Mark: Torrent#2008#/##Chill#1027#/##Frozen#1002# by &Param1&.", + "Potential.512743.1": "Increases the Ultimate DMG dealt to targets with ##Aqua Mark: Torrent#2008#/##Cold#1027#/##Frozen#1002#.", + "Potential.512743.2": "Increases the Ultimate DMG dealt of Slicing Riptide (Ultimate) to targets with ##Aqua Mark: Torrent#2008#/##Chill#1027#/##Frozen#1002# by &Param1&.", "Potential.513001.1": "Extends the duration of Donna's ##Agile#2015# State.\u000bWhile ##Agile#2015# State is active, Auto Attacks accumulate water orbs which will all be fired to deal DMG after ##Agile#2015# State ends.", - "Potential.513001.2": "When the Advertising Doll disappears, extends the duration of ##Agile#2015# State by &Param2&s.\u000bWhile ##Agile#2015# State is active, every 10 Auto Attacks generate 1 water orb, accumulating up to 7 orbs. When ##Agile#2015# State ends, the next Auto Attack fires all water orbs to pierce through the target, with each orb dealing &Param1& of ATK as Aqua Skill DMG.", + "Potential.513001.2": "When the ##Advertising Doll#4017# disappears, extends the duration of ##Agile#2015# State by &Param2&s.\u000bWhile ##Agile#2015# State is active, every 10 Auto Attacks generate 1 water orb, accumulating up to 7 orbs. When ##Agile#2015# State ends, the next Auto Attack fires all water orbs to pierce through the target, with each orb dealing &Param1& of ATK as Aqua Skill DMG.", "Potential.513002.1": "While Donna is in ##Agile#2015# State, her Auto Attacks deal additional DMG.", "Potential.513002.2": "While Donna is in ##Agile#2015# State, she fires 4 additional ice spikes with each Auto Attack, each spike dealing &Param1& of ATK as Aqua Skill DMG.", - "Potential.513003.1": "When Donna's Auto Attack hits a target near the Advertising Doll, deals AoE DMG.", - "Potential.513003.2": "When Donna's Auto Attack hits a target near the Advertising Doll, the doll unleashes waves, dealing &Param1& of ATK as AoE Aqua Minion DMG.", - "Potential.513004.1": "Increases the Max HP of the Advertising Doll.\u000bWhen the Advertising Doll disappears, deals AoE DMG over time.", - "Potential.513004.2": "Increases the Max HP of the Advertising Doll by &Param1&.\u000bWhen the doll disappears, deals &Param2& of ATK as AoE Aqua Minion DMG and creates a Bubble Pool that deals &Param5& of ATK as AoE Aqua Minion DMG every 0.5s for 4s. When the Advertising Doll is present, each of its attacks increases own &Param6& by &Param7&, stacking up to &Param8& times.", + "Potential.513003.1": "When Donna's Auto Attack hits a target near the ##Advertising Doll#4017#, deals AoE DMG.", + "Potential.513003.2": "When Donna's Auto Attack hits a target near the ##Advertising Doll#4017#, the doll unleashes waves, dealing &Param1& of ATK as AoE Aqua Minion DMG.", + "Potential.513004.1": "Increases the Max HP of the ##Advertising Doll#4017#.\u000bWhen the ##Advertising Doll#4017# disappears, deals AoE DMG over time.", + "Potential.513004.2": "Increases the Max HP of the ##Advertising Doll#4017# by &Param1&.\u000bWhen the doll disappears, deals &Param2& of ATK as AoE Aqua Minion DMG and creates a Bubble Pool that deals &Param5& of ATK as AoE Aqua Minion DMG every 0.5s for 4s. When the ##Advertising Doll#4017# is present, each of its attacks increases own &Param6& by &Param7&, stacking up to &Param8& times.", "Potential.513005.1": "When Donna's Auto Attacks deal DMG while she is in ##Agile#2015# State, increases the target's &Param1&.", "Potential.513005.2": "When Donna's Auto Attacks deal DMG while she is in ##Agile#2015# State, increases the target's &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", "Potential.513006.1": "When Donna's Auto Attacks deal DMG to targets inflicted with ##Aqua Mark: Torrent#2008#/##Chill#1027# while she is in ##Agile#2015# State, increases her &Param4&.", "Potential.513006.2": "When Donna's Auto Attacks deal DMG to targets inflicted with ##Aqua Mark: Torrent#2008#/##Chill#1027# while she is in ##Agile#2015# State, increases her &Param4& by &Param1& for &Param2&s, stacking up to &Param3& times.", "Potential.513007.1": "While Donna is in ##Agile#2015# State, her Auto Attacks immediately defeat targets with low HP. She also deals increased DMG to elites and bosses with low HP.", "Potential.513007.2": "While Donna is in ##Agile#2015# State, her Auto Attacks immediately defeat normal targets with HP below &Param1&. She also deals &Param2& more &Param3& to elite or higher-tier targets with HP below &Param1&.", - "Potential.513008.1": "Increases the Advertising Doll's Attack Range and &Param2&.", - "Potential.513008.2": "Increases the Advertising Doll's Attack Range by 50% and its &Param2& by &Param1&.", - "Potential.513009.1": "When Donna or the Advertising Doll hits a target, heals the Doll and increases its &Param6&.", - "Potential.513009.2": "When Donna or Advertising Doll hits a target, restores &Param1& HP of the doll and increases its &Param6& by &Param2& for &Param3&s, up to &Param4& stacks.\u000bThis effect can only be triggered once every &Param5&s.", - "Potential.513010.1": "The Advertising Doll gains a shield. When the shield disappears, deals AoE DMG.", - "Potential.513010.2": "The Advertising Doll gains a shield equal to &Param1& of its base HP for &Param2&s.\u000bWhen the shield disappears, the doll deals &Param3& of ATK as AoE Aqua Minion DMG.", + "Potential.513008.1": "Increases the ##Advertising Doll#4017#'s Attack Range and &Param2&.", + "Potential.513008.2": "Increases the ##Advertising Doll#4017#'s Attack Range by 50% and its &Param2& by &Param1&.", + "Potential.513009.1": "When Donna or the ##Advertising Doll#4017# hits a target, heals the Doll and increases its &Param6&.", + "Potential.513009.2": "When Donna or the ##Advertising Doll#4017# hits a target, restores &Param1& HP of the doll and increases its &Param6& by &Param2& for &Param3&s, up to &Param4& stacks.\u000bThis effect can only be triggered once every &Param5&s.", + "Potential.513010.1": "The ##Advertising Doll#4017# gains a shield. When the shield disappears, deals AoE DMG.", + "Potential.513010.2": "The #Advertising Doll#4017# gains a shield equal to &Param1& of its base HP for &Param2&s.\u000bWhen the shield disappears, the doll deals &Param3& of ATK as AoE Aqua Minion DMG.", "Potential.513011.1": "After casting the Main Skill, increases own &Param4&.", "Potential.513011.2": "After casting &Param10& (Main Skill), increases own &Param4& by &Param1& for &Param2&s.", "Potential.513012.1": "When Donna remains stationary, increases her &Param2&. Resets when she moves.", "Potential.513012.2": "After Donna remains stationary for 1s, increases her &Param2& by &Param1&. Resets when she moves.", - "Potential.513013.1": "The Ultimate can trigger ##Aqua Mark#1018#. Triggering this Mark increases own and the Advertising Doll's &Param2&.", - "Potential.513013.2": "&Param10& (Ultimate) can trigger ##Aqua Mark: Torrent#1018#. Triggering this Mark increases own and the Advertising Doll's &Param2& by &Param1& for &Param3&s.", + "Potential.513013.1": "The Ultimate can trigger ##Aqua Mark#1018#. Triggering this Mark increases own and the ##Advertising Doll#4017#'s &Param2&.", + "Potential.513013.2": "&Param10& (Ultimate) can trigger ##Aqua Mark: Torrent#1018#. Triggering this Mark increases own and the ##Advertising Doll#4017#'s &Param2& by &Param1& for &Param3&s.", "Potential.513021.1": "The Support Skill fires additional Snow-Piercing Arrows to deal DMG based on the number of Aqua Trekkers in the squad.", "Potential.513021.2": "&Param10& (Support Skill) fires 1 additional Snow-Piercing Arrow with each shot for each Aqua Trekkers in the squad other than Donna, dealing &Param1& of ATK as Aqua Skill DMG.", "Potential.513022.1": "When Snow-Piercing Arrow deals DMG, the arrow tail is left on the target. When the skill ends, pulls out the arrow tail to deal DMG.", @@ -1103,24 +1103,24 @@ "Potential.513043.2": "Each time &Param10& (Ultimate) hits a target inflicted with ##Frozen#1002#/##Chill#1027#, increases rain of arrows' duration by &Param1&s and its &Param3& dealt by &Param2&. This effect can only be triggered &Param4& times.", "Potential.513201.1": "Adds a third phase to the Main Skill: Three Base Hit.", "Potential.513201.2": "Adds a third phase to the Main Skill: Three Base Hit. Deals &Param2& of ATK x2/&Param3& of ATK as AoE Lux Skill DMG. \u000bDuring this phase, Minova becomes immune to damage.", - "Potential.513202.1": "When &Param1& triggers a ##Lux Mark#1015#, enhances Two Base Hit.", - "Potential.513202.2": "When &Param1& (Main Skill) triggers a ##Lux Mark#1015#, enhances Two Base Hit, increasing its DMG by &Param2& and reducing its Attack Interval by 30%.", - "Potential.513203.1": "Increases Skill DMG. When triggering a mark, increases the Skill DMG taken by the target.", - "Potential.513203.2": "Increases the damage of &Param1& (Main Skill) by &Param2&. \u000bWhen ##Lux Mark#1015# is triggered, increases the Skill DMG taken by the target by &Param3& for &Param4&s.", + "Potential.513202.1": "When the Main Skill triggers a ##Lux Mark#1015#, enhances Two Base Hit.", + "Potential.513202.2": "When &Param1& (Main Skill) triggers a ##Lux Mark#1015#, enhances Two Base Hit, increasing its DMG Multiplier by &Param2& and reducing its Attack Interval by 30%.", + "Potential.513203.1": "Increases Main Skill DMG. When triggering a mark, increases the Skill DMG taken by the target.", + "Potential.513203.2": "Increases the DMG Multiplier of &Param1& (Main Skill) by &Param2&.\u000bWhen ##Lux Mark#1015# is triggered, increases the Skill DMG taken by the target by &Param3& for &Param4&s.", "Potential.513204.1": "Two Base Hit becomes a 3-hit combo and its DMG is increased. Casting Two Base Hit immediately after &Param1& deals additional DMG.", - "Potential.513204.2": "Two Base Hit becomes a 3-hit combo and its damage is increased by &Param2&. When cast within 2s after &Param1&, deals an additional &Param3& of ATK as AoE Lux Skill DMG with each hit.", + "Potential.513204.2": "Two Base Hit becomes a 3-hit combo, and its Skill Damage is increased by &Param2&. When Two Base Hit is cast within 2s after &Param1&, deals an additional &Param3& of ATK as AoE Lux Skill DMG with each hit.", "Potential.513205.1": "After Minova casts the Main Skill, increases her ATK SPD and Auto Attack DMG.", "Potential.513205.2": "After Minova casts the Main Skill, increases her ATK SPD by &Param2& and Auto Attack DMG by &Param3& for &Param4&s.", "Potential.513206.1": "When Minova hits a target with an Auto Attack, increases her next Main Skill's DMG.", - "Potential.513206.2": "When Minova hits a target with an Auto Attack, increases her next Main Skill's DMG by &Param2&, stacking up to &Param3& times.", + "Potential.513206.2": "When Minova hits a target with an Auto Attack, increases her next Main Skill's Skill DMG by &Param2&, stacking up to &Param3& times.", "Potential.513207.1": "While Minova's Main Skill is active, each strike increases its Skill DMG.", "Potential.513207.2": "While Minova's Main Skill is active, each strike increases its Skill DMG by &Param2&, stacking up to &Param3& times.", "Potential.513208.1": "When the Main Skill hits a target, deals additional DMG.", "Potential.513208.2": "When &Param1& (Main Skill) hits a target, deals an additional &Param2& of ATK as AoE Lux Skill DMG.", "Potential.513209.1": "When casting the Main Skill, increases Skill DMG and reduces its Cooldown.", "Potential.513209.2": "Reduces the Cooldown of &Param1& (Main Skill) by &Param4&s. When casting, increases Skill DMG by &Param2& for &Param3&s.", - "Potential.513210.1": "The Ultimate can trigger ##Lux Mark#1015#. After casting the Ultimate, increases Skill DMG.", - "Potential.513210.2": "&Param1& can trigger ##Lux Mark#1015#, dealing &Param2& of ATK as Lux Mark DMG. After casting the Ultimate, increases Skill DMG by &Param3& for &Param4&s.", + "Potential.513210.1": "The Ultimate can trigger ##Lux Mark#1015# and summon a Thunderbolt. After casting the Ultimate, increases Skill DMG.", + "Potential.513210.2": "&Param1& (Ultimate) can trigger ##Lux Mark#1015# and summons a Thunderbolt, dealing &Param2& of ATK as Lux Mark DMG. After casting the Ultimate, increases Skill DMG by &Param3& for &Param4&s.", "Potential.513211.1": "When Minova deals DMG with an Auto Attack, increases the Lux DMG taken by the target.", "Potential.513211.2": "When the fifth strike of Minova's Auto Attack deals DMG, increases the Lux DMG taken by the target by &Param1& for &Param2&s.", "Potential.513212.1": "After casting the Main Skill, increases Minova's &Param4&.", @@ -1128,19 +1128,19 @@ "Potential.513213.1": "When casting any Support Skill, increases Minova's &Param4&.", "Potential.513213.2": "When casting any Support Skill, increases Minova's &Param4& by &Param1& for &Param2&s, stacking up to &Param3& times.", "Potential.513221.1": "Increases Skill DMG and the stacks of Astral Hex.", - "Potential.513221.2": "Increases the DMG of &Param1& (Support Skill) by &Param2&. \u000b&Param1& will apply 4 stacks of Astral Hex.", + "Potential.513221.2": "Increases the Skill DMG of &Param1& (Support Skill) by &Param2&.\u000bAstral Hex's stacks will increase to 4.", "Potential.513222.1": "Increases the DMG and Attack Range of Astral Hex.", - "Potential.513222.2": "Increases the Attack Range of Astral Hex by 50% and its DMG by &Param2&.", + "Potential.513222.2": "Increases the Attack Range of Astral Hex by 50% and its Skill DMG by &Param2&.", "Potential.513223.1": "When casting the Support Skill, the main Trekker gains a shield.", "Potential.513223.2": "When casting &Param1& (Support Skill), the main Trekker gains a shield equal to &Param2& of Minova's Max HP, lasting for &Param3&s.", "Potential.513224.1": "When Astral Hex deals DMG, summons a Meteor. When the main Trekker picks it up, gains a stack of Astral Hex and their ATK is increased.", "Potential.513224.2": "When Astral Hex deals DMG, summons a Meteor. When the main Trekker picks it up, gains a stack of Astral Hex, and their ATK is increased by &Param1& for &Param2&s.", - "Potential.513225.1": "Increases the Skill DMG dealt to targets inflicted with Astral Hex.", - "Potential.513225.2": "Increases the Skill DMG dealt to targets inflicted with Astral Hex. Each Astral Hex increases the Skill DMG by &Param1&.", + "Potential.513225.1": "Increases Minova's Skill DMG dealt to targets inflicted with Astral Hex.", + "Potential.513225.2": "Increases Minova's Skill DMG dealt to targets inflicted with Astral Hex. Each Astral Hex increases the Skill DMG by &Param1&.", "Potential.513226.1": "When the main Trekker deals DMG to a target inflicted with Astral Hex, deals additional DMG.", "Potential.513226.2": "When the main Trekker deals damage to a target inflicted with Astral Hex, deals an additional &Param1& of Minova's ATK as Lux Skill DMG. This effect can only be triggered once per second.", "Potential.513227.1": "Each target inflicted with Astral Hex increases the DMG of Astral Hex.", - "Potential.513227.2": "Each target inflicted with Astral Hex increases the exploding DMG of Astral Hex by &Param1&, up to &Param2& stacks.", + "Potential.513227.2": "Each target inflicted with Astral Hex increases the Skill DMG of exploding Astral Hex by &Param1&, up to &Param2& stacks.", "Potential.513228.1": "When casting the Support Skill, deals additional DMG and inflicts Astral Hex.", "Potential.513228.2": "When casting &Param1& (Support Skill), deals an additional &Param2& of ATK x4 as Lux Skill DMG and inflicts Astral Hex.", "Potential.513229.1": "When the Support Skill hits 3 or more targets, reduces the Skill Cooldown and increases the squad's &Param5&.", @@ -1154,9 +1154,9 @@ "Potential.513233.1": "Each Lux ally increases the squad's ATK.", "Potential.513233.2": "For each Lux Trekker on the squad, increases the squad's ATK by &Param1&, up to &Param2& stacks.", "Potential.513241.1": "Increases Ultimate DMG and costs more Energy.", - "Potential.513241.2": "Casting &Param1& (Ultimate) requires 25% more Energy and its DMG is increased by &Param2&.", + "Potential.513241.2": "Casting &Param1& (Ultimate) requires 25% more Energy and its Ultimate DMG is increased by &Param2&.", "Potential.513242.1": "Reduces the Ultimate's Attack Interval and increases its DMG.", - "Potential.513242.2": "Reduces the Attack Interval of &Param1& (Ultimate) by 30% and increases its DMG by &Param2&.", + "Potential.513242.2": "Reduces the Attack Interval of &Param1& (Ultimate) by 30% and increases its Ultimate DMG by &Param2&.", "Potential.513243.1": "While the Ultimate is active, Vollara and Neuvira will help Minova attack the enemies.", "Potential.513243.2": "While &Param1& is active, Vollara and Neuvira will help Minova attack the enemies, dealing &Param2& of ATK x2/&Param3& of ATK as AoE Lux Ultimate DMG.", "Potential.513301.1": "While the Main Skill is active, increases Nazuka's Movement SPD and Attack Range. Reduces the Main Skill's Attack Interval.", @@ -1195,12 +1195,12 @@ "Potential.513324.2": "When another friendly Ventus unit deals DMG to targets caught in Flower Formation, Flower Formation deals an additional &Param1& of Nazuka's ATK as AoE Ventus Skill DMG. This effect can only be triggered once per second, dealing DMG to the same target no more than once per second.", "Potential.513325.1": "When Flower Petals deal DMG, increases the targets' &Param1&.", "Potential.513325.2": "When Flower Petals deal DMG, increases the targets' &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", - "Potential.513326.1": "The Flower Petal has a chance to kill a normal target immediately and its DMG is increased.", - "Potential.513326.2": "The Flower Petal has a 15% chance to kill a normal target immediately and its DMG is increased by &Param2&.", - "Potential.513327.1": "Increases Flower Petal's DMG. \u000bFor each Flower Petal created, increases Nazuka's &Param3&.", - "Potential.513327.2": "Increases Flower Petal's DMG by &Param2&.\u000bFor each Flower Petal created, increases Nazuka's &Param3& by &Param4& for &Param5&s, up to &Param6& stacks.", - "Potential.513328.1": "Increases Flower Formation's DMG. When there are 2 or more targets caught in Flower Formation, increases its DMG.", - "Potential.513328.2": "Increases Flower Formation's DMG by &Param2&. When there are 2 or more targets caught in Flower Formation, increases its DMG by &Param4&.", + "Potential.513326.1": "The Flower Petal has a chance to kill a normal target immediately, and its &Param1& is increased.", + "Potential.513326.2": "The Flower Petal has a 15% chance to kill a normal target immediately, and its &Param1& is increased by &Param2&.", + "Potential.513327.1": "Increases Flower Petal's &Param1&.\u000bFor each Flower Petal created, increases Nazuka's &Param3&.", + "Potential.513327.2": "Increases Flower Petal's &Param1& by &Param2&.\u000bFor each Flower Petal created, increases Nazuka's &Param3& by &Param4& for &Param5&s, up to &Param6& stacks.", + "Potential.513328.1": "Increases Flower Formation's &Param1&. When there are 2 or more targets caught in Flower Formation, increases its DMG.", + "Potential.513328.2": "Increases Flower Formation's &Param1& by &Param2&. When there are 2 or more targets caught in Flower Formation, additionally increases its DMG by &Param4&.", "Potential.513329.1": "When Flower Formation deals DMG, increases the target's &Param1&.", "Potential.513329.2": "When Flower Formation deals DMG, increases the target's &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", "Potential.513330.1": "Increases the Flower Formation's &Param2&. When the Flower Formation dissipates, deals DMG and inflicts ##Ventus Mark: Breeze#2017#.", @@ -1211,12 +1211,12 @@ "Potential.513332.2": "When there is a Flower Formation on the battlefield, increases Nazuka's &Param1& by &Param2&.", "Potential.513333.1": "Increases all Vanguard and Versatile Ventus Trekkers' &Param1& in the squad.", "Potential.513333.2": "Increases all Vanguard and Versatile Ventus Trekkers' &Param1& by &Param2& in the squad.", - "Potential.513341.1": "Increases the Ultimate DMG and the number of tornados.", - "Potential.513341.2": "Increases the Ultimate, Aromatic Tempest's DMG by &Param2&. \u000bNazuka can summon 4 tornados per Ultimate cast.", + "Potential.513341.1": "Nazuka can summon more tornados during her Ultimate, and her &Param1& is increased.", + "Potential.513341.2": "Increases Nazuka's &Param1& by &Param2&.\u000bNazuka can summon 4 tornados per Ultimate cast.", "Potential.513342.1": "When casting the Ultimate, increases Nazuka's &Param1& and the tornado's duration.", "Potential.513342.2": "When casting Aromatic Tempest (Ultimate), increases Nazuka's &Param1& by &Param2& for &Param3&s.\u000bIncreases the tornadoes' duration by 66%.", - "Potential.513343.1": "Increases Ultimate's DMG. When the Ultimate deals DMG, increases the target's &Param3&.", - "Potential.513343.2": "Increases Aromatic Tempest (Ultimate)'s DMG by &Param2&.\u000bWhen the tornado deals DMG, increases the target's &Param3& by &Param4& for &Param5&s, up to &Param6& stacks.", + "Potential.513343.1": "Increases Nazuka's &Param1&. When the Ultimate deals DMG, increases the target's &Param3&.", + "Potential.513343.2": "Increases Nazuka's &Param1& by &Param2&.\u000bWhen the tornado summoned by Aromatic Tempest (Ultimate) deals DMG, increases the target's &Param3& by &Param4& for &Param5&s, up to &Param6& stacks.", "Potential.513401.1": "When casting the Main Skill, deals additional DMG and increases Magazine Capacity.", "Potential.513401.2": "Fuyuka's Magazine now holds 9 ammo.\nWhen casting &Param1& (Main Skill), deals an additional &Param2& of ATK x3 as Ignis Skill DMG.", "Potential.513402.1": "Each strike of Fiery Punches deals additional DMG.", @@ -1248,7 +1248,7 @@ "Potential.513422.1": "When the Support Skill ends, Fuyuka deals additional DMG to nearby targets.", "Potential.513422.2": "When &Param1& (Support Skill) ends, Fuyuka strikes the nearby targets one more time, dealing &Param2& of ATK as Ignis Skill DMG.", "Potential.513423.1": "Increases the DMG of the Support Skill. Also increases the its Attack Range and duration.", - "Potential.513423.2": "Increases the DMG of &Param1& (Support Skill) by &Param2& and its Attack Range by 20%. Also increases the shockwave's duration by 50%.", + "Potential.513423.2": "Increases the Skill DMG of &Param1& (Support Skill) by &Param2& and its Attack Range by 20%. Also increases the shockwave's duration by 50%.", "Potential.513424.1": "Increases the Support Skill's &Param3& over time.", "Potential.513424.2": "While &Param1& (Support Skill) is active, increases the &Param3& by &Param2& every 0.5s.", "Potential.513425.1": "When casting the Support Skill, increases Fuyuka's &Param4&.", @@ -1275,50 +1275,50 @@ "Potential.513442.2": "&Param1& (Ultimate) delivers 4 additional punches. Also increases Fuyuka's &Param3& by &Param2&.", "Potential.513443.1": "When casting the Ultimate, increases Fuyuka's &Param4&. This buff decays over time.", "Potential.513443.2": "When Fuyuka casts &Param1& (Ultimate), she gains &Param2& stacks of buff, each increasing her &Param4& by &Param3&, and then removes 1 stack of the buff per second.", - "Potential.513501.1": "Reduces Main Skill Cooldown. Pumpka Phantom will explode upon vanishing.", - "Potential.513501.2": "Reduces the Cooldown of Pumpka Pummel (Main Skill) by 2s. \u000bPumpka Phantom will explode upon vanishing, dealing &Param1& of ATK as AoE Umbra Minion DMG.", - "Potential.513502.1": "The Main Skill deals additional DMG. When casting, removes all Pumpka Phantoms from the battlefield and summons them again.", - "Potential.513502.2": "Pumpka Pummel (Main Skill) deals an additional &Param1& of ATK as AoE Umbra DMG. \u000bWhen cast, removes all Pumpka Phantoms from the battlefield and summons them again.", - "Potential.513503.1": "While in Exposure status, if the maximum number of Pumpka Phantoms are on the battlefield, increases their duration and &Param1&.", - "Potential.513503.2": "While in Exposure status, if the maximum number of Pumpka Phantoms are on the battlefield, increases their duration. Also increases their &Param1& by &Param2& every 3s, up to &Param3& stacks.", - "Potential.513504.1": "When Mistique deals DMG, Pumpka Phantom will cast Whirlwind Slash.", - "Potential.513504.2": "When Mistique deals damage, Pumpka Phantom will cast Whirlwind Slash, dealing &Param1& of ATK x2 as AoE Umbra Minion DMG. \u000bThis effect can only be triggered once every 2.5s.", - "Potential.513505.1": "When a Pumpka Phantom vanishes, increases the &Param4& of nearby targets.", - "Potential.513505.2": "When a Pumpka Phantom vanishes, increases the &Param4& of nearby targets by &Param1& for &Param2&s, up to &Param3& stacks.", - "Potential.513506.1": "When a Pumpka Phantom vanishes, Mistique gains a shield.", - "Potential.513506.2": "When a Pumpka Phantom vanishes, Mistique gains a shield equal to &Param1& of her Base Max HP, lasting for &Param2&s, up to &Param3& stacks.", - "Potential.513507.1": "When a Pumpka Phantom vanishes, increases Mistique's &Param4&.", - "Potential.513507.2": "When a Pumpka Phantom vanishes, increases Mistique's &Param4& by &Param1& for &Param2&s, up to &Param3& stacks.", - "Potential.513508.1": "Pumpka Phantom has a chance to increase its DMG and stun the target.", - "Potential.513508.2": "When a Pumpka Phantom deals DMG, there is a &Param1&% chance to increase its DMG by &Param2& and stun the target for 1s.", - "Potential.513509.1": "Increases the &Param2& of the Pumpka Phantoms near Mistique.", - "Potential.513509.2": "Increases the &Param2& of the Pumpka Phantoms near Mistique by &Param1&.", - "Potential.513510.1": "Increases Pumpka Phantoms' &Param1& and &Param3&.", - "Potential.513510.2": "Increases Pumpka Phantoms' &Param1& by &Param2& and &Param3& by &Param4&.", - "Potential.513511.1": "When Mistique deals DMG with an Auto Attack, restores HP to nearby Pumpka Phantoms. Increases her &Param2&.", - "Potential.513511.2": "When Mistique deals DMG with an Auto Attack, restores &Param1& HP to nearby Pumpka Phantoms. This effect can only be triggered once per sec.\u000bIncreases her &Param2& by &Param3&.", - "Potential.513512.1": "Mistique can dodge one more time. When dodging, increases the &Param3& of Mistique and the Pumpka Phantoms on the battlefield.", - "Potential.513512.2": "Mistique can dodge one more time.\u000bWhen dodging, increases the &Param3& of Mistique and the Pumpka Phantoms on the battlefield by &Param1& for &Param2&s.", + "Potential.513501.1": "Reduces Main Skill Cooldown. ##Pumpka Phantom#4007# will explode upon vanishing.", + "Potential.513501.2": "Reduces the Cooldown of Pumpka Pummel (Main Skill) by 2s.\u000b##Pumpka Phantom#4007# will explode upon vanishing, dealing &Param1& of ATK as AoE Umbra Minion DMG.", + "Potential.513502.1": "The Main Skill deals additional DMG. When casting, removes all ##Pumpka Phantoms#4007# from the battlefield and summons them again.", + "Potential.513502.2": "Pumpka Pummel (Main Skill) deals an additional &Param1& of ATK as AoE Umbra Skill DMG.\u000bWhen cast, removes all ##Pumpka Phantoms#4007# from the battlefield and summons them again.", + "Potential.513503.1": "While in Exposure status, if the maximum number of ##Pumpka Phantoms#4007# are on the battlefield, increases their duration and &Param1&.", + "Potential.513503.2": "While in Exposure status, if the maximum number of ##Pumpka Phantoms#4007# are on the battlefield, increases their duration. Also increases ##Pumpka Phantoms#4007#' &Param1& by &Param2& every 3s, up to &Param3& stacks.", + "Potential.513504.1": "When Mistique deals DMG, ##Pumpka Phantom#4007# will cast Whirlwind Slash.", + "Potential.513504.2": "When Mistique deals DMG, ##Pumpka Phantom#4007# will cast Whirlwind Slash, dealing &Param1& x2 of ATK as AoE Umbra Minion DMG.\u000bThis effect can only be triggered once every 2.5s.", + "Potential.513505.1": "When a ##Pumpka Phantom#4007# vanishes, increases the &Param4& of nearby targets.", + "Potential.513505.2": "When a ##Pumpka Phantom#4007# vanishes, increases the &Param4& of nearby targets by &Param1& for &Param2&s, up to &Param3& stacks.", + "Potential.513506.1": "When a ##Pumpka Phantom#4007# vanishes, Mistique gains a shield.", + "Potential.513506.2": "When a ##Pumpka Phantom#4007# vanishes, Mistique gains a shield equal to &Param1& of her Base Max HP, lasting for &Param2&s, up to &Param3& stacks.", + "Potential.513507.1": "When a ##Pumpka Phantom#4007# vanishes, increases Mistique's &Param4&.", + "Potential.513507.2": "When a ##Pumpka Phantom#4007# vanishes, increases Mistique's &Param4& by &Param1& for &Param2&s, up to &Param3& stacks.", + "Potential.513508.1": "##Pumpka Phantom#4007# has a chance to increase its DMG and stun the target.", + "Potential.513508.2": "When a ##Pumpka Phantom#4007# deals DMG, there is a &Param1&% chance to increase its DMG by &Param2& and stun the target for 1s.", + "Potential.513509.1": "Increases the &Param2& of the ##Pumpka Phantoms#4007# near Mistique.", + "Potential.513509.2": "Increases the &Param2& of the ##Pumpka Phantoms#4007# near Mistique by &Param1&.", + "Potential.513510.1": "Increases ##Pumpka Phantoms#4007#' &Param1& and &Param3&.", + "Potential.513510.2": "Increases ##Pumpka Phantoms#4007#' &Param1& by &Param2& and &Param3& by &Param4&.", + "Potential.513511.1": "When Mistique deals DMG with an Auto Attack, restores HP to nearby ##Pumpka Phantoms#4007#. Increases her &Param2&.", + "Potential.513511.2": "When Mistique deals DMG with an Auto Attack, restores &Param1& HP to nearby ##Pumpka Phantoms#4007#. This effect can only be triggered once per sec.\u000bIncreases her &Param2& by &Param3&.", + "Potential.513512.1": "Mistique can dodge one more time. When dodging, increases the &Param3& of Mistique and the ##Pumpka Phantoms#4007# on the battlefield.", + "Potential.513512.2": "Mistique can dodge one more time.\u000bWhen dodging, increases the &Param3& of Mistique and the ##Pumpka Phantoms#4007# on the battlefield by &Param1& for &Param2&s.", "Potential.513513.1": "The Ultimate can trigger ##Umbra Mark#1019#. When it triggers an ##Umbra Mark#1019#, increases Mistique's ATK.", "Potential.513513.2": "Midnight ★ Terror (Ultimate) can trigger ##Umbra Mark#1019#.\nWhen it triggers an ##Umbra Mark#1019#, increases Mistique's &Param3& by &Param1& for &Param2&s.", - "Potential.513521.1": "Increases the duration of the magic circle. Also increases the &Param2& of Lanterna Phantoms.", - "Potential.513521.2": "Increases the duration of the magic circle by 3s. \u000bAlso increases the &Param2& of Lanterna Phantoms by &Param1&.", - "Potential.513522.1": "Increases the size and &Param3& of the Lanterna Phantoms summoned by the same magic circle over time.", - "Potential.513522.2": "Increases the &Param3& of the Lanterna Phantoms summoned by the same magic circle by &Param1& each time, up to &Param2& times. The summoned Lanterna Phantoms also grow larger over time.", - "Potential.513523.1": "Increases the radius of the Support Skill's magic circle that can pull in targets. When a Lanterna Phantom in the circle explodes, increases its DMG.", - "Potential.513523.2": "The magic circle's radius is increased, and it can pull in weak enemies. \u000bWhen a Lanterna Phantom in the circle explodes, increases its DMG by &Param1&.", - "Potential.513524.1": "The Support Skill's magic circle will follow targets. When a Lanterna Phantom in the circle explodes, increases its DMG.", - "Potential.513524.2": "The magic circle will follow targets. \u000bWhen a Lanterna Phantom in the circle explodes, increases its DMG by &Param1&.", - "Potential.513525.1": "Reduces the intervals between each summon of a Lanterna Phantom.", - "Potential.513525.2": "Reduces the intervals between each summon of a Lanterna Phantom by &Param1&.", - "Potential.513526.1": "Increases Lanterna Phantoms' &Param2&.", - "Potential.513526.2": "Increases Lanterna Phantoms' &Param2& by &Param1&.", - "Potential.513527.1": "There is a chance the Support Skill can summon one more Lanterna Phantom.", - "Potential.513527.2": "There is a &Param1& chance the Support Skill can summon one more Lanterna Phantom.", + "Potential.513521.1": "Increases the duration of the magic circle. Also increases the &Param2& of ##Lanterna Phantoms#4008#.", + "Potential.513521.2": "Increases the duration of the magic circle by 3s.\u000bAlso increases the &Param2& of ##Lanterna Phantoms#4008# by &Param1&.", + "Potential.513522.1": "Increases the size and &Param3& of the ##Lanterna Phantoms#4008# summoned by the same magic circle over time.", + "Potential.513522.2": "Increases the &Param3& of the ##Lanterna Phantoms#4008# summoned by the same magic circle by &Param1& each time, up to &Param2& times. The summoned ##Lanterna Phantoms#4008# also grow larger over time.", + "Potential.513523.1": "Increases the radius of the Support Skill's magic circle that can pull in targets. When a ##Lanterna Phantom#4008# in the circle explodes, increases its DMG.", + "Potential.513523.2": "The magic circle's radius is increased, and it can pull in weak enemies.\u000bWhen a ##Lanterna Phantom#4008# in the circle explodes, increases its DMG by &Param1&.", + "Potential.513524.1": "The Support Skill's magic circle will follow targets. When a ##Lanterna Phantom#4008# in the circle explodes, increases its DMG.", + "Potential.513524.2": "The magic circle will follow targets.\u000bWhen a ##Lanterna Phantom#4008# in the circle explodes, increases its DMG by &Param1&.", + "Potential.513525.1": "Reduces the intervals between each summon of a ##Lanterna Phantom#4008#.", + "Potential.513525.2": "Reduces the intervals between each summon of a ##Lanterna Phantom#4008# by &Param1&.", + "Potential.513526.1": "Increases ##Lanterna Phantoms#4008#' &Param2&.", + "Potential.513526.2": "Increases ##Lanterna Phantoms#4008#' &Param2& by &Param1&.", + "Potential.513527.1": "There is a chance the Support Skill can summon extra ##Lanterna Phantom#4008#.", + "Potential.513527.2": "There is a &Param1& chance the Support Skill can summon one more ##Lanterna Phantom#4008#.", "Potential.513528.1": "The Support Skill's magic circle will deal DMG over time.", "Potential.513528.2": "Summoning Circle (Support Skill)'s magic circle deals &Param1& of ATK as AoE Umbra Skill DMG per sec.", - "Potential.513529.1": "When Mistique summons a Lanterna Phantom, increases her &Param4&.", - "Potential.513529.2": "When Mistique summons a Lanterna Phantom, increases her &Param4& by &Param1& for &Param2&s, up to &Param3& stacks.", + "Potential.513529.1": "When Mistique summons a ##Lanterna Phantom#4008#, increases her &Param4&.", + "Potential.513529.2": "When Mistique summons a ##Lanterna Phantom#4008#, increases her &Param4& by &Param1& for &Param2&s, up to &Param3& stacks.", "Potential.513530.1": "Increases the &Param2& of targets within the magic circle.", "Potential.513530.2": "Increases the &Param2& of targets within the magic circle by &Param1&.", "Potential.513531.1": "When casting the Support Skill, the main Trekker gains a shield.", @@ -1333,6 +1333,64 @@ "Potential.513542.2": "Energy Charge Efficiency +&Param1& for &Param2&s when Mistique casts the Main Skill or Support Skill.", "Potential.513543.1": "When Mistique deals damage with the Ultimate, increases her Ultimate DMG.", "Potential.513543.2": "When Mistique deals DMG with Midnight ★ Terror (Ultimate), increases her &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", + "Potential.513701.1": "???", + "Potential.513701.2": "???", + "Potential.513702.1": "???", + "Potential.513702.2": "???", + "Potential.513703.1": "???", + "Potential.513703.2": "???", + "Potential.513704.1": "???", + "Potential.513704.2": "???", + "Potential.513705.1": "???", + "Potential.513705.2": "???", + "Potential.513706.1": "???", + "Potential.513706.2": "???", + "Potential.513707.1": "???", + "Potential.513707.2": "???", + "Potential.513708.1": "???", + "Potential.513708.2": "???", + "Potential.513709.1": "???", + "Potential.513709.2": "???", + "Potential.513710.1": "???", + "Potential.513710.2": "???", + "Potential.513711.1": "???", + "Potential.513711.2": "???", + "Potential.513712.1": "???", + "Potential.513712.2": "???", + "Potential.513713.1": "???", + "Potential.513713.2": "???", + "Potential.513721.1": "???", + "Potential.513721.2": "???", + "Potential.513722.1": "???", + "Potential.513722.2": "???", + "Potential.513723.1": "???", + "Potential.513723.2": "???", + "Potential.513724.1": "???", + "Potential.513724.2": "???", + "Potential.513725.1": "???", + "Potential.513725.2": "???", + "Potential.513726.1": "???", + "Potential.513726.2": "???", + "Potential.513727.1": "???", + "Potential.513727.2": "???", + "Potential.513728.1": "???", + "Potential.513728.2": "???", + "Potential.513729.1": "???", + "Potential.513729.2": "???", + "Potential.513730.1": "???", + "Potential.513730.2": "???", + "Potential.513731.1": "???", + "Potential.513731.2": "???", + "Potential.513732.1": "???", + "Potential.513732.2": "???", + "Potential.513733.1": "???", + "Potential.513733.2": "???", + "Potential.513741.1": "???", + "Potential.513741.2": "???", + "Potential.513742.1": "???", + "Potential.513742.2": "???", + "Potential.513743.1": "???", + "Potential.513743.2": "???", "Potential.514001.1": "???", "Potential.514001.2": "???", "Potential.514002.1": "???", @@ -1394,7 +1452,7 @@ "Potential.514101.1": "Increases the Main Skill's duration and DMG.", "Potential.514101.2": "Increases the duration of Purifying Flames (Main Skill) by 3s and Skill DMG by &Param1&.", "Potential.514102.1": "When Chixia unleashes flames with the Main Skill, builds up heat. Once full, enhances her Auto Attacks.", - "Potential.514102.2": "When casting Purifying Flames (Main Skill), generates 1 stack of heat every second. Once full, enhances Chixia's Auto Attacks, dealing &Param1& of ATK x8/&Param2& of ATK x2 as AoE Ignis DMG. Each enhanced Auto Attack consumes 1 stack of heat. When an enhanced Auto Attack deals damage to targets with Ink, inflicts ##Ignite#2027#.", + "Potential.514102.2": "When casting Purifying Flames (Main Skill), generates 1 stack of heat every second. Once full, enhances Chixia's Auto Attacks, dealing &Param1& x8 and &Param2& x2 of ATK as AoE Ignis Auto Attack DMG. Each enhanced Auto Attack consumes 1 stack of heat. When an enhanced Auto Attack deals DMG to targets with Ink, inflicts ##Ignite#2027#.", "Potential.514103.1": "Ink can stack on targets. Once fully stacked, triggers ##Burn#2027#, dealing additional DMG.", "Potential.514103.2": "Ink can stack up to 4 times on targets. When a target with 4 stacks of Ink triggers ##Burn#2027#, deals &Param1& of ATK as AoE Ignis Skill DMG.", "Potential.514104.1": "Increases the DMG and Attack Range of the Main Skill.", @@ -1411,28 +1469,28 @@ "Potential.514109.2": "When casting Purifying Flames (Main Skill), deals an additional &Param1& of ATK as AoE Ignis Skill DMG and inflicts Ink.\u000bWhen the Main Skill inflicts ##Burn#2027# on targets inflicted with Ink, increases the Ignis DMG they take by &Param2&.", "Potential.514110.1": "When Chixia casts the Main Skill, she gains a shield.", "Potential.514110.2": "When Chixia casts Purifying Flames (Main Skill), she gains a shield equal to &Param1& of her Max HP.", - "Potential.514111.1": "The Ultimate can trigger ##Ignis Mark#1016#. Each time the mark is triggered, increases Chixia's ATK.", - "Potential.514111.2": "Dragon's Ascension (Ultimate) can trigger ##Ignis Mark#1016#, dealing &Param1& of ATK as AoE Ignis Mark DMG. Each time the mark is triggered, increases Chixia's ATK by &Param2& for &Param3&s, up to &Param4& stacks.", + "Potential.514111.1": "The Ultimate can trigger ##Ignis Mark#1016# and inflict Incineration. Each time the mark is triggered, increases Chixia's ATK.", + "Potential.514111.2": "Dragon's Ascension (Ultimate) can trigger ##Ignis Mark#1016# and inflict Incineration, dealing &Param1& of ATK as AoE Ignis Mark DMG. Each time the mark is triggered, increases Chixia's ATK by &Param2& for &Param3&s, up to &Param4& stacks.", "Potential.514112.1": "When Chixia triggers ##Ignis Mark#1016#, increases the Ignis DMG taken by the target.", "Potential.514112.2": "When Chixia triggers ##Ignis Mark#1016#, increases the Ignis DMG taken by the target by &Param1& for &Param2&s, stacking up to &Param3& times.", "Potential.514113.1": "Chixia can dodge one more time.\u000bWhen casting the Main Skill, increases &Param3&.", "Potential.514113.2": "Can dodge one more time. \u000bWhen casting Purifying Flames (Main Skill), increases &Param3& by &Param1& for 3s.\u000bWhile the Main Skill is active, each Crit Hit increases the skill's duration by 1s, up to a total of 3s.", - "Potential.514121.1": "Increases Crimson Dragon's ATK. Chixia can summon more Crimson Dragons.", - "Potential.514121.2": "Increases Crimson Dragon's ATK by &Param1&. \u000bChixia can summon 1 additional Crimson Dragon.", + "Potential.514121.1": "Increases ##Crimson Dragon#4018#'s Minion DMG. Chixia can summon more Crimson Dragons.", + "Potential.514121.2": "Increases ##Crimson Dragon#4018#'s Minion DMG by &Param1&. \u000bChixia can summon 1 additional ##Crimson Dragon#4018#.", "Potential.514122.1": "When Chixia has more than 1 minion, increases her ATK and ATK SPD.", "Potential.514122.2": "When Chixia has more than 1 minion, increases all of her minions' ATK by &Param1& and their ATK SPD by &Param2&.", - "Potential.514123.1": "Crimson Dragon transforms into Tiger of the East.", - "Potential.514123.2": "Crimson Dragon enhances into Tiger of the East. Increases its ATK by &Param1& every 2s. Tiger of the East lasts for 15s, dealing &Param2& of ATK/&Param3& of ATK/&Param4& of ATK x2 as AoE Ignis Minion DMG, and inflicting ##Ignis Mark: Sacred Flame#2013#.", + "Potential.514123.1": "##Crimson Dragon#4018# enhances into ##Tiger of the East#4019#.\u000b##Tiger of the East#4019#'s DMG inflicts ##Ignis Mark: Sacred Flame#2013#.", + "Potential.514123.2": "##Crimson Dragon#4018# enhances into ##Tiger of the East#4019#. Increases ##Tiger of the East#4019#'s Minion DMG by &Param1& every 2s.\u000b##Tiger of the East#4019# deals &Param2&, &Param3&, and &Param4& x2 of ATK as AoE Ignis Minion DMG and inflicts ##Ignis Mark: Sacred Flame#2013#.", "Potential.514124.1": "The first summon of the Support Skill creates a Blazing Sphere, dealing DMG to nearby targets continuously.", "Potential.514124.2": "The first minion summoned by &Param2& (Support Skill) is inflicted with Blazing Barrier, dealing &Param1& of ATK as AoE Ignis Minion DMG to nearby targets every 0.5s.", "Potential.514125.1": "Chixia's minions will increase all friendly units' ATK.", "Potential.514125.2": "Each of Chixia's minions increases all friendly units' ATK by &Param1&.", "Potential.514126.1": "When a squadmate casts a Main Skill, Chixia's minions deal additional DMG.", - "Potential.514126.2": "When a squadmate casts the Main Skill, Crimson Dragon deals an additional &Param1& of ATK as Ignis Minion DMG to the target, while Tiger of the East deals an additional &Param2& x5 of ATK as AoE Ignis Minion DMG to the target.", + "Potential.514126.2": "When a squadmate casts the Main Skill, ##Crimson Dragon#4018# deals an additional &Param1&x2 of ATK as Ignis Minion DMG to the target, while ##Tiger of the East#4019# deals an additional &Param2& x5 of ATK as AoE Ignis Minion DMG to the target.", "Potential.514127.1": "Chixia's minions increase the Crit Rate of nearby friendly units.", "Potential.514127.2": "Chixia's minions increase the Crit Rate of nearby friendly units by &Param1&, up to &Param2& times.", "Potential.514128.1": "Continuously increases the DMG dealt by Chixia's minions.", - "Potential.514128.2": "Increases the DMG of Chixia's minions by &Param1& per second, up to &Param2& times.", + "Potential.514128.2": "Increases the Minion DMG of Chixia's minions by &Param1& per second, up to &Param2& times.", "Potential.514129.1": "When Chixia's minions deal DMG, increases all friendly units' ATK.", "Potential.514129.2": "When Chixia's minions deal DMG, increases all friendly units' ATK near the target by &Param1& for &Param2&s.", "Potential.514130.1": "Increases the DMG dealt by Chixia's minions to close-by targets.", @@ -1517,12 +1575,12 @@ "Potential.514304.2": "When holding to cast Whirling Onslaught (Main Skill), each round fires 4 more bullets than the previous one.\u000bIncreases the &Param1& dealt by Wraith's bullets by &Param2&. Can trigger ##Ventus Mark#1017#.", "Potential.514305.1": "The Main Skill's slashes can block enemy projectile attacks. Increases Wraith's DMG dealt to nearby targets.", "Potential.514305.2": "Whirling Onslaught (Main Skill)'s slashes will stir up a storm, blocking hostile projectiles.\u000bAlso increases Wraith's &Param1& to nearby targets by &Param2&.", - "Potential.514306.1": "Increases the DMG dealt by the Main Skill's slashes. Increases Wraith's &Param3&.", - "Potential.514306.2": "Increases the slash DMG of Whirling Onslaught (Main Skill) by &Param2&.\u000bIncreases Wraith's &Param3& by &Param4&.", + "Potential.514306.1": "Increases the &Param1& dealt by the Main Skill's slashes. Increases Wraith's &Param3&.", + "Potential.514306.2": "Increases the slash &Param1& of Whirling Onslaught (Main Skill) by &Param2&.\u000bIncreases Wraith's &Param3& by &Param4&.", "Potential.514307.1": "When the Main Skill's slashes deal DMG, increases &Param1&.", "Potential.514307.2": "When Whirling Onslaught (Main Skill)'s slashes deal DMG, increases Wraith's &Param1& by &Param2& for &Param3&s.", "Potential.514308.1": "When casting Whirling Onslaught (Main Skill), increases the &Param1& of Main Skill's shots.", - "Potential.514308.2": "When casting Whirling Onslaught (Main Skill), increases the Main Skill's shot DMG by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Potential.514308.2": "When casting Whirling Onslaught (Main Skill), increases the Main Skill's shot &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", "Potential.514309.1": "When Wraith's shots deal DMG, increases &Param1&.", "Potential.514309.2": "When Wraith's shots deal DMG, increases &Param1& by &Param2& for &Param3&s, up to &Param4& stacks. This effect can only be triggered &Param5& times per second.\u000bThe effect ends if the Main Skill is cast.", "Potential.514310.1": "For a short duration after Whirling Onslaught (Main Skill) is cast, enhances Wraith's weapon, during which her Auto Attack shots fire lasers to deal DMG.", @@ -1568,27 +1626,27 @@ "Potential.514401.1": "After Chitose casts the Main Skill, her Auto Attack will summon a Coiling Serpent, and her resistance to interruption is increased.", "Potential.514401.2": "After Chitose casts Torrent Flash (Main Skill), her Auto Attack will summon a Coiling Serpent, dealing &Param1& of ATK as AoE Aqua Auto Attack DMG. Can trigger ##Aqua Mark#1018#. Also, Chitose's resistance to interruption is increased for &Param9&s.", "Potential.514402.1": "After Chitose casts the Main Skill, her Auto Attack will summon a Mirror Image that performs Auto Attacks, and her resistance to interruption is increased.", - "Potential.514402.2": "After Chitose casts Torrent Flash (Main Skill), her Auto Attack will summon a Mirror Image that has 60% of Chitose's ATK and performs Auto Attacks. Also, Chitose's resistance to interruption is increased for &Param1&s.", + "Potential.514402.2": "After Chitose casts Torrent Flash (Main Skill), her Auto Attack will summon a Mirror Image that has 60% of Chitose's DMG Multiplier and performs Auto Attacks. Also, Chitose's resistance to interruption is increased for &Param1&s.", "Potential.514403.1": "Requires fewer Torrent Flash casts to unleash Torrent Flash: Scale. Also enhances Torrent Flash: Scale.", "Potential.514403.2": "Chitose may unleash Torrent Flash: Scale after one Torrent Flash cast. Also enhances Torrent Flash: Scale, dealing &Param1& of ATK x4 as AoE Aqua Skill DMG.", "Potential.514404.1": "Reduces Main Skill Cooldown. When casting Torrent Flash, summons a Mirror Image.", - "Potential.514404.2": "Reduces the cooldown of Torrent Flash (Main Skill) by 50%. \u000bWhen casting Torrent Flash, summons a Mirror Image that has 50% of Chitose's ATK. The Mirror Image can cast Skills and trigger ##Aqua Mark#1018#.", - "Potential.514405.1": "Chitose can dodge one more time and her &Param1& is increased. After dodging or casting the Main Skill, she can deliver the last strike of her Auto Attack immediately.", - "Potential.514405.2": "Chitose can dodge one more time.\u000bIncreases her &Param1& by &Param2&. After dodging or casting Torrent Flash (Main Skill), she can deliver the last strike of her Auto Attack immediately.", - "Potential.514406.1": "When the Coiling Serpent deals DMG, increases &Param1&.", - "Potential.514406.2": "When the Coiling Serpent deals DMG, increases &Param1& by &Param2& for &Param5&s, up to &Param6& stacks.", + "Potential.514404.2": "Reduces the Cooldown of Torrent Flash (Main Skill) by 50%. When casting the Main Skill, summons a Mirror Image that has 50% of Chitose's DMG Multiplier. The Mirror Image can cast the Main Skill and trigger ##Aqua Mark#1018#.", + "Potential.514405.1": "Increases &Param1& and the number of times Chitose can dodge. After dodging or casting the Main Skill, she can deliver the last strike of her Auto Attack immediately, and if this Auto Attack deals damage, she gains Edge: Increases the &Param3& dealt by some of Chitose's Auto Attacks.", + "Potential.514405.2": "Chitose can dodge one more time.\u000bHer &Param1& is increased by &Param2&. After dodging or casting Torrent Flash (Main Skill), she can deliver the last strike of her Auto Attack immediately, and if this Auto Attack deals DMG, she gains 5 stacks of Edge. This effect triggers once per second.\u000bEdge: While this effect is active, increases the &Param3& of Chitose's first 5 Auto Attacks by &Param4&. Chitose loses 1 stack after completing the first 5 Auto Attacks.", + "Potential.514406.1": "When the Coiling Serpent deals DMG, increases &Param1&. Also, increases the &Param7& of the last strike of Chitose's Auto Attacks, and this bonus expires after Chitose releases the last strike of her Auto Attacks.", + "Potential.514406.2": "When the Coiling Serpent deals DMG, increases &Param1& by &Param2& for &Param5&s, stacking up to &Param6& times. Also, increases &Param7& of the last strike of Chitose's of Auto Attacks by &Param8&, stacking up to 8 times. This bonus can be triggered once per 0.4s and expires after Chitose releases the last strike of her Auto Attacks.", "Potential.514407.1": "When the Coiling Serpent hits a target, summons another Coiling Serpent.", "Potential.514407.2": "When the Coiling Serpent hits a target, summons another Coiling Serpent, dealing &Param1& of ATK as Aqua Auto Attack DMG. This effect can only be triggered 3 times every 3s. Can trigger ##Aqua Mark#1018#.", "Potential.514408.1": "When casting Torrent Flash (Main Skill), increases &Param1&.", "Potential.514408.2": "When casting Torrent Flash (Main Skill), increases Chitose's &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", - "Potential.514409.1": "Increases Chitose's &Param1&.\u000bAfter Torrent Flash: Scale kills a target, the next Torrent Flash becomes Torrent Flash: Scale.", - "Potential.514409.2": "Increases Chitose's &Param1& by &Param2&.\u000bAfter Torrent Flash: Scale kills a target, the next Torrent Flash becomes Torrent Flash: Scale.", + "Potential.514409.1": "Increases Chitose's &Param1&.\u000bAfter Torrent Flash: Scale kills a target or deals DMG to an elite or higher-tier target, the next Torrent Flash becomes Torrent Flash: Scale.", + "Potential.514409.2": "Increases Chitose's &Param1& by &Param2&.\u000bAfter Torrent Flash: Scale kills a target or deals DMG to an elite or higher-tier target, the next Torrent Flash becomes Torrent Flash: Scale.", "Potential.514410.1": "Increases Chitose's &Param1&.\u000bAlso increases the skill's initial uses.", "Potential.514410.2": "Increases Chitose's &Param1& by &Param2&.\u000bAlso increases Torrent Flash (Main Skill)'s initial uses by 1.", "Potential.514411.1": "Chitose can dodge through barriers. After dodging, increases her &Param1&.", "Potential.514411.2": "Chitose can dodge through barriers. After dodging, increases her &Param1& by &Param2& for &Param3&s.", - "Potential.514412.1": "Increases Chitose's &Param1&. When hit, increases Chitose's &Param3&.", - "Potential.514412.2": "Increases Chitose's &Param1& by &Param2&. When hit, increases Chitose's &Param3& by an additional &Param4& for &Param5&s.", + "Potential.514412.1": "Increases Chitose's &Param1&. When hit or casting the Main Skill, increases Chitose's &Param3&.", + "Potential.514412.2": "Increases Chitose's &Param1& by &Param2&. When hit or casting Torrent Flash (Main Skill), increases Chitose's &Param3& by an additional &Param4& for &Param5&s.", "Potential.514413.1": "When an Aqua squadmate is on the battlefield, increase Chitose's &Param1&.", "Potential.514413.2": "When an Aqua squadmate is on the battlefield, increase Chitose's &Param1& by &Param2&.", "Potential.514414.1": "Increases Chitose's &Param1&.\u000bAfter Torrent Flash: Scale kills a target, the next Torrent Flash becomes Torrent Flash: Scale.", @@ -1596,7 +1654,7 @@ "Potential.514415.1": "Increases Chitose's &Param1&. When hit, increases Chitose's &Param3&.", "Potential.514415.2": "Increases Chitose's &Param1& by &Param2&. When hit, increases Chitose's &Param3& by an additional &Param4& for &Param5&s.", "Potential.514421.1": "Increases the &Param1& and amount of casts of the Support Skill's rapid combo slashes.", - "Potential.514421.2": "Water Surge (Support Skill) can deliver 2 additional rounds of rapid slashes and their &Param1& is increased by &Param2&.", + "Potential.514421.2": "Water Surge (Support Skill) can deliver 2 additional rounds of rapid slashes, and their &Param1& is increased by &Param2&.", "Potential.514422.1": "Increases the &Param1& of the Support Skill's rapid combo slashes. When landing a Crit Hit, immediately casts rapid combo slashes again.", "Potential.514422.2": "When casting Water Surge (Support Skill), increases the &Param1& of the rapid slashes by &Param2&. When Chitose lands a Crit Hit with a rapid slash, delivers another round of rapid slash immediately, dealing &Param3& of ATK x4 as AoE Aqua Skill DMG. This extra slash cannot trigger this effect again.", "Potential.514423.1": "When casting the Support Skill, generates multiple Mirror Images in a row.", @@ -1604,17 +1662,17 @@ "Potential.514424.1": "Mirror Images of the Support Skill explode upon hits, dealing additional AoE Aqua DMG.", "Potential.514424.2": "Mirror Images of Water Surge (Support Skill) explode upon hits, dealing &Param1& of ATK as additional AoE Aqua DMG. They can trigger ##Aqua Mark#1018#.", "Potential.514425.1": "When the Support Skill's rapid combo slashes land a Crit Hit, increases the Crit DMG of the subsequent rapid combo slashes.", - "Potential.514425.2": "When the rapid combo slashes from Water Surge (Support Skill) land a Crit Hit, increases the following rapid combo slashes' Crit DMG by &Param2&. This effect can only be triggered once per 0.5s.", - "Potential.514426.1": "Every time the Support Skill casts rapid combo slashes, increases their DMG.", - "Potential.514426.2": "Every time Water Surge (Support Skill) casts rapid combo slashes, increases their DMG by &Param2&.", + "Potential.514425.2": "When the rapid slashes from Water Surge (Support Skill) land a Crit Hit, increases the following rapid slashes' Crit DMG by &Param2&, stacking up to 10 times. This effect can only be triggered once per 0.5s.", + "Potential.514426.1": "Every time the Support Skill casts rapid combo slashes, increases their &Param1& dealt.", + "Potential.514426.2": "Every time Water Surge (Support Skill) casts rapid combo slashes, increases their &Param1& by &Param2&.", "Potential.514427.1": "Increases Chitose's &Param1& and the available casts of rapid combo slashes of the Support Skill.", "Potential.514427.2": "Increases Chitose's &Param1& by &Param2&. Water Surge (Support Skill) can cast 1 more round of rapid combo slashes.", "Potential.514428.1": "Increases Mirror Images' &Param1&. When a Mirror Image kills a target, increases other Mirror Images' &Param3&.", "Potential.514428.2": "Increases Mirror Images' &Param1& by &Param2&. When a Mirror Image kills a target, increases other Mirror Images' &Param3& by &Param4&.", "Potential.514429.1": "When a Mirror Image kills a target, increases Mirror Images' &Param1&.", "Potential.514429.2": "When a Mirror Image kills a target, increases Mirror Images' &Param1& by &Param2&. Resets when the Support Skill ends.", - "Potential.514430.1": "Increases Mirror Images' DMG to targets at less than 70% HP.", - "Potential.514430.2": "Increases Mirror Images' DMG to targets at less than 70% HP by &Param2&.", + "Potential.514430.1": "Increases Mirror Images' &Param1& to targets at less than 70% HP.", + "Potential.514430.2": "Increases Mirror Images' &Param1& to targets at less than 70% HP by &Param2&.", "Potential.514431.1": "Increases Chitose and the Mirror Image's &Param1&.", "Potential.514431.2": "Increases Chitose and the Mirror Image's &Param1& by &Param2&.", "Potential.514432.1": "Increases Chitose's &Param1&.", @@ -1626,123 +1684,123 @@ "Potential.514442.1": "When casting the Ultimate, increases Chitose's &Param1&.", "Potential.514442.2": "When casting Waves of Naraka (Ultimate), increases Chitose's &Param1& by &Param2& for &Param3&s.", "Potential.514443.1": "Increases Ultimate DMG to targets inflicted with ##Chill#1027#/##Frozen#1002#.", - "Potential.514443.2": "Increases Waves of Naraka (Ultimate)'s DMG to targets inflicted with ##Chill#1027#/##Frozen#1002# by &Param2&.", - "Potential.514501.1": "???", - "Potential.514501.2": "???", - "Potential.514502.1": "???", - "Potential.514502.2": "???", - "Potential.514503.1": "???", - "Potential.514503.2": "???", - "Potential.514504.1": "???", - "Potential.514504.2": "???", - "Potential.514505.1": "???", - "Potential.514505.2": "???", - "Potential.514506.1": "???", - "Potential.514506.2": "???", - "Potential.514507.1": "???", - "Potential.514507.2": "???", - "Potential.514508.1": "???", - "Potential.514508.2": "???", - "Potential.514509.1": "???", - "Potential.514509.2": "???", - "Potential.514510.1": "???", - "Potential.514510.2": "???", - "Potential.514511.1": "???", - "Potential.514511.2": "???", - "Potential.514512.1": "???", - "Potential.514512.2": "???", - "Potential.514513.1": "???", - "Potential.514513.2": "???", - "Potential.514521.1": "???", - "Potential.514521.2": "???", - "Potential.514522.1": "???", - "Potential.514522.2": "???", - "Potential.514523.1": "???", - "Potential.514523.2": "???", - "Potential.514524.1": "???", - "Potential.514524.2": "???", - "Potential.514525.1": "???", - "Potential.514525.2": "???", - "Potential.514526.1": "???", - "Potential.514526.2": "???", - "Potential.514527.1": "???", - "Potential.514527.2": "???", - "Potential.514528.1": "???", - "Potential.514528.2": "???", - "Potential.514529.1": "???", - "Potential.514529.2": "???", - "Potential.514530.1": "???", - "Potential.514530.2": "???", - "Potential.514531.1": "???", - "Potential.514531.2": "???", - "Potential.514532.1": "???", - "Potential.514532.2": "???", - "Potential.514533.1": "???", - "Potential.514533.2": "???", - "Potential.514541.1": "???", - "Potential.514541.2": "???", - "Potential.514542.1": "???", - "Potential.514542.2": "???", - "Potential.514543.1": "???", - "Potential.514543.2": "???", - "Potential.514701.1": "When Caramel is near Demonic Boombox, the last strike of her Auto Attack deals AoE DMG.", - "Potential.514701.2": "When Caramel is near Demonic Boombox, the last strike of her Auto Attack becomes an AoE Attack, dealing &Param1& of ATK as AoE Umbra DMG. Can trigger ##Umbra Mark: Gloom#2018#.", + "Potential.514443.2": "Increases Chitose's Ultimate DMG to targets inflicted with ##Chill#1027#/##Frozen#1002# by &Param2&.", + "Potential.514501.1": "When shooting with Nightbloom (Main Skill), summons Doomfall multiple times. Upon summoning Doomfall, reduces Ultimate Cooldown and gains Energy.", + "Potential.514501.2": "When shooting with Nightbloom (Main Skill), it summons Doomfall 3 times, each dealing &Param1& of ATK as AoE Umbra Ultimate DMG, and triggering ##Umbra Mark#1019#.\u000bUpon summoning Doomfall, reduces Ultimate Cooldown by &Param2&s and gains &Param3& Energy. This effect can only be triggered once every 1s.", + "Potential.514502.1": "Moving with Nightbloom (Main Skill) knocks back nearby targets and gains a Shield. While the Shield lasts, continuously gains Energy and summons Doomfall.", + "Potential.514502.2": "Moving with Nightbloom (Main Skill) knocks back nearby targets and gains a Shield equal to &Param1& of Base Max HP for &Param2&s. While the Shield lasts, gains &Param3& Energy every 1s and summons Doomfall, each dealing &Param4& of ATK as AoE Umbra Ultimate DMG.", + "Potential.514503.1": "Bullets fired with Nightbloom (Main Skill) can ricochet multiple additional times.", + "Potential.514503.2": "Bullets fired with Nightbloom (Main Skill) can ricochet 2 more times.", + "Potential.514504.1": "The explosion of bullets fired with Nightbloom (Main Skill) can generate multiple small bullets.", + "Potential.514504.2": "The explosion of bullets fired with Nightbloom (Main Skill) generates 8 small bullets, each dealing &Param1& of ATK as AoE Umbra Skill DMG.", + "Potential.514505.1": "Dealing Auto Attack DMG summons Doomfall.", + "Potential.514505.2": "Upon dealing Auto Attack DMG &Param1& times, summons Doomfall to deal &Param2& of ATK as AoE Umbra Ultimate DMG. This effect can only be triggered once every 2s.", + "Potential.514506.1": "Otoha's Auto Attack increases &Param1& and &Param3&.", + "Potential.514506.2": "Otoha's Auto Attack increases &Param1& by &Param2& and &Param3& by &Param4& for &Param5&s, stacking up to &Param6& times.", + "Potential.514507.1": "When casting Nightbloom (Main Skill), increases Otoha's &Param1&.", + "Potential.514507.2": "When casting Nightbloom (Main Skill), increases Otoha's &Param1& by &Param2& and &Param3& by &Param4& for &Param5&s.", + "Potential.514508.1": "Increases the uses of Nightbloom (Main Skill). When casting the Main Skill, increases Otoha's &Param1&.", + "Potential.514508.2": "Increases the uses of Nightbloom (Main Skill) by 1. When casting the Main Skill, increases Otoha's &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Potential.514509.1": "Increases &Param1& dealt by Nightbloom (Main Skill) against targets inflicted with ##Dark Shackles#3002#.", + "Potential.514509.2": "Increases &Param1& dealt by Nightbloom (Main Skill) against targets inflicted with ##Dark Shackles#3002# by &Param2&.", + "Potential.514510.1": "Immune to DMG while moving during Nightbloom (Main Skill). Increases Otoha's &Param1&.", + "Potential.514510.2": "Immune to DMG while moving during Nightbloom (Main Skill). Increases Otoha's &Param1& by &Param2&.", + "Potential.514511.1": "Increases Otoha's dodges. When dodging, increases her &Param1&.", + "Potential.514511.2": "Otoha can dodge one more time.\u000bWhen dodging, increases her &Param1& by &Param2& for &Param3&s.", + "Potential.514512.1": "Void Blossom (Ultimate) triggers ##Umbra Mark#1019#. Increases Otoha's &Param1&.", + "Potential.514512.2": "Void Blossom (Ultimate) triggers ##Umbra Mark#1019#. Increases Otoha's &Param1& by &Param2&.", + "Potential.514513.1": "When Otoha triggers an ##Umbra Mark#1019#, increases her &Param1&.", + "Potential.514513.2": "When Otoha triggers an ##Umbra Mark#1019#, increases her &Param1& by &Param2& for &Param3&, stacking up to &Param4& times.", + "Potential.514521.1": "Increases Soul Rend duration. When Otoha deals Ultimate DMG, reduces Ultimate Cooldown and gains Energy. Increases Otoha's &Param4& and &Param6&.", + "Potential.514521.2": "Increases Soul Rend duration to &Param1&s.\u000bWhen Otoha deals Ultimate DMG, reduces Ultimate Cooldown by &Param2&s and gain &Param3& Energy. This effect can be triggered once every 1s.\u000bIncreases Otoha's &Param4& by &Param5& and &Param6& by &Param7&.", + "Potential.514522.1": "When the Main Umbra Trekker deals DMG to a target with Soul Rend, Otoha summons Doomfall, dealing AoE DMG and gaining Energy. Increases Otoha's &Param3& and &Param5&.", + "Potential.514522.2": "When the Main Umbra Trekker deals DMG to a target with Soul Rend, Otoha summons Doomfall, dealing &Param1& of ATK as AoE Umbra Ultimate DMG and gaining &Param2& Energy. This effect can be triggered once every 1s.\u000bIncreases Otoha's &Param3& by &Param4& and &Param5& by &Param6&.", + "Potential.514523.1": "When Weeping Sky advances, summons additional bombardments to deal AoE DMG. Bombardments have a chance to deal DMG multiple times. Increases &Param4& dealt by Weeping Sky. Increases Otoha's &Param6&.", + "Potential.514523.2": "When Weeping Sky advances, summons 10 additional bombardments to deal &Param1& of ATK as AoE Umbra Skill DMG. Bombardments have a &Param2& chance to deal DMG 2 times. Each bombardment generated during this skill increases this chance by &Param3&.\u000bIncreases &Param4& dealt by Weeping Sky by &Param5&. Increases Otoha's &Param6& by &Param7&.", + "Potential.514524.1": "In an all-Umbra squad, summons additional Weeping Sky. Increases &Param2& dealt by Weeping Sky to targets inflicted with ##Umbra Mark#1019# or ##Dark Shackles#3002#. Increases Otoha's &Param4&.", + "Potential.514524.2": "In an all-Umbra squad, summons 1 additional wave of Weeping Sky, dealing &Param1& of ATK as AoE Umbra Skill DMG.\u000bIncreases &Param2& dealt by Weeping Sky to targets inflicted with ##Umbra Mark#1019# or ##Dark Shackles#3002# by &Param3&. Increases Otoha's &Param4& by &Param5&.", + "Potential.514525.1": "When Otoha deals Ultimate DMG, there is a chance to shoot multiple times. Increases Otoha's &Param4&.", + "Potential.514525.2": "When Otoha deals Ultimate DMG, there is a &Param1& chance to shoot 3 times, each dealing &Param2& of ATK as AoE Umbra Ultimate DMG. This effect can only be triggered once every &Param3&s.\u000bIncreases Otoha's &Param4& by &Param5&.", + "Potential.514526.1": "When Shattered Edge (Support Skill) is on cooldown, increases Otoha's &Param1&.", + "Potential.514526.2": "When Shattered Edge (Support Skill) is on cooldown, increases Otoha's &Param1& by &Param2&.", + "Potential.514527.1": "When any Umbra Trekker casts a Main Skill or Support Skill, increases Otoha's &Param1& and &Param5&.", + "Potential.514527.2": "When any Umbra Trekker casts a Main Skill or Support Skill, increases Otoha's &Param1& by &Param2& and &Param5& by &Param6& for &Param3&s, up to &Param4& stacks.", + "Potential.514528.1": "Reduces the forward movement speed of Weeping Sky and increases its &Param2&.", + "Potential.514528.2": "Reduces the forward movement speed of Weeping Sky by &Param1& and increases its &Param2& by &Param3&.", + "Potential.514529.1": "When Weeping Sky deals DMG, increases the target's &Param1&.", + "Potential.514529.2": "When Weeping Sky deals DMG, increases the target's &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", + "Potential.514530.1": "Increases Weeping Sky's &Param1& against elite or higher-tier targets.", + "Potential.514530.2": "Increases Weeping Sky's &Param1& against elite or higher-tier targets by &Param2&.", + "Potential.514531.1": "In an all-Umbra squad, increases Umbra Trekkers' &Param1&.", + "Potential.514531.2": "In an all-Umbra squad, increases Umbra Trekkers' &Param1& by &Param2& and &Param3& by &Param4&.", + "Potential.514532.1": "Each Umbra Trekker in the squad increases all Umbra teammates' &Param1&.", + "Potential.514532.2": "Each Umbra Trekker in the squad increases all Umbra teammates' &Param1& by &Param2&.", + "Potential.514533.1": "Void Blossom (Ultimate) inflicts ##Umbra Mark: Gloom#2018#. Increases Otoha's &Param1&.", + "Potential.514533.2": "Void Blossom (Ultimate) inflicts ##Umbra Mark: Gloom#2018#. Increases Otoha's &Param1& by &Param2&.", + "Potential.514541.1": "The parasol thrown by Void Blossom (Ultimate) pulls in nearby targets. Increases Otoha's &Param1&.", + "Potential.514541.2": "The parasol thrown by Void Blossom (Ultimate) pulls in nearby targets. Increases Otoha's &Param1& by &Param2&.", + "Potential.514542.1": "Increases the &Param1& dealt by Void Blossom (Ultimate) to targets inflicted with ##Dark Shackles#3002#.", + "Potential.514542.2": "Increases the &Param1& dealt by Void Blossom (Ultimate) to targets inflicted with ##Dark Shackles#3002# by &Param2&.", + "Potential.514543.1": "Increases &Param1& when Otoha casts Void Blossom (Ultimate).", + "Potential.514543.2": "Increases &Param1& by &Param2& for &Param3&s when Otoha casts Void Blossom (Ultimate).", + "Potential.514701.1": "When Caramel is near ##Demonic Boombox#4016#, the last strike of her Auto Attack deals AoE DMG.", + "Potential.514701.2": "When Caramel is near ##Demonic Boombox#4016#, the last strike of her Auto Attack becomes an AoE Attack, dealing &Param1& of ATK as AoE Umbra DMG. Can trigger ##Umbra Mark: Gloom#2018#.", "Potential.514702.1": "Increases Caramel's &Param1&. After triggering a mark, directly launches the last strike of her Auto Attack.", - "Potential.514702.2": "Increases Caramel's &Param1& by &Param2&. When using an Auto Attack, consumes 1 stack of Popularity to directly launch the last strike.\u000bWhen Caramel or Demonic Boombox triggers ##Umbra Mark: Gloom#2018#, Caramel gains 1 stack of Popularity.", - "Potential.514703.1": "Increases Caramel's &Param2&. Increases the additional DMG dealt by Demonic Boombox when pulsating.", - "Potential.514703.2": "Demonic Boombox additionally unleashes circular sound waves when pulsating, dealing &Param1& of ATK as Umbra Minion DMG. Can trigger ##Umbra Mark: Gloom#2018#.\u000bIncreases Caramel's &Param2& by &Param3&.", - "Potential.514704.1": "Increases Caramel's &Param1&. Increases Demonic Boombox's Attack Range when pulsating.", - "Potential.514704.2": "Increases Demonic Boombox's Attack Range when pulsating.\u000bIncreases Caramel's &Param1& by &Param2&.", + "Potential.514702.2": "Increases Caramel's &Param1& by &Param2&. When launching Auto Attacks, consumes 1 stack of ##Popularity#4015# to directly launch the last strike.\u000bWhen Caramel or ##Demonic Boombox#4016# triggers ##Umbra Mark: Gloom#2018#, Caramel gains 1 stack of ##Popularity#4015#.", + "Potential.514703.1": "Increases Caramel's &Param2&. Increases the additional DMG dealt by ##Demonic Boombox#4016# when pulsating.", + "Potential.514703.2": "##Demonic Boombox#4016# unleashes additional circular sound waves when pulsating, dealing &Param1& of ATK as Umbra Minion DMG. Can trigger ##Umbra Mark: Gloom#2018#.\u000bIncreases Caramel's &Param2& by &Param3&.", + "Potential.514704.1": "Increases Caramel's &Param1&. Increases ##Demonic Boombox#4016#'s Attack Range when pulsating.", + "Potential.514704.2": "Increases ##Demonic Boombox's#4016# Attack Range when pulsating.\u000bIncreases Caramel's &Param1& by &Param2&.", "Potential.514705.1": "When Caramel launches the last strike of her Auto Attack, increases her Movement SPD and ATK SPD.", "Potential.514705.2": "When Caramel launches the last strike of her Auto Attack, increases her &Param1& by &Param2& and &Param3& by &Param4& for &Param5&s, stacking up to &Param6& times.", "Potential.514706.1": "When Caramel casts the Main Skill, increases her &Param1&.", "Potential.514706.2": "When Caramel casts Co-Performance (Main Skill), increases her &Param1& by &Param2& for &Param3&s.", - "Potential.514707.1": "When Caramel is near Demonic Boombox, increases her &Param1&.", - "Potential.514707.2": "When Caramel is near Demonic Boombox, increases &Param1& by &Param2&.", - "Potential.514708.1": "When casting the Ultimate, launches Demonic Boombox at the same time.", - "Potential.514708.2": "When casting Melodic Seraphim (Ultimate), launches Demonic Boombox at the same time, dealing &Param1& of ATK x13 as Umbra Minion DMG in a large area.", - "Potential.514709.1": "When Caramel is near Demonic Boombox, increases Demonic Boombox DMG.", - "Potential.514709.2": "When Caramel is near Demonic Boombox, increases Demonic Boombox's DMG by &Param2&.", - "Potential.514710.1": "When Demonic Boombox is pulsating, increases its &Param1&.", - "Potential.514710.2": "When Demonic Boombox is pulsating, increases its &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", + "Potential.514707.1": "When Caramel is near ##Demonic Boombox#4016#, increases her &Param1&.", + "Potential.514707.2": "When Caramel is near ##Demonic Boombox#4016#, increases &Param1& by &Param2&.", + "Potential.514708.1": "When casting the Ultimate, ##Demonic Boomboxes#4016# play at the same time.", + "Potential.514708.2": "When casting Melodic Seraphim (Ultimate), ##Demonic Boomboxes#4016# play at the same time, dealing &Param1& x13 of ATK as Umbra Minion DMG in a large area.", + "Potential.514709.1": "When Caramel is near ##Demonic Boombox#4016#, increases ##Demonic Boombox#4016#'s &Param1&.", + "Potential.514709.2": "When Caramel is near ##Demonic Boombox#4016#, increases ##Demonic Boombox#4016#'s &Param1& by &Param2&.", + "Potential.514710.1": "When ##Demonic Boombox#4016# is pulsating, increases its &Param1&.", + "Potential.514710.2": "When ##Demonic Boombox#4016# is pulsating, increases its &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", "Potential.514711.1": "When Caramel dodges through a barrier, increases her ATK.", "Potential.514711.2": "Caramel can dodge through barriers.\u000bWhen dodging through barriers, increases her &Param1& by &Param2& for &Param3&s.", - "Potential.514712.1": "Demonic Boombox's cables constantly deal DMG to the target.", - "Potential.514712.2": "Demonic Boombox's cables constantly deal damage to the target, dealing &Param1& of ATK as Umbra Minion DMG every 0.5s.", + "Potential.514712.1": "##Demonic Boombox#4016#'s cables constantly deal DMG to the target.", + "Potential.514712.2": "##Demonic Boombox#4016#'s cables constantly deal DMG to the target, dealing &Param1& of ATK as Umbra Minion DMG every 0.5s.", "Potential.514713.1": "When triggering an ##Umbra Mark: Gloom#2018#, increases ATK.", - "Potential.514713.2": "When Caramel or Demonic Boombox triggers an ##Umbra Mark: Gloom#2018#, increases their &Param1& by &Param2& for &Param3&s.", - "Potential.514721.1": "Increases the number of horizontal sweeps and DMG of the Support Skill.", - "Potential.514721.2": "Adds one horizontal sweep strike to Melodic Sweep (Support Skill). \u000bIncreases the DMG of horizontal sweep by &Param2&.", + "Potential.514713.2": "When Caramel or #4016#Demonic Boombox## triggers an ##Umbra Mark: Gloom#2018#, increases their &Param1& by &Param2& for &Param3&s.", + "Potential.514721.1": "Increases the number of horizontal sweeps and &Param1& of the Support Skill.", + "Potential.514721.2": "Adds one horizontal sweep strike to Melodic Sweep (Support Skill).\u000bIncreases the &Param1& of horizontal sweep by &Param2&.", "Potential.514722.1": "When the Support Skill's horizontal sweep deals DMG, reduces its Cooldown and drops a boombox.", "Potential.514722.2": "When the horizontal sweep deals DMG, reduces its Cooldown by 1s and drops a boombox, dealing &Param1& of ATK as Umbra Skill DMG.\u000bThis effect can only be triggered 4 times every 2s.", "Potential.514723.1": "The Support Skill's Musical Notes can ricochet.", "Potential.514723.2": "The Musical Notes can ricochet 2 times, each dealing &Param1& of ATK as Umbra Skill DMG.", "Potential.514724.1": "The Support Skill can release more Musical Notes.", "Potential.514724.2": "Releases 3 more Musical Notes.", - "Potential.514725.1": "Increases of DMG of the horizontal sweeps. Can pull in targets.", - "Potential.514725.2": "The horizontal sweep can pull targets. Increases the horizontal sweep's DMG by &Param2&.", - "Potential.514726.1": "Increases the Attack Range and DMG of the horizontal sweep.", - "Potential.514726.2": "Increases the Attack Range of the horizontal sweep. Also increases its DMG by &Param2&.", - "Potential.514727.1": "Increases horizontal sweep's DMG to nearby targets.", - "Potential.514727.2": "Increases the horizontal sweep's DMG to nearby targets by &Param2&.", + "Potential.514725.1": "Increases &Param1& of the horizontal sweeps. Can pull targets.", + "Potential.514725.2": "The horizontal sweep can pull targets. Increases the horizontal sweep's &Param1& by &Param2&.", + "Potential.514726.1": "Increases the Attack Range and &Param1& of the horizontal sweep.", + "Potential.514726.2": "Increases the Attack Range of the horizontal sweep. Also increases its &Param1& by &Param2&.", + "Potential.514727.1": "Increases horizontal sweep's &Param1& to nearby targets.", + "Potential.514727.2": "Increases horizontal sweep's &Param1& to nearby targets by &Param2&.", "Potential.514728.1": "When Caramel releases Musical Notes with the Support Skill, increase her &Param1&.", "Potential.514728.2": "When Caramel releases Musical Notes, increases her &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", - "Potential.514729.1": "The Support Skill's Musical Notes will now attack the same target. After dealing DMG to the same target, increases Musical Notes' DMG.", - "Potential.514729.2": "The Musical Notes will now attack the same target.\u000bAfter the Musical Notes deal DMG to the same target, increases their DMG by &Param2& for &Param3&s, stacking up to &Param4& times.", - "Potential.514730.1": "Increases DMG of the Support Skill's Musical Notes dealt to elite or higher-tier targets.", - "Potential.514730.2": "Increases Musical Notes' DMG dealt to elite or higher-tier targets by &Param2&.", + "Potential.514729.1": "The Support Skill's Notes will now attack the same target. After dealing DMG to the same target, increases the Notes' &Param1&.", + "Potential.514729.2": "The Notes will now attack the same target.\u000bAfter the Notes deal DMG to the same target, increases their &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Potential.514730.1": "Increases &Param1& of the Support Skill's Notes dealt to elite or higher-tier targets.", + "Potential.514730.2": "Increases &Param1& of the Notes against elite or higher-tier targets by &Param2&.", "Potential.514731.1": "When the Support Skill triggers ##Umbra Mark: Gloom#2018#, increases ATK.", "Potential.514731.2": "When Melodic Sweep (Support Skill) triggers an ##Umbra Mark: Gloom#2018#, increases &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", - "Potential.514732.1": "Increases Support Skill DMG to targets inflicted with ##Umbra Burn#2028#.", - "Potential.514732.2": "Increases Melodic Sweep (Support Skill)'s DMG to targets inflicted with ##Umbra Burn#2028# by &Param2&.", - "Potential.514733.1": "Increases Umbra Trekkers' ATK.", - "Potential.514733.2": "Increases Umbra Trekkers' ATK by &Param2&.", - "Potential.514741.1": "Increases the Ultimate DMG to targets inflicted with ##Umbra Burn#2028#.", - "Potential.514741.2": "Increases Melodic Seraphim (Ultimate)'s DMG to targets inflicted with ##Umbra Burn#2028# by &Param2&.", + "Potential.514732.1": "Increases the Support Skill's &Param1& to targets inflicted with ##Dark Burn#2028#.", + "Potential.514732.2": "Increases Melodic Sweep (Support Skill)'s &Param1& to targets inflicted with ##Dark Burn#2028# by &Param2&.", + "Potential.514733.1": "Increases Umbra Trekkers' &Param1&.", + "Potential.514733.2": "Increases Umbra Trekkers' &Param1& by &Param2&.", + "Potential.514741.1": "Increases Ultimate's &Param1& to targets inflicted with ##Dark Burn#2028#.", + "Potential.514741.2": "Increases Melodic Seraphim (Ultimate)'s &Param1& to targets inflicted with ##Dark Burn#2028# by &Param2&.", "Potential.514742.1": "When casting the Ultimate, increases Caramel's &Param1&.", "Potential.514742.2": "When casting Melodic Seraphim (Ultimate), increases Caramel's &Param1& by &Param2& for &Param3&s.", - "Potential.514743.1": "When the Ultimate deals DMG, increases its DMG.", - "Potential.514743.2": "When Melodic Seraphim (Ultimate) deals DMG, increases its DMG by &Param2& for &Param3&s, up to &Param4& stacks.", + "Potential.514743.1": "When the Ultimate deals DMG, increases &Param1& it deals.", + "Potential.514743.2": "When Melodic Seraphim (Ultimate) deals DMG, increases its &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", "Potential.514901.1": "When Gerie is in Lethal status, increases her Movement SPD and &Param1&. Lethal status remains active even when Gerie is not at the vicinity of Iron Cage.", "Potential.514901.2": "When Gerie is in Lethal status, increases her Movement SPD by &Param3& and her &Param1& by &Param2&. Lethal is no longer limited to the vicinity of Iron Cage.", "Potential.514902.1": "When Gerie is in Lethal status, increases the range of her Auto Attacks, and she can trigger ##Terra Mark#1020#. When an Auto Attack deals DMG, it also deals Terra Auto Attack DMG.", @@ -1757,36 +1815,36 @@ "Potential.514906.2": "Increases Gerie's &Param1& by &Param2&.\u000bIncreases her Auto Attack DMG to targets with ##Broken Resilience#1006# by &Param4&.", "Potential.514907.1": "Increases Gerie's &Param1&.\u000bIf Gerie is in Lethal status when the Iron Cage disappears, the status lasts 4s longer.", "Potential.514907.2": "Increases Gerie's &Param1& by &Param2&.\u000bIf Gerie is in Lethal status when the Iron Cage disappears, the status lasts 4s longer.", - "Potential.514908.1": "Reduces the &Param1& of targets linked by the Iron Cage. \u000bIncreases Gerie's DMG to slowed targets.", - "Potential.514908.2": "Reduces the Movement SPD of targets linked by the Iron Cage by &Param2&. Increases Gerie's DMG to slowed targets by &Param4&.", + "Potential.514908.1": "Reduces the &Param1& of targets linked by the Iron Cage.\u000bIncreases Gerie's &Param3& to slowed targets.", + "Potential.514908.2": "Reduces the Movement SPD of targets linked by the Iron Cage by &Param2&. Increases Gerie's &Param3& to slowed targets by &Param4&.", "Potential.514909.1": "When a squadmate casts a Support Skill, increases Gerie's &Param1&.", "Potential.514909.2": "When a squadmate casts a Support Skill, increases Gerie's &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", - "Potential.514910.1": "Increases the DMG and duration of Iron Cage.", - "Potential.514910.2": "Increases Iron Cage's DMG by &Param2& and its duration by 50%.", + "Potential.514910.1": "Increases the &Param1& and duration of Iron Cage.", + "Potential.514910.2": "Increases Iron Cage's &Param1& by &Param2& and its duration by 50%.", "Potential.514911.1": "Gerie can dodge one more time.\u000bIncreases her &Param1& after dodging.", "Potential.514911.2": "Gerie can dodge one more time.\u000bAfter dodging, increases her &Param1& by &Param2& for &Param3&s.", - "Potential.514912.1": "Increases the DMG and range of Iron Cage.", - "Potential.514912.2": "Increases Iron Cage's DMG by &Param2& and its range by 100%.", + "Potential.514912.1": "Increases the &Param1& and range of Iron Cage.", + "Potential.514912.2": "Increases Iron Cage's &Param1& by &Param2& and its range by 100%.", "Potential.514913.1": "For each Terra Trekker on the squad, increases Gerie's &Param1&.", "Potential.514913.2": "For each Terra Trekker on the squad, increases Gerie's &Param1& by &Param2&.", - "Potential.514921.1": "Increases the DMG of the Support Skill's chained spades. The Support Skill now conjures up more chained spades to deal DMG.", - "Potential.514921.2": "Increases the damage of Immediate Execution (Support Skill)'s chained spades by &Param2&. When casting Immediate Execution, conjures up 2 additional chained spades, dealing &Param3& of ATK as Terra Skill DMG.", - "Potential.514922.1": "Increases the DMG of the Support Skill's chained spades. When the chained spades are withdrawn, each spade deals DMG.", - "Potential.514922.2": "Increases the damage of Immediate Execution (Support Skill)'s chained spades by &Param2&. When the chained spades are withdrawn, each spade deals &Param3& of ATK as Terra Skill DMG. Can trigger ##Terra Mark#1020#.", + "Potential.514921.1": "Increases the &Param1& of the Support Skill's chained spades. The Support Skill now conjures up more chained spades to deal DMG.", + "Potential.514921.2": "Increases the &Param1& of Immediate Execution (Support Skill)'s chained spades by &Param2&. When casting Immediate Execution, conjures up 2 additional chained spades, dealing &Param3& of ATK as Terra Skill DMG.", + "Potential.514922.1": "Increases the &Param1& of the Support Skill's chained spades. When the chained spades are withdrawn, each spade deals DMG.", + "Potential.514922.2": "Increases the &Param1& of Immediate Execution (Support Skill)'s chained spades by &Param2&. When the chained spades are withdrawn, each spade deals &Param3& of ATK as Terra Skill DMG. Can trigger ##Terra Mark#1020#.", "Potential.514923.1": "When casting the Support Skill, Gerie remains on the battlefield for a period of time and creates seismic waves at her and the chained spades' location every second to deal DMG.", "Potential.514923.2": "When casting Immediate Execution (Support Skill), Gerie remains on the battlefield for 6s and creates seismic waves at her and the chained spades' location once per second, each seismic wave dealing &Param1& of ATK as Terra Skill DMG.", - "Potential.514924.1": "Increases the DMG and Attack Range of the Support Skill's seismic waves.", - "Potential.514924.2": "Increases the DMG of Immediate Execution (Support Skill)'s seismic waves by &Param2& and their Attack Range by 40%.", + "Potential.514924.1": "Increases the &Param1& and Attack Range of the Support Skill's seismic waves.", + "Potential.514924.2": "Increases the &Param1& of Immediate Execution (Support Skill)'s seismic waves by &Param2& and their Attack Range by 40%.", "Potential.514925.1": "When casting the Support Skill, increases Gerie's &Param1&.", "Potential.514925.2": "When casting Immediate Execution (Support Skill), increases Gerie's &Param1& by &Param2& for &Param3&s.", - "Potential.514926.1": "Increases the DMG of the Support Skill's chained spades to targets at less than 70% HP.", - "Potential.514926.2": "Increases the DMG of Immediate Execution (Support Skill)'s chained spades to targets at less than 70% HP by &Param2&.", + "Potential.514926.1": "Increases the &Param1& of the Support Skill's chained spades to targets at less than 70% HP.", + "Potential.514926.2": "Increases the &Param1& of Immediate Execution (Support Skill)'s chained spades to targets at less than 70% HP by &Param2&.", "Potential.514927.1": "When the Support Skill's chained spade hits a target, deals additional DMG.", "Potential.514927.2": "When the chain shovel of Immediate Execution (Support Skill) hits a target, it deals &Param1& of ATK as Terra Skill DMG.", "Potential.514928.1": "When casting the Support Skill, increases Skill DMG every second. Resets after the Skill ends.", "Potential.514928.2": "When casting Immediate Execution (Support Skill), increases Skill DMG by &Param2& every second. Resets after the Skill ends.", - "Potential.514929.1": "Increases the DMG and Resilience Break Efficiency of the Support Skill's seismic waves.", - "Potential.514929.2": "For the seismic waves generated by Immediate Execution, (Support Skill) increases their DMG by &Param2& and &Param3& by &Param4&.", + "Potential.514929.1": "Increases the &Param1& and Resilience Break Efficiency of the Support Skill's seismic waves.", + "Potential.514929.2": "For the seismic waves generated by Immediate Execution (Support Skill), increases their &Param1& by &Param2& and &Param3& by &Param4&.", "Potential.514930.1": "When the Support Skill's seismic waves stop, deals DMG again.", "Potential.514930.2": "When the seismic waves generated by Immediate Execution (Support Skill) end, they deal an additional &Param1& of ATK as AoE Terra Skill DMG.", "Potential.514931.1": "When Gerie triggers a ##Terra Mark#1020#, increases her &Param1&.", @@ -1797,8 +1855,8 @@ "Potential.514933.2": "For each Terra Trekker on the squad, increases Gerie's &Param1& by &Param2&.", "Potential.514941.1": "Increases Gerie's &Param1&. \u000bThe Ultimate now conjures up gigantic chained spades to deal DMG.", "Potential.514941.2": "Increases Gerie's &Param1& by &Param2&. \u000bDivine Retribution of Evil now conjures up 2 additional gigantic chained spades, dealing &Param3& of ATK as Terra Ultimate DMG.", - "Potential.514942.1": "Increases Gerie's &Param1&. When a friendly unit triggers ##Terra Mark#1020# on a target, additionally increases Gerie's Ultimate DMG to the same target.", - "Potential.514942.2": "Increases Gerie's &Param1& by &Param2&. When a friendly unit triggers ##Terra Mark#1020# on a target, additionally increases Gerie's Ultimate DMG by &Param3& to the same target for &Param4&s.", + "Potential.514942.1": "Increases Gerie's &Param1&. When a friendly unit triggers ##Terra Mark#1020# on a target, additionally increases Gerie's &Param5& to the same target.", + "Potential.514942.2": "Increases Gerie's &Param1& by &Param2&. When a friendly unit triggers ##Terra Mark#1020# on a target, additionally increases Gerie's &Param5& by &Param3& to the same target for &Param4&s.", "Potential.514943.1": "When Gerie casts the Ultimate, increases her nearby targets' DMG taken. Normal targets will be inflicted with ##Fear#4501# for 2s.", "Potential.514943.2": "When casting Divine Retribution of Evil (Ultimate), increases Gerie's DMG to nearby targets by &Param2& for &Param3&s. Also inflicts ##Fear#4501# on normal targets for 2s.", "Potential.515001.1": "After casting the Main Skill, creates a Thunder Domain that deals DMG over time.", @@ -1808,19 +1866,19 @@ "Potential.515003.1": "Hold the Main Skill button to launch more horizontal sweeps.", "Potential.515003.2": "When casting &Param1& (Main Skill), hold the button to launch 3 horizontal sweeps, dealing &Param2&/&Param3&/&Param4& of ATK as AoE Lux Skill DMG.", "Potential.515004.1": "Each of the Main Skill's horizontal sweep increases the next laser beam's DMG.", - "Potential.515004.2": "Each of &Param1& (Main Skill)'s horizontal sweep increases the next laser beam's DMG by &Param2&. After 3 increments, the next laser beam will last for 3s, dealing &Param3& of ATK x12 as AoE Lux Skill DMG.\u000bWhile the laser is active, Laru gains Super Armor, increasing her DEF by &Param4&.", + "Potential.515004.2": "Each of &Param1& (Main Skill)'s horizontal sweep increases the next laser beam's Skill DMG by &Param2&. After 3 increments, the next laser beam will last for 3s, dealing &Param3& x12 of ATK as AoE Lux Skill DMG.\u000bWhile the laser is active, Laru gains Super Armor, increasing her DEF by &Param4&.", "Potential.515005.1": "After casting the Main Skill, increases Laru's ATK SPD and Auto Attack DMG.", "Potential.515005.2": "After casting &Param1& (Main Skill), increases ATK SPD by &Param2& and Auto Attack DMG by &Param3&, lasting for &Param4&s.", "Potential.515006.1": "After launching a horizontal sweep with the Main Skill, pulls in targets and deals DMG over time.", "Potential.515006.2": "Each of &Param1& (Main Skill)'s horizontal sweep slices through space, pulling in targets and dealing &Param2& of ATK as AoE Lux Skill DMG every 0.5s for 5s.", "Potential.515007.1": "Increases Laru's Skill DMG dealt to targets over time.", "Potential.515007.2": "Increases Laru's Skill DMG dealt to targets by &Param2& for &Param3&s, stacking up to &Param4& times.", - "Potential.515008.1": "When Laru's Auto Attack deals DMG to a target inflicted with ##Lux Mark: Radiance#2016#, increases the Skill DMG of her next skill.", - "Potential.515008.2": "When Laru's Auto Attack deals DMG to a target inflicted with ##Lux Mark: Radiance#2016#, increases the Skill DMG of her next skill by &Param2&, stacking up to &Param3& times.", + "Potential.515008.1": "When Laru's Auto Attack deals DMG to a target inflicted with ##Lux Mark: Radiance#2016#, increases the Skill DMG of her next Main Skill.", + "Potential.515008.2": "When Laru's Auto Attack deals DMG to a target inflicted with ##Lux Mark: Radiance#2016#, increases the Skill DMG of her next Main Skill by &Param2&, stacking up to &Param3& times.", "Potential.515009.1": "When the Main Skill triggers a ##Lux Mark: Radiance#2016#, summons Chain Lightning to attack nearby targets.", "Potential.515009.2": "When &Param1& (Main Skill) triggers a ##Lux Mark: Radiance#2016#, summons Chain Lightning to attack up to 4 nearby targets, dealing &Param2& of ATK as Lux Skill DMG. This effect can only be triggered 3 times per second.", "Potential.515010.1": "When the horizontal sweep hits a target, increases the laser's DMG dealt to the target.", - "Potential.515010.2": "When the horizontal sweep of the Main Skill hits a target, increases the laser's DMG to the target by &Param2& for &Param3&s, up to &Param4& stacks.", + "Potential.515010.2": "When the horizontal sweep of the Main Skill hits a target, increases the laser's Skill DMG to the target by &Param2& for &Param3&s, up to &Param4& stacks.", "Potential.515011.1": "Laru deals DMG when her dash is interrupted.", "Potential.515011.2": "After Laru dashes for over 2 sec, interrupting the dash deals &Param2& of ATK as AoE Lux Skill DMG. This effect can only be triggered once every &Param3&s.", "Potential.515012.1": "When the Main Skill triggers ##Lux Mark: Radiance#2016#, increases the Ultimate DMG.", @@ -1830,11 +1888,11 @@ "Potential.515021.1": "Thunder Domain will deal DMG over time.", "Potential.515021.2": "Thunder Domain erupts for 1s, dealing &Param2& of ATK as Lux Skill DMG every 0.3s.", "Potential.515022.1": "While the Support Skill is active, creates more Thunder Domains and increases their DMG.", - "Potential.515022.2": "While &Param1& (Support Skill) is active, creates 2 additional Thunder Domains and increases their DMG by &Param2&.", + "Potential.515022.2": "While &Param1& (Support Skill) is active, creates 2 additional Thunder Domains and increases their Skill DMG by &Param2&.", "Potential.515023.1": "The center of the Thunder Domain deals additional DMG.", "Potential.515023.2": "The center of the Thunder Domain deals an additional &Param2& of ATK as Lux Skill DMG to the target. \u000bWhile the Thunder Domain erupts, dealing an additional &Param3& of ATK as Lux Skill DMG every 0.3s.", "Potential.515024.1": "Creates a Thunder Domain at the target's location and increases its DMG.", - "Potential.515024.2": "Always creates a Thunder Domain at the target's location and increases DMG dealt by &Param2&.", + "Potential.515024.2": "Always creates a Thunder Domain at the target's location and increases Skill DMG dealt by &Param2&.", "Potential.515025.1": "When the Support Skill ends, deals constant DMG to the targets near the main Trekker.", "Potential.515025.2": "When &Param1& (Support Skill) ends, deals &Param2& of ATK as Lux Skill DMG to the targets near the main Trekker every 0.3s for a total of 6s.", "Potential.515026.1": "Increases the Thunder Domain's DMG to the same target over time.", @@ -1844,9 +1902,9 @@ "Potential.515028.1": "When casting the Support Skill, deals additional DMG. While the Support Skill is active, deals additional DMG constantly.", "Potential.515028.2": "When casting &Param1& (Support Skill), deals an additional &Param2& of ATK as AoE Lux Skill DMG. While infusing Lux energy, deals &Param3& of ATK as AoE Lux Skill DMG constantly.", "Potential.515029.1": "After a squadmate casts a Main Skill, increases the DMG of Laru's next Support Skill.", - "Potential.515029.2": "After a squadmate casts a Main Skill, increases the DMG of Laru's next Support Skill, &Param1&, by &Param2&, stacking up to &Param3& times.", + "Potential.515029.2": "After a squadmate casts a Main Skill, increases the Skill DMG of Laru's next Support Skill, &Param1&, by &Param2&, stacking up to &Param3& times.", "Potential.515030.1": "Each time the Support Skill hits a different target, the Skill DMG is increased.", - "Potential.515030.2": "While &Param1& (Support Skill) is active, each time Laru hits a different target with the Support Skill, that Skill DMG is increased by &Param2&, up to &Param3& stacks.", + "Potential.515030.2": "While &Param1& (Support Skill) is active, each time Laru hits a different target with the Support Skill, the Skill DMG dealt by that Support Skill is increased by &Param2&, up to &Param3& stacks.", "Potential.515031.1": "When the Support Skill triggers a ##Lux Mark: Radiance#2016#, increases &Param5&.", "Potential.515031.2": "When &Param1& (Support Skill) triggers a ##Lux Mark: Radiance#2016#, increases &Param5& by &Param2& for &Param3&s, up to &Param4& stacks.", "Potential.515032.1": "Increases Laru's ATK.", @@ -1856,7 +1914,7 @@ "Potential.515041.1": "The lance from the Ultimate deals DMG over time.", "Potential.515041.2": "When casting &Param1&, throws a lance into the ground, dealing &Param2& of ATK as AoE Lux Ultimate DMG every 0.5s for a total of 10s.", "Potential.515042.1": "When the Ultimate hits an elite or higher-tier target, increases its DMG. Also grants Laru Energy.", - "Potential.515042.2": "When &Param1& hits an elite or higher-tier target, increases the Ultimate DMG by &Param2&. Also grants Laru &Param3& Energy.", + "Potential.515042.2": "When &Param1& hits an elite or higher-tier target, increases the Ultimate DMG dealt by the Ultimate by &Param2&. Also grants Laru &Param3& Energy.", "Potential.515043.1": "Each time the Ultimate hits a different target, increases ATK.", "Potential.515043.2": "Each time &Param1& (Ultimate) hits a different target, increases ATK by &Param2& for &Param3&s, up to &Param4& stacks.", "Potential.515501.1": "When dealing Auto Attack DMG, Snow Rabbit inflicts Electro Music that deals additional DMG upon reaching the max stack limit.", @@ -1874,7 +1932,7 @@ "Potential.515507.1": "When a Snow Rabbit triggers ##Lux Mark#1015#, increases all the Snow Rabbits' &Param4&.", "Potential.515507.2": "When a Snow Rabbit triggers ##Lux Mark#1015#, increases all the Snow Rabbits' &Param4& by &Param1& for &Param2&s, stacking up to &Param3& times.", "Potential.515508.1": "Based on the number of targets hit by Night Rabbit's Auto Attack, increases the DMG of its next Auto Attack.", - "Potential.515508.2": "During Auto Attacks, every time Night Rabbit deals DMG to a different target, increases the DMG of its next Auto Attack by &Param1&, stacking up to &Param2& times.", + "Potential.515508.2": "During Auto Attacks, every time Night Rabbit deals DMG to a different target, increases the Auto Attack DMG of its next Auto Attack by &Param1&, stacking up to &Param2& times.", "Potential.515509.1": "Night Rabbit's missile splits after hitting a target, dealing DMG to nearby targets.", "Potential.515509.2": "Night Rabbit's missile splits after hitting a target, dealing DMG to up to 3 nearby targets, dealing &Param1& of ATK as Lux Skill DMG to each.\u000bThis effect can only be triggered once per target per second.", "Potential.515510.1": "Reduces the Attack Interval of Night Rabbits summoned by the Main Skill and increases &Param2&.", @@ -1890,11 +1948,11 @@ "Potential.515522.1": "After casting the Support Skill, summons Night Rabbits that attack targets.", "Potential.515522.2": "When &Param10& (Support Skill) ends, summons 2 Night Rabbits that fire missiles to attack targets, dealing &Param1& of ATK as Lux Skill DMG for 4s.", "Potential.515523.1": "Increases the number of times Shia can surf and the DMG dealt by each ride.", - "Potential.515523.2": "Increases the number of times Shia can surf by 100% and the DMG dealt by each ride by &Param1&.", + "Potential.515523.2": "Increases the number of times Shia can surf by 100% and the Skill DMG dealt by each ride by &Param1&.", "Potential.515524.1": "Shia leaves behind a charged area as she surfs, dealing DMG over time.", "Potential.515524.2": "Shia leaves behind a charged area as she surfs, dealing &Param1& AoE Lux Skill DMG every 0.3s, lasting for 1s.", "Potential.515525.1": "Increases the drones' DMG based on the number of drones on the battlefield.", - "Potential.515525.2": "For each drone on the battlefield, increases the drones' DMG by &Param1&.", + "Potential.515525.2": "For each drone on the battlefield, increases the drones' Lux DMG by &Param1&.", "Potential.515526.1": "When Snow Rabbit deals DMG, increases &Param2&.", "Potential.515526.2": "Every time Snow Rabbit deals DMG, increases Shia's &Param2& by &Param1&, stacking up to &Param3& times.\u000bWhen casting &Param10& (Support Skill), resets this effect.", "Potential.515527.1": "When Shia triggers ##Lux Mark#1015#, increases Night Rabbit's &Param2&.", @@ -1902,7 +1960,7 @@ "Potential.515528.1": "When Shia deals DMG with surfing, stuns the target.\u000bIncreases &Param3& of her rides.", "Potential.515528.2": "When Shia deals DMG with surfing, stuns the target for &Param1&s.\u000bIncreases &Param3& of her rides by &Param2&.", "Potential.515529.1": "When Shia deals DMG with surfing, increases the surfing DMG taken by the target.", - "Potential.515529.2": "When Shia deals DMG with surfing, increases the surfing DMG taken by the target by &Param1& for &Param2&s, stacking up to &Param3& times.", + "Potential.515529.2": "When Shia deals DMG with surfing, increases the surfing Skill DMG taken by the target by &Param1& for &Param2&s, stacking up to &Param3& times.", "Potential.515530.1": "While the Support Skill is active, increases Shia's &Param3& over time.", "Potential.515530.2": "While &Param10& (Support Skill) is active, increases Shia's &Param3& by &Param1& per second, stacking up to &Param2& times.", "Potential.515531.1": "Every time Shia kills a target, increases her &Param4&.", @@ -1914,9 +1972,9 @@ "Potential.515541.1": "Every time the Ultimate lands a Crit Hit, increases Shia's &Param4&.", "Potential.515541.2": "Every time &Param10& (Ultimate) lands a Crit Hit, increases Shia's &Param4& by &Param1& for &Param2&s, stacking up to &Param3& times.", "Potential.515542.1": "When Shia casts the Ultimate, if other squadmates' Ultimates are all on cooldown, increases this cast's Ultimate DMG.", - "Potential.515542.2": "When Shia casts &Param10& (Ultimate), if other squadmates' Ultimates are all on cooldown, increases this cast's Ultimate DMG by &Param1&.", - "Potential.515543.1": "Increases Shia's Ultimate DMG and reduces the Ultimate's Attack Interval.", - "Potential.515543.2": "Reduces the interval between bombs of &Param10& (Ultimate) by 30% and increases its Ultimate DMG by &Param1&.", + "Potential.515542.2": "When Shia casts &Param10& (Ultimate), if other squadmates' Ultimates are all on cooldown, increases this Ultimate's Ultimate DMG by &Param1&.", + "Potential.515543.1": "Increases Shia's Ultimate Lux DMG and reduces the Ultimate's Attack Interval.", + "Potential.515543.2": "Reduces the interval between bombs of &Param10& (Ultimate) by 30% and increases its Lux DMG by &Param1&.", "Potential.515601.1": "Increases the penguin plushie's size and Movement SPD. When the penguin plushie deals DMG, increases the target's &Param1&.", "Potential.515601.2": "Significantly increases the penguin plushie's size and Movement SPD. When the penguin plushie deals DMG, increases the target's &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", "Potential.515602.1": "The penguin plushie deals multiple instances of DMG and restores the main Trekker's HP.", @@ -1925,8 +1983,8 @@ "Potential.515603.2": "Nazuna's Auto Attacks have a 30% chance to consume 2 ammo and fire 3 crossbow bolts.\u000bThe chance is increased to 50% while Plushie Dance (Main Skill) is on cooldown.", "Potential.515604.1": "When Nazuna reloads during an Auto Attack, she delivers a spinning shot, firing multiple tracking crossbow bolts. Also increases the squad's &Param2&.", "Potential.515604.2": "When Nazuna reloads during an Auto Attack, she delivers a spinning shot, firing 6 tracking crossbow bolts, each dealing &Param1& of ATK as Terra Auto Attack DMG and inflicting ##Terra Mark: Earth Vein#2029#. When reloading, increases the squad's &Param2& by &Param3& for &Param4&s.", - "Potential.515605.1": "When the penguin plushie stops and pounces on the target. Also increases the penguin plushie's DMG.", - "Potential.515605.2": "When the penguin plushie stops and pounces on the target. Also increases the penguin plushie's DMG by &Param1&.", + "Potential.515605.1": "When the penguin plushie stops, it pounces on the target. Also increases the penguin plushie's &Param2&.", + "Potential.515605.2": "When the penguin plushie stops, it pounces on the target. Also increases the penguin plushie's &Param2& by &Param1&.", "Potential.515606.1": "While the penguin plushie is on the battlefield, increases the squad's &Param1&.", "Potential.515606.2": "While the penguin plushie is on the battlefield, increases the squad's &Param1& by &Param2&.", "Potential.515607.1": "When Nazuna reloads, increases her &Param1&.", @@ -1939,8 +1997,8 @@ "Potential.515610.2": "While Plushie Dance (Main Skill) is on cooldown, increases the squad's &Param1& by &Param2&.", "Potential.515611.1": "Nazuna can dodge one more time. When dodging, increases the squad's &Param1&.", "Potential.515611.2": "Nazuna can dodge one more time.\u000bWhen dodging, increases the squad's &Param1& by &Param2& for &Param3&s.", - "Potential.515612.1": "Increases all Terra Trekkers' &Param1&.", - "Potential.515612.2": "Increases all Terra Trekkers' &Param1& by &Param2&.", + "Potential.515612.1": "Increases all Terra Trekkers' Mark DMG Multiplier.", + "Potential.515612.2": "Increases all Terra Trekkers' Mark DMG Multiplier by &Param2&.", "Potential.515613.1": "When Nazuna casts the Main Skill, increases the squad's &Param1&.", "Potential.515613.2": "When Nazuna casts Plushie Dance (Main Skill), increases the squad's &Param1& by &Param2& for &Param3&s.", "Potential.515621.1": "Enhances Kiss of Penguin. The penguin statue now launches more attacks.", @@ -1952,17 +2010,17 @@ "Potential.515624.1": "Enhances Kiss of Heart. The heart arrow now triggers a second explosion.", "Potential.515624.2": "Enhances the effects of Kiss of Love: Increases the squad's &Param1& by &Param2& for &Param3&s.\u000bAfter a Heart Arrow explodes, nearby targets are pulled in and a secondary explosion is triggering.", "Potential.515625.1": "When unleashing a barrage, if more penguins than hearts are drawn in this baffle, Nazuna deals additional AoE DMG.", - "Potential.515625.2": "When unleashing a barrage, if more penguins than hearts are drawn in this baffle, this barrage deals an additional &Param1& of ATK as AoE Terra DMG.", + "Potential.515625.2": "When unleashing a barrage, if more penguins than hearts are drawn in this baffle, this barrage deals an additional &Param1& of ATK as AoE Terra Skill DMG.", "Potential.515626.1": "After the penguin statue from the raffle appears, Nazuna unleashes a barrage and the main Trekker's &Param1& is increased.", "Potential.515626.2": "After the penguin statue from the raffle appears, Nazuna unleashes a barrage and the main Trekker's &Param1& is increased by &Param2& for &Param3&s.", "Potential.515627.1": "Upon vanishing, the penguin statue explodes.", - "Potential.515627.2": "Upon vanishing, the penguin statue explodes, dealing &Param1& of ATK as AoE Terra DMG and inflicting ##Terra Mark: Earth Vein#2029#.", + "Potential.515627.2": "Upon vanishing, the penguin statue explodes, dealing &Param1& of ATK as AoE Terra Skill DMG and inflicting ##Terra Mark: Earth Vein#2029#.", "Potential.515628.1": "When unleashing a barrage, if more hearts than penguins are drawn in this baffle, the crossbow bolts will pierce through targets. When dealing DMG, increases the target's &Param1&.", "Potential.515628.2": "When unleashing a barrage, if more hearts than penguins are drawn in this baffle, the crossbow bolts will pierce through targets.\u000bWhen the barrage deals DMG, increases the target's &Param1& by &Param2& for &Param3&s.", "Potential.515629.1": "After firing the heart arrow, Nazuna unleashes a barrage and increases the main Trekker's &Param1&.", "Potential.515629.2": "After firing the heart arrow, Nazuna unleashes a barrage and increases the main Trekker's &Param1& by &Param2& for &Param3&s.", - "Potential.515630.1": "Increases the barrage and heart arrow's DMG. The heart arrow now restores more HP.", - "Potential.515630.2": "Increases the barrage and heart arrow's DMG by &Param1&. The heart arrow now restores 90% more HP.", + "Potential.515630.1": "Increases the barrage and heart arrow's &Param2&. The heart arrow now restores more HP.", + "Potential.515630.2": "Increases the barrage and heart arrow's &Param2& by &Param1&. The heart arrow now restores 90% more HP.", "Potential.515631.1": "When Nazuna is on the battlefield, increases all Terra Trekkers' &Param1&.", "Potential.515631.2": "When Nazuna is on the battlefield, increases all Terra Trekkers' &Param1& by &Param2&.", "Potential.515632.1": "During raffles, increases Nazuna's &Param1&.", @@ -1975,18 +2033,76 @@ "Potential.515642.2": "While Nazuna spins during Dream Spiral, she pulls in nearby targets. Also increases her Ultimate DMG by &Param2&.", "Potential.515643.1": "When the Ultimate deals DMG, there is a chance to increase the target's &Param1&.", "Potential.515643.2": "When Dream Spiral (Ultimate) deals DMG, there is a 30% chance to increase the targets' &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", - "Potential.515801.1": "Enhances the Synergy Skills of Colonel Walnut and General Curly.\u000bEnhances Clockwork Queen's shots.", - "Potential.515801.2": "Empowers the toys following Snowish Laru.\u000bColonel Walnut's Synergy Skill deals &Param1& of ATK as AoE Ignis Minion DMG.\u000bGeneral Curly's Synergy Skill deals &Param2& x6 of ATK as AoE Ignis Minion DMG.\u000bClockwork Queen's shots deal an additional &Param4& of ATK as AoE Ignis Minion DMG.", - "Potential.515802.1": "Casting &Param1& or &Param2& (Main Skill) summons Clockwork Queen and boosts Morale for Colonel Walnut and General Curly.", - "Potential.515802.2": "Casting &Param1& or &Param2& (Main Skill) summons Clockwork Queen for &Param3&s and grants Colonel Walnut or General Curly 2 stacks of Morale.\u000bClockwork Queen attacks the target, dealing &Param4& of ATK as Ignis Minion DMG.\u000bEach of Clockwork Queen's attacks can trigger the Synergy Skills of Colonel Walnut and General Curly.\u000bClockwork Queen can be summoned once every &Param5&s.", + "Potential.515701.1": "???", + "Potential.515701.2": "???", + "Potential.515702.1": "???", + "Potential.515702.2": "???", + "Potential.515703.1": "???", + "Potential.515703.2": "???", + "Potential.515704.1": "???", + "Potential.515704.2": "???", + "Potential.515705.1": "???", + "Potential.515705.2": "???", + "Potential.515706.1": "???", + "Potential.515706.2": "???", + "Potential.515707.1": "???", + "Potential.515707.2": "???", + "Potential.515708.1": "???", + "Potential.515708.2": "???", + "Potential.515709.1": "???", + "Potential.515709.2": "???", + "Potential.515710.1": "???", + "Potential.515710.2": "???", + "Potential.515711.1": "???", + "Potential.515711.2": "???", + "Potential.515712.1": "???", + "Potential.515712.2": "???", + "Potential.515713.1": "???", + "Potential.515713.2": "???", + "Potential.515721.1": "???", + "Potential.515721.2": "???", + "Potential.515722.1": "???", + "Potential.515722.2": "???", + "Potential.515723.1": "???", + "Potential.515723.2": "???", + "Potential.515724.1": "???", + "Potential.515724.2": "???", + "Potential.515725.1": "???", + "Potential.515725.2": "???", + "Potential.515726.1": "???", + "Potential.515726.2": "???", + "Potential.515727.1": "???", + "Potential.515727.2": "???", + "Potential.515728.1": "???", + "Potential.515728.2": "???", + "Potential.515729.1": "???", + "Potential.515729.2": "???", + "Potential.515730.1": "???", + "Potential.515730.2": "???", + "Potential.515731.1": "???", + "Potential.515731.2": "???", + "Potential.515732.1": "???", + "Potential.515732.2": "???", + "Potential.515733.1": "???", + "Potential.515733.2": "???", + "Potential.515741.1": "???", + "Potential.515741.2": "???", + "Potential.515742.1": "???", + "Potential.515742.2": "???", + "Potential.515743.1": "???", + "Potential.515743.2": "???", + "Potential.515801.1": "Enhances the Synergy Skills of ##Colonel Walnut#4020# and ##General Curly#4021#.\u000bEnhances ##Clockwork Queen#4022#'s shots.", + "Potential.515801.2": "Empowers the toys following Snowish Laru.\u000b##Colonel Walnut#4020#'s Synergy Skill deals &Param1& of ATK as AoE Ignis Minion DMG.\u000b##General Curly#4021#'s Synergy Skill deals &Param2& of ATK x6 as AoE Ignis Minion DMG.\u000b##Clockwork Queen#4022#'s shots deal an additional &Param4& of ATK as AoE Ignis Minion DMG.", + "Potential.515802.1": "Casting &Param1& or &Param2& (Main Skill) summons ##Clockwork Queen#4022# and boosts Morale for ##Colonel Walnut#4020# and ##General Curly#4021#.", + "Potential.515802.2": "Casting &Param1& or &Param2& (Main Skill) summons ##Clockwork Queen#4022# and grants ##Colonel Walnut#4020# or ##General Curly#4021# 2 stacks of Morale.\u000b##Clockwork Queen#4022# attacks the target, dealing &Param4& of ATK as Ignis Minion DMG.\u000bEach of ##Clockwork Queen#4022#'s attacks can trigger the Synergy Skills of ##Colonel Walnut#4020# and ##General Curly#4021#.\u000b##Clockwork Queen#4022# can be summoned once every &Param5&s.", "Potential.515803.1": "&Param1& (Main Skill) becomes a multi-hit attack.", "Potential.515803.2": "&Param1& (Main Skill) becomes a multi-hit attack, dealing &Param2& x5 of ATK as AoE Ignis Skill DMG.", "Potential.515804.1": "When Colonel Walnut and General Curly deal DMG, they inflict the Gift Box mark.\u000bSnowish Laru's skills deal additional AoE DMG against marked targets.", "Potential.515804.2": "When Colonel Walnut and General Curly deal DMG, they inflict a Gift Box mark, lasting &Param2&s.\u000b&Param3& and &Param4& (Main Skill) deals &Param1& of ATK as AoE Ignis Skill DMG against marked targets.", - "Potential.515805.1": "When Colonel Walnut and General Curly deal DMG to targets with ##Ignis Mark#1016#, they have a chance to gain Morale and increase their &Param2&.", - "Potential.515805.2": "When Colonel Walnut and General Curly deal damage to targets with ##Ignis Mark#1016#, they have a &Param1& chance to gain 1 stack of Morale and increase their &Param2& by &Param3& for &Param4&s.", - "Potential.515806.1": "General Curly deals DMG to nearby targets every second.", - "Potential.515806.2": "General Curly deals &Param1& of ATK as AoE Ignis Minion DMG to nearby targets every second.", + "Potential.515805.1": "When ##Colonel Walnut#4020# and ##General Curly#4021# deal DMG to targets with ##Ignis Mark#1016#, they have a chance to gain Morale and increase their &Param2&.", + "Potential.515805.2": "When ##Colonel Walnut#4020# and ##General Curly#4021# deal DMG to targets with ##Ignis Mark#1016#, they have a &Param1& chance to gain 1 stack of Morale and increase their &Param2& by &Param3& for &Param4&s.", + "Potential.515806.1": "##General Curly#4021# deals DMG to nearby targets every second.", + "Potential.515806.2": "##General Curly#4021# deals &Param1& of ATK as AoE Ignis Minion DMG to nearby targets every second.", "Potential.515807.1": "Each toy present increases the &Param1& of all Snowish Laru's minions.", "Potential.515807.2": "Each toy present increases the &Param1& of all Snowish Laru's minions by &Param2&, up to &Param3& stacks.", "Potential.515808.1": "When &Param1& or &Param2& (Main Skill) lands a Crit Hit, increases Snowish Laru's &Param3&.", @@ -1997,30 +2113,30 @@ "Potential.515810.2": "When Snowish Laru's Auto Attack lands a Crit Hit, increases her &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", "Potential.515811.1": "When Snowish Laru deals DMG, she summons a Sled Turret to attack the target.\u000bWhen the Sled Turret lands a Crit Hit, increases the &Param5& of Snowish Laru and all toys on the battlefield.", "Potential.515811.2": "Every &Param3&s, Snowish Laru summons a Sled Turret to attack the target when she deals DMG. The Sled Turret deals &Param2& of ATK as Ignis Minion DMG and explodes to deal &Param4& of ATK as AoE Ignis Minion DMG.\u000bWhen the Sled Turret lands a Crit Hit, increases the &Param5& of Snowish Laru and all toys on the battlefield by &Param6& for &Param7&s.", - "Potential.515812.1": "While transformed into Dame Laru, Snowish Laru's shots and &Param1& can trigger ##Ignis Mark#1016#.\u000bIncreases Snowish Laru's &Param3&.", - "Potential.515812.2": "While transformed into Dame Laru, Snowish Laru's shots and &Param1& can trigger ##Ignis Mark#1016#.\u000bIncreases Snowish Laru's &Param3& by &Param4&.", + "Potential.515812.1": "While transformed into Dame Laru, Snowish Laru's shots and &Param1& can trigger ##Ignis Mark#1016# and inflict Conflagration.\u000bIncreases Snowish Laru's &Param3&.", + "Potential.515812.2": "While transformed into Sir Laru, Snowish Laru's shots and &Param1& can trigger ##Ignis Mark#1016# and inflict Conflagration, dealing &Param2& of ATK as Ignis Mark DMG.\u000bIncreases Snowish Laru's &Param3& by &Param4&.", "Potential.515813.1": "Snowish Laru can dodge one more time. Also, increases her &Param2&.\u000bPeriodically, Snowish Laru becomes immune to direct DMG taken once.", "Potential.515813.2": "Snowish Laru can dodge one more time. Also, increases her &Param2& by &Param3&.\u000bPeriodically, Snowish Laru becomes immune to direct DMG taken once. This effect can only be triggered once every &Param1&s.", "Potential.515821.1": "After a Gift Box Shell explodes, it deals DMG to targets within range over time.", "Potential.515821.2": "After a Gift Box Shell explodes, it deals &Param1& of ATK as Ignis Skill DMG to targets within range every 0.3s for 2s.", "Potential.515822.1": "Increases the Skill DMG and Attack Range of Gift Box Shells.\u000bIf the squad is Ignis-Trekker only, when Gift Box Shells deal DMG to the target, increases the Skill DMG Taken of the target.", "Potential.515822.2": "Increases the Attack Range of Gift Box Shells by 50% and Skill DMG by &Param5&.\u000bIf the squad is Ignis-Trekker only, when Gift Box Shells deal DMG to the target, increases the target's Skill DMG Taken by &Param2& for &Param3&s, up to &Param4& stacks.", - "Potential.515823.1": "Combines Colonel Walnuts into General Curly.\u000bIf the squad is Ignis-Trekker only, increases General Curly's &Param3& over time.", - "Potential.515823.2": "When 4 Colonel Walnuts are on the battlefield, combines them into 1 General Curly, dealing &Param1& of ATK as Ignis Minion DMG to the target.\u000bGeneral Curly fights for 10s, and only 1 can exist.\u000bIf the squad is Ignis-Trekker only, increases General Curly's &Param3& by &Param4& every second, up to &Param5& stacks.", - "Potential.515824.1": "Colonel Walnut and General Curly learn skills, which they automatically cast to attack targets.\u000bGeneral Curly's skill also increases its &Param5&.", - "Potential.515824.2": "Colonel Walnut and General Curly learn skills, which they automatically cast after a 4s cooldown.\u000bColonel Walnut smashes the ground, dealing &Param1& of ATK as AoE Ignis Minion DMG.\u000bGeneral Curly swings dual blades, dealing &Param2& x6 of ATK as AoE Ignis Minion DMG and increasing its &Param5& by &Param3& for &Param4&s.", + "Potential.515823.1": "Combines ##Colonel Walnuts#4023# into ##General Curly#4024#.\u000bIf the squad is Ignis-Trekker only, increases ##General Curly#4024#'s &Param3& over time.", + "Potential.515823.2": "When 4 ##Colonel Walnuts#4023# are on the battlefield, combines them into 1 ##General Curly#4024#.\u000b##General Curly#4024# swings dual blades, dealing &Param1& of ATK as AoE Minion DMG.\u000bIf the squad is Ignis-Trekker only, increases ##General Curly#4024#'s &Param3& by &Param4& every second, stacking up to &Param5& times.", + "Potential.515824.1": "##Colonel Walnut#4023# and ##General Curly#4024# learn skills, which they automatically cast to attack targets.\u000bGeneral Curly's skill also increases its &Param5&.", + "Potential.515824.2": "##Colonel Walnut#4023# and ##General Curly#4024# learn skills, which they automatically cast after a 4s cooldown.\u000b##Colonel Walnut#4023# smashes the ground, dealing &Param1& of ATK as AoE Ignis Minion DMG.\u000b##General Curly#4024# swings dual blades, dealing &Param2& x6 of ATK as AoE Ignis Minion DMG and increasing its &Param5& by &Param3& for &Param4&s.", "Potential.515825.1": "Increases the &Param2& and number of shots of &Param1& (Support Skill).", "Potential.515825.2": "Increases the &Param2& of &Param1& (Support Skill) by &Param3&. Fires 2 additional Gift Box Shells.", "Potential.515826.1": "When a Gift Box Shell deals DMG, increases the &Param1& of Snowish Laru.", "Potential.515826.2": "When a Gift Box Shell deals DMG, increases the &Param1& of Snowish Laru by &Param2& for &Param3&s, up to &Param4& stacks.", "Potential.515827.1": "Increases the &Param2& dealt by Gift Box Shells to targets with ##Ignis Mark#1016#.", "Potential.515827.2": "Increases the &Param2& dealt by Gift Box Shells to targets with ##Ignis Mark#1016# by &Param1&.", - "Potential.515828.1": "Colonel Walnut and General Curly deal Minion DMG to nearby targets over time.", - "Potential.515828.2": "Colonel Walnut deals &Param1& of ATK as AoE Ignis Minion DMG to nearby targets every second.\u000bGeneral Curly deals &Param2& of ATK as AoE Ignis Minion DMG every 0.5s.", - "Potential.515829.1": "Increases the combat duration and &Param1& of Colonel Walnut and General Curly.", - "Potential.515829.2": "Increases the combat duration of Colonel Walnut and General Curly by 50% and their &Param1& by &Param2&.", - "Potential.515830.1": "Increases the &Param1& of Colonel Walnut and General Curly. Each time they deal DMG, increases their &Param3&; each time they land a Crit Hit, increases the &Param7& of Ignis Trekkers in the squad.", - "Potential.515830.2": "Increases the &Param1& of Colonel Walnut and General Curly by &Param2&.\u000bEach time they deal DMG, increases their &Param3& by &Param4& for &Param5&s, up to &Param6& stacks.\u000bEach time they land a Crit Hit, increases the &Param7& of Ignis Trekkers in the squad by &Param8& for &Param9&s, up to &Param10& stacks.", + "Potential.515828.1": "##Colonel Walnut#4023# and ##General Curly#4024# deal Minion DMG to nearby targets over time.", + "Potential.515828.2": "##Colonel Walnut#4023# deals &Param1& of ATK as AoE Ignis Minion DMG to nearby targets every second.\u000b##General Curly#4024# deals &Param2& of ATK as AoE Ignis Minion DMG every 0.5s.", + "Potential.515829.1": "Increases the combat duration and &Param1& of ##Colonel Walnut#4023# and ##General Curly#4024#.", + "Potential.515829.2": "Increases the combat duration of ##Colonel Walnut#4023# and ##General Curly#4024# by 50% and their &Param1& by &Param2&.", + "Potential.515830.1": "Increases the &Param1& of ##Colonel Walnut#4023# and ##General Curly#4024#. Each time they deal DMG, increases their &Param3&; each time they land a Crit Hit, increases the &Param7& of Ignis Trekkers in the squad.", + "Potential.515830.2": "Increases the &Param1& of ##Colonel Walnut#4023# and ##General Curly#4024# by &Param2&.\u000bEach time they deal DMG, increases their &Param3& by &Param4& for &Param5&s, stacking up to &Param6& times.\u000bEach time they land a Crit Hit, increases the &Param7& of Ignis Trekkers in the squad by &Param8& for &Param9&s, stacking up to &Param10& times.", "Potential.515831.1": "Each time Snowish Laru enters combat, increases the main Ignis Trekker's &Param1&.", "Potential.515831.2": "Each time Snowish Laru enters combat, increases the main Ignis Trekker's &Param1& by &Param2& for &Param3&s.", "Potential.515832.1": "While Snowish Laru transforms into Dame Laru, increases her &Param1&. Her shots and skill can inflict ##Ignis Mark: Sacred Flame#2013#.", @@ -2085,10 +2201,10 @@ "Potential.515932.2": "Springseek: Burst of Blaze (Ultimate) can inflict ##Terra Mark: Earth Vein#2029#. Increases Springseek Coronis's &Param1& by &Param2&.", "Potential.515933.1": "When all squadmates are Terra Trekkers, each Rose Vial on the field increases the Terra Mark DMG taken by the target when Springseek Coronis deals Skill DMG.", "Potential.515933.2": "If all squadmates are Terra Trekkers, when Springseek Coronis deals Skill DMG, each Rose Vial on the field increases the Terra Mark DMG taken by the target by &Param1& for &Param2&s.", - "Potential.515941.1": "Increases Ultimate DMG against elite or higher-tier targets. Additionally inflicts ##Charm#4502# on normal targets, dealing DMG when the effect ends.", - "Potential.515941.2": "Increases the DMG of Springseek: Burst of Blaze (Ultimate) against elite or higher-tier targets by &Param2&. Additionally inflicts ##Charm#4502# on normal targets: It lasts 2s, and deals &Param3& of Springseek Coronis's ATK as Terra Ultimate DMG when the effect ends.", - "Potential.515942.1": "Increases Ultimate DMG. While the Ultimate is on cooldown or its Energy is not full, increases the &Param3& of Terra Vanguards and Versatile Trekkers in the squad.", - "Potential.515942.2": "Increases the DMG of Springseek: Burst of Blaze (Ultimate) by &Param2&. While the Ultimate is on cooldown or its Energy is not full, increases the &Param3& of Terra Vanguards and Versatile Trekkers by &Param4&.", + "Potential.515941.1": "Increases Ultimate's &Param1& against elite or higher-tier targets. Additionally inflicts ##Charm#4502# on normal targets, dealing DMG when the effect ends.", + "Potential.515941.2": "Increases the &Param1& of Springseek: Burst of Blaze (Ultimate) against elite or higher-tier targets by &Param2&. Additionally inflicts ##Charm#4502# on normal targets: Lasts 2s, and deals &Param3& of Springseek Coronis's ATK as Terra Ultimate DMG when the effect ends.", + "Potential.515942.1": "Increases Springseek Coronis's &Param1&. While the Ultimate is on cooldown or its Energy is not full, increases the &Param3& of Terra Vanguards and Versatile Trekkers in the squad.", + "Potential.515942.2": "Increases Springseek Coronis's &Param1& by &Param2&. While the Ultimate is on cooldown or its Energy is not full, increases the &Param3& of Terra Vanguards and Versatile Trekkers by &Param4&.", "Potential.515943.1": "When the Ultimate deals DMG, increases Springseek Coronis's &Param1&.", "Potential.515943.2": "When Springseek: Burst of Blaze (Ultimate) deals DMG, increases Springseek Coronis's &Param1& by &Param2& for &Param4&s, stacking up to &Param3& times." } \ No newline at end of file diff --git a/data/language/en_us/secondaryskill.json b/data/language/en_us/secondaryskill.json index aab7c89f..86d6ff97 100644 --- a/data/language/en_us/secondaryskill.json +++ b/data/language/en_us/secondaryskill.json @@ -1,14 +1,14 @@ { "SecondarySkill.3003101.1": "Lingering Heatwave", - "SecondarySkill.3003101.2": "When any Trekker triggers ##Ignis Mark#1016#, increases Ignis squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3003101.2": "When any Trekker triggers ##Ignis Mark#1016#, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3003102.1": "Lingering Heatwave", - "SecondarySkill.3003102.2": "When any Trekker triggers ##Ignis Mark#1016#, increases Ignis squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3003102.2": "When any Trekker triggers ##Ignis Mark#1016#, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3003103.1": "Lingering Heatwave", - "SecondarySkill.3003103.2": "When any Trekker triggers ##Ignis Mark#1016#, increases Ignis squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3003103.2": "When any Trekker triggers ##Ignis Mark#1016#, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3003104.1": "Lingering Heatwave", - "SecondarySkill.3003104.2": "When any Trekker triggers ##Ignis Mark#1016#, increases Ignis squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3003104.2": "When any Trekker triggers ##Ignis Mark#1016#, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3003105.1": "Lingering Heatwave", - "SecondarySkill.3003105.2": "When any Trekker triggers ##Ignis Mark#1016#, increases Ignis squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3003105.2": "When any Trekker triggers ##Ignis Mark#1016#, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3004101.1": "Twin Moons' Waltz", "SecondarySkill.3004101.2": "When a support Ignis Trekker is on the battlefield, increases the main Ignis Trekker's Skill DMG by {1}.", "SecondarySkill.3004102.1": "Twin Moons' Waltz", @@ -20,15 +20,15 @@ "SecondarySkill.3004105.1": "Twin Moons' Waltz", "SecondarySkill.3004105.2": "When a support Ignis Trekker is on the battlefield, increases the main Ignis Trekker's Skill DMG by {1}.", "SecondarySkill.3005101.1": "Shining Burst", - "SecondarySkill.3005101.2": "When any Trekker triggers ##Lux Mark#1015#, increases Lux squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3005101.2": "When any Trekker triggers ##Lux Mark#1015#, increases the ATK of Lux Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3005102.1": "Shining Burst", - "SecondarySkill.3005102.2": "When any Trekker triggers ##Lux Mark#1015#, increases Lux squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3005102.2": "When any Trekker triggers ##Lux Mark#1015#, increases the ATK of Lux Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3005103.1": "Shining Burst", - "SecondarySkill.3005103.2": "When any Trekker triggers ##Lux Mark#1015#, increases Lux squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3005103.2": "When any Trekker triggers ##Lux Mark#1015#, increases the ATK of Lux Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3005104.1": "Shining Burst", - "SecondarySkill.3005104.2": "When any Trekker triggers ##Lux Mark#1015#, increases Lux squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3005104.2": "When any Trekker triggers ##Lux Mark#1015#, increases the ATK of Lux Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3005105.1": "Shining Burst", - "SecondarySkill.3005105.2": "When any Trekker triggers ##Lux Mark#1015#, increases Lux squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3005105.2": "When any Trekker triggers ##Lux Mark#1015#, increases the ATK of Lux Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3006101.1": "Tranquil Light", "SecondarySkill.3006101.2": "When a support Lux Trekker is on the battlefield, increases the main Lux Trekker's Skill DMG dealt by {1}.", "SecondarySkill.3006102.1": "Tranquil Light", @@ -40,15 +40,15 @@ "SecondarySkill.3006105.1": "Tranquil Light", "SecondarySkill.3006105.2": "When a support Lux Trekker is on the battlefield, increases the main Lux Trekker's Skill DMG dealt by {1}.", "SecondarySkill.3007101.1": "Evening Breeze", - "SecondarySkill.3007101.2": "When any Trekker triggers ##Ventus Mark#1017#, increases Ventus squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3007101.2": "When any Trekker triggers ##Ventus Mark#1017#, increases the ATK of Ventus Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3007102.1": "Evening Breeze", - "SecondarySkill.3007102.2": "When any Trekker triggers ##Ventus Mark#1017#, increases Ventus squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3007102.2": "When any Trekker triggers ##Ventus Mark#1017#, increases the ATK of Ventus Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3007103.1": "Evening Breeze", - "SecondarySkill.3007103.2": "When any Trekker triggers ##Ventus Mark#1017#, increases Ventus squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3007103.2": "When any Trekker triggers ##Ventus Mark#1017#, increases the ATK of Ventus Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3007104.1": "Evening Breeze", - "SecondarySkill.3007104.2": "When any Trekker triggers ##Ventus Mark#1017#, increases Ventus squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3007104.2": "When any Trekker triggers ##Ventus Mark#1017#, increases the ATK of Ventus Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3007105.1": "Evening Breeze", - "SecondarySkill.3007105.2": "When any Trekker triggers ##Ventus Mark#1017#, increases Ventus squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3007105.2": "When any Trekker triggers ##Ventus Mark#1017#, increases the ATK of Ventus Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3008101.1": "Companion's Bond", "SecondarySkill.3008101.2": "When a support Ventus Trekker is on the battlefield, increases the main Ventus Trekker's Skill DMG dealt by {1}.", "SecondarySkill.3008102.1": "Companion's Bond", @@ -60,15 +60,15 @@ "SecondarySkill.3008105.1": "Companion's Bond", "SecondarySkill.3008105.2": "When a support Ventus Trekker is on the battlefield, increases the main Ventus Trekker's Skill DMG dealt by {1}.", "SecondarySkill.3009101.1": "Silken Raindrops", - "SecondarySkill.3009101.2": "When any Trekker triggers ##Aqua Mark#1018#, increases Aqua squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3009101.2": "When any Trekker triggers ##Aqua Mark#1018#, increases the ATK of Aqua Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3009102.1": "Silken Raindrops", - "SecondarySkill.3009102.2": "When any Trekker triggers ##Aqua Mark#1018#, increases Aqua squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3009102.2": "When any Trekker triggers ##Aqua Mark#1018#, increases the ATK of Aqua Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3009103.1": "Silken Raindrops", - "SecondarySkill.3009103.2": "When any Trekker triggers ##Aqua Mark#1018#, increases Aqua squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3009103.2": "When any Trekker triggers ##Aqua Mark#1018#, increases the ATK of Aqua Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3009104.1": "Silken Raindrops", - "SecondarySkill.3009104.2": "When any Trekker triggers ##Aqua Mark#1018#, increases Aqua squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3009104.2": "When any Trekker triggers ##Aqua Mark#1018#, increases the ATK of Aqua Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3009105.1": "Silken Raindrops", - "SecondarySkill.3009105.2": "When any Trekker triggers ##Aqua Mark#1018#, increases Aqua squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3009105.2": "When any Trekker triggers ##Aqua Mark#1018#, increases the ATK of Aqua Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3010101.1": "Shroud of Mist", "SecondarySkill.3010101.2": "When a support Aqua Trekker is on the battlefield, increases the main Aqua Trekker's Skill DMG dealt by {1}.", "SecondarySkill.3010102.1": "Shroud of Mist", @@ -80,15 +80,15 @@ "SecondarySkill.3010105.1": "Shroud of Mist", "SecondarySkill.3010105.2": "When a support Aqua Trekker is on the battlefield, increases the main Aqua Trekker's Skill DMG dealt by {1}.", "SecondarySkill.3011101.1": "Dancing Shadows", - "SecondarySkill.3011101.2": "When any Trekker triggers ##Umbra Mark#1019#, increases Umbra squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3011101.2": "When any Trekker triggers ##Umbra Mark#1019#, increases the ATK of Umbra Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3011102.1": "Dancing Shadows", - "SecondarySkill.3011102.2": "When any Trekker triggers ##Umbra Mark#1019#, increases Umbra squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3011102.2": "When any Trekker triggers ##Umbra Mark#1019#, increases the ATK of Umbra Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3011103.1": "Dancing Shadows", - "SecondarySkill.3011103.2": "When any Trekker triggers ##Umbra Mark#1019#, increases Umbra squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3011103.2": "When any Trekker triggers ##Umbra Mark#1019#, increases the ATK of Umbra Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3011104.1": "Dancing Shadows", - "SecondarySkill.3011104.2": "When any Trekker triggers ##Umbra Mark#1019#, increases Umbra squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3011104.2": "When any Trekker triggers ##Umbra Mark#1019#, increases the ATK of Umbra Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3011105.1": "Dancing Shadows", - "SecondarySkill.3011105.2": "When any Trekker triggers ##Umbra Mark#1019#, increases Umbra squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3011105.2": "When any Trekker triggers ##Umbra Mark#1019#, increases the ATK of Umbra Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3012101.1": "Moonlit Taps", "SecondarySkill.3012101.2": "When a support Umbra Trekker is on the battlefield, increases the main Umbra Trekker's Skill DMG dealt by {1}.", "SecondarySkill.3012102.1": "Moonlit Taps", @@ -100,15 +100,15 @@ "SecondarySkill.3012105.1": "Moonlit Taps", "SecondarySkill.3012105.2": "When a support Umbra Trekker is on the battlefield, increases the main Umbra Trekker's Skill DMG dealt by {1}.", "SecondarySkill.3013101.1": "Snuggle Up", - "SecondarySkill.3013101.2": "When any Trekker triggers ##Terra Mark#1020#, increases Terra squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3013101.2": "When any Trekker triggers ##Terra Mark#1020#, increases the ATK of Terra Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3013102.1": "Snuggle Up", - "SecondarySkill.3013102.2": "When any Trekker triggers ##Terra Mark#1020#, increases Terra squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3013102.2": "When any Trekker triggers ##Terra Mark#1020#, increases the ATK of Terra Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3013103.1": "Snuggle Up", - "SecondarySkill.3013103.2": "When any Trekker triggers ##Terra Mark#1020#, increases Terra squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3013103.2": "When any Trekker triggers ##Terra Mark#1020#, increases the ATK of Terra Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3013104.1": "Snuggle Up", - "SecondarySkill.3013104.2": "When any Trekker triggers ##Terra Mark#1020#, increases Terra squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3013104.2": "When any Trekker triggers ##Terra Mark#1020#, increases the ATK of Terra Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3013105.1": "Snuggle Up", - "SecondarySkill.3013105.2": "When any Trekker triggers ##Terra Mark#1020#, increases Terra squadmates' ATK by {1} for {2}s.", + "SecondarySkill.3013105.2": "When any Trekker triggers ##Terra Mark#1020#, increases the ATK of Terra Trekkers in the squad and their Minions by {1} for {2}s.", "SecondarySkill.3014101.1": "Engine Lubrication", "SecondarySkill.3014101.2": "When a support Terra Trekker is on the battlefield, increases the main Terra Trekker's Skill DMG dealt by {1}.", "SecondarySkill.3014102.1": "Engine Lubrication", @@ -120,125 +120,125 @@ "SecondarySkill.3014105.1": "Engine Lubrication", "SecondarySkill.3014105.2": "When a support Terra Trekker is on the battlefield, increases the main Terra Trekker's Skill DMG dealt by {1}.", "SecondarySkill.3015101.1": "Caressing Breeze", - "SecondarySkill.3015101.2": "When the main Ventus Trekker is hit, increases the squad's Ventus DMG by {1} for {2}s.", + "SecondarySkill.3015101.2": "When the Ventus Main Trekker is hit, increases all friendly units' Ventus DMG by {1} for {2}s.", "SecondarySkill.3015102.1": "Caressing Breeze", - "SecondarySkill.3015102.2": "When the main Ventus Trekker is hit, increases the squad's Ventus DMG by {1} for {2}s.", + "SecondarySkill.3015102.2": "When the Ventus Main Trekker is hit, increases all friendly units' Ventus DMG by {1} for {2}s.", "SecondarySkill.3015103.1": "Caressing Breeze", - "SecondarySkill.3015103.2": "When the main Ventus Trekker is hit, increases the squad's Ventus DMG by {1} for {2}s.", + "SecondarySkill.3015103.2": "When the Ventus Main Trekker is hit, increases all friendly units' Ventus DMG by {1} for {2}s.", "SecondarySkill.3015104.1": "Caressing Breeze", - "SecondarySkill.3015104.2": "When the main Ventus Trekker is hit, increases the squad's Ventus DMG by {1} for {2}s.", + "SecondarySkill.3015104.2": "When the Ventus Main Trekker is hit, increases all friendly units' Ventus DMG by {1} for {2}s.", "SecondarySkill.3015105.1": "Caressing Breeze", - "SecondarySkill.3015105.2": "When the main Ventus Trekker is hit, increases the squad's Ventus DMG by {1} for {2}s.", + "SecondarySkill.3015105.2": "When the Ventus Main Trekker is hit, increases all friendly units' Ventus DMG by {1} for {2}s.", "SecondarySkill.3016101.1": "Thorning Rose", - "SecondarySkill.3016101.2": "When the main Ignis Trekker is hit, increases the squad's Ignis DMG by {1} for {2}s.", + "SecondarySkill.3016101.2": "When the Ignis Main Trekker is hit, increases all friendly units' Ignis DMG by {1} for {2}s.", "SecondarySkill.3016102.1": "Thorning Rose", - "SecondarySkill.3016102.2": "When the main Ignis Trekker is hit, increases the squad's Ignis DMG by {1} for {2}s.", + "SecondarySkill.3016102.2": "When the Ignis Main Trekker is hit, increases all friendly units' Ignis DMG by {1} for {2}s.", "SecondarySkill.3016103.1": "Thorning Rose", - "SecondarySkill.3016103.2": "When the main Ignis Trekker is hit, increases the squad's Ignis DMG by {1} for {2}s.", + "SecondarySkill.3016103.2": "When the Ignis Main Trekker is hit, increases all friendly units' Ignis DMG by {1} for {2}s.", "SecondarySkill.3016104.1": "Thorning Rose", - "SecondarySkill.3016104.2": "When the main Ignis Trekker is hit, increases the squad's Ignis DMG by {1} for {2}s.", + "SecondarySkill.3016104.2": "When the Ignis Main Trekker is hit, increases all friendly units' Ignis DMG by {1} for {2}s.", "SecondarySkill.3016105.1": "Thorning Rose", - "SecondarySkill.3016105.2": "When the main Ignis Trekker is hit, increases the squad's Ignis DMG by {1} for {2}s.", + "SecondarySkill.3016105.2": "When the Ignis Main Trekker is hit, increases all friendly units' Ignis DMG by {1} for {2}s.", "SecondarySkill.3017101.1": "Spinning Light", - "SecondarySkill.3017101.2": "When the main Lux Trekker is hit, increases the squad's Lux DMG by {1} for {2}s.", + "SecondarySkill.3017101.2": "When the Lux Main Trekker is hit, increases all friendly units' Lux DMG by {1} for {2}s.", "SecondarySkill.3017102.1": "Spinning Light", - "SecondarySkill.3017102.2": "When the main Lux Trekker is hit, increases the squad's Lux DMG by {1} for {2}s.", + "SecondarySkill.3017102.2": "When the Lux Main Trekker is hit, increases all friendly units' Lux DMG by {1} for {2}s.", "SecondarySkill.3017103.1": "Spinning Light", - "SecondarySkill.3017103.2": "When the main Lux Trekker is hit, increases the squad's Lux DMG by {1} for {2}s.", + "SecondarySkill.3017103.2": "When the Lux Main Trekker is hit, increases all friendly units' Lux DMG by {1} for {2}s.", "SecondarySkill.3017104.1": "Spinning Light", - "SecondarySkill.3017104.2": "When the main Lux Trekker is hit, increases the squad's Lux DMG by {1} for {2}s.", + "SecondarySkill.3017104.2": "When the Lux Main Trekker is hit, increases all friendly units' Lux DMG by {1} for {2}s.", "SecondarySkill.3017105.1": "Spinning Light", - "SecondarySkill.3017105.2": "When the main Lux Trekker is hit, increases the squad's Lux DMG by {1} for {2}s.", + "SecondarySkill.3017105.2": "When the Lux Main Trekker is hit, increases all friendly units' Lux DMG by {1} for {2}s.", "SecondarySkill.3018101.1": "Chilling Coolness", - "SecondarySkill.3018101.2": "When the main Aqua Trekker is hit, increases the squad's Aqua DMG by {1} for {2}s.", + "SecondarySkill.3018101.2": "When the Aqua Main Trekker is hit, increases all friendly units' Aqua DMG by {1} for {2}s.", "SecondarySkill.3018102.1": "Chilling Coolness", - "SecondarySkill.3018102.2": "When the main Aqua Trekker is hit, increases the squad's Aqua DMG by {1} for {2}s.", + "SecondarySkill.3018102.2": "When the Aqua Main Trekker is hit, increases all friendly units' Aqua DMG by {1} for {2}s.", "SecondarySkill.3018103.1": "Chilling Coolness", - "SecondarySkill.3018103.2": "When the main Aqua Trekker is hit, increases the squad's Aqua DMG by {1} for {2}s.", + "SecondarySkill.3018103.2": "When the Aqua Main Trekker is hit, increases all friendly units' Aqua DMG by {1} for {2}s.", "SecondarySkill.3018104.1": "Chilling Coolness", - "SecondarySkill.3018104.2": "When the main Aqua Trekker is hit, increases the squad's Aqua DMG by {1} for {2}s.", + "SecondarySkill.3018104.2": "When the Aqua Main Trekker is hit, increases all friendly units' Aqua DMG by {1} for {2}s.", "SecondarySkill.3018105.1": "Chilling Coolness", - "SecondarySkill.3018105.2": "When the main Aqua Trekker is hit, increases the squad's Aqua DMG by {1} for {2}s.", + "SecondarySkill.3018105.2": "When the Aqua Main Trekker is hit, increases all friendly units' Aqua DMG by {1} for {2}s.", "SecondarySkill.3019101.1": "Fleeting Dreams", - "SecondarySkill.3019101.2": "When the main Umbra Trekker is hit, increases the squad's Umbra DMG by {1} for {2}s.", + "SecondarySkill.3019101.2": "When the Umbra Main Trekker is hit, increases all friendly units' Umbra DMG by {1} for {2}s.", "SecondarySkill.3019102.1": "Fleeting Dreams", - "SecondarySkill.3019102.2": "When the main Umbra Trekker is hit, increases the squad's Umbra DMG by {1} for {2}s.", + "SecondarySkill.3019102.2": "When the Umbra Main Trekker is hit, increases all friendly units' Umbra DMG by {1} for {2}s.", "SecondarySkill.3019103.1": "Fleeting Dreams", - "SecondarySkill.3019103.2": "When the main Umbra Trekker is hit, increases the squad's Umbra DMG by {1} for {2}s.", + "SecondarySkill.3019103.2": "When the Umbra Main Trekker is hit, increases all friendly units' Umbra DMG by {1} for {2}s.", "SecondarySkill.3019104.1": "Fleeting Dreams", - "SecondarySkill.3019104.2": "When the main Umbra Trekker is hit, increases the squad's Umbra DMG by {1} for {2}s.", + "SecondarySkill.3019104.2": "When the Umbra Main Trekker is hit, increases all friendly units' Umbra DMG by {1} for {2}s.", "SecondarySkill.3019105.1": "Fleeting Dreams", - "SecondarySkill.3019105.2": "When the main Umbra Trekker is hit, increases the squad's Umbra DMG by {1} for {2}s.", + "SecondarySkill.3019105.2": "When the Umbra Main Trekker is hit, increases all friendly units' Umbra DMG by {1} for {2}s.", "SecondarySkill.3020101.1": "Startling Moment", - "SecondarySkill.3020101.2": "When the main Terra Trekker is hit, increases the squad's Terra DMG by {1} for {2}s.", + "SecondarySkill.3020101.2": "When the Terra Main Trekker is hit, increases all friendly units' Terra DMG by {1} for {2}s.", "SecondarySkill.3020102.1": "Startling Moment", - "SecondarySkill.3020102.2": "When the main Terra Trekker is hit, increases the squad's Terra DMG by {1} for {2}s.", + "SecondarySkill.3020102.2": "When the Terra Main Trekker is hit, increases all friendly units' Terra DMG by {1} for {2}s.", "SecondarySkill.3020103.1": "Startling Moment", - "SecondarySkill.3020103.2": "When the main Terra Trekker is hit, increases the squad's Terra DMG by {1} for {2}s.", + "SecondarySkill.3020103.2": "When the Terra Main Trekker is hit, increases all friendly units' Terra DMG by {1} for {2}s.", "SecondarySkill.3020104.1": "Startling Moment", - "SecondarySkill.3020104.2": "When the main Terra Trekker is hit, increases the squad's Terra DMG by {1} for {2}s.", + "SecondarySkill.3020104.2": "When the Terra Main Trekker is hit, increases all friendly units' Terra DMG by {1} for {2}s.", "SecondarySkill.3020105.1": "Startling Moment", - "SecondarySkill.3020105.2": "When the main Terra Trekker is hit, increases the squad's Terra DMG by {1} for {2}s.", + "SecondarySkill.3020105.2": "When the Terra Main Trekker is hit, increases all friendly units' Terra DMG by {1} for {2}s.", "SecondarySkill.3021101.1": "Squall", - "SecondarySkill.3021101.2": "When any Ventus Trekker casts an Ultimate, increases Ventus squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3021101.2": "When any Ventus Trekker casts an Ultimate, increases the ATK of Ventus Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3021102.1": "Squall", - "SecondarySkill.3021102.2": "When any Ventus Trekker casts an Ultimate, increases Ventus squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3021102.2": "When any Ventus Trekker casts an Ultimate, increases the ATK of Ventus Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3021103.1": "Squall", - "SecondarySkill.3021103.2": "When any Ventus Trekker casts an Ultimate, increases Ventus squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3021103.2": "When any Ventus Trekker casts an Ultimate, increases the ATK of Ventus Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3021104.1": "Squall", - "SecondarySkill.3021104.2": "When any Ventus Trekker casts an Ultimate, increases Ventus squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3021104.2": "When any Ventus Trekker casts an Ultimate, increases the ATK of Ventus Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3021105.1": "Squall", - "SecondarySkill.3021105.2": "When any Ventus Trekker casts an Ultimate, increases Ventus squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3021105.2": "When any Ventus Trekker casts an Ultimate, increases the ATK of Ventus Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3022101.1": "Surge of Flame", - "SecondarySkill.3022101.2": "When any Ignis Trekker casts an Ultimate, increases Ignis squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3022101.2": "When any Ignis Trekker casts an Ultimate, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3022102.1": "Surge of Flame", - "SecondarySkill.3022102.2": "When any Ignis Trekker casts an Ultimate, increases Ignis squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3022102.2": "When any Ignis Trekker casts an Ultimate, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3022103.1": "Surge of Flame", - "SecondarySkill.3022103.2": "When any Ignis Trekker casts an Ultimate, increases Ignis squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3022103.2": "When any Ignis Trekker casts an Ultimate, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3022104.1": "Surge of Flame", - "SecondarySkill.3022104.2": "When any Ignis Trekker casts an Ultimate, increases Ignis squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3022104.2": "When any Ignis Trekker casts an Ultimate, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3022105.1": "Surge of Flame", - "SecondarySkill.3022105.2": "When any Ignis Trekker casts an Ultimate, increases Ignis squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3022105.2": "When any Ignis Trekker casts an Ultimate, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3023101.1": "Holy Glow", - "SecondarySkill.3023101.2": "When any Lux Trekker casts an Ultimate, increases Lux squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3023101.2": "When any Lux Trekker casts an Ultimate, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3023102.1": "Holy Glow", - "SecondarySkill.3023102.2": "When any Lux Trekker casts an Ultimate, increases Lux squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3023102.2": "When any Lux Trekker casts an Ultimate, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3023103.1": "Holy Glow", - "SecondarySkill.3023103.2": "When any Lux Trekker casts an Ultimate, increases Lux squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3023103.2": "When any Lux Trekker casts an Ultimate, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3023104.1": "Holy Glow", - "SecondarySkill.3023104.2": "When any Lux Trekker casts an Ultimate, increases Lux squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3023104.2": "When any Lux Trekker casts an Ultimate, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3023105.1": "Holy Glow", - "SecondarySkill.3023105.2": "When any Lux Trekker casts an Ultimate, increases Lux squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3023105.2": "When any Lux Trekker casts an Ultimate, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3024101.1": "Sweet Creek", - "SecondarySkill.3024101.2": "When any Aqua Trekker casts an Ultimate, increases Aqua squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3024101.2": "When any Aqua Trekker casts an Ultimate, increases the ATK of Aqua Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3024102.1": "Sweet Creek", - "SecondarySkill.3024102.2": "When any Aqua Trekker casts an Ultimate, increases Aqua squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3024102.2": "When any Aqua Trekker casts an Ultimate, increases the ATK of Aqua Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3024103.1": "Sweet Creek", - "SecondarySkill.3024103.2": "When any Aqua Trekker casts an Ultimate, increases Aqua squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3024103.2": "When any Aqua Trekker casts an Ultimate, increases the ATK of Aqua Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3024104.1": "Sweet Creek", - "SecondarySkill.3024104.2": "When any Aqua Trekker casts an Ultimate, increases Aqua squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3024104.2": "When any Aqua Trekker casts an Ultimate, increases the ATK of Aqua Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3024105.1": "Sweet Creek", - "SecondarySkill.3024105.2": "When any Aqua Trekker casts an Ultimate, increases Aqua squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3024105.2": "When any Aqua Trekker casts an Ultimate, increases the ATK of Aqua Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3025101.1": "Phantom Realm", - "SecondarySkill.3025101.2": "When any Umbra Trekker casts an Ultimate, increases Umbra squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3025101.2": "When any Umbra Trekker casts an Ultimate, increases the ATK of Umbra Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3025102.1": "Phantom Realm", - "SecondarySkill.3025102.2": "When any Umbra Trekker casts an Ultimate, increases Umbra squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3025102.2": "When any Umbra Trekker casts an Ultimate, increases the ATK of Umbra Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3025103.1": "Phantom Realm", - "SecondarySkill.3025103.2": "When any Umbra Trekker casts an Ultimate, increases Umbra squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3025103.2": "When any Umbra Trekker casts an Ultimate, increases the ATK of Umbra Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3025104.1": "Phantom Realm", - "SecondarySkill.3025104.2": "When any Umbra Trekker casts an Ultimate, increases Umbra squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3025104.2": "When any Umbra Trekker casts an Ultimate, increases the ATK of Umbra Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3025105.1": "Phantom Realm", - "SecondarySkill.3025105.2": "When any Umbra Trekker casts an Ultimate, increases Umbra squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3025105.2": "When any Umbra Trekker casts an Ultimate, increases the ATK of Umbra Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3026101.1": "Livestream Prep", - "SecondarySkill.3026101.2": "When any Terra Trekker casts an Ultimate, increases Terra squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3026101.2": "When any Terra Trekker casts an Ultimate, increases the ATK of Terra Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3026102.1": "Livestream Prep", - "SecondarySkill.3026102.2": "When any Terra Trekker casts an Ultimate, increases Terra squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3026102.2": "When any Terra Trekker casts an Ultimate, increases the ATK of Terra Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3026103.1": "Livestream Prep", - "SecondarySkill.3026103.2": "When any Terra Trekker casts an Ultimate, increases Terra squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3026103.2": "When any Terra Trekker casts an Ultimate, increases the ATK of Terra Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3026104.1": "Livestream Prep", - "SecondarySkill.3026104.2": "When any Terra Trekker casts an Ultimate, increases Terra squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3026104.2": "When any Terra Trekker casts an Ultimate, increases the ATK of Terra Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.3026105.1": "Livestream Prep", - "SecondarySkill.3026105.2": "When any Terra Trekker casts an Ultimate, increases Terra squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.3026105.2": "When any Terra Trekker casts an Ultimate, increases the ATK of Terra Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4001101.1": "Cat God's Penalty", "SecondarySkill.4001101.2": "If the main Trekker is inflicted with Blazing Armor, increases Ignis squadmates' Ultimate DMG to elite or higher-tier targets by {1}.", "SecondarySkill.4001102.1": "Cat God's Penalty", @@ -250,15 +250,15 @@ "SecondarySkill.4001105.1": "Cat God's Penalty", "SecondarySkill.4001105.2": "If the main Trekker is inflicted with Blazing Armor, increases Ignis squadmates' Ultimate DMG to elite or higher-tier targets by {1}.", "SecondarySkill.4001201.1": "Destructive Aura", - "SecondarySkill.4001201.2": "When the target is killed, if the main Trekker is inflicted with Blazing Armor, increases Ignis squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4001201.2": "When the target is killed, if the Main Trekker has Blazing Armor, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4001202.1": "Destructive Aura", - "SecondarySkill.4001202.2": "When the target is killed, if the main Trekker is inflicted with Blazing Armor, increases Ignis squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4001202.2": "When the target is killed, if the Main Trekker has Blazing Armor, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4001203.1": "Destructive Aura", - "SecondarySkill.4001203.2": "When the target is killed, if the main Trekker is inflicted with Blazing Armor, increases Ignis squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4001203.2": "When the target is killed, if the Main Trekker has Blazing Armor, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4001204.1": "Destructive Aura", - "SecondarySkill.4001204.2": "When the target is killed, if the main Trekker is inflicted with Blazing Armor, increases Ignis squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4001204.2": "When the target is killed, if the Main Trekker has Blazing Armor, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4001205.1": "Destructive Aura", - "SecondarySkill.4001205.2": "When the target is killed, if the main Trekker is inflicted with Blazing Armor, increases Ignis squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4001205.2": "When the target is killed, if the Main Trekker has Blazing Armor, increases the ATK of Ignis Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4002101.1": "Snowpetal Storm", "SecondarySkill.4002101.2": "Increases Ventus Trekkers' Ultimate DMG dealt to targets inflicted with Laceration by {1}.", "SecondarySkill.4002102.1": "Snowpetal Storm", @@ -270,15 +270,35 @@ "SecondarySkill.4002105.1": "Snowpetal Storm", "SecondarySkill.4002105.2": "Increases Ventus Trekkers' Ultimate DMG dealt to targets inflicted with Laceration by {1}.", "SecondarySkill.4002201.1": "Fragrance of Heart", - "SecondarySkill.4002201.2": "When any Ventus Trekker kills a target inflicted with Laceration, increases the squad's Ventus DMG by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4002201.2": "When any Ventus Trekker kills a target inflicted with Laceration, increases all friendly units' Ventus DMG by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4002202.1": "Fragrance of Heart", - "SecondarySkill.4002202.2": "When any Ventus Trekker kills a target inflicted with Laceration, increases the squad's Ventus DMG by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4002202.2": "When any Ventus Trekker kills a target inflicted with Laceration, increases all friendly units' Ventus DMG by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4002203.1": "Fragrance of Heart", - "SecondarySkill.4002203.2": "When any Ventus Trekker kills a target inflicted with Laceration, increases the squad's Ventus DMG by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4002203.2": "When any Ventus Trekker kills a target inflicted with Laceration, increases all friendly units' Ventus DMG by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4002204.1": "Fragrance of Heart", - "SecondarySkill.4002204.2": "When any Ventus Trekker kills a target inflicted with Laceration, increases the squad's Ventus DMG by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4002204.2": "When any Ventus Trekker kills a target inflicted with Laceration, increases all friendly units' Ventus DMG by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4002205.1": "Fragrance of Heart", - "SecondarySkill.4002205.2": "When any Ventus Trekker kills a target inflicted with Laceration, increases the squad's Ventus DMG by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4002205.2": "When any Ventus Trekker kills a target inflicted with Laceration, increases all friendly units' Ventus DMG by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4003101.1": "???", + "SecondarySkill.4003101.2": "???", + "SecondarySkill.4003102.1": "???", + "SecondarySkill.4003102.2": "???", + "SecondarySkill.4003103.1": "???", + "SecondarySkill.4003103.2": "???", + "SecondarySkill.4003104.1": "???", + "SecondarySkill.4003104.2": "???", + "SecondarySkill.4003105.1": "???", + "SecondarySkill.4003105.2": "???", + "SecondarySkill.4003201.1": "???", + "SecondarySkill.4003201.2": "???", + "SecondarySkill.4003202.1": "???", + "SecondarySkill.4003202.2": "???", + "SecondarySkill.4003203.1": "???", + "SecondarySkill.4003203.2": "???", + "SecondarySkill.4003204.1": "???", + "SecondarySkill.4003204.2": "???", + "SecondarySkill.4003205.1": "???", + "SecondarySkill.4003205.2": "???", "SecondarySkill.4004101.1": "Graceful Essence", "SecondarySkill.4004101.2": "When the main Umbra Trekker has Reverence, increases the Ultimate DMG of Umbra Trekkers in the squad by {1}.", "SecondarySkill.4004102.1": "Graceful Essence", @@ -320,15 +340,15 @@ "SecondarySkill.4005205.1": "Bygone Echoes", "SecondarySkill.4005205.2": "Increases Aqua Trekkers' Skill DMG by {1}.\u000bWhen any Aqua Trekker deals Skill DMG, if a support Aqua Trekker is on the battlefield, increases the DMG of this hit by {2}.", "SecondarySkill.4006101.1": "Spectral Fragrance", - "SecondarySkill.4006101.2": "When any Umbra Trekker casts a Support Skill, increases Umbra squadmates' ATK by {1} for {2}s.\u000bFor every minion summoned by an Umbra squadmate, increases the DMG of all allied Umbra minions on the battlefield by {3} for {4}s, stacking up to {5} times.", + "SecondarySkill.4006101.2": "When any Umbra Trekker casts a Support Skill, increases the ATK of Umbra Trekkers in the squad and their Minions by {1} for {2}s.\u000bFor every Minion summoned by an Umbra Trekker in the squad, increases the DMG of all allied Umbra Minions on the battlefield by {3} for {4}s, stacking up to {5} times.", "SecondarySkill.4006102.1": "Spectral Fragrance", - "SecondarySkill.4006102.2": "When any Umbra Trekker casts a Support Skill, increases Umbra squadmates' ATK by {1} for {2}s.\u000bFor every minion summoned by an Umbra squadmate, increases the DMG of all allied Umbra minions on the battlefield by {3} for {4}s, stacking up to {5} times.", + "SecondarySkill.4006102.2": "When any Umbra Trekker casts a Support Skill, increases the ATK of Umbra Trekkers in the squad and their Minions by {1} for {2}s.\u000bFor every Minion summoned by an Umbra Trekker in the squad, increases the DMG of all allied Umbra Minions on the battlefield by {3} for {4}s, stacking up to {5} times.", "SecondarySkill.4006103.1": "Spectral Fragrance", - "SecondarySkill.4006103.2": "When any Umbra Trekker casts a Support Skill, increases Umbra squadmates' ATK by {1} for {2}s.\u000bFor every minion summoned by an Umbra squadmate, increases the DMG of all allied Umbra minions on the battlefield by {3} for {4}s, stacking up to {5} times.", + "SecondarySkill.4006103.2": "When any Umbra Trekker casts a Support Skill, increases the ATK of Umbra Trekkers in the squad and their Minions by {1} for {2}s.\u000bFor every Minion summoned by an Umbra Trekker in the squad, increases the DMG of all allied Umbra Minions on the battlefield by {3} for {4}s, stacking up to {5} times.", "SecondarySkill.4006104.1": "Spectral Fragrance", - "SecondarySkill.4006104.2": "When any Umbra Trekker casts a Support Skill, increases Umbra squadmates' ATK by {1} for {2}s.\u000bFor every minion summoned by an Umbra squadmate, increases the DMG of all allied Umbra minions on the battlefield by {3} for {4}s, stacking up to {5} times.", + "SecondarySkill.4006104.2": "When any Umbra Trekker casts a Support Skill, increases the ATK of Umbra Trekkers in the squad and their Minions by {1} for {2}s.\u000bFor every Minion summoned by an Umbra Trekker in the squad, increases the DMG of all allied Umbra Minions on the battlefield by {3} for {4}s, stacking up to {5} times.", "SecondarySkill.4006105.1": "Spectral Fragrance", - "SecondarySkill.4006105.2": "When any Umbra Trekker casts a Support Skill, increases Umbra squadmates' ATK by {1} for {2}s.\u000bFor every minion summoned by an Umbra squadmate, increases the DMG of all allied Umbra minions on the battlefield by {3} for {4}s, stacking up to {5} times.", + "SecondarySkill.4006105.2": "When any Umbra Trekker casts a Support Skill, increases the ATK of Umbra Trekkers in the squad and their Minions by {1} for {2}s.\u000bFor every Minion summoned by an Umbra Trekker in the squad, increases the DMG of all allied Umbra Minions on the battlefield by {3} for {4}s, stacking up to {5} times.", "SecondarySkill.4006201.1": "Dark Trace", "SecondarySkill.4006201.2": "Increases Umbra Trekkers' Ultimate DMG by {1}.\u000bWhen any Trekker triggers ##Umbra Mark#1019#, increases this effect by an additional {2} and the DMG of all allied Umbra minions on the battlefield by an additional {3} for {4}s.", "SecondarySkill.4006202.1": "Dark Trace", @@ -340,15 +360,15 @@ "SecondarySkill.4006205.1": "Dark Trace", "SecondarySkill.4006205.2": "Increases Umbra Trekkers' Ultimate DMG by {1}.\u000bWhen any Trekker triggers ##Umbra Mark#1019#, increases this effect by an additional {2} and the DMG of all allied Umbra minions on the battlefield by an additional {3} for {4}s.", "SecondarySkill.4007101.1": "Decisive Strike", - "SecondarySkill.4007101.2": "When a Lux main Trekker hits a target, increases all Lux squadmates' ATK by {1} for {3}s.\u000bWhen any Lux Trekker hits a stunned target, increases this effect by an additional {2} for {4}s.", + "SecondarySkill.4007101.2": "When a Lux Main Trekker hits a target, increases the ATK of Lux Trekkers in the squad and their Minions by {1} for {3}s.\u000bWhen any Lux Trekker hits a stunned target, increases this effect by an additional {2} for {4}s.", "SecondarySkill.4007102.1": "Decisive Strike", - "SecondarySkill.4007102.2": "When a Lux main Trekker hits a target, increases all Lux squadmates' ATK by {1} for {3}s.\u000bWhen any Lux Trekker hits a stunned target, increases this effect by an additional {2} for {4}s.", + "SecondarySkill.4007102.2": "When a Lux Main Trekker hits a target, increases the ATK of Lux Trekkers in the squad and their Minions by {1} for {3}s.\u000bWhen any Lux Trekker hits a stunned target, increases this effect by an additional {2} for {4}s.", "SecondarySkill.4007103.1": "Decisive Strike", - "SecondarySkill.4007103.2": "When a Lux main Trekker hits a target, increases all Lux squadmates' ATK by {1} for {3}s.\u000bWhen any Lux Trekker hits a stunned target, increases this effect by an additional {2} for {4}s.", + "SecondarySkill.4007103.2": "When a Lux Main Trekker hits a target, increases the ATK of Lux Trekkers in the squad and their Minions by {1} for {3}s.\u000bWhen any Lux Trekker hits a stunned target, increases this effect by an additional {2} for {4}s.", "SecondarySkill.4007104.1": "Decisive Strike", - "SecondarySkill.4007104.2": "When a Lux main Trekker hits a target, increases all Lux squadmates' ATK by {1} for {3}s.\u000bWhen any Lux Trekker hits a stunned target, increases this effect by an additional {2} for {4}s.", + "SecondarySkill.4007104.2": "When a Lux Main Trekker hits a target, increases the ATK of Lux Trekkers in the squad and their Minions by {1} for {3}s.\u000bWhen any Lux Trekker hits a stunned target, increases this effect by an additional {2} for {4}s.", "SecondarySkill.4007105.1": "Decisive Strike", - "SecondarySkill.4007105.2": "When a Lux main Trekker hits a target, increases all Lux squadmates' ATK by {1} for {3}s.\u000bWhen any Lux Trekker hits a stunned target, increases this effect by an additional {2} for {4}s.", + "SecondarySkill.4007105.2": "When a Lux Main Trekker hits a target, increases the ATK of Lux Trekkers in the squad and their Minions by {1} for {3}s.\u000bWhen any Lux Trekker hits a stunned target, increases this effect by an additional {2} for {4}s.", "SecondarySkill.4007201.1": "Reach of Radiance", "SecondarySkill.4007201.2": "When a Lux Support Skill hits a target, increases the Lux DMG taken by the target by {1} for {2}s.", "SecondarySkill.4007202.1": "Reach of Radiance", @@ -380,15 +400,15 @@ "SecondarySkill.4008205.1": "Horn of Departure", "SecondarySkill.4008205.2": "If a target is inflicted with Bright Tide, each stack increases the Skill DMG dealt by Aqua Trekkers to the target by {1}.", "SecondarySkill.4009101.1": "Starlit Winds", - "SecondarySkill.4009101.2": "When the main Ventus Trekker gains a shield, increases the squad's Ventus DMG by {1} for {2}s.", + "SecondarySkill.4009101.2": "When the Ventus Main Trekker gains a shield, increases all friendly units' Ventus DMG by {1} for {2}s.", "SecondarySkill.4009102.1": "Starlit Winds", - "SecondarySkill.4009102.2": "When the main Ventus Trekker gains a shield, increases the squad's Ventus DMG by {1} for {2}s.", + "SecondarySkill.4009102.2": "When the Ventus Main Trekker gains a shield, increases all friendly units' Ventus DMG by {1} for {2}s.", "SecondarySkill.4009103.1": "Starlit Winds", - "SecondarySkill.4009103.2": "When the main Ventus Trekker gains a shield, increases the squad's Ventus DMG by {1} for {2}s.", + "SecondarySkill.4009103.2": "When the Ventus Main Trekker gains a shield, increases all friendly units' Ventus DMG by {1} for {2}s.", "SecondarySkill.4009104.1": "Starlit Winds", - "SecondarySkill.4009104.2": "When the main Ventus Trekker gains a shield, increases the squad's Ventus DMG by {1} for {2}s.", + "SecondarySkill.4009104.2": "When the Ventus Main Trekker gains a shield, increases all friendly units' Ventus DMG by {1} for {2}s.", "SecondarySkill.4009105.1": "Starlit Winds", - "SecondarySkill.4009105.2": "When the main Ventus Trekker gains a shield, increases the squad's Ventus DMG by {1} for {2}s.", + "SecondarySkill.4009105.2": "When the Ventus Main Trekker gains a shield, increases all friendly units' Ventus DMG by {1} for {2}s.", "SecondarySkill.4009201.1": "Windswept Prayer", "SecondarySkill.4009201.2": "When any Ventus Trekker deals Skill DMG, if the main Ventus Trekker has a shield, increases the DMG of this hit by {1}.", "SecondarySkill.4009202.1": "Windswept Prayer", @@ -400,15 +420,15 @@ "SecondarySkill.4009205.1": "Windswept Prayer", "SecondarySkill.4009205.2": "When any Ventus Trekker deals Skill DMG, if the main Ventus Trekker has a shield, increases the DMG of this hit by {1}.", "SecondarySkill.4010101.1": "Light of Mercy", - "SecondarySkill.4010101.2": "When the main Lux Trekker gains a shield, increases the squad's Lux DMG by {1} for {2}s.", + "SecondarySkill.4010101.2": "When the Lux Main Trekker gains a shield, increases all friendly units' Lux DMG by {1} for {2}s.", "SecondarySkill.4010102.1": "Light of Mercy", - "SecondarySkill.4010102.2": "When the main Lux Trekker gains a shield, increases the squad's Lux DMG by {1} for {2}s.", + "SecondarySkill.4010102.2": "When the Lux Main Trekker gains a shield, increases all friendly units' Lux DMG by {1} for {2}s.", "SecondarySkill.4010103.1": "Light of Mercy", - "SecondarySkill.4010103.2": "When the main Lux Trekker gains a shield, increases the squad's Lux DMG by {1} for {2}s.", + "SecondarySkill.4010103.2": "When the Lux Main Trekker gains a shield, increases all friendly units' Lux DMG by {1} for {2}s.", "SecondarySkill.4010104.1": "Light of Mercy", - "SecondarySkill.4010104.2": "When the main Lux Trekker gains a shield, increases the squad's Lux DMG by {1} for {2}s.", + "SecondarySkill.4010104.2": "When the Lux Main Trekker gains a shield, increases all friendly units' Lux DMG by {1} for {2}s.", "SecondarySkill.4010105.1": "Light of Mercy", - "SecondarySkill.4010105.2": "When the main Lux Trekker gains a shield, increases the squad's Lux DMG by {1} for {2}s.", + "SecondarySkill.4010105.2": "When the Lux Main Trekker gains a shield, increases all friendly units' Lux DMG by {1} for {2}s.", "SecondarySkill.4010201.1": "Divine Protection", "SecondarySkill.4010201.2": "When any Lux Trekker casts a skill, if the main Trekker has a shield, increases Lux squadmates' Skill DMG by {1} for {2}s.", "SecondarySkill.4010202.1": "Divine Protection", @@ -420,15 +440,15 @@ "SecondarySkill.4010205.1": "Divine Protection", "SecondarySkill.4010205.2": "When any Lux Trekker casts a skill, if the main Trekker has a shield, increases Lux squadmates' Skill DMG by {1} for {2}s.", "SecondarySkill.4011101.1": "Frosted Blossom", - "SecondarySkill.4011101.2": "When the main Aqua Trekker gains a shield, increases the squad's Aqua DMG by {1} for {2}s.", + "SecondarySkill.4011101.2": "When the Aqua Main Trekker gains a shield, increases all friendly units' Aqua DMG by {1} for {2}s.", "SecondarySkill.4011102.1": "Frosted Blossom", - "SecondarySkill.4011102.2": "When the main Aqua Trekker gains a shield, increases the squad's Aqua DMG by {1} for {2}s.", + "SecondarySkill.4011102.2": "When the Aqua Main Trekker gains a shield, increases all friendly units' Aqua DMG by {1} for {2}s.", "SecondarySkill.4011103.1": "Frosted Blossom", - "SecondarySkill.4011103.2": "When the main Aqua Trekker gains a shield, increases the squad's Aqua DMG by {1} for {2}s.", + "SecondarySkill.4011103.2": "When the Aqua Main Trekker gains a shield, increases all friendly units' Aqua DMG by {1} for {2}s.", "SecondarySkill.4011104.1": "Frosted Blossom", - "SecondarySkill.4011104.2": "When the main Aqua Trekker gains a shield, increases the squad's Aqua DMG by {1} for {2}s.", + "SecondarySkill.4011104.2": "When the Aqua Main Trekker gains a shield, increases all friendly units' Aqua DMG by {1} for {2}s.", "SecondarySkill.4011105.1": "Frosted Blossom", - "SecondarySkill.4011105.2": "When the main Aqua Trekker gains a shield, increases the squad's Aqua DMG by {1} for {2}s.", + "SecondarySkill.4011105.2": "When the Aqua Main Trekker gains a shield, increases all friendly units' Aqua DMG by {1} for {2}s.", "SecondarySkill.4011201.1": "Dancing Waters", "SecondarySkill.4011201.2": "When any Aqua Trekker deals Skill DMG, if the main Aqua Trekker has a shield, increases the DMG of this hit by {1}.\u000bIncreases the main Aqua Trekker's Aqua DMG dealt to elite or higher-tier targets by {2}.", "SecondarySkill.4011202.1": "Dancing Waters", @@ -440,15 +460,15 @@ "SecondarySkill.4011205.1": "Dancing Waters", "SecondarySkill.4011205.2": "When any Aqua Trekker deals Skill DMG, if the main Aqua Trekker has a shield, increases the DMG of this hit by {1}.\u000bIncreases the main Aqua Trekker's Aqua DMG dealt to elite or higher-tier targets by {2}.", "SecondarySkill.4012101.1": "Dark Reckoning", - "SecondarySkill.4012101.2": "When the main Umbra Trekker gains a shield, increases the squad's Umbra DMG by {1} for {2}s.", + "SecondarySkill.4012101.2": "When the Umbra Main Trekker gains a shield, increases all friendly units' Umbra DMG by {1} for {2}s.", "SecondarySkill.4012102.1": "Dark Reckoning", - "SecondarySkill.4012102.2": "When the main Umbra Trekker gains a shield, increases the squad's Umbra DMG by {1} for {2}s.", + "SecondarySkill.4012102.2": "When the Umbra Main Trekker gains a shield, increases all friendly units' Umbra DMG by {1} for {2}s.", "SecondarySkill.4012103.1": "Dark Reckoning", - "SecondarySkill.4012103.2": "When the main Umbra Trekker gains a shield, increases the squad's Umbra DMG by {1} for {2}s.", + "SecondarySkill.4012103.2": "When the Umbra Main Trekker gains a shield, increases all friendly units' Umbra DMG by {1} for {2}s.", "SecondarySkill.4012104.1": "Dark Reckoning", - "SecondarySkill.4012104.2": "When the main Umbra Trekker gains a shield, increases the squad's Umbra DMG by {1} for {2}s.", + "SecondarySkill.4012104.2": "When the Umbra Main Trekker gains a shield, increases all friendly units' Umbra DMG by {1} for {2}s.", "SecondarySkill.4012105.1": "Dark Reckoning", - "SecondarySkill.4012105.2": "When the main Umbra Trekker gains a shield, increases the squad's Umbra DMG by {1} for {2}s.", + "SecondarySkill.4012105.2": "When the Umbra Main Trekker gains a shield, increases all friendly units' Umbra DMG by {1} for {2}s.", "SecondarySkill.4012201.1": "Greedy Pursuit", "SecondarySkill.4012201.2": "When any Trekker triggers ##Umbra Mark#1019#, if the main Trekker has a shield, increases Umbra squadmates' Skill and Ultimate DMG by {1} for {2}s.", "SecondarySkill.4012202.1": "Greedy Pursuit", @@ -460,15 +480,15 @@ "SecondarySkill.4012205.1": "Greedy Pursuit", "SecondarySkill.4012205.2": "When any Trekker triggers ##Umbra Mark#1019#, if the main Trekker has a shield, increases Umbra squadmates' Skill and Ultimate DMG by {1} for {2}s.", "SecondarySkill.4013101.1": "Raging Wildfire", - "SecondarySkill.4013101.2": "When the main Ignis Trekker gains a shield, increases the squad's Ignis DMG by {1} for {2}s.", + "SecondarySkill.4013101.2": "When the Ignis Main Trekker gains a shield, increases all friendly units' Ignis DMG by {1} for {2}s.", "SecondarySkill.4013102.1": "Raging Wildfire", - "SecondarySkill.4013102.2": "When the main Ignis Trekker gains a shield, increases the squad's Ignis DMG by {1} for {2}s.", + "SecondarySkill.4013102.2": "When the Ignis Main Trekker gains a shield, increases all friendly units' Ignis DMG by {1} for {2}s.", "SecondarySkill.4013103.1": "Raging Wildfire", - "SecondarySkill.4013103.2": "When the main Ignis Trekker gains a shield, increases the squad's Ignis DMG by {1} for {2}s.", + "SecondarySkill.4013103.2": "When the Ignis Main Trekker gains a shield, increases all friendly units' Ignis DMG by {1} for {2}s.", "SecondarySkill.4013104.1": "Raging Wildfire", - "SecondarySkill.4013104.2": "When the main Ignis Trekker gains a shield, increases the squad's Ignis DMG by {1} for {2}s.", + "SecondarySkill.4013104.2": "When the Ignis Main Trekker gains a shield, increases all friendly units' Ignis DMG by {1} for {2}s.", "SecondarySkill.4013105.1": "Raging Wildfire", - "SecondarySkill.4013105.2": "When the main Ignis Trekker gains a shield, increases the squad's Ignis DMG by {1} for {2}s.", + "SecondarySkill.4013105.2": "When the Ignis Main Trekker gains a shield, increases all friendly units' Ignis DMG by {1} for {2}s.", "SecondarySkill.4013201.1": "Epic Adventure", "SecondarySkill.4013201.2": "When the main Ignis Trekker deals Skill DMG, if her HP is above {1}, increases the DMG of this hit by {2}.", "SecondarySkill.4013202.1": "Epic Adventure", @@ -480,15 +500,15 @@ "SecondarySkill.4013205.1": "Epic Adventure", "SecondarySkill.4013205.2": "When the main Ignis Trekker deals Skill DMG, if her HP is above {1}, increases the DMG of this hit by {2}.", "SecondarySkill.4014101.1": "Fruity & Fragrant", - "SecondarySkill.4014101.2": "When the main Terra Trekker gains a shield, increases the squad's Terra DMG by {1} for {2}s.", + "SecondarySkill.4014101.2": "When the Terra Main Trekker gains a shield, increases all friendly units' Terra DMG by {1} for {2}s.", "SecondarySkill.4014102.1": "Fruity & Fragrant", - "SecondarySkill.4014102.2": "When the main Terra Trekker gains a shield, increases the squad's Terra DMG by {1} for {2}s.", + "SecondarySkill.4014102.2": "When the Terra Main Trekker gains a shield, increases all friendly units' Terra DMG by {1} for {2}s.", "SecondarySkill.4014103.1": "Fruity & Fragrant", - "SecondarySkill.4014103.2": "When the main Terra Trekker gains a shield, increases the squad's Terra DMG by {1} for {2}s.", + "SecondarySkill.4014103.2": "When the Terra Main Trekker gains a shield, increases all friendly units' Terra DMG by {1} for {2}s.", "SecondarySkill.4014104.1": "Fruity & Fragrant", - "SecondarySkill.4014104.2": "When the main Terra Trekker gains a shield, increases the squad's Terra DMG by {1} for {2}s.", + "SecondarySkill.4014104.2": "When the Terra Main Trekker gains a shield, increases all friendly units' Terra DMG by {1} for {2}s.", "SecondarySkill.4014105.1": "Fruity & Fragrant", - "SecondarySkill.4014105.2": "When the main Terra Trekker gains a shield, increases the squad's Terra DMG by {1} for {2}s.", + "SecondarySkill.4014105.2": "When the Terra Main Trekker gains a shield, increases all friendly units' Terra DMG by {1} for {2}s.", "SecondarySkill.4014201.1": "Juicy & Healthy", "SecondarySkill.4014201.2": "When any Terra Trekker casts an Ultimate, if the main Trekker has a shield, increases Terra squadmates' Skill DMG by {1} for {2}s.", "SecondarySkill.4014202.1": "Juicy & Healthy", @@ -570,15 +590,15 @@ "SecondarySkill.4018105.1": "Subtle Influence", "SecondarySkill.4018105.2": "Increases Ventus Trekkers' Ventus DMG dealt to targets with Ventus VUL by {1}.\u000bReduces the DMG taken by the main Ventus Trekker by {2}.", "SecondarySkill.4018201.1": "Lasting Trends", - "SecondarySkill.4018201.2": "For each target killed, increases Ventus squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4018201.2": "For each target killed, increases the ATK of Ventus Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4018202.1": "Lasting Trends", - "SecondarySkill.4018202.2": "For each target killed, increases Ventus squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4018202.2": "For each target killed, increases the ATK of Ventus Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4018203.1": "Lasting Trends", - "SecondarySkill.4018203.2": "For each target killed, increases Ventus squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4018203.2": "For each target killed, increases the ATK of Ventus Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4018204.1": "Lasting Trends", - "SecondarySkill.4018204.2": "For each target killed, increases Ventus squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4018204.2": "For each target killed, increases the ATK of Ventus Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4018205.1": "Lasting Trends", - "SecondarySkill.4018205.2": "For each target killed, increases Ventus squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4018205.2": "For each target killed, increases the ATK of Ventus Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4019101.1": "Windbreaking Shots", "SecondarySkill.4019101.2": "Increases Ignis Trekkers' Ignis DMG dealt to targets with Ignis VUL by {1}.\u000bReduces the DMG taken by the main Ignis Trekker by {2}.", "SecondarySkill.4019102.1": "Windbreaking Shots", @@ -630,15 +650,15 @@ "SecondarySkill.4021105.1": "Unbreakable Trio", "SecondarySkill.4021105.2": "Increases Aqua Trekkers' Aqua DMG dealt to targets with Aqua VUL by {1}.\u000bReduces the DMG taken by the main Aqua Trekker by {2}.", "SecondarySkill.4021201.1": "Moment of Unity", - "SecondarySkill.4021201.2": "Increases Aqua Trekkers' Auto Attack and Skill DMG by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", + "SecondarySkill.4021201.2": "Increases the Auto Attack DMG and Skill DMG of Aqua Trekkers in the squad by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", "SecondarySkill.4021202.1": "Moment of Unity", - "SecondarySkill.4021202.2": "Increases Aqua Trekkers' Auto Attack and Skill DMG by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", + "SecondarySkill.4021202.2": "Increases the Auto Attack DMG and Skill DMG of Aqua Trekkers in the squad by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", "SecondarySkill.4021203.1": "Moment of Unity", - "SecondarySkill.4021203.2": "Increases Aqua Trekkers' Auto Attack and Skill DMG by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", + "SecondarySkill.4021203.2": "Increases the Auto Attack DMG and Skill DMG of Aqua Trekkers in the squad by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", "SecondarySkill.4021204.1": "Moment of Unity", - "SecondarySkill.4021204.2": "Increases Aqua Trekkers' Auto Attack and Skill DMG by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", + "SecondarySkill.4021204.2": "Increases the Auto Attack DMG and Skill DMG of Aqua Trekkers in the squad by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", "SecondarySkill.4021205.1": "Moment of Unity", - "SecondarySkill.4021205.2": "Increases Aqua Trekkers' Auto Attack and Skill DMG by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", + "SecondarySkill.4021205.2": "Increases the Auto Attack DMG and Skill DMG of Aqua Trekkers in the squad by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", "SecondarySkill.4022101.1": "Moment of Terror", "SecondarySkill.4022101.2": "Increases Umbra Trekkers' Umbra DMG dealt to targets with Umbra VUL by {1}.\u000bReduces the DMG taken by the main Umbra Trekker by {2}.", "SecondarySkill.4022102.1": "Moment of Terror", @@ -670,25 +690,25 @@ "SecondarySkill.4023105.1": "Street Spirit", "SecondarySkill.4023105.2": "Increases Terra Trekkers' Terra DMG dealt to targets with Terra VUL by {1}.\u000bReduces the DMG taken by the main Terra Trekker by {2}.", "SecondarySkill.4023201.1": "Hit and Run", - "SecondarySkill.4023201.2": "Increases Terra Trekkers' Skill and Ultimate DMG by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", + "SecondarySkill.4023201.2": "Increases the Skill DMG and Ultimate DMG of Terra Trekkers in the squad by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", "SecondarySkill.4023202.1": "Hit and Run", - "SecondarySkill.4023202.2": "Increases Terra Trekkers' Skill and Ultimate DMG by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", + "SecondarySkill.4023202.2": "Increases the Skill DMG and Ultimate DMG of Terra Trekkers in the squad by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", "SecondarySkill.4023203.1": "Hit and Run", - "SecondarySkill.4023203.2": "Increases Terra Trekkers' Skill and Ultimate DMG by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", + "SecondarySkill.4023203.2": "Increases the Skill DMG and Ultimate DMG of Terra Trekkers in the squad by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", "SecondarySkill.4023204.1": "Hit and Run", - "SecondarySkill.4023204.2": "Increases Terra Trekkers' Skill and Ultimate DMG by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", + "SecondarySkill.4023204.2": "Increases the Skill DMG and Ultimate DMG of Terra Trekkers in the squad by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", "SecondarySkill.4023205.1": "Hit and Run", - "SecondarySkill.4023205.2": "Increases Terra Trekkers' Skill and Ultimate DMG by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", + "SecondarySkill.4023205.2": "Increases the Skill DMG and Ultimate DMG of Terra Trekkers in the squad by {1}.\u000bFor every {2} targets killed, increases this effect by an additional {3}, stacking up to {4} times.", "SecondarySkill.4024101.1": "Graceful Dive", - "SecondarySkill.4024101.2": "Increases the Ultimate DMG of Ventus Trekkers in the squad by {1}.\u000bWhen any Trekker triggers ##Ventus Mark#1017#, increases Ventus squadmates' ATK by {2} for {3}s.", + "SecondarySkill.4024101.2": "Increases the Ultimate DMG of Ventus Trekkers in the squad by {1}.\u000bWhen any Trekker triggers ##Ventus Mark#1017#, increases the ATK of Ventus Trekkers in the squad and their Minions by {2} for {3}s.", "SecondarySkill.4024102.1": "Graceful Dive", - "SecondarySkill.4024102.2": "Increases the Ultimate DMG of Ventus Trekkers in the squad by {1}.\u000bWhen any Trekker triggers ##Ventus Mark#1017#, increases Ventus squadmates' ATK by {2} for {3}s.", + "SecondarySkill.4024102.2": "Increases the Ultimate DMG of Ventus Trekkers in the squad by {1}.\u000bWhen any Trekker triggers ##Ventus Mark#1017#, increases the ATK of Ventus Trekkers in the squad and their Minions by {2} for {3}s.", "SecondarySkill.4024103.1": "Graceful Dive", - "SecondarySkill.4024103.2": "Increases the Ultimate DMG of Ventus Trekkers in the squad by {1}.\u000bWhen any Trekker triggers ##Ventus Mark#1017#, increases Ventus squadmates' ATK by {2} for {3}s.", + "SecondarySkill.4024103.2": "Increases the Ultimate DMG of Ventus Trekkers in the squad by {1}.\u000bWhen any Trekker triggers ##Ventus Mark#1017#, increases the ATK of Ventus Trekkers in the squad and their Minions by {2} for {3}s.", "SecondarySkill.4024104.1": "Graceful Dive", - "SecondarySkill.4024104.2": "Increases the Ultimate DMG of Ventus Trekkers in the squad by {1}.\u000bWhen any Trekker triggers ##Ventus Mark#1017#, increases Ventus squadmates' ATK by {2} for {3}s.", + "SecondarySkill.4024104.2": "Increases the Ultimate DMG of Ventus Trekkers in the squad by {1}.\u000bWhen any Trekker triggers ##Ventus Mark#1017#, increases the ATK of Ventus Trekkers in the squad and their Minions by {2} for {3}s.", "SecondarySkill.4024105.1": "Graceful Dive", - "SecondarySkill.4024105.2": "Increases the Ultimate DMG of Ventus Trekkers in the squad by {1}.\u000bWhen any Trekker triggers ##Ventus Mark#1017#, increases Ventus squadmates' ATK by {2} for {3}s.", + "SecondarySkill.4024105.2": "Increases the Ultimate DMG of Ventus Trekkers in the squad by {1}.\u000bWhen any Trekker triggers ##Ventus Mark#1017#, increases the ATK of Ventus Trekkers in the squad and their Minions by {2} for {3}s.", "SecondarySkill.4024201.1": "Team Spirit", "SecondarySkill.4024201.2": "When any Support Ventus Trekker inflicts Marks, increases this Trekker's Skill DMG by {1} for {2}s.", "SecondarySkill.4024202.1": "Team Spirit", @@ -770,35 +790,35 @@ "SecondarySkill.4030105.1": "Falling Gleam", "SecondarySkill.4030105.2": "Increases Lux Trekkers' Skill DMG dealt to targets inflicted with Shock by {1}.", "SecondarySkill.4030201.1": "Relaxing Tea", - "SecondarySkill.4030201.2": "When any Lux Trekker kills a target inflicted with Shock, increases the squad's Lux DMG by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4030201.2": "When any Lux Trekker kills a target inflicted with Shock, increases all friendly units' Lux DMG by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4030202.1": "Relaxing Tea", - "SecondarySkill.4030202.2": "When any Lux Trekker kills a target inflicted with Shock, increases the squad's Lux DMG by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4030202.2": "When any Lux Trekker kills a target inflicted with Shock, increases all friendly units' Lux DMG by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4030203.1": "Relaxing Tea", - "SecondarySkill.4030203.2": "When any Lux Trekker kills a target inflicted with Shock, increases the squad's Lux DMG by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4030203.2": "When any Lux Trekker kills a target inflicted with Shock, increases all friendly units' Lux DMG by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4030204.1": "Relaxing Tea", - "SecondarySkill.4030204.2": "When any Lux Trekker kills a target inflicted with Shock, increases the squad's Lux DMG by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4030204.2": "When any Lux Trekker kills a target inflicted with Shock, increases all friendly units' Lux DMG by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4030205.1": "Relaxing Tea", - "SecondarySkill.4030205.2": "When any Lux Trekker kills a target inflicted with Shock, increases the squad's Lux DMG by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4030205.2": "When any Lux Trekker kills a target inflicted with Shock, increases all friendly units' Lux DMG by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4031101.1": "Surging Slash", - "SecondarySkill.4031101.2": "If the main Trekker is inflicted with Bless, increases the squad's Aqua DMG to elite or higher-tier targets by {1}.", + "SecondarySkill.4031101.2": "If the Main Trekker has Bless, increases all friendly units' Aqua DMG to elite or higher-tier targets by {1}.", "SecondarySkill.4031102.1": "Surging Slash", - "SecondarySkill.4031102.2": "If the main Trekker is inflicted with Bless, increases the squad's Aqua DMG to elite or higher-tier targets by {1}.", + "SecondarySkill.4031102.2": "If the Main Trekker has Bless, increases all friendly units' Aqua DMG to elite or higher-tier targets by {1}.", "SecondarySkill.4031103.1": "Surging Slash", - "SecondarySkill.4031103.2": "If the main Trekker is inflicted with Bless, increases the squad's Aqua DMG to elite or higher-tier targets by {1}.", + "SecondarySkill.4031103.2": "If the Main Trekker has Bless, increases all friendly units' Aqua DMG to elite or higher-tier targets by {1}.", "SecondarySkill.4031104.1": "Surging Slash", - "SecondarySkill.4031104.2": "If the main Trekker is inflicted with Bless, increases the squad's Aqua DMG to elite or higher-tier targets by {1}.", + "SecondarySkill.4031104.2": "If the Main Trekker has Bless, increases all friendly units' Aqua DMG to elite or higher-tier targets by {1}.", "SecondarySkill.4031105.1": "Surging Slash", - "SecondarySkill.4031105.2": "If the main Trekker is inflicted with Bless, increases the squad's Aqua DMG to elite or higher-tier targets by {1}.", + "SecondarySkill.4031105.2": "If the Main Trekker has Bless, increases all friendly units' Aqua DMG to elite or higher-tier targets by {1}.", "SecondarySkill.4031201.1": "Preferred Enemy", - "SecondarySkill.4031201.2": "When the target is killed, if the main Trekker is inflicted with Bless, increases Aqua squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4031201.2": "When the target is killed, if the Main Trekker has Bless, increases the ATK of Aqua Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4031202.1": "Preferred Enemy", - "SecondarySkill.4031202.2": "When the target is killed, if the main Trekker is inflicted with Bless, increases Aqua squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4031202.2": "When the target is killed, if the Main Trekker has Bless, increases the ATK of Aqua Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4031203.1": "Preferred Enemy", - "SecondarySkill.4031203.2": "When the target is killed, if the main Trekker is inflicted with Bless, increases Aqua squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4031203.2": "When the target is killed, if the Main Trekker has Bless, increases the ATK of Aqua Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4031204.1": "Preferred Enemy", - "SecondarySkill.4031204.2": "When the target is killed, if the main Trekker is inflicted with Bless, increases Aqua squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4031204.2": "When the target is killed, if the Main Trekker has Bless, increases the ATK of Aqua Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4031205.1": "Preferred Enemy", - "SecondarySkill.4031205.2": "When the target is killed, if the main Trekker is inflicted with Bless, increases Aqua squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4031205.2": "When the target is killed, if the Main Trekker has Bless, increases the ATK of Aqua Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4032101.1": "Veiled Negative", "SecondarySkill.4032101.2": "When inflicting Corrosion on a target, increases Umbra squadmates' ATK by {1} for {2}s.", "SecondarySkill.4032102.1": "Veiled Negative", @@ -810,25 +830,25 @@ "SecondarySkill.4032105.1": "Veiled Negative", "SecondarySkill.4032105.2": "When inflicting Corrosion on a target, increases Umbra squadmates' ATK by {1} for {2}s.", "SecondarySkill.4032201.1": "News Spree", - "SecondarySkill.4032201.2": "When any Umbra Trekker kills a target inflicted with Corrosion, increases the squad's Umbra DMG by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4032201.2": "When any Umbra Trekker kills a target inflicted with Corrosion, increases all friendly units' Umbra DMG by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4032202.1": "News Spree", - "SecondarySkill.4032202.2": "When any Umbra Trekker kills a target inflicted with Corrosion, increases the squad's Umbra DMG by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4032202.2": "When any Umbra Trekker kills a target inflicted with Corrosion, increases all friendly units' Umbra DMG by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4032203.1": "News Spree", - "SecondarySkill.4032203.2": "When any Umbra Trekker kills a target inflicted with Corrosion, increases the squad's Umbra DMG by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4032203.2": "When any Umbra Trekker kills a target inflicted with Corrosion, increases all friendly units' Umbra DMG by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4032204.1": "News Spree", - "SecondarySkill.4032204.2": "When any Umbra Trekker kills a target inflicted with Corrosion, increases the squad's Umbra DMG by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4032204.2": "When any Umbra Trekker kills a target inflicted with Corrosion, increases all friendly units' Umbra DMG by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4032205.1": "News Spree", - "SecondarySkill.4032205.2": "When any Umbra Trekker kills a target inflicted with Corrosion, increases the squad's Umbra DMG by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4032205.2": "When any Umbra Trekker kills a target inflicted with Corrosion, increases all friendly units' Umbra DMG by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4033101.1": "Truth Digger", - "SecondarySkill.4033101.2": "If the main Trekker is inflicted with Boulder, increases Terra squadmates' ATK by {1}.", + "SecondarySkill.4033101.2": "If the Main Trekker is inflicted with Boulder, increases the ATK of Terra Trekkers in the squad and their Minions by {1}.", "SecondarySkill.4033102.1": "Truth Digger", - "SecondarySkill.4033102.2": "If the main Trekker is inflicted with Boulder, increases Terra squadmates' ATK by {1}.", + "SecondarySkill.4033102.2": "If the Main Trekker is inflicted with Boulder, increases the ATK of Terra Trekkers in the squad and their Minions by {1}.", "SecondarySkill.4033103.1": "Truth Digger", - "SecondarySkill.4033103.2": "If the main Trekker is inflicted with Boulder, increases Terra squadmates' ATK by {1}.", + "SecondarySkill.4033103.2": "If the Main Trekker is inflicted with Boulder, increases the ATK of Terra Trekkers in the squad and their Minions by {1}.", "SecondarySkill.4033104.1": "Truth Digger", - "SecondarySkill.4033104.2": "If the main Trekker is inflicted with Boulder, increases Terra squadmates' ATK by {1}.", + "SecondarySkill.4033104.2": "If the Main Trekker is inflicted with Boulder, increases the ATK of Terra Trekkers in the squad and their Minions by {1}.", "SecondarySkill.4033105.1": "Truth Digger", - "SecondarySkill.4033105.2": "If the main Trekker is inflicted with Boulder, increases Terra squadmates' ATK by {1}.", + "SecondarySkill.4033105.2": "If the Main Trekker is inflicted with Boulder, increases the ATK of Terra Trekkers in the squad and their Minions by {1}.", "SecondarySkill.4033201.1": "Buried Past", "SecondarySkill.4033201.2": "When the target is killed, if the main Trekker is inflicted with Boulder, increases Terra squadmates' ATK by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4033202.1": "Buried Past", @@ -850,15 +870,15 @@ "SecondarySkill.4036105.1": "Iron Love Embrace", "SecondarySkill.4036105.2": "Increases Terra Trekkers' ATK by {1}.\u000bWhen any Terra Trekker deals Skill DMG, if a support Terra Trekker is on the battlefield, increases the Skill DMG by {2}.", "SecondarySkill.4036201.1": "Prison of Passion", - "SecondarySkill.4036201.2": "When any Trekker triggers ##Terra Mark#1020#, increases Terra squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4036201.2": "When any Trekker triggers ##Terra Mark#1020#, increases the ATK of Terra Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4036202.1": "Prison of Passion", - "SecondarySkill.4036202.2": "When any Trekker triggers ##Terra Mark#1020#, increases Terra squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4036202.2": "When any Trekker triggers ##Terra Mark#1020#, increases the ATK of Terra Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4036203.1": "Prison of Passion", - "SecondarySkill.4036203.2": "When any Trekker triggers ##Terra Mark#1020#, increases Terra squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4036203.2": "When any Trekker triggers ##Terra Mark#1020#, increases the ATK of Terra Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4036204.1": "Prison of Passion", - "SecondarySkill.4036204.2": "When any Trekker triggers ##Terra Mark#1020#, increases Terra squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4036204.2": "When any Trekker triggers ##Terra Mark#1020#, increases the ATK of Terra Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4036205.1": "Prison of Passion", - "SecondarySkill.4036205.2": "When any Trekker triggers ##Terra Mark#1020#, increases Terra squadmates' ATK by {1} for {2}s, stacking up to {3} times.", + "SecondarySkill.4036205.2": "When any Trekker triggers ##Terra Mark#1020#, increases the ATK of Terra Trekkers in the squad and their Minions by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4037101.1": "Lucky Clip", "SecondarySkill.4037101.2": "When any Terra Trekker restores HP, increases the squad's Terra DMG by {1} for {2}s.", "SecondarySkill.4037102.1": "Lucky Clip", @@ -920,15 +940,15 @@ "SecondarySkill.4039205.1": "Infinite Sunshine", "SecondarySkill.4039205.2": "When any Lux Trekker deals Skill DMG, the main Lux Trekker gains 1 stack of Diffraction, stacking up to {1} times.\u000bWhen the main Lux Trekker casts a skill, increases Lux squadmates' Skill DMG by the number of Diffraction stacks x{2} for {3}s, and removes all the Diffraction stacks.", "SecondarySkill.4040101.1": "Passion of the Captain", - "SecondarySkill.4040101.2": "Increases the Skill DMG of Ignis Trekkers in the squad by {1}.\u000bWhen an Ignis Trekker deals Skill DMG, increases Ignis Trekkers' ATK by {2} for {3}s.", + "SecondarySkill.4040101.2": "Increases the Skill DMG of Ignis Trekkers in the squad by {1}.\u000bWhen an Ignis Trekker deals Skill DMG, increases the ATK of Ignis Trekkers in the squad and their Minions by {2} for {3}s.", "SecondarySkill.4040102.1": "Passion of the Captain", - "SecondarySkill.4040102.2": "Increases the Skill DMG of Ignis Trekkers in the squad by {1}.\u000bWhen an Ignis Trekker deals Skill DMG, increases Ignis Trekkers' ATK by {2} for {3}s.", + "SecondarySkill.4040102.2": "Increases the Skill DMG of Ignis Trekkers in the squad by {1}.\u000bWhen an Ignis Trekker deals Skill DMG, increases the ATK of Ignis Trekkers in the squad and their Minions by {2} for {3}s.", "SecondarySkill.4040103.1": "Passion of the Captain", - "SecondarySkill.4040103.2": "Increases the Skill DMG of Ignis Trekkers in the squad by {1}.\u000bWhen an Ignis Trekker deals Skill DMG, increases Ignis Trekkers' ATK by {2} for {3}s.", + "SecondarySkill.4040103.2": "Increases the Skill DMG of Ignis Trekkers in the squad by {1}.\u000bWhen an Ignis Trekker deals Skill DMG, increases the ATK of Ignis Trekkers in the squad and their Minions by {2} for {3}s.", "SecondarySkill.4040104.1": "Passion of the Captain", - "SecondarySkill.4040104.2": "Increases the Skill DMG of Ignis Trekkers in the squad by {1}.\u000bWhen an Ignis Trekker deals Skill DMG, increases Ignis Trekkers' ATK by {2} for {3}s.", + "SecondarySkill.4040104.2": "Increases the Skill DMG of Ignis Trekkers in the squad by {1}.\u000bWhen an Ignis Trekker deals Skill DMG, increases the ATK of Ignis Trekkers in the squad and their Minions by {2} for {3}s.", "SecondarySkill.4040105.1": "Passion of the Captain", - "SecondarySkill.4040105.2": "Increases the Skill DMG of Ignis Trekkers in the squad by {1}.\u000bWhen an Ignis Trekker deals Skill DMG, increases Ignis Trekkers' ATK by {2} for {3}s.", + "SecondarySkill.4040105.2": "Increases the Skill DMG of Ignis Trekkers in the squad by {1}.\u000bWhen an Ignis Trekker deals Skill DMG, increases the ATK of Ignis Trekkers in the squad and their Minions by {2} for {3}s.", "SecondarySkill.4040201.1": "Inspiration of Courage", "SecondarySkill.4040201.2": "When the duration of Courage ends, each stack of Courage increases the main Ignis Trekker's Auto Attack DMG by {1} and grants {2} DEF for {3}s.", "SecondarySkill.4040202.1": "Inspiration of Courage", @@ -1019,26 +1039,26 @@ "SecondarySkill.4044204.2": "After the main Terra Trekker deals DMG to targets inflicted with Spring Blossom {1} times, increases Terra squadmates' Skill DMG by {2} for {3}s.", "SecondarySkill.4044205.1": "Blossom's Requiring", "SecondarySkill.4044205.2": "After the main Terra Trekker deals DMG to targets inflicted with Spring Blossom {1} times, increases Terra squadmates' Skill DMG by {2} for {3}s.", - "SecondarySkill.4045101.1": "???", - "SecondarySkill.4045101.2": "???", - "SecondarySkill.4045102.1": "???", - "SecondarySkill.4045102.2": "???", - "SecondarySkill.4045103.1": "???", - "SecondarySkill.4045103.2": "???", - "SecondarySkill.4045104.1": "???", - "SecondarySkill.4045104.2": "???", - "SecondarySkill.4045105.1": "???", - "SecondarySkill.4045105.2": "???", - "SecondarySkill.4045201.1": "???", - "SecondarySkill.4045201.2": "???", - "SecondarySkill.4045202.1": "???", - "SecondarySkill.4045202.2": "???", - "SecondarySkill.4045203.1": "???", - "SecondarySkill.4045203.2": "???", - "SecondarySkill.4045204.1": "???", - "SecondarySkill.4045204.2": "???", - "SecondarySkill.4045205.1": "???", - "SecondarySkill.4045205.2": "???", + "SecondarySkill.4045101.1": "Fading Petals", + "SecondarySkill.4045101.2": "Increases Umbra Versatile Trekkers' Crit DMG by {1}.\u000bDark Sakura gains an additional effect: Each stack increases the Umbra Ultimate DMG Taken by the target by {2}.", + "SecondarySkill.4045102.1": "Fading Petals", + "SecondarySkill.4045102.2": "Increases Umbra Versatile Trekkers' Crit DMG by {1}.\u000bDark Sakura gains an additional effect: Each stack increases the Umbra Ultimate DMG Taken by the target by {2}.", + "SecondarySkill.4045103.1": "Fading Petals", + "SecondarySkill.4045103.2": "Increases Umbra Versatile Trekkers' Crit DMG by {1}.\u000bDark Sakura gains an additional effect: Each stack increases the Umbra Ultimate DMG Taken by the target by {2}.", + "SecondarySkill.4045104.1": "Fading Petals", + "SecondarySkill.4045104.2": "Increases Umbra Versatile Trekkers' Crit DMG by {1}.\u000bDark Sakura gains an additional effect: Each stack increases the Umbra Ultimate DMG Taken by the target by {2}.", + "SecondarySkill.4045105.1": "Fading Petals", + "SecondarySkill.4045105.2": "Increases Umbra Versatile Trekkers' Crit DMG by {1}.\u000bDark Sakura gains an additional effect: Each stack increases the Umbra Ultimate DMG Taken by the target by {2}.", + "SecondarySkill.4045201.1": "Lunar Mirage", + "SecondarySkill.4045201.2": "When an Umbra Versatile Trekker deals Ultimate DMG to a target with max stacks of Dark Sakura, the Main Umbra Trekker gains Flower Feast for {1}s.\u000bWhen the Main Umbra Trekker with Flower Feast triggers a mark that inflicts ##Dark Burn#2028#, increases own Skill Crit Rate by {2} for {3}s.\u000bWhen the Main Umbra Trekker with Flower Feast triggers a mark to activate the effects of ##Dark Shackles#2020#, increases own Auto Attack Crit DMG by {4} for {5}s.", + "SecondarySkill.4045202.1": "Lunar Mirage", + "SecondarySkill.4045202.2": "When an Umbra Versatile Trekker deals Ultimate DMG to a target with max stacks of Dark Sakura, the Main Umbra Trekker gains Flower Feast for {1}s.\u000bWhen the Main Umbra Trekker with Flower Feast triggers a mark that inflicts ##Dark Burn#2028#, increases own Skill Crit Rate by {2} for {3}s.\u000bWhen the Main Umbra Trekker with Flower Feast triggers a mark to activate the effects of ##Dark Shackles#2020#, increases own Auto Attack Crit DMG by {4} for {5}s.", + "SecondarySkill.4045203.1": "Lunar Mirage", + "SecondarySkill.4045203.2": "When an Umbra Versatile Trekker deals Ultimate DMG to a target with max stacks of Dark Sakura, the Main Umbra Trekker gains Flower Feast for {1}s.\u000bWhen the Main Umbra Trekker with Flower Feast triggers a mark that inflicts ##Dark Burn#2028#, increases own Skill Crit Rate by {2} for {3}s.\u000bWhen the Main Umbra Trekker with Flower Feast triggers a mark to activate the effects of ##Dark Shackles#2020#, increases own Auto Attack Crit DMG by {4} for {5}s.", + "SecondarySkill.4045204.1": "Lunar Mirage", + "SecondarySkill.4045204.2": "When an Umbra Versatile Trekker deals Ultimate DMG to a target with max stacks of Dark Sakura, the Main Umbra Trekker gains Flower Feast for {1}s.\u000bWhen the Main Umbra Trekker with Flower Feast triggers a mark that inflicts ##Dark Burn#2028#, increases own Skill Crit Rate by {2} for {3}s.\u000bWhen the Main Umbra Trekker with Flower Feast triggers a mark to activate the effects of ##Dark Shackles#2020#, increases own Auto Attack Crit DMG by {4} for {5}s.", + "SecondarySkill.4045205.1": "Lunar Mirage", + "SecondarySkill.4045205.2": "When an Umbra Versatile Trekker deals Ultimate DMG to a target with max stacks of Dark Sakura, the Main Umbra Trekker gains Flower Feast for {1}s.\u000bWhen the Main Umbra Trekker with Flower Feast triggers a mark that inflicts ##Dark Burn#2028#, increases own Skill Crit Rate by {2} for {3}s.\u000bWhen the Main Umbra Trekker with Flower Feast triggers a mark to activate the effects of ##Dark Shackles#2020#, increases own Auto Attack Crit DMG by {4} for {5}s.", "SecondarySkill.4046101.1": "Weightless Tread", "SecondarySkill.4046101.2": "Increases the Ultimate DMG of the main Ventus Trekker by {1}.\u000bBitter Cold gains an additional effect: Each stack increases own ATK by {2}.", "SecondarySkill.4046102.1": "Weightless Tread", @@ -1080,15 +1100,15 @@ "SecondarySkill.4047205.1": "Words of Endless Devotion", "SecondarySkill.4047205.2": "Thought Ripple gains an additional effect: Each stack increases own Ultimate DMG by {1}.", "SecondarySkill.4048101.1": "Kingdom of Fries", - "SecondarySkill.4048101.2": "Hymn grants extra effects: Increases the Ignis Skill DMG Taken by {1}.\u000bWhen ##Ode#6002# is converted in to Hymn, increases the Skill DMG of Ignis Trekkers in the squad by {2} for {3}s, up to {4} stacks.", + "SecondarySkill.4048101.2": "Hymn grants extra effects: Increases the Ignis Skill DMG Taken by {1}.\u000bWhen ##Ode#6002# is converted to Hymn, increases the Skill DMG of Ignis Trekkers in the squad by {2} for {3}s, stacking up to {4} times.", "SecondarySkill.4048102.1": "Kingdom of Fries", - "SecondarySkill.4048102.2": "Hymn grants extra effects: Increases the Ignis Skill DMG Taken by {1}.\u000bWhen ##Ode#6002# is converted in to Hymn, increases the Skill DMG of Ignis Trekkers in the squad by {2} for {3}s, up to {4} stacks.", + "SecondarySkill.4048102.2": "Hymn grants extra effects: Increases the Ignis Skill DMG Taken by {1}.\u000bWhen ##Ode#6002# is converted to Hymn, increases the Skill DMG of Ignis Trekkers in the squad by {2} for {3}s, stacking up to {4} times.", "SecondarySkill.4048103.1": "Kingdom of Fries", - "SecondarySkill.4048103.2": "Hymn grants extra effects: Increases the Ignis Skill DMG Taken by {1}.\u000bWhen ##Ode#6002# is converted in to Hymn, increases the Skill DMG of Ignis Trekkers in the squad by {2} for {3}s, up to {4} stacks.", + "SecondarySkill.4048103.2": "Hymn grants extra effects: Increases the Ignis Skill DMG Taken by {1}.\u000bWhen ##Ode#6002# is converted to Hymn, increases the Skill DMG of Ignis Trekkers in the squad by {2} for {3}s, stacking up to {4} times.", "SecondarySkill.4048104.1": "Kingdom of Fries", - "SecondarySkill.4048104.2": "Hymn grants extra effects: Increases the Ignis Skill DMG Taken by {1}.\u000bWhen ##Ode#6002# is converted in to Hymn, increases the Skill DMG of Ignis Trekkers in the squad by {2} for {3}s, up to {4} stacks.", + "SecondarySkill.4048104.2": "Hymn grants extra effects: Increases the Ignis Skill DMG Taken by {1}.\u000bWhen ##Ode#6002# is converted to Hymn, increases the Skill DMG of Ignis Trekkers in the squad by {2} for {3}s, stacking up to {4} times.", "SecondarySkill.4048105.1": "Kingdom of Fries", - "SecondarySkill.4048105.2": "Hymn grants extra effects: Increases the Ignis Skill DMG Taken by {1}.\u000bWhen ##Ode#6002# is converted in to Hymn, increases the Skill DMG of Ignis Trekkers in the squad by {2} for {3}s, up to {4} stacks.", + "SecondarySkill.4048105.2": "Hymn grants extra effects: Increases the Ignis Skill DMG Taken by {1}.\u000bWhen ##Ode#6002# is converted to Hymn, increases the Skill DMG of Ignis Trekkers in the squad by {2} for {3}s, stacking up to {4} times.", "SecondarySkill.4048201.1": "Crispy Crunch", "SecondarySkill.4048201.2": "##Ode#6002# grants extra effects: Reduces enemy ATK by {1}.\u000bIgnis Trekkers in the squad deal increased Ultimate DMG to targets inflicted with Ode by {2}.", "SecondarySkill.4048202.1": "Crispy Crunch", @@ -1099,46 +1119,66 @@ "SecondarySkill.4048204.2": "##Ode#6002# grants extra effects: Reduces enemy ATK by {1}.\u000bIgnis Trekkers in the squad deal increased Ultimate DMG to targets inflicted with Ode by {2}.", "SecondarySkill.4048205.1": "Crispy Crunch", "SecondarySkill.4048205.2": "##Ode#6002# grants extra effects: Reduces enemy ATK by {1}.\u000bIgnis Trekkers in the squad deal increased Ultimate DMG to targets inflicted with Ode by {2}.", - "SecondarySkill.4049101.1": "???", - "SecondarySkill.4049101.2": "???", - "SecondarySkill.4049102.1": "???", - "SecondarySkill.4049102.2": "???", - "SecondarySkill.4049103.1": "???", - "SecondarySkill.4049103.2": "???", - "SecondarySkill.4049104.1": "???", - "SecondarySkill.4049104.2": "???", - "SecondarySkill.4049105.1": "???", - "SecondarySkill.4049105.2": "???", - "SecondarySkill.4049201.1": "???", - "SecondarySkill.4049201.2": "???", - "SecondarySkill.4049202.1": "???", - "SecondarySkill.4049202.2": "???", - "SecondarySkill.4049203.1": "???", - "SecondarySkill.4049203.2": "???", - "SecondarySkill.4049204.1": "???", - "SecondarySkill.4049204.2": "???", - "SecondarySkill.4049205.1": "???", - "SecondarySkill.4049205.2": "???", - "SecondarySkill.4050101.1": "???", - "SecondarySkill.4050101.2": "???", - "SecondarySkill.4050102.1": "???", - "SecondarySkill.4050102.2": "???", - "SecondarySkill.4050103.1": "???", - "SecondarySkill.4050103.2": "???", - "SecondarySkill.4050104.1": "???", - "SecondarySkill.4050104.2": "???", - "SecondarySkill.4050105.1": "???", - "SecondarySkill.4050105.2": "???", - "SecondarySkill.4050201.1": "???", - "SecondarySkill.4050201.2": "???", - "SecondarySkill.4050202.1": "???", - "SecondarySkill.4050202.2": "???", - "SecondarySkill.4050203.1": "???", - "SecondarySkill.4050203.2": "???", - "SecondarySkill.4050204.1": "???", - "SecondarySkill.4050204.2": "???", - "SecondarySkill.4050205.1": "???", - "SecondarySkill.4050205.2": "???", + "SecondarySkill.4049101.1": "Starlight Journey", + "SecondarySkill.4049101.2": "Increases the squad's ATK by {1}.", + "SecondarySkill.4049102.1": "Starlight Journey", + "SecondarySkill.4049102.2": "Increases the squad's ATK by {1}.", + "SecondarySkill.4049103.1": "Starlight Journey", + "SecondarySkill.4049103.2": "Increases the squad's ATK by {1}.", + "SecondarySkill.4049104.1": "Starlight Journey", + "SecondarySkill.4049104.2": "Increases the squad's ATK by {1}.", + "SecondarySkill.4049105.1": "Starlight Journey", + "SecondarySkill.4049105.2": "Increases the squad's ATK by {1}.", + "SecondarySkill.4049201.1": "Memory Resonance", + "SecondarySkill.4049201.2": "Increases the squad's Elemental DMG by {1}.", + "SecondarySkill.4049202.1": "Memory Resonance", + "SecondarySkill.4049202.2": "Increases the squad's Elemental DMG by {1}.", + "SecondarySkill.4049203.1": "Memory Resonance", + "SecondarySkill.4049203.2": "Increases the squad's Elemental DMG by {1}.", + "SecondarySkill.4049204.1": "Memory Resonance", + "SecondarySkill.4049204.2": "Increases the squad's Elemental DMG by {1}.", + "SecondarySkill.4049205.1": "Memory Resonance", + "SecondarySkill.4049205.2": "Increases the squad's Elemental DMG by {1}.", + "SecondarySkill.4050101.1": "Umbral Harmony", + "SecondarySkill.4050101.2": "Increases Umbra Versatile Trekkers' Ultimate DMG by {1}.\u000bBlossom Glow gains an additional effect: Each stack increases own Skill DMG and Ultimate DMG by {2}.", + "SecondarySkill.4050102.1": "Umbral Harmony", + "SecondarySkill.4050102.2": "Increases Umbra Versatile Trekkers' Ultimate DMG by {1}.\u000bBlossom Glow gains an additional effect: Each stack increases own Skill DMG and Ultimate DMG by {2}.", + "SecondarySkill.4050103.1": "Umbral Harmony", + "SecondarySkill.4050103.2": "Increases Umbra Versatile Trekkers' Ultimate DMG by {1}.\u000bBlossom Glow gains an additional effect: Each stack increases own Skill DMG and Ultimate DMG by {2}.", + "SecondarySkill.4050104.1": "Umbral Harmony", + "SecondarySkill.4050104.2": "Increases Umbra Versatile Trekkers' Ultimate DMG by {1}.\u000bBlossom Glow gains an additional effect: Each stack increases own Skill DMG and Ultimate DMG by {2}.", + "SecondarySkill.4050105.1": "Umbral Harmony", + "SecondarySkill.4050105.2": "Increases Umbra Versatile Trekkers' Ultimate DMG by {1}.\u000bBlossom Glow gains an additional effect: Each stack increases own Skill DMG and Ultimate DMG by {2}.", + "SecondarySkill.4050201.1": "A Toast Behind the Scenes", + "SecondarySkill.4050201.2": "When the Main Umbra Trekker with max stacks of Blossom Glow triggers a mark that activates the effects of ##Dark Burn#2028#, increases own Skill DMG by {1} for {2}s.\u000bWhen the Main Umbra Trekker with max stacks of Blossom Glow triggers a mark that inflicts ##Dark Shackles#2020#, increases own Auto Attack DMG by {3} for {4}s.", + "SecondarySkill.4050202.1": "A Toast Behind the Scenes", + "SecondarySkill.4050202.2": "When the Main Umbra Trekker with max stacks of Blossom Glow triggers a mark that activates the effects of ##Dark Burn#2028#, increases own Skill DMG by {1} for {2}s.\u000bWhen the Main Umbra Trekker with max stacks of Blossom Glow triggers a mark that inflicts ##Dark Shackles#2020#, increases own Auto Attack DMG by {3} for {4}s.", + "SecondarySkill.4050203.1": "A Toast Behind the Scenes", + "SecondarySkill.4050203.2": "When the Main Umbra Trekker with max stacks of Blossom Glow triggers a mark that activates the effects of ##Dark Burn#2028#, increases own Skill DMG by {1} for {2}s.\u000bWhen the Main Umbra Trekker with max stacks of Blossom Glow triggers a mark that inflicts ##Dark Shackles#2020#, increases own Auto Attack DMG by {3} for {4}s.", + "SecondarySkill.4050204.1": "A Toast Behind the Scenes", + "SecondarySkill.4050204.2": "When the Main Umbra Trekker with max stacks of Blossom Glow triggers a mark that activates the effects of ##Dark Burn#2028#, increases own Skill DMG by {1} for {2}s.\u000bWhen the Main Umbra Trekker with max stacks of Blossom Glow triggers a mark that inflicts ##Dark Shackles#2020#, increases own Auto Attack DMG by {3} for {4}s.", + "SecondarySkill.4050205.1": "A Toast Behind the Scenes", + "SecondarySkill.4050205.2": "When the Main Umbra Trekker with max stacks of Blossom Glow triggers a mark that activates the effects of ##Dark Burn#2028#, increases own Skill DMG by {1} for {2}s.\u000bWhen the Main Umbra Trekker with max stacks of Blossom Glow triggers a mark that inflicts ##Dark Shackles#2020#, increases own Auto Attack DMG by {3} for {4}s.", + "SecondarySkill.4051101.1": "???", + "SecondarySkill.4051101.2": "???", + "SecondarySkill.4051102.1": "???", + "SecondarySkill.4051102.2": "???", + "SecondarySkill.4051103.1": "???", + "SecondarySkill.4051103.2": "???", + "SecondarySkill.4051104.1": "???", + "SecondarySkill.4051104.2": "???", + "SecondarySkill.4051105.1": "???", + "SecondarySkill.4051105.2": "???", + "SecondarySkill.4051201.1": "???", + "SecondarySkill.4051201.2": "???", + "SecondarySkill.4051202.1": "???", + "SecondarySkill.4051202.2": "???", + "SecondarySkill.4051203.1": "???", + "SecondarySkill.4051203.2": "???", + "SecondarySkill.4051204.1": "???", + "SecondarySkill.4051204.2": "???", + "SecondarySkill.4051205.1": "???", + "SecondarySkill.4051205.2": "???", "SecondarySkill.9001.1": "!NONEED!", "SecondarySkill.9001.2": "Test Placeholder Skill" } \ No newline at end of file diff --git a/data/language/en_us/skill.json b/data/language/en_us/skill.json index 45867bc6..3bf2fe08 100644 --- a/data/language/en_us/skill.json +++ b/data/language/en_us/skill.json @@ -11,20 +11,20 @@ "Skill.10205.2": "Ultimate", "Skill.10310000.1": "Duet", "Skill.10310000.13": "Fires both pistols at the target rapidly.", - "Skill.10310000.2": "Fires both pistols. Each shot deals &Param1& of ATK as Ignis DMG. Magazine holds 12 ammo.", + "Skill.10310000.2": "Fires both pistols. Each shot deals &Param1& of ATK as Ignis Auto Attack DMG. Magazine holds 12 ammo.", "Skill.10320000.13": "Evasion", "Skill.10320000.2": "Evasion", "Skill.10331000.1": "Fireworks Jam", - "Skill.10331000.13": "Fires both pistols in a sweeping motion three times.\u000bThe Main Skill can trigger ##Ignis Mark: Sacred Flame#2013#.", - "Skill.10331000.2": "Fires both pistols in a sweeping motion, dealing &Param1& of ATK x2 and &Param2& of ATK x4 as AoE Ignis DMG, and increasing Auto Attack DMG by &Param4& for &Param5&s.\u000bFireworks Jam (Main Skill) can trigger ##Ignis Mark: Sacred Flame#2013#, dealing &Param3& of ATK as AoE Ignis Mark DMG.", + "Skill.10331000.13": "Fires both pistols in a sweeping motion three times.\u000bThe Main Skill can trigger ##Ignis Mark: Sacred Flame#2013# and inflict Incineration.", + "Skill.10331000.2": "Fires both pistols in a sweeping motion, dealing &Param1& x2 and &Param2& x4 of ATK as AoE Ignis Skill DMG, and increasing Auto Attack DMG by &Param4& for &Param5&s.\u000bFireworks Jam (Main Skill) can trigger ##Ignis Mark: Sacred Flame#2013# and inflict Incineration, dealing &Param3& of ATK as AoE Ignis Mark DMG.", "Skill.10331030.1": "Fireworks Jam", "Skill.10331030.13": "Fires both pistols in a sweeping motion three times.", "Skill.10332000.1": "Bullet Waltz", - "Skill.10332000.13": "Charges at the target and deals DMG.\u000bThe Support Skill can trigger ##Ignis Mark: Sacred Flame#2013#.", - "Skill.10332000.2": "Charges forward swiftly, dealing &Param1& of ATK as AoE Ignis DMG.\u000bBullet Waltz (Support Skill) can trigger ##Ignis Mark: Sacred Flame#2013#, dealing &Param2& of ATK as AoE Ignis Mark DMG.", + "Skill.10332000.13": "Charges at the target and deals DMG.\u000bThe Support Skill can trigger ##Ignis Mark: Sacred Flame#2013# and inflict Incineration.", + "Skill.10332000.2": "Charges forward swiftly, dealing &Param1& of ATK as AoE Ignis Skill DMG.\u000bBullet Waltz (Support Skill) can trigger ##Ignis Mark: Sacred Flame#2013# and inflict Incineration, dealing &Param2& of ATK as AoE Ignis Mark DMG.", "Skill.10340000.1": "Spark of Finality", - "Skill.10340000.13": "Shoots a beam at the target.\u000bThe Ultimate can trigger ##Ignis Mark: Sacred Flame#2013#.", - "Skill.10340000.2": "Shoots a beam at the target, dealing &Param1& of ATK as AoE Ignis DMG.\u000bSpark of Finality (Ultimate) can trigger ##Ignis Mark: Sacred Flame#2013#, dealing &Param2& of ATK as AoE Ignis Mark DMG.", + "Skill.10340000.13": "Shoots a beam at the target.\u000bThe Ultimate can trigger ##Ignis Mark: Sacred Flame#2013# and inflict Incineration.", + "Skill.10340000.2": "Shoots a beam at the target, dealing &Param1& of ATK as AoE Ignis Ultimate DMG.\u000bSpark of Finality (Ultimate) can trigger ##Ignis Mark: Sacred Flame#2013# and inflict Incineration, dealing &Param2& of ATK as AoE Ignis Mark DMG.", "Skill.10360000.13": "Guns Up", "Skill.10360000.2": "Guns Up", "Skill.10401.1": "Attack", @@ -62,46 +62,46 @@ "Skill.10508.2": "Ultimate", "Skill.10710000.1": "Guard Style: Melee", "Skill.10710000.13": "Strikes the target multiple times with her shield and lance to deal damage.", - "Skill.10710000.2": "Wields the shield and lance to launch consecutive attacks.\u000bStrike 1: &Param1& of ATK as Lux DMG.\u000bStrike 2: &Param2& of ATK as Lux DMG.\u000bStrike 3: &Param3& of ATK as Lux DMG.\u000bStrike 4: &Param4& of ATK as Lux DMG.", + "Skill.10710000.2": "Wields the shield and lance to launch consecutive attacks.\u000bStrike 1: &Param1& of ATK as Lux Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Lux Auto Attack DMG.\u000bStrike 3: &Param3& of ATK as Lux Auto Attack DMG.\u000bStrike 4: &Param4& of ATK as Lux Auto Attack DMG.", "Skill.10720000.13": "Evasion", "Skill.10720000.2": "Evasion", "Skill.10731000.1": "Aegis Protection", "Skill.10731000.13": "Hold the Skill button to enter Fortify Stance with increased DEF. When Fortify Stance ends, deals DMG to nearby enemies.\u000bThe Main Skill can inflict ##Lux Mark: Radiance#2016#.", - "Skill.10731000.2": "Hold the button to enter Fortify Stance for up to 8s, during which DEF is increased by &Param1&.\u000bUpon entering Fortify Stance, becomes immune to all DMG.\u000bWhen Fortify Stance ends, casts a counterattack that deals &Param2& of ATK as AoE Lux DMG and inflicts a ##Lux Mark: Radiance#2016# while boosting the squad's &Param3& by &Param4& for &Param5&s.", + "Skill.10731000.2": "Hold the button to enter Fortify Stance for up to 8s, during which DEF is increased by &Param1&.\u000bImmune to all DMG the instant Fortify Stance is entered.\u000bWhen Fortify Stance ends, casts a counterattack that deals &Param2& of ATK as AoE Lux Skill DMG and inflicts a ##Lux Mark: Radiance#2016#, while boosting the squad's &Param3& by &Param4& for &Param5&s.", "Skill.10732000.1": "Aegis Intervention", "Skill.10732000.13": "Throws the Aegis of Light, which bounces multiple times and deals DMG.\u000bThe Support Skill can inflict ##Lux Mark: Radiance#2016#.", - "Skill.10732000.2": "Tilia throws the Aegis of Light, dealing &Param1& of ATK as Lux DMG and stunning the target for &Param2&s, while inflicting ##Lux Mark: Radiance#2016#.\u000bWhen this skill deals DMG, increases the squad's &Param3& by &Param4& for &Param5&s.", + "Skill.10732000.2": "Tilia throws the Aegis of Light (bouncing up to 6 times), dealing &Param1& of ATK as Lux Skill DMG and stunning the target for &Param2&s, while inflicting ##Lux Mark: Radiance#2016#.\u000bWhen this skill deals DMG, increases the squad's &Param3& by &Param4& for &Param5&s.", "Skill.10740000.1": "Glorious Smite", "Skill.10740000.13": "Leaps and slams down onto the ground, dealing DMG in a large area.\u000bThe Ultimate can inflict ##Lux Mark: Radiance#2016#.", - "Skill.10740000.2": "Leaps and slams down onto the ground, dealing &Param1& of ATK as Lux DMG in a large area. Meanwhile, creates a sphere that deals &Param2& of ATK as AoE Lux DMG and inflicts ##Lux Mark: Radiance#2016# for 8s.", + "Skill.10740000.2": "Leaps and slams down onto the ground, dealing &Param1& of ATK as Lux Ultimate DMG in a large area. Meanwhile, creates a sphere that deals &Param2& of ATK as AoE Lux Skill DMG and inflicts ##Lux Mark: Radiance#2016# for 8s.", "Skill.10770000.1": "Charge", "Skill.10810000.1": "Purging Flames", "Skill.10810000.13": "Fires the shotgun at the target.", - "Skill.10810000.2": "Fires a volley of pellets, each dealing &Param1& of ATK as Ignis DMG. Magazine capacity: 1.", + "Skill.10810000.2": "Fires a volley of pellets, each dealing &Param1& of ATK as Ignis Auto Attack DMG. Magazine capacity: 1.", "Skill.10820000.13": "Evasion", "Skill.10820000.2": "Evasion", "Skill.10831000.1": "Banishing Barrage", - "Skill.10831000.13": "Loads Incendiary Shells and shoots the target.\u000bThe Main Skill can trigger ##Ignis Mark: Sacred Flame#2013#.", - "Skill.10831000.2": "Each use of this skill loads 1 Incendiary Shell. Each shell deals &Param2& of ATK as Ignis DMG.\u000bWhen Incendiary Shells (Main Skill) triggers ##Ignis Mark: Sacred Flame#2013#, deals &Param3& of ATK as AoE Ignis Mark DMG.\u000bUp to 10 shells can be loaded.", + "Skill.10831000.13": "Loads Incendiary Shells and shoots the target.\u000bThe Main Skill can trigger ##Ignis Mark: Sacred Flame#2013# and inflict Incineration.", + "Skill.10831000.2": "Each use of this skill loads 1 Incendiary Shell. Each shell deals &Param2& of ATK as Ignis Skill DMG.\u000bWhen Incendiary Shells (Main Skill) triggers ##Ignis Mark: Sacred Flame#2013#, inflicts Incineration and deals &Param3& of ATK as AoE Ignis Mark DMG.\u000bUp to 10 shells can be loaded.", "Skill.10832000.1": "Precision Strike", "Skill.10832000.13": "Drops bombs onto the target.\u000bThe Support Skill can inflict ##Ignis Mark: Sacred Flame#2013#.", - "Skill.10832000.2": "Drops 3 bombs, each dealing &Param1& of ATK as AoE Ignis DMG and inflicting ##Ignis Mark: Sacred Flame#2013#.", + "Skill.10832000.2": "Drops 3 bombs, each dealing &Param1& of ATK as AoE Ignis Skill DMG and inflicting ##Ignis Mark: Sacred Flame#2013#.", "Skill.10840000.1": "Sweeping Blast", "Skill.10840000.13": "Fires a barrage of shots at the target.", - "Skill.10840000.2": "Continuously fires 6 rounds of pellets, each dealing &Param1& of ATK as Ignis DMG. Concludes with a final full-blast salvo, with each pellet dealing &Param2& of ATK as Ignis DMG.", + "Skill.10840000.2": "Continuously fires 6 rounds of pellets, each dealing &Param1& of ATK as Ignis Ultimate DMG. Concludes with a final full-blast salvo, with each pellet dealing &Param2& of ATK as Ignis Ultimate DMG.", "Skill.10860000.13": "Guns Up", "Skill.10860000.2": "Guns Up", "Skill.10870000.13": "Dodge and Charge", "Skill.10870000.2": "Dodge and Charge", "Skill.11010000.1": "Blooming Shadows", "Skill.11010000.13": "Swings the cane to strike multiple times and summons ##Shadow Clones#4002# to attack.", - "Skill.11010000.2": "Swings the cane to strike multiple times.\u000bStrike 1: &Param1& of ATK as Umbra DMG.\u000bStrike 2: &Param2& of ATK as Umbra DMG.\u000bStrike 3: &Param3& x5 of ATK as Umbra DMG.\u000bStrike 4: &Param4& of ATK and &Param5& of ATK as Umbra DMG.\u000bWhen there is no ##Shadow Clone#4002# present, the 2nd hit of the Auto Attack summons 1 ##Shadow Clone#4002#.\u000bThe 4th hit of the Auto Attack commands all ##Shadow Clones#4002# to sprint strike, dealing &Param6& of ATK as Umbra Minion DMG.", + "Skill.11010000.2": "Swings the cane to strike multiple times.\u000bStrike 1: &Param1& of ATK as Umbra Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Umbra Auto Attack DMG.\u000bStrike 3: &Param3& x5 of ATK as Umbra Auto Attack DMG.\u000bStrike 4: &Param4& and &Param5& of ATK as Umbra Auto Attack DMG.\u000bWhen there is no ##Shadow Clone#4002# present, the 2nd hit of the Auto Attack summons 1 ##Shadow Clone#4002#.\u000bThe 4th hit of the Auto Attack commands all ##Shadow Clones#4002# to sprint strike, dealing &Param6& of ATK as Umbra Minion DMG.", "Skill.11020000.1": "Dodge", "Skill.11020000.13": "Dodge", "Skill.11020000.2": "Dodge", "Skill.11031000.1": "Elegant Parade", "Skill.11031000.13": "Unleashes combo slashes with the cane sword, dealing multiple instances of DMG. Casting the Main Skill can summon ##Shadow Clones#4002# and trigger combo slashes. The Main Skill and ##Shadow Clones#4002# can trigger ##Umbra Mark#1019#.", - "Skill.11031000.2": "Unleashes combo slashes with the cane sword, dealing &Param1& x3 of ATK as Umbra Skill DMG. When casting the Main Skill, summons 1 ##Shadow Clone#4002# and orders all ##Shadow Clones#4002# to unleash combo slashes, dealing &Param2& x3 of ATK as Umbra Minion DMG.\u000bElegant Parade (Main Skill) and ##Shadow Clones#4002# can trigger ##Umbra Mark#1019#, dealing &Param3& of ATK as Umbra Mark DMG and inflicting Dark Burn, which deals DMG to the target once every 0.5s for &Param5&s, dealing &Param4& of ATK as Umbra Mark DMG in total.", + "Skill.11031000.2": "Unleashes combo slashes with the cane sword, dealing &Param1& x3 of ATK as Umbra Skill DMG. When casting the Main Skill, summons 1 ##Shadow Clone#4002# and orders all ##Shadow Clones#4002# to unleash combo slashes, dealing &Param2& x3 of ATK as Umbra Minion DMG. It can be cast 2 times initially.\u000bElegant Parade (Main Skill) and ##Shadow Clones#4002# can trigger ##Umbra Mark#1019#, dealing &Param3& of ATK as Umbra Mark DMG and inflicting ##Dark Burn#4005#.", "Skill.11031001.1": "Sprint", "Skill.11031001.13": "Sprint", "Skill.11031001.2": "Sprint", @@ -116,77 +116,77 @@ "Skill.11031004.2": "Generic Death", "Skill.11032000.1": "Reign of Night", "Skill.11032000.13": "Pounds the ground to deal AoE DMG and summons multiple ##Shadow Clones#4002#. When the main Trekker deals DMG, ##Shadow Clones#4002# also strike at the target. The Support Skill and ##Shadow Clones#4002# can trigger ##Umbra Mark#1019#.", - "Skill.11032000.2": "Strikes the ground with the cane, dealing &Param1& of ATK as AoE Umbra Skill DMG, and summons 2 ##Shadow Clones#4002#.\u000bWhen the main Trekker deals DMG, ##Shadow Clones#4002# also strike at the target, dealing &Param2& of ATK as Umbra Minion DMG. This effect can only be triggered once every 1.5s.\u000bReign of Night (Support Skill) and ##Shadow Clones#4002# can trigger ##Umbra Mark#1019#, dealing &Param3& of ATK as Umbra Mark DMG and inflicting Dark Burn, which deals DMG to the target once every 0.5s for &Param5&s, totaling &Param4& of ATK as Umbra Mark DMG.", + "Skill.11032000.2": "Strikes the ground with the cane, dealing &Param1& of ATK as AoE Umbra Skill DMG, and summons 2 ##Shadow Clones#4002#.\u000bWhen the main Trekker deals DMG, ##Shadow Clones#4002# also strike at the target, dealing &Param2& of ATK as Umbra Minion DMG. This effect can only be triggered once every 1.5s.\u000bReign of Night (Support Skill) and ##Shadow Clones#4002# can trigger ##Umbra Mark#1019#, dealing &Param3& of ATK as Umbra Mark DMG and inflicting ##Dark Burn#4005#.", "Skill.11032001.1": "Sprint", "Skill.11032001.13": "Sprint", "Skill.11032001.2": "Sprint", "Skill.11040000.1": "Personal Tuition", "Skill.11040000.13": "Spreads a dark magic circle, dealing multiple instances of DMG. The Ultimate can trigger ##Umbra Mark#1019#.", - "Skill.11040000.2": "Spreads a dark magic circle, dealing &Param1& x5 of ATK and &Param2& of ATK as Umbra Ultimate DMG.\u000bPersonal Tuition (Ultimate) can trigger ##Umbra Mark#1019#, dealing &Param3& of ATK as Umbra Mark DMG and inflicting Dark Burn, which deals DMG to the target once every 0.5s for &Param5&s, dealing &Param4& of ATK as Umbra Mark DMG in total.", + "Skill.11040000.2": "Spreads a dark magic circle, dealing &Param1& x5 and &Param2& of ATK as Umbra Ultimate DMG.\u000bDarkness Descends (Ultimate) can trigger ##Umbra Mark#1019#, dealing &Param3& of ATK as Umbra Mark DMG and inflicting ##Dark Burn#4005#.", "Skill.11070000.1": "Dash", "Skill.11070000.13": "Dash", "Skill.11070000.2": "Dash", "Skill.11110001.1": "Method of Fluxions", "Skill.11110001.13": "Fires Frost Arrows at the target. When close, swings her school bag to attack.", - "Skill.11110001.2": "Shoots 3 Frost Arrows at the target.\u000bStrike 1: &Param1& of ATK as Aqua DMG.\u000bStrike 2: &Param2& of ATK as Aqua DMG.\u000bStrike 3: &Param3& of ATK ×3 as Aqua DMG.\u000bWhen close, swings her school bag to attack, dealing &Param4& of ATK as Aqua DMG.", + "Skill.11110001.2": "Shoots 3 Frost Arrows at the target.\u000bStrike 1: &Param1& of ATK as Aqua Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Aqua Auto Attack DMG.\u000bStrike 3: &Param3& x3 of ATK as Aqua Auto Attack DMG.\u000bWhen close, swings her school bag to attack, dealing &Param4& of ATK as Aqua Auto Attack DMG.", "Skill.11110002.1": "Bag Swing", "Skill.11110002.13": "Melee", "Skill.11110002.2": "Melee", "Skill.11120000.13": "Evasion", "Skill.11120000.2": "Evasion", "Skill.11131001.1": "Frozen Path", - "Skill.11131001.13": "Fires a Glacier Greatarrow at the target.\u000bThe Main Skill can trigger ##Aqua Mark: Torrent#2008#.", - "Skill.11131001.2": "Fires a Glacier Greatarrow at the target, dealing &Param1& of ATK as Aqua DMG.\u000bFrozen Path (Main Skill) can trigger ##Aqua Mark: Torrent#2008#, dealing &Param2& of ATK as AoE Aqua Mark DMG and inflicting ##Chill#1027#.", + "Skill.11131001.13": "Fires a Glacier Greatarrow at the target.\u000bThe Main Skill can trigger ##Aqua Mark: Torrent#2008# and inflict ##Chill#1027#.", + "Skill.11131001.2": "Fires a Glacier Greatarrow at the target, dealing &Param1& of ATK as Aqua Skill DMG.\u000bFrozen Path (Main Skill) can trigger ##Aqua Mark: Torrent#2008#, dealing &Param2& of ATK as AoE Aqua Mark DMG and inflicting ##Chill#1027#.", "Skill.11131002.1": "Wall of Frost", "Skill.11131003.1": "Frostflare", "Skill.11132000.1": "Iceberg Surge", "Skill.11132000.13": "Generates a Glacier Array, dealing DMG over time.\u000bThe Support Skill can inflict ##Aqua Mark: Torrent#2008#.", - "Skill.11132000.2": "Generates a Glacier Array, dealing &Param1& of ATK as AoE Aqua DMG every 0.5s for a total of 4s. Also inflicts ##Aqua Mark: Torrent#2008#.", + "Skill.11132000.2": "Generates a Glacier Array, dealing &Param1& of ATK as AoE Aqua Skill DMG every 0.5s for a total of 4s. Also inflicts ##Aqua Mark: Torrent#2008#.", "Skill.11140000.1": "Arctic Vortex", "Skill.11140000.13": "Creates a Snowbound Domain, continuously attacking nearby targets.", - "Skill.11140000.2": "Creates a Snowbound Domain that deals &Param1& of ATK as Aqua DMG in a large area every 0.5s for a total of 5s.", + "Skill.11140000.2": "Creates a Snowbound Domain that deals &Param1& of ATK as Aqua Ultimate DMG in a large area every 0.3s for a total of 5s.", "Skill.11160000.13": "Entry", "Skill.11160000.2": "Entry", "Skill.11170000.13": "Dash", "Skill.11170000.2": "Dash", "Skill.11210000.1": "Nameless Style", "Skill.11210000.13": "Swings the sword to perform multiple attacks.", - "Skill.11210000.2": "Swings the sword to attack.\u000bStrike 1: &Param1& of ATK as Ventus DMG.\u000bStrike 2: &Param2& of ATK ×2 as Ventus DMG.\u000bStrike 3: &Param3& of ATK ×8 as Ventus DMG.\u000bStrike 4: &Param4& of ATK ×3 as Ventus DMG.", + "Skill.11210000.2": "Swings the sword to attack.\u000bStrike 1: &Param1& of ATK as Ventus Auto Attack DMG.\u000bStrike 2: &Param2& x2 of ATK as Ventus Auto Attack DMG.\u000bStrike 3: &Param3& x8 of ATK as Ventus Auto Attack DMG.\u000bStrike 4: &Param4& x3 of ATK as Ventus Auto Attack DMG.", "Skill.11220000.1": "Evasion", "Skill.11220000.13": "Basic Dodge Logic", "Skill.11220000.2": "Basic Dodge Logic", "Skill.11231001.1": "Sonic Slash", - "Skill.11231001.13": "Unleashes a flurry of sword strikes. The Main Skill can trigger ##Ventus Mark: Breeze#2017#.", + "Skill.11231001.13": "Unleashes a flurry of sword strikes. The Main Skill can trigger ##Ventus Mark: Breeze#2017# and generate a Cyclone.", "Skill.11231001.2": "Unleashes a flurry of sword strikes, dealing &Param1& of ATK x6 as Ventus Skill DMG.\u000bSonic Slash (Main Skill) can trigger ##Ventus Mark: Breeze#2017#, generating a Cyclone that deals &Param2& of ATK x3 as AoE Ventus Mark DMG.", "Skill.11231002.1": "Sonic Slash 2nd Hit", "Skill.11231002.13": "Hidden Skill, no description", "Skill.11231002.2": "Hidden Skill, no description", "Skill.11232000.1": "Gale Storm", - "Skill.11232000.13": "Unleashes multiple sword auras. The Support Skill's major sword auras can pierce through targets and trigger ##Ventus Mark: Breeze#2017#.", - "Skill.11232000.2": "Unleashes 4 minor sword auras and 1 major sword aura.\u000bMinor sword auras deal &Param1& of ATK as Ventus DMG.\u000bMajor sword auras deal &Param2& of ATK as Ventus DMG.\u000bMajor sword auras of the Support Skill Gale Storm can pierce through targets and trigger ##Ventus Mark: Breeze#2017#, generating a Cyclone that deals &Param3& of ATK x3 as AoE Ventus Mark DMG.", + "Skill.11232000.13": "Unleashes multiple sword auras. The Support Skill's major sword auras can pierce through targets, triggering ##Ventus Mark: Breeze#2017#, and generate a Cyclone", + "Skill.11232000.2": "Unleashes 4 minor sword auras and 1 major sword aura.\u000bMinor sword auras deal &Param1& of ATK as Ventus Skill DMG.\u000bMajor sword auras deal &Param2& of ATK as Ventus Skill DMG.\u000bMajor sword auras of the Support Skill Gale Storm can pierce through targets and trigger ##Ventus Mark: Breeze#2017#, generating a Cyclone that deals &Param3& x3 of ATK as AoE Ventus Mark DMG.", "Skill.11233001.1": "Dash", "Skill.11233001.13": "Dash Transition", "Skill.11233001.2": "Dash Transition", "Skill.11240000.1": "Skyshatter Rend", - "Skill.11240000.13": "Performs a sweeping slash to deal DMG. The Ultimate can trigger ##Ventus Mark: Breeze#2017#.", - "Skill.11240000.2": "Performs a sweeping slash, dealing &Param1& of ATK x2 as Ventus DMG.\u000bSkyshatter Rend (Ultimate) can trigger ##Ventus Mark: Breeze#2017# to generate a Cyclone that deals &Param2& of ATK x3 as AoE Ventus Mark DMG.", + "Skill.11240000.13": "Performs a sweeping slash to deal DMG. The Ultimate can trigger ##Ventus Mark: Breeze#2017# and generate a Cyclone.", + "Skill.11240000.2": "Performs a sweeping slash, dealing &Param1& x2 of ATK as Ventus Ultimate DMG.\u000bSkyshatter Rend (Ultimate) can trigger ##Ventus Mark: Breeze#2017# and generate a Cyclone that deals &Param2& x3 of ATK as AoE Ventus Mark DMG.", "Skill.11270000.1": "Dash", "Skill.11270000.13": "Basic Running Logic", "Skill.11270000.2": "Basic Running Logic", "Skill.11310000.1": "Chilling Drizzle", "Skill.11310000.13": "Creates surging waves, dealing damage multiple times.", - "Skill.11310000.2": "Use surging waves to attack 6 times, dealing DMG multiple times.\u000bStrike 1: &Param1& of ATK as Aqua DMG.\u000bStrike 2: &Param1& of ATK as Aqua DMG.\u000bStrike 3: &Param2& of ATK as Aqua DMG.\u000bStrike 4: &Param3& of ATK as Aqua DMG.\u000bStrike 5: &Param3& of ATK as Aqua DMG.\u000bStrike 6: &Param4& of ATK as Aqua DMG.", + "Skill.11310000.2": "Use surging waves to attack 6 times, dealing DMG multiple times.\u000bStrike 1: &Param1& of ATK as Aqua Auto Attack DMG.\u000bStrike 2: &Param1& of ATK as Aqua Auto Attack DMG.\u000bStrike 3: &Param2& of ATK as Aqua Auto Attack DMG.\u000bStrike 4: &Param3& of ATK as Aqua Auto Attack DMG.\u000bStrike 5: &Param3& of ATK as Aqua Auto Attack DMG.\u000bStrike 6: &Param4& of ATK as Aqua Auto Attack DMG.", "Skill.11320000.13": "Evasion", "Skill.11320000.2": "Evasion", "Skill.11331001.1": "Rising Tides", "Skill.11331001.13": "This skill is cast in two phases, dealing multiple instances of DMG during each phase. The Main Skill can trigger ##Aqua Mark: Torrent#2008#.", - "Skill.11331001.2": "Rising Tides is cast in two phases.\u000bPhase 1: Creates water waves, dealing &Param1& of ATK x6 as Aqua DMG.\u000bPhase 2: Spins swiftly, dealing &Param2& of ATK x6 as Aqua DMG.\u000bRising Tides (Main Skill) can trigger ##Aqua Mark: Torrent#2008#, dealing &Param3& of ATK as Aqua Mark DMG and inflicting ##Chill#1027#.", + "Skill.11331001.2": "Rising Tides is cast in two phases.\u000bPhase 1: Creates water waves, dealing &Param1& x6 of ATK as Aqua Skill DMG.\u000bPhase 2: Spins swiftly, dealing &Param2& x6 of ATK as Aqua Skill DMG.\u000bRising Tides (Main Skill) can trigger ##Aqua Mark: Torrent#2008#, dealing &Param3& of ATK as Aqua Mark DMG and inflicting ##Chill#1027#.", "Skill.11331002.1": "Rising Tides", "Skill.11331002.13": "None", "Skill.11331002.2": "None", "Skill.11332000.1": "Aqua Aide", "Skill.11332000.13": "Splashes water and launches water blades constantly to deal DMG. The Support Skill can trigger ##Aqua Mark: Torrent#2008#.", - "Skill.11332000.2": "Splashes water to deal &Param1& of ATK as Aqua DMG. Then, launches 7 rounds of water blades at enemies, each round dealing &Param2& of ATK x5 as Aqua DMG.\u000bAqua Aide (Support Skill) can trigger ##Aqua Mark: Torrent#2008#, dealing &Param3& of ATK as Aqua Mark DMG and inflicting ##Chill#1027#.", + "Skill.11332000.2": "Splashes water to deal &Param1& of ATK as Aqua Skill DMG. Then, launches 7 rounds of water blades at enemies, each round dealing &Param2& x5 of ATK as Aqua Skill DMG.\u000bAqua Aide (Support Skill) can trigger ##Aqua Mark: Torrent#2008#, dealing &Param3& of ATK as Aqua Mark DMG and inflicting ##Chill#1027#.", "Skill.11332001.1": "Aqua Aide", "Skill.11332001.13": "None", "Skill.11332001.2": "None", @@ -195,7 +195,7 @@ "Skill.11332009.2": "None", "Skill.11340000.1": "Flood Mantra", "Skill.11340000.13": "Roars and unleashes horizontal sweeps to deal multiple instances of DMG. The Ultimate can trigger ##Aqua Mark: Torrent#2008#.", - "Skill.11340000.2": "Roars and unleashes horizontal sweeps, dealing &Param3& and &Param1& x4 as Aqua DMG in a large area.\u000bFlood Mantra (Ultimate) can trigger ##Aqua Mark: Torrent#2008#, dealing &Param2& of ATK as Aqua Mark DMG and inflicting ##Chill#1027#.", + "Skill.11340000.2": "Roars and unleashes horizontal sweeps, dealing &Param3& and &Param1& x4 as Aqua Ultimate DMG in a large area.\u000bFlood Mantra (Ultimate) can trigger ##Aqua Mark: Torrent#2008#, dealing &Param2& of ATK as Aqua Mark DMG and inflicting ##Chill#1027#.", "Skill.11340009.1": "Flood Mantra", "Skill.11340009.13": "None", "Skill.11340009.2": "None", @@ -234,9 +234,6 @@ "Skill.11512000.1": "???", "Skill.11512000.13": "???", "Skill.11512000.2": "???", - "Skill.11512220.1": "???", - "Skill.11512220.13": "???", - "Skill.11512220.2": "???", "Skill.11520000.1": "???", "Skill.11520000.13": "???", "Skill.11520000.2": "???", @@ -255,6 +252,9 @@ "Skill.11532002.1": "???", "Skill.11532002.13": "???", "Skill.11532002.2": "???", + "Skill.11532003.1": "???", + "Skill.11532003.13": "???", + "Skill.11532003.2": "???", "Skill.11540000.1": "???", "Skill.11540000.13": "???", "Skill.11540000.2": "???", @@ -272,67 +272,67 @@ "Skill.11601121.2": "Seed Shooter: Attack", "Skill.11610000.1": "Sprout Bomb", "Skill.11610000.13": "Fires consecutive energy rounds to deal DMG.", - "Skill.11610000.2": "Fires energy rounds, each dealing &Param1& of ATK as Terra DMG. Magazine capacity: 24.\u000bWhen close, swings the shovel cannon to attack, dealing &Param3& of ATK as AoE Terra DMG.", + "Skill.11610000.2": "Fires energy rounds, each dealing &Param1& of ATK as Terra Auto Attack DMG. Magazine capacity: 24.\u000bWhen close to the target, swings the shovel cannon to attack, dealing &Param3& of ATK as AoE Terra Auto Attack DMG.", "Skill.11620000.13": "Evasion", "Skill.11620000.2": "Evasion", "Skill.11631000.1": "Bean Cyclone", "Skill.11631000.13": "Swings the shovel cannon to fire seeds, dealing DMG.\u000bAfter casting a Skill, reloads the magazine and enhances Auto Attacks.\u000bThe Main Skill can trigger ##Terra Mark: Earth Vein#1020#.", - "Skill.11631000.2": "Swings the shovel cannon, dealing &Param1& of ATK as Terra DMG. Fires seeds, dealing &Param2& of ATK as AoE Terra DMG and reducing the target's Movement SPD by &Param3& for &Param4&s.\u000bAfter casting a skill, reloads the magazine and enhances Auto Attacks: Increases Fire Rate without consuming ammo for &Param5&s.\u000bBean Cyclone (Main Skill) can trigger ##Terra Mark: Earth Vein#2029#, dealing &Param6& of ATK as AoE Terra Mark DMG.", + "Skill.11631000.2": "Swings the shovel cannon, dealing &Param1& of ATK as Terra Skill DMG. Fires seeds, dealing &Param2& of ATK as AoE Terra Skill DMG and reducing the target's Movement SPD by &Param3& for &Param4&s.\u000bAfter casting a skill, reloads the magazine and enhances Auto Attacks: Increases Fire Rate without consuming ammo for &Param5&s.\u000bBean Cyclone (Main Skill) can trigger ##Terra Mark: Earth Vein#2029#, dealing &Param6& of ATK as AoE Terra Mark DMG.", "Skill.11632000.1": "Floral Storm", "Skill.11632000.13": "Showers seeds over time, dealing continuous DMG. Inflicts ##Terra Mark: Earth Vein#2029# and Seed Orb.\u000bSeed Orb: when friendly units trigger ##Terra Mark#1020# on targets with Seed Orbs, they can deal DMG.", - "Skill.11632000.2": "Showers seeds over time, dealing &Param1& of ATK x6 as AoE Terra DMG and inflicting ##Terra Mark: Earth Vein#2029# and Seed Orb.\u000bSeed Orb: lasts &Param2&s; when friendly units trigger ##Terra Mark#1020# on targets with Seed Orbs, deals &Param3& of Ridge's ATK as AoE Terra DMG.", + "Skill.11632000.2": "Showers seeds over time, dealing &Param1& x6 of ATK as AoE Terra Skill DMG and inflicting ##Terra Mark: Earth Vein#2029# and Seed Orb.\u000bSeed Orb: lasts &Param2&s; when friendly units trigger ##Terra Mark#1020# on targets with Seed Orbs, deals &Param3& of Ridge's ATK as AoE Terra Skill DMG.", "Skill.11640000.1": "Harvest Rhapsody", "Skill.11640000.13": "Attacks Shrubshrews Warriors consecutively to deal DMG.", - "Skill.11640000.2": "Attacks Shrubshrews Warriors consecutively, dealing &Param1& of ATK x5 and &Param2& of ATK as AoE Terra DMG.", + "Skill.11640000.2": "Attacks Shrubshrews Warriors consecutively, dealing &Param1& x5 and &Param2& of ATK as AoE Terra Ultimate DMG.", "Skill.11670000.13": "Dash", "Skill.11670000.2": "Dash", "Skill.11710000.1": "Thunder Palm", "Skill.11710000.13": "Unleashes lightning from the palm, striking the target repeatedly and dealing damage.", - "Skill.11710000.2": "Unleashes lightning from the palm to strike the target.\u000bStrike 1: &Param1& of ATK as Lux DMG.\u000bStrike 2: &Param2& of ATK as Lux DMG.\u000bStrike 3: &Param3& of ATK as Lux DMG.", + "Skill.11710000.2": "Unleashes lightning from the palm to strike the target.\u000bStrike 1: &Param1& of ATK as Lux Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Lux Auto Attack DMG.\u000bStrike 3: &Param3& of ATK as Lux Auto Attack DMG.", "Skill.11720000.13": "Evasion", "Skill.11720000.2": "Evasion", "Skill.11731000.1": "Thunder Strike", - "Skill.11731000.13": "Summons a thunderbolt to deal DMG.\u000bThe Main Skill can trigger ##Lux Mark: Radiance#2016#.", - "Skill.11731000.2": "Summons a thunderbolt, dealing &Param1& of ATK as Lux DMG. Stores up to 4 thunderbolts.\u000bThunder Strike (Main Skill) can trigger ##Lux Mark: Radiance#2016#, dealing &Param2& of ATK as Lux Mark DMG.", + "Skill.11731000.13": "Summons a thunderbolt to deal DMG.\u000bThe Main Skill can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt.", + "Skill.11731000.2": "Summons a thunderbolt, dealing &Param1& of ATK as Lux Skill DMG. Stores up to 4 thunderbolts.\u000bThunder Strike (Main Skill) can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt, dealing &Param2& of ATK as Lux Mark DMG.", "Skill.11732000.1": "Static Discharge", "Skill.11732000.13": "Generates a Lightning Domain, dealing DMG over time.\u000bThe Support Skill can inflict ##Lux Mark: Radiance#2016#.", - "Skill.11732000.2": "Creates a Lightning Domain that deals &Param1& of ATK as Lux DMG and inflicts ##Lux Mark: Radiance#2016# every 0.5s for a total of 8s.", + "Skill.11732000.2": "Creates a Lightning Domain that deals &Param1& of ATK as Lux Skill DMG and inflicts ##Lux Mark: Radiance#2016# every 0.5s for a total of 8s.", "Skill.11740000.1": "Roar of the Qilin", "Skill.11740000.13": "Summons a Lightning Qilin to strike targets.", - "Skill.11740000.2": "Summons a massive Lightning Qilin that lasts for 10s and attacks 3 random enemies every 0.5s. Each hit deals &Param1& of ATK as Lux DMG.", + "Skill.11740000.2": "Summons a massive Lightning Qilin that lasts for 10s and attacks 4 random enemies every 0.5s. Each hit deals &Param1& of ATK as Lux Ultimate DMG.", "Skill.11770000.1": "Charge", "Skill.11810000.1": "Midnight Cleave", "Skill.11810000.13": "Wields the scythe to attack targets.", - "Skill.11810000.2": "Wields the scythe to attack targets.\u000bStrike 1: &Param1& of ATK as Umbra DMG.\u000bStrike 2: &Param2& of ATK as Umbra DMG.\u000bStrike 3: &Param3& of ATK as Umbra DMG.\u000bStrike 4: &Param4& of ATK as Umbra DMG.", + "Skill.11810000.2": "Wields the scythe to attack targets.\u000bStrike 1: &Param1& of ATK as Umbra Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Umbra Auto Attack DMG.\u000bStrike 3: &Param3& of ATK as Umbra Auto Attack DMG.\u000bStrike 4: &Param4& of ATK as Umbra Auto Attack DMG.", "Skill.11820000.1": "Evasion", "Skill.11820000.13": "Evasion", "Skill.11820000.2": "Evasion", "Skill.11831000.1": "Sleight of Scythe", "Skill.11831000.13": "After multiple slices, delivers a powerful smash to the target. The Main Skill can trigger ##Umbra Mark: Gloom#2018#.", - "Skill.11831000.2": "After multiple slices, delivers a powerful smash to the target, dealing &Param1& of ATK x5/&Param2& of ATK as AoE Umbra DMG.\u000bSleight of Scythe (Main Skill) can trigger ##Umbra Mark: Gloom#2018#, dealing &Param3& of ATK as Umbra Mark DMG and inflicting ##Dark Shackles#2020#, lasting for &Param4&s.", + "Skill.11831000.2": "After multiple slices, delivers a powerful smash to the target, dealing &Param1& of ATK x5/&Param2& of ATK as AoE Umbra DMG.\u000bSleight of Scythe (Main Skill) can trigger ##Umbra Mark: Gloom#2018#, dealing &Param3& of ATK as Umbra Mark DMG and inflicting ##Dark Shackles#3002#.", "Skill.11832000.1": "Bone Chain", "Skill.11832000.13": "Delivers a horizontal slash, and breaks the chains to pull all connected targets. The Support Skill can inflict ##Umbra Mark: Gloom#2018#.", - "Skill.11832000.2": "Delivers a horizontal slash, dealing &Param1& of ATK as AoE Umbra DMG. Then breaks the chains to pull all connected targets, dealing &Param2& of ATK as Umbra DMG.\u000bBone Chain (Support Skill) can inflict ##Umbra Mark: Gloom#2018#.", + "Skill.11832000.2": "Delivers a horizontal slash, dealing &Param1& of ATK as AoE Umbra Skill DMG. Then breaks the chains to pull all connected targets, dealing &Param2& of ATK as Umbra Skill DMG.\u000bBone Chain (Support Skill) can inflict ##Umbra Mark: Gloom#2018#.", "Skill.11840000.1": "Void Reaper", "Skill.11840000.13": "Pulls enemies in constantly, dealing multiple instances of damage in a large area.", - "Skill.11840000.2": "Creates a dark storm of despair that constantly pulls enemies in, dealing &Param1& of ATK x8 as Umbra DMG in a large area. Ends with a powerful horizontal slash, dealing &Param2& of ATK as Umbra DMG in a large area.", + "Skill.11840000.2": "Creates a dark storm of despair that constantly pulls enemies in, dealing &Param1& of ATK x8 as Umbra Ultimate DMG in a large area. Ends with a powerful horizontal slash, dealing &Param2& of ATK as Umbra Ultimate DMG in a large area.", "Skill.11870000.1": "Dash", "Skill.11870000.13": "Dash", "Skill.11870000.2": "Dash", "Skill.11910000.1": "Flowers Scatter", "Skill.11910000.13": "Throws a number of darts.", - "Skill.11910000.2": "Throws multiple darts.\u000bStrike 1: &Param1& of ATK ×2 as Ventus DMG.\u000bStrike 2: &Param2& of ATK ×2 as Ventus DMG.\u000bStrike 3: &Param3& of ATK ×3 as Ventus DMG.", + "Skill.11910000.2": "Throws multiple darts.\u000bStrike 1: &Param1& x2 of ATK as Ventus Auto Attack DMG.\u000bStrike 2: &Param2& x2 of ATK as Ventus Auto Attack DMG.\u000bStrike 3: &Param3& x3 of ATK as Ventus Auto Attack DMG.", "Skill.11920000.13": "Basic Dodge Logic", "Skill.11920000.2": "Basic Dodge Logic", "Skill.11931000.1": "Flowers Dance", - "Skill.11931000.13": "Throws sunflower shurikens that strike the target and return. The Main Skill can trigger ##Ventus Mark#1017#.", - "Skill.11931000.2": "Throws two sunflower shurikens that strike the target and return for 4 times. Each hit deals &Param1& of ATK as Ventus DMG.\u000bFlowers Dance (Main Skill) can trigger ##Ventus Mark#1017#, dealing &Param2& of ATK as AoE Ventus Mark DMG.", + "Skill.11931000.13": "Throws sunflower shurikens that strike the target and return. The Main Skill can trigger ##Ventus Mark#1017# and create a Blossom.", + "Skill.11931000.2": "Throws two sunflower shurikens that strike the target and return for 4 times. Each hit deals &Param1& of ATK as Ventus Skill DMG.\u000bFlowers Dance (Main Skill) can trigger ##Ventus Mark#1017# and create a Blossom, dealing &Param2& of ATK as AoE Ventus Mark DMG.", "Skill.11932000.1": "Flowers Bloom", - "Skill.11932000.13": "Conjures an exploding sunflower that fires multiple darts. The Support Skill can trigger ##Ventus Mark#1017#.", - "Skill.11932000.2": "Conjures an exploding sunflower that fires 12 darts, each dealing &Param1& of ATK as Ventus DMG.\u000bFlowers Bloom (Support Skill) can trigger ##Ventus Mark#1017#, dealing &Param2& of ATK as AoE Ventus Mark DMG.", + "Skill.11932000.13": "Conjures an exploding sunflower that fires multiple shurikens. The Support Skill can trigger ##Ventus Mark#1017# and create a Blossom.", + "Skill.11932000.2": "Conjures an exploding sunflower that fires 12 shurikens, each dealing &Param1& of ATK as Ventus Skill DMG.\u000bFlowers Bloom (Support Skill) can trigger ##Ventus Mark#1017# and create a Blossom, dealing &Param2& of ATK as AoE Ventus Mark DMG.", "Skill.11940000.1": "Flowers Thrice", - "Skill.11940000.13": "Generates clones that attack enemies. The clones can trigger ##Ventus Mark#1017#.", - "Skill.11940000.2": "Generates 2 stationary clones that attack enemies with darts, dealing &Param1& of Nanoha's ATK x2, &Param2& of Nanoha's ATK x2, and &Param3& of Nanoha's ATK x3 as Ventus Ultimate DMG.\u000bEach clone lasts for 10s. Up to 2 clones can be present simultaneously.\u000bWhen a clone deals DMG, it can trigger ##Ventus Mark#1017#, dealing &Param4& of ATK as AoE Ventus Mark DMG.", + "Skill.11940000.13": "Generates clones that attack enemies. The clones can trigger ##Ventus Mark#1017# and create a Blossom.", + "Skill.11940000.2": "Generates 2 stationary clones that attack enemies with shurikens, dealing &Param1& x2 of ATK, &Param2& x2 of ATK, and &Param3& x3 of ATK as Ventus Ultimate DMG.\u000bEach clone lasts for 10s. Up to 2 clones can be present simultaneously.\u000bWhen a clone deals DMG, it can trigger ##Ventus Mark#1017# and create a Blossom, dealing &Param4& of ATK as AoE Ventus Mark DMG.", "Skill.11940001.1": "Auto Attack Darts", "Skill.11940001.13": "Monster Skill, no description", "Skill.11940001.2": "Monster Skill, no description", @@ -355,31 +355,31 @@ "Skill.11970000.2": "Basic Running Logic", "Skill.12010000.1": "Gush Shots", "Skill.12010000.13": "Fires consecutive Ventus-imbued bullets to deal DMG.", - "Skill.12010000.2": "Fires consecutive Ventus-imbued bullets to deal DMG.\u000bStrike 1-4: &Param1& of ATK as Ventus DMG.\u000bStrike 5: &Param2& of ATK x2 as Ventus DMG.", + "Skill.12010000.2": "Fires consecutive Ventus-imbued bullets to deal DMG.\u000bStrike 1-4: &Param1& of ATK as Ventus Auto Attack DMG.\u000bStrike 5: &Param2& x2 of ATK as Ventus Auto Attack DMG.", "Skill.12020000.13": "Basic Dodge Logic", "Skill.12020000.2": "Basic Dodge Logic", "Skill.12020001.13": "Basic Dodge Logic", "Skill.12020001.2": "Basic Dodge Logic", "Skill.12031000.1": "Verdant Shroud", - "Skill.12031000.13": "Deals DMG to nearby targets and summons Flying Leaves that orbit around herself.\u000bThe Main Skill can trigger ##Breeze#2025#.", - "Skill.12031000.2": "Deals &Param1& of ATK as Ventus DMG to nearby targets, and then summons 2 Flying Leaves.\u000bA Flying Leaf can pierce through the target and deal &Param2& of ATK as Ventus DMG for 7.2s.\u000bVerdant Shroud (Main Skill) can trigger ##Ventus Mark: Breeze#2017#, dealing &Param3& of ATK as AoE Ventus Mark DMG.", + "Skill.12031000.13": "Deals DMG to nearby targets and summons Flying Leaves that orbit around herself.\u000bThe Main Skill can trigger ##Ventus Mark: Breeze#2017# and create a Blossom.", + "Skill.12031000.2": "Deals &Param1& of ATK as Ventus Skill DMG to nearby targets, and then summons 2 Flying Leaves.\u000bA Flying Leaf can pierce through the target and deal &Param2& of ATK as Ventus Skill DMG for 7.2s.\u000bVerdant Shroud (Main Skill) can trigger ##Ventus Mark: Breeze#2017# and create a Blossom, dealing &Param3& of ATK as AoE Ventus Mark DMG.", "Skill.12032000.1": "Laurel Halo", "Skill.12032000.13": "Tosses a Laurel Wreath that circles around the main Trekker and inflicts ##Ventus Mark: Breeze#2017#.", - "Skill.12032000.2": "Tosses a Laurel Wreath at the main Trekker. \u000bThe Laurel Wreath deals &Param1& of ATK as Ventus DMG every 0.4s for a total of 6s, and inflicts ##Ventus Mark: Breeze#2017#.", + "Skill.12032000.2": "Tosses a Laurel Wreath at the Main Trekker.\u000bThe Laurel Wreath deals &Param1& of ATK as Ventus Skill DMG every 0.4s for a total of 6s, and inflicts ##Ventus Mark: Breeze#2017#.", "Skill.12040000.1": "Double Tempest", "Skill.12040000.13": "Creates cyclones to deal damage.", - "Skill.12040000.2": "Creates 2 cyclones, each dealing &Param1& of ATK x9 as AoE Ventus DMG, lasting for 4s.", + "Skill.12040000.2": "Creates 2 cyclones, each dealing &Param1& x9 of ATK as AoE Ventus Ultimate DMG, lasting for 4s.", "Skill.12070000.13": "Basic Running Logic", "Skill.12070000.2": "Basic Running Logic", "Skill.12310000.1": "Fierce Bite", "Skill.12310000.13": "Coco the Firefang pounces on the target repeatedly.", - "Skill.12310000.2": "Coco the Firefang pounces and bites multiple times.\u000bStrike 1: &Param1& of ATK as Ventus DMG.\u000bStrike 2: &Param2& of ATK as Ventus DMG.\u000bStrike 3: &Param3& of ATK ×2 as Ventus DMG.\u000bStrike 4: &Param4& of ATK as Ventus DMG.", + "Skill.12310000.2": "Coco the Firefang pounces and bites multiple times.\u000bStrike 1: &Param1& of ATK as Ventus Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Ventus Auto Attack DMG.\u000bStrike 3: &Param3& x2 of ATK as Ventus Auto Attack DMG.\u000bStrike 4: &Param4& of ATK as Ventus Auto Attack DMG.", "Skill.12320000.1": "Evasion", "Skill.12320000.13": "Basic Dodge Logic", "Skill.12320000.2": "Basic Dodge Logic", "Skill.12331000.1": "Puffloon Spits", - "Skill.12331000.13": "Summons Bubble the Puffloon to attack the target, with a chance to create a Wind Burst. Inflicts ##Ventus Mark: Breeze#2017#.\u000bWhen Bubble is on the battlefield, increases the squad's &Param3&.", - "Skill.12331000.2": "Summons Bubble the Puffloon who spits wind bullets, dealing &Param1& of ATK as Ventus Minion DMG. \u000bBubble has 100% Ann's ATK and lasts for 15s. \u000bWhen Bubble deals DMG, there is a 25% chance to create a Wind Burst, dealing &Param2& of ATK as Ventus Minion DMG, and inflicting ##Ventus Mark: Breeze#2017#. This effect can only be triggered once per second. \u000bWhen Bubble is on the field, increases the squad's &Param3& by &Param4&.", + "Skill.12331000.13": "Summons ##Bubble#4013# the Puffloon to attack the target, with a chance to create a Wind Burst. Inflicts ##Ventus Mark: Breeze#2017#.\u000bWhen ##Bubble#4013# is on the battlefield, increases the squad's &Param3&.", + "Skill.12331000.2": "Summons ##Bubble#4013# the Puffloon who spits wind bullets, dealing &Param1& of ATK as Ventus Minion DMG.\u000bWhen ##Bubble#4013# deals DMG, there is a 25% chance to create a Wind Burst, dealing &Param2& of ATK as Ventus Minion DMG, and inflicting ##Ventus Mark: Breeze#2017#. This effect can only be triggered once per second.\u000bWhen ##Bubble#4013# is on the field, increases the squad's &Param3& by &Param4&.", "Skill.12331001.1": "Auto Attack Projectile", "Skill.12331001.13": "Monster Skill, no description", "Skill.12331001.2": "Monster Skill, no description", @@ -394,31 +394,31 @@ "Skill.12334000.2": "Death Scene", "Skill.12340000.1": "Call of the Wild", "Skill.12340000.13": "Coco the Firefang repels hostile projectiles, fires wind bullets, dealing AoE DMG and inflicting ##Ventus Mark: Breeze#2017#.", - "Skill.12340000.2": "Coco the Firefang lets forth a wild howl, repels hostile projectiles, and then fires wind bullets, dealing &Param1& of ATK as AoE Ventus DMG and inflicting ##Ventus Mark: Breeze#2017#.", + "Skill.12340000.2": "Coco the Firefang lets forth a wild howl, repels hostile projectiles, and then fires wind bullets, dealing &Param1& of ATK as AoE Ventus Ultimate DMG and inflicting ##Ventus Mark: Breeze#2017#.", "Skill.12370000.1": "Dash", "Skill.12370000.13": "Basic Running Logic", "Skill.12370000.2": "Basic Running Logic", "Skill.12510000.1": "Power of Reason", "Skill.12510000.13": "Swings the greataxe to attack enemies. If Freesia is in ##Berserk#2014#, she rapidly hacks at enemies instead.", - "Skill.12510000.2": "Swings the great axe to attack the target.\u000bStrike 1: &Param1& of ATK as Aqua DMG.\u000bStrike 2: &Param2& of ATK as Aqua DMG.\u000bStrike 3: &Param3& of ATK as Aqua DMG.\u000bStrike 4: &Param4& of ATK as Aqua DMG.\u000bStrike 5: &Param5& of ATK as Aqua DMG.\u000bIn ##Berserk#2014# state, rapidly hacks at enemies instead.\u000bStrike 1: &Param6& of ATK x2 as Aqua DMG.\u000bStrike 2: &Param7& of ATK x2 as Aqua DMG.\u000bStrike 3: &Param8& of ATK, &Param9& of ATK x4, and &Param10& of ATK as Aqua DMG.", + "Skill.12510000.2": "Swings the great axe to attack the target.\u000bStrike 1: &Param1& of ATK as Aqua Auto ATK DMG.\u000bStrike 2: &Param2& of ATK as Aqua Auto ATK DMG.\u000bStrike 3: &Param3&x2 of ATK as Aqua Auto ATK DMG.\u000bStrike 4: &Param4&x3 of ATK as Aqua Auto ATK DMG.\u000bStrike 5: &Param5& of ATK as Aqua Auto ATK DMG.\u000bIn ##Berserk#2014# state, rapidly hacks at enemies instead.\u000bStrike 1: &Param6& of ATK x2 as Aqua Auto ATK DMG.\u000bStrike 2: &Param7& of ATK x2 as Aqua Auto ATK DMG.\u000bStrike 3: &Param8& of ATK, &Param9& of ATK x4, and &Param10& of ATK as Aqua Auto ATK DMG.", "Skill.12520000.13": "Evasion", "Skill.12520000.2": "Evasion", "Skill.12520002.13": "Evasion", "Skill.12520002.2": "Evasion", "Skill.12531000.1": "Freezing Swirl", - "Skill.12531000.13": "Charges up and continuously deals DMG to nearby targets.\u000bThe Main Skill can trigger ##Aqua Mark#1018#.", - "Skill.12531000.2": "Charges up to unleash a Whirlwind Slash, dealing &Param1& of ATK as Aqua DMG to nearby targets every 0.3s. Charging increases the skill's duration.\u000bFreezing Swirl (Main Skill) can trigger ##Aqua Mark#1018#, dealing &Param2& of ATK as AoE Aqua Mark DMG and inflicting ##Chill#1027#.", + "Skill.12531000.13": "Charges up and continuously deals DMG to nearby targets.\u000bThe Main Skill can trigger ##Aqua Mark#1018# and inflict ##Chill#1027#.", + "Skill.12531000.2": "Charges up to unleash a Whirlwind Slash, dealing &Param1& of ATK as Aqua Skill DMG to nearby targets every 0.3s. Charging increases the skill's duration and keeps striking the target for up to 3.6s.\u000bFreezing Swirl (Main Skill) can trigger ##Aqua Mark#1018#, dealing &Param2& of ATK as AoE Aqua Mark DMG and inflicting ##Chill#1027#.", "Skill.12532000.1": "Frost Bloom", "Skill.12532000.13": "Generates Ice Flowers to deal DMG.\u000bThe Support Skill can inflict ##Aqua Mark: Torrent#2008#.", - "Skill.12532000.2": "Creates a field of Ice Flowers ahead, dealing &Param1& of ATK as AoE Aqua DMG.\u000bAfter 1s, the Ice Flowers burst, dealing &Param2& of ATK as AoE Aqua DMG.\u000bFrost Bloom (Support Skill) can inflict ##Aqua Mark: Torrent#2008#.", + "Skill.12532000.2": "Creates a field of Ice Flowers ahead, dealing &Param1& of ATK as AoE Aqua Skill DMG.\u000bAfter 1s, the Ice Flowers burst, dealing &Param2& of ATK as AoE Aqua Skill DMG.\u000bFrost Bloom (Support Skill) can inflict ##Aqua Mark: Torrent#2008#.", "Skill.12540000.1": "Elegy of Frost", "Skill.12540000.13": "Deals damage to nearby targets and enters ##Berserk#2014#.", - "Skill.12540000.2": "Freesia growls furiously, dealing &Param1& of ATK and &Param2&of ATK as Aqua DMG in a large area. She then deals &Param3& of ATK as AoE Aqua DMG and enters the ##Berserk#2014# status for 20s.\u000bWhen Freesia is in ##Berserk#2014# status as a support Trekker, she will automatically attack nearby enemies.", + "Skill.12540000.2": "Freesia growls furiously, dealing &Param1& and &Param2& of ATK as Aqua Ultimate DMG in a large area. She then deals &Param3& of ATK as AoE Aqua Ultimate DMG and enters the ##Berserk#2014# status for 20s.\u000bWhen Freesia is in ##Berserk#2014# status as a support Trekker, she will automatically attack nearby enemies.", "Skill.12570000.13": "Dash", "Skill.12570000.2": "Dash", "Skill.12610000.1": "Three-Act Show", "Skill.12610000.13": "Consecutively spawns fiery birds to deal DMG.", - "Skill.12610000.2": "Consecutively spawns fiery birds to deal DMG.\u000bStrike 1: &Param1& of ATK as Ignis DMG.\u000bStrike 2: &Param2& of ATK as Ignis DMG.\u000bStrike 3: &Param3& of ATK as Ignis DMG.", + "Skill.12610000.2": "Consecutively spawns fiery birds to deal DMG.\u000bStrike 1: &Param1& of ATK as Ignis Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Ignis Auto Attack DMG.\u000bStrike 3: &Param3& of ATK as Ignis Auto Attack DMG.", "Skill.12610001.1": "Three-Act Show", "Skill.12610002.1": "Three-Act Show", "Skill.12610003.1": "Three-Act Show", @@ -426,83 +426,83 @@ "Skill.12620000.2": "Evasion", "Skill.12631000.1": "Hat Toss", "Skill.12631000.13": "Throws the top hat, dealing DMG multiple times and inflicting ##Ignis Mark: Sacred Flame#2013#.", - "Skill.12631000.2": "Throws the top hat, dealing &Param1& of ATK as Ignis DMG every 0.5s for a total of 5s, and inflicting ##Ignis Mark: Sacred Flame#2013#. \u000bWhen casting this skill, increases the squad's &Param9& by &Param7& for &Param4&s.", + "Skill.12631000.2": "Throws the Top Hat, dealing &Param1& of ATK as Ignis Skill DMG every 0.5s for a total of 5s, and inflicting ##Ignis Mark: Sacred Flame#2013#.\u000bWhen casting this skill, increases the squad's &Param9& by &Param7& for &Param4&s.", "Skill.12631001.1": "Hat Toss", "Skill.12631001.13": "Throws the top hat, dealing DMG multiple times and inflicting ##Ignis Mark: Sacred Flame#2013#.", - "Skill.12631001.2": "Throws the top hat, dealing &Param1& of ATK as Ignis DMG every 0.5s for a total of 5s, and inflicting ##Ignis Mark: Sacred Flame#2013#. \u000bWhen casting this skill, increases the squad's &Param9& by &Param7& for &Param4&s.", + "Skill.12631001.2": "Throws the Top Hat, dealing &Param1& of ATK as Ignis Skill DMG every 0.5s for a total of 5s, and inflicting ##Ignis Mark: Sacred Flame#2013#.\u000bWhen casting this skill, increases the squad's &Param9& by &Param7& for &Param4&s.", "Skill.12632000.1": "Flutter Flare", "Skill.12632000.13": "Spawns 3 Mindflare Butterflies and 3 Soulflare Butterflies that work on the main Trekker and the target respectively.\u000bMindflare Butterfly: Increases the main Trekker's &Param4& and &Param9&.\u000bSoulflare Butterfly: Deals Ignis DMG and inflicts ##Ignis Mark: Sacred Flame#2013#.", - "Skill.12632000.2": "Spawns 3 Mindflare Butterflies and 3 Soulflare Butterflies with different effects.\u000bMindflare Butterfly: Increases the main Trekker's &Param9& by &Param7&. Each Mindflare Butterfly also boosts the main Trekker's &Param4& by &Param1& for &Param5&s.\u000bSoulflare Butterfly: Deals &Param2& of ATK as Ignis DMG and inflicts 1 stack of ##Butterfly Mark#2021# and ##Ignis Mark: Sacred Flame#2013#.", + "Skill.12632000.2": "Spawns 3 Mindflare Butterflies and 3 Soulflare Butterflies with different effects.\u000bMindflare Butterfly: Increases the Main Trekker's &Param9& by &Param7&. Each Mindflare Butterfly also boosts the Main Trekker's &Param4& by &Param1& for &Param5&s.\u000bSoulflare Butterfly: Deals &Param2& of ATK as Ignis Skill DMG and inflicts 1 stack of ##Butterfly Mark#2021# and ##Ignis Mark: Sacred Flame#2013#.", "Skill.12640000.1": "Undying Phoenix", "Skill.12640000.13": "Spawns a Celestial Phoenix, dealing AoE DMG before turning into a Phoenix Egg. Inflicts ##Ignis Mark: Sacred Flame#2013#.", - "Skill.12640000.2": "Spawns a Celestial Phoenix, dealing &Param1& of ATK as AoE Ignis DMG before turning into an Phoenix Egg, lasting for 8s. \u000bThe Phoenix Egg draws in nearby targets, dealing &Param2& of ATK as Ignis DMG per second and inflicting ##Ignis Mark: Sacred Flame#2013#.", + "Skill.12640000.2": "Spawns a Celestial Phoenix, dealing &Param1& of ATK as AoE Ignis Ultimate DMG before turning into a Phoenix Egg, lasting for 8s.\u000bThe Phoenix Egg draws in nearby targets, dealing &Param2& of ATK as Ignis Ultimate DMG per second and inflicting ##Ignis Mark: Sacred Flame#2013#.", "Skill.12710000.1": "Sweep Slash", "Skill.12710000.13": "Swings the magic sword, dealing DMG multiple times.", - "Skill.12710000.2": "Swings the magic sword, dealing DMG multiple times.\u000bStrike 1: &Param1& of ATK as Aqua DMG.\u000bStrike 2: &Param2& of ATK as Aqua DMG.\u000bStrike 3: &Param3& of ATK as Aqua DMG.\u000bStrike 4: &Param4& of ATK as Aqua DMG.", + "Skill.12710000.2": "Swings the magic sword, dealing DMG multiple times.\u000bStrike 1: &Param1& of ATK as Aqua Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Aqua Auto Attack DMG.\u000bStrike 3: &Param3& of ATK as Aqua Auto Attack DMG.\u000bStrike 4: &Param4& of ATK as Aqua Auto Attack DMG.", "Skill.12720000.13": "Evasion", "Skill.12720000.2": "Evasion", "Skill.12731000.1": "Limpid Stream", "Skill.12731000.13": "Teresa gains a Surging Shield and launches an assault with the magic sword, dealing DMG multiple times and inflicting ##Aqua Mark: Torrent#2008#.", - "Skill.12731000.2": "Launches an assault with the magic sword, dealing &Param1& and &Param2& of ATK as Aqua DMG and inflicting ##Aqua Mark: Torrent#2008#. Teresa also gains a Surging Shield. \u000bSurging Shield can absorb DMG equal to &Param3& of Teresa's Base ATK for &Param4&s.", + "Skill.12731000.2": "Launches an assault with the magic sword, dealing &Param1& and &Param2& of ATK as Aqua Skill DMG and inflicting ##Aqua Mark: Torrent#2008#. Teresa also gains a Surging Shield.\u000bSurging Shield can absorb DMG equal to &Param3& of Teresa's Base ATK for &Param4&s.", "Skill.12731001.1": "Limpid Stream", "Skill.12731001.13": "Teresa gains a Surging Shield and launches an assault with the magic sword, dealing DMG multiple times and inflicting ##Aqua Mark: Torrent#2008#.", - "Skill.12731001.2": "Launches an assault with the magic sword, dealing &Param1& and &Param2& of ATK as Aqua DMG and inflicting ##Aqua Mark: Torrent#2008#. Teresa also gains a Surging Shield. \u000bSurging Shield can absorb DMG equal to &Param3& of Teresa's Base ATK for &Param4&s.", + "Skill.12731001.2": "Launches an assault with the magic sword, dealing &Param1& and &Param2& of ATK as Aqua Skill DMG and inflicting ##Aqua Mark: Torrent#2008#. Teresa also gains a Surging Shield.\u000bSurging Shield can absorb DMG equal to &Param3& of Teresa's Base ATK for &Param4&s.", "Skill.12732000.1": "Billowing Tide", "Skill.12732000.13": "Plants the magic sword in the ground to create a Tidal Domain and apply a Surging Shield to the main Trekker.\u000bThe Surging Shield deals DMG over time and inflicts ##Aqua Mark: Torrent#2008#.", - "Skill.12732000.2": "Plants the magic sword in the ground, dealing &Param1& of ATK as Aqua DMG. Also creates a Tidal Domain and applies a Surging Shield to the main Trekker. \u000bTidal Domain deals &Param2& of ATK as Aqua DMG once per second for 6s, and inflicts ##Aqua Mark: Torrent#2008#. \u000bSurging Shield can absorb damage equal to &Param3& of Teresa's Base ATK for &Param4&s.", + "Skill.12732000.2": "Plants the magic sword in the ground, dealing &Param1& of ATK as Aqua Skill DMG. Also creates a Tidal Domain and applies a Surging Shield to the Main Trekker.\u000bTidal Domain deals &Param2& of ATK as Aqua Skill DMG once per second for 6s, and inflicts ##Aqua Mark: Torrent#2008#.\u000bSurging Shield can absorb damage equal to &Param3& of Teresa's Base ATK for &Param4&s.", "Skill.12740000.1": "Slicing Riptide", "Skill.12740000.13": "Unleashes a dissecting slash which splits into waves to deal DMG. Inflicts ##Aqua Mark: Torrent#2008#.", - "Skill.12740000.2": "Unleashes a dissecting slash which splits into two waves, dealing &Param1&/&Param2& of ATK as AoE Aqua DMG and inflicting ##Aqua Mark: Torrent#2008#.", + "Skill.12740000.2": "Unleashes a dissecting slash which splits into two waves, dealing &Param1& and &Param2& of ATK as AoE Aqua Ultimate DMG and inflicting ##Aqua Mark: Torrent#2008#.", "Skill.12770000.13": "Dash", "Skill.12770000.2": "Dash", "Skill.13010001.1": "Piercing Shot", "Skill.13010001.13": "Fires an ice arrow in a stationary stance, piercing through the target and dealing DMG. Moving will immediately interrupt shooting.", - "Skill.13010001.2": "Fires an ice arrow in a stationary stance, piercing through the target, dealing &Param1& of ATK as Aqua DMG. Moving will immediately interrupt shooting.\u000bWhen Donna is in ##Agile#2015# State, her Auto Attack deals &Param2& of ATK as Aqua DMG.", + "Skill.13010001.2": "Fires an ice arrow in a stationary stance, piercing through the target, dealing &Param1& of ATK as Aqua Auto Attack DMG. Moving will immediately interrupt shooting.\u000bWhen Donna is in ##Agile#2015# State, her Auto Attack deals &Param2& of ATK as Aqua Auto Attack DMG.", "Skill.13020000.13": "Dodge", "Skill.13020000.2": "Dodge", "Skill.13031000.1": "Rain Call: Volley Chase", - "Skill.13031000.13": "Summons an Advertising Doll that deals DMG over time and taunts the target.\u000bWhen the doll is on the battlefield, Donna is ##Agile#2015#, with her Auto Attacks enhanced and the possibility to trigger ##Aqua Mark: Torrent#1018#.", - "Skill.13031000.2": "Summons an Advertising Doll that lasts for 12s near the target. When the Doll is on the battlefield, Donna enters ##Agile#2015# State.\u000bThe Advertising Doll deals &Param1& of ATK as AoE Aqua Minion DMG every 4s and taunting the target.\u000bThe Advertising Doll and Donna's Auto Attack in ##Agile#2015# State can trigger ##Aqua Mark#1018#, dealing &Param4& of ATK as AoE Aqua Mark DMG and inflicting ##Chill#1027#.", + "Skill.13031000.13": "Summons a ##Advertising Doll#4017# that deals DMG over time and taunts the target.\u000bWhen the doll is on the battlefield, Donna enters ##Agile#2015# state, with her Auto Attacks enhanced and can trigger ##Aqua Mark: Torrent#1018# and inflict ##Chill#1027#.", + "Skill.13031000.2": "Summons a ##Advertising Doll#4017# near the target. When the Doll is on the battlefield, Donna enters ##Agile#2015# state.\u000bThe doll deals &Param1& of ATK as AoE Aqua Minion DMG every 4s and taunts the target.\u000bThe ##Advertising Doll#4017# and Donna's Auto Attack in ##Agile#2015# state can trigger ##Aqua Mark#1018#, dealing &Param4& of ATK as AoE Aqua Mark DMG and inflicting ##Chill#1027#.", "Skill.13032000.1": "Tide Threader", "Skill.13032000.13": "Keeps shooting Snow-Piercing Arrows and generates Frost Wave to deal DMG to enemies along the path.\u000bThe Support Skill can inflict ##Aqua Mark: Torrent#2008#.", - "Skill.13032000.2": "Fires 9 Snow-Piercing Arrows, dealing &Param1& of ATK, &Param2& x2 of ATK, &Param3& x3 of ATK, &Param4& x2 of ATK, and &Param5& of ATK as Aqua DMG respectively.\u000bThe path of the final arrow generates Frost Wave, dealing &Param6& of ATK as Aqua DMG.\u000bWhen Tide Threader deals DMG, inflicts ##Aqua Mark: Torrent#2008#.", + "Skill.13032000.2": "Fires 9 Snow-Piercing Arrows, dealing &Param1& of ATK, &Param2& x2 of ATK, &Param3& x3 of ATK, &Param4& x2 of ATK, and &Param5& of ATK as Aqua Skill DMG respectively.\u000bThe path of the final arrow generates Frost Wave, dealing &Param6& of ATK as Aqua Skill DMG.\u000bWhen Tide Threader deals DMG, inflicts ##Aqua Mark: Torrent#2008#.", "Skill.13040000.1": "Argent Cascade", "Skill.13040000.13": "Rains arrows at the target location, dealing AoE DMG over time.", - "Skill.13040000.2": "Fires a cluster of arrows that rains down at the target's location, dealing &Param1& of ATK as AoE Aqua DMG every 0.5s for 6s.", + "Skill.13040000.2": "Fires a cluster of arrows that rains down at the target's location, dealing &Param1& of ATK as AoE Aqua Ultimate DMG every 0.5s for 6s.", "Skill.13070000.13": "Dash", "Skill.13070000.2": "Dash", "Skill.13210000.1": "Bat and Skate", "Skill.13210000.13": "Swings the baseball bat and kickflips the skateboard to attack the target.", - "Skill.13210000.2": "Swings the baseball bat and kickflips the skateboard to attack the target.\u000bStrike 1: &Param1& of ATK as Lux DMG.\u000bStrike 2: &Param2& of ATK as Lux DMG.\u000bStrike 3: &Param3& of ATK as Lux DMG.\u000bStrike 4: &Param4& of ATK and &Param6& x6 of ATK as Lux DMG.\u000bStrike 5: &Param5& of ATK as Lux DMG.", + "Skill.13210000.2": "Swings the baseball bat and kickflips the skateboard to attack the target.\u000bStrike 1: &Param1& of ATK as Lux Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Lux Auto Attack DMG.\u000bStrike 3: &Param3& of ATK as Lux Auto Attack DMG.\u000bStrike 4: &Param4& and &Param6& x6 of ATK as Lux Auto Attack DMG.\u000bStrike 5: &Param5& of ATK as Lux Auto Attack DMG.", "Skill.13220000.13": "Evasion", "Skill.13220000.2": "Evasion", "Skill.13231001.1": "Syou: Pulsar Streak", - "Skill.13231001.13": "Swings the baseball bat to attack the target, then activates Two Base Hit: Charges at the target for a rapid series of strikes.\u000bThe Main Skill can trigger ##Lux Mark#1015#.", - "Skill.13231001.2": "Swings the baseball bat, dealing &Param1& of ATK as Lux DMG. Then, activates the second phase, Two Base Hit: Charges at the target, delivering rapid strikes. Hold to deal &Param2& of ATK as Lux DMG every 0.3s for a total of 3s. Finishes with a powerful smash, dealing &Param3& of ATK as Lux DMG.\u000bBoth Syou: Pulsar Streak (Main Skill) and Two Base Hit can trigger ##Lux Mark#1015#, dealing &Param4& of ATK as Lux Mark DMG.", + "Skill.13231001.13": "Swings the baseball bat to attack the target, then activates Two Base Hit: Charges at the target for a rapid series of strikes.\u000bThe Main Skill can trigger ##Lux Mark#1015# and summon a Thunderbolt.", + "Skill.13231001.2": "Swings the baseball bat, dealing &Param1& of ATK as Lux Skill DMG. Then, activates the second phase, Two Base Hit: Charges at the target, delivering rapid strikes. Hold to deal &Param2& of ATK as Lux Skill DMG every 0.3s for a total of 3s. Finishes with a powerful smash, dealing &Param3& of ATK as Lux Skill DMG.\u000bBoth Syou: Pulsar Streak (Main Skill) and Two Base Hit can trigger ##Lux Mark#1015# and summon a Thunderbolt, dealing &Param4& of ATK as Lux Mark DMG.", "Skill.13231002.1": "Star Smash", "Skill.13231003.1": "Meteor Pummel", "Skill.13232000.1": "Gi: Supernova Burst", "Skill.13232000.13": "Sprinkles Astral Hex on the targets and then deals DMG.\u000bThe Support Skill can inflict ##Lux Mark: Radiance#2016#.", - "Skill.13232000.2": "Radiates hyper concentrated starlight, dealing &Param1& of ATK as Lux DMG and inflicting 2 stacks of Astral Hex.\u000bEvery 3s, Astral Hex deals &Param2& of ATK as AoE Lux DMG and inflicts ##Lux Mark: Radiance#2016#.", + "Skill.13232000.2": "Radiates hyper concentrated starlight, dealing &Param1& of ATK as Lux Skill DMG and inflicting 2 stacks of Astral Hex.\u000bEvery 3s, Astral Hex deals &Param2& of ATK as AoE Lux DMG and inflicts ##Lux Mark: Radiance#2016#.", "Skill.13240000.1": "Ketsu: Entropic Convergence", "Skill.13240000.13": "Commands the Ashwind Clan members to attack the target.", - "Skill.13240000.2": "Commands the Ashwind Clan members to attack the target, dealing &Param1& of ATK as AoE Lux DMG every 0.3s for a total of 5s.", + "Skill.13240000.2": "Commands the Ashwind Clan members to attack the target, dealing &Param1& of ATK as AoE Lux Ultimate DMG every 0.3s for a total of 5s.", "Skill.13244100.1": "Ketsu: Entropic Convergence", "Skill.13244100.13": "Commands the Ashwind Clan members to attack the target.", - "Skill.13244100.2": "Commands the Ashwind Clan members to attack the target, dealing &Param1& of ATK as AoE Lux DMG every 0.3s for a total of 5s.", + "Skill.13244100.2": "Commands the Ashwind Clan members to attack the target, dealing &Param1& of ATK as AoE Lux Ultimate DMG every 0.3s for a total of 5s.", "Skill.13270000.1": "Charge", "Skill.13310000.1": "Wind Pellets", "Skill.13310000.13": "Fires consecutive wind bullets to deal DMG.", - "Skill.13310000.2": "Fires consecutive wind bullets.\u000bStrike 1: &Param1& of ATK as Ventus DMG.\u000bStrike 2: &Param2& of ATK as Ventus DMG.\u000bStrike 3: &Param3& of ATK x3 as Ventus DMG.", + "Skill.13310000.2": "Fires consecutive wind bullets.\u000bStrike 1: &Param1& of ATK as Ventus Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Ventus Auto Attack DMG.\u000bStrike 3: &Param3& x3 of ATK as Ventus Auto Attack DMG.", "Skill.13320000.1": "Evasion", "Skill.13320000.13": "Basic Dodge Logic", "Skill.13320000.2": "Basic Dodge Logic", "Skill.13331001.1": "Blooming Draught", - "Skill.13331001.13": "The windmill blows ahead to deal DMG.\u000bThe Main Skill can trigger ##Ventus Mark#1017#.", - "Skill.13331001.2": "The windmill blows ahead, dealing &Param1& of ATK x7 as Ventus Skill DMG.\u000bBlooming Draught (Main Skill) can trigger ##Ventus Mark#1017#, dealing &Param2& of ATK as AoE Ventus Mark DMG.", + "Skill.13331001.13": "The windmill blows ahead to deal DMG.\u000bThe Main Skill can trigger ##Ventus Mark#1017# and create a Blossom.", + "Skill.13331001.2": "The windmill blows ahead, dealing &Param1& x7 of ATK as Ventus Skill DMG.\u000bBlooming Draught (Main Skill) can trigger ##Ventus Mark#1017# and create a Blossom, dealing &Param2& of ATK as AoE Ventus Mark DMG.", "Skill.13332000.1": "Bouquet Blast", "Skill.13332000.13": "Fires a flower bouquet that deals DMG. The flower bouquet then blasts, generating a Flower Formation and shoots several Flower Petals.\u000bThe Support Skill can inflict ##Ventus Mark: Breeze#2017#.", - "Skill.13332000.2": "Fires a flower bouquet, dealing &Param1& of ATK as Ventus Skill DMG. The flower bouquet then blasts, generating a Flower Formation and shoots 6 Flower Petals.\u000bFlower Formation: Reduces the Movement SPD of targets within its range by 25%. Deals &Param3& of ATK as Ventus Skill DMG per second for 6s.\u000bFlower Petals: Deals &Param2& of ATK as Ventus Skill DMG.\u000bBouquet Blast (Support Skill) can inflict ##Ventus Mark: Breeze#2017#.", + "Skill.13332000.2": "Fires a flower bouquet, dealing &Param1& of ATK as AoE Ventus Skill DMG. The flower bouquet then blasts, generating a Flower Formation and shoots 6 Flower Petals.\u000bFlower Formation: Reduces the Movement SPD of targets within its range by 25%. Deals &Param3& of ATK as AoE Ventus Skill DMG per second for 6s.\u000bFlower Petals: Deals &Param2& of ATK as Ventus Skill DMG.\u000bBouquet Blast (Support Skill) can inflict ##Ventus Mark: Breeze#2017#.", "Skill.13340000.1": "Aromatic Tempest", "Skill.13340000.13": "Holds up the staff and chants for a while, creating several tornadoes consecutively to deal DMG.", "Skill.13340000.2": "Holds up the staff and chants for a while, creating 3 tornados every 3s, each time dealing &Param1& of ATK as Ventus Ultimate DMG.", @@ -511,30 +511,30 @@ "Skill.13370000.2": "Basic Running Logic", "Skill.13410000.1": "Blitz Combo", "Skill.13410000.13": "Punches rapidly, dealing multiple phases of DMG.\u000bCasts Fiery Punches when ammo is available.", - "Skill.13410000.2": "Punches and kicks the target.\u000bStrike 1: &Param1& of ATK x2 as Ignis DMG.\u000bStrike 2: &Param2& of ATK as Ignis DMG.\u000bStrike 3: &Param3& of ATK x2 as Ignis DMG.\u000bStrike 4: &Param4& of ATK x5 as Ignis DMG.\u000bStrike 5: &Param5& of ATK x2 as Ignis DMG.\u000bCasts Fiery Punches when ammo is available.\u000bStrike 1: &Param6& of ATK as Ignis DMG.\u000bStrike 2: &Param7& of ATK as Ignis DMG.\u000bStrike 3: &Param8& of ATK as Ignis DMG.\u000bBlitz Combo and Fiery Punches deal &Param9& of ATK as AoE Ignis DMG to other targets behind the target hit by them.", + "Skill.13410000.2": "Punches and kicks the target.\u000bStrike 1: &Param1& x2 of ATK as Ignis Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Ignis Auto Attack DMG.\u000bStrike 3: &Param3& x2 of ATK as Ignis Auto Attack DMG.\u000bStrike 4: &Param4& x5 of ATK as Ignis Auto Attack DMG.\u000bStrike 5: &Param5& x2 of ATK as Ignis Auto Attack DMG.\u000bCasts Fiery Punches when ammo is available.\u000bStrike 1: &Param6& of ATK as Ignis Auto Attack DMG.\u000bStrike 2: &Param7& of ATK as Ignis Auto Attack DMG.\u000bStrike 3: &Param8& of ATK as Ignis Auto Attack DMG.\u000bBlitz Combo and Fiery Punches deal &Param9& of ATK as AoE Ignis Auto Attack DMG to other targets behind the target hit by them.", "Skill.13420000.13": "Evasion", "Skill.13420000.2": "Evasion", "Skill.13431000.1": "Ignis Infusion", - "Skill.13431000.13": "Strikes a Soaring Dragon Punch that deals two instances of DMG and receives ammo.\u000bThe Main Skill can trigger ##Ignis Mark#1016#.", - "Skill.13431000.2": "Strikes a Soaring Dragon Punch, dealing &Param1& of ATK as Ignis DMG, then slams the ground for an additional &Param3& of ATK as Ignis DMG and fully reloads ammo. Magazine capacity: 3 rounds.\u000b\"&Param2&\" (Main Skill) can trigger ##Ignis Mark#1016#, dealing &Param4& of ATK as Ignis Mark DMG to nearby targets.", + "Skill.13431000.13": "Strikes a Soaring Dragon Punch that deals two instances of DMG and receives ammo.\u000bThe Main Skill can trigger ##Ignis Mark#1016# and inflict Conflagration.", + "Skill.13431000.2": "Strikes a Soaring Dragon Punch, dealing &Param1& of ATK as Ignis Skill DMG, then slams the ground for an additional &Param3& of ATK as Ignis Skill DMG and fully reloads ammo. Magazine capacity: 3 rounds.\u000b&Param2& (Main Skill) can trigger ##Ignis Mark#1016# and inflict Conflagration, dealing &Param4& of ATK as Ignis Mark DMG to nearby targets.", "Skill.13431030.1": "Ignis Infusion", "Skill.13432000.1": "Eruption Punch", - "Skill.13432000.13": "Charges at the target and strikes a gale-like punch, dealing DMG over time.\u000bThe Support Skill can trigger ##Ignis Mark#1016#.", - "Skill.13432000.2": "Charges at the target and strikes a gale-like punch, dealing &Param1& of ATK x11 as AoE Ignis DMG.\u000b&Param2& (Support Skill) can trigger ##Ignis Mark#1016#, dealing &Param3& of ATK as Ignis Mark DMG to nearby targets.", + "Skill.13432000.13": "Charges at the target and strikes a gale-like punch, dealing DMG over time.\u000bThe Support Skill can trigger ##Ignis Mark#1016# and inflict Conflagration.", + "Skill.13432000.2": "Charges at the target and strikes a gale-like punch, dealing &Param1& x11 of ATK as AoE Ignis Skill DMG.\u000b&Param2& (Support Skill) can trigger ##Ignis Mark#1016# and inflict Conflagration, dealing &Param3& of ATK as Ignis Mark DMG to nearby targets.", "Skill.13440000.1": "Blaze Unsealed", - "Skill.13440000.13": "Fires a gauntlet, lifts the seal and keeps striking the target.\u000bThe Ultimate can trigger ##Ignis Mark#1016#.", - "Skill.13440000.2": "Fuyuka lifts the seal and fires her gauntlet, dealing &Param1& of ATK as Ignis DMG.\u000bThen, Fuyuka keeps attacking nearby targets, dealing &Param2& of ATK x5 and &Param3& of ATK as Ignis DMG.\u000b\"&Param4&\" (Ultimate) can trigger ##Ignis Mark#1016#, dealing &Param5& of ATK as Ignis Mark DMG to nearby targets.", + "Skill.13440000.13": "Fires a gauntlet, lifts the seal and keeps striking the target.\u000bThe Ultimate can trigger ##Ignis Mark#1016# and inflict Conflagration.", + "Skill.13440000.2": "Fuyuka lifts the seal and fires her gauntlet, dealing &Param1& of ATK as Ignis Ultimate DMG.\u000bThen, Fuyuka keeps attacking nearby targets, dealing &Param2& x5 and &Param3& of ATK as Ignis Ultimate DMG.\u000b&Param4& (Ultimate) can trigger ##Ignis Mark#1016# and inflict Conflagration, dealing &Param5& of ATK as Ignis Mark DMG to nearby targets.", "Skill.13470000.13": "Dodge and Charge", "Skill.13470000.2": "Dodge and Charge", "Skill.13510000.1": "Comet Sweep", "Skill.13510000.13": "Sweeps her broom to attack repeatedly.", - "Skill.13510000.2": "Sweeps her broom to attack repeatedly.\u000bStrike 1: &Param1& of ATK as Umbra DMG.\u000bStrike 2: &Param2& of ATK as Umbra DMG.\u000bStrike 3: &Param3& of ATK as Umbra DMG.\u000bStrike 4: &Param4& of ATK as Umbra DMG.", + "Skill.13510000.2": "Sweeps her broom to attack repeatedly.\u000bStrike 1: &Param1& of ATK as Umbra Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Umbra Auto Attack DMG.\u000bStrike 3: &Param3& x2 of ATK as Umbra Auto Attack DMG.\u000bStrike 4: &Param4& of ATK as Umbra Auto Attack DMG.", "Skill.13520000.1": "Evasion", "Skill.13520000.13": "Evasion", "Skill.13520000.2": "Evasion", "Skill.13531000.1": "Pumpka Pummel", - "Skill.13531000.13": "Takes a photo to deal DMG and enters Exposure status. While in Exposure, summons multiple Pumpka Phantoms. The Main Skill and Pumpka Phantoms can trigger ##Umbra Mark#1019#.", - "Skill.13531000.2": "Mistique takes a photo to deal &Param6& of ATK as AoE Umbra Skill DMG, then enters Exposure status: Summons one Pumpka Phantom every 3s for 15s.\u000bPumpka Phantoms automatically attack the target, dealing &Param1& of ATK and &Param2& of ATK as Umbra Minion DMG.\u000bEach Pumpka Phantom has 25% of Mistique's Base Max HP, 100% of her ATK, and lasts for 15s. Up to 4 Pumpka Phantoms can be present at the same time.\u000bPumpka Pummel (Main Skill) and Pumpka Phantoms can trigger ##Umbra Mark#1019#, dealing &Param3& of ATK as Umbra Mark DMG and inflicting Umbra Burn, which deals DMG to the target every 0.5s for &Param5&s, totaling to &Param4& of ATK as Umbra Mark DMG.\u000bWhen Pumpka Pummel (Main Skill) is interrupted, its cooldown is partially reduced.", + "Skill.13531000.13": "Takes a photo to deal DMG and enters Exposure status. While in Exposure, summons multiple ##Pumpka Phantoms#4007#. The Main Skill and ##Pumpka Phantoms#4007# can trigger ##Umbra Mark#1019#.", + "Skill.13531000.2": "Mistique takes a photo to deal &Param6& of ATK as AoE Umbra Skill DMG, then enters Exposure status: Summons one ##Pumpka Phantom#4007# every 3s for 15s.\u000b##Pumpka Phantoms#4007# automatically attack the target, dealing &Param1& and &Param2& of ATK as Umbra Minion DMG.\u000bPumpka Pummel (Main Skill) and ##Pumpka Phantoms#4007# can trigger ##Umbra Mark#1019#, dealing &Param3& of ATK as Umbra Mark DMG and inflicting ##Dark Burn.#4009#\u000bWhen Pumpka Pummel (Main Skill) is interrupted, its cooldown is partially reduced.", "Skill.13531001.1": "Swipe", "Skill.13531001.13": "Swipe", "Skill.13531001.2": "Swipe", @@ -551,8 +551,8 @@ "Skill.13531005.13": "Spawn Scene", "Skill.13531005.2": "Spawn Scene", "Skill.13532000.1": "Summoning Circle", - "Skill.13532000.13": "Draws a magic circle on the ground, summoning self-exploding Lanterna Phantoms. Their explosion can inflict ##Umbra Mark: Gloom#2018#.", - "Skill.13532000.2": "Draws a magic circle on the ground, summoning a Lanterna Phantom every 0.5s for 6s.\u000bLanterna Phantom will explode, dealing &Param1& of ATK as Umbra Minion DMG and inflicting ##Umbra Mark: Gloom#2018#.\u000bEach Lanterna Phantom has 3% of Mistique's Base Max HP and 100% of her ATK, lasting for 8s.", + "Skill.13532000.13": "Draws a magic circle on the ground, summoning self-exploding ##Lanterna Phantoms#4008#. Their explosion can inflict ##Umbra Mark: Gloom#2018#.", + "Skill.13532000.2": "Draws a magic circle on the ground, summoning a ##Lanterna Phantom#4008# every 0.5s for 6s.\u000b##Lanterna Phantom#4008# will explode, dealing &Param1& of ATK as AoE Umbra Minion DMG and inflicting ##Umbra Mark: Gloom#2018#.", "Skill.13532001.1": "Self-Destruct", "Skill.13532001.13": "Self-Destruct", "Skill.13532001.2": "Self-Destruct", @@ -561,7 +561,7 @@ "Skill.13532002.2": "Spawn Scene", "Skill.13540000.1": "Midnight ★ Terror", "Skill.13540000.13": "Summons a massive phantom, dealing damage in a large area.", - "Skill.13540000.2": "Summons a massive phantom, dealing &Param1& of ATK x8/&Param2& of ATK as Umbra DMG in a large area.", + "Skill.13540000.2": "Summons a massive phantom, dealing &Param1& of ATK x8/&Param2& of ATK as Umbra Ultimate DMG in a large area.", "Skill.13570000.1": "Dash", "Skill.13570000.13": "Dash", "Skill.13570000.2": "Dash", @@ -597,15 +597,15 @@ "Skill.14070000.2": "???", "Skill.14110000.1": "Mystic Brushstrokes", "Skill.14110000.13": "Hurls the writing brush to perform multiple attacks.", - "Skill.14110000.2": "Waves the writing brush and inflicts Ink.\u000bStrike 1: &Param1& of ATK as Ignis DMG.\u000bStrike 2: &Param2& of ATK as Ignis DMG.\u000bStrike 3: &Param3& of ATK x4 as Ignis DMG.\u000bStrike 4: &Param4& of ATK x3 as Ignis DMG.\u000bStrike 5: &Param5& of ATK as Ignis DMG.", + "Skill.14110000.2": "Waves the writing brush and inflicts Ink.\u000bStrike 1: &Param1& of ATK as Ignis Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Ignis Auto Attack DMG.\u000bStrike 3: &Param3& x4 of ATK as Ignis Auto Attack DMG.\u000bStrike 4: &Param4& x3 of ATK as Ignis Auto Attack DMG.\u000bStrike 5: &Param5& of ATK as Ignis Auto Attack DMG.", "Skill.14120000.13": "Evasion", "Skill.14120000.2": "Evasion", "Skill.14131000.1": "Purifying Flames", - "Skill.14131000.13": "Spreads out a torrent of flames ahead, dealing DMG over time.\u000bThe Main Skill can trigger ##Ignis Mark#1016#.", - "Skill.14131000.2": "Spreads out a torrent of flames, dealing &Param1& of ATK as AoE Ignis DMG every 0.2s for a total of 3s. When dealing DMG to targets with Ink, inflicts ##Ignite#2027#.\u000bPurifying Flames (Main Skill) can trigger ##Ignis Mark#1016#, dealing &Param3& of ATK as AoE Ignis Mark DMG.", + "Skill.14131000.13": "Spreads out a torrent of flames ahead, dealing DMG over time.\u000bThe Main Skill can trigger ##Ignis Mark#1016# and inflict Incineration.", + "Skill.14131000.2": "Spreads out a torrent of flames, dealing &Param1& of ATK as AoE Ignis Skill DMG every 0.2s for a total of 3s. When dealing DMG to targets with Ink, inflicts ##Ignite#2027#.\u000bPurifying Flames (Main Skill) can trigger ##Ignis Mark#1016# and inflict Incineration, dealing &Param3& of ATK as AoE Ignis Mark DMG.", "Skill.14132000.1": "Awakening: Crimson Dragon", - "Skill.14132000.13": "Summons a Crimson Dragon to attack the target.\u000bThe Support Skill can inflict ##Ignis Mark: Sacred Flame#2013#.", - "Skill.14132000.2": "Summons a Crimson Dragon every 2s, up to 3 times.\u000bEach Crimson Dragon lasts for 8s and spits Ink at the target, dealing &Param1& of ATK as Ignis Minion's DMG. Upon vanishing, it charges toward the target, dealing &Param2& of ATK as Ignis Minion's AoE DMG.\u000bWhen Crimson Dragon deals DMG, inflicts ##Ignis Mark: Sacred Flame#2013#.\u000bMinions summoned by &Param3& will be removed when the Support Skill is cast again.", + "Skill.14132000.13": "Summons a ##Crimson Dragon#4018# to attack the target.\u000b##Crimson Dragon#4018#'s DMG can inflict ##Ignis Mark: Sacred Flame#2013#.", + "Skill.14132000.2": "Summons a ##Crimson Dragon#4018# every 2s, up to 3 times.\u000b##Crimson Dragon#4018# spits Ink at the target, dealing &Param1& of ATK as Ignis Minion's DMG. Upon vanishing, it charges toward the target, dealing &Param2& of ATK as Ignis Minion's AoE DMG.\u000bWhen ##Crimson Dragon#4018# deals DMG, inflicts ##Ignis Mark: Sacred Flame#2013#.\u000bMinions summoned by &Param3& will be removed when the Support Skill is cast again.", "Skill.14132011.1": "Eruption Punch", "Skill.14132012.1": "Eruption Punch", "Skill.14132013.1": "Eruption Punch", @@ -617,88 +617,88 @@ "Skill.14132025.1": "Eruption Punch", "Skill.14140000.1": "Dragon's Ascension", "Skill.14140000.13": "Conjures a Fire Dragon to attack the target's location.", - "Skill.14140000.2": "Conjures a Fire Dragon to circle around the target, dealing &Param1& of ATK as Ignis DMG in a large area every 0.3s for a total of 5s.", + "Skill.14140000.2": "Conjures a Fire Dragon to circle around the target, dealing &Param1& of ATK as Ignis Ultimate DMG in a large area every 0.3s for a total of 5s.", "Skill.14170000.13": "Dodge and Charge", "Skill.14170000.2": "Dodge and Charge", "Skill.14210000.1": "Abyssal Swipe", "Skill.14210000.13": "Lashes out with both claws, dealing multiple instances of damage.", - "Skill.14210000.2": "Lashes out with both claws.\u000bStrike 1: &Param1& of ATK as Umbra DMG.\u000bStrike 2: &Param2& of ATK as Umbra DMG.\u000bStrike 3: &Param3& of ATK x2 as Umbra DMG.\u000bStrike 4: &Param4& of ATK x2 as Umbra DMG.\u000bStrike 5: &Param5& of ATK as Umbra DMG.", + "Skill.14210000.2": "Lashes out with both claws.\u000bStrike 1: &Param1& of ATK as Umbra Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Umbra Auto Attack DMG.\u000bStrike 3: &Param3& x2 of ATK as Umbra Auto Attack DMG.\u000bStrike 4: &Param4& x2 of ATK as Umbra Auto Attack DMG.\u000bStrike 5: &Param5& of ATK as Umbra Auto Attack DMG.", "Skill.14220000.1": "Evasion", "Skill.14220000.13": "Evasion", "Skill.14220000.2": "Evasion", "Skill.14231000.1": "Nocturn Hooks", "Skill.14231000.13": "Attacks with hook punches that deal multiple instances of DMG and inflicts ##Umbra Mark: Gloom#2018#. When the Main Skill deals DMG, increases the target's &Param3&.", - "Skill.14231000.2": "Attacks with double hook punches, each dealing &Param1& of ATK x2/&Param2& of ATK x4 as Umbra DMG. Inflicts ##Umbra Mark: Gloom#2018#.\u000bWhen Nocturn Hooks (Main Skill) deals DMG, increases the target's &Param3& by &Param4& for &Param5&s.", + "Skill.14231000.2": "Attacks with double hook punches, each dealing &Param1& x2 and &Param2& x4 of ATK as Umbra Skill DMG. Inflicts ##Umbra Mark: Gloom#2018#.\u000bWhen Nocturn Hooks (Main Skill) deals DMG, increases the target's &Param3& by &Param4& for &Param5&s.", "Skill.14232000.1": "Abyssal Hunter", "Skill.14232000.13": "Deals multiple instances of AoE DMG and inflicts ##Umbra Mark: Gloom#2018#. When the Support Skill deals DMG, increases the target's &Param2&.", - "Skill.14232000.2": "Strikes quickly with the steel claws, dealing &Param1& of ATK x8 as AoE Umbra DMG, and inflicting ##Umbra Mark: Gloom#2018#.\u000bWhen the Support Skill Abyssal Hunter deals DMG, increases the target's &Param2& by &Param3& for &Param4&s.", + "Skill.14232000.2": "Strikes quickly with the steel claws, dealing &Param1& x9 of ATK as AoE Umbra Skill DMG, and inflicting ##Umbra Mark: Gloom#2018#.\u000bWhen the Support Skill Abyssal Hunter deals DMG, increases the target's &Param2& by &Param3& for &Param4&s.", "Skill.14240000.1": "Dark Apocalypse", "Skill.14240000.13": "Pulls enemies in constantly, dealing AoE DMG and inflicting ##Umbra Mark: Gloom#2018#.", - "Skill.14240000.2": "Channels energy and keeps pulling nearby enemies close, dealing &Param1& of ATK as AoE Umbra DMG and inflicting ##Umbra Mark: Gloom#2018#.", + "Skill.14240000.2": "Channels energy and keeps pulling nearby enemies close, dealing &Param1& of ATK as AoE Umbra Ultimate DMG and inflicting ##Umbra Mark: Gloom#2018#.", "Skill.14270000.1": "Dash", "Skill.14270000.13": "Dash", "Skill.14270000.2": "Dash", "Skill.14310000.1": "Swish and Fire", "Skill.14310000.13": "Wields the bayonet to attack targets of different distances in different ways.", - "Skill.14310000.2": "Wields the bayonet to attack targets of different distances in different ways.\u000bSlashes nearby targets with combo strikes:\u000bStrike 1: &Param1& of ATK as Ventus DMG.\u000bStrike 2: &Param2& of ATK as Ventus DMG.\u000bStrike 3: &Param3& x3 of ATK as Ventus DMG.\u000bStrike 4: &Param4& x4 of ATK as Ventus DMG.\u000bStrike 5: &Param5& x3 of ATK as Ventus DMG.\u000bStrike 6: &Param6& of ATK as Ventus DMG.\u000bShoots distant targets:\u000bStrike 1: &Param7& x2 of ATK as Ventus DMG.\u000bStrike 2: &Param7& x3 of ATK as Ventus DMG.\u000bStrike 3: Fires lasers, dealing &Param8& of ATK as Ventus DMG.", + "Skill.14310000.2": "Wields the bayonet to attack targets of different distances in different ways.\u000bSlashes nearby targets with combo strikes:\u000bStrike 1: &Param1& of ATK as Ventus Auto ATK DMG.\u000bStrike 2: &Param2& of ATK as Ventus Auto ATK DMG.\u000bStrike 3: &Param3& x3 of ATK as Ventus Auto ATK DMG.\u000bStrike 4: &Param4& x4 of ATK as Ventus Auto ATK DMG.\u000bStrike 5: &Param5& x3 of ATK as Ventus Auto ATK DMG.\u000bStrike 6: &Param6& of ATK as Ventus Auto ATK DMG.\u000bShoots distant targets:\u000bStrike 1: &Param7& x2 of ATK as Ventus Auto ATK DMG.\u000bStrike 2: &Param7& x3 of ATK as Ventus Auto ATK DMG.\u000bStrike 3: Fires lasers, dealing &Param8& of ATK as Ventus Auto ATK DMG.", "Skill.14320000.1": "Wraith Dodge", "Skill.14320000.13": "Wraith Dodge", "Skill.14320000.2": "Wraith Dodge", "Skill.14331000.1": "Whirling Onslaught", - "Skill.14331000.13": "Spins rapidly to slash, dealing AoE DMG and fires bullets in all directions. The Main Skill can trigger ##Ventus Mark#1017#.", - "Skill.14331000.2": "Spins rapidly to slash, deal &Param1& x4 of ATK as AoE Ventus Skill DMG. Also fires bullets in all directions, dealing &Param2& x4 of ATK as Ventus Skill DMG.\u000bWhirling Onslaught (Main Skill) can be used 3 times initially. Hold to cast continuously.\u000bWhirling Onslaught (Main Skill) can trigger ##Ventus Mark#1017# and generate a Cyclone, dealing &Param3& x3 of ATK as AoE Ventus Mark DMG.", + "Skill.14331000.13": "Spins rapidly to slash, dealing AoE DMG and firing bullets in all directions. The Main Skill can trigger ##Ventus Mark#1017# and generate a Cyclone.", + "Skill.14331000.2": "Spins rapidly to slash, deal &Param1& x4 of ATK as AoE Ventus Skill DMG. Also fires bullets in all directions, dealing &Param2& x4 of ATK as Ventus Skill DMG.\u000bWhirling Onslaught (Main Skill) can be used 3 times initially. Hold to cast continuously.\u000bWhirling Onslaught (Main Skill) can trigger ##Ventus Mark#1017# and generate a Cyclone, dealing &Param3& x3 of ATK as AoE Ventus Mark DMG.", "Skill.14332000.1": "Rolling Bungee", - "Skill.14332000.13": "Rolls, slashes, and shoots, dealing multiple instances of DMG. The Support Skill can trigger ##Ventus Mark#1017#.", - "Skill.14332000.2": "Rolls, slashes, and shoots.\u000bPhase 1: Slashes, deals &Param1& x3 of ATK as Ventus Skill DMG.\u000bPhase 2: Fires laser bullets, dealing &Param2& of ATK as AoE Ventus Skill DMG.\u000bRolling Bungee (Support Skill) can trigger ##Venus Mark#1017# and generate a Cyclone, dealing &Param3& x3 of ATK as AoE Ventus Mark DMG.", + "Skill.14332000.13": "Rolls, slashes, and shoots, dealing multiple instances of DMG. The Support Skill can trigger ##Ventus Mark#1017# and generate a Cyclone.", + "Skill.14332000.2": "Rolls, slashes, and shoots.\u000bPhase 1: Slashes, deals &Param1& x3 of ATK as Ventus Skill DMG.\u000bPhase 2: Fires laser beams, dealing &Param2& of ATK as AoE Ventus Skill DMG.\u000bRolling Bungee (Support Skill) can trigger ##Venus Mark#1017# and generate a Cyclone, dealing &Param3& x3 of ATK as AoE Ventus Mark DMG.", "Skill.14340000.1": "Thousand Shade Dance", - "Skill.14340000.13": "Deploys a field, zips across it to attack the target, then detonates the field, dealing DMG in a large area. The Ultimate can trigger ##Ventus Mark#1017#.", + "Skill.14340000.13": "Deploys a field, zips across it to attack the target, then detonates the field, dealing DMG in a large area. The Ultimate can trigger ##Ventus Mark#1017# and generate a Cyclone.", "Skill.14340000.2": "Deploys a field, zips across it 27 times, each time dealing &Param1& of ATK as Ventus Ultimate DMG in a small area, then detonates the field, dealing &Param2& of ATK as Ventus Ultimate DMG in a large area.\u000bThousand Shade Dance (Ultimate) can trigger ##Venus Mark#1017# and generate a Cyclone, dealing &Param3& x3 of ATK as AoE Ventus Mark DMG.", "Skill.14370000.1": "Wraith Sprint", "Skill.14370000.13": "Wraith Sprint", "Skill.14370000.2": "Wraith Sprint", "Skill.14410000.1": "Aeroflow", "Skill.14410000.13": "Wields the odachi to deal DMG multiple times.", - "Skill.14410000.2": "Wields the odachi to deal DMG multiple times.\u000bStrike 1: &Param1& of ATK x2 as Aqua DMG.\u000bStrike 2: &Param2& of ATK as Aqua DMG.\u000bStrike 3: &Param3& of ATK and &Param8& of ATK as Aqua DMG.\u000bStrike 4: &Param4& of ATK x2 as Aqua DMG.\u000bStrike 5: &Param5& of ATK x2 and &Param9& of ATK as Aqua DMG.\u000bStrike 6: &Param6& of ATK and &Param7& of ATK as Aqua DMG.", + "Skill.14410000.2": "Wields the odachi to deal DMG multiple times.\u000bStrike 1: &Param1& x2 of ATK as Aqua Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Aqua Auto Attack DMG.\u000bStrike 3: &Param3& and &Param8& of ATK as Aqua Auto Attack DMG.\u000bStrike 4: &Param4& x2 of ATK as Aqua Auto Attack DMG.\u000bStrike 5: &Param5& x2 and &Param9& of ATK as Aqua Auto Attack DMG.\u000bStrike 6: &Param6& and &Param7& of ATK as Aqua Auto Attack DMG.", "Skill.14410010.1": "Shadow Skill", "Skill.14431000.1": "Torrent Flash", "Skill.14431000.13": "Dashes forward, dealing AoE Aqua DMG. After every 2 casts, the next cast of the skill is enhanced.\u000bThe Main Skill can trigger ##Aqua Mark#1018#.", - "Skill.14431000.2": "Dashes forward, dealing &Param1& of ATK x2 as AoE Aqua DMG. It can be cast 2 times initially.\u000bAfter every 2 casts of Torrent Flash, the next Torrent Flash becomes Torrent Flash: Scale: Summons a Coiling Serpent, dealing &Param2& of ATK x3 as AoE Aqua DMG.\u000bTorrent Flash (Main Skill) and Torrent Flash: Scale can trigger ##Aqua Mark#1018#, dealing &Param3& of ATK as AoE Aqua Mark DMG and inflicting ##Chill#1027#.", + "Skill.14431000.2": "Dashes forward, dealing &Param1& x2 of ATK as AoE Aqua Skill DMG. It can be cast 2 times initially.\u000bAfter every 2 casts of Torrent Flash, the next Torrent Flash becomes Torrent Flash: Scale: Summons a Coiling Serpent, dealing &Param2& x3 of ATK as AoE Aqua Skill DMG.\u000bTorrent Flash (Main Skill) and Torrent Flash: Scale can trigger ##Aqua Mark#1018#, dealing &Param3& of ATK as AoE Aqua Mark DMG and inflicting ##Chill#1027#.", "Skill.14431001.1": "Torrent Flash", "Skill.14431001.13": "Dashes forward, dealing AoE Aqua DMG. After every 2 casts, the next cast of the skill is enhanced.\u000bThe Main Skill can trigger ##Aqua Mark#1018#.", - "Skill.14431001.2": "Dashes forward, dealing &Param1& of ATK x2 as AoE Aqua DMG. It can be cast 2 times initially.\u000bAfter every 2 casts of Torrent Flash, the next Torrent Flash becomes Torrent Flash: Scale: Summons a Coiling Serpent, dealing &Param2& of ATK x3 as AoE Aqua DMG.\u000bTorrent Flash and Torrent Flash: Scale can trigger ##Aqua Mark#1018#, dealing &Param3& of ATK as AoE Aqua Mark DMG and inflicting ##Chill#1027#.", + "Skill.14431001.2": "Dashes forward, dealing &Param1& x2 of ATK as AoE Aqua Skill DMG. It can be cast 2 times initially.\u000bAfter every 2 casts of Torrent Flash, the next Torrent Flash becomes Torrent Flash: Scale: Summons a Coiling Serpent, dealing &Param2& x3 of ATK as AoE Aqua Skill DMG.\u000bTorrent Flash (Main Skill) and Torrent Flash: Scale can trigger ##Aqua Mark#1018#, dealing &Param3& of ATK as AoE Aqua Mark DMG and inflicting ##Chill#1027#.", "Skill.14432000.1": "Water Surge", "Skill.14432000.13": "Deliver several rounds of rapid slashes, dealing AoE Aqua DMG.\u000bWhen casting the Support Skill, generates multiple Mirror Images nearby, dealing Aqua DMG.\u000bThe Support Skill can trigger ##Aqua Mark#1018#.", - "Skill.14432000.2": "Deliver 3 rounds of rapid slashes, each round dealing &Param1& of ATK x4 as AoE Aqua DMG.\u000bWhen casting the Support Skill, generates multiple Mirror Images nearby, dealing &Param2& of ATK as Aqua DMG. This effect can only be triggered up to 3 times.\u000bWater Surge (Support Skill) can trigger ##Aqua Mark#1018#, dealing &Param3& of ATK as AoE Aqua Mark DMG and inflicting ##Chill#1027#.", + "Skill.14432000.2": "Deliver 3 rounds of rapid slashes, each round dealing &Param1& x4 of ATK as AoE Aqua Skill DMG.\u000bWhen casting the Support Skill, generates multiple Mirror Images nearby, dealing &Param2& of ATK as Aqua Skill DMG. This effect can only be triggered up to 3 times.\u000bWater Surge (Support Skill) can trigger ##Aqua Mark#1018#, dealing &Param3& of ATK as AoE Aqua Mark DMG and inflicting ##Chill#1027#.", "Skill.14440000.1": "Waves of Naraka", "Skill.14440000.13": "Dual-wields katanas and then pulls in Coiling Serpent, dealing Aqua DMG in a large area.\u000bThe Ultimate can trigger ##Aqua Mark#1018#.", - "Skill.14440000.2": "Dual-wields katanas, dealing &Param1& of ATK x11 as Aqua DMG in a large area. Then pulls in Coiling Serpent, dealing &Param2& of ATK as Aqua DMG in a large area.\u000bNaraka Waves (Ultimate) can trigger ##Aqua Mark#1018#, dealing &Param3& of ATK as AoE Aqua Mark DMG and inflicting ##Chill#1027#.", - "Skill.14510000.1": "???", - "Skill.14510000.13": "???", - "Skill.14510000.2": "???", - "Skill.14520000.1": "???", - "Skill.14520000.13": "???", - "Skill.14520000.2": "???", - "Skill.14531000.1": "???", - "Skill.14531000.13": "???", - "Skill.14531000.2": "???", - "Skill.14532000.1": "???", - "Skill.14532000.13": "???", - "Skill.14532000.2": "???", - "Skill.14540000.1": "???", - "Skill.14540000.13": "???", - "Skill.14540000.2": "???", - "Skill.14570000.1": "???", - "Skill.14570000.13": "???", - "Skill.14570000.2": "???", + "Skill.14440000.2": "Dual-wields katanas, dealing &Param1& x11 of ATK as Aqua Ultimate DMG in a large area. Then pulls in Coiling Serpent, dealing &Param2& of ATK as Aqua Ultimate DMG in a large area.\u000bWaves of Naraka (Ultimate) can trigger ##Aqua Mark#1018#, dealing &Param3& of ATK as AoE Aqua Mark DMG and inflicting ##Chill#1027#.", + "Skill.14510000.1": "Thorn Path", + "Skill.14510000.13": "Rapidly fires multiple kunai to deal DMG.", + "Skill.14510000.2": "Rapidly fires multiple kunai.\u000bStrike 1: &Param1& x3 of ATK as Umbra Auto ATK DMG.\u000bStrike 2: &Param2& x3 of ATK as Umbra Auto ATK DMG.\u000bStrike 3: &Param3& x9 of ATK as Umbra Auto ATK DMG.", + "Skill.14520000.1": "!NONEED!", + "Skill.14520000.13": "!NONEED!", + "Skill.14520000.2": "!NONEED!", + "Skill.14531000.1": "Nightbloom", + "Skill.14531000.13": "Moves rapidly and shoots, dealing AoE DMG in a large area and triggering ##Umbra Mark#1019#.", + "Skill.14531000.2": "Moves rapidly and shoots, dealing &Param1& of ATK as Umbra Skill DMG in a large area.\u000bNightbloom (Main Skill) can trigger ##Umbra Mark#1019#, dealing &Param2& of ATK as Umbra Mark DMG and inflicting ##Dark Shackles#3002#.", + "Skill.14532000.1": "Shattered Edge", + "Skill.14532000.13": "Summons a forward-moving Weeping Sky that deals multi-hit AoE DMG. Weeping Sky can inflict Soul Rend to deal multi-hit single-target DMG. Both Weeping Sky and Soul Rend can inflict ##Umbra Mark: Gloom#2018#.", + "Skill.14532000.2": "Summons a forward-moving Weeping Sky, dealing &Param1& of ATK as AoE Umbra Skill DMG every 0.5s for 4s.\u000bWeeping Sky inflicts Soul Rend, dealing &Param2& of ATK as single-target Umbra Skill DMG every 0.5s for &Param3&s (does not stack).\u000bInflicts ##Umbra Mark: Gloom#2018# upon dealing DMG with Weeping Sky or Soul Rend.", + "Skill.14540000.1": "Void Blossom", + "Skill.14540000.13": "Throws and detonates a parasol, dealing multi-hit DMG in a large area.", + "Skill.14540000.2": "Throws a parasol that spins, which deals &Param1& of ATK as Umbra Ultimate DMG. Then, detonates the parasol, dealing &Param2& of ATK, &Param3& of ATK, and &Param4& of ATK as Umbra Ultimate DMG in a large area.", + "Skill.14570000.1": "!NONEED!", + "Skill.14570000.13": "!NONEED!", + "Skill.14570000.2": "!NONEED!", "Skill.14710000.1": "Solo Flash", "Skill.14710000.13": "Unleashes a barrage of musical notes at the target.", - "Skill.14710000.2": "Fires consecutive musical notes.\u000bStrike 1: &Param1& of ATK as Umbra DMG.\u000bStrike 2: &Param2& of ATK x2 as Umbra DMG.\u000bStrike 3: &Param3& of ATK x5 as Umbra DMG.", + "Skill.14710000.2": "Fires consecutive musical notes.\u000bStrike 1: &Param1& x2 of ATK as Umbra Auto Attack DMG.\u000bStrike 2: &Param2& x2 of ATK as Umbra Auto Attack DMG.\u000bStrike 3: &Param3& x5 of ATK as Umbra Auto Attack DMG.", "Skill.14720000.1": "Evasion", "Skill.14720000.13": "Evasion", "Skill.14720000.2": "Evasion", "Skill.14731000.1": "Co-Performance", - "Skill.14731000.13": "Summons Demonic Boombox to attack the target repeatedly. When near the Demonic Boombox, increases Caramel's &Param3&. Demonic Boombox can trigger ##Umbra Mark: Gloom#2018#.", - "Skill.14731000.2": "Throws Demonic Boombox, dealing &Param1& and &Param2& of ATK as Umbra Minion DMG in a large area as it falls and pulsates.\u000bWhen Caramel is near the Demonic Boombox, a connection is established, increasing her &Param3& by &Param4&.\u000bDemonic Boombox has 100% of Caramel's ATK and lasts for 15s.\u000bDemonic Boombox can trigger ##Umbra Mark: Gloom#2018#, dealing &Param5& of ATK as Umbra Mark DMG to the target, and inflict Umbra Burn, which deals DMG to the target every 0.5s for &Param7&s, totaling to &Param6& of ATK as Umbra Mark DMG.", + "Skill.14731000.13": "Summons ##Demonic Boombox#4016# to attack the target repeatedly. When near the ##Demonic Boombox#4016#, increases Caramel's &Param3&. Demonic Boombox can trigger ##Umbra Mark: Gloom#2018#.", + "Skill.14731000.2": "Summons ##Demonic Boombox#4016#, dealing &Param1&/&Param2& of ATK as Umbra Minion DMG in a large area as it falls and pulsates.\u000bWhen Caramel is near the ##Demonic Boombox#4016#, a connection is established, increasing her &Param3& by &Param4&.\u000b##Demonic Boombox#4016# can trigger ##Umbra Mark: Gloom#2018#, dealing &Param5& of ATK as Umbra Mark DMG to the target, and inflict ##\"Dark Burn.\"#4010#", "Skill.14731001.1": "Spawn Smashdown", "Skill.14731001.13": "Spawn Smashdown", "Skill.14731001.2": "Spawn Smashdown", @@ -710,51 +710,51 @@ "Skill.14731003.2": "Death Scene", "Skill.14732000.1": "Melodic Sweep", "Skill.14732000.13": "Sweeps with the bass and unleashes musical notes, dealing multiple instances of DMG. Melodic Sweep (Support Skill) can trigger ##Umbra Mark: Gloom#2018#.", - "Skill.14732000.2": "Sweeps with the bass, dealing &Param1& of ATK x2 as Umbra DMG. Then, unleashes 5 musical notes to attack nearby targets, each dealing &Param2& of ATK as Umbra DMG.\u000bMelodic Sweep (Support Skill) can trigger ##Umbra Mark: Gloom#2018#, dealing &Param3& of ATK as Umbra Mark DMG to the target and inflicting Umbra Burn, which deals DMG to the target every 0.5s for &Param5&s, totaling to &Param4& of ATK as Umbra Mark DMG.", + "Skill.14732000.2": "Sweeps with the bass, dealing &Param1& x2 of ATK as Umbra Skill DMG. Then, unleashes 5 Notes to attack nearby targets, each dealing &Param2& of ATK as Umbra DMG.\u000bMelodic Sweep (Support Skill) can trigger ##Umbra Mark: Gloom#2018#, dealing &Param3& of ATK as Umbra Mark DMG to the target and inflicting ##Dark Burn#4010#.", "Skill.14740000.1": "Melodic Seraphim", "Skill.14740000.13": "Plays the bass to deal multiple instances of DMG in a large area. The Ultimate can trigger ##Umbra Mark: Gloom#2018#.", - "Skill.14740000.2": "Plays the bass with intense passion, dealing &Param1& of ATK x6 as AoE Umbra DMG.\u000bMelodic Seraphim (Ultimate) can trigger ##Umbra Mark: Gloom#2018#, dealing &Param2& of ATK as Umbra Mark DMG and inflicting Umbra Burn, which deals DMG to the target every 0.5s for &Param4&s, totaling to &Param3& of ATK as Umbra Mark DMG.", + "Skill.14740000.2": "Plays the bass with intense passion, dealing &Param1& x6 of ATK as AoE Umbra Ultimate DMG.\u000bMelodic Seraphim (Ultimate) can trigger ##Umbra Mark: Gloom#2018#, dealing &Param2& of ATK as Umbra Mark DMG and inflicting ##Dark Burn#4010#.", "Skill.14770000.1": "Dash", "Skill.14770000.13": "Dash", "Skill.14770000.2": "Dash", "Skill.14910000.1": "Kiss of Death", "Skill.14910000.13": "Swings the chain shovel to deal DMG multiple times.", - "Skill.14910000.2": "Slings the chain shovel to deal DMG multiple times.\u000bStrike 1: &Param1& of ATK as Terra DMG.\u000bStrike 2: &Param2& of ATK x2 as Terra DMG.\u000bStrike 3: &Param3& of ATK as Terra DMG.\u000bStrike 4: &Param4& of ATK x2 as Terra DMG.\u000bStrike 5: &Param5& of ATK/&Param6& of ATK as Terra DMG.", + "Skill.14910000.2": "Slings the chain shovel to deal DMG multiple times.\u000bStrike 1: &Param1& of ATK as Terra Auto Attack DMG.\u000bStrike 2: &Param2& x2 of ATK as Terra Auto Attack DMG.\u000bStrike 3: &Param3& of ATK as Terra Auto Attack DMG.\u000bStrike 4: &Param4& x2 of ATK as Terra Auto Attack DMG.\u000bStrike 5: &Param5& and &Param6& of ATK as Terra Auto Attack DMG.", "Skill.14920000.13": "Evasion", "Skill.14920000.2": "Evasion", "Skill.14931000.1": "Thorned Inferno", "Skill.14931000.13": "Leaps at the target, dealing AoE Terra DMG, and creates an Iron Cage that deals DMG over time.\u000bWhen Gerie is near the Iron Cage, she enters the Lethal status, which increases her Auto Attack DMG.\u000bThe Main Skill can trigger ##Terra Mark#1020#.", - "Skill.14931000.2": "Leaps at the target, dealing &Param1& of ATK/&Param2& of ATK as AoE Terra DMG, and creates an Iron Cage.\u000bIron Cage: Links 2 nearby targets, dealing &Param3& of ATK as Terra DMG every second for 8s. When Gerie is near the Iron Cage, she enters the Lethal status, which increases her &Param4& by &Param5&.\u000bThorned Inferno (Main Skill) can trigger ##Terra Mark#1020#, dealing &Param6& of ATK as AoE Terra Mark DMG.", + "Skill.14931000.2": "Leaps at the target, dealing &Param1& and &Param2& of ATK as AoE Terra Skill DMG, and creates an Iron Cage.\u000bIron Cage: Links 2 nearby targets, dealing &Param3& of ATK as Terra Skill DMG every second for 8s. When Gerie is near the Iron Cage, she enters the Lethal status, which increases her &Param4& by &Param5&.\u000bThorned Inferno (Main Skill) can trigger ##Terra Mark#1020#, dealing &Param6& of ATK as AoE Terra Mark DMG.", "Skill.14932000.1": "Immediate Execution", "Skill.14932000.13": "Slings the chain shovel and creates Seismic Waves, dealing Terra DMG respectively.\u000bThe Support Skill can trigger ##Terra Mark#1020#.", - "Skill.14932000.2": "Slings the chain shovel and creates Seismic Waves, dealing &Param1&/&Param2& Terra DMG respectively.\u000bImmediate Execution (Support Skill) can trigger ##Terra Mark#1020#, dealing &Param3& of ATK as AoE Terra Mark DMG.", + "Skill.14932000.2": "Slings the chain shovel and creates Seismic Waves, dealing &Param1& and &Param2& of ATK as Terra Skill DMG respectively.\u000bImmediate Execution (Support Skill) can trigger ##Terra Mark#1020#, dealing &Param3& of ATK as AoE Terra Mark DMG.", "Skill.14933000.13": "Spawn Scene", "Skill.14933000.2": "Spawn Scene", "Skill.14933001.13": "Spawn Scene", "Skill.14933001.2": "Spawn Scene", "Skill.14940000.1": "Divine: Retribution of Evil", "Skill.14940000.13": "Generates a huge chain shovel, dealing Terra DMG to targets in its path.\u000bThe Ultimate can trigger ##Terra Mark#1020#.", - "Skill.14940000.2": "Generates a huge chain shovel, dealing &Param1& of ATK x3 as Terra DMG to targets in its path.\u000bHeaven's Grace: Judgement of Doom (Ultimate) can trigger ##Terra Mark#1020#, dealing &Param3& of ATK as AoE Terra Mark DMG.", + "Skill.14940000.2": "Generates a huge chain shovel, dealing &Param1& x3 of ATK as Terra Ultimate DMG to targets in its path.\u000bDivine: Retribution of Evil (Ultimate) can trigger ##Terra Mark#1020#, dealing &Param3& of ATK as AoE Terra Mark DMG.", "Skill.14970000.13": "Skill 2", "Skill.14970000.2": "Skill 2", "Skill.15010000.1": "Stormpiercer Dance", "Skill.15010000.13": "Swings the lance to attack the target repeatedly.", - "Skill.15010000.2": "Wields the lance to launch consecutive attacks.\u000bStrike 1: &Param1& of ATK x2 as Lux DMG.\u000bStrike 2: &Param2& of ATK as Lux DMG.\u000bStrike 3: &Param3& of ATK as Lux DMG.\u000bStrike 4: &Param4& of ATK x2 as Lux DMG.\u000bStrike 5: &Param5& of ATK x2 and &Param6& of ATK x6 as Lux DMG.", + "Skill.15010000.2": "Wields the lance to launch consecutive attacks.\u000bStrike 1: &Param1& x2 of ATK as Lux Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Lux Auto Attack DMG.\u000bStrike 3: &Param3& of ATK as Lux Auto Attack DMG.\u000bStrike 4: &Param4& x2 of ATK as Lux Auto Attack DMG.\u000bStrike 5: &Param5& x2 and &Param6& x6 of ATK as Lux Auto Attack DMG.", "Skill.15020000.13": "Evasion", "Skill.15020000.2": "Evasion", "Skill.15031000.1": "Thunderflare Strike", - "Skill.15031000.13": "Sweeps the target and then fires a ray of laser, dealing DMG multiple times.\u000bThe Main Skill can trigger ##Lux Mark: Radiance#2016#.", - "Skill.15031000.2": "Sweeps the target, dealing &Param1& of ATK as AoE Lux DMG, then fires a ray of laser, dealing &Param2& of ATK as AoE Lux DMG.\u000bThunderflare Strike (Main Skill) can trigger ##Lux Mark: Radiance#2016#, dealing &Param3& of ATK as Lux Mark DMG.", + "Skill.15031000.13": "Sweeps the target and then fires a ray of laser, dealing DMG multiple times.\u000bThe Main Skill can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt.", + "Skill.15031000.2": "Sweeps the target, dealing &Param1& of ATK as AoE Lux Skill DMG, then fires a ray of laser, dealing &Param2& of ATK as AoE Lux Skill DMG.\u000bThunderflare Strike (Main Skill) can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt, dealing &Param3& of ATK as Lux Mark DMG.", "Skill.15032000.1": "Divine Thunderquake", - "Skill.15032000.13": "Infuses Lux energy into the ground and generates Thunder Domains to deal DMG to random targets.\u000bThe Support Skill can trigger ##Lux Mark: Radiance#2016#.", - "Skill.15032000.2": "Infuses Lux energy into the ground, dealing &Param4& of ATK and &Param1& of ATK x12 as AoE Lux DMG. Then, generates a Thunder Domain in 4 random locations, each dealing &Param2& of ATK as AoE Lux DMG.\u000bDivine Thunderquake (Support Skill) can trigger ##Lux Mark: Radiance#2016#, dealing &Param3& of ATK as Lux Mark DMG.", + "Skill.15032000.13": "Infuses Lux energy into the ground and generates Thunder Domains to deal DMG to random targets.\u000bThe Support Skill can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt.", + "Skill.15032000.2": "Infuses Lux energy into the ground, dealing &Param4& and &Param1& x12 of ATK as AoE Lux Skill DMG. Then, generates a Thunder Domain in 4 random locations, each dealing &Param2& of ATK as AoE Lux Skill DMG.\u000bDivine Thunderquake (Support Skill) can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt, dealing &Param3& of ATK as Lux Mark DMG.", "Skill.15040000.1": "Thunderfall Thrust", - "Skill.15040000.13": "Throws a weapon, dealing massive DMG.\u000bThe Ultimate can trigger ##Lux Mark: Radiance#2016#.", - "Skill.15040000.2": "Throws the lance, dealing &Param1& of ATK as AoE Lux DMG.\u000bThunderfall Thrust (Ultimate) can trigger ##Lux Mark: Radiance#2016#, dealing &Param2& of ATK as Lux Mark DMG.", + "Skill.15040000.13": "Throws a weapon, dealing massive DMG.\u000bThe Ultimate can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt.", + "Skill.15040000.2": "Throws the lance, dealing &Param1& of ATK as AoE Lux Ultimate DMG.\u000bThunderfall Thrust (Ultimate) can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt, dealing &Param2& of ATK as Lux Mark DMG.", "Skill.15070000.1": "Charge", "Skill.15510000.1": "Sail of Twin Moons", "Skill.15510000.13": "Commands Snow Rabbit and Night Rabbit to attack the target in turn to deal DMG.", - "Skill.15510000.2": "Commands drones to attack the target in turn.\u000bStrike 1: Snow Rabbit fires bullets in a sweeping motion, dealing &Param1& of ATK as Lux DMG.\u000bStrike 2: Night Rabbit fires missiles, dealing &Param2& of ATK as Lux DMG.\u000bStrike 3: Snow Rabbit fires bullets in a sweeping motion, dealing &Param3& of ATK as Lux DMG.\u000bStrike 4: Night Rabbit fires missiles, dealing &Param4& of ATK as Lux DMG.", + "Skill.15510000.2": "Commands drones to attack the target in turn.\u000bStrike 1: Snow Rabbit fires bullets in a sweeping motion, dealing &Param1& of ATK as Lux Auto Attack DMG.\u000bStrike 2: Night Rabbit fires missiles, dealing &Param2& of ATK as Lux Auto Attack DMG.\u000bStrike 3: Snow Rabbit fires bullets in a sweeping motion, dealing &Param3& of ATK as Lux Auto Attack DMG.\u000bStrike 4: Night Rabbit fires missiles, dealing &Param4& of ATK as Lux Auto Attack DMG.", "Skill.15510011.1": "Birth", "Skill.15510012.1": "Death", "Skill.15510013.1": "Auto Attack", @@ -766,8 +766,8 @@ "Skill.15520000.13": "Evasion", "Skill.15520000.2": "Evasion", "Skill.15531000.1": "Whirling Waves", - "Skill.15531000.13": "Summons several drones to attack the target repeatedly, dealing DMG.\u000bThe Main Skill can trigger ##Lux Mark#1015#.", - "Skill.15531000.2": "Calls for support. Commands 2 Snow Rabbits and 1 Night Rabbit to circle and attack the target for 10s.\u000bSnow Rabbits fire bullets in a sweeping motion, dealing &Param1& of ATK as Lux DMG.\u000bNight Rabbit fires missiles, dealing &Param2& of ATK as Lux DMG, and then explodes, dealing &Param3& of ATK as AoE Lux DMG.\u000bWhirling Waves (Main Skill) can trigger ##Lux Mark#1015#, dealing &Param4& of ATK as Lux Mark DMG.", + "Skill.15531000.13": "Summons several drones to attack the target repeatedly, dealing DMG.\u000bThe Main Skill can trigger ##Lux Mark#1015# and summon a Thunderbolt.", + "Skill.15531000.2": "Calls for support. Commands 2 Snow Rabbits and 1 Night Rabbit to circle and attack the target for 10s.\u000bSnow Rabbits fire bullets in a sweeping motion, dealing &Param1& of ATK as Lux Skill DMG.\u000bNight Rabbit fires missiles, dealing &Param2& of ATK as Lux Skill DMG, and then explodes, dealing &Param3& of ATK as AoE Lux Skill DMG.\u000bWhirling Waves (Main Skill) can trigger ##Lux Mark#1015# and summon a Thunderbolt, dealing &Param4& of ATK as Lux Mark DMG.", "Skill.15531003.1": "Skills", "Skill.15531004.1": "Skills", "Skill.15531011.1": "Birth", @@ -775,8 +775,8 @@ "Skill.15531021.1": "Birth", "Skill.15531022.1": "Death", "Skill.15532000.1": "Surfing Rondo", - "Skill.15532000.13": "Surfs with the drones, dealing DMG to targets along the way.\u000bThe Support Skill can trigger ##Lux Mark#1015#.", - "Skill.15532000.2": "Surfs 2 times, each dealing &Param1& of ATK x2 as AoE Lux DMG.\u000bRide 1: Snow Rabbit fires bullets in a sweeping motion, dealing &Param2& of ATK as Lux DMG every 0.3s.\u000bRide 2: Night Rabbit fires missiles, each dealing &Param3& of ATK as Lux DMG.\u000bSurfing Rondo (Support Skill) can trigger ##Lux Mark#1015#, dealing &Param4& of ATK as Lux Mark DMG.", + "Skill.15532000.13": "Surfs with the drones, dealing DMG to targets along the way.\u000bThe Support Skill can trigger ##Lux Mark#1015# and summon a Thunderbolt.", + "Skill.15532000.2": "Surfs 2 times, each dealing &Param1& x2 of ATK as AoE Lux Skill DMG.\u000bRide 1: Snow Rabbit fires bullets in a sweeping motion, dealing &Param2& of ATK as Lux Skill DMG every 0.3s.\u000bRide 2: Night Rabbit fires missiles, each dealing &Param3& of ATK as Lux Skill DMG.\u000bSurfing Rondo (Support Skill) can trigger ##Lux Mark#1015# and summon a Thunderbolt, dealing &Param4& of ATK as Lux Mark DMG.", "Skill.15532003.1": "Auto Attack", "Skill.15532004.1": "Auto Attack", "Skill.15532011.1": "Birth", @@ -784,17 +784,17 @@ "Skill.15532021.1": "Birth", "Skill.15532022.1": "Death", "Skill.15540000.1": "Divine Deluge", - "Skill.15540000.13": "Fires the laser cannon repeatedly at the target, dealing DMG.\u000bThe Ultimate can trigger ##Lux Mark#1015#.", - "Skill.15540000.2": "Fires the laser cannon at the target, dealing &Param1& of ATK as Lux DMG multiple times for 5s.\u000bThe Ultimate Divine Deluge can trigger ##Lux Mark#1015#, dealing &Param2& of ATK as Lux Mark DMG.", + "Skill.15540000.13": "Fires the laser cannon repeatedly at the target, dealing DMG.\u000bThe Ultimate can trigger ##Lux Mark#1015# and summon a Thunderbolt.", + "Skill.15540000.2": "Fires the laser cannon at the target, dealing &Param1& of ATK as Lux Ultimate DMG multiple times for 5s.\u000bThe Ultimate Divine Deluge can trigger ##Lux Mark#1015# and summon a Thunderbolt, dealing &Param2& of ATK as Lux Mark DMG.", "Skill.15570000.1": "Charge", "Skill.15610000.1": "Laid-back Shots", "Skill.15610000.13": "Shoots consecutively with the crossbow.", - "Skill.15610000.2": "Shoots consecutively with the crossbow, each shot dealing &Param1& of ATK as Terra DMG. Stores up to 6 arrows.", + "Skill.15610000.2": "Shoots consecutively with the crossbow, each shot dealing &Param1& of ATK as Terra Auto Attack DMG. Stores up to 6 arrows.", "Skill.15620000.13": "Evasion", "Skill.15620000.2": "Evasion", "Skill.15631000.1": "Plushie Dance", "Skill.15631000.13": "Generates a penguin plushie that will explode.", - "Skill.15631000.2": "Generates a penguin plushie that keeps moving toward the target and explodes in 3s, dealing &Param1& of ATK as AoE Terra DMG and inflicting ##Terra Mark: Earth Vein#2029#. When the penguin plushie deals DMG, the target's &Param2& increases by &Param3& for &Param4&s.", + "Skill.15631000.2": "Generates a penguin plushie that keeps moving toward the target and explodes in 3s, dealing &Param1& of ATK as AoE Terra Skill DMG and inflicting ##Terra Mark: Earth Vein#2029#. When the penguin plushie deals DMG, the target's &Param2& increases by &Param3& for &Param4&s.", "Skill.15631001.13": "Self-exploding Penguin: Spawn", "Skill.15631001.2": "Self-exploding Penguin: Spawn", "Skill.15631002.13": "Self-exploding Penguin: Move", @@ -805,7 +805,7 @@ "Skill.15631004.2": "Potential 4/Whirlwind Shot Reload", "Skill.15632000.1": "Bingo Crush", "Skill.15632000.13": "Raffles several times and follows the main Trekker, attacking in different ways based on the raffle results and gaining bonuses.", - "Skill.15632000.2": "Raffles 5 times and follows the main Trekker.\u000bFull penguins: Throws the plushie and generates a penguin statue, dealing &Param1& of ATK x7 as AoE Terra DMG. Full hearts: Shoots a heart arrow that restores the main Trekker's HP by &Param2& and explodes, dealing &Param3& of ATK as AoE Terra DMG. Hearts and penguins: Shoots in a sweeping motion, dealing &Param4& of ATK x6 as Terra DMG. All these attacks inflict ##Terra Mark: Earth Vein#2029#.\u000bMore penguins than hearts: The squad receives Kiss of Penguin, which increases &Param5& by &Param6& for &Param7&s. More hearts than penguins: The squad receives Kiss of Love, which increases &Param8& by &Param9& for &Param10&s.", + "Skill.15632000.2": "Raffles 5 times and follows the main Trekker.\u000bFull penguins: Throws the plushie and generates a penguin statue, dealing &Param1& x7 of ATK as AoE Terra Skill DMG. Full hearts: Shoots a heart arrow that restores the main Trekker's HP by &Param2& and explodes, dealing &Param3& of ATK as AoE Terra Skill DMG. Hearts and penguins: Shoots in a sweeping motion, dealing &Param4& x6 of ATK as Terra Skill DMG. All these attacks inflict ##Terra Mark: Earth Vein#2029#.\u000bMore penguins than hearts: The squad receives Kiss of Penguin, which increases &Param5& by &Param6& for &Param7&s. More hearts than penguins: The squad receives Kiss of Love, which increases &Param8& by &Param9& for &Param10&s.", "Skill.15632001.13": "Support: Raffle", "Skill.15632001.2": "Support: Raffle", "Skill.15632002.13": "Support: Heart Arrow", @@ -818,22 +818,22 @@ "Skill.15632005.2": "Support: Barrage: Penguin", "Skill.15640000.1": "Dream Spiral", "Skill.15640000.13": "Rides a shopping cart and spins rapidly, dealing multiple phases of DMG.", - "Skill.15640000.2": "Rides a shopping cart and spins rapidly. Moves to any direction while the skill is active, dealing &Param1& of ATK x11 as AoE Terra DMG and inflicting ##Terra Mark: Earth Vein#2029#. When the shopping cart explodes, increases the squad's &Param2& by &Param3& for &Param4&s.", + "Skill.15640000.2": "Rides a shopping cart and spins rapidly. Moves to any direction while the skill is active, dealing &Param1& x11 of ATK as AoE Terra Ultimate DMG and inflicting ##Terra Mark: Earth Vein#2029#. When the shopping cart explodes, increases the squad's &Param2& by &Param3& for &Param4&s.", "Skill.15670000.13": "Dash", "Skill.15670000.2": "Dash", "Skill.15810000.1": "Snowish Warrior", - "Skill.15810000.13": "Wields the whip to perform multiple attacks.\u000bCarries toy: Colonel Walnut to attack targets.\u000bWhen Colonel Walnut's Morale is fully stacked, it evolves into toy: General Curly.", - "Skill.15810000.2": "Wields the whip to perform multiple attacks.\u000bStrike 1: &Param1& of ATK as Ignis DMG.\u000bStrike 2: &Param2& of ATK as Ignis DMG.\u000bStrike 3: &Param3& of ATK as Ignis DMG.\u000bStrike 4: &Param4& x5 of ATK as Ignis DMG.\u000bStrike 5: &Param5& x3 of ATK as Ignis DMG.\u000bUses toy Colonel Walnut to attack the target. Its Auto Attack deals &Param6& of ATK as Ignis Minion DMG and grants Colonel Walnut 1 stack of Morale.\u000bWhen Colonel Walnut's Morale reaches &Param7& stacks, it evolves into General Curly. Its Auto Attack deals &Param8& x2 of ATK as Ignis Minion DMG and consumes 4 stacks of Morale.\u000bWhen General Curly's Morale reaches zero, it devolves into Colonel Walnut.", + "Skill.15810000.13": "Wields the whip to perform multiple attacks.\u000bCarries toy: ##Colonel Walnut#4020# to attack targets.\u000bWhen ##Colonel Walnut#4020#'s Morale is fully stacked, it evolves into toy: ##General Curly#4021#.", + "Skill.15810000.2": "Wields the whip to perform multiple attacks.\u000bStrike 1: &Param1& of ATK as Ignis Auto Attack DMG.\u000bStrike 2: &Param2& of ATK as Ignis Auto Attack DMG.\u000bStrike 3: &Param3& of ATK as Ignis Auto Attack DMG.\u000bStrike 4: &Param4& x5 of ATK as Ignis Auto Attack DMG.\u000bStrike 5: &Param5& x3 of ATK as Ignis Auto Attack DMG.\u000bUses toy ##Colonel Walnut#4020# to attack the target. Its Auto Attack deals &Param6& of ATK as Ignis Minion DMG and grants 1 stack of Morale.\u000bWhen ##Colonel Walnut#4020#'s Morale reaches &Param7& stacks, it evolves into ##General Curly#4021#. Its Auto Attack deals &Param8& x2 of ATK as Ignis Minion DMG and consumes 4 stacks of Morale.\u000bWhen ##General Curly#4021#'s Morale reaches zero, it devolves into ##Colonel Walnut#4020#.", "Skill.15810001.1": "!NONEED!", "Skill.15820000.1": "Dodge", "Skill.15820000.13": "Dodge", "Skill.15820000.2": "Dodge", "Skill.15831000.1": "Whip Assault", - "Skill.15831000.13": "Whips forward to attack the target, boosting the toys' Morale and triggering the Synergy Skill of the toys.\u000bThe Main Skill can trigger ##Ignis Mark#1016#.", - "Skill.15831000.2": "Whips forward to attack the target, dealing &Param1& of ATK as AoE Ignis DMG and granting 1 stack of Morale to the toys. If the toys are within the Main Skill's Attack Range, they gain 1 additional stack of Morale.\u000bWhen casting the Main Skill, toys will cast the Synergy Skill to attack the target.\u000bColonel Walnut smashes the ground, dealing &Param3& of ATK as AoE Ignis Minion DMG, and gains 1 stack of Morale.\u000bGeneral Curly swings dual blades, dealing &Param4& x2 of ATK as AoE Ignis Minion DMG.\u000b&Param2& (Main Skill) can trigger ##Ignis Mark#1016#, dealing &Param5& of ATK as Ignis Mark DMG.", + "Skill.15831000.13": "Whips forward to attack the target, boosting the toys' Morale and triggering the Synergy Skill of the toys.\u000bThe Main Skill can trigger ##Ignis Mark#1016# and inflict Conflagration.", + "Skill.15831000.2": "Whips forward to attack the target, dealing &Param1& of ATK as AoE Ignis Skill DMG and granting 1 stack of Morale to the toys. If the toys are within the Main Skill's Attack Range, they gain 1 additional stack of Morale.\u000bWhen casting the Main Skill, toys will cast the Synergy Skill to attack the target.\u000b##Colonel Walnut#4020# smashes the ground, dealing &Param3& of ATK as AoE Ignis Minion DMG, and gains 1 stack of Morale.\u000b##General Curly#4021# swings dual blades, dealing &Param4& x2 of ATK as AoE Ignis Minion DMG.\u000b&Param2& (Main Skill) can trigger ##Ignis Mark#1016# and inflict Conflagration, dealing &Param5& of ATK as Ignis Mark DMG.", "Skill.15832000.1": "Courtesy Before Aggression", - "Skill.15832000.13": "Commands the turret to fire Gift Box Shells at the target, dealing DMG and inflicting ##Ignis Mark: Sacred Flame#2013#.\u000bThe Gift Box Shell summons Colonel Walnut upon explosion to continuously attack the target.", - "Skill.15832000.2": "Snowish Laru commands the turret to fire 4 Gift Box Shells at the target. Upon hitting the target, each shell deals &Param1& of ATK as Ignis DMG and then explodes to deal &Param2& of ATK as AoE Ignis DMG.\u000bThe Gift Box Shell summons Colonel Walnut near the target for 10s upon explosion. Up to 4 can be summoned. Colonel Walnut attacks the target, dealing &Param3& of ATK as Ignis Minion DMG.\u000bGift Box Shells inflict ##Ignis Mark: Sacred Flame#2013# upon dealing DMG.", + "Skill.15832000.13": "Commands the turret to fire Gift Box Shells at the target, dealing DMG and inflicting ##Ignis Mark: Sacred Flame#2013#.\u000bThe Gift Box Shell summons ##Colonel Walnut#4023# upon explosion to continuously attack the target.", + "Skill.15832000.2": "Snowish Laru commands the turret to fire 4 Gift Box Shells at the target. Upon hitting the target, each shell deals &Param1& of ATK as Ignis Skill DMG and then explodes to deal &Param2& of ATK as AoE Ignis Skill DMG.\u000bThe Gift Box Shell summons ##Colonel Walnut#4023# near the target.\u000b##Colonel Walnut#4023# attacks the target, dealing &Param3& of ATK as Ignis Minion DMG.\u000bGift Box Shells inflict ##Ignis Mark: Sacred Flame#2013# upon dealing DMG.", "Skill.15834001.1": "Candy Barrage", "Skill.15834002.1": "!NONEED!", "Skill.15840000.1": "Sweet Dream Waltz", @@ -869,22 +869,22 @@ "Skill.15897003.1": "!NONEED!", "Skill.15910000.1": "Evergreen Needles", "Skill.15910000.13": "Fires consecutive streams of chemicals to deal DMG.", - "Skill.15910000.2": "Fires streams of chemicals, each dealing &Param1& of ATK as Terra DMG. Magazine capacity: 15.", + "Skill.15910000.2": "Fires streams of chemicals, each dealing &Param1& of ATK as Terra Auto Attack DMG. Magazine capacity: 15.", "Skill.15920000.13": "Dodge", "Skill.15920000.2": "Dodge", "Skill.15931000.1": "Jade of Vitality", "Skill.15931000.13": "Deals DMG to targets in front. Drops one Auspice, which fires continuous beam that deals DMG over time.\u000bWhen casting the Main Skill, enters Crystallized State.\u000bThe Main Skill and Auspice can trigger ##Terra Mark#1020#.", - "Skill.15931000.2": "Shoots forward, dealing &Param1& of ATK as AoE Terra DMG. Drops one Auspice, which fires continuous beam, dealing &Param2& of ATK every 0.6s for 8s.\u000bWhen casting Jade of Vitality (Main Skill), enters Crystallized State: Movement SPD increases by 15% for 8s.\u000bThe Main Skill and Auspice can trigger ##Terra Mark#1020#, dealing &Param3& of ATK as AoE Terra Mark DMG.", + "Skill.15931000.2": "Shoots forward, dealing &Param1& of ATK as AoE Terra Skill DMG. Drops one Auspice, which fires a continuous beam, dealing &Param2& of ATK as Terra Skill DMG every 0.6s for 8s.\u000bWhen casting Jade of Vitality (Main Skill), enters Crystallized State: Movement SPD increases by 15% for 8s.\u000bThe Main Skill and Auspice can trigger ##Terra Mark#1020#, dealing &Param3& of ATK as AoE Terra Mark DMG.", "Skill.15932000.1": "Instant Blossom", "Skill.15932000.13": "Throws 6 Rose Vials and 1 Wither Vial.\u000bRose Vial: Deals DMG over time.\u000bWither Vial: Deals DMG over time and also inflicts Wither. Deals DMG at max stacks of Wither with all stacks removed afterward.", - "Skill.15932000.2": "Throws 6 Rose Vials and 1 Wither Vial, dealing DMG over time 1s after landing.\u000bRose Vial: Deals &Param1& of ATK as AoE Terra DMG every 0.8s.\u000bWither Vial: Deals &Param2& of ATK as AoE Terra DMG every 0.8s and also inflicts Wither. Wither: Lasts 5s; stacks up to 5 times; at max stacks, deals &Param3& of ATK as Terra DMG and removes all stacks.\u000bEach potion lasts 6s and inflicts ##Terra Mark: Earth Vein#2029# when dealing DMG.", + "Skill.15932000.2": "Throws 6 Rose Vials and 1 Wither Vial, dealing DMG over time 1s after landing.\u000bRose Vial: Deals &Param1& of ATK as AoE Terra Skill DMG every 0.8s.\u000bWither Vial: Deals &Param2& of ATK as AoE Terra Skill DMG every 0.8s and also inflicts Wither. Wither: Lasts 5s; stacks up to 5 times; at max stacks, deals &Param3& of ATK as Terra Skill DMG and removes all stacks.\u000bEach potion lasts 6s and inflicts ##Terra Mark: Earth Vein#2029# when dealing DMG.", "Skill.15933000.13": "Spawn Scene", "Skill.15933000.2": "Spawn Scene", "Skill.15933001.13": "Spawn Scene", "Skill.15933001.2": "Spawn Scene", "Skill.15940000.1": "Springseek: Burst of Blaze", "Skill.15940000.13": "Shoots and shatters a vial in the air, dealing initial DMG with the shot and additional DMG with flying crystal shards.", - "Skill.15940000.2": "Shoots and shatters a vial in the air, dealing &Param1& of ATK as AoE Terra DMG. The flying crystal shards then deal &Param2& x8 of ATK as AoE Terra DMG.", + "Skill.15940000.2": "Shoots and shatters a vial in the air, dealing &Param1& of ATK as AoE Terra Ultimate DMG. The flying crystal shards then deal &Param2& x8 of ATK as AoE Terra Ultimate DMG.", "Skill.15970000.13": "!NONEED!", "Skill.15970000.2": "!NONEED!", "Skill.5000104.13": "Idle Skill", @@ -975,6 +975,25 @@ "Skill.8210081.1": "!NONEED!", "Skill.8210082.1": "!NONEED!", "Skill.8210083.1": "!NONEED!", + "Skill.8210120.1": "!NONEED!", + "Skill.8210121.1": "!NONEED!", + "Skill.8210131.1": "!NONEED!", + "Skill.8210141.1": "!NONEED!", + "Skill.8210151.1": "!NONEED!", + "Skill.8210152.1": "!NONEED!", + "Skill.8210153.1": "!NONEED!", + "Skill.8210161.1": "!NONEED!", + "Skill.8210162.1": "!NONEED!", + "Skill.8210163.1": "!NONEED!", + "Skill.8210164.1": "!NONEED!", + "Skill.8210165.1": "!NONEED!", + "Skill.8210171.1": "!NONEED!", + "Skill.8210172.1": "!NONEED!", + "Skill.8210173.1": "!NONEED!", + "Skill.8210180.1": "!NONEED!", + "Skill.8210181.1": "!NONEED!", + "Skill.8210182.1": "!NONEED!", + "Skill.8210183.1": "!NONEED!", "Skill.8210301.1": "Spark of Finality", "Skill.8210301.13": "Shoots a beam forward.\nThe marble transforms into a fireball after Amber casts her Skill.", "Skill.8210301.2": "Shoots a beam forward.\nThe marble transforms into a fireball after Amber casts her Skill.", diff --git a/data/language/en_us/startower.json b/data/language/en_us/startower.json index 53e9e793..6478c257 100644 --- a/data/language/en_us/startower.json +++ b/data/language/en_us/startower.json @@ -13,6 +13,8 @@ "StarTower.107.2": "The Monolith is shrouded by shadows and vapor. The vibe and atmosphere here is depressing and suffocating...\u000bTrekkers who wield the element of Lux or Terra will have an advantage here.", "StarTower.108.1": "Currents and Shadows", "StarTower.108.2": "The Monolith is shrouded by shadows and vapor. The vibe and atmosphere here is depressing and suffocating...\u000bTrekkers who wield the element of Lux or Terra will have an advantage here.", + "StarTower.109.1": "Currents and Shadows", + "StarTower.109.2": "The Monolith is shrouded by shadows and vapor. The vibe and atmosphere here is depressing and suffocating...\u000bTrekkers who wield the element of Lux or Terra will have an advantage here.", "StarTower.202.1": "Dust and Flames", "StarTower.202.2": "The Monolith is conjuring flames and dust. The feeling of concentrated unease brings great disturbances to one's mind...\u000bTrekkers who wield the element of Aqua or Ventus will have an advantage here.", "StarTower.203.1": "Dust and Flames", @@ -27,6 +29,8 @@ "StarTower.207.2": "The Monolith is conjuring flames and dust. The feeling of concentrated unease brings great disturbances to one's mind...\u000bTrekkers who wield the element of Aqua or Ventus will have an advantage here.", "StarTower.208.1": "Dust and Flames", "StarTower.208.2": "The Monolith is conjuring flames and dust. The feeling of concentrated unease brings great disturbances to one's mind...\u000bTrekkers who wield the element of Aqua or Ventus will have an advantage here.", + "StarTower.209.1": "Dust and Flames", + "StarTower.209.2": "The Monolith is conjuring flames and dust. The feeling of concentrated unease brings great disturbances to one's mind...\u000bTrekkers who wield the element of Aqua or Ventus will have an advantage here.", "StarTower.302.1": "Storm and Thunder", "StarTower.302.2": "The Monolith is brewing storms and thunder. None can ignore the rage and violence converging in this place...\u000bTrekkers who wield the element of Ignis or Umbra will have an advantage here.", "StarTower.303.1": "Storm and Thunder", @@ -41,6 +45,8 @@ "StarTower.307.2": "The Monolith is brewing storms and thunder. None can ignore the rage and violence converging in this place...\u000bTrekkers who wield the element of Ignis or Umbra will have an advantage here.", "StarTower.308.1": "Storm and Thunder", "StarTower.308.2": "The Monolith is brewing storms and thunder. None can ignore the rage and violence converging in this place...\u000bTrekkers who wield the element of Ignis or Umbra will have an advantage here.", + "StarTower.309.1": "Storm and Thunder", + "StarTower.309.2": "The Monolith is brewing storms and thunder. None can ignore the rage and violence converging in this place...\u000bTrekkers who wield the element of Ignis or Umbra will have an advantage here.", "StarTower.401.1": "Misstep On One", "StarTower.401.2": "The Monolith is colorless and without life. Many of its kind can be seen across the land. \u000bNo element is at an advantage or disadvantage here." } \ No newline at end of file diff --git a/data/language/en_us/startowerbookeventreward.json b/data/language/en_us/startowerbookeventreward.json index 3fb15909..878c53cd 100644 --- a/data/language/en_us/startowerbookeventreward.json +++ b/data/language/en_us/startowerbookeventreward.json @@ -242,6 +242,15 @@ "StarTowerBookEventReward.14403.1": "Path of the Climb (3)", "StarTowerBookEventReward.14403.2": "Portia was also shocked when she found Chitose sleeping inside a Monolith.\nIt's common knowledge among Trekkers: the Monoliths are dangerous, and you don't linger, not even in seemingly safe areas.\nSo when Portia spotted the girl wrapped in a quilt inside the convenience store, she was the one who panicked.\n\"Is she here to take my spot? Great, I'm finally getting fired...\"\nShe poked Chitose's cheek, getting no response. But then a loud \"Grrrrumble...\" reached her ears.\n\"... Not only are you sleeping on the floor, but you entered the Monolith on an empty stomach? Do you have a death wish?\"\nPortia went to great lengths to wake Chitose with the aroma of rice balls. After eating, Chitose groggily rolled up her quilt and wandered off.\nLater, all that remained in her memory was a vague dream of tasting some incredibly delicious rice inside the Monolith.", "StarTowerBookEventReward.14403.3": "Clear Monolith with Chitose in your squad 3 times", + "StarTowerBookEventReward.14501.1": "Mirror and Mask (1)", + "StarTowerBookEventReward.14501.2": "Pain and a blinding white glare are the first things Otoha notices as she drifts back to consciousness.\nShe realizes with a sinking feeling that she might not make it out of the Monolith this time. Pushing her limits while her mind was in such turmoil was a fatal mistake.\nAs the light fades, she closes her eyes and braces for the end—only to hear a voice call out.\nNot a familiar whisper from her past, but a stranger's.\nAn enemy! Her instincts kick in as she throws three kunai into the dark, only to be met with silence.\nThen, her hand brushes against something smooth and cold... A mirror?\n\nWhy is there a mirror here?\n\"Now, open your eyes and look at yourself,\" the stranger commands. Light suddenly floods the room, turning the darkness into day.\nA massive mirror stands before her, holding Otoha's reflection in its depths.", + "StarTowerBookEventReward.14501.3": "Clear Monolith with Otoha in your squad once", + "StarTowerBookEventReward.14502.1": "Mirror and Mask (2)", + "StarTowerBookEventReward.14502.2": "Otoha comes to again, the pain sharper now, though the brief blackout gave her just enough strength to move.\nThat obnoxious mirror remains, an invisible wall cutting her off from the rest of the world.\nIs this some trick of the Monolith? She knows illusions are always weakest at the seams. Taking a steadying breath, she prepares to shatter the facade.\n\n\"So violent for such an elegant lady.\"\nAs Otoha fires, the \"ghost\" behind the glass finally speaks again. \"This is a simple mirror. It reveals everyone's true nature. Are you trying to break it because you can't face the truth?\"\nOtoha scoffs. \"And you? Are you staying hidden because you're too hideous to show your own face? Let me guess: you're just a hideous monster lurking in the shadows with cheap tricks.\"\n\nAt that, the mirror shatters into a thousand shards.\nStanding before Otaha is a white-haired girl wearing a faint smile—a living contradiction to her insults.", + "StarTowerBookEventReward.14502.3": "Clear Monolith with Otoha in your squad twice", + "StarTowerBookEventReward.14503.1": "Mirror and Mask (3)", + "StarTowerBookEventReward.14503.2": "Otoha realizes instantly that this girl is no ordinary Trekker. Her appearance is too perfect, flawless like a masterwork sculpture.\nShe has to be a creation of the Monolith itself.\n\nThe girl bows slightly, stepping aside with polite grace. \"You have proven your strength, Trekker. Your trial with me has ended. You may go.\"\n\"Much appreciated,\" Otoha replies with a practiced, polite smile. \"I'm in a bit of a rush, so please don't take my little joke to heart.\"\n\n\"A word of advice,\" the girl whispers as they pass. \"Your mind is fraying. You're on the brink of losing control. Turn back now, while you still can.\"\nThis time, Otoha doesn't bother to answer. She knows she doesn't need to look back anymore.", + "StarTowerBookEventReward.14503.3": "Clear Monolith with Otoha in your squad 3 times", "StarTowerBookEventReward.14701.1": "Monolith's Approval (1)", "StarTowerBookEventReward.14701.2": "Caramel loved her bass—it was a one-of-a-kind gift from the Monolith.\nIt didn't have the brilliant, eye-catching sound of a lead instrument.\nInstead, its notes were deep and powerful, like a beating heart.\n\"Huh? I didn't even think it was making a sound.\"\n\"Is this guitar broken? All it does is make a thumping noise.\"\nCaramel paid little mind to their teasing remarks.\n\"That's exactly why more people need to hear the bass!\"\nIn that moment, she had unwavering determination.", "StarTowerBookEventReward.14701.3": "Clear Monolith with Caramel in your squad once", diff --git a/data/language/en_us/startowergrowthgroup.json b/data/language/en_us/startowergrowthgroup.json index 5bb63a66..7801fcfe 100644 --- a/data/language/en_us/startowergrowthgroup.json +++ b/data/language/en_us/startowergrowthgroup.json @@ -1,5 +1,6 @@ { "StarTowerGrowthGroup.1.1": "Monolith Research: I", "StarTowerGrowthGroup.2.1": "Monolith Research: Ⅱ", - "StarTowerGrowthGroup.3.1": "Monolith Research: Ⅲ" + "StarTowerGrowthGroup.3.1": "Monolith Research: Ⅲ", + "StarTowerGrowthGroup.4.1": "Monolith Research: Ⅳ" } \ No newline at end of file diff --git a/data/language/en_us/startowergrowthnode.json b/data/language/en_us/startowergrowthnode.json index d858a67f..7788b807 100644 --- a/data/language/en_us/startowergrowthnode.json +++ b/data/language/en_us/startowergrowthnode.json @@ -36,7 +36,7 @@ "StarTowerGrowthNode.10801.1": "Lucky Coin", "StarTowerGrowthNode.10801.2": "During Ascension, the first use of the Enhancement Machine is free", "StarTowerGrowthNode.10802.1": "Scratch Card Ⅲ", - "StarTowerGrowthNode.10802.2": "During Ascension on Difficulty 3 or above, when clearing a combat room, there is a 50% chance to grant additional 30 . Can be triggered up to 5 times per Ascension round.", + "StarTowerGrowthNode.10802.2": "During Ascension on Difficulty 3 or above, when clearing a combat room, there is a 50% chance to grant additional 50 . Can be triggered up to 5 times per Ascension round.", "StarTowerGrowthNode.10901.1": "Destiny's Choice I", "StarTowerGrowthNode.10901.2": "During Ascension on Difficulty 3 or above, there is a 20% chance to trigger a random event after completing the Battle Domain. Can be triggered up to 3 times per Ascension round.", "StarTowerGrowthNode.20101.1": "Harmonic Heartstring Ⅲ", @@ -60,7 +60,7 @@ "StarTowerGrowthNode.20501.1": "Note of Surprise Ⅱ", "StarTowerGrowthNode.20501.2": "During Ascension on Difficulty 4 or above, there is a 10% chance to grant 6 additional Musical Notes. Can be triggered up to 2 times per Ascension round.", "StarTowerGrowthNode.20502.1": "Member Discount Ⅱ", - "StarTowerGrowthNode.20502.2": "During Ascension on Difficulty 4 or above, there is a 30% chance that 1 random merchandise in the shop gets a 50% discount.", + "StarTowerGrowthNode.20502.2": "During Ascension on Difficulty 4 or above, there is a chance that 3 random items in the shop get a 20% discount, and a 30% chance that the discount on up to 1 of these items will be increased to 50%.", "StarTowerGrowthNode.20503.1": "Destiny's Choice Ⅱ", "StarTowerGrowthNode.20503.2": "During Ascension on Difficulty 4 or above, there is a 30% chance to trigger a random event after completing the Battle Domain. Can be triggered up to 5 times per Ascension round.", "StarTowerGrowthNode.20601.1": "Ocean of Souls I", @@ -72,7 +72,7 @@ "StarTowerGrowthNode.20801.1": "Butterflies Inside I", "StarTowerGrowthNode.20801.2": "During Ascension on Difficulty 5 or above, when acquiring new Potentials, there is a 5% chance to increase it by 1 additional level. Can be triggered up to 1 time per Ascension round.", "StarTowerGrowthNode.20802.1": "Member Discount Ⅲ", - "StarTowerGrowthNode.20802.2": "During Ascension on Difficulty 5 or above, there is a 70% chance that 1 random merchandise in the shop gets a 50% discount.", + "StarTowerGrowthNode.20802.2": "During Ascension on Difficulty 5 or above, there is a chance that 4 random items in the shop get a 20% discount, and a 70% chance that the discount on up to 2 of these items will be increased to 50%.", "StarTowerGrowthNode.20901.1": "Cloud Dice", "StarTowerGrowthNode.20901.2": "Unlock the [Refresh Potential] feature:\nCan use to re-draw Potential once", "StarTowerGrowthNode.20902.1": "Storage Key", @@ -106,5 +106,13 @@ "StarTowerGrowthNode.30802.1": "Potential Boost Ⅲ", "StarTowerGrowthNode.30802.2": "During Ascension on Difficulty 7 or above, when enhancing Potentials, there is a 30% chance to increase it by 1 additional level. Can be triggered up to 5 times per Ascension round.", "StarTowerGrowthNode.30901.1": "Radiant Miracle", - "StarTowerGrowthNode.30901.2": "During Ascension on Difficulty 7 or above, there is a chance to gain 1 additional level for the first 10 triggering of Butterflies Inside." + "StarTowerGrowthNode.30901.2": "During Ascension on Difficulty 7 or above, there is a chance to gain 1 additional level for the first 10 triggering of Butterflies Inside.", + "StarTowerGrowthNode.40101.1": "Sacred Resonance", + "StarTowerGrowthNode.40101.2": "During Ascension on Difficulty 8 or above, if the Main Trekker's Element matches that of the Monolith, only Musical Notes of the matching Element will appear.", + "StarTowerGrowthNode.40201.1": "Proliferation of Desire", + "StarTowerGrowthNode.40201.2": "Increases the amount of Journey Tickets obtained during Ascension.", + "StarTowerGrowthNode.40301.1": "Equitable Greed", + "StarTowerGrowthNode.40301.2": "During Ascension on Difficulty 8 or above, for each time Potential Boost is triggered, its level-increasing effect applies to all three Potentials.", + "StarTowerGrowthNode.40401.1": "Deferred Cost", + "StarTowerGrowthNode.40401.2": "During Ascension on Difficulty 8 or above, the trigger counts for Butterflies Inside and Radiant Miracle will be consumed only upon selecting a Potential with their effects activated." } \ No newline at end of file diff --git a/data/language/en_us/startowerquest.json b/data/language/en_us/startowerquest.json index f54117b7..7b9b7a9b 100644 --- a/data/language/en_us/startowerquest.json +++ b/data/language/en_us/startowerquest.json @@ -1,53 +1,59 @@ { - "StarTowerQuest.100.1": "Activate Node: Harmonic Heartstring I (will unlock more research tasks)", - "StarTowerQuest.1000.1": "Activate Node Radiant Miracle", + "StarTowerQuest.100.1": "Activate Node: Harmonic Heartstring I (Complete to unlock more research)", + "StarTowerQuest.1000.1": "Activate Node Radiant Miracle (Complete to unlock more research)", "StarTowerQuest.1001.1": "Clear Monolith of Difficulty 6 or above 2 times", - "StarTowerQuest.1002.1": "Purchase from the Shop a total of 400 times", - "StarTowerQuest.1003.1": "Use the Enhancement Machine a total of 400 times", + "StarTowerQuest.1002.1": "Purchase from the Shop a total of 200 times", + "StarTowerQuest.1003.1": "Use the Enhancement Machine a total of 150 times", "StarTowerQuest.1004.1": "Trigger Butterflies Inside 10 times when acquiring new Potentials.", "StarTowerQuest.1005.1": "Trigger Potential Boost 5 times when enhancing Potentials.", "StarTowerQuest.101.1": "Participate in Ascension 1 time", "StarTowerQuest.102.1": "Clear Dust and Flames on Difficulty 1 or above once", "StarTowerQuest.103.1": "Clear Ascension of Difficulty 2 or above 1 time", - "StarTowerQuest.200.1": "Activate Node: Key to the Stairs to the Stars (will unlock more research tasks)", + "StarTowerQuest.1100.1": "Activate Node: Deferred Cost", + "StarTowerQuest.1101.1": "Clear Monolith of Difficulty 8 or above 3 times", + "StarTowerQuest.1102.1": "Collect a total of 3,000 Musical Notes", + "StarTowerQuest.1103.1": "Acquire 1 new Record with a rating level of 31", + "StarTowerQuest.1104.1": "Activate Harmony Skill 80 times", + "StarTowerQuest.1105.1": "Trigger Butterflies Inside 30 times when acquiring new Potentials", + "StarTowerQuest.200.1": "Activate Node: Key to the Stairs to the Stars (Complete to unlock more research)", "StarTowerQuest.201.1": "Clear Monolith of Difficulty 2 or above 2 times", "StarTowerQuest.202.1": "Purchase from the Shop 10 times", "StarTowerQuest.203.1": "Collect a total of 30 Musical Notes", - "StarTowerQuest.300.1": "Activate Nodes: Honor at the Finish Line and Phonograph Modification I (will unlock more research tasks)", + "StarTowerQuest.300.1": "Activate Nodes: Honor at the Finish Line and Phonograph Modification I (Complete to unlock more research)", "StarTowerQuest.301.1": "Acquire 1 Record with a rating level of 5", "StarTowerQuest.302.1": "Collect a total of 80 Musical Notes", "StarTowerQuest.303.1": "Collect a total of 10 Anecdotes in Monolith Log", - "StarTowerQuest.400.1": "Activate Node: Destiny's Choice I (will unlock more research tasks)", + "StarTowerQuest.400.1": "Activate Node: Destiny's Choice I (Complete to unlock more research)", "StarTowerQuest.401.1": "Clear Monolith of Difficulty 3 or above 1 time", "StarTowerQuest.402.1": "Purchase from the Shop 20 times.", "StarTowerQuest.403.1": "Use the Enhancement Machine a total of 6 times", - "StarTowerQuest.500.1": "Activate Nodes: Fortune Trap and Phonograph Modification Ⅱ (will unlock more research tasks)", + "StarTowerQuest.500.1": "Activate Nodes: Fortune Trap and Phonograph Modification Ⅱ (Complete to unlock more research)", "StarTowerQuest.501.1": "Purchase discounted items 8 times", "StarTowerQuest.502.1": "Acquire 1 Record with a rating level of 10", "StarTowerQuest.503.1": "Collect a total of 150 Musical Notes", - "StarTowerQuest.504.1": "Activate Harmony Skill 20 times", + "StarTowerQuest.504.1": "Activate Harmony Skill 10 times", "StarTowerQuest.505.1": "Collect a total of 20 Anecdotes in Monolith Log", - "StarTowerQuest.600.1": "Activate Node: Ocean of Souls I (will unlock more research tasks)", + "StarTowerQuest.600.1": "Activate Node: Ocean of Souls I (Complete to unlock more research)", "StarTowerQuest.601.1": "Clear Monolith of Difficulty 4 or above 1 time", "StarTowerQuest.602.1": "Purchase from the Shop a total of 50 times", "StarTowerQuest.603.1": "Use the Enhancement Machine a total of 20 times", "StarTowerQuest.605.1": "Trigger Note of Surprise 3 times", - "StarTowerQuest.700.1": "Activate Nodes Cloud Dice and Storage Key (Unlock more research tasks upon completion)", + "StarTowerQuest.700.1": "Activate Nodes Cloud Dice and Storage Key (Complete to unlock more research)", "StarTowerQuest.701.1": "Trigger Butterflies Inside 3 times when acquiring new Potentials.", "StarTowerQuest.702.1": "Acquire 1 Record with a rating level of 20", "StarTowerQuest.703.1": "Collect a total of 500 Musical Notes", - "StarTowerQuest.704.1": "Activate Harmony Skill 50 times", + "StarTowerQuest.704.1": "Activate Harmony Skill 25 times", "StarTowerQuest.705.1": "Collect a total of 30 Anecdotes in Monolith Log", - "StarTowerQuest.800.1": "Activate Node: Ocean of Souls Ⅱ (will unlock more research tasks)", + "StarTowerQuest.800.1": "Activate Node: Ocean of Souls Ⅱ (Complete to unlock more research)", "StarTowerQuest.801.1": "Clear Monolith of Difficulty 4 or above 5 times", - "StarTowerQuest.802.1": "Purchase from the Shop a total of 200 times", - "StarTowerQuest.803.1": "Use the Enhancement Machine a total of 150 times", + "StarTowerQuest.802.1": "Purchase from the Shop 100 times", + "StarTowerQuest.803.1": "Use the Enhancement Machine 80 times", "StarTowerQuest.804.1": "Refresh Potentials 20 times", - "StarTowerQuest.900.1": "Activate Node: Storage Keeper's Power (will unlock more research tasks)", + "StarTowerQuest.900.1": "Activate Node: Storage Keeper's Power (Complete to unlock more research)", "StarTowerQuest.901.1": "Clear Monolith of Difficulty 5 or above 2 times", "StarTowerQuest.902.1": "Acquire 1 Record with a rating level of 25", "StarTowerQuest.903.1": "Collect a total of 2,000 Musical Notes", - "StarTowerQuest.904.1": "Activate Harmony Skill 100 times", + "StarTowerQuest.904.1": "Activate Harmony Skill 50 times", "StarTowerQuest.905.1": "Collect a total of 40 Anecdotes in Monolith Log", "StarTowerQuest.906.1": "Restock Shop 10 times" } \ No newline at end of file diff --git a/data/language/en_us/story.json b/data/language/en_us/story.json index b2415a0a..fc9fb20f 100644 --- a/data/language/en_us/story.json +++ b/data/language/en_us/story.json @@ -313,5 +313,41 @@ "Story.621.4": "12", "Story.622.1": "An Unknown Tomorrow", "Story.622.2": "Though the flames have died down, the lingering heat beneath the ashes still burns the touch.", - "Story.622.4": "13" + "Story.622.4": "13", + "Story.6501.1": "Desert Guests", + "Story.6501.2": "Such a small crowd? This is no fun at all.", + "Story.6501.4": "BT01", + "Story.6502.1": "Sandstorm Night", + "Story.6502.2": "The desert wind will never reach Philae.", + "Story.6502.4": "BT02", + "Story.6503.1": "Midnight Letter", + "Story.6503.2": "Finally, I get to meet you face-to-face.", + "Story.6503.4": "01", + "Story.6504.1": "Mysterious Visitor", + "Story.6504.2": "Dusk is the hour when one's mind can easily drift into a daze.", + "Story.6504.4": "02", + "Story.6505.1": "Win Win", + "Story.6505.2": "An unexpected reunion.", + "Story.6505.4": "03", + "Story.6506.1": "A Trip to Old Haunts", + "Story.6506.2": "Memories of the past do not linger fondly.", + "Story.6506.4": "04", + "Story.6507.1": "Closing the Net", + "Story.6507.2": "Can you truly believe what you see?", + "Story.6507.4": "05", + "Story.6508.1": "The Promise", + "Story.6508.2": "Let me be a weirdo who honors every promise.", + "Story.6508.4": "06", + "Story.6509.1": "The Variable", + "Story.6509.2": "It's not just the identity that has changed.", + "Story.6509.4": "07", + "Story.6510.1": "A Promise Kept Soon", + "Story.6510.2": "Make the world a different place.", + "Story.6510.4": "08", + "Story.6511.1": "The Speech", + "Story.6511.2": "No matter where you are, I wish you a wonderful night.", + "Story.6511.4": "09", + "Story.6512.1": "Daydream", + "Story.6512.2": "It solidified into golden specimens, alongside a vanished dream.", + "Story.6512.4": "10" } \ No newline at end of file diff --git a/data/language/en_us/storychapter.json b/data/language/en_us/storychapter.json index ffc138c4..2864e57b 100644 --- a/data/language/en_us/storychapter.json +++ b/data/language/en_us/storychapter.json @@ -16,5 +16,8 @@ "StoryChapter.5.3": "Monolith Calendar Year 996", "StoryChapter.6.1": "Chapter 06", "StoryChapter.6.2": "Miracle of a Flicker", - "StoryChapter.6.3": "Monolith Calendar Year 996" + "StoryChapter.6.3": "Monolith Calendar Year 996", + "StoryChapter.7.1": "Special Chapter", + "StoryChapter.7.2": "Overture of a Shadowy Enigma", + "StoryChapter.7.3": "Monolith Calendar Year 996" } \ No newline at end of file diff --git a/data/language/en_us/storypreview.json b/data/language/en_us/storypreview.json index f0b4242f..c780f590 100644 --- a/data/language/en_us/storypreview.json +++ b/data/language/en_us/storypreview.json @@ -1,5 +1,7 @@ { "StoryPreview.10.1": "The Nova Times #13", + "StoryPreview.11.1": "Main Story Special Episode", + "StoryPreview.12.1": "The Nova Times #14", "StoryPreview.2.1": "The Nova Times #07", "StoryPreview.3.1": "Main Story Chapter 5", "StoryPreview.4.1": "Main Story Chapter 6", diff --git a/data/language/en_us/storysetchapter.json b/data/language/en_us/storysetchapter.json index cdcc834a..8f3a78eb 100644 --- a/data/language/en_us/storysetchapter.json +++ b/data/language/en_us/storysetchapter.json @@ -24,5 +24,7 @@ "StorySetChapter.1012.1": "#12", "StorySetChapter.1012.2": "You, In My Eyes", "StorySetChapter.1013.1": "#13", - "StorySetChapter.1013.2": "The Missy and the Saucy Maid" + "StorySetChapter.1013.2": "The Missy and the Saucy Maid", + "StorySetChapter.1014.1": "#14", + "StorySetChapter.1014.2": "Resonance Beyond the Starlight" } \ No newline at end of file diff --git a/data/language/en_us/storysetsection.json b/data/language/en_us/storysetsection.json index bff695b4..af5bc6ce 100644 --- a/data/language/en_us/storysetsection.json +++ b/data/language/en_us/storysetsection.json @@ -80,5 +80,11 @@ "StorySetSection.101302.1": "Act Two", "StorySetSection.101302.2": "The Missy and the Saucy Maid, Part Ⅱ", "StorySetSection.101303.1": "Act Three", - "StorySetSection.101303.2": "The Missy and the Saucy Maid, Part Ⅲ" + "StorySetSection.101303.2": "The Missy and the Saucy Maid, Part Ⅲ", + "StorySetSection.101401.1": "Act One", + "StorySetSection.101401.2": "Resonance Beyond the Starlight, Part Ⅰ", + "StorySetSection.101402.1": "Act Two", + "StorySetSection.101402.2": "Resonance Beyond the Starlight, Part Ⅱ", + "StorySetSection.101403.1": "Act Three", + "StorySetSection.101403.2": "Resonance Beyond the Starlight, Part Ⅲ" } \ No newline at end of file diff --git a/data/language/en_us/talent.json b/data/language/en_us/talent.json index 537b7e60..aad2afae 100644 --- a/data/language/en_us/talent.json +++ b/data/language/en_us/talent.json @@ -1626,7 +1626,7 @@ "Talent.1250458.1": "Aqua DMG Boost", "Talent.1250458.2": "Increases Aqua DMG by &Param1&", "Talent.1250464.1": "Debate of Truth", - "Talent.1250464.2": "When Freesia is om the ##Berserk#2014# state, her Crit Rate is increased by &Param1&.", + "Talent.1250464.2": "When Freesia is on the ##Berserk#2014# state, her Crit Rate is increased by &Param1&.", "Talent.1250565.1": "ATK Enhancement", "Talent.1250565.2": "Increases Base ATK by &Param1&.", "Talent.1250566.1": "DEF Enhancement", @@ -2969,11 +2969,66 @@ "Talent.1440574.2": "Increases ATK by &Param1&", "Talent.1440580.1": "Cloudstrider's Melody", "Talent.1440580.2": "Increases Chitose's Aqua DMG dealt to elite or higher-tier targets by &Param1&.", - "Talent.1450116.1": "???", - "Talent.1450232.1": "???", - "Talent.1450348.1": "???", - "Talent.1450464.1": "???", - "Talent.1450580.1": "???", + "Talent.1450101.2": "Increases Base ATK by &Param1&.", + "Talent.1450102.2": "Increases Base DEF by &Param1&.", + "Talent.1450103.2": "Increases Base HP by &Param1&.", + "Talent.1450104.2": "Increases ATK by &Param1&", + "Talent.1450105.2": "Increases Umbra DMG by &Param1&", + "Talent.1450106.2": "Increases Base ATK by &Param1&.", + "Talent.1450107.2": "Increases Base DEF by &Param1&.", + "Talent.1450108.2": "Increases Base HP by &Param1&.", + "Talent.1450109.2": "Increases ATK by &Param1&", + "Talent.1450110.2": "Increases Umbra DMG by &Param1&", + "Talent.1450116.1": "Lightless Night", + "Talent.1450116.2": "When Otoha deals Skill DMG, increases the Umbra DMG Taken by the target by &Param1& for &Param2&s, stacking up to &Param3& times.", + "Talent.1450217.2": "Increases Base ATK by &Param1&.", + "Talent.1450218.2": "Increases Base DEF by &Param1&.", + "Talent.1450219.2": "Increases Base HP by &Param1&.", + "Talent.1450220.2": "Increases ATK by &Param1&", + "Talent.1450221.2": "Increases Umbra DMG by &Param1&", + "Talent.1450222.2": "Increases Base ATK by &Param1&.", + "Talent.1450223.2": "Increases Base DEF by &Param1&.", + "Talent.1450224.2": "Increases Base HP by &Param1&.", + "Talent.1450225.2": "Increases ATK by &Param1&", + "Talent.1450226.2": "Increases Umbra DMG by &Param1&", + "Talent.1450232.1": "Gloomy Reality", + "Talent.1450232.2": "When Otoha casts Ultimate, her Crit DMG is increased by &Param1& for &Param2&s.", + "Talent.1450333.2": "Increases Base ATK by &Param1&.", + "Talent.1450334.2": "Increases Base DEF by &Param1&.", + "Talent.1450335.2": "Increases Base HP by &Param1&.", + "Talent.1450336.2": "Increases ATK by &Param1&", + "Talent.1450337.2": "Increases Umbra DMG by &Param1&", + "Talent.1450338.2": "Increases Base ATK by &Param1&.", + "Talent.1450339.2": "Increases Base DEF by &Param1&.", + "Talent.1450340.2": "Increases Base HP by &Param1&.", + "Talent.1450341.2": "Increases ATK by &Param1&", + "Talent.1450342.2": "Increases Umbra DMG by &Param1&", + "Talent.1450348.1": "Exotic Flora", + "Talent.1450348.2": "When Otoha's Ultimate deals DMG, increases the Crit DMG of all Umbra friendly units in the squad by &Param1& for &Param2&s.", + "Talent.1450449.2": "Increases Base ATK by &Param1&.", + "Talent.1450450.2": "Increases Base DEF by &Param1&.", + "Talent.1450451.2": "Increases Base HP by &Param1&.", + "Talent.1450452.2": "Increases ATK by &Param1&", + "Talent.1450453.2": "Increases Umbra DMG by &Param1&", + "Talent.1450454.2": "Increases Base ATK by &Param1&.", + "Talent.1450455.2": "Increases Base DEF by &Param1&.", + "Talent.1450456.2": "Increases Base HP by &Param1&.", + "Talent.1450457.2": "Increases ATK by &Param1&", + "Talent.1450458.2": "Increases Umbra DMG by &Param1&", + "Talent.1450464.1": "Eye for an Eye", + "Talent.1450464.2": "When the squad triggers an ##Umbra Mark#1019#, increases Otoha's Umbra DMG by &Param1& for &Param2&s.", + "Talent.1450565.2": "Increases Base ATK by &Param1&.", + "Talent.1450566.2": "Increases Base DEF by &Param1&.", + "Talent.1450567.2": "Increases Base HP by &Param1&.", + "Talent.1450568.2": "Increases ATK by &Param1&", + "Talent.1450569.2": "Increases Umbra DMG by &Param1&", + "Talent.1450570.2": "Increases Base ATK by &Param1&.", + "Talent.1450571.2": "Increases Base DEF by &Param1&.", + "Talent.1450572.2": "Increases Base HP by &Param1&.", + "Talent.1450573.2": "Increases ATK by &Param1&", + "Talent.1450574.2": "Increases Umbra DMG by &Param1&", + "Talent.1450580.1": "Heart to Heart", + "Talent.1450580.2": "Increases Otoha's Umbra DMG to elite or higher-tier targets by &Param1&.", "Talent.1470101.1": "ATK Enhancement", "Talent.1470101.2": "Increases Base ATK by &Param1&.", "Talent.1470102.1": "DEF Enhancement", diff --git a/data/language/en_us/talentgroup.json b/data/language/en_us/talentgroup.json index 9badc84e..39ea1997 100644 --- a/data/language/en_us/talentgroup.json +++ b/data/language/en_us/talentgroup.json @@ -134,6 +134,16 @@ "TalentGroup.13603.1": "???", "TalentGroup.13604.1": "???", "TalentGroup.13605.1": "???", + "TalentGroup.13701.1": "???", + "TalentGroup.13702.1": "???", + "TalentGroup.13703.1": "???", + "TalentGroup.13704.1": "???", + "TalentGroup.13705.1": "???", + "TalentGroup.13901.1": "???", + "TalentGroup.13902.1": "???", + "TalentGroup.13903.1": "???", + "TalentGroup.13904.1": "???", + "TalentGroup.13905.1": "???", "TalentGroup.14001.1": "???", "TalentGroup.14002.1": "???", "TalentGroup.14003.1": "???", @@ -159,11 +169,11 @@ "TalentGroup.14403.1": "Tideborn Shadow", "TalentGroup.14404.1": "Afterrain Clarity", "TalentGroup.14405.1": "Cloudstrider's Melody", - "TalentGroup.14501.1": "???", - "TalentGroup.14502.1": "???", - "TalentGroup.14503.1": "???", - "TalentGroup.14504.1": "???", - "TalentGroup.14505.1": "???", + "TalentGroup.14501.1": "Lightless Night", + "TalentGroup.14502.1": "Gloomy Reality", + "TalentGroup.14503.1": "Exotic Flora", + "TalentGroup.14504.1": "Eye for an Eye", + "TalentGroup.14505.1": "Heart to Heart", "TalentGroup.14701.1": "Fundamental Theory", "TalentGroup.14702.1": "Chord Crescendo", "TalentGroup.14703.1": "Silken Performance", @@ -189,6 +199,11 @@ "TalentGroup.15603.1": "Fluffy Guardian", "TalentGroup.15604.1": "Expert Homebody", "TalentGroup.15605.1": "Lullaby of Sweet Dreams", + "TalentGroup.15701.1": "???", + "TalentGroup.15702.1": "???", + "TalentGroup.15703.1": "???", + "TalentGroup.15704.1": "???", + "TalentGroup.15705.1": "???", "TalentGroup.15801.1": "Nutcracker", "TalentGroup.15802.1": "Holy Night Gift", "TalentGroup.15803.1": "Block Paradise", @@ -198,5 +213,10 @@ "TalentGroup.15902.1": "Eternal Flame", "TalentGroup.15903.1": "Magical Touch", "TalentGroup.15904.1": "Healing Auspice", - "TalentGroup.15905.1": "Fresh Start" + "TalentGroup.15905.1": "Fresh Start", + "TalentGroup.16001.1": "???", + "TalentGroup.16002.1": "???", + "TalentGroup.16003.1": "???", + "TalentGroup.16004.1": "???", + "TalentGroup.16005.1": "???" } \ No newline at end of file diff --git a/data/language/en_us/title.json b/data/language/en_us/title.json index 8424dc57..92e0d12f 100644 --- a/data/language/en_us/title.json +++ b/data/language/en_us/title.json @@ -18,6 +18,8 @@ "Title.24.1": "Ninja", "Title.25.1": "Greenhouse", "Title.26.1": "Protector", + "Title.27.1": "Meticulous", + "Title.28.1": "Geographer", "Title.3.1": "Blank", "Title.4.1": "Trekker", "Title.5.1": "Daisy", diff --git a/data/language/en_us/topbar.json b/data/language/en_us/topbar.json index 5a6175a7..9eeae4b6 100644 --- a/data/language/en_us/topbar.json +++ b/data/language/en_us/topbar.json @@ -7,7 +7,9 @@ "TopBar.ActivityLevelsSelectPanel_10104.1": "Battle Stage", "TopBar.ActivityLevelsSelectPanel_10105.1": "Battle Stage", "TopBar.ActivityLevelsSelectPanel_10106.1": "Battle Stage", + "TopBar.ActivityLevelsSelectPanel_10107.1": "Battle Stage", "TopBar.ActivityLevelsSelectPanel_20101.1": "Battle Stage", + "TopBar.ActivityLevelsSelectPanel_20102.1": "Battle Stage", "TopBar.ActivityList.1": "Event", "TopBar.ActivityStory_20101.1": "Story", "TopBar.BattlePass.1": "Startup Grant", @@ -57,6 +59,7 @@ "TopBar.Friend.1": "Friend", "TopBar.GachaPreview.1": "Trekker Preview", "TopBar.GachaSpin.1": "Trekker Recruit", + "TopBar.GoldenSpyLevelSelectPanel.1": "Silver-Veiled Dream Catcher", "TopBar.InfinityTowerSelectTower.1": "Menace Arena", "TopBar.JointDrillBuildList_1.1": "Battle Setup", "TopBar.JointDrillBuildList_2.1": "Battle Setup", @@ -85,8 +88,11 @@ "TopBar.PenguinCardLevel.1": "Fatebound Stellar Deck", "TopBar.PostalStory.1": "Story", "TopBar.PostalThemePanel.1": "Event", + "TopBar.PotentialPreselectionEdit.1": "Potential Presets", + "TopBar.PotentialPreselectionList.1": "Potential Presets", "TopBar.Quest.1": "Missions", "TopBar.QuestNewbie.1": "Tutorial", + "TopBar.RankBuildDetail.1": "Record Details", "TopBar.RegionBossFormation.1": "Records", "TopBar.RogueBossBuildBrief.1": "Records", "TopBar.RogueBossLevel.1": "Tier-up Trial", @@ -103,9 +109,12 @@ "TopBar.Shop_10105.1": "Event Shop", "TopBar.Shop_10106.1": "Event Shop", "TopBar.Shop_20101.1": "Event Shop", + "TopBar.Shop_20102.1": "Event Shop", "TopBar.Shop_30101.1": "Event Shop", "TopBar.SkillInstanceLevelSelect.1": "Skill Trial", "TopBar.SkinPreviewPanel.1": "Appearance", + "TopBar.SolodanceStory.1": "Story", + "TopBar.SolodanceThemePanel.1": "Event", "TopBar.SpringFestivalStory.1": "Story", "TopBar.SpringFestivalThemePanel.1": "Springseek Festival Event", "TopBar.StarTowerBook.1": "Monolith Log", @@ -129,6 +138,7 @@ "TopBar.Task_10105.1": "Event Missions", "TopBar.Task_10106.1": "Event Missions", "TopBar.Task_20101.1": "Event Missions", + "TopBar.Task_20102.1": "Event Missions", "TopBar.Task_30101.1": "Event Missions", "TopBar.ThrowGiftPanel.1": "Arc of Abundance", "TopBar.TowerDefenseCharacterDetailPanel.1": "Character Details", @@ -136,6 +146,7 @@ "TopBar.TowerDefenseSelectPanel.1": "Event", "TopBar.TravelerDuelLevelQuestPanel.1": "Duel Mission", "TopBar.TrekkerVersus.1": "Summit Show", + "TopBar.TrekkerVersus_600002.1": "Summit Show", "TopBar.TrialDepot.1": "Tryout Details", "TopBar.TrialFormation.1": "Squad", "TopBar.TrialLevelSelect.1": "Trekker Tyrout", diff --git a/data/language/en_us/towerdefenseitem.json b/data/language/en_us/towerdefenseitem.json index ebb7de7e..fbeaeb53 100644 --- a/data/language/en_us/towerdefenseitem.json +++ b/data/language/en_us/towerdefenseitem.json @@ -3,6 +3,8 @@ "TowerDefenseItem.1001.2": "Spin the shaved ice cup to generate a massive frozen snow zone!", "TowerDefenseItem.1011.1": "Large Pep Pep Juice", "TowerDefenseItem.1011.2": "One sip of Pep Pep Juice, and you're ready to go!", - "TowerDefenseItem.1021.1": "Weed Inhibitor", - "TowerDefenseItem.1021.2": "Clears Brush within a target area!" + "TowerDefenseItem.1021.1": "Growth Inhibitor", + "TowerDefenseItem.1021.2": "Clears Bush within a target area!", + "TowerDefenseItem.1031.1": "!PENDING!", + "TowerDefenseItem.1031.2": "!PENDING!" } \ No newline at end of file diff --git a/data/language/en_us/travelerduelboss.json b/data/language/en_us/travelerduelboss.json index 3a275f0a..d03d1a74 100644 --- a/data/language/en_us/travelerduelboss.json +++ b/data/language/en_us/travelerduelboss.json @@ -1,4 +1,5 @@ { "TravelerDuelBoss.1001.1": "Cat-stle Siege", - "TravelerDuelBoss.2001.1": "Maid For You" + "TravelerDuelBoss.2001.1": "Maid For You", + "TravelerDuelBoss.3001.1": "War in the Backpack" } \ No newline at end of file diff --git a/data/language/en_us/travelerduelbosslevel.json b/data/language/en_us/travelerduelbosslevel.json index 6df24b11..59c8cb23 100644 --- a/data/language/en_us/travelerduelbosslevel.json +++ b/data/language/en_us/travelerduelbosslevel.json @@ -2,5 +2,7 @@ "TravelerDuelBossLevel.100100.1": "Cat-stle Siege", "TravelerDuelBossLevel.100100.2": "In the bizarre yet exciting digital worlds, she reigns supreme as the invincible Boss.", "TravelerDuelBossLevel.200100.1": "Maid For You", - "TravelerDuelBossLevel.200100.2": "Those who are lost in the past do not fear death. As the ninja sword grazes your throat, all she seeks is the warmth of your touch." + "TravelerDuelBossLevel.200100.2": "Those who are lost in the past do not fear death. As the ninja sword grazes your throat, all she seeks is the warmth of your touch.", + "TravelerDuelBossLevel.300100.1": "War in the Backpack", + "TravelerDuelBossLevel.300100.2": "Yearning for true friendship while wielding a weapon of destruction—that's the path Firefly has chosen.\nAnyone she defeats, and anyone who defeats her, is bound to become her great friend. It's a deal then, yes?" } \ No newline at end of file diff --git a/data/language/en_us/travelerduelchallengeaffix.json b/data/language/en_us/travelerduelchallengeaffix.json index 7e14023f..2ae8f31f 100644 --- a/data/language/en_us/travelerduelchallengeaffix.json +++ b/data/language/en_us/travelerduelchallengeaffix.json @@ -69,6 +69,18 @@ "TravelerDuelChallengeAffix.133.2": "For every 15s in combat, increases enemy DMG by &Param1&, stacks infinitely", "TravelerDuelChallengeAffix.200.1": "Aerial Twin Blade", "TravelerDuelChallengeAffix.200.2": "Nanoha manipulates shurikens and kunais to unleash a flurry of attacks", + "TravelerDuelChallengeAffix.200201.1": "Omni-Blade: Execution", + "TravelerDuelChallengeAffix.200201.2": "Enhances Omni-Blade, allowing Firefly to follow up with a high-power slash after moving.", + "TravelerDuelChallengeAffix.200202.1": "Cosmic: Rhapsody", + "TravelerDuelChallengeAffix.200202.2": "Enhances Cosmic Symphony, increasing the density and quantity of falling floating armaments.", + "TravelerDuelChallengeAffix.200203.1": "Light Hunter", + "TravelerDuelChallengeAffix.200203.2": "Gains a new Skill: Light Hunter. Locks onto the Main Trekker, throws a floating sword, and follows up with a high-power slash.", + "TravelerDuelChallengeAffix.200204.1": "Sustain Mode", + "TravelerDuelChallengeAffix.200204.2": "After Firefly casts a skill, she gains an additional 5 Heat.", + "TravelerDuelChallengeAffix.200205.1": "Eco Mode", + "TravelerDuelChallengeAffix.200205.2": "When Firefly is All Fired Up, casting Skills costs 5 less Heat.", + "TravelerDuelChallengeAffix.200206.1": "Warm-up Mode", + "TravelerDuelChallengeAffix.200206.2": "When Firefly is not All Fired Up, she gains 5 Heat every 5s.", "TravelerDuelChallengeAffix.201.1": "Shadow Flying Blade", "TravelerDuelChallengeAffix.201.2": "Nanoha throws shurikens to deal DMG", "TravelerDuelChallengeAffix.202.1": "Shrouded Moon", @@ -134,5 +146,77 @@ "TravelerDuelChallengeAffix.29021602.1": "Battle Enraged: Medium", "TravelerDuelChallengeAffix.29021602.2": "For every &Param1&s in combat, increases enemy ATK by &Param2&, stacks infinitely", "TravelerDuelChallengeAffix.29021603.1": "Battle Enraged: Greater", - "TravelerDuelChallengeAffix.29021603.2": "For every &Param1&s in combat, increases enemy ATK by &Param2&, stacks infinitely" + "TravelerDuelChallengeAffix.29021603.2": "For every &Param1&s in combat, increases enemy ATK by &Param2&, stacks infinitely", + "TravelerDuelChallengeAffix.29030101.1": "DMG Increase: Lesser", + "TravelerDuelChallengeAffix.29030101.2": "Increases all enemy DMG dealt by &Param1&", + "TravelerDuelChallengeAffix.29030102.1": "DMG Increase: Medium", + "TravelerDuelChallengeAffix.29030102.2": "Increases all enemy DMG dealt by &Param1&", + "TravelerDuelChallengeAffix.29030103.1": "DMG Increase: Greater", + "TravelerDuelChallengeAffix.29030103.2": "Increases all enemy DMG dealt by &Param1&", + "TravelerDuelChallengeAffix.29030201.1": "Degen: Lesser", + "TravelerDuelChallengeAffix.29030201.2": "Reduces the squad's Charge Efficiency by &Param1&", + "TravelerDuelChallengeAffix.29030202.1": "Degen: Medium", + "TravelerDuelChallengeAffix.29030202.2": "Reduces the squad's Charge Efficiency by &Param1&", + "TravelerDuelChallengeAffix.29030203.1": "Degen: Greater", + "TravelerDuelChallengeAffix.29030203.2": "Reduces the squad's Charge Efficiency by &Param1&", + "TravelerDuelChallengeAffix.29030301.1": "Blood Thirst", + "TravelerDuelChallengeAffix.29030301.2": "Reduces Max HP by &Param1&; restores main Trekker's Max HP by &Param2& each time her Skill DMG is dealt.", + "TravelerDuelChallengeAffix.29030401.1": "Battle Trance", + "TravelerDuelChallengeAffix.29030401.2": "Reduces the Main Trekker's DMG Taken by &Param1&; increases DMG by &Param2& each time the Main Trekker deals DMG. Lasts &Param3&s, stacking up to &Param4& times.", + "TravelerDuelChallengeAffix.29030501.1": "Energy Overdraft", + "TravelerDuelChallengeAffix.29030501.2": "The squad gains &Param1& Energy upon entering the stage, but reduces Charge Efficiency by &Param2&.", + "TravelerDuelChallengeAffix.29030502.1": "Energy Overdraft: Greater", + "TravelerDuelChallengeAffix.29030502.2": "The squad gains &Param1& Energy upon entering the stage, but reduces Charge Efficiency by &Param2&.", + "TravelerDuelChallengeAffix.29030601.1": "Mana Burn", + "TravelerDuelChallengeAffix.29030601.2": "When the Main Trekker gets hit, loses &Param1& Ultimate Energy.", + "TravelerDuelChallengeAffix.29030602.1": "Mana Burn: Greater", + "TravelerDuelChallengeAffix.29030602.2": "When the Main Trekker gets hit, the squad loses &Param1& Ultimate Energy.", + "TravelerDuelChallengeAffix.29030701.1": "Cursed Counter", + "TravelerDuelChallengeAffix.29030701.2": "When the Main Trekker gets hit, reduces ATK SPD by &Param1& for &Param2&s.", + "TravelerDuelChallengeAffix.29030801.1": "Perilous Evade", + "TravelerDuelChallengeAffix.29030801.2": "Upon dodging, increases DMG Taken by the Main Trekker by &Param1& for &Param2&s.", + "TravelerDuelChallengeAffix.29030901.1": "Minion Downgrade", + "TravelerDuelChallengeAffix.29030901.2": "Reduces Minion DMG by &Param1&, and increases Ultimate DMG by &Param2&.", + "TravelerDuelChallengeAffix.29030902.1": "Mark Fade", + "TravelerDuelChallengeAffix.29030902.2": "Reduces Mark DMG by &Param1&, and increases Skill DMG by &Param2&.", + "TravelerDuelChallengeAffix.29030903.1": "Ultimate Downgrade", + "TravelerDuelChallengeAffix.29030903.2": "Reduces Ultimate DMG by &Param1&, and increases Auto Attack DMG by &Param2&.", + "TravelerDuelChallengeAffix.29031001.1": "Cognitive Glitch", + "TravelerDuelChallengeAffix.29031001.2": "Increases the Main Trekker's Skill DMG by &Param1&, which then decreases by &Param2& every &Param3&s.", + "TravelerDuelChallengeAffix.29031101.1": "Fair-Weather Fighter", + "TravelerDuelChallengeAffix.29031101.2": "When Firefly has more than &Param1& HP, reduces DMG Taken by &Param2&; when her HP falls below &Param3&, increases DMG Taken by &Param4&.", + "TravelerDuelChallengeAffix.29031102.1": "Fair-Weather Fighter: Greater", + "TravelerDuelChallengeAffix.29031102.2": "When Firefly has more than &Param1& HP, reduces DMG Taken by &Param2&; when her HP falls below &Param3&, increases DMG Taken by &Param4&.", + "TravelerDuelChallengeAffix.29031201.1": "Crit Tuning: DMG", + "TravelerDuelChallengeAffix.29031201.2": "Increases Crit DMG for the squad by &Param1&, but reduces Crit Rate by &Param2&.", + "TravelerDuelChallengeAffix.29031202.1": "Crit Tuning: Rate", + "TravelerDuelChallengeAffix.29031202.2": "Increases Crit Rate for the squad by &Param1&, but reduces Crit DMG by &Param2&.", + "TravelerDuelChallengeAffix.29031301.1": "Spotlight Thief", + "TravelerDuelChallengeAffix.29031301.2": "Increases Charge Efficiency for Support Trekkers by &Param1&. The Main Trekker loses &Param2& of current HP when a Support Trekker casts Ultimate.", + "TravelerDuelChallengeAffix.29031401.1": "Holy Avenger: Lesser", + "TravelerDuelChallengeAffix.29031401.2": "Increases Firefly's DMG by &Param2& for every &Param1& HP she loses.", + "TravelerDuelChallengeAffix.29031402.1": "Holy Avenger: Medium", + "TravelerDuelChallengeAffix.29031402.2": "Increases Firefly's DMG by &Param2& for every &Param1& HP she loses.", + "TravelerDuelChallengeAffix.29031403.1": "Holy Avenger: Greater", + "TravelerDuelChallengeAffix.29031403.2": "Increases Firefly's DMG by &Param2& for every &Param1& HP she loses.", + "TravelerDuelChallengeAffix.29031501.1": "Quick Cycle", + "TravelerDuelChallengeAffix.29031501.2": "Reduces the Main Trekker's Skill DMG by &Param1&, but reduces Skill Cooldown by &Param2&.", + "TravelerDuelChallengeAffix.29031601.1": "Victorious Pursuit", + "TravelerDuelChallengeAffix.29031601.2": "When Firefly hits a target, increases her DMG by &Param1& for &Param2&s.", + "TravelerDuelChallengeAffix.29031602.1": "Victorious Pursuit: Greater", + "TravelerDuelChallengeAffix.29031602.2": "When Firefly hits a target, increases her DMG by &Param1& for &Param2&s.", + "TravelerDuelChallengeAffix.29031701.1": "Radiant Carapace: Lesser", + "TravelerDuelChallengeAffix.29031701.2": "When Firefly receives Skill DMG, she gains &Param1& DMG RES for &Param2&s, stacking up to &Param3& times. This effect stacks up to &Param4& times per second.", + "TravelerDuelChallengeAffix.29031702.1": "Radiant Carapace: Medium", + "TravelerDuelChallengeAffix.29031702.2": "When Firefly receives Skill DMG, she gains &Param1& DMG RES for &Param2&s, stacking up to &Param3& times. This effect stacks up to &Param4& times per second.", + "TravelerDuelChallengeAffix.29031703.1": "Radiant Carapace: Greater", + "TravelerDuelChallengeAffix.29031703.2": "When Firefly receives Skill DMG, she gains &Param1& DMG RES for &Param2&s, stacking up to &Param3& times. This effect stacks up to &Param4& times per second.", + "TravelerDuelChallengeAffix.29031801.1": "Pain into Power", + "TravelerDuelChallengeAffix.29031801.2": "The Main Trekker takes &Param1& more DMG, but gains &Param2& Energy upon taking DMG.", + "TravelerDuelChallengeAffix.29031901.1": "Blade Hunger", + "TravelerDuelChallengeAffix.29031901.2": "The Main Trekker loses &Param2& current HP every &Param1&s, but restores &Param3& Base Max HP upon landing a Crit Hit.", + "TravelerDuelChallengeAffix.29031902.1": "Risky Mend", + "TravelerDuelChallengeAffix.29031902.2": "When casting a skill, the Main Trekker recovers &Param1& Base Max HP, but cannot be healed for &Param2&s upon taking DMG.", + "TravelerDuelChallengeAffix.29032001.1": "Charge & Ultimate", + "TravelerDuelChallengeAffix.29032001.2": "Increases the squad's Charge Efficiency by &Param1& but reduces Ultimate DMG by &Param2&." } \ No newline at end of file diff --git a/data/language/en_us/travelerduelchallengequest.json b/data/language/en_us/travelerduelchallengequest.json index 58667321..d994ea2d 100644 --- a/data/language/en_us/travelerduelchallengequest.json +++ b/data/language/en_us/travelerduelchallengequest.json @@ -13,5 +13,27 @@ "TravelerDuelChallengeQuest.200111.1": "Complete Summit Show of Difficulty 70 or above", "TravelerDuelChallengeQuest.200112.1": "Complete Summit Show of Difficulty 80 or above", "TravelerDuelChallengeQuest.200113.1": "Complete Summit Show of Difficulty 90 or above", - "TravelerDuelChallengeQuest.200114.1": "Complete Summit Show of Difficulty 100 or above" + "TravelerDuelChallengeQuest.200114.1": "Complete Summit Show of Difficulty 100 or above", + "TravelerDuelChallengeQuest.300100.1": "Complete the show with Battle Trance and Blood Thirst", + "TravelerDuelChallengeQuest.300101.1": "Complete the show with Mark Fade, Mana Burn: Greater, and Victorious Pursuit: Greater", + "TravelerDuelChallengeQuest.300102.1": "Complete the show with Omni-Blade: Execution, Holy Avenger: Greater, and Charge & Ultimate", + "TravelerDuelChallengeQuest.300103.1": "Complete the show with Cosmic: Rhapsody, Energy Overdraft: Greater, and Blade Hunger", + "TravelerDuelChallengeQuest.300104.1": "Complete the show with Light Hunter, Mana Burn: Greater, and Cursed Counter", + "TravelerDuelChallengeQuest.300105.1": "Complete the show with Sustain Mode, Cognitive Glitch, and Degen: Greater", + "TravelerDuelChallengeQuest.300106.1": "Complete the show with Warm-up Mode, DMG Increase: Greater, and Radiant Carapace: Greater", + "TravelerDuelChallengeQuest.300107.1": "Clear Summit Show of any difficulty", + "TravelerDuelChallengeQuest.300108.1": "Complete Summit Show of Difficulty 10 or above", + "TravelerDuelChallengeQuest.300109.1": "Complete Summit Show of Difficulty 20 or above", + "TravelerDuelChallengeQuest.300110.1": "Complete Summit Show of Difficulty 30 or above", + "TravelerDuelChallengeQuest.300111.1": "Complete Summit Show of Difficulty 40 or above", + "TravelerDuelChallengeQuest.300112.1": "Complete Summit Show of Difficulty 50 or above", + "TravelerDuelChallengeQuest.300113.1": "Complete Summit Show of Difficulty 60 or above", + "TravelerDuelChallengeQuest.300114.1": "Complete Summit Show of Difficulty 70 or above", + "TravelerDuelChallengeQuest.300115.1": "Reach Lili Bae Club Level: Bea-lover 1★", + "TravelerDuelChallengeQuest.300116.1": "Reach Lili Bae Club Level: Bea-lover 3★", + "TravelerDuelChallengeQuest.300117.1": "Reach Lili Bae Club Level: Bea-lover 5★", + "TravelerDuelChallengeQuest.300118.1": "Reach Lili Bae Club Level: Bea-votee", + "TravelerDuelChallengeQuest.300119.1": "Reach Lili Bae Club Level: Bea-votee 2★", + "TravelerDuelChallengeQuest.300120.1": "Reach Lili Bae Club Level: Bea-votee 5★", + "TravelerDuelChallengeQuest.300121.1": "Reach Lili Bae Club Level: Bea-liever" } \ No newline at end of file diff --git a/data/language/en_us/travelerdueltarget.json b/data/language/en_us/travelerdueltarget.json new file mode 100644 index 00000000..147697cb --- /dev/null +++ b/data/language/en_us/travelerdueltarget.json @@ -0,0 +1,9 @@ +{ + "TravelerDuelTarget.60000201.1": "Dream-Chasing Gamer", + "TravelerDuelTarget.60000202.1": "Struggling Musician", + "TravelerDuelTarget.60000203.1": "Winter Swimming Veteran", + "TravelerDuelTarget.60000204.1": "Veteran Artisan", + "TravelerDuelTarget.60000205.1": "Heart-Reading Witch", + "TravelerDuelTarget.60000206.1": "Heat-Defying Maid", + "TravelerDuelTarget.60000207.1": "Ace Pilot" +} \ No newline at end of file diff --git a/data/language/en_us/trialbuild.json b/data/language/en_us/trialbuild.json index 2719fd36..12a8733f 100644 --- a/data/language/en_us/trialbuild.json +++ b/data/language/en_us/trialbuild.json @@ -11,6 +11,7 @@ "TrialBuild.121070.1": "Tutorial: the Musical Note Mechanic", "TrialBuild.121080.1": "Tutorial: Resilience Break", "TrialBuild.198025.1": "Ventus Team Record", + "TrialBuild.198026.1": "Ignis Team Record", "TrialBuild.200010.1": "Story Record", "TrialBuild.200020.1": "Story Record", "TrialBuild.200030.1": "Story Record", @@ -19,6 +20,8 @@ "TrialBuild.200060.1": "Story Record", "TrialBuild.200070.1": "Story Record", "TrialBuild.200080.1": "Story Record", + "TrialBuild.200081.1": "Story Record", + "TrialBuild.200082.1": "Story Record", "TrialBuild.201.1": "Story Record", "TrialBuild.202.1": "Story Record", "TrialBuild.203.1": "Story Record", @@ -33,5 +36,8 @@ "TrialBuild.503.1": "Story Record", "TrialBuild.601.1": "Story Record", "TrialBuild.602.1": "Story Record", - "TrialBuild.603.1": "Story Record" + "TrialBuild.603.1": "Story Record", + "TrialBuild.701.1": "Story Record", + "TrialBuild.702.1": "Story Record", + "TrialBuild.703.1": "Story Record" } \ No newline at end of file diff --git a/data/language/en_us/trialcharacter.json b/data/language/en_us/trialcharacter.json index ad9f7321..68b47a3e 100644 --- a/data/language/en_us/trialcharacter.json +++ b/data/language/en_us/trialcharacter.json @@ -71,7 +71,7 @@ "TrialCharacter.14301.1": "Wraith", "TrialCharacter.144.1": "Chitose", "TrialCharacter.14401.1": "Chitose", - "TrialCharacter.145.1": "???", + "TrialCharacter.145.1": "Otoha", "TrialCharacter.14501.1": "???", "TrialCharacter.147.1": "Caramel", "TrialCharacter.14701.1": "Caramel", @@ -103,6 +103,8 @@ "TrialCharacter.200081.1": "Donna", "TrialCharacter.200082.1": "Teresa", "TrialCharacter.200083.1": "Freesia", + "TrialCharacter.200811.1": "Otoha", + "TrialCharacter.200821.1": "Otoha", "TrialCharacter.20101.1": "Noya", "TrialCharacter.20102.1": "Iris", "TrialCharacter.20103.1": "Amber", @@ -140,5 +142,11 @@ "TrialCharacter.60201.1": "Firenze", "TrialCharacter.60202.1": "Nazuka", "TrialCharacter.60203.1": "Nazuna", - "TrialCharacter.60301.1": "Firenze" + "TrialCharacter.60301.1": "Firenze", + "TrialCharacter.70101.1": "Nazuka", + "TrialCharacter.70102.1": "Nazuna", + "TrialCharacter.70201.1": "Chitose", + "TrialCharacter.70202.1": "Noya", + "TrialCharacter.70203.1": "Amber", + "TrialCharacter.70301.1": "Chitose" } \ No newline at end of file diff --git a/data/language/en_us/uitext.json b/data/language/en_us/uitext.json index 1c6151dc..3a8cef13 100644 --- a/data/language/en_us/uitext.json +++ b/data/language/en_us/uitext.json @@ -60,7 +60,7 @@ "UIText.ActivityLevels_Adventure.1": "Hard", "UIText.ActivityLevels_Explore.1": "Normal", "UIText.ActivityLevels_Hard.1": "Arctic", - "UIText.ActivityLevels_HardCommon.1": "Wild Roar", + "UIText.ActivityLevels_HardCommon.1": "Dead End", "UIText.ActivityLevels_Lock_Avg.1": "Read event story: {0} to unlock", "UIText.ActivityLevels_Lock_Day.1": "Locked", "UIText.ActivityLevels_Lock_DayHourOpen.1": "Unlocks in {0}d {1}h", @@ -74,6 +74,7 @@ "UIText.ActivityLevels_Lock_Hour_Color_10101.1": "Unlocks in {0}h", "UIText.ActivityLevels_Lock_Hour_Color_Common.1": "Unlocks in {1}h", "UIText.ActivityLevels_Lock_Hour_NoneUnLock.1": "{0}h", + "UIText.ActivityLevels_Lock_LastLV.1": "Locked", "UIText.ActivityLevels_Lock_Min.1": "Unlocks in {0} min", "UIText.ActivityLevels_Lock_Min_Color.1": "Unlocks in {0} min", "UIText.ActivityLevels_Lock_Min_Color_10101.1": "Unlocks in {0} min", @@ -100,6 +101,7 @@ "UIText.Activity_End.1": "Ended", "UIText.Activity_End_Exchange.1": "Reward Exchange", "UIText.Activity_End_Notice.1": "The event has ended", + "UIText.Activity_Fate_Card_20102.1": "Fatebound Stellar Deck", "UIText.Activity_Invalid_Tip_1.1": "Event data has been refreshed. Please re-open the interface", "UIText.Activity_Invalid_Tip_2.1": "Some events have ended", "UIText.Activity_Invalid_Tip_3.1": "The event has expired", @@ -113,6 +115,7 @@ "UIText.Activity_Mini_Game_10101.1": "Cookie Workshop", "UIText.Activity_Mini_Game_10102.1": "Lucky Treasure Shovel", "UIText.Activity_Mini_Game_10106.1": "Lucky Treasure Shovel", + "UIText.Activity_Mini_Game_20102.1": "Silver-Veiled Dream Catcher", "UIText.Activity_Mini_Game_Cookie.1": "Cookie Workshop", "UIText.Activity_MiningEnd.1": "The Lucky Treasure Shovel event has ended", "UIText.Activity_Not_Open.1": "The event has not started", @@ -144,6 +147,7 @@ "UIText.Activity_StoryChapter_10101.1": "Main Story Chapter 3", "UIText.Activity_StoryChapter_10102.1": "Chapter 4 Beyond the Dream", "UIText.Activity_StoryChapter_10103.1": "Chapter 6: Miracle of a Flicker", + "UIText.Activity_StoryName_20102.1": "Main Story Special Episode", "UIText.Activity_Story_10101.1": "Guild Sweet Guild", "UIText.Activity_Tab_Time_1.1": "Ends in {0}d", "UIText.Activity_Tab_Time_2.1": "Less than a day", @@ -458,6 +462,10 @@ "UIText.Build_Level.1": "Lv.", "UIText.Build_LockDelete.1": "Locked Records cannot be dismantled", "UIText.Build_OldName.1": "Current Name:", + "UIText.Build_Preselection_Btn.1": "Potential Presets", + "UIText.Build_Preselection_CharDiff.1": "Character mismatch.", + "UIText.Build_Preselection_Empty.1": "Preset not set.", + "UIText.Build_Preselection_Selected.1": "Preset saved.", "UIText.Build_Score.1": "Score", "UIText.Build_StoryModel.1": "Story Mode", "UIText.Build_StoryTip.1": "Story Records cannot be adjusted", @@ -488,6 +496,10 @@ "UIText.CharAdvance_Preview_SkinUnlock_1.1": "New Appearance", "UIText.CharAdvance_Preview_SkinUnlock_2.1": "Awakened Appearance", "UIText.CharDev_UnlockLVDesc.1": "Unlock max level {0}", + "UIText.CharEnergyCostSpeed_High.1": "High", + "UIText.CharEnergyCostSpeed_Low.1": "Low", + "UIText.CharEnergyCostSpeed_Mid.1": "Medium", + "UIText.CharEnergyCostSpeed_SupHigh.1": "Super High", "UIText.CharEquipment_UnEquip.1": "Empty", "UIText.CharList_Filter_Title.1": "Filter", "UIText.CharList_Sort_Toggle_Affinity.1": "Affinity Level", @@ -503,6 +515,14 @@ "UIText.CharPlot_Goto.1": "Go", "UIText.CharPlot_Task_Received.1": "Claimed", "UIText.CharPlot_Title.1": "Trekker Story", + "UIText.CharRechargeSpeed_ChargingRate.1": "Charge Rate:", + "UIText.CharRechargeSpeed_EnergyConsume.1": "Energy Cost:", + "UIText.CharRechargeSpeed_EnergyEff.1": "Energy Efficiency", + "UIText.CharRechargeSpeed_EnergyEffDesc.1": "Energy Charge scales with Potentials, Attack Speed, and other stats.", + "UIText.CharRechargeSpeed_High.1": "High", + "UIText.CharRechargeSpeed_Low.1": "Low", + "UIText.CharRechargeSpeed_Mid.1": "Medium", + "UIText.CharRechargeSpeed_SupHigh.1": "Super High", "UIText.CharSKill_NotEnoughCharAdvNum.1": "Continue to upgrade the skill after the Trekker reaches Tier {0}", "UIText.CharShard_Cant_Convert.1": "No Trekker Fragments to exchange", "UIText.CharShard_Not_Enough.1": "Insufficient Trekker Fragments", @@ -587,6 +607,7 @@ "UIText.CharacterInfo_Tab5.1": "Talents", "UIText.CharacterInfo_Tab6.1": "Affinity", "UIText.CharacterInfo_Talent.1": "Skills", + "UIText.CharacterList_Common.1": "Fav", "UIText.CharacterList_Title.1": "Recruit Trekker:", "UIText.CharacterRelation_Base_Info.1": "Basic Info", "UIText.CharacterRelation_CG_Reward.1": "Memory Snapshots", @@ -626,6 +647,7 @@ "UIText.City_1_1_Search_06.1": "A damaged mechanism. Maybe someone can fix it", "UIText.City_1_1_Search_07.1": "An empty barrel. There are no cabbage or metal ores inside", "UIText.ClearFormation.1": "Clear", + "UIText.CloseCharacterCommonTop_Tip.1": "Favorite Trekkers are no longer pinned to the top.", "UIText.CombatRoomName.1": "Battle Domain", "UIText.CommonMonsterWarning_Boss.1": "Overlord Incoming", "UIText.CommonMonsterWarning_Elite.1": "Massive Enemy Horde Approaching", @@ -721,7 +743,7 @@ "UIText.Dash_PS.1": "Press to Dodge. Invulnerable while dodging.", "UIText.Dash_Xbox.1": "Press to Dodge. Invulnerable while dodging.", "UIText.Dating_Affinity_Level.1": "Lv.", - "UIText.Dating_Day_Count.1": "Today's Invitations: {0}/{1}", + "UIText.Dating_Day_Count.1": "Invited Today: {0}/{1}", "UIText.Dating_Day_Count_Max.1": "No more Invitations today", "UIText.Dating_Event_End_Leave.1": "Leave", "UIText.Dating_Event_End_Send_Gift.1": "Send Gift", @@ -756,8 +778,8 @@ "UIText.Depot_LeftTime.1": "Expire in", "UIText.Depot_LeftTime_Day.1": "d", "UIText.Depot_LeftTime_Hour.1": "h", - "UIText.Depot_LeftTime_LessThenHour.1": "Less than an hour", - "UIText.Depot_LeftTime_LessThenMin.1": "Less than a minute", + "UIText.Depot_LeftTime_LessThenHour.1": "< 1h", + "UIText.Depot_LeftTime_LessThenMin.1": "< 1m", "UIText.Depot_LeftTime_Min.1": "m", "UIText.Depot_Level.1": "Lv.", "UIText.Depot_NoteInfo.1": "Musical Note Details", @@ -1005,10 +1027,10 @@ "UIText.Enums_Effect_86.1": "Charge Efficiency (Support)", "UIText.Enums_Effect_87.1": "Charge Efficiency (Main)", "UIText.Enums_Effect_9.1": "DEF PEN", - "UIText.Equipment_Active_AttrTip.1": "Generates 4 random stats after forging", + "UIText.Equipment_Active_AttrTip.1": "Forging creates 4 random affixes.", "UIText.Equipment_Active_Material.1": "Material Cost", - "UIText.Equipment_AttrAfter.1": "New Stats", - "UIText.Equipment_AttrBefore.1": "Previous Stats", + "UIText.Equipment_AttrAfter.1": "New", + "UIText.Equipment_AttrBefore.1": "Current", "UIText.Equipment_AttrDesc_PlusLevel.1": "+{0} levels", "UIText.Equipment_AttrPreviewName_1.1": "Basic Emblem: {0} {1}", "UIText.Equipment_AttrPreviewName_2.1": "Intermediate Emblem: {0} {1}", @@ -1031,11 +1053,13 @@ "UIText.Equipment_Btn_GotoRoll.1": "Reforge", "UIText.Equipment_Btn_Replace.1": "Replace", "UIText.Equipment_Btn_Reroll.1": "Reforge", + "UIText.Equipment_Btn_Revert.1": "Revert", "UIText.Equipment_Btn_TotalAttrPreview.1": "Emblem Overview", "UIText.Equipment_Btn_Unload.1": "Remove", "UIText.Equipment_Btn_UnloadShort.1": "Remove", - "UIText.Equipment_Btn_Upgrade.1": "Upgrade", - "UIText.Equipment_CharEquipNone.1": "This Trekker isn't equipped with any Emblem", + "UIText.Equipment_Btn_Upgrade.1": "Temper", + "UIText.Equipment_CanNotRevert.1": "This affix hasn't been tempered. Failed to revert.", + "UIText.Equipment_CharEquipNone.1": "No Emblem equipped.", "UIText.Equipment_Coin_NotEnough.1": "Insufficient Dorra. Unable to upgrade", "UIText.Equipment_ConfirmRoll_AlterEmpty.1": "No saved Elements found, unable to update", "UIText.Equipment_ConfirmRoll_EquipmentLock.1": "The Emblem is locked. Unable to reforge Elements.", @@ -1066,10 +1090,11 @@ "UIText.Equipment_Instance_Reward_Title.1": "Rewards", "UIText.Equipment_Level.1": "Lv.", "UIText.Equipment_LevelValue.1": "Level {0}/{1}", - "UIText.Equipment_LockAttrMax.1": "Max locked stats limit reached. Unable to lock.", + "UIText.Equipment_LockAttrMax.1": "Limit reached. You cannot lock any more affixes.", "UIText.Equipment_Lock_Suc.1": "{0} locked", - "UIText.Equipment_MatNotEnough_Active.1": "Insufficient materials. Unable to fuse.", - "UIText.Equipment_MatNotEnough_Roll.1": "Insufficient materials for Emblem reforging", + "UIText.Equipment_MatNotEnough_Active.1": "Insufficient materials to forge.", + "UIText.Equipment_MatNotEnough_Roll.1": "Insufficient materials to reforge.", + "UIText.Equipment_MatNotEnough_Upgrade.1": "Insufficient resources for tempering.", "UIText.Equipment_Mat_Equipped.1": "The selected material is equipped. Unable to add", "UIText.Equipment_Mat_Lock.1": "The selected material is locked. Unable to add", "UIText.Equipment_Mat_Max.1": "The selected materials are enough to reach max level for the current Emblem", @@ -1077,35 +1102,42 @@ "UIText.Equipment_MaxLevel.1": "Reached maximum level", "UIText.Equipment_NameDesc.1": "Enter Name", "UIText.Equipment_NameIndexSuffix.1": "-{0}", + "UIText.Equipment_NeedToSelectAffix.1": "Select an affix to continue.", "UIText.Equipment_NotSelect_Mat.1": "No materials selected", "UIText.Equipment_OldPresetName.1": "Current Name", "UIText.Equipment_PresetDefaultName.1": "Loadout {0}", "UIText.Equipment_Raid_Build_Empty.1": "Please select a loadout", "UIText.Equipment_Random_Attr_Title.1": "Random Stats", "UIText.Equipment_RenameEmptyTip.1": "Enter a new name", + "UIText.Equipment_ReplaceWarning_HasUpgrade.1": "Unlocked tempered affixes will be overwritten upon update. Continue anyway?", + "UIText.Equipment_RevertSuccess.1": "Affix reverted.", + "UIText.Equipment_Revert_MainTips.1": "Revert the selected affix?", + "UIText.Equipment_Revert_SubTips.1": "(Consumed {item_0} will not be refunded.)", + "UIText.Equipment_RollWarning_HasUpgrade.1": "Unlocked tempered affixes will be overwritten upon update. Continue anyway?", "UIText.Equipment_RollWarning_HighQuality.1": "One or more valuable or rare stats exist in the current preset. Do you want to proceed with reforging?", - "UIText.Equipment_Roll_CurAttr.1": "Current Stats", + "UIText.Equipment_Roll_CurAttr.1": "Current", "UIText.Equipment_Roll_EmptyTitle.1": "This Emblem hasn't been forged.", "UIText.Equipment_Roll_EquipmentLock.1": "The Emblem is locked. Unable to reforge Elements.", "UIText.Equipment_Roll_LockAttrCount.1": "{0}/{1}", - "UIText.Equipment_Roll_LockAttrTitle.1": "Locked Stats:", + "UIText.Equipment_Roll_LockAttrTitle.1": "Locked Affixes:", "UIText.Equipment_Roll_LockRoll.1": "Lock Emblem", - "UIText.Equipment_Roll_NoneRolled.1": "Empty", + "UIText.Equipment_Roll_NoneRolled.1": "No new affixes stored.", "UIText.Equipment_RuleDes.1": "There is a chance for the dropped Emblems to perfectly match the Trekkers in the Level Clear Record", + "UIText.Equipment_SelectAffixMax.1": "This affix cannot be tempered further.", "UIText.Equipment_SlotActiveLevel.1": "Activates at Lv.{0}", "UIText.Equipment_SlotGemEmpty.1": "Forge prerequisite Emblems to unlock.", - "UIText.Equipment_SlotLock.1": "Reach Lv.{0} to unlock this Emblem", + "UIText.Equipment_SlotLock.1": "Reach Lv. {0} to unlock this Emblem slot.", "UIText.Equipment_SortTog_Level.1": "Lv.", "UIText.Equipment_SortTog_Match.1": "Compatibility", "UIText.Equipment_SortTog_Rare.1": "Rarity", "UIText.Equipment_Sort_Title.1": "Sort", - "UIText.Equipment_Title_Active.1": "Emblem Activation", + "UIText.Equipment_Title_Active.1": "Forge Emblem", "UIText.Equipment_Title_AttrPreview.1": "Stats Overview", "UIText.Equipment_Title_EquipmentPreview.1": "Emblem Overview", "UIText.Equipment_Title_Info.1": "Emblem Info", "UIText.Equipment_Title_PresetRename.1": "Change Name", "UIText.Equipment_Title_Replace.1": "Emblem Change", - "UIText.Equipment_Title_RollConfirm.1": "Element Reforging", + "UIText.Equipment_Title_RollConfirm.1": "Emblem Reforging", "UIText.Equipment_Tog_1.1": "Stats", "UIText.Equipment_Tog_2.1": "Level Up", "UIText.Equipment_Type_Circle.1": "Diamond", @@ -1113,9 +1145,23 @@ "UIText.Equipment_Type_Square.1": "Shield", "UIText.Equipment_UnEquipped.1": "Removed this Emblem from {0}", "UIText.Equipment_Unlock_Suc.1": "{0} unlocked", + "UIText.Equipment_UpgradeAfterUnlock.1": "This Emblem is locked. Please unlock it to continue.", + "UIText.Equipment_UpgradeCountEmpty.1": "Tempering limit reached. Please revert tempered affixes to continue.", + "UIText.Equipment_Upgrade_AlterHasNotSameAffix.1": "Reforging and updating will revert the tempering effects of unlocked affixes. Continue?", + "UIText.Equipment_Upgrade_CostTitle.1": "Tempering Cost", + "UIText.Equipment_Upgrade_MainTips.1": "Consume {item_1} ×{num_0} to temper this Emblem?", "UIText.Equipment_Upgrade_Mat_Full.1": "Upgrade materials are full", + "UIText.Equipment_Upgrade_MaxLevel.1": "This affix cannot be tempered further.", + "UIText.Equipment_Upgrade_MaxLimit.1": "Tempering limit reached. Please revert tempered affixes to continue.", + "UIText.Equipment_Upgrade_MaxUpgradeTip.1": "Tempering this affix will reach max effect. Continue?", + "UIText.Equipment_Upgrade_NeedSelect.1": "Select an affix to continue.\n(Remaining Temperings: {num_0})", "UIText.Equipment_Upgrade_NoneMat.1": "No equipment", + "UIText.Equipment_Upgrade_OptionTitle.1": "Notice", + "UIText.Equipment_Upgrade_RevertDesc.1": "Reverting will lower the affix level. Remaining Temperings: {num_0}", + "UIText.Equipment_Upgrade_RevertTitle.1": "Revert Emblem", + "UIText.Equipment_Upgrade_SubTips.1": "(Not refunded if this affix is reverted or reforged.)", "UIText.Equipment_Upgrade_Suc_Level.1": "Emblem Level", + "UIText.Equipment_Upgrade_WindowTitle.1": "Emblem Tempering", "UIText.ErrorCode_Btn_Copy.1": "Copy Code", "UIText.ErrorCode_Btn_Relogin.1": "Back to Login Screen", "UIText.ErrorCode_Trace.1": "Error code has been copied to the clipboard", @@ -1184,6 +1230,7 @@ "UIText.Forest_2_2_Search_03.1": "Selina's income is a secret", "UIText.Forest_2_4_Search_01.1": "A cable car once used to traverse through the forest. After repairs from the Wandering Birds Guild, it ended up being discarded", "UIText.FormationChangeTips.1": "Changes have been made to the current squad.\nCancel changes?", + "UIText.FormationQuest_UnLock.1": "Unlocks after completing the {0} tutorial", "UIText.Formation_Btn_Confirm.1": "Confirm", "UIText.Formation_Btn_Info.1": "Details", "UIText.Formation_DefaultName.1": "Squad {0}", @@ -1355,6 +1402,40 @@ "UIText.Gift_Send_Max_Count.1": "Gift limit exceeded", "UIText.Gift_Send_Not_Select.1": "Please select a gift", "UIText.GoToChallenge.1": "Challenge", + "UIText.GoldenSpyBoxEmpty.1": "Toolbox is empty", + "UIText.GoldenSpyBuffState1.1": "Active", + "UIText.GoldenSpyBuffState2.1": "Pending", + "UIText.GoldenSpyBuffType1.1": "Temporary Boost", + "UIText.GoldenSpyBuffType2.1": "Delayed Boost", + "UIText.GoldenSpyBuffType3.1": "Permanent Boost", + "UIText.GoldenSpyBuffType4.1": "Skill Count Boost", + "UIText.GoldenSpy_Floor.1": "Room {0}/{1}", + "UIText.GoldenSpy_Go.1": "Go", + "UIText.GoldenSpy_HighestScore.1": "{0} Points", + "UIText.GoldenSpy_HighestScoreTitle.1": "Highest Score", + "UIText.GoldenSpy_LevelFinish.1": "Mission Complete", + "UIText.GoldenSpy_LevelGroup_Lock_PreGroup.1": "Unlocks after completing {0}", + "UIText.GoldenSpy_LockTips.1": "Clear {0} to unlock", + "UIText.GoldenSpy_NoneFrozen.1": "No target to freeze", + "UIText.GoldenSpy_QuestTitle.1": "Missions", + "UIText.GoldenSpy_Result_Failure.1": "Mission Failed", + "UIText.GoldenSpy_Result_Finish.1": "Extract", + "UIText.GoldenSpy_Result_FinishTarget1.1": "Total Rooms", + "UIText.GoldenSpy_Result_FinishTarget2.1": "Rooms Cleared", + "UIText.GoldenSpy_Result_FinishTarget3.1": "Mission Target", + "UIText.GoldenSpy_Result_FinishTarget4.1": "Points Earned", + "UIText.GoldenSpy_Result_GoNext.1": "Next Room", + "UIText.GoldenSpy_Result_GoNextTarget1.1": "Room Target", + "UIText.GoldenSpy_Result_GoNextTarget2.1": "Score", + "UIText.GoldenSpy_Result_TargetValue1.1": "{0} Rooms", + "UIText.GoldenSpy_Result_TargetValue2.1": "{0} Points", + "UIText.GoldenSpy_Result_Tip.1": "You will not receive rewards if you fail to meet the mission target after evacuation.", + "UIText.GoldenSpy_Result_Title.1": "Mission Complete", + "UIText.GoldenSpy_Result_TotalTargetTitle.1": "Mission Target", + "UIText.GoldenSpy_Target.1": "Target:", + "UIText.GoldenSpy_TimeTips.1": "Available in {0}", + "UIText.GoldenSpy_ToolBox_Title.1": "Toolbox", + "UIText.GoldenSpy_TotalFloor.1": "Rooms: {0}", "UIText.Guide_101_2.1": "In addition to Core Potentials, you can obtain Common Potentials of varying quality during Ascension.\u000bThese Potentials grant additional skill effects, stat boosts, or other enhancements, and can be upgraded multiple times.", "UIText.Guide_102_2.1": "During the Ascension, you will get Core Potentials first.\u000bDifferent combinations of Core Potentials correspond to various skill changes and combat builds.", "UIText.Guide_102_3.1": "Select this button to view potential details and toggle between [Brief] and [Detailed] descriptions.", @@ -1632,6 +1713,7 @@ "UIText.ItemStype_1.1": "Resource", "UIText.ItemStype_12.1": "Disc Enhancement Material", "UIText.ItemStype_13.1": "Disc Tier-Up Material", + "UIText.ItemStype_15.1": "Honor Title", "UIText.ItemStype_17.1": "Supply Box", "UIText.ItemStype_19.1": "Skill Musical Note", "UIText.ItemStype_2.1": "Item", @@ -1642,7 +1724,7 @@ "UIText.ItemStype_31.1": "Vigor Item", "UIText.ItemStype_32.1": "Material Choice Pack", "UIText.ItemStype_33.1": "Disc Choice Pack", - "UIText.ItemStype_34.1": "Random drop bag", + "UIText.ItemStype_34.1": "Random Drop Bag", "UIText.ItemStype_35.1": "Emblem Material", "UIText.ItemStype_38.1": "Equipment EXP Material", "UIText.ItemStype_39.1": "Musical Note", @@ -1914,6 +1996,7 @@ "UIText.MainView_Mail.1": "Mail", "UIText.MainView_Mall.1": "Shop", "UIText.MainView_Phone.1": "Heartlink", + "UIText.MainView_Preselection.1": "Preset", "UIText.MainView_QuestNewbie.1": "Tutorial", "UIText.MainView_RANK.1": "Lv.", "UIText.MainView_Recruit.1": "Recruit", @@ -1975,7 +2058,7 @@ "UIText.Mall_Package_MonthLimitTitle.1": "Monthly Limit", "UIText.Mall_Package_PopupTitle.1": "Limited-time Offer Pack", "UIText.Mall_Package_PriceTitle.1": "Price", - "UIText.Mall_Package_Recommend.1": "Recommended", + "UIText.Mall_Package_Recommend.1": "HOT", "UIText.Mall_Package_Refresh.1": "to refresh", "UIText.Mall_Package_SoldOut.1": "Sold Out", "UIText.Mall_Package_TabAll.1": "All", @@ -1986,6 +2069,10 @@ "UIText.Mall_Package_WithinHourRefresh.1": "Refreshes within 1h", "UIText.Mall_RMB.1": "$", "UIText.Mall_Recommend_Empty.1": "The store manager is restocking.\nComing soon.", + "UIText.Mall_Remain_Time_Day.1": "{0}d{1}h", + "UIText.Mall_Remain_Time_Hour.1": "{0}h{1}m", + "UIText.Mall_Remain_Time_Min.1": "{0}m{1}s", + "UIText.Mall_Remain_Time_Sec.1": "{0}s", "UIText.Mall_Skin_Empty.1": "No items available in Style Gallery yet. Stay tuned!", "UIText.Mall_Skin_Sale_End.1": "The sale of {0} has ended", "UIText.Mall_Skin_Unlock.1": "Owned", @@ -2071,6 +2158,7 @@ "UIText.OUTFIT_16.1": "Crescendo materials are full", "UIText.Obtainway_Func.1": "Acquire from function page {0}", "UIText.Obtainway_Sale.1": "Sold in {0} Shop", + "UIText.OpenCharacterCommonTop_Tip.1": "Favorite Trekkers are now pinned to the top.", "UIText.Order_Collected_Notify.1": "The items you purchased have been delivered.\nItem details have been sent to your mailbox.", "UIText.OutFit_Disassemble_1.1": "Expert or above Discs cannot be dismantled", "UIText.OutFit_Disassemble_2.1": "Disc equipped. Unable to Dismantle", @@ -2098,11 +2186,11 @@ "UIText.PenguinCard_AddBtnMax.1": "Max level", "UIText.PenguinCard_AddBtnMaxLevel.1": "This bonus cannot be upgraded", "UIText.PenguinCard_AddRollSuccess.1": "Upgraded! You can now refresh {num_0} Fatebound Stellar Card(s) per turn.", - "UIText.PenguinCard_AddRoundSuccess.1": "Upgraded! You can now deal {num_0} round(s) of cards per turn.", + "UIText.PenguinCard_AddRoundSuccess.1": "Upgraded! You can now deal {num_0} times per turn.", "UIText.PenguinCard_AddSlotSuccess.1": "Upgraded! Your Fatebound Stellar Card slots have been increased to {num_0}.", - "UIText.PenguinCard_Btn_AddRoll.1": "+1 Fatebound Stellar Card refresh", - "UIText.PenguinCard_Btn_AddRound.1": "+1 card dealt per turn", - "UIText.PenguinCard_Btn_AddSlot.1": "+1 Fatebound Stellar Card slot", + "UIText.PenguinCard_Btn_AddRoll.1": "+1 FS Card Refresh", + "UIText.PenguinCard_Btn_AddRound.1": "+1 Deal per Turn", + "UIText.PenguinCard_Btn_AddSlot.1": "+1 FS Card Slot", "UIText.PenguinCard_Btn_Auto.1": "Auto", "UIText.PenguinCard_Btn_Back.1": "Back", "UIText.PenguinCard_Btn_ContinueTurn.1": "Continue", @@ -2112,60 +2200,74 @@ "UIText.PenguinCard_Btn_Giveup.1": "End Challenge", "UIText.PenguinCard_Btn_NextRound.1": "Deal", "UIText.PenguinCard_Btn_NextTurn.1": "Start Turn", - "UIText.PenguinCard_Btn_Quest.1": "Rewards", + "UIText.PenguinCard_Btn_Quest.1": "Target", "UIText.PenguinCard_Btn_Receive.1": "Claim", "UIText.PenguinCard_Btn_Restart.1": "Restart", "UIText.PenguinCard_Btn_Roll.1": "Refresh", - "UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})", + "UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})", "UIText.PenguinCard_Btn_Select.1": "Select", + "UIText.PenguinCard_Btn_SelectQuest.1": "Sign", + "UIText.PenguinCard_Btn_Start.1": "Start Run", "UIText.PenguinCard_Btn_Upgrade.1": "Upgrade", - "UIText.PenguinCard_Btn_Win.1": "You won!", + "UIText.PenguinCard_Btn_Win.1": "You Win!", + "UIText.PenguinCard_BuffDescSuffix_Count.1": "\u000b({num_0} uses left)", + "UIText.PenguinCard_BuffDescSuffix_Turn.1": "\u000b({num_0} turns left)", "UIText.PenguinCard_CardLevel.1": "Lv. {num_0}", "UIText.PenguinCard_EndTurnTip.1": "Tap End Turn to proceed", "UIText.PenguinCard_Error_EmptyPenguinCard.1": "No Fatebound Stellar Card available", - "UIText.PenguinCard_FlipAllCardTip.1": "Flip all Elemental Cards to see the current round earnings", + "UIText.PenguinCard_Error_EmptyQuest.1": "No missions available.", + "UIText.PenguinCard_FlipAllCardTip.1": "Flip all Cards to reveal this Hand's earnings.", "UIText.PenguinCard_HandRank.1": "Hand", "UIText.PenguinCard_HandRankBase.1": "Base", "UIText.PenguinCard_HandRankRatio.1": "Multiplier", - "UIText.PenguinCard_LeftRound.1": "{{num_0} round(s) left", + "UIText.PenguinCard_LeftRound.1": "{num_0} turns left", "UIText.PenguinCard_LeftTurn.1": "{num_0} turns left", "UIText.PenguinCard_Level_BestScore.1": "Best", "UIText.PenguinCard_Level_LockLevel.1": "Locked", "UIText.PenguinCard_Level_LockLevelTips.1": "Unlocked after completing the previous stage.", "UIText.PenguinCard_Log_TurnCount.1": "Turn {num_0}", - "UIText.PenguinCard_Log_TurnScore.1": "Total income this turn", + "UIText.PenguinCard_Log_TurnScore.1": "Turn Earnings", "UIText.PenguinCard_NextRoundTip.1": "Tap Deal to proceed", "UIText.PenguinCard_NotEnoughScoreRoll.1": "Insufficient . Unable to refresh", "UIText.PenguinCard_NotEnoughScoreUpgrade.1": "Insufficient . Unable to upgrade", "UIText.PenguinCard_Pause_LeftTurn.1": "{num_0} turns left", "UIText.PenguinCard_Pause_StarDesc.1": "Owned: {num_0}", - "UIText.PenguinCard_Pause_StarTarget.1": "Mission Target", + "UIText.PenguinCard_Pause_StarTarget.1": "Target", "UIText.PenguinCard_Pause_Turn.1": "Turn Count", "UIText.PenguinCard_Pause_TurnCount.1": "Turn {num_0}", + "UIText.PenguinCard_Quest_BuffTitle.1": "Payout", "UIText.PenguinCard_Quest_CurProcess.1": "Current Progress", + "UIText.PenguinCard_Quest_Fail.1": "Contract Failed", + "UIText.PenguinCard_Quest_FailDesc.1": "Lose 1 if the contract is not fulfilled.", + "UIText.PenguinCard_Quest_LeftTurn.1": "Turns Left: {num_0}", "UIText.PenguinCard_Quest_ReceiveNone.1": "No rewards available", - "UIText.PenguinCard_Quest_UnComplete.1": "", - "UIText.PenguinCard_Result_BestCard.1": "Highest-level Fatebound Stellar Card", - "UIText.PenguinCard_Result_BestRound.1": "Best Round Score", + "UIText.PenguinCard_Quest_SelectTitle.1": "Sign a Contract", + "UIText.PenguinCard_Quest_Success.1": "Contract Fulfilled", + "UIText.PenguinCard_Quest_UnComplete.1": "Failed", + "UIText.PenguinCard_Result_BestCard.1": "Highest-level FS Card", + "UIText.PenguinCard_Result_BestRound.1": "Best Hand Score", "UIText.PenguinCard_Result_BestTurn.1": "Best Turn Score", "UIText.PenguinCard_Result_ClickClose.1": "Tap screen to exit", - "UIText.PenguinCard_Result_CountSuffix.1": "(×{num_0})", - "UIText.PenguinCard_Result_GetCardCount.1": "Fatebound Stellar Cards Acquired", + "UIText.PenguinCard_Result_CountSuffix.1": "(×{num_0})", + "UIText.PenguinCard_Result_GetCardCount.1": "FS Cards Acquired", "UIText.PenguinCard_Result_GetScore.1": "Score", "UIText.PenguinCard_Result_MostHandRank.1": "Most Used Hand", "UIText.PenguinCard_Result_MostSuit.1": "Most Used Suit", - "UIText.PenguinCard_Result_NeedScore.1": "{num_0} more to go", - "UIText.PenguinCard_Result_Statistics.1": "Stage Clear Stats", - "UIText.PenguinCard_Result_TotalRound.1": "Total Rounds", + "UIText.PenguinCard_Result_NeedScore.1": "{num_0} more to win", + "UIText.PenguinCard_Result_Statistics.1": "Run Stats", + "UIText.PenguinCard_Result_TotalRound.1": "Total Scored Hands", "UIText.PenguinCard_Result_TotalTurn.1": "Total Turns", "UIText.PenguinCard_RollMax.1": "You have reached the refresh limit this turn.", "UIText.PenguinCard_Round_Base.1": "Base Earnings", "UIText.PenguinCard_Round_Ratio.1": "Multiplier", - "UIText.PenguinCard_Round_Score.1": "Current Round Earnings", + "UIText.PenguinCard_Round_Score.1": "Current Turn Earnings", "UIText.PenguinCard_SelectCardDoneTip.1": "Selection Confirmed", "UIText.PenguinCard_SelectCardTip.1": "Select any Fatebound Stellar Card", - "UIText.PenguinCard_SkipTips.1": "Don't show this again this game", + "UIText.PenguinCard_SkipTips.1": "Don't show again this run", "UIText.PenguinCard_SlotMax.1": "No empty Fatebound Stellar Card slots", + "UIText.PenguinCard_Start_Title.1": "Target", + "UIText.PenguinCard_Start_Turn.1": "Complete within {num_0} turns", + "UIText.PenguinCard_Tip_NoneQuest.1": "No contract signed.", "UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "You have unselected Fatebound Stellar Cards. Skip?", "UIText.PenguinCard_Title_HandRank.1": "Hand Overview", "UIText.PenguinCard_Title_Pause.1": "Pause", @@ -2227,7 +2329,7 @@ "UIText.Phone_Gift_Affinity_Max_Level.1": "Max level", "UIText.Phone_Gift_Send_Btn.1": "Send Gift", "UIText.Phone_Gift_Send_Char.1": "Address: {0}", - "UIText.Phone_Gift_Send_Day_Count_1.1": "Today's Gift Limit: {0}/{1}", + "UIText.Phone_Gift_Send_Day_Count_1.1": "Gifts Sent Today: {0}/{1}", "UIText.Phone_Gift_Send_Day_Count_2.1": "Gift Limit: {0}/{1}", "UIText.Phone_Gift_Send_List_Area.1": "Acquire From", "UIText.Phone_Gift_Send_List_Empty.1": "Do not own any gifts available to be sent", @@ -2250,6 +2352,55 @@ "UIText.Potential_Change_Desc.1": "Brief", "UIText.Potential_Common.1": "Common Potential", "UIText.Potential_Level.1": "Lv.", + "UIText.Potential_Preselection_Abandon_Edit.1": "Unsaved changes will be lost.\nDiscard anyway?", + "UIText.Potential_Preselection_Build_Auto.1": "Your current squad doesn't match this preset.\nUpdate squad automatically?", + "UIText.Potential_Preselection_Build_Max.1": "Preset limit reached. Failed to import.", + "UIText.Potential_Preselection_Cancel.1": "Cancel", + "UIText.Potential_Preselection_Cancel_Suc.1": "Preset selection canceled.", + "UIText.Potential_Preselection_Change_Name.1": "Rename Preset", + "UIText.Potential_Preselection_Char_Change.1": "The Presets for the following characters will be cleared. Continue?", + "UIText.Potential_Preselection_Char_Empty.1": "No character selected.", + "UIText.Potential_Preselection_Char_Lock.1": "Character not owned.", + "UIText.Potential_Preselection_Char_Lock_Tip.1": "This preset includes unrecruited Trekkers.\nApply anyway?", + "UIText.Potential_Preselection_Char_Not_Full.1": "Please select 3 Trekkers to continue.", + "UIText.Potential_Preselection_Char_Selected.1": "Trekker Selected", + "UIText.Potential_Preselection_Create.1": "New Preset", + "UIText.Potential_Preselection_Cur_Name.1": "Current Name", + "UIText.Potential_Preselection_Delete.1": "Delete", + "UIText.Potential_Preselection_Delete_Suc.1": "Preset deleted.", + "UIText.Potential_Preselection_Delete_Tip.1": "Delete this Preset?", + "UIText.Potential_Preselection_Deleting.1": "Deleting preset...", + "UIText.Potential_Preselection_Edit.1": "Edit", + "UIText.Potential_Preselection_Edit_Abandon.1": "Discard Changes", + "UIText.Potential_Preselection_Edit_Save.1": "Save", + "UIText.Potential_Preselection_Import.1": "Import Preset", + "UIText.Potential_Preselection_Import_Disable.1": "Unable to import presets right now.", + "UIText.Potential_Preselection_Import_Error.1": "Preset code error. Failed to import.", + "UIText.Potential_Preselection_Import_Input.1": "Enter preset code.", + "UIText.Potential_Preselection_Import_Suc.1": "Preset imported.", + "UIText.Potential_Preselection_Import_Title.1": "Import Preset", + "UIText.Potential_Preselection_Item_Char_Diff.1": "Characters do not match.", + "UIText.Potential_Preselection_Item_Char_Lock.1": "Contains unowned characters", + "UIText.Potential_Preselection_List_Empty.1": "No saved Presets.", + "UIText.Potential_Preselection_List_Empty_Filter.1": "No characters match your filter.", + "UIText.Potential_Preselection_Member.1": "Squad Members", + "UIText.Potential_Preselection_Name_Empty.1": "Preset Name", + "UIText.Potential_Preselection_Name_Init.1": "Unnamed", + "UIText.Potential_Preselection_Name_Input.1": "Enter Name", + "UIText.Potential_Preselection_Potential_Empty.1": "No Potential selected.", + "UIText.Potential_Preselection_Recommend.1": "Recommended", + "UIText.Potential_Preselection_Recommend_Level.1": "Rcmd: Lv. {0}", + "UIText.Potential_Preselection_Save_CD.1": "Preset saving is on cooldown. Please try again later.", + "UIText.Potential_Preselection_Save_Form_Rank.1": "Saved to your Presets.", + "UIText.Potential_Preselection_Select.1": "Currently applied...", + "UIText.Potential_Preselection_Select_Char.1": "Select Trekkers for your squad.", + "UIText.Potential_Preselection_Select_Suc.1": "Potential preset selected!", + "UIText.Potential_Preselection_Sepcail_Max.1": "Each Trekker can activate up to two Core Potentials.", + "UIText.Potential_Preselection_Share.1": "Share", + "UIText.Potential_Preselection_Share_Fail.1": "Failed to share squad code", + "UIText.Potential_Preselection_Share_Suc.1": "Squad code copied! You can now share it.", + "UIText.Potential_Preselection_UnSave_Tip.1": "You have unsaved changes. Discard them?", + "UIText.Potential_Preselection_Use.1": "Use", "UIText.Potential_Select_Confirm.1": "Select", "UIText.Potential_Select_Title.1": "Squad level has increased to Lv. {0}", "UIText.Potential_Special.1": "Core Potential", @@ -2271,7 +2422,7 @@ "UIText.QuestPanel_Tab_2.1": "Daily Affairs", "UIText.QuestPanel_Tab_3.1": "Weekly Affairs", "UIText.QuestPanel_Tab_4.1": "Level Rewards", - "UIText.Quest_Active.1": "Activity Missions", + "UIText.Quest_Active.1": "Fate Quests", "UIText.Quest_Back_To_Team_Select.1": "Back to Overview", "UIText.Quest_Btn_ReceiveAll.1": "Claim All", "UIText.Quest_Challenge.1": "Adventure Quests", @@ -2287,7 +2438,7 @@ "UIText.Quest_Play.1": "Special Quests", "UIText.Quest_Receive.1": "Claim", "UIText.Quest_ReceiveAll.1": "Claim All", - "UIText.Quest_ReceiveNone.1": "No missions to accept", + "UIText.Quest_ReceiveNone.1": "No rewards to claim", "UIText.Quest_Receive_Btn_Text.1": "Claim", "UIText.Quest_Received.1": "Claimed", "UIText.Quest_Story.1": "Challenge Quests", @@ -2314,6 +2465,9 @@ "UIText.Raid_Title_Complete.1": "Battle Complete", "UIText.Raid_Title_Doing.1": "In Battle", "UIText.Raid_Title_Raid.1": "Quick Battle", + "UIText.Rank_Build_Detail_Name.1": "Other Boss's Records", + "UIText.Rank_Build_Detail_Unavailable.1": "Data from older versions is unavailable.", + "UIText.Rank_Build_Save_Preselection.1": "Save", "UIText.Receive_Reward_CG.1": "Acquired new appearance!!!", "UIText.Recommend.1": "Recommended Combat Power", "UIText.Recruit_Charge.1": "Insufficient . Go top up now?", @@ -2433,7 +2587,7 @@ "UIText.RomanNumeral_8.1": "Ⅷ", "UIText.RomanNumeral_9.1": "Ⅸ", "UIText.STGrowth_AllActiveSuc.1": "{1} Nodes successfully activated at the cost of {0} materials", - "UIText.STGrowth_Btn_Active.1": "Analysis", + "UIText.STGrowth_Btn_Active.1": "Research", "UIText.STGrowth_Btn_ActiveAll.1": "Quick Research", "UIText.STGrowth_Btn_GetMaterials.1": "Get Materials", "UIText.STGrowth_GropLock_Pre.1": "Clear [{0}]", @@ -2441,6 +2595,8 @@ "UIText.STGrowth_GropLock_WorldClass.1": "Reach Authorization Lv. {0} to activate", "UIText.STGrowth_GroupAlreadyActived.1": "Fully activated for this floor", "UIText.STGrowth_GroupLocked.1": "This floor is still locked. Unable to perform Quick Research.", + "UIText.STGrowth_HighestLevelTip.1": "For duplicate effects, only the highest level applies.", + "UIText.STGrowth_NoEffectTip.1": "No active effects.", "UIText.STGrowth_NoMat.1": "Insufficient activation materials", "UIText.STGrowth_NodeEffect.1": "Activation Effect", "UIText.STGrowth_NodeLock_Group.1": "[{0}] not available", @@ -2529,6 +2685,7 @@ "UIText.SelectTeam_StartBattle.1": "Battle", "UIText.SendGift_Count_Limit.1": "Gifted {0} times today. Reached maximum gift count", "UIText.Service_Bilibili_Tips.1": "!NONEED!", + "UIText.SetCharacterCommon_Tip.1": "Set as Favorite Trekker.", "UIText.Settings_Account.1": "Account", "UIText.Settings_Account_Center.1": "User Center", "UIText.Settings_Account_CodeTips.1": "Please enter your redemption code", @@ -2756,6 +2913,7 @@ "UIText.StarTowerMap_Btn_Skill.1": "Skills", "UIText.StarTowerNPCAffinity_Increase.1": "Affinity +{0}", "UIText.StarTowerNPCAffinity_MaxCount.1": "Weekly Max Employee Affinity reached", + "UIText.StarTower_ActiveResearch.1": "Active Research", "UIText.StarTower_BattleRoomName.1": "Battle Domain", "UIText.StarTower_Battle_Time.1": "Boss Time", "UIText.StarTower_Battle_Time_Sec.1": "s", @@ -2800,7 +2958,7 @@ "UIText.StarTower_BossChallenge.1": "Clear the stage within {0}s to receive {1} rewards", "UIText.StarTower_BossChallenge_Min.1": "Clear the stage to receive basic rewards", "UIText.StarTower_BossChallenge_Zero.1": "Clear the stage within {0}s to receive {1} rewards", - "UIText.StarTower_BossRoomName.1": "Boss's Domain", + "UIText.StarTower_BossRoomName.1": "Leader's Domain", "UIText.StarTower_Build_Abandon.1": "Give Up Record", "UIText.StarTower_Build_Char_Title.1": "Trekkers", "UIText.StarTower_Build_Delete.1": "Dismantle", @@ -2856,6 +3014,7 @@ "UIText.StarTower_Depot_Potential_ALL.1": "All", "UIText.StarTower_Depot_Potential_Has.1": "Collapse", "UIText.StarTower_Depot_Potential_Lock.1": "None", + "UIText.StarTower_Difficulty.1": "Difficulty", "UIText.StarTower_DiscTips.1": "{0} is no longer active", "UIText.StarTower_Disc_Common_Skill.1": "Verse", "UIText.StarTower_Disc_Detail_Info.1": "Disc Info", @@ -2939,6 +3098,7 @@ "UIText.StarTower_Ranking_Reward.1": "Ranking Reward", "UIText.StarTower_ReRoll_NotEnoughCoin.1": "Insufficient Stella Coins. Unable to refresh", "UIText.StarTower_ReRoll_NotEnoughCount.1": "Insufficient chances. Unable to refresh", + "UIText.StarTower_ResearchPreview.1": "Research Preview", "UIText.StarTower_Result_BaseScore_Title.1": "Difficulty Score", "UIText.StarTower_Result_Difficulty_Title.1": "Challenge Difficulty", "UIText.StarTower_Result_FinalScore_Title.1": "Final Score", @@ -3001,10 +3161,13 @@ "UIText.StorySet_Section_Lock_Tip.1": "Unlocks after watching the previous episode", "UIText.StorySet_Title.1": "The Nova Times", "UIText.Story_Activity.1": "Event Story", + "UIText.Story_BattleTitle.1": "Battle", "UIText.Story_Clue.1": "Clue", + "UIText.Story_Enter.1": "Enter", "UIText.Story_NewEnd_Unlock.1": "Ending\nUnlocked", "UIText.Story_NewStory_Unlock.1": "Chapter Unlocked", "UIText.Story_Set_Entrance_Tip.1": "Stay tuned for future updates!", + "UIText.Story_StoryTitle.1": "Story", "UIText.Story_Unkown_Chapter.1": "Unknown Chapter", "UIText.Story_Unkown_Clue.1": "Unknown Clue", "UIText.Story_Unkown_End.1": "Unknown Ending", @@ -3041,19 +3204,25 @@ "UIText.TD_AffixCondTips4.1": "Available in {0}", "UIText.TD_AffixHardLevelTitle.1": "Current Difficulty Level", "UIText.TD_AffixSelectTitle.1": "Select Affix", + "UIText.TD_BattleQuestTab.1": "Show", "UIText.TD_BattleResultDifficulty.1": "Difficulty {0}", "UIText.TD_Btn_Challenge.1": "Challenge", "UIText.TD_ChallengeLock.1": "Challenge locked", "UIText.TD_ClearAffixTitle.1": "Empty", + "UIText.TD_DifficultyPreviewTitle.1": "Difficulty Preview", + "UIText.TD_DuelHeatReach.1": "Popularity Reached", "UIText.TD_DuelHistoryTitle.1": "Duel History", "UIText.TD_DuelOnGoing.1": "In Duel", "UIText.TD_DuelQuestTab.1": "Duel", "UIText.TD_DuelWinReward.1": "Victory Rewards", "UIText.TD_EnemyAttrTitle.1": "Enemy Ability", + "UIText.TD_EnemyEffect.1": "Enemy Stat+", "UIText.TD_FreeReward.1": "First clear will not use up reward chances", - "UIText.TD_GiftQuestTab.1": "Chart Push", + "UIText.TD_GetHighestReward.1": "Your Fan Club title will be sent via mail after the show ends!", + "UIText.TD_GiftQuestTab.1": "Ranking Boost", "UIText.TD_HeatQuestTab.1": "Popularity", "UIText.TD_HeatQuestTitle.1": "Current Popularity", + "UIText.TD_HourReward.1": "Hourly Earnings", "UIText.TD_LevelExp.1": "Duel Level EXP", "UIText.TD_LevelInfoTitle.1": "Duel Level Overview", "UIText.TD_LevelSelect.1": "Select Stage", @@ -3062,13 +3231,16 @@ "UIText.TD_Lock_Normal.1": "Locked", "UIText.TD_Lock_PreNormal.1": "Clear {0} to activate", "UIText.TD_Lock_WorldClass.1": "Not available in this test", + "UIText.TD_NoDuelHistory.1": "No duel history available.", "UIText.TD_OpenTimeTitle.1": "Available Period", "UIText.TD_Pause_GiveUpTips_Simple.1": "Give up {0}?\n(Difficulty: {1})", - "UIText.TD_QusetTitle.1": "Duel Mission", + "UIText.TD_QusetBtn.1": "Show Quests", + "UIText.TD_QusetTitle.1": "Show Rewards", "UIText.TD_RankingHint.1": "Submit score to update rank", "UIText.TD_ScoreTitle.1": "Difficulty Score", "UIText.TD_SeasonQuestHint.1": "When the season refreshes, Season Missions that are not complete will be reset", "UIText.TD_SelectedAffixTitle.1": "Selected Affix", + "UIText.TD_SelfName.1": "Lilibea", "UIText.TD_ShopTitle.1": "Duel Shop", "UIText.TD_TitleCurCoinAdd.1": "Duel Token Bonus", "UIText.TD_TitleCurLevel.1": "Current Level", @@ -3218,24 +3390,24 @@ "UIText.TravelerDuel_ChallengeRankTitle1.1": "Below Rank {0}", "UIText.TravelerDuel_ChallengeRankTitle2.1": "#{0}", "UIText.TravelerDuel_ChallengeTitle.1": "Summit Show", - "UIText.TravelerDuel_ContributeTitle.1": "Contribution", + "UIText.TravelerDuel_ContributeTitle.1": "Fan Activity", "UIText.TravelerDuel_Countdown_Day.1": "d", "UIText.TravelerDuel_Countdown_Hour.1": "h", "UIText.TravelerDuel_Countdown_Minute.1": "m", "UIText.TravelerDuel_Cover_Preview.1": "Will be available later\nComing soon", - "UIText.TravelerDuel_DuelRewardTip.1": "Claim your duel victory rewards on the Rewards page!", + "UIText.TravelerDuel_DuelRewardTip.1": "Claim victory rewards in Rewards.", "UIText.TravelerDuel_FanGift.1": "Fan Contribution", + "UIText.TravelerDuel_FanLevelUp.1": "Fan Level Up", "UIText.TravelerDuel_GoToGift.1": "Duel", "UIText.TravelerDuel_HeatDuel.1": "Popularity Duel", - "UIText.TravelerDuel_HeatDuelEndTip.1": "Popularity Duel has ended.\nPlease continue to support me!", - "UIText.TravelerDuel_HeatIndicatorTitle.1": "Chart Push", + "UIText.TravelerDuel_HeatDuelEndTip.1": "Popularity Duel has ended.\n\"Please continue to support Lilibea♥!\"", "UIText.TravelerDuel_HeatReward.1": "Popularity Rewards", "UIText.TravelerDuel_JumptoAffixUnlock.1": "Contains locked Affixes", "UIText.TravelerDuel_LevelRewardTitle.1": "Rewards", "UIText.TravelerDuel_NPC1.1": "Welcome to", "UIText.TravelerDuel_NPC2.1": "♥Lilibea's", "UIText.TravelerDuel_NPC3.1": "House of Healing♥", - "UIText.TravelerDuel_NoRecordTipSmall.1": "You can continuously earn rewards after winning.", + "UIText.TravelerDuel_NoRecordTipSmall.1": "You can continuously earn Ranking Boost items after winning.", "UIText.TravelerDuel_NoTimeReward.1": "No Earnings", "UIText.TravelerDuel_NormalTitle.1": "Normal Challenge", "UIText.TravelerDuel_PityLose.1": "Unfortunate Exit", @@ -3251,13 +3423,15 @@ "UIText.TravelerDuel_RecommendLevelTitle.1": "Rec.\nLevel", "UIText.TravelerDuel_RecordEmptySubTitle.1": "Tap [Start Show] to go live!", "UIText.TravelerDuel_RecordEmptyTitle.1": "No challenge history", - "UIText.TravelerDuel_RecordTitle.1": "Highest Difficulty Cleared", + "UIText.TravelerDuel_RecordTitle.1": "Highest Cleared", "UIText.TravelerDuel_Result_Difficulty.1": "Difficulty", + "UIText.TravelerDuel_SendGift.1": "Rankings Boost", "UIText.TravelerDuel_TimeAccumulated.1": "Accumulated", "UIText.TravelerDuel_Unlock_Diffculty.1": "Clear the previous difficulty to unlock", "UIText.TravelerDuel_Unlock_DuelRank.1": "Duel Lv. {0} to unlock", "UIText.TravelerDuel_Unlock_WorldClass.1": "Reach Authorization Lv. {0} to challenge", "UIText.TravelerDuel_UploadCancelHint.1": "The current score is higher than the highest challenge score\nSure to give up on uploading?", + "UIText.TrekkerVersus_MaxIdleRewardReached.1": "{0}h (at max)", "UIText.Trial_AssistGroup.1": "Support Build", "UIText.Trial_Btn_Complete.1": "Complete", "UIText.Trial_Btn_EndTrial.1": "End Tryout", diff --git a/data/language/en_us/vampiresurvivor.json b/data/language/en_us/vampiresurvivor.json index 1680f93b..cfff5795 100644 --- a/data/language/en_us/vampiresurvivor.json +++ b/data/language/en_us/vampiresurvivor.json @@ -57,5 +57,8 @@ "VampireSurvivor.307.3": "Zone 2", "VampireSurvivor.308.1": "Wrathbone Hunt Phase 8", "VampireSurvivor.308.2": "Zone 1", - "VampireSurvivor.308.3": "Zone 2" + "VampireSurvivor.308.3": "Zone 2", + "VampireSurvivor.309.1": "Wrathbone Hunt Phase 9", + "VampireSurvivor.309.2": "Zone 1", + "VampireSurvivor.309.3": "Zone 2" } \ No newline at end of file diff --git a/data/language/en_us/word.json b/data/language/en_us/word.json index 26ab453f..76f704ca 100644 --- a/data/language/en_us/word.json +++ b/data/language/en_us/word.json @@ -52,7 +52,7 @@ "Word.1026.1": "Ventus-Press", "Word.1026.2": "Ventus Mark, reduce target ATK SPD by 20%", "Word.1027.1": "Chill", - "Word.1027.2": "Reduces Movement SPD by 25% for &Param2&s, up to &Param3& stacks.\u000bAt &Param3& stacks, it converts into Freeze for &Param4&s.", + "Word.1027.2": "Reduces Movement SPD by 25% for &Param2&s, up to &Param3& stacks.\u000bAt &Param3& stacks, converts into Freeze for &Param4&s.", "Word.1028.1": "Burn", "Word.1028.2": "Burn deals 5% ATK + 20 as Ignis DMG to the target every second for 5s", "Word.1029.1": "Melt Armor", @@ -118,15 +118,15 @@ "Word.2007.1": "Shatter", "Word.2007.2": "When a specific DMG type hits a Frozen normal target, it immediately kills the target.", "Word.2008.1": "Aqua Mark: Torrent", - "Word.2008.2": "A special status applied to the target by some Aqua Trekkers, lasting for 10s.\u000bCan be triggered by the attacks of specific Aqua Trekkers. When triggered, deals AoE DMG and applies Chill.", + "Word.2008.2": "A special status applied by some Aqua characters to the target for 10 sec.\u000bWhen triggered by specific Aqua characters' attacks, the status is removed, and a special effect is activated.", "Word.2013.1": "Ignis Mark: Sacred Flame", - "Word.2013.2": "A special status applied to the target by some Ignis Trekkers, lasting for 10s.\u000bCan be triggered by the attacks of specific Ignis Trekkers. When triggered, deals large AoE DMG.", + "Word.2013.2": "Some Ignis characters apply a special status to the target for 10 sec.\u000bWhen triggered by specific Ignis characters' attacks, the status is removed, and a special effect is activated.", "Word.2014.1": "Berserk", "Word.2014.2": "Freesia enters a frenzied state, increase ATK by &Param1&. Auto Attack changes.", "Word.2015.1": "Agile", "Word.2015.2": "&Param1& more agile, enhancing her Auto Attacks and allowing her to shoot while moving.", "Word.2016.1": "Lux Mark: Radiance", - "Word.2016.2": "A special status applied to the target by some Lux Trekkers, lasting for 10s.\u000bCan be triggered by the attacks of specific Lux Trekkers. When triggered, deals DMG.", + "Word.2016.2": "Some Lux characters apply a special status to the target for 10 sec.\u000bWhen triggered by specific Lux characters' attacks, the status is removed, and a special effect is activated.", "Word.2017.1": "Ventus Mark: Breeze", "Word.2017.2": "A special status applied to the target by some Ventus Trekkers, lasting for 10s.\u000bCan be triggered by the attacks of specific Ventus Trekkers. When triggered, removes the status and activates special effects.", "Word.2018.1": "Umbra Mark: Gloom", @@ -161,6 +161,8 @@ "Word.22.2": "Additional DMG multiplier when dealing Umbra DMG", "Word.3001.1": "Battle Mark Exclusive", "Word.3001.2": "!NONEED!", + "Word.3002.1": "Dark Shackles", + "Word.3002.2": "Binds weaker enemies in place for &Param1&s.", "Word.3999.1": "Battle Mark Exclusive", "Word.3999.2": "!NONEED!", "Word.4001.1": "Unique Trekker Exclusive", @@ -171,6 +173,46 @@ "Word.4003.2": "Can stack up to &Param1& times. When Wind Chant is at max stacks, Nazuka consumes all stacks of Wind Chant upon casting her next Skill and enters Wind Roar.", "Word.4004.1": "Flower Formation", "Word.4004.2": "Up to 3 Flower Formations can be present at the same time. Flower Formations of Bouquet Blast (Support Skill) can deal DMG to the same target no more than once per second.", + "Word.4005.1": "Dark Burn", + "Word.4005.2": "Deals DMG to the target every 0.5s for &Param1&s, dealing &Param2& of Firenze's ATK as Umbra Mark DMG in total.", + "Word.4006.1": "!NONEED!", + "Word.4006.2": "!NONEED!", + "Word.4007.1": "Pumpka Phantom", + "Word.4007.2": "Pumpka Phantom inherits 25% of Mistique's Base Max HP and 100% of her ATK, lasting for 15s. Up to 4 can exist at the same time.", + "Word.4008.1": "Lanterna Phantom", + "Word.4008.2": "Lanterna Phantom inherits 3% of Mistique's Base Max HP and 100% of her ATK, lasting for 8s.", + "Word.4009.1": "Dark Burn", + "Word.4009.2": "Deals DMG to the target every 0.5s for &Param1&s, dealing &Param2& of Mistique's ATK as Umbra Mark DMG in total.", + "Word.4010.1": "Dark Burn", + "Word.4010.2": "Deals DMG to the target every 0.5s for &Param1&s, dealing &Param2& of Caramel's ATK as Umbra Mark DMG in total.", + "Word.4011.1": "!NONEED!", + "Word.4011.2": "!NONEED!", + "Word.4012.1": "!NONEED!", + "Word.4012.2": "!NONEED!", + "Word.4013.1": "Bubble", + "Word.4013.2": "Bubble inherits 100% of Ann's ATK for 15s, during which it is immune to DMG.", + "Word.4014.1": "Nether Energy", + "Word.4014.2": "Lasts for 15s, stacking up to 4 times.", + "Word.4015.1": "Popularity", + "Word.4015.2": "Lasts for 8s, stacking up to 5 times.", + "Word.4016.1": "Demonic Boombox", + "Word.4016.2": "Demonic Boombox inherits 100% of Caramel's ATK for 15s, during which it is immune to DMG. Only 1 can exist at the same time.", + "Word.4017.1": "Advertising Doll", + "Word.4017.2": "Advertising Doll inherits 100% of Donna's Base Max HP and 100% of her ATK for 12s.", + "Word.4018.1": "Crimson Dragon", + "Word.4018.2": "Crimson Dragon inherits 100% of Chixia's ATK for 8s, during which it is immune to DMG.", + "Word.4019.1": "Tiger of the East", + "Word.4019.2": "Tiger of the East inherits 100% of Chixia's ATK for 15s, during which it is immune to DMG.", + "Word.4020.1": "Colonel Walnut", + "Word.4020.2": "Colonel Walnut, summoned by Snowish Laru as the Main Trekker, inherits 100% of Snowish Laru's ATK and is immune to DMG permanently.", + "Word.4021.1": "General Curly", + "Word.4021.2": "General Curly, summoned by Snowish Laru as the Main Trekker, inherits 100% of Snowish Laru's ATK and is immune to DMG permanently.", + "Word.4022.1": "Clockwork Queen", + "Word.4022.2": "Clockwork Queen inherits 100% of Snowish Laru's ATK for 12s, during which it is immune to DMG. Only 1 can exist at the same time.", + "Word.4023.1": "Colonel Walnut", + "Word.4023.2": "Colonel Walnut, summoned by Snowish Laru as the Support Trekker, inherits 100% of Snowish Laru's ATK for 10s, during which it is immune to DMG. Up to 4 can exist at the same time.", + "Word.4024.1": "General Curly", + "Word.4024.2": "General Curly, combined by Colonel Walnuts, inherits 100% of Snowish Laru's ATK for 10s, during which it is immune to DMG. Only 1 can exist at the same time.", "Word.45.1": "Max Energy", "Word.45.2": "When reaching the Energy limit, the Trekker Ultimate becomes available", "Word.4500.1": "Battle Stage Universal", @@ -179,6 +221,8 @@ "Word.4501.2": "The target flees and cannot attack.", "Word.4502.1": "Allure", "Word.4502.2": "The target remains too close to the caster. Cannot attack.", + "Word.46.1": "Charge Efficiency (Support)", + "Word.46.2": "The Main Trekker provides Energy for Support Trekkers by default. Support Trekkers' Energy gained = Main Trekker's Energy gained × Support Charge Efficiency.", "Word.4999.1": "Battle Stage Universal", "Word.4999.2": "!NONEED!", "Word.5001.1": "Battle Stage Exclusive", diff --git a/data/language/ja_jp/achievement.json b/data/language/ja_jp/achievement.json index c89f8323..942cc8e3 100644 --- a/data/language/ja_jp/achievement.json +++ b/data/language/ja_jp/achievement.json @@ -998,17 +998,17 @@ "Achievement.548.1": "強化昇進Ⅴ", "Achievement.548.2": "素質強化時に素質飛昇を100回発動する", "Achievement.549.1": "バーゲンセールⅠ", - "Achievement.549.2": "星ノ塔のコンビニで割引アイテムを5回購入する", + "Achievement.549.2": "星ノ塔のコンビニで割引商品を5回購入する", "Achievement.55.1": "千里の道も一歩からⅧ", "Achievement.55.2": "魔王育成第8章をクリアする", "Achievement.550.1": "バーゲンセールⅡ", - "Achievement.550.2": "星ノ塔のコンビニで割引アイテムを20回購入する", + "Achievement.550.2": "星ノ塔のコンビニで割引商品を20回購入する", "Achievement.551.1": "バーゲンセールⅢ", - "Achievement.551.2": "星ノ塔のコンビニで割引アイテムを200回購入する", + "Achievement.551.2": "星ノ塔のコンビニで割引商品を200回購入する", "Achievement.552.1": "バーゲンセールⅣ", - "Achievement.552.2": "星ノ塔のコンビニで割引アイテムを1000回購入する", + "Achievement.552.2": "星ノ塔のコンビニで割引商品を1000回購入する", "Achievement.553.1": "バーゲンセールⅤ", - "Achievement.553.2": "星ノ塔のコンビニで割引アイテムを2000回購入する", + "Achievement.553.2": "星ノ塔のコンビニで割引商品を2000回購入する", "Achievement.554.1": "ロスレコ共鳴Ⅰ", "Achievement.554.2": "星ノ塔でロスレコのアシスト効果を1回解放する", "Achievement.555.1": "ロスレコ共鳴Ⅱ", @@ -1179,6 +1179,16 @@ "Achievement.629.2": "メインストーリー第六章をクリアする", "Achievement.63.1": "水面に沈むⅦ", "Achievement.63.2": "流水と暗影の難易度7を1回クリアする", + "Achievement.630.1": "銀狐の幻影", + "Achievement.630.2": "メインストーリー特別篇「夜暗に踊る狐独な影」をクリアする", + "Achievement.631.1": "水面に沈むⅧ", + "Achievement.631.2": "流水と暗影の難易度8を1回クリアする", + "Achievement.632.1": "灼熱の大地Ⅷ", + "Achievement.632.2": "烈火と泥鉱の難易度8を1回クリアする", + "Achievement.633.1": "大気を裂く雷Ⅷ", + "Achievement.633.2": "暴風と雷光の難易度8を1回クリアする", + "Achievement.634.1": "手広く対応Ⅴ", + "Achievement.634.2": "3つの星ノ塔で難易度8をクリアする", "Achievement.64.1": "灼熱の大地Ⅰ", "Achievement.64.2": "烈火と泥鉱の難易度1を1回クリアする", "Achievement.65.1": "灼熱の大地Ⅱ", diff --git a/data/language/ja_jp/activitygoods.json b/data/language/ja_jp/activitygoods.json index ded98fab..7a57e141 100644 --- a/data/language/ja_jp/activitygoods.json +++ b/data/language/ja_jp/activitygoods.json @@ -361,6 +361,52 @@ "ActivityGoods.100822.2": "すべての初級ロスレコ昇格素材の中から1つ選んで獲得できる。", "ActivityGoods.100823.1": "ドーラ", "ActivityGoods.100823.2": "基本的な通貨。様々な機能において使用できる。", + "ActivityGoods.100901.1": "夜宴に踊る影", + "ActivityGoods.100901.2": "[夜宴に踊る影]という名のロスレコ。", + "ActivityGoods.100902.1": "夜宴に踊る影の調べ", + "ActivityGoods.100902.2": "特定のロスレコの突破に必要な素材", + "ActivityGoods.100903.1": "夜暗に踊る狐独な影", + "ActivityGoods.100903.2": "名誉称号「夜暗に踊る狐独な影」を解放する。", + "ActivityGoods.100904.1": "青空旅券", + "ActivityGoods.100904.2": "「巡遊者ピックアップガチャ」で使用できる。", + "ActivityGoods.100905.1": "オアシス旅券", + "ActivityGoods.100905.2": "「巡遊者ピックアップガチャ」で使用できる。", + "ActivityGoods.100906.1": "罪花の精魂", + "ActivityGoods.100906.2": "一部の巡遊者のスキルを、レベル7~10に強化できる。", + "ActivityGoods.100907.1": "徽章研磨剤", + "ActivityGoods.100907.2": "徽章効果の再抽選を行う際、特定の効果をロックできる特殊な素材。", + "ActivityGoods.100908.1": "飛花の茶器", + "ActivityGoods.100908.2": "ギフトとして使用すると、巡遊者の信頼が500アップする。", + "ActivityGoods.100909.1": "頭髪乾燥機・改", + "ActivityGoods.100909.2": "ギフトとして使用すると、巡遊者の信頼が500アップする。", + "ActivityGoods.100910.1": "未来の超新星", + "ActivityGoods.100910.2": "ギフトとして使用すると、巡遊者の信頼が500アップする。", + "ActivityGoods.100911.1": "男爵の恵み", + "ActivityGoods.100911.2": "巡遊者の昇格に使う上級素材。", + "ActivityGoods.100912.1": "格闘カセット・上級", + "ActivityGoods.100912.2": "巡遊者のスキル強化に使える上級素材。", + "ActivityGoods.100913.1": "ドボの精魂", + "ActivityGoods.100913.2": "ロスレコの昇格に使う上級素材。", + "ActivityGoods.100914.1": "超高速塔頂チケット", + "ActivityGoods.100914.2": "星ノ塔を素早くクリアするチケット。", + "ActivityGoods.100915.1": "巡遊者上級ガイド", + "ActivityGoods.100915.2": "巡遊者レベルアップ用の経験値を超大量に入手できる。", + "ActivityGoods.100916.1": "星空のレコード", + "ActivityGoods.100916.2": "巡遊者レベルアップ用の経験値を超大量に入手できる。", + "ActivityGoods.100917.1": "男爵のとっておき", + "ActivityGoods.100917.2": "巡遊者の昇格に使う中級素材。", + "ActivityGoods.100918.1": "格闘カセット・中級", + "ActivityGoods.100918.2": "巡遊者の昇格に使う中級素材。", + "ActivityGoods.100919.1": "ルボの遺魂", + "ActivityGoods.100919.2": "ロスレコの昇格に使う中級素材。", + "ActivityGoods.100920.1": "新米巡遊者昇格箱", + "ActivityGoods.100920.2": "すべての初級巡遊者昇格素材の中から1つ選んで獲得できる。", + "ActivityGoods.100921.1": "新米スキルカセット箱", + "ActivityGoods.100921.2": "すべての初級スキルカセットの中から1つ選んで獲得できる。", + "ActivityGoods.100922.1": "新米ロスレコ昇格箱", + "ActivityGoods.100922.2": "すべての初級ロスレコ昇格素材の中から1つ選んで獲得できる。", + "ActivityGoods.100923.1": "ドーラ", + "ActivityGoods.100923.2": "基本的な通貨。様々な機能において使用できる。", "ActivityGoods.300101.1": "高級ギフト抽選箱", "ActivityGoods.300101.2": "ランダムで高級ギフト1個を獲得する", "ActivityGoods.300102.1": "超高速塔頂チケット", diff --git a/data/language/ja_jp/activitygroup.json b/data/language/ja_jp/activitygroup.json index 947e4f4b..868ababb 100644 --- a/data/language/ja_jp/activitygroup.json +++ b/data/language/ja_jp/activitygroup.json @@ -7,5 +7,6 @@ "ActivityGroup.10105.1": "【イベント説明】\n「武器を握るは誰がために」\n\n開催期間中は、イベント限定のステージやミニゲーム「フライングシャロ」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「非常用缶詰」を獲得しましょう。", "ActivityGroup.10106.1": "【イベント説明】\n「拝啓、たいせつなあなたへ」\n\n開催期間中は、イベント限定のステージやミニゲーム「ラッキーシャベル」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「狂風ノ羽根」を獲得しましょう。", "ActivityGroup.20101.1": "【イベント説明】\n「煌めく使者と聖夜の精霊」\n開催期間中は、イベント限定のステージやミニゲーム「クッキーラボ」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「ジンジャーマン」を獲得しましょう。", + "ActivityGroup.20102.1": "【イベント説明】\n「夜暗に踊る狐独な影」\n開催期間中は、メインストーリーやイベント限定のステージ、またはミニゲーム「シャロカード」、「月夜を盗む白き影」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「百合の香の書簡」を獲得しましょう。", "ActivityGroup.30101.1": "【イベント期間】\u000b2026/02/17 13:00~2026/02/24 11:59:59 \u000b\u000b【参加条件】\u000b権限レベル5以上\n\n【イベント説明】\n「ブロックくずし」\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「連合理事会トークン」を獲得しましょう。" } \ No newline at end of file diff --git a/data/language/ja_jp/activitylevelslevel.json b/data/language/ja_jp/activitylevelslevel.json index cd18d372..ad6cf1fd 100644 --- a/data/language/ja_jp/activitylevelslevel.json +++ b/data/language/ja_jp/activitylevelslevel.json @@ -638,5 +638,125 @@ "ActivityLevelsLevel.2010304.2": "暖炉の星骸からとっておきのプレゼント!\r\nクリスマスのラストバトルを勝利で飾れ!", "ActivityLevelsLevel.2010304.3": "150秒以内にクリアする", "ActivityLevelsLevel.2010304.4": "残り時間30秒以上でクリアする", - "ActivityLevelsLevel.2010304.5": "残り時間60秒以上でクリアする" + "ActivityLevelsLevel.2010304.5": "残り時間60秒以上でクリアする", + "ActivityLevelsLevel.2020101.1": "仕組まれた招待状Ⅰ", + "ActivityLevelsLevel.2020101.2": "招待状はすでに賓客の手元に渡ってしまっている。晩餐会の陰謀を阻止するために、警備を強化せよ!", + "ActivityLevelsLevel.2020101.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020101.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020101.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020102.1": "宴のはじまりⅠ", + "ActivityLevelsLevel.2020102.2": "賓客たちが到着し、謀略の晩餐会の幕が上がった。つつがなく宴を進めるために不審者をあぶりだせ!", + "ActivityLevelsLevel.2020102.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020102.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020102.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020103.1": "宴のはじまりⅡ", + "ActivityLevelsLevel.2020103.2": "賓客たちが到着し、謀略の晩餐会の幕が上がった。つつがなく宴を進めるために不審者をあぶりだせ!", + "ActivityLevelsLevel.2020103.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020103.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020103.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020104.1": "宴のはじまりⅢ", + "ActivityLevelsLevel.2020104.2": "賓客たちが到着し、謀略の晩餐会の幕が上がった。つつがなく宴を進めるために不審者をあぶりだせ!", + "ActivityLevelsLevel.2020104.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020104.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020104.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020105.1": "招かれざる客Ⅰ", + "ActivityLevelsLevel.2020105.2": "招かれざる客が堂々と主賓席でほくそ笑んでいる。宴のホストとして、毅然とした態度で対応しよう!", + "ActivityLevelsLevel.2020105.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020105.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020105.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020106.1": "うごめく陰謀Ⅰ", + "ActivityLevelsLevel.2020106.2": "陰謀の糸はクモの巣のように張り巡らされている。だが、まだ間に合う。恐れずに計画を阻止しよう!", + "ActivityLevelsLevel.2020106.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020106.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020106.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020107.1": "うごめく陰謀Ⅱ", + "ActivityLevelsLevel.2020107.2": "陰謀の糸はクモの巣のように張り巡らされている。だが、まだ間に合う。恐れずに計画を阻止しよう!", + "ActivityLevelsLevel.2020107.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020107.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020107.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020108.1": "黒幕の余興Ⅰ", + "ActivityLevelsLevel.2020108.2": "招かれざる客はご退場いただかなくてはならない。姿を現した黒幕を追い詰め、会場から追い出そう!", + "ActivityLevelsLevel.2020108.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020108.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020108.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020109.1": "うごめく陰謀Ⅲ", + "ActivityLevelsLevel.2020109.2": "陰謀の糸はクモの巣のように張り巡らされている。だが、まだ間に合う。恐れずに計画を阻止しよう!", + "ActivityLevelsLevel.2020109.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020109.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020109.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020110.1": "うごめく陰謀Ⅳ", + "ActivityLevelsLevel.2020110.2": "陰謀の糸はクモの巣のように張り巡らされている。だが、まだ間に合う。恐れずに計画を阻止しよう!", + "ActivityLevelsLevel.2020110.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020110.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020110.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020111.1": "宴もたけなわⅠ", + "ActivityLevelsLevel.2020111.2": "忙しない給仕たちに、くせ者が紛れ込んだらしい。盛り上がる宴に水を差さないように対処しよう!", + "ActivityLevelsLevel.2020111.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020111.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020111.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020112.1": "宴もたけなわⅡ", + "ActivityLevelsLevel.2020112.2": "忙しない給仕たちに、くせ者が紛れ込んだらしい。盛り上がる宴に水を差さないように対処しよう!", + "ActivityLevelsLevel.2020112.3": "150秒以内にクリアする", + "ActivityLevelsLevel.2020112.4": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020112.5": "残り時間60秒以上でクリアする", + "ActivityLevelsLevel.2020201.1": "仕組まれた招待状Ⅱ", + "ActivityLevelsLevel.2020201.2": "招待状はすでに賓客の手元に渡ってしまっている。晩餐会の陰謀を阻止するために、警備を強化せよ!", + "ActivityLevelsLevel.2020201.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020201.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020201.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020202.1": "宴のはじまりⅣ", + "ActivityLevelsLevel.2020202.2": "賓客たちが到着し、謀略の晩餐会の幕が上がった。つつがなく宴を進めるために不審者をあぶりだせ!", + "ActivityLevelsLevel.2020202.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020202.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020202.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020203.1": "宴もたけなわⅢ", + "ActivityLevelsLevel.2020203.2": "忙しない給仕たちに、くせ者が紛れ込んだらしい。盛り上がる宴に水を差さないように対処しよう!", + "ActivityLevelsLevel.2020203.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020203.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020203.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020204.1": "宴もたけなわⅣ", + "ActivityLevelsLevel.2020204.2": "杯を交わす音に紛れて、怪しい音が聞こえてくる。音の出どころを頼りに、暗躍する侵入者を倒せ!", + "ActivityLevelsLevel.2020204.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020204.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020204.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020205.1": "招かれざる客Ⅱ", + "ActivityLevelsLevel.2020205.2": "招かれざる客が堂々と主賓席でほくそ笑んでいる。宴のホストとして、毅然とした態度で対応しよう!", + "ActivityLevelsLevel.2020205.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020205.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020205.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020206.1": "宴席の侵入者Ⅰ", + "ActivityLevelsLevel.2020206.2": "杯を交わす音に紛れて、怪しい音が聞こえてくる。音の出どころを頼りに、暗躍する侵入者を倒せ!", + "ActivityLevelsLevel.2020206.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020206.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020206.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020207.1": "宴席の侵入者Ⅱ", + "ActivityLevelsLevel.2020207.2": "杯を交わす音に紛れて、怪しい音が聞こえてくる。音の出どころを頼りに、暗躍する侵入者を倒せ!", + "ActivityLevelsLevel.2020207.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020207.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020207.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020208.1": "黒幕の余興Ⅱ", + "ActivityLevelsLevel.2020208.2": "招かれざる客はご退場いただかなくてはならない。姿を現した黒幕を追い詰め、会場から追い出そう!", + "ActivityLevelsLevel.2020208.3": "150秒以内にクリアする", + "ActivityLevelsLevel.2020208.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020208.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020301.1": "うごめく陰謀Ⅴ", + "ActivityLevelsLevel.2020301.2": "陰謀の糸はクモの巣のように張り巡らされている。だが、まだ間に合う。恐れずに計画を阻止しよう!", + "ActivityLevelsLevel.2020301.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020301.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020301.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020302.1": "招かれざる客Ⅲ", + "ActivityLevelsLevel.2020302.2": "招かれざる客が堂々と主賓席でほくそ笑んでいる。宴のホストとして、毅然とした態度で対応しよう!", + "ActivityLevelsLevel.2020302.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020302.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020302.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020303.1": "宴席の侵入者Ⅲ", + "ActivityLevelsLevel.2020303.2": "杯を交わす音に紛れて、怪しい音が聞こえてくる。音の出どころを頼りに、暗躍する侵入者を倒せ!", + "ActivityLevelsLevel.2020303.3": "120秒以内にクリアする", + "ActivityLevelsLevel.2020303.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020303.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.2020304.1": "黒幕の余興Ⅲ", + "ActivityLevelsLevel.2020304.2": "招かれざる客はご退場いただかなくてはならない。姿を現した黒幕を追い詰め、会場から追い出そう!", + "ActivityLevelsLevel.2020304.3": "150秒以内にクリアする", + "ActivityLevelsLevel.2020304.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.2020304.5": "残り時間30秒以上でクリアする" } \ No newline at end of file diff --git a/data/language/ja_jp/activitypenguincardlevel.json b/data/language/ja_jp/activitypenguincardlevel.json index acba0e30..f5f8b684 100644 --- a/data/language/ja_jp/activitypenguincardlevel.json +++ b/data/language/ja_jp/activitypenguincardlevel.json @@ -3,5 +3,9 @@ "ActivityPenguinCardLevel.1012.1": "炎を宿す鏡", "ActivityPenguinCardLevel.1013.1": "水を宿す鏡", "ActivityPenguinCardLevel.1014.1": "風を宿す鏡", - "ActivityPenguinCardLevel.1015.1": "終焉の鏡" + "ActivityPenguinCardLevel.1015.1": "終焉の鏡", + "ActivityPenguinCardLevel.1021.1": "始まりの鏡", + "ActivityPenguinCardLevel.1022.1": "契約の鏡", + "ActivityPenguinCardLevel.1023.1": "炎を宿す鏡", + "ActivityPenguinCardLevel.1024.1": "終焉の鏡" } \ No newline at end of file diff --git a/data/language/ja_jp/activityshop.json b/data/language/ja_jp/activityshop.json index aee059a4..ae8a349e 100644 --- a/data/language/ja_jp/activityshop.json +++ b/data/language/ja_jp/activityshop.json @@ -7,5 +7,6 @@ "ActivityShop.1006.1": "*****", "ActivityShop.1007.1": "*****", "ActivityShop.1008.1": "*****", + "ActivityShop.1009.1": "*****", "ActivityShop.3001.1": "*****" } \ No newline at end of file diff --git a/data/language/ja_jp/activitytask.json b/data/language/ja_jp/activitytask.json index 24ababe7..bd94327c 100644 --- a/data/language/ja_jp/activitytask.json +++ b/data/language/ja_jp/activitytask.json @@ -390,6 +390,66 @@ "ActivityTask.201010410.2": "クッキーラボのチャレンジモードで累計20個のクッキーをボックスに入れる", "ActivityTask.201010411.2": "クッキーラボのチャレンジモードで累計5個のボックスを完成する", "ActivityTask.201010412.2": "クッキーラボのチャレンジモードで累計50個のクッキーをボックスに入れる", + "ActivityTask.201020101.2": "メインストーリー特別篇\n「宴」を読む", + "ActivityTask.201020102.2": "メインストーリー特別篇\n「護衛」を読む", + "ActivityTask.201020103.2": "メインストーリー特別篇\n「砂塵に潜む毒牙」をクリアする", + "ActivityTask.201020104.2": "メインストーリー特別篇\n「砂嵐の刺客」をクリアする", + "ActivityTask.201020105.2": "メインストーリー特別篇\n「白昼夢」を読む", + "ActivityTask.201020106.2": "宴のはじまりⅠを★3でクリアする", + "ActivityTask.201020107.2": "宴のはじまりⅢを★3でクリアする", + "ActivityTask.201020108.2": "招かれざる客Ⅰを★3でクリアする", + "ActivityTask.201020109.2": "うごめく陰謀Ⅱを★3でクリアする", + "ActivityTask.201020110.2": "黒幕の余興Ⅰを★3でクリアする", + "ActivityTask.201020111.2": "うごめく陰謀Ⅳを★3でクリアする", + "ActivityTask.201020112.2": "宴もたけなわⅡを★3でクリアする", + "ActivityTask.201020201.2": "バトルステージを5回クリア", + "ActivityTask.201020202.2": "バトルステージを10回クリア", + "ActivityTask.201020203.2": "バトルステージを15回クリア", + "ActivityTask.201020204.2": "バトルステージを20回クリア", + "ActivityTask.201020205.2": "バトルステージを30回クリア", + "ActivityTask.201020206.2": "バトルステージを40回クリア", + "ActivityTask.201020207.2": "バトルステージを50回クリア", + "ActivityTask.201020208.2": "バトルステージを60回クリア", + "ActivityTask.201020209.2": "バトルステージを70回クリア", + "ActivityTask.201020210.2": "バトルステージを80回クリア", + "ActivityTask.201020211.2": "バトルステージを90回クリア", + "ActivityTask.201020212.2": "バトルステージを100回クリア", + "ActivityTask.201020301.2": "仕組まれた招待状Ⅱを★3でクリアする", + "ActivityTask.201020302.2": "宴のはじまりⅣを★3でクリアする", + "ActivityTask.201020303.2": "宴もたけなわⅢを★3でクリアする", + "ActivityTask.201020304.2": "宴もたけなわⅣを★3でクリアする", + "ActivityTask.201020305.2": "招かれざる客Ⅱを★3でクリアする", + "ActivityTask.201020306.2": "宴席の侵入者Ⅰを★3でクリアする", + "ActivityTask.201020307.2": "宴席の侵入者Ⅱを★3でクリアする", + "ActivityTask.201020308.2": "黒幕の余興Ⅱを★3でクリアする", + "ActivityTask.201020309.2": "イベント期間中に百合の香の書簡を40,000個集める", + "ActivityTask.201020310.2": "イベント期間中に百合の香の書簡を60,000個集める", + "ActivityTask.201020311.2": "イベント期間中に百合の香の書簡を80,000個集める", + "ActivityTask.201020312.2": "イベント期間中に百合の香の書簡を100,000個集める", + "ActivityTask.201020401.2": "月夜を盗む白き影のフロントガーデンで最高スコアを累計4,200以上達成する", + "ActivityTask.201020402.2": "月夜を盗む白き影のエントランスで最高スコアを累計5,000以上達成する", + "ActivityTask.201020403.2": "月夜を盗む白き影でスパイの情報を累計5回完了する", + "ActivityTask.201020404.2": "月夜を盗む白き影でスパイの情報を累計10回完了する", + "ActivityTask.201020405.2": "月夜を盗む白き影のバンケットホールを1回プレイし、6部屋以上クリアする", + "ActivityTask.201020406.2": "月夜を盗む白き影でセキュリティバッグを累計20回獲得する", + "ActivityTask.201020407.2": "月夜を盗む白き影で宝石を累計10回獲得する", + "ActivityTask.201020408.2": "月夜を盗む白き影で爆破スキルを累計3回使用する", + "ActivityTask.201020409.2": "月夜を盗む白き影で凍結スキルを累計3回使用する", + "ActivityTask.201020410.2": "月夜を盗む白き影で最高スコアを累計22,000以上達成する", + "ActivityTask.201020411.2": "月夜を盗む白き影で最高スコアを累計24,000以上達成する", + "ActivityTask.201020412.2": "月夜を盗む白き影で最高スコアを累計26,000以上達成する", + "ActivityTask.201020501.2": "シャロカードで始まりの鏡をクリアする", + "ActivityTask.201020502.2": "シャロカードで契約の鏡をクリアする", + "ActivityTask.201020503.2": "シャロカードで炎を宿す鏡をクリアする", + "ActivityTask.201020504.2": "シャロカードで終焉の鏡をクリアする", + "ActivityTask.201020505.2": "シャロカードの1回プレイし、スコアを10,000以上達成する", + "ActivityTask.201020506.2": "シャロカードを1回プレイし、スコアを20,000以上達成する", + "ActivityTask.201020507.2": "シャロカードを1回プレイし、スコアを40,000以上達成する", + "ActivityTask.201020508.2": "シャロカードを1回プレイし、スコアを60,000以上達成する", + "ActivityTask.201020509.2": "シャロカードを1回プレイし、スコアを80,000以上達成する", + "ActivityTask.201020510.2": "シャロカードを1回プレイし、スコアを100,000以上達成する", + "ActivityTask.201020511.2": "シャロカードを1回プレイし、スコアを200,000以上達成する", + "ActivityTask.201020512.2": "シャロカードを1回プレイし、スコアを300,000以上達成する", "ActivityTask.301020101.2": "100秒以内に星屑の浪漫をクリアする", "ActivityTask.301020102.2": "100秒以内に流星の旅をクリアする", "ActivityTask.301020103.2": "100秒以内に星戦訓練をクリアする", diff --git a/data/language/ja_jp/activitytaskgroup.json b/data/language/ja_jp/activitytaskgroup.json index 34b2b728..860fe574 100644 --- a/data/language/ja_jp/activitytaskgroup.json +++ b/data/language/ja_jp/activitytaskgroup.json @@ -1,4 +1,9 @@ { + "ActivityTaskGroup.2010201.1": "通常任務", + "ActivityTaskGroup.2010202.1": "挑戦任務", + "ActivityTaskGroup.2010203.1": "冒険任務", + "ActivityTaskGroup.2010204.1": "ミニゲーム", + "ActivityTaskGroup.2010205.1": "シャロカード", "ActivityTaskGroup.3010201.1": "チャレンジ任務", "ActivityTaskGroup.3010202.1": "操作任務", "ActivityTaskGroup.3010203.1": "収集任務" diff --git a/data/language/ja_jp/affinityquest.json b/data/language/ja_jp/affinityquest.json index 5bd3b7cc..47dfb560 100644 --- a/data/language/ja_jp/affinityquest.json +++ b/data/language/ja_jp/affinityquest.json @@ -242,15 +242,15 @@ "AffinityQuest.14407.1": "チトセのすべてのスキルレベルを{1}以上にする", "AffinityQuest.14408.1": "チトセを含む記録レベルが{2}以上の記録を{1}件保存する", "AffinityQuest.14409.1": "チトセの素質を{1}種類収集する", - "AffinityQuest.14501.1": "???", - "AffinityQuest.14502.1": "???", - "AffinityQuest.14503.1": "???", - "AffinityQuest.14504.1": "???", - "AffinityQuest.14505.1": "???", - "AffinityQuest.14506.1": "???", - "AffinityQuest.14507.1": "???", - "AffinityQuest.14508.1": "???", - "AffinityQuest.14509.1": "???", + "AffinityQuest.14501.1": "オトハと星ノ塔を{1}回探索する", + "AffinityQuest.14502.1": "オトハと{1}回デートする", + "AffinityQuest.14503.1": "オトハをランク{1}にする", + "AffinityQuest.14504.1": "オトハのスキルを{1}回レベルアップする", + "AffinityQuest.14505.1": "オトハを含む記録レベルが{2}以上の記録を{1}件保存する", + "AffinityQuest.14506.1": "オトハをランク{1}にする", + "AffinityQuest.14507.1": "オトハのすべてのスキルレベルを{1}以上にする", + "AffinityQuest.14508.1": "オトハを含む記録レベルが{2}以上の記録を{1}件保存する", + "AffinityQuest.14509.1": "オトハの素質を{1}種類収集する", "AffinityQuest.14701.1": "キャラメルと星ノ塔を{1}回探索する", "AffinityQuest.14702.1": "キャラメルと{1}回デートする", "AffinityQuest.14703.1": "キャラメルをランク{1}にする", diff --git a/data/language/ja_jp/affinityupreward.json b/data/language/ja_jp/affinityupreward.json index d70a2aaf..015cafda 100644 --- a/data/language/ja_jp/affinityupreward.json +++ b/data/language/ja_jp/affinityupreward.json @@ -1199,6 +1199,46 @@ "AffinityUpReward.14430.5": "武器逸話", "AffinityUpReward.14442.1": "信頼称号", "AffinityUpReward.14442.4": "グレードアップ", + "AffinityUpReward.14501.1": "巡遊者ストーリー", + "AffinityUpReward.14501.4": "巡遊者ストーリー 第1話", + "AffinityUpReward.14502.1": "巡遊者情報", + "AffinityUpReward.14502.4": "履歴書からの抜粋", + "AffinityUpReward.14504.1": "巡遊者情報", + "AffinityUpReward.14504.4": "履歴書からの抜粋", + "AffinityUpReward.14505.1": "巡遊者ストーリー", + "AffinityUpReward.14505.4": "巡遊者ストーリー 第2話", + "AffinityUpReward.14507.1": "巡遊者情報", + "AffinityUpReward.14507.4": "履歴書からの抜粋", + "AffinityUpReward.14510.1": "巡遊者ストーリー", + "AffinityUpReward.14510.2": "信頼称号", + "AffinityUpReward.14510.3": "ボイス", + "AffinityUpReward.14510.4": "巡遊者ストーリー 第3話", + "AffinityUpReward.14510.5": "解放", + "AffinityUpReward.14510.6": "信頼ボイス1", + "AffinityUpReward.14512.1": "巡遊者情報", + "AffinityUpReward.14512.4": "同業者の評価", + "AffinityUpReward.14515.1": "ボイス", + "AffinityUpReward.14515.2": "巡遊者情報", + "AffinityUpReward.14515.4": "信頼ボイス2", + "AffinityUpReward.14515.5": "地理協会の評価", + "AffinityUpReward.14518.1": "巡遊者情報", + "AffinityUpReward.14518.4": "備考欄", + "AffinityUpReward.14520.1": "ボイス", + "AffinityUpReward.14520.2": "巡遊者情報", + "AffinityUpReward.14520.4": "信頼ボイス3", + "AffinityUpReward.14520.5": "特別ファイル", + "AffinityUpReward.14521.1": "信頼称号", + "AffinityUpReward.14521.4": "グレードアップ", + "AffinityUpReward.14525.1": "ボイス", + "AffinityUpReward.14525.2": "巡遊者情報", + "AffinityUpReward.14525.4": "信頼ボイス4", + "AffinityUpReward.14525.5": "特別ファイル", + "AffinityUpReward.14530.1": "ボイス", + "AffinityUpReward.14530.2": "巡遊者情報", + "AffinityUpReward.14530.4": "信頼ボイス5", + "AffinityUpReward.14530.5": "武器逸話", + "AffinityUpReward.14542.1": "信頼称号", + "AffinityUpReward.14542.4": "グレードアップ", "AffinityUpReward.14701.1": "巡遊者ストーリー", "AffinityUpReward.14701.4": "巡遊者ストーリー 第1話", "AffinityUpReward.14702.1": "巡遊者情報", diff --git a/data/language/ja_jp/assistattribute.json b/data/language/ja_jp/assistattribute.json index b489c1da..8f7301ec 100644 --- a/data/language/ja_jp/assistattribute.json +++ b/data/language/ja_jp/assistattribute.json @@ -3,5 +3,10 @@ "AssistAttribute.1.2": "アタッカーの巡遊者は主力向き!\n大ダメージと印の発動が狙えます!", "AssistAttribute.1.3": "バランサーの巡遊者は主力・支援どちらでも\nダメージやチームへの強化で活躍できます!", "AssistAttribute.1.4": "サポーターの巡遊者は支援向き!\n印の付与や様々な支援を行うことができます!", - "AssistAttribute.1.5": "おすすめの風属性チーム" + "AssistAttribute.1.5": "おすすめの風属性チーム", + "AssistAttribute.2.1": "火属性に長けた巡遊者で編成されたチーム\n火属性の弾薬と火力を集中させ、敵を撃破しよう!", + "AssistAttribute.2.2": "アタッカーの巡遊者は主力向き!\n大ダメージと印の発動が狙えます!", + "AssistAttribute.2.3": "バランサーの巡遊者は主力・支援どちらでも\nダメージやチームへの強化で活躍できます!", + "AssistAttribute.2.4": "サポーターの巡遊者は支援向き!\n印の付与や様々な支援を行うことができます!", + "AssistAttribute.2.5": "おすすめの火属性チーム" } \ No newline at end of file diff --git a/data/language/ja_jp/assistquest.json b/data/language/ja_jp/assistquest.json index 47eff1a6..71d3d708 100644 --- a/data/language/ja_jp/assistquest.json +++ b/data/language/ja_jp/assistquest.json @@ -37,5 +37,44 @@ "AssistQuest.100505.1": "任意の風属性のロスレコを3枚Lv.50にする", "AssistQuest.100506.1": "任意の風属性の巡遊者を3人Lv.50にする", "AssistQuest.100507.1": "セイナの主力スキルをLv.4にする", - "AssistQuest.100508.1": "アンズの支援スキルをLv.4にする" + "AssistQuest.100508.1": "アンズの支援スキルをLv.4にする", + "AssistQuest.200101.1": "チュートリアルの任意のステージを1つクリアする", + "AssistQuest.200102.1": "コハクをLv.10にする", + "AssistQuest.200103.1": "フローラを獲得する\n(入手先:火属性ガイド任務第1章)", + "AssistQuest.200104.1": "フローラをLv.10にする", + "AssistQuest.200105.1": "任意の火属性のロスレコを1枚Lv10にする", + "AssistQuest.200201.1": "チュートリアルの任意のステージを2つクリアする", + "AssistQuest.200202.1": "コハクをランク1にする", + "AssistQuest.200203.1": "フローラをランク1にする", + "AssistQuest.200204.1": "任意の火属性のロスレコを1枚ランク1にする", + "AssistQuest.200205.1": "カシミラをランク1にする", + "AssistQuest.200206.1": "コハクをLv.20にする", + "AssistQuest.200207.1": "フローラをLv.20にする", + "AssistQuest.200208.1": "カシミラをLv.20にする", + "AssistQuest.200301.1": "主力:コハク、支援:フローラ&カシミラの編成で星ノ塔を1回探索する", + "AssistQuest.200302.1": "チュートリアルの任意のステージを4つクリアする", + "AssistQuest.200303.1": "任意の火属性のロスレコを3枚Lv.20にする", + "AssistQuest.200304.1": "コハクをランク2にする", + "AssistQuest.200305.1": "フローラをランク2にする", + "AssistQuest.200306.1": "カシミラをランク2にする", + "AssistQuest.200307.1": "任意の火属性のロスレコを3枚Lv.30にする", + "AssistQuest.200308.1": "任意の火属性の巡遊者を3人Lv.30にする", + "AssistQuest.200309.1": "コハクの主力スキルをLv.2にする", + "AssistQuest.200310.1": "フローラの支援スキルをLv.2にする", + "AssistQuest.200401.1": "チュートリアルの任意のステージを6つクリアする", + "AssistQuest.200402.1": "コハクをランク3にする", + "AssistQuest.200403.1": "フローラをランク3にする", + "AssistQuest.200404.1": "カシミラをランク3にする", + "AssistQuest.200405.1": "任意の火属性のロスレコを3枚Lv.40にする", + "AssistQuest.200406.1": "任意の火属性の巡遊者を3人Lv.40にする", + "AssistQuest.200407.1": "コハクの主力スキルをLv.3にする", + "AssistQuest.200408.1": "フローラの支援スキルをLv.3にする", + "AssistQuest.200501.1": "チュートリアルの任意のステージを8つクリアする", + "AssistQuest.200502.1": "コハクをランク4にする", + "AssistQuest.200503.1": "フローラをランク4にする", + "AssistQuest.200504.1": "カシミラをランク4にする", + "AssistQuest.200505.1": "任意の火属性のロスレコを3枚Lv.50にする", + "AssistQuest.200506.1": "任意の火属性の巡遊者を3人Lv.50にする", + "AssistQuest.200507.1": "コハクの主力スキルをLv.4にする", + "AssistQuest.200508.1": "フローラの支援スキルをLv.4にする" } \ No newline at end of file diff --git a/data/language/ja_jp/boardnpc.json b/data/language/ja_jp/boardnpc.json index 91e61e0f..f2348869 100644 --- a/data/language/ja_jp/boardnpc.json +++ b/data/language/ja_jp/boardnpc.json @@ -25,6 +25,12 @@ "BoardNPC.713503.2": "スペシャルログインボーナス", "BoardNPC.7141.1": "チーシア", "BoardNPC.7141.2": "スペシャルログインボーナス", + "BoardNPC.7144.1": "チトセ", + "BoardNPC.7144.2": "スペシャルログインボーナス", + "BoardNPC.7145.1": "オトハ", + "BoardNPC.7145.2": "スペシャルログインボーナス", + "BoardNPC.7156.1": "ナズナ", + "BoardNPC.7156.2": "スペシャルログインボーナス", "BoardNPC.7158.1": "ラール(聖夜)", "BoardNPC.7158.2": "スペシャルログインボーナス", "BoardNPC.7159.1": "クルニス(華服)", @@ -39,6 +45,8 @@ "BoardNPC.8134.2": "イベント交換所", "BoardNPC.8143.1": "レイス", "BoardNPC.8143.2": "イベント交換所", + "BoardNPC.8145.1": "オトハ", + "BoardNPC.8145.2": "イベント交換所", "BoardNPC.8158.1": "ラール(聖夜)", "BoardNPC.8158.2": "イベント交換所", "BoardNPC.8159.1": "クルニス(華服)", @@ -65,6 +73,8 @@ "BoardNPC.917202.2": "配信者", "BoardNPC.917203.1": "ベアトリス", "BoardNPC.917203.2": "ナース", + "BoardNPC.917204.1": "ベアトリス", + "BoardNPC.917204.2": "配信者", "BoardNPC.917301.1": "ヴェルナー", "BoardNPC.917301.2": "悪魔", "BoardNPC.917302.1": "ヴェルナー", diff --git a/data/language/ja_jp/breakoutcharacter.json b/data/language/ja_jp/breakoutcharacter.json index d767e3dd..0a69ed29 100644 --- a/data/language/ja_jp/breakoutcharacter.json +++ b/data/language/ja_jp/breakoutcharacter.json @@ -1,5 +1,7 @@ { "BreakOutCharacter.1.1": "セイナ", + "BreakOutCharacter.11501.1": "*****", + "BreakOutCharacter.14501.1": "オトハ", "BreakOutCharacter.2.1": "コハク", "BreakOutCharacter.3.1": "アヤメ" } \ No newline at end of file diff --git a/data/language/ja_jp/character.json b/data/language/ja_jp/character.json index bc7fb3fa..b5950ee1 100644 --- a/data/language/ja_jp/character.json +++ b/data/language/ja_jp/character.json @@ -26,17 +26,21 @@ "Character.134.1": "フユカ", "Character.135.1": "ミスティ", "Character.136.1": "???", + "Character.137.1": "???", + "Character.139.1": "???", "Character.140.1": "???", "Character.141.1": "チーシア", "Character.142.1": "コゼット", "Character.143.1": "レイス", "Character.144.1": "チトセ", - "Character.145.1": "???", + "Character.145.1": "オトハ", "Character.147.1": "キャラメル", "Character.149.1": "グレイ", "Character.150.1": "ラール", "Character.155.1": "シア", "Character.156.1": "ナズナ", + "Character.157.1": "???", "Character.158.1": "ラール(聖夜)", - "Character.159.1": "クルニス(華服)" + "Character.159.1": "クルニス(華服)", + "Character.160.1": "???" } \ No newline at end of file diff --git a/data/language/ja_jp/characterarchivebaseinfo.json b/data/language/ja_jp/characterarchivebaseinfo.json index 8a2ca356..3eceb33e 100644 --- a/data/language/ja_jp/characterarchivebaseinfo.json +++ b/data/language/ja_jp/characterarchivebaseinfo.json @@ -76,7 +76,7 @@ "CharacterArchiveBaseInfo.11106.1": "巡遊者歴", "CharacterArchiveBaseInfo.11106.2": "1年", "CharacterArchiveBaseInfo.11107.1": "武器", - "CharacterArchiveBaseInfo.11107.2": "286型魔導書", + "CharacterArchiveBaseInfo.11107.2": "286型魔法書", "CharacterArchiveBaseInfo.11108.1": "希望報酬", "CharacterArchiveBaseInfo.11108.2": "願掛け1回につき1万ドーラ", "CharacterArchiveBaseInfo.11201.1": "氏名", @@ -434,6 +434,22 @@ "CharacterArchiveBaseInfo.14407.2": "チトセ自身です", "CharacterArchiveBaseInfo.14408.1": "希望報酬", "CharacterArchiveBaseInfo.14408.2": "食べ物を頂けると幸いです。できれば白米で。", + "CharacterArchiveBaseInfo.14501.1": "氏名", + "CharacterArchiveBaseInfo.14501.2": "オトハ", + "CharacterArchiveBaseInfo.14502.1": "生年月日", + "CharacterArchiveBaseInfo.14502.2": "雪月14日", + "CharacterArchiveBaseInfo.14503.1": "所属", + "CharacterArchiveBaseInfo.14503.2": "不明", + "CharacterArchiveBaseInfo.14504.1": "特技", + "CharacterArchiveBaseInfo.14504.2": "忍術、パフォーマンス、偵察", + "CharacterArchiveBaseInfo.14505.1": "住所", + "CharacterArchiveBaseInfo.14505.2": "不明", + "CharacterArchiveBaseInfo.14506.1": "巡遊者歴", + "CharacterArchiveBaseInfo.14506.2": "不明", + "CharacterArchiveBaseInfo.14507.1": "武器", + "CharacterArchiveBaseInfo.14507.2": "ツキカクシ", + "CharacterArchiveBaseInfo.14508.1": "報酬", + "CharacterArchiveBaseInfo.14508.2": "興が乗る依頼しか受けないでありんす。", "CharacterArchiveBaseInfo.14701.1": "氏名", "CharacterArchiveBaseInfo.14701.2": "キャラメル", "CharacterArchiveBaseInfo.14702.1": "生年月日", diff --git a/data/language/ja_jp/characterarchivecontent.json b/data/language/ja_jp/characterarchivecontent.json index f0a321b8..998f0962 100644 --- a/data/language/ja_jp/characterarchivecontent.json +++ b/data/language/ja_jp/characterarchivecontent.json @@ -127,8 +127,8 @@ "CharacterArchiveContent.11111.2": "「円および、それに外接する正方形が同一の対称軸を中心に1周すると、円柱の中に球体が入った立体図形になる。では、この立体図形において、以下の事を証明せよ。1.球体の体積が円柱の体積の3分の2であること。2.球体の表面積が円柱の表面積の3分の2であること……」\r\n\r\n別段難しい問題ではない。\r\n一通り問題文を読んだあと、アヤメはすぐに問題の解き方を思いつき、素早くペンを走らせた。\r\nオアシス号の中はとても静かで、聞こえるのは紙をめくる音とペン先が紙をこする音。そして、時計の針のチクタクという音だけ。\r\nアヤメはこの音がとても好きだった。それは正確さや規律正しさの象徴であり、絶対裏切ることのない音だから。\r\n1時間は60分。どこまでいってもそれは変わらない。\r\n\r\nそれと同じように、アヤメは問題を解くのが好きだった。\r\n問題には必ず答えがある。言い換えれば、努力が必ず報われるということだ。\r\n正解であれば、答えを見た瞬間の喜びこそがそのご褒美であり、\r\n不正解でも、新しい知識を学べたことも一種のご褒美と言えるだろう。\r\n頑張れば報われる。これ以上に素晴らしいことはない。\r\n\r\n「法線ベクトルを用いて以下の問題を証明せよ。四角形の対角線の交点が、2本の対角線のそれぞれの中点であるならば、その四角形は平行四辺形であること」\r\n\r\n次の問題は少しだけ難しい。\r\nこれらの問題はどれも、アヤメが星ノ塔の本屋で撮影したものだ。\r\n星ノ塔の物は、祈願箱から出た神器以外、持ち出すことはできないが、\r\n巡遊者の記憶だけは例外だ。\r\n目についた問題を片っ端から集めているだけなので、アヤメの試験用紙には、いつもさまざまな難易度の問題が詰め込まれている。\r\nアヤメは、簡単な問題よりも、複雑な問題が好きだった。脳みそから知恵を絞り出して難問と戦い、最終的に勝利を得る快感は、筆舌に尽くしがたいものだ。\r\n\r\n「空のプールが満タンになるまで水を注ぐには8時間必要で、同じプールを満タンの状態から空になるまで放水するには10時間必要だ。では、空のプールに水を注ぎながら放水した場合、満タンになるまで何時間かかるでしょう?」\r\n\r\nもちろん、初心者向きの問題も嫌いじゃない。\r\n前にセイナがこの問題を見て、「なんで水を注ぎながら水を抜くの? もったいないじゃん!」とぼやいていた。\r\nでも、アヤメはそうは思わない。\r\nもしも水を空白旅団の経費とし、プールを旅団の財布だとしたら。リアルでも成立する問題になるだろう。\r\nもっとも、空白旅団のプールは、注水より放水の方が速いが……\r\n\r\n設定していたアラームが鳴り、アヤメはペンを置いた。\r\n写真を組み合わせてできた『模擬試験』を解いたあと、彼女は心が穏やかになったのを感じた。今なら、もう一度勇気を出して、まだ答えを見つけられていない……いや、もしかしたら正解なんて存在しない世界に、向き合える気がした。", "CharacterArchiveContent.11112.1": "占い師アヤメ", "CharacterArchiveContent.11112.2": "「あなたの仕事は、現実的なアドバイスをすることではなく、お客さんにマッサージをすることなのよ」\r\n「ま、マッサージ……? あの、私、占い師の募集を見て来たんですけど……マッサージはできません……」\r\n「心のマッサージよ。こう言えば分かる? つまり、相手が喜ぶことを言ってあげるの」\r\n「ああ、それでしたら、テストの時にやりました」\r\n「よろしい。では、ここは任せたわ。夜になったら様子を見に来るから」\r\n「はい。頑張ります」\r\n\r\nこれは、アヤメがまだ巡遊者じゃなかった時のことだ。\r\n彼女はアルバイトのために、高い学費を払って、「占い師資格証書」を手に入れた。\r\nそして、彼女は先がとがった帽子を被り、レンタルした暗いテントの中で、お客さんが来てくれるのを待った。\r\n\r\nこの世界には、人の心を読み取る魔法が存在する。\r\nしかし、どうぞご心配なく。街角の占いブースで心の内を読まれるなんて、万に一つもないのだから。\r\n読心術に使う恩恵エネルギーは高価すぎる。1000ドーラの占い料のために、100万ドーラを使う者なんていない。\r\nアヤメが勉強したのは、別の種類の「占い」だった。\r\nコールドリーディングも、遠まわしの話術も必要なく、\r\nただ、お客さんの話を聞き、その人の心を温められるような言葉をあげるだけでいいのだ。\r\n例えば――\r\n「水晶玉によると、恩恵の神はあなたの扉を閉じてしまいました……しかし、もう少しで、再びその扉は開かれます」\r\n「来月になれば、運気が回復していきます。だから元気を出してください」と言ってみたり。\r\nもしくは――\r\n「あなたと同僚の運命は、少しずつ混ざり合ってきています。あと少し我慢すれば、あなたたちの仕事での衝突は少なくなることでしょう」\r\n「今月は食事の月です。レストランの商売はよくなり、あなたはクビになどされませんよ」と言ってみたりだ。\r\nここに来るお客さんの大半は、明確なアドバイスではなく、辛い日々を乗り越えるための小さな慰めが欲しいのだ。\r\n1か月ヨタカブレッドを食べ続けたアヤメが、自分へのご褒美としてクッキーを1切れ頬張ったように。\r\n\r\nすぐに、アヤメの占いブースは一部の界隈で有名になった。\r\n彼女の柔らかな笑顔が安心感を与えるというのが理由の一つで、\r\nもう一つの理由は、彼女の人生経験に、多くのお客さんが共感したことだ。アヤメの話を聞いているうちに、みんな、自分が遭遇した困難なんて、大したことないと思えるようになった。\r\n\r\nアヤメは一度、この仕事を生涯続けようかとも思った。『占い師アヤメ』というのも、悪くはないと。\r\nしかしある日、\r\n彼女は本物の「占い」、いや、本物の「人生相談」とは何なのかを思い知った。\r\nあれは雨の日だった。一人の子どもがアヤメのテントに駆け込み、「自分はこのまま学校に行くべきなのか、それとも働いた方がいいのかを知りたい。もし働くなら、どんな仕事に就いた方がいいかを占って欲しい」と、そう依頼した。\r\nアヤメは初めて、質問に答えることが出来ないと感じた。\r\n彼女はいままでずっと、テクニックで問題の答えを推測し、それを回答欄に埋めてきた。しかし、どうしてそれが正解なのかは、少しも理解できていなかった。\r\nその時、子どもから向けられた真剣な視線と、硬貨を1枚1枚並べて料金を支払う姿に、\r\nいままでのように、相手が求めている答えをすんなりと口にすることが出来ない自分に気がついた。\r\n結局彼女は、この問題を解けなかったのだ。\r\n\r\n『占い師アヤメ』の物語は終わった。\r\n答えを推測するテクニックはテクニックでしかなく、「人生」という問題を紐解くには、もっとたくさんの経験が必要だ。\r\nそれらは別の物語――『巡遊者アヤメ』で語られることだろう。", - "CharacterArchiveContent.11113.1": "武器逸話:286型魔導書", - "CharacterArchiveContent.11113.2": "アヤメが巡遊者になってからはじめての、そして、空白旅団が成立してからはじめての塔の探索は、驚くほど順調だった。\r\n出発前に、アヤメはたくさんの予習をしていた。\r\nギルドのため、都市からそう離れていない星ノ塔を選び、オアシス号の試運転の旅とした。\r\nこの塔には、過去にたくさんの巡遊者が訪れたことがあり、地理協会には詳細な資料がある。たとえ新人の巡遊者でも、資料を読むだけで内部の状況をほぼ把握することができた。\r\nまた、この塔からは、「知的労働」に役立つ神器が出やすいというのも、アヤメがここに決めた大きなポイントだった。このような神器は大変人気があり、ほとんどの場合は高い値段で売却することができる。\r\n\r\n知識をしっかりと身につけていれば、自然と問題をサクサクと解いていける。\r\n駆け出しのギルドとして、彼女たちは一歩一歩慎重に前へと進んだ。アヤメはどの部屋にどのタイプの星骸が出現しやすいのか、どこの曲がり角で待ち伏せされやすいのかまで把握していて、その上、セイナとコハクのために詳しい心韻の使用計画書まで用意していた。\r\n普通の新人ギルドであれば、星骸を見るなり魔法を湯水のように使ってしまうのだが、アヤメの場合は、少しでも恩恵エネルギーを節約するために、緻密な計算に基づいて魔法を使うようにしていた。恩恵エネルギーは、恩恵意志にドーラを払って買うものだから。\r\nそうして、彼女たちはなんと初めての探索で、一気に魔王の間を3つも踏破し、アヤメの願いで、祈願箱からいきなり大変貴重な「外付けブレイン」が出てきた。\r\n\r\n名前の通り、この神器は外部から取り付けられる脳のような代物だ。\r\nキーボードで魔法の呪文を入力すれば、神器が計算や資料の整理といった作業を代わりにしてくれる。\r\nたとえゴールドエリアにカンパニーを構える人でも、外付けブレインを持っていることは大きなステータスとなるだろう。\r\nセイナは、この神器は売らずに、アヤメが使うべきだと主張した。コハクもそれに賛成した。\r\nアヤメは魔法を使うたびに計算で頭を使っていたので、塔から出る時、明らかに入る時よりも顔色が悪くなっていた。\r\nセイナはこう言った、「これはアヤメが使って。アヤメの体調のためにも」と。\r\n\r\nしかし最終的に、アヤメは外付けブレインを売ってしまった。\r\n計算に使われるエネルギーより、空白旅団の予算の方が、彼女の体調にとってよっぽど脅威であったからだ。\r\n経験豊富な巡遊者はみんなこう言う。「願掛けは、初回が一番運がいい。その巡遊者が生まれてから今までの願い、または怨念の力がこもっているから。だから反対に、願掛けが日常茶飯事になってしまったら、いい物はなかなか出なくなってしまう」と。\r\nアヤメは考えた。もし次の願掛けで売りやすい神器が出なかったらどうしよう……\r\n戦闘中の計算なら、紙とペンを使ってもできるし、自分がもっと頑張れば済むだけの話だ。\r\n\r\nそして、アヤメは外付けブレインを売ったお金を持ってオアシス号に戻ってきたが、彼女を出迎えたのは、四角いプレゼントの箱だった。\r\nこれはセイナとコハクが全財産をはたいて彼女のために購入した贈り物――どこかのカンパニーが作った、外付けブレインの下位互換品、286型魔導書だ。\r\n神器と比べると性能はだいぶ低いし、外付けブレインではボタンになっているところが魔法の文字で代替されている。しかし、使い方自体は同じで、どちらも開いてから横にして使う物だ。\r\nその夜、セイナとコハクは、『無駄遣い』をしたことでアヤメにくどくどと説教されてしまった。\r\nしかしそれでも、この魔導書がとうに型落ちとなった今でも、アヤメはずっと、これを大切に使い続けている。", + "CharacterArchiveContent.11113.1": "武器逸話:286型魔法書", + "CharacterArchiveContent.11113.2": "アヤメが巡遊者になってからはじめての、そして、空白旅団が成立してからはじめての塔の探索は、驚くほど順調だった。\r\n出発前に、アヤメはたくさんの予習をしていた。\r\nギルドのため、都市からそう離れていない星ノ塔を選び、オアシス号の試運転の旅とした。\r\nこの塔には、過去にたくさんの巡遊者が訪れたことがあり、地理協会には詳細な資料がある。たとえ新人の巡遊者でも、資料を読むだけで内部の状況をほぼ把握することができた。\r\nまた、この塔からは、「知的労働」に役立つ神器が出やすいというのも、アヤメがここに決めた大きなポイントだった。このような神器は大変人気があり、ほとんどの場合は高い値段で売却することができる。\r\n\r\n知識をしっかりと身につけていれば、自然と問題をサクサクと解いていける。\r\n駆け出しのギルドとして、彼女たちは一歩一歩慎重に前へと進んだ。アヤメはどの部屋にどのタイプの星骸が出現しやすいのか、どこの曲がり角で待ち伏せされやすいのかまで把握していて、その上、セイナとコハクのために詳しい心韻の使用計画書まで用意していた。\r\n普通の新人ギルドであれば、星骸を見るなり魔法を湯水のように使ってしまうのだが、アヤメの場合は、少しでも恩恵エネルギーを節約するために、緻密な計算に基づいて魔法を使うようにしていた。恩恵エネルギーは、恩恵意志にドーラを払って買うものだから。\r\nそうして、彼女たちはなんと初めての探索で、一気に魔王の間を3つも踏破し、アヤメの願いで、祈願箱からいきなり大変貴重な「外付けブレイン」が出てきた。\r\n\r\n名前の通り、この神器は外部から取り付けられる脳のような代物だ。\r\nキーボードで魔法の呪文を入力すれば、神器が計算や資料の整理といった作業を代わりにしてくれる。\r\nたとえゴールドエリアにカンパニーを構える人でも、外付けブレインを持っていることは大きなステータスとなるだろう。\r\nセイナは、この神器は売らずに、アヤメが使うべきだと主張した。コハクもそれに賛成した。\r\nアヤメは魔法を使うたびに計算で頭を使っていたので、塔から出る時、明らかに入る時よりも顔色が悪くなっていた。\r\nセイナはこう言った、「これはアヤメが使って。アヤメの体調のためにも」と。\r\n\r\nしかし最終的に、アヤメは外付けブレインを売ってしまった。\r\n計算に使われるエネルギーより、空白旅団の予算の方が、彼女の体調にとってよっぽど脅威であったからだ。\r\n経験豊富な巡遊者はみんなこう言う。「願掛けは、初回が一番運がいい。その巡遊者が生まれてから今までの願い、または怨念の力がこもっているから。だから反対に、願掛けが日常茶飯事になってしまったら、いい物はなかなか出なくなってしまう」と。\r\nアヤメは考えた。もし次の願掛けで売りやすい神器が出なかったらどうしよう……\r\n戦闘中の計算なら、紙とペンを使ってもできるし、自分がもっと頑張れば済むだけの話だ。\r\n\r\nそして、アヤメは外付けブレインを売ったお金を持ってオアシス号に戻ってきたが、彼女を出迎えたのは、四角いプレゼントの箱だった。\r\nこれはセイナとコハクが全財産をはたいて彼女のために購入した贈り物――どこかのカンパニーが作った、外付けブレインの下位互換品、286型魔法書だ。\r\n神器と比べると性能はだいぶ低いし、外付けブレインではボタンになっているところが魔法の文字で代替されている。しかし、使い方自体は同じで、どちらも開いてから横にして使う物だ。\r\nその夜、セイナとコハクは、『無駄遣い』をしたことでアヤメにくどくどと説教されてしまった。\r\nしかしそれでも、この魔法書がとうに型落ちとなった今でも、アヤメはずっと、これを大切に使い続けている。", "CharacterArchiveContent.11201.1": "基本情報", "CharacterArchiveContent.11201.2": "*****", "CharacterArchiveContent.11202.1": "巡遊者になった理由", @@ -336,7 +336,7 @@ "CharacterArchiveContent.11912.1": "空白の花(下)", "CharacterArchiveContent.11912.2": "月日は一日一日と過ぎていき、スイーツショップは予想以上の人気店になっていった。ナノハは、自分はここにいるべきなのではと錯覚するようになった。\r\nナノハは慎ましい少女だ。贅沢を求めたことなど一度もない。しかし、口にこそ出さないが、心の中の考えは、まるで発酵した生地のようにゆっくりと膨れ上がっていた。\r\n「もし本当にそんな日が来たら、どれほど良かったでしょう……」\r\n\r\n「きゃあ!!」\r\n両手を振り回していた女の子が、うっかりガラスのコップを割ってしまったようだ。溶けたチェリーのアイスクリームが、ドロドロと地面に落ちる。\r\n「大丈夫ですよ。私が拭きますね」\r\nナノハはいつものように、いまにも泣き出しそうな子どもをなだめてから、テーブルや床を丁寧に拭いた。\r\n「お姉ちゃん、手袋……シロップがついてる」\r\n手元を見てみると、真っ白なアイスクリームの上に、とろみがついた暗い赤色が滴っていた。不意に、向日葵の露に触れたときのことを思い出した。あのときの既視感の正体に気づいたのだ。\r\nはじめての任務を終えてから、彼女はいつも手袋をするようになった。他人の血に触れないようにするためだった。\r\n\r\nチリン\r\nドアベルが澄んだ音を立てる。また客が来てくれた。\r\n「いらっしゃいませ。何名……」\r\n「特製の梅甘露酒ってやつをちょうだい。あ、トッピングは寒天で」\r\nその人は微笑んだ。ナノハが待っていた人が、やっと現れたのだ。\r\n\r\n長い夜はまだ半分も過ぎておらず、どこにでもある狭い路地は静まり返っていた。そこには、もう二度と口を開くことがない人々がいた。\r\n地面に散らばった向日葵の花びらは、とうに元の色を失っていたが、少女はそれらを丁寧に拾い集めた。まるで、最期の別れを告げるように。\r\n「そんなに綺麗にする必要あんの?あんた、師匠とそっくりだね」\r\n塀の上に座っていた女性は、退屈そうに両脚をバタつかせ、特別な形をした手裏剣を取り出し、月明かりにかざしてじっくりと観察した。\r\n彼女がナノハと組んだのはその日がはじめてであり、その寡黙な後輩に少々手を焼いていたのだ。\r\n「聞いたことある?忍者にとって、『満月』ってやつは不吉の象徴なんだって。でも、今日は順調にいってよかったね」\r\n「はい。私がはじめての任務に行った日も、満月でした」\r\n「へー?その日はどうだった?」\r\n\r\nナノハは返事をしなかった。彼女は最後の花びらを拾うと、自分たちに繋がる痕跡が残されていないことを確認し、振り向いて月の下にいるその人を見た。\r\n「もう行きますか?」\r\n「行こ行こ。お腹ペコペコ。帰ったら夜食だね」\r\n\r\n「あのさ……あんた、あのままあの店で働いたら?私も今回は流石にくたびれたし、早く引退したいけどさ」\r\n「このお店は組織の拠点です。担当者を勝手に変えるのは……」\r\n「冗談だよ、ジョーダン!ったく、相変わらず真面目だね~」\r\n\r\nその日が来ることはない。\r\nナノハは、誰よりもわかっていた。あの満月の夜に足を踏み入れた瞬間、夢は、永遠に届かないものになってしまったことを。", "CharacterArchiveContent.11913.1": "武器逸話:葵嵐", - "CharacterArchiveContent.11913.2": "過去とは愛おしいものだ。例えるならば、寒い冬につけた暖炉。幼い日に描いた絵。\r\nあるいは、はじめて手裏剣が的に命中したときの驚き、綺麗に洗った包帯、窓辺から遠ざかって行く後ろ姿。\r\n成熟した蕾がはじめて結んだ種、色を変えた茎。\r\nそして、花が散る夜。\r\n\r\n「……13……14」\r\n「おや、なにを数えてんだい?」\r\n「……」\r\n「もし花の種を数えてたなら、それはそれでかまわないよ。強い日の下で目標を観察するのも、訓練と言えば訓練だからね」\r\n「はい、師匠」\r\n「少し休んで、午後になったらまたおいで」\r\n「はい、師匠」\r\n\r\n「今年は冷え込みが厳しいです。この向日葵たちは、春まで耐えられるのでしょうか?」\r\n「……どうしてそんな顔をする?枯れたなら、また植えればいいだろう?」\r\n「……それは、違います」\r\n「違う?向日葵も、あちきら谷風の忍と同じ。任務を完遂させたなら、それでいい。それが誰かなんて、関係ない。なくなれば、交換すればいいだけの話」\r\n「承知しました」\r\n\r\n「ナノハ、一緒に茶でも飲まないかい?」\r\n「なにを描いてるんだい?これは……手裏剣?いや、向日葵か?」\r\n「向日葵の形をした手裏剣です」\r\n「かかっ。これはなかなかおもしろい。しかし、特殊な形の武器は、敵に正体を悟られやすい」\r\n「……ナノハは、覚えられたいです」\r\n「ほう?ならば頂点に立ち、みなから恐れられる忍となればよい」\r\n\r\n「ナノハ様。ご提供いただいた設計図を基に、およそ1週間後には試作品が出来上がる予定です。完成した際は、ぜひご確認いただければと。もし問題がなければ、そのまま量産に入ります。本来このようなサービスは、谷風の上忍様にしかご提供していないので……どうぞ他の方にはご内密に」\r\n「ありがとうございます」\r\n「それで、こちらの手裏剣のお名前ですが、すでに決めてらっしゃるのでしょうか?」\r\n「はい、『葵嵐』と」", + "CharacterArchiveContent.11913.2": "過去とは愛おしいものだ。例えるならば、寒い冬につけた暖炉。幼い日に描いた絵。\r\nあるいは、はじめて手裏剣が的に命中したときの驚き、綺麗に洗った包帯、窓辺から遠ざかって行く後ろ姿。\r\n成熟した蕾がはじめて結んだ種、色を変えた茎。\r\nそして、花が散る夜。\r\n\r\n「……13……14」\r\n「おや、なにを数えてんだい?」\r\n「……」\r\n「もし花の種を数えてたなら、それはそれでかまわないよ。強い日の下で目標を観察するのも、訓練と言えば訓練だからね」\r\n「はい、師匠」\r\n「少し休んで、午後になったらまたおいで」\r\n「はい、師匠」\r\n\r\n「今年は冷え込みが厳しいです。この向日葵たちは、春まで耐えられるのでしょうか?」\r\n「……どうしてそんな顔をする?枯れたなら、また植えればいいだろう?」\r\n「……それは、違います」\r\n「違う?向日葵も、アチキら谷風の忍と同じ。任務を完遂させたなら、それでいい。それが誰かなんて、関係ない。なくなれば、交換すればいいだけの話」\r\n「承知しました」\r\n\r\n「ナノハ、一緒に茶でも飲まないかい?」\r\n「なにを描いてるんだい?これは……手裏剣?いや、向日葵か?」\r\n「向日葵の形をした手裏剣です」\r\n「かかっ。これはなかなかおもしろい。しかし、特殊な形の武器は、敵に正体を悟られやすい」\r\n「……ナノハは、覚えられたいです」\r\n「ほう?ならば頂点に立ち、みなから恐れられる忍となればよい」\r\n\r\n「ナノハ様。ご提供いただいた設計図を基に、およそ1週間後には試作品が出来上がる予定です。完成した際は、ぜひご確認いただければと。もし問題がなければ、そのまま量産に入ります。本来このようなサービスは、谷風の上忍様にしかご提供していないので……どうぞ他の方にはご内密に」\r\n「ありがとうございます」\r\n「それで、こちらの手裏剣のお名前ですが、すでに決めてらっしゃるのでしょうか?」\r\n「はい、『葵嵐』と」", "CharacterArchiveContent.12001.1": "基本情報", "CharacterArchiveContent.12001.2": "*****", "CharacterArchiveContent.12002.1": "教育者になった理由", @@ -608,30 +608,30 @@ "CharacterArchiveContent.13608.1": "???", "CharacterArchiveContent.13609.1": "???", "CharacterArchiveContent.13610.1": "???", - "CharacterArchiveContent.13701.1": "基本情報", - "CharacterArchiveContent.13701.2": "乞うご期待", - "CharacterArchiveContent.13702.1": "巡遊者になった理由", - "CharacterArchiveContent.13702.2": "乞うご期待", - "CharacterArchiveContent.13703.1": "履歴書からの抜粋(1)", - "CharacterArchiveContent.13703.2": "乞うご期待", - "CharacterArchiveContent.13704.1": "履歴書からの抜粋(2)", - "CharacterArchiveContent.13704.2": "乞うご期待", - "CharacterArchiveContent.13705.1": "履歴書からの抜粋(3)", - "CharacterArchiveContent.13705.2": "乞うご期待", - "CharacterArchiveContent.13706.1": "履歴書からの抜粋(4)", - "CharacterArchiveContent.13706.2": "乞うご期待", - "CharacterArchiveContent.13707.1": "履歴書からの抜粋(5)", - "CharacterArchiveContent.13707.2": "乞うご期待", - "CharacterArchiveContent.13708.1": "同業者の評価", - "CharacterArchiveContent.13708.2": "乞うご期待", - "CharacterArchiveContent.13709.1": "地理協会の評価", - "CharacterArchiveContent.13709.2": "乞うご期待", - "CharacterArchiveContent.13710.1": "備考欄", - "CharacterArchiveContent.13710.2": "乞うご期待", - "CharacterArchiveContent.13711.1": "乞うご期待", - "CharacterArchiveContent.13711.2": "乞うご期待", - "CharacterArchiveContent.13713.1": "乞うご期待", - "CharacterArchiveContent.13713.2": "乞うご期待", + "CharacterArchiveContent.13701.1": "???", + "CharacterArchiveContent.13701.2": "???", + "CharacterArchiveContent.13702.1": "???", + "CharacterArchiveContent.13702.2": "???", + "CharacterArchiveContent.13703.1": "???", + "CharacterArchiveContent.13703.2": "???", + "CharacterArchiveContent.13704.1": "???", + "CharacterArchiveContent.13704.2": "???", + "CharacterArchiveContent.13705.1": "???", + "CharacterArchiveContent.13705.2": "???", + "CharacterArchiveContent.13706.1": "???", + "CharacterArchiveContent.13706.2": "???", + "CharacterArchiveContent.13707.1": "???", + "CharacterArchiveContent.13707.2": "???", + "CharacterArchiveContent.13708.1": "???", + "CharacterArchiveContent.13708.2": "???", + "CharacterArchiveContent.13709.1": "???", + "CharacterArchiveContent.13709.2": "???", + "CharacterArchiveContent.13710.1": "???", + "CharacterArchiveContent.13710.2": "???", + "CharacterArchiveContent.13711.1": "???", + "CharacterArchiveContent.13711.2": "???", + "CharacterArchiveContent.13713.1": "???", + "CharacterArchiveContent.13713.2": "???", "CharacterArchiveContent.14101.1": "基本情報", "CharacterArchiveContent.14101.2": "*****", "CharacterArchiveContent.14102.1": "巡遊者になった理由", @@ -738,32 +738,32 @@ "CharacterArchiveContent.14412.2": "「わあ!すごい雨!」\r\n「あそこで雨宿りができそう!行ってみようか!」\r\n\r\n雷月のノヴァ大陸の天気は常に変化し続けている。朝、雲一つない空だったとしても、昼には雨雲が空を覆い尽くし、大雨に襲われることもある。\r\n\r\n「ごめんくださーい」\r\nふたりの巡遊者が宿に入ると、静かに刀を手入れしている少女が居た。\r\n「雨宿りのために改築したものですから、どうぞご自由に」\r\n少女が身を起こし、暖かいお茶を手渡した。\r\n\r\n「ありがとうございます!」\r\n巡遊者たちはお茶を受け取り、少女の厚意に感謝を述べる。\r\n少女は軽く会釈し、そのまま刀の手入れを続けた。\r\n\r\n「師匠、時間通りにフィーリエへとたどり着けるでしょうか?」\r\n「日暮れまでに雨が止んでくれればね」\r\n「止まなかったら……夜道を歩くのですか?」\r\n「そうなってしまうね。時間通りに手紙を届けられなかったら、報酬が半分になってしまうから」\r\n年長の巡遊者は雨雲を見ながら眉をひそめ、心の中で早く雨が止むようにと祈った。\r\n\r\nすると、すぐに雨がやみ、霧で隠れた山々も姿を現し始めた。\r\n「さあ、出発するよ!」\r\n年長の巡遊者は言いながら、荷物を片づけた。\r\n\r\n「雨はまだ止んでいません。あと2、3日は降るかと思います」\r\n少女は刀を置き、巡遊者に目を向けた。\r\n「なぜわかるのですか?」\r\n「もし本当なら、むしろ今すぐに出発しないと!」\r\nそう言いながら外に出ると、すぐに大雨が降ってきた。豆のような大粒の雨が降り注ぎ、大きな水しぶきを上げている。\r\n巡遊者は呆然としながら少女を見る。\r\n\r\n「大雨の中、山道を進むのはおすすめしません」\r\n「どうしてですか?」\r\n「フィーリエまでは山々を越えなければなりません。このような大雨の中では地面も滑りやすく、大変危険ですから」\r\n巡遊者が少女を観察すると、その少女は全く雨具を持っていないことに気づく。天気が読めない雷月でも、雨に濡れない自信があるようだ。\r\n\r\n「今夜は風も強くなります。いますぐ都市に戻って、依頼人に事情を説明すれば、まだ間に合うかもしれません」\r\n少女は遠くを見つめる。その目には自信が満ち溢れていた。\r\n\r\n「戻ろうか」\r\n「師匠?どこに戻るのですか?」\r\n「アモールさ」\r\nアモールの郊外に「あまぎく」という宿があるという。\r\nその宿にいる少女が雨が降ると言うと必ず雨が降り。風が吹くと言えば必ず暴風が来ると言われている。", "CharacterArchiveContent.14413.1": "武器逸話:名刀・チトセ", "CharacterArchiveContent.14413.2": "「剣を極めるには、明鏡止水の心を持たねばなりません。必ず覚えておくように」\r\n「御意」\r\n「ではもう一度」\r\n少女が刀を鞘に納め、ゆっくりと目を閉じた。その瞬間、まるで時間が止まったかのように、周囲が静寂に包まれる。\r\n「ハッ——」\r\n刹那、刀は鞘から抜かれ、白く輝く斬撃が空気を切り裂き、前方に十字の痕を残した。\r\n少女は一度しか刀を振っていないように見えたが、実際は二度斬撃を放っていたのだ。\r\n魔法に頼らず、己の肉体のみでこの神速に到達している。並大抵の者には決して真似できない芸当だ。\r\nしかし——\r\n「まだです。まだ足りません」\r\n「師匠……」\r\n「今日はここまでにしましょう」\r\n少女が大太刀を持ち上げ、丁寧に刀身を拭き、ゆっくりと刀掛けに戻した。\r\n「いつまで続けるのですか?主君様」\r\n道場の隣の部屋から微かな声が伝わる。\r\n「あれから何年も経っているのに、まだあの『伝説の技』が使えないとは!まさか、噂は噓だったのか?」\r\n「ならば……」\r\n「明日以降、道場にいる者を全て追い出せ」\r\n「彼女の『両親』もですか?」\r\n「『師匠』すら居なくなるのだ。『両親』を残す意味があるか?」\r\n「御意」\r\nその日以降、少女はたったひとりで生活するようになった。「両親」と「師匠」も彼女と言葉を交わすことがなくなり、読書と剣技の修行が彼女の世界を埋め尽くした。\r\n月日が流れ、老朽化によって道場の屋根に雨漏りが発生し、雨に濡れた床は腐食されボロボロになっていた。\r\n陽がまだ登り切っていない朝方のことだった。少女がいつものように刀を拭いていると、刀身に映りこんだ自分を見て、ある事に気づいた。——「両親」と「師匠」の沈黙は自分への罰ではなかった。なぜなら、あの日彼らはこの手に持つ刀になったからだ。", - "CharacterArchiveContent.14501.1": "???", - "CharacterArchiveContent.14501.2": "???", - "CharacterArchiveContent.14502.1": "???", - "CharacterArchiveContent.14502.2": "???", - "CharacterArchiveContent.14503.1": "???", - "CharacterArchiveContent.14503.2": "???", - "CharacterArchiveContent.14504.1": "???", - "CharacterArchiveContent.14504.2": "???", - "CharacterArchiveContent.14505.1": "???", - "CharacterArchiveContent.14505.2": "???", - "CharacterArchiveContent.14506.1": "???", - "CharacterArchiveContent.14506.2": "???", - "CharacterArchiveContent.14507.1": "???", - "CharacterArchiveContent.14507.2": "???", - "CharacterArchiveContent.14508.1": "???", - "CharacterArchiveContent.14508.2": "???", - "CharacterArchiveContent.14509.1": "???", - "CharacterArchiveContent.14509.2": "???", - "CharacterArchiveContent.14510.1": "???", - "CharacterArchiveContent.14510.2": "???", - "CharacterArchiveContent.14511.1": "???", - "CharacterArchiveContent.14511.2": "???", - "CharacterArchiveContent.14512.1": "???", - "CharacterArchiveContent.14512.2": "???", - "CharacterArchiveContent.14513.1": "???", - "CharacterArchiveContent.14513.2": "???", + "CharacterArchiveContent.14501.1": "基本情報", + "CharacterArchiveContent.14501.2": "*****", + "CharacterArchiveContent.14502.1": "巡遊者になった理由", + "CharacterArchiveContent.14502.2": "巡遊者とは、数ある身分の中のひとつにすぎないでありんす。", + "CharacterArchiveContent.14503.1": "履歴書からの抜粋(1)", + "CharacterArchiveContent.14503.2": "凪島における履歴\r\n \r\n 谷風暦█年、オトハは凪島松川旧部に生まれ、█(戦死)に師事する。\r\n 見習い期間中は本分を守り、規則を破ることはなかった。\r\n 谷風暦1150年、谷風忍者資格試験に合格し、中級忍者に認定される。\r\n ——谷風家政 資料室", + "CharacterArchiveContent.14504.1": "履歴書からの抜粋(2)", + "CharacterArchiveContent.14504.2": "ノヴァにおける履歴\r\n \r\n 谷風暦1153年、オトハはノヴァ大陸へ移住し、フラヴィオ支部に所属。\r\n 谷風暦1156年、█作戦において優れた功績を挙げ、上級忍者に昇進、フィーリエ支部へ転属。\r\n 谷風暦1159年、█作戦の責任者を務め、顕著な成果を収め、『暗影』に昇格。\r\n 谷風暦1161年、█作戦中に消息不明となる。\r\n \r\n ——谷風家政 資料室", + "CharacterArchiveContent.14505.1": "履歴書からの抜粋(3)", + "CharacterArchiveContent.14505.2": "オトハ失踪における疑問点\r\n \r\n 調査の結果、作戦当夜、オトハは目標003と激しい口論をしていた。目標003はその場から逃走した後、室内の隠し区画に仕掛けられていた爆弾を起爆し、建物はほぼ完全に破壊された。\r\n 現場に残された、3体の遺体のうち2体は目標の護衛であることが確認されている。3体目の身元は特定できなかったが、その皮膚にはオトハの衣服の断片が付着していた。\r\n ——『█作戦調査報告書』\r\n \r\n これは間違いなくオトハの策略だ。彼女がこんな愚を犯すはずがない。\r\n ——谷風家政現首領「█」", + "CharacterArchiveContent.14506.1": "履歴書からの抜粋(4)", + "CharacterArchiveContent.14506.2": "谷風家政 一級指名手配書\r\n \r\n 『暗影』オトハは、谷風暦1161年4月21日、█作戦中に逃亡した。当該構成員は離反した可能性が極めて高く、組織に不利益をもたらす行為を企図している疑いがある。よって、ここに全構成員へ通達する。オトハに関連する情報を発見した場合、どんな些細なものでもただちに報告すること。また、オトハをかくまった者は厳罰に処される。\r\n (オトハの写真を添付)", + "CharacterArchiveContent.14507.1": "履歴書からの抜粋(5)", + "CharacterArchiveContent.14507.2": "目撃報告\r\n \r\n 其の1:目撃者の証言によれば、フィーリエ市郊外のあるギルドにおいて、オトハとよく似た団員が目撃されたが、団長に確認したところ当該する人物は見つからなかった。\r\n \r\n 其の2:目撃者の証言によれば、フラヴィオ市のスターライト撮影スタジオで任務を遂行中、群衆に囲まれていた女優がオトハ本人であることを確認した。フラヴィオ支部は通報を受けて現場へ急行したが、確保には至らなかった。\r\n \r\n 其の3:ある団員が、星ノ塔衣装店のガラスの反射にオトハの姿を見たと主張しているが、信憑性は低い。", + "CharacterArchiveContent.14508.1": "同業者の評価", + "CharacterArchiveContent.14508.2": "師匠はいつまでも師匠です。\r\n ――ナノハ\r\n \r\n いちばん気前のいいお客さん、いや……患者さん。\r\n あのすました顔で抱えている秘密を、じっくり研究できたらいいのに。\r\n ――クルニス", + "CharacterArchiveContent.14509.1": "地理協会の評価", + "CharacterArchiveContent.14509.2": "判別不能。\r\n谷風家政の上層メンバーであったという特殊な経歴上、彼女の記録が偽造されている可能性は排除できません。\r\nオトハに関する噂や伝説は実にさまざまで、できれば一度、直接会ってみたいものですが……彼女が現れる場所は決まって穏やかではありません。やはりやめておくことにしましょう。\r\n ——ウィロー", + "CharacterArchiveContent.14510.1": "備考欄", + "CharacterArchiveContent.14510.2": "1本の録音テープ\r\n \r\n 「師匠が組織を裏切ることなど決してありません。師匠は、谷風の忍者が背負う使命を常に忘れるなと教えてくれました」\r\n 「調査には協力します。自分が知っていることはすべて正直に報告しますが、根も葉もない噂については……信じません」\r\n 「師匠が生きていてくれたらと、誰よりも願っていますが……あれ以来、師匠からの連絡は一度もありません」", + "CharacterArchiveContent.14511.1": "真紅の海岸線より(上)", + "CharacterArchiveContent.14511.2": "初めて凪島からノヴァ大陸へ渡ったのがいつだったか、オトハはもう覚えていなかった。\r\n曖昧な記憶として残っているのは、言われるがまま慌ただしく荷物をまとめ、泥水を踏みしめて甲板に上がり、蒸し暑く窮屈な下層船室に潜り込み、そのまま海を越えて辿り着いた、という程度のものである。\r\n燦々と降り注ぐ陽光のもとノヴァ大陸に降り立ったオトハは、他の忍者たちのように故郷の方角を眺めることもなく、笠を深く引き下げながら人波に紛れ、衛兵に見咎められないよう気を張っていた。\r\n「あんな状況で、感傷に浸る余裕なんてありんせん。ただ生き延びることだけ考えていたでありんす」\r\n——オトハはそう語っている。\r\n彼女は間違いなく幸運なほうだった。次の船は、接岸する寸前、船内で大規模な騒乱が勃発したからだ。原因として囁かれたのは、不公平な分け前や裏切りなどありふれたもので、結局は両陣営とも共倒れになったという。荒れ狂う海は船が載せた財宝と欲望を呑み込み、砂浜には暗赤色の泡が立ち上っていたが、そんな痕跡も数日で波に洗い流されて消え去った。\r\n\r\n渡航直後のオトハには定まった住まいがなく、仲間たちとともに安宿を転々とした。ノヴァに送られた組織はマストが折れた難破船のように頼りなく、再び航海できるかどうか誰にも分からなかった。オトハはただの中級忍者に過ぎず、上層の者たちと接触する機会もなく、彼らが描く壮大な計画など知る由もなかった。\r\n『復讐の標的はどこにいるでありんすか。故郷へ戻れる日は、いったいいつになるでありんすか』\r\n同行者は次第に減っていった。安定した仕事に就く者もいれば、土地の人と新たな家庭を築く者もいた——なるほど、海を渡り、故郷を離れるとはこういうことになるのか。オトハは初めて、鉄板のように揺るがぬと思われていた規則も、綻ぶ日が来るのだと知った。資金があまりにも乏しかったため、組織を抜けたい者は多額のドーラを納めるだけで名簿から外してもらえた。\r\n尊厳も、名誉も、秘密も、現実の前ではあまりにも薄っぺらだった。\r\n \r\nオトハはそれまでの人生で最も不思議な時間を過ごした。任務もなく、危険もない日々。\r\n見知らぬ土地をあてもなく歩き回っているうち、忍者たちを流浪の境遇へ追いやった張本人である貴族の頭目を偶然目の当たりにした。\r\n頭目は仕立ての良いスーツに身を包み、満面の笑みを浮かべ、鳥の頭を模した被り物をした黒マントの男に続いて幌付きの馬車に乗り込んでいく——彼は実に幸せそうだった。\r\nオトハは彼を始末する方法を数十通り考え、上に報告した。\r\nだが、上から計画実施の指示はなかった。指示がない以上、彼女は行動を起こせない。\r\nその夜、彼女は海辺へ赴き、袖口から短刀を取り出して、月光にかざしながら長いこと見つめた。\r\n短刀を大きく振り、力任せに海へ投げ込んだ。まるで、今にも崩れそうな世界と自分を繋ぎ留める錨を打ち込むかのように。\r\n\r\nそれから何年も経った後、彼女はあの夜、海に投げた短刀のことを思い出すことがあった。深海へ沈んでいるのかもしれないし、あるいは、岸へ打ち上げられ、浜辺で放浪者の手に渡ったのかもしれない。\r\nだがあの短刀は、いまも、たしかな錨として、オトハの心に在り続けている。", + "CharacterArchiveContent.14512.1": "真紅の海岸線より(下)", + "CharacterArchiveContent.14512.2": "最初の取材は、霧雨降りしきる秋の夕暮れ、カフェにて行われた。\r\nオトハがカフェの前で足を止め傘を畳んでいると、すぐさま給仕が扉を開けて招き入れてくれた。\r\nまばらな客の向こうに、華奢な背中を見つける。すると相手も何かを感じたのか、振り返り、驚きと控えめな微笑を浮かべた。\r\n \r\n雨音がしとしとと響く中、少女はテーブルに身を乗り出し、取材した内容を一つも書き逃すまいと興奮のあまり震える手で必死にペンを走らせる。オトハは静かに、その光景を見つめ続けた。\r\n日が暮れて他の客たちは去り、夜の静寂がカフェを包みこんだ。\r\n給仕が近づいてきて、2人の前に蝋燭を灯してくれる。\r\n炎が揺らめいたその一瞬、給仕がおずおずとオトハに声をかけてきた。\r\n「あの……私のこと、覚えていますか?」\r\n記録を取っていた少女はペンを置き、ナンパのようにも見えるやり取りを興味深そうに眺めた。\r\n「ん?」オトハが小首を傾げながら視線を向けると、給仕はたじろいだ。\r\n「し、失礼しました。昔の知り合い……後輩とあまりに似ている気がしたので勘違いしてしまいました。あの子は内気で、堂々としたあなたとは似ても似つきません。私ったら、なんであの子だと思ったんでしょう……」\r\nオトハは微笑みを崩さぬまま軽くうなずき、小さな出来事は波風を立てずに終わった。\r\n\r\n取材は閉店時間まで続いた。少女は満足げにノートを閉じ、今日聞いたことで心躍る小説が何本も書けそうだと言い、改めてオトハに感謝を伝えた。\r\n「本当に取材を受けていただけるなんて思いもしませんでした。あなたはまさに伝説で、私はただの下っ端ですから」\r\nオトハはその称賛を微笑みで受け止めた。彼女が語ったことは過去という巨大な氷山の小さな小さな一角に、ほんの少しの美化を施したものに過ぎない。それでも目の前の少女はすっかり信じ込んでいる。\r\n取材を受けた理由――小さな愛弟子の姿が目の前の少女に重なる。華奢だが、頑なで、常人とは少し違う奇想天外な考えを胸に秘めているところもよく似ていた。\r\n \r\n少女と別れた後、オトハは襟を立て、月光を頼りに海辺へと歩いた。\r\n隅々まで知り尽くしているはずの都市ではあるが、続々と建っていく高層ビル群を見ると、本当に知っているのか自信がなくなってしまう。\r\nあの給仕と同じだ。かつてはともに天井の低い平屋で寝起きしていた仲だというのに、年月を重ねてしまえば、間近で顔を合わせても気づかない。\r\nたしかにオトハの容貌は変わっていた。月日の中で、少しずつ。自分も、この街と同じように全く別物になっているのかもしれない。\r\n \r\n最後の取材は翌年の春に行われた。組織の指示により、オトハは次の任地へ向かうことが決まっていた。取材を終えると、少女は深々と頭を下げた。それは谷風忍者が最高の敬意を示す所作だった。\r\n「あなたの物語を伝記として書き残します。文章は拙いですが、それでも記録したいんです」\r\n「あなたは、私が出会った中で最も凄い忍者です。あれほど過酷な環境でも決して諦めず、ここまで歩んできた……」\r\nそのときオトハはふと、今なら本音を口にしてもいい気がした。\r\n「他の人の自伝を読んだことがありんす。彼らはたいてい、自分の欠点や過ちをそっと消して、清廉潔白で、世界から迫害された哀れな被害者として自分を飾り立てていたでありんす」\r\n「アチキは、そういうことを望む人間だと思いんすか?」\r\n少女は立ち尽くし、言葉の意味を考え込んだ。オトハは軽く手を振った。もう行く時間だ。\r\n \r\nオトハは少女に背を向けて歩き出す。\r\n草木は新緑に染まり、鳥のさえずりは次第に遠のき、桜はすでに散っていた。", + "CharacterArchiveContent.14513.1": "武器逸話:ツキカクシ", + "CharacterArchiveContent.14513.2": "「聞いたか?武器職人を探し回ってる巡遊者の話」\r\n「聞いた聞いた。武器への細かい要求が20枚以上書かれた紙を突きつけて回ってるってヤツだろ。報酬は桁外れにいいらしいが、職人たちは要求書の一枚目を見ただけで逃げ出したらしい」\r\n「いったいどんな武器を作ろうとしてるんだろうなあ……」\r\n\r\n分かれ道に立ったオトハは殴り書きされた地図を取り出し、なんとかルートを読み取り、右手の細い道へと進んだ。\r\n今月で7人目となる職人への訪問だった。これまで武器作成の依頼書を差し出すたび、相場の何倍もの報酬を提示しているにも関わらず、職人は皆一様に丁重な言葉で、しかしプライドを傷つけられたせいか、不愉快さも覗かせる表情で断ってきた。\r\n果たして今回の職人は、どれくらい話を聞いてくれるだろうか。また、あっという間に追い返されてしまうだろうか。\r\n諦めに似た不安と微かな期待を胸に抱き、オトハは職人が住む小屋の扉を叩いた。その職人はすでに隠居しているらしかったが、それでも訪ねてみないわけにはいかなかった。\r\n\r\nしばらくして、老人といっても差し支えのない見た目の職人が出てきた。オトハが手短に訪問の意図を伝えると――\r\n「ずっと待っておったんじゃ!」\r\n以外なことに老職人は満面の笑みを浮かべた。\r\n彼はオトハの手から、23ページにものぼる詳細な要求が記された依頼書をひったくり、勢いよくページをめくっていく。\r\n「大げさな依頼書を持って武器職人を探し回っている者がいると聞いてから、どんなやつが、どんな武器を望んでいるのか、気になって気になって仕方がなかったんじゃ!」\r\n依頼書に目を落としながら、老職人が楽しげに言う。\r\nオトハはひとまず胸を撫で下ろした。少なくとも、今回は門前払いではなさそうだ。\r\n「でしたら、ご存じのはずでありんす。この依頼の報酬はいくらでも問題ござりんせん。唯一の問題は――この武器が、実際に作れるかどうかでありんす」\r\n「ふぅむ……非常に複雑な構造じゃが、核となる要素は『銃』だ。違うか?」\r\n「形にはこだわっておりんせん。もし銃だと判断されるなら、それで構いんせん」\r\n「なるほど、分かった」\r\n老職人は笑みを浮かべて依頼書をオトハに返した。再び断られるのかと思ったその時、老職人は机のほうへと歩いていった。\r\n「この依頼書はまだまだ荒い。ここへ座りなさい。まずは、この武器がどんな姿を欲しているのか、とことん話し合おうじゃないか」\r\n\r\n……\r\n2ヶ月後のある夕暮れ時、オトハは老職人に深く礼を述べ、別れを告げた。\r\n老人は、彼女の手にある一本の長い傘を見つめ、何度もため息をつく。\r\n「せっかく美しい銃身を作ったというのに、傘布で隠してしまうとはな」\r\n「それほど綺麗だからこそ、隠す必要があるでありんす」\r\n「まったく、調子のいいことを言いおって」\r\n老職人は誤魔化されんぞとばかりに、手をひらひらと振る。\r\n「まあ……その武器が、お前さんの望みの助けになるといいな」\r\n「必ずなりんす。約束しんす」", "CharacterArchiveContent.14701.1": "基本情報", "CharacterArchiveContent.14701.2": "*****", "CharacterArchiveContent.14702.1": "巡遊者になった理由", diff --git a/data/language/ja_jp/characterarchivevoice.json b/data/language/ja_jp/characterarchivevoice.json index 7a28c4ab..c74a9269 100644 --- a/data/language/ja_jp/characterarchivevoice.json +++ b/data/language/ja_jp/characterarchivevoice.json @@ -2224,6 +2224,95 @@ "CharacterArchiveVoice.144087.1": "汎用ボイス(固有)3", "CharacterArchiveVoice.144088.1": "汎用ボイス(固有)4", "CharacterArchiveVoice.144089.1": "汎用ボイス(固有)5", + "CharacterArchiveVoice.145001.1": "必殺技1", + "CharacterArchiveVoice.145002.1": "必殺技2", + "CharacterArchiveVoice.145003.1": "戦闘不能1", + "CharacterArchiveVoice.145004.1": "戦闘不能2", + "CharacterArchiveVoice.145005.1": "星ノ塔・素質獲得1", + "CharacterArchiveVoice.145006.1": "星ノ塔・素質獲得2", + "CharacterArchiveVoice.145007.1": "星ノ塔・素質獲得3", + "CharacterArchiveVoice.145008.1": "星ノ塔・素質獲得4", + "CharacterArchiveVoice.145009.1": "星ノ塔・素質獲得5", + "CharacterArchiveVoice.145010.1": "星ノ塔・探索1", + "CharacterArchiveVoice.145011.1": "星ノ塔・探索2", + "CharacterArchiveVoice.145012.1": "星ノ塔・探索3", + "CharacterArchiveVoice.145013.1": "星ノ塔・探索4", + "CharacterArchiveVoice.145014.1": "星ノ塔・探索5", + "CharacterArchiveVoice.145015.1": "星ノ塔・探索6", + "CharacterArchiveVoice.145016.1": "星ノ塔・探索7", + "CharacterArchiveVoice.145017.1": "星ノ塔・探索8", + "CharacterArchiveVoice.145018.1": "星ノ塔・探索9", + "CharacterArchiveVoice.145019.1": "星ノ塔・探索10", + "CharacterArchiveVoice.145020.1": "星ノ塔・制圧完了1", + "CharacterArchiveVoice.145021.1": "星ノ塔・制圧完了2", + "CharacterArchiveVoice.145022.1": "星ノ塔・制圧完了3", + "CharacterArchiveVoice.145023.1": "ログイン1", + "CharacterArchiveVoice.145024.1": "ログイン2", + "CharacterArchiveVoice.145025.1": "ログイン3", + "CharacterArchiveVoice.145026.1": "ログイン4", + "CharacterArchiveVoice.145027.1": "ログイン5", + "CharacterArchiveVoice.145028.1": "タップリアクション1", + "CharacterArchiveVoice.145029.1": "タップリアクション2", + "CharacterArchiveVoice.145030.1": "タップリアクション3", + "CharacterArchiveVoice.145031.1": "タップリアクション4", + "CharacterArchiveVoice.145032.1": "タップリアクション5", + "CharacterArchiveVoice.145033.1": "タップリアクション6", + "CharacterArchiveVoice.145034.1": "タップリアクション7", + "CharacterArchiveVoice.145035.1": "タップリアクション8", + "CharacterArchiveVoice.145036.1": "タップリアクション9", + "CharacterArchiveVoice.145037.1": "タップリアクション10", + "CharacterArchiveVoice.145038.1": "タップリアクション(信頼度)1", + "CharacterArchiveVoice.145039.1": "タップリアクション(信頼度)2", + "CharacterArchiveVoice.145040.1": "タップリアクション(信頼度)3", + "CharacterArchiveVoice.145041.1": "タップリアクション(信頼度)4", + "CharacterArchiveVoice.145042.1": "タップリアクション(信頼度)5", + "CharacterArchiveVoice.145043.1": "他の巡遊者や地域、世情について1", + "CharacterArchiveVoice.145044.1": "他の巡遊者や地域、世情について2", + "CharacterArchiveVoice.145045.1": "他の巡遊者や地域、世情について3", + "CharacterArchiveVoice.145046.1": "他の巡遊者や地域、世情について4", + "CharacterArchiveVoice.145047.1": "他の巡遊者や地域、世情について5", + "CharacterArchiveVoice.145048.1": "連続タップリアクション1", + "CharacterArchiveVoice.145049.1": "連続タップリアクション2", + "CharacterArchiveVoice.145050.1": "放置リアクション1", + "CharacterArchiveVoice.145051.1": "放置リアクション2", + "CharacterArchiveVoice.145052.1": "放置リアクション(長時間)", + "CharacterArchiveVoice.145053.1": "初加入", + "CharacterArchiveVoice.145054.1": "再加入", + "CharacterArchiveVoice.145055.1": "勝利リザルト1", + "CharacterArchiveVoice.145056.1": "勝利リザルト2", + "CharacterArchiveVoice.145057.1": "敗北リザルト1", + "CharacterArchiveVoice.145058.1": "敗北リザルト2", + "CharacterArchiveVoice.145059.1": "巡遊者育成1", + "CharacterArchiveVoice.145060.1": "巡遊者育成2", + "CharacterArchiveVoice.145061.1": "ロスレコ再生1", + "CharacterArchiveVoice.145062.1": "ロスレコ再生2", + "CharacterArchiveVoice.145063.1": "覚醒立ち絵解放", + "CharacterArchiveVoice.145064.1": "フォトメモ解放", + "CharacterArchiveVoice.145065.1": "編成1", + "CharacterArchiveVoice.145066.1": "編成2", + "CharacterArchiveVoice.145067.1": "編成3", + "CharacterArchiveVoice.145068.1": "編成4", + "CharacterArchiveVoice.145069.1": "信頼度上昇1", + "CharacterArchiveVoice.145070.1": "信頼度上昇2", + "CharacterArchiveVoice.145071.1": "信頼度上昇3", + "CharacterArchiveVoice.145072.1": "信頼度上昇4", + "CharacterArchiveVoice.145073.1": "ギフトへのお礼1", + "CharacterArchiveVoice.145074.1": "ギフトへのお礼2", + "CharacterArchiveVoice.145075.1": "ギフトへのお礼3", + "CharacterArchiveVoice.145076.1": "汎用ボイス(肯定)", + "CharacterArchiveVoice.145077.1": "汎用ボイス(否定)", + "CharacterArchiveVoice.145078.1": "汎用ボイス(疑問)", + "CharacterArchiveVoice.145079.1": "汎用ボイス(困惑)", + "CharacterArchiveVoice.145080.1": "汎用ボイス(悲嘆)", + "CharacterArchiveVoice.145081.1": "汎用ボイス(興奮)", + "CharacterArchiveVoice.145082.1": "汎用ボイス(怒り)", + "CharacterArchiveVoice.145083.1": "汎用ボイス(幸せ)", + "CharacterArchiveVoice.145084.1": "汎用ボイス(嘆息)", + "CharacterArchiveVoice.145085.1": "汎用ボイス(固有)1", + "CharacterArchiveVoice.145086.1": "汎用ボイス(固有)2", + "CharacterArchiveVoice.145087.1": "汎用ボイス(固有)3", + "CharacterArchiveVoice.145088.1": "汎用ボイス(固有)4", + "CharacterArchiveVoice.145089.1": "汎用ボイス(固有)5", "CharacterArchiveVoice.147001.1": "必殺技1", "CharacterArchiveVoice.147002.1": "必殺技2", "CharacterArchiveVoice.147003.1": "戦闘不能1", diff --git a/data/language/ja_jp/charactercg.json b/data/language/ja_jp/charactercg.json index dd50524c..5c216340 100644 --- a/data/language/ja_jp/charactercg.json +++ b/data/language/ja_jp/charactercg.json @@ -30,7 +30,7 @@ "CharacterCG.14201.1": "コゼット", "CharacterCG.14301.1": "レイス", "CharacterCG.14401.1": "チトセ", - "CharacterCG.14501.1": "???", + "CharacterCG.14501.1": "オトハ", "CharacterCG.14701.1": "キャラメル", "CharacterCG.14901.1": "グレイ", "CharacterCG.15001.1": "ラール", diff --git a/data/language/ja_jp/characterdes.json b/data/language/ja_jp/characterdes.json index 890f2300..fff77c3a 100644 --- a/data/language/ja_jp/characterdes.json +++ b/data/language/ja_jp/characterdes.json @@ -76,7 +76,7 @@ "CharacterDes.111.11": "氷柱陣列で敵を引き寄せつつダメージを与え続ける構築", "CharacterDes.111.12": "氷柱陣列の生成時と終了時にダメージを与える構築", "CharacterDes.111.2": "*****", - "CharacterDes.111.3": "魔法の公式がぎっしり書き込まれた魔導書を片手に戦う少女。彼女の放つ氷魔法は捕らえた敵をじわじわと消耗させる。", + "CharacterDes.111.3": "魔法の公式がぎっしり書き込まれた魔法書を片手に戦う少女。彼女の放つ氷魔法は捕らえた敵をじわじわと消耗させる。", "CharacterDes.111.4": "特化構築1", "CharacterDes.111.5": "特化構築2", "CharacterDes.111.6": "特化構築1", @@ -323,6 +323,30 @@ "CharacterDes.136.7": "???", "CharacterDes.136.8": "???", "CharacterDes.136.9": "???", + "CharacterDes.137.1": "???", + "CharacterDes.137.10": "???", + "CharacterDes.137.11": "???", + "CharacterDes.137.12": "???", + "CharacterDes.137.2": "???", + "CharacterDes.137.3": "???", + "CharacterDes.137.4": "???", + "CharacterDes.137.5": "???", + "CharacterDes.137.6": "???", + "CharacterDes.137.7": "???", + "CharacterDes.137.8": "???", + "CharacterDes.137.9": "???", + "CharacterDes.139.1": "???", + "CharacterDes.139.10": "???", + "CharacterDes.139.11": "???", + "CharacterDes.139.12": "???", + "CharacterDes.139.2": "???", + "CharacterDes.139.3": "???", + "CharacterDes.139.4": "???", + "CharacterDes.139.5": "???", + "CharacterDes.139.6": "???", + "CharacterDes.139.7": "???", + "CharacterDes.139.8": "???", + "CharacterDes.139.9": "???", "CharacterDes.140.1": "???", "CharacterDes.140.10": "???", "CharacterDes.140.11": "???", @@ -383,17 +407,18 @@ "CharacterDes.144.7": "特化構築2", "CharacterDes.144.8": "月城日花", "CharacterDes.144.9": "通常攻撃で騰蛇と鏡影を生成して攻撃する構築", - "CharacterDes.145.1": "???", - "CharacterDes.145.10": "???", - "CharacterDes.145.11": "???", - "CharacterDes.145.12": "???", - "CharacterDes.145.2": "???", - "CharacterDes.145.4": "???", - "CharacterDes.145.5": "???", - "CharacterDes.145.6": "???", - "CharacterDes.145.7": "???", - "CharacterDes.145.8": "???", - "CharacterDes.145.9": "???", + "CharacterDes.145.1": "*****", + "CharacterDes.145.10": "スキルの使用回数とヒット数を増やし、火力を強化する構築。", + "CharacterDes.145.11": "継続ダメージと、高頻度の必殺技発動を両立する構築。", + "CharacterDes.145.12": "攻撃範囲は狭いが、瞬間火力に特化した構築。", + "CharacterDes.145.2": "*****", + "CharacterDes.145.3": "宵闇を暗躍する謎多き忍。微笑みの裏に殺気を忍ばせ、仕込み傘とともに戦場を舞い踊る。", + "CharacterDes.145.4": "特化構築1", + "CharacterDes.145.5": "特化構築2", + "CharacterDes.145.6": "特化構築1", + "CharacterDes.145.7": "特化構築2", + "CharacterDes.145.8": "加隈亜衣", + "CharacterDes.145.9": "必殺技のクールタイムを短縮し、高頻度で放つ構築。", "CharacterDes.147.1": "*****", "CharacterDes.147.10": "悪魔のスピーカーの攻撃範囲と回数を強化する構築", "CharacterDes.147.11": "薙ぎ払いの回数とダメージを強化する構築", @@ -454,6 +479,18 @@ "CharacterDes.156.7": "特化構築2", "CharacterDes.156.8": "江原萌依", "CharacterDes.156.9": "ぬいぐるみを強化し、回復もできるようにする構築", + "CharacterDes.157.1": "???", + "CharacterDes.157.10": "???", + "CharacterDes.157.11": "???", + "CharacterDes.157.12": "???", + "CharacterDes.157.2": "???", + "CharacterDes.157.3": "???", + "CharacterDes.157.4": "???", + "CharacterDes.157.5": "???", + "CharacterDes.157.6": "???", + "CharacterDes.157.7": "???", + "CharacterDes.157.8": "???", + "CharacterDes.157.9": "???", "CharacterDes.158.1": "*****", "CharacterDes.158.10": "鞭で多段の範囲攻撃を繰り出す、範囲殲滅に優れた構築", "CharacterDes.158.11": "大砲を強化し、一気に火力を叩き込む支援構築", @@ -477,5 +514,17 @@ "CharacterDes.159.6": "特化構築1", "CharacterDes.159.7": "特化構築2", "CharacterDes.159.8": "斉藤佑圭", - "CharacterDes.159.9": "パワーストーンを強化し、単体の敵に対して高頻度でダメージを与える構築" + "CharacterDes.159.9": "パワーストーンを強化し、単体の敵に対して高頻度でダメージを与える構築", + "CharacterDes.160.1": "???", + "CharacterDes.160.10": "???", + "CharacterDes.160.11": "???", + "CharacterDes.160.12": "???", + "CharacterDes.160.2": "???", + "CharacterDes.160.3": "???", + "CharacterDes.160.4": "???", + "CharacterDes.160.5": "???", + "CharacterDes.160.6": "???", + "CharacterDes.160.7": "???", + "CharacterDes.160.8": "???", + "CharacterDes.160.9": "???" } \ No newline at end of file diff --git a/data/language/ja_jp/characterskin.json b/data/language/ja_jp/characterskin.json index 9d9c4b5d..ca1639b6 100644 --- a/data/language/ja_jp/characterskin.json +++ b/data/language/ja_jp/characterskin.json @@ -63,6 +63,7 @@ "CharacterSkin.11601.1": "レイセン・デフォルト", "CharacterSkin.11602.1": "レイセン・覚醒", "CharacterSkin.11603.1": "???", + "CharacterSkin.11603.2": "???", "CharacterSkin.11604.1": "???", "CharacterSkin.11604.2": "???", "CharacterSkin.11701.1": "ジンリン・デフォルト", @@ -157,6 +158,18 @@ "CharacterSkin.13603.2": "???", "CharacterSkin.13604.1": "???", "CharacterSkin.13604.2": "???", + "CharacterSkin.13701.1": "???", + "CharacterSkin.13702.1": "???", + "CharacterSkin.13703.1": "???", + "CharacterSkin.13703.2": "???", + "CharacterSkin.13704.1": "???", + "CharacterSkin.13704.2": "???", + "CharacterSkin.13901.1": "???", + "CharacterSkin.13902.1": "???", + "CharacterSkin.13903.1": "???", + "CharacterSkin.13903.2": "???", + "CharacterSkin.13904.1": "???", + "CharacterSkin.13904.2": "???", "CharacterSkin.14001.1": "???", "CharacterSkin.14002.1": "???", "CharacterSkin.14003.1": "???", @@ -183,12 +196,12 @@ "CharacterSkin.14304.2": "???", "CharacterSkin.14401.1": "チトセ・デフォルト", "CharacterSkin.14402.1": "チトセ・覚醒", - "CharacterSkin.14403.1": "???", - "CharacterSkin.14403.2": "???", + "CharacterSkin.14403.1": "朝顔ノ乙女", + "CharacterSkin.14403.2": "朝顔の乙女は祈りを捧げている。\r\n大事な主の道行きが、これからも\r\nどうか晴れ渡っていますように。", "CharacterSkin.14404.1": "???", "CharacterSkin.14404.2": "???", - "CharacterSkin.14501.1": "???", - "CharacterSkin.14502.1": "???", + "CharacterSkin.14501.1": "オトハ・デフォルト", + "CharacterSkin.14502.1": "オトハ・覚醒", "CharacterSkin.14503.1": "???", "CharacterSkin.14503.2": "???", "CharacterSkin.14504.1": "???", @@ -219,10 +232,16 @@ "CharacterSkin.15504.2": "???", "CharacterSkin.15601.1": "ナズナ・デフォルト", "CharacterSkin.15602.1": "ナズナ・覚醒", - "CharacterSkin.15603.1": "???", - "CharacterSkin.15603.2": "???", + "CharacterSkin.15603.1": "ヘンテコティータイム", + "CharacterSkin.15603.2": "ようこそ、ヘンテコなお茶会へ!\r\nおいしい紅茶とあま~いお菓子、\r\nこれだけで人生サイコーでしょ?", "CharacterSkin.15604.1": "???", "CharacterSkin.15604.2": "???", + "CharacterSkin.15701.1": "???", + "CharacterSkin.15702.1": "???", + "CharacterSkin.15703.1": "???", + "CharacterSkin.15703.2": "???", + "CharacterSkin.15704.1": "???", + "CharacterSkin.15704.2": "???", "CharacterSkin.15801.1": "ラール(聖夜)・デフォルト", "CharacterSkin.15802.1": "ラール(聖夜)・覚醒", "CharacterSkin.15803.1": "???", @@ -234,5 +253,11 @@ "CharacterSkin.15903.1": "???", "CharacterSkin.15903.2": "???", "CharacterSkin.15904.1": "???", - "CharacterSkin.15904.2": "???" + "CharacterSkin.15904.2": "???", + "CharacterSkin.16001.1": "???", + "CharacterSkin.16002.1": "???", + "CharacterSkin.16003.1": "???", + "CharacterSkin.16003.2": "???", + "CharacterSkin.16004.1": "???", + "CharacterSkin.16004.2": "???" } \ No newline at end of file diff --git a/data/language/ja_jp/chargetlines.json b/data/language/ja_jp/chargetlines.json index c8dd5c13..9a115128 100644 --- a/data/language/ja_jp/chargetlines.json +++ b/data/language/ja_jp/chargetlines.json @@ -159,8 +159,14 @@ "CharGetLines.14402.1": "夢の中で何度もお目にかかりましたが、やはり直接お会いできたほうが、その喜びはひとしおです", "CharGetLines.14403.1": "覚悟が決まりました", "CharGetLines.14404.1": "チトセの願いは、主殿のおそばに置いていただくことのみです", - "CharGetLines.14405.1": "???", + "CharGetLines.14405.1": "朝顔の乙女は祈りを捧げている。大事な主の道行きが、これからもどうか晴れ渡っていますように。", "CharGetLines.14406.1": "???", + "CharGetLines.14501.1": "初対面で信用してほしいとは言いんせん。まずは「オトハ」という名だけでも覚えていっておくんなんし", + "CharGetLines.14502.1": "お初にお目にかかりんす。アチキは……ふふ、もちろん覚えていんす。いまのは場を和ますための冗談さ", + "CharGetLines.14503.1": "夜は秘密を隠しんすにも、大掃除にも、うってつけの時間でありんす", + "CharGetLines.14504.1": "変装ってのは、多少の「ほころび」があったほうが、それらしく見えるもんさ", + "CharGetLines.14505.1": "???", + "CharGetLines.14506.1": "???", "CharGetLines.14701.1": "星ノ塔の鼓動を、リズムに乗せて届けます!ソロ活動中のベーシスト、キャラメルだよ!よろしくね!", "CharGetLines.14702.1": "わーっ!また私の演奏聞きにきてくれたんですかぁ!?…あ、もしかしてプロデューサーさん、もうすっかりベースのトリコになっちゃったとか?いいですよ、今日はどの曲が聴きたいですか?", "CharGetLines.14703.1": "ベース旋風を巻き起こすよー!", @@ -189,7 +195,7 @@ "CharGetLines.15602.1": "あ、また会ったね魔王さん。ああ、いいよいいよ、わたしのことはお構いなく。おたがいのんびりやってこうよ", "CharGetLines.15603.1": "シュババババッ!お~、なんか強くなった気がする", "CharGetLines.15604.1": "ばぁ~ッ!へへっ、どう?びっくりした?", - "CharGetLines.15605.1": "???", + "CharGetLines.15605.1": "ようこそ、ヘンテコなお茶会へ!おいしい紅茶とあま~いお菓子、これだけで人生サイコーでしょ?", "CharGetLines.15606.1": "???", "CharGetLines.15801.1": "恩恵意志のスーパーエリート、ラール様がプレゼントをお届け♪あ、衣装への突っ込みは受け付けてないから", "CharGetLines.15802.1": "また会ったね!一緒にプレゼント配りに行っちゃう?", diff --git a/data/language/ja_jp/datingbranch.json b/data/language/ja_jp/datingbranch.json index 0b6866a5..57c1fef9 100644 --- a/data/language/ja_jp/datingbranch.json +++ b/data/language/ja_jp/datingbranch.json @@ -3,6 +3,11 @@ "DatingBranch.14000.2": "まずは広場をひと回りしよう。", "DatingBranch.14001.1": "お腹がすいた、食堂に行こう。", "DatingBranch.14001.2": "図書館に行ってみよう。", + "DatingBranch.17000.1": "庭園を見てみよう。", + "DatingBranch.17000.2": "施設内を回ってみよう。", + "DatingBranch.17001.1": "一緒に温泉に入ろう。", + "DatingBranch.17001.2": "一緒に卓球をやろう。", + "DatingBranch.17001.3": "少し散策してこよう。", "DatingBranch.5000.1": "左側のエリアを探索しよう。", "DatingBranch.5000.2": "右側のエリアを探索しよう。", "DatingBranch.5001.1": "さらに奥へ進もう。", diff --git a/data/language/ja_jp/datingcharacterevent.json b/data/language/ja_jp/datingcharacterevent.json index adb9f90f..7ed27a10 100644 --- a/data/language/ja_jp/datingcharacterevent.json +++ b/data/language/ja_jp/datingcharacterevent.json @@ -131,6 +131,12 @@ "DatingCharacterEvent.119302.5": "最強のヒットマン", "DatingCharacterEvent.119302.6": "マーケットでなにかが見つかるかもしれない……", "DatingCharacterEvent.119302.7": "珍しくナノハが任務を受けていなかったため、ふたりはマーケットに遊びに行くことにした。\nそしてダーツの店へとやって来たあなたは、いつもと違うナノハの一面を目撃し、その自信にあふれた振る舞いと圧倒的な実力に驚かされるのだった。", + "DatingCharacterEvent.119303.1": "あなたとナノハは食堂で開講されている料理の授業を見つけ、窓際の席に並んで座った。", + "DatingCharacterEvent.119303.2": "ナノハがメイド服だったためか、入室した瞬間からあなたたちはクラスの注目の的になっていた。さらには彼女がずっと気配を消してあなたの後ろに控えていたこともあり、あなたはどこかの貴族なのではないかという噂話まで聞こえてきた。", + "DatingCharacterEvent.119303.3": "ナノハ本人は好奇の視線も憶測もまったく気にしていない様子だった。彼女はいつもの調子で、あなたのために授業のノートを整えてくれる。\r\n実習が始まると、彼女は手際よくおいしそうなクッキーを焼き上げた。お皿にキレイに盛り付けて差し出されたクッキーは、お店に並んでいてもおかしくないクオリティに仕上がっている。\r\nふたりはクラスメイトたちの羨望の眼差しを受けながら、肩を並べて食堂を後にするのだった。", + "DatingCharacterEvent.119303.5": "メイドの同級生", + "DatingCharacterEvent.119303.6": "学園で\r\nなにかが見つかる\r\nかもしれない……", + "DatingCharacterEvent.119303.7": "料理の授業を受けることにしたあなたとナノハ。ナノハは手際よくプロ顔負けのクッキーを焼き上げる。甘い香りが食堂内にただよい、周囲の生徒たちはあなたに羨ましそうな視線を向けるのだった。", "DatingCharacterEvent.120301.1": "タイマツの火をかかげ、洞窟の奥へと進んでいく。\nすると視界のはしに壁画を見つけたあなたは、急いでカナーチェを呼んだ。", "DatingCharacterEvent.120301.2": "カナーチェはじっくりと壁画を観察する。そしてこれは近代のもので、探し求める時代のものではないとのことだった。\n彼女は落ち込むあなたの肩を叩き、今日の探索はここまでにしようと言った。", "DatingCharacterEvent.120301.3": "洞窟の入り口に戻ると、外は大雨だった。\nそこでカナーチェは枯れ枝で火を起こし、近くに座るようにあなたを誘った。\n「知っているか?私たちの祖先も、かつてはこんなふうに洞窟で生活していたんだ」\nあなたはゆらゆらと揺れる火を見つめながら、彼女の講義に耳をかたむけた。", @@ -167,6 +173,12 @@ "DatingCharacterEvent.125302.5": "本当の気持ち", "DatingCharacterEvent.125302.6": "スイーツショップでなにかが見つかるかもしれない……", "DatingCharacterEvent.125302.7": "スイーツショップでフリージアと待ち合わせをしていると、彼女の顔がどこか曇っているように感じた。\n事情を聞いたあなたがアドバイスをしたことで、彼女はようやく安心したように微笑んだ。他人との付き合いは、考えているほど難しくないときもある。", + "DatingCharacterEvent.125303.1": "マーケットを歩いていると、ある屋台の前でフリージアの足が止まった。そのままじっと立ち尽くし、動く気配がない。", + "DatingCharacterEvent.125303.2": "彼女の視線が屋台に並んでいる『星ノ塔ポテトチップス』に注がれていることに、あなたは気づく。どうやら、買うべきか迷っているようだ。\r\n「食べたいなら、買ったらいいのではないか?」\r\nあなたの提案を聞くと、フリージアは少し考えたあとでゆるく首を横に振った。\r\n「今月はもうおやつをたくさん買ってしまいましたし、これ以上はトーナちゃんに怒られてしまいますわ」\r\nフリージアは名残惜しそうにもう一度だけポテトチップスの袋を見やると、未練を断ち切るように背中を向けた。", + "DatingCharacterEvent.125303.3": "あなたはフリージアが気づかないうちに『星ノ塔ポテトチップス』を買い、彼女に手渡した。\r\n「量もそんなに多くないし、いまここで食べればトーナにはバレないよ」\r\nあなたの笑顔と言葉に背中を押され、フリージアはうれしそうにうなずく。ふたりで分け合ったポテトチップスの味は、特別な味に感じられたのだった。", + "DatingCharacterEvent.125303.5": "ヒミツのおやつ", + "DatingCharacterEvent.125303.6": "マーケットでなにかが見つかるかもしれない……", + "DatingCharacterEvent.125303.7": "マーケットの屋台で売られていたポテトチップスから目が離せなくなってしまったフリージア。節約のためにと我慢する彼女に、あなたはそのおやつをプレゼントした。ふたりで分け合ったヒミツのおやつの味は、とてもおいしかった。", "DatingCharacterEvent.126301.1": "フローラによると、どうやら他にも美味しいスイーツショップがあるらしい。そこでふたりは店を変えてみることにした。フローラがすすめたスイーツショップには、高級そうな商品が並んでいた。メニューに目を通すと、とある有名人とのコラボスイーツが置かれていることに気づいた。", "DatingCharacterEvent.126301.2": "あなたはもう一度メニューを確認し、こっそりコラボスイーツを注文する。\n紅茶を飲み終えたフローラは、あなたが注文したスイーツがいつまでも運ばれてこないことに疑問を感じ始めていた。", "DatingCharacterEvent.126301.3": "ようやく店員がムースケーキと紅茶、そして有名人のコラボグッズを運んできた。\n「そ、そんな……まだ在庫が残ってたなんて……!」\nコラボグッズを目にし、顔を真っ赤にしたフローラは、空になったティーカップで顔を隠した。", @@ -201,7 +213,7 @@ "DatingCharacterEvent.130302.2": "「あっ……!」\r\nトーナは一番上に重なっていた2通の手紙を手に取った。「これ、私が出したやつだ」\r\nさらに下の手紙を掘り起こしていく。消印からすでに何年も前のものだとわかる。\r\n「宛先に書かれてる子たち、もうとっくに卒業してるんだろうな……」", "DatingCharacterEvent.130302.3": "一番下に埋もれていた手紙には、消印すら押されていなかった。黄ばんでよれた便箋には色あせた丸みのある文字が綴られており、それが恋文であることだけがかろうじて読み取れた。\r\nトーナは小さくつぶやく。\r\n「伝えたいことは、色あせちゃう前に、ちゃんと伝えてあげなきゃだよね」", "DatingCharacterEvent.130302.5": "古い手紙", - "DatingCharacterEvent.130302.6": "学園の中でなにかが見つかるかもしれない……", + "DatingCharacterEvent.130302.6": "学園で\r\nなにかが見つかる\r\nかもしれない……", "DatingCharacterEvent.130302.7": "あなたとトーナは、図書館で誰にも受け取られないまま放置された古い手紙の山を見つけた。かつては、もっと積み重なっていたのだろう。", "DatingCharacterEvent.132301.1": "あなたとミネルバは、洞窟のさらに奥へと進んでいく。洞窟の奥には、かすかに光が見える。\n角を曲がると、光る植物が星空のように薄暗い洞窟の中一面に広がっていた。", "DatingCharacterEvent.132301.2": "その光景にミネルバが感嘆の声をもらす。\n「ちなみにこの植物のエキスを集めると……」\nあなたはそう言って葉を切りとり、断面から流れ出した蛍光色の液体を容器に集めた。", @@ -215,6 +227,12 @@ "DatingCharacterEvent.132303.5": "図書の貸出", "DatingCharacterEvent.132303.6": "学園で\r\nなにかが見つかる\r\nかもしれない……", "DatingCharacterEvent.132303.7": "ミネルバと図書館に行くと、旅の役に立つ本を1冊借りてくれた。\n手続きをする際に、誰にもバレないように少女漫画も借りたようだ。", + "DatingCharacterEvent.132304.1": "あなたとミネルバは、リゾート施設のお土産ショップへと足を踏み入れた。夕暮れ時ということもあいまって、店内は温かな橙色に染まっていた。", + "DatingCharacterEvent.132304.2": "この店では、リゾート施設オリジナルの食器や地元の名産品を使った食べ物が売られていた。いずれもここでしか買えない珍しい品々ではあったが、ミネルバはいっさい興味を示さなかった。どうやら、ウィンドアッシュの子どもたちへのお土産になりそうなものを探しているようだった。\r\nふと巨大な丸い物体が視界に入り、ミネルバの視線はたちまちそれに釘付けになった。", + "DatingCharacterEvent.132304.3": "それは巨大な棒つきキャンディだった。全長はミネルバが普段持っているバットとほぼ同じくらいだろう。よく目にするビー玉サイズのキャンディの何倍もある大きさに、あなたたちの目も丸く見開かれた。\r\nあまりのインパクトに好奇心がくすぐられ、あなたとミネルバは迷わずそれをひとつずつ買うことにした。\r\nドキドキしながら大きな包み紙を開けてみる。なんと巨大なキャンディの正体は、小さなキャンディがぎっしりつまった丸いケースだったのだ。見たこともない大きなキャンディに期待していたあなたたちだったが、これはこれでいいお土産になりそうだと笑いあうのだった。", + "DatingCharacterEvent.132304.5": "過剰包装", + "DatingCharacterEvent.132304.6": "温泉リゾートでなにかが見つかるかもしれない……", + "DatingCharacterEvent.132304.7": "お土産ショップであなたとミネルバは、彼女のバットとほぼ同じ大きさの巨大な棒つきキャンディを見つけた。あまりのインパクトに好奇心をくすぐられて思わず購入したものの、その正体は意外なものだった。巨大なキャンディの正体――それは小さなキャンディがぎっしりつまった丸いケースだったのだ。巨大なキャンディは存在しなかったが、いいお土産が買えたとあなたたちは満足するのだった。", "DatingCharacterEvent.133301.1": "あなたとナツカはマーケットを歩いていると、ひと気のない路地の片隅で黒い布をすっぽりと被った商人を見つけた。\r\n彼の前にある屋台にも黒い布がかけられている。\r\n「怪しい匂いがするわ」\r\nとナツカが小声でつぶやいた。", "DatingCharacterEvent.133301.2": "普通の人なら「関わらない方がいい」と通り過ぎるところだろう。けれど、ナツカはそういうタイプではない。\r\n近づく前に、彼女は一瞬こちらを見る。その迷いを感じ取って、あなたは短く言った。\r\n「一緒に行こう」\r\nふたりで布をめくると――そこにあったのは、光を反射する無数の武器だった。", "DatingCharacterEvent.133301.3": "思わず息をのむあなたに対し、ナツカは冷静だった。\r\n「これは……ただのおもちゃね」\r\nそう言ってひとつひとつ確認し、結論を出す。\r\n「そ、そうです。これはおもちゃなんですが、本物と勘違いして、誰も買ってくれなくて……」\r\nと商人は肩を落とす。\r\n「目立たないよう、裏路地で店を出してるんです」\r\nどうやらただの勘違いだったらしい。", @@ -251,6 +269,12 @@ "DatingCharacterEvent.135302.5": "撮れ高MAX", "DatingCharacterEvent.135302.6": "学園で\r\nなにかが見つかる\r\nかもしれない……", "DatingCharacterEvent.135302.7": "ミスティと図書館を回ったあと、あなたはうっかりベンチで居眠りしてしまう。\n目を覚ますと、ミスティがあなたの寝顔を激写していた。\nしかしどんなにお願いしても、写真は取り返せそうにないようだ。", + "DatingCharacterEvent.135303.1": "今日はマーケットを舞台にしたレース大会が開催されているらしい。\r\nルールは簡単だ。決められたコースにしたがって道を駆け抜け、最初にアッシュエリアのゴールへ到達した者が勝ち。移動手段は問われず、勝者はマーケットで10万ドーラ相当の商品を無料で持ち帰ることができるとのこと。", + "DatingCharacterEvent.135303.2": "あなたは主催者にミスティが箒に乗って参加してもよいかと尋ねてみた。「移動手段は問わないからね!」と主催者は笑って承諾したが、公平を期すために飛行高度には制限を設けられた。\r\nあなたが主催者に質問している隣で、ミスティの視線は近くの露店に並ぶスケッチブックのセットに釘付けになっていた。\r\nこうしてミスティは、このレースへの参戦を決めたのだった。", + "DatingCharacterEvent.135303.3": "地上すれすれでの飛行に制限されたとはいえ、ミスティの箒の速度は圧倒的なアドバンテージとなった。しかしアッシュエリアの複雑なコースは、土地勘のないミスティの判断を迷わせる。だが幸いにも、あなたはミスティをエスコートするためにアッシュエリアの地図を自分のケータイに保存していた。あなたはミスティと連絡を取り合いながら、彼女を正確にナビゲートしていく。\r\nふたりの絆がもたらした完璧な連携により、ミスティはトップでゴールラインを駆け抜けたのだった。", + "DatingCharacterEvent.135303.5": "風になって", + "DatingCharacterEvent.135303.6": "マーケットでなにかが見つかるかもしれない……", + "DatingCharacterEvent.135303.7": "あなたとミスティはマーケットで行われたレースに参戦することにした。箒で街中を飛び回るミスティを、あなたは的確なナビゲートでゴールまでサポートする。ふたりの完璧なコンビネーションにより、あなたたちは優勝を勝ち取るのだった。", "DatingCharacterEvent.141301.1": "洞窟の最深部には、壁一面に壁画が描かれていた。", "DatingCharacterEvent.141301.2": "どれも抽象的で、幼い子どもが自由に描いた落書きのように見えた。しかしその稚拙さがかえって不気味に見えないこともない。\nふとチーシアを見ると、怖がるところか、尻尾から火花を散らし喜んでいた。", "DatingCharacterEvent.141301.3": "「すばらしい!天才の描いた絵じゃな!」\n興奮してチーシアが叫ぶ。壁画から目を離せないようだ。\n「見よ、この生き生きとした龍!いまにも動き出しそうじゃ!鳳凰も飛び立ってしまいそうじゃぞ!」\nそこであなたはふと気づく。この壁画、よく見たらチーシアが描いた絵によく似ている、と。", @@ -263,6 +287,12 @@ "DatingCharacterEvent.141302.5": "小さな芸術品", "DatingCharacterEvent.141302.6": "スイーツショップでなにかが見つかるかもしれない……", "DatingCharacterEvent.141302.7": "絵を描き終えたチーシアは、少し名残惜しそうではあったが、あなたと一緒にケーキを食べることにした。\n後日、バッグの中にチーシアの描いた絵が入れられていたことにあなたは気づく。いったい、いつの間に入れられたのだろう?", + "DatingCharacterEvent.141303.1": "「温泉に入るじゃと!?どうして大勢で一緒に湯に浸かる必要があるのじゃ!」\r\nチーシアは柱にしがみつき、大浴場の更衣室に一歩たりとも足を踏み入れようとはしなかった。", + "DatingCharacterEvent.141303.2": "ここまで温泉嫌いな人もいるものなのかと、あなたは少し驚いた。\r\n「水に入ると尻尾の鱗が濡れてしまうし、火の霊符も使えなくなるではないか!と、とにかく、水に浸かるなどまっぴらごめんじゃ!」\r\n「それでは普段はどうやってお風呂に入っているのだ?」\r\nあなたの指摘にチーシアは気まずそうな表情を浮かべる。その様子はまるで、風呂が怖い猫のようだった。", + "DatingCharacterEvent.141303.3": "ついにあなたの説得に折れ、チーシアはしぶしぶ温泉に入ることに同意した。大浴場ではなく貸し切り風呂を利用すること、自分ひとりで入ることがチーシアの条件だった。\r\n\r\nひとりで貸し切り風呂へ向かっていく彼女を見送り、あなたが立ち去ろうとしたそのとき――\r\n「ま、魔王!貸し切りのくせに、ひ、広すぎではないか……!?そ、そなたは外に立っておれ!絶対によそへ行くでない……うひゃああああっ!?誰もいないはずなのに、み、水の中になにかの影があああああ!!」\r\n叫び声が終わるより早く、チーシアはバスタオルを体に巻いたままものすごい勢いで飛び出してきた。彼女がその姿で廊下に出ないように、あなたはあわてて浴衣を持って追いかけるのだった。", + "DatingCharacterEvent.141303.5": "温泉の怪異", + "DatingCharacterEvent.141303.6": "温泉リゾートでなにかが見つかるかもしれない……", + "DatingCharacterEvent.141303.7": "あなたとチーシアは温泉リゾートを訪れたが、実はチーシアは猫のようにお風呂が苦手だったということが判明する。あなたの説得に折れ、チーシアは温泉に入ることを承諾したものの、今度は不気味な影を見たとバスタオル姿で浴室から出てきてしまう。一緒に調査した結果、その不気味な影は彼女自身の映り込みだった。", "DatingCharacterEvent.1414.1": "少しお腹がすいた。あなたと==DATING_CHARACTER==は、食堂に行くことにした。", "DatingCharacterEvent.1414.2": "さまざまな食べ物が並べられている中、なにを注文するかを悩んでいた。しばらく悩んだが、最終的には==DATING_CHARACTER==と同じ料理を注文することにした。", "DatingCharacterEvent.1414.3": "食堂の料理は絶品とまではいかないが、意外といける味だった。こうしてふたりは手軽に食事をすませたのである。", @@ -311,6 +341,18 @@ "DatingCharacterEvent.144302.5": "鍛冶のプロ", "DatingCharacterEvent.144302.6": "スイーツショップでなにかが見つかるかもしれない……", "DatingCharacterEvent.144302.7": "チトセとスイーツを食べるとき、彼女はこのような待遇は身に余ると感じていたようだ。あなたはすぐさまそれは間違っていると告げた。\n「私にこのようなことは……」\nそう言いながらも、彼女はずっと幸せそうな顔していた。", + "DatingCharacterEvent.145301.1": "「おや……?見た目はまったく変わりんせんけど、味は前と違うような?」\r\nオトハはひとつずつ味見をしながら、わずかに眉をひそめた。\r\n「オトハは前にもこの店に来たことがあるのか?」と、あなたは思わず尋ねてしまった。", + "DatingCharacterEvent.145301.2": "するとオトハは、珍しく懐かしそうに目を細めながら答える。\r\n「昔、ここはいまよりも小さい店構えで、いちばんの人気商品はイチゴのケーキで、ここに寄るたび必ず一切れ買って帰っておりんした。けど、あるときあの子に見つかってしまい……」", + "DatingCharacterEvent.145301.3": "「それ以来、あの子も甘いものを好むようになりんした。けれどそれが弱みとなってはなりんせん。忍びに好物は不要と言い聞かせ、厳しく躾けておりんした。」\r\nその言葉に、あなたは思わず笑みをこぼす。\r\n「だが、オトハ自身も甘いものが好きなのだろう?」\r\nオトハはばつが悪そうに耳を揺らすと、うしろめたさをごまかすようにお茶を一口すすった。\r\n「アチキは好みをいたずらに表に出しんせん。けれど……今日は魔王さんとふたりきり。思う存分、味わわなければ損でありんしょう?」\r\n吸い込まれそうなほど澄んだ瞳に見つめられ、あなたはなにも言えなくなってしまうのだった。", + "DatingCharacterEvent.145301.5": "甘味の戒め", + "DatingCharacterEvent.145301.6": "スイーツショップでなにかが見つかるかもしれない……", + "DatingCharacterEvent.145301.7": "ティータイムのケーキの前には、忍びの戒めも師としての威厳も柔らかなクリームと甘いジャムに溶けていく。師弟関係であれば、厳しく戒めなければならない嗜好も、立場が変われば食の好みが同じ仲間になり得る。もしかしたら愛してやまない甘さを互いに分かち合える未来が、いつか訪れるかもしれない。", + "DatingCharacterEvent.145302.1": "海風が頬を撫でる中、あなたとオトハは並んで船べりに立っていた。隣のオトハになにか声をかけようと口を開くも、出かかった言葉を飲み込む。黙って海岸線のはるか彼方を見つめる彼女の瞳に、なにも言えなくなってしまったのだ。彼女はなにを見ているのだろうか。交わす言葉はないまま、さざ波の音だけが聞こえていた。", + "DatingCharacterEvent.145302.2": "「魔王さんは、初めて海を見たとき……どんな気持ちでござんしたか?」\r\nオトハの静かな声が長い沈黙を破る。\r\n「あまりの広さに圧倒されたかな。この広い海の向こうにはなにがあるのだろうかと興味もわいた」\r\n「ふふっ、アチキと同じでありんしたか」\r\nオトハは遠い思い出に浸るように目を細めながら、言葉を続ける。\r\n「そして本当に海の向こうへ渡り……想像もしなかった世界を目の当たりにいたしんした」", + "DatingCharacterEvent.145302.3": "オトハの故郷である凪島に思いを馳せる。住み慣れた土地を離れ、海を越え、見知らぬ世界で仮面を被って様々な役を演じてきた日々は、決して生易しいものではなかっただろう。\r\n「それにしても……海ってのは、どこで見ても美しいものでありんすなぁ」\r\nあなたの心中を察したのか、オトハはそっと背中に手を添えてきた。\r\n「魔王さん、今日は招待してくれてありがとうござりんした。こんないい天気の日は、海を眺めるのにうってつけでありんしょう」", + "DatingCharacterEvent.145302.5": "水平線の向こう", + "DatingCharacterEvent.145302.6": "港でなにかが見つかるかもしれない……", + "DatingCharacterEvent.145302.7": "いつか彼女が再び海を越え、故郷へ戻る日が来るのかもしれない。けれど、そんな日が本当に訪れるかどうかは誰にもわからない。たとえどのような未来であったとしても、笑って生き抜くために力を尽くしたいと思うのだ。", "DatingCharacterEvent.147301.1": "美しくて広いビーチを歩いていると、「ここって、いい感じのステージになりそうですね!」と隣にいたキャラメルが、うれしそうに目を輝かせる。", "DatingCharacterEvent.147301.2": "準備をすませると、キャラメルはベースを奏で始めた。港に響き渡るのびのびとした低音があなたの心を弾ませる。", "DatingCharacterEvent.147301.3": "演奏を終えたキャラメルは、満足げに笑っていた。", @@ -335,6 +377,12 @@ "DatingCharacterEvent.149302.5": "海上の巡礼", "DatingCharacterEvent.149302.6": "港でなにかが見つかるかもしれない……", "DatingCharacterEvent.149302.7": "グレイと小舟に乗って景色を鑑賞しながら、月明かりがもたらす安らぎを楽しんだ。\nおたがいに祈りを捧げあうふたりの心は、波打つ海の上にあっても、石のように静かであった。", + "DatingCharacterEvent.149303.1": "夜の帳は下りたものの、寝るにはまだ早い時間だ。あなたとグレイが施設内の散策をしていると、グレイの足が浴衣の試着コーナーで止まった。", + "DatingCharacterEvent.149303.2": "「ちょっと待って、魔王さん……ウフフ、いいモノを見つけちゃったわ♪」\r\nそう言うや否や、彼女はまっすぐ更衣室へ入っていき、しばらくして真っ白な無地の浴衣姿に着替えて出てきた。\r\n「どう……?ゾクゾクするほど怖いでしょう?」\r\n「怖い?いや、すごく似合ってると思うが」\r\n「え?谷風怪談の妖怪って、こういう感じじゃなかったの……?」", + "DatingCharacterEvent.149303.3": "グレイの言葉から察するに、彼女は谷風に伝わる雪の妖怪を演じたかったようだ。だが――\r\n「ママ見て、すごくきれいなお姉さん!」\r\n「雰囲気が素敵……フラヴィオのスターかしら?」\r\nグレイの予想に反して、その姿を見る人々は口々に彼女の浴衣姿を褒めちぎった。\r\n「ち、違うのよ!ワタシはもっと、怖がらせたくて……!」\r\n思わぬ反応に混乱するグレイに、あなたは思わず笑ってしまうのだった。", + "DatingCharacterEvent.149303.5": "美しすぎる雪女?", + "DatingCharacterEvent.149303.6": "温泉リゾートでなにかが見つかるかもしれない……", + "DatingCharacterEvent.149303.7": "温泉リゾート内を散策していると、グレイの足が浴衣の試着コーナーで止まった。そこで彼女は白い浴衣に着替え、谷風怪談に登場する雪の妖怪を演じてくる。しかしあなたからも通行人からも、悲鳴ではなく賞賛の言葉をたくさん贈られてしまうグレイ。思惑とは違う反応に混乱するグレイの様子に、あなたは思わず笑ってしまうのだった。", "DatingCharacterEvent.150301.1": "ショーケースの前でラールがケーキを見つめている。普段はせわしない彼女が珍しく立ち止まり、なにかを考えているようだった。", "DatingCharacterEvent.150301.2": "「ねえ、魔王っち。なんでポテト味のケーキってどこにも置いてないのかな?」\n真剣な顔から飛び出した、意味不明な言葉にあなたは困惑する。\n「もしもだけど……ケーキがポテト味だったりポテトの形をしてたら、みんな買ってくんじゃないかな?」\nラールの言うようなケーキを想像してみる。しかしそれはケーキではなく、マッシュポテトなのではないか……という疑問がどうしても拭えない。", "DatingCharacterEvent.150301.3": "「いや、待って……!逆転の発想で、ケーキ味のポテトなんてのもアリじゃない!?ポテトがしょっぱくなきゃいけないって考えは、もう時代遅れだと思うの!」\nそう言うや否や、ラールはスイーツショップのキッチンに入っていってしまった。\nどうやら本気で『ポテト味のケーキ』か『ケーキ味のポテト』を作らせるつもりらしい。", @@ -371,6 +419,12 @@ "DatingCharacterEvent.156302.5": "釣りの腕前も達人級", "DatingCharacterEvent.156302.6": "港でなにかが見つかるかもしれない……", "DatingCharacterEvent.156302.7": "ナズナと釣りをしていると、彼女は釣りとクレーンゲームには共通点があると言い出した。そしてすぐにクレーンゲームの技術を釣りに応用してみせる。\n彼女が釣り上げた魚を見ながら、「本当に通ずるものがあるのか?もしかして、何か特殊なテクニックが……?」と心の中で考える自分がいた。", + "DatingCharacterEvent.156303.1": "「フフーン♪さあ、ついに勝負の時間だよ!」\r\n\r\nやっぱり、とあなたは思った。あのナズナから、わざわざスイーツショップへ行こうと言い出したのだ。甘いものを食べるだけで満足するはずがない。\r\nナズナは腕まくりをして、普段のやる気のなさが嘘のように意気込んでいる。", + "DatingCharacterEvent.156303.2": "「今回の抽選会の景品は、祈願箱から出てきたぬいぐるみなんだって!こんな貴重なチャンス、絶対に見逃せないね♪」\r\n口では自信満々のナズナだったが、店員が抽選ボックスを持って近づいてくると、急にそわそわし始める。そして眉間にしわを寄せ、何度か表情を変えた後、チラっとあなたへ視線を送ってきた。\r\n\r\n「その視線は引いてほしいということか?」", + "DatingCharacterEvent.156303.3": "「はいはい、わかった。だが、当たらなくても恨むなよ?」\r\n「やった!魔王さんならやってくれるって信じてたよ~♪」\r\n\r\n幸いにも、あなたはナズナを失望させずに済んだ。\r\n戦利品のぬいぐるみを掲げて「新しいお友だちだ~♪」と大喜びする彼女を見て、あなたも思わず笑みがこぼれたのだった。", + "DatingCharacterEvent.156303.5": "ナズナの狙い", + "DatingCharacterEvent.156303.6": "スイーツショップでなにかが見つかるかもしれない……", + "DatingCharacterEvent.156303.7": "ナズナがあなたをスイーツショップへ連れてきた理由は、抽選会の景品である限定ぬいぐるみだった。ところがいざクジを引く瞬間になるとためらいが出てしまい、ナズナはあなたに大役を押し付ける。あなたは見事ナズナが望むぬいぐるみを引き当て、彼女を失望させずに済んだ。ナズナにとって、今日は最高の一日になったようだった。", "DatingCharacterEvent.158301.1": "ラールの服装に気づいたあなたは、思わず首をかしげる。\r\n「その衣装はクリスマスに着るものでは?まさか普段から着ているのか?」\r\nしかしラールは質問には答えず、逆にいたずらっぽく問い返してくる。\r\n「魔王っちは、この服好きじゃないの?」", "DatingCharacterEvent.158301.2": "マーケットは賑やかで、ちらほらとクリスマスの余韻が残っている。そのせいか、ただ歩いているだけでも気分が高揚してくる。\r\nするとどこから持ってきたのか、ラールは自分とお揃いのトナカイ角カチューシャを手にしていた。\r\nそしてキラキラと目を輝かせながらそれを差し出してくる。\r\nあなたは観念して、受け取ったカチューシャを頭につけた。", "DatingCharacterEvent.158301.3": "「クリスマスはほんと忙しくて、せっかくふたりで過ごしてたのに、それっぽいことはなんもできなかったからさ」\r\nラールは思いついたように提案してくる。\r\n「いまさらだけど、一緒に記念写真撮ろうよ♪」", @@ -395,6 +449,24 @@ "DatingCharacterEvent.159302.5": "特別な人形", "DatingCharacterEvent.159302.6": "マーケットでなにかが見つかるかもしれない……", "DatingCharacterEvent.159302.7": "クルニスもあなたも龍族の市場で人体構造マニアの店主に出会うとは思ってもみなかった。あなたには少し不気味に感じられたが、クルニスは人形をとても気に入っている様子。彼女の笑顔を見て、あなたはいい買い物をしたと満足するのだった。", + "DatingCharacterEvent.1714.1": "あなたと==DATING_CHARACTER==は予約した露天風呂へ急いだ。\r\n宿から少し離れた小高い丘の上にある貸し切り温泉は、誰にも邪魔されずに絶景を味わえる目玉施設との噂で期待が膨らむ。", + "DatingCharacterEvent.1714.2": "先に準備を整えたあなたは、温泉につかりながら==DATING_CHARACTER==を待つことにする。更衣室の扉を開くと、美しい景色を一望できる石造りの広い湯舟が待っていた。耳をすませば小川のせせらぎが聞こえ、開放的な心地になる。", + "DatingCharacterEvent.1714.3": "しばらくすると==DATING_CHARACTER==も温泉に入ってきた。彼女はあなたの向かいに座り、少し暑そうに手で扇いでいる。絵になる姿に見惚れていると、彼女はあなたの視線に気がつく。恥ずかしそうに眉を寄せる彼女に謝罪しながら、あなたは慌てて景色へと視線をそらすのだった。", + "DatingCharacterEvent.1715.1": "あなたたちは水着を着用して楽しむ大浴場へとやってきた。いろいろな種類のお風呂が用意されており、最初はどれに入ろうかと目移りしてしまう。一番広い湯船に入ると、きめ細かな泡が肌に付着してきた。泉質について紹介している看板を見るに、この湯船に満ちているのは炭酸温泉らしい。ほかにも健康にまつわる効能がいろいろと記されている。", + "DatingCharacterEvent.1715.2": "まったりと炭酸泉に浸かっていると、不意に隣から歓声が上がる。見ると、==DATING_CHARACTER==が自分の腕に触れて感動していた。肌のきめが整い、すべすべになったのだという。勧められるがままに、自分もお湯から腕を引き上げる。小さな泡が弾けた後の肌は、たしかになめらかになっていた。", + "DatingCharacterEvent.1715.3": "あなたたちは水分補給をするべく、売店スペースを訪れる。そこではパチパチメテオにほかのドリンクを混ぜたオリジナルドリンクが売られていた。あなたたちは別々の種類のドリンクを注文する。すると、==DATING_CHARACTER==はじっとあなたを見つめてくる。一口飲むかと勧めると、待ってましたと言わんばかりに彼女は微笑み、無邪気にストローをくわえるのだった。", + "DatingCharacterEvent.1716.1": "あなたは==DATING_CHARACTER==に卓球を挑む。ただ勝負するだけではつまらないので、勝者が売店のお菓子をごちそうすることになった。あなたたちはボールを軽く投げて、勢いよくラケットを振る。", + "DatingCharacterEvent.1716.2": "――が、ラケットはボールにかすらず空を切ってしまった。ボールは軽い音とともに卓球台の上を跳ねていく。盛大な空振りに、==DATING_CHARACTER==は思わず笑い声を漏らした。彼女は手本を見せると言わんばかりに、ラケットを構えてボールを投げる。", + "DatingCharacterEvent.1716.3": "――が、これまたラケットは空を切り、ボールは無情にも卓球台の上を跳ねて転がっていく。しばしの無言ののち、あなたたちは一度勝負を預けてお互いのフォームを確認し合いながら練習をすることにした。卓球の道は思ったよりも奥深い。", + "DatingCharacterEvent.1717.1": "==DATING_CHARACTER==は深呼吸をすると、キレイなフォームでボールを打ってきた。あなたは恥を晒すまいと、腕を伸ばしボールを打ち返す。ボールは美しい弧を描いて相手のコートで跳ねた。", + "DatingCharacterEvent.1717.2": "しばらくラリーを続けていると、いつの間にやら観戦ギャラリーがあなたたちを囲んでいた。そのうちのふたりが、あなたたちにダブルスの試合を申し込んでくる。あなたと==DATING_CHARACTER==は顔を見合わせると、勝負を受けることにする。", + "DatingCharacterEvent.1717.3": "接戦を制したのはあなたたちだった。試合相手はあなたたちの息の合ったコンビネーションを褒めたたえる。いい汗をかいたあなたたちは、熱い試合の余韻に浸りながら仲良く温泉へと向かうのだった。", + "DatingCharacterEvent.1718.1": "施設内を散策していると、書斎スペースを見つけた。アンティーク調の家具類が落ち着いた雰囲気を演出している。本棚とは反対側の壁面はガラス張りになっており、外の景色を見ながらのんびりと絵を描くのもよさそうだ。", + "DatingCharacterEvent.1718.2": "あなたたちは、各々好きな本を手に取って読み始めた。あなたが読んでいるのは、この温泉リゾートの歴史を綴った本だ。創業時の苦労や、リゾートで起きた興味深い逸話にあなたの興味はそそられた。", + "DatingCharacterEvent.1718.3": "すると、向かいに座っていたはずの==DATING_CHARACTER==があなたの隣に腰を下ろした。あなたが読んでいる本が気になったらしい。あなたと==DATING_CHARACTER==は一緒に肩を並べながら、静かな読書の時間を楽しむのだった。", + "DatingCharacterEvent.1719.1": "あなたたちはライトアップされた石畳の道をあてもなく歩いていた。目的のない散歩もいいものだ。花壇から漂う甘い花々の香りを楽しみながら、あなたたちはゆったりと過ごす。", + "DatingCharacterEvent.1719.2": "まるで夢の世界のようだと、どちらともなく口にする。たまには日常の喧騒から離れて、心身をリフレッシュさせる必要があるのかもしれない。==DATING_CHARACTER==との穏やかな時間に、あなたは心から幸福感を覚えていた。", + "DatingCharacterEvent.1719.3": "ふと空を見上げると、ちょうど流れ星が空を走る。あなたは反射的に==DATING_CHARACTER==と再び旅行できることを願った。==DATING_CHARACTER==はなにを願ったのかと尋ねると、彼女は笑ってはぐらかす。あなたは自分と同じ願いだったらいいのにと、ほのかな期待を抱くのだった。", "DatingCharacterEvent.515.1": "ついに洞窟の最深部までたどり着くと、==DATING_CHARACTER==は巨大な神棚を発見した。", "DatingCharacterEvent.515.2": "神棚の中央には、巨大な投影神器が設置されている。", "DatingCharacterEvent.515.3": "周囲に描かれた壁画から察するに、ここで祭祀をおこなっていた人々は、投影神器で映し出された存在を神だと思っていたのだろう。", diff --git a/data/language/ja_jp/datinglandmark.json b/data/language/ja_jp/datinglandmark.json index 1a079c81..ee902148 100644 --- a/data/language/ja_jp/datinglandmark.json +++ b/data/language/ja_jp/datinglandmark.json @@ -1,6 +1,8 @@ { "DatingLandmark.14.1": "学園", "DatingLandmark.14.2": "知識やスキルを身につける最高の学び場。一緒に懐かしい学生時代を振り返ろう。", + "DatingLandmark.17.1": "温泉リゾート", + "DatingLandmark.17.2": "天然温泉をはじめとした癒しスポットが集まったリゾート地。ゆったり過ごして身も心も軽やかになろう。", "DatingLandmark.5.1": "洞窟", "DatingLandmark.5.2": "都市の近くにあり、手軽に探検できることでも有名である。遊びに行くにはもってこいの場所だ。", "DatingLandmark.6.1": "スイーツショップ", diff --git a/data/language/ja_jp/datinglandmarkevent.json b/data/language/ja_jp/datinglandmarkevent.json index 44af1f77..7ac69e68 100644 --- a/data/language/ja_jp/datinglandmarkevent.json +++ b/data/language/ja_jp/datinglandmarkevent.json @@ -43,6 +43,48 @@ "DatingLandmarkEvent.1419.1": "あなたたちは学院のショップで記念グッズを見つけ、何か買っていくことにした。", "DatingLandmarkEvent.1419.2": "==DATING_CHARACTER==は学院のエンブレムがデザインされたバッジを選び、あなたは同じくエンブレム入りの帽子を手に取った。", "DatingLandmarkEvent.1419.3": "店を出たあと、あなたたちは、おたがいのグッズを交換した。それぞれが選んだものを身につけることで、それはより心に刻まれるものになった。", + "DatingLandmarkEvent.1701.1": "あなたは==DATING_CHARACTER==と温泉リゾートで落ち合う。彼女はとてもわくわくしているようだ。温泉は健康に良く、さらには不思議な効能もあると聞く。==DATING_CHARACTER==は温泉に入ったことがあるのだろうか。", + "DatingLandmarkEvent.1701.2": "チェックイン手続きをしていると、受付のスタッフがウェルカムスイーツを持ってきてくれた。ぷるぷるしたミルクプリンと濃厚そうなムースの二層構造が目を惹く抹茶スイーツだ。まろやかな甘さとほんのり苦い風味を交互に楽しめる逸品にふたりして舌鼓を打つ。", + "DatingLandmarkEvent.1701.3": "チェックインを済ませ、あなたたちは部屋の鍵を受け取る。素敵な温泉の旅がいよいよ始まった。", + "DatingLandmarkEvent.1702.1": "ロビーの窓越しに見えていた庭園に出てみることにする。足を踏み入れると、かぐわしい花の香りと鳥のさえずりが出迎えてくれた。日々の忙しなさに疲れた心が癒されていくのを感じ、あなたは思わずホッと一息ついた。", + "DatingLandmarkEvent.1702.2": "あなたたちはゆったりと庭園内を散策していく。青々とした木々が生い茂り、石や苔の間には名も知らない白い花が咲いていた。幸いなことに、いまはあなたたちだけの貸し切り状態のようだ。", + "DatingLandmarkEvent.1702.3": "あなたと==DATING_CHARACTER==が池のほとりで足を止めると、水中のニシキゴイがこちらへ集まってきた。艶やかなコイが澄んだ水の中で優雅に泳ぐ様は、まるで絵画のように美しかった。ふと辺りを見回すと、コイの餌売り場の存在に気づく。あなたたちはエサを買い、それを池に投げ入れる。エサを食べるコイを==DATING_CHARACTER==は微笑ましく見つめていた。", + "DatingLandmarkEvent.1703.1": "不意に雨が降り始め、あなたたちは慌てて近くの東屋に避難する。しとしとと降り続ける雨は、しばらくやみそうにない。どうしたものかと考えていると、==DATING_CHARACTER==があなたを呼ぶ。東屋の隅に置かれていた番傘を見つけたのだ。人生、悪いことばかりではない。あなたたちは番傘をさし、散策を続けることにした。", + "DatingLandmarkEvent.1703.2": "互いに肩を寄せ合いながら、いつもよりも近い距離で庭園内を歩いていく。雨に濡れた木々や花が、先ほどとはまた異なった趣を見せてくる。「雨上がりの庭園が一番美しい」――ふと、そんな評判を思い出す。そのために晴れた日であっても、あえて水をまく庭があるのだとか。", + "DatingLandmarkEvent.1703.3": "気づけば、傘を打つ雨音はすっかり消えていた。さしていた傘を閉じれば、雨雲の切れ間から陽の光が地上に降り注ぐのが見える。木の葉や花を濡らした雨粒に光が乱反射し、庭園は淡い金色に染まっていく。そのせいか、目を細めた==DATING_CHARACTER==の表情も輝いて見えた。なるほど、たしかに雨上がりの庭園は美しい。", + "DatingLandmarkEvent.1704.1": "ふと、甲高く澄んだ音が鼓膜を揺らす。虫の鳴き声だ。さらには軽やかな鳥の歌も聞こえてくる。生き物が歌を歌うのは、愛を伝えるためと聞いたことがある。彼らも愛しい相手へ想いを伝えている最中なのだろうか。そのようなことを考えながら、思わず隣の==DATING_CHARACTER==の横顔を見つめてしまう。", + "DatingLandmarkEvent.1704.2": "生き物たちの愛の讃歌に聞きほれていた彼女の視線が、不意に空へと向けられる。そちらを見やれば、2羽の鳥が仲良く並んで飛んでいた。互いに離れることなく、気遣い合うように飛ぶ様子は微笑ましく見えた。しばらく観察していると、彼らは一本の木にとまった。", + "DatingLandmarkEvent.1704.3": "鳥たちが羽を休めている枝をよく見ると、それは2本の枝が絡まり合った連理の枝だった。互いに支え合うような枝を見て、==DATING_CHARACTER==は自分もあなたを支えていくと無邪気に笑いかけてくるのだった。", + "DatingLandmarkEvent.1705.1": "庭園の散策を楽しんでいると、突然辺りに白い霧が立ち込めた。どうやらリゾート施設による演出らしい。まるで雲の中にでも迷い込んだように思える非日常感あふれる景色に、あなたたちは子どものように目を輝かせた。", + "DatingLandmarkEvent.1705.2": "池に浮かぶ小島からの景色も見てみようと、==DATING_CHARACTER==は霧が濃くなるのも気にせずに橋を渡っていく。あなたは慌てて彼女の後を追いかけるも、その姿はあっという間に濃霧に隠されてしまった。相手の姿が見えない焦燥感に駆られたあなたは思わず、視界を阻む白い壁の向こうへ手を伸ばす。", + "DatingLandmarkEvent.1705.3": "あなたの手は==DATING_CHARACTER==の手首をとらえた。霧にさらわれてしまうかと思ったと零すあなたに、==DATING_CHARACTER==は先走ったことを謝る。もう置いていかないと約束した彼女は、そっとあなたの隣に寄り添うのだった。", + "DatingLandmarkEvent.1706.1": "いつの間にやらすっかり陽は傾き、黄昏時を迎えていた。池の水面も青々としていたはずの木々も、すっかり夕陽の茜色へ染め上げられる。時間によってこうも印象が変わるものなのかと、あなたは感嘆の息を吐く。", + "DatingLandmarkEvent.1706.2": "歩みを進めていくと目の前に三重の塔が現れた。まさか温泉地でも塔を登ることになるとはと笑いながら、あなたたちはその頂上を目指す。登りきった先では、黄金の景色が眼下に広がっていた。", + "DatingLandmarkEvent.1706.3": "次第に濃紺と橙がまじりあった色の空に変わっていき、幻想的な雰囲気が辺りを包んでいく。庭園の道沿いの灯りが点々と灯っていけば、黄金の景色は繊細な宝石箱のような様相へと変貌する。贅沢な景色を独り占めしているみたいだと笑う==DATING_CHARACTER==につられ、あなたも表情をほころばせた。", + "DatingLandmarkEvent.1707.1": "広大な庭園散策も、ようやくひと回りといったところだろう。夕暮れのやさしさに包まれながら、あなたと==DATING_CHARACTER==は肩を並べてベンチに座っていた。", + "DatingLandmarkEvent.1707.2": "まるでときが止まったかのようにすべてが静まり返る中、==DATING_CHARACTER==はおもむろに口を開く。しかし言葉にはならず、彼女はしばらく逡巡したのち、結局沈黙したままだった。", + "DatingLandmarkEvent.1707.3": "陽が沈みきる間際、彼女はあなたに顔を向ける。言葉はいらなかった。揺らぐ瞳が、彼女の想いのすべてを語っていたのだから。あなたはそれを、美しい庭園とともに自分の目に焼きつけるのだった。", + "DatingLandmarkEvent.1708.1": "リゾート施設の入り口近くに、白い湯気を立てる井戸のような設備があった。井戸の中には熱々の温泉が沸き立っており、そばには生卵を入れた籠が添えられている。", + "DatingLandmarkEvent.1708.2": "「これは温泉卵を作る設備なんですよ」と施設のスタッフが作り方を教えてくれる。あなたたちは自分が食べる分の卵を井戸の中に入れ、しばらく待った後にそれを引き上げた。", + "DatingLandmarkEvent.1708.3": "ドキドキしながら殻をむくと、中からはぷるぷるにゆでられた半熟の卵が現れた。いままで食べたどのゆで卵よりも濃厚な味わいに、あなたたちは思わずおかわりの卵を井戸に投入するのだった。", + "DatingLandmarkEvent.1709.1": "あなたたちは浴衣を借りにレンタルカウンターへと向かった。サイズ別に分類された浴衣が丁寧にたたまれて並んでいる。艶やかなものから渋さを感じられるものまで多種多様なデザインが揃っており、どれを借りようか目移りしてしまう。", + "DatingLandmarkEvent.1709.2": "==DATING_CHARACTER==は気に入った浴衣を選び、先に試着室に向かった。しかし、しばらくしても彼女が出てくる気配がない。心配になって声をかけると、どうやら浴衣と帯の組み合わせがしっくりきていないようだった。あなたは思い切ってまったく違う色を組み合わせてみようと、さらに華やかな色の浴衣を勧める。彼女も賛同し、あなたから浴衣を受け取ると再び試着室へと入っていく。", + "DatingLandmarkEvent.1709.3": "しばらくすると、==DATING_CHARACTER==は新たな浴衣に着替えて、試着室から出てきた。いつもと雰囲気が異なる彼女の姿に思わず見惚れていたあなたは、感想を求める彼女の声に気がつかなかった。黙ってしまっていたことを謝ると、彼女はなにか閃いたかのように口角をにんまりと持ち上げる。そしてあなたの背中を押しながら、お詫びに美味しいものをごちそうしてもらおうとレストランへ誘うのだった。", + "DatingLandmarkEvent.1710.1": "レストランの内装はとても豪華で、入り口には大きな生け花が飾られていた。あなたたちは窓際の席へ案内される。窓の外には風情たっぷりの庭園が広がり、さらに贅沢な気分を味わえた。レストランはビュッフェ形式で、あなたたちは各々好きな料理を選びに行く。", + "DatingLandmarkEvent.1710.2": "まず目をひいたのは茶碗蒸しだ。ウニやカニといった高級な魚介類がふんだんに使われた逸品を選ばない手はない。続いてあなたたちは、鼻孔をくすぐる食欲をそそる出汁の匂いにつられてスープコーナーへ向かう。大きな鍋で煮込まれていたのは海鮮とキノコのスープだ。あなたたちは迷わず、器によそった。", + "DatingLandmarkEvent.1710.3": "あなたは一足先にテーブルに戻ったが、==DATING_CHARACTER==がなかなか戻ってこない。様子を見に行くと、メインディッシュをなににするかで迷っているようだった。あなたはふたりで分け合うことを提案する。迷いが晴れた==DATING_CHARACTER==は喜んで、悩んでいた料理をお皿に盛っていくのだった。", + "DatingLandmarkEvent.1711.1": "あなたたちは食後の飲み物を選びにドリンクコーナーへ向かった。カウンターにはオシャレな名前の飲み物がたくさん並んでいる。併設されている冷蔵ケースには新鮮な果物やところてんも用意されており、口直しに良さそうだ。その隣にはアグリ・ユニオンが提供しているアイスクリームコーナーがあった。聞いたことのないフレーバーだが、どのような味なのだろうか。", + "DatingLandmarkEvent.1711.2": "そのようなことを考えていると、==DATING_CHARACTER==が突然耳元で大人の気分を味わってみないかと囁いてきた。思わずドキッとして振り返ると、彼女は金色の炭酸ジュースが注がれたグラスを渡してきた。黄金の麦ジュースというらしい。", + "DatingLandmarkEvent.1711.3": "ひと口飲むとシュワッとした炭酸の爽やかな刺激が、花火のように舌の上で弾けた。続いてほろ苦い風味が、口の中に広がっていく。なるほど、これが大人の味かとあなたたちはうなずく。だが、苦いものを味わったあとは甘いものが欲しくなる。あなたたちはたっぷりとアイスをよそって、テーブルに戻った。", + "DatingLandmarkEvent.1712.1": "あなたたちは足湯施設へと足を運ぶ。木製の小さな東屋の下には、大理石で作られた専用の浴槽が備えつけられていた。幸いなことにすいている。せっかくだから試してみようと、あなたたちは靴を脱いで足を浴槽に沈めた。", + "DatingLandmarkEvent.1712.2": "程よい湯加減の温泉が、足の疲れを癒していく。たくさん歩いたあとだから、なおさら心地よいのだろう。疲労感が温かい湯に溶け出すのを感じていると、だんだんと瞼が重くなっていく。うつらうつらと舟を漕いでしまいたくなる衝動に抗おうと懸命に目を開けていれば、白い雪が舞っていることに気づく。いまは雪の季節だっただろうか……?", + "DatingLandmarkEvent.1712.3": "自分を呼ぶ優しい声に、ゆっくりと目を開ける。いつの間にか==DATING_CHARACTER==の肩にもたれて、寝入ってしまっていたらしい。肩を借りていたことを謝ると、気にしていないと彼女は朗らかに笑う。目の前をちらついていた雪も夢だったのだろうか。彼女との雪見温泉旅行もいいかもしれないと、あなたはひそかに計画を始めるのだった。", + "DatingLandmarkEvent.1713.1": "一通り施設を回ったあなたたちは、部屋に戻ることにした。凪島風の畳張りの部屋とノヴァ風の寝室が併設された豪華な客室に、あなたたちは目を輝かせた。客室専用の露天風呂も設けられており、誰にも邪魔されずに庭園の景色を眺めながら温泉を楽しめる贅沢な仕様だ。", + "DatingLandmarkEvent.1713.2": "寝室のベッドはふかふかで、まるで雲の上にいるかのようだった。ベッドに柔らかな枕が何個も積まれているのを見て、あなたはノヴァ地理誌の記述を思い出す。どうやら凪島には、仲の良い者同士で枕をぶつけ合う遊びがあるらしい。あなたが枕投げを提案しようとすると、先に==DATING_CHARACTER==が誘ってきた。互いに同じことを考えていた事実に、あなたたちは思わず笑ってしまった。", + "DatingLandmarkEvent.1713.3": "仁義なき枕投げの戦いの火ぶたが切られた。互いに手持ちの枕を遠慮なく投げ合う。童心に返りながら勝負に熱くなっていると、やわらかな布団に足をとられ、あなたは==DATING_CHARACTER==もろともベッドに倒れてしまった。枕投げを存分に楽しんだあなたたちは、「この勝負は引き分けだ」と、一緒に寝ころびながら笑いあうのだった。", + "DatingLandmarkEvent.1720.1": "時間はあっという間に過ぎ去り、就寝の時間が訪れる。あなたたちは夜更かしの誘惑に抗いながら、それぞれの布団に潜りこむ。", + "DatingLandmarkEvent.1720.2": "楽しかった余韻のせいか、目が冴えてしまってなかなか眠れない。何度か寝返りを打っていると、==DATING_CHARACTER==に呼ばれる。どうやら彼女も寝付けないようだ。彼女はためらいがちに、あなたのベッドで寝ても良いかとたずねてくる。ひとりで寝るには広いからちょうど良いと、あなたは快諾した。", + "DatingLandmarkEvent.1720.3": "あなたたちは枕を並べながら、明日の予定について語り合う。行きたい場所とやりたいことをあげていくとキリがなかった。時間が足りないなとあなたが苦笑すると、==DATING_CHARACTER==は何度も訪れれば問題ないと微笑む。あなたは欲張りな彼女の発言に賛同する。旅行の続きに思いを馳せながら、あなたたちはようやく訪れた睡魔に身を委ねるのだった。", "DatingLandmarkEvent.501.1": "洞窟の入口は苔で覆われており、もう長い間、人は訪れていないようだった。", "DatingLandmarkEvent.501.2": "ここにはいったいなにが眠っているのか――そんなことを話しながら、探索を続けていく。", "DatingLandmarkEvent.502.1": "あなたたちは石造りの壁の隙間に、古びた像があることに気づいた。どうやら何者かがここに隠したようだ。", diff --git a/data/language/ja_jp/datingstartendevent.json b/data/language/ja_jp/datingstartendevent.json index fac571dd..8f18f0a0 100644 --- a/data/language/ja_jp/datingstartendevent.json +++ b/data/language/ja_jp/datingstartendevent.json @@ -107,6 +107,10 @@ "DatingStartEndEvent.144101.2": "ふたりきりで出かけるなんて、めったにないけど……どんな一日になるのかな?", "DatingStartEndEvent.144102.1": "楽しい時間はあっという間に過ぎ、いつのまにか帰る時間になっていた。", "DatingStartEndEvent.144102.2": "名残惜しいけど==DATING_CHARACTER==とのお出かけはそろそろおしまいだ。さて、このあとは……", + "DatingStartEndEvent.145101.1": "ある日のこと――ふと頭に浮かんだ==DATING_CHARACTER==を、遊びに誘うことにした。", + "DatingStartEndEvent.145101.2": "ふたりきりで出かけるなんて、めったにないけど……どんな一日になるのかな?", + "DatingStartEndEvent.145102.1": "楽しい時間はあっという間に過ぎ、いつのまにか帰る時間になっていた。", + "DatingStartEndEvent.145102.2": "名残惜しいけど==DATING_CHARACTER==とのお出かけはそろそろおしまいだ。さて、このあとは……", "DatingStartEndEvent.147101.1": "ある日のこと――ふと頭に浮かんだ==DATING_CHARACTER==を、遊びに誘うことにした。", "DatingStartEndEvent.147101.2": "ふたりきりで出かけるなんて、めったにないけど……どんな一日になるのかな?", "DatingStartEndEvent.147102.1": "楽しい時間はあっという間に過ぎ、いつのまにか帰る時間になっていた。", diff --git a/data/language/ja_jp/dictionarydiagram.json b/data/language/ja_jp/dictionarydiagram.json index 1304a7be..1416dce1 100644 --- a/data/language/ja_jp/dictionarydiagram.json +++ b/data/language/ja_jp/dictionarydiagram.json @@ -28,15 +28,17 @@ "DictionaryDiagram.10080101.1": "巡遊者徽章", "DictionaryDiagram.10080101.2": "巡遊者は最大3つの徽章スロットを持ち、レベルアップすることで解放されます。解放されたスロットに徽章を装備することで、能力を強化できます。", "DictionaryDiagram.10080102.1": "徽章素材", - "DictionaryDiagram.10080102.2": "それぞれの徽章スロットを解放した後は、必要な素材を消費して鋳造を行うことができます。後に開放されるスロットほど、育成に必要な素材数が多くなります。", + "DictionaryDiagram.10080102.2": "徽章スロットを解放すると、特定のアイテムを消費して鋳造できるようになります。\u000bこれらのアイテムは「徽章試練」で入手できます。", "DictionaryDiagram.10080103.1": "徽章スロット", "DictionaryDiagram.10080103.2": "徽章スロットの種類や解放される順番は、巡遊者によって異なります。", "DictionaryDiagram.10080104.1": "徽章の鋳造", - "DictionaryDiagram.10080104.2": "徽章の鋳造を行うと、ランダムな特性が生成されます。\n2番目と3番目に解放された徽章では、それぞれスキルレベル上昇の特性、素質レベル上昇の特性が出現する可能性があります。", + "DictionaryDiagram.10080104.2": "徽章を鋳造すると、ランダムな特性が付与されます。\u000b中級徽章(Lv80で解放)はスキルレベル上昇の特性が出現する可能性があり、高級徽章(Lv90で解放)では素質レベル上昇の特性が出現する可能性があります。", "DictionaryDiagram.10080105.1": "特性の再抽選", - "DictionaryDiagram.10080105.2": "徽章を鋳造した後、必要な素材を消費し、特性を引き直すことができます。", + "DictionaryDiagram.10080105.2": "特定のアイテムを消費し、徽章を再度鋳造することで、特性を再度抽選することができます。", "DictionaryDiagram.10080106.1": "特性ロック", "DictionaryDiagram.10080106.2": "再抽選の際、特定のアイテムを使って、特性をロックできます。特性をロックした状態で再抽選を行うと、ロック済みの特性は維持されます。再抽選時の際、既存の特性を最大2つまでロックできます。", + "DictionaryDiagram.10080107.1": "特性強化", + "DictionaryDiagram.10080107.2": "「恩恵のしずく」を使用して徽章を強化すると、特性のステータスを高めることができます。各徽章は最大2回まで強化が可能です。再抽選を行う際、強化済みの特性をロックしていない場合、その徽章の強化は「巻き戻されます」。巻き戻された際、消費した恩恵のしずくは返還されません。", "DictionaryDiagram.20010101.1": "権限レベル", "DictionaryDiagram.20010101.2": "やる気を消費して戦闘を完了すると、権限レベルが上昇し、さまざまな報酬を受け取ることができます!", "DictionaryDiagram.20020101.1": "星ノ塔探索", @@ -61,6 +63,14 @@ "DictionaryDiagram.20030101.2": "星ノ塔探索後に「記録」を保存すると、チームに編成された巡遊者とロスレコが記録されます。\u000b巡遊者とロスレコの最新の育成状況は、「記録」に同期されます。", "DictionaryDiagram.20030102.1": "素質と音符", "DictionaryDiagram.20030102.2": "「記録」には、星ノ塔探索で入手した巡遊者の素質や音符も記録されます。\u000b一度保存した「記録」では、巡遊者の素質や音符が変更されることはありません。", + "DictionaryDiagram.20030201.1": "素質プリセット", + "DictionaryDiagram.20030201.2": "巡遊者編成画面で素質プリセットを設定できます。", + "DictionaryDiagram.20030202.1": "素質プリセット", + "DictionaryDiagram.20030202.2": "プリセット選択画面では、保存済みのプリセットを選択するか、新しくプリセットを作成できます。", + "DictionaryDiagram.20030203.1": "素質プリセット", + "DictionaryDiagram.20030203.2": "プリセットで選択した素質とレベルは、星ノ塔探索でおすすめ表示されるようになります。", + "DictionaryDiagram.20030204.1": "素質プリセット-共有とインポート", + "DictionaryDiagram.20030204.2": "素質プリセットのコードを用いて、プリセットを共有、またはインポートすることができます。", "DictionaryDiagram.20040101.1": "ストーリー", "DictionaryDiagram.20040101.2": "【No Need】", "DictionaryDiagram.20050101.1": "基礎研修", @@ -71,6 +81,14 @@ "DictionaryDiagram.20070101.2": "【No Need】", "DictionaryDiagram.20080103.1": "頂上決戦", "DictionaryDiagram.20080103.2": "頂上決戦では効果を選択して難易度を上げることができます。\r\n任意の効果を選んで、より高い難易度に挑戦してみましょう!", + "DictionaryDiagram.20080201.1": "頂上決戦", + "DictionaryDiagram.20080201.2": "スタートをタップして頂上決戦を始めましょう。\n効果を自由に選択して難易度を調整できます。", + "DictionaryDiagram.20080202.1": "頂上決戦", + "DictionaryDiagram.20080202.2": "頂上決戦をクリアすると、クリア済みの難易度に応じた、報酬を時間経過で獲得することができます。\n報酬は最大48時間まで蓄積されます。", + "DictionaryDiagram.20080203.1": "頂上決戦", + "DictionaryDiagram.20080203.2": "時間経過報酬で獲得できる3種類のアイテムは、推し活に使用できます。\n推し活メーターと配信ルームのエールポイントを高めましょう!", + "DictionaryDiagram.20080204.1": "頂上決戦", + "DictionaryDiagram.20080204.2": "イベント期間中、ステラカップが開催されます!\nステラカップの対戦終了時、相手よりエールポイントが高ければ報酬を獲得できます。アマツカを応援しましょう!", "DictionaryDiagram.20090101.1": "ステータス強化", "DictionaryDiagram.20090101.2": "ロスレコを装備して星ノ塔に入場すると、そのロスレコのステータス強化効果がチーム全体に付与されます。", "DictionaryDiagram.20090102.1": "メイン枠のコア効果", @@ -261,6 +279,34 @@ "DictionaryDiagram.40060401.2": "「スピードデリバリー」モードへようこそ!\r\n制限時間が尽きる前にクリア条件を達成できればクリアです。\r\n時間の経過を遅くできるアイテムをうまく活用してみましょう!", "DictionaryDiagram.40060501.1": "フライングシャロ-ブラインドスロー", "DictionaryDiagram.40060501.2": "ブラインドスローモードへようこそ!\r\nこのモードでは、カゴの位置のほとんどは初期地点から把握できません。\r\nまずはシャロを発射して位置を探り、その後発射角度と速度を調整して、「ブラインドスロー」を成功させましょう!", + "DictionaryDiagram.40070101.1": "月夜を盗む白き影-遊び方", + "DictionaryDiagram.40070101.2": "フックを使用して部屋内の物資をキャッチすることでスコアを獲得できます。制限時間が終わる前に目標のスコアを達成しましょう。", + "DictionaryDiagram.40070102.1": "月夜を盗む白き影-物資の価値", + "DictionaryDiagram.40070102.2": "物資ごとに獲得できるスコアと重さが異なります。キラキラと光る物資をキャッチすると、より高いスコアを獲得できます。", + "DictionaryDiagram.40070103.1": "月夜を盗む白き影-重量", + "DictionaryDiagram.40070103.2": "価値が低い上に重たいセキュリティバッグをつかんでしまった場合は、爆破スキルをタップしてキャッチしているセキュリティバッグを破壊し、時間のロスを減らすことができます。スキルの使用回数には限りがあるので、使いどころを見極めましょう。", + "DictionaryDiagram.40070201.1": "月夜を盗む白き影-捜査", + "DictionaryDiagram.40070201.2": "今回の任務では2つの部屋から物資を回収する必要があります。現在の部屋の目標スコアを達成することで、次の部屋へ進むことができます。", + "DictionaryDiagram.40070202.1": "月夜を盗む白き影-爆薬", + "DictionaryDiagram.40070202.2": "爆薬に注意してください!フックが触れてしまうと周囲の物資をすべて破壊する上に連鎖爆発が起こる可能性もあります。", + "DictionaryDiagram.40070301.1": "月夜を盗む白き影-移動するもの", + "DictionaryDiagram.40070301.2": "往復して移動する神器が現れました。警備神器には注意が必要です。一方、お掃除神器が敵か味方かは判断ができません。", + "DictionaryDiagram.40070302.1": "月夜を盗む白き影-てーさつバード", + "DictionaryDiagram.40070302.2": "警備神器であるてーさつバードにはくれぐれもご注意を。フックが検知されると警報が発動し、制限時間が大幅に短縮されてしまいます。", + "DictionaryDiagram.40070303.1": "月夜を盗む白き影-きゅーいんキャット", + "DictionaryDiagram.40070303.2": "お掃除神器であるきゅーいんキャットは時に敵、時に味方です。こちらより先に物資をお掃除してしまうこともありますが、彼らをキャッチしてしまえば、お掃除した物資のポイントはすべてこちらのものになります。\n彼らの動きには注意してください、思わぬものに触れてしまい、作戦を台無しにするかもしれません。", + "DictionaryDiagram.40070304.1": "月夜を盗む白き影-凍結スキル", + "DictionaryDiagram.40070304.2": "凍結スキルを使えば、動いている神器をすべて停止させることができる。うまく使えば任務を有利に進められる。", + "DictionaryDiagram.40070401.1": "月夜を盗む白き影-探知神器", + "DictionaryDiagram.40070401.2": "これらの探知神器にも注意が必要です。触れてしまうと警報が発動し、制限時間が大幅に短縮されます。また、探知神器自体をキャッチすることはできません。", + "DictionaryDiagram.40070402.1": "月夜を盗む白き影-凍結スキル", + "DictionaryDiagram.40070402.2": "凍結スキルを使用すると、回転している探知神器を停止させることができます。", + "DictionaryDiagram.40070501.1": "月夜を盗む白き影-行動支援", + "DictionaryDiagram.40070501.2": "より高いスコアを狙うための新要素「シークレット物資」と「スパイの情報」が登場しました。", + "DictionaryDiagram.40070502.1": "月夜を盗む白き影-スパイの情報", + "DictionaryDiagram.40070502.2": "スパイの情報は、リストに指定された物資をキャッチすることで達成でき、追加スコアを獲得できます。追加スコアは必要な物資の数によって異なるが、物資が1つだけ指定されているものをこなしたほうが効率的です。", + "DictionaryDiagram.40070503.1": "月夜を盗む白き影-シークレット物資", + "DictionaryDiagram.40070503.2": "シークレット物資から様々な効果を獲得できます。効果を選択し、組み合わせることで、重くて価値の低いセキュリティバッグでさえ宝物になる可能性があります。", "DictionaryDiagram.90010101.1": "王権ポイント", "DictionaryDiagram.90010101.2": "日課を達成すると王権ポイントが加算され、累計ポイントに応じた報酬を獲得できます。1日の合計ポイントで複数の報酬を解放可能です。王権ポイントは毎日5:00にリセットされ、報酬も更新されます。", "DictionaryDiagram.90010102.1": "特殊任務", diff --git a/data/language/ja_jp/dictionaryentry.json b/data/language/ja_jp/dictionaryentry.json index 23819475..dadc4d88 100644 --- a/data/language/ja_jp/dictionaryentry.json +++ b/data/language/ja_jp/dictionaryentry.json @@ -8,6 +8,7 @@ "DictionaryEntry.200101.1": "権限レベル", "DictionaryEntry.200201.1": "星ノ塔探索", "DictionaryEntry.200202.1": "星ノ塔研究", + "DictionaryEntry.200302.1": "素質プリセット", "DictionaryEntry.201001.1": "ココチャ", "DictionaryEntry.201101.1": "やる気", "DictionaryEntry.201201.1": "無限リング", diff --git a/data/language/ja_jp/dictionarytopbarentry.json b/data/language/ja_jp/dictionarytopbarentry.json index 1b30ae5e..74286fcd 100644 --- a/data/language/ja_jp/dictionarytopbarentry.json +++ b/data/language/ja_jp/dictionarytopbarentry.json @@ -8,6 +8,7 @@ "DictionaryTopBarEntry.200101.1": "権限レベル", "DictionaryTopBarEntry.200201.1": "星ノ塔探索", "DictionaryTopBarEntry.200202.1": "星ノ塔研究", + "DictionaryTopBarEntry.200302.1": "素質プリセット", "DictionaryTopBarEntry.200801.1": "頂上決戦", "DictionaryTopBarEntry.201001.1": "ココチャ", "DictionaryTopBarEntry.201101.1": "やる気", @@ -62,6 +63,11 @@ "DictionaryTopBarEntry.400603.1": "フライングシャロ-カゴ", "DictionaryTopBarEntry.400604.1": "フライングシャロ-スピードデリバリー", "DictionaryTopBarEntry.400605.1": "フライングシャロ-ブラインドスロー", + "DictionaryTopBarEntry.400701.1": "月夜を盗む白き影-遊び方", + "DictionaryTopBarEntry.400702.1": "月夜を盗む白き影-レベルアップ", + "DictionaryTopBarEntry.400703.1": "月夜を盗む白き影-警戒", + "DictionaryTopBarEntry.400704.1": "月夜を盗む白き影-レーザー", + "DictionaryTopBarEntry.400705.1": "月夜を盗む白き影-シークレット物資", "DictionaryTopBarEntry.900101.1": "デイリー任務", "DictionaryTopBarEntry.900301.1": "事業支援" } \ No newline at end of file diff --git a/data/language/ja_jp/discip.json b/data/language/ja_jp/discip.json index 2b7747af..54b3789d 100644 --- a/data/language/ja_jp/discip.json +++ b/data/language/ja_jp/discip.json @@ -202,7 +202,7 @@ "DiscIP.214002.1": "フル", "DiscIP.214002.2": "サビ", "DiscIP.214002.3": "空と花の詩", - "DiscIP.214002.4": "清月二十一日、雨のち晴れ。\r\n「この日を私は記しておかなくてはなりません。星ノ塔に記憶を奪われたときのために……」\r\n\r\nあの時、ナノハは用意周到に逃亡計画を立てた。\r\n朝焼けの時刻に出発し、途中で3回休憩を挟みながら、痕跡を残さぬように注意を払いつつ進んだ。\r\nそれは師匠に弟子入りして以来、最も大胆かつ規律を逸脱した行動だった。\r\nしかし、彼女は日が沈む頃になって、師匠が弟子の家出に気づいていないだけの可能性に思い至る。\r\nそう思ったナノハは、夜遅くにこっそり庭へ戻った。\r\n遠くから師匠の部屋に灯りがついていることを確認して安堵する。\r\n荷物を片付けてから、いつものように就寝の挨拶をしに行った。\r\n気づかれていないのであれば良かったが、そう都合良くはいかない。\r\n「屋敷の外は楽しかったかい?」\r\n突然の言葉に驚いたナノハは、言い訳する余裕もなく頭を下げた。\r\n「ナノハ……お前さんは今日、隠密術の訓練をしてたようだが……ふふ。その程度では、まだまだ修行が足りないね」\r\n師匠に叱られなかったことが、ナノハには信じられなかった。\r\nだが、それで終わりではない。\r\n「けれど、なんにも言わずに姿を消したのはなぜだい?もしあちきが、行先も告げずに姿を消したら、お前さんは……」\r\n\r\nあの夜をどんな気持ちで過ごしていたのか、ナノハはよく思い出せなかった。\r\n「師匠がいなくなってしまうかもしれない」という恐怖心を抱いていたことは、はっきりと覚えている。\r\n翌日、抜け殻のような状態で筆を執り、何枚もの反省文を書いた。\r\n\r\nそれから7日間、師匠とは一言も話さずに過ごす。\r\n寝坊しても叱られなかった日は、逆に怖くなってさらに長い反省文を書いた。\r\n8日目の朝。\r\n扉を開けると、そこには師匠が立っていた。\r\n――ああ、許してくださったのですね。\r\n\r\nけれど、それは勘違いだったのかもしれない。\r\nある日、師匠は組織の命で極秘任務に派遣された。\r\n彼女が不在の間も、ナノハは黙々と訓練に励んだ。\r\n少しでも師匠の負担を軽くしたい一心で。\r\nナノハは信じていた。\r\nいつものように、今回も数日で帰ってきてくれるはず。\r\n長くても半月ほどだろう、と。\r\nなぜなら、師匠が言っていたように、忍者にとっての家はここだけだからだ。\r\nしかし、いつになっても彼女は帰ってこなかった。\r\n――これは、きっとあの時の罰に違いない。\r\n\r\n出発前、あちきが様子を見に行くと、ナノハは気持ち良さそうに眠っていた。\r\nそこで先日、そっと塀を越えて戻ってきたナノハが、何食わぬ顔で就寝の挨拶をしにきた時の会話を思い出す。\r\n少し厳しくすると、涙目になっていたことが記憶にも新しい。\r\n7日目の朝。\r\n滲んだ文字で、「師匠、行かないでください」と書かれていた。\r\n\r\nもっとも、あちきはとっくに彼女を許していた。", + "DiscIP.214002.4": "清月二十一日、雨のち晴れ。\r\n「この日を私は記しておかなくてはなりません。星ノ塔に記憶を奪われたときのために……」\r\n\r\nあの時、ナノハは用意周到に逃亡計画を立てた。\r\n朝焼けの時刻に出発し、途中で3回休憩を挟みながら、痕跡を残さぬように注意を払いつつ進んだ。\r\nそれは師匠に弟子入りして以来、最も大胆かつ規律を逸脱した行動だった。\r\nしかし、彼女は日が沈む頃になって、師匠が弟子の家出に気づいていないだけの可能性に思い至る。\r\nそう思ったナノハは、夜遅くにこっそり庭へ戻った。\r\n遠くから師匠の部屋に灯りがついていることを確認して安堵する。\r\n荷物を片付けてから、いつものように就寝の挨拶をしに行った。\r\n気づかれていないのであれば良かったが、そう都合良くはいかない。\r\n「屋敷の外は楽しかったかい?」\r\n突然の言葉に驚いたナノハは、言い訳する余裕もなく頭を下げた。\r\n「ナノハ……お前さんは今日、隠密術の訓練をしてたようだが……ふふ。その程度では、まだまだ修行が足りないね」\r\n師匠に叱られなかったことが、ナノハには信じられなかった。\r\nだが、それで終わりではない。\r\n「けれど、なんにも言わずに姿を消したのはなぜだい?もしアチキが、行先も告げずに姿を消したら、お前さんは……」\r\n\r\nあの夜をどんな気持ちで過ごしていたのか、ナノハはよく思い出せなかった。\r\n「師匠がいなくなってしまうかもしれない」という恐怖心を抱いていたことは、はっきりと覚えている。\r\n翌日、抜け殻のような状態で筆を執り、何枚もの反省文を書いた。\r\n\r\nそれから7日間、師匠とは一言も話さずに過ごす。\r\n寝坊しても叱られなかった日は、逆に怖くなってさらに長い反省文を書いた。\r\n8日目の朝。\r\n扉を開けると、そこには師匠が立っていた。\r\n――ああ、許してくださったのですね。\r\n\r\nけれど、それは勘違いだったのかもしれない。\r\nある日、師匠は組織の命で極秘任務に派遣された。\r\n彼女が不在の間も、ナノハは黙々と訓練に励んだ。\r\n少しでも師匠の負担を軽くしたい一心で。\r\nナノハは信じていた。\r\nいつものように、今回も数日で帰ってきてくれるはず。\r\n長くても半月ほどだろう、と。\r\nなぜなら、師匠が言っていたように、忍者にとっての家はここだけだからだ。\r\nしかし、いつになっても彼女は帰ってこなかった。\r\n――これは、きっとあの時の罰に違いない。\r\n\r\n出発前、アチキが様子を見に行くと、ナノハは気持ち良さそうに眠っていた。\r\nそこで先日、そっと塀を越えて戻ってきたナノハが、何食わぬ顔で就寝の挨拶をしにきた時の会話を思い出す。\r\n少し厳しくすると、涙目になっていたことが記憶にも新しい。\r\n7日目の朝。\r\n滲んだ文字で、「師匠、行かないでください」と書かれていた。\r\n\r\nもっとも、アチキはとっくに彼女を許していた。", "DiscIP.214003.1": "???", "DiscIP.214003.2": "???", "DiscIP.214003.3": "???", @@ -371,6 +371,10 @@ "DiscIP.214044.2": "サビ", "DiscIP.214044.3": "帳の内の秘め事", "DiscIP.214044.4": "クルニスは秘薬の研究をしているらしい。\r\n\r\nせっかくの休暇だというのに、近頃は蒼梧城の外へ赴き2、3日は戻らない。\r\n見たこともない薬草や小型の魔物と共に宿に戻ったかと思えば、また1日ほど姿を消す。\r\nそして次に彼女を見かけたときには、彼女の手にはもちろん宿の部屋にも\r\nそれらの痕跡は跡形もなく消え去っているのだ。\r\n\r\n傍目から見ればなにも変わっていないように見えるだろう。\r\nただ一点、彼女が携える巨大な注射器の中身以外は。\r\n気のせいなどではない。確実に中身が増えているのだ。\r\n\r\nあの注射器に満たされている薬はいったいなんなのか。\r\nあるときは魔物だけでなく星骸をも葬る『猛毒』として命を奪い、\r\nまたあるときは今際の際の患者を救う『特効薬』として命をつなぐ。\r\n\r\n「その注射器の中身はどんな薬なのか」\r\n好奇心に負けた問いが口をついて出る。\r\nするとクルニスは妖艶な微笑みと共に言葉を返す。\r\n「この薬の効能が知りたいのかい?ふふ、難しい質問をしてくれるね」\r\n彼女は巨大な注射器の薬液を小型の注射器へと移し替える。\r\nその表情はまるで愛しい我が子を見つめるかのごとく慈愛に満ちていた。\r\n「実はその時々に合わせて調合を変えているんだ。\r\n病を治すための調合もあれば、命を奪うための調合もある。あるいは……」\r\n\r\nシリンジに薬液が満たされると、彼女はゆるりと顔をあげてこちらを見つめてくる。\r\n「そんなに気になるなら、今日の薬はどんな効能のものか試してみる?」\r\n時すでに遅し。\r\n寝台から立ち上がるよりも前に、クルニスの白い手で肩を軽く押される。\r\n視界が回転し、次の瞬間には天井しか見えなくなる。\r\n音もなく帳が下され、いともたやすくふたりきりの世界が完成した。\r\n寝台に腰を下した彼女の手にはあの注射器。\r\nシリンジを満たす薬液が帳越しの明かりに照らされ妖しく揺らめいている。\r\n滑らせた視線は冷徹な針先に釘付けにならざるを得ない。\r\n\r\n「ま、待て!早まるな……!」\r\n「ふふ……怖がる必要はないよ。痛みは一瞬。なに、死にはしないさ」\r\n「そういう問題ではない!!」\r\n\r\n冷や汗が額から頬へと伝う。心臓の鼓動がいやにうるさい。\r\nいよいよ鋭い針が皮膚に突き立てられると思ったその瞬間――\r\n肉体が軽くなり自由が戻った。\r\n恐る恐る目を開けると、クルニスは満足げな笑みを浮かべていた。\r\n\r\n「ふふ、冗談だよ。この薬はまだ試験段階。人に使うようなものじゃない」\r\n彼女は何事もなかったように注射器をしまう。\r\n\r\n「でも……キミは少し私を信じすぎだね。あんなときはすぐに逃げるべきだ。\r\n好奇心は猫をも殺す……と言うだろう?」\r\nどこか含みを持たせた言葉は、まるで媚薬のように鼓動を高鳴らせるのだった。", + "DiscIP.214045.1": "フル", + "DiscIP.214045.2": "サビ", + "DiscIP.214045.3": "千変万花", + "DiscIP.214045.4": "山風が林を吹き抜け、枝を揺らし、静寂の中で微かに衣擦れのような音を立てる。\r\nしかし次の瞬間、静寂を打ち破る荒々しい罵声が木々の間から響き渡った――\r\n \r\n「両側から回り込め!逃がすな!」\r\n数名の傭兵が林から飛び出し、ブーツが落ち葉と土を踏み荒らしていく。\r\n彼らは彼女を山麓から長い時間をかけて追い立て、ついに鬱蒼と生い茂る森から標的をあぶり出した。\r\n――森が尽きたその場所は、開けた一面の花畑だった。\r\n風が吹き抜けると、名もなき野花の大群が揺れ動き、まるで寄せては返す波のようだった。花畑の中央で、オトハは静かに佇み、包囲してくる傭兵たちを一瞥した。\r\n彼女にはもう、逃げ場はない。\r\n\r\n「そこまでだ」\r\nリーダー格の傭兵が息を切らしつつ、冷ややかに告げる。\r\n「おとなしく持ち出した物を返せば、話を聞いてやってもいい」\r\nオトハは答えない。\r\nただ俯き、腕に抱いた番傘を見つめ、ゆっくりと、少しずつ傘を畳んでいく。その動作はまるで装飾品をやさしく愛おしげに手入れするかのようで、自分を取り囲む傭兵たちなど、目に入っていないかのようだった。\r\n「おい!聞いているのか!」\r\n「もちろん聞いておりんす」\r\nオトハはようやく顔を上げた。\r\n「ご親切な忠告、痛み入るでありんす。が――」\r\n彼女は小首をかしげ、傭兵たちを見据える。\r\n「なぜ、ヌシらが追っているこのアチキが『本物』のアチキであると、思っているのかぇ?」\r\nオトハが言い終わると同時に、一陣の山風が花畑を吹き抜けた。\r\n花たちが波打つ。無数の花弁が空へと巻き上げられ、舞い散る花弁の隙間から、傭兵たちはオトハが浮かべた微かな笑みを目撃する。そして、彼らは絶句した。\r\n谷風家政の代表を自称するその少女の背後に、一列に並んだ番傘が現れたのだ。\r\n1張り、2張り……次々と開いていく。\r\n次の瞬間、強風が散乱する花弁を一気に巻き上げた。傭兵たちが花弁に気を取られたほんの一瞬ののち、再びオトハに目を向けると、そこには誰の姿もなく、ただ一張りの番傘だけが残されていた。", "DiscIP.214046.1": "フル", "DiscIP.214046.2": "サビ", "DiscIP.214046.3": "雪解け告げる黎明", @@ -382,5 +386,13 @@ "DiscIP.214048.1": "フル", "DiscIP.214048.2": "サビ", "DiscIP.214048.3": "メリーサプライズ", - "DiscIP.214048.4": "『クリスマス・イブ』\r\nそれは人々が親しい者へプレゼントを贈り、祝福と感謝を伝え合う尊いひととき――\r\n\r\nそんなもの、恩恵意志の従業員には関係ない!\r\nクリスマス前夜にプライベートな時間など存在しないのだ。\r\n\r\nクリスマス前の恩恵意志は、入社したての新人スタッフからエリート上司まで、\r\n全員もれなく明日の準備に追われる地獄絵図しかない修羅の現場である。\r\nある者は「もうリボンを見たくない」と言い、\r\nまたある者は「プレゼントの仕分けが終わらない」とうわ言をつぶやいている。\r\n倉庫にはいまだにラッピングと仕分けを待つおもちゃの山がそびえ立つ。\r\n――おそらく今夜は徹夜だ。\r\n誰も口にしないが、そこはかとない絶望感がカンパニーにただよっていた。\r\nたとえ幸運なことに退勤できたとしても、その背中には恨めし気な祝福の声が\r\n呪詛のようにかけられ、屍のように帰宅してとれるのは気休めの仮眠ばかりという現実。\r\n\r\nいずれにせよ、クリスマス当日という戦場に駆り出されるのは、\r\n恩恵意志の従業員である限り避けられない宿命なのである。 \r\n\r\n「プレゼントがひゃくなな……プレゼントがひゃくはち……」\r\nそしてそれはいつもならサボる彼女も例外ではなかった。\r\n睡魔の誘惑に抗いながら、プレゼントの数を確認していると――\r\n\r\n「え、あのサボり魔ラールも徹夜組!?マジで!?」\r\n\r\n休憩を終えて戻ってきたスタッフにその肩をたたかれてしまう。\r\nサボり常習犯で有名な同僚が0時過ぎまで残っているとは\r\n思わなかったがゆえの衝動的な行為だったのだろう。\r\nその瞬間、ラールの口が止まる。\r\n暫しの沈黙から数秒後、ラールは頭を抱えながら大きな悲鳴をあげた。\r\n「ああああ!あと少しで終わらせて帰れたのにいいい!\r\nどこまで数えたかわからなくなったじゃん!!」\r\n「ごめんってばああああああ!!」\r\nこれが毎年の恒例行事。恩恵意志、冬の風物詩である。\r\n\r\n\r\n(でも、もしかしたら今年のクリスマスは違うかも?)\r\n\r\nそんな確証もない淡い希望を胸に抱きながら、\r\nラールはクリスマスムード漂う街を歩いていた。\r\nするとおもちゃ屋のショーウィンドウに飾られていた一体の人形と目が合う。\r\nその姿はどことなく自分と似ているような気がした。\r\n(木製の兵隊人形か……こういうのが代わりに働いてくれたらなあ)\r\n起こりえない夢物語を想像する自分に思わず笑い声を漏らしてしまう。\r\n(ちょっと見ていこうかな)\r\n誘われるようにラールはおもちゃ屋の扉をくぐった。\r\n\r\n(お、思ったよりこいつかわいいじゃん)\r\nラールは自分に似た兵隊人形をまじまじと見つめる。\r\n(これをプレゼントするとしたら誰に贈ろっかな……)\r\n\r\nまず頭に浮かんだのはウィローの名前だった。\r\n(でもウィローはこういうのもらっても困るかなあ)\r\n苦笑している友人の姿が想像できたラールは他の相手を探し出す。\r\n\r\n次に浮かんだのはアルベドの姿である。\r\n(馬車馬みたいにこき使ってくる上司にプレゼントをあげる義理なんてないない)\r\nラールは一瞬の気の迷いを払うかのように手をひらひらと振る。\r\n\r\n最後に浮かんだのは魔王の顔だった。\r\n(魔王っちか……。え、こういうの好きかな)\r\nいくら唸っても答えが出るわけがない。なぜなら自分は魔王ではないのだから。\r\n\r\n買うべきか、買わざるべきか。\r\n(ま、買ってから贈る相手を決めてもいいよね)\r\n妙に後ろ髪を引かれてしまい、とうとうラールは人形を買うことにしたのだった。\r\n\r\n結局、この年のクリスマスも慌しく過ぎ去った。\r\n真夜中の鐘が鳴り、クリスマスの修羅場は終わりを告げる。\r\n帰宅したラールはどさりとベッドに倒れこむ。\r\n(もー無理……今日は一日サボっても許されるべき……)\r\nごろんと寝返りをうつと、キレイに包装されたプレゼントに気がつく。\r\n朝日を受けた金のリボンがキラキラと輝き、その存在を主張していた。\r\n(あ……アレ、誰に贈るか決めないまま机に放置してたんだっけ)\r\n\r\nさあ、誰に贈ろうか。\r\nウィロー?アルベド?魔王?それとも――\r\n\r\n(自分へのプレゼント……とか?)\r\n\r\nクリスマスの使者として、ラールは一日中プレゼントを届け続けた。\r\nクリスマスツリーの精霊としても、子どもたちに夢と喜びを与えた。\r\nそんな自分なのだから、ご褒美を受け取る権利があっても罰は当たらないはず……\r\n(ってかこんなに働いたんだから、むしろご褒美もらうべきでしょ!)\r\n\r\nラールはベッドから飛び起きると、プレゼントを手に取る。\r\n「メリークリスマス、ラール」\r\nしゅるりとリボンを解き、中で眠っていた人形を机に飾る。\r\n満足そうに微笑むと、ラールはもう限界とばかりに再びベッドに飛び込んだ。\r\n\r\nこうして今年のクリスマスは幕を下ろした。\r\n夢の世界へ旅立ったラールは、やがて出会うだろう。\r\n新たな冬の冒険に誘う、自分にそっくりな愛らしい兵隊人形たちに。" + "DiscIP.214048.4": "『クリスマス・イブ』\r\nそれは人々が親しい者へプレゼントを贈り、祝福と感謝を伝え合う尊いひととき――\r\n\r\nそんなもの、恩恵意志の従業員には関係ない!\r\nクリスマス前夜にプライベートな時間など存在しないのだ。\r\n\r\nクリスマス前の恩恵意志は、入社したての新人スタッフからエリート上司まで、\r\n全員もれなく明日の準備に追われる地獄絵図しかない修羅の現場である。\r\nある者は「もうリボンを見たくない」と言い、\r\nまたある者は「プレゼントの仕分けが終わらない」とうわ言をつぶやいている。\r\n倉庫にはいまだにラッピングと仕分けを待つおもちゃの山がそびえ立つ。\r\n――おそらく今夜は徹夜だ。\r\n誰も口にしないが、そこはかとない絶望感がカンパニーにただよっていた。\r\nたとえ幸運なことに退勤できたとしても、その背中には恨めし気な祝福の声が\r\n呪詛のようにかけられ、屍のように帰宅してとれるのは気休めの仮眠ばかりという現実。\r\n\r\nいずれにせよ、クリスマス当日という戦場に駆り出されるのは、\r\n恩恵意志の従業員である限り避けられない宿命なのである。 \r\n\r\n「プレゼントがひゃくなな……プレゼントがひゃくはち……」\r\nそしてそれはいつもならサボる彼女も例外ではなかった。\r\n睡魔の誘惑に抗いながら、プレゼントの数を確認していると――\r\n\r\n「え、あのサボり魔ラールも徹夜組!?マジで!?」\r\n\r\n休憩を終えて戻ってきたスタッフにその肩をたたかれてしまう。\r\nサボり常習犯で有名な同僚が0時過ぎまで残っているとは\r\n思わなかったがゆえの衝動的な行為だったのだろう。\r\nその瞬間、ラールの口が止まる。\r\n暫しの沈黙から数秒後、ラールは頭を抱えながら大きな悲鳴をあげた。\r\n「ああああ!あと少しで終わらせて帰れたのにいいい!\r\nどこまで数えたかわからなくなったじゃん!!」\r\n「ごめんってばああああああ!!」\r\nこれが毎年の恒例行事。恩恵意志、冬の風物詩である。\r\n\r\n\r\n(でも、もしかしたら今年のクリスマスは違うかも?)\r\n\r\nそんな確証もない淡い希望を胸に抱きながら、\r\nラールはクリスマスムード漂う街を歩いていた。\r\nするとおもちゃ屋のショーウィンドウに飾られていた一体の人形と目が合う。\r\nその姿はどことなく自分と似ているような気がした。\r\n(木製の兵隊人形か……こういうのが代わりに働いてくれたらなあ)\r\n起こりえない夢物語を想像する自分に思わず笑い声を漏らしてしまう。\r\n(ちょっと見ていこうかな)\r\n誘われるようにラールはおもちゃ屋の扉をくぐった。\r\n\r\n(お、思ったよりこいつかわいいじゃん)\r\nラールは自分に似た兵隊人形をまじまじと見つめる。\r\n(これをプレゼントするとしたら誰に贈ろっかな……)\r\n\r\nまず頭に浮かんだのはウィローの名前だった。\r\n(でもウィローはこういうのもらっても困るかなあ)\r\n苦笑している友人の姿が想像できたラールは他の相手を探し出す。\r\n\r\n次に浮かんだのはアルベドの姿である。\r\n(馬車馬みたいにこき使ってくる上司にプレゼントをあげる義理なんてないない)\r\nラールは一瞬の気の迷いを払うかのように手をひらひらと振る。\r\n\r\n最後に浮かんだのは魔王の顔だった。\r\n(魔王っちか……。え、こういうの好きかな)\r\nいくら唸っても答えが出るわけがない。なぜなら自分は魔王ではないのだから。\r\n\r\n買うべきか、買わざるべきか。\r\n(ま、買ってから贈る相手を決めてもいいよね)\r\n妙に後ろ髪を引かれてしまい、とうとうラールは人形を買うことにしたのだった。\r\n\r\n結局、この年のクリスマスも慌しく過ぎ去った。\r\n真夜中の鐘が鳴り、クリスマスの修羅場は終わりを告げる。\r\n帰宅したラールはどさりとベッドに倒れこむ。\r\n(もー無理……今日は一日サボっても許されるべき……)\r\nごろんと寝返りをうつと、キレイに包装されたプレゼントに気がつく。\r\n朝日を受けた金のリボンがキラキラと輝き、その存在を主張していた。\r\n(あ……アレ、誰に贈るか決めないまま机に放置してたんだっけ)\r\n\r\nさあ、誰に贈ろうか。\r\nウィロー?アルベド?魔王?それとも――\r\n\r\n(自分へのプレゼント……とか?)\r\n\r\nクリスマスの使者として、ラールは一日中プレゼントを届け続けた。\r\nクリスマスツリーの精霊としても、子どもたちに夢と喜びを与えた。\r\nそんな自分なのだから、ご褒美を受け取る権利があっても罰は当たらないはず……\r\n(ってかこんなに働いたんだから、むしろご褒美もらうべきでしょ!)\r\n\r\nラールはベッドから飛び起きると、プレゼントを手に取る。\r\n「メリークリスマス、ラール」\r\nしゅるりとリボンを解き、中で眠っていた人形を机に飾る。\r\n満足そうに微笑むと、ラールはもう限界とばかりに再びベッドに飛び込んだ。\r\n\r\nこうして今年のクリスマスは幕を下ろした。\r\n夢の世界へ旅立ったラールは、やがて出会うだろう。\r\n新たな冬の冒険に誘う、自分にそっくりな愛らしい兵隊人形たちに。", + "DiscIP.214049.1": "インスト", + "DiscIP.214049.2": "ボーカル", + "DiscIP.214049.3": "星光の道標", + "DiscIP.214049.4": "駆け出した足が ひとすじのさざ波を起こす\r\n夜空に星図を広げて 旅の始まりを告げよう\r\nほら見て 羅針盤が回り出し あなたを導くように針を揺らす\r\n遥かなる高みへと進もう あの星々に手が届くまで\r\n \r\n恐れないで 暗闇に危険が潜んでいても\r\nその一筋の光を頼りに 一緒に前へ進もう\r\nさあ 荷物を背負って 未来をどう描こうか\r\n物語のページをめくるたび たくさんの風景を刻み込んでいこう\r\n \r\n何光年離れていようと 決して変わらない\r\n心の弦が奏でるこの鼓動は\r\n \r\n未知なる高い塔は 今日も静かにそびえ立つ\r\n荒野に吹く風が 文明の痕跡を覆い隠していく\r\n巨大な壁を乗り越え 自由のための悔いなき決断を\r\n昼も夜も駆け抜け 決して立ち止まりはしない\r\n \r\n暗闇に浮かび上がる 夢のきらめき\r\n温かな共鳴が 互いの瞳で交差する\r\nもう忘れたくない 私たちの新しい世界を創り出そう\r\n星の光で編んだ冠を あなたに授けよう\r\n \r\n絆の欠片を拾い集め そのすべてを胸に抱き\r\n過去に別れを告げて 過ぎ去りし日々の幻にさよならを\r\n今 勇気を胸に 次なる始まりへ\r\n運命の糸をたぐり寄せれば きっと限界だって超えられる\r\n \r\n星の灯りは揺れ 月は満ち欠け\r\n流れる雲は形を変えて 遠ざかっていく\r\n幾光年を越えようと 決して変わらない\r\n心の弦が奏でるこの鼓動は\r\n \r\n登り続けよう あの傲慢な神を打ち倒すため\r\n荒野の風は止み 巡遊者の足跡だけが残される\r\n巨大な壁を乗り越え あなたとだけ永遠を誓い合おう\r\n重ね合わせた両手で 奇跡を強く握りしめて\r\n \r\nささやかな希望が あなたと私の心をつなぐ\r\n肩を並べて歩める幸運 同じ信念を分かち合おう\r\nすべての瞬間を胸に留めて 永遠に記憶の底へ刻み込もう\r\n星のきらめきよ この長い夜を照らしておくれ\r\n \r\n記憶の迷宮を巡り 探し求めている\r\nまだ叶えられていない願いを\r\n愛――それは解き明かせない最後の謎\r\n終着点に辿り着いたとき\r\n私たちは再び思い出せるだろうか\r\n \r\n痛みに引き裂かれたって構わない\r\n傷ついても、挫折しても構わない\r\n全力を尽くすんだ 自分が無力だなんて信じない\r\n \r\nたとえ行く手が果てしなくとも\r\n霧はいずれ晴れるから\r\nあなたがそばにいるのなら\r\n孤独な道のりを恐れる理由なんてない\r\n \r\n未知なる高い塔は 今日も静かにそびえ立つ\r\n荒野の上に ついに新たな文明が芽吹く\r\n巨大な壁を乗り越え 自由のための悔いなき決断を\r\n昼も夜も駆け抜け 決して立ち止まりはしない\r\n \r\n暗闇に浮かび上がる 夢のきらめき\r\n温かな共鳴が 互いの瞳で交差する\r\nもう二度と忘れない\r\n私たちの新しい世界を創り出そう\r\n星の光で編んだ冠を あなたに授けよう", + "DiscIP.214050.1": "フル", + "DiscIP.214050.2": "サビ", + "DiscIP.214050.3": "夜宴に踊る影", + "DiscIP.214050.4": "その晩餐会は、円満に幕を下ろそうとしていた。\r\n交わされるグラスの底にどれほどの思惑が渦巻いていようと、振る舞われるケーキにどれほどの悪意が隠されていようと、終始和やかな空気が会場を包み込んでいた。\r\n少なくとも、表向きは。\r\n\r\n――バンッ。\r\n\r\n突如、鋭い銃声が響き、あたり一面真っ暗な闇に包まれる。\r\n人々は悲鳴を上げ、不安げにあたりを見回していたが、やがて、示し合わせたかのように視線が窓へと集まっていった。\r\n\r\n一筋の月明かりが、窓から会場に差し込む。\r\n明かりの中を、しなやかで引き締まった影が躍動する。\r\nなびく長い髪、ふさふさとした尻尾、そして――特徴的なクナイ。\r\nその影の主に、心当たりがあった。\r\nしかし口には出さず、彼女の『悪戯』がどんな結末を迎えるのか黙って見守ることにした。\r\n\r\nやがて影は急激に膨れ上がり、光を完全に覆い隠した。\r\n会場が再び暗闇に包まれる。\r\n直後、ガラスが砕け散る音が鳴り響き、暗闇の中でいくつもの悲鳴があがった。\r\n冷たい秋の夜風が吹き込み、背筋をぞくりとさせる。\r\n\r\nシャンデリアが何度か明滅し、再び会場に明かりが戻った。\r\nさざなみのように騒ぎが収まっていくと、人々は互いの無事を確かめ合い、先ほどけたたましい音がした方へと足を向ける。\r\n不思議なことに、窓ガラスは無傷で、鍵もしっかりと掛けられていた。\r\nただ一つだけ、おかしなもの――一通の封筒が、窓枠に残されていた。\r\n\r\n群衆の一人が封筒を拾い上げ、おそるおそる中を開く。その内容が、会場の新たな話の種となっていく。\r\n何が書かれているのか気にならないでもなかったが、その輪から離れ、周囲に視線を巡らせて探し物を探す。\r\n\r\n――やがて、上階へ続く螺旋階段に目当てのものを見つけた。\r\n \r\n蒼き衣を身にまとい、和傘をくるりと回す白髪のメイド。\r\n彼女はあなたと目が合うと、人差し指を唇に当ててふわりと微笑んだ。\r\nそして優雅に身を翻すと、さらに上階の暗がりへと、音もなく姿を消していった。\r\n\r\n「このまま何事もなく終わるなんて、ちぃと退屈でありんすなあ」\r\n\r\n彼女のそんな声が聞こえた気がした。\r\nどうやら『悪戯』はまだ始まったばかりらしい。" } \ No newline at end of file diff --git a/data/language/ja_jp/errorcode.json b/data/language/ja_jp/errorcode.json index 7d8efafa..3ed69c01 100644 --- a/data/language/ja_jp/errorcode.json +++ b/data/language/ja_jp/errorcode.json @@ -64,6 +64,7 @@ "ErrorCode.111107.1": "記録名は%s文字以上で入力してください。", "ErrorCode.111108.1": "記録名は%s文字以下で入力してください。", "ErrorCode.111109.1": "記録名に使用できない文字が含まれています。", + "ErrorCode.111110.1": "素質プリセットが存在しません", "ErrorCode.111201.1": "ロスレコは最大レベルに達しています。", "ErrorCode.111202.1": "ロスレコがありません。", "ErrorCode.111203.1": "すでにロスレコを装備しています。", diff --git a/data/language/ja_jp/gacha.json b/data/language/ja_jp/gacha.json index a094b0d3..a348c085 100644 --- a/data/language/ja_jp/gacha.json +++ b/data/language/ja_jp/gacha.json @@ -11,11 +11,13 @@ "Gacha.10141.1": "熟練巡遊者募集", "Gacha.10143.1": "白銀の武器乙女", "Gacha.10144.1": "色に出づるは刃文の揺らめき", + "Gacha.10145.1": "昏き道征く白狐", "Gacha.10149.1": "熟練巡遊者募集", "Gacha.10155.1": "月までとどけビッグウェーブ", "Gacha.10156.1": "熟練巡遊者募集", "Gacha.10158.1": "聖夜のプレゼント大作戦", "Gacha.10159.1": "白衣の美姫と甘美なる妙薬", + "Gacha.11144.1": "色に出づるは刃文の揺らめき", "Gacha.2.1": "追憶ノ音色", "Gacha.20110.1": "紅茶の香り誘う藤の夢", "Gacha.20119.1": "心窓ノ音色", @@ -28,10 +30,12 @@ "Gacha.20141.1": "心窓ノ音色", "Gacha.20143.1": "春のひだまり夢うつつ", "Gacha.20144.1": "清き水面に浮かぶ逆月", + "Gacha.20145.1": "百合の匂いは硝煙と共に", "Gacha.20149.1": "心窓ノ音色", "Gacha.20155.1": "空と海がとけあう碧", "Gacha.20156.1": "心窓ノ音色", "Gacha.20158.1": "ポテトの国のキャロル", "Gacha.20159.1": "異国風情が魅せる春の幻", + "Gacha.21144.1": "清き水面に浮かぶ逆月", "Gacha.5.1": "スタートダッシュ採用" } \ No newline at end of file diff --git a/data/language/ja_jp/goldenspybuffcard.json b/data/language/ja_jp/goldenspybuffcard.json new file mode 100644 index 00000000..71ea9e6c --- /dev/null +++ b/data/language/ja_jp/goldenspybuffcard.json @@ -0,0 +1,120 @@ +{ + "GoldenSpyBuffCard.10111.1": "高額取引・鞄", + "GoldenSpyBuffCard.10111.2": "この部屋のセキュリティバッグの価値+40", + "GoldenSpyBuffCard.10112.1": "高額取引・飴箱", + "GoldenSpyBuffCard.10112.2": "この部屋のキャンディーボックスの価値+70", + "GoldenSpyBuffCard.10113.1": "高額取引・宝石", + "GoldenSpyBuffCard.10113.2": "この部屋の宝石の価値+150", + "GoldenSpyBuffCard.10114.1": "高額取引・契約書", + "GoldenSpyBuffCard.10114.2": "この部屋の秘密の契約書の価値+150", + "GoldenSpyBuffCard.10115.1": "高額取引・盗聴", + "GoldenSpyBuffCard.10115.2": "この部屋の盗聴神器の価値+200", + "GoldenSpyBuffCard.10121.1": "先買い・鞄", + "GoldenSpyBuffCard.10121.2": "次の部屋のセキュリティバッグの価値+40", + "GoldenSpyBuffCard.10122.1": "先買い・飴箱", + "GoldenSpyBuffCard.10122.2": "次の部屋のキャンディーボックスの価値+70", + "GoldenSpyBuffCard.10123.1": "先買い・宝石", + "GoldenSpyBuffCard.10123.2": "次の部屋の宝石の価値+150", + "GoldenSpyBuffCard.10124.1": "先買い・契約書", + "GoldenSpyBuffCard.10124.2": "次の部屋の秘密の契約書の価値+150", + "GoldenSpyBuffCard.10125.1": "先買い・盗聴", + "GoldenSpyBuffCard.10125.2": "次の部屋の盗聴神器の価値+200", + "GoldenSpyBuffCard.10131.1": "価額操作・鞄", + "GoldenSpyBuffCard.10131.2": "ミッション中、セキュリティバッグの価値+20", + "GoldenSpyBuffCard.10132.1": "価額操作・飴箱", + "GoldenSpyBuffCard.10132.2": "ミッション中、キャンディーボックスの価値+30", + "GoldenSpyBuffCard.10133.1": "価額操作・宝石", + "GoldenSpyBuffCard.10133.2": "ミッション中、宝石の価値+80", + "GoldenSpyBuffCard.10134.1": "価額操作・契約書", + "GoldenSpyBuffCard.10134.2": "ミッション中、契約書の価値+80", + "GoldenSpyBuffCard.10135.1": "価額操作・盗聴", + "GoldenSpyBuffCard.10135.2": "ミッション中、盗聴神器の価値+100", + "GoldenSpyBuffCard.10211.1": "重力忍法・鞄", + "GoldenSpyBuffCard.10211.2": "この部屋のセキュリティバッグの重さ-8", + "GoldenSpyBuffCard.10212.1": "重力忍法・飴箱", + "GoldenSpyBuffCard.10212.2": "この部屋のキャンディボックスの重さ-5", + "GoldenSpyBuffCard.10213.1": "重力忍法・宝石", + "GoldenSpyBuffCard.10213.2": "この部屋の宝石の重さ-3", + "GoldenSpyBuffCard.10214.1": "重力忍法・契約書", + "GoldenSpyBuffCard.10214.2": "この部屋の契約書の重さ-1", + "GoldenSpyBuffCard.10215.1": "重力忍法・盗聴器", + "GoldenSpyBuffCard.10215.2": "この部屋の契約書の重さ-4", + "GoldenSpyBuffCard.10221.1": "軽量処理・鞄", + "GoldenSpyBuffCard.10221.2": "次の部屋のセキュリティバッグの重さ-8", + "GoldenSpyBuffCard.10222.1": "軽量処理・飴箱", + "GoldenSpyBuffCard.10222.2": "次の部屋のキャンディボックスの重さ-5", + "GoldenSpyBuffCard.10223.1": "軽量処理・宝石", + "GoldenSpyBuffCard.10223.2": "次の部屋の宝石の重さ-3", + "GoldenSpyBuffCard.10224.1": "軽量処理・契約書", + "GoldenSpyBuffCard.10224.2": "次の部屋の契約書の重さ-1", + "GoldenSpyBuffCard.10225.1": "軽量処理・盗聴器", + "GoldenSpyBuffCard.10225.2": "次の部屋の盗聴器の重さ-4", + "GoldenSpyBuffCard.10231.1": "軽量化・鞄", + "GoldenSpyBuffCard.10231.2": "ミッション中、セキュリティバッグの重さ-4", + "GoldenSpyBuffCard.10232.1": "軽量化・飴箱", + "GoldenSpyBuffCard.10232.2": "ミッション中、キャンディボックスの重さ-3", + "GoldenSpyBuffCard.10233.1": "軽量化・宝石", + "GoldenSpyBuffCard.10233.2": "ミッション中、宝石の重さ-2", + "GoldenSpyBuffCard.10234.1": "軽量化・契約書", + "GoldenSpyBuffCard.10234.2": "ミッション中、契約書の重さ-1", + "GoldenSpyBuffCard.10235.1": "軽量化・盗聴器", + "GoldenSpyBuffCard.10235.2": "ミッション中、盗聴器の重さ-2", + "GoldenSpyBuffCard.10311.1": "単品受注・即時", + "GoldenSpyBuffCard.10311.2": "この部屋で一品指定のスパイ情報が出現する確率が上昇", + "GoldenSpyBuffCard.10321.1": "単品受注・遅延", + "GoldenSpyBuffCard.10321.2": "次の部屋で一品指定のスパイ情報が出現する確率が上昇", + "GoldenSpyBuffCard.10331.1": "単品受注・永続", + "GoldenSpyBuffCard.10331.2": "ミッション中、一品指定のスパイ情報が出現する確率が上昇", + "GoldenSpyBuffCard.10411.1": "サービス・即時", + "GoldenSpyBuffCard.10411.2": "この部屋の全てのスパイ情報達成報酬+20%", + "GoldenSpyBuffCard.10421.1": "サービス・遅延", + "GoldenSpyBuffCard.10421.2": "次の部屋の全てのスパイ情報達成報酬+10%", + "GoldenSpyBuffCard.10431.1": "サービス・永続", + "GoldenSpyBuffCard.10431.2": "ミッション中、全てのスパイ情報達成報酬+5%", + "GoldenSpyBuffCard.10541.1": "爆破マスター", + "GoldenSpyBuffCard.10541.2": "爆破スキルの使用回数+1", + "GoldenSpyBuffCard.10542.1": "凍結マスター", + "GoldenSpyBuffCard.10542.2": "凍結スキルの使用回数+1", + "GoldenSpyBuffCard.10611.1": "トリガー改造・即時", + "GoldenSpyBuffCard.10611.2": "この部屋でフックを下す速度が上昇", + "GoldenSpyBuffCard.10621.1": "トリガー改造・遅延", + "GoldenSpyBuffCard.10621.2": "次の部屋でフックを下す速度が上昇", + "GoldenSpyBuffCard.10631.1": "トリガー改造・永続", + "GoldenSpyBuffCard.10631.2": "ミッション、フックを下す速度が上昇", + "GoldenSpyBuffCard.10711.1": "フック強化・即時", + "GoldenSpyBuffCard.10711.2": "この部屋で重いものによるフックへの影響減少", + "GoldenSpyBuffCard.10721.1": "フック強化・遅延", + "GoldenSpyBuffCard.10721.2": "次の部屋で重いものによるフックへの影響減少", + "GoldenSpyBuffCard.10731.1": "フック強化・永続", + "GoldenSpyBuffCard.10731.2": "ミッション中、重いものによるフックへの影響減少", + "GoldenSpyBuffCard.10811.1": "照準進化・即時", + "GoldenSpyBuffCard.10811.2": "この部屋のフックのキャッチ範囲拡大", + "GoldenSpyBuffCard.10821.1": "照準進化・遅延", + "GoldenSpyBuffCard.10821.2": "次の部屋のフックのキャッチ範囲拡大", + "GoldenSpyBuffCard.10911.1": "懐中時計", + "GoldenSpyBuffCard.10911.2": "この部屋の残り時間+10秒", + "GoldenSpyBuffCard.11031.1": "収集家・鞄", + "GoldenSpyBuffCard.11031.2": "シークレット物資からセキュリティバッグ関連の出現確率増加", + "GoldenSpyBuffCard.11032.1": "収集家・飴箱", + "GoldenSpyBuffCard.11032.2": "シークレット物資からキャンディボックス関連の出現確率増加", + "GoldenSpyBuffCard.11033.1": "収集家・宝石", + "GoldenSpyBuffCard.11033.2": "シークレット物資から宝石関連の内容が出現する確率増加", + "GoldenSpyBuffCard.11034.1": "収集家・契約書", + "GoldenSpyBuffCard.11034.2": "シークレット物資から契約書関連の内容が出現する確率増加", + "GoldenSpyBuffCard.11035.1": "収集家・盗聴", + "GoldenSpyBuffCard.11035.2": "シークレット物資から盗聴器関連の内容が出現する確率増加", + "GoldenSpyBuffCard.11036.1": "収集家・フック", + "GoldenSpyBuffCard.11036.2": "シークレット物資からフック関連の内容が出現する確率増加", + "GoldenSpyBuffCard.11037.1": "賞金ハンター", + "GoldenSpyBuffCard.11037.2": "シークレット物資からスパイ任務関連の内容が出現する確率増加", + "GoldenSpyBuffCard.11038.1": "市場攻略", + "GoldenSpyBuffCard.11038.2": "シークレット物資から価値関連の内容が出現する確率増加", + "GoldenSpyBuffCard.11039.1": "羽のように軽く", + "GoldenSpyBuffCard.11039.2": "シークレット物資から重量関連の内容が出現する確率増加", + "GoldenSpyBuffCard.11040.1": "迅速、完璧", + "GoldenSpyBuffCard.11040.2": "シークレット物資から時間、速度関連の内容が出現する確率増加", + "GoldenSpyBuffCard.11041.1": "さらなる研鑽", + "GoldenSpyBuffCard.11041.2": "シークレット物資から各種内容の出現する確率増加", + "GoldenSpyBuffCard.11042.1": "安定志向", + "GoldenSpyBuffCard.11042.2": "シークレット物資から永続関連の内容が出現する確率増加" +} \ No newline at end of file diff --git a/data/language/ja_jp/goldenspyitem.json b/data/language/ja_jp/goldenspyitem.json new file mode 100644 index 00000000..0bdd9c49 --- /dev/null +++ b/data/language/ja_jp/goldenspyitem.json @@ -0,0 +1,20 @@ +{ + "GoldenSpyItem.1101.1": "セキュリティバッグ", + "GoldenSpyItem.1102.1": "セキュリティバッグ", + "GoldenSpyItem.1103.1": "セキュリティバッグ", + "GoldenSpyItem.1104.1": "キャンディーボックス", + "GoldenSpyItem.1105.1": "キャンディーボックス", + "GoldenSpyItem.1106.1": "キャンディーボックス", + "GoldenSpyItem.1107.1": "宝石", + "GoldenSpyItem.1108.1": "秘密の契約書", + "GoldenSpyItem.1109.1": "盗聴神器", + "GoldenSpyItem.1201.1": "金庫", + "GoldenSpyItem.1202.1": "金庫", + "GoldenSpyItem.1203.1": "てーさつバード", + "GoldenSpyItem.1204.1": "きゅーいんキャット", + "GoldenSpyItem.1205.1": "爆薬", + "GoldenSpyItem.1301.1": "シークレット物資", + "GoldenSpyItem.1311.1": "シークレット物資", + "GoldenSpyItem.1312.1": "シークレット物資", + "GoldenSpyItem.1313.1": "シークレット物資" +} \ No newline at end of file diff --git a/data/language/ja_jp/goldenspylevel.json b/data/language/ja_jp/goldenspylevel.json new file mode 100644 index 00000000..ad61ef30 --- /dev/null +++ b/data/language/ja_jp/goldenspylevel.json @@ -0,0 +1,23 @@ +{ + "GoldenSpyLevel.110101.1": "侵入は静粛に", + "GoldenSpyLevel.110101.2": "1000スコアを達成する", + "GoldenSpyLevel.110101.3": "忍びの流儀・其の一\n\n忍びたるもの、侵入時の物音は無粋と知るべし。", + "GoldenSpyLevel.110102.1": "暗躍は優雅に", + "GoldenSpyLevel.110102.2": "2800スコアを達成する", + "GoldenSpyLevel.110102.3": "忍びの流儀・其の二\n\n忍びたるもの、優雅に危険を回避すべし。", + "GoldenSpyLevel.110201.1": "警戒は入念に", + "GoldenSpyLevel.110201.2": "1800スコアを達成する", + "GoldenSpyLevel.110201.3": "忍びの流儀・其の三\n\n忍びたるもの、警戒は怠らず迅速に進むべし。", + "GoldenSpyLevel.110202.1": "潜伏は慎重に", + "GoldenSpyLevel.110202.2": "2800スコアを達成する", + "GoldenSpyLevel.110202.3": "忍びの流儀・其の四\n\n忍びたるもの、潜伏時は神経を研ぎ澄ますべし。", + "GoldenSpyLevel.110301.1": "準備は万端に", + "GoldenSpyLevel.110301.2": "2500スコアを達成する", + "GoldenSpyLevel.110301.3": "忍びの流儀・其の五\n\n忍びたるもの、情報は吟味して任務に臨むべし。", + "GoldenSpyLevel.110302.1": "工夫は流麗に", + "GoldenSpyLevel.110302.2": "4000スコアを達成する", + "GoldenSpyLevel.110302.3": "忍びの流儀・其の六\n\n忍びたるもの、使えるものはすべて利用すべし。", + "GoldenSpyLevel.110401.1": "任務は華麗に", + "GoldenSpyLevel.110401.2": "8000スコアを達成する", + "GoldenSpyLevel.110401.3": "忍びの流儀・其の七\n\n忍びたるもの、任務は華麗に遂行すべし。" +} \ No newline at end of file diff --git a/data/language/ja_jp/goldenspylevelgroup.json b/data/language/ja_jp/goldenspylevelgroup.json new file mode 100644 index 00000000..705cc77c --- /dev/null +++ b/data/language/ja_jp/goldenspylevelgroup.json @@ -0,0 +1,6 @@ +{ + "GoldenSpyLevelGroup.101.1": "フロントガーデン", + "GoldenSpyLevelGroup.102.1": "エントランス", + "GoldenSpyLevelGroup.103.1": "ゲストルーム", + "GoldenSpyLevelGroup.104.1": "バンケットホール" +} \ No newline at end of file diff --git a/data/language/ja_jp/honor.json b/data/language/ja_jp/honor.json index 4f783fa0..19cab949 100644 --- a/data/language/ja_jp/honor.json +++ b/data/language/ja_jp/honor.json @@ -6,6 +6,8 @@ "Honor.111005.1": "甘い罠", "Honor.111006.1": "MVP従業員", "Honor.111007.1": "夜を彩る銀の星", + "Honor.111008.1": "銀狐の幻影", + "Honor.111009.1": "星ノ塔入札者", "Honor.112103.1": "ネコ探しの達人", "Honor.112107.1": "名コンビ", "Honor.112108.1": "幸運の招き猫", @@ -33,7 +35,7 @@ "Honor.112142.1": "ドリンクバー", "Honor.112143.1": "雪原の叡智", "Honor.112144.1": "人刀一如", - "Honor.112145.1": "???", + "Honor.112145.1": "変幻自在の乙女", "Honor.112147.1": "リズムマスター", "Honor.112149.1": "耽美の探求者", "Honor.112150.1": "サボりチャンピオン", @@ -44,6 +46,7 @@ "Honor.114001.1": "楽しんで!", "Honor.114002.1": "乾杯!旅立ち", "Honor.114003.1": "先駆け巡遊者", + "Honor.114004.1": "*****", "Honor.115001.1": "シーズン1 一流サバイバー", "Honor.115002.1": "シーズン2 一流サバイバー", "Honor.115003.1": "シーズン3 一流サバイバー", @@ -68,6 +71,7 @@ "Honor.116006.1": "爆ぜる火花は春へのしるべ", "Honor.116007.1": "武器を握るは誰がために", "Honor.116008.1": "拝啓、たいせつなあなたへ", + "Honor.116009.1": "夜暗に踊る狐独な影", "Honor.117001.1": "キングオブ大討伐", "Honor.117002.1": "ロードオブ大討伐", "Honor.117003.1": "ナイトオブ大討伐", @@ -77,6 +81,9 @@ "Honor.117021.1": "キングオブ大討伐", "Honor.117022.1": "ロードオブ大討伐", "Honor.117023.1": "ナイトオブ大討伐", + "Honor.117031.1": "キングオブ大討伐", + "Honor.117032.1": "ロードオブ大討伐", + "Honor.117033.1": "ナイトオブ大討伐", "Honor.118001.1": "キングオブハンター", "Honor.118002.1": "ロードオブハンター", "Honor.118003.1": "ナイトオブハンター", @@ -97,5 +104,6 @@ "Honor.118053.1": "ナイトオブハンター", "Honor.119011.1": "テクニシャンゲーマー S1", "Honor.119012.1": "テクニシャンゲーマー S2", - "Honor.119013.1": "テクニシャンゲーマー S3" + "Honor.119013.1": "テクニシャンゲーマー S3", + "Honor.119901.1": "シモベアー(?)" } \ No newline at end of file diff --git a/data/language/ja_jp/item.json b/data/language/ja_jp/item.json index d1918ab4..74a85c39 100644 --- a/data/language/ja_jp/item.json +++ b/data/language/ja_jp/item.json @@ -35,6 +35,10 @@ "Item.101015.2": "今回の事業支援・ミラクルコースの購入特典。", "Item.101016.1": "グレードアップ特典", "Item.101016.2": "今回の事業支援・ミラクルコースの購入特典。", + "Item.101017.1": "ミラクルコース特典", + "Item.101017.2": "今回の事業支援・ミラクルコースの購入特典。", + "Item.101018.1": "グレードアップ特典", + "Item.101018.2": "今回の事業支援・ミラクルコースの購入特典。", "Item.103.1": "コハク", "Item.103.2": "「コハク」をチームに招待できる。", "Item.103.3": "耳を澄ますとネコの鳴き声が聞こえる気がする。", @@ -140,6 +144,12 @@ "Item.111007.1": "夜を彩る銀の星", "Item.111007.2": "名誉称号「夜を彩る銀の星」を解放する。", "Item.111007.3": "闇を切り裂き、未来へ駆け出せ。", + "Item.111008.1": "銀狐の幻影", + "Item.111008.2": "名誉称号「銀狐の幻影」を解放する。", + "Item.111008.3": "温かな灯火が照らしたのは、妖しくゆらめく幻影のみ。", + "Item.111009.1": "星ノ塔入札者", + "Item.111009.2": "名誉称号「星ノ塔入札者」を解放する。", + "Item.111009.3": "???", "Item.11101.1": "アヤメ・デフォルト", "Item.11102.1": "アヤメ・覚醒", "Item.11103.1": "1/365の君と", @@ -239,6 +249,10 @@ "Item.112135.3": "巡遊者・ミスティとの信頼の証!", "Item.112136.2": "???", "Item.112136.3": "???", + "Item.112137.2": "???", + "Item.112137.3": "???", + "Item.112139.2": "???", + "Item.112139.3": "???", "Item.112141.1": "オバケ退治", "Item.112141.2": "名誉称号「オバケ退治」を解放する。", "Item.112141.3": "巡遊者・チーシアとの信頼の証!", @@ -251,9 +265,9 @@ "Item.112144.1": "人刀一如", "Item.112144.2": "名誉称号「人刀一如」を解放する。", "Item.112144.3": "巡遊者・チトセとの信頼の証!", - "Item.112145.1": "???", - "Item.112145.2": "???", - "Item.112145.3": "???", + "Item.112145.1": "変幻自在の乙女", + "Item.112145.2": "名誉称号「変幻自在の乙女」を解放する。", + "Item.112145.3": "巡遊者・オトハとの信頼の証!", "Item.112147.1": "リズムマスター", "Item.112147.2": "名誉称号「リズムマスター」を解放する。", "Item.112147.3": "巡遊者・キャラメルとの信頼の証!", @@ -269,12 +283,16 @@ "Item.112156.1": "クレーンマスター", "Item.112156.2": "名誉称号「クレーンマスター」を解放する。", "Item.112156.3": "巡遊者・ナズナとの信頼の証!", + "Item.112157.2": "???", + "Item.112157.3": "???", "Item.112158.1": "プレゼントはあたし", "Item.112158.2": "名誉称号「プレゼントはあたし」を解放する。", "Item.112158.3": "巡遊者・ラール(聖夜)との信頼の証!", "Item.112159.1": "旅は情け医者は薬", "Item.112159.2": "名誉称号「旅は情け医者は薬」を解放する。", "Item.112159.3": "巡遊者・クルニス(華服)との信頼の証!", + "Item.112160.2": "???", + "Item.112160.3": "???", "Item.113.1": "シーミャオ", "Item.113.2": "「シーミャオ」をチームに招待できる。", "Item.113.3": "本を読みながら居眠りをする、穏やかな夏の日の昼下がり。", @@ -304,6 +322,9 @@ "Item.114003.1": "先駆け巡遊者", "Item.114003.2": "名誉称号「先駆け巡遊者」を解放する。", "Item.114003.3": "『ステラソラ』のリリース記念報酬で獲得できる。", + "Item.114004.1": "*****", + "Item.114004.2": "*****", + "Item.114004.3": "*****", "Item.11401.1": "???", "Item.11402.1": "???", "Item.11403.1": "???", @@ -404,10 +425,14 @@ "Item.116008.1": "拝啓、たいせつなあなたへ", "Item.116008.2": "名誉称号「拝啓、たいせつなあなたへ」を解放する。", "Item.116008.3": "イベント「拝啓、たいせつなあなたへ」で快挙を成し遂げた証!", + "Item.116009.1": "夜暗に踊る狐独な影", + "Item.116009.2": "名誉称号「夜暗に踊る狐独な影」を解放する。", + "Item.116009.3": "イベント「夜暗に踊る狐独な影」で快挙を成し遂げた証!", "Item.11601.1": "レイセン・デフォルト", "Item.11602.1": "レイセン・覚醒", "Item.11603.1": "???", "Item.11603.2": "???", + "Item.11603.3": "???", "Item.11604.1": "???", "Item.11604.2": "???", "Item.11604.3": "???", @@ -449,6 +474,15 @@ "Item.11703.1": "???", "Item.11703.2": "???", "Item.11703.3": "???", + "Item.117031.1": "シーズン4 キングオブ大討伐", + "Item.117031.2": "名誉称号「シーズン4 キングオブ大討伐」を解放する。", + "Item.117031.3": "「大討伐作戦」シーズン4を戦い抜き、「キング」の栄誉を獲得した証!", + "Item.117032.1": "シーズン4 ロードオブ大討伐", + "Item.117032.2": "名誉称号「シーズン4 ロードオブ大討伐」を解放する。", + "Item.117032.3": "「大討伐作戦」シーズン4を戦い抜き、「ロード」の栄誉を獲得した証!", + "Item.117033.1": "シーズン4ナイトオブ大討伐", + "Item.117033.2": "名誉称号「シーズン4 ナイトオブ大討伐」を解放する。", + "Item.117033.3": "「大討伐作戦」シーズン4を戦い抜き、「ナイト」の栄誉を獲得した証!", "Item.11704.1": "???", "Item.11704.2": "???", "Item.11704.3": "???", @@ -543,6 +577,9 @@ "Item.11904.1": "???", "Item.11904.2": "???", "Item.11904.3": "???", + "Item.119901.1": "シモベアー", + "Item.119901.2": "名誉称号「シモベアー」を解放する。", + "Item.119901.3": "イベント「頂上決戦・自由を求める者」で、もっともアマツカ・クマの配信に貢献したファンの証。", "Item.12.1": "入塔記念チケット", "Item.12.2": "星ノ塔探索を行うことで獲得できる報酬。各種アイテムと交換できる。", "Item.12.3": "星ノ塔探索で入手できる記念のチケットであり、星ノ塔に挑んだ勇気の象徴でもある。\u000bしかし、多くの巡遊者が望むのは、勇気よりも生還することである。", @@ -668,6 +705,9 @@ "Item.130006.1": "こっそりコソコソ", "Item.130006.2": "アイコン『こっそりコソコソ』を解放する。", "Item.130006.3": "これが噂の『メガネ変装術』!?", + "Item.130007.1": "刀の葛藤", + "Item.130007.2": "アイコン『刀の葛藤』を解放する。", + "Item.130007.3": "主殿とおいしくいただきました。", "Item.13001.1": "トーナ・デフォルト", "Item.13002.1": "トーナ・覚醒", "Item.13003.1": "???", @@ -749,6 +789,38 @@ "Item.13604.1": "???", "Item.13604.2": "???", "Item.13604.3": "???", + "Item.137.1": "???", + "Item.137.2": "???", + "Item.1370.1": "???", + "Item.1370.2": "???", + "Item.13701.1": "???", + "Item.13701.2": "???", + "Item.13701.3": "???", + "Item.13702.1": "???", + "Item.13702.2": "???", + "Item.13702.3": "???", + "Item.13703.1": "???", + "Item.13703.2": "???", + "Item.13703.3": "???", + "Item.13704.1": "???", + "Item.13704.2": "???", + "Item.13704.3": "???", + "Item.139.1": "???", + "Item.139.2": "???", + "Item.1390.1": "???", + "Item.1390.2": "???", + "Item.13901.1": "???", + "Item.13901.2": "???", + "Item.13901.3": "???", + "Item.13902.1": "???", + "Item.13902.2": "???", + "Item.13902.3": "???", + "Item.13903.1": "???", + "Item.13903.2": "???", + "Item.13903.3": "???", + "Item.13904.1": "???", + "Item.13904.2": "???", + "Item.13904.3": "???", "Item.140.1": "???", "Item.140.2": "???", "Item.140.3": "???", @@ -813,20 +885,20 @@ "Item.1440.3": "彼女の揺るぎなき剣閃は、千の言葉すら凌駕した。", "Item.14401.1": "チトセ・デフォルト", "Item.14402.1": "チトセ・覚醒", - "Item.14403.1": "???", - "Item.14403.2": "???", - "Item.14403.3": "???", + "Item.14403.1": "朝顔ノ乙女", + "Item.14403.2": "チトセのアナザーイメージ「朝顔ノ乙女」を解放するチケット!", + "Item.14403.3": "朝顔の乙女は祈りを捧げている。大事な主の道行きが、これからもどうか晴れ渡っていますように。", "Item.14404.1": "???", "Item.14404.2": "???", "Item.14404.3": "???", - "Item.145.1": "???", - "Item.145.2": "???", - "Item.145.3": "???", - "Item.1450.1": "???", - "Item.1450.2": "???", - "Item.1450.3": "???", - "Item.14501.1": "???", - "Item.14502.1": "???", + "Item.145.1": "オトハ", + "Item.145.2": "「オトハ」をチームに招待できる。", + "Item.145.3": "再び道が交わったとして、懐かしい百合の香りに気づくのは難しいのだろう。彼女はつねに、過去の己を葬り続けているのだから。", + "Item.1450.1": "オトハの心相の欠片", + "Item.1450.2": "巡遊者の心相を解放できる。", + "Item.1450.3": "再び道が交わったとして、懐かしい百合の香りに気づくのは難しいのだろう。彼女はつねに、過去の己を葬り続けているのだから。", + "Item.14501.1": "オトハ・デフォルト", + "Item.14502.1": "オトハ・覚醒", "Item.14503.1": "???", "Item.14503.2": "???", "Item.14503.3": "???", @@ -897,12 +969,28 @@ "Item.1560.3": "信頼する相手の前では子どもっぽくなる。", "Item.15601.1": "ナズナ・デフォルト", "Item.15602.1": "ナズナ・覚醒", - "Item.15603.1": "???", - "Item.15603.2": "???", - "Item.15603.3": "???", + "Item.15603.1": "ヘンテコティータイム", + "Item.15603.2": "ナズナのアナザーイメージ「ヘンテコティータイム」を解放するチケット!", + "Item.15603.3": "ようこそ、ヘンテコなお茶会へ!おいしい紅茶とあま~いお菓子、これだけで人生サイコーでしょ?", "Item.15604.1": "???", "Item.15604.2": "???", "Item.15604.3": "???", + "Item.157.1": "???", + "Item.157.2": "???", + "Item.1570.1": "???", + "Item.1570.2": "???", + "Item.15701.1": "???", + "Item.15701.2": "???", + "Item.15701.3": "???", + "Item.15702.1": "???", + "Item.15702.2": "???", + "Item.15702.3": "???", + "Item.15703.1": "???", + "Item.15703.2": "???", + "Item.15703.3": "???", + "Item.15704.1": "???", + "Item.15704.2": "???", + "Item.15704.3": "???", "Item.158.1": "ラール(聖夜)", "Item.158.2": "「ラール(聖夜)」をチームに招待できる。", "Item.158.3": "「クリスマスツリーの精霊」は、純粋な子どもの\n\r\n無垢なる夢を守り続ける。", @@ -931,8 +1019,26 @@ "Item.15904.1": "???", "Item.15904.2": "???", "Item.15904.3": "???", + "Item.160.1": "???", + "Item.160.2": "???", + "Item.1600.1": "???", + "Item.1600.2": "???", + "Item.16001.1": "???", + "Item.16001.2": "???", + "Item.16001.3": "???", + "Item.16002.1": "???", + "Item.16002.2": "???", + "Item.16002.3": "???", + "Item.16003.1": "???", + "Item.16003.2": "???", + "Item.16003.3": "???", + "Item.16004.1": "???", + "Item.16004.2": "???", + "Item.16004.3": "???", "Item.198025.1": "風属性の記録", "Item.198025.2": "獲得時に風属性の記録として登録され、すぐご使用いただけます!", + "Item.198026.1": "火属性の記録", + "Item.198026.2": "獲得時に火属性の記録として登録され、すぐご使用いただけます!", "Item.199000.1": "プレミアムコース\n補助物資受取資格", "Item.199000.2": "プレミアムコース補助物資受取資格", "Item.199000.3": "プレミアムコース補助物資受取資格", @@ -987,6 +1093,12 @@ "Item.199017.1": "今期限定アイコン:\nこっそりコソコソ", "Item.199017.2": "今期限定アイコン:\nこっそりコソコソ", "Item.199017.3": "今期限定アイコン:\nこっそりコソコソ", + "Item.199018.1": "???", + "Item.199018.2": "???", + "Item.199018.3": "???", + "Item.199019.1": "今期限定アイコン:\n刀の葛藤", + "Item.199019.2": "今期限定アイコン:\n刀の葛藤", + "Item.199019.3": "今期限定アイコン:\n刀の葛藤", "Item.2.1": "星ノ欠片", "Item.2.2": "希少な結晶。各種アイテムと交換できる。", "Item.2.3": "星脈の力を放つ欠片。\r\n天然の石に見えるが、人工的に加工された痕跡が残っている。\u000bとても価値が高い。", @@ -1275,12 +1387,19 @@ "Item.214043.3": "期待と駆け引きの眼差しが交差する。\r\n陰謀と策略に満ちた土の下では\r\n革命の一手が芽吹く瞬間を待っている。\r\nすべては人々の幸せのために。", "Item.214044.1": "帳の内の秘め事", "Item.214044.3": "薄布の帳で隔てられたふたりきりの世界。\r\n彼女の微笑みを照らす灯りは温かなのに、\r\nその手にある注射針だけは冷たく煌めいていた。\r\n「ふふ……怖がらないで。すぐに終わるから」", + "Item.214045.1": "千変万花", + "Item.214045.3": "風が漫天の花雨を巻き上げる\r\nごらん、花弁舞う中、傘を抱き\r\n華奢な人影が軽やかに舞い踊る\r\n果たして真か、束の間の夢幻か", "Item.214046.1": "雪解け告げる黎明", - "Item.214046.3": "雪と氷に閉ざされた廃都を歩く。生命の息吹はない。\r\nしかし人が生きた証は存在する。\r\nしんしんと降り積もる雪がいかに隠そうとも春はいずれ訪れる。\r\n見よ、冬の終わりを告げる柔らかな陽射しが\r\n栄華を極めたこの都市を再び照らすだろう。", + "Item.214046.3": "雪と氷に閉ざされた廃都を歩く。\r\n生命の息吹はない。\r\nしかし人が生きた証は存在する。\r\nしんしんと降り積もる雪がいかに隠そうとも\r\n春はいずれ訪れる。\r\n見よ、冬の終わりを告げる柔らかな陽射しが\r\n栄華を極めたこの都市を再び照らすだろう。", "Item.214047.1": "風に舞う想い", "Item.214047.3": "想いを紙の上に文字としてしたため、折り目を整え、封蝋をしっかりと固めた。\r\nふいに風が吹き、便箋が高く舞い上がる。\r\n込めた想いが届くのが待ち切れないとばかりに――", "Item.214048.1": "メリーサプライズ", "Item.214048.3": "冬の夜風がささやかな祈りを運び\r\n真夜中の鐘の音が眠る街に響くとき\r\nあたたかな祝福ときらめくプレゼントを携えて\r\nクリスマスの使者はふわりと空に現れた\r\n「メリークリスマス!この贈り物をあなたに!」", + "Item.214049.1": "星光の道標", + "Item.214049.3": "さあ、はじまりの鐘をならせ。この冒険に終わりなんかない。\r\n迷いを吹き飛ばして、星の向こうへ進もう。\r\n愛と希望は、この道の途中に。\r\nこの旅路であなたと出会えたことに、ありがとう。", + "Item.214050.1": "夜宴に踊る影", + "Item.214050.3": "幾度も杯が交わされ、尽きぬ談笑が響く。\r\n輝く願いや理想が、この一瞬に意味を成す。\r\nだが――その裏側、光差さぬ暗がりで、\r\n影は輝く世界に焦がれているのだ。", + "Item.214051.1": "???", "Item.21997.1": "ロスレコ素材抽選箱", "Item.21997.2": "ロスレコの昇格に使う初級素材を1つランダムに獲得できる。", "Item.22.1": "支援経験値", @@ -1565,18 +1684,35 @@ "Item.224044.1": "帳の内の秘め事の調べ", "Item.224044.2": "特定のロスレコの突破に必要な素材", "Item.224044.3": "薄布の帳で隔てられたふたりきりの世界。\r\n彼女の微笑みを照らす灯りは温かなのに、\r\nその手にある注射針だけは冷たく煌めいていた。\r\n「ふふ……怖がらないで。すぐに終わるから」", - "Item.224045.2": "???", + "Item.224045.1": "千変万花の調べ", + "Item.224045.2": "特定のロスレコの突破に必要な素材", + "Item.224045.3": "風が漫天の花雨を巻き上げる\r\nごらん、花弁舞う中、傘を抱き\r\n華奢な人影が軽やかに舞い踊る\r\n果たして真か、束の間の夢幻か", "Item.224046.1": "雪解け告げる黎明", "Item.224046.2": "特定のロスレコの突破に必要な素材", - "Item.224046.3": "雪と氷に閉ざされた廃都を歩く。生命の息吹はない。\r\nしかし人が生きた証は存在する。\r\nしんしんと降り積もる雪がいかに隠そうとも春はいずれ訪れる。\r\n見よ、冬の終わりを告げる柔らかな陽射しが\r\n栄華を極めたこの都市を再び照らすだろう。", + "Item.224046.3": "雪と氷に閉ざされた廃都を歩く。\r\n生命の息吹はない。\r\nしかし人が生きた証は存在する。\r\nしんしんと降り積もる雪がいかに隠そうとも\r\n春はいずれ訪れる。\r\n見よ、冬の終わりを告げる柔らかな陽射しが\r\n栄華を極めたこの都市を再び照らすだろう。", "Item.224047.1": "風に舞う想い", "Item.224047.2": "特定のロスレコの突破に必要な素材", "Item.224047.3": "想いを紙の上に文字としてしたため、折り目を整え、封蝋をしっかりと固めた。\r\nふいに風が吹き、便箋が高く舞い上がる。\r\n込めた想いが届くのが待ち切れないとばかりに――", "Item.224048.1": "メリーサプライズの調べ", "Item.224048.2": "特定のロスレコの突破に必要な素材", "Item.224048.3": "冬の夜風がささやかな祈りを運び\r\n真夜中の鐘の音が眠る街に響くとき\r\nあたたかな祝福ときらめくプレゼントを携えて\r\nクリスマスの使者はふわりと空に現れた\r\n「メリークリスマス!この贈り物をあなたに!」", - "Item.224049.2": "???", - "Item.224050.2": "???", + "Item.224049.1": "星光の道標の調べ", + "Item.224049.2": "特定のロスレコの突破に必要な素材", + "Item.224049.3": "さあ、はじまりの鐘をならせ。この冒険に終わりなんかない。\r\n迷いを吹き飛ばして、星の向こうへ進もう。\r\n愛と希望は、この道の途中に。\r\nこの旅路であなたと出会えたことに、ありがとう。", + "Item.224050.1": "夜宴に踊る影の調べ", + "Item.224050.2": "特定のロスレコの突破に必要な素材", + "Item.224050.3": "幾度も杯が交わされ、尽きぬ談笑が響く。\r\n輝く願いや理想が、この一瞬に意味を成す。\r\nだが――その裏側、光差さぬ暗がりで、\r\n影は輝く世界に焦がれているのだ。", + "Item.224051.1": "???", + "Item.224051.2": "???", + "Item.224052.2": "???", + "Item.224053.2": "???", + "Item.224054.2": "???", + "Item.224055.2": "???", + "Item.224056.2": "???", + "Item.224057.2": "???", + "Item.224058.2": "???", + "Item.224059.2": "???", + "Item.224060.2": "???", "Item.23.1": "マイレージ", "Item.23.2": "ガチャで獲得できる特典。各種アイテムと交換できる。", "Item.23.3": "ガチャを引くともらえるポイントプログラム。\u000bたくさん貯めて、素敵な景品と交換しよう!", @@ -1766,9 +1902,9 @@ "Item.35003.1": "騎士道精神コイン", "Item.35003.2": "徽章の鋳造および効果の再抽選に使用できる素材。", "Item.35003.3": "帝国護衛隊の依頼をクリアすると、報酬として受け取れることがある。\u000bもしトラブルに巻き込まれても、これを使えばなんとかなるだろう。", - "Item.35010.1": "*****", - "Item.35010.2": "*****", - "Item.35010.3": "*****", + "Item.35010.1": "恩恵のしずく", + "Item.35010.2": "徽章の特性強化に使用できる特殊な素材。", + "Item.35010.3": "恩恵の神の加護を受けた聖なるしずく。清めた品に、よりいっそう眩い輝きを与える。ただし使ったしずくは消えてしまうので、使いどころはよく考えるべし。", "Item.36.1": "決戦指令書", "Item.36.2": "イベント期間中、1日3回まで挑戦できる。\u000b挑戦中は60分間、複数回戦闘可能。\u000b模擬戦では決戦指令書を消費しない。\u000b挑戦時間過ぎると、進行中の戦闘を引き続きプレイできるが、新たに戦闘を始めることはできない。", "Item.4.1": "星ノ結晶", @@ -2186,6 +2322,9 @@ "Item.511941.1": "花影の詩", "Item.511942.1": "分身忍術", "Item.511943.1": "忍の矜持", + "Item.512.1": "メモリアル旅券", + "Item.512.2": "「昏き道征く白狐」で使用できる。", + "Item.512.3": "アクセル全開!奇跡に向かって、いざ発進!", "Item.512001.1": "生徒の支持", "Item.512002.1": "環風迅速", "Item.512003.1": "風雲無常", @@ -2505,6 +2644,35 @@ "Item.513641.1": "???", "Item.513642.1": "???", "Item.513643.1": "???", + "Item.513701.1": "???", + "Item.513702.1": "???", + "Item.513703.1": "???", + "Item.513704.1": "???", + "Item.513705.1": "???", + "Item.513706.1": "???", + "Item.513707.1": "???", + "Item.513708.1": "???", + "Item.513709.1": "???", + "Item.513710.1": "???", + "Item.513711.1": "???", + "Item.513712.1": "???", + "Item.513713.1": "???", + "Item.513721.1": "???", + "Item.513722.1": "???", + "Item.513723.1": "???", + "Item.513724.1": "???", + "Item.513725.1": "???", + "Item.513726.1": "???", + "Item.513727.1": "???", + "Item.513728.1": "???", + "Item.513729.1": "???", + "Item.513730.1": "???", + "Item.513731.1": "???", + "Item.513732.1": "???", + "Item.513733.1": "???", + "Item.513741.1": "???", + "Item.513742.1": "???", + "Item.513743.1": "???", "Item.514001.1": "???", "Item.514002.1": "???", "Item.514003.1": "???", @@ -2652,35 +2820,35 @@ "Item.514441.1": "暴れまわる蛟龍", "Item.514442.1": "蛟龍の加護", "Item.514443.1": "蛟龍の霊験", - "Item.514501.1": "???", - "Item.514502.1": "???", - "Item.514503.1": "???", - "Item.514504.1": "???", - "Item.514505.1": "???", - "Item.514506.1": "???", - "Item.514507.1": "???", - "Item.514508.1": "???", - "Item.514509.1": "???", - "Item.514510.1": "???", - "Item.514511.1": "???", - "Item.514512.1": "???", - "Item.514513.1": "???", - "Item.514521.1": "???", - "Item.514522.1": "???", - "Item.514523.1": "???", - "Item.514524.1": "???", - "Item.514525.1": "???", - "Item.514526.1": "???", - "Item.514527.1": "???", - "Item.514528.1": "???", - "Item.514529.1": "???", - "Item.514530.1": "???", - "Item.514531.1": "???", - "Item.514532.1": "???", - "Item.514533.1": "???", - "Item.514541.1": "???", - "Item.514542.1": "???", - "Item.514543.1": "???", + "Item.514501.1": "徒花", + "Item.514502.1": "陰翳礼讃", + "Item.514503.1": "幽寂残響", + "Item.514504.1": "散華の美", + "Item.514505.1": "仄かな闇", + "Item.514506.1": "巡り征く四季", + "Item.514507.1": "魂打つ影", + "Item.514508.1": "薄暗微光", + "Item.514509.1": "霧暮れ", + "Item.514510.1": "虚ろ火の残影", + "Item.514511.1": "迷魂潜陰", + "Item.514512.1": "夜潮奔りたる", + "Item.514513.1": "影下に咲く花", + "Item.514521.1": "双影", + "Item.514522.1": "暗夜行路", + "Item.514523.1": "暝き浮き波", + "Item.514524.1": "衣濡らす暮雨", + "Item.514525.1": "揺るる孤灯", + "Item.514526.1": "無形", + "Item.514527.1": "逢魔", + "Item.514528.1": "愁いの痕", + "Item.514529.1": "冷雨侵骨", + "Item.514530.1": "終に至る", + "Item.514531.1": "蝕む暗色", + "Item.514532.1": "消滅の唸り", + "Item.514533.1": "鳴らぬ弔いの鐘", + "Item.514541.1": "深淵に蝕まれる花", + "Item.514542.1": "万象は闇へ", + "Item.514543.1": "月下白刃", "Item.514701.1": "ソロパート終了", "Item.514702.1": "鳴り止まぬ喝采", "Item.514703.1": "リズム隊の矜持", @@ -2935,6 +3103,9 @@ "Item.71013.1": "称号:温室の", "Item.71013.2": "称号「温室の」の解放に使用する。", "Item.71013.3": "奇妙な言葉が記録された小さなカード。", + "Item.71014.1": "称号:慎重", + "Item.71014.2": "称号「慎重」の解放に使用する。", + "Item.71014.3": "奇妙な言葉が記録された小さなカード。", "Item.72001.1": "称号:魔王", "Item.72001.2": "称号「魔王」の解放に使用する。", "Item.72001.3": "奇妙な言葉が記録された小さなカード。", @@ -2974,6 +3145,9 @@ "Item.72013.1": "称号:守り手", "Item.72013.2": "称号「守り手」の解放に使用する。", "Item.72013.3": "奇妙な言葉が記録された小さなカード。", + "Item.72014.1": "称号:地理学者", + "Item.72014.2": "称号「地理学者」の解放に使用する。", + "Item.72014.3": "奇妙な言葉が記録された小さなカード。", "Item.73101.1": "イカせんべい", "Item.73101.2": "イベント「キケン?冒険?蒼海の幽霊船伝説!」で入手可能。イベントの交換所でアイテムと交換できる。", "Item.73101.3": "手作りのイカせんべい、パリパリ感がやめられない。", @@ -2998,12 +3172,24 @@ "Item.73108.1": "狂風ノ羽根", "Item.73108.2": "イベント「拝啓、たいせつなあなたへ」で入手可能。イベントの交換所でアイテムと交換できる。", "Item.73108.3": "噂の手紙泥棒が落としていった美しい羽根。", + "Item.73109.1": "百合の香の書簡", + "Item.73109.2": "イベント「夜暗に踊る狐独な影」で入手可能。イベントの交換所でアイテムと交換できる。", + "Item.73109.3": "ほのかに香る百合の匂いに誘われて、いたずらに封を開けることなかれ――石橋は叩いて渡るが吉。", "Item.73201.1": "塔覇の証", "Item.73201.2": "イベント「記録大募集」で入手可能。", "Item.73201.3": "星ノ塔の探索に尽力し、記録を残した巡遊者へと地理協会が贈る栄誉を称える旗。", "Item.73202.1": "連合理事会トークン", "Item.73202.2": "「ブロックくずし」イベントに参加することで獲得できるアイテム。", "Item.73202.3": "防衛戦で優れた功績を残した戦士を称えるため、\r\n連合理事会から授けられたトークン。\r\n「我らの星空のために、命を懸けよ!」", + "Item.74201.1": "ロケット花火", + "Item.74201.2": "『頂上決戦』でアマツカ・クマに贈れるエールアイテム。使用すると配信ルームのエールポイントと推し活メーターが1ずつ増加する。", + "Item.74201.3": "推し活の道も一歩から。地道なギフトで、推し配信を盛り上げよう!", + "Item.74202.1": "プチブーケ", + "Item.74202.2": "『頂上決戦』でアマツカ・クマに贈れるエールアイテム。使用すると配信ルームのエールポイントと推し活メーターが10ずつ増加する。", + "Item.74202.3": "応援の気持ちをこめた花束。キレイな花で、推し配信を華やかにしよう!", + "Item.74203.1": "シャロケット", + "Item.74203.2": "『頂上決戦』でアマツカ・クマに贈れるエールアイテム。使用すると配信ルームのエールポイントと推し活メーターが50ずつ増加する。", + "Item.74203.3": "ファンの数こそ推しの力。ロケットを飛ばして、推しを布教しよう!", "Item.81001.1": "スタエナZERO(小)", "Item.81001.2": "やる気が30回復する。", "Item.81001.3": "エナジードリンク【スターエナジー】。(試供品)\r\nひと口飲めば元気回復!フルーティーな味わいで大人気!", diff --git a/data/language/ja_jp/jointdrillcontrol.json b/data/language/ja_jp/jointdrillcontrol.json index 4ec0276e..a868caa6 100644 --- a/data/language/ja_jp/jointdrillcontrol.json +++ b/data/language/ja_jp/jointdrillcontrol.json @@ -4,5 +4,7 @@ "JointDrillControl.510002.2": "恐怖を儀式とし、偏執で絶望を育む。\u000b彼女の演目は、\u000b最古の悪夢そのものである。", "JointDrillControl.510002.3": "「大討伐作戦」のイベント期間中は、1日3回まで挑戦が可能です。解放済みの任意の難易度に挑戦でき、戦闘結果に応じて交換アイテムおよびランキングポイントを獲得できます。\u000b挑戦には制限時間があり、制限時間内に複数のチームを派遣して複数回の戦闘を行えますが、各チーム内の巡遊者は重複して出撃できません。\u000b戦闘に勝利すると、挑戦した難易度および戦闘時間に応じたポイントを獲得できます。時間切れ、または挑戦回数が尽きた場合でも、結果が精算され一定のポイントを獲得できます。\u000b各イベント期間中、累計ポイントに応じた任務報酬を受け取れます。", "JointDrillControl.510003.2": "戦車は大地を踏み砕き、命の滅びを讃える凱歌が高らかに轟く。\r\n彼女が幾度となく奏でた戦の中、残り続けたのは、ただただ変わらぬ狂気のみだった。", - "JointDrillControl.510003.3": "「大討伐作戦」のイベント期間中は、1日3回まで挑戦が可能です。解放済みの任意の難易度に挑戦でき、戦闘結果に応じて交換アイテムおよびランキングポイントを獲得できます。\u000b挑戦には制限時間があり、制限時間内に複数のチームを派遣して複数回の戦闘を行えますが、各チーム内の巡遊者は重複して出撃できません。\u000b戦闘に勝利すると、挑戦した難易度および戦闘時間に応じたポイントを獲得できます。時間切れ、または挑戦回数が尽きた場合でも、結果が精算され一定のポイントを獲得できます。\u000b各イベント期間中、累計ポイントに応じた任務報酬を受け取れます。" + "JointDrillControl.510003.3": "「大討伐作戦」のイベント期間中は、1日3回まで挑戦が可能です。解放済みの任意の難易度に挑戦でき、戦闘結果に応じて交換アイテムおよびランキングポイントを獲得できます。\u000b挑戦には制限時間があり、制限時間内に複数のチームを派遣して複数回の戦闘を行えますが、各チーム内の巡遊者は重複して出撃できません。\u000b戦闘に勝利すると、挑戦した難易度および戦闘時間に応じたポイントを獲得できます。時間切れ、または挑戦回数が尽きた場合でも、結果が精算され一定のポイントを獲得できます。\u000b各イベント期間中、累計ポイントに応じた任務報酬を受け取れます。", + "JointDrillControl.510004.2": "恐怖を儀式とし、偏執で絶望を育む。\u000b彼女の演目は、\u000b最古の悪夢そのものである。", + "JointDrillControl.510004.3": "「大討伐作戦」のイベント期間中は、1日3回まで挑戦が可能です。解放済みの任意の難易度に挑戦でき、戦闘結果に応じて交換アイテムおよびランキングポイントを獲得できます。\u000b挑戦には制限時間があり、制限時間内に複数のチームを派遣して複数回の戦闘を行えますが、各チーム内の巡遊者は重複して出撃できません。\u000b戦闘に勝利すると、挑戦した難易度および戦闘時間に応じたポイントを獲得できます。時間切れ、または挑戦回数が尽きた場合でも、結果が精算され一定のポイントを獲得できます。\u000b各イベント期間中、累計ポイントに応じた任務報酬を受け取れます。" } \ No newline at end of file diff --git a/data/language/ja_jp/jointdrilllevel.json b/data/language/ja_jp/jointdrilllevel.json index 8a50f113..84f53831 100644 --- a/data/language/ja_jp/jointdrilllevel.json +++ b/data/language/ja_jp/jointdrilllevel.json @@ -7,5 +7,10 @@ "JointDrillLevel.1006.1": "ロアーナ", "JointDrillLevel.1007.1": "ロアーナ", "JointDrillLevel.1008.1": "ロアーナ", - "JointDrillLevel.1009.1": "ロアーナ" + "JointDrillLevel.1009.1": "ロアーナ", + "JointDrillLevel.1010.1": "ロアーナ", + "JointDrillLevel.1011.1": "ロアーナ", + "JointDrillLevel.1012.1": "ロアーナ", + "JointDrillLevel.1013.1": "ロアーナ", + "JointDrillLevel.1014.1": "ロアーナ" } \ No newline at end of file diff --git a/data/language/ja_jp/jointdrillquest.json b/data/language/ja_jp/jointdrillquest.json index 4b45116c..f0a5e5f5 100644 --- a/data/language/ja_jp/jointdrillquest.json +++ b/data/language/ja_jp/jointdrillquest.json @@ -19,5 +19,12 @@ "JointDrillQuest.12004.1": "今回の作戦で累計28,866,000pt獲得", "JointDrillQuest.12005.1": "今回の作戦で累計35,036,000pt獲得", "JointDrillQuest.12006.1": "今回の作戦で累計39,252,000pt獲得", - "JointDrillQuest.12007.1": "今回の作戦で累計41,380,000pt獲得" + "JointDrillQuest.12007.1": "今回の作戦で累計41,380,000pt獲得", + "JointDrillQuest.13001.1": "今回の作戦で累計12,852,000pt獲得", + "JointDrillQuest.13002.1": "今回の作戦で累計20,520,000pt獲得", + "JointDrillQuest.13003.1": "今回の作戦で累計25,164,000pt獲得", + "JointDrillQuest.13004.1": "今回の作戦で累計28,866,000pt獲得", + "JointDrillQuest.13005.1": "今回の作戦で累計35,036,000pt獲得", + "JointDrillQuest.13006.1": "今回の作戦で累計39,252,000pt獲得", + "JointDrillQuest.13007.1": "今回の作戦で累計41,380,000pt獲得" } \ No newline at end of file diff --git a/data/language/ja_jp/jumpto.json b/data/language/ja_jp/jumpto.json index 8ccc6071..b5435d99 100644 --- a/data/language/ja_jp/jumpto.json +++ b/data/language/ja_jp/jumpto.json @@ -1,12 +1,18 @@ { "JumpTo.1.1": "1-1", "JumpTo.10.1": "現在入手不可", + "JumpTo.10301.1": "巡遊者育成", + "JumpTo.10302.1": "巡遊者育成", + "JumpTo.10801.1": "巡遊者育成", + "JumpTo.10802.1": "巡遊者育成", "JumpTo.11201.1": "巡遊者育成", "JumpTo.11202.1": "巡遊者育成", "JumpTo.12001.1": "巡遊者育成", "JumpTo.12002.1": "巡遊者育成", "JumpTo.12301.1": "巡遊者育成", "JumpTo.12302.1": "巡遊者育成", + "JumpTo.12601.1": "巡遊者育成", + "JumpTo.12602.1": "巡遊者育成", "JumpTo.13.1": "入塔記念チケットショップ", "JumpTo.14.1": "骸魔防衛戦ショップ", "JumpTo.15.1": "大討伐作戦ショップ", diff --git a/data/language/ja_jp/levelquesttarget.json b/data/language/ja_jp/levelquesttarget.json index 42deb2ba..be3a7a5d 100644 --- a/data/language/ja_jp/levelquesttarget.json +++ b/data/language/ja_jp/levelquesttarget.json @@ -286,26 +286,53 @@ "LevelQuestTarget.14304015.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.14304016.1": "すべての任務を完了しました。昇降機から離脱できます。", "LevelQuestTarget.14401011.1": "チトセの主力スキル「{Param2}」を{Param1}回発動する", - "LevelQuestTarget.14401021.1": "強化されたチトセの通常攻撃を{Param1}回発動する\u000b主力スキル発動後、通常攻撃が強化される", - "LevelQuestTarget.14401031.1": "チトセの必殺技「{Param2}」を{Param1}回発動する", - "LevelQuestTarget.14401032.1": "{Param2}を{Param1}体撃破する", - "LevelQuestTarget.14401041.1": "{Param2}を{Param1}体撃破する", - "LevelQuestTarget.14401051.1": "すべての任務を完了しました。昇降機から離脱できます。", - "LevelQuestTarget.14402011.1": "チトセの強化主力スキル「{Param2}」を{Param1}回発動する\u000b主力スキルの発動後、次回発動する主力スキルが強化される", - "LevelQuestTarget.14402021.1": "チトセの必殺技「{Param2}」を{Param1}回発動する", - "LevelQuestTarget.14402022.1": "{Param2}を{Param1}体撃破する", - "LevelQuestTarget.14402031.1": "{Param2}を{Param1}体撃破する", - "LevelQuestTarget.14402041.1": "すべての任務を完了しました。昇降機から離脱できます。", - "LevelQuestTarget.14403011.1": "チトセの必殺技「{Param2}」を{Param1}回発動する", - "LevelQuestTarget.14403021.1": "チトセの支援スキル「{Param2}」を{Param1}回発動する", - "LevelQuestTarget.14403022.1": "{Param2}を{Param1}体撃破する", - "LevelQuestTarget.14403031.1": "{Param2}を{Param1}体撃破する", - "LevelQuestTarget.14403041.1": "すべての任務を完了しました。昇降機から離脱できます。", - "LevelQuestTarget.14404011.1": "チトセの必殺技「{Param2}」を{Param1}回発動する", - "LevelQuestTarget.14404021.1": "チトセの支援スキル「{Param2}」を{Param1}回発動する", - "LevelQuestTarget.14404022.1": "{Param2}を{Param1}体撃破する", - "LevelQuestTarget.14404031.1": "{Param2}を{Param1}体撃破する", - "LevelQuestTarget.14404041.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.14401012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14401013.1": "チトセの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14401014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14401015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14401016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.14402011.1": "チトセの主力スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14402012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14402013.1": "チトセの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14402014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14402015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14402016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.14403011.1": "チトセの支援スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14403012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14403013.1": "チトセの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14403014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14403015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14403016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.14404011.1": "チトセの支援スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14404012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14404013.1": "チトセの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14404014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14404015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14404016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.14501011.1": "オトハの主力スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14501012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14501013.1": "オトハの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14501014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14501015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14501016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.14502011.1": "オトハの主力スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14502012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14502013.1": "オトハの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14502014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14502015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14502016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.14503011.1": "オトハの支援スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14503012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14503013.1": "オトハの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14503014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14503015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14503016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.14504011.1": "オトハの支援スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14504012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14504013.1": "オトハの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14504014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14504015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14504016.1": "すべての任務を完了しました。昇降機から離脱できます。", "LevelQuestTarget.14901011.1": "グレイの主力スキル「{Param2}」を{Param1}回発動する", "LevelQuestTarget.14901021.1": "グレイの強化通常攻撃を{Param1}回発動する\u000b主力スキル発動、通常攻撃が強化される", "LevelQuestTarget.14901022.1": "{Param2}を{Param1}体撃破する", diff --git a/data/language/ja_jp/mailtemplate.json b/data/language/ja_jp/mailtemplate.json index 3f6a710f..7b6adb27 100644 --- a/data/language/ja_jp/mailtemplate.json +++ b/data/language/ja_jp/mailtemplate.json @@ -74,6 +74,15 @@ "MailTemplate.2011.1": "地理協会", "MailTemplate.2011.2": "再発送 - バッグ配達サービス", "MailTemplate.2011.3": "親愛なるギルド代表様へ\nバッグがいっぱいになりました。\n入りきらなかった物資については、地理協会がまとめてオフィスへと郵送しております。\n旅に出発される際は、バッグの整理をお忘れなく!", + "MailTemplate.20201.1": "地理協会", + "MailTemplate.20201.2": "イベント終了予定のお知らせ", + "MailTemplate.20201.3": "親愛なるギルド代表様へ\nイベント「夜暗に踊る狐独な影」の終了まで、残り{0}日となりました。\nイベント終了後も、イベント交換所での報酬交換は一定期間ご利用いただけます。\n忘れずに交換しておきましょう。", + "MailTemplate.20202.1": "地理協会", + "MailTemplate.20202.2": "イベントアイテム自動変換のお知らせ", + "MailTemplate.20202.3": "親愛なるギルド代表様へ\nイベント「夜暗に踊る狐独な影」の報酬交換期間が終了しました。\nつきましては、未使用の【百合の香の書簡】を売却し、オフィスに【ドーラ】を送金いたしましたのでご確認ください。", + "MailTemplate.20203.1": "地理協会", + "MailTemplate.20203.2": "イベント報酬郵送のお知らせ", + "MailTemplate.20203.3": "親愛なるギルド代表様へ\nイベント「夜暗に踊る狐独な影」の任務報酬の受取期間が終了しました。\n受け取られていない報酬については、地理協会がまとめてオフィスへと郵送しておりますのでご確認ください。", "MailTemplate.2021.1": "地理協会", "MailTemplate.2021.2": "再発送 - 任務報酬", "MailTemplate.2021.3": "親愛なるギルド代表様へ\n任務報酬の受取期間が終了いたしました。\nお受け取りいただいていない報酬については、地理協会がまとめてオフィスへと郵送しておりますのでご確認ください。", @@ -179,6 +188,12 @@ "MailTemplate.4012.1": "地理協会", "MailTemplate.4012.2": "イベント報酬郵送のお知らせ", "MailTemplate.4012.3": "親愛なるギルド代表様へ\nイベント「ハーフアニバーサリー前夜祭」の報酬の受取期間が終了しました。\n受け取られていない報酬については、地理協会がまとめてオフィスへと郵送しておりますのでご確認ください。", + "MailTemplate.4013.1": "地理協会", + "MailTemplate.4013.2": "イベント報酬郵送のお知らせ", + "MailTemplate.4013.3": "親愛なるギルド代表様へ\nイベント「記憶を胸に新しい旅へ」の報酬の受取期間が終了しました。\n受け取られていない報酬については、地理協会がまとめてオフィスへと郵送しておりますのでご確認ください。", + "MailTemplate.4014.1": "地理協会", + "MailTemplate.4014.2": "イベント報酬郵送のお知らせ", + "MailTemplate.4014.3": "親愛なるギルド代表様へ\nイベント「迷い星の旅路」の報酬の受取期間が終了しました。\n受け取られていない報酬については、地理協会がまとめてオフィスへと郵送しておりますのでご確認ください。", "MailTemplate.5001.1": "『ステラソラ』運営チーム", "MailTemplate.5001.2": "アンケートご協力のお礼", "MailTemplate.5001.3": "この度のアンケートにご協力いただき、誠にありがとうございました。ささやかながらお礼の品をご用意いたしましたので、お受け取りください。", @@ -194,6 +209,9 @@ "MailTemplate.90003.1": "『ステラソラ』運営チーム", "MailTemplate.90003.2": "アンケート・第3弾", "MailTemplate.90003.3": "魔王様へ\u000b今回のテストにおける皆様のプレイ体験をより深く理解し、ゲームの品質をさらに向上させるため、アンケートをご用意いたしました。下記の「アンケートへ」よりご回答いただけます。\u000bアンケートにご回答いただくと、【星ノ欠片×100】を獲得できます。皆様からのフィードバックやご提案を心よりお待ちしております。ノヴァ大陸で共に星ノ塔に登り、星狩りをし、願いを叶えましょう!", + "MailTemplate.910145.1": "地理協会", + "MailTemplate.910145.2": "「昏き道征く白狐」終了予定のお知らせ", + "MailTemplate.910145.3": "限定巡遊者ピックアップガチャ「昏き道征く白狐」の終了まで、残り{0}日となりました。\n本ガチャ専用の「メモリアル旅券」は、開催期間の終了時に自動的に消去されます。\nぜひ忘れずにご活用ください。", "MailTemplate.910158.1": "地理協会", "MailTemplate.910158.2": "「聖夜のプレゼント大作戦」終了予定のお知らせ", "MailTemplate.910158.3": "限定巡遊者ピックアップガチャ「聖夜のプレゼント大作戦」の終了まで、残り{0}日となりました。\n本ガチャ専用の「シーズン限定旅券」は、開催期間の終了時に自動的に消去されます。\nぜひ忘れずにご活用ください。", diff --git a/data/language/ja_jp/mainscreencg.json b/data/language/ja_jp/mainscreencg.json index b7f0144e..a0a3c481 100644 --- a/data/language/ja_jp/mainscreencg.json +++ b/data/language/ja_jp/mainscreencg.json @@ -60,6 +60,9 @@ "MainScreenCG.1083.1": "記憶の坩堝", "MainScreenCG.1086.1": "3年と268日", "MainScreenCG.1087.1": "未来を照らす銀の光", + "MainScreenCG.1093.1": "月下に咲く忍びの花", + "MainScreenCG.1094.1": "君と墜ちる夜", + "MainScreenCG.1095.1": "狐につままれて", "MainScreenCG.2001.1": "あたたかな掌", "MainScreenCG.2002.1": "ようこそ空白旅団へ", "MainScreenCG.2003.1": "光の川で遊ぶ魚", @@ -72,5 +75,6 @@ "MainScreenCG.2010.1": "黄金のわらしべ長者", "MainScreenCG.2011.1": "ヨロズ配達の大作戦", "MainScreenCG.2012.1": "魂のカタチ", - "MainScreenCG.2013.1": "レディ・デパーチャー" + "MainScreenCG.2013.1": "レディ・デパーチャー", + "MainScreenCG.2014.1": "君に捧ぐ独り舞台" } \ No newline at end of file diff --git a/data/language/ja_jp/mainskill.json b/data/language/ja_jp/mainskill.json index 5e659e79..7578fde1 100644 --- a/data/language/ja_jp/mainskill.json +++ b/data/language/ja_jp/mainskill.json @@ -359,17 +359,17 @@ "MainSkill.301505.2": "チーム内の風属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の巡遊者の必殺技発動時から{3}秒間、追加で{2}増加する。", "MainSkill.301506.1": "ブルームメモリー", "MainSkill.301506.2": "チーム内の風属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の巡遊者の必殺技発動時から{3}秒間、追加で{2}増加する。", - "MainSkill.301601.1": "千変万花", + "MainSkill.301601.1": "紅焔の花", "MainSkill.301601.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の巡遊者の必殺技発動時から{3}秒間、追加で{2}増加する。", - "MainSkill.301602.1": "千変万花", + "MainSkill.301602.1": "紅焔の花", "MainSkill.301602.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の巡遊者の必殺技発動時から{3}秒間、追加で{2}増加する。", - "MainSkill.301603.1": "千変万花", + "MainSkill.301603.1": "紅焔の花", "MainSkill.301603.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の巡遊者の必殺技発動時から{3}秒間、追加で{2}増加する。", - "MainSkill.301604.1": "千変万花", + "MainSkill.301604.1": "紅焔の花", "MainSkill.301604.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の巡遊者の必殺技発動時から{3}秒間、追加で{2}増加する。", - "MainSkill.301605.1": "千変万花", + "MainSkill.301605.1": "紅焔の花", "MainSkill.301605.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の巡遊者の必殺技発動時から{3}秒間、追加で{2}増加する。", - "MainSkill.301606.1": "千変万花", + "MainSkill.301606.1": "紅焔の花", "MainSkill.301606.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の巡遊者の必殺技発動時から{3}秒間、追加で{2}増加する。", "MainSkill.301701.1": "ぐるぐるキラット", "MainSkill.301701.2": "チーム内の光属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の巡遊者の必殺技発動時から{3}秒間、追加で{2}増加する。", @@ -492,17 +492,17 @@ "MainSkill.302606.1": "営業スマイル", "MainSkill.302606.2": "チーム内の地属性巡遊者の必殺技ダメージが{1}増加する。\u000b戦闘開始時、チーム内の地属性巡遊者はSPを{2}獲得する。", "MainSkill.400101.1": "在りし日の記憶", - "MainSkill.400101.2": "チーム全体の火属性ダメージが{1}増加する。\u000b火属性の主力巡遊者のスキル発動後の{3}秒間、チーム内の火属性巡遊者の攻撃力が{2}上昇する。さらに、火属性の主力巡遊者は炎の鎧を獲得し、{5}秒間、被ダメージが{4}減少する。", + "MainSkill.400101.2": "チーム全体の火属性ダメージが{1}増加する。\u000b火属性の主力巡遊者のスキル発動後の{3}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{2}上昇する。さらに、火属性の主力巡遊者は炎の鎧を獲得し、{5}秒間、被ダメージが{4}減少する。", "MainSkill.400102.1": "在りし日の記憶", - "MainSkill.400102.2": "チーム全体の火属性ダメージが{1}増加する。\u000b火属性の主力巡遊者のスキル発動後の{3}秒間、チーム内の火属性巡遊者の攻撃力が{2}上昇する。さらに、火属性の主力巡遊者は炎の鎧を獲得し、{5}秒間、被ダメージが{4}減少する。", + "MainSkill.400102.2": "チーム全体の火属性ダメージが{1}増加する。\u000b火属性の主力巡遊者のスキル発動後の{3}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{2}上昇する。さらに、火属性の主力巡遊者は炎の鎧を獲得し、{5}秒間、被ダメージが{4}減少する。", "MainSkill.400103.1": "在りし日の記憶", - "MainSkill.400103.2": "チーム全体の火属性ダメージが{1}増加する。\u000b火属性の主力巡遊者のスキル発動後の{3}秒間、チーム内の火属性巡遊者の攻撃力が{2}上昇する。さらに、火属性の主力巡遊者は炎の鎧を獲得し、{5}秒間、被ダメージが{4}減少する。", + "MainSkill.400103.2": "チーム全体の火属性ダメージが{1}増加する。\u000b火属性の主力巡遊者のスキル発動後の{3}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{2}上昇する。さらに、火属性の主力巡遊者は炎の鎧を獲得し、{5}秒間、被ダメージが{4}減少する。", "MainSkill.400104.1": "在りし日の記憶", - "MainSkill.400104.2": "チーム全体の火属性ダメージが{1}増加する。\u000b火属性の主力巡遊者のスキル発動後の{3}秒間、チーム内の火属性巡遊者の攻撃力が{2}上昇する。さらに、火属性の主力巡遊者は炎の鎧を獲得し、{5}秒間、被ダメージが{4}減少する。", + "MainSkill.400104.2": "チーム全体の火属性ダメージが{1}増加する。\u000b火属性の主力巡遊者のスキル発動後の{3}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{2}上昇する。さらに、火属性の主力巡遊者は炎の鎧を獲得し、{5}秒間、被ダメージが{4}減少する。", "MainSkill.400105.1": "在りし日の記憶", - "MainSkill.400105.2": "チーム全体の火属性ダメージが{1}増加する。\u000b火属性の主力巡遊者のスキル発動後の{3}秒間、チーム内の火属性巡遊者の攻撃力が{2}上昇する。さらに、火属性の主力巡遊者は炎の鎧を獲得し、{5}秒間、被ダメージが{4}減少する。", + "MainSkill.400105.2": "チーム全体の火属性ダメージが{1}増加する。\u000b火属性の主力巡遊者のスキル発動後の{3}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{2}上昇する。さらに、火属性の主力巡遊者は炎の鎧を獲得し、{5}秒間、被ダメージが{4}減少する。", "MainSkill.400106.1": "在りし日の記憶", - "MainSkill.400106.2": "チーム全体の火属性ダメージが{1}増加する。\u000b火属性の主力巡遊者のスキル発動後の{3}秒間、チーム内の火属性巡遊者の攻撃力が{2}上昇する。さらに、火属性の主力巡遊者は炎の鎧を獲得し、{5}秒間、被ダメージが{4}減少する。", + "MainSkill.400106.2": "チーム全体の火属性ダメージが{1}増加する。\u000b火属性の主力巡遊者のスキル発動後の{3}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{2}上昇する。さらに、火属性の主力巡遊者は炎の鎧を獲得し、{5}秒間、被ダメージが{4}減少する。", "MainSkill.400201.1": "空と花の詩", "MainSkill.400201.2": "チーム全体の風属性ダメージが{1}増加する。\u000bチーム内の風属性巡遊者が通常攻撃ダメージ以外のダメージを敵に与えた時、{2}の確率で{4}秒間、その敵に裂傷を付与し、風属性被ダメージを{3}増加させる。\u000b風属性の主力巡遊者は、裂傷が付与されている敵からの被ダメージが{5}減少する。", "MainSkill.400202.1": "空と花の詩", @@ -515,6 +515,18 @@ "MainSkill.400205.2": "チーム全体の風属性ダメージが{1}増加する。\u000bチーム内の風属性巡遊者が通常攻撃ダメージ以外のダメージを敵に与えた時、{2}の確率で{4}秒間、その敵に裂傷を付与し、風属性被ダメージを{3}増加させる。\u000b風属性の主力巡遊者は、裂傷が付与されている敵からの被ダメージが{5}減少する。", "MainSkill.400206.1": "空と花の詩", "MainSkill.400206.2": "チーム全体の風属性ダメージが{1}増加する。\u000bチーム内の風属性巡遊者が通常攻撃ダメージ以外のダメージを敵に与えた時、{2}の確率で{4}秒間、その敵に裂傷を付与し、風属性被ダメージを{3}増加させる。\u000b風属性の主力巡遊者は、裂傷が付与されている敵からの被ダメージが{5}減少する。", + "MainSkill.400301.1": "???", + "MainSkill.400301.2": "???", + "MainSkill.400302.1": "???", + "MainSkill.400302.2": "???", + "MainSkill.400303.1": "???", + "MainSkill.400303.2": "???", + "MainSkill.400304.1": "???", + "MainSkill.400304.2": "???", + "MainSkill.400305.1": "???", + "MainSkill.400305.2": "???", + "MainSkill.400306.1": "???", + "MainSkill.400306.2": "???", "MainSkill.400401.1": "ミルク色の夢", "MainSkill.400401.2": "チーム全体の闇属性ダメージが{1}増加する。\u000bチーム内の巡遊者が従者を召喚時、{2}秒間、闇属性の主力巡遊者は敬畏を1獲得する。この効果は{3}回まで重複できる。闇属性の主力巡遊者が従者を召喚時、{5}秒間、敬畏1ごとにその従者の従者ダメージが{4}増加する。\u000b闇属性の主力巡遊者が敬畏を保有している時、闇属性の従者がダメージを与えた時、{7}秒間、敵に闇属性の従者から受けるダメージが{6}増加する効果を付与する。", "MainSkill.400402.1": "ミルク色の夢", @@ -768,17 +780,17 @@ "MainSkill.402406.1": "地底の彼方へ!", "MainSkill.402406.2": "チーム内の風属性巡遊者が必殺技ダメージを与えた時から{2}秒間、チーム内の風属性巡遊者のスキルダメージが{1}増加する。", "MainSkill.402601.1": "古池の水音", - "MainSkill.402601.2": "チーム全体の水属性ダメージが{1}増加する。\u000bチーム内の巡遊者が##水属性の印#1018#を発動させた時から{3}秒間、チーム全体の水属性ダメージが{2}増加する。", + "MainSkill.402601.2": "チーム全体の水属性ダメージが{1}増加する。\u000bチーム内の巡遊者が##水属性の印#1018#を発動させた時から{3}秒間、味方の水属性ダメージが{2}増加する。", "MainSkill.402602.1": "古池の水音", - "MainSkill.402602.2": "チーム全体の水属性ダメージが{1}増加する。\u000bチーム内の巡遊者が##水属性の印#1018#を発動させた時から{3}秒間、チーム全体の水属性ダメージが{2}増加する。", + "MainSkill.402602.2": "チーム全体の水属性ダメージが{1}増加する。\u000bチーム内の巡遊者が##水属性の印#1018#を発動させた時から{3}秒間、味方の水属性ダメージが{2}増加する。", "MainSkill.402603.1": "古池の水音", - "MainSkill.402603.2": "チーム全体の水属性ダメージが{1}増加する。\u000bチーム内の巡遊者が##水属性の印#1018#を発動させた時から{3}秒間、チーム全体の水属性ダメージが{2}増加する。", + "MainSkill.402603.2": "チーム全体の水属性ダメージが{1}増加する。\u000bチーム内の巡遊者が##水属性の印#1018#を発動させた時から{3}秒間、味方の水属性ダメージが{2}増加する。", "MainSkill.402604.1": "古池の水音", - "MainSkill.402604.2": "チーム全体の水属性ダメージが{1}増加する。\u000bチーム内の巡遊者が##水属性の印#1018#を発動させた時から{3}秒間、チーム全体の水属性ダメージが{2}増加する。", + "MainSkill.402604.2": "チーム全体の水属性ダメージが{1}増加する。\u000bチーム内の巡遊者が##水属性の印#1018#を発動させた時から{3}秒間、味方の水属性ダメージが{2}増加する。", "MainSkill.402605.1": "古池の水音", - "MainSkill.402605.2": "チーム全体の水属性ダメージが{1}増加する。\u000bチーム内の巡遊者が##水属性の印#1018#を発動させた時から{3}秒間、チーム全体の水属性ダメージが{2}増加する。", + "MainSkill.402605.2": "チーム全体の水属性ダメージが{1}増加する。\u000bチーム内の巡遊者が##水属性の印#1018#を発動させた時から{3}秒間、味方の水属性ダメージが{2}増加する。", "MainSkill.402606.1": "古池の水音", - "MainSkill.402606.2": "チーム全体の水属性ダメージが{1}増加する。\u000bチーム内の巡遊者が##水属性の印#1018#を発動させた時から{3}秒間、チーム全体の水属性ダメージが{2}増加する。", + "MainSkill.402606.2": "チーム全体の水属性ダメージが{1}増加する。\u000bチーム内の巡遊者が##水属性の印#1018#を発動させた時から{3}秒間、味方の水属性ダメージが{2}増加する。", "MainSkill.402701.1": "自由自在", "MainSkill.402701.2": "チーム全体の火属性ダメージが{1}増加する。\u000bチーム内の巡遊者が##火属性の印#1016#を発動させた時から{3}秒間、チーム内の火属性巡遊者のスキルダメージが{2}増加する。", "MainSkill.402702.1": "自由自在", @@ -959,18 +971,18 @@ "MainSkill.404405.2": "地属性の支援巡遊者のスキルダメージが{1}増加する。\u000b地属性のバランサー巡遊者がスキルダメージを与えた時、敵に春華を付与する。春華:{3}秒間、地属性のスキル被ダメージが{2}増加する。", "MainSkill.404406.1": "帳の内の秘め事", "MainSkill.404406.2": "地属性の支援巡遊者のスキルダメージが{1}増加する。\u000b地属性のバランサー巡遊者がスキルダメージを与えた時、敵に春華を付与する。春華:{3}秒間、地属性のスキル被ダメージが{2}増加する。", - "MainSkill.404501.1": "???", - "MainSkill.404501.2": "???", - "MainSkill.404502.1": "???", - "MainSkill.404502.2": "???", - "MainSkill.404503.1": "???", - "MainSkill.404503.2": "???", - "MainSkill.404504.1": "???", - "MainSkill.404504.2": "???", - "MainSkill.404505.1": "???", - "MainSkill.404505.2": "???", - "MainSkill.404506.1": "???", - "MainSkill.404506.2": "???", + "MainSkill.404501.1": "千変万花", + "MainSkill.404501.2": "チーム全体の闇属性ダメージが{1}増加する。\u000b闇属性のバランサー巡遊者がスキルダメージを与えた時、{2}秒間、対象に夜桜を1付与する。この効果は{3}回まで重複できる。夜桜が上限に達した時、敵の闇属性のスキル被ダメージが{4}増加する。", + "MainSkill.404502.1": "千変万花", + "MainSkill.404502.2": "チーム全体の闇属性ダメージが{1}増加する。\u000b闇属性のバランサー巡遊者がスキルダメージを与えた時、{2}秒間、対象に夜桜を1付与する。この効果は{3}回まで重複できる。夜桜が上限に達した時、敵の闇属性のスキル被ダメージが{4}増加する。", + "MainSkill.404503.1": "千変万花", + "MainSkill.404503.2": "チーム全体の闇属性ダメージが{1}増加する。\u000b闇属性のバランサー巡遊者がスキルダメージを与えた時、{2}秒間、対象に夜桜を1付与する。この効果は{3}回まで重複できる。夜桜が上限に達した時、敵の闇属性のスキル被ダメージが{4}増加する。", + "MainSkill.404504.1": "千変万花", + "MainSkill.404504.2": "チーム全体の闇属性ダメージが{1}増加する。\u000b闇属性のバランサー巡遊者がスキルダメージを与えた時、{2}秒間、対象に夜桜を1付与する。この効果は{3}回まで重複できる。夜桜が上限に達した時、敵の闇属性のスキル被ダメージが{4}増加する。", + "MainSkill.404505.1": "千変万花", + "MainSkill.404505.2": "チーム全体の闇属性ダメージが{1}増加する。\u000b闇属性のバランサー巡遊者がスキルダメージを与えた時、{2}秒間、対象に夜桜を1付与する。この効果は{3}回まで重複できる。夜桜が上限に達した時、敵の闇属性のスキル被ダメージが{4}増加する。", + "MainSkill.404506.1": "千変万花", + "MainSkill.404506.2": "チーム全体の闇属性ダメージが{1}増加する。\u000b闇属性のバランサー巡遊者がスキルダメージを与えた時、{2}秒間、対象に夜桜を1付与する。この効果は{3}回まで重複できる。夜桜が上限に達した時、敵の闇属性のスキル被ダメージが{4}増加する。", "MainSkill.404601.1": "雪解け告げる黎明", "MainSkill.404601.2": "風属性の主力巡遊者が必殺技ダメージを与えた時、自身は凍風を1獲得する。\u000b凍風:{2}秒間、自身の通常攻撃ダメージとスキルダメージが{1}増加する。この効果は{3}回まで重複できる。", "MainSkill.404602.1": "雪解け告げる黎明", @@ -1007,30 +1019,42 @@ "MainSkill.404805.2": "チーム全体の火属性ダメージが{1}増加する。\u000bチーム内の火属性巡遊者がスキルダメージを与えた時から{2}秒間、敵に##賛歌#6002#を付与する。\u000b賛歌は讃美歌に変化する場合がある。\u000b讃美歌:{4}秒間、火属性被ダメージが{3}増加する。この効果は{5}回まで重複できる。", "MainSkill.404806.1": "メリーサプライズ", "MainSkill.404806.2": "チーム全体の火属性ダメージが{1}増加する。\u000bチーム内の火属性巡遊者がスキルダメージを与えた時から{2}秒間、敵に##賛歌#6002#を付与する。\u000b賛歌は讃美歌に変化する場合がある。\u000b讃美歌:{4}秒間、火属性被ダメージが{3}増加する。この効果は{5}回まで重複できる。", - "MainSkill.404901.1": "???", - "MainSkill.404901.2": "???", - "MainSkill.404902.1": "???", - "MainSkill.404902.2": "???", - "MainSkill.404903.1": "???", - "MainSkill.404903.2": "???", - "MainSkill.404904.1": "???", - "MainSkill.404904.2": "???", - "MainSkill.404905.1": "???", - "MainSkill.404905.2": "???", - "MainSkill.404906.1": "???", - "MainSkill.404906.2": "???", - "MainSkill.405001.1": "???", - "MainSkill.405001.2": "???", - "MainSkill.405002.1": "???", - "MainSkill.405002.2": "???", - "MainSkill.405003.1": "???", - "MainSkill.405003.2": "???", - "MainSkill.405004.1": "???", - "MainSkill.405004.2": "???", - "MainSkill.405005.1": "???", - "MainSkill.405005.2": "???", - "MainSkill.405006.1": "???", - "MainSkill.405006.2": "???", + "MainSkill.404901.1": "星光の道標", + "MainSkill.404901.2": "主力巡遊者のHPが10%未満の時、{2}秒間持続する最大HPの{1}分のシールドを即座に獲得する。この効果は{3}秒ごとに1回発動できる。", + "MainSkill.404902.1": "星光の道標", + "MainSkill.404902.2": "主力巡遊者のHPが10%未満の時、{2}秒間持続する最大HPの{1}分のシールドを即座に獲得する。この効果は{3}秒ごとに1回発動できる。", + "MainSkill.404903.1": "星光の道標", + "MainSkill.404903.2": "主力巡遊者のHPが10%未満の時、{2}秒間持続する最大HPの{1}分のシールドを即座に獲得する。この効果は{3}秒ごとに1回発動できる。", + "MainSkill.404904.1": "星光の道標", + "MainSkill.404904.2": "主力巡遊者のHPが10%未満の時、{2}秒間持続する最大HPの{1}分のシールドを即座に獲得する。この効果は{3}秒ごとに1回発動できる。", + "MainSkill.404905.1": "星光の道標", + "MainSkill.404905.2": "主力巡遊者のHPが10%未満の時、{2}秒間持続する最大HPの{1}分のシールドを即座に獲得する。この効果は{3}秒ごとに1回発動できる。", + "MainSkill.404906.1": "星光の道標", + "MainSkill.404906.2": "主力巡遊者のHPが10%未満の時、{2}秒間持続する最大HPの{1}分のシールドを即座に獲得する。この効果は{3}秒ごとに1回発動できる。", + "MainSkill.405001.1": "夜宴に踊る影", + "MainSkill.405001.2": "チーム全体の闇属性ダメージが{1}増加する。闇属性のバランサー巡遊者がダメージを与えた時、{2}秒間、闇属性の主力巡遊者は花霞を1獲得する。この効果は{3}回まで重複できる。花霞が上限に達すると、チーム内の闇属性巡遊者が与えるスキルダメージが{4}増加する。", + "MainSkill.405002.1": "夜宴に踊る影", + "MainSkill.405002.2": "チーム全体の闇属性ダメージが{1}増加する。闇属性のバランサー巡遊者がダメージを与えた時、{2}秒間、闇属性の主力巡遊者は花霞を1獲得する。この効果は{3}回まで重複できる。花霞が上限に達すると、チーム内の闇属性巡遊者が与えるスキルダメージが{4}増加する。", + "MainSkill.405003.1": "夜宴に踊る影", + "MainSkill.405003.2": "チーム全体の闇属性ダメージが{1}増加する。闇属性のバランサー巡遊者がダメージを与えた時、{2}秒間、闇属性の主力巡遊者は花霞を1獲得する。この効果は{3}回まで重複できる。花霞が上限に達すると、チーム内の闇属性巡遊者が与えるスキルダメージが{4}増加する。", + "MainSkill.405004.1": "夜宴に踊る影", + "MainSkill.405004.2": "チーム全体の闇属性ダメージが{1}増加する。闇属性のバランサー巡遊者がダメージを与えた時、{2}秒間、闇属性の主力巡遊者は花霞を1獲得する。この効果は{3}回まで重複できる。花霞が上限に達すると、チーム内の闇属性巡遊者が与えるスキルダメージが{4}増加する。", + "MainSkill.405005.1": "夜宴に踊る影", + "MainSkill.405005.2": "チーム全体の闇属性ダメージが{1}増加する。闇属性のバランサー巡遊者がダメージを与えた時、{2}秒間、闇属性の主力巡遊者は花霞を1獲得する。この効果は{3}回まで重複できる。花霞が上限に達すると、チーム内の闇属性巡遊者が与えるスキルダメージが{4}増加する。", + "MainSkill.405006.1": "夜宴に踊る影", + "MainSkill.405006.2": "チーム全体の闇属性ダメージが{1}増加する。闇属性のバランサー巡遊者がダメージを与えた時、{2}秒間、闇属性の主力巡遊者は花霞を1獲得する。この効果は{3}回まで重複できる。花霞が上限に達すると、チーム内の闇属性巡遊者が与えるスキルダメージが{4}増加する。", + "MainSkill.405101.1": "???", + "MainSkill.405101.2": "???", + "MainSkill.405102.1": "???", + "MainSkill.405102.2": "???", + "MainSkill.405103.1": "???", + "MainSkill.405103.2": "???", + "MainSkill.405104.1": "???", + "MainSkill.405104.2": "???", + "MainSkill.405105.1": "???", + "MainSkill.405105.2": "???", + "MainSkill.405106.1": "???", + "MainSkill.405106.2": "???", "MainSkill.900101.1": "【No Need】", "MainSkill.900102.1": "【No Need】", "MainSkill.900103.1": "【No Need】" diff --git a/data/language/ja_jp/mallpackage.json b/data/language/ja_jp/mallpackage.json index da8ba530..4fcb8eb3 100644 --- a/data/language/ja_jp/mallpackage.json +++ b/data/language/ja_jp/mallpackage.json @@ -177,6 +177,41 @@ "MallPackage.pack.09_role_l.3": "巡遊者ガチャパックⅡ", "MallPackage.pack.09_role_s.1": "あなたにお届け\u000b巡遊者ガチャパックⅠ", "MallPackage.pack.09_role_s.2": "あなたにお届け・巡遊者ガチャパックⅠ", + "MallPackage.pack.10_disc.1": "月夜昏狐\u000b煌金レコードパック", + "MallPackage.pack.10_disc.2": "月夜昏狐・煌金レコードパック", + "MallPackage.pack.10_disc_l.1": "月夜昏狐\u000bロスレコガチャパックⅡ", + "MallPackage.pack.10_disc_l.2": "月夜昏狐・ロスレコガチャパックⅡ", + "MallPackage.pack.10_disc_l.3": "ロスレコガチャパックⅡ", + "MallPackage.pack.10_disc_res.1": "月夜昏狐\u000bロスレコ昇格パック", + "MallPackage.pack.10_disc_res.2": "月夜昏狐・ロスレコ昇格パック", + "MallPackage.pack.10_disc_s.1": "月夜昏狐\u000bロスレコガチャパックⅠ", + "MallPackage.pack.10_disc_s.2": "月夜昏狐・ロスレコガチャパックⅠ", + "MallPackage.pack.10_disc_sel.1": "0.5周年記念\u000bロスレコ選択パック", + "MallPackage.pack.10_disc_sel.2": "0.5周年記念・ロスレコ選択パック", + "MallPackage.pack.10_disc_sel.3": "ロスレコ選択パック", + "MallPackage.pack.10_gem.1": "0.5周年記念\u000b徽章育成パック", + "MallPackage.pack.10_gem.2": "0.5周年記念・徽章育成パック", + "MallPackage.pack.10_gem.3": "徽章育成パック", + "MallPackage.pack.10_gift.1": "月夜昏狐\u000bギフトパック", + "MallPackage.pack.10_gift.2": "月夜昏狐・ギフトパック", + "MallPackage.pack.10_gift.3": "ギフトパック", + "MallPackage.pack.10_res.1": "月夜昏狐\u000b巡遊者育成パック", + "MallPackage.pack.10_res.2": "月夜昏狐・巡遊者育成パック", + "MallPackage.pack.10_res.3": "巡遊者育成パック", + "MallPackage.pack.10_role.1": "月夜昏狐\u000b青空旅券パック", + "MallPackage.pack.10_role.2": "月夜昏狐・青空旅券パック", + "MallPackage.pack.10_role_l.1": "月夜昏狐\u000b巡遊者ガチャパックⅡ", + "MallPackage.pack.10_role_l.2": "月夜昏狐・巡遊者ガチャパックⅡ", + "MallPackage.pack.10_role_l.3": "巡遊者ガチャパックⅡ", + "MallPackage.pack.10_role_res.1": "月夜昏狐\u000b巡遊者昇格パック", + "MallPackage.pack.10_role_res.2": "月夜昏狐・巡遊者昇格パック", + "MallPackage.pack.10_role_s.1": "月夜昏狐\u000b巡遊者ガチャパックⅠ", + "MallPackage.pack.10_role_s.2": "月夜昏狐・巡遊者ガチャパックⅠ", + "MallPackage.pack.10_role_sel.1": "0.5周年記念\u000b巡遊者選択パック", + "MallPackage.pack.10_role_sel.2": "0.5周年記念・巡遊者選択パック", + "MallPackage.pack.10_role_sel.3": "巡遊者選択パック", + "MallPackage.pack.10_skill_res.1": "月夜昏狐\u000bスキル強化パック", + "MallPackage.pack.10_skill_res.2": "月夜昏狐・スキル強化パック", "MallPackage.pack.disc.1": "煌金レコードパック", "MallPackage.pack.disc.2": "新米魔王・煌金レコードパック", "MallPackage.pack.first.1": "冒険応援パック", @@ -204,5 +239,9 @@ "MallPackage.skin.98.06.1": "エターナル・ローズ", "MallPackage.skin.98.06.2": "グレイのアナザーイメージ「エターナル・ローズ」", "MallPackage.skin.98.07.1": "水もしたたる初夏美人", - "MallPackage.skin.98.07.2": "ナツカのアナザーイメージ「水もしたたる初夏美人」" + "MallPackage.skin.98.07.2": "ナツカのアナザーイメージ「水もしたたる初夏美人」", + "MallPackage.skin.98.08.1": "朝顔ノ乙女", + "MallPackage.skin.98.08.2": "チトセのアナザーイメージ「朝顔ノ乙女」", + "MallPackage.skin.98.09.1": "ヘンテコティータイム", + "MallPackage.skin.98.09.2": "ナズナのアナザーイメージ「ヘンテコティータイム」" } \ No newline at end of file diff --git a/data/language/ja_jp/mangaloading.json b/data/language/ja_jp/mangaloading.json index 53465c26..75d59c33 100644 --- a/data/language/ja_jp/mangaloading.json +++ b/data/language/ja_jp/mangaloading.json @@ -39,6 +39,7 @@ "MangaLoading.43.1": "はいチーズ!", "MangaLoading.44.1": "思わぬ先客", "MangaLoading.45.1": "消毒こわい", + "MangaLoading.46.1": "盗み食い", "MangaLoading.5.1": "芸術の海に沈む", "MangaLoading.6.1": "涙のコレクション", "MangaLoading.7.1": "ケーキの誘惑", diff --git a/data/language/ja_jp/monstermanual.json b/data/language/ja_jp/monstermanual.json index b1bf4bdf..d2cf8041 100644 --- a/data/language/ja_jp/monstermanual.json +++ b/data/language/ja_jp/monstermanual.json @@ -143,6 +143,14 @@ "MonsterManual.1601141.2": "栽培実験における失敗作。制御不能な攻撃性を持ち、すぐに栽培中止が命じられた。", "MonsterManual.1651046.1": "幻惑ノ花", "MonsterManual.1651046.2": "アグリ・ユニオンがイメージ戦略用に人工栽培した植物。優雅で美しい外観をしているが、成長過程でムーナ製品の影響を受けたことにより、自我と攻撃本能が生まれている。", + "MonsterManual.1700100.1": "帝国護衛隊従騎士", + "MonsterManual.1700100.2": "彼が剣を振るう理由――それは騎士の誇りのためか、それとも報酬のためなのか。真実は誰も知らない。", + "MonsterManual.1701100.1": "帝国護衛隊騎士", + "MonsterManual.1701100.2": "真面目そうな騎士ではあるが、悪人と戦うことよりも交通規則違反を取り締まるほうが得意らしい。", + "MonsterManual.1702100.1": "帝国護衛隊騎士隊長", + "MonsterManual.1702100.2": "帝国護衛隊の実力者。銀色に輝く長槍を持ち、疾風のように敵陣に突撃する姿は同僚たちの尊敬の的だ。", + "MonsterManual.1703100.1": "帝国護衛隊重装騎士", + "MonsterManual.1703100.2": "帝国護衛隊の中でも屈指の防御力を誇る鎧をまとう。その身で味方を守りつつ、手にした弓で敵を射抜く。", "MonsterManual.1751026.1": "激流ノ角鯨", "MonsterManual.1751026.2": "美しい水をこよなく愛する深海の守護者。ゴミのポイ捨ては絶対に許さない。プルプル…プルル…プルルル!!!", "MonsterManual.3000100.1": "宝を探す朗らかな巡遊者", @@ -175,6 +183,12 @@ "MonsterManual.3027100.2": "眠そうな顔をしているシャロ。プレゼント片手に、肩で風を切りながら街を闊歩している。ほらほら、急いで追いかけないと見失っちゃう!", "MonsterManual.3028105.1": "暖炉ノ砦", "MonsterManual.3028105.2": "まるで要塞のごとき巨大な暖炉。どれだけ厳しい寒さが訪れようとも、その体は決して凍りつくことがない。", + "MonsterManual.3090100.1": "デザートゲイル・赤砂の剣士", + "MonsterManual.3090100.2": "焼けつく砂丘を駆け抜ける剣士。その足跡は、すべて焦土と化すとうたわれる実力の持ち主。", + "MonsterManual.3091100.1": "デザートゲイル・黄塵の弓兵", + "MonsterManual.3091100.2": "舞い上がる黄砂に紛れて狙いを定める弓兵。サソリの毒を用いた矢が敵の心臓を逃さない。", + "MonsterManual.3092100.1": "デザートゲイル・砂嵐の狙撃手", + "MonsterManual.3092100.2": "砂嵐をものともしない狙撃手。風の動きを見切って、確実にターゲットを仕留めていく。", "MonsterManual.3093100.1": "ハサラ", "MonsterManual.3093100.2": "毒から美酒を醸し、歩んだ跡には赤き絨毯が道を作る。彼女は情をかけず、ただ選択を迫るのみ——\r\n奪われるか、失うか。", "MonsterManual.5000100.1": "ジェネラルタンク", @@ -647,6 +661,8 @@ "MonsterManual.7000105.2": "陰鬱な儀式により、絶望の淵へといざなう。\u000b彼女の演目には、最古の悪夢が描かれている。", "MonsterManual.7002246.1": "ナノハ???", "MonsterManual.7002246.2": "心を捨て、死を恐れぬ忍は刃そのもの。その切っ先が\n捉えた瞬間、獲物の命はすでに彼女の掌の上にある。\u000b\n※戦闘能力\u000b\n 「葵幻舞」:ナノハが巨大な手裏剣を投げつけ、ダメージを与える。\u000b\n「嵐散落」:ナノハがバク宙しながら大量のクナイを投げ放ち、ダメージを与える。\u000b\n「隠月」:ナノハが折れ線状のルートに沿って超高速で突進し、進路上にダメージを与える。\u000b\n「影舞・障叶」:ナノハが分身を展開し、その周囲で巨大な手裏剣の竜巻を巻き起こして広範囲に攻撃する。\u000b\n「影舞・花凋」:ナノハが分身を放ち、自身は煙の中へと姿を消す。やがて分身と共に、広範囲にわたるダメージゾーンを生み出す。", + "MonsterManual.7003156.1": "ホタル???", + "MonsterManual.7003156.2": "お友だちを作りたくて、孤独な彼女は武器を取った。\n勝者も敗者も彼女の友だち。これでもう寂しくない。\u000b※戦闘能力\u000b「きらきらビューン」:ホタルがアバランチを射出し、命中した敵にダメージを与える。\u000b「きらきらぐるーん」:アバランチを組み合わせてブーメランのように放ち、遠くまで飛んだ後に折り返し、通過した敵にダメージを与える。\u000b「きらきらドッカーン」:アバランチを操作して地面に光の輪を展開する。光の輪は徐々に収縮し、最後に爆発する。\u000b「トオセンボ」:アバランチを操り、フィールド内に爆撃を高頻度で行う。\u000b「オニゴッコ」:特定の軌道で高速移動し、通過した敵に大ダメージを与える。\u000b「遊び盛り」:ホタルがスキルを発動する、または攻撃を命中させるたびにワクワクゲージを5獲得する。ワクワクゲージが100に達すると「遊び盛り」状態になり、この状態でスキルを発動するとワクワクゲージを消費してスキルが強化される。ワクワクゲージが0になると状態は解除され、その後、ワクワクゲージの獲得速度が大幅に上昇する。", "MonsterManual.7200105.1": "セルシア・狂気", "MonsterManual.7200105.2": "終わりのない戦場を跋扈し、灼熱の戦火の中で狂喜する。\u000b彼女は渇望しただけであり、狂気に飢えているわけではない。\u000bこの戦争を終わらせぬため、その轟きは永遠にこだまする。", "MonsterManual.7200205.1": "セルシア・絶望", diff --git a/data/language/ja_jp/notificationconfig.json b/data/language/ja_jp/notificationconfig.json new file mode 100644 index 00000000..dc11b98c --- /dev/null +++ b/data/language/ja_jp/notificationconfig.json @@ -0,0 +1,6 @@ +{ + "NotificationConfig.10000000.1": "やる気が全回復しマシタ。", + "NotificationConfig.10000000.2": "魔王さん、やる気がもうすぐ全回復しマス。星ノ塔の探索を再開しマショウ。", + "NotificationConfig.20000000.1": "依頼が完了しマシタ。", + "NotificationConfig.20000000.2": "魔王さん、依頼がもうすぐすべて完了しマス。報告を確認してクダサイ。" +} \ No newline at end of file diff --git a/data/language/ja_jp/penguincard.json b/data/language/ja_jp/penguincard.json index e9e014df..74315126 100644 --- a/data/language/ja_jp/penguincard.json +++ b/data/language/ja_jp/penguincard.json @@ -1,64 +1,140 @@ { + "PenguinCard.10101.1": "成長(火)", + "PenguinCard.10101.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとに倍率+{GrowthEffectParam_1}\u000b(現在の倍率+{TotalEffectParam_1})", + "PenguinCard.10102.1": "成長(火)+1", + "PenguinCard.10102.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとに倍率+{GrowthEffectParam_1}\u000b(現在の倍率+{TotalEffectParam_1})", + "PenguinCard.10103.1": "成長(火)+2", + "PenguinCard.10103.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとに倍率+{GrowthEffectParam_1}\u000b(現在の倍率+{TotalEffectParam_1})", + "PenguinCard.10104.1": "成長(火)+3", + "PenguinCard.10104.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとに倍率+{GrowthEffectParam_1}\u000b(現在の倍率+{TotalEffectParam_1})", + "PenguinCard.10105.1": "成長(火)+4", + "PenguinCard.10105.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとに倍率+{GrowthEffectParam_1}\u000b(現在の倍率+{TotalEffectParam_1})", + "PenguinCard.10201.1": "成長(水)", + "PenguinCard.10201.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとに倍率+{GrowthEffectParam_1}\u000b(現在の倍率+{TotalEffectParam_1})", + "PenguinCard.10202.1": "成長(水)+1", + "PenguinCard.10202.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとに倍率+{GrowthEffectParam_1}\u000b(現在の倍率+{TotalEffectParam_1})", + "PenguinCard.10203.1": "成長(水)+2", + "PenguinCard.10203.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとに倍率+{GrowthEffectParam_1}\u000b(現在の倍率+{TotalEffectParam_1})", + "PenguinCard.10204.1": "成長(水)+3", + "PenguinCard.10204.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとに倍率+{GrowthEffectParam_1}\u000b(現在の倍率+{TotalEffectParam_1})", + "PenguinCard.10205.1": "成長(水)+4", + "PenguinCard.10205.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとに倍率+{GrowthEffectParam_1}\u000b(現在の倍率+{TotalEffectParam_1})", + "PenguinCard.10301.1": "成長(風)", + "PenguinCard.10301.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとに倍率+{GrowthEffectParam_1}\u000b(現在の倍率+{TotalEffectParam_1})", + "PenguinCard.10302.1": "成長(風)+1", + "PenguinCard.10302.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとに倍率+{GrowthEffectParam_1}\u000b(現在の倍率+{TotalEffectParam_1})", + "PenguinCard.10303.1": "成長(風)+2", + "PenguinCard.10303.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとに倍率+{GrowthEffectParam_1}\u000b(現在の倍率+{TotalEffectParam_1})", + "PenguinCard.10304.1": "成長(風)+3", + "PenguinCard.10304.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとに倍率+{GrowthEffectParam_1}\u000b(現在の倍率+{TotalEffectParam_1})", + "PenguinCard.10305.1": "成長(風)+4", + "PenguinCard.10305.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとに倍率+{GrowthEffectParam_1}\u000b(現在の倍率+{TotalEffectParam_1})", "PenguinCard.1101.1": "ダブルアップ(火)", "PenguinCard.1101.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", "PenguinCard.1102.1": "ダブルアップ(火)+1", "PenguinCard.1102.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", "PenguinCard.1103.1": "ダブルアップ(火)+2", "PenguinCard.1103.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", - "PenguinCard.1104.1": "ダブルアップ(火)+3", - "PenguinCard.1104.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", - "PenguinCard.1105.1": "ダブルアップ(火)+4", - "PenguinCard.1105.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.11401.1": "定期預金", + "PenguinCard.11401.2": "リザルト時、チップ+{TotalEffectParam_1}。この効果で獲得できるチップはターンごとに{GrowthEffectParam_1}減少する。", + "PenguinCard.11402.1": "定期預金", + "PenguinCard.11402.2": "リザルト時、チップ+{TotalEffectParam_1}。この効果で獲得できるチップはターンごとに{GrowthEffectParam_1}減少する。", + "PenguinCard.11403.1": "定期預金", + "PenguinCard.11403.2": "リザルト時、チップ+{TotalEffectParam_1}。この効果で獲得できるチップはターンごとに{GrowthEffectParam_1}減少する。", "PenguinCard.1201.1": "ダブルアップ(水)", "PenguinCard.1201.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", "PenguinCard.1202.1": "ダブルアップ(水)+1", "PenguinCard.1202.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", "PenguinCard.1203.1": "ダブルアップ(水)+2", "PenguinCard.1203.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", - "PenguinCard.1204.1": "ダブルアップ(水)+3", - "PenguinCard.1204.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", - "PenguinCard.1205.1": "ダブルアップ(水)+4", - "PenguinCard.1205.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.12401.1": "支援の手", + "PenguinCard.12401.2": "リザルト時、倍率+{TotalEffectParam_1}。この効果で増加する倍率はターンごとに{GrowthEffectParam_1}減少する。", + "PenguinCard.12402.1": "支援の手", + "PenguinCard.12402.2": "リザルト時、倍率+{TotalEffectParam_1}。この効果で増加する倍率はターンごとに{GrowthEffectParam_1}減少する。", + "PenguinCard.12403.1": "支援の手", + "PenguinCard.12403.2": "リザルト時、倍率+{TotalEffectParam_1}。この効果で増加する倍率はターンごとに{GrowthEffectParam_1}減少する。", "PenguinCard.1301.1": "ダブルアップ(風)", "PenguinCard.1301.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", "PenguinCard.1302.1": "ダブルアップ(風)+1", "PenguinCard.1302.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", "PenguinCard.1303.1": "ダブルアップ(風)+2", "PenguinCard.1303.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", - "PenguinCard.1304.1": "ダブルアップ(風)+3", - "PenguinCard.1304.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", - "PenguinCard.1305.1": "ダブルアップ(風)+4", - "PenguinCard.1305.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.13401.1": "闇取引", + "PenguinCard.13401.2": "各ターンで初めてアップグレードした時、消費したチップの{EffectParam_1}%を返還する。", + "PenguinCard.13402.1": "闇取引+1", + "PenguinCard.13402.2": "各ターンで初めてアップグレードした時、消費したチップの{EffectParam_1}%を返還する。", + "PenguinCard.13403.1": "闇取引+2", + "PenguinCard.13403.2": "各ターンで初めてアップグレードした時、消費したチップの{EffectParam_1}%を返還する。", + "PenguinCard.14401.1": "大統領", + "PenguinCard.14401.2": "リザルト時、所持しているシャロットカードの総レベル数×{GrowthEffectParam_1}のチップを獲得する。\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.14402.1": "大統領+1", + "PenguinCard.14402.2": "リザルト時、所持しているシャロットカードの総レベル数×{GrowthEffectParam_1}のチップを獲得する。\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.14403.1": "大統領+2", + "PenguinCard.14403.2": "リザルト時、所持しているシャロットカードの総レベル数×{GrowthEffectParam_1}のチップを獲得する。\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.14404.1": "大統領+3", + "PenguinCard.14404.2": "リザルト時、所持しているシャロットカードの総レベル数×{GrowthEffectParam_1}のチップを獲得する。\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.14405.1": "大統領+4", + "PenguinCard.14405.2": "リザルト時、所持しているシャロットカードの総レベル数×{GrowthEffectParam_1}のチップを獲得する。\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.14406.1": "大統領+5", + "PenguinCard.14406.2": "リザルト時、所持しているシャロットカードの総レベル数×{GrowthEffectParam_1}のチップを獲得する。\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.15401.1": "ツインボーナス", + "PenguinCard.15401.2": "リザルト時、倍率+{TotalEffectParam_1}。{GrowthTriggerParam_1}を含む役を出すたびに、この効果で獲得する倍率が+{GrowthEffectParam_1}。", + "PenguinCard.16401.1": "カルテットボーナス", + "PenguinCard.16401.2": "リザルト時、チップ+{TotalEffectParam_1}。{GrowthTriggerParam_1}を含む役を出すたびに、この効果で獲得するチップが+{GrowthEffectParam_1}。", + "PenguinCard.17401.1": "イカサマスキル", + "PenguinCard.17401.2": "リザルト時、このターンで同じ役を出した時、倍率が×{EffectParam_1}になる。", + "PenguinCard.17402.1": "イカサマスキル+1", + "PenguinCard.17402.2": "リザルト時、このターンで同じ役を出した時、倍率が×{EffectParam_1}になる。", + "PenguinCard.17403.1": "イカサマスキル+2", + "PenguinCard.17403.2": "リザルト時、このターンで同じ役を出した時、倍率が×{EffectParam_1}になる。", + "PenguinCard.17404.1": "イカサマスキル+3", + "PenguinCard.17404.2": "リザルト時、このターンで同じ役を出した時、倍率が×{EffectParam_1}になる。", + "PenguinCard.17405.1": "イカサマスキル+4", + "PenguinCard.17405.2": "リザルト時、このターンで同じ役を出した時、倍率が×{EffectParam_1}になる。", + "PenguinCard.17406.1": "イカサマスキル+5", + "PenguinCard.17406.2": "リザルト時、このターンで同じ役を出した時、倍率が×{EffectParam_1}になる。", + "PenguinCard.18401.1": "フルハウスボーナス", + "PenguinCard.18401.2": "リザルト時、役に{TriggerParam_1}が含まれている時、倍率が×{EffectParam_1}になる。", + "PenguinCard.18402.1": "フルハウスボーナス+1", + "PenguinCard.18402.2": "リザルト時、役に{TriggerParam_1}が含まれている時、倍率が×{EffectParam_1}になる。", + "PenguinCard.18403.1": "フルハウスボーナス+2", + "PenguinCard.18403.2": "リザルト時、役に{TriggerParam_1}が含まれている時、倍率が×{EffectParam_1}になる。", + "PenguinCard.18404.1": "フルハウスボーナス+3", + "PenguinCard.18404.2": "リザルト時、役に{TriggerParam_1}が含まれている時、倍率が×{EffectParam_1}になる。", + "PenguinCard.18405.1": "フルハウスボーナス+4", + "PenguinCard.18405.2": "リザルト時、役に{TriggerParam_1}が含まれている時、倍率が×{EffectParam_1}になる。", + "PenguinCard.18406.1": "フルハウスボーナス+5", + "PenguinCard.18406.2": "リザルト時、役に{TriggerParam_1}が含まれている時、倍率が×{EffectParam_1}になる。", + "PenguinCard.19401.1": "三重奏", + "PenguinCard.19401.2": "リザルト時、{TriggerParam_1}{TriggerParam_2}{TriggerParam_3}が揃っている時、倍率+{EffectParam_1}。", + "PenguinCard.19402.1": "三重奏+1", + "PenguinCard.19402.2": "リザルト時、{TriggerParam_1}{TriggerParam_2}{TriggerParam_3}が揃っている時、倍率+{EffectParam_1}。", + "PenguinCard.19403.1": "三重奏+2", + "PenguinCard.19403.2": "リザルト時、{TriggerParam_1}{TriggerParam_2}{TriggerParam_3}が揃っている時、倍率+{EffectParam_1}。", + "PenguinCard.19404.1": "三重奏+3", + "PenguinCard.19404.2": "リザルト時、{TriggerParam_1}{TriggerParam_2}{TriggerParam_3}が揃っている時、倍率+{EffectParam_1}。", + "PenguinCard.19405.1": "三重奏+4", + "PenguinCard.19405.2": "リザルト時、{TriggerParam_1}{TriggerParam_2}{TriggerParam_3}が揃っている時、倍率+{EffectParam_1}。", + "PenguinCard.19406.1": "三重奏+5", + "PenguinCard.19406.2": "リザルト時、{TriggerParam_1}{TriggerParam_2}{TriggerParam_3}が揃っている時、倍率+{EffectParam_1}。", "PenguinCard.2101.1": "火寄せ", "PenguinCard.2101.2": "{EffectParam_1}が配られる確率が上昇する", "PenguinCard.2102.1": "火寄せ+1", "PenguinCard.2102.2": "{EffectParam_1}が配られる確率が上昇する", "PenguinCard.2103.1": "火寄せ+2", "PenguinCard.2103.2": "{EffectParam_1}が配られる確率が上昇する", - "PenguinCard.2104.1": "火寄せ+3", - "PenguinCard.2104.2": "{EffectParam_1}が配られる確率が上昇する", - "PenguinCard.2105.1": "火寄せ+4", - "PenguinCard.2105.2": "{EffectParam_1}が配られる確率が上昇する", "PenguinCard.2201.1": "水寄せ", "PenguinCard.2201.2": "{EffectParam_1}が配られる確率が上昇する", "PenguinCard.2202.1": "水寄せ+1", "PenguinCard.2202.2": "{EffectParam_1}が配られる確率が上昇する", "PenguinCard.2203.1": "水寄せ+2", "PenguinCard.2203.2": "{EffectParam_1}が配られる確率が上昇する", - "PenguinCard.2204.1": "水寄せ+3", - "PenguinCard.2204.2": "{EffectParam_1}が配られる確率が上昇する", - "PenguinCard.2205.1": "水寄せ+4", - "PenguinCard.2205.2": "{EffectParam_1}が配られる確率が上昇する", "PenguinCard.2301.1": "風寄せ", "PenguinCard.2301.2": "{EffectParam_1}が配られる確率が上昇する", "PenguinCard.2302.1": "風寄せ+1", "PenguinCard.2302.2": "{EffectParam_1}が配られる確率が上昇する", "PenguinCard.2303.1": "風寄せ+2", "PenguinCard.2303.2": "{EffectParam_1}が配られる確率が上昇する", - "PenguinCard.2304.1": "風寄せ+3", - "PenguinCard.2304.2": "{EffectParam_1}が配られる確率が上昇する", - "PenguinCard.2305.1": "風寄せ+4", - "PenguinCard.2305.2": "{EffectParam_1}が配られる確率が上昇する", "PenguinCard.3101.1": "倍率(火)", "PenguinCard.3101.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", "PenguinCard.3102.1": "倍率(火)+1", @@ -69,12 +145,6 @@ "PenguinCard.3104.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", "PenguinCard.3105.1": "倍率(火)+4", "PenguinCard.3105.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", - "PenguinCard.3106.1": "倍率(火)+5", - "PenguinCard.3106.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", - "PenguinCard.3107.1": "倍率(火)+6", - "PenguinCard.3107.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", - "PenguinCard.3108.1": "火倍率+7", - "PenguinCard.3108.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", "PenguinCard.3201.1": "倍率(水)", "PenguinCard.3201.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", "PenguinCard.3202.1": "倍率(水)+1", @@ -85,12 +155,6 @@ "PenguinCard.3204.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", "PenguinCard.3205.1": "倍率(水)+4", "PenguinCard.3205.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", - "PenguinCard.3206.1": "倍率(水)+5", - "PenguinCard.3206.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", - "PenguinCard.3207.1": "倍率(水)+6", - "PenguinCard.3207.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", - "PenguinCard.3208.1": "倍率(水)+7", - "PenguinCard.3208.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", "PenguinCard.3301.1": "倍率(風)", "PenguinCard.3301.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", "PenguinCard.3302.1": "倍率(風)+1", @@ -101,12 +165,6 @@ "PenguinCard.3304.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", "PenguinCard.3305.1": "倍率(風)+4", "PenguinCard.3305.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", - "PenguinCard.3306.1": "倍率(風)+5", - "PenguinCard.3306.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", - "PenguinCard.3307.1": "倍率(風)+6", - "PenguinCard.3307.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", - "PenguinCard.3308.1": "倍率(風)+7", - "PenguinCard.3308.2": "{TriggerParam_1}を含むカードがめくられた時、倍率+{EffectParam_1}。", "PenguinCard.4101.1": "ダブル(火)", "PenguinCard.4101.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", "PenguinCard.4102.1": "ダブル(火)+1", @@ -117,12 +175,6 @@ "PenguinCard.4104.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", "PenguinCard.4105.1": "ダブル(火)+4", "PenguinCard.4105.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", - "PenguinCard.4106.1": "ダブル(火)+5", - "PenguinCard.4106.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", - "PenguinCard.4107.1": "ダブル(火)+6", - "PenguinCard.4107.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", - "PenguinCard.4108.1": "ダブル(火)+7", - "PenguinCard.4108.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", "PenguinCard.4201.1": "ダブル(水)", "PenguinCard.4201.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", "PenguinCard.4202.1": "ダブル(水)+1", @@ -133,12 +185,6 @@ "PenguinCard.4204.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", "PenguinCard.4205.1": "ダブル(水)+4", "PenguinCard.4205.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", - "PenguinCard.4206.1": "ダブル(水)+5", - "PenguinCard.4206.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", - "PenguinCard.4207.1": "ダブル(水)+6", - "PenguinCard.4207.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", - "PenguinCard.4208.1": "ダブル(水)+7", - "PenguinCard.4208.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", "PenguinCard.4301.1": "ダブル(風)", "PenguinCard.4301.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", "PenguinCard.4302.1": "ダブル(風)+1", @@ -149,12 +195,6 @@ "PenguinCard.4304.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", "PenguinCard.4305.1": "ダブル(風)+4", "PenguinCard.4305.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", - "PenguinCard.4306.1": "ダブル(風)+5", - "PenguinCard.4306.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", - "PenguinCard.4307.1": "ダブル(風)+6", - "PenguinCard.4307.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", - "PenguinCard.4308.1": "ダブル(風)+7", - "PenguinCard.4308.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", "PenguinCard.4401.1": "臨時収入", "PenguinCard.4401.2": "リザルト時、チップ+{EffectParam_1}。", "PenguinCard.4402.1": "臨時収入+1", @@ -167,48 +207,18 @@ "PenguinCard.5102.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", "PenguinCard.5103.1": "トリプル(火)+2", "PenguinCard.5103.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", - "PenguinCard.5104.1": "トリプル(火)+3", - "PenguinCard.5104.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", - "PenguinCard.5105.1": "トリプル(火)+4", - "PenguinCard.5105.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", - "PenguinCard.5106.1": "トリプル(火)+5", - "PenguinCard.5106.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", - "PenguinCard.5107.1": "トリプル(火)+6", - "PenguinCard.5107.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", - "PenguinCard.5108.1": "トリプル(火)+7", - "PenguinCard.5108.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", "PenguinCard.5201.1": "トリプル(水)", "PenguinCard.5201.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", "PenguinCard.5202.1": "トリプル(水)+1", "PenguinCard.5202.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", "PenguinCard.5203.1": "トリプル(水)+2", "PenguinCard.5203.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", - "PenguinCard.5204.1": "トリプル(水)+3", - "PenguinCard.5204.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", - "PenguinCard.5205.1": "トリプル(水)+4", - "PenguinCard.5205.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", - "PenguinCard.5206.1": "トリプル(水)+5", - "PenguinCard.5206.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", - "PenguinCard.5207.1": "トリプル(水)+6", - "PenguinCard.5207.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", - "PenguinCard.5208.1": "トリプル(水)+7", - "PenguinCard.5208.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", "PenguinCard.5301.1": "トリプル(風)", "PenguinCard.5301.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", "PenguinCard.5302.1": "トリプル(風)+1", "PenguinCard.5302.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", "PenguinCard.5303.1": "トリプル(風)+2", "PenguinCard.5303.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", - "PenguinCard.5304.1": "トリプル(風)+3", - "PenguinCard.5304.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", - "PenguinCard.5305.1": "トリプル(風)+4", - "PenguinCard.5305.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", - "PenguinCard.5306.1": "トリプル(風)+5", - "PenguinCard.5306.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", - "PenguinCard.5307.1": "トリプル(風)+6", - "PenguinCard.5307.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", - "PenguinCard.5308.1": "トリプル(風)+7", - "PenguinCard.5308.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", "PenguinCard.5401.1": "利確投資", "PenguinCard.5401.2": "リザルト時、倍率+{EffectParam_1}。", "PenguinCard.5402.1": "利確投資+1", @@ -221,48 +231,18 @@ "PenguinCard.6102.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", "PenguinCard.6103.1": "クワドラ(火)+2", "PenguinCard.6103.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", - "PenguinCard.6104.1": "クワドラ(火)+3", - "PenguinCard.6104.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", - "PenguinCard.6105.1": "クワドラ(火)+4", - "PenguinCard.6105.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", - "PenguinCard.6106.1": "クワドラ(火)+5", - "PenguinCard.6106.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", - "PenguinCard.6107.1": "クワドラ(火)+6", - "PenguinCard.6107.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", - "PenguinCard.6108.1": "クワドラ(火)+7", - "PenguinCard.6108.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", "PenguinCard.6201.1": "クワドラ(水)", "PenguinCard.6201.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", "PenguinCard.6202.1": "クワドラ(水)+1", "PenguinCard.6202.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", "PenguinCard.6203.1": "クワドラ(水)+2", "PenguinCard.6203.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", - "PenguinCard.6204.1": "クワドラ(水)+3", - "PenguinCard.6204.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", - "PenguinCard.6205.1": "クワドラ(水)+4", - "PenguinCard.6205.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", - "PenguinCard.6206.1": "クワドラ(水)+5", - "PenguinCard.6206.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", - "PenguinCard.6207.1": "クワドラ(水)+6", - "PenguinCard.6207.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", - "PenguinCard.6208.1": "クワドラ(水)+7", - "PenguinCard.6208.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", "PenguinCard.6301.1": "クワドラ(風)", "PenguinCard.6301.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", "PenguinCard.6302.1": "クワドラ(風)+1", "PenguinCard.6302.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", "PenguinCard.6303.1": "クワドラ(風)+2", "PenguinCard.6303.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", - "PenguinCard.6304.1": "クワドラ(風)+3", - "PenguinCard.6304.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", - "PenguinCard.6305.1": "クワドラ(風)+4", - "PenguinCard.6305.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", - "PenguinCard.6306.1": "クワドラ(風)+5", - "PenguinCard.6306.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", - "PenguinCard.6307.1": "クワドラ(風)+6", - "PenguinCard.6307.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", - "PenguinCard.6308.1": "クワドラ(風)+7", - "PenguinCard.6308.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", "PenguinCard.7101.1": "コインボーナス(火)", "PenguinCard.7101.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", "PenguinCard.7102.1": "コインボーナス(火)+1", @@ -273,12 +253,6 @@ "PenguinCard.7104.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", "PenguinCard.7105.1": "コインボーナス(火)+4", "PenguinCard.7105.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", - "PenguinCard.7106.1": "コインボーナス(火)+5", - "PenguinCard.7106.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", - "PenguinCard.7107.1": "コインボーナス(火)+6", - "PenguinCard.7107.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", - "PenguinCard.7108.1": "コインボーナス(火)+7", - "PenguinCard.7108.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", "PenguinCard.7201.1": "コインボーナス(水)", "PenguinCard.7201.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", "PenguinCard.7202.1": "コインボーナス(水)+1", @@ -289,12 +263,6 @@ "PenguinCard.7204.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", "PenguinCard.7205.1": "コインボーナス(水)+4", "PenguinCard.7205.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", - "PenguinCard.7206.1": "コインボーナス(水)+5", - "PenguinCard.7206.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", - "PenguinCard.7207.1": "コインボーナス(水)+6", - "PenguinCard.7207.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", - "PenguinCard.7208.1": "コインボーナス(水)+7", - "PenguinCard.7208.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", "PenguinCard.7301.1": "コインボーナス(風)", "PenguinCard.7301.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", "PenguinCard.7302.1": "コインボーナス(風)+1", @@ -305,10 +273,34 @@ "PenguinCard.7304.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", "PenguinCard.7305.1": "コインボーナス(風)+4", "PenguinCard.7305.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", - "PenguinCard.7306.1": "コインボーナス(風)+5", - "PenguinCard.7306.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", - "PenguinCard.7307.1": "コインボーナス(風)+6", - "PenguinCard.7307.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。", - "PenguinCard.7308.1": "コインボーナス(風)+7", - "PenguinCard.7308.2": "{TriggerParam_1}を含むカードがめくられた時、チップ+{EffectParam_1}。" + "PenguinCard.9101.1": "昇進(火)", + "PenguinCard.9101.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとにチップ+{GrowthEffectParam_1}\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.9102.1": "昇進(火)+1", + "PenguinCard.9102.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとにチップ+{GrowthEffectParam_1}\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.9103.1": "昇進(火)+2", + "PenguinCard.9103.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとにチップ+{GrowthEffectParam_1}\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.9104.1": "昇進(火)+3", + "PenguinCard.9104.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとにチップ+{GrowthEffectParam_1}\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.9105.1": "昇進(火)+4", + "PenguinCard.9105.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとにチップ+{GrowthEffectParam_1}\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.9201.1": "昇進(水)", + "PenguinCard.9201.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとにチップ+{GrowthEffectParam_1}\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.9202.1": "昇進(水)+1", + "PenguinCard.9202.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとにチップ+{GrowthEffectParam_1}\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.9203.1": "昇進(水)+2", + "PenguinCard.9203.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとにチップ+{GrowthEffectParam_1}\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.9204.1": "昇進(水)+3", + "PenguinCard.9204.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとにチップ+{GrowthEffectParam_1}\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.9205.1": "昇進(水)+4", + "PenguinCard.9205.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとにチップ+{GrowthEffectParam_1}\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.9301.1": "昇進(風)", + "PenguinCard.9301.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとにチップ+{GrowthEffectParam_1}\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.9302.1": "昇進(風)+1", + "PenguinCard.9302.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとにチップ+{GrowthEffectParam_1}\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.9303.1": "昇進(風)+2", + "PenguinCard.9303.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとにチップ+{GrowthEffectParam_1}\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.9304.1": "昇進(風)+3", + "PenguinCard.9304.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとにチップ+{GrowthEffectParam_1}\u000b(現在の獲得チップ+{TotalEffectParam_1})", + "PenguinCard.9305.1": "昇進(風)+4", + "PenguinCard.9305.2": "リザルト時、このターンでめくられた{GrowthTriggerParam_1}ごとにチップ+{GrowthEffectParam_1}\u000b(現在の獲得チップ+{TotalEffectParam_1})" } \ No newline at end of file diff --git a/data/language/ja_jp/penguincardbuff.json b/data/language/ja_jp/penguincardbuff.json new file mode 100644 index 00000000..67318cd8 --- /dev/null +++ b/data/language/ja_jp/penguincardbuff.json @@ -0,0 +1,14 @@ +{ + "PenguinCardBuff.101.1": "割引・大", + "PenguinCardBuff.101.2": "次のターンの最初のアップグレード費用が{EffectParam_1}%減少する。", + "PenguinCardBuff.201.1": "ラウンド追加Ⅰ", + "PenguinCardBuff.201.2": "次の{DurationParam}ターンの間、ラウンド回数+{EffectParam_1}。", + "PenguinCardBuff.203.1": "ラウンド追加Ⅱ", + "PenguinCardBuff.203.2": "次の{DurationParam}ターンの間、ラウンド回数+{EffectParam_1}。", + "PenguinCardBuff.301.1": "ベットチャンス", + "PenguinCardBuff.301.2": "すべての役の倍率+{TotalEffectParam_1}(重複可能)", + "PenguinCardBuff.401.1": "ラッキーチップ", + "PenguinCardBuff.401.2": "すべての役の獲得チップ+{TotalEffectParam_1}(重複可能)", + "PenguinCardBuff.501.1": "リザレクション", + "PenguinCardBuff.501.2": "契約未達成時のペナルティを{DurationParam}回無効にする。" +} \ No newline at end of file diff --git a/data/language/ja_jp/penguincardfloor.json b/data/language/ja_jp/penguincardfloor.json index 1e750323..6dc06810 100644 --- a/data/language/ja_jp/penguincardfloor.json +++ b/data/language/ja_jp/penguincardfloor.json @@ -1,5 +1,9 @@ { "PenguinCardFloor.102.1": "属性カードが配られる確率UP", "PenguinCardFloor.103.1": "属性カードが配られる確率UP", - "PenguinCardFloor.104.1": "属性カードが配られる確率UP" + "PenguinCardFloor.104.1": "属性カードが配られる確率UP", + "PenguinCardFloor.201.1": "シャロカードへようこそ", + "PenguinCardFloor.202.1": "契約を選んでください", + "PenguinCardFloor.203.1": "属性カードが配られる確率UP", + "PenguinCardFloor.204.1": "ハイスコアを目指そう!" } \ No newline at end of file diff --git a/data/language/ja_jp/penguincardhandrank.json b/data/language/ja_jp/penguincardhandrank.json index 15f68b5f..9511d4f0 100644 --- a/data/language/ja_jp/penguincardhandrank.json +++ b/data/language/ja_jp/penguincardhandrank.json @@ -1,16 +1,16 @@ { "PenguinCardHandRank.1.1": "メガフラッシュ", - "PenguinCardHandRank.1.2": "めくられたカードに同じ属性のマークが6つ以上含まれている。", + "PenguinCardHandRank.1.2": "めくられたカードに同じ属性のマークが6つ以上。", "PenguinCardHandRank.2.1": "フラッシュ", - "PenguinCardHandRank.2.2": "めくられたカードに同じ属性のマークが5つ含まれている。", + "PenguinCardHandRank.2.2": "めくられたカードに同じ属性のマークが5つ。", "PenguinCardHandRank.3.1": "フォーカード", - "PenguinCardHandRank.3.2": "めくられたカードに同じ属性のマークが4つ含まれている。", + "PenguinCardHandRank.3.2": "めくられたカードに同じ属性のマークが4つ。", "PenguinCardHandRank.4.1": "ダブルスリー", - "PenguinCardHandRank.4.2": "めくられたカードに2種類の属性があり、それぞれのマークが3つ以上含まれている。", + "PenguinCardHandRank.4.2": "めくられたカードに2種類の属性があり、各マークが3つ以上。", "PenguinCardHandRank.5.1": "フルハウス", - "PenguinCardHandRank.5.2": "めくられたカードに2種類の属性があり、一方のマークが3つ、もう一方のマークが2つ含まれている。", + "PenguinCardHandRank.5.2": "めくられたカードに2種類の属性があり、3つと2つの組み合わせ。", "PenguinCardHandRank.6.1": "スリーカード", - "PenguinCardHandRank.6.2": "めくられたカードに同じ属性のマークが3つ含まれている。", + "PenguinCardHandRank.6.2": "めくられたカードに同じ属性のマークが3つの組み合わせ。", "PenguinCardHandRank.7.1": "ツーペア", - "PenguinCardHandRank.7.2": "めくられたカードに2種類の属性があり、それぞれのマークが2つずつ含まれている。" + "PenguinCardHandRank.7.2": "めくられたカードに2種類の属性があり、各マークが2つずつ。" } \ No newline at end of file diff --git a/data/language/ja_jp/penguincardquest.json b/data/language/ja_jp/penguincardquest.json new file mode 100644 index 00000000..f89c8900 --- /dev/null +++ b/data/language/ja_jp/penguincardquest.json @@ -0,0 +1,30 @@ +{ + "PenguinCardQuest.201.1": "{0}ターン以内にチップを{1}増やす", + "PenguinCardQuest.202.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.203.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.204.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.205.1": "{0}ターン以内にチップを{1}増やす", + "PenguinCardQuest.206.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.207.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.208.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.501.1": "{0}ターン以内にチップを{1}増やす", + "PenguinCardQuest.502.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.503.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.504.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.505.1": "{0}ターン以内にチップを{1}増やす", + "PenguinCardQuest.506.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.507.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.508.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.801.1": "{0}ターン以内にチップを{1}増やす", + "PenguinCardQuest.802.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.803.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.804.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.805.1": "{0}ターン以内にチップを{1}増やす", + "PenguinCardQuest.806.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.807.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.808.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.809.1": "{0}ターン以内にチップを{1}増やす", + "PenguinCardQuest.810.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.811.1": "{0}ターン以内に{1}個の{2}をめくる", + "PenguinCardQuest.812.1": "{0}ターン以内に{1}個の{2}をめくる" +} \ No newline at end of file diff --git a/data/language/ja_jp/playerhead.json b/data/language/ja_jp/playerhead.json index e241e071..0e21efae 100644 --- a/data/language/ja_jp/playerhead.json +++ b/data/language/ja_jp/playerhead.json @@ -45,6 +45,7 @@ "PlayerHead.130004.1": "第4期事業支援\nミラクルコース報酬", "PlayerHead.130005.1": "第5期事業支援\nミラクルコース報酬", "PlayerHead.130006.1": "第6期事業支援\nミラクルコース報酬", + "PlayerHead.130007.1": "第7期事業支援\nミラクルコース報酬", "PlayerHead.13003.1": "???", "PlayerHead.13004.1": "???", "PlayerHead.13203.1": "アナザーイメージ\r\nアイマイハクチューム\r\n入手後獲得", @@ -63,7 +64,7 @@ "PlayerHead.14204.1": "???", "PlayerHead.14303.1": "???", "PlayerHead.14304.1": "???", - "PlayerHead.14403.1": "???", + "PlayerHead.14403.1": "アナザーイメージ\r\n朝顔ノ乙女\r\n入手後獲得", "PlayerHead.14404.1": "???", "PlayerHead.14503.1": "???", "PlayerHead.14504.1": "???", @@ -75,7 +76,7 @@ "PlayerHead.15004.1": "???", "PlayerHead.15503.1": "???", "PlayerHead.15504.1": "???", - "PlayerHead.15603.1": "???", + "PlayerHead.15603.1": "アナザーイメージ\r\nヘンテコティータイム\r\n入手後獲得", "PlayerHead.15604.1": "???", "PlayerHead.15803.1": "???", "PlayerHead.15804.1": "???", diff --git a/data/language/ja_jp/plot.json b/data/language/ja_jp/plot.json index 45e15b9e..94edf085 100644 --- a/data/language/ja_jp/plot.json +++ b/data/language/ja_jp/plot.json @@ -133,6 +133,18 @@ "Plot.13502.2": "あなたへの密着取材をおこなうミスティ。そんな中、ふたりは路地裏で武装した謎の集団に取り囲まれてしまう。", "Plot.13503.1": "魔女のビッグニュース★", "Plot.13503.2": "追っ手の狙いは、あなたではなくミスティだった。取材依頼こそが、彼女をおびき出す巧妙な罠だったのだ。敵が多い彼女は、自分が迷惑をかけたとひどく落ち込む…", + "Plot.13701.1": "???", + "Plot.13701.2": "???", + "Plot.13702.1": "???", + "Plot.13702.2": "???", + "Plot.13703.1": "???", + "Plot.13703.2": "???", + "Plot.13901.1": "???", + "Plot.13901.2": "???", + "Plot.13902.1": "???", + "Plot.13902.2": "???", + "Plot.13903.1": "???", + "Plot.13903.2": "???", "Plot.14001.1": "???", "Plot.14001.2": "???", "Plot.14002.1": "???", @@ -163,10 +175,12 @@ "Plot.14402.2": "修行のため、チトセは主人公の顔をじっと見つめ続ける。だが道行く子どもがそれを『チュー』だと勘違いしたため…修行はあらぬ方向へと向かってしまう。", "Plot.14403.1": "人刀一如の修行", "Plot.14403.2": "自身の不手際であなたに迷惑をかけてしまい、落ち込むチトセ。だが刀としての決意をあらためたことで、さらに強い絆が生まれたのだった。", - "Plot.14501.1": "???", - "Plot.14501.2": "???", - "Plot.14502.1": "???", - "Plot.14502.2": "???", + "Plot.14501.1": "千の貌を持つ女", + "Plot.14501.2": "休日の朝早く、マーケットへ買い物に出かけた魔王。だが、残念ながら目当ての品は売り切れていた。ワンランク上の商品を勧められるものの予算オーバーのため断ろうとする魔王。そこへオトハが通りかかり……", + "Plot.14502.1": "千の貌を持つ女", + "Plot.14502.2": "休日の朝、魔王はマーケットでオトハと出会う。オトハは偶然を装ってくるが、魔王は最初から自分に用があったのだろうと見破る。オトハはある異変の調査をしており、魔王に協力してほしいと頼むのだった。", + "Plot.14503.1": "千の貌を持つ女", + "Plot.14503.2": "魔王はオトハに連れられていく先々で、彼女が持つさまざまな『顔』を目の当たりにする。調査の結果、天穹保険が怪しいとにらんだふたりは企てを暴くべく、カンパニーへの接触を計画するのだった。", "Plot.14701.1": "胸を焦がすレゾナンス", "Plot.14701.2": "心の病を治して欲しいと、ある巡遊者に依頼されたあなた。だが解決策が見えず、気分転換にライブハウスを訪れると、そこにはベーシストのキャラメルがいた。", "Plot.14702.1": "胸を焦がすレゾナンス", @@ -197,6 +211,12 @@ "Plot.15602.2": "ついに始まった部屋の片づけ。だがナズナは理由を見つけてはサボろうと試みる。そこであなたが帰ろうとすると、彼女は慌てて引き止め、掃除を再開していく…", "Plot.15603.1": "本当の友だち", "Plot.15603.2": "掃除を終えた頃には夜になっており、ナズナの部屋に泊めてもらうことにした。だが目を覚ますと、謎のお化けに遭遇。そのお化けは、今後もナズナの部屋掃除を手伝えと命令するのだった…", + "Plot.15701.1": "???", + "Plot.15701.2": "???", + "Plot.15702.1": "???", + "Plot.15702.2": "???", + "Plot.15703.1": "???", + "Plot.15703.2": "???", "Plot.15801.1": "プレゼント狂騒曲", "Plot.15801.2": "クリスマスムードも落ち着いたある日のこと、魔王は仕事から逃げるラールに出会う。アルベドたちに連れ戻されるラール。その後、再び町で見かけたラールはなぜかクリスマスの使者の衣装を着て大砲を載せたソリをひいているのだった。", "Plot.15802.1": "プレゼント狂騒曲", @@ -208,5 +228,11 @@ "Plot.15902.1": "薬と毒は紙一重", "Plot.15902.2": "食べ過ぎで体調を崩した魔王が休んでいると、偶然通りかかったクルニスが声をかけてくる。彼女は休暇中とのことだが、その間も蒼梧城の珍しい医術を熱心に学んでいるらしい。", "Plot.15903.1": "薬と毒は紙一重", - "Plot.15903.2": "倒れた龍族が目を覚まさなくなる昏睡事件が発生した。事件の直前に診察を受けていたという理由から、重要参考人としてクルニスが取り調べを受けることになってしまう。魔王は彼女の無実を証明するため、街に出て調査を始めるのだった。" + "Plot.15903.2": "倒れた龍族が目を覚まさなくなる昏睡事件が発生した。事件の直前に診察を受けていたという理由から、重要参考人としてクルニスが取り調べを受けることになってしまう。魔王は彼女の無実を証明するため、街に出て調査を始めるのだった。", + "Plot.16001.1": "???", + "Plot.16001.2": "???", + "Plot.16002.1": "???", + "Plot.16002.2": "???", + "Plot.16003.1": "???", + "Plot.16003.2": "???" } \ No newline at end of file diff --git a/data/language/ja_jp/potential.json b/data/language/ja_jp/potential.json index 78a1687d..7635393c 100644 --- a/data/language/ja_jp/potential.json +++ b/data/language/ja_jp/potential.json @@ -2,9 +2,9 @@ "Potential.510301.1": "主力スキル発動後、装弾数と通常攻撃ダメージが増加する。", "Potential.510301.2": "主力スキル発動後、弾丸を36発装填するようになる。\u000b弾倉が空になるまで、通常攻撃ダメージが&Param1&増加する。", "Potential.510302.1": "主力スキル発動後、通常攻撃が範囲攻撃になる。", - "Potential.510302.2": "主力スキル発動後、弾丸を最大まで装填する。\u000b弾倉が空になるまで、通常攻撃が範囲攻撃になり、範囲内に攻撃力の&Param1&の火属性ダメージを与える。", + "Potential.510302.2": "主力スキル発動後、弾丸を最大まで装填する。\u000b弾倉が空になるまで、通常攻撃が範囲攻撃になり、範囲内に攻撃力の&Param1&の火属性の通常攻撃ダメージを与える。", "Potential.510303.1": "主力スキル発動後、すぐに再発動できるようになる。", - "Potential.510303.2": "主力スキル発動後の2秒間、主力スキルを再発動できるようになる。主力スキルで##火属性の印:聖炎#2013#を発動させた後、ダメージが&Param1&増加した状態で主力スキルを再発動する。", + "Potential.510303.2": "主力スキル発動後の2秒間、主力スキルを再発動できるようになる。主力スキルで##火属性の印:聖炎#2013#を発動させた後、再発動した主力スキルのダメージ倍率が&Param1&増加する。", "Potential.510304.1": "主力スキル命中時、範囲内に追加でダメージを与える。", "Potential.510304.2": "主力スキル命中時、範囲内に追加で、攻撃力の&Param1&の火属性のスキルダメージを与える。\u000bこの効果は1秒ごとに5回まで発動する。", "Potential.510305.1": "コハクの会心が一定回数発生時、通常攻撃ダメージが増加する。", @@ -16,7 +16,7 @@ "Potential.510308.1": "主力スキル発動後、&Param4&が上昇する。", "Potential.510308.2": "主力スキル発動後の&Param2&秒間、&Param4&が&Param1&上昇する。この効果は&Param3&回重複できる。", "Potential.510309.1": "主力スキルのダメージが増加し、追加で射撃するようになる。", - "Potential.510309.2": "主力スキルのダメージが&Param1&増加する。主力スキルは追加で2回射撃するようになる。", + "Potential.510309.2": "主力スキルの与えるスキルダメージが&Param1&増加する。主力スキルは追加で2回射撃するようになる。", "Potential.510310.1": "##火属性の印:聖炎#2013#が付与されている敵を主力スキルで撃破時、次に発動する主力スキルのダメージが増加する。", "Potential.510310.2": "##火属性の印:聖炎#2013#が付与されている敵を主力スキルで撃破するたびに、次に発動する主力スキルの&Param3&が&Param1&増加する。この効果は&Param2&回重複できる。", "Potential.510311.1": "コハクの回避の発動可能回数が増加する。\u000bエリート以上の敵にダメージを与えた時、攻撃力が上昇する。", @@ -34,9 +34,9 @@ "Potential.510324.1": "支援スキル終了時、追加で射撃するようになる。", "Potential.510324.2": "コハクの支援スキル終了時、追加で1回射撃し、範囲内に攻撃力の&Param1&の火属性のスキルダメージを与えるようになる。", "Potential.510325.1": "支援スキルの攻撃範囲が拡大し、ダメージが増加する。", - "Potential.510325.2": "コハクの支援スキルの攻撃範囲が拡大し、ダメージが&Param1&増加する。", + "Potential.510325.2": "コハクの支援スキルは攻撃範囲が拡大し、ダメージ倍率が&Param1&増加する。", "Potential.510326.1": "支援スキルのダメージが徐々に増加する。", - "Potential.510326.2": "コハクの支援スキルのダメージが、4秒ごとに&Param1&増加する。\u000bこの効果は4回重複でき、支援スキル終了時にリセットされる。", + "Potential.510326.2": "コハクの支援スキルは4秒ごとに、与えるスキルダメージが&Param1&増加する。\u000bこの効果は4回重複でき、支援スキル終了時にリセットされる。", "Potential.510327.1": "支援スキル発動時、コハクの&Param4&が上昇する。", "Potential.510327.2": "コハクの支援スキル発動時から&Param2&秒間、コハクの&Param4&が&Param1&上昇する。\u000bこの効果は&Param3&秒ごとに1回まで発動する。", "Potential.510328.1": "支援スキル発動後、&Param3&が上昇し、徐々に低下する。", @@ -110,7 +110,7 @@ "Potential.510733.1": "主力巡遊者の防御力が上昇する。", "Potential.510733.2": "主力巡遊者の防御力が&Param1&上昇する。", "Potential.510741.1": "必殺技ダメージが増加し、敵をスタンさせるようになる。", - "Potential.510741.2": "ティリアの必殺技ダメージが&Param2&増加し、敵を&Param3&秒間スタンさせるようになる。", + "Potential.510741.2": "ティリアの必殺技が与える必殺技ダメージが&Param2&増加し、敵を&Param3&秒間スタンさせるようになる。", "Potential.510742.1": "必殺技のダメージを与えた時、主力巡遊者がシールドを獲得する。", "Potential.510742.2": "ティリアの必殺技のダメージを与えた時、主力巡遊者は、&Param3&秒間持続するティリアの最大HPの&Param2&分のシールドを獲得する。", "Potential.510743.1": "必殺技発動時、チーム全体の&Param4&が上昇する。", @@ -124,9 +124,9 @@ "Potential.510804.1": "火炎散弾発射時、一定確率で弾丸を消費しなくなる。", "Potential.510804.2": "火炎散弾発射時、25%の確率で弾丸を消費しなくなる。", "Potential.510805.1": "火炎散弾の与えるダメージが増加する。", - "Potential.510805.2": "火炎散弾命中時、そのダメージが&Param1&増加する。", + "Potential.510805.2": "火炎散弾命中時、その射撃の与えるスキルダメージが&Param1&増加する。", "Potential.510806.1": "主力スキル発動後、次に発射する火炎散弾のダメージが増加する。", - "Potential.510806.2": "主力スキル発動後、次に発射する火炎散弾のダメージが&Param1&増加する。\u000bこの効果は4秒ごとに1回まで発動し、火炎散弾を発射するとリセットされる。", + "Potential.510806.2": "主力スキル発動後、次に発射する火炎散弾の与えるスキルダメージが&Param1&増加する。\u000bこの効果は4秒ごとに1回まで発動し、火炎散弾を発射するとリセットされる。", "Potential.510807.1": "カシミラの会心が一定回数発生時、&Param2&が上昇する。", "Potential.510807.2": "カシミラの会心が累計10回発生時から&Param3&秒間、&Param2&が&Param1&上昇する。この効果は&Param4&回重複できる。", "Potential.510808.1": "火炎散弾命中時、その敵の&Param4&を増加させる。", @@ -134,21 +134,21 @@ "Potential.510809.1": "火炎散弾発射時、&Param4&が上昇する。", "Potential.510809.2": "火炎散弾発射時から&Param2&秒間、&Param4&が&Param1&増加する。この効果は&Param3&回重複できる。", "Potential.510810.1": "火炎散弾のダメージが増加する。火炎散弾を一定回数発射すると、主力スキルのクールタイムが短縮される。", - "Potential.510810.2": "火炎散弾のダメージが&Param1&増加する。火炎散弾を6回発射するごとに、主力スキルのクールタイムが&Param2&秒短縮される。", + "Potential.510810.2": "火炎散弾の与えるスキルダメージが&Param1&増加する。火炎散弾を6回発射するごとに、主力スキルのクールタイムが&Param2&秒短縮される。", "Potential.510811.1": "カシミラの現在のHPが&Param1&を超えている時、&Param3&が増加する。", "Potential.510811.2": "カシミラの現在のHPが&Param1&を超えている時、&Param3&が&Param2&増加する。", "Potential.510812.1": "カシミラが、近距離にいる敵を攻撃時の&Param2&が増加する。", "Potential.510812.2": "カシミラが、近距離にいる敵を攻撃時の&Param2&が&Param1&増加する。", - "Potential.510813.1": "必殺技は##火属性の印:聖炎#2013#を発動させることができるようになる。発動させた時、&Param4&が上昇する。", - "Potential.510813.2": "カシミラの必殺技は##火属性の印:聖炎#2013#を発動させることができるようになる。発動させた時から&Param2&秒間、&Param4&が&Param1&上昇する。この効果は&Param3&回重複できる。", + "Potential.510813.1": "必殺技は##火属性の印:聖炎#2013#を発動させることができるようになり、発動させると、超燃を生成し、&Param4&が上昇する。", + "Potential.510813.2": "カシミラの必殺技は##火属性の印:聖炎#2013#を発動させることができるようになる。発動させると、超燃を生成し、範囲内に攻撃力の&Param5&の火属性の印ダメージを与える。発動させた時から&Param2&秒間、&Param4&が&Param1&上昇する。この効果は&Param3&回重複できる。", "Potential.510821.1": "支援スキルの爆発後、火の跡が残り、敵にダメージを与え続けるようになる。", "Potential.510821.2": "カシミラの支援スキルの爆発後、火の跡が残り、8秒間、0.5秒ごとに、範囲内に攻撃力の&Param1&の火属性のスキルダメージを与え、##火属性の印:聖炎#2013#を付与するようになる。", "Potential.510822.1": "支援スキルの特殊弾薬の数とダメージが増加する。", - "Potential.510822.2": "カシミラの支援スキルの特殊弾薬の数が5個になり、ダメージが&Param1&増加する。", + "Potential.510822.2": "カシミラの支援スキルは特殊弾薬の数が5個になり、与えるスキルダメージが&Param1&増加する。", "Potential.510823.1": "支援スキルは敵をスタンさせるようになる。スキルダメージが増加する。", "Potential.510823.2": "カシミラの支援スキルは、敵を&Param1&秒間スタンさせるようになる。\u000bスキルダメージが&Param2&増加する。", "Potential.510824.1": "支援スキルの着弾精度が上昇し、スキルダメージが増加する。", - "Potential.510824.2": "カシミラの支援スキルの着弾精度が上昇し、スキルダメージが&Param1&増加する。", + "Potential.510824.2": "カシミラの支援スキルは着弾精度が上昇し、与えるスキルダメージが&Param1&増加する。", "Potential.510825.1": "敵を撃破時、その敵にカシミラの##火属性の印:聖炎#2013#が付与されていた場合、範囲内の敵に火属性のスキルダメージを与えるようになる。", "Potential.510825.2": "敵を撃破時、その敵にカシミラの##火属性の印:聖炎#2013#が付与されていた場合、範囲内の敵に攻撃力の&Param1&の火属性のスキルダメージを与え、##火属性の印:聖炎#2013#を付与するようになる。この効果は0.5秒ごとに1回まで発動する。", "Potential.510826.1": "支援スキル命中時、その敵の移動速度を低下させ、&Param3&を増加させる。", @@ -160,7 +160,7 @@ "Potential.510829.1": "支援スキル発動時、一定確率で再発動するようになる。\u000bカシミラのスキルダメージが増加する。", "Potential.510829.2": "カシミラの支援スキル発動時、&Param2&の確率で再発動するようになる。\u000bカシミラのスキルダメージが&Param1&増加する。", "Potential.510830.1": "支援スキルの、スタンしている敵へのダメージが増加する。", - "Potential.510830.2": "カシミラの支援スキルの、スタンしている敵へのダメージが&Param1&増加する。", + "Potential.510830.2": "カシミラの支援スキルはスタンしている敵に与えるスキルダメージが&Param1&増加する。", "Potential.510831.1": "必殺技は##火属性の印:聖炎#2013#を付与できるようになる。\u000bカシミラの&Param3&が増加する。", "Potential.510831.2": "カシミラの必殺技は##火属性の印:聖炎#2013#を付与できるようになる。\u000bカシミラの&Param3&が&Param2&増加する。", "Potential.510832.1": "カシミラの&Param2&が増加する。", @@ -170,7 +170,7 @@ "Potential.510841.1": "必殺技命中時、その敵の&Param4&を増加させる。", "Potential.510841.2": "カシミラの必殺技命中時から&Param2&秒間、その敵の&Param4&を&Param1&増加させる。この効果は&Param3&回重複できる。", "Potential.510842.1": "必殺技の全弾発射のダメージが増加する。", - "Potential.510842.2": "カシミラの必殺技の全弾発射のダメージが&Param1&増加する。", + "Potential.510842.2": "カシミラの必殺技は全弾発射が与える必殺技ダメージが&Param1&増加する。", "Potential.510843.1": "敵を必殺技で撃破時、カシミラの&Param4&が上昇する。", "Potential.510843.2": "敵をカシミラの必殺技で撃破時から&Param2&秒間、カシミラの&Param4&が&Param1&上昇する。この効果は&Param3&回重複できる。", "Potential.511001.1": "主力スキル発動時、追加でダメージを与えるようになる。", @@ -232,7 +232,7 @@ "Potential.511043.1": "フィレンが##闇属性の印#1019#を発動させた時、&Param1&が増加する。", "Potential.511043.2": "フィレンが##闇属性の印#1019#を発動させた時、&Param3&秒間、&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。必殺技発動後、この効果はリセットされる。", "Potential.511101.1": "アヤメの通常攻撃命中時、次に発動する主力スキルのダメージが増加する。上限まで重複後、次に発動する主力スキルが変化する。", - "Potential.511101.2": "アヤメの通常攻撃命中時、次に発動する主力スキルのダメージが&Param1&増加する。この効果は&Param2&回重複でき、主力スキルを発動するとリセットされる。\u000b&Param2&回重複後、次に発動する主力スキルは&Param4&に変化し、範囲内に攻撃力の&Param3&の水属性のスキルダメージを与える。", + "Potential.511101.2": "アヤメの通常攻撃命中時、次に発動する主力スキルの与えるスキルダメージが&Param1&増加する。この効果は&Param2&回重複でき、主力スキルを発動するとリセットされる。\u000b&Param2&回重複後、次に発動する主力スキルは&Param4&に変化し、範囲内に攻撃力の&Param3&の水属性のスキルダメージを与える。", "Potential.511102.1": "主力スキル命中時、追加で範囲内にダメージを与えるようになる。", "Potential.511102.2": "主力スキル命中時、追加で範囲内に、攻撃力の&Param1&の水属性のスキルダメージを与えるようになる。\u000b&Param4&命中時、追加で攻撃力の&Param2&の水属性のスキルダメージを与え、&Param3&秒間の##氷結#1002#を付与する。\u000bこの効果は12秒ごとに1回まで発動する。", "Potential.511103.1": "主力スキル発動後、2段階スキルの霜華が一定確率で解放される。", @@ -240,11 +240,11 @@ "Potential.511104.1": "主力スキルで印を発動させた後、その敵にダメージを与え続ける。", "Potential.511104.2": "主力スキルで##水属性の印:水流#2008#を発動させた時、2秒間、0.5秒ごとに、その敵に攻撃力の&Param1&の水属性のスキルダメージを与える。", "Potential.511105.1": "霜の矢は敵を貫通するようになり、ダメージが増加する。", - "Potential.511105.2": "霜の矢は敵を貫通するようになり、ダメージが&Param1&増加する。", + "Potential.511105.2": "霜の矢は敵を貫通するようになり、与える通常攻撃ダメージが&Param1&増加する。", "Potential.511106.1": "霜の矢のダメージと発射する数が増加する。", - "Potential.511106.2": "アヤメの通常攻撃の3撃目で発射する霜の矢の数が2倍になり、ダメージが&Param1&増加する。", + "Potential.511106.2": "アヤメの通常攻撃の3撃目で発射する霜の矢の数が2倍になり、与える通常攻撃ダメージが&Param1&増加する。", "Potential.511107.1": "一定時間経過すると、次に発動するアヤメの主力スキルのダメージが増加する。", - "Potential.511107.2": "&Param1&秒経過すると、次に発動するアヤメの主力スキルのダメージが&Param2&増加する。この効果は主力スキルを発動するとリセットされる。", + "Potential.511107.2": "&Param1&秒経過すると、次に発動するアヤメの主力スキルはスキルダメージが&Param2&増加する。この効果は主力スキルを発動するとリセットされる。", "Potential.511108.1": "アヤメの主力スキルで会心発生時、追加でダメージを与えるようになる。", "Potential.511108.2": "アヤメの主力スキルで会心発生時、追加で攻撃力の&Param1&の水属性のスキルダメージを与えるようになる。", "Potential.511109.1": "アヤメの主力スキル持続中、スーパーアーマーを獲得するようになる。さらに、攻撃力が上昇する。", @@ -253,22 +253,22 @@ "Potential.511110.2": "敵に付与されている##寒冷#1027#を##氷結#1002#にした時、主力スキルのクールタイムが&Param1&秒短縮される。さらに、&Param3&秒間、自身の&Param5&が&Param2&上昇する。この効果は12秒ごとに1回まで発動する。", "Potential.511111.1": "アヤメが近接攻撃を受けた時、周囲にダメージを与え、##氷結#1002#を付与するようになる。", "Potential.511111.2": "アヤメが近接攻撃を受けた時、周囲に攻撃力の&Param1&の水属性のスキルダメージを与え、&Param2&秒間の##氷結#1002#を付与するようになる。この効果は&Param3&秒ごとに1回まで発動する。", - "Potential.511112.1": "アヤメのカバン攻撃のダメージが増加し、一定確率で敵をスタンさせるようになる。", - "Potential.511112.2": "アヤメのカバン攻撃のダメージが&Param1&増加し、&Param2&の確率で&Param3&秒間、敵をスタンさせるようになる。", + "Potential.511112.1": "アヤメのカバン攻撃はダメージが増加し、一定確率で敵をスタンさせるようになる。", + "Potential.511112.2": "アヤメのカバン攻撃は与える通常攻撃ダメージが&Param1&増加し、&Param2&の確率で&Param3&秒間、敵をスタンさせるようになる。", "Potential.511113.1": "必殺技は##水属性の印#2022#を発動させることができるようになる。発動させると、##寒冷#1027#を付与し、攻撃力が上昇する。", "Potential.511113.2": "アヤメの必殺技は##水属性の印:水流#2008#を発動させることができるようになる。発動させると、範囲内に攻撃力の&Param1&の水属性の印ダメージを与え、##寒冷#1027#を付与する。発動させた時から&Param3&秒間、攻撃力が&Param2&上昇する。この効果は&Param4&回重複できる。", "Potential.511121.1": "氷柱陣列のダメージ範囲が拡大され、ダメージが増加する。", - "Potential.511121.2": "氷柱陣列のダメージ範囲が50%拡大され、ダメージが&Param1&増加する。", + "Potential.511121.2": "氷柱陣列のダメージ範囲が50%拡大され、与えるスキルダメージが&Param1&増加する。", "Potential.511122.1": "氷柱陣列は敵を引き寄せるようになり、ダメージが増加する。", - "Potential.511122.2": "氷柱陣列は範囲内の敵を引き寄せ続けるようになり、ダメージが&Param1&増加する。", + "Potential.511122.2": "氷柱陣列は範囲内の敵を引き寄せ続けるようになり、与えるスキルダメージが&Param1&増加する。", "Potential.511123.1": "氷柱陣列生成時、追加でダメージを与え、敵をスタンさせるようになる。", "Potential.511123.2": "氷柱陣列生成時から&Param2&秒間、追加で範囲内に攻撃力の&Param1&の水属性のスキルダメージを与え、その敵をスタンさせるようになる。", "Potential.511124.1": "氷柱陣列終了時、追加でダメージを与え、敵をノックバックさせるようになる。", "Potential.511124.2": "氷柱陣列終了時、追加で範囲内の敵に攻撃力の&Param1&の水属性のスキルダメージを与え、敵をノックバックさせるようになる。", "Potential.511125.1": "氷柱陣列のダメージ間隔が短縮され、ダメージが増加する。", - "Potential.511125.2": "氷柱陣列のダメージ間隔が50%短縮され、ダメージが&Param1&増加する。", + "Potential.511125.2": "氷柱陣列のダメージ間隔が50%短縮され、与えるスキルダメージが&Param1&増加する。", "Potential.511126.1": "氷柱陣列の持続時間が延長され、ダメージが増加する。", - "Potential.511126.2": "氷柱陣列の持続時間が50%延長され、ダメージが&Param1&増加する。", + "Potential.511126.2": "氷柱陣列の持続時間が50%延長され、与えるスキルダメージが&Param1&増加する。", "Potential.511127.1": "##寒冷#1027#が付与されている敵に支援スキル命中時、主力巡遊者の&Param4&が上昇する。", "Potential.511127.2": "##寒冷#1027#が付与されている敵に支援スキル命中時から&Param2&秒間、主力巡遊者の&Param4&が&Param1&上昇する。この効果は&Param3&回重複できる。", "Potential.511128.1": "アヤメの支援スキル発動時、ダメージ範囲内にいる敵が一定数未満の場合、その敵の水属性被ダメージが増加する。", @@ -280,7 +280,7 @@ "Potential.511131.1": "アヤメのスキルダメージが増加する。", "Potential.511131.2": "アヤメのスキルダメージが&Param1&増加する。", "Potential.511132.1": "必殺技のダメージが増加し、##水属性の印#2008#を付与できるようになる。", - "Potential.511132.2": "アヤメの必殺技のダメージが&Param1&増加し、##水属性の印#2008#を付与できるようになる。", + "Potential.511132.2": "アヤメの必殺技は与える必殺技ダメージが&Param1&増加し、##水属性の印#2008#を付与できるようになる。", "Potential.511133.1": "支援スキルを初回発動時、チーム全体の&Param4&が上昇する。", "Potential.511133.2": "アヤメの支援スキル初回発動時から&Param2&秒間、チーム全体の&Param4&が&Param1&上昇する。", "Potential.511141.1": "必殺技持続中、1秒ごとに、範囲内のランダムな敵に追加でダメージを与えるようになる。", @@ -307,8 +307,8 @@ "Potential.511208.2": "主力スキルか昇竜斬発動後の7秒間、セイナは通常攻撃をするたびに、&Param3&秒間、通常攻撃の&Param1&が&Param2&上昇する。この効果は&Param4&回重複できる。", "Potential.511209.1": "セイナの通常攻撃でダメージを与えた時、必殺技ダメージが増加する。", "Potential.511209.2": "セイナの通常攻撃でダメージを与えた時、セイナの必殺技ダメージが&Param1&増加する。この効果は10回重複でき、必殺技を発動するとリセットされる。", - "Potential.511210.1": "同一の敵にセイナのダメージを与えた時、通常攻撃ダメージが増加する。", - "Potential.511210.2": "同一の敵にセイナのダメージを与えた時から&Param2&秒間、その敵への通常攻撃ダメージが&Param1&増加する。この効果は&Param3&回重複できる。", + "Potential.511210.1": "セイナが同一の敵にダメージを与えた時、その敵に与える&Param4&が増加する。", + "Potential.511210.2": "セイナが同一の敵にダメージを与えた時から&Param2&秒間、その敵に与える&Param4&が&Param1&増加する。この効果は&Param3&回重複できる。", "Potential.511211.1": "セイナのダメージを与えた時、その敵のブレイク値を減少させる。", "Potential.511211.2": "セイナのダメージを与えた時、その敵のブレイク値を&Param1&減少させる。この効果は10秒ごとに1回まで発動する。", "Potential.511212.1": "セイナの回避の発動可能回数が増加する。近距離にいる敵への&Param2&が増加する。", @@ -323,21 +323,21 @@ "Potential.511223.2": "小剣気が最初にダメージを与えた時、3つに分裂し、それぞれ攻撃力の&Param1&の風属性のスキルダメージを与えるようになる。", "Potential.511224.1": "小剣気を放つ回数が増加する。", "Potential.511224.2": "小剣気を放つ回数が4回増加する。", - "Potential.511225.1": "大剣気の、##風属性の印:風息#2017#が付与されている敵への&Param2&が増加する。", - "Potential.511225.2": "大剣気の、##風属性の印:風息#2017#が付与されている敵へのスキルダメージが&Param1&増加する。", - "Potential.511226.1": "大剣気のダメージ範囲が拡大し、&Param2&が増加する。", - "Potential.511226.2": "大剣気のダメージ範囲が拡大し、ダメージが&Param1&増加する。", - "Potential.511227.1": "大剣気のダメージが増加し、敵の移動速度を低下させる。", - "Potential.511227.2": "大剣気は敵の移動速度を低下させるようになり、ダメージが&Param1&増加する。", - "Potential.511228.1": "小剣気は##風属性の印:風息#2017#を発動させることができるようになり、ダメージが増加する。", - "Potential.511228.2": "小剣気は##風属性の印:風息#2017#を発動させることができるようになり、ダメージが&Param1&増加する。", - "Potential.511229.1": "支援スキルのダメージが増加する。小剣気の発動速度が上昇する。", - "Potential.511229.2": "セイナの支援スキルのダメージが&Param1&増加する。\u000b小剣気の発動速度が上昇する。", + "Potential.511225.1": "大剣気は##風属性の印:風息#2017#が付与されている敵に与える&Param2&が増加する。", + "Potential.511225.2": "大剣気は##風属性の印:風息#2017#が付与されている敵に与える&Param2&が&Param1&増加する。", + "Potential.511226.1": "大剣気のダメージ範囲が拡大し、与える&Param2&が増加する。", + "Potential.511226.2": "大剣気のダメージ範囲が拡大し、与える&Param2&が&Param1&増加する。", + "Potential.511227.1": "大剣気の与える&Param2&が増加し、敵の移動速度を低下させる。", + "Potential.511227.2": "大剣気は敵の移動速度を低下させるようになり、与える&Param2&が&Param1&増加する。", + "Potential.511228.1": "小剣気は##風属性の印:風息#2017#を発動させることができるようになり、与える&Param2&が増加する。", + "Potential.511228.2": "小剣気は##風属性の印:風息#2017#を発動させることができるようになり、与える&Param2&が&Param1&増加する。", + "Potential.511229.1": "支援スキルの与える&Param2&が増加する。小剣気の発動速度が上昇する。", + "Potential.511229.2": "セイナの支援スキルは与える&Param2&が&Param1&増加する。\u000b小剣気の発動速度が上昇する。", "Potential.511230.1": "セイナの&Param3&が増加する。敵を支援スキルで撃破時、そのスキルのクールタイムが短縮される。", "Potential.511230.2": "セイナの&Param3&が&Param2&増加する。\u000b敵をセイナの支援スキルで撃破時、そのスキルのクールタイムが&Param1&秒短縮される。", "Potential.511231.1": "セイナが##風属性の印:風息#2017#を発動させた時、セイナの&Param1&が上昇する。", "Potential.511231.2": "セイナが##風属性の印:風息#2017#を発動させた時から&Param3&秒間、セイナの&Param1&が&Param2&上昇する。", - "Potential.511232.1": "支援スキルの、エリート以上の敵へのスキルダメージが増加する。", + "Potential.511232.1": "支援スキルはエリート以上の敵に与える&Param2&が増加する。", "Potential.511232.2": "セイナの支援スキルの、エリート以上の敵への&Param2&が&Param1&増加する。", "Potential.511233.1": "セイナが##風属性の印:##風息#2017#を発動させた時、ランダムな支援巡遊者がSPを獲得するようになる。", "Potential.511233.2": "セイナが##風属性の印:風息#2017#を発動させた時、ランダムな支援巡遊者1体がSPを&Param1&獲得するようになる。この効果は7秒ごとに1回まで発動する。", @@ -349,8 +349,8 @@ "Potential.511243.2": "セイナの必殺技のダメージを与えた時から&Param3&秒間、セイナの&Param1&が&Param2&上昇する。この効果は&Param4&回重複できる。", "Potential.511301.1": "一式の攻撃回数が増加し、エリート以上の敵にダメージを与えた時、&Param4&が上昇する。", "Potential.511301.2": "一式の攻撃回数が6回増加する。エリート以上の敵にダメージを与えた時から&Param2&秒間、&Param4&が&Param1&上昇する。この効果は&Param3&回重複でき、二式発動時にリセットされる。", - "Potential.511302.1": "主力スキルは水刃を発射するようになり、エリート以上の敵へのダメージが増加する。", - "Potential.511302.2": "主力スキルは水刃を発射し、攻撃力の&Param1&、&Param2&の水属性のスキルダメージを与えるようになる。主力スキルの、エリート以上の敵へのダメージが&Param3&増加する。", + "Potential.511302.1": "主力スキルは水刃を発射するようになり、エリート以上の敵に与える&Param4&が増加する。", + "Potential.511302.2": "主力スキルは水刃を発射し、攻撃力の&Param1&、&Param2&の水属性のスキルダメージを与えるようになる。主力スキルがエリート以上の敵に与える&Param4&が&Param3&増加する。", "Potential.511303.1": "主力スキルのダメージ範囲が拡大する。二式の&Param5&が増加する。一式で異なる敵にダメージを与えるたびに、&Param1&が上昇する。", "Potential.511303.2": "主力スキルのダメージ範囲が拡大する。\u000b二式の&Param5&が&Param6&上昇する。\u000b一式で異なる敵にダメージを与えるたびに、&Param3&秒間、&Param1&が&Param2&上昇する。この効果は&Param4&回重複できる。", "Potential.511304.1": "主力スキル持続中、回転した回数に応じて水波紋が発生し、ダメージを与えるようになる。水波紋は##水属性の印:水流#2008#を発動させることができる。", @@ -359,10 +359,10 @@ "Potential.511305.2": "一式持続中、スーパーアーマーを獲得するようになり、攻撃を受けた時から&Param2&秒間、&Param4&が&Param1&上昇する。この効果は&Param3&回重複できる。", "Potential.511306.1": "二式解放後に発動しなかった場合、主力スキルのクールタイムが短縮され、次に発動する一式の&Param3&が増加する。", "Potential.511306.2": "二式解放後に発動しなかった場合、主力スキルのクールタイムが&Param1&秒短縮され、次に発動する一式の&Param3&が&Param2&増加する。", - "Potential.511307.1": "二式の、##寒冷#1027#か##氷結#1002#が付与されている敵へのダメージが増加する。この効果は敵のHPが低いほど大きくなる。", - "Potential.511307.2": "二式の、##寒冷#1027#か##氷結#1002#が付与されている敵へのダメージが&Param1&増加する。この効果は敵のHPが低いほど大きくなり、&Param9&まで増加する。", + "Potential.511307.1": "二式は##寒冷#1027#か##氷結#1002#が付与されている敵に与える&Param10&が増加する。この効果は敵のHPが低いほど大きくなる。", + "Potential.511307.2": "二式は##寒冷#1027#か##氷結#1002#が付与されている敵に与える&Param10&が&Param1&増加する。この効果は敵のHPが低いほど大きくなり、&Param9&まで増加する。", "Potential.511308.1": "##氷結#1002#が付与されている敵を二式で撃破時、二式を再発動できるようになる。さらに、&Param1&が増加する。", - "Potential.511308.2": "##氷結#1002#が付与されている敵を二式で撃破した時、二式を再発動できるようになる。さらに、&Param3&秒間、&Param1&が&Param2&増加する。この効果は&Param4&回重複できる。\u000b1回のスキル持続中、&Param5&回再発動できる。", + "Potential.511308.2": "##氷結#1002#が付与されている敵を二式で撃破した時、二式を再発動できるようになる。さらに、&Param3&秒間、&Param1&が&Param2&増加する。この効果は&Param4&回重複できる。\u000b1回のスキル持続中、&Param5&回再発動できる。", "Potential.511309.1": "シーミャオのダメージを与えた時、水波紋が発生するようになる。水波紋は##水属性の印:水流#2008#を発動させることができる。", "Potential.511309.2": "シーミャオのダメージを与えた時、15%の確率で水波紋が発生し、攻撃力の&Param1&の水属性のスキルダメージを与えるようになる。この効果は5秒ごとに1回まで発動する。\u000b水波紋は##水属性の印:水流#2008#を発動させることができる。", "Potential.511310.1": "シーミャオのスキルか回避発動時、複数の水たまりを生成するようになる。", @@ -371,20 +371,20 @@ "Potential.511311.2": "二式発動後の10秒間、通常攻撃のダメージ範囲が拡大し、&Param2&が&Param1&増加し、通常攻撃の最終撃が2連撃に変化する。", "Potential.511312.1": "シーミャオの通常攻撃で##寒冷#1027#か##氷結#1002#が付与されている敵にダメージを与えた時、&Param5&が上昇し、&Param6&が増加する。", "Potential.511312.2": "シーミャオの通常攻撃で##寒冷#1027#か##氷結#1002#が付与されている敵にダメージを与えた時から&Param3&秒間、&Param5&が&Param1&上昇し、&Param6&が&Param2&増加する。この効果は&Param4&回重複できる。", - "Potential.511313.1": "主力スキルは、##寒冷#1027#が付与されている敵に追加効果を与えるようになる。", - "Potential.511313.2": "主力スキルの、##寒冷#1027#が付与されている敵への&Param1&が&Param2&上昇する。\u000b敵が##ブレイク#1006#状態の場合、ダメージが&Param4&増加する。", + "Potential.511313.1": "主力スキルは##寒冷#1027#が付与されている敵に追加効果を与えるようになる。", + "Potential.511313.2": "主力スキルは##寒冷#1027#が付与されている敵に与える&Param1&が&Param2&上昇する。\u000b敵が##ブレイク#1006#状態の場合、与える&Param3&が&Param4&増加する。", "Potential.511321.1": "支援スキルで発射する水剣の数が増加し、&Param1&が増加する。", "Potential.511321.2": "シーミャオの支援スキルで発射する水剣の数が増加し、&Param1&が&Param2&増加する。\u000b水剣を3本発射するごとに、追加で中型の水剣を1本発射し、攻撃力の&Param3&の水属性のスキルダメージを与える。", "Potential.511322.1": "支援スキルの水剣発射時、一定確率で水弾を発射するようになる。さらに、&Param5&が上昇する。", "Potential.511322.2": "シーミャオの支援スキルの水剣発射時、50%の確率で水弾を発射し、攻撃力の&Param1&の水属性のスキルダメージを与えるようになる。さらに、&Param3&秒間、シーミャオの&Param5&が&Param2&上昇する。この効果は&Param4&回重複できる。", "Potential.511323.1": "支援スキルは、敵を貫通する大型の水剣を発射するようになる。\u000bすべての水剣の&Param1&が増加する。", "Potential.511323.2": "シーミャオの支援スキルは、敵を貫通する大型の水剣を1本発射し、攻撃力の&Param3&の水属性のスキルダメージを与えるようになる。\u000bすべての水剣の&Param1&が&Param2&増加する。", - "Potential.511324.1": "支援スキル持続中、シーミャオは主力巡遊者に追従するようになり、一定時間ごとに水剣のダメージが増加する。", - "Potential.511324.2": "シーミャオの支援スキル持続中、シーミャオは主力巡遊者に追従するようになり、1.5秒ごとに次の水剣のダメージが&Param2&増加する。", + "Potential.511324.1": "支援スキル持続中、シーミャオは主力巡遊者に追従するようになり、一定時間ごとに水剣の与える&Param1&が増加する。", + "Potential.511324.2": "シーミャオの支援スキル持続中、シーミャオは主力巡遊者に追従するようになり、1.5秒ごとに次の水剣の与える&Param1&が&Param2&増加する。", "Potential.511325.1": "支援スキルのダメージをエリート以上の敵に与えた時、シーミャオの&Param4&が上昇する。", "Potential.511325.2": "シーミャオの支援スキルのダメージをエリート以上の敵に与えた時から&Param2&秒間、シーミャオの&Param4&が&Param1&上昇する。この効果は&Param3&回重複できる。", - "Potential.511326.1": "支援スキルは減速を付与するようになり、ダメージが増加する。", - "Potential.511326.2": "シーミャオの支援スキルは&Param6&秒間の減速を付与するようになる。減速効果を受けている敵が、周囲に2体を超えている時、ダメージが&Param5&増加する。", + "Potential.511326.1": "支援スキルは減速を付与するようになり、与える&Param4&が増加する。", + "Potential.511326.2": "シーミャオの支援スキルは&Param6&秒間の減速を付与するようになる。減速効果を受けている敵が周囲に2体を超えている時、与える&Param4&が&Param5&増加する。", "Potential.511327.1": "支援スキルのダメージを与えた時、シーミャオの&Param4&が上昇する。", "Potential.511327.2": "シーミャオの支援スキルのダメージを与えた時から&Param2&秒間、シーミャオの&Param4&が&Param1&上昇する。この効果は&Param3&回重複できる。", "Potential.511328.1": "移動していない時、シーミャオの&Param4&が徐々に上昇する。", @@ -393,16 +393,16 @@ "Potential.511329.2": "シーミャオがフィールドにいる時、水波紋が発生し、攻撃力の&Param1&の水属性のスキルダメージを与えるようになる。この効果は5秒ごとに1回まで発動する。\u000b水波紋は##水属性の印:水流#2008#を発動させることができる。", "Potential.511330.1": "シーミャオが敵撃破時、水波紋が発生するようになる。水波紋は##水属性の印:水流#2008#を発動させることができる。", "Potential.511330.2": "シーミャオが敵撃破時、水波紋が発生し、攻撃力の&Param1&の水属性のスキルダメージを与えるようになる。この効果は5秒ごとに1回まで発動する。\u000b水波紋は##水属性の印:水流#2008#を発動させることができる。", - "Potential.511331.1": "支援スキルは、##寒冷#1027#が付与されている敵に追加効果を与えるようになる。", - "Potential.511331.2": "支援スキルの、##寒冷#1027#が付与されている敵への&Param1&が&Param2&上昇する。\u000b敵が##ブレイク#1006#状態の場合、ダメージが&Param4&増加する。", + "Potential.511331.1": "支援スキルは##寒冷#1027#が付与されている敵に追加効果を与えるようになる。", + "Potential.511331.2": "支援スキルは##寒冷#1027#が付与されている敵に与える&Param1&が&Param2&上昇する。\u000b敵が##ブレイク#1006#状態の場合、与える&Param3&が&Param4&増加する。", "Potential.511332.1": "シーミャオが##水属性の印:水流#2008#か##寒冷#1027#か##氷結#1002#が付与されている敵撃破時、SPを獲得する。", "Potential.511332.2": "シーミャオが##水属性の印:水流#2008#か##寒冷#1027#か##氷結#1002#が付与されている敵撃破時、SPを&Param1&獲得する。この効果は5秒ごとに3回まで発動する。", "Potential.511333.1": "シーミャオ出場時、チーム全体の&Param3&が上昇する。", "Potential.511333.2": "シーミャオ出場時から&Param2&秒間、チーム全体の&Param3&が&Param1&上昇する。", - "Potential.511341.1": "必殺技の薙ぎ払いのダメージ範囲が拡大する。##水属性の印:水流#2008#か##寒冷#1027#か##氷結#1002#が付与されている敵への&Param2&が増加する。", - "Potential.511341.2": "シーミャオの必殺技の薙ぎ払いのダメージ範囲が拡大する。##水属性の印:水流#2008#か##寒冷#1027#か##氷結#1002#が付与されている敵への&Param2&が&Param1&増加する。", - "Potential.511342.1": "必殺技の、##寒冷#1027#か##氷結#1002#が付与されている敵へのダメージが増加する。この効果は敵のHPが低いほど大きくなる。", - "Potential.511342.2": "シーミャオの必殺技の、##寒冷#1027#か##氷結#1002#が付与されている敵へのダメージが&Param1&増加する。この効果は敵のHPが低いほど増加し、&Param9&まで増加する。", + "Potential.511341.1": "必殺技の薙ぎ払いのダメージ範囲が拡大する。##水属性の印:水流#2008#か##寒冷#1027#か##氷結#1002#が付与されている敵に与える&Param2&が増加する。", + "Potential.511341.2": "シーミャオの必殺技の薙ぎ払いはダメージ範囲が拡大する。##水属性の印:水流#2008#か##寒冷#1027#か##氷結#1002#が付与されている敵に与える&Param2&が&Param1&増加する。", + "Potential.511342.1": "必殺技は##寒冷#1027#か##氷結#1002#が付与されている敵に与える&Param10&ダメージが増加する。この効果は敵のHPが低いほど大きくなる。", + "Potential.511342.2": "シーミャオの必殺技は##寒冷#1027#か##氷結#1002#が付与されている敵に与える&Param10&が&Param1&増加する。この効果は敵のHPが低いほど増加し、&Param9&まで増加する。", "Potential.511343.1": "必殺技は複数の水たまり小を生成し、ダメージを与えるようになる。", "Potential.511343.2": "シーミャオの必殺技は最後に、水たまり小を3つ生成し、攻撃力の&Param1&の水属性の必殺技ダメージを与えるようになる。その必殺技で撃破した敵1体ごとに生成数が1増加し、10個まで生成できる。", "Potential.511401.1": "???", @@ -529,12 +529,12 @@ "Potential.511603.2": "通常攻撃でエネルギー弾を12発発射するごとに、次の通常攻撃は大型エネルギー弾を1発発射するようになる。大型エネルギー弾は、エネルギー弾よりダメージ範囲が100%拡大し、攻撃力の&Param1&の地属性の通常攻撃ダメージを与える。", "Potential.511604.1": "レイセンの&Param1&が増加する。通常攻撃は追加でエネルギー弾を発射するようになる。", "Potential.511604.2": "レイセンの&Param1&が&Param2&増加する。通常攻撃は追加でエネルギー弾を2発発射するようになる。", - "Potential.511605.1": "主力スキルのダメージが増加し、種子のダメージ範囲が拡大する。", - "Potential.511605.2": "主力スキルのダメージが&Param2&増加し、種子のダメージ範囲が35%拡大する。", - "Potential.511606.1": "主力スキルの種子の移動速度低下効果が重複するようになる。最大まで重複している時、その敵のレイセンからの被ダメージが増加する。", - "Potential.511606.2": "主力スキルの種子の移動速度低下効果が3回まで重複するようになる。最大まで重複している時、その敵のレイセンからの被ダメージが&Param2&増加する。", - "Potential.511607.1": "主力スキルのダメージが増加する。\u000b主力スキルとビーンシューターは、一定確率で追加の種子を発射するようになる。", - "Potential.511607.2": "主力スキルのダメージが&Param2&増加する。主力スキルとビーンシューターは、50%の確率で追加で種子を1つ発射するようになる。", + "Potential.511605.1": "レイセンの&Param1&が増加し、種子のダメージ範囲が拡大する。", + "Potential.511605.2": "レイセンの&Param1&が&Param2&増加し、種子のダメージ範囲が35%拡大する。", + "Potential.511606.1": "主力スキルの種子の移動速度低下効果が重複するようになる。最大まで重複している時、その敵のレイセンからの地属性被ダメージが増加する。", + "Potential.511606.2": "主力スキルの種子の移動速度低下効果が3回まで重複するようになる。最大まで重複している時、その敵のレイセンからの地属性被ダメージが&Param2&増加する。", + "Potential.511607.1": "レイセンの&Param1&が増加する。\u000b主力スキルとビーンシューターは、一定確率で追加の種子を発射するようになる。", + "Potential.511607.2": "レイセンの&Param1&が&Param2&増加する。主力スキルとビーンシューターは、50%の確率で追加で種子を1つ発射するようになる。", "Potential.511608.1": "レイセンの&Param1&が増加し、エネルギー弾のダメージ範囲が拡大する。", "Potential.511608.2": "レイセンの&Param1&が&Param2&増加し、エネルギー弾のダメージ範囲が30%拡大する。", "Potential.511609.1": "レイセンの&Param1&が増加し、通常攻撃の&Param3&が上昇する。", @@ -549,32 +549,32 @@ "Potential.511613.2": "レイセンの必殺技は##地属性の印:地脈#2029#を発動させることができるようになる。\u000b##地属性の印:地脈#2029#を発動させた時から&Param3&秒間、自身の&Param1&が&Param2&上昇する。この効果は&Param4&回重複できる。", "Potential.511621.1": "支援スキル発動後、再発動するようになる。", "Potential.511621.2": "レイセンの支援スキル発動後、再発動するようになる。", - "Potential.511622.1": "支援スキルの種子の雨のダメージが増加し、ダメージ間隔が短縮される。", - "Potential.511622.2": "レイセンの支援スキルの種子の雨のダメージが&Param2&増加し、ダメージ間隔が30%短縮される。", - "Potential.511623.1": "種球の持続時間が延長され、ダメージが増加し、##地属性の印:地脈#2029#を付与するようになる。", - "Potential.511623.2": "種球の持続時間が50%延長され、ダメージが&Param2&増加し、##地属性の印:地脈#2029#を付与するようになる。", - "Potential.511624.1": "種球のダメージが増加し、ダメージ範囲が拡大する。種球のダメージを与えると、再度種球の効果が発動するようになる。", - "Potential.511624.2": "種球のダメージが&Param2&増加し、ダメージ範囲が50%拡大する。種球のダメージを与えると、再度種球の効果が発動するようになる。この効果は同一の敵に対して、1秒ごとに1回まで発動する。", + "Potential.511622.1": "支援スキルの種子の雨は与える&Param1&が増加し、ダメージ間隔が短縮される。", + "Potential.511622.2": "レイセンの支援スキルの種子の雨は与える&Param1&が&Param2&増加し、ダメージ間隔が30%短縮される。", + "Potential.511623.1": "種球の持続時間が延長され、&Param1&が増加し、##地属性の印:地脈#2029#を付与するようになる。", + "Potential.511623.2": "種球の持続時間が50%延長され、与える&Param1&が&Param2&増加し、##地属性の印:地脈#2029#を付与するようになる。", + "Potential.511624.1": "種球の与える&Param1&が増加し、ダメージ範囲が50%拡大する。種球のダメージを与えると、再度種球の効果が発動するようになる。この効果は同一の敵に対して、1秒ごとに1回まで発動する。", + "Potential.511624.2": "種球の与える&Param1&が&Param2&増加し、ダメージ範囲が50%拡大する。種球のダメージを与えると、再度種球の効果が発動するようになる。この効果は同一の敵に対して、1秒ごとに1回まで発動する。", "Potential.511625.1": "支援スキル発動時、経過時間に応じてレイセンのスキルダメージが増加する。この効果はスキル終了後にリセットされる。", "Potential.511625.2": "レイセンの支援スキル発動時、0.5秒ごとにレイセンのスキルダメージが&Param2&増加する。この効果はスキル終了後にリセットされる。", "Potential.511626.1": "支援スキルの種子の雨は、敵の&Param1&を低下させるようになる。", "Potential.511626.2": "レイセンの支援スキルの種子の雨で敵にダメージを与えた時から&Param3&秒間、その敵の&Param1&を&Param2&低下させるようになる。この効果は&Param4&回重複できる。", - "Potential.511627.1": "支援スキルの種子の雨のダメージが増加し、ダメージ範囲が拡大される。", - "Potential.511627.2": "レイセンの支援スキルの種子の雨のダメージが&Param2&増加し、ダメージ範囲が30%拡大される。", - "Potential.511628.1": "レイセンの、種球が付与されている敵へのダメージが増加する。", - "Potential.511628.2": "レイセンの、種球が付与されている敵へのダメージが&Param2&増加する。", + "Potential.511627.1": "レイセンの支援スキルの種子の雨の与える&Param1&が増加し、ダメージ範囲が拡大される。", + "Potential.511627.2": "レイセンの支援スキルの種子の雨の与える&Param1&が&Param2&増加し、ダメージ範囲が30%拡大される。", + "Potential.511628.1": "レイセンは種球が付与されている敵に与える&Param1&が増加する。", + "Potential.511628.2": "レイセンは種球が付与されている敵に与える&Param1&が&Param2&増加する。", "Potential.511629.1": "種球が付与されている敵の&Param1&を低下させる。", "Potential.511629.2": "種球が付与されている敵の&Param1&を&Param2&低下させる。", - "Potential.511630.1": "種球のダメージが増加する。\u000b種球のダメージを与えた時、最も近くにいる敵に種子を1個発射するようになる。", - "Potential.511630.2": "種球のダメージが&Param2&増加する。\u000b種球のダメージを与えた時、最も近くにいる敵に種子を発射し、攻撃力の&Param3&の地属性のスキルダメージを与えるようになる。", + "Potential.511630.1": "種球の与える&Param1&が増加する。\u000b種球がダメージを与えた時、最も近くにいる敵に種子を発射するようになる。", + "Potential.511630.2": "種球の与える&Param1&が&Param2&増加する。\u000b種球がダメージを与えた時、最も近くにいる敵に種子を発射し、攻撃力の&Param3&の地属性のスキルダメージを与えるようになる。", "Potential.511631.1": "レイセンの&Param1&が増加する。\u000b必殺技は##地属性の印:地脈#2029#を付与するようになる。", "Potential.511631.2": "レイセンの&Param1&が&Param2&増加する。\u000bレイセンの必殺技は##地属性の印:地脈#2029#を付与するようになる。", "Potential.511632.1": "レイセンの&Param1&が上昇する。", "Potential.511632.2": "レイセンの&Param1&が&Param2&上昇する。", "Potential.511633.1": "チーム内の地属性巡遊者1体につき、チーム全体の&Param1&が上昇する。", "Potential.511633.2": "チーム内の地属性巡遊者1体につき、チーム全体の&Param1&が&Param2&上昇する。", - "Potential.511641.1": "必殺技のダメージと最終撃のブレイク値貫通効率が上昇する。", - "Potential.511641.2": "レイセンの必殺技のダメージが&Param2&増加し、最終撃の&Param3&が&Param4&上昇する。", + "Potential.511641.1": "必殺技の&Param1&と最終撃のブレイク値貫通効率が上昇する。", + "Potential.511641.2": "レイセンの必殺技は与える&Param1&が&Param2&増加し、最終撃の&Param3&が&Param4&上昇する。", "Potential.511642.1": "必殺技のダメージを与えた時、レイセンの&Param1&が増加する。", "Potential.511642.2": "レイセンの必殺技のダメージを与えた時、レイセンの&Param1&が&Param2&増加する。この効果は&Param4&回重複でき、必殺技終了時にリセットされる。", "Potential.511643.1": "必殺技を発動時、レイセンの&Param1&が上昇する。", @@ -582,7 +582,7 @@ "Potential.511701.1": "主力スキルのクールタイムが短縮される。\u000b主力スキルは自動でスキルの発動可能回数を消費し、発動し続けるようになる。", "Potential.511701.2": "主力スキルのクールタイムが&Param2&秒短縮される。\u000b主力スキル発動後、自動で敵にダメージを与え続けるようになる。この効果はスキルの発動可能回数を消費し、回数がなくなるまで発動し続ける。", "Potential.511702.1": "主力スキル発動後、次に発動する主力スキルのダメージが増加する。", - "Potential.511702.2": "主力スキル発動後、次に発動する主力スキルのダメージが&Param2&増加する。この効果は3回重複できる。\u000b3回重複後、次に主力スキルを発動するとリセットされる。", + "Potential.511702.2": "主力スキル発動後、次に発動する主力スキルのダメージ倍率が&Param2&増加する。この効果は3回重複できる。\u000b3回重複後、次に主力スキルを発動するとリセットされる。", "Potential.511703.1": "##光属性の印:光明#2016#が付与されている敵に主力スキルのダメージを与えた時、ライトニングチェーンを生成するようになる。", "Potential.511703.2": "##光属性の印:光明#2016#が付与されている敵に主力スキルのダメージを与えた時、ライトニングチェーンを生成し、攻撃力の&Param2&の光属性のスキルダメージを与えるようになる。ライトニングチェーンは5回まで連鎖する。", "Potential.511704.1": "主力スキル発動後、1秒ごとに追加でダメージを与えるようになる。", @@ -590,7 +590,7 @@ "Potential.511705.1": "##光明#2016#が付与されている敵に主力スキルのダメージを与えた時、追加でダメージを与えるようになる。", "Potential.511705.2": "##光属性の印:光明#2016#が付与されている敵に主力スキルのダメージを与えた時、追加で攻撃力の&Param2&の光属性のスキルダメージを与えるようになる。この効果は3秒ごとに1回まで発動する。", "Potential.511706.1": "敵にジンリンの通常攻撃のダメージを与えた時、次に発動する主力スキルのダメージが増加する。", - "Potential.511706.2": "敵にジンリンの通常攻撃のダメージを与えた時、次に発動する主力スキルのダメージが&Param2&増加する。この効果は&Param3&回重複できる。", + "Potential.511706.2": "敵にジンリンの通常攻撃はダメージを与えた時、次に発動する主力スキルの与えるスキルダメージが&Param2&増加する。この効果は&Param3&回重複できる。", "Potential.511707.1": "主力スキル命中時、その敵のスキル被ダメージを増加させる。", "Potential.511707.2": "主力スキル命中時から&Param3&秒間、その敵のスキル被ダメージを&Param2&増加させる。この効果は&Param4&回重複できる。", "Potential.511708.1": "主力スキルの、##光明#2016#が付与されている敵へのダメージは、一定間隔で必ず会心が発生し、その時の会心ダメージが増加するようになる。", @@ -599,16 +599,16 @@ "Potential.511709.2": "##光属性の印:光明#2016#が付与されている敵に主力スキルのダメージを与えた時から&Param3&秒間、&Param4&が&Param2&増加する。", "Potential.511710.1": "主力スキルで敵を撃破時、&Param4&が増加する。", "Potential.511710.2": "主力スキルで敵を撃破時から&Param3&秒間、&Param4&が&Param2&増加する。", - "Potential.511711.1": "必殺技は##光属性の印:光明#2016#を発動させることができるようになる。発動させると、&Param6&が上昇する。", - "Potential.511711.2": "必殺技は##光属性の印#2016#を発動させることができるようになる。攻撃力の&Param2&の光属性の印ダメージを与える。\u000b発動させた時から&Param4&秒間、&Param6&が&Param3&上昇する。この効果は&Param5&回まで重複できる。", + "Potential.511711.1": "必殺技は##光属性の印:光明#2016#を発動させることができるようになる。発動させると、落雷が発生し、ジンリンの&Param6&が上昇する。", + "Potential.511711.2": "必殺技は##光属性の印#2016#を発動させることができるようになる。発動させると、落雷が発生し、攻撃力の&Param2&の光属性の印ダメージを与える。\u000b発動させた時から&Param4&秒間、ジンリンの&Param6&が&Param3&上昇する。この効果は&Param5&回まで重複できる。", "Potential.511712.1": "ジンリンが近接ダメージを受けた時、その敵をノックバックさせ、ダメージを与える。", "Potential.511712.2": "ジンリンが近接ダメージを受けた時、その敵をノックバックさせ、攻撃力の&Param2&の光属性のスキルダメージを与える。この効果は6秒ごとに1回まで発動する。", "Potential.511713.1": "ジンリンが##光明#2016#を発動させた時、&Param4&が増加する。", "Potential.511713.2": "ジンリンが##光属性の印:光明#2016#を発動させた時から&Param2&秒間、&Param4&が&Param1&増加する。この効果は&Param3&回重複できる。", "Potential.511721.1": "雷電領域のダメージ範囲が拡大し、ダメージが増加する。", - "Potential.511721.2": "雷電領域のダメージ範囲が50%拡大し、ダメージが&Param2&増加する。", + "Potential.511721.2": "雷電領域のダメージ範囲が50%拡大し、与えるスキルダメージが&Param2&増加する。", "Potential.511722.1": "雷電領域でダメージを与える間隔が短縮され、ダメージが増加する。", - "Potential.511722.2": "雷電領域でダメージを与える間隔が30%短縮され、ダメージが&Param2&増加する。", + "Potential.511722.2": "雷電領域でダメージを与える間隔が30%短縮され、与えるスキルダメージが&Param2&増加する。", "Potential.511723.1": "敵が雷電領域を出入りした時、スタンさせ、光属性被ダメージが増加する。", "Potential.511723.2": "敵が雷電領域を出入りした時、1秒間スタンさせる。さらに、&Param3&秒間、その敵の光属性被ダメージが&Param2&増加する。", "Potential.511724.1": "雷電領域が追加でダメージを与えるようになる。", @@ -616,17 +616,17 @@ "Potential.511725.1": "エリート以上の敵に雷電領域のダメージを与えた時、&Param3&が増加する。", "Potential.511725.2": "エリート以上の敵に雷電領域のダメージを与えた時、&Param3&が&Param2&増加する。", "Potential.511726.1": "雷電領域の持続時間が延長され、&Param4&が増加する。", - "Potential.511726.2": "雷電領域の持続時間が&Param2&秒延長され、ダメージが&Param3&増加する。", + "Potential.511726.2": "雷電領域の持続時間が&Param2&秒延長され、与えるスキルダメージが&Param3&増加する。", "Potential.511727.1": "雷電領域が与えるダメージが徐々に増加する。", - "Potential.511727.2": "雷電領域が1秒持続するごとに、ダメージが&Param2&増加する。", + "Potential.511727.2": "雷電領域が1秒持続するごとに、与えるスキルダメージが&Param2&増加する。", "Potential.511728.1": "支援スキルのクールタイムが短縮され、ダメージが増加する。", - "Potential.511728.2": "ジンリンの支援スキルのクールタイムが&Param2&秒短縮され、ダメージが&Param3&増加する。", + "Potential.511728.2": "ジンリンの支援スキルのクールタイムが&Param2&秒短縮され、与えるスキルダメージが&Param3&増加する。", "Potential.511729.1": "雷電領域のダメージを与えた時、一定確率で主力巡遊者の&Param5&が上昇する。", "Potential.511729.2": "雷電領域のダメージを与えた時から&Param4&秒間、&Param2&の確率で主力巡遊者の&Param5&が&Param3&上昇する。", "Potential.511730.1": "雷電領域の範囲内にいると、主力巡遊者の&Param3&が上昇する。", "Potential.511730.2": "雷電領域の範囲内にいると、主力巡遊者の&Param3&が&Param2&上昇する。", "Potential.511731.1": "必殺技は##光属性の印:光明#2016#を付与するようになり、ダメージが増加する。", - "Potential.511731.2": "ジンリンの必殺技は##光属性の印:光明#2016#を付与するようになり、ダメージが&Param2&増加する。", + "Potential.511731.2": "ジンリンの必殺技は##光属性の印:光明#2016#を付与するようになり、与える必殺技ダメージが&Param2&増加する。", "Potential.511732.1": "ジンリンの&Param2&が増加する。", "Potential.511732.2": "ジンリンの&Param2&が&Param1&増加する。", "Potential.511733.1": "光属性巡遊者の会心率が上昇する。", @@ -634,17 +634,17 @@ "Potential.511741.1": "雷電麒麟が存在時、ジンリンの&Param3&が上昇する。", "Potential.511741.2": "雷電麒麟が存在時、ジンリンの&Param3&が&Param2&上昇する。", "Potential.511742.1": "雷電麒麟がダメージを与える間隔が短縮され、ダメージが増加する。", - "Potential.511742.2": "雷電麒麟がダメージを与える間隔が50%短縮され、ダメージが&Param2&増加する。", + "Potential.511742.2": "雷電麒麟がダメージを与える間隔が50%短縮され、与える必殺技ダメージが&Param2&増加する。", "Potential.511743.1": "##光属性の印:光明#2016#が付与されている敵に雷電麒麟のダメージを与えた時、&Param5&が上昇する。", - "Potential.511743.2": "##光属性の印:光明#2016#が付与されている敵に雷電麒麟のダメージを与えた時から&Param3&秒間、&Param5&が&Param2&上昇する。この効果は&Param4&回重複できる。", + "Potential.511743.2": "##光属性の印:光明#2016#が付与されている敵に雷電麒麟のダメージを与えた時から&Param3&秒間、ジンリンの&Param5&が&Param2&上昇する。この効果は&Param4&回重複できる。", "Potential.511801.1": "主力スキルの攻撃回数とダメージが増加する。", "Potential.511801.2": "主力スキルの攻撃回数が4回増加する。\u000b&Param2&が&Param1&増加する。", "Potential.511802.1": "主力スキルが徐々に強化される。", "Potential.511802.2": "主力スキル持続中、1回強化されるごとに、持続している主力スキルのスキルダメージが&Param1&増加し、ダメージ範囲が30%拡大する。この効果は3回重複できる。", - "Potential.511803.1": "主力スキル発動時、冥気を獲得するようになる。通常攻撃で冥気を消費し、暗夜の鎌を投げる。", - "Potential.511803.2": "主力スキル発動時、冥気を2獲得するようになる。\u000b通常攻撃で冥気を2消費して暗夜の鎌を3本投げ、攻撃力の&Param1&の闇属性の通常攻撃ダメージを与える。", - "Potential.511804.1": "通常攻撃の最終撃発動時、冥気を獲得するようになる。通常攻撃で冥気を消費し、暗夜の鎌を投げる。", - "Potential.511804.2": "通常攻撃の最終撃発動時、冥気を1獲得するようになる。\u000b通常攻撃で冥気を2消費して暗夜の鎌を3本投げ、攻撃力の&Param1&の闇属性の通常攻撃ダメージを与える。", + "Potential.511803.1": "主力スキル発動時、##冥気#4014#を獲得するようになる。通常攻撃は##冥気#4014#を消費でき、暗夜の鎌を投げる。", + "Potential.511803.2": "主力スキル発動時、##冥気#4014#を2獲得するようになる。\u000b通常攻撃で##冥気#4014#を2消費して暗夜の鎌を3本投げ、攻撃力の&Param1&の闇属性の通常攻撃ダメージを与える。", + "Potential.511804.1": "通常攻撃の最終撃発動時、##冥気#4014#を獲得するようになる。通常攻撃で##冥気#4014#を消費でき、暗夜の鎌を投げる。", + "Potential.511804.2": "通常攻撃の最終撃発動時、##冥気#4014#を1獲得するようになる。\u000b通常攻撃で##冥気#4014#を2消費して暗夜の鎌を3本投げ、それぞれ攻撃力の&Param1&の闇属性の通常攻撃ダメージを与える。", "Potential.511805.1": "主力スキル持続中、移動速度が上昇する。&Param2&が上昇する。", "Potential.511805.2": "主力スキル持続中、移動速度が上昇する。\u000b&Param2&が&Param1&上昇する。", "Potential.511806.1": "主力スキルの、##暗鎖#2020#が付与されている敵へのダメージが増加する。", @@ -652,7 +652,7 @@ "Potential.511807.1": "##暗鎖#2020#が付与されている周囲の敵の数に応じて、クルニスの&Param2&が上昇する。", "Potential.511807.2": "##暗鎖#2020#が付与されている周囲の敵1体につき、クルニスの&Param2&が&Param1&上昇する。この効果は3回重複できる。", "Potential.511808.1": "暗夜の鎌のダメージを敵に与えた時、毒液を撒き散らすようになる。クルニスの&Param3&が上昇する。", - "Potential.511808.2": "暗夜の鎌のダメージを敵に与えた時、毒液を撒き散らし、6秒間、0.5秒ごとに、範囲内に攻撃力の&Param1&の闇属性の通常攻撃ダメージを与えるようになる。\u000bクルニスの&Param3&が&Param1&上昇する。", + "Potential.511808.2": "暗夜の鎌のダメージを敵に与えた時、毒液を撒き散らし、6秒間、0.5秒ごとに、範囲内に攻撃力の&Param2&の闇属性の通常攻撃ダメージを与えるようになる。\u000bクルニスの&Param3&が&Param1&上昇する。", "Potential.511809.1": "クルニスが##闇属性の印:暗影#2018#を発動させた時、その敵の&Param3&を増加させる。", "Potential.511809.2": "クルニスが##闇属性の印:暗影#2018#を発動させた時から&Param2&秒間、その敵の&Param3&を&Param1&増加させる。", "Potential.511810.1": "クルニスが回避発動時、&Param3&が上昇する。", @@ -709,8 +709,8 @@ "Potential.511906.2": "分身1体ごとに、ナノハの&Param2&が&Param1&増加する。", "Potential.511907.1": "ナノハのダメージを与えた時、一定確率で&Param4&が上昇し、&Param5&が上昇する。", "Potential.511907.2": "ナノハのダメージを与えた時、30%の確率で&Param3&秒間、&Param4&が&Param1&上昇し、&Param5&が&Param2&上昇する。", - "Potential.511908.1": "向日葵手裏剣はナノハから離れるほどダメージが増加する。", - "Potential.511908.2": "主力スキルで投げた向日葵手裏剣はナノハから離れるほどダメージが増加する。最小で&Param1&増加する。", + "Potential.511908.1": "向日葵手裏剣はナノハから離れるほど与える&Param2&が増加する。", + "Potential.511908.2": "主力スキルで投げた向日葵手裏剣はナノハから離れるほど与える&Param2&が増加する。最小で&Param1&増加する。", "Potential.511909.1": "主力スキルで##風属性の印#1017#を発動させた時、&Param4&が増加する。", "Potential.511909.2": "主力スキルで##風属性の印#1017#を発動させた時から&Param2&秒間、&Param4&が&Param1&増加する。この効果は&Param3&回重複できる。", "Potential.511910.1": "主力スキル発動時、分身が、向日葵手裏剣を投げるようになる。", @@ -729,26 +729,26 @@ "Potential.511923.2": "ナノハの支援スキルの手裏剣が敵を追尾するようになり、ダメージが&Param1&増加する。", "Potential.511924.1": "支援スキルは敵にマークをつけるようになる。爆散向日葵が消滅時、マークを爆発させ、ダメージを与える。", "Potential.511924.2": "ナノハの支援スキルの手裏剣が命中した敵にマークをつけるようになる。マークは12個まで重複できる。\u000b爆散向日葵消滅時、マークを爆発させ、攻撃力の&Param1&の風属性のスキルダメージを与える。このダメージはマーク1個につき&Param2&増加する。", - "Potential.511925.1": "支援スキルの、HPが高い敵へのダメージが増加する。", - "Potential.511925.2": "ナノハの支援スキルの、HPが&Param1&%を超えている敵へのダメージが&Param2&増加する。", + "Potential.511925.1": "支援スキルはHPが高い敵に与える&Param3&が増加する。", + "Potential.511925.2": "ナノハの支援スキルはHPが&Param1&%を超えている敵に与える&Param3&が&Param2&増加する。", "Potential.511926.1": "支援スキルが敵に最初のダメージを与えた時、ナノハの&Param1&が増加する。", "Potential.511926.2": "ナノハの支援スキルが敵に最初のダメージを与えた時から&Param3&秒間、ナノハの&Param1&が&Param2&増加する。この効果は&Param4&回重複できる。", "Potential.511927.1": "爆散向日葵生成時、分身が周囲に複数の手裏剣を投げるようになる。", "Potential.511927.2": "爆散向日葵生成時、分身が周囲に手裏剣を12枚投げるようになる。それぞれナノハの攻撃力の&Param1&の風属性のスキルダメージを与える。", - "Potential.511928.1": "支援スキルの、エリート以上の敵へのダメージが増加する。", - "Potential.511928.2": "ナノハの支援スキルの、エリート以上の敵へのダメージが&Param2&増加する。", + "Potential.511928.1": "支援スキルはエリート以上の敵に与える&Param1&が増加する。", + "Potential.511928.2": "ナノハの支援スキルはエリート以上の敵に与える&Param1&が&Param2&増加する。", "Potential.511929.1": "支援スキルの&Param2&が上昇する。", "Potential.511929.2": "ナノハの支援スキルの&Param2&が追加で&Param1&上昇する。", "Potential.511930.1": "爆散向日葵消滅時、分身が前方に手裏剣を投げるようになる。", "Potential.511930.2": "爆散向日葵消滅時、分身が前方に手裏剣を5枚投げ、それぞれ攻撃力の&Param1&の風属性のスキルダメージを与えるようになる。", "Potential.511931.1": "主力巡遊者の主力スキル発動時、ナノハの&Param1&が上昇する。", "Potential.511931.2": "主力巡遊者の主力スキル発動時から&Param3&秒間、ナノハの&Param1&が&Param2&上昇する。", - "Potential.511932.1": "チーム内の巡遊者のSPが最大時、ナノハの支援スキルのダメージが増加する。", - "Potential.511932.2": "チーム内の巡遊者のSPが最大時、ナノハの支援スキルのダメージが&Param1&増加する。", + "Potential.511932.1": "チーム内の巡遊者のSPが最大時、ナノハの支援スキルが与える&Param3&が増加する。", + "Potential.511932.2": "チーム内の巡遊者のSPが最大時、ナノハの支援スキルが与える&Param3&が&Param1&増加する。", "Potential.511933.1": "支援スキルで##風属性の印#1017#を発動させた時、チーム全体の&Param3&が上昇する。", "Potential.511933.2": "ナノハの支援スキルで##風属性の印#1017#を発動させた時から&Param2&秒間、チーム全体の&Param3&が&Param1&上昇する。", - "Potential.511941.1": "分身が主力巡遊者に追従して戦うようになる。分身のダメージが増加する。", - "Potential.511941.2": "分身が主力巡遊者に追従して戦うようになる。\u000b分身のダメージが&Param1&増加する。", + "Potential.511941.1": "分身が主力巡遊者に追従して戦うようになる。分身の&Param2&が上昇する。", + "Potential.511941.2": "分身が主力巡遊者に追従して戦うようになる。\u000b分身の&Param2&が&Param1&上昇する。", "Potential.511942.1": "ナノハの&Param2&が上昇する。必殺技で召喚できる分身の数が増加する。", "Potential.511942.2": "ナノハの&Param2&が&Param1&上昇する。\u000bナノハの必殺技で召喚できる分身の数が1体増加し、最大で3体まで存在できる。", "Potential.511943.1": "ナノハの&Param3&が上昇する。分身の持続時間が延長される。", @@ -779,20 +779,20 @@ "Potential.512012.2": "風弾のダメージを与えた時、&Param4&の確率で&Param3&秒間、その敵の&Param1&を&Param2&増加させる。", "Potential.512013.1": "カナーチェの回避の発動可能回数が増加する。回避発動後、&Param1&が上昇する。", "Potential.512013.2": "カナーチェの回避の発動可能回数が1回増加する。\u000b回避発動後の&Param3&秒間、&Param1&が&Param2&上昇する。", - "Potential.512021.1": "花かんむりがダメージを与える間隔が短縮される。花かんむりのダメージが増加する。", - "Potential.512021.2": "花かんむりがダメージを与える間隔が50%短縮される。\u000b花かんむりのダメージが&Param2&増加する。", - "Potential.512022.1": "花かんむりの範囲が拡大する。花かんむりのダメージが増加する。", - "Potential.512022.2": "花かんむりの範囲が30%拡大する。花かんむりのダメージが&Param2&増加する。", + "Potential.512021.1": "花かんむりがダメージを与える間隔が短縮され、与える&Param1&が増加する。", + "Potential.512021.2": "花かんむりがダメージを与える間隔が50%短縮され、与える&Param1&が&Param2&増加する。", + "Potential.512022.1": "花かんむりの範囲が拡大し、与える&Param1&が増加する。", + "Potential.512022.2": "花かんむりの範囲が30%拡大し、与える&Param1&が&Param2&増加する。", "Potential.512023.1": "カナーチェのスキルダメージが増加する。花かんむりの旋回速度が上昇する。", "Potential.512023.2": "カナーチェのスキルダメージが&Param2&増加する。\u000b花かんむりの旋回速度が50%上昇する。", - "Potential.512024.1": "花かんむりが1周するごとに、主力巡遊者を中心とした範囲内にダメージを与える。", + "Potential.512024.1": "花かんむりが1周するごとに、主力巡遊者を中心とした範囲内にダメージを与え、##風属性の印:風息#2017#を付与する。", "Potential.512024.2": "花かんむりが1周するごとに、主力巡遊者を中心とした範囲内に攻撃力の&Param1&の風属性のスキルダメージを与え、##風属性の印:風息#2017#を付与する。", "Potential.512025.1": "花かんむりがダメージを与えた時、その敵の&Param1&を増加させる。", "Potential.512025.2": "花かんむりがダメージを与えた時から&Param4&秒間、その敵の&Param1&を&Param2&増加させる。この効果は&Param3&回重複できる。", - "Potential.512026.1": "花かんむりの、エリート以上の敵へのダメージが増加し、より強い敵をノックバックできるようになる。", - "Potential.512026.2": "花かんむりの、エリート以上の敵へのダメージが&Param2&増加し、より強い敵をノックバックできるようになる。", - "Potential.512027.1": "花かんむりのダメージが増加する。花かんむりが敵をブレイク状態にした時、その敵の&Param3&を増加させる。", - "Potential.512027.2": "花かんむりのダメージが&Param2&増加する。花かんむりが敵をブレイク状態にした時から&Param5&秒間、その敵の&Param3&を&Param4&増加させる。", + "Potential.512026.1": "花かんむりはエリート以上の敵に与える&Param1&が増加し、より強い敵をノックバックできるようになる。", + "Potential.512026.2": "花かんむりはエリート以上の敵に与える&Param1&が&Param2&増加し、より強い敵をノックバックできるようになる。", + "Potential.512027.1": "花かんむりの与える&Param1&が増加する。花かんむりが敵をブレイク状態にした時、その敵の&Param3&を増加させる。", + "Potential.512027.2": "花かんむりの与える&Param1&が&Param2&増加する。花かんむりが敵をブレイク状態にした時から&Param5&秒間、その敵の&Param3&を&Param4&増加させる。", "Potential.512028.1": "花かんむりのダメージを与えた時、その後のスキルダメージが増加する。", "Potential.512028.2": "花かんむりのダメージを与えた時、その後のスキルダメージが&Param2&増加する。この効果は1秒ごとに1回発動する。", "Potential.512029.1": "花かんむりが1周するごとに、その後のスキルダメージが増加する。", @@ -806,29 +806,29 @@ "Potential.512033.1": "チーム内の風属性巡遊者1体につき、カナーチェの&Param1&が上昇する。", "Potential.512033.2": "チーム内の風属性巡遊者1体につき、カナーチェの&Param1&が&Param2&上昇する。", "Potential.512041.1": "&Param1&とダメージの回数が増加する。", - "Potential.512041.2": "カナーチェの必殺技のダメージが&Param2&増加する。\u000b必殺技で与えるダメージの回数が9x2回から17x2回になる。", + "Potential.512041.2": "カナーチェの&Param1&が&Param2&増加する。\u000b必殺技で与えるダメージの回数が9x2回から17x2回になる。", "Potential.512042.1": "必殺技のダメージを与えた時、カナーチェの&Param1&が上昇する。", "Potential.512042.2": "カナーチェの必殺技のダメージを与えた時、カナーチェの&Param1&が&Param2&上昇する。この効果は&Param3&回重複でき、必殺技終了時にリセットされる。", "Potential.512043.1": "必殺技を発動時、カナーチェの&Param1&が上昇する。", "Potential.512043.2": "カナーチェの必殺技発動時から&Param3&秒間、カナーチェの&Param1&が&Param2&上昇する。", - "Potential.512301.1": "ポポがフィールドに存在し、アンズがダメージを与えた時、爆風が発生するようになる。爆風が発生すると、チーム全体の&Param2&が上昇する。", - "Potential.512301.2": "ポポがフィールドに存在し、アンズがダメージを与えた時、25%の確率で爆風が発生するようになる。\u000b爆風発生時から&Param4&秒間、チーム全体の&Param2&が&Param3&上昇する。", + "Potential.512301.1": "##ポポ#4013#がフィールドに存在し、アンズがダメージを与えた時、爆風が発生するようになる。爆風が発生すると、チーム全体の&Param2&が上昇する。", + "Potential.512301.2": "##ポポ#4013#がフィールドに存在し、アンズがダメージを与えた時、25%の確率で爆風が発生するようになる。\u000b爆風発生時から&Param4&秒間、チーム全体の&Param2&が&Param3&上昇する。", "Potential.512302.1": "爆風が弱い敵をノックバックさせるようになる。敵の&Param1&を増加させる。", "Potential.512302.2": "爆風が弱い敵をノックバックさせるようになる。&Param3&秒間、その敵の&Param1&を&Param2&増加させる。", - "Potential.512303.1": "ポポは召喚後、レーザーを発射するようになる。", - "Potential.512303.2": "ポポは召喚された後の5秒間、レーザーを発射し、攻撃力の&Param1&の風属性の従者ダメージを与え、##風属性の印:風息#2017#を付与するようになる。", - "Potential.512304.1": "ポポを召喚時、自身以外の巡遊者の&Param1&が増加する。自身以外の巡遊者が風属性の印を発動させた時、ポポが追加でレーザーを発射するようになる。", - "Potential.512304.2": "ポポ召喚時から&Param3&秒間、自身以外の巡遊者の&Param1&が&Param2&増加する。\u000b自身以外の巡遊者が##風属性の印#1017#を発動させた時、ポポが追加でレーザーを発射し、攻撃力の&Param4&の風属性の従者ダメージを与えるようになる。", + "Potential.512303.1": "##ポポ#4013#は召喚後、一定時間レーザーを発射するようになる。", + "Potential.512303.2": "##ポポ#4013#は召喚された後の5秒間、レーザーを発射し、攻撃力の&Param1&の風属性の従者ダメージを与え、##風属性の印:風息#2017#を付与するようになる。", + "Potential.512304.1": "##ポポ#4013#を召喚時、自身以外の巡遊者の&Param1&が増加する。自身以外の巡遊者が##風属性の印#1017#を発動させた時、##ポポ#4013#が追加でレーザーを発射するようになる。", + "Potential.512304.2": "##ポポ#4013#召喚時から&Param3&秒間、自身以外の巡遊者の&Param1&が&Param2&増加する。\u000b自身以外の巡遊者が##風属性の印#1017#を発動させた時、##ポポ#4013#が追加でレーザーを発射し、攻撃力の&Param4&の風属性の従者ダメージを与えるようになる。", "Potential.512305.1": "爆風発生時、チーム全体の&Param1&が上昇する。", "Potential.512305.2": "爆風発生時から&Param3&秒間、チーム全体の&Param1&が&Param2&上昇する。この効果は&Param4&回重複できる。", - "Potential.512306.1": "ポポがフィールドに存在時、アンズの&Param1&が上昇し、&Param3&が上昇する。", - "Potential.512306.2": "ポポがフィールドに存在時、アンズの&Param1&が&Param2&上昇し、&Param3&が&Param4&上昇する。", + "Potential.512306.1": "##ポポ#4013#がフィールドに存在時、アンズの&Param1&が上昇し、&Param3&が上昇する。", + "Potential.512306.2": "##ポポ#4013#がフィールドに存在時、アンズの&Param1&が&Param2&上昇し、&Param3&が&Param4&上昇する。", "Potential.512307.1": "爆風の発生確率が上昇する。", "Potential.512307.2": "爆風の発生確率が&Param1&上昇する。", - "Potential.512308.1": "自身以外の巡遊者がスキル発動時、自身以外の巡遊者1体とポポの&Param1&が上昇する。", - "Potential.512308.2": "自身以外の巡遊者がスキル発動時から&Param3&秒間、自身以外の巡遊者1体とポポの&Param1&が&Param2&上昇する。この効果は&Param4&回重複できる。", - "Potential.512309.1": "チーム全体は、風属性の印を発動させた時、確率でアンズのHPを回復する。", - "Potential.512309.2": "チーム全体は、風属性の印を発動させた時、30%の確率でアンズのHPを&Param1&回復する。この効果は5秒ごとに1回まで発動する。", + "Potential.512308.1": "自身以外の巡遊者がスキル発動時、自身以外の巡遊者1体と##ポポ#4013#の&Param1&が上昇する。", + "Potential.512308.2": "自身以外の巡遊者がスキル発動時から&Param3&秒間、自身以外の巡遊者1体と##ポポ#4013#の&Param1&が&Param2&上昇する。この効果は&Param4&回重複できる。", + "Potential.512309.1": "チーム全体は、##風属性の印#1017#を発動させた時、確率でアンズのHPを回復する。", + "Potential.512309.2": "チーム全体は、##風属性の印#1017#を発動させた時、30%の確率でアンズのHPを&Param1&回復する。この効果は5秒ごとに1回まで発動する。", "Potential.512310.1": "チーム全体は、##風属性の印#1017#を発動させた時、確率でアンズの主力スキルのクールタイムを短縮させる。", "Potential.512310.2": "チーム全体は、##風属性の印#1017#を発動させた時、&Param1&の確率でアンズの主力スキルのクールタイムを1秒短縮させる。この効果は10秒まで短縮できる。", "Potential.512311.1": "アンズの回避の発動可能回数が増加する。回避発動時、&Param1&が上昇する。", @@ -857,8 +857,8 @@ "Potential.512329.2": "主力巡遊者が風壁を通過した時から&Param5&秒間、&Param1&が&Param2&上昇し、&Param3&が&Param4&上昇する。", "Potential.512330.1": "風壁の付近にいる敵の&Param2&を増加させる。", "Potential.512330.2": "支援スキルの風壁の付近にいる敵の&Param2&を&Param1&増加させる。", - "Potential.512331.1": "アンズの支援スキルのダメージが増加する。", - "Potential.512331.2": "アンズの支援スキルのダメージが&Param1&増加する。", + "Potential.512331.1": "アンズの支援スキルが与える&Param2&が増加する。", + "Potential.512331.2": "アンズの支援スキルが与える&Param2&が&Param1&増加する。", "Potential.512332.1": "風壁が存在する時、主力巡遊者の&Param1&が増加する。", "Potential.512332.2": "風壁が存在する時、主力巡遊者の&Param1&が&Param2&増加する。", "Potential.512333.1": "チーム内の巡遊者の風属性ダメージが、一定確率で増加する。", @@ -874,13 +874,13 @@ "Potential.512502.1": "主力スキルはチャージできなくなるが、スキルが終了時に追加でダメージを与えるようになる。", "Potential.512502.2": "主力スキルはチャージできなくなるが、スキル終了時、範囲内に攻撃力の&Param1&の水属性のスキルダメージを与えるようになる。この攻撃が敵1体に命中するごとに、主力スキルのクールタイムが2秒短縮される。この効果は6秒まで短縮できる。", "Potential.512503.1": "主力スキルのダメージが増加し、攻撃回数が増加する。", - "Potential.512503.2": "主力スキルのダメージが&Param1&増加し、攻撃回数が2回増加する。さらに、0.5秒チャージするごとに、攻撃回数が追加で2回増加する。", + "Potential.512503.2": "主力スキルの与えるスキルダメージが&Param1&増加し、攻撃回数が2回増加する。さらに、0.5秒チャージするごとに、攻撃回数が追加で2回増加する。", "Potential.512504.1": "主力スキル持続中、行動阻害を無効にし、攻撃範囲が拡大し、スキルダメージが増加する。", "Potential.512504.2": "主力スキル持続中、フリージアは行動阻害を無効にし、攻撃範囲が50%拡大する。\u000bダメージを与えた時、スキルダメージが&Param1&増加する。この効果は&Param2&回重複できる。", "Potential.512505.1": "主力スキル終了後、攻撃力が上昇する。", "Potential.512505.2": "主力スキル終了後の&Param2&秒間、攻撃力が&Param1&上昇する。", "Potential.512506.1": "スキルを発動すると、次に発動する必殺技ダメージが増加し、##狂化#2014#状態中の通常攻撃ダメージが増加する。", - "Potential.512506.2": "主力スキルを発動すると、次に発動する必殺技のダメージが&Param1&増加し、##狂化#2014#状態中の通常攻撃ダメージが&Param2&増加する。この効果は&Param3&回重複できる。", + "Potential.512506.2": "主力スキルを発動すると、次に発動する必殺技の与える必殺技ダメージが&Param1&増加し、##狂化#2014#状態中の通常攻撃ダメージが&Param2&増加する。この効果は&Param3&回重複できる。", "Potential.512507.1": "##狂化#2014#状態中に主力スキル発動時、攻撃力が上昇する。", "Potential.512507.2": "##狂化#2014#状態中に主力スキル発動時から&Param2&秒間、攻撃力が&Param1&上昇する。", "Potential.512508.1": "主力スキルのダメージを与えた時、一定確率で##砕氷#2007#かダメージが上昇効果が発動する。", @@ -888,7 +888,7 @@ "Potential.512509.1": "主力スキル持続中、氷の斧が降り注ぎ、範囲内にダメージを与えるようになる。", "Potential.512509.2": "主力スキル持続中、1.5秒ごとに氷の斧が降り注ぎ、範囲内に攻撃力の&Param1&の水属性のスキルダメージを与えるようになる。", "Potential.512510.1": "##狂化#2014#状態中に主力スキルで攻撃時、ダメージが増加し続け、狂化時間が減少しなくなる。", - "Potential.512510.2": "##狂化#2014#状態中に主力スキルで攻撃時、1秒ごとにダメージが&Param1&増加し、狂化時間が減少しなくなる。", + "Potential.512510.2": "##狂化#2014#状態中に主力スキルで攻撃時、1秒ごとに与えるスキルダメージが&Param1&増加し、狂化時間が減少しなくなる。", "Potential.512511.1": "フリージアが##水属性の印#1018#を発動させた時、##狂化#2014#状態中の場合、狂化時間が延長される。", "Potential.512511.2": "フリージアが##水属性の印#1018#を発動させた時、##狂化#2014#状態中の場合、狂化時間が&Param1&秒延長される。この効果は&Param2&回まで発動する。", "Potential.512512.1": "必殺技は##水流の印#1018#を発動させることができるようになる。発動させると、##寒冷#1027#を付与し、攻撃力が上昇する。", @@ -896,11 +896,11 @@ "Potential.512513.1": "フリージアの回避の発動可能回数が増加する。\u000b##水属性の印#1018#を発動させた時、SPを獲得する。", "Potential.512513.2": "フリージアの回避の発動可能回数が1回増加する。\u000b##水属性の印#1018#を発動させた時、SPを&Param1&獲得する。この効果は&Param2&秒ごとに1回まで発動する。", "Potential.512521.1": "スキルダメージが増加し、氷華のダメージ範囲が拡大される。", - "Potential.512521.2": "フリージアの支援スキルのダメージが&Param1&増加し、氷華のダメージ範囲が60%拡大される。", + "Potential.512521.2": "フリージアの支援スキルの与えるスキルダメージが&Param1&増加し、氷華のダメージ範囲が60%拡大される。", "Potential.512522.1": "スキルダメージが増加し、氷華の生成数が増加する。", - "Potential.512522.2": "フリージアの支援スキルのダメージが&Param1&増加し、氷華の生成数が増加する。", + "Potential.512522.2": "フリージアの支援スキルの与えるスキルダメージが&Param1&増加し、氷華の生成数が増加する。", "Potential.512523.1": "##狂化#2014#状態中に支援スキル発動後、通常攻撃は一定確率で氷華を生成するようになる。", - "Potential.512523.2": "##狂化#2014#状態中にフリージアの支援スキル発動後の&Param1&秒間、通常攻撃は30%の確率で氷華を1つ生成するようになる。", + "Potential.512523.2": "##狂化#2014#状態中にフリージアの支援スキル発動後の&Param1&秒間、通常攻撃は30%の確率で氷華を1つ生成する。氷華は範囲内に攻撃力の&Param2&の水属性のスキルダメージを与える。氷華は生成されてから1秒後に爆発し、範囲内に攻撃力の&Param3&の水属性のスキルダメージを与える。", "Potential.512524.1": "フリージアの攻撃が##寒冷#1027#か##氷結#1002#が付与されている敵に命中時、追加でダメージを与えるようになる。", "Potential.512524.2": "フリージアの攻撃が##寒冷#1027#か##氷結#1002#が付与されている敵に命中時、追加で範囲内に攻撃力の&Param1&の水属性のスキルダメージを与えるようになる。", "Potential.512525.1": "支援スキル命中時、その敵の水属性被ダメージを増加させる。", @@ -908,7 +908,7 @@ "Potential.512526.1": "同一の敵に与える支援スキルのダメージが徐々に増加する。", "Potential.512526.2": "同一の敵にフリージアの支援スキルのダメージを与えた時、スキルダメージが&Param1&増加する。この効果は&Param2&回重複できる。", "Potential.512527.1": "スキルで生成した氷華が消滅時、追加でダメージを与えるようになる。", - "Potential.512527.2": "フリージアの支援スキルで生成した氷華が消滅時、氷の種を発生させ、2秒後に、範囲内に攻撃力の&Param1&の水属性のスキルダメージを与えるようになる。", + "Potential.512527.2": "フリージアの支援スキルで生成した氷華が消滅時、氷の種を生成し、2秒後に、範囲内に攻撃力の&Param1&の水属性のスキルダメージを与えるようになる。", "Potential.512528.1": "フリージアが##狂化#2014#状態中、##寒冷#1027#か##氷結#1002#が付与されている敵に通常攻撃命中時、攻撃力が上昇する。", "Potential.512528.2": "フリージアが##狂化#2014#状態中、##寒冷#1027#か##氷結#1002#が付与されている敵に通常攻撃命中時から&Param2&秒間、攻撃力が&Param1&上昇する。この効果は&Param3&回重複できる。", "Potential.512529.1": "フリージアがフィールドにいる時、攻撃力が徐々に上昇する。", @@ -918,17 +918,17 @@ "Potential.512531.1": "自身以外の巡遊者が水属性の時、チーム全体の会心率が上昇する。", "Potential.512531.2": "自身以外の巡遊者が水属性の時、チーム全体の会心率が&Param1&上昇する。", "Potential.512532.1": "必殺技のダメージが増加し、##水流の印#2008#を付与するようになる。", - "Potential.512532.2": "フリージアの必殺技のダメージが&Param1&増加し、##水流の印#2008#を付与するようになる。", + "Potential.512532.2": "フリージアの必殺技は与える必殺技ダメージが&Param1&増加し、##水流の印#2008#を付与するようになる。", "Potential.512533.1": "支援スキル発動後、一定確率でチーム全体の&Param5&が増加する。", "Potential.512533.2": "フリージアの支援スキル発動後、&Param1&の確率で&Param3&秒間、チーム全体の&Param5&が&Param2&増加する。この効果は&Param4&回重複できる。", - "Potential.512541.1": "必殺技が敵に命中するたびに、今回の##狂化#2014#状態中の会心ダメージが増加する。", - "Potential.512541.2": "フリージアの必殺技が敵に命中するたびに、今回の##狂化#2014#状態中の会心ダメージが&Param1&増加する。この効果は&Param2&回重複できる。", + "Potential.512541.1": "必殺技ダメージが増加し、必殺技ダメージが敵に命中するたびに、今回の##狂化#2014#状態中の会心ダメージが増加する。", + "Potential.512541.2": "フリージアの必殺技は与える&Param3&が&Param4&増加し、敵に命中するたびに、今回の##狂化#2014#状態中の会心ダメージが&Param1&増加する。この効果は&Param2&回重複できる。", "Potential.512542.1": "フリージアが##狂化#2014#状態中にスキル発動後、通常攻撃ダメージが増加する。", "Potential.512542.2": "フリージアが##狂化#2014#状態中にスキル発動後から&Param2&秒間、通常攻撃ダメージが&Param1&増加する。この効果は&Param3&回重複できる。", "Potential.512543.1": "フリージアが##狂化#2014#状態になった時、周囲の敵に##氷結#1002#を付与するようになる。必殺技発動後、通常攻撃はダメージが増加するか##碎冰#2007#を発動する。", "Potential.512543.2": "フリージアが##狂化#2014#状態になった時、周囲の敵に&Param1&秒間の##氷結#1002#を付与するようになる。\u000b必殺技発動後の&Param2&秒間、##寒冷#1027#か##氷結#1002#が付与されているエリート以上の敵に通常攻撃時、&Param3&の確率でそのダメージが&Param4&増加する。\u000b##氷結#1002#が付与されているノーマル敵に通常攻撃時、&Param3&の確率で##碎冰#2007#を発動する。", "Potential.512601.1": "スキルは追加で2つのマジックハットを投げるようになる。", - "Potential.512601.2": "主力スキルは追加で2つのマジックハットを投げ、0.5秒ごとに攻撃力の&Param1&の火属性のスキルダメージを与えるようになる。", + "Potential.512601.2": "主力スキルは追加で2つのマジックハットを投げ、0.25秒ごとに攻撃力の&Param1&の火属性のスキルダメージを与えるようになる。", "Potential.512602.1": "フローラのスキルダメージが増加する。\u000b主力スキルの2段階が解放され、マジックハットが最大距離まで移動するか、2段階スキルを発動時、素早く戻ってくるようになる。", "Potential.512602.2": "フローラのスキルダメージが&Param1&増加する。\u000b主力スキルの2段階が解放される。スキル発動後、一定時間内に再度スキルボタンを押すと発動できる。マジックハットが最大距離まで移動するか、2段階スキルを発動時、素早く戻ってくるようになる。", "Potential.512603.1": "主力スキル発動後、通常攻撃で召喚する火の鳥の数が増加する。", @@ -936,11 +936,11 @@ "Potential.512604.1": "スキル発動時、分身を生成するようになる。", "Potential.512604.2": "主力スキル発動時、8秒間持続する分身を1体生成するようになる。\u000b分身はフローラの攻撃力の33%を持ち、通常攻撃ダメージを与える。", "Potential.512605.1": "マジックハットのダメージが増加し、敵を引き寄せ続けるようになる。", - "Potential.512605.2": "マジックハットのダメージが&Param1&増加し、弱い敵を引き寄せ続けるようになる。", + "Potential.512605.2": "マジックハットの与える&Param2&が&Param1&増加し、弱い敵を引き寄せ続けるようになる。", "Potential.512606.1": "マジックハットのダメージを与えた時、その敵の&Param4&を増加させる。", "Potential.512606.2": "マジックハットのダメージを与えた時から&Param2&秒間、その敵の&Param4&を&Param1&増加させる。この効果は&Param3&回重複できる。", "Potential.512607.1": "マジックハットのダメージが増加し、跳ね返るようになる。", - "Potential.512607.2": "マジックハットのダメージが&Param1&増加し、オブジェクトにぶつかると跳ね返るようになる。", + "Potential.512607.2": "マジックハットの与える&Param2&が&Param1&増加し、オブジェクトにぶつかると跳ね返るようになる。", "Potential.512608.1": "通常攻撃で召喚した火の鳥のダメージを与えた時、その敵の&Param4&を増加させる。", "Potential.512608.2": "通常攻撃で召喚した火の鳥のダメージを与えた時から&Param2&秒間、その敵の&Param4&を&Param1&増加させる。この効果は&Param3&回重複できる。", "Potential.512609.1": "通常攻撃で召喚した火の鳥のダメージを与えた時、チーム全体の&Param4&が上昇する。", @@ -985,7 +985,7 @@ "Potential.512642.2": "焔ノ雫は持続時間終了時に爆発し、攻撃力の&Param1&の火属性の必殺技ダメージを与え、##火属性の印:聖炎#2013#を付与し、2秒間スタンさせるようになる。", "Potential.512643.1": "必殺技の焔ノ雫が追加でダメージを与えるようになる。", "Potential.512643.2": "焔ノ雫のダメージ間隔が短縮され、追加で攻撃力の&Param1&x7の火属性の必殺技ダメージを与える。", - "Potential.512701.1": "主力スキルのダメージが増加し、追加で波を発生させるようになる。", + "Potential.512701.1": "主力スキルのダメージが増加し、追加で波を発生させるようになり、波は##水属性の印:水流#2008#を付与できる。", "Potential.512701.2": "主力スキルのダメージが&Param1&増加し、追加で波を発生させるようになる。波は攻撃力の&Param2&の水属性のスキルダメージを与え、##水属性の印:水流#2008#を付与する。", "Potential.512702.1": "主力スキルの2段階スキルが解放される。", "Potential.512702.2": "主力スキルの2段階スキルが解放される。スキル発動後、一定時間内に再度スキルボタンを押すと発動できる。発動すると、攻撃力の&Param1&x2、&Param2&、&Param7&の水属性スキルダメージを与える。\u000b0.3秒後に2段階スキルを発動すると、ダメージ範囲が30%拡大され、&Param4&秒間、敵の&Param5&を&Param3&増加させる。", @@ -1004,7 +1004,7 @@ "Potential.512709.1": "テレサの&Param4&が増加する。\u000b自身以外の巡遊者の攻撃が、##水属性の印:水流#2008#が付与されている敵に命中時、主力スキルのクールタイムを短縮させる。", "Potential.512709.2": "テレサの&Param4&が&Param2&増加する。\u000b自身以外の巡遊者の攻撃が、##水属性の印:水流#2008#が付与されている敵に命中時、主力スキルのクールタイムが&Param1&秒短縮される。この効果は4秒ごとに1回まで発動する。", "Potential.512710.1": "自身以外の巡遊者が支援スキルか必殺技発動時、テレサがサージシールドを獲得するようになる。", - "Potential.512710.2": "自身以外の巡遊者が支援スキルか必殺技発動時、テレサが、&Param2&秒間持続する攻撃力の&Param1&分のサージシールドを獲得するようになる。", + "Potential.512710.2": "自身以外の巡遊者が支援スキルか必殺技発動時、テレサは&Param2&秒間持続する、基礎攻撃力の&Param1&分のサージシールドを獲得するようになる。", "Potential.512711.1": "テレサがサージシールド獲得時、&Param3&が増加する。", "Potential.512711.2": "テレサがサージシールド獲得時から&Param2&秒間、テレサの&Param3&が&Param1&増加する。", "Potential.512712.1": "テレサの攻撃は敵をスタンさせるようになる。", @@ -1013,12 +1013,12 @@ "Potential.512713.2": "チーム内の水属性巡遊者1体につき、チーム全体の&Param2&が&Param1&上昇する。", "Potential.512721.1": "サージシールドの持続時間が延長される。\u000bサージシールド持続中、水属性の主力巡遊者の&Param1&が上昇する。", "Potential.512721.2": "サージシールドの持続時間が100%延長される。\u000bサージシールド持続中、水属性の主力巡遊者の&Param1&が&Param2&上昇する。", - "Potential.512722.1": "サージシールド持続中、主力巡遊者がダメージを与えた時、波を発生させるようになる。", + "Potential.512722.1": "サージシールド持続中、主力巡遊者がダメージを与えた時、波をを発生させるようになり、波は##水属性の印:水流#2008#を付与できる。", "Potential.512722.2": "サージシールド持続中、主力巡遊者のダメージを与えた時、波を発生させるようになる。波はテレサの攻撃力の&Param1&の水属性のスキルダメージを与え、##水属性の印:水流#2008#を付与する。この効果は0.5秒ごとに1回まで発動する。", "Potential.512723.1": "波エリアの持続時間が延長される。", "Potential.512723.2": "波エリアの持続時間が67%延長される。", - "Potential.512724.1": "波エリアのダメージが増加し、敵をノックバックさせ続けるようになる。", - "Potential.512724.2": "波エリアのダメージが&Param2&増加し、敵をノックバックさせ続けるようになる。", + "Potential.512724.1": "波エリアのダメージ倍率が増加し、敵をノックバックさせ続けるようになる。", + "Potential.512724.2": "波エリアのダメージ倍率が&Param2&増加し、敵をノックバックさせ続けるようになる。", "Potential.512725.1": "サージシールドの持続中、水属性の主力巡遊者の攻撃速度が上昇し、&Param4&が上昇する。", "Potential.512725.2": "サージシールドの持続中、水属性の主力巡遊者の攻撃速度が&Param1&上昇し、&Param4&が&Param2&上昇する。", "Potential.512726.1": "サージシールドの持続中、主力巡遊者の&Param2&が上昇する。\u000b主力巡遊者がダメージを受けた時、支援スキルのクールタイムが短縮される。", @@ -1038,37 +1038,37 @@ "Potential.512733.1": "水属性巡遊者の&Param2&が上昇する。", "Potential.512733.2": "水属性巡遊者の&Param2&が&Param1&上昇する。", "Potential.512741.1": "必殺技のダメージを与えた時、その敵の移動速度を低下させ、&Param4&を増加させる。味方に命中時、中断耐性を上昇させる。", - "Potential.512741.2": "テレサの必殺技のダメージを与えた時、その敵の移動速度を&Param1&低下させ、&Param4&を&Param2&増加させる。味方に命中時から&Param3&秒間、中断耐性を上昇させる。", + "Potential.512741.2": "テレサの必殺技のダメージを与えた時から&Param3&秒間、その敵の移動速度を&Param1&低下させ、&Param4&を&Param2&増加させる。味方に命中時から&Param3&秒間、中断耐性を上昇させる。", "Potential.512742.1": "必殺技発動時、チーム全体の&Param3&が上昇する。", "Potential.512742.2": "テレサの必殺技発動時から&Param2&秒間、チーム全体の&Param3&が&Param1&上昇する。", - "Potential.512743.1": "必殺技の、##水属性の印:水流#2008#か##寒冷#1027#か##氷結#1002#が付与されている敵へのダメージが増加する。", - "Potential.512743.2": "テレサの必殺技の、##水属性の印:水流#2008#か##寒冷#1027#か##氷結#1002#が付与されている敵へのダメージが&Param1&増加する。", + "Potential.512743.1": "必殺技は##水属性の印:水流#2008#か##寒冷#1027#か##氷結#1002#が付与されている敵に与える必殺技ダメージが増加する。", + "Potential.512743.2": "テレサの必殺技は##水属性の印:水流#2008#か##寒冷#1027#か##氷結#1002#が付与されている敵に与える必殺技ダメージが&Param1&増加する。", "Potential.513001.1": "トーナの##速達#2015#状態の持続時間が延長される。\u000b##速達#2015#状態中の通常攻撃は水滴を生成するようになり、状態終了後に生成した水滴をすべて発射してダメージを与える。", - "Potential.513001.2": "呼び込みトーナちゃんが消滅時、##速達#2015#状態の持続時間が&Param2&秒延長される。\u000b##速達#2015#状態中、通常攻撃で10回ダメージを与えるごとに水滴を1つ生成し、水滴は7つまでストックできる。\u000b##速達#2015#状態終了後の次の通常攻撃時にストックした水滴をすべて発射する。水滴は敵を貫通し、1つごとに攻撃力の&Param1&の水属性のスキルダメージを与える。", + "Potential.513001.2": "##呼び込みトーナちゃん#4017#が消滅時、##速達#2015#状態の持続時間が&Param2&秒延長される。\u000b##速達#2015#状態中、通常攻撃で10回ダメージを与えるごとに水滴を1つ生成し、水滴は7つまでストックできる。\u000b##速達#2015#状態終了後の次の通常攻撃時にストックした水滴をすべて発射する。水滴は敵を貫通し、1つごとに攻撃力の&Param1&の水属性のスキルダメージを与える。", "Potential.513002.1": "トーナが##速達#2015#状態の時、通常攻撃は追加ダメージを与える。", "Potential.513002.2": "トーナが##速達#2015#状態の時、通常攻撃をするたびに追加で4本のアイススパイクを発射する。アイススパイクは1本ごとに、攻撃力の&Param1&の水属性のスキルダメージを与える。", - "Potential.513003.1": "呼び込みトーナちゃんの近くの敵にトーナの通常攻撃が命中時、範囲内にダメージを与える。", - "Potential.513003.2": "呼び込みトーナちゃんの近くの敵にトーナの通常攻撃が命中時、呼び込みトーナちゃんは波を起こし、範囲内に攻撃力の&Param1&の水属性の従者ダメージを与える。", - "Potential.513004.1": "呼び込みトーナちゃんの最大HPを増加させる。\u000b呼び込みトーナちゃんが消滅後、範囲ダメージを与え続けるようになる。", - "Potential.513004.2": "呼び込みトーナちゃんの最大HPが&Param1&増加する。\u000b呼び込みトーナちゃんが消滅時、範囲内に攻撃力の&Param2&の水属性の従者ダメージを与え、プールを生成するようになる。プールは4秒間、0.5秒ごとに範囲内に攻撃力の&Param5&の水属性の従者ダメージを与える。\u000b呼び込みトーナちゃんが存在している時、呼び込みトーナちゃんが攻撃するたびに自身の&Param6&が&Param7&増加し、この効果は&Param8&回重複できる。", + "Potential.513003.1": "##呼び込みトーナちゃん#4017#の近くの敵にトーナの通常攻撃が命中時、範囲内にダメージを与える。", + "Potential.513003.2": "##呼び込みトーナちゃん#4017#の近くの敵にトーナの通常攻撃が命中時、呼び込みトーナちゃんは波を起こし、範囲内に攻撃力の&Param1&の水属性の従者ダメージを与える。", + "Potential.513004.1": "##呼び込みトーナちゃん#4017#の最大HPを増加させる。\u000b##呼び込みトーナちゃん#4017#が消滅後、範囲ダメージを与え続けるようになる。", + "Potential.513004.2": "##呼び込みトーナちゃん#4017#の最大HPが&Param1&増加する。\u000b##呼び込みトーナちゃん#4017#が消滅時、範囲内に攻撃力の&Param2&の水属性の従者ダメージを与え、プールを生成するようになる。プールは4秒間、0.5秒ごとに範囲内に攻撃力の&Param5&の水属性の従者ダメージを与える。\u000b##呼び込みトーナちゃん#4017#が存在している時、##呼び込みトーナちゃん#4017#が攻撃するたびに自身の&Param6&が&Param7&増加し、この効果は&Param8&回重複できる。", "Potential.513005.1": "トーナが##速達#2015#状態中に通常攻撃でダメージを与えた時、敵の&Param1&を増加させる。", "Potential.513005.2": "トーナが##速達#2015#状態中に通常攻撃でダメージを与えた時、&Param3&秒間、敵の&Param1&が&Param2&増加する。この効果は&Param4&回重複できる。", "Potential.513006.1": "トーナが##速達#2015#状態中に##水属性の印:水流#2008#あるいは##寒冷#1027#が付与された敵に通常攻撃でダメージを与えた時、自身の&Param4&が上昇する。", "Potential.513006.2": "トーナが##速達#2015#状態中に##水属性の印:水流#2008#あるいは##寒冷#1027#が付与された敵に通常攻撃でダメージを与えた時、&Param2&秒間、自身の&Param4&が&Param1&上昇する。この効果は&Param3&回重複できる。", "Potential.513007.1": "トーナが##速達#2015#状態の時、通常攻撃はHPの低い敵を即座に撃破するようになる。さらに、HPの低いエリートか首領の敵へ与えるダメージが増加する。", "Potential.513007.2": "トーナが##速達#2015#状態中に、通常攻撃でダメージを与えた時、現在のHPが&Param1&未満のノーマル敵を即座に撃破するようになる。\u000bトーナが##速達#2015#状態中に、現在のHPが&Param1&未満のエリートか首領の敵に対しては、与える&Param3&が&Param2&増加する。", - "Potential.513008.1": "呼び込みトーナちゃんの攻撃範囲と&Param2&を強化する。", - "Potential.513008.2": "呼び込みトーナちゃんのダメージ範囲が50%拡大され、&Param2&が&Param1&増加する。", - "Potential.513009.1": "トーナまたは呼び込みトーナちゃんの攻撃が敵に命中した時、呼び込みトーナちゃんのHPを回復し、さらに&Param6&が増加する。", - "Potential.513009.2": "トーナまたは呼び込みトーナちゃんの攻撃が敵に命中した時、呼び込みトーナちゃんのHPを&Param1&回復し、さらに&Param3&秒間、呼び込みトーナちゃんの&Param6&が&Param2&増加する。\u000bこの効果は&Param4&回重複でき、&Param5&秒ごとに1回発動する。", - "Potential.513010.1": "呼び込みトーナちゃんがシールドを獲得し、シールド消失時に範囲ダメージを与える。", - "Potential.513010.2": "呼び込みトーナちゃんは&Param2&秒間、基礎HPの&Param1&分のシールドを獲得する。\u000bシールドが消失時、呼び込みトーナちゃんは周囲の範囲内に攻撃力の&Param3&の水属性の従者ダメージを与える。", + "Potential.513008.1": "##呼び込みトーナちゃん#4017#の攻撃範囲と&Param2&を強化する。", + "Potential.513008.2": "##呼び込みトーナちゃん#4017#のダメージ範囲が50%拡大され、&Param2&が&Param1&増加する。", + "Potential.513009.1": "トーナまたは##呼び込みトーナちゃん#4017#の攻撃が敵に命中した時、##呼び込みトーナちゃん#4017#のHPを回復し、さらに&Param6&が増加する。", + "Potential.513009.2": "トーナまたは##呼び込みトーナちゃん#4017#の攻撃が敵に命中した時、##呼び込みトーナちゃん#4017#のHPを&Param1&回復し、さらに&Param3&秒間、##呼び込みトーナちゃん#4017#の&Param6&が&Param2&増加する。\u000bこの効果は&Param4&回重複でき、&Param5&秒ごとに1回発動する。", + "Potential.513010.1": "##呼び込みトーナちゃん#4017#がシールドを獲得し、シールド消失時に範囲ダメージを与える。", + "Potential.513010.2": "##呼び込みトーナちゃん#4017#は&Param2&秒間、基礎HPの&Param1&分のシールドを獲得する。\u000bシールドが消失時、##呼び込みトーナちゃん#4017#は周囲の範囲内に攻撃力の&Param3&の水属性の従者ダメージを与える。", "Potential.513011.1": "主力スキル発動後、自身の&Param4&が増加する。", "Potential.513011.2": "主力スキル発動後、&Param2&秒間、自身の&Param4&が&Param1&増加する。", "Potential.513012.1": "トーナが移動していない間、自身の&Param2&が上昇する。移動時、この効果はリセットされる。", "Potential.513012.2": "トーナが1秒間移動せずに立ち止まると、自身の&Param2&が&Param1&上昇する。移動時、この効果はリセットされる。", - "Potential.513013.1": "必殺技は##水属性の印:水流#1018#を発動できるようになり、発動時、自身と呼び込みトーナちゃんの&Param2&が増加する。", - "Potential.513013.2": "必殺技は##水属性の印:水流#1018#を発動できるようになる。発動時、&Param3&秒間、自身と呼び込みトーナちゃんの&Param2&が&Param1&増加する。", + "Potential.513013.1": "必殺技は##水属性の印:水流#1018#を発動できるようになり、発動時、自身と##呼び込みトーナちゃん#4017#の&Param2&が増加する。", + "Potential.513013.2": "必殺技は##水属性の印:水流#1018#を発動できるようになる。発動時、&Param3&秒間、自身と##呼び込みトーナちゃん#4017#の&Param2&が&Param1&増加する。", "Potential.513021.1": "支援スキルの射撃は、チーム内の水属性巡遊者の数に応じて追加でアイススローを発射し、ダメージを与える。", "Potential.513021.2": "支援スキルの射撃時、チーム内トーナ以外の水属性巡遊者1体につき、追加で1本のスプラッシュアローを発射し、攻撃力の&Param1&の水属性のスキルダメージを与える。", "Potential.513022.1": "スプラッシュアローがダメージを与えると敵に矢尾が残すようになる。支援スキル終了時に矢尾を引き抜き、追加ダメージを与える。", @@ -1103,24 +1103,24 @@ "Potential.513043.2": "トーナの必殺技が##氷結#1002#、または##寒冷#1027#状態の敵に命中するたびに、持続時間が&Param1&秒延長し、与える&Param3&が&Param2&増加する。この効果は&Param4&回重複できる。", "Potential.513201.1": "主力スキルの3段階スキルの三塁打が解放される。二塁打を発動後、一定時間内に再度スキルボタンを押すと発動できる。", "Potential.513201.2": "主力スキルの3段階スキルの三塁打が解放される。二塁打を発動後、一定時間内に再度スキルボタンを押すと発動できる。発動すると、範囲内に攻撃力の&Param2&x2、&Param3&の光属性のスキルダメージを与える。\u000b三塁打持続中、ミネルバはダメージを受けない。", - "Potential.513202.1": "主力スキルで##光属性の印#1015#を発動させた時、二塁打が強化される。", - "Potential.513202.2": "主力スキルで##光属性の印#1015#を発動させた時、二塁打が強化され、ダメージが&Param2&増加し、ダメージ間隔が30%短縮される。", - "Potential.513203.1": "スキルダメージが増加する。印を発動させた時、その敵のスキル被ダメージを増加させる。", - "Potential.513203.2": "主力スキルのダメージが&Param2&増加する。\u000b##光属性の印#1015#を発動させた時から&Param4&秒間、その敵のスキル被ダメージを&Param3&増加させる。", + "Potential.513202.1": "主力スキルで##光属性の印#1015#を発動させた後、二塁打が強化される。", + "Potential.513202.2": "主力スキルで##光属性の印#1015#を発動させた後、二塁打が強化され、ダメージ倍率が&Param2&増加し、ダメージ間隔が30%短縮される。", + "Potential.513203.1": "主力スキルのダメージが増加する。印を発動させた時、その敵のスキル被ダメージを増加させる。", + "Potential.513203.2": "主力スキルのダメージ倍率が&Param2&増加する。\u000b##光属性の印#1015#を発動させた時から&Param4&秒間、その敵のスキル被ダメージを&Param3&増加させる。", "Potential.513204.1": "二塁打が3連撃に変化し、ダメージが増加する。主力スキル発動後、すぐに二塁打を発動すると、追加でダメージを与えるようになる。", - "Potential.513204.2": "二塁打が3連撃に変化し、ダメージが&Param2&増加する。主力スキル発動後の2秒以内に二塁打を発動した場合、命中するたびに、範囲内に攻撃力の&Param3&の光属性のスキルダメージを追加で与えるようになる。", + "Potential.513204.2": "二塁打が3連撃に変化し、与えるスキルダメージが&Param2&増加する。主力スキル発動後の2秒以内に二塁打を発動した場合、命中するたびに、範囲内に攻撃力の&Param3&の光属性のスキルダメージを追加で与えるようになる。", "Potential.513205.1": "ミネルバの主力スキル発動後、攻撃速度が上昇し、通常攻撃ダメージが増加する。", "Potential.513205.2": "ミネルバの主力スキル発動後の&Param4&秒間、攻撃速度が&Param2&上昇し、通常攻撃ダメージが&Param3&増加する。", "Potential.513206.1": "ミネルバの通常攻撃が敵に命中時、次に発動する主力スキルのダメージが増加する。", - "Potential.513206.2": "ミネルバの通常攻撃が敵に命中時、次に発動する主力スキルのダメージが&Param2&増加する。この効果は&Param3&回重複でき、主力スキルを発動後にリセットされる。", + "Potential.513206.2": "ミネルバの通常攻撃が敵に命中時、次に発動する主力スキルの与えるスキルダメージが&Param2&増加する。この効果は&Param3&回重複でき、主力スキルを発動後にリセットされる。", "Potential.513207.1": "ミネルバの主力スキル持続中、スキルダメージが徐々に増加する。", "Potential.513207.2": "ミネルバの主力スキル持続中、ダメージが徐々に増加する。ダメージは毎回&Param2&増加する。この効果は&Param3&回重複できる。", "Potential.513208.1": "主力スキルが敵に命中時、追加でダメージを与えるようになる。", "Potential.513208.2": "主力スキルが敵に命中時、範囲内に攻撃力の&Param2&の光属性のスキルダメージを追加で与えるようになる。", "Potential.513209.1": "主力スキルのクールタイムが短縮される。主力スキル発動時、スキルダメージが増加する。", "Potential.513209.2": "主力スキルのクールタイムが&Param4&秒短縮される。主力スキル発動時から&Param3&秒間、スキルダメージが&Param2&増加する。", - "Potential.513210.1": "必殺技は##光属性の印#1015#を発動させることができるようになる。必殺技発動後、スキルダメージが増加する。", - "Potential.513210.2": "ミネルバの必殺技は##光属性の印#1015#を発動させることができるようになる。発動させると、攻撃力の&Param2&の光属性の印ダメージを与える。必殺技発動後の&Param4&秒間、スキルダメージが&Param3&増加する。", + "Potential.513210.1": "必殺技は##光属性の印#1015#を発動させることができるようになり、発動させると、落雷を発生させる。必殺技発動後、スキルダメージが増加する。", + "Potential.513210.2": "ミネルバの必殺技は##光属性の印#1015#を発動させることができるようになり、発動させると、落雷を発生させ、攻撃力の&Param2&の光属性の印ダメージを与える。必殺技発動後の&Param4&秒間、スキルダメージが&Param3&増加する。", "Potential.513211.1": "ミネルバの通常攻撃で敵にダメージを与えた時、その敵の光属性被ダメージを増加させる。", "Potential.513211.2": "ミネルバの通常攻撃の5撃目で敵にダメージを与えた時から&Param2&秒間、その敵の光属性被ダメージを&Param1&増加させる。", "Potential.513212.1": "主力スキル発動後、ミネルバの&Param4&が上昇する。", @@ -1128,19 +1128,19 @@ "Potential.513213.1": "チーム内の巡遊者が支援スキル発動時、ミネルバの&Param4&が上昇する。", "Potential.513213.2": "チーム内の巡遊者が支援スキル発動時から&Param2&秒間、ミネルバの&Param4&が&Param1&上昇する。この効果は&Param3&回重複できる。", "Potential.513221.1": "スキルダメージが増加し、星芒の付与数が増加する。", - "Potential.513221.2": "ミネルバの支援スキルのダメージが&Param2&増加する。\u000b星芒の付与数が4になる。", + "Potential.513221.2": "ミネルバの支援スキルの与えるスキルダメージが&Param2&増加する。\u000b星芒の付与数が4になる。", "Potential.513222.1": "星芒のダメージが増加し、範囲が拡大する。", - "Potential.513222.2": "星芒のダメージが&Param2&増加し、ダメージ範囲が50%拡大する。", + "Potential.513222.2": "星芒の与えるスキルダメージが&Param2&増加し、ダメージ範囲が50%拡大する。", "Potential.513223.1": "支援スキル発動時、主力巡遊者はシールドを獲得するようになる。", "Potential.513223.2": "ミネルバの支援スキル発動時、主力巡遊者は、&Param3&秒間持続するミネルバの最大HPの&Param2&分のシールドを獲得するようになる。", "Potential.513224.1": "星芒のダメージを与えた時、流星が生成されるようになる。主力巡遊者が流星に触れると、星芒を獲得し、攻撃力が上昇する。", "Potential.513224.2": "星芒のダメージを与えた時、流星が生成されるようになる。主力巡遊者が流星に触れると、星芒を1獲得し、&Param2&秒間、攻撃力が&Param1&上昇する。", - "Potential.513225.1": "星芒が付与されている敵へのスキルダメージが増加する。", - "Potential.513225.2": "星芒が付与されている敵へのスキルダメージが、星芒1ごとに&Param1&増加する。", + "Potential.513225.1": "ミネルバは星芒が付与されている敵に与えるスキルダメージが増加する。", + "Potential.513225.2": "ミネルバは星芒が付与されている敵に与えるスキルダメージが、星芒1ごとに&Param1&増加する。", "Potential.513226.1": "主力巡遊者が、星芒が付与されている敵にダメージを与えた時、追加でダメージを与えるようになる。", "Potential.513226.2": "主力巡遊者が、星芒が付与されている敵にダメージを与えた時、ミネルバの攻撃力の&Param1&の光属性のスキルダメージを追加で与えるようになる。この効果は1秒ごとに1回まで発動する。", "Potential.513227.1": "星芒が付与されている敵1体ごとに、星芒のダメージが増加する。", - "Potential.513227.2": "星芒が付与されている敵1体ごとに、星芒の爆発ダメージが&Param1&増加する。この効果は&Param2&回重複できる。", + "Potential.513227.2": "星芒が付与されている敵1体ごとに、星芒の爆発は与えるスキルダメージが&Param1&増加する。この効果は&Param2&回重複できる。", "Potential.513228.1": "支援スキル発動時、追加でダメージを与え、星芒を付与するようになる。", "Potential.513228.2": "ミネルバの支援スキル発動時、攻撃力の&Param2&の光属性のスキルダメージを追加で4回与え、星芒を付与するようになる。", "Potential.513229.1": "支援スキルが1度に3体以上の敵に命中時、クールタイムが短縮され、チーム全体の&Param5&が上昇する。", @@ -1154,9 +1154,9 @@ "Potential.513233.1": "チーム内の光属性巡遊者1体ごとに、チーム全体の攻撃力が上昇する。", "Potential.513233.2": "チーム内の光属性巡遊者1体ごとに、チーム全体の攻撃力が&Param1&上昇する。この効果は&Param2&回重複できる。", "Potential.513241.1": "必殺技のダメージが増加するが、SP消費量も増加する。", - "Potential.513241.2": "ミネルバの必殺技のダメージが&Param2&増加し、必殺技のSP消費量が25%増加する。", + "Potential.513241.2": "ミネルバの必殺技は与える必殺技ダメージが&Param2&増加し、必殺技のSP消費量が25%増加する。", "Potential.513242.1": "必殺技のダメージ間隔を短縮させ、必殺技のダメージが増加する。", - "Potential.513242.2": "ミネルバの必殺技のダメージ間隔を30%短縮させる。必殺技のダメージが&Param2&増加する。", + "Potential.513242.2": "ミネルバの必殺技はダメージ間隔が30%短縮され、与える必殺技ダメージが&Param2&増加する。", "Potential.513243.1": "必殺技持続中、フォルモントとネールモントが参戦し、敵を攻撃するようになる。", "Potential.513243.2": "ミネルバの必殺技持続中、フォルモントとネールモントが参戦し、範囲内に攻撃力の&Param2&x2と&Param3&の光属性の必殺技ダメージを与えるようになる。", "Potential.513301.1": "主力スキル持続中、移動速度が上昇し、攻撃範囲が拡大する。\u000b主力スキルのダメージ間隔が短縮される。", @@ -1177,8 +1177,8 @@ "Potential.513308.2": "主力スキル発動後の&Param3&秒間、&Param1&が&Param2&上昇する。", "Potential.513309.1": "ナツカの&Param3&が上昇する。主力スキルの範囲内に敵が2体以上の時、ナツカの&Param1&が上昇する。", "Potential.513309.2": "ナツカの&Param3&が&Param4&上昇する。主力スキルの範囲内敵が2体以上の時、ナツカの&Param1&が&Param2&上昇する。", - "Potential.513310.1": "主力スキルの旋風が止んだ後の短時間、&Param1&が上昇する。", - "Potential.513310.2": "主力スキルの旋風が止んだ後の2秒間、&Param1&が&Param2&上昇する。", + "Potential.513310.1": "主力スキルの風が止んだ後の短時間、&Param1&が上昇する。", + "Potential.513310.2": "主力スキルの風が止んだ後の2秒間、&Param1&が&Param2&上昇する。", "Potential.513311.1": "ナツカの&Param1&が増加する。\u000b必殺技は##風属性の印#1017#を発動させることができるようになる。", "Potential.513311.2": "ナツカの&Param1&が&Param2&増加する。\u000b必殺技は##風属性の印#1017#を発動させることができるようになる。", "Potential.513312.1": "通常攻撃のダメージを与えた時、一定確率でその敵の&Param1&を増加させる。", @@ -1195,12 +1195,12 @@ "Potential.513324.2": "自身以外の風属性の味方が、花の海の範囲内にいる敵にダメージを与えた時、花の海は追加で範囲内の敵に、ナツカの攻撃力の&Param1&の風属性のスキルダメージを与えるようになる。この効果は1秒ごとに1回発動し、同一の敵に対しては1秒ごとに1回までしかダメージを与えない。", "Potential.513325.1": "花びらのダメージを与えた時、その敵の&Param1&を増加させる。", "Potential.513325.2": "花びらのダメージを与えた時から&Param3&秒間、その敵の&Param1&を&Param2&増加させる。この効果は&Param4&回重複できる。", - "Potential.513326.1": "花びらのダメージが増加し、一定確率でノーマル敵を即座に撃破するようになる。", - "Potential.513326.2": "花びらのダメージが&Param2&増加し、15%の確率でノーマル敵を即座に撃破するようになる。", - "Potential.513327.1": "花びらのダメージが増加する。\u000b花びらを1枚生成するごとに、ナツカの&Param3&が増加する。", - "Potential.513327.2": "花びらのダメージが&Param2&増加する。\u000b花びらを1枚生成するごとに、&Param5&秒間、ナツカの&Param3&が&Param4&増加する。この効果は&Param6&回重複できる。", - "Potential.513328.1": "花の海のダメージが増加する。さらに、花の海の範囲内に敵が3体以上いる時、ダメージが追加で増加する。", - "Potential.513328.2": "花の海のダメージが&Param2&増加する。さらに、花の海の範囲内に敵が3体以上いる時、ダメージが追加で&Param4&増加する。", + "Potential.513326.1": "花びらの与える&Param1&が増加し、一定確率でノーマル敵を即座に撃破するようになる。", + "Potential.513326.2": "花びらの与える&Param1&が&Param2&増加し、15%の確率でノーマル敵を即座に撃破するようになる。", + "Potential.513327.1": "花びらの与える&Param1&が増加する。\u000b花びらを1枚生成するごとに、ナツカの&Param3&が増加する。", + "Potential.513327.2": "花びらの与える&Param1&が&Param2&増加する。\u000b花びらを1枚生成するごとに、&Param5&秒間、ナツカの&Param3&が&Param4&増加する。この効果は&Param6&回重複できる。", + "Potential.513328.1": "花の海の与える&Param1&が増加する。さらに、花の海の範囲内に敵が3体以上いる時、ダメージが追加で増加する。", + "Potential.513328.2": "花の海の与える&Param1&が&Param2&増加する。さらに、花の海の範囲内に敵が3体以上いる時、ダメージが追加で&Param4&増加する。", "Potential.513329.1": "花の海がダメージを与えた時、その敵の&Param1&が増加する。", "Potential.513329.2": "花の海がダメージを与えた時、&Param3&秒間、その敵の&Param1&が&Param2&増加する。この効果は&Param4&回重複できる。", "Potential.513330.1": "花の海が与える&Param2&が増加する。花の海が消滅時、ダメージを与え、##風属性の印:風息#2017#を付与するようになる。", @@ -1211,12 +1211,12 @@ "Potential.513332.2": "花の海が存在時、ナツカの&Param1&が&Param2&増加する。", "Potential.513333.1": "チーム内の風属性アタッカー巡遊者、バランサー巡遊者の&Param1&が増加する。", "Potential.513333.2": "チーム内の風属性アタッカー巡遊者、バランサー巡遊者の&Param1&が&Param2&増加する。", - "Potential.513341.1": "必殺技のダメージが増加し、ナツカが生成できる竜巻の数が増加する。", - "Potential.513341.2": "ナツカの必殺技のダメージが&Param2&増加する。\u000b一度にナツカが生成できる竜巻の数が4つになる。", + "Potential.513341.1": "ナツカの&Param1&が増加し、ナツカの必殺技が生成できる竜巻の数が増加する。", + "Potential.513341.2": "ナツカの&Param1&が&Param2&増加する。\u000bナツカの必殺技が一度に生成できる竜巻の数が4つになる。", "Potential.513342.1": "必殺技発動時、ナツカの&Param1&が上昇する。ナツカの竜巻の持続時間が延長される。", "Potential.513342.2": "ナツカの必殺技発動時から&Param3&秒間、ナツカの&Param1&が&Param2&上昇する。\u000bナツカの竜巻の持続時間が66%延長される。", - "Potential.513343.1": "必殺技のダメージが増加し、ナツカの竜巻がダメージを与えた時、その敵の&Param3&を増加させる。", - "Potential.513343.2": "ナツカの必殺技のダメージが&Param2&増加する。\u000bナツカの竜巻がダメージを与えた時、&Param5&秒間、その敵の&Param3&を&Param4&増加させる。この効果は&Param6&回まで重複できる。", + "Potential.513343.1": "ナツカの&Param1&が増加し、ナツカの必殺技の竜巻がダメージを与えた時、その敵の&Param3&を増加させる。", + "Potential.513343.2": "ナツカの&Param1&が&Param2&増加する。\u000bナツカの必殺技の竜巻がダメージを与えた時、&Param5&秒間、その敵の&Param3&を&Param4&増加させる。この効果は&Param6&回まで重複できる。", "Potential.513401.1": "弾丸の装填上限が増加する。主力スキル発動時、追加のダメージを与えるようになる。", "Potential.513401.2": "フユカの弾丸の装填上限が9発になる。\n主力スキル発動時、追加で攻撃力の&Param2&x3の火属性のスキルダメージを与えるようになる。", "Potential.513402.1": "爆炎拳で攻撃するたびに追加のダメージを与えるようになる。", @@ -1248,7 +1248,7 @@ "Potential.513422.1": "支援スキル終了時、フユカの周囲の敵に追加のダメージを与えるようになる。", "Potential.513422.2": "フユカの支援スキル終了時、追加でフユカの周囲の敵に、攻撃力の&Param2&の火属性のスキルダメージを与えるようになる。", "Potential.513423.1": "支援スキルのダメージが増加し、ダメージ範囲が拡大し、持続時間が延長される。", - "Potential.513423.2": "フユカの支援スキルのダメージが&Param2&増加し、ダメージ範囲が20%拡大する。さらに、拳風の持続時間が50%延長される。", + "Potential.513423.2": "フユカの支援スキルは与えるスキルダメージが&Param2&増加し、ダメージ範囲が20%拡大する。さらに、拳風の持続時間が50%延長される。", "Potential.513424.1": "支援スキルの&Param3&が時間経過とともに増加する。", "Potential.513424.2": "フユカの支援スキルの持続中、&Param3&が0.5秒ごとに&Param2&増加する。", "Potential.513425.1": "支援スキル発動時、フユカの&Param4&が増加する。", @@ -1275,50 +1275,50 @@ "Potential.513442.2": "フユカの必殺技の打撃回数が4回増加し、フユカの&Param3&が&Param2&増加する。", "Potential.513443.1": "必殺技発動時、フユカの&Param4&が増加する。この効果は時間経過とともに減少する。", "Potential.513443.2": "フユカの必殺技発動時、フユカは&Param4&が&Param3&増加するバフを&Param2&獲得する。このバフは1秒ごとに1減少する。", - "Potential.513501.1": "主力スキルのクールタイムが短縮される。かぼちゃおばけ消滅時、自爆するようになる。", - "Potential.513501.2": "主力スキルのクールタイムが2秒短縮される。\u000bかぼちゃおばけ消滅時、敵に向かって自爆し、広範囲に攻撃力の&Param1&の闇属性の従者ダメージを与える。", - "Potential.513502.1": "主力スキルは追加でダメージを与えるようになる。スキル発動時、フィールドにいるかぼちゃおばけを消滅させ、再度召喚する。", - "Potential.513502.2": "主力スキルは追加で、範囲内の敵に攻撃力の&Param1&の闇属性ダメージを与えるようになる。\u000bスキル発動時、フィールドにいるかぼちゃおばけを消滅させ、再度召喚する。", - "Potential.513503.1": "現像状態でかぼちゃおばけの数が上限に達すると、持続時間と&Param1&が増加する。", - "Potential.513503.2": "現像状態でかぼちゃおばけの数が上限に達すると、その持続時間が延長され、フィールドにいるかぼちゃおばけは3秒ごとに&Param1&が&Param2&増加する。この効果は&Param3&回重複できる。", - "Potential.513504.1": "ミスティのダメージを与えた時、かぼちゃおばけが旋風斬りを発動するようになる。", - "Potential.513504.2": "ミスティのダメージを与えた時、かぼちゃおばけが旋風斬りを発動し、範囲内に攻撃力の&Param1&x2の闇属性の従者ダメージを与えるようになる。\u000bこの効果は2.5秒ごとに1回まで発動する。", - "Potential.513505.1": "かぼちゃおばけ消滅時、周囲の敵の&Param4&を増加させる。", - "Potential.513505.2": "かぼちゃおばけ消滅時から&Param2&秒間、周囲の敵の&Param4&を&Param1&増加させる。この効果は&Param3&回重複できる。", - "Potential.513506.1": "かぼちゃおばけ消滅時、シールドを獲得するようになる。", - "Potential.513506.2": "かぼちゃおばけ消滅時、&Param2&秒間持続するミスティの基礎最大HPの&Param1&分のシールドを獲得するようになる。この効果は&Param3&回重複できる。", - "Potential.513507.1": "かぼちゃおばけ消滅時、ミスティの&Param4&が上昇する。", - "Potential.513507.2": "かぼちゃおばけ消滅時から&Param2&秒間、ミスティの&Param4&が&Param1&上昇する。この効果は&Param3&回重複できる。", - "Potential.513508.1": "かぼちゃおばけのダメージが一定確率で増加し、スタンを付与するようになる。", - "Potential.513508.2": "かぼちゃおばけのダメージを与えた時、&Param1&%の確率でダメージが&Param2&増加し、1秒間スタンさせるようになる。", - "Potential.513509.1": "ミスティの周囲にいるかぼちゃおばけの&Param2&が上昇する。", - "Potential.513509.2": "ミスティの周囲にいるかぼちゃおばけの&Param2&が&Param1&上昇する。", - "Potential.513510.1": "かぼちゃおばけの&Param1&と&Param3&が上昇する。", - "Potential.513510.2": "かぼちゃおばけの&Param1&が&Param2&上昇し、&Param3&が&Param4&増加する。", - "Potential.513511.1": "ミスティの通常攻撃でダメージを与えた時、周囲のかぼちゃおばけのHPを回復する。&Param2&が増加する。", - "Potential.513511.2": "ミスティの通常攻撃でダメージを与えた時、周囲のかぼちゃおばけのHPが&Param1&回復する。この効果は1秒ごとに1回まで発動する。\u000b&Param2&が&Param3&増加する。", - "Potential.513512.1": "ミスティの回避の発動可能回数が増加する。回避発動時、ミスティとフィールドにいるかぼちゃおばけの&Param3&が上昇する。", - "Potential.513512.2": "ミスティの回避の発動可能回数が1回増加する。\u000b回避発動時から&Param2&秒間、ミスティとフィールドにいるかぼちゃおばけの&Param3&が&Param1&上昇する。", + "Potential.513501.1": "主力スキルのクールタイムが短縮される。##かぼちゃおばけ#4007#消滅時、自爆するようになる。", + "Potential.513501.2": "主力スキルのクールタイムが2秒短縮される。\u000b##かぼちゃおばけ#4007#消滅時、敵に向かって自爆し、広範囲に攻撃力の&Param1&の闇属性の従者ダメージを与える。", + "Potential.513502.1": "主力スキルは追加でダメージを与えるようになる。スキル発動時、フィールドにいる##かぼちゃおばけ#4007#を消滅させ、再度召喚する。", + "Potential.513502.2": "主力スキルは追加で、範囲内の敵に攻撃力の&Param1&の闇属性のスキルダメージを与えるようになる。\u000bスキル発動時、フィールドにいる##かぼちゃおばけ#4007#を消滅させ、再度召喚する。", + "Potential.513503.1": "現像状態で##かぼちゃおばけ#4007#の数が上限に達すると、持続時間と&Param1&が増加する。", + "Potential.513503.2": "現像状態で##かぼちゃおばけ#4007#の数が上限に達すると、その持続時間が延長され、フィールドにいる##かぼちゃおばけ#4007#は3秒ごとに&Param1&が&Param2&増加する。この効果は&Param3&回重複できる。", + "Potential.513504.1": "ミスティのダメージを与えた時、##かぼちゃおばけ#4007#が旋風斬りを発動するようになる。", + "Potential.513504.2": "ミスティのダメージを与えた時、##かぼちゃおばけ#4007#が旋風斬りを発動し、範囲内に攻撃力の&Param1&x2の闇属性の従者ダメージを与えるようになる。\u000bこの効果は2.5秒ごとに1回まで発動する。", + "Potential.513505.1": "##かぼちゃおばけ#4007#消滅時、周囲の敵の&Param4&を増加させる。", + "Potential.513505.2": "##かぼちゃおばけ#4007#消滅時から&Param2&秒間、周囲の敵の&Param4&を&Param1&増加させる。この効果は&Param3&回重複できる。", + "Potential.513506.1": "##かぼちゃおばけ#4007#消滅時、シールドを獲得するようになる。", + "Potential.513506.2": "##かぼちゃおばけ#4007#消滅時、&Param2&秒間持続するミスティの基礎最大HPの&Param1&分のシールドを獲得するようになる。この効果は&Param3&回重複できる。", + "Potential.513507.1": "##かぼちゃおばけ#4007#消滅時、ミスティの&Param4&が上昇する。", + "Potential.513507.2": "##かぼちゃおばけ#4007#消滅時から&Param2&秒間、ミスティの&Param4&が&Param1&上昇する。この効果は&Param3&回重複できる。", + "Potential.513508.1": "##かぼちゃおばけ#4007#のダメージが一定確率で増加し、スタンを付与するようになる。", + "Potential.513508.2": "##かぼちゃおばけ#4007#のダメージを与えた時、&Param1&%の確率でダメージが&Param2&増加し、1秒間スタンさせるようになる。", + "Potential.513509.1": "ミスティの周囲にいる##かぼちゃおばけ#4007#の&Param2&が上昇する。", + "Potential.513509.2": "ミスティの周囲にいる##かぼちゃおばけ#4007#の&Param2&が&Param1&上昇する。", + "Potential.513510.1": "##かぼちゃおばけ#4007#の&Param1&と&Param3&が上昇する。", + "Potential.513510.2": "##かぼちゃおばけ#4007#の&Param1&が&Param2&上昇し、&Param3&が&Param4&増加する。", + "Potential.513511.1": "ミスティの通常攻撃でダメージを与えた時、周囲の##かぼちゃおばけ#4007#のHPを回復する。&Param2&が増加する。", + "Potential.513511.2": "ミスティの通常攻撃でダメージを与えた時、周囲の##かぼちゃおばけ#4007#のHPが&Param1&回復する。この効果は1秒ごとに1回まで発動する。\u000b&Param2&が&Param3&増加する。", + "Potential.513512.1": "ミスティの回避の発動可能回数が増加する。回避発動時、ミスティとフィールドにいる##かぼちゃおばけ#4007#の&Param3&が上昇する。", + "Potential.513512.2": "ミスティの回避の発動可能回数が1回増加する。\u000b回避発動時から&Param2&秒間、ミスティとフィールドにいる##かぼちゃおばけ#4007#の&Param3&が&Param1&上昇する。", "Potential.513513.1": "必殺技は##闇属性の印#1019#を発動させることができるようになる。必殺技で##闇属性の印#1019#を発動させた時、攻撃力が上昇する。", "Potential.513513.2": "ミスティの必殺技は##闇属性の印#1019#を発動させることができるようになる。\u000b必殺技で##闇属性の印#1019#を発動させた時から&Param2&秒間、ミスティの&Param3&が&Param1&上昇する。", - "Potential.513521.1": "法陣の持続時間を延長させる。ランタンおばけの&Param2&が増加する。", - "Potential.513521.2": "法陣の持続時間が3秒延長される。\u000bランタンおばけの&Param2&が&Param1&増加する。", - "Potential.513522.1": "同一の法陣から召喚されたランタンおばけのサイズと&Param3&が徐々に増加する。", - "Potential.513522.2": "同一の法陣から召喚されたランタンおばけの&Param3&が徐々に増加する。&Param1&ずつ増加し、&Param2&回まで発動する。召喚されたランタンおばけのサイズが徐々に大きくなる。", - "Potential.513523.1": "支援スキルの法陣の範囲が拡大し、敵を引き寄せることができるようになる。法陣内でランタンおばけが自爆時のダメージが増加する。", - "Potential.513523.2": "法陣の範囲が拡大し、弱い敵を引き寄せることができるようになる。\u000b法陣内でランタンおばけが自爆時のダメージが&Param1&増加する。", - "Potential.513524.1": "支援スキルの法陣は敵を追尾できるようになる。法陣内でランタンおばけが自爆時のダメージが増加する。", - "Potential.513524.2": "法陣は敵を追尾できるようになる。\u000b法陣内でランタンおばけが自爆時のダメージが&Param1&増加する。", - "Potential.513525.1": "ランタンおばけの召喚間隔が短縮される。", - "Potential.513525.2": "ランタンおばけの召喚間隔が&Param1&短縮される。", - "Potential.513526.1": "ランタンおばけの&Param2&が増加する。", - "Potential.513526.2": "ランタンおばけの&Param2&が&Param1&増加する。", - "Potential.513527.1": "ミスティの支援スキルは一定確率でランタンおばけを追加で召喚するようになる。", - "Potential.513527.2": "ミスティの支援スキルは&Param1&の確率でランタンおばけを追加で1体召喚するようになる。", + "Potential.513521.1": "法陣の持続時間を延長させる。##ランタンおばけ#4008#の&Param2&が増加する。", + "Potential.513521.2": "法陣の持続時間が3秒延長される。\u000b##ランタンおばけ#4008#の&Param2&が&Param1&増加する。", + "Potential.513522.1": "同一の法陣から召喚された##ランタンおばけ#4008#のサイズと&Param3&が徐々に増加する。", + "Potential.513522.2": "同一の法陣から召喚された##ランタンおばけ#4008#の&Param3&が徐々に増加する。&Param1&ずつ増加し、&Param2&回まで発動する。召喚された##ランタンおばけ#4008#のサイズが徐々に大きくなる。", + "Potential.513523.1": "支援スキルの法陣の範囲が拡大し、敵を引き寄せることができるようになる。法陣内で##ランタンおばけ#4008#が自爆時のダメージが増加する。", + "Potential.513523.2": "法陣の範囲が拡大し、弱い敵を引き寄せることができるようになる。\u000b法陣内で##ランタンおばけ#4008#が自爆時のダメージが&Param1&増加する。", + "Potential.513524.1": "支援スキルの法陣は敵を追尾できるようになる。法陣内で##ランタンおばけ#4008#が自爆時のダメージが増加する。", + "Potential.513524.2": "法陣は敵を追尾できるようになる。\u000b法陣内で##ランタンおばけ#4008#が自爆時のダメージが&Param1&増加する。", + "Potential.513525.1": "##ランタンおばけ#4008#の召喚間隔が短縮される。", + "Potential.513525.2": "##ランタンおばけ#4008#の召喚間隔が&Param1&短縮される。", + "Potential.513526.1": "##ランタンおばけ#4008#の&Param2&が増加する。", + "Potential.513526.2": "##ランタンおばけ#4008#の&Param2&が&Param1&増加する。", + "Potential.513527.1": "ミスティの支援スキルは一定確率で##ランタンおばけ#4008#を追加で召喚するようになる。", + "Potential.513527.2": "ミスティの支援スキルは&Param1&の確率で##ランタンおばけ#4008#を追加で1体召喚するようになる。", "Potential.513528.1": "支援スキルの法陣はダメージを与え続けるようになる。", "Potential.513528.2": "ミスティの支援スキルの法陣は、1秒ごとに、範囲内に攻撃力の&Param1&の闇属性のスキルダメージを与えるようになる。", - "Potential.513529.1": "ランタンおばけ召喚時、ミスティの&Param4&が増加する。", - "Potential.513529.2": "ランタンおばけ召喚時から&Param2&秒間、ミスティの&Param4&が&Param1&増加する。この効果は&Param3&回重複できる。", + "Potential.513529.1": "##ランタンおばけ#4008#召喚時、ミスティの&Param4&が増加する。", + "Potential.513529.2": "##ランタンおばけ#4008#召喚時から&Param2&秒間、ミスティの&Param4&が&Param1&増加する。この効果は&Param3&回重複できる。", "Potential.513530.1": "法陣内の敵の&Param2&を増加させる。", "Potential.513530.2": "法陣内の敵の&Param2&を&Param1&増加させる。", "Potential.513531.1": "支援スキル発動時、主力巡遊者はシールドを獲得するようになる。", @@ -1333,6 +1333,64 @@ "Potential.513542.2": "ミスティのスキル発動時から&Param2&秒間、ミスティのSP獲得効率が&Param1&上昇する。", "Potential.513543.1": "必殺技のダメージを与えた時、ミスティの必殺技ダメージが増加する。", "Potential.513543.2": "ミスティの必殺技のダメージを与えた時から&Param3&秒間、ミスティの&Param1&が&Param2&増加する。この効果は&Param4&回重複できる。", + "Potential.513701.1": "???", + "Potential.513701.2": "???", + "Potential.513702.1": "???", + "Potential.513702.2": "???", + "Potential.513703.1": "???", + "Potential.513703.2": "???", + "Potential.513704.1": "???", + "Potential.513704.2": "???", + "Potential.513705.1": "???", + "Potential.513705.2": "???", + "Potential.513706.1": "???", + "Potential.513706.2": "???", + "Potential.513707.1": "???", + "Potential.513707.2": "???", + "Potential.513708.1": "???", + "Potential.513708.2": "???", + "Potential.513709.1": "???", + "Potential.513709.2": "???", + "Potential.513710.1": "???", + "Potential.513710.2": "???", + "Potential.513711.1": "???", + "Potential.513711.2": "???", + "Potential.513712.1": "???", + "Potential.513712.2": "???", + "Potential.513713.1": "???", + "Potential.513713.2": "???", + "Potential.513721.1": "???", + "Potential.513721.2": "???", + "Potential.513722.1": "???", + "Potential.513722.2": "???", + "Potential.513723.1": "???", + "Potential.513723.2": "???", + "Potential.513724.1": "???", + "Potential.513724.2": "???", + "Potential.513725.1": "???", + "Potential.513725.2": "???", + "Potential.513726.1": "???", + "Potential.513726.2": "???", + "Potential.513727.1": "???", + "Potential.513727.2": "???", + "Potential.513728.1": "???", + "Potential.513728.2": "???", + "Potential.513729.1": "???", + "Potential.513729.2": "???", + "Potential.513730.1": "???", + "Potential.513730.2": "???", + "Potential.513731.1": "???", + "Potential.513731.2": "???", + "Potential.513732.1": "???", + "Potential.513732.2": "???", + "Potential.513733.1": "???", + "Potential.513733.2": "???", + "Potential.513741.1": "???", + "Potential.513741.2": "???", + "Potential.513742.1": "???", + "Potential.513742.2": "???", + "Potential.513743.1": "???", + "Potential.513743.2": "???", "Potential.514001.1": "???", "Potential.514001.2": "???", "Potential.514002.1": "???", @@ -1394,7 +1452,7 @@ "Potential.514101.1": "主力スキルの持続時間が延長され、ダメージが増加する。", "Potential.514101.2": "主力スキルの持続時間が3秒延長され、スキルダメージが&Param1&増加する。", "Potential.514102.1": "主力スキル持続中に熱量を蓄積し、最大になると通常攻撃が強化される。", - "Potential.514102.2": "主力スキル持続中、1秒ごとに熱量を1蓄積するようになる。熱量が最大になった後、通常攻撃が強化され、範囲内に攻撃力の&Param1&x8、&Param2&x2の火属性ダメージを与えるようになる。強化通常攻撃を発動するたびに、熱量を1消費する。強化通常攻撃で、墨汁が付与されている敵にダメージを与えた時、##引火#2027#させる。", + "Potential.514102.2": "主力スキル持続中、1秒ごとに熱量を1蓄積するようになる。熱量が最大になった後、通常攻撃が強化され、範囲内に攻撃力の&Param1&x8、&Param2&x2の火属性の通常攻撃ダメージを与えるようになる。強化通常攻撃を発動するたびに、熱量を1消費する。強化通常攻撃で、墨汁が付与されている敵にダメージを与えた時、##引火#2027#させる。", "Potential.514103.1": "墨汁が重複するようになる。最大になった後に##引火#2027#させた時、追加でダメージを与える。", "Potential.514103.2": "墨汁が4まで重複するようになる。最大になった後に##引火#2027#させた時、範囲内に攻撃力の&Param1&の火属性のスキルダメージを与える。", "Potential.514104.1": "主力スキルの範囲が拡大し、ダメージが増加する。", @@ -1411,28 +1469,28 @@ "Potential.514109.2": "主力スキル発動時、追加で範囲内に攻撃力の&Param1&の火属性のスキルダメージを与え、墨汁を付与する。\u000b主力スキルで敵の墨汁に##引火#2027#した時、その敵の火属性被ダメージを&Param2&増加させる。", "Potential.514110.1": "主力スキル発動時、シールドを獲得するようになる。", "Potential.514110.2": "主力スキル発動時、最大HPの&Param1&分のシールドを獲得するようになる。", - "Potential.514111.1": "必殺技は##火属性の印#1016#を発動させることができるようになる。発動させるたびに攻撃力が上昇する。", - "Potential.514111.2": "チーシアの必殺技は##火属性の印#1016#を発動させることができるようになる。発動させると、範囲内に攻撃力の&Param1&の火属性の印ダメージを与えた後、&Param3&秒間、攻撃力が&Param2&上昇する。この効果は&Param4&回重複できる。", + "Potential.514111.1": "必殺技は##火属性の印#1016#を発動させることができるようになり、発動させると、超燃を発生させる。発動させるたびに攻撃力が上昇する。", + "Potential.514111.2": "チーシアの必殺技は##火属性の印#1016#を発動させることができるようになる。発動させると、超燃を発生させ、範囲内に攻撃力の&Param1&の火属性の印ダメージを与えた後、&Param3&秒間、攻撃力が&Param2&上昇する。この効果は&Param4&回重複できる。", "Potential.514112.1": "チーシアが##火属性の印#1016#を発動させた時、その敵の火属性被ダメージを増加させる。", "Potential.514112.2": "チーシアが##火属性の印#1016#を発動させた時から&Param2&秒間、その敵の火属性被ダメージを&Param1&増加させる。この効果は&Param3&回重複できる。", "Potential.514113.1": "チーシアの回避の発動可能回数が1回増加する。\u000b主力スキル発動時、&Param3&が上昇する。", "Potential.514113.2": "チーシアの回避の発動可能回数が1回増加する。\u000b主力スキル発動時から3秒間、&Param3&が&Param1&上昇する。\u000b主力スキル持続中、会心が発生するたびに1秒延長される。この効果は3秒まで適用される。", - "Potential.514121.1": "赤龍の攻撃力が上昇し、召喚数が増加する。", - "Potential.514121.2": "赤龍の攻撃力が&Param1&上昇する。\u000b赤龍を召喚するたびに、追加で1体召喚するようになる。", + "Potential.514121.1": "##赤龍#4018#の従者ダメージが上昇し、召喚数が増加する。", + "Potential.514121.2": "##赤龍#4018#の従者ダメージが&Param1&上昇する。\u000b##赤龍#4018#を召喚するたびに、追加で1体召喚するようになる。", "Potential.514122.1": "チーシアの従者の数が一定数以上の時、攻撃力が上昇し、攻撃速度が上昇する。", "Potential.514122.2": "チーシアの従者の数が2体以上の時、チーシアのすべての従者の攻撃力が&Param1&上昇し、攻撃速度が&Param2&上昇する。", - "Potential.514123.1": "赤龍が強化され、猛虎になる。", - "Potential.514123.2": "赤龍が強化され、猛虎になる。2秒ごとに攻撃力が&Param1&上昇する。猛虎は15秒間持続し、範囲内に攻撃力の&Param2&、&Param3&、&Param4&x2の火属性の従者ダメージを与え、##火属性の印:聖炎#2013#を付与する。", + "Potential.514123.1": "##赤龍#4018#が強化され、##猛虎#4019#になる。", + "Potential.514123.2": "##赤龍#4018#が強化され、##猛虎#4019#になる。2秒ごとに従者ダメージが&Param1&増加する。##猛虎#4019#は15秒間持続し、範囲内に攻撃力の&Param2&、&Param3&、&Param4&x2の火属性の従者ダメージを与え、##火属性の印:聖炎#2013#を付与する。", "Potential.514124.1": "支援スキルで召喚した最初の従者は烈焔の結界を保持し、周囲の敵にダメージを与え続けるようになる。", "Potential.514124.2": "チーシアの支援スキルで召喚した最初の従者は烈焔の結界を保持し、0.5秒ごとに、周囲に攻撃力の&Param1&の火属性の従者ダメージを与えるようになる。", "Potential.514125.1": "チーシアの従者が、味方の攻撃力を上昇させる。", "Potential.514125.2": "チーシアの従者が1体存在するごとに、味方の攻撃力が&Param1&上昇する。", "Potential.514126.1": "自身以外の巡遊者が主力スキル発動時、チーシアの従者が追加でダメージを与えるようになる。", - "Potential.514126.2": "自身以外の巡遊者が主力スキル発動時、赤龍が敵に追加で攻撃力の&Param1&の火属性の従者ダメージを与えるようになる。猛虎は範囲内に追加で攻撃力の&Param2&x5の火属性の従者ダメージを与えるようになる。", + "Potential.514126.2": "自身以外の巡遊者が主力スキル発動時、##赤龍#4018#が敵に追加で攻撃力の&Param1&x2の火属性の従者ダメージを与えるようになる。##猛虎#4019#は範囲内に追加で攻撃力の&Param2&x5の火属性の従者ダメージを与えるようになる。", "Potential.514127.1": "チーシアの従者の近くにいるチーム内の巡遊者の会心率が上昇する。", "Potential.514127.2": "チーシアの従者の近くにいるチーム内の巡遊者の会心率が&Param1&上昇する。この効果は&Param2&回重複できる。", "Potential.514128.1": "チーシアの従者が与えるダメージが徐々に増加する。", - "Potential.514128.2": "チーシアの従者は、1秒ごとにダメージが&Param1&増加する。この効果は&Param2&回まで重複できる。", + "Potential.514128.2": "チーシアの従者は、1秒ごとに与える従者ダメージが&Param1&増加する。この効果は&Param2&回まで重複できる。", "Potential.514129.1": "チーシアの従者がダメージを与えた時、その敵の近くにいる味方の攻撃力が上昇する。", "Potential.514129.2": "チーシアの従者が敵にダメージを与えた時から&Param2&秒間、その敵の近くにいる味方の攻撃力が&Param1&上昇する。", "Potential.514130.1": "チーシアの従者の、近距離にいる敵への従者ダメージが増加する。", @@ -1517,12 +1575,12 @@ "Potential.514304.2": "主力スキルを長押しで連続発動した時、1回ごとに発射する弾丸が、4発ずつ増加する。レイスのすべての射撃が与える&Param1&が&Param2&増加し、##風属性の印#1017#を発動できるようになる。", "Potential.514305.1": "主力スキルの斬撃で敵の投擲物を防ぐようになる。レイスが近距離にいる敵に与えるダメージが増加する。", "Potential.514305.2": "主力スキルの斬撃は大嵐を巻き起こし、敵の投擲物を防ぐようになる。レイスが近距離にいる敵に与える&Param1&が&Param2&増加する。", - "Potential.514306.1": "主力スキルの斬撃が与えるダメージが増加し、レイスの&Param3&増加する。", - "Potential.514306.2": "主力スキルの斬撃が与えるダメージが&Param2&増加する。\u000bレイスの&Param3&が&Param4&増加する。", + "Potential.514306.1": "主力スキルの斬撃が与える&Param1&が増加し、レイスの&Param3&増加する。", + "Potential.514306.2": "主力スキルの斬撃が与える&Param1&が&Param2&増加する。\u000bレイスの&Param3&が&Param4&増加する。", "Potential.514307.1": "主力スキルの斬撃がダメージを与えた時、&Param1&が上昇する。", "Potential.514307.2": "主力スキルの斬撃がダメージを与えた時、&Param3&秒間、レイスの&Param1&が&Param2&上昇する。", "Potential.514308.1": "主力スキル発動時、主力スキルの射撃が与える&Param1&が増加する。", - "Potential.514308.2": "主力スキル発動時、&Param3&秒間、主力スキルの射撃が与えるスキルダメージが&Param2&増加する。この効果は&Param4&回まで重複できる。", + "Potential.514308.2": "主力スキル発動時、&Param3&秒間、主力スキルの射撃が与える&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。", "Potential.514309.1": "レイスの射撃がダメージを与えた時、&Param1&が増加する。", "Potential.514309.2": "レイスの射撃がダメージを与えた時、&Param3&秒間、&Param1&が&Param2&増加する。この効果は&Param4&回まで重複し、1秒間に&Param5&回まで発動できる。主力スキル発動時、この効果はリセットされる。", "Potential.514310.1": "主力スキル発動後、一定時間レイスの武器が強化される。強化中、レイスの射撃による通常攻撃がレーザーを発射し、ダメージを与える。", @@ -1568,35 +1626,35 @@ "Potential.514401.1": "主力スキル発動後、通常攻撃は騰蛇を生成するようになる。さらに、中断耐性が上昇する。", "Potential.514401.2": "主力スキル発動後、&Param9&秒間、通常攻撃は騰蛇を生成し、範囲内に攻撃力の&Param1&の水属性の通常攻撃ダメージを与えるようになると同時に、中断耐性が上昇する。生成した騰蛇は##水属性の印#1018#を発動させることができる。", "Potential.514402.1": "主力スキル発動後、通常攻撃は鏡影を生成するようになる。さらに、中断耐性が上昇する。", - "Potential.514402.2": "主力スキル発動後、&Param1&秒間、通常攻撃時にチトセの攻撃力の60%を持つ鏡影を生成し、鏡影が通常攻撃を行うようになる。この間、中断耐性が上昇する。", + "Potential.514402.2": "主力スキル発動後、&Param1&秒間、通常攻撃時にチトセの60%のダメージ倍率を持つ鏡影を生成し、鏡影が通常攻撃を行うようになる。この間、中断耐性が上昇する。", "Potential.514403.1": "流閃・鱗の発動に必要な主力スキルの発動回数が減少する。さらに、流閃・鱗が強化される。", "Potential.514403.2": "流閃・鱗の発動に必要な主力スキルの発動回数が1回になる。さらに、流閃・鱗が強化され、範囲内に攻撃力の&Param1&x4の水属性のスキルダメージを与えるようになる。", "Potential.514404.1": "主力スキルのクールタイムが短縮される。主力スキル発動時、鏡影を生成するようになる。", - "Potential.514404.2": "主力スキルのクールタイムが50%短縮される。\u000b主力スキル発動時、チトセの攻撃力の50%を持つ鏡影を生成するようになる。この鏡影はスキルを発動し、##水属性の印#1018#を発動させることができる。", - "Potential.514405.1": "チトセの回避の発動可能回数と&Param1&が増加する。主力スキルか回避発動後、通常攻撃の最終撃を発動するようになる。", - "Potential.514405.2": "チトセの回避の発動可能回数が1回増加する。\u000b&Param1&が&Param2&増加する。主力スキルか回避発動後、次の通常攻撃は最終撃を発動するようになる。", - "Potential.514406.1": "騰蛇のダメージを与えた時、&Param1&が増加する。", - "Potential.514406.2": "騰蛇のダメージを与えた時から&Param5&秒間、&Param1&が&Param2&増加する。この効果は&Param6&回重複できる。", + "Potential.514404.2": "主力スキルのクールタイムが50%短縮される。\u000b主力スキル発動時、チトセの50%ダメージ倍率を持つ鏡影を生成するようになる。この鏡影はスキルを発動し、##水属性の印#1018#を発動させることができる。", + "Potential.514405.1": "チトセの回避の発動可能回数と&Param1&が増加する。主力スキルか回避発動後、通常攻撃の最終撃を発動するようになる。チトセの最終撃でダメージを与えた時、瞬刃を獲得し、通常攻撃の一部が与える&Param3&が増加する。", + "Potential.514405.2": "チトセの回避の発動可能回数が1回増加する。\u000b&Param1&が&Param2&増加する。主力スキルか回避発動後、次の通常攻撃は最終撃を発動するようになる。チトセの最終撃でダメージを与えた時、自身は瞬刃を5獲得する、この効果は1秒ごとに1回発動できる。瞬刃を保有している時、通常攻撃の1撃目から5撃目まで与える&Param3&が&Param4&増加し、通常攻撃の1撃目から5撃目は、発動するたびに瞬刃を1消費する。", + "Potential.514406.1": "騰蛇のダメージを与えた時、&Param1&が増加する。通常攻撃の最終撃は&Param7&が増加し、この効果は通常攻撃の最終撃を発動した後にリセットされる。", + "Potential.514406.2": "騰蛇のダメージを与えた時から&Param5&秒間、&Param1&が&Param2&増加し、この効果は&Param6&回重複できる。さらに通常攻撃の最終撃は&Param7&が&Param8&増加し、この効果は8回まで重複でき、0.4秒ごとに1回まで発動し、通常攻撃の最終撃を発動した後にリセットされる。", "Potential.514407.1": "騰蛇命中時、追加で騰蛇を生成するようになる。", "Potential.514407.2": "騰蛇命中時、追加で騰蛇を生成し、攻撃力の&Param1&の水属性の通常攻撃ダメージを与えるようになる。この効果は3秒ごとに3回まで発動する。この騰蛇は##水属性の印#1018#を発動させることができる。", "Potential.514408.1": "主力スキル発動時、&Param1&が増加する。", "Potential.514408.2": "主力スキル発動時から&Param3&秒間、&Param1&が&Param2&増加する。この効果は&Param4&回重複できる。", - "Potential.514409.1": "チトセの&Param1&が増加する。\u000b流閃・鱗で敵を撃破後、次に発動する主力スキルは流閃・鱗に変化する。", - "Potential.514409.2": "チトセの&Param1&が&Param2&増加する。\u000b流閃・鱗で敵を撃破後、次に発動する主力スキルは流閃・鱗に変化する。", + "Potential.514409.1": "チトセの&Param1&が増加する。\u000b流閃・鱗で敵を撃破後、あるいはエリート以上の敵にダメージを与えた時、次に発動する主力スキルは流閃・鱗に変化する。", + "Potential.514409.2": "チトセの&Param1&が&Param2&増加する。\u000b流閃・鱗で敵を撃破後、あるいはエリート以上の敵にダメージを与えた時、次に発動する主力スキルは流閃・鱗に変化する。", "Potential.514410.1": "チトセの&Param1&が増加する。\u000bスキルの使用可能回数が増加する。", "Potential.514410.2": "チトセの&Param1&が&Param2&増加する。\u000b主力スキルの発動可能回数が1回増加する。", "Potential.514411.1": "チトセの回避は地形をすり抜けることができるようになる。回避発動後、&Param1&が上昇する。", "Potential.514411.2": "チトセの回避は地形をすり抜けることができるようになる。回避発動後の&Param3&秒間、&Param1&が&Param2&上昇する。", - "Potential.514412.1": "チトセの&Param1&が上昇する。攻撃を受けた時、&Param3&が追加で上昇する。", - "Potential.514412.2": "チトセの&Param1&が&Param2&上昇する。攻撃を受けた時から&Param5&秒間、&Param3&が追加で&Param4&上昇する。", + "Potential.514412.1": "チトセの&Param1&が上昇する。攻撃を受けた時、あるいは主力スキル発動時&Param3&が追加で上昇する。", + "Potential.514412.2": "チトセの&Param1&が&Param2&上昇する。攻撃を受けた時、あるいは主力スキル発動時から&Param5&秒間、&Param3&が追加で&Param4&上昇する。", "Potential.514413.1": "自身以外の水属性巡遊者がフィールドにいる時、チトセの&Param1&が上昇する。", "Potential.514413.2": "自身以外の水属性巡遊者がフィールドにいる時、チトセの&Param1&が&Param2&上昇する。", "Potential.514414.1": "チトセの&Param1&が増加する。\u000b流閃・鱗で敵を撃破後、次に発動する主力スキルは流閃・鱗に変化する。", "Potential.514414.2": "チトセの&Param1&が&Param2&増加する。\u000b流閃・鱗で敵を撃破後、次に発動する主力スキルは流閃・鱗に変化する。", "Potential.514415.1": "チトセの&Param1&が上昇する。攻撃を受けた時、&Param3&が追加で上昇する。", "Potential.514415.2": "チトセの&Param1&が&Param2&上昇する。攻撃を受けた時から&Param5&秒間、&Param3&が追加で&Param4&上昇する。", - "Potential.514421.1": "支援スキルの連撃の回数が増加する。増加分の連撃の&Param1&が上昇する。", - "Potential.514421.2": "チトセの支援スキルの連撃の回数が2回増加する。増加分の連撃の&Param1&が&Param2&上昇する。", + "Potential.514421.1": "支援スキルの連撃の&Param1&が上昇し、連撃の回数が増加する", + "Potential.514421.2": "チトセの支援スキルは連撃の&Param1&が&Param2&上昇し、連撃の回数が2回増加するようになる。", "Potential.514422.1": "支援スキルの連撃の&Param1&が上昇する。連撃で会心発生時、追加で連撃を放つようになる。", "Potential.514422.2": "チトセの支援スキルの連斬の&Param1&が&Param2&上昇する。連撃で会心発生後、連撃を追加で1回繰り出し、範囲内の敵に攻撃力の&Param3&x4の水属性のスキルダメージを与えるようになる。追加で繰り出す連斬はこの効果を発動できない。", "Potential.514423.1": "支援スキル発動時、連続で鏡影を生成するようになる。", @@ -1604,17 +1662,17 @@ "Potential.514424.1": "支援スキルの鏡影命中時、爆発が発生し、範囲内に水属性ダメージを与えるようになる。", "Potential.514424.2": "チトセの支援スキルの鏡影命中時、爆発が発生し、範囲内に攻撃力の&Param1&の水属性のスキルダメージを与え、##水属性の印#1018#を発動させるようになる。", "Potential.514425.1": "支援スキルの連撃で会心発生時、その後の連撃の会心ダメージが増加する。", - "Potential.514425.2": "チトセの支援スキルの連撃で会心発生時、残りの連撃の会心ダメージが&Param2&増加する。この効果は0.5秒ごとに1回まで発動する。", - "Potential.514426.1": "支援スキルの連撃を繰り出すたびに、連撃のダメージが増加する。", - "Potential.514426.2": "チトセの支援スキルの連撃を繰り出すたびに、連撃のダメージが&Param2&増加する。", + "Potential.514425.2": "チトセの支援スキルの連撃で会心発生時、残りの連撃の会心ダメージが&Param2&増加する。この効果は10回まで重複でき、0.5秒ごとに1回まで発動する。", + "Potential.514426.1": "支援スキルの連撃を繰り出すたびに、連撃の与える&Param1&が増加する。", + "Potential.514426.2": "チトセの支援スキルの連撃を繰り出すたびに、連撃の与える&Param1&が&Param2&増加する。", "Potential.514427.1": "チトセの&Param1&が増加する。支援スキルの連撃の回数が増加する。", "Potential.514427.2": "チトセの&Param1&が&Param2&増加する。チトセの支援スキルは連撃を追加で1回繰り出すようになる。", "Potential.514428.1": "鏡影の&Param1&が増加する。鏡影が敵を撃破時、他の鏡影の&Param3&が増加する。", "Potential.514428.2": "鏡影の&Param1&が&Param2&増加する。鏡影が敵を撃破時、他の鏡影の&Param3&が&Param4&増加する。", "Potential.514429.1": "鏡影命中時、鏡影の&Param1&が上昇する。", "Potential.514429.2": "鏡影命中時、鏡影の&Param1&が&Param2&上昇する。この効果は支援スキル終了時にリセットされる。", - "Potential.514430.1": "鏡影の、HPが70%未満の敵へのダメージが増加する。", - "Potential.514430.2": "鏡影の、HPが70%未満の敵へのダメージが&Param2&増加する。", + "Potential.514430.1": "鏡影はHPが70%未満の敵に与える&Param1&が増加する。", + "Potential.514430.2": "鏡影はHPが70%未満の敵に与える&Param1&が&Param2&増加する。", "Potential.514431.1": "チトセと鏡影の&Param1&が増加する。", "Potential.514431.2": "チトセと鏡影の&Param1&が&Param2&増加する。", "Potential.514432.1": "チトセの&Param1&が上昇する。", @@ -1626,123 +1684,123 @@ "Potential.514442.1": "必殺技発動時、チトセの&Param1&が上昇する。", "Potential.514442.2": "チトセの必殺技発動時から&Param3&秒間、チトセの&Param1&が&Param2&上昇する。", "Potential.514443.1": "必殺技の、##寒冷#1027#か##氷結#1002#が付与されている敵へのダメージが増加する。", - "Potential.514443.2": "チトセの必殺技の、##寒冷#1027#か##氷結#1002#が付与されている敵へのダメージが&Param2&増加する。", - "Potential.514501.1": "???", - "Potential.514501.2": "???", - "Potential.514502.1": "???", - "Potential.514502.2": "???", - "Potential.514503.1": "???", - "Potential.514503.2": "???", - "Potential.514504.1": "???", - "Potential.514504.2": "???", - "Potential.514505.1": "???", - "Potential.514505.2": "???", - "Potential.514506.1": "???", - "Potential.514506.2": "???", - "Potential.514507.1": "???", - "Potential.514507.2": "???", - "Potential.514508.1": "???", - "Potential.514508.2": "???", - "Potential.514509.1": "???", - "Potential.514509.2": "???", - "Potential.514510.1": "???", - "Potential.514510.2": "???", - "Potential.514511.1": "???", - "Potential.514511.2": "???", - "Potential.514512.1": "???", - "Potential.514512.2": "???", - "Potential.514513.1": "???", - "Potential.514513.2": "???", - "Potential.514521.1": "???", - "Potential.514521.2": "???", - "Potential.514522.1": "???", - "Potential.514522.2": "???", - "Potential.514523.1": "???", - "Potential.514523.2": "???", - "Potential.514524.1": "???", - "Potential.514524.2": "???", - "Potential.514525.1": "???", - "Potential.514525.2": "???", - "Potential.514526.1": "???", - "Potential.514526.2": "???", - "Potential.514527.1": "???", - "Potential.514527.2": "???", - "Potential.514528.1": "???", - "Potential.514528.2": "???", - "Potential.514529.1": "???", - "Potential.514529.2": "???", - "Potential.514530.1": "???", - "Potential.514530.2": "???", - "Potential.514531.1": "???", - "Potential.514531.2": "???", - "Potential.514532.1": "???", - "Potential.514532.2": "???", - "Potential.514533.1": "???", - "Potential.514533.2": "???", - "Potential.514541.1": "???", - "Potential.514541.2": "???", - "Potential.514542.1": "???", - "Potential.514542.2": "???", - "Potential.514543.1": "???", - "Potential.514543.2": "???", - "Potential.514701.1": "悪魔のスピーカーの近くにいる時、通常攻撃の最終撃が範囲攻撃に変化する。", - "Potential.514701.2": "悪魔のスピーカーの近くにいる時、通常攻撃の最終撃が範囲攻撃に変化し、範囲内に攻撃力の&Param1&の闇属性ダメージを与えるようになる。この効果は##闇属性の印:暗影#2018#を発動させることができる。", + "Potential.514443.2": "チトセの必殺技は##寒冷#1027#か##氷結#1002#が付与されている敵へ与える必殺技ダメージが&Param2&増加する。", + "Potential.514501.1": "主力スキル射撃時、複数回天誅を生成するようになる。オトハが天誅を生成すると、必殺技のクールタイムが短縮され、SPを獲得するようになる。", + "Potential.514501.2": "オトハの主力スキル射撃時、3回天誅を生成し、それぞれ範囲内に攻撃力の&Param1&の闇属性の必殺技ダメージを与え、##闇属性の印#1019#を発動させることができる。\u000bオトハが天誅を生成した時、必殺技のクールタイムが&Param2&秒短縮され、SPを&Param3&獲得する。この効果は1秒ごとに1回発動できる。", + "Potential.514502.1": "主力スキルによる移動後、周囲の敵をノックバックさせると同時にシールドを獲得するようになる。シールド持続中、オトハは継続的にSPを獲得し、天誅を生成する。", + "Potential.514502.2": "オトハの主力スキルによる移動後、周囲の敵をノックバックさせると同時に、&Param2&秒間持続するオトハの基礎最大HPの&Param1&分のシールドを獲得するようになる。\u000bシールド持続中、オトハは1秒ごとにSP&Param3&を獲得し、同時に天誅を生成する。天誅は毎回、範囲内に攻撃力の&Param4&の闇属性の必殺技ダメージを与える。", + "Potential.514503.1": "主力スキルで発射した弾丸は、追加で複数回反射するようになる。", + "Potential.514503.2": "オトハの主力スキルで発射した弾丸は、追加で2回反射するようになる。", + "Potential.514504.1": "主力スキルで発射した弾丸が爆発時、複数の小さい弾丸を生成するようになる。", + "Potential.514504.2": "オトハの主力スキルで発射した弾丸が爆発時、小さい弾丸を8発生成し、それぞれ範囲内に攻撃力の&Param1&の闇属性のスキルダメージを与える。", + "Potential.514505.1": "オトハの通常攻撃がダメージを与えた時、天誅を生成するようになる。", + "Potential.514505.2": "オトハの通常攻撃が&Param1&回ダメージを与えた時、天誅を生成し、範囲内に攻撃力の&Param2&の闇属性の必殺技ダメージを与える。この効果は2秒ごとに1回まで発動できる。", + "Potential.514506.1": "オトハが通常攻撃をした時、&Param1&と&Param3&が増加する。", + "Potential.514506.2": "オトハが通常攻撃をした時、&Param5&秒間、&Param1&が&Param2&、&Param3&が&Param4&増加する。この効果は&Param6&回まで重複できる。", + "Potential.514507.1": "主力スキル発動時、オトハの&Param1&が上昇する。", + "Potential.514507.2": "オトハの主力スキル発動時、&Param5&秒間、オトハの&Param1&が&Param2&上昇し、&Param3&が&Param4&増加する。", + "Potential.514508.1": "主力スキルの使用可能回数が増加し、主力スキル発動時、オトハの&Param1&が増加する。", + "Potential.514508.2": "オトハの主力スキルの使用可能回数が1回増加する。主力スキル発動時、&Param3&秒間、オトハの&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。", + "Potential.514509.1": "主力スキルは##暗鎖#3002#が付与された敵にダメージを与えた時、&Param1&が増加する。", + "Potential.514509.2": "オトハの主力スキルは##暗鎖#3002#が付与された敵にダメージを与えた時、オトハの&Param1&が&Param2&増加する。", + "Potential.514510.1": "主力スキルによる移動中はダメージを受けなくなる。オトハの&Param1&が上昇する。", + "Potential.514510.2": "オトハの主力スキルによる移動中はダメージを受けなくなる。オトハの&Param1&が&Param2&上昇する。", + "Potential.514511.1": "オトハの回避の発動可能回数が増加する。回避発動時、&Param1&が上昇する。", + "Potential.514511.2": "オトハの回避の発動可能回数が1回増加する。\u000b回避発動時、&Param3&秒間、オトハの&Param1&が&Param2&上昇する。", + "Potential.514512.1": "必殺技は##闇属性の印#1019#を発動できるようになる。オトハの&Param1&が上昇する。", + "Potential.514512.2": "オトハの必殺技は##闇属性の印#1019#を発動できるようになる。オトハの&Param1&が&Param2&上昇する。", + "Potential.514513.1": "オトハが##闇属性の印#1019#を発動させた時、オトハの&Param1&が増加する。", + "Potential.514513.2": "オトハが##闇属性の印#1019#を発動させた時、&Param3&秒間、オトハの&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。", + "Potential.514521.1": "狐火の持続時間が延長される。オトハが必殺技ダメージを与えた時、必殺技のクールタイムが短縮され、一定のSPを獲得するようになる。オトハの&Param4&が増加し、&Param6&が上昇する。", + "Potential.514521.2": "狐火の持続時間が&Param1&秒に延長される。\u000bオトハが必殺技ダメージを与えた時、必殺技のクールタイムが&Param2&秒短縮され、SPを&Param3&獲得する。この効果は1秒ごとに1回発動できる。\u000bオトハの&Param4&が&Param5&増加し、&Param6&が&Param7&上昇する。", + "Potential.514522.1": "闇属性の主力巡遊者は狐火が付与された敵にダメージを与えると、オトハは天誅を生成し、範囲内にダメージを与え、同時にオトハはSPを獲得するようになる。オトハの&Param3&が増加し、&Param5&が上昇する。", + "Potential.514522.2": "闇属性の主力巡遊者は狐火が付与された敵にダメージを与えると、オトハは天誅を生成し、範囲内に攻撃力の&Param1&の闇属性の必殺技ダメージを与える。同時にオトハはSPを&Param2&獲得するようになる。この効果は1秒ごとに1回発動できる。\u000bオトハの&Param3&が&Param4&増加し、&Param5&が&Param6&上昇する。", + "Potential.514523.1": "催涙雨が前進する時、追加で轟撃を生成し、範囲内にダメージを与える。轟撃は一定確率で複数回ダメージを与える。催涙雨および轟撃は&Param4&を獲得する。オトハの&Param6&が増加する。", + "Potential.514523.2": "催涙雨が前進する時、追加で10回の轟撃を生成し、範囲内に1回ごとに攻撃力の&Param1&の闇属性のスキルダメージを与える。轟撃は&Param2&の確率で2回ダメージを与え、スキル中に轟撃を1回生成するごとに、確率が&Param3&上昇する。\u000b催涙雨および轟撃は&Param4&を&Param5&獲得する。オトハの&Param6&が&Param7&増加する。", + "Potential.514524.1": "チーム内の全ての巡遊者が闇属性の場合、催涙雨を追加で生成するようになる。催涙雨および轟撃は##闇属性の印#1019#または##暗鎖#3002#が付与された敵に与える&Param2&が増加する。オトハの&Param4&が増加する。", + "Potential.514524.2": "チーム内の全ての巡遊者が闇属性の場合、催涙雨を追加で1つ生成し、範囲内に攻撃力の&Param1&闇属性のスキルダメージを与える。\u000b催涙雨および轟撃は##闇属性の印#1019#または##暗鎖#3002#が付与された敵に与える&Param2&が&Param3&増加する。オトハの&Param4&が&Param5&増加する。", + "Potential.514525.1": "オトハが必殺技ダメージを与えた時、一定確率で射撃を複数回行い、ダメージを与える。オトハの&Param4&が上昇する。", + "Potential.514525.2": "オトハが必殺技ダメージを与えた時、&Param1&の確率で3回射撃を行う。射撃は範囲内にそれぞれ攻撃力の&Param2&の闇属性の必殺技ダメージを与える。この効果は&Param3&秒ごとに1回発動できる。\u000bオトハの&Param4&が&Param5&上昇する。", + "Potential.514526.1": "支援スキルがクールタイム中の時、オトハの&Param1&が増加する。", + "Potential.514526.2": "オトハの支援スキルがクールタイム中の時、オトハの&Param1&が&Param2&増加する。", + "Potential.514527.1": "チーム内の闇属性の巡遊者が主力スキルまたは支援スキルを発動した時、オトハの&Param1&が上昇し、&Param5&が増加する。", + "Potential.514527.2": "チーム内の闇属性の巡遊者が主力スキルまたは支援スキルを発動した時、&Param3&秒間、オトハの&Param1&が&Param2&上昇し、&Param5&が&Param6&増加する。この効果は&Param4&回まで重複できる。", + "Potential.514528.1": "催涙雨の前進速度が低下する。催涙雨および轟撃の与える&Param2&が増加する。", + "Potential.514528.2": "催涙雨の前進速度が&Param1&低下し、催涙雨および轟撃の与える&Param2&が&Param3&増加する。", + "Potential.514529.1": "催涙雨および轟撃がダメージを与えた時、敵の&Param1&が増加する。", + "Potential.514529.2": "催涙雨および轟撃がダメージを与えた時、&Param3&秒間、敵の&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。", + "Potential.514530.1": "催涙雨および轟撃がエリート以上の敵に与える&Param1&が増加する。", + "Potential.514530.2": "催涙雨および轟撃がエリート以上の敵に与える&Param1&が&Param2&増加する。", + "Potential.514531.1": "チーム内に闇属性巡遊者が3体いる時、闇属性巡遊者の&Param1&が増加する。", + "Potential.514531.2": "チーム内に闇属性巡遊者が3体いる時、闇属性巡遊者の&Param1&が&Param2&増加し、&Param3&を&Param4&獲得する。", + "Potential.514532.1": "チーム内の闇属性巡遊者1体につき、チーム全体の&Param1&が増加する。", + "Potential.514532.2": "チーム内の闇属性巡遊者1体につき、チーム全体の&Param1&が&Param2&増加する。", + "Potential.514533.1": "オトハの必殺技が##闇属性の印:暗影#2018#を付与できるようになる。オトハの&Param1&が上昇する。", + "Potential.514533.2": "オトハの必殺技が##闇属性の印:暗影#2018#を付与できるようになる。オトハの&Param1&が&Param2&上昇する。", + "Potential.514541.1": "必殺技で投げた花の傘は周囲の敵を引き寄せるようになる。オトハの&Param1&が増加する。", + "Potential.514541.2": "必殺技で投げた花の傘は周囲の敵を引き寄せるようになる。オトハの&Param1&が&Param2&増加する。", + "Potential.514542.1": "##暗鎖#3002#が付与された敵に対して、必殺技が与える&Param1&が増加する。", + "Potential.514542.2": "##暗鎖#3002#が付与された敵に対して、オトハの必殺技が与える&Param1&が&Param2&増加する。", + "Potential.514543.1": "オトハの必殺技発動時、&Param1&が上昇する。", + "Potential.514543.2": "オトハの必殺技発動時、&Param3&秒間、オトハの&Param1&が&Param2&上昇する。", + "Potential.514701.1": "##悪魔のスピーカー#4016#の近くにいる時、通常攻撃の最終撃が範囲攻撃に変化する。", + "Potential.514701.2": "##悪魔のスピーカー#4016#の近くにいる時、通常攻撃の最終撃が範囲攻撃に変化し、範囲内に攻撃力の&Param1&の闇属性ダメージを与えるようになる。この効果は##闇属性の印:暗影#2018#を発動させることができる。", "Potential.514702.1": "キャラメルの&Param1&が増加する。通常攻撃は人気を消費して最終撃を発動できるようになる。", - "Potential.514702.2": "キャラメルの&Param1&が&Param2&増加する。通常攻撃は人気を1消費し、最終撃を発動できるようになる。\u000bキャラメルか悪魔のスピーカーが##闇属性の印:暗影#2018#を発動させた時、人気を1獲得する。", - "Potential.514703.1": "キャラメルの&Param2&が増加する。悪魔のスピーカーが跳躍時、追加でダメージを与えるようになる。", - "Potential.514703.2": "悪魔のスピーカーが跳躍時、円形の音波が発生し、範囲内に攻撃力の&Param1&の闇属性の従者ダメージを与え、##闇属性の印:暗影#2018#を発動させることができるようになる。\u000bキャラメルの&Param2&が&Param3&増加する。", - "Potential.514704.1": "キャラメルの&Param1&が増加する。悪魔のスピーカーの跳躍の着地時のダメージ範囲が拡大する。", - "Potential.514704.2": "悪魔のスピーカーの跳躍の着地時のダメージ範囲が拡大する。\u000bキャラメルの&Param1&が&Param2&増加する。", + "Potential.514702.2": "キャラメルの&Param1&が&Param2&増加する。通常攻撃は##人気#4015#を1消費し、最終撃を発動できるようになる。\u000bキャラメルか##悪魔のスピーカー#4016#が##闇属性の印:暗影#2018#を発動させた時、##人気#4015#を1獲得する。", + "Potential.514703.1": "キャラメルの&Param2&が増加する。##悪魔のスピーカー#4016#が跳躍時、追加でダメージを与えるようになる。", + "Potential.514703.2": "##悪魔のスピーカー#4016#が跳躍時、円形の音波が発生し、範囲内に攻撃力の&Param1&の闇属性の従者ダメージを与え、##闇属性の印:暗影#2018#を発動させることができるようになる。\u000bキャラメルの&Param2&が&Param3&増加する。", + "Potential.514704.1": "キャラメルの&Param1&が増加する。##悪魔のスピーカー#4016#の跳躍の着地時のダメージ範囲が拡大する。", + "Potential.514704.2": "##悪魔のスピーカー#4016#の跳躍の着地時のダメージ範囲が拡大する。\u000bキャラメルの&Param1&が&Param2&増加する。", "Potential.514705.1": "キャラメルの通常攻撃の最終撃発動時、攻撃速度と移動速度が上昇する。", "Potential.514705.2": "キャラメルの通常攻撃の最終撃発動時から&Param5&秒間、&Param1&が&Param2&上昇し、&Param3&が&Param4&上昇する。この効果は&Param6&回重複できる。", "Potential.514706.1": "主力スキル発動時、キャラメルの&Param1&が上昇する。", "Potential.514706.2": "主力スキル発動時から&Param3&秒間、キャラメルの&Param1&が&Param2&上昇する。", - "Potential.514707.1": "キャラメルが悪魔のスピーカーの近くにいる時、&Param1&が増加する。", - "Potential.514707.2": "キャラメルが悪魔のスピーカーの近くにいる時、&Param1&が&Param2&増加する。", - "Potential.514708.1": "必殺技発動時、悪魔のスピーカーが同時に演奏するようになる。", - "Potential.514708.2": "キャラメルの必殺技発動時、悪魔のスピーカーが同時に演奏し、広範囲に攻撃力の&Param1&x13の闇属性の従者ダメージを与えるようになる。", - "Potential.514709.1": "キャラメルが悪魔のスピーカーの近くにいる時、悪魔のスピーカーのダメージが増加する。", - "Potential.514709.2": "キャラメルが悪魔のスピーカーの近くにいる時、悪魔のスピーカーのダメージが&Param2&増加する。", - "Potential.514710.1": "悪魔のスピーカーが跳躍するたびに、その悪魔のスピーカーの&Param1&が上昇する。", - "Potential.514710.2": "悪魔のスピーカーが跳躍するたびに、&Param3&秒間、その悪魔のスピーカーの&Param1&が&Param2&上昇する。この効果は&Param4&回重複できる。", + "Potential.514707.1": "キャラメルが##悪魔のスピーカー#4016#の近くにいる時、&Param1&が増加する。", + "Potential.514707.2": "キャラメルが##悪魔のスピーカー#4016#の近くにいる時、&Param1&が&Param2&増加する。", + "Potential.514708.1": "必殺技発動時、##悪魔のスピーカー#4016#が同時に演奏するようになる。", + "Potential.514708.2": "キャラメルの必殺技発動時、##悪魔のスピーカー#4016#が同時に演奏し、広範囲に攻撃力の&Param1&x13の闇属性の従者ダメージを与えるようになる。", + "Potential.514709.1": "キャラメルが##悪魔のスピーカー#4016#の近くにいる時、##悪魔のスピーカー#4016#の&Param1&が増加する。", + "Potential.514709.2": "キャラメルが##悪魔のスピーカー#4016#の近くにいる時、##悪魔のスピーカー#4016#の&Param1&が&Param2&増加する。", + "Potential.514710.1": "##悪魔のスピーカー#4016#が跳躍するたびに、その##悪魔のスピーカー#4016#の&Param1&が上昇する。", + "Potential.514710.2": "##悪魔のスピーカー#4016#が跳躍するたびに、&Param3&秒間、その##悪魔のスピーカー#4016#の&Param1&が&Param2&上昇する。この効果は&Param4&回重複できる。", "Potential.514711.1": "キャラメルの回避は障害物をすり抜けることができるようになる。すり抜けた時、攻撃力が上昇する。", "Potential.514711.2": "キャラメルの回避は障害物をすり抜けることができるようになる。\u000b回避で障害物をすり抜けた時から&Param3&秒間、&Param1&が&Param2&上昇する。", - "Potential.514712.1": "悪魔のスピーカーのケーブルがダメージを与え続けるようになる。", - "Potential.514712.2": "悪魔のスピーカーのケーブルが、0.5秒ごとに、攻撃力の&Param1&の闇属性の従者ダメージを与えるようになる。", + "Potential.514712.1": "##悪魔のスピーカー#4016#のケーブルがダメージを与え続けるようになる。", + "Potential.514712.2": "##悪魔のスピーカー#4016#のケーブルが、0.5秒ごとに、攻撃力の&Param1&の闇属性の従者ダメージを与えるようになる。", "Potential.514713.1": "##闇属性の印:暗影#2018#を発動させた時、攻撃力が上昇する。", - "Potential.514713.2": "キャラメルか悪魔のスピーカーが##闇属性の印:暗影#2018#を発動させた時から&Param3&秒間、自身の&Param1&が&Param2&上昇する。", - "Potential.514721.1": "支援スキルの薙ぎ払いの回数とダメージが増加する。", - "Potential.514721.2": "キャラメルの支援スキルの薙ぎ払いの回数が1回増加する。\u000b薙ぎ払いのダメージが&Param2&増加する。", + "Potential.514713.2": "キャラメルか##悪魔のスピーカー#4016#が##闇属性の印:暗影#2018#を発動させた時から&Param3&秒間、自身の&Param1&が&Param2&上昇する。", + "Potential.514721.1": "支援スキルの薙ぎ払いの回数と与える&Param1&が増加する。", + "Potential.514721.2": "キャラメルの支援スキルの薙ぎ払いの回数が1回増加する。\u000b薙ぎ払いの与える&Param1&が&Param2&増加する。", "Potential.514722.1": "キャラメルの支援スキルの薙ぎ払いでダメージを与えた時、支援スキルのクールタイムが短縮される。さらに、スピーカーを落としてダメージを与えるようになる。", "Potential.514722.2": "キャラメルの支援スキルの薙ぎ払いでダメージを与えた時、支援スキルのクールタイムが1秒短縮される。さらに、スピーカーを落とし、攻撃力の&Param1&の闇属性のスキルダメージを与えるようになる。\u000bこの効果は2秒ごとに4回まで発動する。", "Potential.514723.1": "支援スキルの音符は敵を跳ね渡るようになる。", "Potential.514723.2": "音符は敵を2回跳ね渡り、それぞれ攻撃力の&Param1&の闇属性のスキルダメージを与えるようになる。", "Potential.514724.1": "支援スキルの音符の数が増加する。", "Potential.514724.2": "音符の数が3増加する。", - "Potential.514725.1": "薙ぎ払いで敵を引き寄せるようになり、ダメージが増加する。", - "Potential.514725.2": "薙ぎ払いで敵を引き寄せられるようになる。薙ぎ払いのダメージが&Param2&増加する。", - "Potential.514726.1": "キャラメルの薙ぎ払いのダメージ範囲が拡大し、ダメージが増加する。", - "Potential.514726.2": "キャラメルの支援スキルの薙ぎ払いのダメージ範囲が拡大する。薙ぎ払いのダメージが&Param2&増加する。", - "Potential.514727.1": "薙ぎ払いの、周囲の敵への与ダメージが増加する。", - "Potential.514727.2": "薙ぎ払いの、周囲の敵への与ダメージが&Param2&増加する。", + "Potential.514725.1": "薙ぎ払いで敵を引き寄せるようになり、与える&Param1&が増加する。", + "Potential.514725.2": "キャラメルの支援スキルの薙ぎ払いの回数が1回増加する。\u000b薙ぎ払いの与える&Param1&が&Param2&増加する。", + "Potential.514726.1": "キャラメルの薙ぎ払いのダメージ範囲が拡大し、与える&Param1&が増加する。", + "Potential.514726.2": "キャラメルの支援スキルの薙ぎ払いのダメージ範囲が拡大する。薙ぎ払いの与える&Param1&が&Param2&増加する。", + "Potential.514727.1": "薙ぎ払いの、周囲の敵に与える&Param1&が増加する。", + "Potential.514727.2": "薙ぎ払いの、周囲の敵に与える&Param1&が&Param2&増加する。", "Potential.514728.1": "支援スキルの音符発射時、キャラメルの&Param1&が上昇する。", "Potential.514728.2": "音符発射時から&Param3&秒間、キャラメルの&Param1&が&Param2&上昇する。この効果は&Param4&回重複できる。", - "Potential.514729.1": "支援スキルの音符が同一の敵を攻撃するようになる。同一の敵にダメージを与えた後、その敵に与えるダメージが増加する。", - "Potential.514729.2": "音符が同一の敵を攻撃するようになる。\u000b音符が同一の敵にダメージを与えた後の&Param3&秒間、音符のダメージが&Param2&増加する。この効果は&Param4&回重複できる。", - "Potential.514730.1": "音符の、エリート以上の敵への与ダメージが増加する。", - "Potential.514730.2": "音符の、エリート以上の敵への与ダメージが&Param2&増加する。", + "Potential.514729.1": "支援スキルの音符が同一の敵を攻撃するようになる。同一の敵にダメージを与えた後、その敵に与える&Param1&が増加する。", + "Potential.514729.2": "音符が同一の敵を攻撃するようになる。\u000b音符が同一の敵にダメージを与えた後の&Param3&秒間、音符の与える&Param1&が&Param2&増加する。この効果は&Param4&回重複できる。", + "Potential.514730.1": "音符はエリート以上の敵に与える&Param1&が増加する。", + "Potential.514730.2": "音符はエリート以上の敵に与える&Param1&が&Param2&増加する。", "Potential.514731.1": "支援スキルで##闇属性の印:暗影#2018#を発動させた時、攻撃力が上昇する。", "Potential.514731.2": "キャラメルの支援スキルで##闇属性の印:暗影#2018#を発動させた時から&Param3&秒間、&Param1&が&Param2&上昇する。この効果は&Param4&回重複できる。", - "Potential.514732.1": "支援スキルの、##暗灼#2028#が付与されている敵へのダメージが増加する。", - "Potential.514732.2": "キャラメルの支援スキルの、##暗灼#2028#が付与されている敵へのダメージが&Param2&増加する。", - "Potential.514733.1": "チーム内の闇属性巡遊者の攻撃力が上昇する。", - "Potential.514733.2": "チーム内の闇属性巡遊者の攻撃力が&Param2&上昇する。", - "Potential.514741.1": "必殺技の、##暗灼#2028#が付与されている敵へのダメージが増加する。", - "Potential.514741.2": "キャラメルの必殺技の、##暗灼#2028#が付与されている敵へのダメージが&Param2&増加する。", + "Potential.514732.1": "支援スキルは##暗灼#2028#が付与されている敵に与える&Param1&が増加する。", + "Potential.514732.2": "キャラメルの支援スキルは##暗灼#2028#が付与されている敵に与える&Param1&が&Param2&増加する。", + "Potential.514733.1": "チーム内の闇属性巡遊者の&Param1&が上昇する。", + "Potential.514733.2": "チーム内の闇属性巡遊者の&Param1&が&Param2&上昇する。", + "Potential.514741.1": "必殺技は##暗灼#2028#が付与されている敵に与える&Param1&が増加する。", + "Potential.514741.2": "キャラメルの必殺技は##暗灼#2028#が付与されている敵に与える&Param1&が&Param2&増加する。", "Potential.514742.1": "必殺技発動時、キャラメルの&Param1&が上昇する。", "Potential.514742.2": "キャラメルの必殺技発動時から&Param3&秒間、キャラメルの&Param1&が&Param2&上昇する。", - "Potential.514743.1": "必殺技のダメージを与えた時、その必殺技のダメージが増加する。", - "Potential.514743.2": "キャラメルの必殺技のダメージを与えた時から&Param3&秒間、その必殺技のダメージが&Param2&増加する。この効果は&Param4&回重複できる。", + "Potential.514743.1": "必殺技がダメージを与えた時、その必殺技が与える&Param1&が増加する。", + "Potential.514743.2": "キャラメルの必殺技がダメージを与えた時から&Param3&秒間、その&Param1&が&Param2&増加する。この効果は&Param4&回重複できる。", "Potential.514901.1": "殺伐状態時、グレイの移動速度が上昇し、&Param1&が増加する。鉄の牢獄の付近にいなくても殺伐状態が持続するようになる。", "Potential.514901.2": "殺伐状態時、グレイの移動速度が&Param3&上昇し、&Param1&が&Param2&増加する。鉄の牢獄の付近にいなくても殺伐状態が持続するようになる。", "Potential.514902.1": "殺伐状態時、グレイの通常攻撃の範囲が拡大し、通常攻撃で##地属性の印#1020#を発動させることができるようになる。通常攻撃でダメージを与えた時、追加で地属性の通常攻撃ダメージを与える。", @@ -1757,36 +1815,36 @@ "Potential.514906.2": "グレイの&Param1&が&Param2&増加する。\u000b通常攻撃の、##ブレイク状態#1006#の敵へのダメージが&Param4&増加する。", "Potential.514907.1": "グレイの&Param1&が増加する。\u000b鉄の牢獄消滅時、グレイが殺伐状態の場合、その効果が4秒延長される。", "Potential.514907.2": "グレイの&Param1&が&Param2&増加する。\u000b鉄の牢獄消滅時、グレイが殺伐状態の場合、その効果が4秒延長される。", - "Potential.514908.1": "鉄の牢獄に繋がれている敵の&Param1&が低下する。\u000bグレイの、移動速度が低下している敵へのダメージが増加する。", - "Potential.514908.2": "鉄の牢獄に繋がれている敵の移動速度が&Param2&低下する。\u000bグレイの、移動速度が低下している敵へのダメージが&Param4&増加する。", + "Potential.514908.1": "鉄の牢獄に繋がれている敵の&Param1&が低下する。\u000bグレイの、移動速度が低下している敵に与える&Param3&が増加する。", + "Potential.514908.2": "鉄の牢獄に繋がれている敵の移動速度が&Param2&低下する。\u000bグレイは移動速度が低下している敵に与える&Param3&が&Param4&増加する。", "Potential.514909.1": "自身以外の巡遊者の支援スキル発動時、グレイの&Param1&が増加する。", "Potential.514909.2": "自身以外の巡遊者の支援スキル発動時から&Param3&秒間、グレイの&Param1&が&Param2&増加する。この効果は&Param4&回重複できる。", - "Potential.514910.1": "鉄の牢獄のダメージが増加し、持続時間が延長される。", - "Potential.514910.2": "鉄の牢獄のダメージが&Param2&増加し、持続時間が50%延長される。", + "Potential.514910.1": "鉄の牢獄の与える&Param1&が増加し、持続時間が延長される。", + "Potential.514910.2": "鉄の牢獄の与える&Param1&が&Param2&増加し、持続時間が50%延長される。", "Potential.514911.1": "グレイの回避の発動可能回数が増加する。\u000b回避発動後、グレイの&Param1&が上昇する。", "Potential.514911.2": "グレイの回避の発動可能回数が1回増加する。\u000b回避発動後の&Param3&秒間、グレイの&Param1&が&Param2&上昇する。", - "Potential.514912.1": "鉄の牢獄のダメージが増加し、繋げられる距離が延長される。", - "Potential.514912.2": "鉄の牢獄のダメージが&Param2&増加し、繋げられる距離が100%延長される。", + "Potential.514912.1": "鉄の牢獄の与える&Param1&が増加し、繋げられる距離が延長される。", + "Potential.514912.2": "鉄の牢獄の与える&Param1&が&Param2&増加し、繋げられる距離が100%延長される。", "Potential.514913.1": "チーム内の地属性巡遊者1体につき、グレイの&Param1&が上昇する。", "Potential.514913.2": "チーム内の地属性巡遊者1体につき、グレイの&Param1&が&Param2&上昇する。", - "Potential.514921.1": "支援スキルのチェーンシャベルのダメージが増加し、支援スキルのチェーンシャベルが追加で生成され、ダメージを与えるようになる。", - "Potential.514921.2": "グレイの支援スキルのチェーンシャベルのダメージが&Param2&増加し、支援スキル発動時、チェーンシャベルが追加で2本生成され、攻撃力の&Param3&の地属性のスキルダメージを与えるようになる。", - "Potential.514922.1": "支援スキルのチェーンシャベルのダメージが増加する。チェーンシャベル回収時、各チェーンシャベルがダメージを与えるようになる。", - "Potential.514922.2": "グレイの支援スキルのチェーンシャベルのダメージが&Param2&増加する。チェーンシャベル回収時、各チェーンシャベルは攻撃力の&Param3&の地属性のスキルダメージを与えるようになる。この効果は##地属性の印#1020#を発動させることができる。", + "Potential.514921.1": "支援スキルのチェーンシャベルは与える&Param1&が増加する。支援スキルのチェーンシャベルが追加で生成され、ダメージを与えるようになる。", + "Potential.514921.2": "グレイの支援スキルはチェーンシャベルが与える&Param1&が&Param2&増加し、支援スキル発動時、チェーンシャベルが追加で2本生成され、攻撃力の&Param3&の地属性のスキルダメージを与えるようになる。", + "Potential.514922.1": "支援スキルのチェーンシャベルは与える&Param1&が増加する。チェーンシャベル回収時、各チェーンシャベルがダメージを与えるようになる。", + "Potential.514922.2": "グレイの支援スキルはチェーンシャベルが与える&Param1&が&Param2&増加する。チェーンシャベル回収時、各チェーンシャベルは攻撃力の&Param3&の地属性のスキルダメージを与えるようになる。この効果は##地属性の印#1020#を発動させることができる。", "Potential.514923.1": "支援スキル発動時、グレイは一定時間フィールドに残り、自身とチェーンシャベルの位置に震動波を発生させ、ダメージを与えるようになる。", "Potential.514923.2": "グレイの支援スキル発動時、グレイは6秒間フィールドに残り、自身とチェーンシャベルの位置に、1秒ごとに震動波を発生させ、攻撃力の&Param1&の地属性のスキルダメージを与えるようになる。", - "Potential.514924.1": "支援スキルで発生させた震動波のダメージが増加し、範囲が拡大する。", - "Potential.514924.2": "グレイの支援スキルで発生させた震動波のダメージが&Param2&増加し、範囲が40%拡大する。", + "Potential.514924.1": "支援スキルの震動波は与える&Param1&が増加し、範囲が拡大する。", + "Potential.514924.2": "グレイの支援スキルで発生させた震動波の与える&Param1&が&Param2&増加し、範囲が40%拡大する。", "Potential.514925.1": "支援スキル発動時、グレイの&Param1&が増加する。", "Potential.514925.2": "グレイの支援スキル発動時から&Param3&秒間、グレイの&Param1&が&Param2&増加する。", - "Potential.514926.1": "支援スキルのチェーンシャベルの、HPが70%未満の敵へのダメージが増加する。", - "Potential.514926.2": "グレイの支援スキルのチェーンシャベルの、HPが70%未満の敵へのダメージが&Param2&増加する。", + "Potential.514926.1": "支援スキルのチェーンシャベルの、HPが70%未満の敵に与える&Param1&が増加する。", + "Potential.514926.2": "グレイの支援スキルはチェーンシャベルがHP70%未満の敵に与える&Param1&が&Param2&増加する。", "Potential.514927.1": "支援スキルのチェーンシャベルが敵に命中時、追加でダメージを与えるようになる。", "Potential.514927.2": "グレイの支援スキルのチェーンシャベルが敵に命中時、追加で攻撃力の&Param1&の地属性のスキルダメージを与えるようになる。", "Potential.514928.1": "支援スキル発動時、経過時間に応じてスキルダメージが増加する。この効果はスキル終了後にリセットされる。", "Potential.514928.2": "グレイの支援スキル発動時、1秒ごとにスキルダメージが&Param2&増加する。この効果はスキル終了後にリセットされる。", - "Potential.514929.1": "支援スキルの震動波のダメージが増加し、ブレイク値貫通効率が上昇する。", - "Potential.514929.2": "グレイの支援スキルの震動波のダメージが&Param2&増加し、&Param3&が&Param4&上昇する。", + "Potential.514929.1": "支援スキルの震動波は与える&Param1&が増加し、ブレイク値貫通効率が上昇する。", + "Potential.514929.2": "グレイの支援スキルは震動波が与える&Param1&が&Param2&増加し、&Param3&が&Param4&上昇する。", "Potential.514930.1": "支援スキルの震動波が終了時、追加のダメージを与えるようになる。", "Potential.514930.2": "グレイの支援スキルの震動波が終了時、範囲内に追加で攻撃力の&Param1&の地属性のスキルダメージを与えるようになる。", "Potential.514931.1": "グレイが##地属性の印#1020#を発動させた時、自身の&Param1&が増加する。", @@ -1797,8 +1855,8 @@ "Potential.514933.2": "チーム内の地属性巡遊者1体につき、グレイの&Param1&が&Param2&上昇する。", "Potential.514941.1": "グレイの&Param1&が増加する。\u000b必殺技は追加で巨大チェーンシャベルを生成し、ダメージを与えるようになる。", "Potential.514941.2": "グレイの&Param1&が&Param2&増加する。\u000bグレイの必殺技は追加で2本の巨大チェーンシャベルを生成し、攻撃力の&Param3&の地属性の必殺技ダメージを与えるようになる。", - "Potential.514942.1": "グレイの&Param1&が増加する。味方が##地属性の印#1020#を発動させた時、グレイの、その敵への必殺技ダメージが増加する。", - "Potential.514942.2": "グレイの&Param1&が&Param2&増加する。味方が##地属性の印#1020#を発動させた時から&Param4&秒間、グレイの、その敵への必殺技ダメージが追加で&Param3&増加する。", + "Potential.514942.1": "グレイの&Param1&が増加する。味方が##地属性の印#1020#を発動させた時、グレイはその敵に与える&Param5&が増加する。", + "Potential.514942.2": "グレイの&Param1&が&Param2&増加する。味方が##地属性の印#1020#を発動させた時から&Param4&秒間、グレイはその敵に与える&Param5&が追加で&Param3&増加する。", "Potential.514943.1": "必殺技発動時、周囲の敵はグレイからの被ダメージが増加する。ノーマル敵は2秒間の##恐怖#4501#が付与される。", "Potential.514943.2": "グレイの必殺技発動時、周囲の敵は&Param3&秒間、グレイからの被ダメージが&Param2&増加する。ノーマル敵は2秒間の##恐怖#4501#が付与される。", "Potential.515001.1": "主力スキル発動後、雷電エリアを発生させ、ダメージを与え続けるようになる。", @@ -1808,19 +1866,19 @@ "Potential.515003.1": "主力スキルのボタンを長押しすると、横薙ぎの回数が増加するようになる。", "Potential.515003.2": "主力スキルのボタンを長押しすると、横薙ぎを3回放つことができ、範囲内に攻撃力の&Param2&、&Param3&、&Param4&の光属性のスキルダメージを与えるようになる。", "Potential.515004.1": "主力スキルの横薙ぎを放つと、次に発射するレーザーのダメージが増加する。", - "Potential.515004.2": "主力スキルの横薙ぎを放つたびに、次のレーザーが強化され、ダメージが&Param2&増加する。3回強化時、次のレーザーは3秒間持続し、範囲内に攻撃力の&Param3&x12の光属性のスキルダメージを与えるようになる。\u000bレーザーの持続期間中はスーパーアーマーを獲得し、防御力が&Param4&上昇する。", + "Potential.515004.2": "主力スキルの横薙ぎを放つたびに、次のレーザーが強化され、与えるスキルダメージが&Param2&増加する。3回強化時、次のレーザーは3秒間持続し、範囲内に攻撃力の&Param3&x12の光属性のスキルダメージを与えるようになる。\u000bレーザーの持続期間中はスーパーアーマーを獲得し、防御力が&Param4&上昇する。", "Potential.515005.1": "主力スキル発動後、攻撃速度が上昇し、通常攻撃ダメージが増加する。", "Potential.515005.2": "主力スキル発動後の&Param4&秒間、攻撃速度が&Param2&上昇し、通常攻撃ダメージが&Param3&増加する。", "Potential.515006.1": "主力スキルの横薙ぎで空間を切り裂き、ダメージを与えながら敵を引き寄せるようになる。", "Potential.515006.2": "主力スキルの横薙ぎを放つたびに、空間を斬り裂き、5秒間、0.5秒ごとに、範囲内に攻撃力の&Param2&の光属性のスキルダメージを与えながら敵を引き寄せるようになる。", "Potential.515007.1": "ラールが敵に与えるスキルダメージが徐々に増加する。", "Potential.515007.2": "ラールのスキルダメージを敵に与えた時から&Param3&秒間、その敵へのスキルダメージが&Param2&増加する。この効果は&Param4&回重複できる。", - "Potential.515008.1": "##光属性の印:##光明#2016#が付与されている敵にラールの通常攻撃のダメージを与えた時、次に発動する主力スキルのスキルダメージが増加する。", + "Potential.515008.1": "##光属性の印:##光明#2016#が付与されている敵にラールの通常攻撃のダメージを与えた時、次に発動する主力スキルのダメージが増加する。", "Potential.515008.2": "##光属性の印:##光明#2016#が付与されている敵にラールの通常攻撃のダメージを与えた時、次に発動する主力スキルのスキルダメージが&Param2&増加する。この効果は&Param3&回まで重複できる。", "Potential.515009.1": "主力スキルで##光属性の印:光明#2016#を発動させた時、周囲の敵をライトニングチェーンで攻撃するようになる。", "Potential.515009.2": "主力スキルで##光属性の印:光明#2016#を発動させた時、周囲の最大4体の敵をライトニングチェーンで攻撃し、攻撃力の&Param2&の光属性のスキルダメージを与えるようになる。この効果は1秒ごとに3回発動する。", "Potential.515010.1": "主力スキルの横薙ぎが敵に命中時、その敵に与えるレーザーのダメージが増加する。", - "Potential.515010.2": "主力スキルの横薙ぎが敵に命中時から&Param3&秒間、その敵に与えるレーザーのダメージが&Param2&増加する。この効果は&Param4&回重複できる。", + "Potential.515010.2": "主力スキルの横薙ぎが敵に命中時から&Param3&秒間、その敵に与えるレーザーのスキルダメージが&Param2&増加する。この効果は&Param4&回重複できる。", "Potential.515011.1": "ラールがダッシュ中断時、ダメージを与えるようになる。", "Potential.515011.2": "ラールが2秒以上ダッシュした後に中断時、範囲内に攻撃力の&Param2&の光属性スキルダメージを与えるようになる。この効果は&Param3&秒ごとに1回まで発動する。", "Potential.515012.1": "主力スキルで##光属性の印:##光明#2016#を発動させた時、必殺技ダメージが増加する。", @@ -1830,11 +1888,11 @@ "Potential.515021.1": "雷域がダメージを与え続けるようになる。", "Potential.515021.2": "雷域は1秒間持続し、0.3秒ごとに攻撃力の&Param2&の光属性のスキルダメージを与えるようになる。", "Potential.515022.1": "支援スキルで展開する雷域の数とダメージが増加する。", - "Potential.515022.2": "ラールの支援スキル持続中、追加で2個の雷域を展開するようになる。さらに、雷域のダメージが&Param2&増加する。", + "Potential.515022.2": "ラールの支援スキル持続中、追加で2個の雷域を展開するようになる。さらに、雷域の与えるスキルダメージが&Param2&増加する。", "Potential.515023.1": "雷域の中心にいる敵に、追加でダメージを与えるようになる。", "Potential.515023.2": "雷域の中心にいる敵に、攻撃力の&Param2&の光属性のスキルダメージを追加で与えるようになる。\u000b雷域持続中、0.3秒ごとに、攻撃力の&Param3&の光属性スキルダメージを追加で与える。", "Potential.515024.1": "雷域が敵の位置に展開され、ダメージが増加するようになる。", - "Potential.515024.2": "雷域が敵の位置に展開され、ダメージが&Param2&増加するようになる。", + "Potential.515024.2": "雷域は常に敵の位置に展開されるようになり、与えるスキルダメージが&Param2&増加する。", "Potential.515025.1": "支援スキル終了後、主力巡遊者の周囲にダメージを与え続けるようになる。", "Potential.515025.2": "ラールの支援スキル終了後の6秒間、0.3秒ごとに、主力巡遊者の周囲に攻撃力の&Param2&の光属性のスキルダメージを与えるようになる。", "Potential.515026.1": "同一の敵への雷域のダメージが徐々に増加する。", @@ -1844,9 +1902,9 @@ "Potential.515028.1": "支援スキル発動時、追加ダメージを与えるようになる。支援スキル発動中は追加ダメージを与え続ける。", "Potential.515028.2": "ラールの支援スキル発動時、範囲内に攻撃力の&Param2&の光属性のスキルダメージを追加で与えるようになる。支援スキルで光エネルギーを注入中、範囲内に攻撃力の&Param3&の光属性のスキルダメージを与え続ける。", "Potential.515029.1": "主力巡遊者の主力スキル発動後、ラールが次に発動する支援スキルのダメージが増加する。", - "Potential.515029.2": "主力巡遊者の主力スキル発動後、ラールが次に発動する支援スキルのダメージが&Param2&増加する。この効果は&Param3&回重複でき、ラールが支援スキルを発動するとリセットされる。", + "Potential.515029.2": "主力巡遊者の主力スキル発動後、ラールの次に発動する支援スキルは与えるスキルダメージが&Param2&増加する。この効果は&Param3&回重複でき、ラールが支援スキルを発動するとリセットされる。", "Potential.515030.1": "異なる敵に支援スキルが命中するたびに、スキルダメージが増加する。", - "Potential.515030.2": "ラールの支援スキル発動中、その攻撃が異なる敵に命中するたびに、この支援スキルのダメージが&Param2&増加する。この効果は&Param3&回重複できる。", + "Potential.515030.2": "ラールの支援スキル発動中、その攻撃が異なる敵に命中するたびに、この支援スキルの与えるスキルダメージが&Param2&増加する。この効果は&Param3&回重複できる。", "Potential.515031.1": "支援スキルで##光属性の印:光明#2016#を発動させた時、&Param5&が増加する。", "Potential.515031.2": "ラールの支援スキルで##光属性の印:光明#2016#を発動させた時から&Param3&秒間、&Param5&が&Param2&増加する。この効果は&Param4&回重複できる。", "Potential.515032.1": "ラールの攻撃力が上昇する。", @@ -1856,7 +1914,7 @@ "Potential.515041.1": "必殺技の長槍がダメージを与え続けるようになる。", "Potential.515041.2": "ラールの必殺技で投げた長槍が地面に突き刺さり、10秒間、0.5秒ごとに、範囲内に攻撃力の&Param2&の光属性の必殺技ダメージを与えるようになる。", "Potential.515042.1": "エリート以上の敵に必殺技命中時、その必殺技ダメージが増加し、SPを獲得する。", - "Potential.515042.2": "エリート以上の敵にラールの必殺技命中時、その必殺技のダメージが&Param2&増加し、SPを&Param3&獲得する。", + "Potential.515042.2": "エリート以上の敵にラールの必殺技命中時、その必殺技の与える必殺技ダメージが&Param2&増加し、SPを&Param3&獲得する。", "Potential.515043.1": "異なる敵に必殺技命中時、攻撃力が上昇する。", "Potential.515043.2": "異なる敵にラールの必殺技が命中するたびに、&Param3&秒間、攻撃力が&Param2&上昇する。この効果は&Param4&回重複できる。", "Potential.515501.1": "雪兎の通常攻撃ダメージを与えた時、電音を付与するようになる。電音が一定数に達すると、追加のダメージを与える。", @@ -1873,8 +1931,8 @@ "Potential.515506.2": "主力スキルは雪兎を追加で1体召喚するようになる。\u000b主力スキル持続中、すべての雪兎の&Param2&が&Param1&増加する。", "Potential.515507.1": "雪兎が##光属性の印#1015#を発動させた時、すべての雪兎の&Param4&が上昇する。", "Potential.515507.2": "雪兎が##光属性の印#1015#を発動させた時から&Param2&秒間、すべての雪兎の&Param4&が&Param1&上昇する。この効果は&Param3&回重複できる。", - "Potential.515508.1": "異なる敵に夜兎の通常攻撃が命中するごとに、次の夜兎の通常攻撃のダメージが増加する。", - "Potential.515508.2": "異なる敵に夜兎の通常攻撃が命中するごとに、次の夜兎の通常攻撃のダメージが&Param1&増加する。この効果は&Param2&回重複できる。", + "Potential.515508.1": "異なる敵に夜兎の通常攻撃が命中するごとに、次の夜兎は通常攻撃のダメージが増加する。", + "Potential.515508.2": "異なる敵に夜兎の通常攻撃が命中するごとに、次の夜兎は通常攻撃が与える通常攻撃ダメージが&Param1&増加する。この効果は&Param2&回重複できる。", "Potential.515509.1": "夜兎のミサイルが命中時に分裂し、周囲にダメージを与えるようになる。", "Potential.515509.2": "夜兎のミサイルが命中時に分裂し、周囲の最大3体の敵に、それぞれ攻撃力の&Param1&の光属性のスキルダメージを与えるようになる。\u000bこの効果は同一の敵に対して、1秒ごとに1回発動する。", "Potential.515510.1": "主力スキルで召喚した夜兎のダメージ間隔が短縮され、&Param2&が増加する。", @@ -1889,20 +1947,20 @@ "Potential.515521.2": "シアの支援スキル終了後、8秒間持続する雪兎を2体召喚するようになる。この雪兎は主力巡遊者に追従しながら弾丸を発射し、攻撃力の&Param1&の光属性のスキルダメージを与える。", "Potential.515522.1": "シアの支援スキル終了後、夜兎を召喚して敵を攻撃するようになる。", "Potential.515522.2": "シアの支援スキル終了後、4秒間持続する夜兎を2体召喚し、ミサイルを発射して攻撃力の&Param1&の光属性のスキルダメージを与えるようになる。", - "Potential.515523.1": "シアのサーフィンの回数とダメージが増加する。", - "Potential.515523.2": "シアのサーフィンの回数が100%増加し、サーフィンのダメージが&Param1&増加する。", + "Potential.515523.1": "シアのサーフィンは回数とダメージが増加する。", + "Potential.515523.2": "シアのサーフィンは回数が100%増加し、サーフィンの与えるスキルダメージが&Param1&増加する。", "Potential.515524.1": "シアのサーフィン後、帯電エリアを発生させ、ダメージを与え続けるようになる。", "Potential.515524.2": "シアのサーフィン後、1秒間持続する帯電エリアを発生させ、0.3秒ごとに、範囲内に攻撃力の&Param1&の光属性のスキルダメージを与えるようになる。", "Potential.515525.1": "フィールドに存在するドローンの数に応じて、ドローンのダメージが増加する。", - "Potential.515525.2": "フィールドに存在するドローン1体ごとに、ドローンのダメージが&Param1&増加する。", + "Potential.515525.2": "フィールドに存在するドローン1体ごとに、ドローンの与える光属性ダメージが&Param1&増加する。", "Potential.515526.1": "雪兎のダメージを与えるたびに、&Param2&が増加する。", "Potential.515526.2": "雪兎のダメージを与えるたびに、シアの&Param2&が&Param1&増加する。\u000bこの効果は&Param3&回重複でき、シアの支援スキル発動時にリセットされる。", "Potential.515527.1": "シアが##光属性の印#1015#を発動させた時、夜兎の&Param2&が増加する。", "Potential.515527.2": "シアが##光属性の印#1015#を発動させた時から&Param3&秒間、夜兎の&Param2&が&Param1&増加する。", "Potential.515528.1": "シアのサーフィンのダメージを与えた時、その敵をスタンさせるようになる。\u000bサーフィンの&Param3&が増加する。", "Potential.515528.2": "シアのサーフィンのダメージを与えた時、その敵を&Param1&秒間スタンさせるようになる。\u000bサーフィンの&Param3&が&Param2&増加する。", - "Potential.515529.1": "シアのサーフィンのダメージを与えた時、その敵のサーフィンの被ダメージを増加させる。", - "Potential.515529.2": "シアのサーフィンのダメージを与えた時から&Param2&秒間、その敵の、サーフィンの被ダメージを&Param1&増加させる。この効果は&Param3&回重複できる。", + "Potential.515529.1": "シアのサーフィンのダメージを与えた時、その敵に与えるサーフィンのダメージが増加する。", + "Potential.515529.2": "シアのサーフィンのダメージを与えた時から&Param2&秒間、その敵に与えるサーフィンのスキルダメージが&Param1&増加する。この効果は&Param3&回重複できる。", "Potential.515530.1": "シアの支援スキル持続中、時間経過で、シアの&Param3&が上昇する。", "Potential.515530.2": "シアの支援スキル持続中、1秒ごとに、シアの&Param3&が&Param1&上昇する。この効果は&Param2&回重複できる。", "Potential.515531.1": "シアが敵を撃破するたびに、自身の&Param4&が上昇する。", @@ -1915,8 +1973,8 @@ "Potential.515541.2": "シアの必殺技の会心発生時から&Param2&秒間、自身の&Param4&が&Param1&上昇する。この効果は&Param3&回重複できる。", "Potential.515542.1": "シアの必殺技発動時、自身以外の巡遊者の必殺技がすべてクールタイム中の場合、この必殺技ダメージが増加する。", "Potential.515542.2": "シアの必殺技発動時、自身以外の巡遊者の必殺技がすべてクールタイム中の場合、この必殺技ダメージが&Param1&増加する。", - "Potential.515543.1": "シアの必殺技のダメージ間隔が短縮され、必殺技ダメージが増加する。", - "Potential.515543.2": "シアの必殺技のダメージ間隔が30%短縮され、必殺技ダメージが&Param1&増加する。", + "Potential.515543.1": "シアの必殺技が与える光属性ダメージが増加し、ダメージ間隔が短縮される。", + "Potential.515543.2": "シアの必殺技のダメージ間隔が30%短縮され、必殺技の与える光属性ダメージが&Param1&増加する。", "Potential.515601.1": "ぬいぐるみペンギンのサイズが大きくなり、移動速度が上昇する。ぬいぐるみペンギンがダメージを与えた時、その敵の&Param1&を増加させる。", "Potential.515601.2": "ぬいぐるみペンギンのサイズが大幅に大きくなり、移動速度が大幅に上昇する。ぬいぐるみペンギンがダメージを与えた時から&Param3&秒間、その敵の&Param1&を&Param2&増加させる。この効果は&Param4&回重複できる。", "Potential.515602.1": "ぬいぐるみペンギンが複数回ダメージを与え、主力巡遊者のHPを回復するようになる。", @@ -1925,8 +1983,8 @@ "Potential.515603.2": "ナズナは通常攻撃時に、30%の確率で、矢を2本消費し、矢を3本発射するようになる。\u000b主力スキルがクールタイム中、確率が50%になる。", "Potential.515604.1": "ナズナが通常攻撃で矢を装填時、回転射撃をして矢を6本発射するようになる。さらに、チーム全体の&Param2&が上昇する。", "Potential.515604.2": "ナズナが通常攻撃で矢を装填時、回転射撃をして矢を6本発射し、それぞれ攻撃力の&Param1&の地属性の通常攻撃ダメージを与え、##地属性の印:地脈#2029#を付与するようになる。矢を装填した時から&Param4&秒間、チーム全体の&Param2&が&Param3&上昇する。", - "Potential.515605.1": "ぬいぐるみペンギンが移動終了時、敵に向かって飛び込むようになる。ぬいぐるみペンギンのダメージが増加する。", - "Potential.515605.2": "ぬいぐるみペンギンが移動終了時、敵に向かって飛び込むようになる。ぬいぐるみペンギンのダメージが&Param1&増加する。", + "Potential.515605.1": "ぬいぐるみペンギンが移動終了時、敵に向かって飛び込むようになる。ぬいぐるみペンギンの与える&Param2&が増加する。", + "Potential.515605.2": "ぬいぐるみペンギンが移動終了時、敵に向かって飛び込むようになる。ぬいぐるみペンギンの与える&Param2&が&Param1&増加する。", "Potential.515606.1": "ぬいぐるみペンギンがフィールドにいる時、チーム全体の&Param1&が上昇する。", "Potential.515606.2": "ぬいぐるみペンギンがフィールドにいる時、チーム全体の&Param1&が&Param2&上昇する。", "Potential.515607.1": "ナズナが矢を装填時、&Param1&が増加する。", @@ -1939,8 +1997,8 @@ "Potential.515610.2": "ナズナの主力スキルがクールタイム中、チーム全体の&Param1&が&Param2&上昇する。", "Potential.515611.1": "ナズナの回避の発動可能回数が増加する。回避発動時、チーム全体の&Param1&が上昇する。", "Potential.515611.2": "ナズナの回避の発動可能回数が1回増加する。\u000b回避発動時から&Param3&秒間、チーム全体の&Param1&が&Param2&上昇する。", - "Potential.515612.1": "チーム内の地属性巡遊者の&Param1&が増加する。", - "Potential.515612.2": "チーム内の地属性巡遊者の&Param1&が&Param2&増加する。", + "Potential.515612.1": "チーム内の地属性巡遊者の印ダメージ倍率が増加する。", + "Potential.515612.2": "チーム内の地属性巡遊者の印ダメージ倍率が&Param2&増加する。", "Potential.515613.1": "ナズナの主力スキル発動時、チーム全体の&Param1&が増加する。", "Potential.515613.2": "ナズナの主力スキル発動時から&Param3&秒間、チーム全体の&Param1&が&Param2&増加する。", "Potential.515621.1": "ペンギンのキスの効果が強化される。ペンギン像の攻撃回数が増加する。", @@ -1952,17 +2010,17 @@ "Potential.515624.1": "愛のキスの効果が強化される。ハートアローが2次爆発するようになる。", "Potential.515624.2": "愛のキスの効果が強化され、&Param3&秒間、チーム全体の&Param1&が&Param2&増加するようになる。\u000bハートアローが爆発後、周囲の敵を引き寄せ、2次爆発するようになる。", "Potential.515625.1": "掃射時、ペンギンの数がハートの数より多い場合、範囲内に追加でダメージを与えるようになる。", - "Potential.515625.2": "掃射時、ペンギンの数がハートの数より多い場合、範囲内に攻撃力の&Param1&の地属性ダメージを追加で与えるようになる。", + "Potential.515625.2": "掃射時、ペンギンの数がハートの数より多い場合、範囲内に攻撃力の&Param1&の地属性のスキルダメージを追加で与えるようになる。", "Potential.515626.1": "スロットの効果でペンギン像を生成時、ナズナが掃射を1回するようになり、主力巡遊者の&Param1&が増加する。", "Potential.515626.2": "スロットの効果でペンギン像を生成時、ナズナが掃射を1回するようになり、&Param3&秒間、主力巡遊者の&Param1&が&Param2&増加する。", "Potential.515627.1": "ペンギン像が消滅時、自爆するようになる。", - "Potential.515627.2": "ペンギン像が消滅時、自爆し、範囲内に攻撃力の&Param1&の地属性ダメージを与え、##地属性の印:地脈#2029#を付与するようになる。", + "Potential.515627.2": "ペンギン像が消滅時、自爆し、範囲内に攻撃力の&Param1&の地属性スキルダメージを与え、##地属性の印:地脈#2029#を付与するようになる。", "Potential.515628.1": "掃射時、ハートの数がペンギンの数より多い場合、掃射で発射した矢が貫通し、ダメージを与えた敵の&Param1&を増加させるようになる。", "Potential.515628.2": "掃射時、ハートの数がペンギンの数より多い場合、掃射で発射した矢が貫通するようになる。\u000bこの掃射でダメージを与えた時から&Param3&秒間、その敵の&Param1&を&Param2&増加させる。", "Potential.515629.1": "ハートアロー発射後、ナズナが掃射を1回するようになる。さらに、主力巡遊者の&Param1&が増加する。", "Potential.515629.2": "ハートアロー発射後、ナズナが掃射を1回するようになる。さらに、&Param3&秒間、主力巡遊者の&Param1&が&Param2&増加する。", - "Potential.515630.1": "掃射とハートアローのダメージが増加する。ハートアローのHP回復効果が強化される。", - "Potential.515630.2": "掃射とハートアローのダメージが&Param1&増加する。ハートアローのHP回復効果が90%増加する。", + "Potential.515630.1": "掃射とハートアローの与える&Param2&が増加する。ハートアローのHP回復効果が強化される。", + "Potential.515630.2": "掃射とハートアローの与える&Param2&が&Param1&増加する。ハートアローのHP回復効果が90%増加する。", "Potential.515631.1": "ナズナがフィールドにいる時、チーム内の地属性巡遊者の&Param1&が増加する。", "Potential.515631.2": "ナズナがフィールドにいる時、チーム内の地属性巡遊者の&Param1&が&Param2&増加する。", "Potential.515632.1": "スロットを回した時、ナズナの&Param1&が上昇する。", @@ -1975,18 +2033,76 @@ "Potential.515642.2": "ナズナの必殺技の回転中、敵を引き寄せることができるようになる。ナズナの必殺技ダメージが&Param2&増加する。", "Potential.515643.1": "必殺技のダメージを与えた時、一定確率でその敵の&Param1&を増加させる。", "Potential.515643.2": "ナズナの必殺技のダメージを与えた時、30%の確率で&Param3&秒間、その敵の&Param1&を&Param2&増加させる。この効果は&Param4&回重複できる。", - "Potential.515801.1": "クルミ大佐と巻き毛将軍の連携作戦が強化される。\u000bゼンマイ女王の射撃が強化される。", - "Potential.515801.2": "ラール(聖夜)のおもちゃたちを強化する。\u000bクルミ大佐の連携作戦は、範囲内に攻撃力の&Param1&の火属性の従者ダメージを与える。\u000b巻き毛将軍の連携作戦は、範囲内に攻撃力の&Param2&x6の火属性の従者ダメージを与える。\u000bゼンマイ女王の射撃は、範囲内に攻撃力の&Param4&の火属性の従者ダメージを与える。", - "Potential.515802.1": "主力スキル「&Param1&」または「&Param2&」発動時、おもちゃ:ゼンマイ女王を召喚すると同時に、クルミ大佐または巻き毛将軍は士気を獲得する。", - "Potential.515802.2": "主力スキル「&Param1&」または「&Param2&」発動時、&Param3&秒間、おもちゃ:ゼンマイ女王を召喚すると同時に、クルミ大佐または巻き毛将軍は士気を2獲得する。\u000bゼンマイ女王は敵を射撃し、攻撃力の&Param4&の火属性の従者ダメージを与える。\u000bゼンマイ女王の射撃が命中するたびに、クルミ大佐と巻き毛将軍の連携作戦を発動させることができる。\u000b&Param5&秒ごとに、ゼンマイ女王を1回召喚できる。", + "Potential.515701.1": "???", + "Potential.515701.2": "???", + "Potential.515702.1": "???", + "Potential.515702.2": "???", + "Potential.515703.1": "???", + "Potential.515703.2": "???", + "Potential.515704.1": "???", + "Potential.515704.2": "???", + "Potential.515705.1": "???", + "Potential.515705.2": "???", + "Potential.515706.1": "???", + "Potential.515706.2": "???", + "Potential.515707.1": "???", + "Potential.515707.2": "???", + "Potential.515708.1": "???", + "Potential.515708.2": "???", + "Potential.515709.1": "???", + "Potential.515709.2": "???", + "Potential.515710.1": "???", + "Potential.515710.2": "???", + "Potential.515711.1": "???", + "Potential.515711.2": "???", + "Potential.515712.1": "???", + "Potential.515712.2": "???", + "Potential.515713.1": "???", + "Potential.515713.2": "???", + "Potential.515721.1": "???", + "Potential.515721.2": "???", + "Potential.515722.1": "???", + "Potential.515722.2": "???", + "Potential.515723.1": "???", + "Potential.515723.2": "???", + "Potential.515724.1": "???", + "Potential.515724.2": "???", + "Potential.515725.1": "???", + "Potential.515725.2": "???", + "Potential.515726.1": "???", + "Potential.515726.2": "???", + "Potential.515727.1": "???", + "Potential.515727.2": "???", + "Potential.515728.1": "???", + "Potential.515728.2": "???", + "Potential.515729.1": "???", + "Potential.515729.2": "???", + "Potential.515730.1": "???", + "Potential.515730.2": "???", + "Potential.515731.1": "???", + "Potential.515731.2": "???", + "Potential.515732.1": "???", + "Potential.515732.2": "???", + "Potential.515733.1": "???", + "Potential.515733.2": "???", + "Potential.515741.1": "???", + "Potential.515741.2": "???", + "Potential.515742.1": "???", + "Potential.515742.2": "???", + "Potential.515743.1": "???", + "Potential.515743.2": "???", + "Potential.515801.1": "##クルミ大佐#4020#と##巻き毛将軍#4021#の連携作戦が強化される。\u000b##ゼンマイ女王#4022#の射撃が強化される。", + "Potential.515801.2": "ラール(聖夜)のおもちゃたちを強化する。\u000b##クルミ大佐#4020#の連携作戦は、範囲内に攻撃力の&Param1&の火属性の従者ダメージを与える。\u000b##巻き毛将軍#4021#の連携作戦は、範囲内に攻撃力の&Param2&x6の火属性の従者ダメージを与える。\u000b##ゼンマイ女王#4022#の射撃は、範囲内に攻撃力の&Param4&の火属性の従者ダメージを与える。", + "Potential.515802.1": "主力スキル「&Param1&」または「&Param2&」発動時、おもちゃ:##ゼンマイ女王#4022#を召喚すると同時に、##クルミ大佐#4020#または##巻き毛将軍#4021#は士気を獲得する。", + "Potential.515802.2": "主力スキル「&Param1&」または「&Param2&」発動時、&Param3&秒間、おもちゃ:##ゼンマイ女王#4022#を召喚すると同時に、##クルミ大佐#4020#または##巻き毛将軍#4021#は士気を2獲得する。\u000b##ゼンマイ女王#4022#は敵を射撃し、攻撃力の&Param4&の火属性の従者ダメージを与える。\u000b##ゼンマイ女王#4022#の射撃が命中するたびに、##クルミ大佐#4020#と##巻き毛将軍#4021#の連携作戦を発動させることができる。\u000b&Param5&秒ごとに、##ゼンマイ女王#4022#を1回召喚できる。", "Potential.515803.1": "主力スキル「&Param1&」が多段攻撃になる。", "Potential.515803.2": "主力スキル「&Param1&」が多段攻撃となり、範囲内に攻撃力の&Param2&x5の火属性のスキルダメージを与える。", - "Potential.515804.1": "クルミ大佐または巻き毛将軍がダメージを与えた時、敵にギフトマークを付与する。\u000bラール(聖夜)のスキルがギフトマークが付与された敵にダメージを与えた時、追加で範囲内にダメージを与える。", - "Potential.515804.2": "クルミ大佐または巻き毛将軍がダメージを与えた時、&Param2&秒間、敵にギフトマークを付与する。\u000b主力スキル「&Param3&」または「&Param4&」がギフトマークが付与された敵にダメージを与えた時、範囲内に攻撃力の&Param1&の火属性のスキルダメージを与える。", - "Potential.515805.1": "クルミ大佐と巻き毛将軍が##火属性の印#1016#が付与された敵にダメージを与えた時、一定確率で士気を獲得し、自身の&Param2&が増加する。", - "Potential.515805.2": "クルミ大佐と巻き毛将軍が##火属性の印#1016#が付与された敵にダメージを与えた時、&Param1&の確率で士気を1獲得し、&Param4&秒間、自身の&Param2&が&Param3&増加する。", - "Potential.515806.1": "巻き毛将軍は自身の周囲の敵にダメージを与え続けるようになる。", - "Potential.515806.2": "巻き毛将軍は1秒ごとに、自身の周囲の敵に攻撃力の&Param1&の火属性の従者ダメージを与えるようになる。", + "Potential.515804.1": "##クルミ大佐#4020#または##巻き毛将軍#4021#がダメージを与えた時、敵にギフトマークを付与する。\u000bラール(聖夜)のスキルがギフトマークが付与された敵にダメージを与えた時、追加で範囲内にダメージを与える。", + "Potential.515804.2": "##クルミ大佐#4020#または##巻き毛将軍#4021#がダメージを与えた時、&Param2&秒間、敵にギフトマークを付与する。\u000b主力スキル「&Param3&」または「&Param4&」がギフトマークが付与された敵にダメージを与えた時、範囲内に攻撃力の&Param1&の火属性のスキルダメージを与える。", + "Potential.515805.1": "##クルミ大佐#4020#と##巻き毛将軍#4021#が##火属性の印#1016#が付与された敵にダメージを与えた時、一定確率で士気を獲得し、自身の&Param2&が増加する。", + "Potential.515805.2": "##クルミ大佐#4020#と##巻き毛将軍#4021#が##火属性の印#1016#が付与された敵にダメージを与えた時、&Param1&の確率で士気を1獲得し、&Param4&秒間、自身の&Param2&が&Param3&増加する。", + "Potential.515806.1": "##巻き毛将軍#4021#は自身の周囲の敵にダメージを与え続けるようになる。", + "Potential.515806.2": "##巻き毛将軍#4021#は1秒ごとに、自身の周囲の敵に攻撃力の&Param1&の火属性の従者ダメージを与えるようになる。", "Potential.515807.1": "フィールド上に存在するおもちゃ1体につき、ラール(聖夜)のすべての従者の&Param1&が増加する。", "Potential.515807.2": "フィールド上に存在するおもちゃ1体につき、ラール(聖夜)のすべての従者の&Param1&が&Param2&増加する。この効果は&Param3&回まで重複できる。", "Potential.515808.1": "主力スキル「&Param1&」または「&Param2&」が会心発生時、ラール(聖夜)の&Param3&が上昇する。", @@ -1995,7 +2111,7 @@ "Potential.515809.2": "主力スキル「&Param1&」の攻撃範囲が20%拡大する。\u000b「&Param1&」と「&Param2&」が与える&Param3&が&Param4&増加する。", "Potential.515810.1": "ラール(聖夜)の通常攻撃で会心発生時、自身の&Param1&が上昇する。", "Potential.515810.2": "ラール(聖夜)の通常攻撃で会心発生時、&Param3&秒間、自身の&Param1&が&Param2&上昇する。この効果は&Param4&回まで重複できる。", - "Potential.515811.1": "ラール(聖夜)がダメージを与えた時、敵に射撃を行うソリ砲台を1つ召喚する。\u000bソリ砲台のダメージが会心発生時、ラール(聖夜)とフィールド上に存在するおもちゃの&Param5&が上昇する。", + "Potential.515811.1": "ラール(聖夜)がダメージを与えた時、敵に射撃を行うソリ砲台を1つ召喚する。\u000bソリ砲台のダメージが会心発生時、ラール(聖夜)とフィールド上に存在するおもちゃの&Param5&が増加する。", "Potential.515811.2": "&Param3&秒ごとにラール(聖夜)がダメージを与えた時、敵に射撃を行うソリ砲台を1つ召喚し、攻撃力の&Param2&の火属性の従者ダメージを与える。その後の爆発で、範囲内に攻撃力の&Param4&の火属性の従者ダメージを与える。\u000bソリ砲台のダメージが会心発生時、&Param7&秒間、ラール(聖夜)とフィールド上に存在するすべてのおもちゃの&Param5&が&Param6&増加する。", "Potential.515812.1": "ラール(聖夜)がラール人形に変身している間、射撃と「&Param1&」は##火属性の印#1016#を発動させることができる。\u000bラール(聖夜)の&Param3&が上昇する。", "Potential.515812.2": "ラール(聖夜)がラール人形に変身している間、射撃と「&Param1&」は##火属性の印#1016#を発動させることができる。\u000bラール(聖夜)の&Param3&が&Param4&上昇する。", @@ -2005,22 +2121,22 @@ "Potential.515821.2": "プレゼント砲弾が爆発した後、2秒間、0.3秒ごとに範囲内の敵に攻撃力の&Param1&の火属性のスキルダメージを与える。", "Potential.515822.1": "プレゼント砲弾の与えるスキルダメージが増加し、攻撃範囲が拡大する。\u000bチーム内の全ての巡遊者が火属性の場合、プレゼント砲弾がダメージを与えた時、その敵が受ける火属性スキルダメージが増加する。", "Potential.515822.2": "プレゼント砲弾の攻撃範囲が50%拡大し、与えるスキルダメージが&Param5&増加する。\u000bチーム内の全ての巡遊者が火属性の場合、プレゼント砲弾がダメージを与えた時、&Param3&秒間、その敵が受けるスキルダメージが&Param2&増加する。この効果は&Param4&回まで重複できる。", - "Potential.515823.1": "クルミ大佐を合体させて巻き毛将軍にする。\u000bチーム内の全ての巡遊者が火属性の場合、巻き毛将軍の&Param3&は時間経過とともに増加する。", - "Potential.515823.2": "フィールド上にクルミ大佐が4体存在する時、1体の巻き毛将軍に合体し、敵に攻撃力の&Param1&の火属性の従者ダメージを与える。\u000b巻き毛将軍は10秒間持続し、同時に1体までしか存在できない。\u000bチーム内の全ての巡遊者が火属性の場合、1秒ごとに巻き毛将軍の&Param3&が&Param4&増加し、この効果は&Param5&回まで重複できる。", - "Potential.515824.1": "クルミ大佐と巻き毛将軍は特殊攻撃を習得し、自動的に敵を攻撃する。\u000b巻き毛将軍の特殊攻撃は、自身の&Param5&を上昇させる。", - "Potential.515824.2": "クルミ大佐と巻き毛将軍は特殊攻撃を習得し、4秒ごとに自動で発動する。\u000bクルミ大佐:地面を強く叩き、範囲内に攻撃力の&Param1&の火属性の従者ダメージを与える。\u000b巻き毛将軍:両手の刀を振るい、範囲内に攻撃力の&Param2&x6の火属性の従者ダメージを与え、&Param4&秒間、自身の&Param5&が&Param3&上昇する。", + "Potential.515823.1": "##クルミ大佐#4023#を合体させて##巻き毛将軍#4024#にする。\u000bチーム内の全ての巡遊者が火属性の場合、##巻き毛将軍#4024#の&Param3&は時間経過とともに増加する。", + "Potential.515823.2": "フィールド上に##クルミ大佐#4023#が4体存在する時、1体の##巻き毛将軍#4024#に合体し、敵に攻撃力の&Param1&の火属性の従者ダメージを与える。\u000b##巻き毛将軍#4024#は10秒間持続し、同時に1体までしか存在できない。\u000bチーム内の全ての巡遊者が火属性の場合、1秒ごとに##巻き毛将軍#4024#の&Param3&が&Param4&増加し、この効果は&Param5&回まで重複できる。", + "Potential.515824.1": "##クルミ大佐#4023#と##巻き毛将軍#4024#は特殊攻撃を習得し、自動的に敵を攻撃する。\u000b##巻き毛将軍#4024#の特殊攻撃は、自身の&Param5&を上昇させる。", + "Potential.515824.2": "##クルミ大佐#4023#と##巻き毛将軍#4024#は特殊攻撃を習得し、4秒ごとに自動で発動する。\u000b##クルミ大佐#4023#:地面を強く叩き、範囲内に攻撃力の&Param1&の火属性の従者ダメージを与える。\u000b##巻き毛将軍#4024#:両手の刀を振るい、範囲内に攻撃力の&Param2&x6の火属性の従者ダメージを与え、&Param4&秒間、自身の&Param5&が&Param3&上昇する。", "Potential.515825.1": "支援スキル「&Param1&」の与える&Param2&と射撃回数が増加する。", "Potential.515825.2": "ラール(聖夜)の支援スキル「&Param1&」の与える&Param2&が&Param3&増加し、追加でプレゼント砲弾を2回発射する。", "Potential.515826.1": "プレゼント砲弾がダメージを与えた時、ラール(聖夜)の&Param1&が増加する。", "Potential.515826.2": "プレゼント砲弾がダメージを与えた時、&Param3&秒間、ラール(聖夜)の&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。", "Potential.515827.1": "##火属性の印#1016#が付与された敵に対して、プレゼント砲弾が与える&Param2&が増加する。", "Potential.515827.2": "##火属性の印#1016#が付与された敵に対して、プレゼント砲弾が与える&Param2&が&Param1&増加する。", - "Potential.515828.1": "クルミ大佐と巻き毛将軍は、周囲の敵に従者ダメージを与え続けるようになる。", - "Potential.515828.2": "クルミ大佐は1秒ごとに、周囲の敵に攻撃力の&Param1&の火属性の従者ダメージを与える。\u000b巻き毛将軍は0.5秒ごとに、周囲の敵に攻撃力の&Param2&の火属性の従者ダメージを与える。", - "Potential.515829.1": "クルミ大佐と巻き毛将軍の持続時間と&Param1&が増加する。", - "Potential.515829.2": "クルミ大佐と巻き毛将軍の持続時間が50%延長され、&Param1&が&Param2&増加する。", - "Potential.515830.1": "クルミ大佐と巻き毛将軍の&Param1&が上昇する。それぞれがダメージを与えた時、自身の&Param3&が増加する。会心発生時、チーム内の火属性巡遊者の&Param7&が上昇する。", - "Potential.515830.2": "クルミ大佐と巻き毛将軍の&Param1&が&Param2&上昇する。\u000bそれぞれがダメージを与えた時、&Param5&秒間、自身の&Param3&が&Param4&増加する。この効果は&Param6&回まで重複できる。\u000b会心発生時、&Param9&秒間、チーム内の火属性巡遊者の&Param7&が&Param8&上昇する。この効果は&Param10&回まで重複できる。", + "Potential.515828.1": "##クルミ大佐#4023#と##巻き毛将軍#4024#は、周囲の敵に従者ダメージを与え続けるようになる。", + "Potential.515828.2": "##クルミ大佐#4023#は1秒ごとに、周囲の敵に攻撃力の&Param1&の火属性の従者ダメージを与える。\u000b##巻き毛将軍#4024#は0.5秒ごとに、周囲の敵に攻撃力の&Param2&の火属性の従者ダメージを与える。", + "Potential.515829.1": "##クルミ大佐#4023#と##巻き毛将軍#4024#の持続時間と&Param1&が増加する。", + "Potential.515829.2": "##クルミ大佐#4023#と##巻き毛将軍#4024#の持続時間が50%延長され、&Param1&が&Param2&増加する。", + "Potential.515830.1": "##クルミ大佐#4023#と##巻き毛将軍#4024#の&Param1&が上昇する。それぞれがダメージを与えた時、自身の&Param3&が増加する。会心発生時、チーム内の火属性巡遊者の&Param7&が上昇する。", + "Potential.515830.2": "##クルミ大佐#4023#と##巻き毛将軍#4024#の&Param1&が&Param2&上昇する。\u000bそれぞれがダメージを与えた時、&Param5&秒間、自身の&Param3&が&Param4&増加する。この効果は&Param6&回まで重複できる。\u000b会心発生時、&Param9&秒間、チーム内の火属性巡遊者の&Param7&が&Param8&上昇する。この効果は&Param10&回まで重複できる。", "Potential.515831.1": "ラール(聖夜)が出場するたびに、火属性の主力巡遊者の&Param1&が上昇する。", "Potential.515831.2": "ラール(聖夜)が出場するたびに、&Param3&秒間、火属性の主力巡遊者の&Param1&が&Param2&上昇する。", "Potential.515832.1": "ラール(聖夜)がラール人形に変身している間、自身の&Param1&が上昇し、射撃と「キャンディ乱射」で##火属性の印:聖炎#2013#を付与できるようになる。", @@ -2085,10 +2201,10 @@ "Potential.515932.2": "必殺技は##地属性の印:地脈#2029#を付与できるようになる。クルニス(華服)の&Param1&が&Param2&上昇する。", "Potential.515933.1": "チーム内の全ての巡遊者が地属性の場合、クルニス(華服)がスキルダメージを与えた時、フィールド上に存在するローゼンアンプル1つごとに、敵の地属性の印被ダメージが増加する。", "Potential.515933.2": "チーム内の全ての巡遊者が地属性の場合、クルニス(華服)がスキルダメージを与えた時、&Param2&秒間、フィールド上に存在するローゼンアンプル1つごとに、敵の地属性の印被ダメージが&Param1&増加する。", - "Potential.515941.1": "必殺技がエリート以上の敵に与えるダメージが増加し、ノーマル敵には##魅惑#4502#を付与するようになる。魅惑の持続時間終了時、ダメージを与える。", - "Potential.515941.2": "必殺技がエリート以上の敵に与えるダメージが&Param2&増加する。ノーマル敵には2秒間、##魅惑#4502#を付与する。魅惑の持続時間終了時、クルニス(華服)の攻撃力の&Param3&の地属性の必殺技ダメージを与える。", - "Potential.515942.1": "必殺技ダメージが増加し、さらにクルニス(華服)の必殺技がクールタイム中、またはSPが上限に達していない時、チーム内の地属性のアタッカー巡遊者とバランサー巡遊者の&Param3&が上昇する。", - "Potential.515942.2": "必殺技ダメージが&Param2&増加し、クルニス(華服)の必殺技がクールタイム中、またはSPが上限に達していない時、チーム内の地属性のアタッカー巡遊者とバランサー巡遊者の&Param3&が&Param4&上昇する。", + "Potential.515941.1": "必殺技はエリート以上の敵に与える&Param1&が増加し、ノーマル敵には##魅惑#4502#を付与するようになる。魅惑の持続時間終了時、ダメージを与える。", + "Potential.515941.2": "クルニス(華服)の必殺技がエリート以上の敵に与える&Param1&が&Param2&増加する。ノーマル敵には2秒間、##魅惑#4502#を付与する。魅惑の持続時間終了時、クルニス(華服)の攻撃力の&Param3&の地属性の必殺技ダメージを与える。", + "Potential.515942.1": "クルニス(華服)の&Param1&が増加する。クルニス(華服)の必殺技がクールタイム中、またはSPが上限に達していない時、チーム内の地属性のアタッカー巡遊者とバランサー巡遊者の&Param3&が上昇する。", + "Potential.515942.2": "クルニス(華服)の&Param1&が&Param2&増加する。クルニス(華服)の必殺技がクールタイム中、またはSPが上限に達していない時、チーム内の地属性のアタッカー巡遊者とバランサー巡遊者の&Param3&が&Param4&上昇する。", "Potential.515943.1": "必殺技ダメージを与えた時、クルニス(華服)の&Param1&が上昇する。", "Potential.515943.2": "必殺技ダメージを与えた時、&Param4&秒間、クルニス(華服)の&Param1&が&Param2&上昇する。この効果は&Param3&回まで重複できる。" } \ No newline at end of file diff --git a/data/language/ja_jp/secondaryskill.json b/data/language/ja_jp/secondaryskill.json index 9c458aa0..3e3c28be 100644 --- a/data/language/ja_jp/secondaryskill.json +++ b/data/language/ja_jp/secondaryskill.json @@ -1,14 +1,14 @@ { "SecondarySkill.3003101.1": "熱狂的ステージ", - "SecondarySkill.3003101.2": "チーム内の巡遊者が##火属性の印#1016#を発動させた時から{2}秒間、チーム内の火属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3003101.2": "チーム内の巡遊者が##火属性の印#1016#を発動させた時から{2}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3003102.1": "熱狂的ステージ", - "SecondarySkill.3003102.2": "チーム内の巡遊者が##火属性の印#1016#を発動させた時から{2}秒間、チーム内の火属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3003102.2": "チーム内の巡遊者が##火属性の印#1016#を発動させた時から{2}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3003103.1": "熱狂的ステージ", - "SecondarySkill.3003103.2": "チーム内の巡遊者が##火属性の印#1016#を発動させた時から{2}秒間、チーム内の火属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3003103.2": "チーム内の巡遊者が##火属性の印#1016#を発動させた時から{2}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3003104.1": "熱狂的ステージ", - "SecondarySkill.3003104.2": "チーム内の巡遊者が##火属性の印#1016#を発動させた時から{2}秒間、チーム内の火属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3003104.2": "チーム内の巡遊者が##火属性の印#1016#を発動させた時から{2}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3003105.1": "熱狂的ステージ", - "SecondarySkill.3003105.2": "チーム内の巡遊者が##火属性の印#1016#を発動させた時から{2}秒間、チーム内の火属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3003105.2": "チーム内の巡遊者が##火属性の印#1016#を発動させた時から{2}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3004101.1": "予告状", "SecondarySkill.3004101.2": "火属性の支援巡遊者がフィールドにいる時、火属性の主力巡遊者のスキルダメージが{1}増加する。", "SecondarySkill.3004102.1": "予告状", @@ -20,15 +20,15 @@ "SecondarySkill.3004105.1": "予告状", "SecondarySkill.3004105.2": "火属性の支援巡遊者がフィールドにいる時、火属性の主力巡遊者のスキルダメージが{1}増加する。", "SecondarySkill.3005101.1": "ポンポンシャイン", - "SecondarySkill.3005101.2": "チーム内の巡遊者が##光属性の印#1015#を発動させた時から{2}秒間、チーム内の光属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3005101.2": "チーム内の巡遊者が##光属性の印#1015#を発動させた時から{2}秒間、チーム内の光属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3005102.1": "ポンポンシャイン", - "SecondarySkill.3005102.2": "チーム内の巡遊者が##光属性の印#1015#を発動させた時から{2}秒間、チーム内の光属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3005102.2": "チーム内の巡遊者が##光属性の印#1015#を発動させた時から{2}秒間、チーム内の光属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3005103.1": "ポンポンシャイン", - "SecondarySkill.3005103.2": "チーム内の巡遊者が##光属性の印#1015#を発動させた時から{2}秒間、チーム内の光属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3005103.2": "チーム内の巡遊者が##光属性の印#1015#を発動させた時から{2}秒間、チーム内の光属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3005104.1": "ポンポンシャイン", - "SecondarySkill.3005104.2": "チーム内の巡遊者が##光属性の印#1015#を発動させた時から{2}秒間、チーム内の光属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3005104.2": "チーム内の巡遊者が##光属性の印#1015#を発動させた時から{2}秒間、チーム内の光属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3005105.1": "ポンポンシャイン", - "SecondarySkill.3005105.2": "チーム内の巡遊者が##光属性の印#1015#を発動させた時から{2}秒間、チーム内の光属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3005105.2": "チーム内の巡遊者が##光属性の印#1015#を発動させた時から{2}秒間、チーム内の光属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3006101.1": "ヒールグロウ", "SecondarySkill.3006101.2": "光属性の支援巡遊者がフィールドにいる時、光属性の主力巡遊者のスキルダメージが{1}増加する。", "SecondarySkill.3006102.1": "ヒールグロウ", @@ -40,15 +40,15 @@ "SecondarySkill.3006105.1": "ヒールグロウ", "SecondarySkill.3006105.2": "光属性の支援巡遊者がフィールドにいる時、光属性の主力巡遊者のスキルダメージが{1}増加する。", "SecondarySkill.3007101.1": "頬を撫でる夜風", - "SecondarySkill.3007101.2": "チーム内の巡遊者が##風属性の印#1017#を発動させた時から{2}秒間、チーム内の風属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3007101.2": "チーム内の巡遊者が##風属性の印#1017#を発動させた時から{2}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3007102.1": "頬を撫でる夜風", - "SecondarySkill.3007102.2": "チーム内の巡遊者が##風属性の印#1017#を発動させた時から{2}秒間、チーム内の風属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3007102.2": "チーム内の巡遊者が##風属性の印#1017#を発動させた時から{2}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3007103.1": "頬を撫でる夜風", - "SecondarySkill.3007103.2": "チーム内の巡遊者が##風属性の印#1017#を発動させた時から{2}秒間、チーム内の風属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3007103.2": "チーム内の巡遊者が##風属性の印#1017#を発動させた時から{2}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3007104.1": "頬を撫でる夜風", - "SecondarySkill.3007104.2": "チーム内の巡遊者が##風属性の印#1017#を発動させた時から{2}秒間、チーム内の風属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3007104.2": "チーム内の巡遊者が##風属性の印#1017#を発動させた時から{2}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3007105.1": "頬を撫でる夜風", - "SecondarySkill.3007105.2": "チーム内の巡遊者が##風属性の印#1017#を発動させた時から{2}秒間、チーム内の風属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3007105.2": "チーム内の巡遊者が##風属性の印#1017#を発動させた時から{2}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3008101.1": "旅は道連れ", "SecondarySkill.3008101.2": "風属性の支援巡遊者がフィールドにいる時、風属性の主力巡遊者のスキルダメージが{1}増加する。", "SecondarySkill.3008102.1": "旅は道連れ", @@ -60,15 +60,15 @@ "SecondarySkill.3008105.1": "旅は道連れ", "SecondarySkill.3008105.2": "風属性の支援巡遊者がフィールドにいる時、風属性の主力巡遊者のスキルダメージが{1}増加する。", "SecondarySkill.3009101.1": "花を濡らす雫", - "SecondarySkill.3009101.2": "チーム内の巡遊者が##水属性の印#1018#を発動させた時から{2}秒間、チーム内の水属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3009101.2": "チーム内の巡遊者が##水属性の印#1018#を発動させた時から{2}秒間、チーム内の水属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3009102.1": "花を濡らす雫", - "SecondarySkill.3009102.2": "チーム内の巡遊者が##水属性の印#1018#を発動させた時から{2}秒間、チーム内の水属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3009102.2": "チーム内の巡遊者が##水属性の印#1018#を発動させた時から{2}秒間、チーム内の水属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3009103.1": "花を濡らす雫", - "SecondarySkill.3009103.2": "チーム内の巡遊者が##水属性の印#1018#を発動させた時から{2}秒間、チーム内の水属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3009103.2": "チーム内の巡遊者が##水属性の印#1018#を発動させた時から{2}秒間、チーム内の水属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3009104.1": "花を濡らす雫", - "SecondarySkill.3009104.2": "チーム内の巡遊者が##水属性の印#1018#を発動させた時から{2}秒間、チーム内の水属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3009104.2": "チーム内の巡遊者が##水属性の印#1018#を発動させた時から{2}秒間、チーム内の水属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3009105.1": "花を濡らす雫", - "SecondarySkill.3009105.2": "チーム内の巡遊者が##水属性の印#1018#を発動させた時から{2}秒間、チーム内の水属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3009105.2": "チーム内の巡遊者が##水属性の印#1018#を発動させた時から{2}秒間、チーム内の水属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3010101.1": "こっちにおいでよ", "SecondarySkill.3010101.2": "水属性の支援巡遊者がフィールドにいる時、水属性の主力巡遊者のスキルダメージが{1}増加する。", "SecondarySkill.3010102.1": "こっちにおいでよ", @@ -80,15 +80,15 @@ "SecondarySkill.3010105.1": "こっちにおいでよ", "SecondarySkill.3010105.2": "水属性の支援巡遊者がフィールドにいる時、水属性の主力巡遊者のスキルダメージが{1}増加する。", "SecondarySkill.3011101.1": "リズミカルステップ", - "SecondarySkill.3011101.2": "チーム内の巡遊者が##闇属性の印#1019#を発動させた時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3011101.2": "チーム内の巡遊者が##闇属性の印#1019#を発動させた時から{2}秒間、チーム内の闇属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3011102.1": "リズミカルステップ", - "SecondarySkill.3011102.2": "チーム内の巡遊者が##闇属性の印#1019#を発動させた時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3011102.2": "チーム内の巡遊者が##闇属性の印#1019#を発動させた時から{2}秒間、チーム内の闇属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3011103.1": "リズミカルステップ", - "SecondarySkill.3011103.2": "チーム内の巡遊者が##闇属性の印#1019#を発動させた時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3011103.2": "チーム内の巡遊者が##闇属性の印#1019#を発動させた時から{2}秒間、チーム内の闇属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3011104.1": "リズミカルステップ", - "SecondarySkill.3011104.2": "チーム内の巡遊者が##闇属性の印#1019#を発動させた時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3011104.2": "チーム内の巡遊者が##闇属性の印#1019#を発動させた時から{2}秒間、チーム内の闇属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3011105.1": "リズミカルステップ", - "SecondarySkill.3011105.2": "チーム内の巡遊者が##闇属性の印#1019#を発動させた時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3011105.2": "チーム内の巡遊者が##闇属性の印#1019#を発動させた時から{2}秒間、チーム内の闇属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3012101.1": "月下の迷い子", "SecondarySkill.3012101.2": "闇属性の支援巡遊者がフィールドにいる時、闇属性の主力巡遊者のスキルダメージが{1}増加する。", "SecondarySkill.3012102.1": "月下の迷い子", @@ -100,15 +100,15 @@ "SecondarySkill.3012105.1": "月下の迷い子", "SecondarySkill.3012105.2": "闇属性の支援巡遊者がフィールドにいる時、闇属性の主力巡遊者のスキルダメージが{1}増加する。", "SecondarySkill.3013101.1": "そこにある温もり", - "SecondarySkill.3013101.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3013101.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3013102.1": "そこにある温もり", - "SecondarySkill.3013102.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3013102.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3013103.1": "そこにある温もり", - "SecondarySkill.3013103.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3013103.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3013104.1": "そこにある温もり", - "SecondarySkill.3013104.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3013104.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3013105.1": "そこにある温もり", - "SecondarySkill.3013105.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.3013105.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.3014101.1": "メンテはバッチリ", "SecondarySkill.3014101.2": "地属性の支援巡遊者がフィールドにいる時、地属性の主力巡遊者のスキルダメージが{1}増加する。", "SecondarySkill.3014102.1": "メンテはバッチリ", @@ -120,125 +120,125 @@ "SecondarySkill.3014105.1": "メンテはバッチリ", "SecondarySkill.3014105.2": "地属性の支援巡遊者がフィールドにいる時、地属性の主力巡遊者のスキルダメージが{1}増加する。", "SecondarySkill.3015101.1": "そよ風の便り", - "SecondarySkill.3015101.2": "風属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の風属性ダメージが{1}増加する。", + "SecondarySkill.3015101.2": "風属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の風属性ダメージが{1}増加する。", "SecondarySkill.3015102.1": "そよ風の便り", - "SecondarySkill.3015102.2": "風属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の風属性ダメージが{1}増加する。", + "SecondarySkill.3015102.2": "風属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の風属性ダメージが{1}増加する。", "SecondarySkill.3015103.1": "そよ風の便り", - "SecondarySkill.3015103.2": "風属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の風属性ダメージが{1}増加する。", + "SecondarySkill.3015103.2": "風属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の風属性ダメージが{1}増加する。", "SecondarySkill.3015104.1": "そよ風の便り", - "SecondarySkill.3015104.2": "風属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の風属性ダメージが{1}増加する。", + "SecondarySkill.3015104.2": "風属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の風属性ダメージが{1}増加する。", "SecondarySkill.3015105.1": "そよ風の便り", - "SecondarySkill.3015105.2": "風属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の風属性ダメージが{1}増加する。", + "SecondarySkill.3015105.2": "風属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の風属性ダメージが{1}増加する。", "SecondarySkill.3016101.1": "深紅に染まる花びら", - "SecondarySkill.3016101.2": "火属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の火属性ダメージが{1}増加する。", + "SecondarySkill.3016101.2": "火属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の火属性ダメージが{1}増加する。", "SecondarySkill.3016102.1": "深紅に染まる花びら", - "SecondarySkill.3016102.2": "火属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の火属性ダメージが{1}増加する。", + "SecondarySkill.3016102.2": "火属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の火属性ダメージが{1}増加する。", "SecondarySkill.3016103.1": "深紅に染まる花びら", - "SecondarySkill.3016103.2": "火属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の火属性ダメージが{1}増加する。", + "SecondarySkill.3016103.2": "火属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の火属性ダメージが{1}増加する。", "SecondarySkill.3016104.1": "深紅に染まる花びら", - "SecondarySkill.3016104.2": "火属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の火属性ダメージが{1}増加する。", + "SecondarySkill.3016104.2": "火属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の火属性ダメージが{1}増加する。", "SecondarySkill.3016105.1": "深紅に染まる花びら", - "SecondarySkill.3016105.2": "火属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の火属性ダメージが{1}増加する。", + "SecondarySkill.3016105.2": "火属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の火属性ダメージが{1}増加する。", "SecondarySkill.3017101.1": "ぐるぐるピカピカ", - "SecondarySkill.3017101.2": "光属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の光属性ダメージが{1}増加する。", + "SecondarySkill.3017101.2": "光属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の光属性ダメージが{1}増加する。", "SecondarySkill.3017102.1": "ぐるぐるピカピカ", - "SecondarySkill.3017102.2": "光属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の光属性ダメージが{1}増加する。", + "SecondarySkill.3017102.2": "光属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の光属性ダメージが{1}増加する。", "SecondarySkill.3017103.1": "ぐるぐるピカピカ", - "SecondarySkill.3017103.2": "光属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の光属性ダメージが{1}増加する。", + "SecondarySkill.3017103.2": "光属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の光属性ダメージが{1}増加する。", "SecondarySkill.3017104.1": "ぐるぐるピカピカ", - "SecondarySkill.3017104.2": "光属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の光属性ダメージが{1}増加する。", + "SecondarySkill.3017104.2": "光属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の光属性ダメージが{1}増加する。", "SecondarySkill.3017105.1": "ぐるぐるピカピカ", - "SecondarySkill.3017105.2": "光属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の光属性ダメージが{1}増加する。", + "SecondarySkill.3017105.2": "光属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の光属性ダメージが{1}増加する。", "SecondarySkill.3018101.1": "最初のひと口", - "SecondarySkill.3018101.2": "水属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の水属性ダメージが{1}増加する。", + "SecondarySkill.3018101.2": "水属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の水属性ダメージが{1}増加する。", "SecondarySkill.3018102.1": "最初のひと口", - "SecondarySkill.3018102.2": "水属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の水属性ダメージが{1}増加する。", + "SecondarySkill.3018102.2": "水属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の水属性ダメージが{1}増加する。", "SecondarySkill.3018103.1": "最初のひと口", - "SecondarySkill.3018103.2": "水属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の水属性ダメージが{1}増加する。", + "SecondarySkill.3018103.2": "水属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の水属性ダメージが{1}増加する。", "SecondarySkill.3018104.1": "最初のひと口", - "SecondarySkill.3018104.2": "水属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の水属性ダメージが{1}増加する。", + "SecondarySkill.3018104.2": "水属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の水属性ダメージが{1}増加する。", "SecondarySkill.3018105.1": "最初のひと口", - "SecondarySkill.3018105.2": "水属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の水属性ダメージが{1}増加する。", + "SecondarySkill.3018105.2": "水属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の水属性ダメージが{1}増加する。", "SecondarySkill.3019101.1": "朽ちゆく夢", - "SecondarySkill.3019101.2": "闇属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の闇属性ダメージが{1}増加する。", + "SecondarySkill.3019101.2": "闇属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の闇属性ダメージが{1}増加する。", "SecondarySkill.3019102.1": "朽ちゆく夢", - "SecondarySkill.3019102.2": "闇属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の闇属性ダメージが{1}増加する。", + "SecondarySkill.3019102.2": "闇属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の闇属性ダメージが{1}増加する。", "SecondarySkill.3019103.1": "朽ちゆく夢", - "SecondarySkill.3019103.2": "闇属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の闇属性ダメージが{1}増加する。", + "SecondarySkill.3019103.2": "闇属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の闇属性ダメージが{1}増加する。", "SecondarySkill.3019104.1": "朽ちゆく夢", - "SecondarySkill.3019104.2": "闇属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の闇属性ダメージが{1}増加する。", + "SecondarySkill.3019104.2": "闇属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の闇属性ダメージが{1}増加する。", "SecondarySkill.3019105.1": "朽ちゆく夢", - "SecondarySkill.3019105.2": "闇属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の闇属性ダメージが{1}増加する。", + "SecondarySkill.3019105.2": "闇属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の闇属性ダメージが{1}増加する。", "SecondarySkill.3020101.1": "どっきりタイム", - "SecondarySkill.3020101.2": "地属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の地属性ダメージが{1}増加する。", + "SecondarySkill.3020101.2": "地属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の地属性ダメージが{1}増加する。", "SecondarySkill.3020102.1": "どっきりタイム", - "SecondarySkill.3020102.2": "地属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の地属性ダメージが{1}増加する。", + "SecondarySkill.3020102.2": "地属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の地属性ダメージが{1}増加する。", "SecondarySkill.3020103.1": "どっきりタイム", - "SecondarySkill.3020103.2": "地属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の地属性ダメージが{1}増加する。", + "SecondarySkill.3020103.2": "地属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の地属性ダメージが{1}増加する。", "SecondarySkill.3020104.1": "どっきりタイム", - "SecondarySkill.3020104.2": "地属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の地属性ダメージが{1}増加する。", + "SecondarySkill.3020104.2": "地属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の地属性ダメージが{1}増加する。", "SecondarySkill.3020105.1": "どっきりタイム", - "SecondarySkill.3020105.2": "地属性の主力巡遊者が攻撃を受けた時から{2}秒間、チーム全体の地属性ダメージが{1}増加する。", + "SecondarySkill.3020105.2": "地属性の主力巡遊者が攻撃を受けた時から{2}秒間、味方の地属性ダメージが{1}増加する。", "SecondarySkill.3021101.1": "天つ風", - "SecondarySkill.3021101.2": "チーム内の風属性巡遊者の必殺技発動時から{2}秒間、チーム内の風属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3021101.2": "チーム内の風属性巡遊者の必殺技発動時から{2}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3021102.1": "天つ風", - "SecondarySkill.3021102.2": "チーム内の風属性巡遊者の必殺技発動時から{2}秒間、チーム内の風属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3021102.2": "チーム内の風属性巡遊者の必殺技発動時から{2}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3021103.1": "天つ風", - "SecondarySkill.3021103.2": "チーム内の風属性巡遊者の必殺技発動時から{2}秒間、チーム内の風属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3021103.2": "チーム内の風属性巡遊者の必殺技発動時から{2}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3021104.1": "天つ風", - "SecondarySkill.3021104.2": "チーム内の風属性巡遊者の必殺技発動時から{2}秒間、チーム内の風属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3021104.2": "チーム内の風属性巡遊者の必殺技発動時から{2}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3021105.1": "天つ風", - "SecondarySkill.3021105.2": "チーム内の風属性巡遊者の必殺技発動時から{2}秒間、チーム内の風属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3021105.2": "チーム内の風属性巡遊者の必殺技発動時から{2}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3022101.1": "潰えぬ蛍火", - "SecondarySkill.3022101.2": "チーム内の火属性巡遊者の必殺技発動時から{2}秒間、チーム内の火属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3022101.2": "チーム内の火属性巡遊者の必殺技発動時から{2}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3022102.1": "潰えぬ蛍火", - "SecondarySkill.3022102.2": "チーム内の火属性巡遊者の必殺技発動時から{2}秒間、チーム内の火属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3022102.2": "チーム内の火属性巡遊者の必殺技発動時から{2}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3022103.1": "潰えぬ蛍火", - "SecondarySkill.3022103.2": "チーム内の火属性巡遊者の必殺技発動時から{2}秒間、チーム内の火属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3022103.2": "チーム内の火属性巡遊者の必殺技発動時から{2}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3022104.1": "潰えぬ蛍火", - "SecondarySkill.3022104.2": "チーム内の火属性巡遊者の必殺技発動時から{2}秒間、チーム内の火属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3022104.2": "チーム内の火属性巡遊者の必殺技発動時から{2}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3022105.1": "潰えぬ蛍火", - "SecondarySkill.3022105.2": "チーム内の火属性巡遊者の必殺技発動時から{2}秒間、チーム内の火属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3022105.2": "チーム内の火属性巡遊者の必殺技発動時から{2}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3023101.1": "眩い聖光", - "SecondarySkill.3023101.2": "チーム内の光属性巡遊者の必殺技発動時から{2}秒間、チーム内の光属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3023101.2": "チーム内の光属性巡遊者の必殺技発動時から{2}秒間、チーム内の光属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3023102.1": "眩い聖光", - "SecondarySkill.3023102.2": "チーム内の光属性巡遊者の必殺技発動時から{2}秒間、チーム内の光属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3023102.2": "チーム内の光属性巡遊者の必殺技発動時から{2}秒間、チーム内の光属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3023103.1": "眩い聖光", - "SecondarySkill.3023103.2": "チーム内の光属性巡遊者の必殺技発動時から{2}秒間、チーム内の光属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3023103.2": "チーム内の光属性巡遊者の必殺技発動時から{2}秒間、チーム内の光属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3023104.1": "眩い聖光", - "SecondarySkill.3023104.2": "チーム内の光属性巡遊者の必殺技発動時から{2}秒間、チーム内の光属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3023104.2": "チーム内の光属性巡遊者の必殺技発動時から{2}秒間、チーム内の光属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3023105.1": "眩い聖光", - "SecondarySkill.3023105.2": "チーム内の光属性巡遊者の必殺技発動時から{2}秒間、チーム内の光属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3023105.2": "チーム内の光属性巡遊者の必殺技発動時から{2}秒間、チーム内の光属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3024101.1": "水分補給", - "SecondarySkill.3024101.2": "チーム内の水属性巡遊者の必殺技発動時から{2}秒間、チーム内の水属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3024101.2": "チーム内の水属性巡遊者の必殺技発動時から{2}秒間、チーム内の水属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3024102.1": "水分補給", - "SecondarySkill.3024102.2": "チーム内の水属性巡遊者の必殺技発動時から{2}秒間、チーム内の水属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3024102.2": "チーム内の水属性巡遊者の必殺技発動時から{2}秒間、チーム内の水属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3024103.1": "水分補給", - "SecondarySkill.3024103.2": "チーム内の水属性巡遊者の必殺技発動時から{2}秒間、チーム内の水属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3024103.2": "チーム内の水属性巡遊者の必殺技発動時から{2}秒間、チーム内の水属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3024104.1": "水分補給", - "SecondarySkill.3024104.2": "チーム内の水属性巡遊者の必殺技発動時から{2}秒間、チーム内の水属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3024104.2": "チーム内の水属性巡遊者の必殺技発動時から{2}秒間、チーム内の水属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3024105.1": "水分補給", - "SecondarySkill.3024105.2": "チーム内の水属性巡遊者の必殺技発動時から{2}秒間、チーム内の水属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3024105.2": "チーム内の水属性巡遊者の必殺技発動時から{2}秒間、チーム内の水属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3025101.1": "這い寄る誘惑", - "SecondarySkill.3025101.2": "チーム内の闇属性巡遊者の必殺技発動時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3025101.2": "チーム内の闇属性巡遊者の必殺技発動時から{2}秒間、チーム内の闇属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3025102.1": "這い寄る誘惑", - "SecondarySkill.3025102.2": "チーム内の闇属性巡遊者の必殺技発動時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3025102.2": "チーム内の闇属性巡遊者の必殺技発動時から{2}秒間、チーム内の闇属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3025103.1": "這い寄る誘惑", - "SecondarySkill.3025103.2": "チーム内の闇属性巡遊者の必殺技発動時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3025103.2": "チーム内の闇属性巡遊者の必殺技発動時から{2}秒間、チーム内の闇属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3025104.1": "這い寄る誘惑", - "SecondarySkill.3025104.2": "チーム内の闇属性巡遊者の必殺技発動時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3025104.2": "チーム内の闇属性巡遊者の必殺技発動時から{2}秒間、チーム内の闇属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3025105.1": "這い寄る誘惑", - "SecondarySkill.3025105.2": "チーム内の闇属性巡遊者の必殺技発動時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3025105.2": "チーム内の闇属性巡遊者の必殺技発動時から{2}秒間、チーム内の闇属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3026101.1": "配信準備", - "SecondarySkill.3026101.2": "チーム内の地属性巡遊者の必殺技発動時から{2}秒間、チーム内の地属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3026101.2": "チーム内の地属性巡遊者の必殺技発動時から{2}秒間、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3026102.1": "配信準備", - "SecondarySkill.3026102.2": "チーム内の地属性巡遊者の必殺技発動時から{2}秒間、チーム内の地属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3026102.2": "チーム内の地属性巡遊者の必殺技発動時から{2}秒間、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3026103.1": "配信準備", - "SecondarySkill.3026103.2": "チーム内の地属性巡遊者の必殺技発動時から{2}秒間、チーム内の地属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3026103.2": "チーム内の地属性巡遊者の必殺技発動時から{2}秒間、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3026104.1": "配信準備", - "SecondarySkill.3026104.2": "チーム内の地属性巡遊者の必殺技発動時から{2}秒間、チーム内の地属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3026104.2": "チーム内の地属性巡遊者の必殺技発動時から{2}秒間、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.3026105.1": "配信準備", - "SecondarySkill.3026105.2": "チーム内の地属性巡遊者の必殺技発動時から{2}秒間、チーム内の地属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.3026105.2": "チーム内の地属性巡遊者の必殺技発動時から{2}秒間、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4001101.1": "ネコ神の審判", "SecondarySkill.4001101.2": "主力巡遊者が炎の鎧を保持している場合、チーム内の火属性巡遊者の、エリート以上の敵への必殺技ダメージが{1}増加する。", "SecondarySkill.4001102.1": "ネコ神の審判", @@ -250,15 +250,15 @@ "SecondarySkill.4001105.1": "ネコ神の審判", "SecondarySkill.4001105.2": "主力巡遊者が炎の鎧を保持している場合、チーム内の火属性巡遊者の、エリート以上の敵への必殺技ダメージが{1}増加する。", "SecondarySkill.4001201.1": "破滅への魔光", - "SecondarySkill.4001201.2": "敵を撃破時、主力巡遊者が炎の鎧を保持している場合、{2}秒間、チーム内の火属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4001201.2": "敵を撃破時、主力巡遊者が炎の鎧を保持している場合、{2}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4001202.1": "破滅への魔光", - "SecondarySkill.4001202.2": "敵を撃破時、主力巡遊者が炎の鎧を保持している場合、{2}秒間、チーム内の火属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4001202.2": "敵を撃破時、主力巡遊者が炎の鎧を保持している場合、{2}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4001203.1": "破滅への魔光", - "SecondarySkill.4001203.2": "敵を撃破時、主力巡遊者が炎の鎧を保持している場合、{2}秒間、チーム内の火属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4001203.2": "敵を撃破時、主力巡遊者が炎の鎧を保持している場合、{2}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4001204.1": "破滅への魔光", - "SecondarySkill.4001204.2": "敵を撃破時、主力巡遊者が炎の鎧を保持している場合、{2}秒間、チーム内の火属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4001204.2": "敵を撃破時、主力巡遊者が炎の鎧を保持している場合、{2}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4001205.1": "破滅への魔光", - "SecondarySkill.4001205.2": "敵を撃破時、主力巡遊者が炎の鎧を保持している場合、{2}秒間、チーム内の火属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4001205.2": "敵を撃破時、主力巡遊者が炎の鎧を保持している場合、{2}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4002101.1": "風花雪月", "SecondarySkill.4002101.2": "チーム内の風属性巡遊者の、裂傷が付与されている敵への必殺技ダメージが{1}増加する。", "SecondarySkill.4002102.1": "風花雪月", @@ -270,15 +270,35 @@ "SecondarySkill.4002105.1": "風花雪月", "SecondarySkill.4002105.2": "チーム内の風属性巡遊者の、裂傷が付与されている敵への必殺技ダメージが{1}増加する。", "SecondarySkill.4002201.1": "色褪せぬ香り", - "SecondarySkill.4002201.2": "チーム内の風属性巡遊者が、裂傷が付与されている敵を撃破時から{2}秒間、チーム全体の風属性ダメージが{1}増加する。この効果は{3}回重複できる。", + "SecondarySkill.4002201.2": "チーム内の風属性巡遊者が、裂傷が付与されている敵を撃破時から{2}秒間、味方の風属性ダメージが{1}増加する。この効果は{3}回重複できる。", "SecondarySkill.4002202.1": "色褪せぬ香り", - "SecondarySkill.4002202.2": "チーム内の風属性巡遊者が、裂傷が付与されている敵を撃破時から{2}秒間、チーム全体の風属性ダメージが{1}増加する。この効果は{3}回重複できる。", + "SecondarySkill.4002202.2": "チーム内の風属性巡遊者が、裂傷が付与されている敵を撃破時から{2}秒間、味方の風属性ダメージが{1}増加する。この効果は{3}回重複できる。", "SecondarySkill.4002203.1": "色褪せぬ香り", - "SecondarySkill.4002203.2": "チーム内の風属性巡遊者が、裂傷が付与されている敵を撃破時から{2}秒間、チーム全体の風属性ダメージが{1}増加する。この効果は{3}回重複できる。", + "SecondarySkill.4002203.2": "チーム内の風属性巡遊者が、裂傷が付与されている敵を撃破時から{2}秒間、味方の風属性ダメージが{1}増加する。この効果は{3}回重複できる。", "SecondarySkill.4002204.1": "色褪せぬ香り", - "SecondarySkill.4002204.2": "チーム内の風属性巡遊者が、裂傷が付与されている敵を撃破時から{2}秒間、チーム全体の風属性ダメージが{1}増加する。この効果は{3}回重複できる。", + "SecondarySkill.4002204.2": "チーム内の風属性巡遊者が、裂傷が付与されている敵を撃破時から{2}秒間、味方の風属性ダメージが{1}増加する。この効果は{3}回重複できる。", "SecondarySkill.4002205.1": "色褪せぬ香り", - "SecondarySkill.4002205.2": "チーム内の風属性巡遊者が、裂傷が付与されている敵を撃破時から{2}秒間、チーム全体の風属性ダメージが{1}増加する。この効果は{3}回重複できる。", + "SecondarySkill.4002205.2": "チーム内の風属性巡遊者が、裂傷が付与されている敵を撃破時から{2}秒間、味方の風属性ダメージが{1}増加する。この効果は{3}回重複できる。", + "SecondarySkill.4003101.1": "???", + "SecondarySkill.4003101.2": "???", + "SecondarySkill.4003102.1": "???", + "SecondarySkill.4003102.2": "???", + "SecondarySkill.4003103.1": "???", + "SecondarySkill.4003103.2": "???", + "SecondarySkill.4003104.1": "???", + "SecondarySkill.4003104.2": "???", + "SecondarySkill.4003105.1": "???", + "SecondarySkill.4003105.2": "???", + "SecondarySkill.4003201.1": "???", + "SecondarySkill.4003201.2": "???", + "SecondarySkill.4003202.1": "???", + "SecondarySkill.4003202.2": "???", + "SecondarySkill.4003203.1": "???", + "SecondarySkill.4003203.2": "???", + "SecondarySkill.4003204.1": "???", + "SecondarySkill.4003204.2": "???", + "SecondarySkill.4003205.1": "???", + "SecondarySkill.4003205.2": "???", "SecondarySkill.4004101.1": "淑女の本懐", "SecondarySkill.4004101.2": "闇属性の主力巡遊者が敬畏を保有している時、チーム内の闇属性巡遊者の必殺技ダメージが{1}増加する。", "SecondarySkill.4004102.1": "淑女の本懐", @@ -320,15 +340,15 @@ "SecondarySkill.4005205.1": "あの頃みたいに", "SecondarySkill.4005205.2": "チーム内の水属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の水属性巡遊者が敵にスキルダメージを与える時、水属性の支援巡遊者がフィールドにいる場合、そのダメージが{2}増加する。", "SecondarySkill.4006101.1": "小悪魔スマイル", - "SecondarySkill.4006101.2": "チーム内の闇属性巡遊者の支援スキル発動時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。\u000bチーム内の闇属性巡遊者が従者を1体召喚するごとに、{4}秒間、フィールドにいる味方の闇属性従者の従者ダメージが{3}増加する。この効果は{5}回重複できる。", + "SecondarySkill.4006101.2": "チーム内の闇属性巡遊者の支援スキル発動時から{2}秒間、チーム内の闇属性巡遊者およびその従者は攻撃力が{1}上昇する。\u000bチーム内の闇属性巡遊者が従者を1体召喚するごとに、{4}秒間、フィールドにいる味方の闇属性従者の従者ダメージが{3}増加する。この効果は{5}回重複できる。", "SecondarySkill.4006102.1": "小悪魔スマイル", - "SecondarySkill.4006102.2": "チーム内の闇属性巡遊者の支援スキル発動時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。\u000bチーム内の闇属性巡遊者が従者を1体召喚するごとに、{4}秒間、フィールドにいる味方の闇属性従者の従者ダメージが{3}増加する。この効果は{5}回重複できる。", + "SecondarySkill.4006102.2": "チーム内の闇属性巡遊者の支援スキル発動時から{2}秒間、チーム内の闇属性巡遊者およびその従者は攻撃力が{1}上昇する。\u000bチーム内の闇属性巡遊者が従者を1体召喚するごとに、{4}秒間、フィールドにいる味方の闇属性従者の従者ダメージが{3}増加する。この効果は{5}回重複できる。", "SecondarySkill.4006103.1": "小悪魔スマイル", - "SecondarySkill.4006103.2": "チーム内の闇属性巡遊者の支援スキル発動時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。\u000bチーム内の闇属性巡遊者が従者を1体召喚するごとに、{4}秒間、フィールドにいる味方の闇属性従者の従者ダメージが{3}増加する。この効果は{5}回重複できる。", + "SecondarySkill.4006103.2": "チーム内の闇属性巡遊者の支援スキル発動時から{2}秒間、チーム内の闇属性巡遊者およびその従者は攻撃力が{1}上昇する。\u000bチーム内の闇属性巡遊者が従者を1体召喚するごとに、{4}秒間、フィールドにいる味方の闇属性従者の従者ダメージが{3}増加する。この効果は{5}回重複できる。", "SecondarySkill.4006104.1": "小悪魔スマイル", - "SecondarySkill.4006104.2": "チーム内の闇属性巡遊者の支援スキル発動時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。\u000bチーム内の闇属性巡遊者が従者を1体召喚するごとに、{4}秒間、フィールドにいる味方の闇属性従者の従者ダメージが{3}増加する。この効果は{5}回重複できる。", + "SecondarySkill.4006104.2": "チーム内の闇属性巡遊者の支援スキル発動時から{2}秒間、チーム内の闇属性巡遊者およびその従者は攻撃力が{1}上昇する。\u000bチーム内の闇属性巡遊者が従者を1体召喚するごとに、{4}秒間、フィールドにいる味方の闇属性従者の従者ダメージが{3}増加する。この効果は{5}回重複できる。", "SecondarySkill.4006105.1": "小悪魔スマイル", - "SecondarySkill.4006105.2": "チーム内の闇属性巡遊者の支援スキル発動時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。\u000bチーム内の闇属性巡遊者が従者を1体召喚するごとに、{4}秒間、フィールドにいる味方の闇属性従者の従者ダメージが{3}増加する。この効果は{5}回重複できる。", + "SecondarySkill.4006105.2": "チーム内の闇属性巡遊者の支援スキル発動時から{2}秒間、チーム内の闇属性巡遊者およびその従者は攻撃力が{1}上昇する。\u000bチーム内の闇属性巡遊者が従者を1体召喚するごとに、{4}秒間、フィールドにいる味方の闇属性従者の従者ダメージが{3}増加する。この効果は{5}回重複できる。", "SecondarySkill.4006201.1": "権謀術数", "SecondarySkill.4006201.2": "チーム内の闇属性巡遊者の必殺技ダメージが{1}増加する。\u000bチーム内の巡遊者が##闇属性の印#1019#を発動させた時から{4}秒間、追加で{2}増加する。さらに、フィールドにいる味方の闇属性従者の従者ダメージが{3}増加する。", "SecondarySkill.4006202.1": "権謀術数", @@ -340,15 +360,15 @@ "SecondarySkill.4006205.1": "権謀術数", "SecondarySkill.4006205.2": "チーム内の闇属性巡遊者の必殺技ダメージが{1}増加する。\u000bチーム内の巡遊者が##闇属性の印#1019#を発動させた時から{4}秒間、追加で{2}増加する。さらに、フィールドにいる味方の闇属性従者の従者ダメージが{3}増加する。", "SecondarySkill.4007101.1": "勝負を決める一振り", - "SecondarySkill.4007101.2": "光属性の主力巡遊者のスキルが敵に命中時から{3}秒間、チーム内の光属性巡遊者の攻撃力が{1}上昇する。\u000bチーム内の光属性巡遊者の攻撃がスタン状態の敵に命中時から{4}秒間、追加で{2}上昇する。", + "SecondarySkill.4007101.2": "光属性の主力巡遊者のスキルが敵に命中時から{3}秒間、チーム内の光属性巡遊者およびその従者は攻撃力が{1}上昇する。\u000bチーム内の光属性巡遊者の攻撃がスタン状態の敵に命中時から{4}秒間、追加で{2}上昇する。", "SecondarySkill.4007102.1": "勝負を決める一振り", - "SecondarySkill.4007102.2": "光属性の主力巡遊者のスキルが敵に命中時から{3}秒間、チーム内の光属性巡遊者の攻撃力が{1}上昇する。\u000bチーム内の光属性巡遊者の攻撃がスタン状態の敵に命中時から{4}秒間、追加で{2}上昇する。", + "SecondarySkill.4007102.2": "光属性の主力巡遊者のスキルが敵に命中時から{3}秒間、チーム内の光属性巡遊者およびその従者は攻撃力が{1}上昇する。\u000bチーム内の光属性巡遊者の攻撃がスタン状態の敵に命中時から{4}秒間、追加で{2}上昇する。", "SecondarySkill.4007103.1": "勝負を決める一振り", - "SecondarySkill.4007103.2": "光属性の主力巡遊者のスキルが敵に命中時から{3}秒間、チーム内の光属性巡遊者の攻撃力が{1}上昇する。\u000bチーム内の光属性巡遊者の攻撃がスタン状態の敵に命中時から{4}秒間、追加で{2}上昇する。", + "SecondarySkill.4007103.2": "光属性の主力巡遊者のスキルが敵に命中時から{3}秒間、チーム内の光属性巡遊者およびその従者は攻撃力が{1}上昇する。\u000bチーム内の光属性巡遊者の攻撃がスタン状態の敵に命中時から{4}秒間、追加で{2}上昇する。", "SecondarySkill.4007104.1": "勝負を決める一振り", - "SecondarySkill.4007104.2": "光属性の主力巡遊者のスキルが敵に命中時から{3}秒間、チーム内の光属性巡遊者の攻撃力が{1}上昇する。\u000bチーム内の光属性巡遊者の攻撃がスタン状態の敵に命中時から{4}秒間、追加で{2}上昇する。", + "SecondarySkill.4007104.2": "光属性の主力巡遊者のスキルが敵に命中時から{3}秒間、チーム内の光属性巡遊者およびその従者は攻撃力が{1}上昇する。\u000bチーム内の光属性巡遊者の攻撃がスタン状態の敵に命中時から{4}秒間、追加で{2}上昇する。", "SecondarySkill.4007105.1": "勝負を決める一振り", - "SecondarySkill.4007105.2": "光属性の主力巡遊者のスキルが敵に命中時から{3}秒間、チーム内の光属性巡遊者の攻撃力が{1}上昇する。\u000bチーム内の光属性巡遊者の攻撃がスタン状態の敵に命中時から{4}秒間、追加で{2}上昇する。", + "SecondarySkill.4007105.2": "光属性の主力巡遊者のスキルが敵に命中時から{3}秒間、チーム内の光属性巡遊者およびその従者は攻撃力が{1}上昇する。\u000bチーム内の光属性巡遊者の攻撃がスタン状態の敵に命中時から{4}秒間、追加で{2}上昇する。", "SecondarySkill.4007201.1": "光さす場所", "SecondarySkill.4007201.2": "光属性の支援スキルが敵に命中時から{2}秒間、その敵の光属性被ダメージを{1}増加させる。", "SecondarySkill.4007202.1": "光さす場所", @@ -380,15 +400,15 @@ "SecondarySkill.4008205.1": "絶叫コースター", "SecondarySkill.4008205.2": "敵にドキドキ風船が付与されている時、ドキドキ風船1につき、水属性巡遊者がその敵に与えるスキルダメージが{1}増加する。", "SecondarySkill.4009101.1": "星を目指して", - "SecondarySkill.4009101.2": "風属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の風属性ダメージが{1}増加する。", + "SecondarySkill.4009101.2": "風属性の主力巡遊者がシールド獲得時から{2}秒間、味方の風属性ダメージが{1}増加する。", "SecondarySkill.4009102.1": "星を目指して", - "SecondarySkill.4009102.2": "風属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の風属性ダメージが{1}増加する。", + "SecondarySkill.4009102.2": "風属性の主力巡遊者がシールド獲得時から{2}秒間、味方の風属性ダメージが{1}増加する。", "SecondarySkill.4009103.1": "星を目指して", - "SecondarySkill.4009103.2": "風属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の風属性ダメージが{1}増加する。", + "SecondarySkill.4009103.2": "風属性の主力巡遊者がシールド獲得時から{2}秒間、味方の風属性ダメージが{1}増加する。", "SecondarySkill.4009104.1": "星を目指して", - "SecondarySkill.4009104.2": "風属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の風属性ダメージが{1}増加する。", + "SecondarySkill.4009104.2": "風属性の主力巡遊者がシールド獲得時から{2}秒間、味方の風属性ダメージが{1}増加する。", "SecondarySkill.4009105.1": "星を目指して", - "SecondarySkill.4009105.2": "風属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の風属性ダメージが{1}増加する。", + "SecondarySkill.4009105.2": "風属性の主力巡遊者がシールド獲得時から{2}秒間、味方の風属性ダメージが{1}増加する。", "SecondarySkill.4009201.1": "願いを風に乗せて", "SecondarySkill.4009201.2": "チーム内の風属性巡遊者のスキルダメージを敵に与える時、風属性の主力巡遊者がシールドを保持している場合、そのダメージが{1}増加する。", "SecondarySkill.4009202.1": "願いを風に乗せて", @@ -400,15 +420,15 @@ "SecondarySkill.4009205.1": "願いを風に乗せて", "SecondarySkill.4009205.2": "チーム内の風属性巡遊者のスキルダメージを敵に与える時、風属性の主力巡遊者がシールドを保持している場合、そのダメージが{1}増加する。", "SecondarySkill.4010101.1": "万物に捧ぐ慈愛", - "SecondarySkill.4010101.2": "光属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の光属性ダメージが{1}増加する。", + "SecondarySkill.4010101.2": "光属性の主力巡遊者がシールド獲得時から{2}秒間、味方の光属性ダメージが{1}増加する。", "SecondarySkill.4010102.1": "万物に捧ぐ慈愛", - "SecondarySkill.4010102.2": "光属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の光属性ダメージが{1}増加する。", + "SecondarySkill.4010102.2": "光属性の主力巡遊者がシールド獲得時から{2}秒間、味方の光属性ダメージが{1}増加する。", "SecondarySkill.4010103.1": "万物に捧ぐ慈愛", - "SecondarySkill.4010103.2": "光属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の光属性ダメージが{1}増加する。", + "SecondarySkill.4010103.2": "光属性の主力巡遊者がシールド獲得時から{2}秒間、味方の光属性ダメージが{1}増加する。", "SecondarySkill.4010104.1": "万物に捧ぐ慈愛", - "SecondarySkill.4010104.2": "光属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の光属性ダメージが{1}増加する。", + "SecondarySkill.4010104.2": "光属性の主力巡遊者がシールド獲得時から{2}秒間、味方の光属性ダメージが{1}増加する。", "SecondarySkill.4010105.1": "万物に捧ぐ慈愛", - "SecondarySkill.4010105.2": "光属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の光属性ダメージが{1}増加する。", + "SecondarySkill.4010105.2": "光属性の主力巡遊者がシールド獲得時から{2}秒間、味方の光属性ダメージが{1}増加する。", "SecondarySkill.4010201.1": "凛光の加護", "SecondarySkill.4010201.2": "チーム内の光属性巡遊者のスキル発動時、主力巡遊者がシールドを保持している場合、{2}秒間、チーム内の光属性巡遊者のスキルダメージが{1}増加する。", "SecondarySkill.4010202.1": "凛光の加護", @@ -420,15 +440,15 @@ "SecondarySkill.4010205.1": "凛光の加護", "SecondarySkill.4010205.2": "チーム内の光属性巡遊者のスキル発動時、主力巡遊者がシールドを保持している場合、{2}秒間、チーム内の光属性巡遊者のスキルダメージが{1}増加する。", "SecondarySkill.4011101.1": "花開く氷蕾", - "SecondarySkill.4011101.2": "水属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の水属性ダメージが{1}増加する。", + "SecondarySkill.4011101.2": "水属性の主力巡遊者がシールド獲得時から{2}秒間、味方の水属性ダメージが{1}増加する。", "SecondarySkill.4011102.1": "花開く氷蕾", - "SecondarySkill.4011102.2": "水属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の水属性ダメージが{1}増加する。", + "SecondarySkill.4011102.2": "水属性の主力巡遊者がシールド獲得時から{2}秒間、味方の水属性ダメージが{1}増加する。", "SecondarySkill.4011103.1": "花開く氷蕾", - "SecondarySkill.4011103.2": "水属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の水属性ダメージが{1}増加する。", + "SecondarySkill.4011103.2": "水属性の主力巡遊者がシールド獲得時から{2}秒間、味方の水属性ダメージが{1}増加する。", "SecondarySkill.4011104.1": "花開く氷蕾", - "SecondarySkill.4011104.2": "水属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の水属性ダメージが{1}増加する。", + "SecondarySkill.4011104.2": "水属性の主力巡遊者がシールド獲得時から{2}秒間、味方の水属性ダメージが{1}増加する。", "SecondarySkill.4011105.1": "花開く氷蕾", - "SecondarySkill.4011105.2": "水属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の水属性ダメージが{1}増加する。", + "SecondarySkill.4011105.2": "水属性の主力巡遊者がシールド獲得時から{2}秒間、味方の水属性ダメージが{1}増加する。", "SecondarySkill.4011201.1": "水鏡の像花", "SecondarySkill.4011201.2": "チーム内の水属性巡遊者のスキルダメージを敵に与える時、水属性の主力巡遊者がシールドを保持している場合、そのダメージが{1}増加する。\u000b水属性の主力巡遊者の、エリート以上の敵への水属性ダメージが{2}増加する。", "SecondarySkill.4011202.1": "水鏡の像花", @@ -440,15 +460,15 @@ "SecondarySkill.4011205.1": "水鏡の像花", "SecondarySkill.4011205.2": "チーム内の水属性巡遊者のスキルダメージを敵に与える時、水属性の主力巡遊者がシールドを保持している場合、そのダメージが{1}増加する。\u000b水属性の主力巡遊者の、エリート以上の敵への水属性ダメージが{2}増加する。", "SecondarySkill.4012101.1": "欲望の坩堝", - "SecondarySkill.4012101.2": "闇属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の闇属性ダメージが{1}増加する。", + "SecondarySkill.4012101.2": "闇属性の主力巡遊者がシールド獲得時から{2}秒間、味方の闇属性ダメージが{1}増加する。", "SecondarySkill.4012102.1": "欲望の坩堝", - "SecondarySkill.4012102.2": "闇属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の闇属性ダメージが{1}増加する。", + "SecondarySkill.4012102.2": "闇属性の主力巡遊者がシールド獲得時から{2}秒間、味方の闇属性ダメージが{1}増加する。", "SecondarySkill.4012103.1": "欲望の坩堝", - "SecondarySkill.4012103.2": "闇属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の闇属性ダメージが{1}増加する。", + "SecondarySkill.4012103.2": "闇属性の主力巡遊者がシールド獲得時から{2}秒間、味方の闇属性ダメージが{1}増加する。", "SecondarySkill.4012104.1": "欲望の坩堝", - "SecondarySkill.4012104.2": "闇属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の闇属性ダメージが{1}増加する。", + "SecondarySkill.4012104.2": "闇属性の主力巡遊者がシールド獲得時から{2}秒間、味方の闇属性ダメージが{1}増加する。", "SecondarySkill.4012105.1": "欲望の坩堝", - "SecondarySkill.4012105.2": "闇属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の闇属性ダメージが{1}増加する。", + "SecondarySkill.4012105.2": "闇属性の主力巡遊者がシールド獲得時から{2}秒間、味方の闇属性ダメージが{1}増加する。", "SecondarySkill.4012201.1": "覇道邁進", "SecondarySkill.4012201.2": "チーム内の巡遊者が##闇属性の印#1019#を発動させた時、主力巡遊者がシールドを保持している場合、{2}秒間、チーム内の闇属性巡遊者のスキルダメージと必殺技ダメージが{1}増加する。", "SecondarySkill.4012202.1": "覇道邁進", @@ -460,15 +480,15 @@ "SecondarySkill.4012205.1": "覇道邁進", "SecondarySkill.4012205.2": "チーム内の巡遊者が##闇属性の印#1019#を発動させた時、主力巡遊者がシールドを保持している場合、{2}秒間、チーム内の闇属性巡遊者のスキルダメージと必殺技ダメージが{1}増加する。", "SecondarySkill.4013101.1": "沸き立つ探究心", - "SecondarySkill.4013101.2": "火属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の火属性ダメージが{1}増加する。", + "SecondarySkill.4013101.2": "火属性の主力巡遊者がシールド獲得時から{2}秒間、味方の火属性ダメージが{1}増加する。", "SecondarySkill.4013102.1": "沸き立つ探究心", - "SecondarySkill.4013102.2": "火属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の火属性ダメージが{1}増加する。", + "SecondarySkill.4013102.2": "火属性の主力巡遊者がシールド獲得時から{2}秒間、味方の火属性ダメージが{1}増加する。", "SecondarySkill.4013103.1": "沸き立つ探究心", - "SecondarySkill.4013103.2": "火属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の火属性ダメージが{1}増加する。", + "SecondarySkill.4013103.2": "火属性の主力巡遊者がシールド獲得時から{2}秒間、味方の火属性ダメージが{1}増加する。", "SecondarySkill.4013104.1": "沸き立つ探究心", - "SecondarySkill.4013104.2": "火属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の火属性ダメージが{1}増加する。", + "SecondarySkill.4013104.2": "火属性の主力巡遊者がシールド獲得時から{2}秒間、味方の火属性ダメージが{1}増加する。", "SecondarySkill.4013105.1": "沸き立つ探究心", - "SecondarySkill.4013105.2": "火属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の火属性ダメージが{1}増加する。", + "SecondarySkill.4013105.2": "火属性の主力巡遊者がシールド獲得時から{2}秒間、味方の火属性ダメージが{1}増加する。", "SecondarySkill.4013201.1": "あくなき好奇心", "SecondarySkill.4013201.2": "火属性の主力巡遊者のスキルダメージを敵に与える時、自身のHPが{1}を超えている場合、そのダメージが{2}増加する。", "SecondarySkill.4013202.1": "あくなき好奇心", @@ -480,15 +500,15 @@ "SecondarySkill.4013205.1": "あくなき好奇心", "SecondarySkill.4013205.2": "火属性の主力巡遊者のスキルダメージを敵に与える時、自身のHPが{1}を超えている場合、そのダメージが{2}増加する。", "SecondarySkill.4014101.1": "森の恵", - "SecondarySkill.4014101.2": "地属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の地属性ダメージが{1}増加する。", + "SecondarySkill.4014101.2": "地属性の主力巡遊者がシールド獲得時から{2}秒間、味方の地属性ダメージが{1}増加する。", "SecondarySkill.4014102.1": "森の恵", - "SecondarySkill.4014102.2": "地属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の地属性ダメージが{1}増加する。", + "SecondarySkill.4014102.2": "地属性の主力巡遊者がシールド獲得時から{2}秒間、味方の地属性ダメージが{1}増加する。", "SecondarySkill.4014103.1": "森の恵", - "SecondarySkill.4014103.2": "地属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の地属性ダメージが{1}増加する。", + "SecondarySkill.4014103.2": "地属性の主力巡遊者がシールド獲得時から{2}秒間、味方の地属性ダメージが{1}増加する。", "SecondarySkill.4014104.1": "森の恵", - "SecondarySkill.4014104.2": "地属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の地属性ダメージが{1}増加する。", + "SecondarySkill.4014104.2": "地属性の主力巡遊者がシールド獲得時から{2}秒間、味方の地属性ダメージが{1}増加する。", "SecondarySkill.4014105.1": "森の恵", - "SecondarySkill.4014105.2": "地属性の主力巡遊者がシールド獲得時から{2}秒間、チーム全体の地属性ダメージが{1}増加する。", + "SecondarySkill.4014105.2": "地属性の主力巡遊者がシールド獲得時から{2}秒間、味方の地属性ダメージが{1}増加する。", "SecondarySkill.4014201.1": "しあわせな時間", "SecondarySkill.4014201.2": "チーム内の地属性巡遊者の必殺技発動時、主力巡遊者がシールドを保持している場合、{2}秒間、チーム内の地属性巡遊者のスキルダメージが{1}増加する。", "SecondarySkill.4014202.1": "しあわせな時間", @@ -570,15 +590,15 @@ "SecondarySkill.4018105.1": "秘めたる心", "SecondarySkill.4018105.2": "チーム内の風属性巡遊者の、風属性が弱点の敵への風属性ダメージが{1}増加する。\u000b風属性の主力巡遊者の被ダメージが{2}減少する。", "SecondarySkill.4018201.1": "どこふく風", - "SecondarySkill.4018201.2": "敵を1体撃破するごとに、{2}秒間、チーム内の風属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4018201.2": "敵を1体撃破するごとに、{2}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4018202.1": "どこふく風", - "SecondarySkill.4018202.2": "敵を1体撃破するごとに、{2}秒間、チーム内の風属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4018202.2": "敵を1体撃破するごとに、{2}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4018203.1": "どこふく風", - "SecondarySkill.4018203.2": "敵を1体撃破するごとに、{2}秒間、チーム内の風属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4018203.2": "敵を1体撃破するごとに、{2}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4018204.1": "どこふく風", - "SecondarySkill.4018204.2": "敵を1体撃破するごとに、{2}秒間、チーム内の風属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4018204.2": "敵を1体撃破するごとに、{2}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4018205.1": "どこふく風", - "SecondarySkill.4018205.2": "敵を1体撃破するごとに、{2}秒間、チーム内の風属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4018205.2": "敵を1体撃破するごとに、{2}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4019101.1": "凶弾の射手", "SecondarySkill.4019101.2": "チーム内の火属性巡遊者の、火属性が弱点の敵への火属性ダメージが{1}増加する。\u000b火属性の主力巡遊者の被ダメージが{2}減少する。", "SecondarySkill.4019102.1": "凶弾の射手", @@ -680,15 +700,15 @@ "SecondarySkill.4023205.1": "青空に描くアーチスト", "SecondarySkill.4023205.2": "チーム内の地属性巡遊者のスキルダメージと必殺技ダメージが{1}増加する。\u000b敵を{2}体撃破するごとに、追加で{3}増加する。この効果は{4}回重複できる。", "SecondarySkill.4024101.1": "軽やかな着地術", - "SecondarySkill.4024101.2": "チーム内の風属性巡遊者の必殺技ダメージが{1}増加する。\u000bチーム内の巡遊者が##風属性の印#1017#を発動させた時から{3}秒間、チーム内の風属性巡遊者の攻撃力が{2}上昇する。", + "SecondarySkill.4024101.2": "チーム内の風属性巡遊者の必殺技ダメージが{1}増加する。\u000bチーム内の巡遊者が##風属性の印#1017#を発動させた時から{3}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{2}上昇する。", "SecondarySkill.4024102.1": "軽やかな着地術", - "SecondarySkill.4024102.2": "チーム内の風属性巡遊者の必殺技ダメージが{1}増加する。\u000bチーム内の巡遊者が##風属性の印#1017#を発動させた時から{3}秒間、チーム内の風属性巡遊者の攻撃力が{2}上昇する。", + "SecondarySkill.4024102.2": "チーム内の風属性巡遊者の必殺技ダメージが{1}増加する。\u000bチーム内の巡遊者が##風属性の印#1017#を発動させた時から{3}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{2}上昇する。", "SecondarySkill.4024103.1": "軽やかな着地術", - "SecondarySkill.4024103.2": "チーム内の風属性巡遊者の必殺技ダメージが{1}増加する。\u000bチーム内の巡遊者が##風属性の印#1017#を発動させた時から{3}秒間、チーム内の風属性巡遊者の攻撃力が{2}上昇する。", + "SecondarySkill.4024103.2": "チーム内の風属性巡遊者の必殺技ダメージが{1}増加する。\u000bチーム内の巡遊者が##風属性の印#1017#を発動させた時から{3}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{2}上昇する。", "SecondarySkill.4024104.1": "軽やかな着地術", - "SecondarySkill.4024104.2": "チーム内の風属性巡遊者の必殺技ダメージが{1}増加する。\u000bチーム内の巡遊者が##風属性の印#1017#を発動させた時から{3}秒間、チーム内の風属性巡遊者の攻撃力が{2}上昇する。", + "SecondarySkill.4024104.2": "チーム内の風属性巡遊者の必殺技ダメージが{1}増加する。\u000bチーム内の巡遊者が##風属性の印#1017#を発動させた時から{3}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{2}上昇する。", "SecondarySkill.4024105.1": "軽やかな着地術", - "SecondarySkill.4024105.2": "チーム内の風属性巡遊者の必殺技ダメージが{1}増加する。\u000bチーム内の巡遊者が##風属性の印#1017#を発動させた時から{3}秒間、チーム内の風属性巡遊者の攻撃力が{2}上昇する。", + "SecondarySkill.4024105.2": "チーム内の風属性巡遊者の必殺技ダメージが{1}増加する。\u000bチーム内の巡遊者が##風属性の印#1017#を発動させた時から{3}秒間、チーム内の風属性巡遊者およびその従者は攻撃力が{2}上昇する。", "SecondarySkill.4024201.1": "ファイト!協力!", "SecondarySkill.4024201.2": "チーム内の風属性の支援巡遊者が印を付与した時から{2}秒間、その巡遊者のスキルダメージが{1}増加する。", "SecondarySkill.4024202.1": "ファイト!協力!", @@ -770,35 +790,35 @@ "SecondarySkill.4030105.1": "差し込む光", "SecondarySkill.4030105.2": "チーム内の光属性巡遊者の、静電気が付与されている敵へのスキルダメージが{1}増加する。", "SecondarySkill.4030201.1": "安らぎの紅茶", - "SecondarySkill.4030201.2": "チーム内の光属性巡遊者が、静電気が付与されている敵を撃破時から{2}秒間、チーム全体の光属性ダメージが{1}増加する。この効果は{3}回重複できる", + "SecondarySkill.4030201.2": "チーム内の光属性巡遊者が、静電気が付与されている敵を撃破時から{2}秒間、味方の光属性ダメージが{1}増加する。この効果は{3}回重複できる", "SecondarySkill.4030202.1": "安らぎの紅茶", - "SecondarySkill.4030202.2": "チーム内の光属性巡遊者が、静電気が付与されている敵を撃破時から{2}秒間、チーム全体の光属性ダメージが{1}増加する。この効果は{3}回重複できる", + "SecondarySkill.4030202.2": "チーム内の光属性巡遊者が、静電気が付与されている敵を撃破時から{2}秒間、味方の光属性ダメージが{1}増加する。この効果は{3}回重複できる", "SecondarySkill.4030203.1": "安らぎの紅茶", - "SecondarySkill.4030203.2": "チーム内の光属性巡遊者が、静電気が付与されている敵を撃破時から{2}秒間、チーム全体の光属性ダメージが{1}増加する。この効果は{3}回重複できる", + "SecondarySkill.4030203.2": "チーム内の光属性巡遊者が、静電気が付与されている敵を撃破時から{2}秒間、味方の光属性ダメージが{1}増加する。この効果は{3}回重複できる", "SecondarySkill.4030204.1": "安らぎの紅茶", - "SecondarySkill.4030204.2": "チーム内の光属性巡遊者が、静電気が付与されている敵を撃破時から{2}秒間、チーム全体の光属性ダメージが{1}増加する。この効果は{3}回重複できる", + "SecondarySkill.4030204.2": "チーム内の光属性巡遊者が、静電気が付与されている敵を撃破時から{2}秒間、味方の光属性ダメージが{1}増加する。この効果は{3}回重複できる", "SecondarySkill.4030205.1": "安らぎの紅茶", - "SecondarySkill.4030205.2": "チーム内の光属性巡遊者が、静電気が付与されている敵を撃破時から{2}秒間、チーム全体の光属性ダメージが{1}増加する。この効果は{3}回重複できる", + "SecondarySkill.4030205.2": "チーム内の光属性巡遊者が、静電気が付与されている敵を撃破時から{2}秒間、味方の光属性ダメージが{1}増加する。この効果は{3}回重複できる", "SecondarySkill.4031101.1": "ほとばしる水刃", - "SecondarySkill.4031101.2": "主力巡遊者に蒼の加護が付与されている時、チーム全体の、エリート以上の敵への水属性ダメージが{1}増加する。", + "SecondarySkill.4031101.2": "主力巡遊者に蒼の加護が付与されている時、味方はエリート以上の敵への水属性ダメージが{1}増加する。", "SecondarySkill.4031102.1": "ほとばしる水刃", - "SecondarySkill.4031102.2": "主力巡遊者に蒼の加護が付与されている時、チーム全体の、エリート以上の敵への水属性ダメージが{1}増加する。", + "SecondarySkill.4031102.2": "主力巡遊者に蒼の加護が付与されている時、味方はエリート以上の敵への水属性ダメージが{1}増加する。", "SecondarySkill.4031103.1": "ほとばしる水刃", - "SecondarySkill.4031103.2": "主力巡遊者に蒼の加護が付与されている時、チーム全体の、エリート以上の敵への水属性ダメージが{1}増加する。", + "SecondarySkill.4031103.2": "主力巡遊者に蒼の加護が付与されている時、味方はエリート以上の敵への水属性ダメージが{1}増加する。", "SecondarySkill.4031104.1": "ほとばしる水刃", - "SecondarySkill.4031104.2": "主力巡遊者に蒼の加護が付与されている時、チーム全体の、エリート以上の敵への水属性ダメージが{1}増加する。", + "SecondarySkill.4031104.2": "主力巡遊者に蒼の加護が付与されている時、味方はエリート以上の敵への水属性ダメージが{1}増加する。", "SecondarySkill.4031105.1": "ほとばしる水刃", - "SecondarySkill.4031105.2": "主力巡遊者に蒼の加護が付与されている時、チーム全体の、エリート以上の敵への水属性ダメージが{1}増加する。", + "SecondarySkill.4031105.2": "主力巡遊者に蒼の加護が付与されている時、味方はエリート以上の敵への水属性ダメージが{1}増加する。", "SecondarySkill.4031201.1": "好敵手", - "SecondarySkill.4031201.2": "敵を撃破時、主力巡遊者に蒼の加護が付与されている場合、{2}秒間、チーム内の水属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4031201.2": "敵を撃破時、主力巡遊者に蒼の加護が付与されている場合、{2}秒間、チーム内の水属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4031202.1": "好敵手", - "SecondarySkill.4031202.2": "敵を撃破時、主力巡遊者に蒼の加護が付与されている場合、{2}秒間、チーム内の水属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4031202.2": "敵を撃破時、主力巡遊者に蒼の加護が付与されている場合、{2}秒間、チーム内の水属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4031203.1": "好敵手", - "SecondarySkill.4031203.2": "敵を撃破時、主力巡遊者に蒼の加護が付与されている場合、{2}秒間、チーム内の水属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4031203.2": "敵を撃破時、主力巡遊者に蒼の加護が付与されている場合、{2}秒間、チーム内の水属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4031204.1": "好敵手", - "SecondarySkill.4031204.2": "敵を撃破時、主力巡遊者に蒼の加護が付与されている場合、{2}秒間、チーム内の水属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4031204.2": "敵を撃破時、主力巡遊者に蒼の加護が付与されている場合、{2}秒間、チーム内の水属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4031205.1": "好敵手", - "SecondarySkill.4031205.2": "敵を撃破時、主力巡遊者に蒼の加護が付与されている場合、{2}秒間、チーム内の水属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4031205.2": "敵を撃破時、主力巡遊者に蒼の加護が付与されている場合、{2}秒間、チーム内の水属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4032101.1": "お宝ショット★", "SecondarySkill.4032101.2": "敵に腐食を付与時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。", "SecondarySkill.4032102.1": "お宝ショット★", @@ -810,25 +830,25 @@ "SecondarySkill.4032105.1": "お宝ショット★", "SecondarySkill.4032105.2": "敵に腐食を付与時から{2}秒間、チーム内の闇属性巡遊者の攻撃力が{1}上昇する。", "SecondarySkill.4032201.1": "そのネタいただき★", - "SecondarySkill.4032201.2": "チーム内の闇属性巡遊者が、腐食が付与されている敵を撃破時から{2}秒間、チーム全体の闇属性ダメージが{1}増加する。この効果は{3}回重複できる。", + "SecondarySkill.4032201.2": "チーム内の闇属性巡遊者が、腐食が付与されている敵を撃破時から{2}秒間、味方の闇属性ダメージが{1}増加する。この効果は{3}回重複できる。", "SecondarySkill.4032202.1": "そのネタいただき★", - "SecondarySkill.4032202.2": "チーム内の闇属性巡遊者が、腐食が付与されている敵を撃破時から{2}秒間、チーム全体の闇属性ダメージが{1}増加する。この効果は{3}回重複できる。", + "SecondarySkill.4032202.2": "チーム内の闇属性巡遊者が、腐食が付与されている敵を撃破時から{2}秒間、味方の闇属性ダメージが{1}増加する。この効果は{3}回重複できる。", "SecondarySkill.4032203.1": "そのネタいただき★", - "SecondarySkill.4032203.2": "チーム内の闇属性巡遊者が、腐食が付与されている敵を撃破時から{2}秒間、チーム全体の闇属性ダメージが{1}増加する。この効果は{3}回重複できる。", + "SecondarySkill.4032203.2": "チーム内の闇属性巡遊者が、腐食が付与されている敵を撃破時から{2}秒間、味方の闇属性ダメージが{1}増加する。この効果は{3}回重複できる。", "SecondarySkill.4032204.1": "そのネタいただき★", - "SecondarySkill.4032204.2": "チーム内の闇属性巡遊者が、腐食が付与されている敵を撃破時から{2}秒間、チーム全体の闇属性ダメージが{1}増加する。この効果は{3}回重複できる。", + "SecondarySkill.4032204.2": "チーム内の闇属性巡遊者が、腐食が付与されている敵を撃破時から{2}秒間、味方の闇属性ダメージが{1}増加する。この効果は{3}回重複できる。", "SecondarySkill.4032205.1": "そのネタいただき★", - "SecondarySkill.4032205.2": "チーム内の闇属性巡遊者が、腐食が付与されている敵を撃破時から{2}秒間、チーム全体の闇属性ダメージが{1}増加する。この効果は{3}回重複できる。", + "SecondarySkill.4032205.2": "チーム内の闇属性巡遊者が、腐食が付与されている敵を撃破時から{2}秒間、味方の闇属性ダメージが{1}増加する。この効果は{3}回重複できる。", "SecondarySkill.4033101.1": "埋葬された真理", - "SecondarySkill.4033101.2": "主力巡遊者に盤石が付与されている時、チーム内の地属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.4033101.2": "主力巡遊者に盤石が付与されている時、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.4033102.1": "埋葬された真理", - "SecondarySkill.4033102.2": "主力巡遊者に盤石が付与されている時、チーム内の地属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.4033102.2": "主力巡遊者に盤石が付与されている時、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.4033103.1": "埋葬された真理", - "SecondarySkill.4033103.2": "主力巡遊者に盤石が付与されている時、チーム内の地属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.4033103.2": "主力巡遊者に盤石が付与されている時、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.4033104.1": "埋葬された真理", - "SecondarySkill.4033104.2": "主力巡遊者に盤石が付与されている時、チーム内の地属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.4033104.2": "主力巡遊者に盤石が付与されている時、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.4033105.1": "埋葬された真理", - "SecondarySkill.4033105.2": "主力巡遊者に盤石が付与されている時、チーム内の地属性巡遊者の攻撃力が{1}上昇する。", + "SecondarySkill.4033105.2": "主力巡遊者に盤石が付与されている時、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。", "SecondarySkill.4033201.1": "過去の遺物", "SecondarySkill.4033201.2": "敵を撃破時、主力巡遊者に盤石が付与されている場合、{2}秒間、チーム内の地属性巡遊者のスキルダメージが{1}増加する。この効果は{3}回重複できる。", "SecondarySkill.4033202.1": "過去の遺物", @@ -850,15 +870,15 @@ "SecondarySkill.4036105.1": "鉄の香り漂う愛情", "SecondarySkill.4036105.2": "チーム内の地属性巡遊者の攻撃力が{1}上昇する。\u000bチーム内の地属性巡遊者がスキルダメージを敵に与える時、地属性の支援巡遊者がフィールドにいる場合、そのスキルダメージが追加で{2}増加する。", "SecondarySkill.4036201.1": "堕落の鎖", - "SecondarySkill.4036201.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4036201.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4036202.1": "堕落の鎖", - "SecondarySkill.4036202.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4036202.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4036203.1": "堕落の鎖", - "SecondarySkill.4036203.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4036203.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4036204.1": "堕落の鎖", - "SecondarySkill.4036204.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4036204.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4036205.1": "堕落の鎖", - "SecondarySkill.4036205.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者の攻撃力が{1}上昇する。この効果は{3}回重複できる。", + "SecondarySkill.4036205.2": "チーム内の巡遊者が##地属性の印#1020#を発動させた時から{2}秒間、チーム内の地属性巡遊者およびその従者は攻撃力が{1}上昇する。この効果は{3}回重複できる。", "SecondarySkill.4037101.1": "幸運を掴め", "SecondarySkill.4037101.2": "チーム内の地属性巡遊者のHPが回復した時から{2}秒間、チーム全体の地属性ダメージが{1}増加する。", "SecondarySkill.4037102.1": "幸運を掴め", @@ -920,15 +940,15 @@ "SecondarySkill.4039205.1": "昼と夜の交わる時間", "SecondarySkill.4039205.2": "チーム内の光属性巡遊者のスキルダメージを与えた時、光属性の主力巡遊者は回折を1獲得する。回折は{1}まで保持できる。\u000b光属性の主力巡遊者のスキル発動時、回折の数がリセットされ、{3}秒間、チーム内の光属性巡遊者のスキルダメージが回折の数*{2}増加する。", "SecondarySkill.4040101.1": "燃え上がる情熱", - "SecondarySkill.4040101.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の火属性巡遊者がスキルダメージを与えた時から{3}秒間、チーム内の火属性巡遊者の攻撃力が{2}上昇する。", + "SecondarySkill.4040101.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の火属性巡遊者がスキルダメージを与えた時から{3}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{2}上昇する。", "SecondarySkill.4040102.1": "燃え上がる情熱", - "SecondarySkill.4040102.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の火属性巡遊者がスキルダメージを与えた時から{3}秒間、チーム内の火属性巡遊者の攻撃力が{2}上昇する。", + "SecondarySkill.4040102.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の火属性巡遊者がスキルダメージを与えた時から{3}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{2}上昇する。", "SecondarySkill.4040103.1": "燃え上がる情熱", - "SecondarySkill.4040103.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の火属性巡遊者がスキルダメージを与えた時から{3}秒間、チーム内の火属性巡遊者の攻撃力が{2}上昇する。", + "SecondarySkill.4040103.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の火属性巡遊者がスキルダメージを与えた時から{3}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{2}上昇する。", "SecondarySkill.4040104.1": "燃え上がる情熱", - "SecondarySkill.4040104.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の火属性巡遊者がスキルダメージを与えた時から{3}秒間、チーム内の火属性巡遊者の攻撃力が{2}上昇する。", + "SecondarySkill.4040104.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の火属性巡遊者がスキルダメージを与えた時から{3}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{2}上昇する。", "SecondarySkill.4040105.1": "燃え上がる情熱", - "SecondarySkill.4040105.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の火属性巡遊者がスキルダメージを与えた時から{3}秒間、チーム内の火属性巡遊者の攻撃力が{2}上昇する。", + "SecondarySkill.4040105.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の火属性巡遊者がスキルダメージを与えた時から{3}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{2}上昇する。", "SecondarySkill.4040201.1": "勇気を力に", "SecondarySkill.4040201.2": "勇気の持続時間終了時から{3}秒間、終了した勇気1につき、火属性の主力巡遊者の通常攻撃ダメージが{1}増加し、防御力が{2}上昇する。", "SecondarySkill.4040202.1": "勇気を力に", @@ -1019,26 +1039,26 @@ "SecondarySkill.4044204.2": "地属性の主力巡遊者が春華が付与された敵に累計{1}回スキルダメージを与えた時から{3}秒間、チーム内の地属性巡遊者のスキルダメージが{2}増加する。", "SecondarySkill.4044205.1": "好奇心の誘惑", "SecondarySkill.4044205.2": "地属性の主力巡遊者が春華が付与された敵に累計{1}回スキルダメージを与えた時から{3}秒間、チーム内の地属性巡遊者のスキルダメージが{2}増加する。", - "SecondarySkill.4045101.1": "???", - "SecondarySkill.4045101.2": "???", - "SecondarySkill.4045102.1": "???", - "SecondarySkill.4045102.2": "???", - "SecondarySkill.4045103.1": "???", - "SecondarySkill.4045103.2": "???", - "SecondarySkill.4045104.1": "???", - "SecondarySkill.4045104.2": "???", - "SecondarySkill.4045105.1": "???", - "SecondarySkill.4045105.2": "???", - "SecondarySkill.4045201.1": "???", - "SecondarySkill.4045201.2": "???", - "SecondarySkill.4045202.1": "???", - "SecondarySkill.4045202.2": "???", - "SecondarySkill.4045203.1": "???", - "SecondarySkill.4045203.2": "???", - "SecondarySkill.4045204.1": "???", - "SecondarySkill.4045204.2": "???", - "SecondarySkill.4045205.1": "???", - "SecondarySkill.4045205.2": "???", + "SecondarySkill.4045101.1": "花の嵐", + "SecondarySkill.4045101.2": "闇属性のバランサー巡遊者の会心ダメージが{1}増加する。\u000b夜桜に追加効果が付与される:夜桜1ごとに、敵の闇属性の必殺技被ダメージが{2}増加する。", + "SecondarySkill.4045102.1": "花の嵐", + "SecondarySkill.4045102.2": "闇属性のバランサー巡遊者の会心ダメージが{1}増加する。\u000b夜桜に追加効果が付与される:夜桜1ごとに、敵の闇属性の必殺技被ダメージが{2}増加する。", + "SecondarySkill.4045103.1": "花の嵐", + "SecondarySkill.4045103.2": "闇属性のバランサー巡遊者の会心ダメージが{1}増加する。\u000b夜桜に追加効果が付与される:夜桜1ごとに、敵の闇属性の必殺技被ダメージが{2}増加する。", + "SecondarySkill.4045104.1": "花の嵐", + "SecondarySkill.4045104.2": "闇属性のバランサー巡遊者の会心ダメージが{1}増加する。\u000b夜桜に追加効果が付与される:夜桜1ごとに、敵の闇属性の必殺技被ダメージが{2}増加する。", + "SecondarySkill.4045105.1": "花の嵐", + "SecondarySkill.4045105.2": "闇属性のバランサー巡遊者の会心ダメージが{1}増加する。\u000b夜桜に追加効果が付与される:夜桜1ごとに、敵の闇属性の必殺技被ダメージが{2}増加する。", + "SecondarySkill.4045201.1": "戦場の花", + "SecondarySkill.4045201.2": "闇属性のバランサー巡遊者が、上限に達した夜桜を付与された敵に必殺技ダメージを与えた時、{1}秒間、闇属性の主力巡遊者は花宴を獲得する。\u000b花宴が付与されている闇属性の主力巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{3}秒間、自身のスキル会心率が{2}上昇する。\u000b花宴が付与されている闇属性の主力巡遊者が印を発動させ、敵に##暗鎖#2020#を与えた時、{5}秒間、自身のスキル会心ダメージが{4}増加する。", + "SecondarySkill.4045202.1": "戦場の花", + "SecondarySkill.4045202.2": "闇属性のバランサー巡遊者が、上限に達した夜桜を付与された敵に必殺技ダメージを与えた時、{1}秒間、闇属性の主力巡遊者は花宴を獲得する。\u000b花宴が付与されている闇属性の主力巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{3}秒間、自身のスキル会心率が{2}上昇する。\u000b花宴が付与されている闇属性の主力巡遊者が印を発動させ、敵に##暗鎖#2020#を与えた時、{5}秒間、自身のスキル会心ダメージが{4}増加する。", + "SecondarySkill.4045203.1": "戦場の花", + "SecondarySkill.4045203.2": "闇属性のバランサー巡遊者が、上限に達した夜桜を付与された敵に必殺技ダメージを与えた時、{1}秒間、闇属性の主力巡遊者は花宴を獲得する。\u000b花宴が付与されている闇属性の主力巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{3}秒間、自身のスキル会心率が{2}上昇する。\u000b花宴が付与されている闇属性の主力巡遊者が印を発動させ、敵に##暗鎖#2020#を与えた時、{5}秒間、自身のスキル会心ダメージが{4}増加する。", + "SecondarySkill.4045204.1": "戦場の花", + "SecondarySkill.4045204.2": "闇属性のバランサー巡遊者が、上限に達した夜桜を付与された敵に必殺技ダメージを与えた時、{1}秒間、闇属性の主力巡遊者は花宴を獲得する。\u000b花宴が付与されている闇属性の主力巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{3}秒間、自身のスキル会心率が{2}上昇する。\u000b花宴が付与されている闇属性の主力巡遊者が印を発動させ、敵に##暗鎖#2020#を与えた時、{5}秒間、自身のスキル会心ダメージが{4}増加する。", + "SecondarySkill.4045205.1": "戦場の花", + "SecondarySkill.4045205.2": "闇属性のバランサー巡遊者が、上限に達した夜桜を付与された敵に必殺技ダメージを与えた時、{1}秒間、闇属性の主力巡遊者は花宴を獲得する。\u000b花宴が付与されている闇属性の主力巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{3}秒間、自身のスキル会心率が{2}上昇する。\u000b花宴が付与されている闇属性の主力巡遊者が印を発動させ、敵に##暗鎖#2020#を与えた時、{5}秒間、自身のスキル会心ダメージが{4}増加する。", "SecondarySkill.4046101.1": "ホワイトアウト", "SecondarySkill.4046101.2": "風属性の主力巡遊者の必殺技ダメージが{1}増加する。\u000b凍風に追加効果が付与される:凍風1ごとに、自身の攻撃力が{2}上昇する。", "SecondarySkill.4046102.1": "ホワイトアウト", @@ -1099,46 +1119,66 @@ "SecondarySkill.4048204.2": "##賛歌#6002#に追加効果が付与される:敵の攻撃力を{1}低下させる。\u000bチーム内の火属性巡遊者が賛歌が付与された敵に与える必殺技ダメージが{2}増加する。", "SecondarySkill.4048205.1": "聖なる夜に", "SecondarySkill.4048205.2": "##賛歌#6002#に追加効果が付与される:敵の攻撃力を{1}低下させる。\u000bチーム内の火属性巡遊者が賛歌が付与された敵に与える必殺技ダメージが{2}増加する。", - "SecondarySkill.4049101.1": "???", - "SecondarySkill.4049101.2": "???", - "SecondarySkill.4049102.1": "???", - "SecondarySkill.4049102.2": "???", - "SecondarySkill.4049103.1": "???", - "SecondarySkill.4049103.2": "???", - "SecondarySkill.4049104.1": "???", - "SecondarySkill.4049104.2": "???", - "SecondarySkill.4049105.1": "???", - "SecondarySkill.4049105.2": "???", - "SecondarySkill.4049201.1": "???", - "SecondarySkill.4049201.2": "???", - "SecondarySkill.4049202.1": "???", - "SecondarySkill.4049202.2": "???", - "SecondarySkill.4049203.1": "???", - "SecondarySkill.4049203.2": "???", - "SecondarySkill.4049204.1": "???", - "SecondarySkill.4049204.2": "???", - "SecondarySkill.4049205.1": "???", - "SecondarySkill.4049205.2": "???", - "SecondarySkill.4050101.1": "???", - "SecondarySkill.4050101.2": "???", - "SecondarySkill.4050102.1": "???", - "SecondarySkill.4050102.2": "???", - "SecondarySkill.4050103.1": "???", - "SecondarySkill.4050103.2": "???", - "SecondarySkill.4050104.1": "???", - "SecondarySkill.4050104.2": "???", - "SecondarySkill.4050105.1": "???", - "SecondarySkill.4050105.2": "???", - "SecondarySkill.4050201.1": "???", - "SecondarySkill.4050201.2": "???", - "SecondarySkill.4050202.1": "???", - "SecondarySkill.4050202.2": "???", - "SecondarySkill.4050203.1": "???", - "SecondarySkill.4050203.2": "???", - "SecondarySkill.4050204.1": "???", - "SecondarySkill.4050204.2": "???", - "SecondarySkill.4050205.1": "???", - "SecondarySkill.4050205.2": "???", + "SecondarySkill.4049101.1": "星の旅路", + "SecondarySkill.4049101.2": "チーム全体の攻撃力が{1}上昇する。", + "SecondarySkill.4049102.1": "星の旅路", + "SecondarySkill.4049102.2": "チーム全体の攻撃力が{1}上昇する。", + "SecondarySkill.4049103.1": "星の旅路", + "SecondarySkill.4049103.2": "チーム全体の攻撃力が{1}上昇する。", + "SecondarySkill.4049104.1": "星の旅路", + "SecondarySkill.4049104.2": "チーム全体の攻撃力が{1}上昇する。", + "SecondarySkill.4049105.1": "星の旅路", + "SecondarySkill.4049105.2": "チーム全体の攻撃力が{1}上昇する。", + "SecondarySkill.4049201.1": "記憶の共鳴", + "SecondarySkill.4049201.2": "チーム全体の全ての属性ダメージが{1}増加する。", + "SecondarySkill.4049202.1": "記憶の共鳴", + "SecondarySkill.4049202.2": "チーム全体の全ての属性ダメージが{1}増加する。", + "SecondarySkill.4049203.1": "記憶の共鳴", + "SecondarySkill.4049203.2": "チーム全体の全ての属性ダメージが{1}増加する。", + "SecondarySkill.4049204.1": "記憶の共鳴", + "SecondarySkill.4049204.2": "チーム全体の全ての属性ダメージが{1}増加する。", + "SecondarySkill.4049205.1": "記憶の共鳴", + "SecondarySkill.4049205.2": "チーム全体の全ての属性ダメージが{1}増加する。", + "SecondarySkill.4050101.1": "宴の秘め事", + "SecondarySkill.4050101.2": "闇属性のバランサー巡遊者の必殺技ダメージが{1}増加する。\u000b花霞に追加効果が付与される:花霞1ごとに、自身のスキルおよび必殺技ダメージが{2}増加する。", + "SecondarySkill.4050102.1": "宴の秘め事", + "SecondarySkill.4050102.2": "闇属性のバランサー巡遊者の必殺技ダメージが{1}増加する。\u000b花霞に追加効果が付与される:花霞1ごとに、自身のスキルおよび必殺技ダメージが{2}増加する。", + "SecondarySkill.4050103.1": "宴の秘め事", + "SecondarySkill.4050103.2": "闇属性のバランサー巡遊者の必殺技ダメージが{1}増加する。\u000b花霞に追加効果が付与される:花霞1ごとに、自身のスキルおよび必殺技ダメージが{2}増加する。", + "SecondarySkill.4050104.1": "宴の秘め事", + "SecondarySkill.4050104.2": "闇属性のバランサー巡遊者の必殺技ダメージが{1}増加する。\u000b花霞に追加効果が付与される:花霞1ごとに、自身のスキルおよび必殺技ダメージが{2}増加する。", + "SecondarySkill.4050105.1": "宴の秘め事", + "SecondarySkill.4050105.2": "闇属性のバランサー巡遊者の必殺技ダメージが{1}増加する。\u000b花霞に追加効果が付与される:花霞1ごとに、自身のスキルおよび必殺技ダメージが{2}増加する。", + "SecondarySkill.4050201.1": "黒幕の祝杯", + "SecondarySkill.4050201.2": "付与された花霞が上限に達した闇属性の主力巡遊者が、印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、自身のスキルダメージが{1}増加する。\u000b付与された花霞が上限に達した闇属性の主力巡遊者が、印を発動させ、敵に##暗鎖#2020#効果を与えた時、{4}秒間、自身の通常攻撃ダメージが{3}増加する。", + "SecondarySkill.4050202.1": "黒幕の祝杯", + "SecondarySkill.4050202.2": "付与された花霞が上限に達した闇属性の主力巡遊者が、印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、自身のスキルダメージが{1}増加する。\u000b付与された花霞が上限に達した闇属性の主力巡遊者が、印を発動させ、敵に##暗鎖#2020#効果を与えた時、{4}秒間、自身の通常攻撃ダメージが{3}増加する。", + "SecondarySkill.4050203.1": "黒幕の祝杯", + "SecondarySkill.4050203.2": "付与された花霞が上限に達した闇属性の主力巡遊者が、印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、自身のスキルダメージが{1}増加する。\u000b付与された花霞が上限に達した闇属性の主力巡遊者が、印を発動させ、敵に##暗鎖#2020#効果を与えた時、{4}秒間、自身の通常攻撃ダメージが{3}増加する。", + "SecondarySkill.4050204.1": "黒幕の祝杯", + "SecondarySkill.4050204.2": "付与された花霞が上限に達した闇属性の主力巡遊者が、印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、自身のスキルダメージが{1}増加する。\u000b付与された花霞が上限に達した闇属性の主力巡遊者が、印を発動させ、敵に##暗鎖#2020#効果を与えた時、{4}秒間、自身の通常攻撃ダメージが{3}増加する。", + "SecondarySkill.4050205.1": "黒幕の祝杯", + "SecondarySkill.4050205.2": "付与された花霞が上限に達した闇属性の主力巡遊者が、印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、自身のスキルダメージが{1}増加する。\u000b付与された花霞が上限に達した闇属性の主力巡遊者が、印を発動させ、敵に##暗鎖#2020#効果を与えた時、{4}秒間、自身の通常攻撃ダメージが{3}増加する。", + "SecondarySkill.4051101.1": "???", + "SecondarySkill.4051101.2": "???", + "SecondarySkill.4051102.1": "???", + "SecondarySkill.4051102.2": "???", + "SecondarySkill.4051103.1": "???", + "SecondarySkill.4051103.2": "???", + "SecondarySkill.4051104.1": "???", + "SecondarySkill.4051104.2": "???", + "SecondarySkill.4051105.1": "???", + "SecondarySkill.4051105.2": "???", + "SecondarySkill.4051201.1": "???", + "SecondarySkill.4051201.2": "???", + "SecondarySkill.4051202.1": "???", + "SecondarySkill.4051202.2": "???", + "SecondarySkill.4051203.1": "???", + "SecondarySkill.4051203.2": "???", + "SecondarySkill.4051204.1": "???", + "SecondarySkill.4051204.2": "???", + "SecondarySkill.4051205.1": "???", + "SecondarySkill.4051205.2": "???", "SecondarySkill.9001.1": "【No Need】", "SecondarySkill.9001.2": "【No Need】" } \ No newline at end of file diff --git a/data/language/ja_jp/skill.json b/data/language/ja_jp/skill.json index 7ba9882f..a6abf32b 100644 --- a/data/language/ja_jp/skill.json +++ b/data/language/ja_jp/skill.json @@ -11,20 +11,20 @@ "Skill.10205.2": "必殺技", "Skill.10310000.1": "デュアルファイア", "Skill.10310000.13": "双銃で敵を素早く攻撃する。", - "Skill.10310000.2": "双銃で連射し、それぞれ攻撃力の&Param1&の火属性ダメージを与える。装填上限は12発。", + "Skill.10310000.2": "双銃で連射し、それぞれ攻撃力の&Param1&の火属性の通常攻撃ダメージを与える。装填上限は12発。", "Skill.10320000.13": "回避", "Skill.10320000.2": "回避", "Skill.10331000.1": "アークブラスト", - "Skill.10331000.13": "双銃で前方を3回掃射する。\u000b主力スキルは##火属性の印:聖炎#2013#を発動させることができる。", - "Skill.10331000.2": "双銃で掃射し、広範囲に攻撃力の&Param1&x2、&Param2&x4の火属性ダメージを与える。さらに、&Param5&秒間、通常攻撃ダメージが&Param4&増加する。\u000b主力スキルは##火属性の印:聖炎#2013#を発動させることができる。発動させた時、範囲内に攻撃力の&Param3&の火属性の印ダメージを与える。", + "Skill.10331000.13": "双銃で前方を3回掃射する。\u000b主力スキルは##火属性の印:聖炎#2013#を発動させることができ、発動させると、超燃を発生させる。", + "Skill.10331000.2": "双銃で掃射し、広範囲に攻撃力の&Param1&x2、&Param2&x4の火属性のスキルダメージを与える。さらに、&Param5&秒間、通常攻撃ダメージが&Param4&増加する。\u000b主力スキルは##火属性の印:聖炎#2013#を発動させることができる。発動させると、超燃を発生させ、範囲内に攻撃力の&Param3&の火属性の印ダメージを与える。", "Skill.10331030.1": "アークブラスト", "Skill.10331030.13": "二丁の銃で前方を3回掃射する。", "Skill.10332000.1": "ファイアロンド", - "Skill.10332000.13": "素早く突進してダメージを与える。\u000b支援スキルは##火属性の印:聖炎#2013#を発動させることができる。", - "Skill.10332000.2": "素早く突進し、範囲内に攻撃力の&Param1&の火属性ダメージを与える。\u000b支援スキルは##火属性の印:聖炎#2013#を発動させることができる。発動させた時、範囲内に攻撃力の&Param2&の火属性の印ダメージを与える。", + "Skill.10332000.13": "素早く突進してダメージを与える。\u000b支援スキルは##火属性の印:聖炎#2013#を発動させることができ、発動させると、超燃を発生させる。", + "Skill.10332000.2": "素早く突進し、範囲内に攻撃力の&Param1&の火属性のスキルダメージを与える。\u000b支援スキルは##火属性の印:聖炎#2013#を発動させることができる。発動させると、超燃を発生させ、範囲内に攻撃力の&Param2&の火属性の印ダメージを与える。", "Skill.10340000.1": "アルティメットバーン", - "Skill.10340000.13": "前方に光線を発射してダメージを与える。\u000b必殺技は##火属性の印:聖炎#2013#を発動させることができる。", - "Skill.10340000.2": "前方に光線を発射し、範囲内に攻撃力の&Param1&の火属性ダメージを与える。\u000b必殺技は##火属性の印:聖炎#2013#を発動させることができる。発動させた時、範囲内に攻撃力の&Param2&の火属性の印ダメージを与える。", + "Skill.10340000.13": "前方に光線を発射してダメージを与える。\u000b必殺技は##火属性の印:聖炎#2013#を発動させることができ、発動させると、超燃を発生させる。", + "Skill.10340000.2": "前方に光線を発射し、範囲内に攻撃力の&Param1&の火属性の必殺技ダメージを与える。\u000b必殺技は##火属性の印:聖炎#2013#を発動させることができる。発動させると、超燃を発生させ、範囲内に攻撃力の&Param2&の火属性の印ダメージを与える。", "Skill.10360000.13": "かかげる銃", "Skill.10360000.2": "かかげる銃", "Skill.10401.1": "通常攻撃", @@ -62,46 +62,46 @@ "Skill.10508.2": "必殺技", "Skill.10710000.1": "護衛隊近接戦闘術", "Skill.10710000.13": "盾と槍で敵を連続で攻撃する。", - "Skill.10710000.2": "盾と槍で敵を攻撃する。\u000b1撃目:攻撃力の&Param1&の光属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の光属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&の光属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&の光属性ダメージを与える。", + "Skill.10710000.2": "盾と槍で敵を攻撃する。\u000b1撃目:攻撃力の&Param1&の光属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の光属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&の光属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&の光属性の通常攻撃ダメージを与える。", "Skill.10720000.13": "回避", "Skill.10720000.2": "回避", "Skill.10731000.1": "聖盾の守護", "Skill.10731000.13": "スキルボタン長押しで防御態勢を取ることができ、防御力が上昇する。態勢終了時、周囲にダメージを与える。\u000b主力スキルは##光属性の印:光明#2016#を付与できる。", - "Skill.10731000.2": "スキルボタン長押しで防御態勢を取ることができる。防御態勢は8秒まで持続でき、その間は防御力が&Param1&上昇する。\u000b防御態勢を取った瞬間はすべてのダメージを無効にする。\u000b防御態勢終了時、反撃を行い、範囲内に攻撃力の&Param2&の光属性ダメージを与え、##光属性の印:光明#2016#を付与する。さらに、&Param5&秒間、チーム全体の&Param3&が&Param4&上昇する。", + "Skill.10731000.2": "スキルボタン長押しで防御態勢を取ることができる。防御態勢は8秒まで持続でき、その間は防御力が&Param1&上昇する。\u000b防御態勢を取った瞬間はすべてのダメージを無効にする。\u000b防御態勢終了時、反撃を行い、範囲内に攻撃力の&Param2&の光属性のスキルダメージを与え、##光属性の印:光明#2016#を付与する。さらに、&Param5&秒間、チーム全体の&Param3&が&Param4&上昇する。", "Skill.10732000.1": "正義の調停", "Skill.10732000.13": "敵の間を跳ね渡る聖光の盾を投げ、ダメージを与える。\u000b支援スキルは##光属性の印:光明#2016#を付与できる。", - "Skill.10732000.2": "敵の間を跳ね渡る聖光の盾を投げ、攻撃力の&Param1&の光属性ダメージを与え、&Param2&秒間スタンさせ、##光属性の印:光明#2016#を付与する。\u000bスキルでダメージを与えた時から&Param5&秒間、チーム全体の&Param3&が&Param4&上昇する。", + "Skill.10732000.2": "敵の間を6回まで跳ね渡る聖光の盾を投げ、攻撃力の&Param1&の光属性のスキルダメージを与え、&Param2&秒間スタンさせ、##光属性の印:光明#2016#を付与する。\u000bスキルでダメージを与えた時から&Param5&秒間、チーム全体の&Param3&が&Param4&上昇する。", "Skill.10740000.1": "栄光の審判", "Skill.10740000.13": "地面を叩きつけ、広範囲にダメージを与える。\u000b必殺技は##光属性の印:光明#2016#を付与できる。", - "Skill.10740000.2": "地面を叩きつけ、広範囲に攻撃力の&Param1&の光属性ダメージを与え、8秒間持続する結界を生成する。結界は1秒ごとに、広範囲の敵に攻撃力の&Param2&の光属性ダメージを与え、##光属性の印:光明#2016#を付与する。", + "Skill.10740000.2": "地面を叩きつけ、広範囲に攻撃力の&Param1&の光属性の必殺技ダメージを与え、8秒間持続する結界を生成する。結界は1秒ごとに、広範囲の敵に攻撃力の&Param2&の光属性のスキルダメージを与え、##光属性の印:光明#2016#を付与する。", "Skill.10770000.1": "猛進", "Skill.10810000.1": "バレットレイン", "Skill.10810000.13": "散弾を発射して敵を攻撃する。", - "Skill.10810000.2": "散弾を発射し、それぞれ攻撃力の&Param1&の火属性ダメージを与える。装填上限は1発。", + "Skill.10810000.2": "散弾を発射し、それぞれ攻撃力の&Param1&の火属性の通常攻撃ダメージを与える。装填上限は1発。", "Skill.10820000.13": "回避", "Skill.10820000.2": "回避", "Skill.10831000.1": "フレイムショット", - "Skill.10831000.13": "火炎散弾を装填し、敵を攻撃する。\u000b主力スキルは##火属性の印:聖炎#2013#を発動させることができる。", - "Skill.10831000.2": "スキルの発動可能回数を消費し、火炎散弾を1発装填する。装填した弾丸は通常攻撃で発射され、攻撃力の&Param2&の火属性ダメージを与える。\u000b主力スキルは##火属性の印:聖炎#2013#を発動させることができる。発動させると、範囲内に攻撃力の&Param3&の火属性印ダメージを与える。\u000b火炎散弾の装填上限は10発。", + "Skill.10831000.13": "火炎散弾を装填し、敵を攻撃する。\u000b主力スキルは##火属性の印:聖炎#2013#を発動させることができ、発生させると、超燃を発生させる。", + "Skill.10831000.2": "スキルの発動可能回数を消費し、火炎散弾を1発装填する。装填した弾丸は通常攻撃で発射され、攻撃力の&Param2&の火属性のスキルダメージを与える。\u000b主力スキルは##火属性の印:聖炎#2013#を発動させることができ、発動させると、超燃を発生させる。範囲内に攻撃力の&Param3&の火属性印ダメージを与える。\u000b火炎散弾の装填上限は10発。", "Skill.10832000.1": "ヘルバースト", "Skill.10832000.13": "特殊弾薬を降らせて爆発を起こし、敵を攻撃する。\u000b支援スキルは##火属性の印:聖炎#2013#を付与できる。", - "Skill.10832000.2": "3個の特殊弾薬を降らせて爆発を起こし、それぞれ範囲内に、攻撃力の&Param1&の火属性ダメージを与え、##火属性の印:聖炎#2013#を付与する。", + "Skill.10832000.2": "3個の特殊弾薬を降らせて爆発を起こし、それぞれ範囲内に、攻撃力の&Param1&の火属性のスキルダメージを与え、##火属性の印:聖炎#2013#を付与する。", "Skill.10840000.1": "バレットマイスター", "Skill.10840000.13": "敵に弾幕射撃をする。", - "Skill.10840000.2": "散弾を6回連続で発射し、それぞれ攻撃力の&Param1&の火属性ダメージを与える。その後、全弾発射を1回行い、それぞれ攻撃力の&Param2&の火属性ダメージを与える。", + "Skill.10840000.2": "散弾を6回連続で発射し、それぞれ攻撃力の&Param1&の火属性の必殺技ダメージを与える。その後、全弾発射を1回行い、それぞれ攻撃力の&Param2&の火属性の必殺技ダメージを与える。", "Skill.10860000.13": "かかげる銃", "Skill.10860000.2": "かかげる銃", "Skill.10870000.13": "回避後に突撃", "Skill.10870000.2": "回避後に突撃", "Skill.11010000.1": "一輪の華", "Skill.11010000.13": "杖で連続攻撃を行い、##シャドウサーヴァント#4002#を召喚し、敵を攻撃する。", - "Skill.11010000.2": "杖で連続攻撃を行う。\u000b1撃目:攻撃力の&Param1&の闇属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の闇属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&x5の闇属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&と&Param5&の闇属性ダメージを与える。\u000bフィールド上に##シャドウサーヴァント#4002#がいない場合、通常攻撃2撃目で##シャドウサーヴァント#4002#を1体召喚する。\u000b通常攻撃4撃目発動時、命令を下し、すべての##シャドウサーヴァント#4002#に突進攻撃を発動させ、攻撃力の&Param6&の闇属性の従者ダメージを与える。", + "Skill.11010000.2": "杖で連続攻撃を行う。\u000b1撃目:攻撃力の&Param1&の闇属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の闇属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&x5の闇属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&と&Param5&の闇属性の通常攻撃ダメージを与える。\u000bフィールド上に##シャドウサーヴァント#4002#がいない場合、通常攻撃2撃目で##シャドウサーヴァント#4002#を1体召喚する。\u000b通常攻撃4撃目発動時、命令を下し、すべての##シャドウサーヴァント#4002#に突進攻撃を発動させ、攻撃力の&Param6&の闇属性の従者ダメージを与える。", "Skill.11020000.1": "回避", "Skill.11020000.13": "回避", "Skill.11020000.2": "回避", "Skill.11031000.1": "淑影の舞", "Skill.11031000.13": "杖に仕込んだ剣で多段攻撃を行い、##シャドウサーヴァント#4002#を召喚して共に敵を攻撃する。主力スキルと##シャドウサーヴァント#4002#は##闇属性の印#1019#を発動させることができる。", - "Skill.11031000.2": "杖に仕込んだ剣で多段攻撃を行い、攻撃力の&Param1&x3の闇属性のスキルダメージを与える。\u000b主力スキルを発動した時、##シャドウサーヴァント#4002#を1体召喚し、すべての##シャドウサーヴァント#4002#に多段攻撃を行うように命令し、攻撃力の&Param2&x3の闇属性の従者ダメージを与えさせる。\u000b主力スキルと##シャドウサーヴァント#4002#は##闇属性の印#1019#を発動させることができる。発動させると、攻撃力の&Param3&の闇属性の印ダメージを与え、暗灼を付与する。暗灼は&Param5&秒間、0.5秒ごとに1回ダメージを与え、合計で攻撃力の&Param4&の闇属性の印ダメージを与える。", + "Skill.11031000.2": "杖に仕込んだ剣で多段攻撃を行い、攻撃力の&Param1&x3の闇属性のスキルダメージを与える。\u000b主力スキルを発動した時、##シャドウサーヴァント#4002#を1体召喚し、すべての##シャドウサーヴァント#4002#に多段攻撃を行うように命令し、攻撃力の&Param2&x3の闇属性の従者ダメージを与えさせる。主力スキルは最大2回までスタックされる。\u000b主力スキルと##シャドウサーヴァント#4002#は##闇属性の印#1019#を発動させることができる。発動させると、攻撃力の&Param3&の闇属性の印ダメージを与え、##暗灼#4005#を付与する。", "Skill.11031001.1": "ダッシュ", "Skill.11031001.13": "ダッシュ", "Skill.11031001.2": "ダッシュ", @@ -116,77 +116,77 @@ "Skill.11031004.2": "*****", "Skill.11032000.1": "統べる権威", "Skill.11032000.13": "杖から衝撃波を放ち、範囲ダメージを与え、複数の##シャドウサーヴァント#4002#を召喚する。主力巡遊者がダメージを与えると、##シャドウサーヴァント#4002#が追撃する。支援スキルと##シャドウサーヴァント#4002#は##闇属性の印#1019#を発動させることができる。", - "Skill.11032000.2": "杖から衝撃波を放ち、範囲内に攻撃力の&Param1&の闇属性のスキルダメージを与え、##シャドウサーヴァント#4002#を2体召喚する。\u000b主力巡遊者がダメージを与えた時、##シャドウサーヴァント#4002#が敵を攻撃し、攻撃力の&Param2&の闇属性の従者ダメージを与える。この効果は1.5秒ごとに1回まで発動する。\u000b支援スキルと##シャドウサーヴァント#4002#は##闇属性の印#1019#を発動させることができる。発動させると、敵に攻撃力の&Param3&の闇属性の印ダメージを与え、暗灼を付与する。暗灼は&Param5&秒間、0.5秒ごとに1回ダメージを与え、合計で攻撃力の&Param4&の闇属性の印ダメージを与える。", + "Skill.11032000.2": "杖から衝撃波を放ち、範囲内に攻撃力の&Param1&の闇属性のスキルダメージを与え、##シャドウサーヴァント#4002#を2体召喚する。\u000b主力巡遊者がダメージを与えた時、##シャドウサーヴァント#4002#が敵を攻撃し、攻撃力の&Param2&の闇属性の従者ダメージを与える。この効果は1.5秒ごとに1回まで発動する。\u000b支援スキルと##シャドウサーヴァント#4002#は##闇属性の印#1019#を発動させることができる。発動させると、敵に攻撃力の&Param3&の闇属性の印ダメージを与え、##暗灼#4005#を付与する。", "Skill.11032001.1": "*****", "Skill.11032001.13": "*****", "Skill.11032001.2": "*****", "Skill.11040000.1": "偉大なる導き", "Skill.11040000.13": "漆黒の魔法陣を展開し、敵に多段攻撃でダメージを与える。必殺技は##闇属性の印#1019#を発動させることができる。", - "Skill.11040000.2": "漆黒の魔法陣を展開し、攻撃力の&Param1&x5と&Param2&の闇属性の必殺技ダメージを与える。\u000b必殺技は##闇属性の印#1019#を発動させることができる。発動させると、敵に攻撃力の&Param3&の闇属性の印ダメージを与え、暗灼を付与する。暗灼は&Param5&秒間、0.5秒ごとに1回ダメージを与え、合計で攻撃力の&Param4&の闇属性の印ダメージを与える。", + "Skill.11040000.2": "漆黒の魔法陣を展開し、攻撃力の&Param1&x5と&Param2&の闇属性の必殺技ダメージを与える。\u000b必殺技は##闇属性の印#1019#を発動させることができる。発動させると、敵に攻撃力の&Param3&の闇属性の印ダメージを与え、##暗灼#4005#を付与する。", "Skill.11070000.1": "*****", "Skill.11070000.13": "*****", "Skill.11070000.2": "*****", "Skill.11110001.1": "氷塊の嵐", "Skill.11110001.13": "霜の矢を発射して敵を攻撃する。敵が近くにいる時はカバンを振り回して攻撃する。", - "Skill.11110001.2": "霜の矢を3本発射する。\u000b1撃目:攻撃力の&Param1&の水属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の水属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&×3の水属性ダメージを与える。\u000b敵が近くにいる時、カバンを振り回し、攻撃力の&Param4&の水属性ダメージを与える。", + "Skill.11110001.2": "霜の矢を3本発射する。\u000b1撃目:攻撃力の&Param1&の水属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の水属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&×3の水属性の通常攻撃ダメージを与える。\u000b敵が近くにいる時、カバンを振り回し、攻撃力の&Param4&の水属性の通常攻撃ダメージを与える。", "Skill.11110002.1": "カバンアタック", "Skill.11110002.13": "近接戦", "Skill.11110002.2": "近接戦", "Skill.11120000.13": "回避", "Skill.11120000.2": "回避", "Skill.11131001.1": "氷の道標", - "Skill.11131001.13": "凛霜の大矢を発射して敵を攻撃する。\u000b主力スキルは##水属性の印:水流#2008#を発動させることができる。", - "Skill.11131001.2": "凛霜の大矢を発射し、攻撃力の&Param1&の水属性ダメージを与える。\u000b主力スキルは##水属性の印:水流#2008#を発動させることができる。発動させると、範囲内に攻撃力の&Param2&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", + "Skill.11131001.13": "凛霜の大矢を発射して敵を攻撃する。\u000b主力スキルは##水属性の印:水流#2008#を発動させることができ、##寒冷#1027#を付与する。", + "Skill.11131001.2": "凛霜の大矢を発射し、攻撃力の&Param1&の水属性のスキルダメージを与える。\u000b主力スキルは##水属性の印:水流#2008#を発動させることができる。発動させると、範囲内に攻撃力の&Param2&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", "Skill.11131002.1": "霜幕の壁", "Skill.11131003.1": "霜華", "Skill.11132000.1": "氷河の躍動", "Skill.11132000.13": "氷柱陣列を生成し、ダメージを与え続ける。\u000b支援スキルは##水属性の印:水流#2008#を付与できる。", - "Skill.11132000.2": "氷柱陣列を生成し、4秒間、0.5秒ごとに、範囲内に攻撃力の&Param1&の水属性ダメージを与え、##水属性の印:水流#2008#を付与する。", + "Skill.11132000.2": "氷柱陣列を生成し、4秒間、0.5秒ごとに、範囲内に攻撃力の&Param1&の水属性のスキルダメージを与え、##水属性の印:水流#2008#を付与する。", "Skill.11140000.1": "極渦展開", "Skill.11140000.13": "氷雪領域を展開し、周囲を攻撃し続ける。", - "Skill.11140000.2": "氷雪領域を展開し、5秒間、0.5秒ごとに、広範囲に攻撃力の&Param1&の水属性ダメージを与える。", + "Skill.11140000.2": "氷雪領域を展開し、5秒間、0.3秒ごとに、広範囲に攻撃力の&Param1&の水属性の必殺技ダメージを与える。", "Skill.11160000.13": "入場", "Skill.11160000.2": "入場", "Skill.11170000.13": "疾走", "Skill.11170000.2": "疾走", "Skill.11210000.1": "無名の剣術", "Skill.11210000.13": "長剣を振り回し、複数回攻撃をする。", - "Skill.11210000.2": "長剣を振り回して攻撃する。\u000b1撃目:攻撃力の&Param1&の風属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&x2の風属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&x8の風属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&x3の風属性ダメージを与える。", + "Skill.11210000.2": "長剣を振り回して攻撃する。\u000b1撃目:攻撃力の&Param1&の風属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&x2の風属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&x8の風属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&x3の風属性の通常攻撃ダメージを与える。", "Skill.11220000.1": "回避", "Skill.11220000.13": "【No Need】", "Skill.11220000.2": "【No Need】", "Skill.11231001.1": "破岩斬", - "Skill.11231001.13": "高速で剣を振り回し、素早く攻撃する。主力スキルは##風属性の印:風息#2017#を発動させることができる。", - "Skill.11231001.2": "高速で剣を振り回し、攻撃力の&Param1&x6の風属性ダメージを与える。\u000b主力スキルは##風属性の印:風息#2017#を発動させることができる。発動させると、旋風を起こし、範囲内の敵に攻撃力の&Param2&x3の風属性の印ダメージを与える。", + "Skill.11231001.13": "高速で剣を振り回し、素早く攻撃する。\u000b主力スキルは##風属性の印:風息#2017#を発動させることができ、発動させると、旋風を発生させる。", + "Skill.11231001.2": "高速で剣を振り回し、攻撃力の&Param1&x6の風属性ダメージを与える。\u000b主力スキルは##風属性の印:風息#2017#を発動させることができる。発動させると、旋風を発生させ、範囲内の敵に攻撃力の&Param2&x3の風属性の印ダメージを与える。", "Skill.11231002.1": "破岩斬2段", "Skill.11231002.13": "【No Need】", "Skill.11231002.2": "【No Need】", "Skill.11232000.1": "裂風撃", - "Skill.11232000.13": "複数の剣気を放って攻撃する。支援スキルの放つ大剣気は敵を貫通し、##風属性の印:風息#2017#を発動させることができる。", - "Skill.11232000.2": "4つの小剣気と1つの大剣気を放つ。\u000b小剣気:攻撃力の&Param1&の風属性ダメージを与える\u000b大剣気:攻撃力の&Param2&の風属性ダメージを与える\u000b支援スキルの大剣気は敵を貫通し、##風属性の印:風息#2017#を発動させることができる。発動させた時、旋風を起こし、範囲内に攻撃力の&Param3&x3の風属性の印ダメージを与える。", + "Skill.11232000.13": "複数の剣気を放って攻撃する。支援スキルの放つ大剣気は敵を貫通し、##風属性の印:風息#2017#を発動させることができ、発動させると、旋風を発生させる。", + "Skill.11232000.2": "4つの小剣気と1つの大剣気を放つ。\u000b小剣気:攻撃力の&Param1&の風属性のスキルダメージを与える\u000b大剣気:攻撃力の&Param2&の風属性のスキルダメージを与える\u000b支援スキルの大剣気は敵を貫通し、##風属性の印:風息#2017#を発動させると、旋風を発生させ、範囲内の敵に攻撃力の&Param3&x3の風属性の印ダメージを与える。", "Skill.11233001.1": "疾走", "Skill.11233001.13": "疾走移行", "Skill.11233001.2": "疾走移行", "Skill.11240000.1": "空間裂斬", - "Skill.11240000.13": "広範囲に斬撃を放ち、ダメージを与える。必殺技は##風属性の印:風息#2017#を発動させることができる。", - "Skill.11240000.2": "広範囲に斬撃を放ち、攻撃力の&Param1&x2の風属性ダメージを与える。\u000b必殺技は##風属性の印:風息#2017#を発動させることができる。発動させると、旋風を起こし、範囲内に攻撃力の&Param2&x3の風属性の印ダメージを与える。", + "Skill.11240000.13": "広範囲に斬撃を放ち、ダメージを与える。必殺技は##風属性の印:風息#2017#を発動させることができる、発動させると、旋風を生成する。", + "Skill.11240000.2": "広範囲に斬撃を放ち、攻撃力の&Param1&x2の風属性の必殺技ダメージを与える。\u000b必殺技は##風属性の印:風息#2017#を発動させることができ、発動させると、旋風を発生させ、範囲内の敵に攻撃力の&Param2&x3の風属性の印ダメージを与える。", "Skill.11270000.1": "疾走", "Skill.11270000.13": "【No Need】", "Skill.11270000.2": "【No Need】", "Skill.11310000.1": "寒流連波", "Skill.11310000.13": "水波を起こし、連続でダメージを与える。", - "Skill.11310000.2": "水波を6回起こし、連続でダメージを与える。\u000b1撃目:攻撃力の&Param1&の水属性ダメージを与える。\u000b2撃目:攻撃力の&Param1&の水属性ダメージを与える。\u000b3撃目:攻撃力の&Param2&の水属性ダメージを与える。\u000b4撃目:攻撃力の&Param3&の水属性ダメージを与える。\u000b5撃目:攻撃力の&Param3&の水属性ダメージを与える。\u000b6撃目:攻撃力の&Param4&の水属性ダメージを与える。", + "Skill.11310000.2": "水波を6回起こし、連続でダメージを与える。\u000b1撃目:攻撃力の&Param1&の水属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param1&の水属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param2&の水属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param3&の水属性の通常攻撃ダメージを与える。\u000b5撃目:攻撃力の&Param3&の水属性の通常攻撃ダメージを与える。\u000b6撃目:攻撃力の&Param4&の水属性の通常攻撃ダメージを与える。", "Skill.11320000.13": "回避", "Skill.11320000.2": "回避", "Skill.11331001.1": "白浪大渦", "Skill.11331001.13": "主力スキルは2段階で発動でき、それぞれ複数回のダメージを与える。主力スキルは##水属性の印:水流#2008#を発動させることができる。", - "Skill.11331001.2": "主力スキルは2段階で発動できる。一式発動後、一定時間内に再度スキルボタンを押すと二式を発動できる。\u000b一式:波を発生させ、攻撃力の&Param1&x6の水属性ダメージを与える。\u000b二式:体を回転させ、攻撃力の&Param2&x6の水属性ダメージを与える。\u000b主力スキルは##水属性の印:水流#2008#を発動させることができる。発動させると、攻撃力の&Param3&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", + "Skill.11331001.2": "主力スキルは2段階で発動できる。一式発動後、一定時間内に再度スキルボタンを押すと二式を発動できる。\u000b一式:波を発生させ、攻撃力の&Param1&x6の水属性のスキルダメージを与える。\u000b二式:体を回転させ、攻撃力の&Param2&x6の水属性のスキルダメージを与える。\u000b主力スキルは##水属性の印:水流#2008#を発動させることができる。発動させると、攻撃力の&Param3&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", "Skill.11331002.1": "白浪大渦", "Skill.11331002.13": "なし", "Skill.11331002.2": "なし", "Skill.11332000.1": "登竜剣戟", "Skill.11332000.13": "水しぶきを巻き上げた後、水剣を発射し続けてダメージを与える。支援スキルは##水属性の印:水流#2008#を発動させることができる。", - "Skill.11332000.2": "水しぶきを巻き上げ、攻撃力の&Param1&の水属性ダメージを与える。その後、水剣を7本発射し、それぞれ攻撃力の&Param2&x5の水属性ダメージを与える。\u000b##支援スキルは##水属性の印:水流#2008#を発動させることができる。発動させると、攻撃力の&Param3&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", + "Skill.11332000.2": "水しぶきを巻き上げ、攻撃力の&Param1&の水属性のスキルダメージを与える。その後、水剣を7本発射し、それぞれ攻撃力の&Param2&x5の水属性スキルダメージを与える。\u000b##支援スキルは##水属性の印:水流#2008#を発動させることができる。発動させると、攻撃力の&Param3&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", "Skill.11332001.1": "登竜剣戟", "Skill.11332001.13": "なし", "Skill.11332001.2": "なし", @@ -195,7 +195,7 @@ "Skill.11332009.2": "なし", "Skill.11340000.1": "激流旋斬", "Skill.11340000.13": "連続して薙ぎ払い、複数回ダメージを与える。必殺技は##水属性の印:水流#2008#を発動させることができる。", - "Skill.11340000.2": "連続して薙ぎ払い、広範囲に&Param3&、&Param1&x4の水属性ダメージを与える。\u000b##必殺技は##水属性の印:水流#2008#を発動させることができる。発動させると、攻撃力の&Param2&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", + "Skill.11340000.2": "連続して薙ぎ払い、広範囲に&Param3&、&Param1&x4の水属性の必殺技ダメージを与える。\u000b##必殺技は##水属性の印:水流#2008#を発動させることができる。発動させると、攻撃力の&Param2&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", "Skill.11340009.1": "激流旋斬", "Skill.11340009.13": "なし", "Skill.11340009.2": "なし", @@ -234,9 +234,6 @@ "Skill.11512000.1": "???", "Skill.11512000.13": "???", "Skill.11512000.2": "???", - "Skill.11512220.1": "???", - "Skill.11512220.13": "???", - "Skill.11512220.2": "???", "Skill.11520000.1": "???", "Skill.11520000.13": "???", "Skill.11520000.2": "???", @@ -255,6 +252,9 @@ "Skill.11532002.1": "???", "Skill.11532002.13": "???", "Skill.11532002.2": "???", + "Skill.11532003.1": "???", + "Skill.11532003.13": "???", + "Skill.11532003.2": "???", "Skill.11540000.1": "???", "Skill.11540000.13": "???", "Skill.11540000.2": "???", @@ -272,67 +272,67 @@ "Skill.11601121.2": "シードシューター・攻撃", "Skill.11610000.1": "種蒔きバンバン!", "Skill.11610000.13": "エネルギー弾を発射し続け、ダメージを与える。", - "Skill.11610000.2": "エネルギー弾を発射し、それぞれ攻撃力の&Param1&の地属性ダメージを与える。装填上限は24発。\u000b敵が近くにいる時、シャベル砲を振り回し、範囲内に攻撃力の&Param3&の地属性ダメージを与える。", + "Skill.11610000.2": "エネルギー弾を発射し、それぞれ攻撃力の&Param1&の地属性の通常攻撃ダメージを与える。装填上限は24発。\u000b敵が近くにいる時、シャベル砲を振り回し、範囲内に攻撃力の&Param3&の地属性の通常攻撃ダメージを与える。", "Skill.11620000.13": "回避", "Skill.11620000.2": "回避", "Skill.11631000.1": "種蒔き乱舞!", "Skill.11631000.13": "シャベル砲を振り回し、種子を発射し、ダメージを与える。\u000bスキル発動後、弾を装填し、通常攻撃を強化する。\u000b主力スキルは##地属性の印:地脈#1020#を発動させることができる。", - "Skill.11631000.2": "シャベル砲を振り回し、範囲内に攻撃力の&Param1&の地属性ダメージを与える。同時に種子を1個発射し、範囲内に攻撃力の&Param2&の地属性ダメージを与え、敵の移動速度を&Param4&秒間、&Param3&低下させる。\u000bスキル発動後、弾を装填し、&Param5&秒間、通常攻撃を強化する。強化すると、射撃速度が上昇し、弾を消費しなくなる。\u000b主力スキルは##地属性の印:地脈#2029#を発動させることができる。発動させると、範囲内に攻撃力の&Param6&の地属性ダメージを与える。", + "Skill.11631000.2": "シャベル砲を振り回し、範囲内に攻撃力の&Param1&の地属性のスキルダメージを与える。同時に種子を1個発射し、範囲内に攻撃力の&Param2&の地属性のスキルダメージを与え、敵の移動速度を&Param4&秒間、&Param3&低下させる。\u000bスキル発動後、弾を装填し、&Param5&秒間、通常攻撃を強化する。強化すると、射撃速度が上昇し、弾を消費しなくなる。\u000b主力スキルは##地属性の印:地脈#2029#を発動させることができる。発動させると、範囲内に攻撃力の&Param6&の地属性ダメージを与える。", "Skill.11632000.1": "種蒔きシャワー!", "Skill.11632000.13": "種子の雨を降らせ続けてダメージを与え、##地属性の印:地脈#2029#と種球を付与する。\u000b種球:味方が、種球が付与されている敵の##地属性の印#1020#を発動させた時、ダメージを与える。", - "Skill.11632000.2": "種子の雨を降らせ、範囲内に攻撃力の&Param1&x6の地属性ダメージを与え、##地属性の印:地脈#2029#と種球を付与する。\u000b種球:&Param2&秒間持続し、味方が、種球が付与されている敵の##地属性の印#1020#を発動させた時、範囲内にレイセンの攻撃力の&Param3&の地属性ダメージを与える。", + "Skill.11632000.2": "種子の雨を降らせ、範囲内に攻撃力の&Param1&x6の地属性のスキルダメージを与え、##地属性の印:地脈#2029#と種球を付与する。\u000b種球:&Param2&秒間持続し、味方が、種球が付与されている敵の##地属性の印#1020#を発動させた時、範囲内にレイセンの攻撃力の&Param3&の地属性のスキルダメージを与える。", "Skill.11640000.1": "食べものは渡さない!", "Skill.11640000.13": "連続でウッドモットを攻撃し、ダメージを与える。", - "Skill.11640000.2": "連続でウッドモットを攻撃し、範囲内に攻撃力の&Param1&x5、&Param2&の地属性ダメージを与える。", + "Skill.11640000.2": "連続でウッドモットを攻撃し、範囲内に攻撃力の&Param1&x5、&Param2&の地属性の必殺技ダメージを与える。", "Skill.11670000.13": "疾走", "Skill.11670000.2": "疾走", "Skill.11710000.1": "閃光連撃", "Skill.11710000.13": "手のひらに雷電を集めて敵を連続で攻撃し、ダメージを与える。", - "Skill.11710000.2": "手のひらに雷電を集めて敵を連続で攻撃する。\u000b1撃目:攻撃力の&Param1&の光属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の光属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&の光属性ダメージを与える。", + "Skill.11710000.2": "手のひらに雷電を集めて敵を連続で攻撃する。\u000b1撃目:攻撃力の&Param1&の光属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の光属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&の光属性の通常攻撃ダメージを与える。", "Skill.11720000.13": "回避", "Skill.11720000.2": "回避", "Skill.11731000.1": "轟雷一閃", - "Skill.11731000.13": "雷電を落としてダメージを与える。\u000b主力スキルは##光属性の印:光明#2016#を発動させることができる。", - "Skill.11731000.2": "雷電を1本落とし、攻撃力の&Param1&の光属性ダメージを与える。雷電は4本まで蓄積できる。\u000b主力スキルは##光属性の印:光明#2016#を発動させることができる。発動させた時、攻撃力の&Param2&の光属性の印ダメージを与える。", + "Skill.11731000.13": "雷電を落としてダメージを与える。\u000b主力スキルは##光属性の印:光明#2016#を発動させることができ、発動させると、落雷を発生させる。", + "Skill.11731000.2": "雷電を1本落とし、攻撃力の&Param1&の光属性のスキルダメージを与える。雷電は4本まで蓄積できる。\u000b主力スキルは##光属性の印:光明#2016#を発動させることができ、発動させると、落雷を発生させ、攻撃力の&Param2&の光属性の印ダメージを与える。", "Skill.11732000.1": "雷鳴招福", "Skill.11732000.13": "雷電領域を展開してダメージを与え続ける。\u000b支援スキルは##光属性の印:光明#2016#を付与できる。", - "Skill.11732000.2": "雷電領域を展開し、8秒間、0.5秒ごとに、攻撃力の&Param1&の光属性ダメージを与え、##光属性の印:光明#2016#を付与する。", + "Skill.11732000.2": "雷電領域を展開し、8秒間、0.5秒ごとに、攻撃力の&Param1&の光属性のスキルダメージを与え、##光属性の印:光明#2016#を付与する。", "Skill.11740000.1": "麒麟招来", "Skill.11740000.13": "雷電麒麟を召喚して敵を雷撃する。", - "Skill.11740000.2": "10秒間持続する巨大な雷電麒麟を召喚し、0.5秒ごとに、フィールドのランダムな3体の敵を雷撃し、攻撃力の&Param1&の光属性ダメージを与える。", + "Skill.11740000.2": "10秒間持続する巨大な雷電麒麟を召喚し、0.5秒ごとに、フィールドのランダムな4体の敵を雷撃し、攻撃力の&Param1&の光属性の必殺技ダメージを与える。", "Skill.11770000.1": "猛進", "Skill.11810000.1": "ナハトリーパー", "Skill.11810000.13": "大鎌を振り回し、敵を攻撃する。", - "Skill.11810000.2": "大鎌を振り回し、敵を攻撃する。\u000b1撃目:攻撃力の&Param1&の闇属性ダメージ\u000b2撃目:攻撃力の&Param2&の闇属性ダメージ\u000b3撃目:攻撃力の&Param3&の闇属性ダメージ\u000b4撃目:攻撃力の&Param4&の闇属性ダメージ", + "Skill.11810000.2": "大鎌を振り回し、敵を攻撃する。\u000b1撃目:攻撃力の&Param1&の闇属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の闇属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&の闇属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&の闇属性の通常攻撃ダメージを与える。", "Skill.11820000.1": "回避", "Skill.11820000.13": "回避", "Skill.11820000.2": "回避", "Skill.11831000.1": "クロイツシャドウ", "Skill.11831000.13": "敵を複数回切り裂いた後、衝撃波を放つ。主力スキルは##闇属性の印:暗影#2018#を発動させることができる。", - "Skill.11831000.2": "敵を斬り裂き、範囲内に攻撃力の&Param1&x5の闇属性ダメージを与える。その後、衝撃波を放ち、範囲内に攻撃力の&Param2&の闇属性ダメージを与える。\u000b主力スキルは##闇属性の印:暗影#2018#を発動させることができる。発動させると、攻撃力の&Param3&の闇属性の印ダメージを与え、&Param4&秒間持続する##暗鎖#2020#を付与する。", + "Skill.11831000.2": "敵を斬り裂き、範囲内に攻撃力の&Param1&x5の闇属性のスキルダメージを与える。その後、衝撃波を放ち、範囲内に攻撃力の&Param2&の闇属性のスキルダメージを与える。\u000b主力スキルは##闇属性の印:暗影#2018#を発動させることができる。発動させると、攻撃力の&Param3&の闇属性の印ダメージを与え、##暗鎖#3002#を付与する。", "Skill.11832000.1": "クノッヘンプリズン", "Skill.11832000.13": "大鎌で横斬りし、繋がったチェーンを切断して敵を引き寄せる。支援スキルは##闇属性の印:暗影#2018#を付与できる。", - "Skill.11832000.2": "大鎌で横斬りし、範囲内に攻撃力の&Param1&の闇属性ダメージを与える。その後、繋がったチェーンを切断して敵を引き寄せ、攻撃力の&Param2&の闇属性ダメージを与える。\u000b支援スキルは##闇属性の印:暗影#2018#を付与できる。", + "Skill.11832000.2": "大鎌で横斬りし、範囲内に攻撃力の&Param1&の闇属性のスキルダメージを与える。その後、繋がったチェーンを切断して敵を引き寄せ、攻撃力の&Param2&の闇属性のスキルダメージを与える。\u000b支援スキルは##闇属性の印:暗影#2018#を付与できる。", "Skill.11840000.1": "アインザムエルンテ", "Skill.11840000.13": "敵を引き寄せ続け、広範囲にダメージを与える。", - "Skill.11840000.2": "暗黒の暴風を引き起こして敵を引き寄せ続け、広範囲に攻撃力の&Param1&x8の闇属性ダメージを与える。最後に横斬りし、範囲内に攻撃力の&Param2&の闇属性ダメージを与える。", + "Skill.11840000.2": "暗黒の暴風を引き起こして敵を引き寄せ続け、広範囲に攻撃力の&Param1&x8の闇属性の必殺技ダメージを与える。最後に横斬りし、範囲内に攻撃力の&Param2&の闇属性の必殺技ダメージを与える。", "Skill.11870000.1": "疾走", "Skill.11870000.13": "疾走", "Skill.11870000.2": "疾走", "Skill.11910000.1": "日輪草・乱裂", "Skill.11910000.13": "複数の手裏剣を投げる。", - "Skill.11910000.2": "複数の手裏剣を投げる。\u000b1撃目:攻撃力の&Param1&x2の風属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&x2の風属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&x3の風属性ダメージを与える。", + "Skill.11910000.2": "複数の手裏剣を投げる。\u000b1撃目:攻撃力の&Param1&x2の風属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&x2の風属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&x3の風属性の通常攻撃ダメージを与える。", "Skill.11920000.13": "【No Need】", "Skill.11920000.2": "【No Need】", "Skill.11931000.1": "日輪草・風舞", - "Skill.11931000.13": "手元に戻ってくる向日葵手裏剣を投げる。主力スキルは##風属性の印#1017#を発動させることができる。", - "Skill.11931000.2": "手元に4回まで戻ってくる向日葵手裏剣を前方に2枚投げ、それぞれ攻撃力の&Param1&の風属性ダメージを与える。\u000b主力スキルは##風属性の印#1017#を発動させることができる。発動させると、範囲内に攻撃力の&Param2&の風属性の印ダメージを与える。", + "Skill.11931000.13": "手元に戻ってくる向日葵手裏剣を投げる。主力スキルは##風属性の印#1017#を発動させることができ、発動させると、満開を発生させる。", + "Skill.11931000.2": "手元に4回まで戻ってくる向日葵手裏剣を前方に2枚投げ、それぞれ攻撃力の&Param1&の風属性のスキルダメージを与える。\u000b主力スキルは##風属性の印#1017#を発動させることができる。発動させると、満開を発生させ、範囲内に攻撃力の&Param2&の風属性の印ダメージを与える。", "Skill.11932000.1": "日輪草・花盛", - "Skill.11932000.13": "爆散向日葵を生成し、複数の手裏剣を投げる。支援スキルは##風属性の印#1017#を発動させることができる。", - "Skill.11932000.2": "爆散向日葵を生成して手裏剣を12枚投げ、1枚ごとに攻撃力の&Param1&の風属性ダメージを与える。\u000b支援スキルは##風属性の印#1017#を発動させることができる。発動させると、範囲内に攻撃力の&Param2&の風属性の印ダメージを与える。", + "Skill.11932000.13": "爆散向日葵を生成し、複数の手裏剣を投げる。支援スキルは##風属性の印#1017#を発動させることができ、発動させると、満開を発生させる。", + "Skill.11932000.2": "爆散向日葵を生成して手裏剣を12枚投げ、1枚ごとに攻撃力の&Param1&の風属性のスキルダメージを与える。\u000b支援スキルは##風属性の印#1017#を発動させることができる。発動させると、満開を発生させ、範囲内に攻撃力の&Param2&の風属性の印ダメージを与える。", "Skill.11940000.1": "日輪草・鏡月", - "Skill.11940000.13": "分身を召喚して一緒に戦う。分身は##風属性の印#1017#を発動させることができる。", - "Skill.11940000.2": "移動しない分身を2体召喚して一緒に戦う。分身は手裏剣を投げ、ナノハの攻撃力の&Param1&x2、&Param2&x2、&Param3&x3の風属性の必殺技ダメージを与える。\u000b分身は2体まで存在でき、10秒間持続する。\u000b分身のダメージは##風属性の印#1017#を発動させることができる。発動させると、範囲内に攻撃力の&Param4&の風属性の印ダメージを与える。", + "Skill.11940000.13": "分身を召喚して一緒に戦う。分身は##風属性の印#1017#を発動させることができ、発動させると、満開を発生させる。", + "Skill.11940000.2": "移動しない分身を2体召喚して一緒に戦う。分身は手裏剣を投げ、ナノハの攻撃力の&Param1&x2、&Param2&x2、&Param3&x3の風属性の必殺技ダメージを与える。\u000b分身は2体まで存在でき、10秒間持続する。\u000b分身のダメージは##風属性の印#1017#を発動させることができる。発動させると、満開を発生させ、範囲内に攻撃力の&Param4&の風属性の印ダメージを与える。", "Skill.11940001.1": "【No Need】", "Skill.11940001.13": "【No Need】", "Skill.11940001.2": "【No Need】", @@ -355,31 +355,31 @@ "Skill.11970000.2": "【No Need】", "Skill.12010000.1": "エアショット", "Skill.12010000.13": "連続で風弾を発射してダメージを与える。", - "Skill.12010000.2": "連続で風弾を発射してダメージを与える。\u000b1~4撃目:攻撃力の&Param1&の風属性ダメージを与える。\u000b5撃目:攻撃力の&Param2&x2の風属性ダメージを与える。", + "Skill.12010000.2": "連続で風弾を発射してダメージを与える。\u000b1~4撃目:攻撃力の&Param1&の風属性の通常攻撃ダメージを与える。\u000b5撃目:攻撃力の&Param2&x2の風属性の通常攻撃ダメージを与える。", "Skill.12020000.13": "【No Need】", "Skill.12020000.2": "【No Need】", "Skill.12020001.13": "【No Need】", "Skill.12020001.2": "【No Need】", "Skill.12031000.1": "ラウンドローレル", - "Skill.12031000.13": "周囲の敵にダメージを与え、自身の周囲に飛葉を生成する。\u000b主力スキルは##風息#2025#を発動させることができる。", - "Skill.12031000.2": "周囲の敵に攻撃力の&Param1&の風属性ダメージを与え、飛葉を2つ生成する。\u000b飛葉:7.2秒間、カナーチェの周囲を旋回し、敵を貫通時、攻撃力の&Param2&の風属性ダメージを与える。\u000b主力スキルは##風属性の印:風息#2017#を発動させることができる。発動させると、範囲内の敵に攻撃力の&Param3&の風属性の印ダメージを与える。", + "Skill.12031000.13": "周囲の敵にダメージを与え、自身の周囲に飛葉を生成する。\u000b主力スキルは##風属性の印:風息#2017#を発動させることができ、発動させると、満開を発生させる。", + "Skill.12031000.2": "周囲の敵に攻撃力の&Param1&の風属性のスキルダメージを与え、飛葉を2つ生成する。\u000b飛葉:7.2秒間、カナーチェの周囲を旋回し、敵を貫通時、攻撃力の&Param2&の風属性のスキルダメージを与える。\u000b主力スキルは##風属性の印:風息#2017#を発動させることができ、発動させると、満開を発生させ、範囲内の敵に攻撃力の&Param3&の風属性の印ダメージを与える。", "Skill.12032000.1": "ウィンドフラワー", "Skill.12032000.13": "主力巡遊者の周囲を旋回する花かんむりを生成し、##風属性の印:風息#2017#を付与する。", - "Skill.12032000.2": "主力巡遊者の周囲を旋回する花かんむりを生成する。\u000b花かんむり:6秒間、0.4秒ごとに、攻撃力の&Param1&の風属性ダメージを与え、##風属性の印:風#2017#を付与する。", + "Skill.12032000.2": "主力巡遊者の周囲を旋回する花かんむりを生成する。\u000b花かんむり:6秒間、0.4秒ごとに、攻撃力の&Param1&の風属性のスキルダメージを与え、##風属性の印:風#2017#を付与する。", "Skill.12040000.1": "ゲイルヴォーテクス", - "Skill.12040000.13": "旋風を生成してダメージを与える。", - "Skill.12040000.2": "4秒間持続する旋風を2つ生成し、それぞれ範囲内に攻撃力の&Param1&x9の風属性ダメージを与える。", + "Skill.12040000.13": "トルネードを生成してダメージを与える。", + "Skill.12040000.2": "4秒間持続するトルネードを2つ生成し、それぞれ範囲内に攻撃力の&Param1&x9の風属性の必殺技ダメージを与える。", "Skill.12070000.13": "基本のランニング論理", "Skill.12070000.2": "基本のランニング論理", "Skill.12310000.1": "がりがりこうげき", "Skill.12310000.13": "フレイムウルフが敵をひっかき続ける。", - "Skill.12310000.2": "フレイムウルフが敵をひっかき続ける。\u000b1撃目:攻撃力の&Param1&の風属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の風属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&x2の風属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&の風属性ダメージを与える。", + "Skill.12310000.2": "フレイムウルフが敵をひっかき続ける。\u000b1撃目:攻撃力の&Param1&の風属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の風属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&x2の風属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&の風属性の通常攻撃ダメージを与える。", "Skill.12320000.1": "回避", "Skill.12320000.13": "【No Need】", "Skill.12320000.2": "【No Need】", "Skill.12331000.1": "ばんばんばくだん", - "Skill.12331000.13": "ポポを召喚して敵を攻撃し、一定確率で爆風を発生させ、##風属性の印:風息#2017#を付与する。\u000bポポがフィールドに存在する時、チーム全体の&Param3&が上昇する。", - "Skill.12331000.2": "爆風弾を発射するポポを召喚し、攻撃力の&Param1&の風属性の従者ダメージを与える。\u000bポポはアンズの攻撃力の100%を持ち、15秒間持続する。\u000bポポがダメージを与えた時、25%の確率で爆風が発生し、攻撃力の&Param2&の風属性の従者ダメージを与え、##風属性の印:風息#2017#を付与する。この効果は1秒ごとに1回まで発動する。\u000bポポがフィールド上に存在する時、チーム全体の&Param3&が&Param4&上昇する。", + "Skill.12331000.13": "##ポポ#4013#を召喚して敵を攻撃し、一定確率で爆風を発生させ、##風属性の印:風息#2017#を付与する。\u000b##ポポ#4013#がフィールドに存在する時、チーム全体の&Param3&が上昇する。", + "Skill.12331000.2": "爆風弾を発射する##ポポ#4013#を召喚し、攻撃力の&Param1&の風属性の従者ダメージを与える。\u000b##ポポ#4013#がダメージを与えた時、25%の確率で爆風が発生し、攻撃力の&Param2&の風属性の従者ダメージを与え、##風属性の印:風息#2017#を付与する。この効果は1秒ごとに1回まで発動する。\u000b##ポポ#4013#がフィールド上に存在する時、チーム全体の&Param3&が&Param4&上昇する。", "Skill.12331001.1": "【No Need】", "Skill.12331001.13": "【No Need】", "Skill.12331001.2": "【No Need】", @@ -394,31 +394,31 @@ "Skill.12334000.2": "【No Need】", "Skill.12340000.1": "やせいのこえ", "Skill.12340000.13": "フレイムウルフの咆哮が敵の投擲物を打ち消し、範囲内の敵に風球を発射してダメージを与え、##風属性の印:風息#2017#を付与する。", - "Skill.12340000.2": "フレイムウルフが咆哮し、敵の投擲物を打ち消す。その後、風球を発射し、範囲内の敵に攻撃力の&Param1&の風属性ダメージを与え、##風属性の印:風息#2017#を付与する。", + "Skill.12340000.2": "フレイムウルフが咆哮し、敵の投擲物を打ち消す。その後、風球を発射し、範囲内の敵に攻撃力の&Param1&の風属性の必殺技ダメージを与え、##風属性の印:風息#2017#を付与する。", "Skill.12370000.1": "疾走", "Skill.12370000.13": "基本のランニング論理", "Skill.12370000.2": "基本のランニング論理", "Skill.12510000.1": "激情戦斧", "Skill.12510000.13": "斧を振り回して攻撃する。##狂化#2014#状態時、通常攻撃が高速斬撃になる。", - "Skill.12510000.2": "斧を振り回して攻撃する。\u000b1撃目:攻撃力の&Param1&の水属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の水属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&の水属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&の水属性ダメージを与える。\u000b5撃目:攻撃力の&Param5&の水属性ダメージを与える。\u000b##狂化#2014#状態の時は高速斬撃を繰り出す。\u000b1撃目:攻撃力の&Param6&x2の水属性ダメージを与える。\u000b2撃目:攻撃力の&Param7&x2の水属性ダメージを与える。\u000b3撃目:攻撃力の&Param8&、&Param9&x4、&Param10&の水属性ダメージを与える。", + "Skill.12510000.2": "斧を振り回して攻撃する。\u000b1撃目:攻撃力の&Param1&の水属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の水属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&x2の水属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&x3の水属性の通常攻撃ダメージを与える。\u000b5撃目:攻撃力の&Param5&の水属性の通常攻撃ダメージを与える。\u000b##狂化#2014#状態の時は高速斬撃を繰り出す。\u000b1撃目:攻撃力の&Param6&x2の水属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param7&x2の水属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param8&、&Param9&x4、&Param10&の水属性の通常攻撃ダメージを与える。", "Skill.12520000.13": "回避", "Skill.12520000.2": "回避", "Skill.12520002.13": "回避", "Skill.12520002.2": "回避", "Skill.12531000.1": "氷鋒斧踏", - "Skill.12531000.13": "チャージ後、周囲の敵にダメージを与え続ける。\u000b主力スキルは##水属性の印#1018#を発動させることができる。", - "Skill.12531000.2": "スキルボタン長押しでチャージできる。チャージ後に旋風斬りを発動し、0.3秒ごとに周囲の敵に攻撃力の&Param1&の水属性ダメージを与える。この効果はチャージ時間に応じて延長される。\u000b主力スキルは##水属性の印#1018#を発動させることができる。発動させると、範囲内に攻撃力の&Param2&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", + "Skill.12531000.13": "チャージ後、周囲の敵にダメージを与え続ける。\u000b主力スキルは##水属性の印#1018#を発動させることができ、##寒冷#1027#を付与する。", + "Skill.12531000.2": "スキルボタン長押しでチャージできる。チャージ後に旋風斬りを発動し、0.3秒ごとに周囲の敵に攻撃力の&Param1&の水属性のスキルダメージを与える。この効果はチャージ時間に応じて延長され、最大3.6秒までチャージできる。\u000b主力スキルは##水属性の印#1018#を発動させることができる。発動させると、範囲内に攻撃力の&Param2&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", "Skill.12532000.1": "霜華乱咲", "Skill.12532000.13": "氷華を生成してダメージを与える。\u000b支援スキルは##水属性の印:水流#2008#を付与できる。", - "Skill.12532000.2": "前方に大量の氷華を生成し、範囲内に攻撃力の&Param1&の水属性ダメージを与える。\u000b氷華は生成から1秒後に爆発し、範囲内に攻撃力の&Param2&の水属性ダメージを与える。\u000b支援スキルは##水属性の印:水流#2008#を付与できる。", + "Skill.12532000.2": "前方に大量の氷華を生成し、範囲内に攻撃力の&Param1&の水属性のスキルダメージを与える。\u000b氷華は生成から1秒後に爆発し、範囲内に攻撃力の&Param2&の水属性のスキルダメージを与える。\u000b支援スキルは##水属性の印:水流#2008#を付与できる。", "Skill.12540000.1": "氷雪挽歌", "Skill.12540000.13": "周囲の敵にダメージを与え、##狂化#2014#状態になる。", - "Skill.12540000.2": "咆哮し、広範囲に攻撃力の&Param1&、&Param2&の水属性ダメージを与える。その後、広範囲に攻撃力の&Param3&の水属性ダメージを与え、20秒間、##狂化#2014#状態になる。\u000b支援巡遊者で##狂化#2014#状態になった時、周囲を自動で攻撃する。", + "Skill.12540000.2": "咆哮し、広範囲に攻撃力の&Param1&、&Param2&の水属性の必殺技ダメージを与える。その後、広範囲に攻撃力の&Param3&の水属性の必殺技ダメージを与え、20秒間、##狂化#2014#状態になる。\u000b支援巡遊者で##狂化#2014#状態になった時、周囲を自動で攻撃する。", "Skill.12570000.13": "疾走", "Skill.12570000.2": "疾走", "Skill.12610000.1": "テルツェット", "Skill.12610000.13": "連続で火の鳥を召喚してダメージを与える。", - "Skill.12610000.2": "連続で火の鳥を召喚してダメージを与える。\u000b1撃目:攻撃力の&Param1&の火属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の火属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&の火属性ダメージを与える。", + "Skill.12610000.2": "連続で火の鳥を召喚してダメージを与える。\u000b1撃目:攻撃力の&Param1&の火属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の火属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&の火属性の通常攻撃ダメージを与える。", "Skill.12610001.1": "テルツェット", "Skill.12610002.1": "テルツェット", "Skill.12610003.1": "テルツェット", @@ -426,83 +426,83 @@ "Skill.12620000.2": "回避", "Skill.12631000.1": "オーベルトゥーラ", "Skill.12631000.13": "マジックハットを投げて連続ダメージを与え、##火属性の印:聖炎#2013#を付与する。", - "Skill.12631000.2": "マジックハットを投げ、5秒間、0.5秒ごとに、攻撃力の&Param1&の火属性ダメージを与え、##火属性の印:聖炎#2013#を付与する。\u000bスキルを発動時から&Param4&秒間、チーム全体の&Param9&が&Param7&上昇する。", + "Skill.12631000.2": "マジックハットを投げ、5秒間、0.5秒ごとに、攻撃力の&Param1&の火属性のスキルダメージを与え、##火属性の印:聖炎#2013#を付与する。\u000bスキルを発動時から&Param4&秒間、チーム全体の&Param9&が&Param7&上昇する。", "Skill.12631001.1": "オーベルトゥーラ", "Skill.12631001.13": "「マジックハット」を放り投げ、連続ダメージを与える。##火属性の印:聖炎#2013#を付与する。", - "Skill.12631001.2": "「マジックハット」を放り投げ、0.5秒ごとに攻撃力の&Param1&の火属性ダメージを与え、##火属性の印:聖炎#2013#を付与する。この効果は5秒間持続する。\u000bスキルを発動した時、チーム全体の&Param9&が&Param7&上昇する。この効果は&Param4&秒間持続する。", + "Skill.12631001.2": "「マジックハット」を放り投げ、0.5秒ごとに攻撃力の&Param1&の火属性のスキルダメージを与え、##火属性の印:聖炎#2013#を付与する。この効果は5秒間持続する。\u000bスキルを発動した時、チーム全体の&Param9&が&Param7&上昇する。この効果は&Param4&秒間持続する。", "Skill.12632000.1": "フィアンバレー", "Skill.12632000.13": "沐蝶と炎蝶をそれぞれ3体ずつ召喚し、主力巡遊者と敵に効果を与える。\u000b沐蝶:主力巡遊者の&Param4&を上昇させ、&Param9&を増加させる。\u000b炎蝶:敵に火属性ダメージを与え、##火属性の印:聖炎#2013#を付与する。", - "Skill.12632000.2": "沐蝶と炎蝶をそれぞれ3体ずつ召喚し、主力巡遊者と敵に効果を与える。沐蝶:&Param5&秒間、主力巡遊者の&Param9&を&Param7&増加させ、1体につき主力巡遊者の&Param4&を&Param1&上昇させる。\u000b炎蝶:攻撃力の&Param2&の火属性ダメージを与え、##火属性の印:聖炎#2013#と##蝶の印#2021#を1付与する。", + "Skill.12632000.2": "沐蝶と炎蝶をそれぞれ3体ずつ召喚し、主力巡遊者と敵に効果を与える。沐蝶:&Param5&秒間、主力巡遊者の&Param9&を&Param7&増加させ、1体につき主力巡遊者の&Param4&を&Param1&上昇させる。\u000b炎蝶:攻撃力の&Param2&の火属性のスキルダメージを与え、##火属性の印:聖炎#2013#と##蝶の印#2021#を1付与する。", "Skill.12640000.1": "フィニーチェアヴェント", "Skill.12640000.13": "天火の鳳凰を降臨させて範囲内にダメージを与える。その後、焔ノ雫に変化し、##火属性の印:聖炎#2013#を付与する。", - "Skill.12640000.2": "天火の鳳凰を降臨させ、範囲内に攻撃力の&Param1&の火属性ダメージを与える。その後、8秒間、焔ノ雫に変化する。\u000b焔ノ雫は周囲の敵を引き寄せ、1秒ごとに攻撃力の&Param2&の火属性ダメージを与え、##火属性の印:聖炎#2013#を付与する。", + "Skill.12640000.2": "天火の鳳凰を降臨させ、範囲内に攻撃力の&Param1&の火属性の必殺技ダメージを与える。その後、8秒間、焔ノ雫に変化する。\u000b焔ノ雫は周囲の敵を引き寄せ、1秒ごとに攻撃力の&Param2&の火属性の必殺技ダメージを与え、##火属性の印:聖炎#2013#を付与する。", "Skill.12710000.1": "スライスラッシュ", "Skill.12710000.13": "魔剣を振り回し、連続でダメージを与える。", - "Skill.12710000.2": "魔剣を振り回し、連続でダメージを与える。\u000b1撃目:攻撃力の&Param1&の水属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の水属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&の水属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&の水属性ダメージを与える。", + "Skill.12710000.2": "魔剣を振り回し、連続でダメージを与える。\u000b1撃目:攻撃力の&Param1&の水属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の水属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&の水属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&の水属性の通常攻撃ダメージを与える。", "Skill.12720000.13": "回避", "Skill.12720000.2": "回避", "Skill.12731000.1": "フロスアクア", "Skill.12731000.13": "テレサがサージシールドを獲得し、魔剣に合わせて連続でダメージを与え、##水属性の印:水流#2008#を付与する。", - "Skill.12731000.2": "魔剣に合わせて攻撃力の&Param1&、&Param2&の水属性ダメージを与え、##水属性の印:水流#2008#を付与する。同時に、自身がサージシールドを獲得する。‏\u000bサージシールドは&Param4&秒間、テレサの基礎攻撃力の&Param3&のダメージ量を吸収できる。", + "Skill.12731000.2": "魔剣に合わせて攻撃力の&Param1&、&Param2&の水属性のスキルダメージを与え、##水属性の印:水流#2008#を付与する。同時に、自身がサージシールドを獲得する。‏\u000bサージシールドは&Param4&秒間、テレサの基礎攻撃力の&Param3&のダメージ量を吸収できる。", "Skill.12731001.1": "フロスアクア", "Skill.12731001.13": "テレサがサージシールドを獲得し、魔剣に合わせて連続でダメージを与え、##水属性の印:水流#2008#を付与する。", - "Skill.12731001.2": "魔剣に合わせて攻撃力の&Param1&、&Param2&の水属性ダメージを与え、##水属性の印:水流#2008#を付与する。同時に、自身がサージシールドを獲得する。‏\u000bサージシールドは&Param4&秒間、テレサの基礎攻撃力の&Param3&のダメージ量を吸収できる。", + "Skill.12731001.2": "魔剣に合わせて攻撃力の&Param1&、&Param2&の水属性のスキルダメージを与え、##水属性の印:水流#2008#を付与する。同時に、自身がサージシールドを獲得する。‏\u000bサージシールドは&Param4&秒間、テレサの基礎攻撃力の&Param3&のダメージ量を吸収できる。", "Skill.12732000.1": "フーリアマリス", "Skill.12732000.13": "魔剣を突き立てて波エリアを生成し、主力巡遊者がサージシールドを獲得する。\u000b波エリアはダメージを与え続け、##水属性の印:水流#2008#を付与する。", - "Skill.12732000.2": "魔剣を突き立て、攻撃力の&Param1&の水属性ダメージを与え、波エリアを発生させ、主力巡遊者がサージシールドを獲得する。\u000b波エリアは、6秒間1秒ごとに、範囲内に攻撃力の&Param2&の水属性ダメージを与え、##水属性の印:水流#2008#を付与する。\u000bサージシールドは&Param4&秒間、テレサの基礎攻撃力の&Param3&のダメージ量を吸収できる。", + "Skill.12732000.2": "魔剣を突き立て、攻撃力の&Param1&の水属性のスキルダメージを与え、波エリアを発生させ、主力巡遊者がサージシールドを獲得する。\u000b波エリアは、6秒間1秒ごとに、範囲内に攻撃力の&Param2&の水属性のスキルダメージを与え、##水属性の印:水流#2008#を付与する。\u000bサージシールドは&Param4&秒間、テレサの基礎攻撃力の&Param3&のダメージ量を吸収できる。", "Skill.12740000.1": "ディバイドスプラッシュ", "Skill.12740000.13": "斬撃剣気を放って波を作り出してダメージを与え、##水属性の印:水流#2008#を付与する。", - "Skill.12740000.2": "斬撃剣気を放って両側に拡散する波を作り出し、それぞれ範囲内に攻撃力の&Param1&と&Param2&の水属性ダメージを与え、##水属性の印:水流#2008#を付与する。", + "Skill.12740000.2": "斬撃剣気を放って両側に拡散する波を作り出し、それぞれ範囲内に攻撃力の&Param1&と&Param2&の水属性の必殺技ダメージを与え、##水属性の印:水流#2008#を付与する。", "Skill.12770000.13": "疾走", "Skill.12770000.2": "疾走", "Skill.13010001.1": "アイシクルデリバリー", "Skill.13010001.13": "その場に立ち止まり、敵を貫通する氷の矢を発射し、ダメージを与える。移動時、射撃は即座に中断される。", - "Skill.13010001.2": "その場に立ち止まり、敵を貫通する氷の矢を発射し、攻撃力の&Param1&の水属性ダメージを与える。移動時、射撃は即座に中断される。\u000bトーナが##速達#2015#状態の時、通常攻撃は攻撃力の&Param2&の水属性ダメージを与えるようになる。", + "Skill.13010001.2": "その場に立ち止まり、敵を貫通する氷の矢を発射し、攻撃力の&Param1&の水属性の通常攻撃ダメージを与える。移動時、射撃は即座に中断される。\u000bトーナが##速達#2015#状態の時、通常攻撃は攻撃力の&Param2&の水属性の通常攻撃ダメージを与えるようになる。", "Skill.13020000.13": "*****", "Skill.13020000.2": "*****", "Skill.13031000.1": "パペットキャンペーン", - "Skill.13031000.13": "呼び込みトーナちゃんを召喚し、敵に継続的にダメージと挑発効果を与える。呼び込みトーナちゃんが存在する時、トーナは##速達#2015#状態になり、通常攻撃が強化され、##水属性の印#1018#を発動できるようになる。", - "Skill.13031000.2": "12秒間、敵の近くに呼び込みトーナちゃんを召喚する。呼び込みトーナちゃんが存在する時、トーナは##速達#2015#状態になる。\u000b呼び込みトーナちゃんは4秒ごとに、呼び込みトーナちゃんは範囲内に攻撃力の&Param1&の水属性の従者ダメージを与え、敵を挑発する。\u000b呼び込みトーナちゃん、または##速達#2015#状態中の通常攻撃は##水属性の印#1018#を発動させることができる。発動させると、範囲内に攻撃力の&Param4&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", + "Skill.13031000.13": "##呼び込みトーナちゃん#4017#を召喚し、敵に継続的にダメージと挑発効果を与える。呼び込みトーナちゃんが存在する時、トーナは##速達#2015#状態になり、通常攻撃が強化され、##水属性の印#1018#を発動できるようになり、##寒冷#1027#を付与する。", + "Skill.13031000.2": "12秒間、敵の近くに##呼び込みトーナちゃん#4017#を召喚する。##呼び込みトーナちゃん#4017#が存在する時、トーナは##速達#2015#状態になる。\u000b##呼び込みトーナちゃん#4017#は4秒ごとに、範囲内に攻撃力の&Param1&の水属性の従者ダメージを与え、敵を挑発する。\u000b##呼び込みトーナちゃん#4017#または##速達#2015#状態中の通常攻撃は##水属性の印#1018#を発動させることができる。発動させると、範囲内に攻撃力の&Param4&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", "Skill.13032000.1": "スプラッシュシュート", "Skill.13032000.13": "スプラッシュアローを連続で放ち、さらにカスケードルートを生成し、軌道上の敵にダメージを与える。\u000b支援スキルは##水属性の印:水流#2008#を付与できる。", - "Skill.13032000.2": "スプラッシュアローを9回発射し、それぞれ攻撃力の&Param1&、&Param2&x2、&Param3&x3、&Param4&x2、&Param5&の水属性のダメージを与える。\u000b最後のスプラッシュアローの軌道上にカスケードルートを生成し、攻撃力の&Param6&の水属性ダメージを与える。\u000b支援スキルがダメージを与えた時、##水属性の印:水流#2008#を付与する。", + "Skill.13032000.2": "スプラッシュアローを9回発射し、それぞれ攻撃力の&Param1&、&Param2&x2、&Param3&x3、&Param4&x2、&Param5&の水属性のスキルダメージを与える。\u000b最後のスプラッシュアローの軌道上にカスケードルートを生成し、攻撃力の&Param6&の水属性のスキルダメージを与える。\u000b支援スキルがダメージを与えた時、##水属性の印:水流#2008#を付与する。", "Skill.13040000.1": "トーミナスペシャル", "Skill.13040000.13": "敵がいる地点にアローレインを降らせ、範囲内に継続的にダメージを与える。", - "Skill.13040000.2": "敵がいる地点にアローレインを降らせる。6秒間、0.5秒ごとに、範囲内に攻撃力の&Param1&の水属性ダメージを与える。", + "Skill.13040000.2": "敵がいる地点にアローレインを降らせる。6秒間、0.5秒ごとに、範囲内に攻撃力の&Param1&の水属性の必殺技ダメージを与える。", "Skill.13070000.13": "*****", "Skill.13070000.2": "*****", "Skill.13210000.1": "閃光乱舞", "Skill.13210000.13": "バットとスケートボードを振り回して敵を攻撃する。", - "Skill.13210000.2": "バットとスケートボードを振り回して敵を攻撃する。\u000b1撃目:攻撃力の&Param1&の光属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の光属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&の光属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&、&Param6&x6の光属性ダメージを与える。\u000b5撃目:攻撃力の&Param5&の光属性ダメージを与える。", + "Skill.13210000.2": "バットとスケートボードを振り回して敵を攻撃する。\u000b1撃目:攻撃力の&Param1&の光属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の光属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&の光属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&、&Param6&x6の光属性の通常攻撃ダメージを与える。\u000b5撃目:攻撃力の&Param5&の光属性の通常攻撃ダメージを与える。", "Skill.13220000.13": "回避", "Skill.13220000.2": "回避", "Skill.13231001.1": "勝!爆星の連撃", - "Skill.13231001.13": "バットを振り回して攻撃する。主力スキル発動後、一定時間内に再度スキルボタンを押すと二塁打を発動し、敵に高速の連続攻撃をする。\u000b主力スキルは##光属性の印#1015#を発動させることができる。", - "Skill.13231001.2": "バットを振り回し、攻撃力の&Param1&の光属性ダメージを与える。主力スキル発動後、一定時間内に再度スキルボタンを押すと二塁打を発動できる。\u000b二塁打:敵に突進し、乱れ打ちをする。スキルボタンを長押しすると、3秒間、0.3秒ごとに、攻撃力の&Param2&の光属性ダメージを与える。その後、強打して攻撃力の&Param3&の光属性ダメージを与える。\u000b主力スキルと二塁打は##光属性の印#1015#を発動させることができる。発動させると、攻撃力の&Param4&の光属性の印ダメージを与える。", + "Skill.13231001.13": "バットを振り回して攻撃する。主力スキル発動後、一定時間内に再度スキルボタンを押すと二塁打を発動し、敵に高速の連続攻撃をする。\u000b主力スキルは##光属性の印#1015#を発動させることができ、発動させると、落雷を発生させる。", + "Skill.13231001.2": "バットを振り回し、攻撃力の&Param1&の光属性のスキルダメージを与える。主力スキル発動後、一定時間内に再度スキルボタンを押すと二塁打を発動できる。\u000b二塁打:敵に突進し、乱れ打ちをする。スキルボタンを長押しすると、3秒間、0.3秒ごとに、攻撃力の&Param2&の光属性のスキルダメージを与える。その後、強打して攻撃力の&Param3&の光属性のスキルダメージを与える。\u000b主力スキルと二塁打は##光属性の印#1015#を発動させることができ、発動させると、落雷を発生させ、攻撃力の&Param4&の光属性の印ダメージを与える。", "Skill.13231002.1": "星砕きの衝撃", "Skill.13231003.1": "流星の連撃", "Skill.13232000.1": "義!煌星の激流", "Skill.13232000.13": "星芒を敵に付与し、ダメージを与える。\u000b支援スキルは##光属性の印:光明#2016#を付与できる。", - "Skill.13232000.2": "星光を振りまき、攻撃力の&Param1&の光属性ダメージを与え、星芒を2付与する。星芒は3秒ごとに、範囲内に攻撃力の&Param2&の光属性ダメージを与え、##光属性の印:光明#2016#を付与する。", + "Skill.13232000.2": "星光を振りまき、攻撃力の&Param1&の光属性のスキルダメージを与え、星芒を2付与する。星芒は3秒ごとに、範囲内に攻撃力の&Param2&の光属性ダメージを与え、##光属性の印:光明#2016#を付与する。", "Skill.13240000.1": "決!星天への叱咤", "Skill.13240000.13": "ウィンドアッシュのメンバーを指揮して敵を攻撃する。", - "Skill.13240000.2": "ウィンドアッシュのメンバーを指揮して敵を攻撃し、5秒間、0.3秒ごとに、範囲内の敵に攻撃力の&Param1&の光属性ダメージを与える。", + "Skill.13240000.2": "ウィンドアッシュのメンバーを指揮して敵を攻撃し、5秒間、0.3秒ごとに、範囲内の敵に攻撃力の&Param1&の光属性の必殺技ダメージを与える。", "Skill.13244100.1": "決!星天への叱咤", "Skill.13244100.13": "ウィンドアッシュのメンバーを指揮して敵を攻撃する。", - "Skill.13244100.2": "ウィンドアッシュのメンバーを指揮して敵を攻撃し、5秒間、0.3秒ごとに、範囲内の敵に攻撃力の&Param1&の光属性ダメージを与える。", + "Skill.13244100.2": "ウィンドアッシュのメンバーを指揮して敵を攻撃し、5秒間、0.3秒ごとに、範囲内の敵に攻撃力の&Param1&の光属性の必殺技ダメージを与える。", "Skill.13270000.1": "猛進", "Skill.13310000.1": "青嵐の息吹", "Skill.13310000.13": "花風弾を連続して放ち、ダメージを与える。", - "Skill.13310000.2": "花風弾を連続して放つ。\u000b1撃目:攻撃力の&Param1&の風属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の風属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&x3の風属性ダメージを与える。", + "Skill.13310000.2": "花風弾を連続して放つ。\u000b1撃目:攻撃力の&Param1&の風属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の風属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&x3の風属性の通常攻撃ダメージを与える。", "Skill.13320000.1": "回避", "Skill.13320000.13": "*****", "Skill.13320000.2": "*****", "Skill.13331001.1": "烈華の風刃", - "Skill.13331001.13": "杖の先端を回転させ、前方に旋風を起こし、ダメージを与える。\u000b主力スキルは##風属性の印#1017#を発動させることができる。", - "Skill.13331001.2": "杖の先端を回転させ、前方に旋風を起こす。攻撃力の&Param1&x7の風属性のスキルダメージを与える。\u000b主力スキルは##風属性の印#1017#を発動させることができる。発動させると、範囲内に攻撃力の&Param2&の風属性の印ダメージを与える。", + "Skill.13331001.13": "杖の先端を回転させ、前方に風を起こし、ダメージを与える。\u000b主力スキルは##風属性の印#1017#を発動させることができ、発動させると、満開を発生させる。", + "Skill.13331001.2": "杖の先端を回転させ、前方に風を起こす。攻撃力の&Param1&x7の風属性のスキルダメージを与える。\u000b主力スキルは##風属性の印#1017#を発動させることができ、発動させると、満開を発生させ、範囲内に攻撃力の&Param2&の風属性の印ダメージを与える。", "Skill.13332000.1": "散華の夢", "Skill.13332000.13": "花のオーブを放ち、ダメージを与える。花のオーブが破裂すると、花の海を生成し、同時に複数の花びらを放つ。\u000b支援スキルは##風属性の印:風息#2017#を付与できる。", - "Skill.13332000.2": "花のオーブを放ち、攻撃力の&Param1&の風属性ダメージを与える。花のオーブが破裂すると、花の海を生成し、同時に6枚の花びらを放つ。\u000b花の海:範囲内にいる敵の移動速度を25%低下させ、6秒間、1秒ごとに、攻撃力の&Param3&の風属性のスキルダメージを与える。\u000b花びら:攻撃力の&Param2&の風属性のスキルダメージを与える。\u000b支援スキルは##風属性の印:風息#2017#を付与できる。", + "Skill.13332000.2": "花のオーブを放ち、範囲内に攻撃力の&Param1&の風属性ダメージを与える。花のオーブが破裂すると、花の海を生成し、同時に6枚の花びらを放つ。\u000b花の海:範囲内にいる敵の移動速度を25%低下させ、6秒間、1秒ごとに、範囲内に攻撃力の&Param3&の風属性のスキルダメージを与える。\u000b花びら:攻撃力の&Param2&の風属性のスキルダメージを与える。\u000b支援スキルは##風属性の印:風息#2017#を付与できる。", "Skill.13340000.1": "天つ花風", "Skill.13340000.13": "杖を掲げて一定時間詠唱を行い、複数の竜巻を定期的に放ち、ダメージを与える。", "Skill.13340000.2": "杖を掲げて一定時間詠唱を行う。3秒ごとに竜巻を3つ放ち、それぞれ攻撃力の&Param1&の風属性ダメージを与える。", @@ -511,30 +511,30 @@ "Skill.13370000.2": "*****", "Skill.13410000.1": "マーシャルヒーツ", "Skill.13410000.13": "パンチとキックを繰り出し、ダメージを与える。\u000b弾丸が装填されている時は爆炎拳を繰り出す。", - "Skill.13410000.2": "パンチとキックを繰り出す。\u000b1撃目:攻撃力の&Param1&x2の火属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の火属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&x2の火属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&x5の火属性ダメージを与える。\u000b5撃目:攻撃力の&Param5&x2の火属性ダメージを与える。\u000b弾丸が装填されている時、それを消費して爆炎拳を繰り出す。\u000b1撃目:攻撃力の&Param6&の火属性ダメージを与える。\u000b2撃目:攻撃力の&Param7&の火属性ダメージを与える。\u000b3撃目:攻撃力の&Param8&の火属性ダメージを与える。\u000b通常攻撃と爆炎拳が命中した敵の後ろの範囲内に、攻撃力の&Param9&の火属性ダメージを与える。", + "Skill.13410000.2": "パンチとキックを繰り出す。\u000b1撃目:攻撃力の&Param1&x2の火属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の火属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&x2の火属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&x5の火属性の通常攻撃ダメージを与える。\u000b5撃目:攻撃力の&Param5&x2の火属性の通常攻撃ダメージを与える。\u000b弾丸が装填されている時、それを消費して爆炎拳を繰り出す。\u000b1撃目:攻撃力の&Param6&の火属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param7&の火属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param8&の火属性の通常攻撃ダメージを与える。\u000b通常攻撃と爆炎拳が命中した敵の後ろの範囲内に、攻撃力の&Param9&の火属性の通常攻撃ダメージを与える。", "Skill.13420000.13": "回避", "Skill.13420000.2": "回避", "Skill.13431000.1": "フレイムアッパー", - "Skill.13431000.13": "ジャンプ攻撃と叩きつけでダメージを与え、弾丸を装填する。\u000b主力スキルは##火属性の印#1016#を発動させることができる。", - "Skill.13431000.2": "ジャンプ攻撃を繰り出し、攻撃力の&Param1&の火属性ダメージを与える。その後、地面を強く叩きつけ、攻撃力の&Param3&の火属性ダメージを与え、弾丸を最大まで装填する。装填上限は3発。\u000b主力スキルは##火属性の印#1016#を発動させることができる。発動させた時、周囲の敵に攻撃力の&Param4&の火属性の印ダメージを与える。", + "Skill.13431000.13": "ジャンプ攻撃と叩きつけでダメージを与え、弾丸を装填する。\u000b主力スキルは##火属性の印#1016#を発動させることができ、発動させると、灼炎を発生させる。", + "Skill.13431000.2": "ジャンプ攻撃を繰り出し、攻撃力の&Param1&の火属性のスキルダメージを与える。その後、地面を強く叩きつけ、攻撃力の&Param3&の火属性のスキルダメージを与え、弾丸を最大まで装填する。装填上限は3発。\u000b主力スキルは##火属性の印#1016#を発動させることができ、発動させると、灼炎を発生させ、周囲の敵に攻撃力の&Param4&の火属性の印ダメージを与える。", "Skill.13431030.1": "フレイムアッパー", "Skill.13432000.1": "ストレートフレア", - "Skill.13432000.13": "踏み込んで拳風を繰り出し、ダメージを与え続ける。\u000b支援スキルは##火属性の印#1016#を発動させることができる。", - "Skill.13432000.2": "踏み込んで拳風を繰り出し、範囲内に攻撃力の&Param1&x11の火属性ダメージを与える。\u000b支援スキルは##火属性の印#1016#を発動させることができる。発動させた時、周囲の敵に攻撃力の&Param3&の火属性の印ダメージを与える。", + "Skill.13432000.13": "踏み込んで拳風を繰り出し、ダメージを与え続ける。\u000b支援スキルは##火属性の印#1016#を発動させることができ、発動させると、灼炎を発生させる。", + "Skill.13432000.2": "踏み込んで拳風を繰り出し、範囲内に攻撃力の&Param1&x11の火属性のスキルダメージを与える。\u000b支援スキルは##火属性の印#1016#を発動させることができ、発動させると、灼炎を発生させ、周囲の敵に攻撃力の&Param3&の火属性の印ダメージを与える。", "Skill.13440000.1": "バーニングナックル", - "Skill.13440000.13": "封印を解除してロケットパンチを放ち、敵を攻撃し続ける。\u000b必殺技は##火属性の印#1016#を発動させることができる。", - "Skill.13440000.2": "封印を解除してロケットパンチを放ち、攻撃力の&Param1&の火属性ダメージを与える。\u000bその後、フユカは近くの敵を攻撃し続け、攻撃力の&Param2&x5、&Param3&の火属性ダメージを与える。\u000b必殺技は##火属性の印#1016#を発動させることができる。発動させた時、周囲の敵に攻撃力の&Param5&の火属性の印ダメージを与える。", + "Skill.13440000.13": "封印を解除してロケットパンチを放ち、敵を攻撃し続ける。\u000b必殺技は##火属性の印#1016#を発動させることができ、発動させると、灼炎を発生させる。", + "Skill.13440000.2": "封印を解除してロケットパンチを放ち、攻撃力の&Param1&の火属性の必殺技ダメージを与える。\u000bその後、フユカは近くの敵を攻撃し続け、攻撃力の&Param2&x5、&Param3&の火属性の必殺技ダメージを与える。\u000b必殺技は##火属性の印#1016#を発動させることができ、発動させると、灼炎を発生させ、周囲の敵に攻撃力の&Param5&の火属性の印ダメージを与える。", "Skill.13470000.13": "回避後に突撃", "Skill.13470000.2": "回避後に突撃", "Skill.13510000.1": "流星のように★", "Skill.13510000.13": "ほうきで連続攻撃をする。", - "Skill.13510000.2": "ほうきで連続攻撃をする。\u000b1撃目:攻撃力の&Param1&の闇属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の闇属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&の闇属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&の闇属性ダメージを与える。", + "Skill.13510000.2": "ほうきで連続攻撃をする。\u000b1撃目:攻撃力の&Param1&の闇属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の闇属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&x2の闇属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&の闇属性の通常攻撃ダメージを与える。", "Skill.13520000.1": "回避", "Skill.13520000.13": "回避", "Skill.13520000.2": "回避", "Skill.13531000.1": "代わりによろしく★", - "Skill.13531000.13": "写真撮影をしてダメージを与え、現像状態になる。現像状態中、かぼちゃおばけを召喚し続ける。主力スキルとかぼちゃおばけは、##闇属性の印#1019#を発動させることができる。", - "Skill.13531000.2": "写真撮影をし、範囲内に攻撃力の&Param6&の闇属性のスキルダメージを与え、現像状態になる。現像状態では3秒ごとに、15秒間持続するかぼちゃおばけを1体召喚する。\u000bかぼちゃおばけは自動で敵を攻撃し、攻撃力の&Param1&、&Param2&の闇属性の従者ダメージを与える。\u000bかぼちゃおばけは、ミスティの基礎最大HPの25%、攻撃力の100%を持ち、15秒間持続し、同時に4体まで存在できる。\u000b主力スキルとかぼちゃおばけは##闇属性の印#1019#を発動させることができる。発動させると、攻撃力の&Param3&の闇属性の印ダメージを与え、暗灼を付与する。暗灼は&Param5&秒間、0.5秒ごとに1回ダメージを与え、合計で攻撃力の&Param4&の闇属性の印ダメージを与える。\u000b主力スキルが中断された時、クールタイムの一部が回復する。", + "Skill.13531000.13": "写真撮影をしてダメージを与え、現像状態になる。現像状態中、##かぼちゃおばけ#4007#を召喚し続ける。主力スキルと##かぼちゃおばけ#4007#は、##闇属性の印#1019#を発動させることができる。", + "Skill.13531000.2": "写真撮影をし、範囲内に攻撃力の&Param6&の闇属性のスキルダメージを与え、現像状態になる。現像状態では3秒ごとに、##かぼちゃおばけ#4007#を1体召喚する。\u000b##かぼちゃおばけ#4007#は自動で敵を攻撃し、攻撃力の&Param1&、&Param2&の闇属性の従者ダメージを与える。\u000b主力スキルと##かぼちゃおばけ#4007#は##闇属性の印#1019#を発動させることができる。発動させると、攻撃力の&Param3&の闇属性の印ダメージを与え、##暗灼#4009#を付与する。", "Skill.13531001.1": "【No Need】", "Skill.13531001.13": "【No Need】", "Skill.13531001.2": "【No Need】", @@ -551,8 +551,8 @@ "Skill.13531005.13": "【No Need】", "Skill.13531005.2": "【No Need】", "Skill.13532000.1": "真実はすぐそこに★", - "Skill.13532000.13": "方陣を描き、自爆するランタンおばけを召喚し続ける。自爆は##闇属性の印:暗影#2018#を付与できる。", - "Skill.13532000.2": "方陣を描き、0.5秒ごとに、6秒間持続するランタンおばけを召喚する。\u000bランタンおばけは自爆して攻撃力の&Param1&の闇属性の従者ダメージを与える。自爆は##闇属性の印:暗影#2018#を付与できる。\u000bランタンおばけはミスティの基礎最大HPの3%、攻撃力の100%を持ち、8秒間持続する。", + "Skill.13532000.13": "方陣を描き、自爆する##ランタンおばけ#4008#を召喚し続ける。自爆は##闇属性の印:暗影#2018#を付与できる。", + "Skill.13532000.2": "方陣を描き、0.5秒ごとに##ランタンおばけ#4008#を召喚する。\u000b##ランタンおばけ#4008#は自爆して、範囲内に攻撃力の&Param1&の闇属性の従者ダメージを与える。自爆は##闇属性の印:暗影#2018#を付与できる。", "Skill.13532001.1": "【No Need】", "Skill.13532001.13": "【No Need】", "Skill.13532001.2": "【No Need】", @@ -561,7 +561,7 @@ "Skill.13532002.2": "【No Need】", "Skill.13540000.1": "寝ない子だ~れだ★", "Skill.13540000.13": "巨大おばけを召喚し、広範囲にダメージを与える。", - "Skill.13540000.2": "巨大おばけを召喚し、広範囲に攻撃力の&Param1&x8、&Param2&の闇属性ダメージを与える。", + "Skill.13540000.2": "巨大おばけを召喚し、広範囲に攻撃力の&Param1&x8、&Param2&の闇属性の必殺技ダメージを与える。", "Skill.13570000.1": "疾走", "Skill.13570000.13": "疾走", "Skill.13570000.2": "疾走", @@ -597,15 +597,15 @@ "Skill.14070000.2": "???", "Skill.14110000.1": "縦横無尽", "Skill.14110000.13": "筆を振り回し、複数回攻撃する。", - "Skill.14110000.2": "筆を振り回して攻撃し、墨汁を付与する。\u000b1撃目:攻撃力の&Param1&の火属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の火属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&x4の火属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&x3の火属性ダメージを与える。\u000b5撃目:攻撃力の&Param5&の火属性ダメージを与える。", + "Skill.14110000.2": "筆を振り回して攻撃し、墨汁を付与する。\u000b1撃目:攻撃力の&Param1&の火属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の火属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&x4の火属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&x3の火属性の通常攻撃ダメージを与える。\u000b5撃目:攻撃力の&Param5&の火属性の通常攻撃ダメージを与える。", "Skill.14120000.13": "回避", "Skill.14120000.2": "回避", "Skill.14131000.1": "防魔の焔", - "Skill.14131000.13": "前方に炎を噴射し、ダメージを与え続ける。\u000b主力スキルは##火属性の印#1016#を発動させることができる。", - "Skill.14131000.2": "前方に炎を噴射し、3秒間、0.2秒ごとに、範囲内に攻撃力の&Param1&の火属性ダメージを与える。墨汁が付与されている敵にダメージを与えた時、##引火#2027#させる。\u000b主力スキルは##火属性の印#1016#を発動させることができる。発動させると、範囲内に攻撃力の&Param3&の火属性の印ダメージを与える。", + "Skill.14131000.13": "前方に炎を噴射し、ダメージを与え続ける。\u000b主力スキルは##火属性の印#1016#を発動させることができ、発動させると、超燃を発生させる。", + "Skill.14131000.2": "前方に炎を噴射し、3秒間、0.2秒ごとに、範囲内に攻撃力の&Param1&の火属性のスキルダメージを与える。墨汁が付与されている敵にダメージを与えた時、##引火#2027#させる。\u000b主力スキルは##火属性の印#1016#を発動させることができ、発動させると、超燃を発生させ、範囲内に攻撃力の&Param3&の火属性の印ダメージを与える。", "Skill.14132000.1": "護符・赤龍", - "Skill.14132000.13": "赤龍を召喚し、敵を攻撃する。\u000b支援スキルは##火属性の印:聖炎#2013#を付与できる。", - "Skill.14132000.2": "2秒ごとに赤龍を1体、合計3体まで召喚する。\u000b赤龍は8秒間持続し、敵に墨汁を噴射し、攻撃力の&Param1&の火属性の従者ダメージを与える。赤龍が消滅時、敵に突進し、範囲内に攻撃力の&Param2&の火属性の従者ダメージを与える。\u000b赤龍がダメージを与えた時、##火属性の印:聖炎#2013#を付与する。\u000b支援スキルで召喚した従者は、支援スキル再発動時に消滅する。", + "Skill.14132000.13": "##赤龍#4018#を召喚し、敵を攻撃する。\u000b##赤龍#4018#は##が与えるダメージは火属性の印:聖炎#2013#を付与できる。", + "Skill.14132000.2": "2秒ごとに##赤龍#4018#を1体、合計3体まで召喚する。\u000b##赤龍#4018#は敵に墨汁を噴射し、攻撃力の&Param1&の火属性の従者ダメージを与える。赤龍が消滅時、敵に突進し、範囲内に攻撃力の&Param2&の火属性の従者ダメージを与える。\u000b##赤龍#4018#がダメージを与えた時、##火属性の印:聖炎#2013#を付与する。\u000b支援スキルで召喚した従者は、支援スキル再発動時に消滅する。", "Skill.14132011.1": "火焔突き", "Skill.14132012.1": "火焔突き", "Skill.14132013.1": "火焔突き", @@ -617,88 +617,88 @@ "Skill.14132025.1": "火焔突き", "Skill.14140000.1": "巨龍昇天", "Skill.14140000.13": "巨龍を召喚し、敵の位置を攻撃する。", - "Skill.14140000.2": "巨龍を召喚して敵の周囲を旋回させ、5秒間、0.3秒ごとに、広範囲に攻撃力の&Param1&の火属性ダメージを与える。", + "Skill.14140000.2": "巨龍を召喚して敵の周囲を旋回させ、5秒間、0.3秒ごとに、広範囲に攻撃力の&Param1&の火属性の必殺技ダメージを与える。", "Skill.14170000.13": "回避後に突撃", "Skill.14170000.2": "回避後に突撃", "Skill.14210000.1": "アビスキル", "Skill.14210000.13": "クローで素早く攻撃し、複数回のダメージを与える。", - "Skill.14210000.2": "クローで素早く攻撃する。\u000b1撃目:攻撃力の&Param1&の闇属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の闇属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&x2の闇属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&x2の闇属性ダメージを与える。\u000b5撃目:攻撃力の&Param5&の闇属性ダメージを与える。", + "Skill.14210000.2": "クローで素早く攻撃する。\u000b1撃目:攻撃力の&Param1&の闇属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の闇属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&x2の闇属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&x2の闇属性の通常攻撃ダメージを与える。\u000b5撃目:攻撃力の&Param5&の闇属性の通常攻撃ダメージを与える。", "Skill.14220000.1": "回避", "Skill.14220000.13": "回避", "Skill.14220000.2": "回避", "Skill.14231000.1": "ダークインフェルノ", "Skill.14231000.13": "2連フックを放って複数回のダメージを与え、##闇属性の印:暗影#2018#を付与する。主力スキルで敵にダメージを与えた時、その敵の&Param3&を増加させる。", - "Skill.14231000.2": "2連フックを放ち、それぞれ攻撃力の&Param1&x2、&Param2&x4の闇属性ダメージを与え、##闇属性の印:暗影#2018#を付与する。\u000b主力スキルで敵にダメージを与えた時から&Param5&秒間、その敵の&Param3&を&Param4&増加させる。", + "Skill.14231000.2": "2連フックを放ち、それぞれ攻撃力の&Param1&x2、&Param2&x4の闇属性のスキルダメージを与え、##闇属性の印:暗影#2018#を付与する。\u000b主力スキルで敵にダメージを与えた時から&Param5&秒間、その敵の&Param3&を&Param4&増加させる。", "Skill.14232000.1": "アビスクロー", "Skill.14232000.13": "クローで素早く連続攻撃をしてダメージを与え、##闇属性の印:暗影#2018#を付与する。支援スキルで敵にダメージを与えた時、その敵の&Param2&を増加させる。", - "Skill.14232000.2": "クローで素早く連続攻撃をし、範囲内に攻撃力の&Param1&x8の闇属性ダメージを与え、##闇属性の印:暗影#2018#を付与する。\u000b支援スキルで敵にダメージを与えた時から&Param4&秒間、その敵の&Param2&を&Param3&増加させる。", + "Skill.14232000.2": "クローで素早く連続攻撃をし、範囲内に攻撃力の&Param1&x9の闇属性のスキルダメージを与え、##闇属性の印:暗影#2018#を付与する。\u000b支援スキルで敵にダメージを与えた時から&Param4&秒間、その敵の&Param2&を&Param3&増加させる。", "Skill.14240000.1": "グルームエクリプス", "Skill.14240000.13": "敵を引き寄せ続けた後、範囲内にダメージを与え、##闇属性の印:暗影#2018#を付与する。", - "Skill.14240000.2": "エネルギーを集めて敵を引き寄せ続けた後、範囲内に攻撃力の&Param1&の闇属性ダメージを与え、##闇属性の印:暗影#2018#を付与する。", + "Skill.14240000.2": "エネルギーを集めて敵を引き寄せ続けた後、範囲内に攻撃力の&Param1&の闇属性の必殺技ダメージを与え、##闇属性の印:暗影#2018#を付与する。", "Skill.14270000.1": "疾走", "Skill.14270000.13": "疾走", "Skill.14270000.2": "疾走", "Skill.14310000.1": "バヨネットアサルト", "Skill.14310000.13": "銃剣を操り、敵との距離に応じて異なる攻撃を行う。", - "Skill.14310000.2": "銃剣を操り、敵との距離に応じて異なる攻撃を行う。\u000b近距離にいる敵に対しては斬撃を行う:\u000b1撃目:攻撃力の&Param1&の風属性ダメージ\u000b2撃目:攻撃力の&Param2&の風属性ダメージ\u000b3撃目:攻撃力の&Param3&x3の風属性ダメージ\u000b4撃目:攻撃力の&Param4&x4の風属性ダメージ\u000b5撃目:攻撃力の&Param5&x3の風属性ダメージ\u000b6撃目:攻撃力の&Param6&の風属性ダメージ\u000b遠距離にいる敵に対しては射撃を行う:\u000b1撃目:攻撃力の&Param7&x2の風属性ダメージ\u000b2撃目:攻撃力の&Param7&x3の風属性ダメージ\u000b3撃目:レーザーを発射し、攻撃力の&Param8&の風属性ダメージを与える。", + "Skill.14310000.2": "銃剣を操り、敵との距離に応じて異なる攻撃を行う。\u000b近距離にいる敵に対しては斬撃を行う。\u000b1撃目:攻撃力の&Param1&の風属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の風属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&x3の風属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&x4の風属性の通常攻撃ダメージを与える。\u000b5撃目:攻撃力の&Param5&x3の風属性の通常攻撃ダメージを与える。\u000b6撃目:攻撃力の&Param6&の風属性の通常攻撃ダメージを与える。\u000b遠距離にいる敵に対しては射撃を行う。\u000b1撃目:攻撃力の&Param7&x2の風属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param7&x3の風属性の通常攻撃ダメージを与える。\u000b3撃目:レーザーを発射し、攻撃力の&Param8&の風属性の通常攻撃ダメージを与える。", "Skill.14320000.1": "回避", "Skill.14320000.13": "回避", "Skill.14320000.2": "回避", "Skill.14331000.1": "ウィンドミル", - "Skill.14331000.13": "高速に回転しながら斬撃を行い、周囲に弾丸を発射し、範囲内の敵にダメージを与える。主力スキルは##風属性の印#1017#を発動させることが発動できる。", - "Skill.14331000.2": "高速に回転しながら斬撃を行い、範囲内の敵に攻撃力の&Param1&x4風属性のスキルダメージを与え、さらに周囲に弾を発射して攻撃力の&Param2&x4の風属性のスキルダメージを与える。\u000b主力スキルは最大3回までストックされ、長押しすることで連続して発動できる。\u000b主力スキルは##風属性の印#1017#を発動させることができ、印発動時、嵐を生成する。\u000b嵐:範囲内の敵に攻撃力の&Param3&x3の風属性の印ダメージを与える。", + "Skill.14331000.13": "高速に回転しながら斬撃を行い、周囲に弾丸を発射し、範囲内の敵にダメージを与える。主力スキルは##風属性の印#1017#を発動させることができ、発動させると、旋風を発生させる。", + "Skill.14331000.2": "高速に回転しながら斬撃を行い、範囲内の敵に攻撃力の&Param1&x4風属性のスキルダメージを与え、さらに周囲に弾を発射して攻撃力の&Param2&x4の風属性のスキルダメージを与える。\u000b主力スキルは最大3回までストックされ、長押しすることで連続して発動できる。\u000b主力スキルは##風属性の印#1017#を発動させることができ、発動させると、旋風を発生させ、範囲内の敵に攻撃力の&Param3&x3の風属性の印ダメージを与える。", "Skill.14332000.1": "ラッシュブレード", - "Skill.14332000.13": "側転しつつ敵に斬撃を行い、続けて射撃を放ち、多段ダメージを与える。支援スキルは##風属性の印#1017#を発動させることができる。", - "Skill.14332000.2": "側転しつつ敵に斬撃を行い、続けて射撃を放つ。\u000b斬撃:攻撃力の&Param1&x3の風属性のスキルダメージ\u000b射撃:レーザー弾を発射し、範囲内に攻撃力&Param2&の風属性のスキルダメージを与える。\u000b支援スキルは##風属性の印#1017#を発動させることができ、嵐を生成する。\u000b嵐:範囲内の敵に攻撃力の&Param3&x3の風属性の印ダメージを与える。", + "Skill.14332000.13": "側転しつつ敵に斬撃を行い、続けて射撃を放ち、多段ダメージを与える。支援スキルは##風属性の印#1017#を発動させることができ、発動させると、旋風を発生させる。", + "Skill.14332000.2": "側転しつつ敵に斬撃を行い、続けて射撃を放つ。\u000b斬撃:攻撃力の&Param1&x3の風属性のスキルダメージ\u000b射撃:レーザーを発射し、範囲内に攻撃力&Param2&の風属性のスキルダメージを与える。\u000b支援スキルは##風属性の印#1017#を発動させることができ、発動させると、旋風を発生させ、範囲内の敵に攻撃力の&Param3&x3の風属性の印ダメージを与える。", "Skill.14340000.1": "ブレードストーム", - "Skill.14340000.13": "風の領域を展開する。領域内を高速で複数回突進した後、領域を爆発させ、範囲内の敵にダメージを与える。必殺技は##風属性の印#1017#を発動させることができる。", - "Skill.14340000.2": "風の領域を展開する。領域内を高速で27回突進し、突進するごとに範囲内に攻撃力の&Param1&の風属性の必殺ダメージを与える。\u000bその後、領域を爆発させ、範囲内に攻撃力の&Param2&の風属性の必殺ダメージを与える。\u000b必殺技は##風属性の印#1017#を発動させることができ、嵐を生成する。\u000b嵐:範囲内の敵に攻撃力の&Param3&x3の風属性の印ダメージを与える。", + "Skill.14340000.13": "風の領域を展開する。領域内を高速で複数回突進した後、領域を爆発させ、範囲内の敵にダメージを与える。必殺技は##風属性の印#1017#を発動させることができ、発動させると、旋風を発生させる。", + "Skill.14340000.2": "風の領域を展開する。領域内を高速で27回突進し、突進するごとに範囲内に攻撃力の&Param1&の風属性の必殺ダメージを与える。\u000bその後、領域を爆発させ、範囲内に攻撃力の&Param2&の風属性の必殺ダメージを与える。\u000b必殺技は##風属性の印#1017#を発動させることができ、発動させると、旋風を発生させ、範囲内の敵に攻撃力の&Param3&x3の風属性の印ダメージを与える。", "Skill.14370000.1": "疾走", "Skill.14370000.13": "疾走", "Skill.14370000.2": "疾走", "Skill.14410000.1": "漣", "Skill.14410000.13": "大太刀を振り回し、連続でダメージを与える。", - "Skill.14410000.2": "大太刀を振り回し、連続でダメージを与える。\u000b1撃目:攻撃力の&Param1&x2の水属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の水属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&、&Param8&の水属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&x2の水属性ダメージを与える。\u000b5撃目:攻撃力の&Param5&x2、&Param9&の水属性ダメージを与える。\u000b6撃目:攻撃力の&Param6&、&Param7&の水属性ダメージを与える。", + "Skill.14410000.2": "大太刀を振り回し、連続でダメージを与える。\u000b1撃目:攻撃力の&Param1&x2の水属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の水属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&、&Param8&の水属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&x2の水属性の通常攻撃ダメージを与える。\u000b5撃目:攻撃力の&Param5&x2、&Param9&の水属性の通常攻撃ダメージを与える。\u000b6撃目:攻撃力の&Param6&、&Param7&の水属性の通常攻撃ダメージを与える。", "Skill.14410010.1": "残影スキル", "Skill.14431000.1": "龍薙閃", "Skill.14431000.13": "前方に突進し、範囲内に水属性ダメージを与える。主力スキルを2回発動するごとに、次に発動する主力スキルが強化される。\u000b主力スキルは##水属性の印#1018#を発動させることができる。", - "Skill.14431000.2": "前方に突進し、範囲内に攻撃力の&Param1&x2の水属性ダメージを与える。発動可能回数は2回。\u000b主力スキルを2回発動するごとに、次に発動する主力スキルは流閃・鱗に変化する。流閃・鱗は騰蛇を生成し、範囲内に攻撃力の&Param2&x3の水属性ダメージを与える。\u000b主力スキルと流閃・鱗は##水属性の印#1018#を発動させることができる。発動させると、範囲内に攻撃力の&Param3&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", + "Skill.14431000.2": "前方に突進し、範囲内に攻撃力の&Param1&x2の水属性のスキルダメージを与える。主力スキルは最大2回までスタックされる。\u000b主力スキルを2回発動するごとに、次に発動する主力スキルは流閃・鱗に変化する。流閃・鱗は騰蛇を生成し、範囲内に攻撃力の&Param2&x3の水属性のスキルダメージを与える。\u000b主力スキルと流閃・鱗は##水属性の印#1018#を発動させることができる。発動させると、範囲内に攻撃力の&Param3&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", "Skill.14431001.1": "流閃", "Skill.14431001.13": "前方に突進し、範囲内に水属性ダメージを与える。主力スキルを2回発動するごとに、次に発動する主力スキルが強化される。\u000b主力スキルは##水属性の印#1018#を発動させることができる。", - "Skill.14431001.2": "前方へ突進し、攻撃力の&Param1&x2の水属性範囲ダメージを与える。デフォルトで2回まで発動できる。\u000b「流閃」を2回発動するごとに、次の「流閃」は「流閃・鱗」へと変わり、「騰蛇」を生成して攻撃力の&Param2&x3の水属性範囲ダメージを与える。\u000b「流閃」と「流閃・鱗」は##水属性の印#1018#を発動でき、攻撃力&Param3&の水属性範囲印ダメージを与え、##寒冷#1027#を付与する。", + "Skill.14431001.2": "前方に突進し、範囲内に攻撃力の&Param1&x2の水属性のスキルダメージを与える。主力スキルは最大2回までスタックされる。\u000b主力スキルを2回発動するごとに、次に発動する主力スキルは流閃・鱗に変化する。流閃・鱗は騰蛇を生成し、範囲内に攻撃力の&Param2&x3の水属性のスキルダメージを与える。\u000b主力スキルと流閃・鱗は##水属性の印#1018#を発動させることができる。発動させると、範囲内に攻撃力の&Param3&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", "Skill.14432000.1": "連段滝", "Skill.14432000.13": "高速で連撃を繰り出し、範囲内に水属性ダメージを与える。\u000b支援スキル発動時、自身の周囲に鏡影を生成し、水属性ダメージを与える。\u000b支援スキルは##水属性の印#1018#を発動させることができる。", - "Skill.14432000.2": "高速で3回の連撃を繰り出し、それぞれ範囲内に攻撃力の&Param1&x4の水属性ダメージを与える。\u000b支援スキル発動時、自身の周囲に鏡影を生成し、攻撃力の&Param2&の水属性ダメージを与える。この効果は3回まで発動する。\u000b支援スキルは##水属性の印#1018#を発動させることができる。発動させると、範囲内に攻撃力の&Param3&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", + "Skill.14432000.2": "高速で3回の連撃を繰り出し、それぞれ範囲内に攻撃力の&Param1&x4の水属性のスキルダメージを与える。\u000b支援スキル発動時、自身の周囲に鏡影を生成し、攻撃力の&Param2&の水属性のスキルダメージを与える。この効果は3回まで発動する。\u000b支援スキルは##水属性の印#1018#を発動させることができる。発動させると、範囲内に攻撃力の&Param3&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", "Skill.14440000.1": "龍薙閃・蛟噛", "Skill.14440000.13": "2本の小太刀で攻撃し、騰蛇を引き寄せて広範囲に水属性ダメージを与える。\u000b必殺技は##水属性の印#1018#を発動させることができる。", - "Skill.14440000.2": "2本の小太刀で攻撃し、広範囲に攻撃力の&Param1&x11の水属性ダメージを与える。その後、騰蛇を引き寄せ、広範囲に攻撃力の&Param2&の水属性ダメージを与える。\u000b必殺技は##水属性の印#1018#を発動させることができる。発動させると、範囲内に攻撃力&Param3&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", - "Skill.14510000.1": "???", - "Skill.14510000.13": "???", - "Skill.14510000.2": "???", - "Skill.14520000.1": "???", - "Skill.14520000.13": "???", - "Skill.14520000.2": "???", - "Skill.14531000.1": "???", - "Skill.14531000.13": "???", - "Skill.14531000.2": "???", - "Skill.14532000.1": "???", - "Skill.14532000.13": "???", - "Skill.14532000.2": "???", - "Skill.14540000.1": "???", - "Skill.14540000.13": "???", - "Skill.14540000.2": "???", - "Skill.14570000.1": "???", - "Skill.14570000.13": "???", - "Skill.14570000.2": "???", + "Skill.14440000.2": "2本の小太刀で攻撃し、広範囲に攻撃力の&Param1&x11の水属性の必殺技ダメージを与える。その後、騰蛇を引き寄せ、広範囲に攻撃力の&Param2&の水属性の必殺技ダメージを与える。\u000b必殺技は##水属性の印#1018#を発動させることができる。発動させると、範囲内に攻撃力&Param3&の水属性の印ダメージを与え、##寒冷#1027#を付与する。", + "Skill.14510000.1": "棘", + "Skill.14510000.13": "素早く複数のクナイを放ち、ダメージを与える。", + "Skill.14510000.2": "素早く複数のクナイを放つ。\u000b1撃目:攻撃力の&Param1&x3の闇属性の通常攻撃ダメージを与える\u000b2撃目:攻撃力の&Param2&x3の闇属性の通常攻撃ダメージを与える\u000b3撃目:攻撃力の&Param3&x9の闇属性の通常攻撃ダメージを与える。", + "Skill.14520000.1": "*****", + "Skill.14520000.13": "*****", + "Skill.14520000.2": "*****", + "Skill.14531000.1": "夜雲", + "Skill.14531000.13": "素早く移動した後に射撃を行い、広範囲にダメージを与える。主力スキルは##闇属性の印#1019#を発動させることができる。", + "Skill.14531000.2": "素早く移動した後に射撃を行い、広範囲に攻撃力の&Param1&の闇属性のスキルダメージを与える。\u000b主力スキルは##闇属性の印#1019#を発動させることができ、発動させると、攻撃力の&Param2&の闇属性の印ダメージを与え、##暗鎖#3002#を付与する。", + "Skill.14532000.1": "破刃", + "Skill.14532000.13": "前方に進む催涙雨を生成し、範囲内に多段ダメージを与える。催涙雨は狐火を付与でき、敵単体に多段のダメージを与える。催涙雨と狐火は##闇属性の印:暗影#2018#を付与できる。", + "Skill.14532000.2": "前方に進む催涙雨を生成し、4秒間、範囲内に0.5秒ごとに攻撃力の&Param1&の闇属性のスキルダメージを与える。\u000b催涙雨は狐火を付与できる:敵単体に&Param3&秒間、0.5秒ごとに攻撃力の&Param2&の闇属性のスキルダメージを与える。この効果は重複できない。\u000b催涙雨と狐火がダメージを与えた時、##闇属性の印:暗影#2018#を付与する。", + "Skill.14540000.1": "空華", + "Skill.14540000.13": "花の傘を投げ、爆発させることで、広範囲に多段ダメージを与える。", + "Skill.14540000.2": "回転し続ける花の傘を投げ、回転中は命中するたびに攻撃力の&Param1&の闇属性の必殺技ダメージを与える。その後爆発し、広範囲に攻撃力の&Param2&、&Param3&、&Param4&の闇属性の必殺技ダメージを与える。", + "Skill.14570000.1": "*****", + "Skill.14570000.13": "*****", + "Skill.14570000.2": "*****", "Skill.14710000.1": "ダイナミックノーツ", "Skill.14710000.13": "音符を発射して攻撃する。", - "Skill.14710000.2": "音符を連続で発射する。\u000b1撃目:攻撃力の&Param1&の闇属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&x2の闇属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&x5の闇属性ダメージを与える。", + "Skill.14710000.2": "音符を連続で発射する。\u000b1撃目:攻撃力の&Param1&x2の闇属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&x2の闇属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&x5の闇属性の通常攻撃ダメージを与える。", "Skill.14720000.1": "回避", "Skill.14720000.13": "回避", "Skill.14720000.2": "回避", "Skill.14731000.1": "ノリノリセッション", - "Skill.14731000.13": "跳躍して攻撃する悪魔のスピーカーを投げる。キャラメルが悪魔のスピーカーの近くにいる時、&Param3&が上昇する。悪魔のスピーカーは##闇属性の印:暗影#2018#を発動させることができる。", - "Skill.14731000.2": "跳躍する悪魔のスピーカーを投げ、広範囲に、最初の着地時に攻撃力の&Param1&、跳躍の着地時に攻撃力の&Param2&の闇属性の従者ダメージを与える。\u000bキャラメルが悪魔のスピーカーの近くにいる時、ケーブルで繋がり、&Param3&が&Param4&上昇する。\u000b悪魔のスピーカーはキャラメルの攻撃力の100%を持ち、15秒間持続する。\u000b悪魔のスピーカーは##闇属性の印:暗影#2018#を発動させることができる。発動させると、その敵に攻撃力の&Param5&の闇属性の印ダメージを与え、暗灼を付与する。暗灼は&Param7&秒間、0.5秒ごとに1回ダメージを与え、合計で攻撃力の&Param6&の闇属性の印ダメージを与える。", + "Skill.14731000.13": "跳躍して攻撃する##悪魔のスピーカー#4016#を投げる。キャラメルが##悪魔のスピーカー#4016#の近くにいる時、&Param3&が上昇する。##悪魔のスピーカー#4016#は##闇属性の印:暗影#2018#を発動させることができる。", + "Skill.14731000.2": "##悪魔のスピーカー#4016#を召喚し、最初の着地時、広範囲に攻撃力の&Param1&、跳躍の着地時に攻撃力の&Param2&の闇属性の従者ダメージを与える。\u000bキャラメルが##悪魔のスピーカー#4016#の近くにいる時、ケーブルで繋がり、&Param3&が&Param4&上昇する。\u000b##悪魔のスピーカー#4016#は##闇属性の印:暗影#2018#を発動させることができる。発動させると、その敵に攻撃力の&Param5&の闇属性の印ダメージを与え、##暗灼#4010#を付与する。", "Skill.14731001.1": "【No Need】", "Skill.14731001.13": "【No Need】", "Skill.14731001.2": "【No Need】", @@ -710,51 +710,51 @@ "Skill.14731003.2": "【No Need】", "Skill.14732000.1": "ファントムノーツ", "Skill.14732000.13": "ベースで薙ぎ払い、音符を発射して複数回のダメージを与える。支援スキルは##闇属性の印:暗影#2018#を発動させることができる。", - "Skill.14732000.2": "ベースで薙ぎ払い、攻撃力の&Param1&x2の闇属性ダメージを与える。さらに、音符を5つ発射し、周囲にそれぞれ攻撃力の&Param2&の闇属性ダメージを与える。\u000b支援スキルで##闇属性の印:暗影#2018#を発動させることができる。発動させると、その敵に攻撃力の&Param3&の闇属性の印ダメージを与え、暗灼を付与する。暗灼は&Param5&秒間、0.5秒ごとに1回ダメージを与え、合計で攻撃力の&Param4&の闇属性の印ダメージを与える。", + "Skill.14732000.2": "ベースで薙ぎ払い、攻撃力の&Param1&x2の闇属性のスキルダメージを与える。さらに、音符を5つ発射し、周囲にそれぞれ攻撃力の&Param2&の闇属性ダメージを与える。\u000b支援スキルで##闇属性の印:暗影#2018#を発動させることができる。発動させると、その敵に攻撃力の&Param3&の闇属性の印ダメージを与え、##暗灼#4010#を付与する。", "Skill.14740000.1": "堕天使降臨", "Skill.14740000.13": "激しく演奏し、広範囲に複数回ダメージを与える。必殺技は##闇属性の印:暗影#2018#を発動させることができる。", - "Skill.14740000.2": "激しく演奏し、広範囲に攻撃力の&Param1&x6の闇属性ダメージを与える。\u000b必殺技で##闇属性の印:暗影#2018#を発動させることができる。発動させると、その敵に攻撃力の&Param2&の闇属性の印ダメージを与え、暗灼を付与する。暗灼は&Param4&秒間、0.5秒ごとに1回ダメージを与え、合計で攻撃力の&Param3&の闇属性の印ダメージを与える。", + "Skill.14740000.2": "激しく演奏し、広範囲に攻撃力の&Param1&x6の闇属性の必殺技ダメージを与える。\u000b必殺技で##闇属性の印:暗影#2018#を発動させることができる。発動させると、その敵に攻撃力の&Param2&の闇属性の印ダメージを与え、##暗灼#4010#を付与する。", "Skill.14770000.1": "疾走", "Skill.14770000.13": "疾走", "Skill.14770000.2": "疾走", "Skill.14910000.1": "死告:円匙の接吻", "Skill.14910000.13": "チェーンシャベルを振り回し、連続でダメージを与える。", - "Skill.14910000.2": "チェーンシャベルを振り回し、連続でダメージを与える。\u000b1撃目:攻撃力の&Param1&の地属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&x2の地属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&の地属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&x2の地属性ダメージを与える。\u000b5撃目:攻撃力の&Param5&、&Param6&の地属性ダメージを与える。", + "Skill.14910000.2": "チェーンシャベルを振り回し、連続でダメージを与える。\u000b1撃目:攻撃力の&Param1&の地属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&x2の地属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&の地属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&x2の地属性の通常攻撃ダメージを与える。\u000b5撃目:攻撃力の&Param5&、&Param6&の地属性の通常攻撃ダメージを与える。", "Skill.14920000.13": "回避", "Skill.14920000.2": "回避", "Skill.14931000.1": "磔刑:緋色の鎖", "Skill.14931000.13": "前方に跳躍し、範囲内に地属性ダメージを与える。さらに、持続ダメージを与える鉄の牢獄を生成する。\u000bグレイが鉄の牢獄の付近にいる時、殺伐状態になり、通常攻撃ダメージが増加する。\u000b主力スキルは##地属性の印#1020#を発動させることができる。", - "Skill.14931000.2": "前方に跳躍し、範囲内に攻撃力の&Param1&、&Param2&の地属性ダメージを与え、鉄の牢獄を生成する。\u000b鉄の牢獄:付近の2体の敵と繋がり、8秒間、1秒ごとに、攻撃力の&Param3&の地属性ダメージを与える。グレイが鉄の牢獄の付近にいる時、殺伐状態になり、&Param4&が&Param5&増加する。\u000b主力スキルは##地属性の印#1020#を発動させることができる。発動させると、範囲内に攻撃力の&Param6&の地属性の印ダメージを与える。", + "Skill.14931000.2": "前方に跳躍し、範囲内に攻撃力の&Param1&、&Param2&の地属性のスキルダメージを与え、鉄の牢獄を生成する。\u000b鉄の牢獄:付近の2体の敵と繋がり、8秒間、1秒ごとに、攻撃力の&Param3&の地属性のスキルダメージを与える。グレイが鉄の牢獄の付近にいる時、殺伐状態になり、&Param4&が&Param5&増加する。\u000b主力スキルは##地属性の印#1020#を発動させることができる。発動させると、範囲内に攻撃力の&Param6&の地属性の印ダメージを与える。", "Skill.14932000.1": "執行:断頭の円匙", "Skill.14932000.13": "チェーンシャベルを振りかざして震動波を発生させ、地属性ダメージを与える。\u000b支援スキルは##地属性の印#1020#を発動させることができる。", - "Skill.14932000.2": "チェーンシャベルを振りかざして震動波を発生させ、攻撃力の&Param1&、&Param2&の地属性ダメージを与える。\u000b支援スキルは##地属性の印#1020#を発動させることができる。発動させると、範囲内に攻撃力の&Param3&の地属性の印ダメージを与える。", + "Skill.14932000.2": "チェーンシャベルを振りかざして震動波を発生させ、攻撃力の&Param1&、&Param2&の地属性のスキルダメージを与える。\u000b支援スキルは##地属性の印#1020#を発動させることができる。発動させると、範囲内に攻撃力の&Param3&の地属性の印ダメージを与える。", "Skill.14933000.13": "【No Need】", "Skill.14933000.2": "【No Need】", "Skill.14933001.13": "【No Need】", "Skill.14933001.2": "【No Need】", "Skill.14940000.1": "代行:禍つ恩恵の断罪", "Skill.14940000.13": "巨大なチェーンシャベルを生成し、経路上に地属性ダメージを与える。\u000b必殺技は##地属性の印#1020#を発動させることができる。", - "Skill.14940000.2": "巨大なチェーンシャベルを生成し、経路上に&Param1&x3の地属性ダメージを与える。\u000b必殺技は##地属性の印#1020#を発動させることができる。発動させると、範囲内に攻撃力の&Param3&の地属性の印ダメージを与える。", + "Skill.14940000.2": "巨大なチェーンシャベルを生成し、経路上に攻撃力の&Param1&x3の地属性の必殺技ダメージを与える。\u000b必殺技は##地属性の印#1020#を発動させることができる。発動させると、範囲内に攻撃力の&Param3&の地属性の印ダメージを与える。", "Skill.14970000.13": "スキル2", "Skill.14970000.2": "スキル2", "Skill.15010000.1": "霹靂槍雷", "Skill.15010000.13": "長槍で連続攻撃をする。", - "Skill.15010000.2": "長槍で連続攻撃をする。\u000b1撃目:攻撃力の&Param1&x2の光属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の光属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&の光属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&x2の光属性ダメージを与える。\u000b5撃目:攻撃力の&Param5&x2、&Param6&x6の光属性ダメージを与える。", + "Skill.15010000.2": "長槍で連続攻撃をする。\u000b1撃目:攻撃力の&Param1&x2の光属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の光属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&の光属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&x2の光属性の通常攻撃ダメージを与える。\u000b5撃目:攻撃力の&Param5&x2、&Param6&x6の光属性の通常攻撃ダメージを与える。", "Skill.15020000.13": "回避", "Skill.15020000.2": "回避", "Skill.15031000.1": "オプティックレイ", - "Skill.15031000.13": "横薙ぎを放った後、レーザーを発射してダメージを与える。\u000b主力スキルは##光属性の印:光明#2016#を発動させることができる。", - "Skill.15031000.2": "横薙ぎを放ち、範囲内に攻撃力の&Param1&の光属性ダメージを与える。さらに、レーザーを発射し、範囲内に攻撃力の&Param2&の光属性ダメージを与える。\u000b主力スキルは##光属性の印:光明#2016#を発動させることができる。発動させると、攻撃力の&Param3&の光属性の印ダメージを与える。", + "Skill.15031000.13": "横薙ぎを放った後、レーザーを発射してダメージを与える。\u000b主力スキルは##光属性の印:光明#2016#を発動させることができ、発動させると、落雷を発動させる。", + "Skill.15031000.2": "横薙ぎを放ち、範囲内に攻撃力の&Param1&の光属性のスキルダメージを与える。さらに、レーザーを発射し、範囲内に攻撃力の&Param2&の光属性のスキルダメージを与える。\u000b主力スキルは##光属性の印:光明#2016#を発動させることができ、発動させると、落雷を発動させ、攻撃力の&Param3&の光属性の印ダメージを与える。", "Skill.15032000.1": "ライトニングピラー", - "Skill.15032000.13": "光エネルギーを地面に注入して雷域を展開し、ランダムな敵にダメージを与える。\u000b支援スキルは##光属性の印:光明#2016#を発動させることができる。", - "Skill.15032000.2": "光エネルギーを地面に注入し、範囲内に攻撃力の&Param4&、&Param1&x12の光属性ダメージを与える。同時に、雷域をフィールドにランダムで4回展開し、範囲内に攻撃力の&Param2&の光属性ダメージを与える。\u000b支援スキルは##光属性の印:光明#2016#を発動させることができる。発動させると、攻撃力の&Param3&の光属性の印ダメージを与える。", + "Skill.15032000.13": "光エネルギーを地面に注入して雷域を展開し、ランダムな敵にダメージを与える。\u000b支援スキルは##光属性の印:光明#2016#を発動させることができ、発動させると、落雷を発生させる。", + "Skill.15032000.2": "光エネルギーを地面に注入し、範囲内に攻撃力の&Param4&、&Param1&x12の光属性のスキルダメージを与える。同時に、雷域をフィールドにランダムで4回展開し、範囲内に攻撃力の&Param2&の光属性のスキルダメージを与える。\u000b支援スキルは##光属性の印:光明#2016#を発動させることができ、発動させると、落雷を発生させ、攻撃力の&Param3&の光属性の印ダメージを与える。", "Skill.15040000.1": "ライトニングボルツ", - "Skill.15040000.13": "長槍を投げつけ、超大ダメージを与える。\u000b必殺技は##光属性の印:光明#2016#を発動させることができる。", - "Skill.15040000.2": "長槍を投げつけ、範囲内に攻撃力の&Param1&の光属性ダメージを与える。\u000b必殺技は##光属性の印:光明#2016#を発動させることができる。発動させると、攻撃力の&Param2&の光属性の印ダメージを与える。", + "Skill.15040000.13": "長槍を投げつけダメージを与える。\u000b必殺技は##光属性の印:光明#2016#を発動させることができ、発動させると、落雷を発生させる。", + "Skill.15040000.2": "長槍を投げつけ、範囲内に攻撃力の&Param1&の光属性の必殺技ダメージを与える。\u000b必殺技は##光属性の印:光明#2016#を発動させることができ、発動させると、落雷を発生させ、攻撃力の&Param2&の光属性の印ダメージを与える。", "Skill.15070000.1": "猛進", "Skill.15510000.1": "ツインラビッツ", "Skill.15510000.13": "ドローンに指令を出し、交互に攻撃させてダメージを与える。", - "Skill.15510000.2": "雪兎と夜兎に指令を出し、交互に攻撃させる。\u000b1撃目:雪兎が掃射し、攻撃力の&Param1&の光属性ダメージを与える。\u000b2撃目:夜兎がミサイルを発射し、攻撃力の&Param2&の光属性ダメージを与える。\u000b3撃目:雪兎が掃射し、攻撃力の&Param3&の光属性ダメージを与える。\u000b4撃目:夜兎がミサイルを発射し、攻撃力の&Param4&の光属性ダメージを与える。", + "Skill.15510000.2": "雪兎と夜兎に指令を出し、交互に攻撃させる。\u000b1撃目:雪兎が掃射し、攻撃力の&Param1&の光属性の通常攻撃ダメージを与える。\u000b2撃目:夜兎がミサイルを発射し、攻撃力の&Param2&の光属性の通常攻撃ダメージを与える。\u000b3撃目:雪兎が掃射し、攻撃力の&Param3&の光属性の通常攻撃ダメージを与える。\u000b4撃目:夜兎がミサイルを発射し、攻撃力の&Param4&の光属性の通常攻撃ダメージを与える。", "Skill.15510011.1": "*****", "Skill.15510012.1": "*****", "Skill.15510013.1": "通常攻撃", @@ -766,8 +766,8 @@ "Skill.15520000.13": "回避", "Skill.15520000.2": "回避", "Skill.15531000.1": "マリンハンティング", - "Skill.15531000.13": "増援を要請し、複数のドローンでダメージを与える。\u000b主力スキルは##光属性の印#1015#を発動させることができる。", - "Skill.15531000.2": "増援を要請し、10秒間、雪兎2機と夜兎1機に、敵を囲むように攻撃させる。\u000b雪兎:掃射し、攻撃力の&Param1&の光属性ダメージを与える。\u000b夜兎:ミサイルを発射し、攻撃力の&Param2&の光属性ダメージを与える。その後、爆発し、範囲内に攻撃力の&Param3&の光属性ダメージを与える。\u000b主力スキルは##光属性の印#1015#を発動させることができる。発動させた時、攻撃力の&Param4&の光属性の印ダメージを与える。", + "Skill.15531000.13": "増援を要請し、複数のドローンでダメージを与える。\u000b主力スキルは##光属性の印#1015#を発動させることができ、発動させると、落雷を発生させる。", + "Skill.15531000.2": "増援を要請し、10秒間、雪兎2機と夜兎1機に、敵を囲むように攻撃させる。\u000b雪兎:掃射し、攻撃力の&Param1&の光属性のスキルダメージを与える。\u000b夜兎:ミサイルを発射し、攻撃力の&Param2&の光属性のスキルダメージを与える。その後、爆発し、範囲内に攻撃力の&Param3&の光属性のスキルダメージを与える。\u000b主力スキルは##光属性の印#1015#を発動させることができ、発動させると、落雷を発生させ、攻撃力の&Param4&の光属性の印ダメージを与える。", "Skill.15531003.1": "スキル", "Skill.15531004.1": "スキル", "Skill.15531011.1": "*****", @@ -775,8 +775,8 @@ "Skill.15531021.1": "*****", "Skill.15531022.1": "*****", "Skill.15532000.1": "ナミノリラビッツ", - "Skill.15532000.13": "ドローンと一緒にサーフィンを行い、経路上の敵にダメージを与える。\u000b支援スキルは##光属性の印#1015#を発動させることができる。", - "Skill.15532000.2": "ドローンと一緒にサーフィンを2回行い、それぞれ範囲内に攻撃力の&Param1&の光属性ダメージを与える。\u000b1回目:雪兎が掃射し、0.3秒ごとに攻撃力の&Param2&の光属性ダメージを与える。\u000b2回目:夜兎がミサイルを発射し、攻撃力の&Param3&の光属性ダメージを与える。\u000b支援スキルは##光属性の印#1015#を発動させることができる。発動させた時、攻撃力の&Param4&の光属性の印ダメージを与える。", + "Skill.15532000.13": "ドローンと一緒にサーフィンを行い、経路上の敵にダメージを与える。\u000b支援スキルは##光属性の印#1015#を発動させることができ、発動させると、落雷を発生させる。", + "Skill.15532000.2": "ドローンと一緒にサーフィンを2回行い、それぞれ範囲内に攻撃力の&Param1&の光属性のスキルダメージを与える。\u000b1回目:雪兎が掃射し、0.3秒ごとに攻撃力の&Param2&の光属性のスキルダメージを与える。\u000b2回目:夜兎がミサイルを発射し、攻撃力の&Param3&の光属性のスキルダメージを与える。\u000b支援スキルは##光属性の印#1015#を発動させることができる。発動させた時、攻撃力の&Param4&の光属性の印ダメージを与える。", "Skill.15532003.1": "通常攻撃", "Skill.15532004.1": "通常攻撃", "Skill.15532011.1": "*****", @@ -784,17 +784,17 @@ "Skill.15532021.1": "*****", "Skill.15532022.1": "*****", "Skill.15540000.1": "レーザーウェイヴ", - "Skill.15540000.13": "レーザーキャノンで爆撃し、ダメージを与え続ける。\u000b必殺技は##光属性の印#1015#を発動させることができる。", - "Skill.15540000.2": "レーザーキャノンで爆撃し、5秒間、攻撃力の&Param1&の光属性ダメージを与え続ける。主力必殺技として発動した場合、任意の範囲に照準を合わせることができる。\u000b必殺技は##光属性の印#1015#を発動させることができる。発動させた時、攻撃力の&Param2&の光属性の印ダメージを与える。", + "Skill.15540000.13": "レーザーキャノンで爆撃し、ダメージを与え続ける。\u000b必殺技は##光属性の印#1015#を発動させることができ、発動させると、落雷を発生させる。", + "Skill.15540000.2": "レーザーキャノンで爆撃し、5秒間、攻撃力の&Param1&の光属性の必殺技ダメージを与え続ける。主力必殺技として発動した場合、任意の範囲に照準を合わせることができる。\u000b必殺技は##光属性の印#1015#を発動させることができ、発動させると、落雷を発生させ、攻撃力の&Param2&の光属性の印ダメージを与える。", "Skill.15570000.1": "猛進", "Skill.15610000.1": "テキトーな攻撃", "Skill.15610000.13": "クロスボウで矢を連射する。", - "Skill.15610000.2": "クロスボウで矢を連射し、それぞれ攻撃力の&Param1&の地属性ダメージを与える。装填上限は6発。", + "Skill.15610000.2": "クロスボウで矢を連射し、それぞれ攻撃力の&Param1&の地属性の通常攻撃ダメージを与える。装填上限は6発。", "Skill.15620000.13": "回避", "Skill.15620000.2": "回避", "Skill.15631000.1": "みんな頼んだ!", "Skill.15631000.13": "自爆するぬいぐるみペンギンを召喚する。", - "Skill.15631000.2": "ぬいぐるみペンギンを召喚し、敵に向かって移動させる。3秒後に自爆し、範囲内に攻撃力の&Param1&の地属性ダメージを与え、##地属性の印:地脈#2029#を付与する。ぬいぐるみペンギンのダメージを与えた時から&Param4&秒間、その敵の&Param2&を&Param3&増加させる。", + "Skill.15631000.2": "ぬいぐるみペンギンを召喚し、敵に向かって移動させる。3秒後に自爆し、範囲内に攻撃力の&Param1&の地属性のスキルダメージを与え、##地属性の印:地脈#2029#を付与する。ぬいぐるみペンギンのダメージを与えた時から&Param4&秒間、その敵の&Param2&を&Param3&増加させる。", "Skill.15631001.13": "自爆ペンギン-誕生", "Skill.15631001.2": "自爆ペンギン-誕生", "Skill.15631002.13": "自爆ペンギン-移動", @@ -805,7 +805,7 @@ "Skill.15631004.2": "素質4/旋風射撃リロード", "Skill.15632000.1": "なにがでるかな?", "Skill.15632000.13": "主力巡遊者に追従しながらスロットを回す。出た絵柄の組み合わせに応じて効果が発動する。", - "Skill.15632000.2": "主力巡遊者に追従しながら、スロットを5回回す。出た絵柄の組み合わせに応じて、以下の効果が発動する。\u000bすべてペンギンの時:ぬいぐるみを投げてペンギン像を生成し、範囲内に攻撃力の&Param1&x7の地属性ダメージを与える。\u000bすべてハートの時:ハートアローを発射し、主力巡遊者のHPを&Param2&回復する。さらに、爆発を起こし、範囲内に攻撃力の&Param3&の地属性ダメージを与える。\u000bペンギンとハートが混ざっている時:掃射し、攻撃力の&Param4&x6の地属性ダメージを与える。\u000bこれらの3つの攻撃は、どれも##地属性の印:地脈#2029#を付与する。\u000bペンギンがハートより多い時:チーム全体がペンギンのキスを獲得し、&Param7&秒間、&Param5&が&Param6&上昇する。\u000bハートがペンギンより多い時:チーム全体が愛のキスを獲得し、&Param10&秒間、&Param8&が&Param9&増加する。", + "Skill.15632000.2": "主力巡遊者に追従しながら、スロットを5回回す。出た絵柄の組み合わせに応じて、以下の効果が発動する。\u000bすべてペンギンの時:ぬいぐるみを投げてペンギン像を生成し、範囲内に攻撃力の&Param1&x7の地属性のスキルダメージを与える。\u000bすべてハートの時:ハートアローを発射し、主力巡遊者のHPを&Param2&回復する。さらに、爆発を起こし、範囲内に攻撃力の&Param3&の地属性のスキルダメージを与える。\u000bペンギンとハートが混ざっている時:掃射し、敵に攻撃力の&Param4&x6の地属性のスキルダメージを与える。\u000bこれらの3つの攻撃は、どれも##地属性の印:地脈#2029#を付与する。\u000bペンギンがハートより多い時:チーム全体がペンギンのキスを獲得し、&Param7&秒間、&Param5&が&Param6&上昇する。\u000bハートがペンギンより多い時:チーム全体が愛のキスを獲得し、&Param10&秒間、&Param8&が&Param9&増加する。", "Skill.15632001.13": "支援-抽選", "Skill.15632001.2": "支援-抽選", "Skill.15632002.13": "支援-ハートアロー", @@ -818,22 +818,22 @@ "Skill.15632005.2": "支援-掃射-ペンギン", "Skill.15640000.1": "カートスピンアタック", "Skill.15640000.13": "ショッピングカートに乗り、高速で回転しながらダメージを与える。", - "Skill.15640000.2": "ショッピングカートに乗って高速で回転し、範囲内に攻撃力の&Param1&x11の地属性ダメージを与え、##地属性の印:地脈#2029#を付与する。回転中は移動できる。ショッピングカートが爆発時から&Param4&秒間、チーム全体の&Param2&が&Param3&上昇する。", + "Skill.15640000.2": "ショッピングカートに乗って高速で回転し、範囲内に攻撃力の&Param1&x11の地属性の必殺技ダメージを与え、##地属性の印:地脈#2029#を付与する。回転中は移動できる。ショッピングカートが爆発時から&Param4&秒間、チーム全体の&Param2&が&Param3&上昇する。", "Skill.15670000.13": "疾走", "Skill.15670000.2": "疾走", "Skill.15810000.1": "おもちゃの突撃", - "Skill.15810000.13": "鞭を振るい、連続攻撃を行う。\u000b所持しているおもちゃ:クルミ大佐が敵を攻撃する。\u000bクルミ大佐の士気が最大に達するとおもちゃ:巻き毛将軍に進化する。", - "Skill.15810000.2": "鞭を振るい、連続攻撃を行う。\u000b1撃目:攻撃力の&Param1&の火属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の火属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&の火属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&x5の火属性ダメージを与える。\u000b5撃目:攻撃力の&Param5&x3の火属性ダメージを与える。\u000b所持しているおもちゃ:クルミ大佐が敵を攻撃し、その通常攻撃は攻撃力の&Param6&の火属性の従者ダメージを与え、クルミ大佐は士気を1獲得する。\u000bクルミ大佐の士気が&Param7&に達すると、おもちゃ:巻き毛将軍に進化する。巻き毛将軍の通常攻撃は攻撃力の&Param8&x2の火属性の従者ダメージを与え、士気を4消費する。\u000b巻き毛将軍の士気をすべて消費すると、クルミ大佐に退化する。", + "Skill.15810000.13": "鞭を振るい、連続攻撃を行う。\u000b所持しているおもちゃ:##クルミ大佐#4020#が敵を攻撃する。\u000b##クルミ大佐#4020#の士気が最大に達するとおもちゃ:##巻き毛将軍#4021#に進化する。", + "Skill.15810000.2": "鞭を振るい、連続攻撃を行う。\u000b1撃目:攻撃力の&Param1&の火属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の火属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&の火属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&x5の火属性の通常攻撃ダメージを与える。\u000b5撃目:攻撃力の&Param5&x3の火属性の通常攻撃ダメージを与える。\u000b所持しているおもちゃ:##クルミ大佐#4020#を1体呼び出し、敵を攻撃し、その通常攻撃は攻撃力の&Param6&の火属性の従者ダメージを与え、##クルミ大佐#4020#は士気を1獲得する。\u000b##クルミ大佐#4020#の士気が&Param7&に達すると、おもちゃ:##巻き毛将軍#4021#に進化する。##巻き毛将軍#4021#の通常攻撃は攻撃力の&Param8&x2の火属性の従者ダメージを与え、士気を4消費する。\u000b##巻き毛将軍#4021#の士気をすべて消費すると、##クルミ大佐#4020#に退化する。", "Skill.15810001.1": "*****", "Skill.15820000.1": "*****", "Skill.15820000.13": "*****", "Skill.15820000.2": "*****", "Skill.15831000.1": "ウィップコマンド", - "Skill.15831000.13": "鞭を振るい、前方の敵を打ち、おもちゃは士気を獲得し、連携作戦で攻撃する。\u000b主力スキルは##火属性の印#1016#を発動させることができる。", - "Skill.15831000.2": "鞭を振るい、前方の敵を打ち、範囲内に攻撃力の&Param1&の火属性ダメージを与え、敵に命中時、おもちゃは士気を1獲得する。おもちゃが主力スキルのダメージ範囲内に存在する時、追加で士気を1獲得する。\u000b主力スキル発動時、おもちゃはその敵に対して連携作戦で攻撃する。\u000bクルミ大佐:地面を強く叩き、範囲内に攻撃力の&Param3&の火属性の従者ダメージを与え、士気を1獲得する。\u000b巻き毛将軍:両手の刀を振るい、範囲内に攻撃力の&Param4&x2の火属性の従者ダメージを与える。\u000b主力スキル「&Param2&」は##火属性の印#1016#を発動させることができる。発動させた時、攻撃力の&Param5&の火属性の印ダメージを与える。", + "Skill.15831000.13": "鞭を振るい、前方の敵を打ち、おもちゃは士気を獲得し、連携作戦で攻撃する。\u000b主力スキルは##火属性の印#1016#を発動させることができ、発動させると、灼炎を発生させる。", + "Skill.15831000.2": "鞭を振るい、前方の敵を打ち、範囲内に攻撃力の&Param1&の火属性のスキルダメージを与え、敵に命中時、おもちゃは士気を1獲得する。おもちゃが主力スキルのダメージ範囲内に存在する時、追加で士気を1獲得する。\u000b主力スキル発動時、おもちゃはその敵に対して連携作戦で攻撃する。\u000b##クルミ大佐#4020#:地面を強く叩き、範囲内に攻撃力の&Param3&の火属性の従者ダメージを与え、士気を1獲得する。\u000b##巻き毛将軍#4021#:両手の刀を振るい、範囲内に攻撃力の&Param4&x2の火属性の従者ダメージを与える。\u000b主力スキル「&Param2&」は##火属性の印#1016#を発動させることができ、発動させると、灼炎を発生させ、攻撃力の&Param5&の火属性の印ダメージを与える。", "Skill.15832000.1": "プレゼントキャノン", - "Skill.15832000.13": "砲台に命令を下し、敵にプレゼント砲弾を発射し、ダメージを与え、##火属性の印:聖炎#2013#を付与する。\u000bプレゼントが爆発すると、おもちゃ:クルミ大佐を召喚し、継続的に敵を攻撃する。", - "Skill.15832000.2": "ラール(聖夜)は砲台に命令を下し、敵にプレゼント砲弾を4回発射し、命中時にそれぞれ攻撃力の&Param1&の火属性ダメージを与える。その後の爆発で範囲内に攻撃力の&Param2&の火属性ダメージを与える。\u000bプレゼント砲弾が爆発すると、敵の周囲に10秒間持続するおもちゃ:クルミ大佐を1体召喚する。クルミ大佐は最大4体まで召喚でき、敵に攻撃力の&Param3&の火属性の従者ダメージを与える。\u000bプレゼント砲弾がダメージを与えた時、##火属性の印:聖炎#2013#を付与する。", + "Skill.15832000.13": "砲台に命令を下し、敵にプレゼント砲弾を発射し、ダメージを与え、##火属性の印:聖炎#2013#を付与する。\u000bプレゼントが爆発すると、おもちゃ:##クルミ大佐#4023#を召喚し、継続的に敵を攻撃する。", + "Skill.15832000.2": "ラール(聖夜)は砲台に命令を下し、敵にプレゼント砲弾を4回発射し、命中時にそれぞれ攻撃力の&Param1&の火属性のスキルダメージを与える。その後の爆発で範囲内に攻撃力の&Param2&の火属性のスキルダメージを与える。\u000bプレゼント砲弾が爆発すると、敵の周囲におもちゃ:##クルミ大佐#4023#を1体召喚する。\u000b##クルミ大佐#4023#は敵に攻撃力の&Param3&の火属性の従者ダメージを与える。\u000bプレゼント砲弾がダメージを与えた時、##火属性の印:聖炎#2013#を付与する。", "Skill.15834001.1": "キャンディ乱射", "Skill.15834002.1": "*****", "Skill.15840000.1": "クリスマスドリーム", @@ -869,22 +869,22 @@ "Skill.15897003.1": "*****", "Skill.15910000.1": "インジェクションギフト", "Skill.15910000.13": "液体薬品を連続発射してダメージを与える。", - "Skill.15910000.2": "液体薬品を発射し、1発ごとに攻撃力の&Param1&の地属性のダメージを与える。装填上限は15発。", + "Skill.15910000.2": "液体薬品を発射し、1発ごとに攻撃力の&Param1&の地属性の通常攻撃ダメージを与える。装填上限は15発。", "Skill.15920000.13": "*****", "Skill.15920000.2": "*****", "Skill.15931000.1": "シュタイントリック", "Skill.15931000.13": "前方の敵にダメージを与え、その後パワーストーンを1つ設置する。パワーストーンはレーザーを放ち続けてダメージを与える。\u000b主力スキル発動時、クルニス(華服)は開運状態になる。\u000b主力スキルとパワーストーンは##地属性の印#1020#を発動させることができる。", - "Skill.15931000.2": "前方の敵に射撃を行い、範囲内に攻撃力の&Param1&の地属性ダメージを与え、その後パワーストーンを1つ設置する。パワーストーンは8秒間、レーザーを放ち続け、0.6秒ごとに攻撃力の&Param2&の地属性のダメージを与える。\u000b主力スキル発動時、クルニス(華服)は開運状態になる。\u000b開運状態:8秒間、移動速度が15%上昇する。\u000b主力スキルとパワーストーンは##地属性の印#1020#を発動させることができる。発動させると、範囲内に攻撃力の&Param3&の地属性の印ダメージを与える。", + "Skill.15931000.2": "前方の敵に射撃を行い、範囲内に攻撃力の&Param1&の地属性のスキルダメージを与え、その後パワーストーンを1つ設置する。パワーストーンは8秒間、レーザーを放ち続け、0.6秒ごとに攻撃力の&Param2&の地属性のスキルダメージを与える。\u000b主力スキル発動時、クルニス(華服)は開運状態になる。\u000b開運状態:8秒間、移動速度が15%上昇する。\u000b主力スキルとパワーストーンは##地属性の印#1020#を発動させることができる。発動させると、範囲内に攻撃力の&Param3&の地属性の印ダメージを与える。", "Skill.15932000.1": "ローゼンレツェプト", "Skill.15932000.13": "ローゼンアンプルを6つ、ポイズンアンプルを1つ設置する。\u000bローゼンアンプル:持続的にダメージを与える。\u000bポイズンアンプル:持続的にダメージを与え、遅効毒を付与する。\u000b遅効毒:最大数に達するとダメージを与え、すべての遅効毒がリセットされる。", - "Skill.15932000.2": "ローゼンアンプルを6つ、ポイズンアンプルを1つ設置する。設置してから1秒後、範囲内の敵に持続ダメージを与える。\u000bローゼンアンプル:0.8秒ごとに1回、範囲内に攻撃力の&Param1&の地属性ダメージを与える。\u000bポイズンアンプル:0.8秒ごとに1回、範囲内に攻撃力の&Param2&の地属性のダメージを与え、遅効毒を付与する。遅効毒は5秒間持続し、5回まで重複できる。遅効毒が上限に達した時、攻撃力の&Param3&の地属性のダメージを与え、すべての遅効毒を消費する。\u000bすべてのアンプルは6秒間持続し、ダメージを与えた時、##地属性の印:地脈#2029#を付与する。", + "Skill.15932000.2": "ローゼンアンプルを6つ、ポイズンアンプルを1つ設置する。設置してから1秒後、範囲内の敵に持続ダメージを与える。\u000bローゼンアンプル:0.8秒ごとに1回、範囲内に攻撃力の&Param1&の地属性のスキルダメージを与える。\u000bポイズンアンプル:0.8秒ごとに1回、範囲内に攻撃力の&Param2&の地属性のスキルダメージを与え、遅効毒を付与する。遅効毒は5秒間持続し、5回まで重複できる。遅効毒が上限に達した時、攻撃力の&Param3&の地属性のスキルダメージを与え、すべての遅効毒を消費する。\u000bすべてのアンプルは6秒間持続し、ダメージを与えた時、##地属性の印:地脈#2029#を付与する。", "Skill.15933000.13": "*****", "Skill.15933000.2": "*****", "Skill.15933001.13": "*****", "Skill.15933001.2": "*****", "Skill.15940000.1": "リーベフラグメント", "Skill.15940000.13": "空中の薬瓶を撃ち砕いてダメージを与える。その後、破裂した結晶が再びダメージを与える。", - "Skill.15940000.2": "空中の薬瓶を撃ち砕き、範囲内に攻撃力の&Param1&の地属性のダメージを与える。その後、破裂した結晶が範囲内に攻撃力の&Param2&x8の地属性のダメージを与える。", + "Skill.15940000.2": "空中の薬瓶を撃ち砕き、範囲内に攻撃力の&Param1&の地属性の必殺技ダメージを与える。その後、破裂した結晶が範囲内に攻撃力の&Param2&x8の地属性の必殺技ダメージを与える。", "Skill.15970000.13": "*****", "Skill.15970000.2": "*****", "Skill.5000104.13": "放置スキル", @@ -975,6 +975,25 @@ "Skill.8210081.1": "*****", "Skill.8210082.1": "*****", "Skill.8210083.1": "*****", + "Skill.8210120.1": "*****", + "Skill.8210121.1": "*****", + "Skill.8210131.1": "*****", + "Skill.8210141.1": "*****", + "Skill.8210151.1": "*****", + "Skill.8210152.1": "*****", + "Skill.8210153.1": "*****", + "Skill.8210161.1": "*****", + "Skill.8210162.1": "*****", + "Skill.8210163.1": "*****", + "Skill.8210164.1": "*****", + "Skill.8210165.1": "*****", + "Skill.8210171.1": "*****", + "Skill.8210172.1": "*****", + "Skill.8210173.1": "*****", + "Skill.8210180.1": "*****", + "Skill.8210181.1": "*****", + "Skill.8210182.1": "*****", + "Skill.8210183.1": "*****", "Skill.8210301.1": "アルティメットバーン", "Skill.8210301.13": "前方に光線を発射し、ダメージを与える。\nスキル発動後、ボールに炎が付与される。", "Skill.8210301.2": "前方に光線を発射し、ダメージを与える。\nスキル発動後、ボールに炎が付与される。", diff --git a/data/language/ja_jp/startower.json b/data/language/ja_jp/startower.json index 873e6d35..ff79f797 100644 --- a/data/language/ja_jp/startower.json +++ b/data/language/ja_jp/startower.json @@ -13,6 +13,8 @@ "StarTower.107.2": "影と水蒸気が満ちる星ノ塔。この場所に落ちた感情は、人を圧倒し、息苦しさを感じさせる……\u000b地属性または光属性を操る巡遊者は、ここでは優位に立つことができるだろう。", "StarTower.108.1": "流水と暗影", "StarTower.108.2": "影と水蒸気が満ちる星ノ塔。この場所に落ちた感情は、人を圧倒し、息苦しさを感じさせる……\u000b地属性または光属性を操る巡遊者は、ここでは優位に立つことができるだろう。", + "StarTower.109.1": "流水と暗影", + "StarTower.109.2": "影と水蒸気が満ちる星ノ塔。この場所に落ちた感情は、人を圧倒し、息苦しさを感じさせる……\u000b地属性または光属性を操る巡遊者は、ここでは優位に立つことができるだろう。", "StarTower.202.1": "烈火と泥鉱", "StarTower.202.2": "炎と塵が充満した星ノ塔。ここに集まる焦燥は、ただ人の心を乱すばかりだ……\u000b水属性または風属性を操る巡遊者は、ここでは優位に立つことができるだろう。", "StarTower.203.1": "烈火と泥鉱", @@ -27,6 +29,8 @@ "StarTower.207.2": "炎と塵が充満した星ノ塔。ここに集まる焦燥は、ただ人の心を乱すばかりだ……\u000b水属性または風属性を操る巡遊者は、ここでは優位に立つことができるだろう。", "StarTower.208.1": "烈火と泥鉱", "StarTower.208.2": "炎と塵が充満した星ノ塔。ここに集まる焦燥は、ただ人の心を乱すばかりだ……\u000b水属性または風属性を操る巡遊者は、ここでは優位に立つことができるだろう。", + "StarTower.209.1": "烈火と泥鉱", + "StarTower.209.2": "炎と塵が充満した星ノ塔。ここに集まる焦燥は、ただ人の心を乱すばかりだ……\u000b水属性または風属性を操る巡遊者は、ここでは優位に立つことができるだろう。", "StarTower.302.1": "暴風と雷光", "StarTower.302.2": "暴風と閃電が荒れ狂う星ノ塔。ここに集まる狂乱は、人々を震え上がらせるばかりだ……\u000b火属性または闇属性の巡遊者は、ここでは優位に立つことができるだろう。", "StarTower.303.1": "暴風と雷光", @@ -41,6 +45,8 @@ "StarTower.307.2": "暴風と閃電が荒れ狂う星ノ塔。ここに集まる狂乱は、人々を震え上がらせるばかりだ……\u000b火属性または闇属性の巡遊者は、ここでは優位に立つことができるだろう。", "StarTower.308.1": "暴風と雷光", "StarTower.308.2": "暴風と閃電が荒れ狂う星ノ塔。ここに集まる狂乱は、人々を震え上がらせるばかりだ……\u000b火属性または闇属性の巡遊者は、ここでは優位に立つことができるだろう。", + "StarTower.309.1": "暴風と雷光", + "StarTower.309.2": "暴風と閃電が荒れ狂う星ノ塔。ここに集まる狂乱は、人々を震え上がらせるばかりだ……\u000b火属性または闇属性の巡遊者は、ここでは優位に立つことができるだろう。", "StarTower.401.1": "原初の迷路", "StarTower.401.2": "薄暗く、まったく生気が感じられない星ノ塔。\u000b大陸の様々な場所で見られる。\u000bどの属性も、ここでは優劣の差は見られない。" } \ No newline at end of file diff --git a/data/language/ja_jp/startowerbookeventreward.json b/data/language/ja_jp/startowerbookeventreward.json index 3a2efc02..7df642ef 100644 --- a/data/language/ja_jp/startowerbookeventreward.json +++ b/data/language/ja_jp/startowerbookeventreward.json @@ -242,6 +242,15 @@ "StarTowerBookEventReward.14403.1": "『刀』とおにぎり", "StarTowerBookEventReward.14403.2": "おにぎり――それはチトセにとって欠かせないもの。\r\nある意味で、刀にとっての砥石のようなものにございます。\r\n\r\n腹が減っては戦ができぬ……とも申します。\r\n『刀』であるチトセとて、空腹では十全に力を発揮することができません。\r\nですので、日々の糧、糧食は欠かせないものです。\r\nそして糧食の中でもおにぎりは最も優れたもの。\r\n持ち運びしやすく、それでいて栄養効率にも優れています。\r\nそして質素ではありますが、お米の甘さと具の滋味が\r\n海苔に包まれ塩で引き締められ、渾然一体となったあの深い味わい……\r\n――失礼いたしました。\r\n想像しただけでよだれが出てきてしまい。\r\nお見苦しい姿をお見せして大変申し訳ございません。\r\n醜態を晒してしまった償い……いますぐお詫びを――\r\nはい?必要ない?\r\nああ、やはり主殿は慈悲深く優しい、チトセの使い手。\r\nこれからも、御身を守る『刀』としてお仕えし続けます。", "StarTowerBookEventReward.14403.3": "チトセと星ノ塔を3回クリアする", + "StarTowerBookEventReward.14501.1": "鏡と仮面(1)", + "StarTowerBookEventReward.14501.2": "痛みと混乱の中でオトハが目を覚ますと、目の前に白い光が浮かんでいた。\r\nその瞬間、オトハは自分がもうこの星ノ塔から出られないかもしれないと気づいた。\r\nやはり、心が乱れているときに限界へ挑むべきではなかった。\r\n白い光が走馬灯の最後の場面のように、ゆっくりと消えていく。\r\n何も見えなくなる。\r\n暗闇の中で目を閉じ、終わりを受け入れようとしたそのとき、誰かの声が聞こえた。\r\n聞いたことのない、知らない声。\r\n敵――!!\r\n本能的にクナイを投げる。しかし何の手応えもない。\r\n不審に思ったオトハは慎重に、暗闇の中で手を伸ばす。\r\n彼女の手に伝わってきたのは、滑らかで冷たい感触。\r\nこれは――\r\n「目を開けて」\r\n先程聞こえた声が再び響く。\r\n不思議なことに、オトハはそこで初めて、自分が目を閉じたままであることに気付いた。\r\n戸惑いながら、ゆっくりと目を開く。\r\n飛び込んできた光景は、煌々と光る、真っ白な部屋。\r\n巨大な鏡がオトハの前に置かれていた。\r\nオトハは鏡の中を覗き込む。\r\n「鏡を見て」\r\n声は――誰も居ない鏡の向こう側から聞こえた。", + "StarTowerBookEventReward.14501.3": "オトハと星ノ塔を1回クリアする", + "StarTowerBookEventReward.14502.1": "鏡と仮面(2)", + "StarTowerBookEventReward.14502.2": "オトハが再び目覚めたとき、体の痛みはいっそう酷くなっていた。幸い、少し眠ったおかげで、体力はわずかばかりではあるが回復していた。\r\n鏡は、あいも変わらず彼女の前に忌々しくそびえ立っている。\r\n部屋には鏡以外なにもない。出口のようなものも見当たらない。\r\nこれは塔特有の幻術なのか?幻術はたいてい縁のあたりが一番脆い。彼女は深く息を吸い込み、幻術を打ち破ろうと構えた。\r\n「上品な見た目のわりに、随分と荒っぽいことをするんだね……」\r\nまた、鏡の向こうから声が響く。\r\n「これは普通の鏡だよ。前に立てば、自分の姿が映るだけ。壊そうとするのは、本当の自分と向き合うのが怖いから?」\r\nオトハにはその言葉が滑稽に聞こえた。\r\n「それなら、姿を現さぬのは、本当の姿を人に見せるのが怖いからでありんしょうか?それとも一日中薄暗い場所に隠れて、戯言を抜かすことしかできぬ人だからでありんしょうか?」\r\nその瞬間、巨大な鏡が轟音とともに砕け散った。\r\n白髪の少女が微笑を浮かべ、オトハの前に立っていた。\r\nその表情は、少女なりのオトハへの答えのようだった。", + "StarTowerBookEventReward.14502.3": "オトハと星ノ塔を2回クリアする", + "StarTowerBookEventReward.14503.1": "鏡と仮面(3)", + "StarTowerBookEventReward.14503.2": "オトハはすぐに、目の前の少女が巡遊者ではないと気付いた。\r\n彼女の姿は完璧に彫り上げられた芸術品のようだった。\r\n――それは、彼女が星ノ塔によって作り出された存在である何よりの証拠だ。\r\n少女は軽く頷き、恭しく道を示した。\r\n「私の試練はこれで終わり。あなたはとても強い巡遊者だった」\r\n「ありがとうござりんす。先程は少し言葉が過ぎんしたが、許しておくんなんし」\r\n礼儀正しく微笑み返し、オトハは歩き出す。\r\nその横を通り過ぎようとしたとき、少女がささやくように言った。\r\n「最後に一つだけ。あなたの精神は張り詰めすぎていて、壊れる寸前です。歩みを止めて、引き返すことをおすすめします」\r\nオトハは答えず、振り返ることもしなかった。\r\n進む以外の選択肢など、とうに捨て去っていたから。", + "StarTowerBookEventReward.14503.3": "オトハと星ノ塔を3回クリアする", "StarTowerBookEventReward.14701.1": "それでも私は恋をした", "StarTowerBookEventReward.14701.2": "星ノ塔から授かって以来、私はベースに恋をした。\r\nはじめはたしかに、不思議に思うこともあった。\r\nでも使うたびにその奥深さを知り、魅了され、気づけば夢中になっていた。\r\n「ええ?でも、音出てるか出てないかわかんないような楽器じゃん?」\r\n「これ本当にギター?もっとギュンギュンした音出るイメージだったけど、\r\nこれ、ボンボンって感じの音しか出ないじゃん?」\r\nそんな悪口を言われることもあるけれど……私はベースが大好きだ。\r\n特に、心臓の鼓動のように優しく、力強く響くその独特の音が。\r\nいつか私の演奏で、この魅力を知ってもらいたい。\r\nいつもそう思って、私はライブに望んでいる。", "StarTowerBookEventReward.14701.3": "キャラメルと星ノ塔を1回クリアする", diff --git a/data/language/ja_jp/startowergrowthgroup.json b/data/language/ja_jp/startowergrowthgroup.json index 0a69308f..6f899710 100644 --- a/data/language/ja_jp/startowergrowthgroup.json +++ b/data/language/ja_jp/startowergrowthgroup.json @@ -1,5 +1,6 @@ { "StarTowerGrowthGroup.1.1": "星ノ塔研究・1", "StarTowerGrowthGroup.2.1": "星ノ塔研究・2", - "StarTowerGrowthGroup.3.1": "星ノ塔研究・3" + "StarTowerGrowthGroup.3.1": "星ノ塔研究・3", + "StarTowerGrowthGroup.4.1": "星ノ塔研究・4" } \ No newline at end of file diff --git a/data/language/ja_jp/startowergrowthnode.json b/data/language/ja_jp/startowergrowthnode.json index 8ee8f113..d6ea9701 100644 --- a/data/language/ja_jp/startowergrowthnode.json +++ b/data/language/ja_jp/startowergrowthnode.json @@ -10,13 +10,13 @@ "StarTowerGrowthNode.10202.1": "ちょっとした幸せ", "StarTowerGrowthNode.10202.2": "星ノ塔の探索完了時、追加でギフトを少量獲得する", "StarTowerGrowthNode.10203.1": "スクラッチⅠ", - "StarTowerGrowthNode.10203.2": "星ノ塔の探索中、戦闘ノ間を1つクリアするたびに、10%の確率で10枚を追加で獲得する。この効果は1回の探索で5回まで発動できる。", + "StarTowerGrowthNode.10203.2": "星ノ塔の探索中、戦闘を行う階層を1回クリアするたびに、10%の確率で10枚を追加で獲得する。この効果は1回の探索で5回まで発動できる。", "StarTowerGrowthNode.10301.1": "昇降機のパスワード", "StarTowerGrowthNode.10301.2": "「星ノ塔掃討」機能解放:\n超高速塔頂チケットを消費することで、星ノ塔を素早くクリアし、記録を獲得する", "StarTowerGrowthNode.10401.1": "調和の弦Ⅱ", "StarTowerGrowthNode.10401.2": "難易度2以上の星ノ塔探索中、戦闘ノ間で音符を獲得する確率が30%増加する", "StarTowerGrowthNode.10402.1": "トゥールセレクトⅠ", - "StarTowerGrowthNode.10402.2": "星ノ塔の探索中、コンビニで2種類のアイテムが追加更新される", + "StarTowerGrowthNode.10402.2": "星ノ塔の探索中、コンビニで商品2点が追加更新される", "StarTowerGrowthNode.10403.1": "支度金Ⅱ", "StarTowerGrowthNode.10403.2": "星ノ塔の探索開始時、100枚を追加獲得", "StarTowerGrowthNode.10501.1": "相乗の法則Ⅰ", @@ -24,7 +24,7 @@ "StarTowerGrowthNode.10502.1": "超限理論Ⅱ", "StarTowerGrowthNode.10502.2": "1週間に獲得できる入塔記念チケットの上限が1000増加する", "StarTowerGrowthNode.10503.1": "スクラッチⅡ", - "StarTowerGrowthNode.10503.2": "難易度2以上の星ノ塔の探索中、戦闘ノ間を1つクリアするたびに、30%の確率でを30枚追加で獲得する。この効果は1回の探索で5回まで発動できる。", + "StarTowerGrowthNode.10503.2": "難易度2以上の星ノ塔の探索中、戦闘を行う階層を1回クリアするたびに、30%の確率でを30枚追加で獲得する。この効果は1回の探索で5回まで発動できる。", "StarTowerGrowthNode.10601.1": "ゴール表彰", "StarTowerGrowthNode.10601.2": "難易度2以上の星ノ塔をクリアした時、最終階層では「強化マシン」を使用できるようになる\n強化マシンはを消費して、所持している素質レベルを強化できる", "StarTowerGrowthNode.10602.1": "ジュークボックス改造Ⅰ", @@ -36,7 +36,7 @@ "StarTowerGrowthNode.10801.1": "ラッキーコイン", "StarTowerGrowthNode.10801.2": "星ノ塔探索中、強化マシンは初回のみ無料で利用可能", "StarTowerGrowthNode.10802.1": "スクラッチⅢ", - "StarTowerGrowthNode.10802.2": "難易度3以上の星ノ塔の探索中、戦闘ノ間を1つクリアするたびに、50%の確率で30枚を追加獲得する。この効果は1回の探索で5回まで発動できる。", + "StarTowerGrowthNode.10802.2": "難易度3以上の星ノ塔の探索中、戦闘を行う階層を1回クリアするたびに、50%の確率で50枚を追加獲得する。この効果は1回の探索で5回まで発動できる。", "StarTowerGrowthNode.10901.1": "運命の選択Ⅰ", "StarTowerGrowthNode.10901.2": "難易度3以上の星ノ塔の探索中、戦闘ノ間をクリアした時、20%の確率でランダムイベントが発生する。この効果は1回の探索で3回まで発動できる。", "StarTowerGrowthNode.20101.1": "調和の弦Ⅲ", @@ -46,7 +46,7 @@ "StarTowerGrowthNode.20201.1": "サプライズノートⅠ", "StarTowerGrowthNode.20201.2": "難易度3以上の星ノ塔の探索中、音符を獲得した時、10%の確率で追加で音符を3つ獲得する。この効果は1回の探索で2回まで発動できる。", "StarTowerGrowthNode.20202.1": "会員割引Ⅰ", - "StarTowerGrowthNode.20202.2": "難易度3以上の星ノ塔の探索中、コンビニの商品が2種類ランダムで20%オフになる", + "StarTowerGrowthNode.20202.2": "難易度3以上の星ノ塔の探索中、コンビニの商品2点がランダムで2割引になる", "StarTowerGrowthNode.20301.1": "呑金の罠", "StarTowerGrowthNode.20301.2": "難易度4以上の星ノ塔の探索中、取引ノ間に強化マシンが出現するようになる", "StarTowerGrowthNode.20302.1": "ジュークボックス改造Ⅱ", @@ -54,13 +54,13 @@ "StarTowerGrowthNode.20401.1": "調和の弦Ⅳ", "StarTowerGrowthNode.20401.2": "難易度4以上の星ノ塔の探索中、戦闘ノ間で音符を獲得する確率が60%増加する", "StarTowerGrowthNode.20402.1": "トゥールセレクトⅡ", - "StarTowerGrowthNode.20402.2": "難易度4以上の星ノ塔の探索中、コンビニで4種類のアイテムが追加更新される", + "StarTowerGrowthNode.20402.2": "難易度4以上の星ノ塔の探索中、コンビニで4点の商品が追加更新される", "StarTowerGrowthNode.20403.1": "相乗の法則Ⅲ", "StarTowerGrowthNode.20403.2": "星ノ塔の探索で獲得する入塔記念チケットの数が100%増加する", "StarTowerGrowthNode.20501.1": "サプライズノートⅡ", "StarTowerGrowthNode.20501.2": "難易度4以上の星ノ塔の探索中、10%の確率で追加で6個の音符を獲得する。この効果は1回の探索で2回まで発動できる。", "StarTowerGrowthNode.20502.1": "会員割引Ⅱ", - "StarTowerGrowthNode.20502.2": "難易度4以上の星ノ塔の探索中、30%の確率でコンビニの商品が1種類ランダムで50%オフになる", + "StarTowerGrowthNode.20502.2": "難易度4以上の星ノ塔探索中、コンビニのランダムな商品3点が2割引になり、30%の確率で、そのうち1点が5割引になる。", "StarTowerGrowthNode.20503.1": "運命の選択Ⅱ", "StarTowerGrowthNode.20503.2": "難易度4以上の星ノ塔の探索中、戦闘ノ間をクリアした時、30%の確率でランダムイベントが発生する。この効果は1回の探索で5回まで発動できる。", "StarTowerGrowthNode.20601.1": "果てしない心海Ⅰ", @@ -68,15 +68,15 @@ "StarTowerGrowthNode.20701.1": "幸運な音符Ⅱ", "StarTowerGrowthNode.20701.2": "難易度5以上の星ノ塔の探索中、首領ノ間をクリアした時、50%の確率で音符を追加で6つ獲得する", "StarTowerGrowthNode.20702.1": "トゥールセレクトⅢ", - "StarTowerGrowthNode.20702.2": "難易度5以上の星ノ塔の探索中、コンビニで6種類のアイテムが追加更新される", + "StarTowerGrowthNode.20702.2": "難易度5以上の星ノ塔の探索中、コンビニで6点の商品が追加更新される", "StarTowerGrowthNode.20801.1": "歓喜の心Ⅰ", "StarTowerGrowthNode.20801.2": "難易度5以上の星ノ塔の探索中、新たな素質を獲得した時、5%の確率で素質レベルが1増加する。この効果は1回の探索で1回のみ発動できる。", "StarTowerGrowthNode.20802.1": "会員割引Ⅲ", - "StarTowerGrowthNode.20802.2": "難易度5以上の星ノ塔の探索中、70%の確率でコンビニの商品が1種類ランダムで50%オフになる", + "StarTowerGrowthNode.20802.2": "難易度5以上の星ノ塔探索中、コンビニのランダムな商品4点が2割引になり、70%の確率でそのうち最大2点が5割引になる", "StarTowerGrowthNode.20901.1": "雲のダイス", "StarTowerGrowthNode.20901.2": "「再抽選」機能解放:\nを消費して「素質」を引き直すことができる", "StarTowerGrowthNode.20902.1": "倉庫の鍵", - "StarTowerGrowthNode.20902.2": "「在庫補充」機能解放:\nを消費してコンビニの商品を更新できるようになる。一度の星ノ塔探索で1回まで更新できる。", + "StarTowerGrowthNode.20902.2": "「在庫補充」機能解放:\nを消費してコンビニのアイテムを更新できるようになる。一度の星ノ塔探索で1回まで更新できる。", "StarTowerGrowthNode.30101.1": "星空の命Ⅰ", "StarTowerGrowthNode.30101.2": "素質の「再抽選」価格が30減少する", "StarTowerGrowthNode.30102.1": "セットプロトコルⅠ", @@ -106,5 +106,13 @@ "StarTowerGrowthNode.30802.1": "素質飛昇Ⅲ", "StarTowerGrowthNode.30802.2": "難易度7以上の星ノ塔の探索中、素質を強化する時、30%の確率で追加で1レベル強化される。この効果は1回の探索で5回まで発動できる。", "StarTowerGrowthNode.30901.1": "輝光の奇跡", - "StarTowerGrowthNode.30901.2": "難易度7以上の星ノ塔探索中、「歓喜の心」の発動回数が10回に達するまで、「歓喜の心」効果が発動した際、一定確率でレベルがさらに1増加する。" + "StarTowerGrowthNode.30901.2": "難易度7以上の星ノ塔探索中、「歓喜の心」の発動回数が10回に達するまで、「歓喜の心」効果が発動した際、一定確率でレベルがさらに1増加する。", + "StarTowerGrowthNode.40101.1": "恩恵の共鳴", + "StarTowerGrowthNode.40101.2": "難易度8以上の星ノ塔探索中、主力巡遊者の属性が星ノ塔の推奨属性と一致している場合、その属性に対応した属性音符のみが出現するようになる。", + "StarTowerGrowthNode.40201.1": "欲望の増殖", + "StarTowerGrowthNode.40201.2": "星ノ塔の探索で獲得する入塔記念チケットの数が200%増加する。", + "StarTowerGrowthNode.40301.1": "公平なる貪欲", + "StarTowerGrowthNode.40301.2": "難易度8以上の星ノ塔探索中、「素質飛昇」が発動した時、提示される3つの素質すべてにレベル強化効果が発動し、消費回数は1回のみになる。", + "StarTowerGrowthNode.40401.1": "後払いの代価", + "StarTowerGrowthNode.40401.2": "難易度8以上の星ノ塔探索中、「輝光の奇跡」の効果が強化され、実際に素質を選択した時に発動回数を消費するようになる。" } \ No newline at end of file diff --git a/data/language/ja_jp/startowerquest.json b/data/language/ja_jp/startowerquest.json index 8b190131..e46786d8 100644 --- a/data/language/ja_jp/startowerquest.json +++ b/data/language/ja_jp/startowerquest.json @@ -1,14 +1,20 @@ { "StarTowerQuest.100.1": "ノード「調和の弦Ⅰ」を解放(完了後、さらなる研究計画が解放される)", - "StarTowerQuest.1000.1": "ノード「輝光の奇跡」を解放", + "StarTowerQuest.1000.1": "ノード「輝光の奇跡」を解放(完了後、さらなる研究計画が解放される)", "StarTowerQuest.1001.1": "難易度6以上の星ノ塔を2回クリアする", - "StarTowerQuest.1002.1": "コンビニで400回買い物する", - "StarTowerQuest.1003.1": "強化マシンを400回使用する", + "StarTowerQuest.1002.1": "コンビニで200回買い物する", + "StarTowerQuest.1003.1": "強化マシンを150回使用する", "StarTowerQuest.1004.1": "新たな素質の獲得時、ノード「歓喜の心」の効果を10回発動させる", "StarTowerQuest.1005.1": "素質の強化時、ノード「素質飛昇」の効果を5回発動させる", "StarTowerQuest.101.1": "星ノ塔探索を1回行う", "StarTowerQuest.102.1": "「烈火と泥鉱」の難易度1を1回クリアする", "StarTowerQuest.103.1": "難易度2以上の星ノ塔探索を1回クリアする", + "StarTowerQuest.1100.1": "ノード「後払いの代価」を解放", + "StarTowerQuest.1101.1": "難易度8以上の星ノ塔を3回クリアする", + "StarTowerQuest.1102.1": "音符を3000個収集する", + "StarTowerQuest.1103.1": "記録レベル31に達している記録を1つ獲得する", + "StarTowerQuest.1104.1": "星ノ塔でロスレコのアシスト効果を80回解放する", + "StarTowerQuest.1105.1": "新たな素質の獲得時、ノード「歓喜の心」の効果を30回発動させる", "StarTowerQuest.200.1": "ノード「昇降機のパスワード」を解放(完了後、さらなる研究計画が解放される)", "StarTowerQuest.201.1": "難易度2以上の星ノ塔を2回クリアする", "StarTowerQuest.202.1": "コンビニで10回買い物する", @@ -25,7 +31,7 @@ "StarTowerQuest.501.1": "割引アイテムを8回購入する", "StarTowerQuest.502.1": "ランク10以上の記録を1回獲得する", "StarTowerQuest.503.1": "音符を150個集める", - "StarTowerQuest.504.1": "ロスレコのアシスト効果を合計20回解放する", + "StarTowerQuest.504.1": "ロスレコのアシスト効果を合計10回解放する", "StarTowerQuest.505.1": "図鑑に逸話ノートを20件登録する", "StarTowerQuest.600.1": "ノード「果てしない心海Ⅰ」を解放(完了後、さらなる研究計画が解放される)", "StarTowerQuest.601.1": "難易度4以上の星ノ塔を1回クリアする", @@ -36,18 +42,18 @@ "StarTowerQuest.701.1": "新たな素質の獲得時、ノード「歓喜の心」の効果を3回発動させる", "StarTowerQuest.702.1": "ランク20以上の記録を1回獲得する", "StarTowerQuest.703.1": "音符を500個収集する", - "StarTowerQuest.704.1": "ロスレコのアシスト効果を合計50回解放する", + "StarTowerQuest.704.1": "ロスレコのアシスト効果を合計25回解放する", "StarTowerQuest.705.1": "図鑑に逸話ノートを30件登録する", "StarTowerQuest.800.1": "ノード「果てしない心海Ⅱ」を解放(完了後、さらなる研究計画が解放される)", "StarTowerQuest.801.1": "難易度4以上の星ノ塔を5回クリアする", - "StarTowerQuest.802.1": "コンビニで200回買い物する", - "StarTowerQuest.803.1": "強化マシンを150回使用する", + "StarTowerQuest.802.1": "コンビニで100回買い物する", + "StarTowerQuest.803.1": "強化マシンを80回使用する", "StarTowerQuest.804.1": "素質の再抽選を20回行う", "StarTowerQuest.900.1": "ノード「倉庫管理者の権限」を解放(完了後、さらなる研究計画が解放される)", "StarTowerQuest.901.1": "難易度5以上の星ノ塔を2回クリアする", "StarTowerQuest.902.1": "ランク25以上の記録を1回獲得する", "StarTowerQuest.903.1": "音符を2000個収集する", - "StarTowerQuest.904.1": "ロスレコのアシスト効果を合計100回解放する", + "StarTowerQuest.904.1": "ロスレコのアシスト効果を合計50回解放する", "StarTowerQuest.905.1": "図鑑に逸話ノートを40件登録する", "StarTowerQuest.906.1": "在庫補充を10回使用する" } \ No newline at end of file diff --git a/data/language/ja_jp/story.json b/data/language/ja_jp/story.json index 7e01f04e..86039fd9 100644 --- a/data/language/ja_jp/story.json +++ b/data/language/ja_jp/story.json @@ -313,5 +313,41 @@ "Story.621.4": "12", "Story.622.1": "明日へと続くキセキ", "Story.622.2": "心応液のポッドに飛び込んだ魔王は、そこでダリシアの魂に触れる。彼女は自身の選択を悔いつつも、その道の先で待つ結末を見届ける覚悟を持っていた。", - "Story.622.4": "13" + "Story.622.4": "13", + "Story.6501.1": "砂塵に潜む毒牙", + "Story.6501.2": "魔王を狙うデザート・ゲイルの一団が迫ってくる。魔王を正式な雇い主に定めたオトハは、護衛の依頼を果たすべく『忍』の力で活路を切り拓いていく。", + "Story.6501.4": "BT01", + "Story.6502.1": "砂嵐の刺客", + "Story.6502.2": "オトハの隠された過去を明かすハサラ。しかし、魔王は変わらず彼女を信じると宣言。魔王の信頼を背負って、ハサラと対峙するオトハは、暗殺劇の幕を引くべく武器をかまえる。", + "Story.6502.4": "BT02", + "Story.6503.1": "宴", + "Story.6503.2": "ダリシアが引き起こした事件が一段落したフィーリエ。魔王たちは新しい目的地へ旅立つ前、フィレンによって開かれる宴を楽しみにしていた。", + "Story.6503.4": "01", + "Story.6504.1": "一抹の不安", + "Story.6504.2": "アグリ・ユニオン本社から届いた書簡は、よりにもよって晩餐会の日にフィレンをゴルティスへと招集するというものだった。カンパニー内の陰謀を感じ取る魔王ではあったが、取れる手段は限られており――", + "Story.6504.4": "02", + "Story.6505.1": "護衛", + "Story.6505.2": "晩餐会の準備に奔走する魔王は不思議な雰囲気を纏う女性と偶然の出会いを果たし、いくつかの言葉を交わす。その後、部屋で休もうとしたところ、何者かが部屋のドアを叩く。外に出るも誰の姿もなく、一通の手紙が落ちており――", + "Story.6505.4": "03", + "Story.6506.1": "故地", + "Story.6506.2": "脅迫状について話し合い、警護が必要になった魔王は谷風家政に赴き、ホテルで邂逅した不思議な女性、オトハと再会する。魔王は、自身をつけていた不審人物たちを即座に処理してくれたオトハを護衛として雇うことにした。", + "Story.6506.4": "04", + "Story.6507.1": "包囲網", + "Story.6507.2": "オトハという心強い護衛を雇った魔王は、ホテルに戻る。そこへフィレンから連絡があり、デザートゲイルという傭兵組織が晩餐会でなにか仕掛けてくるかもしれないという情報を得て、警戒をあらたにするのであった。", + "Story.6507.4": "05", + "Story.6508.1": "約束", + "Story.6508.2": "間もなく開幕を迎えようとする晩餐会。レッドアイズの魔女オフィールは、各カンパニー代表たちにインタビューを試みる。時を同じくして、魔王はセイナの案内に従って会場へ向かおうとするが、彼女のわずかな違和感に気づくのであった。", + "Story.6508.4": "06", + "Story.6509.1": "激突", + "Story.6509.2": "オトハに囚われ、脅迫される魔王。しかし魔王は、仲間とフィーリエの未来のため、平然とした顔で脅迫をはねのける。その態度を見たオトハは、普通の権力者とは違う魔王のため、本当の意味で力を尽くすことを決めるのであった。", + "Story.6509.4": "07", + "Story.6510.1": "矜持", + "Story.6510.2": "デザートゲイル団長のハサラがオトハの隠された過去を明かし、魔王にオトハを切り捨てるよう迫る。しかしオトハを信じると決めていた魔王は、迷うことなく要求を断った。ホテルの屋上で、本気のオトハとハサラが対峙し――", + "Story.6510.4": "08", + "Story.6511.1": "スピーチ", + "Story.6511.2": "ハサラを撃退したものの、晩餐会への道は閉ざされてしまう。諦めかける魔王だったが、オトハは魔王を連れて屋上から身を躍らせ、無事会場へと送り届ける。オトハとの別れ際、魔王は彼女からほのかに漂う血の匂いを嗅ぎ取り――", + "Story.6511.4": "09", + "Story.6512.1": "白昼夢", + "Story.6512.2": "オトハの働きにより、魔王は無事、時間通りに晩餐会でスピーチをすることができた。魔王の弁舌により、フィーリエの騒動に真の決着が付き、各カンパニーの代表者はそれぞれの感想を述べるのであった。", + "Story.6512.4": "10" } \ No newline at end of file diff --git a/data/language/ja_jp/storychapter.json b/data/language/ja_jp/storychapter.json index 5ed5d829..5af78181 100644 --- a/data/language/ja_jp/storychapter.json +++ b/data/language/ja_jp/storychapter.json @@ -16,5 +16,8 @@ "StoryChapter.5.3": "星歴996年", "StoryChapter.6.1": "第六章", "StoryChapter.6.2": "黎明告げる凱旋歌", - "StoryChapter.6.3": "星歴996年" + "StoryChapter.6.3": "星歴996年", + "StoryChapter.7.1": "特別篇", + "StoryChapter.7.2": "夜暗に踊る狐独な影", + "StoryChapter.7.3": "星歴996年" } \ No newline at end of file diff --git a/data/language/ja_jp/storypreview.json b/data/language/ja_jp/storypreview.json index e99ff8a1..e00aed83 100644 --- a/data/language/ja_jp/storypreview.json +++ b/data/language/ja_jp/storypreview.json @@ -1,5 +1,7 @@ { "StoryPreview.10.1": "ノヴァ漫遊記 #13", + "StoryPreview.11.1": "メインストーリー 特別篇", + "StoryPreview.12.1": "ノヴァ漫遊記 #14", "StoryPreview.2.1": "ノヴァ漫遊記 #07", "StoryPreview.3.1": "メインストーリー 第五章", "StoryPreview.4.1": "メインストーリー 第六章", diff --git a/data/language/ja_jp/storysetchapter.json b/data/language/ja_jp/storysetchapter.json index f8585c7e..1087abbe 100644 --- a/data/language/ja_jp/storysetchapter.json +++ b/data/language/ja_jp/storysetchapter.json @@ -24,5 +24,7 @@ "StorySetChapter.1012.1": "#12", "StorySetChapter.1012.2": "魂のカタチ", "StorySetChapter.1013.1": "#13", - "StorySetChapter.1013.2": "レディ・デパーチャー" + "StorySetChapter.1013.2": "レディ・デパーチャー", + "StorySetChapter.1014.1": "#14", + "StorySetChapter.1014.2": "君に捧ぐ独り舞台" } \ No newline at end of file diff --git a/data/language/ja_jp/storysetsection.json b/data/language/ja_jp/storysetsection.json index 80efab63..20649048 100644 --- a/data/language/ja_jp/storysetsection.json +++ b/data/language/ja_jp/storysetsection.json @@ -80,5 +80,11 @@ "StorySetSection.101302.1": "第2話", "StorySetSection.101302.2": "レディ・デパーチャー", "StorySetSection.101303.1": "第3話", - "StorySetSection.101303.2": "レディ・デパーチャー" + "StorySetSection.101303.2": "レディ・デパーチャー", + "StorySetSection.101401.1": "第1話", + "StorySetSection.101401.2": "君に捧ぐ独り舞台", + "StorySetSection.101402.1": "第2話", + "StorySetSection.101402.2": "君に捧ぐ独り舞台", + "StorySetSection.101403.1": "第3話", + "StorySetSection.101403.2": "君に捧ぐ独り舞台" } \ No newline at end of file diff --git a/data/language/ja_jp/talent.json b/data/language/ja_jp/talent.json index c5d61f39..766e557d 100644 --- a/data/language/ja_jp/talent.json +++ b/data/language/ja_jp/talent.json @@ -108,7 +108,7 @@ "Talent.1030574.1": "会心ダメージ増加", "Talent.1030574.2": "会心ダメージが&Param1&増加する", "Talent.1030580.1": "遠き眺め", - "Talent.1030580.2": "コハクの、エリート以上の敵への必殺技ダメージが&Param1&増加する。", + "Talent.1030580.2": "コハクはエリート以上の敵に与える必殺技ダメージが&Param1&増加する。", "Talent.1070101.1": "攻撃力強化", "Talent.1070101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1070102.1": "防御力強化", @@ -262,7 +262,7 @@ "Talent.1080226.1": "スキルダメージ増加", "Talent.1080226.2": "スキルダメージが&Param1&増加する", "Talent.1080232.1": "深紅の業火", - "Talent.1080232.2": "カシミラの、##火属性の印:聖炎#2013#が付与されている敵へのスキルダメージが&Param1&増加する。", + "Talent.1080232.2": "カシミラは##火属性の印:聖炎#2013#が付与されている敵に与えるスキルダメージが&Param1&増加する。", "Talent.1080333.1": "攻撃力強化", "Talent.1080333.2": "基礎攻撃力が&Param1&上昇する", "Talent.1080334.1": "防御力強化", @@ -482,7 +482,7 @@ "Talent.1110226.1": "スキルダメージ増加", "Talent.1110226.2": "スキルダメージが&Param1&増加する", "Talent.1110232.1": "VIPサービス", - "Talent.1110232.2": "アヤメの、##水属性の印:水流#2008#が付与されている敵へのスキルダメージが&Param1&増加する。", + "Talent.1110232.2": "アヤメは##水属性の印:水流#2008#が付与されている敵に与えるスキルダメージが&Param1&増加する。", "Talent.1110333.1": "攻撃力強化", "Talent.1110333.2": "基礎攻撃力が&Param1&上昇する", "Talent.1110334.1": "防御力強化", @@ -548,7 +548,7 @@ "Talent.1110574.1": "スキルダメージ増加", "Talent.1110574.2": "スキルダメージが&Param1&増加する", "Talent.1110580.1": "人生の導き", - "Talent.1110580.2": "アヤメの、ノーマル敵とエリート敵へのスキルダメージが&Param1&増加する。", + "Talent.1110580.2": "アヤメはノーマル敵とエリート敵に与えるスキルダメージが&Param1&増加する。", "Talent.1120101.1": "攻撃力強化", "Talent.1120101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1120102.1": "防御力強化", @@ -966,7 +966,7 @@ "Talent.1160458.1": "必殺技ダメージ増加", "Talent.1160458.2": "必殺技ダメージが&Param1&増加する", "Talent.1160464.1": "土壌改良", - "Talent.1160464.2": "レイセンの、##地属性の印:地脈#2029#が付与されている敵への地属性ダメージが&Param1&増加する。", + "Talent.1160464.2": "レイセンは##地属性の印:地脈#2029#が付与されている敵に与える地属性ダメージが&Param1&増加する。", "Talent.1160565.1": "攻撃力強化", "Talent.1160565.2": "基礎攻撃力が&Param1&上昇する", "Talent.1160566.1": "防御力強化", @@ -1032,7 +1032,7 @@ "Talent.1170226.1": "スキルダメージ増加", "Talent.1170226.2": "スキルダメージが&Param1&増加する", "Talent.1170232.1": "麒麟の咆哮", - "Talent.1170232.2": "ジンリンの、##光属性の印:光明#2016#を付与されている敵への必殺技ダメージが&Param1&増加する。", + "Talent.1170232.2": "ジンリンは##光属性の印:光明#2016#を付与されている敵に与える必殺技ダメージが&Param1&増加する。", "Talent.1170333.1": "攻撃力強化", "Talent.1170333.2": "基礎攻撃力が&Param1&上昇する", "Talent.1170334.1": "防御力強化", @@ -1208,7 +1208,7 @@ "Talent.1180574.1": "スキルダメージ増加", "Talent.1180574.2": "スキルダメージが&Param1&増加する", "Talent.1180580.1": "標本作り", - "Talent.1180580.2": "クルニスの、エリート以上の敵への必殺技ダメージが&Param1&増加する。", + "Talent.1180580.2": "クルニスはエリート以上の敵に与える必殺技ダメージが&Param1&増加する。", "Talent.1190101.1": "攻撃力強化", "Talent.1190101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1190102.1": "防御力強化", @@ -1318,7 +1318,7 @@ "Talent.1190574.1": "風属性ダメージ増加", "Talent.1190574.2": "風属性ダメージが&Param1&増加する", "Talent.1190580.1": "忍の心得", - "Talent.1190580.2": "ナノハの、エリート以上の敵への風属性ダメージが&Param1&増加する。", + "Talent.1190580.2": "ナノハはエリート以上の敵に与える風属性ダメージが&Param1&増加する。", "Talent.1200101.1": "攻撃力強化", "Talent.1200101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1200102.1": "防御力強化", @@ -1428,7 +1428,7 @@ "Talent.1200574.1": "スキルダメージ増加", "Talent.1200574.2": "スキルダメージが&Param1&増加する", "Talent.1200580.1": "真相究明", - "Talent.1200580.2": "カナーチェの、ノーマル敵とエリート敵への風属性ダメージが&Param1&増加する。", + "Talent.1200580.2": "カナーチェはノーマル敵とエリート敵に与える風属性ダメージが&Param1&増加する。", "Talent.1230101.1": "攻撃力強化", "Talent.1230101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1230102.1": "防御力強化", @@ -1648,7 +1648,7 @@ "Talent.1250574.1": "水属性ダメージ増加", "Talent.1250574.2": "水属性ダメージが&Param1&増加する", "Talent.1250580.1": "義・理・善", - "Talent.1250580.2": "フリージアの、エリート以上の敵への会心ダメージが&Param1&増加する。", + "Talent.1250580.2": "フリージアはエリート以上の敵に与える会心ダメージが&Param1&増加する。", "Talent.1260101.1": "攻撃力強化", "Talent.1260101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1260102.1": "防御力強化", @@ -1978,7 +1978,7 @@ "Talent.1300574.1": "水属性ダメージ増加", "Talent.1300574.2": "水属性ダメージが&Param1&増加する", "Talent.1300580.1": "想いの届け人", - "Talent.1300580.2": "トーナの、エリート以上の敵へのスキルダメージが&Param1&増加する。", + "Talent.1300580.2": "トーナはエリート以上の敵に与えるスキルダメージが&Param1&増加する。", "Talent.1320101.1": "攻撃力強化", "Talent.1320101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1320102.1": "防御力強化", @@ -2088,7 +2088,7 @@ "Talent.1320574.1": "光属性ダメージ増加", "Talent.1320574.2": "光属性ダメージが&Param1&増加する", "Talent.1320580.1": "灰色の魂", - "Talent.1320580.2": "ミネルバの、エリート以上の敵へのスキルダメージが&Param1&増加する。", + "Talent.1320580.2": "ミネルバはエリート以上の敵に与えるスキルダメージが&Param1&増加する。", "Talent.1330101.1": "攻撃力強化", "Talent.1330101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1330102.1": "防御力強化", @@ -2198,7 +2198,7 @@ "Talent.1330574.1": "風属性ダメージ増加", "Talent.1330574.2": "風属性ダメージが&Param1&増加する", "Talent.1330580.1": "仲間の絆", - "Talent.1330580.2": "ナツカの、エリート以上の敵への風属性ダメージが&Param1&増加する。", + "Talent.1330580.2": "ナツカはエリート以上の敵に与える風属性ダメージが&Param1&増加する。", "Talent.1340101.1": "攻撃力強化", "Talent.1340101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1340102.1": "防御力強化", @@ -2308,7 +2308,7 @@ "Talent.1340574.1": "会心ダメージ増加", "Talent.1340574.2": "会心ダメージが&Param1&増加する", "Talent.1340580.1": "雪解けの誉れ", - "Talent.1340580.2": "フユカの、エリート以上の敵への火属性ダメージが&Param1&増加する。", + "Talent.1340580.2": "フユカはエリート以上の敵に与える火属性ダメージが&Param1&増加する。", "Talent.1350101.1": "攻撃力強化", "Talent.1350101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1350102.1": "防御力強化", @@ -2550,7 +2550,7 @@ "Talent.1410110.1": "火属性ダメージ増加", "Talent.1410110.2": "火属性ダメージが&Param1&増加する", "Talent.1410116.1": "烈火の秘伝書", - "Talent.1410116.2": "味方の、##火属性の印#1016#が付与されている敵への火属性ダメージが&Param1&増加する。", + "Talent.1410116.2": "味方は##火属性の印#1016#が付与されている敵に与える火属性ダメージが&Param1&増加する。", "Talent.1410217.1": "攻撃力強化", "Talent.1410217.2": "基礎攻撃力が&Param1&上昇する", "Talent.1410218.1": "防御力強化", @@ -2638,7 +2638,7 @@ "Talent.1410574.1": "火属性ダメージ増加", "Talent.1410574.2": "火属性ダメージが&Param1&増加する", "Talent.1410580.1": "完璧な玄師", - "Talent.1410580.2": "チーシアとその従者の、エリート以上の敵への火属性ダメージが&Param1&増加する。", + "Talent.1410580.2": "チーシアとその従者はエリート以上の敵に与える火属性ダメージが&Param1&増加する。", "Talent.1420101.1": "攻撃力強化", "Talent.1420101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1420102.1": "防御力強化", @@ -2858,7 +2858,7 @@ "Talent.1430574.1": "風属性ダメージ増加", "Talent.1430574.2": "風属性ダメージが&Param1&増加する", "Talent.1430580.1": "故き郷へ", - "Talent.1430580.2": "レイスの、エリート以上の敵への風属性ダメージが&Param1&増加する。", + "Talent.1430580.2": "レイスはエリート以上の敵に与える風属性ダメージが&Param1&増加する。", "Talent.1440101.1": "攻撃力強化", "Talent.1440101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1440102.1": "防御力強化", @@ -2968,12 +2968,67 @@ "Talent.1440574.1": "攻撃強化", "Talent.1440574.2": "攻撃力が&Param1&上昇する", "Talent.1440580.1": "巌穿つ波", - "Talent.1440580.2": "チトセの、エリート以上の敵への水属性ダメージが&Param1&増加する。", - "Talent.1450116.1": "???", - "Talent.1450232.1": "???", - "Talent.1450348.1": "???", - "Talent.1450464.1": "???", - "Talent.1450580.1": "???", + "Talent.1440580.2": "チトセはエリート以上の敵に与える水属性ダメージが&Param1&増加する。", + "Talent.1450101.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1450102.2": "基礎防御力が&Param1&上昇する", + "Talent.1450103.2": "基礎HPが&Param1&増加する", + "Talent.1450104.2": "攻撃力が&Param1&上昇する", + "Talent.1450105.2": "闇属性ダメージが&Param1&増加する", + "Talent.1450106.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1450107.2": "基礎防御力が&Param1&上昇する", + "Talent.1450108.2": "基礎HPが&Param1&増加する", + "Talent.1450109.2": "攻撃力が&Param1&上昇する", + "Talent.1450110.2": "闇属性ダメージが&Param1&増加する", + "Talent.1450116.1": "長夜無明", + "Talent.1450116.2": "オトハがスキルダメージを与えた時、&Param2&秒間、敵の闇属性被ダメージが&Param1&増加する。この効果は&Param3&回まで重複できる。", + "Talent.1450217.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1450218.2": "基礎防御力が&Param1&上昇する", + "Talent.1450219.2": "基礎HPが&Param1&増加する", + "Talent.1450220.2": "攻撃力が&Param1&上昇する", + "Talent.1450221.2": "闇属性ダメージが&Param1&増加する", + "Talent.1450222.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1450223.2": "基礎防御力が&Param1&上昇する", + "Talent.1450224.2": "基礎HPが&Param1&増加する", + "Talent.1450225.2": "攻撃力が&Param1&上昇する", + "Talent.1450226.2": "闇属性ダメージが&Param1&増加する", + "Talent.1450232.1": "晦す現世", + "Talent.1450232.2": "オトハの必殺技発動時、&Param2&秒間、自身の会心ダメージが&Param1&増加する。", + "Talent.1450333.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1450334.2": "基礎防御力が&Param1&上昇する", + "Talent.1450335.2": "基礎HPが&Param1&増加する", + "Talent.1450336.2": "攻撃力が&Param1&上昇する", + "Talent.1450337.2": "闇属性ダメージが&Param1&増加する", + "Talent.1450338.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1450339.2": "基礎防御力が&Param1&上昇する", + "Talent.1450340.2": "基礎HPが&Param1&増加する", + "Talent.1450341.2": "攻撃力が&Param1&上昇する", + "Talent.1450342.2": "闇属性ダメージが&Param1&増加する", + "Talent.1450348.1": "異邦幻華", + "Talent.1450348.2": "オトハが必殺技ダメージを与えた時、&Param2&秒間、チーム内の闇属性巡遊者およびその従者の会心ダメージが&Param1&増加する。", + "Talent.1450449.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1450450.2": "基礎防御力が&Param1&上昇する", + "Talent.1450451.2": "基礎HPが&Param1&増加する", + "Talent.1450452.2": "攻撃力が&Param1&上昇する", + "Talent.1450453.2": "闇属性ダメージが&Param1&増加する", + "Talent.1450454.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1450455.2": "基礎防御力が&Param1&上昇する", + "Talent.1450456.2": "基礎HPが&Param1&増加する", + "Talent.1450457.2": "攻撃力が&Param1&上昇する", + "Talent.1450458.2": "闇属性ダメージが&Param1&増加する", + "Talent.1450464.1": "眼には眼を", + "Talent.1450464.2": "チーム全体は、##闇属性の印#1019#を発動させた後、&Param2&秒間、オトハの闇属性ダメージが&Param1&増加する。", + "Talent.1450565.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1450566.2": "基礎防御力が&Param1&上昇する", + "Talent.1450567.2": "基礎HPが&Param1&増加する", + "Talent.1450568.2": "攻撃力が&Param1&上昇する", + "Talent.1450569.2": "闇属性ダメージが&Param1&増加する", + "Talent.1450570.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1450571.2": "基礎防御力が&Param1&上昇する", + "Talent.1450572.2": "基礎HPが&Param1&増加する", + "Talent.1450573.2": "攻撃力が&Param1&上昇する", + "Talent.1450574.2": "闇属性ダメージが&Param1&増加する", + "Talent.1450580.1": "以心伝心", + "Talent.1450580.2": "オトハはエリート以上の敵に与える闇属性ダメージが&Param1&増加する。", "Talent.1470101.1": "攻撃力強化", "Talent.1470101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1470102.1": "防御力強化", @@ -3193,7 +3248,7 @@ "Talent.1490574.1": "スキルダメージ増加", "Talent.1490574.2": "スキルダメージが&Param1&増加する", "Talent.1490580.1": "シュワキマセリ", - "Talent.1490580.2": "グレイの、エリート以上の敵への地属性ダメージが&Param1&増加する。", + "Talent.1490580.2": "グレイはエリート以上の敵に与える地属性ダメージが&Param1&増加する。", "Talent.1500101.1": "攻撃力強化", "Talent.1500101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1500102.1": "防御力強化", @@ -3303,7 +3358,7 @@ "Talent.1500574.1": "会心ダメージ増加", "Talent.1500574.2": "会心ダメージが&Param1&増加する", "Talent.1500580.1": "仕事熱心", - "Talent.1500580.2": "ラールの、エリート以上の敵へのスキルダメージが&Param1&増加する。", + "Talent.1500580.2": "ラールはエリート以上の敵に与えるスキルダメージが&Param1&増加する。", "Talent.1550101.1": "攻撃力強化", "Talent.1550101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1550102.1": "防御力強化", @@ -3347,7 +3402,7 @@ "Talent.1550226.1": "スキルダメージ増加", "Talent.1550226.2": "スキルダメージが&Param1&増加する", "Talent.1550232.1": "潮騒に沸く心", - "Talent.1550232.2": "シアの、エリート以上の敵への必殺技ダメージが&Param1&増加する。", + "Talent.1550232.2": "シアはエリート以上の敵に与える必殺技ダメージが&Param1&増加する。", "Talent.1550333.1": "攻撃力強化", "Talent.1550333.2": "基礎攻撃力が&Param1&上昇する", "Talent.1550334.1": "防御力強化", @@ -3457,7 +3512,7 @@ "Talent.1560226.1": "必殺技ダメージ増加", "Talent.1560226.2": "必殺技ダメージが&Param1&増加する", "Talent.1560232.1": "次から本気出す", - "Talent.1560232.2": "ナズナの必殺技でダメージを与えた後の&Param2&秒間、主力巡遊者の、その敵への地属性ダメージが&Param1&増加する。", + "Talent.1560232.2": "ナズナの必殺技でダメージを与えた後の&Param2&秒間、主力巡遊者はその敵に与える地属性ダメージが&Param1&増加する。", "Talent.1560333.1": "攻撃力強化", "Talent.1560333.2": "基礎攻撃力が&Param1&上昇する", "Talent.1560334.1": "防御力強化", @@ -3743,5 +3798,5 @@ "Talent.1590574.1": "地属性ダメージ増加", "Talent.1590574.2": "地属性ダメージが&Param1&増加する", "Talent.1590580.1": "真実の探求者", - "Talent.1590580.2": "クルニス(華服)の、エリート以上の敵への地属性ダメージが&Param1&増加する。" + "Talent.1590580.2": "クルニス(華服)はエリート以上の敵に与える地属性ダメージが&Param1&増加する。" } \ No newline at end of file diff --git a/data/language/ja_jp/talentgroup.json b/data/language/ja_jp/talentgroup.json index fcc72018..79ffdf0e 100644 --- a/data/language/ja_jp/talentgroup.json +++ b/data/language/ja_jp/talentgroup.json @@ -134,6 +134,16 @@ "TalentGroup.13603.1": "???", "TalentGroup.13604.1": "???", "TalentGroup.13605.1": "???", + "TalentGroup.13701.1": "???", + "TalentGroup.13702.1": "???", + "TalentGroup.13703.1": "???", + "TalentGroup.13704.1": "???", + "TalentGroup.13705.1": "???", + "TalentGroup.13901.1": "???", + "TalentGroup.13902.1": "???", + "TalentGroup.13903.1": "???", + "TalentGroup.13904.1": "???", + "TalentGroup.13905.1": "???", "TalentGroup.14001.1": "???", "TalentGroup.14002.1": "???", "TalentGroup.14003.1": "???", @@ -159,11 +169,11 @@ "TalentGroup.14403.1": "水影より出る真", "TalentGroup.14404.1": "蛟龍の呼び水", "TalentGroup.14405.1": "巌穿つ波", - "TalentGroup.14501.1": "???", - "TalentGroup.14502.1": "???", - "TalentGroup.14503.1": "???", - "TalentGroup.14504.1": "???", - "TalentGroup.14505.1": "???", + "TalentGroup.14501.1": "長夜無明", + "TalentGroup.14502.1": "眩き現世", + "TalentGroup.14503.1": "異邦幻華", + "TalentGroup.14504.1": "陰に沈む", + "TalentGroup.14505.1": "以心伝心", "TalentGroup.14701.1": "基礎音楽理論", "TalentGroup.14702.1": "コード演奏", "TalentGroup.14703.1": "4連プル", @@ -189,6 +199,11 @@ "TalentGroup.15603.1": "ボディが甘い!", "TalentGroup.15604.1": "あいつは任せた", "TalentGroup.15605.1": "芝生に寝転んで", + "TalentGroup.15701.1": "???", + "TalentGroup.15702.1": "???", + "TalentGroup.15703.1": "???", + "TalentGroup.15704.1": "???", + "TalentGroup.15705.1": "???", "TalentGroup.15801.1": "おもちゃのパーティー", "TalentGroup.15802.1": "聖夜の贈り物", "TalentGroup.15803.1": "焔のキャロル", @@ -198,5 +213,10 @@ "TalentGroup.15902.1": "新たな知見", "TalentGroup.15903.1": "医術の融合", "TalentGroup.15904.1": "仁術の担い手", - "TalentGroup.15905.1": "真実の探求者" + "TalentGroup.15905.1": "真実の探求者", + "TalentGroup.16001.1": "???", + "TalentGroup.16002.1": "???", + "TalentGroup.16003.1": "???", + "TalentGroup.16004.1": "???", + "TalentGroup.16005.1": "???" } \ No newline at end of file diff --git a/data/language/ja_jp/title.json b/data/language/ja_jp/title.json index 9a553969..4615aea7 100644 --- a/data/language/ja_jp/title.json +++ b/data/language/ja_jp/title.json @@ -18,6 +18,8 @@ "Title.24.1": "忍者", "Title.25.1": "温室の", "Title.26.1": "守り手", + "Title.27.1": "慎重", + "Title.28.1": "地理学者", "Title.3.1": "空白", "Title.4.1": "巡遊者", "Title.5.1": "ヒナギク", diff --git a/data/language/ja_jp/topbar.json b/data/language/ja_jp/topbar.json index 5a5970d9..b1e4a5ed 100644 --- a/data/language/ja_jp/topbar.json +++ b/data/language/ja_jp/topbar.json @@ -7,7 +7,9 @@ "TopBar.ActivityLevelsSelectPanel_10104.1": "バトルステージ", "TopBar.ActivityLevelsSelectPanel_10105.1": "バトルステージ", "TopBar.ActivityLevelsSelectPanel_10106.1": "バトルステージ", + "TopBar.ActivityLevelsSelectPanel_10107.1": "バトルステージ", "TopBar.ActivityLevelsSelectPanel_20101.1": "バトルステージ", + "TopBar.ActivityLevelsSelectPanel_20102.1": "バトルステージ", "TopBar.ActivityList.1": "イベント", "TopBar.ActivityStory_20101.1": "ストーリー", "TopBar.BattlePass.1": "事業支援", @@ -57,6 +59,7 @@ "TopBar.Friend.1": "フレンド", "TopBar.GachaPreview.1": "巡遊者プレビュー", "TopBar.GachaSpin.1": "ガチャ", + "TopBar.GoldenSpyLevelSelectPanel.1": "月夜を盗む白き影", "TopBar.InfinityTowerSelectTower.1": "無限リング", "TopBar.JointDrillBuildList_1.1": "出撃編成", "TopBar.JointDrillBuildList_2.1": "出撃編成", @@ -85,8 +88,11 @@ "TopBar.PenguinCardLevel.1": "シャロカード", "TopBar.PostalStory.1": "ストーリー", "TopBar.PostalThemePanel.1": "イベント", + "TopBar.PotentialPreselectionEdit.1": "素質プリセット", + "TopBar.PotentialPreselectionList.1": "プリセット選択", "TopBar.Quest.1": "任務", "TopBar.QuestNewbie.1": "編成ガイド", + "TopBar.RankBuildDetail.1": "記録詳細", "TopBar.RegionBossFormation.1": "記録", "TopBar.RogueBossBuildBrief.1": "記録管理", "TopBar.RogueBossLevel.1": "昇格試練", @@ -103,9 +109,12 @@ "TopBar.Shop_10105.1": "イベント交換所", "TopBar.Shop_10106.1": "イベント交換所", "TopBar.Shop_20101.1": "イベント交換所", + "TopBar.Shop_20102.1": "イベント交換所", "TopBar.Shop_30101.1": "イベント交換所", "TopBar.SkillInstanceLevelSelect.1": "技能研修", "TopBar.SkinPreviewPanel.1": "アナザーイメージ", + "TopBar.SolodanceStory.1": "メインストーリー", + "TopBar.SolodanceThemePanel.1": "イベント", "TopBar.SpringFestivalStory.1": "ストーリー", "TopBar.SpringFestivalThemePanel.1": "イベント", "TopBar.StarTowerBook.1": "図鑑", @@ -129,6 +138,7 @@ "TopBar.Task_10105.1": "イベント任務", "TopBar.Task_10106.1": "イベント任務", "TopBar.Task_20101.1": "イベント任務", + "TopBar.Task_20102.1": "イベント任務", "TopBar.Task_30101.1": "イベント任務", "TopBar.ThrowGiftPanel.1": "フライングシャロ", "TopBar.TowerDefenseCharacterDetailPanel.1": "巡遊者詳細", @@ -136,6 +146,7 @@ "TopBar.TowerDefenseSelectPanel.1": "イベント", "TopBar.TravelerDuelLevelQuestPanel.1": "任務", "TopBar.TrekkerVersus.1": "頂上決戦", + "TopBar.TrekkerVersus_600002.1": "頂上決戦", "TopBar.TrialDepot.1": "お試し詳細", "TopBar.TrialFormation.1": "編成", "TopBar.TrialLevelSelect.1": "お試し", diff --git a/data/language/ja_jp/towerdefenseitem.json b/data/language/ja_jp/towerdefenseitem.json index 7b90a99d..5e8b0329 100644 --- a/data/language/ja_jp/towerdefenseitem.json +++ b/data/language/ja_jp/towerdefenseitem.json @@ -4,5 +4,7 @@ "TowerDefenseItem.1011.1": "大容量パチパチメテオ", "TowerDefenseItem.1011.2": "ひとくち飲めばエナジーMAX、さらに元気も満タンチャージ!", "TowerDefenseItem.1021.1": "除草剤", - "TowerDefenseItem.1021.2": "雑草除去の必需品!農業のおとも!" + "TowerDefenseItem.1021.2": "雑草除去の必需品!農業のおとも!", + "TowerDefenseItem.1031.1": "*****", + "TowerDefenseItem.1031.2": "*****" } \ No newline at end of file diff --git a/data/language/ja_jp/travelerduelboss.json b/data/language/ja_jp/travelerduelboss.json index 6ccfcea1..ce57568a 100644 --- a/data/language/ja_jp/travelerduelboss.json +++ b/data/language/ja_jp/travelerduelboss.json @@ -1,4 +1,5 @@ { "TravelerDuelBoss.1001.1": "キャットミーイフユーキャン", - "TravelerDuelBoss.2001.1": "メイドインサービス" + "TravelerDuelBoss.2001.1": "メイドインサービス", + "TravelerDuelBoss.3001.1": "自由を求める者" } \ No newline at end of file diff --git a/data/language/ja_jp/travelerduelbosslevel.json b/data/language/ja_jp/travelerduelbosslevel.json index d50a8bc9..cd35b639 100644 --- a/data/language/ja_jp/travelerduelbosslevel.json +++ b/data/language/ja_jp/travelerduelbosslevel.json @@ -2,5 +2,7 @@ "TravelerDuelBossLevel.100100.1": "キャットミーイフユーキャン", "TravelerDuelBossLevel.100100.2": "奇怪なる世界では、彼女こそが天下無敵、唯我独尊の破壊神である。", "TravelerDuelBossLevel.200100.1": "メイドインサービス", - "TravelerDuelBossLevel.200100.2": "彷徨う者は破滅を恐れない。刃が喉元に突き付けられたその瞬間、彼女はただあなたの体温を感じたいだけ。" + "TravelerDuelBossLevel.200100.2": "彷徨う者は破滅を恐れない。刃が喉元に突き付けられたその瞬間、彼女はただあなたの体温を感じたいだけ。", + "TravelerDuelBossLevel.300100.1": "自由を求める者", + "TravelerDuelBossLevel.300100.2": "お友だちを作りたくて、孤独な彼女は武器を取った。\n勝者も敗者も彼女の友だち。これでもう寂しくない。" } \ No newline at end of file diff --git a/data/language/ja_jp/travelerduelchallengeaffix.json b/data/language/ja_jp/travelerduelchallengeaffix.json index 7d9e68c5..15a1f0e2 100644 --- a/data/language/ja_jp/travelerduelchallengeaffix.json +++ b/data/language/ja_jp/travelerduelchallengeaffix.json @@ -69,6 +69,18 @@ "TravelerDuelChallengeAffix.133.2": "戦闘開始から15秒ごとに、敵の攻撃力が&Param1&上昇する。この効果の重複数に上限はない。", "TravelerDuelChallengeAffix.200.1": "凌空双刃", "TravelerDuelChallengeAffix.200.2": "現在の対象に4連撃を行う", + "TravelerDuelChallengeAffix.200201.1": "逃がさない", + "TravelerDuelChallengeAffix.200201.2": "「オニゴッコ」を強化する。ホタルが移動を終えた後、高威力の斬撃で追撃する。", + "TravelerDuelChallengeAffix.200202.1": "たくさん遊ぼ", + "TravelerDuelChallengeAffix.200202.2": "「トオセンボ」を強化する。アバランチの落下密度と数が増加する。", + "TravelerDuelChallengeAffix.200203.1": "剣投げあそび", + "TravelerDuelChallengeAffix.200203.2": "「剣投げあそび」スキルが追加される。主力巡遊者をロックオンしてアバランチを投げた後、高威力の斬撃で追撃する。", + "TravelerDuelChallengeAffix.200204.1": "楽しさチャージ", + "TravelerDuelChallengeAffix.200204.2": "ホタルがスキルを発動した後、追加で5のワクワクゲージを獲得する。", + "TravelerDuelChallengeAffix.200205.1": "遊びの達人", + "TravelerDuelChallengeAffix.200205.2": "ホタルが「遊び盛り」状態でスキルを発動する時、消費するワクワクゲージが5減少する。", + "TravelerDuelChallengeAffix.200206.1": "ワクワクチャージ", + "TravelerDuelChallengeAffix.200206.2": "ホタルが「遊び盛り」状態でないとき、5秒ごとに5のワクワクゲージを獲得する。", "TravelerDuelChallengeAffix.201.1": "暗夜飛刃", "TravelerDuelChallengeAffix.201.2": "直線状に飛ぶ刃を1本投げ放つ", "TravelerDuelChallengeAffix.202.1": "隠月", @@ -134,5 +146,77 @@ "TravelerDuelChallengeAffix.29021602.1": "継続強化・中", "TravelerDuelChallengeAffix.29021602.2": "戦闘開始から&Param1&秒ごとに、敵のダメージが&Param2&増加する。この効果の重複数に上限はない。", "TravelerDuelChallengeAffix.29021603.1": "継続強化・大", - "TravelerDuelChallengeAffix.29021603.2": "戦闘開始から&Param1&秒ごとに、敵のダメージが&Param2&増加する。この効果の重複数に上限はない。" + "TravelerDuelChallengeAffix.29021603.2": "戦闘開始から&Param1&秒ごとに、敵のダメージが&Param2&増加する。この効果の重複数に上限はない。", + "TravelerDuelChallengeAffix.29030101.1": "ダメージ増加・小", + "TravelerDuelChallengeAffix.29030101.2": "敵の与えるダメージが&Param1&増加する", + "TravelerDuelChallengeAffix.29030102.1": "ダメージ増加・中", + "TravelerDuelChallengeAffix.29030102.2": "敵の与えるダメージが&Param1&増加する", + "TravelerDuelChallengeAffix.29030103.1": "ダメージ増加・大", + "TravelerDuelChallengeAffix.29030103.2": "敵の与えるダメージが&Param1&増加する", + "TravelerDuelChallengeAffix.29030201.1": "抑制・小", + "TravelerDuelChallengeAffix.29030201.2": "チーム全体のSP獲得効率が&Param1&低下する。", + "TravelerDuelChallengeAffix.29030202.1": "抑制・中", + "TravelerDuelChallengeAffix.29030202.2": "チーム全体のSP獲得効率が&Param1&低下する。", + "TravelerDuelChallengeAffix.29030203.1": "抑制・大", + "TravelerDuelChallengeAffix.29030203.2": "チーム全体のSP獲得効率が&Param1&低下する。", + "TravelerDuelChallengeAffix.29030301.1": "吸血", + "TravelerDuelChallengeAffix.29030301.2": "最大HPが&Param1&減少する代わりに、主力巡遊者がスキルダメージを与えるたびに最大HPの&Param2&分のHPを吸収するようになる。", + "TravelerDuelChallengeAffix.29030401.1": "戦闘集中", + "TravelerDuelChallengeAffix.29030401.2": "主力巡遊者の与えるダメージが&Param1&減少する代わりに、ダメージを与えるたびに&Param3&秒間、与えるダメージが&Param2&増加する。この効果は&Param4&回まで重複できる。", + "TravelerDuelChallengeAffix.29030501.1": "SPの前借り", + "TravelerDuelChallengeAffix.29030501.2": "戦闘開始時、チーム全体は&Param1&のSPを獲得するが、SP獲得効率が&Param2&低下する。", + "TravelerDuelChallengeAffix.29030502.1": "SPの前借り・大", + "TravelerDuelChallengeAffix.29030502.2": "戦闘開始時、チーム全体は&Param1&のSPを獲得するが、SP獲得効率が&Param2&低下する。", + "TravelerDuelChallengeAffix.29030601.1": "恩恵流失", + "TravelerDuelChallengeAffix.29030601.2": "主力巡遊者が攻撃を受けた時、SPを&Param1&失う。", + "TravelerDuelChallengeAffix.29030602.1": "恩恵流失・大", + "TravelerDuelChallengeAffix.29030602.2": "主力巡遊者が攻撃を受けた時、チーム全体はSPを&Param1&失う。", + "TravelerDuelChallengeAffix.29030701.1": "呪縛反撃", + "TravelerDuelChallengeAffix.29030701.2": "主力巡遊者が攻撃を受けた後、&Param2&秒間、攻撃速度が&Param1&低下する。", + "TravelerDuelChallengeAffix.29030801.1": "ハイリスク回避", + "TravelerDuelChallengeAffix.29030801.2": "回避発動後、&Param2&秒間、主力巡遊者の被ダメージが&Param1&増加する。", + "TravelerDuelChallengeAffix.29030901.1": "統率不足", + "TravelerDuelChallengeAffix.29030901.2": "従者ダメージが&Param1&減少し、必殺技ダメージが&Param2&増加する。", + "TravelerDuelChallengeAffix.29030902.1": "霞む刻印", + "TravelerDuelChallengeAffix.29030902.2": "印ダメージが&Param1&減少し、スキルダメージが&Param2&増加する。", + "TravelerDuelChallengeAffix.29030903.1": "奥義弱体", + "TravelerDuelChallengeAffix.29030903.2": "必殺技ダメージが&Param1&減少し、通常攻撃ダメージが&Param2&増加する。", + "TravelerDuelChallengeAffix.29031001.1": "認知の偏差", + "TravelerDuelChallengeAffix.29031001.2": "主力巡遊者のスキルダメージが&Param1&増加するが、&Param3&秒ごとに&Param2&減少する。", + "TravelerDuelChallengeAffix.29031101.1": "元気いっぱい", + "TravelerDuelChallengeAffix.29031101.2": "ホタルのHPが&Param1&以上の時、被ダメージが&Param2&減少する。HPが&Param3&以下の時、被ダメージが&Param4&増加する。", + "TravelerDuelChallengeAffix.29031102.1": "元気いっぱい・大", + "TravelerDuelChallengeAffix.29031102.2": "ホタルのHPが&Param1&以上の時、被ダメージが&Param2&減少する。HPが&Param3&以下の時、被ダメージが&Param4&増加する。", + "TravelerDuelChallengeAffix.29031201.1": "会心調整・ダメージ", + "TravelerDuelChallengeAffix.29031201.2": "チーム全体の会心ダメージが&Param1&増加し、会心率が&Param2&低下する。", + "TravelerDuelChallengeAffix.29031202.1": "会心調整・会心率", + "TravelerDuelChallengeAffix.29031202.2": "チーム全体の会心率が&Param1&上昇し、会心ダメージが&Param2&減少する。", + "TravelerDuelChallengeAffix.29031301.1": "功績の代償", + "TravelerDuelChallengeAffix.29031301.2": "支援巡遊者のSP獲得効率が&Param1&上昇する。支援巡遊者の必殺技を発動した時、主力巡遊者は現在HPの&Param2&を失う。", + "TravelerDuelChallengeAffix.29031401.1": "戦士の素質・小", + "TravelerDuelChallengeAffix.29031401.2": "ホタルのHPが&Param1&減少するごとに、与えるダメージが&Param2&増加する。", + "TravelerDuelChallengeAffix.29031402.1": "戦士の素質・中", + "TravelerDuelChallengeAffix.29031402.2": "ホタルのHPが&Param1&減少するごとに、与えるダメージが&Param2&増加する。", + "TravelerDuelChallengeAffix.29031403.1": "戦士の素質・大", + "TravelerDuelChallengeAffix.29031403.2": "ホタルのHPが&Param1&減少するごとに、与えるダメージが&Param2&増加する。", + "TravelerDuelChallengeAffix.29031501.1": "効率重視", + "TravelerDuelChallengeAffix.29031501.2": "主力巡遊者のスキルダメージが&Param1&減少するが、スキルのクールタイムが&Param2&短縮される。", + "TravelerDuelChallengeAffix.29031601.1": "どこ行くの", + "TravelerDuelChallengeAffix.29031601.2": "ホタルが攻撃を命中させた後、&Param2&秒間、与えるダメージが&Param1&増加する。", + "TravelerDuelChallengeAffix.29031602.1": "どこ行くの・大", + "TravelerDuelChallengeAffix.29031602.2": "ホタルが攻撃を命中させた後、&Param2&秒間、与えるダメージが&Param1&増加する。", + "TravelerDuelChallengeAffix.29031701.1": "不思議な守り・小", + "TravelerDuelChallengeAffix.29031701.2": "ホタルはスキルダメージを受けるたびに、&Param2&秒間、被ダメージが&Param1&減少する。この効果は&Param3&回まで重複し、1秒ごとに最大&Param4&回まで付与される。", + "TravelerDuelChallengeAffix.29031702.1": "不思議な守り・中", + "TravelerDuelChallengeAffix.29031702.2": "ホタルはスキルダメージを受けるたびに、&Param2&秒間、被ダメージが&Param1&減少する。この効果は&Param3&回まで重複し、1秒ごとに最大&Param4&回まで付与される。", + "TravelerDuelChallengeAffix.29031703.1": "不思議な守り・大", + "TravelerDuelChallengeAffix.29031703.2": "ホタルはスキルダメージを受けるたびに、&Param2&秒間、被ダメージが&Param1&減少する。この効果は&Param3&回まで重複し、1秒ごとに最大&Param4&回まで付与される。", + "TravelerDuelChallengeAffix.29031801.1": "危険を顧みず", + "TravelerDuelChallengeAffix.29031801.2": "主力巡遊者の被ダメージが&Param1&増加するが、ダメージを受けた時、SPを&Param2&獲得する。", + "TravelerDuelChallengeAffix.29031901.1": "命の鼓動", + "TravelerDuelChallengeAffix.29031901.2": "主力巡遊者は&Param1&秒ごとに現在HPの&Param2&を失う。会心が発生するたびに、最大HPの&Param3&を回復する。", + "TravelerDuelChallengeAffix.29031902.1": "技癒の加護", + "TravelerDuelChallengeAffix.29031902.2": "主力巡遊者がスキルを発動するたびに、最大HPの&Param1&を回復するが、攻撃を受けた後、&Param2&秒間、回復できなくなる。", + "TravelerDuelChallengeAffix.29032001.1": "必殺の重撃", + "TravelerDuelChallengeAffix.29032001.2": "チーム全体のSP獲得効率が&Param1&上昇するが、必殺技ダメージが&Param2&減少する。" } \ No newline at end of file diff --git a/data/language/ja_jp/travelerduelchallengequest.json b/data/language/ja_jp/travelerduelchallengequest.json index 9698c2f7..f66f42f7 100644 --- a/data/language/ja_jp/travelerduelchallengequest.json +++ b/data/language/ja_jp/travelerduelchallengequest.json @@ -13,5 +13,27 @@ "TravelerDuelChallengeQuest.200111.1": "難易度Lv.70で頂上決戦をクリアする", "TravelerDuelChallengeQuest.200112.1": "難易度Lv.80で頂上決戦をクリアする", "TravelerDuelChallengeQuest.200113.1": "難易度Lv.90で頂上決戦をクリアする", - "TravelerDuelChallengeQuest.200114.1": "難易度Lv.100で頂上決戦をクリアする" + "TravelerDuelChallengeQuest.200114.1": "難易度Lv.100で頂上決戦をクリアする", + "TravelerDuelChallengeQuest.300100.1": "「戦闘集中」と「吸血」を同時に選択してクリアする", + "TravelerDuelChallengeQuest.300101.1": "「霞む刻印」、「恩恵流失・大」、「どこ行くの・大」を同時に選択してクリアする", + "TravelerDuelChallengeQuest.300102.1": "「逃がさない」、「戦士の素質・大」、「必殺の重撃」を同時に選択してクリアする", + "TravelerDuelChallengeQuest.300103.1": "「たくさん遊ぼ」、「SPの前借り・大」、「命の鼓動」を同時に選択してクリアする", + "TravelerDuelChallengeQuest.300104.1": "「剣投げあそび」、「恩恵流失・大」、「呪縛反撃」を同時に選択してクリアする", + "TravelerDuelChallengeQuest.300105.1": "「楽しさチャージ」、「認知の偏差」、「抑制・大」を同時に選択してクリアする", + "TravelerDuelChallengeQuest.300106.1": "「ワクワクチャージ」、「ダメージ増加・大」、「不思議な守り・大」を同時に選択してクリアする", + "TravelerDuelChallengeQuest.300107.1": "任意の難易度で頂上決戦をクリアする", + "TravelerDuelChallengeQuest.300108.1": "難易度Lv.10以上で頂上決戦をクリアする", + "TravelerDuelChallengeQuest.300109.1": "難易度Lv.20以上で頂上決戦をクリアする", + "TravelerDuelChallengeQuest.300110.1": "難易度Lv.30以上で頂上決戦をクリアする", + "TravelerDuelChallengeQuest.300111.1": "難易度Lv.40以上で頂上決戦をクリアする", + "TravelerDuelChallengeQuest.300112.1": "難易度Lv.50以上で頂上決戦をクリアする", + "TravelerDuelChallengeQuest.300113.1": "難易度Lv.60以上で頂上決戦をクリアする", + "TravelerDuelChallengeQuest.300114.1": "難易度Lv.70以上で頂上決戦をクリアする", + "TravelerDuelChallengeQuest.300115.1": "シモベアーランク1に到達", + "TravelerDuelChallengeQuest.300116.1": "シモベアーランク3に到達", + "TravelerDuelChallengeQuest.300117.1": "シモベアーランク5に到達", + "TravelerDuelChallengeQuest.300118.1": "VIPシモベアーに到達", + "TravelerDuelChallengeQuest.300119.1": "VIPシモベアーランク2に到達", + "TravelerDuelChallengeQuest.300120.1": "VIPシモベアーランク5に到達", + "TravelerDuelChallengeQuest.300121.1": "TOPシモベアーに到達" } \ No newline at end of file diff --git a/data/language/ja_jp/travelerdueltarget.json b/data/language/ja_jp/travelerdueltarget.json new file mode 100644 index 00000000..7d3c5960 --- /dev/null +++ b/data/language/ja_jp/travelerdueltarget.json @@ -0,0 +1,9 @@ +{ + "TravelerDuelTarget.60000201.1": "自宅警備ゲーマー", + "TravelerDuelTarget.60000202.1": "社畜系配信者", + "TravelerDuelTarget.60000203.1": "遠泳の達人", + "TravelerDuelTarget.60000204.1": "マスクドギーク", + "TravelerDuelTarget.60000205.1": "魔女っ娘仮面", + "TravelerDuelTarget.60000206.1": "コンコンP", + "TravelerDuelTarget.60000207.1": "キャプテンホタル" +} \ No newline at end of file diff --git a/data/language/ja_jp/trialbuild.json b/data/language/ja_jp/trialbuild.json index badaeafa..884ea58e 100644 --- a/data/language/ja_jp/trialbuild.json +++ b/data/language/ja_jp/trialbuild.json @@ -11,6 +11,7 @@ "TrialBuild.121070.1": "チュートリアル-音符システム", "TrialBuild.121080.1": "チュートリアル-ブレイク", "TrialBuild.198025.1": "風属性チームの記録", + "TrialBuild.198026.1": "火属性チームの記録", "TrialBuild.200010.1": "ストーリー記録", "TrialBuild.200020.1": "ストーリー記録", "TrialBuild.200030.1": "ストーリー記録", @@ -19,6 +20,8 @@ "TrialBuild.200060.1": "ストーリー記録", "TrialBuild.200070.1": "ストーリー記録", "TrialBuild.200080.1": "ストーリー記録", + "TrialBuild.200081.1": "ストーリー記録", + "TrialBuild.200082.1": "ストーリー記録", "TrialBuild.201.1": "ストーリー記録", "TrialBuild.202.1": "ストーリー記録", "TrialBuild.203.1": "ストーリー記録", @@ -33,5 +36,8 @@ "TrialBuild.503.1": "ストーリー記録", "TrialBuild.601.1": "ストーリー記録", "TrialBuild.602.1": "ストーリー記録", - "TrialBuild.603.1": "ストーリー記録" + "TrialBuild.603.1": "ストーリー記録", + "TrialBuild.701.1": "ストーリー記録", + "TrialBuild.702.1": "ストーリー記録", + "TrialBuild.703.1": "ストーリー記録" } \ No newline at end of file diff --git a/data/language/ja_jp/trialcharacter.json b/data/language/ja_jp/trialcharacter.json index 88ebd40d..4ef54560 100644 --- a/data/language/ja_jp/trialcharacter.json +++ b/data/language/ja_jp/trialcharacter.json @@ -71,7 +71,7 @@ "TrialCharacter.14301.1": "レイス", "TrialCharacter.144.1": "チトセ", "TrialCharacter.14401.1": "チトセ", - "TrialCharacter.145.1": "???", + "TrialCharacter.145.1": "オトハ", "TrialCharacter.14501.1": "???", "TrialCharacter.147.1": "キャラメル", "TrialCharacter.14701.1": "キャラメル", @@ -103,6 +103,8 @@ "TrialCharacter.200081.1": "トーナ", "TrialCharacter.200082.1": "テレサ", "TrialCharacter.200083.1": "フリージア", + "TrialCharacter.200811.1": "オトハ", + "TrialCharacter.200821.1": "オトハ", "TrialCharacter.20101.1": "セイナ", "TrialCharacter.20102.1": "アヤメ", "TrialCharacter.20103.1": "コハク", @@ -140,5 +142,11 @@ "TrialCharacter.60201.1": "フィレン", "TrialCharacter.60202.1": "ナツカ", "TrialCharacter.60203.1": "ナズナ", - "TrialCharacter.60301.1": "フィレン" + "TrialCharacter.60301.1": "フィレン", + "TrialCharacter.70101.1": "ナツカ", + "TrialCharacter.70102.1": "ナズナ", + "TrialCharacter.70201.1": "チトセ", + "TrialCharacter.70202.1": "セイナ", + "TrialCharacter.70203.1": "コハク", + "TrialCharacter.70301.1": "チトセ" } \ No newline at end of file diff --git a/data/language/ja_jp/uitext.json b/data/language/ja_jp/uitext.json index 6b45b08b..c412cf56 100644 --- a/data/language/ja_jp/uitext.json +++ b/data/language/ja_jp/uitext.json @@ -74,6 +74,7 @@ "UIText.ActivityLevels_Lock_Hour_Color_10101.1": "{0}時間後に解放", "UIText.ActivityLevels_Lock_Hour_Color_Common.1": "{1}時間 後に解放", "UIText.ActivityLevels_Lock_Hour_NoneUnLock.1": "{0}時間", + "UIText.ActivityLevels_Lock_LastLV.1": "前のステージクリアで解放", "UIText.ActivityLevels_Lock_Min.1": "{0}分後に解放", "UIText.ActivityLevels_Lock_Min_Color.1": "{0}分後に解放", "UIText.ActivityLevels_Lock_Min_Color_10101.1": "{0}分後に解放", @@ -100,6 +101,7 @@ "UIText.Activity_End.1": "終了しました", "UIText.Activity_End_Exchange.1": "交換期間", "UIText.Activity_End_Notice.1": "イベントが終了しました", + "UIText.Activity_Fate_Card_20102.1": "シャロカード", "UIText.Activity_Invalid_Tip_1.1": "イベントデータが更新されました。もう一度画面を開いてください", "UIText.Activity_Invalid_Tip_2.1": "一部のイベントが終了しました", "UIText.Activity_Invalid_Tip_3.1": "イベントが終了しました", @@ -113,6 +115,7 @@ "UIText.Activity_Mini_Game_10101.1": "ミニゲーム", "UIText.Activity_Mini_Game_10102.1": "ミニゲーム", "UIText.Activity_Mini_Game_10106.1": "ミニゲーム", + "UIText.Activity_Mini_Game_20102.1": "月夜を盗む白き影", "UIText.Activity_Mini_Game_Cookie.1": "クッキーラボ", "UIText.Activity_MiningEnd.1": "「ラッキーシャベル」イベントは終了しました", "UIText.Activity_Not_Open.1": "イベント開始前です", @@ -144,6 +147,7 @@ "UIText.Activity_StoryChapter_10101.1": "メインストーリー第三章", "UIText.Activity_StoryChapter_10102.1": "第四章 夢の先へ", "UIText.Activity_StoryChapter_10103.1": "第六章 黎明告げる凱旋歌", + "UIText.Activity_StoryName_20102.1": "ストーリー", "UIText.Activity_Story_10101.1": "私たちのギルド", "UIText.Activity_Tab_Time_1.1": "終了まであと{0}日", "UIText.Activity_Tab_Time_2.1": "1日未満", @@ -308,7 +312,7 @@ "UIText.BUILD_08.1": "分解に成功しました\n以下のアイテムを獲得しました", "UIText.BUILD_09.1": "記録を保存しました", "UIText.BUILD_10.1": "選択中の記録を分解すると、\n以下のアイテムを獲得できます\n分解しますか?", - "UIText.BUILD_11.1": "今週獲得できる入塔記念チケットが\u000b上限に達しています。\u000b分解しますか?", + "UIText.BUILD_11.1": "今週獲得できる入塔記念チケットが\u000b上限に達しています。\u000b記録を分解しても、今回は入塔記念チケットを獲得できません、分解を続けますか?", "UIText.BUILD_12.1": "記録を分解しました", "UIText.BattlePassDetailTitle.1": "詳細を確認", "UIText.BattlePassLevelBuy.1": "レベル購入", @@ -458,6 +462,10 @@ "UIText.Build_Level.1": "レベル", "UIText.Build_LockDelete.1": "記録がロックされているため、破棄できません", "UIText.Build_OldName.1": "現在の名前", + "UIText.Build_Preselection_Btn.1": "プリセット", + "UIText.Build_Preselection_CharDiff.1": "巡遊者が一致していません", + "UIText.Build_Preselection_Empty.1": "プリセットを設定していません", + "UIText.Build_Preselection_Selected.1": "プリセットを設定しました", "UIText.Build_Score.1": "スコア", "UIText.Build_StoryModel.1": "ストーリーモード", "UIText.Build_StoryTip.1": "ストーリー記録は\n調整できません", @@ -488,6 +496,10 @@ "UIText.CharAdvance_Preview_SkinUnlock_1.1": "巡遊者イメージ解放", "UIText.CharAdvance_Preview_SkinUnlock_2.1": "覚醒立ち絵", "UIText.CharDev_UnlockLVDesc.1": "レベル上限突破 {0}", + "UIText.CharEnergyCostSpeed_High.1": "高い", + "UIText.CharEnergyCostSpeed_Low.1": "低い", + "UIText.CharEnergyCostSpeed_Mid.1": "普通", + "UIText.CharEnergyCostSpeed_SupHigh.1": "極めて高い", "UIText.CharEquipment_UnEquip.1": "未装備", "UIText.CharList_Filter_Title.1": "フィルター", "UIText.CharList_Sort_Toggle_Affinity.1": "信頼度", @@ -503,6 +515,14 @@ "UIText.CharPlot_Goto.1": "出発", "UIText.CharPlot_Task_Received.1": "受取済み", "UIText.CharPlot_Title.1": "巡遊者ストーリー", + "UIText.CharRechargeSpeed_ChargingRate.1": "SP獲得速度:", + "UIText.CharRechargeSpeed_EnergyConsume.1": "SP消費:", + "UIText.CharRechargeSpeed_EnergyEff.1": "SP効率:", + "UIText.CharRechargeSpeed_EnergyEffDesc.1": "SPの獲得は素質、攻撃速度など、さまざまな要素の影響を受けます", + "UIText.CharRechargeSpeed_High.1": "速い", + "UIText.CharRechargeSpeed_Low.1": "遅い", + "UIText.CharRechargeSpeed_Mid.1": "普通", + "UIText.CharRechargeSpeed_SupHigh.1": "かなり速い", "UIText.CharSKill_NotEnoughCharAdvNum.1": "巡遊者をランク{0}まで昇格すると、スキル強化上限が解放されます", "UIText.CharShard_Cant_Convert.1": "交換可能な巡遊者の心相の欠片がありません", "UIText.CharShard_Not_Enough.1": "巡遊者の心相の欠片が不足しています", @@ -587,6 +607,7 @@ "UIText.CharacterInfo_Tab5.1": "心相", "UIText.CharacterInfo_Tab6.1": "信頼", "UIText.CharacterInfo_Talent.1": "スキル", + "UIText.CharacterList_Common.1": "優先", "UIText.CharacterList_Title.1": "巡遊者ガチャ:", "UIText.CharacterRelation_Base_Info.1": "基本情報", "UIText.CharacterRelation_CG_Reward.1": "フォトメモ", @@ -626,6 +647,7 @@ "UIText.City_1_1_Search_06.1": "すでに壊れた装置。修理できる人はいるのか?", "UIText.City_1_1_Search_07.1": "空の桶。キャベツも鉄鉱石も入っていない", "UIText.ClearFormation.1": "編成リセット", + "UIText.CloseCharacterCommonTop_Tip.1": "お気に入り巡遊者のトップ表示を無効にしました。", "UIText.CombatRoomName.1": "戦闘ノ間", "UIText.CommonMonsterWarning_Boss.1": "首領が出現", "UIText.CommonMonsterWarning_Elite.1": "敵の群れが出現", @@ -1031,11 +1053,13 @@ "UIText.Equipment_Btn_GotoRoll.1": "再抽選", "UIText.Equipment_Btn_Replace.1": "選択", "UIText.Equipment_Btn_Reroll.1": "再抽選", + "UIText.Equipment_Btn_Revert.1": "巻き戻す", "UIText.Equipment_Btn_TotalAttrPreview.1": "特性一覧", "UIText.Equipment_Btn_Unload.1": "外す", "UIText.Equipment_Btn_UnloadShort.1": "外す", - "UIText.Equipment_Btn_Upgrade.1": "レベルアップ", - "UIText.Equipment_CharEquipNone.1": "徽章が装備されていません", + "UIText.Equipment_Btn_Upgrade.1": "強化", + "UIText.Equipment_CanNotRevert.1": "この特性はまだ強化されていないため、巻き戻すことはできません。", + "UIText.Equipment_CharEquipNone.1": "徽章がまだ装備されていません", "UIText.Equipment_Coin_NotEnough.1": "ドーラが不足しているため、レベルアップできません", "UIText.Equipment_ConfirmRoll_AlterEmpty.1": "特性のプリセットがないため、更新はできません", "UIText.Equipment_ConfirmRoll_EquipmentLock.1": "徽章がロック中のため、特性の再抽選ができません", @@ -1069,20 +1093,27 @@ "UIText.Equipment_LockAttrMax.1": "現在ロックできる特性が上限に達したため、これ以上はロックできません", "UIText.Equipment_Lock_Suc.1": "{0}をロックしました", "UIText.Equipment_MatNotEnough_Active.1": "素材が不足しています", - "UIText.Equipment_MatNotEnough_Roll.1": "徽章再抽選の素材が不足しています", + "UIText.Equipment_MatNotEnough_Roll.1": "素材が不足しています", + "UIText.Equipment_MatNotEnough_Upgrade.1": "強化に必要な素材が不足しています", "UIText.Equipment_Mat_Equipped.1": "選択した素材は装備中のため、追加できません", "UIText.Equipment_Mat_Lock.1": "選択した素材はロック中のため、追加できません", "UIText.Equipment_Mat_Max.1": "選択した素材は現在の徽章を最大レベルまで上げられます", "UIText.Equipment_Mat_UnVaild.1": "条件を満たす強化素材がありません", - "UIText.Equipment_MaxLevel.1": "すでに最大レベルです", + "UIText.Equipment_MaxLevel.1": "最大レベルです", "UIText.Equipment_NameDesc.1": "名前を入力してください", "UIText.Equipment_NameIndexSuffix.1": "-{0}", + "UIText.Equipment_NeedToSelectAffix.1": "操作する特性を選択してください", "UIText.Equipment_NotSelect_Mat.1": "強化素材が選択されていません", "UIText.Equipment_OldPresetName.1": "プリセットの名前", "UIText.Equipment_PresetDefaultName.1": "プラン{0}", "UIText.Equipment_Raid_Build_Empty.1": "構築を1つ選択してください", "UIText.Equipment_Random_Attr_Title.1": "ランダム特性", "UIText.Equipment_RenameEmptyTip.1": "新しい名前を入力してください", + "UIText.Equipment_ReplaceWarning_HasUpgrade.1": "ロックされていない強化済みの特性があります。更新すると特性が上書きされます。続けますか?", + "UIText.Equipment_RevertSuccess.1": "特性の巻き戻しが完了しました", + "UIText.Equipment_Revert_MainTips.1": "選択中の特性を巻き戻します。よろしいですか?", + "UIText.Equipment_Revert_SubTips.1": "(巻き戻し時、消費した{item_0}は返還されません)", + "UIText.Equipment_RollWarning_HasUpgrade.1": "ロックされていない強化済みの特性があります。更新すると特性が上書きされます。続けますか?", "UIText.Equipment_RollWarning_HighQuality.1": "現在のプリセットにはレアの特性が複数含まれています。再抽選を続けますか?", "UIText.Equipment_Roll_CurAttr.1": "現在の特性", "UIText.Equipment_Roll_EmptyTitle.1": "まだこの徽章を鋳造していません。", @@ -1092,6 +1123,7 @@ "UIText.Equipment_Roll_LockRoll.1": "徽章をロック", "UIText.Equipment_Roll_NoneRolled.1": "新しい特性がありません", "UIText.Equipment_RuleDes.1": "ドロップした徽章は、一定確率でクリア時の記録に含まれる巡遊者と完全にマッチします", + "UIText.Equipment_SelectAffixMax.1": "この特性はこれ以上強化できません", "UIText.Equipment_SlotActiveLevel.1": "Lv.{0}で\n解放", "UIText.Equipment_SlotGemEmpty.1": "鋳造を行えばさらに多くの徽章枠が解放されます", "UIText.Equipment_SlotLock.1": "Lv.{0}で解放", @@ -1105,7 +1137,7 @@ "UIText.Equipment_Title_Info.1": "徽章情報", "UIText.Equipment_Title_PresetRename.1": "プリセットの名前を変更", "UIText.Equipment_Title_Replace.1": "徽章交換", - "UIText.Equipment_Title_RollConfirm.1": "ステータス再抽選", + "UIText.Equipment_Title_RollConfirm.1": "徽章再抽選", "UIText.Equipment_Tog_1.1": "ステータス", "UIText.Equipment_Tog_2.1": "レベルアップ", "UIText.Equipment_Type_Circle.1": "菱形", @@ -1113,9 +1145,23 @@ "UIText.Equipment_Type_Square.1": "盾形", "UIText.Equipment_UnEquipped.1": "{0}からこの徽章を外しました", "UIText.Equipment_Unlock_Suc.1": "{0}のロックを解除しました", + "UIText.Equipment_UpgradeAfterUnlock.1": "この徽章はロックされています。解除してから操作してください", + "UIText.Equipment_UpgradeCountEmpty.1": "強化回数が上限に達しました。先に強化済みの特性を巻き戻してください", + "UIText.Equipment_Upgrade_AlterHasNotSameAffix.1": "ロックされていない特性は、再抽選または更新時に特性効果が巻き戻されます。続けますか?", + "UIText.Equipment_Upgrade_CostTitle.1": "強化消費", + "UIText.Equipment_Upgrade_MainTips.1": "{item_1}を{num_0}個消費して徽章を強化します。続けますか?", "UIText.Equipment_Upgrade_Mat_Full.1": "レベルアップ素材の数が上限に達しています", + "UIText.Equipment_Upgrade_MaxLevel.1": "この特性はこれ以上強化できません", + "UIText.Equipment_Upgrade_MaxLimit.1": "強化回数が上限に達しました。先に強化済みの特性を巻き戻してください", + "UIText.Equipment_Upgrade_MaxUpgradeTip.1": "この特性は強化後、強化上限に達し、これ以上強化できなくなります。続行しますか?", + "UIText.Equipment_Upgrade_NeedSelect.1": "操作する特性を選択してください\n(残り強化回数:{num_0})", "UIText.Equipment_Upgrade_NoneMat.1": "装備がありません", + "UIText.Equipment_Upgrade_OptionTitle.1": "操作ガイド", + "UIText.Equipment_Upgrade_RevertDesc.1": "巻き戻すと特性の効果が低下し、残りの強化回数は{num_0}になります", + "UIText.Equipment_Upgrade_RevertTitle.1": "徽章巻き戻し", + "UIText.Equipment_Upgrade_SubTips.1": "(巻き戻しまたは再抽選時、この特性に使用された素材は返還されません)", "UIText.Equipment_Upgrade_Suc_Level.1": "徽章レベル", + "UIText.Equipment_Upgrade_WindowTitle.1": "徽章強化", "UIText.ErrorCode_Btn_Copy.1": "エラーコードをコピー", "UIText.ErrorCode_Btn_Relogin.1": "戻る", "UIText.ErrorCode_Trace.1": "エラーコードをコピーしました。", @@ -1184,6 +1230,7 @@ "UIText.Forest_2_2_Search_03.1": "セレナの収入は機密事項", "UIText.Forest_2_4_Search_01.1": "かつて森の交通手段だったケーブルカーだが、四季旅鳥ギルドの整備を経て、今は廃棄されている", "UIText.FormationChangeTips.1": "現在の編成に変更があります\n変更をやめますか?", + "UIText.FormationQuest_UnLock.1": "{0}属性任務を完了すると解放", "UIText.Formation_Btn_Confirm.1": "確認", "UIText.Formation_Btn_Info.1": "詳細", "UIText.Formation_DefaultName.1": "チーム{0}", @@ -1353,8 +1400,42 @@ "UIText.Gift_Send_Day_Count_Max.1": "本日のギフト上限に達しています", "UIText.Gift_Send_Item_Empty.1": "ギフトを所持していません", "UIText.Gift_Send_Max_Count.1": "最大制限数を超えました", - "UIText.Gift_Send_Not_Select.1": "ギフトを選択してください", + "UIText.Gift_Send_Not_Select.1": "アイテムを選択してください", "UIText.GoToChallenge.1": "挑戦へ", + "UIText.GoldenSpyBoxEmpty.1": "工具箱が空です", + "UIText.GoldenSpyBuffState1.1": "発動中", + "UIText.GoldenSpyBuffState2.1": "発動待ち", + "UIText.GoldenSpyBuffType1.1": "この部屋", + "UIText.GoldenSpyBuffType2.1": "次の部屋", + "UIText.GoldenSpyBuffType3.1": "ミッション中", + "UIText.GoldenSpyBuffType4.1": "スキル回数バフ", + "UIText.GoldenSpy_Floor.1": "第{0}/{1}部屋", + "UIText.GoldenSpy_Go.1": "進む", + "UIText.GoldenSpy_HighestScore.1": "スコア{0}", + "UIText.GoldenSpy_HighestScoreTitle.1": "最高スコア", + "UIText.GoldenSpy_LevelFinish.1": "ミッション完了", + "UIText.GoldenSpy_LevelGroup_Lock_PreGroup.1": "【{0}】クリア後に解放", + "UIText.GoldenSpy_LockTips.1": "{0}クリア後に解放", + "UIText.GoldenSpy_NoneFrozen.1": "凍結可能な対象がありません", + "UIText.GoldenSpy_QuestTitle.1": "任務", + "UIText.GoldenSpy_Result_Failure.1": "任務失敗", + "UIText.GoldenSpy_Result_Finish.1": "撤退", + "UIText.GoldenSpy_Result_FinishTarget1.1": "総部屋数", + "UIText.GoldenSpy_Result_FinishTarget2.1": "進捗", + "UIText.GoldenSpy_Result_FinishTarget3.1": "目標スコア", + "UIText.GoldenSpy_Result_FinishTarget4.1": "獲得スコア", + "UIText.GoldenSpy_Result_GoNext.1": "次の部屋へ", + "UIText.GoldenSpy_Result_GoNextTarget1.1": "この部屋の目標", + "UIText.GoldenSpy_Result_GoNextTarget2.1": "現在スコア", + "UIText.GoldenSpy_Result_TargetValue1.1": "{0}", + "UIText.GoldenSpy_Result_TargetValue2.1": "{0}", + "UIText.GoldenSpy_Result_Tip.1": "撤退時、ミッション目標を達成していない場合は報酬を獲得できません。", + "UIText.GoldenSpy_Result_Title.1": "CLEAR", + "UIText.GoldenSpy_Result_TotalTargetTitle.1": "ミッション目標:", + "UIText.GoldenSpy_Target.1": "目標:", + "UIText.GoldenSpy_TimeTips.1": "{0}後に開放", + "UIText.GoldenSpy_ToolBox_Title.1": "工具箱", + "UIText.GoldenSpy_TotalFloor.1": "計:{0}部屋", "UIText.Guide_101_2.1": "コア素質以外にも、星ノ塔探索中には様々なサブ素質を獲得できます。\u000bこれらの素質は特定スキル効果の強化や追加、ステータスを上昇させることができます。素質自体も複数回のレベルアップが可能です。", "UIText.Guide_102_2.1": "星ノ塔探索では、まずコア素質を獲得します。\u000bコア素質の組み合わせによって、多彩なスキル変化や戦闘スタイルが決まります。", "UIText.Guide_102_3.1": "このボタンをタップすると、素質の説明文を「要約」または「詳細」な内容に切り替えられます。", @@ -1632,6 +1713,7 @@ "UIText.ItemStype_1.1": "資源", "UIText.ItemStype_12.1": "ロスレコ強化素材", "UIText.ItemStype_13.1": "ロスレコ昇格素材", + "UIText.ItemStype_15.1": "名誉称号", "UIText.ItemStype_17.1": "補給箱", "UIText.ItemStype_19.1": "スキル音符", "UIText.ItemStype_2.1": "アイテム", @@ -1914,6 +1996,7 @@ "UIText.MainView_Mail.1": "メール", "UIText.MainView_Mall.1": "ショップ", "UIText.MainView_Phone.1": "ココチャ", + "UIText.MainView_Preselection.1": "プリセット", "UIText.MainView_QuestNewbie.1": "ガイド", "UIText.MainView_RANK.1": "レベル", "UIText.MainView_Recruit.1": "ガチャ", @@ -1986,6 +2069,10 @@ "UIText.Mall_Package_WithinHourRefresh.1": "1時間以内に更新", "UIText.Mall_RMB.1": "¥", "UIText.Mall_Recommend_Empty.1": "品切れ中", + "UIText.Mall_Remain_Time_Day.1": "{0}{1}時間後", + "UIText.Mall_Remain_Time_Hour.1": "{0}時間{1}分後", + "UIText.Mall_Remain_Time_Min.1": "{0}{1}秒後", + "UIText.Mall_Remain_Time_Sec.1": "{0}秒後", "UIText.Mall_Skin_Empty.1": "現在ショーケースに商品がありません。", "UIText.Mall_Skin_Sale_End.1": "{0}円の価格に戻る", "UIText.Mall_Skin_Unlock.1": "所持済み", @@ -2014,7 +2101,7 @@ "UIText.MessageBox_Cancel.1": "キャンセル", "UIText.MessageBox_Confirm.1": "確認", "UIText.MessageBox_Desc.1": "説明", - "UIText.MessageBox_LoginWarning.1": "今日は表示しない", + "UIText.MessageBox_LoginWarning.1": "今回のログイン中は表示しない", "UIText.MessageBox_Reward.1": "報酬プレビュー", "UIText.MessageBox_Title.1": "ヒント", "UIText.MessageBox_TodayWarning.1": "今日は表示しない", @@ -2071,6 +2158,7 @@ "UIText.OUTFIT_16.1": "突破素材の数が上限に達しています", "UIText.Obtainway_Func.1": "機能画面{0}を取得", "UIText.Obtainway_Sale.1": "ショップ{0}販売", + "UIText.OpenCharacterCommonTop_Tip.1": "お気に入り巡遊者のトップ表示を有効にしました", "UIText.Order_Collected_Notify.1": "購入した商品をお届けしました\n商品情報はメールをご確認ください", "UIText.OutFit_Disassemble_1.1": "金色以上のロスレコは分解できません", "UIText.OutFit_Disassemble_2.1": "装備中のロスレコは分解できません", @@ -2118,16 +2206,21 @@ "UIText.PenguinCard_Btn_Roll.1": "更新", "UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})", "UIText.PenguinCard_Btn_Select.1": "選 択", + "UIText.PenguinCard_Btn_SelectQuest.1": "契約する", + "UIText.PenguinCard_Btn_Start.1": "スタート", "UIText.PenguinCard_Btn_Upgrade.1": "レベルアップ", "UIText.PenguinCard_Btn_Win.1": "VICTORY", + "UIText.PenguinCard_BuffDescSuffix_Count.1": "\u000b(残り{num_0}回)", + "UIText.PenguinCard_BuffDescSuffix_Turn.1": "\u000b(残り{num_0}ターン)", "UIText.PenguinCard_CardLevel.1": "Lv{num_0}", "UIText.PenguinCard_EndTurnTip.1": "ターン終了をタップしてください", "UIText.PenguinCard_Error_EmptyPenguinCard.1": "獲得可能なシャロットカードがありません", + "UIText.PenguinCard_Error_EmptyQuest.1": "獲得可能な任務がありません", "UIText.PenguinCard_FlipAllCardTip.1": "カードを全てめくり、\nこのラウンドの収益を獲得してください。", "UIText.PenguinCard_HandRank.1": "役", "UIText.PenguinCard_HandRankBase.1": "基礎収益", "UIText.PenguinCard_HandRankRatio.1": "倍率", - "UIText.PenguinCard_LeftRound.1": "残り{{num_0}ラウンド", + "UIText.PenguinCard_LeftRound.1": "残り{num_0}ラウンド", "UIText.PenguinCard_LeftTurn.1": "残り{num_0}ターン", "UIText.PenguinCard_Level_BestScore.1": "BEST", "UIText.PenguinCard_Level_LockLevel.1": "前のステージクリアで解放", @@ -2142,8 +2235,14 @@ "UIText.PenguinCard_Pause_StarTarget.1": "任務目標", "UIText.PenguinCard_Pause_Turn.1": "ターン数", "UIText.PenguinCard_Pause_TurnCount.1": "{num_0} ターン目", + "UIText.PenguinCard_Quest_BuffTitle.1": "報酬", "UIText.PenguinCard_Quest_CurProcess.1": "現在の達成状況", + "UIText.PenguinCard_Quest_Fail.1": "任務失敗", + "UIText.PenguinCard_Quest_FailDesc.1": "契約を達成できなかった場合、-1", + "UIText.PenguinCard_Quest_LeftTurn.1": "残りターン数:{num_0}", "UIText.PenguinCard_Quest_ReceiveNone.1": "受取可能な報酬がありません", + "UIText.PenguinCard_Quest_SelectTitle.1": "契約を1つ締結してください", + "UIText.PenguinCard_Quest_Success.1": "目標達成", "UIText.PenguinCard_Quest_UnComplete.1": "未達成", "UIText.PenguinCard_Result_BestCard.1": "BEST シャロットカード", "UIText.PenguinCard_Result_BestRound.1": "BEST ラウンドスコア", @@ -2166,6 +2265,9 @@ "UIText.PenguinCard_SelectCardTip.1": "任意のシャロットカードを選択してください", "UIText.PenguinCard_SkipTips.1": "今回のプレイ中は表示しない", "UIText.PenguinCard_SlotMax.1": "スロットに空きがありません", + "UIText.PenguinCard_Start_Title.1": "目標", + "UIText.PenguinCard_Start_Turn.1": "{num_0}ターン以内に達成する", + "UIText.PenguinCard_Tip_NoneQuest.1": "現在契約は締結されていません", "UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "シャロットカードが未選択です\nスキップしますか?", "UIText.PenguinCard_Title_HandRank.1": "役一覧", "UIText.PenguinCard_Title_Pause.1": "一時停止", @@ -2227,7 +2329,7 @@ "UIText.Phone_Gift_Affinity_Max_Level.1": "最大レベルです", "UIText.Phone_Gift_Send_Btn.1": "贈る", "UIText.Phone_Gift_Send_Char.1": "住所:{0}", - "UIText.Phone_Gift_Send_Day_Count_1.1": "本日のギフト上限{0}/{1}", + "UIText.Phone_Gift_Send_Day_Count_1.1": "今日送ったギフト{0}/{1}", "UIText.Phone_Gift_Send_Day_Count_2.1": "今回のギフト上限{0}/{1}", "UIText.Phone_Gift_Send_List_Area.1": "入手方法", "UIText.Phone_Gift_Send_List_Empty.1": "贈れるギフトはありません", @@ -2250,6 +2352,55 @@ "UIText.Potential_Change_Desc.1": "要約", "UIText.Potential_Common.1": "サブ素質", "UIText.Potential_Level.1": "レベル", + "UIText.Potential_Preselection_Abandon_Edit.1": "編集を中断すると今回の変更は保存されません\n中断しますか?", + "UIText.Potential_Preselection_Build_Auto.1": "現在の巡遊者編成がプリセットと一致していません\n自動で編成しますか?", + "UIText.Potential_Preselection_Build_Max.1": "プリセットが上限数に達しているため追加できません", + "UIText.Potential_Preselection_Cancel.1": "キャンセル", + "UIText.Potential_Preselection_Cancel_Suc.1": "現在のプリセットをキャンセルしました", + "UIText.Potential_Preselection_Change_Name.1": "プリセット名変更", + "UIText.Potential_Preselection_Char_Change.1": "以下の巡遊者に変更があるため、対応する素質プリセットはリセットされます。よろしいですか?", + "UIText.Potential_Preselection_Char_Empty.1": "巡遊者が選択されていません", + "UIText.Potential_Preselection_Char_Lock.1": "巡遊者を所持していません", + "UIText.Potential_Preselection_Char_Lock_Tip.1": "現在のプリセットには未獲得の巡遊者が含まれています\nそれでも使用しますか?", + "UIText.Potential_Preselection_Char_Not_Full.1": "3名の巡遊者を選択してください", + "UIText.Potential_Preselection_Char_Selected.1": "巡遊者を選択しました", + "UIText.Potential_Preselection_Create.1": "プリセット作成", + "UIText.Potential_Preselection_Cur_Name.1": "現在のプリセット名", + "UIText.Potential_Preselection_Delete.1": "削除", + "UIText.Potential_Preselection_Delete_Suc.1": "プリセットを削除しました", + "UIText.Potential_Preselection_Delete_Tip.1": "現在のプリセットを削除しますか?", + "UIText.Potential_Preselection_Deleting.1": "削除予約中", + "UIText.Potential_Preselection_Edit.1": "編 集", + "UIText.Potential_Preselection_Edit_Abandon.1": "編集をやめる", + "UIText.Potential_Preselection_Edit_Save.1": "保 存", + "UIText.Potential_Preselection_Import.1": "プリセットインポート", + "UIText.Potential_Preselection_Import_Disable.1": "プリセットをインポートすることができません", + "UIText.Potential_Preselection_Import_Error.1": "このプリセットコードは使用できません", + "UIText.Potential_Preselection_Import_Input.1": "プリセットコードを入力", + "UIText.Potential_Preselection_Import_Suc.1": "プリセットをインポートしました", + "UIText.Potential_Preselection_Import_Title.1": "プリセットインポート", + "UIText.Potential_Preselection_Item_Char_Diff.1": "巡遊者が一致していません。", + "UIText.Potential_Preselection_Item_Char_Lock.1": "未所持の巡遊者がいます。", + "UIText.Potential_Preselection_List_Empty.1": "保存されたプリセットはありません", + "UIText.Potential_Preselection_List_Empty_Filter.1": "条件を満たす巡遊者がいません", + "UIText.Potential_Preselection_Member.1": "チームメンバー", + "UIText.Potential_Preselection_Name_Empty.1": "プリセット名", + "UIText.Potential_Preselection_Name_Init.1": "名前未入力", + "UIText.Potential_Preselection_Name_Input.1": "入力する", + "UIText.Potential_Preselection_Potential_Empty.1": "素質未選択", + "UIText.Potential_Preselection_Recommend.1": "推奨", + "UIText.Potential_Preselection_Recommend_Level.1": "Lv{0}推奨", + "UIText.Potential_Preselection_Save_CD.1": "プリセットの保存が頻繁すぎます。しばらくしてから再度お試しください", + "UIText.Potential_Preselection_Save_Form_Rank.1": "マイプリセットとして保存しました", + "UIText.Potential_Preselection_Select.1": "現在設定中", + "UIText.Potential_Preselection_Select_Char.1": "編成する巡遊者を選択してください", + "UIText.Potential_Preselection_Select_Suc.1": "プリセットを選択しました", + "UIText.Potential_Preselection_Sepcail_Max.1": "各巡遊者はコア素質を最大2つまで有効化できます", + "UIText.Potential_Preselection_Share.1": "共 有", + "UIText.Potential_Preselection_Share_Fail.1": "プリセットコードの共有に失敗しました。", + "UIText.Potential_Preselection_Share_Suc.1": "プリセットコードを保存しました。コピーして共有してください", + "UIText.Potential_Preselection_UnSave_Tip.1": "保存していない変更があります。編集を放棄しますか?", + "UIText.Potential_Preselection_Use.1": "使用する", "UIText.Potential_Select_Confirm.1": "確定", "UIText.Potential_Select_Title.1": "チームレベルが{0}に上昇", "UIText.Potential_Special.1": "コア素質", @@ -2271,7 +2422,7 @@ "UIText.QuestPanel_Tab_2.1": "日課", "UIText.QuestPanel_Tab_3.1": "週間課題", "UIText.QuestPanel_Tab_4.1": "権限報酬", - "UIText.Quest_Active.1": "活躍任務", + "UIText.Quest_Active.1": "ミニゲームⅡ", "UIText.Quest_Back_To_Team_Select.1": "戻る", "UIText.Quest_Btn_ReceiveAll.1": "一括受取", "UIText.Quest_Challenge.1": "冒険任務", @@ -2284,10 +2435,10 @@ "UIText.Quest_JumpTo_Text.1": "進む", "UIText.Quest_Mainline.1": "メインストーリー任務", "UIText.Quest_Normal.1": "通常任務", - "UIText.Quest_Play.1": "ミニゲーム", + "UIText.Quest_Play.1": "ミニゲームⅠ", "UIText.Quest_Receive.1": "受取", "UIText.Quest_ReceiveAll.1": "一括受取", - "UIText.Quest_ReceiveNone.1": "受取可能な任務はありません", + "UIText.Quest_ReceiveNone.1": "受取可能な報酬はありません", "UIText.Quest_Receive_Btn_Text.1": "受取", "UIText.Quest_Received.1": "受取済み", "UIText.Quest_Story.1": "挑戦任務", @@ -2314,6 +2465,9 @@ "UIText.Raid_Title_Complete.1": "戦闘完了", "UIText.Raid_Title_Doing.1": "戦闘中", "UIText.Raid_Title_Raid.1": "掃討", + "UIText.Rank_Build_Detail_Name.1": "他の魔王さんの記録", + "UIText.Rank_Build_Detail_Unavailable.1": "旧バージョンのデータは閲覧できません", + "UIText.Rank_Build_Save_Preselection.1": "プリセット保存", "UIText.Receive_Reward_CG.1": "フォトメモ獲得!", "UIText.Recommend.1": "おすすめ戦力", "UIText.Recruit_Charge.1": "が不足しています。購入画面へ移動しますか?", @@ -2441,6 +2595,8 @@ "UIText.STGrowth_GropLock_WorldClass.1": "権限レベルが{0}に到達すると解放", "UIText.STGrowth_GroupAlreadyActived.1": "このページのノードがすべて解放済みです", "UIText.STGrowth_GroupLocked.1": "このページはまだロック中のため、一括研究できません", + "UIText.STGrowth_HighestLevelTip.1": "同名のノードは、最も高いレベルのもののみ適用されます。", + "UIText.STGrowth_NoEffectTip.1": "現在有効なノードはありません。", "UIText.STGrowth_NoMat.1": "素材が不足しています", "UIText.STGrowth_NodeEffect.1": "解放効果", "UIText.STGrowth_NodeLock_Group.1": "【{0}】は未解放です", @@ -2465,7 +2621,7 @@ "UIText.STRanking_Ranking_Value.1": "第 {0} 位", "UIText.STRanking_Ranking_Weekly_Limit.1": "毎週の獲得上限", "UIText.STRanking_Refresh_Tips.1": "ランキングは10分ごとに更新されます", - "UIText.STRanking_Reward_Btn.1": "報酬", + "UIText.STRanking_Reward_Btn.1": "任務", "UIText.STRanking_Score_Title.1": "スコア", "UIText.STRanking_Window_Title.1": "ランキング", "UIText.STShop_Btn_ReRoll.1": "在庫補充", @@ -2529,6 +2685,7 @@ "UIText.SelectTeam_StartBattle.1": "戦闘", "UIText.SendGift_Count_Limit.1": "本日は{0}回ギフトを贈ったため、すでに上限に達しています", "UIText.Service_Bilibili_Tips.1": "*****", + "UIText.SetCharacterCommon_Tip.1": "お気に入り巡遊者に設定しました", "UIText.Settings_Account.1": "アカウント", "UIText.Settings_Account_Center.1": "ユーザーセンター", "UIText.Settings_Account_CodeTips.1": "交換コードを入力してください", @@ -2756,6 +2913,7 @@ "UIText.StarTowerMap_Btn_Skill.1": "スキル", "UIText.StarTowerNPCAffinity_Increase.1": "信頼度+{0}", "UIText.StarTowerNPCAffinity_MaxCount.1": "今週の信頼度獲得は上限に達しました", + "UIText.StarTower_ActiveResearch.1": "発動中の研究効果", "UIText.StarTower_BattleRoomName.1": "戦闘ノ間", "UIText.StarTower_Battle_Time.1": "経過時間", "UIText.StarTower_Battle_Time_Sec.1": "秒", @@ -2800,7 +2958,7 @@ "UIText.StarTower_BossChallenge.1": "{0}秒以内クリアで{1}の報酬を獲得可能", "UIText.StarTower_BossChallenge_Min.1": "クリアするとBランクの報酬を獲得可能", "UIText.StarTower_BossChallenge_Zero.1": "{0}秒以内クリアで{1}の報酬を獲得可能", - "UIText.StarTower_BossRoomName.1": "魔王ノ間", + "UIText.StarTower_BossRoomName.1": "首領ノ間", "UIText.StarTower_Build_Abandon.1": "記録破棄", "UIText.StarTower_Build_Char_Title.1": "巡遊者", "UIText.StarTower_Build_Delete.1": "分解", @@ -2856,6 +3014,7 @@ "UIText.StarTower_Depot_Potential_ALL.1": "全て", "UIText.StarTower_Depot_Potential_Has.1": "隠す", "UIText.StarTower_Depot_Potential_Lock.1": "未獲得", + "UIText.StarTower_Difficulty.1": "難易度", "UIText.StarTower_DiscTips.1": "[{0}]無効", "UIText.StarTower_Disc_Common_Skill.1": "アシスト効果", "UIText.StarTower_Disc_Detail_Info.1": "ロスレコ情報", @@ -2939,6 +3098,7 @@ "UIText.StarTower_Ranking_Reward.1": "ランキング報酬", "UIText.StarTower_ReRoll_NotEnoughCoin.1": "ステラコインが不足しているため、更新できません", "UIText.StarTower_ReRoll_NotEnoughCount.1": "残り回数が不足しているため、更新できません", + "UIText.StarTower_ResearchPreview.1": "研究効果プレビュー", "UIText.StarTower_Result_BaseScore_Title.1": "難易度スコア", "UIText.StarTower_Result_Difficulty_Title.1": "チャレンジ難易度", "UIText.StarTower_Result_FinalScore_Title.1": "最終スコア", @@ -3001,10 +3161,13 @@ "UIText.StorySet_Section_Lock_Tip.1": "前のストーリーを読み終えると解放", "UIText.StorySet_Title.1": "ノヴァ漫遊記", "UIText.Story_Activity.1": "イベントストーリー", + "UIText.Story_BattleTitle.1": "バトル", "UIText.Story_Clue.1": "手がかり", + "UIText.Story_Enter.1": "進む", "UIText.Story_NewEnd_Unlock.1": "解放済み", "UIText.Story_NewStory_Unlock.1": "解放済み", "UIText.Story_Set_Entrance_Tip.1": "今後実装予定です", + "UIText.Story_StoryTitle.1": "ストーリー", "UIText.Story_Unkown_Chapter.1": "未解放", "UIText.Story_Unkown_Clue.1": "未知の手がかり", "UIText.Story_Unkown_End.1": "未知の結末", @@ -3038,22 +3201,28 @@ "UIText.TD_AffixCondTips1.1": "ギルドLv.{0}で解放", "UIText.TD_AffixCondTips2.1": "難易度Lv.{0}で解放", "UIText.TD_AffixCondTips3.1": "難易度Lv.{0}クリア後に解放", - "UIText.TD_AffixCondTips4.1": "{0}で解放", + "UIText.TD_AffixCondTips4.1": "{0}に解放", "UIText.TD_AffixHardLevelTitle.1": "難易度Lv.", "UIText.TD_AffixSelectTitle.1": "効果選択", + "UIText.TD_BattleQuestTab.1": "頂上決戦", "UIText.TD_BattleResultDifficulty.1": "難易度Lv.{0}", "UIText.TD_Btn_Challenge.1": "挑戦へ", "UIText.TD_ChallengeLock.1": "このチャレンジは未解放です", "UIText.TD_ClearAffixTitle.1": "リセット", + "UIText.TD_DifficultyPreviewTitle.1": "難易度プレビュー", + "UIText.TD_DuelHeatReach.1": "エールポイント", "UIText.TD_DuelHistoryTitle.1": "履歴", - "UIText.TD_DuelOnGoing.1": "バトル中", - "UIText.TD_DuelQuestTab.1": "バトル", + "UIText.TD_DuelOnGoing.1": "対戦中", + "UIText.TD_DuelQuestTab.1": "ステラカップ", "UIText.TD_DuelWinReward.1": "報酬", "UIText.TD_EnemyAttrTitle.1": "戦闘能力", + "UIText.TD_EnemyEffect.1": "戦闘能力", "UIText.TD_FreeReward.1": "初回クリアでは報酬獲得回数を消費しません", - "UIText.TD_GiftQuestTab.1": "ランキング", - "UIText.TD_HeatQuestTab.1": "人気数", - "UIText.TD_HeatQuestTitle.1": "現在の人気数", + "UIText.TD_GetHighestReward.1": "イベント終了後、名誉称号「シモベアー」はメールにて配布されます。", + "UIText.TD_GiftQuestTab.1": "推し活", + "UIText.TD_HeatQuestTab.1": "エールポイント", + "UIText.TD_HeatQuestTitle.1": "現在のエールpt", + "UIText.TD_HourReward.1": "1時間ごとの\u000b獲得アイテム", "UIText.TD_LevelExp.1": "対決レベル経験値", "UIText.TD_LevelInfoTitle.1": "対決レベルプレビュー", "UIText.TD_LevelSelect.1": "ステージ選択", @@ -3062,15 +3231,18 @@ "UIText.TD_Lock_Normal.1": "未解放", "UIText.TD_Lock_PreNormal.1": "{0}をクリアすると解放", "UIText.TD_Lock_WorldClass.1": "今回のテストでは未実装の機能です", + "UIText.TD_NoDuelHistory.1": "履歴がありません。", "UIText.TD_OpenTimeTitle.1": "解放時間", "UIText.TD_Pause_GiveUpTips_Simple.1": "{0}を諦めますか?\n(難易度Lv.{1})", + "UIText.TD_QusetBtn.1": "任務", "UIText.TD_QusetTitle.1": "任務", "UIText.TD_RankingHint.1": "スコアをアップロードするとランキングを更新できます", "UIText.TD_ScoreTitle.1": "難易度スコア", "UIText.TD_SeasonQuestHint.1": "シーズン更新時、未完了のシーズン任務はリセットされます", "UIText.TD_SelectedAffixTitle.1": "選択中", - "UIText.TD_ShopTitle.1": "対決ショップ", - "UIText.TD_TitleCurCoinAdd.1": "対決トークンボーナス", + "UIText.TD_SelfName.1": "アマツカ・クマ", + "UIText.TD_ShopTitle.1": "ショップ", + "UIText.TD_TitleCurCoinAdd.1": "トークンボーナス", "UIText.TD_TitleCurLevel.1": "現在のレベル", "UIText.TD_WeekRewardTimes.1": "残り報酬獲得回数 {0}/{1}", "UIText.TD_WeekRewardTimes_Title.1": "残り報酬獲得回数", @@ -3212,33 +3384,33 @@ "UIText.TowerDefense_Tutorial_Tips_2_1.1": "今回の戦闘ではスキルゲージをすばやく獲得できます", "UIText.TravelerDuel_AffixDescFormat.1": "「{0}」:{1}", "UIText.TravelerDuel_Affixes_Title.1": "選択中の効果", - "UIText.TravelerDuel_AutoFill.1": "全て選択する", + "UIText.TravelerDuel_AutoFill.1": "一括選択", "UIText.TravelerDuel_ChallengeBtn.1": "スタート", "UIText.TravelerDuel_ChallengeRankScore.1": "{0}点", "UIText.TravelerDuel_ChallengeRankTitle1.1": "第{0}位以降", "UIText.TravelerDuel_ChallengeRankTitle2.1": "{0}位", "UIText.TravelerDuel_ChallengeTitle.1": "頂上決戦", - "UIText.TravelerDuel_ContributeTitle.1": "貢献値", + "UIText.TravelerDuel_ContributeTitle.1": "推し活メーター", "UIText.TravelerDuel_Countdown_Day.1": "日", "UIText.TravelerDuel_Countdown_Hour.1": "時", "UIText.TravelerDuel_Countdown_Minute.1": "分", "UIText.TravelerDuel_Cover_Preview.1": "今後実装予定です", - "UIText.TravelerDuel_DuelRewardTip.1": "*****", - "UIText.TravelerDuel_FanGift.1": "*****", - "UIText.TravelerDuel_GoToGift.1": "*****", - "UIText.TravelerDuel_HeatDuel.1": "*****", - "UIText.TravelerDuel_HeatDuelEndTip.1": "*****", - "UIText.TravelerDuel_HeatIndicatorTitle.1": "*****", - "UIText.TravelerDuel_HeatReward.1": "*****", + "UIText.TravelerDuel_DuelRewardTip.1": "ステラカップの報酬はこちら!", + "UIText.TravelerDuel_FanGift.1": "スーパーエール", + "UIText.TravelerDuel_FanLevelUp.1": "シモベアーレベルUP!", + "UIText.TravelerDuel_GoToGift.1": "推し活", + "UIText.TravelerDuel_HeatDuel.1": "ステラカップ", + "UIText.TravelerDuel_HeatDuelEndTip.1": "ステラカップが終了しました\n次回もアマツカを応援してね!", + "UIText.TravelerDuel_HeatReward.1": "任務", "UIText.TravelerDuel_JumptoAffixUnlock.1": "未解放の効果が含まれています", "UIText.TravelerDuel_LevelRewardTitle.1": "獲得できる報酬", "UIText.TravelerDuel_NPC1.1": "♥配信中♥", "UIText.TravelerDuel_NPC2.1": "アマツカ・クマ", "UIText.TravelerDuel_NPC3.1": "\t", - "UIText.TravelerDuel_NoRecordTipSmall.1": "*****", - "UIText.TravelerDuel_NoTimeReward.1": "*****", + "UIText.TravelerDuel_NoRecordTipSmall.1": "任意の難易度で頂上決戦をクリアすると、エールアイテムを時間経過で入手できるようになります", + "UIText.TravelerDuel_NoTimeReward.1": "エールアイテムがありません", "UIText.TravelerDuel_NormalTitle.1": "通常対決", - "UIText.TravelerDuel_PityLose.1": "*****", + "UIText.TravelerDuel_PityLose.1": "DEFEAT", "UIText.TravelerDuel_RankBuildTitle.1": "スコア", "UIText.TravelerDuel_RankNameTitle.1": "称号", "UIText.TravelerDuel_RankRewardTitle1.1": "第 {0} 位", @@ -3253,11 +3425,13 @@ "UIText.TravelerDuel_RecordEmptyTitle.1": "配信記録なし", "UIText.TravelerDuel_RecordTitle.1": "最高記録", "UIText.TravelerDuel_Result_Difficulty.1": "難易度Lv.", - "UIText.TravelerDuel_TimeAccumulated.1": "*****", + "UIText.TravelerDuel_SendGift.1": "応援する", + "UIText.TravelerDuel_TimeAccumulated.1": "累計", "UIText.TravelerDuel_Unlock_Diffculty.1": "前の難易度をクリアすると解放されます", "UIText.TravelerDuel_Unlock_DuelRank.1": "難易度Lv.{0}で解放", "UIText.TravelerDuel_Unlock_WorldClass.1": "権限レベル{0}で挑戦可能", "UIText.TravelerDuel_UploadCancelHint.1": "現在のスコアは、これまでのハイスコアを超えています。\nアップロードせずに戻りますか?", + "UIText.TrekkerVersus_MaxIdleRewardReached.1": "{0}時間(MAX)", "UIText.Trial_AssistGroup.1": "支援", "UIText.Trial_Btn_Complete.1": "完了", "UIText.Trial_Btn_EndTrial.1": "お試し終了", diff --git a/data/language/ja_jp/vampiresurvivor.json b/data/language/ja_jp/vampiresurvivor.json index 561cad8c..f011398f 100644 --- a/data/language/ja_jp/vampiresurvivor.json +++ b/data/language/ja_jp/vampiresurvivor.json @@ -57,5 +57,8 @@ "VampireSurvivor.307.3": "エリア2", "VampireSurvivor.308.1": "骸魔攻防戦Ⅷ", "VampireSurvivor.308.2": "エリア1", - "VampireSurvivor.308.3": "エリア2" + "VampireSurvivor.308.3": "エリア2", + "VampireSurvivor.309.1": "骸魔攻防戦Ⅸ", + "VampireSurvivor.309.2": "エリア1", + "VampireSurvivor.309.3": "エリア2" } \ No newline at end of file diff --git a/data/language/ja_jp/word.json b/data/language/ja_jp/word.json index fce715d9..7207d08b 100644 --- a/data/language/ja_jp/word.json +++ b/data/language/ja_jp/word.json @@ -44,7 +44,7 @@ "Word.1022.1": "光の鎖", "Word.1022.2": "2回まで連鎖してダメージを与える。連鎖するたびにダメージが10%減少する", "Word.1023.1": "雷光", - "Word.1023.2": "着弾範囲内の対象に光属性ダメージを与える。基礎会心率は12%", + "Word.1023.2": "着弾範囲内の対象に光属性ダメージを与える。基礎会心率は12%上昇する", "Word.1024.1": "風切", "Word.1024.2": "対象を追尾し、他の対象との間で反射してダメージを与える。通常時は3回まで反射する", "Word.1025.1": "水蝕の印", @@ -52,7 +52,7 @@ "Word.1026.1": "風圧の印", "Word.1026.2": "風属性の印。対象の攻撃速度を20%低下させる", "Word.1027.1": "寒冷", - "Word.1027.2": "移動速度を25%低下させる。持続時間は&Param2&秒。&Param3&回まで重複できる\u000b寒冷が&Param3&になると、凍結に変化する。凍結の持続時間は&Param4&秒", + "Word.1027.2": "移動速度を25%低下させる。持続時間は&Param2&秒。&Param3&回まで重複できる\u000b寒冷が&Param3&になると、凍結に変化する。凍結の持続時間は&Param4&秒", "Word.1028.1": "灼熱", "Word.1028.2": "「灼熱」は1秒ごとにターゲットに攻撃力の5%+20の火属性ダメージを与える。この効果は5秒間持続する", "Word.1029.1": "熔甲", @@ -118,15 +118,15 @@ "Word.2007.1": "砕氷", "Word.2007.2": "凍結状態のノーマル敵が特定のダメージを受けた時、瞬時に撃破される", "Word.2008.1": "水属性の印:水流", - "Word.2008.2": "一部の水属性巡遊者が対象に付与できる特殊状態。持続時間は10秒\u000b特定の水属性巡遊者の攻撃で発動させることができる。発動させると、範囲内にダメージを与えて寒冷を付与する", + "Word.2008.2": "一部の水属性巡遊者が対象に付与できる特殊状態。持続時間は10秒\u000b特定の水属性巡遊者から攻撃を受けると状態が解除され、特殊な効果が発動する", "Word.2013.1": "火属性の印:聖炎", - "Word.2013.2": "一部の火属性巡遊者が対象に付与できる特殊状態。持続時間は10秒\u000b特定の火属性巡遊者の攻撃で発動させることができる。発動させると、広範囲にダメージを与える", + "Word.2013.2": "一部の火属性巡遊者が対象に付与できる特殊状態。持続時間は10秒\u000b特定の火属性巡遊者から攻撃を受けると状態が解除され、特殊な効果が発動する", "Word.2014.1": "狂化", "Word.2014.2": "フリージアの怒りが爆発し、攻撃力が&Param1&上昇する。さらに、通常攻撃のモーションも変化する", "Word.2015.1": "速達", "Word.2015.2": "&Param1&の身のこなしがより俊敏になる。通常攻撃が強化され、移動中でも射撃できるようになる", "Word.2016.1": "光属性の印:光明", - "Word.2016.2": "一部の光属性巡遊者が対象に付与できる特殊状態。持続時間は10秒\u000b付与された対象は、特定の光属性巡遊者から攻撃を受けると状態が解除され、ダメージを受ける", + "Word.2016.2": "一部の光属性巡遊者が対象に付与できる特殊状態。持続時間は10秒\u000b付与された対象は、特定の光属性巡遊者から攻撃を受けると状態が解除され、特殊な効果が発動する", "Word.2017.1": "風属性の印:風息", "Word.2017.2": "一部の風属性巡遊者が対象に付与できる特殊状態。持続時間は10秒\u000b付与された対象は、特定の風属性巡遊者から攻撃を受けると状態が解除され、特殊な効果が発動する", "Word.2018.1": "闇属性の印:暗影", @@ -134,7 +134,7 @@ "Word.2019.1": "炎残蝶", "Word.2019.2": "火属性の印:聖炎を付与できる。「蝶の印」は付与できない。", "Word.2020.1": "暗鎖", - "Word.2020.2": "一部の闇属性巡遊者が闇属性の印を発動させた後、ダメージを与えて暗鎖が発動する。暗鎖の持続中は、弱い敵はその場に拘束される", + "Word.2020.2": "一部の闇属性巡遊者が闇属性の印を発動させた後、ダメージを与えて暗鎖が発動する。暗鎖の持続中、弱い敵はその場に拘束される", "Word.2021.1": "蝶の印", "Word.2021.2": "6秒間、付与された対象の&Param1&を&Param2&増加させる。この効果は3回まで重複できる", "Word.2022.1": "水流", @@ -161,6 +161,8 @@ "Word.22.2": "闇属性ダメージを与える時のダメージ倍率", "Word.3001.1": "【No Need】", "Word.3001.2": "【No Need】", + "Word.3002.1": "暗鎖", + "Word.3002.2": "&Param1&秒間、弱い敵はその場に拘束される。", "Word.3999.1": "【No Need】", "Word.3999.2": "【No Need】", "Word.4001.1": "【No Need】", @@ -171,6 +173,46 @@ "Word.4003.2": "風吟は&Param1&回まで重複できる。風吟が上限に達した時、次にナツカが発動するスキルは、すべての風吟を消費し、風怒状態になる。", "Word.4004.1": "花の海", "Word.4004.2": "花の海は最大3つまで同時に存在でき、同一の敵が支援スキルの花の海からダメージを受けるのは、1秒ごとに1回まで。", + "Word.4005.1": "暗灼", + "Word.4005.2": "&Param1&秒間、0.5秒ごとに1回ダメージを与え、合計でフィレンの攻撃力の&Param2&の闇属性の印ダメージを与える。", + "Word.4006.1": "*****", + "Word.4006.2": "*****", + "Word.4007.1": "かぼちゃおばけ", + "Word.4007.2": "かぼちゃおばけはミスティの基礎最大HPの25%、攻撃力の100%を持ち、15秒間存在し、最大4体まで存在する。", + "Word.4008.1": "ランタンおばけ", + "Word.4008.2": "ランタンおばけはミスティの基礎最大HPの3%、攻撃力の100%を持ち、8秒間存在する。", + "Word.4009.1": "暗灼", + "Word.4009.2": "&Param1&秒間、0.5秒ごとに1回ダメージを与え、合計でミスティの攻撃力の&Param2&の闇属性の印ダメージを与える。", + "Word.4010.1": "暗灼", + "Word.4010.2": "&Param1&秒間、0.5秒ごとに1回ダメージを与え、合計でキャラメルの攻撃力の&Param2&の闇属性の印ダメージを与える。", + "Word.4011.1": "*****", + "Word.4011.2": "*****", + "Word.4012.1": "*****", + "Word.4012.2": "*****", + "Word.4013.1": "ポポ", + "Word.4013.2": "ポポはアンズの攻撃力の100%を持つ。15秒間存在し、ダメージを受けない。", + "Word.4014.1": "冥気", + "Word.4014.2": "持続時間15秒、4回まで蓄積できる。", + "Word.4015.1": "人気", + "Word.4015.2": "持続時間8秒、5回まで蓄積できる。", + "Word.4016.1": "悪魔のスピーカー", + "Word.4016.2": "悪魔のスピーカーはキャラメルの攻撃力の100%を持つ。15秒間存在し、ダメージを受けず、最大1体まで存在する。", + "Word.4017.1": "呼び込みトーナちゃん", + "Word.4017.2": "呼び込みトーナちゃんはトーナの基礎最大HPの100%と攻撃力の100%を持つ。12秒間存在する。", + "Word.4018.1": "赤龍", + "Word.4018.2": "赤龍はチーシアの攻撃力の100%を持ち。8秒間存在し、ダメージを受けない。", + "Word.4019.1": "猛虎", + "Word.4019.2": "猛虎はチーシアの攻撃力の100%を持ち。15秒間存在し、ダメージを受けない。", + "Word.4020.1": "クルミ大佐", + "Word.4020.2": "ラール(聖夜)が主力巡遊者の時に召喚したクルミ大佐は、ラール(聖夜)の攻撃力の100%を持つ、永続に存在し、ダメージを受けない。", + "Word.4021.1": "巻き毛将軍", + "Word.4021.2": "ラール(聖夜)が主力巡遊者の時に召喚した巻き毛将軍は、ラール(聖夜)の攻撃力の100%を持つ。永続に存在し、ダメージを受けない。", + "Word.4022.1": "ゼンマイ女王", + "Word.4022.2": "ゼンマイ女王は、ラール(聖夜)の攻撃力の100%を持つ。12秒間存在し、ダメージを受けず、最大1体まで存在する", + "Word.4023.1": "クルミ大佐", + "Word.4023.2": "ラール(聖夜)が支援巡遊者の時に召喚したクルミ大佐は、ラール(聖夜)の攻撃力の100%を持つ。10秒に存在し、ダメージを受けず、最大4体まで存在する", + "Word.4024.1": "巻き毛将軍", + "Word.4024.2": "ラール(聖夜)が支援巡遊者の時に召喚した巻き毛将軍は、ラール(聖夜)の攻撃力の100%を持つ。10秒に存在し、ダメージを受けず、最大1体まで存在する", "Word.45.1": "SP上限", "Word.45.2": "SPが最大の時、巡遊者の必殺技を発動できる", "Word.4500.1": "【No Need】", @@ -179,6 +221,8 @@ "Word.4501.2": "対象が逃走し、攻撃不能になる", "Word.4502.1": "魅惑", "Word.4502.2": "付与された対象は、付与した相手に引き寄せられ、攻撃不能になる", + "Word.46.1": "支援SP獲得効率", + "Word.46.2": "支援巡遊者のSPは、基本的に主力巡遊者から供給される。\u000b支援巡遊者のSP獲得量=主力巡遊者のSP獲得量×支援巡遊者SP獲得効率。", "Word.4999.1": "【No Need】", "Word.4999.2": "【No Need】", "Word.5001.1": "【No Need】", diff --git a/data/language/ko_kr/achievement.json b/data/language/ko_kr/achievement.json index 2cd56b2d..340a1441 100644 --- a/data/language/ko_kr/achievement.json +++ b/data/language/ko_kr/achievement.json @@ -1177,8 +1177,18 @@ "Achievement.628.2": "스토리 챕터 5 클리어", "Achievement.629.1": "빛을 거머쥔 자", "Achievement.629.2": "스토리 챕터 6 클리어", - "Achievement.63.1": "칼날에 막힌 물 VII", + "Achievement.63.1": "칼로 물 베기 VII", "Achievement.63.2": "난이도 7의 물과 그림자 최초 클리어", + "Achievement.630.1": "환영을 쫓아서", + "Achievement.630.2": "스토리 특별편 연회장의 서곡 클리어", + "Achievement.631.1": "칼로 물 베기 VIII", + "Achievement.631.2": "난이도 8의 물과 그림자 최초 클리어", + "Achievement.632.1": "다 타버린 등불 VIII", + "Achievement.632.2": "난이도 8의 불꽃과 먼지 최초 클리어", + "Achievement.633.1": "대단원의 막 VIII", + "Achievement.633.2": "난이도 8의 폭풍과 번개 최초 클리어", + "Achievement.634.1": "풀스택 비즈니스 V", + "Achievement.634.2": "별의 탑 모든 스테이지 난이도 8 클리어", "Achievement.64.1": "다 타버린 등불 I", "Achievement.64.2": "난이도 1의 불꽃과 먼지 최초 클리어", "Achievement.65.1": "다 타버린 등불 II", @@ -1193,7 +1203,7 @@ "Achievement.69.2": "난이도 6의 불꽃과 먼지 최초 클리어", "Achievement.7.1": "마왕의 길 VII", "Achievement.7.2": "권한 레벨 40 달성", - "Achievement.70.1": "다 탄 등불 VII", + "Achievement.70.1": "다 타버린 등불 VII", "Achievement.70.2": "난이도 7의 불꽃과 먼지 최초 클리어", "Achievement.71.1": "대단원의 막 I", "Achievement.71.2": "난이도 1의 폭풍과 번개 최초 클리어", @@ -1207,7 +1217,7 @@ "Achievement.75.2": "난이도 5의 폭풍과 번개 최초 클리어", "Achievement.76.1": "대단원의 막 VI", "Achievement.76.2": "난이도 6의 폭풍과 번개 최초 클리어", - "Achievement.77.1": "흩어진 먼지 VII", + "Achievement.77.1": "대단원의 막 VII", "Achievement.77.2": "난이도 7의 폭풍과 번개 최초 클리어", "Achievement.78.1": "풀스택 비즈니스 I", "Achievement.78.2": "별의 탑 모든 스테이지 난이도 2 클리어", @@ -1217,7 +1227,7 @@ "Achievement.8.2": "누적 로그인 10일", "Achievement.80.1": "풀스택 비즈니스 III", "Achievement.80.2": "별의 탑 모든 스테이지 난이도 6 클리어", - "Achievement.81.1": "풀스택 사업가 IV", + "Achievement.81.1": "풀스택 비즈니스 IV", "Achievement.81.2": "별의 탑 모든 스테이지 난이도 7 클리어", "Achievement.82.1": "숙련의 길 I", "Achievement.82.2": "별의 탑 3회 클리어", diff --git a/data/language/ko_kr/activitygoods.json b/data/language/ko_kr/activitygoods.json index 0a9319dc..087deebd 100644 --- a/data/language/ko_kr/activitygoods.json +++ b/data/language/ko_kr/activitygoods.json @@ -361,6 +361,52 @@ "ActivityGoods.100822.2": "모든 승급 시련 초급 레코드 승급 재료 중 1개 선택 가능", "ActivityGoods.100823.1": "도라", "ActivityGoods.100823.2": "기본 화폐, 다양한 기능에서 사용할 수 있다.", + "ActivityGoods.100901.1": "연회장의 그림자", + "ActivityGoods.100901.2": "「연회장의 그림자」라는 이름의 레코드, 강력한 힘을 발휘한다.", + "ActivityGoods.100902.1": "연회장의 그림자 멜로디", + "ActivityGoods.100902.2": "「연회장의 그림자」 레코드 한계 돌파에 사용되는 재료", + "ActivityGoods.100903.1": "어두운 밤 홀로 춤추는 그림자", + "ActivityGoods.100903.2": "명예로운 칭호 「어두운 밤 홀로 춤추는 그림자」 오픈", + "ActivityGoods.100904.1": "하늘 티켓", + "ActivityGoods.100904.2": "「기간 한정 여행가 모집」에서 모집 진행을 위한 증표", + "ActivityGoods.100905.1": "새싹 티켓", + "ActivityGoods.100905.2": "「상시 여행가 모집」에서 모집 진행을 위한 증표", + "ActivityGoods.100906.1": "죄악의 꽃의 정수", + "ActivityGoods.100906.2": "일부 여행가의 스킬 7~10 레벨 구간에서 사용", + "ActivityGoods.100907.1": "별의 배지 연마제", + "ActivityGoods.100907.2": "여행가 배지 초기화 시 옵션을 고정하는 데 사용되는 특수 재료.", + "ActivityGoods.100908.1": "비단꽃 도자기잔", + "ActivityGoods.100908.2": "선물용. 여행가의 호감도 500 포인트 증가", + "ActivityGoods.100909.1": "정교한 에어건", + "ActivityGoods.100909.2": "선물용. 여행가의 호감도 500 포인트 증가", + "ActivityGoods.100910.1": "빛나는 시작", + "ActivityGoods.100910.2": "선물용. 여행가의 호감도 500 포인트 증가", + "ActivityGoods.100911.1": "남작의 은총", + "ActivityGoods.100911.2": "여행가 승급에 사용되는 고급 재료", + "ActivityGoods.100912.1": "귀신 게임 카트리지", + "ActivityGoods.100912.2": "여행가 스킬 레벨업에 사용되는 고급 재료", + "ActivityGoods.100913.1": "뚜두의 정수", + "ActivityGoods.100913.2": "레코드 승급에 사용되는 고급 재료", + "ActivityGoods.100914.1": "별승강기 티켓", + "ActivityGoods.100914.2": "별의 탑 빠른 진행에 사용하는 티켓", + "ActivityGoods.100915.1": "모험가 백서", + "ActivityGoods.100915.2": "특대량의 여행가 경험치 제공", + "ActivityGoods.100916.1": "별하늘의 스테인드 글라스", + "ActivityGoods.100916.2": "특대량의 레코드 경험치 제공", + "ActivityGoods.100917.1": "남작의 와인셀러", + "ActivityGoods.100917.2": "여행가 승급에 사용되는 중급 재료", + "ActivityGoods.100918.1": "격투 게임 카트리지", + "ActivityGoods.100918.2": "여행가 스킬 레벨업에 사용되는 중급 재료", + "ActivityGoods.100919.1": "뚜두의 영혼", + "ActivityGoods.100919.2": "레코드 승급에 사용되는 중급 재료", + "ActivityGoods.100920.1": "신입 여행가 성장 패키지", + "ActivityGoods.100920.2": "모든 승급 시련 초급 여행가 승급 재료 중 1개 선택 가능", + "ActivityGoods.100921.1": "신입 여행가 카트리지 패키지", + "ActivityGoods.100921.2": "모든 초급 카트리지 중 1개 선택 가능", + "ActivityGoods.100922.1": "신입 여행가 레코드 성장 패키지", + "ActivityGoods.100922.2": "모든 승급 시련 초급 레코드 승급 재료 중 1개 선택 가능", + "ActivityGoods.100923.1": "도라", + "ActivityGoods.100923.2": "기본 화폐, 다양한 기능에서 사용할 수 있다.", "ActivityGoods.300101.1": "고급 선물 랜덤 상자", "ActivityGoods.300101.2": "고급 선물 1개를 랜덤으로 획득한다.", "ActivityGoods.300102.1": "별승강기 티켓", diff --git a/data/language/ko_kr/activitygroup.json b/data/language/ko_kr/activitygroup.json index 5f497d41..a69126b4 100644 --- a/data/language/ko_kr/activitygroup.json +++ b/data/language/ko_kr/activitygroup.json @@ -7,5 +7,6 @@ "ActivityGroup.10105.1": "「이벤트 안내」\n「겨울밤의 진혼곡 새벽의 방아쇠」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 스토리를 감상하며, ‘슈팅 럭키샷’ 미니게임에 참여하실 수 있습니다.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 ‘비상용 통조림’을 획득할 수 있고, 다양한 보상과 교환할 수 있습니다.", "ActivityGroup.10106.1": "「이벤트 안내」\n「To. 소중한 당신」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 스토리를 감상하며, ‘행운의 보물찾기’ 미니게임에 참여하세요.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 이벤트 코인인 ‘푸른 깃털’을 획득하여 다양한 보상과 교환할 수 있습니다.", "ActivityGroup.20101.1": "「이벤트 안내」\n「반짝이는 사자와 이브의 정령」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 스토리를 감상하며, ‘달콤한 공방’ 미니게임에 참여하실 수 있습니다.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 ‘진저브레드’를 획득할 수 있고, 다양한 보상과 교환할 수 있습니다.", + "ActivityGroup.20102.1": "「이벤트 안내」\n「어두운 밤 홀로 춤추는 그림자」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 메인 스토리를 감상하며, ‘페이트 하우스’를 플레이하고 ‘스파이 대작전’ 미니게임에 참여하실 수 있습니다.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 ‘심야 편지’를 획득할 수 있고, 다양한 보상과 교환할 수 있습니다.", "ActivityGroup.30101.1": "\n「이벤트 기간」\n2026/02/17 13:00~2026/02/24 12:00 \n\n「참여 조건」\n권한 레벨 5 이상\n\n「이벤트 안내」\n「브릭 크러쉬」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하여 이벤트 임무 목표를 완료하면, ‘유니온 이사회 티켓’을 획득하여 다양한 보상과 교환할 수 있습니다." } \ No newline at end of file diff --git a/data/language/ko_kr/activitylevelslevel.json b/data/language/ko_kr/activitylevelslevel.json index 035ee2fa..10dd84e5 100644 --- a/data/language/ko_kr/activitylevelslevel.json +++ b/data/language/ko_kr/activitylevelslevel.json @@ -638,5 +638,125 @@ "ActivityLevelsLevel.2010304.2": "난로가 당신 손의 선물을 뚫어져라 쳐다보고 있네요. 절대 포기하지 않고, 본인의 결심을 보여줄 것만 같아요! \n부디 성해의 집념을 얕보지 말고 조심하세요!", "ActivityLevelsLevel.2010304.3": "120초 내 클리어", "ActivityLevelsLevel.2010304.4": "남은 시간 30초 초과로 클리어", - "ActivityLevelsLevel.2010304.5": "남은 시간 60초 초과로 클리어" + "ActivityLevelsLevel.2010304.5": "남은 시간 60초 초과로 클리어", + "ActivityLevelsLevel.2020101.1": "위험한 초대장 Ⅰ", + "ActivityLevelsLevel.2020101.2": "연회의 초대장은 이미 손님들에게 전달되었습니다. 치밀하게 준비된 성찬은 처음부터 결코 평온하게 흘러가지 않을 것이 분명했습니다.", + "ActivityLevelsLevel.2020101.3": "120초 내 클리어", + "ActivityLevelsLevel.2020101.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020101.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020102.1": "도착한 손님들 Ⅰ", + "ActivityLevelsLevel.2020102.2": "곧 연회가 시작되어 손님들이 속속 입장하고 있습니다. 오늘 밤의 축제를 망치지 않도록 그 중에서 수상한 인원을 찾아내 주세요!", + "ActivityLevelsLevel.2020102.3": "120초 내 클리어", + "ActivityLevelsLevel.2020102.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020102.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020103.1": "도착한 손님들 Ⅱ", + "ActivityLevelsLevel.2020103.2": "곧 연회가 시작되어 손님들이 속속 입장하고 있습니다. 오늘 밤의 축제를 망치지 않도록 그 중에서 수상한 인원을 찾아내 주세요!", + "ActivityLevelsLevel.2020103.3": "120초 내 클리어", + "ActivityLevelsLevel.2020103.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020103.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020104.1": "도착한 손님들 Ⅲ", + "ActivityLevelsLevel.2020104.2": "곧 연회가 시작되어 손님들이 속속 입장하고 있습니다. 오늘 밤의 축제를 망치지 않도록 그 중에서 수상한 인원을 찾아내 주세요!", + "ActivityLevelsLevel.2020104.3": "120초 내 클리어", + "ActivityLevelsLevel.2020104.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020104.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020105.1": "주객전도 Ⅰ", + "ActivityLevelsLevel.2020105.2": "불청객이 상석에 앉아 있다니, 이건 명백한 도발입니다. 이 연회의 주인이 누구인지 똑똑히 가르쳐 줄 때가 되었습니다.", + "ActivityLevelsLevel.2020105.3": "120초 내 클리어", + "ActivityLevelsLevel.2020105.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020105.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020106.1": "잔 속에 감춰진 칼날 Ⅰ", + "ActivityLevelsLevel.2020106.2": "교차하는 술잔과 조명 사이, 사람들의 미소 뒤에는 저마다의 속셈이 숨어 있습니다. 조금만 더 기다려 보면, 물고기는 곧 미끼를 물을 것입니다.", + "ActivityLevelsLevel.2020106.3": "120초 내 클리어", + "ActivityLevelsLevel.2020106.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020106.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020107.1": "잔 속에 감춰진 칼날 Ⅱ", + "ActivityLevelsLevel.2020107.2": "교차하는 술잔과 조명 사이, 사람들의 미소 뒤에는 저마다의 속셈이 숨어 있습니다. 조금만 더 기다려 보면, 물고기는 곧 미끼를 물을 것입니다.", + "ActivityLevelsLevel.2020107.3": "120초 내 클리어", + "ActivityLevelsLevel.2020107.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020107.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020108.1": "배후의 인물 Ⅰ", + "ActivityLevelsLevel.2020108.2": "그녀는 애초에 이 연회에 초대받은 손님이 아니었습니다. 예의를 지켜서 안 통한다면 다른 방식으로 '정중히' 모시고 나가는 수밖에......", + "ActivityLevelsLevel.2020108.3": "120초 내 클리어", + "ActivityLevelsLevel.2020108.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020108.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020109.1": "잔 속에 감춰진 칼날 Ⅲ", + "ActivityLevelsLevel.2020109.2": "교차하는 술잔과 조명 사이, 사람들의 미소 뒤에는 저마다의 속셈이 숨어 있습니다. 조금만 더 기다려 보면, 물고기는 곧 미끼를 물을 것입니다.", + "ActivityLevelsLevel.2020109.3": "120초 내 클리어", + "ActivityLevelsLevel.2020109.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020109.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020110.1": "잔 속에 감춰진 칼날 Ⅳ", + "ActivityLevelsLevel.2020110.2": "교차하는 술잔과 조명 사이, 사람들의 미소 뒤에는 저마다의 속셈이 숨어 있습니다. 조금만 더 기다려 보면, 물고기는 곧 미끼를 물을 것입니다.", + "ActivityLevelsLevel.2020110.3": "120초 내 클리어", + "ActivityLevelsLevel.2020110.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020110.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020111.1": "담소와 소란 Ⅰ", + "ActivityLevelsLevel.2020111.2": "연회가 한창 무르익고, 시종들이 분주히 오가며 술과 음식을 나르고 있습니다. 하지만 눈 앞에 보이는 저 시종은 왜 넋이 나간 걸까…? 이런! 우리 쪽 사람이 아닙니다!", + "ActivityLevelsLevel.2020111.3": "120초 내 클리어", + "ActivityLevelsLevel.2020111.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020111.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020112.1": "담소와 소란 Ⅱ", + "ActivityLevelsLevel.2020112.2": "연회가 한창 무르익고, 시종들이 분주히 오가며 술과 음식을 나르고 있습니다. 하지만 눈 앞에 보이는 저 시종은 왜 넋이 나간 걸까…? 이런! 우리 쪽 사람이 아닙니다!", + "ActivityLevelsLevel.2020112.3": "120초 내 클리어", + "ActivityLevelsLevel.2020112.4": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020112.5": "남은 시간 60초 초과로 클리어", + "ActivityLevelsLevel.2020201.1": "위험한 초대장 Ⅱ", + "ActivityLevelsLevel.2020201.2": "연회의 초대장은 이미 손님들에게 전달되었습니다. 치밀하게 준비된 성찬은 처음부터 결코 평온하게 흘러가지 않을 것이 분명했습니다.", + "ActivityLevelsLevel.2020201.3": "120초 내 클리어", + "ActivityLevelsLevel.2020201.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020201.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020202.1": "도착한 손님들 Ⅳ", + "ActivityLevelsLevel.2020202.2": "곧 연회가 시작되어 손님들이 속속 입장하고 있습니다. 오늘 밤의 축제를 망치지 않도록 그 중에서 수상한 인원을 찾아내 주세요!", + "ActivityLevelsLevel.2020202.3": "120초 내 클리어", + "ActivityLevelsLevel.2020202.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020202.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020203.1": "담소와 소란 Ⅲ", + "ActivityLevelsLevel.2020203.2": "연회가 한창 무르익고, 시종들이 분주히 오가며 술과 음식을 나르고 있습니다. 하지만 눈 앞에 보이는 저 시종은 왜 넋이 나간 걸까…? 이런! 우리 쪽 사람이 아닙니다!", + "ActivityLevelsLevel.2020203.3": "120초 내 클리어", + "ActivityLevelsLevel.2020203.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020203.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020204.1": "담소와 소란 Ⅳ", + "ActivityLevelsLevel.2020204.2": "연회가 한창 무르익고, 시종들이 분주히 오가며 술과 음식을 나르고 있습니다. 하지만 눈 앞에 보이는 저 시종은 왜 넋이 나간 걸까…? 이런! 우리 쪽 사람이 아닙니다!", + "ActivityLevelsLevel.2020204.3": "120초 내 클리어", + "ActivityLevelsLevel.2020204.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020204.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020205.1": "주객전도 Ⅱ", + "ActivityLevelsLevel.2020205.2": "불청객이 상석에 앉아 있다니, 이건 명백한 도발입니다. 이 연회의 주인이 누구인지 똑똑히 가르쳐 줄 때가 되었습니다.", + "ActivityLevelsLevel.2020205.3": "120초 내 클리어", + "ActivityLevelsLevel.2020205.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020205.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020206.1": "좌중의 소동 Ⅰ", + "ActivityLevelsLevel.2020206.2": "부딪히는 술잔 소리 사이로 기묘한 불협화음이 들려옵니다. 누군가 연회석 사이를 빠르게 오가는 걸 보니, 그들이 벌써 움직이기 시작한 것 같습니다.", + "ActivityLevelsLevel.2020206.3": "120초 내 클리어", + "ActivityLevelsLevel.2020206.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020206.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020207.1": "좌중의 소동 Ⅱ", + "ActivityLevelsLevel.2020207.2": "부딪히는 술잔 소리 사이로 기묘한 불협화음이 들려옵니다. 누군가 연회석 사이를 빠르게 오가는 걸 보니, 그들이 벌써 움직이기 시작한 것 같습니다.", + "ActivityLevelsLevel.2020207.3": "120초 내 클리어", + "ActivityLevelsLevel.2020207.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020207.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020208.1": "배후의 인물 Ⅱ", + "ActivityLevelsLevel.2020208.2": "그녀는 애초에 이 연회에 초대받은 손님이 아니었습니다. 예의를 지켜서 안 통한다면 다른 방식으로 '정중히' 모시고 나가는 수밖에......", + "ActivityLevelsLevel.2020208.3": "120초 내 클리어", + "ActivityLevelsLevel.2020208.4": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020208.5": "남은 시간 60초 초과로 클리어", + "ActivityLevelsLevel.2020301.1": "잔 속에 감춰진 칼날 Ⅴ", + "ActivityLevelsLevel.2020301.2": "교차하는 술잔과 조명 사이, 사람들의 미소 뒤에는 저마다의 속셈이 숨어 있습니다. 조금만 더 기다려 보면, 물고기는 곧 미끼를 물을 것입니다.", + "ActivityLevelsLevel.2020301.3": "120초 내 클리어", + "ActivityLevelsLevel.2020301.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020301.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020302.1": "주객전도 Ⅲ", + "ActivityLevelsLevel.2020302.2": "불청객이 상석에 앉아 있다니, 이건 명백한 도발입니다. 이 연회의 주인이 누구인지 똑똑히 가르쳐 줄 때가 되었습니다.", + "ActivityLevelsLevel.2020302.3": "120초 내 클리어", + "ActivityLevelsLevel.2020302.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020302.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020303.1": "좌중의 소동 Ⅲ", + "ActivityLevelsLevel.2020303.2": "부딪히는 술잔 소리 사이로 기묘한 불협화음이 들려옵니다. 누군가 연회석 사이를 빠르게 오가는 걸 보니, 그들이 벌써 움직이기 시작한 것 같습니다.", + "ActivityLevelsLevel.2020303.3": "120초 내 클리어", + "ActivityLevelsLevel.2020303.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.2020303.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020304.1": "배후의 인물 Ⅲ", + "ActivityLevelsLevel.2020304.2": "그녀는 애초에 이 연회에 초대받은 손님이 아니었습니다. 예의를 지켜서 안 통한다면 다른 방식으로 '정중히' 모시고 나가는 수밖에......", + "ActivityLevelsLevel.2020304.3": "120초 내 클리어", + "ActivityLevelsLevel.2020304.4": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.2020304.5": "남은 시간 60초 초과로 클리어" } \ No newline at end of file diff --git a/data/language/ko_kr/activitypenguincardlevel.json b/data/language/ko_kr/activitypenguincardlevel.json index f3755097..f2a76e1f 100644 --- a/data/language/ko_kr/activitypenguincardlevel.json +++ b/data/language/ko_kr/activitypenguincardlevel.json @@ -3,5 +3,9 @@ "ActivityPenguinCardLevel.1012.1": "불의 거울", "ActivityPenguinCardLevel.1013.1": "물의 거울", "ActivityPenguinCardLevel.1014.1": "바람의 거울", - "ActivityPenguinCardLevel.1015.1": "종언의 거울" + "ActivityPenguinCardLevel.1015.1": "종언의 거울", + "ActivityPenguinCardLevel.1021.1": "거울의 서막", + "ActivityPenguinCardLevel.1022.1": "계약의 거울", + "ActivityPenguinCardLevel.1023.1": "불의 거울", + "ActivityPenguinCardLevel.1024.1": "종언의 거울" } \ No newline at end of file diff --git a/data/language/ko_kr/activityshop.json b/data/language/ko_kr/activityshop.json index f3b226dd..a29be6f9 100644 --- a/data/language/ko_kr/activityshop.json +++ b/data/language/ko_kr/activityshop.json @@ -7,5 +7,6 @@ "ActivityShop.1006.1": "새해 이벤트 상점", "ActivityShop.1007.1": "레이스 이벤트 상점", "ActivityShop.1008.1": "토나 이벤트 상점", + "ActivityShop.1009.1": "오토하 이벤트 상점", "ActivityShop.3001.1": "브릭 크러쉬 상점" } \ No newline at end of file diff --git a/data/language/ko_kr/activitytask.json b/data/language/ko_kr/activitytask.json index e0fc7b8c..2bebd548 100644 --- a/data/language/ko_kr/activitytask.json +++ b/data/language/ko_kr/activitytask.json @@ -390,6 +390,66 @@ "ActivityTask.201010410.2": "‘달콤한 공방’의 「기괴」 모드에서 쿠키 누적 20개 포장", "ActivityTask.201010411.2": "‘달콤한 공방’의 「기괴」 모드에서 쿠키 누적 5상자 포장", "ActivityTask.201010412.2": "‘달콤한 공방’의 「기괴」 모드에서 쿠키 누적 50개 포장", + "ActivityTask.201020101.2": "메인 스토리 특별편 「심야 편지」 클리어", + "ActivityTask.201020102.2": "메인 스토리 특별편 「상생」 클리어", + "ActivityTask.201020103.2": "메인 스토리 특별편 「사막에서 온 손님」 클리어", + "ActivityTask.201020104.2": "메인 스토리 특별편 「모래폭풍의 밤」 클리어", + "ActivityTask.201020105.2": "메인 스토리 특별편 「백일몽」 클리어", + "ActivityTask.201020106.2": "「도착한 손님들 Ⅰ」 ★3 클리어", + "ActivityTask.201020107.2": "「도착한 손님들 Ⅲ」 ★3 클리어", + "ActivityTask.201020108.2": "「주객전도 Ⅰ」 ★3 클리어", + "ActivityTask.201020109.2": "「잔 속에 감춰진 칼날 Ⅱ」 ★3 클리어", + "ActivityTask.201020110.2": "「배후의 인물 Ⅰ」 ★3 클리어", + "ActivityTask.201020111.2": "「잔 속에 감춰진 칼날 Ⅳ」 ★3 클리어", + "ActivityTask.201020112.2": "「담소와 소란 Ⅱ」 ★3 클리어", + "ActivityTask.201020201.2": "이벤트 전투 스테이지 5회 도전", + "ActivityTask.201020202.2": "이벤트 전투 스테이지 10회 도전", + "ActivityTask.201020203.2": "이벤트 전투 스테이지 15회 도전", + "ActivityTask.201020204.2": "이벤트 전투 스테이지 20회 도전", + "ActivityTask.201020205.2": "이벤트 전투 스테이지 30회 도전", + "ActivityTask.201020206.2": "이벤트 전투 스테이지 40회 도전", + "ActivityTask.201020207.2": "이벤트 전투 스테이지 50회 도전", + "ActivityTask.201020208.2": "이벤트 전투 스테이지 60회 도전", + "ActivityTask.201020209.2": "이벤트 전투 스테이지 70회 도전", + "ActivityTask.201020210.2": "이벤트 전투 스테이지 80회 도전", + "ActivityTask.201020211.2": "이벤트 전투 스테이지 90회 도전", + "ActivityTask.201020212.2": "이벤트 전투 스테이지 100회 도전", + "ActivityTask.201020301.2": "「위험한 초대장 Ⅱ」 ★3 클리어", + "ActivityTask.201020302.2": "「도착한 손님들 Ⅳ」 ★3 클리어", + "ActivityTask.201020303.2": "「담소와 소란 Ⅲ」 ★3 클리어", + "ActivityTask.201020304.2": "「담소와 소란 Ⅳ」 ★3 클리어", + "ActivityTask.201020305.2": "「주객전도 Ⅱ」 ★3 클리어", + "ActivityTask.201020306.2": "「좌중의 소동 Ⅰ」 ★3 클리어", + "ActivityTask.201020307.2": "「좌중의 소동 Ⅱ」 ★3 클리어", + "ActivityTask.201020308.2": "「배후의 인물 Ⅱ」 ★3 클리어", + "ActivityTask.201020309.2": "이벤트 기간 동안 ‘심야 편지’ 40,000개 수집", + "ActivityTask.201020310.2": "이벤트 기간 동안 ‘심야 편지’ 60,000개 수집", + "ActivityTask.201020311.2": "이벤트 기간 동안 ‘심야 편지’ 80,000개 수집", + "ActivityTask.201020312.2": "이벤트 기간 동안 ‘심야 편지’ 100,000개 수집", + "ActivityTask.201020401.2": "“스파이 대작전” 「어둠의 화원」에서 최고 득점 4,200포인트 달성", + "ActivityTask.201020402.2": "“스파이 대작전” 「로비의 그림자」에서 최고 득점 5,000포인트 달성", + "ActivityTask.201020403.2": "“스파이 대작전” 작전 중 특파 정보 누적 5건 완료", + "ActivityTask.201020404.2": "“스파이 대작전” 작전 중 특파 정보 누적 10건 완료", + "ActivityTask.201020405.2": "“스파이 대작전” 「연회의 밤」 1회 작전 중 방 6개 클리어", + "ActivityTask.201020406.2": "“스파이 대작전”에서 「서류 가방」 누적 20회 획득", + "ActivityTask.201020407.2": "“스파이 대작전”에서 「보석」 누적 10회 획득", + "ActivityTask.201020408.2": "“스파이 대작전”에서 폭파 스킬 누적 3회 사용", + "ActivityTask.201020409.2": "“스파이 대작전”에서 빙결 스킬 누적 3회 사용", + "ActivityTask.201020410.2": "“스파이 대작전”에서 최고 득점 누적 22,000포인트 달성", + "ActivityTask.201020411.2": "“스파이 대작전”에서 최고 득점 누적 24,000포인트 달성", + "ActivityTask.201020412.2": "“스파이 대작전”에서 최고 득점 누적 26,000포인트 달성", + "ActivityTask.201020501.2": "페이트 하우스 「거울의 서막」 클리어", + "ActivityTask.201020502.2": "페이트 하우스 「계약의 거울」 클리어", + "ActivityTask.201020503.2": "페이트 하우스 「불의 거울」 클리어", + "ActivityTask.201020504.2": "페이트 하우스 「종언의 거울」 클리어", + "ActivityTask.201020505.2": "페이트 하우스 한 게임에서 10,000점 획득", + "ActivityTask.201020506.2": "페이트 하우스 한 게임에서 20,000점 획득", + "ActivityTask.201020507.2": "페이트 하우스 한 게임에서 40,000점 획득", + "ActivityTask.201020508.2": "페이트 하우스 한 게임에서 60,000점 획득", + "ActivityTask.201020509.2": "페이트 하우스 한 게임에서 80,000점 획득", + "ActivityTask.201020510.2": "페이트 하우스 한 게임에서 100,000점 획득", + "ActivityTask.201020511.2": "페이트 하우스 한 게임에서 200,000점 획득", + "ActivityTask.201020512.2": "페이트 하우스 한 게임에서 300,000점 획득", "ActivityTask.301020101.2": "100초 내에 신입 스테이지 「별무리의 환상」 클리어", "ActivityTask.301020102.2": "100초 내에 신입 스테이지 「유성의 여정」 클리어", "ActivityTask.301020103.2": "100초 내에 보통 스테이지 「위성의 공전」 클리어", diff --git a/data/language/ko_kr/activitytaskgroup.json b/data/language/ko_kr/activitytaskgroup.json index 655dfb8f..635d64e0 100644 --- a/data/language/ko_kr/activitytaskgroup.json +++ b/data/language/ko_kr/activitytaskgroup.json @@ -1,4 +1,9 @@ { + "ActivityTaskGroup.2010201.1": "일일 임무", + "ActivityTaskGroup.2010202.1": "도전 임무", + "ActivityTaskGroup.2010203.1": "모험 임무", + "ActivityTaskGroup.2010204.1": "콘텐츠 임무", + "ActivityTaskGroup.2010205.1": "페이트 임무", "ActivityTaskGroup.3010201.1": "도전 임무", "ActivityTaskGroup.3010202.1": "크러쉬 임무", "ActivityTaskGroup.3010203.1": "수집 임무" diff --git a/data/language/ko_kr/affinityquest.json b/data/language/ko_kr/affinityquest.json index a3ba2461..19583a84 100644 --- a/data/language/ko_kr/affinityquest.json +++ b/data/language/ko_kr/affinityquest.json @@ -242,15 +242,15 @@ "AffinityQuest.14407.1": "치토세의 모든 스킬 {1}레벨 이상 달성", "AffinityQuest.14408.1": "치토세로 {1}개의 평점 레벨 {2} 기록 저장", "AffinityQuest.14409.1": "치토세 잠재력 수집 누적 수량 {1}개 달성", - "AffinityQuest.14501.1": "???", - "AffinityQuest.14502.1": "???", - "AffinityQuest.14503.1": "???", - "AffinityQuest.14504.1": "???", - "AffinityQuest.14505.1": "???", - "AffinityQuest.14506.1": "???", - "AffinityQuest.14507.1": "???", - "AffinityQuest.14508.1": "???", - "AffinityQuest.14509.1": "???", + "AffinityQuest.14501.1": "오토하와 별의 탑 탐색 {1}회 완료", + "AffinityQuest.14502.1": "오토하와 약속 {1}회 진행", + "AffinityQuest.14503.1": "오토하 {1}승급 달성", + "AffinityQuest.14504.1": "오토하 스킬 {1}회 레벨업", + "AffinityQuest.14505.1": "오토하로 {1}개의 평점 레벨 {2} 기록 저장", + "AffinityQuest.14506.1": "오토하 {1}승급 달성", + "AffinityQuest.14507.1": "오토하의 모든 스킬 {1}레벨 이상 달성", + "AffinityQuest.14508.1": "오토하로 {1}개의 평점 레벨 {2} 기록 저장", + "AffinityQuest.14509.1": "오토하 잠재력 수집 누적 수량 {1}개 달성", "AffinityQuest.14701.1": "캐러멜과 별의 탑 탐색 {1}회 완료", "AffinityQuest.14702.1": "캐러멜과 약속 {1}회 진행", "AffinityQuest.14703.1": "캐러멜 {1}승급 달성", diff --git a/data/language/ko_kr/affinityupreward.json b/data/language/ko_kr/affinityupreward.json index 14506fd5..bed9da85 100644 --- a/data/language/ko_kr/affinityupreward.json +++ b/data/language/ko_kr/affinityupreward.json @@ -1199,6 +1199,46 @@ "AffinityUpReward.14430.5": "무기 일화", "AffinityUpReward.14442.1": "호감도 칭호", "AffinityUpReward.14442.4": "레벨업", + "AffinityUpReward.14501.1": "여행가 스토리", + "AffinityUpReward.14501.4": "여행가 스토리(상)", + "AffinityUpReward.14502.1": "프로필", + "AffinityUpReward.14502.4": "이력 사항", + "AffinityUpReward.14504.1": "프로필", + "AffinityUpReward.14504.4": "이력 사항", + "AffinityUpReward.14505.1": "여행가 스토리", + "AffinityUpReward.14505.4": "여행가 스토리(중)", + "AffinityUpReward.14507.1": "프로필", + "AffinityUpReward.14507.4": "이력 사항", + "AffinityUpReward.14510.1": "여행가 스토리", + "AffinityUpReward.14510.2": "호감도 칭호", + "AffinityUpReward.14510.3": "음성", + "AffinityUpReward.14510.4": "여행가 스토리(하)", + "AffinityUpReward.14510.5": "오픈", + "AffinityUpReward.14510.6": "호감도 음성 1", + "AffinityUpReward.14512.1": "프로필", + "AffinityUpReward.14512.4": "동료 평가", + "AffinityUpReward.14515.1": "음성", + "AffinityUpReward.14515.2": "프로필", + "AffinityUpReward.14515.4": "호감도 음성 2", + "AffinityUpReward.14515.5": "협회 피드백", + "AffinityUpReward.14518.1": "프로필", + "AffinityUpReward.14518.4": "파일 부록", + "AffinityUpReward.14520.1": "음성", + "AffinityUpReward.14520.2": "프로필", + "AffinityUpReward.14520.4": "호감도 음성 3", + "AffinityUpReward.14520.5": "특별 프로필", + "AffinityUpReward.14521.1": "호감도 칭호", + "AffinityUpReward.14521.4": "레벨업", + "AffinityUpReward.14525.1": "음성", + "AffinityUpReward.14525.2": "프로필", + "AffinityUpReward.14525.4": "호감도 음성 4", + "AffinityUpReward.14525.5": "특별 프로필", + "AffinityUpReward.14530.1": "음성", + "AffinityUpReward.14530.2": "프로필", + "AffinityUpReward.14530.4": "호감도 음성 5", + "AffinityUpReward.14530.5": "무기 일화", + "AffinityUpReward.14542.1": "호감도 칭호", + "AffinityUpReward.14542.4": "레벨업", "AffinityUpReward.14701.1": "여행가 스토리", "AffinityUpReward.14701.4": "여행가 스토리(상)", "AffinityUpReward.14702.1": "프로필", diff --git a/data/language/ko_kr/assistattribute.json b/data/language/ko_kr/assistattribute.json index 53545ffc..a9bf74a9 100644 --- a/data/language/ko_kr/assistattribute.json +++ b/data/language/ko_kr/assistattribute.json @@ -3,5 +3,10 @@ "AssistAttribute.1.2": "딜러 여행가는 주로 메인 위치에 배치되어\n대량의 피해를 입히며, 상응하는 속성 표식을 발동할 수 있습니다.", "AssistAttribute.1.3": "밸런스 여행가는 메인과 지원 위치에 모두 적합합니다.\n지원 위치에 배치될 경우 막대한 피해를 입히고 소량의 버프 효과를 제공합니다.", "AssistAttribute.1.4": "서포터 여행가는 주로 지원 위치에 배치되어\n상응하는 속성 표식을 부여하고 팀에 버프 효과를 부여합니다.", - "AssistAttribute.1.5": "추천 바람 속성 팀" + "AssistAttribute.1.5": "추천 바람 속성 팀", + "AssistAttribute.2.1": "모두가 불 원소의 여행가로 구성된 팀\n불 속성 팀을 활용해 탄환을 쏟아붓고 적을 처치하세요.", + "AssistAttribute.2.2": "딜러 여행가는 주로 메인 위치에 배치되어\n대량의 피해를 입히며, 상응하는 속성 표식을 발동할 수 있습니다.", + "AssistAttribute.2.3": "밸런스 여행가는 메인과 지원 위치에 모두 적합합니다.\n지원 위치에 배치될 경우 막대한 피해를 입히고 소량의 버프 효과를 제공합니다.", + "AssistAttribute.2.4": "서포터 여행가는 주로 지원 위치에 배치되어\n상응하는 속성 표식을 부여하고 팀에 버프 효과를 부여합니다.", + "AssistAttribute.2.5": "추천 불 속성 팀" } \ No newline at end of file diff --git a/data/language/ko_kr/assistquest.json b/data/language/ko_kr/assistquest.json index 67be1c62..86288976 100644 --- a/data/language/ko_kr/assistquest.json +++ b/data/language/ko_kr/assistquest.json @@ -19,7 +19,7 @@ "AssistQuest.100305.1": "「안즈」를 2승급까지 돌파", "AssistQuest.100306.1": "「카나체」를 2승급까지 돌파", "AssistQuest.100307.1": "바람 속성 레코드 3개 30레벨까지 레벨업", - "AssistQuest.100308.1": "바람 속성 여행가 3개 30레벨까지 레벨업", + "AssistQuest.100308.1": "바람 속성 여행가 3명 30레벨까지 레벨업", "AssistQuest.100309.1": "「세이나」 메인 스킬 2레벨까지 레벨업", "AssistQuest.100310.1": "「안즈」 지원 스킬 2레벨까지 레벨업", "AssistQuest.100401.1": "「튜토리얼」 6개 스테이지 완료", @@ -27,7 +27,7 @@ "AssistQuest.100403.1": "「안즈」를 3승급까지 돌파", "AssistQuest.100404.1": "「카나체」를 3승급까지 돌파", "AssistQuest.100405.1": "바람 속성 레코드 3개 40레벨까지 레벨업", - "AssistQuest.100406.1": "바람 속성 여행가 3개 40레벨까지 레벨업", + "AssistQuest.100406.1": "바람 속성 여행가 3명 40레벨까지 레벨업", "AssistQuest.100407.1": "「세이나」 메인 스킬 3레벨까지 레벨업", "AssistQuest.100408.1": "「안즈」 지원 스킬 3레벨까지 레벨업", "AssistQuest.100501.1": "「튜토리얼」 8개 스테이지 완료", @@ -35,7 +35,46 @@ "AssistQuest.100503.1": "「안즈」를 4승급까지 돌파", "AssistQuest.100504.1": "「카나체」를 4승급까지 돌파", "AssistQuest.100505.1": "바람 속성 레코드 3개 50레벨까지 레벨업", - "AssistQuest.100506.1": "바람 속성 여행가 3개 50레벨까지 레벨업", + "AssistQuest.100506.1": "바람 속성 여행가 3명 50레벨까지 레벨업", "AssistQuest.100507.1": "「세이나」 메인 스킬 4레벨까지 레벨업", - "AssistQuest.100508.1": "「안즈」 지원 스킬 4레벨까지 레벨업" + "AssistQuest.100508.1": "「안즈」 지원 스킬 4레벨까지 레벨업", + "AssistQuest.200101.1": "「튜토리얼」 1개 스테이지 완료", + "AssistQuest.200102.1": "「코하쿠」 10레벨까지 레벨업", + "AssistQuest.200103.1": "서포터 여행가 「플로라」 획득", + "AssistQuest.200104.1": "「플로라」 10레벨까지 레벨업", + "AssistQuest.200105.1": "불 속성 레코드 10레벨까지 레벨업", + "AssistQuest.200201.1": "「튜토리얼」 2개 스테이지 완료", + "AssistQuest.200202.1": "「코하쿠」를 1승급까지 돌파", + "AssistQuest.200203.1": "「플로라」를 1승급까지 돌파", + "AssistQuest.200204.1": "불 속성 레코드 1승급까지 돌파", + "AssistQuest.200205.1": "「카시미라」를 1승급까지 돌파", + "AssistQuest.200206.1": "「코하쿠」 20레벨까지 레벨업", + "AssistQuest.200207.1": "「플로라」 20레벨까지 레벨업", + "AssistQuest.200208.1": "「카시미라」 20레벨까지 레벨업", + "AssistQuest.200301.1": "「코하쿠」 메인, 「플로라」와 「카시미라」 지원으로 별의 탑 1회 탐색", + "AssistQuest.200302.1": "「튜토리얼」 4개 스테이지 완료", + "AssistQuest.200303.1": "불 속성 레코드 3개 20레벨까지 레벨업", + "AssistQuest.200304.1": "「코하쿠」를 2승급까지 돌파", + "AssistQuest.200305.1": "「플로라」를 2승급까지 돌파", + "AssistQuest.200306.1": "「카시미라」를 2승급까지 돌파", + "AssistQuest.200307.1": "불 속성 레코드 3개 30레벨까지 레벨업", + "AssistQuest.200308.1": "불 속성 여행가 3명 30레벨까지 레벨업", + "AssistQuest.200309.1": "「코하쿠」 메인 스킬 2레벨까지 레벨업", + "AssistQuest.200310.1": "「플로라」 지원 스킬 2레벨까지 레벨업", + "AssistQuest.200401.1": "「튜토리얼」 6개 스테이지 완료", + "AssistQuest.200402.1": "「코하쿠」를 3승급까지 돌파", + "AssistQuest.200403.1": "「플로라」를 3승급까지 돌파", + "AssistQuest.200404.1": "「카시미라」를 3승급까지 돌파", + "AssistQuest.200405.1": "불 속성 레코드 3개 40레벨까지 레벨업", + "AssistQuest.200406.1": "불 속성 여행가 3명 40레벨까지 레벨업", + "AssistQuest.200407.1": "「코하쿠」 메인 스킬 3레벨까지 레벨업", + "AssistQuest.200408.1": "「플로라」 지원 스킬 3레벨까지 레벨업", + "AssistQuest.200501.1": "「튜토리얼」 8개 스테이지 완료", + "AssistQuest.200502.1": "「코하쿠」를 4승급까지 돌파", + "AssistQuest.200503.1": "「플로라」를 4승급까지 돌파", + "AssistQuest.200504.1": "「카시미라」를 4승급까지 돌파", + "AssistQuest.200505.1": "불 속성 레코드 3개 50레벨까지 레벨업", + "AssistQuest.200506.1": "불 속성 여행가 3명 50레벨까지 레벨업", + "AssistQuest.200507.1": "「코하쿠」 메인 스킬 4레벨까지 레벨업", + "AssistQuest.200508.1": "「플로라」 지원 스킬 4레벨까지 레벨업" } \ No newline at end of file diff --git a/data/language/ko_kr/boardnpc.json b/data/language/ko_kr/boardnpc.json index 99a02cd4..65a7091c 100644 --- a/data/language/ko_kr/boardnpc.json +++ b/data/language/ko_kr/boardnpc.json @@ -25,6 +25,12 @@ "BoardNPC.713503.2": "특별 출석", "BoardNPC.7141.1": "치시아", "BoardNPC.7141.2": "특별 출석", + "BoardNPC.7144.1": "치토세", + "BoardNPC.7144.2": "특별 출석", + "BoardNPC.7145.1": "오토하", + "BoardNPC.7145.2": "특별 출석", + "BoardNPC.7156.1": "나즈나", + "BoardNPC.7156.2": "특별 출석", "BoardNPC.7158.1": "라루(이브)", "BoardNPC.7158.2": "특별 출석", "BoardNPC.7159.1": "크루니스(새해)", @@ -39,6 +45,8 @@ "BoardNPC.8134.2": "이벤트 상점", "BoardNPC.8143.1": "레이스", "BoardNPC.8143.2": "이벤트 상점", + "BoardNPC.8145.1": "오토하", + "BoardNPC.8145.2": "이벤트 상점", "BoardNPC.8158.1": "라루(이브)", "BoardNPC.8158.2": "이벤트 상점", "BoardNPC.8159.1": "크루니스(새해)", @@ -62,9 +70,11 @@ "BoardNPC.917201.1": "베아트리스", "BoardNPC.917201.2": "간호사", "BoardNPC.917202.1": "베아트리스", - "BoardNPC.917202.2": "아나운서", + "BoardNPC.917202.2": "스트리머", "BoardNPC.917203.1": "베아트리스", "BoardNPC.917203.2": "치료", + "BoardNPC.917204.1": "베아트리스", + "BoardNPC.917204.2": "스트리머", "BoardNPC.917301.1": "베르너", "BoardNPC.917301.2": "악마", "BoardNPC.917302.1": "베르너", diff --git a/data/language/ko_kr/breakoutcharacter.json b/data/language/ko_kr/breakoutcharacter.json index 06b0aa34..24e97518 100644 --- a/data/language/ko_kr/breakoutcharacter.json +++ b/data/language/ko_kr/breakoutcharacter.json @@ -1,5 +1,7 @@ { "BreakOutCharacter.1.1": "세이나", + "BreakOutCharacter.11501.1": "호타루", + "BreakOutCharacter.14501.1": "오토하", "BreakOutCharacter.2.1": "코하쿠", "BreakOutCharacter.3.1": "아야메" } \ No newline at end of file diff --git a/data/language/ko_kr/character.json b/data/language/ko_kr/character.json index 0b64ae66..0519eba1 100644 --- a/data/language/ko_kr/character.json +++ b/data/language/ko_kr/character.json @@ -26,17 +26,21 @@ "Character.134.1": "후유카", "Character.135.1": "미스티", "Character.136.1": "???", + "Character.137.1": "???", + "Character.139.1": "???", "Character.140.1": "???", "Character.141.1": "치시아", "Character.142.1": "코제트", "Character.143.1": "레이스", "Character.144.1": "치토세", - "Character.145.1": "???", + "Character.145.1": "오토하", "Character.147.1": "캐러멜", "Character.149.1": "그레이", "Character.150.1": "라루", "Character.155.1": "시아", "Character.156.1": "나즈나", + "Character.157.1": "???", "Character.158.1": "라루(이브)", - "Character.159.1": "크루니스(새해)" + "Character.159.1": "크루니스(새해)", + "Character.160.1": "???" } \ No newline at end of file diff --git a/data/language/ko_kr/characterarchivebaseinfo.json b/data/language/ko_kr/characterarchivebaseinfo.json index ddcf2383..a2be5131 100644 --- a/data/language/ko_kr/characterarchivebaseinfo.json +++ b/data/language/ko_kr/characterarchivebaseinfo.json @@ -434,6 +434,22 @@ "CharacterArchiveBaseInfo.14407.2": "소인이 곧 칼입니다", "CharacterArchiveBaseInfo.14408.1": "급여", "CharacterArchiveBaseInfo.14408.2": "약간의 음식이면 충분, 쌀이면 가장 좋음.", + "CharacterArchiveBaseInfo.14501.1": "이름", + "CharacterArchiveBaseInfo.14501.2": "오토하", + "CharacterArchiveBaseInfo.14502.1": "생일", + "CharacterArchiveBaseInfo.14502.2": "1월 14일", + "CharacterArchiveBaseInfo.14503.1": "소속", + "CharacterArchiveBaseInfo.14503.2": "알 수 없음", + "CharacterArchiveBaseInfo.14504.1": "스킬", + "CharacterArchiveBaseInfo.14504.2": "인술, 공연, 정찰", + "CharacterArchiveBaseInfo.14505.1": "주소", + "CharacterArchiveBaseInfo.14505.2": "알 수 없음", + "CharacterArchiveBaseInfo.14506.1": "경력", + "CharacterArchiveBaseInfo.14506.2": "알 수 없음", + "CharacterArchiveBaseInfo.14507.1": "무기", + "CharacterArchiveBaseInfo.14507.2": "은월", + "CharacterArchiveBaseInfo.14508.1": "급여", + "CharacterArchiveBaseInfo.14508.2": "본인이 흥미를 느끼는 의뢰만 수락함", "CharacterArchiveBaseInfo.14701.1": "이름", "CharacterArchiveBaseInfo.14701.2": "캐러멜", "CharacterArchiveBaseInfo.14702.1": "생일", diff --git a/data/language/ko_kr/characterarchivecontent.json b/data/language/ko_kr/characterarchivecontent.json index 89b47fb3..08bf5bc0 100644 --- a/data/language/ko_kr/characterarchivecontent.json +++ b/data/language/ko_kr/characterarchivecontent.json @@ -608,30 +608,30 @@ "CharacterArchiveContent.13608.1": "???", "CharacterArchiveContent.13609.1": "???", "CharacterArchiveContent.13610.1": "???", - "CharacterArchiveContent.13701.1": "기본 정보", - "CharacterArchiveContent.13701.2": "기대해 주세요", - "CharacterArchiveContent.13702.1": "여행가가 된 이유", - "CharacterArchiveContent.13702.2": "기대해 주세요", - "CharacterArchiveContent.13703.1": "이력 발췌(1)", - "CharacterArchiveContent.13703.2": "기대해 주세요", - "CharacterArchiveContent.13704.1": "이력 발췌(2)", - "CharacterArchiveContent.13704.2": "기대해 주세요", - "CharacterArchiveContent.13705.1": "이력 발췌(3)", - "CharacterArchiveContent.13705.2": "기대해 주세요", - "CharacterArchiveContent.13706.1": "이력 발췌(4)", - "CharacterArchiveContent.13706.2": "기대해 주세요", - "CharacterArchiveContent.13707.1": "이력 발췌(5)", - "CharacterArchiveContent.13707.2": "기대해 주세요", - "CharacterArchiveContent.13708.1": "동료 평가", - "CharacterArchiveContent.13708.2": "기대해 주세요", - "CharacterArchiveContent.13709.1": "협회 피드백", - "CharacterArchiveContent.13709.2": "기대해 주세요", - "CharacterArchiveContent.13710.1": "파일 부록", - "CharacterArchiveContent.13710.2": "기대해 주세요", - "CharacterArchiveContent.13711.1": "「세상에서 가장 위대한 모험가 지침서」(상)", - "CharacterArchiveContent.13711.2": "기대해 주세요", - "CharacterArchiveContent.13713.1": "무기 일화", - "CharacterArchiveContent.13713.2": "기대해 주세요", + "CharacterArchiveContent.13701.1": "???", + "CharacterArchiveContent.13701.2": "???", + "CharacterArchiveContent.13702.1": "???", + "CharacterArchiveContent.13702.2": "???", + "CharacterArchiveContent.13703.1": "???", + "CharacterArchiveContent.13703.2": "???", + "CharacterArchiveContent.13704.1": "???", + "CharacterArchiveContent.13704.2": "???", + "CharacterArchiveContent.13705.1": "???", + "CharacterArchiveContent.13705.2": "???", + "CharacterArchiveContent.13706.1": "???", + "CharacterArchiveContent.13706.2": "???", + "CharacterArchiveContent.13707.1": "???", + "CharacterArchiveContent.13707.2": "???", + "CharacterArchiveContent.13708.1": "???", + "CharacterArchiveContent.13708.2": "???", + "CharacterArchiveContent.13709.1": "???", + "CharacterArchiveContent.13709.2": "???", + "CharacterArchiveContent.13710.1": "???", + "CharacterArchiveContent.13710.2": "???", + "CharacterArchiveContent.13711.1": "???", + "CharacterArchiveContent.13711.2": "???", + "CharacterArchiveContent.13713.1": "???", + "CharacterArchiveContent.13713.2": "???", "CharacterArchiveContent.14101.1": "기본 정보", "CharacterArchiveContent.14101.2": "이름: 치시아\r\n생일: 4월 10일\r\n소속: 운급문화\r\n스킬: 영부 그리기, 분화\r\n주소: 1년 중 4개월은 창오성에 거주\r\n여행가 경력: 2년\r\n무기: 불타는 예술\r\n급여: 영부 20,000도라/장", "CharacterArchiveContent.14102.1": "여행가가 된 이유", @@ -738,32 +738,32 @@ "CharacterArchiveContent.14412.2": "“와! 비가 엄청나게 쏟아져요!”\r\n“저기 정자가 있다! 가서 비를 피하자!”\r\n\r\n운월, 노바 대륙 날씨는 늘 변덕스러웠다. 아침에는 구름 한 점 없이 맑다가도, 정오가 되면 먹구름이 깔리며 눈 깜짝할 사이에 폭우가 쏟아졌고, 무방비 상태의 여행가들은 흠뻑 비를 맞았다.\r\n\r\n“실례합니다…… 잠시 신세 좀 지겠습니다”\r\n두 여행가가 다급히 정자로 들어섰을 때, 한 소녀가 조용히 손에 든 칼을 닦고 있는 모습이 보였다.\r\n“괜찮습니다. 이곳은 여행가들이 바람과 비를 피하도록 지어진 곳이니까요.”\r\n소녀는 일어나 차를 끓이는 화로에서 따뜻한 차 두 잔을 따른 다음 그들에게 건넸다.\r\n\r\n“감사합니다.”\r\n여행가는 찻잔을 받아 들고 연신 소녀에게 고마움을 표했다.\r\n소녀는 그저 살짝 고개를 끄덕이고는 다시 구석으로 돌아가 계속해서 칼날을 정성스럽게 닦았다.\r\n\r\n“스승님, 우리가 과연 제시간에 필리에에 도착할 수 있을까요?”\r\n“해가 지기 전에 비가 그친다면, 도착할 수 있을 거야.”\r\n“그럼…… 밤길을 가야 하나요?”\r\n“그래, 이 편지가 제시간에 도착하지 않으면 보수는 절반으로 줄어들 거야.”\r\n연장자인 여행가는 정자 밖 쏟아지는 빗줄기를 바라보며 미간을 찌푸렸고, 빨리 비가 그치길 간절히 기도했다.\r\n\r\n잠시 뒤, 빗발이 잦아들다가 멈췄고 안개로 뒤덮였던 산들이 또렷이 보였다.\r\n“서둘러! 어서!”\r\n연장자인 여행가가 재촉했고 짐을 챙겼다.\r\n\r\n“비는 그치지 않았어요, 앞으로 2~3일은 더 올 겁니다.”\r\n소녀는 손에 든 칼을 내려놓고 여행가를 바라봤다.\r\n“그걸 어떻게 아시죠?”\r\n“그렇다면 우린 지금 바로 길을 떠나야 해요!”\r\n말을 다 끝내기도 전에, 정자 밖으로 발을 막 내디딘 여행가들은 다시 쏟아지는 폭우에 물러설 수밖에 없었다. 콩알만 한 빗방울이 푸른 돌바닥 위로 떨어졌고, 물방울이 튀어 올랐다.\r\n여행가는 순간 얼이 빠진 듯 자리에서 꼼짝하지 않고 그 소녀를 바라보았다.\r\n\r\n“이렇게 되었으니, 소인은 더더욱 비를 무릅쓰고 길을 나서는 걸 권하지 않습니다 ”\r\n“왜죠?”\r\n“필리에로 가려면 산을 넘어야 합니다. 폭우가 온 뒤 산길은 질퍽거리고 미끄러우며, 알 수 없는 위험이 따릅니다.”\r\n여행가는 눈앞의 소녀를 다시금 훑어보았다. 소녀 옆에는 비를 가릴만한 도구가 없었다. 마치, 이런 변덕스러운 계절의 갑작스러운 비에 젖는 것도 두려워하지 않는 사람 같았다.\r\n\r\n“오늘 저녁에는 강풍도 불 것입니다. 지금 되돌아가 의뢰인에게 사정을 설명하면 만회할 수 있을지도 모릅니다.”\r\n소녀는 먼 곳을 바라봤고, 눈동자에는 조금의 망설임도 없었다.\r\n\r\n“돌아가자.”\r\n“스승님, 어디로요?”\r\n“천 탑으로.”\r\n천 탑 교외에는 ‘청우’라는 이름의 정자가 있다고 한다.\r\n그 정자에 있는 소녀가 비가 온다고 하면 반드시 폭우가 쏟아졌고, 소녀가 바람이 불 것이라고 하면 무조건 거센 바람이 몰아쳤다.", "CharacterArchiveContent.14413.1": "무기 일화: 소인이 곧 칼입니다", "CharacterArchiveContent.14413.2": "“기억해라, 검도의 극치는 오직 마음을 고요한 물과 같이 하여 단칼에 베는 것이다.”\r\n“알겠습니다, 스승님.”\r\n“그럼, 다시 해 보거라”\r\n말을 마치자, 소녀는 서서히 칼집에 칼을 집어넣고 눈을 가볍게 감았다. 찰나의 순간, 시간은 멈춰버린 듯했다.\r\n“하앗!……”\r\n언제 칼집에서 칼이 뽑혔는지 알 수 없었다. 오직 흰색의 칼 빛이 공기를 가르며 눈앞에 십자 모양의 잔상을 남겼다.\r\n곁에서 지켜보는 이들에게는, 소녀가 마치 칼을 단 한 번 휘두르는 것처럼 보였지만, 실제로는 두 번의 베기가 이어졌다.\r\n마법의 힘을 빌리지 않고 오로지 몸으로만 이렇게 빠른 동작을 할 수 있다는 건, 이미 인간이 이를 수 있는 한계였다.\r\n그러나……\r\n“부족하다! 더 빨라야 해!”\r\n“스승님……”\r\n“오늘은 여기까지 하자.”\r\n소녀는 묵묵히 곁에 놓인 큰 칼을 받쳐 들었다. 손끝으로 칼을 스치듯 쓸어내고, 깨끗하게 닦은 뒤 조심스럽게 거치대 위에 울려 놓았다.\r\n“이런 헛수고를 계속하실 건가요? 주공.”\r\n도관 옆 작은 방에서 낮게 목소리가 흘러나왔다.\r\n“이게 몇 년째인데, 아직도 전설 속 그 한 수를 쓰지 못하다니요!” 설마 전설이 거짓인 걸까요?\r\n“그럼, 앞으로……”\r\n“내일부터 도관의 모든 하인을 내보내라.”\r\n그녀의 「부모」도 포함입니까?\r\n“「스승」인 나도 없는데, 「부모」가 남아 있을 필요가 있겠느냐?”\r\n“알겠습니다.”\r\n그날 이후 소녀는 점점 적막해지는 도장을 홀로 지켰다. 「부모」와 「스승」은 다시는 소녀와 말을 섞지 않았고, 소녀의 삶에는 날마다 칼을 휘두르고 책을 읽는 것뿐이었다.\r\n세월이 흘러 도장의 처마에서 비가 새기 시작했고, 나무 바닥 역시 점차 썩어갔다.\r\n어느 아침 이슬이 마르지 않은 새벽녘, 소녀는 칼을 닦다가 돌연 차가운 칼 위에 비치는 자신의 모습을 보았다…… 「부모」와「스승」의 침묵은 자신의 정체된 검술 실력에 대한 벌이 아니라, 이미 소녀의 손에 있던 칼로 변모한 것이었다.\r\n마침내, 아침 안개 속에서 소녀는 여행 보따리를 짊어지고 떠났다. 소녀는 자신을 진정한 ‘칼’로 만들어줄 ‘사용자’를 찾으러 간 것이다.", - "CharacterArchiveContent.14501.1": "???", - "CharacterArchiveContent.14501.2": "???", - "CharacterArchiveContent.14502.1": "???", - "CharacterArchiveContent.14502.2": "???", - "CharacterArchiveContent.14503.1": "???", - "CharacterArchiveContent.14503.2": "???", - "CharacterArchiveContent.14504.1": "???", - "CharacterArchiveContent.14504.2": "???", - "CharacterArchiveContent.14505.1": "???", - "CharacterArchiveContent.14505.2": "???", - "CharacterArchiveContent.14506.1": "???", - "CharacterArchiveContent.14506.2": "???", - "CharacterArchiveContent.14507.1": "???", - "CharacterArchiveContent.14507.2": "???", - "CharacterArchiveContent.14508.1": "???", - "CharacterArchiveContent.14508.2": "???", - "CharacterArchiveContent.14509.1": "???", - "CharacterArchiveContent.14509.2": "???", - "CharacterArchiveContent.14510.1": "???", - "CharacterArchiveContent.14510.2": "???", - "CharacterArchiveContent.14511.1": "???", - "CharacterArchiveContent.14511.2": "???", - "CharacterArchiveContent.14512.1": "???", - "CharacterArchiveContent.14512.2": "???", - "CharacterArchiveContent.14513.1": "???", - "CharacterArchiveContent.14513.2": "???", + "CharacterArchiveContent.14501.1": "기본 정보", + "CharacterArchiveContent.14501.2": "이름: 오토하 \r\n생일: 1월 14일\r\n소속: 불명\r\n스킬: 인술, 공연, 정찰\r\n주소: 불명\r\n여행가 경력: 불명\r\n무기: 은월\r\n의뢰 비용: 본인이 흥미를 느끼는 의뢰만 수락함", + "CharacterArchiveContent.14502.1": "여행가가 된 이유", + "CharacterArchiveContent.14502.2": "“여행가는 제가 가진 수많은 신분 중 하나일 뿐이옵니다.”", + "CharacterArchiveContent.14503.1": "이력 발췌(1)", + "CharacterArchiveContent.14503.2": "나기시마 이력\r\n\r\n타니카제 █년에, 오토하는 나기시마 마츠카와 옛 부대에서 태어났고, 사부 █(이미 전사)밑에서 수학했다.\r\n수습 시절에는 본분을 지키며 규율을 어긴 적이 없다.\r\n타니카제 1150년, 타니카제 닌자 시험에 합격해 중급 닌자가 되었다.\r\n——타니카제 가사 대행 기록실", + "CharacterArchiveContent.14504.1": "이력 발췌(2)", + "CharacterArchiveContent.14504.2": "노바 이력\r\n\r\n타니카제 1153년, 오토하는 노바 대륙으로 이주하여 플라비오 지부에 소속되었다.\r\n타니카제 1156년, █작전에서 뛰어날 활약을 보이며 상급 닌자로 승진하였고, 필리에 본부로 전근되었다.\r\n타니카제 1159년, █ 작전의 책임을 맡아 탁월한 성과를 거두었으며 「암영」으로 발탁되었다.\r\n타니카제 1161년, █ 작전 중 행방불명되었다.\r\n——타니카제 가사 대행 기록실", + "CharacterArchiveContent.14505.1": "이력 발췌(3)", + "CharacterArchiveContent.14505.2": "오토하 실종에 관한 의문점\r\n\r\n조사 결과, 작전 당일 밤 오토하와 표적 003 사이에 격렬한 다툼이 있었다. 표적 003은 탈출 후 실내 비밀 공간 안의 폭탄을 폭파시켜 건물을 폐허로 만들었다.\r\n현장에 남겨진 세 구의 유해 중, 두 구는 표적 경비병이었다. 남은 한 구의 신원은 파악되지 않았으나, 피부에 오토하의 옷 조각이 붙어 있었다.\r\n——「█작전 조사보고서」\r\n\r\n\r\n오토하가 그렇게 둔하지 않다는 점을 고려하면, 그것은 분명 오토하의 계획이었을 것이다.\r\n——타니카제 가사 대행 현임 리더 「█」", + "CharacterArchiveContent.14506.1": "이력 발췌(4)", + "CharacterArchiveContent.14506.2": "타니카제 가사 대행 1급 수배령\r\n\r\n타니카제 1161년 4월 21일, ‘암영’ 오토하가 작전 중 도주했다. 오토하가 조직을 배신하고 조직에 해가 되는 일을 꾸미고 있을 가능성이 매우 높은바, 오토하에 관한 어떠한 정보라도 파악되는 경우 즉시 보고할 것과 오토하를 숨겨주는 경우 엄중한 처벌을 받게 됨을 구성원 전원에게 알린다.\r\n(오토하 사진 1장 첨부)", + "CharacterArchiveContent.14507.1": "이력 발췌(5)", + "CharacterArchiveContent.14507.2": "목격 보고서\r\n\r\n첫째, 목격자에 따르면 필리에 외곽의 어느 여단에서 오토하와 비슷하게 생긴 자를 보고, 단장에게 확인했으나 해당 인물을 찾을 수 없었다.\r\n둘째, 목격자에 따르면 플라비오의 성광 촬영장에서 임무 수행 중, 군중들에게 둘러싸여 있던 여배우가 바로 오토하라는 걸 확인했다. 플라비오 지부에서 소식을 전달받고 현장에 급파되었으나 체포에 끝내 실패했다.\r\n셋째, 한 멤버가 별의 탑 의상점의 유리에 비친 모습이 오토하라고 주장하였으나 신빙성은 낮다.", + "CharacterArchiveContent.14508.1": "동료 평가", + "CharacterArchiveContent.14508.2": "스승은 영원히 스승이다.\r\n——나노하\r\n\r\n가장 관대한 손님, 아니…… 환자다.\r\n그 얼굴 속에 숨겨진 비밀을 제대로 연구해 볼 수 있다면 좋을 텐데.\r\n——코로니스", + "CharacterArchiveContent.14509.1": "협회 피드백", + "CharacterArchiveContent.14509.2": "판단 불가.\r\n오토하의 신분이 특수하고, 한때 타니카제 가사 대행의 고위 구성원이었던 탓에 해당 기록이 조직적으로 조작되었을 가능성이 있다.\r\n오토하에 관한 이야기는 가지각색이지만, 언젠가 직접 만날 기회가 있었으면 좋겠다…… 하지만, 오토하가 나타나는 곳은 평온하지 않을 테니, 역시 안 만나는 편이 나을 것 같다.\r\n——윌로", + "CharacterArchiveContent.14510.1": "파일 부록", + "CharacterArchiveContent.14510.2": "녹음테이프\r\n\r\n“스승님은 절대 조직을 배신하지 않으실 거야. 늘 내게 타니카제 닌자가 짊어진 사명을 기억하라고 가르쳐 주셨다.”\r\n“난 조사에 협조할 것이다. 내가 아는 모든 걸 사실대로 보고하겠다. 하지만, 근거 없는 말들은…… 믿지 않을 거야.”\r\n“난 누구보다도 스승님이 살아 계시길 바라…… 그날 이후로 한 번도 내게 연락하지 않으셨어.”", + "CharacterArchiveContent.14511.1": "붉은 해안선 (상)", + "CharacterArchiveContent.14511.2": "처음 나기시마에서 대륙 본토로 건너온 것이 언제였는지, 오토하는 기억하지 못했다.\r\n어렴풋한 기억 속에, 오토하는 작은 두목의 부름에 허둥지둥 짐을 챙겨 진흙탕을 밟고 갑판에 올랐고, 답답하고 붐비는 하층 선창으로 비집고 들어갔다. 그리고 바다를 건너, 본토에 도착했다.\r\n다시 육지에 발을 디뎠을 때, 햇살이 눈 부시게 빛나고 있었다. 그녀는 문학에 조예가 깊은 닌자들이 수기에 기록한 것처럼 고향을 돌아보지는 않았다. 인파에 떠밀리며 경비에게 들키지 않으려고 삿갓을 꽉 눌러쓸 뿐이었다.\r\n“그런 상황에서는 감상에 빠질 수 없어. 그저 살아남을 방법을 찾아야겠다고만 생각했어.”——오토하는 훗날 이와 같이 평했다.\r\n오토하는 확실히 운이 좋았다. 그다음 배는 항구에 닿기도 전에, 배 안에서 큰 폭동이 일어났다. 전해진 바에 따르면, 분배가 불공평했거나 누군가가 배신을 했다는 이유였고, 결국은 모두 신세계에 도달하지 못하고 문턱에서 쓰러졌다. 거센 파도가 재물과 욕망을 삼켰고, 그날 사람들이 밟고 지나간 모래사장에는 검붉은 거품이 일었다. 그러나 그 모든 것도, 이틀, 사흘 밤의 파도라면 금세 씻겨 나갈 것이다.\r\n\r\n초기에, 오토하에게는 안정된 거처가 없었고, 동료들과 값싼 여관을 전전했다. 남아 있는 조직은 마치 돛대가 부러진 난파선 같았고, 다시 항해할 수 있을지 알 수 없었다. 그녀는 평범한 중급 닌자에 불과했다. 상부의 간부들과 접촉할 수 없었고 그들의 거대한 계획도 알지 못했다.\r\n“복수의 대상은 어디에 있을까? 고향으로 돌아갈 날은 언제가 될까?”\r\n동행자들은 점점 줄어들었다. 많은 이들이 안정된 일을 찾거나, 현지인과 가정을 꾸렸다…… 알고 보니, 그것이야말로 바다를 건넌 진정한 의미였다. 오토하는 절대 흔들리지 않을 것 같던 규율도 느슨해지는 날이 있다는 것을 처음으로 깨달았다. 자금이 지나치게 부족했기 때문에, 조직에서 탈퇴하고자 하는 멤버들은 고액의 도라를 내면 제명될 수 있었다.\r\n모든 존엄, 명예, 비밀은 현실 앞에서 한없이 무력했다.\r\n\r\n오토하는 지금까지 가장 기이한 시간을 보냈다. 임무도, 위험도 없었다. 그녀는 종종 목적도 없이 이 낯선 땅을 떠돌았다. 그러다 한 번은, 인파 속에서 닌자들을 떠돌게 만든 귀족 두목을 보게 되었다. 그 두목은 몸에 꼭 맞는 양복을 입고, 얼굴에 웃음을 띠며, 새 머리 모양의 검은색 롱 망토를 입은 남자와 함께 지붕 달린 마차에 차례로 올라탔다…… 두목은 아주 잘 살고 있었다.\r\n훗날, 오토하는 몇 번이나 그때의 장면을 떠올렸다. 차근차근 상황을 재구성하며, 즉석에서 그를 처리할 수십 가지 방법을 생각했다.\r\n그러나, 오토하는 명령을 받지 않았기에 그렇게 할 수 없었다.\r\n그날 밤, 그녀는 바닷가로 걸어가 소매에서 단검 한 자루를 꺼내 달빛에 비춰 한참을 들여다보았다.\r\n그러고는 단검을 힘껏 휘두른 뒤 바다에 던졌다. 자신의 인생과 금방이라도 무너질 듯한 세계에 닻을 내리듯이.\r\n\r\n몇 년 후에도, 그녀는 밤에 버린 그 단검을 종종 떠올렸다. 그것은 이미 깊은 바다에 잠겼을 수도 있었고, 폭풍에 휩쓸려 해안으로 떠 밀려와 바닷가에서 행운을 노리는 떠돌이의 손에 들어갔을지도 모른다.\r\n그리고, 오토하의 운명은 늘 단검과 단단히 묶인 채 함께 떠오르고 가라앉았다.", + "CharacterArchiveContent.14512.1": "붉은 해안선 (하)", + "CharacterArchiveContent.14512.2": "첫 번째 인터뷰는 가랑비가 내리는 늦가을 저녁 무렵이었다. 오토하는 카페 앞에 멈춰 섰고, 눈치가 빠른 종업원이 재빨리 우산을 받아 들고 문을 열어 주었다. 띄엄띄엄 몇몇 손님 너머로, 오토하는 단번에 깡마른 뒷모습을 알아보았다. 그리고, 상대도 마치 텔레파시가 통한 듯 갑자기 고개를 돌렸고, 놀라움과 절제된 미소를 지었다.\r\n\r\n비가 부슬부슬 내렸고, 젊은 여성은 테이블에 몸을 숙이고 빠르게 기록했다. 세세한 부분을 하나라도 놓칠까 봐, 흥분한 나머지 펜촉이 떨릴 정도였다. 오토하는 가만히 말없이 기다렸고, 날이 어두워지자, 손님들은 작별 인사를 나누며 자리를 떴다. 카페가 밤의 어둠에 잠기며 고요해졌고, 종업원이 다가와 그들 앞에 촛불을 켜주었다.\r\n불빛이 치솟는 순간, 종업원은 잠시 넋을 잃더니 머뭇거리며 조심스럽게 물었다.\r\n“실례합니다. 혹시…… 저를 기억하시나요?”\r\n기록하던 여성은 펜을 내려놓고, 호기심 어린 눈길로 이 어색한 대화를 지켜봤다.\r\n“응?” 오토하가 고개를 돌리자, 종업원은 순간 멈칫했다. 그러고는 눈앞의 기품 있는 여성이 자신의 기억 속 조용하고 내성적인 후배일 리 없다고 확신했다.\r\n“죄송합니다. 정말 죄송해요. 낯이 익다 싶었는데, 자세히 보니…… 제가 착각했네요.”\r\n오토하는 여전히 미소를 유지한 채 가볍게 고개를 끄덕였고, 작은 소동은 매끄럽게 끝났다.\r\n\r\n인터뷰는 카페가 문을 닫을 때까지 계속되었고, 젊은 여성은 흡족해하며 노트를 덮었다. 오늘 얻은 소재만으로도 몇 편의 가슴 뛰는 소설을 충분히 쓸 수 있었다. 여성은 다시 한번 오토하에게 감사 인사를 전했다.\r\n“정말 제 인터뷰에 응해주실 줄은 몰랐어요. 선배님은 조직의 대선배님이시고, 저는 제 할 일도 제대로 하지 않는 별 볼 일 없는 사람일 뿐이니까요. 어렸을 때부터 전 훈련이 싫었어요, 방에 틀어박혀 소설 쓰는 게 좋았죠.”\r\n“선배님의 이야기를 알게 된 이후로, 꼭 한번 뵙고 싶었어요. 선배님의 이야기는 전설로 불릴 만해요……”\r\n오토하는 미소로 젊은 여성의 찬사를 받아들였다. 오토하가 들려준 건 지난날의 극히 일부에 지나지 않았다. 여기에 약간의 미화를 보태자, 눈앞의 젊은 여성은 전부 사실로 받아들였다. 오토하는 자신이 그녀의 인터뷰를 받아들인 이유에 대해 생각했다, 젊은 여성은 자신의 어린 제자를 떠올리게 했다. 그들도 말랐고, 집념이 강했고, 머릿속에는 온통 남들과는 다른 기상천외한 생각으로 가득했다.\r\n\r\n헤어진 뒤, 오토하는 옷깃을 여미고 달빛을 따라 바닷가로 걸어갔다. 한때 누구보다 이 도시를 잘 알았지만, 이제는 새로 지어진 고층 건물 앞에서 길을 잃기도 했다. 카페의 그 종업원 역시 그랬다. 그녀들은 한때 허름한 집에서 함께 지냈지만, 세월이 흐른 지금은 서로를 마주해도 알아보지 못했다.\r\n오토하의 외모에도 변화가 생겼다. 언젠가는 자기 자신조차 알아보지 못할 날이 올지도 모르겠다. \r\n\r\n마지막 인터뷰는 이듬해 봄이었다. 조직의 명령에 따라 오토하는 곧 다음 거처로 떠나야 했다. 인터뷰가 끝나고, 여성은 오토하에게 허리를 깊이 굽혀 인사했다. 그건 타니카제 닌자가 표현할 수 있는 최고의 경의였다.\r\n“선배님의 이야기를 전기로 쓸 겁니다. 비록 제 필력이 부족하긴 하지만, 선배님의 이야기를 남기고 싶어요.”\r\n“선배님께선 제가 본 가장 훌륭한 닌자예요. 그렇게 어려운 환경 속에서도 포기하지 않고 한 결국 이 자리까지 오셨으니까요……”\r\n그 순간 오토하는 대수롭지 않은 진심 몇 마디쯤은 말해도 되겠다 싶었다.\r\n“예전에 누군가 쓴 자서전을 본 적이 있었어. 다들 자신의 약점이나, 실수는 슬쩍 감추고 자신을 깨끗하고, 온 세상의 핍박을 받은 불쌍한 피해자인 것처럼 포장했더군.”\r\n“너는 내가 그런 사람일 거라고 생각하니?”\r\n젊은 여성은 멍하니 그 자리에 서서 오토하의 말뜻을 곱씹었다. 오토하는 손을 흔들었다, 이제 그녀가 떠나야 할 때였다.\r\n\r\n그녀가 발길을 돌리자, 나무에는 새잎이 돋고 새소리는 잦아들었으며, 벚꽃은 이미 져 있었다.", + "CharacterArchiveContent.14513.1": "무기 일화: 은월", + "CharacterArchiveContent.14513.2": "“그 얘기 들었어? 요즘 어떤 여행가가 무기를 만들어줄 장인을 찾아다니고 있대.”\r\n“아, 들었어. 무기 의뢰서가 20장이나 된다던데? 장인들이 보고는 다 놀라서 도망쳤다더라고. 그래도 그 여행가가 제시하는 보수가 말도 안 되게 높다나 봐.”\r\n“도대체 어떤 무기를 만들려는 건지…… 좀 궁금해지는걸.”\r\n\r\n갈림길에 선 오토하는 손으로 대충 그린 지도를 꺼내, 몇 번이고 경로를 확인한 다음 오른쪽 길로 걸어갔다.\r\n이달 들어 찾아가는 일곱 번째 장인이었다. 요전까지 만난 장인들은 무기 구상이 담긴 의뢰서를 꺼낼 때마다 완곡한 거절 의사를 표했다…… 일반 보수의 몇 배나 되는 금액을 제시해도 마찬가지였다.\r\n오늘 이 장인은 과연 그녀의 이야기를 얼마나 들어줄까.\r\n오토하는 불확실한 마음을 안고 장인이 은거하는 작은 오두막의 문을 두드렸다.\r\n\r\n오토하가 무기 구상과 세부 사항이 담긴 23장의 의뢰서를 내밀었을 때, 뜻밖에도 나이 지긋한 장인은 그것을 받아들었을 때 때 기쁜 표정을 지었다.\r\n“내 자네를 오래 기다렸다네.” 노인은 의뢰서를 꼼꼼히 넘겨보며 말했다. “대단한 의뢰서를 들고 무기 장인을 찾아다니는 이가 있다는 소문이 돌길래, 도대체 어떤 사람이 어떤 무기를 원하는 건지 몹시 궁금했거든.”\r\n오토하는 속으로 쾌재를 불렀다. 적어도 이번엔 바로 쫓겨나지는 않았으니 말이다.\r\n“들어서 아시겠지만, 이 의뢰는 보수가 문제가 아니옵니다. 장인께서는 이 무기를 만들 수 있으신지요? 제가 알고 싶은 건 그것뿐이옵니다.”\r\n“복잡해 보이지만 핵심은 결국 총을 원하는 게 아닌가. 내 말이 맞는가?”\r\n“최종적인 모양에 관해서는 원하는 게 없사옵니다. 장인께서 총이라고 여기신다면, 그것은 총이옵니다.”\r\n“그렇군, 알겠네.”\r\n노인은 웃으며 의뢰서를 오토하에게 돌려줬다. 오토하가 또 거절당했다고 생각하는 순간, 노인이 책상 쪽으로 걸어갔다.\r\n“자네 의뢰서가 너무 산만해서 말이지. 앉게, 무기가 어떻게 생겼는지 먼저 얘기해 보세.”\r\n\r\n……\r\n두 달 후 어느 저녁, 오토하는 노인에게 정중히 감사 인사를 하고 작별을 고했다. 노인은 그녀의 손에 들린 긴 우산을 바라보며 연신 한숨을 쉬었다.\r\n“그리 아름다운 총을 만들어줬더니 기어이 우산 속에 숨겨버리는구먼.”\r\n진작 노인의 성격을 파악한 오토하가 대답했다. “너무 아름다워서 숨기는 것 아니겠사옵니까.”\r\n“허, 거 말 참 예쁘게 하는구먼.” 노인이 손을 저었다. “부디 그 무기가 자네가 하고자 하는 일을 이루는 데 도움이 되길 바라네.”\r\n“반드시 그렇게 될 것이옵니다. 약속드리지요.”", "CharacterArchiveContent.14701.1": "기본 정보", "CharacterArchiveContent.14701.2": "이름: 캐러멜\r\n생일: 11월 11일\r\n소속: 자유 여행가\r\n스킬: 베이스 연주\r\n주소: 플라비오 주변, 아마도\r\n여행가 경력: 2년\r\n무기: ‘미다스’라는 이름의 베이스\r\n급여: 간식으로도 공연료를 지불할 수 있어요!", "CharacterArchiveContent.14702.1": "여행가가 된 이유", diff --git a/data/language/ko_kr/characterarchivevoice.json b/data/language/ko_kr/characterarchivevoice.json index e7f80e96..75e21573 100644 --- a/data/language/ko_kr/characterarchivevoice.json +++ b/data/language/ko_kr/characterarchivevoice.json @@ -2224,6 +2224,95 @@ "CharacterArchiveVoice.144087.1": "개인 3", "CharacterArchiveVoice.144088.1": "개인 4", "CharacterArchiveVoice.144089.1": "개인 5", + "CharacterArchiveVoice.145001.1": "필살기 1", + "CharacterArchiveVoice.145002.1": "필살기 2", + "CharacterArchiveVoice.145003.1": "쓰러짐 1", + "CharacterArchiveVoice.145004.1": "쓰러짐 2", + "CharacterArchiveVoice.145005.1": "잠재력 획득 1", + "CharacterArchiveVoice.145006.1": "잠재력 획득 2", + "CharacterArchiveVoice.145007.1": "잠재력 획득 3", + "CharacterArchiveVoice.145008.1": "잠재력 획득 4", + "CharacterArchiveVoice.145009.1": "잠재력 획득 5", + "CharacterArchiveVoice.145010.1": "별의 탑·탐색 시작 1", + "CharacterArchiveVoice.145011.1": "별의 탑·탐색 시작 2", + "CharacterArchiveVoice.145012.1": "별의 탑·탐색 시작 3", + "CharacterArchiveVoice.145013.1": "별의 탑·탐색 시작 4", + "CharacterArchiveVoice.145014.1": "별의 탑·탐색 시작 5", + "CharacterArchiveVoice.145015.1": "별의 탑·새로운 난이도 시작", + "CharacterArchiveVoice.145016.1": "별의 탑·새로운 스테이지", + "CharacterArchiveVoice.145017.1": "별의 탑·상점", + "CharacterArchiveVoice.145018.1": "별의 탑·안전장소", + "CharacterArchiveVoice.145019.1": "별의 탑·사건", + "CharacterArchiveVoice.145020.1": "별의 탑·전투 종료 1", + "CharacterArchiveVoice.145021.1": "별의 탑·전투 종료 2", + "CharacterArchiveVoice.145022.1": "별의 탑·전투 종료 3", + "CharacterArchiveVoice.145023.1": "인사 1", + "CharacterArchiveVoice.145024.1": "인사 2", + "CharacterArchiveVoice.145025.1": "인사 3", + "CharacterArchiveVoice.145026.1": "인사 4", + "CharacterArchiveVoice.145027.1": "인사 5", + "CharacterArchiveVoice.145028.1": "홈 1", + "CharacterArchiveVoice.145029.1": "홈 2", + "CharacterArchiveVoice.145030.1": "홈 3", + "CharacterArchiveVoice.145031.1": "홈 4", + "CharacterArchiveVoice.145032.1": "홈 5", + "CharacterArchiveVoice.145033.1": "홈 6", + "CharacterArchiveVoice.145034.1": "홈 7", + "CharacterArchiveVoice.145035.1": "홈 8", + "CharacterArchiveVoice.145036.1": "홈 9", + "CharacterArchiveVoice.145037.1": "홈 10", + "CharacterArchiveVoice.145038.1": "홈·호감도 10", + "CharacterArchiveVoice.145039.1": "홈·호감도 15", + "CharacterArchiveVoice.145040.1": "홈·호감도 20", + "CharacterArchiveVoice.145041.1": "홈·호감도 25", + "CharacterArchiveVoice.145042.1": "홈·호감도 30", + "CharacterArchiveVoice.145043.1": "홈 11", + "CharacterArchiveVoice.145044.1": "홈 12", + "CharacterArchiveVoice.145045.1": "홈 13", + "CharacterArchiveVoice.145046.1": "홈 14", + "CharacterArchiveVoice.145047.1": "홈 15", + "CharacterArchiveVoice.145048.1": "홈·중복 터치 1", + "CharacterArchiveVoice.145049.1": "홈·중복 터치 2", + "CharacterArchiveVoice.145050.1": "홈·방치 1", + "CharacterArchiveVoice.145051.1": "홈·방치 2", + "CharacterArchiveVoice.145052.1": "홈·장시간 방치", + "CharacterArchiveVoice.145053.1": "첫 만남", + "CharacterArchiveVoice.145054.1": "다시 만남", + "CharacterArchiveVoice.145055.1": "전투 승리 1", + "CharacterArchiveVoice.145056.1": "전투 승리 2", + "CharacterArchiveVoice.145057.1": "전투 실패 1", + "CharacterArchiveVoice.145058.1": "전투 실패 2", + "CharacterArchiveVoice.145059.1": "육성", + "CharacterArchiveVoice.145060.1": "레벨업", + "CharacterArchiveVoice.145061.1": "일반 레코드 듣기", + "CharacterArchiveVoice.145062.1": "특별 레코드 듣기", + "CharacterArchiveVoice.145063.1": "새로운 스킨 오픈", + "CharacterArchiveVoice.145064.1": "추억 컷신 오픈", + "CharacterArchiveVoice.145065.1": "출전 1", + "CharacterArchiveVoice.145066.1": "출전 2", + "CharacterArchiveVoice.145067.1": "출전 3", + "CharacterArchiveVoice.145068.1": "출전 4", + "CharacterArchiveVoice.145069.1": "호감도 10 달성", + "CharacterArchiveVoice.145070.1": "호감도 15 달성", + "CharacterArchiveVoice.145071.1": "호감도 25 달성", + "CharacterArchiveVoice.145072.1": "호감도 30 달성", + "CharacterArchiveVoice.145073.1": "선물 1", + "CharacterArchiveVoice.145074.1": "선물 2", + "CharacterArchiveVoice.145075.1": "선물 3", + "CharacterArchiveVoice.145076.1": "긍정", + "CharacterArchiveVoice.145077.1": "부정", + "CharacterArchiveVoice.145078.1": "의문", + "CharacterArchiveVoice.145079.1": "당황", + "CharacterArchiveVoice.145080.1": "상심", + "CharacterArchiveVoice.145081.1": "흥분", + "CharacterArchiveVoice.145082.1": "화", + "CharacterArchiveVoice.145083.1": "기쁨", + "CharacterArchiveVoice.145084.1": "한숨", + "CharacterArchiveVoice.145085.1": "개인 1", + "CharacterArchiveVoice.145086.1": "개인 2", + "CharacterArchiveVoice.145087.1": "개인 3", + "CharacterArchiveVoice.145088.1": "개인 4", + "CharacterArchiveVoice.145089.1": "개인 5", "CharacterArchiveVoice.147001.1": "필살기 1", "CharacterArchiveVoice.147002.1": "필살기 2", "CharacterArchiveVoice.147003.1": "쓰러짐 1", diff --git a/data/language/ko_kr/charactercg.json b/data/language/ko_kr/charactercg.json index d2138aad..0f876f28 100644 --- a/data/language/ko_kr/charactercg.json +++ b/data/language/ko_kr/charactercg.json @@ -30,7 +30,7 @@ "CharacterCG.14201.1": "코제트-추억 컷신", "CharacterCG.14301.1": "레이스-추억 컷신", "CharacterCG.14401.1": "치토세-추억 컷신", - "CharacterCG.14501.1": "???", + "CharacterCG.14501.1": "오토하-추억 컷신", "CharacterCG.14701.1": "캐러멜-추억 컷신", "CharacterCG.14901.1": "그레이-추억 컷신", "CharacterCG.15001.1": "라루-추억 컷신", diff --git a/data/language/ko_kr/characterdes.json b/data/language/ko_kr/characterdes.json index f340aa7d..5698f3d2 100644 --- a/data/language/ko_kr/characterdes.json +++ b/data/language/ko_kr/characterdes.json @@ -323,6 +323,30 @@ "CharacterDes.136.7": "???", "CharacterDes.136.8": "???", "CharacterDes.136.9": "???", + "CharacterDes.137.1": "???", + "CharacterDes.137.10": "???", + "CharacterDes.137.11": "???", + "CharacterDes.137.12": "???", + "CharacterDes.137.2": "???", + "CharacterDes.137.3": "???", + "CharacterDes.137.4": "???", + "CharacterDes.137.5": "???", + "CharacterDes.137.6": "???", + "CharacterDes.137.7": "???", + "CharacterDes.137.8": "???", + "CharacterDes.137.9": "???", + "CharacterDes.139.1": "???", + "CharacterDes.139.10": "???", + "CharacterDes.139.11": "???", + "CharacterDes.139.12": "???", + "CharacterDes.139.2": "???", + "CharacterDes.139.3": "???", + "CharacterDes.139.4": "???", + "CharacterDes.139.5": "???", + "CharacterDes.139.6": "???", + "CharacterDes.139.7": "???", + "CharacterDes.139.8": "???", + "CharacterDes.139.9": "???", "CharacterDes.140.1": "???", "CharacterDes.140.10": "???", "CharacterDes.140.11": "???", @@ -383,17 +407,18 @@ "CharacterDes.144.7": "치토세 지원 유파 2", "CharacterDes.144.8": "츠키시로 히카", "CharacterDes.144.9": "스킬 시전 후, 일반 공격으로 등사와 거울의 그림자를 생성할 수 있는 일반 공격 유파.", - "CharacterDes.145.1": "???", - "CharacterDes.145.10": "???", - "CharacterDes.145.11": "???", - "CharacterDes.145.12": "???", - "CharacterDes.145.2": "???", - "CharacterDes.145.4": "???", - "CharacterDes.145.5": "???", - "CharacterDes.145.6": "???", - "CharacterDes.145.7": "???", - "CharacterDes.145.8": "???", - "CharacterDes.145.9": "???", + "CharacterDes.145.1": "Zhang Anqi", + "CharacterDes.145.10": "스킬의 중첩 스택과 명중 횟수를 높여 스킬 피해를 강화하는 유파.", + "CharacterDes.145.11": "지원의 지속 피해와 높은 빈도의 필살기 시전 능력을 겸비한 유파.", + "CharacterDes.145.12": "폭발적인 피해, 작은 범위에 집중적으로 공격하는 특징을 가진 스킬 강화 유파.", + "CharacterDes.145.2": "Otoha", + "CharacterDes.145.3": "밤의 거리를 누비는 신비로운 닌자. 우산살이 칼날인 장우산을 쓰며, 소매 안에는 비밀 무기를 숨기고 있다.", + "CharacterDes.145.4": "오토하 메인 유파 1", + "CharacterDes.145.5": "오토하 메인 유파 2", + "CharacterDes.145.6": "오토하 지원 유파 1", + "CharacterDes.145.7": "오토하 지원 유파 2", + "CharacterDes.145.8": "카쿠마 아이", + "CharacterDes.145.9": "필살기 쿨타임을 줄여 높은 빈도로 필살기를 시전하는 유파.", "CharacterDes.147.1": "Cai Shujin", "CharacterDes.147.10": "스킬로 소환한 스피커의 피해 범위와 공격 횟수를 강화하는 진지전 유파.", "CharacterDes.147.11": "휩쓸기 공격 횟수와 피해를 강화해 다수의 적에 특화된 유파.", @@ -454,6 +479,18 @@ "CharacterDes.156.7": "나즈나 지원 유파 2", "CharacterDes.156.8": "에하라 모에", "CharacterDes.156.9": "인형의 피해가 증가하고 회복을 추가해 지속 전투 능력을 증가하는 유파.", + "CharacterDes.157.1": "???", + "CharacterDes.157.10": "???", + "CharacterDes.157.11": "???", + "CharacterDes.157.12": "???", + "CharacterDes.157.2": "???", + "CharacterDes.157.3": "???", + "CharacterDes.157.4": "???", + "CharacterDes.157.5": "???", + "CharacterDes.157.6": "???", + "CharacterDes.157.7": "???", + "CharacterDes.157.8": "???", + "CharacterDes.157.9": "???", "CharacterDes.158.1": "Song Yuanyuan", "CharacterDes.158.10": "자신의 스킬을 강화하고 다중의 범위 공격을 발동하는, 다수의 적을 상대하기에 적합한 유파", "CharacterDes.158.11": "대포를 강화하여 폭발적인 피해를 입히는 지원 유파", @@ -477,5 +514,17 @@ "CharacterDes.159.6": "크루니스 지원 유파 1", "CharacterDes.159.7": "크루니스 지원 유파 2", "CharacterDes.159.8": "사이토 유카", - "CharacterDes.159.9": "길조를 강화하여, 높은 빈도로 단일 적을 상대하는 유파" + "CharacterDes.159.9": "길조를 강화하여, 높은 빈도로 단일 적을 상대하는 유파", + "CharacterDes.160.1": "???", + "CharacterDes.160.10": "???", + "CharacterDes.160.11": "???", + "CharacterDes.160.12": "???", + "CharacterDes.160.2": "???", + "CharacterDes.160.3": "???", + "CharacterDes.160.4": "???", + "CharacterDes.160.5": "???", + "CharacterDes.160.6": "???", + "CharacterDes.160.7": "???", + "CharacterDes.160.8": "???", + "CharacterDes.160.9": "???" } \ No newline at end of file diff --git a/data/language/ko_kr/characterskin.json b/data/language/ko_kr/characterskin.json index f50289e0..bbadc4cb 100644 --- a/data/language/ko_kr/characterskin.json +++ b/data/language/ko_kr/characterskin.json @@ -63,6 +63,7 @@ "CharacterSkin.11601.1": "레이센-기본", "CharacterSkin.11602.1": "레이센-각성", "CharacterSkin.11603.1": "???", + "CharacterSkin.11603.2": "???", "CharacterSkin.11604.1": "???", "CharacterSkin.11604.2": "???", "CharacterSkin.11701.1": "징린-기본", @@ -157,6 +158,18 @@ "CharacterSkin.13603.2": "???", "CharacterSkin.13604.1": "???", "CharacterSkin.13604.2": "???", + "CharacterSkin.13701.1": "???", + "CharacterSkin.13702.1": "???", + "CharacterSkin.13703.1": "???", + "CharacterSkin.13703.2": "???", + "CharacterSkin.13704.1": "???", + "CharacterSkin.13704.2": "???", + "CharacterSkin.13901.1": "???", + "CharacterSkin.13902.1": "???", + "CharacterSkin.13903.1": "???", + "CharacterSkin.13903.2": "???", + "CharacterSkin.13904.1": "???", + "CharacterSkin.13904.2": "???", "CharacterSkin.14001.1": "???", "CharacterSkin.14002.1": "???", "CharacterSkin.14003.1": "???", @@ -183,12 +196,12 @@ "CharacterSkin.14304.2": "???", "CharacterSkin.14401.1": "치토세-기본", "CharacterSkin.14402.1": "치토세-각성", - "CharacterSkin.14403.1": "???", - "CharacterSkin.14403.2": "???", + "CharacterSkin.14403.1": "피어난 나팔꽃, 깨어난 소녀", + "CharacterSkin.14403.2": "물에서 자란 나팔꽃의 고운 빛과 옅은 향기는 얼마나 오래 머물 수 있을까?", "CharacterSkin.14404.1": "???", "CharacterSkin.14404.2": "???", - "CharacterSkin.14501.1": "???", - "CharacterSkin.14502.1": "???", + "CharacterSkin.14501.1": "오토하-기본", + "CharacterSkin.14502.1": "오토하-각성", "CharacterSkin.14503.1": "???", "CharacterSkin.14503.2": "???", "CharacterSkin.14504.1": "???", @@ -219,10 +232,16 @@ "CharacterSkin.15504.2": "???", "CharacterSkin.15601.1": "나즈나-기본", "CharacterSkin.15602.1": "나즈나-각성", - "CharacterSkin.15603.1": "???", - "CharacterSkin.15603.2": "???", + "CharacterSkin.15603.1": "엉뚱한 요정의 다과회", + "CharacterSkin.15603.2": "삶이란 그저, 오페라 케이크 한 조각에 따뜻한 홍차 한 잔을 곁들이는 것과 같다. 찻주전자가 뽀얀 김을 내뿜을 때까지, 꿈이 몽글몽글 부풀어 오른다.", "CharacterSkin.15604.1": "???", "CharacterSkin.15604.2": "???", + "CharacterSkin.15701.1": "???", + "CharacterSkin.15702.1": "???", + "CharacterSkin.15703.1": "???", + "CharacterSkin.15703.2": "???", + "CharacterSkin.15704.1": "???", + "CharacterSkin.15704.2": "???", "CharacterSkin.15801.1": "라루(이브)-기본", "CharacterSkin.15802.1": "라루(이브)-각성", "CharacterSkin.15803.1": "???", @@ -234,5 +253,11 @@ "CharacterSkin.15903.1": "???", "CharacterSkin.15903.2": "???", "CharacterSkin.15904.1": "???", - "CharacterSkin.15904.2": "???" + "CharacterSkin.15904.2": "???", + "CharacterSkin.16001.1": "???", + "CharacterSkin.16002.1": "???", + "CharacterSkin.16003.1": "???", + "CharacterSkin.16003.2": "???", + "CharacterSkin.16004.1": "???", + "CharacterSkin.16004.2": "???" } \ No newline at end of file diff --git a/data/language/ko_kr/chargetlines.json b/data/language/ko_kr/chargetlines.json index 33c499ca..06898fd2 100644 --- a/data/language/ko_kr/chargetlines.json +++ b/data/language/ko_kr/chargetlines.json @@ -159,8 +159,14 @@ "CharGetLines.14402.1": "꿈속에서 몇 번이고 뵈었습니다만, 역시 직접 뵙는 편이 더욱 기쁘군요.", "CharGetLines.14403.1": "각오를 다졌습니다.", "CharGetLines.14404.1": "치토세의 소원은 주공의 곁에 있게 해 주시는 것뿐입니다.", - "CharGetLines.14405.1": "???", + "CharGetLines.14405.1": "물에서 자란 나팔꽃의 고운 빛과 옅은 향기는 얼마나 오래 머물 수 있을까?", "CharGetLines.14406.1": "???", + "CharGetLines.14501.1": "초면에 신용해 달라고는 하지 않겠사옵니다. 우선 ‘오토하’라는 이름만이라도 기억해 주시길.", + "CharGetLines.14502.1": "처음 뵙겠사옵니다. 저는…… 후후. 물론 기억하고 있지요. 지금 건 분위기를 풀기 위한 농담이랍니다.", + "CharGetLines.14503.1": "밤은 비밀을 숨기기에도, 대청소를 하기에도 좋은 시간이지요.", + "CharGetLines.14504.1": "변장이라는 건, 다소 ‘틈’이 있는 게 더 그럴싸해 보이는 법.", + "CharGetLines.14505.1": "???", + "CharGetLines.14506.1": "???", "CharGetLines.14701.1": "별의 탑의 고동을 리듬에 실어 전합니다! 솔로 활동 중인 베이시스트, 캐러멜이야! 잘 부탁해!", "CharGetLines.14702.1": "와아! 또 제 연주를 들으러 와주신 건가요!? ……아, 혹시 프로듀서님, 이제 완전히 베이스의 매력에 사로잡히신 걸까요? 좋아요. 오늘은 어떤 곡을 듣고 싶으신가요?", "CharGetLines.14703.1": "베이스 열풍을 불러일으키겠어~!", @@ -189,7 +195,7 @@ "CharGetLines.15602.1": "아, 또 만났네, 마왕님. 아아, 괜찮아, 괜찮아. 나는 신경 안 써도 돼. 서로 느긋하게 가보자고.", "CharGetLines.15603.1": "슈바바바밧! 오~ 왠지 강해진 기분이 들어.", "CharGetLines.15604.1": "까꿍~! 헤헷, 어때? 깜짝 놀랐어?", - "CharGetLines.15605.1": "???", + "CharGetLines.15605.1": "삶이란 그저, 오페라 케이크 한 조각에 따뜻한 홍차 한 잔을 곁들이는 것과 같다. 찻주전자가 뽀얀 김을 내뿜을 때까지, 꿈이 몽글몽글 부풀어 오른다.", "CharGetLines.15606.1": "???", "CharGetLines.15801.1": "은혜의지의 슈퍼 엘리트, 라루 님이 선물 전달♪ 아, 의상 관련 태클은 안 받아 줄 거야.", "CharGetLines.15802.1": "또 만났네! 같이 선물 배달 갈래?", diff --git a/data/language/ko_kr/datingbranch.json b/data/language/ko_kr/datingbranch.json index 71096e57..4b5d7230 100644 --- a/data/language/ko_kr/datingbranch.json +++ b/data/language/ko_kr/datingbranch.json @@ -3,6 +3,11 @@ "DatingBranch.14000.2": "먼저 광장을 한 바퀴 돌아보자.", "DatingBranch.14001.1": "배가 고프다. 식당에 가고 싶다.", "DatingBranch.14001.2": "도서관에 가서 살펴보자.", + "DatingBranch.17000.1": "정원을 구경하자.", + "DatingBranch.17000.2": "여러 휴양 시설을 둘러보자.", + "DatingBranch.17001.1": "함께 온천을 가자.", + "DatingBranch.17001.2": "함께 탁구를 하자.", + "DatingBranch.17001.3": "함께 거닐자.", "DatingBranch.5000.1": "왼쪽 공간을 탐험해 보자.", "DatingBranch.5000.2": "오른쪽 공간을 탐험해 보자.", "DatingBranch.5001.1": "가장 깊은 곳까지 탐험해 보자.", diff --git a/data/language/ko_kr/datingcharacterevent.json b/data/language/ko_kr/datingcharacterevent.json index f097405d..073b5450 100644 --- a/data/language/ko_kr/datingcharacterevent.json +++ b/data/language/ko_kr/datingcharacterevent.json @@ -131,6 +131,12 @@ "DatingCharacterEvent.119302.5": "강력한 조수", "DatingCharacterEvent.119302.6": "시장에서 뭔가 특별한 일이 일어날지도 모른다……", "DatingCharacterEvent.119302.7": "나노하는 모처럼 여유가 생겨 당신에게 시장 구경을 함께 하자고 제안했다.\n다트 부스에서 당신은 평소와 다른 모습인 나노하를 보게 되었다. 그녀의 자신감과 여유 속에 숨겨진 뛰어난 실력은 사람들의 시선을 사로잡았다.", + "DatingCharacterEvent.119303.1": "식당에 들어서자, 당신과 나노하는 오늘 개설된 요리 선택 과목 수업을 발견하고 창가 쪽에 자리를 잡아 앉았다.", + "DatingCharacterEvent.119303.2": "나노하의 옷차림 때문에 들어서자마자 같은 반 학생의 시선이 집중되었다. 게다가 시종일관 당신의 뒤를 조용히 따르는 그녀의 모습에, 같은 반 학생들은 당신이 어느 명망 있는 가문 출신이 아니냐며 수군거리기 시작했다.", + "DatingCharacterEvent.119303.3": "나노하는 그런 시선엔 아랑곳하지 않은 채, 당신에게 따뜻한 차 한 잔을 가져다주고 수업 노트를 꼼꼼히 정리해 주었다. 실습 시간에는 직접 만든 향긋한 쿠키 한 접시를 내밀기도 했다. \n수업이 끝난 후, 둘은 함께 조리 도구를 정리하고 반 친구들의 부러움 가득한 시선을 뒤로한 채 나란히 식당을 나섰다.", + "DatingCharacterEvent.119303.5": "수행 메이드", + "DatingCharacterEvent.119303.6": "학원에서 뭔가 특별한 일이 일어날지도 모른다……", + "DatingCharacterEvent.119303.7": "요리 수업 중 나노하는 오븐 신기에서 갓 구운 향긋한 쿠키를 꺼냈고, 공기 중에 퍼지는 달콤한 향기에 주변 친구들은 부러움의 눈길을 보냈다.", "DatingCharacterEvent.120301.1": "당신과 카나체는 불을 밝히고 동굴 안쪽으로 들어갔다.\n문득 당신의 눈에 한 벽화가 스쳤고, 곧바로 들뜬 목소리로 카나체를 불렀다.", "DatingCharacterEvent.120301.2": "카나체는 느긋하게 당신 곁으로 다가와 벽화에 인위적인 흔적이 있다고 알려주었다. 찾고 있던 목표는 아닌 것 같았다.\n그녀는 당신의 어깨를 가볍게 두드리며 오늘은 여기까지 하자고 말했다.", "DatingCharacterEvent.120301.3": "동굴 입구로 돌아오니, 밖에서 비가 쏟아지고 있었다.\n카나체는 실망감이 역력한 당신의 표정을 읽어내고는 곧바로 불을 지폈다. 그리고 바닥을 두드리며 옆에 앉으라고 손짓했다.\n“그거 아나? 우리의 선조들도 이렇게 우기에는 동굴 입구에서 쉬어가며 번성하고, 사색을 시작했다.” \n당신은 일렁이는 불꽃을 응시하며 그녀가 들려주는 세월을 초월한 옛이야기에 금세 빠져들었다.", @@ -167,6 +173,12 @@ "DatingCharacterEvent.125302.5": "진심", "DatingCharacterEvent.125302.6": "디저트 카페에서 뭔가 특별한 일이 일어날지도 모른다……", "DatingCharacterEvent.125302.7": "디저트 카페에서 프리지아와 만난 당신은 그녀가 약간 우울해하는 것을 눈치챘다.\n사정을 듣고 난 후, 당신이 해준 조언 덕분에 프리지아의 고민은 해결될 수 있었다. 사람 간의 관계는 생각보다 단순할 때가 많은 법이다.", + "DatingCharacterEvent.125303.1": "시장에서 프리지아는 한 가판대 앞에 서서 한참 동안 발걸음을 떼지 못했다.", + "DatingCharacterEvent.125303.2": "프리지아가 가판대 위에 있는 별의 탑 감자칩을 뚫어져라 보고 있다. 아무래도 살지 말지 고민하는 것 같다. \n“먹고 싶으면 사자.” \n그녀에게 제안했다. \n“이번 달에 이미 과자를 너무 많이 샀어요. 또 사면 토나한테 혼날 겁니다.” \n프리지아는 감자칩을 마지막으로 슬쩍 보고는 결국 포기하기로 마음먹었다.", + "DatingCharacterEvent.125303.3": "프리지아가 말릴 새도 없이, 당신은 그 감자칩을 사서 그녀에게 선물했다. \n“양이 그렇게 많지 않아. 지금 다 먹어버리면 토나도 모를 거야.” \n결국 설득에 넘어간 프리지아와 함께 감자칩 한 봉지를 나눠 먹었다.", + "DatingCharacterEvent.125303.5": "군것질", + "DatingCharacterEvent.125303.6": "시장에서 뭔가 특별한 일이 일어날지도 모른다……", + "DatingCharacterEvent.125303.7": "시장에서 프리지아는 가판대에서 파는 감자칩을 발견하고 걸음을 멈췄다. 당신이 과자를 사서 선물했고, 프리지아가 군것질을 좋아한다는 사실을 알게 되었다.", "DatingCharacterEvent.126301.1": "플로라가 주변에 더 맛있는 가게가 있다고 하여, 함께 자리를 옮기기로 했다. 이 디저트 카페는 한층 더 고급스러워 보였다. 메뉴를 빠르게 훑어보니, 스타와의 콜라보 제품도 판매하는 듯했다.", "DatingCharacterEvent.126301.2": "당신은 메뉴를 다시 한번 샅샅이 훑어보며 이리저리 살폈다. 결국 한 구석에서 당신이 찾던 ‘그것’을 발견했다.\n때마침 플로라는 홍차를 다 마셨고, 당신이 주문한 디저트가 왜 아직도 안 나왔는지 의아해했다.", "DatingCharacterEvent.126301.3": "종업원이 무스케이크 하나와 한 스타와의 콜라보 굿즈가 포함된 홍차를 가져왔다.\n“새, 생각도 못 했는데…… 아직도 재고가 남아 있었다니……” \n플로라가 빈 홍차 잔을 들어올렸지만 당신은 그녀의 살짝 붉어진 얼굴을 놓치지 않았다.", @@ -215,6 +227,12 @@ "DatingCharacterEvent.132303.5": "도서 대출", "DatingCharacterEvent.132303.6": "학원에서 뭔가 특별한 일이 일어날지도 모른다……", "DatingCharacterEvent.132303.7": "미네르바와 도서관을 거닐다가, 미네르바가 자기 카드를 사용해 유용한 책을 빌려주었다.\n도서 대출을 신청하던 도중, 그녀가 몰래 소녀 만화도 한 권 빌린 걸 알게 되었다.", + "DatingCharacterEvent.132304.1": "당신과 미네르바는 리조트의 특선 기념품 가게에 들어섰다. 황혼이 저물어가는 가게 안은 묘하게 설레는 빛깔로 물들어 있었다.", + "DatingCharacterEvent.132304.2": "다른 곳과 달리 다양한 식기류와 식품을 팔고 있었고, 대부분 리조트 한정판이나 콜라보 제품이었다. 하지만 미네르바는 그런 것엔 관심이 없었고, 좀 더 현대적인 물건을 원했다. \n그러다 문득 독특한 모양의 막대사탕이 미네르바의 눈길을 사로잡았다.", + "DatingCharacterEvent.132304.3": "앞에 놓인 막대사탕은 보통의 구슬 크기와는 차원이 달랐다. 거의 미네르바의 야구 배트만큼이나 거대했다. 사탕을 좋아하는 마음과 강한 호기심에 바로 하나 사기로 결정했다. \n하지만 포장지를 뜯어본 순간 깜짝 놀라고 말았다. 이 거대한 ‘막대사탕’은 사실 수많은 일반 크기의 작은 막대사탕이 동그란 모양의 상자 안에 꽉 채워진 것이었다.", + "DatingCharacterEvent.132304.5": "허풍 섞인 포장", + "DatingCharacterEvent.132304.6": "온천 리조트에서 뭔가 특별한 일이 일어날지도 모른다……", + "DatingCharacterEvent.132304.7": "당신과 미네르바는 특선 상점에서 미네르바의 야구 배트만큼이나 거대한 막대사탕을 발견했다. 사탕을 좋아하는 마음과 호기심에 바로 하나를 구매했다. 하지만 포장을 뜯어보니 기대했던 커다란 사탕 한 개가 아니라, 수많은 일반 크기의 막대사탕을 둥글게 모아둔 것이었다.", "DatingCharacterEvent.133301.1": "당신과 나츠카는 함께 시장을 구경하던 중, 문득 눈에 띄지 않는 구석에서 검은 옷을 두르고 있는 한 상인을 발견했다. 그 앞에 놓인 노점도 검은 천으로 덮여 있었다. \n“수상한 냄새가 나는데.” 나츠카가 말했다.", "DatingCharacterEvent.133301.2": "다른 사람이라면 “괜히 얽히지 말자”라며 모른 척했겠지만, 나츠카는 절대 그런 사람이 아니다. \n가까이 다가가기 전, 나츠카는 망설이는 듯 당신을 바라봤다. \n“같이 가자.” 당신은 단호하게 말했다. \n당신과 나츠카가 노점에 다가가, 검은 천을 걷어 올렸다. 그리고 그곳엔… \n냉기 어린 무기가 가득했다.", "DatingCharacterEvent.133301.3": "깜짝 놀란 당신과 달리, 나츠카는 매우 차분했다. \n“이건… 위험하지 않은 모조품이야.” 그녀는 몸을 낮춰 하나씩 살펴본 후 말했다. \n“마, 맞아요. 장난감이에요. 너무 잘 만들어져서, 오히려 팔리질 않네요…” 상인은 한숨을 내쉬며 덧붙였다. “그래서 최대한 눈에 안 띄는 구석에 자리를 잡았어요.” \n다행스럽게도 괜한 걱정이었다…", @@ -251,6 +269,12 @@ "DatingCharacterEvent.135302.5": "알찬 취재 성과", "DatingCharacterEvent.135302.6": "학원에서 뭔가 특별한 일이 일어날지도 모른다……", "DatingCharacterEvent.135302.7": "미스티와 함께 도서관을 둘러본 뒤, 지친 당신은 의자에 앉아 그만 잠이 들어버렸다.\n미스티는 이 틈을 놓치지 않고 당신의 자는 모습을 사진으로 남겼다.\n무슨 수를 써도 그녀는 이 사진을 절대 넘겨주지 않을 것 같다.", + "DatingCharacterEvent.135303.1": "시장에서 경주 대회가 열리고 있다. 어떤 이동 수단이든 이용하여 정해진 경로를 따라 골목을 누비고, 애시 에리어의 결승점에 가장 먼저 도착하면 시장에 있는 10만 도라 상당의 상품을 마음대로 골라 가질 수 있다.", + "DatingCharacterEvent.135303.2": "주최 측에 미스티가 빗자루를 타고 참가해도 되는지 물었다. ‘무제한 이동 수단’ 원칙에 따라 주최 측은 흔쾌히 수락했지만, 한 가지 규칙을 덧붙였다. 빗자루의 비행 높이를 제한한다는 것이었다. \n이때 가판대에 놓여있던 잘 만들어진 스케치북 세트에 마음을 빼앗긴 미스티는 곧바로 경주 참가 결심을 굳혔다.", + "DatingCharacterEvent.135303.3": "빗자루가 지면에 밀착해서 비행하는 것으로 제한되었음에도, 그 속도는 거의 치트키를 사용한 수준으로 우위를 점했다. 하지만 애시 에리어의 골목이 복잡한 탓에 미스티는 금방 방향을 잃고 말았다. \n다행히 당신의 휴대폰에 애시 에리어의 지도가 저장되어 있었다. 당신은 미스티와 계속 통신하며 정확한 경로를 안내했고, 이 완벽한 호흡 덕분에 미스티는 이견의 여지 없이 1등으로 결승선을 통과했다.", + "DatingCharacterEvent.135303.5": "초고속 빗자루", + "DatingCharacterEvent.135303.6": "시장에서 뭔가 특별한 일이 일어날지도 모른다……", + "DatingCharacterEvent.135303.7": "미스티와 함께 시장에서 열린 ‘무제한 이동 수단’ 경주 대회에 참가했다. 비록 빗자루에 동승할 수는 없었지만, 휴대폰에 저장된 지도를 활용해 미스티의 내비게이터 역할을 수행했다. 결국 지상과 공중의 환상적인 호흡으로 미스티와 손쉽게 우승을 차지했다.", "DatingCharacterEvent.141301.1": "동굴 가장 깊은 곳에서 벽 가득 그려진 벽화를 발견했다.", "DatingCharacterEvent.141301.2": "이 벽화들은 매우 추상적이라 마치 세 살배기 아이가 아무렇게나 그린 낙서처럼 보였고, 어둡고 습한 환경 탓에 더욱 기괴해 보였다.\n그때 치시아가 더 이상 어둠을 무서워하지 않을 뿐만 아니라 흥분해서 꼬리에서 불꽃이 튀어오를 정도라는 걸 알아차렸다.", "DatingCharacterEvent.141301.3": "“천재적인 걸작이구나?!” 치시아가 벽화에 거의 달라붙은 상태로 “이것 좀 보거라! 이 용, 무척이나 생생하지 않느냐! 참으로 대단하도다! 이 불사조도 지금 당장 날아오를 것 같구나!”라고 외쳤다.\n문득 눈앞의 벽화 스타일이 치시아의 평소 작화 스타일과 똑같다는 것을 깨달았다.", @@ -263,6 +287,12 @@ "DatingCharacterEvent.141302.5": "예술의 케이크", "DatingCharacterEvent.141302.6": "디저트 카페에서 뭔가 특별한 일이 일어날지도 모른다……", "DatingCharacterEvent.141302.7": "치시아는 결국 아쉬워하면서도 그 삐뚤삐뚤한 케이크를 나와 나눠 먹었다. 먹는 중에는이 세상에서 예술적인 케이크가 하나 사라졌다고 비통해했다.\n치시아가 그린 케이크 그림은 후에 내 가방에서 발견되었는데, 언제 넣은 건지 전혀 알 수 없었다.", + "DatingCharacterEvent.141303.1": "“온천? 왜 다들 무리 지어 물속에 들어가는 것이냐? 게다가 아무것도 안 입다니, 참으로 이상하구나!” \n치시아는 온천 리조트 탈의실 문을 붙잡고 발버둥 치며 한 발짝도 들여놓으려 하지 않았다.", + "DatingCharacterEvent.141303.2": "세상에 온천욕을 싫어하는 사람이 있다는 사실에 깜짝 놀랐다.\n“물에 닿으면 내 꼬리의 비늘이 젖고 말 것이니라. 게다가 물은 화현술을 무력하게 만드느니라! 아무튼 이 몸은 절대 안 들어갈 것이니라!” \n“하지만 평소에 씻을 때도 꼬리는 젖잖아…” \n말이 끝나기도 전에 치시아는 뜨끔한 표정을 지었다. 그 모습은 마치… \n“너, 목욕하기 싫어하는 고양이 같아!”", + "DatingCharacterEvent.141303.3": "끈질긴 설득 끝에 치시아는 마지못해 온천에 가기로 했지만, 다른 사람들과 씻는 것은 거부하며 단호하게 개인탕을 선택했다. \n혼자 들어가는 그녀를 보고 돌아서려던 찰나, 안에서 당신의 이름을 부르는 치시아의 비명이 들려왔다. \n“이렇게 넓은 곳에 왜 개미 한 마리 안 보이는 것이냐… 너, 너는… 거기 서 있거라! 가지 말거라! 절대 가지 말거라!!! 으아악, 물속에 웬 그림자가!!!” \n말이 끝나기도 전에 치시아는 목욕 타월을 두른 채 엄청난 속도로 뛰쳐나왔다.", + "DatingCharacterEvent.141303.5": "의심스러운 온천", + "DatingCharacterEvent.141303.6": "온천 리조트에서 뭔가 특별한 일이 일어날지도 모른다……", + "DatingCharacterEvent.141303.7": "치시아와 함께 온천 리조트에 왔지만, 치시아가 고양이처럼 물을 싫어한다는 예상치 못한 사실을 알게 되었다. 우여곡절 끝에 온천을 체험하기로 했으나, 고요하기만 한 개인탕은 물소리와 메아리 때문에 오히려 공포심을 자극하고 말았다. \n결국 치시아의 강권에 못 이겨 당신은 함께 개인탕에 들어가 조사하기 시작했고, 그 공포의 그림자가 사실은 치시아 본인의 반사된 모습임을 밝혀냈다.", "DatingCharacterEvent.1414.1": "배가 조금 고파져서, ==DATING_CHARACTER====KR4== 함께 식당으로 향했다.", "DatingCharacterEvent.1414.2": "메뉴가 너무 많아 무엇을 고를지 망설이다가, 결국 ==DATING_CHARACTER====KR4== 같은 음식을 주문하기로 했다.", "DatingCharacterEvent.1414.3": "학원의 식사는 맛있다고 하긴 어렵지만, 생각했던 것만큼 형편없지도 않았다. 둘은 함께 간단한 식사를 마쳤다.", @@ -311,6 +341,18 @@ "DatingCharacterEvent.144302.5": "달콤하게 단련된 칼", "DatingCharacterEvent.144302.6": "디저트 카페에서 뭔가 특별한 일이 일어날지도 모른다……", "DatingCharacterEvent.144302.7": "치토세와 디저트 카페에서 음식을 즐기던 중, 그녀는 자신에게 이런 대접은 어울리지 않는다며 사양했다. 하지만 당신은 그녀의 잘못된 생각을 바로잡아 주었다.\n“소인에게 과분한 대우입니다.” 그녀는 그렇게 말하면서도, 오후 내내 줄곧 웃고 있었다.", + "DatingCharacterEvent.145301.1": "“음? 생긴 건 똑같지만 맛은… 예전과 미묘하게 다른 것 같군요.” 오토하가 하나씩 맛을 보며 살짝 미간을 찌푸렸다. \n“오토하, 예전에 이 가게에 온 적이 있어?” 당신은 궁금한 마음이 들어 오토하에게 물었다.", + "DatingCharacterEvent.145301.2": "드물게도 오토하의 얼굴에 그리움 섞인 표정이 스쳤다. \n“예전엔 이 가게도 노점상에 불과했습니다. 그때 가장 유명했던 건 딸기 케이크였고요. 집에 갈 때마다 하나씩 사 가곤 했어요.” \n“그러다 어느 날… 그 아이에게 들키고 말았죠.”", + "DatingCharacterEvent.145301.3": "“그 뒤로 그 아이도 디저트를 좋아하게 됐습니다. 하지만 전 엄격하게 가르쳤죠. 닌자에게 뚜렷한 기호가 생기는 건 곧 ‘약점’이 된다는 것을요.” \n당신이 참지 못하고 웃음을 터뜨렸다. “하지만 너도 엄청 좋아하잖아.” \n오토하는 찻잔을 조심스레 내려놓았고, 작게 달그락 소리가 들려왔다. 마치 당황함을 숨기려는 듯했다. “그래서 그 이후로는 저도 몰래 먹을 수밖에 없었습니다.” \n그러더니 그녀는 다시 특유의 익살스러운 미소를 지어 보였다. “그러니… 오늘은 제대로 즐겨봐야겠군요.”", + "DatingCharacterEvent.145301.5": "미각의 계율", + "DatingCharacterEvent.145301.6": "디저트 카페에서 뭔가 특별한 일이 일어날지도 모른다……", + "DatingCharacterEvent.145301.7": "닌자의 계율, 스승의 위엄이 부드러운 크림과 따스한 잼 속에서 조용히 녹아내린다. \n비슷한 입맛, 조심스러운 숨김은 결국 말하지 않아도 통하는 묵묵한 약속이 된다. \n언젠가 그녀들은 마주 앉아 가장 좋아하는 그 달콤함을 함께 나누게 될 것이다.", + "DatingCharacterEvent.145302.1": "당신과 오토하는 선박 가에 나란히 서 있고, 바닷바람이 뺨을 스친다. 고개를 돌리자 그녀가 해안선 너머 먼 곳을 응시하고 있는 모습이 보인다. \n무언가 말하려 생각이 든 그 순간, 그냥 이 침묵을 파도와 함께 고요히 흐르도록 내버려두기로 한다.", + "DatingCharacterEvent.145302.2": "“마왕님이 처음 바다를 봤을 때는 어떤 기분이었사옵니까?” \n긴 침묵 끝에 오토하의 목소리가 조용히 귓가로 들려왔다. \n“글쎄… 딱히 특별한 기분은 아니었어. 그저 너무 넓어서 바다 너머엔 무엇이 있을지 궁금했을 뿐이지.” \n“저도 똑같이 생각했사옵니다.” 오토하는 아득한 추억에 잠긴 듯했다. “바다를 건너 상상하지 못했던 세상을 마주하기 전까진 말이옵니다.”", + "DatingCharacterEvent.145302.3": "오토하가 태어난 서쪽 섬과 그녀의 고향, 그리고 낯선 세계에서 각기 다른 가면을 쓰고 다른 신분으로 살아가는 그녀의 여정을 떠올렸다. \n“그래도 바다는 어디서 봐도 똑같이 아름답네.” 당신의 기분을 눈치챈 듯, 오토하의 손이 등 위에 살포시 놓았다. \n“초대해 줘서 고맙사옵니다, 마왕님. 오늘 같은 날씨는 바다를 보기 딱 좋군요.”", + "DatingCharacterEvent.145302.5": "수평선 너머", + "DatingCharacterEvent.145302.6": "항구에서 뭔가 특별한 일이 일어날지도 모른다……", + "DatingCharacterEvent.145302.7": "언젠가 그녀는 다시 바다를 건너 자신의 고향으로 돌아갈지도 모른다. \n하지만 그날이 올지는 아무도 모른다. \n그날이 오기 전까지는, 그저 열심히 살아갈 뿐이다.", "DatingCharacterEvent.147301.1": "드넓은 바다 만 위, 캐러멜은 이곳이 괜찮은 ‘무대’라고 생각했다.", "DatingCharacterEvent.147301.2": "그녀가 아름다운 곡을 연주했고, 난 바다 위로 울려 퍼지는 몽환적인 소리에 넋을 잃었다.", "DatingCharacterEvent.147301.3": "연주를 마친 그녀는 만족스럽게 인사를 건넸다.", @@ -335,6 +377,12 @@ "DatingCharacterEvent.149302.5": "바다 위의 순례", "DatingCharacterEvent.149302.6": "항구에서 뭔가 특별한 일이 일어날지도 모른다……", "DatingCharacterEvent.149302.7": "그레이와 함께 바닷가 근처 작은 배 위에서 달빛 아래의 평온을 나누며 서로의 숨결을 느꼈다.\n그렇게 진심 어린 축복을 주고받았다. 밤바다의 파도는 쉼 없이 일렁였지만, 두 사람의 마음은 고요히 가라앉아 있었다.", + "DatingCharacterEvent.149303.1": "밤이 깊었지만 잠들기엔 이른 시각, 시간을 때우기 위해 다른 곳을 둘러보기로 했다. 그러다 유카타 가게 앞을 지나갈 때, 그레이가 갑자기 발걸음을 멈췄다.", + "DatingCharacterEvent.149303.2": "“잠시만 기다려줘, 마왕님~” \n말을 마치자마자 그녀는 가게 안으로 들어갔고, 잠시 후 유카타를 차려입고 밖으로 나왔다. \n“어때, 정말 무섭지~?” \n“무섭다니? 내 눈엔 예뻐 보이는데.” \n“에…? 타니카제의 공포 이야기에 나오는 건 이런 느낌이 아니었나…?”", + "DatingCharacterEvent.149303.3": "그레이의 말에 그녀가 타니카제의 전설 속에 나오는 눈과 관련된 요괴를 흉내 내고 싶어 한다는 걸 알아차렸다. \n“엄마 봐요, 저 언니 엄청 예뻐요!” \n“우와, 멋있다… 플라비오에서 유명한 사람인가?” \n뭐라고 말하기도 전에 곁을 지나가던 행인들이 유카타를 입은 그레이에게 찬사를 보냈다. \n“으… 내가 원한 건 이런 게 아닌데…!” \n당황해서 어쩔 줄 모르는 그레이를 보고 있자니 웃음이 터져 나왔다.", + "DatingCharacterEvent.149303.5": "눈의 요정", + "DatingCharacterEvent.149303.6": "온천 리조트에서 뭔가 특별한 일이 일어날지도 모른다……", + "DatingCharacterEvent.149303.7": "그레이와 함께 온천 리조트에 갔다가 유카타 가게를 지나던 중, 그녀가 갑자기 스타일을 바꿨다. 그레이가 타니카제 전설 속 요괴를 흉내 내려는 걸 알아챘지만, 오히려 행인들에게 예쁘다는 칭찬만 듣게 된다. \n이런 상황이 재미있어서 혼란에 빠진 그녀를 그저 웃으며 지켜보았다.", "DatingCharacterEvent.150301.1": "라루는 눈앞의 케이크를 보며 꼼짝도 하지 않고 깊은 생각에 빠졌다.", "DatingCharacterEvent.150301.2": "“내가 생각해 봤는데 말이야, 왜 감자튀김 맛 케이크는 없을까?” \n그녀가 예쁜 케이크를 보며 평가하기 시작했다.\n“감자튀김 맛이거나 감자튀김 모양으로 만들면, 분명 관심 있는 손님들이 많이 찾을 텐데.……” \n그녀의 말에 감자튀김 맛 케이크를 떠올려봤지만 그저 으깬 감자 덩어리일 것 같았다.", "DatingCharacterEvent.150301.3": "“아니면 케이크 맛 감자튀김도 괜찮지 않아? 감자튀김이 꼭 짭짤해야 한다는 법은 없잖아?” \n라루는 말하면서 점원에게 논의해보려 다가갔다.\n정말로 당신에게 감자튀김 맛 케이크나 케이크 맛 감자튀김을 만들어줄 생각인 것 같았다.", @@ -371,6 +419,12 @@ "DatingCharacterEvent.156302.5": "바닷가의 낚시", "DatingCharacterEvent.156302.6": "항구에서 뭔가 특별한 일이 일어날지도 모른다……", "DatingCharacterEvent.156302.7": "나즈나와 낚시를 하던 중, 그녀는 낚시와 인형뽑기가 닮았다는 말과 함께 그 성과를 보여주었다.\n문득 의심이 들었다. 설마 낚시에도 인형뽑기처럼 어떤 특별한 ‘비밀 기술’이 있는 건 아닐까?", + "DatingCharacterEvent.156303.1": "“흥흥, 드디어 하이라이트네!” \n역시 나즈나의 성격상 디저트 가게에 온 게 단순히 먹기 위해서만은 아닐 것이라는 생각이 들었다. \n주먹을 불끈 쥔 나즈나는 의욕이 앞서 흥분한 듯 보였다.", + "DatingCharacterEvent.156303.2": "“이번 경품 이벤트에서 상품이 별의 탑에서 소원을 빌어 나온 인형이거든. 한정 수량이라 엄청 구하기 힘들단 말이야. 내가 꼭 가져갈 거야!” \n말은 자신 있게 했지만, 점원이 추첨함을 가지고 다가오자 나즈나는 망설이는 표정을 지으며 애처롭게 당신을 바라보았다. \n“그러니까 나보고 대신 뽑아달라는 거지?”", + "DatingCharacterEvent.156303.3": "“알았어, 알았어. 대신 못 뽑아도 내 탓 하기 없기다…” \n“와아! 난 마왕님의 행운을 믿어!” \n다행히 나즈나를 실망하게 하지 않았다. 인형을 높이 들어 올리며 기뻐하는 그녀를 보며 자신도 모르게 미소를 짓게 되었다.", + "DatingCharacterEvent.156303.5": "추첨", + "DatingCharacterEvent.156303.6": "디저트 카페에서 뭔가 특별한 일이 일어날지도 모른다……", + "DatingCharacterEvent.156303.7": "나즈나는 경품 이벤트에서 주는 인형을 위해 당신과 함께 디저트 가게에 갔다. \n막상 중요한 순간이 오자 망설이던 나즈나는 결국 당신에게 대신 뽑아달라고 부탁했다.\n그리고 다행히 그녀를 실망시키지 않았다. 나즈나에게 오늘은 그야말로 완벽한 하루였다.", "DatingCharacterEvent.158301.1": "문득 라루가 크리스마스 의상을 입고 있는 것을 알아차리고 물었다. \n“그건 크리스마스 전용 의상 아니야? 지금도 그걸 입고 다니는 거야?” \n라루는 질문에 대한 답변 대신 장난스럽게 질문을 한다. \n“왜? 마음에 안 들어?”", "DatingCharacterEvent.158301.2": "시장은 여느 때처럼 활기 넘쳤고, 크리스마스의 여운이 가시지 않아, 거리 곳곳에 축제 장식이 걸려 있었다. \n당신이 잠깐 고개를 돌린 사이, 라루가 어디선가 사슴뿔 머리띠 두 개를 들고 나타났다. \n라루는 당신이 그걸 받아들일 때까지 기대에 찬 두 눈을 반짝이며 시선을 거두지 않았다.", "DatingCharacterEvent.158301.3": "“생각해 보니까, 크리스마스 중에는 우리가 너무 바빠서 사진 한 장도 못 찍었잖아.” \n라루가 말했다. \n“이번에 우리도 기념사진 찍자!”", @@ -395,6 +449,24 @@ "DatingCharacterEvent.159302.5": "특별한 인형", "DatingCharacterEvent.159302.6": "시장에서 뭔가 특별한 일이 일어날지도 모른다……", "DatingCharacterEvent.159302.7": "용족의 시장에서 이토록 인체 구조에 심취한 노점 주인을 만나게 될 줄은 크루니스와 당신, 누구도 예상하지 못했다. 인형은 조금 기괴해 보였지만, 크루니스가 매우 좋아하니 오늘 꽤 큰 수확을 거둔 셈이다.", + "DatingCharacterEvent.1714.1": "해가 지기 전, ==DATING_CHARACTER==, 그리고 당신은 발걸음을 재촉해 예약해 둔 노천 온천으로 향했다. \n산기슭에 자리 잡은 이 온천은 아래로 작은 시내가 흐르고 눈을 돌리면 산림의 절경이 한눈에 들어오는 곳이다.", + "DatingCharacterEvent.1714.2": "온천에 몸을 담그고 있자니 생각보다 훨씬 기분이 좋아, 굳이 물 밖으로 나갈 이유를 찾지 못할 정도였다. 이대로 영원히 몸을 담그고 싶어졌다. \n==DATING_CHARACTER====KR2== 맞은편에 앉아, 조금 더운지 손으로 천천히 부채질하고 있다.", + "DatingCharacterEvent.1714.3": "그녀가 석양을 등지고 앉아 있어, 피부 위의 가느다란 솜털 사이로 물방울이 작은 진주처럼 맺힌 것이 어렴풋이 보였다. ==DATING_CHARACTER====KR1== 갑자기 네 얼굴에 물을 살짝 튀겼다. “뭘 그렇게 보고 있어?”\n“해가 지는 걸 보고 있었어.“", + "DatingCharacterEvent.1715.1": "둘은 함께 실내 온천으로 향했다. 돌계단에 발을 내딛자마자 은은한 유황 냄새가 코끝을 스쳤다. 물속에 몸을 담그자 미세한 기포들이 피부에 달라붙었다.", + "DatingCharacterEvent.1715.2": "“이런 기포가 올라오는 온천이 몸에 좋대.” ==DATING_CHARACTER====KR1== 말했다. \n마치 따뜻하게 데워진 톡톡메테오 속에 몸을 담그고 있는 기분이었다. 잠시 후, 목이 조금 마른 당신은 톡톡메테오를 들이켜고 싶다는 생각이 들었다.", + "DatingCharacterEvent.1715.3": "==DATING_CHARACTER==가 손을 뻗어 우유 한 병을 건넸다. “온천욕을 할 때는 제때 수분을 보충해 줘야 해.”\n정말 상냥하다. 탄산음료는 아니지만 갈증을 해소하기에는 우유도 충분했다. 그러고 보니, 우유 맛 톡톡메테오 같은 건 없을까?", + "DatingCharacterEvent.1716.1": "“승부를 겨뤄보자!” ==DATING_CHARACTER==에게 외쳤다. 자세를 잡고 왼손으로 공을 가볍게 던진 뒤, 곧바로 오른손으로 라켓을 휘둘렀다.", + "DatingCharacterEvent.1716.2": "잠깐, ‘곧바로’라니? 너무 빨리 휘두른 걸까? 역시나 라켓에 공이 닿는 느낌은 전혀 들지 않았다. 공은 탁구대 위에 떨어졌다가 바닥으로 튕겨 나가며 점점 멀리 굴러가는 소리를 냈다.", + "DatingCharacterEvent.1716.3": "“하하하하.” ==DATING_CHARACTER==의 웃음소리가 들렸다. 당신은 몸이 예전 같지 않다는 게 느껴졌다. 아무래도 운동을 더 열심히 해야겠다!", + "DatingCharacterEvent.1717.1": "==DATING_CHARACTER====KR1== 당신의 맞은편에 자리를 잡고 서서 아주 정석적인 서브를 넣었다. 탁구를 안 친지 오래되었지만, 예전의 감각을 살려 공을 받아 쳤다.", + "DatingCharacterEvent.1717.2": "한참 동안 랠리를 주고받았다. 문득 실력이 꽤 좋다는 자부심마저 들었다. 하지만 이건 경쟁이 아니라 두 사람이 함께 즐기는 게임이라는 사실이 떠올랐다. 중요한 건 상대방을 꺾는 게 아니라, 이 게임을 계속해서 즐길 방법이었다.", + "DatingCharacterEvent.1717.3": "게임을 하면 이기고 싶은 게 당연하지만, 이른바 ‘승리’에는 명확한 정의가 없다. 이 게임을 평화롭게 유지하며 양측 모두가 즐거움과 만족감을 느끼는 것, 그것 또한 하나의 승리다.", + "DatingCharacterEvent.1718.1": "서재로 발걸음을 옮겨 안으로 들어가 보자. 이곳의 책상은 방 한쪽 구석에 놓여 있고, 모퉁이 벽면은 전부 창문으로 이루어져 있다. 창밖으로는 석양빛 아래의 산골짜기가 보인다.", + "DatingCharacterEvent.1718.2": "걷느라 조금 지친 참이라, 책상 앞에 앉아 책 몇 권을 꺼내 읽기 시작했다. 이곳의 책들은 모두 오래된 것들로, 표지의 색감에서 독특한 세월의 흔적이 묻어난다. 종이 또한 약간 누렇게 빛이 바래 있다.", + "DatingCharacterEvent.1718.3": "책에는 이 온천 리조트가 어떻게 유명해졌는지 소개되어 있다. 창업 당시의 고생과 회한은 물론, 리조트에서 일어났던 기이한 이야기들도 담겨 있다.", + "DatingCharacterEvent.1719.1": "둘이 함께 노을이 지는 돌길 위를 목적지 없이 걸었다. 길가 상점의 유리창에는 붉은 노을이 반사되고, 그 위에 붙은 포스터들도 불이 붙은 듯 붉게 보였다.", + "DatingCharacterEvent.1719.2": "언덕 위 들꽃의 진한 향기가 해 질 녘 바람을 타고 둘의 곁으로 전해졌다. “여기 정말 예쁘다. 꼭 꿈속에 있는 것 같아.” ==DATING_CHARACTER====KR1== 감격 어린 목소리로 말한다.", + "DatingCharacterEvent.1719.3": "밤이 찾아오자 거리는 점점 어두워져 도로의 분위기도 더욱 장엄해졌다. 오직 먼 언덕 위로 마지막 노을 한 줄기만이 희미하게 남아 있었다. 당신은 오늘 낮의 소소한 추억들이 떠올랐고, 마치 꿈꾸고 있는 듯 묘한 기분에 사로잡혔다.", "DatingCharacterEvent.515.1": "동굴의 가장 안쪽에서 ==DATING_CHARACTER====KR1== 거대한 신전을 발견했다.", "DatingCharacterEvent.515.2": "신전의 정중앙에는 커다란 현상 신기가 놓여 있었다.", "DatingCharacterEvent.515.3": "주변 벽화를 통해 추론해 보니, 이곳에서 제를 올리던 사람들은 현상 신기에 나타나는 모습을 신의 형상으로 여긴 듯했다.", diff --git a/data/language/ko_kr/datinglandmark.json b/data/language/ko_kr/datinglandmark.json index 274b049d..8be1744f 100644 --- a/data/language/ko_kr/datinglandmark.json +++ b/data/language/ko_kr/datinglandmark.json @@ -1,6 +1,8 @@ { "DatingLandmark.14.1": "학원", "DatingLandmark.14.2": "지식과 스킬을 배울 수 있는 좋은 장소. 함께 학생 시절을 추억해 보자.", + "DatingLandmark.17.1": "온천 리조트", + "DatingLandmark.17.2": "맑고 따뜻한 물속에 가벼워진 마음을 띄워 먼 곳으로 보내보자.", "DatingLandmark.5.1": "동굴", "DatingLandmark.5.2": "시내에서 멀지 않은 유명한 탐험지. 어쩌면 둘러보기에 좋은 장소일지도?", "DatingLandmark.6.1": "디저트 카페", diff --git a/data/language/ko_kr/datinglandmarkevent.json b/data/language/ko_kr/datinglandmarkevent.json index 939c1764..f68f1ba9 100644 --- a/data/language/ko_kr/datinglandmarkevent.json +++ b/data/language/ko_kr/datinglandmarkevent.json @@ -43,6 +43,48 @@ "DatingLandmarkEvent.1419.1": "두 사람은 학원 상점에서 기념품을 발견했고, 무언가 사보기로 했다.", "DatingLandmarkEvent.1419.2": "==DATING_CHARACTER====KR1== 학원 문장이 새겨진 배지를, 당신은 문장이 인쇄된 모자를 하나 샀다.", "DatingLandmarkEvent.1419.3": "상점을 나온 두 사람은 기념품을 교환했다. 그렇게 더 특별한 의미를 가지게 되었다.", + "DatingLandmarkEvent.1701.1": "당신과 ==DATING_CHARACTER====KR2== 온천 리조트에서 자연스럽게 만났다. 그녀는 무척 신이 난 듯한 표정이었다. 온천욕은 건강에 이로울 뿐만 아니라 신비로운 효능까지 있다고 한다. ==DATING_CHARACTER====KR2== 온천을 경험해 본 적이 있을까?", + "DatingLandmarkEvent.1701.2": "체크인 절차를 밟는 동안, 프런트 종업원이 웰컴 디저트를 내왔다. 유리컵에 담긴 말차 푸딩으로, 윗부분은 연한 녹색의 우유 젤리이고 아랫부분은 색이 더 짙고 맛이 진한, 약간 쌉싸름한 무스 같은 맛이었다.", + "DatingLandmarkEvent.1701.3": "체크인 절차가 끝나고 방 열쇠를 받았다. 온천 치유를 위한 멋진 여행이 드디어 시작된다.", + "DatingLandmarkEvent.1702.1": "체크인할 때 창밖으로 정원의 풍경이 보였다. 정원에는 은은한 꽃향기가 감돌고, 새소리가 어우러진 이 분위기를 어디선가 느껴본 것만 같았다. 마치 어느 날 아침 갑자기 잠에서 깼을 때, 창밖에서 천천히 흘러 들어오던 고요한 공기처럼 말이다.", + "DatingLandmarkEvent.1702.2": "함께 정성스럽게 설계된 회랑식 정원을 산책했다. 정원 전체가 경사면을 따라 자연스럽게 조성되어 있으며, 온통 푸른빛으로 물든 바위와 이끼 사이로 이름 모를 하얀 꽃들이 피어 있었다.", + "DatingLandmarkEvent.1702.3": "당신과 ==DATING_CHARACTER====KR1== 연못가에 멈춰 서자 물속의 비단잉어들이 쏜살같이 모여들었다. 이렇게 크고 다양한 색의 잉어가 있다는 걸 새삼 깨달았다. 입을 벙긋거리는 잉어들은 먹이를 달라는 듯하지만, 가진 게 아무것도 없어 그저 헤엄치는 물고기들을 멍하니 바라볼 뿐이었다.", + "DatingLandmarkEvent.1703.1": "정원에 막 들어서려는데 하늘에서 가랑비가 내리기 시작했고, 어쩔 수 없이 유리창 너머로 밖을 바라본다. 인생이란 원래 기쁨이 있으면 아픔도 있는 법. 사람의 감정은 구름처럼, 소나기처럼, 그리고 봄이면 반드시 피어나는 꽃처럼 이런 사소한 일들에 좌우되곤 한다.", + "DatingLandmarkEvent.1703.2": "그녀가 창문에 얼굴을 가까이 대자 유리에 눈 한쪽이 비쳤다. ==DATING_CHARACTER====KR2== 손가락 끝으로 유리를 문지르며 위로하듯 말한다. “그거 알아? 대다수의 정원은 비가 온 뒤에 가장 아름답대.” 비슷한 이야기를 들어본 적이 있다. 어떤 찻집 정원은 손님을 더 잘 맞이하기 위해 맑은 날에도 일부러 물을 뿌린다고 말이다.", + "DatingLandmarkEvent.1703.3": "비가 서서히 그쳤다. 정원으로 들어선 둘은 비 갠 뒤의 풍경이 확실히 남다른 아름다움과 운치가 있다고 생각했다. 빗물을 머금고 낮게 드리워진 풀과 나무의 모습이 참으로 마음을 설레게 한다. 하늘을 보니 멀리 날아간 비구름 끝자락이 연한 금빛으로 물들어 있다. 바람이 나뭇잎 사이를 가로지르자, 나뭇가지 사이로 보이는 푸른 하늘이 좁아졌다가 넓어지기를 반복하며 어깨 위로 빗방울을 뿌린다.", + "DatingLandmarkEvent.1704.1": "“들어봐.” ==DATING_CHARACTER====KR1== 당신을 멈춰 세웠다. “특이한 벌레 울음소리가 들리는 것 같아.” 그녀의 말에 귀를 기울였다. 평소엔 눈치채지 못했던 미세한 소리가 들리기 시작하고, 어느 풀숲 사이에서 가녀린 벌레 소리가 들려오는 듯했다. 하지만 정확한 위치를 확인하려 하면 다시 푸른 풀숲 속에 파묻혀 버리고 말았다.", + "DatingLandmarkEvent.1704.2": "집중하느라 땀이 밸 정도였지만, 그 희미한 소리는 여전히 가까워졌다가 멀어지기를 반복했다. “여기야…” 그녀가 손을 잡고 어느 구석으로 이끌었다. 그녀가 몸을 숙여 재빠르게 벌레를 잡자, 벌레 소리가 더욱 다급해졌다. 벌레를 살펴보려 가까이 다가가니, 둘의 이마가 닿을 것만 같았다.", + "DatingLandmarkEvent.1704.3": "벌레는 필사적으로 몸부림치며 금색 날개를 퍼덕였다. ==DATING_CHARACTER====KR1== 놓아주자 벌레는 쏜살같이 도망쳐 버렸다. 그렇게 벌레 소리는 다시 아득해지며 정원의 또 다른 소리 속으로 사라졌다.", + "DatingLandmarkEvent.1705.1": "“이것 좀 봐.” ==DATING_CHARACTER====KR1== 불렀다. 그녀가 손을 뻗어 쥐고 있던 꽃잎을 당신의 얼굴에 뿌렸다. 뒤로 몇 걸음 물러난 ==DATING_CHARACTER====KR2== 해맑게 웃음을 터뜨렸다. 쏟아지는 꽃잎에 당황한 사이, 흩날리던 꽃잎 한 장이 당신의 입속으로 들어오고 말았다.", + "DatingLandmarkEvent.1705.2": "뱉는 건 매너가 아니라고 생각한 당신은 그냥 꽃잎을 삼켜버렸다. 그런데 하필 그 꽃잎이 목에 걸렸고, 수차례 침을 삼키거나 혀를 움직여 봐도 내려가지 않았다. ==DATING_CHARACTER====KR1== 물을 조금 먹여주고 등을 가볍게 쓸어주자, 마침내 꽃잎이 그 존재를 감췄다.", + "DatingLandmarkEvent.1705.3": "장난을 친 후, 둘은 계속해서 정원을 거닐었다. 이따금 방금의 일이 떠오를 때면 당신은 본인도 모르게 혀끝으로 목 안쪽을 핥아보았다. 꽃잎에도 맛이 있을까? 만약 있다면 왜 느끼지 못했을까? 간지럽지도 않은데 당신은 자꾸 뺨을 긁적거리게 된다.", + "DatingLandmarkEvent.1706.1": "낮의 기운이 점차 흐려지고, 정원의 석양 아래로 황혼이 스며들었다. 함께 동백나무 아래 서 있는 지금, 가지 사이로 저녁노을이 넘실거린다. 이곳 동백꽃의 꽃잎이 하나씩 떨어지는 것이 보였다. 어떤 것은 나무 아래로, 또 어떤 것은 노을에 물든 연못 위로 내려앉았다.", + "DatingLandmarkEvent.1706.2": "서늘한 바람이 불고 땅거미가 지는 하늘 위로 가끔 새들이 가로질러 날아간다. 수풀 뒤편으로는 별 몇 개가 희미하게 반짝이기 시작한다.", + "DatingLandmarkEvent.1706.3": "정원 길가의 작은 조명들이 켜진다. 정원에 색다른 분위기를 입히기 위해 지정된 위치마다 놓인 조명이었다.", + "DatingLandmarkEvent.1707.1": "시간이 꽤 흘렀다. 석양 아래의 정원은 마치 꿈처럼 몽환적으로 변해갔다. 정원에 물이 고인 곳마다 빛이 반사되고, 장미색 저녁 바람에 잔물결이 미세하게 일렁인다. 이 순간에는 푸른빛은 정원의 주인공이 아닌, 그저 낮의 기운이 남긴 마지막 흔적일 뿐이다.", + "DatingLandmarkEvent.1707.2": "==DATING_CHARACTER====KR4== 함께 벤치에 나란히 앉아 있다. 노을이 부드럽게 내려앉은 이 마당은 모든 것이 정지한 듯 고요하다. 그녀는 무언가 말하려는 듯 머뭇거리다 다시 침묵에 잠겼다.", + "DatingLandmarkEvent.1707.3": "황혼 속에서 그녀가 고개를 돌려 당신 쪽을 바라본다. 그 흔들리는 시선은 도저히 간파할 수 없다. 당신을 보고 있는 걸까, 아니면 그 뒤의 정원을 보고 있는 걸까?", + "DatingLandmarkEvent.1708.1": "리조트 정문 옆에는 하얀 김이 솟아오르는 작은 건물이 있다. 가까이 가서 보니 온천 탑이다. 고온의 샘물을 식히고 중력을 이용해 각 욕장으로 온천수를 배분하는 역할을 한다.", + "DatingLandmarkEvent.1708.2": "온천 탑의 안내판은 수증기가 만든 뿌연 안개 속에 반쯤 가려져 있다. 낮에는 2시간마다 한 번씩 분출한다고 적혀 있다. “이게 말로만 듣던 간헐 온천인가?” 당신이 물었다.", + "DatingLandmarkEvent.1708.3": "“아니.” ==DATING_CHARACTER====KR1== 리조트 팸플릿을 보며 대답했다. “매주 화요일에 점검이 있어서 분출하지 않는다고 적혀 있어.” 이건 아쉽게도 완전한 천연 온천이 아닌 사람의 손길이 필요한 시설인 모양이다.", + "DatingLandmarkEvent.1709.1": "유카타를 고르는 곳으로 향했다. 사이즈별로 분류된 유카타가 카운터 위에 정갈하게 놓여 있다. 유카타는 평소에 입는 옷보다 훨씬 선명한 색으로 만들어지고 화려한 문양이 수놓아져 있어 장인의 정성이 느껴진다.", + "DatingLandmarkEvent.1709.2": "그녀는 마음에 드는 유카타를 골라 먼저 갈아입으러 갔다. 하지만 탈의실에서 나온 그녀의 표정은 그리 밝지 않았다.\n“허리띠랑 유카타 색이 좀 안 어울리는 것 같은데… 어떻게 생각해?”\n“조금 더 진한 색이 나을 것 같은데?”\n“그럼 이걸로 다시 입어볼게!“", + "DatingLandmarkEvent.1709.3": "잠시 후, ==DATING_CHARACTER====KR1== 새로운 유카타로 갈아입고 나왔다. “어때, 잘 어울려?” 그녀가 물었다.\n“응! 꼭 새로운 코스튬을 해제한 것 같네!”\n“겨우 그런 소감뿐이야? 역시 마왕답네.” 그녀가 웃음을 터뜨렸다. “여자와 성공적으로 데이트하는 방법 중 하나가 옷차림을 칭찬해 주는 거라는 거, 알아?”\n“또 어떤 게 있는데?”\n“맛있는 걸 많이 먹으러 가는 거. 자, 이제 가자!“", + "DatingLandmarkEvent.1710.1": "리조트 레스토랑의 인테리어는 매우 고급스러웠다. 쇼윈도에는 어느 원예 거장의 작품이라는 꽃꽂이가 장식되어 있었다. 두 사람은 창가 쪽 테이블에 자리를 잡았다. 창밖으로는 디테일하게 구성된 정원이 보이고, 오후의 산들바람을 타고 꽃잎들이 부드럽게 날아와 테이블 위에 내려앉기도 했다.", + "DatingLandmarkEvent.1710.2": "먼저 성게가 들어간 듯한 달걀찜이 나왔다. 스푼으로 바닥까지 떠보니 놀랍게도 귤 푸딩이 깔려 있다. 시원한 새콤달콤함이 입안을 산뜻하게 만들어 줬다. 이어서 간 무를 곁들인 고기구이와 해물탕이 서빙되었다. 그릇에 담긴 생선이 정확히 무엇인지는 모르겠지만 말이다.", + "DatingLandmarkEvent.1710.3": "마지막 디저트에서는 조금 특이하게도 삶은 완두콩 몇 알이 나왔다. 검은깨 두 알이 콕콕 박혀 있어 마치 개구리를 그린 것처럼 보였다. 계절만 잘 맞았다면 정원에서 진짜 개구리 울음소리가 들렸을지도 모르겠다.", + "DatingLandmarkEvent.1711.1": "이야기를 나누다 보니 어느덧 드링크 바에 도착했다. 카운터에는 처음 보는 음료가 가득하고 냉장고에는 과일과 젤리가 들어 있다. 무엇보다 냉장고 안에서 아그리 유니온 상표가 찍힌 아이스크림을 발견했다. 아그리 유니온에서 냉동식품 라인까지 운영한다는 사실은 처음 알았다. 맛이 어떨지 궁금해졌다.", + "DatingLandmarkEvent.1711.2": "고민하던 중, ==DATING_CHARACTER====KR1== 갑자기 귓가에 대고 속삭였다. “어른의 기분을 느껴보지 않을래?” 그 말에 깜짝 놀라 몸을 움츠렸다. 혹시 비용 처리 같은 걸 말하는 건가? ==DATING_CHARACTER====KR2== 얼음통에서 꺼낸 맥아 음료 한 병을 들고 물었다. “한잔할래?“", + "DatingLandmarkEvent.1711.3": "역시 그만두기로 하고, 각자 시원한 탄산음료를 한 병씩 골랐다. 한 모금 들이켜자 차가운 탄산이 목구멍 속에서 불꽃놀이처럼 터진다. 시원하고 기분 좋다. 탄산 거품 같은 행복한 기운이 주변 공기로 스며든다.", + "DatingLandmarkEvent.1712.1": "어느덧 발을 담그는 족욕 온천에 도착했다. 나무로 된 작은 정자 아래 대리석으로 만든 긴 온천 풀이 있다. 이번에 한번 경험해 보자. 이렇게 얕은 풀이라면 물에 빠질 걱정은 없을 테니까.", + "DatingLandmarkEvent.1712.2": "==DATING_CHARACTER====KR4== 함께 신발과 양말을 벗고 뜨거운 물에 발을 담갔다. 오랫동안 걸어 다닌 탓인지 정말 기분이 좋았다. 긴장이 풀리면서 잠이 쏟아졌다. 척추가 더 이상 몸의 무게를 지탱하지 못하는 듯 몸이 스르르 무너져 내렸다. \n비몽사몽간에 끝없이 펼쳐진 하얀 눈밭이 보였다. 리조트 지붕 위를 덮은 눈이라니. 이 계절에 눈이 올 리가 있을까? 모르겠다. 지금은 아무래도 상관없었다. 그러던 중…", + "DatingLandmarkEvent.1712.3": "무언가 당신을 붙잡아 온천 풀에 빠지는 것을 막아주었다. ==DATING_CHARACTER====KR1== 가볍게 흔들어 깨웠다. \n눈을 뜨자 뽀얀 수증기 속으로 설경이 녹아 사라졌다. 방금 본 것이 꿈이었다는 사실을 깨닫지만, 결코 닿을 수 없는 꿈은 아니라고 생각했다. 미래에 ==DATING_CHARACTER====KR4== 함께할 설원 온천 여행이 기대되기 시작했다.", + "DatingLandmarkEvent.1713.1": "시간이 늦었으니 각자의 방으로 돌아가기로 했다. 마침 두 사람의 방은 바로 옆방이었다. 객실 인테리어는 클래식하며 벽에는 알아보기 힘든 캘리그라피가 걸려 있다. 발코니에도 온천 풀이 설치되어 있어 온천을 즐기며 정원 풍경을 감상할 수 있다. 매트리스를 눌러보니 정말 푹신했다! 이 리조트는 마치 처음 가본 고향처럼 포근한 곳이다.", + "DatingLandmarkEvent.1713.2": "발코니에서 선선한 바람을 느끼고 있을 때, 옆방에서 ==DATING_CHARACTER==의 목소리가 들려왔다. “이 대나무 판에 달린 게 작은 창문이지? 왜 안 열리지?”\n“힘을 줘서 열어봐.” 옆방을 향해 소리쳤다.", + "DatingLandmarkEvent.1713.3": "콰당 소리와 함께 발코니 사이를 막고 있던 대나무판이 사람 키 높이만큼 갈라졌다. “세상에, 이게 창문이 아니었구나…” ==DATING_CHARACTER====KR1== 멋쩍게 머리를 들이밀었다. “어라? 이 발코니가 내 방 발코니보다 더 넓고 경치도 좋은 것 같네.”\n그녀가 그대로 훌쩍 넘어왔다. “나 오늘 여기에 있어도 돼?”\n그녀가 이렇게 화제를 전환해 버렸지만, 지금은 부서진 대나무 판부터 처리해야 하는 게 아닐까?", + "DatingLandmarkEvent.1720.1": "일정이 끝나고 잠자리에 들 시간이 되었다. 여행지의 밤은 아름다울수록 마음 한구석을 쓸쓸하게 만드는 법이다. 풀벌레 소리가 들리는 가운데, 두 사람은 천천히 객실로 향하는 길을 걸었다.", + "DatingLandmarkEvent.1720.2": "그녀가 붙잡으며 말했다. “모기 기피제 좀 뿌리자.” 위아래로 칙칙 뿌려주자, 시원한 향기가 느껴졌다. 그 순간 마치 어린 시절의 그 여름으로 돌아간 듯한 느낌이 들었다. 마른 가지 같은 기억 속에서 무언가 떠오를 듯하다.\n그 기억의 흐름을 거슬러 올라가 보려 하지만, 주변은 온통 텔레비전의 노이즈 같은 공허로 가득했다. 그러다 문득 손가락 끝에 누군가의 손가락이 닿았다.", + "DatingLandmarkEvent.1720.3": "“멍하니 뭐해?” ==DATING_CHARACTER====KR1== 손을 잡으며 물었다.\n그녀는 당신의 미세한 표정 변화를 살피며 얼굴의 그림자 속에 숨겨진 감정을 읽으려 애썼지만 결국 포기한다. “아쉬워서 그래? 다음에 또 놀러 오자. 어때?” 당신은 흔쾌히 동의했다. 이제 하루 종일 돌아다니느라 쌓인 피로를 풀기 위해 편안한 밤을 보내기로 한다.", "DatingLandmarkEvent.501.1": "동굴 입구에 이끼가 가득한 걸 보니, 오랫동안 아무도 찾지 않은 듯했다.", "DatingLandmarkEvent.501.2": "“오늘은 어떤 일이 벌어질까?” 이야기를 나누며 탐험을 계속 이어갔다.", "DatingLandmarkEvent.502.1": "암벽 틈 사이로 오래된 조각상을 발견했다. 마치 누군가 일부러 이곳에 숨겨둔 것처럼 보였다.", diff --git a/data/language/ko_kr/datingstartendevent.json b/data/language/ko_kr/datingstartendevent.json index 25b5845b..ea9d619a 100644 --- a/data/language/ko_kr/datingstartendevent.json +++ b/data/language/ko_kr/datingstartendevent.json @@ -107,6 +107,10 @@ "DatingStartEndEvent.144101.2": "이제 함께 움직이게 될 텐데, 앞으로 어떤 일이 펼쳐질까?", "DatingStartEndEvent.144102.1": "어느새 시간이 꽤 흘렀다.", "DatingStartEndEvent.144102.2": "==DATING_CHARACTER====KR4== 정말 잊을 수 없는 시간을 보냈다. 이제……", + "DatingStartEndEvent.145101.1": "당신은 휴대폰을 꺼내고 ==DATING_CHARACTER==에게 즉흥적으로 약속 신청 메시지를 보냈다.", + "DatingStartEndEvent.145101.2": "이제 함께 움직이게 될 텐데, 앞으로 어떤 일이 펼쳐질까?", + "DatingStartEndEvent.145102.1": "어느새 시간이 꽤 흘렀다.", + "DatingStartEndEvent.145102.2": "==DATING_CHARACTER====KR4== 정말 잊을 수 없는 시간을 보냈다. 이제……", "DatingStartEndEvent.147101.1": "당신은 휴대폰을 꺼내고 ==DATING_CHARACTER==에게 즉흥적으로 약속 신청 메시지를 보냈다.", "DatingStartEndEvent.147101.2": "이제 함께 움직이게 될 텐데, 앞으로 어떤 일이 펼쳐질까?", "DatingStartEndEvent.147102.1": "어느새 시간이 꽤 흘렀다.", diff --git a/data/language/ko_kr/dictionarydiagram.json b/data/language/ko_kr/dictionarydiagram.json index f94433d4..0cc01a21 100644 --- a/data/language/ko_kr/dictionarydiagram.json +++ b/data/language/ko_kr/dictionarydiagram.json @@ -28,15 +28,17 @@ "DictionaryDiagram.10080101.1": "여행가 배지", "DictionaryDiagram.10080101.2": "모든 여행가는 세 개의 배지 슬롯이 주어지며, 각각 다른 레벨에서 오픈되어 배지를 장착해 능력을 향상시킬 수 있습니다.", "DictionaryDiagram.10080102.1": "배지 재료", - "DictionaryDiagram.10080102.2": "서로 다른 배지 슬롯이 오픈되면 해당 종류의 재료를 소모해 연성해야 하며, 늦게 오픈되는 배지 슬롯일수록 더 많은 재료가 필요합니다.", + "DictionaryDiagram.10080102.2": "배지 슬롯 활성화 후, 특정 재료를 소모하여 연성할 수 있습니다. \u000b해당 재료들은 ‘배지 시련’을 통해 획득할 수 있습니다.", "DictionaryDiagram.10080103.1": "여행가 취향", "DictionaryDiagram.10080103.2": "여행가마다 설정되는 배지 유형과 오픈 순서에는 정해진 규칙이 없습니다.", "DictionaryDiagram.10080104.1": "배지 연성", - "DictionaryDiagram.10080104.2": "서로 다른 배지 슬롯이 오픈되면 해당 종류의 재료를 소모해 연성해야 하며, 연성 시 랜덤 속성 옵션이 생성됩니다.\n두 번째로 오픈되는 배지는 스킬 레벨 증가 옵션이, 세 번째로 오픈되는 배지에는 잠재력 레벨 증가 옵션이 나타날 수 있습니다.", + "DictionaryDiagram.10080104.2": "배지 연성 시 랜덤 옵션을 획득합니다. \u000b중급 배지(여행가 80레벨 해제)는 스킬 레벨 증가 옵션이 나타날 수 있으며, 고급 배지(여행가 90레벨 해제)는 잠재력 레벨 증가 옵션이 나타날 수 있습니다.", "DictionaryDiagram.10080105.1": "배지 재련", - "DictionaryDiagram.10080105.2": "배지 연성 후 해당 종류의 재료를 계속 소모해 속성을 재련하여 랜덤 속성 옵션을 다시 생성할 수 있습니다.", + "DictionaryDiagram.10080105.2": "특정 재료를 소모하여 배지를 재련할 수 있으며, 이를 통해 랜덤 옵션을 다시 생성할 수 있습니다.", "DictionaryDiagram.10080106.1": "재련 잠금", - "DictionaryDiagram.10080106.2": "재련 과정에서 고정 아이템을 사용할 수 있으며, 옵션 잠금 상태에서 재련하면 다음 생성되는 랜덤 속성 옵션에 잠금된 속성 옵션이 반드시 유지됩니다. 재련 시 최대 2개의 기존 속성 옵션을 잠금할 수 있습니다.", + "DictionaryDiagram.10080106.2": "재련 과정에서 고정 아이템을 사용할 수 있으며, 옵션 잠금 상태에서 재련하면 다음 생성되는 랜덤 옵션에 잠금된 옵션이 반드시 유지됩니다. 재련 시 최대 2개의 기존 옵션을 잠금할 수 있습니다.", + "DictionaryDiagram.10080107.1": "배지 강화", + "DictionaryDiagram.10080107.2": "‘성스러운 이슬’을 사용해 배지를 강화하면, 배지의 특정 옵션을 강화할 수 있습니다. 모든 배지는 최대 2회 강화할 수 있습니다. 배지를 재련할 때 강화된 옵션을 잠금하지 않으면 해당 배지는 ‘강화 취소’됩니다. 강화 취소 시 소모한 성스러운 이슬은 반환되지 않습니다.", "DictionaryDiagram.20010101.1": "권한 레벨", "DictionaryDiagram.20010101.2": "활력을 소모해 전투를 마치면 권한 레벨이 즉시 증가하고, 푸짐한 보급품을 획득할 수 있습니다.", "DictionaryDiagram.20020101.1": "별의 탑-설명", @@ -61,6 +63,14 @@ "DictionaryDiagram.20030101.2": "별의 탑 탐색 종료 후, 탐색에 참여한 여행가와 레코드 정보를 저장할 수 있습니다.\u000b저장 기록을 사용할 때는 여행가와 레코드 정보가 실시간으로 동기화됩니다.", "DictionaryDiagram.20030102.1": "잠재력과 축복", "DictionaryDiagram.20030102.2": "기록에는 별의 탑 탐색 중 활성화된 여행가 잠재력과 소리가 저장됩니다. \u000b여행가 잠재력과 소리는 저장 후 변경되지 않습니다.", + "DictionaryDiagram.20030201.1": "잠재력 프리셋", + "DictionaryDiagram.20030201.2": "여행가 선택 화면에서 잠재력 프리셋을 설정할 수 있습니다!", + "DictionaryDiagram.20030202.1": "잠재력 프리셋", + "DictionaryDiagram.20030202.2": "잠재력 프리셋 화면에서 저장한 프리셋을 선택하거나 프리셋을 신규 생성할 수 있습니다!", + "DictionaryDiagram.20030203.1": "잠재력 프리셋", + "DictionaryDiagram.20030203.2": "잠재력 프리셋에서 선택한 잠재와 레벨은 별의 탑 탐색에서 표시됩니다.", + "DictionaryDiagram.20030204.1": "잠재력 프리셋-공유 및 가져오기", + "DictionaryDiagram.20030204.2": "자유롭게 잠재력 프리셋 코드의 공유 및 가져오기를 진행할 수 있습니다!", "DictionaryDiagram.20040101.1": "여행 스토리", "DictionaryDiagram.20040101.2": "더미18", "DictionaryDiagram.20050101.1": "일상 업무", @@ -71,6 +81,14 @@ "DictionaryDiagram.20070101.2": "더미18", "DictionaryDiagram.20080103.1": "정상결전", "DictionaryDiagram.20080103.2": "정상결전에서는 난이도 옵션을 직접 선택하여 난이도를 높일 수 있습니다. \n옵션을 선택해 더 높은 난이도에 도전해 보세요!", + "DictionaryDiagram.20080201.1": "정상결전", + "DictionaryDiagram.20080201.2": "결전 시작을 클릭하면 정상결전을 시작할 수 있습니다.\n자유롭게 옵션을 선택하여 난이도를 조정할 수 있습니다!", + "DictionaryDiagram.20080202.1": "정상결전", + "DictionaryDiagram.20080202.2": "도전 클리어 후 클리어한 난이도에 따라 보상이 누적됩니다.\n보상은 최대 48시간 동안 누적됩니다.", + "DictionaryDiagram.20080203.1": "정상결전", + "DictionaryDiagram.20080203.2": "누적 보상으로 획득한 3가지 아이템은 응원에 사용할 수 있습니다!\n팬 공헌 및 엔젤곰 라이브의 인기도를 올릴 수 있습니다!", + "DictionaryDiagram.20080204.1": "정상결전", + "DictionaryDiagram.20080204.2": "이벤트 기간에는 인기도 대결이 진행됩니다!\n매일 결산 시 인기도가 상대보다 높으면 보상을 획득할 수 있으니, 엔젤곰을 응원해 주세요!", "DictionaryDiagram.20090101.1": "속성 버프", "DictionaryDiagram.20090101.2": "별의 탑 진입 시 레코드를 장착하면 팀 내 모든 여행가에게 레코드의 속성 버프를 제공합니다.", "DictionaryDiagram.20090102.1": "메인-멜로디 스킬", @@ -261,6 +279,34 @@ "DictionaryDiagram.40060401.2": "달인 모드에 오신 것을 환영합니다! 제한 시간이 다 되기 전에 목표를 달성하면 승리합니다. 시간의 흐름을 늦춰주는 아이템을 적절히 활용해 보세요!", "DictionaryDiagram.40060501.1": "슈팅 럭키샷-마스터", "DictionaryDiagram.40060501.2": "마스터 모드에 오신 것을 환영합니다! 처음에는 쇼핑 바구니가 보이지 않습니다. 먼저 샤로를 발사해 길을 탐색한 뒤, 남겨진 흔적을 따라 발사 각도와 속도를 조절하여 ‘마스터’의 목표를 달성해 보세요!", + "DictionaryDiagram.40070101.1": "갈고리 보물찾기", + "DictionaryDiagram.40070101.2": "흔들리는 갈고리로 방 안의 보물을 하나씩 확보하세요. 제한 시간 내에 목표 점수를 달성하면 도전에 성공합니다.", + "DictionaryDiagram.40070102.1": "물자 가치", + "DictionaryDiagram.40070102.2": "물자마다 중량이 다르며, 그에 따른 점수도 달라집니다. 반짝이는 보물일수록 가치가 더 높으니 유의해 주세요.", + "DictionaryDiagram.40070103.1": "중량 해제", + "DictionaryDiagram.40070103.2": "가치는 낮지만 매우 무거운 서류 가방은 진행 속도를 늦춥니다. 필요할 경우 폭파 스킬을 사용하여 제거하세요. \n※주의: 폭파 횟수는 제한되어 있으니, 결정적인 순간에 사용해야 합니다.", + "DictionaryDiagram.40070201.1": "이중 수색", + "DictionaryDiagram.40070201.2": "이번 작전은 두 개의 방에서 진행됩니다. 현재 방에서 목표 점수를 달성해야만 다음 방이 해제됩니다.", + "DictionaryDiagram.40070202.1": "폭탄 함정", + "DictionaryDiagram.40070202.2": "닿는 순간 폭탄 함정이 터지니 조심하세요! 주변 물자를 파괴할 뿐만 아니라, 연쇄 폭발을 일으킬 수도 있습니다.", + "DictionaryDiagram.40070301.1": "이동 장치", + "DictionaryDiagram.40070301.2": "방 안에는 이리저리 움직이는 기계 장치가 있습니다. 청소기는 아군인지 적군인지 명확하지 않지만, 드론은 위험한 감시병이니 반드시 피해야 합니다.", + "DictionaryDiagram.40070302.1": "드론", + "DictionaryDiagram.40070302.2": "순찰 중인 드론을 조심하세요! 드론에게 발각되면 경보가 울리고 작전 시간이 대폭 단축됩니다.", + "DictionaryDiagram.40070303.1": "청소기", + "DictionaryDiagram.40070303.2": "청소기의 상태는 일정하지 않아 때로는 방해가 되기도, 때로는 도움이 되기도 합니다. \n종종 우리보다 먼저 물자를 흡입해버리지만, 갈고리로 청소기를 잡는다면 그 물자 점수를 그대로 획득할 수 있습니다. \n단, 청소기가 움직이다가 다른 물체를 건드려 상황을 더욱 복잡하게 만들 수 있으니 주의하세요.", + "DictionaryDiagram.40070304.1": "빙결 역장", + "DictionaryDiagram.40070304.2": "빙결 역장은 화면 내의 이동 장치를 잠시 멈추게 합니다. 타이밍을 잘 맞춘다면, 훨씬 여유롭게 작전을 수행할 수 있습니다.", + "DictionaryDiagram.40070401.1": "탐지 신기", + "DictionaryDiagram.40070401.2": "탐지 신기를 조심하세요. 탐지되는 즉시 경보가 울려 작전 시간이 단축됩니다.\n※주의: 탐지 신기는 갈고리로 잡을 수 없습니다.", + "DictionaryDiagram.40070402.1": "빙결 레이저 빔", + "DictionaryDiagram.40070402.2": "회전하는 탐지 신기를 빙결시키면 작전을 훨씬 수월하게 진행할 수 있습니다.", + "DictionaryDiagram.40070501.1": "작전 지원", + "DictionaryDiagram.40070501.2": "작전 중에는 비밀 물자와 특파 정보 임무가 나타나 더 쉽게 고득점을 달성할 수도 있습니다.", + "DictionaryDiagram.40070502.1": "특파 목록", + "DictionaryDiagram.40070502.2": "특파 목록의 요청에 맞춰 지정된 물자를 획득하면 추가 점수를 얻습니다. \n임무마다 필요한 물자 수량과 보너스 점수가 다릅니다. 일반적으로 단일 물자 미션의 가성비가 더욱 좋습니다.", + "DictionaryDiagram.40070503.1": "비밀 물자", + "DictionaryDiagram.40070503.2": "비밀 물자는 다양한 특수 버프를 부여합니다. 이 버프들이 중첩되고 조합되면, 무겁고 값싼 서류 가방도 귀중한 보물이 될 수 있습니다.", "DictionaryDiagram.90010101.1": "일일 로열 포인트", "DictionaryDiagram.90010101.2": "임무를 완료하면 당일 로열 포인트를 적립하고, 아이템 보상을 획득할 수 있으며, 누적된 로열 포인트로 여러 보상 노드를 오픈할 수 있습니다. 로열 포인트 및 보상 노드는 매일 5시에 초기화됩니다.", "DictionaryDiagram.90010102.1": "특별 지시", diff --git a/data/language/ko_kr/dictionaryentry.json b/data/language/ko_kr/dictionaryentry.json index c72598c5..c3a55533 100644 --- a/data/language/ko_kr/dictionaryentry.json +++ b/data/language/ko_kr/dictionaryentry.json @@ -8,6 +8,7 @@ "DictionaryEntry.200101.1": "권한 레벨", "DictionaryEntry.200201.1": "별의 탑", "DictionaryEntry.200202.1": "별의 탑 연구", + "DictionaryEntry.200302.1": "잠재력 프리셋", "DictionaryEntry.201001.1": "하트챗", "DictionaryEntry.201101.1": "활력", "DictionaryEntry.201201.1": "혼돈의 아레나", diff --git a/data/language/ko_kr/dictionarytopbarentry.json b/data/language/ko_kr/dictionarytopbarentry.json index 7655f779..85cb35a9 100644 --- a/data/language/ko_kr/dictionarytopbarentry.json +++ b/data/language/ko_kr/dictionarytopbarentry.json @@ -8,6 +8,7 @@ "DictionaryTopBarEntry.200101.1": "권한 레벨", "DictionaryTopBarEntry.200201.1": "별의 탑", "DictionaryTopBarEntry.200202.1": "별의 탑 연구", + "DictionaryTopBarEntry.200302.1": "잠재력 프리셋", "DictionaryTopBarEntry.200801.1": "정상결전", "DictionaryTopBarEntry.201001.1": "하트챗", "DictionaryTopBarEntry.201101.1": "활력", @@ -62,6 +63,11 @@ "DictionaryTopBarEntry.400603.1": "슈팅 럭키샷-쇼핑 바구니", "DictionaryTopBarEntry.400604.1": "슈팅 럭키샷-달인", "DictionaryTopBarEntry.400605.1": "슈팅 럭키샷-마스터", + "DictionaryTopBarEntry.400701.1": "스파이 대작전-기본 플레이", + "DictionaryTopBarEntry.400702.1": "스파이 대작전-버프", + "DictionaryTopBarEntry.400703.1": "스파이 대작전-경계", + "DictionaryTopBarEntry.400704.1": "스파이 대작전-레이저", + "DictionaryTopBarEntry.400705.1": "스파이 대작전-비밀 물자", "DictionaryTopBarEntry.900101.1": "일일 임무", "DictionaryTopBarEntry.900301.1": "창업 지원 패스" } \ No newline at end of file diff --git a/data/language/ko_kr/discip.json b/data/language/ko_kr/discip.json index 72398b5b..cde45a69 100644 --- a/data/language/ko_kr/discip.json +++ b/data/language/ko_kr/discip.json @@ -371,6 +371,10 @@ "DiscIP.214044.2": "승리 멜로디", "DiscIP.214044.3": "봄빛 드리운 새 아침", "DiscIP.214044.4": "크루니스는 대체 무슨 연구를 하고 있는 걸까?\r\n\r\n아는 거라고는 크루니스가 요즘 창오성 밖으로 자주 나간다는 것뿐이었다. 한 번 나가면 2일은 기본이고, 돌아올 때마다 약초와 소형 마물을 몇 마리씩 가져왔다. 그러고는 또 하루 종일 모습을 감췄다. 다시 등장하면 그 약초와 마물들은 이미 흔적도 없이 사라져 있었다.\r\n굳이 따지자면, 그녀가 들고 다니는 주사기 안의 액체가 전보다 많아진 것 같기도 하고……?\r\n\r\n늘 몸에 지니고 다니는 그 거대한 주사기 속에는 대체 어떤 약물이 들어 있는 걸까?\r\n그녀가 그 약물로 무시무시한 마물과 싸우는 모습도, 별의 탑의 성해를 처치하는 모습도 본 적 있었다. 그때의 그것은 분명 효과가 끔찍한 치명적인 독약처럼 보였다. 하지만 아이들이나 생명이 위태로운 환자에게 주사할 때는 분명 사람을 살리는 약처럼 보였다.\r\n결국 호기심을 참지 못하고 물었다……\r\n\r\n“내 주사기 안에 든 약물에 무슨 효과가 있냐고? 그건 딱 잘라 말하기 어려워.” 크루니스가 진지하게 대답했다. “최근에 어떤 약재를 구했느냐에 따라 효과가 달라지거든. 병을 고칠 수도 있고, 치명적인 독이 될 수도 있고, 아니면……”\r\n그녀는 문득 무언가를 생각해 낸 듯 시선을 마주쳤다.\r\n“직접 테스트해 볼래? 오늘 만들어낸 약의 효과는 어떤지 말이야.”\r\n미처 반응하기도 전에 크루니스의 거친 손길에 의해 침대 위로 눕혀졌다. 커튼을 치고, 그녀가 침대에 올라앉았다. 손에 든 주사기에는 눈 깜짝할 사이에 약물로 가득 차 있었다.\r\n그녀의 손에 들린 서늘한 빛을 내뿜고 있는 바늘에 눈을 뗄 수가 없었다.\r\n“자, 잠깐만……!”\r\n“걱정 마. 금방 끝나. 죽지는 않을 거야.”\r\n“지금 그게 문제가 아니잖아!!!”\r\n\r\n심장이 터질 듯 뛰고, 정말로 주사기가 몸에 꽂힐 것 같은 그때, 크루니스가 마침내 흡족한 듯 놓아주었다.\r\n“농담이야. 이 약은 아직 테스트 중이라서, 사람한테 쓰진 않아. 다만……” 그녀는 주사기를 거두며, 의미심장한 말을 덧붙였다. “날 너무 쉽게 믿는 거 아니야? 이런 상황에선 바로 도망쳐야지.”", + "DiscIP.214045.1": "메인 멜로디", + "DiscIP.214045.2": "승리 멜로디", + "DiscIP.214045.3": "꽃밭의 환영", + "DiscIP.214045.4": "산바람이 숲을 헤치고 나뭇가지를 흔들며 정적 속에 나직한 ‘사각사각’ 소리를 남겼다.\r\n그러나 그 고요함은 오래 이어지지 않았다. 이내 숲속에서 거친 고함이 터져 나왔다……\r\n\r\n“양쪽에서 포위해! 반드시 잡아!”\r\n용병 몇 명이 숲에서 뛰쳐나왔다. 군화가 낙엽과 흙을 밟으며 어지러운 소리를 냈다.\r\n그들은 이미 오래 그녀를 추격해 왔다. 산기슭에서부터 줄곧 몰아붙여, 마침내 지형이 복잡한 숲속에서부터…… 숲의 끝자락, 드넓은 꽃밭까지 몰아붙였다.\r\n바람이 불자, 이름 모를 들꽃들이 겹겹이 일렁이는 물결처럼 넘실넘실 흔들렸다. 오토하는 그 꽃밭 한가운데 조용히 서서 포위해 오는 용병들을 쓱 훑어봤다.\r\n그녀는 더 이상 도망칠 곳이 없었다.\r\n\r\n“이렇게 된 이상,” 선두에 선 용병이 숨을 몰아쉬며 쏘아붙였다. “네가 가져간 것을 돌려준다면, 협상의 여지는 있어.”\r\n소녀는 대답하지 않았다.\r\n그녀는 고개를 숙이고 손에 쥔 종이우산을 내려다보더니, 느긋하게 우산살을 하나하나 접기 시작했는데, 소중한 장신구를 이루어 만지듯 손을 조심스레 움직이며, 눈앞의 무기를 겨눈 추격자들이 보이지 않는 것처럼 집중했다.\r\n“이봐! 내 말 안 들려!”\r\n“들렸사옵니다.” 마치 이웃의 인사에 답하듯 더없이 정중한 어조였다. “친절히 알려주셔서 감사하옵니다만……”\r\n소녀는 고개를 살짝 기울이고 그들을 바라봤다.\r\n“당신들이 쫓고 있는 제가 진짜 저라는 걸 어떻게 확신하시옵니까?”\r\n그 말이 끝남과 동시에 산바람 한 줄기가 숲을 가로질러 불어왔다.\r\n꽃밭이 크게 출렁이고, 수많은 꽃잎이 허공으로 솟구쳤다. 용병들은 흩날리는 꽃잎 사이로 그 소녀의 옅은 미소를 보았다. 그리고 그 자리에 그대로 굳어버렸다.\r\n타니카제 가사 대행의 대표라고 밝힌 소녀의 등 뒤로 종이우산들이 한 줄로 늘어서서 하나씩 차례차례 펼쳐졌다.\r\n다음 순간, 강풍이 흩어진 꽃잎들을 한꺼번에 쓸어 올렸다. 찰나의 순간이 지나고 용병들이 다시 꽃밭 한가운데를 바라봤을 때는…… 아무도 없었다. 종이우산 하나만이 꽃들 사이에 소리 없이 떨어져 있을 뿐이었다.", "DiscIP.214046.1": "메인 멜로디", "DiscIP.214046.2": "승리 멜로디", "DiscIP.214046.3": "겨울밤 끝의 여명", @@ -382,5 +386,13 @@ "DiscIP.214048.1": "메인 멜로디", "DiscIP.214048.2": "승리 멜로디", "DiscIP.214048.3": "메리 서프라이즈", - "DiscIP.214048.4": "“크리스마스 전날 밤에는 지인들에게 선물과 함께 축복을 전한다……”\r\n이런 말이 있긴 하지만, 크리스마스 전날 은혜의지 직원들에게 그럴 여유는 존재하지 않는다. 다들 다음 날 행사를 준비하느라 바쁘고, 다음날 배달해야 될 선물은 창고에 산더미처럼 쌓여있다. 오늘 밤 퇴근 시간은 어김없이 자정을 훌쩍 넘길 것으로 보였다. 직원들은 영혼 없는 축복 인사를 전하며 유령처럼 집에 돌아가 쪽잠을 자고는 다시 크리스마스의 '전투'를 시작해야 했다. \r\n\r\n“땡땡이 대마왕 라루도 야근을 한다고? 말도 안 돼!”\r\n선물 수량을 세고 있던 라루는 동료가 뒤에서 등을 탁 치는 바람에 정신이 번쩍 들면서 방금까지 새고 있던 숫자를 까먹고 말았다.\r\n몇 초 후, 라루는 절규했다. “으아…… 아아아아악!!! 이거만 다 세면 퇴근이었는데!”\r\n\r\n하지만 이번 크리스마스는 예전과는 조금 다르지 않을까?\r\n가게 쇼윈도를 지나가던 중 라루는 나무 인형을 보았다. 뭔가 자신을 닮은 듯한 인형이었다. 저걸 선물로 준다면 누구에게 주는 게 좋을까?\r\n윌로? 그 이름이 떠오른 순간, 라루의 머릿속에는 이미 윌로의 의심 가득한 표정까지 나타나고 말았다.\r\n알베도? 아니다, 이렇게 귀여운 인형을 자신을 그렇게나 쪼아대는 상사에게 줄 순 없었다.\r\n그럼 마왕찡? 줬는데 싫어하면 어떡하지?\r\n라루는 딱히 답을 찾은 건 아니었지만, 매장에 들어가서 인형을 샀다.\r\n\r\n크리스마스는 정신없는 와중에 조용히 지나가 버렸다. 자정을 알리는 종소리가 울리고, 하루 종일 바빴던 라루는 집으로 돌아왔다. 탁자 위에 정성스럽게 포장된 선물이 눈에 들어왔다.\r\n이건 나 자신에게 주는 선물로 하는 게 좋지 않을까?\r\n은혜의지의 사자로서 라루는 오늘 수백 개의 선물을 배달했다.‘크리스마스트리의 정령’으로서 오늘 아이들에게 즐거움을 선사하기도 했다. 이제 이 라루님도 선물 하나쯤은 받아야 하지 않겠는가!\r\n생각이 여기까지 닿자 라루는 탁자 앞에 앉아 선물 포장을 뜯었고, 인형을 자신의 탁자 위에 올려두었다.\r\n\r\n올해의 크리스마스는 이렇게 지나갔다.\r\n라루는 귀여운 나무 인형이 자신의 손바닥 위에 뛰어올라 자신을 데리고 또 다른 눈 내리는 밤의 모험을 떠나는 꿈을 꾸었다." + "DiscIP.214048.4": "“크리스마스 전날 밤에는 지인들에게 선물과 함께 축복을 전한다……”\r\n이런 말이 있긴 하지만, 크리스마스 전날 은혜의지 직원들에게 그럴 여유는 존재하지 않는다. 다들 다음 날 행사를 준비하느라 바쁘고, 다음날 배달해야 될 선물은 창고에 산더미처럼 쌓여있다. 오늘 밤 퇴근 시간은 어김없이 자정을 훌쩍 넘길 것으로 보였다. 직원들은 영혼 없는 축복 인사를 전하며 유령처럼 집에 돌아가 쪽잠을 자고는 다시 크리스마스의 '전투'를 시작해야 했다. \r\n\r\n“땡땡이 대마왕 라루도 야근을 한다고? 말도 안 돼!”\r\n선물 수량을 세고 있던 라루는 동료가 뒤에서 등을 탁 치는 바람에 정신이 번쩍 들면서 방금까지 새고 있던 숫자를 까먹고 말았다.\r\n몇 초 후, 라루는 절규했다. “으아…… 아아아아악!!! 이거만 다 세면 퇴근이었는데!”\r\n\r\n하지만 이번 크리스마스는 예전과는 조금 다르지 않을까?\r\n가게 쇼윈도를 지나가던 중 라루는 나무 인형을 보았다. 뭔가 자신을 닮은 듯한 인형이었다. 저걸 선물로 준다면 누구에게 주는 게 좋을까?\r\n윌로? 그 이름이 떠오른 순간, 라루의 머릿속에는 이미 윌로의 의심 가득한 표정까지 나타나고 말았다.\r\n알베도? 아니다, 이렇게 귀여운 인형을 자신을 그렇게나 쪼아대는 상사에게 줄 순 없었다.\r\n그럼 마왕찡? 줬는데 싫어하면 어떡하지?\r\n라루는 딱히 답을 찾은 건 아니었지만, 매장에 들어가서 인형을 샀다.\r\n\r\n크리스마스는 정신없는 와중에 조용히 지나가 버렸다. 자정을 알리는 종소리가 울리고, 하루 종일 바빴던 라루는 집으로 돌아왔다. 탁자 위에 정성스럽게 포장된 선물이 눈에 들어왔다.\r\n이건 나 자신에게 주는 선물로 하는 게 좋지 않을까?\r\n은혜의지의 사자로서 라루는 오늘 수백 개의 선물을 배달했다.‘크리스마스트리의 정령’으로서 오늘 아이들에게 즐거움을 선사하기도 했다. 이제 이 라루님도 선물 하나쯤은 받아야 하지 않겠는가!\r\n생각이 여기까지 닿자 라루는 탁자 앞에 앉아 선물 포장을 뜯었고, 인형을 자신의 탁자 위에 올려두었다.\r\n\r\n올해의 크리스마스는 이렇게 지나갔다.\r\n라루는 귀여운 나무 인형이 자신의 손바닥 위에 뛰어올라 자신을 데리고 또 다른 눈 내리는 밤의 모험을 떠나는 꿈을 꾸었다.", + "DiscIP.214049.1": "반주", + "DiscIP.214049.2": "원곡", + "DiscIP.214049.3": "Memory of Stella", + "DiscIP.214049.4": "내디딘 한 걸음, 그게 바로 미래, 스텔라의 하늘이 페이지를 넘기네\r\n자, 손에 든 나침반이 이끄는 별이 뜬 곳으로\r\n순간이 빛이 되어 그 어떤 어둠도 갈라낼 테니까\r\n자, 시작의 종을 울려, 이 모험에 끝이란 없어\r\n\r\n수천광년 영구불변한 감정을 가슴에\r\n\r\n지도 없는 세계를 뛰어올라가자, 상처 입는 건 두려워 말고\r\n그 너머에 꿈이 있으니까, 너와 함께라면 돌파할 수 있어\r\n\r\n혼자가 아니라는 걸 깨달았던 밤, 묻혀 있던 기억이 깨어나\r\n망각의 운명이 움직이기 시작해 Memory of Stella Days\r\n\r\n흩뿌려진 인연을 모아, 과거에 Bye Bye 할 수 있는 지금\r\n이제 망설임은 날려버리고 별 너머를 향해 달려 나가자\r\n\r\n살랑살랑 흘러가는 하얀 구름처럼\r\n수천광년 영구불변한 감정을 가슴에\r\n\r\n내일을 그려나가는 게 자신이라면, 다 보지 못한 미래를 되풀이하며\r\n지지 않겠다 다짐한 마음이 몇 번이고 이겨 낼 거야\r\n\r\n지켜야 할 건 이 장소라는 걸 기나긴 여행 끝에 알게 됐어\r\n가슴이 차올라, 새로운 시대로 Memory of Stella Days\r\n\r\n도달한 저 끝에 숨겨진 과거가, 마치 수수께끼를 푸는 심포니처럼 울려 퍼져\r\n넘기고 넘겨지고, 돌고 돌려지고, 얽매이진 않을 테니까\r\nJust the Beginning 용기를 품고 사랑을 다시 이 손에\r\n\r\n지도 없는 세계를 뛰어올라가자, 상처 입는 건 두려워 말고\r\n그 너머에 꿈이 있으니까, 너와 함께라면 돌파할 수 있어\r\n\r\n혼자가 아니라는 걸 깨달았던 밤, 묻혀 있던 기억이 깨어나\r\n망각의 운명이 움직이기 시작해 Memory of Stella Days", + "DiscIP.214050.1": "메인 멜로디", + "DiscIP.214050.2": "승리 멜로디", + "DiscIP.214050.3": "연회장의 그림자", + "DiscIP.214050.4": "술잔이 오가는 가운데, 만찬은 언제나처럼 원만한 마무리를 맞이했다.\r\n부딪히는 와인잔 속에서 얼마나 많은 소용돌이가 쳤든, 건네진 케이크 뒤에 얼마나 많은 계략이 있었든, 연회는 내내 화기애애한 분위기였다…… 설령 그것이 겉모습에 불과했다고 하더라도 말이다.\r\n\r\n“그래도 이렇게 순조롭게 끝나면, 좀 재미없지 않겠습니까~?”\r\n\r\n쾅.\r\n굉음과 함께 연회장 천장의 조명이 전부 꺼졌다.\r\n암흑에 갇힌 사람들이 비명을 지르며 허둥지둥 불빛을 찾기 시작했다.\r\n마침내 그들은 약속이라도 한 듯 시선을 창밖으로 돌렸다……\r\n\r\n어디선가 날아든 빛줄기 하나가 건물 위를 똑바로 비추고 있었다.\r\n그 빛 속으로 한 사람의 그림자가 나타났고, 그 아름답고도 날렵한 실루엣은 빛과 그림자 사이를 쉼 없이 오갔다.\r\n당신은 그 휘날리는 긴 머리카락, 풍성한 꼬리, 그리고 그 상징적인 쿠나이를 자연스레 알아봤다. 당신의 마음속에는 이미 그것들의 주인이 누구인지에 대한 답이 있었다.\r\n물론 당신은 아무 말도 하지 않았다. 그저 이 ‘장난’이 어떻게 끝날지 지켜보고 싶었을 뿐이었다.\r\n\r\n그리하여 당신은 그 사람 형상의 실루엣이 갑자기 커져 빛을 완전히 가리고 사람들을 다시금 어둠 속에 빠뜨리기까지 지켜보기만 했다.\r\n곧이어 바로 가까이에서 유리가 산산조각 나는 소리가 들렸다. 여기저기서 비명이 터져 나왔다.\r\n밤바람이 쏟아져 들어왔다. 등골을 서늘하게 만드는 가을의 냉기를 머금은 채로……\r\n\r\n샹들리에가 몇 번 깜빡이더니 이내 다시 정상적으로 켜졌다.\r\n소란이 마침내 가라앉았다. 사람들은 저마다 긴장한 얼굴로 자신과 곁에 있는 이의 안위를 확인하면서도, 하나같이 소리가 들려온 곳으로 모여들었다.\r\n다행히도 사라진 사람이나 쓰러진 사람은 없었고, 창문 역시 멀쩡한 모습으로 꼭 닫혀 있었다.\r\n다만 편지 한 통만이 창틀 안쪽에 고요히 놓여 있었다.\r\n\r\n누군가 봉투를 집어 들어 조심스레 뜯었고, 편지는 얼마 지나지 않아 사람들 사이를 돌아다니며 새로운 화젯거리가 되었다.\r\n물론 당신은 그 소란에 끼지 않았다. 그저 조용히 주위를 살폈고, 마침내 위층으로 이어지는 나선형 계단 위에서 목표를 발견했다.\r\n하지만 연회장에 특수 요원이나 닌자, 또는 괴도가 있을 리 없었다. 그 자리에 있는 건 새하얀 옷을 걸치고 종이우산을 돌리고 있는 백발의 메이드였다.\r\n그녀는 당신과 눈이 마주치자, 검지를 입술 위에 살포시 얹으며 미소를 보냈다.\r\n그러고는 우아하게 몸을 돌려, 소리 없이 더 높은 곳의 어둠 속으로 사라졌다.\r\n\r\n어째서인지 당신은 묘한 생각이 들었다……\r\n그녀는 처음부터 괴도의 편지 따위에는 관심이 없었던 것 같다고. 그리고 당신이 그녀를 발견한 바로 그 순간, 두 사람은 이미 서로의 눈을 마주 보고 있었다고." } \ No newline at end of file diff --git a/data/language/ko_kr/errorcode.json b/data/language/ko_kr/errorcode.json index 1f89c4d3..6d93ef15 100644 --- a/data/language/ko_kr/errorcode.json +++ b/data/language/ko_kr/errorcode.json @@ -64,6 +64,7 @@ "ErrorCode.111107.1": "기록 이름은 %s자 이상이어야 합니다", "ErrorCode.111108.1": "기록 이름은 %s자 이하여야 합니다", "ErrorCode.111109.1": "기록 이름이 규정에 맞지 않습니다.", + "ErrorCode.111110.1": "잠재력 프리셋이 존재하지 않습니다", "ErrorCode.111201.1": "레코드가 이미 최대 레벨입니다", "ErrorCode.111202.1": "레코드가 존재하지 않습니다", "ErrorCode.111203.1": "레코드가 이미 장착되었습니다", diff --git a/data/language/ko_kr/gacha.json b/data/language/ko_kr/gacha.json index c383b884..c56dc281 100644 --- a/data/language/ko_kr/gacha.json +++ b/data/language/ko_kr/gacha.json @@ -11,11 +11,13 @@ "Gacha.10141.1": "운명의 만남", "Gacha.10143.1": "어둠을 가르는 은빛 총", "Gacha.10144.1": "칼날에 흐르는 달빛", + "Gacha.10145.1": "밤벚꽃 끝에 달이 지고", "Gacha.10149.1": "운명의 만남", "Gacha.10155.1": "달에 닿을 거대한 파도", "Gacha.10156.1": "운명의 만남", "Gacha.10158.1": "이브의 선물 대작전", "Gacha.10159.1": "마음의 속삭임, 남아 있는 온기", + "Gacha.11144.1": "칼날에 흐르는 달빛", "Gacha.2.1": "추억의 음색", "Gacha.20110.1": "홍차의 향기 등꽃의 꿈", "Gacha.20119.1": "마음의 소리", @@ -28,10 +30,12 @@ "Gacha.20141.1": "마음의 소리", "Gacha.20143.1": "봄날의 햇살 나른한 꿈결", "Gacha.20144.1": "맑은 연못에 비친 달", + "Gacha.20145.1": "연화백향", "Gacha.20149.1": "마음의 소리", "Gacha.20155.1": "하늘빛 바다", "Gacha.20156.1": "마음의 소리", "Gacha.20158.1": "감튀 나라의 캐럴", "Gacha.20159.1": "깨어난 찰나 몽환의 실루엣", + "Gacha.21144.1": "맑은 연못에 비친 달", "Gacha.5.1": "스타트 대시" } \ No newline at end of file diff --git a/data/language/ko_kr/goldenspybuffcard.json b/data/language/ko_kr/goldenspybuffcard.json new file mode 100644 index 00000000..feea79db --- /dev/null +++ b/data/language/ko_kr/goldenspybuffcard.json @@ -0,0 +1,120 @@ +{ + "GoldenSpyBuffCard.10111.1": "고가 입찰·서류 가방", + "GoldenSpyBuffCard.10111.2": "이번 방 서류 가방의 가치 +40", + "GoldenSpyBuffCard.10112.1": "고가 입찰·사탕 상자", + "GoldenSpyBuffCard.10112.2": "이번 방 사탕 상자의 가치 +70", + "GoldenSpyBuffCard.10113.1": "고가 입찰·보석", + "GoldenSpyBuffCard.10113.2": "이번 방 보석의 가치 +150", + "GoldenSpyBuffCard.10114.1": "고가 입찰·정보 문서", + "GoldenSpyBuffCard.10114.2": "이번 방 정보 문서의 가치 +150", + "GoldenSpyBuffCard.10115.1": "고가 입찰·도청기", + "GoldenSpyBuffCard.10115.2": "이번 방 도청기의 가치 +200", + "GoldenSpyBuffCard.10121.1": "예상가 인상·서류 가방", + "GoldenSpyBuffCard.10121.2": "다음 방 서류 가방의 가치 +40", + "GoldenSpyBuffCard.10122.1": "예상가 인상·사탕 상자", + "GoldenSpyBuffCard.10122.2": "다음 방 사탕 상자의 가치 +70", + "GoldenSpyBuffCard.10123.1": "예상가 인상·보석", + "GoldenSpyBuffCard.10123.2": "다음 방 보석의 가치 +150", + "GoldenSpyBuffCard.10124.1": "예상가 인상·정보 문서", + "GoldenSpyBuffCard.10124.2": "다음 방 정보 문서의 가치 +150", + "GoldenSpyBuffCard.10125.1": "예상가 인상·도청기", + "GoldenSpyBuffCard.10125.2": "다음 방 도청기의 가치 +200", + "GoldenSpyBuffCard.10131.1": "시장가 조정·서류 가방", + "GoldenSpyBuffCard.10131.2": "서류 가방의 가치 영구적으로 +20", + "GoldenSpyBuffCard.10132.1": "시장가 조정·사탕 상자", + "GoldenSpyBuffCard.10132.2": "사탕 상자의 가치 영구적으로 +30", + "GoldenSpyBuffCard.10133.1": "시장가 조정·보석", + "GoldenSpyBuffCard.10133.2": "보석의 가치 영구적으로 +80", + "GoldenSpyBuffCard.10134.1": "시장가 조정·정보 문서", + "GoldenSpyBuffCard.10134.2": "정보 문서의 가치 영구적으로 +80", + "GoldenSpyBuffCard.10135.1": "시장가 조정·도청기", + "GoldenSpyBuffCard.10135.2": "도청기의 가치 영구적으로 +100", + "GoldenSpyBuffCard.10211.1": "순간 이동·서류 가방", + "GoldenSpyBuffCard.10211.2": "이번 방 서류 가방 중량 -8", + "GoldenSpyBuffCard.10212.1": "순간 이동·사탕 상자", + "GoldenSpyBuffCard.10212.2": "이번 방 사탕 상자 중량 -5", + "GoldenSpyBuffCard.10213.1": "순간 이동·보석", + "GoldenSpyBuffCard.10213.2": "이번 방 보석 중량 -3", + "GoldenSpyBuffCard.10214.1": "순간 이동·정보 문서", + "GoldenSpyBuffCard.10214.2": "이번 방 정보 문서 중량 -1", + "GoldenSpyBuffCard.10215.1": "순간 이동·도청기", + "GoldenSpyBuffCard.10215.2": "이번 방 도청기 중량 -4", + "GoldenSpyBuffCard.10221.1": "지연 경량화·서류 가방", + "GoldenSpyBuffCard.10221.2": "다음 방 서류 가방 중량 -8", + "GoldenSpyBuffCard.10222.1": "지연 경량화·사탕 상자", + "GoldenSpyBuffCard.10222.2": "다음 방 사탕 상자 중량 -5", + "GoldenSpyBuffCard.10223.1": "지연 경량화·보석", + "GoldenSpyBuffCard.10223.2": "다음 방 보석 중량 -3", + "GoldenSpyBuffCard.10224.1": "지연 경량화·정보 문서", + "GoldenSpyBuffCard.10224.2": "다음 방 정보 문서 중량 -1", + "GoldenSpyBuffCard.10225.1": "지연 경량화·도청기", + "GoldenSpyBuffCard.10225.2": "다음 방 도청기 중량 -4", + "GoldenSpyBuffCard.10231.1": "경량화·서류 가방", + "GoldenSpyBuffCard.10231.2": "서류 가방 중량 영구적으로 -4", + "GoldenSpyBuffCard.10232.1": "경량화·사탕 상자", + "GoldenSpyBuffCard.10232.2": "사탕 상자 중량 영구적으로 -3", + "GoldenSpyBuffCard.10233.1": "경량화·보석", + "GoldenSpyBuffCard.10233.2": "보석 중량 영구적으로 -2", + "GoldenSpyBuffCard.10234.1": "경량화·정보 문서", + "GoldenSpyBuffCard.10234.2": "정보 문서 중량 영구적으로 -1", + "GoldenSpyBuffCard.10235.1": "경량화·도청기", + "GoldenSpyBuffCard.10235.2": "도청기 중량 영구적으로 -2", + "GoldenSpyBuffCard.10311.1": "수주 빈도 증가·즉시", + "GoldenSpyBuffCard.10311.2": "이번 방에서 단일 물품 획득 특파 목록의 출현 확률 증가", + "GoldenSpyBuffCard.10321.1": "수주 빈도 증가·지연", + "GoldenSpyBuffCard.10321.2": "다음 방에서 단일 물품 획득 특파 목록의 출현 확률 증가", + "GoldenSpyBuffCard.10331.1": "수주 빈도 증가·영구", + "GoldenSpyBuffCard.10331.2": "단일 물품 획득 특파 목록의 출현 확률이 영구적으로 증가", + "GoldenSpyBuffCard.10411.1": "특별 서비스·즉시", + "GoldenSpyBuffCard.10411.2": "이번 방에서 모든 특파 목록의 보상 포인트가 20% 추가 증가", + "GoldenSpyBuffCard.10421.1": "특별 서비스·지연", + "GoldenSpyBuffCard.10421.2": "다음 방에서 모든 특파 목록의 보상 포인트가 10% 추가 증가", + "GoldenSpyBuffCard.10431.1": "특별 서비스·영구", + "GoldenSpyBuffCard.10431.2": "특파 목록의 보상 포인트가 영구적으로 5% 증가", + "GoldenSpyBuffCard.10541.1": "폭파 전문가", + "GoldenSpyBuffCard.10541.2": "폭파 스킬 사용 횟수 +1", + "GoldenSpyBuffCard.10542.1": "빙결의 달인", + "GoldenSpyBuffCard.10542.2": "빙결 스킬 사용 횟수 +1", + "GoldenSpyBuffCard.10611.1": "방아쇠 개조·즉시", + "GoldenSpyBuffCard.10611.2": "이번 방 갈고리 투척 속도 증가", + "GoldenSpyBuffCard.10621.1": "방아쇠 개조·지연", + "GoldenSpyBuffCard.10621.2": "다음 방 갈고리 투척 속도 증가", + "GoldenSpyBuffCard.10631.1": "방아쇠 개조·영구", + "GoldenSpyBuffCard.10631.2": "갈고리 투척 속도 영구적으로 증가", + "GoldenSpyBuffCard.10711.1": "갈고리 강화·즉시", + "GoldenSpyBuffCard.10711.2": "이번 방에서 무거운 물체가 갈고리에 주는 영향 감소", + "GoldenSpyBuffCard.10721.1": "갈고리 강화·지연", + "GoldenSpyBuffCard.10721.2": "다음 방에서 무거운 물체가 갈고리에 주는 영향 감소", + "GoldenSpyBuffCard.10731.1": "갈고리 강화·영구", + "GoldenSpyBuffCard.10731.2": "무거운 물체가 갈고리에 주는 영향 영구적으로 감소", + "GoldenSpyBuffCard.10811.1": "조준기 진화·즉시", + "GoldenSpyBuffCard.10811.2": "이번 방의 갈고리 포획 반경 증가", + "GoldenSpyBuffCard.10821.1": "조준기 진화·지연", + "GoldenSpyBuffCard.10821.2": "다음 방의 갈고리 포획 반경 증가", + "GoldenSpyBuffCard.10911.1": "요원의 회중시계", + "GoldenSpyBuffCard.10911.2": "이번 방 남은 시간 +10초", + "GoldenSpyBuffCard.11031.1": "서류 가방 마니아", + "GoldenSpyBuffCard.11031.2": "서류 가방 관련 버프를 가진 비밀 물자의 출현 확률 증가", + "GoldenSpyBuffCard.11032.1": "사탕 상자 마니아", + "GoldenSpyBuffCard.11032.2": "사탕 상자 관련 버프를 가진 비밀 물자의 출현 확률 증가", + "GoldenSpyBuffCard.11033.1": "보석 마니아", + "GoldenSpyBuffCard.11033.2": "보석 관련 버프를 가진 비밀 물자의 출현 확률 증가", + "GoldenSpyBuffCard.11034.1": "정보 문서 마니아", + "GoldenSpyBuffCard.11034.2": "정보 문서 관련 버프를 가진 비밀 물자의 출현 확률 증가", + "GoldenSpyBuffCard.11035.1": "도청기 마니아", + "GoldenSpyBuffCard.11035.2": "도청기 관련 버프를 가진 비밀 물자의 출현 확률 증가", + "GoldenSpyBuffCard.11036.1": "장비 연마", + "GoldenSpyBuffCard.11036.2": "갈고리 조작 관련 버프를 가진 비밀 물자의 출현 확률 증가", + "GoldenSpyBuffCard.11037.1": "현상금 사냥꾼", + "GoldenSpyBuffCard.11037.2": "특파 목록 관련 버프를 가진 비밀 물자의 출현 확률 증가", + "GoldenSpyBuffCard.11038.1": "시장 장악", + "GoldenSpyBuffCard.11038.2": "가치 증가 관련 버프를 가진 비밀 물자의 출현 확률 증가", + "GoldenSpyBuffCard.11039.1": "깃털 같은 중량", + "GoldenSpyBuffCard.11039.2": "중량 감소 관련 버프를 가진 비밀 물자의 출현 확률 증가", + "GoldenSpyBuffCard.11040.1": "신속과 완벽", + "GoldenSpyBuffCard.11040.2": "시간 및 속도 관련 버프를 가진 비밀 물자의 출현 확률 증가", + "GoldenSpyBuffCard.11041.1": "완벽 추구", + "GoldenSpyBuffCard.11041.2": "각종 버프를 가진 비밀 물자의 출현 확률 증가", + "GoldenSpyBuffCard.11042.1": "안정적인 배치", + "GoldenSpyBuffCard.11042.2": "영구 버프 효과를 가진 비밀 물자의 출현 확률 증가" +} \ No newline at end of file diff --git a/data/language/ko_kr/goldenspyitem.json b/data/language/ko_kr/goldenspyitem.json new file mode 100644 index 00000000..40214878 --- /dev/null +++ b/data/language/ko_kr/goldenspyitem.json @@ -0,0 +1,20 @@ +{ + "GoldenSpyItem.1101.1": "서류 가방", + "GoldenSpyItem.1102.1": "서류 가방", + "GoldenSpyItem.1103.1": "서류 가방", + "GoldenSpyItem.1104.1": "사탕 상자", + "GoldenSpyItem.1105.1": "사탕 상자", + "GoldenSpyItem.1106.1": "사탕 상자", + "GoldenSpyItem.1107.1": "보석", + "GoldenSpyItem.1108.1": "정보 문서", + "GoldenSpyItem.1109.1": "도청기", + "GoldenSpyItem.1201.1": "금고", + "GoldenSpyItem.1202.1": "금고", + "GoldenSpyItem.1203.1": "드론", + "GoldenSpyItem.1204.1": "청소기", + "GoldenSpyItem.1205.1": "화약통", + "GoldenSpyItem.1301.1": "기밀문서", + "GoldenSpyItem.1311.1": "기밀문서", + "GoldenSpyItem.1312.1": "기밀문서", + "GoldenSpyItem.1313.1": "기밀문서" +} \ No newline at end of file diff --git a/data/language/ko_kr/goldenspylevel.json b/data/language/ko_kr/goldenspylevel.json new file mode 100644 index 00000000..b6dab247 --- /dev/null +++ b/data/language/ko_kr/goldenspylevel.json @@ -0,0 +1,23 @@ +{ + "GoldenSpyLevel.110101.1": "소리 없는 발걸음", + "GoldenSpyLevel.110101.2": "1,000포인트 획득", + "GoldenSpyLevel.110101.3": "소리 없는 잠입은 작전의 기본, 정원의 돌길을 조용히 통과하는 것부터 시작해 보세요.", + "GoldenSpyLevel.110102.1": "놀란 비단잉어", + "GoldenSpyLevel.110102.2": "2,800포인트 획득", + "GoldenSpyLevel.110102.3": "비단잉어는 작은 기척에도 쉽게 놀랍니다. 정원 속의 위험이 미리 터지지 않도록 발밑을 조심하세요.", + "GoldenSpyLevel.110201.1": "등불 아래의 잠행", + "GoldenSpyLevel.110201.2": "1,800포인트 획득", + "GoldenSpyLevel.110201.3": "순찰의 발소리가 가까워지는 것 같으니 서두르세요. 빈틈을 보여서는 안 됩니다.", + "GoldenSpyLevel.110202.1": "장애물 뒤 은신", + "GoldenSpyLevel.110202.2": "2,800포인트 획득", + "GoldenSpyLevel.110202.3": "경계 수준이 올라간 것 같습니다. 모든 위기를 피하려면 정신을 집중해야 합니다.", + "GoldenSpyLevel.110301.1": "비밀 공간의 밀서", + "GoldenSpyLevel.110301.2": "2500포인트 획득", + "GoldenSpyLevel.110301.3": "정보원이 새로운 첩보를 가져왔습니다. 출발 전에 그 내용을 꼼꼼히 확인해 보세요.", + "GoldenSpyLevel.110302.1": "잡동사니 속 비책", + "GoldenSpyLevel.110302.2": "4,000포인트 획득", + "GoldenSpyLevel.110302.3": "쓸모없어 보이는 물건도 결정적인 순간에는 요긴하게 쓰일지 모릅니다.", + "GoldenSpyLevel.110401.1": "등불과 위장", + "GoldenSpyLevel.110401.2": "8000포인트 획득", + "GoldenSpyLevel.110401.3": "작전이 시작되었습니다. 연회가 끝나기 전까지 목표 보물을 확보하세요." +} \ No newline at end of file diff --git a/data/language/ko_kr/goldenspylevelgroup.json b/data/language/ko_kr/goldenspylevelgroup.json new file mode 100644 index 00000000..b84ca46f --- /dev/null +++ b/data/language/ko_kr/goldenspylevelgroup.json @@ -0,0 +1,6 @@ +{ + "GoldenSpyLevelGroup.101.1": "어둠의 화원", + "GoldenSpyLevelGroup.102.1": "로비의 그림자", + "GoldenSpyLevelGroup.103.1": "고요한 밤의 객실", + "GoldenSpyLevelGroup.104.1": "연회의 밤" +} \ No newline at end of file diff --git a/data/language/ko_kr/honor.json b/data/language/ko_kr/honor.json index 3ab1bf52..55a8e112 100644 --- a/data/language/ko_kr/honor.json +++ b/data/language/ko_kr/honor.json @@ -6,6 +6,8 @@ "Honor.111005.1": "귀빈 영접", "Honor.111006.1": "최우수 사원", "Honor.111007.1": "빛을 거머쥔 자", + "Honor.111008.1": "환영을 쫓아서", + "Honor.111009.1": "소원 달인", "Honor.112103.1": "고양이 찾기의 달인", "Honor.112107.1": "정의의 파트너", "Honor.112108.1": "행운의 아이콘", @@ -33,7 +35,7 @@ "Honor.112142.1": "음료의 달인", "Honor.112143.1": "눈보라가 머문 곳", "Honor.112144.1": "운명의 사용자", - "Honor.112145.1": "???", + "Honor.112145.1": "밤의 끝자락", "Honor.112147.1": "리듬 마스터", "Honor.112149.1": "영혼 탈취의 전율", "Honor.112150.1": "땡땡이 챔피언", @@ -44,6 +46,7 @@ "Honor.114001.1": "즐거운 게임", "Honor.114002.1": "건배! 여정의 시작", "Honor.114003.1": "별의 여정 선행자", + "Honor.114004.1": "별의 가이드", "Honor.115001.1": "시즌1 생존 마스터", "Honor.115002.1": "시즌2 생존 마스터", "Honor.115003.1": "시즌3 생존 마스터", @@ -68,6 +71,7 @@ "Honor.116006.1": "불꽃 속의 봄날", "Honor.116007.1": "겨울밤의 진혼곡 새벽의 방아쇠", "Honor.116008.1": "To. 소중한 당신", + "Honor.116009.1": "어두운 밤 홀로 춤추는 그림자", "Honor.117001.1": "종언의 결전·패왕", "Honor.117002.1": "종언의 결전·달인", "Honor.117003.1": "종언의 결전·정예", @@ -77,6 +81,9 @@ "Honor.117021.1": "종언의 결전·패왕", "Honor.117022.1": "종언의 결전·달인", "Honor.117023.1": "종언의 결전·정예", + "Honor.117031.1": "종언의 결전·패왕", + "Honor.117032.1": "종언의 결전·달인", + "Honor.117033.1": "종언의 결전·정예", "Honor.118001.1": "사냥 전문가·패왕", "Honor.118002.1": "사냥 전문가·달인", "Honor.118003.1": "사냥 전문가·정예", @@ -97,5 +104,6 @@ "Honor.118053.1": "사냥 전문가·정예", "Honor.119011.1": "우주 사관생도 S1", "Honor.119012.1": "우주 사관생도 S2", - "Honor.119013.1": "우주 사관생도 S3" + "Honor.119013.1": "우주 사관생도 S3", + "Honor.119901.1": "엔젤곰 팬클럽" } \ No newline at end of file diff --git a/data/language/ko_kr/item.json b/data/language/ko_kr/item.json index 3f7f3399..475618d9 100644 --- a/data/language/ko_kr/item.json +++ b/data/language/ko_kr/item.json @@ -35,6 +35,10 @@ "Item.101015.2": "이번 창업 지원 패스 럭셔리 지원금 구매 시 받는 보너스 아이템 포함", "Item.101016.1": "지원금 차액 아이템 업그레이드", "Item.101016.2": "이번 창업 지원 패스 럭셔리 지원금 구매 시 받는 보너스 아이템 포함", + "Item.101017.1": "럭셔리 지원금 보너스 아이템", + "Item.101017.2": "이번 창업 지원 패스 럭셔리 지원금 구매 시 받는 보너스 아이템 포함", + "Item.101018.1": "지원금 차액 아이템 업그레이드", + "Item.101018.2": "이번 창업 지원 패스 럭셔리 지원금 구매 시 받는 보너스 아이템 포함", "Item.103.1": "코하쿠", "Item.103.2": "「코하쿠」에게 팀 가입을 요청한 증표", "Item.103.3": "귀를 기울여 듣자, 고양이 울음소리가 들리는 듯하다.", @@ -140,6 +144,12 @@ "Item.111007.1": "빛을 거머쥔 자", "Item.111007.2": "명예로운 칭호 「빛을 거머쥔 자」 오픈", "Item.111007.3": "폐허를 딛고, 미래를 향해 나아간다.", + "Item.111008.1": "환영을 쫓아서", + "Item.111008.2": "명예로운 칭호 「환영을 쫓아서」 오픈", + "Item.111008.3": "따스한 불꽃이 칠흑 같은 그림자를 밝힌다.", + "Item.111009.1": "소원 달인", + "Item.111009.2": "명예로운 칭호 「소원 달인」 오픈", + "Item.111009.3": "???", "Item.11101.1": "아야메-기본", "Item.11102.1": "아야메-각성", "Item.11103.1": "1/365의 그대와", @@ -239,6 +249,10 @@ "Item.112135.3": "여행가 미스티와의 우정 증표!", "Item.112136.2": "???", "Item.112136.3": "???", + "Item.112137.2": "???", + "Item.112137.3": "???", + "Item.112139.2": "???", + "Item.112139.3": "???", "Item.112141.1": "‘퇴마의 달인’", "Item.112141.2": "명예로운 칭호 「‘퇴마의 달인’」 오픈", "Item.112141.3": "여행가 치시아와의 우정 증표!", @@ -251,9 +265,9 @@ "Item.112144.1": "운명의 사용자", "Item.112144.2": "명예로운 칭호 「운명의 사용자」 오픈", "Item.112144.3": "여행가 치토세와의 우정 증표!", - "Item.112145.1": "???", - "Item.112145.2": "???", - "Item.112145.3": "???", + "Item.112145.1": "밤의 끝자락", + "Item.112145.2": "명예로운 칭호 「밤의 끝자락」 오픈", + "Item.112145.3": "여행가 오토하와의 우정 증표!", "Item.112147.1": "리듬 마스터", "Item.112147.2": "명예로운 칭호 「리듬 마스터」 오픈", "Item.112147.3": "여행가 캐러멜과의 우정 증표!", @@ -269,12 +283,16 @@ "Item.112156.1": "뽑기의 달인", "Item.112156.2": "명예로운 칭호 「뽑기의 달인」 오픈", "Item.112156.3": "여행가 나즈나와의 우정 증표!", + "Item.112157.2": "???", + "Item.112157.3": "???", "Item.112158.1": "이브의 정령", "Item.112158.2": "명예로운 칭호 「이브의 정령」 오픈", "Item.112158.3": "여행가 라루(이브)와의 우정 증표!", "Item.112159.1": "절묘한 의술", "Item.112159.2": "명예로운 칭호 「절묘한 의술」 오픈", "Item.112159.3": "여행가 크루니스(새해)와의 우정 증표!", + "Item.112160.2": "???", + "Item.112160.3": "???", "Item.113.1": "시먀오", "Item.113.2": "「시먀오」에게 팀 가입을 요청한 증표", "Item.113.3": "오후의 서원, 매미 소리가 울려 퍼지는 나무 그늘 아래, 그녀는 꿈속에서 긴장의 끈을 놓았다.", @@ -304,6 +322,9 @@ "Item.114003.1": "별의 여정 선행자", "Item.114003.2": "명예로운 칭호 「별의 여정 선행자」 오픈", "Item.114003.3": "공식 홈페이지에서 <스텔라 소라> 예약 시 획득", + "Item.114004.1": "별의 가이드", + "Item.114004.2": "명예로운 칭호 「별의 가이드」 오픈", + "Item.114004.3": "「Baidu 지도」 콜라보 이벤트로 획득", "Item.11401.1": "???", "Item.11402.1": "???", "Item.11403.1": "???", @@ -404,10 +425,14 @@ "Item.116008.1": "To. 소중한 당신", "Item.116008.2": "명예로운 칭호 「To. 소중한 당신」 오픈", "Item.116008.3": "「To. 소중한 당신」 이벤트에서 많은 것을 얻었다는 증명.", + "Item.116009.1": "어두운 밤 홀로 춤추는 그림자", + "Item.116009.2": "명예로운 칭호 「어두운 밤 홀로 춤추는 그림자」 오픈", + "Item.116009.3": "「어두운 밤 홀로 춤추는 그림자」 이벤트에서 많은 것을 얻었다는 증명.", "Item.11601.1": "레이센-기본", "Item.11602.1": "레이센-각성", "Item.11603.1": "???", "Item.11603.2": "???", + "Item.11603.3": "???", "Item.11604.1": "???", "Item.11604.2": "???", "Item.11604.3": "???", @@ -449,6 +474,15 @@ "Item.11703.1": "???", "Item.11703.2": "???", "Item.11703.3": "???", + "Item.117031.1": "시즌4 종언의 결전·패왕", + "Item.117031.2": "명예로운 칭호 「시즌4 종언의 결전·패왕」 오픈", + "Item.117031.3": "「종언의 노래」 시즌4에서 치열하게 싸워 ‘패왕’이라는 칭호를 획득했다는 증명!", + "Item.117032.1": "시즌4 종언의 결전·달인", + "Item.117032.2": "명예로운 칭호 「시즌4 종언의 결전·달인」 오픈", + "Item.117032.3": "「종언의 노래」 시즌4에서 치열하게 싸워 ‘달인’이라는 칭호를 획득했다는 증명!", + "Item.117033.1": "시즌4 종언의 결전·정예", + "Item.117033.2": "명예로운 칭호 「시즌4 종언의 결전·정예」 오픈", + "Item.117033.3": "「종언의 노래」 시즌4에서 치열하게 싸워 ‘정예’라는 칭호를 획득했다는 증명!", "Item.11704.1": "???", "Item.11704.2": "???", "Item.11704.3": "???", @@ -543,6 +577,9 @@ "Item.11904.1": "???", "Item.11904.2": "???", "Item.11904.3": "???", + "Item.119901.1": "엔젤곰 팬클럽", + "Item.119901.2": "명예로운 칭호 「엔젤곰 팬클럽」 오픈", + "Item.119901.3": "「정상결전·역습의 호타루」에서 찬란하게 빛난, 엔젤곰을 응원한 팬이라는 증명!", "Item.12.1": "여정 티켓", "Item.12.2": "별의 탑 완료 후 획득하는 보상. 상점에서 아이템으로 교환할 수 있다.", "Item.12.3": "여정의 끝에서 획득한 기념 토큰, 「정상 정복」의 영예를 상징한다. \u000b하지만 대부분의 여행가들은 영예보다, 정신을 온전하게 유지한 채 무사히 돌아오는 것을 더 원한다.", @@ -668,6 +705,9 @@ "Item.130006.1": "불안한 마음", "Item.130006.2": "개인 프로필 「불안한 마음」 오픈", "Item.130006.3": "이게 바로 그 말로만 듣던 “안경 변장술”인 걸까?", + "Item.130007.1": "‘칼’의 결심", + "Item.130007.2": "개인 프로필 「‘칼’의 결심」 오픈", + "Item.130007.3": "좋습니다, 그렇게 고집한다면…", "Item.13001.1": "토나-기본", "Item.13002.1": "토나-각성", "Item.13003.1": "???", @@ -749,6 +789,38 @@ "Item.13604.1": "???", "Item.13604.2": "???", "Item.13604.3": "???", + "Item.137.1": "???", + "Item.137.2": "???", + "Item.1370.1": "???", + "Item.1370.2": "???", + "Item.13701.1": "???", + "Item.13701.2": "???", + "Item.13701.3": "???", + "Item.13702.1": "???", + "Item.13702.2": "???", + "Item.13702.3": "???", + "Item.13703.1": "???", + "Item.13703.2": "???", + "Item.13703.3": "???", + "Item.13704.1": "???", + "Item.13704.2": "???", + "Item.13704.3": "???", + "Item.139.1": "???", + "Item.139.2": "???", + "Item.1390.1": "???", + "Item.1390.2": "???", + "Item.13901.1": "???", + "Item.13901.2": "???", + "Item.13901.3": "???", + "Item.13902.1": "???", + "Item.13902.2": "???", + "Item.13902.3": "???", + "Item.13903.1": "???", + "Item.13903.2": "???", + "Item.13903.3": "???", + "Item.13904.1": "???", + "Item.13904.2": "???", + "Item.13904.3": "???", "Item.140.1": "???", "Item.140.2": "???", "Item.140.3": "???", @@ -813,20 +885,20 @@ "Item.1440.3": "그녀의 단단한 검의 빛은 천 마디 말보다 강렬하다.", "Item.14401.1": "치토세-기본", "Item.14402.1": "치토세-각성", - "Item.14403.1": "???", - "Item.14403.2": "???", - "Item.14403.3": "???", + "Item.14403.1": "피어난 나팔꽃, 깨어난 소녀", + "Item.14403.2": "치토세 전용 스킨 「피어난 나팔꽃, 깨어난 소녀」 오픈의 증표!", + "Item.14403.3": "물에서 자란 나팔꽃의 고운 빛과 옅은 향기는 얼마나 오래 머물 수 있을까?", "Item.14404.1": "???", "Item.14404.2": "???", "Item.14404.3": "???", - "Item.145.1": "???", - "Item.145.2": "???", - "Item.145.3": "???", - "Item.1450.1": "???", - "Item.1450.2": "???", - "Item.1450.3": "???", - "Item.14501.1": "???", - "Item.14502.1": "???", + "Item.145.1": "오토하", + "Item.145.2": "「오토하」에게 팀 가입을 요청한 증표", + "Item.145.3": "스쳐 지나갈 때, 익숙한 기운을 알아차리지 못했다.\u000b그녀는 스스로 옛날의 자신을 묻었다.", + "Item.1450.1": "오토하 심상 결정", + "Item.1450.2": "여행가 특성 활성화에 사용", + "Item.1450.3": "스쳐 지나갈 때, 익숙한 기운을 알아차리지 못했다.\u000b그녀는 스스로 옛날의 자신을 묻었다.", + "Item.14501.1": "오토하-기본", + "Item.14502.1": "오토하-각성", "Item.14503.1": "???", "Item.14503.2": "???", "Item.14503.3": "???", @@ -897,12 +969,28 @@ "Item.1560.3": "가장 신뢰하는 사람의 앞에서는 어린아이 같아진다.", "Item.15601.1": "나즈나-기본", "Item.15602.1": "나즈나-각성", - "Item.15603.1": "???", - "Item.15603.2": "???", - "Item.15603.3": "???", + "Item.15603.1": "엉뚱한 요정의 다과회", + "Item.15603.2": "나즈나 전용 스킨 「엉뚱한 요정의 다과회」 오픈의 증표!", + "Item.15603.3": "삶이란 그저, 오페라 케이크 한 조각에 따뜻한 홍차 한 잔을 곁들이는 것과 같다. 찻주전자가 뽀얀 김을 내뿜을 때까지, 꿈이 몽글몽글 부풀어 오른다.", "Item.15604.1": "???", "Item.15604.2": "???", "Item.15604.3": "???", + "Item.157.1": "???", + "Item.157.2": "???", + "Item.1570.1": "???", + "Item.1570.2": "???", + "Item.15701.1": "???", + "Item.15701.2": "???", + "Item.15701.3": "???", + "Item.15702.1": "???", + "Item.15702.2": "???", + "Item.15702.3": "???", + "Item.15703.1": "???", + "Item.15703.2": "???", + "Item.15703.3": "???", + "Item.15704.1": "???", + "Item.15704.2": "???", + "Item.15704.3": "???", "Item.158.1": "라루(이브)", "Item.158.2": "「라루(이브)」에게 팀 가입을 요청한 증표", "Item.158.3": "‘정령’의 신분으로 아이들의 순수한 꿈을 지킨다.", @@ -931,8 +1019,26 @@ "Item.15904.1": "???", "Item.15904.2": "???", "Item.15904.3": "???", + "Item.160.1": "???", + "Item.160.2": "???", + "Item.1600.1": "???", + "Item.1600.2": "???", + "Item.16001.1": "???", + "Item.16001.2": "???", + "Item.16001.3": "???", + "Item.16002.1": "???", + "Item.16002.2": "???", + "Item.16002.3": "???", + "Item.16003.1": "???", + "Item.16003.2": "???", + "Item.16003.3": "???", + "Item.16004.1": "???", + "Item.16004.2": "???", + "Item.16004.3": "???", "Item.198025.1": "바람 속성 팀 기록", "Item.198025.2": "신입 전용 바람 속성 별의 탑 기록을 바로 획득하여 사용할 수 있습니다!", + "Item.198026.1": "불 속성 팀 기록", + "Item.198026.2": "신입 전용 불 속성 별의 탑 기록을 바로 획득하여 사용할 수 있습니다!", "Item.199000.1": "프리미엄 지원금 수령 자격\n즉시 오픈", "Item.199000.2": "프리미엄 지원금 수령 자격\n즉시 오픈", "Item.199000.3": "프리미엄 지원금 수령 자격 즉시 오픈", @@ -957,21 +1063,21 @@ "Item.199007.1": "레벨 보상 내용\n지원 패스 레코드 선택 패키지", "Item.199007.2": "레벨 보상 내용\n지원 패스 레코드 선택 패키지", "Item.199007.3": "지원 패스 레코드 선택 패키지", - "Item.199008.1": "틸리아 전용 스킨:\n이것이 나의 정의!", - "Item.199008.2": "틸리아 전용 스킨:\n이것이 나의 정의!", - "Item.199008.3": "틸리아 전용 스킨:\n이것이 나의 정의!", + "Item.199008.1": "틸리아 전용 스킨\n이것이 나의 정의!", + "Item.199008.2": "틸리아 전용 스킨\n이것이 나의 정의!", + "Item.199008.3": "틸리아 전용 스킨\n이것이 나의 정의!", "Item.199009.1": "이번 시즌 한정 프로필\n예리한 눈빛", "Item.199009.2": "이번 시즌 한정 프로필\n예리한 눈빛", "Item.199009.3": "이번 시즌 한정 프로필\n예리한 눈빛", - "Item.199010.1": "아야메 전용 스킨:\n1/365의 그대와", - "Item.199010.2": "아야메 전용 스킨:\n1/365의 그대와", - "Item.199010.3": "아야메 전용 스킨:\n1/365의 그대와", + "Item.199010.1": "아야메 전용 스킨\n1/365의 그대와", + "Item.199010.2": "아야메 전용 스킨\n1/365의 그대와", + "Item.199010.3": "아야메 전용 스킨\n1/365의 그대와", "Item.199011.1": "이번 시즌 한정 프로필\n연약한 순간", "Item.199011.2": "이번 시즌 한정 프로필\n연약한 순간", "Item.199011.3": "이번 시즌 한정 프로필\n연약한 순간", - "Item.199012.1": "코하쿠 전용 스킨:\n어흥냥이", - "Item.199012.2": "코하쿠 전용 스킨:\n어흥냥이", - "Item.199012.3": "코하쿠 전용 스킨:\n어흥냥이", + "Item.199012.1": "코하쿠 전용 스킨\n어흥냥이", + "Item.199012.2": "코하쿠 전용 스킨\n어흥냥이", + "Item.199012.3": "코하쿠 전용 스킨\n어흥냥이", "Item.199013.1": "이번 시즌 한정 프로필\n진수성찬", "Item.199013.2": "이번 시즌 한정 프로필\n진수성찬", "Item.199013.3": "이번 시즌 한정 프로필\n진수성찬", @@ -981,12 +1087,18 @@ "Item.199015.1": "이번 시즌 한정 프로필\n청춘의 나날", "Item.199015.2": "이번 시즌 한정 프로필\n청춘의 나날", "Item.199015.3": "이번 시즌 한정 프로필\n청춘의 나날", - "Item.199016.1": "테레사 전용 스킨:\n오늘부터 신입 용사!", - "Item.199016.2": "테레사 전용 스킨:\n오늘부터 신입 용사!", - "Item.199016.3": "테레사 전용 스킨:\n오늘부터 신입 용사!", + "Item.199016.1": "테레사 전용 스킨\n오늘부터 신입 용사!", + "Item.199016.2": "테레사 전용 스킨\n오늘부터 신입 용사!", + "Item.199016.3": "테레사 전용 스킨\n오늘부터 신입 용사!", "Item.199017.1": "이번 시즌 한정 프로필\n불안한 마음", "Item.199017.2": "이번 시즌 한정 프로필\n불안한 마음", "Item.199017.3": "이번 시즌 한정 프로필\n불안한 마음", + "Item.199018.1": "???", + "Item.199018.2": "???", + "Item.199018.3": "???", + "Item.199019.1": "이번 시즌 한정 프로필\n‘칼’의 결심", + "Item.199019.2": "이번 시즌 한정 프로필\n‘칼’의 결심", + "Item.199019.3": "이번 시즌 한정 프로필\n‘칼’의 결심", "Item.2.1": "별의 파편", "Item.2.2": "희귀한 결정석, 상점에서 상품권으로 교환 가능", "Item.2.3": "성맥의 힘이 깃든 조각, 순수하지만 인공적으로 만든 흔적이 남아있다. \u000b원석 같은 천연소재는 아니지만, 가치가 굉장히 높다.", @@ -1275,12 +1387,19 @@ "Item.214043.3": "음모와 계략이 깃든 토양 아래\n갈망과 계산이 뒤섞인 시선들 사이로\n무언가 꿈틀대며 땅을 뚫고 나오려 한다.", "Item.214044.1": "봄빛 드리운 새 아침", "Item.214044.3": "장막이 만들어낸 따스한 공간\u000b그녀의 미소는 온화하지만\u000b손에 쥔 주사기는 시린 빛을 스친다\u000b“무서워하지 마. 금방 끝나니까.”", + "Item.214045.1": "꽃밭의 환영", + "Item.214045.3": "강풍이 휘몰아쳐 하늘 가득 꽃비가 내리고, 종이우산이 그 소리에 맞춰 접혀 버린다.\u000b보아라, 저 꽃밭의 한가운데, 우산의 무리 앞에서\u000b가냘픈 실루엣이 나풀나풀 춤을 춘다.\u000b그것이 과연 실재하는 것일까? 아니면 그저 하나의 환상인 것일까?", "Item.214046.1": "겨울밤 끝의 여명", - "Item.214046.3": "마치 한 편의 기묘한 그림자극을 본 것만 같다.\n정신을 차려보니 화로 곁엔 여전히 믿음직한 동료들이 있다.\n어둠의 탑을 벗어나면 겨울밤도 결국 끝이 나겠지.\n보아라, 봄날의 따스한 햇살이 한때 번영했던 이 도시를 다시 비출 것이다.", + "Item.214046.3": "마치 한 편의 기묘한 그림자극을 본 것만 같다.\u000b정신을 차려보니 화로 곁엔 여전히 믿음직한 동료들이 있다.\u000b어둠의 탑을 벗어나면 겨울밤도 결국 끝이 나겠지.\u000b보아라, 봄날의 따스한 햇살이 한때 번영했던 이 도시를 다시 비출 것이다.", "Item.214047.1": "편지는 바람을 타고", "Item.214047.3": "접힌 자국을 꾹 누르고, 봉랍을 찍어,\u000b그리움은 종이 위의 묵흔이 되었네.\u000b홀연히 바람이 일어 글과 종이를 앗아가니,\u000b남겨진 수만 가지 감정은, 바람보다도 가볍구나.", "Item.214048.1": "메리 서프라이즈", "Item.214048.3": "눈 오는 밤바람이 먼 곳의 기도를 실어 오고 \u000b사자가 축복과 선물을 챙겨 \u000b0시의 종소리와 함께 등장한다. \u000b이 크리스마스 선물은, 여전히 동심을 간직한 당신을 위한 것.", + "Item.214049.1": "Memory of Stella", + "Item.214049.3": "방황을 털어내고 저 너머 별들의 바다로 나아간다.\u000b시작을 알리는 종소리를 울리며 우리만의 모험을 시작한다.\u000b별을 향한 발걸음, 함께 하나의 빛으로. 이 여정을 함께해준 당신에게 감사를 전한다.", + "Item.214050.1": "연회장의 그림자", + "Item.214050.3": "수없이 오가는 술잔과 끊이지 않는 말소리\u000b미래를 향한 포부와 상상은 오직 이 순간에만 빛날 뿐.\u000b하지만 그 찬란한 빛의 이면, 달의 어두운 뒤편에서\u000b그림자는 꿈이 존재하는 세상을 간절히 염원하고 있다.", + "Item.214051.1": "???", "Item.21997.1": "랜덤 보스 레코드 재료", "Item.21997.2": "레코드 승급에 사용되는 초급 재료 1개를 랜덤으로 획득한다.", "Item.22.1": "지원 증명서", @@ -1565,18 +1684,35 @@ "Item.224044.1": "봄빛 드리운 새 아침 멜로디", "Item.224044.2": "특정 레코드 한계 돌파에 사용되는 재료", "Item.224044.3": "장막이 만들어낸 따스한 공간\u000b그녀의 미소는 온화하지만\u000b손에 쥔 주사기는 시린 빛을 스친다\u000b“무서워하지 마. 금방 끝나니까.”", - "Item.224045.2": "???", + "Item.224045.1": "꽃밭의 환영 멜로디", + "Item.224045.2": "특정 레코드 한계 돌파에 사용되는 재료", + "Item.224045.3": "강풍이 휘몰아쳐 하늘 가득 꽃비가 내리고, 종이우산이 그 소리에 맞춰 접혀 버린다.\u000b보아라, 저 꽃밭의 한가운데, 우산의 무리 앞에서\u000b가냘픈 실루엣이 나풀나풀 춤을 춘다.\u000b그것이 과연 실재하는 것일까? 아니면 그저 하나의 환상인 것일까?", "Item.224046.1": "겨울밤 끝의 여명 멜로디", "Item.224046.2": "특정 레코드 한계 돌파에 사용되는 재료", - "Item.224046.3": "마치 한 편의 기묘한 그림자극을 본 것만 같다.\n정신을 차려보니 화로 곁엔 여전히 믿음직한 동료들이 있다.\n어둠의 탑을 벗어나면 겨울밤도 결국 끝이 나겠지.\n보아라, 봄날의 따스한 햇살이 한때 번영했던 이 도시를 다시 비출 것이다.", + "Item.224046.3": "마치 한 편의 기묘한 그림자극을 본 것만 같다.\u000b정신을 차려보니 화로 곁엔 여전히 믿음직한 동료들이 있다.\u000b어둠의 탑을 벗어나면 겨울밤도 결국 끝이 나겠지.\u000b보아라, 봄날의 따스한 햇살이 한때 번영했던 이 도시를 다시 비출 것이다.", "Item.224047.1": "편지는 바람을 타고 멜로디", "Item.224047.2": "특정 레코드 한계 돌파에 사용되는 재료", "Item.224047.3": "접힌 자국을 꾹 누르고, 봉랍을 찍어,\u000b그리움은 종이 위의 묵흔이 되었네.\u000b홀연히 바람이 일어 글과 종이를 앗아가니,\u000b남겨진 수만 가지 감정은, 바람보다도 가볍구나.", "Item.224048.1": "메리 서프라이즈 멜로디", "Item.224048.2": "특정 레코드 한계 돌파에 사용되는 재료", "Item.224048.3": "눈 오는 밤바람이 먼 곳의 기도를 실어 오고 \u000b사자가 축복과 선물을 챙겨 \u000b0시의 종소리와 함께 등장한다. \u000b이 크리스마스 선물은, 여전히 동심을 간직한 당신을 위한 것.", - "Item.224049.2": "???", - "Item.224050.2": "???", + "Item.224049.1": "Memory of Stella 멜로디", + "Item.224049.2": "특정 레코드 한계 돌파에 사용되는 재료", + "Item.224049.3": "방황을 털어내고 저 너머 별들의 바다로 나아간다.\u000b시작을 알리는 종소리를 울리며 우리만의 모험을 시작한다.\u000b별을 향한 발걸음, 함께 하나의 빛으로. 이 여정을 함께해준 당신에게 감사를 전한다.", + "Item.224050.1": "연회장의 그림자 멜로디", + "Item.224050.2": "특정 레코드 한계 돌파에 사용되는 재료", + "Item.224050.3": "수없이 오가는 술잔과 끊이지 않는 말소리\u000b미래를 향한 포부와 상상은 오직 이 순간에만 빛날 뿐.\u000b하지만 그 찬란한 빛의 이면, 달의 어두운 뒤편에서\u000b그림자는 꿈이 존재하는 세상을 간절히 염원하고 있다.", + "Item.224051.1": "???", + "Item.224051.2": "???", + "Item.224052.2": "???", + "Item.224053.2": "???", + "Item.224054.2": "???", + "Item.224055.2": "???", + "Item.224056.2": "???", + "Item.224057.2": "???", + "Item.224058.2": "???", + "Item.224059.2": "???", + "Item.224060.2": "???", "Item.23.1": "여행 면허증", "Item.23.2": "여행가 모집 중 획득한 면허증, 상점에서 아이템으로 교환 가능", "Item.23.3": "모든 여행이 기록되는 허가증. \u000b페이지마다 그 순간의 아름다운 만남을 의미한다.", @@ -1766,9 +1902,9 @@ "Item.35003.1": "모범 시민 점수", "Item.35003.2": "여행가 배지 강화에 사용되는 재료.", "Item.35003.3": "제국 호위대의 의뢰를 완수하면 가끔 받게 되는 보상의 한 종류.\u000b다음에 곤란한 일을 겪게 된다면, 이걸 이용해 그들을 부를 수 있다.", - "Item.35010.1": "더미40", - "Item.35010.2": "더미41", - "Item.35010.3": "더미42", + "Item.35010.1": "성스러운 이슬", + "Item.35010.2": "여행가 배지 옵션을 강화하는 데 사용되는 특수 재료.", + "Item.35010.3": "은혜의 신에게 가호받은 성스러운 물, 이것으로 세례받은 물건은 언제나 더욱 찬란한 광채를 내뿜는다. 하지만 의식의 기회는 제한적이라는 것을 명심하자.", "Item.36.1": "결전 명령", "Item.36.2": "이벤트 기간 중 매일 3회의 도전 기회가 있습니다. \u000b도전 시작 후 60분의 전투 시간이 주어지며, 그 안에 여러 차례 전투를 진행할 수 있습니다. \u000b연습 전투는 도전 횟수를 소모하지 않습니다.", "Item.4.1": "별의 결정", @@ -2186,6 +2322,9 @@ "Item.511941.1": "꽃 그림자의 시", "Item.511942.1": "끝없는 그림자", "Item.511943.1": "그림자 바람의 노래", + "Item.512.1": "밤벚꽃 한정 티켓", + "Item.512.2": "「밤벚꽃 끝에 달이 지고」에서 모집을 진행하기 위한 한정 티켓", + "Item.512.3": "여정의 방향을 잘 잡고, 잊을 수 없는 또 한 번의 만남을 시작하자.", "Item.512001.1": "별빛의 가호", "Item.512002.1": "회전 질주", "Item.512003.1": "변화무쌍", @@ -2505,6 +2644,35 @@ "Item.513641.1": "???", "Item.513642.1": "???", "Item.513643.1": "???", + "Item.513701.1": "???", + "Item.513702.1": "???", + "Item.513703.1": "???", + "Item.513704.1": "???", + "Item.513705.1": "???", + "Item.513706.1": "???", + "Item.513707.1": "???", + "Item.513708.1": "???", + "Item.513709.1": "???", + "Item.513710.1": "???", + "Item.513711.1": "???", + "Item.513712.1": "???", + "Item.513713.1": "???", + "Item.513721.1": "???", + "Item.513722.1": "???", + "Item.513723.1": "???", + "Item.513724.1": "???", + "Item.513725.1": "???", + "Item.513726.1": "???", + "Item.513727.1": "???", + "Item.513728.1": "???", + "Item.513729.1": "???", + "Item.513730.1": "???", + "Item.513731.1": "???", + "Item.513732.1": "???", + "Item.513733.1": "???", + "Item.513741.1": "???", + "Item.513742.1": "???", + "Item.513743.1": "???", "Item.514001.1": "???", "Item.514002.1": "???", "Item.514003.1": "???", @@ -2652,35 +2820,35 @@ "Item.514441.1": "응고의 독액", "Item.514442.1": "뱀 춤의 물결", "Item.514443.1": "얼어붙은 뱀의 뼈", - "Item.514501.1": "???", - "Item.514502.1": "???", - "Item.514503.1": "???", - "Item.514504.1": "???", - "Item.514505.1": "???", - "Item.514506.1": "???", - "Item.514507.1": "???", - "Item.514508.1": "???", - "Item.514509.1": "???", - "Item.514510.1": "???", - "Item.514511.1": "???", - "Item.514512.1": "???", - "Item.514513.1": "???", - "Item.514521.1": "???", - "Item.514522.1": "???", - "Item.514523.1": "???", - "Item.514524.1": "???", - "Item.514525.1": "???", - "Item.514526.1": "???", - "Item.514527.1": "???", - "Item.514528.1": "???", - "Item.514529.1": "???", - "Item.514530.1": "???", - "Item.514531.1": "???", - "Item.514532.1": "???", - "Item.514533.1": "???", - "Item.514541.1": "???", - "Item.514542.1": "???", - "Item.514543.1": "???", + "Item.514501.1": "미세한 전율", + "Item.514502.1": "어둠의 찬사", + "Item.514503.1": "고요한 울림", + "Item.514504.1": "흩어짐의 미학", + "Item.514505.1": "어스름한 깊은 곳", + "Item.514506.1": "시간 순환", + "Item.514507.1": "암영의 방문", + "Item.514508.1": "옅은 어둠", + "Item.514509.1": "저녁 안개의 강림", + "Item.514510.1": "허상의 잔염", + "Item.514511.1": "그림자 속의 미혹", + "Item.514512.1": "밤의 격랑", + "Item.514513.1": "그림자 아래 핀 꽃", + "Item.514521.1": "침묵의 그림자", + "Item.514522.1": "어두운 밤길의 여정", + "Item.514523.1": "물결 위의 어스름", + "Item.514524.1": "옷깃을 적시는 저녁비", + "Item.514525.1": "흔들리는 외딴 등", + "Item.514526.1": "찰나에 사라진 흔적", + "Item.514527.1": "빈 계단 위", + "Item.514528.1": "빗방울에 엮인 시름", + "Item.514529.1": "시린 빗줄기의 침투", + "Item.514530.1": "최후의 끝", + "Item.514531.1": "어둠의 잠식", + "Item.514532.1": "소멸의 낮은 울림", + "Item.514533.1": "침묵의 조종 소리", + "Item.514541.1": "바스러진 꽃의 심연", + "Item.514542.1": "만물이 향하는 어둠", + "Item.514543.1": "달빛에 빛나는 칼날", "Item.514701.1": "강음의 종결", "Item.514702.1": "환호의 섬광", "Item.514703.1": "리듬 펄스", @@ -2935,6 +3103,9 @@ "Item.71013.1": "접두 칭호: 온실", "Item.71013.2": "칭호: 온실 오픈에 사용된다.", "Item.71013.3": "신비한 단어가 적힌 작은 카드.", + "Item.71014.1": "접두 칭호: 진지한", + "Item.71014.2": "칭호: 진지한 오픈에 사용된다.", + "Item.71014.3": "신비한 단어가 적힌 작은 카드.", "Item.72001.1": "접미 칭호: 마왕", "Item.72001.2": "칭호: 마왕 오픈에 사용된다.", "Item.72001.3": "신비한 단어가 적힌 작은 카드.", @@ -2974,6 +3145,9 @@ "Item.72013.1": "접미 칭호: 수호자", "Item.72013.2": "칭호: 수호자 오픈에 사용된다.", "Item.72013.3": "신비한 단어가 적힌 작은 카드.", + "Item.72014.1": "접미 칭호: 지리학자", + "Item.72014.2": "칭호: 지리학자 오픈에 사용된다.", + "Item.72014.3": "신비한 단어가 적힌 작은 카드.", "Item.73101.1": "오징어 쌀과자", "Item.73101.2": "「기묘한 모험! 심해 유령선의 전설!」 이벤트에 적극적으로 참여하여 획득하는 코인, 이벤트 상점에서 아이템으로 교환 가능", "Item.73101.3": "그녀가 직접 만든 오징어 쌀과자, 한 번에 얼마나 먹을 수 있을까?", @@ -2998,12 +3172,24 @@ "Item.73108.1": "푸른 깃털", "Item.73108.2": "「To. 소중한 당신」 이벤트에 적극적으로 참여하여 획득하는 코인, 이벤트 상점에서 아이템으로 교환 가능", "Item.73108.3": "반짝반짝 빛나는 이 깃털의 주인은 말로만 전해지던 ‘편지 도둑 마물’이다…", + "Item.73109.1": "심야 편지", + "Item.73109.2": "「어두운 밤 홀로 춤추는 그림자」 이벤트에 적극적으로 참여하여 획득하는 코인, 이벤트 상점에서 아이템으로 교환 가능", + "Item.73109.3": "예쁘게 포장된 이 편지를 함부로 열지 말 것. 어쩌면 함정일 수도 있다.", "Item.73201.1": "공략 깃발", "Item.73201.2": "「공략 기록 대모집」에 적극적으로 참여하여 획득하는 아이템!", "Item.73201.3": "지리 협회에서 별의 탑을 충분히 탐색하여 공략 기록을 남긴 여행가에게 주어진 깃발, 남을 위한 것이 곧 나를 위한 것.", "Item.73202.1": "유니온 이사회 티켓", "Item.73202.2": "「브릭 크러쉬」에 적극적으로 참여하여 획득하는 아이템!", "Item.73202.3": "행성 수비전에서 탁월한 공로를 세운 모든 전투원을 기리기 위해 지급된 코인.\n“유니온 이사회를 위해, 심장을 바쳐라!”", + "Item.74201.1": "축배의 순간", + "Item.74201.2": "「정상결전」 이벤트에서 스트리머를 후원하는 아이템, 사용 후 라이브 인기도가 1 증가하며, 팬클럽 경험치를 1 획득한다.", + "Item.74201.3": "가장 좋아하는 스트리머를 위해 당신의 열정에 불을 지피세요! \u000b작은 투자로 마주하는 다시없을 기회!", + "Item.74202.1": "꽃다발", + "Item.74202.2": "「정상결전」 이벤트에서 스트리머를 후원하는 아이템, 사용 후 라이브 인기도가 10 증가하며, 팬클럽 경험치를 10 획득한다.", + "Item.74202.3": "가장 좋아하는 스트리머를 위해 향기로운 꽃다발을 선물하세요! \u000b어제도 내일도 아닌, 바로 오늘에!", + "Item.74203.1": "하늘을 가르는 로켓", + "Item.74203.2": "「정상결전」 이벤트에서 스트리머를 후원하는 아이템, 사용 후 라이브 인기도가 50 증가하며, 팬클럽 경험치를 50 획득한다.", + "Item.74203.3": "가장 좋아하는 스트리머를 위해 온 세상을 뒤흔들 로켓을 쏘아 올리세요! \u000b산과 바다를 건너, 우리의 목소리가 세상에 울려 퍼지길!", "Item.81001.1": "에너지 드링크 캔", "Item.81001.2": "사용 후 활력 30 회복", "Item.81001.3": "유명한 에너지 드링크 「파워 부스터」! \u000b한 모금만 마셔도 정신이 번쩍, 힘이 펄펄! \u000b게다가 풍부한 과일향의 달콤함까지!", diff --git a/data/language/ko_kr/jointdrillcontrol.json b/data/language/ko_kr/jointdrillcontrol.json index 6dad613c..8db9b521 100644 --- a/data/language/ko_kr/jointdrillcontrol.json +++ b/data/language/ko_kr/jointdrillcontrol.json @@ -4,5 +4,7 @@ "JointDrillControl.510002.2": "그녀는 공포를 의식처럼 드리우고,\u000b광기로 절망을 키운다. \u000b그녀의 무대에는 태곳적 악몽이 펼쳐진다.", "JointDrillControl.510002.3": "종언의 노래 이벤트 기간 중 매일 3번의 도전 기회가 주어지며, 이미 오픈된 난이도 중 선택해 도전합니다. 또 해당 전투 결과에 따라 코인과 랭킹 포인트를 획득할 수 있습니다.\r\n\u000b도전은 일정 기간 동안 지속되며, 이 기간 내에 여러 작전팀을 파견해 여러 라운드 전투를 진행할 수 있지만, 각 작전팀 내 여행가는 중복하여 출전할 수 없습니다.\r\n\u000b전투 승리 시 도전 난이도와 전투 시간에 따라 포인트를 획득합니다. 시간이 소진되거나 전투 횟수가 소진되어도 정산하여 일정 포인트를 획득할 수 있습니다.\r\n\u000b각 이벤트마다 포인트를 누적해 임무 보상을 받을 수 있습니다.", "JointDrillControl.510003.2": "전차는 대지를 짓밟고, 중생의 파멸을 찬양하는 개선가를 부른다. \u000b그녀는 수없이 많은 전쟁을 재현했지만, 오직 광기만이 영원히 변치 않음을 증명한다.", - "JointDrillControl.510003.3": "종언의 노래 이벤트 기간 중 매일 3번의 도전 기회가 주어지며, 이미 오픈된 난이도 중 선택해 도전합니다. 또 해당 전투 결과에 따라 코인과 랭킹 포인트를 획득할 수 있습니다.\r\n\u000b도전은 일정 기간 동안 지속되며, 이 기간 내에 여러 작전팀을 파견해 여러 라운드 전투를 진행할 수 있지만, 각 작전팀 내 여행가는 중복하여 출전할 수 없습니다.\r\n\u000b전투 승리 시 도전 난이도와 전투 시간에 따라 포인트를 획득합니다. 시간이 소진되거나 전투 횟수가 소진되어도 정산하여 일정 포인트를 획득할 수 있습니다.\r\n\u000b각 이벤트마다 포인트를 누적해 임무 보상을 받을 수 있습니다." + "JointDrillControl.510003.3": "종언의 노래 이벤트 기간 중 매일 3번의 도전 기회가 주어지며, 이미 오픈된 난이도 중 선택해 도전합니다. 또 해당 전투 결과에 따라 코인과 랭킹 포인트를 획득할 수 있습니다.\r\n\u000b도전은 일정 기간 동안 지속되며, 이 기간 내에 여러 작전팀을 파견해 여러 라운드 전투를 진행할 수 있지만, 각 작전팀 내 여행가는 중복하여 출전할 수 없습니다.\r\n\u000b전투 승리 시 도전 난이도와 전투 시간에 따라 포인트를 획득합니다. 시간이 소진되거나 전투 횟수가 소진되어도 정산하여 일정 포인트를 획득할 수 있습니다.\r\n\u000b각 이벤트마다 포인트를 누적해 임무 보상을 받을 수 있습니다.", + "JointDrillControl.510004.2": "그녀는 공포를 의식처럼 드리우고,\u000b광기로 절망을 키운다. \u000b그녀의 무대에는 태곳적 악몽이 펼쳐진다.", + "JointDrillControl.510004.3": "종언의 노래 이벤트 기간 중 매일 3번의 도전 기회가 주어지며, 이미 오픈된 난이도 중 선택해 도전합니다. 또 해당 전투 결과에 따라 코인과 랭킹 포인트를 획득할 수 있습니다.\r\n\u000b도전은 일정 기간 동안 지속되며, 이 기간 내에 여러 작전팀을 파견해 여러 라운드 전투를 진행할 수 있지만, 각 작전팀 내 여행가는 중복하여 출전할 수 없습니다.\r\n\u000b전투 승리 시 도전 난이도와 전투 시간에 따라 포인트를 획득합니다. 시간이 소진되거나 전투 횟수가 소진되어도 정산하여 일정 포인트를 획득할 수 있습니다.\r\n\u000b각 이벤트마다 포인트를 누적해 임무 보상을 받을 수 있습니다." } \ No newline at end of file diff --git a/data/language/ko_kr/jointdrilllevel.json b/data/language/ko_kr/jointdrilllevel.json index b6dd48c1..7cbb4d14 100644 --- a/data/language/ko_kr/jointdrilllevel.json +++ b/data/language/ko_kr/jointdrilllevel.json @@ -7,5 +7,10 @@ "JointDrillLevel.1006.1": "왈츠", "JointDrillLevel.1007.1": "왈츠", "JointDrillLevel.1008.1": "왈츠", - "JointDrillLevel.1009.1": "왈츠" + "JointDrillLevel.1009.1": "왈츠", + "JointDrillLevel.1010.1": "교향곡", + "JointDrillLevel.1011.1": "교향곡", + "JointDrillLevel.1012.1": "교향곡", + "JointDrillLevel.1013.1": "교향곡", + "JointDrillLevel.1014.1": "교향곡" } \ No newline at end of file diff --git a/data/language/ko_kr/jointdrillquest.json b/data/language/ko_kr/jointdrillquest.json index e6465c68..157e5e5b 100644 --- a/data/language/ko_kr/jointdrillquest.json +++ b/data/language/ko_kr/jointdrillquest.json @@ -19,5 +19,12 @@ "JointDrillQuest.12004.1": "현재 누적 점수 28,866,000포인트", "JointDrillQuest.12005.1": "현재 누적 점수 35,036,000포인트", "JointDrillQuest.12006.1": "현재 누적 점수 39,252,000포인트", - "JointDrillQuest.12007.1": "현재 누적 점수 41,380,000포인트" + "JointDrillQuest.12007.1": "현재 누적 점수 41,380,000포인트", + "JointDrillQuest.13001.1": "현재 누적 점수 12,852,000포인트", + "JointDrillQuest.13002.1": "현재 누적 점수 20,520,000포인트", + "JointDrillQuest.13003.1": "현재 누적 점수 25,164,000포인트", + "JointDrillQuest.13004.1": "현재 누적 점수 28,866,000포인트", + "JointDrillQuest.13005.1": "현재 누적 점수 35,036,000포인트", + "JointDrillQuest.13006.1": "현재 누적 점수 39,252,000포인트", + "JointDrillQuest.13007.1": "현재 누적 점수 41,380,000포인트" } \ No newline at end of file diff --git a/data/language/ko_kr/jumpto.json b/data/language/ko_kr/jumpto.json index c3073866..6e481b11 100644 --- a/data/language/ko_kr/jumpto.json +++ b/data/language/ko_kr/jumpto.json @@ -1,12 +1,18 @@ { "JumpTo.1.1": "1월 1일", "JumpTo.10.1": "리소스 없음", + "JumpTo.10301.1": "육성", + "JumpTo.10302.1": "육성", + "JumpTo.10801.1": "육성", + "JumpTo.10802.1": "육성", "JumpTo.11201.1": "육성", "JumpTo.11202.1": "육성", "JumpTo.12001.1": "육성", "JumpTo.12002.1": "육성", "JumpTo.12301.1": "육성", "JumpTo.12302.1": "육성", + "JumpTo.12601.1": "육성", + "JumpTo.12602.1": "육성", "JumpTo.13.1": "여정 티켓 상점", "JumpTo.14.1": "재앙의 전선 상점", "JumpTo.15.1": "종언의 노래 상점", diff --git a/data/language/ko_kr/levelquesttarget.json b/data/language/ko_kr/levelquesttarget.json index e24845d4..7ebb66fd 100644 --- a/data/language/ko_kr/levelquesttarget.json +++ b/data/language/ko_kr/levelquesttarget.json @@ -286,26 +286,53 @@ "LevelQuestTarget.14304015.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14304016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.14401011.1": "치토세의 메인 스킬 「{Param2}」 {Param1}회 시전", - "LevelQuestTarget.14401021.1": "치토세의 강화 일반 공격 {Param1}회 시전 \u000b메인 스킬 시전 후 다음 일반 공격이 강화된다.", - "LevelQuestTarget.14401031.1": "치토세의 필살기 「{Param2}」 {Param1}회 시전", - "LevelQuestTarget.14401032.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14401041.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14401051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", - "LevelQuestTarget.14402011.1": "치토세 강화 메인 스킬 「{Param2}」을(를) {Param1}회 시전한다. \u000b메인 스킬 시전 후 다음 메인 스킬이 강화된다.", - "LevelQuestTarget.14402021.1": "치토세의 필살기 「{Param2}」 {Param1}회 시전", - "LevelQuestTarget.14402022.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14402031.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14402041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", - "LevelQuestTarget.14403011.1": "치토세의 필살기 「{Param2}」 {Param1}회 시전", - "LevelQuestTarget.14403021.1": "치토세의 지원 스킬 「{Param2}」 {Param1}회 시전", - "LevelQuestTarget.14403022.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14403031.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14403041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", - "LevelQuestTarget.14404011.1": "치토세의 필살기 「{Param2}」 {Param1}회 시전", - "LevelQuestTarget.14404021.1": "치토세의 지원 스킬 「{Param2}」 {Param1}회 시전", - "LevelQuestTarget.14404022.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14404031.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14404041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.14401012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14401013.1": "치토세의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14401014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14401015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14401016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.14402011.1": "치토세 강화 메인 스킬 「{Param2}」을(를) {Param1}회 시전한다.", + "LevelQuestTarget.14402012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14402013.1": "치토세의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14402014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14402015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14402016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.14403011.1": "치토세의 지원 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14403012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14403013.1": "치토세의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14403014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14403015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14403016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.14404011.1": "치토세의 지원 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14404012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14404013.1": "치토세의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14404014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14404015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14404016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.14501011.1": "오토하의 메인 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14501012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14501013.1": "오토하의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14501014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14501015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14501016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.14502011.1": "오토하의 메인 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14502012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14502013.1": "오토하의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14502014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14502015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14502016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.14503011.1": "오토하의 지원 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14503012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14503013.1": "오토하의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14503014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14503015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14503016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.14504011.1": "오토하의 지원 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14504012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14504013.1": "오토하의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14504014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14504015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14504016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.14901011.1": "그레이의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14901021.1": "그레이의 강화 일반 공격 {Param1}회 시전 \u000b메인 스킬 시전 후 다음 일반 공격이 강화된다.", "LevelQuestTarget.14901022.1": "{Param2} {Param1}마리 처치", diff --git a/data/language/ko_kr/mailtemplate.json b/data/language/ko_kr/mailtemplate.json index a393d861..178bac65 100644 --- a/data/language/ko_kr/mailtemplate.json +++ b/data/language/ko_kr/mailtemplate.json @@ -74,6 +74,15 @@ "MailTemplate.2011.1": "길드 관리부", "MailTemplate.2011.2": "재배송 - 가방 배송 서비스", "MailTemplate.2011.3": "여단에서 얻은 물자가 너무 많아 가방에 다 안 담기네요!\r\n협회에서 보상 초과분을 정성스럽게 여단 사무실로 배송해 드렸으니 확인해 보세요.\r\n탐색 모험을 계속하시려면 가방을 자주 정리해 주세요!", + "MailTemplate.20201.1": "지리 협회", + "MailTemplate.20201.2": "이벤트 코인 만료 알림", + "MailTemplate.20201.3": "「어두운 밤 홀로 춤추는 그림자」 이벤트가 {0}일 뒤 종료됩니다.\n획득한 「심야 편지」는 이벤트 종료 후 만료되어 소멸되니, \n이벤트 종료 전에 꼭 이벤트 상점에서 「심야 편지」로 원하는 보상을 교환하세요!", + "MailTemplate.20202.1": "지리 협회", + "MailTemplate.20202.2": "재배송 - 만료된 코인", + "MailTemplate.20202.3": "「어두운 밤 홀로 춤추는 그림자」 이벤트가 종료되었습니다. \n사용하지 않은 「심야 편지」는 「도라」로 교환되어 길드 창고로 발송되었으니 꼭 확인해 주세요.", + "MailTemplate.20203.1": "지리 협회", + "MailTemplate.20203.2": "재배송 - 임무 보상", + "MailTemplate.20203.3": "「어두운 밤 홀로 춤추는 그림자」 이벤트 임무가 종료되었으며, 보상 수령 기한이 만료되었습니다. \n협회에서 특별히 여단 사무실로 보상을 배송해 드렸으니 확인해 보세요.\n다음번 임무 완료 후에는 잊지 말고 꼭 보상을 수령하세요!", "MailTemplate.2021.1": "길드 관리부", "MailTemplate.2021.2": "재배송 - 임무 보상", "MailTemplate.2021.3": "지난번 임무의 보상 수령 기한이 만료되었어요!\r\n협회에서 특별히 여단 사무실로 보상을 배송해 드렸으니 확인해 보세요.\r\n다음번 임무 완료 후에는 잊지 말고 꼭 보상을 수령하세요!", @@ -179,6 +188,12 @@ "MailTemplate.4012.1": "지리 협회", "MailTemplate.4012.2": "재배송 - 이벤트 보상", "MailTemplate.4012.3": "「별의 축복」 이벤트가 종료되었으며, 보상 수령 기한이 만료되었어요! \n협회에서 특별히 여단 사무실로 보상을 배송해 드렸으니 확인해 보세요.\n다음번 임무 완료 후에는 잊지 말고 꼭 보상을 수령하세요!", + "MailTemplate.4013.1": "지리 협회", + "MailTemplate.4013.2": "재배송 - 이벤트 보상", + "MailTemplate.4013.3": "「추억 담아 새 길로」 이벤트가 종료되었으며, 보상 수령 기한이 만료되었어요! \n협회에서 특별히 여단 사무실로 보상을 배송해 드렸으니 확인해 보세요.\n다음번 임무 완료 후에는 잊지 말고 꼭 보상을 수령하세요!", + "MailTemplate.4014.1": "지리 협회", + "MailTemplate.4014.2": "재배송 - 이벤트 보상", + "MailTemplate.4014.3": "「별과 소원을 위해」 이벤트가 종료되었으며, 보상 수령 기한이 만료되었어요! \n협회에서 특별히 여단 사무실로 보상을 배송해 드렸으니 확인해 보세요.\n다음번 임무 완료 후에는 잊지 말고 꼭 보상을 수령하세요!", "MailTemplate.5001.1": "「스텔라 소라」 운영팀", "MailTemplate.5001.2": "{0} 특별 보상", "MailTemplate.5001.3": "설문 조사에 참여해 주셔서 감사합니다!\r\n특별 보상을 준비했으니 확인해 보세요.", @@ -194,6 +209,9 @@ "MailTemplate.90003.1": "「스텔라 소라」 운영팀", "MailTemplate.90003.2": "여정 체험 소감 조사 3", "MailTemplate.90003.3": "존경하는 마왕님에게: \u000b이번 테스트에 참여하신 마왕님의 게임 체험 소감을 파악하고, 게임 환경을 개선하기 위해 설문을 준비했습니다. 아래의 「설문 참여」 버튼을 눌러 설문 조사에 응답하실 수 있습니다. \u000b설문을 완료하시면 「별의 파편x100」을 획득하실 수 있습니다. 저희는 이번 체험에서 보내주신 피드백과 의견을 무엇보다 중요하게 생각합니다. 노바 대륙에서 탑을 오르며 별사냥을 통해 소원을 이루길 바랍니다!", + "MailTemplate.910145.1": "지리 협회", + "MailTemplate.910145.2": "「밤벚꽃 끝에 달이 지고」 만료 알림", + "MailTemplate.910145.3": "「밤벚꽃 끝에 달이 지고」 기간 한정 모집이 {0}일 후 종료됩니다. \n모집 종료 후 「밤벚꽃 한정 모집 티켓」도 만료되어 사용할 수 없습니다. \n모집이 종료되기 전 사용하셔서, 마지막 모집의 기회를 놓치지 마세요!", "MailTemplate.910158.1": "지리 협회", "MailTemplate.910158.2": "「이브의 선물 대작전」 만료 알림", "MailTemplate.910158.3": "「이브의 선물 대작전」 기간 한정 모집이 {0}일 후 종료됩니다. \n모집 종료 후 「이브 한정 티켓」도 만료되어 사용할 수 없습니다. \n모집이 종료되기 전 사용하셔서, 마지막 모집의 기회를 놓치지 마세요!", diff --git a/data/language/ko_kr/mainscreencg.json b/data/language/ko_kr/mainscreencg.json index 8bfab80f..000fecc0 100644 --- a/data/language/ko_kr/mainscreencg.json +++ b/data/language/ko_kr/mainscreencg.json @@ -60,6 +60,9 @@ "MainScreenCG.1083.1": "당당한 신념", "MainScreenCG.1086.1": "오랜 공범", "MainScreenCG.1087.1": "당신의 웃음이 영원하기를", + "MainScreenCG.1093.1": "맑은 달과 무지개", + "MainScreenCG.1094.1": "함께하는 추락", + "MainScreenCG.1095.1": "낯선 향기", "MainScreenCG.2001.1": "손의 온기", "MainScreenCG.2002.1": "오아시스 환영회", "MainScreenCG.2003.1": "천 그루 꽃이 피는 밤", @@ -72,5 +75,6 @@ "MainScreenCG.2010.1": "수확일", "MainScreenCG.2011.1": "아침부터 분주한 배달원", "MainScreenCG.2012.1": "눈동자에 비친 서로의 모습", - "MainScreenCG.2013.1": "아가씨와 메이드 소녀" + "MainScreenCG.2013.1": "아가씨와 메이드 소녀", + "MainScreenCG.2014.1": "별과 소리 너머의 공명" } \ No newline at end of file diff --git a/data/language/ko_kr/mainskill.json b/data/language/ko_kr/mainskill.json index a5b151bb..2de46ba8 100644 --- a/data/language/ko_kr/mainskill.json +++ b/data/language/ko_kr/mainskill.json @@ -492,17 +492,17 @@ "MainSkill.302606.1": "영업 기술", "MainSkill.302606.2": "팀 내 땅 속성 캐릭터의 필살기 피해가 {1} 증가한다. \u000b전투 시작 시 팀 내 땅 속성 캐릭터가 SP {2}포인트를 회복한다.", "MainSkill.400101.1": "고양이 신 레퀴엠", - "MainSkill.400101.2": "팀 전체 불 속성 피해가 {1} 증가한다. \u000b불 속성 메인 캐릭터가 스킬을 시전하면 팀 내 불 속성 캐릭터의 공격력이 {2} 증가한다. {3}초간 지속된다. 또한 불 속성 메인 캐릭터가 「불꽃 갑옷」을 획득해 받는 피해가 {4} 감소하여 {5}초간 지속된다.", + "MainSkill.400101.2": "팀 전체 불 속성 피해가 {1} 증가한다. \u000b불 속성 메인 캐릭터가 스킬을 시전하면 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {2} 증가한다. {3}초간 지속된다. 또한 불 속성 메인 캐릭터가 「불꽃 갑옷」을 획득해 받는 피해가 {4} 감소하여 {5}초간 지속된다.", "MainSkill.400102.1": "고양이 신 레퀴엠", - "MainSkill.400102.2": "팀 전체 불 속성 피해가 {1} 증가한다. \u000b불 속성 메인 캐릭터가 스킬을 시전하면 팀 내 불 속성 캐릭터의 공격력이 {2} 증가한다. {3}초간 지속된다. 또한 불 속성 메인 캐릭터가 「불꽃 갑옷」을 획득해 받는 피해가 {4} 감소하여 {5}초간 지속된다.", + "MainSkill.400102.2": "팀 전체 불 속성 피해가 {1} 증가한다. \u000b불 속성 메인 캐릭터가 스킬을 시전하면 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {2} 증가한다. {3}초간 지속된다. 또한 불 속성 메인 캐릭터가 「불꽃 갑옷」을 획득해 받는 피해가 {4} 감소하여 {5}초간 지속된다.", "MainSkill.400103.1": "고양이 신 레퀴엠", - "MainSkill.400103.2": "팀 전체 불 속성 피해가 {1} 증가한다. \u000b불 속성 메인 캐릭터가 스킬을 시전하면 팀 내 불 속성 캐릭터의 공격력이 {2} 증가한다. {3}초간 지속된다. 또한 불 속성 메인 캐릭터가 「불꽃 갑옷」을 획득해 받는 피해가 {4} 감소하여 {5}초간 지속된다.", + "MainSkill.400103.2": "팀 전체 불 속성 피해가 {1} 증가한다. \u000b불 속성 메인 캐릭터가 스킬을 시전하면 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {2} 증가한다. {3}초간 지속된다. 또한 불 속성 메인 캐릭터가 「불꽃 갑옷」을 획득해 받는 피해가 {4} 감소하여 {5}초간 지속된다.", "MainSkill.400104.1": "고양이 신 레퀴엠", - "MainSkill.400104.2": "팀 전체 불 속성 피해가 {1} 증가한다. \u000b불 속성 메인 캐릭터가 스킬을 시전하면 팀 내 불 속성 캐릭터의 공격력이 {2} 증가한다. {3}초간 지속된다. 또한 불 속성 메인 캐릭터가 「불꽃 갑옷」을 획득해 받는 피해가 {4} 감소하여 {5}초간 지속된다.", + "MainSkill.400104.2": "팀 전체 불 속성 피해가 {1} 증가한다. \u000b불 속성 메인 캐릭터가 스킬을 시전하면 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {2} 증가한다. {3}초간 지속된다. 또한 불 속성 메인 캐릭터가 「불꽃 갑옷」을 획득해 받는 피해가 {4} 감소하여 {5}초간 지속된다.", "MainSkill.400105.1": "고양이 신 레퀴엠", - "MainSkill.400105.2": "팀 전체 불 속성 피해가 {1} 증가한다. \u000b불 속성 메인 캐릭터가 스킬을 시전하면 팀 내 불 속성 캐릭터의 공격력이 {2} 증가한다. {3}초간 지속된다. 또한 불 속성 메인 캐릭터가 「불꽃 갑옷」을 획득해 받는 피해가 {4} 감소하여 {5}초간 지속된다.", + "MainSkill.400105.2": "팀 전체 불 속성 피해가 {1} 증가한다. \u000b불 속성 메인 캐릭터가 스킬을 시전하면 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {2} 증가한다. {3}초간 지속된다. 또한 불 속성 메인 캐릭터가 「불꽃 갑옷」을 획득해 받는 피해가 {4} 감소하여 {5}초간 지속된다.", "MainSkill.400106.1": "고양이 신 레퀴엠", - "MainSkill.400106.2": "팀 전체 불 속성 피해가 {1} 증가한다. \u000b불 속성 메인 캐릭터가 스킬을 시전하면 팀 내 불 속성 캐릭터의 공격력이 {2} 증가한다. {3}초간 지속된다. 또한 불 속성 메인 캐릭터가 「불꽃 갑옷」을 획득해 받는 피해가 {4} 감소하여 {5}초간 지속된다.", + "MainSkill.400106.2": "팀 전체 불 속성 피해가 {1} 증가한다. \u000b불 속성 메인 캐릭터가 스킬을 시전하면 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {2} 증가한다. {3}초간 지속된다. 또한 불 속성 메인 캐릭터가 「불꽃 갑옷」을 획득해 받는 피해가 {4} 감소하여 {5}초간 지속된다.", "MainSkill.400201.1": "하늘, 꽃 그리고 시", "MainSkill.400201.2": "팀 전체 바람 속성 피해가 {1} 증가한다. \u000b바람 속성 캐릭터가 목표에게 일반 공격이 아닌 피해를 입히면 {2} 확률로 「분열」을 부여해, 받는 바람 속성 피해가 {3} 증가한다. {4}초간 지속된다. \u000b바람 속성 메인 캐릭터가 「분열」을 보유한 목표로부터 받는 피해가 {5} 감소한다.", "MainSkill.400202.1": "하늘, 꽃 그리고 시", @@ -515,6 +515,18 @@ "MainSkill.400205.2": "팀 전체 바람 속성 피해가 {1} 증가한다. \u000b바람 속성 캐릭터가 목표에게 일반 공격이 아닌 피해를 입히면 {2} 확률로 「분열」을 부여해, 받는 바람 속성 피해가 {3} 증가한다. {4}초간 지속된다. \u000b바람 속성 메인 캐릭터가 「분열」을 보유한 목표로부터 받는 피해가 {5} 감소한다.", "MainSkill.400206.1": "하늘, 꽃 그리고 시", "MainSkill.400206.2": "팀 전체 바람 속성 피해가 {1} 증가한다. \u000b바람 속성 캐릭터가 목표에게 일반 공격이 아닌 피해를 입히면 {2} 확률로 「분열」을 부여해, 받는 바람 속성 피해가 {3} 증가한다. {4}초간 지속된다. \u000b바람 속성 메인 캐릭터가 「분열」을 보유한 목표로부터 받는 피해가 {5} 감소한다.", + "MainSkill.400301.1": "???", + "MainSkill.400301.2": "???", + "MainSkill.400302.1": "???", + "MainSkill.400302.2": "???", + "MainSkill.400303.1": "???", + "MainSkill.400303.2": "???", + "MainSkill.400304.1": "???", + "MainSkill.400304.2": "???", + "MainSkill.400305.1": "???", + "MainSkill.400305.2": "???", + "MainSkill.400306.1": "???", + "MainSkill.400306.2": "???", "MainSkill.400401.1": "요정들의 꿈", "MainSkill.400401.2": "팀 전체 어둠 속성 피해가 {1} 증가한다. \u000b어둠 속성 캐릭터가 소환물을 소환하면, 어둠 속성 메인 캐릭터가 「경외」를 1스택 획득한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. 어둠 속성 메인 캐릭터가 소환물 소환 시, 「경외」 스택마다 해당 소환물의 소환물 피해가 {4} 증가하며, {5}초간 지속된다. \u000b어둠 속성 메인 캐릭터가 「경외」 보유 시, 어둠 속성 소환물이 피해를 입히면 목표가 받는 어둠 속성 소환물 피해가 {6} 증가한다. {7}초간 지속된다.", "MainSkill.400402.1": "요정들의 꿈", @@ -768,17 +780,17 @@ "MainSkill.402406.1": "하나, 둘, 셋, 점프!", "MainSkill.402406.2": "바람 속성 캐릭터가 필살기 피해를 입히면, 팀 내 바람 속성 캐릭터의 스킬 피해가 {1} 증가한다. {2}초간 지속된다.", "MainSkill.402601.1": "반짝이는 옛 연못", - "MainSkill.402601.2": "팀 전체 물 속성 피해가 {1} 증가한다. \u000b임의의 캐릭터가 ##물 속성 표식#1018#을 발동하면 팀 전체의 물 속성 피해가 {2} 증가한다. {3}초간 지속된다.", + "MainSkill.402601.2": "팀 전체 물 속성 피해가 {1} 증가한다. \u000b임의의 캐릭터가 ##물 속성 표식#1018#을 발동하면 전체 아군의 물 속성 피해가 {2} 증가한다. {3}초간 지속된다.", "MainSkill.402602.1": "반짝이는 옛 연못", - "MainSkill.402602.2": "팀 전체 물 속성 피해가 {1} 증가한다. \u000b임의의 캐릭터가 ##물 속성 표식#1018#을 발동하면 팀 전체의 물 속성 피해가 {2} 증가한다. {3}초간 지속된다.", + "MainSkill.402602.2": "팀 전체 물 속성 피해가 {1} 증가한다. \u000b임의의 캐릭터가 ##물 속성 표식#1018#을 발동하면 전체 아군의 물 속성 피해가 {2} 증가한다. {3}초간 지속된다.", "MainSkill.402603.1": "반짝이는 옛 연못", - "MainSkill.402603.2": "팀 전체 물 속성 피해가 {1} 증가한다. \u000b임의의 캐릭터가 ##물 속성 표식#1018#을 발동하면 팀 전체의 물 속성 피해가 {2} 증가한다. {3}초간 지속된다.", + "MainSkill.402603.2": "팀 전체 물 속성 피해가 {1} 증가한다. \u000b임의의 캐릭터가 ##물 속성 표식#1018#을 발동하면 전체 아군의 물 속성 피해가 {2} 증가한다. {3}초간 지속된다.", "MainSkill.402604.1": "반짝이는 옛 연못", - "MainSkill.402604.2": "팀 전체 물 속성 피해가 {1} 증가한다. \u000b임의의 캐릭터가 ##물 속성 표식#1018#을 발동하면 팀 전체의 물 속성 피해가 {2} 증가한다. {3}초간 지속된다.", + "MainSkill.402604.2": "팀 전체 물 속성 피해가 {1} 증가한다. \u000b임의의 캐릭터가 ##물 속성 표식#1018#을 발동하면 전체 아군의 물 속성 피해가 {2} 증가한다. {3}초간 지속된다.", "MainSkill.402605.1": "반짝이는 옛 연못", - "MainSkill.402605.2": "팀 전체 물 속성 피해가 {1} 증가한다. \u000b임의의 캐릭터가 ##물 속성 표식#1018#을 발동하면 팀 전체의 물 속성 피해가 {2} 증가한다. {3}초간 지속된다.", + "MainSkill.402605.2": "팀 전체 물 속성 피해가 {1} 증가한다. \u000b임의의 캐릭터가 ##물 속성 표식#1018#을 발동하면 전체 아군의 물 속성 피해가 {2} 증가한다. {3}초간 지속된다.", "MainSkill.402606.1": "반짝이는 옛 연못", - "MainSkill.402606.2": "팀 전체 물 속성 피해가 {1} 증가한다. \u000b임의의 캐릭터가 ##물 속성 표식#1018#을 발동하면 팀 전체의 물 속성 피해가 {2} 증가한다. {3}초간 지속된다.", + "MainSkill.402606.2": "팀 전체 물 속성 피해가 {1} 증가한다. \u000b임의의 캐릭터가 ##물 속성 표식#1018#을 발동하면 전체 아군의 물 속성 피해가 {2} 증가한다. {3}초간 지속된다.", "MainSkill.402701.1": "용과 봉황", "MainSkill.402701.2": "팀 전체 불 속성 피해가 {1} 증가한다. \u000b임의의 캐릭터가 ##불 속성 표식#1016#을 발동하면 팀 내 불 속성 캐릭터의 스킬 피해가 {2} 증가한다. {3}초간 지속된다.", "MainSkill.402702.1": "용과 봉황", @@ -959,18 +971,18 @@ "MainSkill.404405.2": "땅 속성 지원 캐릭터의 스킬 피해가 {1} 증가한다. \u000b땅 속성 밸런스 캐릭터가 스킬 피해를 입히면, 목표에게 「봄빛」을 부여하여, 받는 땅 속성 스킬 피해가 {2} 증가한다. {3}초간 지속된다.", "MainSkill.404406.1": "봄빛 드리운 새 아침", "MainSkill.404406.2": "땅 속성 지원 캐릭터의 스킬 피해가 {1} 증가한다. \u000b땅 속성 밸런스 캐릭터가 스킬 피해를 입히면, 목표에게 「봄빛」을 부여하여, 받는 땅 속성 스킬 피해가 {2} 증가한다. {3}초간 지속된다.", - "MainSkill.404501.1": "???", - "MainSkill.404501.2": "???", - "MainSkill.404502.1": "???", - "MainSkill.404502.2": "???", - "MainSkill.404503.1": "???", - "MainSkill.404503.2": "???", - "MainSkill.404504.1": "???", - "MainSkill.404504.2": "???", - "MainSkill.404505.1": "???", - "MainSkill.404505.2": "???", - "MainSkill.404506.1": "???", - "MainSkill.404506.2": "???", + "MainSkill.404501.1": "꽃밭의 환영", + "MainSkill.404501.2": "팀 전체의 어둠 속성 피해가 {1} 증가한다. \u000b어둠 속성 밸런스 캐릭터가 스킬 피해를 입히면, 목표에게 「밤벚꽃」을 1스택 부여한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. 「밤벚꽃」이 최대 스택이 되면, 목표가 받는 어둠 속성 스킬 피해가 {4} 증가한다.", + "MainSkill.404502.1": "꽃밭의 환영", + "MainSkill.404502.2": "팀 전체의 어둠 속성 피해가 {1} 증가한다. \u000b어둠 속성 밸런스 캐릭터가 스킬 피해를 입히면, 목표에게 「밤벚꽃」을 1스택 부여한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. 「밤벚꽃」이 최대 스택이 되면, 목표가 받는 어둠 속성 스킬 피해가 {4} 증가한다.", + "MainSkill.404503.1": "꽃밭의 환영", + "MainSkill.404503.2": "팀 전체의 어둠 속성 피해가 {1} 증가한다. \u000b어둠 속성 밸런스 캐릭터가 스킬 피해를 입히면, 목표에게 「밤벚꽃」을 1스택 부여한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. 「밤벚꽃」이 최대 스택이 되면, 목표가 받는 어둠 속성 스킬 피해가 {4} 증가한다.", + "MainSkill.404504.1": "꽃밭의 환영", + "MainSkill.404504.2": "팀 전체의 어둠 속성 피해가 {1} 증가한다. \u000b어둠 속성 밸런스 캐릭터가 스킬 피해를 입히면, 목표에게 「밤벚꽃」을 1스택 부여한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. 「밤벚꽃」이 최대 스택이 되면, 목표가 받는 어둠 속성 스킬 피해가 {4} 증가한다.", + "MainSkill.404505.1": "꽃밭의 환영", + "MainSkill.404505.2": "팀 전체의 어둠 속성 피해가 {1} 증가한다. \u000b어둠 속성 밸런스 캐릭터가 스킬 피해를 입히면, 목표에게 「밤벚꽃」을 1스택 부여한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. 「밤벚꽃」이 최대 스택이 되면, 목표가 받는 어둠 속성 스킬 피해가 {4} 증가한다.", + "MainSkill.404506.1": "꽃밭의 환영", + "MainSkill.404506.2": "팀 전체의 어둠 속성 피해가 {1} 증가한다. \u000b어둠 속성 밸런스 캐릭터가 스킬 피해를 입히면, 목표에게 「밤벚꽃」을 1스택 부여한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. 「밤벚꽃」이 최대 스택이 되면, 목표가 받는 어둠 속성 스킬 피해가 {4} 증가한다.", "MainSkill.404601.1": "겨울밤 끝의 여명", "MainSkill.404601.2": "바람 속성 메인 캐릭터가 필살기 피해를 입히면, 자신이 「한기 돌파」 1스택을 획득하여, 일반 공격과 스킬 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "MainSkill.404602.1": "겨울밤 끝의 여명", @@ -1007,30 +1019,42 @@ "MainSkill.404805.2": "팀 전체의 불 속성 피해가 {1} 증가한다.\u000b불 속성 캐릭터가 스킬 피해를 입힐 시 목표에게 ##「캐럴」#6002#을 부여하며 {2}초간 지속된다.\u000b「캐럴」은 「찬송가」로 전환할 수 있다.\u000b「찬송가」: 받는 불 속성 피해가 {3} 증가한다. {4}초간 지속되며, {5}스택 중첩된다.", "MainSkill.404806.1": "메리 서프라이즈", "MainSkill.404806.2": "팀 전체의 불 속성 피해가 {1} 증가한다.\u000b불 속성 캐릭터가 스킬 피해를 입힐 시 목표에게 ##「캐럴」#6002#을 부여하며 {2}초간 지속된다.\u000b「캐럴」은 「찬송가」로 전환할 수 있다.\u000b「찬송가」: 받는 불 속성 피해가 {3} 증가한다. {4}초간 지속되며, {5}스택 중첩된다.", - "MainSkill.404901.1": "???", - "MainSkill.404901.2": "???", - "MainSkill.404902.1": "???", - "MainSkill.404902.2": "???", - "MainSkill.404903.1": "???", - "MainSkill.404903.2": "???", - "MainSkill.404904.1": "???", - "MainSkill.404904.2": "???", - "MainSkill.404905.1": "???", - "MainSkill.404905.2": "???", - "MainSkill.404906.1": "???", - "MainSkill.404906.2": "???", - "MainSkill.405001.1": "???", - "MainSkill.405001.2": "???", - "MainSkill.405002.1": "???", - "MainSkill.405002.2": "???", - "MainSkill.405003.1": "???", - "MainSkill.405003.2": "???", - "MainSkill.405004.1": "???", - "MainSkill.405004.2": "???", - "MainSkill.405005.1": "???", - "MainSkill.405005.2": "???", - "MainSkill.405006.1": "???", - "MainSkill.405006.2": "???", + "MainSkill.404901.1": "Memory of Stella", + "MainSkill.404901.2": "메인 캐릭터의 HP가 10% 미만일 때, 최대 HP {1}의 보호막을 즉시 획득한다. {2}초간 지속되며, 해당 효과는 {3}초마다 최대 1회 발동한다.", + "MainSkill.404902.1": "Memory of Stella", + "MainSkill.404902.2": "메인 캐릭터의 HP가 10% 미만일 때, 최대 HP {1}의 보호막을 즉시 획득한다. {2}초간 지속되며, 해당 효과는 {3}초마다 최대 1회 발동한다.", + "MainSkill.404903.1": "Memory of Stella", + "MainSkill.404903.2": "메인 캐릭터의 HP가 10% 미만일 때, 최대 HP {1}의 보호막을 즉시 획득한다. {2}초간 지속되며, 해당 효과는 {3}초마다 최대 1회 발동한다.", + "MainSkill.404904.1": "Memory of Stella", + "MainSkill.404904.2": "메인 캐릭터의 HP가 10% 미만일 때, 최대 HP {1}의 보호막을 즉시 획득한다. {2}초간 지속되며, 해당 효과는 {3}초마다 최대 1회 발동한다.", + "MainSkill.404905.1": "Memory of Stella", + "MainSkill.404905.2": "메인 캐릭터의 HP가 10% 미만일 때, 최대 HP {1}의 보호막을 즉시 획득한다. {2}초간 지속되며, 해당 효과는 {3}초마다 최대 1회 발동한다.", + "MainSkill.404906.1": "Memory of Stella", + "MainSkill.404906.2": "메인 캐릭터의 HP가 10% 미만일 때, 최대 HP {1}의 보호막을 즉시 획득한다. {2}초간 지속되며, 해당 효과는 {3}초마다 최대 1회 발동한다.", + "MainSkill.405001.1": "연회장의 그림자", + "MainSkill.405001.2": "팀 전체의 어둠 속성 피해가 {1} 증가한다. \u000b어둠 속성 밸런스 캐릭터가 피해를 입히면, 어둠 속성 메인 캐릭터가 「꽃안개」를 1스택 획득한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. 「꽃안개」가 최대 스택이 되면, 팀 내 어둠 속성 캐릭터가 입히는 스킬 피해가 {4} 증가한다.", + "MainSkill.405002.1": "연회장의 그림자", + "MainSkill.405002.2": "팀 전체의 어둠 속성 피해가 {1} 증가한다. \u000b어둠 속성 밸런스 캐릭터가 피해를 입히면, 어둠 속성 메인 캐릭터가 「꽃안개」를 1스택 획득한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. 「꽃안개」가 최대 스택이 되면, 팀 내 어둠 속성 캐릭터가 입히는 스킬 피해가 {4} 증가한다.", + "MainSkill.405003.1": "연회장의 그림자", + "MainSkill.405003.2": "팀 전체의 어둠 속성 피해가 {1} 증가한다. \u000b어둠 속성 밸런스 캐릭터가 피해를 입히면, 어둠 속성 메인 캐릭터가 「꽃안개」를 1스택 획득한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. 「꽃안개」가 최대 스택이 되면, 팀 내 어둠 속성 캐릭터가 입히는 스킬 피해가 {4} 증가한다.", + "MainSkill.405004.1": "연회장의 그림자", + "MainSkill.405004.2": "팀 전체의 어둠 속성 피해가 {1} 증가한다. \u000b어둠 속성 밸런스 캐릭터가 피해를 입히면, 어둠 속성 메인 캐릭터가 「꽃안개」를 1스택 획득한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. 「꽃안개」가 최대 스택이 되면, 팀 내 어둠 속성 캐릭터가 입히는 스킬 피해가 {4} 증가한다.", + "MainSkill.405005.1": "연회장의 그림자", + "MainSkill.405005.2": "팀 전체의 어둠 속성 피해가 {1} 증가한다. \u000b어둠 속성 밸런스 캐릭터가 피해를 입히면, 어둠 속성 메인 캐릭터가 「꽃안개」를 1스택 획득한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. 「꽃안개」가 최대 스택이 되면, 팀 내 어둠 속성 캐릭터가 입히는 스킬 피해가 {4} 증가한다.", + "MainSkill.405006.1": "연회장의 그림자", + "MainSkill.405006.2": "팀 전체의 어둠 속성 피해가 {1} 증가한다. \u000b어둠 속성 밸런스 캐릭터가 피해를 입히면, 어둠 속성 메인 캐릭터가 「꽃안개」를 1스택 획득한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. 「꽃안개」가 최대 스택이 되면, 팀 내 어둠 속성 캐릭터가 입히는 스킬 피해가 {4} 증가한다.", + "MainSkill.405101.1": "???", + "MainSkill.405101.2": "???", + "MainSkill.405102.1": "???", + "MainSkill.405102.2": "???", + "MainSkill.405103.1": "???", + "MainSkill.405103.2": "???", + "MainSkill.405104.1": "???", + "MainSkill.405104.2": "???", + "MainSkill.405105.1": "???", + "MainSkill.405105.2": "???", + "MainSkill.405106.1": "???", + "MainSkill.405106.2": "???", "MainSkill.900101.1": "비어있음", "MainSkill.900102.1": "비어있음", "MainSkill.900103.1": "비어있음" diff --git a/data/language/ko_kr/mallpackage.json b/data/language/ko_kr/mallpackage.json index f82cfc57..baa38d98 100644 --- a/data/language/ko_kr/mallpackage.json +++ b/data/language/ko_kr/mallpackage.json @@ -155,7 +155,7 @@ "MallPackage.pack.08_role_s.2": "시린 총끝의 순백·초특가 티켓 세트", "MallPackage.pack.09_1_disc.1": "구름의 노래\u000b스페셜 디스크 세트", "MallPackage.pack.09_1_disc.2": "구름의 노래·스페셜 디스크 세트", - "MallPackage.pack.09_1_role.1": "구름의 노래\u000b스페셜 티켓", + "MallPackage.pack.09_1_role.1": "구름의 노래\u000b스페셜 티켓 세트", "MallPackage.pack.09_1_role.2": "구름의 노래·스페셜 티켓 세트", "MallPackage.pack.09_disc.1": "신속 배송\u000b스페셜 디스크 세트", "MallPackage.pack.09_disc.2": "신속 배송·스페셜 디스크 세트", @@ -177,6 +177,41 @@ "MallPackage.pack.09_role_l.3": "럭셔리 티켓 세트", "MallPackage.pack.09_role_s.1": "신속 배송\u000b초특가 티켓 세트", "MallPackage.pack.09_role_s.2": "신속 배송·초특가 티켓 세트", + "MallPackage.pack.10_disc.1": "낙월여향\u000b스페셜 디스크 세트", + "MallPackage.pack.10_disc.2": "낙월여향·스페셜 디스크 세트", + "MallPackage.pack.10_disc_l.1": "낙월여향\u000b럭셔리 디스크 세트", + "MallPackage.pack.10_disc_l.2": "낙월여향·럭셔리 디스크 세트", + "MallPackage.pack.10_disc_l.3": "럭셔리 디스크 세트", + "MallPackage.pack.10_disc_res.1": "낙월여향\u000b스페셜 별빛 육성 세트", + "MallPackage.pack.10_disc_res.2": "낙월여향·스페셜 별빛 육성 세트", + "MallPackage.pack.10_disc_s.1": "낙월여향\u000b초특가 디스크 세트", + "MallPackage.pack.10_disc_s.2": "낙월여향·초특가 디스크 세트", + "MallPackage.pack.10_disc_sel.1": "별들의 음율\u000b레코드 선택 세트", + "MallPackage.pack.10_disc_sel.2": "별들의 음율·레코드 선택 세트", + "MallPackage.pack.10_disc_sel.3": "레코드 선택 세트", + "MallPackage.pack.10_gem.1": "별들의 예찬\u000b글로리 배지 세트", + "MallPackage.pack.10_gem.2": "별들의 예찬·글로리 배지 세트", + "MallPackage.pack.10_gem.3": "글로리 배지 세트", + "MallPackage.pack.10_gift.1": "낙월여향\u000b선물 세트", + "MallPackage.pack.10_gift.2": "낙월여향·선물 세트", + "MallPackage.pack.10_gift.3": "선물 세트", + "MallPackage.pack.10_res.1": "낙월여향\u000b여행가 성장 세트", + "MallPackage.pack.10_res.2": "낙월여향·여행가 성장 세트", + "MallPackage.pack.10_res.3": "여행가 성장 세트", + "MallPackage.pack.10_role.1": "낙월여향\u000b스페셜 티켓 세트", + "MallPackage.pack.10_role.2": "낙월여향·스페셜 티켓 세트", + "MallPackage.pack.10_role_l.1": "낙월여향\u000b럭셔리 티켓 세트", + "MallPackage.pack.10_role_l.2": "낙월여향·럭셔리 티켓 세트", + "MallPackage.pack.10_role_l.3": "럭셔리 티켓 세트", + "MallPackage.pack.10_role_res.1": "낙월여향\u000b럭셔리 별빛 육성 세트", + "MallPackage.pack.10_role_res.2": "낙월여향·럭셔리 별빛 육성 세트", + "MallPackage.pack.10_role_s.1": "낙월여향\u000b초특가 티켓 세트", + "MallPackage.pack.10_role_s.2": "낙월여향·초특가 티켓 세트", + "MallPackage.pack.10_role_sel.1": "별들의 약속\u000b여행가 선택 세트", + "MallPackage.pack.10_role_sel.2": "별들의 약속·여행가 선택 세트", + "MallPackage.pack.10_role_sel.3": "여행가 선택 세트", + "MallPackage.pack.10_skill_res.1": "낙월여향\u000b초특가 별빛 육성 세트", + "MallPackage.pack.10_skill_res.2": "낙월여향·초특가 별빛 육성 세트", "MallPackage.pack.disc.1": "여행 시작 한정\u000b골든 디스크 세트", "MallPackage.pack.disc.2": "여행 시작 한정·골든 디스크 세트", "MallPackage.pack.first.1": "여행 시작 한정\u000b특별 할인 세트", @@ -204,5 +239,9 @@ "MallPackage.skin.98.06.1": "눈이 녹고, 너에게", "MallPackage.skin.98.06.2": "그레이 전용 스킨 「눈이 녹고, 너에게」 오픈의 증표!", "MallPackage.skin.98.07.1": "이슬 맺힌 첫 여름", - "MallPackage.skin.98.07.2": "나츠카 전용 스킨 「이슬 맺힌 첫 여름」 오픈의 증표!" + "MallPackage.skin.98.07.2": "나츠카 전용 스킨 「이슬 맺힌 첫 여름」 오픈의 증표!", + "MallPackage.skin.98.08.1": "피어난 나팔꽃, 깨어난 소녀", + "MallPackage.skin.98.08.2": "치토세 전용 스킨 「피어난 나팔꽃, 깨어난 소녀」 오픈의 증표!", + "MallPackage.skin.98.09.1": "엉뚱한 요정의 다과회", + "MallPackage.skin.98.09.2": "나즈나 전용 스킨 「엉뚱한 요정의 다과회」 오픈의 증표!" } \ No newline at end of file diff --git a/data/language/ko_kr/mangaloading.json b/data/language/ko_kr/mangaloading.json index ae8694c0..5ad7fb12 100644 --- a/data/language/ko_kr/mangaloading.json +++ b/data/language/ko_kr/mangaloading.json @@ -39,6 +39,7 @@ "MangaLoading.43.1": "기념 촬영의 순간", "MangaLoading.44.1": "내려다 보이는 풍경", "MangaLoading.45.1": "따스한 배려", + "MangaLoading.46.1": "기회를 틈탄 수확", "MangaLoading.5.1": "예술의 바다 속으로", "MangaLoading.6.1": "눈물 수집", "MangaLoading.7.1": "케이크의 유혹", diff --git a/data/language/ko_kr/monstermanual.json b/data/language/ko_kr/monstermanual.json index 3742d29e..9299ef3c 100644 --- a/data/language/ko_kr/monstermanual.json +++ b/data/language/ko_kr/monstermanual.json @@ -143,6 +143,14 @@ "MonsterManual.1601141.2": "배양 실험에서 실패한 품종으로 실험실 직원은 인위적으로 통제할 수 없는 공격성 때문에 해당 품종의 재배를 신속하게 중단했다.", "MonsterManual.1651046.1": "유풍의 미인", "MonsterManual.1651046.2": "아그리 유니온의 이미지 홍보를 위해 인공적으로 배양한 식물로 아름다운 외관을 가지고 있다. 배양 작업이 진전되면서 무나 제품의 영향을 받아 자의식과 공격성이 생겼다.", + "MonsterManual.1700100.1": "제국 호위대 시종 기사", + "MonsterManual.1700100.2": "그가 갑옷을 두른 게 명예를 수호하기 위해서인지, 아니면 그저 쥐꼬리만한 봉급 때문인지는 아무도 모른다.", + "MonsterManual.1701100.1": "제국 호위대 기사", + "MonsterManual.1701100.2": "겉보기에는 엄숙하고 진지한 기사지만, 사실 악의 세력에 맞서기보다 교통 법규를 위반한 행인을 잡는 것에 더욱 능숙하다.", + "MonsterManual.1702100.1": "제국 호위대 분단장", + "MonsterManual.1702100.2": "충직하고 강인한 호위대 분단장, 은빛 장창과 질풍 같은 돌진은 적의 간담을 서늘하게 하기에 충분하다.", + "MonsterManual.1703100.1": "제국 호위대 군사장", + "MonsterManual.1703100.2": "호위대 내 최고령 기사, 손에 든 궁은 그의 비기이자 여전한 노익장의 상징이다.", "MonsterManual.1751026.1": "격류의 뿔고래", "MonsterManual.1751026.2": "맑은 물이 오염되면 필리에 성 밖에 사는 온화한 ‘이웃’이 직접 항의하러 올 것이다.\u000b푸르르르…… 푸르르…… 푸르르르르!!!", "MonsterManual.3000100.1": "유쾌한 보물 사냥 여행가", @@ -175,6 +183,12 @@ "MonsterManual.3027100.2": "잠에 취한 샤로가 선물 꾸러미를 들고 시장을 지나간다. 빨리! 빨리 쫓아가자!", "MonsterManual.3028105.1": "난로의 섬망", "MonsterManual.3028105.2": "체구가 큰 거대 난로, 난공불락의 요새 같다. 아무리 추운 겨울이라도, 이 뜨거운 몸을 얼릴 수는 없다.", + "MonsterManual.3090100.1": "모래전갈·붉은 모래의 검사", + "MonsterManual.3090100.2": "이글거리는 모래 언덕 위를 달리는 병사, 지나간 곳은 모두 재로 변해버린다.", + "MonsterManual.3091100.1": "모래전갈·노란 먼지의 사수", + "MonsterManual.3091100.2": "자욱한 황사 속을 누비는 사수, 심장을 꿰뚫는 독화살이 바람을 타고 날아든다.", + "MonsterManual.3092100.1": "모래전갈·사막의 눈", + "MonsterManual.3092100.2": "가파른 절벽 뒤에 잠복해 있는 저격수, 그의 시선이 머문 곳은 곧 과녁의 중심이 된다.", "MonsterManual.3093100.1": "하자나", "MonsterManual.3093100.2": "독을 빚어 미주로 만들고, 선혈로 붉은 카펫을 깔아놓는다.\u000b그녀는 자비를 베풀지 않는다. 선택지만을 제시할 뿐——\u000b그녀에게 복종하거나, 사라지거나.", "MonsterManual.5000100.1": "제너럴 탱크", @@ -647,6 +661,8 @@ "MonsterManual.7000105.2": "그녀는 공포를 의식처럼 드리우고,\u000b광기로 절망을 키운다. \u000b그녀의 무대에는 태곳적 악몽이 펼쳐진다.", "MonsterManual.7002246.1": "나노하???", "MonsterManual.7002246.2": "방황하는 자는 결코 파멸을 무서워하지 않는다. 예리한 칼날이 목에 닿는 그 순간, 그녀는 그저 당신의 체온을 느끼고 싶었을 뿐이다. \u000b\n※전투 스킬\u000b「아오이의 환무」: 나노하가 거대한 수리검을 투척하여 피해를 입힌다. \u000b「바람의 흩날림」: 나노하가 뒤로 제비돌기한 후, 대량의 쿠나이를 투척해 피해를 입힌다.\u000b「은월」: 나노하가 매우 빠른 속도로 꺾은선에서 스퍼트하고, 경로 위의 목표에게 피해를 입힌다. \u000b「그림자 춤·잎의 장막」: 나노하가 분신을 발동한 후, 각 분신을 중심으로 거대한 범위의 수리검 회오리를 발동한다.\u000b「그림자 춤·시든 꽃」: 나노하가 분신을 발동하고 연막 속으로 숨으며, 분신과 함께 큰 범위의 피해 구역을 생성한다.", + "MonsterManual.7003156.1": "호타루???", + "MonsterManual.7003156.2": "진정한 친구를 갈망하면서도 한편으로는 살육의 병기를 쥐는 것, 이것이 호타루의 선택이다. \u000b그녀가 이긴 자, 그리고 그녀를 이긴 자 모두 그녀의 친구가 되어야 한다. 그렇게… 약속한 거다.\u000b\n※전투 스킬\u000b「반딧불·일섬」: 호타루가 부유 무기를 발사하여 명중한 목표에게 피해를 입힌다.\u000b「반딧불·회전」: 호타루가 부유 무기를 조종하여 부메랑 형태로 만든다. 멀리 날아간 뒤 되돌아오며 경로상의 목표에게 피해를 입힌다.\u000b「반딧불·유성」: 호타루가 부유 무기를 조종하여 지면에 광륜을 생성한다. 광륜은 수축하며 폭발한다. \u000b「삼라만상 협주」: 호타루가 부유 무기를 조종하여 필드에 높은 빈도의 폭격을 가한다. \u000b「하나된 만 개의 칼날」: 호타루가 특정 궤적으로 빠르게 이동하며 경로상의 목표에게 높은 피해를 입힌다.\u000b「화력 집중」: 호타루가 스킬을 시전하거나 공격을 명중한 후 화력이 5 증가한다. 화력이 100이 된 후 ‘화력 집중’ 상태가 되며, 해당 상태에서 스킬을 시전하면 화력을 소모해 스킬을 강화한다. 화력이 0이 된 후 상태가 종료되며, 이후 화력을 획득하는 속도가 대폭 증가한다.", "MonsterManual.7200105.1": "셀시아·광기의 룩", "MonsterManual.7200105.2": "끝없는 전장 위를 달려\u000b뜨거운 전쟁의 불길 속에서 춤을 춘다.\u000b광기에 빠진 것은 아닌, 마음속에 갈망을 품고 있을 뿐이다.\u000b전쟁이 존재하는 한, 그녀는 영원히 멈추지 않을 것이다.", "MonsterManual.7200205.1": "셀시아·절망의 룩", diff --git a/data/language/ko_kr/notificationconfig.json b/data/language/ko_kr/notificationconfig.json new file mode 100644 index 00000000..e9e32c68 --- /dev/null +++ b/data/language/ko_kr/notificationconfig.json @@ -0,0 +1,6 @@ +{ + "NotificationConfig.10000000.1": "가득 찬 활력", + "NotificationConfig.10000000.2": "==PLAYER_NAME== 님, 곧 활력이 가득 차니 어서 저희를 별의 탑으로 데려가 주세요.", + "NotificationConfig.20000000.1": "의뢰 완료", + "NotificationConfig.20000000.2": "==PLAYER_NAME== 님, 곧 모든 의뢰가 완료되니 어서 확인해 보세요." +} \ No newline at end of file diff --git a/data/language/ko_kr/penguincard.json b/data/language/ko_kr/penguincard.json index 80a4fbfa..bb5ed1d3 100644 --- a/data/language/ko_kr/penguincard.json +++ b/data/language/ko_kr/penguincard.json @@ -1,64 +1,140 @@ { + "PenguinCard.10101.1": "불씨의 신생", + "PenguinCard.10101.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 배율+{GrowthEffectParam_1}\u000b(현재 배율+{TotalEffectParam_1})", + "PenguinCard.10102.1": "불씨의 신생+1", + "PenguinCard.10102.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 배율+{GrowthEffectParam_1}\u000b(현재 배율+{TotalEffectParam_1})", + "PenguinCard.10103.1": "불씨의 신생+2", + "PenguinCard.10103.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 배율+{GrowthEffectParam_1}\u000b(현재 배율+{TotalEffectParam_1})", + "PenguinCard.10104.1": "불씨의 신생+3", + "PenguinCard.10104.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 배율+{GrowthEffectParam_1}\u000b(현재 배율+{TotalEffectParam_1})", + "PenguinCard.10105.1": "불씨의 신생+4", + "PenguinCard.10105.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 배율+{GrowthEffectParam_1}\u000b(현재 배율+{TotalEffectParam_1})", + "PenguinCard.10201.1": "숲속의 샘물", + "PenguinCard.10201.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 배율+{GrowthEffectParam_1}\u000b(현재 배율+{TotalEffectParam_1})", + "PenguinCard.10202.1": "숲속의 샘물+1", + "PenguinCard.10202.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 배율+{GrowthEffectParam_1}\u000b(현재 배율+{TotalEffectParam_1})", + "PenguinCard.10203.1": "숲속의 샘물+2", + "PenguinCard.10203.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 배율+{GrowthEffectParam_1}\u000b(현재 배율+{TotalEffectParam_1})", + "PenguinCard.10204.1": "숲속의 샘물+3", + "PenguinCard.10204.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 배율+{GrowthEffectParam_1}\u000b(현재 배율+{TotalEffectParam_1})", + "PenguinCard.10205.1": "숲속의 샘물+4", + "PenguinCard.10205.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 배율+{GrowthEffectParam_1}\u000b(현재 배율+{TotalEffectParam_1})", + "PenguinCard.10301.1": "거세지는 바람", + "PenguinCard.10301.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 배율+{GrowthEffectParam_1}\u000b(현재 배율+{TotalEffectParam_1})", + "PenguinCard.10302.1": "거세지는 바람+1", + "PenguinCard.10302.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 배율+{GrowthEffectParam_1}\u000b(현재 배율+{TotalEffectParam_1})", + "PenguinCard.10303.1": "거세지는 바람+2", + "PenguinCard.10303.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 배율+{GrowthEffectParam_1}\u000b(현재 배율+{TotalEffectParam_1})", + "PenguinCard.10304.1": "거세지는 바람+3", + "PenguinCard.10304.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 배율+{GrowthEffectParam_1}\u000b(현재 배율+{TotalEffectParam_1})", + "PenguinCard.10305.1": "거세지는 바람+4", + "PenguinCard.10305.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 배율+{GrowthEffectParam_1}\u000b(현재 배율+{TotalEffectParam_1})", "PenguinCard.1101.1": "불난 집에 부채질", "PenguinCard.1101.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", "PenguinCard.1102.1": "불난 집에 부채질+1", "PenguinCard.1102.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", "PenguinCard.1103.1": "불난 집에 부채질+2", "PenguinCard.1103.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", - "PenguinCard.1104.1": "불난 집에 부채질+3", - "PenguinCard.1104.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", - "PenguinCard.1105.1": "불난 집에 부채질+4", - "PenguinCard.1105.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.11401.1": "부의 소유자", + "PenguinCard.11401.2": "결산 시 칩+{TotalEffectParam_1}, 턴마다 {GrowthEffectParam_1} 감소", + "PenguinCard.11402.1": "부의 소유자+1", + "PenguinCard.11402.2": "결산 시 칩+{TotalEffectParam_1}, 턴마다 {GrowthEffectParam_1} 감소", + "PenguinCard.11403.1": "부의 소유자+2", + "PenguinCard.11403.2": "결산 시 칩+{TotalEffectParam_1}, 턴마다 {GrowthEffectParam_1} 감소", "PenguinCard.1201.1": "소동 유발", "PenguinCard.1201.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", "PenguinCard.1202.1": "소동 유발+1", "PenguinCard.1202.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", "PenguinCard.1203.1": "소동 유발+2", "PenguinCard.1203.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", - "PenguinCard.1204.1": "소동 유발+3", - "PenguinCard.1204.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", - "PenguinCard.1205.1": "소동 유발+4", - "PenguinCard.1205.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.12401.1": "천하의 균형", + "PenguinCard.12401.2": "결산 시 배율+{TotalEffectParam_1}, 턴마다 {GrowthEffectParam_1} 감소", + "PenguinCard.12402.1": "천하의 균형+1", + "PenguinCard.12402.2": "결산 시 배율+{TotalEffectParam_1}, 턴마다 {GrowthEffectParam_1} 감소", + "PenguinCard.12403.1": "천하의 균형+2", + "PenguinCard.12403.2": "결산 시 배율+{TotalEffectParam_1}, 턴마다 {GrowthEffectParam_1} 감소", "PenguinCard.1301.1": "헛된 꿈", "PenguinCard.1301.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", "PenguinCard.1302.1": "헛된 꿈+1", "PenguinCard.1302.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", "PenguinCard.1303.1": "헛된 꿈+2", "PenguinCard.1303.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", - "PenguinCard.1304.1": "헛된 꿈+3", - "PenguinCard.1304.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", - "PenguinCard.1305.1": "헛된 꿈+4", - "PenguinCard.1305.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.13401.1": "이자의 재생", + "PenguinCard.13401.2": "턴마다 첫 레벨업 시, 이미 소모한 칩 {EffectParam_1}% 반환", + "PenguinCard.13402.1": "이자의 재생+1", + "PenguinCard.13402.2": "턴마다 첫 레벨업 시, 이미 소모한 칩 {EffectParam_1}% 반환", + "PenguinCard.13403.1": "이자의 재생+2", + "PenguinCard.13403.2": "턴마다 첫 레벨업 시, 이미 소모한 칩 {EffectParam_1}% 반환", + "PenguinCard.14401.1": "왕관을 씌운 순간", + "PenguinCard.14401.2": "결산 시 이미 보유한 페이트 카드의 총 레벨×{GrowthEffectParam_1}개만큼 칩 획득\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.14402.1": "왕관을 씌운 순간+1", + "PenguinCard.14402.2": "결산 시 이미 보유한 페이트 카드의 총 레벨×{GrowthEffectParam_1}개만큼 칩 획득\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.14403.1": "왕관을 씌운 순간+2", + "PenguinCard.14403.2": "결산 시 이미 보유한 페이트 카드의 총 레벨×{GrowthEffectParam_1}개만큼 칩 획득\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.14404.1": "왕관을 씌운 순간+3", + "PenguinCard.14404.2": "결산 시 이미 보유한 페이트 카드의 총 레벨×{GrowthEffectParam_1}개만큼 칩 획득\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.14405.1": "왕관을 씌운 순간+4", + "PenguinCard.14405.2": "결산 시 이미 보유한 페이트 카드의 총 레벨×{GrowthEffectParam_1}개만큼 칩 획득\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.14406.1": "왕관을 씌운 순간+5", + "PenguinCard.14406.2": "결산 시 이미 보유한 페이트 카드의 총 레벨×{GrowthEffectParam_1}개만큼 칩 획득\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.15401.1": "운명의 트윈스", + "PenguinCard.15401.2": "결산 시 배율+{TotalEffectParam_1}, {GrowthTriggerParam_1} 포함 핸드를 낼 때마다 해당 효과의 배율+{GrowthEffectParam_1}", + "PenguinCard.16401.1": "사상의 융합", + "PenguinCard.16401.2": "결산 시 칩+{TotalEffectParam_1}, {GrowthTriggerParam_1} 포함 핸드를 낼 때마다 해당 효과의 칩+{GrowthEffectParam_1}", + "PenguinCard.17401.1": "역사의 재현", + "PenguinCard.17401.2": "결산 시 이번 턴에 동일한 핸드가 이미 출현했을 경우 배율×{EffectParam_1}", + "PenguinCard.17402.1": "역사의 재현+1", + "PenguinCard.17402.2": "결산 시 이번 턴에 동일한 핸드가 이미 출현했을 경우 배율×{EffectParam_1}", + "PenguinCard.17403.1": "역사의 재현+2", + "PenguinCard.17403.2": "결산 시 이번 턴에 동일한 핸드가 이미 출현했을 경우 배율×{EffectParam_1}", + "PenguinCard.17404.1": "역사의 재현+3", + "PenguinCard.17404.2": "결산 시 이번 턴에 동일한 핸드가 이미 출현했을 경우 배율×{EffectParam_1}", + "PenguinCard.17405.1": "역사의 재현+4", + "PenguinCard.17405.2": "결산 시 이번 턴에 동일한 핸드가 이미 출현했을 경우 배율×{EffectParam_1}", + "PenguinCard.17406.1": "역사의 재현+5", + "PenguinCard.17406.2": "결산 시 이번 턴에 동일한 핸드가 이미 출현했을 경우 배율×{EffectParam_1}", + "PenguinCard.18401.1": "선택받은 운명", + "PenguinCard.18401.2": "결산 시 {TriggerParam_1} 핸드가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.18402.1": "선택받은 운명+1", + "PenguinCard.18402.2": "결산 시 {TriggerParam_1} 핸드가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.18403.1": "선택받은 운명+2", + "PenguinCard.18403.2": "결산 시 {TriggerParam_1} 핸드가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.18404.1": "선택받은 운명+3", + "PenguinCard.18404.2": "결산 시 {TriggerParam_1} 핸드가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.18405.1": "선택받은 운명+4", + "PenguinCard.18405.2": "결산 시 {TriggerParam_1} 핸드가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.18406.1": "선택받은 운명+5", + "PenguinCard.18406.2": "결산 시 {TriggerParam_1} 핸드가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.19401.1": "축배의 시간", + "PenguinCard.19401.2": "결산 시 {TriggerParam_1}, {TriggerParam_2}, {TriggerParam_3} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.19402.1": "축배의 시간+1", + "PenguinCard.19402.2": "결산 시 {TriggerParam_1}, {TriggerParam_2}, {TriggerParam_3} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.19403.1": "축배의 시간+2", + "PenguinCard.19403.2": "결산 시 {TriggerParam_1}, {TriggerParam_2}, {TriggerParam_3} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.19404.1": "축배의 시간+3", + "PenguinCard.19404.2": "결산 시 {TriggerParam_1}, {TriggerParam_2}, {TriggerParam_3} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.19405.1": "축배의 시간+4", + "PenguinCard.19405.2": "결산 시 {TriggerParam_1}, {TriggerParam_2}, {TriggerParam_3} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.19406.1": "축배의 시간+5", + "PenguinCard.19406.2": "결산 시 {TriggerParam_1}, {TriggerParam_2}, {TriggerParam_3} 원소가 존재할 경우 배율+{EffectParam_1}", "PenguinCard.2101.1": "성화", "PenguinCard.2101.2": "{EffectParam_1} 출현 확률 증가", "PenguinCard.2102.1": "성화+1", "PenguinCard.2102.2": "{EffectParam_1} 출현 확률 증가", "PenguinCard.2103.1": "성화+2", "PenguinCard.2103.2": "{EffectParam_1} 출현 확률 증가", - "PenguinCard.2104.1": "성화+3", - "PenguinCard.2104.2": "{EffectParam_1} 출현 확률 증가", - "PenguinCard.2105.1": "성화+4", - "PenguinCard.2105.2": "{EffectParam_1} 출현 확률 증가", "PenguinCard.2201.1": "파장", "PenguinCard.2201.2": "{EffectParam_1} 출현 확률 증가", "PenguinCard.2202.1": "파장+1", "PenguinCard.2202.2": "{EffectParam_1} 출현 확률 증가", "PenguinCard.2203.1": "파장+2", "PenguinCard.2203.2": "{EffectParam_1} 출현 확률 증가", - "PenguinCard.2204.1": "파장+3", - "PenguinCard.2204.2": "{EffectParam_1} 출현 확률 증가", - "PenguinCard.2205.1": "파장+4", - "PenguinCard.2205.2": "{EffectParam_1} 출현 확률 증가", "PenguinCard.2301.1": "기류", "PenguinCard.2301.2": "{EffectParam_1} 출현 확률 증가", "PenguinCard.2302.1": "기류+1", "PenguinCard.2302.2": "{EffectParam_1} 출현 확률 증가", "PenguinCard.2303.1": "기류+2", "PenguinCard.2303.2": "{EffectParam_1} 출현 확률 증가", - "PenguinCard.2304.1": "기류+3", - "PenguinCard.2304.2": "{EffectParam_1} 출현 확률 증가", - "PenguinCard.2305.1": "기류+4", - "PenguinCard.2305.2": "{EffectParam_1} 출현 확률 증가", "PenguinCard.3101.1": "과열", "PenguinCard.3101.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", "PenguinCard.3102.1": "과열+1", @@ -69,12 +145,6 @@ "PenguinCard.3104.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", "PenguinCard.3105.1": "과열+4", "PenguinCard.3105.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", - "PenguinCard.3106.1": "과열+5", - "PenguinCard.3106.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", - "PenguinCard.3107.1": "과열+6", - "PenguinCard.3107.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", - "PenguinCard.3108.1": "과열+7", - "PenguinCard.3108.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", "PenguinCard.3201.1": "이슬 맺힘", "PenguinCard.3201.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", "PenguinCard.3202.1": "이슬 맺힘+1", @@ -85,12 +155,6 @@ "PenguinCard.3204.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", "PenguinCard.3205.1": "이슬 맺힘+4", "PenguinCard.3205.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", - "PenguinCard.3206.1": "이슬 맺힘+5", - "PenguinCard.3206.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", - "PenguinCard.3207.1": "이슬 맺힘+6", - "PenguinCard.3207.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", - "PenguinCard.3208.1": "이슬 맺힘+7", - "PenguinCard.3208.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", "PenguinCard.3301.1": "기운 집중", "PenguinCard.3301.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", "PenguinCard.3302.1": "기운 집중+1", @@ -101,12 +165,6 @@ "PenguinCard.3304.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", "PenguinCard.3305.1": "기운 집중+4", "PenguinCard.3305.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", - "PenguinCard.3306.1": "기운 집중+5", - "PenguinCard.3306.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", - "PenguinCard.3307.1": "기운 집중+6", - "PenguinCard.3307.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", - "PenguinCard.3308.1": "기운 집중+7", - "PenguinCard.3308.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", "PenguinCard.4101.1": "화염의 지배자", "PenguinCard.4101.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", "PenguinCard.4102.1": "화염의 지배자+1", @@ -117,12 +175,6 @@ "PenguinCard.4104.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", "PenguinCard.4105.1": "화염의 지배자+4", "PenguinCard.4105.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", - "PenguinCard.4106.1": "화염의 지배자+5", - "PenguinCard.4106.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", - "PenguinCard.4107.1": "화염의 지배자+6", - "PenguinCard.4107.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", - "PenguinCard.4108.1": "화염의 지배자+7", - "PenguinCard.4108.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", "PenguinCard.4201.1": "해변의 귀족", "PenguinCard.4201.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", "PenguinCard.4202.1": "해변의 귀족+1", @@ -133,12 +185,6 @@ "PenguinCard.4204.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", "PenguinCard.4205.1": "해변의 귀족+4", "PenguinCard.4205.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", - "PenguinCard.4206.1": "해변의 귀족+5", - "PenguinCard.4206.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", - "PenguinCard.4207.1": "해변의 귀족+6", - "PenguinCard.4207.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", - "PenguinCard.4208.1": "해변의 귀족+7", - "PenguinCard.4208.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", "PenguinCard.4301.1": "하늘의 새 주인", "PenguinCard.4301.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", "PenguinCard.4302.1": "하늘의 새 주인+1", @@ -149,12 +195,6 @@ "PenguinCard.4304.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", "PenguinCard.4305.1": "하늘의 새 주인+4", "PenguinCard.4305.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", - "PenguinCard.4306.1": "하늘의 새 주인+5", - "PenguinCard.4306.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", - "PenguinCard.4307.1": "하늘의 새 주인+6", - "PenguinCard.4307.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", - "PenguinCard.4308.1": "하늘의 새 주인+7", - "PenguinCard.4308.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", "PenguinCard.4401.1": "판의 지배자", "PenguinCard.4401.2": "결산 시 칩+{EffectParam_1}", "PenguinCard.4402.1": "판의 지배자+1", @@ -167,48 +207,18 @@ "PenguinCard.5102.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", "PenguinCard.5103.1": "지옥의 영주+2", "PenguinCard.5103.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", - "PenguinCard.5104.1": "지옥의 영주+3", - "PenguinCard.5104.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", - "PenguinCard.5105.1": "지옥의 영주+4", - "PenguinCard.5105.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", - "PenguinCard.5106.1": "지옥의 영주+5", - "PenguinCard.5106.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", - "PenguinCard.5107.1": "지옥의 영주+6", - "PenguinCard.5107.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", - "PenguinCard.5108.1": "지옥의 영주+7", - "PenguinCard.5108.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", "PenguinCard.5201.1": "심해의 재벌", "PenguinCard.5201.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", "PenguinCard.5202.1": "심해의 재벌+1", "PenguinCard.5202.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", "PenguinCard.5203.1": "심해의 재벌+2", "PenguinCard.5203.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", - "PenguinCard.5204.1": "심해의 재벌+3", - "PenguinCard.5204.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", - "PenguinCard.5205.1": "심해의 재벌+4", - "PenguinCard.5205.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", - "PenguinCard.5206.1": "심해의 재벌+5", - "PenguinCard.5206.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", - "PenguinCard.5207.1": "심해의 재벌+6", - "PenguinCard.5207.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", - "PenguinCard.5208.1": "심해의 재벌+7", - "PenguinCard.5208.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", "PenguinCard.5301.1": "폭풍의 대장", "PenguinCard.5301.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", "PenguinCard.5302.1": "폭풍의 대장+1", "PenguinCard.5302.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", "PenguinCard.5303.1": "폭풍의 대장+2", "PenguinCard.5303.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", - "PenguinCard.5304.1": "폭풍의 대장+3", - "PenguinCard.5304.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", - "PenguinCard.5305.1": "폭풍의 대장+4", - "PenguinCard.5305.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", - "PenguinCard.5306.1": "폭풍의 대장+5", - "PenguinCard.5306.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", - "PenguinCard.5307.1": "폭풍의 대장+6", - "PenguinCard.5307.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", - "PenguinCard.5308.1": "폭풍의 대장+7", - "PenguinCard.5308.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", "PenguinCard.5401.1": "운명의 포수", "PenguinCard.5401.2": "결산 시 배율+{EffectParam_1}", "PenguinCard.5402.1": "운명의 포수+1", @@ -221,48 +231,18 @@ "PenguinCard.6102.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", "PenguinCard.6103.1": "다시 타오르는 불씨+2", "PenguinCard.6103.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", - "PenguinCard.6104.1": "다시 타오르는 불씨+3", - "PenguinCard.6104.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", - "PenguinCard.6105.1": "다시 타오르는 불씨+4", - "PenguinCard.6105.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", - "PenguinCard.6106.1": "다시 타오르는 불씨+5", - "PenguinCard.6106.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", - "PenguinCard.6107.1": "다시 타오르는 불씨+6", - "PenguinCard.6107.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", - "PenguinCard.6108.1": "다시 타오르는 불씨+7", - "PenguinCard.6108.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", "PenguinCard.6201.1": "다시 솟는 샘물", "PenguinCard.6201.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", "PenguinCard.6202.1": "다시 솟는 샘물+1", "PenguinCard.6202.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", "PenguinCard.6203.1": "다시 솟는 샘물+2", "PenguinCard.6203.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", - "PenguinCard.6204.1": "다시 솟는 샘물+3", - "PenguinCard.6204.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", - "PenguinCard.6205.1": "다시 솟는 샘물+4", - "PenguinCard.6205.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", - "PenguinCard.6206.1": "다시 솟는 샘물+5", - "PenguinCard.6206.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", - "PenguinCard.6207.1": "다시 솟는 샘물+6", - "PenguinCard.6207.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", - "PenguinCard.6208.1": "다시 솟는 샘물+7", - "PenguinCard.6208.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", "PenguinCard.6301.1": "다시 불어오는 바람", "PenguinCard.6301.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", "PenguinCard.6302.1": "다시 불어오는 바람+1", "PenguinCard.6302.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", "PenguinCard.6303.1": "다시 불어오는 바람+2", "PenguinCard.6303.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", - "PenguinCard.6304.1": "다시 불어오는 바람+3", - "PenguinCard.6304.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", - "PenguinCard.6305.1": "다시 불어오는 바람+4", - "PenguinCard.6305.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", - "PenguinCard.6306.1": "다시 불어오는 바람+5", - "PenguinCard.6306.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", - "PenguinCard.6307.1": "다시 불어오는 바람+6", - "PenguinCard.6307.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", - "PenguinCard.6308.1": "다시 불어오는 바람+7", - "PenguinCard.6308.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", "PenguinCard.7101.1": "더해지는 열기", "PenguinCard.7101.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", "PenguinCard.7102.1": "더해지는 열기+1", @@ -273,12 +253,6 @@ "PenguinCard.7104.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", "PenguinCard.7105.1": "더해지는 열기+4", "PenguinCard.7105.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", - "PenguinCard.7106.1": "더해지는 열기+5", - "PenguinCard.7106.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", - "PenguinCard.7107.1": "더해지는 열기+6", - "PenguinCard.7107.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", - "PenguinCard.7108.1": "더해지는 열기+7", - "PenguinCard.7108.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", "PenguinCard.7201.1": "휘몰아치는 파도", "PenguinCard.7201.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", "PenguinCard.7202.1": "휘몰아치는 파도+1", @@ -289,12 +263,6 @@ "PenguinCard.7204.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", "PenguinCard.7205.1": "휘몰아치는 파도+4", "PenguinCard.7205.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", - "PenguinCard.7206.1": "휘몰아치는 파도+5", - "PenguinCard.7206.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", - "PenguinCard.7207.1": "휘몰아치는 파도+6", - "PenguinCard.7207.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", - "PenguinCard.7208.1": "휘몰아치는 파도+7", - "PenguinCard.7208.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", "PenguinCard.7301.1": "격앙되는 기류", "PenguinCard.7301.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", "PenguinCard.7302.1": "격앙되는 기류+1", @@ -305,10 +273,34 @@ "PenguinCard.7304.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", "PenguinCard.7305.1": "격앙되는 기류+4", "PenguinCard.7305.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", - "PenguinCard.7306.1": "격앙되는 기류+5", - "PenguinCard.7306.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", - "PenguinCard.7307.1": "격앙되는 기류+6", - "PenguinCard.7307.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", - "PenguinCard.7308.1": "격앙되는 기류+7", - "PenguinCard.7308.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}" + "PenguinCard.9101.1": "활활 타오른 불꽃", + "PenguinCard.9101.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 칩+{GrowthEffectParam_1}\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.9102.1": "활활 타오른 불꽃+1", + "PenguinCard.9102.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 칩+{GrowthEffectParam_1}\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.9103.1": "활활 타오른 불꽃+1", + "PenguinCard.9103.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 칩+{GrowthEffectParam_1}\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.9104.1": "활활 타오른 불꽃+1", + "PenguinCard.9104.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 칩+{GrowthEffectParam_1}\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.9105.1": "활활 타오른 불꽃+1", + "PenguinCard.9105.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 칩+{GrowthEffectParam_1}\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.9201.1": "거센 파도", + "PenguinCard.9201.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 칩+{GrowthEffectParam_1}\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.9202.1": "거센 파도+1", + "PenguinCard.9202.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 칩+{GrowthEffectParam_1}\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.9203.1": "거센 파도+2", + "PenguinCard.9203.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 칩+{GrowthEffectParam_1}\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.9204.1": "거센 파도+3", + "PenguinCard.9204.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 칩+{GrowthEffectParam_1}\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.9205.1": "거센 파도+4", + "PenguinCard.9205.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 칩+{GrowthEffectParam_1}\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.9301.1": "바람의 순행", + "PenguinCard.9301.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 칩+{GrowthEffectParam_1}\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.9302.1": "바람의 순행+1", + "PenguinCard.9302.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 칩+{GrowthEffectParam_1}\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.9303.1": "바람의 순행+2", + "PenguinCard.9303.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 칩+{GrowthEffectParam_1}\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.9304.1": "바람의 순행+3", + "PenguinCard.9304.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 칩+{GrowthEffectParam_1}\u000b(현재 칩+{TotalEffectParam_1})", + "PenguinCard.9305.1": "바람의 순행+4", + "PenguinCard.9305.2": "결산 시, 이번 턴에 오픈한 {GrowthTriggerParam_1} 1개마다 칩+{GrowthEffectParam_1}\u000b(현재 칩+{TotalEffectParam_1})" } \ No newline at end of file diff --git a/data/language/ko_kr/penguincardbuff.json b/data/language/ko_kr/penguincardbuff.json new file mode 100644 index 00000000..cf58707c --- /dev/null +++ b/data/language/ko_kr/penguincardbuff.json @@ -0,0 +1,14 @@ +{ + "PenguinCardBuff.101.1": "풍선한 답례", + "PenguinCardBuff.101.2": "다음 턴 첫 레벨업 비용 {EffectParam_1}%로 감소", + "PenguinCardBuff.201.1": "추가 카드 지급Ⅰ", + "PenguinCardBuff.201.2": "다음 {DurationParam}턴 동안 카드 지급 라운드 수 +{EffectParam_1}", + "PenguinCardBuff.203.1": "추가 카드 지급Ⅱ", + "PenguinCardBuff.203.2": "다음 {DurationParam}턴 동안 카드 지급 라운드 수 +{EffectParam_1}", + "PenguinCardBuff.301.1": "물 만나 물고기", + "PenguinCardBuff.301.2": "모든 핸드 배율+{TotalEffectParam_1}, 중첩 가능", + "PenguinCardBuff.401.1": "쌓이는 재부", + "PenguinCardBuff.401.2": "모든 핸드 기본 칩+{TotalEffectParam_1}, 중첩 가능", + "PenguinCardBuff.501.1": "꺼지지 않는 불씨", + "PenguinCardBuff.501.2": "사망 {DurationParam}회 면역" +} \ No newline at end of file diff --git a/data/language/ko_kr/penguincardfloor.json b/data/language/ko_kr/penguincardfloor.json index 935445b9..3923d292 100644 --- a/data/language/ko_kr/penguincardfloor.json +++ b/data/language/ko_kr/penguincardfloor.json @@ -1,5 +1,9 @@ { "PenguinCardFloor.102.1": "이번 게임에 출현 확률 증가", "PenguinCardFloor.103.1": "이번 게임에 출현 확률 증가", - "PenguinCardFloor.104.1": "이번 게임에 출현 확률 증가" + "PenguinCardFloor.104.1": "이번 게임에 출현 확률 증가", + "PenguinCardFloor.201.1": "Welcome to 페이트 하우스", + "PenguinCardFloor.202.1": "완료 가능한 계약 선택", + "PenguinCardFloor.203.1": "이번 게임에 출현 확률 증가", + "PenguinCardFloor.204.1": "100만 점을 향해 달려보세요" } \ No newline at end of file diff --git a/data/language/ko_kr/penguincardquest.json b/data/language/ko_kr/penguincardquest.json new file mode 100644 index 00000000..b7c0788a --- /dev/null +++ b/data/language/ko_kr/penguincardquest.json @@ -0,0 +1,30 @@ +{ + "PenguinCardQuest.201.1": "{0}턴 동안 칩 누적 {1}개 획득", + "PenguinCardQuest.202.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.203.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.204.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.205.1": "{0}턴 동안 칩 누적 {1}개 획득", + "PenguinCardQuest.206.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.207.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.208.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.501.1": "{0}턴 동안 칩 누적 {1}개 획득", + "PenguinCardQuest.502.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.503.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.504.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.505.1": "{0}턴 동안 칩 누적 {1}개 획득", + "PenguinCardQuest.506.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.507.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.508.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.801.1": "{0}턴 동안 칩 누적 {1}개 획득", + "PenguinCardQuest.802.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.803.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.804.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.805.1": "{0}턴 동안 칩 누적 {1}개 획득", + "PenguinCardQuest.806.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.807.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.808.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.809.1": "{0}턴 동안 칩 누적 {1}개 획득", + "PenguinCardQuest.810.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.811.1": "{0}턴 동안 {2} {1}개 누적 확인", + "PenguinCardQuest.812.1": "{0}턴 동안 {2} {1}개 누적 확인" +} \ No newline at end of file diff --git a/data/language/ko_kr/playerhead.json b/data/language/ko_kr/playerhead.json index fb04166d..bbb9dd7b 100644 --- a/data/language/ko_kr/playerhead.json +++ b/data/language/ko_kr/playerhead.json @@ -45,6 +45,7 @@ "PlayerHead.130004.1": "제4회 창업 지원 패스\n럭셔리 지원금 오픈", "PlayerHead.130005.1": "제5회 창업 지원 패스\n럭셔리 지원금 오픈", "PlayerHead.130006.1": "제6회 창업 지원 패스\n럭셔리 지원금 오픈", + "PlayerHead.130007.1": "제7회 창업 지원 패스\n럭셔리 지원금 오픈", "PlayerHead.13003.1": "???", "PlayerHead.13004.1": "???", "PlayerHead.13203.1": "스킨 획득 후\n「나른한 백일몽」 오픈", @@ -63,7 +64,7 @@ "PlayerHead.14204.1": "???", "PlayerHead.14303.1": "???", "PlayerHead.14304.1": "???", - "PlayerHead.14403.1": "???", + "PlayerHead.14403.1": "스킨 획득 후\n「피어난 나팔꽃, 깨어난 소녀」 오픈", "PlayerHead.14404.1": "???", "PlayerHead.14503.1": "???", "PlayerHead.14504.1": "???", @@ -75,7 +76,7 @@ "PlayerHead.15004.1": "???", "PlayerHead.15503.1": "???", "PlayerHead.15504.1": "???", - "PlayerHead.15603.1": "???", + "PlayerHead.15603.1": "스킨 획득 후\n「엉뚱한 요정의 다과회」 오픈", "PlayerHead.15604.1": "???", "PlayerHead.15803.1": "???", "PlayerHead.15804.1": "???", diff --git a/data/language/ko_kr/plot.json b/data/language/ko_kr/plot.json index 955c2ccc..b9c5c87c 100644 --- a/data/language/ko_kr/plot.json +++ b/data/language/ko_kr/plot.json @@ -133,6 +133,18 @@ "Plot.13502.2": "마왕과 마녀의 밀착 취재 현장에 수상한 난입자 등장!", "Plot.13503.1": "마녀의 특종 취재 (하)", "Plot.13503.2": "마녀와의 진심 어린 대화 후! 둘만의 특별한 비밀이 여기서 밝혀진다!", + "Plot.13701.1": "???", + "Plot.13701.2": "???", + "Plot.13702.1": "???", + "Plot.13702.2": "???", + "Plot.13703.1": "???", + "Plot.13703.2": "???", + "Plot.13901.1": "???", + "Plot.13901.2": "???", + "Plot.13902.1": "???", + "Plot.13902.2": "???", + "Plot.13903.1": "???", + "Plot.13903.2": "???", "Plot.14001.1": "???", "Plot.14001.2": "???", "Plot.14002.1": "???", @@ -163,10 +175,12 @@ "Plot.14402.2": "숨을 죽이고 서로를 가만히 바라보면 마음이 통할 수 있다고 한다…… 언제나 엇갈리기만 하는 두 사람, 과연 그 노력은 성공할 수 있을까?", "Plot.14403.1": "인도합일의 수행 (하)", "Plot.14403.2": "비가 쏟아지고, 그녀는 어딘가 상실한 듯 보였다. 바로 그때, 마왕은 ‘사용자’로서 짊어져야 할 책임을 깨닫는다.", - "Plot.14501.1": "???", - "Plot.14501.2": "???", - "Plot.14502.1": "???", - "Plot.14502.2": "???", + "Plot.14501.1": "천의 얼굴을 가진 배우 (상)", + "Plot.14501.2": "남모를 욕망을 품은 그녀는 정교하게 짜인 우연을 만들어낸다.", + "Plot.14502.1": "천의 얼굴을 가진 배우 (중)", + "Plot.14502.2": "그녀가 이끄는 대로 준비된 무대 위로 한 걸음씩 올라선다.", + "Plot.14503.1": "천의 얼굴을 가진 배우 (하)", + "Plot.14503.2": "공연이 막을 내린 후, 진실과 거짓은 어떻게 구분해야 할까?", "Plot.14701.1": "별과 마음의 공명 (상)", "Plot.14701.2": "‘여행가의 상처를 치유하라’는 의뢰를 받아, 고민에 빠진 마왕이 플라비오에서 익숙한 멜로디와 마주친다……", "Plot.14702.1": "별과 마음의 공명 (중)", @@ -197,6 +211,12 @@ "Plot.15602.2": "욕망에 두 눈이 멀고, 영혼이 시간의 무게에 짓눌려도, 그 사람은 결코 발걸음을 멈추지 않는다.", "Plot.15603.1": "작은 방 대청소 (하)", "Plot.15603.2": "위기는 사라졌다. 그 사람의 발자취를 따라, 나즈나의 모험은 이제 막 시작되었을 뿐이다.", + "Plot.15701.1": "???", + "Plot.15701.2": "???", + "Plot.15702.1": "???", + "Plot.15702.2": "???", + "Plot.15703.1": "???", + "Plot.15703.2": "???", "Plot.15801.1": "배송될 선물 (상)", "Plot.15801.2": "크리스마스는 이미 지났지만, 일은 끝나지 않았다. 새로운 임무는…… 응? 대포?!", "Plot.15802.1": "배송될 선물 (중)", @@ -208,5 +228,11 @@ "Plot.15902.1": "소화 비법 (중)", "Plot.15902.2": "소화차 때문에 의사는 곤경에 빠졌다…… ‘조수’, 어서 저 사람을 도와줘!", "Plot.15903.1": "소화 비법 (하)", - "Plot.15903.2": "용족의 건강 비법 중 으뜸을 꼽으라면…… 단연 마사지지." + "Plot.15903.2": "용족의 건강 비법 중 으뜸을 꼽으라면…… 단연 마사지지.", + "Plot.16001.1": "???", + "Plot.16001.2": "???", + "Plot.16002.1": "???", + "Plot.16002.2": "???", + "Plot.16003.1": "???", + "Plot.16003.2": "???" } \ No newline at end of file diff --git a/data/language/ko_kr/potential.json b/data/language/ko_kr/potential.json index 2e1338aa..fd12fe0b 100644 --- a/data/language/ko_kr/potential.json +++ b/data/language/ko_kr/potential.json @@ -2,9 +2,9 @@ "Potential.510301.1": "메인 스킬 시전 후, 탄창 용량과 일반 공격 피해가 증가한다.", "Potential.510301.2": "메인 스킬 「로큰롤 불꽃」 시전 후 탄약 36발을 즉시 장전한다. \u000b탄창을 다 사용할 때까지 일반 공격 피해가 &Param1& 증가한다.", "Potential.510302.1": "메인 스킬 시전 후 일반 공격이 범위 공격으로 변경된다.", - "Potential.510302.2": "메인 스킬 「로큰롤 불꽃」 시전 후 탄창을 가득 채운다. \u000b탄창을 전부 사용하기 전 일반 공격이 범위 공격으로 변경되어 공격력 &Param1&의 불 속성 범위 피해를 입힌다.", + "Potential.510302.2": "메인 스킬 「로큰롤 불꽃」 시전 후 탄창을 가득 채운다. \u000b탄창을 전부 사용하기 전 일반 공격이 범위 공격으로 변경되어 공격력 &Param1&의 불 속성 범위 일반 공격 피해를 입힌다.", "Potential.510303.1": "메인 스킬 시전 후 즉시 다시 시전한다.", - "Potential.510303.2": "메인 스킬 「로큰롤 불꽃」 시전 후 2초 동안 다시 시전할 수 있다. \u000b「로큰롤 불꽃」이 ##불 속성 표식: 성염#2013#을 발동한 후 재시전 시 입히는 피해가 &Param1& 증가한다.", + "Potential.510303.2": "메인 스킬 「로큰롤 불꽃」 시전 후 2초 동안 다시 시전할 수 있다. \u000b「로큰롤 불꽃」이 ##불 속성 표식: 성염#2013#을 발동한 후 재시전 시 입히는 피해 배율이 &Param1& 증가한다.", "Potential.510304.1": "메인 스킬 명중 시 추가 범위 피해를 입힌다.", "Potential.510304.2": "메인 스킬 「로큰롤 불꽃」 명중 시 공격력 &Param1&의 불 속성 범위 스킬 피해를 추가로 입힌다. \u000b해당 효과는 1초마다 최대 5회 발동한다.", "Potential.510305.1": "코하쿠의 치명타가 여러 차례 누적되면 일반 공격 피해가 증가한다.", @@ -16,7 +16,7 @@ "Potential.510308.1": "메인 스킬 시전 후 &Param4&이 증가한다.", "Potential.510308.2": "메인 스킬 「로큰롤 불꽃」 시전 후 &Param4&이 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.510309.1": "메인 스킬 피해가 증가하고, 추가 피해를 입힌다.", - "Potential.510309.2": "메인 스킬 「로큰롤 불꽃」 피해가 &Param1& 증가하고, 2회 추가 사격한다.", + "Potential.510309.2": "메인 스킬 「로큰롤 불꽃」이 입히는 스킬 피해가 &Param1& 증가하고, 2회 추가 사격한다.", "Potential.510310.1": "메인 스킬이 ##불 속성 표식: 성염#2013#을 보유한 목표를 처치하면, 다음 메인 스킬의 피해가 증가한다.", "Potential.510310.2": "메인 스킬 「로큰롤 불꽃」이 ##불 속성 표식: 성염#2013#을 보유한 목표 1명을 처치할 때마다, 다시 시전 시 &Param3&가 &Param1& 증가한다. 최대 &Param2&스택 중첩된다.", "Potential.510311.1": "코하쿠의 회피 횟수가 증가한다. \u000b정예 또는 보스 목표에게 피해를 입히면 공격력이 증가한다.", @@ -34,9 +34,9 @@ "Potential.510324.1": "지원 스킬 종료 시 추가 사격한다.", "Potential.510324.2": "지원 스킬 「탄환원무」가 종료되면 1회 추가 사격해 공격력 &Param1&의 불 속성 범위 스킬 피해를 입힌다.", "Potential.510325.1": "지원 스킬의 공격 범위와 피해가 증가한다.", - "Potential.510325.2": "지원 스킬 「탄환원무」의 공격 범위가 증가하고, 입히는 피해가 &Param1& 증가한다.", + "Potential.510325.2": "지원 스킬 「탄환원무」의 공격 범위가 증가하고, 피해 배율이 &Param1& 증가한다.", "Potential.510326.1": "지원 스킬 피해가 점차 증가한다.", - "Potential.510326.2": "4초 간격으로 지원 스킬 「탄환원무」의 피해가 &Param1& 증가한다. 최대 4스택 중첩된다. \u000b지원 스킬 종료 시 해당 효과가 제거된다.", + "Potential.510326.2": "4초 간격으로 지원 스킬 「탄환원무」가 입히는 스킬 피해가 &Param1& 증가한다. 최대 4스택 중첩된다. \u000b지원 스킬 종료 시 해당 효과가 제거된다.", "Potential.510327.1": "지원 스킬 시전 시 코하쿠의 &Param4&이 증가한다.", "Potential.510327.2": "지원 스킬 「탄환원무」 시전 시 코하쿠의 &Param4&이 &Param1& 증가하여, &Param2&초간 지속된다. \u000b해당 효과는 &Param3&초 마다 최대 1회 발동된다.", "Potential.510328.1": "지원 스킬을 시전한 후 코하쿠의 &Param3&이 증가한다. 이후 점차 감소한다.", @@ -110,7 +110,7 @@ "Potential.510733.1": "메인 캐릭터의 방어가 증가한다.", "Potential.510733.2": "메인 캐릭터의 방어가 &Param1& 증가한다.", "Potential.510741.1": "필살기 피해가 증가하고 목표를 기절시킨다.", - "Potential.510741.2": "필살기 「&Param1&」 피해가 &Param2& 증가하고, 목표를 &Param3&초 동안 기절시킨다.", + "Potential.510741.2": "필살기 「&Param1&」의 필살기 피해가 &Param2& 증가하고, 목표를 &Param3&초 동안 기절시킨다.", "Potential.510742.1": "필살기가 피해를 입히면 메인 캐릭터가 보호막을 획득한다.", "Potential.510742.2": "필살기 「&Param1&」가 피해를 입히면 메인 캐릭터가 틸리아 최대 HP의 &Param2&에 해당하는 보호막을 획득한다. &Param3&초간 지속된다.", "Potential.510743.1": "필살기 시전 시 팀 전체의 &Param4&이 증가한다.", @@ -124,9 +124,9 @@ "Potential.510804.1": "「화염 산탄」을 발사하면 일정 확률로 탄약을 소모하지 않는다.", "Potential.510804.2": "「화염 산탄」을 발사하면 25%의 확률로 탄약을 소모하지 않는다.", "Potential.510805.1": "「화염 산탄」의 탄환이 입히는 피해가 점차 증가한다.", - "Potential.510805.2": "「화염 산탄」의 탄환이 목표를 명중하면 이번 사격 피해가 &Param1& 증가한다.", + "Potential.510805.2": "「화염 산탄」의 탄환이 목표를 명중하면 이번 사격으로 입히는 스킬 피해가 &Param1& 증가한다.", "Potential.510806.1": "메인 스킬 시전 후, 다음 사격 피해가 증가한다.", - "Potential.510806.2": "메인 스킬 「파멸의 산탄」 시전 후 다음 사격의 피해가 &Param1& 증가한다. \u000b해당 효과는 4초마다 최대 1회 발동한다.", + "Potential.510806.2": "메인 스킬 「파멸의 산탄」 시전 후 다음 사격이 입히는 스킬 피해가 &Param1& 증가한다. \u000b해당 효과는 4초마다 최대 1회 발동한다.", "Potential.510807.1": "카시미라의 치명타가 여러 차례 누적되면 &Param2&이 증가한다.", "Potential.510807.2": "카시미라의 치명타 10회 누적 시, &Param2&이 &Param1& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.510808.1": "「화염 산탄」이 명중하면 목표의 &Param4&가 증가한다.", @@ -134,21 +134,21 @@ "Potential.510809.1": "「화염 산탄」 발사 후 &Param4&가 증가한다.", "Potential.510809.2": "「화염 산탄」 발사 시 &Param4&가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.510810.1": "「화염 산탄」의 피해가 증가한다. 「화염 산탄」을 수차례 발사하면 메인 스킬 쿨타임이 감소한다.", - "Potential.510810.2": "「화염 산탄」의 피해가 &Param1& 증가한다. 「화염 산탄」 6발을 발사할 때마다 메인 스킬 「파멸의 산탄」 쿨타임이 &Param2&초 감소한다.", + "Potential.510810.2": "「화염 산탄」이 입히는 스킬 피해가 &Param1& 증가한다. 「화염 산탄」 6발을 발사할 때마다 메인 스킬 「파멸의 산탄」의 쿨타임이 &Param2&초 감소한다.", "Potential.510811.1": "카시미라의 현재 HP가 &Param1&보다 높으면 &Param3&가 증가한다.", "Potential.510811.2": "카시미라의 현재 HP가 &Param1&보다 높으면 &Param3&가 &Param2& 증가한다.", "Potential.510812.1": "카시미라가 근거리 목표를 공격하면 &Param2&가 증가한다.", "Potential.510812.2": "카시미라가 근거리 목표를 공격하면 &Param2&가 &Param1& 증가한다.", - "Potential.510813.1": "필살기가 ##불 속성 표식: 성염#2013#을 발동할 수 있다. 발동 시 &Param4&이 증가한다.", - "Potential.510813.2": "필살기 「마물 무리 소탕」으로 ##불 속성 표식: 성염#2013#을 발동할 수 있다. 발동 시 &Param4&이 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", + "Potential.510813.1": "필살기가 ##불 속성 표식: 성염#2013#을 발동할 수 있고, 「초연」을 생성한다. 발동 시 &Param4&이 증가한다.", + "Potential.510813.2": "필살기 「마물 무리 소탕」으로 ##불 속성 표식: 성염#2013#을 발동할 수 있고, 「초연」을 생성해 공격력 &Param5&의 불 속성 범위 표식 피해를 입힌다. 발동 시 &Param4&이 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.510821.1": "지원 스킬 폭격 후 불 구덩이를 남겨, 지속 피해를 입힌다.", "Potential.510821.2": "지원 스킬 「외과 수술」 폭격 후 불 구덩이를 남겨, 0.5초마다 공격력 &Param1&의 불 속성 범위 스킬 피해를 입힌다. 8초간 지속되며, ##불 속성 표식: 성염#2013#을 부여할 수 있다.", "Potential.510822.1": "지원 스킬 폭격 횟수와 피해가 증가한다.", - "Potential.510822.2": "지원 스킬 「외과 수술」 폭격 횟수가 5회로 증가하고, 입히는 피해가 &Param1& 증가한다.", + "Potential.510822.2": "지원 스킬 「외과 수술」의 폭격 횟수가 5회로 증가하고, 입히는 스킬 피해가 &Param1& 증가한다.", "Potential.510823.1": "스킬 피해가 증가하고, 목표를 기절시킨다.", "Potential.510823.2": "지원 스킬 「외과 수술」이 목표를 기절 상태로 만들 수 있다. &Param1&초간 지속된다. \u000b스킬 피해가 &Param2& 증가한다.", "Potential.510824.1": "스킬 피해와 폭격 정확도가 증가한다.", - "Potential.510824.2": "지원 스킬 「외과 수술」 폭격 정확도가 증가하고, 입히는 피해가 &Param1& 증가한다.", + "Potential.510824.2": "지원 스킬 「외과 수술」의 폭격 정확도가 증가하고, 입히는 스킬 피해가 &Param1& 증가한다.", "Potential.510825.1": "목표가 처치될 때, 카시미라가 부여한 ##불 속성 표식: 성염#2013#을 보유한 경우 범위 피해를 입힌다.", "Potential.510825.2": "목표가 처치될 때, 카시미라가 부여한 ##불 속성 표식: 성염#2013#을 보유한 경우 공격력 &Param1&의 불 속성 범위 스킬 피해를 입히고, ##불 속성 표식: 성염#2013#을 부여한다. 해당 효과는 0.5초간 최대 1회 발동된다.", "Potential.510826.1": "지원 스킬이 명중하면 목표의 이동 속도가 감소하고, &Param3&가 증가한다.", @@ -160,7 +160,7 @@ "Potential.510829.1": "지원 스킬을 시전하면 일정 확률로 다시 자동 시전한다. \u000b카시미라의 스킬 피해가 증가한다.", "Potential.510829.2": "지원 스킬 「외과 수술」 시전 시 &Param2& 확률로 2회 폭격한다. \u000b카시미라의 스킬 피해가 &Param1& 증가한다.", "Potential.510830.1": "지원 스킬이 기절 상태의 목표에게 입히는 피해가 증가한다.", - "Potential.510830.2": "지원 스킬 「외과 수술」이 기절 상태의 목표에게 입히는 피해가 &Param1& 증가한다.", + "Potential.510830.2": "지원 스킬 「외과 수술」이 기절 상태의 목표에게 입히는 스킬 피해가 &Param1& 증가한다.", "Potential.510831.1": "필살기가 ##불 속성 표식: 성염#2013#을 부여할 수 있다. \u000b카시미라의 &Param3&가 증가한다.", "Potential.510831.2": "필살기 「마물 무리 소탕」이 ##불 속성 표식: 성염#2013#을 부여할 수 있다. \u000b카시미라의 &Param3&가 &Param2& 증가한다.", "Potential.510832.1": "카시미라의 &Param2&가 증가한다.", @@ -170,7 +170,7 @@ "Potential.510841.1": "필살기가 명중한 목표가 &Param4&가 증가한다.", "Potential.510841.2": "필살기 「마물 무리 소탕」이 명중하면 목표의 &Param4&가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.510842.1": "필살기의 마지막 한 발 피해가 증가한다.", - "Potential.510842.2": "필살기 「마물 무리 소탕」의 마지막 한 발 피해가 &Param1& 증가한다.", + "Potential.510842.2": "필살기 「마물 무리 소탕」의 마지막 한 발이 입히는 필살기 피해가 &Param1& 증가한다.", "Potential.510843.1": "필살기가 목표를 처치하면 카시미라의 &Param4&이 증가한다.", "Potential.510843.2": "필살기 「마물 무리 소탕」가 목표를 처치하면 카시미라의 &Param4&이 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.511001.1": "메인 스킬이 추가 피해를 입힌다.", @@ -232,7 +232,7 @@ "Potential.511043.1": "피렌이 ##어둠 속성 표식#1019#을 발동하면 &Param1_kr1& 증가한다.", "Potential.511043.2": "피렌이 ##어둠 속성 표식#1019#을 발동하면 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다. 필살기 「친히 내린 가르침」 시전 후 해당 효과는 조기 종료된다.", "Potential.511101.1": "아야메의 일반 공격이 목표를 명중하면 다음 메인 스킬의 피해가 증가한다. 제한까지 중첩된 후 다음 메인 스킬을 강화한다.", - "Potential.511101.2": "아야메의 일반 공격이 목표를 명중하면 다음 스킬 피해가 &Param1& 증가한다. 최대 &Param2&스택 중첩될 수 있다. \u000b&Param2&스택까지 중첩된 후 다음 메인 스킬이 「&Param4&」으로 변경되어 공격력 &Param3&의 물 속성 범위 스킬 피해를 입힌다.", + "Potential.511101.2": "아야메의 일반 공격이 목표를 명중하면 다음 스킬이 입히는 스킬 피해가 &Param1& 증가한다. 최대 &Param2&스택 중첩된다. \u000b&Param2&스택까지 중첩된 후 다음 메인 스킬이 「&Param4&」으로 변경되어 공격력 &Param3&의 물 속성 범위 스킬 피해를 입힌다.", "Potential.511102.1": "메인 스킬이 목표를 명중하면 추가 범위 피해를 입힌다.", "Potential.511102.2": "메인 스킬 「&Param10&」가 목표를 명중하면 공격력 &Param1&의 물 속성 범위 스킬 피해를 추가로 입힌다. \u000b「&Param4&」이 목표를 명중하면 공격력 &Param2&의 물 속성 범위 스킬 피해를 추가로 입힌다. 또한 목표에게 ##빙결#1002#을 부여한다. &Param3&초간 지속된다. \u000b해당 효과는 12초마다 최대 1회 발동한다.", "Potential.511103.1": "메인 스킬 시전 시 일정 확률로 「서리꽃」을 활성화하여 지속적으로 목표를 공격한다.", @@ -240,11 +240,11 @@ "Potential.511104.1": "메인 스킬이 표식을 발동하면 목표에게 표식을 부여하고 지속적으로 추가 피해를 입힌다.", "Potential.511104.2": "메인 스킬 「&Param10&」가 ##물 속성 표식: 수류#2008#를 발동하면 목표에게 표식을 부여하고, 0.5초마다 대상에게 공격력 &Param1&의 물 속성 스킬 피해를 입힌다. 2초간 지속된다.", "Potential.511105.1": "「서리 화살」의 피해가 증가하고, 목표를 관통할 수 있다.", - "Potential.511105.2": "「서리 화살」이 목표를 관통할 수 있으며, 입히는 피해가 &Param1& 증가한다.", + "Potential.511105.2": "「서리 화살」이 목표를 관통할 수 있으며, 입히는 일반 공격 피해가 &Param1& 증가한다.", "Potential.511106.1": "「서리 화살」의 피해와 수가 증가한다.", - "Potential.511106.2": "아야메 일반 공격 3단계의 「서리 화살」 수가 두 배가 되고, 입히는 피해가 &Param1& 증가한다.", + "Potential.511106.2": "아야메 일반 공격 3단계의 「서리 화살」 수가 두 배가 되고, 입히는 일반 공격 피해가 &Param1& 증가한다.", "Potential.511107.1": "일정 시간마다 아야메의 다음 메인 스킬 피해가 증가한다.", - "Potential.511107.2": "&Param1&초마다 아야메의 다음 메인 스킬이 입히는 피해가 &Param2& 증가한다.", + "Potential.511107.2": "&Param1&초마다 아야메의 다음 메인 스킬이 입히는 스킬 피해가 &Param2& 증가한다.", "Potential.511108.1": "아야메의 메인 스킬이 치명타를 입히면 추가 피해를 입힌다.", "Potential.511108.2": "아야메의 메인 스킬이 치명타를 입히면 공격력 &Param1&의 물 속성 스킬 피해를 추가로 입힌다.", "Potential.511109.1": "아야메의 메인 스킬 지속 기간 중 공격력이 증가하고 저지 불가 상태가 된다.", @@ -254,21 +254,21 @@ "Potential.511111.1": "아야메가 근접 공격을 받으면 주변 목표에게 피해를 입히고 ##빙결#1002#을 부여한다.", "Potential.511111.2": "아야메가 근접 공격을 받으면 공격력 &Param1&의 물 속성 범위 스킬 피해를 입히고 목표에게 ##빙결#1002# 상태를 부여한다. &Param2&초간 지속되며, 해당 효과는 &Param3&초마다 최대 1회 발동한다.", "Potential.511112.1": "아야메의 책가방 휘두르기 피해가 증가하고, 일정 확률로 목표를 기절시킨다.", - "Potential.511112.2": "아야메의 책가방 휘두르기 피해가 &Param1& 증가하고, &Param2& 확률로 목표를 기절시킨다. &Param3&초간 지속된다.", + "Potential.511112.2": "아야메의 책가방 휘두르기가 입히는 일반 공격 피해가 &Param1& 증가하고, &Param2& 확률로 목표를 기절시킨다. &Param3&초간 지속된다.", "Potential.511113.1": "필살기가 ##수류 표식#2022#를 발동할 수 있고, ##한랭#1027#을 부여한다. 발동 시 공격력이 증가한다.", "Potential.511113.2": "필살기 「&Param10&」가 ##물 속성 표식: 수류#2008#를 발동할 수 있어, 공격력 &Param1&의 물 속성 표식 범위 피해를 입힌다. 또한 ##한랭#1027#을 부여한다. 발동 시 공격력이 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.511121.1": "「고드름 대열」의 피해 범위와 입히는 피해가 증가한다.", - "Potential.511121.2": "「고드름 대열」의 피해 범위가 50% 증가하고, 입히는 피해가 &Param1& 증가한다.", + "Potential.511121.2": "「고드름 대열」의 피해 범위가 50% 증가하고, 입히는 스킬 피해가 &Param1& 증가한다.", "Potential.511122.1": "「고드름 대열」이 목표를 끌어당기며, 입히는 피해가 증가한다.", - "Potential.511122.2": "「고드름 대열」이 범위 내의 목표를 지속적으로 끌어당기며, 입히는 피해가 &Param1& 증가한다.", + "Potential.511122.2": "「고드름 대열」이 범위 내의 목표를 지속적으로 끌어당기며, 입히는 스킬 피해가 &Param1& 증가한다.", "Potential.511123.1": "「고드름 대열」이 생성될 때 피해를 추가로 입히고, 목표를 기절시킨다.", "Potential.511123.2": "「고드름 대열」이 생성될 때 공격력 &Param1&의 물 속성 범위 스킬 피해를 추가로 입히고, 목표를 기절시킨다. &Param2&초간 지속된다.", "Potential.511124.1": "「고드름 대열」이 종료될 때 피해를 추가로 입히고 목표를 에어본시킨다.", "Potential.511124.2": "「고드름 대열」이 종료될 때 공격력 &Param1&의 물 속성 범위 스킬 피해를 추가로 입히고, 목표를 에어본시킨다.", "Potential.511125.1": "「고드름 대열」의 피해가 증가하고, 피해 간격이 단축된다.", - "Potential.511125.2": "「고드름 대열」의 피해 간격이 50% 단축되고, 피해가 &Param1& 증가한다.", + "Potential.511125.2": "「고드름 대열」의 피해 간격이 50% 단축되고, 입히는 스킬 피해가 &Param1& 증가한다.", "Potential.511126.1": "「고드름 대열」의 지속 시간과 피해가 증가한다.", - "Potential.511126.2": "「고드름 대열」의 지속 시간이 50% 증가하고, 피해가 &Param1& 증가한다.", + "Potential.511126.2": "「고드름 대열」의 지속 시간이 50% 증가하고, 입히는 스킬 피해가 &Param1& 증가한다.", "Potential.511127.1": "지원 스킬이 ##한랭#1027#을 보유한 목표를 명중하면 메인 캐릭터의 &Param4&이 증가한다.", "Potential.511127.2": "지원 스킬 「&Param10&」가 ##한랭#1027#을 보유한 목표를 명중할 때마다 메인 캐릭터의 &Param4&이 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.511128.1": "지원 스킬을 시전할 때 범위 내에 소량의 목표가 존재할 경우 대상이 받는 물 속성 피해가 증가한다.", @@ -280,7 +280,7 @@ "Potential.511131.1": "아야메의 스킬 피해가 증가한다.", "Potential.511131.2": "아야메의 스킬 피해가 &Param1& 증가한다.", "Potential.511132.1": "필살기 피해가 증가하고, ##수류 표식#2008#를 부여한다.", - "Potential.511132.2": "필살기 「&Param10&」의 피해가 &Param1& 증가하고, ##수류 표식#2008#를 부여한다.", + "Potential.511132.2": "필살기 「&Param10&」의 필살기 피해가 &Param1& 증가하고, ##수류 표식#2008#을 부여할 수 있다.", "Potential.511133.1": "지원 스킬을 처음 시전하면 팀 전체의 &Param4&이 증가한다.", "Potential.511133.2": "지원 스킬 「&Param10&」 첫 시전 시 팀 전체의 &Param4&이 &Param1& 증가한다. &Param2&초간 지속된다.", "Potential.511141.1": "필살기 지속 시간 동안 1초마다 범위 내 랜덤 목표에게 피해를 추가로 입힌다.", @@ -307,8 +307,8 @@ "Potential.511208.2": "메인 스킬 「신풍섬」 또는 「승룡참」을 시전하면 7초 동안 세이나가 일반 공격을 할 때마다 &Param1&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.511209.1": "세이나의 일반 공격이 피해를 입히면 필살기 피해가 증가한다.", "Potential.511209.2": "세이나의 일반 공격이 피해를 입히면 세이나의 필살기 피해가 &Param1& 증가한다. 최대 10스택 중첩된다. 필살기를 시전하면 해당 효과가 초기화된다.", - "Potential.511210.1": "세이나가 동일한 목표에게 피해를 입힐 때, 일반 공격 피해가 증가한다.", - "Potential.511210.2": "세이나가 동일한 목표에게 피해를 입힐 때마다, 대상에게 입히는 일반 공격 피해가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", + "Potential.511210.1": "세이나가 동일한 목표에게 피해를 입힐 때, 목표에게 입히는 &Param4_kr1& 증가한다.", + "Potential.511210.2": "세이나가 동일한 목표에게 피해를 입힐 때마다, 대상에게 입히는 &Param4_kr1& &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.511211.1": "세이나가 피해를 입힐 때 목표의 강인함이 감소한다.", "Potential.511211.2": "세이나가 목표에게 피해를 입히면 목표의 강인함이 &Param1& 감소한다. 해당 효과는 10초마다 최대 1회 발동한다.", "Potential.511212.1": "세이나의 회피 횟수가 증가하고, 근거리 목표에게 입히는 &Param2&가 증가한다.", @@ -323,21 +323,21 @@ "Potential.511223.2": "소형 검기가 피해를 처음 입히면, 3개의 한 단계 낮은 소형 검기로 분열하고, 각 공격력 &Param1&의 바람 속성 스킬 피해를 입힌다.", "Potential.511224.1": "소형 검기 시전 횟수가 증가한다.", "Potential.511224.2": "소형 검기 시전 횟수가 4회 증가한다.", - "Potential.511225.1": "대형 검기가 ##바람 속성 표식: 풍식#2017#을 보유한 목표에게 &Param2&가 증가한다.", - "Potential.511225.2": "대형 검기가 ##바람 속성 표식: 풍식#2017#을 보유한 목표에게 입히는 피해가 &Param1& 증가한다.", - "Potential.511226.1": "대형 검기 공격 범위와 &Param2&가 증가한다.", - "Potential.511226.2": "대형 검기 피해 범위와 피해가 &Param1& 증가한다.", - "Potential.511227.1": "대형 검기의 피해가 증가하고, 목표의 이동 속도가 감소한다.", - "Potential.511227.2": "대형 검기로 목표의 이동 속도가 소폭 감소하고, 피해가 &Param1& 증가한다.", - "Potential.511228.1": "소형 검기가 ##바람 속성 표식: 풍식#2017#을 발동할 수 있고, 피해가 증가한다.", - "Potential.511228.2": "소형 검기가 ##바람 속성 표식: 풍식#2017#을 발동할 수 있고, 피해가 &Param1& 증가한다.", - "Potential.511229.1": "지원 스킬 피해가 증가하고, 소형 검기 시전이 빨라진다.", - "Potential.511229.2": "지원 스킬 「질풍격」의 피해가 &Param1& 증가한다. \u000b소형 검기 시전 속도가 빨라진다.", + "Potential.511225.1": "대형 검기가 ##바람 속성 표식: 풍식#2017#을 보유한 목표에게 입히는 &Param2_kr1& 증가한다.", + "Potential.511225.2": "대형 검기가 ##바람 속성 표식: 풍식#2017#을 보유한 목표에게 입히는 &Param2_kr1& &Param1& 증가한다.", + "Potential.511226.1": "대형 검기의 공격 범위와 입히는 &Param2_kr1& 증가한다.", + "Potential.511226.2": "대형 검기의 피해 범위가 증가하며, 입히는 &Param2_kr1& &Param1& 증가한다.", + "Potential.511227.1": "대형 검기가 입히는 &Param2_kr1& 증가하고, 목표의 이동 속도가 감소한다.", + "Potential.511227.2": "대형 검기로 목표의 이동 속도가 소폭 감소시키고, 입히는 &Param2_kr1& &Param1& 증가한다.", + "Potential.511228.1": "소형 검기가 ##바람 속성 표식: 풍식#2017#을 발동할 수 있고, 입히는 &Param2_kr1& 증가한다.", + "Potential.511228.2": "소형 검기가 ##바람 속성 표식: 풍식#2017#을 발동할 수 있고, 입히는 &Param2_kr1& &Param1& 증가한다.", + "Potential.511229.1": "지원 스킬이 입히는 &Param2_kr1& 증가하고, 소형 검기 시전이 빨라진다.", + "Potential.511229.2": "지원 스킬 「질풍격」이 입히는 &Param2_kr1& &Param1& 증가한다. \u000b소형 검기 시전 속도가 빨라진다.", "Potential.511230.1": "세이나의 &Param3&가 증가한다. 지원 스킬이 목표를 처치하면 쿨타임이 감소한다.", "Potential.511230.2": "세이나의 &Param3&가 &Param2& 증가한다. \u000b지원 스킬 「질풍격」이 목표를 처치하면 쿨타임이 &Param1&초 감소한다.", "Potential.511231.1": "세이나가 ##바람 속성 표식: 풍식#2017#을 발동하면 세이나의 &Param1&이 증가한다.", "Potential.511231.2": "세이나가 ##바람 속성 표식: 풍식#2017#을 발동하면, 세이나의 &Param1&이 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.511232.1": "정예 이상 목표에게 지원 스킬 피해가 증가한다.", + "Potential.511232.1": "지원 스킬로 정예 이상 목표에게 입히는 &Param2_kr1& 증가한다.", "Potential.511232.2": "지원 스킬 「질풍격」이 정예 이상 목표에게 입히는 &Param2&가 &Param1& 증가한다.", "Potential.511233.1": "세이나가 ##바람 속성 표식: 풍식#2017#을 발동하면 랜덤 지원 캐릭터가 SP를 획득한다.", "Potential.511233.2": "세이나가 ##바람 속성 표식: 풍식#2017#을 발동하면 랜덤 지원 캐릭터가 SP &Param1&포인트를 획득한다. 해당 효과는 7초마다 최대 1회 발동한다.", @@ -349,8 +349,8 @@ "Potential.511243.2": "필살기 「열공단파참」이 피해를 입히면 세이나의 &Param1&이 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.511301.1": "「1식」 공격 횟수가 증가하고, 정예 이상 목표에게 피해를 입히면 &Param4&이 증가한다.", "Potential.511301.2": "「1식」 공격 횟수가 6회 증가하고, 정예 이상 목표에게 피해를 입히면 &Param4&이 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다. 해당 효과는 「2식」 시전 시 제거된다.", - "Potential.511302.1": "스킬이 워터블레이드 발사로 변경되어, 정예 이상 목표에게 입히는 피해가 증가한다.", - "Potential.511302.2": "메인 스킬 「구름과 파도의 흐름」이 워터블레이드 발사로 변경되어, 공격력 &Param1&, &Param2&의 물 속성 스킬 피해를 입힌다. 동시에 정예 이상 목표에게 입히는 피해가 &Param3& 증가한다.", + "Potential.511302.1": "스킬이 워터블레이드 발사로 변경되어, 정예 이상 목표에게 입히는 &Param4_kr1& 증가한다.", + "Potential.511302.2": "메인 스킬 「구름과 파도의 흐름」이 워터블레이드 발사로 변경되어, 공격력 &Param1&, &Param2&의 물 속성 스킬 피해를 입힌다. 동시에 정예 이상 목표에게 입히는 &Param4_kr1& &Param3& 증가한다.", "Potential.511303.1": "메인 스킬 피해 범위가 증가한다. 「2식」의 &Param5&가 증가한다. 「1식」이 다른 목표에게 피해를 입히면 &Param1&가 증가한다.", "Potential.511303.2": "메인 스킬 「구름과 파도의 흐름」의 피해 범위가 증가한다. \u000b「2식」의 &Param5&가 &Param6& 증가한다. \u000b「1식」이 다른 목표 1명에게 피해를 입힐 때마다 &Param1&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.511304.1": "스킬 기간 중 회전 횟수에 따라 물파문을 생성해 피해를 입힌다. ##물 속성 표식: 수류#2022#를 발동할 수 있다.", @@ -359,32 +359,32 @@ "Potential.511305.2": "「1식」 지속 시간 동안 저지 불가 상태가 되며, 공격을 받으면 &Param4&이 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.511306.1": "「2식」 활성화 후 시전하지 않으면 스킬 쿨타임이 감소하고, 다음 「1식」의 &Param3&가 증가한다.", "Potential.511306.2": "「2식」 활성화 후 시전하지 않으면 스킬 쿨타임이 &Param1&초 감소하고, 다음 「1식」의 &Param3&가 &Param2& 증가한다.", - "Potential.511307.1": "「2식」이 ##한랭#1027# 또는 ##빙결#1002# 상태의 목표에게 입히는 피해가 증가한다. 목표의 HP가 낮을수록 피해가 증가한다.", - "Potential.511307.2": "「2식」이 ##한랭#1027# 또는 ##빙결#1002# 상태의 목표에게 입히는 피해가 &Param1& 증가한다. 목표의 HP가 낮을수록 피해가 증가한다. 최대 &Param9& 증가한다.", + "Potential.511307.1": "「2식」이 ##한랭#1027# 또는 ##빙결#1002# 상태의 목표에게 입히는 &Param10_kr1& 증가한다. 목표의 HP가 낮을수록 피해가 증가한다.", + "Potential.511307.2": "「2식」이 ##한랭#1027# 또는 ##빙결#1002# 상태의 목표에게 입히는 &Param10_kr1& &Param1& 증가한다. 목표의 HP가 낮을수록 피해가 증가한다. 최대 &Param9& 증가한다.", "Potential.511308.1": "「2식」이 ##빙결#1002# 상태의 목표를 처치하면 다시 시전할 수 있으며, &Param1&가 증가한다.", - "Potential.511308.2": "「2식」이 ##빙결#1002# 상태의 목표를 처치하면 다시 시전할 수 있으며, &Param1&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다. \u000b스킬 1회 지속 기간 중 최대 &Param5&회 다시 시전한다.", + "Potential.511308.2": "「2식」이 ##빙결#1002# 상태의 목표를 처치하면 다시 시전할 수 있으며, &Param1&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다. \u000b스킬 1회 지속 기간 중 최대 &Param5&회 다시 시전한다.", "Potential.511309.1": "시먀오가 피해를 입히면 물파문을 생성하고, ##물 속성 표식: 수류#2008#를 발동할 수 있다.", "Potential.511309.2": "시먀오가 피해를 입히면 15% 확률로 물파문이 발생하여 공격력 &Param1&의 물 속성 스킬 피해를 준다. 해당 효과는 5초마다 최대 1회 발동된다. \u000b물파문은 ##물 속성 표식: 수류#2008#를 발동할 수 있다.", "Potential.511310.1": "시먀오가 스킬을 시전하거나 회피하면 소형 물웅덩이를 여러 개 생성한다.", "Potential.511310.2": "시먀오가 스킬을 시전하거나 회피하면 여러 개의 물웅덩이를 생성해 1초마다 공격력 &Param1&의 물 속성 스킬 피해를 입힌다. 10초간 지속된다. \u000b해당 효과는 10초마다 최대 1회 발동된다.", "Potential.511311.1": "「2식」 시전 후 일반 공격이 강화된다.", "Potential.511311.2": "「2식」 시전 후 10초 동안 일반 공격 피해 범위가 증가하고, &Param2&가 &Param1& 증가한다. 일반 공격의 마지막 단계가 2연격으로 변경된다.", - "Potential.511312.1": "시먀오의 일반 공격이 ##한랭#1027# 또는 ##빙결#1002# 상태의 목표에게 피해를 입히면 &Param5&와 &Param6&가 증가한다.", - "Potential.511312.2": "시먀오의 일반 공격이 ##한랭#1027# 또는 ##빙결#1002# 상태의 목표에게 피해를 입히면 &Param5&가 &Param1& 증가하고, &Param6&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.511312.1": "시먀오의 일반 공격이 ##한랭#1027# 또는 ##빙결#1002# 상태를 보유한 목표에게 피해를 입히면 &Param5&와 &Param6&가 증가한다.", + "Potential.511312.2": "시먀오의 일반 공격이 ##한랭#1027# 또는 ##빙결#1002# 상태를 보유한 목표에게 피해를 입히면 &Param5&가 &Param1& 증가하고, &Param6&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.511313.1": "메인 스킬이 ##한랭#1027#을 보유한 목표에게 추가 효과를 준다.", - "Potential.511313.2": "메인 스킬 「구름과 파도의 흐름」이 ##한랭#1027#을 보유한 목표 대상의 &Param1&이 &Param2& 증가한다. \u000b목표가 ##방해 내성 무시#1006# 상태일 경우 피해가 &Param4& 증가한다.", + "Potential.511313.2": "메인 스킬 「구름과 파도의 흐름」이 ##한랭#1027#을 보유한 목표에게 입히는 &Param1_kr1& &Param2& 증가한다. \u000b목표가 ##내성 무시#1006# 상태일 경우 입히는 &Param3_kr1& &Param4& 증가한다.", "Potential.511321.1": "지원 스킬의 물의 검 수량과 &Param1&가 증가한다.", "Potential.511321.2": "지원 스킬 「폭포 등반」의 물의 검 수가 증가하고, 시먀오의 &Param1&가 &Param2& 증가한다. \u000b물의 검을 3발 발사할 때마다 중형 물의 검 1개를 추가로 발사해 공격력 &Param3&의 물 속성 스킬 피해를 입힌다.", "Potential.511322.1": "지원 스킬이 물의 검을 발사하면 일정 확률로 물 탄환을 추가 발사하여 피해를 입히고, &Param5& 또한 증가한다.", "Potential.511322.2": "지원 스킬 「폭포 등반」이 물의 검을 발사하면 50% 확률로 물 탄환을 추가로 발사해 공격력 &Param1&의 물 속성 스킬 피해를 입힌다. 동시에 시먀오의 &Param5&이 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.511323.1": "지원 스킬의 물의 검 &Param1&이 증가한다. \u000b지원 스킬 「폭포 등반」이 발사한 대형 물의 검 피해는 목표를 관통할 수 있다.", "Potential.511323.2": "지원 스킬 「폭포 등반」이 라운드마다 목표를 관통할 수 있는 대형 물의 검 1발을 발사하는 것으로 바뀐다. 공격력 &Param3&의 물 속성 스킬 피해를 입힌다. \u000b모든 물의 검 &Param1&가 &Param2& 증가한다.", - "Potential.511324.1": "지원 스킬 지속 기간 중 메인 캐릭터를 따라 전투하고, 주기적으로 물의 검 피해가 증가한다.", - "Potential.511324.2": "지원 스킬 「폭포 등반」 지속 기간 중 시먀오가 메인 캐릭터를 따르며, 1.5초마다 다음 물의 검 피해가 &Param2& 증가한다.", + "Potential.511324.1": "지원 스킬 지속 기간 중 메인 캐릭터를 따라 전투하고, 주기적으로 물의 검이 입히는 &Param1_kr1& 증가한다.", + "Potential.511324.2": "지원 스킬 「폭포 등반」 지속 기간 중 시먀오가 메인 캐릭터를 따르며, 1.5초마다 다음 물의 검이 입히는 &Param1_kr1& &Param2& 증가한다.", "Potential.511325.1": "지원 스킬이 정예 이상 목표에게 피해를 입히면 시먀오의 &Param4&이 증가한다.", "Potential.511325.2": "지원 스킬 「폭포 등반」이 정예 이상 목표에게 피해를 입히면 시먀오의 &Param4&이 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", - "Potential.511326.1": "지원 스킬 「폭포 등반」이 감속을 부여할 수 있으며, 피해가 증가한다.", - "Potential.511326.2": "지원 스킬 「폭포 등반」이 감속을 부여할 수 있다. 주변에 위 효과를 부여한 목표가 2명 이상일 경우 피해가 &Param5& 증가한다. &Param6&초간 지속된다.", + "Potential.511326.1": "지원 스킬 「폭포 등반」이 감속을 부여할 수 있으며, 입히는 &Param4_kr1& 증가한다.", + "Potential.511326.2": "지원 스킬 「폭포 등반」이 감속을 부여할 수 있다. 주변에 위 효과를 부여한 목표가 2명 이상일 경우 입히는 &Param4_kr1& &Param5& 증가한다. &Param6&초간 지속된다.", "Potential.511327.1": "지원 스킬이 피해를 입히면 시먀오의 &Param4&이 증가한다.", "Potential.511327.2": "지원 스킬 「폭포 등반」이 피해를 입히면 시먀오의 &Param4&이 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.511328.1": "이동하지 않으면 시먀오의 &Param4&이 점차 증가한다.", @@ -394,15 +394,15 @@ "Potential.511330.1": "시먀오가 목표를 처치하면 물파문을 생성하고, ##물 속성 표식: 수류#2008#를 발동할 수 있다.", "Potential.511330.2": "시먀오가 목표를 처치하면 물파문이 발생하여 공격력 &Param1&의 물 속성 범위 스킬 피해를 준다. 해당 효과는 5초마다 최대 1회 발동된다. \u000b물파문은 ##물 속성 표식: 수류#2008#를 발동할 수 있다.", "Potential.511331.1": "지원 스킬이 ##한랭#1027#을 보유한 목표에게 추가 효과를 준다.", - "Potential.511331.2": "지원 스킬 「폭포 등반」이 ##한랭#1027#을 보유한 목표 대상의 &Param1&이 &Param2& 증가한다. \u000b목표가 ##방해 내성 무시#1006# 상태일 경우 피해가 &Param4& 증가한다.", + "Potential.511331.2": "지원 스킬 「폭포 등반」이 ##한랭#1027#을 보유한 목표에게 입히는 &Param1_kr1& &Param2& 증가한다. \u000b목표가 ##내성 무시#1006# 상태일 경우 입히는 &Param3_kr1& &Param4& 증가한다.", "Potential.511332.1": "시먀오가 ##물 속성 표식: 수류#2008#, ##한랭#1027# 또는 ##빙결#1002#을 보유한 목표를 처치하면 SP를 획득한다.", "Potential.511332.2": "시먀오가 ##물 속성 표식: 수류#2008#, ##한랭#1027# 또는 ##빙결#1002#을 보유한 목표를 처치하면 SP를 &Param1&포인트 획득한다. 해당 효과는 5초마다 최대 3회 발동한다.", "Potential.511333.1": "시먀오가 입장하면 팀 전체의 &Param3&이 증가한다.", "Potential.511333.2": "시먀오가 입장하면 팀 전체의 &Param3&이 &Param1& 증가한다. &Param2&초간 지속된다.", - "Potential.511341.1": "필살기 휩쓸기의 피해 범위가 증가한다. ##물 속성 표식: 수류#2008#, ##한랭#1027# 또는 ##빙결#1002#을 보유한 목표에게 &Param2&가 증가한다.", - "Potential.511341.2": "필살기 「어수결」 휩쓸기의 피해 범위가 증가한다. ##물 속성 표식: 수류#2008#, ##한랭#1027# 또는 ##빙결#1002#을 보유한 목표에게 &Param2&가 &Param1& 증가한다.", - "Potential.511342.1": "필살기가 ##한랭#1027# 또는 ##빙결#1002# 상태의 목표에게 입히는 피해가 증가한다. 목표의 HP가 낮을수록 피해가 증가한다.", - "Potential.511342.2": "필살기 「어수결」이 ##한랭#1027# 또는 ##빙결#1002# 상태의 목표에게 입히는 피해가 &Param1& 증가한다. 목표의 HP가 낮을수록 피해가 증가한다. 최대 &Param9& 증가한다.", + "Potential.511341.1": "필살기 휩쓸기의 피해 범위가 증가한다. ##물 속성 표식: 수류#2008#, ##한랭#1027# 또는 ##빙결#1002#을 보유한 목표에게 입히는 &Param2&가 증가한다.", + "Potential.511341.2": "필살기 「어수결」 휩쓸기의 피해 범위가 증가한다. ##물 속성 표식: 수류#2008#, ##한랭#1027# 또는 ##빙결#1002#을 보유한 목표에게 입히는 &Param2&가 &Param1& 증가한다.", + "Potential.511342.1": "필살기가 ##한랭#1027# 또는 ##빙결#1002# 상태의 목표에게 입히는 &Param10_kr1& 증가한다. 목표의 HP가 낮을수록 피해가 증가한다.", + "Potential.511342.2": "필살기 「어수결」이 ##한랭#1027# 또는 ##빙결#1002# 상태를 보유한 목표에게 입히는 &Param10_kr1& &Param1& 증가한다. 목표의 HP가 낮을수록 피해가 증가한다. 최대 &Param9& 증가한다.", "Potential.511343.1": "필살기 「어수결」이 소형 물웅덩이를 여러 개 생성해 피해를 입힌다.", "Potential.511343.2": "필살기 「어수결」이 마지막으로 소형 물웅덩이 3개를 생성하고, 공격력 &Param1&의 물 속성 필살기 피해를 입힌다. 목표를 1명 처치할 때마다 소형 물웅덩이 수량이 1개 증가한다. 최대 10개를 초과하지 않는다.", "Potential.511401.1": "???", @@ -529,12 +529,12 @@ "Potential.511603.2": "일반 공격 「새싹 포탄」이 에너지 포탄을 12개 발사할 때마다, 다음 일반 공격으로 거대한 에너지 포탄을 1개 발사한다. 피해 범위가 100% 증가하고, 공격력 &Param1&의 땅 속성 일반 공격 피해를 입힌다.", "Potential.511604.1": "레이센의 &Param1&가 증가한다. 일반 공격으로 추가 에너지 포탄을 발사한다.", "Potential.511604.2": "레이센의 &Param1&가 &Param2& 증가한다. 매회 일반 공격이 에너지 포탄 2개를 추가로 발사한다.", - "Potential.511605.1": "메인 스킬 피해와 씨앗 피해 범위가 증가한다.", - "Potential.511605.2": "메인 스킬 「콩알 회오리」의 피해가 &Param2& 증가하고, 씨앗 피해 범위가 35% 증가한다.", - "Potential.511606.1": "씨앗이 부여하는 이동 속도 감소 효과가 중첩될 수 있다. 최대 스택 중첩 시, 목표가 받는 레이센의 피해가 증가한다.", - "Potential.511606.2": "메인 스킬 「콩알 회오리」 씨앗의 이동 속도 감소 효과가 3스택까지 중첩될 수 있다. 최대 스택 중첩 시, 목표가 받는 레이센의 피해가 &Param2& 증가한다.", - "Potential.511607.1": "메인 스킬 피해가 증가한다. \u000b메인 스킬과 콩알 사격수가 일정 확률로 추가 씨앗을 던진다.", - "Potential.511607.2": "메인 스킬 「콩알 회오리」의 피해가 &Param2& 증가한다. 「콩알 회오리」와 콩알 사격수가 50% 확률로 씨앗 1개를 추가로 발사한다.", + "Potential.511605.1": "레이센의 &Param1_kr4& 씨앗 피해 범위가 증가한다.", + "Potential.511605.2": "레이센의 &Param1_kr1& &Param2& 증가하고, 씨앗 피해 범위가 35% 증가한다.", + "Potential.511606.1": "씨앗이 부여하는 이동 속도 감소 효과가 중첩될 수 있다. 최대 스택 중첩 시, 목표가 레이센에게 받는 땅 속성 피해가 증가한다.", + "Potential.511606.2": "메인 스킬 「콩알 회오리」 씨앗의 이동 속도 감소 효과가 3스택까지 중첩될 수 있다. 최대 스택 중첩 시, 목표가 레이센에게 받는 땅 속성 피해가 &Param2& 증가한다.", + "Potential.511607.1": "레이센의 &Param1_kr1& 증가한다. \u000b메인 스킬과 콩알 사격수가 일정 확률로 추가 씨앗을 던진다.", + "Potential.511607.2": "레이센의 &Param1_kr1& &Param2& 증가한다. 「콩알 회오리」와 콩알 사격수가 50% 확률로 씨앗 1개를 추가로 발사한다.", "Potential.511608.1": "레이센의 &Param1&와 에너지 포탄 피해 범위가 증가한다.", "Potential.511608.2": "레이센의 &Param1&가 &Param2& 증가하고, 에너지 포탄 피해 범위가 30% 증가한다.", "Potential.511609.1": "레이센의 &Param1&와 일반 공격의 &Param3&이 증가한다.", @@ -549,40 +549,40 @@ "Potential.511613.2": "필살기 「풍작의 랩소디」가 ##땅 속성 표식: 지맥#2029#을 발동할 수 있다. \u000b##필살기가 땅 속성 표식: 지맥#2029# 발동 시, 자신의 &Param1&이 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.511621.1": "지원 스킬 시전 후 자동으로 다시 시전한다.", "Potential.511621.2": "지원 스킬 「꽃들의 전쟁」 시전 후 자동으로 다시 시전한다.", - "Potential.511622.1": "지원 스킬 씨앗 비의 피해가 증가하고, 씨앗 비의 피해 간격이 단축된다.", - "Potential.511622.2": "지원 스킬 「꽃들의 전쟁」의 씨앗 비 피해가 &Param2& 증가하고, 피해 간격이 30% 단축된다.", - "Potential.511623.1": "「씨앗 공」 지속 시간이 연장되고, 피해가 증가한다. ##땅 속성 표식: 지맥#2029#을 부여할 수 있다.", - "Potential.511623.2": "「씨앗 공」 지속 시간이 50% 연장되고, 피해가 &Param2& 증가한다. ##땅 속성 표식: 지맥#2029#을 부여할 수 있다.", - "Potential.511624.1": "「씨앗 공」 피해와 폭파 범위가 증가하고, 「씨앗 공」의 피해가 「씨앗 공」을 다시 발동할 수 있다.", - "Potential.511624.2": "「씨앗 공」 피해가 &Param2& 증가하고, 피해 범위가50% 증가한다. 「씨앗 공」의 피해가 「씨앗 공」을 다시 발동할 수 있다. 해당 효과는 동일 목표에게 1초마다 최대 1회 발동한다.", + "Potential.511622.1": "지원 스킬 씨앗 비가 입히는 &Param1_kr1& 증가하고, 씨앗 비의 피해 간격이 단축된다.", + "Potential.511622.2": "지원 스킬 「꽃들의 전쟁」의 씨앗 비가 입히는 &Param1_kr1& &Param2& 증가하고, 피해 간격이 30% 단축된다.", + "Potential.511623.1": "「씨앗 공」 지속 시간이 연장되고, 입히는 &Param1_kr1& 증가한다. ##땅 속성 표식: 지맥#2029#을 부여할 수 있다.", + "Potential.511623.2": "「씨앗 공」 지속 시간이 50% 연장되고, 입히는 &Param1_kr1& &Param2& 증가한다. ##땅 속성 표식: 지맥#2029#을 부여할 수 있다.", + "Potential.511624.1": "「씨앗 공」이 입히는 &Param1_kr4& 폭파 범위가 증가하고, 「씨앗 공」의 피해가 「씨앗 공」을 다시 발동할 수 있다.", + "Potential.511624.2": "「씨앗 공」이 입히는 &Param1_kr1& &Param2& 증가하고, 피해 범위가 50% 증가한다. 「씨앗 공」의 피해가 「씨앗 공」을 다시 발동할 수 있다. 해당 효과는 동일 목표에게 1초마다 최대 1회 발동한다.", "Potential.511625.1": "지원 스킬 시전 시 시간에 따라 스킬 피해가 증가한다. 스킬 종료 후 해당 효과가 제거된다.", "Potential.511625.2": "지원 스킬 「꽃들의 전쟁」 시전 시, 0.5초마다 레이센의 스킬 피해가 &Param2& 증가한다. 스킬 종료 후 해당 효과가 제거된다.", "Potential.511626.1": "지원 스킬 씨앗 비가 목표의 &Param1&를 감소시킨다.", "Potential.511626.2": "지원 스킬 「꽃들의 전쟁」의 씨앗 비가 피해를 입히면 목표의 &Param1&가 &Param2& 감소한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", - "Potential.511627.1": "지원 스킬 씨앗 비의 피해와 범위가 증가한다.", - "Potential.511627.2": "지원 스킬 「꽃들의 전쟁」의 씨앗 비 피해가 &Param2& 증가하고, 피해 범위가 30% 증가한다.", - "Potential.511628.1": "레이센이 「씨앗 공」을 부여한 목표에게 입히는 피해가 증가한다.", - "Potential.511628.2": "레이센이 「씨앗 공」을 보유한 목표에게 입히는 피해가 &Param2& 증가한다.", + "Potential.511627.1": "지원 스킬 씨앗 비가 입히는 &Param1_kr4& 범위가 증가한다.", + "Potential.511627.2": "지원 스킬 「꽃들의 전쟁」의 씨앗 비가 입히는 &Param1_kr1& &Param2& 증가하고, 피해 범위가 30% 증가한다.", + "Potential.511628.1": "레이센이 「씨앗 공」을 보유한 목표에게 입히는 &Param1_kr1& 증가한다.", + "Potential.511628.2": "레이센이 「씨앗 공」을 보유한 목표에게 입히는 &Param1_kr1& &Param2& 증가한다.", "Potential.511629.1": "「씨앗 공」을 부여한 목표의 &Param1&가 감소한다.", "Potential.511629.2": "「씨앗 공」을 보유한 목표의 &Param1&가 &Param2& 감소한다.", - "Potential.511630.1": "「씨앗 공」 피해가 증가한다. \u000b「씨앗 공」이 피해를 입히면 가장 가까운 목표에게 씨앗을 튕겨낸다.", - "Potential.511630.2": "「씨앗 공」 피해가 &Param2& 증가한다. \u000b「씨앗 공」이 피해를 입히면 가장 가까운 목표에게 씨앗 1개를 던져, 공격력 &Param3&의 땅 속성 스킬 피해를 입힌다.", + "Potential.511630.1": "「씨앗 공」이 입히는 &Param1_kr1& 증가한다. \u000b「씨앗 공」이 피해를 입히면 가장 가까운 목표에게 씨앗을 튕겨낸다.", + "Potential.511630.2": "「씨앗 공」이 입히는 &Param1_kr1& &Param2& 증가한다. \u000b「씨앗 공」이 피해를 입히면 가장 가까운 목표에게 씨앗 1개를 던져, 공격력 &Param3&의 땅 속성 스킬 피해를 입힌다.", "Potential.511631.1": "레이센의 &Param1&가 증가한다. \u000b필살기가 ##땅 속성 표식: 지맥#2029#을 부여할 수 있다.", "Potential.511631.2": "레이센의 &Param1&가 &Param2& 증가한다. \u000b필살기 「풍작의 랩소디」가 ##땅 속성 표식: 지맥#2029#을 부여할 수 있다.", "Potential.511632.1": "레이센의 &Param1&이 증가한다.", "Potential.511632.2": "레이센의 &Param1&이 &Param2& 증가한다.", "Potential.511633.1": "팀 내 땅 속성 캐릭터 1명마다 팀 전체의 &Param1&이 증가한다.", "Potential.511633.2": "팀 내 땅 속성 캐릭터 1명마다 팀 전체의 &Param1&이 &Param2& 증가한다.", - "Potential.511641.1": "필살기 피해와 최후의 일격 내성 무시 효과가 증가한다.", - "Potential.511641.2": "필살기 「풍작의 랩소디」 피해가 &Param2& 증가하고, 최후의 일격 &Param3&이 추가로 &Param4& 증가한다.", + "Potential.511641.1": "&Param1_kr4& 최후의 일격의 내성 무시 효과가 증가한다.", + "Potential.511641.2": "필살기 「풍작의 랩소디」가 입히는 &Param1_kr1& &Param2& 증가하고, 최후의 일격의 &Param3_kr1& 추가로 &Param4& 증가한다.", "Potential.511642.1": "필살기가 피해를 입히면 레이센의 &Param1&가 증가한다.", "Potential.511642.2": "필살기 「풍작의 랩소디」가 피해를 입히면 레이센의 &Param1&가 &Param2& 증가한다. 최대 &Param4&스택 중첩된다. 필살기 종료 시 해당 효과는 사라진다.", "Potential.511643.1": "필살기 시전 시 레이센의 &Param1&이 증가한다.", "Potential.511643.2": "필살기 「풍작의 랩소디」 시전 시 레이센의 &Param1&이 &Param2& 증가한다. &Param3&초간 지속된다.", "Potential.511701.1": "메인 스킬 쿨타임이 감소한다. \u000b자동으로 횟수를 소모하고 연속으로 메인 스킬을 시전한다.", "Potential.511701.2": "메인 스킬 「&Param1&」의 쿨타임이 &Param2&초 감소한다. \u000b메인 스킬 시전 후, 자동으로 목표에게 지속 시전하고, 사용 횟수를 소진할 때까지 소모한다.", - "Potential.511702.1": "메인 스킬 시전 후 다음 스킬 피해가 증가한다.", - "Potential.511702.2": "메인 스킬 「&Param1&」 시전 후 다음 스킬 피해가 &Param2& 증가한다. 최대 3스택 중첩된다. \u000b3스택 중첩 후 메인 스킬을 다시 시전하면 해당 효과는 제거된다.", + "Potential.511702.1": "메인 스킬 시전 후 다음 메인 스킬이 입히는 피해가 증가한다.", + "Potential.511702.2": "메인 스킬 「&Param1&」 시전 후 다음 메인 스킬의 피해 배율이 &Param2& 증가한다. 최대 3스택 중첩된다. \u000b3스택 중첩 후 메인 스킬을 다시 시전하면 해당 효과는 제거된다.", "Potential.511703.1": "메인 스킬이 ##빛 속성 표식: 광명#2016#을 보유한 목표에게 피해를 입히면 번개 사슬이 생성된다.", "Potential.511703.2": "메인 스킬 「&Param1&」이 ##빛 속성 표식: 광명#2016#을 보유한 목표에게 피해를 입히면 번개 사슬이 생성되어 공격력 &Param2&의 빛 속성 스킬 피해를 입힌다. 최대 5회 튕긴다.", "Potential.511704.1": "메인 스킬 시전 후 1초마다 추가 피해를 입힌다.", @@ -590,7 +590,7 @@ "Potential.511705.1": "메인 스킬이 ##광명#2016#을 보유한 목표에게 피해를 입히면 피해를 추가로 입힌다.", "Potential.511705.2": "메인 스킬 「&Param1&」이 ##빛 속성 표식: 광명#2016#을 보유한 목표에게 피해를 입히면 공격력 &Param2&의 빛 속성 스킬 피해를 추가로 입힌다. 해당 효과는 3초마다 최대 1회 발동된다.", "Potential.511706.1": "징린의 일반 공격이 피해를 입히면 다음 메인 스킬 피해가 증가한다.", - "Potential.511706.2": "징린의 일반 공격이 피해를 입히면 다음 「&Param1&」의 피해가 &Param2& 증가한다. 최대 &Param3&스택 중첩된다.", + "Potential.511706.2": "징린의 일반 공격이 피해를 입히면 다음 메인 스킬 「&Param1&」의 스킬 피해가 &Param2& 증가한다. 최대 &Param3&스택 중첩된다.", "Potential.511707.1": "메인 스킬이 명중하면 목표가 받는 스킬 피해가 증가한다.", "Potential.511707.2": "메인 스킬 「&Param1&」이 명중하면 목표가 받는 스킬 피해가 &Param2& 증가한다. &Param3&초간 지속되며 최대 &Param4&스택 중첩된다.", "Potential.511708.1": "메인 스킬이 주기적으로 ##광명#2016#을 보유한 목표에게 반드시 치명타를 입히며, 치명타 피해가 증가한다.", @@ -599,16 +599,16 @@ "Potential.511709.2": "메인 스킬 「&Param1&」이 ##빛 속성 표식: 광명#2016#을 보유한 목표에게 피해를 입히면 &Param4&가 &Param2& 증가한다. &Param3&초간 지속된다.", "Potential.511710.1": "메인 스킬이 목표를 처치하면 &Param4&가 증가한다.", "Potential.511710.2": "메인 스킬 「&Param1&」가 목표를 처치하면 &Param4&가 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.511711.1": "필살기가 ##빛 속성 표식: 광명#2016#을 발동할 수 있다. 발동 시 &Param6&이 증가한다.", - "Potential.511711.2": "필살기 「&Param1&」가 ##빛 속성 표식: 광명#2016#을 발동하여, 공격력 &Param2&의 빛 속성 표식 피해를 입힐 수 있다. \u000b발동 시, &Param6&이(가) &Param3& 증가한다. &Param4&초 동안 지속되며, 최대 &Param5&스택 중첩된다.", + "Potential.511711.1": "필살기가 ##빛 속성 표식: 광명#2016#을 발동할 수 있고, 「낙뢰」를 생성한다. 발동 시 &Param6&이 증가한다.", + "Potential.511711.2": "필살기 「&Param1&」가 ##빛 속성 표식: 광명#2016#을 발동하고 「낙뢰」를 생성하여, 공격력 &Param2&의 빛 속성 표식 피해를 입힐 수 있다. \u000b발동 시, &Param6_kr1& &Param3& 증가한다. &Param4&초 동안 지속되며, 최대 &Param5&스택 중첩된다.", "Potential.511712.1": "징린이 근접전 피해를 받으면 목표를 넉백시키고, 피해를 입힌다.", "Potential.511712.2": "징린이 근접전 피해를 받으면 목표를 넉백시키고, 공격력 &Param2&의 빛 속성 스킬 피해를 입힌다. 해당 효과는 6초마다 최대 1회 발동한다.", "Potential.511713.1": "징린이 ##광명#2016#을 발동하면 &Param4&가 증가한다.", "Potential.511713.2": "징린이 ##빛 속성 표식: 광명#2016#을 발동하면 &Param4&가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.511721.1": "「번개 영역」의 피해 범위와 입히는 피해가 증가한다.", - "Potential.511721.2": "「번개 영역」의 피해 범위가 50% 증가하고, 입히는 피해가 &Param2& 증가한다.", + "Potential.511721.2": "「번개 영역」의 피해 범위가 50% 증가하고, 입히는 스킬 피해가 &Param2& 증가한다.", "Potential.511722.1": "「번개 영역」의 피해 간격이 단축되고 피해가 증가한다.", - "Potential.511722.2": "「번개 영역」의 피해 간격이 30% 단축되고, 입히는 피해가 &Param2& 증가한다.", + "Potential.511722.2": "「번개 영역」의 피해 간격이 30% 단축되고, 입히는 스킬 피해가 &Param2& 증가한다.", "Potential.511723.1": "목표가 「번개 영역」에 진입하거나 떠날 때 받는 빛 속성 피해가 증가하고, 기절 상태가 된다.", "Potential.511723.2": "목표가 「번개 영역」에 진입하거나 떠날 때 1초 동안 기절하고, 받는 빛 속성 피해가 &Param2& 증가한다. &Param3&초간 지속된다.", "Potential.511724.1": "「번개 영역」이 추가 피해를 입힌다.", @@ -616,35 +616,35 @@ "Potential.511725.1": "「번개 영역」이 정예 이상 목표에게 피해를 입히면 &Param3&가 증가한다.", "Potential.511725.2": "「번개 영역」이 정예 이상 목표에게 피해를 입히면 &Param3&가 &Param2& 증가한다.", "Potential.511726.1": "「번개 영역」의 지속 시간이 연장되고, &Param4&가 증가한다.", - "Potential.511726.2": "「번개 영역」의 지속 시간이 &Param2&초 연장되고, 입히는 피해가 &Param3& 증가한다.", + "Potential.511726.2": "「번개 영역」의 지속 시간이 &Param2&초 연장되고, 입히는 스킬 피해가 &Param3& 증가한다.", "Potential.511727.1": "「번개 영역」이 입히는 피해가 점차 증가한다.", - "Potential.511727.2": "「번개 영역」이 1초 지속될 때마다 피해가 &Param2& 증가한다.", + "Potential.511727.2": "「번개 영역」이 1초 지속될 때마다 입히는 스킬 피해가 &Param2& 증가한다.", "Potential.511728.1": "지원 스킬 쿨타임이 단축되고 피해가 증가한다.", - "Potential.511728.2": "지원 스킬 「&Param1&」의 쿨타임이 &Param2&초 감소하고, 입히는 피해가 &Param3& 증가한다.", + "Potential.511728.2": "지원 스킬 「&Param1&」의 쿨타임이 &Param2&초 감소하고, 입히는 스킬 피해가 &Param3& 증가한다.", "Potential.511729.1": "「번개 영역」이 피해를 입히면, 일정 확률로 메인 캐릭터의 &Param5&이 증가한다.", "Potential.511729.2": "「번개 영역」이 피해를 입히면, &Param2& 확률로 메인 캐릭터의 &Param5&이 &Param3& 증가한다. &Param4&초간 지속된다.", "Potential.511730.1": "「번개 영역」 범위 내에 있으면 메인 캐릭터의 &Param3&이 증가한다.", "Potential.511730.2": "「번개 영역」 범위 내에 있으면 메인 캐릭터의 &Param3&이 &Param2& 증가한다.", "Potential.511731.1": "필살기가 ##빛 속성 표식: 광명#2016#을 부여할 수 있고, 피해가 증가한다.", - "Potential.511731.2": "필살기 「&Param4&」가 ##빛 속성 표식: 광명#2016#을 부여할 수 있고, 피해가 &Param2& 증가한다.", - "Potential.511732.1": "&Param2&가 증가한다.", - "Potential.511732.2": "&Param2&가 &Param1& 증가한다.", + "Potential.511731.2": "필살기 「&Param4&」가 ##빛 속성 표식: 광명#2016#을 부여할 수 있고, 입히는 필살기 피해가 &Param2& 증가한다.", + "Potential.511732.1": "징린의 &Param2_kr1& 증가한다.", + "Potential.511732.2": "징린의 &Param2_kr1& &Param1& 증가한다.", "Potential.511733.1": "빛 속성 캐릭터의 치명타가 증가한다.", "Potential.511733.2": "빛 속성 캐릭터의 치명타가 &Param1& 증가한다.", "Potential.511741.1": "「뇌전 기린」이 있을 때 징린의 &Param3&이 증가한다.", "Potential.511741.2": "「뇌전 기린」이 있을 때 징린의 &Param3&이 &Param2& 증가한다.", "Potential.511742.1": "「뇌전 기린」의 피해 간격이 단축되고 피해가 증가한다.", - "Potential.511742.2": "「뇌전 기린」의 피해 간격이 50% 단축되고, 피해가 &Param2& 증가한다.", - "Potential.511743.1": "「뇌전 기린」이 ##빛 속성 표식: 광명#2016#을 보유한 목표를 명중하면 &Param5&이 증가한다.", - "Potential.511743.2": "「뇌전 기린」이 ##빛 속성 표식: 광명#2016#을 보유한 목표를 명중하면 &Param5&이 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.511742.2": "「뇌전 기린」의 피해 간격이 50% 단축되고, 입히는 필살기 피해가 &Param2& 증가한다.", + "Potential.511743.1": "「뇌전 기린」이 ##빛 속성 표식: 광명#2016#을 보유한 목표를 명중하면 징린의 &Param5_kr1& 증가한다.", + "Potential.511743.2": "「뇌전 기린」이 ##빛 속성 표식: 광명#2016#을 보유한 목표를 명중하면 징린의 &Param5_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.511801.1": "메인 스킬의 피해와 공격 횟수가 증가한다.", "Potential.511801.2": "메인 스킬 「그림자의 교차」의 공격 횟수가 4회 증가한다. \u000b&Param2&가 &Param1& 증가한다.", "Potential.511802.1": "메인 스킬 「그림자의 교차」의 공격이 점차 강화된다.", "Potential.511802.2": "메인 스킬 「그림자의 교차」의 공격이 점차 강화된다. \u000b매회 스킬 피해가 &Param1&, 피해 범위가 30% 증가한다. 최대 3회 증가한다.", - "Potential.511803.1": "메인 스킬 시전 시 「어둠 에너지」를 획득한다. 일반 공격 시 「어둠 에너지」를 소모해 「낫 그림자」를 발사한다.", - "Potential.511803.2": "메인 스킬 「그림자의 교차」를 시전하면 「어둠 에너지」 2스택을 획득한다. \u000b일반 공격이 「어둠 에너지」 2스택을 소모하여 「낫 그림자」 3발을 발사해, 공격력 &Param1&의 어둠 속성 일반 공격 피해를 입힌다.", - "Potential.511804.1": "일반 공격 시전 시 「어둠 에너지」 1단계를 획득한다. 일반 공격 시 「어둠 에너지」를 소모해 「낫 그림자」를 발사한다.", - "Potential.511804.2": "일반 공격 「밤의 칼날」의 마지막 단계를 시전하면 「어둠 에너지」 1스택을 획득한다. \u000b일반 공격이 「어둠 에너지」 2스택을 소모하여 「낫 그림자」 3발을 발사해, 공격력 &Param1&의 어둠 속성 일반 공격 피해를 입힌다.", + "Potential.511803.1": "메인 스킬 시전 시 ##어둠 에너지#4014#를 획득한다. 일반 공격 시 ##어둠 에너지#4014#를 소모해 「낫 그림자」를 발사할 수 있다.", + "Potential.511803.2": "메인 스킬 「그림자의 교차」를 시전하면 ##어둠 에너지#4014# 2스택을 획득한다. \u000b일반 공격이 ##어둠 에너지#4014# 2스택을 소모하여 「낫 그림자」 3발을 발사해, 공격력 &Param1&의 어둠 속성 일반 공격 피해를 입힌다.", + "Potential.511804.1": "일반 공격의 마지막 단계 시전 시 ##어둠 에너지#4014#를 획득한다. 일반 공격 시 ##어둠 에너지#4014#를 소모해 「낫 그림자」를 발사할 수 있다.", + "Potential.511804.2": "일반 공격 「밤의 칼날」의 마지막 단계를 시전하면 ##어둠 에너지#4014# 1스택을 획득한다. \u000b일반 공격이 ##어둠 에너지#4014# 2스택을 소모하여 「낫 그림자」 3발을 발사해, 각 공격력 &Param1&의 어둠 속성 일반 공격 피해를 입힌다.", "Potential.511805.1": "&Param2&과 메인 스킬 기간 중 이동 속도가 증가한다.", "Potential.511805.2": "메인 스킬 「그림자의 교차」 기간 중 이동 속도가 증가한다. \u000b&Param2&이 &Param1& 증가한다.", "Potential.511806.1": "메인 스킬이 ##암쇄#2020#을 보유한 목표에게 입히는 피해가 증가한다.", @@ -652,7 +652,7 @@ "Potential.511807.1": "주변에 ##어둠 사슬#2020#을 보유한 목표가 있으면 크루니스의 &Param2&이 증가한다.", "Potential.511807.2": "주변의 ##어둠 사슬#2020#을 보유한 목표 1명마다 크루니스의 &Param2&이 &Param1& 증가한다. 최대 3스택 중첩된다.", "Potential.511808.1": "「낫 그림자」가 피해를 입히면 독액을 분사하고, 크루니스의 &Param3&이 증가한다.", - "Potential.511808.2": "「낫 그림자」가 피해를 입히면 독액을 생성하여, 0.5초마다 공격력 &Param1&의 어둠 속성 범위 일반 공격 피해를 입힌다. 6초간 지속된다. \u000b크루니스의 &Param3&이 &Param1& 증가한다.", + "Potential.511808.2": "「낫 그림자」가 피해를 입히면 독액을 생성하여, 0.5초마다 공격력 &Param2&의 어둠 속성 범위 일반 공격 피해를 입힌다. 6초간 지속된다. \u000b크루니스의 &Param3&이 &Param1& 증가한다.", "Potential.511809.1": "크루니스가 ##어둠 속성 표식: 암영#2018#을 발동하면 목표의 &Param3&가 증가한다.", "Potential.511809.2": "크루니스가 ##어둠 속성 표식: 암영#2018#을 발동하면 목표가 &Param3&가 &Param1& 증가한다. &Param2&초간 지속된다.", "Potential.511810.1": "크루니스가 회피 시 &Param3&이 증가한다.", @@ -709,8 +709,8 @@ "Potential.511906.2": "분신 1명마다 나노하의 &Param2&가 &Param1& 증가한다.", "Potential.511907.1": "나노하가 피해를 입히면 일정 확률로 &Param4&, &Param5&이 증가한다.", "Potential.511907.2": "나노하가 피해를 입히면 30% 확률로 &Param4&가 &Param1&, &Param5&이 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.511908.1": "해바라기 표창과 나노하의 거리가 멀수록 입히는 피해가 증가한다.", - "Potential.511908.2": "메인 스킬 「꽃바람의 춤」이 발사하는 해바라기 표창과 나노하의 거리가 멀수록 입히는 피해가 증가한다. 최소 &Param1& 증가한다.", + "Potential.511908.1": "해바라기 표창과 나노하의 거리가 멀수록 입히는 &Param2_kr1& 증가한다.", + "Potential.511908.2": "메인 스킬 「꽃바람의 춤」이 발사하는 해바라기 표창과 나노하의 거리가 멀수록 입히는 &Param2_kr1& 증가한다. 최소 &Param1& 증가한다.", "Potential.511909.1": "메인 스킬이 ##바람 속성 표식#1017#을 발동하면 &Param4&가 증가한다.", "Potential.511909.2": "메인 스킬 「꽃바람의 춤」이 ##바람 속성 표식#1017#을 발동하면 &Param4&가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.511910.1": "메인 스킬을 시전하면 분신이 해바라기 표창을 발사한다.", @@ -729,26 +729,26 @@ "Potential.511923.2": "지원 스킬 「시들지 않은 꽃」의 표창이 공격 목표를 추격하고, 피해가 &Param1& 증가한다.", "Potential.511924.1": "지원 스킬이 표식을 부여할 수 있다. 폭산 해바라기가 사라지면 폭발 표식이 피해를 입힌다.", "Potential.511924.2": "지원 스킬 「시들지 않은 꽃」의 표창이 표식을 추가로 부여하여, 최대 12스택 중첩된다. \u000b폭산 해바라기가 사라지면 폭발 표식이 공격력 &Param1&의 바람 속성 스킬 피해를 입힌다. 표식 스택마다 해당 피해가 &Param2& 증가한다.", - "Potential.511925.1": "HP가 높은 편인 목표에게 입히는 지원 스킬 피해가 증가한다.", - "Potential.511925.2": "지원 스킬 「시들지 않은 꽃」이 HP가 &Param1&%보다 높은 목표에게 입히는 피해가 &Param2& 증가한다.", + "Potential.511925.1": "지원 스킬이 HP가 높은 편인 목표에게 입히는 &Param3_kr1& 증가한다.", + "Potential.511925.2": "지원 스킬 「시들지 않은 꽃」이 HP가 &Param1&%보다 높은 목표에게 입히는 &Param3_kr1& &Param2& 증가한다.", "Potential.511926.1": "지원 스킬이 목표에게 첫 피해를 입힐 때 나노하의 &Param1&가 증가한다.", "Potential.511926.2": "지원 스킬 「시들지 않은 꽃」이 목표에게 첫 피해를 입힐 때 나노하의 &Param1&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.511927.1": "폭산 해바라기가 생성되면 분신이 주변으로 여러 개의 작은 표창을 발사한다.", "Potential.511927.2": "폭산 해바라기가 생성되면 분신이 주변으로 12개의 표창을 발사하여, 각 나노하 공격력 &Param1&의 바람 속성 스킬 피해를 입힌다.", - "Potential.511928.1": "정예 이상 목표에게 입히는 지원 스킬 피해가 증가한다.", - "Potential.511928.2": "지원 스킬 「시들지 않은 꽃」이 정예 이상 목표에게 입히는 피해가 &Param2& 증가한다.", + "Potential.511928.1": "지원 스킬이 정예 이상 목표에게 입히는 &Param1_kr1& 증가한다.", + "Potential.511928.2": "지원 스킬 「시들지 않은 꽃」이 정예 이상 목표에게 입히는 &Param1_kr1& &Param2& 증가한다.", "Potential.511929.1": "지원 스킬의 &Param2&이 증가한다.", "Potential.511929.2": "지원 스킬 「시들지 않은 꽃」의 &Param2&이 &Param1& 추가 증가한다.", "Potential.511930.1": "폭산 해바라기가 사라지면 분신이 전방으로 여러 개의 작은 표창을 발사한다.", "Potential.511930.2": "폭산 해바라기가 사라지면 분신이 전방으로 5개의 작은 표창을 발사해 각 나노하 공격력 &Param1&의 바람 속성 스킬 피해를 입힌다.", "Potential.511931.1": "메인 캐릭터가 메인 스킬을 시전하면 나노하의 &Param1&이 증가한다.", "Potential.511931.2": "메인 캐릭터가 메인 스킬을 시전하면 나노하의 &Param1&이 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.511932.1": "임의 캐릭터의 SP가 가득 찬 경우 나노하의 지원 스킬 피해가 증가한다.", - "Potential.511932.2": "임의 캐릭터의 SP가 가득 찬 경우 지원 스킬 「시들지 않은 꽃」의 피해가 &Param1& 증가한다.", + "Potential.511932.1": "임의 캐릭터의 SP가 가득 찬 경우 나노하의 지원 스킬 &Param3_kr1& 증가한다.", + "Potential.511932.2": "임의 캐릭터의 SP가 가득 찬 경우 지원 스킬 「시들지 않은 꽃」이 입히는 &Param3_kr1& &Param1& 증가한다.", "Potential.511933.1": "지원 스킬이 ##바람 속성 표식#1017#을 발동하면 팀 전체의 &Param3&이 증가한다.", "Potential.511933.2": "지원 스킬 「시들지 않은 꽃」이 ##바람 속성 표식#1017#을 발동하면 팀 전체의 &Param3&이 &Param1& 증가한다. &Param2&초간 지속된다.", - "Potential.511941.1": "분신이 메인 캐릭터를 따라 전투하고, 분신이 입히는 피해가 증가한다.", - "Potential.511941.2": "분신이 메인 캐릭터를 따라 전투한다. \u000b분신이 입히는 피해가 &Param1& 증가한다.", + "Potential.511941.1": "분신이 메인 캐릭터를 따라 전투하고, 분신의 &Param2_kr1& 증가한다.", + "Potential.511941.2": "분신이 메인 캐릭터를 따라 전투한다. \u000b분신의 &Param2_kr1& &Param1& 증가한다.", "Potential.511942.1": "나노하의 &Param2&가 증가한다. 필살기가 소환하는 분신의 수가 증가한다.", "Potential.511942.2": "나노하의 &Param2&가 &Param1& 증가한다. \u000b필살기가 소환하는 분신이 1명 증가하며, 최대 3명 존재할 수 있다.", "Potential.511943.1": "나노하의 &Param3&이 증가한다. 분신이 존재하는 시간이 연장된다.", @@ -779,24 +779,24 @@ "Potential.512012.2": "「바람 에너지탄」이 피해를 입히면 &Param4& 확률로 목표가 &Param1&가 &Param2& 증가한다. &Param3&초간 지속된다.", "Potential.512013.1": "카나체의 회피 횟수가 증가하고, 회피 후 &Param1&이 증가한다.", "Potential.512013.2": "카나체의 회피 횟수가 1회 증가한다. \u000b회피 후 &Param1&이 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.512021.1": "「화관」의 피해 간격이 감소한다. \u000b「화관」의 피해가 증가한다.", - "Potential.512021.2": "「화관」의 피해 간격이 50% 감소한다. \u000b「화관」의 피해가 &Param2& 증가한다.", - "Potential.512022.1": "「화관」의 범위와 피해가 증가한다.", - "Potential.512022.2": "「화관」의 범위가 30%, 피해가 &Param2& 증가한다.", + "Potential.512021.1": "「화관」의 피해 간격이 감소하고 입히는 &Param1_kr1& 증가한다.", + "Potential.512021.2": "「화관」의 피해 간격이 50% 감소하고 입히는 &Param1_kr1& &Param2& 증가한다.", + "Potential.512022.1": "「화관」의 범위와 입히는 &Param1_kr1& 증가한다.", + "Potential.512022.2": "「화관」의 범위가 30%, 입히는 &Param1_kr1& &Param2& 증가한다.", "Potential.512023.1": "카나체의 스킬 피해와 「화관」의 순환 속도가 증가한다.", "Potential.512023.2": "카나체의 스킬 피해가 &Param2& 증가한다. \u000b「화관」의 순환 속도가 50% 증가한다.", - "Potential.512024.1": "「화관」이 1바퀴 순환할 때마다 메인 캐릭터를 중심으로 피해를 입힌다.", + "Potential.512024.1": "「화관」이 1바퀴 순환할 때마다 메인 캐릭터를 중심으로 피해를 입히며 ##바람 속성 표식: 풍식#2017#을 부여한다.", "Potential.512024.2": "「화관」이 1바퀴 순환할 때마다 메인 캐릭터를 중심으로 공격력 &Param1&의 바람 속성 스킬 피해를 입힌다. 또한 ##바람 속성 표식: 풍식#2017#을 부여한다.", "Potential.512025.1": "「화관」이 피해를 입히면 목표가 &Param1&가 증가한다.", "Potential.512025.2": "「화관」이 피해를 입히면 목표의 &Param1&가 &Param2& 증가한다. &Param4&초간 지속되며, 최대 &Param3&스택 중첩된다.", - "Potential.512026.1": "「화관」이 정예 이상 목표에게 입히는 피해가 증가하고, 더 강한 목표를 넉백시킬 수 있다.", - "Potential.512026.2": "「화관」이 정예 이상 목표에게 입히는 피해가 &Param2& 증가하고, 더 강한 목표를 넉백시킬 수 있다.", - "Potential.512027.1": "「화관」의 피해가 증가하고, 강인함 파괴 시 목표가 &Param3&가 증가한다.", - "Potential.512027.2": "「화관」의 피해가 &Param2& 증가하고, 강인함 파괴 시 목표가 &Param3&가 &Param4& 증가한다. &Param5&초간 지속된다.", + "Potential.512026.1": "「화관」이 정예 이상 목표에게 입히는 &Param1_kr1& 증가하고, 더 강한 목표를 넉백시킬 수 있다.", + "Potential.512026.2": "「화관」이 정예 이상 목표에게 입히는 &Param1_kr1& &Param2& 증가하고, 더 강한 목표를 넉백시킬 수 있다.", + "Potential.512027.1": "「화관」이 입히는 &Param1_kr1& 증가하고, 강인함 파괴 시 목표의 &Param3&가 증가한다.", + "Potential.512027.2": "「화관」이 입히는 &Param1_kr1& &Param2& 증가하고, 강인함 파괴 시 목표의 &Param3&가 &Param4& 증가한다. &Param5&초간 지속된다.", "Potential.512028.1": "「화관」이 피해를 입히면 스킬 피해가 증가한다.", "Potential.512028.2": "「화관」이 피해를 입히면 스킬 피해가 &Param2& 증가한다. 해당 효과는 1초마다 최대 1회 발동한다.", - "Potential.512029.1": "「화관」이 1바퀴 순환할 때마다 스킬 피해가 증가한다.", - "Potential.512029.2": "「화관」이 1바퀴 순환할 때마다 스킬 피해가 &Param2& 증가한다.", + "Potential.512029.1": "「화관」이 1바퀴 순환할 때마다 후속 입히는 스킬 피해가 증가한다.", + "Potential.512029.2": "「화관」이 1바퀴 순환할 때마다 후속 입히는 스킬 피해가 &Param2& 증가한다.", "Potential.512030.1": "「화관」이 1바퀴 순환할 때마다 메인 캐릭터의 &Param1&이 증가한다.", "Potential.512030.2": "「화관」이 1바퀴 순환할 때마다 메인 캐릭터의 &Param1&이 &Param2& 증가한다. &Param4&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.512031.1": "필살기가 ##바람 속성 표식: 풍식#2017#을 부여하고, &Param1&가 증가한다.", @@ -806,29 +806,29 @@ "Potential.512033.1": "팀 내 바람 속성 캐릭터 1명마다 카나체의 &Param1&이 증가한다.", "Potential.512033.2": "팀 내 바람 속성 캐릭터 1명마다 카나체의 &Param1&이 &Param2& 증가한다.", "Potential.512041.1": "카나체의 &Param1&와 피해 횟수가 증가한다.", - "Potential.512041.2": "필살기 「성환 폭풍」의 피해가 &Param2& 증가한다. \u000b필살기 피해 횟수가 9x2회에서 17x2회로 증가한다.", + "Potential.512041.2": "카나체의 &Param1_kr1& &Param2& 증가한다. \u000b필살기 피해 횟수가 9x2회에서 17x2회로 증가한다.", "Potential.512042.1": "필살기가 피해를 입히면 카나체의 &Param1&가 증가한다.", "Potential.512042.2": "필살기 「성환 폭풍」가 피해를 입히면 카나체의 &Param1&가 &Param2& 증가한다. 최대 &Param3&스택 중첩되며, 필살기 종료 시 해당 효과는 사라진다.", "Potential.512043.1": "필살기 시전 시 카나체의 &Param1&이 증가한다.", "Potential.512043.2": "필살기 「성환 폭풍」을 시전하면 카나체의 &Param1&이 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.512301.1": "「포포」가 필드에 있으면 안즈도 입힌 피해로 「사나운 바람」을 생성한다. 「사나운 바람」을 생성하면 팀 전체의 &Param2&가 증가한다.", - "Potential.512301.2": "「포포」가 필드에 있으면 안즈가 피해를 입힐 때, 25% 확률로 「사나운 바람」을 생성한다. \u000b「사나운 바람」을 생성하면 팀 전체의 &Param2&가 &Param3& 증가한다. &Param4&초간 지속된다.", + "Potential.512301.1": "##포포#4013#가 필드에 있으면 안즈도 입힌 피해로 「사나운 바람」을 생성한다. 「사나운 바람」을 생성하면 팀 전체의 &Param2&가 증가한다.", + "Potential.512301.2": "##포포#4013#가 필드에 있으면 안즈가 피해를 입힐 때, 25% 확률로 「사나운 바람」을 생성한다. \u000b「사나운 바람」을 생성하면 팀 전체의 &Param2&가 &Param3& 증가한다. &Param4&초간 지속된다.", "Potential.512302.1": "「사나운 바람」이 약한 목표를 에어본 시킬 수 있고, 목표가 &Param1&가 증가한다.", "Potential.512302.2": "「사나운 바람」이 약한 목표를 에어본 시킬 수 있고, 목표가 &Param1&가 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.512303.1": "「포포」가 소환된 후 레이저를 분사한다.", - "Potential.512303.2": "「포포」가 소환된 후 5초 동안 레이저를 분사해 공격력 &Param1&의 바람 속성 소환물 피해를 입히고 ##바람 속성 표식: 풍식#2017#을 부여한다.", - "Potential.512304.1": "「포포」를 소환하면 팀원의 &Param1&가 증가한다 팀원이 바람 속성 표식을 발동하면 「포포」가 레이저를 추가로 분사한다.", - "Potential.512304.2": "「포포」를 소환하면 팀원의 &Param1&가 &Param2& 증가한다. &Param3&초간 지속된다. \u000b팀원이 ##바람 속성 표식#1017#을 발동하면 「포포」가 레이저를 추가로 분사해 공격력 &Param4&의 바람 속성 소환물 피해를 입힌다.", + "Potential.512303.1": "##포포#4013#가 소환된 후 일정 기간에 레이저를 분사한다.", + "Potential.512303.2": "##포포#4013#가 소환된 후 5초 동안 레이저를 분사해 공격력 &Param1&의 바람 속성 소환물 피해를 입히고 ##바람 속성 표식: 풍식#2017#을 부여한다.", + "Potential.512304.1": "##포포#4013#를 소환하면 팀원의 &Param1&가 증가한다. 팀원이 ##바람 속성 표식#1017#을 발동하면 ##포포#4013#가 레이저를 추가로 분사한다.", + "Potential.512304.2": "##포포#4013#를 소환하면 팀원의 &Param1&가 &Param2& 증가한다. &Param3&초간 지속된다. \u000b팀원이 ##바람 속성 표식#1017#을 발동하면 ##포포#4013#가 레이저를 추가로 분사해 공격력 &Param4&의 바람 속성 소환물 피해를 입힌다.", "Potential.512305.1": "「사나운 바람」 생성 시 팀 전체의 &Param1&이 증가한다.", "Potential.512305.2": "「사나운 바람」 생성 시 팀 전체의 &Param1&이 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", - "Potential.512306.1": "「포포」가 있을 때, 안즈의 &Param1&과 &Param3&가 증가한다.", - "Potential.512306.2": "「포포」가 있을 때, 안즈의 &Param1&이 &Param2& 증가하고, &Param3&가 &Param4& 증가한다.", + "Potential.512306.1": "##포포#4013#가 있을 때, 안즈의 &Param1&과 &Param3&가 증가한다.", + "Potential.512306.2": "##포포#4013#가 있을 때, 안즈의 &Param1&이 &Param2& 증가하고, &Param3&가 &Param4& 증가한다.", "Potential.512307.1": "「사나운 바람」의 생성 확률이 증가한다.", "Potential.512307.2": "「사나운 바람」의 생성 확률이 &Param1& 증가한다.", - "Potential.512308.1": "팀원이 지원 스킬 시전 시 랜덤 팀원과 「포포」의 &Param1&이 증가한다.", - "Potential.512308.2": "팀원이 지원 스킬 시전 시 랜덤 팀원과 「포포」의 &Param1&이 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", - "Potential.512309.1": "팀 전체가 바람 속성 표식을 발동하면 일정 확률로 안즈가 HP를 회복한다.", - "Potential.512309.2": "팀 전체가 바람 속성 표식을 발동하면 30% 확률로 안즈가 HP를 &Param1& 회복한다. 해당 효과는 5초마다 최대 1회 발동한다.", + "Potential.512308.1": "팀원이 지원 스킬 시전 시 랜덤 팀원과 ##포포#4013#의 &Param1&이 증가한다.", + "Potential.512308.2": "팀원이 지원 스킬 시전 시 랜덤 팀원 1명과 ##포포#4013#의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.512309.1": "팀 전체가 ##바람 속성 표식#1017#을 발동하면 일정 확률로 안즈가 HP를 회복한다.", + "Potential.512309.2": "팀 전체가 ##바람 속성 표식#1017#을 발동하면 30% 확률로 안즈가 HP를 &Param1& 회복한다. 해당 효과는 5초마다 최대 1회 발동한다.", "Potential.512310.1": "팀 전체가 ##바람 속성 표식#1017#을 발동하면 일정 확률로 스킬 쿨타임이 감소한다.", "Potential.512310.2": "팀 전체가 ##바람 속성 표식#1017#을 발동하면 &Param1& 확률로 스킬 「펑펑 비탄」의 쿨타임이 1초 감소된다. 최대 10초 감소한다.", "Potential.512311.1": "안즈의 회피 횟수가 증가한다. 회피 시 &Param1&가 증가한다.", @@ -857,8 +857,8 @@ "Potential.512329.2": "메인 캐릭터가 바람 벽을 통과하면 &Param1& &Param2&, &Param3& &Param4&가 증가한다. &Param5&초간 지속된다.", "Potential.512330.1": "바람 벽 주변 목표가 &Param2&가 증가한다.", "Potential.512330.2": "지원 스킬 「역풍의 주둔」 바람 벽 주변의 목표의 &Param2&가 &Param1& 증가한다.", - "Potential.512331.1": "지원 스킬 피해가 증가한다.", - "Potential.512331.2": "지원 스킬 「역풍의 주둔」의 피해가 &Param1& 증가한다.", + "Potential.512331.1": "지원 스킬이 입히는 &Param2_kr1& 증가한다.", + "Potential.512331.2": "지원 스킬 「역풍의 주둔」이 입히는 &Param2_kr1& &Param1& 증가한다.", "Potential.512332.1": "바람 벽이 있으면 메인 캐릭터의 &Param1&이 증가한다.", "Potential.512332.2": "바람 벽이 있을 시, 메인 캐릭터의 &Param1&이 &Param2& 증가한다.", "Potential.512333.1": "일정 확률로 임의의 캐릭터가 입히는 바람 속성 피해가 추가 증가한다.", @@ -874,13 +874,13 @@ "Potential.512502.1": "메인 스킬을 차징할 수 없고, 완료 시 추가 피해를 입힌다.", "Potential.512502.2": "메인 스킬 「&Param10&」이 차징되지 않는다. \u000b메인 스킬 종료 시 공격력 &Param1&의 물 속성 범위 스킬 피해를 입힌다. 해당 공격이 명중한 목표 1명마다 메인 스킬 쿨타임이 2초 단축되어, 최대 6초 단축된다.", "Potential.512503.1": "스킬 피해와 공격 횟수가 증가한다.", - "Potential.512503.2": "메인 스킬 「&Param10&」의 피해가 &Param1& 증가하고, 공격 횟수가 2회 증가한다. 0.5초 차징마다 2회 추가 증가한다.", + "Potential.512503.2": "메인 스킬 「&Param10&」의 스킬 피해가 &Param1& 증가하고, 공격 횟수가 2회 증가한다. 0.5초 차징마다 2회 추가 증가한다.", "Potential.512504.1": "메인 스킬 기간 중 제어에 면역되고, 피해 범위와 스킬 피해가 증가한다.", "Potential.512504.2": "메인 스킬 「&Param10&」 기간 중 프리지아가 제어 면역을 획득하고, 피해 범위가 50% 증가한다. \u000b피해를 입히면 스킬 피해가 &Param1& 증가한다. 최대 &Param2&스택 중첩된다.", "Potential.512505.1": "메인 스킬 종료 후 공격력이 증가한다.", "Potential.512505.2": "메인 스킬 「&Param10&」 종료 후 공격력이 &Param1& 증가한다. &Param2&초간 지속된다.", "Potential.512506.1": "메인 스킬 시전 시 다음 필살기 피해와 ##광화#2014# 상태에서의 일반 공격 피해가 증가한다.", - "Potential.512506.2": "메인 스킬 「&Param10&」 시전 시 다음 필살기 피해가 &Param1& 증가한다. 또한 ##광화#2014# 상태에서 일반 공격 피해가 &Param2& 증가한다. 최대 &Param3&스택 중첩된다.", + "Potential.512506.2": "메인 스킬 「&Param10&」 시전 시 다음 필살기가 입히는 필살기 피해가 &Param1& 증가한다. 또한 ##광화#2014# 상태에서 일반 공격 피해가 &Param2& 증가한다. 최대 &Param3&스택 중첩된다.", "Potential.512507.1": "##광화#2014# 상태에서 메인 스킬 시전 후 공격력이 증가한다.", "Potential.512507.2": "##광화#2014# 상태에서 메인 스킬 「&Param10&」 시전 시 공격력이 &Param1& 증가한다. &Param2&초간 지속된다.", "Potential.512508.1": "메인 스킬이 일정 확률로 ##쇄빙#2007#을 발동하거나 피해가 증가한다.", @@ -888,7 +888,7 @@ "Potential.512509.1": "메인 스킬 공격 시 얼음 도끼를 계속 떨어트려 피해를 입힌다.", "Potential.512509.2": "메인 스킬 「&Param10&」 공격 시 지속적으로 얼음 도끼가 떨어져 1.5초마다 공격력 &Param1&의 물 속성 범위 스킬 피해를 입힌다.", "Potential.512510.1": "##광화#2014# 상태에서 메인 스킬 공격 시 피해가 지속적으로 증가하고, 광화 시간이 감소하지 않는다.", - "Potential.512510.2": "##광화#2014# 상태에서 메인 스킬 「&Param10&」 공격 시 1초마다 피해가 &Param1& 증가하고, 광화 시간이 감소하지 않는다.", + "Potential.512510.2": "##광화#2014# 상태에서 메인 스킬 「&Param10&」 공격 시 입히는 스킬 피해가 1초마다 &Param1& 증가하고, 광화 시간이 감소하지 않는다.", "Potential.512511.1": "프리지아가 ##수류 표식#1018#을 발동할 때 ##광화#2014# 상태일 경우 광화 시간이 연장된다.", "Potential.512511.2": "프리지아가 ##물 속성 표식: 수류#1018#를 발동할 때 ##광화#2014# 상태일 경우 광화 시간이 &Param1&초 연장된다. 최대 &Param2&회 발동한다.", "Potential.512512.1": "필살기가 ##수류 표식#1018#을 발동할 수 있고, ##한랭#1027#을 부여한다. 발동 시 공격력이 증가한다.", @@ -896,11 +896,11 @@ "Potential.512513.1": "프리지아의 회피 횟수가 증가한다. \u000b##수류 표식#1018#을 발동하면 SP를 획득한다.", "Potential.512513.2": "프리지아의 회피 횟수가 1회 증가한다. \u000b##물 속성 표식: 수류#1018#를 발동하면 SP를 &Param1& 획득한다. 해당 효과는 &Param2&초마다 최대 1회 발동한다.", "Potential.512521.1": "스킬 피해와 「얼음꽃」의 피해 범위가 증가한다.", - "Potential.512521.2": "지원 스킬 「&Param10&」 피해가 &Param1& 증가하고, 「얼음꽃」 피해 범위가 60% 증가한다.", + "Potential.512521.2": "지원 스킬 「&Param10&」의 스킬 피해가 &Param1& 증가하고, 「얼음꽃」 피해 범위가 60% 증가한다.", "Potential.512522.1": "스킬 피해와 「얼음꽃」의 수가 증가한다.", - "Potential.512522.2": "지원 스킬 「&Param10&」 피해가 &Param1& 증가하고, 「얼음꽃」 수가 증가한다.", + "Potential.512522.2": "지원 스킬 「&Param10&」의 스킬 피해가 &Param1& 증가하고, 「얼음꽃」 수가 증가한다.", "Potential.512523.1": "##광화#2014# 상태에서 지원 스킬 시전 후 일반 공격이 일정 확률로 「얼음꽃」을 소환한다.", - "Potential.512523.2": "##광화#2014# 상태에서 지원 스킬 「&Param10&」를 시전한 후 &Param1&초 동안 일반 공격 시, 30% 확률로 「얼음꽃」 1송이를 소환한다.", + "Potential.512523.2": "##광화#2014# 상태에서 지원 스킬 「&Param10&」를 시전한 후 &Param1&초 동안 일반 공격 시, 30% 확률로 「얼음꽃」 1송이를 소환해 공격력 &Param2&의 물 속성 범위 스킬 피해를 입힌다. 「얼음꽃」 생성 1초 후 폭발하며 공격력 &Param3&의 물 속성 범위 스킬 피해를 입힌다.", "Potential.512524.1": "프리지아가 ##한랭#1027#/##빙결#1002# 상태를 보유한 목표를 명중하면 추가 피해를 입힌다.", "Potential.512524.2": "프리지아가 ##한랭#1027#/##빙결#1002#을 보유한 목표를 명중하면 공격력 &Param1&의 물 속성 범위 스킬 피해를 추가로 입힌다.", "Potential.512525.1": "지원 스킬 명중 시 목표가 받는 물 속성 피해가 증가한다.", @@ -918,17 +918,17 @@ "Potential.512531.1": "팀원이 모두 물 속성 캐릭터일 때 팀 전체의 치명타율이 증가한다.", "Potential.512531.2": "팀원이 모두 물 속성 캐릭터일 때 팀 전체의 치명타율이 &Param1& 증가한다.", "Potential.512532.1": "필살기 피해가 증가하고, ##수류 표식#2008#를 부여한다.", - "Potential.512532.2": "필살기 「&Param10&」의 피해가 &Param1& 증가하고, ##수류 표식#2008#를 부여한다.", + "Potential.512532.2": "필살기 「&Param10&」의 필살기 피해가 &Param1& 증가하고, ##수류 표식#2008#을 부여할 수 있다.", "Potential.512533.1": "지원 스킬을 시전한 후 일정 확률로 팀 전체의 &Param5&가 증가한다.", "Potential.512533.2": "지원 스킬 「&Param10&」 시전 후 &Param1& 확률로 팀 전체 &Param5&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", - "Potential.512541.1": "필살기가 목표를 명중할 때마다 이번 ##광화#2014# 상태의 치명타 피해가 증가한다.", - "Potential.512541.2": "필살기 「&Param10&」가 목표를 명중할 때마다, 이번 ##광화#2014# 상태에서의 치명타 피해가 &Param1& 증가한다. 최대 &Param2&스택 중첩된다.", + "Potential.512541.1": "필살기 피해가 증가한다. 필살기가 목표를 명중할 때마다 이번 ##광화#2014# 상태의 치명타 피해가 증가한다.", + "Potential.512541.2": "필살기 「&Param10&」가 입히는 &Param3_kr1& &Param4& 증가한다. \u000b필살기가 목표를 명중할 때마다, 이번 ##광화#2014# 상태에서의 치명타 피해가 &Param1& 증가한다. 최대 &Param2&스택 중첩된다.", "Potential.512542.1": "프리지아가 ##광화#2014# 상태에서 스킬 시전 후 일반 공격 피해가 증가한다.", "Potential.512542.2": "프리지아가 ##광화#2014# 상태에서 스킬 시전 후 일반 공격 피해가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.512543.1": "프리지아가 ##광화#2014# 상태일 때, 주변 목표를 ##빙결#1002# 상태로 만든다. 필살기 시전 후 일반 공격 시 일정 확률로 ##쇄빙#2007#을 발동하거나 피해가 증가한다.", "Potential.512543.2": "프리지아가 ##광화#2014# 상태일 때, 주변 목표를 ##빙결#1002# 상태로 만든다. &Param1&초간 지속된다. \u000b필살기 시전 후 &Param2&초 동안 ##한랭#1027#/##빙결#1002#의 정예 또는 보스 목표에게 일반 공격 피해를 입힐 시, &Param3&의 확률로 피해가 &Param4& 증가한다. \u000b##빙결#1002# 상태의 일반 목표에게 일반 공격 피해를 입히면 &Param3& 확률로 ##쇄빙#2007#을 발동한다.", "Potential.512601.1": "스킬이 「마술모자」 2개를 추가로 던진다.", - "Potential.512601.2": "메인 스킬 「무대의 열기」가 마술모자 2개를 추가로 던져 0.5초마다 공격력 &Param1&의 불 속성 스킬 피해를 입힌다.", + "Potential.512601.2": "메인 스킬 「무대의 열기」가 마술모자 2개를 추가로 던져 0.25초마다 공격력 &Param1&의 불 속성 스킬 피해를 입힌다.", "Potential.512602.1": "플로라의 스킬 피해가 증가한다. \u000b2단계 스킬을 해제하고, 「마술모자」를 가장 먼 거리로 이동시키거나 2단계를 시전할 때 빠르게 원래 위치로 돌아간다.", "Potential.512602.2": "플로라의 스킬 피해가 &Param1& 증가한다. \u000b2단계 스킬을 해제하고, 「마술모자」를 가장 먼 거리로 이동시키거나 2단계를 시전할 때 빠르게 원래 위치로 돌아간다.", "Potential.512603.1": "스킬 시전 후 일반 공격의 불새 수가 증가한다.", @@ -936,11 +936,11 @@ "Potential.512604.1": "스킬을 시전하면 분신을 생성한다.", "Potential.512604.2": "메인 스킬 「무대의 열기」를 시전하면 분신 1개를 생성한다. \u000b분신은 플로라의 공격력 33%를 지니고, 일반 공격 피해를 입힌다. 8초간 지속된다.", "Potential.512605.1": "「마술모자」의 피해가 증가하고, 목표를 끌어당긴다.", - "Potential.512605.2": "「마술모자」의 피해가 &Param1& 증가하고, 약하고 작은 목표를 지속적으로 끌어당긴다.", + "Potential.512605.2": "「마술모자」가 입히는 &Param2_kr1& &Param1& 증가하고, 약한 목표를 지속적으로 끌어당긴다.", "Potential.512606.1": "「마술모자」가 피해를 입히면 목표가 &Param4&가 증가한다.", "Potential.512606.2": "「마술모자」가 피해를 입히면 목표가 &Param4&가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.512607.1": "「마술모자」의 피해가 증가하고, 튕겨낼 수 있다.", - "Potential.512607.2": "「마술모자」의 피해가 &Param1& 증가하고, 접촉을 막고 튕겨낼 수 있다.", + "Potential.512607.2": "「마술모자」가 입히는 &Param2_kr1& &Param1& 증가하고, 접촉을 막고 튕겨낼 수 있다.", "Potential.512608.1": "일반 공격의 불새가 피해를 입히면 목표가 &Param4&가 증가한다.", "Potential.512608.2": "일반 공격의 불새가 피해를 입히면 목표가 &Param4&가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.512609.1": "일반 공격의 불새가 피해를 입히면 팀 전체의 &Param4&이 증가한다.", @@ -985,7 +985,7 @@ "Potential.512642.2": "「봉황의 알」이 파괴될 때 폭파하여 공격력 &Param1&의 불 속성 필살기 피해를 입히며, ##불 속성 표식: 성염#2013#을 부여하고 2초 동안 기절시킨다.", "Potential.512643.1": "필살기의 「봉황의 알」이 추가 피해를 입힌다.", "Potential.512643.2": "「봉황의 알」 피해 간격이 단축되고, 공격력 &Param1&x7의 불 속성 필살기 피해를 추가로 입힌다.", - "Potential.512701.1": "스킬 피해가 증가하고, 파도를 추가로 생성한다.", + "Potential.512701.1": "스킬 피해가 증가하고, 파도를 추가로 생성해 ##물 속성 표식: 수류#2008#를 부여할 수 있다.", "Potential.512701.2": "메인 스킬 「꽃잎과 물결」의 피해가 &Param1& 증가한다. 추가로 파도를 생성해 공격력 &Param2&의 물 속성 스킬 피해를 입히며, ##물 속성 표식: 수류#2008#를 부여한다.", "Potential.512702.1": "2단계 스킬이 오픈되어 특수한 타이밍에 시전해, 추가 효과를 입힌다.", "Potential.512702.2": "2단계 스킬을 오픈해 공격력 &Param1&x2, &Param2&, &Param7&의 물 속성 스킬 피해를 입힌다. \u000b만약 0.3초 지연 후 2단계 시전 시 피해 범위가 30% 증가하고, 목표가 &Param5&가 &Param3& 증가한다. &Param4&초간 지속된다.", @@ -1004,7 +1004,7 @@ "Potential.512709.1": "&Param4&가 증가한다. \u000b팀원이 ##물 속성 표식: 수류#2008#를 보유한 목표 명중 시 메인 스킬 「꽃잎과 물결」 쿨타임이 단축된다.", "Potential.512709.2": "&Param4&가 &Param2& 증가한다. \u000b팀원이 ##물 속성 표식: 수류#2008#를 보유한 목표 명중 시 메인 스킬 「꽃잎과 물결」 쿨타임이 &Param1&초 단축된다. 해당 효과는 4초마다 최대 1회 발동한다.", "Potential.512710.1": "팀원이 지원 스킬 또는 필살기를 시전하면 테레사가 「솟아오른 보호막」을 획득한다.", - "Potential.512710.2": "팀원이 지원 스킬 또는 필살기를 시전하면 테레사가 공격력 &Param1&의 「솟아오른 보호막」을 획득한다. &Param2&초간 지속된다.", + "Potential.512710.2": "팀원이 지원 스킬 또는 필살기를 시전하면 테레사가 기본 공격력 &Param1&의 「솟아오른 보호막」을 획득한다. &Param2&초간 지속된다.", "Potential.512711.1": "테레사가 「솟아오른 보호막」을 획득하면, &Param3&가 증가한다.", "Potential.512711.2": "테레사가 「솟아오른 보호막」을 획득하면, 테레사의 &Param3&가 &Param1& 증가한다. &Param2&초간 지속된다.", "Potential.512712.1": "테레사 임의의 공격이 목표를 기절시킨다.", @@ -1013,12 +1013,12 @@ "Potential.512713.2": "팀 내 물 속성 캐릭터 1명마다 팀 전체의 &Param2&이 &Param1& 증가한다.", "Potential.512721.1": "「솟아오른 보호막」의 지속 시간이 연장된다. \u000b「솟아오른 보호막」 지속 시간 동안 물 속성 메인 캐릭터의 &Param1&이 증가한다.", "Potential.512721.2": "「솟아오른 보호막」의 지속 시간이 100% 늘어난다. \u000b「솟아오른 보호막」의 지속 시간 동안 물 속성 메인 캐릭터의 &Param1&이 &Param2& 증가한다.", - "Potential.512722.1": "「솟아오른 보호막」 지속 시간 동안, 메인 캐릭터가 피해를 입히면 파도가 생성된다.", + "Potential.512722.1": "「솟아오른 보호막」 지속 시간 동안, 메인 캐릭터가 피해를 입히면 파도가 생성되고 ##물 속성 표식: 수류#2008#를 부여할 수 있다.", "Potential.512722.2": "「솟아오른 보호막」 지속 시간 동안 메인 캐릭터가 피해를 입히면 파도를 생성하여 테레사 공격력 &Param1&의 물 속성 스킬 피해를 입힌다. 또한 ##물 속성 표식: 수류#2008#를 부여한다. 해당 효과는 0.5초마다 최대 1회 발동한다.", "Potential.512723.1": "「파도 영역」의 지속 시간이 연장된다.", "Potential.512723.2": "「파도 영역」의 지속 시간이 67% 연장된다.", - "Potential.512724.1": "「파도 영역」의 피해가 증가한다. 목표를 지속적으로 넉백시킬 수 있다.", - "Potential.512724.2": "「파도 영역」의 피해가 &Param2& 증가한다. 목표를 지속적으로 넉백시킬 수 있다.", + "Potential.512724.1": "「파도 영역」의 피해 배율이 증가한다. 목표를 지속적으로 넉백시킬 수 있다.", + "Potential.512724.2": "「파도 영역」의 피해 배율이 &Param2& 증가한다. 목표를 지속적으로 넉백시킬 수 있다.", "Potential.512725.1": "「솟아오른 보호막」 기간 중, 물 속성 메인 캐릭터의 &Param4&과 공격 속도가 증가한다.", "Potential.512725.2": "「솟아오른 보호막」 지속 기간 중, 물 속성 메인 캐릭터의 &Param4&이 &Param2& 증가하고, 공격 속도가 &Param1& 증가한다.", "Potential.512726.1": "「솟아오른 보호막」 지속 기간 중 메인 캐릭터의 &Param2&이 증가한다. \u000b메인 캐릭터가 공격을 받으면, 지원 스킬 「파도의 절정」 쿨타임이 감소한다.", @@ -1041,34 +1041,34 @@ "Potential.512741.2": "필살기 「밀착 응결 참격」이 피해를 입히면 목표의 이동 속도가 &Param1& 감소하고, &Param4&가 &Param2& 증가한다. 아군을 명중시킬 시 해당 대상의 중단 저항 능력이 증가한다. &Param3&초간 지속된다.", "Potential.512742.1": "필살기 시전 시 팀 전체의 &Param3&이 증가한다.", "Potential.512742.2": "필살기 「밀착 응결 참격」을 시전하면 팀 전체의 &Param3&이 &Param1& 증가한다. &Param2&초간 지속된다.", - "Potential.512743.1": "필살기가 ##물 속성 표식: 수류#2008#/##한랭#1027#/##빙결#1002# 상태의 목표에게 입히는 피해가 증가한다.", - "Potential.512743.2": "필살기 「밀착 응결 참격」이 ##물 속성 표식: 수류#2008#/##한랭#1027#/##빙결#1002# 상태의 목표에게 입히는 피해가 &Param1& 증가한다.", + "Potential.512743.1": "필살기가 ##물 속성 표식: 수류#2008#/##한랭#1027#/##빙결#1002# 상태의 목표에게 입히는 필살기 피해가 증가한다.", + "Potential.512743.2": "필살기 「밀착 응결 참격」이 ##물 속성 표식: 수류#2008#/##한랭#1027#/##빙결#1002# 상태의 목표에게 입히는 필살기 피해가 &Param1& 증가한다.", "Potential.513001.1": "토나의 ##민첩#2015# 상태 지속 시간이 연장된다. \u000b##민첩#2015# 상태의 토나가 일반 공격 시 물방울을 축적하고, ##민첩#2015# 상태 종료 후 모든 물방울을 발사해 피해를 입힌다.", - "Potential.513001.2": "「홍보 인형」이 사라질 때, ##민첩#2015# 상태가 &Param2&초 연장된다. \u000b##민첩#2015# 상태 지속 기간 중, 일반 공격으로 10회 피해를 입힐 때마다 물방울 1개를 생성하여 최대 7개 축적된다. ##민첩#2015# 상태 종료 후, 다음 일반 공격 시 모든 물방울을 발사해 목표를 관통하며, 물방울 1개마다 공격력 &Param1&의 물 속성 스킬 피해를 입힌다.", + "Potential.513001.2": "##「홍보 인형」#4017#이 사라질 때, ##민첩#2015# 상태가 &Param2&초 연장된다. \u000b##민첩#2015# 상태 지속 기간 중, 일반 공격으로 10회 피해를 입힐 때마다 물방울 1개를 생성하여 최대 7개 축적된다. ##민첩#2015# 상태 종료 후, 다음 일반 공격 시 모든 물방울을 발사해 목표를 관통하며, 물방울 1개마다 공격력 &Param1&의 물 속성 스킬 피해를 입힌다.", "Potential.513002.1": "토나의 ##민첩#2015# 상태 기간 중 일반 공격이 추가 피해를 입힌다.", "Potential.513002.2": "토나의 ##민첩#2015# 상태 기간 중, 일반 공격마다 4개의 얼음 가시를 추가로 발사한다. 각 얼음 가시는 공격력 &Param1&의 물 속성 스킬 피해를 입힌다.", - "Potential.513003.1": "토나의 일반 공격이 「홍보 인형」 주변의 목표를 명중하면, 범위 피해를 입힌다.", - "Potential.513003.2": "토나의 일반 공격이 「홍보 인형」 주변의 목표를 명중하면, 인형이 파동을 일으켜 공격력 &Param1&의 물 속성 범위 소환물 피해를 입힌다.", - "Potential.513004.1": "「홍보 인형」의 최대 HP가 증가한다. \u000b「홍보 인형」이 퇴장 후에도 지속적으로 범위 피해를 입힌다.", - "Potential.513004.2": "「홍보 인형」의 최대 HP가 &Param1& 증가한다. \u000b인형 퇴장 시 공격력 &Param2&의 물 속성 범위 소환물 피해를 입히고, 이후 거품 풀을 생성해 0.5초마다 공격력 &Param5&의 물 속성 범위 소환물 피해를 입힌다. 4초간 지속된다. 「홍보 인형」이 필드에 존재하는 기간 중, 공격마다 자신의 &Param6_kr1& &Param7& 증가한다. 최대 &Param8&스택 중첩된다.", + "Potential.513003.1": "토나의 일반 공격이 ##「홍보 인형」#4017# 주변의 목표를 명중하면, 범위 피해를 입힌다.", + "Potential.513003.2": "토나의 일반 공격이 ##「홍보 인형」#4017# 주변의 목표를 명중하면, 인형이 파동을 일으켜 공격력 &Param1&의 물 속성 범위 소환물 피해를 입힌다.", + "Potential.513004.1": "##「홍보 인형」#4017#의 최대 HP가 증가한다. \u000b##「홍보 인형」#4017#이 퇴장 후에도 지속적으로 범위 피해를 입힌다.", + "Potential.513004.2": "##「홍보 인형」#4017#의 최대 HP가 &Param1& 증가한다. \u000b인형 퇴장 시 공격력 &Param2&의 물 속성 범위 소환물 피해를 입히고, 이후 거품 풀을 생성해 0.5초마다 공격력 &Param5&의 물 속성 범위 소환물 피해를 입힌다. 4초간 지속된다. ##「홍보 인형」#4017#이 필드에 존재하는 기간 중, 공격마다 자신의 &Param6_kr1& &Param7& 증가한다. 최대 &Param8&스택 중첩된다.", "Potential.513005.1": "토나의 ##민첩#2015# 상태 기간 중 일반 공격으로 피해를 입히면 목표의 &Param1_kr1& 증가한다.", "Potential.513005.2": "토나의 ##민첩#2015# 상태 기간 중 일반 공격으로 피해를 입히면 목표의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.513006.1": "토나의 ##민첩#2015# 상태 기간 중 일반 공격이 ##물 속성 표식: 수류#2008#/##한랭#1027#을 보유한 목표에게 피해를 입히면, 자신의 &Param4_kr1& 증가한다.", "Potential.513006.2": "토나의 ##민첩#2015# 상태 기간 중 일반 공격이 ##물 속성 표식: 수류#2008#/##한랭#1027#을 보유한 목표에게 피해를 입히면, 자신의 &Param4_kr1& &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.513007.1": "토나의 ##민첩#2015# 상태 기간 중 일반 공격이 HP가 낮은 편인 목표를 바로 처치하고, HP가 낮은 편인 정예 및 보스에게 입히는 피해가 증가한다.", "Potential.513007.2": "토나의 ##민첩#2015# 상태 기간 중 일반 공격이 피해를 입힐 때 현재 HP가 &Param1& 미만인 일반 목표를 바로 처치한다. 현재 HP가 &Param1& 미만인 정예 이상 목표에게 입히는 &Param3_kr1& &Param2& 증가한다.", - "Potential.513008.1": "「홍보 인형」의 피해 범위와 &Param2_kr1& 증가한다.", - "Potential.513008.2": "「홍보 인형」의 피해 범위가 50% 증가하고, &Param2_kr1& &Param1& 증가한다.", - "Potential.513009.1": "토나 또는 「홍보 인형」이 목표를 명중하면, 홍보 인형의 HP가 회복되고 &Param6_kr1& 증가한다.", - "Potential.513009.2": "토나 또는 「홍보 인형」이 목표를 명중하면, 홍보 인형의 HP가 &Param1& 회복되고 &Param6_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다. \u000b해당 효과는 &Param5&초마다 최대 1회 발동한다.", - "Potential.513010.1": "「홍보 인형」이 보호막을 획득하고, 보호막이 사라질 때 범위 피해를 입힌다.", - "Potential.513010.2": "「홍보 인형」이 자신 기본 HP &Param1&의 보호막을 획득하며 &Param2&초간 지속된다. \u000b보호막이 사라질 때 인형이 주변에 공격력 &Param3&의 물 속성 범위 소환물 피해를 입힌다.", + "Potential.513008.1": "##「홍보 인형」#4017#의 피해 범위와 &Param2_kr1& 증가한다.", + "Potential.513008.2": "##「홍보 인형」##4017#의 피해 범위가 50% 증가하고, &Param2_kr1& &Param1& 증가한다.", + "Potential.513009.1": "토나 또는 ##「홍보 인형」#4017#이 목표를 명중하면, 홍보 인형의 HP가 회복되고 &Param6_kr1& 증가한다.", + "Potential.513009.2": "토나 또는 ##「홍보 인형」#4017#이 목표를 명중하면, 홍보 인형의 HP가 &Param1& 회복되고 &Param6_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다. \u000b해당 효과는 &Param5&초마다 최대 1회 발동한다.", + "Potential.513010.1": "##「홍보 인형」#4017#이 보호막을 획득하고, 보호막이 사라질 때 범위 피해를 입힌다.", + "Potential.513010.2": "##「홍보 인형」#4017#이 자신 기본 HP &Param1&의 보호막을 획득하며 &Param2&초간 지속된다. \u000b보호막이 사라질 때 인형이 주변에 공격력 &Param3&의 물 속성 범위 소환물 피해를 입힌다.", "Potential.513011.1": "메인 스킬 시전 후 자신의 &Param4_kr1& 증가한다.", "Potential.513011.2": "메인 스킬 「&Param10&」 시전 후, 자신의 &Param4_kr1& &Param1& 증가한다. &Param2&초간 지속된다.", "Potential.513012.1": "토나가 이동하지 않으면 자신의 &Param2_kr1& 증가한다. 이동 시 해당 효과가 사라진다.", "Potential.513012.2": "토나가 1초 동안 이동하지 않으면 자신의 &Param2_kr1& &Param1& 증가한다. 이동 시 해당 효과가 사라진다.", - "Potential.513013.1": "필살기가 ##수류 표식#1018#을 발동할 수 있고, 발동 시 자신과 「홍보 인형」의 &Param2_kr1& 증가한다.", - "Potential.513013.2": "필살기 「&Param10&」가 ##물 속성 표식#1018#을 발동할 수 있다. 발동 시 자신과 「홍보 인형」의 &Param2_kr1& &Param1& 증가한다. &Param3&초간 지속된다.", + "Potential.513013.1": "필살기가 ##수류 표식#1018#을 발동할 수 있고, 발동 시 자신과 ##「홍보 인형」#4017#의 &Param2_kr1& 증가한다.", + "Potential.513013.2": "필살기 「&Param10&」가 ##물 속성 표식: 수류#1018#를 발동할 수 있다. 발동 시 자신과 ##「홍보 인형」#4017#의 &Param2_kr1& &Param1& 증가한다. &Param3&초간 지속된다.", "Potential.513021.1": "지원 스킬이 사격할 때마다 팀 내 물 속성 캐릭터 수에 따라 「눈서리 화살」을 추가로 발사해 피해를 입힌다.", "Potential.513021.2": "지원 스킬 「&Param10&」이 사격할 때마다 토나를 제외한 팀 내 물 속성 캐릭터 1명마다 「눈서리 화살」 1개를 추가로 발사해 공격력 &Param1&의 물 속성 스킬 피해를 입힌다.", "Potential.513022.1": "「눈서리 화살」이 피해를 입히면 화살 깃을 남기고, 종료 시 화살 깃을 뽑아 피해를 입힌다.", @@ -1103,24 +1103,24 @@ "Potential.513043.2": "필살기 「&Param10&」가 ##빙결#1002#/##한랭#1027# 상태의 목표를 명중할 때마다, 화살비의 지속 시간이 &Param1&초 증가하고, 입히는 &Param3_kr1& &Param2& 증가한다. &Param4&회 발동할 수 있다.", "Potential.513201.1": "3단계 메인 스킬 「3루타」를 오픈한다.", "Potential.513201.2": "메인 스킬 「3루타」 3단계 공격을 오픈해, 공격력 &Param2&x2, &Param3&의 빛 속성 범위 스킬 피해를 입힌다. \u000b「3루타」 기간 중 미네르바는 피해에 면역된다.", - "Potential.513202.1": "「&Param1&」가 ##빛 속성 표식#1015#을 발동하면 「2루타」가 강화된다.", - "Potential.513202.2": "메인 스킬 「&Param1&」가 ##빛 속성 표식#1015#을 발동하면 「2루타」가 강화되어, 입히는 피해가 &Param2& 증가하고, 피해 간격이 30% 감소한다.", - "Potential.513203.1": "스킬 피해가 증가하고, 표식을 발동하면 목표가 받는 스킬 피해가 증가한다.", - "Potential.513203.2": "메인 스킬 「&Param1&」가 입히는 피해가 &Param2& 증가한다.\u000b##빛 속성 표식#1015# 발동 시 목표가 받는 스킬 피해가 &Param3& 증가한다. &Param4&초간 지속된다.", + "Potential.513202.1": "메인 스킬이 ##빛 속성 표식#1015#을 발동한 후 「2루타」가 강화된다.", + "Potential.513202.2": "메인 스킬 「&Param1&」가 ##빛 속성 표식#1015#을 발동한 후 「2루타」의 피해 배율이 &Param2& 증가하고, 피해 간격이 30% 감소한다.", + "Potential.513203.1": "메인 스킬의 피해가 증가하고, 표식을 발동하면 목표가 받는 스킬 피해가 증가한다.", + "Potential.513203.2": "메인 스킬 「&Param1&」의 피해 배율이 &Param2& 증가한다.\u000b##빛 속성 표식#1015# 발동 시 목표가 받는 스킬 피해가 &Param3& 증가한다. &Param4&초간 지속된다.", "Potential.513204.1": "「2루타」가 3연타로 변경되고, 피해가 증가한다. 「&Param1&」 후 즉시 「2루타」를 시전해 추가 피해를 입힌다.", - "Potential.513204.2": "「2루타」가 3연타로 변경되고, 입히는 피해가 &Param2& 증가한다. 「&Param1&」 후 2초 동안 「2루타」를 시전해 피해를 입힐 때마다 공격력 &Param3&의 빛 속성 범위 스킬 피해를 추가로 입힌다.", + "Potential.513204.2": "「2루타」가 3연타로 변경되고, 입히는 스킬 피해가 &Param2& 증가한다. 「&Param1&」 후 2초 동안 「2루타」를 시전해 피해를 입힐 때마다 공격력 &Param3&의 빛 속성 범위 스킬 피해를 추가로 입힌다.", "Potential.513205.1": "미네르바가 메인 스킬 시전 후 공격 속도와 일반 공격 피해가 증가한다.", "Potential.513205.2": "미네르바가 메인 스킬 시전 후, 공격 속도가 &Param2& 증가하고, 일반 공격 피해가 &Param3& 증가한다. &Param4&초간 지속된다.", "Potential.513206.1": "미네르바의 일반 공격이 목표를 명중하면, 다음 메인 스킬이 입히는 피해가 증가한다.", - "Potential.513206.2": "미네르바의 일반 공격이 목표를 명중하면 다음 메인 스킬 피해가 &Param2& 증가한다. 최대 &Param3&스택 중첩된다.", + "Potential.513206.2": "미네르바의 일반 공격이 목표를 명중하면 다음 메인 스킬이 입히는 스킬 피해가 &Param2& 증가한다. 최대 &Param3&스택 중첩된다.", "Potential.513207.1": "미네르바의 메인 스킬 지속 기간 중 스킬 피해가 점차 증가한다.", "Potential.513207.2": "미네르바의 메인 스킬 지속 기간 중 피해가 점차 강화되어, 매회 스킬 피해가 &Param2& 증가한다. 최대 &Param3&회 증가한다.", "Potential.513208.1": "메인 스킬이 목표를 명중하면 추가 피해를 입힌다.", "Potential.513208.2": "메인 스킬 「&Param1&」가 목표를 명중하면 공격력 &Param2&의 빛 속성 범위 스킬 피해를 추가로 입힌다.", "Potential.513209.1": "메인 스킬을 시전하면 스킬 피해가 증가하고, 메인 스킬 쿨타임이 감소한다.", "Potential.513209.2": "메인 스킬 「&Param1&」의 쿨타임이 &Param4&초 감소한다. 시전 시 스킬 피해가 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.513210.1": "필살기가 ##빛 속성 표식#1015#을 발동한다. 필살기 시전 후 스킬 피해가 증가한다.", - "Potential.513210.2": "필살기 「&Param1&」이 ##빛 속성 표식#1015#을 발동하여, 공격력 &Param2&의 빛 속성 표식 피해를 입힐 수 있다. 필살기 시전 후 스킬 피해가 &Param3& 증가한다. &Param4&초간 지속된다.", + "Potential.513210.1": "필살기가 ##빛 속성 표식#1015#을 발동할 수 있고, 「낙뢰」를 생성한다. 필살기 시전 후 스킬 피해가 증가한다.", + "Potential.513210.2": "필살기 「&Param1&」이 ##빛 속성 표식#1015#을 발동할 수 있고, 「낙뢰」를 생성해 공격력 &Param2&의 빛 속성 표식 피해를 입힐 수 있다. 필살기 시전 후 스킬 피해가 &Param3& 증가한다. &Param4&초간 지속된다.", "Potential.513211.1": "미네르바가 일반 공격으로 피해를 입히면 목표가 받는 빛 속성 피해가 증가한다.", "Potential.513211.2": "미네르바가 일반 공격 5단계로 피해를 입히면 목표가 받는 빛 속성 피해가 &Param1& 증가한다. &Param2&초간 지속된다.", "Potential.513212.1": "메인 스킬 시전 후 미네르바의 &Param4&이 증가한다.", @@ -1128,19 +1128,19 @@ "Potential.513213.1": "임의의 지원 스킬 시전 시, 미네르바의 &Param4&이 증가한다.", "Potential.513213.2": "임의의 지원 스킬 시전 시, 미네르바의 &Param4&이 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.513221.1": "스킬 피해와 「성망」 스택이 증가한다.", - "Potential.513221.2": "지원 스킬 「&Param1&」 피해가 &Param2& 증가한다. \u000b「성망」 스택이 4스택으로 증가한다.", + "Potential.513221.2": "지원 스킬 「&Param1&」의 스킬 피해가 &Param2& 증가한다. \u000b「성망」 스택이 4스택으로 증가한다.", "Potential.513222.1": "「성망」의 피해와 피해 범위가 증가한다.", - "Potential.513222.2": "「성망」의 피해 범위가 50% 증가하고, 입히는 피해가 &Param2& 증가한다.", + "Potential.513222.2": "「성망」의 피해 범위가 50% 증가하고, 입히는 스킬 피해가 &Param2& 증가한다.", "Potential.513223.1": "지원 스킬을 시전하면 메인 캐릭터가 보호막을 획득한다.", "Potential.513223.2": "지원 스킬 「&Param1&」를 시전하면 메인 캐릭터가 미네르바 최대 HP &Param2&의 보호막을 획득한다. &Param3&초간 지속된다.", "Potential.513224.1": "「성망」이 피해를 입히면 「유성」을 생성한다. 메인 캐릭터가 유성을 획득하면 「성망」을 획득하고 공격력이 증가한다.", "Potential.513224.2": "「성망」이 피해를 입히면 「유성」을 생성한다. 메인 캐릭터가 「유성」에 접촉한 후 「성망」 1스택을 획득한다. 또한 공격력이 &Param1& 증가한다. &Param2&초간 지속된다.", - "Potential.513225.1": "「성망」을 보유한 목표에게 입히는 스킬 피해가 증가한다.", - "Potential.513225.2": "「성망」을 보유한 목표에게 입히는 스킬 피해가 증가한다. 「성망」 스택마다 &Param1& 증가한다.", + "Potential.513225.1": "미네르바가 「성망」을 보유한 목표에게 입히는 스킬 피해가 증가한다.", + "Potential.513225.2": "미네르바가 「성망」을 보유한 목표에게 입히는 스킬 피해가 증가한다. 「성망」 스택마다 &Param1& 증가한다.", "Potential.513226.1": "메인 캐릭터가 「성망」을 보유한 목표에게 피해를 입힐 시 추가 피해를 입힌다.", "Potential.513226.2": "메인 캐릭터가 「성망」을 보유한 목표에게 피해를 입힐 시 미네르바 공격력 &Param1&의 빛 속성 스킬 피해를 추가로 입힌다. 해당 효과는 1초마다 최대 1회 발동한다.", "Potential.513227.1": "「성망」을 보유한 목표 1명마다 「성망」 피해가 증가한다.", - "Potential.513227.2": "「성망」을 보유한 목표 1명마다 「성망」 폭파 피해가 &Param1& 증가한다. 최대 &Param2&스택 중첩된다.", + "Potential.513227.2": "「성망」을 보유한 목표 1명마다 「성망」의 폭파가 입히는 스킬 피해가 &Param1& 증가한다. 최대 &Param2&스택 중첩된다.", "Potential.513228.1": "지원 스킬 시전 시 추가 피해를 입히고 「성망」을 부여한다.", "Potential.513228.2": "지원 스킬 「&Param1&」 시전 시 공격력 &Param2&의 빛 속성 스킬 피해를 추가로 4회 입히고, 「성망」을 부여한다.", "Potential.513229.1": "지원 스킬이 3명 이상의 목표를 명중하면 쿨타임이 감소하고, 팀 전체의 &Param5&이 증가한다.", @@ -1154,9 +1154,9 @@ "Potential.513233.1": "팀 내 빛 속성 캐릭터 1명마다 팀 전체 공격력이 증가한다.", "Potential.513233.2": "팀 내 빛 속성 캐릭터 1명마다 팀 전체의 공격력이 &Param1& 증가한다. 최대 &Param2&스택 중첩된다.", "Potential.513241.1": "필살기 피해가 증가한다. 단, SP 소모가 증가한다.", - "Potential.513241.2": "필살기 「&Param1&」의 피해가 &Param2& 증가한다. 단 소모하는 SP가 25% 증가한다.", + "Potential.513241.2": "필살기 「&Param1&」의 필살기 피해가 &Param2& 증가한다. 단 소모하는 SP가 25% 증가한다.", "Potential.513242.1": "필살기 피해의 간격을 단축시키고, 필살기 피해가 증가한다.", - "Potential.513242.2": "필살기 「&Param1&」의 피해 간격이 30% 단축되고, 입히는 피해가 &Param2& 증가한다.", + "Potential.513242.2": "필살기 「&Param1&」의 피해 간격이 30% 단축되고, 입히는 필살기 피해가 &Param2& 증가한다.", "Potential.513243.1": "필살기 지속 시간 동안, 폴몬트와 넬몬트가 참전하여 함께 목표를 공격한다.", "Potential.513243.2": "필살기 「&Param1&」 지속 시간 동안 폴몬트와 넬몬트도 참전하여 공격력 &Param2&x2, &Param3&의 빛 속성 범위 필살기 피해를 입힌다.", "Potential.513301.1": "메인 스킬 기간 중 이동 속도와 피해 범위가 증가한다. 메인 스킬의 피해 간격이 단축된다.", @@ -1195,12 +1195,12 @@ "Potential.513324.2": "자신을 제외한 바람 속성의 아군이 「꽃밭」 내 목표에게 피해를 입히면 「꽃밭」이 나츠카 공격력 &Param1&의 바람 속성 범위 스킬 피해를 추가로 입힌다. 해당 효과는 1초마다 1회 발동하며, 동일 목표에게 1초마다 최대 1회의 피해를 입힌다.", "Potential.513325.1": "「꽃잎」이 피해를 입히면 목표의 &Param1&가 증가한다.", "Potential.513325.2": "「꽃잎」이 피해를 입히면 목표의 &Param1&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", - "Potential.513326.1": "「꽃잎」 피해가 증가하고, 일정 확률로 일반 목표를 즉시 처치한다.", - "Potential.513326.2": "「꽃잎」 피해가 &Param2& 증가하고, 15% 확률로 일반 목표를 즉시 처치한다.", - "Potential.513327.1": "「꽃잎」 피해가 증가한다. \u000b「꽃잎」 1개를 생성할 때마다 나츠카의 &Param3&가 증가한다.", - "Potential.513327.2": "「꽃잎」 피해가 &Param2& 증가한다. \u000b「꽃잎」 1개를 생성할 때마다 나츠카의 &Param3&가 &Param4& 증가한다. &Param5&초간 지속되며, 최대 &Param6&스택 중첩된다.", - "Potential.513328.1": "「꽃밭」 피해가 증가한다. 「꽃밭」 범위 내의 목표 수가 2명보다 많을 경우 피해가 추가로 증가한다.", - "Potential.513328.2": "「꽃밭」 피해가 &Param2& 증가한다. 「꽃밭」 범위 내의 목표 수가 2명보다 많을 경우 피해가 추가로 &Param4& 증가한다.", + "Potential.513326.1": "「꽃잎」이 입히는 &Param1_kr1& 증가하고, 일정 확률로 일반 목표를 즉시 처치한다.", + "Potential.513326.2": "「꽃잎」이 입히는 &Param1_kr1& &Param2& 증가하고, 15% 확률로 일반 목표를 즉시 처치한다.", + "Potential.513327.1": "「꽃잎」이 입히는 &Param1_kr1& 증가한다. \u000b「꽃잎」 1개를 생성할 때마다 나츠카의 &Param3&가 증가한다.", + "Potential.513327.2": "「꽃잎」이 입히는 &Param1_kr1& &Param2& 증가한다. \u000b「꽃잎」 1개를 생성할 때마다 나츠카의 &Param3&가 &Param4& 증가한다. &Param5&초간 지속되며, 최대 &Param6&스택 중첩된다.", + "Potential.513328.1": "「꽃밭」이 입히는 &Param1_kr1& 증가한다. 「꽃밭」 범위 내의 목표 수가 2명보다 많을 경우 피해가 추가로 증가한다.", + "Potential.513328.2": "「꽃밭」이 입히는 &Param1_kr1& &Param2& 증가한다. 「꽃밭」 범위 내의 목표 수가 2명보다 많을 경우 피해가 추가로 &Param4& 증가한다.", "Potential.513329.1": "「꽃밭」이 피해를 입히면 목표의 &Param1_kr1& 증가한다.", "Potential.513329.2": "「꽃밭」이 피해를 입히면 목표의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.513330.1": "「꽃밭」이 입히는 &Param2&가 증가한다. 「꽃밭」이 흩어질 때 피해를 입히고, ##바람 속성 표식: 풍식#2017#을 부여한다.", @@ -1211,12 +1211,12 @@ "Potential.513332.2": "「꽃밭」이 있을 때, 나츠카의 &Param1&가 &Param2& 증가한다.", "Potential.513333.1": "팀 내 바람 속성 딜러 및 밸런스 캐릭터의 &Param1&가 증가한다.", "Potential.513333.2": "팀 내 바람 속성 딜러 및 밸런스 캐릭터의 &Param1&가 &Param2& 증가한다.", - "Potential.513341.1": "필살기 피해와 토네이도 수가 증가한다.", - "Potential.513341.2": "필살기 「향기의 토네이도」의 피해가 &Param2& 증가한다.\u000b매회 생성하는 토네이도 수가 4개로 증가한다.", + "Potential.513341.1": "나츠카의 &Param1_kr4& 필살기의 토네이도 수가 증가한다.", + "Potential.513341.2": "나츠카의 &Param1_kr1& &Param2& 증가한다. \u000b필살기 「향기의 토네이도」가 매회 생성하는 토네이도 수가 4개로 증가한다.", "Potential.513342.1": "필살기를 시전하면 나츠카의 &Param1&가 증가한다. 토네이도의 지속 시간이 증가한다.", "Potential.513342.2": "필살기 「향기의 토네이도」를 시전하면 나츠카의 &Param1&가 &Param2& 증가한다. &Param3&초간 지속된다.\u000b토네이도 지속 시간이 66% 증가한다.", - "Potential.513343.1": "필살기 피해가 증가한다. 피해를 입힐 시 목표의 &Param3&가 증가한다.", - "Potential.513343.2": "필살기 「향기의 토네이도」의 피해가 &Param2& 증가한다. \u000b토네이도가 피해를 입히면 목표의 &Param3&가 &Param4& 증가한다. &Param5&초간 지속되며, 최대 &Param6&스택 중첩된다.", + "Potential.513343.1": "나츠카의 &Param1_kr1& 증가한다. 필살기 피해를 입힐 시 목표의 &Param3&가 증가한다.", + "Potential.513343.2": "나츠카의 &Param1_kr1& &Param2& 증가한다. \u000b필살기 「향기의 토네이도」의 토네이도가 피해를 입히면 목표의 &Param3&가 &Param4& 증가한다. &Param5&초간 지속되며, 최대 &Param6&스택 중첩된다.", "Potential.513401.1": "메인 스킬 시전 시 추가 피해를 입히고, 더 많은 총알을 획득한다.", "Potential.513401.2": "후유카의 탄창이 9발로 증가한다.\n메인 스킬 「&Param1&」 시전 시 공격력 &Param2&x3의 불 속성 스킬 피해를 추가로 입힌다.", "Potential.513402.1": "「불꽃 펀치」가 공격할 때마다 추가 피해를 입힌다.", @@ -1248,7 +1248,7 @@ "Potential.513422.1": "지원 스킬 종료 시 후유카가 주변 목표에게 추가 피해를 입힌다.", "Potential.513422.2": "지원 스킬 「&Param1&」 종료 시 후유카가 주변 목표를 추가로 타격하여, 공격력 &Param2&의 불 속성 스킬 피해를 입힌다.", "Potential.513423.1": "지원 스킬이 입히는 피해와 피해 범위 및 지속 시간이 증가한다.", - "Potential.513423.2": "지원 스킬 「&Param1&」 피해가 &Param2& 증가하고, 피해 범위가 20% 증가한다. 주먹 바람 지속 시간이 50% 증가한다.", + "Potential.513423.2": "지원 스킬 「&Param1&」의 스킬 피해가 &Param2& 증가하고, 피해 범위가 20% 증가한다. 주먹 바람 지속 시간이 50% 증가한다.", "Potential.513424.1": "지원 스킬이 입히는 &Param3&가 시간에 따라 증가한다.", "Potential.513424.2": "지원 스킬 「&Param1&」 지속 기간 동안 &Param3&가 0.5초마다 &Param2& 증가한다.", "Potential.513425.1": "지원 스킬 시전 시 후유카의 &Param4&가 증가한다.", @@ -1275,50 +1275,50 @@ "Potential.513442.2": "필살기 「&Param1&」의 타격 횟수가 4회 증가하고, 후유카의 &Param3&가 &Param2& 증가한다.", "Potential.513443.1": "필살기 시전 시 후유카의 &Param4&가 증가한다. 해당 효과는 시간에 따라 감소한다.", "Potential.513443.2": "필살기 「&Param1&」 시전 시 후유카가 &Param2&스택의 버프를 획득한다. 1스택마다 &Param4&가 &Param3& 증가한다. 이후 1초마다 1스택 감소한다.", - "Potential.513501.1": "메인 스킬 쿨타임이 감소한다. 「호박 유령」이 사라질 때 자폭한다.", - "Potential.513501.2": "메인 스킬 「기이한 그림자」 쿨타임이 2초 감소한다. \u000b「호박 유령」이 사라질 때 자폭하여 공격력 &Param1&의 어둠 속성 범위 소환물 피해를 입힌다.", - "Potential.513502.1": "메인 스킬이 추가로 피해를 입힌다. 스킬을 시전할 때 필드의 「호박 유령」이 사라지고 새로 소환된다.", - "Potential.513502.2": "메인 스킬 「기이한 그림자」가 공격력 &Param1&의 어둠 속성 범위 피해를 추가로 입힌다. \u000b스킬 시전 시 필드의 「호박 유령」이 사라지고 새로 소환한다.", - "Potential.513503.1": "「현상」 상태에서 「호박 유령」 수량이 최대에 달한 경우, 지속 시간과 &Param1&을 증가시킨다.", - "Potential.513503.2": "「현상」 상태에서 「호박 유령」 수량이 최대에 달한 경우, 지속 시간이 늘어나고, 3초마다 필드에 있는 「호박 유령」의 &Param1&가 &Param2& 증가한다. 최대 &Param3&스택 중첩된다.", - "Potential.513504.1": "미스티가 피해를 입히면 「호박 유령」이 선풍참을 시전한다.", - "Potential.513504.2": "미스티가 피해를 입히면 「호박 유령」이 선풍참을 시전해 공격력 &Param1&x2의 어둠 속성 범위 소환물 피해를 입힌다. \u000b해당 효과는 2.5초마다 최대 1회 발동한다.", - "Potential.513505.1": "「호박 유령」이 사라지면 주변 목표가 &Param4&가 증가한다.", - "Potential.513505.2": "「호박 유령」이 사라지면 주변 목표가 &Param4&가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", - "Potential.513506.1": "「호박 유령」이 사라지면 미스티가 보호막을 획득한다.", - "Potential.513506.2": "「호박 유령」이 사라지면 미스티가 기본 최대 HP의 &Param1&에 해당하는 보호막을 획득한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", - "Potential.513507.1": "「호박 유령」이 사라지면 미스티의 &Param4&가 증가한다.", - "Potential.513507.2": "「호박 유령」이 사라지면 미스티의 &Param4&이 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", - "Potential.513508.1": "「호박 유령」이 일정 확률로 피해가 증가하고, 기절시킨다.", - "Potential.513508.2": "「호박 유령」이 피해를 입히면 &Param1&% 확률로 피해가 &Param2& 증가하고, 기절시키며, 1초간 지속된다.", - "Potential.513509.1": "미스티 주변 「호박 유령」의 &Param2&이 증가한다.", - "Potential.513509.2": "미스티 주변의 「호박 유령」 &Param2&이 &Param1& 증가한다.", - "Potential.513510.1": "「호박 유령」의 &Param3&, &Param1&가 증가한다.", - "Potential.513510.2": "「호박 유령」의 &Param1& &Param2&, &Param3& &Param4& 증가한다.", - "Potential.513511.1": "미스티의 일반 공격이 피해를 입히면 주변 「호박 유령」의 HP가 회복되며, &Param2&가 증가한다.", - "Potential.513511.2": "미스티의 일반 공격이 피해를 입히면 주변 「호박 유령」의 HP가 &Param1& 회복된다. 해당 효과는 1초마다 최대 1회 발동한다. \u000b&Param2&가 &Param3&증가한다.", - "Potential.513512.1": "미스티의 회피 횟수가 증가한다. 회피 시 미스티와 필드 위 「호박 유령」의 &Param3&이 증가한다.", - "Potential.513512.2": "미스티의 회피 횟수가 1회 증가한다. \u000b회피하면 미스티와 필드의 「호박 유령」의 &Param3&이 &Param1& 증가한다. &Param2&초간 지속된다.", + "Potential.513501.1": "메인 스킬 쿨타임이 감소한다. ##호박 유령#4007#이 사라질 때 자폭한다.", + "Potential.513501.2": "메인 스킬 「기이한 그림자」 쿨타임이 2초 감소한다. \u000b##호박 유령#4007#이 사라질 때 자폭하여 공격력 &Param1&의 어둠 속성 범위 소환물 피해를 입힌다.", + "Potential.513502.1": "메인 스킬이 추가로 피해를 입힌다. 스킬을 시전할 때 필드의 ##호박 유령#4007#이 사라지고 새로 소환된다.", + "Potential.513502.2": "메인 스킬 「기이한 그림자」가 공격력 &Param1&의 어둠 속성 범위 스킬 피해를 추가로 입힌다. \u000b스킬 시전 시 필드의 ##호박 유령#4007#이 사라지고 새로 소환한다.", + "Potential.513503.1": "「현상」 상태에서 ##호박 유령#4007# 수량이 최대에 달한 경우, 지속 시간과 &Param1&을 증가시킨다.", + "Potential.513503.2": "「현상」 상태에서 ##호박 유령#4007# 수량이 최대에 달한 경우, 지속 시간이 늘어나고, 3초마다 필드에 있는 ##호박 유령#4007#의 &Param1&가 &Param2& 증가한다. 최대 &Param3&스택 중첩된다.", + "Potential.513504.1": "미스티가 피해를 입히면 ##호박 유령#4007#이 선풍참을 시전한다.", + "Potential.513504.2": "미스티가 피해를 입히면 ##호박 유령#4007#이 선풍참을 시전해 공격력 &Param1&x2의 어둠 속성 범위 소환물 피해를 입힌다. \u000b해당 효과는 2.5초마다 최대 1회 발동한다.", + "Potential.513505.1": "##호박 유령#4007#이 사라지면 주변 목표가 &Param4&가 증가한다.", + "Potential.513505.2": "##호박 유령#4007#이 사라지면 주변 목표가 &Param4&가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", + "Potential.513506.1": "##호박 유령#4007#이 사라지면 미스티가 보호막을 획득한다.", + "Potential.513506.2": "##호박 유령#4007#이 사라지면 미스티가 기본 최대 HP의 &Param1&에 해당하는 보호막을 획득한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", + "Potential.513507.1": "##호박 유령#4007#이 사라지면 미스티의 &Param4&가 증가한다.", + "Potential.513507.2": "##호박 유령#4007#이 사라지면 미스티의 &Param4&이 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", + "Potential.513508.1": "##호박 유령#4007#이 일정 확률로 피해가 증가하고, 기절시킨다.", + "Potential.513508.2": "##호박 유령#4007#이 피해를 입히면 &Param1&% 확률로 피해가 &Param2& 증가하고, 기절시키며, 1초간 지속된다.", + "Potential.513509.1": "미스티 주변 ##호박 유령#4007#의 &Param2&이 증가한다.", + "Potential.513509.2": "미스티 주변의 ##호박 유령#4007# &Param2&이 &Param1& 증가한다.", + "Potential.513510.1": "##호박 유령#4007#의 &Param3&, &Param1&가 증가한다.", + "Potential.513510.2": "##호박 유령#4007#의 &Param1& &Param2&, &Param3& &Param4& 증가한다.", + "Potential.513511.1": "미스티의 일반 공격이 피해를 입히면 주변 ##호박 유령#4007#의 HP가 회복되며, &Param2&가 증가한다.", + "Potential.513511.2": "미스티의 일반 공격이 피해를 입히면 주변 ##호박 유령#4007#의 HP가 &Param1& 회복된다. 해당 효과는 1초마다 최대 1회 발동한다. \u000b&Param2&가 &Param3&증가한다.", + "Potential.513512.1": "미스티의 회피 횟수가 증가한다. 회피 시 미스티와 필드 위 ##호박 유령#4007#의 &Param3&이 증가한다.", + "Potential.513512.2": "미스티의 회피 횟수가 1회 증가한다. \u000b회피하면 미스티와 필드의 ##호박 유령#4007#의 &Param3&이 &Param1& 증가한다. &Param2&초간 지속된다.", "Potential.513513.1": "필살기가 ##어둠 속성 표식#1019#을 발동할 수 있다. 필살기가 ##어둠 속성 표식#1019#을 발동하면 공격력이 증가한다.", "Potential.513513.2": "필살기 「자정★불면」이 ##어둠 속성 표식#1019#을 발동할 수 있다.\n필살기가 ##어둠 속성 표식#1019#을 발동하면 미스티의 &Param3&이 &Param1& 증가한다. &Param2&초간 지속된다.", - "Potential.513521.1": "마법진의 지속 시간이 늘어난다. 「램프 유령」의 &Param2&가 증가한다.", - "Potential.513521.2": "마법진의 지속 시간이 3초 늘어난다. \u000b「램프 유령」의 &Param2&가 &Param1& 증가한다.", - "Potential.513522.1": "동일 마법진에 소환한 「램프 유령」의 크기와 &Param3&가 점차 증가한다.", - "Potential.513522.2": "동일 마법진에 소환한 「램프 유령」의 &Param3&가 점차 증가한다. 매회 &Param1& 증가하며, 최대 &Param2&회 증가한다. 소환한 「램프 유령」의 크기도 점점 커진다.", - "Potential.513523.1": "지원 스킬의 마법진 범위가 증가하고, 목표를 끌어당길 수 있다. 「램프 유령」이 마법진 내에서 자폭하는 피해가 증가한다.", - "Potential.513523.2": "마법진의 범위가 증가하고, 약한 목표를 끌어당길 수 있다. \u000b「램프 유령」이 마법진 내에서 자폭하면 피해가 &Param1& 증가한다.", - "Potential.513524.1": "지원 스킬의 마법진이 목표를 추격한다. 「램프 유령」이 마법진 내에서 자폭하는 피해가 증가한다.", - "Potential.513524.2": "마법진이 목표를 추격한다. \u000b「램프 유령」이 마법진 내에서 자폭하면 피해가 &Param1& 증가한다.", - "Potential.513525.1": "「램프 유령」의 소환 간격이 단축된다.", - "Potential.513525.2": "「램프 유령」의 소환 간격이 &Param1& 단축된다.", - "Potential.513526.1": "「램프 유령」의 &Param2&가 증가한다.", - "Potential.513526.2": "「램프 유령」의 &Param2&가 &Param1& 증가한다.", - "Potential.513527.1": "지원 스킬이 일정 확률로 「램프 유령」을 추가 소환한다.", - "Potential.513527.2": "지원 스킬이 &Param1& 확률로 「램프 유령」 1명을 추가로 소환한다.", + "Potential.513521.1": "마법진의 지속 시간이 증가한다. ##램프 유령#4008#의 &Param2&가 증가한다.", + "Potential.513521.2": "마법진의 지속 시간이 3초 늘어난다. \u000b##램프 유령#4008#의 &Param2&가 &Param1& 증가한다.", + "Potential.513522.1": "동일 마법진에 소환한 ##램프 유령#4008#의 크기와 &Param3&가 점차 증가한다.", + "Potential.513522.2": "동일 마법진에 소환한 ##램프 유령#4008#의 &Param3&가 점차 증가한다. 매회 &Param1& 증가하며, 최대 &Param2&회 증가한다. 소환한 ##램프 유령#4008#의 크기도 점점 커진다.", + "Potential.513523.1": "지원 스킬의 마법진 범위가 증가하고, 목표를 끌어당길 수 있다. ##램프 유령#4008#이 마법진 내에서 자폭하는 피해가 증가한다.", + "Potential.513523.2": "마법진의 범위가 증가하고, 약한 목표를 끌어당길 수 있다. \u000b##램프 유령#4008#이 마법진 내에서 자폭하면 피해가 &Param1& 증가한다.", + "Potential.513524.1": "지원 스킬의 마법진이 목표를 추격한다. ##램프 유령#4008#이 마법진 내에서 자폭하는 피해가 증가한다.", + "Potential.513524.2": "마법진이 목표를 추격한다. \u000b##램프 유령#4008#이 마법진 내에서 자폭하면 피해가 &Param1& 증가한다.", + "Potential.513525.1": "##램프 유령#4008#의 소환 간격이 단축된다.", + "Potential.513525.2": "##램프 유령#4008#의 소환 간격이 &Param1& 단축된다.", + "Potential.513526.1": "##램프 유령#4008#의 &Param2&가 증가한다.", + "Potential.513526.2": "##램프 유령#4008#의 &Param2&가 &Param1& 증가한다.", + "Potential.513527.1": "지원 스킬이 일정 확률로 ##램프 유령#4008#을 추가 소환한다.", + "Potential.513527.2": "지원 스킬이 &Param1& 확률로 ##램프 유령#4008# 1명을 추가로 소환한다.", "Potential.513528.1": "지원 스킬의 마법진이 지속적으로 피해를 입힐 수 있다.", "Potential.513528.2": "지원 스킬 「기괴한 관문」의 마법진이 1초마다 공격력 &Param1&의 어둠 속성 범위 스킬 피해를 입힌다.", - "Potential.513529.1": "「램프 유령」을 소환하면 미스티의 &Param4&가 증가한다.", - "Potential.513529.2": "「램프 유령」을 소환하면, 미스티의 &Param4&가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", + "Potential.513529.1": "##램프 유령#4008#을 소환하면 미스티의 &Param4&가 증가한다.", + "Potential.513529.2": "##램프 유령#4008#을 소환하면, 미스티의 &Param4&가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.513530.1": "마법진 내 목표가 &Param2&가 증가한다.", "Potential.513530.2": "마법진 내 목표가 &Param2&가 &Param1& 증가한다.", "Potential.513531.1": "지원 스킬을 시전하면 메인 캐릭터가 보호막을 획득한다.", @@ -1333,6 +1333,64 @@ "Potential.513542.2": "메인 스킬 또는 지원 스킬 시전 시, 미스티의 SP 획득 효율이 &Param1& 증가한다. &Param2&초간 지속된다.", "Potential.513543.1": "필살기가 피해를 입히면 미스티의 필살기 피해가 증가한다.", "Potential.513543.2": "필살기 「자정★불면」이 피해를 입히면 미스티의 &Param1&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.513701.1": "???", + "Potential.513701.2": "???", + "Potential.513702.1": "???", + "Potential.513702.2": "???", + "Potential.513703.1": "???", + "Potential.513703.2": "???", + "Potential.513704.1": "???", + "Potential.513704.2": "???", + "Potential.513705.1": "???", + "Potential.513705.2": "???", + "Potential.513706.1": "???", + "Potential.513706.2": "???", + "Potential.513707.1": "???", + "Potential.513707.2": "???", + "Potential.513708.1": "???", + "Potential.513708.2": "???", + "Potential.513709.1": "???", + "Potential.513709.2": "???", + "Potential.513710.1": "???", + "Potential.513710.2": "???", + "Potential.513711.1": "???", + "Potential.513711.2": "???", + "Potential.513712.1": "???", + "Potential.513712.2": "???", + "Potential.513713.1": "???", + "Potential.513713.2": "???", + "Potential.513721.1": "???", + "Potential.513721.2": "???", + "Potential.513722.1": "???", + "Potential.513722.2": "???", + "Potential.513723.1": "???", + "Potential.513723.2": "???", + "Potential.513724.1": "???", + "Potential.513724.2": "???", + "Potential.513725.1": "???", + "Potential.513725.2": "???", + "Potential.513726.1": "???", + "Potential.513726.2": "???", + "Potential.513727.1": "???", + "Potential.513727.2": "???", + "Potential.513728.1": "???", + "Potential.513728.2": "???", + "Potential.513729.1": "???", + "Potential.513729.2": "???", + "Potential.513730.1": "???", + "Potential.513730.2": "???", + "Potential.513731.1": "???", + "Potential.513731.2": "???", + "Potential.513732.1": "???", + "Potential.513732.2": "???", + "Potential.513733.1": "???", + "Potential.513733.2": "???", + "Potential.513741.1": "???", + "Potential.513741.2": "???", + "Potential.513742.1": "???", + "Potential.513742.2": "???", + "Potential.513743.1": "???", + "Potential.513743.2": "???", "Potential.514001.1": "???", "Potential.514001.2": "???", "Potential.514002.1": "???", @@ -1394,7 +1452,7 @@ "Potential.514101.1": "메인 스킬의 지속 시간과 피해가 증가한다.", "Potential.514101.2": "메인 스킬 「붉은 화염」 지속 시간이 3초 증가한다. 스킬 피해가 &Param1& 증가한다.", "Potential.514102.1": "메인 스킬이 불을 뿜을 때 열량을 축적하고, 열량이 전부 축적된 후 일반 공격이 강화된다.", - "Potential.514102.2": "메인 스킬 「붉은 화염」 지속 기간 중에 1초마다 열량 1스택 축적된다. 가득 축적된 후 일반 공격이 강화되어, 공격력 &Param1&x8, &Param2&x2의 불 속성 범위 피해를 입힌다. 강화 일반 공격을 시전할 때마다 열량 1스택을 소모한다. 강화 일반 공격이 「먹물」을 보유한 목표에게 피해를 입히면 목표를 ##인화#2027# 상태로 만든다.", + "Potential.514102.2": "메인 스킬 「붉은 화염」 지속 기간 중에 1초마다 열량 1스택 축적된다. 가득 축적된 후 일반 공격이 강화되어, 공격력 &Param1&x8, &Param2&x2의 불 속성 범위 일반 공격 피해를 입힌다. 강화 일반 공격을 시전할 때마다 열량 1스택을 소모한다. 강화 일반 공격이 「먹물」을 보유한 목표에게 피해를 입히면 목표를 ##인화#2027# 상태로 만든다.", "Potential.514103.1": "「먹물」이 중첩될 수 있다. 최대 스택 중첩 후 ##인화#2027#를 발동하면 추가 피해를 입힌다.", "Potential.514103.2": "목표에게 부여된 「먹물」이 4스택 중첩될 수 있다. 「먹물」 4스택을 부여받은 목표에 ##인화#2027#를 발동하면 공격력 &Param1&의 불 속성 범위 스킬 피해를 입힌다.", "Potential.514104.1": "메인 스킬의 범위와 피해가 증가한다.", @@ -1411,28 +1469,28 @@ "Potential.514109.2": "메인 스킬 「붉은 화염」 시전 시 공격력 &Param1&의 불 속성 범위 메인 스킬 피해를 추가로 입히고 「먹물」을 부여한다. \u000b「먹물」이 스킬에 ##인화#2027#된 후, 목표가 받는 불 속성 피해가 &Param2& 증가한다.", "Potential.514110.1": "메인 스킬을 시전하면 보호막을 획득한다.", "Potential.514110.2": "메인 스킬 「붉은 화염」 시전 시 최대 HP의 &Param1&에 해당하는 보호막을 획득한다.", - "Potential.514111.1": "필살기가 ##불 속성 표식#1016#을 발동할 수 있다. 발동할 때마다 공격력이 증가한다.", - "Potential.514111.2": "필살기 「용호의 구천」이 ##불 속성 표식#1016#을 발동할 수 있고, 공격력 &Param1&의 불 속성 범위 표식 피해를 입힌다. 발동 후마다 공격력이 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.514111.1": "필살기가 ##불 속성 표식#1016#을 발동할 수 있고, 「초연」을 생성한다. 발동할 때마다 공격력이 증가한다.", + "Potential.514111.2": "필살기 「용호의 구천」이 ##불 속성 표식#1016#을 발동할 수 있고, 「초연」을 생성해 공격력 &Param1&의 불 속성 범위 표식 피해를 입힌다. 발동 후마다 공격력이 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.514112.1": "치시아가 ##불 속성 표식#1016#을 발동하면 목표가 받는 불 속성 피해가 증가한다.", "Potential.514112.2": "치시아가 ##불 속성 표식#1016#을 발동하면 목표가 받는 불 속성 피해가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.514113.1": "회피 횟수가 1회 증가한다. \u000b메인 스킬을 시전하면 &Param3&이 증가한다.", "Potential.514113.2": "회피 횟수가 1회 증가한다. \u000b메인 스킬 「붉은 화염」을 시전하면 &Param3&이 &Param1& 증가한다. 3초간 지속된다. \u000b메인 스킬 기간 중 치명타마다 1초 연장되어, 최대 3초 연장된다.", - "Potential.514121.1": "「붉은 용」의 공격력과 소환 수량이 증가한다.", - "Potential.514121.2": "「붉은 용」의 공격력이 &Param1& 증가한다. \u000b「붉은 용」을 소환할 때마다 1마리 추가 소환한다.", + "Potential.514121.1": "##「붉은 용」#4018#의 소환물 피해와 소환 수량이 증가한다.", + "Potential.514121.2": "##「붉은 용」#4018#의 소환물 피해가 &Param1& 증가한다. \u000b##「붉은 용」#4018#을 소환할 때마다 1마리 추가 소환한다.", "Potential.514122.1": "치시아 소환물의 수가 많은 편일 때 공격력과 공격 속도가 증가한다.", "Potential.514122.2": "치시아 소환물의 수가 1보다 많을 경우 치시아의 모든 소환물의 공격력이 &Param1& 증가하고, 공격 속도가 &Param2& 증가한다.", - "Potential.514123.1": "「붉은 용」이 「인호」로 강화된다.", - "Potential.514123.2": "「붉은 용」이 「인호」로 강화된다. 2초마다 공격력이 &Param1& 증가한다. 「인호」는 15초 동안 존재하며, 공격력 &Param2&, &Param3&, &Param4&x2의 불 속성 범위 소환물 피해를 입히고, ##불 속성 표식: 성염#2013#을 부여한다.", + "Potential.514123.1": "##「붉은 용」#4018#이 ##「인호」#4019#로 강화된다. \u000b##「인호」#4019#가 피해를 입혀 ##불 속성 표식: 성염#2013#을 부여할 수 있다.", + "Potential.514123.2": "##「붉은 용」#4018#이 ##「인호」#4019#로 강화되고, 2초마다 ##「인호」#4019#의 소환물 피해가 &Param1& 증가한다. \u000b##「인호」#4019#가 공격력 &Param2&, &Param3&, &Param4&x2의 불 속성 범위 소환물 피해를 입히고, ##불 속성 표식: 성염#2013#을 부여한다.", "Potential.514124.1": "지원 스킬이 소환한 첫 소환물이 「화염 결계」를 보유하고, 지속적으로 주변 목표에게 피해를 입힌다.", "Potential.514124.2": "지원 스킬 「&Param2&」이 소환한 첫 소환물이 「화염 결계」를 동반하여, 0.5초마다 주변 목표에게 공격력 &Param1&의 불 속성 범위 소환물 피해를 입힌다.", "Potential.514125.1": "치시아의 소환물이 전체 아군의 공격력을 증가시킨다.", "Potential.514125.2": "치시아 소환물 1개마다 전체 아군의 공격력이 &Param1& 증가한다.", "Potential.514126.1": "팀원이 메인 스킬 시전 시, 치시아의 소환물이 추가 피해를 입힌다.", - "Potential.514126.2": "팀원이 메인 스킬 시전 시 「붉은 용」이 목표에게 공격력 &Param1&의 불 속성 소환물 피해를 추가로 입히고, 「인호」가 목표에게 공격력 &Param2&x5의 불 속성 범위 소환물 피해를 추가로 입힌다.", + "Potential.514126.2": "팀원이 메인 스킬 시전 시 ##「붉은 용」#4018#이 목표에게 공격력 &Param1&x2의 불 속성 소환물 피해를 추가로 입히고, ##「인호」#4019#가 목표에게 공격력 &Param2&x5의 불 속성 범위 소환물 피해를 추가로 입힌다.", "Potential.514127.1": "치시아의 소환물이 주변 자신을 제외한 아군 캐릭터의 치명타율을 증가시킨다.", "Potential.514127.2": "치시아의 소환물이 근거리의 자신을 제외한 아군 캐릭터의 치명타율을 &Param1& 증가시킨다. 최대 &Param2&스택 중첩된다.", "Potential.514128.1": "치시아의 소환물이 입히는 피해가 지속적으로 증가한다.", - "Potential.514128.2": "치시아 소환물의 피해가 1초마다 &Param1& 증가한다. 최대 &Param2&스택 중첩된다.", + "Potential.514128.2": "치시아의 소환물이 입히는 소환물 피해가 1초마다 &Param1& 증가한다. 최대 &Param2&스택 중첩된다.", "Potential.514129.1": "치시아의 소환물이 피해를 입히면, 전체 아군 캐릭터의 공격력이 증가한다.", "Potential.514129.2": "치시아의 소환물이 피해를 입히면 목표 주변 전체 아군의 공격력이 &Param1& 증가한다. &Param2&초간 지속된다.", "Potential.514130.1": "치시아의 소환물이 근거리 목표에게 입히는 피해가 증가한다.", @@ -1517,12 +1575,12 @@ "Potential.514304.2": "길게 눌러 메인 스킬 「풍차의 춤」을 연속으로 시전할 때, 각 사격의 총알 수량이 이전 사격보다 4발 증가한다. \u000b레이스의 총알이 입히는 &Param1_kr1& &Param2& 증가한다. ##바람 속성 표식#1017#을 발동할 수 있다.", "Potential.514305.1": "메인 스킬의 참격이 적의 투사체 공격을 막을 수 있다. 레이스가 주변 목표에게 입히는 피해가 증가한다.", "Potential.514305.2": "메인 스킬 「풍차의 춤」의 참격이 폭풍을 일으켜, 적의 투사체 공격을 막을 수 있다. \u000b레이스가 주변 목표에게 입히는 &Param1_kr1& &Param2& 증가한다.", - "Potential.514306.1": "메인 스킬의 참격이 입히는 피해가 증가하고, 레이스의 &Param3_kr1& 증가한다.", - "Potential.514306.2": "메인 스킬 「풍차의 춤」의 참격이 입히는 피해가 &Param2& 증가한다. \u000b레이스의 &Param3_kr1& &Param4& 증가한다.", + "Potential.514306.1": "메인 스킬의 참격이 입히는 &Param1_kr1& 증가하고, 레이스의 &Param3_kr1& 증가한다.", + "Potential.514306.2": "메인 스킬 「풍차의 춤」의 참격이 입히는 &Param1_kr1& &Param2& 증가한다. \u000b레이스의 &Param3_kr1& &Param4& 증가한다.", "Potential.514307.1": "메인 스킬의 참격이 피해를 입히면 &Param1_kr1& 증가한다.", "Potential.514307.2": "메인 스킬 「풍차의 춤」의 참격이 피해를 입히면, 레이스의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속된다.", "Potential.514308.1": "메인 스킬 「풍차의 춤」 시전 시, 메인 스킬 사격이 입히는 &Param1_kr1& 증가한다.", - "Potential.514308.2": "메인 스킬 「풍차의 춤」 시전 시, 메인 스킬 사격이 입히는 피해가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.514308.2": "메인 스킬 「풍차의 춤」 시전 시, 메인 스킬 사격이 입히는 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.514309.1": "레이스의 사격이 피해를 입히면 &Param1_kr1& 증가한다.", "Potential.514309.2": "레이스의 사격이 피해를 입히면 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다. 1초마다 &Param5&회 발동할 수 있다. \u000b메인 스킬 시전 후, 해당 효과가 조기 종료된다.", "Potential.514310.1": "메인 스킬 「풍차의 춤」 시전 후 일정 시간 동안 레이스의 무기가 강화된다. 강화 기간 중, 레이스가 일반 공격 사격 시, 레이저를 발사해 피해를 입힌다.", @@ -1568,27 +1626,27 @@ "Potential.514401.1": "메인 스킬 시전 후, 일반 공격으로 「등사」를 생성하고, 중단 저항이 증가한다.", "Potential.514401.2": "메인 스킬 「여울빛」 시전 후 일반 공격이 「등사」를 생성해, 공격력 &Param1&의 물 속성 범위 일반 공격 피해를 입힌다. ##물 속성 표식#1018#을 발동할 수 있고, 중단 저항이 증가한다. &Param9&초간 지속된다.", "Potential.514402.1": "메인 스킬 시전 후, 일반 공격 시 「거울의 그림자」를 생성해 일반 공격을 하고, 중단 저항이 증가한다.", - "Potential.514402.2": "메인 스킬 「여울빛」 시전 후, 일반 공격 시 치토세의 공격력 60%를 보유한 「거울의 그림자」를 생성해 일반 공격을 하고, 중단 저항이 증가한다. &Param1&초간 지속된다.", + "Potential.514402.2": "메인 스킬 「여울빛」 시전 후, 일반 공격 시 치토세의 피해 배율 60%를 보유한 「거울의 그림자」를 생성해 일반 공격을 하고, 중단 저항이 증가한다. &Param1&초간 지속된다.", "Potential.514403.1": "「여울빛·린」을 시전하는 데에 필요한 「여울빛」의 횟수가 감소한다. 또한 「여울빛·린」이 강화된다.", "Potential.514403.2": "「여울빛·린」을 시전하는 데에 필요한 「여울빛」의 횟수가 1회로 감소한다. 또한 「여울빛·린」이 강화되어, 공격력 &Param1&x4의 물 속성 범위 스킬 피해를 입힌다.", "Potential.514404.1": "메인 스킬의 쿨타임이 감소한다. 메인 스킬 「여울빛」을 시전하면 「거울의 그림자」가 생성된다.", - "Potential.514404.2": "메인 스킬 「여울빛」 쿨타임이 50% 단축된다. \u000b스킬 시전 시 치토세의 공격력 50%를 보유한 「거울의 그림자」를 생성한다. 해당 「거울의 그림자」는 스킬을 시전하며, ##물 속성 표식#1018#을 발동할 수 있다.", - "Potential.514405.1": "치토세의 회피 횟수와 &Param1&가 증가한다. 메인 스킬 또는 회피 시전 후 마지막 단계의 일반 공격을 즉시 시전한다.", - "Potential.514405.2": "치토세의 회피 횟수가 1회 증가한다. \u000b&Param1&가 &Param2& 증가하고, 메인 스킬 「여울빛」을 시전하거나, 회피 후 마지막 단계 일반 공격을 즉시 시전한다.", - "Potential.514406.1": "「등사」가 피해를 입히면, &Param1&가 증가한다.", - "Potential.514406.2": "등사가 피해를 입히면 &Param1&가 &Param2& 증가한다. &Param5&초간 지속되며, 최대 &Param6&스택 중첩된다.", + "Potential.514404.2": "메인 스킬 「여울빛」의 쿨타임이 50% 단축된다. \u000b메인 스킬 시전 시 치토세의 피해 배율 50%를 보유한 「거울의 그림자」를 생성한다. 해당 「거울의 그림자」는 메인 스킬을 시전하며, ##물 속성 표식#1018#을 발동할 수 있다.", + "Potential.514405.1": "치토세의 회피 횟수와 &Param1&가 증가한다. 메인 스킬 또는 회피 시전 후 마지막 단계의 일반 공격을 즉시 시전한다. 마지막 단계의 일반 공격이 피해를 입히면 「칼날의 결단」을 획득해 치토세의 일부 일반 공격이 입히는 &Param3_kr1& 증가한다.", + "Potential.514405.2": "치토세의 회피 횟수가 1회 증가한다. \u000b&Param1&가 &Param2& 증가하고, 메인 스킬 「여울빛」을 시전하거나, 회피 후 마지막 단계 일반 공격을 즉시 시전한다. 마지막 단계 일반 공격이 피해를 입히면 「칼날의 결단」 5스택을 획득한다. 해당 효과는 1초마다 최대 1회 발동한다. \u000b「칼날의 결단」: 해당 효과를 보유하면 첫 5단계 일반 공격이 입히는 &Param3_kr1& &Param4& 증가한다. 첫 5단계 일반 공격을 시전한 후 1스택을 소모한다.", + "Potential.514406.1": "「등사」가 피해를 입히면, &Param1&가 증가한다. 동시에 마지막 단계 일반 공격의 &Param7_kr1& 증가하고, 마지막 단계의 일반 공격을 시전한 후 해당 버프는 즉시 사라진다.", + "Potential.514406.2": "「등사」가 피해를 입히면 &Param1&가 &Param2& 증가한다. &Param5&초간 지속되며, 최대 &Param6&스택 중첩된다. 동시에 마지막 단계 일반 공격의 &Param7_kr1& &Param8& 증가한다. 최대 8스택 중첩되며, 해당 효과는 0.4초마다 1회 발동할 수 있다. 마지막 단계의 일반 공격을 시전한 후 해당 버프는 즉시 사라진다.", "Potential.514407.1": "「등사」 명중 시 「등사」를 추가로 생성한다.", "Potential.514407.2": "「등사」 명중 시, 「등사」를 추가로 생성해 공격력 &Param1&의 물 속성 일반 공격 피해를 입힌다. 해당 효과는 3초마다 최대 3회 발동하고, ##물 속성 표식#1018#을 발동할 수 있다.", "Potential.514408.1": "메인 스킬 「여울빛」을 시전하면 &Param1&가 증가한다.", "Potential.514408.2": "메인 스킬 「여울빛」 시전 시 &Param1&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", - "Potential.514409.1": "치토세의 &Param1&가 증가한다. \u000b「여울빛·린」이 목표를 처치한 후 다음 「여울빛」이 「여울빛·린」으로 변경된다.", - "Potential.514409.2": "치토세의 &Param1&가 &Param2& 증가한다. \u000b「여울빛·린」이 목표를 처치한 후 다음 「여울빛」이 「여울빛·린」으로 변경된다.", + "Potential.514409.1": "치토세의 &Param1&가 증가한다. \u000b「여울빛·린」이 목표를 처치하거나 정예 이상 목표에게 피해를 입히면 다음 「여울빛」이 「여울빛·린」으로 변경된다.", + "Potential.514409.2": "치토세의 &Param1&가 &Param2& 증가한다. \u000b「여울빛·린」이 목표를 처치하거나 정예 이상 목표에게 피해를 입히면 다음 「여울빛」이 「여울빛·린」으로 변경된다.", "Potential.514410.1": "치토세의 &Param1&가 증가한다. \u000b스킬의 초기 사용 가능 횟수가 증가한다.", "Potential.514410.2": "치토세의 &Param1&가 &Param2& 증가한다. \u000b메인 스킬 「여울빛」의 초기 사용 가능 횟수가 1회 증가한다.", "Potential.514411.1": "치토세가 회피로 지형을 뛰어넘을 수 있다. 회피 후 &Param1&이 증가한다.", "Potential.514411.2": "치토세가 회피로 지형을 뛰어넘을 수 있다. 회피 후 &Param1&이 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.514412.1": "치토세의 &Param1&이 증가한다. 공격을 받으면 치토세의 &Param3&이 추가 증가한다.", - "Potential.514412.2": "치토세의 &Param1&이 &Param2& 증가한다. 공격을 받으면 치토세의 &Param3&이 &Param4& 추가로 증가한다. &Param5&초간 지속된다.", + "Potential.514412.1": "치토세의 &Param1&이 증가한다. 공격을 받거나 메인 스킬을 시전하면 치토세의 &Param3&이 추가 증가한다.", + "Potential.514412.2": "치토세의 &Param1&이 &Param2& 증가한다. 공격을 받거나 메인 스킬 「여울빛」을 시전하면 치토세의 &Param3&이 &Param4& 추가로 증가한다. &Param5&초간 지속된다.", "Potential.514413.1": "물 속성 팀원이 필드에 있으면, 치토세의 &Param1&이 증가한다.", "Potential.514413.2": "물 속성 팀원이 필드에 있으면, 치토세의 &Param1&이 &Param2& 증가한다.", "Potential.514414.1": "치토세의 &Param1&가 증가한다. \u000b「여울빛·린」이 목표를 처치한 후 다음 「여울빛」이 「여울빛·린」으로 변경된다.", @@ -1596,25 +1654,25 @@ "Potential.514415.1": "치토세의 &Param1&이 증가한다. 공격을 받으면 치토세의 &Param3&이 추가 증가한다.", "Potential.514415.2": "치토세의 &Param1&이 &Param2& 증가한다. 공격을 받으면 치토세의 &Param3&이 &Param4& 추가로 증가한다. &Param5&초간 지속된다.", "Potential.514421.1": "지원 스킬 고속 연참의 &Param1&과 시전 횟수가 증가한다.", - "Potential.514421.2": "지원 스킬 「순폭」이 고속 연참을 2회 추가 진행한다. 또한 &Param1&이 &Param2& 증가한다.", - "Potential.514422.1": "지원 스킬 고속 연참의 &Param1&가 증가한다. 또한 치명타 시 고속 연참을 즉시 다시 시전한다.", - "Potential.514422.2": "지원 스킬 「순폭」 고속 연참의 &Param1&가 &Param2& 증가한다. 고속 연참 치명타 후 고속 연참을 1회 추가 진행하여, 공격력 &Param3&x4의 물 속성 범위 스킬 피해를 입힌다. 추가로 진행한 고속 연참은 해당 효과를 발동하지 않는다.", + "Potential.514421.2": "지원 스킬 「순폭」 고속 연참의 &Param1_kr1& &Param2& 증가한다. 또한 고속 연참을 2회 추가 진행한다.", + "Potential.514422.1": "지원 스킬 고속 연참의 &Param1_kr1& 증가한다. 또한 치명타 시 고속 연참을 즉시 다시 시전한다.", + "Potential.514422.2": "지원 스킬 「순폭」 고속 연참의 &Param1_kr1& &Param2& 증가한다. 고속 연참 치명타 후 고속 연참을 1회 추가 진행하여, 공격력 &Param3&x4의 물 속성 범위 스킬 피해를 입힌다. 추가로 진행한 고속 연참은 해당 효과를 발동하지 않는다.", "Potential.514423.1": "지원 스킬 시전 시 「거울의 그림자」를 연속으로 생성한다.", - "Potential.514423.2": "지원 스킬 「순폭」 시전 시 「거울의 그림자」를 만들어 공격력 &Param1&의 물 속성 스킬 피해를 입힌다. 해당 방식으로 최대 6개의 「거울의 그림자」를 생성할 수 있다.", + "Potential.514423.2": "지원 스킬 「순폭」 시전 시 「거울의 그림자」를 생성해 공격력 &Param1&의 물 속성 스킬 피해를 입힌다. 해당 방식으로 최대 6개의 「거울의 그림자」를 생성할 수 있다.", "Potential.514424.1": "지원 스킬의 「거울의 그림자」가 명중하면 폭파가 발생해 물 속성 범위 피해를 추가로 입힌다.", "Potential.514424.2": "지원 스킬 「순폭」의 「거울의 그림자」가 명중하면 폭파가 발생해 공격력 &Param1&의 물 속성 범위 스킬 피해를 추가로 입히고, ##물 속성 표식#1018#을 발동할 수 있다.", "Potential.514425.1": "지원 스킬의 고속 연참이 치명타를 입히면, 이후 고속 연참의 치명타 피해가 증가한다.", - "Potential.514425.2": "지원 스킬 「순폭」의 고속 연참이 치명타를 입히면, 이후 고속 연참의 치명타 피해가 &Param2& 증가한다. 해당 효과는 0.5초마다 최대 1회 발동한다.", - "Potential.514426.1": "지원 스킬이 고속 연참을 진행할 때마다 고속 연참의 피해가 증가한다.", - "Potential.514426.2": "지원 스킬 「순폭」이 고속 연참을 진행할 때마다 고속 연참의 피해가 &Param2& 증가한다.", + "Potential.514425.2": "지원 스킬 「순폭」의 고속 연참이 치명타를 입히면, 이후 고속 연참의 치명타 피해가 &Param2& 증가한다. 최대 10스택 중첩되며, 해당 효과는 0.5초마다 최대 1회 발동한다.", + "Potential.514426.1": "지원 스킬이 고속 연참을 진행할 때마다 고속 연참이 입히는 &Param1_kr1& 증가한다.", + "Potential.514426.2": "지원 스킬 「순폭」이 고속 연참을 진행할 때마다 고속 연참이 입히는 &Param1_kr1& &Param2& 증가한다.", "Potential.514427.1": "치토세의 &Param1&와 지원 스킬 고속 연참의 시전 횟수가 증가한다.", "Potential.514427.2": "치토세의 &Param1&가 &Param2& 증가한다. 지원 스킬 「순폭」이 고속 연참을 1회 추가 진행한다.", - "Potential.514428.1": "「거울의 그림자」 &Param1&가 증가한다. 「거울의 그림자」가 목표를 처치하면 다른 「거울의 그림자」의 &Param3&가 증가한다.", - "Potential.514428.2": "「거울의 그림자」 &Param1&가 &Param2& 증가한다. 「거울의 그림자」가 목표를 처치하면 다른 「거울의 그림자」의 &Param3&가 &Param4& 증가한다.", + "Potential.514428.1": "「거울의 그림자」의 &Param1&가 증가한다. 「거울의 그림자」가 목표를 처치하면 다른 「거울의 그림자」의 &Param3&가 증가한다.", + "Potential.514428.2": "「거울의 그림자」의 &Param1&가 &Param2& 증가한다. 「거울의 그림자」가 목표를 처치하면 다른 「거울의 그림자」의 &Param3&가 &Param4& 증가한다.", "Potential.514429.1": "「거울의 그림자」가 목표에 명중할 때, 「거울의 그림자」의 &Param1&이 증가한다.", "Potential.514429.2": "「거울의 그림자」가 명중할 때마다 다른 「거울의 그림자」의 &Param1&이 &Param2& 증가한다. 스킬 지속 시간이 종료되면 해당 효과는 사라진다.", - "Potential.514430.1": "「거울의 그림자」가 HP 70% 이하인 목표에게 입히는 피해가 증가한다.", - "Potential.514430.2": "「거울의 그림자」가 HP 70% 이하인 목표에게 입히는 피해가 &Param2& 증가한다.", + "Potential.514430.1": "「거울의 그림자」가 HP 70% 이하인 목표에게 입히는 &Param1_kr1& 증가한다.", + "Potential.514430.2": "「거울의 그림자」가 HP 70% 이하인 목표에게 입히는 &Param1_kr1& &Param2& 증가한다.", "Potential.514431.1": "치토세와 「거울의 그림자」의 &Param1&가 증가한다.", "Potential.514431.2": "치토세와 「거울의 그림자」의 &Param1&가 &Param2& 증가한다.", "Potential.514432.1": "치토세의 &Param1&이 증가한다.", @@ -1626,123 +1684,123 @@ "Potential.514442.1": "필살기 시전 시 치토세의 &Param1&이 증가한다.", "Potential.514442.2": "필살기 「파도의 심연」 시전 시 치토세의 &Param1&이 &Param2& 증가한다. &Param3&초간 지속된다.", "Potential.514443.1": "필살기가 ##한랭#1027# 또는 ##빙결#1002# 목표에게 입히는 피해가 증가한다.", - "Potential.514443.2": "필살기 「파도의 심연」이 ##한랭#1027# 또는 ##빙결#1002# 목표에게 입히는 피해가 &Param2& 증가한다.", - "Potential.514501.1": "???", - "Potential.514501.2": "???", - "Potential.514502.1": "???", - "Potential.514502.2": "???", - "Potential.514503.1": "???", - "Potential.514503.2": "???", - "Potential.514504.1": "???", - "Potential.514504.2": "???", - "Potential.514505.1": "???", - "Potential.514505.2": "???", - "Potential.514506.1": "???", - "Potential.514506.2": "???", - "Potential.514507.1": "???", - "Potential.514507.2": "???", - "Potential.514508.1": "???", - "Potential.514508.2": "???", - "Potential.514509.1": "???", - "Potential.514509.2": "???", - "Potential.514510.1": "???", - "Potential.514510.2": "???", - "Potential.514511.1": "???", - "Potential.514511.2": "???", - "Potential.514512.1": "???", - "Potential.514512.2": "???", - "Potential.514513.1": "???", - "Potential.514513.2": "???", - "Potential.514521.1": "???", - "Potential.514521.2": "???", - "Potential.514522.1": "???", - "Potential.514522.2": "???", - "Potential.514523.1": "???", - "Potential.514523.2": "???", - "Potential.514524.1": "???", - "Potential.514524.2": "???", - "Potential.514525.1": "???", - "Potential.514525.2": "???", - "Potential.514526.1": "???", - "Potential.514526.2": "???", - "Potential.514527.1": "???", - "Potential.514527.2": "???", - "Potential.514528.1": "???", - "Potential.514528.2": "???", - "Potential.514529.1": "???", - "Potential.514529.2": "???", - "Potential.514530.1": "???", - "Potential.514530.2": "???", - "Potential.514531.1": "???", - "Potential.514531.2": "???", - "Potential.514532.1": "???", - "Potential.514532.2": "???", - "Potential.514533.1": "???", - "Potential.514533.2": "???", - "Potential.514541.1": "???", - "Potential.514541.2": "???", - "Potential.514542.1": "???", - "Potential.514542.2": "???", - "Potential.514543.1": "???", - "Potential.514543.2": "???", - "Potential.514701.1": "악마의 스피커에 가까워지면 일반 공격의 마지막 단계가 범위 피해로 변경된다.", - "Potential.514701.2": "캐러멜이 악마의 스피커에 가까워지면 일반 공격의 마지막 단계가 범위 공격으로 변경되어, 공격력 &Param1&의 어둠 속성 범위 피해를 입힌다. ##어둠 속성 표식: 암영#2018#을 발동할 수 있다.", + "Potential.514443.2": "치토세가 ##한랭#1027# 또는 ##빙결#1002# 목표에게 입히는 필살기 피해가 &Param2& 증가한다.", + "Potential.514501.1": "메인 스킬 「밤에 피는 꽃」 사격 시 「천벌」을 여러 차례 생성한다. 오토하가 「천벌」을 생성할 때 필살기 쿨타임이 감소하며, SP를 획득한다.", + "Potential.514501.2": "메인 스킬 「밤에 피는 꽃」 사격 시 「천벌」을 3회 생성하여, 각 공격력 &Param1&의 어둠 속성 범위 필살기 피해를 입힌다. ##어둠 속성 표식#1019#을 발동할 수 있다. \u000b오토하가 「천벌」을 생성할 때 필살기 쿨타임이 &Param2&초 감소하며, SP를 &Param3& 획득한다. 해당 효과는 1초마다 최대 1회 발동한다.", + "Potential.514502.1": "메인 스킬 「밤에 피는 꽃」 이동 후 주변 목표를 넉백시키고, 보호막을 획득한다. 해당 보호막의 지속 기간 중 오토하가 지속적으로 SP를 획득하고, 동시에 「천벌」을 생성한다.", + "Potential.514502.2": "메인 스킬 「밤에 피는 꽃」 이동 후 주변 목표를 넉백시키고, 기본 최대 HP &Param1&의 보호막을 획득한다. &Param2&초간 지속된다. 해당 보호막의 지속 기간 중 오토하가 1초마다 SP를 &Param3& 획득하고, 동시에 「천벌」을 생성해 각 공격력 &Param4&의 어둠 속성 범위 필살기 피해를 입힌다.", + "Potential.514503.1": "메인 스킬 「밤에 피는 꽃」이 발사하는 총알이 추가로 여러 차례 튕긴다.", + "Potential.514503.2": "메인 스킬 「밤에 피는 꽃」이 발사하는 총알이 추가로 2회 튕긴다.", + "Potential.514504.1": "메인 스킬 「밤에 피는 꽃」이 발사하는 총알 폭파로 작은 총알 여러 개를 생성한다.", + "Potential.514504.2": "메인 스킬 「밤에 피는 꽃」이 발사하는 총알의 폭파로 작은 총알 8개를 생성한다. 각 공격력 &Param1&의 어둠 속성 범위 스킬 피해를 입힌다.", + "Potential.514505.1": "오토하의 일반 공격이 피해를 입히면 「천벌」을 생성한다.", + "Potential.514505.2": "오토하의 일반 공격이 피해를 &Param1&회 입히면 「천벌」을 생성해 공격력 &Param2&의 어둠 속성 범위 필살기 피해를 입힌다. 2초마다 최대 1회 발동한다.", + "Potential.514506.1": "오토하의 일반 공격으로 공격 시, &Param1_kr4& &Param3_kr1& 증가한다.", + "Potential.514506.2": "오토하의 일반 공격으로 공격 시 &Param1_kr1& &Param2& 증가하고, &Param3_kr1& &Param4& 증가한다. &Param5&초간 지속되며, 최대 &Param6&스택 중첩된다.", + "Potential.514507.1": "메인 스킬 「밤에 피는 꽃」을 시전하면 오토하의 &Param1_kr1& 증가한다.", + "Potential.514507.2": "메인 스킬 「밤에 피는 꽃」을 시전하면 오토하의 &Param1_kr1& &Param2& 증가하고, &Param3_kr1& &Param4& 증가한다. &Param5&초간 지속된다.", + "Potential.514508.1": "메인 스킬 「밤에 피는 꽃」의 사용 가능 횟수가 증가한다. 메인 스킬을 시전하면 오토하의 &Param1_kr1& 증가한다.", + "Potential.514508.2": "메인 스킬 「밤에 피는 꽃」의 사용 가능 횟수가 1회 증가한다. 메인 스킬을 시전하면 오토하의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.514509.1": "메인 스킬 「밤에 피는 꽃」이 ##어둠 사슬#3002#을 보유한 목표에게 입히는 &Param1_kr1& 증가한다.", + "Potential.514509.2": "메인 스킬 「밤에 피는 꽃」이 ##어둠 사슬#3002#을 보유한 목표에게 입히는 &Param1_kr1& &Param2& 증가한다.", + "Potential.514510.1": "메인 스킬 「밤에 피는 꽃」 이동 기간 중에 피해를 입지 않는다. 오토하의 &Param1_kr1& 증가한다.", + "Potential.514510.2": "메인 스킬 「밤에 피는 꽃」 이동 기간 중에 피해를 입지 않는다. 오토하의 &Param1_kr1& &Param2& 증가한다.", + "Potential.514511.1": "오토하의 회피 횟수가 증가한다. 회피 시 오토하의 &Param1_kr1& 증가한다.", + "Potential.514511.2": "오토하의 회피 횟수가 1회 증가한다. \u000b회피 시 오토하의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속된다.", + "Potential.514512.1": "필살기 「허공의 꽃」이 ##어둠 속성 표식#1019#을 발동할 수 있다. 오토하의 &Param1_kr1& 증가한다.", + "Potential.514512.2": "필살기 「허공의 꽃」이 ##어둠 속성 표식#1019#을 발동할 수 있다. 오토하의 &Param1_kr1& &Param2& 증가한다.", + "Potential.514513.1": "오토하가 ##어둠 속성 표식#1019#을 발동하면 오토하의 &Param1_kr1& 증가한다.", + "Potential.514513.2": "오토하가 ##어둠 속성 표식#1019#을 발동하면 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.514521.1": "「영혼 분리」의 지속 시간이 증가한다. 오토하가 필살기 피해를 입히면 필살기의 쿨타임이 단축되고 일정량의 SP를 획득한다. 오토하의 &Param4_kr4& &Param6_kr1& 증가한다.", + "Potential.514521.2": "「영혼 분리」의 지속 시간이 &Param1&초로 증가한다. \u000b오토하가 필살기 피해를 입히면, 필살기의 쿨타임이 &Param2&초 감소하고, SP를 &Param3& 획득한다. 해당 효과는 1초마다 최대 1회 발동한다. \u000b오토하의 &Param4_kr1& &Param5& 증가하고, &Param6_kr1& &Param7& 증가한다.", + "Potential.514522.1": "어둠 속성 메인 캐릭터가 「영혼 분리」를 보유한 목표에게 피해를 입히면, 오토하가 「천벌」을 생성해 범위 피해를 입히고 동시에 오토하가 SP를 획득한다. 오토하의 &Param3_kr4& &Param5_kr1& 증가한다.", + "Potential.514522.2": "어둠 속성 메인 캐릭터가 「영혼 분리」를 보유한 목표에게 피해를 입히면, 오토하가 「천벌」을 생성해 공격력 &Param1&의 어둠 속성 범위 필살기 피해를 입히고, 동시에 오토하가 SP를 &Param2& 획득한다. 해당 효과는 1초마다 최대 1회 발동한다. \u000b오토하의 &Param3_kr1& &Param4& 증가하고, &Param5_kr1& &Param6& 증가한다.", + "Potential.514523.1": "「부서진 빗방울」 전진 시, 추가로 충격이 발생해 범위 피해를 입힌다. 충격은 일정 확률로 여러 차례 피해를 입힌다. 「부서진 빗방울」이 입히는 &Param4_kr1& 증가한다. 오토하의 &Param6_kr1& 증가한다.", + "Potential.514523.2": "「부서진 빗방울」 전진 시, 추가로 충격이 10회 발생해 매회 공격력 &Param1&의 어둠 속성 범위 스킬 피해를 입힌다. 충격은 &Param2& 확률로 2회 피해를 입힌다. 이번 스킬 중 충격이 1회 발생할 때마다 해당 확률은 &Param3& 증가한다. \u000b「부서진 빗방울」이 입히는 &Param4_kr1& &Param5& 증가한다. 오토하의 &Param6_kr1& &Param7& 증가한다.", + "Potential.514524.1": "팀 전체가 어둠 속성 캐릭터일 경우 「부서진 빗방울」을 추가로 생성한다. 「부서진 빗방울」이 ##어둠 속성 표식#1019# 또는 ##어둠 사슬#3002#을 보유한 목표에게 입히는 &Param2_kr1& 증가한다. 오토하의 &Param4_kr1& 증가한다.", + "Potential.514524.2": "팀 전체가 어둠 속성 캐릭터일 경우 「부서진 빗방울」을 추가로 1회 생성해, 공격력 &Param1&의 어둠 속성 범위 스킬 피해를 입힌다. \u000b「부서진 빗방울」이 ##어둠 속성 표식#1019# 또는 ##어둠 사슬#3002#을 보유한 목표에게 입히는 &Param2_kr1& &Param3& 증가한다. 오토하의 &Param4_kr1& &Param5& 증가한다.", + "Potential.514525.1": "오토하가 필살기 피해를 입히면 일정 확률로 여러 차례 사격해 피해를 입힌다. 오토하의 &Param4_kr1& 증가한다.", + "Potential.514525.2": "오토하가 필살기 피해를 입히면 &Param1_kr1& 확률로 3회 사격해, 매회 공격력 &Param2&의 어둠 속성 범위 필살기 피해를 입힌다. 해당 효과는 &Param3&초마다 최대 1회 발동한다.\u000b오토하의 &Param4_kr1& &Param5& 증가한다.", + "Potential.514526.1": "지원 스킬 「부서진 검날」 쿨타임 기간 중 오토하의 &Param1_kr1& 증가한다.", + "Potential.514526.2": "지원 스킬 「부서진 검날」 쿨타임 기간 중 오토하의 &Param1_kr1& &Param2& 증가한다.", + "Potential.514527.1": "어둠 속성 캐릭터가 메인 스킬 또는 지원 스킬 시전 시, 오토하의 &Param1_kr4& &Param5_kr1& 증가한다.", + "Potential.514527.2": "어둠 속성 캐릭터가 메인 스킬 또는 지원 스킬 시전 시, 오토하의 &Param1_kr1& &Param2& 증가하고, &Param5_kr1& &Param6& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.514528.1": "「부서진 빗방울」이 전진하는 속도가 감소하고, 「부서진 빗방울」이 입히는 &Param2_kr1& 증가한다.", + "Potential.514528.2": "「부서진 빗방울」이 전진하는 속도가 &Param1& 감소하고, 입히는 &Param2_kr1& &Param3& 증가한다.", + "Potential.514529.1": "「부서진 빗방울」이 피해를 입히면 목표의 &Param1_kr1& 증가한다.", + "Potential.514529.2": "「부서진 빗방울」이 피해를 입히면 목표의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.514530.1": "「부서진 빗방울」이 정예 이상 목표에게 입히는 &Param1_kr1& 증가한다.", + "Potential.514530.2": "「부서진 빗방울」이 정예 이상 목표에게 입히는 &Param1_kr1& &Param2& 증가한다.", + "Potential.514531.1": "팀 전체가 어둠 속성 캐릭터일 경우 어둠 속성 캐릭터의 &Param1_kr1& 증가한다.", + "Potential.514531.2": "팀 전체가 어둠 속성 캐릭터일 경우 어둠 속성 캐릭터의 &Param1_kr1& &Param2& 증가하고, &Param3_kr1& &Param4& 증가한다.", + "Potential.514532.1": "팀 내 어둠 속성 캐릭터 1명마다 팀 전체 어둠 속성 캐릭터의 &Param1_kr1& 증가한다.", + "Potential.514532.2": "팀 내 어둠 속성 캐릭터 1명마다 팀 전체 어둠 속성 캐릭터의 &Param1_kr1& &Param2& 증가한다.", + "Potential.514533.1": "필살기 「허공의 꽃」이 ##어둠 속성 표식: 암영#2018#을 부여할 수 있다. 오토하의 &Param1_kr1& 증가한다.", + "Potential.514533.2": "필살기 「허공의 꽃」이 ##어둠 속성 표식: 암영#2018#을 부여할 수 있다. 오토하의 &Param1_kr1& &Param2& 증가한다.", + "Potential.514541.1": "필살기 「허공의 꽃」으로 꽃 우산을 던져 주변 목표를 끌어당긴다. 오토하의 &Param1_kr1& 증가한다.", + "Potential.514541.2": "필살기 「허공의 꽃」으로 꽃 우산을 던져 주변 목표를 끌어당긴다. 오토하의 &Param1_kr1& &Param2& 증가한다.", + "Potential.514542.1": "필살기 「허공의 꽃」이 ##어둠 사슬#3002#을 보유한 목표에게 입히는 &Param1_kr1& 증가한다.", + "Potential.514542.2": "필살기 「허공의 꽃」이 ##어둠 사슬#3002#을 보유한 목표에게 입히는 &Param1_kr1& &Param2& 증가한다.", + "Potential.514543.1": "오토하가 필살기 「허공의 꽃」을 시전하면 &Param1_kr1& 증가한다.", + "Potential.514543.2": "오토하가 필살기 「허공의 꽃」을 시전하면 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속된다.", + "Potential.514701.1": "##악마의 스피커#4016#에 가까워지면 일반 공격의 마지막 단계가 범위 피해로 변경된다.", + "Potential.514701.2": "캐러멜이 ##악마의 스피커#4016#에 가까워지면 일반 공격의 마지막 단계가 범위 공격으로 변경되어, 공격력 &Param1&의 어둠 속성 범위 피해를 입힌다. ##어둠 속성 표식: 암영#2018#을 발동할 수 있다.", "Potential.514702.1": "캐러멜의 &Param1&가 증가한다. 표식 발동 후 일반 공격 시 마지막 단계를 즉시 시전한다.", - "Potential.514702.2": "캐러멜의 &Param1&가 &Param2& 증가한다. 일반 공격은 「인기」 1스택을 소모해 바로 마지막 단계를 시전할 수 있다. \u000b캐러멜과 악마의 스피커가 ##어둠 속성 표식: 암영#2018#을 발동하면 「인기」 1스택을 획득한다.", - "Potential.514703.1": "캐러멜의 &Param2&가 증가하고, 악마의 스피커가 울리면 추가 피해를 입힌다.", - "Potential.514703.2": "악마의 스피커가 울리면 원형 음파를 추가로 생성해, 공격력 &Param1&의 어둠 속성 범위 소환물 피해를 입히고, ##어둠 속성 표식: 암영#2018#을 발동할 수 있다. \u000b캐러멜의 &Param2&가 &Param3& 증가한다.", - "Potential.514704.1": "캐러멜의 &Param1&가 증가하고, 악마의 스피커가 울리면 피해 범위가 증가한다.", - "Potential.514704.2": "악마의 스피커가 울리면 공격의 피해 범위가 증가한다. \u000b캐러멜의 &Param1&가 &Param2& 증가한다.", + "Potential.514702.2": "캐러멜의 &Param1&가 &Param2& 증가한다. 일반 공격은 ##인기#4015# 1스택을 소모해 바로 마지막 단계를 시전할 수 있다. \u000b캐러멜과 ##악마의 스피커#4016#가 ##어둠 속성 표식: 암영#2018#을 발동하면 ##인기#4015# 1스택을 획득한다.", + "Potential.514703.1": "캐러멜의 &Param2&가 증가하고, ##악마의 스피커#4016#가 울리면 추가 피해를 입힌다.", + "Potential.514703.2": "##악마의 스피커#4016#가 울리면 원형 음파를 추가로 생성해, 공격력 &Param1&의 어둠 속성 범위 소환물 피해를 입히고, ##어둠 속성 표식: 암영#2018#을 발동할 수 있다. \u000b캐러멜의 &Param2&가 &Param3& 증가한다.", + "Potential.514704.1": "캐러멜의 &Param1&가 증가하고, ##악마의 스피커#4016#가 울리면 피해 범위가 증가한다.", + "Potential.514704.2": "##악마의 스피커#4016#가 울리면 공격의 피해 범위가 증가한다. \u000b캐러멜의 &Param1&가 &Param2& 증가한다.", "Potential.514705.1": "캐러멜이 일반 공격의 마지막 단계를 시전하면 이동 속도와 공격 속도가 증가한다.", "Potential.514705.2": "캐러멜이 일반 공격의 마지막 단계를 시전하면 &Param1&가 &Param2& 증가하고, &Param3&가 &Param4& 증가한다. &Param5&초간 지속되며, 최대 &Param6&스택 중첩된다.", "Potential.514706.1": "메인 스킬을 시전하면 캐러멜의 &Param1&이 증가한다.", "Potential.514706.2": "메인 스킬 「합주 무대」를 시전하면 캐러멜의 &Param1&이 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.514707.1": "캐러멜이 악마의 스피커에 가까워지면 &Param1&가 증가한다.", - "Potential.514707.2": "캐러멜이 악마의 스피커에 가까워지면 &Param1&가 &Param2& 증가한다.", - "Potential.514708.1": "필살기 시전 시 악마의 스피커를 동시에 연주한다.", - "Potential.514708.2": "필살기 「리듬의 타락천사」 시전 시 악마의 스피커가 동시에 연주해 공격력 &Param1&x13의 큰 범위 어둠 속성 소환물 피해를 입힌다.", - "Potential.514709.1": "캐러멜이 악마의 스피커에 가까워지면 악마의 스피커 피해가 증가한다.", - "Potential.514709.2": "캐러멜이 악마의 스피커에 가까워지면 악마의 스피커 피해가 &Param2& 증가한다.", - "Potential.514710.1": "악마의 스피커가 울리면 &Param1&이 증가한다.", - "Potential.514710.2": "악마의 스피커가 점프할 때마다 해당 &Param1&이 &Param2& 증가한다. &Param3&초간 지속되며 최대 &Param4&스택 중첩된다.", + "Potential.514707.1": "캐러멜이 ##악마의 스피커#4016#에 가까워지면 &Param1&가 증가한다.", + "Potential.514707.2": "캐러멜이 ##악마의 스피커#4016#에 가까워지면 &Param1&가 &Param2& 증가한다.", + "Potential.514708.1": "필살기 시전 시 ##악마의 스피커#4016#를 동시에 연주한다.", + "Potential.514708.2": "필살기 「리듬의 타락천사」 시전 시 ##악마의 스피커#4016#가 동시에 연주해 공격력 &Param1&x13의 큰 범위의 어둠 속성 소환물 피해를 입힌다.", + "Potential.514709.1": "캐러멜이 ##악마의 스피커#4016#에 가까워지면 ##악마의 스피커#4016#의 &Param1_kr1& 증가한다.", + "Potential.514709.2": "캐러멜이 ##악마의 스피커#4016#에 가까워지면 ##악마의 스피커#4016#의 &Param1_kr1& &Param2& 증가한다.", + "Potential.514710.1": "##악마의 스피커#4016#가 울리면 &Param1&이 증가한다.", + "Potential.514710.2": "##악마의 스피커#4016#가 점프할 때마다 해당 &Param1&이 &Param2& 증가한다. &Param3&초간 지속되며 최대 &Param4&스택 중첩된다.", "Potential.514711.1": "캐러멜이 회피로 지형을 뛰어넘으면 공격력이 증가한다.", "Potential.514711.2": "캐러멜이 회피로 지형을 뛰어넘을 수 있다. \u000b회피로 지형을 뛰어넘을 때 &Param1&이 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.514712.1": "악마의 스피커 연결선이 목표에게 지속적으로 피해를 입힌다.", - "Potential.514712.2": "악마의 스피커 연결선이 목표에게 지속적으로 피해를 입히고, 0.5초마다 공격력 &Param1&의 어둠 속성 소환물 피해를 입힌다.", + "Potential.514712.1": "##악마의 스피커#4016# 연결선이 목표에게 지속적으로 피해를 입힌다.", + "Potential.514712.2": "##악마의 스피커#4016# 연결선이 목표에게 지속적으로 피해를 입히고, 0.5초마다 공격력 &Param1&의 어둠 속성 소환물 피해를 입힌다.", "Potential.514713.1": "##어둠 속성 표식: 암영#2018#을 발동하면 공격력이 증가한다.", - "Potential.514713.2": "캐러멜 또는 악마의 스피커가 ##어둠 속성 표식: 암영#2018#을 발동하면 해당 &Param1&이 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.514721.1": "지원 스킬의 휩쓸기 단계와 피해가 증가한다.", - "Potential.514721.2": "지원 스킬 「마력의 울림」에 1단계 휩쓸기가 증가한다. \u000b지원 스킬 「마력의 울림」의 휩쓸기 피해가 &Param2& 증가한다.", + "Potential.514713.2": "캐러멜 또는 ##악마의 스피커#4016#가 ##어둠 속성 표식: 암영#2018#을 발동하면 해당 &Param1&이 &Param2& 증가한다. &Param3&초간 지속된다.", + "Potential.514721.1": "지원 스킬의 휩쓸기 단계와 입히는 &Param1_kr1& 증가한다.", + "Potential.514721.2": "지원 스킬 「마력의 울림」에 1단계 휩쓸기가 증가한다. \u000b지원 스킬 「마력의 울림」의 휩쓸기가 입히는 &Param1_kr1& &Param2& 증가한다.", "Potential.514722.1": "지원 스킬의 휩쓸기가 피해를 입히면 쿨타임이 단축되고, 스피커가 떨어진다.", "Potential.514722.2": "휩쓸기가 피해를 입히면 쿨타임이 1초 단축되고, 동시에 스피커가 떨어져 공격력 &Param1&의 어둠 속성 스킬 피해를 입힌다. \u000b해당 효과는 2초마다 최대 4회 발동한다.", "Potential.514723.1": "지원 스킬의 음표를 튕겨서 발사할 수 있다.", "Potential.514723.2": "음표가 2회 튕길 수 있다. 매회 공격력 &Param1&의 어둠 속성 스킬 피해를 입힌다.", "Potential.514724.1": "지원 스킬의 음표 수량이 증가한다.", "Potential.514724.2": "음표 수량이 3개 증가한다.", - "Potential.514725.1": "휩쓸기의 피해가 증가하고, 목표를 끌어당긴다.", - "Potential.514725.2": "휩쓸기가 목표를 끌어당긴다. 휩쓸기가 입히는 피해가 &Param2& 증가한다.", - "Potential.514726.1": "휩쓸기의 피해 범위와 피해가 증가한다.", - "Potential.514726.2": "휩쓸기 피해 범위가 증가한다. 휩쓸기가 입히는 피해가 &Param2& 증가한다.", - "Potential.514727.1": "휩쓸기가 주변 목표에게 입히는 피해가 증가한다.", - "Potential.514727.2": "휩쓸기가 주변 목표에게 입히는 피해가 &Param2& 증가한다.", + "Potential.514725.1": "휩쓸기가 입히는 &Param1_kr1& 증가하고, 목표를 끌어당긴다.", + "Potential.514725.2": "휩쓸기가 목표를 끌어당긴다. 휩쓸기가 입히는 &Param1_kr1& &Param2& 증가한다.", + "Potential.514726.1": "휩쓸기의 피해 범위와 입히는 &Param1_kr1& 증가한다.", + "Potential.514726.2": "휩쓸기 피해 범위가 증가한다. 휩쓸기가 입히는 &Param1_kr1& &Param2& 증가한다.", + "Potential.514727.1": "휩쓸기가 주변 목표에게 입히는 &Param1_kr1& 증가한다.", + "Potential.514727.2": "휩쓸기가 주변 목표에게 입히는 &Param1_kr1& &Param2& 증가한다.", "Potential.514728.1": "지원 스킬의 음표를 발사하면 캐러멜의 &Param1&이 증가한다.", "Potential.514728.2": "음표를 발사하면 캐러멜의 &Param1&이 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", - "Potential.514729.1": "지원 스킬의 음표가 동일 목표를 공격하는 것으로 변경된다. 동일 목표에게 피해를 입힌 후 음표의 피해가 증가한다.", - "Potential.514729.2": "음표가 동일 목표를 공격하는 것으로 변경된다. \u000b음표가 동일 목표에게 피해를 입히면 음표 피해가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", - "Potential.514730.1": "지원 스킬의 음표가 정예 이상 목표에게 입히는 피해가 증가한다.", - "Potential.514730.2": "음표가 정예 이상 목표에게 입히는 피해가 &Param2& 증가한다.", + "Potential.514729.1": "지원 스킬의 음표가 동일 목표를 공격하는 것으로 변경된다. 동일 목표에게 피해를 입힌 후 음표가 입히는 &Param1_kr1& 증가한다.", + "Potential.514729.2": "음표가 동일 목표를 공격하는 것으로 변경된다. \u000b음표가 동일 목표에게 피해를 입히면 음표가 입히는 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.514730.1": "지원 스킬의 음표가 정예 이상 목표에게 입히는 &Param1_kr1& 증가한다.", + "Potential.514730.2": "음표가 정예 이상 목표에게 입히는 &Param1_kr1& &Param2& 증가한다.", "Potential.514731.1": "지원 스킬이 ##어둠 속성 표식: 암영#2018#을 발동하면 공격력이 증가한다.", "Potential.514731.2": "지원 스킬 「마력의 울림」이 ##어둠 속성 표식: 암영#2018#을 발동하면 &Param1&이 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", - "Potential.514732.1": "지원 스킬이 ##어둠 작열#2028#을 보유한 목표에게 입히는 피해가 증가한다.", - "Potential.514732.2": "지원 스킬 「마력의 울림」이 ##어둠 작열#2028#을 보유한 목표에게 입히는 피해가 &Param2& 증가한다.", - "Potential.514733.1": "어둠 속성 캐릭터의 공격력이 증가한다.", - "Potential.514733.2": "어둠 속성 캐릭터의 공격력이 &Param2& 증가한다.", - "Potential.514741.1": "필살기가 ##어둠 작열#2028#을 보유한 목표에게 입히는 피해가 증가한다.", - "Potential.514741.2": "필살기 「리듬의 타락천사」가 ##어둠 작열#2028#을 보유한 목표에게 입히는 피해가 &Param2& 증가한다.", + "Potential.514732.1": "지원 스킬이 ##어둠 작열#2028#을 보유한 목표에게 입히는 &Param1_kr1& 증가한다.", + "Potential.514732.2": "지원 스킬 「마력의 울림」이 ##어둠 작열#2028#을 보유한 목표에게 입히는 &Param1_kr1& &Param2& 증가한다.", + "Potential.514733.1": "어둠 속성 캐릭터의 &Param1_kr1& 증가한다.", + "Potential.514733.2": "어둠 속성 캐릭터의 &Param1&이 &Param2& 증가한다.", + "Potential.514741.1": "필살기가 ##어둠 작열#2028#을 보유한 목표에게 입히는 &Param1_kr1& 증가한다.", + "Potential.514741.2": "필살기 「리듬의 타락천사」가 ##어둠 작열#2028#을 보유한 목표에게 입히는 &Param1_kr1& &Param2& 증가한다.", "Potential.514742.1": "필살기 시전 시 캐러멜의 &Param1&이 증가한다.", "Potential.514742.2": "필살기 「리듬의 타락천사」를 시전하면 캐러멜의 &Param1&이 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.514743.1": "필살기가 피해를 입히면 해당 피해가 증가한다.", - "Potential.514743.2": "필살기 「리듬의 타락천사」가 피해를 입히면 해당 피해가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.514743.1": "필살기가 피해를 입히면 입히는 &Param1_kr1& 증가한다.", + "Potential.514743.2": "필살기 「리듬의 타락천사」가 피해를 입히면 입히는 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.514901.1": "「소슬」 상태에서 이동 속도와 &Param1&가 증가한다. 또한 「소슬」 상태가 더이상 「철창」 주변의 제한을 받지 않는다.", "Potential.514901.2": "「소슬」 상태에서 그레이의 이동 속도가 &Param3& 증가하고, &Param1&가 &Param2& 증가한다. 또한 「소슬」 상태가 더이상 「철창」 주변의 제한을 받지 않는다.", "Potential.514902.1": "「소슬」 상태에서 그레이의 일반 공격 범위가 증가하고, ##땅 속성 표식#1020#을 발동할 수 있다. 일반 공격으로 피해를 입히면 땅 속성 일반 공격 피해를 추가로 입힌다.", @@ -1757,36 +1815,36 @@ "Potential.514906.2": "&Param1&가 &Param2& 증가한다. \u000b일반 공격이 ##내성 무시#1006# 목표에게 입히는 피해가 &Param4& 추가로 증가한다.", "Potential.514907.1": "&Param1&가 증가한다. \u000b「철창」이 사라질 때 그레이가 「소슬」 상태일 경우 해당 상태가 4초 동안 이어진다.", "Potential.514907.2": "&Param1&가 &Param2& 증가한다. \u000b「철창」이 사라질 때 그레이가 「소슬」 상태일 경우 해당 상태가 4초 동안 이어진다.", - "Potential.514908.1": "「철창」이 연결하는 목표의 &Param1&가 감소한다. \u000b그레이가 이동 속도가 감소한 목표에게 입히는 피해가 증가한다.", - "Potential.514908.2": "「철창」이 연결한 목표의 이동 속도가 &Param2& 감소한다. 그레이가 이동 속도가 감소한 목표에게 입히는 피해가 &Param4& 증가한다.", + "Potential.514908.1": "「철창」이 연결하는 목표의 &Param1&가 감소한다. \u000b그레이가 이동 속도가 감소한 목표에게 입히는 &Param3_kr1& 증가한다.", + "Potential.514908.2": "「철창」이 연결한 목표의 이동 속도가 &Param2& 감소한다. 그레이가 이동 속도가 감소한 목표에게 입히는 &Param3_kr1& &Param4& 증가한다.", "Potential.514909.1": "팀원이 지원 스킬 시전 시 그레이의 &Param1&가 증가한다.", "Potential.514909.2": "팀원이 지원 스킬 시전 시, 그레이의 &Param1&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", - "Potential.514910.1": "「철창」 피해가 증가하고, 「철창」 지속 시간이 연장된다.", - "Potential.514910.2": "「철창」 피해가 &Param2& 증가한다. 지속 시간이 50% 연장된다.", + "Potential.514910.1": "「철창」이 입히는 &Param1_kr1& 증가하고, 「철창」 지속 시간이 연장된다.", + "Potential.514910.2": "「철창」이 입히는 &Param1_kr1& &Param2& 증가하고, 지속 시간이 50% 연장된다.", "Potential.514911.1": "회피 횟수가 1회 증가한다. \u000b회피 후 그레이의 &Param1&이 증가한다.", "Potential.514911.2": "그레이의 회피 횟수가 1회 증가한다. \u000b회피 후 그레이의 &Param1&이 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.514912.1": "「철창」 피해와 연결 거리가 증가한다.", - "Potential.514912.2": "「철창」 피해가 &Param2& 증가한다. 연결 거리가 100% 증가한다.", + "Potential.514912.1": "「철창」이 입히는 &Param1_kr4& 연결 거리가 증가한다.", + "Potential.514912.2": "「철창」이 입히는 &Param1_kr1& &Param2& 증가한다. 연결 거리가 100% 증가한다.", "Potential.514913.1": "팀 내 땅 속성 캐릭터 1명마다 그레이의 &Param1&이 증가한다.", "Potential.514913.2": "팀 내 땅 속성 캐릭터 1명마다 그레이의 &Param1&이 &Param2& 증가한다.", - "Potential.514921.1": "지원 스킬의 사슬삽 피해가 증가한다. 지원 스킬이 사슬삽을 추가로 생성하고 피해를 입힌다.", - "Potential.514921.2": "지원 스킬 「즉시 처형」의 사슬삽 피해가 &Param2& 증가한다. 「즉시 처형」 시전 시 사슬삽 2개를 추가로 생성해, 공격력 &Param3&의 땅 속성 스킬 피해를 입힌다.", - "Potential.514922.1": "지원 스킬의 사슬삽 피해가 증가한다. 사슬삽 회수 시, 각 사슬삽이 피해를 입힌다.", - "Potential.514922.2": "지원 스킬 「즉시 처형」의 사슬삽 피해가 &Param2& 증가한다. 사슬삽 회수 시, 각각의 사슬삽이 공격력 &Param3&의 땅 속성 스킬 피해를 입힌다. ##땅 속성 표식#1020#을 발동할 수 있다.", + "Potential.514921.1": "지원 스킬의 사슬삽이 입히는 &Param1_kr1& 증가한다. 지원 스킬이 사슬삽을 추가로 생성하고 피해를 입힌다.", + "Potential.514921.2": "지원 스킬 「즉시 처형」의 사슬삽이 입히는 &Param1_kr1& &Param2& 증가한다. 「즉시 처형」 시전 시 사슬삽 2개를 추가로 생성해, 공격력 &Param3&의 땅 속성 스킬 피해를 입힌다.", + "Potential.514922.1": "지원 스킬의 사슬삽이 입히는 &Param1_kr1& 증가한다. 사슬삽 회수 시, 각 사슬삽이 피해를 입힌다.", + "Potential.514922.2": "지원 스킬 「즉시 처형」의 사슬삽이 입히는 &Param1_kr1& &Param2& 증가한다. 사슬삽 회수 시, 각각의 사슬삽이 공격력 &Param3&의 땅 속성 스킬 피해를 입힌다. ##땅 속성 표식#1020#을 발동할 수 있다.", "Potential.514923.1": "지원 스킬 시전 시, 그레이가 일정 시간 필드에 존재하며, 자신과 사슬삽 위치에 1초마다 지진파를 일으켜, 각각 피해를 입힌다.", "Potential.514923.2": "지원 스킬 「즉시 처형」 시전 시, 그레이가 6초 동안 필드에 존재하며, 자신과 사슬삽 위치에 1초마다 지진파를 1회 일으켜, 각 공격력 &Param1&의 땅 속성 스킬 피해를 입힌다.", - "Potential.514924.1": "지원 스킬 지진파의 피해와 범위가 증가한다.", - "Potential.514924.2": "지원 스킬 「즉시 처형」의 지진파 피해가 &Param2& 증가하고, 피해 범위가 40% 증가한다.", + "Potential.514924.1": "지원 스킬 지진파가 입히는 &Param1_kr4& 범위가 증가한다.", + "Potential.514924.2": "지원 스킬 「즉시 처형」의 지진파가 입히는 &Param1_kr1& &Param2& 증가하고, 피해 범위가 40% 증가한다.", "Potential.514925.1": "지원 스킬 시전 시 그레이의 &Param1&가 증가한다.", "Potential.514925.2": "지원 스킬 「즉시 처형」 시전 시, 그레이의 &Param1&가 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.514926.1": "지원 스킬의 사슬삽이 HP가 70% 미만인 목표에게 입히는 피해가 증가한다.", - "Potential.514926.2": "지원 스킬 「즉시 처형」의 사슬삽이 HP가 70% 미만인 목표에게 입히는 피해가 &Param2& 증가한다.", + "Potential.514926.1": "지원 스킬의 사슬삽이 HP가 70% 미만인 목표에게 입히는 &Param1_kr1& 증가한다.", + "Potential.514926.2": "지원 스킬 「즉시 처형」의 사슬삽이 HP가 70% 미만인 목표에게 입히는 &Param1_kr1& &Param2& 증가한다.", "Potential.514927.1": "지원 스킬의 사슬삽이 목표를 명중하면 추가 피해를 입힌다.", "Potential.514927.2": "지원 스킬 「즉시 처형」의 사슬삽이 목표를 명중하면, 공격력 &Param1&의 땅 속성 스킬 피해를 추가로 입힌다.", "Potential.514928.1": "지원 스킬 시전 시 1초마다 스킬 피해가 증가한다. 스킬 종료 후 해당 효과가 제거된다.", "Potential.514928.2": "지원 스킬 「즉시 처형」 시전 시, 1초마다 스킬 피해가 &Param2& 증가한다. 스킬 종료 후 해당 효과가 제거된다.", - "Potential.514929.1": "지원 스킬 지진파의 피해와 방해 내성 무시 효율이 증가한다.", - "Potential.514929.2": "지원 스킬 「즉시 처형」의 지진파 피해가 &Param2& 증가하고, &Param3&이 &Param4& 증가한다.", + "Potential.514929.1": "지원 스킬 지진파가 입히는 &Param1_kr4& 내성 무시 효율이 증가한다.", + "Potential.514929.2": "지원 스킬 「즉시 처형」의 지진파가 입히는 &Param1_kr1& &Param2& 증가하고, &Param3&이 &Param4& 증가한다.", "Potential.514930.1": "지원 스킬의 지진파가 종료되면, 피해를 다시 입힌다.", "Potential.514930.2": "지원 스킬 「즉시 처형」의 지진파가 종료되면 공격력 &Param1&의 범위 땅 속성 스킬 피해를 다시 입힌다.", "Potential.514931.1": "그레이가 ##땅 속성 표식#1020#을 발동하면, 자신의 &Param1&가 증가한다.", @@ -1797,8 +1855,8 @@ "Potential.514933.2": "팀 내 땅 속성 캐릭터 1명마다 그레이의 &Param1&이 &Param2& 증가한다.", "Potential.514941.1": "그레이의 &Param1&가 증가한다. \u000b필살기가 거대한 사슬삽을 추가로 생성해, 피해를 입힌다.", "Potential.514941.2": "그레이의 &Param1&가 &Param2& 증가한다. \u000b필살기 「천은·불길한 신의 형벌」이 거대한 사슬삽 2개를 추가로 생성해, 공격력 &Param3&의 땅 속성 필살기 피해를 입힌다.", - "Potential.514942.1": "그레이의 &Param1&가 증가한다. 아군이 목표에게 ##땅 속성 표식#1020#을 발동하면, 그레이가 대상에게 입히는 필살기 피해가 추가로 증가한다.", - "Potential.514942.2": "그레이의 &Param1&가 &Param2& 증가한다. 아군이 목표에게 ##땅 속성 표식#1020#을 발동하면, 그레이가 대상에게 입히는 필살기 피해가 &Param3& 추가로 증가한다. &Param4&초간 지속된다.", + "Potential.514942.1": "그레이의 &Param1&가 증가한다. 아군이 목표에게 ##땅 속성 표식#1020#을 발동하면, 그레이가 대상에게 입히는 &Param5_kr1& 추가로 증가한다.", + "Potential.514942.2": "그레이의 &Param1&가 &Param2& 증가한다. 아군이 목표에게 ##땅 속성 표식#1020#을 발동하면, 그레이가 대상에게 입히는 &Param5_kr1& &Param3& 추가로 증가한다. &Param4&초간 지속된다.", "Potential.514943.1": "필살기를 시전하면 주변 목표가 그레이에게 받는 피해가 증가한다. 일반 목표가 2초 동안 ##공포#4501# 상태에 빠진다.", "Potential.514943.2": "필살기 「천은·불길한 신의 형벌」을 시전하면 주변 목표가 받는 그레이의 피해가 &Param2& 증가한다. &Param3&초간 지속된다. 일반 목표가 2초 동안 ##공포#4501# 상태에 빠진다.", "Potential.515001.1": "메인 스킬 시전 후 번개 구역을 생성해 지속적으로 피해를 입힌다.", @@ -1808,19 +1866,19 @@ "Potential.515003.1": "메인 스킬을 길게 누르면 휩쓸기 횟수가 증가한다.", "Potential.515003.2": "메인 스킬 「&Param1&」를 길게 눌러 3회 휩쓸기를 진행한다. 각 공격력 &Param2&, &Param3&, &Param4&의 빛 속성 범위 스킬 피해를 입힌다.", "Potential.515004.1": "메인 스킬 중 휩쓸기 시 다음 레이저 피해가 증가한다.", - "Potential.515004.2": "메인 스킬 「&Param1&」 중 휩쓸기마다 다음 레이저 피해가 &Param2& 증가한다. 3회 증가하면 다음 레이저는 3초간 지속되며, 공격력 &Param3&x12의 빛 속성 범위 스킬 피해를 입힌다. \u000b레이저 지속 기간 중 저지 불가 상태를 획득하며 방어력이 &Param4& 증가한다.", + "Potential.515004.2": "메인 스킬 「&Param1&」 중 휩쓸기마다 다음 레이저가 입히는 스킬 피해가 &Param2& 증가한다. 3회 증가하면 다음 레이저는 3초간 지속되며, 공격력 &Param3&x12의 빛 속성 범위 스킬 피해를 입힌다. \u000b레이저 지속 기간 중 저지 불가 상태를 획득하며 방어력이 &Param4& 증가한다.", "Potential.515005.1": "메인 스킬 시전 후 공격 속도와 일반 공격 피해가 증가한다.", "Potential.515005.2": "메인 스킬 「&Param1&」 시전 후, 공격 속도가 &Param2& 증가하고, 일반 공격 피해가 &Param3& 증가한다. &Param4&초간 지속된다.", "Potential.515006.1": "메인 스킬 중 휩쓸기 후 지속적으로 피해를 입히고 목표를 끌어당긴다.", "Potential.515006.2": "메인 스킬 「&Param1&」 중 휩쓸기마다 공간을 가르고, 0.5초마다 공격력 &Param2&의 빛 속성 범위 스킬 피해를 입히며 목표를 끌어당긴다. 5초간 지속된다.", "Potential.515007.1": "라루가 목표에게 입히는 스킬 피해가 점차 증가한다.", "Potential.515007.2": "라루가 목표에게 스킬 피해를 입히면 목표에게 입히는 스킬 피해가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", - "Potential.515008.1": "라루의 일반 공격이 ##빛 속성 표식: 광명#2016#을 보유한 목표에게 피해를 입히면 다음 스킬 피해가 증가한다.", - "Potential.515008.2": "라루의 일반 공격이 ##빛 속성 표식: 광명#2016#을 보유한 목표에게 피해를 입히면 다음 스킬 피해가 &Param2& 증가한다. 최대 &Param3&스택 중첩된다.", + "Potential.515008.1": "라루의 일반 공격이 ##빛 속성 표식: 광명#2016#을 보유한 목표에게 피해를 입히면 다음 메인 스킬의 피해가 증가한다.", + "Potential.515008.2": "라루의 일반 공격이 ##빛 속성 표식: 광명#2016#을 보유한 목표에게 피해를 입히면 다음 메인 스킬이 입히는 스킬 피해가 &Param2& 증가한다. 최대 &Param3&스택 중첩된다.", "Potential.515009.1": "메인 스킬이 ##빛 속성 표식: 광명#2016#을 발동하면 번개 사슬을 생성해 주변 목표를 공격한다.", "Potential.515009.2": "메인 스킬 「&Param1&」이 ##빛 속성 표식: 광명#2016#을 발동하면 번개 사슬이 생성되어 주변 최대 4명의 적에게 공격력 &Param2&의 빛 속성 스킬 피해를 입힌다. 1초마다 최대 3회 생성된다.", "Potential.515010.1": "휩쓸기가 목표에게 명중하면 레이저가 목표에게 입히는 피해가 증가한다.", - "Potential.515010.2": "메인 스킬의 휩쓸기가 목표에게 명중하면 레이저가 목표에게 입히는 피해가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.515010.2": "메인 스킬의 휩쓸기가 목표에게 명중하면 레이저가 목표에게 입히는 스킬 피해가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.515011.1": "라루의 빠른 발놀림이 중단되면 피해를 입힌다.", "Potential.515011.2": "라루가 2초 이상 빠른 발놀림 후 중단 시 공격력 &Param2&의 빛 속성 범위 스킬 피해를 입힌다. 해당 효과는 &Param3&초마다 최대 1회 발동한다.", "Potential.515012.1": "메인 스킬이 ##빛 속성 표식: 광명#2016#을 발동하면 필살기 피해가 증가한다.", @@ -1830,11 +1888,11 @@ "Potential.515021.1": "「천둥의 영토」가 지속적으로 피해를 입힌다.", "Potential.515021.2": "「천둥의 영토」가 1초간 지속적으로 분출한다. 0.3초마다 공격력 &Param2&x6의 빛 속성 스킬 피해를 입힌다.", "Potential.515022.1": "지원 스킬이 더 많은 「천둥의 영토」를 생성하고 입히는 피해가 증가한다.", - "Potential.515022.2": "지원 스킬 「&Param1&」 기간 중 「천둥의 영토」 2개를 추가로 생성하고, 「천둥의 영토」가 입히는 피해가 &Param2& 증가한다.", + "Potential.515022.2": "지원 스킬 「&Param1&」 기간 중 「천둥의 영토」 2개를 추가로 생성하고, 「천둥의 영토」가 입히는 스킬 피해가 &Param2& 증가한다.", "Potential.515023.1": "「천둥의 영토」 중심 위치에 추가 피해를 입힌다.", "Potential.515023.2": "「천둥의 영토」 중심 위치가 목표에게 공격력 &Param2&의 빛 속성 스킬 피해를 추가로 입힌다. \u000b「천둥의 영토」가 지속적으로 분출하면 0.3초마다 공격력 &Param3&의 빛 속성 스킬 피해를 추가로 입힌다.", "Potential.515024.1": "「천둥의 영토」의 피해가 증가하고, 목표 위치에 출현한다.", - "Potential.515024.2": "「천둥의 영토」가 언제나 목표 위치에 생성되어 피해가 &Param2& 증가한다.", + "Potential.515024.2": "「천둥의 영토」가 언제나 목표 위치에 생성되며 입히는 스킬 피해가 &Param2& 증가한다.", "Potential.515025.1": "지원 스킬 종료 시 메인 캐릭터 주변 목표에게 지속적으로 피해를 입힌다.", "Potential.515025.2": "지원 스킬 「&Param1&」 종료 후 0.3초마다 메인 캐릭터 주변 목표에게 공격력 &Param2&의 빛 속성 스킬 피해를 입힌다. 6초간 지속된다.", "Potential.515026.1": "「천둥의 영토」가 동일 목표에게 입히는 피해가 점차 증가한다.", @@ -1844,9 +1902,9 @@ "Potential.515028.1": "지원 스킬 시전 시 추가 피해를 입히고, 지원 스킬 기간 중 지속적으로 추가 피해를 입힌다.", "Potential.515028.2": "지원 스킬 「&Param1&」 시전 시 공격력 &Param2&의 빛 속성 범위 스킬 피해를 추가로 입힌다. 빛 에너지 주입 과정 중 공격력 &Param3&의 빛 속성 범위 스킬 피해를 지속적으로 입힌다.", "Potential.515029.1": "팀원이 메인 스킬 시전 후, 라루의 다음 지원 스킬 피해가 증가한다.", - "Potential.515029.2": "팀원이 메인 스킬을 시전한 후, 라루의 다음 지원 스킬 「&Param1&」 피해가 &Param2& 증가한다. 최대 &Param3&스택 중첩된다.", + "Potential.515029.2": "팀원이 메인 스킬을 시전한 후, 라루의 다음 지원 스킬 「&Param1&」의 스킬 피해가 &Param2& 증가한다. 최대 &Param3&스택 중첩된다.", "Potential.515030.1": "지원 스킬이 다른 목표를 명중할 때마다 스킬 피해가 증가한다.", - "Potential.515030.2": "지원 스킬 「&Param1&」 기간 중 다른 목표에 명중할 때마다 이번 스킬 피해가 &Param2& 증가한다. 최대 &Param3&스택 중첩된다.", + "Potential.515030.2": "지원 스킬 「&Param1&」 기간 중 다른 목표에 명중할 때마다 이번 지원 스킬이 입히는 스킬 피해가 &Param2& 증가한다. 최대 &Param3&스택 중첩된다.", "Potential.515031.1": "지원 스킬이 ##빛 속성 표식: 광명#2016#을 발동하면 &Param5&가 증가한다.", "Potential.515031.2": "지원 스킬 「&Param1&」이 ##빛 속성 표식: 광명#2016#을 발동하면 &Param5&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.515032.1": "라루의 공격력이 증가한다.", @@ -1856,7 +1914,7 @@ "Potential.515041.1": "필살기가 던지는 장창이 지속적으로 피해를 입힌다.", "Potential.515041.2": "필살기 「&Param1&」이 투척한 장창이 땅에 꽂혀 0.5초마다 공격력 &Param2&의 빛 속성 범위 필살기 피해를 입힌다. 10초간 지속된다", "Potential.515042.1": "필살기가 정예 이상 목표를 명중할 시 피해가 증가하고, SP를 획득한다.", - "Potential.515042.2": "필살기 「&Param1&」이 정예 이상 목표를 명중하면 이번 필살기 피해가 &Param2& 증가한다. 또한 SP &Param3&포인트를 획득한다.", + "Potential.515042.2": "필살기 「&Param1&」이 정예 이상 목표를 명중하면 이번 필살기가 입히는 필살기 피해가 &Param2& 증가한다. 또한 SP &Param3&포인트를 획득한다.", "Potential.515043.1": "필살기가 다른 목표를 명중시키면 공격력이 증가한다.", "Potential.515043.2": "필살기 「&Param1&」이 다른 목표 1명을 명중할 때마다 공격력이 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.515501.1": "「눈토끼」가 일반 공격 피해를 입히면 「전자음」을 부여하며, 최대 스택 중첩 후 추가 피해를 입힌다.", @@ -1874,7 +1932,7 @@ "Potential.515507.1": "「눈토끼」가 ##빛 속성 표식#1015#을 발동하면 모든 「눈토끼」의 &Param4&이 증가한다.", "Potential.515507.2": "「눈토끼」가 ##빛 속성 표식#1015#을 발동하면 모든 「눈토끼」의 &Param4&이 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.515508.1": "「밤토끼」의 일반 공격이 명중한 목표 수에 따라, 다음 일반 공격이 입히는 피해가 증가한다.", - "Potential.515508.2": "「밤토끼」가 일반 공격 시, 다른 목표에게 피해를 입힐 때마다 다음 일반 공격이 입히는 피해가 &Param1& 증가한다. 최대 &Param2&스택 중첩된다.", + "Potential.515508.2": "「밤토끼」가 일반 공격 시, 다른 목표에게 피해를 입힐 때마다 다음 일반 공격이 입히는 일반 공격 피해가 &Param1& 증가한다. 최대 &Param2&스택 중첩된다.", "Potential.515509.1": "「밤토끼」의 유도탄이 명중 후 분열하여, 주변 목표에게 피해를 입힌다.", "Potential.515509.2": "「밤토끼」의 유도탄이 목표를 명중한 후 분열하여, 주변 최대 3명의 목표에게 각 공격력 &Param1&의 빛 속성 스킬 피해를 입힌다.\u000b각 목표는 1초마다 최대 1회 발동한다.", "Potential.515510.1": "메인 스킬이 생성한 「밤토끼」의 피해 간격이 단축되고, &Param2&가 증가한다.", @@ -1890,11 +1948,11 @@ "Potential.515522.1": "지원 스킬 시전 후, 「밤토끼」가 생성되어 목표를 공격한다.", "Potential.515522.2": "지원 스킬 「&Param10&」 종료 후, 「밤토끼」 2마리가 유도탄을 발사해 목표를 공격하여 공격력 &Param1&의 빛 속성 스킬 피해를 입힌다. 4초간 지속된다.", "Potential.515523.1": "시아의 파도 횟수와 피해가 증가한다.", - "Potential.515523.2": "시아의 파도 횟수가 100% 증가하고, 파도가 입히는 피해가 &Param1& 증가한다.", + "Potential.515523.2": "시아의 파도 횟수가 100% 증가하고, 파도가 입히는 스킬 피해가 &Param1& 증가한다.", "Potential.515524.1": "시아가 파도를 일으킨 후 전기 구역을 남겨, 지속적으로 피해를 입힌다.", "Potential.515524.2": "시아가 파도를 일으킨 후 전기 구역을 남겨, 0.3초마다 &Param1&의 빛 속성 범위 스킬 피해를 입힌다. 1초간 지속된다.", "Potential.515525.1": "필드에 있는 드론 수에 따라 드론의 피해가 증가한다.", - "Potential.515525.2": "필드의 드론 수에 따라, 드론이 입히는 피해가 &Param1& 증가한다.", + "Potential.515525.2": "필드의 드론 수에 따라, 드론이 입히는 빛 속성 피해가 &Param1& 증가한다.", "Potential.515526.1": "「눈토끼」가 피해를 입히면 &Param2&가 증가한다.", "Potential.515526.2": "「눈토끼」가 피해를 입힐 때마다, 시아의 &Param2&가 &Param1& 증가한다. 최대 &Param3&스택 중첩된다.\u000b지원 스킬 「&Param10&」 시전 시, 해당 효과가 초기화된다.", "Potential.515527.1": "시아가 ##빛 속성 표식#1015#을 발동하면, 「밤토끼」의 &Param2&가 증가한다.", @@ -1902,7 +1960,7 @@ "Potential.515528.1": "시아의 파도가 피해를 입히면 목표가 기절한다.\u000b파도의 &Param3&가 증가한다.", "Potential.515528.2": "시아의 파도가 피해를 입히면 목표가 기절한다. &Param1&초간 지속된다.\u000b파도의 &Param3&가 &Param2& 증가한다.", "Potential.515529.1": "시아의 파도가 피해를 입히면 목표가 받는 파도 피해가 증가한다.", - "Potential.515529.2": "시아의 파도가 피해를 입히면 목표가 받는 파도 피해가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", + "Potential.515529.2": "시아의 파도가 피해를 입히면 목표가 받는 파도가 입히는 스킬 피해가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.515530.1": "지원 스킬의 지속 기간 중, 시아의 &Param3&이 시간에 따라 증가한다.", "Potential.515530.2": "지원 스킬 「&Param10&」 지속 기간 중, 시아의 &Param3&이 1초마다 &Param1& 증가한다. 최대 &Param2&스택 중첩된다.", "Potential.515531.1": "시아가 목표를 처치할 때마다 자신의 &Param4&이 증가한다.", @@ -1914,9 +1972,9 @@ "Potential.515541.1": "필살기가 치명타를 입힐 때마다 시아의 &Param4&이 증가한다.", "Potential.515541.2": "필살기 「&Param10&」가 치명타를 입힐 때마다, 시아의 &Param4&이 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", "Potential.515542.1": "시아가 필살기를 시전할 때, 팀 내 기타 캐릭터의 필살기가 모두 쿨타임 상태라면 이번 필살기 피해가 증가한다.", - "Potential.515542.2": "필살기 「&Param10&」 시전 시, 팀 내 기타 캐릭터의 필살기가 모두 쿨타임 상태라면, 이번 필살기 피해가 &Param1& 증가한다.", - "Potential.515543.1": "시아의 필살기 피해가 증가하고, 필살기 피해 간격이 단축된다.", - "Potential.515543.2": "필살기 「&Param10&」의 폭격 간격이 30% 단축되고, 필살기 피해가 &Param1& 증가한다.", + "Potential.515542.2": "필살기 「&Param10&」 시전 시, 팀 내 기타 캐릭터의 필살기가 모두 쿨타임 상태라면, 이번 필살기가 입히는 필살기 피해가 &Param1& 증가한다.", + "Potential.515543.1": "시아의 필살기가 입히는 빛 속성 피해가 증가하고, 필살기 피해 간격이 단축된다.", + "Potential.515543.2": "필살기 「&Param10&」의 폭격 간격이 30% 단축되고, 입히는 빛 속성 피해가 &Param1& 증가한다.", "Potential.515601.1": "펭귄 인형의 크기와 이동 속도가 증가한다. 펭귄 인형이 피해를 입히면 목표의 &Param1&가 증가한다.", "Potential.515601.2": "펭귄 인형의 크기와 이동 속도가 대폭 증가한다. 펭귄 인형이 피해를 입히면 목표의 &Param1&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.515602.1": "펭귄 인형이 다중 피해를 입히고, 메인 캐릭터의 HP를 회복한다.", @@ -1925,8 +1983,8 @@ "Potential.515603.2": "나즈나가 일반 공격 시 30% 확률로 탄창 2발을 소모해 크로스보우 3발을 발사한다. \u000b메인 스킬 「인형 스텝」 쿨타임 기간 중, 확률이 50%로 증가한다.", "Potential.515604.1": "나즈나가 일반 공격 재장전 시 회전 사격을 발동해, 추적 크로스보우를 여러 발 발사한다. 또한 팀 전체의 &Param2&이 증가한다.", "Potential.515604.2": "나즈나가 일반 공격 재장전 시 회전 사격을 발동해, 추적 크로스보우를 6발 발사한다. 각 공격력 &Param1&의 땅 속성 일반 공격 피해를 입히고, ##땅 속성 표식: 지맥#2029#을 부여한다. 탄창 장전 시 팀 전체의 &Param2&이 &Param3& 증가한다. &Param4&초간 지속된다.", - "Potential.515605.1": "펭귄 인형의 이동 종료 시 목표에게 돌진한다. 펭귄 인형의 피해가 증가한다.", - "Potential.515605.2": "펭귄 인형의 이동 종료 시 목표에게 돌진한다. 펭귄 인형의 피해가 &Param1& 증가한다.", + "Potential.515605.1": "펭귄 인형의 이동 종료 시 목표에게 돌진한다. 펭귄 인형이 입히는 &Param2_kr1& 증가한다.", + "Potential.515605.2": "펭귄 인형의 이동 종료 시 목표에게 돌진한다. 펭귄 인형이 입히는 &Param2_kr1& &Param1& 증가한다.", "Potential.515606.1": "펭귄 인형이 필드에 있으면 팀 전체의 &Param1&이 증가한다.", "Potential.515606.2": "펭귄 인형이 필드에 있으면 팀 전체의 &Param1&이 &Param2& 증가한다.", "Potential.515607.1": "나즈나가 탄창을 장전하면 &Param1&가 증가한다.", @@ -1939,8 +1997,8 @@ "Potential.515610.2": "메인 스킬 「인형 스텝」 쿨타임 기간 중 팀 전체의 &Param1&이 &Param2& 증가한다.", "Potential.515611.1": "나즈나의 회피 횟수가 증가한다. 회피 시 팀 전체의 &Param1&이 증가한다.", "Potential.515611.2": "나즈나의 회피 횟수가 1회 증가한다. \u000b회피 시 팀 전체의 &Param1&이 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.515612.1": "팀 전체 땅 속성 캐릭터의 &Param1&가 증가한다.", - "Potential.515612.2": "팀 전체 땅 속성 캐릭터의 &Param1&가 &Param2& 증가한다.", + "Potential.515612.1": "팀 전체 땅 속성 캐릭터의 표식 피해 배율이 증가한다.", + "Potential.515612.2": "팀 전체 땅 속성 캐릭터의 표식 피해 배율이 &Param2& 증가한다.", "Potential.515613.1": "나즈나가 메인 스킬을 시전하면 팀 전체의 &Param1&가 증가한다.", "Potential.515613.2": "나즈나가 메인 스킬 「인형 스텝」 시전 시 팀 전체의 &Param1&가 &Param2& 증가한다. &Param3&초간 지속된다.", "Potential.515621.1": "「백조의 입맞춤」 효과가 강화된다. 펭귄 조각상의 공격 횟수가 증가한다.", @@ -1952,17 +2010,17 @@ "Potential.515624.1": "「사랑의 입맞춤」 효과가 강화된다. 하트 애로우가 2차 폭파를 일으킨다.", "Potential.515624.2": "「사랑의 입맞춤」 효과가 팀 전체의 &Param1&가 &Param2& 증가하는 것으로 강화된다. &Param3&초간 지속된다. \u000b하트 애로우가 폭파된 후 주변 목표를 끌어당기고 2차 폭파를 일으킨다.", "Potential.515625.1": "난사 시, 이번 추첨의 펭귄 수가 하트보다 많을 경우, 추가 범위 피해를 입힌다.", - "Potential.515625.2": "난사 시, 이번 추첨의 펭귄 수가 하트보다 많으면 이번 난사의 피해로 공격력 &Param1&의 땅 속성 범위 피해를 추가로 입힌다.", + "Potential.515625.2": "난사 시, 이번 추첨의 펭귄 수가 하트보다 많으면 이번 난사의 피해로 공격력 &Param1&의 땅 속성 범위 스킬 피해를 추가로 입힌다.", "Potential.515626.1": "추첨으로 펭귄 조각상이 생성된 후 나즈나가 난사를 시전하고, 메인 캐릭터의 &Param1&가 증가한다.", "Potential.515626.2": "추첨으로 펭귄 조각상이 생성된 후 나즈나가 난사를 1회 시전하고, 메인 캐릭터의 &Param1&가 &Param2& 증가한다.&Param3&초간 지속된다.", "Potential.515627.1": "펭귄 조각상이 사라질 때 자폭한다.", - "Potential.515627.2": "펭귄 조각상이 사라질 때 자폭하여 공격력 &Param1&의 땅 속성 범위 피해를 입힌다. 또한 ##땅 속성 표식: 지맥#2029#을 부여한다.", + "Potential.515627.2": "펭귄 조각상이 사라질 때 자폭하여 공격력 &Param1&의 땅 속성 범위 스킬 피해를 입힌다. 또한 ##땅 속성 표식: 지맥#2029#을 부여한다.", "Potential.515628.1": "난사 시, 이번 추첨의 하트 수가 펭귄보다 많을 경우, 이번 난사가 발사하는 크로스보우가 목표를 관통할 수 있고, 피해를 입히면 목표의 &Param1&가 증가한다.", "Potential.515628.2": "난사 시, 이번 추첨의 하트 수가 펭귄보다 많을 경우, 이번 난사가 발사하는 크로스보우가 목표를 관통할 수 있다. \u000b이번 난사가 피해를 입히면 목표의 &Param1&가 &Param2& 증가한다. &Param3&초간 지속된다.", "Potential.515629.1": "하트 애로우를 시전한 후 나즈나가 난사를 시전하고, 메인 캐릭터의 &Param1&가 증가한다.", "Potential.515629.2": "하트 애로우를 시전한 후 나즈나가 난사를 1회 시전하고, 메인 캐릭터의 &Param1&가 &Param2& 증가한다. &Param3&초간 지속된다.", - "Potential.515630.1": "난사와 하트 애로우가 입히는 피해가 증가하고, 하트 애로우의 회복 HP가 증가한다.", - "Potential.515630.2": "난사와 하트 애로우로 입히는 피해가 &Param1& 증가한다. 하트 애로우로 회복하는 HP가 90% 증가한다.", + "Potential.515630.1": "난사와 하트 애로우가 입히는 &Param2_kr1& 증가하고, 하트 애로우의 회복 HP가 증가한다.", + "Potential.515630.2": "난사와 하트 애로우로 입히는 &Param2_kr1& &Param1& 증가한다. 하트 애로우로 회복하는 HP가 90% 증가한다.", "Potential.515631.1": "나즈나가 필드에 있으면 팀 전체 땅 속성 캐릭터의 &Param1&가 증가한다.", "Potential.515631.2": "나즈나가 필드에 있으면 팀 전체 땅 속성 캐릭터의 &Param1&가 &Param2& 증가한다.", "Potential.515632.1": "추첨 시 나즈나의 &Param1&이 증가한다.", @@ -1975,18 +2033,76 @@ "Potential.515642.2": "필살기 「별의 꿈결 회오리」의 회전 기간 중, 주변 목표를 끌어당길 수 있다. 나즈나의 필살기 피해가 &Param2& 증가한다.", "Potential.515643.1": "필살기가 피해를 입히면 일정 확률로 목표의 &Param1&가 증가한다.", "Potential.515643.2": "필살기 「별의 꿈결 회오리」가 피해를 입히면 30% 확률로 목표의 &Param1&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", - "Potential.515801.1": "「호두 대령」과 「곱슬 장군」의 협공 스킬이 강화된다. \u000b「태엽 여왕」의 사격이 강화된다.", - "Potential.515801.2": "라루(이브)를 따르는 장난감들이 강화된다. \u000b「호두 대령」의 협공 스킬이 공격력 &Param1&의 불 속성 범위 소환물 피해를 입힌다. \u000b「곱슬 장군」의 협공 스킬이 공격력 &Param2&x6의 불 속성 범위 소환물 피해를 입힌다. \u000b「태엽 여왕」의 추가 사격이 공격력 &Param4&의 불 속성 범위 소환물 피해를 입힌다.", - "Potential.515802.1": "메인 스킬 「&Param1&」 또는 「&Param2&」 시전 시, 장난감 「태엽 여왕」을 소환하고, 「호두 대령」 또는 「곱슬 장군」의 「사기」가 증가한다.", - "Potential.515802.2": "메인 스킬 「&Param1&」 또는 「&Param2&」 시전 시, 장난감 「태엽 여왕」을 소환하여 &Param3&초간 지속된다. 또한 「호두 대령」 또는 「곱슬 장군」의 「사기」가 2스택 증가한다. \u000b「태엽 여왕」이 목표를 사격해 공격력 &Param4&의 불 속성 소환물 피해를 입힌다. \u000b「태엽 여왕」이 사격할 때마다 「호두 대령」 와 「곱슬 장군」의 협공 스킬을 발동한다. \u000b「태엽 여왕」은 &Param5&초마다 최대 1회 소환한다.", + "Potential.515701.1": "???", + "Potential.515701.2": "???", + "Potential.515702.1": "???", + "Potential.515702.2": "???", + "Potential.515703.1": "???", + "Potential.515703.2": "???", + "Potential.515704.1": "???", + "Potential.515704.2": "???", + "Potential.515705.1": "???", + "Potential.515705.2": "???", + "Potential.515706.1": "???", + "Potential.515706.2": "???", + "Potential.515707.1": "???", + "Potential.515707.2": "???", + "Potential.515708.1": "???", + "Potential.515708.2": "???", + "Potential.515709.1": "???", + "Potential.515709.2": "???", + "Potential.515710.1": "???", + "Potential.515710.2": "???", + "Potential.515711.1": "???", + "Potential.515711.2": "???", + "Potential.515712.1": "???", + "Potential.515712.2": "???", + "Potential.515713.1": "???", + "Potential.515713.2": "???", + "Potential.515721.1": "???", + "Potential.515721.2": "???", + "Potential.515722.1": "???", + "Potential.515722.2": "???", + "Potential.515723.1": "???", + "Potential.515723.2": "???", + "Potential.515724.1": "???", + "Potential.515724.2": "???", + "Potential.515725.1": "???", + "Potential.515725.2": "???", + "Potential.515726.1": "???", + "Potential.515726.2": "???", + "Potential.515727.1": "???", + "Potential.515727.2": "???", + "Potential.515728.1": "???", + "Potential.515728.2": "???", + "Potential.515729.1": "???", + "Potential.515729.2": "???", + "Potential.515730.1": "???", + "Potential.515730.2": "???", + "Potential.515731.1": "???", + "Potential.515731.2": "???", + "Potential.515732.1": "???", + "Potential.515732.2": "???", + "Potential.515733.1": "???", + "Potential.515733.2": "???", + "Potential.515741.1": "???", + "Potential.515741.2": "???", + "Potential.515742.1": "???", + "Potential.515742.2": "???", + "Potential.515743.1": "???", + "Potential.515743.2": "???", + "Potential.515801.1": "##「호두 대령」#4020#과 ##「곱슬 장군」#4021#의 협공 스킬이 강화된다. \u000b##「태엽 여왕」#4022#의 사격이 강화된다.", + "Potential.515801.2": "라루(이브)를 따르는 장난감들이 강화된다. \u000b##「호두 대령」#4020#의 협공 스킬이 공격력 &Param1&의 불 속성 범위 소환물 피해를 입힌다. \u000b##「곱슬 장군」#4021#의 협공 스킬이 공격력 &Param2&x6의 불 속성 범위 소환물 피해를 입힌다. \u000b##「태엽 여왕」#4022#의 추가 사격이 공격력 &Param4&의 불 속성 범위 소환물 피해를 입힌다.", + "Potential.515802.1": "메인 스킬 「&Param1&」 또는 「&Param2&」 시전 시, 장난감 ##「태엽 여왕」#4022#을 소환하고, ##「호두 대령」#4020# 또는 ##「곱슬 장군」#4021#의 「사기」가 증가한다.", + "Potential.515802.2": "메인 스킬 「&Param1&」 또는 「&Param2&」 시전 시, 장난감 ##「태엽 여왕」#4022#을 소환하고, ##「호두 대령」#4020# 또는 ##「곱슬 장군」#4021#의 「사기」가 2스택 증가한다. \u000b##「태엽 여왕」#4022#이 목표를 사격해 공격력 &Param4&의 불 속성 소환물 피해를 입힌다. \u000b##「태엽 여왕」#4022#이 사격할 때마다 ##「호두 대령」#4020#과 ##「곱슬 장군」#4021#의 협공 스킬을 발동할 수 있다. \u000b##「태엽 여왕」#4022#은 &Param5&초마다 최대 1회 소환한다.", "Potential.515803.1": "메인 스킬 &Param1_kr1& 다중 타격으로 강화된다.", "Potential.515803.2": "메인 스킬 &Param1_kr1& 다중 타격으로 강화되어, 공격력 &Param2&x5의 불 속성 범위 스킬 피해를 입힌다.", "Potential.515804.1": "「호두 대령」과 「곱슬 장군」이 피해를 입히면 「상자」 표식을 부여한다.\u000b라루(이브)의 스킬이 「상자」 표식을 보유한 목표에게 피해를 입힐 시 범위 피해를 추가로 입힌다.", "Potential.515804.2": "「호두 대령」과 「곱슬 장군」이 피해를 입히면 「상자」 표식을 부여한다. &Param2&초간 지속된다.\u000b메인 스킬 &Param3_kr4& &Param4_kr1& 「상자」 표식을 보유한 목표에게 피해를 입힐 시 공격력 &Param1&의 불 속성 범위 스킬 피해를 입힌다.", - "Potential.515805.1": "「호두 대령」과 「곱슬 장군」이 ##화염 표식#1016#을 보유한 목표에게 피해를 입히면 일정 확률로 「사기」를 획득한다. 또한 자신의 &Param2_kr1& 증가한다.", - "Potential.515805.2": "「호두 대령」과 「곱슬 장군」이 ##화염 표식#1016#을 보유한 목표에게 피해를 입히면 &Param1& 확률로 「사기」 1스택을 획득한다. 또한 자신의 &Param2_kr1& &Param3& 증가한다. &Param4&초간 지속된다.", - "Potential.515806.1": "「곱슬 장군」이 1초마다 자신 주변의 목표에게 피해를 입힌다.", - "Potential.515806.2": "「곱슬 장군」이 1초마다 자신 주변의 목표에게 공격력 &Param1&의 불 속성 범위 소환물 피해를 입힌다.", + "Potential.515805.1": "##「호두 대령」#4020#과 ##「곱슬 장군」#4021#이 ##화염 표식#1016#을 보유한 목표에게 피해를 입히면 일정 확률로 「사기」를 획득한다. 또한 자신의 &Param2_kr1& 증가한다.", + "Potential.515805.2": "##「호두 대령」#4020#과 ##「곱슬 장군」#4021#이 ##화염 표식#1016#을 보유한 목표에게 피해를 입히면 &Param1& 확률로 「사기」 1스택을 획득한다. 또한 자신의 &Param2_kr1& &Param3& 증가한다. &Param4&초간 지속된다.", + "Potential.515806.1": "##「곱슬 장군」#4021#이 1초마다 자신 주변의 목표에게 피해를 입힌다.", + "Potential.515806.2": "##「곱슬 장군」#4021#이 1초마다 자신 주변의 목표에게 공격력 &Param1&의 불 속성 범위 소환물 피해를 입힌다.", "Potential.515807.1": "필드에 있는 장난감 1개마다 라루(이브)의 모든 소환물의 &Param1_kr1& 증가한다.", "Potential.515807.2": "필드에 있는 장난감 1개마다, 라루(이브)의 모든 소환물의 &Param1_kr1& &Param2& 증가한다. 최대 &Param3&스택 중첩된다.", "Potential.515808.1": "메인 스킬 &Param1& 또는 &Param2_kr1& 치명타를 입히면, 라루(이브)의 &Param3_kr1& 증가한다.", @@ -1997,30 +2113,30 @@ "Potential.515810.2": "라루(이브)의 공격이 치명타를 입히면 자신의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.515811.1": "라루(이브)가 피해를 입히면, 썰매 포탑 1개를 소환해 목표를 향해 사격한다. \u000b썰매 포탑이 치명타를 입히면 라루(이브)와 필드에 있는 장난감의 &Param5_kr1& 증가한다.", "Potential.515811.2": "&Param3&초마다 라루(이브)가 피해를 입히면 썰매 포탑 1개를 소환해 목표를 향해 사격하여 공격력 &Param2&의 불 속성 소환물 피해를 입힌다. 또한 폭파로 공격력 &Param4&의 불 속성 범위 소환물 피해를 입힌다. \u000b썰매 포탑이 치명타 피해를 입히면, 라루(이브)와 필드에 있는 모든 장난감의 &Param5_kr1& &Param6& 증가한다. &Param7&초간 지속된다.", - "Potential.515812.1": "라루(이브)가 「라루 경」으로 변신한 기간 중, 총기 사격과 스킬 &Param1_kr1& 모두 ##화염 표식#1016#을 발동할 수 있다. \u000b라루(이브)의 &Param3_kr1& 증가한다.", - "Potential.515812.2": "라루(이브)가 「라루 경」으로 변신한 기간 중, 총기 사격과 스킬 「&Param1&」 모두 ##화염 표식#1016#을 발동할 수 있다. \u000b라루(이브)의 &Param3_kr1& &Param4& 증가한다.", + "Potential.515812.1": "라루(이브)가 「라루 경」으로 변신한 기간 중, 총기 사격과 스킬 &Param1_kr1& 모두 ##화염 표식#1016#을 발동할 수 있고, 「작열하는 불꽃」을 생성한다. \u000b라루(이브)의 &Param3_kr1& 증가한다.", + "Potential.515812.2": "라루(이브)가 「라루 경」으로 변신한 기간 중, 총기 사격과 스킬 「&Param1&」 모두 ##화염 표식#1016#을 발동할 수 있고, 「작열하는 불꽃」을 생성해 공격력 &Param2&의 불 속성 표식 피해를 입힌다. \u000b라루(이브)의 &Param3_kr1& &Param4& 증가한다.", "Potential.515813.1": "라루(이브)의 회피 횟수와 &Param2_kr1& 증가한다. \u000b일정 시간마다 라루(이브)가 직접 피해를 입으면, 해당 피해가 면역된다.", "Potential.515813.2": "라루(이브)의 회피 횟수가 1회 증가하고, &Param2_kr1& &Param3& 증가한다. \u000b라루(이브)가 직접 피해를 입으면, 해당 피해가 면역된다. 해당 효과는 &Param1&초마다 최대 1회 발동한다.", "Potential.515821.1": "「상자 포탄」 폭파 후, 지속적으로 범위 내 목표에게 피해를 입힌다.", "Potential.515821.2": "「상자 포탄」 폭파 후, 0.3초마다 범위 내 목표에게 공격력 &Param1&의 불 속성 스킬 피해를 입힌다. 2초간 지속된다.", "Potential.515822.1": "「상자 포탄」이 입히는 스킬 피해와 피해 범위가 증가한다.\u000b팀 전체가 불 속성 캐릭터일 경우, 「상자 포탄」이 목표에게 피해를 입히면, 목표가 받는 스킬 피해가 증가한다.", "Potential.515822.2": "「상자 포탄」의 피해 범위가 50% 증가하고, 입히는 스킬 피해가 &Param5& 증가한다.\u000b팀 전체가 불 속성 캐릭터일 경우, 「상자 포탄」이 목표에게 피해를 입히면, 목표가 받는 스킬 피해가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", - "Potential.515823.1": "「호두 대령」이 「곱슬 장군」으로 합체된다. \u000b팀 전체가 불 속성 캐릭터일 경우, 「곱슬 장군」의 &Param3_kr1& 시간에 따라 증가한다.", - "Potential.515823.2": "필드에 「호두 대령」 4개가 있으면, 「곱슬 장군」 1개로 합체하고, 목표를 타격해 공격력 &Param1&의 불 속성 소환물 피해를 입힌다. \u000b「곱슬 장군」은 10초 동안 지속적으로 전투하며, 최대 1개만 존재한다.\u000b팀 전체가 불 속성 캐릭터일 경우, 「곱슬 장군」의 &Param3_kr1& 1초마다 &Param4& 증가한다. &Param5&스택 중첩된다.", - "Potential.515824.1": "「호두 대령」과 「곱슬 장군」이 스킬을 배워 자동으로 시전해 목표를 공격한다. \u000b「곱슬 장군」의 스킬로 자신의 &Param5_kr1& 증가한다.", - "Potential.515824.2": "「호두 대령」과 「곱슬 장군」이 스킬을 배워, 쿨타임 4초마다 자동으로 시전한다. \u000b「호두 대령」이 지면을 강하게 때려 공격력 &Param1&의 불 속성 범위 소환물 피해를 입힌다. \u000b「곱슬 장군」이 두 개의 칼을 휘둘러 공격력 &Param2&x6의 불 속성 범위 소환물 피해를 입힌다. 또한 자신의 &Param5_kr1& &Param3& 증가한다. &Param4&초간 지속된다.", + "Potential.515823.1": "##「호두 대령」#4023#이 ##「곱슬 장군」#4024#으로 합체된다. \u000b팀 전체가 불 속성 캐릭터일 경우, ##「곱슬 장군」#4024#의 &Param3_kr1& 시간에 따라 증가한다.", + "Potential.515823.2": "필드에 ##「호두 대령」#4023# 4개가 있으면, ##「곱슬 장군」#4024# 1개로 합체한다.\u000b##「곱슬 장군」#4024#이 두 개의 칼을 휘둘러 목표에게 공격력 &Param1&의 불 속성 소환물 피해를 입힌다. \u000b팀 전체가 불 속성 캐릭터일 경우, ##「곱슬 장군」#4024#의 &Param3_kr1& 1초마다 &Param4& 증가한다. &Param5&스택 중첩된다.", + "Potential.515824.1": "##「호두 대령」#4023#과 ##「곱슬 장군」#4024#이 스킬을 배워 자동으로 시전해 목표를 공격한다. \u000b「곱슬 장군」의 스킬로 자신의 &Param5_kr1& 증가한다.", + "Potential.515824.2": "##「호두 대령」#4023#과 ##「곱슬 장군」#4024#이 스킬을 배워, 쿨타임 4초마다 자동으로 시전한다. \u000b##「호두 대령」#4023#이 지면을 강하게 때려 공격력 &Param1&의 불 속성 범위 소환물 피해를 입힌다. \u000b##「곱슬 장군」#4024#이 두 개의 칼을 휘둘러 공격력 &Param2&x6의 불 속성 범위 소환물 피해를 입힌다. 또한 자신의 &Param5_kr1& &Param3& 증가한다. &Param4&초간 지속된다.", "Potential.515825.1": "지원 스킬 &Param1_kr1& 입히는 &Param2_kr4& 사격 횟수가 증가한다.", "Potential.515825.2": "지원 스킬 &Param1_kr1& 입히는 &Param2_kr1& &Param3& 증가하고, 「상자 포탄」을 2회 추가로 발사한다.", "Potential.515826.1": "「상자 포탄」이 피해를 입히면, 라루(이브)의 &Param1_kr1& 증가한다.", "Potential.515826.2": "「상자 포탄」이 피해를 입히면 라루(이브)의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, &Param4&스택 중첩된다.", "Potential.515827.1": "「상자 포탄」이 ##화염 표식#1016#을 보유한 목표에게 입히는 &Param2_kr1& 증가한다.", "Potential.515827.2": "「상자 포탄」이 ##화염 표식#1016#을 보유한 목표에게 입히는 &Param2_kr1& &Param1& 증가한다.", - "Potential.515828.1": "「호두 대령」과 「곱슬 장군」이 주변의 목표에게 지속적으로 소환물 피해를 입힌다.", - "Potential.515828.2": "「호두 대령」이 1초마다 주변 목표에게 공격력 &Param1&의 불 속성 범위 소환물 피해를 입힌다.\u000b「곱슬 장군」이 0.5초마다 주변 목표에게 공격력 &Param2&의 불 속성 범위 소환물 피해를 입힌다.", - "Potential.515829.1": "「호두 대령」과 「곱슬 장군」의 전투 시간과 &Param1_kr1& 증가한다.", - "Potential.515829.2": "「호두 대령」과 「곱슬 장군」의 전투 시간이 50% 증가하고, &Param1_kr1& &Param2& 증가한다.", - "Potential.515830.1": "「호두 대령」과 「곱슬 장군」의 &Param1_kr1& 증가하고, 피해를 입힐 때마다 자신의 &Param3_kr1& 증가한다. 치명타를 입힐 때마다 팀 내 불 속성 캐릭터의 &Param7_kr1& 증가한다.", - "Potential.515830.2": "「호두 대령」과 「곱슬 장군」의 &Param1_kr1& &Param2& 증가한다. \u000b그들이 피해를 입힐 때마다 자신의 &Param3_kr1& &Param4& 증가한다. &Param5&초간 지속되며, 최대 &Param6&스택 중첩된다. \u000b그들이 치명타를 입힐 때마다 팀 내 불 속성 캐릭터의 &Param7_kr1& &Param8& 증가한다. &Param9&초간 지속되며, 최대 &Param10&스택 중첩된다.", + "Potential.515828.1": "##「호두 대령」#4023#과 ##「곱슬 장군」#4024#이 주변의 목표에게 지속적으로 소환물 피해를 입힌다.", + "Potential.515828.2": "##「호두 대령」#4023#이 1초마다 주변 목표에게 공격력 &Param1&의 불 속성 범위 소환물 피해를 입힌다. \u000b##「곱슬 장군」#4024#이 0.5초마다 주변 목표에게 공격력 &Param2&의 불 속성 범위 소환물 피해를 입힌다.", + "Potential.515829.1": "##「호두 대령」#4023#과 ##「곱슬 장군」#4024#의 전투 시간과 &Param1_kr1& 증가한다.", + "Potential.515829.2": "##「호두 대령」#4023#과 ##「곱슬 장군」#4024#의 전투 시간이 50% 증가하고, &Param1_kr1& &Param2& 증가한다.", + "Potential.515830.1": "##「호두 대령」#4023#과 ##「곱슬 장군」#4024#의 &Param1_kr1& 증가하고, 피해를 입힐 때마다 자신의 &Param3_kr1& 증가한다. 치명타마다 팀 내 불 속성 캐릭터의 &Param7_kr1& 증가한다.", + "Potential.515830.2": "##「호두 대령」#4023#과 ##「곱슬 장군」#4024#의 &Param1_kr1& &Param2& 증가한다. \u000b그들이 피해를 입힐 때마다 자신의 &Param3_kr1& &Param4& 증가한다. &Param5&초간 지속되며, 최대 &Param6&스택 중첩된다. \u000b그들이 치명타를 입힐 때마다 팀 내 불 속성 캐릭터의 &Param7_kr1& &Param8& 증가한다. &Param9&초간 지속되며, 최대 &Param10&스택 중첩된다.", "Potential.515831.1": "라루(이브)가 등장할 때마다 불 속성 메인 캐릭터의 &Param1_kr1& 증가한다.", "Potential.515831.2": "라루(이브)가 등장할 때마다 불 속성 메인 캐릭터의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속된다.", "Potential.515832.1": "「라루 경」으로 변신한 기간 중, 자신의 &Param1_kr1& 증가하고, 총기 사격과 스킬이 ##불 속성 표식: 성염#2013#을 부여할 수 있다.", @@ -2085,10 +2201,10 @@ "Potential.515932.2": "필살기 「봄맞이·불꽃의 향연」이 ##땅 속성 표식: 지맥#2029#을 부여할 수 있고, 크루니스(새해)의 &Param1_kr1& &Param2& 증가한다.", "Potential.515933.1": "팀원이 모두 땅 속성 캐릭터일 경우, 크루니스(새해)가 스킬 피해를 입힐 때 필드의 「장미의 물약」마다 목표가 받는 땅 속성 표식 피해가 증가한다.", "Potential.515933.2": "팀원이 모두 땅 속성 캐릭터일 경우, 크루니스(새해)가 스킬 피해를 입힐 때 필드의 「장미의 물약」마다 목표가 받는 땅 속성 표식 피해가 &Param1& 증가한다. &Param2&초간 지속된다.", - "Potential.515941.1": "필살기가 정예 이상 목표에게 입히는 피해가 증가한다. 또한 일반 목표가 ##매혹#4502#을 받고, 지속 시간 종료 시 피해를 입는다.", - "Potential.515941.2": "필살기 「봄맞이·불꽃의 향연」이 정예 이상 목표에게 입히는 피해가 &Param2& 증가한다. 또한 일반 목표가 ##매혹#4502#을 받고, 2초간 지속된다. 지속 시간 종료 시 크루니스(새해) 공격력 &Param3&의 땅 속성 필살기 피해를 입는다.", - "Potential.515942.1": "필살기의 피해가 증가한다. 필살기가 쿨타임 또는 SP가 가득 차지 않은 상태일 시 팀 내 땅 속성 딜러와 밸런스 캐릭터의 &Param3_kr1& 증가한다.", - "Potential.515942.2": "필살기 「봄맞이·불꽃의 향연」의 피해가 &Param2& 증가한다. 필살기가 쿨타임 또는 SP가 가득 차지 않은 상태일 시 팀 내 땅 속성 딜러와 밸런스 캐릭터의 &Param3_kr1& &Param4& 증가한다.", + "Potential.515941.1": "필살기가 정예 이상 목표에게 입히는 &Param1_kr1& 증가한다. 또한 일반 목표가 ##매혹#4502#을 받고, 지속 시간 종료 시 피해를 입는다.", + "Potential.515941.2": "필살기 「봄맞이·불꽃의 향연」이 정예 이상 목표에게 입히는 &Param1_kr1& &Param2& 증가한다. 또한 일반 목표가 ##매혹#4502#을 받고, 2초간 지속된다. 지속 시간 종료 시 크루니스(새해) 공격력 &Param3&의 땅 속성 필살기 피해를 입는다.", + "Potential.515942.1": "크루니스(새해)의 &Param1_kr1& 증가한다. 필살기가 쿨타임 또는 SP가 가득 차지 않은 상태일 시 팀 내 땅 속성 딜러와 밸런스 캐릭터의 &Param3_kr1& 증가한다.", + "Potential.515942.2": "크루니스(새해)의 &Param1_kr1& &Param2& 증가한다. 필살기 「봄맞이·불꽃의 향연」이 쿨타임 또는 SP가 가득 차지 않은 상태일 시 팀 내 땅 속성 딜러와 밸런스 캐릭터의 &Param3_kr1& &Param4& 증가한다.", "Potential.515943.1": "필살기가 피해를 입히면 크루니스(새해)의 &Param1_kr1& 증가한다.", "Potential.515943.2": "필살기 「봄맞이·불꽃의 향연」이 피해를 입히면 크루니스(새해)의 &Param1_kr1& &Param2& 증가한다. &Param4&초간 지속되며, 최대 &Param3&스택 중첩된다." } \ No newline at end of file diff --git a/data/language/ko_kr/secondaryskill.json b/data/language/ko_kr/secondaryskill.json index db9979a3..929a54cc 100644 --- a/data/language/ko_kr/secondaryskill.json +++ b/data/language/ko_kr/secondaryskill.json @@ -1,14 +1,14 @@ { "SecondarySkill.3003101.1": "남은 온기", - "SecondarySkill.3003101.2": "임의의 캐릭터가 ##불 속성 표식#1016#을 발동하면 팀 내 불 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3003101.2": "임의의 캐릭터가 ##불 속성 표식#1016#을 발동하면 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3003102.1": "남은 온기", - "SecondarySkill.3003102.2": "임의의 캐릭터가 ##불 속성 표식#1016#을 발동하면 팀 내 불 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3003102.2": "임의의 캐릭터가 ##불 속성 표식#1016#을 발동하면 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3003103.1": "남은 온기", - "SecondarySkill.3003103.2": "임의의 캐릭터가 ##불 속성 표식#1016#을 발동하면 팀 내 불 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3003103.2": "임의의 캐릭터가 ##불 속성 표식#1016#을 발동하면 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3003104.1": "남은 온기", - "SecondarySkill.3003104.2": "임의의 캐릭터가 ##불 속성 표식#1016#을 발동하면 팀 내 불 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3003104.2": "임의의 캐릭터가 ##불 속성 표식#1016#을 발동하면 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3003105.1": "남은 온기", - "SecondarySkill.3003105.2": "임의의 캐릭터가 ##불 속성 표식#1016#을 발동하면 팀 내 불 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3003105.2": "임의의 캐릭터가 ##불 속성 표식#1016#을 발동하면 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3004101.1": "두 달의 춤사위", "SecondarySkill.3004101.2": "불 속성 지원 캐릭터가 필드에 있으면, 불 속성 메인 캐릭터의 스킬 피해가 {1} 증가한다.", "SecondarySkill.3004102.1": "두 달의 춤사위", @@ -20,15 +20,15 @@ "SecondarySkill.3004105.1": "두 달의 춤사위", "SecondarySkill.3004105.2": "불 속성 지원 캐릭터가 필드에 있으면, 불 속성 메인 캐릭터의 스킬 피해가 {1} 증가한다.", "SecondarySkill.3005101.1": "펑펑 반짝임", - "SecondarySkill.3005101.2": "임의의 캐릭터가 ##빛 속성 표식#1015#을 발동할 시, 팀 내 빛 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3005101.2": "임의의 캐릭터가 ##빛 속성 표식#1015#을 발동할 시, 팀 내 빛 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3005102.1": "펑펑 반짝임", - "SecondarySkill.3005102.2": "임의의 캐릭터가 ##빛 속성 표식#1015#을 발동할 시, 팀 내 빛 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3005102.2": "임의의 캐릭터가 ##빛 속성 표식#1015#을 발동할 시, 팀 내 빛 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3005103.1": "펑펑 반짝임", - "SecondarySkill.3005103.2": "임의의 캐릭터가 ##빛 속성 표식#1015#을 발동할 시, 팀 내 빛 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3005103.2": "임의의 캐릭터가 ##빛 속성 표식#1015#을 발동할 시, 팀 내 빛 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3005104.1": "펑펑 반짝임", - "SecondarySkill.3005104.2": "임의의 캐릭터가 ##빛 속성 표식#1015#을 발동할 시, 팀 내 빛 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3005104.2": "임의의 캐릭터가 ##빛 속성 표식#1015#을 발동할 시, 팀 내 빛 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3005105.1": "펑펑 반짝임", - "SecondarySkill.3005105.2": "임의의 캐릭터가 ##빛 속성 표식#1015#을 발동할 시, 팀 내 빛 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3005105.2": "임의의 캐릭터가 ##빛 속성 표식#1015#을 발동할 시, 팀 내 빛 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3006101.1": "고요함의 빛", "SecondarySkill.3006101.2": "빛 속성 지원 캐릭터가 필드에 있으면, 빛 속성 메인 캐릭터가 입히는 스킬 피해가 {1} 증가한다.", "SecondarySkill.3006102.1": "고요함의 빛", @@ -40,15 +40,15 @@ "SecondarySkill.3006105.1": "고요함의 빛", "SecondarySkill.3006105.2": "빛 속성 지원 캐릭터가 필드에 있으면, 빛 속성 메인 캐릭터가 입히는 스킬 피해가 {1} 증가한다.", "SecondarySkill.3007101.1": "밤으로 스미는 바람", - "SecondarySkill.3007101.2": "임의의 캐릭터가 ##바람 속성 표식#1017#을 발동할 시, 팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3007101.2": "임의의 캐릭터가 ##바람 속성 표식#1017#을 발동할 시, 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3007102.1": "밤으로 스미는 바람", - "SecondarySkill.3007102.2": "임의의 캐릭터가 ##바람 속성 표식#1017#을 발동할 시, 팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3007102.2": "임의의 캐릭터가 ##바람 속성 표식#1017#을 발동할 시, 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3007103.1": "밤으로 스미는 바람", - "SecondarySkill.3007103.2": "임의의 캐릭터가 ##바람 속성 표식#1017#을 발동할 시, 팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3007103.2": "임의의 캐릭터가 ##바람 속성 표식#1017#을 발동할 시, 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3007104.1": "밤으로 스미는 바람", - "SecondarySkill.3007104.2": "임의의 캐릭터가 ##바람 속성 표식#1017#을 발동할 시, 팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3007104.2": "임의의 캐릭터가 ##바람 속성 표식#1017#을 발동할 시, 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3007105.1": "밤으로 스미는 바람", - "SecondarySkill.3007105.2": "임의의 캐릭터가 ##바람 속성 표식#1017#을 발동할 시, 팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3007105.2": "임의의 캐릭터가 ##바람 속성 표식#1017#을 발동할 시, 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3008101.1": "동행의 인연", "SecondarySkill.3008101.2": "바람 속성 지원 캐릭터가 필드에 있으면, 바람 속성 메인 캐릭터의 스킬 피해가 {1} 증가한다.", "SecondarySkill.3008102.1": "동행의 인연", @@ -60,15 +60,15 @@ "SecondarySkill.3008105.1": "동행의 인연", "SecondarySkill.3008105.2": "바람 속성 지원 캐릭터가 필드에 있으면, 바람 속성 메인 캐릭터의 스킬 피해가 {1} 증가한다.", "SecondarySkill.3009101.1": "얇은 빗줄기", - "SecondarySkill.3009101.2": "임의의 캐릭터가 ##물 속성 표식#1018#을 발동할 시, 팀 내 물 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3009101.2": "임의의 캐릭터가 ##물 속성 표식#1018#을 발동할 시, 팀 내 물 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3009102.1": "얇은 빗줄기", - "SecondarySkill.3009102.2": "임의의 캐릭터가 ##물 속성 표식#1018#을 발동할 시, 팀 내 물 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3009102.2": "임의의 캐릭터가 ##물 속성 표식#1018#을 발동할 시, 팀 내 물 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3009103.1": "얇은 빗줄기", - "SecondarySkill.3009103.2": "임의의 캐릭터가 ##물 속성 표식#1018#을 발동할 시, 팀 내 물 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3009103.2": "임의의 캐릭터가 ##물 속성 표식#1018#을 발동할 시, 팀 내 물 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3009104.1": "얇은 빗줄기", - "SecondarySkill.3009104.2": "임의의 캐릭터가 ##물 속성 표식#1018#을 발동할 시, 팀 내 물 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3009104.2": "임의의 캐릭터가 ##물 속성 표식#1018#을 발동할 시, 팀 내 물 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3009105.1": "얇은 빗줄기", - "SecondarySkill.3009105.2": "임의의 캐릭터가 ##물 속성 표식#1018#을 발동할 시, 팀 내 물 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3009105.2": "임의의 캐릭터가 ##물 속성 표식#1018#을 발동할 시, 팀 내 물 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3010101.1": "신선한 바람", "SecondarySkill.3010101.2": "물 속성 지원 캐릭터가 필드에 있으면, 물 속성 메인 캐릭터가 입히는 스킬 피해가 {1} 증가한다.", "SecondarySkill.3010102.1": "신선한 바람", @@ -80,15 +80,15 @@ "SecondarySkill.3010105.1": "신선한 바람", "SecondarySkill.3010105.2": "물 속성 지원 캐릭터가 필드에 있으면, 물 속성 메인 캐릭터가 입히는 스킬 피해가 {1} 증가한다.", "SecondarySkill.3011101.1": "리듬의 몸짓", - "SecondarySkill.3011101.2": "어둠 속성 캐릭터가 ##어둠 속성 표식#1019#을 발동할 시, 어둠 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3011101.2": "어둠 속성 캐릭터가 ##어둠 속성 표식#1019#을 발동할 시, 어둠 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3011102.1": "리듬의 몸짓", - "SecondarySkill.3011102.2": "어둠 속성 캐릭터가 ##어둠 속성 표식#1019#을 발동할 시, 어둠 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3011102.2": "어둠 속성 캐릭터가 ##어둠 속성 표식#1019#을 발동할 시, 어둠 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3011103.1": "리듬의 몸짓", - "SecondarySkill.3011103.2": "어둠 속성 캐릭터가 ##어둠 속성 표식#1019#을 발동할 시, 어둠 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3011103.2": "어둠 속성 캐릭터가 ##어둠 속성 표식#1019#을 발동할 시, 어둠 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3011104.1": "리듬의 몸짓", - "SecondarySkill.3011104.2": "어둠 속성 캐릭터가 ##어둠 속성 표식#1019#을 발동할 시, 어둠 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3011104.2": "어둠 속성 캐릭터가 ##어둠 속성 표식#1019#을 발동할 시, 어둠 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3011105.1": "리듬의 몸짓", - "SecondarySkill.3011105.2": "어둠 속성 캐릭터가 ##어둠 속성 표식#1019#을 발동할 시, 어둠 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3011105.2": "어둠 속성 캐릭터가 ##어둠 속성 표식#1019#을 발동할 시, 어둠 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3012101.1": "달 아래의 발길", "SecondarySkill.3012101.2": "어둠 속성 지원 캐릭터가 필드에 있으면, 어둠 속성 메인 캐릭터의 스킬 피해가 {1} 증가한다.", "SecondarySkill.3012102.1": "달 아래의 발길", @@ -100,15 +100,15 @@ "SecondarySkill.3012105.1": "달 아래의 발길", "SecondarySkill.3012105.2": "어둠 속성 지원 캐릭터가 필드에 있으면, 어둠 속성 메인 캐릭터의 스킬 피해가 {1} 증가한다.", "SecondarySkill.3013101.1": "따스한 의지", - "SecondarySkill.3013101.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3013101.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3013102.1": "따스한 의지", - "SecondarySkill.3013102.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3013102.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3013103.1": "따스한 의지", - "SecondarySkill.3013103.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3013103.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3013104.1": "따스한 의지", - "SecondarySkill.3013104.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3013104.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3013105.1": "따스한 의지", - "SecondarySkill.3013105.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3013105.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3014101.1": "엔진 윤활", "SecondarySkill.3014101.2": "땅 속성 지원 캐릭터가 필드에 있으면, 땅 속성 메인 캐릭터가 입히는 스킬 피해가 {1} 증가한다.", "SecondarySkill.3014102.1": "엔진 윤활", @@ -120,125 +120,125 @@ "SecondarySkill.3014105.1": "엔진 윤활", "SecondarySkill.3014105.2": "땅 속성 지원 캐릭터가 필드에 있으면, 땅 속성 메인 캐릭터가 입히는 스킬 피해가 {1} 증가한다.", "SecondarySkill.3015101.1": "뺨을 스치는 미풍", - "SecondarySkill.3015101.2": "바람 속성의 메인 캐릭터가 피격되면 팀 전체의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3015101.2": "바람 속성의 메인 캐릭터가 피격되면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3015102.1": "뺨을 스치는 미풍", - "SecondarySkill.3015102.2": "바람 속성의 메인 캐릭터가 피격되면 팀 전체의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3015102.2": "바람 속성의 메인 캐릭터가 피격되면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3015103.1": "뺨을 스치는 미풍", - "SecondarySkill.3015103.2": "바람 속성의 메인 캐릭터가 피격되면 팀 전체의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3015103.2": "바람 속성의 메인 캐릭터가 피격되면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3015104.1": "뺨을 스치는 미풍", - "SecondarySkill.3015104.2": "바람 속성의 메인 캐릭터가 피격되면 팀 전체의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3015104.2": "바람 속성의 메인 캐릭터가 피격되면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3015105.1": "뺨을 스치는 미풍", - "SecondarySkill.3015105.2": "바람 속성의 메인 캐릭터가 피격되면 팀 전체의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3015105.2": "바람 속성의 메인 캐릭터가 피격되면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3016101.1": "장미의 가시", - "SecondarySkill.3016101.2": "불 속성 메인 캐릭터가 피격되면 팀 전체의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3016101.2": "불 속성 메인 캐릭터가 피격되면 전체 아군의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3016102.1": "장미의 가시", - "SecondarySkill.3016102.2": "불 속성 메인 캐릭터가 피격되면 팀 전체의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3016102.2": "불 속성 메인 캐릭터가 피격되면 전체 아군의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3016103.1": "장미의 가시", - "SecondarySkill.3016103.2": "불 속성 메인 캐릭터가 피격되면 팀 전체의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3016103.2": "불 속성 메인 캐릭터가 피격되면 전체 아군의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3016104.1": "장미의 가시", - "SecondarySkill.3016104.2": "불 속성 메인 캐릭터가 피격되면 팀 전체의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3016104.2": "불 속성 메인 캐릭터가 피격되면 전체 아군의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3016105.1": "장미의 가시", - "SecondarySkill.3016105.2": "불 속성 메인 캐릭터가 피격되면 팀 전체의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3016105.2": "불 속성 메인 캐릭터가 피격되면 전체 아군의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3017101.1": "빙빙 섬광", - "SecondarySkill.3017101.2": "빛 속성 메인 캐릭터가 피격되면 팀 전체의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3017101.2": "빛 속성 메인 캐릭터가 피격되면 전체 아군의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3017102.1": "빙빙 섬광", - "SecondarySkill.3017102.2": "빛 속성 메인 캐릭터가 피격되면 팀 전체의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3017102.2": "빛 속성 메인 캐릭터가 피격되면 전체 아군의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3017103.1": "빙빙 섬광", - "SecondarySkill.3017103.2": "빛 속성 메인 캐릭터가 피격되면 팀 전체의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3017103.2": "빛 속성 메인 캐릭터가 피격되면 전체 아군의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3017104.1": "빙빙 섬광", - "SecondarySkill.3017104.2": "빛 속성 메인 캐릭터가 피격되면 팀 전체의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3017104.2": "빛 속성 메인 캐릭터가 피격되면 전체 아군의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3017105.1": "빙빙 섬광", - "SecondarySkill.3017105.2": "빛 속성 메인 캐릭터가 피격되면 팀 전체의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3017105.2": "빛 속성 메인 캐릭터가 피격되면 전체 아군의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3018101.1": "마음 관통의 한기", - "SecondarySkill.3018101.2": "물 속성 메인 캐릭터가 피격되면 팀 전체의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3018101.2": "물 속성 메인 캐릭터가 피격되면 전체 아군의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3018102.1": "마음 관통의 한기", - "SecondarySkill.3018102.2": "물 속성 메인 캐릭터가 피격되면 팀 전체의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3018102.2": "물 속성 메인 캐릭터가 피격되면 전체 아군의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3018103.1": "마음 관통의 한기", - "SecondarySkill.3018103.2": "물 속성 메인 캐릭터가 피격되면 팀 전체의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3018103.2": "물 속성 메인 캐릭터가 피격되면 전체 아군의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3018104.1": "마음 관통의 한기", - "SecondarySkill.3018104.2": "물 속성 메인 캐릭터가 피격되면 팀 전체의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3018104.2": "물 속성 메인 캐릭터가 피격되면 전체 아군의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3018105.1": "마음 관통의 한기", - "SecondarySkill.3018105.2": "물 속성 메인 캐릭터가 피격되면 팀 전체의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3018105.2": "물 속성 메인 캐릭터가 피격되면 전체 아군의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3019101.1": "떠도는 꿈", - "SecondarySkill.3019101.2": "어둠 속성 메인 캐릭터가 피격되면 팀 전체의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3019101.2": "어둠 속성 메인 캐릭터가 피격되면 전체 아군의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3019102.1": "떠도는 꿈", - "SecondarySkill.3019102.2": "어둠 속성 메인 캐릭터가 피격되면 팀 전체의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3019102.2": "어둠 속성 메인 캐릭터가 피격되면 전체 아군의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3019103.1": "떠도는 꿈", - "SecondarySkill.3019103.2": "어둠 속성 메인 캐릭터가 피격되면 팀 전체의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3019103.2": "어둠 속성 메인 캐릭터가 피격되면 전체 아군의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3019104.1": "떠도는 꿈", - "SecondarySkill.3019104.2": "어둠 속성 메인 캐릭터가 피격되면 팀 전체의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3019104.2": "어둠 속성 메인 캐릭터가 피격되면 전체 아군의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3019105.1": "떠도는 꿈", - "SecondarySkill.3019105.2": "어둠 속성 메인 캐릭터가 피격되면 팀 전체의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3019105.2": "어둠 속성 메인 캐릭터가 피격되면 전체 아군의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3020101.1": "놀람의 순간", - "SecondarySkill.3020101.2": "땅 속성 메인 캐릭터가 피격되면 팀 전체의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3020101.2": "땅 속성 메인 캐릭터가 피격되면 전체 아군의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3020102.1": "놀람의 순간", - "SecondarySkill.3020102.2": "땅 속성 메인 캐릭터가 피격되면 팀 전체의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3020102.2": "땅 속성 메인 캐릭터가 피격되면 전체 아군의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3020103.1": "놀람의 순간", - "SecondarySkill.3020103.2": "땅 속성 메인 캐릭터가 피격되면 팀 전체의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3020103.2": "땅 속성 메인 캐릭터가 피격되면 전체 아군의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3020104.1": "놀람의 순간", - "SecondarySkill.3020104.2": "땅 속성 메인 캐릭터가 피격되면 팀 전체의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3020104.2": "땅 속성 메인 캐릭터가 피격되면 전체 아군의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3020105.1": "놀람의 순간", - "SecondarySkill.3020105.2": "땅 속성 메인 캐릭터가 피격되면 팀 전체의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.3020105.2": "땅 속성 메인 캐릭터가 피격되면 전체 아군의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.3021101.1": "질풍", - "SecondarySkill.3021101.2": "바람 속성 캐릭터가 필살기를 시전하면 팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3021101.2": "바람 속성 캐릭터가 필살기를 시전하면 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3021102.1": "질풍", - "SecondarySkill.3021102.2": "바람 속성 캐릭터가 필살기를 시전하면 팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3021102.2": "바람 속성 캐릭터가 필살기를 시전하면 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3021103.1": "질풍", - "SecondarySkill.3021103.2": "바람 속성 캐릭터가 필살기를 시전하면 팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3021103.2": "바람 속성 캐릭터가 필살기를 시전하면 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3021104.1": "질풍", - "SecondarySkill.3021104.2": "바람 속성 캐릭터가 필살기를 시전하면 팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3021104.2": "바람 속성 캐릭터가 필살기를 시전하면 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3021105.1": "질풍", - "SecondarySkill.3021105.2": "바람 속성 캐릭터가 필살기를 시전하면 팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3021105.2": "바람 속성 캐릭터가 필살기를 시전하면 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3022101.1": "횃불", - "SecondarySkill.3022101.2": "불 속성 캐릭터가 필살기를 시전하면 팀 내 불 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3022101.2": "불 속성 캐릭터가 필살기를 시전하면 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3022102.1": "횃불", - "SecondarySkill.3022102.2": "불 속성 캐릭터가 필살기를 시전하면 팀 내 불 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3022102.2": "불 속성 캐릭터가 필살기를 시전하면 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3022103.1": "횃불", - "SecondarySkill.3022103.2": "불 속성 캐릭터가 필살기를 시전하면 팀 내 불 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3022103.2": "불 속성 캐릭터가 필살기를 시전하면 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3022104.1": "횃불", - "SecondarySkill.3022104.2": "불 속성 캐릭터가 필살기를 시전하면 팀 내 불 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3022104.2": "불 속성 캐릭터가 필살기를 시전하면 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3022105.1": "횃불", - "SecondarySkill.3022105.2": "불 속성 캐릭터가 필살기를 시전하면 팀 내 불 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3022105.2": "불 속성 캐릭터가 필살기를 시전하면 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3023101.1": "성스러운 빛", - "SecondarySkill.3023101.2": "빛 속성 캐릭터가 필살기를 시전하면 팀 내 빛 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3023101.2": "빛 속성 캐릭터가 필살기를 시전하면 팀 내 빛 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3023102.1": "성스러운 빛", - "SecondarySkill.3023102.2": "빛 속성 캐릭터가 필살기를 시전하면 팀 내 빛 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3023102.2": "빛 속성 캐릭터가 필살기를 시전하면 팀 내 빛 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3023103.1": "성스러운 빛", - "SecondarySkill.3023103.2": "빛 속성 캐릭터가 필살기를 시전하면 팀 내 빛 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3023103.2": "빛 속성 캐릭터가 필살기를 시전하면 팀 내 빛 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3023104.1": "성스러운 빛", - "SecondarySkill.3023104.2": "빛 속성 캐릭터가 필살기를 시전하면 팀 내 빛 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3023104.2": "빛 속성 캐릭터가 필살기를 시전하면 팀 내 빛 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3023105.1": "성스러운 빛", - "SecondarySkill.3023105.2": "빛 속성 캐릭터가 필살기를 시전하면 팀 내 빛 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3023105.2": "빛 속성 캐릭터가 필살기를 시전하면 팀 내 빛 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3024101.1": "감로", - "SecondarySkill.3024101.2": "물 속성 캐릭터가 필살기를 시전하면 팀 내 물 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3024101.2": "물 속성 캐릭터가 필살기를 시전하면 팀 내 물 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3024102.1": "감로", - "SecondarySkill.3024102.2": "물 속성 캐릭터가 필살기를 시전하면 팀 내 물 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3024102.2": "물 속성 캐릭터가 필살기를 시전하면 팀 내 물 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3024103.1": "감로", - "SecondarySkill.3024103.2": "물 속성 캐릭터가 필살기를 시전하면 팀 내 물 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3024103.2": "물 속성 캐릭터가 필살기를 시전하면 팀 내 물 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3024104.1": "감로", - "SecondarySkill.3024104.2": "물 속성 캐릭터가 필살기를 시전하면 팀 내 물 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3024104.2": "물 속성 캐릭터가 필살기를 시전하면 팀 내 물 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3024105.1": "감로", - "SecondarySkill.3024105.2": "물 속성 캐릭터가 필살기를 시전하면 팀 내 물 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3024105.2": "물 속성 캐릭터가 필살기를 시전하면 팀 내 물 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3025101.1": "마경", - "SecondarySkill.3025101.2": "어둠 속성 캐릭터가 필살기를 시전하면 팀 내 어둠 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3025101.2": "어둠 속성 캐릭터가 필살기를 시전하면 팀 내 어둠 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3025102.1": "마경", - "SecondarySkill.3025102.2": "어둠 속성 캐릭터가 필살기를 시전하면 팀 내 어둠 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3025102.2": "어둠 속성 캐릭터가 필살기를 시전하면 팀 내 어둠 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3025103.1": "마경", - "SecondarySkill.3025103.2": "어둠 속성 캐릭터가 필살기를 시전하면 팀 내 어둠 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3025103.2": "어둠 속성 캐릭터가 필살기를 시전하면 팀 내 어둠 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3025104.1": "마경", - "SecondarySkill.3025104.2": "어둠 속성 캐릭터가 필살기를 시전하면 팀 내 어둠 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3025104.2": "어둠 속성 캐릭터가 필살기를 시전하면 팀 내 어둠 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3025105.1": "마경", - "SecondarySkill.3025105.2": "어둠 속성 캐릭터가 필살기를 시전하면 팀 내 어둠 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3025105.2": "어둠 속성 캐릭터가 필살기를 시전하면 팀 내 어둠 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3026101.1": "방송 준비", - "SecondarySkill.3026101.2": "땅 속성 캐릭터가 필살기를 시전하면 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3026101.2": "땅 속성 캐릭터가 필살기를 시전하면 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3026102.1": "방송 준비", - "SecondarySkill.3026102.2": "땅 속성 캐릭터가 필살기를 시전하면 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3026102.2": "땅 속성 캐릭터가 필살기를 시전하면 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3026103.1": "방송 준비", - "SecondarySkill.3026103.2": "땅 속성 캐릭터가 필살기를 시전하면 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3026103.2": "땅 속성 캐릭터가 필살기를 시전하면 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3026104.1": "방송 준비", - "SecondarySkill.3026104.2": "땅 속성 캐릭터가 필살기를 시전하면 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3026104.2": "땅 속성 캐릭터가 필살기를 시전하면 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.3026105.1": "방송 준비", - "SecondarySkill.3026105.2": "땅 속성 캐릭터가 필살기를 시전하면 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.3026105.2": "땅 속성 캐릭터가 필살기를 시전하면 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4001101.1": "고양이 신의 징계", "SecondarySkill.4001101.2": "메인 캐릭터가 「불꽃 갑옷」을 보유한 경우, 팀 내 불 속성 캐릭터가 정예 이상 목표에게 입히는 필살기 피해가 {1} 증가한다.", "SecondarySkill.4001102.1": "고양이 신의 징계", @@ -250,15 +250,15 @@ "SecondarySkill.4001105.1": "고양이 신의 징계", "SecondarySkill.4001105.2": "메인 캐릭터가 「불꽃 갑옷」을 보유한 경우, 팀 내 불 속성 캐릭터가 정예 이상 목표에게 입히는 필살기 피해가 {1} 증가한다.", "SecondarySkill.4001201.1": "파멸의 마광", - "SecondarySkill.4001201.2": "목표가 처치될 때 메인 캐릭터가 「불꽃 갑옷」을 보유한 경우, 팀 내 불 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4001201.2": "목표가 처치될 때 메인 캐릭터가 「불꽃 갑옷」을 보유한 경우, 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4001202.1": "파멸의 마광", - "SecondarySkill.4001202.2": "목표가 처치될 때 메인 캐릭터가 「불꽃 갑옷」을 보유한 경우, 팀 내 불 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4001202.2": "목표가 처치될 때 메인 캐릭터가 「불꽃 갑옷」을 보유한 경우, 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4001203.1": "파멸의 마광", - "SecondarySkill.4001203.2": "목표가 처치될 때 메인 캐릭터가 「불꽃 갑옷」을 보유한 경우, 팀 내 불 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4001203.2": "목표가 처치될 때 메인 캐릭터가 「불꽃 갑옷」을 보유한 경우, 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4001204.1": "파멸의 마광", - "SecondarySkill.4001204.2": "목표가 처치될 때 메인 캐릭터가 「불꽃 갑옷」을 보유한 경우, 팀 내 불 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4001204.2": "목표가 처치될 때 메인 캐릭터가 「불꽃 갑옷」을 보유한 경우, 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4001205.1": "파멸의 마광", - "SecondarySkill.4001205.2": "목표가 처치될 때 메인 캐릭터가 「불꽃 갑옷」을 보유한 경우, 팀 내 불 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4001205.2": "목표가 처치될 때 메인 캐릭터가 「불꽃 갑옷」을 보유한 경우, 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4002101.1": "바람꽃 설월", "SecondarySkill.4002101.2": "팀 내 바람 속성 캐릭터가 「분열」을 보유한 목표에게 입히는 필살기 피해가 {1} 증가한다.", "SecondarySkill.4002102.1": "바람꽃 설월", @@ -270,15 +270,35 @@ "SecondarySkill.4002105.1": "바람꽃 설월", "SecondarySkill.4002105.2": "팀 내 바람 속성 캐릭터가 「분열」을 보유한 목표에게 입히는 필살기 피해가 {1} 증가한다.", "SecondarySkill.4002201.1": "품속의 향기", - "SecondarySkill.4002201.2": "바람 속성 캐릭터가 「분열」을 보유한 목표를 처치하면 팀 전체의 바람 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4002201.2": "바람 속성 캐릭터가 「분열」을 보유한 목표를 처치하면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4002202.1": "품속의 향기", - "SecondarySkill.4002202.2": "바람 속성 캐릭터가 「분열」을 보유한 목표를 처치하면 팀 전체의 바람 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4002202.2": "바람 속성 캐릭터가 「분열」을 보유한 목표를 처치하면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4002203.1": "품속의 향기", - "SecondarySkill.4002203.2": "바람 속성 캐릭터가 「분열」을 보유한 목표를 처치하면 팀 전체의 바람 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4002203.2": "바람 속성 캐릭터가 「분열」을 보유한 목표를 처치하면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4002204.1": "품속의 향기", - "SecondarySkill.4002204.2": "바람 속성 캐릭터가 「분열」을 보유한 목표를 처치하면 팀 전체의 바람 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4002204.2": "바람 속성 캐릭터가 「분열」을 보유한 목표를 처치하면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4002205.1": "품속의 향기", - "SecondarySkill.4002205.2": "바람 속성 캐릭터가 「분열」을 보유한 목표를 처치하면 팀 전체의 바람 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4002205.2": "바람 속성 캐릭터가 「분열」을 보유한 목표를 처치하면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4003101.1": "???", + "SecondarySkill.4003101.2": "???", + "SecondarySkill.4003102.1": "???", + "SecondarySkill.4003102.2": "???", + "SecondarySkill.4003103.1": "???", + "SecondarySkill.4003103.2": "???", + "SecondarySkill.4003104.1": "???", + "SecondarySkill.4003104.2": "???", + "SecondarySkill.4003105.1": "???", + "SecondarySkill.4003105.2": "???", + "SecondarySkill.4003201.1": "???", + "SecondarySkill.4003201.2": "???", + "SecondarySkill.4003202.1": "???", + "SecondarySkill.4003202.2": "???", + "SecondarySkill.4003203.1": "???", + "SecondarySkill.4003203.2": "???", + "SecondarySkill.4003204.1": "???", + "SecondarySkill.4003204.2": "???", + "SecondarySkill.4003205.1": "???", + "SecondarySkill.4003205.2": "???", "SecondarySkill.4004101.1": "지혜 본색", "SecondarySkill.4004101.2": "어둠 속성 메인 캐릭터가 「경외」 보유 시, 팀 내 어둠 속성 캐릭터의 필살기 피해가 {1} 증가한다.", "SecondarySkill.4004102.1": "지혜 본색", @@ -320,15 +340,15 @@ "SecondarySkill.4005205.1": "어제처럼", "SecondarySkill.4005205.2": "팀 내 물 속성 캐릭터의 스킬 피해가 {1} 증가한다. \u000b물 속성 캐릭터가 스킬 피해를 입히고 물 속성 지원 캐릭터가 필드에 있으면 이번 피해가 {2} 증가한다.", "SecondarySkill.4006101.1": "오묘한 향기", - "SecondarySkill.4006101.2": "어둠 속성 캐릭터가 지원 스킬을 시전하면 팀 내 어둠 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다. \u000b팀 내 어둠 속성 캐릭터가 소환물을 1개 소환할 때마다 필드에 있는 팀 내 어둠 속성 소환물 피해가 {3} 증가한다. {4}초간 지속되며, 최대 {5}스택 중첩된다.", + "SecondarySkill.4006101.2": "어둠 속성 캐릭터가 지원 스킬을 시전하면 팀 내 어둠 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다. \u000b팀 내 어둠 속성 캐릭터가 소환물을 1개 소환할 때마다 필드에 있는 팀 내 어둠 속성 소환물 피해가 {3} 증가한다. {4}초간 지속되며, 최대 {5}스택 중첩된다.", "SecondarySkill.4006102.1": "오묘한 향기", - "SecondarySkill.4006102.2": "어둠 속성 캐릭터가 지원 스킬을 시전하면 팀 내 어둠 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다. \u000b팀 내 어둠 속성 캐릭터가 소환물을 1개 소환할 때마다 필드에 있는 팀 내 어둠 속성 소환물 피해가 {3} 증가한다. {4}초간 지속되며, 최대 {5}스택 중첩된다.", + "SecondarySkill.4006102.2": "어둠 속성 캐릭터가 지원 스킬을 시전하면 팀 내 어둠 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다. \u000b팀 내 어둠 속성 캐릭터가 소환물을 1개 소환할 때마다 필드에 있는 팀 내 어둠 속성 소환물 피해가 {3} 증가한다. {4}초간 지속되며, 최대 {5}스택 중첩된다.", "SecondarySkill.4006103.1": "오묘한 향기", - "SecondarySkill.4006103.2": "어둠 속성 캐릭터가 지원 스킬을 시전하면 팀 내 어둠 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다. \u000b팀 내 어둠 속성 캐릭터가 소환물을 1개 소환할 때마다 필드에 있는 팀 내 어둠 속성 소환물 피해가 {3} 증가한다. {4}초간 지속되며, 최대 {5}스택 중첩된다.", + "SecondarySkill.4006103.2": "어둠 속성 캐릭터가 지원 스킬을 시전하면 팀 내 어둠 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다. \u000b팀 내 어둠 속성 캐릭터가 소환물을 1개 소환할 때마다 필드에 있는 팀 내 어둠 속성 소환물 피해가 {3} 증가한다. {4}초간 지속되며, 최대 {5}스택 중첩된다.", "SecondarySkill.4006104.1": "오묘한 향기", - "SecondarySkill.4006104.2": "어둠 속성 캐릭터가 지원 스킬을 시전하면 팀 내 어둠 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다. \u000b팀 내 어둠 속성 캐릭터가 소환물을 1개 소환할 때마다 필드에 있는 팀 내 어둠 속성 소환물 피해가 {3} 증가한다. {4}초간 지속되며, 최대 {5}스택 중첩된다.", + "SecondarySkill.4006104.2": "어둠 속성 캐릭터가 지원 스킬을 시전하면 팀 내 어둠 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다. \u000b팀 내 어둠 속성 캐릭터가 소환물을 1개 소환할 때마다 필드에 있는 팀 내 어둠 속성 소환물 피해가 {3} 증가한다. {4}초간 지속되며, 최대 {5}스택 중첩된다.", "SecondarySkill.4006105.1": "오묘한 향기", - "SecondarySkill.4006105.2": "어둠 속성 캐릭터가 지원 스킬을 시전하면 팀 내 어둠 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속된다. \u000b팀 내 어둠 속성 캐릭터가 소환물을 1개 소환할 때마다 필드에 있는 팀 내 어둠 속성 소환물 피해가 {3} 증가한다. {4}초간 지속되며, 최대 {5}스택 중첩된다.", + "SecondarySkill.4006105.2": "어둠 속성 캐릭터가 지원 스킬을 시전하면 팀 내 어둠 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속된다. \u000b팀 내 어둠 속성 캐릭터가 소환물을 1개 소환할 때마다 필드에 있는 팀 내 어둠 속성 소환물 피해가 {3} 증가한다. {4}초간 지속되며, 최대 {5}스택 중첩된다.", "SecondarySkill.4006201.1": "기러기의 흔적", "SecondarySkill.4006201.2": "팀 내 어둠 속성 캐릭터의 필살기 피해가 {1} 증가한다. \u000b임의 캐릭터가 ##어둠 속성 표식#1019#을 발동하면, 해당 효과가 추가로 {2} 증가한다. 또한 필드에 있는 팀 내 어둠 속성 소환물 피해가 {3} 증가한다. {4}초간 지속된다.", "SecondarySkill.4006202.1": "기러기의 흔적", @@ -340,15 +360,15 @@ "SecondarySkill.4006205.1": "기러기의 흔적", "SecondarySkill.4006205.2": "팀 내 어둠 속성 캐릭터의 필살기 피해가 {1} 증가한다. \u000b임의 캐릭터가 ##어둠 속성 표식#1019#을 발동하면, 해당 효과가 추가로 {2} 증가한다. 또한 필드에 있는 팀 내 어둠 속성 소환물 피해가 {3} 증가한다. {4}초간 지속된다.", "SecondarySkill.4007101.1": "승부의 일격", - "SecondarySkill.4007101.2": "빛 속성 메인 캐릭터의 스킬이 명중하면, 팀 내 빛 속성 캐릭터의 공격력이 {1} 증가한다. {3}초간 지속된다. \u000b빛 속성 캐릭터가 기절 상태의 목표를 명중하면, 해당 효과가 {2} 추가로 증가한다. {4}초간 지속된다.", + "SecondarySkill.4007101.2": "빛 속성 메인 캐릭터의 스킬이 명중하면, 팀 내 빛 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {3}초간 지속된다. \u000b빛 속성 캐릭터가 기절 상태의 목표를 명중하면, 해당 효과가 {2} 추가로 증가한다. {4}초간 지속된다.", "SecondarySkill.4007102.1": "승부의 일격", - "SecondarySkill.4007102.2": "빛 속성 메인 캐릭터의 스킬이 명중하면, 팀 내 빛 속성 캐릭터의 공격력이 {1} 증가한다. {3}초간 지속된다. \u000b빛 속성 캐릭터가 기절 상태의 목표를 명중하면, 해당 효과가 {2} 추가로 증가한다. {4}초간 지속된다.", + "SecondarySkill.4007102.2": "빛 속성 메인 캐릭터의 스킬이 명중하면, 팀 내 빛 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {3}초간 지속된다. \u000b빛 속성 캐릭터가 기절 상태의 목표를 명중하면, 해당 효과가 {2} 추가로 증가한다. {4}초간 지속된다.", "SecondarySkill.4007103.1": "승부의 일격", - "SecondarySkill.4007103.2": "빛 속성 메인 캐릭터의 스킬이 명중하면, 팀 내 빛 속성 캐릭터의 공격력이 {1} 증가한다. {3}초간 지속된다. \u000b빛 속성 캐릭터가 기절 상태의 목표를 명중하면, 해당 효과가 {2} 추가로 증가한다. {4}초간 지속된다.", + "SecondarySkill.4007103.2": "빛 속성 메인 캐릭터의 스킬이 명중하면, 팀 내 빛 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {3}초간 지속된다. \u000b빛 속성 캐릭터가 기절 상태의 목표를 명중하면, 해당 효과가 {2} 추가로 증가한다. {4}초간 지속된다.", "SecondarySkill.4007104.1": "승부의 일격", - "SecondarySkill.4007104.2": "빛 속성 메인 캐릭터의 스킬이 명중하면, 팀 내 빛 속성 캐릭터의 공격력이 {1} 증가한다. {3}초간 지속된다. \u000b빛 속성 캐릭터가 기절 상태의 목표를 명중하면, 해당 효과가 {2} 추가로 증가한다. {4}초간 지속된다.", + "SecondarySkill.4007104.2": "빛 속성 메인 캐릭터의 스킬이 명중하면, 팀 내 빛 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {3}초간 지속된다. \u000b빛 속성 캐릭터가 기절 상태의 목표를 명중하면, 해당 효과가 {2} 추가로 증가한다. {4}초간 지속된다.", "SecondarySkill.4007105.1": "승부의 일격", - "SecondarySkill.4007105.2": "빛 속성 메인 캐릭터의 스킬이 명중하면, 팀 내 빛 속성 캐릭터의 공격력이 {1} 증가한다. {3}초간 지속된다. \u000b빛 속성 캐릭터가 기절 상태의 목표를 명중하면, 해당 효과가 {2} 추가로 증가한다. {4}초간 지속된다.", + "SecondarySkill.4007105.2": "빛 속성 메인 캐릭터의 스킬이 명중하면, 팀 내 빛 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {3}초간 지속된다. \u000b빛 속성 캐릭터가 기절 상태의 목표를 명중하면, 해당 효과가 {2} 추가로 증가한다. {4}초간 지속된다.", "SecondarySkill.4007201.1": "빛이 닿는 곳", "SecondarySkill.4007201.2": "빛 속성 지원 스킬이 목표를 명중하면 해당 목표가 받는 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4007202.1": "빛이 닿는 곳", @@ -380,15 +400,15 @@ "SecondarySkill.4008205.1": "출항의 기적", "SecondarySkill.4008205.2": "목표가 「윤슬」을 보유한 경우, 「윤슬」 1스택마다 물 속성 캐릭터가 목표에게 입히는 스킬 피해가 {1} 증가한다.", "SecondarySkill.4009101.1": "별의 여정", - "SecondarySkill.4009101.2": "바람 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4009101.2": "바람 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4009102.1": "별의 여정", - "SecondarySkill.4009102.2": "바람 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4009102.2": "바람 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4009103.1": "별의 여정", - "SecondarySkill.4009103.2": "바람 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4009103.2": "바람 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4009104.1": "별의 여정", - "SecondarySkill.4009104.2": "바람 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4009104.2": "바람 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4009105.1": "별의 여정", - "SecondarySkill.4009105.2": "바람 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4009105.2": "바람 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4009201.1": "바람을 탄 기도", "SecondarySkill.4009201.2": "바람 속성 캐릭터가 스킬 피해를 입히고 바람 속성 메인 캐릭터가 보호막을 보유한 경우, 이번 피해가 {1} 증가한다.", "SecondarySkill.4009202.1": "바람을 탄 기도", @@ -400,15 +420,15 @@ "SecondarySkill.4009205.1": "바람을 탄 기도", "SecondarySkill.4009205.2": "바람 속성 캐릭터가 스킬 피해를 입히고 바람 속성 메인 캐릭터가 보호막을 보유한 경우, 이번 피해가 {1} 증가한다.", "SecondarySkill.4010101.1": "넘치는 자비", - "SecondarySkill.4010101.2": "빛 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4010101.2": "빛 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4010102.1": "넘치는 자비", - "SecondarySkill.4010102.2": "빛 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4010102.2": "빛 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4010103.1": "넘치는 자비", - "SecondarySkill.4010103.2": "빛 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4010103.2": "빛 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4010104.1": "넘치는 자비", - "SecondarySkill.4010104.2": "빛 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4010104.2": "빛 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4010105.1": "넘치는 자비", - "SecondarySkill.4010105.2": "빛 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4010105.2": "빛 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 빛 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4010201.1": "성스러운 빛의 가호", "SecondarySkill.4010201.2": "빛 속성 캐릭터가 스킬을 시전할 때 메인 캐릭터가 보호막을 보유한 경우, 팀 내 빛 속성 캐릭터의 스킬 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4010202.1": "성스러운 빛의 가호", @@ -420,15 +440,15 @@ "SecondarySkill.4010205.1": "성스러운 빛의 가호", "SecondarySkill.4010205.2": "빛 속성 캐릭터가 스킬을 시전할 때 메인 캐릭터가 보호막을 보유한 경우, 팀 내 빛 속성 캐릭터의 스킬 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4011101.1": "만개한 얼음꽃", - "SecondarySkill.4011101.2": "물 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4011101.2": "물 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4011102.1": "만개한 얼음꽃", - "SecondarySkill.4011102.2": "물 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4011102.2": "물 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4011103.1": "만개한 얼음꽃", - "SecondarySkill.4011103.2": "물 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4011103.2": "물 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4011104.1": "만개한 얼음꽃", - "SecondarySkill.4011104.2": "물 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4011104.2": "물 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4011105.1": "만개한 얼음꽃", - "SecondarySkill.4011105.2": "물 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4011105.2": "물 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 물 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4011201.1": "물의 스텝", "SecondarySkill.4011201.2": "물 속성 캐릭터가 스킬 피해를 입히고 물 속성 메인 캐릭터가 보호막을 보유한 경우, 이번 피해가 {1} 증가한다. \u000b물 속성 메인 캐릭터가 정예 이상 목표에게 입히는 물 속성 피해가 {2} 증가한다.", "SecondarySkill.4011202.1": "물의 스텝", @@ -440,15 +460,15 @@ "SecondarySkill.4011205.1": "물의 스텝", "SecondarySkill.4011205.2": "물 속성 캐릭터가 스킬 피해를 입히고 물 속성 메인 캐릭터가 보호막을 보유한 경우, 이번 피해가 {1} 증가한다. \u000b물 속성 메인 캐릭터가 정예 이상 목표에게 입히는 물 속성 피해가 {2} 증가한다.", "SecondarySkill.4012101.1": "이익을 좇는 암류", - "SecondarySkill.4012101.2": "어둠 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4012101.2": "어둠 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4012102.1": "이익을 좇는 암류", - "SecondarySkill.4012102.2": "어둠 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4012102.2": "어둠 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4012103.1": "이익을 좇는 암류", - "SecondarySkill.4012103.2": "어둠 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4012103.2": "어둠 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4012104.1": "이익을 좇는 암류", - "SecondarySkill.4012104.2": "어둠 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4012104.2": "어둠 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4012105.1": "이익을 좇는 암류", - "SecondarySkill.4012105.2": "어둠 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4012105.2": "어둠 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4012201.1": "탐욕의 추격", "SecondarySkill.4012201.2": "임의의 캐릭터가 ##어둠 속성 표식#1019#을 발동할 때 메인 캐릭터가 보호막을 보유한 경우, 팀 내 어둠 속성 캐릭터의 스킬과 필살기 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4012202.1": "탐욕의 추격", @@ -460,15 +480,15 @@ "SecondarySkill.4012205.1": "탐욕의 추격", "SecondarySkill.4012205.2": "임의의 캐릭터가 ##어둠 속성 표식#1019#을 발동할 때 메인 캐릭터가 보호막을 보유한 경우, 팀 내 어둠 속성 캐릭터의 스킬과 필살기 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4013101.1": "들판을 태우는 열화", - "SecondarySkill.4013101.2": "불 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4013101.2": "불 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4013102.1": "들판을 태우는 열화", - "SecondarySkill.4013102.2": "불 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4013102.2": "불 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4013103.1": "들판을 태우는 열화", - "SecondarySkill.4013103.2": "불 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4013103.2": "불 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4013104.1": "들판을 태우는 열화", - "SecondarySkill.4013104.2": "불 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4013104.2": "불 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4013105.1": "들판을 태우는 열화", - "SecondarySkill.4013105.2": "불 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4013105.2": "불 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 불 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4013201.1": "극한의 모험", "SecondarySkill.4013201.2": "불 속성 메인 캐릭터가 스킬 피해를 입히고 자신의 HP가 {1} 이상이면 이번 피해가 {2} 증가한다.", "SecondarySkill.4013202.1": "극한의 모험", @@ -480,15 +500,15 @@ "SecondarySkill.4013205.1": "극한의 모험", "SecondarySkill.4013205.2": "불 속성 메인 캐릭터가 스킬 피해를 입히고 자신의 HP가 {1} 이상이면 이번 피해가 {2} 증가한다.", "SecondarySkill.4014101.1": "과일 꽃향기", - "SecondarySkill.4014101.2": "땅 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4014101.2": "땅 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4014102.1": "과일 꽃향기", - "SecondarySkill.4014102.2": "땅 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4014102.2": "땅 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4014103.1": "과일 꽃향기", - "SecondarySkill.4014103.2": "땅 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4014103.2": "땅 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4014104.1": "과일 꽃향기", - "SecondarySkill.4014104.2": "땅 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4014104.2": "땅 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4014105.1": "과일 꽃향기", - "SecondarySkill.4014105.2": "땅 속성 메인 캐릭터가 보호막을 획득하면 팀 전체의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", + "SecondarySkill.4014105.2": "땅 속성 메인 캐릭터가 보호막을 획득하면 전체 아군의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4014201.1": "영양 가득 웰빙", "SecondarySkill.4014201.2": "땅 속성 캐릭터가 필살기를 시전할 때 메인 캐릭터가 보호막을 보유한 경우, 팀 내 땅 속성 캐릭터의 스킬 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4014202.1": "영양 가득 웰빙", @@ -570,15 +590,15 @@ "SecondarySkill.4018105.1": "자연스러운 변화", "SecondarySkill.4018105.2": "팀 내 바람 속성 캐릭터가 바람 속성이 약점인 목표에게 입히는 바람 속성 피해가 {1} 증가한다. \u000b바람 속성 메인 캐릭터가 받는 피해가 {2} 감소한다.", "SecondarySkill.4018201.1": "끝없는 흐름", - "SecondarySkill.4018201.2": "목표를 1명 처치할 때마다 팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4018201.2": "목표를 1명 처치할 때마다 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4018202.1": "끝없는 흐름", - "SecondarySkill.4018202.2": "목표를 1명 처치할 때마다 팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4018202.2": "목표를 1명 처치할 때마다 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4018203.1": "끝없는 흐름", - "SecondarySkill.4018203.2": "목표를 1명 처치할 때마다 팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4018203.2": "목표를 1명 처치할 때마다 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4018204.1": "끝없는 흐름", - "SecondarySkill.4018204.2": "목표를 1명 처치할 때마다 팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4018204.2": "목표를 1명 처치할 때마다 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4018205.1": "끝없는 흐름", - "SecondarySkill.4018205.2": "목표를 1명 처치할 때마다 팀 내 바람 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4018205.2": "목표를 1명 처치할 때마다 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4019101.1": "바람을 가르는 탄환", "SecondarySkill.4019101.2": "팀 내 불 속성 캐릭터가 불 속성이 약점인 목표에게 입히는 불 속성 피해가 {1} 증가한다. \u000b불 속성 메인 캐릭터가 받는 피해가 {2} 감소한다.", "SecondarySkill.4019102.1": "바람을 가르는 탄환", @@ -680,15 +700,15 @@ "SecondarySkill.4023205.1": "끝나면 도망가자", "SecondarySkill.4023205.2": "팀 내 땅 속성 캐릭터의 스킬과 필살기 피해가 {1} 증가한다. \u000b목표를 {2}명 처치할 때마다 해당 효과가 추가로 {3} 증가한다. 최대 {4}스택 중첩된다.", "SecondarySkill.4024101.1": "경쾌한 낙하", - "SecondarySkill.4024101.2": "팀 내 바람 속성 캐릭터의 필살기 피해가 {1} 증가한다. \u000b캐릭터가 ##바람 속성 표식#1017#을 발동하면 팀 내 바람 속성 캐릭터의 공격력이 {2} 증가한다. {3}초간 지속된다.", + "SecondarySkill.4024101.2": "팀 내 바람 속성 캐릭터의 필살기 피해가 {1} 증가한다. \u000b캐릭터가 ##바람 속성 표식#1017#을 발동하면 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {2} 증가한다. {3}초간 지속된다.", "SecondarySkill.4024102.1": "경쾌한 낙하", - "SecondarySkill.4024102.2": "팀 내 바람 속성 캐릭터의 필살기 피해가 {1} 증가한다. \u000b캐릭터가 ##바람 속성 표식#1017#을 발동하면 팀 내 바람 속성 캐릭터의 공격력이 {2} 증가한다. {3}초간 지속된다.", + "SecondarySkill.4024102.2": "팀 내 바람 속성 캐릭터의 필살기 피해가 {1} 증가한다. \u000b캐릭터가 ##바람 속성 표식#1017#을 발동하면 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {2} 증가한다. {3}초간 지속된다.", "SecondarySkill.4024103.1": "경쾌한 낙하", - "SecondarySkill.4024103.2": "팀 내 바람 속성 캐릭터의 필살기 피해가 {1} 증가한다. \u000b캐릭터가 ##바람 속성 표식#1017#을 발동하면 팀 내 바람 속성 캐릭터의 공격력이 {2} 증가한다. {3}초간 지속된다.", + "SecondarySkill.4024103.2": "팀 내 바람 속성 캐릭터의 필살기 피해가 {1} 증가한다. \u000b캐릭터가 ##바람 속성 표식#1017#을 발동하면 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {2} 증가한다. {3}초간 지속된다.", "SecondarySkill.4024104.1": "경쾌한 낙하", - "SecondarySkill.4024104.2": "팀 내 바람 속성 캐릭터의 필살기 피해가 {1} 증가한다. \u000b캐릭터가 ##바람 속성 표식#1017#을 발동하면 팀 내 바람 속성 캐릭터의 공격력이 {2} 증가한다. {3}초간 지속된다.", + "SecondarySkill.4024104.2": "팀 내 바람 속성 캐릭터의 필살기 피해가 {1} 증가한다. \u000b캐릭터가 ##바람 속성 표식#1017#을 발동하면 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {2} 증가한다. {3}초간 지속된다.", "SecondarySkill.4024105.1": "경쾌한 낙하", - "SecondarySkill.4024105.2": "팀 내 바람 속성 캐릭터의 필살기 피해가 {1} 증가한다. \u000b캐릭터가 ##바람 속성 표식#1017#을 발동하면 팀 내 바람 속성 캐릭터의 공격력이 {2} 증가한다. {3}초간 지속된다.", + "SecondarySkill.4024105.2": "팀 내 바람 속성 캐릭터의 필살기 피해가 {1} 증가한다. \u000b캐릭터가 ##바람 속성 표식#1017#을 발동하면 팀 내 바람 속성 캐릭터 및 그 소환물의 공격력이 {2} 증가한다. {3}초간 지속된다.", "SecondarySkill.4024201.1": "팀워크 정신", "SecondarySkill.4024201.2": "바람 속성 지원 캐릭터가 표식을 부여하면 해당 캐릭터가 입히는 스킬 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4024202.1": "팀워크 정신", @@ -770,35 +790,35 @@ "SecondarySkill.4030105.1": "은은한 미광", "SecondarySkill.4030105.2": "팀 내 빛 속성 캐릭터가 「정전」을 보유한 목표에게 입히는 스킬 피해가 {1} 증가한다.", "SecondarySkill.4030201.1": "편안한 홍차", - "SecondarySkill.4030201.2": "빛 속성 캐릭터가 「정전」을 보유한 목표를 처치하면 팀 전체의 빛 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4030201.2": "빛 속성 캐릭터가 「정전」을 보유한 목표를 처치하면 전체 아군의 빛 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4030202.1": "편안한 홍차", - "SecondarySkill.4030202.2": "빛 속성 캐릭터가 「정전」을 보유한 목표를 처치하면 팀 전체의 빛 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4030202.2": "빛 속성 캐릭터가 「정전」을 보유한 목표를 처치하면 전체 아군의 빛 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4030203.1": "편안한 홍차", - "SecondarySkill.4030203.2": "빛 속성 캐릭터가 「정전」을 보유한 목표를 처치하면 팀 전체의 빛 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4030203.2": "빛 속성 캐릭터가 「정전」을 보유한 목표를 처치하면 전체 아군의 빛 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4030204.1": "편안한 홍차", - "SecondarySkill.4030204.2": "빛 속성 캐릭터가 「정전」을 보유한 목표를 처치하면 팀 전체의 빛 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4030204.2": "빛 속성 캐릭터가 「정전」을 보유한 목표를 처치하면 전체 아군의 빛 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4030205.1": "편안한 홍차", - "SecondarySkill.4030205.2": "빛 속성 캐릭터가 「정전」을 보유한 목표를 처치하면 팀 전체의 빛 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4030205.2": "빛 속성 캐릭터가 「정전」을 보유한 목표를 처치하면 전체 아군의 빛 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4031101.1": "물결 칼날", - "SecondarySkill.4031101.2": "메인 캐릭터가 「푸른 은총」을 보유한 경우, 팀 전체가 정예 이상 목표에게 입히는 물 속성 피해가 {1} 증가한다.", + "SecondarySkill.4031101.2": "메인 캐릭터가 「푸른 은총」을 보유한 경우, 전체 아군이 정예 이상 목표에게 입히는 물 속성 피해가 {1} 증가한다.", "SecondarySkill.4031102.1": "물결 칼날", - "SecondarySkill.4031102.2": "메인 캐릭터가 「푸른 은총」을 보유한 경우, 팀 전체가 정예 이상 목표에게 입히는 물 속성 피해가 {1} 증가한다.", + "SecondarySkill.4031102.2": "메인 캐릭터가 「푸른 은총」을 보유한 경우, 전체 아군이 정예 이상 목표에게 입히는 물 속성 피해가 {1} 증가한다.", "SecondarySkill.4031103.1": "물결 칼날", - "SecondarySkill.4031103.2": "메인 캐릭터가 「푸른 은총」을 보유한 경우, 팀 전체가 정예 이상 목표에게 입히는 물 속성 피해가 {1} 증가한다.", + "SecondarySkill.4031103.2": "메인 캐릭터가 「푸른 은총」을 보유한 경우, 전체 아군이 정예 이상 목표에게 입히는 물 속성 피해가 {1} 증가한다.", "SecondarySkill.4031104.1": "물결 칼날", - "SecondarySkill.4031104.2": "메인 캐릭터가 「푸른 은총」을 보유한 경우, 팀 전체가 정예 이상 목표에게 입히는 물 속성 피해가 {1} 증가한다.", + "SecondarySkill.4031104.2": "메인 캐릭터가 「푸른 은총」을 보유한 경우, 전체 아군이 정예 이상 목표에게 입히는 물 속성 피해가 {1} 증가한다.", "SecondarySkill.4031105.1": "물결 칼날", - "SecondarySkill.4031105.2": "메인 캐릭터가 「푸른 은총」을 보유한 경우, 팀 전체가 정예 이상 목표에게 입히는 물 속성 피해가 {1} 증가한다.", + "SecondarySkill.4031105.2": "메인 캐릭터가 「푸른 은총」을 보유한 경우, 전체 아군이 정예 이상 목표에게 입히는 물 속성 피해가 {1} 증가한다.", "SecondarySkill.4031201.1": "마음 속 숙적", - "SecondarySkill.4031201.2": "목표가 처치될 때 메인 캐릭터가 「푸른 은총」을 보유한 경우, 팀 내 물 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4031201.2": "목표가 처치될 때 메인 캐릭터가 「푸른 은총」을 보유한 경우, 팀 내 물 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4031202.1": "마음 속 숙적", - "SecondarySkill.4031202.2": "목표가 처치될 때 메인 캐릭터가 「푸른 은총」을 보유한 경우, 팀 내 물 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4031202.2": "목표가 처치될 때 메인 캐릭터가 「푸른 은총」을 보유한 경우, 팀 내 물 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4031203.1": "마음 속 숙적", - "SecondarySkill.4031203.2": "목표가 처치될 때 메인 캐릭터가 「푸른 은총」을 보유한 경우, 팀 내 물 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4031203.2": "목표가 처치될 때 메인 캐릭터가 「푸른 은총」을 보유한 경우, 팀 내 물 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4031204.1": "마음 속 숙적", - "SecondarySkill.4031204.2": "목표가 처치될 때 메인 캐릭터가 「푸른 은총」을 보유한 경우, 팀 내 물 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4031204.2": "목표가 처치될 때 메인 캐릭터가 「푸른 은총」을 보유한 경우, 팀 내 물 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4031205.1": "마음 속 숙적", - "SecondarySkill.4031205.2": "목표가 처치될 때 메인 캐릭터가 「푸른 은총」을 보유한 경우, 팀 내 물 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4031205.2": "목표가 처치될 때 메인 캐릭터가 「푸른 은총」을 보유한 경우, 팀 내 물 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4032101.1": "미스터리 필름", "SecondarySkill.4032101.2": "목표에게 「부식」을 부여하면 팀 내 어둠 속성 캐릭터의 공격력이 {1} 증가한다. 2초간 지속된다.", "SecondarySkill.4032102.1": "미스터리 필름", @@ -810,25 +830,25 @@ "SecondarySkill.4032105.1": "미스터리 필름", "SecondarySkill.4032105.2": "목표에게 「부식」을 부여하면 팀 내 어둠 속성 캐릭터의 공격력이 {1} 증가한다. 2초간 지속된다.", "SecondarySkill.4032201.1": "뉴스 대량 생산", - "SecondarySkill.4032201.2": "어둠 속성 캐릭터가 「부식」을 보유한 목표를 처치하면 팀 전체의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4032201.2": "어둠 속성 캐릭터가 「부식」을 보유한 목표를 처치하면 전체 아군의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4032202.1": "뉴스 대량 생산", - "SecondarySkill.4032202.2": "어둠 속성 캐릭터가 「부식」을 보유한 목표를 처치하면 팀 전체의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4032202.2": "어둠 속성 캐릭터가 「부식」을 보유한 목표를 처치하면 전체 아군의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4032203.1": "뉴스 대량 생산", - "SecondarySkill.4032203.2": "어둠 속성 캐릭터가 「부식」을 보유한 목표를 처치하면 팀 전체의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4032203.2": "어둠 속성 캐릭터가 「부식」을 보유한 목표를 처치하면 전체 아군의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4032204.1": "뉴스 대량 생산", - "SecondarySkill.4032204.2": "어둠 속성 캐릭터가 「부식」을 보유한 목표를 처치하면 팀 전체의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4032204.2": "어둠 속성 캐릭터가 「부식」을 보유한 목표를 처치하면 전체 아군의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4032205.1": "뉴스 대량 생산", - "SecondarySkill.4032205.2": "어둠 속성 캐릭터가 「부식」을 보유한 목표를 처치하면 팀 전체의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4032205.2": "어둠 속성 캐릭터가 「부식」을 보유한 목표를 처치하면 전체 아군의 어둠 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4033101.1": "진리 발굴", - "SecondarySkill.4033101.2": "메인 캐릭터가 「반석」을 보유한 경우, 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다.", + "SecondarySkill.4033101.2": "메인 캐릭터가 「반석」을 보유한 경우, 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다.", "SecondarySkill.4033102.1": "진리 발굴", - "SecondarySkill.4033102.2": "메인 캐릭터가 「반석」을 보유한 경우, 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다.", + "SecondarySkill.4033102.2": "메인 캐릭터가 「반석」을 보유한 경우, 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다.", "SecondarySkill.4033103.1": "진리 발굴", - "SecondarySkill.4033103.2": "메인 캐릭터가 「반석」을 보유한 경우, 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다.", + "SecondarySkill.4033103.2": "메인 캐릭터가 「반석」을 보유한 경우, 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다.", "SecondarySkill.4033104.1": "진리 발굴", - "SecondarySkill.4033104.2": "메인 캐릭터가 「반석」을 보유한 경우, 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다.", + "SecondarySkill.4033104.2": "메인 캐릭터가 「반석」을 보유한 경우, 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다.", "SecondarySkill.4033105.1": "진리 발굴", - "SecondarySkill.4033105.2": "메인 캐릭터가 「반석」을 보유한 경우, 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다.", + "SecondarySkill.4033105.2": "메인 캐릭터가 「반석」을 보유한 경우, 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다.", "SecondarySkill.4033201.1": "묻혀진 과거", "SecondarySkill.4033201.2": "목표가 처치될 때 메인 캐릭터가 「반석」을 보유한 경우, 팀 내 땅 속성 캐릭터의 스킬 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4033202.1": "묻혀진 과거", @@ -850,15 +870,15 @@ "SecondarySkill.4036105.1": "철과 사랑의 포옹", "SecondarySkill.4036105.2": "팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다. \u000b땅 속성 캐릭터가 스킬 피해를 입힐 때 땅 속성 지원 캐릭터가 필드에 있으면 이번 스킬의 피해가 {2} 증가한다.", "SecondarySkill.4036201.1": "감정에 휘둘린 속박", - "SecondarySkill.4036201.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4036201.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4036202.1": "감정에 휘둘린 속박", - "SecondarySkill.4036202.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4036202.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4036203.1": "감정에 휘둘린 속박", - "SecondarySkill.4036203.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4036203.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4036204.1": "감정에 휘둘린 속박", - "SecondarySkill.4036204.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4036204.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4036205.1": "감정에 휘둘린 속박", - "SecondarySkill.4036205.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "SecondarySkill.4036205.2": "임의의 캐릭터가 ##땅 속성 표식#1020#을 발동할 시, 팀 내 땅 속성 캐릭터 및 그 소환물의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4037101.1": "행운의 집게", "SecondarySkill.4037101.2": "땅 속성 캐릭터가 HP를 회복하면 팀 전체의 땅 속성 피해가 {1} 증가한다. {2}초간 지속된다.", "SecondarySkill.4037102.1": "행운의 집게", @@ -920,15 +940,15 @@ "SecondarySkill.4039205.1": "끝없는 햇빛", "SecondarySkill.4039205.2": "빛 속성 캐릭터가 스킬 피해를 입히면 빛 속성 메인 캐릭터가 「회절」 1스택을 획득하며, 최대 {1}스택 중첩된다. \u000b빛 속성 메인 캐릭터가 스킬을 시전하면 팀 내 빛 속성 캐릭터의 스킬 피해가 「회절」 중첩 스택×{2}만큼 증가한다. {3}초간 지속되며, 종료 후 「회절」의 중첩 스택이 제거된다.", "SecondarySkill.4040101.1": "단장이라는 열정", - "SecondarySkill.4040101.2": "팀 내 불 속성 캐릭터의 스킬 피해가 {1} 증가한다. \u000b불 속성 캐릭터가 스킬 피해를 입히면, 팀 내 불 속성 캐릭터의 공격력이 {2} 증가한다. {3}초간 지속된다.", + "SecondarySkill.4040101.2": "팀 내 불 속성 캐릭터의 스킬 피해가 {1} 증가한다. \u000b불 속성 캐릭터가 스킬 피해를 입히면, 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {2} 증가한다. {3}초간 지속된다.", "SecondarySkill.4040102.1": "단장이라는 열정", - "SecondarySkill.4040102.2": "팀 내 불 속성 캐릭터의 스킬 피해가 {1} 증가한다. \u000b불 속성 캐릭터가 스킬 피해를 입히면, 팀 내 불 속성 캐릭터의 공격력이 {2} 증가한다. {3}초간 지속된다.", + "SecondarySkill.4040102.2": "팀 내 불 속성 캐릭터의 스킬 피해가 {1} 증가한다. \u000b불 속성 캐릭터가 스킬 피해를 입히면, 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {2} 증가한다. {3}초간 지속된다.", "SecondarySkill.4040103.1": "단장이라는 열정", - "SecondarySkill.4040103.2": "팀 내 불 속성 캐릭터의 스킬 피해가 {1} 증가한다. \u000b불 속성 캐릭터가 스킬 피해를 입히면, 팀 내 불 속성 캐릭터의 공격력이 {2} 증가한다. {3}초간 지속된다.", + "SecondarySkill.4040103.2": "팀 내 불 속성 캐릭터의 스킬 피해가 {1} 증가한다. \u000b불 속성 캐릭터가 스킬 피해를 입히면, 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {2} 증가한다. {3}초간 지속된다.", "SecondarySkill.4040104.1": "단장이라는 열정", - "SecondarySkill.4040104.2": "팀 내 불 속성 캐릭터의 스킬 피해가 {1} 증가한다. \u000b불 속성 캐릭터가 스킬 피해를 입히면, 팀 내 불 속성 캐릭터의 공격력이 {2} 증가한다. {3}초간 지속된다.", + "SecondarySkill.4040104.2": "팀 내 불 속성 캐릭터의 스킬 피해가 {1} 증가한다. \u000b불 속성 캐릭터가 스킬 피해를 입히면, 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {2} 증가한다. {3}초간 지속된다.", "SecondarySkill.4040105.1": "단장이라는 열정", - "SecondarySkill.4040105.2": "팀 내 불 속성 캐릭터의 스킬 피해가 {1} 증가한다. \u000b불 속성 캐릭터가 스킬 피해를 입히면, 팀 내 불 속성 캐릭터의 공격력이 {2} 증가한다. {3}초간 지속된다.", + "SecondarySkill.4040105.2": "팀 내 불 속성 캐릭터의 스킬 피해가 {1} 증가한다. \u000b불 속성 캐릭터가 스킬 피해를 입히면, 팀 내 불 속성 캐릭터 및 그 소환물의 공격력이 {2} 증가한다. {3}초간 지속된다.", "SecondarySkill.4040201.1": "용기의 격려", "SecondarySkill.4040201.2": "「용기」 지속 기간 종료 시, 「용기」 1스택마다 불 속성 메인 캐릭터의 일반 공격 피해가 {1} 증가하고, 방어력을 {2} 획득한다. {3}초간 지속된다.", "SecondarySkill.4040202.1": "용기의 격려", @@ -1019,26 +1039,26 @@ "SecondarySkill.4044204.2": "땅 속성 메인 캐릭터가 「봄빛」을 보유한 목표에게 스킬 피해를 누적 {1}회 입힌 후, 팀 내 땅 속성 캐릭터가 입히는 스킬 피해가 {2} 증가한다. {3}초간 지속된다.", "SecondarySkill.4044205.1": "봄빛 아래 보살핌", "SecondarySkill.4044205.2": "땅 속성 메인 캐릭터가 「봄빛」을 보유한 목표에게 스킬 피해를 누적 {1}회 입힌 후, 팀 내 땅 속성 캐릭터가 입히는 스킬 피해가 {2} 증가한다. {3}초간 지속된다.", - "SecondarySkill.4045101.1": "???", - "SecondarySkill.4045101.2": "???", - "SecondarySkill.4045102.1": "???", - "SecondarySkill.4045102.2": "???", - "SecondarySkill.4045103.1": "???", - "SecondarySkill.4045103.2": "???", - "SecondarySkill.4045104.1": "???", - "SecondarySkill.4045104.2": "???", - "SecondarySkill.4045105.1": "???", - "SecondarySkill.4045105.2": "???", - "SecondarySkill.4045201.1": "???", - "SecondarySkill.4045201.2": "???", - "SecondarySkill.4045202.1": "???", - "SecondarySkill.4045202.2": "???", - "SecondarySkill.4045203.1": "???", - "SecondarySkill.4045203.2": "???", - "SecondarySkill.4045204.1": "???", - "SecondarySkill.4045204.2": "???", - "SecondarySkill.4045205.1": "???", - "SecondarySkill.4045205.2": "???", + "SecondarySkill.4045101.1": "지는 꽃과 사라지는 연기", + "SecondarySkill.4045101.2": "어둠 속성 밸런스 캐릭터의 치명타 피해가 {1} 증가한다. \u000b「밤벚꽃」이 추가 효과를 획득해, 1스택마다 목표가 받는 어둠 속성 필살기 피해가 {2} 증가한다.", + "SecondarySkill.4045102.1": "지는 꽃과 사라지는 연기", + "SecondarySkill.4045102.2": "어둠 속성 밸런스 캐릭터의 치명타 피해가 {1} 증가한다. \u000b「밤벚꽃」이 추가 효과를 획득해, 1스택마다 목표가 받는 어둠 속성 필살기 피해가 {2} 증가한다.", + "SecondarySkill.4045103.1": "지는 꽃과 사라지는 연기", + "SecondarySkill.4045103.2": "어둠 속성 밸런스 캐릭터의 치명타 피해가 {1} 증가한다. \u000b「밤벚꽃」이 추가 효과를 획득해, 1스택마다 목표가 받는 어둠 속성 필살기 피해가 {2} 증가한다.", + "SecondarySkill.4045104.1": "지는 꽃과 사라지는 연기", + "SecondarySkill.4045104.2": "어둠 속성 밸런스 캐릭터의 치명타 피해가 {1} 증가한다. \u000b「밤벚꽃」이 추가 효과를 획득해, 1스택마다 목표가 받는 어둠 속성 필살기 피해가 {2} 증가한다.", + "SecondarySkill.4045105.1": "지는 꽃과 사라지는 연기", + "SecondarySkill.4045105.2": "어둠 속성 밸런스 캐릭터의 치명타 피해가 {1} 증가한다. \u000b「밤벚꽃」이 추가 효과를 획득해, 1스택마다 목표가 받는 어둠 속성 필살기 피해가 {2} 증가한다.", + "SecondarySkill.4045201.1": "떠오르는 달의 신기루", + "SecondarySkill.4045201.2": "어둠 속성 밸런스 캐릭터가 최대 스택의 「밤벚꽃」을 보유한 목표에게 필살기 피해를 입히면, 어둠 속성 메인 캐릭터가 「꽃의 연회」를 획득한다. {1}초간 지속된다. \u000b「꽃의 연회」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 작열#2028# 효과를 입히면, 자신의 스킬 치명타율이 {2} 증가한다. {3}초간 지속된다. \u000b「꽃의 연회」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 사슬#2020# 효과를 입히면 자신의 스킬 치명타 피해가 {4} 증가한다. {5}초간 지속된다.", + "SecondarySkill.4045202.1": "떠오르는 달의 신기루", + "SecondarySkill.4045202.2": "어둠 속성 밸런스 캐릭터가 최대 스택의 「밤벚꽃」을 보유한 목표에게 필살기 피해를 입히면, 어둠 속성 메인 캐릭터가 「꽃의 연회」를 획득한다. {1}초간 지속된다. \u000b「꽃의 연회」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 작열#2028# 효과를 입히면, 자신의 스킬 치명타율이 {2} 증가한다. {3}초간 지속된다. \u000b「꽃의 연회」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 사슬#2020# 효과를 입히면 자신의 스킬 치명타 피해가 {4} 증가한다. {5}초간 지속된다.", + "SecondarySkill.4045203.1": "떠오르는 달의 신기루", + "SecondarySkill.4045203.2": "어둠 속성 밸런스 캐릭터가 최대 스택의 「밤벚꽃」을 보유한 목표에게 필살기 피해를 입히면, 어둠 속성 메인 캐릭터가 「꽃의 연회」를 획득한다. {1}초간 지속된다. \u000b「꽃의 연회」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 작열#2028# 효과를 입히면, 자신의 스킬 치명타율이 {2} 증가한다. {3}초간 지속된다. \u000b「꽃의 연회」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 사슬#2020# 효과를 입히면 자신의 스킬 치명타 피해가 {4} 증가한다. {5}초간 지속된다.", + "SecondarySkill.4045204.1": "떠오르는 달의 신기루", + "SecondarySkill.4045204.2": "어둠 속성 밸런스 캐릭터가 최대 스택의 「밤벚꽃」을 보유한 목표에게 필살기 피해를 입히면, 어둠 속성 메인 캐릭터가 「꽃의 연회」를 획득한다. {1}초간 지속된다. \u000b「꽃의 연회」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 작열#2028# 효과를 입히면, 자신의 스킬 치명타율이 {2} 증가한다. {3}초간 지속된다. \u000b「꽃의 연회」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 사슬#2020# 효과를 입히면 자신의 스킬 치명타 피해가 {4} 증가한다. {5}초간 지속된다.", + "SecondarySkill.4045205.1": "떠오르는 달의 신기루", + "SecondarySkill.4045205.2": "어둠 속성 밸런스 캐릭터가 최대 스택의 「밤벚꽃」을 보유한 목표에게 필살기 피해를 입히면, 어둠 속성 메인 캐릭터가 「꽃의 연회」를 획득한다. {1}초간 지속된다. \u000b「꽃의 연회」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 작열#2028# 효과를 입히면, 자신의 스킬 치명타율이 {2} 증가한다. {3}초간 지속된다. \u000b「꽃의 연회」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 사슬#2020# 효과를 입히면 자신의 스킬 치명타 피해가 {4} 증가한다. {5}초간 지속된다.", "SecondarySkill.4046101.1": "흔적 없는 발걸음", "SecondarySkill.4046101.2": "바람 속성 메인 캐릭터의 필살기 피해가 {1} 증가한다. \u000b「한기 돌파」가 추가 효과를 획득해, 스택마다 자신의 공격력이 {2} 증가한다.", "SecondarySkill.4046102.1": "흔적 없는 발걸음", @@ -1099,46 +1119,66 @@ "SecondarySkill.4048204.2": "##「캐럴」#6002#이 추가 효과를 획득하여, 적의 공격력이 {1} 감소한다.\u000b팀 내 불 속성 캐릭터가 「캐럴」을 보유한 목표에게 입히는 필살기 피해가 {2} 증가한다.", "SecondarySkill.4048205.1": "해피 크리스피", "SecondarySkill.4048205.2": "##「캐럴」#6002#이 추가 효과를 획득하여, 적의 공격력이 {1} 감소한다.\u000b팀 내 불 속성 캐릭터가 「캐럴」을 보유한 목표에게 입히는 필살기 피해가 {2} 증가한다.", - "SecondarySkill.4049101.1": "???", - "SecondarySkill.4049101.2": "???", - "SecondarySkill.4049102.1": "???", - "SecondarySkill.4049102.2": "???", - "SecondarySkill.4049103.1": "???", - "SecondarySkill.4049103.2": "???", - "SecondarySkill.4049104.1": "???", - "SecondarySkill.4049104.2": "???", - "SecondarySkill.4049105.1": "???", - "SecondarySkill.4049105.2": "???", - "SecondarySkill.4049201.1": "???", - "SecondarySkill.4049201.2": "???", - "SecondarySkill.4049202.1": "???", - "SecondarySkill.4049202.2": "???", - "SecondarySkill.4049203.1": "???", - "SecondarySkill.4049203.2": "???", - "SecondarySkill.4049204.1": "???", - "SecondarySkill.4049204.2": "???", - "SecondarySkill.4049205.1": "???", - "SecondarySkill.4049205.2": "???", - "SecondarySkill.4050101.1": "???", - "SecondarySkill.4050101.2": "???", - "SecondarySkill.4050102.1": "???", - "SecondarySkill.4050102.2": "???", - "SecondarySkill.4050103.1": "???", - "SecondarySkill.4050103.2": "???", - "SecondarySkill.4050104.1": "???", - "SecondarySkill.4050104.2": "???", - "SecondarySkill.4050105.1": "???", - "SecondarySkill.4050105.2": "???", - "SecondarySkill.4050201.1": "???", - "SecondarySkill.4050201.2": "???", - "SecondarySkill.4050202.1": "???", - "SecondarySkill.4050202.2": "???", - "SecondarySkill.4050203.1": "???", - "SecondarySkill.4050203.2": "???", - "SecondarySkill.4050204.1": "???", - "SecondarySkill.4050204.2": "???", - "SecondarySkill.4050205.1": "???", - "SecondarySkill.4050205.2": "???", + "SecondarySkill.4049101.1": "별의 여정", + "SecondarySkill.4049101.2": "팀 전체의 공격력이 {1} 증가한다.", + "SecondarySkill.4049102.1": "별의 여정", + "SecondarySkill.4049102.2": "팀 전체의 공격력이 {1} 증가한다.", + "SecondarySkill.4049103.1": "별의 여정", + "SecondarySkill.4049103.2": "팀 전체의 공격력이 {1} 증가한다.", + "SecondarySkill.4049104.1": "별의 여정", + "SecondarySkill.4049104.2": "팀 전체의 공격력이 {1} 증가한다.", + "SecondarySkill.4049105.1": "별의 여정", + "SecondarySkill.4049105.2": "팀 전체의 공격력이 {1} 증가한다.", + "SecondarySkill.4049201.1": "기억 공명", + "SecondarySkill.4049201.2": "팀 전체의 모든 원소 피해가 {1} 증가한다.", + "SecondarySkill.4049202.1": "기억 공명", + "SecondarySkill.4049202.2": "팀 전체의 모든 원소 피해가 {1} 증가한다.", + "SecondarySkill.4049203.1": "기억 공명", + "SecondarySkill.4049203.2": "팀 전체의 모든 원소 피해가 {1} 증가한다.", + "SecondarySkill.4049204.1": "기억 공명", + "SecondarySkill.4049204.2": "팀 전체의 모든 원소 피해가 {1} 증가한다.", + "SecondarySkill.4049205.1": "기억 공명", + "SecondarySkill.4049205.2": "팀 전체의 모든 원소 피해가 {1} 증가한다.", + "SecondarySkill.4050101.1": "그림자의 공명", + "SecondarySkill.4050101.2": "어둠 속성 밸런스 캐릭터의 필살기 피해가 {1} 증가한다. \u000b「꽃안개」가 추가 효과를 획득해, 1스택마다 자신의 스킬과 필살기 피해가 {2} 증가한다.", + "SecondarySkill.4050102.1": "그림자의 공명", + "SecondarySkill.4050102.2": "어둠 속성 밸런스 캐릭터의 필살기 피해가 {1} 증가한다. \u000b「꽃안개」가 추가 효과를 획득해, 1스택마다 자신의 스킬과 필살기 피해가 {2} 증가한다.", + "SecondarySkill.4050103.1": "그림자의 공명", + "SecondarySkill.4050103.2": "어둠 속성 밸런스 캐릭터의 필살기 피해가 {1} 증가한다. \u000b「꽃안개」가 추가 효과를 획득해, 1스택마다 자신의 스킬과 필살기 피해가 {2} 증가한다.", + "SecondarySkill.4050104.1": "그림자의 공명", + "SecondarySkill.4050104.2": "어둠 속성 밸런스 캐릭터의 필살기 피해가 {1} 증가한다. \u000b「꽃안개」가 추가 효과를 획득해, 1스택마다 자신의 스킬과 필살기 피해가 {2} 증가한다.", + "SecondarySkill.4050105.1": "그림자의 공명", + "SecondarySkill.4050105.2": "어둠 속성 밸런스 캐릭터의 필살기 피해가 {1} 증가한다. \u000b「꽃안개」가 추가 효과를 획득해, 1스택마다 자신의 스킬과 필살기 피해가 {2} 증가한다.", + "SecondarySkill.4050201.1": "무대 뒤 축배", + "SecondarySkill.4050201.2": "최대 스택의 「꽃안개」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 작열#2028# 효과를 입히면, 자신의 스킬 피해가 {1} 증가한다. {2}초간 지속된다. \u000b최대 스택의 「꽃안개」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 사슬#2020# 효과를 입히면, 자신의 일반 공격 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4050202.1": "무대 뒤 축배", + "SecondarySkill.4050202.2": "최대 스택의 「꽃안개」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 작열#2028# 효과를 입히면, 자신의 스킬 피해가 {1} 증가한다. {2}초간 지속된다. \u000b최대 스택의 「꽃안개」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 사슬#2020# 효과를 입히면, 자신의 일반 공격 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4050203.1": "무대 뒤 축배", + "SecondarySkill.4050203.2": "최대 스택의 「꽃안개」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 작열#2028# 효과를 입히면, 자신의 스킬 피해가 {1} 증가한다. {2}초간 지속된다. \u000b최대 스택의 「꽃안개」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 사슬#2020# 효과를 입히면, 자신의 일반 공격 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4050204.1": "무대 뒤 축배", + "SecondarySkill.4050204.2": "최대 스택의 「꽃안개」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 작열#2028# 효과를 입히면, 자신의 스킬 피해가 {1} 증가한다. {2}초간 지속된다. \u000b최대 스택의 「꽃안개」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 사슬#2020# 효과를 입히면, 자신의 일반 공격 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4050205.1": "무대 뒤 축배", + "SecondarySkill.4050205.2": "최대 스택의 「꽃안개」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 작열#2028# 효과를 입히면, 자신의 스킬 피해가 {1} 증가한다. {2}초간 지속된다. \u000b최대 스택의 「꽃안개」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 사슬#2020# 효과를 입히면, 자신의 일반 공격 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4051101.1": "???", + "SecondarySkill.4051101.2": "???", + "SecondarySkill.4051102.1": "???", + "SecondarySkill.4051102.2": "???", + "SecondarySkill.4051103.1": "???", + "SecondarySkill.4051103.2": "???", + "SecondarySkill.4051104.1": "???", + "SecondarySkill.4051104.2": "???", + "SecondarySkill.4051105.1": "???", + "SecondarySkill.4051105.2": "???", + "SecondarySkill.4051201.1": "???", + "SecondarySkill.4051201.2": "???", + "SecondarySkill.4051202.1": "???", + "SecondarySkill.4051202.2": "???", + "SecondarySkill.4051203.1": "???", + "SecondarySkill.4051203.2": "???", + "SecondarySkill.4051204.1": "???", + "SecondarySkill.4051204.2": "???", + "SecondarySkill.4051205.1": "???", + "SecondarySkill.4051205.2": "???", "SecondarySkill.9001.1": "비어있음", "SecondarySkill.9001.2": "더미329" } \ No newline at end of file diff --git a/data/language/ko_kr/skill.json b/data/language/ko_kr/skill.json index c58a68c7..9bf8069b 100644 --- a/data/language/ko_kr/skill.json +++ b/data/language/ko_kr/skill.json @@ -11,20 +11,20 @@ "Skill.10205.2": "필살기", "Skill.10310000.1": "2중주", "Skill.10310000.13": "쌍총이 목표를 향해 빠르게 사격한다.", - "Skill.10310000.2": "쌍총이 연사하여, 매회 공격력 &Param1&의 불 속성 피해를 입힌다. 탄창 용량은 12발이다.", + "Skill.10310000.2": "쌍권총이 연사하여, 매회 공격력 &Param1&의 불 속성 일반 공격 피해를 입힌다. 탄창 용량은 12발이다.", "Skill.10320000.13": "회피", "Skill.10320000.2": "회피", "Skill.10331000.1": "로큰롤 불꽃", - "Skill.10331000.13": "쌍권총으로 전방을 향해 3회 난사한다. \u000b메인 스킬이 ##불 속성 표식: 성염#2013#을 발동할 수 있다.", - "Skill.10331000.2": "쌍권총으로 난사하여 각각 공격력 &Param1&x2, &Param2&x4의 큰 범위 불 속성 피해를 입히고, 일반 공격 피해가 &Param4& 증가한다. &Param5&초간 지속된다. \u000b메인 스킬 「로큰롤 불꽃」이 ##불 속성 표식: 성염#2013#을 발동할 수 있다. 발동 시, 공격력 &Param3&의 불 속성 범위 표식 피해를 입힌다.", + "Skill.10331000.13": "쌍권총으로 전방을 향해 3회 난사한다. \u000b메인 스킬이 ##불 속성 표식: 성염#2013#을 발동할 수 있고, 「초연」을 생성한다.", + "Skill.10331000.2": "쌍권총으로 난사하여 각각 공격력 &Param1&x2, &Param2&x4의 큰 범위 불 속성 스킬 피해를 입히고, 일반 공격 피해가 &Param4& 증가한다. &Param5&초간 지속된다. \u000b메인 스킬 「로큰롤 불꽃」이 ##불 속성 표식: 성염#2013#을 발동할 수 있고, 「초연」을 생성해 공격력 &Param3&의 불 속성 범위 표식 피해를 입힌다.", "Skill.10331030.1": "로큰롤 불꽃", "Skill.10331030.13": "쌍총이 전방을 향해 3회 난사한다.", "Skill.10332000.1": "탄환원무", - "Skill.10332000.13": "목표를 향해 돌진하고 피해를 입힌다. \u000b지원 스킬이 ##불 속성 표식: 성염#2013#을 발동할 수 있다.", - "Skill.10332000.2": "빠르게 돌진하여 공격력 &Param1&의 불 속성 범위 피해를 입힌다. \u000b지원 스킬 「탄환원무」가 ##불 속성 표식: 성염#2013#을 발동할 수 있다. 발동 시 공격력 &Param2&의 불 속성 범위 표식 피해를 입힌다.", + "Skill.10332000.13": "목표를 향해 돌진하고 피해를 입힌다. \u000b지원 스킬이 ##불 속성 표식: 성염#2013#을 발동할 수 있고, 「초연」을 생성한다.", + "Skill.10332000.2": "빠르게 돌진하여 공격력 &Param1&의 불 속성 범위 스킬 피해를 입힌다. \u000b지원 스킬 「탄환원무」가 ##불 속성 표식: 성염#2013#을 발동할 수 있고, 「초연」을 생성해 공격력 &Param2&의 불 속성 범위 표식 피해를 입힌다.", "Skill.10340000.1": "궁극의 불꽃", - "Skill.10340000.13": "목표를 향해 광선포를 발사한다. \u000b필살기가 ##불 속성 표식: 성염#2013#을 발동할 수 있다.", - "Skill.10340000.2": "목표에게 광선을 발사하여, 전방에 공격력 &Param1&의 불 속성 범위 피해를 입힌다. \u000b필살기 「궁극의 불꽃」이 ##불 속성 표식: 성염#2013#을 발동할 수 있다. 발동 시 공격력 &Param2&의 불 속성 범위 표식 피해를 입힌다.", + "Skill.10340000.13": "목표를 향해 광선포를 발사한다. \u000b필살기가 ##불 속성 표식: 성염#2013#을 발동할 수 있고, 「초연」을 생성한다.", + "Skill.10340000.2": "목표에게 광선을 발사하여, 전방에 공격력 &Param1&의 불 속성 범위 필살기 피해를 입힌다. \u000b필살기 「궁극의 불꽃」이 ##불 속성 표식: 성염#2013#을 발동할 수 있고, 「초연」을 생성해 공격력 &Param2&의 불 속성 범위 표식 피해를 입힌다.", "Skill.10360000.13": "견착", "Skill.10360000.2": "견착", "Skill.10401.1": "일반 공격", @@ -62,46 +62,46 @@ "Skill.10508.2": "필살기", "Skill.10710000.1": "호위대 근접전형", "Skill.10710000.13": "방패와 장창을 사용하여 목표를 연속으로 공격해 피해를 입힌다.", - "Skill.10710000.2": "방패와 장창을 능숙하게 사용해 목표를 공격한다. \u000b1단계: 공격력 &Param1&의 빛 속성 피해 \u000b2단계: 공격력 &Param2&의 빛 속성 피해 \u000b3단계: 공격력 &Param3&의 빛 속성 피해 \u000b4단계: 공격력 &Param4&의 빛 속성 피해", + "Skill.10710000.2": "방패와 장창을 능숙하게 사용해 목표를 공격한다. \u000b1단계: 공격력 &Param1&의 빛 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&의 빛 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&의 빛 속성 일반 공격 피해 \u000b4단계: 공격력 &Param4&의 빛 속성 일반 공격 피해", "Skill.10720000.13": "회피", "Skill.10720000.2": "회피", "Skill.10731000.1": "신성 방패의 보호", "Skill.10731000.13": "스킬을 길게 눌러 「가디언」 상태에 진입한다. 기간 중 방어가 증가하며, 상태 종료 시 주변 적에게 피해를 입힌다. \u000b메인 스킬이 ##빛 속성 표식: 광명#2016#을 부여할 수 있다.", - "Skill.10731000.2": "스킬을 길게 눌러 「가디언」 상태에 진입한다. 최대 8초간 지속된다. 기간 중 방어가 &Param1& 증가한다. \u000b「가디언」에 진입하는 순간 모든 피해에 면역된다. \u000b「가디언」 상태 종료 시 반격을 발동해 공격력 &Param2&의 빛 속성 범위 피해를 입히고 ##빛 속성 표식: 광명#2016#을 부여한다. 또한 팀 전체의 &Param3&이 &Param4& 증가한다. &Param5&초간 지속된다.", + "Skill.10731000.2": "스킬을 길게 눌러 「가디언」 상태에 진입한다. 최대 8초간 지속된다. 기간 중 방어가 &Param1& 증가한다. \u000b「가디언」에 진입하는 순간 모든 피해에 면역된다. \u000b「가디언」 상태 종료 시 반격을 발동해 공격력 &Param2&의 빛 속성 범위 스킬 피해를 입히고 ##빛 속성 표식: 광명#2016#을 부여한다. 또한 팀 전체의 &Param3&이 &Param4& 증가한다. &Param5&초간 지속된다.", "Skill.10732000.1": "정의의 중재", "Skill.10732000.13": "「성광의 방패」를 투척해, 여러 번 튕기며 피해를 입힌다. \u000b지원 스킬이 ##빛 속성 표식: 광명#2016#을 부여할 수 있다.", - "Skill.10732000.2": "「성광의 방패」를 던져 공격력 &Param1&의 빛 속성 피해를 입히고, &Param2&초 동안 기절 상태로 만든다. 동시에 ##빛 속성 표식: 광명#2016#을 부여한다. \u000b스킬이 피해를 입히면 팀 전체의 &Param3&이 &Param4& 증가한다. &Param5&초간 지속된다.", + "Skill.10732000.2": "「성광의 방패」를 던져 최대 6회 튕겨 목표에게 공격력 &Param1&의 빛 속성 스킬 피해를 입히고, &Param2&초 동안 기절 상태로 만든다. 동시에 ##빛 속성 표식: 광명#2016#을 부여한다. \u000b스킬이 피해를 입히면 팀 전체의 &Param3&이 &Param4& 증가한다. &Param5&초간 지속된다.", "Skill.10740000.1": "영광의 제재", "Skill.10740000.13": "수직으로 지면을 강하게 내리쳐 큰 범위의 피해를 입힌다. \u000b필살기가 ##빛 속성 표식: 광명#2016#을 부여할 수 있다.", - "Skill.10740000.2": "수직으로 지면을 강하게 내리쳐 공격력 &Param1&만큼 큰 범위의 빛 속성 피해를 입힌다. 또한 결계를 생성해 1초마다 공격력 &Param2&의 빛 속성 범위 피해를 입히며 ##빛 속성 표식: 광명#2016#을 부여한다. 8초간 지속된다.", + "Skill.10740000.2": "수직으로 지면을 강하게 내리쳐 공격력 &Param1&만큼 큰 범위의 빛 속성 필살기 피해를 입힌다. 또한 결계를 생성해 1초마다 공격력 &Param2&의 빛 속성 범위 스킬 피해를 입히며 ##빛 속성 표식: 광명#2016#을 부여한다. 8초간 지속된다.", "Skill.10770000.1": "돌진", "Skill.10810000.1": "마도 소멸탄", "Skill.10810000.13": "산탄을 발사해 목표를 공격한다.", - "Skill.10810000.2": "대량의 산탄을 발사해, 각 탄환이 공격력 &Param1&의 불 속성 피해를 입힌다. 탄창 용량은 1발이다.", + "Skill.10810000.2": "대량의 산탄을 발사해, 각 탄환이 공격력 &Param1&의 불 속성 일반 공격 피해를 입힌다. 탄창 용량은 1발이다.", "Skill.10820000.13": "회피", "Skill.10820000.2": "회피", "Skill.10831000.1": "파멸의 산탄", - "Skill.10831000.13": "「화염 산탄」을 장전해 목표를 공격한다. \u000b메인 스킬이 ##불 속성 표식: 성염#2013#을 발동할 수 있다.", - "Skill.10831000.2": "스킬 횟수를 소모해 「화염 산탄」 1발을 장전한다. 해당 탄환은 공격력 &Param2&의 불 속성 피해를 입힌다. \u000b메인 스킬 「화염 산탄」이 ##불 속성 표식: 성염#2013#을 발동하면 공격력 &Param3&의 불 속성 범위 표식 피해를 입힌다. \u000b「화염 산탄」은 최대 10발 장전한다.", + "Skill.10831000.13": "「화염 산탄」을 장전해 목표를 공격한다. \u000b메인 스킬이 ##불 속성 표식: 성염#2013#을 발동할 수 있고, 「초연」을 생성한다.", + "Skill.10831000.2": "스킬 횟수를 소모해 「화염 산탄」 1발을 장전한다. 해당 탄환은 공격력 &Param2&의 불 속성 스킬 피해를 입힌다. \u000b메인 스킬 「화염 산탄」이 ##불 속성 표식: 성염#2013#을 발동하면 「초연」을 생성해 공격력 &Param3&의 불 속성 범위 표식 피해를 입힌다. \u000b「화염 산탄」은 최대 10발 장전한다.", "Skill.10832000.1": "외과 수술", "Skill.10832000.13": "폭탄을 공중 투척해 목표를 공격한다. \u000b지원 스킬이 ##불 속성 표식: 성염#2013#을 부여할 수 있다.", - "Skill.10832000.2": "폭탄 3개를 투척하여, 각 공격력 &Param1&의 불 속성 범위 피해를 입히고, ##불 속성 표식: 성염#2013#을 부여한다.", + "Skill.10832000.2": "폭탄 3개를 투척하여, 각 공격력 &Param1&의 불 속성 범위 스킬 피해를 입히고, ##불 속성 표식: 성염#2013#을 부여한다.", "Skill.10840000.1": "마물 무리 소탕", "Skill.10840000.13": "목표에게 탄막 사격을 한다.", - "Skill.10840000.2": "산탄을 6회 연속 발사해, 각 탄환이 공격력 &Param1&의 불 속성 피해를 입힌다. 마지막에 전탄 발사를 1회 추가해, 각 탄환이 공격력 &Param2&의 불 속성 피해를 입힌다.", + "Skill.10840000.2": "산탄을 6회 연속 발사해, 각 탄환이 공격력 &Param1&의 불 속성 필살기 피해를 입힌다. 마지막에 전탄 발사를 1회 추가해, 각 탄환이 공격력 &Param2&의 불 속성 필살기 피해를 입힌다.", "Skill.10860000.13": "견착", "Skill.10860000.2": "견착", "Skill.10870000.13": "회피 후 돌진", "Skill.10870000.2": "회피 후 돌진", "Skill.11010000.1": "화려한 자태", "Skill.11010000.13": "지팡이를 연속으로 휘둘러 공격한다. ##어둠의 그림자#4002#를 소환해 공격한다.", - "Skill.11010000.2": "지팡이를 연속으로 휘둘러 공격한다. \u000b1단계: 공격력 &Param1&의 어둠 속성 피해 \u000b2단계: 공격력 &Param2&의 어둠 속성 피해 \u000b3단계: 공격력 &Param3&x5의 어둠 속성 피해 \u000b4단계: 공격력 &Param4&, &Param5&의 어둠 속성 피해. \u000b필드에 ##어둠의 그림자#4002#가 없으면 일반 공격 2단계에 ##어둠의 그림자#4002# 1개를 소환한다. \u000b일반 공격 4단계에 모든 ##어둠의 그림자#4002#에게 스퍼트를 명령하여 공격력 &Param6&의 어둠 속성 소환물 피해를 입힌다.", + "Skill.11010000.2": "지팡이를 연속으로 휘둘러 공격한다. \u000b1단계: 공격력 &Param1&의 어둠 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&의 어둠 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&x5의 어둠 속성 일반 공격 피해 \u000b4단계: 공격력 &Param4&, &Param5&의 어둠 속성 일반 공격 피해. \u000b필드에 ##어둠의 그림자#4002#가 없으면 일반 공격 2단계에 ##어둠의 그림자#4002# 1개를 소환한다. \u000b일반 공격 4단계에 모든 ##어둠의 그림자#4002#에게 스퍼트를 명령하여 공격력 &Param6&의 어둠 속성 소환물 피해를 입힌다.", "Skill.11020000.1": "회피", "Skill.11020000.13": "회피", "Skill.11020000.2": "회피", "Skill.11031000.1": "우아한 그림자의 춤", "Skill.11031000.13": "지팡이 속 검의 연속 베기로 다중 피해를 입힌다. 메인 스킬 시전 시 ##어둠의 그림자#4002#를 소환하여 연속 베기를 발동할 수 있다. 메인 스킬과 ##어둠의 그림자#4002#는 ##어둠 속성 표식#1019#을 발동할 수 있다.", - "Skill.11031000.2": "지팡이 속 검의 연속 베기로 공격력 &Param1&x3의 어둠 속성 스킬 피해를 입힌다. 메인 스킬 시전 시 ##어둠의 그림자#4002# 1개를 소환하고, 모든 ##어둠의 그림자#4002#에게 연속 베기 발동 명령을 내려 공격력 &Param2&x3의 어둠 속성 소환물 피해를 입힌다. \u000b메인 스킬 「우아한 그림자의 춤」과 ##어둠의 그림자#4002#는 ##어둠 속성 표식#1019#을 발동할 수 있고, 공격력 &Param3&의 어둠 속성 표식 피해를 입힌다. 또한 「어둠 작열」을 부여한다. 「어둠 작열」: 0.5초마다 목표에게 피해를 1회 입힌다. &Param5&초간 지속되며, 총 공격력 &Param4&의 어둠 속성 표식 피해를 입힌다.", + "Skill.11031000.2": "지팡이 속 검의 연속 베기로 공격력 &Param1&x3의 어둠 속성 스킬 피해를 입힌다. 메인 스킬 시전 시 ##어둠의 그림자#4002# 1개를 소환하고, 모든 ##어둠의 그림자#4002#에게 연속 베기 발동 명령을 내려 공격력 &Param2&x3의 어둠 속성 소환물 피해를 입힌다. 초기에 2회 사용할 수 있다. \u000b메인 스킬 「우아한 그림자의 춤」과 ##어둠의 그림자#4002#는 ##어둠 속성 표식#1019#을 발동할 수 있고, 공격력 &Param3&의 어둠 속성 표식 피해를 입힌다. 또한 ##어둠 작열#4005#을 부여한다.", "Skill.11031001.1": "스퍼트", "Skill.11031001.13": "스퍼트", "Skill.11031001.2": "스퍼트", @@ -116,77 +116,77 @@ "Skill.11031004.2": "공용 사망", "Skill.11032000.1": "절대 권력의 시간", "Skill.11032000.13": "지면을 강하게 때려 범위 피해를 입히고, 여러 개의 ##어둠의 그림자#4002#를 소환한다. 메인 캐릭터가 피해를 입히면 ##어둠의 그림자#4002#가 목표에게 공격을 발동한다. 지원 스킬과 ##어둠의 그림자#4002#가 ##어둠 속성 표식#1019#을 발동할 수 있다.", - "Skill.11032000.2": "지팡이로 지면을 강하게 때려 공격력 &Param1&의 어둠 속성 범위 스킬 피해를 입히고, 2개의 ##어둠의 그림자#4002#를 소환한다.\u000b메인 캐릭터가 피해를 입히면, ##어둠의 그림자#4002#가 목표에게 공격을 발동하여, 공격력 &Param2&의 어둠 속성 소환물 피해를 입힌다. 해당 효과는 1.5초마다 최대 1회 발동한다.\u000b지원 스킬 「절대 권력의 시간」과 ##어둠의 그림자#4002#는 ##어둠 속성 표식#1019#을 발동할 수 있고, 목표에게 공격력 &Param3&의 어둠 속성 표식 피해를 입힌다. 또한 「어둠 작열」을 부여한다. 「어둠 작열」: 0.5초마다 목표에게 피해를 1회 입힌다. &Param5&초간 지속되며, 총 공격력 &Param4&의 어둠 속성 표식 피해를 입힌다.", + "Skill.11032000.2": "지팡이로 지면을 강하게 때려 공격력 &Param1&의 어둠 속성 범위 스킬 피해를 입히고, 2개의 ##어둠의 그림자#4002#를 소환한다.\u000b메인 캐릭터가 피해를 입히면, ##어둠의 그림자#4002#가 목표에게 공격을 발동하여, 공격력 &Param2&의 어둠 속성 소환물 피해를 입힌다. 해당 효과는 1.5초마다 최대 1회 발동한다.\u000b지원 스킬 「절대 권력의 시간」과 ##어둠의 그림자#4002#는 ##어둠 속성 표식#1019#을 발동할 수 있고, 목표에게 공격력 &Param3&의 어둠 속성 표식 피해를 입힌다. 또한 ##어둠 작열#4005#을 부여한다.", "Skill.11032001.1": "스퍼트", "Skill.11032001.13": "스퍼트", "Skill.11032001.2": "스퍼트", "Skill.11040000.1": "친히 내린 가르침", "Skill.11040000.13": "암흑 마법진을 생성해 다중 피해를 입힌다. 필살기가 ##어둠 속성 표식#1019#을 발동할 수 있다.", - "Skill.11040000.2": "암흑 마법진을 생성해 공격력 &Param1&x5, &Param2&의 어둠 속성 필살기 피해를 입힌다. \u000b필살기 「친히 내린 가르침」이 ##어둠 속성 표식#1019#을 발동할 수 있고, 목표에게 공격력 &Param3&의 어둠 속성 표식 피해를 입힌다. 또한 「어둠 작열」을 부여한다. 「어둠 작열」: 0.5초마다 목표에게 1회 피해를 입힌다. &Param5&초간 지속되며, 총 공격력 &Param4&의 어둠 속성 표식 피해를 입힌다.", + "Skill.11040000.2": "암흑 마법진을 생성해 공격력 &Param1&x5, &Param2&의 어둠 속성 필살기 피해를 입힌다. \u000b필살기 「친히 내린 가르침」이 ##어둠 속성 표식#1019#을 발동할 수 있고, 목표에게 공격력 &Param3&의 어둠 속성 표식 피해를 입힌다. 또한 ##어둠 작열#4005#을 부여한다.", "Skill.11070000.1": "빠른 발놀림", "Skill.11070000.13": "빠른 발놀림", "Skill.11070000.2": "빠른 발놀림", "Skill.11110001.1": "유수법", "Skill.11110001.13": "「서리 화살」을 발사해 목표를 공격한다. 목표에 근접한 후 책가방을 휘둘러 목표를 공격한다.", - "Skill.11110001.2": "「서리 화살」을 3회 발사한다. \u000b1단계: 공격력 &Param1&의 물 속성 피해 \u000b2단계: 공격력 &Param2&의 물 속성 피해 \u000b3단계: 공격력 &Param3&x3의 물 속성 피해 \u000b목표에 접근하면 책가방을 휘둘러 공격력 &Param4&의 물 속성 피해를 입힌다.", + "Skill.11110001.2": "「서리 화살」을 3회 발사한다. \u000b1단계: 공격력 &Param1&의 물 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&의 물 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&x3의 물 속성 일반 공격 피해 \u000b목표에 접근하면 책가방을 휘둘러 공격력 &Param4&의 물 속성 일반 공격 피해를 입힌다.", "Skill.11110002.1": "책가방 어택", "Skill.11110002.13": "근접전", "Skill.11110002.2": "근접전", "Skill.11120000.13": "회피", "Skill.11120000.2": "회피", "Skill.11131001.1": "서리의 길잡이", - "Skill.11131001.13": "「서리의 화살」을 발사해 목표를 공격한다. \u000b메인 스킬이 ##물 속성 표식: 수류#2008#를 발동할 수 있다.", - "Skill.11131001.2": "「서리의 화살」을 발사해 공격력 &Param1&의 물 속성 피해를 입힌다. \u000b메인 스킬 「서리의 길잡이」가 ##물 속성 표식: 수류#2008#을 발동할 수 있다. 발동 시 공격력 &Param2&의 물 속성 범위 표식 피해를 입히고, ##한랭#1027#을 부여한다.", + "Skill.11131001.13": "「서리의 화살」을 발사해 목표를 공격한다. \u000b메인 스킬이 ##물 속성 표식: 수류#2008#를 발동할 수 있고, ##한랭#1027#을 부여한다.", + "Skill.11131001.2": "「서리의 화살」을 발사해 공격력 &Param1&의 물 속성 스킬 피해를 입힌다. \u000b메인 스킬 「서리의 길잡이」가 ##물 속성 표식: 수류#2008#을 발동할 수 있다. 발동 시 공격력 &Param2&의 물 속성 범위 표식 피해를 입히고, ##한랭#1027#을 부여한다.", "Skill.11131002.1": "서리의 벽", "Skill.11131003.1": "서리꽃", "Skill.11132000.1": "얼음의 격류", "Skill.11132000.13": "「얼음기둥 대열」을 생성해 지속적으로 피해를 입힌다.\u000b지원 스킬이 ##물 속성 표식: 수류#2008#를 부여할 수 있다.", - "Skill.11132000.2": "「고드름 대열」을 생성해 0.5초마다 공격력 &Param1&의 물 속성 범위 피해를 입히고, ##물 속성 표식: 수류#2008#를 부여한다. 4초간 지속된다.", + "Skill.11132000.2": "「고드름 대열」을 생성해 0.5초마다 공격력 &Param1&의 물 속성 범위 스킬 피해를 입히고, ##물 속성 표식: 수류#2008#를 부여한다. 4초간 지속된다.", "Skill.11140000.1": "극지 소용돌이", "Skill.11140000.13": "「빙설 영역」을 전개해 주변 목표를 지속적으로 공격한다.", - "Skill.11140000.2": "「빙설 영역」을 전개해 0.5초마다 공격력 &Param1&의 큰 범위의 물 속성 피해를 입힌다. 5초간 지속된다.", + "Skill.11140000.2": "「빙설 영역」을 전개해 0.3초마다 공격력 &Param1&의 큰 범위의 물 속성 필살기 피해를 입힌다. 5초간 지속된다.", "Skill.11160000.13": "입장", "Skill.11160000.2": "입장", "Skill.11170000.13": "빠른 발놀림", "Skill.11170000.2": "빠른 발놀림", "Skill.11210000.1": "무명 검술", "Skill.11210000.13": "장검을 휘둘러 다중 공격을 진행한다.", - "Skill.11210000.2": "장검을 휘둘러 공격한다. \u000b1단계: 공격력 &Param1&의 바람 속성 피해 \u000b2단계: 공격력 &Param2&x2의 바람 속성 피해 \u000b3단계: 공격력 &Param3&x8의 바람 속성 피해 \u000b4단계: 공격력 &Param4&x3의 바람 속성 피해.", + "Skill.11210000.2": "장검을 휘둘러 공격한다. \u000b1단계: 공격력 &Param1&의 바람 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&x2의 바람 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&x8의 바람 속성 일반 공격 피해 \u000b4단계: 공격력 &Param4&x3의 바람 속성 일반 공격 피해.", "Skill.11220000.1": "회피", "Skill.11220000.13": "기본 회피 로직", "Skill.11220000.2": "기본 회피 로직", "Skill.11231001.1": "신풍섬", - "Skill.11231001.13": "빠르게 검을 연속으로 휘둘러 공격한다. 메인 스킬이 ##바람 속성 표식: 풍식#2017#을 발동할 수 있다.", + "Skill.11231001.13": "빠르게 검을 연속으로 휘둘러 공격한다. 메인 스킬이 ##바람 속성 표식: 풍식#2017#을 발동할 수 있고, 「선풍」을 생성한다.", "Skill.11231001.2": "빠르게 연속으로 검을 휘둘러 공격력 &Param1&x6의 바람 속성 스킬 피해를 입힌다. \u000b메인 스킬 「신풍섬」이 ##바람 속성 표식: 풍식#2017#을 발동할 수 있고, 「선풍」을 생성한다. 「선풍」: 공격력 &Param2&x3의 바람 속성 범위 표식 피해를 입힌다.", "Skill.11231002.1": "신풍섬 2단", "Skill.11231002.13": "숨김 스킬 설명 없음", "Skill.11231002.2": "숨김 스킬 설명 없음", "Skill.11232000.1": "질풍격", - "Skill.11232000.13": "여러 개의 검기를 시전해 공격한다. 지원 스킬의 대형 검기는 목표를 관통할 수 있고, ##바람 속성 표식: 풍식#2017#을 발동할 수 있다.", - "Skill.11232000.2": "4개의 소형 검기와 1개의 대형 검기를 발사해 공격한다. \u000b소형 검기: 공격력 &Param1&의 바람 속성 피해를 입힌다.\u000b대형 검기: 공격력 &Param2&의 바람 속성 피해를 입힌다.\u000b지원 스킬 「질풍격」의 대형 검기는 목표를 관통할 수 있고, ##바람 속성 표식: 풍식#2017#을 발동할 수 있으며, 「선풍」을 생성한다. 「선풍」: 공격력 &Param3&x3의 바람 속성 범위 표식 피해를 입힌다.", + "Skill.11232000.13": "여러 개의 검기를 시전해 공격한다. 지원 스킬의 대형 검기는 목표를 관통할 수 있고, ##바람 속성 표식: 풍식#2017#을 발동할 수 있고, 「선풍」을 생성한다.", + "Skill.11232000.2": "4개의 소형 검기와 1개의 대형 검기를 발사해 공격한다. \u000b소형 검기: 공격력 &Param1&의 바람 속성 스킬 피해를 입힌다.\u000b대형 검기: 공격력 &Param2&의 바람 속성 스킬 피해를 입힌다.\u000b지원 스킬 「질풍격」의 대형 검기는 목표를 관통할 수 있고, ##바람 속성 표식: 풍식#2017#을 발동할 수 있으며, 「선풍」을 생성한다. 「선풍」: 공격력 &Param3&x3의 바람 속성 범위 표식 피해를 입힌다.", "Skill.11233001.1": "빠른 발놀림", "Skill.11233001.13": "스프린트 전환", "Skill.11233001.2": "스프린트 전환", "Skill.11240000.1": "열공단파참", - "Skill.11240000.13": "큰 범위의 참격을 발동해 피해를 입힌다. 필살기가 ##바람 속성 표식: 풍식#2017#을 발동할 수 있다.", - "Skill.11240000.2": "큰 범위의 참격을 발동해, 공격력 &Param1&x2의 바람 속성 피해를 입힌다. \u000b필살기 「열공단파참」이 ##바람 속성 표식: 풍식#2017#을 발동할 수 있다. 발동 시 「선풍」을 생성해 공격력 &Param2&x3의 바람 속성 범위 표식 피해를 입힌다.", + "Skill.11240000.13": "큰 범위의 참격을 발동해 피해를 입힌다. 필살기가 ##바람 속성 표식: 풍식#2017#을 발동할 수 있고, 「선풍」을 생성한다.", + "Skill.11240000.2": "큰 범위의 참격을 발동해, 공격력 &Param1&x2의 바람 속성 필살기 피해를 입힌다. \u000b필살기 「열공단파참」이 ##바람 속성 표식: 풍식#2017#을 발동할 수 있다. 발동 시 「선풍」을 생성해 공격력 &Param2&x3의 바람 속성 범위 표식 피해를 입힌다.", "Skill.11270000.1": "빠른 발놀림", "Skill.11270000.13": "기본 달리기 로직", "Skill.11270000.2": "기본 달리기 로직", "Skill.11310000.1": "한우결", "Skill.11310000.13": "물결을 일으켜 연속으로 피해를 입힌다.", - "Skill.11310000.2": "물결을 일으켜 6회 공격해 연속으로 피해를 입힌다. \u000b1단계: 공격력 &Param1&의 물 속성 피해 \u000b2단계: 공격력 &Param1&의 물 속성 피해 \u000b3단계: 공격력 &Param2&의 물 속성 피해 \u000b4단계: 공격력 &Param3&의 물 속성 피해 \u000b5단계: 공격력 &Param3&의 물 속성 피해 \u000b6단계: 공격력 &Param4&의 물 속성 피해", + "Skill.11310000.2": "물결을 일으켜 6회 공격해 연속으로 피해를 입힌다. \u000b1단계: 공격력 &Param1&의 물 속성 일반 공격 피해 \u000b2단계: 공격력 &Param1&의 물 속성 일반 공격 피해 \u000b3단계: 공격력 &Param2&의 물 속성 일반 공격 피해 \u000b4단계: 공격력 &Param3&의 물 속성 일반 공격 피해 \u000b5단계: 공격력 &Param3&의 물 속성 일반 공격 피해 \u000b6단계: 공격력 &Param4&의 물 속성 일반 공격 피해", "Skill.11320000.13": "회피", "Skill.11320000.2": "회피", "Skill.11331001.1": "구름과 파도의 흐름", "Skill.11331001.13": "스킬이 2단계 시전으로 나뉘어, 각각 여러 차례 피해를 입힌다. 메인 스킬이 ##물 속성 표식: 수류#2008#를 발동할 수 있다.", - "Skill.11331001.2": "「구름과 파도의 흐름」은 2단계로 나뉘며, 각각 시전할 수 있다. \u000b「1식」: 파도를 생성해 공격력 &Param1&x6의 물 속성 피해를 입힌다. \u000b「2식」: 몸을 회전해 공격력 &Param2&x6의 물 속성 피해를 입힌다. \u000b메인 스킬 「구름과 파도의 흐름」이 ##물 속성 표식: 수류#2008#를 발동하면 공격력 &Param3&의 물 속성 표식 피해를 입히고, ##한랭#1027#을 부여한다.", + "Skill.11331001.2": "「구름과 파도의 흐름」은 2단계로 나뉘며, 각각 시전할 수 있다. \u000b「1식」: 파도를 생성해 공격력 &Param1&x6의 물 속성 스킬 피해를 입힌다. \u000b「2식」: 몸을 회전해 공격력 &Param2&x6의 물 속성 스킬 피해를 입힌다. \u000b메인 스킬 「구름과 파도의 흐름」이 ##물 속성 표식: 수류#2008#를 발동하면 공격력 &Param3&의 물 속성 표식 피해를 입히고, ##한랭#1027#을 부여한다.", "Skill.11331002.1": "구름과 파도의 흐름", "Skill.11331002.13": "없음", "Skill.11331002.2": "없음", "Skill.11332000.1": "폭포 등반", "Skill.11332000.13": "물결을 일으킨 후 지속적으로 물의 검을 발사해 피해를 입힌다. 지원 스킬이 ##물 속성 표식: 수류#2008#를 발동할 수 있다.", - "Skill.11332000.2": "물결을 일으켜 공격력 &Param1&의 물 속성 피해를 입힌다. 뒤이어 작은 물의 검을 7회 발사하여, 각 공격력 &Param2&x5의 물 속성 피해를 입힌다. \u000b지원 스킬 「폭포 등반」이 ##물 속성 표식: 수류#2008#를 발동할 수 있다. 발동 시, 공격력 &Param3&의 물 속성 표식 피해를 입히고 ##한랭#1027#을 부여한다.", + "Skill.11332000.2": "물결을 일으켜 공격력 &Param1&의 물 속성 스킬 피해를 입힌다. 뒤이어 작은 물의 검을 7회 발사하여, 각 공격력 &Param2&x5의 물 속성 스킬 피해를 입힌다. \u000b지원 스킬 「폭포 등반」이 ##물 속성 표식: 수류#2008#를 발동할 수 있다. 발동 시, 공격력 &Param3&의 물 속성 표식 피해를 입히고 ##한랭#1027#을 부여한다.", "Skill.11332001.1": "폭포 등반", "Skill.11332001.13": "없음", "Skill.11332001.2": "없음", @@ -195,7 +195,7 @@ "Skill.11332009.2": "없음", "Skill.11340000.1": "어수결", "Skill.11340000.13": "큰 기합 후 연속으로 휩쓸어, 여러 단계의 피해를 입힌다. 필살기가 ##물 속성 표식: 수류#2008#를 발동할 수 있다.", - "Skill.11340000.2": "큰 기합 후 연속으로 휩쓸어 &Param3&, &Param1&x4만큼 큰 범위의 물 속성 피해를 입힌다. \u000b필살기 「어수결」이 ##물 속성 표식: 수류#2008#를 발동할 수 있다. 발동 시, 공격력 &Param2&의 물 속성 표식 피해를 입히고 ##한랭#1027#을 부여한다.", + "Skill.11340000.2": "큰 기합 후 연속으로 휩쓸어 &Param3&, &Param1&x4만큼 큰 범위의 물 속성 필살기 피해를 입힌다. \u000b필살기 「어수결」이 ##물 속성 표식: 수류#2008#를 발동할 수 있다. 발동 시, 공격력 &Param2&의 물 속성 표식 피해를 입히고 ##한랭#1027#을 부여한다.", "Skill.11340009.1": "어수결", "Skill.11340009.13": "없음", "Skill.11340009.2": "없음", @@ -234,9 +234,6 @@ "Skill.11512000.1": "???", "Skill.11512000.13": "???", "Skill.11512000.2": "???", - "Skill.11512220.1": "???", - "Skill.11512220.13": "???", - "Skill.11512220.2": "???", "Skill.11520000.1": "???", "Skill.11520000.13": "???", "Skill.11520000.2": "???", @@ -255,6 +252,9 @@ "Skill.11532002.1": "???", "Skill.11532002.13": "???", "Skill.11532002.2": "???", + "Skill.11532003.1": "???", + "Skill.11532003.13": "???", + "Skill.11532003.2": "???", "Skill.11540000.1": "???", "Skill.11540000.13": "???", "Skill.11540000.2": "???", @@ -272,67 +272,67 @@ "Skill.11601121.2": "시드 슈터_공격", "Skill.11610000.1": "새싹 포탄", "Skill.11610000.13": "에너지 포탄을 연속으로 발사해 피해를 입힌다.", - "Skill.11610000.2": "에너지 포탄을 발사해 포탄 1발마다 공격력 &Param1&의 땅 속성 피해를 입힌다. 탄창 용량은 24발이다. \u000b목표에 접근하면 삽 스매시로 공격력 &Param3&의 땅 속성 범위 피해를 입힌다.", + "Skill.11610000.2": "에너지 포탄을 발사해 포탄 1발마다 공격력 &Param1&의 땅 속성 일반 공격 피해를 입힌다. 탄창 용량은 24발이다. \u000b목표에 접근하면 삽 스매시로 공격력 &Param3&의 땅 속성 범위 일반 공격 피해를 입힌다.", "Skill.11620000.13": "회피", "Skill.11620000.2": "회피", "Skill.11631000.1": "콩알 회오리", "Skill.11631000.13": "삽 스매시로 씨앗을 던져 피해를 입힌다. \u000b스킬 시전 후 탄창을 가득 채우며, 일반 공격이 강화된다. \u000b메인 스킬이 ##땅 속성 표식: 지맥#1020#을 발동할 수 있다.", - "Skill.11631000.2": "삽 스매시로 공격력 &Param1&의 땅 속성 피해를 입힌다. 동시에 씨앗을 던져 공격력 &Param2&의 땅 속성 범위 피해를 입히고, 목표의 이동 속도를 &Param3& 감소시킨다. &Param4&초간 지속된다. \u000b스킬 시전 후 탄창을 가득 채우며, 일반 공격이 강화된다. 발사 속도가 증가하고, 탄창이 소모되지 않는다. &Param5&초간 지속된다. \u000b메인 스킬 「콩알 회오리」로 ##땅 속성 표식: 지맥#2029#을 발동하면 공격력 &Param6&의 땅 속성 범위 표식 피해를 입힌다.", + "Skill.11631000.2": "삽 스매시로 공격력 &Param1&의 땅 속성 스킬 피해를 입힌다. 동시에 씨앗을 던져 공격력 &Param2&의 땅 속성 범위 스킬 피해를 입히고, 목표의 이동 속도를 &Param3& 감소시킨다. &Param4&초간 지속된다. \u000b스킬 시전 후 탄창을 가득 채우며, 일반 공격이 강화된다. 발사 속도가 증가하고, 탄창이 소모되지 않는다. &Param5&초간 지속된다. \u000b메인 스킬 「콩알 회오리」로 ##땅 속성 표식: 지맥#2029#을 발동하면 공격력 &Param6&의 땅 속성 범위 표식 피해를 입힌다.", "Skill.11632000.1": "꽃들의 전쟁", "Skill.11632000.13": "지속적으로 씨앗 비가 내려 연속 피해를 입히고, ##땅 속성 표식: 지맥#2029#과 「씨앗 공」을 부여한다. \u000b「씨앗 공」: 전체 아군이 씨앗 공을 보유한 목표에게 ##땅 속성 표식#1020#을 발동하면 피해를 입힌다.", - "Skill.11632000.2": "지속적으로 씨앗 비가 내려 공격력 &Param1&x6의 땅 속성 범위 피해를 입히고, ##땅 속성 표식: 지맥#2029#과 「씨앗 공」을 부여한다. \u000b「씨앗 공」: &Param2&초간 지속된다. 전체 아군이 씨앗 공을 보유한 목표에게 ##땅 속성 표식#1020#을 발동하면, 레이센 공격력 &Param3&의 땅 속성 범위 피해를 입힌다.", + "Skill.11632000.2": "지속적으로 씨앗 비가 내려 공격력 &Param1&x6의 땅 속성 범위 스킬 피해를 입히고, ##땅 속성 표식: 지맥#2029#과 「씨앗 공」을 부여한다. \u000b「씨앗 공」: &Param2&초간 지속된다. 전체 아군이 씨앗 공을 보유한 목표에게 ##땅 속성 표식#1020#을 발동하면, 레이센 공격력 &Param3&의 땅 속성 범위 스킬 피해를 입힌다.", "Skill.11640000.1": "풍작의 랩소디", "Skill.11640000.13": "우드모트 전사를 연속으로 타격해 피해를 입힌다.", - "Skill.11640000.2": "우드모트 전사를 연속으로 타격해 공격력 &Param1&x5, &Param2&의 땅 속성 범위 피해를 입힌다.", + "Skill.11640000.2": "우드모트 전사를 연속으로 타격해 공격력 &Param1&x5, &Param2&의 땅 속성 범위 필살기 피해를 입힌다.", "Skill.11670000.13": "빠른 발놀림", "Skill.11670000.2": "빠른 발놀림", "Skill.11710000.1": "번개의 경고", "Skill.11710000.13": "손바닥에 번개를 모아 목표를 연속으로 공격해 피해를 입힌다.", - "Skill.11710000.2": "손바닥에 번개를 모아 목표를 공격한다. \u000b1단계: 공격력 &Param1&의 빛 속성 피해\u000b2단계: 공격력 &Param2&의 빛 속성 피해\u000b3단계: 공격력 &Param3&의 빛 속성 피해", + "Skill.11710000.2": "손바닥에 번개를 모아 목표를 공격한다. \u000b1단계: 공격력 &Param1&의 빛 속성 일반 공격 피해\u000b2단계: 공격력 &Param2&의 빛 속성 일반 공격 피해\u000b3단계: 공격력 &Param3&의 빛 속성 일반 공격 피해", "Skill.11720000.13": "회피", "Skill.11720000.2": "회피", "Skill.11731000.1": "번개 폭격", - "Skill.11731000.13": "번개가 내리쳐 피해를 입힌다.\u000b메인 스킬이 ##빛 속성 표식: 광명#2016#을 발동할 수 있다.", - "Skill.11731000.2": "번개를 1개 내리쳐 공격력 &Param1&의 빛 속성 피해를 입힌다. 최대 번개 4개가 축적된다. \u000b메인 스킬 「번개 폭격」이 ##빛 속성 표식: 광명#2016#을 발동할 수 있고, 발동 시 공격력 &Param2&의 빛 속성 표식 피해를 입힌다.", + "Skill.11731000.13": "번개가 내리쳐 피해를 입힌다.\u000b메인 스킬이 ##빛 속성 표식: 광명#2016#을 발동할 수 있고, 「낙뢰」를 생성한다.", + "Skill.11731000.2": "번개를 1개 내리쳐 공격력 &Param1&의 빛 속성 스킬 피해를 입힌다. 최대 번개 4개가 축적된다. \u000b메인 스킬 「번개 폭격」이 ##빛 속성 표식: 광명#2016#을 발동할 수 있고, 「낙뢰」를 생성해 공격력 &Param2&의 빛 속성 표식 피해를 입힌다.", "Skill.11732000.1": "구름 뒤 섬광", "Skill.11732000.13": "「번개 영역」을 생성해 지속적으로 피해를 입힌다.\u000b지원 스킬이 ##빛 속성 표식: 광명#2016#을 부여할 수 있다.", - "Skill.11732000.2": "「번개 영역」을 생성해 0.5초마다 공격력 &Param1&의 빛 속성 피해를 입히고, ##빛 속성 표식: 광명#2016#을 부여한다. 8초간 지속된다.", + "Skill.11732000.2": "「번개 영역」을 생성해 0.5초마다 공격력 &Param1&의 빛 속성 스킬 피해를 입히고, ##빛 속성 표식: 광명#2016#을 부여한다. 8초간 지속된다.", "Skill.11740000.1": "기린의 포효", "Skill.11740000.13": "「뇌전 기린」을 생성해 목표를 뇌격한다.", - "Skill.11740000.2": "10초간 지속되는 거대한 「뇌전 기린」을 생성한다. 0.5초마다 필드 위 랜덤 적 3명을 번개로 공격해 공격력 &Param1&의 빛 속성 피해를 입힌다.", + "Skill.11740000.2": "10초간 지속되는 거대한 「뇌전 기린」을 생성한다. 0.5초마다 필드 위 랜덤 적 4명을 번개로 공격해 공격력 &Param1&의 빛 속성 필살기 피해를 입힌다.", "Skill.11770000.1": "돌진", "Skill.11810000.1": "밤의 칼날", "Skill.11810000.13": "대형 낫을 휘둘러 목표를 공격한다.", - "Skill.11810000.2": "큰 낫을 휘둘러 목표를 공격한다.\u000b1단계: 공격력 &Param1&의 어둠 속성 피해\u000b2단계: 공격력 &Param2&의 어둠 속성 피해\u000b3단계: 공격력 &Param3&의 어둠 속성 피해\u000b4단계: 공격력 &Param4&의 어둠 속성 피해", + "Skill.11810000.2": "대형 낫을 휘둘러 목표를 공격한다.\u000b1단계: 공격력 &Param1&의 어둠 속성 일반 공격 피해\u000b2단계: 공격력 &Param2&의 어둠 속성 일반 공격 피해\u000b3단계: 공격력 &Param3&의 어둠 속성 일반 공격 피해\u000b4단계: 공격력 &Param4&의 어둠 속성 일반 공격 피해", "Skill.11820000.1": "회피", "Skill.11820000.13": "회피", "Skill.11820000.2": "회피", "Skill.11831000.1": "그림자의 교차", "Skill.11831000.13": "여러 번 베어버린 후 목표를 강하게 공격한다. 메인 스킬이 ##어둠 속성 표식: 암영#2018#을 발동할 수 있다.", - "Skill.11831000.2": "수차례 베어내어 목표를 강하게 공격해 공격력 &Param1&x5, &Param2&의 어둠 속성 범위 피해를 입힌다. \u000b메인 스킬 「그림자의 교차」가 ##어둠 속성 표식: 암영#2018#을 발동해 공격력 &Param3&의 어둠 속성 표식 피해를 입히고, ##암쇄#2020#를 부여한다. &Param4&초간 지속된다.", + "Skill.11831000.2": "수차례 베어내어 목표를 강하게 공격해 공격력 &Param1&x5, &Param2&의 어둠 속성 범위 스킬 피해를 입힌다. \u000b메인 스킬 「그림자의 교차」가 ##어둠 속성 표식: 암영#2018#을 발동해 공격력 &Param3&의 어둠 속성 표식 피해를 입히고, ##어둠 사슬#3002#을 부여한다.", "Skill.11832000.1": "뼈 감옥", "Skill.11832000.13": "칼을 가로로 휘두른 후 사슬을 끊고 목표를 끌어당긴다. 지원 스킬이 ##어둠 속성 표식: 암영#2018#을 부여할 수 있다.", - "Skill.11832000.2": "검을 가로로 휘둘러 공격력 &Param1&의 어둠 속성 범위 피해를 입히고, 이후 사슬을 끊어 목표를 끌어당겨 공격력 &Param2&의 어둠 속성 피해를 입힌다.\u000b지원 스킬 「뼈의 감옥」이 ##어둠 속성 표식: 암영##2018#을 부여할 수 있다.", + "Skill.11832000.2": "검을 가로로 휘둘러 공격력 &Param1&의 어둠 속성 범위 스킬 피해를 입히고, 이후 사슬을 끊어 목표를 끌어당겨 공격력 &Param2&의 어둠 속성 스킬 피해를 입힌다.\u000b지원 스킬 「뼈의 감옥」이 ##어둠 속성 표식: 암영##2018#을 부여할 수 있다.", "Skill.11840000.1": "적멸의 수확", "Skill.11840000.13": "목표를 지속적으로 끌어당기고, 큰 범위의 다중 피해를 입힌다.", - "Skill.11840000.2": "어둠 폭풍을 유발해 목표를 지속적으로 끌어당기며 공격력 &Param1&x8의 큰 범위의 어둠 속성 피해를 입힌다. 마지막 한 번의 휩쓸기는 공격력 &Param2&의 큰 범위의 어둠 속성 피해를 입힌다.", + "Skill.11840000.2": "어둠 폭풍을 유발해 목표를 지속적으로 끌어당기며 공격력 &Param1&x8의 큰 범위의 어둠 속성 필살기 피해를 입힌다. 마지막 한 번의 휩쓸기는 공격력 &Param2&의 큰 범위의 어둠 속성 필살기 피해를 입힌다.", "Skill.11870000.1": "빠른 발놀림", "Skill.11870000.13": "빠른 발놀림", "Skill.11870000.2": "빠른 발놀림", "Skill.11910000.1": "흩날리는 꽃비", "Skill.11910000.13": "표창 여러 개를 발사한다.", - "Skill.11910000.2": "표창 여러 개를 발사한다. \u000b1단계: 공격력 &Param1&x2의 바람 속성 피해 \u000b2단계: 공격력 &Param2&x2의 바람 속성 피해 \u000b3단계: 공격력 &Param3&x3의 바람 속성 피해", + "Skill.11910000.2": "표창 여러 개를 발사한다. \u000b1단계: 공격력 &Param1&x2의 바람 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&x2의 바람 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&x3의 바람 속성 일반 공격 피해", "Skill.11920000.13": "기본 회피 로직", "Skill.11920000.2": "기본 회피 로직", "Skill.11931000.1": "꽃바람의 춤", - "Skill.11931000.13": "되돌아오는 해바라기 표창을 발사한다. 메인 스킬이 ##바람 속성 표식#1017#을 발동할 수 있다.", - "Skill.11931000.2": "해바라기 표창 2개를 발사해, 총 왕복 4회 비행한다. 매회 공격력 &Param1&의 바람 속성 피해를 입힌다. \u000b메인 스킬 「꽃바람의 춤」이 ##바람 속성 표식#1017#을 발동해 공격력 &Param2&의 바람 속성 범위 표식 피해를 입힌다.", + "Skill.11931000.13": "되돌아오는 해바라기 표창을 발사한다. 메인 스킬이 ##바람 속성 표식#1017#을 발동할 수 있고, 「만개」를 생성한다.", + "Skill.11931000.2": "해바라기 표창 2개를 발사해, 총 왕복 4회 비행한다. 매회 공격력 &Param1&의 바람 속성 스킬 피해를 입힌다. \u000b메인 스킬 「꽃바람의 춤」이 ##바람 속성 표식#1017#을 발동하고, 「만개」를 생성해 공격력 &Param2&의 바람 속성 범위 표식 피해를 입힌다.", "Skill.11932000.1": "시들지 않은 꽃", - "Skill.11932000.13": "폭산 해바라기를 생성해 여러 개의 표창을 발사한다. 지원 스킬이 ##바람 속성 표식#1017#을 발동할 수 있다.", - "Skill.11932000.2": "폭산 해바라기를 생성해, 표창 12개를 발사한다. 각 공격력 &Param1&의 바람 속성 피해를 입힌다. \u000b지원 스킬 「시들지 않은 꽃」이 ##바람 속성 표식: 풍식#1017#을 발동해 공격력 &Param2&의 바람 속성 범위 표식 피해를 입힌다.", + "Skill.11932000.13": "폭산 해바라기를 생성해 여러 개의 표창을 발사한다. 지원 스킬이 ##바람 속성 표식#1017#을 발동할 수 있고, 「만개」를 생성한다.", + "Skill.11932000.2": "폭산 해바라기를 생성해, 표창 12개를 발사한다. 각 공격력 &Param1&의 바람 속성 스킬 피해를 입힌다. \u000b지원 스킬 「시들지 않은 꽃」이 ##바람 속성 표식: 풍식#1017#을 발동하고, 「만개」를 생성해 공격력 &Param2&의 바람 속성 범위 표식 피해를 입힌다.", "Skill.11940000.1": "화경월", - "Skill.11940000.13": "분신이 생성되어 전투를 돕는다. 분신이 ##바람 속성 표식#1017#을 발동할 수 있다.", - "Skill.11940000.2": "이동하지 않는 분신 2명을 생성해 전투를 돕는다. 분신이 표창을 발사해 나노하 공격력 &Param1&x2, &Param2&x2, &Param3&x3의 바람 속성 필살기 피해를 입힌다. \u000b분신은 10초 동안 존재하며, 최대 2명이 동시에 존재할 수 있다. \u000b분신의 피해는 ##바람 속성 표식: 풍식#1017#을 발동해 공격력 &Param4&의 바람 속성 범위 표식 피해를 입힌다.", + "Skill.11940000.13": "분신이 생성되어 전투를 돕는다. 분신이 ##바람 속성 표식#1017#을 발동할 수 있고, 「만개」를 생성한다.", + "Skill.11940000.2": "이동하지 않는 분신 2명을 생성해 전투를 돕는다. 분신이 표창을 발사해 나노하 공격력 &Param1&x2, &Param2&x2, &Param3&x3의 바람 속성 필살기 피해를 입힌다. \u000b분신은 10초 동안 존재하며, 최대 2명이 동시에 존재할 수 있다. \u000b분신의 피해는 ##바람 속성 표식: 풍식#1017#을 발동하고, 「만개」를 생성해 공격력 &Param4&의 바람 속성 범위 표식 피해를 입힌다.", "Skill.11940001.1": "일반 공격 표창 1세트", "Skill.11940001.13": "몬스터 스킬 설명 불필요", "Skill.11940001.2": "몬스터 스킬 설명 불필요", @@ -355,31 +355,31 @@ "Skill.11970000.2": "기본 달리기 로직", "Skill.12010000.1": "삭풍연탄", "Skill.12010000.13": "「바람 에너지탄」을 연속으로 발사해 피해를 입힌다.", - "Skill.12010000.2": "「바람 에너지탄」을 연속으로 발사해 피해를 입힌다. \u000b1~4단계: 공격력 &Param1&의 바람 속성 피해 \u000b5단계: 공격력 &Param2&x2의 바람 속성 피해", + "Skill.12010000.2": "「바람 에너지탄」을 연속으로 발사해 피해를 입힌다. \u000b1~4단계: 공격력 &Param1&의 바람 속성 일반 공격 피해 \u000b5단계: 공격력 &Param2&x2의 바람 속성 일반 공격 피해", "Skill.12020000.13": "기본 회피 로직", "Skill.12020000.2": "기본 회피 로직", "Skill.12020001.13": "기본 회피 로직", "Skill.12020001.2": "기본 회피 로직", "Skill.12031000.1": "별의 순환", - "Skill.12031000.13": "주변 목표에게 피해를 입히고 「흩날리는 잎사귀」가 생성되어 자신의 주변을 순환한다. \u000b메인 스킬이 ##풍식#2025#을 발동할 수 있다.", - "Skill.12031000.2": "주변 목표에 &Param1&공격력 의 바람 속성 피해를 입힌다. 이후 「흩날리는 잎사귀」 2개를 생성한다. \u000b「흩날리는 잎사귀」: 목표를 지날 때마다 공격력 &Param2&의 바람 속성 피해를 입힌다. 7.2초간 지속된다. \u000b메인 스킬 「별의 순환」이 ##바람 속성 표식: 풍식#2017#을 발동할 수 있고, 공격력 &Param3&의 바람 속성 범위 표식 피해를 입힌다.", + "Skill.12031000.13": "주변 목표에게 피해를 입히고 「흩날리는 잎사귀」가 생성되어 자신의 주변을 순환한다. \u000b메인 스킬이 ##바람 속성 표식: 풍식#2017#을 발동할 수 있고, 「만개」를 생성한다.", + "Skill.12031000.2": "주변 목표에 &Param1&공격력 의 바람 속성 스킬 피해를 입힌다. 이후 「흩날리는 잎사귀」 2개를 생성한다. \u000b「흩날리는 잎사귀」: 목표를 지날 때마다 공격력 &Param2&의 바람 속성 스킬 피해를 입힌다. 7.2초간 지속된다. \u000b메인 스킬 「별의 순환」이 ##바람 속성 표식: 풍식#2017#을 발동할 수 있고, 「만개」를 생성해 공격력 &Param3&의 바람 속성 범위 표식 피해를 입힌다.", "Skill.12032000.1": "바람 옆의 별", "Skill.12032000.13": "메인 캐릭터를 순환하는 「화관」을 생성하고, ##바람 속성 표식: 풍식#2017#을 부여한다.", - "Skill.12032000.2": "메인 캐릭터에게 「화관」을 던진다. \u000b「화관」: 0.4초마다 공격력 &Param1&의 바람 속성 피해를 입히고 ##바람 속성 표식: 풍식#2017#을 부여한다. 6초간 지속된다.", + "Skill.12032000.2": "메인 캐릭터에게 「화관」을 던진다. \u000b「화관」: 0.4초마다 공격력 &Param1&의 바람 속성 스킬 피해를 입히고 ##바람 속성 표식: 풍식#2017#을 부여한다. 6초간 지속된다.", "Skill.12040000.1": "성환 폭풍", "Skill.12040000.13": "회오리를 생성해 피해를 입힌다.", - "Skill.12040000.2": "회오리 2개를 소환해 각 공격력 &Param1&x9의 바람 속성 범위 피해를 입힌다. 4초간 지속된다.", + "Skill.12040000.2": "회오리 2개를 소환해 각 공격력 &Param1&x9의 바람 속성 범위 필살기 피해를 입힌다. 4초간 지속된다.", "Skill.12070000.13": "기본 달리기 로직", "Skill.12070000.2": "기본 달리기 로직", "Skill.12310000.1": "화려한 입담", "Skill.12310000.13": "불의 늑대가 연속으로 목표를 물어뜯는다.", - "Skill.12310000.2": "불의 늑대가 연속으로 물어뜯는다. \u000b1단계: 공격력 &Param1&의 바람 속성 피해 \u000b2단계: 공격력 &Param2&의 바람 속성 피해 \u000b3단계: 공격력 &Param3&x2의 바람 속성 피해 \u000b4단계: 공격력 &Param4&의 바람 속성 피해", + "Skill.12310000.2": "불의 늑대가 연속으로 물어뜯는다. \u000b1단계: 공격력 &Param1&의 바람 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&의 바람 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&x2의 바람 속성 일반 공격 피해 \u000b4단계: 공격력 &Param4&의 바람 속성 일반 공격 피해", "Skill.12320000.1": "회피", "Skill.12320000.13": "기본 회피 로직", "Skill.12320000.2": "기본 회피 로직", "Skill.12331000.1": "펑펑 비탄", - "Skill.12331000.13": "통통어 「포포」를 소환해 목표를 공격한다. 일정 확률로 「사나운 바람」을 생성하고, ##바람 속성 표식: 풍식#2017#을 부여한다.\u000b「포포」가 필드에 있으면 팀 전체의 &Param3&이 증가한다.", - "Skill.12331000.2": "통통어 「포포」를 소환하여 바람탄을 분사해 공격력 &Param1&의 바람 속성 소환물 피해를 입힌다. \u000b「포포」는 안즈의 공격력 100%를 가지며, 15초 동안 존재한다. \u000b「포포」가 피해를 입히면 25% 확률로 「사나운 바람」을 생성해 공격력 &Param2&의 바람 속성 소환물 피해를 입히고 ##바람 속성 표식: 풍식#2017#을 부여한다. 해당 효과는 1초마다 최대 1회 발동한다. \u000b「포포」가 필드에 있을 때 팀 전체의 &Param3&가 &Param4& 증가한다.", + "Skill.12331000.13": "통통어 ##포포#4013#를 소환해 목표를 공격한다. 일정 확률로 「사나운 바람」을 생성하고, ##바람 속성 표식: 풍식#2017#을 부여한다.\u000b##포포#4013#가 필드에 있으면 팀 전체의 &Param3&이 증가한다.", + "Skill.12331000.2": "통통어 ##포포#4013#를 소환하여 바람탄을 분사해 공격력 &Param1&의 바람 속성 소환물 피해를 입힌다. \u000b##포포#4013#가 피해를 입히면 25% 확률로 「사나운 바람」을 생성해 공격력 &Param2&의 바람 속성 소환물 피해를 입히고 ##바람 속성 표식: 풍식#2017#을 부여한다. 해당 효과는 1초마다 최대 1회 발동한다. \u000b##포포#4013#가 필드에 있을 때 팀 전체의 &Param3&가 &Param4& 증가한다.", "Skill.12331001.1": "일반 공격 투사체", "Skill.12331001.13": "몬스터 스킬 설명 불필요", "Skill.12331001.2": "몬스터 스킬 설명 불필요", @@ -394,31 +394,31 @@ "Skill.12334000.2": "사망 연출", "Skill.12340000.1": "들판의 부름", "Skill.12340000.13": "불의 늑대가 비탄 공격을 제거하고, 바람 공을 발사해 범위 피해를 입힌다. 또한 ##바람 속성 표식: 풍식#2017#을 부여한다.", - "Skill.12340000.2": "불의 늑대가 포효하고 비탄 공격을 제거한다. 이후 바람 공을 발사해 공격력 &Param1&의 바람 속성 범위 피해를 입히고, ##바람 속성 표식: 풍식#2017#을 부여한다.", + "Skill.12340000.2": "불의 늑대가 포효하고 비탄 공격을 제거한다. 이후 바람 공을 발사해 공격력 &Param1&의 바람 속성 범위 필살기 피해를 입히고, ##바람 속성 표식: 풍식#2017#을 부여한다.", "Skill.12370000.1": "빠른 발놀림", "Skill.12370000.13": "기본 달리기 로직", "Skill.12370000.2": "기본 달리기 로직", "Skill.12510000.1": "이성 재단", "Skill.12510000.13": "거대한 도끼를 휘둘러 목표를 벤다. ##광화#2014# 상태에서는 일반 공격이 고속 참격으로 강화된다.", - "Skill.12510000.2": "거대한 도끼를 휘둘러 목표를 벤다. \u000b1단계: 공격력 &Param1&의 물 속성 피해 \u000b2단계: 공격력 &Param2&의 물 속성 피해 \u000b3단계: 공격력 &Param3&의 물 속성 피해 \u000b4단계: 공격력 &Param4&의 물 속성 피해 \u000b5단계: 공격력 &Param5&의 물 속성 피해 \u000b##광화#2014# 상태에서는 고속 참격으로 변한다. \u000b1단계: 공격력 &Param6&x2의 물 속성 피해 \u000b2단계: 공격력 &Param7&x2의 물 속성 피해 \u000b3단계: 공격력 &Param8&, &Param9&x4, &Param10&의 물 속성 피해", + "Skill.12510000.2": "거대한 도끼를 휘둘러 목표를 벤다. \u000b1단계: 공격력 &Param1&의 물 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&의 물 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&x2의 물 속성 일반 공격 피해 \u000b4단계: 공격력 &Param4&x3의 물 속성 일반 공격 피해 \u000b5단계: 공격력 &Param5&의 물 속성 일반 공격 피해 \u000b##광화#2014# 상태에서는 고속 참격으로 변한다. \u000b1단계: 공격력 &Param6&x2의 물 속성 일반 공격 피해 \u000b2단계: 공격력 &Param7&x2의 물 속성 일반 공격 피해 \u000b3단계: 공격력 &Param8&, &Param9&x4, &Param10&의 물 속성 일반 공격 피해", "Skill.12520000.13": "회피", "Skill.12520000.2": "회피", "Skill.12520002.13": "회피", "Skill.12520002.2": "회피", "Skill.12531000.1": "얼음 칼날의 춤", - "Skill.12531000.13": "차징 후 주변 목표에게 지속적으로 피해를 입힌다.\u000b메인 스킬이 ##물 속성 표식#1018#을 발동할 수 있다.", - "Skill.12531000.2": "차징 후 선풍참을 시전해 0.3초마다 주변 목표에 공격력 &Param1&의 물 속성 피해를 입힌다. 차징 시 지속 지간이 연장된다. \u000b메인 스킬 「얼음 칼날의 춤」이 ##물 속성 표식#1018#을 발동할 수 있으며, 발동될 시, 공격력 &Param2&의 물 속성 범위 표식 피해를 입히고 ##한랭#1027#을 부여한다.", + "Skill.12531000.13": "차징 후 주변 목표에게 지속적으로 피해를 입힌다.\u000b메인 스킬이 ##물 속성 표식#1018#을 발동할 수 있고, ##한랭#1027#을 부여한다.", + "Skill.12531000.2": "차징 후 선풍참을 시전해 0.3초마다 주변 목표에 공격력 &Param1&의 물 속성 스킬 피해를 입힌다. 차징 시 지속 지간이 연장된다. 최대 3.6초간 지속 공격한다.\u000b메인 스킬 「얼음 칼날의 춤」이 ##물 속성 표식#1018#을 발동할 수 있으며, 발동될 시, 공격력 &Param2&의 물 속성 범위 표식 피해를 입히고 ##한랭#1027#을 부여한다.", "Skill.12532000.1": "서리꽃 만개", "Skill.12532000.13": "「얼음꽃」을 생성해 피해를 입힌다.\u000b지원 스킬이 ##물 속성 표식: 수류#2008#를 부여할 수 있다.", - "Skill.12532000.2": "전방에 대량의 「얼음꽃」을 생성해 공격력 &Param1&의 물 속성 범위 피해를 입힌다. \u000b「서리꽃 만개」 생성 1초 후 폭발하며 공격력 &Param2&의 물 속성 범위 피해를 입힌다. \u000b지원 스킬 「서리꽃 만개」가 ##물 속성 표식: 수류#2008#를 부여한다.", + "Skill.12532000.2": "전방에 대량의 「얼음꽃」을 생성해 공격력 &Param1&의 물 속성 범위 스킬 피해를 입힌다. \u000b「얼음꽃」 생성 1초 후 폭발하며 공격력 &Param2&의 물 속성 범위 스킬 피해를 입힌다. \u000b지원 스킬 「서리꽃 만개」가 ##물 속성 표식: 수류#2008#를 부여할 수 있다.", "Skill.12540000.1": "시린 꽃의 만가", "Skill.12540000.13": "주변 목표에게 피해를 입히고 ##광화#2014# 상태에 진입한다.", - "Skill.12540000.2": "포효하여 공격력 &Param1&, &Param2&의 큰 범위 물 속성 피해를 입히고, 공격력 &Param3&의 물 속성 범위 피해를 입히며, 20초 동안 ##광화#2014# 상태에 진입한다.\u000b지원 캐릭터가 ##광화#2014# 상태일 경우, 주변 목표를 자동으로 공격한다.", + "Skill.12540000.2": "포효하여 공격력 &Param1&, &Param2&의 큰 범위 물 속성 필살기 피해를 입히고, 공격력 &Param3&의 물 속성 범위 필살기 피해를 입히며, 20초 동안 ##광화#2014# 상태에 진입한다.\u000b지원 캐릭터가 ##광화#2014# 상태일 경우, 주변 목표를 자동으로 공격한다.", "Skill.12570000.13": "빠른 발놀림", "Skill.12570000.2": "빠른 발놀림", "Skill.12610000.1": "3막 구조", "Skill.12610000.13": "불새를 연속으로 생성해 피해를 입힌다.", - "Skill.12610000.2": "불새를 연속으로 생성해 피해를 입힌다. \u000b1단계: 공격력 &Param1&의 불 속성 피해 \u000b2단계: 공격력 &Param2&의 불 속성 피해 \u000b3단계: 공격력 &Param3&의 불 속성 피해", + "Skill.12610000.2": "불새를 연속으로 생성해 피해를 입힌다. \u000b1단계: 공격력 &Param1&의 불 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&의 불 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&의 불 속성 일반 공격 피해", "Skill.12610001.1": "3막 구조", "Skill.12610002.1": "3막 구조", "Skill.12610003.1": "3막 구조", @@ -426,83 +426,83 @@ "Skill.12620000.2": "회피", "Skill.12631000.1": "무대의 열기", "Skill.12631000.13": "마술모자를 던져 연속으로 피해를 입히고, ##불 속성 표식: 성염#2013#을 부여한다.", - "Skill.12631000.2": "「마술모자」를 던져 0.5초마다 공격력 &Param1&의 불 속성 피해를 입히고, ##불 속성 표식: 성염#2013#을 부여한다. 5초간 지속된다. \u000b스킬 시전 시 팀 전체의 &Param9&이 &Param7& 증가한다. &Param4&초간 지속된다.", + "Skill.12631000.2": "「마술모자」를 던져 0.5초마다 공격력 &Param1&의 불 속성 스킬 피해를 입히고, ##불 속성 표식: 성염#2013#을 부여한다. 5초간 지속된다. \u000b스킬 시전 시 팀 전체의 &Param9&이 &Param7& 증가한다. &Param4&초간 지속된다.", "Skill.12631001.1": "무대의 열기", "Skill.12631001.13": "마술모자를 던져 연속으로 피해를 입히고, ##불 속성 표식: 성염#2013#을 부여한다.", - "Skill.12631001.2": "「마술모자」를 던져 0.5초마다 공격력 &Param1&의 불 속성 피해를 입히고, ##불 속성 표식: 성염#2013#을 부여한다. 5초간 지속된다. \u000b스킬 시전 시 팀 전체의 &Param9&이 &Param7& 증가한다. &Param4&초간 지속된다.", + "Skill.12631001.2": "「마술모자」를 던져 0.5초마다 공격력 &Param1&의 불 속성 스킬 피해를 입히고, ##불 속성 표식: 성염#2013#을 부여한다. 5초간 지속된다. \u000b스킬 시전 시 팀 전체의 &Param9&이 &Param7& 증가한다. &Param4&초간 지속된다.", "Skill.12632000.1": "춤추는 불꽃의 나비", "Skill.12632000.13": "「물의 나비」 3마리와 「화염 나비」 3마리를 생성하고, 각 메인 캐릭터와 목표에게 영향을 준다. \u000b「물의 나비」: 메인 캐릭터의 &Param4&, &Param9&를 증가시킨다. \u000b「화염 나비」: 불 속성 피해를 입히고, ##불 속성 표식: 성염#2013#을 부여한다.", - "Skill.12632000.2": "「물의 나비」 3마리와 「화염 나비」 3마리를 생성하고, 각 메인 캐릭터와 목표에게 영향을 준다. \u000b「물의 나비」: 메인 캐릭터의 &Param9& &Param7&를 증가시킨다. 또한 물의 나비 1마리마다 메인 캐릭터의 &Param4&이 &Param1& 추가로 증가하며, &Param5&초간 지속된다. \u000b「화염 나비」: 공격력 &Param2&의 불 속성 피해를 입히고, ##나비 표식#2021#과 ##불 속성 표식: 성염#2013# 1스택을 부여한다.", + "Skill.12632000.2": "「물의 나비」 3마리와 「화염 나비」 3마리를 생성하고, 각 메인 캐릭터와 목표에게 영향을 준다. \u000b「물의 나비」: 메인 캐릭터의 &Param9& &Param7&를 증가시킨다. 또한 물의 나비 1마리마다 메인 캐릭터의 &Param4&이 &Param1& 추가로 증가하며, &Param5&초간 지속된다. \u000b「화염 나비」: 공격력 &Param2&의 불 속성 스킬 피해를 입히고, ##나비 표식#2021#과 ##불 속성 표식: 성염#2013# 1스택을 부여한다.", "Skill.12640000.1": "천화 열반", "Skill.12640000.13": "천화 봉황을 생성해 범위 피해를 입힌 후 「봉황의 알」로 변하고, ##불 속성 표식: 성염#2013#을 부여한다.", - "Skill.12640000.2": "천화 봉황을 만들어 공격력 &Param1&의 불 속성 범위 피해를 입힌 후, 「봉황의 알」로 변한다. 8초 동안 존재한다. \u000b「봉황의 알」은 목표를 끌어당기고, 1초마다 공격력 &Param2&의 불 속성 피해를 입히며, ##불 속성 표식: 성염#2013#을 부여한다.", + "Skill.12640000.2": "천화 봉황을 만들어 공격력 &Param1&의 불 속성 범위 필살기 피해를 입힌 후, 「봉황의 알」로 변한다. 8초 동안 존재한다. \u000b「봉황의 알」은 목표를 끌어당기고, 1초마다 공격력 &Param2&의 불 속성 필살기 피해를 입히며, ##불 속성 표식: 성염#2013#을 부여한다.", "Skill.12710000.1": "횡참식", "Skill.12710000.13": "마검을 휘둘러 연속으로 피해를 입힌다.", - "Skill.12710000.2": "마검을 휘둘러 연속으로 피해를 입힌다. \u000b1단계: 공격력 &Param1&의 물 속성 피해 \u000b2단계: 공격력 &Param2&의 물 속성 피해 \u000b3단계: 공격력 &Param3&의 물 속성 피해 \u000b4단계: 공격력 &Param4&의 물 속성 피해", + "Skill.12710000.2": "마검을 휘둘러 연속으로 피해를 입힌다. \u000b1단계: 공격력 &Param1&의 물 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&의 물 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&의 물 속성 일반 공격 피해 \u000b4단계: 공격력 &Param4&의 물 속성 일반 공격 피해", "Skill.12720000.13": "회피", "Skill.12720000.2": "회피", "Skill.12731000.1": "꽃잎과 물결", "Skill.12731000.13": "테레사가 「솟아오른 보호막」을 획득한 후 마검과 함께 연속 피해를 입힌다. 또한 ##물 속성 표식: 수류#2008#을 부여한다.", - "Skill.12731000.2": "마검과 연계하여 공격력 &Param1&, &Param2&의 물 속성 피해를 입히고, ##물 속성 표식: 수류#2008#를 부여한다. 또한 자신이 「솟아오른 보호막」을 획득한다. \u000b「솟아오른 보호막」: 테레사 기본 공격 &Param3&의 피해를 흡수할 수 있으며, &Param4&초간 지속된다.", + "Skill.12731000.2": "마검과 연계하여 공격력 &Param1&, &Param2&의 물 속성 스킬 피해를 입히고, ##물 속성 표식: 수류#2008#를 부여한다. 또한 자신이 「솟아오른 보호막」을 획득한다. \u000b「솟아오른 보호막」: 테레사 기본 공격 &Param3&의 피해를 흡수할 수 있으며, &Param4&초간 지속된다.", "Skill.12731001.1": "꽃잎과 물결", "Skill.12731001.13": "테레사가 「솟아오른 보호막」을 획득한 후 마검과 함께 연속 피해를 입힌다. 또한 ##물 속성 표식: 수류#2008#을 부여한다.", - "Skill.12731001.2": "마검과 연계하여 공격력 &Param1&, &Param2&의 물 속성 피해를 입히고, ##물 속성 표식: 수류#2008#를 부여한다. 또한 자신이 「솟아오른 보호막」을 획득한다. \u000b「솟아오른 보호막」: 테레사 기본 공격 &Param3&의 피해를 흡수할 수 있으며, &Param4&초간 지속된다.", + "Skill.12731001.2": "마검과 연계하여 공격력 &Param1&, &Param2&의 물 속성 스킬 피해를 입히고, ##물 속성 표식: 수류#2008#를 부여한다. 또한 자신이 「솟아오른 보호막」을 획득한다. \u000b「솟아오른 보호막」: 테레사 기본 공격 &Param3&의 피해를 흡수할 수 있으며, &Param4&초간 지속된다.", "Skill.12732000.1": "파도의 절정", "Skill.12732000.13": "마검을 꽂아 「파도 영역」을 생성하고, 메인 캐릭터가 「솟아오른 보호막」을 획득한다.\u000b「파도 영역」이 지속적으로 피해를 입히고, ##물 속성 표식: 수류#2008#를 부여한다.", - "Skill.12732000.2": "마검을 꽂아 공격력 &Param1&의 물 속성 피해를 입히고 「파도 영역」을 생성하며 메인 캐릭터에게 「솟아오른 보호막」을 부여한다. \u000b「파도 영역」은 1초마다 공격력 &Param2&의 물 속성 범위 피해를 입히고 ##물 속성 표식: 수류#2008#를 부여한다. 6초간 지속된다. \u000b「솟아오른 보호막」은 테레사 기본 공격력 &Param3&의 피해를 흡수할 수 있으며 &Param4&초간 지속된다.", + "Skill.12732000.2": "마검을 꽂아 공격력 &Param1&의 물 속성 스킬 피해를 입히고 「파도 영역」을 생성하며 메인 캐릭터에게 「솟아오른 보호막」을 부여한다. \u000b「파도 영역」은 1초마다 공격력 &Param2&의 물 속성 범위 스킬 피해를 입히고 ##물 속성 표식: 수류#2008#를 부여한다. 6초간 지속된다. \u000b「솟아오른 보호막」은 테레사 기본 공격력 &Param3&의 피해를 흡수할 수 있으며 &Param4&초간 지속된다.", "Skill.12740000.1": "밀착 응결 참격", "Skill.12740000.13": "참격 검기를 발사하여 파도를 생성해 피해를 입히고, ##물 속성 표식: 수류#2008#를 부여한다.", - "Skill.12740000.2": "참격 검기를 발사하고 양쪽으로 확산하는 파도를 생성해 공격력 &Param1&, &Param2&의 물 속성 범위 피해를 입히고, ##물 속성 표식: 수류#2008#를 부여한다.", + "Skill.12740000.2": "참격 검기를 발사하고 양쪽으로 확산하는 파도를 생성해 공격력 &Param1&, &Param2&의 물 속성 범위 필살기 피해를 입히고, ##물 속성 표식: 수류#2008#를 부여한다.", "Skill.12770000.13": "빠른 발놀림", "Skill.12770000.2": "빠른 발놀림", "Skill.13010001.1": "고정 관통", "Skill.13010001.13": "자리를 잡은 후 얼음 화살을 발사해 목표를 관통하며 피해를 입힌다. 이동 시 사격이 즉시 중단된다.", - "Skill.13010001.2": "자리를 잡은 후 얼음 화살을 발사해 목표를 관통하며, 공격력 &Param1&의 물 속성 피해를 입힌다. 이동 시 사격이 즉시 중단된다.\u000b토나가 ##민첩#2015# 상태일 시, 일반 공격이 공격력 &Param2&의 물 속성 피해를 입힌다.", + "Skill.13010001.2": "자리를 잡은 후 얼음 화살을 발사해 목표를 관통하며, 공격력 &Param1&의 물 속성 일반 공격 피해를 입힌다. 이동 시 사격이 즉시 중단된다.\u000b토나가 ##민첩#2015# 상태일 시, 일반 공격이 공격력 &Param2&의 물 속성 일반 공격 피해를 입힌다.", "Skill.13020000.13": "회피", "Skill.13020000.2": "회피", "Skill.13031000.1": "장마의 추격", - "Skill.13031000.13": "「홍보 인형」을 소환해 지속적으로 피해를 입히고 목표를 도발한다. \u000b인형이 있을 때 토나가 ##민첩#2015# 상태에 진입한다. 일반 공격이 강화되고 ##물 속성 표식#1018#을 발동할 수 있다.", - "Skill.13031000.2": "목표 주변에 「홍보 인형」을 소환하여, 12초간 지속된다. 인형이 있을 때 토나가 ##민첩#2015# 상태가 된다.\u000b인형은 4초마다 공격력 &Param1&의 물 속성 범위 소환물 피해를 입히며 목표를 도발한다.\u000b「홍보 인형」 및 ##민첩#2015# 상태 기간의 일반 공격은 ##물 속성 표식#1018#을 발동할 수 있으며, 공격력 &Param4&의 물 속성 범위 표식 피해를 입히고 ##한랭#1027#을 부여한다.", + "Skill.13031000.13": "##「홍보 인형」#4017#을 소환해 지속적으로 피해를 입히고 목표를 도발한다. \u000b인형이 있을 때 토나가 ##민첩#2015# 상태에 진입한다. 일반 공격이 강화되고 ##물 속성 표식#1018#을 발동할 수 있고, ##한랭#1027#을 부여한다.", + "Skill.13031000.2": "목표 주변에 ##「홍보 인형」#4017#을 소환한다. 인형이 있을 때 토나가 ##민첩#2015# 상태가 된다.\u000b인형은 4초마다 공격력 &Param1&의 물 속성 범위 소환물 피해를 입히며 목표를 도발한다.\u000b##「홍보 인형」#4017# 및 ##민첩#2015# 상태 기간의 일반 공격은 ##물 속성 표식#1018#을 발동할 수 있으며, 공격력 &Param4&의 물 속성 범위 표식 피해를 입히고 ##한랭#1027#을 부여한다.", "Skill.13032000.1": "바다를 잇는 물결", "Skill.13032000.13": "「눈서리 화살」을 지속적으로 발사하고 「서리 파도」를 생성하여 경로 위 목표에게 피해를 입힌다. \u000b지원 스킬이 ##물 속성 표식: 수류#2008#를 부여한다.", - "Skill.13032000.2": "「눈서리 화살」을 지속적으로 9회 발사하여 각 공격력 &Param1&, &Param2&x2, &Param3&x3, &Param4&x2, &Param5&의 물 속성 피해를 입힌다. \u000b마지막 화살의 경로에 「서리 파도」를 생성해 공격력 &Param6&의 물 속성 피해를 입힌다. \u000b「바다를 잇는 물결」이 피해를 입힐 때 ##물 속성 표식: 수류#2008#를 부여한다.", + "Skill.13032000.2": "「눈서리 화살」을 지속적으로 9회 발사하여 각 공격력 &Param1&, &Param2&x2, &Param3&x3, &Param4&x2, &Param5&의 물 속성 스킬 피해를 입힌다. \u000b마지막 화살의 경로에 「서리 파도」를 생성해 공격력 &Param6&의 물 속성 스킬 피해를 입힌다. \u000b「바다를 잇는 물결」이 피해를 입힐 때 ##물 속성 표식: 수류#2008#를 부여한다.", "Skill.13040000.1": "은빛의 폭포", "Skill.13040000.13": "목표 위치에 화살비가 내려 지속적으로 범위 피해를 입힌다.", - "Skill.13040000.2": "화살 뭉치를 발사해 목표 위치에 화살비가 내려, 0.5초마다 공격력 &Param1&의 물 속성 범위 피해를 입힌다. 6초간 지속된다.", + "Skill.13040000.2": "화살 뭉치를 발사해 목표 위치에 화살비가 내려, 0.5초마다 공격력 &Param1&의 물 속성 범위 필살기 피해를 입힌다. 6초간 지속된다.", "Skill.13070000.13": "빠른 발놀림", "Skill.13070000.2": "빠른 발놀림", "Skill.13210000.1": "연타와 회피", "Skill.13210000.13": "방망이와 스케이트보드를 휘둘러 목표를 공격한다.", - "Skill.13210000.2": "방망이와 스케이트보드를 휘둘러 목표를 타격한다. \u000b1단계: 공격력 &Param1&의 빛 속성 피해 \u000b2단계: 공격력 &Param2&의 빛 속성 피해 \u000b3단계: 공격력 &Param3&의 빛 속성 피해 \u000b4단계: 공격력 &Param4&, &Param6&x6의 빛 속성 피해 \u000b5단계: 공격력 &Param5&의 빛 속성 피해", + "Skill.13210000.2": "방망이와 스케이트보드를 휘둘러 목표를 타격한다. \u000b1단계: 공격력 &Param1&의 빛 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&의 빛 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&의 빛 속성 일반 공격 피해 \u000b4단계: 공격력 &Param4&, &Param6&x6의 빛 속성 일반 공격 피해 \u000b5단계: 공격력 &Param5&의 빛 속성 일반 공격 피해", "Skill.13220000.13": "회피", "Skill.13220000.2": "회피", "Skill.13231001.1": "승! 폭발하는 별의 연타", - "Skill.13231001.13": "야구 방망이를 휘둘러 목표를 공격한다. 이후 「2루타」를 활성화해, 목표를 향해 돌진하고 빠르게 연격한다.\u000b메인 스킬이 ##빛 속성 표식#1015#을 발동할 수 있다.", - "Skill.13231001.2": "야구 방망이를 휘둘러 공격력 &Param1&의 빛 속성 피해를 입히고, 2단계 스킬 「2루타」를 활성화한다. 「2루타」: 목표를 향해 돌진 후 난타를 발동하고, 스킬을 길게 눌러 0.3초마다 공격력 &Param2&의 빛 속성 피해를 입힌다. 3초간 지속된다. 이후 맹격 1회를 추가해 공격력 &Param3&의 빛 속성 피해를 입힌다. \u000b메인 스킬 「승! 폭발하는 별의 연타」와 「2루타」가 ##빛 속성 표식#1015#을 발동할 수 있다. 발동 시 공격력 &Param4&의 빛 속성 표식 피해를 입힌다.", + "Skill.13231001.13": "야구 방망이를 휘둘러 목표를 공격한다. 이후 「2루타」를 활성화해, 목표를 향해 돌진하고 빠르게 연격한다.\u000b메인 스킬이 ##빛 속성 표식#1015#을 발동할 수 있고, 「낙뢰」를 생성한다.", + "Skill.13231001.2": "야구 방망이를 휘둘러 공격력 &Param1&의 빛 속성 스킬 피해를 입히고, 2단계 스킬 「2루타」를 활성화한다. 「2루타」: 목표를 향해 돌진 후 난타를 발동하고, 스킬을 길게 눌러 0.3초마다 공격력 &Param2&의 빛 속성 스킬 피해를 입힌다. 3초간 지속된다. 이후 맹격 1회를 추가해 공격력 &Param3&의 빛 속성 스킬 피해를 입힌다. \u000b메인 스킬 「승! 폭발하는 별의 연타」와 「2루타」가 ##빛 속성 표식#1015#을 발동할 수 있고 「낙뢰」를 생성해 공격력 &Param4&의 빛 속성 표식 피해를 입힌다.", "Skill.13231002.1": "쇄성의 충격", "Skill.13231003.1": "유성의 연타", "Skill.13232000.1": "의! 파도 속 별가루", "Skill.13232000.13": "「성망」을 흩뿌려 목표에게 부착하여 지속적으로 피해를 입힌다.\u000b지원 스킬이 ##빛 속성 표식: 광명#2016#을 부여할 수 있다.", - "Skill.13232000.2": "별가루를 흩뿌려 공격력 &Param1&의 빛 속성 피해를 입히고, 「성망」 2스택을 부여한다. \u000b3초마다 「성망」이 공격력 &Param2&의 빛 속성 범위 피해를 입히고 ##빛 속성 표식: 광명#2016#을 부여한다.", + "Skill.13232000.2": "별가루를 흩뿌려 공격력 &Param1&의 빛 속성 스킬 피해를 입히고, 「성망」 2스택을 부여한다. \u000b3초마다 「성망」이 공격력 &Param2&의 빛 속성 범위 피해를 입히고 ##빛 속성 표식: 광명#2016#을 부여한다.", "Skill.13240000.1": "결! 별하늘에 반기를", "Skill.13240000.13": "윈드 애시 멤버를 지휘하여 목표를 공격한다.", - "Skill.13240000.2": "윈드 애시 멤버를 지휘하여 목표를 공격해 0.3초마다 공격력 &Param1&의 빛 속성 범위 피해를 입힌다. 5초간 지속된다.", + "Skill.13240000.2": "윈드 애시 멤버를 지휘하여 목표를 공격해 0.3초마다 공격력 &Param1&의 빛 속성 범위 필살기 피해를 입힌다. 5초간 지속된다.", "Skill.13244100.1": "결! 별하늘에 반기를", "Skill.13244100.13": "윈드 애시 멤버를 지휘하여 목표를 공격한다.", - "Skill.13244100.2": "윈드 애시 멤버를 지휘하여 목표를 공격해 0.3초마다 공격력 &Param1&의 빛 속성 범위 피해를 입힌다. 5초간 지속된다.", + "Skill.13244100.2": "윈드 애시 멤버를 지휘하여 목표를 공격해 0.3초마다 공격력 &Param1&의 빛 속성 범위 필살기 피해를 입힌다. 5초간 지속된다.", "Skill.13270000.1": "돌진", "Skill.13310000.1": "폭발하는 바람탄", "Skill.13310000.13": "「바람탄」을 연속으로 발사해 피해를 입힌다.", - "Skill.13310000.2": "「바람탄」을 연속으로 발사한다. \u000b1단계: 공격력 &Param1&의 바람 속성 피해 \u000b2단계: 공격력 &Param2&의 바람 속성 피해 \u000b3단계: 공격력 &Param3&x3의 바람 속성 피해.", + "Skill.13310000.2": "「바람탄」을 연속으로 발사한다. \u000b1단계: 공격력 &Param1&의 바람 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&의 바람 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&x3의 바람 속성 일반 공격 피해.", "Skill.13320000.1": "회피", "Skill.13320000.13": "기본 회피 로직", "Skill.13320000.2": "기본 회피 로직", "Skill.13331001.1": "질풍의 만개", - "Skill.13331001.13": "바람개비가 전방을 향해 바람을 불어 지속적으로 피해를 입힌다. \u000b메인 스킬이 ##바람 속성 표식#1017#을 발동할 수 있다.", - "Skill.13331001.2": "바람개비로 전방에 바람을 불어, 공격력 &Param1&x7의 바람 속성 스킬 피해를 입힌다.\u000b메인 스킬 「질풍의 만개」가 ##바람 속성 표식#1017#을 발동할 수 있고, 공격력 &Param2&의 바람 속성 범위 표식 피해를 입힌다.", + "Skill.13331001.13": "바람개비가 전방을 향해 바람을 불어 지속적으로 피해를 입힌다. \u000b메인 스킬이 ##바람 속성 표식#1017#을 발동할 수 있고, 「만개」를 생성한다.", + "Skill.13331001.2": "바람개비로 전방에 바람을 불어, 공격력 &Param1&x7의 바람 속성 스킬 피해를 입힌다.\u000b메인 스킬 「질풍의 만개」가 ##바람 속성 표식#1017#을 발동할 수 있고, 「만개」를 생성해 공격력 &Param2&의 바람 속성 범위 표식 피해를 입힌다.", "Skill.13332000.1": "꽃잎의 춤사위", "Skill.13332000.13": "꽃다발을 발사해 피해를 입힌다. 꽃다발이 폭산하면 「꽃밭」을 생성하고, 여러 개의 「꽃잎」을 발사한다. \u000b지원 스킬이 ##바람 속성 표식: 풍식#2017#을 부여한다.", - "Skill.13332000.2": "꽃다발을 발사해 공격력 &Param1&의 바람 속성 스킬 피해를 입힌다. 꽃다발이 폭산하면 「꽃밭」을 생성하고, 6개의 「꽃잎」을 발사한다. \u000b「꽃밭」: 범위 내 목표의 이동 속도를 25% 감소시키고, 1초마다 공격력 &Param3&의 바람 속성 스킬 피해를 입힌다. 6초간 지속된다. \u000b「꽃잎」: 공격력 &Param2&의 바람 속성 스킬 피해를 입힌다. \u000b지원 스킬 「꽃잎의 춤사위」로 ##바람 속성 표식: 풍식#2017#을 부여할 수 있다.", + "Skill.13332000.2": "꽃다발을 발사해 공격력 &Param1&의 바람 속성 범위 스킬 피해를 입힌다. 꽃다발이 폭산하면 「꽃밭」을 생성하고, 6개의 「꽃잎」을 발사한다. \u000b「꽃밭」: 범위 내 목표의 이동 속도를 25% 감소시키고, 1초마다 공격력 &Param3&의 바람 속성 범위 스킬 피해를 입힌다. 6초간 지속된다. \u000b「꽃잎」: 공격력 &Param2&의 바람 속성 스킬 피해를 입힌다. \u000b지원 스킬 「꽃잎의 춤사위」로 ##바람 속성 표식: 풍식#2017#을 부여할 수 있다.", "Skill.13340000.1": "향기의 토네이도", "Skill.13340000.13": "지팡이를 들고 일정 시간 캐스팅하여 토네이도 여러 개를 연속 생성해 피해를 입힌다.", "Skill.13340000.2": "지팡이를 들고 일정 시간 동안 캐스팅하여 3초마다 토네이도를 3개 생성한다. 각각 공격력 &Param1&의 바람 속성 필살기 피해를 입힌다.", @@ -511,30 +511,30 @@ "Skill.13370000.2": "기본 달리기 로직", "Skill.13410000.1": "맹렬한 타격", "Skill.13410000.13": "빠르게 주먹을 휘둘러 다중 피해를 입힌다. \u000b탄약이 있으면 「불꽃 펀치」를 시전한다.", - "Skill.13410000.2": "주먹과 발차기를 섞어 목표를 타격한다. \u000b1단계: 공격력 &Param1&x2의 불 속성 피해 \u000b2단계: 공격력 &Param2&의 불 속성 피해 \u000b3단계: 공격력 &Param3&x2의 불 속성 피해 \u000b4단계: 공격력 &Param4&x5의 불 속성 피해 \u000b5단계: 공격력 &Param5&x2의 불 속성 피해 \u000b탄약이 있으면 「불꽃 펀치」를 시전한다. \u000b1단계: 공격력 &Param6&의 불 속성 피해 \u000b2단계: 공격력 &Param7&의 불 속성 피해 \u000b3단계: 공격력 &Param8&의 불 속성 피해 \u000b「맹렬한 타격」과 「불꽃 펀치」가 명중한 목표 뒤의 다른 목표에게 공격력 &Param9&의 불 속성 범위 피해를 입힌다.", + "Skill.13410000.2": "주먹과 발차기를 섞어 목표를 타격한다. \u000b1단계: 공격력 &Param1&x2의 불 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&의 불 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&x2의 불 속성 일반 공격 피해 \u000b4단계: 공격력 &Param4&x5의 불 속성 일반 공격 피해 \u000b5단계: 공격력 &Param5&x2의 불 속성 일반 공격 피해 \u000b탄약이 있으면 「불꽃 펀치」를 시전한다. \u000b1단계: 공격력 &Param6&의 불 속성 일반 공격 피해 \u000b2단계: 공격력 &Param7&의 불 속성 일반 공격 피해 \u000b3단계: 공격력 &Param8&의 불 속성 일반 공격 피해 \u000b「맹렬한 타격」과 「불꽃 펀치」가 명중한 목표 뒤의 다른 목표에게 공격력 &Param9&의 불 속성 범위 일반 공격 피해를 입힌다.", "Skill.13420000.13": "회피", "Skill.13420000.2": "회피", "Skill.13431000.1": "불꽃 주입", - "Skill.13431000.13": "승룡권을 날려 2단 피해를 입히고, 탄약을 획득한다. \u000b메인 스킬이 ##불 속성 표식#1016#을 발동할 수 있다.", - "Skill.13431000.2": "승룡권을 날려 공격력 &Param1&의 불 속성 피해를 입힌다. 이후 강하게 땅을 내려 찍어 공격력 &Param3&의 불 속성 피해를 입히고, 탄창을 가득 채운다. 탄창 용량은 3발이다. \u000b메인 스킬 「&Param2&」은 ##화염 표식#1016#을 발동할 수 있고, 발동 시 주변에 공격력 &Param4&의 불 속성 표식 피해를 입힌다.", + "Skill.13431000.13": "승룡권을 날려 2단 피해를 입히고, 탄약을 획득한다. \u000b메인 스킬이 ##불 속성 표식#1016#을 발동할 수 있고, 「작열하는 불꽃」을 생성한다.", + "Skill.13431000.2": "승룡권을 날려 공격력 &Param1&의 불 속성 스킬 피해를 입힌다. 이후 강하게 땅을 내려 찍어 공격력 &Param3&의 불 속성 스킬 피해를 입히고, 탄창을 가득 채운다. 탄창 용량은 3발이다. \u000b메인 스킬 「&Param2&」은 ##화염 표식#1016#을 발동할 수 있고, 「작열하는 불꽃」을 생성해 주변에 공격력 &Param4&의 불 속성 표식 피해를 입힌다.", "Skill.13431030.1": "불꽃 주입", "Skill.13432000.1": "질주의 펀치", - "Skill.13432000.13": "목표를 향해 돌진하여 강력하게 주먹을 휘둘러 지속적으로 피해를 입힌다. \u000b지원 스킬이 ##불 속성 표식#1016#을 발동할 수 있다.", - "Skill.13432000.2": "목표를 향해 빠르게 돌진하여 주먹을 날려 공격력 &Param1&x11의 불 속성 범위 피해를 입힌다. \u000b지원 스킬 「&Param2&」는 ##화염 표식#1016#을 발동할 수 있고, 발동 시 주변에 공격력 &Param3&의 불 속성 표식 피해를 입힌다.", + "Skill.13432000.13": "목표를 향해 돌진하여 강력하게 주먹을 휘둘러 지속적으로 피해를 입힌다. \u000b지원 스킬이 ##불 속성 표식#1016#을 발동할 수 있고, 「작열하는 불꽃」을 생성한다.", + "Skill.13432000.2": "목표를 향해 빠르게 돌진하여 주먹을 날려 공격력 &Param1&x11의 불 속성 범위 스킬 피해를 입힌다. \u000b지원 스킬 「&Param2&」는 ##화염 표식#1016#을 발동할 수 있고, 「작열하는 불꽃」을 생성해 주변에 공격력 &Param3&의 불 속성 표식 피해를 입힌다.", "Skill.13440000.1": "봉인 해제", - "Skill.13440000.13": "로켓 펀치를 발사하고, 봉인 해제 후 지속적으로 목표를 타격한다. \u000b필살기가 ##불 속성 표식#1016#을 발동할 수 있다.", - "Skill.13440000.2": "봉인을 해제하여 로켓 펀치를 발사해 공격력 &Param1&의 불 속성 피해를 입힌다. \u000b이후 후유카가 지속적으로 주변 목표를 공격해, 공격력 &Param2&x5, &Param3&의 불 속성 피해를 입힌다. \u000b필살기 「&Param4&」는 ##화염 표식#1016#을 발동할 수 있고, 발동 시 주변에 공격력 &Param5&의 불 속성 표식 피해를 입힌다.", + "Skill.13440000.13": "로켓 펀치를 발사하고, 봉인 해제 후 지속적으로 목표를 타격한다. \u000b필살기가 ##불 속성 표식#1016#을 발동할 수 있고, 「작열하는 불꽃」을 생성한다.", + "Skill.13440000.2": "봉인을 해제하여 로켓 펀치를 발사해 공격력 &Param1&의 불 속성 필살기 피해를 입힌다. \u000b이후 후유카가 지속적으로 주변 목표를 공격해, 공격력 &Param2&x5, &Param3&의 불 속성 필살기 피해를 입힌다. \u000b필살기 「&Param4&」는 ##화염 표식#1016#을 발동할 수 있고, 「작열하는 불꽃」을 생성해 주변에 공격력 &Param5&의 불 속성 표식 피해를 입힌다.", "Skill.13470000.13": "회피 후 돌진", "Skill.13470000.2": "회피 후 돌진", "Skill.13510000.1": "혜성의 소탕", "Skill.13510000.13": "빗자루를 휘둘러 연속으로 공격한다.", - "Skill.13510000.2": "빗자루를 휘둘러 공격한다.\u000b1단계: 공격력 &Param1&의 어둠 속성 피해\u000b2단계: 공격력 &Param2&의 어둠 속성 피해\u000b3단계: 공격력 &Param3&의 어둠 속성 피해\u000b4단계: 공격력 &Param4&의 어둠 속성 피해", + "Skill.13510000.2": "빗자루를 휘둘러 공격한다.\u000b1단계: 공격력 &Param1&의 어둠 속성 일반 공격 피해\u000b2단계: 공격력 &Param2&의 어둠 속성 일반 공격 피해\u000b3단계: 공격력 &Param3&x2의 어둠 속성 일반 공격 피해\u000b4단계: 공격력 &Param4&의 어둠 속성 일반 공격 피해", "Skill.13520000.1": "회피", "Skill.13520000.13": "회피", "Skill.13520000.2": "회피", "Skill.13531000.1": "기이한 그림자", - "Skill.13531000.13": "사진을 찍어 피해를 입히고, 「현상」 상태에 진입한다. 「현상」 상태에서 지속적으로 「호박 유령」을 소환한다. 메인 스킬과 「호박 유령」은 ##어둠 속성 표식#1019#을 발동할 수 있다.", - "Skill.13531000.2": "사진을 찍어 공격력 &Param6&의 어둠 속성 범위 스킬 피해를 입히고 「현상」 상태에 진입한다. 3초마다 「호박 유령」 1마리를 소환하고, 15초간 지속된다. \u000b「호박 유령」은 목표를 자동으로 공격해 공격력 &Param1&, &Param2&의 어둠 속성 소환물 피해를 입힌다. \u000b「호박 유령」은 미스티 기본 최대 HP 25%와 공격력 100%를 가진다. 15초 동안 존재하며 최대 4개 존재한다. \u000b메인 스킬 「기이한 그림자」와 「호박 유령」이 ##어둠 속성 표식#1019#을 발동할 수 있고, 공격력 &Param3&의 어둠 속성 표식 피해를 입히며 「어둠 작열」을 부여한다. 「어둠 작열」: 0.5초마다 목표에 1회 피해를 &Param5&초 동안 입힌다. 총공격력의 &Param4&의 어둠 속성 표식 피해를 입힌다. 지속된다.\u000b메인 스킬 「기이한 그림자」가 중단되면 일부 쿨타임이 반환된다.", + "Skill.13531000.13": "사진을 찍어 피해를 입히고, 「현상」 상태에 진입한다. 「현상」 상태에서 지속적으로 ##호박 유령#4007#을 소환한다. 메인 스킬과 ##호박 유령#4007#은 ##어둠 속성 표식#1019#을 발동할 수 있다.", + "Skill.13531000.2": "사진을 찍어 공격력 &Param6&의 어둠 속성 범위 스킬 피해를 입히고 「현상」 상태에 진입한다. 3초마다 ##호박 유령#4007# 1마리를 소환하고, 15초간 지속된다. \u000b##호박 유령#4007#은 목표를 자동으로 공격해 공격력 &Param1&, &Param2&의 어둠 속성 소환물 피해를 입힌다. \u000b메인 스킬 「기이한 그림자」와 ##호박 유령#4007#은 ##어둠 속성 표식#1019#을 발동할 수 있고, 공격력 &Param3&의 어둠 속성 표식 피해를 입히며 ##어둠 작열#4009#을 부여한다. \u000b메인 스킬 「기이한 그림자」가 중단되면 일부 쿨타임이 반환된다.", "Skill.13531001.1": "손짓", "Skill.13531001.13": "손짓", "Skill.13531001.2": "손짓", @@ -551,8 +551,8 @@ "Skill.13531005.13": "출생 연출", "Skill.13531005.2": "출생 연출", "Skill.13532000.1": "기괴한 관문", - "Skill.13532000.13": "마법진을 그려 자폭하는 「램프 유령」을 지속적으로 소환한다. 자폭 시 ##어둠 속성 표식: 암영#2018#을 부여할 수 있다.", - "Skill.13532000.2": "마법진을 그려 0.5초마다 「램프 유령」을 소환한다. 6초간 지속된다. \u000b「램프 유령」 자폭 시 공격력 &Param1&의 어둠 속성 소환물 피해를 입힌다. 자폭이 ##어둠 속성 표식: 암영#2018#을 부여한다. \u000b「램프 유령」은 미스티 기본 최대 HP 3%와 공격력 100%를 가지며, 8초 동안 존재한다.", + "Skill.13532000.13": "마법진을 그려 자폭하는 ##램프 유령#4008#을 지속적으로 소환한다. 자폭 시 ##어둠 속성 표식: 암영#2018#을 부여할 수 있다.", + "Skill.13532000.2": "마법진을 그려 0.5초마다 ##램프 유령#4008#을 소환한다. 6초간 지속된다. \u000b##램프 유령#4008# 자폭 시 공격력 &Param1&의 어둠 속성 범위 소환물 피해를 입힌다. 자폭이 ##어둠 속성 표식: 암영#2018#을 부여할 수 있다.", "Skill.13532001.1": "자폭", "Skill.13532001.13": "자폭", "Skill.13532001.2": "자폭", @@ -561,7 +561,7 @@ "Skill.13532002.2": "출생 연출", "Skill.13540000.1": "자정★불면", "Skill.13540000.13": "거대한 그림자 영혼을 생성해 큰 범위의 피해를 입힌다.", - "Skill.13540000.2": "거대한 그림자 영혼을 생성해 공격력 &Param1&x8, &Param2&의 큰 범위 어둠 속성 피해를 입힌다.", + "Skill.13540000.2": "거대한 그림자 영혼을 생성해 공격력 &Param1&x8, &Param2&의 큰 범위 어둠 속성 필살기 피해를 입힌다.", "Skill.13570000.1": "빠른 발놀림", "Skill.13570000.13": "빠른 발놀림", "Skill.13570000.2": "빠른 발놀림", @@ -597,15 +597,15 @@ "Skill.14070000.2": "???", "Skill.14110000.1": "용과 봉황", "Skill.14110000.13": "붓을 휘둘러 다중 공격을 진행한다.", - "Skill.14110000.2": "붓을 휘둘러 「먹물」을 부여한다. \u000b1단계: 공격력 &Param1&의 불 속성 피해 \u000b2단계: 공격력 &Param2&의 불 속성 피해 \u000b3단계: 공격력 &Param3&x4의 불 속성 피해 \u000b4단계: 공격력 &Param4&x3의 불 속성 피해 \u000b5단계: 공격력 &Param5&의 불 속성 피해", + "Skill.14110000.2": "붓을 휘둘러 「먹물」을 부여한다. \u000b1단계: 공격력 &Param1&의 불 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&의 불 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&x4의 불 속성 일반 공격 피해 \u000b4단계: 공격력 &Param4&x3의 불 속성 일반 공격 피해 \u000b5단계: 공격력 &Param5&의 불 속성 일반 공격 피해", "Skill.14120000.13": "회피", "Skill.14120000.2": "회피", "Skill.14131000.1": "붉은 화염", - "Skill.14131000.13": "전방을 향해 불을 뿜어 지속적으로 피해를 입힌다. \u000b메인 스킬이 ##불 속성 표식#1016#을 발동할 수 있다.", - "Skill.14131000.2": "전방으로 불을 내뿜어 0.2초마다 공격력 &Param1&의 불 속성 범위 피해를 입힌다. 3초간 지속된다. 「먹물」을 보유한 목표에게 피해를 입히면 목표를 ##인화#2027# 상태로 만든다. \u000b메인 스킬 「붉은 화염」이 ##불 속성 표식#1016#을 발동할 수 있다. 발동 시, 공격력 &Param3&의 불 속성 범위 표식 피해를 입힌다.", + "Skill.14131000.13": "전방을 향해 불을 뿜어 지속적으로 피해를 입힌다. \u000b메인 스킬이 ##불 속성 표식#1016#을 발동할 수 있고, 「초연」을 생성한다.", + "Skill.14131000.2": "전방으로 불을 내뿜어 0.2초마다 공격력 &Param1&의 불 속성 범위 스킬 피해를 입힌다. 3초간 지속된다. 「먹물」을 보유한 목표에게 피해를 입히면 목표를 ##인화#2027# 상태로 만든다. \u000b메인 스킬 「붉은 화염」이 ##불 속성 표식#1016#을 발동할 수 있고, 「초연」을 생성해 공격력 &Param3&의 불 속성 범위 표식 피해를 입힌다.", "Skill.14132000.1": "부적·붉은 용", - "Skill.14132000.13": "「붉은 용」을 소환해 목표를 공격한다. \u000b지원 스킬이 ##불 속성 표식: 성염#2013#을 부여할 수 있다.", - "Skill.14132000.2": "2초마다 「붉은 용」 1마리를 소환해 총 3마리를 소환한다. \u000b「붉은 용」은 8초 동안 존재하며, 목표에게 먹물을 분사해 공격력 &Param1&의 불 속성 소환물 피해를 입힌다. 종료 시 목표에게 돌진해 공격력 &Param2&의 불 속성 소환물 범위 피해를 입힌다. \u000b「붉은 용」이 피해를 입히면 ##불 속성 표식: 성염#2013#을 부여한다. \u000b「&Param3&」이 소환한 소환물은 지원 스킬을 다시 시전하면 제거된다.", + "Skill.14132000.13": "##「붉은 용」#4018#을 소환해 목표를 공격한다. \u000b##「붉은 용」#4018#이 피해를 입혀 ##불 속성 표식: 성염#2013#을 부여할 수 있다.", + "Skill.14132000.2": "2초마다 ##「붉은 용」#4018# 1마리를 소환해 총 3마리를 소환한다. \u000b##「붉은 용」#4018#은 목표에게 먹물을 분사해 공격력 &Param1&의 불 속성 소환물 피해를 입힌다. 종료 시 목표에게 돌진해 공격력 &Param2&의 불 속성 범위 소환물 피해를 입힌다. \u000b##「붉은 용」#4018#이 피해를 입히면 ##불 속성 표식: 성염#2013#을 부여한다. \u000b「&Param3&」이 소환한 소환물은 지원 스킬을 다시 시전하면 제거된다.", "Skill.14132011.1": "질주의 펀치", "Skill.14132012.1": "질주의 펀치", "Skill.14132013.1": "질주의 펀치", @@ -617,88 +617,88 @@ "Skill.14132025.1": "질주의 펀치", "Skill.14140000.1": "용호의 구천", "Skill.14140000.13": "거대 용을 생성해 목표 위치를 공격한다.", - "Skill.14140000.2": "불의 용을 생성해 목표 주변을 맴돌며 0.3초마다 공격력 &Param1&의 큰 범위의 불 속성 피해를 입힌다. 5초간 지속된다.", + "Skill.14140000.2": "불의 용을 생성해 목표 주변을 맴돌며 0.3초마다 공격력 &Param1&의 큰 범위의 불 속성 필살기 피해를 입힌다. 5초간 지속된다.", "Skill.14170000.13": "회피 후 돌진", "Skill.14170000.2": "회피 후 돌진", "Skill.14210000.1": "심연의 손길", "Skill.14210000.13": "발톱을 빠르게 휘둘러 공격해 다중 피해를 입힌다.", - "Skill.14210000.2": "발톱을 휘두르며 빠르게 공격한다.\u000b1단계: 공격력 &Param1&의 어둠 속성 피해\u000b2단계: 공격력 &Param2&의 어둠 속성 피해\u000b3단계: 공격력 &Param3&x2의 어둠 속성 피해\u000b4단계: 공격력 &Param4&x2의 어둠 속성 피해\u000b5단계: 공격력 &Param4&의 어둠 속성 피해", + "Skill.14210000.2": "발톱을 휘두르며 빠르게 공격한다.\u000b1단계: 공격력 &Param1&의 어둠 속성 일반 공격 피해\u000b2단계: 공격력 &Param2&의 어둠 속성 일반 공격 피해\u000b3단계: 공격력 &Param3&x2의 어둠 속성 일반 공격 피해\u000b4단계: 공격력 &Param4&x2의 어둠 속성 일반 공격 피해\u000b5단계: 공격력 &Param5&의 어둠 속성 일반 공격 피해", "Skill.14220000.1": "회피", "Skill.14220000.13": "회피", "Skill.14220000.2": "회피", "Skill.14231000.1": "어둠의 연타", "Skill.14231000.13": "펀치를 발동해 다중 피해를 입히고, ##어둠 속성 표식: 암영#2018#을 부여한다. 메인 스킬이 피해를 입힐 때 목표의 &Param3&가 증가한다.", - "Skill.14231000.2": "2중 펀치를 발동해 각 공격력 &Param1&x2, &Param2&x4의 어둠 속성 피해를 입히고, ##어둠 속성 표식: 암영#2018#을 부여한다. \u000b메인 스킬 「어둠의 연타」가 피해를 입힐 때 목표의 &Param3&가 &Param4&증가한다. &Param5&초간 지속된다.", + "Skill.14231000.2": "2중 펀치를 발동해 각 공격력 &Param1&x2, &Param2&x4의 어둠 속성 스킬 피해를 입히고, ##어둠 속성 표식: 암영#2018#을 부여한다. \u000b메인 스킬 「어둠의 연타」가 피해를 입힐 때 목표의 &Param3&가 &Param4&증가한다. &Param5&초간 지속된다.", "Skill.14232000.1": "심연의 발", "Skill.14232000.13": "다중 범위 피해를 입히고, ##어둠 속성 표식: 암영#2018#을 부여한다. 지원 스킬이 피해를 입힐 때 목표의 &Param2&가 증가한다.", - "Skill.14232000.2": "빠르게 발을 휘둘러 연속으로 공격해, 공격력 &Param1&x8의 어둠 속성 범위 피해를 입히고, ##어둠 속성 표식: 암영#2018#을 부여한다. \u000b지원 스킬 「심연의 발」이 피해를 입힐 때 목표의 &Param2&가 &Param3& 증가한다. &Param4&초간 지속된다.", + "Skill.14232000.2": "빠르게 발을 휘둘러 연속으로 공격해, 공격력 &Param1&x9의 어둠 속성 범위 스킬 피해를 입히고, ##어둠 속성 표식: 암영#2018#을 부여한다. \u000b지원 스킬 「심연의 발」이 피해를 입힐 때 목표의 &Param2&가 &Param3& 증가한다. &Param4&초간 지속된다.", "Skill.14240000.1": "검은 소멸의 종말", "Skill.14240000.13": "목표를 지속적으로 끌어당기고, 범위 피해를 입힌다. 또한 ##어둠 속성 표식: 암영#2018#을 부여한다.", - "Skill.14240000.2": "SP를 모아 목표를 지속적으로 끌어당기고, 이후 공격력 &Param1&의 어둠 속성 범위 피해를 입힌다. 또한 ##어둠 속성 표식: 암영##2018#을 부여한다.", + "Skill.14240000.2": "SP를 모아 목표를 지속적으로 끌어당기고, 이후 공격력 &Param1&의 어둠 속성 범위 필살기 피해를 입힌다. 또한 ##어둠 속성 표식: 암영##2018#을 부여한다.", "Skill.14270000.1": "빠른 발놀림", "Skill.14270000.13": "빠른 발놀림", "Skill.14270000.2": "빠른 발놀림", "Skill.14310000.1": "흩날리는 바람잎", "Skill.14310000.13": "건블레이드를 제어해 목표 거리에 따라 다른 공격을 진행한다.", - "Skill.14310000.2": "건블레이드를 제어해 목표 거리에 따라 다른 공격을 진행한다.\u000b근거리 목표에게는 연속 베기를 한다.\u000b1단계: 공격력 &Param1&의 바람 속성 피해\u000b2단계: 공격력 &Param2&의 바람 속성 피해\u000b3단계: 공격력 &Param3&x3의 바람 속성 피해\u000b4단계: 공격력 &Param4&x4의 바람 속성 피해\u000b5단계: 공격력 &Param5&x3의 바람 속성 피해\u000b6단계: 공격력 &Param6&의 바람 속성 피해\u000b원거리의 목표에게는 사격을 가한다.\u000b1단계: 공격력 &Param7&x2의 바람 속성 피해\u000b2단계: 공격력 &Param7&x3의 바람 속성 피해\u000b3단계: 레이저를 발사해 공격력 &Param8&의 바람 속성 피해를 입힌다.", + "Skill.14310000.2": "건블레이드를 제어해 목표 거리에 따라 다른 공격을 진행한다.\u000b근거리 목표에게는 연속 베기를 한다.\u000b1단계: 공격력 &Param1&의 바람 속성 일반 공격 피해\u000b2단계: 공격력 &Param2&의 바람 속성 일반 공격 피해\u000b3단계: 공격력 &Param3&x3의 바람 속성 일반 공격 피해\u000b4단계: 공격력 &Param4&x4의 바람 속성 일반 공격 피해\u000b5단계: 공격력 &Param5&x3의 바람 속성 일반 공격 피해\u000b6단계: 공격력 &Param6&의 바람 속성 일반 공격 피해\u000b원거리의 목표에게는 사격을 가한다.\u000b1단계: 공격력 &Param7&x2의 바람 속성 일반 공격 피해\u000b2단계: 공격력 &Param7&x3의 바람 속성 일반 공격 피해\u000b3단계: 레이저를 발사해 공격력 &Param8&의 바람 속성 일반 공격 피해를 입힌다.", "Skill.14320000.1": "레이스 회피", "Skill.14320000.13": "레이스 회피", "Skill.14320000.2": "레이스 회피", "Skill.14331000.1": "풍차의 춤", - "Skill.14331000.13": "빠른 속도로 회전하여 참격으로 범위 피해를 입히고, 주변에 총알을 발사해 공격한다. 메인 스킬이 ##바람 속성 표식#1017#을 발동할 수 있다.", + "Skill.14331000.13": "빠른 속도로 회전하여 참격으로 범위 피해를 입히고, 주변에 총알을 발사해 공격한다. 메인 스킬이 ##바람 속성 표식#1017#을 발동할 수 있고, 「선풍」을 생성한다.", "Skill.14331000.2": "빠른 속도로 회전하여 참격으로 공격력 &Param1&x4의 바람 속성 범위 스킬 피해를 입히고, 주변에 총알을 발사해 공격력 &Param2&x4의 바람 속성 스킬 피해를 입힌다. \u000b메인 스킬 「풍차의 춤」은 기본으로 3회 사용할 수 있고, 길게 눌러 연속으로 시전할 수 있다. \u000b메인 스킬 「풍차의 춤」은 ##바람 속성 표식#1017#을 발동할 수 있고, 「선풍」을 생성해 공격력 &Param3&x3의 바람 속성 범위 표식 피해를 입힌다.", "Skill.14332000.1": "풍차 역격", - "Skill.14332000.13": "구르기 참격 후 사격하여 다중 피해를 입힌다. 지원 스킬은 ##바람 속성 표식#1017#을 발동할 수 있다.", + "Skill.14332000.13": "구르기 참격 후 사격하여 다중 피해를 입힌다. 지원 스킬은 ##바람 속성 표식#1017#을 발동할 수 있고, 「선풍」을 생성한다.", "Skill.14332000.2": "구르기 참격 후 사격한다. \u000b1단계 참격: 공격력 &Param1&x3의 바람 속성 스킬 피해를 입힌다. \u000b2단계 사격: 레이저를 발사해 공격력 &Param2&의 바람 속성 범위 스킬 피해를 입힌다. \u000b지원 스킬 「풍차 역격」은 ##바람 속성 표식#1017#을 발동할 수 있고, 「선풍」을 생성해 공격력 &Param3&x3의 바람 속성 범위 표식 피해를 입힌다.", "Skill.14340000.1": "천 개의 칼날", - "Skill.14340000.13": "영역을 전개하고 빠르게 누비며 공격한다. 이후 영역이 폭발하며 큰 범위 피해를 입힌다. 필살기는 ##바람 속성 표식#1017#을 발동할 수 있다.", - "Skill.14340000.2": "영역을 전개하고 빠르게 27회 누비며 매회 공격력 &Param1&의 작은 범위 바람 속성 필살기 피해를 입힌다. 이후 영역이 폭발하여 공격력 &Param2&의 큰 범위 바람 속성 필살기 피해를 입힌다. \u000b필살기 「천 개의 칼날」은 ##바람 속성 표식#1017#을 발동할 수 있고, 「선풍」을 생성해 공격력 &Param3&x3의 바람 속성 범위 표식 피해를 입힌다.", + "Skill.14340000.13": "영역을 전개하고 빠르게 누비며 공격한다. 이후 영역이 폭발하며 큰 범위 피해를 입힌다. 필살기는 ##바람 속성 표식#1017#을 발동할 수 있고, 「선풍」을 생성한다.", + "Skill.14340000.2": "영역을 전개하고 빠르게 27회 누비며 매회 공격력 &Param1&의 작은 범위 바람 속성 필살기 피해를 입힌다. 이후 영역이 폭발하여 공격력 &Param2&의 큰 범위의 바람 속성 필살기 피해를 입힌다. \u000b필살기 「천 개의 칼날」은 ##바람 속성 표식#1017#을 발동할 수 있고, 「선풍」을 생성해 공격력 &Param3&x3의 바람 속성 범위 표식 피해를 입힌다.", "Skill.14370000.1": "레이스 빠른 발놀림", "Skill.14370000.13": "레이스 빠른 발놀림", "Skill.14370000.2": "레이스 빠른 발놀림", "Skill.14410000.1": "공류", "Skill.14410000.13": "거대한 태도를 사용해 연속으로 피해를 입힌다.", - "Skill.14410000.2": "거대한 태도를 사용해 연속으로 피해를 입힌다. \u000b1단계: 공격력 &Param1&x2의 물 속성 피해 \u000b2단계: 공격력 &Param2&의 물 속성 피해 \u000b3단계: 공격력 &Param3&, &Param8&의 물 속성 피해 \u000b4단계: 공격력 &Param4&x2의 물 속성 피해 \u000b5단계: 공격력 &Param5&x2, &Param9&의 물 속성 피해 \u000b6단계: 공격력 &Param6&, &Param7&의 물 속성 피해", + "Skill.14410000.2": "거대한 태도를 사용해 연속으로 피해를 입힌다. \u000b1단계: 공격력 &Param1&x2의 물 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&의 물 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&, &Param8&의 물 속성 일반 공격 피해 \u000b4단계: 공격력 &Param4&x2의 물 속성 일반 공격 피해 \u000b5단계: 공격력 &Param5&x2, &Param9&의 물 속성 일반 공격 피해 \u000b6단계: 공격력 &Param6&, &Param7&의 물 속성 일반 공격 피해", "Skill.14410010.1": "잔영 스킬", "Skill.14431000.1": "여울빛", "Skill.14431000.13": "전방을 향해 돌진해, 물 속성 범위 피해를 입힌다. 스킬을 2회 시전할 때마다, 다음 스킬이 강화된다. \u000b메인 스킬이 ##물 속성 표식#1018#을 발동할 수 있다.", - "Skill.14431000.2": "전방을 향해 돌진해 공격력 &Param1&x2의 물 속성 범위 피해를 입힌다. 초기에 2회 사용할 수 있다. \u000b「여울빛」을 2번째 시전할 때마다, 다음 「여울빛」이 「여울빛·린」으로 변경된다. 「여울빛·린」: 「등사」를 생성해, 공격력 &Param2&x3의 물 속성 범위 피해를 입힌다. \u000b메인 스킬 「여울빛」과 「여울빛·린」이 ##물 속성 표식#1018#을 발동할 수 있고, 공격력 &Param3&의 물 속성 범위 표식 피해를 입히며, ##한랭#1027#을 부여한다.", + "Skill.14431000.2": "전방을 향해 돌진해 공격력 &Param1&x2의 물 속성 범위 스킬 피해를 입힌다. 초기에 2회 사용할 수 있다. \u000b「여울빛」을 2번째 시전할 때마다, 다음 「여울빛」이 「여울빛·린」으로 변경된다. 「여울빛·린」: 「등사」를 생성해, 공격력 &Param2&x3의 물 속성 범위 스킬 피해를 입힌다. \u000b메인 스킬 「여울빛」과 「여울빛·린」이 ##물 속성 표식#1018#을 발동할 수 있고, 공격력 &Param3&의 물 속성 범위 표식 피해를 입히며, ##한랭#1027#을 부여한다.", "Skill.14431001.1": "여울빛", "Skill.14431001.13": "전방을 향해 돌진해, 물 속성 범위 피해를 입힌다. 스킬을 2회 시전할 때마다, 다음 스킬이 강화된다. \u000b메인 스킬이 ##물 속성 표식#1018#을 발동할 수 있다.", - "Skill.14431001.2": "전방을 향해 돌진해 공격력 &Param1&x2의 물 속성 범위 피해를 입힌다. 초기에 2회 사용할 수 있다. \u000b「여울빛」을 2번째 시전할 때마다, 다음 「여울빛」이 「여울빛·린」으로 변경된다. 「여울빛·린」: 「등사」를 생성해, 공격력 &Param2&x3의 물 속성 범위 피해를 입힌다. \u000b「여울빛」과 「여울빛·린」이 ##물 속성 표식#1018#을 발동할 수 있고, 공격력 &Param3&의 물 속성 범위 표식 피해를 입히며, ##한랭#1027#을 부여한다.", + "Skill.14431001.2": "전방을 향해 돌진해 공격력 &Param1&x2의 물 속성 범위 스킬 피해를 입힌다. 초기에 2회 사용할 수 있다. \u000b「여울빛」을 2번째 시전할 때마다, 다음 「여울빛」이 「여울빛·린」으로 변경된다. 「여울빛·린」: 「등사」를 생성해, 공격력 &Param2&x3의 물 속성 범위 스킬 피해를 입힌다. \u000b메인 스킬 「여울빛」과 「여울빛·린」이 ##물 속성 표식#1018#을 발동할 수 있고, 공격력 &Param3&의 물 속성 범위 표식 피해를 입히며, ##한랭#1027#을 부여한다.", "Skill.14432000.1": "순폭", "Skill.14432000.13": "고속 연참을 진행해 물 속성 범위 피해를 입힌다. \u000b지원 스킬 시전 시 자신 주변에 여러 개의 「거울의 그림자」를 생성해, 물 속성 피해를 입힌다. \u000b지원 스킬이 ##물 속성 표식#1018#을 발동할 수 있다.", - "Skill.14432000.2": "고속 연참을 3회 진행해, 매회 공격력 &Param1&x4의 물 속성 범위 피해를 입힌다. \u000b지원 스킬 시전 시 자신 주변에 「거울의 그림자」를 생성해, 공격력 &Param2&의 물 속성 피해를 입힌다. 해당 효과는 최대 3회 발동한다. \u000b지원 스킬 「순폭」이 ##물 속성 표식#1018#을 발동할 수 있고, 공격력 &Param3&의 물 속성 표식 범위 피해를 입히며, ##한랭#1027#을 부여한다.", + "Skill.14432000.2": "고속 연참을 3회 진행해, 매회 공격력 &Param1&x4의 물 속성 범위 스킬 피해를 입힌다. \u000b지원 스킬 시전 시 자신 주변에 「거울의 그림자」를 생성해, 공격력 &Param2&의 물 속성 스킬 피해를 입힌다. 해당 효과는 최대 3회 발동한다. \u000b지원 스킬 「순폭」이 ##물 속성 표식#1018#을 발동할 수 있고, 공격력 &Param3&의 물 속성 범위 표식 피해를 입히며, ##한랭#1027#을 부여한다.", "Skill.14440000.1": "파도의 심연", "Skill.14440000.13": "소태도 두 자루를 들어 공격하고, 이후 「등사」를 끌어당겨 큰 범위의 물 속성 피해를 입힌다. \u000b필살기가 ##물 속성 표식#1018#을 발동할 수 있다.", - "Skill.14440000.2": "소태도 두 자루를 들어 공격력 &Param1&x11에 해당하는 큰 범위의 물 속성 피해를 입히고, 이후 「등사」를 끌어당겨, 공격력 &Param2&에 해당하는 큰 범위의 물 속성 피해를 입힌다. \u000b필살기 「파도의 심연」이 ##물 속성 표식#1018#을 발동할 수 있고, 공격력 &Param3&의 물 속성 표식 범위 피해를 입히며, ##한랭#1027#을 부여한다.", - "Skill.14510000.1": "???", - "Skill.14510000.13": "???", - "Skill.14510000.2": "???", - "Skill.14520000.1": "???", - "Skill.14520000.13": "???", - "Skill.14520000.2": "???", - "Skill.14531000.1": "???", - "Skill.14531000.13": "???", - "Skill.14531000.2": "???", - "Skill.14532000.1": "???", - "Skill.14532000.13": "???", - "Skill.14532000.2": "???", - "Skill.14540000.1": "???", - "Skill.14540000.13": "???", - "Skill.14540000.2": "???", - "Skill.14570000.1": "???", - "Skill.14570000.13": "???", - "Skill.14570000.2": "???", + "Skill.14440000.2": "소태도 두 자루를 들어 공격력 &Param1&x11에 해당하는 큰 범위의 물 속성 필살기 피해를 입히고, 이후 「등사」를 끌어당겨, 공격력 &Param2&에 해당하는 큰 범위의 물 속성 필살기 피해를 입힌다. \u000b필살기 「파도의 심연」이 ##물 속성 표식#1018#을 발동할 수 있고, 공격력 &Param3&의 물 속성 범위 표식 피해를 입히며, ##한랭#1027#을 부여한다.", + "Skill.14510000.1": "가시밭길 여정", + "Skill.14510000.13": "빠른 속도로 쿠나이 여러 개를 발사해 피해를 입힌다.", + "Skill.14510000.2": "빠른 속도로 쿠나이 여러 개를 발사한다. \u000b1단계: 공격력 &Param1&x3의 어둠 속성 일반 공격 피해\u000b2단계: 공격력 &Param2&x3의 어둠 속성 일반 공격 피해\u000b3단계: 공격력 &Param3&x9의 어둠 속성 일반 공격 피해", + "Skill.14520000.1": "더미332", + "Skill.14520000.13": "회피 「번역 불필요」", + "Skill.14520000.2": "회피 「번역 불필요」", + "Skill.14531000.1": "밤에 피는 꽃", + "Skill.14531000.13": "빠른 속도로 이동하며 사격해, 큰 범위 피해를 입힌다. 또한 ##어둠 속성 표식#1019#을 발동할 수 있다.", + "Skill.14531000.2": "빠른 속도로 이동하며 사격해 큰 범위에 공격력 &Param1&의 어둠 속성 범위 스킬 피해를 입힌다. \u000b메인 스킬 「밤에 피는 꽃」이 ##어둠 속성 표식#1019#을 발동할 수 있고, 공격력 &Param2&의 어둠 속성 표식 피해를 입히며, ##어둠 사슬#3002#을 부여한다.", + "Skill.14532000.1": "부서진 검날", + "Skill.14532000.13": "앞으로 전진하는 「부서진 빗방울」을 생성해 다중 범위 피해를 입힌다. 「부서진 빗방울」이 「영혼 분리」를 부여해 다중 단일 피해를 입힐 수 있다. 「부서진 빗방울」과 「영혼 분리」는 ##어둠 속성 표식: 암영#2018#을 부여할 수 있다.", + "Skill.14532000.2": "앞으로 전진하는 「부서진 빗방울」을 생성해, 기간 중 0.5초마다 공격력 &Param1&의 어둠 속성 범위 스킬 피해를 입힌다. 4초간 지속된다. \u000b「부서진 빗방울」이 「영혼 분리」를 부여해 0.5초마다 공격력 &Param2&의 어둠 속성 단일 스킬 피해를 입힐 수 있다. &Param3&초간 지속되며, 중첩될 수 없다.\u000b「부서진 빗방울」과 「영혼 분리」는 피해를 입힐 때 ##어둠 속성 표식: 암영#2018#을 부여할 수 있다.", + "Skill.14540000.1": "허공의 꽃", + "Skill.14540000.13": "꽃 우산을 던져 폭발시켜, 큰 범위의 다중 피해를 입힌다.", + "Skill.14540000.2": "지속적으로 회전하는 꽃 우산을 던져 매회 공격력 &Param1&의 어둠 속성 필살기 피해를 입힌다. 이후 폭발하여 큰 범위에 공격력 &Param2&, &Param3&, &Param4&의 어둠 속성 필살기 피해를 입힌다.", + "Skill.14570000.1": "더미341", + "Skill.14570000.13": "빠른 발놀림 「번역 불필요」", + "Skill.14570000.2": "빠른 발놀림 「번역 불필요」", "Skill.14710000.1": "솔로 플래시", "Skill.14710000.13": "음표를 발사해 목표를 공격한다.", - "Skill.14710000.2": "음표를 여러 개 발사한다.\u000b1단계: 공격력 &Param1&의 어둠 속성 피해\u000b2단계: 공격력 &Param2&x2의 어둠 속성 피해\u000b3단계: 공격력 &Param3&x5의 어둠 속성 피해", + "Skill.14710000.2": "음표를 여러 개 발사한다.\u000b1단계: 공격력 &Param1&x2의 어둠 속성 일반 공격 피해\u000b2단계: 공격력 &Param2&x2의 어둠 속성 일반 공격 피해\u000b3단계: 공격력 &Param3&x5의 어둠 속성 일반 공격 피해", "Skill.14720000.1": "회피", "Skill.14720000.13": "회피", "Skill.14720000.2": "회피", "Skill.14731000.1": "합주 무대", - "Skill.14731000.13": "악마의 스피커를 소환해 지속적으로 공격한다. 접근 시 캐러멜의 &Param3&이 증가한다. 악마의 스피커가 ##어둠 속성 표식: 암영#2018#을 발동할 수 있다.", - "Skill.14731000.2": "악마의 스피커를 던져 떨어지고 뛰어오를 때 공격력 &Param1&, &Param2&의 큰 범위의 어둠 속성 소환물 피해를 입힌다. \u000b캐러멜이 악마의 스피커에 접근하면 연결선을 생성하고, &Param3&이 &Param4& 증가한다. \u000b악마의 스피커는 캐러멜의 공격력 100%를 가지며, 15초 동안 존재한다. \u000b악마의 스피커가 ##어둠 속성 표식: 암영#2018#을 발동하면 해당 목표에게 공격력 &Param5&의 어둠 속성 표식 피해를 입히고, 「어둠 작열」을 부여해 0.5초마다 목표에 1회 피해를 &Param7&초 동안 입힌다. 총공격력의 &Param6&의 어둠 속성 표식 피해를 입힌다.", + "Skill.14731000.13": "##악마의 스피커#4016#를 소환해 지속적으로 공격한다. 접근 시 캐러멜의 &Param3&이 증가한다. ##악마의 스피커#4016#가 ##어둠 속성 표식: 암영#2018#을 발동할 수 있다.", + "Skill.14731000.2": "##악마의 스피커#4016#를 소환해 떨어지고 뛰어오를 때 공격력 &Param1&, &Param2&의 큰 범위의 어둠 속성 소환물 피해를 입힌다. \u000b캐러멜이 ##악마의 스피커#4016#에 접근하면 연결선을 생성하고, &Param3&이 &Param4& 증가한다. \u000b##악마의 스피커#4016#가 ##어둠 속성 표식: 암영#2018#을 발동하면 해당 목표에게 공격력 &Param5&의 어둠 속성 표식 피해를 입히고, ##어둠 작열#4010#을 부여한다.", "Skill.14731001.1": "등장 강타", "Skill.14731001.13": "등장 강타", "Skill.14731001.2": "등장 강타", @@ -710,51 +710,51 @@ "Skill.14731003.2": "사망 연출", "Skill.14732000.1": "마력의 울림", "Skill.14732000.13": "악기를 들고 휩쓸어, 소리를 발사해 다중 피해를 입힌다. 지원 스킬 「마력의 울림」이 ##어둠 속성 표식: 암영#2018#을 발동할 수 있다.", - "Skill.14732000.2": "악기를 들고 휩쓸어 공격력 &Param1&x2의 어둠 속성 피해를 입힌다. 소리 5개를 발사해 주변 목표를 공격하고, 각 공격력 &Param2&의 어둠 속성 피해를 입힌다. \u000b지원 스킬 「마력의 울림」이 ##어둠 속성 표식: 암영#2018#을 발동할 수 있다. 발동 시, 목표에게 공격력 &Param3&의 어둠 속성 표식 피해를 입히고, 「어둠 작열」을 부여한다. 「어둠 작열」: 0.5초마다 목표에 1회 피해를 &Param5&초 동안 입힌다. 총공격력의 &Param4&의 어둠 속성 표식 피해를 입힌다.", + "Skill.14732000.2": "악기를 들고 휩쓸어 공격력 &Param1&x2의 어둠 속성 스킬 피해를 입힌다. 소리 5개를 발사해 주변 목표를 공격하고, 각 공격력 &Param2&의 어둠 속성 피해를 입힌다. \u000b지원 스킬 「마력의 울림」이 ##어둠 속성 표식: 암영#2018#을 발동할 수 있다. 발동 시, 목표에게 공격력 &Param3&의 어둠 속성 표식 피해를 입히고, ##어둠 작열#4010#을 부여한다.", "Skill.14740000.1": "리듬의 타락천사", "Skill.14740000.13": "지속적으로 연주해 큰 범위의 다중 피해를 입힌다. 필살기가 ##어둠 속성 표식: 암영#2018#을 발동할 수 있다.", - "Skill.14740000.2": "열정적인 연주로 공격력 &Param1&x6의 큰 범위의 어둠 속성 피해를 입힌다. \u000b필살기 「리듬의 타락천사」가 ##어둠 속성 표식: 암영#2018#을 발동할 수 있고, 목표에게 공격력 &Param2&의 어둠 속성 표식 피해를 입히며, 「어둠 작열」을 부여한다. 「어둠 작열」: 0.5초마다 목표에 1회 피해를 &Param4&초 동안 입힌다. 총공격력의 &Param3&의 어둠 속성 표식 피해를 입힌다.", + "Skill.14740000.2": "열정적인 연주로 공격력 &Param1&x6의 큰 범위의 어둠 속성 필살기 피해를 입힌다. \u000b필살기 「리듬의 타락천사」가 ##어둠 속성 표식: 암영#2018#을 발동할 수 있고, 목표에게 공격력 &Param2&의 어둠 속성 표식 피해를 입히며, ##어둠 작열#4010#을 부여한다.", "Skill.14770000.1": "빠른 발놀림", "Skill.14770000.13": "빠른 발놀림", "Skill.14770000.2": "빠른 발놀림", "Skill.14910000.1": "데스 팽", "Skill.14910000.13": "사슬삽을 휘둘러 연속으로 피해를 입힌다.", - "Skill.14910000.2": "사슬삽을 휘둘러 연속으로 피해를 입힌다. \u000b1단계: 공격력 &Param1&의 땅 속성 피해 \u000b2단계: 공격력 &Param2&x2의 땅 속성 피해 \u000b3단계: 공격력 &Param3&의 땅 속성 피해 \u000b4단계: 공격력 &Param4&x2의 땅 속성 피해 \u000b5단계: 공격력 &Param5&, &Param6&의 땅 속성 피해", + "Skill.14910000.2": "사슬삽을 휘둘러 연속으로 피해를 입힌다. \u000b1단계: 공격력 &Param1&의 땅 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&x2의 땅 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&의 땅 속성 일반 공격 피해 \u000b4단계: 공격력 &Param4&x2의 땅 속성 일반 공격 피해 \u000b5단계: 공격력 &Param5&, &Param6&의 땅 속성 일반 공격 피해", "Skill.14920000.13": "회피", "Skill.14920000.2": "회피", "Skill.14931000.1": "가시 지옥", "Skill.14931000.13": "목표에게 점프하여 땅 속성 범위 피해를 입힌다. 동시에 지속적으로 피해를 입히는 「철창」을 생성한다. \u000b그레이가 「철창」 주변에 있을 때 「소슬」 상태에 진입해, 일반 공격 피해가 증가한다. \u000b메인 스킬이 ##땅 속성 표식#1020#을 발동할 수 있다.", - "Skill.14931000.2": "목표에게 점프하여 공격력 &Param1&, &Param2&의 땅 속성 범위 피해를 입힌다. 동시에 「철창」을 생성한다. \u000b「철창」: 주변 목표 2명을 연결해, 1초마다 공격력 &Param3&의 땅 속성 피해를 입힌다. 8초간 지속된다. 그레이가 「철창」 주변에 있을 때 「소슬」 상태에 진입한다. 「소슬」: &Param4&가 &Param5& 증가한다. \u000b메인 스킬 「가시 지옥」이 ##땅 속성 표식#1020#을 발동할 수 있고, 공격력 &Param6&의 땅 속성 범위 표식 피해를 입힌다.", + "Skill.14931000.2": "목표에게 점프하여 공격력 &Param1&, &Param2&의 땅 속성 범위 스킬 피해를 입힌다. 동시에 「철창」을 생성한다. \u000b「철창」: 주변 목표 2명을 연결해, 1초마다 공격력 &Param3&의 땅 속성 스킬 피해를 입힌다. 8초간 지속된다. 그레이가 「철창」 주변에 있을 때 「소슬」 상태에 진입한다. 「소슬」: &Param4&가 &Param5& 증가한다. \u000b메인 스킬 「가시 지옥」이 ##땅 속성 표식#1020#을 발동할 수 있고, 공격력 &Param6&의 땅 속성 범위 표식 피해를 입힌다.", "Skill.14932000.1": "즉시 처형", "Skill.14932000.13": "사슬삽을 던져 「지진파」를 생성해 각각 땅 속성 피해를 입힌다. \u000b지원 스킬이 ##땅 속성 표식#1020#을 발동할 수 있다.", - "Skill.14932000.2": "사슬삽을 던져 「지진파」를 생성해 각각 &Param1&, &Param2&의 땅 속성 피해를 입힌다. \u000b지원 스킬 「즉시 처형」이 ##땅 속성 표식#1020#을 발동할 수 있고, 공격력 &Param3&의 땅 속성 범위 표식 피해를 입힌다.", + "Skill.14932000.2": "사슬삽을 던져 「지진파」를 생성해 각각 공격력 &Param1&, &Param2&의 땅 속성 스킬 피해를 입힌다. \u000b지원 스킬 「즉시 처형」이 ##땅 속성 표식#1020#을 발동할 수 있고, 공격력 &Param3&의 땅 속성 범위 표식 피해를 입힌다.", "Skill.14933000.13": "출생 연출", "Skill.14933000.2": "출생 연출", "Skill.14933001.13": "출생 연출", "Skill.14933001.2": "출생 연출", "Skill.14940000.1": "천은·불길한 신의 형벌", "Skill.14940000.13": "거대한 사슬삽을 생성해, 경로 상의 목표에게 땅 속성 피해를 입힌다. \u000b필살기가 ##땅 속성 표식#1020#을 발동할 수 있다.", - "Skill.14940000.2": "거대한 사슬삽을 생성해, 경로 상의 목표에게 &Param1&x3의 땅 속성 피해를 입힌다. \u000b필살기 「천은·불길한 신의 형벌」이 ##땅 속성 표식#1020#을 발동하여, 공격력 &Param3&의 땅 속성 범위 표식 피해를 입힌다.", + "Skill.14940000.2": "거대한 사슬삽을 생성해, 경로 상의 목표에게 공격력 &Param1&x3의 땅 속성 필살기 피해를 입힌다. \u000b필살기 「천은·불길한 신의 형벌」이 ##땅 속성 표식#1020#을 발동하여, 공격력 &Param3&의 땅 속성 범위 표식 피해를 입힌다.", "Skill.14970000.13": "스킬2", "Skill.14970000.2": "스킬2", "Skill.15010000.1": "뇌정의 창무", "Skill.15010000.13": "장창을 휘둘러 목표를 연속으로 공격한다.", - "Skill.15010000.2": "장창을 휘둘러 연속으로 공격한다. \u000b1단계: 공격력 &Param1&x2의 빛 속성 피해 \u000b2단계: 공격력 &Param2&의 빛 속성 피해 \u000b3단계: 공격력 &Param3&의 빛 속성 피해 \u000b4단계: 공격력 &Param4&x2의 빛 속성 피해 \u000b5단계: 공격력 &Param5&x2, &Param6&x6의 빛 속성 피해", + "Skill.15010000.2": "장창을 휘둘러 연속으로 공격한다. \u000b1단계: 공격력 &Param1&x2의 빛 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&의 빛 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&의 빛 속성 일반 공격 피해 \u000b4단계: 공격력 &Param4&x2의 빛 속성 일반 공격 피해 \u000b5단계: 공격력 &Param5&x2, &Param6&x6의 빛 속성 일반 공격 피해", "Skill.15020000.13": "회피", "Skill.15020000.2": "회피", "Skill.15031000.1": "천둥 스파이크", - "Skill.15031000.13": "휩쓸기 후 레이저를 발사하여 연속으로 피해를 입힌다.\u000b메인 스킬이 ##빛 속성 표식: 광명#2016#을 발동할 수 있다.", - "Skill.15031000.2": "목표를 휩쓸어 공격력 &Param1&의 빛 속성 범위 피해를 입힌다. 이후 레이저를 발사해 공격력 &Param2&의 빛 속성 범위 피해를 입힌다. \u000b메인 스킬 「천둥 스파이크」가 ##빛 속성 표식: 광명#2016#을 발동할 수 있고, 발동 시 공격력 &Param3&의 빛 속성 표식 피해를 입힌다.", + "Skill.15031000.13": "휩쓸기 후 레이저를 발사하여 연속으로 피해를 입힌다.\u000b메인 스킬이 ##빛 속성 표식: 광명#2016#을 발동할 수 있고, 「낙뢰」를 생성한다.", + "Skill.15031000.2": "목표를 휩쓸어 공격력 &Param1&의 빛 속성 범위 스킬 피해를 입힌다. 이후 레이저를 발사해 공격력 &Param2&의 빛 속성 범위 스킬 피해를 입힌다. \u000b메인 스킬 「천둥 스파이크」가 ##빛 속성 표식: 광명#2016#을 발동할 수 있고, 「낙뢰」를 생성해 공격력 &Param3&의 빛 속성 표식 피해를 입힌다.", "Skill.15032000.1": "대지의 솟음", - "Skill.15032000.13": "빛 에너지를 지면에 주입해, 「천둥의 영토」를 생성하여 랜덤 목표에게 피해를 입힌다. \u000b지원 스킬이 ##빛 속성 표식: 광명#2016#을 발동할 수 있다.", - "Skill.15032000.2": "빛 에너지를 지하에 주입해 공격력 &Param4&, &Param1&x12의 빛 속성 범위 피해를 입힌다. 또한 지면에 랜덤으로 「천둥의 영토」를 4회 생성해, 매회 공격력 &Param2&의 빛 속성 범위 피해를 입힌다. \u000b지원 스킬 「대지의 솟음」이 ##빛 속성 표식: 광명#2016#을 발동할 수 있고, 발동 시 공격력 &Param3&의 빛 속성 표식 피해를 입힌다.", + "Skill.15032000.13": "빛 에너지를 지면에 주입해, 「천둥의 영토」를 생성하여 랜덤 목표에게 피해를 입힌다. \u000b지원 스킬이 ##빛 속성 표식: 광명#2016#을 발동할 수 있고, 「낙뢰」를 생성한다.", + "Skill.15032000.2": "빛 에너지를 지하에 주입해 공격력 &Param4&, &Param1&x12의 빛 속성 범위 스킬 피해를 입힌다. 또한 지면에 랜덤으로 「천둥의 영토」를 4회 생성해, 매회 공격력 &Param2&의 빛 속성 범위 스킬 피해를 입힌다. \u000b지원 스킬 「대지의 솟음」이 ##빛 속성 표식: 광명#2016#을 발동할 수 있고, 「낙뢰」를 생성해 공격력 &Param3&의 빛 속성 표식 피해를 입힌다.", "Skill.15040000.1": "번개창의 강림", - "Skill.15040000.13": "무기를 투척해 거대한 피해를 입힌다. \u000b필살기가 ##빛 속성 표식: 광명#2016#을 발동할 수 있다.", - "Skill.15040000.2": "장창을 던져 공격력 &Param1&의 빛 속성 범위 피해를 입힌다. \u000b필살기 「번개창의 강림」이 ##빛 속성 표식: 광명#2016#을 발동할 수 있고, 발동 시 공격력 &Param2&의 빛 속성 표식 피해를 입힌다.", + "Skill.15040000.13": "무기를 투척해 거대한 피해를 입힌다. \u000b필살기가 ##빛 속성 표식: 광명#2016#을 발동할 수 있고, 「낙뢰」를 생성한다.", + "Skill.15040000.2": "장창을 던져 공격력 &Param1&의 빛 속성 범위 필살기 피해를 입힌다. \u000b필살기 「번개창의 강림」이 ##빛 속성 표식: 광명#2016#을 발동할 수 있고, 「낙뢰」를 생성해 공격력 &Param2&의 빛 속성 표식 피해를 입힌다.", "Skill.15070000.1": "돌진", "Skill.15510000.1": "쌍월의 돛", "Skill.15510000.13": "「눈토끼」와 「밤토끼」에게 목표를 번갈아 공격하도록 명령해 피해를 입힌다.", - "Skill.15510000.2": "드론에게 목표를 번갈아 공격하도록 명령한다. \u000b1단계: 「눈토끼」 난사, 공격력 &Param1&의 빛 속성 피해 \u000b2단계: 「밤토끼」 유도탄 발사, 공격력 &Param2&의 빛 속성 피해 \u000b3단계: 「눈토끼」 난사, 공격력 &Param3&의 빛 속성 피해 \u000b4단계: 「밤토끼」 유도탄 발사, 공격력 &Param4&의 빛 속성 피해", + "Skill.15510000.2": "드론에게 목표를 번갈아 공격하도록 명령한다. \u000b1단계: 「눈토끼」 난사, 공격력 &Param1&의 빛 속성 일반 공격 피해 \u000b2단계: 「밤토끼」 유도탄 발사, 공격력 &Param2&의 빛 속성 일반 공격 피해 \u000b3단계: 「눈토끼」 난사, 공격력 &Param3&의 빛 속성 일반 공격 피해 \u000b4단계: 「밤토끼」 유도탄 발사, 공격력 &Param4&의 빛 속성 일반 공격 피해", "Skill.15510011.1": "출생", "Skill.15510012.1": "사망", "Skill.15510013.1": "일반 공격", @@ -766,8 +766,8 @@ "Skill.15520000.13": "회피", "Skill.15520000.2": "회피", "Skill.15531000.1": "폭풍 소용돌이", - "Skill.15531000.13": "여러 대의 드론을 생성해 지속적으로 목표를 타격해 피해를 입힌다.\u000b메인 스킬이 ##빛 속성 표식#1015#을 발동할 수 있다.", - "Skill.15531000.2": "지원군을 불러 「눈토끼」 2기와 「밤토끼」 1기에게 목표를 포위해 공격하도록 명령한다. 10초간 지속된다. \u000b 「눈토끼」 난사, 공격력 &Param1&의 빛 속성 피해를 입힌다.\u000b 「밤토끼」 유도탄 발사, 공격력 &Param2&의 빛 속성 피해를 입히고, 이어지는 폭발이 공격력 &Param3&의 빛 속성 범위 피해를 입힌다.\u000b메인 스킬 「폭풍 소용돌이」로 ##빛 속성 표식#1015#을 발동할 수 있으며, 발동 시 공격력 &Param4&의 빛 속성 표식 피해를 입힌다.", + "Skill.15531000.13": "여러 대의 드론을 생성해 지속적으로 목표를 타격해 피해를 입힌다.\u000b메인 스킬이 ##빛 속성 표식#1015#을 발동할 수 있고, 「낙뢰」를 생성한다.", + "Skill.15531000.2": "지원군을 불러 「눈토끼」 2기와 「밤토끼」 1기에게 목표를 포위해 공격하도록 명령한다. 10초간 지속된다. \u000b 「눈토끼」 난사, 공격력 &Param1&의 빛 속성 스킬 피해를 입힌다.\u000b 「밤토끼」 유도탄 발사, 공격력 &Param2&의 빛 속성 스킬 피해를 입히고, 이어지는 폭발이 공격력 &Param3&의 빛 속성 범위 스킬 피해를 입힌다.\u000b메인 스킬 「폭풍 소용돌이」로 ##빛 속성 표식#1015#을 발동할 수 있고, 「낙뢰」를 생성해 공격력 &Param4&의 빛 속성 표식 피해를 입힌다.", "Skill.15531003.1": "스킬", "Skill.15531004.1": "스킬", "Skill.15531011.1": "출생", @@ -775,8 +775,8 @@ "Skill.15531021.1": "출생", "Skill.15531022.1": "사망", "Skill.15532000.1": "푸른 물결의 론도", - "Skill.15532000.13": "드론을 이끌고 파도타기를 진행하여, 경로 위의 목표에게 피해를 입힌다. \u000b지원 스킬이 ##빛 속성 표식 피해#1015#를 발동할 수 있다.", - "Skill.15532000.2": "파도타기 공격을 2회 펼쳐, 회당 공격력 &Param1&의 빛 속성 범위 피해를 입힌다.\u000b1차 파도타기: 「눈토끼」가 목표를 난사해 0.3초마다 공격력 &Param2&의 빛 속성 피해를 입힌다.\u000b2차 파도타기: 「밤토끼」가 유도탄을 발사해 1발마다 공격력 &Param3&의 빛 속성 피해를 입힌다.\u000b지원 스킬 「푸른 물결의 론도」로 ##빛 속성 표식#1015#을 발동할 수 있으며, 발동 시 공격력 &Param4&의 빛 속성 표식 피해를 입힌다.", + "Skill.15532000.13": "드론을 이끌고 파도타기를 진행하여, 경로 위의 목표에게 피해를 입힌다. \u000b지원 스킬이 ##빛 속성 표식 피해#1015#를 발동할 수 있고, 「낙뢰」를 생성한다.", + "Skill.15532000.2": "파도타기 공격을 2회 펼쳐, 회당 공격력 &Param1&의 빛 속성 범위 스킬 피해를 입힌다.\u000b1차 파도타기: 「눈토끼」가 목표를 난사해 0.3초마다 공격력 &Param2&의 빛 속성 스킬 피해를 입힌다.\u000b2차 파도타기: 「밤토끼」가 유도탄을 발사해 1발마다 공격력 &Param3&의 빛 속성 스킬 피해를 입힌다.\u000b지원 스킬 「푸른 물결의 론도」로 ##빛 속성 표식#1015#을 발동할 수 있으며, 「낙뢰」를 생성해 공격력 &Param4&의 빛 속성 표식 피해를 입힌다.", "Skill.15532003.1": "일반 공격", "Skill.15532004.1": "일반 공격", "Skill.15532011.1": "출생", @@ -784,17 +784,17 @@ "Skill.15532021.1": "출생", "Skill.15532022.1": "사망", "Skill.15540000.1": "성스러운 격류", - "Skill.15540000.13": "레이저포를 조종해 지속적으로 목표를 폭격해 피해를 입힌다. \u000b필살기가 ##빛 속성 표식#1015#을 발동할 수 있다.", - "Skill.15540000.2": "레이저포를 조종해 목표를 폭격하고 연속으로 공격력 &Param1&의 빛 속성 피해를 입힌다. 5초간 지속된다. \u000b필살기 「성스러운 격류」로 ##빛 속성 표식#1015#을 발동할 수 있으며, 발동 시 공격력 &Param2&의 빛 속성 표식 피해를 입힌다.", + "Skill.15540000.13": "레이저포를 조종해 지속적으로 목표를 폭격해 피해를 입힌다. \u000b필살기가 ##빛 속성 표식#1015#을 발동할 수 있고, 「낙뢰」를 생성한다.", + "Skill.15540000.2": "레이저포를 조종해 목표를 폭격하고 연속으로 공격력 &Param1&의 빛 속성 필살기 피해를 입힌다. 5초간 지속된다. \u000b필살기 「성스러운 격류」로 ##빛 속성 표식#1015#을 발동할 수 있고, 「낙뢰」를 생성해 공격력 &Param2&의 빛 속성 표식 피해를 입힌다.", "Skill.15570000.1": "돌진", "Skill.15610000.1": "느긋한 연타", "Skill.15610000.13": "크로스보우를 사용해 연속 사격한다.", - "Skill.15610000.2": "크로스보우로 연사하며, 1발마다 공격력 &Param1&의 땅 속성 피해를 입힌다. 탄창 용량은 6발이다.", + "Skill.15610000.2": "크로스보우로 연사하며, 1발마다 공격력 &Param1&의 땅 속성 일반 공격 피해를 입힌다. 탄창 용량은 6발이다.", "Skill.15620000.13": "회피", "Skill.15620000.2": "회피", "Skill.15631000.1": "인형 스텝", "Skill.15631000.13": "자폭할 수 있는 펭귄 인형을 생성한다.", - "Skill.15631000.2": "펭귄 인형을 생성하며 목표를 향해 계속 이동한다. 3초 후 자폭해 공격력 &Param1&의 땅 속성 범위 피해를 입히고 ##땅 속성 표식: 지맥#2029#을 부여한다. 펭귄 인형으로 피해를 입히면 목표의 &Param2&가 &Param3& 증가한다. &Param4&초간 지속된다.", + "Skill.15631000.2": "펭귄 인형을 생성하며 목표를 향해 계속 이동한다. 3초 후 자폭해 공격력 &Param1&의 땅 속성 범위 스킬 피해를 입히고 ##땅 속성 표식: 지맥#2029#을 부여한다. 펭귄 인형으로 피해를 입히면 목표의 &Param2&가 &Param3& 증가한다. &Param4&초간 지속된다.", "Skill.15631001.13": "자폭 펭귄-출생", "Skill.15631001.2": "자폭 펭귄-출생", "Skill.15631002.13": "자폭 펭귄-이동", @@ -805,7 +805,7 @@ "Skill.15631004.2": "잠재력4 / 회오리 사격 재장전", "Skill.15632000.1": "과일 모험", "Skill.15632000.13": "추첨을 여러 번 진행하며 메인 캐릭터를 따라다닌다. 추첨 결과에 따라 다른 공격을 하고 버프를 획득한다.", - "Skill.15632000.2": "추첨을 5회 진행하며 메인 캐릭터를 따라다닌다. \u000b추첨 결과가 모두 펭귄일 경우, 인형을 던져 펭귄 조각상을 생성해 공격력 &Param1&x7의 땅 속성 범위 피해를 입힌다. 추첨 결과가 모두 하트일 경우, 하트 애로우를 발사해 메인 캐릭터의 HP를 &Param2& 회복시키고 폭파하여 공격력 &Param3&의 땅 속성 범위 피해를 입힌다. 추첨 결과에 하트와 펭귄 모두 있을 경우, 난사를 하여 공격력 &Param4&x6의 땅 속성 피해를 입힌다. 위의 모든 공격들은 ##땅 속성 표식: 지맥#2029#을 부여한다. \u000b추첨 결과, 펭귄이 하트보다 많을 경우, 팀 전체가 「백조의 입맞춤」을 획득한다. 「백조의 입맞춤」: &Param5_kr1& &Param6& 증가한다. &Param7&초간 지속된다. 추첨 결과, 하트가 펭귄보다 많을 경우, 팀 전체가 「사랑의 입맞춤」을 획득한다. 「사랑의 입맞춤」: &Param8_kr1& &Param9& 증가한다. &Param10&초간 지속된다.", + "Skill.15632000.2": "추첨을 5회 진행하며 메인 캐릭터를 따라다닌다. \u000b추첨 결과가 모두 펭귄일 경우, 인형을 던져 펭귄 조각상을 생성해 공격력 &Param1&x7의 땅 속성 범위 스킬 피해를 입힌다. 추첨 결과가 모두 하트일 경우, 하트 애로우를 발사해 메인 캐릭터의 HP를 &Param2& 회복시키고 폭파하여 공격력 &Param3&의 땅 속성 범위 스킬 피해를 입힌다. 추첨 결과에 하트와 펭귄 모두 있을 경우, 난사를 하여 공격력 &Param4&x6의 땅 속성 스킬 피해를 입힌다. 위의 모든 공격들은 ##땅 속성 표식: 지맥#2029#을 부여한다. \u000b추첨 결과, 펭귄이 하트보다 많을 경우, 팀 전체가 「백조의 입맞춤」을 획득한다. 「백조의 입맞춤」: &Param5_kr1& &Param6& 증가한다. &Param7&초간 지속된다. 추첨 결과, 하트가 펭귄보다 많을 경우, 팀 전체가 「사랑의 입맞춤」을 획득한다. 「사랑의 입맞춤」: &Param8_kr1& &Param9& 증가한다. &Param10&초간 지속된다.", "Skill.15632001.13": "서포터-추첨", "Skill.15632001.2": "서포터-추첨", "Skill.15632002.13": "서포터-하트 애로우", @@ -818,22 +818,22 @@ "Skill.15632005.2": "서포터-난사-펭귄", "Skill.15640000.1": "별의 꿈결 회오리", "Skill.15640000.13": "카트에 타서 빠르게 회전해 다중 피해를 입힌다.", - "Skill.15640000.2": "카트에 타서 빠르게 회전한다. 기간 중 자유롭게 이동할 수 있으며, 공격력 &Param1&x11의 땅 속성 범위 피해를 입힌다. 또한 ##땅 속성 표식: 지맥#2029#을 부여한다. 카트가 폭파될 때 팀 전체의 &Param2&이 &Param3& 증가한다. &Param4&초간 지속된다.", + "Skill.15640000.2": "카트에 타서 빠르게 회전한다. 기간 중 자유롭게 이동할 수 있으며, 공격력 &Param1&x11의 땅 속성 범위 필살기 피해를 입힌다. 또한 ##땅 속성 표식: 지맥#2029#을 부여한다. 카트가 폭파될 때 팀 전체의 &Param2&이 &Param3& 증가한다. &Param4&초간 지속된다.", "Skill.15670000.13": "빠른 발놀림", "Skill.15670000.2": "빠른 발놀림", "Skill.15810000.1": "크리스마스 용사", - "Skill.15810000.13": "채찍을 휘둘러 다중 공격을 진행한다.\u000b장난감 「호두 대령」을 대동하여 목표를 공격한다. \u000b「호두 대령」의 「사기」가 최대 스택으로 중첩되면, 장난감 「곱슬 장군」으로 진화한다.", - "Skill.15810000.2": "채찍을 휘둘러 다중 공격을 가한다. \u000b1단계: 공격력 &Param1&의 불 속성 피해\u000b2단계: 공격력 &Param2&의 불 속성 피해\u000b3단계: 공격력 &Param3&의 불 속성 피해\u000b4단계: 공격력 &Param4&x5의 불 속성 피해\u000b5단계 피해: 공격력 &Param5&x3의 불 속성 피해\u000b장난감 「호두 대령」과 함께 목표를 공격한다. 일반 공격 시 공격력 &Param6&의 불 속성 소환물 피해를 입히고 「사기」 1스택을 획득한다. \u000b「호두 대령」의 「사기」가 &Param7&스택이 되면 장난감 「곱슬 장군」으로 진화한다. 이때 일반 공격 시 공격력 &Param8&x2의 불 속성 소환물 피해를 입히고 「사기」 4스택을 소모한다. \u000b「곱슬 장군」의 「사기」를 전부 소모하면, 「호두 대령」으로 되돌아간다.", + "Skill.15810000.13": "채찍을 휘둘러 다중 공격을 진행한다.\u000b장난감 ##「호두 대령」#4020#을 대동하여 목표를 공격한다. \u000b##「호두 대령」#4020#의 「사기」가 최대 스택으로 중첩되면, 장난감 ##「곱슬 장군」#4021#으로 진화한다.", + "Skill.15810000.2": "채찍을 휘둘러 다중 공격을 가한다. \u000b1단계: 공격력 &Param1&의 불 속성 일반 공격 피해\u000b2단계: 공격력 &Param2&의 불 속성 일반 공격 피해\u000b3단계: 공격력 &Param3&의 불 속성 일반 공격 피해\u000b4단계: 공격력 &Param4&x5의 불 속성 일반 공격 피해\u000b5단계 피해: 공격력 &Param5&x3의 불 속성 일반 공격 피해\u000b장난감 ##「호두 대령」#4020# 1개와 함께 목표를 공격한다. 일반 공격 시 공격력 &Param6&의 불 속성 소환물 피해를 입히고 「사기」 1스택을 획득한다. \u000b##「호두 대령」#4020#의 「사기」가 &Param7&스택이 되면 장난감 ##「곱슬 장군」#4021#으로 진화한다. 이때 일반 공격 시 공격력 &Param8&x2의 불 속성 소환물 피해를 입히고 「사기」 4스택을 소모한다. \u000b##「곱슬 장군」#4021#의 「사기」를 전부 소모하면, ##「호두 대령」#4020#으로 되돌아간다.", "Skill.15810001.1": "더미344", "Skill.15820000.1": "회피", "Skill.15820000.13": "회피", "Skill.15820000.2": "회피", "Skill.15831000.1": "채찍의 인도", - "Skill.15831000.13": "채찍을 휘둘러 전방의 목표를 타격하고 장난감의 「사기」를 증가시킨다. 동시에 장난감의 협공 스킬을 발동한다. \u000b메인 스킬이 ##불 속성 표식#1016#을 발동할 수 있다.", - "Skill.15831000.2": "채찍을 휘둘러, 전방의 목표를 때려 공격력 &Param1&의 불 속성 범위 피해를 입힌다. 목표를 명중하면 장난감의 「사기」가 1스택 증가한다. 장난감이 메인 스킬 피해 범위 안에 있을 경우, 「사기」가 1스택 추가로 증가한다. \u000b메인 스킬 시전 시, 장난감이 협공 스킬을 시전해 목표를 공격한다. \u000b「호두 대령」이 지면을 강하게 때려 공격력 &Param3&의 불 속성 범위 소환물 피해를 입히고, 「사기」를 1스택 획득한다.\u000b「곱슬 장군」이 두 개의 칼을 휘둘러 공격력 &Param4&x2의 불 속성 범위 소환물 피해를 입힌다. \u000b메인 스킬 &Param2_kr1& ##불 속성 표식#1016#을 발동할 수 있고, 발동 시 공격력 &Param5&의 불 속성 표식 피해를 입힌다.", + "Skill.15831000.13": "채찍을 휘둘러 전방의 목표를 타격하고 장난감의 「사기」를 증가시킨다. 동시에 장난감의 협공 스킬을 발동한다. \u000b메인 스킬이 ##불 속성 표식#1016#을 발동할 수 있고, 「작열하는 불꽃」을 생성한다.", + "Skill.15831000.2": "채찍을 휘둘러, 전방의 목표를 때려 공격력 &Param1&의 불 속성 범위 스킬 피해를 입힌다. 목표를 명중하면 장난감의 「사기」가 1스택 증가한다. 장난감이 메인 스킬 피해 범위 안에 있을 경우, 「사기」가 1스택 추가로 증가한다. \u000b메인 스킬 시전 시, 장난감이 협공 스킬을 시전해 목표를 공격한다. \u000b##「호두 대령」#4020#이 지면을 강하게 때려 공격력 &Param3&의 불 속성 범위 소환물 피해를 입히고, 「사기」를 1스택 획득한다.\u000b##「곱슬 장군」#4021#이 두 개의 칼을 휘둘러 공격력 &Param4&x2의 불 속성 범위 소환물 피해를 입힌다. \u000b메인 스킬 &Param2_kr1& ##불 속성 표식#1016#을 발동할 수 있고, 「작염」을 생성해 공격력 &Param5&의 불 속성 표식 피해를 입힌다.", "Skill.15832000.1": "최후의 수단", - "Skill.15832000.13": "포탑을 지휘해 목표에게 「상자 포탄」을 발사하여, 피해를 입히고 ##불 속성 표식: 성염#2013#을 부여한다. \u000b「상자 포탄」 폭파 후 장난감 「호두 대령」을 소환해 목표를 지속적으로 공격한다.", - "Skill.15832000.2": "라루(이브)가 포탑을 지휘해, 목표에게 「상자 포탄」을 4회 발사한다. 명중할 때마다 공격력 &Param1&의 불 속성 피해를 입히고, 이후 폭파로 공격력 &Param2&의 불 속성 범위 피해를 입힌다. \u000b「상자 포탄」 폭파 후 목표 주변에 장난감 「호두 대령」 1개를 소환한다. 10초간 지속되며, 최대 4개 소환한다. 「호두 대령」이 목표를 공격해 공격력 &Param3&의 불 속성 소환물 피해를 입힌다. \u000b「상자 포탄」이 피해를 입히면 ##불 속성 표식: 성염#2013#을 부여한다.", + "Skill.15832000.13": "포탑을 지휘해 목표에게 「상자 포탄」을 발사하여, 피해를 입히고 ##불 속성 표식: 성염#2013#을 부여한다. \u000b「상자 포탄」 폭파 후 장난감 ##「호두 대령」#4023#을 소환해 목표를 지속적으로 공격한다.", + "Skill.15832000.2": "라루(이브)가 포탑을 지휘해, 목표에게 「상자 포탄」을 4회 발사한다. 명중할 때마다 공격력 &Param1&의 불 속성 스킬 피해를 입히고, 이후 폭파로 공격력 &Param2&의 불 속성 범위 스킬 피해를 입힌다. \u000b「상자 포탄」 폭파 후 목표 주변에 장난감 ##「호두 대령」#4023# 1개를 소환한다. \u000b##「호두 대령」#4023#이 목표를 공격해 공격력 &Param3&의 불 속성 소환물 피해를 입힌다. \u000b「상자 포탄」이 피해를 입히면 ##불 속성 표식: 성염#2013#을 부여한다.", "Skill.15834001.1": "사탕 일제 사격", "Skill.15834002.1": "더미344", "Skill.15840000.1": "달콤한 꿈의 춤", @@ -869,22 +869,22 @@ "Skill.15897003.1": "더미344", "Skill.15910000.1": "평안의 주사 바늘", "Skill.15910000.13": "물약을 연속으로 발사해 피해를 입힌다.", - "Skill.15910000.2": "물약을 발사해 매회 공격력 &Param1&의 땅 속성 피해를 입힌다. 탄창 용량은 15발이다.", + "Skill.15910000.2": "물약을 발사해 매회 공격력 &Param1&의 땅 속성 일반 공격 피해를 입힌다. 탄창 용량은 15발이다.", "Skill.15920000.13": "회피", "Skill.15920000.2": "회피", "Skill.15931000.1": "옥 위에 핀 봄", "Skill.15931000.13": "전방의 목표에 피해를 입히고, 이후 「길조」 1개를 생성해 지속적으로 레이저를 발사하여 피해를 입힌다.\u000b메인 스킬 시전 시 「결정 상태」에 진입한다.\u000b메인 스킬과 「길조」는 ##땅 속성 표식#1020#을 발동할 수 있다.", - "Skill.15931000.2": "전방을 사격하여 공격력 &Param1&의 땅 속성 범위 피해를 입히고, 이후 「길조」 1개를 생성해 지속적으로 레이저를 발사하여 0.6초마다 공격력 &Param2&의 땅 속성 피해를 입힌다. 8초간 지속되며, ##땅 속성 표식#1020#을 발동할 수 있다. \u000b메인 스킬 시전 시, 「결정 상태」에 진입해 이동 속도가 15% 증가한다. 8초간 지속된다.", + "Skill.15931000.2": "전방을 사격하여 공격력 &Param1&의 땅 속성 범위 스킬 피해를 입히고, 이후 「길조」 1개를 생성해 지속적으로 레이저를 발사하여 0.6초마다 공격력 &Param2&의 땅 속성 스킬 피해를 입힌다. 8초간 지속된다. \u000b메인 스킬 시전 시, 「결정 상태」에 진입해 이동 속도가 15% 증가한다. 8초간 지속된다. \u000b메인 스킬 「돌 위에 핀 봄」과 「길조」가 ##땅 속성 표식#1020#을 발동할 수 있고, 공격력 &Param3&의 땅 속성 범위 표식 피해를 입힌다.", "Skill.15932000.1": "대지의 개화", "Skill.15932000.13": "「장미의 물약」 6병과 「시듦의 물약」 1병을 투척한다. \u000b「장미의 물약」: 지속적으로 피해를 입힌다. \u000b「시듦의 물약」: 지속적으로 피해를 입히고 「시듦 효과」를 부여하여, 최대 스택 시 피해를 입히며 스택을 제거한다.", - "Skill.15932000.2": "「장미의 물약」 6병과 「시듦의 물약」 1병을 투척한다. 땅에 떨어지고 1초 후 지속적으로 피해를 입힌다. \u000b「장미의 물약」: 0.8초마다 공격력 &Param1&의 땅 속성 범위 피해를 입힌다. \u000b「시듦의 물약」: 0.8초마다 공격력 &Param2&의 땅 속성 범위 피해를 입히고 「시듦 효과」를 부여한다. 5초간 지속되며, 최대 5스택 중첩된다. 최대 스택 시 공격력 &Param3&의 땅 속성 피해를 입히며 스택을 제거한다. \u000b모든 물약은 6초간 지속되며, 피해를 입힐 때 ##땅 속성 표식: 지맥#2029#을 부여한다.", + "Skill.15932000.2": "「장미의 물약」 6병과 「시듦의 물약」 1병을 투척한다. 땅에 떨어지고 1초 후 지속적으로 피해를 입힌다. \u000b「장미의 물약」: 0.8초마다 공격력 &Param1&의 땅 속성 범위 스킬 피해를 입힌다. \u000b「시듦의 물약」: 0.8초마다 공격력 &Param2&의 땅 속성 범위 스킬 피해를 입히고 「시듦 효과」를 부여한다. 5초간 지속되며, 최대 5스택 중첩된다. 최대 스택 시 공격력 &Param3&의 땅 속성 스킬 피해를 입히며 스택을 제거한다. \u000b모든 물약은 6초간 지속되며, 피해를 입힐 때 ##땅 속성 표식: 지맥#2029#을 부여한다.", "Skill.15933000.13": "출생 연출", "Skill.15933000.2": "출생 연출", "Skill.15933001.13": "출생 연출", "Skill.15933001.2": "출생 연출", "Skill.15940000.1": "봄맞이·불꽃의 향연", "Skill.15940000.13": "공중의 약병을 사격해 피해를 입히고, 이후 사방으로 흩어지는 수정이 다시 피해를 입힌다.", - "Skill.15940000.2": "공중의 약병을 사격해 공격력 &Param1&의 땅 속성 범위 피해를 입히고, 이후 사방으로 흩어지는 수정이 다시 공격력 &Param2&x8의 땅 속성 범위 피해를 입힌다.", + "Skill.15940000.2": "공중의 약병을 사격해 공격력 &Param1&의 땅 속성 범위 필살기 피해를 입히고, 이후 사방으로 흩어지는 수정이 다시 공격력 &Param2&x8의 땅 속성 범위 필살기 피해를 입힌다.", "Skill.15970000.13": "더미3", "Skill.15970000.2": "더미3", "Skill.5000104.13": "유휴 스킬", @@ -975,6 +975,25 @@ "Skill.8210081.1": "1_8 순간이동 몬스터 공격1", "Skill.8210082.1": "1_8 순간이동 몬스터 공격2", "Skill.8210083.1": "1_8 순간이동 몬스터 공격3", + "Skill.8210120.1": "더미0326", + "Skill.8210121.1": "더미0326", + "Skill.8210131.1": "더미0326", + "Skill.8210141.1": "더미0326", + "Skill.8210151.1": "더미0326", + "Skill.8210152.1": "더미0326", + "Skill.8210153.1": "더미0326", + "Skill.8210161.1": "더미0326", + "Skill.8210162.1": "더미0326", + "Skill.8210163.1": "더미0326", + "Skill.8210164.1": "더미0326", + "Skill.8210165.1": "더미0326", + "Skill.8210171.1": "더미0326", + "Skill.8210172.1": "더미0326", + "Skill.8210173.1": "더미0326", + "Skill.8210180.1": "더미0326", + "Skill.8210181.1": "더미0326", + "Skill.8210182.1": "더미0326", + "Skill.8210183.1": "더미0326", "Skill.8210301.1": "궁극의 불꽃", "Skill.8210301.13": "전방에 빔을 발사한다.\n코하쿠가 스킬 시전 후 구슬이 파이어볼이 된다.", "Skill.8210301.2": "전방에 빔을 발사한다.\n코하쿠가 스킬 시전 후 구슬이 파이어볼이 된다.", diff --git a/data/language/ko_kr/startower.json b/data/language/ko_kr/startower.json index 5806c101..c333d587 100644 --- a/data/language/ko_kr/startower.json +++ b/data/language/ko_kr/startower.json @@ -13,6 +13,8 @@ "StarTower.107.2": "그림자와 습기가 가득한 별의 탑이다. 이곳에 스며든 감정은 숨쉬기 어려울 정도로 사람을 짓누른다……\u000b이곳에서는 땅 또는 빛 속성을 지닌 여행가가 유리하다.", "StarTower.108.1": "물과 그림자", "StarTower.108.2": "그림자와 습기가 가득한 별의 탑이다. 이곳에 스며든 감정은 숨쉬기 어려울 정도로 사람을 짓누른다……\u000b이곳에서는 땅 또는 빛 속성을 지닌 여행가가 유리하다.", + "StarTower.109.1": "물과 그림자", + "StarTower.109.2": "그림자와 습기가 가득한 별의 탑이다. 이곳에 스며든 감정은 숨쉬기 어려울 정도로 사람을 짓누른다……\u000b이곳에서는 땅 또는 빛 속성을 지닌 여행가가 유리하다.", "StarTower.202.1": "불꽃과 먼지", "StarTower.202.2": "불꽃과 먼지가 가득한 별의 탑이다. 이곳에 가득한 초조함은 사람을 불안하게 한다……\u000b이곳에서는 물 또는 바람 속성을 지닌 여행가가 유리하다.", "StarTower.203.1": "불꽃과 먼지", @@ -27,6 +29,8 @@ "StarTower.207.2": "불꽃과 먼지가 가득한 별의 탑이다. 이곳에 가득한 초조함은 사람을 불안하게 한다……\u000b이곳에서는 물 또는 바람 속성을 지닌 여행가가 유리하다.", "StarTower.208.1": "불꽃과 먼지", "StarTower.208.2": "불꽃과 먼지가 가득한 별의 탑이다. 이곳에 가득한 초조함은 사람을 불안하게 한다……\u000b이곳에서는 물 또는 바람 속성을 지닌 여행가가 유리하다.", + "StarTower.209.1": "불꽃과 먼지", + "StarTower.209.2": "불꽃과 먼지가 가득한 별의 탑이다. 이곳에 가득한 초조함은 사람을 불안하게 한다……\u000b이곳에서는 물 또는 바람 속성을 지닌 여행가가 유리하다.", "StarTower.302.1": "폭풍과 번개", "StarTower.302.2": "폭풍과 번개가 기승을 부리는 별의 탑이다. 이곳에 모인 광기는 사람을 떨게 한다……\u000b이곳에서는 불 또는 어둠 속성을 지닌 여행가가 유리하다.", "StarTower.303.1": "폭풍과 번개", @@ -41,6 +45,8 @@ "StarTower.307.2": "폭풍과 번개가 기승을 부리는 별의 탑이다. 이곳에 모인 광기는 사람을 떨게 한다……\u000b이곳에서는 불 또는 어둠 속성을 지닌 여행가가 유리하다.", "StarTower.308.1": "폭풍과 번개", "StarTower.308.2": "폭풍과 번개가 기승을 부리는 별의 탑이다. 이곳에 모인 광기는 사람을 떨게 한다……\u000b이곳에서는 불 또는 어둠 속성을 지닌 여행가가 유리하다.", + "StarTower.309.1": "폭풍과 번개", + "StarTower.309.2": "폭풍과 번개가 기승을 부리는 별의 탑이다. 이곳에 모인 광기는 사람을 떨게 한다……\u000b이곳에서는 불 또는 어둠 속성을 지닌 여행가가 유리하다.", "StarTower.401.1": "원초적 미로", "StarTower.401.2": "어둡고 생기 없는 별의 탑이다. 대륙 어디에서나 볼 수 있다.\u000b이곳에서는 어떤 원소도 유리하거나 불리하지 않다." } \ No newline at end of file diff --git a/data/language/ko_kr/startowerbookeventreward.json b/data/language/ko_kr/startowerbookeventreward.json index 997eef20..cc005d46 100644 --- a/data/language/ko_kr/startowerbookeventreward.json +++ b/data/language/ko_kr/startowerbookeventreward.json @@ -242,6 +242,15 @@ "StarTowerBookEventReward.14403.1": "정상으로 가는 길 (3)", "StarTowerBookEventReward.14403.2": "포셔는 치토세가 별의 탑 안에서 잠들어 있는 걸 보고 깜짝 놀랐다.\r\n별의 탑은 굉장히 위험한 곳으로, 안전해 보이는 구역도 오래 머물러서는 안 된다. 이건 여행가들에게 상식이나 다름없었다.\r\n그래서 포셔가 편의점에서 이불을 덮고 자고 있는 소녀를 발견했을 때 오히려 당황한 쪽은 그녀였다.\r\n“내 자리를 빼앗으러 온 건가? 좋아, 이제 내 일자리도 날아가겠네……”\r\n그녀는 치토세의 얼굴을 찔러보았지만 아무런 반응이 없었다. 그런데 ‘꼬르륵’하고 울리는 소리가 귀에 들어왔다.\r\n“…… 이불 깔고 자는 것도 모자라서 배까지 곯으며 별의 탑에 들어왔다고…… 살기 싫은 건가……?”\r\n포셔는 애를 써서 주먹밥 향기로 치토세를 깨우는 데 성공했다. 그녀는 비몽사몽인 채로 이불을 돌돌 말아서는 유유히 떠났다.\r\n그 후, 치토세에게는 ‘별의 탑에서 정말 맛있는 주먹밥을 먹은’ 꿈에 대한 기억만 어렴풋이 남게 되었다.", "StarTowerBookEventReward.14403.3": "치토세와 별의 탑 3회 클리어", + "StarTowerBookEventReward.14501.1": "거울과 가면 (1)", + "StarTowerBookEventReward.14501.2": "오토하는 통증과 혼돈 속에서 깨어났다. 눈앞에는 한 무리의 하얀빛이 어른거렸다. \n그녀는 자신이 이 별의 탑을 빠져나가지 못할 수도 있음을 직감했다. 마음이 복잡할 때 한계에 도전하는 게 아니었다. \n하얀빛은 주마등의 마지막 잔광처럼 서서히 흩어졌다. 그녀는 종말을 맞이할 준비를 하며 눈을 감았지만, 그때 어떤 부름이 들려왔다. \n그것은 과거의 익숙한 속삭임이 아닌, 낯선 목소리였다. \n적이다! 그녀는 본능적으로 쿠나이 3개를 던졌으나, 아무런 소리가 들려오지 않았다. \n손끝에 매끄럽고 차가운 무언가가 닿았다… 거울?! \n\n이런 곳에 왜 거울이 있는 거지? \n“자, 이제 눈을 뜨고 거울 속의 자신을 보렴.” 낯선 목소리가 다시 울려 퍼졌고, 주변은 순식간에 대낮처럼 밝아졌다. \n거대한 거울이 오토하의 실루엣을 비추고 있었다.", + "StarTowerBookEventReward.14501.3": "오토하와 별의 탑 1회 클리어", + "StarTowerBookEventReward.14502.1": "거울과 가면 (2)", + "StarTowerBookEventReward.14502.2": "오토하가 다시 깨어났을 때, 통증은 더욱 강해져 있었다. 다행히 짧은 수면 덕분에 조금이지만 기력을 회복할 수 있었다. \n그 성가신 거울은 여전히 사라지지 않은 채, 무형의 장벽처럼 그녀를 외부와 완전히 차단하고 있었다. \n별의 탑 특유의 환술일까? 환상의 경계는 대개 가장 취약한 법이다. 그녀는 숨을 깊게 들이마시며 돌파할 준비를 했다. \n\n“우아한 숙녀분인 줄 알았는데, 생각보다 거칠군요…” \n탄환이 총구를 떠나려는 찰나, 거울 뒤의 ‘유령’이 다시 입을 열었다. “이건 그저 평범한 거울일 뿐입니다. 누구나 그 안에서 진실된 자신을 보게 되죠. 그토록 회피하는 건, 스스로를 마주할 용기가 없어서인가요?” \n오토하는 그 말이 우습게 느껴졌다. “그렇다면, 정작 그쪽이 모습을 드러내지 않는 건 진짜 얼굴을 보여줄 자신이 없어서 그런 것이옵니까? 어디 맞혀보겠사옵니다. 하루 종일 음침한 구석에 숨어서 허세나 부리는 괴물은 아닌지요?”\n\n말이 끝나기 무섭게 거대한 거울이 산산조각 났다.\n백발의 소녀가 미소를 지으며 오토하 앞에 서 있었다. 마치 조금 전의 말에 대한 무언의 반격인 듯했다.", + "StarTowerBookEventReward.14502.3": "오토하와 별의 탑 2회 클리어", + "StarTowerBookEventReward.14503.1": "거울과 가면 (3)", + "StarTowerBookEventReward.14503.2": "오토하는 자신 앞에 있는 이 소녀가 평범한 여행가가 아님을 알아차렸다. 생김새와 옷차림에 작은 티끌 하나 없는 모습이 마치 완벽하게 조각된 예술품 같았다.\n그렇다면 저 소녀는 분명 별의 탑이 만들어낸 존재일 것이었다.\n\n소녀는 가볍게 고개를 숙이며 정중하게 길을 터주었다. “ 매우 강인한 여행가군요. 저의 시련은 끝났으니, 이쪽으로 지나가십시오.”\n“고맙사옵니다.” 오토하 역시 예의 바른 미소로 화답했다. “급한 마음에 농담을 조금 한 것뿐이니 마음 쓰지 않길 바랍니다.”\n\n두 사람이 스쳐 지나갈 때, 소녀가 낮은 목소리로 속삭였다. “충고 하나 드리지요. 당신의 정신은 너무나 팽팽해서 실성의 경계에 서 있습니다. 부디 여기서 발길을 돌리고, 더 이상 나아가지 마시죠.”\n하지만 오토하는 대답하지 않았다. 그녀에게 더 이상 뒤를 돌아볼 일은 없었다.", + "StarTowerBookEventReward.14503.3": "오토하와 별의 탑 3회 클리어", "StarTowerBookEventReward.14701.1": "별의 탑의 인정 (1)", "StarTowerBookEventReward.14701.2": "캐러멜은 베이스를 좋아한다. 이건 별의 탑이 그녀에게 선사해 준 세상에 둘도 없는 선물이기 때문이다.\r\n비록 베이스는 다른 메인 멜로디를 맡는 악기처럼 화려하거나 사람들의 이목을 끄는 음색은 아니었지만,\r\n베이스로 연주하는 멜로디는 심장을 뛰게 만드는 깊은 울림이 있다.\r\n“아, 이거야? 난 소리 안 낸 줄 알았어.”\r\n“이 기타 망가진 거 아니야? 왜 둥둥 거리는 소리만 나는 거지?”\r\n사람들의 장난스러운 의문에도 캐러멜은 크게 신경쓰지 않았다.\r\n“그러니 베이스 소리가 더 많은 사람들의 귀에 들리게 해야 해!”\r\n그 순간, 캐러멜은 결의에 가득 찼다.", "StarTowerBookEventReward.14701.3": "캐러멜과 별의 탑 1회 클리어", diff --git a/data/language/ko_kr/startowergrowthgroup.json b/data/language/ko_kr/startowergrowthgroup.json index 31989e81..f848a4d9 100644 --- a/data/language/ko_kr/startowergrowthgroup.json +++ b/data/language/ko_kr/startowergrowthgroup.json @@ -1,5 +1,6 @@ { "StarTowerGrowthGroup.1.1": "별의 탑 연구 1", "StarTowerGrowthGroup.2.1": "별의 탑 연구 2", - "StarTowerGrowthGroup.3.1": "별의 탑 연구 3" + "StarTowerGrowthGroup.3.1": "별의 탑 연구 3", + "StarTowerGrowthGroup.4.1": "별의 탑 연구 4" } \ No newline at end of file diff --git a/data/language/ko_kr/startowergrowthnode.json b/data/language/ko_kr/startowergrowthnode.json index 0ac994b1..8625aa1d 100644 --- a/data/language/ko_kr/startowergrowthnode.json +++ b/data/language/ko_kr/startowergrowthnode.json @@ -36,7 +36,7 @@ "StarTowerGrowthNode.10801.1": "럭키코인", "StarTowerGrowthNode.10801.2": "별의 탑 탐색 중 처음으로 강화 머신을 사용할 경우, 무료로 사용할 수 있다.", "StarTowerGrowthNode.10802.1": "복권 Ⅲ", - "StarTowerGrowthNode.10802.2": "난이도 3 이상의 별의 탑 탐색 중 전투의 방을 1층 클리어할 때마다 50%의 확률로 30 을 추가 획득한다. 별의 탑 탐색 1회당 최대 5회 발동한다.", + "StarTowerGrowthNode.10802.2": "난이도 3 이상의 별의 탑 탐색 중 전투의 방을 1층 클리어할 때마다 50%의 확률로 50 을 추가 획득한다. 별의 탑 탐색 1회당 최대 5회 발동한다.", "StarTowerGrowthNode.10901.1": "운명의 선택 Ⅰ", "StarTowerGrowthNode.10901.2": "난이도 3 이상의 별의 탑에서 전투의 방 종료 후 20% 확률로 랜덤 사건이 출현한다. 별의 탑 탐색 1회당 최대 3회 발동한다.", "StarTowerGrowthNode.20101.1": "조화로운 울림 Ⅲ", @@ -46,7 +46,7 @@ "StarTowerGrowthNode.20201.1": "서프라이즈 소리 Ⅰ", "StarTowerGrowthNode.20201.2": "난이도 3 이상의 별의 탑 탐색 중, 소리를 획득하는 경우 10%의 확률로 소리 3개를 추가로 획득한다. 별의 탑 탐색 1회당 최대 2회 발동한다.", "StarTowerGrowthNode.20202.1": "회원 할인 Ⅰ", - "StarTowerGrowthNode.20202.2": "난이도 3 이상의 별의 탑 탐색 중, 상점의 물건 2개가 랜덤으로 80% 할인된다.", + "StarTowerGrowthNode.20202.2": "난이도 3 이상의 별의 탑 탐색 중, 상점의 물건 2개가 랜덤으로 20% 할인된다.", "StarTowerGrowthNode.20301.1": "황금 함정", "StarTowerGrowthNode.20301.2": "난이도 4 이상의 별의 탑 탐색 시 상점에 강화 머신이 등장한다.", "StarTowerGrowthNode.20302.1": "축음기 개조 Ⅱ", @@ -60,7 +60,7 @@ "StarTowerGrowthNode.20501.1": "서프라이즈 소리 Ⅱ", "StarTowerGrowthNode.20501.2": "난이도 4 이상의 별의 탑 탐색 시, 소리를 획득하는 경우 10%의 확률로 소리 6개를 추가로 획득한다. 별의 탑 탐색 1회당 최대 2회 발동한다.", "StarTowerGrowthNode.20502.1": "회원 할인 Ⅱ", - "StarTowerGrowthNode.20502.2": "난이도 4 이상의 별의 탑 탐색 시 상점의 물건 1개가 30% 확률으로 50% 할인된다.", + "StarTowerGrowthNode.20502.2": "난이도 4 이상의 별의 탑 탐색 중 상점의 물건 랜덤 3개가 20% 할인된다. 최대 1개의 할인 상품이 30% 확률로 50% 할인으로 증가한다.", "StarTowerGrowthNode.20503.1": "운명의 선택 Ⅱ", "StarTowerGrowthNode.20503.2": "난이도 4 이상의 별의 탑에서 전투의 방 종료 후 30% 확률로 랜덤 사건이 출현한다. 별의 탑 탐색 1회당 최대 5회 발동한다.", "StarTowerGrowthNode.20601.1": "끝없는 마음의 바다 Ⅰ", @@ -72,7 +72,7 @@ "StarTowerGrowthNode.20801.1": "마음의 꽃 Ⅰ", "StarTowerGrowthNode.20801.2": "난이도 5 이상의 별의 탑 탐색 시 새로운 잠재력을 획득하는 경우 5%의 확률로 1레벨 추가 상승한다. 별의 탑 탐색 1회당 최대 1회 발동한다.", "StarTowerGrowthNode.20802.1": "회원 할인 Ⅲ", - "StarTowerGrowthNode.20802.2": "난이도 5 이상의 별의 탑 탐색 시 상점의 물건 1개가 70% 확률으로 50% 할인된다.", + "StarTowerGrowthNode.20802.2": "난이도 5 이상의 별의 탑 탐색 중 상점의 물건 랜덤 4개가 20% 할인된다. 최대 2개의 할인 상품이 70% 확률로 50% 할인으로 증가한다.", "StarTowerGrowthNode.20901.1": "구름 주사위", "StarTowerGrowthNode.20901.2": "「잠재력 리셋」 기능 오픈:\r\n을 소모하여 「잠재력」을 1회 새로 뽑을 수 있다", "StarTowerGrowthNode.20902.1": "창고 열쇠", @@ -106,5 +106,13 @@ "StarTowerGrowthNode.30802.1": "잠재력 비상 Ⅲ", "StarTowerGrowthNode.30802.2": "난이도 7 이상의 별의 탑 탐색 중 잠재력 강화 시, 30% 확률로 1레벨 추가 강화된다. 별의 탑 탐색 1회당 최대 5회 발동한다.", "StarTowerGrowthNode.30901.1": "빛의 기적", - "StarTowerGrowthNode.30901.2": "난이도 7 이상의 별의 탑 탐색 중, 「마음의 꽃」 효과를 최초 10회 발동 시 일정 확률로 1레벨 추가 상승한다." + "StarTowerGrowthNode.30901.2": "난이도 7 이상의 별의 탑 탐색 중, 「마음의 꽃」 효과를 최초 10회 발동 시 일정 확률로 1레벨 추가 상승한다.", + "StarTowerGrowthNode.40101.1": "신성한 공명", + "StarTowerGrowthNode.40101.2": "난이도 8 이상의 별의 탑 탐색 중, 메인 여행가의 원소 속성이 별의 탑의 속성과 일치한다면 동일한 원소 소리만 등장한다.", + "StarTowerGrowthNode.40201.1": "끝없는 욕망", + "StarTowerGrowthNode.40201.2": "별의 탑 탐색 중 여정 티켓의 획득 수량이 200% 증가한다.", + "StarTowerGrowthNode.40301.1": "공평한 탐욕", + "StarTowerGrowthNode.40301.2": "난이도 8 이상의 별의 탑 탐색 중, 「잠재력 비상」 발동 시 이번의 3개 잠재력의 레벨이 모두 강화되며, 1회의 횟수만 소모한다.", + "StarTowerGrowthNode.40401.1": "뒤늦은 대가", + "StarTowerGrowthNode.40401.2": "난이도 8 이상의 별의 탑 탐색 중, 「빛의 기적」이 발동한 잠재력 선택 시에만 발동 횟수를 소모하는 것으로 강화된다." } \ No newline at end of file diff --git a/data/language/ko_kr/startowerquest.json b/data/language/ko_kr/startowerquest.json index b225622c..dec7873e 100644 --- a/data/language/ko_kr/startowerquest.json +++ b/data/language/ko_kr/startowerquest.json @@ -1,14 +1,20 @@ { "StarTowerQuest.100.1": "노드 「조화로운 울림 Ⅰ」 활성화\n(완료 후 더 많은 연구 임무 오픈)", - "StarTowerQuest.1000.1": "노드 「빛의 기적」 활성화", + "StarTowerQuest.1000.1": "노드 「빛의 기적」 활성화\n(완료 후 더 많은 연구 임무 오픈)", "StarTowerQuest.1001.1": "난이도 6 이상의 별의 탑 2회 클리어", - "StarTowerQuest.1002.1": "상점에서 누적 400회 구매", - "StarTowerQuest.1003.1": "강화 머신 누적 400회 사용", + "StarTowerQuest.1002.1": "상점에서 누적 200회 구매", + "StarTowerQuest.1003.1": "강화 머신 누적 150회 사용", "StarTowerQuest.1004.1": "새로운 잠재력 획득 시, 노드 「마음의 꽃」 효과 10회 발동", "StarTowerQuest.1005.1": "잠재력 강화 시, 노드 「잠재력 비상」 효과 5회 발동", "StarTowerQuest.101.1": "별의 탑 탐색 1회 참여", "StarTowerQuest.102.1": "난이도 1 이상의 불꽃과 먼지 1회 클리어", "StarTowerQuest.103.1": "난이도 2 이상의 별의 탑 탐색 1회 클리어", + "StarTowerQuest.1100.1": "노드 「뒤늦은 대가」 활성화", + "StarTowerQuest.1101.1": "난이도 8 이상의 별의 탑 3회 클리어", + "StarTowerQuest.1102.1": "소리 누적 3,000개 획득", + "StarTowerQuest.1103.1": "31레벨 기록 1개 신규 획득", + "StarTowerQuest.1104.1": "협주 스킬 누적 80회 활성화", + "StarTowerQuest.1105.1": "새로운 잠재력 획득 시, 노드 「마음의 꽃」 효과 30회 발동", "StarTowerQuest.200.1": "노드 「별승강기 암호」 활성화\n(완료 후 더 많은 연구 임무 오픈)", "StarTowerQuest.201.1": "난이도 2 이상의 별의 탑 2회 클리어", "StarTowerQuest.202.1": "상점에서 누적 10회 구매", @@ -25,7 +31,7 @@ "StarTowerQuest.501.1": "할인 상품 누적 8회 구매", "StarTowerQuest.502.1": "10레벨 기록 1개 획득", "StarTowerQuest.503.1": "소리 누적 150개 획득", - "StarTowerQuest.504.1": "협주 스킬 누적 20회 활성화", + "StarTowerQuest.504.1": "협주 스킬 누적 10회 활성화", "StarTowerQuest.505.1": "별의 탑 사전에 일화 노트 20개 수록", "StarTowerQuest.600.1": "노드 「끝없는 마음의 바다 Ⅰ」 활성화\n(완료 후 더 많은 연구 임무 오픈)", "StarTowerQuest.601.1": "난이도 4 이상의 별의 탑 1회 클리어", @@ -36,18 +42,18 @@ "StarTowerQuest.701.1": "새로운 잠재력 획득 시, 노드 「마음의 꽃」 효과 3회 발동", "StarTowerQuest.702.1": "20레벨 기록 1개 획득", "StarTowerQuest.703.1": "소리 누적 500개 획득", - "StarTowerQuest.704.1": "협주 스킬 누적 50회 활성화", + "StarTowerQuest.704.1": "협주 스킬 누적 25회 활성화", "StarTowerQuest.705.1": "별의 탑 사전에 일화 노트 30개 수록", "StarTowerQuest.800.1": "노드 「끝없는 마음의 바다 Ⅱ」 활성화\n(완료 후 더 많은 연구 임무 오픈)", "StarTowerQuest.801.1": "난이도 4 이상의 별의 탑 5회 클리어", - "StarTowerQuest.802.1": "상점에서 누적 200회 구매", - "StarTowerQuest.803.1": "강화 머신 누적 150회 사용", + "StarTowerQuest.802.1": "상점에서 누적 100회 구매", + "StarTowerQuest.803.1": "강화 머신 누적 80회 사용", "StarTowerQuest.804.1": "잠재력 재조정 누적 20회 진행", "StarTowerQuest.900.1": "노드 「창고 관리자 권한」 활성화\n(완료 후 더 많은 연구 임무 오픈)", "StarTowerQuest.901.1": "난이도 5 이상의 별의 탑 2회 클리어", "StarTowerQuest.902.1": "25레벨 기록 1개 획득", "StarTowerQuest.903.1": "소리 누적 2000개 획득", - "StarTowerQuest.904.1": "협주 스킬 누적 100회 활성화", + "StarTowerQuest.904.1": "협주 스킬 누적 50회 활성화", "StarTowerQuest.905.1": "별의 탑 사전에 일화 노트 40개 수록", "StarTowerQuest.906.1": "상점 재고 보충 10회 사용" } \ No newline at end of file diff --git a/data/language/ko_kr/story.json b/data/language/ko_kr/story.json index 804a6d1c..8db74cb4 100644 --- a/data/language/ko_kr/story.json +++ b/data/language/ko_kr/story.json @@ -4,25 +4,25 @@ "Story.100.4": "BT01", "Story.101.1": "꿈에서 깨어날 때", "Story.101.2": "깨어날 때마다 새로운 인생이 시작된다.", - "Story.101.4": "1", + "Story.101.4": "01", "Story.102.1": "과거의 흔적", "Story.102.2": "모든 기억을 잃은 당신, 오래된 선물을 받았다.", - "Story.102.4": "2", + "Story.102.4": "02", "Story.103.1": "사라진 오아시스호", "Story.103.2": "순식간에, 보금자리를 빼앗겨 버렸다.", - "Story.103.4": "3", + "Story.103.4": "03", "Story.104.1": "다리 밑", "Story.104.2": "집 없는 사람들은 비바람을 피할 곳을 찾아야 한다.", - "Story.104.4": "4", + "Story.104.4": "04", "Story.105.1": "애시 에리어의 바람", "Story.105.2": "세월이 흘러, 옛 거리에는 이제 익숙한 풍경이 없다.", - "Story.105.4": "5", + "Story.105.4": "05", "Story.106.1": "비상의 선택", "Story.106.2": "이것은 그녀의 이야기이자, 애시 에리어의 이야기이다.", - "Story.106.4": "6", + "Story.106.4": "06", "Story.107.1": "다른 소원", "Story.107.2": "새로운 소원 방식, 변혁인가? 아니면 재앙인가?", - "Story.107.4": "7", + "Story.107.4": "07", "Story.108.1": "조사 결과", "Story.108.2": "대부분의 경우, 답은 가장 눈에 띄는 곳에 숨어 있다.", "Story.108.4": "08A", @@ -34,7 +34,7 @@ "Story.110.4": "엔딩", "Story.111.1": "기억을 채우는 방식", "Story.111.2": "기억상실을 막는 방법은 더 많은 재미있는 기억을 만드는 것이다.", - "Story.111.4": "9", + "Story.111.4": "09", "Story.112.1": "최종 해석권", "Story.112.2": "은혜의 도장이 있으면 무엇이든 할 수 있다.", "Story.112.4": "10", @@ -49,7 +49,7 @@ "Story.203.4": "BT03", "Story.204.1": "컴퍼니와 오아시스", "Story.204.2": "하늘에서 내리는 혜택이 많을수록, 더욱 신중하게 행동해야 한다.", - "Story.204.4": "1", + "Story.204.4": "01", "Story.205.1": "심야 잠입", "Story.205.2": "우리를 야만인이라고 부른다면, 야만적인 일을 해보자.", "Story.205.4": "02A", @@ -67,22 +67,22 @@ "Story.209.4": "03B", "Story.210.1": "검은 소녀", "Story.210.2": "적의 비용을 높이는 것도 하나의 무기다.", - "Story.210.4": "4", + "Story.210.4": "04", "Story.211.1": "의와 칼", "Story.211.2": "지켜야 할 것은 주공, 그리고 주공이 신경 쓰는 모든 것이다.", - "Story.211.4": "5", + "Story.211.4": "05", "Story.212.1": "컴퍼니의 권력", "Story.212.2": "규칙, 돈, 그리고 무력, 피킨은 지는 법을 모른다.", - "Story.212.4": "6", + "Story.212.4": "06", "Story.213.1": "특허 경영", "Story.213.2": "컴퍼니에 맞서려면, 먼저 컴퍼니가 되어야 한다.", - "Story.213.4": "7", + "Story.213.4": "07", "Story.214.1": "영혼 거래", "Story.214.2": "인간의 영혼은 어떻게 가격을 매길 수 있을까?", - "Story.214.4": "8", + "Story.214.4": "08", "Story.215.1": "순간의 전쟁", "Story.215.2": "전쟁은 시작되는 순간 이미 끝났다.", - "Story.215.4": "9", + "Story.215.4": "09", "Story.216.1": "소원 성취 방법", "Story.216.2": "승부는 단 한 순간에 결정된다.", "Story.216.4": "10", @@ -103,19 +103,19 @@ "Story.305.4": "프롤로그 (하)", "Story.306.1": "3대 마물", "Story.306.2": "전설 속의 임무는 전설 속의 여행가를 위한 것.", - "Story.306.4": "1", + "Story.306.4": "01", "Story.307.1": "숲 속의 ‘고수’", "Story.307.2": "이야기 속 대단한 사람들은 종종 눈에 잘 띄지 않는 곳에 살고 있다.", - "Story.307.4": "2", + "Story.307.4": "02", "Story.308.1": "하나사키 여단", "Story.308.2": "머리를 굴려, 한번 놀아보자.", - "Story.308.4": "3", + "Story.308.4": "03", "Story.309.1": "실패한 토벌", "Story.309.2": "오랜 벗과 새로운 친구.", - "Story.309.4": "4", + "Story.309.4": "04", "Story.310.1": "트라우마", "Story.310.2": "공포는 과거로부터 비롯된다.", - "Story.310.4": "5", + "Story.310.4": "05", "Story.311.1": "심리 치료", "Story.311.2": "얘기를 들어줄 곳이 필요하다.", "Story.311.4": "06A", @@ -127,13 +127,13 @@ "Story.313.4": "엔딩", "Story.314.1": "불필요한 약자", "Story.314.2": "떨림이 왜 멈추지 않는 거지?", - "Story.314.4": "7", + "Story.314.4": "07", "Story.315.1": "토벌대", "Story.315.2": "이번엔 절대 지지 않아.", - "Story.315.4": "8", + "Story.315.4": "08", "Story.316.1": "믿음", "Story.316.2": "모든 이의 마음에는 대단한 ‘마법’이 숨어 있다.", - "Story.316.4": "9", + "Story.316.4": "09", "Story.317.1": "승리와 거래", "Story.317.2": "함께 울고 웃는 것, 그것이 바로 동료의 진정한 의미이다.", "Story.317.4": "10", @@ -148,10 +148,10 @@ "Story.402.4": "BT02", "Story.403.1": "여행가의 지난 이야기", "Story.403.2": "아득한 꿈, 그리고 눈앞의 그대.", - "Story.403.4": "1", + "Story.403.4": "01", "Story.404.1": "그녀의 선택", "Story.404.2": "어떤 일은…… 귀에 들어온 이상 벗어날 수 없다.", - "Story.404.4": "2", + "Story.404.4": "02", "Story.405.1": "함께 돌아오다", "Story.405.2": "약속을 고지식하게 지키는 게, 때로는 좋은 일만은 아니다.", "Story.405.4": "엔딩", @@ -172,19 +172,19 @@ "Story.410.4": "04C", "Story.411.1": "지키고 싶은 것", "Story.411.2": "모두에게 지키고 싶은 것은 있다. 지키고 싶은 게 다를 뿐……", - "Story.411.4": "5", + "Story.411.4": "05", "Story.412.1": "이방인", "Story.412.2": "가장 값싼 평화는, 이방인 한 명을 제물로 바치기만 하면 된다.", - "Story.412.4": "6", + "Story.412.4": "06", "Story.413.1": "상황에 맞춰 내리는 비", "Story.413.2": "비를 멈출 수 없을 때는 우산을 펴면 된다.", - "Story.413.4": "7", + "Story.413.4": "07", "Story.414.1": "결코 헛되지 않으리", "Story.414.2": "의외의 세력이 지원에 나섰고, 적은 결코 견고하지 않았다.", - "Story.414.4": "8", + "Story.414.4": "08", "Story.415.1": "꿈의 저편", "Story.415.2": "모든 것이 아름다운 꿈이었지만, 나츠카는 그것을 원하지 않는다.", - "Story.415.4": "9", + "Story.415.4": "09", "Story.416.1": "별의 탑 아래에서", "Story.416.2": "진정한 약속은 어디에도 새겨 두지 않아도 된다.", "Story.416.4": "10", @@ -205,10 +205,10 @@ "Story.504.4": "프롤로그", "Story.505.1": "특별 면접", "Story.505.2": "큰일을 하는 사람은 작은 일에 얽매이지 않는다.", - "Story.505.4": "1", + "Story.505.4": "01", "Story.506.1": "나이팅게일 빵", "Story.506.2": "수면 위의 진실은 항상 빙산의 일각일뿐이다.", - "Story.506.4": "2", + "Story.506.4": "02", "Story.507.1": "폭발의 예술", "Story.507.2": "거대한 폭음은 영감이 폭발하는 불꽃이다!", "Story.507.4": "03A", @@ -220,25 +220,25 @@ "Story.509.4": "03C", "Story.510.1": "수집된 단서", "Story.510.2": "우연을 선으로 이으면, 피할 수 없는 필연이 된다.", - "Story.510.4": "4", + "Story.510.4": "04", "Story.511.1": "겹겹이 쌓인 단서", "Story.511.2": "길 한가운데 놓인 치즈를 함부로 건드리지 마라.", - "Story.511.4": "5", + "Story.511.4": "05", "Story.512.1": "서로 다른 이념", "Story.512.2": "가볍게 당긴 실 끝이 기적처럼 단단한 매듭을 풀어냈다.", - "Story.512.4": "6", + "Story.512.4": "06", "Story.513.1": "규칙의 의미", "Story.513.2": "진리는 항상 거칠고 가시 돋쳐 있지만, 거짓된 질서는 언제나 옥처럼 매끄럽다.", - "Story.513.4": "7", + "Story.513.4": "07", "Story.514.1": "온실의 비밀", "Story.514.2": "죄악은 햇빛의 심판보다 동족의 송곳니를 더 두려워한다.", - "Story.514.4": "8", + "Story.514.4": "08", "Story.515.1": "요셉", "Story.515.2": "궁지에 몰린 짐승도 호랑이를 삼키는 법, 하물며 당신의 갑옷은 견고하지 않으니.", "Story.515.4": "엔딩", "Story.516.1": "결정의 책임", "Story.516.2": "불씨가 마른 풀에 떨어지자, 고요한 어둠의 밤에 반딧불이 타올랐다.", - "Story.516.4": "9", + "Story.516.4": "09", "Story.517.1": "지능 식물", "Story.517.2": "빛을 좇을 때, 그림자는 늘 등 뒤를 따른다는 것을 잊지 마라.", "Story.517.4": "엔딩", @@ -262,7 +262,7 @@ "Story.604.4": "프롤로그", "Story.605.1": "마왕의 전설", "Story.605.2": "폐허를 밀어내고 그 자리에 꽃을 심으면……\n이곳에서 벌여졌던 전쟁 따윈 처음부터 없었던 게 된다.", - "Story.605.4": "1", + "Story.605.4": "01", "Story.606.1": "위험한 거래", "Story.606.2": "멀리 돌아가는 듯했던 지름길은 공교롭게도 나락으로 이어진다.", "Story.606.4": "02A", @@ -289,19 +289,19 @@ "Story.613.4": "엔딩", "Story.614.1": "추락", "Story.614.2": "위기의 덩굴이 끔찍한 양분을 빨아들이기 시작했다.", - "Story.614.4": "5", + "Story.614.4": "05", "Story.615.1": "3세대 지능 식물", "Story.615.2": "기나긴 침묵 속, 심장 소리가 모든 것을 고백했다.", - "Story.615.4": "6", + "Story.615.4": "06", "Story.616.1": "부득이한 거래", "Story.616.2": "더는 재거나 물러설 여지 없이, 오직 이 순간의 진심 앞에 갇혔다.", - "Story.616.4": "7", + "Story.616.4": "07", "Story.617.1": "피렌", "Story.617.2": "이 길이 결코 순탄치 않으리란 걸 그녀 역시 잘 알고 있었다. 그렇기에……", - "Story.617.4": "8", + "Story.617.4": "08", "Story.618.1": "필리에 전투 (상)", "Story.618.2": "상대의 도화선은 습기 때문에 불이 붙지 않았고, 내 화약은 공교롭게도 유통기한이 지나 있었다.", - "Story.618.4": "9", + "Story.618.4": "09", "Story.619.1": "필리에 전투 (하)", "Story.619.2": "짙은 먹구름 아래, 비바람을 막아줄 건 믿음의 장막뿐이다.", "Story.619.4": "10", @@ -313,5 +313,41 @@ "Story.621.4": "12", "Story.622.1": "알 수 없는 내일", "Story.622.2": "분노의 불길은 사그라들었지만, 잿더미 속 불씨는 아직 뜨겁게 살아 있었다.", - "Story.622.4": "13" + "Story.622.4": "13", + "Story.6501.1": "사막에서 온 손님", + "Story.6501.2": "겨우 이 정도인 건가? 조금 부족한데.", + "Story.6501.4": "BT01", + "Story.6502.1": "모래폭풍의 밤", + "Story.6502.2": "사막의 바람도 결국 필리에까지는 닿지 못하네.", + "Story.6502.4": "BT02", + "Story.6503.1": "심야 편지", + "Story.6503.2": "드디어, 당신과 마주할 시간이군.", + "Story.6503.4": "01", + "Story.6504.1": "의문의 방문자", + "Story.6504.2": "황혼은 하루 중 가장 홀리기 쉬운 시간이지.", + "Story.6504.4": "02", + "Story.6505.1": "상생", + "Story.6505.2": "예상치 못한 재회.", + "Story.6505.4": "03", + "Story.6506.1": "다시 찾은 옛 땅", + "Story.6506.2": "지나간 일에 미련 따위 없다.", + "Story.6506.4": "04", + "Story.6507.1": "포위 사냥", + "Story.6507.2": "보이는 게 과연 전부일까?", + "Story.6507.4": "05", + "Story.6508.1": "약속의 순간", + "Story.6508.2": "약속만큼은 꼭 지키는 별종으로 남게 해줘.", + "Story.6508.4": "06", + "Story.6509.1": "변수", + "Story.6509.2": "변한 건 신분만이 아니야.", + "Story.6509.4": "07", + "Story.6510.1": "머지않은 날의 기약", + "Story.6510.2": "세상을 다른 모습으로 바꿔보자.", + "Story.6510.4": "08", + "Story.6511.1": "축사", + "Story.6511.2": "당신이 어디에 있든 부디 평온한 밤이 되길…", + "Story.6511.4": "09", + "Story.6512.1": "백일몽", + "Story.6512.2": "황금빛 표본으로 굳어진다. 사라진 꿈과 함께……", + "Story.6512.4": "10" } \ No newline at end of file diff --git a/data/language/ko_kr/storychapter.json b/data/language/ko_kr/storychapter.json index 34e98a60..c5c8e324 100644 --- a/data/language/ko_kr/storychapter.json +++ b/data/language/ko_kr/storychapter.json @@ -16,5 +16,8 @@ "StoryChapter.5.3": "성력 996년", "StoryChapter.6.1": "챕터 6", "StoryChapter.6.2": "여명의 기적", - "StoryChapter.6.3": "성력 996년" + "StoryChapter.6.3": "성력 996년", + "StoryChapter.7.1": "특별편", + "StoryChapter.7.2": "연회장의 서곡", + "StoryChapter.7.3": "성력 996년" } \ No newline at end of file diff --git a/data/language/ko_kr/storypreview.json b/data/language/ko_kr/storypreview.json index fd3ad676..0318df55 100644 --- a/data/language/ko_kr/storypreview.json +++ b/data/language/ko_kr/storypreview.json @@ -1,5 +1,7 @@ { "StoryPreview.10.1": "노바 기담 #13", + "StoryPreview.11.1": "메인 스토리 특별편", + "StoryPreview.12.1": "노바 기담 #14", "StoryPreview.2.1": "노바 기담 #07", "StoryPreview.3.1": "메인 스토리 챕터5", "StoryPreview.4.1": "메인 스토리 챕터6", diff --git a/data/language/ko_kr/storysetchapter.json b/data/language/ko_kr/storysetchapter.json index 4489b959..33c9bee1 100644 --- a/data/language/ko_kr/storysetchapter.json +++ b/data/language/ko_kr/storysetchapter.json @@ -24,5 +24,7 @@ "StorySetChapter.1012.1": "#12", "StorySetChapter.1012.2": "눈동자에 비친 서로의 모습", "StorySetChapter.1013.1": "#13", - "StorySetChapter.1013.2": "아가씨와 메이드 소녀" + "StorySetChapter.1013.2": "아가씨와 메이드 소녀", + "StorySetChapter.1014.1": "#14", + "StorySetChapter.1014.2": "별과 소리 너머의 공명" } \ No newline at end of file diff --git a/data/language/ko_kr/storysetsection.json b/data/language/ko_kr/storysetsection.json index a5a1f70e..ac99a55d 100644 --- a/data/language/ko_kr/storysetsection.json +++ b/data/language/ko_kr/storysetsection.json @@ -80,5 +80,11 @@ "StorySetSection.101302.1": "제2화", "StorySetSection.101302.2": "아가씨와 메이드 소녀 2", "StorySetSection.101303.1": "제3화", - "StorySetSection.101303.2": "아가씨와 메이드 소녀 3" + "StorySetSection.101303.2": "아가씨와 메이드 소녀 3", + "StorySetSection.101401.1": "제1화", + "StorySetSection.101401.2": "별과 소리 너머의 공명 1", + "StorySetSection.101402.1": "제2화", + "StorySetSection.101402.2": "별과 소리 너머의 공명 2", + "StorySetSection.101403.1": "제3화", + "StorySetSection.101403.2": "별과 소리 너머의 공명 3" } \ No newline at end of file diff --git a/data/language/ko_kr/talent.json b/data/language/ko_kr/talent.json index ece96411..d9cee70f 100644 --- a/data/language/ko_kr/talent.json +++ b/data/language/ko_kr/talent.json @@ -2969,11 +2969,66 @@ "Talent.1440574.2": "공격력이 &Param1& 증가한다.", "Talent.1440580.1": "구름 위의 노래", "Talent.1440580.2": "치토세가 정예 이상 목표에게 입히는 물 속성 피해가 &Param1& 증가한다.", - "Talent.1450116.1": "???", - "Talent.1450232.1": "???", - "Talent.1450348.1": "???", - "Talent.1450464.1": "???", - "Talent.1450580.1": "???", + "Talent.1450101.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1450102.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1450103.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1450104.2": "공격력이 &Param1& 증가한다.", + "Talent.1450105.2": "어둠 속성 피해가 &Param1& 증가한다.", + "Talent.1450106.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1450107.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1450108.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1450109.2": "공격력이 &Param1& 증가한다.", + "Talent.1450110.2": "어둠 속성 피해가 &Param1& 증가한다.", + "Talent.1450116.1": "끝을 알 수 없는 어둠", + "Talent.1450116.2": "오토하가 스킬 피해를 입히면, 목표가 받는 어둠 속성 피해가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", + "Talent.1450217.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1450218.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1450219.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1450220.2": "공격력이 &Param1& 증가한다.", + "Talent.1450221.2": "어둠 속성 피해가 &Param1& 증가한다.", + "Talent.1450222.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1450223.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1450224.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1450225.2": "공격력이 &Param1& 증가한다.", + "Talent.1450226.2": "어둠 속성 피해가 &Param1& 증가한다.", + "Talent.1450232.1": "어둠에 잠긴 세상", + "Talent.1450232.2": "오토하가 필살기를 시전하면 자신의 치명타 피해가 &Param1& 증가한다. &Param2&초간 지속된다.", + "Talent.1450333.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1450334.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1450335.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1450336.2": "공격력이 &Param1& 증가한다.", + "Talent.1450337.2": "어둠 속성 피해가 &Param1& 증가한다.", + "Talent.1450338.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1450339.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1450340.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1450341.2": "공격력이 &Param1& 증가한다.", + "Talent.1450342.2": "어둠 속성 피해가 &Param1& 증가한다.", + "Talent.1450348.1": "낯선 땅의 불꽃", + "Talent.1450348.2": "오토하가 필살기 피해를 입히면 팀 전체 어둠 속성 캐릭터와 그 소환물의 치명타 피해가 &Param1& 증가한다. &Param2&초간 지속된다.", + "Talent.1450449.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1450450.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1450451.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1450452.2": "공격력이 &Param1& 증가한다.", + "Talent.1450453.2": "어둠 속성 피해가 &Param1& 증가한다.", + "Talent.1450454.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1450455.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1450456.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1450457.2": "공격력이 &Param1& 증가한다.", + "Talent.1450458.2": "어둠 속성 피해가 &Param1& 증가한다.", + "Talent.1450464.1": "눈에는 눈", + "Talent.1450464.2": "팀 전체가 ##어둠 속성 표식#1019#을 발동하면, 오토하의 어둠 속성 피해가 &Param1& 증가한다. &Param2&초간 지속된다.", + "Talent.1450565.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1450566.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1450567.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1450568.2": "공격력이 &Param1& 증가한다.", + "Talent.1450569.2": "어둠 속성 피해가 &Param1& 증가한다.", + "Talent.1450570.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1450571.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1450572.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1450573.2": "공격력이 &Param1& 증가한다.", + "Talent.1450574.2": "어둠 속성 피해가 &Param1& 증가한다.", + "Talent.1450580.1": "이심전심", + "Talent.1450580.2": "오토하가 정예 이상 목표에게 입히는 어둠 속성 피해가 &Param1& 증가한다.", "Talent.1470101.1": "공격 강화", "Talent.1470101.2": "기본 공격이 &Param1& 증가한다.", "Talent.1470102.1": "방어 강화", diff --git a/data/language/ko_kr/talentgroup.json b/data/language/ko_kr/talentgroup.json index 9e951bc0..eb35be84 100644 --- a/data/language/ko_kr/talentgroup.json +++ b/data/language/ko_kr/talentgroup.json @@ -134,6 +134,16 @@ "TalentGroup.13603.1": "???", "TalentGroup.13604.1": "???", "TalentGroup.13605.1": "???", + "TalentGroup.13701.1": "???", + "TalentGroup.13702.1": "???", + "TalentGroup.13703.1": "???", + "TalentGroup.13704.1": "???", + "TalentGroup.13705.1": "???", + "TalentGroup.13901.1": "???", + "TalentGroup.13902.1": "???", + "TalentGroup.13903.1": "???", + "TalentGroup.13904.1": "???", + "TalentGroup.13905.1": "???", "TalentGroup.14001.1": "???", "TalentGroup.14002.1": "???", "TalentGroup.14003.1": "???", @@ -159,11 +169,11 @@ "TalentGroup.14403.1": "조류의 그림자", "TalentGroup.14404.1": "비 갠 후 맑음", "TalentGroup.14405.1": "구름 위의 노래", - "TalentGroup.14501.1": "???", - "TalentGroup.14502.1": "???", - "TalentGroup.14503.1": "???", - "TalentGroup.14504.1": "???", - "TalentGroup.14505.1": "???", + "TalentGroup.14501.1": "끝을 알 수 없는 어둠", + "TalentGroup.14502.1": "어둠에 잠긴 세상", + "TalentGroup.14503.1": "낯선 땅의 불꽃", + "TalentGroup.14504.1": "눈에는 눈", + "TalentGroup.14505.1": "이심전심", "TalentGroup.14701.1": "기초 음악 이론", "TalentGroup.14702.1": "화음의 연주", "TalentGroup.14703.1": "실크 같은 선율", @@ -189,6 +199,11 @@ "TalentGroup.15603.1": "말랑말랑 수호", "TalentGroup.15604.1": "집순이 파워", "TalentGroup.15605.1": "꿀잠 자장가", + "TalentGroup.15701.1": "???", + "TalentGroup.15702.1": "???", + "TalentGroup.15703.1": "???", + "TalentGroup.15704.1": "???", + "TalentGroup.15705.1": "???", "TalentGroup.15801.1": "호두까기 인형", "TalentGroup.15802.1": "이브의 선물", "TalentGroup.15803.1": "블록 랜드", @@ -198,5 +213,10 @@ "TalentGroup.15902.1": "영원한 등불", "TalentGroup.15903.1": "회춘의 명의", "TalentGroup.15904.1": "질병 제압의 길조", - "TalentGroup.15905.1": "새로운 시작의 전조" + "TalentGroup.15905.1": "새로운 시작의 전조", + "TalentGroup.16001.1": "???", + "TalentGroup.16002.1": "???", + "TalentGroup.16003.1": "???", + "TalentGroup.16004.1": "???", + "TalentGroup.16005.1": "???" } \ No newline at end of file diff --git a/data/language/ko_kr/title.json b/data/language/ko_kr/title.json index 03d0bff9..f2eb6e26 100644 --- a/data/language/ko_kr/title.json +++ b/data/language/ko_kr/title.json @@ -18,6 +18,8 @@ "Title.24.1": "닌자", "Title.25.1": "온실", "Title.26.1": "수호자", + "Title.27.1": "진지한", + "Title.28.1": "지리학자", "Title.3.1": "공백", "Title.4.1": "여행가", "Title.5.1": "히나기쿠", diff --git a/data/language/ko_kr/topbar.json b/data/language/ko_kr/topbar.json index 15c16b21..890222e4 100644 --- a/data/language/ko_kr/topbar.json +++ b/data/language/ko_kr/topbar.json @@ -7,7 +7,9 @@ "TopBar.ActivityLevelsSelectPanel_10104.1": "전투 스테이지", "TopBar.ActivityLevelsSelectPanel_10105.1": "전투 스테이지", "TopBar.ActivityLevelsSelectPanel_10106.1": "전투 스테이지", + "TopBar.ActivityLevelsSelectPanel_10107.1": "전투 스테이지", "TopBar.ActivityLevelsSelectPanel_20101.1": "전투 스테이지", + "TopBar.ActivityLevelsSelectPanel_20102.1": "전투 스테이지", "TopBar.ActivityList.1": "이벤트", "TopBar.ActivityStory_20101.1": "스토리", "TopBar.BattlePass.1": "창업 지원 패스", @@ -57,6 +59,7 @@ "TopBar.Friend.1": "친구", "TopBar.GachaPreview.1": "여행가 열람", "TopBar.GachaSpin.1": "여행가 모집", + "TopBar.GoldenSpyLevelSelectPanel.1": "스파이 대작전", "TopBar.InfinityTowerSelectTower.1": "혼돈의 아레나", "TopBar.JointDrillBuildList_1.1": "출전 설정", "TopBar.JointDrillBuildList_2.1": "출전 설정", @@ -85,8 +88,11 @@ "TopBar.PenguinCardLevel.1": "페이트 하우스", "TopBar.PostalStory.1": "스토리", "TopBar.PostalThemePanel.1": "이벤트", + "TopBar.PotentialPreselectionEdit.1": "잠재력 프리셋", + "TopBar.PotentialPreselectionList.1": "잠재력 프리셋", "TopBar.Quest.1": "임무", "TopBar.QuestNewbie.1": "튜토리얼", + "TopBar.RankBuildDetail.1": "기록 상세", "TopBar.RegionBossFormation.1": "기록", "TopBar.RogueBossBuildBrief.1": "기록 관리", "TopBar.RogueBossLevel.1": "승급 시련", @@ -103,9 +109,12 @@ "TopBar.Shop_10105.1": "이벤트 상점", "TopBar.Shop_10106.1": "이벤트 상점", "TopBar.Shop_20101.1": "이벤트 상점", + "TopBar.Shop_20102.1": "이벤트 상점", "TopBar.Shop_30101.1": "이벤트 상점", "TopBar.SkillInstanceLevelSelect.1": "기술 시련", "TopBar.SkinPreviewPanel.1": "여행가 이미지", + "TopBar.SolodanceStory.1": "스토리", + "TopBar.SolodanceThemePanel.1": "이벤트", "TopBar.SpringFestivalStory.1": "스토리", "TopBar.SpringFestivalThemePanel.1": "새해 이벤트", "TopBar.StarTowerBook.1": "별의 탑 사전", @@ -129,6 +138,7 @@ "TopBar.Task_10105.1": "이벤트 임무", "TopBar.Task_10106.1": "이벤트 임무", "TopBar.Task_20101.1": "이벤트 임무", + "TopBar.Task_20102.1": "이벤트 임무", "TopBar.Task_30101.1": "이벤트 임무", "TopBar.ThrowGiftPanel.1": "슈팅 럭키샷", "TopBar.TowerDefenseCharacterDetailPanel.1": "캐릭터 상세 정보", @@ -136,6 +146,7 @@ "TopBar.TowerDefenseSelectPanel.1": "이벤트", "TopBar.TravelerDuelLevelQuestPanel.1": "대결 임무", "TopBar.TrekkerVersus.1": "정상결전", + "TopBar.TrekkerVersus_600002.1": "정상결전", "TopBar.TrialDepot.1": "체험 상세 정보", "TopBar.TrialFormation.1": "팀 편성", "TopBar.TrialLevelSelect.1": "여행가 체험", diff --git a/data/language/ko_kr/towerdefenseitem.json b/data/language/ko_kr/towerdefenseitem.json index 50120104..e63b274c 100644 --- a/data/language/ko_kr/towerdefenseitem.json +++ b/data/language/ko_kr/towerdefenseitem.json @@ -4,5 +4,7 @@ "TowerDefenseItem.1011.1": "대용량 톡톡메테오", "TowerDefenseItem.1011.2": "톡톡메테오 대용량은 기운이 몇 배가 된다!", "TowerDefenseItem.1021.1": "잡초 억제제", - "TowerDefenseItem.1021.2": "일정 구역 내의 수풀을 제거한다." + "TowerDefenseItem.1021.2": "일정 구역 내의 수풀을 제거한다.", + "TowerDefenseItem.1031.1": "미확정", + "TowerDefenseItem.1031.2": "미확정" } \ No newline at end of file diff --git a/data/language/ko_kr/travelerduelboss.json b/data/language/ko_kr/travelerduelboss.json index f1a957f0..19329f4f 100644 --- a/data/language/ko_kr/travelerduelboss.json +++ b/data/language/ko_kr/travelerduelboss.json @@ -1,4 +1,5 @@ { "TravelerDuelBoss.1001.1": "캣 앳 더 게이트", - "TravelerDuelBoss.2001.1": "메이드 인 서비스" + "TravelerDuelBoss.2001.1": "메이드 인 서비스", + "TravelerDuelBoss.3001.1": "역습의 호타루" } \ No newline at end of file diff --git a/data/language/ko_kr/travelerduelbosslevel.json b/data/language/ko_kr/travelerduelbosslevel.json index 30f0753b..c5b7b4e0 100644 --- a/data/language/ko_kr/travelerduelbosslevel.json +++ b/data/language/ko_kr/travelerduelbosslevel.json @@ -2,5 +2,7 @@ "TravelerDuelBossLevel.100100.1": "캣 앳 더 게이트", "TravelerDuelBossLevel.100100.2": "기괴한 허황된 세계에서 그녀야말로 난세의 천하무적 마왕이다.", "TravelerDuelBossLevel.200100.1": "메이드 인 서비스", - "TravelerDuelBossLevel.200100.2": "방황하는 사람은 파멸을 두려워하지 않는다. 칼날이 목에 닿는 순간, 그녀는 당신의 체온을 느끼고 싶을 뿐이다." + "TravelerDuelBossLevel.200100.2": "방황하는 사람은 파멸을 두려워하지 않는다. 칼날이 목에 닿는 순간, 그녀는 당신의 체온을 느끼고 싶을 뿐이다.", + "TravelerDuelBossLevel.300100.1": "역습의 호타루", + "TravelerDuelBossLevel.300100.2": "진정한 친구를 갈망하면서도 한편으로는 살육의 병기를 쥐는 것, 이것이 호타루의 선택이다. \n그녀가 이긴 자, 그리고 그녀를 이긴 자 모두 그녀의 친구가 되어야 한다. 그렇게… 약속한 거다." } \ No newline at end of file diff --git a/data/language/ko_kr/travelerduelchallengeaffix.json b/data/language/ko_kr/travelerduelchallengeaffix.json index 9fbf7102..c7ebe175 100644 --- a/data/language/ko_kr/travelerduelchallengeaffix.json +++ b/data/language/ko_kr/travelerduelchallengeaffix.json @@ -69,6 +69,18 @@ "TravelerDuelChallengeAffix.133.2": "전투 15초마다 적의 피해가 &Param1& 증가한다. 무제한으로 중첩된다.", "TravelerDuelChallengeAffix.200.1": "천공의 양날", "TravelerDuelChallengeAffix.200.2": "나노하가 표창과 쿠나이를 조종하여 연속으로 휘두르기 공격을 가한다.", + "TravelerDuelChallengeAffix.200201.1": "만 개의 칼날·일참", + "TravelerDuelChallengeAffix.200201.2": "「하나된 만 개의 칼날」을 강화해 호타루의 이동이 종료된 후 높은 위력의 참격을 연계한다.", + "TravelerDuelChallengeAffix.200202.1": "삼라만상·광상곡", + "TravelerDuelChallengeAffix.200202.2": "「삼라만상 협주」를 강화해, 부유 무기 낙하의 밀도와 수량이 증가한다.", + "TravelerDuelChallengeAffix.200203.1": "빛을 좇는 검", + "TravelerDuelChallengeAffix.200203.2": "「빛을 좇는 검」 스킬을 새로 추가해, 메인 캐릭터를 고정하여 부유검을 투척한 후 높은 위력의 참격을 부여한다.", + "TravelerDuelChallengeAffix.200204.1": "순환 모드", + "TravelerDuelChallengeAffix.200204.2": "호타루가 스킬을 시전한 후 추가로 화력을 5 획득한다.", + "TravelerDuelChallengeAffix.200205.1": "절약 모드", + "TravelerDuelChallengeAffix.200205.2": "호타루가 「화력 집중」 상태에서 스킬 시전에 소모하는 화력이 5 감소한다.", + "TravelerDuelChallengeAffix.200206.1": "예열 모드", + "TravelerDuelChallengeAffix.200206.2": "「화력 집중」 상태가 아닐 때 호타루가 5초마다 화력을 5 획득한다.", "TravelerDuelChallengeAffix.201.1": "어둠의 비도", "TravelerDuelChallengeAffix.201.2": "나노하가 표창을 투척하여 플레이어에게 피해를 입힌다.", "TravelerDuelChallengeAffix.202.1": "은월", @@ -134,5 +146,77 @@ "TravelerDuelChallengeAffix.29021602.1": "점입가경·중", "TravelerDuelChallengeAffix.29021602.2": "전투 &Param1&초마다 적의 피해가 &Param2& 증가한다. 끝없이 중첩된다.", "TravelerDuelChallengeAffix.29021603.1": "점입가경·대", - "TravelerDuelChallengeAffix.29021603.2": "전투 &Param1&초마다 적의 피해가 &Param2& 증가한다. 끝없이 중첩된다." + "TravelerDuelChallengeAffix.29021603.2": "전투 &Param1&초마다 적의 피해가 &Param2& 증가한다. 끝없이 중첩된다.", + "TravelerDuelChallengeAffix.29030101.1": "피해 증가·소", + "TravelerDuelChallengeAffix.29030101.2": "적의 피해가 &Param1& 증가한다.", + "TravelerDuelChallengeAffix.29030102.1": "피해 증가·중", + "TravelerDuelChallengeAffix.29030102.2": "적의 피해가 &Param1& 증가한다.", + "TravelerDuelChallengeAffix.29030103.1": "피해 증가·대", + "TravelerDuelChallengeAffix.29030103.2": "적의 피해가 &Param1& 증가한다.", + "TravelerDuelChallengeAffix.29030201.1": "억제·소", + "TravelerDuelChallengeAffix.29030201.2": "팀 전체의 SP 회복 효율이 &Param1& 감소한다.", + "TravelerDuelChallengeAffix.29030202.1": "억제·중", + "TravelerDuelChallengeAffix.29030202.2": "팀 전체의 SP 회복 효율이 &Param1& 감소한다.", + "TravelerDuelChallengeAffix.29030203.1": "억제·대", + "TravelerDuelChallengeAffix.29030203.2": "팀 전체의 SP 회복 효율이 &Param1& 감소한다.", + "TravelerDuelChallengeAffix.29030301.1": "피의 갈망", + "TravelerDuelChallengeAffix.29030301.2": "최대 HP가 &Param1& 감소한다. 메인 캐릭터가 스킬 피해를 입힐 때마다 최대 HP &Param2&의 HP를 회복한다.", + "TravelerDuelChallengeAffix.29030401.1": "집중 전투", + "TravelerDuelChallengeAffix.29030401.2": "메인 캐릭터의 피해가 &Param1& 감소하고, 피해를 입힐 때마다 피해가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "TravelerDuelChallengeAffix.29030501.1": "에너지 적자", + "TravelerDuelChallengeAffix.29030501.2": "스테이지 진입 시 팀 전체가 SP를 &Param1& 획득한다. 단, SP 획득 효율이 &Param2& 감소한다.", + "TravelerDuelChallengeAffix.29030502.1": "에너지 적자·대", + "TravelerDuelChallengeAffix.29030502.2": "스테이지 진입 시 팀 전체가 SP를 &Param1& 획득한다. 단, SP 획득 효율이 &Param2& 감소한다.", + "TravelerDuelChallengeAffix.29030601.1": "마력 연소", + "TravelerDuelChallengeAffix.29030601.2": "메인 캐릭터가 피격되면 필살기 SP를 &Param1& 상실한다.", + "TravelerDuelChallengeAffix.29030602.1": "마력 연소·대", + "TravelerDuelChallengeAffix.29030602.2": "메인 캐릭터가 피격되면 팀 전체가 필살기 SP를 &Param1& 상실한다.", + "TravelerDuelChallengeAffix.29030701.1": "저주와 속박의 반격", + "TravelerDuelChallengeAffix.29030701.2": "메인 캐릭터가 피격되면 공격 속도가 &Param1& 감소한다. &Param2&초간 지속된다.", + "TravelerDuelChallengeAffix.29030801.1": "고위험 회피", + "TravelerDuelChallengeAffix.29030801.2": "회피 후, 메인 캐릭터가 받는 피해가 &Param1& 증가한다. &Param2&초간 지속된다.", + "TravelerDuelChallengeAffix.29030901.1": "소환물 약화", + "TravelerDuelChallengeAffix.29030901.2": "소환물 피해가 &Param1& 감소하고, 필살기 피해가 &Param2& 증가한다.", + "TravelerDuelChallengeAffix.29030902.1": "표식 약화", + "TravelerDuelChallengeAffix.29030902.2": "표식 피해가 &Param1& 감소하고, 스킬 피해가 &Param2& 증가한다.", + "TravelerDuelChallengeAffix.29030903.1": "필살기 약화", + "TravelerDuelChallengeAffix.29030903.2": "필살기 피해가 &Param1& 감소하고, 일반 공격 피해가 &Param2& 증가한다.", + "TravelerDuelChallengeAffix.29031001.1": "편차 인지", + "TravelerDuelChallengeAffix.29031001.2": "메인 캐릭터의 스킬 피해가 &Param1& 증가하고, 이후 &Param3&초마다 &Param2& 감소한다.", + "TravelerDuelChallengeAffix.29031101.1": "강약약강", + "TravelerDuelChallengeAffix.29031101.2": "호타루의 HP가 &Param1& 이상일 때 받는 피해가 &Param2& 감소하고, HP가 &Param3& 미만일 때 받는 피해가 &Param4& 증가한다.", + "TravelerDuelChallengeAffix.29031102.1": "강약약강·대", + "TravelerDuelChallengeAffix.29031102.2": "호타루의 HP가 &Param1& 이상일 때 받는 피해가 &Param2& 감소하고, HP가 &Param3& 미만일 때 받는 피해가 &Param4& 증가한다.", + "TravelerDuelChallengeAffix.29031201.1": "치명타 조정·피해", + "TravelerDuelChallengeAffix.29031201.2": "팀 전체의 치명타 피해가 &Param1& 증가하고, 치명타율이 &Param2& 감소한다.", + "TravelerDuelChallengeAffix.29031202.1": "치명타 조정·확률", + "TravelerDuelChallengeAffix.29031202.2": "팀 전체의 치명타율이 &Param1& 증가하고, 치명타 피해가 &Param2& 감소한다.", + "TravelerDuelChallengeAffix.29031301.1": "위태로운 영광", + "TravelerDuelChallengeAffix.29031301.2": "지원 캐릭터의 SP 회복 효율이 &Param1& 증가하고, 지원 필살기를 시전할 때 메인 캐릭터가 현재 HP를 &Param2& 상실한다.", + "TravelerDuelChallengeAffix.29031401.1": "신성한 무사·소", + "TravelerDuelChallengeAffix.29031401.2": "호타루의 HP가 &Param1& 감소할 때마다 피해가 &Param2& 증가한다.", + "TravelerDuelChallengeAffix.29031402.1": "신성한 무사·중", + "TravelerDuelChallengeAffix.29031402.2": "호타루의 HP가 &Param1& 감소할 때마다 피해가 &Param2& 증가한다.", + "TravelerDuelChallengeAffix.29031403.1": "신성한 무사·대", + "TravelerDuelChallengeAffix.29031403.2": "호타루의 HP가 &Param1& 감소할 때마다 피해가 &Param2& 증가한다.", + "TravelerDuelChallengeAffix.29031501.1": "가속 운행", + "TravelerDuelChallengeAffix.29031501.2": "메인 캐릭터의 스킬 피해가 &Param1& 감소하지만, 스킬 쿨타임이 &Param2& 감소한다.", + "TravelerDuelChallengeAffix.29031601.1": "승리의 맹공", + "TravelerDuelChallengeAffix.29031601.2": "호타루의 공격이 명중한 후 피해가 &Param1& 증가한다. &Param2&초간 지속된다.", + "TravelerDuelChallengeAffix.29031602.1": "승리의 맹공·대", + "TravelerDuelChallengeAffix.29031602.2": "호타루의 공격이 명중한 후 피해가 &Param1& 증가한다. &Param2&초간 지속된다.", + "TravelerDuelChallengeAffix.29031701.1": "성광의 갑옷·소", + "TravelerDuelChallengeAffix.29031701.2": "호타루가 스킬 공격을 받을 때마다 피해 감소를 &Param1& 획득한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다. 1초마다 최대 &Param4&스택 중첩된다.", + "TravelerDuelChallengeAffix.29031702.1": "성광의 갑옷·중", + "TravelerDuelChallengeAffix.29031702.2": "호타루가 스킬 공격을 받을 때마다 피해 감소를 &Param1& 획득한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다. 1초마다 최대 &Param4&스택 중첩된다.", + "TravelerDuelChallengeAffix.29031703.1": "성광의 갑옷·대", + "TravelerDuelChallengeAffix.29031703.2": "호타루가 스킬 공격을 받을 때마다 피해 감소를 &Param1& 획득한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다. 1초마다 최대 &Param4&스택 중첩된다.", + "TravelerDuelChallengeAffix.29031801.1": "사선의 각오", + "TravelerDuelChallengeAffix.29031801.2": "메인 캐릭터가 받는 피해가 &Param1& 증가하지만, 피해를 받을 때 SP를 &Param2& 획득한다.", + "TravelerDuelChallengeAffix.29031901.1": "흡혈의 부러진 칼날", + "TravelerDuelChallengeAffix.29031901.2": "메인 캐릭터가 &Param1&초마다 현재 HP를 &Param2& 상실하고, 치명타마다 최대 HP &Param3&의 HP를 회복한다.", + "TravelerDuelChallengeAffix.29031902.1": "기술로 삼킨 고통", + "TravelerDuelChallengeAffix.29031902.2": "메인 캐릭터가 스킬을 시전할 때마다 최대 HP &Param1&의 HP를 회복하지만, 공격을 받은 후 &Param2&초 동안 치료가 금지된다.", + "TravelerDuelChallengeAffix.29032001.1": "필살기 조정", + "TravelerDuelChallengeAffix.29032001.2": "팀 전체의 SP 회복 효율이 &Param1& 증가하지만 필살기 피해가 &Param2& 감소한다." } \ No newline at end of file diff --git a/data/language/ko_kr/travelerduelchallengequest.json b/data/language/ko_kr/travelerduelchallengequest.json index 9d0aa805..b79e5007 100644 --- a/data/language/ko_kr/travelerduelchallengequest.json +++ b/data/language/ko_kr/travelerduelchallengequest.json @@ -1,5 +1,5 @@ { - "TravelerDuelChallengeQuest.200100.1": "「절명의 일격」과 「피의 갈증」을 동시에 보유한 채 클리어", + "TravelerDuelChallengeQuest.200100.1": "「절명의 일격」과 「피의 갈망」을 동시에 보유한 채 클리어", "TravelerDuelChallengeQuest.200101.1": "「스킬 취약」과 「스킬 약화」, 「피해 증가·대」를 동시에 보유한 채 클리어", "TravelerDuelChallengeQuest.200102.1": "「아오이의 인연」과 「바람의 가호」, 「치명타 조정」을 동시에 보유한 채 클리어", "TravelerDuelChallengeQuest.200103.1": "「은월·질풍」과 「쿨타임 연장·대」, 「점입가경·중」을 동시에 보유한 채 클리어", @@ -13,5 +13,27 @@ "TravelerDuelChallengeQuest.200111.1": "난이도 70 이상의 정상결전 완료", "TravelerDuelChallengeQuest.200112.1": "난이도 80 이상의 정상결전 완료", "TravelerDuelChallengeQuest.200113.1": "난이도 90 이상의 정상결전 완료", - "TravelerDuelChallengeQuest.200114.1": "난이도 100 이상의 정상결전 완료" + "TravelerDuelChallengeQuest.200114.1": "난이도 100 이상의 정상결전 완료", + "TravelerDuelChallengeQuest.300100.1": "「집중 전투」와 「피의 갈망」을 동시에 보유한 채 클리어", + "TravelerDuelChallengeQuest.300101.1": "「표식 약화」와 「마력 연소·대」, 「승리의 맹공·대」를 동시에 보유한 채 클리어", + "TravelerDuelChallengeQuest.300102.1": "「만 개의 칼날·일참」과 「신성한 무사·대」, 「필살기 조정」을 동시에 보유한 채 클리어", + "TravelerDuelChallengeQuest.300103.1": "「삼라만상·광상곡」과 「에너지 적자·대」, 「흡혈의 부러진 칼날」을 동시에 보유한 채 클리어", + "TravelerDuelChallengeQuest.300104.1": "「빛을 좇는 검」과 「마력 연소·대」, 「저주와 속박의 반격」을 동시에 보유한 채 클리어", + "TravelerDuelChallengeQuest.300105.1": "「순환 모드」와 「편차 인지」, 「억제·대」를 동시에 보유한 채 클리어", + "TravelerDuelChallengeQuest.300106.1": "「예열 모드」와 「피해 증가·대」, 「성광의 갑옷·대」를 동시에 보유한 채 클리어", + "TravelerDuelChallengeQuest.300107.1": "임의 난이도 정상결전 클리어", + "TravelerDuelChallengeQuest.300108.1": "난이도 10 이상의 정상결전 완료", + "TravelerDuelChallengeQuest.300109.1": "난이도 20 이상의 정상결전 완료", + "TravelerDuelChallengeQuest.300110.1": "난이도 30 이상의 정상결전 완료", + "TravelerDuelChallengeQuest.300111.1": "난이도 40 이상의 정상결전 완료", + "TravelerDuelChallengeQuest.300112.1": "난이도 50 이상의 정상결전 완료", + "TravelerDuelChallengeQuest.300113.1": "난이도 60 이상의 정상결전 완료", + "TravelerDuelChallengeQuest.300114.1": "난이도 70 이상의 정상결전 완료", + "TravelerDuelChallengeQuest.300115.1": "엔젤곰 팬클럽 레벨 부하곰 ★1 달성", + "TravelerDuelChallengeQuest.300116.1": "엔젤곰 팬클럽 레벨 부하곰 ★3 달성", + "TravelerDuelChallengeQuest.300117.1": "엔젤곰 팬클럽 레벨 부하곰 ★5 달성", + "TravelerDuelChallengeQuest.300118.1": "엔젤곰 팬클럽 레벨 VIP부하곰 달성", + "TravelerDuelChallengeQuest.300119.1": "엔젤곰 팬클럽 레벨 VIP부하곰 ★2 달성", + "TravelerDuelChallengeQuest.300120.1": "엔젤곰 팬클럽 레벨 VIP부하곰 ★5 달성", + "TravelerDuelChallengeQuest.300121.1": "엔젤곰 팬클럽 레벨 TOP부하곰 달성" } \ No newline at end of file diff --git a/data/language/ko_kr/travelerdueltarget.json b/data/language/ko_kr/travelerdueltarget.json new file mode 100644 index 00000000..694ffffa --- /dev/null +++ b/data/language/ko_kr/travelerdueltarget.json @@ -0,0 +1,9 @@ +{ + "TravelerDuelTarget.60000201.1": "꿈을 좇는 게이머", + "TravelerDuelTarget.60000202.1": "비운의 뮤지션", + "TravelerDuelTarget.60000203.1": "겨울 수영의 달인 아저씨", + "TravelerDuelTarget.60000204.1": "백전노장의 대장장이", + "TravelerDuelTarget.60000205.1": "마음을 읽는 마녀", + "TravelerDuelTarget.60000206.1": "천의 얼굴의 메이드", + "TravelerDuelTarget.60000207.1": "베스트 드라이버" +} \ No newline at end of file diff --git a/data/language/ko_kr/trialbuild.json b/data/language/ko_kr/trialbuild.json index 892c16bd..aba6eb68 100644 --- a/data/language/ko_kr/trialbuild.json +++ b/data/language/ko_kr/trialbuild.json @@ -11,6 +11,7 @@ "TrialBuild.121070.1": "튜토리얼 스테이지-소리 시스템 튜토리얼", "TrialBuild.121080.1": "튜토리얼 스테이지-내성 무시 튜토리얼", "TrialBuild.198025.1": "바람 속성 팀 기록", + "TrialBuild.198026.1": "불 속성 팀 기록", "TrialBuild.200010.1": "스토리 기록", "TrialBuild.200020.1": "스토리 기록", "TrialBuild.200030.1": "스토리 기록", @@ -19,6 +20,8 @@ "TrialBuild.200060.1": "스토리 기록", "TrialBuild.200070.1": "스토리 기록", "TrialBuild.200080.1": "스토리 기록", + "TrialBuild.200081.1": "스토리 기록", + "TrialBuild.200082.1": "스토리 기록", "TrialBuild.201.1": "스토리 기록", "TrialBuild.202.1": "스토리 기록", "TrialBuild.203.1": "스토리 기록", @@ -33,5 +36,8 @@ "TrialBuild.503.1": "스토리 기록", "TrialBuild.601.1": "스토리 기록", "TrialBuild.602.1": "스토리 기록", - "TrialBuild.603.1": "스토리 기록" + "TrialBuild.603.1": "스토리 기록", + "TrialBuild.701.1": "스토리 기록", + "TrialBuild.702.1": "스토리 기록", + "TrialBuild.703.1": "스토리 기록" } \ No newline at end of file diff --git a/data/language/ko_kr/trialcharacter.json b/data/language/ko_kr/trialcharacter.json index dcb7656f..6544e7ab 100644 --- a/data/language/ko_kr/trialcharacter.json +++ b/data/language/ko_kr/trialcharacter.json @@ -71,7 +71,7 @@ "TrialCharacter.14301.1": "레이스", "TrialCharacter.144.1": "치토세", "TrialCharacter.14401.1": "치토세", - "TrialCharacter.145.1": "???", + "TrialCharacter.145.1": "오토하", "TrialCharacter.14501.1": "???", "TrialCharacter.147.1": "캐러멜", "TrialCharacter.14701.1": "캐러멜", @@ -103,6 +103,8 @@ "TrialCharacter.200081.1": "토나", "TrialCharacter.200082.1": "테레사", "TrialCharacter.200083.1": "프리지아", + "TrialCharacter.200811.1": "오토하", + "TrialCharacter.200821.1": "오토하", "TrialCharacter.20101.1": "세이나", "TrialCharacter.20102.1": "아야메", "TrialCharacter.20103.1": "코하쿠", @@ -140,5 +142,11 @@ "TrialCharacter.60201.1": "피렌", "TrialCharacter.60202.1": "나츠카", "TrialCharacter.60203.1": "나즈나", - "TrialCharacter.60301.1": "피렌" + "TrialCharacter.60301.1": "피렌", + "TrialCharacter.70101.1": "나츠카", + "TrialCharacter.70102.1": "나즈나", + "TrialCharacter.70201.1": "치토세", + "TrialCharacter.70202.1": "세이나", + "TrialCharacter.70203.1": "코하쿠", + "TrialCharacter.70301.1": "치토세" } \ No newline at end of file diff --git a/data/language/ko_kr/uitext.json b/data/language/ko_kr/uitext.json index c4232ae3..dfcfa908 100644 --- a/data/language/ko_kr/uitext.json +++ b/data/language/ko_kr/uitext.json @@ -60,7 +60,7 @@ "UIText.ActivityLevels_Adventure.1": "도전", "UIText.ActivityLevels_Explore.1": "보통", "UIText.ActivityLevels_Hard.1": "혹한", - "UIText.ActivityLevels_HardCommon.1": "포효", + "UIText.ActivityLevels_HardCommon.1": "절경", "UIText.ActivityLevels_Lock_Avg.1": "스토리 「{0}」 보기 후 오픈", "UIText.ActivityLevels_Lock_Day.1": "오픈 대기 중", "UIText.ActivityLevels_Lock_DayHourOpen.1": "{0}일 {1}시간 후 오픈", @@ -74,6 +74,7 @@ "UIText.ActivityLevels_Lock_Hour_Color_10101.1": "{0}시간 후 오픈", "UIText.ActivityLevels_Lock_Hour_Color_Common.1": "{1}시간 후 오픈", "UIText.ActivityLevels_Lock_Hour_NoneUnLock.1": "{0}시간", + "UIText.ActivityLevels_Lock_LastLV.1": "이전 스테이지 클리어", "UIText.ActivityLevels_Lock_Min.1": "{0}분 후 오픈", "UIText.ActivityLevels_Lock_Min_Color.1": "{0}분 후 오픈", "UIText.ActivityLevels_Lock_Min_Color_10101.1": "{0}분 후 오픈", @@ -100,6 +101,7 @@ "UIText.Activity_End.1": "종료", "UIText.Activity_End_Exchange.1": "교환 기간", "UIText.Activity_End_Notice.1": "이벤트 종료", + "UIText.Activity_Fate_Card_20102.1": "페이트 하우스", "UIText.Activity_Invalid_Tip_1.1": "이벤트 데이터가 업데이트되었습니다. 다시 접속해 주세요.", "UIText.Activity_Invalid_Tip_2.1": "일부 이벤트가 종료되었습니다", "UIText.Activity_Invalid_Tip_3.1": "이벤트 만료", @@ -113,6 +115,7 @@ "UIText.Activity_Mini_Game_10101.1": "콤한 공방", "UIText.Activity_Mini_Game_10102.1": "행운의 보물찾기", "UIText.Activity_Mini_Game_10106.1": "행운의 보물찾기", + "UIText.Activity_Mini_Game_20102.1": "스파이 대작전", "UIText.Activity_Mini_Game_Cookie.1": "달콤한 공방", "UIText.Activity_MiningEnd.1": "「행운의 보물찾기」이벤트 종료", "UIText.Activity_Not_Open.1": "이벤트 미오픈", @@ -144,6 +147,7 @@ "UIText.Activity_StoryChapter_10101.1": "메인 스토리 챕터 3", "UIText.Activity_StoryChapter_10102.1": "챕터 4 꿈의 저편", "UIText.Activity_StoryChapter_10103.1": "챕터 6 여명의 기적", + "UIText.Activity_StoryName_20102.1": "메인 스토리 특별편", "UIText.Activity_Story_10101.1": "우리의 여단", "UIText.Activity_Tab_Time_1.1": "{0}일 후 종료", "UIText.Activity_Tab_Time_2.1": "1일 이내", @@ -458,6 +462,10 @@ "UIText.Build_Level.1": "레벨", "UIText.Build_LockDelete.1": "잠겨 있어 기록을 포기할 수 없습니다", "UIText.Build_OldName.1": "현재 기록 이름", + "UIText.Build_Preselection_Btn.1": "잠재력 프리셋", + "UIText.Build_Preselection_CharDiff.1": "캐릭터 불일치", + "UIText.Build_Preselection_Empty.1": "프리셋 미설정", + "UIText.Build_Preselection_Selected.1": "프리셋 설정 완료", "UIText.Build_Score.1": "평점", "UIText.Build_StoryModel.1": "스토리 모델", "UIText.Build_StoryTip.1": "스토리 기록은\r\n조정할 수 없습니다", @@ -488,6 +496,10 @@ "UIText.CharAdvance_Preview_SkinUnlock_1.1": "여행가 일러스트 오픈", "UIText.CharAdvance_Preview_SkinUnlock_2.1": "각성 일러스트", "UIText.CharDev_UnlockLVDesc.1": "최대 레벨 오픈 {0}", + "UIText.CharEnergyCostSpeed_High.1": "높음", + "UIText.CharEnergyCostSpeed_Low.1": "낮음", + "UIText.CharEnergyCostSpeed_Mid.1": "중간", + "UIText.CharEnergyCostSpeed_SupHigh.1": "매우 높음", "UIText.CharEquipment_UnEquip.1": "미장착", "UIText.CharList_Filter_Title.1": "필터링", "UIText.CharList_Sort_Toggle_Affinity.1": "호감도 레벨", @@ -503,6 +515,14 @@ "UIText.CharPlot_Goto.1": "출 발", "UIText.CharPlot_Task_Received.1": "획득 완료", "UIText.CharPlot_Title.1": "여행가 스토리", + "UIText.CharRechargeSpeed_ChargingRate.1": "SP 회복 속도:", + "UIText.CharRechargeSpeed_EnergyConsume.1": "SP 소모:", + "UIText.CharRechargeSpeed_EnergyEff.1": "SP 효율", + "UIText.CharRechargeSpeed_EnergyEffDesc.1": "SP 획득은 잠재력, 공격 속도 등의 여러 영향을 받는다.", + "UIText.CharRechargeSpeed_High.1": "높음", + "UIText.CharRechargeSpeed_Low.1": "낮음", + "UIText.CharRechargeSpeed_Mid.1": "중간", + "UIText.CharRechargeSpeed_SupHigh.1": "매우 높음", "UIText.CharSKill_NotEnoughCharAdvNum.1": "{0} 단계 승급 달성 후 스킬을 레벨업할 수 있습니다", "UIText.CharShard_Cant_Convert.1": "현재 교환 가능한 여행가 조각이 없습니다", "UIText.CharShard_Not_Enough.1": "여행가 조각이 부족합니다", @@ -587,6 +607,7 @@ "UIText.CharacterInfo_Tab5.1": "특성", "UIText.CharacterInfo_Tab6.1": "호감도", "UIText.CharacterInfo_Talent.1": "스킬", + "UIText.CharacterList_Common.1": "애용", "UIText.CharacterList_Title.1": "여행가 모집:", "UIText.CharacterRelation_Base_Info.1": "기본 정보", "UIText.CharacterRelation_CG_Reward.1": "추억 컷신", @@ -626,6 +647,7 @@ "UIText.City_1_1_Search_06.1": "이미 망가진 장치다. 수리할 줄 아는 사람이 있으려나?", "UIText.City_1_1_Search_07.1": "텅빈 나무 통이다. 양배추도, 철광석도 없다.", "UIText.ClearFormation.1": "편성 해제", + "UIText.CloseCharacterCommonTop_Tip.1": "애용 여행가 고정 취소", "UIText.CombatRoomName.1": "전투의 방", "UIText.CommonMonsterWarning_Boss.1": "보스가 곧 등장합니다", "UIText.CommonMonsterWarning_Elite.1": "몬스터 무리가 곧 나타납니다", @@ -721,7 +743,7 @@ "UIText.Dash_PS.1": "(을)를 눌러 회피하세요. 그 순간만큼은 무적입니다.", "UIText.Dash_Xbox.1": "(을)를 눌러 회피하세요. 그 순간만큼은 무적입니다.", "UIText.Dating_Affinity_Level.1": "레벨", - "UIText.Dating_Day_Count.1": "오늘 약속 횟수{0}/{1}", + "UIText.Dating_Day_Count.1": "오늘 약속 {0}/{1}회 요청 완료", "UIText.Dating_Day_Count_Max.1": "오늘 요청 횟수를 모두 소진했습니다", "UIText.Dating_Event_End_Leave.1": "떠나기", "UIText.Dating_Event_End_Send_Gift.1": "선물 보내기", @@ -1005,10 +1027,10 @@ "UIText.Enums_Effect_86.1": "지원 SP 획득 효율", "UIText.Enums_Effect_87.1": "메인 SP 획득 효율", "UIText.Enums_Effect_9.1": "방어 관통", - "UIText.Equipment_Active_AttrTip.1": "연성 후 속성 4개 랜덤 생성", + "UIText.Equipment_Active_AttrTip.1": "연성 후 옵션 4개 랜덤 생성", "UIText.Equipment_Active_Material.1": "소모 재료", - "UIText.Equipment_AttrAfter.1": "신규 속성", - "UIText.Equipment_AttrBefore.1": "기존 속성", + "UIText.Equipment_AttrAfter.1": "신규 옵션", + "UIText.Equipment_AttrBefore.1": "기존 옵션", "UIText.Equipment_AttrDesc_PlusLevel.1": "+{0}레벨", "UIText.Equipment_AttrPreviewName_1.1": "초급 배지: {0} {1}", "UIText.Equipment_AttrPreviewName_2.1": "중급 배지: {0} {1}", @@ -1031,11 +1053,13 @@ "UIText.Equipment_Btn_GotoRoll.1": "재 련", "UIText.Equipment_Btn_Replace.1": "교 체", "UIText.Equipment_Btn_Reroll.1": "재 련", + "UIText.Equipment_Btn_Revert.1": "강화 취소", "UIText.Equipment_Btn_TotalAttrPreview.1": "배지 전체 보기", "UIText.Equipment_Btn_Unload.1": "해 제", "UIText.Equipment_Btn_UnloadShort.1": "해제", - "UIText.Equipment_Btn_Upgrade.1": "레벨업", - "UIText.Equipment_CharEquipNone.1": "현재 캐릭터 배지 미장착", + "UIText.Equipment_Btn_Upgrade.1": "강 화", + "UIText.Equipment_CanNotRevert.1": "해당 옵션은 아직 강화하지 않아 강화 취소할 수 없습니다", + "UIText.Equipment_CharEquipNone.1": "배지 미장착", "UIText.Equipment_Coin_NotEnough.1": "도라가 부족하여 레벨업할 수 없습니다", "UIText.Equipment_ConfirmRoll_AlterEmpty.1": "현재 속성 프리셋 없음, 속성을 업데이트할 수 없습니다.", "UIText.Equipment_ConfirmRoll_EquipmentLock.1": "배지 잠금 상태, 속성을 재련할 수 없습니다", @@ -1066,10 +1090,11 @@ "UIText.Equipment_Instance_Reward_Title.1": "보상 정보", "UIText.Equipment_Level.1": "레벨", "UIText.Equipment_LevelValue.1": "{0}/{1}레벨", - "UIText.Equipment_LockAttrMax.1": "현재 속성 잠금 항목이 한도에 도달하여 더 이상 잠글 수 없습니다.", + "UIText.Equipment_LockAttrMax.1": "잠금 개수가 한도에 도달하여 더 이상 잠글 수 없습니다.", "UIText.Equipment_Lock_Suc.1": "{0} 잠금 성공", - "UIText.Equipment_MatNotEnough_Active.1": "재료가 부족하여 모을 수 없습니다.", - "UIText.Equipment_MatNotEnough_Roll.1": "배지 재련 재료 부족", + "UIText.Equipment_MatNotEnough_Active.1": "재료 부족, 연성할 수 없습니다", + "UIText.Equipment_MatNotEnough_Roll.1": "재료 부족, 재련할 수 없습니다", + "UIText.Equipment_MatNotEnough_Upgrade.1": "강화 재료가 부족합니다", "UIText.Equipment_Mat_Equipped.1": "장착 중인 재료이므로 추가할 수 없습니다", "UIText.Equipment_Mat_Lock.1": "잠긴 재료이므로 추가할 수 없습니다", "UIText.Equipment_Mat_Max.1": "선택한 재료로 현재 배지 최대 레벨을 달성할 수 있습니다", @@ -1077,35 +1102,42 @@ "UIText.Equipment_MaxLevel.1": "최대 레벨입니다", "UIText.Equipment_NameDesc.1": "이름 입력", "UIText.Equipment_NameIndexSuffix.1": "-{0}", + "UIText.Equipment_NeedToSelectAffix.1": "옵션부터 선택해 주세요", "UIText.Equipment_NotSelect_Mat.1": "강화 재료를 선택하지 않았습니다", "UIText.Equipment_OldPresetName.1": "현재 프리셋 이름", "UIText.Equipment_PresetDefaultName.1": "프리셋 {0}", "UIText.Equipment_Raid_Build_Empty.1": "구성 1개를 선택하세요", "UIText.Equipment_Random_Attr_Title.1": "랜덤 속성", "UIText.Equipment_RenameEmptyTip.1": "새로운 이름을 입력하세요", + "UIText.Equipment_ReplaceWarning_HasUpgrade.1": "잠금하지 않은 강화 옵션이 존재해, 변경 후 덮어쓰기 됩니다. 계속하시겠습니까?", + "UIText.Equipment_RevertSuccess.1": "옵션 강화 취소 완료", + "UIText.Equipment_Revert_MainTips.1": "선택한 옵션을 강화 취소합니다. 계속하시겠습니까?", + "UIText.Equipment_Revert_SubTips.1": "(강화 취소 시 소모한 {item_0} 반환하지 않음)", + "UIText.Equipment_RollWarning_HasUpgrade.1": "잠금하지 않은 강화 옵션이 존재해, 변경 후 덮어쓰기 됩니다. 계속하시겠습니까?", "UIText.Equipment_RollWarning_HighQuality.1": "현재 저장된 속성에 높은 가치의 속성 또는 여러 희귀 속성이 존재합니다. 계속 재련하겠습니까?", - "UIText.Equipment_Roll_CurAttr.1": "현재 속성", + "UIText.Equipment_Roll_CurAttr.1": "현재 옵션", "UIText.Equipment_Roll_EmptyTitle.1": "연성하지 않은 배지입니다", "UIText.Equipment_Roll_EquipmentLock.1": "배지 잠금 상태, 속성을 재련할 수 없습니다", "UIText.Equipment_Roll_LockAttrCount.1": "{0}/{1}", - "UIText.Equipment_Roll_LockAttrTitle.1": "잠긴 항목 수:", + "UIText.Equipment_Roll_LockAttrTitle.1": "잠긴 옵션 수:", "UIText.Equipment_Roll_LockRoll.1": "배지 잠금", - "UIText.Equipment_Roll_NoneRolled.1": "현재 신규 속성 프리셋 없음", + "UIText.Equipment_Roll_NoneRolled.1": "신규 옵션 프리셋 없음", "UIText.Equipment_RuleDes.1": "일정 확률로 스테이지 클리어 기록에 있는 여행가에게 맞는 배지가 드랍됩니다", + "UIText.Equipment_SelectAffixMax.1": "해당 옵션은 더이상 강화할 수 없습니다", "UIText.Equipment_SlotActiveLevel.1": "{0}레벨 활성화", "UIText.Equipment_SlotGemEmpty.1": "이전 슬롯의 배지를 연성하여 더 많은 선택 슬롯을 오픈하세요.", - "UIText.Equipment_SlotLock.1": "레벨 {0} 달성 시 현재 배지 오픈", + "UIText.Equipment_SlotLock.1": "{0}레벨에 현재 배지 슬롯 활성화", "UIText.Equipment_SortTog_Level.1": "레벨", "UIText.Equipment_SortTog_Match.1": "적합도", "UIText.Equipment_SortTog_Rare.1": "희귀도", "UIText.Equipment_Sort_Title.1": "정렬", - "UIText.Equipment_Title_Active.1": "배지 활성화", + "UIText.Equipment_Title_Active.1": "배지 연성", "UIText.Equipment_Title_AttrPreview.1": "속성 열람", "UIText.Equipment_Title_EquipmentPreview.1": "배지 전체 보기", "UIText.Equipment_Title_Info.1": "배지 정보", "UIText.Equipment_Title_PresetRename.1": "프리셋 이름 변경", "UIText.Equipment_Title_Replace.1": "배지 교체", - "UIText.Equipment_Title_RollConfirm.1": "속성 재련", + "UIText.Equipment_Title_RollConfirm.1": "배지 재련", "UIText.Equipment_Tog_1.1": "속성", "UIText.Equipment_Tog_2.1": "레벨업", "UIText.Equipment_Type_Circle.1": "마름모형", @@ -1113,9 +1145,23 @@ "UIText.Equipment_Type_Square.1": "방패형", "UIText.Equipment_UnEquipped.1": "{0}에게서 해당 배지를 제거했습니다", "UIText.Equipment_Unlock_Suc.1": "{0} 오픈 성공", + "UIText.Equipment_UpgradeAfterUnlock.1": "해당 배지는 잠금 상태이니, 해제 후 다시 시도해 주세요.", + "UIText.Equipment_UpgradeCountEmpty.1": "강화 횟수 제한에 도달했습니다. 강화한 옵션을 먼저 강화 취소해 주세요.", + "UIText.Equipment_Upgrade_AlterHasNotSameAffix.1": "잠금하지 않은 옵션을 재련 및 변경한 후, 해당 강화 효과는 강화 취소됩니다. 계속하시겠습니까?", + "UIText.Equipment_Upgrade_CostTitle.1": "강화 소모", + "UIText.Equipment_Upgrade_MainTips.1": "{item_1} {num_0}개를 소모하여 배지 강화를 진행합니다.\r\n계속하시겠습니까?", "UIText.Equipment_Upgrade_Mat_Full.1": "레벨업 재료가 가득 찼습니다.", + "UIText.Equipment_Upgrade_MaxLevel.1": "해당 옵션은 더이상 강화할 수 없습니다", + "UIText.Equipment_Upgrade_MaxLimit.1": "강화 횟수 제한에 도달했습니다. 강화한 옵션을 먼저 강화 취소해 주세요.", + "UIText.Equipment_Upgrade_MaxUpgradeTip.1": "현재 옵션 강화 후 최대치에 도달하여 더이상 강화할 수 없습니다. 계속하시겠습니까?", + "UIText.Equipment_Upgrade_NeedSelect.1": "옵션을 선택해 주세요.\n(남은 강화 횟수: {num_0})", "UIText.Equipment_Upgrade_NoneMat.1": "장비가 없습니다", + "UIText.Equipment_Upgrade_OptionTitle.1": "조작 안내", + "UIText.Equipment_Upgrade_RevertDesc.1": "강화 취소 후 옵션 레벨이 감소하고, 남은 강화 횟수가 {num_0}회가 됩니다.", + "UIText.Equipment_Upgrade_RevertTitle.1": "배지 강화 취소", + "UIText.Equipment_Upgrade_SubTips.1": "(해당 옵션 강화 취소 또는 재련 시 재료 반환하지 않음)", "UIText.Equipment_Upgrade_Suc_Level.1": "배지 레벨", + "UIText.Equipment_Upgrade_WindowTitle.1": "배지 강화", "UIText.ErrorCode_Btn_Copy.1": "코드 복사", "UIText.ErrorCode_Btn_Relogin.1": "로그인 화면", "UIText.ErrorCode_Trace.1": "잘못된 코드가 클립보드에 복사되었습니다", @@ -1165,7 +1211,7 @@ "UIText.Filter_Tag1.1": "포지션", "UIText.Filter_Tag2.1": "여행가 스타일", "UIText.Filter_Tag3.1": "소속 세력", - "UIText.FireMark_Trigger_Effect_01.1": "초월의 불", + "UIText.FireMark_Trigger_Effect_01.1": "초연", "UIText.FireMark_Trigger_Effect_02.1": "작열하는 불꽃", "UIText.FireMark_Trigger_Effect_03.1": "멜트다운", "UIText.FireMark_Trigger_Effect_04.1": "마그마", @@ -1184,6 +1230,7 @@ "UIText.Forest_2_2_Search_03.1": "세레나의 수입은 기밀이다.", "UIText.Forest_2_4_Search_01.1": "숲의 교통수단으로 사용되었던 케이블카다. 사계 철새 길드가 수리하였지만 지금은 폐기되었다.", "UIText.FormationChangeTips.1": "현재 팀 편성에 변경 사항이 있습니다.\n변경을 취소하시겠습니까?", + "UIText.FormationQuest_UnLock.1": "{0} 원소 임무 완료 후 해제", "UIText.Formation_Btn_Confirm.1": "확 인", "UIText.Formation_Btn_Info.1": "상 세", "UIText.Formation_DefaultName.1": "팀 {0}", @@ -1355,6 +1402,40 @@ "UIText.Gift_Send_Max_Count.1": "선물 보내기 횟수 제한 초과", "UIText.Gift_Send_Not_Select.1": "선물을 선택하세요", "UIText.GoToChallenge.1": "도전하기", + "UIText.GoldenSpyBoxEmpty.1": "툴박스 비어 있음", + "UIText.GoldenSpyBuffState1.1": "적용 중", + "UIText.GoldenSpyBuffState2.1": "적용 대기", + "UIText.GoldenSpyBuffType1.1": "일시 버프", + "UIText.GoldenSpyBuffType2.1": "지연 버프", + "UIText.GoldenSpyBuffType3.1": "영구 버프", + "UIText.GoldenSpyBuffType4.1": "스킬 횟수 버프", + "UIText.GoldenSpy_Floor.1": "{0}/{1}번 방", + "UIText.GoldenSpy_Go.1": "작전", + "UIText.GoldenSpy_HighestScore.1": "{0}포인트", + "UIText.GoldenSpy_HighestScoreTitle.1": "최고 포인트", + "UIText.GoldenSpy_LevelFinish.1": "작전 종료", + "UIText.GoldenSpy_LevelGroup_Lock_PreGroup.1": "「{0}」 클리어 시 오픈", + "UIText.GoldenSpy_LockTips.1": "{0} 클리어 시 오픈", + "UIText.GoldenSpy_NoneFrozen.1": "현재 빙결 가능한 대상이 없습니다", + "UIText.GoldenSpy_QuestTitle.1": "임무", + "UIText.GoldenSpy_Result_Failure.1": "작전 실패", + "UIText.GoldenSpy_Result_Finish.1": "철수", + "UIText.GoldenSpy_Result_FinishTarget1.1": "작전 지표", + "UIText.GoldenSpy_Result_FinishTarget2.1": "작전 진행도", + "UIText.GoldenSpy_Result_FinishTarget3.1": "작전 목표", + "UIText.GoldenSpy_Result_FinishTarget4.1": "획득 포인트", + "UIText.GoldenSpy_Result_GoNext.1": "다음 방", + "UIText.GoldenSpy_Result_GoNextTarget1.1": "이번 목표", + "UIText.GoldenSpy_Result_GoNextTarget2.1": "현재 포인트", + "UIText.GoldenSpy_Result_TargetValue1.1": "{0}번 방", + "UIText.GoldenSpy_Result_TargetValue2.1": "{0}포인트", + "UIText.GoldenSpy_Result_Tip.1": "철수 시 작전 목표를 달성하지 못해 보상을 받을 수 없습니다", + "UIText.GoldenSpy_Result_Title.1": "작전 완료", + "UIText.GoldenSpy_Result_TotalTargetTitle.1": "작전 목표", + "UIText.GoldenSpy_Target.1": "목표:", + "UIText.GoldenSpy_TimeTips.1": "{0} 후 오픈", + "UIText.GoldenSpy_ToolBox_Title.1": "툴박스", + "UIText.GoldenSpy_TotalFloor.1": "{0}개 방", "UIText.Guide_101_2.1": "별의 탑 탐색 중, 핵심 잠재력 외에도 다양한 등급의 일반 잠재력을 획득합니다.\u000b이러한 잠재력들은 특정 스킬 효과를 강화하거나 추가하며, 수치나 다른 시스템 버프를 제공합니다. 잠재력 또한 여러 차례 레벨업할 수 있습니다.", "UIText.Guide_102_2.1": "별의 탑 탐색 중, 먼저 핵심 잠재력을 획득하게 됩니다.\u000b핵심 잠재력의 조합에 따라 다양한 스킬 변화와 전투 유파가 결정됩니다.", "UIText.Guide_102_3.1": "잠재력 정보를 더 알고 싶다면, 이 버튼을 눌러 잠재력 설명을 ‘간략 설명’ 또는 ‘상세 설명’으로 전환하세요.", @@ -1632,6 +1713,7 @@ "UIText.ItemStype_1.1": "자원", "UIText.ItemStype_12.1": "레코드 강화 재료", "UIText.ItemStype_13.1": "레코드 승급 재료", + "UIText.ItemStype_15.1": "명예 칭호", "UIText.ItemStype_17.1": "보급 상자", "UIText.ItemStype_19.1": "스킬 소리", "UIText.ItemStype_2.1": "아이템", @@ -1914,6 +1996,7 @@ "UIText.MainView_Mail.1": "우편", "UIText.MainView_Mall.1": "상점", "UIText.MainView_Phone.1": "하트챗", + "UIText.MainView_Preselection.1": "프리셋", "UIText.MainView_QuestNewbie.1": "튜토리얼", "UIText.MainView_RANK.1": "레벨", "UIText.MainView_Recruit.1": "모집", @@ -1986,6 +2069,10 @@ "UIText.Mall_Package_WithinHourRefresh.1": "1시간 내 갱신", "UIText.Mall_RMB.1": "₩", "UIText.Mall_Recommend_Empty.1": "물품 준비 중 \n기대해 주세요!", + "UIText.Mall_Remain_Time_Day.1": "{0}일{1}시간", + "UIText.Mall_Remain_Time_Hour.1": "{0}시간{1}분", + "UIText.Mall_Remain_Time_Min.1": "{0}분{1}초", + "UIText.Mall_Remain_Time_Sec.1": "{0}초", "UIText.Mall_Skin_Empty.1": "스킨 쇼윈도 상품 없음. 준비 중 입니다.", "UIText.Mall_Skin_Sale_End.1": "{0} 할인 종료", "UIText.Mall_Skin_Unlock.1": "보유 중", @@ -2071,6 +2158,7 @@ "UIText.OUTFIT_16.1": "돌파 재료 수 최대입니다", "UIText.Obtainway_Func.1": "기능 페이지 {0} 획득", "UIText.Obtainway_Sale.1": "상점 {0} 판매", + "UIText.OpenCharacterCommonTop_Tip.1": "애용 여행가 고정 완료", "UIText.Order_Collected_Notify.1": "구매 완료\r\n우편에서 확인해 주시기 바랍니다", "UIText.OutFit_Disassemble_1.1": "유니크 이상 레코드는 분해할 수 없습니다", "UIText.OutFit_Disassemble_2.1": "장착 중인 레코드이므로 분해할 수 없습니다", @@ -2112,17 +2200,22 @@ "UIText.PenguinCard_Btn_Giveup.1": "도전 종료", "UIText.PenguinCard_Btn_NextRound.1": "카드 지급", "UIText.PenguinCard_Btn_NextTurn.1": "턴 시작", - "UIText.PenguinCard_Btn_Quest.1": "보상", + "UIText.PenguinCard_Btn_Quest.1": "임무", "UIText.PenguinCard_Btn_Receive.1": "획 득", "UIText.PenguinCard_Btn_Restart.1": "다시 시작하기", "UIText.PenguinCard_Btn_Roll.1": "새로고침", "UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})", "UIText.PenguinCard_Btn_Select.1": "선 택", + "UIText.PenguinCard_Btn_SelectQuest.1": "서 명", + "UIText.PenguinCard_Btn_Start.1": "대전 시작", "UIText.PenguinCard_Btn_Upgrade.1": "레벨업", "UIText.PenguinCard_Btn_Win.1": "승리", + "UIText.PenguinCard_BuffDescSuffix_Count.1": "\u000b({num_0}회 남음)", + "UIText.PenguinCard_BuffDescSuffix_Turn.1": "\u000b({num_0}턴 남음)", "UIText.PenguinCard_CardLevel.1": "Lv.{num_0}", "UIText.PenguinCard_EndTurnTip.1": "턴 종료 터치하여 계속", "UIText.PenguinCard_Error_EmptyPenguinCard.1": "선택 가능한 페이트 카드 없음", + "UIText.PenguinCard_Error_EmptyQuest.1": "선택 가능한 임무 없음", "UIText.PenguinCard_FlipAllCardTip.1": "모든 원소 카드를 뒤집어 이번 라운드 획득 내용 확인", "UIText.PenguinCard_HandRank.1": "핸드", "UIText.PenguinCard_HandRankBase.1": "기본", @@ -2142,8 +2235,14 @@ "UIText.PenguinCard_Pause_StarTarget.1": "임무 목표", "UIText.PenguinCard_Pause_Turn.1": "턴 수", "UIText.PenguinCard_Pause_TurnCount.1": "{num_0}번째 턴", + "UIText.PenguinCard_Quest_BuffTitle.1": "달성 보상", "UIText.PenguinCard_Quest_CurProcess.1": "현재 완료 상황", + "UIText.PenguinCard_Quest_Fail.1": "임무 실패", + "UIText.PenguinCard_Quest_FailDesc.1": "계약 미이행 시 -1", + "UIText.PenguinCard_Quest_LeftTurn.1": "남은 턴: {num_0}", "UIText.PenguinCard_Quest_ReceiveNone.1": "획득할 수 있는 보상이 없습니다", + "UIText.PenguinCard_Quest_SelectTitle.1": "계약에 서명해 주세요", + "UIText.PenguinCard_Quest_Success.1": "목표 달성", "UIText.PenguinCard_Quest_UnComplete.1": "미완료", "UIText.PenguinCard_Result_BestCard.1": "최고 레벨 페이트 카드", "UIText.PenguinCard_Result_BestRound.1": "최고 성적 라운드 포인트", @@ -2166,6 +2265,9 @@ "UIText.PenguinCard_SelectCardTip.1": "페이트 카드 선택", "UIText.PenguinCard_SkipTips.1": "이번 게임 더 보지 않기", "UIText.PenguinCard_SlotMax.1": "빈 페이트 카드 슬롯 없음", + "UIText.PenguinCard_Start_Title.1": "빠르게 획득", + "UIText.PenguinCard_Start_Turn.1": "제한: {num_0}턴 내 완료", + "UIText.PenguinCard_Tip_NoneQuest.1": "현재 계약 서명하지 않음", "UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "선택하지 않은 페이트 카드가 있습니다. 건너뛰겠습니까?", "UIText.PenguinCard_Title_HandRank.1": "핸드 보기", "UIText.PenguinCard_Title_Pause.1": "일시 정지", @@ -2227,7 +2329,7 @@ "UIText.Phone_Gift_Affinity_Max_Level.1": "최대 레벨 달성", "UIText.Phone_Gift_Send_Btn.1": "선물 보내기", "UIText.Phone_Gift_Send_Char.1": "주소: {0}", - "UIText.Phone_Gift_Send_Day_Count_1.1": "오늘 선물 발송 한도{0}/{1}", + "UIText.Phone_Gift_Send_Day_Count_1.1": "오늘 {0}/{1}회 선물 완료", "UIText.Phone_Gift_Send_Day_Count_2.1": "이번 선물 발송 한도{0}/{1}", "UIText.Phone_Gift_Send_List_Area.1": "획득 구역", "UIText.Phone_Gift_Send_List_Empty.1": "현재 발송 가능한 선물이 없습니다", @@ -2250,6 +2352,55 @@ "UIText.Potential_Change_Desc.1": "간단히", "UIText.Potential_Common.1": "일반 잠재력", "UIText.Potential_Level.1": "레벨", + "UIText.Potential_Preselection_Abandon_Edit.1": "편집을 취소하면 이번 수정 내용이 저장되지 않습니다.\n취소하시겠습니까?", + "UIText.Potential_Preselection_Build_Auto.1": "현재 팀 편성과 프리셋 여행가가 일치하지 않습니다.\n자동으로 팀을 편성하시겠습니까?", + "UIText.Potential_Preselection_Build_Max.1": "잠재력 프리셋이 최대치에 도달하여 신규 생성할 수 없습니다.", + "UIText.Potential_Preselection_Cancel.1": "취 소", + "UIText.Potential_Preselection_Cancel_Suc.1": "현재 프리셋 선택 취소 완료", + "UIText.Potential_Preselection_Change_Name.1": "잠재력 프리셋 이름 변경", + "UIText.Potential_Preselection_Char_Change.1": "아래 캐릭터 변경으로 인해 해당 잠재력 프리셋이 초기화됩니다. 계속하시겠습니까?", + "UIText.Potential_Preselection_Char_Empty.1": "여행가 미선택", + "UIText.Potential_Preselection_Char_Lock.1": "보유하지 않은 캐릭터입니다", + "UIText.Potential_Preselection_Char_Lock_Tip.1": "현재 프리셋에 아직 모집하지 않은 여행가가 있습니다.\n계속 사용하시겠습니까?", + "UIText.Potential_Preselection_Char_Not_Full.1": "여행가 3명을 선택해 주세요.", + "UIText.Potential_Preselection_Char_Selected.1": "여행가 선택됨", + "UIText.Potential_Preselection_Create.1": "신규 프리셋 생성", + "UIText.Potential_Preselection_Cur_Name.1": "현재 프리셋 이름", + "UIText.Potential_Preselection_Delete.1": "삭 제", + "UIText.Potential_Preselection_Delete_Suc.1": "프리셋 삭제 완료", + "UIText.Potential_Preselection_Delete_Tip.1": "현재 잠재력 프리셋을 삭제하겠습니까?", + "UIText.Potential_Preselection_Deleting.1": "프리셋 삭제 중", + "UIText.Potential_Preselection_Edit.1": "편 집", + "UIText.Potential_Preselection_Edit_Abandon.1": "편집 취소", + "UIText.Potential_Preselection_Edit_Save.1": "저 장", + "UIText.Potential_Preselection_Import.1": "프리셋 가져오기", + "UIText.Potential_Preselection_Import_Disable.1": "현재 프리셋을 가져올 수 없습니다.", + "UIText.Potential_Preselection_Import_Error.1": "프리셋 코드 오류, 가져올 수 없습니다.", + "UIText.Potential_Preselection_Import_Input.1": "프리셋 코드를 입력해 주세요.", + "UIText.Potential_Preselection_Import_Suc.1": "잠재력 프리셋 가져오기 완료", + "UIText.Potential_Preselection_Import_Title.1": "잠재력 프리셋 가져오기", + "UIText.Potential_Preselection_Item_Char_Diff.1": "사용 캐릭터 불일치", + "UIText.Potential_Preselection_Item_Char_Lock.1": "보유하지 않은 캐릭터가 있습니다", + "UIText.Potential_Preselection_List_Empty.1": "저장된 잠재력 프리셋이 없습니다.", + "UIText.Potential_Preselection_List_Empty_Filter.1": "조건에 부합하는 캐릭터가 없습니다.", + "UIText.Potential_Preselection_Member.1": "팀 여행가", + "UIText.Potential_Preselection_Name_Empty.1": "잠재력 프리셋 이름", + "UIText.Potential_Preselection_Name_Init.1": "프리셋", + "UIText.Potential_Preselection_Name_Input.1": "이름 입력", + "UIText.Potential_Preselection_Potential_Empty.1": "잠재력을 선택하지 않았습니다", + "UIText.Potential_Preselection_Recommend.1": "추천", + "UIText.Potential_Preselection_Recommend_Level.1": "{0}레벨 추천", + "UIText.Potential_Preselection_Save_CD.1": "프리셋 저장이 너무 잦습니다. 잠시 후 다시 시도해 주세요.", + "UIText.Potential_Preselection_Save_Form_Rank.1": "내 프리셋으로 저장 완료", + "UIText.Potential_Preselection_Select.1": "현재 설정 중", + "UIText.Potential_Preselection_Select_Char.1": "편성할 여행가를 선택하세요", + "UIText.Potential_Preselection_Select_Suc.1": "잠재력 프리셋 선택 완료", + "UIText.Potential_Preselection_Sepcail_Max.1": "모든 여행가는 최대 2개의 핵심 잠재력을 활성화할 수 있습니다.", + "UIText.Potential_Preselection_Share.1": "공 유", + "UIText.Potential_Preselection_Share_Fail.1": "코드 공유 실패", + "UIText.Potential_Preselection_Share_Suc.1": "코드 저장 완료, 복사하여 공유하세요.", + "UIText.Potential_Preselection_UnSave_Tip.1": "현재 저장하지 않은 수정 사항이 있습니다. 편집을 취소하시겠습니까?", + "UIText.Potential_Preselection_Use.1": "사 용", "UIText.Potential_Select_Confirm.1": "획 득", "UIText.Potential_Select_Title.1": "팀 {0}레벨 달성", "UIText.Potential_Special.1": "핵심 잠재력", @@ -2271,7 +2422,7 @@ "UIText.QuestPanel_Tab_2.1": "일일 업무", "UIText.QuestPanel_Tab_3.1": "주간 업무", "UIText.QuestPanel_Tab_4.1": "레벨 보상", - "UIText.Quest_Active.1": "활약 임무", + "UIText.Quest_Active.1": "페이트 임무", "UIText.Quest_Back_To_Team_Select.1": "전체 보기", "UIText.Quest_Btn_ReceiveAll.1": "일괄 획득", "UIText.Quest_Challenge.1": "모험 임무", @@ -2287,7 +2438,7 @@ "UIText.Quest_Play.1": "플레이 임무", "UIText.Quest_Receive.1": "획 득", "UIText.Quest_ReceiveAll.1": "모두 획득", - "UIText.Quest_ReceiveNone.1": "획득할 수 있는 임무 보상이 없습니다", + "UIText.Quest_ReceiveNone.1": "획득할 수 있는 보상이 없습니다", "UIText.Quest_Receive_Btn_Text.1": "획 득", "UIText.Quest_Received.1": "획득 완료", "UIText.Quest_Story.1": "도전 임무", @@ -2314,6 +2465,9 @@ "UIText.Raid_Title_Complete.1": "전투 완료", "UIText.Raid_Title_Doing.1": "전투 중", "UIText.Raid_Title_Raid.1": "빠른 전투", + "UIText.Rank_Build_Detail_Name.1": "다른 마왕의 기록", + "UIText.Rank_Build_Detail_Unavailable.1": "이전 데이터를 찾을 수 없습니다", + "UIText.Rank_Build_Save_Preselection.1": "프리셋 저장", "UIText.Receive_Reward_CG.1": "신규 획득!!", "UIText.Recommend.1": "추천 전투력", "UIText.Recruit_Charge.1": " 부족, 구매하러 가시겠습니까?", @@ -2441,6 +2595,8 @@ "UIText.STGrowth_GropLock_WorldClass.1": "권한 레벨 {0} 달성 시 오픈", "UIText.STGrowth_GroupAlreadyActived.1": "현재 층 전부 활성화 완료", "UIText.STGrowth_GroupLocked.1": "현재 층 미오픈, 일괄 연구할 수 없습니다.", + "UIText.STGrowth_HighestLevelTip.1": "동일 이름의 효과는 가장 높은 레벨만 적용됩니다", + "UIText.STGrowth_NoEffectTip.1": "적용 중인 효과가 없습니다", "UIText.STGrowth_NoMat.1": "활성화에 필요한 재료가 부족합니다", "UIText.STGrowth_NodeEffect.1": "활성화 효과", "UIText.STGrowth_NodeLock_Group.1": "「{0}」 미오픈", @@ -2529,6 +2685,7 @@ "UIText.SelectTeam_StartBattle.1": "전투", "UIText.SendGift_Count_Limit.1": "오늘 {0}회 발송하여 발송 가능 횟수를 초과했습니다", "UIText.Service_Bilibili_Tips.1": "고객센터로 연락해 주세요.", + "UIText.SetCharacterCommon_Tip.1": "애용 여행가 선택 완료", "UIText.Settings_Account.1": "계정", "UIText.Settings_Account_Center.1": "유저 센터", "UIText.Settings_Account_CodeTips.1": "교환 정보를 입력하세요", @@ -2756,6 +2913,7 @@ "UIText.StarTowerMap_Btn_Skill.1": "스킬", "UIText.StarTowerNPCAffinity_Increase.1": "호감도 {0} 증가", "UIText.StarTowerNPCAffinity_MaxCount.1": "이번주 직원 획득 호감도 한도 도달", + "UIText.StarTower_ActiveResearch.1": "적용 연구", "UIText.StarTower_BattleRoomName.1": "전투의 방", "UIText.StarTower_Battle_Time.1": "보스 클리어 시간", "UIText.StarTower_Battle_Time_Sec.1": "초", @@ -2800,7 +2958,7 @@ "UIText.StarTower_BossChallenge.1": "{0}초 안에 클리어하면 {1} 보상을 획득할 수 있습니다", "UIText.StarTower_BossChallenge_Min.1": "클리어하면 기본 보상을 획득할 수 있습니다", "UIText.StarTower_BossChallenge_Zero.1": "{0}초 안에 클리어하면 {1} 보상을 획득할 수 있습니다", - "UIText.StarTower_BossRoomName.1": "마왕의 방", + "UIText.StarTower_BossRoomName.1": "리더의 방", "UIText.StarTower_Build_Abandon.1": "기록 포기", "UIText.StarTower_Build_Char_Title.1": "여행가", "UIText.StarTower_Build_Delete.1": "분 해", @@ -2856,6 +3014,7 @@ "UIText.StarTower_Depot_Potential_ALL.1": "전체", "UIText.StarTower_Depot_Potential_Has.1": "보유", "UIText.StarTower_Depot_Potential_Lock.1": "미획득", + "UIText.StarTower_Difficulty.1": "난이도", "UIText.StarTower_DiscTips.1": "「{0}」(이)가 효력을 잃었습니다", "UIText.StarTower_Disc_Common_Skill.1": "범용 스킬", "UIText.StarTower_Disc_Detail_Info.1": "레코드 정보", @@ -2939,6 +3098,7 @@ "UIText.StarTower_Ranking_Reward.1": "랭킹 보상", "UIText.StarTower_ReRoll_NotEnoughCoin.1": "스텔라 코인이 부족하여 새로고침할 수 없습니다", "UIText.StarTower_ReRoll_NotEnoughCount.1": "남은 횟수가 부족하여 새로고침할 수 없습니다", + "UIText.StarTower_ResearchPreview.1": "연구 미리보기", "UIText.StarTower_Result_BaseScore_Title.1": "난이도 포인트", "UIText.StarTower_Result_Difficulty_Title.1": "도전 난이도", "UIText.StarTower_Result_FinalScore_Title.1": "최종 점수", @@ -3001,10 +3161,13 @@ "UIText.StorySet_Section_Lock_Tip.1": "이전 스토리 전부 관람 후 오픈", "UIText.StorySet_Title.1": "노바 기담", "UIText.Story_Activity.1": "이벤트", + "UIText.Story_BattleTitle.1": "전투", "UIText.Story_Clue.1": "단서", + "UIText.Story_Enter.1": "진입", "UIText.Story_NewEnd_Unlock.1": "신규 결말 오픈", "UIText.Story_NewStory_Unlock.1": "신규 챕터 오픈", "UIText.Story_Set_Entrance_Tip.1": "이후 업데이트를 기대해 주세요!", + "UIText.Story_StoryTitle.1": "스토리", "UIText.Story_Unkown_Chapter.1": "미지의 챕터", "UIText.Story_Unkown_Clue.1": "미지의 단서", "UIText.Story_Unkown_End.1": "미지의 결말", @@ -3041,19 +3204,25 @@ "UIText.TD_AffixCondTips4.1": "{0} 후 오픈", "UIText.TD_AffixHardLevelTitle.1": "현재 난이도", "UIText.TD_AffixSelectTitle.1": "옵션 선택", + "UIText.TD_BattleQuestTab.1": "정상결전", "UIText.TD_BattleResultDifficulty.1": "난이도 {0}", "UIText.TD_Btn_Challenge.1": "도전하기", "UIText.TD_ChallengeLock.1": "미오픈 도전", "UIText.TD_ClearAffixTitle.1": "제거", - "UIText.TD_DuelHistoryTitle.1": "대결 히스토리", + "UIText.TD_DifficultyPreviewTitle.1": "난이도 미리 보기", + "UIText.TD_DuelHeatReach.1": "인기도 달성", + "UIText.TD_DuelHistoryTitle.1": "대결 기록", "UIText.TD_DuelOnGoing.1": "대결 중", "UIText.TD_DuelQuestTab.1": "대결", "UIText.TD_DuelWinReward.1": "승리 보상", "UIText.TD_EnemyAttrTitle.1": "적 능력", + "UIText.TD_EnemyEffect.1": "적 속성 증가", "UIText.TD_FreeReward.1": "첫 클리어 시 보상 횟수가 소모되지 않습니다", + "UIText.TD_GetHighestReward.1": "정상결전 종료 후 팬클럽 칭호는 우편으로 지급됩니다!", "UIText.TD_GiftQuestTab.1": "응원", "UIText.TD_HeatQuestTab.1": "인기도", "UIText.TD_HeatQuestTitle.1": "현재 인기도", + "UIText.TD_HourReward.1": "시간당 획득", "UIText.TD_LevelExp.1": "대결 레벨 경험치", "UIText.TD_LevelInfoTitle.1": "대결 레벨 미리 보기", "UIText.TD_LevelSelect.1": "스테이지 선택", @@ -3062,13 +3231,16 @@ "UIText.TD_Lock_Normal.1": "미오픈", "UIText.TD_Lock_PreNormal.1": "{0} 클리어 시 오픈", "UIText.TD_Lock_WorldClass.1": "이번 테스트 미오픈", + "UIText.TD_NoDuelHistory.1": "이전 대결 정보가 없습니다", "UIText.TD_OpenTimeTitle.1": "오픈 시간", "UIText.TD_Pause_GiveUpTips_Simple.1": "{0}(을)를 포기하시겠습니까?\n(난이도 {1})", - "UIText.TD_QusetTitle.1": "대결 임무", + "UIText.TD_QusetBtn.1": "정상결전 임무", + "UIText.TD_QusetTitle.1": "정상결전 보상", "UIText.TD_RankingHint.1": "점수를 업로드하면 랭킹이 업데이트됩니다", "UIText.TD_ScoreTitle.1": "난이도 점수", "UIText.TD_SeasonQuestHint.1": "시즌 갱신 시 완료하지 않은 시즌 임무는 초기화됩니다", "UIText.TD_SelectedAffixTitle.1": "선택 옵션", + "UIText.TD_SelfName.1": "엔젤곰", "UIText.TD_ShopTitle.1": "대결 상점", "UIText.TD_TitleCurCoinAdd.1": "대련 코인 보너스", "UIText.TD_TitleCurLevel.1": "현재 레벨", @@ -3218,24 +3390,24 @@ "UIText.TravelerDuel_ChallengeRankTitle1.1": "{0}위 달성 시", "UIText.TravelerDuel_ChallengeRankTitle2.1": "{0}위", "UIText.TravelerDuel_ChallengeTitle.1": "정상결전", - "UIText.TravelerDuel_ContributeTitle.1": "공헌치", + "UIText.TravelerDuel_ContributeTitle.1": "팬 활약도", "UIText.TravelerDuel_Countdown_Day.1": "일", "UIText.TravelerDuel_Countdown_Hour.1": "시", "UIText.TravelerDuel_Countdown_Minute.1": "분", "UIText.TravelerDuel_Cover_Preview.1": "추후 오픈\r\n기대해 주세요", - "UIText.TravelerDuel_DuelRewardTip.1": "대결 승리 보상은 보상 화면에서 수령할 수 있습니다!", + "UIText.TravelerDuel_DuelRewardTip.1": "대결 승리 보상은\r\n보상 화면에서 수령할 수 있습니다!", "UIText.TravelerDuel_FanGift.1": "팬 공헌", + "UIText.TravelerDuel_FanLevelUp.1": "팬클럽 레벨업", "UIText.TravelerDuel_GoToGift.1": "대 결", "UIText.TravelerDuel_HeatDuel.1": "인기도 대결", "UIText.TravelerDuel_HeatDuelEndTip.1": "인기도 대결 종료\n다음에도 엔젤곰을 응원해 주세요!", - "UIText.TravelerDuel_HeatIndicatorTitle.1": "응 원", - "UIText.TravelerDuel_HeatReward.1": "인기도 보상", + "UIText.TravelerDuel_HeatReward.1": "정상결전 보상", "UIText.TravelerDuel_JumptoAffixUnlock.1": "미오픈 옵션 포함", "UIText.TravelerDuel_LevelRewardTitle.1": "획득 가능 보상", "UIText.TravelerDuel_NPC1.1": "Welcome to", "UIText.TravelerDuel_NPC2.1": "♥엔젤곰's", "UIText.TravelerDuel_NPC3.1": "힐링 하우스♥", - "UIText.TravelerDuel_NoRecordTipSmall.1": "전투 승리 후 보상 계속 획득 가능", + "UIText.TravelerDuel_NoRecordTipSmall.1": "전투 승리 후 응원 아이템 지속 획득 가능", "UIText.TravelerDuel_NoTimeReward.1": "현재 수익 없음", "UIText.TravelerDuel_NormalTitle.1": "상시 챌린지", "UIText.TravelerDuel_PityLose.1": "아쉬운 패배", @@ -3253,11 +3425,13 @@ "UIText.TravelerDuel_RecordEmptyTitle.1": "미도전", "UIText.TravelerDuel_RecordTitle.1": "최고 클리어 난이도", "UIText.TravelerDuel_Result_Difficulty.1": "도전 난이도", - "UIText.TravelerDuel_TimeAccumulated.1": "누적", + "UIText.TravelerDuel_SendGift.1": "응 원", + "UIText.TravelerDuel_TimeAccumulated.1": "누적:", "UIText.TravelerDuel_Unlock_Diffculty.1": "하위 난이도 클리어 시 오픈", "UIText.TravelerDuel_Unlock_DuelRank.1": "대결 레벨 {0} 달성 시 오픈", "UIText.TravelerDuel_Unlock_WorldClass.1": "권한 레벨 {0} 달성 시 도전 가능", "UIText.TravelerDuel_UploadCancelHint.1": "기존 최고점보다 높은 점수입니다\r\n업로드를 포기하시겠습니까?", + "UIText.TrekkerVersus_MaxIdleRewardReached.1": "{0}시간(한도 도달)", "UIText.Trial_AssistGroup.1": "지원 유파", "UIText.Trial_Btn_Complete.1": "완료", "UIText.Trial_Btn_EndTrial.1": "체험 종료", diff --git a/data/language/ko_kr/vampiresurvivor.json b/data/language/ko_kr/vampiresurvivor.json index 8151a949..15957d12 100644 --- a/data/language/ko_kr/vampiresurvivor.json +++ b/data/language/ko_kr/vampiresurvivor.json @@ -57,5 +57,8 @@ "VampireSurvivor.307.3": "2구역", "VampireSurvivor.308.1": "분노한 성해 사냥 시즌8", "VampireSurvivor.308.2": "1구역", - "VampireSurvivor.308.3": "2구역" + "VampireSurvivor.308.3": "2구역", + "VampireSurvivor.309.1": "분노한 성해 사냥 시즌9", + "VampireSurvivor.309.2": "1구역", + "VampireSurvivor.309.3": "2구역" } \ No newline at end of file diff --git a/data/language/ko_kr/word.json b/data/language/ko_kr/word.json index 93aaa53d..849e1093 100644 --- a/data/language/ko_kr/word.json +++ b/data/language/ko_kr/word.json @@ -52,7 +52,7 @@ "Word.1026.1": "풍압의 표식", "Word.1026.2": "바람 속성 표식, 목표의 공격 속도가 20% 감소한다.", "Word.1027.1": "한랭", - "Word.1027.2": "이동 속도가 25% 감소한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다. \u000b&Param3&스택 누적되면 「빙결」로 전환되며 &Param4&초간 지속된다.", + "Word.1027.2": "이동 속도가 25% 감소한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다. \u000b&Param3&스택 누적되면 「빙결」로 전환되며 &Param4&초간 지속된다.", "Word.1028.1": "작열", "Word.1028.2": "「작열」이 1초마다 목표에게 공격력 5%+20의 불 속성 피해를 입힌다. 5초간 지속된다.", "Word.1029.1": "갑옷 녹이기", @@ -118,15 +118,15 @@ "Word.2007.1": "쇄빙", "Word.2007.2": "특정 피해가 「동결」 상태의 일반 목표를 명중할 때, 바로 목표를 처치한다.", "Word.2008.1": "물 속성 표식: 수류", - "Word.2008.2": "일부 물 속성 캐릭터가 목표에게 부여한 특수 상태, 10초간 지속된다. \u000b특정 물 속성 캐릭터의 공격으로 범위 피해를 입힌다. 또한 「한랭」 상태를 부여한다.", + "Word.2008.2": "일부 물 속성 캐릭터가 목표에게 부여한 특수 상태, 10초간 지속된다. \u000b특정 물 속성 캐릭터의 공격으로 발동되면 상태를 제거하고 특수 효과를 발동한다.", "Word.2013.1": "불 속성 표식: 성염", - "Word.2013.2": "일부 불 속성 캐릭터가 목표에게 부여한 특수 상태, 10초간 지속된다. \u000b특정 불 속성 캐릭터의 공격으로 큰 범위 피해를 입힌다.", + "Word.2013.2": "일부 불 속성 캐릭터가 목표에게 부여한 특수 상태, 10초간 지속된다. \u000b특정 불 속성 캐릭터의 공격으로 발동되면 상태를 제거하고 특수 효과를 발동한다.", "Word.2014.1": "광화", "Word.2014.2": "프리지아의 넘치는 분노로, 공격력이 &Param1& 증가하고, 일반 공격 모션이 변경된다.", "Word.2015.1": "민첩", "Word.2015.2": "&Param1&의 몸놀림이 날렵해지고, 일반 공격이 강화된다. 이동 중 사격할 수 있다.", "Word.2016.1": "빛 속성 표식: 광명", - "Word.2016.2": "일부 빛 속성 캐릭터가 목표에게 부여한 특수 상태, 10초간 지속된다. \u000b특정 빛 속성 캐릭터의 공격으로 피해를 입힌다.", + "Word.2016.2": "일부 빛 속성 캐릭터가 목표에게 부여한 특수 상태, 10초간 지속된다. \u000b특정 빛 속성 캐릭터의 공격으로 발동되면 상태를 제거하고 특수 효과를 발동한다.", "Word.2017.1": "바람 속성 표식: 풍식", "Word.2017.2": "일부 바람 속성 캐릭터가 목표에게 부여한 특수 상태, 10초간 지속된다. \u000b특정 바람 속성 캐릭터의 공격으로 발동되면 상태를 제거하고 특수 효과를 발동한다.", "Word.2018.1": "어둠 속성 표식: 암영", @@ -161,6 +161,8 @@ "Word.22.2": "어둠 속성 피해를 입힐 때의 추가 피해 배율이다.", "Word.3001.1": "전투 표식 전용", "Word.3001.2": "더미375", + "Word.3002.1": "어둠 사슬", + "Word.3002.2": "약한 적은 제자리에 속박된다. &Param1&초간 지속된다.", "Word.3999.1": "전투 표식 전용", "Word.3999.2": "더미375", "Word.4001.1": "캐릭터 특징 전용", @@ -171,14 +173,56 @@ "Word.4003.2": "최대 &Param1&스택 중첩된다. 「바람의 속삭임」이 최대 스택이면, 나츠카가 다음에 스킬을 시전할 때 모든 「바람의 속삭임」을 소모하고 「바람의 분노」 상태로 전환한다.", "Word.4004.1": "「꽃밭」", "Word.4004.2": "필드에 최대 3개의 「꽃밭」이 동시에 존재한다. 동일 목표는 1초마다 최대 지원 스킬 「꽃잎의 춤사위」 꽃밭의 피해를 1회 받는다.", + "Word.4005.1": "어둠 작열", + "Word.4005.2": "0.5초마다 목표에게 1회 피해를 입힌다. &Param1&초간 지속되며, 총 피렌 공격력 &Param2&의 어둠 속성 표식 피해를 입힌다.", + "Word.4006.1": "「번역 불필요」", + "Word.4006.2": "「번역 불필요」", + "Word.4007.1": "호박 유령", + "Word.4007.2": "「호박 유령」은 미스티 기본 최대 HP 25%와 공격력 100%를 가진다. 15초 동안 존재하며, 최대 4개 존재한다.", + "Word.4008.1": "램프 유령", + "Word.4008.2": "「램프 유령」은 미스티 기본 최대 HP 3%와 공격력 100%를 가지며, 8초 동안 존재한다.", + "Word.4009.1": "어둠 작열", + "Word.4009.2": "0.5초마다 목표에게 1회 피해를 입힌다. &Param1&초간 지속되며, 총 미스티 공격력 &Param2&의 어둠 속성 표식 피해를 입힌다.", + "Word.4010.1": "어둠 작열", + "Word.4010.2": "0.5초마다 목표에게 1회 피해를 입힌다. &Param1&초간 지속되며, 총 캐러멜 공격력 &Param2&의 어둠 속성 표식 피해를 입힌다.", + "Word.4011.1": "「번역 불필요」", + "Word.4011.2": "「번역 불필요」", + "Word.4012.1": "「번역 불필요」", + "Word.4012.2": "「번역 불필요」", + "Word.4013.1": "포포", + "Word.4013.2": "「포포」는 안즈 공격력의 100%를 가지며, 피해를 받지 않는다. 15초 동안 존재한다.", + "Word.4014.1": "어둠 에너지", + "Word.4014.2": "15초간 지속되며, 최대 4스택 중첩된다.", + "Word.4015.1": "인기", + "Word.4015.2": "8초간 지속되며, 최대 5스택 중첩된다.", + "Word.4016.1": "악마의 스피커", + "Word.4016.2": "악마의 스피커는 캐러멜 공격력의 100%를 가지며, 피해를 받지 않는다. 15초 동안 존재하며, 최대 1개 존재한다.", + "Word.4017.1": "홍보 인형", + "Word.4017.2": "「홍보 인형」은 토나 기본 최대 HP 100%와 공격력 100%를 가진다. 12초 동안 존재한다.", + "Word.4018.1": "붉은 용", + "Word.4018.2": "「붉은 용」은 치시아 공격력의 100%를 가지며, 피해를 받지 않는다. 8초 동안 존재한다.", + "Word.4019.1": "인호", + "Word.4019.2": "「인호」는 치시아 공격력의 100%를 가지며, 피해를 받지 않는다. 15초 동안 존재한다.", + "Word.4020.1": "호두 대령", + "Word.4020.2": "라루(이브)가 메인 스킬로 소환한 「호두 대령」, 라루(이브) 공격력의 100%를 가지며 피해를 받지 않는다. 영구적으로 지속된다.", + "Word.4021.1": "곱슬 장군", + "Word.4021.2": "라루(이브)가 메인 스킬로 소환한 「곱슬 장군」, 은 라루(이브) 공격력의 100%를 가지며 피해를 받지 않는다. 영구적으로 지속된다.", + "Word.4022.1": "태엽 여왕", + "Word.4022.2": "「태엽 여왕」은 라루(이브) 공격력의 100%를 가지며, 피해를 받지 않는다. 12초 동안 존재하며, 최대 1개 존재한다.", + "Word.4023.1": "호두 대령", + "Word.4023.2": "라루(이브)가 지원 스킬로 소환한 「호두 대령」, 라루(이브) 공격력의 100%를 가지며, 피해를 받지 않는다. 10초 동안 존재하며, 최대 4개 존재한다.", + "Word.4024.1": "곱슬 장군", + "Word.4024.2": "「호두 대령」이 합체한 「곱슬 장군」, 라루(이브) 공격력의 100%를 가지며 피해를 받지 않는다. 10초 동안 존재하며, 최대 1개 존재한다.", "Word.45.1": "최대 SP", "Word.45.2": "축적한 SP가 일정 수준에 다다르면, 즉시 캐릭터의 필살기를 시전한다.", "Word.4500.1": "전투 스테이지 전용", "Word.4500.2": "더미378", "Word.4501.1": "공포", - "Word.4501.2": "목표가 사라져서 공격 불가", + "Word.4501.2": "목표가 도망가며 공격이 불가한다.", "Word.4502.1": "매혹", - "Word.4502.2": "목표가 시전자에 지속 접근하여 공격 불가", + "Word.4502.2": "목표가 시전자에 지속 접근하여 공격이 불가한다", + "Word.46.1": "지원 SP 획득 효율", + "Word.46.2": "지원 캐릭터의 SP는 기본적으로 메인 캐릭터에게 제공받는다. 지원 캐릭터 획득 SP=메인 캐릭터 획득 SP×지원 SP 획득 효율", "Word.4999.1": "전투 스테이지 전용", "Word.4999.2": "더미378", "Word.5001.1": "스테이지 전용", diff --git a/data/language/zh_cn/achievement.json b/data/language/zh_cn/achievement.json index b487c919..52e31bf9 100644 --- a/data/language/zh_cn/achievement.json +++ b/data/language/zh_cn/achievement.json @@ -1179,6 +1179,16 @@ "Achievement.629.2": "通关剧情第六章", "Achievement.63.1": "抽刀断水 VII", "Achievement.63.2": "首次通关难度7[流水与暗影]", + "Achievement.630.1": "追逐魅影", + "Achievement.630.2": "通关剧情特别篇「谜影的序曲」", + "Achievement.631.1": "抽刀断水 VIII", + "Achievement.631.2": "首次通关难度8[流水与暗影]", + "Achievement.632.1": "油尽灯枯 VIII", + "Achievement.632.2": "首次通关难度8[烈焰与尘埃]", + "Achievement.633.1": "尘埃落定 VIII", + "Achievement.633.2": "首次通关难度8[风暴与闪电]", + "Achievement.634.1": "全栈业务 V", + "Achievement.634.2": "三座主要星塔均通过难度8", "Achievement.64.1": "油尽灯枯 I", "Achievement.64.2": "首次通关难度1[烈焰与尘埃]", "Achievement.65.1": "油尽灯枯 II", diff --git a/data/language/zh_cn/activitygoods.json b/data/language/zh_cn/activitygoods.json index 39263f9b..4e9d3986 100644 --- a/data/language/zh_cn/activitygoods.json +++ b/data/language/zh_cn/activitygoods.json @@ -361,6 +361,52 @@ "ActivityGoods.100822.2": "可以在所有晋升试炼低级秘纹晋升素材中任选其一。", "ActivityGoods.100823.1": "朵拉", "ActivityGoods.100823.2": "基础的货币,可在各个功能中进行使用。", + "ActivityGoods.100901.1": "夜宴谜影", + "ActivityGoods.100901.2": "名为[夜宴谜影]的秘纹唱片,可发挥强大的力量。", + "ActivityGoods.100902.1": "夜宴谜影曲调", + "ActivityGoods.100902.2": "秘纹[夜宴谜影]突破所需的素材", + "ActivityGoods.100903.1": "幽夜独舞孤影乱", + "ActivityGoods.100903.2": "解锁荣誉称号「幽夜独舞孤影乱」", + "ActivityGoods.100904.1": "青空礼券", + "ActivityGoods.100904.2": "用于「旅人限时招募」中进行招募的凭证。", + "ActivityGoods.100905.1": "萌芽礼券", + "ActivityGoods.100905.2": "用于「旅人常驻招募」中进行招募的凭证。", + "ActivityGoods.100906.1": "孽华精魄", + "ActivityGoods.100906.2": "用于部分旅人能力7~10级等级提升", + "ActivityGoods.100907.1": "星章抛光剂", + "ActivityGoods.100907.2": "用于旅人纹章重置时锁定词条的特殊素材。", + "ActivityGoods.100908.1": "飞花瓷杯", + "ActivityGoods.100908.2": "用于赠礼,可提升旅人500点默契。", + "ActivityGoods.100909.1": "精致风枪", + "ActivityGoods.100909.2": "用于赠礼,可提升旅人500点默契。", + "ActivityGoods.100910.1": "初露锋芒", + "ActivityGoods.100910.2": "用于赠礼,可提升旅人500点默契。", + "ActivityGoods.100911.1": "男爵的恩典", + "ActivityGoods.100911.2": "用于旅人升阶的高级材料。", + "ActivityGoods.100912.1": "鬼神游戏卡带", + "ActivityGoods.100912.2": "用于旅人能力提升的高级材料。", + "ActivityGoods.100913.1": "嘟噗精魄", + "ActivityGoods.100913.2": "用于秘纹升阶的高级材料。", + "ActivityGoods.100914.1": "星梯搭乘票", + "ActivityGoods.100914.2": "用于开启星塔速通的门票。", + "ActivityGoods.100915.1": "冒险家的手抄百科", + "ActivityGoods.100915.2": "提供特大量旅人升级经验。", + "ActivityGoods.100916.1": "星空的彩琉璃", + "ActivityGoods.100916.2": "提供特大量秘纹升级经验。", + "ActivityGoods.100917.1": "男爵的窖藏", + "ActivityGoods.100917.2": "用于旅人升阶的中级材料。", + "ActivityGoods.100918.1": "格斗游戏卡带", + "ActivityGoods.100918.2": "用于旅人能力提升的中级材料。", + "ActivityGoods.100919.1": "噜噗遗魂", + "ActivityGoods.100919.2": "用于秘纹升阶的中级材料。", + "ActivityGoods.100920.1": "新手旅人晋升礼盒", + "ActivityGoods.100920.2": "可以在所有晋升试炼低级旅人晋升素材中任选其一。", + "ActivityGoods.100921.1": "新手技能卡带礼盒", + "ActivityGoods.100921.2": "可以在所有低级卡带中任选其一。", + "ActivityGoods.100922.1": "新手秘纹晋升礼盒", + "ActivityGoods.100922.2": "可以在所有晋升试炼低级秘纹晋升素材中任选其一。", + "ActivityGoods.100923.1": "朵拉", + "ActivityGoods.100923.2": "基础的货币,可在各个功能中进行使用。", "ActivityGoods.300101.1": "精美礼物随机盒", "ActivityGoods.300101.2": "随机获得一件精美礼物", "ActivityGoods.300102.1": "星梯搭乘票", diff --git a/data/language/zh_cn/activitygroup.json b/data/language/zh_cn/activitygroup.json index d1ab2add..39f6c46e 100644 --- a/data/language/zh_cn/activitygroup.json +++ b/data/language/zh_cn/activitygroup.json @@ -7,5 +7,6 @@ "ActivityGroup.10105.1": "【活动说明】\n「冬夜镇魂曲与破晓扳机」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“豪礼抛物线”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“应急罐头”,兑换各种丰厚奖励。", "ActivityGroup.10106.1": "【活动说明】\n「敬启,致珍重的你」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“幸运寻宝铲”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“青枭片羽”,兑换各种丰厚奖励。", "ActivityGroup.20101.1": "【活动说明】\n「闪耀的使者与圣夜的精灵」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“甜心梦工坊”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“雪愿姜饼人”,兑换各种丰厚奖励。", + "ActivityGroup.20102.1": "【活动说明】\n「幽夜独舞孤影乱」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读主线故事剧情,体验“命运星牌局”,游玩“月华窃梦人”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“午夜来信”,兑换各种丰厚奖励。", "ActivityGroup.30101.1": "【活动时间】\n2026/02/17 12:00~2026/02/24 11:00 \n\n【参与条件】\n权限等级≥5级\n\n【活动说明】\n「缭乱碎晶球」活动已正式开启。\n在活动期间您挑战活动限时关卡并完成活动任务目标,可获得活动代币“联合理事会代币”,兑换各种丰厚奖励。" } \ No newline at end of file diff --git a/data/language/zh_cn/activitylevelslevel.json b/data/language/zh_cn/activitylevelslevel.json index d7b41c01..9be0a9cf 100644 --- a/data/language/zh_cn/activitylevelslevel.json +++ b/data/language/zh_cn/activitylevelslevel.json @@ -638,5 +638,125 @@ "ActivityLevelsLevel.2010304.2": "怪诞暖炉紧盯着你手里的礼物,它绝不会放弃,它将让你看到它的决心!\n注意安全,不要小看星骸的执念!", "ActivityLevelsLevel.2010304.3": "150秒内成功通关", "ActivityLevelsLevel.2010304.4": "剩余时间大于30秒通关", - "ActivityLevelsLevel.2010304.5": "剩余时间大于60秒通关" + "ActivityLevelsLevel.2010304.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.2020101.1": "致命请柬Ⅰ", + "ActivityLevelsLevel.2020101.2": "宴会的请柬早已送至每位贵宾手中,只是这场精心安排的盛宴,从一开始就注定不会平静。", + "ActivityLevelsLevel.2020101.3": "120秒内成功通关", + "ActivityLevelsLevel.2020101.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020101.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020102.1": "宾客初至Ⅰ", + "ActivityLevelsLevel.2020102.2": "晚宴即将开始,宾客已经陆续进场,找出人群中的可疑人员,别让他们影响了今夜的狂欢!", + "ActivityLevelsLevel.2020102.3": "120秒内成功通关", + "ActivityLevelsLevel.2020102.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020102.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020103.1": "宾客初至Ⅱ", + "ActivityLevelsLevel.2020103.2": "晚宴即将开始,宾客已经陆续进场,找出人群中的可疑人员,别让他们影响了今夜的狂欢!", + "ActivityLevelsLevel.2020103.3": "120秒内成功通关", + "ActivityLevelsLevel.2020103.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020103.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020104.1": "宾客初至Ⅲ", + "ActivityLevelsLevel.2020104.2": "晚宴即将开始,宾客已经陆续进场,找出人群中的可疑人员,别让他们影响了今夜的狂欢!", + "ActivityLevelsLevel.2020104.3": "120秒内成功通关", + "ActivityLevelsLevel.2020104.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020104.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020105.1": "宾主错位Ⅰ", + "ActivityLevelsLevel.2020105.2": "不请自来的人坐在主位,这无疑是一种挑衅,是时候让她明白谁才是宴会的主人。", + "ActivityLevelsLevel.2020105.3": "120秒内成功通关", + "ActivityLevelsLevel.2020105.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020105.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020106.1": "杯影藏锋Ⅰ", + "ActivityLevelsLevel.2020106.2": "酒杯与灯影交错,人群的笑容背后各有盘算,再多一点耐心,鱼很快就会上钩。", + "ActivityLevelsLevel.2020106.3": "120秒内成功通关", + "ActivityLevelsLevel.2020106.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020106.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020107.1": "杯影藏锋Ⅱ", + "ActivityLevelsLevel.2020107.2": "酒杯与灯影交错,人群的笑容背后各有盘算,再多一点耐心,鱼很快就会上钩。", + "ActivityLevelsLevel.2020107.3": "120秒内成功通关", + "ActivityLevelsLevel.2020107.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020107.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020108.1": "幕后之人Ⅰ", + "ActivityLevelsLevel.2020108.2": "她本就不是你宴会的宾客,既然礼貌的驱逐无效,那就换种方式“请”对方离开吧。", + "ActivityLevelsLevel.2020108.3": "120秒内成功通关", + "ActivityLevelsLevel.2020108.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020108.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020109.1": "杯影藏锋Ⅲ", + "ActivityLevelsLevel.2020109.2": "酒杯与灯影交错,人群的笑容背后各有盘算,再多一点耐心,鱼很快就会上钩。", + "ActivityLevelsLevel.2020109.3": "120秒内成功通关", + "ActivityLevelsLevel.2020109.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020109.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020110.1": "杯影藏锋Ⅳ", + "ActivityLevelsLevel.2020110.2": "酒杯与灯影交错,人群的笑容背后各有盘算,再多一点耐心,鱼很快就会上钩。", + "ActivityLevelsLevel.2020110.3": "120秒内成功通关", + "ActivityLevelsLevel.2020110.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020110.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020111.1": "语笑喧哗Ⅰ", + "ActivityLevelsLevel.2020111.2": "宴会正渐入佳境,侍者穿梭送上美酒佳肴,但眼前的侍者为何心不在焉……不好!这不是我们的人!", + "ActivityLevelsLevel.2020111.3": "120秒内成功通关", + "ActivityLevelsLevel.2020111.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020111.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020112.1": "语笑喧哗Ⅱ", + "ActivityLevelsLevel.2020112.2": "宴会正渐入佳境,侍者穿梭送上美酒佳肴,但眼前的侍者为何心不在焉……不好!这不是我们的人!", + "ActivityLevelsLevel.2020112.3": "150秒内成功通关", + "ActivityLevelsLevel.2020112.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020112.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.2020201.1": "致命请柬Ⅱ", + "ActivityLevelsLevel.2020201.2": "宴会的请柬早已送至每位贵宾手中,只是这场精心安排的盛宴,从一开始就注定不会平静。", + "ActivityLevelsLevel.2020201.3": "120秒内成功通关", + "ActivityLevelsLevel.2020201.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020201.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020202.1": "宾客初至Ⅳ", + "ActivityLevelsLevel.2020202.2": "晚宴即将开始,宾客已经陆续进场,找出人群中的可疑人员,别让他们影响了今夜的狂欢!", + "ActivityLevelsLevel.2020202.3": "120秒内成功通关", + "ActivityLevelsLevel.2020202.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020202.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020203.1": "语笑喧哗Ⅲ", + "ActivityLevelsLevel.2020203.2": "宴会正渐入佳境,侍者穿梭送上美酒佳肴,但眼前的侍者为何心不在焉……不好!这不是我们的人!", + "ActivityLevelsLevel.2020203.3": "120秒内成功通关", + "ActivityLevelsLevel.2020203.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020203.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020204.1": "语笑喧哗Ⅳ", + "ActivityLevelsLevel.2020204.2": "宴会正渐入佳境,侍者穿梭送上美酒佳肴,但眼前的侍者为何心不在焉……不好!这不是我们的人!", + "ActivityLevelsLevel.2020204.3": "120秒内成功通关", + "ActivityLevelsLevel.2020204.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020204.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020205.1": "宾主错位Ⅱ", + "ActivityLevelsLevel.2020205.2": "不请自来的人坐在主位,这无疑是一种挑衅,是时候让她明白谁才是宴会的主人。", + "ActivityLevelsLevel.2020205.3": "120秒内成功通关", + "ActivityLevelsLevel.2020205.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020205.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020206.1": "席间异动Ⅰ", + "ActivityLevelsLevel.2020206.2": "酒杯的碰撞声里夹杂着一丝不协调的杂音,有人正在席间快速移动——看来他们已经开始动手了。", + "ActivityLevelsLevel.2020206.3": "120秒内成功通关", + "ActivityLevelsLevel.2020206.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020206.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020207.1": "席间异动Ⅱ", + "ActivityLevelsLevel.2020207.2": "酒杯的碰撞声里夹杂着一丝不协调的杂音,有人正在席间快速移动——看来他们已经开始动手了。", + "ActivityLevelsLevel.2020207.3": "120秒内成功通关", + "ActivityLevelsLevel.2020207.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020207.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020208.1": "幕后之人Ⅱ", + "ActivityLevelsLevel.2020208.2": "她本就不是你宴会的宾客,既然礼貌的驱逐无效,那就换种方式“请”对方离开吧。", + "ActivityLevelsLevel.2020208.3": "150秒内成功通关", + "ActivityLevelsLevel.2020208.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020208.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.2020301.1": "杯影藏锋Ⅴ", + "ActivityLevelsLevel.2020301.2": "酒杯与灯影交错,人群的笑容背后各有盘算,再多一点耐心,鱼很快就会上钩。", + "ActivityLevelsLevel.2020301.3": "120秒内成功通关", + "ActivityLevelsLevel.2020301.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020301.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020302.1": "宾主错位Ⅲ", + "ActivityLevelsLevel.2020302.2": "不请自来的人坐在主位,这无疑是一种挑衅,是时候让她明白谁才是宴会的主人。", + "ActivityLevelsLevel.2020302.3": "120秒内成功通关", + "ActivityLevelsLevel.2020302.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020302.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020303.1": "席间异动Ⅲ", + "ActivityLevelsLevel.2020303.2": "酒杯的碰撞声里夹杂着一丝不协调的杂音,有人正在席间快速移动——看来他们已经开始动手了。", + "ActivityLevelsLevel.2020303.3": "120秒内成功通关", + "ActivityLevelsLevel.2020303.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.2020303.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020304.1": "幕后之人Ⅲ", + "ActivityLevelsLevel.2020304.2": "她本就不是你宴会的宾客,既然礼貌的驱逐无效,那就换种方式“请”对方离开吧。", + "ActivityLevelsLevel.2020304.3": "150秒内成功通关", + "ActivityLevelsLevel.2020304.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.2020304.5": "剩余时间大于60秒通关" } \ No newline at end of file diff --git a/data/language/zh_cn/activitypenguincardlevel.json b/data/language/zh_cn/activitypenguincardlevel.json index 6a62e1d0..454a27b2 100644 --- a/data/language/zh_cn/activitypenguincardlevel.json +++ b/data/language/zh_cn/activitypenguincardlevel.json @@ -3,5 +3,9 @@ "ActivityPenguinCardLevel.1012.1": "火之镜", "ActivityPenguinCardLevel.1013.1": "水之镜", "ActivityPenguinCardLevel.1014.1": "风之镜", - "ActivityPenguinCardLevel.1015.1": "终焉之镜" + "ActivityPenguinCardLevel.1015.1": "终焉之镜", + "ActivityPenguinCardLevel.1021.1": "入镜伊始", + "ActivityPenguinCardLevel.1022.1": "合约之镜", + "ActivityPenguinCardLevel.1023.1": "火之镜", + "ActivityPenguinCardLevel.1024.1": "终焉之镜" } \ No newline at end of file diff --git a/data/language/zh_cn/activityshop.json b/data/language/zh_cn/activityshop.json index de1e6961..d260ba92 100644 --- a/data/language/zh_cn/activityshop.json +++ b/data/language/zh_cn/activityshop.json @@ -7,5 +7,6 @@ "ActivityShop.1006.1": "春节活动商店", "ActivityShop.1007.1": "风影活动商店", "ActivityShop.1008.1": "多娜活动商店", + "ActivityShop.1009.1": "乙叶活动商店", "ActivityShop.3001.1": "缭乱弹珠台商店" } \ No newline at end of file diff --git a/data/language/zh_cn/activitytask.json b/data/language/zh_cn/activitytask.json index 4db58126..4a7e87b0 100644 --- a/data/language/zh_cn/activitytask.json +++ b/data/language/zh_cn/activitytask.json @@ -390,6 +390,66 @@ "ActivityTask.201010410.2": "在“甜心梦工坊”的「怪奇」模式中累计装入20块饼干", "ActivityTask.201010411.2": "在“甜心梦工坊”的「怪奇」模式中累计装配5个饼干礼盒", "ActivityTask.201010412.2": "在“甜心梦工坊”的「怪奇」模式中累计装入50块饼干", + "ActivityTask.201020101.2": "通关主线特别篇「午夜来信」", + "ActivityTask.201020102.2": "通关主线特别篇「合作共赢」", + "ActivityTask.201020103.2": "通关主线特别篇「沙漠来客」", + "ActivityTask.201020104.2": "通关主线特别篇「狂沙之夜」", + "ActivityTask.201020105.2": "通关主线特别篇「白昼梦」", + "ActivityTask.201020106.2": "以3星评级通关「宾客初至Ⅰ」", + "ActivityTask.201020107.2": "以3星评级通关「宾客初至Ⅲ」", + "ActivityTask.201020108.2": "以3星评级通关「宾主错位Ⅰ」", + "ActivityTask.201020109.2": "以3星评级通关「杯影藏锋Ⅱ」", + "ActivityTask.201020110.2": "以3星评级通关「幕后之人Ⅰ」", + "ActivityTask.201020111.2": "以3星评级通关「杯影藏锋Ⅳ」", + "ActivityTask.201020112.2": "以3星评级通关「语笑喧哗Ⅱ」", + "ActivityTask.201020201.2": "挑战5次活动战斗关卡", + "ActivityTask.201020202.2": "挑战10次活动战斗关卡", + "ActivityTask.201020203.2": "挑战15次活动战斗关卡", + "ActivityTask.201020204.2": "挑战20次活动战斗关卡", + "ActivityTask.201020205.2": "挑战30次活动战斗关卡", + "ActivityTask.201020206.2": "挑战40次活动战斗关卡", + "ActivityTask.201020207.2": "挑战50次活动战斗关卡", + "ActivityTask.201020208.2": "挑战60次活动战斗关卡", + "ActivityTask.201020209.2": "挑战70次活动战斗关卡", + "ActivityTask.201020210.2": "挑战80次活动战斗关卡", + "ActivityTask.201020211.2": "挑战90次活动战斗关卡", + "ActivityTask.201020212.2": "挑战100次活动战斗关卡", + "ActivityTask.201020301.2": "以3星评级通关「致命请柬Ⅱ」", + "ActivityTask.201020302.2": "以3星评级通关「宾客初至Ⅳ」", + "ActivityTask.201020303.2": "以3星评级通关「语笑喧哗Ⅲ」", + "ActivityTask.201020304.2": "以3星评级通关「语笑喧哗Ⅳ」", + "ActivityTask.201020305.2": "以3星评级通关「宾主错位Ⅱ」", + "ActivityTask.201020306.2": "以3星评级通关「席间异动Ⅰ」", + "ActivityTask.201020307.2": "以3星评级通关「席间异动Ⅱ」", + "ActivityTask.201020308.2": "以3星评级通关「幕后之人Ⅱ」", + "ActivityTask.201020309.2": "活动期间内收集40000个“午夜来信”", + "ActivityTask.201020310.2": "活动期间内收集60000个“午夜来信”", + "ActivityTask.201020311.2": "活动期间内收集80000个“午夜来信”", + "ActivityTask.201020312.2": "活动期间内收集100000个“午夜来信”", + "ActivityTask.201020401.2": "在“月华窃梦人”「幽暗花园」中最高得分总计达4,200分", + "ActivityTask.201020402.2": "在“月华窃梦人”「前厅暗影」中最高得分总计达5,000分", + "ActivityTask.201020403.2": "在“月华窃梦人”行动中累计完成5条特派情报", + "ActivityTask.201020404.2": "在“月华窃梦人”行动中累计完成10条特派情报", + "ActivityTask.201020405.2": "在“月华窃梦人”「宴会之夜」一次行动中通过6个房间", + "ActivityTask.201020406.2": "在“月华窃梦人”中累计抓取20次「公文包」", + "ActivityTask.201020407.2": "在“月华窃梦人”中累计抓取10次「宝石」", + "ActivityTask.201020408.2": "在“月华窃梦人”中累计使用3次爆破技能", + "ActivityTask.201020409.2": "在“月华窃梦人”中累计使用3次冻结技能", + "ActivityTask.201020410.2": "在“月华窃梦人”中最高得分总计达22,000分", + "ActivityTask.201020411.2": "在“月华窃梦人”中最高得分总计达24,000分", + "ActivityTask.201020412.2": "在“月华窃梦人”中最高得分总计达26,000分", + "ActivityTask.201020501.2": "在命运星牌局通关「入镜伊始」", + "ActivityTask.201020502.2": "在命运星牌局通关「合约之镜」", + "ActivityTask.201020503.2": "在命运星牌局通关「火之镜」", + "ActivityTask.201020504.2": "在命运星牌局通关「终焉之镜」", + "ActivityTask.201020505.2": "在命运星牌局中,单次对局得分达成 10,000 分", + "ActivityTask.201020506.2": "在命运星牌局中,单次对局得分达成 20,000 分", + "ActivityTask.201020507.2": "在命运星牌局中,单次对局得分达成 40,000 分", + "ActivityTask.201020508.2": "在命运星牌局中,单次对局得分达成 60,000 分", + "ActivityTask.201020509.2": "在命运星牌局中,单次对局得分达成 80,000 分", + "ActivityTask.201020510.2": "在命运星牌局中,单次对局得分达成 100,000 分", + "ActivityTask.201020511.2": "在命运星牌局中,单次对局得分达成 200,000 分", + "ActivityTask.201020512.2": "在命运星牌局中,单次对局得分达成 300,000 分", "ActivityTask.301020101.2": "在100秒内完成新手关卡「星屑幻想」", "ActivityTask.301020102.2": "在100秒内完成新手关卡「流星之旅」", "ActivityTask.301020103.2": "在100秒内完成普通关卡「卫星环绕」", diff --git a/data/language/zh_cn/activitytaskgroup.json b/data/language/zh_cn/activitytaskgroup.json index b1429e63..d5385926 100644 --- a/data/language/zh_cn/activitytaskgroup.json +++ b/data/language/zh_cn/activitytaskgroup.json @@ -1,4 +1,9 @@ { + "ActivityTaskGroup.2010201.1": "日常任务", + "ActivityTaskGroup.2010202.1": "挑战任务", + "ActivityTaskGroup.2010203.1": "冒险任务", + "ActivityTaskGroup.2010204.1": "玩法任务", + "ActivityTaskGroup.2010205.1": "命运任务", "ActivityTaskGroup.3010201.1": "挑战任务", "ActivityTaskGroup.3010202.1": "晶球任务", "ActivityTaskGroup.3010203.1": "收集任务" diff --git a/data/language/zh_cn/affinityquest.json b/data/language/zh_cn/affinityquest.json index a2f13155..c32554c3 100644 --- a/data/language/zh_cn/affinityquest.json +++ b/data/language/zh_cn/affinityquest.json @@ -242,15 +242,15 @@ "AffinityQuest.14407.1": "千都世所有技能等级提升到{1}级或以上", "AffinityQuest.14408.1": "千都世保存{1}份评分等级达到{2}级的纪录", "AffinityQuest.14409.1": "累计收集千都世的潜能数量达到{1}", - "AffinityQuest.14501.1": "???", - "AffinityQuest.14502.1": "???", - "AffinityQuest.14503.1": "???", - "AffinityQuest.14504.1": "???", - "AffinityQuest.14505.1": "???", - "AffinityQuest.14506.1": "???", - "AffinityQuest.14507.1": "???", - "AffinityQuest.14508.1": "???", - "AffinityQuest.14509.1": "???", + "AffinityQuest.14501.1": "乙叶完成{1}次星塔探索", + "AffinityQuest.14502.1": "完成{1}次与乙叶的邀约", + "AffinityQuest.14503.1": "乙叶进阶到{1}阶", + "AffinityQuest.14504.1": "乙叶累计升级{1}次技能", + "AffinityQuest.14505.1": "乙叶保存{1}份评分等级达到{2}级的纪录", + "AffinityQuest.14506.1": "乙叶进阶到{1}阶", + "AffinityQuest.14507.1": "乙叶所有技能等级提升到{1}级或以上", + "AffinityQuest.14508.1": "乙叶保存{1}份评分等级达到{2}级的纪录", + "AffinityQuest.14509.1": "累计收集乙叶的潜能数量达到{1}", "AffinityQuest.14701.1": "焦糖完成{1}次星塔探索", "AffinityQuest.14702.1": "完成{1}次与焦糖的邀约", "AffinityQuest.14703.1": "焦糖进阶到{1}阶", diff --git a/data/language/zh_cn/affinityupreward.json b/data/language/zh_cn/affinityupreward.json index 57c86fd5..f37a7d69 100644 --- a/data/language/zh_cn/affinityupreward.json +++ b/data/language/zh_cn/affinityupreward.json @@ -1199,6 +1199,46 @@ "AffinityUpReward.14430.5": "武器轶事", "AffinityUpReward.14442.1": "默契称号", "AffinityUpReward.14442.4": "晋级", + "AffinityUpReward.14501.1": "旅人剧情", + "AffinityUpReward.14501.4": "旅人剧情 上篇", + "AffinityUpReward.14502.1": "档案", + "AffinityUpReward.14502.4": "简历摘录", + "AffinityUpReward.14504.1": "档案", + "AffinityUpReward.14504.4": "简历摘录", + "AffinityUpReward.14505.1": "旅人剧情", + "AffinityUpReward.14505.4": "旅人剧情 中篇", + "AffinityUpReward.14507.1": "档案", + "AffinityUpReward.14507.4": "简历摘录", + "AffinityUpReward.14510.1": "旅人剧情", + "AffinityUpReward.14510.2": "默契称号", + "AffinityUpReward.14510.3": "语音", + "AffinityUpReward.14510.4": "旅人剧情 下篇", + "AffinityUpReward.14510.5": "解锁", + "AffinityUpReward.14510.6": "默契语音1", + "AffinityUpReward.14512.1": "档案", + "AffinityUpReward.14512.4": "同行评议", + "AffinityUpReward.14515.1": "语音", + "AffinityUpReward.14515.2": "档案", + "AffinityUpReward.14515.4": "默契语音2", + "AffinityUpReward.14515.5": "协会反馈", + "AffinityUpReward.14518.1": "档案", + "AffinityUpReward.14518.4": "档案附文", + "AffinityUpReward.14520.1": "语音", + "AffinityUpReward.14520.2": "档案", + "AffinityUpReward.14520.4": "默契语音3", + "AffinityUpReward.14520.5": "特别档案", + "AffinityUpReward.14521.1": "默契称号", + "AffinityUpReward.14521.4": "晋级", + "AffinityUpReward.14525.1": "语音", + "AffinityUpReward.14525.2": "档案", + "AffinityUpReward.14525.4": "默契语音4", + "AffinityUpReward.14525.5": "特别档案", + "AffinityUpReward.14530.1": "语音", + "AffinityUpReward.14530.2": "档案", + "AffinityUpReward.14530.4": "默契语音5", + "AffinityUpReward.14530.5": "武器轶事", + "AffinityUpReward.14542.1": "默契称号", + "AffinityUpReward.14542.4": "晋级", "AffinityUpReward.14701.1": "旅人剧情", "AffinityUpReward.14701.4": "旅人剧情 上篇", "AffinityUpReward.14702.1": "档案", diff --git a/data/language/zh_cn/assistattribute.json b/data/language/zh_cn/assistattribute.json index 0fe2d9d8..dc710de1 100644 --- a/data/language/zh_cn/assistattribute.json +++ b/data/language/zh_cn/assistattribute.json @@ -3,5 +3,10 @@ "AssistAttribute.1.2": "先锋旅人通常配置于主控位置\n造成大量伤害并可触发对应属性印记", "AssistAttribute.1.3": "均衡旅人可同时胜任主控或援护位置\n配置于援护位时,能够造成大量伤害并提供少量增益效果", "AssistAttribute.1.4": "辅助旅人通常配置于援护位置\n附加对应属性印记,并为队伍提供增益效果", - "AssistAttribute.1.5": "推荐风系小队" + "AssistAttribute.1.5": "推荐风系小队", + "AssistAttribute.2.1": "全员都擅长火元素的旅人组成的配队\n使用火系队伍倾泻弹药击败对手吧", + "AssistAttribute.2.2": "先锋旅人通常配置于主控位置\n造成大量伤害并可触发对应属性印记", + "AssistAttribute.2.3": "均衡旅人可同时胜任主控或援护位置\n配置于援护位时,能够造成大量伤害并提供少量增益效果", + "AssistAttribute.2.4": "辅助旅人通常配置于援护位置\n附加对应属性印记,并为队伍提供增益效果", + "AssistAttribute.2.5": "推荐火系小队" } \ No newline at end of file diff --git a/data/language/zh_cn/assistquest.json b/data/language/zh_cn/assistquest.json index aa22080e..92c0228b 100644 --- a/data/language/zh_cn/assistquest.json +++ b/data/language/zh_cn/assistquest.json @@ -37,5 +37,44 @@ "AssistQuest.100505.1": "将任意3张风系秘纹提升到50级", "AssistQuest.100506.1": "将任意3个风系旅人提升到50级", "AssistQuest.100507.1": "将「尘沙」主控技能提升到4级", - "AssistQuest.100508.1": "将「杏子」援护技能提升到4级" + "AssistQuest.100508.1": "将「杏子」援护技能提升到4级", + "AssistQuest.200101.1": "完成任意1关「新手教学」", + "AssistQuest.200102.1": "将「琥珀」提升到10级", + "AssistQuest.200103.1": "获得辅助旅人「紫槿」", + "AssistQuest.200104.1": "将「紫槿」提升到10级", + "AssistQuest.200105.1": "将任意火系秘纹提升到10级", + "AssistQuest.200201.1": "完成任意2关「新手教学」", + "AssistQuest.200202.1": "将「琥珀」提升到1阶", + "AssistQuest.200203.1": "将「紫槿」提升到1阶", + "AssistQuest.200204.1": "将任意火系秘纹提升到1阶", + "AssistQuest.200205.1": "将「卡西米拉」提升到1阶", + "AssistQuest.200206.1": "将「琥珀」提升到20级", + "AssistQuest.200207.1": "将「紫槿」提升到20级", + "AssistQuest.200208.1": "将「卡西米拉」提升到20级", + "AssistQuest.200301.1": "携带「琥珀」主控,「紫槿」「卡西米拉」援护进行1次星塔探索", + "AssistQuest.200302.1": "完成任意4关「新手教学」", + "AssistQuest.200303.1": "将任意3个火系秘纹提升到20级", + "AssistQuest.200304.1": "将「琥珀」提升到2阶", + "AssistQuest.200305.1": "将「紫槿」提升到2阶", + "AssistQuest.200306.1": "将「卡西米拉」提升到2阶", + "AssistQuest.200307.1": "将任意3个火系秘纹提升到30级", + "AssistQuest.200308.1": "将任意3个火系旅人提升到30级", + "AssistQuest.200309.1": "将「琥珀」主控技能提升到2级", + "AssistQuest.200310.1": "将「紫槿」援护技能提升到2级", + "AssistQuest.200401.1": "完成任意6关「新手教学」", + "AssistQuest.200402.1": "将「琥珀」提升到3阶", + "AssistQuest.200403.1": "将「紫槿」提升到3阶", + "AssistQuest.200404.1": "将「卡西米拉」提升到3阶", + "AssistQuest.200405.1": "将任意3张火系秘纹提升到40级", + "AssistQuest.200406.1": "将任意3个火系旅人提升到40级", + "AssistQuest.200407.1": "将「琥珀」主控技能提升到3级", + "AssistQuest.200408.1": "将「紫槿」援护技能提升到3级", + "AssistQuest.200501.1": "完成8关「新手教学」", + "AssistQuest.200502.1": "将「琥珀」提升到4阶", + "AssistQuest.200503.1": "将「紫槿」提升到4阶", + "AssistQuest.200504.1": "将「卡西米拉」提升到4阶", + "AssistQuest.200505.1": "将任意3张火系秘纹提升到50级", + "AssistQuest.200506.1": "将任意3个火系旅人提升到50级", + "AssistQuest.200507.1": "将「琥珀」主控技能提升到4级", + "AssistQuest.200508.1": "将「紫槿」援护技能提升到4级" } \ No newline at end of file diff --git a/data/language/zh_cn/boardnpc.json b/data/language/zh_cn/boardnpc.json index 4075d329..ab11cffe 100644 --- a/data/language/zh_cn/boardnpc.json +++ b/data/language/zh_cn/boardnpc.json @@ -25,6 +25,12 @@ "BoardNPC.713503.2": "特殊签到", "BoardNPC.7141.1": "赤霞", "BoardNPC.7141.2": "特殊签到", + "BoardNPC.7144.1": "千都世", + "BoardNPC.7144.2": "特殊签到", + "BoardNPC.7145.1": "乙叶", + "BoardNPC.7145.2": "特殊签到", + "BoardNPC.7156.1": "小禾", + "BoardNPC.7156.2": "特殊签到", "BoardNPC.7158.1": "菈露(圣夜)", "BoardNPC.7158.2": "特殊签到", "BoardNPC.7159.1": "科洛妮丝(新春)", @@ -39,6 +45,8 @@ "BoardNPC.8134.2": "活动商店", "BoardNPC.8143.1": "风影", "BoardNPC.8143.2": "活动商店", + "BoardNPC.8145.1": "乙叶", + "BoardNPC.8145.2": "活动商店", "BoardNPC.8158.1": "菈露(圣夜)", "BoardNPC.8158.2": "活动商店", "BoardNPC.8159.1": "科洛妮丝(新春)", @@ -65,6 +73,8 @@ "BoardNPC.917202.2": "主播", "BoardNPC.917203.1": "贝缇丽", "BoardNPC.917203.2": "治疗", + "BoardNPC.917204.1": "贝缇丽", + "BoardNPC.917204.2": "主播", "BoardNPC.917301.1": "珀尔娜", "BoardNPC.917301.2": "恶魔", "BoardNPC.917302.1": "珀尔娜", diff --git a/data/language/zh_cn/breakoutcharacter.json b/data/language/zh_cn/breakoutcharacter.json index 804ac54e..3a9aaa1e 100644 --- a/data/language/zh_cn/breakoutcharacter.json +++ b/data/language/zh_cn/breakoutcharacter.json @@ -1,5 +1,7 @@ { "BreakOutCharacter.1.1": "尘沙", + "BreakOutCharacter.11501.1": "火垂", + "BreakOutCharacter.14501.1": "乙叶", "BreakOutCharacter.2.1": "琥珀", "BreakOutCharacter.3.1": "鸢尾" } \ No newline at end of file diff --git a/data/language/zh_cn/character.json b/data/language/zh_cn/character.json index fcd4f2ed..5e2df764 100644 --- a/data/language/zh_cn/character.json +++ b/data/language/zh_cn/character.json @@ -26,17 +26,21 @@ "Character.134.1": "冬香", "Character.135.1": "雾语", "Character.136.1": "???", + "Character.137.1": "???", + "Character.139.1": "???", "Character.140.1": "???", "Character.141.1": "赤霞", "Character.142.1": "珂赛特", "Character.143.1": "风影", "Character.144.1": "千都世", - "Character.145.1": "???", + "Character.145.1": "乙叶", "Character.147.1": "焦糖", "Character.149.1": "格芮", "Character.150.1": "菈露", "Character.155.1": "希娅", "Character.156.1": "小禾", + "Character.157.1": "???", "Character.158.1": "菈露(圣夜)", - "Character.159.1": "科洛妮丝(新春)" + "Character.159.1": "科洛妮丝(新春)", + "Character.160.1": "???" } \ No newline at end of file diff --git a/data/language/zh_cn/characterarchivebaseinfo.json b/data/language/zh_cn/characterarchivebaseinfo.json index 027da08c..1975e71b 100644 --- a/data/language/zh_cn/characterarchivebaseinfo.json +++ b/data/language/zh_cn/characterarchivebaseinfo.json @@ -434,6 +434,22 @@ "CharacterArchiveBaseInfo.14407.2": "妾身即是刀", "CharacterArchiveBaseInfo.14408.1": "薪资", "CharacterArchiveBaseInfo.14408.2": "给予一定的食物即可,稻米为最佳。", + "CharacterArchiveBaseInfo.14501.1": "姓名", + "CharacterArchiveBaseInfo.14501.2": "乙叶", + "CharacterArchiveBaseInfo.14502.1": "生日", + "CharacterArchiveBaseInfo.14502.2": "1月14日", + "CharacterArchiveBaseInfo.14503.1": "所属", + "CharacterArchiveBaseInfo.14503.2": "不详", + "CharacterArchiveBaseInfo.14504.1": "技能", + "CharacterArchiveBaseInfo.14504.2": "忍术、表演、侦察", + "CharacterArchiveBaseInfo.14505.1": "地址", + "CharacterArchiveBaseInfo.14505.2": "不详", + "CharacterArchiveBaseInfo.14506.1": "经验", + "CharacterArchiveBaseInfo.14506.2": "不详", + "CharacterArchiveBaseInfo.14507.1": "武器", + "CharacterArchiveBaseInfo.14507.2": "隐之月", + "CharacterArchiveBaseInfo.14508.1": "薪资", + "CharacterArchiveBaseInfo.14508.2": "只承接自己感兴趣的委托", "CharacterArchiveBaseInfo.14701.1": "姓名", "CharacterArchiveBaseInfo.14701.2": "焦糖", "CharacterArchiveBaseInfo.14702.1": "生日", diff --git a/data/language/zh_cn/characterarchivecontent.json b/data/language/zh_cn/characterarchivecontent.json index 7d81a882..fea16d36 100644 --- a/data/language/zh_cn/characterarchivecontent.json +++ b/data/language/zh_cn/characterarchivecontent.json @@ -608,30 +608,30 @@ "CharacterArchiveContent.13608.1": "???", "CharacterArchiveContent.13609.1": "???", "CharacterArchiveContent.13610.1": "???", - "CharacterArchiveContent.13701.1": "基本信息", - "CharacterArchiveContent.13701.2": "敬请期待", - "CharacterArchiveContent.13702.1": "成为旅人的理由", - "CharacterArchiveContent.13702.2": "敬请期待", - "CharacterArchiveContent.13703.1": "简历摘录之一", - "CharacterArchiveContent.13703.2": "敬请期待", - "CharacterArchiveContent.13704.1": "简历摘录之二", - "CharacterArchiveContent.13704.2": "敬请期待", - "CharacterArchiveContent.13705.1": "简历摘录之三", - "CharacterArchiveContent.13705.2": "敬请期待", - "CharacterArchiveContent.13706.1": "简历摘录之四", - "CharacterArchiveContent.13706.2": "敬请期待", - "CharacterArchiveContent.13707.1": "简历摘录之五", - "CharacterArchiveContent.13707.2": "敬请期待", - "CharacterArchiveContent.13708.1": "同行评议", - "CharacterArchiveContent.13708.2": "敬请期待", - "CharacterArchiveContent.13709.1": "协会反馈", - "CharacterArchiveContent.13709.2": "敬请期待", - "CharacterArchiveContent.13710.1": "档案附文", - "CharacterArchiveContent.13710.2": "敬请期待", - "CharacterArchiveContent.13711.1": "《世界上最伟大的冒险者指南》(上)", - "CharacterArchiveContent.13711.2": "敬请期待", - "CharacterArchiveContent.13713.1": "武器轶事", - "CharacterArchiveContent.13713.2": "敬请期待", + "CharacterArchiveContent.13701.1": "???", + "CharacterArchiveContent.13701.2": "???", + "CharacterArchiveContent.13702.1": "???", + "CharacterArchiveContent.13702.2": "???", + "CharacterArchiveContent.13703.1": "???", + "CharacterArchiveContent.13703.2": "???", + "CharacterArchiveContent.13704.1": "???", + "CharacterArchiveContent.13704.2": "???", + "CharacterArchiveContent.13705.1": "???", + "CharacterArchiveContent.13705.2": "???", + "CharacterArchiveContent.13706.1": "???", + "CharacterArchiveContent.13706.2": "???", + "CharacterArchiveContent.13707.1": "???", + "CharacterArchiveContent.13707.2": "???", + "CharacterArchiveContent.13708.1": "???", + "CharacterArchiveContent.13708.2": "???", + "CharacterArchiveContent.13709.1": "???", + "CharacterArchiveContent.13709.2": "???", + "CharacterArchiveContent.13710.1": "???", + "CharacterArchiveContent.13710.2": "???", + "CharacterArchiveContent.13711.1": "???", + "CharacterArchiveContent.13711.2": "???", + "CharacterArchiveContent.13713.1": "???", + "CharacterArchiveContent.13713.2": "???", "CharacterArchiveContent.14101.1": "基本信息", "CharacterArchiveContent.14101.2": "姓名:赤霞\n生日:4月10日\n所属:云笈文化 \n技能:画符,喷火\n常住地:一年有四个月在苍梧城\n旅人经验: 两年\n惯用武器: 燃烧的艺术\n收费标准: 护身符两万朵拉/张", "CharacterArchiveContent.14102.1": "成为旅人的理由", @@ -738,32 +738,32 @@ "CharacterArchiveContent.14412.2": "“哇!好大的雨啊!”\n“那边有个亭子!我们去那里避一避吧!”\n\n雷月的诺瓦大陆天气总是变幻莫测,或许早上还是晴空万里,到了中午便会乌云密布,转眼间暴雨倾盆,将毫无防备的旅人浇得浑身湿透。\n\n“对不起……打扰了……”\n两位旅人匆匆躲进亭中,发现一位少女正静静擦拭着手中的刀剑。\n“无妨,这亭子本就是为旅人遮风避雨而建。”\n少女起身,从茶炉上斟了两杯热茶递去。\n\n“多谢!”\n旅人接过茶杯,并不断的向少女表达着感激。\n少女只是微微颔首,便坐回角落,继续擦拭她的刀刃。\n\n“师父,我们还能按时赶到菲莱吗?”\n“如果雨能在太阳落山前停止,应该就可以。”\n“要……赶夜路吗?”\n“嗯,如果这封信件没有按时送达的话,报酬就会少一半。”\n年长的旅人望着亭外密布的雨幕,眉头紧锁,祈祷着雨能快一些停止。\n\n没一会,雨便逐渐停了下来,雾蒙蒙的群山也变得清晰可见。\n“快!走了!”\n年长旅人催促着,收拾起了行囊。\n\n“雨并未停歇,可能还会持续两三天。”\n少女放下了手中的刀剑,看向旅人。\n“你怎么知道?”\n“如果这样的话,我们现在就应该立刻上路!”\n话未说完,刚踏出亭外的旅人便被重新倾泻的暴雨逼退。豆大的雨点砸在青石板上,溅起水花。\n旅人一时愣在了原地,看向这位少女。\n\n“即便如此,妾身更不建议你们冒雨赶路。”\n“为什么?”\n“去往菲莱需翻越群山,暴雨之下山路泥泞湿滑,更有未知之险。”\n旅人打量着眼前少女——少女身旁并无雨具,仿佛在这样阴晴不定的月份中,她并不会害怕突然的降雨将自己淋湿。\n\n“今晚还会有大风,若现在折返,向委托人说明缘由,或许还能挽回。”\n少女她望向远处,眼中无半分犹疑。\n\n“我们回了。”\n“师父?回哪?”\n“千塔。”\n相传,在千塔城郊有一座名叫“听雨”的亭子。\n若亭中少女言雨将至,雨必倾盆;若她说风欲起,风必呼啸。", "CharacterArchiveContent.14413.1": "武器轶事:妾身即是刀", "CharacterArchiveContent.14413.2": "“记住,剑道之极,唯有心如止水,一味的劈斩。”\n“明白,师父。”\n“那么,再试一次。”\n说罢,少女缓缓收刀入鞘,双眸轻阖。刹那间,时间仿佛凝滞。\n“哈——”\n不知何时刀已从刀鞘中拔出,只见一道白色刀光划破空气,在前方留下十字形的残影。\n旁观者眼中,少女似乎只挥了一刀,但实则完成了两次斩击。\n无需魔法加持,仅凭血肉之躯挥出如此神速,已是凡人所能企及的极限。\n然而——\n“不够!还是不够快!”\n“师父……”\n“今日就到这里。”\n少女默默捧起一旁的大太刀,指尖拂过刀身,在将其擦拭干净后小心翼翼的放在了刀架上。\n“这样的把戏还要继续吗?主公大人。”\n道馆一旁的小房间里传出了细微的声音。\n“这都几年了,依然使不出来传说中的那一招!难道传说是骗人的吗?”\n“那接下来……”\n“从明天开始,撤走道馆里所有的仆人。”\n“包括她的「父母」吗?”\n“我这个「师父」都不在了,你觉得「父母」还有必要留着吗?”\n“遵命。”\n自那日起,少女便独自守着日渐冷清的道场。「父母」与「师父」再未与她交谈,她的世界只剩下日复一日的挥刀与读书。\n岁月流逝,道场的屋檐开始漏雨,木地板也渐渐腐朽。\n直到某个的晨露未干的黎明,她擦拭刀身时,忽然在冷铁上看见了自己的倒影——「父母」与「师父」的沉默并非是对自己剑术停滞的惩罚,而是早已化作她手中的刀。\n终于,在晨雾中,少女背起行囊,身影渐行渐远,她要去寻找那个传说中能让自己成为“刀”的“持刀人”。", - "CharacterArchiveContent.14501.1": "???", - "CharacterArchiveContent.14501.2": "???", - "CharacterArchiveContent.14502.1": "???", - "CharacterArchiveContent.14502.2": "???", - "CharacterArchiveContent.14503.1": "???", - "CharacterArchiveContent.14503.2": "???", - "CharacterArchiveContent.14504.1": "???", - "CharacterArchiveContent.14504.2": "???", - "CharacterArchiveContent.14505.1": "???", - "CharacterArchiveContent.14505.2": "???", - "CharacterArchiveContent.14506.1": "???", - "CharacterArchiveContent.14506.2": "???", - "CharacterArchiveContent.14507.1": "???", - "CharacterArchiveContent.14507.2": "???", - "CharacterArchiveContent.14508.1": "???", - "CharacterArchiveContent.14508.2": "???", - "CharacterArchiveContent.14509.1": "???", - "CharacterArchiveContent.14509.2": "???", - "CharacterArchiveContent.14510.1": "???", - "CharacterArchiveContent.14510.2": "???", - "CharacterArchiveContent.14511.1": "???", - "CharacterArchiveContent.14511.2": "???", - "CharacterArchiveContent.14512.1": "???", - "CharacterArchiveContent.14512.2": "???", - "CharacterArchiveContent.14513.1": "???", - "CharacterArchiveContent.14513.2": "???", + "CharacterArchiveContent.14501.1": "基本信息", + "CharacterArchiveContent.14501.2": "姓名:乙叶 \n生日:1月14日\n所属:不详\n技能:忍术、表演、侦察\n地址:不详\n旅人经验:不详\n武器:隐之月\n收费标准:只承接自己感兴趣的委托", + "CharacterArchiveContent.14502.1": "成为旅人的理由", + "CharacterArchiveContent.14502.2": "“旅人,只是我众多身份中的一个。”", + "CharacterArchiveContent.14503.1": "简历摘录之一", + "CharacterArchiveContent.14503.2": "风息岛履历\n\n谷风历██年,乙叶出生于风息岛松川旧部,师从███(已阵亡)。\n学徒期间,恪守本分,未曾逾矩。\n谷风历1150年,通过谷风忍者资格测试,定为中级忍者。\n——谷风家政 档案室", + "CharacterArchiveContent.14504.1": "简历摘录之二", + "CharacterArchiveContent.14504.2": "诺瓦履历\n\n谷风历1153年,乙叶移居至诺瓦大陆,隶属于弗拉维奥分部。\n谷风历1156年,在███行动中表现优异,提拔为高级忍者,调至菲莱总部。\n谷风历1159年,担任███行动负责人,并取得出色成果,擢升为「██」。\n谷风历1161年,在███行动中下落不明。\n——谷风家政 档案室", + "CharacterArchiveContent.14505.1": "简历摘录之三", + "CharacterArchiveContent.14505.2": "乙叶失踪之疑点\n\n经调查,行动当晚乙叶与目标003爆发了激烈争执。目标003脱身后,引爆了房间暗格内的炸弹,导致房屋几乎完全损毁。\n在现场留下的三具遗骸中,有两具可确认是目标的侍卫,第三具身份无法确认,但皮肤上粘有乙叶衣物的残片。\n ——《███行动调查报告》\n\n这一定是乙叶的计谋,她没有那么蠢。\n ——谷风家政现任首领「███」", + "CharacterArchiveContent.14506.1": "简历摘录之四", + "CharacterArchiveContent.14506.2": "谷风家政一级通缉令\n\n「██」乙叶,于谷风历1161年4月21日在███行动中潜逃,该成员极有可能叛变,策划对组织不利的行为。现告知所有成员,一旦发现与乙叶相关的任何信息,须立即上报,包庇者将受到严厉处罚。", + "CharacterArchiveContent.14507.1": "简历摘录之五", + "CharacterArchiveContent.14507.2": "目击报告\n\n其一:据目击者称,在菲莱城郊的一支旅团中曾见到过一位与乙叶容貌相似的成员,但向团长询问后未能找到此人。\n其二:据目击者称,在弗拉维奥城的星光片场执行任务时,发现被众人包围的女演员正是乙叶,弗拉维奥分部收到消息后赶往现场,但未能成功抓获。\n其三:一位成员声称在星塔服装店的玻璃倒影上看到了乙叶,但可信度较低。", + "CharacterArchiveContent.14508.1": "同行评议", + "CharacterArchiveContent.14508.2": "师父永远都是师父。\n——花原\n\n最大方的客人,哦不……是患者。\n如果能够好好研究一下那张脸之下的秘密就好了。\n——科洛妮丝", + "CharacterArchiveContent.14509.1": "协会反馈", + "CharacterArchiveContent.14509.2": "无法判定。\n由于乙叶身份特殊,曾是谷风家政的高层成员,不排除其档案有联合作伪的可能性。\n关于乙叶的传说倒是五花八门,希望有机会和她当面接触一下……不过,她出现的地方一定不太平,还是算了。\n——薇洛", + "CharacterArchiveContent.14510.1": "档案附文", + "CharacterArchiveContent.14510.2": "一份录音带\n\n“师父绝不会背叛组织,她一直教导我,要时刻牢记谷风忍者背负的使命。”\n“我愿意配合调查,我会如实汇报我知道的一切,但那些无中生有的东西……我不会相信的。”\n“我比任何人都希望师父还活着……在那之后,她从没有联系过我。”", + "CharacterArchiveContent.14511.1": "红色海岸线(上)", + "CharacterArchiveContent.14511.2": "第一次从风息岛来到主大陆上,究竟是什么时候,乙叶已经不记得了。\n在她模糊的印象中,自己被小首领叫着,仓促收拾好行李,踩着泥水踏上甲板,钻到闷热拥挤的底层船舱里,而后跨过大海,来到彼岸。\n再踏上陆地时倒是阳光灿烂,她没有像一些颇有文学造诣的忍者在手记里记载的那样,回头再望一眼家乡的方向,而是被人群推搡着,紧紧下压斗笠以免被守卫发现异常。\n“在那种情况下,根本没有什么伤感的情绪,只想着要找办法活下去。”——乙叶如此评价道。\n她无疑是幸运的,下一班船还未靠岸,船上就爆发了巨大骚乱,流传的原因不外乎是分赃不均、有人叛变,最终一齐倒在了新世界的大门外。汹涌的海水吞没了财宝和欲望,那一天,人人脚下踩过的沙滩都冒着暗红的泡泡,而这一切也只需两三个夜晚浪潮便能冲刷干净。\n\n最初的日子里,乙叶没有稳定的住所,和同伴们辗转于便宜的旅店。残余的组织像折断桅杆的破船,谁都不知道是否可以再次航行。她只是一个普通的中级忍者,接触不到上层的头目,不清楚他们的宏大计划。\n“复仇的目标在哪里,重返家乡究竟要等到哪一天?”\n同行者越来越少,不少人找了份稳定的工作,或是和当地人组建了新的家庭——原来这才是漂洋过海的真正意义。乙叶第一次知道,看似不可撼动的铁板规则也有松脱的那一天。由于资金过于匮乏,想要脱离组织的成员只需缴纳几张大面额朵拉便可除名。\n一切尊严、荣誉、秘密在现实面前都尤为单薄。\n\n她度过了迄今为止最不可思议的一段时光,没有任务,没有危险。她常常漫无目的地在这片陌生的土地闲逛,甚至有一次在人群里认出了导致忍者们流离失所的那位贵族头目。他换上了剪裁妥帖的西装,满脸堆笑,和一位身着鸟头黑披风的男人一前一后上了带篷马车——他过得好极了。\n后来她无数次回想过当时的情景,一步步推演,设计出了数十种可以当场解决他的方法。\n但她没有接到指示,她不能这样做。\n那天晚上,她走到海边,从袖口里摸出一把短刀,借着月光端详了许久。\n而后,她将短刀用力一挥,丢进大海,在她的人生与摇摇欲坠的世界钉下锚点。\n\n多年后的一些夜晚,她常常回想起那把丢弃的短刀,它或许早已沉入深海,或许在某次风暴中席卷上岸,碰巧流入在海边碰运气的流浪者手中。\n而她的命运始终与这把短刀牢牢捆绑在一起,沉浮与共。", + "CharacterArchiveContent.14512.1": "红色海岸线(下)", + "CharacterArchiveContent.14512.2": "第一次访谈是在飘着细雨的深秋傍晚开始的。乙叶在咖啡厅前站定,眼疾手快的侍者接过雨伞,拉开大门。隔着零星几位客人,乙叶一眼就认出了那个瘦削的背影,而对方仿佛心有灵犀一般突然转过头,露出惊喜又克制的微笑。\n\n雨声淅沥,年轻的女孩子俯在桌前飞快记录着,生怕漏掉任何一处细节,她甚至激动到笔尖都有些微微颤抖。乙叶默不作声地等待着,天色将晚,客人们寒暄着散去,咖啡厅没入夜色沉寂下来,侍者走上前,为她们点上蜡烛。\n火光跃起的一瞬间,侍者出了神,而后怯怯地问道:\n“不好意思,请问您……您还记得我吗?”\n记录的女孩子放下笔,目光好奇地打探着这场看似搭讪的问话。\n“嗯?”乙叶侧过脸,侍者怔了一下,确信眼前这位气质高贵的女人与记忆中那个沉默内敛的后辈绝非同一人。\n“抱歉,抱歉,我只是觉得您有些面熟,但仔细一看……是我搞错了。”\n乙叶依旧保持着微笑,微微一点头,一段小插曲平滑地结束了。\n\n访谈一直持续到了咖啡厅打烊,女孩心满意足地合上笔记本,今日的素材足够她写出几篇激动人心的小说了,她再次向乙叶表达了感谢:\n“我没想到您真的会答应我,毕竟您是组织里的大前辈,而我只是一个不务正业的小角色。我从小就不喜欢训练,只爱躲在房间里写小说。”\n “自从知道您的事迹之后,我一直想见您一面,您的经历称得上是传奇了……”\n乙叶微笑着接受她的褒奖,她只是切出了过往的冰山一角,加之美化,眼前的女孩就信以为真。她想起了自己接受女孩访谈的缘由,女孩让她想到了自己的小徒弟。她们一样瘦弱、执着,脑子里装着和常人不一样的奇思妙想。\n\n分别之后,乙叶裹紧衣领,沿着月光走向海边。以前她无比熟悉这座城邦,却也在新建的高楼前迷了路。就像咖啡馆的那位侍者,她们曾经睡在同一间低矮的平房里,多年后却对面不识。\n她的容貌发生了一些改变,或许有一天她也会认不出自己。 \n\n最后一次访谈是在第二年的春天,根据组织的指示,乙叶即将前往下一站。结束之后,女孩朝乙叶深深鞠了一躬,这是谷风忍者表达最高敬意的方式。\n“我会将您的故事写成传记。虽然我的文笔很差,但还是希望能记录下这些。”\n“您是我见过最厉害的忍者,在那么艰难的环境下都没有放弃,一步步走到了今天的位置……”\n乙叶忽然觉得,这时候可以说几句无伤大雅的真心话了:\n“我以前也看过一些人写的自传,他们总是悄悄隐去自身的缺陷与犯下的错误,把自己包装成一个清清白白、受到全世界迫害的可怜人。”\n“你觉得我会是那样的人吗?”\n女孩兀自愣在原地,思考着乙叶这番话的含义。乙叶朝女孩挥了挥手,她该走了。\n\n她转身之后,草木新绿,鸟鸣渐息,樱花已经落了。", + "CharacterArchiveContent.14513.1": "武器轶事:隐之月", + "CharacterArchiveContent.14513.2": "“你听说了吗?最近有个旅人在到处找能做武器的工匠。”\n“啊听说了,据说她给出的武器要求足足有二十张纸,工匠们看了一眼就都吓跑了,不过那个旅人给出的佣金好像也高得离谱。”\n“到底是想打造什么样的武器……都有点好奇了。”\n\n乙叶站在岔路口,拿出那张潦草的手画地图,再三比对了路线,朝着右侧那条小路走去。\n这是她这个月拜访的第七个工匠了,在这之前,每当她拿出她对这个武器构想的委托书时,接见她的工匠都委婉地拒绝了她的委托——哪怕她能给出超出寻常几倍的佣金。\n也不知道今天这位工匠能听听她说多久。\n怀抱着这一份不确定,乙叶敲开了工匠隐居的小木屋。\n\n出乎意料的是,这位年龄不小的工匠在接过乙叶那份多达二十三页的武器构想和细节的委托书时,对方露出了欣喜的表情。\n“我等你很久了。”老者仔细地翻看委托书,“听闻有个人拿着夸张的委托书在找打造武器的手艺人的时候,我就很好奇到底会是什么样的人,想要什么样的武器。”\n乙叶暗暗窃喜,至少这次她不是被直接请出去。\n“那您应该也听说了,这个委托的佣金不是问题,我只关心一件事,您觉得这个武器有可能造出来吗?”\n“看上去很复杂,但核心诉求其实是一把枪,我说的对吗?”\n“我对它的最终形态并没有要求,如果您觉得这应该是一把枪,那它就是。”\n“这样啊,我知道了。”\n老者笑着把委托书交还给乙叶,正当乙叶以为自己又一次被拒绝时,对方走到书桌旁。\n“你这个委托书写得太零散了,坐下吧,我们可以先讨论一下这个武器长什么样子。”\n\n……\n两个月后的某个傍晚,乙叶郑重地向老者道谢和道别;后者看着她手里那柄长伞,连连叹气。\n“明明做了那么漂亮的枪身,竟然用伞面藏起来了。”\n乙叶早已摸清了老者脾性,“正是因为它太漂亮了,所以才需要藏起来呀。”\n“哎,好话都让你说完了,”老者摆了摆手,“但愿这把武器能助你完成你想做的事。”\n“它一定会的,我保证。”", "CharacterArchiveContent.14701.1": "基本信息", "CharacterArchiveContent.14701.2": "姓名:焦糖\n生日:11月11日\n所属:自由旅人\n技能:演奏贝斯\n地址:在弗拉维奥附近,或许\n经验:两年\n武器:名为“米达丝”的贝斯\n薪资:零食也可以用于支付演出费!", "CharacterArchiveContent.14702.1": "成为旅人的理由", diff --git a/data/language/zh_cn/characterarchivevoice.json b/data/language/zh_cn/characterarchivevoice.json index 83761761..351477e8 100644 --- a/data/language/zh_cn/characterarchivevoice.json +++ b/data/language/zh_cn/characterarchivevoice.json @@ -2224,6 +2224,95 @@ "CharacterArchiveVoice.144087.1": "个人格言3", "CharacterArchiveVoice.144088.1": "个人格言4", "CharacterArchiveVoice.144089.1": "个人格言5", + "CharacterArchiveVoice.145001.1": "绝招宣言1", + "CharacterArchiveVoice.145002.1": "绝招宣言2", + "CharacterArchiveVoice.145003.1": "力竭倒下1", + "CharacterArchiveVoice.145004.1": "力竭倒下2", + "CharacterArchiveVoice.145005.1": "获得潜能1", + "CharacterArchiveVoice.145006.1": "获得潜能2", + "CharacterArchiveVoice.145007.1": "获得潜能3", + "CharacterArchiveVoice.145008.1": "获得潜能4", + "CharacterArchiveVoice.145009.1": "获得潜能5", + "CharacterArchiveVoice.145010.1": "星塔·开始探索1", + "CharacterArchiveVoice.145011.1": "星塔·开始探索2", + "CharacterArchiveVoice.145012.1": "星塔·开始探索3", + "CharacterArchiveVoice.145013.1": "星塔·开始探索4", + "CharacterArchiveVoice.145014.1": "星塔·开始探索5", + "CharacterArchiveVoice.145015.1": "星塔·开始新难度", + "CharacterArchiveVoice.145016.1": "星塔·开始新种类", + "CharacterArchiveVoice.145017.1": "星塔·商店", + "CharacterArchiveVoice.145018.1": "星塔·安全场所", + "CharacterArchiveVoice.145019.1": "星塔·事件", + "CharacterArchiveVoice.145020.1": "星塔·战斗结束1", + "CharacterArchiveVoice.145021.1": "星塔·战斗结束2", + "CharacterArchiveVoice.145022.1": "星塔·战斗结束3", + "CharacterArchiveVoice.145023.1": "打招呼1", + "CharacterArchiveVoice.145024.1": "打招呼2", + "CharacterArchiveVoice.145025.1": "打招呼3", + "CharacterArchiveVoice.145026.1": "打招呼4", + "CharacterArchiveVoice.145027.1": "打招呼5", + "CharacterArchiveVoice.145028.1": "首页交互1", + "CharacterArchiveVoice.145029.1": "首页交互2", + "CharacterArchiveVoice.145030.1": "首页交互3", + "CharacterArchiveVoice.145031.1": "首页交互4", + "CharacterArchiveVoice.145032.1": "首页交互5", + "CharacterArchiveVoice.145033.1": "首页交互6", + "CharacterArchiveVoice.145034.1": "首页交互7", + "CharacterArchiveVoice.145035.1": "首页交互8", + "CharacterArchiveVoice.145036.1": "首页交互9", + "CharacterArchiveVoice.145037.1": "首页交互10", + "CharacterArchiveVoice.145038.1": "首页交互·默契10", + "CharacterArchiveVoice.145039.1": "首页交互·默契15", + "CharacterArchiveVoice.145040.1": "首页交互·默契20", + "CharacterArchiveVoice.145041.1": "首页交互·默契25", + "CharacterArchiveVoice.145042.1": "首页交互·默契30", + "CharacterArchiveVoice.145043.1": "首页交互11", + "CharacterArchiveVoice.145044.1": "首页交互12", + "CharacterArchiveVoice.145045.1": "首页交互13", + "CharacterArchiveVoice.145046.1": "首页交互14", + "CharacterArchiveVoice.145047.1": "首页交互15", + "CharacterArchiveVoice.145048.1": "首页交互·重复点击1", + "CharacterArchiveVoice.145049.1": "首页交互·重复点击2", + "CharacterArchiveVoice.145050.1": "首页交互·放置1", + "CharacterArchiveVoice.145051.1": "首页交互·放置2", + "CharacterArchiveVoice.145052.1": "首页交互·长时间放置", + "CharacterArchiveVoice.145053.1": "首次相遇", + "CharacterArchiveVoice.145054.1": "再度相遇", + "CharacterArchiveVoice.145055.1": "战斗胜利1", + "CharacterArchiveVoice.145056.1": "战斗胜利2", + "CharacterArchiveVoice.145057.1": "战斗失败1", + "CharacterArchiveVoice.145058.1": "战斗失败2", + "CharacterArchiveVoice.145059.1": "旅人养成", + "CharacterArchiveVoice.145060.1": "旅人大幅提升", + "CharacterArchiveVoice.145061.1": "倾听普通秘纹", + "CharacterArchiveVoice.145062.1": "倾听特别秘纹", + "CharacterArchiveVoice.145063.1": "解锁新姿态", + "CharacterArchiveVoice.145064.1": "解锁回忆特写", + "CharacterArchiveVoice.145065.1": "上场1", + "CharacterArchiveVoice.145066.1": "上场2", + "CharacterArchiveVoice.145067.1": "上场3", + "CharacterArchiveVoice.145068.1": "上场4", + "CharacterArchiveVoice.145069.1": "达到默契10", + "CharacterArchiveVoice.145070.1": "达到默契15", + "CharacterArchiveVoice.145071.1": "达到默契25", + "CharacterArchiveVoice.145072.1": "达到默契30", + "CharacterArchiveVoice.145073.1": "感谢赠礼1", + "CharacterArchiveVoice.145074.1": "感谢赠礼2", + "CharacterArchiveVoice.145075.1": "感谢赠礼3", + "CharacterArchiveVoice.145076.1": "肯定", + "CharacterArchiveVoice.145077.1": "否定", + "CharacterArchiveVoice.145078.1": "疑问", + "CharacterArchiveVoice.145079.1": "困惑", + "CharacterArchiveVoice.145080.1": "伤心", + "CharacterArchiveVoice.145081.1": "兴奋", + "CharacterArchiveVoice.145082.1": "生气", + "CharacterArchiveVoice.145083.1": "开心", + "CharacterArchiveVoice.145084.1": "叹气", + "CharacterArchiveVoice.145085.1": "个人格言1", + "CharacterArchiveVoice.145086.1": "个人格言2", + "CharacterArchiveVoice.145087.1": "个人格言3", + "CharacterArchiveVoice.145088.1": "个人格言4", + "CharacterArchiveVoice.145089.1": "个人格言5", "CharacterArchiveVoice.147001.1": "绝招宣言1", "CharacterArchiveVoice.147002.1": "绝招宣言2", "CharacterArchiveVoice.147003.1": "力竭倒下1", diff --git a/data/language/zh_cn/charactercg.json b/data/language/zh_cn/charactercg.json index cdda3062..5e8c396d 100644 --- a/data/language/zh_cn/charactercg.json +++ b/data/language/zh_cn/charactercg.json @@ -30,7 +30,7 @@ "CharacterCG.14201.1": "珂赛特-回忆特写", "CharacterCG.14301.1": "风影-回忆特写", "CharacterCG.14401.1": "千都世-回忆特写", - "CharacterCG.14501.1": "???", + "CharacterCG.14501.1": "乙叶-回忆特写", "CharacterCG.14701.1": "焦糖-回忆特写", "CharacterCG.14901.1": "格芮-回忆特写", "CharacterCG.15001.1": "菈露-回忆特写", diff --git a/data/language/zh_cn/characterdes.json b/data/language/zh_cn/characterdes.json index 72e4c9b3..57b0de6d 100644 --- a/data/language/zh_cn/characterdes.json +++ b/data/language/zh_cn/characterdes.json @@ -323,6 +323,30 @@ "CharacterDes.136.7": "???", "CharacterDes.136.8": "???", "CharacterDes.136.9": "???", + "CharacterDes.137.1": "???", + "CharacterDes.137.10": "???", + "CharacterDes.137.11": "???", + "CharacterDes.137.12": "???", + "CharacterDes.137.2": "???", + "CharacterDes.137.3": "???", + "CharacterDes.137.4": "???", + "CharacterDes.137.5": "???", + "CharacterDes.137.6": "???", + "CharacterDes.137.7": "???", + "CharacterDes.137.8": "???", + "CharacterDes.137.9": "???", + "CharacterDes.139.1": "???", + "CharacterDes.139.10": "???", + "CharacterDes.139.11": "???", + "CharacterDes.139.12": "???", + "CharacterDes.139.2": "???", + "CharacterDes.139.3": "???", + "CharacterDes.139.4": "???", + "CharacterDes.139.5": "???", + "CharacterDes.139.6": "???", + "CharacterDes.139.7": "???", + "CharacterDes.139.8": "???", + "CharacterDes.139.9": "???", "CharacterDes.140.1": "???", "CharacterDes.140.10": "???", "CharacterDes.140.11": "???", @@ -383,17 +407,18 @@ "CharacterDes.144.7": "千都世援护流派2", "CharacterDes.144.8": "月城日花", "CharacterDes.144.9": "发动技能后,普攻可生成腾蛇与镜影的普攻流派。", - "CharacterDes.145.1": "???", - "CharacterDes.145.10": "???", - "CharacterDes.145.11": "???", - "CharacterDes.145.12": "???", - "CharacterDes.145.2": "???", - "CharacterDes.145.4": "???", - "CharacterDes.145.5": "???", - "CharacterDes.145.6": "???", - "CharacterDes.145.7": "???", - "CharacterDes.145.8": "???", - "CharacterDes.145.9": "???", + "CharacterDes.145.1": "张安琪", + "CharacterDes.145.10": "提升技能叠加层数与命中次数,强化技能输出的流派。", + "CharacterDes.145.11": "兼具援护的持续伤害与高频绝招释放能力的流派。", + "CharacterDes.145.12": "主打高爆发伤害、聚焦小范围攻击的技能强化流派。", + "CharacterDes.145.2": "Otoha", + "CharacterDes.145.3": "行于暗夜的神秘忍者,执一柄长伞,伞骨为刃,袖里藏锋。", + "CharacterDes.145.4": "乙叶主控流派1", + "CharacterDes.145.5": "乙叶主控流派2", + "CharacterDes.145.6": "乙叶援护流派1", + "CharacterDes.145.7": "乙叶援护流派2", + "CharacterDes.145.8": "加隈亜衣", + "CharacterDes.145.9": "减少绝招冷却时间,高频释放绝招的流派。", "CharacterDes.147.1": "蔡书瑾", "CharacterDes.147.10": "强化技能召唤的音响的伤害范围与攻击次数的阵地战流派。", "CharacterDes.147.11": "强化横扫攻击的次数与伤害,适合对付大群敌人的流派。", @@ -454,6 +479,18 @@ "CharacterDes.156.7": "小禾援护流派2", "CharacterDes.156.8": "江原萌依", "CharacterDes.156.9": "提升玩偶伤害并追加回复,提升持续作战能力的流派。", + "CharacterDes.157.1": "???", + "CharacterDes.157.10": "???", + "CharacterDes.157.11": "???", + "CharacterDes.157.12": "???", + "CharacterDes.157.2": "???", + "CharacterDes.157.3": "???", + "CharacterDes.157.4": "???", + "CharacterDes.157.5": "???", + "CharacterDes.157.6": "???", + "CharacterDes.157.7": "???", + "CharacterDes.157.8": "???", + "CharacterDes.157.9": "???", "CharacterDes.158.1": "宋媛媛", "CharacterDes.158.10": "强化自身技能,发动多段范围攻击,适合对抗群体敌人的流派。", "CharacterDes.158.11": "强化大炮,爆发式输出的援护流派。", @@ -477,5 +514,17 @@ "CharacterDes.159.6": "科洛妮丝援护流派1", "CharacterDes.159.7": "科洛妮丝援护流派2", "CharacterDes.159.8": "斉藤佑圭", - "CharacterDes.159.9": "强化瑞兆,高频率对抗单体敌人的流派。" + "CharacterDes.159.9": "强化瑞兆,高频率对抗单体敌人的流派。", + "CharacterDes.160.1": "???", + "CharacterDes.160.10": "???", + "CharacterDes.160.11": "???", + "CharacterDes.160.12": "???", + "CharacterDes.160.2": "???", + "CharacterDes.160.3": "???", + "CharacterDes.160.4": "???", + "CharacterDes.160.5": "???", + "CharacterDes.160.6": "???", + "CharacterDes.160.7": "???", + "CharacterDes.160.8": "???", + "CharacterDes.160.9": "???" } \ No newline at end of file diff --git a/data/language/zh_cn/characterskin.json b/data/language/zh_cn/characterskin.json index c74501e7..432f7459 100644 --- a/data/language/zh_cn/characterskin.json +++ b/data/language/zh_cn/characterskin.json @@ -63,6 +63,7 @@ "CharacterSkin.11601.1": "岭川-基础形象", "CharacterSkin.11602.1": "岭川-觉醒形象", "CharacterSkin.11603.1": "???", + "CharacterSkin.11603.2": "???", "CharacterSkin.11604.1": "???", "CharacterSkin.11604.2": "???", "CharacterSkin.11701.1": "璟麟-基础形象", @@ -157,6 +158,18 @@ "CharacterSkin.13603.2": "???", "CharacterSkin.13604.1": "???", "CharacterSkin.13604.2": "???", + "CharacterSkin.13701.1": "???", + "CharacterSkin.13702.1": "???", + "CharacterSkin.13703.1": "???", + "CharacterSkin.13703.2": "???", + "CharacterSkin.13704.1": "???", + "CharacterSkin.13704.2": "???", + "CharacterSkin.13901.1": "???", + "CharacterSkin.13902.1": "???", + "CharacterSkin.13903.1": "???", + "CharacterSkin.13903.2": "???", + "CharacterSkin.13904.1": "???", + "CharacterSkin.13904.2": "???", "CharacterSkin.14001.1": "???", "CharacterSkin.14002.1": "???", "CharacterSkin.14003.1": "???", @@ -183,12 +196,12 @@ "CharacterSkin.14304.2": "???", "CharacterSkin.14401.1": "千都世-基础形象", "CharacterSkin.14402.1": "千都世-觉醒形象", - "CharacterSkin.14403.1": "???", - "CharacterSkin.14403.2": "???", + "CharacterSkin.14403.1": "牵牛花开,少女初醒", + "CharacterSkin.14403.2": "养在水里的牵牛花——它的鲜亮和淡香,能保持多久呢?", "CharacterSkin.14404.1": "???", "CharacterSkin.14404.2": "???", - "CharacterSkin.14501.1": "???", - "CharacterSkin.14502.1": "???", + "CharacterSkin.14501.1": "乙叶-基础形象", + "CharacterSkin.14502.1": "乙叶-觉醒形象", "CharacterSkin.14503.1": "???", "CharacterSkin.14503.2": "???", "CharacterSkin.14504.1": "???", @@ -219,10 +232,16 @@ "CharacterSkin.15504.2": "???", "CharacterSkin.15601.1": "小禾-基础形象", "CharacterSkin.15602.1": "小禾-觉醒形象", - "CharacterSkin.15603.1": "???", - "CharacterSkin.15603.2": "???", + "CharacterSkin.15603.1": "古灵精怪茶话会", + "CharacterSkin.15603.2": "生活不过是如此吧:吃一块歌剧院,再沏一壶红茶。梦想正在膨胀,直至茶壶吐出蒸汽泡泡。", "CharacterSkin.15604.1": "???", "CharacterSkin.15604.2": "???", + "CharacterSkin.15701.1": "???", + "CharacterSkin.15702.1": "???", + "CharacterSkin.15703.1": "???", + "CharacterSkin.15703.2": "???", + "CharacterSkin.15704.1": "???", + "CharacterSkin.15704.2": "???", "CharacterSkin.15801.1": "菈露(圣夜)-基础形象", "CharacterSkin.15802.1": "菈露(圣夜)-觉醒形象", "CharacterSkin.15803.1": "???", @@ -234,5 +253,11 @@ "CharacterSkin.15903.1": "???", "CharacterSkin.15903.2": "???", "CharacterSkin.15904.1": "???", - "CharacterSkin.15904.2": "???" + "CharacterSkin.15904.2": "???", + "CharacterSkin.16001.1": "???", + "CharacterSkin.16002.1": "???", + "CharacterSkin.16003.1": "???", + "CharacterSkin.16003.2": "???", + "CharacterSkin.16004.1": "???", + "CharacterSkin.16004.2": "???" } \ No newline at end of file diff --git a/data/language/zh_cn/chargetlines.json b/data/language/zh_cn/chargetlines.json index af597228..24c1ed50 100644 --- a/data/language/zh_cn/chargetlines.json +++ b/data/language/zh_cn/chargetlines.json @@ -159,8 +159,14 @@ "CharGetLines.14402.1": "“纵然梦里常幽会,怎比真如见一回。”主公,又见到您真是太好了。", "CharGetLines.14403.1": "此刃此心,已不再迟疑。", "CharGetLines.14404.1": "主公,让我一直为您所用,好吗?", - "CharGetLines.14405.1": "???", + "CharGetLines.14405.1": "养在水里的牵牛花——它的鲜亮和淡香,能保持多久呢?", "CharGetLines.14406.1": "???", + "CharGetLines.14501.1": "让我想想,第一次见面,该用哪种身份才能让你更加信任我呢?不过首先,请你记住“乙叶”这个名字。", + "CharGetLines.14502.1": "初次见面,请多关照……呵呵,我当然记得你,这只是个用来调节气氛的小玩笑。", + "CharGetLines.14503.1": "黑夜不仅适合掩藏秘密,也是清理垃圾的绝佳时刻。", + "CharGetLines.14504.1": "即使是最完美的伪装,也需要一点“破绽”才显得真实。", + "CharGetLines.14505.1": "???", + "CharGetLines.14506.1": "???", "CharGetLines.14701.1": "自由贝斯手——焦糖!是名用琴弦连接星塔之音的乐手∼", "CharGetLines.14702.1": "您又来听我演奏啦~难道说……制作人喜欢上我的贝斯了?!这次想听什么曲子呢?", "CharGetLines.14703.1": "我,即是那迫近的风暴!", @@ -189,7 +195,7 @@ "CharGetLines.15602.1": "又见面啦……\n你先忙着,不用在意我。\n我们都放松一点就好啦。", "CharGetLines.15603.1": "咻咻咻!超绝厉害版小禾登场!", "CharGetLines.15604.1": "哇!嘿嘿,被吓到了吧~", - "CharGetLines.15605.1": "???", + "CharGetLines.15605.1": "生活不过是如此吧:吃一块歌剧院,再沏一壶红茶。梦想正在膨胀,直至茶壶吐出蒸汽泡泡。", "CharGetLines.15606.1": "???", "CharGetLines.15801.1": "感到荣幸吧!在你面前的可是恩赐意志的精英——菈露大人!\n ……你那是什么表情?这只是恩赐意志发的雪愿节制服!", "CharGetLines.15802.1": "又见面啦,要跟我一起去发礼物吗?", diff --git a/data/language/zh_cn/datingbranch.json b/data/language/zh_cn/datingbranch.json index c62347df..64dc3720 100644 --- a/data/language/zh_cn/datingbranch.json +++ b/data/language/zh_cn/datingbranch.json @@ -3,6 +3,11 @@ "DatingBranch.14000.2": "先到广场上溜一圈吧。", "DatingBranch.14001.1": "饿了,想去食堂。", "DatingBranch.14001.2": "去图书馆逛逛。", + "DatingBranch.17000.1": "参观一下观景庭院。", + "DatingBranch.17000.2": "去各类度假设施里逛一逛。", + "DatingBranch.17001.1": "一起去泡温泉吧。", + "DatingBranch.17001.2": "一起来玩弹弹球吧。", + "DatingBranch.17001.3": "闲逛一会。", "DatingBranch.5000.1": "向左侧的空间探索。", "DatingBranch.5000.2": "向右侧的空间探索。", "DatingBranch.5001.1": "继续向最深处探索。", diff --git a/data/language/zh_cn/datingcharacterevent.json b/data/language/zh_cn/datingcharacterevent.json index 16dd850e..c866ea1a 100644 --- a/data/language/zh_cn/datingcharacterevent.json +++ b/data/language/zh_cn/datingcharacterevent.json @@ -131,6 +131,12 @@ "DatingCharacterEvent.119302.5": "最强助手", "DatingCharacterEvent.119302.6": "在集市的话,或许会发现些什么……", "DatingCharacterEvent.119302.7": "花原难得没有任务在身,约你一起逛集市。\n在投掷飞镖的小摊前,你见到了与平日不同的花原。那份自信与从容下隐藏的深不可测的实力,令人刮目相看。", + "DatingCharacterEvent.119303.1": "来到食堂内,你和花原发现了今日开设的烹饪选修课,并找了一对靠窗的座位坐了下来。", + "DatingCharacterEvent.119303.2": "由于花原的装扮,你们一进来就成了全班的焦点。加之她始终安静地跟在你身后,引得班上的人都在窃窃私语的讨论,你是不是来自某个显赫的大户人家。", + "DatingCharacterEvent.119303.3": "花原倒并不在意这些,她为你端来一杯热茶,细心地将课堂笔记整理好。在实践里,她更是亲手制作了一盘香气四溢的饼干递到你面前。\n课后,你们一同收拾好厨具,在全班同学羡慕的目光中并肩离开了食堂。", + "DatingCharacterEvent.119303.5": "随身女仆", + "DatingCharacterEvent.119303.6": "在学院的话,或许会发现些什么……", + "DatingCharacterEvent.119303.7": "在烹饪课上,花原从烘烤神器中取出了一盘香喷喷的饼干,随着香味在空气中的飘散,周围的同学纷纷投来羡慕的眼光。", "DatingCharacterEvent.120301.1": "你们举着火把向洞穴深处走去,\n突然,你余光瞥见一副壁画,你兴奋得叫上了卡娜丝。", "DatingCharacterEvent.120301.2": "卡娜丝不紧不慢地走到你身边,告诉你壁画有现代人工的痕迹,很显然并不是你们寻找的目标。\n她轻拍你的肩膀,表示今天就到此为止吧。", "DatingCharacterEvent.120301.3": "回到洞窟入口,外面却下着大雨。\n卡娜丝看出了你的失望,随即升起火堆,拍拍地板示意你坐在她的身边。\n“你知道吗,我们的祖先也曾像这样,雨季之时,坐在洞穴边上,休憩,繁衍,甚至开始了思考。”\n你凝视着摇曳火焰,听她讲述那些时间之外的往事。", @@ -167,6 +173,12 @@ "DatingCharacterEvent.125302.5": "真实的心", "DatingCharacterEvent.125302.6": "在甜品屋的话,或许会发现些什么……", "DatingCharacterEvent.125302.7": "苍兰约你在甜品屋见面,你发现了她有些闷闷不乐。\n了解原委后,你的建议令苍兰解开了心结。人与人之间的相处,往往没有想象中那样复杂。", + "DatingCharacterEvent.125303.1": "集市里,苍兰站在一个摊位前久久没有挪步。", + "DatingCharacterEvent.125303.2": "你发现苍兰正盯着摊位上的星塔薯片出神,看上去似乎正在纠结要不要买。\n“想吃的话就买吧?”\n你向她提议。\n“这个月已经买了很多零食了,再买的话会被多娜说的。”\n苍兰最后看了一眼那袋薯片,决定还是算了。", + "DatingCharacterEvent.125303.3": "在苍兰反应过来之前,你买下了那包薯片并送给了她。\n“看上去分量也不大,现在就吃完的话,多娜不会发现的。”\n最终,苍兰被你说服了,你们一起分享了这袋薯片。", + "DatingCharacterEvent.125303.5": "零食", + "DatingCharacterEvent.125303.6": "在集市的话,或许会发现些什么……", + "DatingCharacterEvent.125303.7": "集市上,苍兰在发现了摊位上贩卖的薯片之后就挪不动步了,于是你将零食买下来送给了她,你发现了苍兰真的很喜欢零食。", "DatingCharacterEvent.126301.1": "紫槿表示附近有一家更美味的店家,于是你们决定转场。这家甜品屋似乎更加高档,快速过目了菜单,你发现这家店似乎还卖明星联动的商品。", "DatingCharacterEvent.126301.2": "你再一次详细扫过了菜单,不肯放过任何一处细节,终于在角落里找到了你想要的“那个”。\n与此同时,紫槿的红茶已经喝完了,她疑惑你点的甜品怎么还没有上。", "DatingCharacterEvent.126301.3": "服务员送来了一个慕斯蛋糕,和附带了某个明星联动礼品的红茶。\n“没,没想到居然还有存货啊……”\n紫槿端起空的红茶杯,但你注意到,她的脸已经微微泛红了。", @@ -215,6 +227,12 @@ "DatingCharacterEvent.132303.5": "图书借阅", "DatingCharacterEvent.132303.6": "在学院的话,或许会发现些什么……", "DatingCharacterEvent.132303.7": "和密涅瓦逛图书馆的时候,她用自己的卡帮你借了一本有用的书。\n在办理流程中,你还发现她也偷偷借了一本少女漫画。", + "DatingCharacterEvent.132304.1": "你和密涅瓦走入了度假村的特选纪念品店,黄昏迫近,小店里也被染上一层暧昧的颜色。", + "DatingCharacterEvent.132304.2": "与其他地方不同,这里卖着各式碗碟和其他食品,并且多是度假村特制或者联名的稀罕物。但是密涅瓦明显对这些不感兴趣,她需要一些更加具有现代性的玩意儿。\n你们突然发现了一种造型奇特的棒棒糖,立刻吸引了密涅瓦的目光。", + "DatingCharacterEvent.132304.3": "眼前的棒棒糖与普通弹珠大小的截然不同,它硕大无比,几乎和密涅瓦的球棒一般大小。出于对棒棒糖的喜爱与强烈的好奇,你们当即决定买下一个。\n然而,当你们拆开包装纸后,却惊讶地发现:这个巨大的“棒棒糖”其实是由无数个普通大小的小棒棒糖,紧密地封装在一个球形外壳里组成的。", + "DatingCharacterEvent.132304.5": "唬人的包装", + "DatingCharacterEvent.132304.6": "在温泉度假村的话,或许会发现些什么……", + "DatingCharacterEvent.132304.7": "你和密涅瓦在特选店里发现了一个几乎和密涅瓦的球棒一样大的棒棒糖。出于对棒棒糖的喜爱和好奇心,你们当即买下了一个。然而,当拆开包装之后,却发现里面并非是预想中的一颗完整的巨型糖果,而是由无数个普通大小的棒棒糖紧密包裹而成的球形集合体。", "DatingCharacterEvent.133301.1": "你和夏花二人在集市里继续闲逛,突然注意到在某个不引人注目的角落,有某个浑身笼罩在黑衣里的商贩,他面前的摊位上同样罩着一层黑布……\n“浑身散发着可疑的气味呢。”夏花评价道。", "DatingCharacterEvent.133301.2": "如果换成别人,可能会觉得“多一事不如少一事”,当作没看见,但夏花显然不是这种人。\n在靠近对方之前,她看向你,露出迟疑的表情。\n“我和你一起。”你坚定地说。\n你们走到摊位前,一把掀开了黑布。映入眼帘的……\n是寒光闪闪的大量兵器。", "DatingCharacterEvent.133301.3": "你吓了一跳,但夏花的反应却很冷静。\n“这是……无害的仿制品。”她蹲下来,全部检查一遍后才得出结论。\n“是、是的,只是玩具,但因为太过逼真,反而卖不出去……”店主抱怨道,“我为了尽量不引起别人注意,才在角落里摆摊。”\n……真是虚惊一场。", @@ -251,6 +269,12 @@ "DatingCharacterEvent.135302.5": "丰收取材", "DatingCharacterEvent.135302.6": "在学院的话,或许会发现些什么……", "DatingCharacterEvent.135302.7": "和雾语游览图书馆后,疲惫的你在椅子上不小心睡着了。\n雾语抓住机会拍下了你的睡脸。\n不论你如何强烈要求,这张照片大概是拿不回来了。", + "DatingCharacterEvent.135303.1": "集市今天正举办一场竞速赛:无论你使用何种交通工具,只要按路线穿越街巷,第一个抵达灰城区的终点,就能免费带走集市上任选的价值十万朵拉的商品。", + "DatingCharacterEvent.135303.2": "你好奇地向举办方询问,是否允许雾语骑着她的扫帚参赛。本着“交通工具不限”的原则,举办方爽快地同意了,只是附加了一条规则:扫帚的飞行高度必须受到限制。\n就在这时,雾语的目光也正好被一旁摊位上的一套精美速写本套装牢牢吸引住了。于是,雾语当即决定报名参加这场竞速赛。", + "DatingCharacterEvent.135303.3": "尽管扫帚被限制为贴地飞行,其速度依然带来了作弊级的优势。然而,灰城区错综复杂的胡同很快让雾语迷失了方向。\n幸好,你的手机里存有灰城区的地图。你一边与雾语保持通讯,一边为她精准导航。凭借这天衣无缝的配合,雾语毫无悬念地第一个冲过了终点线。", + "DatingCharacterEvent.135303.5": "极速扫帚", + "DatingCharacterEvent.135303.6": "在集市的话,或许会发现些什么……", + "DatingCharacterEvent.135303.7": "你和雾语报名参加了集市上的一场“不限制交通工具”的竞速赛,虽然不能坐在扫帚上和雾语一同参赛,但你却利用手机里保存的地图为雾语做起了领航员。最终,凭借这天衣无缝的地面与空中配合,你们轻松赢得了冠军。", "DatingCharacterEvent.141301.1": "洞窟的最深处,你们发现洞壁上画满了壁画。", "DatingCharacterEvent.141301.2": "这些壁画非常抽象,看上去像三岁稚儿随手的幼稚涂鸦,在昏暗潮湿的环境里显得极其怪诞。\n就在这时,你发现赤霞不仅没有了怕黑的样子,甚至兴奋得尾巴蹿出火花。", "DatingCharacterEvent.141301.3": "“这是什么天才杰作?!”赤霞几乎要趴在壁画上,“你看!这条龙画得栩栩如生!这样太厉害了吧!还有这只凤凰,感觉随时都要飞出来了!”\n你突然意识到,眼前的壁画风格,简直和赤霞日常画画的风格如出一辙。", @@ -263,6 +287,12 @@ "DatingCharacterEvent.141302.5": "艺术小蛋糕", "DatingCharacterEvent.141302.6": "在甜品屋的话,或许会发现些什么……", "DatingCharacterEvent.141302.7": "赤霞最后依依不舍地和你分享了那个歪歪扭扭的小蛋糕,边吃边感慨着这世界上自此少了一个艺术小蛋糕。\n而她为小蛋糕画的那幅画,最后出现在了你的背包里,你根本不知道赤霞是什么时候放进去的。", + "DatingCharacterEvent.141303.1": "“泡温泉?为什么要一大群人泡在水里啊?而且还什么都不穿,也太奇怪了吧!?”\n赤霞手脚并用地扒在门口,一步也不愿意踏进温泉度假村的更衣室。", + "DatingCharacterEvent.141303.2": "你很意外,这个世界上竟然还有不喜欢泡温泉的人。\n“水会弄湿尾巴的鳞片,而且,水会让火玄术失灵,总而言之,我才不要再去水里泡着!”\n“那你平时洗澡的时候,不也会弄湿尾巴……”\n你的话还没说完,就看到赤霞一脸心虚的表情,这个场景简直就像——\n“你是怕洗澡的猫吗?!”", + "DatingCharacterEvent.141303.3": "最后,在你的百般劝说下,赤霞勉为其难地同意去泡温泉,但她拒绝跟所有人一起洗澡,这一次,她坚定地选择了私汤……\n你看着她单独一个人走进去,刚准备离开,就听见赤霞在里面喊你的名字。\n“这个地方怎么这么大却连一个人都没有啊……你、你你你……你站在外面!不准走!不许走啊!!!哇啊水里好像有个什么影子啊啊啊!!”\n话音未落,赤霞裹着浴巾光速冲了出来……", + "DatingCharacterEvent.141303.5": "温泉疑云", + "DatingCharacterEvent.141303.6": "在温泉度假村的话,或许会发现些什么……", + "DatingCharacterEvent.141303.7": "你和赤霞来到了温泉度假村,却意外地发现赤霞像猫一样讨厌泡水,虽然最后她同意了体验一下温泉,但空无一人的私汤除了潺潺的流水声和回音,似乎显得更恐怖了。\n结果,你在赤霞的强烈要求下,只能陪她一起进入私汤调查。最终发现,那令人惊恐的水中影子——不过是赤霞自己的倒影。", "DatingCharacterEvent.1414.1": "有些饿了呢,你和==DATING_CHARACTER==决定去食堂觅食。", "DatingCharacterEvent.1414.2": "可选的餐点琳琅满目,你不知道从何下手。纠结了一阵后,你决定和==DATING_CHARACTER==点一样的。", "DatingCharacterEvent.1414.3": "学院的饭菜虽说不上美味,但也没有想象中不堪。你们一起吃完了简单的一餐。", @@ -311,6 +341,18 @@ "DatingCharacterEvent.144302.5": "糖淬锻刀", "DatingCharacterEvent.144302.6": "在甜品屋的话,或许会发现些什么……", "DatingCharacterEvent.144302.7": "与千都世在甜品屋享用美食时,她认为自己并不需要这么好的待遇,但你纠正了她的错误想法。\n“妾身不喜欢这种待遇”,尽管今天下午她一直在笑。", + "DatingCharacterEvent.145301.1": "“嗯?虽然外表一模一样,但味道……似乎和从前有些微妙的不同呢。”乙叶轮流尝了一遍,微微皱起眉头。\n“乙叶之前也来过这家店吗?”你不禁好奇了起来。", + "DatingCharacterEvent.145301.2": "罕见地,你在乙叶的脸上看到了一丝怀念的神情。\n“最早的时候,这家店还只是个路边小摊,那时她们最出名的就是草莓蛋糕。我每次回家的时候都会买一块。”\n“直到有一次……被那孩子发现了。”", + "DatingCharacterEvent.145301.3": "“从那以后,她也喜欢上了甜品。可我却对她严加管教。忍者不可以有明显的喜好——会变成破绽。”\n你忍不住笑了:“可是你明明也很喜欢啊。”\n乙叶将茶杯轻轻放回碟子,发出细微的磕碰声,仿佛在掩饰心虚:“所以,在那之后,我也只能偷偷吃了。”\n随后,她又露出了那抹熟悉的、狡黠的微笑:“正因如此……今天我才要好好享用一番。”", + "DatingCharacterEvent.145301.5": "味觉戒律", + "DatingCharacterEvent.145301.6": "在甜品屋的话,或许会发现些什么……", + "DatingCharacterEvent.145301.7": "忍者的戒律、师父的威严,在松软的奶油与温热的果酱中悄然融化。\n相似的口味、小心翼翼的掩饰,最终化作心照不宣的默契。\n总有一天,她们能面对面坐着,一同分享那份最钟爱的甜蜜。", + "DatingCharacterEvent.145302.1": "你和乙叶并肩站在船边,海风拂过你的面颊。你侧过头,看到她正凝望着海岸线之外的远方。\n你想开口说些什么,话到嘴边的一瞬间,你决定还是让这份沉默与海水一起静静流淌。", + "DatingCharacterEvent.145302.2": "“魔王第一次看到大海的时候,是什么感觉呢?”\n良久,乙叶的声音轻轻落在你的耳畔。\n“好像……也没什么特别的感觉。只觉得它太广阔了,忍不住想,海的另一边会是什么样子。”\n“我曾经也是这样想的。“乙叶似乎沉浸在了遥远的回忆中。“直到我真的来到海的另一边,见到了从未想象过的世界。”", + "DatingCharacterEvent.145302.3": "你想起乙叶出身的西岛,想到她的家乡,想到她如何远渡而来,又如何在陌生的世界里戴上不同的面具,扮演不同的身份。\n“不过,大海在哪里都是一样美丽呢。”似乎是察觉到了你的情绪,乙叶的手轻轻抚在你的背上。\n“谢谢魔王的邀请,像今天这样好的天气,最适合看海了。”", + "DatingCharacterEvent.145302.5": "海平线之外", + "DatingCharacterEvent.145302.6": "在港口的话,或许会发现些什么……", + "DatingCharacterEvent.145302.7": "或许有一日,她会重新跨过海洋,回到属于她的故乡。\n但你们谁都不知道那一日是否会来临。\n在那天到来之前,还是努力生存下去吧。", "DatingCharacterEvent.147301.1": "在宽阔的海湾上,焦糖觉得这是一个不错的“舞台”。", "DatingCharacterEvent.147301.2": "她弹奏起了美妙的乐曲,你陶醉于在海面上荡漾的空灵声响。", "DatingCharacterEvent.147301.3": "完成了演奏的她,心满意足地向你致意。", @@ -335,6 +377,12 @@ "DatingCharacterEvent.149302.5": "海上巡礼", "DatingCharacterEvent.149302.6": "在港口的话,或许会发现些什么……", "DatingCharacterEvent.149302.7": "和格芮在近海的小舟上观光时,与其分享了月光下的宁静,感受着彼此的气息。\n你们真诚的互相祝祷,尽管夜幕中的浪花不安地翻卷着,但你们的内心却很沉静。", + "DatingCharacterEvent.149303.1": "夜色落幕,但离入睡还早,你们决定去别的地方转转打发时间,就在经过一家浴衣试穿店时,格芮突然停下了脚步。", + "DatingCharacterEvent.149303.2": "“请稍等一下,魔王~”\n说罢她径直走向店内,没过一会便换上一身浴衣走了出来。\n“怎么样,是不是很吓人~”\n“吓人?我觉得很好看啊。”\n“诶……?难道谷风的恐怖故事里讲的不是这样吗……?”", + "DatingCharacterEvent.149303.3": "联想格芮的话,你大概猜到她想扮演的是谷风传说里,某种和雪有关的妖怪。\n“妈妈你看,好漂亮的姐姐!”\n“气质真好……是弗拉维奥的明星吗?”\n还没等你发话,一旁经过的几位路人对身穿浴衣的格芮赞不绝口。\n“那个……我想要的不是这个结果啦……!”\n面对陷入混乱的格芮,你忍不住笑了起来。", + "DatingCharacterEvent.149303.5": "雪之妖精", + "DatingCharacterEvent.149303.6": "在温泉度假村的话,或许会发现些什么……", + "DatingCharacterEvent.149303.7": "和格芮一起去了温泉度假村,路过一家浴衣店时,她却突然换了一身造型,你看出她是想扮演谷风传说里的妖怪,但事与愿违,她得到的却是路人对她气质的赞美。\n你觉得这一幕十分有趣,只是笑着看她陷入混乱的样子。", "DatingCharacterEvent.150301.1": "菈露看着眼前的蛋糕,整个人一动不动,陷入了沉思。", "DatingCharacterEvent.150301.2": "“我在想啊,为什么蛋糕没有薯条味呢?”\n她对着这块精致的蛋糕开始点评。\n“如果它是薯条味的,或者做成薯条的形状,一定能吸引到不少感兴趣的顾客吧?”\n你思考了一下薯条味的蛋糕,总觉得那就是一坨土豆泥。", "DatingCharacterEvent.150301.3": "“又或者,也可以是蛋糕味的薯条?也没有人规定薯条一定是咸的对吧?”\n菈露说着,就跑去找店员交涉。\n她似乎真的准备给你做一个薯条味的蛋糕,或者是蛋糕味的薯条?", @@ -371,6 +419,12 @@ "DatingCharacterEvent.156302.5": "海边垂钓", "DatingCharacterEvent.156302.6": "在港口的话,或许会发现些什么……", "DatingCharacterEvent.156302.7": "与小禾在港口钓鱼时,她表示钓鱼和抓娃娃有异曲同工之妙,并很快就有了收获。\n你不禁怀疑,难道钓鱼也像抓娃娃一样,有什么特殊的“机关技巧”?", + "DatingCharacterEvent.156303.1": "“哼哼,终于到重头戏了!”\n果然,你想道,以小禾的性格,会来甜品店,想必不止是为了一口吃的。\n只见小禾摩拳擦掌,一副踌躇满志的兴奋模样。", + "DatingCharacterEvent.156303.2": "“这次抽奖活动送的是星塔里许愿出来的玩偶,非常珍贵,限量供应,我必须将它拿下!”\n虽然嘴上很自信,但当店员拿着抽奖盒走过来的时候,小禾却还是露出犹豫的表情,可怜巴巴地望向你。\n“你的意思是让我帮你抽?”", + "DatingCharacterEvent.156303.3": "“行吧行吧,但抽不出来可不要怪我……”\n“好耶!我相信魔王大人的强运!”\n幸运的是,你并没有让小禾失望。看着举起玩偶兴高采烈的她,你也情不自禁地露出微笑。", + "DatingCharacterEvent.156303.5": "抽奖", + "DatingCharacterEvent.156303.6": "在甜品屋的话,或许会发现些什么……", + "DatingCharacterEvent.156303.7": "小禾为了抽奖活动送的玩偶,和你一起去了甜品店。\n临到关头她却犹豫了,小禾拜托你帮她抽。\n好在你没有让她失望。对小禾而言,今天是完美的一天。", "DatingCharacterEvent.158301.1": "你突然意识到菈露正身着雪愿节的装束,不禁疑惑地问道:\n“这身衣服不应该是雪愿节的限定服装吗?现在连逛街也要穿吗?”\n菈露没有回答,只是调皮地反问了你一句。\n“怎么了?你不喜欢我这个造型吗?”", "DatingCharacterEvent.158301.2": "集市一如既往的热闹,雪愿节的氛围还没有过去,到处都挂满了节日氛围的饰品。\n你一个转头的功夫,菈露不知道从哪找来了一个和她同款的鹿角头箍。\n她满眼期待地看着你,直到你认命地接过这个头箍戴上。", "DatingCharacterEvent.158301.3": "“说起来,雪愿节那会我们忙得脚不沾地,到最后都没想起来要拍张合照?”\n菈露突然说道。\n“要不就趁现在,我们拍个照留念吧~”", @@ -395,6 +449,24 @@ "DatingCharacterEvent.159302.5": "特别的人偶", "DatingCharacterEvent.159302.6": "在集市的话,或许会发现些什么……", "DatingCharacterEvent.159302.7": "科洛妮丝和你都没想到会在龙裔的集市上,遇到同样对人体结构着迷的小摊老板。虽然那个人偶看上去有点诡异,但科洛妮丝显然非常喜欢,那么今天也算是大有收获吧。", + "DatingCharacterEvent.1714.1": "趁日落之前,你和==DATING_CHARACTER==加快脚步前往预定好的露天温泉。\n这处温泉位于一处山坡上,其下就有一条小溪,抬眼便可望见山林的景色。", + "DatingCharacterEvent.1714.2": "你坐在温泉当中,发现浸泡在里面比想象中更加舒服,你似乎找不到什么理由浮出水面,好想永远就这么泡下去。\n==DATING_CHARACTER==坐在你对面,她似乎有些热,正用手慢慢朝自己扇风。", + "DatingCharacterEvent.1714.3": "她背靠着夕阳,肌肤上似有似无的汗毛,沾上了一层细珍珠般的水滴。==DATING_CHARACTER==突然将水轻轻撩在你的脸上,“在看什么呢?”\n“在看太阳落山。”", + "DatingCharacterEvent.1715.1": "你们来到一处室内的温泉。刚走上石踏,就能闻到一股淡淡的硫磺味。将身子浸入水中,有些细密的气泡附着在你的皮肤上。", + "DatingCharacterEvent.1715.2": "“据说这种会冒泡泡的温泉对身体有好处哦。”==DATING_CHARACTER==说道。\n你感觉自己像泡在煨热过的能量沛沛里一样。又过了一会,你感到有些口渴,并且非常想喝能量沛沛。", + "DatingCharacterEvent.1715.3": "==DATING_CHARACTER==伸手递给你一瓶牛奶。“泡温泉时要及时补充水分。”\n好贴心,虽然不是汽水,但也能够解渴。话说,有没有牛奶味的能量沛沛?", + "DatingCharacterEvent.1716.1": "“来分个高下吧!”你对==DATING_CHARACTER==说。你拉开架势,左手将小球轻轻一掷,右手随即挥拍。", + "DatingCharacterEvent.1716.2": "等下,“随即”是什么情况,是不是挥早了?果然,拍子上没有传来小球的碰撞感。弹弹球落在球台上,又弹到地上,发出渐行渐远的滚动声。", + "DatingCharacterEvent.1716.3": "“哈哈哈哈。”==DATING_CHARACTER==发出笑声。你似乎感觉自己衰老的时刻已悄然降临,需要加强锻炼了!", + "DatingCharacterEvent.1717.1": "==DATING_CHARACTER==在你对面站定,非常标准地向你发了一球。虽然你好久没有打过弹弹球了,但还是能凭着感觉把球打回去。", + "DatingCharacterEvent.1717.2": "你们打得有来有回,你甚至出现了一种自己球技不错的自豪感。但你又转念一想,这是一场双人游戏,而不是什么竞技比赛。重要的点是如何把这场游戏持续下去,而非想办法将对面扣杀。", + "DatingCharacterEvent.1717.3": "虽说玩游戏就是要胜利,但所谓胜利也没有明确的定义。让这场游戏平稳地维护下去,两方各有所乐,甚至于尽兴,自然也是一种胜利。", + "DatingCharacterEvent.1718.1": "你们游荡到一间书斋,进去看看吧。这里的书桌被布置在房间一角,角落的墙面也均由窗子组成。窗外则是落日余晖下的山谷。", + "DatingCharacterEvent.1718.2": "恰好有些走累了,你们坐到桌边,抽了几本书开始阅读。这里的藏书都上了年纪,封面的油彩有一种独特的年代感,其纸张也有些微微发黄。", + "DatingCharacterEvent.1718.3": "书中介绍了这家温泉度假村如何从名不见经传到小有名气。其中既有创业时的艰辛与不甘,也包含了度假村里发生过的奇闻轶事。", + "DatingCharacterEvent.1719.1": "你们就在夕阳下的石板路上漫无目的地走着。路旁特选店的玻璃反射着火红的霞光,其上张贴着的海报也宛如着了火一般。", + "DatingCharacterEvent.1719.2": "山丘上野花的馥郁芬芳,被日落前的晚风送到你们身旁。“这里好美,简直像在梦里一样。”==DATING_CHARACTER==感慨道。", + "DatingCharacterEvent.1719.3": "夜色落幕,街上渐渐黑了,道路也显得更加庄重,唯有远方的山丘上还留着一抹余晖。你不禁回忆起今天白天里的零碎细节,好像真的有一种做梦的虚幻感。", "DatingCharacterEvent.515.1": "洞窟的最深处,==DATING_CHARACTER==发现了一个巨大的神龛。", "DatingCharacterEvent.515.2": "神龛的正中央,放着一只巨大的显影神器。", "DatingCharacterEvent.515.3": "从周围的壁画推断,在此祭拜的人,似乎认为显影神器里出现的是神的身影。", diff --git a/data/language/zh_cn/datinglandmark.json b/data/language/zh_cn/datinglandmark.json index e5440ef4..e4f081fb 100644 --- a/data/language/zh_cn/datinglandmark.json +++ b/data/language/zh_cn/datinglandmark.json @@ -1,6 +1,8 @@ { "DatingLandmark.14.1": "学院", "DatingLandmark.14.2": "习得知识与技能的好地方。一起去回忆下学生时代吧。", + "DatingLandmark.17.1": "温泉度假村", + "DatingLandmark.17.2": "在清澈的热水里将轻盈的心灵漂向远方吧。", "DatingLandmark.5.1": "洞窟", "DatingLandmark.5.2": "城外不远处的有名探险地。或许是个游玩的好去处?", "DatingLandmark.6.1": "甜品屋", diff --git a/data/language/zh_cn/datinglandmarkevent.json b/data/language/zh_cn/datinglandmarkevent.json index a1f48317..20df62a9 100644 --- a/data/language/zh_cn/datinglandmarkevent.json +++ b/data/language/zh_cn/datinglandmarkevent.json @@ -43,6 +43,48 @@ "DatingLandmarkEvent.1419.1": "你们在学院商店里发现了有纪念品在售,买点什么吧。", "DatingLandmarkEvent.1419.2": "==DATING_CHARACTER==挑选了一枚院徽,而你买了一顶印有院徽的帽子。", "DatingLandmarkEvent.1419.3": "离开商店后,你们交换了纪念品,它们更具纪念意义了。", + "DatingLandmarkEvent.1701.1": "你和==DATING_CHARACTER==在温泉度假村中顺利碰面,她看起来兴致盎然。据说泡温泉有益身体健康,甚至还有一些神奇的功效。不知道==DATING_CHARACTER==有没有体验过温泉呢?", + "DatingLandmarkEvent.1701.2": "在办理度假村手续时,前台工作人员为你们端上了欢迎点心。抹茶布丁被盛在玻璃杯子里,上层是浅绿色的奶冻;下层颜色更深、口感也更为浓郁,尝起来像是略苦的慕斯。", + "DatingLandmarkEvent.1701.3": "手续办理结束后,你们拿到了房间钥匙。温泉疗愈的美妙旅程终于要正式开始了。", + "DatingLandmarkEvent.1702.1": "办理手续时,你们透过窗子就能瞧见庭院里的一方景色。庭院中有一股微微的花香,这种混合着鸟鸣的氛围你好像在哪里感受过。像是在某个突然醒来的清晨,从窗外缓缓飘进来的幽静气息一样。", + "DatingLandmarkEvent.1702.2": "你们漫步在这座精心设计的回游式庭院里。整个院落依着斜坡顺势而建,庭院里一片葱绿,石头与青苔间开出不知名的白色花朵。", + "DatingLandmarkEvent.1702.3": "你和==DATING_CHARACTER==在一个池塘边驻足,水里的锦鲤飞快地朝你们聚集过来。你这才注意到原来鲤鱼可以长这么大,其花色也如此繁多。它们嘴巴一张一阖,似乎在向你们讨食,可惜你们什么也没有,只能目光茫然地追逐这些游弋的鱼儿。", + "DatingLandmarkEvent.1703.1": "刚想踏入庭院,天空竟下起小雨,你无奈地透过玻璃看着窗外景色。生活就是这样:有微小的欢欣,也会有微小的痛楚。人的情绪总是被这些琐细左右,像云,像骤雨,也像春天注定盛开的花。", + "DatingLandmarkEvent.1703.2": "她把脸贴近窗户,玻璃上映出一只眼睛。==DATING_CHARACTER==用指尖揩了揩玻璃,安慰道:“你知道吗?许多园子在雨后才是最美的。”你确实听过这么一个故事——有的茶园会在晴天给院内洒水,以便更好地接待旅客。", + "DatingLandmarkEvent.1703.3": "雨渐渐停了。你们走入庭院,发现雨后的景色的确别有一番审美情趣。草木因雨水而低低垂下的姿态着实令人心醉。看向天边,已经飘远的雨云染着淡金色的边。一阵风穿过树叶,枝桠间的蓝天时而局促时而广阔,又把雨滴洒向你们的肩膀。", + "DatingLandmarkEvent.1704.1": "“你听——”==DATING_CHARACTER==叫住了你,“好像有什么特别的小虫在叫。”被她一问,你认真地听起来。一些不曾被注意的细小响动被你捕捉,似乎在某团草里传来了轻轻的虫鸣。可当你想确定它的位置时,却又被淹没在一片绿意里了。", + "DatingLandmarkEvent.1704.2": "你听得都有些沁汗了,那隐约的声响依然忽近忽远。“在这里……”她拉起你的手,把你引向一处角落。她俯下身子,灵巧地捉住小虫,那虫声也变得急躁起来。你们凑近了去瞧,额头几乎贴在一起。", + "DatingLandmarkEvent.1704.3": "小虫奋力地挣扎,金色的翅膀不断扇动着。==DATING_CHARACTER==手指一松,它飞似的逃走了。那虫鸣又变得飘渺起来,淹没在庭院其他琐碎的声音之中。", + "DatingLandmarkEvent.1705.1": "“你看——”==DATING_CHARACTER==叫住了你,她伸出手,将握在手里的花瓣撒了你一脸。==DATING_CHARACTER==后退了几步,轻轻地笑了起来。扑面而来的花瓣令你有些不知所措,纷飞的花瓣竟有一片落进了你的嘴里。", + "DatingLandmarkEvent.1705.2": "你觉得吐出来似乎有失风度,便把它咽了下去。不料那片花瓣却卡在了嗓子眼,即使反复吞咽,或者用舌头也不能把它扣下来。==DATING_CHARACTER==喂了你几口水,她轻轻替你顺气,直到你感觉不到那片花瓣的存在。", + "DatingLandmarkEvent.1705.3": "小小恶作剧之后,你们继续在庭院里游荡。当你想起这件事时,又会不自觉地用舌尖舔舔喉咙,花瓣会有味道么?如果有,那你怎么没尝出来呢?你明明不觉得痒,却挠起了自己的脸颊。", + "DatingLandmarkEvent.1706.1": "日色逐渐暗淡,黄昏从庭院中的斜阳下弥漫开来。你们站在一棵山茶花树下,树梢间飘忽着晚霞。你注意到这里的山茶花居然是一瓣一瓣凋落的,它们有的落在树下,有的则飘到夕色的池塘里。", + "DatingLandmarkEvent.1706.2": "微凉暮色里,天空中偶有飞鸟划过。几颗星星在树丛后微微地闪烁起来。", + "DatingLandmarkEvent.1706.3": "庭院里路旁的小灯亮了起来。它们摆放在特定的位置,以便给这座庭院染上另一种气氛。", + "DatingLandmarkEvent.1707.1": "时间不早了,庭院在夕照下变得如梦似幻起来。庭院里积水的地方反射出光亮,蔷薇色的晚风使其微微泛起涟漪。在这个时刻,葱绿不再是庭院的主题色,而是白日气息中最后一抹残留。", + "DatingLandmarkEvent.1707.2": "你和==DATING_CHARACTER==并肩坐在长椅上。在这座暮色温柔的院落里,一切都好像安静下来,她似乎想说些什么,停了半晌,却又是一片沉默。", + "DatingLandmarkEvent.1707.3": "黄昏中,她转头朝向你,那飘忽的视线真叫人捉摸不透。是在看你呢,还是在看你背后的庭院呢?", + "DatingLandmarkEvent.1708.1": "度假村大门旁有座冒着白汽的小楼。你们走近了看,是一座温泉塔,能令高温的泉水降温,并利用重力把温泉分配到不同浴场。", + "DatingLandmarkEvent.1708.2": "温泉塔的告示牌半隐在水汽形成的薄雾里,上面写着白天每隔两小时喷发一次。“这就是传说中的间歇泉吗?”你不禁问道。", + "DatingLandmarkEvent.1708.3": "“不是。”==DATING_CHARACTER==拿着度假村宣传单回答,“这上面说每周二进行维护,不会喷发。”可惜了,也就是说它仍然需要人工的干预,并非完全纯天然的温泉。", + "DatingLandmarkEvent.1709.1": "你们来到挑选浴衣的地方,它们被按照尺码分类,整齐的叠放于柜台上。浴衣的用色往往比寻常衣服更鲜艳,其上装点着繁复的花纹,看起来都凝聚着匠心。", + "DatingLandmarkEvent.1709.2": "她挑选了喜欢的浴衣,先行去试衣服了,但等她从更衣室出来,脸上并没有那种开心的表情。\n“浴衣带和浴衣的颜色好像不太协调……你觉得呢?”\n“也许配个更深的颜色会更好?”\n“那我换这个试试!”", + "DatingLandmarkEvent.1709.3": "不一会,==DATING_CHARACTER==又换上新一套浴衣从更衣室里出来了。“怎么样,合身吗?”她问你。\n“嗯!就像解锁了新形象一样!”\n“就只有这点评价嘛,果然还是你啊。”她笑起来,“和女孩顺利约会的方法里,其中一条就是夸奖她穿的衣服哦?”\n“还有哪几条?”\n“还有尽量带她吃好吃的,我们现在就出发吧~”", + "DatingLandmarkEvent.1710.1": "度假村餐厅的装潢十分考究,橱窗里还有插花,据说出自某位园艺大师。你们找了张靠窗的桌子坐下,窗外就能望见同样设计考究的庭院,有花瓣在午后的微风中柔软地翻飞,甚至飘到了你们的桌子上。", + "DatingLandmarkEvent.1710.2": "先是一份蛋羹,里面似乎还加了一些海胆。当用小勺挖到底部时,你们惊奇地发现蛋羹底部还有一层橘子果冻,微凉的酸甜感十分爽口。而后是烤肉配萝卜泥,还有炖煮的海鲜汤,虽然你并不清楚碗里躺着的究竟是什么鱼。", + "DatingLandmarkEvent.1710.3": "在收尾的甜品中,你发现了几粒不太寻常的煮蚕豆。它们被点上了两粒黑芝麻,看上去像是简笔画里的青蛙。如果时节合适,兴许真得能够听见庭院里的蛙鸣吧。", + "DatingLandmarkEvent.1711.1": "说着说着,你们走到了水吧。柜台中有许多你说不上名字的饮料,冷柜里有些水果与凉粉。最重要的是,你在冰箱里找到了冰淇淋,它们还印着联合种业的商标。你第一次知道种业公司居然还有这么一条冻品产线,就是不知道味道如何。", + "DatingLandmarkEvent.1711.2": "你正想着,==DATING_CHARACTER==突然凑到你耳边低声说:“要不要体验一下当大人的感觉?”你吓得一哆嗦。难道是报税之类的?==DATING_CHARACTER==捧着一瓶从冰桶里捞出来的麦芽特饮,“要不要来一点?”", + "DatingLandmarkEvent.1711.3": "还是算了吧。你们最终各自挑了一瓶冰镇汽水。你猛灌一口,冰冷的气泡如烟花一样在喉咙里绽开。凉凉的,好舒服,汽水泡沫般的幸福感也随之渗入你四周的空气里。", + "DatingLandmarkEvent.1712.1": "不知不觉间,你们走到足汤温泉处,木制的小亭子下有用大理石砌成的长条形温泉池。趁此机会试一下吧,毕竟在这种浅浅的小池子里应该不存在溺水的风险。", + "DatingLandmarkEvent.1712.2": "你和==DATING_CHARACTER==脱去了鞋袜,将脚伸入热水里。好舒服,毕竟已经走了这么久。随着你放松神经,困意也涌了上来。你的脊椎似乎再也撑不住身体的重量,渐渐瘫软下去。\n恍然间,你看到了一片茫茫白雪。它们覆盖在度假村的屋顶上,这个季节会有雪吗?你不知道,你现在也不想知道。直至……", + "DatingLandmarkEvent.1712.3": "有什么东西扶住了你,避免你滑进温泉池。==DATING_CHARACTER==把你轻轻地晃醒;\n你睡眼惺忪,雪景在腾腾热气中化开。你意识到那或许是一个梦,不过,这并不是一个遥不可及的梦,你开始期待未来和==DATING_CHARACTER==的雪中温泉之旅。", + "DatingLandmarkEvent.1713.1": "天色不早了,还是先回各自房间看看吧,正巧你和==DATING_CHARACTER==就住在隔壁。这的客房装修古典,墙上挂着你看不懂的字画。阳台上也修建了温泉池,泡温泉时可以望见庭院的景色。你又按了按床垫,好软!这个度假村简直是你素未谋面的故乡。", + "DatingLandmarkEvent.1713.2": "你站在阳台上感受着略带凉意的微风时,隔壁突然传来==DATING_CHARACTER==的声音,“这竹板上是小窗吗?我怎么打不开?”\n“你用点劲试试。”你朝着隔壁喊道。", + "DatingLandmarkEvent.1713.3": "砰的一声,阳台之间的隔断竹板裂开了一人高的口子。“原来这不是什么窗子……”==DATING_CHARACTER==尴尬地把头探进来,“欸?我怎么觉得你的阳台比我的大一些,景色也更好一些。”\n她直接跨了进来,“我晚上可以呆在这吗?”\n你被转移话题了,但现在不应该优先处理断开的竹板吗?", + "DatingLandmarkEvent.1720.1": "活动散场,也到了该就寝的时间。旅程里的夜晚越是美丽,越会让人感到伤感。虫鸣阵阵,你们缓缓走在回客房的路上。", + "DatingLandmarkEvent.1720.2": "她拽住了你,“来喷点驱蚊水。”她上上下下给你喷了几揿,你嗅到驱蚊水那清凉香气的瞬间,仿佛被拽回了年幼时的那个夏天。你枯枝般的记忆似乎想起了什么。\n你想顺着那股思绪逆流而上,但周遭充斥着雪花噪点般的虚无,直到你顺着思绪摸到了谁的手指。", + "DatingLandmarkEvent.1720.3": "“你怎么呆住了?”==DATING_CHARACTER==握着你的手问道。\n她观察着你表情的微小起伏,试图揣度着你脸上阴影里藏着的神秘情绪,但最终她放弃了。“有点不舍?下次我们还来这里玩,好吗?”你欣然同意,一天的游玩使你们劳累,快去休息一晚吧。", "DatingLandmarkEvent.501.1": "洞窟的入口布满了青苔,看起来很久无人到访了。", "DatingLandmarkEvent.501.2": "“今天会发现些什么呢?” 一边聊着,一边继续探险。", "DatingLandmarkEvent.502.1": "你们在石壁的缝隙中发现了一座古老的雕像。好像是什么人故意藏在这里的。", diff --git a/data/language/zh_cn/datingstartendevent.json b/data/language/zh_cn/datingstartendevent.json index bbf4523e..95f2074f 100644 --- a/data/language/zh_cn/datingstartendevent.json +++ b/data/language/zh_cn/datingstartendevent.json @@ -107,6 +107,10 @@ "DatingStartEndEvent.144101.2": "接下来的这段时间,就要和她一起行动了,会发生什么事呢?", "DatingStartEndEvent.144102.1": "转眼,时候不早了。", "DatingStartEndEvent.144102.2": "确实和==DATING_CHARACTER==度过了一段难忘的时光,接下来……", + "DatingStartEndEvent.145101.1": "一时兴起,你用手机向==DATING_CHARACTER==发出了同游的邀请。", + "DatingStartEndEvent.145101.2": "接下来的这段时间,就要和她一起行动了,会发生什么事呢?", + "DatingStartEndEvent.145102.1": "转眼,时候不早了。", + "DatingStartEndEvent.145102.2": "确实和==DATING_CHARACTER==度过了一段难忘的时光,接下来……", "DatingStartEndEvent.147101.1": "一时兴起,你用手机向==DATING_CHARACTER==发出了同游的邀请。", "DatingStartEndEvent.147101.2": "接下来的这段时间,就要和她一起行动了,会发生什么事呢?", "DatingStartEndEvent.147102.1": "转眼,时候不早了。", diff --git a/data/language/zh_cn/dictionarydiagram.json b/data/language/zh_cn/dictionarydiagram.json index dac4067e..3fcd1a3f 100644 --- a/data/language/zh_cn/dictionarydiagram.json +++ b/data/language/zh_cn/dictionarydiagram.json @@ -28,15 +28,17 @@ "DictionaryDiagram.10080101.1": "旅人纹章", "DictionaryDiagram.10080101.2": "每名旅人拥有三个纹章槽位,分别在不同等级开启,开启后可以装备纹章提升自身能力。", "DictionaryDiagram.10080102.1": "纹章素材", - "DictionaryDiagram.10080102.2": "不同纹章槽位开启后,需要消耗对应种类的素材进行铸造,越晚开启的纹章槽养成所需素材数量越多。", + "DictionaryDiagram.10080102.2": "纹章槽位激活后,需要消耗特定种类的素材进行铸造。\u000b这些素材可通过“纹章试炼”获取。", "DictionaryDiagram.10080103.1": "旅人偏好", "DictionaryDiagram.10080103.2": "每名旅人配置的纹章类型与开启顺序没有固定规律。", "DictionaryDiagram.10080104.1": "纹章铸造", - "DictionaryDiagram.10080104.2": "不同纹章槽位开启后,需要消耗对应种类的素材进行铸造,铸造时生成随机属性词条。\n第二个开启的纹章有可能出现技能等级提升的词条,第三个开启的纹章有可能出现潜能等级提升的词条。", + "DictionaryDiagram.10080104.2": "纹章铸造时将会得到随机词条。\u000b中阶纹章(旅人80级解锁)有可能出现技能等级提升的词条,高阶纹章(旅人90级解锁)有可能出现潜能等级提升的词条。", "DictionaryDiagram.10080105.1": "纹章重铸", - "DictionaryDiagram.10080105.2": "纹章铸造后,可以继续消耗对应种类素材对其属性进行重铸,重新生成随机属性词条。", + "DictionaryDiagram.10080105.2": "消耗特定素材可对纹章进行重铸,可重新生成一组随机词条。", "DictionaryDiagram.10080106.1": "重铸锁定", - "DictionaryDiagram.10080106.2": "重铸过程中可以使用锁定道具,在词条锁定状态下进行重铸,下次生成的随机属性词条中必定保留已锁定的属性词条。重铸时,最多锁定2条现有属性词条。", + "DictionaryDiagram.10080106.2": "重铸过程中可以使用锁定道具,在词条锁定状态下进行重铸,下次生成的随机词条中必定保留已锁定的词条。重铸时,最多锁定2条现有属性词条。", + "DictionaryDiagram.10080107.1": "纹章跃升", + "DictionaryDiagram.10080107.2": "使用“圣洁之滴”进行纹章跃升,即可强化纹章上的特定词条;每枚纹章至多可跃升两次。重新铸造纹章时,若未锁定跃升后的词条,则该纹章将被“回退”。回退时,不会返还已消耗的圣洁之滴。", "DictionaryDiagram.20010101.1": "权限等级", "DictionaryDiagram.20010101.2": "消耗干劲完成战斗,即可提升权限等级,获得丰厚补给品!", "DictionaryDiagram.20020101.1": "星塔-概述", @@ -61,6 +63,14 @@ "DictionaryDiagram.20030101.2": "星塔探索结束后可保存纪录,其中保存参与本次探索的旅人和秘纹。\u000b在使用纪录时,旅人与秘纹的养成信息会被实时同步。", "DictionaryDiagram.20030102.1": "潜能与祝福", "DictionaryDiagram.20030102.2": "纪录也会保存星塔探索中激活的旅人潜能与音符。\u000b旅人潜能与音符被保存后,不再发生变更。", + "DictionaryDiagram.20030201.1": "潜能预设", + "DictionaryDiagram.20030201.2": "旅人选择界面可进行潜能预设的设置!", + "DictionaryDiagram.20030202.1": "潜能预设", + "DictionaryDiagram.20030202.2": "潜能预设界面下可选择已保存的记录预设或新建预设!", + "DictionaryDiagram.20030203.1": "潜能预设", + "DictionaryDiagram.20030203.2": "潜能预设中选择的潜能与等级,会在星塔探索中标记", + "DictionaryDiagram.20030204.1": "潜能预设-分享与导入", + "DictionaryDiagram.20030204.2": "魔王可自由分享与导入潜能预设代码!", "DictionaryDiagram.20040101.1": "旅行故事", "DictionaryDiagram.20040101.2": "测试留空,等待功能完成填写", "DictionaryDiagram.20050101.1": "日常勤务", @@ -71,6 +81,14 @@ "DictionaryDiagram.20070101.2": "测试留空,等待功能完成填写", "DictionaryDiagram.20080103.1": "巅峰秀场", "DictionaryDiagram.20080103.2": "巅峰秀场中,可以手动选择难度词条提高难度。\n选择词条挑战更高难度吧!", + "DictionaryDiagram.20080201.1": "巅峰秀场", + "DictionaryDiagram.20080201.2": "点击开始对决即可开始巅峰挑战\n可以自由选择词条调整难度!", + "DictionaryDiagram.20080202.1": "巅峰秀场", + "DictionaryDiagram.20080202.2": "通过挑战后,根据已通过难度,可以累积奖励\n最多可累积48小时的奖励", + "DictionaryDiagram.20080203.1": "巅峰秀场", + "DictionaryDiagram.20080203.2": "累积奖励获得的三种道具可用于打榜!\n提高粉丝贡献与莉莉贝尔直播间的热度值!", + "DictionaryDiagram.20080204.1": "巅峰秀场", + "DictionaryDiagram.20080204.2": "活动期间会发起热度对决!\n每日结算时热度超过对方即获得奖励,快来支持莉莉贝尔吧!", "DictionaryDiagram.20090101.1": "属性增益", "DictionaryDiagram.20090101.2": "进入星塔时携带秘纹将会为队伍中所有旅人提供秘纹对应的属性增益。", "DictionaryDiagram.20090102.1": "主位-主旋律技能", @@ -261,6 +279,34 @@ "DictionaryDiagram.40060401.2": "欢迎来到极速送达模式!在时间耗尽前达成过关目标即可获胜;尝试使用那些可以减缓时间流逝的道具吧!", "DictionaryDiagram.40060501.1": "豪礼抛物线-精准盲投", "DictionaryDiagram.40060501.2": "欢迎来到精准盲投模式!购物篮初始处于不可见状态,先发射夏洛克探探路,再根据留下的痕迹调整发射角度和速度,达成“盲投”的目标吧!", + "DictionaryDiagram.40070101.1": "钩爪寻宝", + "DictionaryDiagram.40070101.2": "摇摆的钩爪能把房间里的宝物一件件带回,在规定时间内累计达到目标积分,即可完成挑战。", + "DictionaryDiagram.40070102.1": "物资价值", + "DictionaryDiagram.40070102.2": "不同物资重量各异,对应的积分也不同,记住,闪闪发光的宝物往往价值更高。", + "DictionaryDiagram.40070103.1": "卸下重负", + "DictionaryDiagram.40070103.2": "价值不高却十分沉重的公文包会拖慢进度,如有需要,可使用爆破技能将其炸毁。\n注意:爆破次数有限,请务必留到关键时刻使用。", + "DictionaryDiagram.40070201.1": "二重搜查", + "DictionaryDiagram.40070201.2": "本次行动分为两个房间进行,只有在当前房间累计达到目标积分,才能解锁并进入下一个房间。", + "DictionaryDiagram.40070202.1": "炸弹陷阱", + "DictionaryDiagram.40070202.2": "小心这些一碰即炸的炸弹陷阱!它们不仅会摧毁周围的物资,严重时还可能引发连锁爆炸。", + "DictionaryDiagram.40070301.1": "移动装置", + "DictionaryDiagram.40070301.2": "房间内有来回移动的机械装置。扫地机属性不明,但无人机是危险的守卫,请务必小心避开。", + "DictionaryDiagram.40070302.1": "无人机", + "DictionaryDiagram.40070302.2": "小心巡逻的无人机!一旦被其发现,将触发警报,大幅缩短行动时间。", + "DictionaryDiagram.40070303.1": "扫地机", + "DictionaryDiagram.40070303.2": "扫地机的运行状态并不固定,有时会成为阻碍,也可能带来帮助。\n它们经常会先一步吸走场景中的物资,但只要抓到扫地机,其中的物资积分依然会归你所有。\n需要注意的是,扫地机在移动过程中也可能碰到其他物体,扰乱局面影响进度。", + "DictionaryDiagram.40070304.1": "冻结力场", + "DictionaryDiagram.40070304.2": "冻结力场可使场景中的移动装置暂时停摆,把握好时机,能让你的行动更加从容。", + "DictionaryDiagram.40070401.1": "探测神器", + "DictionaryDiagram.40070401.2": "小心这些探测神器,一旦被探测到即会触发警报,从而缩短行动时间。\n注意,探测神器无法抓取。", + "DictionaryDiagram.40070402.1": "冻结射线", + "DictionaryDiagram.40070402.2": "冻结旋转的探测神器,或许能让你的行动更加顺利。", + "DictionaryDiagram.40070501.1": "行动支援", + "DictionaryDiagram.40070501.2": "行动期间会出现神秘物资和特派情报任务,它们或许能帮助你获取更高积分。", + "DictionaryDiagram.40070502.1": "特派清单", + "DictionaryDiagram.40070502.2": "根据特派清单上的要求,抓获指定的物资即可获得额外积分。\n不同任务需要的物资数量不同,对应获得的额外积分也不同。通常来说,单个物资的任务性价比更高。", + "DictionaryDiagram.40070503.1": "神秘物资", + "DictionaryDiagram.40070503.2": "神秘物资会带来各种特殊效果,这些效果相互叠加、组合后,即便是又重又廉价的公文包,也可能变成宝贝。", "DictionaryDiagram.90010101.1": "每日权能点数", "DictionaryDiagram.90010101.2": "完成任务可在当日累计权能点数并获取道具奖励,当日累计的权能点数可解锁多个节点奖励。每日4:00权能点数清空,节点奖励刷新重置。", "DictionaryDiagram.90010102.1": "特别指派", diff --git a/data/language/zh_cn/dictionaryentry.json b/data/language/zh_cn/dictionaryentry.json index 7b05d0ec..42926881 100644 --- a/data/language/zh_cn/dictionaryentry.json +++ b/data/language/zh_cn/dictionaryentry.json @@ -8,6 +8,7 @@ "DictionaryEntry.200101.1": "权限等级", "DictionaryEntry.200201.1": "星塔", "DictionaryEntry.200202.1": "星塔研究", + "DictionaryEntry.200302.1": "潜能预设", "DictionaryEntry.201001.1": "心链", "DictionaryEntry.201101.1": "干劲", "DictionaryEntry.201201.1": "心危擂台", diff --git a/data/language/zh_cn/dictionarytopbarentry.json b/data/language/zh_cn/dictionarytopbarentry.json index d2ed3588..04840279 100644 --- a/data/language/zh_cn/dictionarytopbarentry.json +++ b/data/language/zh_cn/dictionarytopbarentry.json @@ -8,6 +8,7 @@ "DictionaryTopBarEntry.200101.1": "权限等级", "DictionaryTopBarEntry.200201.1": "星塔", "DictionaryTopBarEntry.200202.1": "星塔研究", + "DictionaryTopBarEntry.200302.1": "潜能预设", "DictionaryTopBarEntry.200801.1": "巅峰秀场", "DictionaryTopBarEntry.201001.1": "心链", "DictionaryTopBarEntry.201101.1": "干劲", @@ -62,6 +63,11 @@ "DictionaryTopBarEntry.400603.1": "豪礼抛物线-购物篮", "DictionaryTopBarEntry.400604.1": "豪礼抛物线-极速送达", "DictionaryTopBarEntry.400605.1": "豪礼抛物线-精准盲投", + "DictionaryTopBarEntry.400701.1": "月华窃梦人—基础玩法", + "DictionaryTopBarEntry.400702.1": "月华窃梦人—提升", + "DictionaryTopBarEntry.400703.1": "月华窃梦人—警戒", + "DictionaryTopBarEntry.400704.1": "月华窃梦人—镭射", + "DictionaryTopBarEntry.400705.1": "月华窃梦人—神秘物资", "DictionaryTopBarEntry.900101.1": "日常任务", "DictionaryTopBarEntry.900301.1": "创业基金" } \ No newline at end of file diff --git a/data/language/zh_cn/discip.json b/data/language/zh_cn/discip.json index e279cb3b..6e236323 100644 --- a/data/language/zh_cn/discip.json +++ b/data/language/zh_cn/discip.json @@ -371,6 +371,10 @@ "DiscIP.214044.2": "凯旋旋律", "DiscIP.214044.3": "罗帷春染岁朝新", "DiscIP.214044.4": "科洛妮丝到底在做什么研究?\n \n你只知道科洛妮丝最近总往苍梧城外跑,一去就是两三天,每次都会带回来一些草药和小型魔物,之后又是一天不见踪影。等她再出现的时候,那些草药和魔物都已经消失。\n非要说的话,她那个注射器里的液体似乎变多了……?\n \n她随身携带的那个巨大的注射器里,装的药剂到底是什么呢?\n你见过她用这些药剂对付可怕的魔物,用来破坏星塔里的星骸,看上去像是某种药效可怖的致命药剂;但你又看过她给小朋友和垂危的病人注射,看上去又像是救命的良药。\n终于,你还是忍不住好奇……\n \n“你问我的注射器里的药剂是什么功效?这可不好说。”科洛妮丝认真地回答道,“具体的功效会根据最近我找到的药材不同而变化,或许能治病,或许能致命,又或许……”\n她忽然若有所思地看着你。\n“要来试试吗?我今天做出来的药剂的什么功效?”\n你还没反应过来,科洛妮丝已经将你推倒在她的病床上。帷幕拉上,她坐上病床,手中的注射器已经在眨眼间抽满了药剂。\n你盯着她手里冒着寒光的针头。\n“等、等一下……!” \n“别怕,很快就好了,不会死的。”\n“重点不是这个吧!!!”\n \n最后,在你紧张得心脏砰砰直跳、真的以为注射器要扎到自己身上的时候,科洛妮丝终于心满意足地放过了你。\n“开玩笑的,这个药剂还没有经过测试,我不会把它用在人身上的。不过……”她收起注射器,意味深长地说道:“你也太信任我了,遇到这种情况,你应该立刻逃走才对。”", + "DiscIP.214045.1": "核心旋律", + "DiscIP.214045.2": "凯旋旋律", + "DiscIP.214045.3": "繁花幻梦", + "DiscIP.214045.4": "山风穿过树林时,晃动着枝桠,在宁静中发出细微的“沙沙”声响。\n只可惜这份宁静并没有维持多久,下一刻,林间响起一阵粗鲁的叫骂声——\n \n“从两边包抄!别让她跑了!”\n几名佣兵从林中冲出,靴子踩过落叶与泥土,发出凌乱的声响。\n他们已经追踪她很久了,从山脚一路紧逼,终于,他们把目标从地形复杂的树林里逼出来——树林的尽头,是一片开阔的花海。\n风吹过,大片不知名的野花摇曳起伏,像层层起伏的海浪;而花海中央,乙叶安静地站在那,扫了一眼包抄的佣兵们。\n她已经无处可逃。\n \n“事已至此,”为首的佣兵喘了口气,冷声说道,“把你拿走的东西还回来,我们还有商量的余地。”\n少女没有回答。\n她只是低头看了看自己手中的纸伞,然后慢条斯理地把伞面一点一点收拢,动作专注得像是在整理一件心爱的饰品,仿佛看不见面前举着武器的追兵。\n“喂!你听见没有!”\n“听见了。”她终于抬起头,语气礼貌得像是在回应邻居的问候,“谢谢您的好意提醒,只是——”\n少女微微歪着头,看向他们。\n“你怎么确定,你现在追踪的这个我,就是我本尊呢?”\n话音落下的同时,一阵山风正好穿过树林。\n花海被掀动。无数花瓣被卷上半空,佣兵从纷飞的花瓣间隙中看到那名少女浅浅的笑意,随后,他们愣住了。\n这位自称是谷风家政代表的少女身后,多出一排纸伞,一柄,两柄,次第展开。\n下一瞬,强风掀起散落的花瓣,不过一眨眼,当佣兵们再看向花海中央时,那里已经空无一人,只剩下一柄纸伞静静落在花丛里。", "DiscIP.214046.1": "核心旋律", "DiscIP.214046.2": "凯旋旋律", "DiscIP.214046.3": "冬夜后的黎明", @@ -382,5 +386,13 @@ "DiscIP.214048.1": "核心旋律", "DiscIP.214048.2": "凯旋旋律", "DiscIP.214048.3": "雪夜惊喜", - "DiscIP.214048.4": "“人们会在雪愿节的前夜,向亲近的人赠送礼物,表达祝福……”\n话虽这么说,但作为恩赐意志的员工,雪愿节的前夜根本不会有私人时间,所有人都在为明天的活动做准备,隔天要派送的礼物像小山一样堆在仓库里,不出意外,今晚的下班时间恐怕会越过零点,在大家有气无力的祝福声里,像游魂一样回家小睡几个小时,然后开始这一天的“战斗”。\n \n“连摸鱼大王菈露都在这熬夜加班吗?真不可思议!”\n正在清点礼物数量的菈露被同僚从背后拍了一下,有点犯困的意识宕机了一会,已经遗忘了刚到嘴边的计数。\n几秒之后,少女发出惨叫。\n“啊……啊啊啊啊!!!我就差数完这一点就能下班了!”\n \n但或许今年的雪愿节会有些许不同呢?\n路过商店橱窗时见到的木质人偶,雕刻的模样似乎和自己几分相像,如果把它当成礼物,那应该送给谁呢?\n送给薇洛吗?这个名字在出现的那一瞬间菈露已经能想象到对方疑惑的表情。\n送给奥尔贝德?不,这么可爱的小玩意才不要送给压榨自己的领导。\n那送给魔王?万一那家伙很嫌弃怎么办?\n菈露一时之间想不到答案,但在离开之前,她还是走进商店买下了这个人偶。\n \n雪愿节最终还是在一片兵荒马乱中悄然过去,午夜的钟声响起,忙碌了一天的菈露回到自己的住所,再看到桌上那个被精心打包的礼物——\n或许,这应该是送给自己的礼物?\n作为恩赐意志的使者,她今天派送了上百份礼物;所谓“雪愿树精灵”,她今天给孩子们带来了快乐,那作为菈露,她理所应当也应该得到一份礼物吧! \n想到这,她坐下拆开了礼物包装,最终,她将这个小人偶摆在了自己桌上。\n \n今年的雪愿节就这么过去了。\n进入梦乡的菈露,似乎看到了可爱的人偶从她掌心跳出去,带她去一场新的雪夜冒险。" + "DiscIP.214048.4": "“人们会在雪愿节的前夜,向亲近的人赠送礼物,表达祝福……”\n话虽这么说,但作为恩赐意志的员工,雪愿节的前夜根本不会有私人时间,所有人都在为明天的活动做准备,隔天要派送的礼物像小山一样堆在仓库里,不出意外,今晚的下班时间恐怕会越过零点,在大家有气无力的祝福声里,像游魂一样回家小睡几个小时,然后开始这一天的“战斗”。\n \n“连摸鱼大王菈露都在这熬夜加班吗?真不可思议!”\n正在清点礼物数量的菈露被同僚从背后拍了一下,有点犯困的意识宕机了一会,已经遗忘了刚到嘴边的计数。\n几秒之后,少女发出惨叫。\n“啊……啊啊啊啊!!!我就差数完这一点就能下班了!”\n \n但或许今年的雪愿节会有些许不同呢?\n路过商店橱窗时见到的木质人偶,雕刻的模样似乎和自己几分相像,如果把它当成礼物,那应该送给谁呢?\n送给薇洛吗?这个名字在出现的那一瞬间菈露已经能想象到对方疑惑的表情。\n送给奥尔贝德?不,这么可爱的小玩意才不要送给压榨自己的领导。\n那送给魔王?万一那家伙很嫌弃怎么办?\n菈露一时之间想不到答案,但在离开之前,她还是走进商店买下了这个人偶。\n \n雪愿节最终还是在一片兵荒马乱中悄然过去,午夜的钟声响起,忙碌了一天的菈露回到自己的住所,再看到桌上那个被精心打包的礼物——\n或许,这应该是送给自己的礼物?\n作为恩赐意志的使者,她今天派送了上百份礼物;所谓“雪愿树精灵”,她今天给孩子们带来了快乐,那作为菈露,她理所应当也应该得到一份礼物吧! \n想到这,她坐下拆开了礼物包装,最终,她将这个小人偶摆在了自己桌上。\n \n今年的雪愿节就这么过去了。\n进入梦乡的菈露,似乎看到了可爱的人偶从她掌心跳出去,带她去一场新的雪夜冒险。", + "DiscIP.214049.1": "伴奏带", + "DiscIP.214049.2": "原曲", + "DiscIP.214049.3": "星光的印记", + "DiscIP.214049.4": "匆匆迈出的脚步 牵起一缕涟漪\n展开夜空的星图 昭示旅程开启\n看呐 罗盘转动 正在为你指引\n向最高处前进 直到触碰那繁星\n\n别害怕 暗处潜藏危险\n循着那一束光 一起勇往直前\n来吧 背上行囊 未来如何书写\n在故事每一页 都留下风光万千\n\n相隔光年 恒久不变 这跳动的心弦\n\n未知的高塔 今日仍静默地矗立\n荒野风起 掩埋了文明痕迹\n越过高墙 为自由做无悔决定\n穿梭在昼夜 永不会停歇\n\n黑暗中浮现 梦想璀璨的光点\n温暖的共鸣 划过彼此的双眼\n不愿再度忘却 创造我们全新的世界\n用星光为你加冕\n\n拾起牵绊的碎片 全都收在心间\n和过去说声再见 告别背后云烟\n此刻 带上勇气 向下一个起点\n抓住命运丝线 一定能冲破界限\n\n星火摇曳 月缺月圆\n流云翻卷 渐行渐远\n跨越光年 恒久不变\n这跳动的心弦\n\n继续攀登吧 去征服那傲慢神明\n荒野风息 终留下旅人足迹\n越过高墙 只与你许永恒约定\n交叠的双手 紧握住奇迹\n\n小小的希望 将你我的心连接\n有幸肩并肩 交换相同的信念\n记住每个瞬间 在脑海里印刻到永远\n让星火点燃长夜\n\n在 回忆迷宫中 辗转寻觅\n还 未曾实现的心愿\n爱 难以破解的 最终谜题\n抵达终点 能否再次想起\n\n无所谓痛苦撕扯\n无所谓伤痕挫折\n用尽全力 不相信无可奈何\n\n纵使前路无尽\n迷雾总会散去\n有你在 怎会担心孤单前行\n\n未知的高塔 今日仍静默地矗立\n荒野之上 终诞生新的文明\n越过高墙 为自由做无悔决定\n穿梭在昼夜 永不会停歇\n\n黑暗中浮现 梦想璀璨的光点\n温暖的共鸣 划过彼此的双眼\n不会再度忘却 创造我们全新的世界\n用星光为你加冕", + "DiscIP.214050.1": "核心旋律", + "DiscIP.214050.2": "凯旋旋律", + "DiscIP.214050.3": "夜宴谜影", + "DiscIP.214050.4": "觥筹交错间,晚宴一如既往地迎来了圆满的尾声。\n不论相撞的高脚杯中有多少暗流涌动,递出的蛋糕内又包藏了几分祸心,其乐融融的氛围仍贯穿整场宴会……即便只是看上去如此。\n\n“不过,就这样风平浪静地抵达结尾,未免就有些太无聊了吧~?”\n\n砰。\n一声巨响,宴会厅的顶灯在瞬间全数熄灭。\n陷入黑暗的人们惊呼起来,慌乱地寻找起其他光源。\n他们最终不约而同地将视线投向窗外——\n\n正有一束不知自何处而来的光柱,直直地打在翼楼上。\n一道人影被光照出。那身影显出曼妙而矫健的轮廓,在光与影中穿梭不止。\n你自然认得那飘逸的长发、蓬松的绒尾与标志性的苦无。你心中对它们的所属人选早已有了猜想。\n不过自然,你暂不作声,只期望看到这场“恶作剧”会如何收尾。\n\n于是,你看到这人形的影子骤然放大,直到将光源挡得严严实实,让人们再度置身昏暗之中。\n随即玻璃碎裂的声音于近处响起,引得惊叫一片。\n晚风灌入,携着秋的冷意,令人发怵……\n\n吊灯闪了几闪,再度正常地亮了起来。\n闹剧总算告一段落,人们一边紧张地确认着自己和身边人是否安好,一边不约而同地聚到声音传来的位置。\n所幸,没有什么人失踪或倒下;窗户也仍旧完好无损,上锁紧闭着。\n但有一封信函,正静静地躺在内侧窗沿上。\n\n有人捡起信封,小心翼翼地拆开,不一会就开始在人群中论讨传阅起来,成为新一轮的谈资。\n你当然不会去凑热闹,只是四处张望、寻找着,最终在通往高层的旋梯上找到了目标。\n不过,宴会厅里自然不会有特工、忍者或是怪盗,取而代之的是一身苍衣、转着纸伞的白发女仆。\n她对上你的视线,将食指放在唇上,向你报以一笑。\n而后,她翩然转身,悄声隐没在更高处的阴影中。\n\n不知为何,你产生了一个奇怪的想法——\n她的注意力,好像从来都没有放在怪盗信上;而在你发现她的那一刻,你们便已四目相对了。" } \ No newline at end of file diff --git a/data/language/zh_cn/errorcode.json b/data/language/zh_cn/errorcode.json index d63d5c22..35560057 100644 --- a/data/language/zh_cn/errorcode.json +++ b/data/language/zh_cn/errorcode.json @@ -64,6 +64,7 @@ "ErrorCode.111107.1": "纪录名称长度不能少于%s", "ErrorCode.111108.1": "纪录名称长度不能大于%s", "ErrorCode.111109.1": "纪录名称不合规", + "ErrorCode.111110.1": "潜能预设不存在", "ErrorCode.111201.1": "秘纹已强化至最大等级", "ErrorCode.111202.1": "秘纹不存在", "ErrorCode.111203.1": "秘纹被装备着", diff --git a/data/language/zh_cn/gacha.json b/data/language/zh_cn/gacha.json index 57b4dd29..bd7eb285 100644 --- a/data/language/zh_cn/gacha.json +++ b/data/language/zh_cn/gacha.json @@ -11,11 +11,13 @@ "Gacha.10141.1": "命定奇遇", "Gacha.10143.1": "划破黑暗的银枪", "Gacha.10144.1": "夜月倾流,闪烁刀影里", + "Gacha.10145.1": "夜樱尽头暗月沉", "Gacha.10149.1": "命定奇遇", "Gacha.10155.1": "直抵圆月的超巨浪", "Gacha.10156.1": "命定奇遇", "Gacha.10158.1": "圣夜送礼大作战!", "Gacha.10159.1": "点滴心语,余温尚存时", + "Gacha.11144.1": "夜月倾流,闪烁刀影里", "Gacha.2.1": "追忆洄游", "Gacha.20110.1": "微醺茶香,藤花幽梦", "Gacha.20119.1": "心弦定音", @@ -28,10 +30,12 @@ "Gacha.20141.1": "心弦定音", "Gacha.20143.1": "春日暖阳梦微醺", "Gacha.20144.1": "浮月倒映清潭上", + "Gacha.20145.1": "百合芬香伴烟起", "Gacha.20149.1": "心弦定音", "Gacha.20155.1": "海天共一色", "Gacha.20156.1": "心弦定音", "Gacha.20158.1": "薯条之国的颂歌", "Gacha.20159.1": "初醒眷恋 如梦之影", + "Gacha.21144.1": "浮月倒映清潭上", "Gacha.5.1": "幸运启封" } \ No newline at end of file diff --git a/data/language/zh_cn/goldenspybuffcard.json b/data/language/zh_cn/goldenspybuffcard.json new file mode 100644 index 00000000..7720735c --- /dev/null +++ b/data/language/zh_cn/goldenspybuffcard.json @@ -0,0 +1,120 @@ +{ + "GoldenSpyBuffCard.10111.1": "溢价竞拍·公文包", + "GoldenSpyBuffCard.10111.2": "在本房间中,公文包的价值将额外提升40。", + "GoldenSpyBuffCard.10112.1": "溢价竞拍·糖果盒", + "GoldenSpyBuffCard.10112.2": "在本房间中,糖果盒的价值将额外提升70。", + "GoldenSpyBuffCard.10113.1": "溢价竞拍·宝石", + "GoldenSpyBuffCard.10113.2": "在本房间中,宝石的价值将额外提升150。", + "GoldenSpyBuffCard.10114.1": "溢价竞拍·情报卷轴", + "GoldenSpyBuffCard.10114.2": "在本房间中,情报卷轴的价值将额外提升150。", + "GoldenSpyBuffCard.10115.1": "溢价竞拍·窃听器", + "GoldenSpyBuffCard.10115.2": "在本房间中,窃听器的价值将额外提升200。", + "GoldenSpyBuffCard.10121.1": "提升预期·公文包", + "GoldenSpyBuffCard.10121.2": "进入下一房间后,公文包的价值将额外提升40。", + "GoldenSpyBuffCard.10122.1": "提升预期·糖果盒", + "GoldenSpyBuffCard.10122.2": "进入下一房间后,糖果盒的价值将额外提升70。", + "GoldenSpyBuffCard.10123.1": "提升预期·宝石", + "GoldenSpyBuffCard.10123.2": "进入下一房间后,宝石的价值将额外提升150。", + "GoldenSpyBuffCard.10124.1": "提升预期·情报卷轴", + "GoldenSpyBuffCard.10124.2": "进入下一房间后,情报卷轴的价值将额外提升150。", + "GoldenSpyBuffCard.10125.1": "提升预期·窃听器", + "GoldenSpyBuffCard.10125.2": "进入下一房间后,窃听器的价值将额外提升200。", + "GoldenSpyBuffCard.10131.1": "市价操控·公文包", + "GoldenSpyBuffCard.10131.2": "公文包的价值将永久提升20。", + "GoldenSpyBuffCard.10132.1": "市价操控·糖果盒", + "GoldenSpyBuffCard.10132.2": "糖果盒的价值将永久提升30。", + "GoldenSpyBuffCard.10133.1": "市价操控·宝石", + "GoldenSpyBuffCard.10133.2": "宝石的价值将永久提升80。", + "GoldenSpyBuffCard.10134.1": "市价操控·情报卷轴", + "GoldenSpyBuffCard.10134.2": "情报卷轴的价值将永久提升80。", + "GoldenSpyBuffCard.10135.1": "市价操控·窃听器", + "GoldenSpyBuffCard.10135.2": "窃听器的价值将永久提升100。", + "GoldenSpyBuffCard.10211.1": "挪移奇术·公文包", + "GoldenSpyBuffCard.10211.2": "本房间内,公文包的重量减轻8。", + "GoldenSpyBuffCard.10212.1": "挪移奇术·糖果盒", + "GoldenSpyBuffCard.10212.2": "本房间内,糖果盒的重量减轻5。", + "GoldenSpyBuffCard.10213.1": "挪移奇术·宝石", + "GoldenSpyBuffCard.10213.2": "本房间内,宝石的重量减轻3。", + "GoldenSpyBuffCard.10214.1": "挪移奇术·情报卷轴", + "GoldenSpyBuffCard.10214.2": "本房间内,情报卷轴的重量减轻1。", + "GoldenSpyBuffCard.10215.1": "挪移奇术·窃听器", + "GoldenSpyBuffCard.10215.2": "本房间内,窃听器的重量减轻4。", + "GoldenSpyBuffCard.10221.1": "延迟减重·公文包", + "GoldenSpyBuffCard.10221.2": "下一房间内,公文包的重量减轻8。", + "GoldenSpyBuffCard.10222.1": "延迟减重·糖果盒", + "GoldenSpyBuffCard.10222.2": "下一房间内,糖果盒的重量减轻5。", + "GoldenSpyBuffCard.10223.1": "延迟减重·宝石", + "GoldenSpyBuffCard.10223.2": "下一房间内,宝石的重量减轻3。", + "GoldenSpyBuffCard.10224.1": "延迟减重·情报卷轴", + "GoldenSpyBuffCard.10224.2": "下一房间内,情报卷轴的重量减轻1。", + "GoldenSpyBuffCard.10225.1": "延迟减重·窃听器", + "GoldenSpyBuffCard.10225.2": "下一房间内,窃听器的重量减轻4。", + "GoldenSpyBuffCard.10231.1": "轻量化·公文包", + "GoldenSpyBuffCard.10231.2": "公文包的重量将永久减轻4。", + "GoldenSpyBuffCard.10232.1": "轻量化·糖果盒", + "GoldenSpyBuffCard.10232.2": "糖果盒的重量将永久减轻3。", + "GoldenSpyBuffCard.10233.1": "轻量化·宝石", + "GoldenSpyBuffCard.10233.2": "宝石的重量将永久减轻2。", + "GoldenSpyBuffCard.10234.1": "轻量化·情报卷轴", + "GoldenSpyBuffCard.10234.2": "情报卷轴的重量将永久减轻1。", + "GoldenSpyBuffCard.10235.1": "轻量化·窃听器", + "GoldenSpyBuffCard.10235.2": "窃听器的重量将永久减轻2。", + "GoldenSpyBuffCard.10311.1": "高频接单·即时", + "GoldenSpyBuffCard.10311.2": "本房间内,要求抓取单个物品的特派清单出现率将提升。", + "GoldenSpyBuffCard.10321.1": "高频接单·延迟", + "GoldenSpyBuffCard.10321.2": "下一房间内,要求抓取单个物品的特派清单出现率将提升。", + "GoldenSpyBuffCard.10331.1": "高频接单·永久", + "GoldenSpyBuffCard.10331.2": "要求抓取单个物品的特派清单出现率永久提升。", + "GoldenSpyBuffCard.10411.1": "特别服务·即时", + "GoldenSpyBuffCard.10411.2": "本房间内,所有特派清单的奖励积分将额外提高20%。", + "GoldenSpyBuffCard.10421.1": "特别服务·延迟", + "GoldenSpyBuffCard.10421.2": "下一房间内,所有特派清单的奖励积分将额外提高10%。", + "GoldenSpyBuffCard.10431.1": "特别服务·永久", + "GoldenSpyBuffCard.10431.2": "特派清单奖励积分将永久提高5%。", + "GoldenSpyBuffCard.10541.1": "爆破专家", + "GoldenSpyBuffCard.10541.2": "爆破技能的使用次数增加1次。", + "GoldenSpyBuffCard.10542.1": "冷冻大师", + "GoldenSpyBuffCard.10542.2": "冻结技能的使用次数增加1次。", + "GoldenSpyBuffCard.10611.1": "扳机改造·即时", + "GoldenSpyBuffCard.10611.2": "本房间内,钩爪下钩的速度将获得提升。", + "GoldenSpyBuffCard.10621.1": "扳机改造·延迟", + "GoldenSpyBuffCard.10621.2": "下一房间内,钩爪下钩的速度将获得提升。", + "GoldenSpyBuffCard.10631.1": "扳机改造·永久", + "GoldenSpyBuffCard.10631.2": "钩爪下钩的速度将永久提升。", + "GoldenSpyBuffCard.10711.1": "钩爪加固·即时", + "GoldenSpyBuffCard.10711.2": "本房间内,重物对钩爪造成的拖拽影响有所减弱。", + "GoldenSpyBuffCard.10721.1": "钩爪加固·延迟", + "GoldenSpyBuffCard.10721.2": "下一房间内,重物对钩爪造成的拖拽影响有所减弱。", + "GoldenSpyBuffCard.10731.1": "钩爪加固·永久", + "GoldenSpyBuffCard.10731.2": "重物对钩爪造成的拖拽影响将永久减弱。", + "GoldenSpyBuffCard.10811.1": "瞄具进化·即时", + "GoldenSpyBuffCard.10811.2": "本房间内,钩爪的抓取半径范围扩大。", + "GoldenSpyBuffCard.10821.1": "瞄具进化·延迟", + "GoldenSpyBuffCard.10821.2": "下一房间内,钩爪的抓取半径范围扩大。", + "GoldenSpyBuffCard.10911.1": "特工怀表", + "GoldenSpyBuffCard.10911.2": "本房间行动的剩余时间增加10秒。", + "GoldenSpyBuffCard.11031.1": "公文包爱好者", + "GoldenSpyBuffCard.11031.2": "提升获得公文包相关强化效果的神秘物资的概率。", + "GoldenSpyBuffCard.11032.1": "糖果盒爱好者", + "GoldenSpyBuffCard.11032.2": "提升获得糖果盒相关强化效果的神秘物资的概率。", + "GoldenSpyBuffCard.11033.1": "宝石爱好者", + "GoldenSpyBuffCard.11033.2": "提升获得宝石相关强化效果的神秘物资的概率。", + "GoldenSpyBuffCard.11034.1": "情报卷轴爱好者", + "GoldenSpyBuffCard.11034.2": "提升获得情报卷轴相关强化效果的神秘物资的概率。", + "GoldenSpyBuffCard.11035.1": "窃听器爱好者", + "GoldenSpyBuffCard.11035.2": "提升获得窃听器相关强化效果的神秘物资的概率。", + "GoldenSpyBuffCard.11036.1": "先利其器", + "GoldenSpyBuffCard.11036.2": "提升获得钩爪操作类强化效果的神秘物资的概率。", + "GoldenSpyBuffCard.11037.1": "赏金猎手", + "GoldenSpyBuffCard.11037.2": "提升获得特派清单类强化效果的神秘物资的概率。", + "GoldenSpyBuffCard.11038.1": "玩转市场", + "GoldenSpyBuffCard.11038.2": "提升获得价值提升类强化效果的神秘物资的概率。", + "GoldenSpyBuffCard.11039.1": "轻若鸿毛", + "GoldenSpyBuffCard.11039.2": "提升获得减重类强化效果的神秘物资的概率。", + "GoldenSpyBuffCard.11040.1": "尽速尽美", + "GoldenSpyBuffCard.11040.2": "提升获得时间与速度类强化效果的神秘物资的概率。", + "GoldenSpyBuffCard.11041.1": "精益求精", + "GoldenSpyBuffCard.11041.2": "全面提升各类专项强化型神秘物资的出现概率。", + "GoldenSpyBuffCard.11042.1": "稳健布局", + "GoldenSpyBuffCard.11042.2": "提升获得提供永久增益效果的神秘物资的概率。" +} \ No newline at end of file diff --git a/data/language/zh_cn/goldenspyitem.json b/data/language/zh_cn/goldenspyitem.json new file mode 100644 index 00000000..8196023f --- /dev/null +++ b/data/language/zh_cn/goldenspyitem.json @@ -0,0 +1,20 @@ +{ + "GoldenSpyItem.1101.1": "公文包", + "GoldenSpyItem.1102.1": "公文包", + "GoldenSpyItem.1103.1": "公文包", + "GoldenSpyItem.1104.1": "糖果盒", + "GoldenSpyItem.1105.1": "糖果盒", + "GoldenSpyItem.1106.1": "糖果盒", + "GoldenSpyItem.1107.1": "宝石", + "GoldenSpyItem.1108.1": "情报卷轴", + "GoldenSpyItem.1109.1": "窃听器", + "GoldenSpyItem.1201.1": "保险箱", + "GoldenSpyItem.1202.1": "保险箱", + "GoldenSpyItem.1203.1": "无人机", + "GoldenSpyItem.1204.1": "扫地机", + "GoldenSpyItem.1205.1": "炸药桶", + "GoldenSpyItem.1301.1": "绝密文件夹", + "GoldenSpyItem.1311.1": "绝密文件夹", + "GoldenSpyItem.1312.1": "绝密文件夹", + "GoldenSpyItem.1313.1": "绝密文件夹" +} \ No newline at end of file diff --git a/data/language/zh_cn/goldenspylevel.json b/data/language/zh_cn/goldenspylevel.json new file mode 100644 index 00000000..5a5d01d8 --- /dev/null +++ b/data/language/zh_cn/goldenspylevel.json @@ -0,0 +1,23 @@ +{ + "GoldenSpyLevel.110101.1": "踏石无声", + "GoldenSpyLevel.110101.2": "获得1000积分", + "GoldenSpyLevel.110101.3": "无声潜入是任务的第一课,从安静穿过花园石径开始。", + "GoldenSpyLevel.110102.1": "锦鲤惊影", + "GoldenSpyLevel.110102.2": "获得2800积分", + "GoldenSpyLevel.110102.3": "锦鲤会被任何动静惊扰,小心脚下,别让花园里的危险提前爆发。", + "GoldenSpyLevel.110201.1": "灯影潜行", + "GoldenSpyLevel.110201.2": "获得1800积分", + "GoldenSpyLevel.110201.3": "巡逻的脚步似乎正在靠近,动作要快,别留下破绽。", + "GoldenSpyLevel.110202.1": "屏后藏身", + "GoldenSpyLevel.110202.2": "获得2800积分", + "GoldenSpyLevel.110202.3": "警戒似乎升级了,集中注意力才能避开所有危机。", + "GoldenSpyLevel.110301.1": "暗格密信", + "GoldenSpyLevel.110301.2": "获得2500积分", + "GoldenSpyLevel.110301.3": "线人带来了新的情报,出发之前请仔细阅读。", + "GoldenSpyLevel.110302.1": "杂物藏机", + "GoldenSpyLevel.110302.2": "获得4000积分", + "GoldenSpyLevel.110302.3": "看似无用的东西,或许也会在关键时刻派上用场。", + "GoldenSpyLevel.110401.1": "灯火与伪装", + "GoldenSpyLevel.110401.2": "获得8000积分", + "GoldenSpyLevel.110401.3": "行动正式开始,在宴会结束前取走目标的宝物。" +} \ No newline at end of file diff --git a/data/language/zh_cn/goldenspylevelgroup.json b/data/language/zh_cn/goldenspylevelgroup.json new file mode 100644 index 00000000..fe85a796 --- /dev/null +++ b/data/language/zh_cn/goldenspylevelgroup.json @@ -0,0 +1,6 @@ +{ + "GoldenSpyLevelGroup.101.1": "幽暗花园", + "GoldenSpyLevelGroup.102.1": "前厅暗影", + "GoldenSpyLevelGroup.103.1": "静夜客房", + "GoldenSpyLevelGroup.104.1": "宴会之夜" +} \ No newline at end of file diff --git a/data/language/zh_cn/honor.json b/data/language/zh_cn/honor.json index 39adf549..c6214513 100644 --- a/data/language/zh_cn/honor.json +++ b/data/language/zh_cn/honor.json @@ -6,6 +6,8 @@ "Honor.111005.1": "行会贵客", "Honor.111006.1": "优秀员工", "Honor.111007.1": "拾光者", + "Honor.111008.1": "追逐魅影", + "Honor.111009.1": "许愿大师", "Honor.112103.1": "寻猫达人", "Honor.112107.1": "正义拍档", "Honor.112108.1": "幸运星", @@ -33,7 +35,7 @@ "Honor.112142.1": "饮料达人", "Honor.112143.1": "风雪静停处", "Honor.112144.1": "命定持刀人", - "Honor.112145.1": "???", + "Honor.112145.1": "长夜将尽", "Honor.112147.1": "节奏大师", "Honor.112149.1": "夺魂的悸动", "Honor.112150.1": "摸鱼好拍档", @@ -44,6 +46,7 @@ "Honor.114001.1": "游点好玩", "Honor.114002.1": "干杯!启程", "Honor.114003.1": "星途先行者", + "Honor.114004.1": "星途向导", "Honor.115001.1": "第1赛季 求生大师", "Honor.115002.1": "第2赛季 求生大师", "Honor.115003.1": "第3赛季 求生大师", @@ -68,6 +71,7 @@ "Honor.116006.1": "烟火绚丽寻春意", "Honor.116007.1": "冬夜镇魂曲与破晓扳机", "Honor.116008.1": "敬启,致珍重的你", + "Honor.116009.1": "幽夜独舞孤影乱", "Honor.117001.1": "决战终焉·王牌", "Honor.117002.1": "决战终焉·宗师", "Honor.117003.1": "决战终焉·精英", @@ -77,6 +81,9 @@ "Honor.117021.1": "决战终焉·王牌", "Honor.117022.1": "决战终焉·宗师", "Honor.117023.1": "决战终焉·精英", + "Honor.117031.1": "决战终焉·王牌", + "Honor.117032.1": "决战终焉·宗师", + "Honor.117033.1": "决战终焉·精英", "Honor.118001.1": "狩猎专家·王牌", "Honor.118002.1": "狩猎专家·宗师", "Honor.118003.1": "狩猎专家·精英", @@ -97,5 +104,6 @@ "Honor.118053.1": "狩猎专家·精英", "Honor.119011.1": "太空军校生 S1", "Honor.119012.1": "太空军校生 S2", - "Honor.119013.1": "太空军校生 S3" + "Honor.119013.1": "太空军校生 S3", + "Honor.119901.1": "贝贝莉尔粉丝团" } \ No newline at end of file diff --git a/data/language/zh_cn/item.json b/data/language/zh_cn/item.json index dfc89fff..d123271d 100644 --- a/data/language/zh_cn/item.json +++ b/data/language/zh_cn/item.json @@ -35,6 +35,10 @@ "Item.101015.2": "包含购买本期创业激励基金大亨尊享补贴时,对应的附赠物品", "Item.101016.1": "升级补贴差额物品", "Item.101016.2": "包含购买本期创业激励基金大亨尊享补贴时,对应的附赠物品", + "Item.101017.1": "大亨尊享补贴附赠物品", + "Item.101017.2": "包含购买本期创业激励基金大亨尊享补贴时,对应的附赠物品", + "Item.101018.1": "升级补贴差额物品", + "Item.101018.2": "包含购买本期创业激励基金大亨尊享补贴时,对应的附赠物品", "Item.103.1": "琥珀", "Item.103.2": "邀请「琥珀」加入队伍的凭证", "Item.103.3": "贴耳聆听,似乎能听到猫叫的声音。", @@ -140,6 +144,12 @@ "Item.111007.1": "拾光者", "Item.111007.2": "解锁荣誉称号「拾光者」", "Item.111007.3": "百废待兴,奔向未来。", + "Item.111008.1": "追逐魅影", + "Item.111008.2": "解锁荣誉称号「追逐魅影」", + "Item.111008.3": "一团温暖的火,照亮了漆黑的影子。", + "Item.111009.1": "许愿大师", + "Item.111009.2": "解锁荣誉称号「许愿大师」", + "Item.111009.3": "???", "Item.11101.1": "鸢尾-基础形象", "Item.11102.1": "鸢尾-觉醒形象", "Item.11103.1": "1/365的你", @@ -239,6 +249,10 @@ "Item.112135.3": "与旅人雾语友谊的证明!", "Item.112136.2": "???", "Item.112136.3": "???", + "Item.112137.2": "???", + "Item.112137.3": "???", + "Item.112139.2": "???", + "Item.112139.3": "???", "Item.112141.1": "“捉鬼大师”", "Item.112141.2": "解锁荣誉称号「“捉鬼大师”」", "Item.112141.3": "与旅人赤霞友谊的证明!", @@ -251,9 +265,9 @@ "Item.112144.1": "命定持刀人", "Item.112144.2": "解锁荣誉称号「命定持刀人」", "Item.112144.3": "与旅人千都世友谊的证明!", - "Item.112145.1": "???", - "Item.112145.2": "???", - "Item.112145.3": "???", + "Item.112145.1": "长夜将尽", + "Item.112145.2": "解锁荣誉称号「长夜将尽」", + "Item.112145.3": "与旅人乙叶友谊的证明!", "Item.112147.1": "节奏大师", "Item.112147.2": "解锁荣誉称号「节奏大师」", "Item.112147.3": "与旅人焦糖友谊的证明!", @@ -269,12 +283,16 @@ "Item.112156.1": "仙人弟子", "Item.112156.2": "解锁荣誉称号「仙人弟子」", "Item.112156.3": "与旅人小禾友谊的证明!", + "Item.112157.2": "???", + "Item.112157.3": "???", "Item.112158.1": "圣夜的精灵", "Item.112158.2": "解锁荣誉称号「圣夜的精灵」", "Item.112158.3": "与旅人菈露(圣夜)友谊的证明!", "Item.112159.1": "妙手回春", "Item.112159.2": "解锁荣誉称号「妙手回春」", "Item.112159.3": "与旅人科洛妮丝(新春)友谊的证明!", + "Item.112160.2": "???", + "Item.112160.3": "???", "Item.113.1": "师渺", "Item.113.2": "邀请「师渺」加入队伍的凭证", "Item.113.3": "午后的书院,蝉鸣的树下,她在梦乡里卸下了紧绷。", @@ -304,6 +322,9 @@ "Item.114003.1": "星途先行者", "Item.114003.2": "解锁荣誉称号「星途先行者」", "Item.114003.3": "通过官网预约《星塔旅人》获得", + "Item.114004.1": "星途向导", + "Item.114004.2": "解锁荣誉称号「星途向导」", + "Item.114004.3": "通过《百度地图》联动活动获得", "Item.11401.1": "???", "Item.11402.1": "???", "Item.11403.1": "???", @@ -404,10 +425,14 @@ "Item.116008.1": "敬启,致珍重的你", "Item.116008.2": "解锁荣誉称号「敬启,致珍重的你」", "Item.116008.3": "在「敬启,致珍重的你」活动中收获满满的证明!", + "Item.116009.1": "幽夜独舞孤影乱", + "Item.116009.2": "解锁荣誉称号「幽夜独舞孤影乱」", + "Item.116009.3": "在「幽夜独舞孤影乱」活动中收获满满的证明!", "Item.11601.1": "岭川-基础形象", "Item.11602.1": "岭川-觉醒形象", "Item.11603.1": "???", "Item.11603.2": "???", + "Item.11603.3": "???", "Item.11604.1": "???", "Item.11604.2": "???", "Item.11604.3": "???", @@ -449,6 +474,15 @@ "Item.11703.1": "???", "Item.11703.2": "???", "Item.11703.3": "???", + "Item.117031.1": "第4赛季 决战终焉·王牌", + "Item.117031.2": "解锁荣誉称号「第4赛季 决战终焉·王牌」", + "Item.117031.3": "在「终焉绝响」第4赛季中顽强奋战,获得“王牌”荣誉的证明!", + "Item.117032.1": "第4赛季 决战终焉·宗师", + "Item.117032.2": "解锁荣誉称号「第4赛季 决战终焉·宗师」", + "Item.117032.3": "在「终焉绝响」第4赛季中顽强奋战,获得“宗师”荣誉的证明!", + "Item.117033.1": "第4赛季 决战终焉·精英", + "Item.117033.2": "解锁荣誉称号「第4赛季 决战终焉·精英」", + "Item.117033.3": "在「终焉绝响」第4赛季中顽强奋战,获得“精英”荣誉的证明!", "Item.11704.1": "???", "Item.11704.2": "???", "Item.11704.3": "???", @@ -543,6 +577,9 @@ "Item.11904.1": "???", "Item.11904.2": "???", "Item.11904.3": "???", + "Item.119901.1": "莉莉贝尔粉丝团", + "Item.119901.2": "解锁荣誉称号「莉莉贝尔粉丝团」", + "Item.119901.3": "在「巅峰秀场·书包里的战争」中大放异彩,为莉莉贝尔打榜的粉丝证明!", "Item.12.1": "征途票根", "Item.12.2": "完成星塔之后获得的奖励,可以在商店内兑换道具。", "Item.12.3": "在探索之途的尽头处获得的纪念票根,象征「登顶」的荣誉。\u000b虽然比起荣誉,大多数旅人更宁愿祈求自己能脑子清醒地活着回来。", @@ -668,6 +705,9 @@ "Item.130006.1": "灰常不安", "Item.130006.2": "解锁个人头像「灰常不安」", "Item.130006.3": "这就是传说中的“眼镜易容术”?", + "Item.130007.1": "“刀”的决心", + "Item.130007.2": "解锁个人头像「“刀”的决心」", + "Item.130007.3": "好吧,既然你如此坚持……", "Item.13001.1": "多娜-基础形象", "Item.13002.1": "多娜-觉醒形象", "Item.13003.1": "???", @@ -749,6 +789,38 @@ "Item.13604.1": "???", "Item.13604.2": "???", "Item.13604.3": "???", + "Item.137.1": "???", + "Item.137.2": "???", + "Item.1370.1": "???", + "Item.1370.2": "???", + "Item.13701.1": "???", + "Item.13701.2": "???", + "Item.13701.3": "???", + "Item.13702.1": "???", + "Item.13702.2": "???", + "Item.13702.3": "???", + "Item.13703.1": "???", + "Item.13703.2": "???", + "Item.13703.3": "???", + "Item.13704.1": "???", + "Item.13704.2": "???", + "Item.13704.3": "???", + "Item.139.1": "???", + "Item.139.2": "???", + "Item.1390.1": "???", + "Item.1390.2": "???", + "Item.13901.1": "???", + "Item.13901.2": "???", + "Item.13901.3": "???", + "Item.13902.1": "???", + "Item.13902.2": "???", + "Item.13902.3": "???", + "Item.13903.1": "???", + "Item.13903.2": "???", + "Item.13903.3": "???", + "Item.13904.1": "???", + "Item.13904.2": "???", + "Item.13904.3": "???", "Item.140.1": "???", "Item.140.2": "???", "Item.140.3": "???", @@ -813,20 +885,20 @@ "Item.1440.3": "她坚毅的刀光,胜过了千言万语。", "Item.14401.1": "千都世-基础形象", "Item.14402.1": "千都世-觉醒形象", - "Item.14403.1": "???", - "Item.14403.2": "???", - "Item.14403.3": "???", + "Item.14403.1": "牵牛花开,少女初醒", + "Item.14403.2": "解锁千都世专属形象「牵牛花开,少女初醒」的凭证!", + "Item.14403.3": "养在水里的牵牛花——它的鲜亮和淡香,能保持多久呢?", "Item.14404.1": "???", "Item.14404.2": "???", "Item.14404.3": "???", - "Item.145.1": "???", - "Item.145.2": "???", - "Item.145.3": "???", - "Item.1450.1": "???", - "Item.1450.2": "???", - "Item.1450.3": "???", - "Item.14501.1": "???", - "Item.14502.1": "???", + "Item.145.1": "乙叶", + "Item.145.2": "邀请「乙叶」加入队伍的凭证", + "Item.145.3": "擦肩而过时,未曾察觉熟悉的气息。\u000b她亲手埋葬了旧日的自己。", + "Item.1450.1": "乙叶的心钥", + "Item.1450.2": "用于激活旅人的天赋。", + "Item.1450.3": "擦肩而过时,未曾察觉熟悉的气息。\u000b她亲手埋葬了旧日的自己。", + "Item.14501.1": "乙叶-基础形象", + "Item.14502.1": "乙叶-觉醒形象", "Item.14503.1": "???", "Item.14503.2": "???", "Item.14503.3": "???", @@ -897,12 +969,28 @@ "Item.1560.3": "在最信赖的人面前孩子气。", "Item.15601.1": "小禾-基础形象", "Item.15602.1": "小禾-觉醒形象", - "Item.15603.1": "???", - "Item.15603.2": "???", - "Item.15603.3": "???", + "Item.15603.1": "古灵精怪茶话会", + "Item.15603.2": "解锁小禾专属形象「古灵精怪茶话会」的凭证!", + "Item.15603.3": "生活不过是如此吧:吃一块歌剧院,再沏一壶红茶。梦想正在膨胀,直至茶壶吐出蒸汽泡泡。", "Item.15604.1": "???", "Item.15604.2": "???", "Item.15604.3": "???", + "Item.157.1": "???", + "Item.157.2": "???", + "Item.1570.1": "???", + "Item.1570.2": "???", + "Item.15701.1": "???", + "Item.15701.2": "???", + "Item.15701.3": "???", + "Item.15702.1": "???", + "Item.15702.2": "???", + "Item.15702.3": "???", + "Item.15703.1": "???", + "Item.15703.2": "???", + "Item.15703.3": "???", + "Item.15704.1": "???", + "Item.15704.2": "???", + "Item.15704.3": "???", "Item.158.1": "菈露(圣夜)", "Item.158.2": "邀请「菈露(圣夜)」加入队伍的凭证", "Item.158.3": "以“精灵”的身份,守护孩子们纯真的梦。", @@ -931,8 +1019,26 @@ "Item.15904.1": "???", "Item.15904.2": "???", "Item.15904.3": "???", + "Item.160.1": "???", + "Item.160.2": "???", + "Item.1600.1": "???", + "Item.1600.2": "???", + "Item.16001.1": "???", + "Item.16001.2": "???", + "Item.16001.3": "???", + "Item.16002.1": "???", + "Item.16002.2": "???", + "Item.16002.3": "???", + "Item.16003.1": "???", + "Item.16003.2": "???", + "Item.16003.3": "???", + "Item.16004.1": "???", + "Item.16004.2": "???", + "Item.16004.3": "???", "Item.198025.1": "风系小队纪录", "Item.198025.2": "可直接获得新手特供的风系星塔纪录进行使用!", + "Item.198026.1": "火系小队纪录", + "Item.198026.2": "可直接获得新手特供的火系星塔纪录进行使用!", "Item.199000.1": "立刻解锁:\n尊享补贴领取资格", "Item.199000.2": "立刻解锁:\n尊享补贴领取资格", "Item.199000.3": "立刻解锁:尊享补贴领取资格", @@ -987,6 +1093,12 @@ "Item.199017.1": "本期限定头像:\n灰常不安", "Item.199017.2": "本期限定头像:\n灰常不安", "Item.199017.3": "本期限定头像:\n灰常不安", + "Item.199018.1": "???", + "Item.199018.2": "???", + "Item.199018.3": "???", + "Item.199019.1": "本期限定头像:\n“刀”的决心", + "Item.199019.2": "本期限定头像:\n“刀”的决心", + "Item.199019.3": "本期限定头像:\n“刀”的决心", "Item.2.1": "星之砂", "Item.2.2": "稀有的晶石,可以在商店中兑换礼券。", "Item.2.3": "散发着星脉力量的碎片,虽纯净,却有人造的痕迹。\u000b虽然没有源晶来得天然,但也价值不菲。", @@ -1275,12 +1387,19 @@ "Item.214043.3": "浸润着阴谋与诡计的土壤下\n翘望与算计的目光互相交织\n有什么正挣扎着破土而出", "Item.214044.1": "罗帷春染岁朝新", "Item.214044.3": "帷幕隔出暖色的空间\u000b她的笑意温和\u000b指尖的针管却掠过一丝寒芒\u000b“别怕,很快就好了。”", + "Item.214045.1": "繁花幻梦", + "Item.214045.3": "强风掀起漫天花雨,纸伞应声收拢\u000b你看,在花海之中,在伞阵之前\u000b纤细的人影翩翩起舞\u000b那到底是真,还是幻梦一场", "Item.214046.1": "冬夜后的黎明", - "Item.214046.3": "全然当作是看了一场惊奇的影戏,\n回过神来,炉火边仍有信赖的伙伴相随。\n走出黑暗的高塔,冬夜终将过去。\n看吧,春日的暖阳会重新照耀这片曾经繁荣的都市。", + "Item.214046.3": "全然当作是看了一场惊奇的影戏,\u000b回过神来,炉火边仍有信赖的伙伴相随。\u000b走出黑暗的高塔,冬夜终将过去。\u000b看吧,春日的暖阳会重新照耀这片曾经繁荣的都市。", "Item.214047.1": "信笺乘风而去", "Item.214047.3": "压紧折痕,拓实火漆,\u000b惦念化作纸上的墨迹。\u000b忽而风起,卷去文字与载体,\u000b余下的万千思绪,它比风还轻盈。", "Item.214048.1": "雪夜惊喜", "Item.214048.3": "雪夜的风吹来远方的祷告\u000b使者携着祝福和礼物\u000b在零点的钟鸣声里登场\u000b这份雪愿节的礼物,送给童心未泯的你", + "Item.214049.1": "星光的印记", + "Item.214049.3": "吹散迷茫,冲向星辰的彼方;\u000b敲响起始的钟声,开启属于我们的冒险。\u000b爱与希望,就在路上;这一程,感谢有你。", + "Item.214050.1": "夜宴谜影", + "Item.214050.3": "无数的传杯换盏,不尽的高谈阔论,\u000b愿景与畅想仅于此刻可堪一用。\u000b可在那光的背后,月亮的暗面,\u000b影子正期望着梦存在的世界。", + "Item.214051.1": "???", "Item.21997.1": "随机首领秘纹材料", "Item.21997.2": "随机获得一种秘纹升阶的初级材料。", "Item.22.1": "补贴额度", @@ -1565,18 +1684,35 @@ "Item.224044.1": "罗帷春染岁朝新曲调", "Item.224044.2": "特定秘纹突破所需的素材", "Item.224044.3": "帷幕隔出暖色的空间\u000b她的笑意温和\u000b指尖的针管却掠过一丝寒芒\u000b“别怕,很快就好了。”", - "Item.224045.2": "???", + "Item.224045.1": "繁花幻梦曲调", + "Item.224045.2": "特定秘纹突破所需的素材", + "Item.224045.3": "强风掀起漫天花雨,纸伞应声收拢\u000b你看,在花海之中,在伞阵之前\u000b纤细的人影翩翩起舞\u000b那到底是真,还是幻梦一场", "Item.224046.1": "冬夜后的黎明曲调", "Item.224046.2": "特定秘纹突破所需的素材", - "Item.224046.3": "全然当作是看了一场惊奇的影戏,\n回过神来,炉火边仍有信赖的伙伴相随。\n走出黑暗的高塔,冬夜终将过去。\n看吧,春日的暖阳会重新照耀这片曾经繁荣的都市。", + "Item.224046.3": "全然当作是看了一场惊奇的影戏,\u000b回过神来,炉火边仍有信赖的伙伴相随。\u000b走出黑暗的高塔,冬夜终将过去。\u000b看吧,春日的暖阳会重新照耀这片曾经繁荣的都市。", "Item.224047.1": "信笺乘风而去曲调", "Item.224047.2": "特定秘纹突破所需的素材", "Item.224047.3": "压紧折痕,拓实火漆,\u000b惦念化作纸上的墨迹。\u000b忽而风起,卷去文字与载体,\u000b余下的万千思绪,它比风还轻盈。", "Item.224048.1": "雪夜惊喜曲调", "Item.224048.2": "特定秘纹突破所需的素材", "Item.224048.3": "雪夜的风吹来远方的祷告\u000b使者携着祝福和礼物\u000b在零点的钟鸣声里登场\u000b这份雪愿节的礼物,送给童心未泯的你", - "Item.224049.2": "???", - "Item.224050.2": "???", + "Item.224049.1": "星光的印记曲调", + "Item.224049.2": "特定秘纹突破所需的素材", + "Item.224049.3": "吹散迷茫,冲向星辰的彼方;\u000b敲响起始的钟声,开启属于我们的冒险。\u000b爱与希望,就在路上;这一程,感谢有你。", + "Item.224050.1": "夜宴谜影曲调", + "Item.224050.2": "特定秘纹突破所需的素材", + "Item.224050.3": "无数的传杯换盏,不尽的高谈阔论,\u000b愿景与畅想仅于此刻可堪一用。\u000b可在那光的背后,月亮的暗面,\u000b影子正期望着梦存在的世界。", + "Item.224051.1": "???", + "Item.224051.2": "???", + "Item.224052.2": "???", + "Item.224053.2": "???", + "Item.224054.2": "???", + "Item.224055.2": "???", + "Item.224056.2": "???", + "Item.224057.2": "???", + "Item.224058.2": "???", + "Item.224059.2": "???", + "Item.224060.2": "???", "Item.23.1": "旅行执照", "Item.23.2": "旅人招募中获得的凭证,可用于在商店中兑换道具。", "Item.23.3": "记录了每次远途旅行的凭证。\u000b每一沓厚度,都是某段美好的邂逅。", @@ -1766,9 +1902,9 @@ "Item.35003.1": "好市民点数", "Item.35003.2": "用于旅人纹章提升的素材。", "Item.35003.3": "完成帝国卫队的委托后,偶尔会用这种方式收到报酬。\u000b要是下次遇到什么麻烦,就能用这个叫他们来摆平事端。", - "Item.35010.1": "【不要翻译】星章抛光剂", - "Item.35010.2": "【不要翻译】用于旅人纹章重置时锁定词条的特殊素材。", - "Item.35010.3": "【不要翻译】重新抛光纹章的话,纹章就会闪烁另一重别样的光芒。", + "Item.35010.1": "圣洁之滴", + "Item.35010.2": "用于旅人纹章词条跃升的特殊素材。", + "Item.35010.3": "受恩赐之神眷顾的圣洁之水,经它洗礼的物件总会闪耀更灿烂的辉光——不过要切记,仪式的机会是有限的。", "Item.36.1": "决战号令", "Item.36.2": "活动期间,每天可获得三次挑战机会。\u000b每次挑战开始后获得60分钟的战斗时间,期间可发起多次战斗。\u000b模拟战不消耗决战号令。\u000b挑战截止后不可消耗决战号令发起新的挑战,进行中的挑战仍可正常完成。", "Item.4.1": "星之彩", @@ -2186,6 +2322,9 @@ "Item.511941.1": "花影诗", "Item.511942.1": "影无涯", "Item.511943.1": "影风歌", + "Item.512.1": "夜樱限定招募礼券", + "Item.512.2": "特用于「夜樱尽头暗月沉」进行招募的凭证。", + "Item.512.3": "瞄好旅途的方向,开启一段难忘的邂逅。", "Item.512001.1": "众星拥戴", "Item.512002.1": "环形疾速", "Item.512003.1": "风云无常", @@ -2505,6 +2644,35 @@ "Item.513641.1": "???", "Item.513642.1": "???", "Item.513643.1": "???", + "Item.513701.1": "???", + "Item.513702.1": "???", + "Item.513703.1": "???", + "Item.513704.1": "???", + "Item.513705.1": "???", + "Item.513706.1": "???", + "Item.513707.1": "???", + "Item.513708.1": "???", + "Item.513709.1": "???", + "Item.513710.1": "???", + "Item.513711.1": "???", + "Item.513712.1": "???", + "Item.513713.1": "???", + "Item.513721.1": "???", + "Item.513722.1": "???", + "Item.513723.1": "???", + "Item.513724.1": "???", + "Item.513725.1": "???", + "Item.513726.1": "???", + "Item.513727.1": "???", + "Item.513728.1": "???", + "Item.513729.1": "???", + "Item.513730.1": "???", + "Item.513731.1": "???", + "Item.513732.1": "???", + "Item.513733.1": "???", + "Item.513741.1": "???", + "Item.513742.1": "???", + "Item.513743.1": "???", "Item.514001.1": "???", "Item.514002.1": "???", "Item.514003.1": "???", @@ -2652,35 +2820,35 @@ "Item.514441.1": "蛇涎流凝", "Item.514442.1": "蛇舞涟漪", "Item.514443.1": "蛇骨寒涛", - "Item.514501.1": "???", - "Item.514502.1": "???", - "Item.514503.1": "???", - "Item.514504.1": "???", - "Item.514505.1": "???", - "Item.514506.1": "???", - "Item.514507.1": "???", - "Item.514508.1": "???", - "Item.514509.1": "???", - "Item.514510.1": "???", - "Item.514511.1": "???", - "Item.514512.1": "???", - "Item.514513.1": "???", - "Item.514521.1": "???", - "Item.514522.1": "???", - "Item.514523.1": "???", - "Item.514524.1": "???", - "Item.514525.1": "???", - "Item.514526.1": "???", - "Item.514527.1": "???", - "Item.514528.1": "???", - "Item.514529.1": "???", - "Item.514530.1": "???", - "Item.514531.1": "???", - "Item.514532.1": "???", - "Item.514533.1": "???", - "Item.514541.1": "???", - "Item.514542.1": "???", - "Item.514543.1": "???", + "Item.514501.1": "隐约震颤", + "Item.514502.1": "阴翳颂赞", + "Item.514503.1": "幽寂回响", + "Item.514504.1": "散华之美", + "Item.514505.1": "微暗深处", + "Item.514506.1": "四时流转", + "Item.514507.1": "暗影叩魂", + "Item.514508.1": "薄暗微茫", + "Item.514509.1": "暮霭降临", + "Item.514510.1": "虚烛残焰", + "Item.514511.1": "潜影迷魂", + "Item.514512.1": "夜潮奔涌", + "Item.514513.1": "影下生花", + "Item.514521.1": "寂影成双", + "Item.514522.1": "暗夜行路", + "Item.514523.1": "暝色浮波", + "Item.514524.1": "暮雨沾衣", + "Item.514525.1": "孤灯摇曳", + "Item.514526.1": "须臾无踪", + "Item.514527.1": "空阶之上", + "Item.514528.1": "雨织愁痕", + "Item.514529.1": "寒霖浸骨", + "Item.514530.1": "终期于尽", + "Item.514531.1": "暗色蚕食", + "Item.514532.1": "湮灭低鸣", + "Item.514533.1": "丧钟无声", + "Item.514541.1": "花蚀深渊", + "Item.514542.1": "万境归暝", + "Item.514543.1": "月下华刃", "Item.514701.1": "重音终结", "Item.514702.1": "喝彩闪烁", "Item.514703.1": "节奏脉动", @@ -2935,6 +3103,9 @@ "Item.71013.1": "前缀头衔:温室", "Item.71013.2": "用于解锁头衔:温室", "Item.71013.3": "记录着神奇词语的小卡片。", + "Item.71014.1": "前缀头衔:严谨", + "Item.71014.2": "用于解锁头衔:严谨", + "Item.71014.3": "记录着神奇词语的小卡片。", "Item.72001.1": "后缀头衔:魔王", "Item.72001.2": "用于解锁头衔:魔王", "Item.72001.3": "记录着神奇词语的小卡片。", @@ -2974,6 +3145,9 @@ "Item.72013.1": "后缀头衔:守护者", "Item.72013.2": "用于解锁头衔:守护者", "Item.72013.3": "记录着神奇词语的小卡片。", + "Item.72014.1": "后缀头衔:地理学家", + "Item.72014.2": "用于解锁头衔:地理学家", + "Item.72014.3": "记录着神奇词语的小卡片。", "Item.73101.1": "鱿鱼米饼", "Item.73101.2": "「惊奇冒险!渊海幽灵船传说!」活动中积极参与获得的代币,可用于在活动商店中兑换道具!", "Item.73101.3": "由她亲手制作的鱿鱼米饼,一口气能吃掉多少个呢?", @@ -2998,12 +3172,24 @@ "Item.73108.1": "青枭片羽", "Item.73108.2": "「敬启,致珍重的你」活动中积极参与获得的代币,可用于在活动商店中兑换道具!", "Item.73108.3": "闪闪发光的羽毛,它的主人正是传闻中的“偷信魔物”……", + "Item.73109.1": "午夜来信", + "Item.73109.2": "「幽夜独舞孤影乱」活动中积极参与获得的代币,可用于在活动商店中兑换道具!", + "Item.73109.3": "不要轻易拆开这封包装精美的来信——它说不定是个陷阱。", "Item.73201.1": "攻略旌旗", "Item.73201.2": "「攻略纪录大征集」活动中积极参与获得的道具!", "Item.73201.3": "地理协会为表彰充分探索星塔并留下攻略纪要的旅人送出的旌旗——人人为我,我为人人。", "Item.73202.1": "联合理事会代币", "Item.73202.2": "「缭乱碎晶球」活动中积极参与获得的道具!", "Item.73202.3": "为了表彰所有在星球保卫战中做出卓越贡献的战斗员而分发的代币。\n“为了联合理事会,献出你的心脏!”", + "Item.74201.1": "欢庆时刻", + "Item.74201.2": "「巅峰秀场」活动中用于打赏主播的道具,使用后可提升直播间1点热度并获得1点粉丝团经验。", + "Item.74201.3": "为你最喜欢的主播,点燃你的小小热情!\u000b——小小投入,邂逅历史性机遇!", + "Item.74202.1": "一捧鲜花", + "Item.74202.2": "「巅峰秀场」活动中用于打赏主播的道具,使用后可提升直播间10点热度并获得10点粉丝团经验。", + "Item.74202.3": "为你最喜欢的主播,献上一束馥郁浓香的鲜花!\u000b——不是昨天,不是明天,就在今天!", + "Item.74203.1": "飞天大火箭", + "Item.74203.2": "「巅峰秀场」活动中用于打赏主播的道具,使用后可提升直播间50点热度并获得50点粉丝团经验。", + "Item.74203.3": "为你最喜欢的主播,打出一发震彻寰宇的大火箭!\u000b——跨越山海,让世界听到我们的声音!", "Item.81001.1": "罐装干劲汽水", "Item.81001.2": "使用后可回复30点干劲。", "Item.81001.3": "声名远扬的能量饮料[力满劲]!\u000b一小口,就能提神醒脑,活力加倍!\u000b另外,还有满满的果味香甜!", diff --git a/data/language/zh_cn/jointdrillcontrol.json b/data/language/zh_cn/jointdrillcontrol.json index d5cb1bd7..eee7d4b2 100644 --- a/data/language/zh_cn/jointdrillcontrol.json +++ b/data/language/zh_cn/jointdrillcontrol.json @@ -4,5 +4,7 @@ "JointDrillControl.510002.2": "将恐惧当成礼仪,以偏执滋养绝望。\u000b她的剧目里,演绎着最为古老的噩梦。", "JointDrillControl.510002.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。", "JointDrillControl.510003.2": "战车碾碎大地,高唱众生破灭的凯歌。\u000b她重演无数次战争,唯有疯狂永恒不变。", - "JointDrillControl.510003.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。" + "JointDrillControl.510003.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。", + "JointDrillControl.510004.2": "将恐惧当成礼仪,以偏执滋养绝望。\u000b她的剧目里,演绎着最为古老的噩梦。", + "JointDrillControl.510004.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。" } \ No newline at end of file diff --git a/data/language/zh_cn/jointdrilllevel.json b/data/language/zh_cn/jointdrilllevel.json index f947c856..54a04faa 100644 --- a/data/language/zh_cn/jointdrilllevel.json +++ b/data/language/zh_cn/jointdrilllevel.json @@ -7,5 +7,10 @@ "JointDrillLevel.1006.1": "圆舞曲", "JointDrillLevel.1007.1": "圆舞曲", "JointDrillLevel.1008.1": "圆舞曲", - "JointDrillLevel.1009.1": "圆舞曲" + "JointDrillLevel.1009.1": "圆舞曲", + "JointDrillLevel.1010.1": "交响曲", + "JointDrillLevel.1011.1": "交响曲", + "JointDrillLevel.1012.1": "交响曲", + "JointDrillLevel.1013.1": "交响曲", + "JointDrillLevel.1014.1": "交响曲" } \ No newline at end of file diff --git a/data/language/zh_cn/jointdrillquest.json b/data/language/zh_cn/jointdrillquest.json index b4819f7d..a8e043f7 100644 --- a/data/language/zh_cn/jointdrillquest.json +++ b/data/language/zh_cn/jointdrillquest.json @@ -19,5 +19,12 @@ "JointDrillQuest.12004.1": "当期活动累计获得 28,866,000 分", "JointDrillQuest.12005.1": "当期活动累计获得 35,036,000 分", "JointDrillQuest.12006.1": "当期活动累计获得 39,252,000 分", - "JointDrillQuest.12007.1": "当期活动累计获得 41,380,000 分" + "JointDrillQuest.12007.1": "当期活动累计获得 41,380,000 分", + "JointDrillQuest.13001.1": "当期活动累计获得 12,852,000 分", + "JointDrillQuest.13002.1": "当期活动累计获得 20,520,000 分", + "JointDrillQuest.13003.1": "当期活动累计获得 25,164,000 分", + "JointDrillQuest.13004.1": "当期活动累计获得 28,866,000 分", + "JointDrillQuest.13005.1": "当期活动累计获得 35,036,000 分", + "JointDrillQuest.13006.1": "当期活动累计获得 39,252,000 分", + "JointDrillQuest.13007.1": "当期活动累计获得 41,380,000 分" } \ No newline at end of file diff --git a/data/language/zh_cn/jumpto.json b/data/language/zh_cn/jumpto.json index 093249dd..6e555a21 100644 --- a/data/language/zh_cn/jumpto.json +++ b/data/language/zh_cn/jumpto.json @@ -1,12 +1,18 @@ { "JumpTo.1.1": "1-1", "JumpTo.10.1": "暂无来源", + "JumpTo.10301.1": "旅人养成", + "JumpTo.10302.1": "旅人养成", + "JumpTo.10801.1": "旅人养成", + "JumpTo.10802.1": "旅人养成", "JumpTo.11201.1": "旅人养成", "JumpTo.11202.1": "旅人养成", "JumpTo.12001.1": "旅人养成", "JumpTo.12002.1": "旅人养成", "JumpTo.12301.1": "旅人养成", "JumpTo.12302.1": "旅人养成", + "JumpTo.12601.1": "旅人养成", + "JumpTo.12602.1": "旅人养成", "JumpTo.13.1": "征途票根商店", "JumpTo.14.1": "灾变防线商店", "JumpTo.15.1": "终焉绝响商店", diff --git a/data/language/zh_cn/levelquesttarget.json b/data/language/zh_cn/levelquesttarget.json index 9bc1c821..52642c1d 100644 --- a/data/language/zh_cn/levelquesttarget.json +++ b/data/language/zh_cn/levelquesttarget.json @@ -286,26 +286,53 @@ "LevelQuestTarget.14304015.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14304016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14401011.1": "施放{Param1}次千都世主控技「{Param2}」", - "LevelQuestTarget.14401021.1": "施放{Param1}次千都世强化普攻\u000b施放主控技后普攻获得强化", - "LevelQuestTarget.14401031.1": "施放{Param1}次千都世绝招「{Param2}」", - "LevelQuestTarget.14401032.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14401041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14401051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", - "LevelQuestTarget.14402011.1": "施放{Param1}次千都世强化主控技「{Param2}」\u000b施放主控技后下次主控技获得强化", - "LevelQuestTarget.14402021.1": "施放{Param1}次千都世绝招「{Param2}」", - "LevelQuestTarget.14402022.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14402031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14402041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", - "LevelQuestTarget.14403011.1": "施放{Param1}次千都世绝招「{Param2}」", - "LevelQuestTarget.14403021.1": "施放{Param1}次千都世援护技「{Param2}」", - "LevelQuestTarget.14403022.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14403031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14403041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", - "LevelQuestTarget.14404011.1": "施放{Param1}次千都世绝招「{Param2}」", - "LevelQuestTarget.14404021.1": "施放{Param1}次千都世援护技「{Param2}」", - "LevelQuestTarget.14404022.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14404031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14404041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", + "LevelQuestTarget.14401012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14401013.1": "施放{Param1}次千都世绝招「{Param2}」", + "LevelQuestTarget.14401014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14401015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14401016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.14402011.1": "施放{Param1}次千都世强化主控技「{Param2}」", + "LevelQuestTarget.14402012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14402013.1": "施放{Param1}次千都世绝招「{Param2}」", + "LevelQuestTarget.14402014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14402015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14402016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.14403011.1": "施放{Param1}次千都世援护技「{Param2}」", + "LevelQuestTarget.14403012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14403013.1": "施放{Param1}次千都世绝招「{Param2}」", + "LevelQuestTarget.14403014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14403015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14403016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.14404011.1": "施放{Param1}次千都世援护技「{Param2}」", + "LevelQuestTarget.14404012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14404013.1": "施放{Param1}次千都世绝招「{Param2}」", + "LevelQuestTarget.14404014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14404015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14404016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.14501011.1": "施放{Param1}次乙叶主控技「{Param2}」", + "LevelQuestTarget.14501012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14501013.1": "施放{Param1}次乙叶绝招「{Param2}」", + "LevelQuestTarget.14501014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14501015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14501016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.14502011.1": "施放{Param1}次乙叶主控技「{Param2}」", + "LevelQuestTarget.14502012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14502013.1": "施放{Param1}次乙叶绝招「{Param2}」", + "LevelQuestTarget.14502014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14502015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14502016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.14503011.1": "施放{Param1}次乙叶援护技「{Param2}」", + "LevelQuestTarget.14503012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14503013.1": "施放{Param1}次乙叶绝招「{Param2}」", + "LevelQuestTarget.14503014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14503015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14503016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.14504011.1": "施放{Param1}次乙叶援护技「{Param2}」", + "LevelQuestTarget.14504012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14504013.1": "施放{Param1}次乙叶绝招「{Param2}」", + "LevelQuestTarget.14504014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14504015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14504016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14901011.1": "施放{Param1}次格芮主控技「{Param2}」", "LevelQuestTarget.14901021.1": "施放{Param1}次格芮强化普攻\u000b施放主控技后普攻获得强化", "LevelQuestTarget.14901022.1": "消灭{Param1}只{Param2}", diff --git a/data/language/zh_cn/mailtemplate.json b/data/language/zh_cn/mailtemplate.json index b4991d98..ef4539cd 100644 --- a/data/language/zh_cn/mailtemplate.json +++ b/data/language/zh_cn/mailtemplate.json @@ -74,6 +74,15 @@ "MailTemplate.2011.1": "旅团管理部", "MailTemplate.2011.2": "补发快件 - 背包寄送服务", "MailTemplate.2011.3": "贵团赚到的物资多到包裹都装不下了!\n不过协会已经贴心地把多出来的奖励都打包寄送到贵团办公室了,请查收。\n探索之旅,还请时常整理背包空间哦!", + "MailTemplate.20201.1": "地理协会", + "MailTemplate.20201.2": "活动代币到期提醒", + "MailTemplate.20201.3": "「幽夜独舞孤影乱」活动即将于{0}天后结束。\n辛苦收集的「午夜来信」将会在活动商店关闭后就过期失效喔!\n请务必在活动商店关闭前,进入商店使用「午夜来信」兑换各项奖励!", + "MailTemplate.20202.1": "地理协会", + "MailTemplate.20202.2": "快件补发 - 到期代币", + "MailTemplate.20202.3": "「幽夜独舞孤影乱」活动已正式结束。\n尚未消耗的「午夜来信」已兑换为「朵拉」寄送至贵旅团的货仓,请注意查收。", + "MailTemplate.20203.1": "地理协会", + "MailTemplate.20203.2": "快件补发 - 任务奖励", + "MailTemplate.20203.3": "「幽夜独舞孤影乱」活动任务已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", "MailTemplate.2021.1": "旅团管理部", "MailTemplate.2021.2": "补发快件 - 任务奖励", "MailTemplate.2021.3": "上次的任务,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", @@ -179,6 +188,12 @@ "MailTemplate.4012.1": "地理协会", "MailTemplate.4012.2": "补发快件 - 活动奖励", "MailTemplate.4012.3": "「沐星前礼」活动已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", + "MailTemplate.4013.1": "地理协会", + "MailTemplate.4013.2": "补发快件 - 活动奖励", + "MailTemplate.4013.3": "「拾忆赴新程」活动已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", + "MailTemplate.4014.1": "地理协会", + "MailTemplate.4014.2": "补发快件 - 活动奖励", + "MailTemplate.4014.3": "「星之竞拍」活动已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", "MailTemplate.5001.1": "《星塔旅人》运营团队", "MailTemplate.5001.2": "感谢您参与{0}调查", "MailTemplate.5001.3": "非常感谢您参与本次调查,特为您准备了些礼品,请查收", @@ -194,6 +209,9 @@ "MailTemplate.90003.1": "《星塔旅人》运营团队", "MailTemplate.90003.2": "旅程体验调研·其三", "MailTemplate.90003.3": "嗨,尊敬的魔王大人!\n在测试的最后,我们希望向您了解更多关于游戏内容的看法和意见。您可以通过下方「前往问卷」参与填写。\n完成问卷后可获得【青空礼券*100+星彩礼券*100】。\n今后也请继续支持《星塔旅人》!谢谢!", + "MailTemplate.910145.1": "地理协会", + "MailTemplate.910145.2": "「夜樱尽头暗月沉」到期提示", + "MailTemplate.910145.3": "「夜樱尽头暗月沉」限时限定招募即将于{0}天后结束。\n「夜樱限定招募礼券」将会在招募关闭后过期失效。\n请在招募关闭前及时进行招募,别错过最后的招募时机喔!", "MailTemplate.910158.1": "地理协会", "MailTemplate.910158.2": "「圣夜送礼大作战!」到期提示", "MailTemplate.910158.3": "「圣夜送礼大作战!」限时限定招募即将于{0}天后结束。\n「雪愿限定招募礼券」将会在招募关闭后过期失效。\n请在招募关闭前及时进行招募,别错过最后的招募时机喔!", diff --git a/data/language/zh_cn/mainscreencg.json b/data/language/zh_cn/mainscreencg.json index 1d602d8b..9f59055d 100644 --- a/data/language/zh_cn/mainscreencg.json +++ b/data/language/zh_cn/mainscreencg.json @@ -60,6 +60,9 @@ "MainScreenCG.1083.1": "昂首阔步的信念", "MainScreenCG.1086.1": "漫长时光的共犯", "MainScreenCG.1087.1": "愿你莞尔成常", + "MainScreenCG.1093.1": "霁月悬虹", + "MainScreenCG.1094.1": "携你同坠", + "MainScreenCG.1095.1": "陌生的味道", "MainScreenCG.2001.1": "掌心之暖", "MainScreenCG.2002.1": "绿洲欢迎会", "MainScreenCG.2003.1": "夜放花千树", @@ -72,5 +75,6 @@ "MainScreenCG.2010.1": "丰收日", "MainScreenCG.2011.1": "晨间溜走的信使", "MainScreenCG.2012.1": "眼眸中的彼此", - "MainScreenCG.2013.1": "大小姐与俏女仆" + "MainScreenCG.2013.1": "大小姐与俏女仆", + "MainScreenCG.2014.1": "跨越星声的对话" } \ No newline at end of file diff --git a/data/language/zh_cn/mainskill.json b/data/language/zh_cn/mainskill.json index 737f6458..0f9a24b3 100644 --- a/data/language/zh_cn/mainskill.json +++ b/data/language/zh_cn/mainskill.json @@ -492,17 +492,17 @@ "MainSkill.302606.1": "营业技巧", "MainSkill.302606.2": "队伍中地系角色的绝招伤害提升{1}。\u000b战斗开始时,队伍中地系角色回复{2}点能量。", "MainSkill.400101.1": "猫神降歌", - "MainSkill.400101.2": "全队火系伤害提升{1}。\u000b火系主控角色施放技能时,队伍中火系角色攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。", + "MainSkill.400101.2": "全队火系伤害提升{1}。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。", "MainSkill.400102.1": "猫神降歌", - "MainSkill.400102.2": "全队火系伤害提升{1}。\u000b火系主控角色施放技能时,队伍中火系角色攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。", + "MainSkill.400102.2": "全队火系伤害提升{1}。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。", "MainSkill.400103.1": "猫神降歌", - "MainSkill.400103.2": "全队火系伤害提升{1}。\u000b火系主控角色施放技能时,队伍中火系角色攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。", + "MainSkill.400103.2": "全队火系伤害提升{1}。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。", "MainSkill.400104.1": "猫神降歌", - "MainSkill.400104.2": "全队火系伤害提升{1}。\u000b火系主控角色施放技能时,队伍中火系角色攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。", + "MainSkill.400104.2": "全队火系伤害提升{1}。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。", "MainSkill.400105.1": "猫神降歌", - "MainSkill.400105.2": "全队火系伤害提升{1}。\u000b火系主控角色施放技能时,队伍中火系角色攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。", + "MainSkill.400105.2": "全队火系伤害提升{1}。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。", "MainSkill.400106.1": "猫神降歌", - "MainSkill.400106.2": "全队火系伤害提升{1}。\u000b火系主控角色施放技能时,队伍中火系角色攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。", + "MainSkill.400106.2": "全队火系伤害提升{1}。\u000b火系主控角色施放技能时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒,同时火系主控角色获得「炎铠」:受到伤害降低{4},持续{5}秒。", "MainSkill.400201.1": "空与花与诗", "MainSkill.400201.2": "全队风系伤害提升{1}。\u000b任意风系角色对目标造成非普攻伤害时,有{2}的概率附加「割裂」:受到风系伤害提升{3},持续{4}秒。\u000b风系主控角色受到附带「割裂」目标的伤害降低{5}。", "MainSkill.400202.1": "空与花与诗", @@ -515,6 +515,18 @@ "MainSkill.400205.2": "全队风系伤害提升{1}。\u000b任意风系角色对目标造成非普攻伤害时,有{2}的概率附加「割裂」:受到风系伤害提升{3},持续{4}秒。\u000b风系主控角色受到附带「割裂」目标的伤害降低{5}。", "MainSkill.400206.1": "空与花与诗", "MainSkill.400206.2": "全队风系伤害提升{1}。\u000b任意风系角色对目标造成非普攻伤害时,有{2}的概率附加「割裂」:受到风系伤害提升{3},持续{4}秒。\u000b风系主控角色受到附带「割裂」目标的伤害降低{5}。", + "MainSkill.400301.1": "???", + "MainSkill.400301.2": "???", + "MainSkill.400302.1": "???", + "MainSkill.400302.2": "???", + "MainSkill.400303.1": "???", + "MainSkill.400303.2": "???", + "MainSkill.400304.1": "???", + "MainSkill.400304.2": "???", + "MainSkill.400305.1": "???", + "MainSkill.400305.2": "???", + "MainSkill.400306.1": "???", + "MainSkill.400306.2": "???", "MainSkill.400401.1": "仙踪良梦", "MainSkill.400401.2": "全队暗系伤害提升{1}。\u000b任意暗系角色召唤仆从时,暗系主控角色获得1层「敬畏」,持续{2}秒,可叠加{3}层。暗系主控角色召唤仆从时,每层「敬畏」使该仆从的仆从伤害提升{4},持续{5}秒。\u000b暗系主控角色拥有「敬畏」时,暗系仆从造成伤害时为目标附加:受到暗系仆从伤害提升{6},持续{7}秒。", "MainSkill.400402.1": "仙踪良梦", @@ -564,17 +576,17 @@ "MainSkill.400706.1": "午夜,堕天使", "MainSkill.400706.2": "队伍中光系角色的技能伤害和绝招伤害提升{1}。\u000b任意角色触发##光系印记#1015#时,光系主控角色普攻和绝招伤害提升{2},持续{3}秒。", "MainSkill.400801.1": "飞越青空", - "MainSkill.400801.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升{4};\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升{6}。", + "MainSkill.400801.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠加{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升{4};\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升{6}。", "MainSkill.400802.1": "飞越青空", - "MainSkill.400802.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升{4};\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升{6}。", + "MainSkill.400802.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠加{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升{4};\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升{6}。", "MainSkill.400803.1": "飞越青空", - "MainSkill.400803.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升{4};\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升{6}。", + "MainSkill.400803.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠加{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升{4};\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升{6}。", "MainSkill.400804.1": "飞越青空", - "MainSkill.400804.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升{4};\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升{6}。", + "MainSkill.400804.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠加{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升{4};\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升{6}。", "MainSkill.400805.1": "飞越青空", - "MainSkill.400805.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升{4};\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升{6}。", + "MainSkill.400805.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠加{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升{4};\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升{6}。", "MainSkill.400806.1": "飞越青空", - "MainSkill.400806.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升{4};\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升{6}。", + "MainSkill.400806.2": "水系均衡角色造成技能伤害时,为目标附加1层「晴浪」,持续{1}秒,可叠加{2}层。\u000b「晴浪」层数达到{3}层时,使目标受到水系普攻伤害提升{4};\u000b「晴浪」层数达到{5}层时,额外使目标受到水系技能伤害提升{6}。", "MainSkill.400901.1": "“空白”的序章", "MainSkill.400901.2": "队伍中风系角色攻击力提升{1}。\u000b战斗开始后,风系主控角色获得最大生命{2}的护盾,持续{3}秒,该效果每{4}秒最多触发1次。", "MainSkill.400902.1": "“空白”的序章", @@ -660,17 +672,17 @@ "MainSkill.401506.1": "鹿鸣", "MainSkill.401506.2": "队伍中风系援护角色技能伤害提升{1}。\u000b任意风系援护角色造成技能伤害时,为目标附加「流芳」,可叠加{2}层。任意风系援护角色对附带满层「流芳」的目标造成技能伤害时,移除全部「流芳」,为该目标附加效果:受到风系技能伤害提升{3},持续{4}秒,可叠加{5}层。", "MainSkill.401601.1": "春日纪事", - "MainSkill.401601.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", + "MainSkill.401601.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠加3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", "MainSkill.401602.1": "春日纪事", - "MainSkill.401602.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", + "MainSkill.401602.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠加3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", "MainSkill.401603.1": "春日纪事", - "MainSkill.401603.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", + "MainSkill.401603.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠加3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", "MainSkill.401604.1": "春日纪事", - "MainSkill.401604.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", + "MainSkill.401604.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠加3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", "MainSkill.401605.1": "春日纪事", - "MainSkill.401605.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", + "MainSkill.401605.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠加3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", "MainSkill.401606.1": "春日纪事", - "MainSkill.401606.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", + "MainSkill.401606.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠加3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", "MainSkill.401701.1": "花火", "MainSkill.401701.2": "火系主控角色施放技能后,获得{1}层「爆焰」:每层使普攻伤害提升{2},可叠加{3}层。火系主控角色每消耗1枚弹药,额外获得1层。\u000b「爆焰」满层时,火系主控角色的普攻伤害对目标附加:受到火系普攻伤害提升{4},持续{5}秒。{6}秒后清空全部「爆焰」。", "MainSkill.401702.1": "花火", @@ -768,17 +780,17 @@ "MainSkill.402406.1": "一二三,跳!", "MainSkill.402406.2": "任意风系角色造成绝招伤害时,队伍中风系角色技能伤害提升{1},持续{2}秒。", "MainSkill.402601.1": "潋滟故池水", - "MainSkill.402601.2": "全队水系伤害提升{1}。\u000b任意角色触发##水系印记#1018#时,全队水系伤害提升{2},持续{3}秒。", + "MainSkill.402601.2": "全队水系伤害提升{1}。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升{2},持续{3}秒。", "MainSkill.402602.1": "潋滟故池水", - "MainSkill.402602.2": "全队水系伤害提升{1}。\u000b任意角色触发##水系印记#1018#时,全队水系伤害提升{2},持续{3}秒。", + "MainSkill.402602.2": "全队水系伤害提升{1}。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升{2},持续{3}秒。", "MainSkill.402603.1": "潋滟故池水", - "MainSkill.402603.2": "全队水系伤害提升{1}。\u000b任意角色触发##水系印记#1018#时,全队水系伤害提升{2},持续{3}秒。", + "MainSkill.402603.2": "全队水系伤害提升{1}。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升{2},持续{3}秒。", "MainSkill.402604.1": "潋滟故池水", - "MainSkill.402604.2": "全队水系伤害提升{1}。\u000b任意角色触发##水系印记#1018#时,全队水系伤害提升{2},持续{3}秒。", + "MainSkill.402604.2": "全队水系伤害提升{1}。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升{2},持续{3}秒。", "MainSkill.402605.1": "潋滟故池水", - "MainSkill.402605.2": "全队水系伤害提升{1}。\u000b任意角色触发##水系印记#1018#时,全队水系伤害提升{2},持续{3}秒。", + "MainSkill.402605.2": "全队水系伤害提升{1}。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升{2},持续{3}秒。", "MainSkill.402606.1": "潋滟故池水", - "MainSkill.402606.2": "全队水系伤害提升{1}。\u000b任意角色触发##水系印记#1018#时,全队水系伤害提升{2},持续{3}秒。", + "MainSkill.402606.2": "全队水系伤害提升{1}。\u000b任意角色触发##水系印记#1018#时,己方水系伤害提升{2},持续{3}秒。", "MainSkill.402701.1": "龙飞凤舞", "MainSkill.402701.2": "全队火系伤害提升{1}。\u000b任意角色触发##火系印记#1016#时,队伍中火系角色技能伤害提升{2},持续{3}秒。", "MainSkill.402702.1": "龙飞凤舞", @@ -959,78 +971,90 @@ "MainSkill.404405.2": "地系援护角色技能伤害提升{1}。\u000b地系均衡角色造成技能伤害时,为目标附加「春华」:受到地系技能伤害提升{2},持续{3}秒。", "MainSkill.404406.1": "罗帷春染岁朝新", "MainSkill.404406.2": "地系援护角色技能伤害提升{1}。\u000b地系均衡角色造成技能伤害时,为目标附加「春华」:受到地系技能伤害提升{2},持续{3}秒。", - "MainSkill.404501.1": "???", - "MainSkill.404501.2": "???", - "MainSkill.404502.1": "???", - "MainSkill.404502.2": "???", - "MainSkill.404503.1": "???", - "MainSkill.404503.2": "???", - "MainSkill.404504.1": "???", - "MainSkill.404504.2": "???", - "MainSkill.404505.1": "???", - "MainSkill.404505.2": "???", - "MainSkill.404506.1": "???", - "MainSkill.404506.2": "???", + "MainSkill.404501.1": "繁花幻梦", + "MainSkill.404501.2": "全队暗系伤害提升{1}。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升{4}。", + "MainSkill.404502.1": "繁花幻梦", + "MainSkill.404502.2": "全队暗系伤害提升{1}。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升{4}。", + "MainSkill.404503.1": "繁花幻梦", + "MainSkill.404503.2": "全队暗系伤害提升{1}。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升{4}。", + "MainSkill.404504.1": "繁花幻梦", + "MainSkill.404504.2": "全队暗系伤害提升{1}。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升{4}。", + "MainSkill.404505.1": "繁花幻梦", + "MainSkill.404505.2": "全队暗系伤害提升{1}。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升{4}。", + "MainSkill.404506.1": "繁花幻梦", + "MainSkill.404506.2": "全队暗系伤害提升{1}。\u000b暗系均衡角色造成技能伤害时,为目标附加1层「暗樱」,持续{2}秒,可叠加{3}层。「暗樱」满层时,使目标受到暗系技能伤害提升{4}。", "MainSkill.404601.1": "冬夜后的黎明", - "MainSkill.404601.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", + "MainSkill.404601.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠加{3}层。", "MainSkill.404602.1": "冬夜后的黎明", - "MainSkill.404602.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", + "MainSkill.404602.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠加{3}层。", "MainSkill.404603.1": "冬夜后的黎明", - "MainSkill.404603.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", + "MainSkill.404603.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠加{3}层。", "MainSkill.404604.1": "冬夜后的黎明", - "MainSkill.404604.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", + "MainSkill.404604.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠加{3}层。", "MainSkill.404605.1": "冬夜后的黎明", - "MainSkill.404605.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", + "MainSkill.404605.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠加{3}层。", "MainSkill.404606.1": "冬夜后的黎明", - "MainSkill.404606.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", + "MainSkill.404606.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠加{3}层。", "MainSkill.404701.1": "信笺乘风而去", - "MainSkill.404701.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升{4};\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升{6}。", + "MainSkill.404701.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠加{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升{4};\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升{6}。", "MainSkill.404702.1": "信笺乘风而去", - "MainSkill.404702.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升{4};\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升{6}。", + "MainSkill.404702.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠加{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升{4};\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升{6}。", "MainSkill.404703.1": "信笺乘风而去", - "MainSkill.404703.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升{4};\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升{6}。", + "MainSkill.404703.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠加{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升{4};\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升{6}。", "MainSkill.404704.1": "信笺乘风而去", - "MainSkill.404704.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升{4};\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升{6}。", + "MainSkill.404704.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠加{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升{4};\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升{6}。", "MainSkill.404705.1": "信笺乘风而去", - "MainSkill.404705.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升{4};\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升{6}。", + "MainSkill.404705.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠加{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升{4};\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升{6}。", "MainSkill.404706.1": "信笺乘风而去", - "MainSkill.404706.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升{4};\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升{6}。", + "MainSkill.404706.2": "水系均衡角色造成技能伤害时,水系主控角色获得1层「思涟」,持续{1}秒,可叠加{2}层。\u000b「思涟」层数达到{3}层时,己方造成的水系伤害提升{4};\u000b「思涟」层数达到{5}层时,额外使队伍中水系角色造成的技能伤害提升{6}。", "MainSkill.404801.1": "雪夜惊喜", - "MainSkill.404801.2": "全队火系伤害提升{1}。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升{3},持续{4}秒,可叠{5}层。", + "MainSkill.404801.2": "全队火系伤害提升{1}。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升{3},持续{4}秒,可叠加{5}层。", "MainSkill.404802.1": "雪夜惊喜", - "MainSkill.404802.2": "全队火系伤害提升{1}。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升{3},持续{4}秒,可叠{5}层。", + "MainSkill.404802.2": "全队火系伤害提升{1}。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升{3},持续{4}秒,可叠加{5}层。", "MainSkill.404803.1": "雪夜惊喜", - "MainSkill.404803.2": "全队火系伤害提升{1}。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升{3},持续{4}秒,可叠{5}层。", + "MainSkill.404803.2": "全队火系伤害提升{1}。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升{3},持续{4}秒,可叠加{5}层。", "MainSkill.404804.1": "雪夜惊喜", - "MainSkill.404804.2": "全队火系伤害提升{1}。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升{3},持续{4}秒,可叠{5}层。", + "MainSkill.404804.2": "全队火系伤害提升{1}。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升{3},持续{4}秒,可叠加{5}层。", "MainSkill.404805.1": "雪夜惊喜", - "MainSkill.404805.2": "全队火系伤害提升{1}。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升{3},持续{4}秒,可叠{5}层。", + "MainSkill.404805.2": "全队火系伤害提升{1}。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升{3},持续{4}秒,可叠加{5}层。", "MainSkill.404806.1": "雪夜惊喜", - "MainSkill.404806.2": "全队火系伤害提升{1}。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升{3},持续{4}秒,可叠{5}层。", - "MainSkill.404901.1": "???", - "MainSkill.404901.2": "???", - "MainSkill.404902.1": "???", - "MainSkill.404902.2": "???", - "MainSkill.404903.1": "???", - "MainSkill.404903.2": "???", - "MainSkill.404904.1": "???", - "MainSkill.404904.2": "???", - "MainSkill.404905.1": "???", - "MainSkill.404905.2": "???", - "MainSkill.404906.1": "???", - "MainSkill.404906.2": "???", - "MainSkill.405001.1": "???", - "MainSkill.405001.2": "???", - "MainSkill.405002.1": "???", - "MainSkill.405002.2": "???", - "MainSkill.405003.1": "???", - "MainSkill.405003.2": "???", - "MainSkill.405004.1": "???", - "MainSkill.405004.2": "???", - "MainSkill.405005.1": "???", - "MainSkill.405005.2": "???", - "MainSkill.405006.1": "???", - "MainSkill.405006.2": "???", + "MainSkill.404806.2": "全队火系伤害提升{1}。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升{3},持续{4}秒,可叠加{5}层。", + "MainSkill.404901.1": "星光的印记", + "MainSkill.404901.2": "主控角色生命低于10%时,立即获得最大生命{1}的护盾,持续{2}秒,该效果每{3}秒最多触发1次。", + "MainSkill.404902.1": "星光的印记", + "MainSkill.404902.2": "主控角色生命低于10%时,立即获得最大生命{1}的护盾,持续{2}秒,该效果每{3}秒最多触发1次。", + "MainSkill.404903.1": "星光的印记", + "MainSkill.404903.2": "主控角色生命低于10%时,立即获得最大生命{1}的护盾,持续{2}秒,该效果每{3}秒最多触发1次。", + "MainSkill.404904.1": "星光的印记", + "MainSkill.404904.2": "主控角色生命低于10%时,立即获得最大生命{1}的护盾,持续{2}秒,该效果每{3}秒最多触发1次。", + "MainSkill.404905.1": "星光的印记", + "MainSkill.404905.2": "主控角色生命低于10%时,立即获得最大生命{1}的护盾,持续{2}秒,该效果每{3}秒最多触发1次。", + "MainSkill.404906.1": "星光的印记", + "MainSkill.404906.2": "主控角色生命低于10%时,立即获得最大生命{1}的护盾,持续{2}秒,该效果每{3}秒最多触发1次。", + "MainSkill.405001.1": "夜宴谜影", + "MainSkill.405001.2": "全队暗系伤害提升{1}。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升{4}。", + "MainSkill.405002.1": "夜宴谜影", + "MainSkill.405002.2": "全队暗系伤害提升{1}。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升{4}。", + "MainSkill.405003.1": "夜宴谜影", + "MainSkill.405003.2": "全队暗系伤害提升{1}。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升{4}。", + "MainSkill.405004.1": "夜宴谜影", + "MainSkill.405004.2": "全队暗系伤害提升{1}。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升{4}。", + "MainSkill.405005.1": "夜宴谜影", + "MainSkill.405005.2": "全队暗系伤害提升{1}。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升{4}。", + "MainSkill.405006.1": "夜宴谜影", + "MainSkill.405006.2": "全队暗系伤害提升{1}。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升{4}。", + "MainSkill.405101.1": "???", + "MainSkill.405101.2": "???", + "MainSkill.405102.1": "???", + "MainSkill.405102.2": "???", + "MainSkill.405103.1": "???", + "MainSkill.405103.2": "???", + "MainSkill.405104.1": "???", + "MainSkill.405104.2": "???", + "MainSkill.405105.1": "???", + "MainSkill.405105.2": "???", + "MainSkill.405106.1": "???", + "MainSkill.405106.2": "???", "MainSkill.900101.1": "空技能", "MainSkill.900102.1": "空技能", "MainSkill.900103.1": "空技能" diff --git a/data/language/zh_cn/mallpackage.json b/data/language/zh_cn/mallpackage.json index d49d3e2a..83274cac 100644 --- a/data/language/zh_cn/mallpackage.json +++ b/data/language/zh_cn/mallpackage.json @@ -177,6 +177,41 @@ "MallPackage.pack.09_role_l.3": "豪华礼券组合", "MallPackage.pack.09_role_s.1": "使命必达\u000b超值礼券组合", "MallPackage.pack.09_role_s.2": "使命必达·超值礼券组合", + "MallPackage.pack.10_disc.1": "落月芬香\u000b特惠闪碟组合", + "MallPackage.pack.10_disc.2": "落月芬香·特惠闪碟组合", + "MallPackage.pack.10_disc_l.1": "落月芬香\u000b豪华闪碟组合", + "MallPackage.pack.10_disc_l.2": "落月芬香·豪华闪碟组合", + "MallPackage.pack.10_disc_l.3": "豪华闪碟组合", + "MallPackage.pack.10_disc_res.1": "落月芬香\u000b特惠星彩养成组合", + "MallPackage.pack.10_disc_res.2": "落月芬香·特惠星彩养成组合", + "MallPackage.pack.10_disc_s.1": "落月芬香\u000b超值闪碟组合", + "MallPackage.pack.10_disc_s.2": "落月芬香·超值闪碟组合", + "MallPackage.pack.10_disc_sel.1": "沐星雅韵\u000b自选秘纹组合", + "MallPackage.pack.10_disc_sel.2": "沐星雅韵·自选秘纹组合", + "MallPackage.pack.10_disc_sel.3": "自选秘纹组合", + "MallPackage.pack.10_gem.1": "沐星礼赞\u000b星彩纹章组合", + "MallPackage.pack.10_gem.2": "沐星礼赞·星彩纹章组合", + "MallPackage.pack.10_gem.3": "星彩纹章组合", + "MallPackage.pack.10_gift.1": "落月芬香\u000b倾心礼品组合", + "MallPackage.pack.10_gift.2": "落月芬香·倾心礼品组合", + "MallPackage.pack.10_gift.3": "倾心礼品组合", + "MallPackage.pack.10_res.1": "落月芬香\u000b旅人养成组合", + "MallPackage.pack.10_res.2": "落月芬香·旅人养成组合", + "MallPackage.pack.10_res.3": "旅人养成组合", + "MallPackage.pack.10_role.1": "落月芬香\u000b特惠礼券组合", + "MallPackage.pack.10_role.2": "落月芬香·特惠礼券组合", + "MallPackage.pack.10_role_l.1": "落月芬香\u000b豪华礼券组合", + "MallPackage.pack.10_role_l.2": "落月芬香·豪华礼券组合", + "MallPackage.pack.10_role_l.3": "豪华礼券组合", + "MallPackage.pack.10_role_res.1": "落月芬香\u000b豪华星彩养成组合", + "MallPackage.pack.10_role_res.2": "落月芬香·豪华星彩养成组合", + "MallPackage.pack.10_role_s.1": "落月芬香\u000b超值礼券组合", + "MallPackage.pack.10_role_s.2": "落月芬香·超值礼券组合", + "MallPackage.pack.10_role_sel.1": "沐星邀约\u000b自选旅人组合", + "MallPackage.pack.10_role_sel.2": "沐星邀约·自选旅人组合", + "MallPackage.pack.10_role_sel.3": "自选旅人组合", + "MallPackage.pack.10_skill_res.1": "落月芬香\u000b超值星彩养成组合", + "MallPackage.pack.10_skill_res.2": "落月芬香·超值星彩养成组合", "MallPackage.pack.disc.1": "启程限定\u000b灿金闪碟组合", "MallPackage.pack.disc.2": "启程限定·灿金闪碟组合", "MallPackage.pack.first.1": "启程限定\u000b6元特惠组合", @@ -204,5 +239,9 @@ "MallPackage.skin.98.06.1": "相约融雪后", "MallPackage.skin.98.06.2": "解锁格芮专属形象「相约融雪后」的凭证!", "MallPackage.skin.98.07.1": "清露微滴的初夏", - "MallPackage.skin.98.07.2": "解锁夏花专属形象「清露微滴的初夏」的凭证!" + "MallPackage.skin.98.07.2": "解锁夏花专属形象「清露微滴的初夏」的凭证!", + "MallPackage.skin.98.08.1": "牵牛花开,少女初醒", + "MallPackage.skin.98.08.2": "解锁千都世专属形象「牵牛花开,少女初醒」的凭证!", + "MallPackage.skin.98.09.1": "古灵精怪茶话会", + "MallPackage.skin.98.09.2": "解锁小禾专属形象「古灵精怪茶话会」的凭证!" } \ No newline at end of file diff --git a/data/language/zh_cn/mangaloading.json b/data/language/zh_cn/mangaloading.json index 135dcd7f..88d8bbec 100644 --- a/data/language/zh_cn/mangaloading.json +++ b/data/language/zh_cn/mangaloading.json @@ -39,6 +39,7 @@ "MangaLoading.43.1": "留影时刻", "MangaLoading.44.1": "俯瞰风景", "MangaLoading.45.1": "暖心关怀", + "MangaLoading.46.1": "顺手牵羊", "MangaLoading.5.1": "沉于艺术之海", "MangaLoading.6.1": "泪液收藏", "MangaLoading.7.1": "蛋糕诱惑", diff --git a/data/language/zh_cn/monstermanual.json b/data/language/zh_cn/monstermanual.json index 677ad625..d6f292f1 100644 --- a/data/language/zh_cn/monstermanual.json +++ b/data/language/zh_cn/monstermanual.json @@ -143,6 +143,14 @@ "MonsterManual.1601141.2": "培育实验中的失败品,无法由人为控制的攻击性令实验人员很快便叫停了该品类的培育。", "MonsterManual.1651046.1": "流风美人", "MonsterManual.1651046.2": "为了配合宣传联合种业的公司形象而人工培育出的植物,外观飘逸美丽。随着培育的深入,在柔光设备的影响下,它产生了自我意识和攻击本能。", + "MonsterManual.1700100.1": "帝国卫队骑士侍从", + "MonsterManual.1700100.2": "没人知道他披上这身铠甲,究竟是为了捍卫荣耀,还是只为领那份微薄的薪水。", + "MonsterManual.1701100.1": "帝国卫队骑士", + "MonsterManual.1701100.2": "看似一本正经的骑士,比起与恶势力作战,更擅长抓捕违反交通规则的路人。", + "MonsterManual.1702100.1": "帝国卫队分团长", + "MonsterManual.1702100.2": "忠诚而强势的卫队分团长,银亮的长枪与疾风般的冲锋,足以让敌人闻风丧胆。", + "MonsterManual.1703100.1": "帝国卫队军士长", + "MonsterManual.1703100.2": "卫队中最年长的骑士,手中那把重弩既是他的独门武器,也是他老当益壮的最好证明。", "MonsterManual.1751026.1": "咕噜六角鲸", "MonsterManual.1751026.2": "当清澈的水域被污染,那只居住在菲莱城外温和的“邻居”,会亲自前来提出抗议——\u000b噗噜噗噜……噗噜噜……噗噜噜噜噜!!!", "MonsterManual.3000100.1": "爽朗寻宝旅人", @@ -175,6 +183,12 @@ "MonsterManual.3027100.2": "睡不醒的夏洛克,带着礼物招摇过市。快!快追上它!", "MonsterManual.3028105.1": "暖炉之谵妄", "MonsterManual.3028105.2": "魁梧厚重的巨型暖炉,彷如不可摧毁的堡垒。就算再寒冷的冬季,也冻结不了它火热的身躯。", + "MonsterManual.3090100.1": "沙蝎·赤砂剑士", + "MonsterManual.3090100.2": "奔跑在灼热沙丘中的士兵,所到之处化作一片焦土。", + "MonsterManual.3091100.1": "沙蝎·黄尘弩卫", + "MonsterManual.3091100.2": "穿梭于漫天黄土中的弩手,穿心毒矢随风而至。", + "MonsterManual.3092100.1": "沙蝎·荒漠之眼", + "MonsterManual.3092100.2": "潜伏在陡崖之后的狙击手,视线所及,皆为靶心。", "MonsterManual.3093100.1": "哈萨娜", "MonsterManual.3093100.2": "将毒液酿成美酒,以鲜血铺就红毯。\u000b她不施舍怜悯,只提供选择——\u000b臣服于她,或就此消失。", "MonsterManual.5000100.1": "巨掌悍将", @@ -647,6 +661,8 @@ "MonsterManual.7000105.2": "将恐惧当成礼仪,以偏执滋养绝望。\u000b她的剧目里,演绎着最为古老的噩梦。", "MonsterManual.7002246.1": "花原???", "MonsterManual.7002246.2": "彷徨之人从不畏惧毁灭,利刃贴近喉管的那一刻,她只是想感受你的体温。\u000b\n※作战能力\u000b「葵幻舞」:花原投掷出巨大的手里剑造成伤害。\u000b「岚散落」:花原后空翻并投掷出大量苦无造成伤害。\u000b「隐月」:花原以极快的速度在折线上冲刺,沿路径造成伤害。\u000b「影舞·障叶」:花原发动分身,随后围绕各个分身发动极大范围的手里剑旋风。\u000b「影舞·花凋」:花原发动分身并隐入烟雾,并与分身创造一片大范围伤害区域。", + "MonsterManual.7003156.1": "火垂???", + "MonsterManual.7003156.2": "一边渴望真正的朋友,一边举起杀戮的武器,这便是火垂的选择。\u000b她打赢的人,以及打赢她的人,都要成为她的挚友。就这么.......约好了。\u000b\n※作战能力\u000b「萤火·一闪」:火垂发射浮游兵装,对命中目标造成伤害。\u000b「萤火·回转」:火垂操控浮游兵装组合成回旋镖,飞到远端后折返,对途经目标造成伤害。\u000b「萤火·流星」:火垂操控浮游兵装在地表形成光圈,光圈会收缩并爆炸。\u000b「万象协奏」:火垂操控浮游兵装,对场地内进行高频率的轰炸。\u000b「万仞归一」:火垂以特定轨迹高速移动,对途经目标造成高额伤害。\u000b「热力全开」:火垂释放技能或者攻击命中之后都会增加5点热力值。热力值达到100后会进入“热力全开”状态,在该状态下释放技能,会消耗热力值强化技能,热力值清零则退出状态,之后热力值获取速度大幅增加。", "MonsterManual.7200105.1": "赛尔西亚·疯狂战车", "MonsterManual.7200105.2": "在无尽的战场上驰骋;\u000b在灼热的战火中狂欢。\u000b她并非陷入疯狂,只是心怀渴望。\u000b只要还有战争,她就永远不会停止轰鸣。", "MonsterManual.7200205.1": "赛尔西亚·绝望战车", diff --git a/data/language/zh_cn/notificationconfig.json b/data/language/zh_cn/notificationconfig.json new file mode 100644 index 00000000..9bcd61f2 --- /dev/null +++ b/data/language/zh_cn/notificationconfig.json @@ -0,0 +1,6 @@ +{ + "NotificationConfig.10000000.1": "干劲已满", + "NotificationConfig.10000000.2": "==PLAYER_NAME==,干劲即将回满,快带我们去星塔看看吧", + "NotificationConfig.20000000.1": "委托已完成", + "NotificationConfig.20000000.2": "==PLAYER_NAME==,所有即将都完成,快来看看吧" +} \ No newline at end of file diff --git a/data/language/zh_cn/penguincard.json b/data/language/zh_cn/penguincard.json index cd90a459..60362d13 100644 --- a/data/language/zh_cn/penguincard.json +++ b/data/language/zh_cn/penguincard.json @@ -1,64 +1,140 @@ { + "PenguinCard.10101.1": "火种新生", + "PenguinCard.10101.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}倍率\u000b(当前+{TotalEffectParam_1}倍率)", + "PenguinCard.10102.1": "火种新生+1", + "PenguinCard.10102.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}倍率\u000b(当前+{TotalEffectParam_1}倍率)", + "PenguinCard.10103.1": "火种新生+2", + "PenguinCard.10103.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}倍率\u000b(当前+{TotalEffectParam_1}倍率)", + "PenguinCard.10104.1": "火种新生+3", + "PenguinCard.10104.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}倍率\u000b(当前+{TotalEffectParam_1}倍率)", + "PenguinCard.10105.1": "火种新生+4", + "PenguinCard.10105.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}倍率\u000b(当前+{TotalEffectParam_1}倍率)", + "PenguinCard.10201.1": "清泉育林", + "PenguinCard.10201.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}倍率\u000b(当前+{TotalEffectParam_1}倍率)", + "PenguinCard.10202.1": "清泉育林+1", + "PenguinCard.10202.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}倍率\u000b(当前+{TotalEffectParam_1}倍率)", + "PenguinCard.10203.1": "清泉育林+2", + "PenguinCard.10203.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}倍率\u000b(当前+{TotalEffectParam_1}倍率)", + "PenguinCard.10204.1": "清泉育林+3", + "PenguinCard.10204.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}倍率\u000b(当前+{TotalEffectParam_1}倍率)", + "PenguinCard.10205.1": "清泉育林+4", + "PenguinCard.10205.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}倍率\u000b(当前+{TotalEffectParam_1}倍率)", + "PenguinCard.10301.1": "风林渐盛", + "PenguinCard.10301.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}倍率\u000b(当前+{TotalEffectParam_1}倍率)", + "PenguinCard.10302.1": "风林渐盛+1", + "PenguinCard.10302.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}倍率\u000b(当前+{TotalEffectParam_1}倍率)", + "PenguinCard.10303.1": "风林渐盛+2", + "PenguinCard.10303.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}倍率\u000b(当前+{TotalEffectParam_1}倍率)", + "PenguinCard.10304.1": "风林渐盛+3", + "PenguinCard.10304.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}倍率\u000b(当前+{TotalEffectParam_1}倍率)", + "PenguinCard.10305.1": "风林渐盛+4", + "PenguinCard.10305.2": "结算时,本回合每个已翻开{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}倍率\u000b(当前+{TotalEffectParam_1}倍率)", "PenguinCard.1101.1": "火上浇油", "PenguinCard.1101.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", "PenguinCard.1102.1": "火上浇油+1", "PenguinCard.1102.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", "PenguinCard.1103.1": "火上浇油+2", "PenguinCard.1103.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", - "PenguinCard.1104.1": "火上浇油+3", - "PenguinCard.1104.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", - "PenguinCard.1105.1": "火上浇油+4", - "PenguinCard.1105.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.11401.1": "坐拥金山", + "PenguinCard.11401.2": "结算时,+{TotalEffectParam_1}筹码,每回合降低{GrowthEffectParam_1}", + "PenguinCard.11402.1": "坐拥金山+1", + "PenguinCard.11402.2": "结算时,+{TotalEffectParam_1}筹码,每回合降低{GrowthEffectParam_1}", + "PenguinCard.11403.1": "坐拥金山+2", + "PenguinCard.11403.2": "结算时,+{TotalEffectParam_1}筹码,每回合降低{GrowthEffectParam_1}", "PenguinCard.1201.1": "推波助澜", "PenguinCard.1201.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", "PenguinCard.1202.1": "推波助澜+1", "PenguinCard.1202.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", "PenguinCard.1203.1": "推波助澜+2", "PenguinCard.1203.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", - "PenguinCard.1204.1": "推波助澜+3", - "PenguinCard.1204.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", - "PenguinCard.1205.1": "推波助澜+4", - "PenguinCard.1205.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.12401.1": "衡度天下", + "PenguinCard.12401.2": "结算时,+{TotalEffectParam_1}倍率,每回合降低{GrowthEffectParam_1}", + "PenguinCard.12402.1": "衡度天下+1", + "PenguinCard.12402.2": "结算时,+{TotalEffectParam_1}倍率,每回合降低{GrowthEffectParam_1}", + "PenguinCard.12403.1": "衡度天下+2", + "PenguinCard.12403.2": "结算时,+{TotalEffectParam_1}倍率,每回合降低{GrowthEffectParam_1}", "PenguinCard.1301.1": "捕风捉影", "PenguinCard.1301.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", "PenguinCard.1302.1": "捕风捉影+1", "PenguinCard.1302.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", "PenguinCard.1303.1": "捕风捉影+2", "PenguinCard.1303.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", - "PenguinCard.1304.1": "捕风捉影+3", - "PenguinCard.1304.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", - "PenguinCard.1305.1": "捕风捉影+4", - "PenguinCard.1305.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.13401.1": "余利再生", + "PenguinCard.13401.2": "每回合首次升级时,返还{EffectParam_1}%已消耗筹码", + "PenguinCard.13402.1": "余利再生+1", + "PenguinCard.13402.2": "每回合首次升级时,返还{EffectParam_1}%已消耗筹码", + "PenguinCard.13403.1": "余利再生+2", + "PenguinCard.13403.2": "每回合首次升级时,返还{EffectParam_1}%已消耗筹码", + "PenguinCard.14401.1": "加冕之刻", + "PenguinCard.14401.2": "结算时,获得已持有的星命牌总等级数×{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.14402.1": "加冕之刻+1", + "PenguinCard.14402.2": "结算时,获得已持有的星命牌总等级数×{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.14403.1": "加冕之刻+2", + "PenguinCard.14403.2": "结算时,获得已持有的星命牌总等级数×{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.14404.1": "加冕之刻+3", + "PenguinCard.14404.2": "结算时,获得已持有的星命牌总等级数×{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.14405.1": "加冕之刻+4", + "PenguinCard.14405.2": "结算时,获得已持有的星命牌总等级数×{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.14406.1": "加冕之刻+5", + "PenguinCard.14406.2": "结算时,获得已持有的星命牌总等级数×{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.15401.1": "命定双星", + "PenguinCard.15401.2": "结算时+{TotalEffectParam_1}倍率,每当打出包含 {GrowthTriggerParam_1} 的牌型时,该效果提高+{GrowthEffectParam_1}倍率", + "PenguinCard.16401.1": "四象归一", + "PenguinCard.16401.2": "结算时+{TotalEffectParam_1}筹码,每当打出包含 {GrowthTriggerParam_1} 的牌型时,此效果提高+{GrowthEffectParam_1}筹码", + "PenguinCard.17401.1": "旧式重现", + "PenguinCard.17401.2": "结算时,如果本回合已出现过相同牌型,倍率×{EffectParam_1}。", + "PenguinCard.17402.1": "旧式重现+1", + "PenguinCard.17402.2": "结算时,如果本回合已出现过相同牌型,倍率×{EffectParam_1}。", + "PenguinCard.17403.1": "旧式重现+2", + "PenguinCard.17403.2": "结算时,如果本回合已出现过相同牌型,倍率×{EffectParam_1}。", + "PenguinCard.17404.1": "旧式重现+3", + "PenguinCard.17404.2": "结算时,如果本回合已出现过相同牌型,倍率×{EffectParam_1}。", + "PenguinCard.17405.1": "旧式重现+4", + "PenguinCard.17405.2": "结算时,如果本回合已出现过相同牌型,倍率×{EffectParam_1}。", + "PenguinCard.17406.1": "旧式重现+5", + "PenguinCard.17406.2": "结算时,如果本回合已出现过相同牌型,倍率×{EffectParam_1}。", + "PenguinCard.18401.1": "命星所眷", + "PenguinCard.18401.2": "结算时,若牌型包含{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.18402.1": "命星所眷+1", + "PenguinCard.18402.2": "结算时,若牌型包含{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.18403.1": "命星所眷+2", + "PenguinCard.18403.2": "结算时,若牌型包含{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.18404.1": "命星所眷+3", + "PenguinCard.18404.2": "结算时,若牌型包含{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.18405.1": "命星所眷+4", + "PenguinCard.18405.2": "结算时,若牌型包含{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.18406.1": "命星所眷+5", + "PenguinCard.18406.2": "结算时,若牌型包含{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.19401.1": "举杯共饮", + "PenguinCard.19401.2": "结算时若存在{TriggerParam_1}{TriggerParam_2}{TriggerParam_3},+{EffectParam_1}倍率。", + "PenguinCard.19402.1": "举杯共饮+1", + "PenguinCard.19402.2": "结算时若存在{TriggerParam_1}{TriggerParam_2}{TriggerParam_3},+{EffectParam_1}倍率。", + "PenguinCard.19403.1": "举杯共饮+2", + "PenguinCard.19403.2": "结算时若存在{TriggerParam_1}{TriggerParam_2}{TriggerParam_3},+{EffectParam_1}倍率。", + "PenguinCard.19404.1": "举杯共饮+3", + "PenguinCard.19404.2": "结算时若存在{TriggerParam_1}{TriggerParam_2}{TriggerParam_3},+{EffectParam_1}倍率。", + "PenguinCard.19405.1": "举杯共饮+4", + "PenguinCard.19405.2": "结算时若存在{TriggerParam_1}{TriggerParam_2}{TriggerParam_3},+{EffectParam_1}倍率。", + "PenguinCard.19406.1": "举杯共饮+5", + "PenguinCard.19406.2": "结算时若存在{TriggerParam_1}{TriggerParam_2}{TriggerParam_3},+{EffectParam_1}倍率。", "PenguinCard.2101.1": "星火", "PenguinCard.2101.2": "{EffectParam_1}出现概率增加。", "PenguinCard.2102.1": "星火+1", "PenguinCard.2102.2": "{EffectParam_1}出现概率增加。", "PenguinCard.2103.1": "星火+2", "PenguinCard.2103.2": "{EffectParam_1}出现概率增加。", - "PenguinCard.2104.1": "星火+3", - "PenguinCard.2104.2": "{EffectParam_1}出现概率增加。", - "PenguinCard.2105.1": "星火+4", - "PenguinCard.2105.2": "{EffectParam_1}出现概率增加。", "PenguinCard.2201.1": "涟漪", "PenguinCard.2201.2": "{EffectParam_1}出现概率增加。", "PenguinCard.2202.1": "涟漪+1", "PenguinCard.2202.2": "{EffectParam_1}出现概率增加。", "PenguinCard.2203.1": "涟漪+2", "PenguinCard.2203.2": "{EffectParam_1}出现概率增加。", - "PenguinCard.2204.1": "涟漪+3", - "PenguinCard.2204.2": "{EffectParam_1}出现概率增加。", - "PenguinCard.2205.1": "涟漪+4", - "PenguinCard.2205.2": "{EffectParam_1}出现概率增加。", "PenguinCard.2301.1": "气流", "PenguinCard.2301.2": "{EffectParam_1}出现概率增加。", "PenguinCard.2302.1": "气流+1", "PenguinCard.2302.2": "{EffectParam_1}出现概率增加。", "PenguinCard.2303.1": "气流+2", "PenguinCard.2303.2": "{EffectParam_1}出现概率增加。", - "PenguinCard.2304.1": "气流+3", - "PenguinCard.2304.2": "{EffectParam_1}出现概率增加。", - "PenguinCard.2305.1": "气流+4", - "PenguinCard.2305.2": "{EffectParam_1}出现概率增加。", "PenguinCard.3101.1": "积热", "PenguinCard.3101.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", "PenguinCard.3102.1": "积热+1", @@ -69,12 +145,6 @@ "PenguinCard.3104.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", "PenguinCard.3105.1": "积热+4", "PenguinCard.3105.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", - "PenguinCard.3106.1": "积热+5", - "PenguinCard.3106.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", - "PenguinCard.3107.1": "积热+6", - "PenguinCard.3107.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", - "PenguinCard.3108.1": "积热+7", - "PenguinCard.3108.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", "PenguinCard.3201.1": "凝露", "PenguinCard.3201.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", "PenguinCard.3202.1": "凝露+1", @@ -85,12 +155,6 @@ "PenguinCard.3204.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", "PenguinCard.3205.1": "凝露+4", "PenguinCard.3205.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", - "PenguinCard.3206.1": "凝露+5", - "PenguinCard.3206.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", - "PenguinCard.3207.1": "凝露+6", - "PenguinCard.3207.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", - "PenguinCard.3208.1": "凝露+7", - "PenguinCard.3208.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", "PenguinCard.3301.1": "聚气", "PenguinCard.3301.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", "PenguinCard.3302.1": "聚气+1", @@ -101,12 +165,6 @@ "PenguinCard.3304.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", "PenguinCard.3305.1": "聚气+4", "PenguinCard.3305.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", - "PenguinCard.3306.1": "聚气+5", - "PenguinCard.3306.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", - "PenguinCard.3307.1": "聚气+6", - "PenguinCard.3307.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", - "PenguinCard.3308.1": "聚气+7", - "PenguinCard.3308.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", "PenguinCard.4101.1": "火焰大亨", "PenguinCard.4101.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", "PenguinCard.4102.1": "火焰大亨+1", @@ -117,12 +175,6 @@ "PenguinCard.4104.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", "PenguinCard.4105.1": "火焰大亨+4", "PenguinCard.4105.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", - "PenguinCard.4106.1": "火焰大亨+5", - "PenguinCard.4106.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", - "PenguinCard.4107.1": "火焰大亨+6", - "PenguinCard.4107.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", - "PenguinCard.4108.1": "火焰大亨+7", - "PenguinCard.4108.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", "PenguinCard.4201.1": "滨海名流", "PenguinCard.4201.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", "PenguinCard.4202.1": "滨海名流+1", @@ -133,12 +185,6 @@ "PenguinCard.4204.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", "PenguinCard.4205.1": "滨海名流+4", "PenguinCard.4205.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", - "PenguinCard.4206.1": "滨海名流+5", - "PenguinCard.4206.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", - "PenguinCard.4207.1": "滨海名流+6", - "PenguinCard.4207.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", - "PenguinCard.4208.1": "滨海名流+7", - "PenguinCard.4208.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", "PenguinCard.4301.1": "云端新贵", "PenguinCard.4301.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", "PenguinCard.4302.1": "云端新贵+1", @@ -149,12 +195,6 @@ "PenguinCard.4304.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", "PenguinCard.4305.1": "云端新贵+4", "PenguinCard.4305.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", - "PenguinCard.4306.1": "云端新贵+5", - "PenguinCard.4306.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", - "PenguinCard.4307.1": "云端新贵+6", - "PenguinCard.4307.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", - "PenguinCard.4308.1": "云端新贵+7", - "PenguinCard.4308.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", "PenguinCard.4401.1": "对弈精英", "PenguinCard.4401.2": "结算时+{EffectParam_1}筹码。", "PenguinCard.4402.1": "对弈精英+1", @@ -167,48 +207,18 @@ "PenguinCard.5102.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", "PenguinCard.5103.1": "地狱领主+2", "PenguinCard.5103.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", - "PenguinCard.5104.1": "地狱领主+3", - "PenguinCard.5104.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", - "PenguinCard.5105.1": "地狱领主+4", - "PenguinCard.5105.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", - "PenguinCard.5106.1": "地狱领主+5", - "PenguinCard.5106.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", - "PenguinCard.5107.1": "地狱领主+6", - "PenguinCard.5107.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", - "PenguinCard.5108.1": "地狱领主+7", - "PenguinCard.5108.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", "PenguinCard.5201.1": "深海财阀", "PenguinCard.5201.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", "PenguinCard.5202.1": "深海财阀+1", "PenguinCard.5202.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", "PenguinCard.5203.1": "深海财阀+2", "PenguinCard.5203.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", - "PenguinCard.5204.1": "深海财阀+3", - "PenguinCard.5204.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", - "PenguinCard.5205.1": "深海财阀+4", - "PenguinCard.5205.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", - "PenguinCard.5206.1": "深海财阀+5", - "PenguinCard.5206.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", - "PenguinCard.5207.1": "深海财阀+6", - "PenguinCard.5207.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", - "PenguinCard.5208.1": "深海财阀+7", - "PenguinCard.5208.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", "PenguinCard.5301.1": "风暴寡头", "PenguinCard.5301.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", "PenguinCard.5302.1": "风暴寡头+1", "PenguinCard.5302.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", "PenguinCard.5303.1": "风暴寡头+2", "PenguinCard.5303.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", - "PenguinCard.5304.1": "风暴寡头+3", - "PenguinCard.5304.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", - "PenguinCard.5305.1": "风暴寡头+4", - "PenguinCard.5305.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", - "PenguinCard.5306.1": "风暴寡头+5", - "PenguinCard.5306.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", - "PenguinCard.5307.1": "风暴寡头+6", - "PenguinCard.5307.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", - "PenguinCard.5308.1": "风暴寡头+7", - "PenguinCard.5308.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", "PenguinCard.5401.1": "命运捕手", "PenguinCard.5401.2": "结算时+{EffectParam_1}倍率。", "PenguinCard.5402.1": "命运捕手+1", @@ -221,48 +231,18 @@ "PenguinCard.6102.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", "PenguinCard.6103.1": "余烬复燃+2", "PenguinCard.6103.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", - "PenguinCard.6104.1": "余烬复燃+3", - "PenguinCard.6104.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", - "PenguinCard.6105.1": "余烬复燃+4", - "PenguinCard.6105.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", - "PenguinCard.6106.1": "余烬复燃+5", - "PenguinCard.6106.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", - "PenguinCard.6107.1": "余烬复燃+6", - "PenguinCard.6107.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", - "PenguinCard.6108.1": "余烬复燃+7", - "PenguinCard.6108.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", "PenguinCard.6201.1": "源泉复涌", "PenguinCard.6201.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", "PenguinCard.6202.1": "源泉复涌+1", "PenguinCard.6202.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", "PenguinCard.6203.1": "源泉复涌+2", "PenguinCard.6203.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", - "PenguinCard.6204.1": "源泉复涌+3", - "PenguinCard.6204.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", - "PenguinCard.6205.1": "源泉复涌+4", - "PenguinCard.6205.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", - "PenguinCard.6206.1": "源泉复涌+5", - "PenguinCard.6206.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", - "PenguinCard.6207.1": "源泉复涌+6", - "PenguinCard.6207.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", - "PenguinCard.6208.1": "源泉复涌+7", - "PenguinCard.6208.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", "PenguinCard.6301.1": "风息再起", "PenguinCard.6301.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", "PenguinCard.6302.1": "风息再起+1", "PenguinCard.6302.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", "PenguinCard.6303.1": "风息再起+2", "PenguinCard.6303.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", - "PenguinCard.6304.1": "风息再起+3", - "PenguinCard.6304.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", - "PenguinCard.6305.1": "风息再起+4", - "PenguinCard.6305.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", - "PenguinCard.6306.1": "风息再起+5", - "PenguinCard.6306.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", - "PenguinCard.6307.1": "风息再起+6", - "PenguinCard.6307.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", - "PenguinCard.6308.1": "风息再起+7", - "PenguinCard.6308.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", "PenguinCard.7101.1": "热浪叠加", "PenguinCard.7101.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", "PenguinCard.7102.1": "热浪叠加+1", @@ -273,12 +253,6 @@ "PenguinCard.7104.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", "PenguinCard.7105.1": "热浪叠加+4", "PenguinCard.7105.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", - "PenguinCard.7106.1": "热浪叠加+5", - "PenguinCard.7106.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", - "PenguinCard.7107.1": "热浪叠加+6", - "PenguinCard.7107.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", - "PenguinCard.7108.1": "热浪叠加+7", - "PenguinCard.7108.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", "PenguinCard.7201.1": "层层怒涛", "PenguinCard.7201.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", "PenguinCard.7202.1": "层层怒涛+1", @@ -289,12 +263,6 @@ "PenguinCard.7204.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", "PenguinCard.7205.1": "层层怒涛+4", "PenguinCard.7205.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", - "PenguinCard.7206.1": "层层怒涛+5", - "PenguinCard.7206.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", - "PenguinCard.7207.1": "层层怒涛+6", - "PenguinCard.7207.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", - "PenguinCard.7208.1": "层层怒涛+7", - "PenguinCard.7208.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", "PenguinCard.7301.1": "气流激荡", "PenguinCard.7301.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", "PenguinCard.7302.1": "气流激荡+1", @@ -305,10 +273,34 @@ "PenguinCard.7304.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", "PenguinCard.7305.1": "气流激荡+4", "PenguinCard.7305.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", - "PenguinCard.7306.1": "气流激荡+5", - "PenguinCard.7306.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", - "PenguinCard.7307.1": "气流激荡+6", - "PenguinCard.7307.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", - "PenguinCard.7308.1": "气流激荡+7", - "PenguinCard.7308.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。" + "PenguinCard.9101.1": "焰势高举", + "PenguinCard.9101.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.9102.1": "焰势高举+1", + "PenguinCard.9102.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.9103.1": "焰势高举+2", + "PenguinCard.9103.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.9104.1": "焰势高举+3", + "PenguinCard.9104.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.9105.1": "焰势高举+4", + "PenguinCard.9105.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.9201.1": "潮流奔腾", + "PenguinCard.9201.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.9202.1": "潮流奔腾+1", + "PenguinCard.9202.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.9203.1": "潮流奔腾+2", + "PenguinCard.9203.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.9204.1": "潮流奔腾+3", + "PenguinCard.9204.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.9205.1": "潮流奔腾+4", + "PenguinCard.9205.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.9301.1": "长风巡行", + "PenguinCard.9301.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.9302.1": "长风巡行+1", + "PenguinCard.9302.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.9303.1": "长风巡行+2", + "PenguinCard.9303.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.9304.1": "长风巡行+3", + "PenguinCard.9304.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)", + "PenguinCard.9305.1": "长风巡行+4", + "PenguinCard.9305.2": "结算时,本回合每个已翻开的{GrowthTriggerParam_1}可提供+{GrowthEffectParam_1}筹码\u000b(当前+{TotalEffectParam_1}筹码)" } \ No newline at end of file diff --git a/data/language/zh_cn/penguincardbuff.json b/data/language/zh_cn/penguincardbuff.json new file mode 100644 index 00000000..bb04ed53 --- /dev/null +++ b/data/language/zh_cn/penguincardbuff.json @@ -0,0 +1,14 @@ +{ + "PenguinCardBuff.101.1": "厚礼回馈", + "PenguinCardBuff.101.2": "下回合首次升级消耗降至{EffectParam_1}%", + "PenguinCardBuff.201.1": "额外发牌Ⅰ", + "PenguinCardBuff.201.2": "下{DurationParam}个回合发牌轮数+{EffectParam_1}", + "PenguinCardBuff.203.1": "额外发牌Ⅱ", + "PenguinCardBuff.203.2": "下{DurationParam}个回合发牌轮数+{EffectParam_1}", + "PenguinCardBuff.301.1": "牌势高涨", + "PenguinCardBuff.301.2": "所有牌型倍率+{TotalEffectParam_1},可叠加", + "PenguinCardBuff.401.1": "财势积累", + "PenguinCardBuff.401.2": "所有牌型基础筹码+{TotalEffectParam_1},可叠加", + "PenguinCardBuff.501.1": "命火未熄", + "PenguinCardBuff.501.2": "免死{DurationParam}次" +} \ No newline at end of file diff --git a/data/language/zh_cn/penguincardfloor.json b/data/language/zh_cn/penguincardfloor.json index a4ef3002..6f90e8c0 100644 --- a/data/language/zh_cn/penguincardfloor.json +++ b/data/language/zh_cn/penguincardfloor.json @@ -1,5 +1,9 @@ { "PenguinCardFloor.102.1": "本局出现概率提高", "PenguinCardFloor.103.1": "本局出现概率提高", - "PenguinCardFloor.104.1": "本局出现概率提高" + "PenguinCardFloor.104.1": "本局出现概率提高", + "PenguinCardFloor.201.1": "欢迎来到命运星牌局", + "PenguinCardFloor.202.1": "选择力所能及的合约", + "PenguinCardFloor.203.1": "本局出现概率提高", + "PenguinCardFloor.204.1": "冲击一百万分吧魔王大人" } \ No newline at end of file diff --git a/data/language/zh_cn/penguincardquest.json b/data/language/zh_cn/penguincardquest.json new file mode 100644 index 00000000..4c818a48 --- /dev/null +++ b/data/language/zh_cn/penguincardquest.json @@ -0,0 +1,30 @@ +{ + "PenguinCardQuest.201.1": "{0}回合内总计获取{1}筹码", + "PenguinCardQuest.202.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.203.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.204.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.205.1": "{0}回合内总计获取{1}筹码", + "PenguinCardQuest.206.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.207.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.208.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.501.1": "{0}回合内总计获取{1}筹码", + "PenguinCardQuest.502.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.503.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.504.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.505.1": "{0}回合内总计获取{1}筹码", + "PenguinCardQuest.506.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.507.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.508.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.801.1": "{0}回合内总计获取{1}筹码", + "PenguinCardQuest.802.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.803.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.804.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.805.1": "{0}回合内总计获取{1}筹码", + "PenguinCardQuest.806.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.807.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.808.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.809.1": "{0}回合内总计获取{1}筹码", + "PenguinCardQuest.810.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.811.1": "{0}回合内总计揭示{1}个{2}", + "PenguinCardQuest.812.1": "{0}回合内总计揭示{1}个{2}" +} \ No newline at end of file diff --git a/data/language/zh_cn/playerhead.json b/data/language/zh_cn/playerhead.json index 53fdd107..1fa004a2 100644 --- a/data/language/zh_cn/playerhead.json +++ b/data/language/zh_cn/playerhead.json @@ -45,6 +45,7 @@ "PlayerHead.130004.1": "第4期创业激励基金\n解锁大亨尊享补贴获得", "PlayerHead.130005.1": "第5期创业激励基金\n解锁大亨尊享补贴获得", "PlayerHead.130006.1": "第6期创业激励基金\n解锁大亨尊享补贴获得", + "PlayerHead.130007.1": "第7期创业激励基金\n解锁大亨尊享补贴获得", "PlayerHead.13003.1": "???", "PlayerHead.13004.1": "???", "PlayerHead.13203.1": "获得形象后解锁\n\"微醺白日梦\"", @@ -63,7 +64,7 @@ "PlayerHead.14204.1": "???", "PlayerHead.14303.1": "???", "PlayerHead.14304.1": "???", - "PlayerHead.14403.1": "???", + "PlayerHead.14403.1": "获得形象后解锁\n\"牵牛花开,少女初醒\"", "PlayerHead.14404.1": "???", "PlayerHead.14503.1": "???", "PlayerHead.14504.1": "???", @@ -75,7 +76,7 @@ "PlayerHead.15004.1": "???", "PlayerHead.15503.1": "???", "PlayerHead.15504.1": "???", - "PlayerHead.15603.1": "???", + "PlayerHead.15603.1": "获得形象后解锁\n\"古灵精怪茶话会\"", "PlayerHead.15604.1": "???", "PlayerHead.15803.1": "???", "PlayerHead.15804.1": "???", diff --git a/data/language/zh_cn/plot.json b/data/language/zh_cn/plot.json index 03ad8cf5..a2b11029 100644 --- a/data/language/zh_cn/plot.json +++ b/data/language/zh_cn/plot.json @@ -133,6 +133,18 @@ "Plot.13502.2": "魔王与魔女相约进行贴身专访,神秘歹徒竟乱入其中!", "Plot.13503.1": "魔女的特别专访 下", "Plot.13503.2": "与魔女坦诚交心的事后!两人最特殊的秘密,即将在此揭开!", + "Plot.13701.1": "???", + "Plot.13701.2": "???", + "Plot.13702.1": "???", + "Plot.13702.2": "???", + "Plot.13703.1": "???", + "Plot.13703.2": "???", + "Plot.13901.1": "???", + "Plot.13901.2": "???", + "Plot.13902.1": "???", + "Plot.13902.2": "???", + "Plot.13903.1": "???", + "Plot.13903.2": "???", "Plot.14001.1": "???", "Plot.14001.2": "???", "Plot.14002.1": "???", @@ -163,10 +175,12 @@ "Plot.14402.2": "据说,屏气凝神,注视彼此,就能心意相通……总是错位的彼此,努力能否成功?", "Plot.14403.1": "人刀合一的修行 下", "Plot.14403.2": "大雨倾盆,她略显失落。此刻,你意识到了作为“持刀人”的应尽之责……", - "Plot.14501.1": "???", - "Plot.14501.2": "???", - "Plot.14502.1": "???", - "Plot.14502.2": "???", + "Plot.14501.1": "千面演者 上", + "Plot.14501.2": "怀着不可告人的目的,她精心制造了一场偶遇。", + "Plot.14502.1": "千面演者 中", + "Plot.14502.2": "你跟随着她的引导,一步步走上早已布置好的舞台。", + "Plot.14503.1": "千面演者 下", + "Plot.14503.2": "表演落幕之后,真实与伪装,又该如何分辨?", "Plot.14701.1": "星与心的回响 上", "Plot.14701.2": "接受了“治愈旅人心伤”的委托,烦恼的魔王在弗拉维奥遇见了熟悉的旋律……", "Plot.14702.1": "星与心的回响 中", @@ -197,6 +211,12 @@ "Plot.15602.2": "就算双眼被欲望蒙蔽、灵魂被时间折磨,那个人也未曾停下脚步。", "Plot.15603.1": "小房间大扫除 下", "Plot.15603.2": "危机解除了。追随着那个人的脚步,她的冒险才刚刚开始。", + "Plot.15701.1": "???", + "Plot.15701.2": "???", + "Plot.15702.1": "???", + "Plot.15702.2": "???", + "Plot.15703.1": "???", + "Plot.15703.2": "???", "Plot.15801.1": "派送的礼物 上", "Plot.15801.2": "雪愿节已经过去,但工作不会结束,新的任务是……嗯?大炮?!", "Plot.15802.1": "派送的礼物 中", @@ -208,5 +228,11 @@ "Plot.15902.1": "消食秘方 中", "Plot.15902.2": "因为一杯消食茶,医生陷入了困境——“助手”,快来帮帮她!", "Plot.15903.1": "消食秘方 下", - "Plot.15903.2": "说起龙裔最著名的养生技巧——那自然是按摩。" + "Plot.15903.2": "说起龙裔最著名的养生技巧——那自然是按摩。", + "Plot.16001.1": "???", + "Plot.16001.2": "???", + "Plot.16002.1": "???", + "Plot.16002.2": "???", + "Plot.16003.1": "???", + "Plot.16003.2": "???" } \ No newline at end of file diff --git a/data/language/zh_cn/potential.json b/data/language/zh_cn/potential.json index 15f624b8..ef08a5fe 100644 --- a/data/language/zh_cn/potential.json +++ b/data/language/zh_cn/potential.json @@ -2,9 +2,9 @@ "Potential.510301.1": "施放主控技后,提升弹匣容量及普攻伤害。", "Potential.510301.2": "施放主控技「烟火摇滚」后立即装填弹药36发。\u000b在弹匣用尽前普攻伤害提升&Param1&。", "Potential.510302.1": "施放主控技后普攻变为范围攻击。", - "Potential.510302.2": "施放主控技「烟火摇滚」后填满弹匣。\u000b在弹匣用尽前普攻变为范围攻击,造成攻击力&Param1&的范围火系伤害。", + "Potential.510302.2": "施放主控技「烟火摇滚」后填满弹匣。\u000b在弹匣用尽前普攻变为范围攻击,造成攻击力&Param1&的范围火系普攻伤害。", "Potential.510303.1": "施放主控技后可立即再次施放。", - "Potential.510303.2": "施放主控技「烟火摇滚」后2秒内可再次施放。\u000b「烟火摇滚」触发##火系印记:圣焰#2013#后再次施放造成伤害提升&Param1&。", + "Potential.510303.2": "施放主控技「烟火摇滚」后2秒内可再次施放。\u000b「烟火摇滚」触发##火系印记:圣焰#2013#后,再次施放的伤害倍率提升&Param1&。", "Potential.510304.1": "主控技命中时额外造成范围伤害。", "Potential.510304.2": "主控技「烟火摇滚」命中时,额外造成攻击力&Param1&的范围火系技能伤害。\u000b该效果每秒最多触发5次。", "Potential.510305.1": "琥珀累计暴击多次时,提升普攻伤害。", @@ -16,7 +16,7 @@ "Potential.510308.1": "施放主控技后提升&Param4&。", "Potential.510308.2": "施放主控技「烟火摇滚」后,&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.510309.1": "提升主控技的伤害,并造成额外伤害。", - "Potential.510309.2": "主控技「烟火摇滚」伤害提升&Param1&,额外射击2次。", + "Potential.510309.2": "主控技「烟火摇滚」造成的技能伤害提升&Param1&,额外射击2次。", "Potential.510310.1": "主控技消灭附带##火系印记:圣焰#2013#的目标时,提升下次主控技的伤害。", "Potential.510310.2": "主控技「烟火摇滚」每消灭1个附带##火系印记:圣焰#2013#的目标,再次施放时,&Param3&提升&Param1&,可叠加&Param2&层。", "Potential.510311.1": "增加琥珀闪避次数。\u000b对精英或者首领目标造成伤害时,提升攻击力。", @@ -34,9 +34,9 @@ "Potential.510324.1": "援护技结束时追加射击。", "Potential.510324.2": "援护技「枪弹圆舞」完结时,追加1次射击,造成攻击力&Param1&的范围火系技能伤害。", "Potential.510325.1": "援护技提升攻击范围和伤害。", - "Potential.510325.2": "援护技「枪弹圆舞」的攻击范围提升,造成伤害提升&Param1&。", + "Potential.510325.2": "援护技「枪弹圆舞」的攻击范围提升,伤害倍率提升&Param1&。", "Potential.510326.1": "援护技的伤害逐渐提升。", - "Potential.510326.2": "每隔4秒,援护技「枪弹圆舞」的伤害提升&Param1&,可叠加4层。\u000b援护技结束时清除该效果。", + "Potential.510326.2": "每隔4秒,援护技「枪弹圆舞」造成的技能伤害提升&Param1&,可叠加4层。\u000b援护技结束时清除该效果。", "Potential.510327.1": "施放援护技时提升琥珀&Param4&。", "Potential.510327.2": "施放援护技「枪弹圆舞」时,琥珀的&Param4&提升&Param1&,持续&Param2&秒。\u000b该效果每&Param3&秒最多触发1次。", "Potential.510328.1": "施放援护技后提升琥珀&Param3&,逐渐衰减。", @@ -110,7 +110,7 @@ "Potential.510733.1": "提升主控角色防御。", "Potential.510733.2": "主控角色防御提升&Param1&。", "Potential.510741.1": "绝招伤害提升,并对目标附加眩晕。", - "Potential.510741.2": "绝招「&Param1&」伤害提升&Param2&,并对目标附加眩晕&Param3&秒。", + "Potential.510741.2": "绝招「&Param1&」造成的绝招伤害提升&Param2&,并对目标附加眩晕&Param3&秒。", "Potential.510742.1": "绝招造成伤害时主控角色获得护盾。", "Potential.510742.2": "绝招「&Param1&」造成伤害时,主控角色获得缇莉娅最大生命&Param2&的护盾,持续&Param3&秒。", "Potential.510743.1": "施放绝招时,提升全队&Param4&。", @@ -124,9 +124,9 @@ "Potential.510804.1": "发射「火焰霰弹」时有概率不消耗弹药。", "Potential.510804.2": "发射「火焰霰弹」时,有25%概率不消耗弹药。", "Potential.510805.1": "「火焰霰弹」的弹丸造成伤害逐次提升。", - "Potential.510805.2": "「火焰霰弹」的弹丸命中目标时,本次射击伤害提升&Param1&。", + "Potential.510805.2": "「火焰霰弹」的弹丸命中目标时,本次射击造成的技能伤害提升&Param1&。", "Potential.510806.1": "施放主控技后提升下次射击伤害。", - "Potential.510806.2": "施放主控技「破魔之霰」后,下次射击的伤害提升&Param1&。\u000b该效果每4秒最多触发1次。", + "Potential.510806.2": "施放主控技「破魔之霰」后,下次射击造成的技能伤害提升&Param1&。\u000b该效果每4秒最多触发1次。", "Potential.510807.1": "卡西米拉累计暴击多次时,提升&Param2&。", "Potential.510807.2": "卡西米拉累计暴击10次时,&Param2&提升&Param1&,持续&Param3&秒,可叠加&Param4&层。", "Potential.510808.1": "「火焰霰弹」命中时,目标&Param4&提升。", @@ -134,21 +134,21 @@ "Potential.510809.1": "发射「火焰霰弹」时提升&Param4&。", "Potential.510809.2": "发射「火焰霰弹」时,&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.510810.1": "提升「火焰霰弹」的伤害。累计发射数次「火焰霰弹」,缩短主控技冷却。", - "Potential.510810.2": "「火焰霰弹」的伤害提升&Param1&。每发射6发「火焰霰弹」,主控技「破魔之霰」的冷却缩短&Param2&秒。", + "Potential.510810.2": "「火焰霰弹」造成的技能伤害提升&Param1&。每发射6发「火焰霰弹」,主控技「破魔之霰」的冷却缩短&Param2&秒。", "Potential.510811.1": "卡西米拉当前生命高于&Param1&时,提升&Param3&。", "Potential.510811.2": "卡西米拉当前生命高于&Param1&时,&Param3&提升&Param2&。", "Potential.510812.1": "卡西米拉攻击近距离目标时,提升&Param2&。", "Potential.510812.2": "当卡西米拉攻击近距离的目标时,&Param2&提升&Param1&。", - "Potential.510813.1": "绝招可触发##火系印记:圣焰#2013#,触发时提升&Param4&。", - "Potential.510813.2": "绝招「横扫万魔」可触发##火系印记:圣焰#2013#,触发时&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", + "Potential.510813.1": "绝招可触发##火系印记:圣焰#2013#,产生「超燃」。触发时提升&Param4&。", + "Potential.510813.2": "绝招「横扫万魔」可触发##火系印记:圣焰#2013#,产生「超燃」:造成攻击力&Param5&的范围火系印记伤害。触发时&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.510821.1": "援护技轰炸后留下火坑,造成持续伤害。", "Potential.510821.2": "援护技「外科手术」轰炸后留下火坑,每0.5秒造成攻击力&Param1&的范围火系技能伤害,持续8秒,可附加##火系印记:圣焰#2013#。", "Potential.510822.1": "提升援护技轰炸次数和伤害。", - "Potential.510822.2": "援护技「外科手术」轰炸次数提升至5次,造成伤害提升&Param1&。", + "Potential.510822.2": "援护技「外科手术」轰炸次数提升至5次,造成的技能伤害提升&Param1&。", "Potential.510823.1": "提升技能伤害,可眩晕目标。", "Potential.510823.2": "援护技「外科手术」可眩晕目标,持续&Param1&秒。\u000b技能伤害提升&Param2&。", "Potential.510824.1": "提升技能伤害和轰炸精度。", - "Potential.510824.2": "提升援护技「外科手术」轰炸精度,造成伤害提升&Param1&。", + "Potential.510824.2": "提升援护技「外科手术」轰炸精度,造成的技能伤害提升&Param1&。", "Potential.510825.1": "目标被消灭时,如果附带卡西米拉附加的##火系印记:圣焰#2013#,造成范围伤害。", "Potential.510825.2": "目标被消灭时,如果附带卡西米拉附加的##火系印记:圣焰#2013#,造成攻击力&Param1&的范围火系技能伤害,并附加##火系印记:圣焰#2013#,该效果每0.5秒最多触发1次。", "Potential.510826.1": "援护技命中时,降低目标移动速度,其&Param3&提升。", @@ -160,7 +160,7 @@ "Potential.510829.1": "施放援护技时有概率再次自动施放。\u000b提升卡西米拉技能伤害。", "Potential.510829.2": "施放援护技「外科手术」时&Param2&概率轰炸2轮。\u000b卡西米拉的技能伤害提升&Param1&。", "Potential.510830.1": "提升援护技对晕眩目标造成伤害。", - "Potential.510830.2": "援护技「外科手术」对晕眩目标造成伤害提升&Param1&。", + "Potential.510830.2": "援护技「外科手术」对晕眩目标造成的技能伤害提升&Param1&。", "Potential.510831.1": "绝招可附加##火系印记:圣焰#2013#。\u000b提升卡西米拉&Param3&。", "Potential.510831.2": "绝招「横扫万魔」可附加##火系印记:圣焰#2013#。\u000b卡西米拉的&Param3&提升&Param2&。", "Potential.510832.1": "提升卡西米拉&Param2&。", @@ -170,7 +170,7 @@ "Potential.510841.1": "绝招命中的目标&Param4&提升。", "Potential.510841.2": "绝招「横扫万魔」命中时,目标&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.510842.1": "提升绝招最后一发的伤害。", - "Potential.510842.2": "绝招「横扫万魔」最后一发的伤害提升&Param1&。", + "Potential.510842.2": "绝招「横扫万魔」最后一发造成的绝招伤害提升&Param1&。", "Potential.510843.1": "绝招消灭目标时,提升卡西米拉&Param4&。", "Potential.510843.2": "绝招「横扫万魔」消灭目标,卡西米拉的&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.511001.1": "主控技造成额外伤害。", @@ -232,7 +232,7 @@ "Potential.511043.1": "翡冷翠触发##暗系印记#1019#时,提升&Param1&。", "Potential.511043.2": "翡冷翠触发##暗系印记#1019#时,&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。施放绝招「亲临指点」后,该效果提前结束。", "Potential.511101.1": "鸢尾普攻命中目标时,提升下次主控技的伤害。叠加至上限后,强化下次主控技。", - "Potential.511101.2": "鸢尾普攻命中目标时,下次技能伤害提升&Param1&,可叠加&Param2&层。\u000b叠加至&Param2&层后,下次主控技变为「&Param4&」,造成攻击力&Param3&的范围水系技能伤害。", + "Potential.511101.2": "鸢尾普攻命中目标时,下次技能造成的技能伤害提升&Param1&,可叠加&Param2&层。\u000b叠加至&Param2&层后,下次主控技变为「&Param4&」,造成攻击力&Param3&的范围水系技能伤害。", "Potential.511102.1": "主控技命中目标时额外造成范围伤害。", "Potential.511102.2": "主控技「&Param10&」命中目标时,额外造成攻击力&Param1&的范围水系技能伤害。\u000b「&Param4&」命中目标时,额外造成攻击力&Param2&的范围水系技能伤害,并##冰冻#1002#目标,持续&Param3&秒。\u000b该效果每12秒最多触发1次。", "Potential.511103.1": "施放主控技有概率激活「霜华」:持续攻击目标。", @@ -240,11 +240,11 @@ "Potential.511104.1": "主控技触发印记时,标记目标,持续造成额外伤害。", "Potential.511104.2": "主控技「&Param10&」触发##水系印记:水流#2008#时,标记目标,每0.5秒对其造成攻击力&Param1&的水系技能伤害,持续2秒。", "Potential.511105.1": "提升「霜箭」的伤害,并使其可穿透目标。", - "Potential.511105.2": "「霜箭」可穿透目标,造成的伤害提升&Param1&。", + "Potential.511105.2": "「霜箭」可穿透目标,造成的普攻伤害提升&Param1&。", "Potential.511106.1": "提升「霜箭」的伤害和数量。", - "Potential.511106.2": "使鸢尾普攻第三段发射的「霜箭」数量翻倍,造成伤害提升&Param1&。", + "Potential.511106.2": "使鸢尾普攻第三段发射的「霜箭」数量翻倍,造成的普攻伤害提升&Param1&。", "Potential.511107.1": "每隔一段时间提升鸢尾下次主控技的伤害。", - "Potential.511107.2": "鸢尾每间隔&Param1&秒,下次主控技造成的伤害提升&Param2&。", + "Potential.511107.2": "鸢尾每间隔&Param1&秒,下次主控技造成的技能伤害提升&Param2&。", "Potential.511108.1": "鸢尾主控技暴击时,造成额外伤害。", "Potential.511108.2": "鸢尾主控技暴击时,额外造成攻击力&Param1&的水系技能伤害。", "Potential.511109.1": "鸢尾主控技持续期间提升攻击力并霸体。", @@ -254,21 +254,21 @@ "Potential.511111.1": "鸢尾受到近战攻击时,对附近目标造成伤害并附加##冰冻#1002#。", "Potential.511111.2": "鸢尾受到近战攻击时,造成攻击力&Param1&的范围水系技能伤害,并##冰冻#1002#目标,持续&Param2&秒。该效果每&Param3&秒最多触发1次。", "Potential.511112.1": "鸢尾提升挥舞书包的伤害,有概率击晕目标。", - "Potential.511112.2": "鸢尾挥舞书包的伤害提升&Param1&,&Param2&概率击晕目标,持续&Param3&秒。", + "Potential.511112.2": "鸢尾挥舞书包造成的普攻伤害提升&Param1&,&Param2&概率击晕目标,持续&Param3&秒。", "Potential.511113.1": "绝招可触发##水流印记#2022#,并附加##寒冷#1027#。触发时提升攻击力。", "Potential.511113.2": "绝招「&Param10&」可触发##水系印记:水流#2008#,造成攻击力&Param1&的范围水系印记伤害,并附加##寒冷#1027#。触发时攻击力提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.511121.1": "提升「冰柱阵列」的伤害范围和造成的伤害。", - "Potential.511121.2": "「冰柱阵列」的伤害范围提升50%,造成伤害提升&Param1&。", + "Potential.511121.2": "「冰柱阵列」的伤害范围提升50%,造成的技能伤害提升&Param1&。", "Potential.511122.1": "「冰柱阵列」可牵引目标,提升其造成的伤害。", - "Potential.511122.2": "「冰柱阵列」可持续牵引范围内的目标,造成伤害提升&Param1&。", + "Potential.511122.2": "「冰柱阵列」可持续牵引范围内的目标,造成的技能伤害提升&Param1&。", "Potential.511123.1": "「冰柱阵列」生成时造成额外伤害并眩晕目标。", "Potential.511123.2": "「冰柱阵列」生成时,额外造成攻击力&Param1&的范围水系技能伤害,并眩晕目标,持续&Param2&秒。", "Potential.511124.1": "「冰柱阵列」结束时造成额外伤害并击飞目标。", "Potential.511124.2": "「冰柱阵列」结束时,额外造成攻击力&Param1&的范围水系技能伤害,并击飞目标。", "Potential.511125.1": "提升「冰柱阵列」造成的伤害,并缩短伤害间隔。", - "Potential.511125.2": "「冰柱阵列」的伤害间隔缩短50%,造成伤害提升&Param1&。", + "Potential.511125.2": "「冰柱阵列」的伤害间隔缩短50%,造成的技能伤害提升&Param1&。", "Potential.511126.1": "提升「冰柱阵列」的持续时间和造成的伤害。", - "Potential.511126.2": "「冰柱阵列」的持续时间提升50%,造成伤害提升&Param1&。", + "Potential.511126.2": "「冰柱阵列」的持续时间提升50%,造成的技能伤害提升&Param1&。", "Potential.511127.1": "援护技命中附带##寒冷#1027#的目标时,提升主控角色&Param4&。", "Potential.511127.2": "援护技「&Param10&」命中附带##寒冷#1027#的目标时,主控角色的&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.511128.1": "施放援护技时,如果范围存在少量目标,使其受到水系伤害提升。", @@ -280,7 +280,7 @@ "Potential.511131.1": "提升鸢尾技能伤害。", "Potential.511131.2": "鸢尾的技能伤害提升&Param1&。", "Potential.511132.1": "提升绝招伤害,可附加##水流印记#2008#。", - "Potential.511132.2": "绝招「&Param10&」的伤害提升&Param1&,可附加##水流印记#2008#。", + "Potential.511132.2": "绝招「&Param10&」造成的绝招伤害提升&Param1&,可附加##水流印记#2008#。", "Potential.511133.1": "首次施放援护技时,提升全队的&Param4&。", "Potential.511133.2": "首次施放援护技「&Param10&」时,全队&Param4&提升&Param1&,持续&Param2&秒。", "Potential.511141.1": "绝招持续期间,每秒对范围内的随机目标造成额外伤害。", @@ -307,8 +307,8 @@ "Potential.511208.2": "施放主控技「迅风闪」或「升龙斩」后7秒内,尘沙每次普攻时&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.511209.1": "尘沙普攻造成伤害时,提升绝招伤害。", "Potential.511209.2": "尘沙普攻造成伤害时,尘沙的绝招伤害提升&Param1&,可叠加10层。施放绝招后清空该效果。", - "Potential.511210.1": "尘沙对同一目标造成伤害时,提升普攻伤害。", - "Potential.511210.2": "尘沙每次对同一目标造成伤害时,对其普攻伤害提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", + "Potential.511210.1": "尘沙对同一目标造成伤害时,提升对其造成的&Param4&。", + "Potential.511210.2": "尘沙每次对同一目标造成伤害时,对其造成的&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.511211.1": "尘沙造成伤害时,削减目标韧性。", "Potential.511211.2": "尘沙造成伤害时,削减目标韧性&Param1&,该效果每10秒最多触发1次。", "Potential.511212.1": "提升尘沙闪避次数和对近距离目标的&Param2&。", @@ -323,21 +323,21 @@ "Potential.511223.2": "小剑气首次造成伤害时,分裂为3枚次级小剑气,每枚造成攻击力&Param1&的风系技能伤害。", "Potential.511224.1": "小剑气施放次数增加。", "Potential.511224.2": "小剑气施放次数增加4次。", - "Potential.511225.1": "大剑气对附带##风系印记:风息#2017#的目标,提升&Param2&。", - "Potential.511225.2": "大剑气对附带##风系印记:风息#2017#的目标伤害提升&Param1&。", - "Potential.511226.1": "提升大剑气攻击范围和&Param2&。", - "Potential.511226.2": "大剑气的伤害范围增加、伤害提升&Param1&。", - "Potential.511227.1": "提升大剑气伤害,并降低目标移速。", - "Potential.511227.2": "大剑气可降低目标少量移速,伤害提升&Param1&。", - "Potential.511228.1": "小剑气可触发##风系印记:风息#2017#,提升伤害。", - "Potential.511228.2": "小剑气可触发##风系印记:风息#2017#,伤害提升&Param1&。", - "Potential.511229.1": "提升援护技的伤害,加快小剑气施放。", - "Potential.511229.2": "援护技「驰风击」的伤害提升&Param1&。\u000b小剑气施放加快。", + "Potential.511225.1": "提升大剑气对附带##风系印记:风息#2017#的目标造成的&Param2&。", + "Potential.511225.2": "大剑气对附带##风系印记:风息#2017#的目标造成的&Param2&提升&Param1&。", + "Potential.511226.1": "提升大剑气攻击范围和造成的&Param2&。", + "Potential.511226.2": "大剑气的伤害范围增加、造成的&Param2&提升&Param1&。", + "Potential.511227.1": "提升大剑气造成的&Param2&,并降低目标移速。", + "Potential.511227.2": "大剑气可降低目标少量移速,造成的&Param2&提升&Param1&。", + "Potential.511228.1": "小剑气可触发##风系印记:风息#2017#,提升造成的&Param2&。", + "Potential.511228.2": "小剑气可触发##风系印记:风息#2017#,造成的&Param2&提升&Param1&。", + "Potential.511229.1": "提升援护技造成的&Param2&,加快小剑气施放。", + "Potential.511229.2": "援护技「驰风击」造成的&Param2&提升&Param1&。\u000b小剑气施放加快。", "Potential.511230.1": "尘沙提升&Param3&。援护技消灭目标时,缩短冷却。", "Potential.511230.2": "尘沙&Param3&提升&Param2&。\u000b援护技「驰风击」消灭目标时,冷却时间缩短&Param1&秒。", "Potential.511231.1": "尘沙触发##风系印记:风息#2017#时,提升尘沙&Param1&。", "Potential.511231.2": "尘沙触发##风系印记:风息#2017#时,尘沙&Param1&提升&Param2&,持续&Param3&秒。", - "Potential.511232.1": "援护技对精英及以上目标提升伤害。", + "Potential.511232.1": "援护技对精英及以上目标提升造成的&Param2&。", "Potential.511232.2": "援护技「驰风击」对精英及以上目标造成的&Param2&提升&Param1&。", "Potential.511233.1": "尘沙触发##风系印记:风息#2017#时,随机援护角色获得能量。", "Potential.511233.2": "尘沙触发##风系印记:风息#2017#时,随机援护角色获得&Param1&点能量,该效果每7秒最多触发1次。", @@ -349,8 +349,8 @@ "Potential.511243.2": "绝招「裂空断破斩」造成伤害时,尘沙&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.511301.1": "「一式」攻击次数提升,且对精英及以上目标造成伤害时,提升&Param4&。", "Potential.511301.2": "「一式」攻击次数提升6次,对精英及以上目标造成伤害时,&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。该效果在施放「二式」时清除。", - "Potential.511302.1": "技能变为发射水刃,对精英及以上目标伤害提升。", - "Potential.511302.2": "主控技「转云推波」变为发射水刃,造成攻击力&Param1&、&Param2&的水系技能伤害,同时对精英及以上目标伤害提升&Param3&。", + "Potential.511302.1": "技能变为发射水刃,对精英及以上目标造成的&Param4&提升。", + "Potential.511302.2": "主控技「转云推波」变为发射水刃,造成攻击力&Param1&、&Param2&的水系技能伤害,同时对精英及以上目标造成的&Param4&提升&Param3&。", "Potential.511303.1": "提升主控技伤害范围。提升「二式」的&Param5&。「一式」对不同目标造成伤害时,提升&Param1&。", "Potential.511303.2": "主控技「转云推波」伤害范围提升。\u000b「二式」的&Param5&提升&Param6&。\u000b「一式」每对1个不同目标造成伤害时,&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.511304.1": "技能期间,根据旋转圈数生成水波纹,造成伤害,可触发##水系印记:水流#2008#。", @@ -359,32 +359,32 @@ "Potential.511305.2": "「一式」持续期间获得霸体,受到攻击时,&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.511306.1": "激活「二式」后不施放,缩短技能冷却时间,提升下次「一式」的&Param3&。", "Potential.511306.2": "激活「二式」后不施放,可使技能冷却时间缩短&Param1&秒,下次「一式」的&Param3&提升&Param2&。", - "Potential.511307.1": "「二式」对##寒冷#1027#或##冰冻#1002#目标伤害提升,目标生命越低伤害越高。", - "Potential.511307.2": "「二式」对##寒冷#1027#或##冰冻#1002#目标伤害提升&Param1&,目标生命越低伤害越高,最多提升&Param9&。", + "Potential.511307.1": "「二式」对##寒冷#1027#或##冰冻#1002#目标造成的&Param10&提升,目标生命越低伤害越高。", + "Potential.511307.2": "「二式」对##寒冷#1027#或##冰冻#1002#目标造成的&Param10&提升&Param1&,目标生命越低伤害越高,最多提升&Param9&。", "Potential.511308.1": "「二式」消灭##冰冻#1002#目标时,可再次施放,同时提升&Param1&。", - "Potential.511308.2": "「二式」消灭##冰冻#1002#目标时,可再次施放,同时&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。\u000b单次技能期间,最多再次施放&Param5&次。", + "Potential.511308.2": "「二式」消灭##冰冻#1002#目标时,可再次施放,同时&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。\u000b单次技能期间,最多再次施放&Param5&次。", "Potential.511309.1": "师渺造成伤害时,生成水波纹,可触发##水系印记:水流#2008#。", "Potential.511309.2": "师渺造成伤害时,有15%概率生成水波纹,造成攻击力&Param1&的水系技能伤害,该效果每5秒最多触发1次。\u000b水波纹可触发##水系印记:水流#2008#。", "Potential.511310.1": "师渺施放技能或闪避时,生成多个小水坑。", "Potential.511310.2": "师渺施放技能或闪避时,生成多个小水坑,每秒造成攻击力&Param1&的水系技能伤害,持续10秒。\u000b该效果每10秒可触发1次。", "Potential.511311.1": "施放「二式」后,强化普攻。", "Potential.511311.2": "施放「二式」后10秒内,普攻伤害范围提升,&Param2&提升&Param1&,普攻最后一段变为二连击。", - "Potential.511312.1": "师渺普攻对##寒冷#1027#或##冰冻#1002#目标造成伤害时,提升&Param5&和&Param6&。", - "Potential.511312.2": "师渺普攻对##寒冷#1027#或##冰冻#1002#目标造成伤害时,&Param5&提升&Param1&,&Param6&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.511312.1": "师渺普攻对附带##寒冷#1027#或##冰冻#1002#目标造成伤害时,提升&Param5&和&Param6&。", + "Potential.511312.2": "师渺普攻对附带##寒冷#1027#或##冰冻#1002#目标造成伤害时,&Param5&提升&Param1&,&Param6&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.511313.1": "主控技对附带##寒冷#1027#的目标,造成额外效果。", - "Potential.511313.2": "主控技「转云推波」对附带##寒冷#1027#的目标,&Param1&提升&Param2&。\u000b如果目标同时附带##破韧#1006#状态,则伤害提升&Param4&。", + "Potential.511313.2": "主控技「转云推波」对附带##寒冷#1027#的目标造成的&Param1&提升&Param2&。\u000b如果目标同时附带##破韧#1006#状态,则造成的&Param3&提升&Param4&。", "Potential.511321.1": "提升援护技的水剑数量和&Param1&。", "Potential.511321.2": "援护技「仗剑登瀑」水剑数量提升,师渺&Param1&提升&Param2&。\u000b每发射3发水剑,额外发射1发中型水剑,造成攻击力&Param3&的水系技能伤害。", "Potential.511322.1": "援护技发射水剑时,有概率额外发射水弹丸,造成伤害,同时提升&Param5&。", "Potential.511322.2": "援护技「仗剑登瀑」发射水剑时,会有50%概率额外发射水弹丸,造成攻击力&Param1&水系技能伤害,同时师渺的&Param5&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.511323.1": "援护技中水剑的&Param1&提升。\u000b援护技「仗剑登瀑」发射大型水剑伤害,可穿透目标。", "Potential.511323.2": "援护技「仗剑登瀑」变为每轮发射1发可穿透目标的大型水剑,造成攻击力&Param3&的水系技能伤害。\u000b所有水剑的&Param1&提升&Param2&。", - "Potential.511324.1": "援护技持续期间,可跟随主控角色战斗,周期性提升水剑的伤害。", - "Potential.511324.2": "援护技「仗剑登瀑」持续期间,师渺可跟随主控角色,每1.5秒使下一发水剑的伤害提升&Param2&。", + "Potential.511324.1": "援护技持续期间,可跟随主控角色战斗,周期性提升水剑造成的&Param1&。", + "Potential.511324.2": "援护技「仗剑登瀑」持续期间,师渺可跟随主控角色,每1.5秒使下一发水剑造成的&Param1&提升&Param2&。", "Potential.511325.1": "援护技对精英及以上目标造成伤害时,提升师渺&Param4&。", "Potential.511325.2": "援护技「仗剑登瀑」对精英及以上目标造成伤害时,师渺&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", - "Potential.511326.1": "援护技「仗剑登瀑」可附加减速,伤害提升。", - "Potential.511326.2": "援护技「仗剑登瀑」可附加减速,且当附近以上效果的目标大于2个时,伤害提升&Param5&,持续&Param6&秒。", + "Potential.511326.1": "援护技「仗剑登瀑」可附加减速,造成的&Param4&提升。", + "Potential.511326.2": "援护技「仗剑登瀑」可附加减速,且当附近以上效果的目标大于2个时,造成的&Param4&提升&Param5&,持续&Param6&秒。", "Potential.511327.1": "援护技造成伤害时,提升师渺&Param4&。", "Potential.511327.2": "援护技「仗剑登瀑」造成伤害时,师渺&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.511328.1": "不移动时,逐渐提升师渺&Param4&。", @@ -394,15 +394,15 @@ "Potential.511330.1": "师渺消灭目标时,生成水波纹,可触发##水系印记:水流#2008#。", "Potential.511330.2": "师渺消灭目标时,生成水波纹,造成攻击力&Param1&的范围水系技能伤害,该效果每5秒最多触发1次。\u000b水波纹可触发##水系印记:水流#2008#。", "Potential.511331.1": "援护技对附带##寒冷#1027#的目标,造成额外效果。", - "Potential.511331.2": "援护技「仗剑登瀑」对附带##寒冷#1027#的目标,&Param1&提升&Param2&。\u000b如果目标同时附带##破韧#1006#状态,则伤害提升&Param4&。", + "Potential.511331.2": "援护技「仗剑登瀑」对附带##寒冷#1027#的目标造成的&Param1&提升&Param2&。\u000b如果目标同时附带##破韧#1006#状态,则造成的&Param3&提升&Param4&。", "Potential.511332.1": "师渺消灭附带##水系印记:水流#2008#、##寒冷#1027#或##冰冻#1002#目标时,获得能量。", "Potential.511332.2": "师渺消灭附带##水系印记:水流#2008#、##寒冷#1027#或##冰冻#1002#目标时,获得&Param1&点能量,该效果每5秒最多触发3次。", "Potential.511333.1": "师渺入场时,提升全队&Param3&。", "Potential.511333.2": "师渺入场时,全队&Param3&提升&Param1&,持续&Param2&秒。", - "Potential.511341.1": "提升绝招横扫的伤害范围。提升对附带##水系印记:水流#2008#、##寒冷#1027#或##冰冻#1002#目标的&Param2&。", - "Potential.511341.2": "绝招「御水诀」横扫的伤害范围提升,对附带##水系印记:水流#2008#、##寒冷#1027#或##冰冻#1002#目标&Param2&提升&Param1&。", - "Potential.511342.1": "绝招对##寒冷#1027#或##冰冻#1002#目标伤害提升,目标生命越低伤害越高。", - "Potential.511342.2": "绝招「御水诀」对##寒冷#1027#或##冰冻#1002#目标伤害提升&Param1&,目标生命越低伤害越高,最多提升&Param9&。", + "Potential.511341.1": "提升绝招横扫的伤害范围。提升对附带##水系印记:水流#2008#、##寒冷#1027#或##冰冻#1002#目标造成的&Param2&。", + "Potential.511341.2": "绝招「御水诀」横扫的伤害范围提升,对附带##水系印记:水流#2008#、##寒冷#1027#或##冰冻#1002#目标造成的&Param2&提升&Param1&。", + "Potential.511342.1": "绝招对##寒冷#1027#或##冰冻#1002#目标造成的&Param10&提升,目标生命越低伤害越高。", + "Potential.511342.2": "绝招「御水诀」对附带##寒冷#1027#或##冰冻#1002#目标造成的&Param10&提升&Param1&,目标生命越低伤害越高,最多提升&Param9&。", "Potential.511343.1": "绝招「御水诀」生成多个小水坑,造成伤害。", "Potential.511343.2": "绝招「御水诀」最后会生成3个小水坑,造成攻击力&Param1&的水系绝招伤害。每消灭1个目标,小水坑数量提升1个,最多不超过10个。", "Potential.511401.1": "???", @@ -529,12 +529,12 @@ "Potential.511603.2": "普攻「萌芽炮弹」每发射12颗能量炮弹,下次普攻发射1颗巨型能量炮弹:伤害范围提升100%,造成攻击力&Param1&的地系普攻伤害。", "Potential.511604.1": "提升岭川&Param1&。普攻额外发射能量炮弹。", "Potential.511604.2": "岭川&Param1&提升&Param2&,每次普攻额外发射2颗能量炮弹。", - "Potential.511605.1": "提升主控技伤害和种子伤害范围。", - "Potential.511605.2": "主控技「麦豆回旋」伤害提升&Param2&,种子伤害范围提升35%。", - "Potential.511606.1": "种子附加的移速降低效果可叠加,达到最大层数时,目标受到岭川的伤害提升。", - "Potential.511606.2": "主控技「麦豆回旋」种子的移速降低效果可叠加3层,达到最大层数时,目标受到岭川的伤害提升&Param2&。", - "Potential.511607.1": "提升主控技伤害。\u000b主控技和麦豆射手有概率额外抛出种子。", - "Potential.511607.2": "主控技「麦豆回旋」伤害提升&Param2&。「麦豆回旋」和麦豆射手50%概率额外发射1颗种子。", + "Potential.511605.1": "提升岭川&Param1&和种子伤害范围。", + "Potential.511605.2": "岭川&Param1&提升&Param2&,种子伤害范围提升35%。", + "Potential.511606.1": "种子附加的移速降低效果可叠加,达到最大层数时,目标受到岭川造成的地系伤害提升。", + "Potential.511606.2": "主控技「麦豆回旋」种子的移速降低效果可叠加3层,达到最大层数时,目标受到岭川造成的地系伤害提升&Param2&。", + "Potential.511607.1": "提升岭川&Param1&。\u000b主控技和麦豆射手有概率额外抛出种子。", + "Potential.511607.2": "岭川&Param1&提升&Param2&。「麦豆回旋」和麦豆射手50%概率额外发射1颗种子。", "Potential.511608.1": "提升岭川&Param1&和能量炮弹伤害范围。", "Potential.511608.2": "岭川&Param1&提升&Param2&,能量炮弹伤害范围提升30%。", "Potential.511609.1": "提升岭川&Param1&和普攻的&Param3&。", @@ -549,40 +549,40 @@ "Potential.511613.2": "绝招「丰收狂想曲」可触发##地系印记:地脉#2029#。\u000b绝招触发##地系印记:地脉#2029#时,自身的&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.511621.1": "施放援护技后,会自动再次施放。", "Potential.511621.2": "施放援护技「百花齐放」后,会自动再次施放。", - "Potential.511622.1": "提升援护技种子雨的伤害,缩短种子雨伤害间隔。", - "Potential.511622.2": "援护技「百花齐放」的种子雨伤害提升&Param2&,伤害间隔缩短30%。", - "Potential.511623.1": "「种球」持续时间延长,伤害提升,可附加##地系印记:地脉#2029#。", - "Potential.511623.2": "「种球」持续时间延长50%,伤害提升&Param2&,可附加##地系印记:地脉#2029#。", - "Potential.511624.1": "提升「种球」伤害和爆炸范围,「种球」的伤害可再次触发「种球」。", - "Potential.511624.2": "「种球」伤害提升&Param2&,伤害范围提升50%。「种球」的伤害可再次触发「种球」,该效果同一目标每秒最多触发1次。", + "Potential.511622.1": "提升援护技种子雨造成的&Param1&,缩短种子雨伤害间隔。", + "Potential.511622.2": "援护技「百花齐放」种子雨造成的&Param1&提升&Param2&,伤害间隔缩短30%。", + "Potential.511623.1": "「种球」持续时间延长,造成的&Param1&提升,可附加##地系印记:地脉#2029#。", + "Potential.511623.2": "「种球」持续时间延长50%,造成的&Param1&提升&Param2&,可附加##地系印记:地脉#2029#。", + "Potential.511624.1": "提升「种球」造成的&Param1&和爆炸范围,「种球」的伤害可再次触发「种球」。", + "Potential.511624.2": "「种球」造成的&Param1&提升&Param2&,伤害范围提升50%。「种球」的伤害可再次触发「种球」,该效果同一目标每秒最多触发1次。", "Potential.511625.1": "施放援护技时,随时间提升技能伤害,技能结束后清除该效果。", "Potential.511625.2": "施放援护技「百花齐放」时,岭川技能伤害每0.5秒提升&Param2&,技能结束后清除该效果。", "Potential.511626.1": "援护技种子雨可降低目标&Param1&。", "Potential.511626.2": "援护技「百花齐放」种子雨造成伤害时,目标&Param1&降低&Param2&点,持续&Param3&秒,可叠加&Param4&层。", - "Potential.511627.1": "提升援护技种子雨伤害和范围。", - "Potential.511627.2": "援护技「百花齐放」种子雨伤害提升&Param2&, 伤害范围提升30%。", - "Potential.511628.1": "岭川对附加「种球」的目标造成的伤害提升。", - "Potential.511628.2": "岭川对附带「种球」的目标造成的伤害提升&Param2&。", + "Potential.511627.1": "提升援护技种子雨造成的&Param1&和范围。", + "Potential.511627.2": "援护技「百花齐放」种子雨造成的&Param1&提升&Param2&,伤害范围提升30%。", + "Potential.511628.1": "岭川对附带「种球」的目标造成的&Param1&提升。", + "Potential.511628.2": "岭川对附带「种球」的目标造成的&Param1&提升&Param2&。", "Potential.511629.1": "附加「种球」的目标&Param1&降低。", "Potential.511629.2": "附带「种球」的目标&Param1&降低&Param2&点。", - "Potential.511630.1": "提升「种球」伤害。\u000b「种球」造成伤害时,向最近的目标弹射种子。", - "Potential.511630.2": "「种球」伤害提升&Param2&。\u000b「种球」造成伤害时,向最近的目标弹射出1颗种子,造成攻击力&Param3&的地系技能伤害。", + "Potential.511630.1": "提升「种球」造成的&Param1&。\u000b「种球」造成伤害时,向最近的目标弹射种子。", + "Potential.511630.2": "「种球」造成的&Param1&提升&Param2&。\u000b「种球」造成伤害时,向最近的目标弹射出1颗种子,造成攻击力&Param3&的地系技能伤害。", "Potential.511631.1": "提升岭川&Param1&。\u000b绝招可附加##地系印记:地脉#2029#。", "Potential.511631.2": "岭川&Param1&提升&Param2&。\u000b绝招「丰收狂想曲」可附加##地系印记:地脉#2029#。", "Potential.511632.1": "提升岭川&Param1&。", "Potential.511632.2": "岭川&Param1&提升&Param2&。", "Potential.511633.1": "队伍中每存在1个地系角色,提升全队&Param1&。", "Potential.511633.2": "队伍中每存在1个地系角色,全队&Param1&提升&Param2&。", - "Potential.511641.1": "提升绝招伤害和最后一击破韧效果。", - "Potential.511641.2": "绝招「丰收狂想曲」伤害提升&Param2&,最后一击&Param3&额外提升&Param4&。", + "Potential.511641.1": "提升&Param1&和最后一击破韧效果。", + "Potential.511641.2": "绝招「丰收狂想曲」造成的&Param1&提升&Param2&,最后一击&Param3&额外提升&Param4&。", "Potential.511642.1": "绝招造成伤害时,提升岭川的&Param1&。", "Potential.511642.2": "绝招「丰收狂想曲」造成伤害时,岭川&Param1&提升&Param2&,可叠加&Param4&层。绝招结束时清除该效果。", "Potential.511643.1": "施放绝招时,提升岭川&Param1&。", "Potential.511643.2": "施放绝招「丰收狂想曲」时,岭川&Param1&提升&Param2&,持续&Param3&秒。", "Potential.511701.1": "缩短主控技冷却时间。\u000b自动消耗次数,连续施放主控技。", "Potential.511701.2": "主控技「&Param1&」的冷却时间缩短&Param2&秒。\u000b施放主控技后,自动对目标持续施放,并消耗使用次数,直到次数用尽。", - "Potential.511702.1": "施放主控技后,提升下一次技能伤害。", - "Potential.511702.2": "施放主控技「&Param1&」后,提升下次技能伤害&Param2&,可叠加3层。\u000b叠加至3层后,再次施放主控技会清除该效果。", + "Potential.511702.1": "施放主控技后,提升下一次主控技的伤害。", + "Potential.511702.2": "施放主控技「&Param1&」后,提升下次主控技的伤害倍率&Param2&,可叠加3层。\u000b叠加至3层后,再次施放主控技会清除该效果。", "Potential.511703.1": "主控技对附带##光系印记:光明#2016#的目标造成伤害时,生成闪电链。", "Potential.511703.2": "主控技「&Param1&」对附带##光系印记:光明#2016#的目标造成伤害时,生成闪电链,造成攻击力&Param2&的光系技能伤害,最多弹射5次。", "Potential.511704.1": "施放主控技后,每秒额外造成伤害。", @@ -590,7 +590,7 @@ "Potential.511705.1": "主控技对附带##光明#2016#的目标造成伤害时,额外造成伤害。", "Potential.511705.2": "主控技「&Param1&」对附带##光系印记:光明#2016#的目标造成伤害时,额外造成攻击力&Param2&的光系技能伤害,该效果每3秒最多触发1次。", "Potential.511706.1": "璟麟普攻造成伤害时,提升下次主控技的伤害。", - "Potential.511706.2": "璟麟普攻造成伤害时,下次「&Param1&」的伤害提升&Param2&,可叠加&Param3&层。", + "Potential.511706.2": "璟麟普攻造成伤害时,下次主控技「&Param1&」造成的技能伤害提升&Param2&,可叠加&Param3&层。", "Potential.511707.1": "主控技命中时,使目标受到技能伤害提升。", "Potential.511707.2": "主控技「&Param1&」命中时,目标受到技能伤害提升&Param2&,持续&Param3&秒,可叠加&Param4&次。", "Potential.511708.1": "主控技间歇性对附带##光明#2016#的目标必定暴击,且暴击伤害提升。", @@ -599,16 +599,16 @@ "Potential.511709.2": "主控技「&Param1&」对附带##光系印记:光明#2016#的目标造成伤害时,&Param4&提升&Param2&,持续&Param3&秒。", "Potential.511710.1": "主控技消灭目标时,提升&Param4&。", "Potential.511710.2": "主控技「&Param1&」消灭目标时,&Param4&提升&Param2&,持续&Param3&秒。", - "Potential.511711.1": "绝招可触发##光系印记:光明#2016#,触发时,提升&Param6&。", - "Potential.511711.2": "绝招「&Param1&」可触发##光系印记:光明#2016#,造成攻击力&Param2&的光系印记伤害。\u000b触发时,&Param6&提升&Param3&,持续&Param4&秒,可叠加&Param5&层。", + "Potential.511711.1": "绝招可触发##光系印记:光明#2016#,产生「落雷」,触发时,提升&Param6&。", + "Potential.511711.2": "绝招「&Param1&」可触发##光系印记:光明#2016#,产生「落雷」:造成攻击力&Param2&的光系印记伤害。\u000b触发时,&Param6&提升&Param3&,持续&Param4&秒,可叠加&Param5&层。", "Potential.511712.1": "璟麟受到近战伤害时,击退目标,造成伤害。", "Potential.511712.2": "璟麟受到近战伤害时,击退目标,造成攻击力&Param2&的光系技能伤害,该效果每6秒最多触发1次。", "Potential.511713.1": "璟麟触发##光明#2016#时,提升&Param4&。", "Potential.511713.2": "璟麟触发##光系印记:光明#2016#时,&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.511721.1": "提升「闪电领域」伤害范围和造成伤害。", - "Potential.511721.2": "「闪电领域」伤害范围提升50%,造成伤害提升&Param2&。", + "Potential.511721.2": "「闪电领域」伤害范围提升50%,造成的技能伤害提升&Param2&。", "Potential.511722.1": "缩短「闪电领域」伤害间隔,提升伤害。", - "Potential.511722.2": "「闪电领域」伤害间隔缩短30%,造成伤害提升&Param2&。", + "Potential.511722.2": "「闪电领域」伤害间隔缩短30%,造成的技能伤害提升&Param2&。", "Potential.511723.1": "目标进入和离开「闪电领域」时,受到光系伤害提升并眩晕。", "Potential.511723.2": "目标进入和离开「闪电领域」时,眩晕1秒,受到光系伤害提升&Param2&,持续&Param3&秒。", "Potential.511724.1": "「闪电领域」额外造成伤害。", @@ -616,35 +616,35 @@ "Potential.511725.1": "「闪电领域」对精英及以上的目标造成伤害时,提升&Param3&。", "Potential.511725.2": "「闪电领域」对精英及以上的目标造成伤害时,&Param3&提升&Param2&。", "Potential.511726.1": "「闪电领域」持续时间延长,提升&Param4&。", - "Potential.511726.2": "「闪电领域」持续时间延长&Param2&秒,造成伤害提升&Param3&。", + "Potential.511726.2": "「闪电领域」持续时间延长&Param2&秒,造成的技能伤害提升&Param3&。", "Potential.511727.1": "「闪电领域」造成伤害逐渐提升。", - "Potential.511727.2": "「闪电领域」每持续1秒,伤害提升&Param2&。", + "Potential.511727.2": "「闪电领域」每持续1秒,造成的技能伤害提升&Param2&。", "Potential.511728.1": "缩短援护技冷却时间,并提升伤害。", - "Potential.511728.2": "援护技「&Param1&」冷却时间缩短&Param2&秒,造成伤害提升&Param3&。", + "Potential.511728.2": "援护技「&Param1&」冷却时间缩短&Param2&秒,造成的技能伤害提升&Param3&。", "Potential.511729.1": "「闪电领域」造成伤害时,有概率提升主控角色的&Param5&。", "Potential.511729.2": "「闪电领域」造成伤害时,&Param2&概率使主控角色的&Param5&提升&Param3&,持续&Param4&秒。", "Potential.511730.1": "处于「闪电领域」范围内,主控角色提升&Param3&。", "Potential.511730.2": "处于「闪电领域」范围内,主控角色&Param3&提升&Param2&。", "Potential.511731.1": "绝招可附加##光系印记:光明#2016#,并提升伤害。", - "Potential.511731.2": "绝招「&Param4&」可附加##光系印记:光明#2016#,伤害提升&Param2&。", - "Potential.511732.1": "提升&Param2&。", - "Potential.511732.2": "&Param2&提升&Param1&。", + "Potential.511731.2": "绝招「&Param4&」可附加##光系印记:光明#2016#,造成的绝招伤害提升&Param2&。", + "Potential.511732.1": "提升璟麟&Param2&。", + "Potential.511732.2": "璟麟的&Param2&提升&Param1&。", "Potential.511733.1": "提升光系角色暴击。", "Potential.511733.2": "光系角色暴击提升&Param1&。", "Potential.511741.1": "「雷电麒麟」存在时,提升璟麟&Param3&。", "Potential.511741.2": "「雷电麒麟」存在时,璟麟的&Param3&提升&Param2&。", "Potential.511742.1": "缩短「雷电麒麟」伤害间隔,提升伤害。", - "Potential.511742.2": "「雷电麒麟」的伤害间隔缩短50%,伤害提升&Param2&。", - "Potential.511743.1": "「雷电麒麟」命中附带##光系印记:光明#2016#的目标时,提升&Param5&。", - "Potential.511743.2": "当「雷电麒麟」命中附带##光系印记:光明#2016#的目标时,&Param5&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.511742.2": "「雷电麒麟」的伤害间隔缩短50%,造成的绝招伤害提升&Param2&。", + "Potential.511743.1": "「雷电麒麟」命中附带##光系印记:光明#2016#的目标时,提升璟麟&Param5&。", + "Potential.511743.2": "当「雷电麒麟」命中附带##光系印记:光明#2016#的目标时,璟麟的&Param5&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.511801.1": "提升主控技的伤害和攻击次数。", "Potential.511801.2": "主控技「黯影交错」的攻击次数增加4次。\u000b&Param2&提升&Param1&。", "Potential.511802.1": "主控技「黯影交错」的攻击逐次加强。", "Potential.511802.2": "主控技「黯影交错」的攻击逐次加强:\u000b每次提升技能伤害&Param1&、伤害范围30%,可提升3次。", - "Potential.511803.1": "施放主控技获得「冥能」。普攻消耗「冥能」发射「镰影」。", - "Potential.511803.2": "施放主控技「黯影交错」时,获得2层「冥能」。\u000b普攻消耗2层「冥能」发射3发「镰影」,造成攻击力&Param1&暗系普攻伤害。", - "Potential.511804.1": "施放普攻最后一段获得「冥能」。普攻消耗「冥能」发射「镰影」。", - "Potential.511804.2": "施放普攻「夜刃挥斩」最后一段时,获得1层「冥能」。\u000b普攻消耗2层「冥能」发射3发「镰影」,造成攻击力&Param1&暗系普攻伤害。", + "Potential.511803.1": "施放主控技获得##冥能#4014#。普攻可消耗##冥能#4014#发射「镰影」。", + "Potential.511803.2": "施放主控技「黯影交错」时,获得2层##冥能#4014#。\u000b普攻消耗2层##冥能#4014#发射3发「镰影」,造成攻击力&Param1&暗系普攻伤害。", + "Potential.511804.1": "施放普攻最后一段获得##冥能#4014#。普攻可消耗##冥能#4014#发射「镰影」。", + "Potential.511804.2": "施放普攻「夜刃挥斩」最后一段时,获得1层##冥能#4014#。\u000b普攻消耗2层##冥能#4014#发射3发「镰影」,每发造成攻击力&Param1&暗系普攻伤害。", "Potential.511805.1": "提升&Param2&和主控技期间移速。", "Potential.511805.2": "主控技「黯影交错」期间移速增加。\u000b&Param2&提升&Param1&。", "Potential.511806.1": "主控技对附带##暗锁#2020#的目标伤害提升。", @@ -652,7 +652,7 @@ "Potential.511807.1": "附近附带##暗锁#2020#的目标提升科洛妮斯的&Param2&。", "Potential.511807.2": "附近每有1名附带##暗锁#2020#的目标,科洛妮斯&Param2&提升&Param1&,可叠加3层。", "Potential.511808.1": "「镰影」造成伤害时会喷溅毒液。提升科洛妮斯&Param3&。", - "Potential.511808.2": "「镰影」造成伤害时生成毒液,每0.5秒造成攻击力&Param1&的范围暗系普攻伤害,持续6秒。\u000b科洛妮斯&Param3&提升&Param1&。", + "Potential.511808.2": "「镰影」造成伤害时生成毒液,每0.5秒造成攻击力&Param2&的范围暗系普攻伤害,持续6秒。\u000b科洛妮斯&Param3&提升&Param1&。", "Potential.511809.1": "科洛妮斯触发##暗系印记:暗影#2018#时,目标&Param3&提升。", "Potential.511809.2": "科洛妮斯触发##暗系印记:暗影#2018#时,目标&Param3&提升&Param1&,持续&Param2&秒。", "Potential.511810.1": "科洛妮斯闪避时,提升&Param3&。", @@ -709,8 +709,8 @@ "Potential.511906.2": "每存在1名分身,使花原的&Param2&提升&Param1&。", "Potential.511907.1": "花原造成伤害时,有概率提升&Param4&和&Param5&。", "Potential.511907.2": "花原造成伤害时,30%概率&Param4&提升&Param1&、&Param5&提升&Param2&,持续时间&Param3&秒。", - "Potential.511908.1": "向日葵飞镖距离花原越远,造成伤害越高。", - "Potential.511908.2": "主控技「花风舞」发射的向日葵飞镖距离花原越远,造成伤害越高,至少提升&Param1&。", + "Potential.511908.1": "向日葵飞镖距离花原越远,造成的&Param2&越高。", + "Potential.511908.2": "主控技「花风舞」发射的向日葵飞镖距离花原越远,造成的&Param2&越高,至少提升&Param1&。", "Potential.511909.1": "主控技触发##风系印记#1017#时,提升&Param4&。", "Potential.511909.2": "主控技「花风舞」触发##风系印记#1017#时,&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.511910.1": "施放主控技时,分身发射向日葵飞镖。", @@ -729,26 +729,26 @@ "Potential.511923.2": "援护技「花未凋」的飞镖可跟踪攻击目标,伤害提升&Param1&。", "Potential.511924.1": "援护技可附加标记。爆散向日葵消失时,引爆标记造成伤害。", "Potential.511924.2": "援护技「花未凋」的飞镖额外附加标记,可叠加12层。\u000b爆散向日葵消失时,引爆标记造成攻击力&Param1&的风系技能伤害,每层标记提升该伤害&Param2&。", - "Potential.511925.1": "提升援护技对生命较高的目标造成的的伤害。", - "Potential.511925.2": "援护技「花未凋」对生命高于&Param1&%的目标造成的伤害提升&Param2&。", + "Potential.511925.1": "提升援护技对生命较高的目标造成的的&Param3&。", + "Potential.511925.2": "援护技「花未凋」对生命高于&Param1&%的目标造成的&Param3&提升&Param2&。", "Potential.511926.1": "援护技对目标造成首次伤害时,提升花原&Param1&。", "Potential.511926.2": "援护技「花未凋」对目标造成首次伤害时,花原&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.511927.1": "爆散向日葵产生时,分身向周围发射多枚小飞镖。", "Potential.511927.2": "爆散向日葵生成时,分身向周围发射12枚飞镖,每枚造成花原攻击力&Param1&的风系技能伤害。", - "Potential.511928.1": "提升援护技对精英及以上目标造成的伤害。", - "Potential.511928.2": "援护技「花未凋」对精英及以上目标造成的伤害提升&Param2&。", + "Potential.511928.1": "提升援护技对精英及以上目标造成的&Param1&。", + "Potential.511928.2": "援护技「花未凋」对精英及以上目标造成的&Param1&提升&Param2&。", "Potential.511929.1": "提升援护技的&Param2&。", "Potential.511929.2": "援护技「花未凋」的&Param2&额外提升&Param1&。", "Potential.511930.1": "爆散向日葵消失时,分身向前发射多枚小飞镖。", "Potential.511930.2": "爆散向日葵散消失时,分身向前发射5枚小飞镖,每枚造成花原攻击力&Param1&风系技能伤害。", "Potential.511931.1": "主控角色施放主控技时,提升花原&Param1&。", "Potential.511931.2": "主控角色施放主控技时,花原&Param1&提升&Param2&,持续&Param3&秒。", - "Potential.511932.1": "任意角色能量满时,提升花原援护技伤害。", - "Potential.511932.2": "任意角色能量满时,援护技「花未凋」的伤害提升&Param1&。", + "Potential.511932.1": "任意角色能量满时,提升花原援护技造成的&Param3&。", + "Potential.511932.2": "任意角色能量满时,援护技「花未凋」造成的&Param3&提升&Param1&。", "Potential.511933.1": "援护技触发##风系印记#1017#时,提升全队的&Param3&。", "Potential.511933.2": "援护技「花未凋」触发##风系印记#1017#时,全队&Param3&提升&Param1&,持续&Param2&秒。", - "Potential.511941.1": "分身可跟随主控角色进行战斗,提升分身造成的伤害。", - "Potential.511941.2": "分身可跟随主控角色进行战斗。\u000b分身造成的伤害提升&Param1&。", + "Potential.511941.1": "分身可跟随主控角色进行战斗,提升分身的&Param2&。", + "Potential.511941.2": "分身可跟随主控角色进行战斗。\u000b分身的&Param2&提升&Param1&。", "Potential.511942.1": "提升花原&Param2&。绝招召唤分身的数量增加。", "Potential.511942.2": "花原&Param2&提升&Param1&。\u000b绝招「花镜月」召唤分身数量增加1名,最多存在3名。", "Potential.511943.1": "提升花原&Param3&。分身存在时间延长。", @@ -769,7 +769,7 @@ "Potential.512007.2": "「飞叶」变大,&Param1&提升&Param2&。", "Potential.512008.1": "施放主控技或队友施放援护技时,卡娜丝提升&Param1&。", "Potential.512008.2": "施放主控技「翠星环行」或队友施放援护技时,卡娜丝&Param1&提升&Param2&,持续&Param4&秒,可叠加&Param3&层。", - "Potential.512009.1": "卡娜丝提升触发##风系印记:风息#2017#的伤害。", + "Potential.512009.1": "提升卡娜丝触发##风系印记:风息#2017#的伤害。", "Potential.512009.2": "卡娜丝触发##风系印记:风息#2017#时的伤害提升&Param2&。", "Potential.512010.1": "卡娜丝闪避后可直接施放最后一段普攻,提升该次&Param1&。", "Potential.512010.2": "卡娜丝闪避后可直接施放最后一段普攻,并使该次&Param1&提升&Param2&,该效果每&Param3&秒可触发1次。", @@ -779,24 +779,24 @@ "Potential.512012.2": "「风能弹」造成伤害时,&Param4&概率使目标&Param1&提升&Param2&,持续&Param3&秒。", "Potential.512013.1": "提升卡娜丝闪避次数。闪避后提升&Param1&。", "Potential.512013.2": "卡娜丝闪避次数提升1次。\u000b闪避后&Param1&提升&Param2&,持续&Param3&秒。", - "Potential.512021.1": "缩短「花环」的伤害间隔。\u000b提升「花环」伤害。", - "Potential.512021.2": "「花环」伤害间隔缩短50%。\u000b「花环」伤害提升&Param2&。", - "Potential.512022.1": "提升「花环」范围和伤害。", - "Potential.512022.2": "「花环」范围提升30%,且伤害提升&Param2&。", + "Potential.512021.1": "「花环」的伤害间隔缩短,且造成的&Param1&提升。", + "Potential.512021.2": "「花环」伤害间隔缩短50%,且造成的&Param1&提升&Param2&。", + "Potential.512022.1": "提升「花环」范围和造成的&Param1&。", + "Potential.512022.2": "「花环」范围提升30%,且造成的&Param1&提升&Param2&。", "Potential.512023.1": "提升卡娜丝技能伤害和「花环」环绕速度。", "Potential.512023.2": "卡娜丝技能伤害提升&Param2&。\u000b「花环」环绕速度提升50%。", - "Potential.512024.1": "「花环」每环绕1圈,以主控角色为中心,造成伤害。", + "Potential.512024.1": "「花环」每环绕1圈,以主控角色为中心,造成伤害,并附加##风系印记:风息#2017#。", "Potential.512024.2": "「花环」每环绕1圈,以主控角色为中心,造成攻击力&Param1&的风系技能伤害,并附加##风系印记:风息#2017#。", "Potential.512025.1": "「花环」造成伤害时,使目标&Param1&提升。", "Potential.512025.2": "「花环」造成伤害时,使目标&Param1&提升&Param2&,持续&Param4&秒,可叠加&Param3&层。", - "Potential.512026.1": "「花环」对精英及以上目标伤害提升,可击退更强壮的目标。", - "Potential.512026.2": "「花环」对精英及以上目标伤害提升&Param2&,可以击退更强壮的目标。", - "Potential.512027.1": "「花环」伤害提升,击破韧性时,提升目标&Param3&。", - "Potential.512027.2": "「花环」伤害提升&Param2&,击破韧性时,目标&Param3&提升&Param4&,持续&Param5&秒。", + "Potential.512026.1": "「花环」对精英及以上目标造成的&Param1&提升,可击退更强壮的目标。", + "Potential.512026.2": "「花环」对精英及以上目标造成的&Param1&提升&Param2&,可以击退更强壮的目标。", + "Potential.512027.1": "「花环」造成的&Param1&提升,击破韧性时,提升目标&Param3&。", + "Potential.512027.2": "「花环」造成的&Param1&提升&Param2&,击破韧性时,目标&Param3&提升&Param4&,持续&Param5&秒。", "Potential.512028.1": "「花环」造成伤害时,提升后续技能伤害。", "Potential.512028.2": "「花环」造成伤害时,后续技能伤害提升&Param2&,该效果每秒可触发1次。", - "Potential.512029.1": "「花环」每环绕1圈,提升后续技能伤害。", - "Potential.512029.2": "「花环」每环绕1圈,后续技能伤害提升&Param2&。", + "Potential.512029.1": "「花环」每环绕1圈,提升后续造成的技能伤害。", + "Potential.512029.2": "「花环」每环绕1圈,后续造成的技能伤害提升&Param2&。", "Potential.512030.1": "「花环」每环绕1圈,提升主控角色&Param1&。", "Potential.512030.2": "「花环」每环绕1圈,使主控角色&Param1&提升&Param2&,持续&Param4&秒,可叠加&Param3&层。", "Potential.512031.1": "绝招可附加##风系印记:风息#2017#,提升&Param1&。", @@ -806,29 +806,29 @@ "Potential.512033.1": "队伍中每存在1个风系角色,提升卡娜丝的&Param1&。", "Potential.512033.2": "队伍中每存在1个风系角色,卡娜丝&Param1&提升&Param2&。", "Potential.512041.1": "提升卡娜丝&Param1&和伤害次数。", - "Potential.512041.2": "绝招「星环风暴」伤害提升&Param2&。\u000b绝招伤害次数由9x2次提升至17x2次。", + "Potential.512041.2": "卡娜丝&Param1&提升&Param2&。\u000b绝招伤害次数由9x2次提升至17x2次。", "Potential.512042.1": "绝招造成伤害时,提升卡娜丝&Param1&。", "Potential.512042.2": "绝招「星环风暴」造成伤害时,卡娜丝&Param1&提升&Param2&,可叠加&Param3&层。绝招结束时清除该效果。", "Potential.512043.1": "施放绝招时,提升卡娜丝&Param1&。", "Potential.512043.2": "施放绝招「星环风暴」时,卡娜丝&Param1&提升&Param2&,持续&Param3&秒。", - "Potential.512301.1": "「泡泡」在场时,杏子同样可通过伤害生成「风爆」。「风爆」生成时,提升全队&Param2&。", - "Potential.512301.2": "如果「泡泡」在场,杏子造成伤害时,也有25%概率生成「风爆」。\u000b「风爆」生成时,全队&Param2&提升&Param3&,持续&Param4&秒。", + "Potential.512301.1": "##泡泡#4013#在场时,杏子同样可通过伤害生成「风爆」。「风爆」生成时,提升全队&Param2&。", + "Potential.512301.2": "如果##泡泡#4013#在场,杏子造成伤害时,也有25%概率生成「风爆」。\u000b「风爆」生成时,全队&Param2&提升&Param3&,持续&Param4&秒。", "Potential.512302.1": "「风爆」可击飞弱小的目标,目标&Param1&提升。", "Potential.512302.2": "「风爆」可击飞弱小的目标,目标&Param1&提升&Param2&,持续&Param3&秒。", - "Potential.512303.1": "「泡泡」被召唤后,可喷射激光。", - "Potential.512303.2": "「泡泡」被召唤后5秒内,可喷射激光,造成攻击力&Param1&的风系仆从伤害并附加##风系印记:风息#2017#。", - "Potential.512304.1": "召唤「泡泡」时,提升队友的&Param1&。队友触发风系印记时,「泡泡」可额外喷射激光。", - "Potential.512304.2": "召唤「泡泡」时,队友的&Param1&提升&Param2&,持续&Param3&秒。\u000b队友触发##风系印记#1017#时,「泡泡」可额外喷射激光,造成攻击力&Param4&的风系仆从伤害。", + "Potential.512303.1": "##泡泡#4013#被召唤后,一定时间内可喷射激光。", + "Potential.512303.2": "##泡泡#4013#被召唤后5秒内,可喷射激光,造成攻击力&Param1&的风系仆从伤害并附加##风系印记:风息#2017#。", + "Potential.512304.1": "召唤##泡泡#4013#时,提升队友的&Param1&。队友触发##风系印记#1017#时,##泡泡#4013#可额外喷射激光。", + "Potential.512304.2": "召唤##泡泡#4013#时,队友的&Param1&提升&Param2&,持续&Param3&秒。\u000b队友触发##风系印记#1017#时,##泡泡#4013#可额外喷射激光,造成攻击力&Param4&的风系仆从伤害。", "Potential.512305.1": "「风爆」生成时,提升全队&Param1&。", "Potential.512305.2": "「风爆」生成时,全队的&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", - "Potential.512306.1": "「泡泡」在场时,提升杏子的&Param1&和&Param3&。", - "Potential.512306.2": "「泡泡」在场时,杏子的&Param1&提升&Param2&点,&Param3&提升&Param4&。", + "Potential.512306.1": "##泡泡#4013#在场时,提升杏子的&Param1&和&Param3&。", + "Potential.512306.2": "##泡泡#4013#在场时,杏子的&Param1&提升&Param2&点,&Param3&提升&Param4&。", "Potential.512307.1": "提升「风爆」的生成概率。", "Potential.512307.2": "「风爆」的生成概率提升&Param1&。", - "Potential.512308.1": "队友施放援护技时,提升随机队友和「泡泡」的&Param1&。", - "Potential.512308.2": "队友施放援护技时,随机队友和「泡泡」的&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", - "Potential.512309.1": "全队触发风系印记时,有概率使杏子恢复生命。", - "Potential.512309.2": "全队触发风系印记时,30%概率使杏子恢复&Param1&生命,该效果每5秒最多触发1次。", + "Potential.512308.1": "队友施放援护技时,提升随机队友和##泡泡#4013#的&Param1&。", + "Potential.512308.2": "队友施放援护技时,随机1名队友和##泡泡#4013#的&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.512309.1": "全队触发##风系印记#1017#时,有概率使杏子恢复生命。", + "Potential.512309.2": "全队触发##风系印记#1017#时,30%概率使杏子恢复&Param1&生命,该效果每5秒最多触发1次。", "Potential.512310.1": "全队触发##风系印记#1017#时,有概率缩短技能冷却时间。", "Potential.512310.2": "全队触发##风系印记#1017#时,&Param1&概率使技能「嘭嘭飞弹」冷却时间缩短1秒,最多缩短10秒。", "Potential.512311.1": "提升杏子闪避次数。闪避时提升&Param1&。", @@ -857,8 +857,8 @@ "Potential.512329.2": "主控角色穿过风墙时,其&Param1&提升&Param2&,&Param3&提升&Param4&,持续&Param5&秒。", "Potential.512330.1": "风墙附近目标&Param2&提升。", "Potential.512330.2": "援护技「驻足逆风」风墙附近的目标&Param2&提升&Param1&。", - "Potential.512331.1": "提升援护技的伤害。", - "Potential.512331.2": "援护技「驻足逆风」的伤害提升&Param1&。", + "Potential.512331.1": "提升援护技造成的&Param2&。", + "Potential.512331.2": "援护技「驻足逆风」造成的&Param2&提升&Param1&。", "Potential.512332.1": "风墙存在时,提升主控角色的&Param1&。", "Potential.512332.2": "风墙存在时,主控角色的&Param1&提升&Param2&。", "Potential.512333.1": "有概率额外提升任意角色造成的风系伤害。", @@ -874,13 +874,13 @@ "Potential.512502.1": "使主控技不可蓄力,在完结时造成额外伤害。", "Potential.512502.2": "主控技「&Param10&」不可蓄力。\u000b主控技结束时,造成攻击力&Param1&的范围水系技能伤害,此攻击每命中一个目标,主控技冷却时间缩短2秒,最多缩短6秒。", "Potential.512503.1": "提升技能伤害和攻击次数。", - "Potential.512503.2": "主控技「&Param10&」伤害提升&Param1&,攻击次数提升2次,每蓄力0.5秒额外提升2次。", + "Potential.512503.2": "主控技「&Param10&」造成的技能伤害提升&Param1&,攻击次数提升2次,每蓄力0.5秒额外提升2次。", "Potential.512504.1": "主控技期间免疫控制,提升伤害范围和技能伤害。", "Potential.512504.2": "主控技「&Param10&」期间苍兰免疫控制,伤害范围提升50%。\u000b造成伤害时,技能伤害提升&Param1&,可叠加&Param2&层。", "Potential.512505.1": "主控技结束后提升攻击力。", "Potential.512505.2": "主控技「&Param10&」结束后,攻击力提升&Param1&,持续&Param2&秒。", "Potential.512506.1": "施放主控技提升下次绝招伤害和##狂化#2014#状态下普攻伤害。", - "Potential.512506.2": "施放主控技「&Param10&」提升下次绝招伤害&Param1&,同时##狂化#2014#状态下普攻伤害提升&Param2&,可叠加&Param3&层。", + "Potential.512506.2": "施放主控技「&Param10&」提升下次绝招造成的绝招伤害&Param1&,同时##狂化#2014#状态下普攻伤害提升&Param2&,可叠加&Param3&层。", "Potential.512507.1": "##狂化#2014#状态下,施放主控技后,提升攻击力。", "Potential.512507.2": "##狂化#2014#状态下,施放主控技「&Param10&」时,提升攻击力&Param1&,持续&Param2&秒。", "Potential.512508.1": "主控技有概率触发##碎冰#2007#或提升伤害。", @@ -888,7 +888,7 @@ "Potential.512509.1": "主控技攻击时持续落下冰斧造成伤害。", "Potential.512509.2": "主控技「&Param10&」攻击时,持续落下冰斧,每1.5秒造成攻击力&Param1&的范围水系技能伤害。", "Potential.512510.1": "##狂化#2014#状态下,主控技攻击时持续提升伤害,且狂化时间不减少。", - "Potential.512510.2": "##狂化#2014#状态下,主控技「&Param10&」攻击时每秒伤害提升&Param1&,且狂化时间不减少。", + "Potential.512510.2": "##狂化#2014#状态下,主控技「&Param10&」攻击时造成的技能伤害每秒提升&Param1&,且狂化时间不减少。", "Potential.512511.1": "苍兰触发##水流印记#1018#时,如果处于##狂化#2014#状态,延长狂化时间。", "Potential.512511.2": "苍兰触发##水系印记:水流#1018#时,如果处于##狂化#2014#状态,狂化时间延长&Param1&秒,最多触发&Param2&次。", "Potential.512512.1": "绝招可触发##水流印记#1018#并附加##寒冷#1027#,触发时提升攻击力。", @@ -896,11 +896,11 @@ "Potential.512513.1": "增加苍兰闪避次数。\u000b触发##水流印记#1018#时获得能量。", "Potential.512513.2": "苍兰闪避次数增加1次。\u000b触发##水系印记:水流#1018#时,获得能量&Param1&点。该效果每&Param2&秒最多触发1次。", "Potential.512521.1": "提升技能伤害和「冰之花」的伤害范围。", - "Potential.512521.2": "援护技「&Param10&」伤害提升&Param1&,「冰之花」伤害范围提升60%", + "Potential.512521.2": "援护技「&Param10&」造成的技能伤害提升&Param1&,「冰之花」伤害范围提升60%", "Potential.512522.1": "提升技能伤害和「冰之花」数量。", - "Potential.512522.2": "援护技「&Param10&」伤害提升&Param1&,「冰之花」数量提升。", + "Potential.512522.2": "援护技「&Param10&」造成的技能伤害提升&Param1&,「冰之花」数量提升。", "Potential.512523.1": "##狂化#2014#状态下,施放援护技后,普攻有概率召唤「冰之花」。", - "Potential.512523.2": "##狂化#2014#状态下,施放援护技「&Param10&」后&Param1&秒内,普攻有30%概率召唤1朵「冰之花」。", + "Potential.512523.2": "##狂化#2014#状态下,施放援护技「&Param10&」后&Param1&秒内,普攻有30%概率召唤1朵「冰之花」,造成攻击力&Param2&的范围水系技能伤害。「冰之花」产生1秒后爆裂,造成攻击力&Param3&的范围水系技能伤害。", "Potential.512524.1": "苍兰命中附带##寒冷#1027#/##冰冻#1002#的目标时造成额外伤害。", "Potential.512524.2": "苍兰命中附带##寒冷#1027#/##冰冻#1002#的目标时,额外造成攻击力&Param1&的范围水系技能伤害。", "Potential.512525.1": "援护技命中时,目标受到水系伤害提升。", @@ -918,17 +918,17 @@ "Potential.512531.1": "队友均为水系角色时提升全队暴击。", "Potential.512531.2": "队友均为水系角色时,全队暴击提升&Param1&。", "Potential.512532.1": "提升绝招伤害,可附加##水流印记#2008#。", - "Potential.512532.2": "绝招「&Param10&」的伤害提升&Param1&,可附加##水流印记#2008#。", + "Potential.512532.2": "绝招「&Param10&」造成的绝招伤害提升&Param1&,可附加##水流印记#2008#。", "Potential.512533.1": "施放援护技后,有概率提升全队&Param5&。", "Potential.512533.2": "施放援护技「&Param10&」后,&Param1&概率全队&Param5&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", - "Potential.512541.1": "绝招每命中一个目标,提升本次##狂化#2014#状态下暴击伤害。", - "Potential.512541.2": "绝招「&Param10&」每命中一个目标,本次##狂化#2014#状态下暴击伤害提升&Param1&,可叠加&Param2&层。", + "Potential.512541.1": "提升绝招伤害,绝招每命中一个目标,提升本次##狂化#2014#状态下暴击伤害。", + "Potential.512541.2": "绝招「&Param10&」造成的&Param3&提升&Param4&。\u000b绝招每命中一个目标,本次##狂化#2014#状态下暴击伤害提升&Param1&,可叠加&Param2&层。", "Potential.512542.1": "苍兰##狂化#2014#状态下,施放技能后提升普攻伤害。", "Potential.512542.2": "苍兰##狂化#2014#状态下,施放技能后普攻伤害提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.512543.1": "苍兰进入##狂化#2014#状态时,##冰冻#1002#附近目标。施放绝招后普攻有概率触发##碎冰#2007#或提升伤害。", "Potential.512543.2": "苍兰进入##狂化#2014#状态时,##冰冻#1002#附近目标,持续&Param1&秒。\u000b施放绝招后&Param2&秒内,对##寒冷#1027#/##冰冻#1002#的精英或首领目标造成普攻伤害时,有&Param3&概率使伤害提升&Param4&。\u000b对##冰冻#1002#的普通目标造成普攻伤害时,有&Param3&概率触发##碎冰#2007#。", "Potential.512601.1": "技能额外扔出2顶「魔术帽」。", - "Potential.512601.2": "主控技「登台暖场」额外扔出2顶「魔术帽」,每0.5秒造成攻击力&Param1&的火系技能伤害。", + "Potential.512601.2": "主控技「登台暖场」额外扔出2顶「魔术帽」,每0.25秒造成攻击力&Param1&的火系技能伤害。", "Potential.512602.1": "提升紫槿技能伤害。\u000b解锁二段技能,「魔术帽」移动到最大距离或施放二段时,会迅速折返。", "Potential.512602.2": "紫槿技能伤害提升&Param1&。\u000b解锁二段技能,「魔术帽」移动到最大距离或施放二段时,会迅速折返。", "Potential.512603.1": "施放技能后提升普攻火鸟数量。", @@ -936,11 +936,11 @@ "Potential.512604.1": "施放技能时生成分身。", "Potential.512604.2": "施放主控技「登台暖场」时,生成1个分身。\u000b分身拥有紫槿33%攻击力,造成普攻伤害,持续8秒。", "Potential.512605.1": "「魔术帽」伤害提升,可牵引目标。", - "Potential.512605.2": "「魔术帽」伤害提升&Param1&,可持续牵引弱小的目标。", + "Potential.512605.2": "「魔术帽」造成的&Param2&提升&Param1&,可持续牵引弱小的目标。", "Potential.512606.1": "「魔术帽」造成伤害时,目标&Param4&提升。", "Potential.512606.2": "「魔术帽」造成伤害时,目标&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.512607.1": "「魔术帽」伤害提升,可弹射。", - "Potential.512607.2": "「魔术帽」伤害提升&Param1&,触碰阻挡后发生弹射。", + "Potential.512607.2": "「魔术帽」造成的&Param2&提升&Param1&,触碰阻挡后发生弹射。", "Potential.512608.1": "普攻的火鸟造成伤害时,目标&Param4&提升。", "Potential.512608.2": "普攻的火鸟造成伤害时,目标&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.512609.1": "普攻的火鸟造成伤害时,提升全队&Param4&。", @@ -985,7 +985,7 @@ "Potential.512642.2": "「凤凰卵」破碎时会爆炸,造成攻击力&Param1&的火系绝招伤害,并附加##火系印记:圣焰#2013#和2秒眩晕。", "Potential.512643.1": "绝招的「凤凰卵」额外造成伤害。", "Potential.512643.2": "「凤凰卵」伤害间隔缩短,额外造成攻击力&Param1&x7的火系绝招伤害。", - "Potential.512701.1": "技能伤害提升,额外生成波浪。", + "Potential.512701.1": "技能伤害提升,额外生成波浪,可附加##水系印记:水流#2008#。", "Potential.512701.2": "主控技「飞花潺流」伤害提升&Param1&,额外生成波浪,造成攻击力&Param2&的水系技能伤害,并附加##水系印记:水流#2008#。", "Potential.512702.1": "增加二段技能,特殊时机施放,造成额外效果。", "Potential.512702.2": "解锁二段技能,造成攻击力&Param1&x2、&Param2&、&Param7&的水系技能伤害。\u000b如果延迟0.3秒后施放二段,伤害范围提升30%,并使目标&Param5&提升&Param3&,持续&Param4&秒。", @@ -1004,7 +1004,7 @@ "Potential.512709.1": "提升&Param4&。\u000b队友命中附带##水系印记:水流#2008#的目标时,缩短主控技「飞花潺流」冷却时间。", "Potential.512709.2": "&Param4&提升&Param2&。\u000b队友命中附带##水系印记:水流#2008#的目标时,主控技「飞花潺流」冷却时间缩短&Param1&秒,该效果每4秒最多触发1次。", "Potential.512710.1": "队友施放援护技或绝招时,特丽莎可获得「涌盾」。", - "Potential.512710.2": "队友施放援护技或绝招时,特丽莎可获得攻击力&Param1&的「涌盾」,持续&Param2&秒。", + "Potential.512710.2": "队友施放援护技或绝招时,特丽莎可获得基础攻击力&Param1&的「涌盾」,持续&Param2&秒。", "Potential.512711.1": "特丽莎获得「涌盾」时,提升&Param3&。", "Potential.512711.2": "特丽莎获得「涌盾」时,特丽莎&Param3&提升&Param1&,持续&Param2&秒。", "Potential.512712.1": "特丽莎任意攻击可以眩晕目标。", @@ -1013,12 +1013,12 @@ "Potential.512713.2": "队伍中每存在1个水系角色,全队的&Param2&提升&Param1&。", "Potential.512721.1": "延长「涌盾」的持续时间。\u000b「涌盾」持续期间,提升水系主控角色&Param1&。", "Potential.512721.2": "「涌盾」的持续时间延长100%。\u000b「涌盾」持续期间,水系主控角色&Param1&提升&Param2&。", - "Potential.512722.1": "「涌盾」持续期间,主控角色造成伤害时,生成波浪。", + "Potential.512722.1": "「涌盾」持续期间,主控角色造成伤害时,生成波浪,可附加##水系印记:水流#2008#。", "Potential.512722.2": "「涌盾」持续期间,主控角色造成伤害时,生成波浪,造成特丽莎攻击力&Param1&的水系技能伤害,并附加##水系印记:水流#2008#,该效果每0.5秒最多触发1次。", "Potential.512723.1": "延长「浪域」的持续时间。", "Potential.512723.2": "「浪域」持续时间延长67%。", - "Potential.512724.1": "提升「浪域」伤害,可持续击退目标。", - "Potential.512724.2": "「浪域」伤害提升&Param2&,可持续击退目标。", + "Potential.512724.1": "提升「浪域」伤害倍率,可持续击退目标。", + "Potential.512724.2": "「浪域」伤害倍率提升&Param2&,可持续击退目标。", "Potential.512725.1": "「涌盾」持续期间,提升水系主控角色&Param4&和攻速。", "Potential.512725.2": "「涌盾」持续期间,水系主控角色&Param4&提升&Param2&,攻速提升&Param1&。", "Potential.512726.1": "「涌盾」持续期间,提升主控角色&Param2&。\u000b主控角色受击时,缩短援护技「浪潮绝涌」冷却时间。", @@ -1041,34 +1041,34 @@ "Potential.512741.2": "绝招「零距凝解斩」造成伤害时,目标移速降低&Param1&、&Param4&提升&Param2&。命中己方时,提高其抗打断力,持续&Param3&秒。", "Potential.512742.1": "施放绝招时,提升全队&Param3&。", "Potential.512742.2": "施放绝招「零距凝解斩」时,全队&Param3&提升&Param1&,持续&Param2&秒。", - "Potential.512743.1": "绝招对##水系印记:水流#2008##/##寒冷#1027#/##冰冻#1002#目标造成伤害提升。", - "Potential.512743.2": "绝招「零距凝解斩」对##水系印记:水流#2008#/##寒冷#1027#/##冰冻#1002#目标造成伤害提升&Param1&。", + "Potential.512743.1": "绝招对##水系印记:水流#2008#/##寒冷#1027#/##冰冻#1002#目标造成的绝招伤害提升。", + "Potential.512743.2": "绝招「零距凝解斩」对##水系印记:水流#2008#/##寒冷#1027#/##冰冻#1002#目标造成的绝招伤害提升&Param1&。", "Potential.513001.1": "延长多娜处于##灵巧#2015#状态的持续时间。\u000b##灵巧#2015#状态下多娜普攻时积攒水珠,##灵巧#2015#状态结束后发射所有水珠造成伤害。", - "Potential.513001.2": "「宣传人偶」消失时,##灵巧#2015#状态延长&Param2&秒。\u000b##灵巧#2015#状态持续期间,普攻每造成10次伤害,会生成1滴水珠,最多储存7滴。##灵巧#2015#状态结束后,下次普攻发射所有水珠贯穿目标,每滴造成攻击力&Param1&的水系技能伤害。", + "Potential.513001.2": "##「宣传人偶」#4017#消失时,##灵巧#2015#状态延长&Param2&秒。\u000b##灵巧#2015#状态持续期间,普攻每造成10次伤害,会生成1滴水珠,最多储存7滴。##灵巧#2015#状态结束后,下次普攻发射所有水珠贯穿目标,每滴造成攻击力&Param1&的水系技能伤害。", "Potential.513002.1": "多娜##灵巧#2015#状态期间的普攻造成额外伤害。", "Potential.513002.2": "多娜##灵巧#2015#状态期间,每次普攻额外发射4枚寒冰尖刺,每枚造成攻击力&Param1&的水系技能伤害。", - "Potential.513003.1": "「宣传人偶」附近的目标被多娜的普攻命中时,造成范围伤害。", - "Potential.513003.2": "「宣传人偶」附近目标被多娜的普攻命中时,人偶放出水波,造成攻击力&Param1&的范围水系仆从伤害。", - "Potential.513004.1": "提升「宣传人偶」的最大生命。\u000b「宣传人偶」在退场后持续造成范围伤害。", - "Potential.513004.2": "「宣传人偶」最大生命提升&Param1&。\u000b人偶退场时造成攻击力&Param2&的范围水系仆从伤害,随后生成泡泡池,每0.5秒造成攻击力&Param5&的范围水系仆从伤害,持续4秒。「宣传人偶」存在期间,其每次攻击使自身&Param6&提升&Param7&,可叠加&Param8&层。", + "Potential.513003.1": "##「宣传人偶」#4017#附近的目标被多娜的普攻命中时,造成范围伤害。", + "Potential.513003.2": "##「宣传人偶」#4017#附近目标被多娜的普攻命中时,人偶放出水波,造成攻击力&Param1&的范围水系仆从伤害。", + "Potential.513004.1": "提升##「宣传人偶」#4017#的最大生命。\u000b##「宣传人偶」#4017#在退场后持续造成范围伤害。", + "Potential.513004.2": "##「宣传人偶」#4017#最大生命提升&Param1&。\u000b人偶退场时造成攻击力&Param2&的范围水系仆从伤害,随后生成泡泡池,每0.5秒造成攻击力&Param5&的范围水系仆从伤害,持续4秒。##「宣传人偶」#4017#存在期间,其每次攻击使自身&Param6&提升&Param7&,可叠加&Param8&层。", "Potential.513005.1": "多娜##灵巧#2015#状态期间的普攻造成伤害时,提升目标&Param1&。", "Potential.513005.2": "多娜##灵巧#2015#状态期间的普攻造成伤害时,使目标&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.513006.1": "多娜##灵巧#2015#状态期间的普攻对附带##水系印记:水流#2008#/##寒冷#1027#的目标造成伤害时,提升自身&Param4&。", "Potential.513006.2": "多娜##灵巧#2015#状态期间的普攻对附带##水系印记:水流#2008#/##寒冷#1027#的目标造成伤害时,自身&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.513007.1": "多娜##灵巧#2015#状态期间的普攻直接消灭生命较低的目标,对生命较低的精英及首领造成伤害提升。", "Potential.513007.2": "多娜##灵巧#2015#状态期间的普攻造成伤害时直接消灭当前生命低于&Param1&的普通目标。对当前生命低于&Param1&的精英及以上目标,造成的&Param3&提升&Param2&。", - "Potential.513008.1": "提升「宣传人偶」的伤害范围和&Param2&。", - "Potential.513008.2": "「宣传人偶」的伤害范围提升50%,&Param2&提升&Param1&", - "Potential.513009.1": "多娜或「宣传人偶」命中目标时,回复人偶生命并提升其&Param6&。", - "Potential.513009.2": "多娜或「宣传人偶」命中目标时,回复人偶生命&Param1&并使其&Param6&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。\u000b该效果每&Param5&秒最多触发1次。", - "Potential.513010.1": "「宣传人偶」获得护盾,当护盾消失时造成范围伤害。", - "Potential.513010.2": "「宣传人偶」获得自身基础生命值&Param1&的护盾,持续&Param2&秒。\u000b护盾消失时,人偶对周围造成攻击力&Param3&的范围水系仆从伤害。", + "Potential.513008.1": "提升##「宣传人偶」#4017#的伤害范围和&Param2&。", + "Potential.513008.2": "##「宣传人偶」#4017#的伤害范围提升50%,&Param2&提升&Param1&", + "Potential.513009.1": "多娜或##「宣传人偶」#4017#命中目标时,回复人偶生命并提升其&Param6&。", + "Potential.513009.2": "多娜或##「宣传人偶」#4017#命中目标时,回复人偶生命&Param1&并使其&Param6&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。\u000b该效果每&Param5&秒最多触发1次。", + "Potential.513010.1": "##「宣传人偶」#4017#获得护盾,当护盾消失时造成范围伤害。", + "Potential.513010.2": "##「宣传人偶」#4017#获得自身基础生命值&Param1&的护盾,持续&Param2&秒。\u000b护盾消失时,人偶对周围造成攻击力&Param3&的范围水系仆从伤害。", "Potential.513011.1": "施放主控技后,提升自身&Param4&。", "Potential.513011.2": "施放主控技「&Param10&」后,自身&Param4&提升&Param1&,持续&Param2&秒。", "Potential.513012.1": "多娜不移动时,提升自身&Param2&,移动时移除该效果。", "Potential.513012.2": "多娜保持1秒不移动后,自身&Param2&提升&Param1&,移动时移除该效果。", - "Potential.513013.1": "绝招可触发##水流印记#1018#,触发时提升自身和「宣传人偶」&Param2&。", - "Potential.513013.2": "绝招「&Param10&」可触发##水系印记:水流#1018#,触发时自身和「宣传人偶」的&Param2&提升&Param1&,持续&Param3&秒。", + "Potential.513013.1": "绝招可触发##水流印记#1018#,触发时提升自身和##「宣传人偶」#4017#&Param2&。", + "Potential.513013.2": "绝招「&Param10&」可触发##水系印记:水流#1018#,触发时自身和##「宣传人偶」#4017#的&Param2&提升&Param1&,持续&Param3&秒。", "Potential.513021.1": "援护技每次射击时会根据队伍中水系角色数量,额外射出「穿雪箭」,造成伤害。", "Potential.513021.2": "援护技「&Param10&」每次射击时,队伍中除多娜外每存在1名水系角色,额外射出1支「穿雪箭」,造成攻击力&Param1&的水系技能伤害。", "Potential.513022.1": "「穿雪箭」造成伤害时残留箭尾,结束时拔出箭尾造成伤害。", @@ -1103,24 +1103,24 @@ "Potential.513043.2": "绝招「&Param10&」每次命中附带##冰冻#1002#/##寒冷#1027#的目标时,箭雨持续时间增加&Param1&秒,造成&Param3&提升&Param2&,可触发&Param4&次。", "Potential.513201.1": "解锁三段主控技「三垒打」。", "Potential.513201.2": "解锁三段主控技「三垒打」:造成攻击力&Param2&x2、&Param3&的范围光系技能伤害。\u000b「三垒打」期间密涅瓦免疫伤害。", - "Potential.513202.1": "「&Param1&」触发##光系印记#1015#时,强化「二垒打」。", - "Potential.513202.2": "主控技「&Param1&」触发##光系印记#1015#时,强化「二垒打」:造成伤害提升&Param2&,伤害间隔缩短30%。", - "Potential.513203.1": "提升技能伤害,触发印记时,目标受到技能伤害提升。", - "Potential.513203.2": "主控技「&Param1&」造成的伤害提升&Param2&。\u000b触发##光系印记#1015#时,使目标受到技能伤害提升&Param3&,持续&Param4&秒。", + "Potential.513202.1": "主控技触发##光系印记#1015#后,强化「二垒打」。", + "Potential.513202.2": "主控技「&Param1&」触发##光系印记#1015#后,「二垒打」的伤害倍率提升&Param2&,伤害间隔缩短30%。", + "Potential.513203.1": "提升主控技的伤害,触发印记时,目标受到技能伤害提升。", + "Potential.513203.2": "主控技「&Param1&」的伤害倍率提升&Param2&。\u000b触发##光系印记#1015#时,使目标受到技能伤害提升&Param3&,持续&Param4&秒。", "Potential.513204.1": "「二垒打」变为三连击,伤害提升。「&Param1&」后立刻施放「二垒打」造成额外伤害。", - "Potential.513204.2": "「二垒打」变为三连击,造成的伤害提升&Param2&。在「&Param1&」后2秒内施放「二垒打」,每次造成伤害时额外造成攻击力&Param3&的范围光系技能伤害。", + "Potential.513204.2": "「二垒打」变为三连击,造成的技能伤害提升&Param2&。在「&Param1&」后2秒内施放「二垒打」,每次造成伤害时额外造成攻击力&Param3&的范围光系技能伤害。", "Potential.513205.1": "密涅瓦施放主控技后,提升攻速和普攻伤害。", "Potential.513205.2": "密涅瓦施放主控技后攻速提升&Param2&,普攻伤害提升&Param3&,持续&Param4&秒。", "Potential.513206.1": "密涅瓦普攻命中目标时,提升下次主控技造成的伤害。", - "Potential.513206.2": "密涅瓦普攻命中目标时,下次主控技的伤害提升&Param2&,可叠加&Param3&层。", + "Potential.513206.2": "密涅瓦普攻命中目标时,下次主控技造成的技能伤害提升&Param2&,可叠加&Param3&层。", "Potential.513207.1": "密涅瓦主控技持续期间,技能伤害逐次加强。", "Potential.513207.2": "密涅瓦的主控技持续期间,造成的技能伤害逐次加强:每次提升伤害&Param2&,可提升&Param3&次。", "Potential.513208.1": "主控技命中目标时,造成额外伤害。", "Potential.513208.2": "主控技「&Param1&」命中目标时,额外造成攻击力&Param2&的范围光系技能伤害。", "Potential.513209.1": "施放主控技时,提升技能伤害。主控技冷却缩短。", "Potential.513209.2": "主控技「&Param1&」冷却时间缩短&Param4&秒。施放时,技能伤害提升&Param2&,持续&Param3&秒。", - "Potential.513210.1": "绝招可触发##光系印记#1015#。施放绝招后,提升技能伤害。", - "Potential.513210.2": "绝招「&Param1&」可触发##光系印记#1015#,造成攻击力&Param2&的光系印记伤害。施放绝招后,使技能伤害提升&Param3&,持续&Param4&秒。", + "Potential.513210.1": "绝招可触发##光系印记#1015#,产生「落雷」。施放绝招后,提升技能伤害。", + "Potential.513210.2": "绝招「&Param1&」可触发##光系印记#1015#,产生「落雷」:造成攻击力&Param2&的光系印记伤害。施放绝招后,使技能伤害提升&Param3&,持续&Param4&秒。", "Potential.513211.1": "密涅瓦普攻造成伤害时,目标受到光系伤害提升。", "Potential.513211.2": "密涅瓦普攻第5段造成伤害时,使目标受到光系伤害提升&Param1&,持续&Param2&秒。", "Potential.513212.1": "施放主控技后,提升密涅瓦&Param4&。", @@ -1128,19 +1128,19 @@ "Potential.513213.1": "施放任意援护技时,提升密涅瓦&Param4&。", "Potential.513213.2": "施放任意援护技时,密涅瓦的&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.513221.1": "提升技能伤害和「星芒」层数。", - "Potential.513221.2": "援护技「&Param1&」造成的伤害提升&Param2&。\u000b「星芒」层数提升至4层。", + "Potential.513221.2": "援护技「&Param1&」造成的技能伤害提升&Param2&。\u000b「星芒」层数提升至4层。", "Potential.513222.1": "提升「星芒」的伤害和伤害范围。", - "Potential.513222.2": "「星芒」伤害范围提升50%,造成伤害提升&Param2&。", + "Potential.513222.2": "「星芒」伤害范围提升50%,造成的技能伤害提升&Param2&。", "Potential.513223.1": "施放援护技时,主控角色获得护盾。", "Potential.513223.2": "施放援护技「&Param1&」时,主控角色获得密涅瓦最大生命&Param2&的护盾,持续&Param3&秒。", "Potential.513224.1": "「星芒」造成伤害时,生成「流星」。主控角色拾取流星时获得「星芒」并提升攻击力。", "Potential.513224.2": "「星芒」造成伤害时,生成「流星」。主控角色触碰「流星」时,获得1层「星芒」,同时攻击力提升&Param1&,持续&Param2&秒。", - "Potential.513225.1": "对附带「星芒」的目标造成的技能伤害提升。", - "Potential.513225.2": "对附带「星芒」的目标造成的技能伤害提升,每层「星芒」提升&Param1&。", + "Potential.513225.1": "密涅瓦对附带「星芒」的目标造成的技能伤害提升。", + "Potential.513225.2": "密涅瓦对附带「星芒」的目标造成的技能伤害提升,每层「星芒」提升&Param1&。", "Potential.513226.1": "主控角色对附带「星芒」的目标造成伤害时,造成额外伤害。", "Potential.513226.2": "主控角色对附带「星芒」的目标造成伤害时,附加密涅瓦攻击力&Param1&的光系技能伤害。该效果每秒最多触发1次。", "Potential.513227.1": "每存在1个附带「星芒」的目标,提升「星芒」伤害。", - "Potential.513227.2": "每存在1个附带「星芒」的目标,使「星芒」爆炸的伤害提升&Param1&,可叠加&Param2&层。", + "Potential.513227.2": "每存在1个附带「星芒」的目标,使「星芒」爆炸造成的技能伤害提升&Param1&,可叠加&Param2&层。", "Potential.513228.1": "施放援护技时造成额外伤害并附加「星芒」。", "Potential.513228.2": "施放援护技「&Param1&」时,额外造成4次攻击力&Param2&的光系技能伤害并附加「星芒」。", "Potential.513229.1": "援护技命中3个及以上目标时缩短冷却时间,提升全队&Param5&。", @@ -1154,9 +1154,9 @@ "Potential.513233.1": "队伍中每个光系角色都会提升全队攻击力。", "Potential.513233.2": "队伍中每存在1个光系角色,全队攻击力提升&Param1&,可叠加&Param2&层。", "Potential.513241.1": "提升绝招伤害,但增加能量消耗。", - "Potential.513241.2": "绝招「&Param1&」造成的伤害提升&Param2&,但消耗能量提升25%。", + "Potential.513241.2": "绝招「&Param1&」造成的绝招伤害提升&Param2&,但消耗能量提升25%。", "Potential.513242.1": "缩短绝招伤害间隔,提升绝招伤害。", - "Potential.513242.2": "绝招「&Param1&」的伤害间隔缩短30%,造成伤害提升&Param2&。", + "Potential.513242.2": "绝招「&Param1&」的伤害间隔缩短30%,造成的绝招伤害提升&Param2&。", "Potential.513243.1": "绝招期间,满月和新月参战,协助攻击目标。", "Potential.513243.2": "绝招「&Param1&」持续期间,满月和新月参战,造成攻击力&Param2&x2和&Param3&的范围光系绝招伤害。", "Potential.513301.1": "提升主控技期间的移动速度和伤害范围。缩短主控技的伤害间隔。", @@ -1195,12 +1195,12 @@ "Potential.513324.2": "风系友方对「花海」中的目标造成伤害时,「花海」额外造成夏花攻击力&Param1&的范围风系技能伤害,该效果每秒触发1次,且对同一目标每秒最多造成1次伤害。", "Potential.513325.1": "「花瓣」造成伤害时,使目标&Param1&提升。", "Potential.513325.2": "「花瓣」造成伤害时,使目标&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", - "Potential.513326.1": "「花瓣」伤害提升,有概率立即消灭普通目标。", - "Potential.513326.2": "「花瓣」伤害提升&Param2&,15%概率立即消灭普通目标。", - "Potential.513327.1": "「花瓣」伤害提升。\u000b每生成1片「花瓣」,提升夏花&Param3&。", - "Potential.513327.2": "「花瓣」伤害提升&Param2&。\u000b每生成1片「花瓣」,夏花的&Param3&提升&Param4&,持续&Param5&秒,可叠加&Param6&层。", - "Potential.513328.1": "「花海」伤害提升,「花海」范围内的目标数量大于2个时,伤害额外提升。", - "Potential.513328.2": "「花海」伤害提升&Param2&,「花海」范围内的目标数量大于2个时,伤害额外提升&Param4&。", + "Potential.513326.1": "「花瓣」造成的&Param1&提升,有概率立即消灭普通目标。", + "Potential.513326.2": "「花瓣」造成的&Param1&提升&Param2&,15%概率立即消灭普通目标。", + "Potential.513327.1": "「花瓣」造成的&Param1&提升。\u000b每生成1片「花瓣」,提升夏花&Param3&。", + "Potential.513327.2": "「花瓣」造成的&Param1&提升&Param2&。\u000b每生成1片「花瓣」,夏花的&Param3&提升&Param4&,持续&Param5&秒,可叠加&Param6&层。", + "Potential.513328.1": "「花海」造成的&Param1&提升,「花海」范围内的目标数量大于2个时,伤害额外提升。", + "Potential.513328.2": "「花海」造成的&Param1&提升&Param2&,「花海」范围内的目标数量大于2个时,伤害额外提升&Param4&。", "Potential.513329.1": "「花海」造成伤害时,使目标&Param1&提升。", "Potential.513329.2": "「花海」造成伤害时,使目标&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.513330.1": "「花海」造成的&Param2&提升。「花海」消散时,造成伤害,并附加##风系印记:风息#2017#。", @@ -1211,12 +1211,12 @@ "Potential.513332.2": "「花海」存在时,夏花的&Param1&提升&Param2&。", "Potential.513333.1": "队伍中风系先锋角色和均衡角色的&Param1&提升。", "Potential.513333.2": "队伍中风系先锋角色和均衡角色的&Param1&提升&Param2&。", - "Potential.513341.1": "提升绝招伤害和龙卷风数量。", - "Potential.513341.2": "绝招「芳香龙卷」伤害提升&Param2&。\u000b每次生成龙卷风的数量提升至4。", + "Potential.513341.1": "提升夏花&Param1&和绝招中龙卷风数量。", + "Potential.513341.2": "夏花&Param1&提升&Param2&。\u000b绝招「芳香龙卷」每次生成龙卷风的数量提升至4。", "Potential.513342.1": "施放绝招时,夏花&Param1&提升。龙卷风持续时间延长。", "Potential.513342.2": "施放绝招「芳香龙卷」时,夏花&Param1&提升&Param2&,持续&Param3&秒。\u000b龙卷风持续时间延长66%。", - "Potential.513343.1": "提升绝招伤害,造成伤害时,提升目标的&Param3&。", - "Potential.513343.2": "绝招「芳香龙卷」伤害提升&Param2&。\u000b龙卷风造成伤害时,目标的&Param3&提升&Param4&,持续&Param5&秒,可叠加&Param6&层。", + "Potential.513343.1": "提升夏花&Param1&,绝招造成伤害时,提升目标的&Param3&。", + "Potential.513343.2": "夏花&Param1&提升&Param2&。\u000b绝招「芳香龙卷」的龙卷风造成伤害时,目标的&Param3&提升&Param4&,持续&Param5&秒,可叠加&Param6&层。", "Potential.513401.1": "施放主控技时,造成额外伤害,并获得更多子弹。", "Potential.513401.2": "冬香的弹匣容量提升至9发。\n施放主控技「&Param1&」时,额外造成攻击力&Param2&x3的火系技能伤害。", "Potential.513402.1": "「爆炎拳」每次攻击造成额外伤害。", @@ -1248,7 +1248,7 @@ "Potential.513422.1": "援护技结束时,冬香对周围目标造成额外伤害。", "Potential.513422.2": "援护技「&Param1&」结束时,冬香对周围目标追加额外打击,造成攻击力&Param2&的火系技能伤害。", "Potential.513423.1": "提升援护技造成的伤害,伤害范围提升与持续时间。", - "Potential.513423.2": "援护技「&Param1&」伤害提升&Param2&,伤害范围提升20%,拳风持续时间增加50%。", + "Potential.513423.2": "援护技「&Param1&」造成的技能伤害提升&Param2&,伤害范围提升20%,拳风持续时间增加50%。", "Potential.513424.1": "援护技造成的&Param3&随时间提升。", "Potential.513424.2": "援护技「&Param1&」持续期间,&Param3&每0.5秒提升&Param2&。", "Potential.513425.1": "施放援护技时,提升冬香&Param4&。", @@ -1275,50 +1275,50 @@ "Potential.513442.2": "绝招「&Param1&」增加4次打击,冬香的&Param3&提升&Param2&。", "Potential.513443.1": "施放绝招时,提升冬香&Param4&。该效果随时间降低。", "Potential.513443.2": "施放绝招「&Param1&」时,冬香获得&Param2&层增益,每层使&Param4&提升&Param3&,之后每秒减少1层。", - "Potential.513501.1": "缩短主控技冷却时间。「南瓜影灵」消失时自爆。", - "Potential.513501.2": "主控技「诡影重重」冷却缩短2秒。\u000b「南瓜影灵」消失时自爆,造成攻击力&Param1&的范围暗系仆从伤害。", - "Potential.513502.1": "主控技可额外造成伤害。施放技能时,使场上「南瓜影灵」消失并将其重新召唤。", - "Potential.513502.2": "主控技「诡影重重」额外造成攻击力&Param1&的范围暗系伤害。\u000b施放技能时,使场上「南瓜影灵」消失并将其重新召唤。", - "Potential.513503.1": "「显影」状态下「南瓜影灵」数量达到上限,提升其存在时间和&Param1&。", - "Potential.513503.2": "「显影」状态下,如果「南瓜影灵」数量达到上限,延长其存在时间,同时场上「南瓜影灵」每3秒&Param1&提升&Param2&,可叠加&Param3&层。", - "Potential.513504.1": "雾语造成伤害时,「南瓜影灵」施放旋风斩。", - "Potential.513504.2": "雾语造成伤害时,「南瓜影灵」施放旋风斩,造成攻击力&Param1&x2范围暗系仆从伤害。\u000b该效果每2.5秒最多触发1次。", - "Potential.513505.1": "「南瓜影灵」消失时,附近目标&Param4&提升。", - "Potential.513505.2": "「南瓜影灵」消失时,附近目标&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", - "Potential.513506.1": "「南瓜影灵」消失时雾语获得护盾。", - "Potential.513506.2": "「南瓜影灵」消失时,雾语获得基础最大生命&Param1&的护盾,持续&Param2&秒,可叠加&Param3&层。", - "Potential.513507.1": "「南瓜影灵」消失时,雾语提升&Param4&。", - "Potential.513507.2": "「南瓜影灵」消失时,雾语&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", - "Potential.513508.1": "「南瓜影灵」有概率提升伤害并附加眩晕。", - "Potential.513508.2": "「南瓜影灵」造成伤害时,有&Param1&%概率伤害提升&Param2&,附加眩晕并持续1秒。", - "Potential.513509.1": "雾语附近「南瓜影灵」的&Param2&获得提升。", - "Potential.513509.2": "雾语附近的「南瓜影灵」&Param2&提升&Param1&。", - "Potential.513510.1": "提升「南瓜影灵」的&Param1&和&Param3&。", - "Potential.513510.2": "「南瓜影灵」的&Param1&提升&Param2&,&Param3&提升&Param4&。", - "Potential.513511.1": "雾语普攻造成伤害时,恢复附近「南瓜影灵」的生命。提升&Param2&。", - "Potential.513511.2": "雾语普攻造成伤害时,附近「南瓜影灵」生命恢复&Param1&,该效果每秒最多触发1次。\u000b&Param2&提升&Param3&。", - "Potential.513512.1": "雾语提升闪避次数。闪避时,提升雾语和场上「南瓜影灵」的&Param3&。", - "Potential.513512.2": "雾语闪避次数提升1次。\u000b闪避时,雾语和场上「南瓜影灵」的&Param3&提升&Param1&,持续&Param2&秒。", + "Potential.513501.1": "缩短主控技冷却时间。##「南瓜影灵」#4007#消失时自爆。", + "Potential.513501.2": "主控技「诡影重重」冷却缩短2秒。\u000b##「南瓜影灵」#4007#消失时自爆,造成攻击力&Param1&的范围暗系仆从伤害。", + "Potential.513502.1": "主控技可额外造成伤害。施放技能时,使场上##「南瓜影灵」#4007#消失并将其重新召唤。", + "Potential.513502.2": "主控技「诡影重重」额外造成攻击力&Param1&的范围暗系技能伤害。\u000b施放技能时,使场上##「南瓜影灵」#4007#消失并将其重新召唤。", + "Potential.513503.1": "「显影」状态下##「南瓜影灵」#4007#数量达到上限,提升其存在时间和&Param1&。", + "Potential.513503.2": "「显影」状态下,如果##「南瓜影灵」#4007#数量达到上限,延长其存在时间,同时场上##「南瓜影灵」#4007#每3秒&Param1&提升&Param2&,可叠加&Param3&层。", + "Potential.513504.1": "雾语造成伤害时,##「南瓜影灵」#4007#施放旋风斩。", + "Potential.513504.2": "雾语造成伤害时,##「南瓜影灵」#4007#施放旋风斩,造成攻击力&Param1&x2范围暗系仆从伤害。\u000b该效果每2.5秒最多触发1次。", + "Potential.513505.1": "##「南瓜影灵」#4007#消失时,附近目标&Param4&提升。", + "Potential.513505.2": "##「南瓜影灵」#4007#消失时,附近目标&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", + "Potential.513506.1": "##「南瓜影灵」#4007#消失时雾语获得护盾。", + "Potential.513506.2": "##「南瓜影灵」#4007#消失时,雾语获得基础最大生命&Param1&的护盾,持续&Param2&秒,可叠加&Param3&层。", + "Potential.513507.1": "##「南瓜影灵」#4007#消失时,雾语提升&Param4&。", + "Potential.513507.2": "##「南瓜影灵」#4007#消失时,雾语&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", + "Potential.513508.1": "##「南瓜影灵」#4007#有概率提升伤害并附加眩晕。", + "Potential.513508.2": "##「南瓜影灵」#4007#造成伤害时,有&Param1&%概率伤害提升&Param2&,附加眩晕并持续1秒。", + "Potential.513509.1": "雾语附近##「南瓜影灵」#4007#的&Param2&获得提升。", + "Potential.513509.2": "雾语附近的##「南瓜影灵」#4007#&Param2&提升&Param1&。", + "Potential.513510.1": "提升##「南瓜影灵」#4007#的&Param1&和&Param3&。", + "Potential.513510.2": "##「南瓜影灵」#4007#的&Param1&提升&Param2&,&Param3&提升&Param4&。", + "Potential.513511.1": "雾语普攻造成伤害时,恢复附近##「南瓜影灵」#4007#的生命。提升&Param2&。", + "Potential.513511.2": "雾语普攻造成伤害时,附近##「南瓜影灵」#4007#生命恢复&Param1&,该效果每秒最多触发1次。\u000b&Param2&提升&Param3&。", + "Potential.513512.1": "雾语提升闪避次数。闪避时,提升雾语和场上##「南瓜影灵」#4007#的&Param3&。", + "Potential.513512.2": "雾语闪避次数提升1次。\u000b闪避时,雾语和场上##「南瓜影灵」#4007#的&Param3&提升&Param1&,持续&Param2&秒。", "Potential.513513.1": "绝招可触发##暗系印记#1019#。绝招触发##暗系印记#1019#时,提升攻击力。", "Potential.513513.2": "绝招「午夜★不眠」可触发##暗系印记#1019#。\n绝招触发##暗系印记#1019#时,雾语&Param3&提升&Param1&,持续&Param2&秒。", - "Potential.513521.1": "延长法阵的存在时间。提升「提灯影灵」的&Param2&。", - "Potential.513521.2": "法阵的存在时间延长3秒。\u000b「提灯影灵」的&Param2&提升&Param1&。", - "Potential.513522.1": "逐渐提升同一法阵召唤的「提灯影灵」大小和&Param3&。", - "Potential.513522.2": "逐渐提升同一法阵召唤的「提灯影灵」的&Param3&,每次提升&Param1&,最多&Param2&次。召唤的「提灯影灵」逐渐变大。", - "Potential.513523.1": "增加援护技的法阵范围,可牵引目标。提升「提灯影灵」在法阵内自爆的伤害。", - "Potential.513523.2": "法阵的范围增加,可牵引弱小的目标。\u000b「提灯影灵」在法阵内自爆时,伤害提升&Param1&。", - "Potential.513524.1": "援护技的法阵可追踪目标。提升「提灯影灵」在法阵内自爆的伤害。", - "Potential.513524.2": "法阵可追踪目标。\u000b「提灯影灵」在法阵内自爆时,伤害提升&Param1&。", - "Potential.513525.1": "缩短「提灯影灵」的召唤间隔。", - "Potential.513525.2": "「提灯影灵」的召唤间隔缩短&Param1&。", - "Potential.513526.1": "提升「提灯影灵」&Param2&。", - "Potential.513526.2": "「提灯影灵」&Param2&提升&Param1&。", - "Potential.513527.1": "援护技有概率额外召唤「提灯影灵」。", - "Potential.513527.2": "援护技有&Param1&概率额外召唤1个「提灯影灵」。", + "Potential.513521.1": "延长法阵的存在时间。提升##「提灯影灵」#4008#的&Param2&。", + "Potential.513521.2": "法阵的存在时间延长3秒。\u000b##「提灯影灵」#4008#的&Param2&提升&Param1&。", + "Potential.513522.1": "逐渐提升同一法阵召唤的##「提灯影灵」#4008#大小和&Param3&。", + "Potential.513522.2": "逐渐提升同一法阵召唤的##「提灯影灵」#4008#的&Param3&,每次提升&Param1&,最多&Param2&次。召唤的##「提灯影灵」#4008#逐渐变大。", + "Potential.513523.1": "增加援护技的法阵范围,可牵引目标。提升##「提灯影灵」#4008#在法阵内自爆的伤害。", + "Potential.513523.2": "法阵的范围增加,可牵引弱小的目标。\u000b##「提灯影灵」#4008#在法阵内自爆时,伤害提升&Param1&。", + "Potential.513524.1": "援护技的法阵可追踪目标。提升##「提灯影灵」#4008#在法阵内自爆的伤害。", + "Potential.513524.2": "法阵可追踪目标。\u000b##「提灯影灵」#4008#在法阵内自爆时,伤害提升&Param1&。", + "Potential.513525.1": "缩短##「提灯影灵」#4008#的召唤间隔。", + "Potential.513525.2": "##「提灯影灵」#4008#的召唤间隔缩短&Param1&。", + "Potential.513526.1": "提升##「提灯影灵」#4008#&Param2&。", + "Potential.513526.2": "##「提灯影灵」#4008#&Param2&提升&Param1&。", + "Potential.513527.1": "援护技有概率额外召唤##「提灯影灵」#4008#。", + "Potential.513527.2": "援护技有&Param1&概率额外召唤1个##「提灯影灵」#4008#。", "Potential.513528.1": "援护技的法阵可持续造成伤害。", "Potential.513528.2": "援护技「怪奇门扉」的法阵每秒造成攻击力&Param1&的范围暗系技能伤害。", - "Potential.513529.1": "召唤「提灯影灵」时,提升雾语&Param4&。", - "Potential.513529.2": "召唤「提灯影灵」时,雾语的&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", + "Potential.513529.1": "召唤##「提灯影灵」#4008#时,提升雾语&Param4&。", + "Potential.513529.2": "召唤##「提灯影灵」#4008#时,雾语的&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.513530.1": "法阵内的目标&Param2&提升。", "Potential.513530.2": "法阵内目标&Param2&提升&Param1&。", "Potential.513531.1": "施放援护技时,主控角色获得护盾。", @@ -1333,6 +1333,64 @@ "Potential.513542.2": "施放主控技或援护技时,雾语的能量获取效率提升&Param1&,持续&Param2&秒。", "Potential.513543.1": "绝招造成伤害时,提升雾语绝招伤害。", "Potential.513543.2": "绝招「午夜★不眠」造成伤害时,雾语&Param1&提升&Param2&伤害,持续&Param3&秒,可叠加&Param4&层。", + "Potential.513701.1": "???", + "Potential.513701.2": "???", + "Potential.513702.1": "???", + "Potential.513702.2": "???", + "Potential.513703.1": "???", + "Potential.513703.2": "???", + "Potential.513704.1": "???", + "Potential.513704.2": "???", + "Potential.513705.1": "???", + "Potential.513705.2": "???", + "Potential.513706.1": "???", + "Potential.513706.2": "???", + "Potential.513707.1": "???", + "Potential.513707.2": "???", + "Potential.513708.1": "???", + "Potential.513708.2": "???", + "Potential.513709.1": "???", + "Potential.513709.2": "???", + "Potential.513710.1": "???", + "Potential.513710.2": "???", + "Potential.513711.1": "???", + "Potential.513711.2": "???", + "Potential.513712.1": "???", + "Potential.513712.2": "???", + "Potential.513713.1": "???", + "Potential.513713.2": "???", + "Potential.513721.1": "???", + "Potential.513721.2": "???", + "Potential.513722.1": "???", + "Potential.513722.2": "???", + "Potential.513723.1": "???", + "Potential.513723.2": "???", + "Potential.513724.1": "???", + "Potential.513724.2": "???", + "Potential.513725.1": "???", + "Potential.513725.2": "???", + "Potential.513726.1": "???", + "Potential.513726.2": "???", + "Potential.513727.1": "???", + "Potential.513727.2": "???", + "Potential.513728.1": "???", + "Potential.513728.2": "???", + "Potential.513729.1": "???", + "Potential.513729.2": "???", + "Potential.513730.1": "???", + "Potential.513730.2": "???", + "Potential.513731.1": "???", + "Potential.513731.2": "???", + "Potential.513732.1": "???", + "Potential.513732.2": "???", + "Potential.513733.1": "???", + "Potential.513733.2": "???", + "Potential.513741.1": "???", + "Potential.513741.2": "???", + "Potential.513742.1": "???", + "Potential.513742.2": "???", + "Potential.513743.1": "???", + "Potential.513743.2": "???", "Potential.514001.1": "???", "Potential.514001.2": "???", "Potential.514002.1": "???", @@ -1394,7 +1452,7 @@ "Potential.514101.1": "提升主控技的持续时间和伤害。", "Potential.514101.2": "主控技「赤焰除妖」持续时间增加3秒,技能伤害提升&Param1&。", "Potential.514102.1": "主控技喷火时积攒热量,热量攒满后普攻强化。", - "Potential.514102.2": "主控技「赤焰除妖」持续期间每秒积攒1层热量,攒满后普攻强化,造成攻击力&Param1&x8、&Param2&x2的范围火系伤害。每次施放强化普攻,消耗1层热量。强化普攻对附着「墨汁」的目标造成伤害时,##引燃#2027#目标。", + "Potential.514102.2": "主控技「赤焰除妖」持续期间每秒积攒1层热量,攒满后普攻强化,造成攻击力&Param1&x8、&Param2&x2的范围火系普攻伤害。每次施放强化普攻,消耗1层热量。强化普攻对附着「墨汁」的目标造成伤害时,##引燃#2027#目标。", "Potential.514103.1": "「墨汁」可叠层,叠满后触发##燃烧#2027#时造成额外伤害。", "Potential.514103.2": "附着于目标的「墨汁」可叠加4层,附着4层「墨汁」的目标触发##燃烧#2027#时,产生攻击力&Param1&的范围火系技能伤害。", "Potential.514104.1": "提升主控技的范围和伤害。", @@ -1411,28 +1469,28 @@ "Potential.514109.2": "施放主控技「赤焰除妖」时,额外造成攻击力&Param1&的范围火系技能伤害,附加「墨汁」。\u000b「墨汁」被主控技##燃烧#2027#后,目标受到火系伤害提升&Param2&。", "Potential.514110.1": "施放主控技时,获得护盾。", "Potential.514110.2": "施放主控技「赤焰除妖」时,获得最大生命&Param1&的护盾。", - "Potential.514111.1": "绝招可触发##火系印记#1016#;每次触发提升攻击力。", - "Potential.514111.2": "绝招「龙腾九天」可触发##火系印记#1016#,造成攻击力&Param1&的范围火系印记伤害,每次触发后,攻击力提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.514111.1": "绝招可触发##火系印记#1016#,产生「超燃」;每次触发提升攻击力。", + "Potential.514111.2": "绝招「龙腾九天」可触发##火系印记#1016#,产生「超燃」:造成攻击力&Param1&的范围火系印记伤害,每次触发后,攻击力提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.514112.1": "赤霞触发##火系印记#1016#时,使目标受到火系伤害提升。", "Potential.514112.2": "赤霞触发##火系印记#1016#时,使目标受到火系伤害提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.514113.1": "闪避次数增加1次。\u000b施放主控技时,提升&Param3&。", "Potential.514113.2": "闪避次数增加1次。\u000b施放主控技「赤焰除妖」时,&Param3&提升&Param1&,持续3秒。\u000b主控技期间每次暴击可延长1秒,最多延长3秒。", - "Potential.514121.1": "提升「赤龙」的攻击力和召唤数量。", - "Potential.514121.2": "「赤龙」的攻击力提升&Param1&。\u000b每次召唤「赤龙」时额外召唤1只。", + "Potential.514121.1": "提升##「赤龙」#4018#的仆从伤害和召唤数量。", + "Potential.514121.2": "##「赤龙」#4018#的仆从伤害提升&Param1&。\u000b每次召唤##「赤龙」#4018#时额外召唤1只。", "Potential.514122.1": "赤霞的仆从数量较多时,提升攻击力和攻速。", "Potential.514122.2": "当赤霞的仆从数量大于1时,所有赤霞的仆从攻击力提升&Param1&,攻速提升&Param2&。", - "Potential.514123.1": "「赤龙」强化为「寅虎」。", - "Potential.514123.2": "「赤龙」强化为「寅虎」。每2秒使其攻击力提升&Param1&。「寅虎」存在15秒,造成攻击力&Param2&、&Param3&、&Param4&x2的范围火系仆从伤害,并附加##火系印记:圣焰#2013#。", + "Potential.514123.1": "##「赤龙」#4018#强化为##「寅虎」#4019#。\u000b##「寅虎」#4019#造成伤害可附加##火系印记:圣焰#2013#。", + "Potential.514123.2": "##「赤龙」#4018#强化为##「寅虎」#4019#,并每2秒使##「寅虎」#4019#的仆从伤害提升&Param1&。\u000b##「寅虎」#4019#造成攻击力&Param2&、&Param3&、&Param4&x2的范围火系仆从伤害,并附加##火系印记:圣焰#2013#。", "Potential.514124.1": "援护技召唤的首个仆从附带「炽火结界」,持续对周围目标造成伤害。", "Potential.514124.2": "援护技「&Param2&」召唤的首个仆从附带「炽火结界」,每0.5秒对周围目标造成攻击力&Param1&的范围火系仆从伤害。", "Potential.514125.1": "赤霞的仆从提升己方攻击力。", "Potential.514125.2": "每只赤霞的仆从,使己方攻击力提升&Param1&。", "Potential.514126.1": "队友施放主控技时,赤霞的仆从追加额外伤害。", - "Potential.514126.2": "队友施放主控技时,「赤龙」对目标额外造成攻击力&Param1&的火系仆从伤害,「寅虎」对目标额外造成攻击力&Param2&x5的范围火系仆从伤害。", + "Potential.514126.2": "队友施放主控技时,##「赤龙」#4018#对目标额外造成攻击力&Param1&x2的火系仆从伤害,##「寅虎」#4019#对目标额外造成攻击力&Param2&x5的范围火系仆从伤害。", "Potential.514127.1": "赤霞的仆从提升附近友方角色的暴击。", "Potential.514127.2": "赤霞的仆从使近距离友方角色暴击提升&Param1&,可叠加&Param2&层。", "Potential.514128.1": "赤霞仆从造成的伤害持续提升。", - "Potential.514128.2": "赤霞的仆从每秒伤害提升&Param1&,可叠加&Param2&层。", + "Potential.514128.2": "赤霞的仆从造成的仆从伤害每秒提升&Param1&,可叠加&Param2&层。", "Potential.514129.1": "赤霞的仆从造成伤害时,提升己方攻击力。", "Potential.514129.2": "赤霞的仆从造成伤害时,使目标附近己方攻击力提升&Param1&,持续&Param2&秒。", "Potential.514130.1": "提升赤霞的仆从对近距离目标造成伤害。", @@ -1517,12 +1575,12 @@ "Potential.514304.2": "长按连续施放主控技「风车连舞」时,每轮射击的子弹数量比上一轮增加4发。\u000b风影的子弹造成的&Param1&提升&Param2&,可触发##风系印记#1017#。", "Potential.514305.1": "主控技斩击可阻挡敌方飞弹攻击。提升风影对附近目标造成的伤害。", "Potential.514305.2": "主控技「风车连舞」斩击卷起风暴,可阻挡敌方飞弹攻击。\u000b风影对附近目标造成的&Param1&提升&Param2&。", - "Potential.514306.1": "提升主控技斩击造成的伤害。提升风影的&Param3&。", - "Potential.514306.2": "主控技「风车连舞」斩击造成的伤害提升&Param2&。\u000b风影的&Param3&提升&Param4&。", + "Potential.514306.1": "提升主控技斩击造成的&Param1&。提升风影的&Param3&。", + "Potential.514306.2": "主控技「风车连舞」斩击造成的&Param1&提升&Param2&。\u000b风影的&Param3&提升&Param4&。", "Potential.514307.1": "主控技斩击造成伤害时,提升&Param1&。", "Potential.514307.2": "主控技「风车连舞」斩击造成伤害时,风影的&Param1&提升&Param2&,持续&Param3&秒。", "Potential.514308.1": "施放主控技「风车连舞」时,提升主控技射击造成的&Param1&。", - "Potential.514308.2": "施放主控技「风车连舞」时,主控技射击的伤害提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.514308.2": "施放主控技「风车连舞」时,主控技射击造成的&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.514309.1": "风影的射击造成伤害时,提升&Param1&。", "Potential.514309.2": "风影的射击造成伤害时,&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层,每秒可触发&Param5&次。\u000b施放主控技后,该效果提前结束。", "Potential.514310.1": "施放主控技「风车连舞」后一定时间内风影武器获得强化。强化期间,风影普攻射击时可发射激光造成伤害。", @@ -1568,27 +1626,27 @@ "Potential.514401.1": "施放主控技后,普攻会生成「腾蛇」,同时提升抗打断。", "Potential.514401.2": "施放主控技「泷闪」后,普攻会生成「腾蛇」,造成攻击力&Param1&的范围水系普攻伤害,可触发##水系印记#1018#,同时提升抗打断,持续&Param9&秒。", "Potential.514402.1": "施放主控技后,普攻时生成「镜影」进行普攻,同时提升抗打断。", - "Potential.514402.2": "施放主控技「泷闪」后,普攻时生成拥有千都世60%攻击力的「镜影」进行普攻,同时提升抗打断,持续&Param1&秒。", + "Potential.514402.2": "施放主控技「泷闪」后,普攻时生成可以造成千都世60%伤害倍率的「镜影」进行普攻,同时提升抗打断,持续&Param1&秒。", "Potential.514403.1": "施放「泷闪·鳞」所需「泷闪」的次数降低,并强化「泷闪·鳞」。", "Potential.514403.2": "施放「泷闪·鳞」所需「泷闪」的次数降低至1次,并强化「泷闪·鳞」:造成攻击力&Param1&x4的范围水系技能伤害。", "Potential.514404.1": "主控技冷却时间缩短。施放主控技「泷闪」时,会生成「镜影」。", - "Potential.514404.2": "主控技「泷闪」冷却时间缩短50%。\u000b施放技能时,生成拥有千都世50%攻击力的「镜影」,该「镜影」会施放技能,可触发##水系印记#1018#。", - "Potential.514405.1": "提升千都世闪避次数和&Param1&,施放主控技或闪避后可直接施放最后一段普攻。", - "Potential.514405.2": "千都世闪避次数提升1次。\u000b&Param1&提升&Param2&,施放主控技「泷闪」或闪避后可直接施放最后一段普攻。", - "Potential.514406.1": "「腾蛇」造成伤害时,提升&Param1&。", - "Potential.514406.2": "「腾蛇」造成伤害时,&Param1&提升&Param2&,持续&Param5&秒,可叠加&Param6&层。", + "Potential.514404.2": "主控技「泷闪」冷却时间缩短50%。施放主控技时,生成可以造成千都世50%伤害倍率的「镜影」,该「镜影」会施放主控技,可触发##水系印记#1018#。", + "Potential.514405.1": "提升千都世闪避次数和&Param1&,施放主控技或闪避后可直接施放最后一段普攻。最后一段普攻造成伤害时,获得「锋决」:提升千都世部分普攻造成的&Param3&。", + "Potential.514405.2": "千都世闪避次数提升1次。\u000b&Param1&提升&Param2&,施放主控技「泷闪」或闪避后可直接施放最后一段普攻。最后一段普攻造成伤害时,获得5层「锋决」,该效果每秒可触发1次。\u000b「锋决」:该效果存在时,前5段普攻造成的&Param3&提升&Param4&,每次施放前5段普攻后消耗1层。", + "Potential.514406.1": "「腾蛇」造成伤害时,提升&Param1&。同时提升最后一段普攻的&Param7&,施放最后一段普攻后立即清除该增益。", + "Potential.514406.2": "「腾蛇」造成伤害时,&Param1&提升&Param2&,持续&Param5&秒,可叠加&Param6&层。同时最后一段普攻的&Param7&提升&Param8&,可叠加8层,该效果每0.4秒可触发1次,施放最后一段普攻后立即清除该增益。", "Potential.514407.1": "「腾蛇」命中时,额外生成「腾蛇」。", "Potential.514407.2": "「腾蛇」命中时,额外生成「腾蛇」,造成攻击力&Param1&的水系普攻伤害,该效果每3秒最多触发3次,可触发##水系印记#1018#。", "Potential.514408.1": "施放主控技「泷闪」时,提升&Param1&。", "Potential.514408.2": "施放主控技「泷闪」时,&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", - "Potential.514409.1": "提升千都世&Param1&。\u000b「泷闪·鳞」消灭目标后,下一次「泷闪」变为「泷闪·鳞」。", - "Potential.514409.2": "千都世&Param1&提升&Param2&。\u000b「泷闪·鳞」消灭目标后,下一次「泷闪」变为「泷闪·鳞」。", + "Potential.514409.1": "提升千都世&Param1&。\u000b「泷闪·鳞」消灭目标或对精英及以上目标造成伤害时,下一次「泷闪」变为「泷闪·鳞」。", + "Potential.514409.2": "千都世&Param1&提升&Param2&。\u000b「泷闪·鳞」消灭目标或对精英及以上目标造成伤害时,下一次「泷闪」变为「泷闪·鳞」。", "Potential.514410.1": "提升千都世&Param1&。\u000b提升技能初始可使用次数。", "Potential.514410.2": "千都世&Param1&提升&Param2&。\u000b主控技「泷闪」初始可使用次数提升1次。", "Potential.514411.1": "千都世闪避可以穿越地形。闪避后提升&Param1&。", - "Potential.514411.2": "千都世闪避可以穿越地形。闪避后&Param1&提升&Param2&,持续&Param3&秒。", - "Potential.514412.1": "提升千都世&Param1&。受击时,额外提升千都世&Param3&。", - "Potential.514412.2": "千都世&Param1&提升&Param2&。受击时,千都世&Param3&额外提升&Param4&,持续&Param5&秒。", + "Potential.514411.2": "千都世闪避可以穿越地形。闪避后,&Param1&提升&Param2&,持续&Param3&秒。", + "Potential.514412.1": "提升千都世&Param1&。受击或施放主控技时,额外提升千都世&Param3&。", + "Potential.514412.2": "千都世&Param1&提升&Param2&。受击或施放主控技「泷闪」时,千都世&Param3&额外提升&Param4&,持续&Param5&秒。", "Potential.514413.1": "任意水系队友在场时,提升千都世&Param1&。", "Potential.514413.2": "任意水系队友在场时,千都世&Param1&提升&Param2&。", "Potential.514414.1": "提升千都世&Param1&。\u000b「泷闪·鳞」消灭目标后,下一次「泷闪」变为「泷闪·鳞」。", @@ -1596,7 +1654,7 @@ "Potential.514415.1": "提升千都世&Param1&。受击时,额外提升千都世&Param3&。", "Potential.514415.2": "千都世&Param1&提升&Param2&。受击时,千都世&Param3&额外提升&Param4&,持续&Param5&秒。", "Potential.514421.1": "提升援护技高速连斩的&Param1&和施放次数。", - "Potential.514421.2": "援护技「瞬瀑」额外进行2次高速连斩,且&Param1&提升&Param2&。", + "Potential.514421.2": "援护技「瞬瀑」高速连斩的&Param1&提升&Param2&,且会额外进行2次高速连斩。", "Potential.514422.1": "提升援护技高速连斩的&Param1&,且暴击时,会立即再次施放高速连斩。", "Potential.514422.2": "援护技「瞬瀑」高速连斩的&Param1&提升&Param2&。高速连斩暴击后,额外进行1次高速连斩,造成攻击力&Param3&x4的范围水系技能伤害,额外的高速连斩不会再次触发该效果。", "Potential.514423.1": "施放援护技时,连续生成「镜影」。", @@ -1604,17 +1662,17 @@ "Potential.514424.1": "援护技的「镜影」命中时,产生爆炸,额外造成范围水系伤害。", "Potential.514424.2": "援护技「瞬瀑」的「镜影」命中时,产生爆炸,额外造成攻击力&Param1&的范围水系技能伤害,可触发##水系印记#1018#。", "Potential.514425.1": "援护技的高速连斩暴击时,提升后续高速连斩的暴击伤害。", - "Potential.514425.2": "援护技「瞬瀑」的高速连斩暴击时,后续高速连斩的暴击伤害提升&Param2&,该效果每0.5秒最多触发1次。", - "Potential.514426.1": "援护技每进行一次高速连斩,提升高速连斩的伤害。", - "Potential.514426.2": "援护技「瞬瀑」每进行一次高速连斩,高速连斩的伤害提升&Param2&。", + "Potential.514425.2": "援护技「瞬瀑」的高速连斩暴击时,后续高速连斩的暴击伤害提升&Param2&,可叠加10层,该效果每0.5秒最多触发1次。", + "Potential.514426.1": "援护技每进行一次高速连斩,提升高速连斩造成的&Param1&。", + "Potential.514426.2": "援护技「瞬瀑」每进行一次高速连斩,高速连斩造成的&Param1&提升&Param2&。", "Potential.514427.1": "提升千都世&Param1&和援护技高速连斩的施放次数。", "Potential.514427.2": "千都世&Param1&提升&Param2&。援护技「瞬瀑」额外进行1次高速连斩。", "Potential.514428.1": "提升「镜影」&Param1&。「镜影」消灭目标时,提升其他「镜影」&Param3&。", "Potential.514428.2": "「镜影」&Param1&提升&Param2&。「镜影」消灭目标时,其他「镜影」&Param3&提升&Param4&。", "Potential.514429.1": "「镜影」命中目标时,提升「镜影」&Param1&。", "Potential.514429.2": "「镜影」命中目标时,「镜影」&Param1&提升&Param2&,援护技结束时清除该效果。", - "Potential.514430.1": "提升「镜影」对生命低于70%的目标造成的伤害。", - "Potential.514430.2": "「镜影」对生命低于70%的目标造成的伤害提升&Param2&。", + "Potential.514430.1": "提升「镜影」对生命低于70%的目标造成的&Param1&。", + "Potential.514430.2": "「镜影」对生命低于70%的目标造成的&Param1&提升&Param2&。", "Potential.514431.1": "提升千都世和「镜影」的&Param1&。", "Potential.514431.2": "千都世和「镜影」的&Param1&提升&Param2&。", "Potential.514432.1": "提升千都世&Param1&。", @@ -1626,123 +1684,123 @@ "Potential.514442.1": "施放绝招时,提升千都世&Param1&。", "Potential.514442.2": "施放绝招「惊涛奈落」时,千都世&Param1&提升&Param2&,持续&Param3&秒。", "Potential.514443.1": "提升绝招对##寒冷#1027#或##冰冻#1002#目标的伤害。", - "Potential.514443.2": "绝招「惊涛奈落」对##寒冷#1027#或##冰冻#1002#的目标伤害提升&Param2&。", - "Potential.514501.1": "???", - "Potential.514501.2": "???", - "Potential.514502.1": "???", - "Potential.514502.2": "???", - "Potential.514503.1": "???", - "Potential.514503.2": "???", - "Potential.514504.1": "???", - "Potential.514504.2": "???", - "Potential.514505.1": "???", - "Potential.514505.2": "???", - "Potential.514506.1": "???", - "Potential.514506.2": "???", - "Potential.514507.1": "???", - "Potential.514507.2": "???", - "Potential.514508.1": "???", - "Potential.514508.2": "???", - "Potential.514509.1": "???", - "Potential.514509.2": "???", - "Potential.514510.1": "???", - "Potential.514510.2": "???", - "Potential.514511.1": "???", - "Potential.514511.2": "???", - "Potential.514512.1": "???", - "Potential.514512.2": "???", - "Potential.514513.1": "???", - "Potential.514513.2": "???", - "Potential.514521.1": "???", - "Potential.514521.2": "???", - "Potential.514522.1": "???", - "Potential.514522.2": "???", - "Potential.514523.1": "???", - "Potential.514523.2": "???", - "Potential.514524.1": "???", - "Potential.514524.2": "???", - "Potential.514525.1": "???", - "Potential.514525.2": "???", - "Potential.514526.1": "???", - "Potential.514526.2": "???", - "Potential.514527.1": "???", - "Potential.514527.2": "???", - "Potential.514528.1": "???", - "Potential.514528.2": "???", - "Potential.514529.1": "???", - "Potential.514529.2": "???", - "Potential.514530.1": "???", - "Potential.514530.2": "???", - "Potential.514531.1": "???", - "Potential.514531.2": "???", - "Potential.514532.1": "???", - "Potential.514532.2": "???", - "Potential.514533.1": "???", - "Potential.514533.2": "???", - "Potential.514541.1": "???", - "Potential.514541.2": "???", - "Potential.514542.1": "???", - "Potential.514542.2": "???", - "Potential.514543.1": "???", - "Potential.514543.2": "???", - "Potential.514701.1": "靠近恶魔音响时,普攻最后一段变为范围伤害。", - "Potential.514701.2": "焦糖靠近恶魔音响时,普攻最后一段变为范围攻击,造成攻击力&Param1&的范围暗系伤害,可触发##暗系印记:暗影#2018#。", + "Potential.514443.2": "千都世对##寒冷#1027#或##冰冻#1002#目标造成的绝招伤害提升&Param2&。", + "Potential.514501.1": "主控技「夜昙」射击时,产生多次「天诛」。乙叶产生「天诛」时,缩减绝招冷却时间,获得能量。", + "Potential.514501.2": "主控技「夜昙」射击时,产生3次「天诛」,每次造成攻击力&Param1&的范围暗系绝招伤害,可触发##暗系印记#1019#。\u000b乙叶产生「天诛」时,缩减绝招冷却时间&Param2&秒,获得能量&Param3&点,该效果每1秒可触发1次。", + "Potential.514502.1": "主控技「夜昙」移动后击退周围目标,同时获得护盾。该护盾持续期间,乙叶持续获得能量,同时产生「天诛」。", + "Potential.514502.2": "主控技「夜昙」移动后击退周围目标,同时获得基础最大生命&Param1&的护盾,持续&Param2&秒。该护盾持续期间,乙叶每1秒获得能量&Param3&点,同时产生「天诛」,每次造成攻击力&Param4&的范围暗系绝招伤害。", + "Potential.514503.1": "主控技「夜昙」发射的子弹可额外弹射多次。", + "Potential.514503.2": "主控技「夜昙」发射的子弹可额外弹射2次。", + "Potential.514504.1": "主控技「夜昙」发射的子弹爆炸可产生多枚小子弹。", + "Potential.514504.2": "主控技「夜昙」发射的子弹爆炸可产生8枚小子弹,每枚造成攻击力&Param1&的范围暗系技能伤害。", + "Potential.514505.1": "乙叶普攻造成伤害时,产生「天诛」。", + "Potential.514505.2": "乙叶普攻造成&Param1&次伤害时,产生「天诛」造成攻击力&Param2&的范围暗系绝招伤害,每2秒最多触发1次。", + "Potential.514506.1": "乙叶普攻攻击时,提升&Param1&和&Param3&。", + "Potential.514506.2": "乙叶普攻攻击时,&Param1&提升&Param2&,&Param3&提升&Param4&,持续&Param5&秒,可叠加&Param6&层。", + "Potential.514507.1": "施放主控技「夜昙」时,提升乙叶的&Param1&。", + "Potential.514507.2": "施放主控技「夜昙」时,乙叶的&Param1&提升&Param2&,&Param3&提升&Param4&,持续&Param5&秒。", + "Potential.514508.1": "提升主控技「夜昙」可使用次数。施放主控技时,提升乙叶的&Param1&。", + "Potential.514508.2": "主控技「夜昙」可使用次数提升1次。施放主控技时,乙叶的&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.514509.1": "提升主控技「夜昙」对附带##暗锁#3002#的目标造成的&Param1&。", + "Potential.514509.2": "主控技「夜昙」对附带##暗锁#3002#的目标造成的&Param1&提升&Param2&。", + "Potential.514510.1": "主控技「夜昙」移动期间不会受到伤害。提升乙叶的&Param1&。", + "Potential.514510.2": "主控技「夜昙」移动期间不会受到伤害。乙叶的&Param1&提升&Param2&。", + "Potential.514511.1": "提升乙叶闪避次数。闪避时,提升乙叶的&Param1&。", + "Potential.514511.2": "乙叶闪避次数提升1次。\u000b闪避时,乙叶的&Param1&提升&Param2&,持续&Param3&秒。", + "Potential.514512.1": "绝招「空华」可触发##暗系印记#1019#。提升乙叶的&Param1&。", + "Potential.514512.2": "绝招「空华」可触发##暗系印记#1019#。乙叶的&Param1&提升&Param2&。", + "Potential.514513.1": "乙叶触发##暗系印记#1019#时,提升乙叶的&Param1&。", + "Potential.514513.2": "乙叶触发##暗系印记#1019#时,&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.514521.1": "提升「离魂」的持续时间。乙叶造成绝招伤害时,缩减绝招冷却时间,获得一定能量。提升乙叶的&Param4&、&Param6&。", + "Potential.514521.2": "「离魂」的持续时间提升至&Param1&秒。\u000b乙叶造成绝招伤害时,缩减绝招冷却时间&Param2&秒,获得能量&Param3&点,该效果每1秒可触发1次。\u000b乙叶的&Param4&提升&Param5&,&Param6&提升&Param7&。", + "Potential.514522.1": "暗系主控角色对附带「离魂」的目标造成伤害时,乙叶产生「天诛」造成范围伤害,同时乙叶获得能量。提升乙叶的&Param3&、&Param5&。", + "Potential.514522.2": "暗系主控角色对附带「离魂」的目标造成伤害时,乙叶产生「天诛」造成攻击力&Param1&的范围暗系绝招伤害,同时乙叶获得能量&Param2&点,该效果每1秒可触发1次。\u000b乙叶的&Param3&提升&Param4&,&Param5&提升&Param6&。", + "Potential.514523.1": "「碎雨」推进时,额外产生轰击造成范围伤害。轰击有概率造成多次伤害。提升「碎雨」造成的&Param4&。提升乙叶的&Param6&。", + "Potential.514523.2": "「碎雨」推进时,额外产生10次轰击,每次造成攻击力&Param1&的范围暗系技能伤害。轰击有&Param2&概率造成2次伤害,本次技能中每产生1次轰击,这个概率提升&Param3&。\u000b「碎雨」造成的&Param4&提升&Param5&点。乙叶的&Param6&提升&Param7&。", + "Potential.514524.1": "全队均为暗系角色时,额外产生「碎雨」。提升「碎雨」对附带##暗系印记#1019#或##暗锁#3002#的目标造成的&Param2&。提升乙叶的&Param4&。", + "Potential.514524.2": "全队均为暗系角色时,额外产生1波「碎雨」,造成攻击力&Param1&的范围暗系技能伤害。\u000b「碎雨」对附带##暗系印记#1019#或##暗锁#3002#的目标造成的&Param2&提升&Param3&点。乙叶的&Param4&提升&Param5&。", + "Potential.514525.1": "乙叶造成绝招伤害时,有概率发动多次射击造成伤害。提升乙叶的&Param4&。", + "Potential.514525.2": "乙叶造成绝招伤害时,&Param1&概率发动3次射击,每次造成攻击力&Param2&的范围暗系绝招伤害,该效果每&Param3&秒可触发1次。\u000b乙叶的&Param4&提升&Param5&。", + "Potential.514526.1": "援护技「破刃」冷却期间,提升乙叶的&Param1&。", + "Potential.514526.2": "援护技「破刃」冷却期间,乙叶的&Param1&提升&Param2&。", + "Potential.514527.1": "任意暗系角色施放主控技或援护技时,提升乙叶的&Param1&和&Param5&。", + "Potential.514527.2": "任意暗系角色施放主控技或援护技时,乙叶的&Param1&提升&Param2&,&Param5&提升&Param6&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.514528.1": "降低「碎雨」向前推进的速度。提升「碎雨」造成的&Param2&。", + "Potential.514528.2": "「碎雨」向前推进的速度降低&Param1&,造成的&Param2&提升&Param3&。", + "Potential.514529.1": "「碎雨」造成伤害时,提升目标&Param1&。", + "Potential.514529.2": "「碎雨」造成伤害时,目标&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.514530.1": "提升「碎雨」对精英及以上目标造成的&Param1&。", + "Potential.514530.2": "「碎雨」对精英及以上目标造成的&Param1&提升&Param2&。", + "Potential.514531.1": "全队都为暗系角色时,提升暗系角色的&Param1&。", + "Potential.514531.2": "全队都为暗系角色时,暗系角色的&Param1&提升&Param2&,&Param3&提升&Param4&点。", + "Potential.514532.1": "队伍中每名暗系角色,提升全队暗系角色的&Param1&。", + "Potential.514532.2": "队伍中每1名暗系角色,使全队暗系角色的&Param1&提升&Param2&。", + "Potential.514533.1": "绝招「空华」可附加##暗系印记:暗影#2018#。提升乙叶的&Param1&。", + "Potential.514533.2": "绝招「空华」可附加##暗系印记:暗影#2018#。乙叶的&Param1&提升&Param2&。", + "Potential.514541.1": "绝招「空华」抛出的花伞可牵引周围目标。提升乙叶的&Param1&。", + "Potential.514541.2": "绝招「空华」抛出的花伞可牵引周围目标。乙叶的&Param1&提升&Param2&。", + "Potential.514542.1": "提升绝招「空华」对附带##暗锁#3002#的目标造成的&Param1&。", + "Potential.514542.2": "绝招「空华」对附带##暗锁#3002#的目标造成的&Param1&提升&Param2&。", + "Potential.514543.1": "乙叶施放绝招「空华」时,提升&Param1&。", + "Potential.514543.2": "乙叶施放绝招「空华」时,&Param1&提升&Param2&,持续&Param3&秒。", + "Potential.514701.1": "靠近##恶魔音响#4016#时,普攻最后一段变为范围伤害。", + "Potential.514701.2": "焦糖靠近##恶魔音响#4016#时,普攻最后一段变为范围攻击,造成攻击力&Param1&的范围暗系伤害,可触发##暗系印记:暗影#2018#。", "Potential.514702.1": "提升焦糖&Param1&。触发印记后,普攻直接施放最后一段。", - "Potential.514702.2": "焦糖&Param1&提升&Param2&。普攻可消耗1层「人气」直接施放最后一段。\u000b焦糖和恶魔音响触发##暗系印记:暗影#2018#时,获得1层「人气」。", - "Potential.514703.1": "提升焦糖&Param2&,恶魔音响跃动时额外造成伤害。", - "Potential.514703.2": "恶魔音响跃动时额外产生圆形音波,造成攻击力&Param1&的范围暗系仆从伤害,可触发##暗系印记:暗影#2018#。\u000b焦糖&Param2&提升&Param3&。", - "Potential.514704.1": "提升焦糖&Param1&,提升恶魔音响跃动的伤害范围。", - "Potential.514704.2": "恶魔音响跃动攻击的伤害范围提升。\u000b焦糖&Param1&提升&Param2&。", + "Potential.514702.2": "焦糖&Param1&提升&Param2&。普攻可消耗1层##人气#4015#直接施放最后一段。\u000b焦糖和##恶魔音响#4016#触发##暗系印记:暗影#2018#时,获得1层##人气#4015#。", + "Potential.514703.1": "提升焦糖&Param2&,##恶魔音响#4016#跃动时额外造成伤害。", + "Potential.514703.2": "##恶魔音响#4016#跃动时额外产生圆形音波,造成攻击力&Param1&的范围暗系仆从伤害,可触发##暗系印记:暗影#2018#。\u000b焦糖&Param2&提升&Param3&。", + "Potential.514704.1": "提升焦糖&Param1&,提升##恶魔音响#4016#跃动的伤害范围。", + "Potential.514704.2": "##恶魔音响#4016#跃动攻击的伤害范围提升。\u000b焦糖&Param1&提升&Param2&。", "Potential.514705.1": "焦糖施放普攻最后一段时,提升移动速度,攻击速度。", "Potential.514705.2": "焦糖施放普攻最后一段时,&Param1&提升&Param2&,&Param3&提升&Param4&,持续&Param5&秒,可叠加&Param6&层。", "Potential.514706.1": "施放主控技时,提升焦糖&Param1&。", "Potential.514706.2": "施放主控技「合奏舞台」时,焦糖&Param1&提升&Param2&,持续&Param3&秒。", - "Potential.514707.1": "焦糖靠近恶魔音响时,提升&Param1&。", - "Potential.514707.2": "当焦糖靠近恶魔音响时,&Param1&提升&Param2&。", - "Potential.514708.1": "施放绝招时,恶魔音响同时演奏。", - "Potential.514708.2": "施放绝招「律动堕天使」时,恶魔音响同时演奏,造成攻击力&Param1&x13的大范围暗系仆从伤害。", - "Potential.514709.1": "焦糖靠近恶魔音响时,提升恶魔音响的伤害。", - "Potential.514709.2": "焦糖靠近恶魔音响时,恶魔音响的伤害提升&Param2&。", - "Potential.514710.1": "恶魔音响跃动时,提升其&Param1&。", - "Potential.514710.2": "恶魔音响每次跃动时,其&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.514707.1": "焦糖靠近##恶魔音响#4016#时,提升&Param1&。", + "Potential.514707.2": "当焦糖靠近##恶魔音响#4016#时,&Param1&提升&Param2&。", + "Potential.514708.1": "施放绝招时,##恶魔音响#4016#同时演奏。", + "Potential.514708.2": "施放绝招「律动堕天使」时,##恶魔音响#4016#同时演奏,造成攻击力&Param1&x13的大范围暗系仆从伤害。", + "Potential.514709.1": "焦糖靠近##恶魔音响#4016#时,提升##恶魔音响#4016#的&Param1&。", + "Potential.514709.2": "焦糖靠近##恶魔音响#4016#时,##恶魔音响#4016#的&Param1&提升&Param2&。", + "Potential.514710.1": "##恶魔音响#4016#跃动时,提升其&Param1&。", + "Potential.514710.2": "##恶魔音响#4016#每次跃动时,其&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.514711.1": "焦糖闪避穿越地形时,提升攻击力。", "Potential.514711.2": "焦糖闪避可穿越地形。\u000b闪避穿越地形时,&Param1&提升&Param2&,持续&Param3&秒。", - "Potential.514712.1": "恶魔音响连接线可持续伤害目标。", - "Potential.514712.2": "恶魔音响连接线可持续伤害目标,每0.5秒造成攻击力&Param1&的暗系仆从伤害。", + "Potential.514712.1": "##恶魔音响#4016#连接线可持续伤害目标。", + "Potential.514712.2": "##恶魔音响#4016#连接线可持续伤害目标,每0.5秒造成攻击力&Param1&的暗系仆从伤害。", "Potential.514713.1": "触发##暗系印记:暗影#2018#时,提升攻击力。", - "Potential.514713.2": "焦糖或恶魔音响触发##暗系印记:暗影#2018#时,其&Param1&提升&Param2&,持续&Param3&秒。", - "Potential.514721.1": "提升援护技的横扫段数和伤害。", - "Potential.514721.2": "援护技「魔音振翅」增加1段横扫。\u000b援护技「魔音振翅」横扫伤害提升&Param2&。", + "Potential.514713.2": "焦糖或##恶魔音响#4016#触发##暗系印记:暗影#2018#时,其&Param1&提升&Param2&,持续&Param3&秒。", + "Potential.514721.1": "提升援护技的横扫段数和造成的&Param1&。", + "Potential.514721.2": "援护技「魔音振翅」增加1段横扫。\u000b援护技「魔音振翅」横扫造成的&Param1&提升&Param2&。", "Potential.514722.1": "援护技的横扫造成伤害时,缩短冷却时间,同时坠落音响。", "Potential.514722.2": "横扫造成伤害时,冷却时间缩短1秒,同时坠落音响:造成攻击力&Param1&暗系技能伤害。\u000b该效果每2秒最多触发4次。", "Potential.514723.1": "援护技的音符可弹射。", "Potential.514723.2": "音符可弹射2次,每次造成攻击力&Param1&的暗系技能伤害。", "Potential.514724.1": "增加援护技的音符数量。", "Potential.514724.2": "音符数量增加3枚。", - "Potential.514725.1": "提升横扫的伤害,并可牵引目标。", - "Potential.514725.2": "横扫可牵引目标。横扫伤害提升&Param2&。", - "Potential.514726.1": "提升横扫的伤害范围和伤害。", - "Potential.514726.2": "横扫伤害范围增加。横扫伤害提升&Param2&。", - "Potential.514727.1": "提升横扫对附近目标的伤害。", - "Potential.514727.2": "横扫对附近目标的伤害提升&Param2&。", + "Potential.514725.1": "提升横扫的造成的&Param1&,并可牵引目标。", + "Potential.514725.2": "横扫可牵引目标。横扫造成的&Param1&提升&Param2&。", + "Potential.514726.1": "提升横扫的伤害范围和造成的&Param1&。", + "Potential.514726.2": "横扫伤害范围增加。横扫造成的&Param1&提升&Param2&。", + "Potential.514727.1": "提升横扫对附近目标的造成的&Param1&。", + "Potential.514727.2": "横扫对附近目标的造成的&Param1&提升&Param2&。", "Potential.514728.1": "援护技的音符发射时,提升焦糖&Param1&。", "Potential.514728.2": "音符发射时,焦糖&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", - "Potential.514729.1": "援护技的音符变为攻击同一目标。对同一目标造成伤害后,提升音符的伤害。", - "Potential.514729.2": "音符变为攻击同一目标。\u000b音符对同一目标造成伤害后,音符伤害提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", - "Potential.514730.1": "援护技的音符对精英及以上目标伤害提升。", - "Potential.514730.2": "音符对精英及以上目标伤害提升&Param2&。", + "Potential.514729.1": "援护技的音符变为攻击同一目标。对同一目标造成伤害后,提升音符造成的&Param1&。", + "Potential.514729.2": "音符变为攻击同一目标。\u000b音符对同一目标造成伤害后,音符造成的&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.514730.1": "提升援护技的音符对精英及以上目标造成的&Param1&。", + "Potential.514730.2": "音符对精英及以上目标造成的&Param1&提升&Param2&。", "Potential.514731.1": "援护技触发##暗系印记:暗影#2018#时,提升攻击力。", "Potential.514731.2": "援护技「魔音振翅」触发##暗系印记:暗影#2018#时,&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", - "Potential.514732.1": "援护技对附带##暗灼#2028#的目标伤害提升。", - "Potential.514732.2": "援护技「魔音振翅」对附带##暗灼#2028#的目标伤害提升&Param2&。", - "Potential.514733.1": "暗系角色提升攻击力。", - "Potential.514733.2": "暗系角色的攻击力提升&Param2&。", - "Potential.514741.1": "绝招对附带##暗灼#2028#的目标伤害提升。", - "Potential.514741.2": "绝招「律动堕天使」对附带##暗灼#2028#的目标伤害提升&Param2&。", + "Potential.514732.1": "提升援护技对附带##暗灼#2028#的目标造成的&Param1&。", + "Potential.514732.2": "援护技「魔音振翅」对附带##暗灼#2028#的目标造成的&Param1&提升&Param2&。", + "Potential.514733.1": "提升暗系角色的&Param1&。", + "Potential.514733.2": "暗系角色的&Param1&提升&Param2&。", + "Potential.514741.1": "提升绝招对附带##暗灼#2028#的目标造成的&Param1&。", + "Potential.514741.2": "绝招「律动堕天使」对附带##暗灼#2028#的目标造成的&Param1&提升&Param2&。", "Potential.514742.1": "施放绝招时,提升焦糖&Param1&。", "Potential.514742.2": "施放绝招「律动堕天使」时,焦糖&Param1&提升&Param2&,持续&Param3&秒。", - "Potential.514743.1": "绝招造成伤害时,提升其伤害。", - "Potential.514743.2": "绝招「律动堕天使」造成伤害时,其伤害提升&Param2&,持续&Param3&秒,最大叠加&Param4&层。", + "Potential.514743.1": "绝招造成伤害时,提升其造成的&Param1&。", + "Potential.514743.2": "绝招「律动堕天使」造成伤害时,其造成的&Param1&提升&Param2&,持续&Param3&秒,最大叠加&Param4&层。", "Potential.514901.1": "「肃杀」状态下,提升格芮移动速度和&Param1&,且「肃杀」状态不再受限于「铁笼」附近。", "Potential.514901.2": "「肃杀」状态下,格芮移动速度提升&Param3&,&Param1&提升&Param2&,且「肃杀」状态不再受限于「铁笼」附近。", "Potential.514902.1": "「肃杀」状态下,提升格芮普攻范围,可触发##地系印记#1020#。普攻造成伤害时,额外造成地系普攻伤害。", @@ -1757,36 +1815,36 @@ "Potential.514906.2": "格芮&Param1&提升&Param2&。\u000b普攻对##破韧#1006#目标伤害额外提升&Param4&。", "Potential.514907.1": "提升格芮&Param1&。\u000b「铁笼」消失时,如果格芮处于「肃杀」状态,则该状态延续4秒。", "Potential.514907.2": "格芮&Param1&提升&Param2&。\u000b「铁笼」消失时,如果格芮处于「肃杀」状态,则该状态延续4秒。", - "Potential.514908.1": "降低「铁笼」链接目标的&Param1&。\u000b提升格芮对移速降低目标的伤害。", - "Potential.514908.2": "「铁笼」链接目标的移动速度降低&Param2&,格芮对移速降低的目标伤害提升&Param4&。", + "Potential.514908.1": "降低「铁笼」链接目标的&Param1&。\u000b提升格芮对移速降低目标造成的&Param3&。", + "Potential.514908.2": "「铁笼」链接目标的移动速度降低&Param2&,格芮对移速降低目标造成的&Param3&提升&Param4&。", "Potential.514909.1": "队友施放援护技时,提升格芮&Param1&。", "Potential.514909.2": "队友施放援护技时,格芮&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", - "Potential.514910.1": "提升「铁笼」伤害,延长「铁笼」持续时间。", - "Potential.514910.2": "「铁笼」伤害提升&Param2&,持续时间延长50%。", + "Potential.514910.1": "提升「铁笼」造成的&Param1&,延长「铁笼」持续时间。", + "Potential.514910.2": "「铁笼」造成的&Param1&提升&Param2&,持续时间延长50%。", "Potential.514911.1": "提升格芮闪避次数。\u000b闪避后,提升格芮&Param1&。", "Potential.514911.2": "格芮闪避次数提升1次。\u000b闪避后,格芮&Param1&提升&Param2&,持续&Param3&秒。", - "Potential.514912.1": "提升「铁笼」伤害和链接距离。", - "Potential.514912.2": "「铁笼」伤害提升&Param2&,链接距离提升100%。", + "Potential.514912.1": "提升「铁笼」造成的&Param1&和链接距离。", + "Potential.514912.2": "「铁笼」造成的&Param1&提升&Param2&,链接距离提升100%。", "Potential.514913.1": "队伍中每有1个地系角色,提升格芮&Param1&。", "Potential.514913.2": "队伍中每有1个地系角色,格芮&Param1&提升&Param2&。", - "Potential.514921.1": "提升援护技的链铲伤害。援护技额外生成链铲,造成伤害。", - "Potential.514921.2": "援护技「即刻处刑」的链铲伤害提升&Param2&。施放「即刻处刑」时,额外生成2根链铲,造成攻击力&Param3&的地系技能伤害。", - "Potential.514922.1": "提升援护技的链铲伤害。回收链铲时,每根链铲分别造成伤害。", - "Potential.514922.2": "援护技「即刻处刑」的链铲伤害提升&Param2&。回收链铲时,每根链铲分别造成攻击力&Param3&地系技能伤害,可触发##地系印记#1020#。", + "Potential.514921.1": "提升援护技链铲造成的&Param1&。援护技额外生成链铲,造成伤害。", + "Potential.514921.2": "援护技「即刻处刑」链铲造成的&Param1&提升&Param2&。施放「即刻处刑」时,额外生成2根链铲,造成攻击力&Param3&的地系技能伤害。", + "Potential.514922.1": "提升援护技链铲造成的&Param1&。回收链铲时,每根链铲分别造成伤害。", + "Potential.514922.2": "援护技「即刻处刑」链铲造成的&Param1&提升&Param2&。回收链铲时,每根链铲分别造成攻击力&Param3&地系技能伤害,可触发##地系印记#1020#。", "Potential.514923.1": "施放援护技时,格芮驻场一段时间,自身和链铲位置每秒生成地震波,分别造成伤害。", "Potential.514923.2": "施放援护技「即刻处刑」时,格芮驻场6秒,自身和链铲位置每秒生成1次地震波,分别造成攻击力&Param1&地系技能伤害。", - "Potential.514924.1": "提升援护技地震波伤害和范围。", - "Potential.514924.2": "援护技「即刻处刑」地震波伤害提升&Param2&,伤害范围提升40%。", + "Potential.514924.1": "提升援护技地震波造成的&Param1&和范围。", + "Potential.514924.2": "援护技「即刻处刑」地震波造成的&Param1&提升&Param2&,伤害范围提升40%。", "Potential.514925.1": "施放援护技时,提升格芮&Param1&。", "Potential.514925.2": "施放援护技「即刻处刑」时,格芮&Param1&提升&Param2&,持续&Param3&秒。", - "Potential.514926.1": "提升援护技链铲对生命低于70%目标造成的伤害。", - "Potential.514926.2": "援护技「即刻处刑」链铲对生命低于70%目标造成的伤害提升&Param2&。", + "Potential.514926.1": "提升援护技链铲对生命低于70%目标造成的&Param1&。", + "Potential.514926.2": "援护技「即刻处刑」链铲对生命低于70%目标造成的&Param1&提升&Param2&。", "Potential.514927.1": "援护技链铲命中目标时,额外造成伤害。", "Potential.514927.2": "援护技「即刻处刑」的链铲命中目标时,额外造成攻击力&Param1&地系技能伤害。", "Potential.514928.1": "施放援护技时,每秒提升技能伤害,技能结束后清除该效果。", "Potential.514928.2": "施放援护技「即刻处刑」时,技能伤害每秒提升&Param2&,技能结束后清除该效果。", - "Potential.514929.1": "提升援护技地震波伤害和破韧效率。", - "Potential.514929.2": "援护技「即刻处刑」地震波伤害提升&Param2&,&Param3&提升&Param4&。", + "Potential.514929.1": "提升援护技地震波造成的&Param1&和破韧效率。", + "Potential.514929.2": "援护技「即刻处刑」地震波造成的&Param1&提升&Param2&,&Param3&提升&Param4&。", "Potential.514930.1": "援护技的地震波结束时,再次造成伤害。", "Potential.514930.2": "援护技「即刻处刑」地震波结束时,再次造成攻击力&Param1&的范围地系技能伤害。", "Potential.514931.1": "格芮触发##地系印记#1020#时,提升自身&Param1&。", @@ -1797,8 +1855,8 @@ "Potential.514933.2": "队伍中每有1个地系角色,格芮&Param1&提升&Param2&。", "Potential.514941.1": "提升格芮&Param1&。\u000b绝招额外生成巨型链铲,造成伤害。", "Potential.514941.2": "格芮&Param1&提升&Param2&。\u000b绝招「天恩·恶兆神罚」额外生成2根巨型链铲,造成攻击力&Param3&地系绝招伤害。", - "Potential.514942.1": "提升格芮&Param1&。己方对目标触发##地系印记#1020#时,额外提升格芮对其造成的绝招伤害。", - "Potential.514942.2": "格芮&Param1&提升&Param2&。己方对目标触发##地系印记#1020#时,格芮对其造成的绝招伤害额外提升&Param3&,持续&Param4&秒。", + "Potential.514942.1": "提升格芮&Param1&。己方对目标触发##地系印记#1020#时,额外提升格芮对其造成的&Param5&。", + "Potential.514942.2": "格芮&Param1&提升&Param2&。己方对目标触发##地系印记#1020#时,格芮对其造成的&Param5&额外提升&Param3&,持续&Param4&秒。", "Potential.514943.1": "施放绝招时,附近目标受到格芮伤害提升。普通目标会被##恐惧#4501#2秒。", "Potential.514943.2": "施放绝招「天恩·恶兆神罚」时,附近目标受到格芮伤害提升&Param2&,持续&Param3&秒。普通目标会被##恐惧#4501#2秒。", "Potential.515001.1": "施放主控技后产生雷电区域,持续造成伤害。", @@ -1808,19 +1866,19 @@ "Potential.515003.1": "长按主控技增加横扫次数。", "Potential.515003.2": "长按主控技「&Param1&」可进行3次横扫,造成攻击力&Param2&、&Param3&、&Param4&的范围光系技能伤害。", "Potential.515004.1": "主控技中横扫提升下次激光伤害。", - "Potential.515004.2": "主控技「&Param1&」中每次横扫提升下次激光伤害&Param2&。提升3次时,下次激光将持续3秒,造成攻击力&Param3&*12的范围光系技能伤害。\u000b持续激光期间,获得霸体,防御力提升&Param4&点。", + "Potential.515004.2": "主控技「&Param1&」中每次横扫提升下次激光造成的技能伤害&Param2&。提升3次时,下次激光将持续3秒,造成攻击力&Param3&*12的范围光系技能伤害。\u000b持续激光期间,获得霸体,防御力提升&Param4&点。", "Potential.515005.1": "施放主控技后提升攻速和普攻伤害。", "Potential.515005.2": "施放主控技「&Param1&」后,攻速提升&Param2&,普攻伤害提升&Param3&,持续&Param4&秒。", "Potential.515006.1": "主控技中横扫后持续造成伤害并牵引目标。", "Potential.515006.2": "主控技「&Param1&」中每次横扫会切开空间,每0.5秒造成攻击力&Param2&的范围光系技能伤害并牵引目标,持续5秒。", "Potential.515007.1": "菈露对目标造成的技能伤害逐渐提升。", "Potential.515007.2": "菈露对目标造成技能伤害时,对其造成的技能伤害提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", - "Potential.515008.1": "菈露普攻对附带##光系印记:光明#2016#的目标造成伤害时,提升下次技能伤害。", - "Potential.515008.2": "菈露普攻对附带##光系印记:光明#2016#的目标造成伤害时,下次技能伤害提升&Param2&,可叠加&Param3&层。", + "Potential.515008.1": "菈露普攻对附带##光系印记:光明#2016#的目标造成伤害时,提升下次主控技的伤害。", + "Potential.515008.2": "菈露普攻对附带##光系印记:光明#2016#的目标造成伤害时,下次主控技造成的技能伤害提升&Param2&,可叠加&Param3&层。", "Potential.515009.1": "主控技触发##光系印记:光明#2016#时产生闪电链攻击周围目标。", "Potential.515009.2": "主控技「&Param1&」触发##光系印记:光明#2016#时,产生闪电链攻击周围最多4个目标,造成攻击力&Param2&的光系技能伤害。每秒最多产生3次。", "Potential.515010.1": "横扫命中目标时,激光对其造成伤害提升。", - "Potential.515010.2": "主控技横扫命中目标时,激光对其造成的伤害提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.515010.2": "主控技横扫命中目标时,激光对其造成的技能伤害提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.515011.1": "菈露疾跑中断时造成伤害。", "Potential.515011.2": "菈露疾跑超过2秒后,中断时造成攻击力&Param2&的范围光系技能伤害,该效果每&Param3&秒最多触发1次。", "Potential.515012.1": "主控技触发##光系印记:光明#2016#时,提升绝招伤害。", @@ -1830,11 +1888,11 @@ "Potential.515021.1": "「雷域」持续造成伤害。", "Potential.515021.2": "「雷域」持续喷发1秒,每0.3秒造成攻击力&Param2&的光系技能伤害。", "Potential.515022.1": "援护技生成更多「雷域」并提升造成的伤害。", - "Potential.515022.2": "援护技「&Param1&」期间额外生成2个「雷域」,并提升「雷域」造成的伤害&Param2&。", + "Potential.515022.2": "援护技「&Param1&」期间额外生成2个「雷域」,并提升「雷域」造成的技能伤害&Param2&。", "Potential.515023.1": "「雷域」中心位置造成额外伤害。", "Potential.515023.2": "「雷域」中心位置额外对目标造成攻击力&Param2&的光系技能伤害。\u000b「雷域」持续喷发时,每0.3秒额外造成攻击力&Param3&的光系技能伤害。", "Potential.515024.1": "提升「雷域」的伤害并使其出现在目标位置。", - "Potential.515024.2": "「雷域」总是产生在目标位置,造成伤害提升&Param2&。", + "Potential.515024.2": "「雷域」总是产生在目标位置,造成的技能伤害提升&Param2&。", "Potential.515025.1": "援护技结束后对主控角色周围目标持续造成伤害。", "Potential.515025.2": "在援护技「&Param1&」结束后,每0.3秒对主控角色周围的目标造成攻击力&Param2&的光系技能伤害,持续6秒。", "Potential.515026.1": "「雷域」对同一个目标造成的伤害逐渐提升。", @@ -1844,9 +1902,9 @@ "Potential.515028.1": "施放援护技时造成额外伤害,且援护技期间持续造成额外伤害。", "Potential.515028.2": "施放援护技「&Param1&」时,额外造成攻击力&Param2&的范围光系技能伤害。注入光能过程中,持续造成攻击力&Param3&的范围光系技能伤害。", "Potential.515029.1": "队友施放主控技后,提升菈露的下次援护技伤害。", - "Potential.515029.2": "队友施放主控技后,菈露下次援护技「&Param1&」造成的伤害提升&Param2&,可叠加&Param3&层。", + "Potential.515029.2": "队友施放主控技后,菈露下次援护技「&Param1&」造成的技能伤害提升&Param2&,可叠加&Param3&层。", "Potential.515030.1": "援护技每次命中不同目标,提升技能伤害。", - "Potential.515030.2": "援护技「&Param1&」期间,每次命中不同目标,本次技能伤害提升&Param2&,可叠加&Param3&层。", + "Potential.515030.2": "援护技「&Param1&」期间,每次命中不同目标,本次援护技造成的技能伤害提升&Param2&,可叠加&Param3&层。", "Potential.515031.1": "援护技触发##光系印记:光明#2016#时,提升&Param5&。", "Potential.515031.2": "援护技「&Param1&」触发##光系印记:光明#2016#时,&Param5&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.515032.1": "提升菈露攻击力。", @@ -1856,7 +1914,7 @@ "Potential.515041.1": "绝招掷出的长矛持续造成伤害。", "Potential.515041.2": "绝招「&Param1&」掷出的长矛插在地上,每0.5秒造成攻击力&Param2&的范围光系绝招伤害,持续10秒。", "Potential.515042.1": "绝招命中精英及以上目标时伤害提升,并获得能量。", - "Potential.515042.2": "绝招「&Param1&」命中精英及以上目标时,本次绝招伤害提升&Param2&,并获得&Param3&点能量。", + "Potential.515042.2": "绝招「&Param1&」命中精英及以上目标时,本次绝招造成的绝招伤害提升&Param2&,并获得&Param3&点能量。", "Potential.515043.1": "绝招命中不同目标时提升攻击力。", "Potential.515043.2": "绝招「&Param1&」每命中1个不同目标,攻击力提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.515501.1": "「雪兔」造成普攻伤害时附加「电音」,叠加满后造成额外伤害。", @@ -1874,7 +1932,7 @@ "Potential.515507.1": "「雪兔」触发##光系印记#1015#时,提升所有「雪兔」的&Param4&。", "Potential.515507.2": "「雪兔」触发##光系印记#1015#时,所有「雪兔」的&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.515508.1": "根据「夜兔」普攻命中的目标数量,提升其下次普攻造成的伤害。", - "Potential.515508.2": "「夜兔」普攻时,每对一个不同目标造成伤害,其下次普攻造成的伤害提升&Param1&,可叠加&Param2&层。", + "Potential.515508.2": "「夜兔」普攻时,每对一个不同目标造成伤害,其下次普攻造成的普攻伤害提升&Param1&,可叠加&Param2&层。", "Potential.515509.1": "「夜兔」的导弹命中后分裂,对附近目标造成伤害。", "Potential.515509.2": "「夜兔」的导弹命中目标时分裂,对周围最多3个目标,分别造成攻击力&Param1&的光系技能伤害。\u000b每个目标每秒最多触发1次。", "Potential.515510.1": "主控技生成的「夜兔」伤害间隔缩短,并提升&Param2&。", @@ -1890,11 +1948,11 @@ "Potential.515522.1": "施放援护技后,生成「夜兔」,攻击目标。", "Potential.515522.2": "援护技「&Param10&」结束后,呼叫2台「夜兔」,发射导弹攻击目标,造成攻击力&Param1&的光系技能伤害,持续4秒。", "Potential.515523.1": "提升希娅冲浪次数和冲浪伤害。", - "Potential.515523.2": "希娅冲浪次数提升100%,冲浪造成的伤害提升&Param1&。", + "Potential.515523.2": "希娅冲浪次数提升100%,冲浪造成的技能伤害提升&Param1&。", "Potential.515524.1": "希娅冲浪后残留带电区域,持续造成伤害。", "Potential.515524.2": "希娅冲浪后残留带电区域,每0.3秒造成&Param1&的范围光系技能伤害,持续1秒。", "Potential.515525.1": "根据在场的无人机数量,提升无人机的伤害。", - "Potential.515525.2": "场上的每台无人机,使无人机造成的伤害提升&Param1&。", + "Potential.515525.2": "场上的每台无人机,使无人机造成的光系伤害提升&Param1&。", "Potential.515526.1": "「雪兔」造成伤害时,提升&Param2&。", "Potential.515526.2": "「雪兔」每次造成伤害时,希娅&Param2&提升&Param1&,可叠加&Param3&层。\u000b施放援护技「&Param10&」时,重置该效果。", "Potential.515527.1": "希娅触发##光系印记#1015#时,提升「夜兔」&Param2&。", @@ -1902,7 +1960,7 @@ "Potential.515528.1": "希娅冲浪造成伤害时,眩晕目标。\u000b提升冲浪的&Param3&。", "Potential.515528.2": "希娅冲浪造成伤害时,眩晕目标,持续&Param1&秒。\u000b冲浪造成的&Param3&提升&Param2&。", "Potential.515529.1": "希娅冲浪造成伤害时,提升目标受到冲浪的伤害。", - "Potential.515529.2": "希娅冲浪造成伤害时,目标受到冲浪的伤害提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", + "Potential.515529.2": "希娅冲浪造成伤害时,目标受到冲浪造成的技能伤害提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.515530.1": "援护技持续期间,希娅的&Param3&随时间提升。", "Potential.515530.2": "援护技「&Param10&」持续期间,希娅的&Param3&每秒提升&Param1&,可叠加&Param2&层。", "Potential.515531.1": "希娅每次消灭目标,提升自身&Param4&。", @@ -1914,9 +1972,9 @@ "Potential.515541.1": "绝招每次造成暴击时,提升希娅&Param4&。", "Potential.515541.2": "绝招「&Param10&」每次造成暴击时,希娅&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", "Potential.515542.1": "希娅施放绝招时,若队伍中其他角色的绝招均处于冷却中,提升本次绝招伤害。", - "Potential.515542.2": "施放绝招「&Param10&」时,如果队伍中其他角色的绝招均处于冷却中,本次绝招伤害提升&Param1&。", - "Potential.515543.1": "提升希娅绝招伤害,缩短绝招伤害间隔。", - "Potential.515543.2": "绝招「&Param10&」轰炸间隔缩短30%,绝招伤害提升&Param1&。", + "Potential.515542.2": "施放绝招「&Param10&」时,如果队伍中其他角色的绝招均处于冷却中,本次绝招造成的绝招伤害提升&Param1&。", + "Potential.515543.1": "提升希娅绝招造成的光系伤害,缩短绝招伤害间隔。", + "Potential.515543.2": "绝招「&Param10&」轰炸间隔缩短30%,造成的光系伤害提升&Param1&。", "Potential.515601.1": "提升企鹅玩偶的大小和移速。企鹅玩偶造成伤害时,提升目标&Param1&。", "Potential.515601.2": "企鹅玩偶的大小和移速大量提升。企鹅玩偶造成伤害时,目标&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.515602.1": "企鹅玩偶造成多段伤害,同时恢复主控角色生命。", @@ -1925,8 +1983,8 @@ "Potential.515603.2": "小禾普攻时,有30%概率消耗2发弹匣发射3发弩箭。\u000b主控技「布偶乱步」冷却期间,概率提升至50%。", "Potential.515604.1": "小禾普攻换弹时发动旋转射击,发射多发跟踪弩箭,同时提升全队的&Param2&。", "Potential.515604.2": "小禾普攻换弹时发动旋转射击,发射6发跟踪弩箭,每发造成攻击力&Param1&的地系普攻伤害,并附加##地系印记:地脉#2029#。装填弹匣时,全队&Param2&提升&Param3&,持续&Param4&秒。", - "Potential.515605.1": "企鹅玩偶移动结束时扑向目标。提升企鹅玩偶的伤害。", - "Potential.515605.2": "企鹅玩偶移动结束时扑向目标。企鹅玩偶的伤害提升&Param1&。", + "Potential.515605.1": "企鹅玩偶移动结束时扑向目标。提升企鹅玩偶造成的&Param2&。", + "Potential.515605.2": "企鹅玩偶移动结束时扑向目标。企鹅玩偶造成的&Param2&提升&Param1&。", "Potential.515606.1": "企鹅玩偶在场时,提升全队&Param1&。", "Potential.515606.2": "企鹅玩偶在场时,全队&Param1&提升&Param2&。", "Potential.515607.1": "小禾装填弹匣时,提升&Param1&。", @@ -1939,8 +1997,8 @@ "Potential.515610.2": "主控技「布偶乱步」冷却期间,全队&Param1&提升&Param2&。", "Potential.515611.1": "提升小禾闪避次数。闪避时提升全队&Param1&。", "Potential.515611.2": "小禾闪避次数提升1次。\u000b闪避时,全队&Param1&提升&Param2&,持续&Param3&秒。", - "Potential.515612.1": "提升全队地系角色&Param1&。", - "Potential.515612.2": "全队地系角色&Param1&提升&Param2&。", + "Potential.515612.1": "提升全队地系角色的印记伤害倍率。", + "Potential.515612.2": "全队地系角色的印记伤害倍率提升&Param2&。", "Potential.515613.1": "小禾施放主控技时,提升全队&Param1&。", "Potential.515613.2": "小禾施放主控技「布偶乱步」时,全队&Param1&提升&Param2&,持续&Param3&秒。", "Potential.515621.1": "增强「鹅之吻」效果。增加企鹅雕像攻击次数。", @@ -1952,17 +2010,17 @@ "Potential.515624.1": "增强「爱之吻」效果。爱心箭矢可引发二次爆炸。", "Potential.515624.2": "「爱之吻」效果强化为:全队&Param1&提升&Param2&,持续&Param3&秒。\u000b爱心箭矢爆炸后,牵引周围目标并引发二次爆炸。", "Potential.515625.1": "扫射时,如果本次抽奖企鹅数量大于爱心,额外造成范围伤害。", - "Potential.515625.2": "扫射时,如果本次抽奖企鹅数量大于爱心,则本次扫射造成伤害时,额外造成攻击力&Param1&的范围地系伤害。", + "Potential.515625.2": "扫射时,如果本次抽奖企鹅数量大于爱心,则本次扫射造成伤害时,额外造成攻击力&Param1&的范围地系技能伤害。", "Potential.515626.1": "抽奖产生企鹅雕像后,小禾施放扫射,同时提升主控角色&Param1&。", "Potential.515626.2": "抽奖产生企鹅雕像后,小禾施放1次扫射,同时主控角色&Param1&提升&Param2&,持续&Param3&秒。", "Potential.515627.1": "企鹅雕像消失时自爆。", - "Potential.515627.2": "企鹅雕像消失时,自爆造成攻击力&Param1&范围地系伤害,并附加##地系印记:地脉#2029#。", + "Potential.515627.2": "企鹅雕像消失时,自爆造成攻击力&Param1&范围地系技能伤害,并附加##地系印记:地脉#2029#。", "Potential.515628.1": "扫射时,如果本次抽奖爱心数量大于企鹅,则本次扫射发射的弩箭可穿透目标,造成伤害时,提升目标&Param1&。", "Potential.515628.2": "扫射时,如果本次抽奖爱心数量大于企鹅,则本次扫射发射的弩箭可穿透目标。\u000b本次扫射造成伤害时,目标&Param1&提升&Param2&,持续&Param3&秒。", "Potential.515629.1": "施放爱心箭矢后,小禾施放扫射,同时提升主控角色&Param1&。", "Potential.515629.2": "施放爱心箭矢后,小禾施放1次扫射,同时主控角色&Param1&提升&Param2&,持续&Param3&秒。", - "Potential.515630.1": "提升扫射和爱心箭矢造成的伤害,以及爱心箭矢恢复的生命。", - "Potential.515630.2": "扫射和爱心箭矢造成的伤害提升&Param1&。爱心箭矢恢复生命提升90%。", + "Potential.515630.1": "提升扫射和爱心箭矢造成的&Param2&,以及爱心箭矢恢复的生命。", + "Potential.515630.2": "扫射和爱心箭矢造成的&Param2&提升&Param1&。爱心箭矢恢复生命提升90%。", "Potential.515631.1": "小禾在场时,提升全队地系角色&Param1&。", "Potential.515631.2": "小禾在场时,全队地系角色&Param1&提升&Param2&。", "Potential.515632.1": "抽奖时,提升小禾&Param1&。", @@ -1975,18 +2033,76 @@ "Potential.515642.2": "绝招「星梦大回旋」旋转期间,可牵引周围目标。小禾绝招伤害提升&Param2&。", "Potential.515643.1": "绝招造成伤害时,有概率提升目标&Param1&。", "Potential.515643.2": "绝招「星梦大回旋」造成伤害时,有30%概率使目标&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", - "Potential.515801.1": "「胡桃上校」和「卷毛大将」的协同技能加强。\u000b「发条女王」的射击加强。", - "Potential.515801.2": "强化跟随圣夜菈露的玩具们。\u000b「胡桃上校」的协同技能造成攻击力&Param1&的范围火系仆从伤害\u000b「卷毛大将」的协同技能造成攻击力&Param2&x6的范围火系仆从伤害\u000b「发条女王」的射击额外造成攻击力&Param4&的范围火系仆从伤害。", - "Potential.515802.1": "施放主控技「&Param1&」或「&Param2&」时,召唤玩具「发条女王」,并为「胡桃上校」或「卷毛大将」增加「士气」。", - "Potential.515802.2": "施放主控技「&Param1&」或「&Param2&」时,召唤玩具「发条女王」,持续&Param3&秒,并为「胡桃上校」或「卷毛大将」增加2层「士气」。\u000b「发条女王」射击目标,造成攻击力&Param4&的火系仆从伤害。\u000b「发条女王」每次射击可触发「胡桃上校」和「卷毛大将」的协同技能。\u000b「发条女王」每&Param5&秒可召唤1次。", + "Potential.515701.1": "???", + "Potential.515701.2": "???", + "Potential.515702.1": "???", + "Potential.515702.2": "???", + "Potential.515703.1": "???", + "Potential.515703.2": "???", + "Potential.515704.1": "???", + "Potential.515704.2": "???", + "Potential.515705.1": "???", + "Potential.515705.2": "???", + "Potential.515706.1": "???", + "Potential.515706.2": "???", + "Potential.515707.1": "???", + "Potential.515707.2": "???", + "Potential.515708.1": "???", + "Potential.515708.2": "???", + "Potential.515709.1": "???", + "Potential.515709.2": "???", + "Potential.515710.1": "???", + "Potential.515710.2": "???", + "Potential.515711.1": "???", + "Potential.515711.2": "???", + "Potential.515712.1": "???", + "Potential.515712.2": "???", + "Potential.515713.1": "???", + "Potential.515713.2": "???", + "Potential.515721.1": "???", + "Potential.515721.2": "???", + "Potential.515722.1": "???", + "Potential.515722.2": "???", + "Potential.515723.1": "???", + "Potential.515723.2": "???", + "Potential.515724.1": "???", + "Potential.515724.2": "???", + "Potential.515725.1": "???", + "Potential.515725.2": "???", + "Potential.515726.1": "???", + "Potential.515726.2": "???", + "Potential.515727.1": "???", + "Potential.515727.2": "???", + "Potential.515728.1": "???", + "Potential.515728.2": "???", + "Potential.515729.1": "???", + "Potential.515729.2": "???", + "Potential.515730.1": "???", + "Potential.515730.2": "???", + "Potential.515731.1": "???", + "Potential.515731.2": "???", + "Potential.515732.1": "???", + "Potential.515732.2": "???", + "Potential.515733.1": "???", + "Potential.515733.2": "???", + "Potential.515741.1": "???", + "Potential.515741.2": "???", + "Potential.515742.1": "???", + "Potential.515742.2": "???", + "Potential.515743.1": "???", + "Potential.515743.2": "???", + "Potential.515801.1": "##「胡桃上校」#4020#和##「卷毛大将」#4021#的协同技能加强。\u000b##「发条女王」#4022#的射击加强。", + "Potential.515801.2": "强化跟随圣夜菈露的玩具们。\u000b##「胡桃上校」#4020#的协同技能造成攻击力&Param1&的范围火系仆从伤害\u000b##「卷毛大将」#4021#的协同技能造成攻击力&Param2&x6的范围火系仆从伤害\u000b##「发条女王」#4022#的射击额外造成攻击力&Param4&的范围火系仆从伤害。", + "Potential.515802.1": "施放主控技「&Param1&」或「&Param2&」时,召唤玩具##「发条女王」#4022#,并为##「胡桃上校」#4020#或##「卷毛大将」#4021#增加「士气」。", + "Potential.515802.2": "施放主控技「&Param1&」或「&Param2&」时,召唤玩具##「发条女王」#4022#,并为##「胡桃上校」#4020#或##「卷毛大将」#4021#增加2层「士气」。\u000b##「发条女王」#4022#射击目标,造成攻击力&Param4&的火系仆从伤害。\u000b##「发条女王」#4022#每次射击可触发##「胡桃上校」#4020#和##「卷毛大将」#4021#的协同技能。\u000b##「发条女王」#4022#每&Param5&秒可召唤1次。", "Potential.515803.1": "主控技「&Param1&」强化为多段打击。", "Potential.515803.2": "主控技「&Param1&」强化为多段打击,造成攻击力&Param2&x5的范围火系技能伤害。", "Potential.515804.1": "「胡桃上校」和「卷毛大将」造成伤害时附加「礼盒」标记。\u000b圣夜菈露的技能对附带「礼盒」标记的目标造成伤害时产生额外范围伤害。", "Potential.515804.2": "「胡桃上校」和「卷毛大将」造成伤害时附加「礼盒」标记,持续&Param2&秒。\u000b主控技「&Param3&」和「&Param4&」对附带「礼盒」标记的目标造成伤害时,造成攻击力&Param1&的范围火系技能伤害。", - "Potential.515805.1": "「胡桃上校」和「卷毛大将」对附带##火焰印记#1016#的目标造成伤害时,有概率获得「士气」,并提升自身&Param2&。", - "Potential.515805.2": "「胡桃上校」和「卷毛大将」对附带##火焰印记#1016#的目标造成伤害时,有&Param1&概率获得1层「士气」,并使自身&Param2&提升&Param3&,持续&Param4&秒。", - "Potential.515806.1": "「卷毛大将」每秒对自身附近的目标造成伤害。", - "Potential.515806.2": "「卷毛大将」每秒对自身附近的目标造成攻击力&Param1&的范围火系仆从伤害。", + "Potential.515805.1": "##「胡桃上校」#4020#和##「卷毛大将」#4021#对附带##火焰印记#1016#的目标造成伤害时,有概率获得「士气」,并提升自身&Param2&。", + "Potential.515805.2": "##「胡桃上校」#4020#和##「卷毛大将」#4021#对附带##火焰印记#1016#的目标造成伤害时,有&Param1&概率获得1层「士气」,并使自身&Param2&提升&Param3&,持续&Param4&秒。", + "Potential.515806.1": "##「卷毛大将」#4021#每秒对自身附近的目标造成伤害。", + "Potential.515806.2": "##「卷毛大将」#4021#每秒对自身附近的目标造成攻击力&Param1&的范围火系仆从伤害。", "Potential.515807.1": "每个在场的玩具,提升所有圣夜菈露仆从的&Param1&。", "Potential.515807.2": "每个在场的玩具,使所有圣夜菈露仆从的&Param1&提升&Param2&,可叠加&Param3&层。", "Potential.515808.1": "主控技「&Param1&」或「&Param2&」暴击时,提升圣夜菈露&Param3&。", @@ -1997,30 +2113,30 @@ "Potential.515810.2": "圣夜菈露的普攻暴击时,自身&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.515811.1": "圣夜菈露造成伤害时,召唤一个雪橇炮台向目标射击。\u000b雪橇炮台暴击时,提升圣夜菈露和在场玩具的&Param5&。", "Potential.515811.2": "每间隔&Param3&秒,圣夜菈露造成伤害时,召唤一个雪橇炮台向目标射击,造成攻击力&Param2&的火系仆从伤害,并爆炸造成攻击力&Param4&的范围火系仆从伤害。\u000b当雪橇炮台造成的伤害暴击时,使圣夜菈露和在场所有玩具的&Param5&提升&Param6&,持续&Param7&秒。", - "Potential.515812.1": "圣夜菈露变身「菈露爵士」期间,枪械射击和技能「&Param1&」可触发##火焰印记#1016#。\u000b提升圣夜菈露的&Param3&。", - "Potential.515812.2": "圣夜菈露变身「菈露爵士」期间,枪械射击攻和技能「&Param1&」可触发##火焰印记#1016#。\u000b圣夜菈露的&Param3&提升&Param4&。", + "Potential.515812.1": "圣夜菈露变身「菈露爵士」期间,枪械射击和技能「&Param1&」可触发##火焰印记#1016#,产生「灼炎」。\u000b提升圣夜菈露的&Param3&。", + "Potential.515812.2": "圣夜菈露变身「菈露爵士」期间,枪械射击攻和技能「&Param1&」可触发##火焰印记#1016#,产生「灼炎」:造成攻击力&Param2&的火系印记伤害。\u000b圣夜菈露的&Param3&提升&Param4&。", "Potential.515813.1": "提升圣夜菈露闪避次数和&Param2&。\u000b每间隔一段时间,圣夜菈露受到直接伤害时,免疫本次伤害。", "Potential.515813.2": "圣夜菈露的闪避次数增加1次,&Param2&提升&Param3&。\u000b圣夜菈露受到直接伤害时,免疫本次伤害,此效果每&Param1&秒最多触发1次。", "Potential.515821.1": "「礼盒炮弹」爆炸后,持续对范围内的目标造成伤害。", "Potential.515821.2": "「礼盒炮弹」爆炸后,每0.3秒对范围内的目标造成攻击力&Param1&的火系技能伤害,持续2秒。", "Potential.515822.1": "提升「礼盒炮弹」造成的技能伤害与伤害范围。\u000b当全队角色为火系,「礼盒炮弹」对目标造成伤害时,提升目标受到技能伤害。", "Potential.515822.2": "「礼盒炮弹」的伤害范围提升50%,造成技能伤害提升&Param5&。\u000b当全队角色为火系,「礼盒炮弹」对目标造成伤害时,会使目标受到技能伤害提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", - "Potential.515823.1": "使「胡桃上校」合体成「卷毛大将」。\u000b当全队角色为火系,「卷毛大将」的&Param3&随时间提升。", - "Potential.515823.2": "当场上存在4个「胡桃上校」时,会合体成1个「卷毛大将」,打击目标造成攻击力&Param1&的火系仆从伤害。\u000b「卷毛大将」持续作战10秒,最多存在1个。\u000b当全队角色为火系,「卷毛大将」的&Param3&每秒提升&Param4&,可叠加&Param5&层。", - "Potential.515824.1": "「胡桃上校」和「卷毛大将」学会技能,自动施放攻击目标。\u000b「卷毛大将」的技能会提升自身&Param5&。", - "Potential.515824.2": "「胡桃上校」和「卷毛大将」学会技能,冷却4秒自动施放。\u000b「胡桃上校」猛击地面,造成攻击力&Param1&的范围火系仆从伤害。\u000b「卷毛大将」挥舞双刀,造成攻击力&Param2&x6的范围火系仆从伤害,并使自身&Param5&提升&Param3&,持续&Param4&秒。", + "Potential.515823.1": "使##「胡桃上校」#4023#合体成##「卷毛大将」#4024#。\u000b当全队角色为火系,##「卷毛大将」#4024#的&Param3&随时间提升。", + "Potential.515823.2": "当场上存在4个##「胡桃上校」#4023#时,会合体成1个##「卷毛大将」#4024#。\u000b##「卷毛大将」#4024#挥舞双刀目标造成攻击力&Param1&的火系仆从伤害。\u000b当全队角色为火系,##「卷毛大将」#4024#的&Param3&每秒提升&Param4&,可叠加&Param5&层。", + "Potential.515824.1": "##「胡桃上校」#4023#和##「卷毛大将」#4024#学会技能,自动施放攻击目标。\u000b「卷毛大将」的技能会提升自身&Param5&。", + "Potential.515824.2": "##「胡桃上校」#4023#和##「卷毛大将」#4024#学会技能,冷却4秒自动施放。\u000b##「胡桃上校」#4023#猛击地面,造成攻击力&Param1&的范围火系仆从伤害。\u000b##「卷毛大将」#4024#挥舞双刀,造成攻击力&Param2&x6的范围火系仆从伤害,并使自身&Param5&提升&Param3&,持续&Param4&秒。", "Potential.515825.1": "提升援护技「&Param1&」造成的&Param2&与射击次数。", "Potential.515825.2": "援护技「&Param1&」造成的&Param2&提升&Param3&,且额外发射2次「礼盒炮弹」。", "Potential.515826.1": "「礼盒炮弹」造成伤害时,提升圣夜菈露的&Param1&。", "Potential.515826.2": "「礼盒炮弹」造成伤害时,圣夜菈露的&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.515827.1": "提升「礼盒炮弹」对附带##火焰印记#1016#的目标造成的&Param2&。", "Potential.515827.2": "「礼盒炮弹」对附带##火焰印记#1016#的目标造成的&Param2&提升&Param1&。", - "Potential.515828.1": "「胡桃上校」和「卷毛大将」对附近的目标持续造成仆从伤害。", - "Potential.515828.2": "「胡桃上校」每秒对附近的目标造成攻击力&Param1&的范围火系仆从伤害。\u000b「卷毛大将」每0.5秒对附近的目标造成攻击力&Param2&的范围火系仆从伤害。", - "Potential.515829.1": "提升「胡桃上校」和「卷毛大将」的作战时间和&Param1&。", - "Potential.515829.2": "「胡桃上校」和「卷毛大将」的作战时间提升50%,&Param1&提升&Param2&。", - "Potential.515830.1": "提升「胡桃上校」和「卷毛大将」的&Param1&,每次造成伤害时,提升自身&Param3&,每次暴击时提升队伍中火系角色的&Param7&。", - "Potential.515830.2": "「胡桃上校」和「卷毛大将」的&Param1&提升&Param2&。\u000b它们每次造成伤害时,自身&Param3&提升&Param4&,持续&Param5&秒,可叠加&Param6&层。\u000b它们每次暴击时,队伍中火系角色的&Param7&提升&Param8&,持续&Param9&秒,可叠加&Param10&层。", + "Potential.515828.1": "##「胡桃上校」#4023#和##「卷毛大将」#4024#对附近的目标持续造成仆从伤害。", + "Potential.515828.2": "##「胡桃上校」#4023#每秒对附近的目标造成攻击力&Param1&的范围火系仆从伤害。\u000b##「卷毛大将」#4024#每0.5秒对附近的目标造成攻击力&Param2&的范围火系仆从伤害。", + "Potential.515829.1": "提升##「胡桃上校」#4023#和##「卷毛大将」#4024#的作战时间和&Param1&。", + "Potential.515829.2": "##「胡桃上校」#4023#和##「卷毛大将」#4024#的作战时间提升50%,&Param1&提升&Param2&。", + "Potential.515830.1": "提升##「胡桃上校」#4023#和##「卷毛大将」#4024#的&Param1&,每次造成伤害时,提升自身&Param3&,每次暴击时提升队伍中火系角色的&Param7&。", + "Potential.515830.2": "##「胡桃上校」#4023#和##「卷毛大将」#4024#的&Param1&提升&Param2&。\u000b它们每次造成伤害时,自身&Param3&提升&Param4&,持续&Param5&秒,可叠加&Param6&层。\u000b它们每次暴击时,队伍中火系角色的&Param7&提升&Param8&,持续&Param9&秒,可叠加&Param10&层。", "Potential.515831.1": "圣夜菈露每次上场时,提升火系主控角色的&Param1&。", "Potential.515831.2": "圣夜菈露每次上场时,火系主控角色的&Param1&提升&Param2&,持续&Param3&秒。", "Potential.515832.1": "变身为「菈露爵士」期间,提升自身&Param1&,且枪械射击和技能可附加##火系印记:圣焰#2013#。", @@ -2085,10 +2201,10 @@ "Potential.515932.2": "绝招「迎春·礼花齐放」可以附加##地系印记:地脉#2029#,新春科洛妮丝&Param1&提升&Param2&。", "Potential.515933.1": "如果队友均为地系角色,新春科洛妮丝造成技能伤害时,场上每个「玫瑰药剂」使目标受到地系印记伤害提升。", "Potential.515933.2": "如果队友均为地系角色,新春科洛妮丝造成技能伤害时,场上每个「玫瑰药剂」使目标受到地系印记伤害提升&Param1&,持续&Param2&秒。", - "Potential.515941.1": "绝招对精英及以上目标的伤害提升,同时使普通目标受到##魅惑#4502#:持续时间结束时造成伤害。", - "Potential.515941.2": "绝招「迎春·礼花齐放」对精英及以上目标的伤害提升&Param2&,同时使普通目标受到##魅惑#4502#:持续2秒,持续时间结束时造成新春科洛妮丝攻击力&Param3&的地系绝招伤害。", - "Potential.515942.1": "绝招伤害提升,且处于冷却或绝招能量未满时,队伍中地系先锋和均衡角色&Param3&提升。", - "Potential.515942.2": "绝招「迎春·礼花齐放」伤害提升&Param2&。绝招处于冷却或能量未满时,队伍中地系先锋和均衡角色&Param3&提升&Param4&。", + "Potential.515941.1": "绝招对精英及以上目标造成的&Param1&提升,同时使普通目标受到##魅惑#4502#:持续时间结束时造成伤害。", + "Potential.515941.2": "绝招「迎春·礼花齐放」对精英及以上目标造成的&Param1&提升&Param2&,同时使普通目标受到##魅惑#4502#:持续2秒,持续时间结束时造成新春科洛妮丝攻击力&Param3&的地系绝招伤害。", + "Potential.515942.1": "新春科洛妮丝&Param1&提升。绝招处于冷却或绝招能量未满时,队伍中地系先锋和均衡角色&Param3&提升。", + "Potential.515942.2": "新春科洛妮丝&Param1&提升&Param2&。绝招「迎春·礼花齐放」处于冷却或能量未满时,队伍中地系先锋和均衡角色&Param3&提升&Param4&。", "Potential.515943.1": "绝招造成伤害时,新春科洛妮丝&Param1&提升。", "Potential.515943.2": "绝招「迎春·礼花齐放」造成伤害时,新春科洛妮丝&Param1&提升&Param2&,可叠加&Param3&层,持续&Param4&秒。" } \ No newline at end of file diff --git a/data/language/zh_cn/secondaryskill.json b/data/language/zh_cn/secondaryskill.json index adf45747..c0c356c8 100644 --- a/data/language/zh_cn/secondaryskill.json +++ b/data/language/zh_cn/secondaryskill.json @@ -1,14 +1,14 @@ { "SecondarySkill.3003101.1": "热浪余温", - "SecondarySkill.3003101.2": "任意角色触发##火系印记#1016#时,队伍中火系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3003101.2": "任意角色触发##火系印记#1016#时,队伍中火系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3003102.1": "热浪余温", - "SecondarySkill.3003102.2": "任意角色触发##火系印记#1016#时,队伍中火系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3003102.2": "任意角色触发##火系印记#1016#时,队伍中火系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3003103.1": "热浪余温", - "SecondarySkill.3003103.2": "任意角色触发##火系印记#1016#时,队伍中火系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3003103.2": "任意角色触发##火系印记#1016#时,队伍中火系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3003104.1": "热浪余温", - "SecondarySkill.3003104.2": "任意角色触发##火系印记#1016#时,队伍中火系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3003104.2": "任意角色触发##火系印记#1016#时,队伍中火系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3003105.1": "热浪余温", - "SecondarySkill.3003105.2": "任意角色触发##火系印记#1016#时,队伍中火系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3003105.2": "任意角色触发##火系印记#1016#时,队伍中火系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3004101.1": "双月共舞", "SecondarySkill.3004101.2": "火系援护角色在场时,火系主控角色造成的技能伤害提升{1}。", "SecondarySkill.3004102.1": "双月共舞", @@ -20,15 +20,15 @@ "SecondarySkill.3004105.1": "双月共舞", "SecondarySkill.3004105.2": "火系援护角色在场时,火系主控角色造成的技能伤害提升{1}。", "SecondarySkill.3005101.1": "嘭嘭闪耀", - "SecondarySkill.3005101.2": "任意角色触发##光系印记#1015#时,队伍中光系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3005101.2": "任意角色触发##光系印记#1015#时,队伍中光系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3005102.1": "嘭嘭闪耀", - "SecondarySkill.3005102.2": "任意角色触发##光系印记#1015#时,队伍中光系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3005102.2": "任意角色触发##光系印记#1015#时,队伍中光系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3005103.1": "嘭嘭闪耀", - "SecondarySkill.3005103.2": "任意角色触发##光系印记#1015#时,队伍中光系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3005103.2": "任意角色触发##光系印记#1015#时,队伍中光系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3005104.1": "嘭嘭闪耀", - "SecondarySkill.3005104.2": "任意角色触发##光系印记#1015#时,队伍中光系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3005104.2": "任意角色触发##光系印记#1015#时,队伍中光系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3005105.1": "嘭嘭闪耀", - "SecondarySkill.3005105.2": "任意角色触发##光系印记#1015#时,队伍中光系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3005105.2": "任意角色触发##光系印记#1015#时,队伍中光系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3006101.1": "静谧之光", "SecondarySkill.3006101.2": "光系援护角色在场时,光系主控角色造成的技能伤害提升{1}。", "SecondarySkill.3006102.1": "静谧之光", @@ -40,15 +40,15 @@ "SecondarySkill.3006105.1": "静谧之光", "SecondarySkill.3006105.2": "光系援护角色在场时,光系主控角色造成的技能伤害提升{1}。", "SecondarySkill.3007101.1": "微风入夜", - "SecondarySkill.3007101.2": "任意角色触发##风系印记#1017#时,队伍中风系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3007101.2": "任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3007102.1": "微风入夜", - "SecondarySkill.3007102.2": "任意角色触发##风系印记#1017#时,队伍中风系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3007102.2": "任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3007103.1": "微风入夜", - "SecondarySkill.3007103.2": "任意角色触发##风系印记#1017#时,队伍中风系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3007103.2": "任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3007104.1": "微风入夜", - "SecondarySkill.3007104.2": "任意角色触发##风系印记#1017#时,队伍中风系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3007104.2": "任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3007105.1": "微风入夜", - "SecondarySkill.3007105.2": "任意角色触发##风系印记#1017#时,队伍中风系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3007105.2": "任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3008101.1": "同旅之绊", "SecondarySkill.3008101.2": "风系援护角色在场时,风系主控角色造成的技能伤害提升{1}。", "SecondarySkill.3008102.1": "同旅之绊", @@ -60,15 +60,15 @@ "SecondarySkill.3008105.1": "同旅之绊", "SecondarySkill.3008105.2": "风系援护角色在场时,风系主控角色造成的技能伤害提升{1}。", "SecondarySkill.3009101.1": "细雨如丝", - "SecondarySkill.3009101.2": "任意角色触发##水系印记#1018#时,队伍中水系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3009101.2": "任意角色触发##水系印记#1018#时,队伍中水系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3009102.1": "细雨如丝", - "SecondarySkill.3009102.2": "任意角色触发##水系印记#1018#时,队伍中水系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3009102.2": "任意角色触发##水系印记#1018#时,队伍中水系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3009103.1": "细雨如丝", - "SecondarySkill.3009103.2": "任意角色触发##水系印记#1018#时,队伍中水系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3009103.2": "任意角色触发##水系印记#1018#时,队伍中水系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3009104.1": "细雨如丝", - "SecondarySkill.3009104.2": "任意角色触发##水系印记#1018#时,队伍中水系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3009104.2": "任意角色触发##水系印记#1018#时,队伍中水系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3009105.1": "细雨如丝", - "SecondarySkill.3009105.2": "任意角色触发##水系印记#1018#时,队伍中水系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3009105.2": "任意角色触发##水系印记#1018#时,队伍中水系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3010101.1": "仙风暖雾", "SecondarySkill.3010101.2": "水系援护角色在场时,水系主控角色造成的技能伤害提升{1}。", "SecondarySkill.3010102.1": "仙风暖雾", @@ -80,15 +80,15 @@ "SecondarySkill.3010105.1": "仙风暖雾", "SecondarySkill.3010105.2": "水系援护角色在场时,水系主控角色造成的技能伤害提升{1}。", "SecondarySkill.3011101.1": "随拍起舞", - "SecondarySkill.3011101.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3011101.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3011102.1": "随拍起舞", - "SecondarySkill.3011102.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3011102.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3011103.1": "随拍起舞", - "SecondarySkill.3011103.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3011103.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3011104.1": "随拍起舞", - "SecondarySkill.3011104.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3011104.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3011105.1": "随拍起舞", - "SecondarySkill.3011105.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3011105.2": "任意角色触发##暗系印记#1019#时,队伍中暗系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3012101.1": "月下踢踏", "SecondarySkill.3012101.2": "暗系援护角色在场时,暗系主控角色造成的技能伤害提升{1}。", "SecondarySkill.3012102.1": "月下踢踏", @@ -100,15 +100,15 @@ "SecondarySkill.3012105.1": "月下踢踏", "SecondarySkill.3012105.2": "暗系援护角色在场时,暗系主控角色造成的技能伤害提升{1}。", "SecondarySkill.3013101.1": "暖心依偎", - "SecondarySkill.3013101.2": "任意角色触发##地系印记#1020#时,队伍中地系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3013101.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3013102.1": "暖心依偎", - "SecondarySkill.3013102.2": "任意角色触发##地系印记#1020#时,队伍中地系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3013102.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3013103.1": "暖心依偎", - "SecondarySkill.3013103.2": "任意角色触发##地系印记#1020#时,队伍中地系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3013103.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3013104.1": "暖心依偎", - "SecondarySkill.3013104.2": "任意角色触发##地系印记#1020#时,队伍中地系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3013104.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3013105.1": "暖心依偎", - "SecondarySkill.3013105.2": "任意角色触发##地系印记#1020#时,队伍中地系角色提升{1}攻击力,持续{2}秒。", + "SecondarySkill.3013105.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从提升{1}攻击力,持续{2}秒。", "SecondarySkill.3014101.1": "引擎润滑", "SecondarySkill.3014101.2": "地系援护角色在场时,地系主控角色造成的技能伤害提升{1}。", "SecondarySkill.3014102.1": "引擎润滑", @@ -120,125 +120,125 @@ "SecondarySkill.3014105.1": "引擎润滑", "SecondarySkill.3014105.2": "地系援护角色在场时,地系主控角色造成的技能伤害提升{1}。", "SecondarySkill.3015101.1": "拂面轻风", - "SecondarySkill.3015101.2": "风系主控角色被命中时,全队风系伤害提升{1},持续{2}秒。", + "SecondarySkill.3015101.2": "风系主控角色被命中时,己方风系伤害提升{1},持续{2}秒。", "SecondarySkill.3015102.1": "拂面轻风", - "SecondarySkill.3015102.2": "风系主控角色被命中时,全队风系伤害提升{1},持续{2}秒。", + "SecondarySkill.3015102.2": "风系主控角色被命中时,己方风系伤害提升{1},持续{2}秒。", "SecondarySkill.3015103.1": "拂面轻风", - "SecondarySkill.3015103.2": "风系主控角色被命中时,全队风系伤害提升{1},持续{2}秒。", + "SecondarySkill.3015103.2": "风系主控角色被命中时,己方风系伤害提升{1},持续{2}秒。", "SecondarySkill.3015104.1": "拂面轻风", - "SecondarySkill.3015104.2": "风系主控角色被命中时,全队风系伤害提升{1},持续{2}秒。", + "SecondarySkill.3015104.2": "风系主控角色被命中时,己方风系伤害提升{1},持续{2}秒。", "SecondarySkill.3015105.1": "拂面轻风", - "SecondarySkill.3015105.2": "风系主控角色被命中时,全队风系伤害提升{1},持续{2}秒。", + "SecondarySkill.3015105.2": "风系主控角色被命中时,己方风系伤害提升{1},持续{2}秒。", "SecondarySkill.3016101.1": "蔷薇棘刺", - "SecondarySkill.3016101.2": "火系主控角色被命中时,全队火系伤害提升{1},持续{2}秒。", + "SecondarySkill.3016101.2": "火系主控角色被命中时,己方火系伤害提升{1},持续{2}秒。", "SecondarySkill.3016102.1": "蔷薇棘刺", - "SecondarySkill.3016102.2": "火系主控角色被命中时,全队火系伤害提升{1},持续{2}秒。", + "SecondarySkill.3016102.2": "火系主控角色被命中时,己方火系伤害提升{1},持续{2}秒。", "SecondarySkill.3016103.1": "蔷薇棘刺", - "SecondarySkill.3016103.2": "火系主控角色被命中时,全队火系伤害提升{1},持续{2}秒。", + "SecondarySkill.3016103.2": "火系主控角色被命中时,己方火系伤害提升{1},持续{2}秒。", "SecondarySkill.3016104.1": "蔷薇棘刺", - "SecondarySkill.3016104.2": "火系主控角色被命中时,全队火系伤害提升{1},持续{2}秒。", + "SecondarySkill.3016104.2": "火系主控角色被命中时,己方火系伤害提升{1},持续{2}秒。", "SecondarySkill.3016105.1": "蔷薇棘刺", - "SecondarySkill.3016105.2": "火系主控角色被命中时,全队火系伤害提升{1},持续{2}秒。", + "SecondarySkill.3016105.2": "火系主控角色被命中时,己方火系伤害提升{1},持续{2}秒。", "SecondarySkill.3017101.1": "转转闪耀", - "SecondarySkill.3017101.2": "光系主控角色被命中时,全队光系伤害提升{1},持续{2}秒。", + "SecondarySkill.3017101.2": "光系主控角色被命中时,己方光系伤害提升{1},持续{2}秒。", "SecondarySkill.3017102.1": "转转闪耀", - "SecondarySkill.3017102.2": "光系主控角色被命中时,全队光系伤害提升{1},持续{2}秒。", + "SecondarySkill.3017102.2": "光系主控角色被命中时,己方光系伤害提升{1},持续{2}秒。", "SecondarySkill.3017103.1": "转转闪耀", - "SecondarySkill.3017103.2": "光系主控角色被命中时,全队光系伤害提升{1},持续{2}秒。", + "SecondarySkill.3017103.2": "光系主控角色被命中时,己方光系伤害提升{1},持续{2}秒。", "SecondarySkill.3017104.1": "转转闪耀", - "SecondarySkill.3017104.2": "光系主控角色被命中时,全队光系伤害提升{1},持续{2}秒。", + "SecondarySkill.3017104.2": "光系主控角色被命中时,己方光系伤害提升{1},持续{2}秒。", "SecondarySkill.3017105.1": "转转闪耀", - "SecondarySkill.3017105.2": "光系主控角色被命中时,全队光系伤害提升{1},持续{2}秒。", + "SecondarySkill.3017105.2": "光系主控角色被命中时,己方光系伤害提升{1},持续{2}秒。", "SecondarySkill.3018101.1": "透心凉意", - "SecondarySkill.3018101.2": "水系主控角色被命中时,全队水系伤害提升{1},持续{2}秒。", + "SecondarySkill.3018101.2": "水系主控角色被命中时,己方水系伤害提升{1},持续{2}秒。", "SecondarySkill.3018102.1": "透心凉意", - "SecondarySkill.3018102.2": "水系主控角色被命中时,全队水系伤害提升{1},持续{2}秒。", + "SecondarySkill.3018102.2": "水系主控角色被命中时,己方水系伤害提升{1},持续{2}秒。", "SecondarySkill.3018103.1": "透心凉意", - "SecondarySkill.3018103.2": "水系主控角色被命中时,全队水系伤害提升{1},持续{2}秒。", + "SecondarySkill.3018103.2": "水系主控角色被命中时,己方水系伤害提升{1},持续{2}秒。", "SecondarySkill.3018104.1": "透心凉意", - "SecondarySkill.3018104.2": "水系主控角色被命中时,全队水系伤害提升{1},持续{2}秒。", + "SecondarySkill.3018104.2": "水系主控角色被命中时,己方水系伤害提升{1},持续{2}秒。", "SecondarySkill.3018105.1": "透心凉意", - "SecondarySkill.3018105.2": "水系主控角色被命中时,全队水系伤害提升{1},持续{2}秒。", + "SecondarySkill.3018105.2": "水系主控角色被命中时,己方水系伤害提升{1},持续{2}秒。", "SecondarySkill.3019101.1": "浮梦轻散", - "SecondarySkill.3019101.2": "暗系主控角色被命中时,全队暗系伤害提升{1},持续{2}秒。", + "SecondarySkill.3019101.2": "暗系主控角色被命中时,己方暗系伤害提升{1},持续{2}秒。", "SecondarySkill.3019102.1": "浮梦轻散", - "SecondarySkill.3019102.2": "暗系主控角色被命中时,全队暗系伤害提升{1},持续{2}秒。", + "SecondarySkill.3019102.2": "暗系主控角色被命中时,己方暗系伤害提升{1},持续{2}秒。", "SecondarySkill.3019103.1": "浮梦轻散", - "SecondarySkill.3019103.2": "暗系主控角色被命中时,全队暗系伤害提升{1},持续{2}秒。", + "SecondarySkill.3019103.2": "暗系主控角色被命中时,己方暗系伤害提升{1},持续{2}秒。", "SecondarySkill.3019104.1": "浮梦轻散", - "SecondarySkill.3019104.2": "暗系主控角色被命中时,全队暗系伤害提升{1},持续{2}秒。", + "SecondarySkill.3019104.2": "暗系主控角色被命中时,己方暗系伤害提升{1},持续{2}秒。", "SecondarySkill.3019105.1": "浮梦轻散", - "SecondarySkill.3019105.2": "暗系主控角色被命中时,全队暗系伤害提升{1},持续{2}秒。", + "SecondarySkill.3019105.2": "暗系主控角色被命中时,己方暗系伤害提升{1},持续{2}秒。", "SecondarySkill.3020101.1": "惊吓时刻", - "SecondarySkill.3020101.2": "地系主控角色被命中时,全队地系伤害提升{1},持续{2}秒。", + "SecondarySkill.3020101.2": "地系主控角色被命中时,己方地系伤害提升{1},持续{2}秒。", "SecondarySkill.3020102.1": "惊吓时刻", - "SecondarySkill.3020102.2": "地系主控角色被命中时,全队地系伤害提升{1},持续{2}秒。", + "SecondarySkill.3020102.2": "地系主控角色被命中时,己方地系伤害提升{1},持续{2}秒。", "SecondarySkill.3020103.1": "惊吓时刻", - "SecondarySkill.3020103.2": "地系主控角色被命中时,全队地系伤害提升{1},持续{2}秒。", + "SecondarySkill.3020103.2": "地系主控角色被命中时,己方地系伤害提升{1},持续{2}秒。", "SecondarySkill.3020104.1": "惊吓时刻", - "SecondarySkill.3020104.2": "地系主控角色被命中时,全队地系伤害提升{1},持续{2}秒。", + "SecondarySkill.3020104.2": "地系主控角色被命中时,己方地系伤害提升{1},持续{2}秒。", "SecondarySkill.3020105.1": "惊吓时刻", - "SecondarySkill.3020105.2": "地系主控角色被命中时,全队地系伤害提升{1},持续{2}秒。", + "SecondarySkill.3020105.2": "地系主控角色被命中时,己方地系伤害提升{1},持续{2}秒。", "SecondarySkill.3021101.1": "骤风", - "SecondarySkill.3021101.2": "任意风系角色施放绝招时,队伍中风系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3021101.2": "任意风系角色施放绝招时,队伍中风系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3021102.1": "骤风", - "SecondarySkill.3021102.2": "任意风系角色施放绝招时,队伍中风系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3021102.2": "任意风系角色施放绝招时,队伍中风系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3021103.1": "骤风", - "SecondarySkill.3021103.2": "任意风系角色施放绝招时,队伍中风系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3021103.2": "任意风系角色施放绝招时,队伍中风系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3021104.1": "骤风", - "SecondarySkill.3021104.2": "任意风系角色施放绝招时,队伍中风系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3021104.2": "任意风系角色施放绝招时,队伍中风系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3021105.1": "骤风", - "SecondarySkill.3021105.2": "任意风系角色施放绝招时,队伍中风系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3021105.2": "任意风系角色施放绝招时,队伍中风系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3022101.1": "举火", - "SecondarySkill.3022101.2": "任意火系角色施放绝招时,队伍中火系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3022101.2": "任意火系角色施放绝招时,队伍中火系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3022102.1": "举火", - "SecondarySkill.3022102.2": "任意火系角色施放绝招时,队伍中火系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3022102.2": "任意火系角色施放绝招时,队伍中火系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3022103.1": "举火", - "SecondarySkill.3022103.2": "任意火系角色施放绝招时,队伍中火系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3022103.2": "任意火系角色施放绝招时,队伍中火系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3022104.1": "举火", - "SecondarySkill.3022104.2": "任意火系角色施放绝招时,队伍中火系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3022104.2": "任意火系角色施放绝招时,队伍中火系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3022105.1": "举火", - "SecondarySkill.3022105.2": "任意火系角色施放绝招时,队伍中火系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3022105.2": "任意火系角色施放绝招时,队伍中火系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3023101.1": "圣光", - "SecondarySkill.3023101.2": "任意光系角色施放绝招时,队伍中光系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3023101.2": "任意光系角色施放绝招时,队伍中光系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3023102.1": "圣光", - "SecondarySkill.3023102.2": "任意光系角色施放绝招时,队伍中光系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3023102.2": "任意光系角色施放绝招时,队伍中光系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3023103.1": "圣光", - "SecondarySkill.3023103.2": "任意光系角色施放绝招时,队伍中光系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3023103.2": "任意光系角色施放绝招时,队伍中光系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3023104.1": "圣光", - "SecondarySkill.3023104.2": "任意光系角色施放绝招时,队伍中光系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3023104.2": "任意光系角色施放绝招时,队伍中光系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3023105.1": "圣光", - "SecondarySkill.3023105.2": "任意光系角色施放绝招时,队伍中光系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3023105.2": "任意光系角色施放绝招时,队伍中光系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3024101.1": "甘露", - "SecondarySkill.3024101.2": "任意水系角色施放绝招时,队伍中水系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3024101.2": "任意水系角色施放绝招时,队伍中水系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3024102.1": "甘露", - "SecondarySkill.3024102.2": "任意水系角色施放绝招时,队伍中水系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3024102.2": "任意水系角色施放绝招时,队伍中水系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3024103.1": "甘露", - "SecondarySkill.3024103.2": "任意水系角色施放绝招时,队伍中水系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3024103.2": "任意水系角色施放绝招时,队伍中水系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3024104.1": "甘露", - "SecondarySkill.3024104.2": "任意水系角色施放绝招时,队伍中水系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3024104.2": "任意水系角色施放绝招时,队伍中水系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3024105.1": "甘露", - "SecondarySkill.3024105.2": "任意水系角色施放绝招时,队伍中水系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3024105.2": "任意水系角色施放绝招时,队伍中水系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3025101.1": "魔境", - "SecondarySkill.3025101.2": "任意暗系角色施放绝招时,队伍中暗系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3025101.2": "任意暗系角色施放绝招时,队伍中暗系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3025102.1": "魔境", - "SecondarySkill.3025102.2": "任意暗系角色施放绝招时,队伍中暗系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3025102.2": "任意暗系角色施放绝招时,队伍中暗系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3025103.1": "魔境", - "SecondarySkill.3025103.2": "任意暗系角色施放绝招时,队伍中暗系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3025103.2": "任意暗系角色施放绝招时,队伍中暗系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3025104.1": "魔境", - "SecondarySkill.3025104.2": "任意暗系角色施放绝招时,队伍中暗系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3025104.2": "任意暗系角色施放绝招时,队伍中暗系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3025105.1": "魔境", - "SecondarySkill.3025105.2": "任意暗系角色施放绝招时,队伍中暗系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3025105.2": "任意暗系角色施放绝招时,队伍中暗系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3026101.1": "开播准备", - "SecondarySkill.3026101.2": "任意地系角色施放绝招时,队伍中地系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3026101.2": "任意地系角色施放绝招时,队伍中地系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3026102.1": "开播准备", - "SecondarySkill.3026102.2": "任意地系角色施放绝招时,队伍中地系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3026102.2": "任意地系角色施放绝招时,队伍中地系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3026103.1": "开播准备", - "SecondarySkill.3026103.2": "任意地系角色施放绝招时,队伍中地系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3026103.2": "任意地系角色施放绝招时,队伍中地系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3026104.1": "开播准备", - "SecondarySkill.3026104.2": "任意地系角色施放绝招时,队伍中地系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3026104.2": "任意地系角色施放绝招时,队伍中地系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.3026105.1": "开播准备", - "SecondarySkill.3026105.2": "任意地系角色施放绝招时,队伍中地系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.3026105.2": "任意地系角色施放绝招时,队伍中地系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4001101.1": "猫神制裁", "SecondarySkill.4001101.2": "如果主控角色附带「炎铠」,队伍中火系角色对精英及以上目标造成的绝招伤害提升{1}。", "SecondarySkill.4001102.1": "猫神制裁", @@ -250,15 +250,15 @@ "SecondarySkill.4001105.1": "猫神制裁", "SecondarySkill.4001105.2": "如果主控角色附带「炎铠」,队伍中火系角色对精英及以上目标造成的绝招伤害提升{1}。", "SecondarySkill.4001201.1": "破灭的魔光", - "SecondarySkill.4001201.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色提升{1}攻击力,持续{2}秒,可叠加{3}层。", + "SecondarySkill.4001201.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色及其仆从提升{1}攻击力,持续{2}秒,可叠加{3}层。", "SecondarySkill.4001202.1": "破灭的魔光", - "SecondarySkill.4001202.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色提升{1}攻击力,持续{2}秒,可叠加{3}层。", + "SecondarySkill.4001202.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色及其仆从提升{1}攻击力,持续{2}秒,可叠加{3}层。", "SecondarySkill.4001203.1": "破灭的魔光", - "SecondarySkill.4001203.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色提升{1}攻击力,持续{2}秒,可叠加{3}层。", + "SecondarySkill.4001203.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色及其仆从提升{1}攻击力,持续{2}秒,可叠加{3}层。", "SecondarySkill.4001204.1": "破灭的魔光", - "SecondarySkill.4001204.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色提升{1}攻击力,持续{2}秒,可叠加{3}层。", + "SecondarySkill.4001204.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色及其仆从提升{1}攻击力,持续{2}秒,可叠加{3}层。", "SecondarySkill.4001205.1": "破灭的魔光", - "SecondarySkill.4001205.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色提升{1}攻击力,持续{2}秒,可叠加{3}层。", + "SecondarySkill.4001205.2": "目标被消灭时,如果主控角色附带「炎铠」,队伍中火系角色及其仆从提升{1}攻击力,持续{2}秒,可叠加{3}层。", "SecondarySkill.4002101.1": "风花雪月", "SecondarySkill.4002101.2": "队伍中风系角色对附带「割裂」的目标造成绝招伤害提升{1}。", "SecondarySkill.4002102.1": "风花雪月", @@ -270,15 +270,35 @@ "SecondarySkill.4002105.1": "风花雪月", "SecondarySkill.4002105.2": "队伍中风系角色对附带「割裂」的目标造成绝招伤害提升{1}。", "SecondarySkill.4002201.1": "怀心的芬芳", - "SecondarySkill.4002201.2": "任意风系角色消灭附带「割裂」的目标时,全队风系伤害提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4002201.2": "任意风系角色消灭附带「割裂」的目标时,己方风系伤害提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4002202.1": "怀心的芬芳", - "SecondarySkill.4002202.2": "任意风系角色消灭附带「割裂」的目标时,全队风系伤害提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4002202.2": "任意风系角色消灭附带「割裂」的目标时,己方风系伤害提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4002203.1": "怀心的芬芳", - "SecondarySkill.4002203.2": "任意风系角色消灭附带「割裂」的目标时,全队风系伤害提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4002203.2": "任意风系角色消灭附带「割裂」的目标时,己方风系伤害提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4002204.1": "怀心的芬芳", - "SecondarySkill.4002204.2": "任意风系角色消灭附带「割裂」的目标时,全队风系伤害提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4002204.2": "任意风系角色消灭附带「割裂」的目标时,己方风系伤害提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4002205.1": "怀心的芬芳", - "SecondarySkill.4002205.2": "任意风系角色消灭附带「割裂」的目标时,全队风系伤害提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4002205.2": "任意风系角色消灭附带「割裂」的目标时,己方风系伤害提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4003101.1": "???", + "SecondarySkill.4003101.2": "???", + "SecondarySkill.4003102.1": "???", + "SecondarySkill.4003102.2": "???", + "SecondarySkill.4003103.1": "???", + "SecondarySkill.4003103.2": "???", + "SecondarySkill.4003104.1": "???", + "SecondarySkill.4003104.2": "???", + "SecondarySkill.4003105.1": "???", + "SecondarySkill.4003105.2": "???", + "SecondarySkill.4003201.1": "???", + "SecondarySkill.4003201.2": "???", + "SecondarySkill.4003202.1": "???", + "SecondarySkill.4003202.2": "???", + "SecondarySkill.4003203.1": "???", + "SecondarySkill.4003203.2": "???", + "SecondarySkill.4003204.1": "???", + "SecondarySkill.4003204.2": "???", + "SecondarySkill.4003205.1": "???", + "SecondarySkill.4003205.2": "???", "SecondarySkill.4004101.1": "淑慧本色", "SecondarySkill.4004101.2": "暗系主控角色拥有「敬畏」时,队伍中暗系角色的绝招伤害提升{1}。", "SecondarySkill.4004102.1": "淑慧本色", @@ -320,15 +340,15 @@ "SecondarySkill.4005205.1": "彷若昨日", "SecondarySkill.4005205.2": "队伍中水系角色技能伤害提升{1}。\u000b任意水系角色造成技能伤害时,如果水系援护角色在场,本次伤害提升{2}。", "SecondarySkill.4006101.1": "鬼魅香氛", - "SecondarySkill.4006101.2": "任意暗系角色施放援护技时,队伍中暗系角色攻击力提升{1},持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升{3},持续{4}秒,可叠{5}层。", + "SecondarySkill.4006101.2": "任意暗系角色施放援护技时,队伍中暗系角色及其仆从攻击力提升{1},持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升{3},持续{4}秒,可叠加{5}层。", "SecondarySkill.4006102.1": "鬼魅香氛", - "SecondarySkill.4006102.2": "任意暗系角色施放援护技时,队伍中暗系角色攻击力提升{1},持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升{3},持续{4}秒,可叠{5}层。", + "SecondarySkill.4006102.2": "任意暗系角色施放援护技时,队伍中暗系角色及其仆从攻击力提升{1},持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升{3},持续{4}秒,可叠加{5}层。", "SecondarySkill.4006103.1": "鬼魅香氛", - "SecondarySkill.4006103.2": "任意暗系角色施放援护技时,队伍中暗系角色攻击力提升{1},持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升{3},持续{4}秒,可叠{5}层。", + "SecondarySkill.4006103.2": "任意暗系角色施放援护技时,队伍中暗系角色及其仆从攻击力提升{1},持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升{3},持续{4}秒,可叠加{5}层。", "SecondarySkill.4006104.1": "鬼魅香氛", - "SecondarySkill.4006104.2": "任意暗系角色施放援护技时,队伍中暗系角色攻击力提升{1},持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升{3},持续{4}秒,可叠{5}层。", + "SecondarySkill.4006104.2": "任意暗系角色施放援护技时,队伍中暗系角色及其仆从攻击力提升{1},持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升{3},持续{4}秒,可叠加{5}层。", "SecondarySkill.4006105.1": "鬼魅香氛", - "SecondarySkill.4006105.2": "任意暗系角色施放援护技时,队伍中暗系角色攻击力提升{1},持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升{3},持续{4}秒,可叠{5}层。", + "SecondarySkill.4006105.2": "任意暗系角色施放援护技时,队伍中暗系角色及其仆从攻击力提升{1},持续{2}秒。\u000b队伍中暗系角色每召唤1个仆从,队伍中在场的暗系仆从伤害提升{3},持续{4}秒,可叠加{5}层。", "SecondarySkill.4006201.1": "雁过留痕", "SecondarySkill.4006201.2": "队伍中暗系角色绝招伤害提升{1}。\u000b任意角色触发##暗系印记#1019#时,该效果额外提升{2},同时队伍中在场的暗系仆从伤害额外提升{3},持续{4}秒。", "SecondarySkill.4006202.1": "雁过留痕", @@ -340,15 +360,15 @@ "SecondarySkill.4006205.1": "雁过留痕", "SecondarySkill.4006205.2": "队伍中暗系角色绝招伤害提升{1}。\u000b任意角色触发##暗系印记#1019#时,该效果额外提升{2},同时队伍中在场的暗系仆从伤害额外提升{3},持续{4}秒。", "SecondarySkill.4007101.1": "决胜击打", - "SecondarySkill.4007101.2": "光系主控角色技能命中时,队伍中光系角色攻击力提升{1},持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升{2},持续{4}秒。", + "SecondarySkill.4007101.2": "光系主控角色技能命中时,队伍中光系角色及其仆从攻击力提升{1},持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升{2},持续{4}秒。", "SecondarySkill.4007102.1": "决胜击打", - "SecondarySkill.4007102.2": "光系主控角色技能命中时,队伍中光系角色攻击力提升{1},持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升{2},持续{4}秒。", + "SecondarySkill.4007102.2": "光系主控角色技能命中时,队伍中光系角色及其仆从攻击力提升{1},持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升{2},持续{4}秒。", "SecondarySkill.4007103.1": "决胜击打", - "SecondarySkill.4007103.2": "光系主控角色技能命中时,队伍中光系角色攻击力提升{1},持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升{2},持续{4}秒。", + "SecondarySkill.4007103.2": "光系主控角色技能命中时,队伍中光系角色及其仆从攻击力提升{1},持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升{2},持续{4}秒。", "SecondarySkill.4007104.1": "决胜击打", - "SecondarySkill.4007104.2": "光系主控角色技能命中时,队伍中光系角色攻击力提升{1},持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升{2},持续{4}秒。", + "SecondarySkill.4007104.2": "光系主控角色技能命中时,队伍中光系角色及其仆从攻击力提升{1},持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升{2},持续{4}秒。", "SecondarySkill.4007105.1": "决胜击打", - "SecondarySkill.4007105.2": "光系主控角色技能命中时,队伍中光系角色攻击力提升{1},持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升{2},持续{4}秒。", + "SecondarySkill.4007105.2": "光系主控角色技能命中时,队伍中光系角色及其仆从攻击力提升{1},持续{3}秒。\u000b任意光系角色命中眩晕目标时,该效果额外提升{2},持续{4}秒。", "SecondarySkill.4007201.1": "辉光所及处", "SecondarySkill.4007201.2": "光系援护技能命中目标时,该目标受到光系伤害提升{1},持续{2}秒。", "SecondarySkill.4007202.1": "辉光所及处", @@ -380,15 +400,15 @@ "SecondarySkill.4008205.1": "启航笛音", "SecondarySkill.4008205.2": "如果目标附带的「晴浪」,每层「晴浪」使水系角色对其造成的技能伤害提升{1}。", "SecondarySkill.4009101.1": "星途启程", - "SecondarySkill.4009101.2": "风系主控角色获得护盾时,全队风系伤害提升{1},持续{2}秒。", + "SecondarySkill.4009101.2": "风系主控角色获得护盾时,己方风系伤害提升{1},持续{2}秒。", "SecondarySkill.4009102.1": "星途启程", - "SecondarySkill.4009102.2": "风系主控角色获得护盾时,全队风系伤害提升{1},持续{2}秒。", + "SecondarySkill.4009102.2": "风系主控角色获得护盾时,己方风系伤害提升{1},持续{2}秒。", "SecondarySkill.4009103.1": "星途启程", - "SecondarySkill.4009103.2": "风系主控角色获得护盾时,全队风系伤害提升{1},持续{2}秒。", + "SecondarySkill.4009103.2": "风系主控角色获得护盾时,己方风系伤害提升{1},持续{2}秒。", "SecondarySkill.4009104.1": "星途启程", - "SecondarySkill.4009104.2": "风系主控角色获得护盾时,全队风系伤害提升{1},持续{2}秒。", + "SecondarySkill.4009104.2": "风系主控角色获得护盾时,己方风系伤害提升{1},持续{2}秒。", "SecondarySkill.4009105.1": "星途启程", - "SecondarySkill.4009105.2": "风系主控角色获得护盾时,全队风系伤害提升{1},持续{2}秒。", + "SecondarySkill.4009105.2": "风系主控角色获得护盾时,己方风系伤害提升{1},持续{2}秒。", "SecondarySkill.4009201.1": "乘风的祈愿", "SecondarySkill.4009201.2": "任意风系角色造成技能伤害时,如果风系主控角色拥有护盾,本次伤害提升{1}。", "SecondarySkill.4009202.1": "乘风的祈愿", @@ -400,15 +420,15 @@ "SecondarySkill.4009205.1": "乘风的祈愿", "SecondarySkill.4009205.2": "任意风系角色造成技能伤害时,如果风系主控角色拥有护盾,本次伤害提升{1}。", "SecondarySkill.4010101.1": "慈悲满溢", - "SecondarySkill.4010101.2": "光系主控角色获得护盾时,全队光系伤害提升{1},持续{2}秒。", + "SecondarySkill.4010101.2": "光系主控角色获得护盾时,己方光系伤害提升{1},持续{2}秒。", "SecondarySkill.4010102.1": "慈悲满溢", - "SecondarySkill.4010102.2": "光系主控角色获得护盾时,全队光系伤害提升{1},持续{2}秒。", + "SecondarySkill.4010102.2": "光系主控角色获得护盾时,己方光系伤害提升{1},持续{2}秒。", "SecondarySkill.4010103.1": "慈悲满溢", - "SecondarySkill.4010103.2": "光系主控角色获得护盾时,全队光系伤害提升{1},持续{2}秒。", + "SecondarySkill.4010103.2": "光系主控角色获得护盾时,己方光系伤害提升{1},持续{2}秒。", "SecondarySkill.4010104.1": "慈悲满溢", - "SecondarySkill.4010104.2": "光系主控角色获得护盾时,全队光系伤害提升{1},持续{2}秒。", + "SecondarySkill.4010104.2": "光系主控角色获得护盾时,己方光系伤害提升{1},持续{2}秒。", "SecondarySkill.4010105.1": "慈悲满溢", - "SecondarySkill.4010105.2": "光系主控角色获得护盾时,全队光系伤害提升{1},持续{2}秒。", + "SecondarySkill.4010105.2": "光系主控角色获得护盾时,己方光系伤害提升{1},持续{2}秒。", "SecondarySkill.4010201.1": "圣光加护", "SecondarySkill.4010201.2": "任意光系角色施放技能时,如果主控角色拥有护盾,队伍中光系角色的技能伤害提升{1},持续{2}秒。", "SecondarySkill.4010202.1": "圣光加护", @@ -420,15 +440,15 @@ "SecondarySkill.4010205.1": "圣光加护", "SecondarySkill.4010205.2": "任意光系角色施放技能时,如果主控角色拥有护盾,队伍中光系角色的技能伤害提升{1},持续{2}秒。", "SecondarySkill.4011101.1": "绽放的冰花", - "SecondarySkill.4011101.2": "水系主控角色获得护盾时,全队水系伤害提升{1},持续{2}秒。", + "SecondarySkill.4011101.2": "水系主控角色获得护盾时,己方水系伤害提升{1},持续{2}秒。", "SecondarySkill.4011102.1": "绽放的冰花", - "SecondarySkill.4011102.2": "水系主控角色获得护盾时,全队水系伤害提升{1},持续{2}秒。", + "SecondarySkill.4011102.2": "水系主控角色获得护盾时,己方水系伤害提升{1},持续{2}秒。", "SecondarySkill.4011103.1": "绽放的冰花", - "SecondarySkill.4011103.2": "水系主控角色获得护盾时,全队水系伤害提升{1},持续{2}秒。", + "SecondarySkill.4011103.2": "水系主控角色获得护盾时,己方水系伤害提升{1},持续{2}秒。", "SecondarySkill.4011104.1": "绽放的冰花", - "SecondarySkill.4011104.2": "水系主控角色获得护盾时,全队水系伤害提升{1},持续{2}秒。", + "SecondarySkill.4011104.2": "水系主控角色获得护盾时,己方水系伤害提升{1},持续{2}秒。", "SecondarySkill.4011105.1": "绽放的冰花", - "SecondarySkill.4011105.2": "水系主控角色获得护盾时,全队水系伤害提升{1},持续{2}秒。", + "SecondarySkill.4011105.2": "水系主控角色获得护盾时,己方水系伤害提升{1},持续{2}秒。", "SecondarySkill.4011201.1": "水舞蹈", "SecondarySkill.4011201.2": "任意水系角色造成技能伤害时,如果水系主控角色拥有护盾,本次伤害提升{1}。\u000b水系主控角色对精英及以上目标造成水系伤害提升{2}。", "SecondarySkill.4011202.1": "水舞蹈", @@ -440,15 +460,15 @@ "SecondarySkill.4011205.1": "水舞蹈", "SecondarySkill.4011205.2": "任意水系角色造成技能伤害时,如果水系主控角色拥有护盾,本次伤害提升{1}。\u000b水系主控角色对精英及以上目标造成水系伤害提升{2}。", "SecondarySkill.4012101.1": "逐利的暗涌", - "SecondarySkill.4012101.2": "暗系主控角色获得护盾时,全队暗系伤害提升{1},持续{2}秒。", + "SecondarySkill.4012101.2": "暗系主控角色获得护盾时,己方暗系伤害提升{1},持续{2}秒。", "SecondarySkill.4012102.1": "逐利的暗涌", - "SecondarySkill.4012102.2": "暗系主控角色获得护盾时,全队暗系伤害提升{1},持续{2}秒。", + "SecondarySkill.4012102.2": "暗系主控角色获得护盾时,己方暗系伤害提升{1},持续{2}秒。", "SecondarySkill.4012103.1": "逐利的暗涌", - "SecondarySkill.4012103.2": "暗系主控角色获得护盾时,全队暗系伤害提升{1},持续{2}秒。", + "SecondarySkill.4012103.2": "暗系主控角色获得护盾时,己方暗系伤害提升{1},持续{2}秒。", "SecondarySkill.4012104.1": "逐利的暗涌", - "SecondarySkill.4012104.2": "暗系主控角色获得护盾时,全队暗系伤害提升{1},持续{2}秒。", + "SecondarySkill.4012104.2": "暗系主控角色获得护盾时,己方暗系伤害提升{1},持续{2}秒。", "SecondarySkill.4012105.1": "逐利的暗涌", - "SecondarySkill.4012105.2": "暗系主控角色获得护盾时,全队暗系伤害提升{1},持续{2}秒。", + "SecondarySkill.4012105.2": "暗系主控角色获得护盾时,己方暗系伤害提升{1},持续{2}秒。", "SecondarySkill.4012201.1": "贪婪的追猎", "SecondarySkill.4012201.2": "任意角色触发##暗系印记#1019#时,如果主控角色拥有护盾,队伍中暗系角色技能和绝招伤害提升{1},持续{2}秒。", "SecondarySkill.4012202.1": "贪婪的追猎", @@ -460,15 +480,15 @@ "SecondarySkill.4012205.1": "贪婪的追猎", "SecondarySkill.4012205.2": "任意角色触发##暗系印记#1019#时,如果主控角色拥有护盾,队伍中暗系角色技能和绝招伤害提升{1},持续{2}秒。", "SecondarySkill.4013101.1": "燎原的烈火", - "SecondarySkill.4013101.2": "火系主控角色获得护盾时,全队火系伤害提升{1},持续{2}秒。", + "SecondarySkill.4013101.2": "火系主控角色获得护盾时,己方火系伤害提升{1},持续{2}秒。", "SecondarySkill.4013102.1": "燎原的烈火", - "SecondarySkill.4013102.2": "火系主控角色获得护盾时,全队火系伤害提升{1},持续{2}秒。", + "SecondarySkill.4013102.2": "火系主控角色获得护盾时,己方火系伤害提升{1},持续{2}秒。", "SecondarySkill.4013103.1": "燎原的烈火", - "SecondarySkill.4013103.2": "火系主控角色获得护盾时,全队火系伤害提升{1},持续{2}秒。", + "SecondarySkill.4013103.2": "火系主控角色获得护盾时,己方火系伤害提升{1},持续{2}秒。", "SecondarySkill.4013104.1": "燎原的烈火", - "SecondarySkill.4013104.2": "火系主控角色获得护盾时,全队火系伤害提升{1},持续{2}秒。", + "SecondarySkill.4013104.2": "火系主控角色获得护盾时,己方火系伤害提升{1},持续{2}秒。", "SecondarySkill.4013105.1": "燎原的烈火", - "SecondarySkill.4013105.2": "火系主控角色获得护盾时,全队火系伤害提升{1},持续{2}秒。", + "SecondarySkill.4013105.2": "火系主控角色获得护盾时,己方火系伤害提升{1},持续{2}秒。", "SecondarySkill.4013201.1": "极致的冒险", "SecondarySkill.4013201.2": "火系主控角色造成技能伤害时,如果自身生命高于{1},本次伤害提升{2}。", "SecondarySkill.4013202.1": "极致的冒险", @@ -480,15 +500,15 @@ "SecondarySkill.4013205.1": "极致的冒险", "SecondarySkill.4013205.2": "火系主控角色造成技能伤害时,如果自身生命高于{1},本次伤害提升{2}。", "SecondarySkill.4014101.1": "果语花香", - "SecondarySkill.4014101.2": "地系主控角色获得护盾时,全队地系伤害提升{1},持续{2}秒。", + "SecondarySkill.4014101.2": "地系主控角色获得护盾时,己方地系伤害提升{1},持续{2}秒。", "SecondarySkill.4014102.1": "果语花香", - "SecondarySkill.4014102.2": "地系主控角色获得护盾时,全队地系伤害提升{1},持续{2}秒。", + "SecondarySkill.4014102.2": "地系主控角色获得护盾时,己方地系伤害提升{1},持续{2}秒。", "SecondarySkill.4014103.1": "果语花香", - "SecondarySkill.4014103.2": "地系主控角色获得护盾时,全队地系伤害提升{1},持续{2}秒。", + "SecondarySkill.4014103.2": "地系主控角色获得护盾时,己方地系伤害提升{1},持续{2}秒。", "SecondarySkill.4014104.1": "果语花香", - "SecondarySkill.4014104.2": "地系主控角色获得护盾时,全队地系伤害提升{1},持续{2}秒。", + "SecondarySkill.4014104.2": "地系主控角色获得护盾时,己方地系伤害提升{1},持续{2}秒。", "SecondarySkill.4014105.1": "果语花香", - "SecondarySkill.4014105.2": "地系主控角色获得护盾时,全队地系伤害提升{1},持续{2}秒。", + "SecondarySkill.4014105.2": "地系主控角色获得护盾时,己方地系伤害提升{1},持续{2}秒。", "SecondarySkill.4014201.1": "营养多汁又健康", "SecondarySkill.4014201.2": "任意地系角色施放绝招时,如果主控角色拥有护盾,队伍中地系角色的技能伤害提升{1},持续{2}秒。", "SecondarySkill.4014202.1": "营养多汁又健康", @@ -570,15 +590,15 @@ "SecondarySkill.4018105.1": "潜移默化", "SecondarySkill.4018105.2": "队伍中风系角色对风系弱点目标造成风系伤害提升{1}。\u000b风系主控角色受到伤害降低{2}。", "SecondarySkill.4018201.1": "绵远流长", - "SecondarySkill.4018201.2": "每消灭1个目标,队伍中风系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4018201.2": "每消灭1个目标,队伍中风系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4018202.1": "绵远流长", - "SecondarySkill.4018202.2": "每消灭1个目标,队伍中风系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4018202.2": "每消灭1个目标,队伍中风系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4018203.1": "绵远流长", - "SecondarySkill.4018203.2": "每消灭1个目标,队伍中风系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4018203.2": "每消灭1个目标,队伍中风系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4018204.1": "绵远流长", - "SecondarySkill.4018204.2": "每消灭1个目标,队伍中风系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4018204.2": "每消灭1个目标,队伍中风系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4018205.1": "绵远流长", - "SecondarySkill.4018205.2": "每消灭1个目标,队伍中风系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4018205.2": "每消灭1个目标,队伍中风系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4019101.1": "破风铳弹", "SecondarySkill.4019101.2": "队伍中火系角色对火系弱点目标造成火系伤害提升{1}。\u000b火系主控角色受到伤害降低{2}。", "SecondarySkill.4019102.1": "破风铳弹", @@ -630,15 +650,15 @@ "SecondarySkill.4021105.1": "坚固的三角", "SecondarySkill.4021105.2": "队伍中水系角色对水系弱点目标造成水系伤害提升{1}。\u000b水系主控角色受到伤害降低{2}。", "SecondarySkill.4021201.1": "同心的瞬间", - "SecondarySkill.4021201.2": "队伍中水系角色普攻和技能伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。", + "SecondarySkill.4021201.2": "队伍中水系角色普攻和技能伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠加{4}层。", "SecondarySkill.4021202.1": "同心的瞬间", - "SecondarySkill.4021202.2": "队伍中水系角色普攻和技能伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。", + "SecondarySkill.4021202.2": "队伍中水系角色普攻和技能伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠加{4}层。", "SecondarySkill.4021203.1": "同心的瞬间", - "SecondarySkill.4021203.2": "队伍中水系角色普攻和技能伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。", + "SecondarySkill.4021203.2": "队伍中水系角色普攻和技能伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠加{4}层。", "SecondarySkill.4021204.1": "同心的瞬间", - "SecondarySkill.4021204.2": "队伍中水系角色普攻和技能伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。", + "SecondarySkill.4021204.2": "队伍中水系角色普攻和技能伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠加{4}层。", "SecondarySkill.4021205.1": "同心的瞬间", - "SecondarySkill.4021205.2": "队伍中水系角色普攻和技能伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。", + "SecondarySkill.4021205.2": "队伍中水系角色普攻和技能伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠加{4}层。", "SecondarySkill.4022101.1": "战栗之刻", "SecondarySkill.4022101.2": "队伍中暗系角色对暗系弱点目标造成暗系伤害提升{1}。\u000b暗系主控角色受到伤害降低{2}。", "SecondarySkill.4022102.1": "战栗之刻", @@ -670,25 +690,25 @@ "SecondarySkill.4023105.1": "街头精神", "SecondarySkill.4023105.2": "队伍中地系角色对地系弱点目标造成地系伤害提升{1}。\u000b地系主控角色受到伤害降低{2}。", "SecondarySkill.4023201.1": "干完这票就跑", - "SecondarySkill.4023201.2": "队伍中地系角色技能和绝招伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。", + "SecondarySkill.4023201.2": "队伍中地系角色技能和绝招伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠加{4}层。", "SecondarySkill.4023202.1": "干完这票就跑", - "SecondarySkill.4023202.2": "队伍中地系角色技能和绝招伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。", + "SecondarySkill.4023202.2": "队伍中地系角色技能和绝招伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠加{4}层。", "SecondarySkill.4023203.1": "干完这票就跑", - "SecondarySkill.4023203.2": "队伍中地系角色技能和绝招伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。", + "SecondarySkill.4023203.2": "队伍中地系角色技能和绝招伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠加{4}层。", "SecondarySkill.4023204.1": "干完这票就跑", - "SecondarySkill.4023204.2": "队伍中地系角色技能和绝招伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。", + "SecondarySkill.4023204.2": "队伍中地系角色技能和绝招伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠加{4}层。", "SecondarySkill.4023205.1": "干完这票就跑", - "SecondarySkill.4023205.2": "队伍中地系角色技能和绝招伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠{4}层。", + "SecondarySkill.4023205.2": "队伍中地系角色技能和绝招伤害提升{1}。\u000b每消灭{2}个目标,该效果额外提升{3},可叠加{4}层。", "SecondarySkill.4024101.1": "潇洒速降", - "SecondarySkill.4024101.2": "队伍中风系角色绝招伤害提升{1}。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色攻击力提升{2},持续{3}秒。", + "SecondarySkill.4024101.2": "队伍中风系角色绝招伤害提升{1}。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从攻击力提升{2},持续{3}秒。", "SecondarySkill.4024102.1": "潇洒速降", - "SecondarySkill.4024102.2": "队伍中风系角色绝招伤害提升{1}。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色攻击力提升{2},持续{3}秒。", + "SecondarySkill.4024102.2": "队伍中风系角色绝招伤害提升{1}。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从攻击力提升{2},持续{3}秒。", "SecondarySkill.4024103.1": "潇洒速降", - "SecondarySkill.4024103.2": "队伍中风系角色绝招伤害提升{1}。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色攻击力提升{2},持续{3}秒。", + "SecondarySkill.4024103.2": "队伍中风系角色绝招伤害提升{1}。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从攻击力提升{2},持续{3}秒。", "SecondarySkill.4024104.1": "潇洒速降", - "SecondarySkill.4024104.2": "队伍中风系角色绝招伤害提升{1}。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色攻击力提升{2},持续{3}秒。", + "SecondarySkill.4024104.2": "队伍中风系角色绝招伤害提升{1}。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从攻击力提升{2},持续{3}秒。", "SecondarySkill.4024105.1": "潇洒速降", - "SecondarySkill.4024105.2": "队伍中风系角色绝招伤害提升{1}。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色攻击力提升{2},持续{3}秒。", + "SecondarySkill.4024105.2": "队伍中风系角色绝招伤害提升{1}。\u000b任意角色触发##风系印记#1017#时,队伍中风系角色及其仆从攻击力提升{2},持续{3}秒。", "SecondarySkill.4024201.1": "合作精神", "SecondarySkill.4024201.2": "任意风系援护角色附加印记时,该角色造成的技能伤害提升{1},持续{2}秒。", "SecondarySkill.4024202.1": "合作精神", @@ -770,35 +790,35 @@ "SecondarySkill.4030105.1": "微光洒落", "SecondarySkill.4030105.2": "队伍中光系角色对附带「静电」的目标造成技能伤害提升{1}。", "SecondarySkill.4030201.1": "惬意的红茶", - "SecondarySkill.4030201.2": "任意光系角色消灭附带「静电」的目标时,全队光系伤害提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4030201.2": "任意光系角色消灭附带「静电」的目标时,己方光系伤害提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4030202.1": "惬意的红茶", - "SecondarySkill.4030202.2": "任意光系角色消灭附带「静电」的目标时,全队光系伤害提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4030202.2": "任意光系角色消灭附带「静电」的目标时,己方光系伤害提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4030203.1": "惬意的红茶", - "SecondarySkill.4030203.2": "任意光系角色消灭附带「静电」的目标时,全队光系伤害提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4030203.2": "任意光系角色消灭附带「静电」的目标时,己方光系伤害提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4030204.1": "惬意的红茶", - "SecondarySkill.4030204.2": "任意光系角色消灭附带「静电」的目标时,全队光系伤害提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4030204.2": "任意光系角色消灭附带「静电」的目标时,己方光系伤害提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4030205.1": "惬意的红茶", - "SecondarySkill.4030205.2": "任意光系角色消灭附带「静电」的目标时,全队光系伤害提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4030205.2": "任意光系角色消灭附带「静电」的目标时,己方光系伤害提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4031101.1": "刃击水涌", - "SecondarySkill.4031101.2": "如果主控角色附带「碧佑」,全队对精英及以上目标造成水系伤害提升{1}。", + "SecondarySkill.4031101.2": "如果主控角色附带「碧佑」,己方对精英及以上目标造成水系伤害提升{1}。", "SecondarySkill.4031102.1": "刃击水涌", - "SecondarySkill.4031102.2": "如果主控角色附带「碧佑」,全队对精英及以上目标造成水系伤害提升{1}。", + "SecondarySkill.4031102.2": "如果主控角色附带「碧佑」,己方对精英及以上目标造成水系伤害提升{1}。", "SecondarySkill.4031103.1": "刃击水涌", - "SecondarySkill.4031103.2": "如果主控角色附带「碧佑」,全队对精英及以上目标造成水系伤害提升{1}。", + "SecondarySkill.4031103.2": "如果主控角色附带「碧佑」,己方对精英及以上目标造成水系伤害提升{1}。", "SecondarySkill.4031104.1": "刃击水涌", - "SecondarySkill.4031104.2": "如果主控角色附带「碧佑」,全队对精英及以上目标造成水系伤害提升{1}。", + "SecondarySkill.4031104.2": "如果主控角色附带「碧佑」,己方对精英及以上目标造成水系伤害提升{1}。", "SecondarySkill.4031105.1": "刃击水涌", - "SecondarySkill.4031105.2": "如果主控角色附带「碧佑」,全队对精英及以上目标造成水系伤害提升{1}。", + "SecondarySkill.4031105.2": "如果主控角色附带「碧佑」,己方对精英及以上目标造成水系伤害提升{1}。", "SecondarySkill.4031201.1": "中意的劲敌", - "SecondarySkill.4031201.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色提升{1}攻击力,持续{2}秒,可叠加{3}层。", + "SecondarySkill.4031201.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色及其仆从提升{1}攻击力,持续{2}秒,可叠加{3}层。", "SecondarySkill.4031202.1": "中意的劲敌", - "SecondarySkill.4031202.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色提升{1}攻击力,持续{2}秒,可叠加{3}层。", + "SecondarySkill.4031202.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色及其仆从提升{1}攻击力,持续{2}秒,可叠加{3}层。", "SecondarySkill.4031203.1": "中意的劲敌", - "SecondarySkill.4031203.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色提升{1}攻击力,持续{2}秒,可叠加{3}层。", + "SecondarySkill.4031203.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色及其仆从提升{1}攻击力,持续{2}秒,可叠加{3}层。", "SecondarySkill.4031204.1": "中意的劲敌", - "SecondarySkill.4031204.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色提升{1}攻击力,持续{2}秒,可叠加{3}层。", + "SecondarySkill.4031204.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色及其仆从提升{1}攻击力,持续{2}秒,可叠加{3}层。", "SecondarySkill.4031205.1": "中意的劲敌", - "SecondarySkill.4031205.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色提升{1}攻击力,持续{2}秒,可叠加{3}层。", + "SecondarySkill.4031205.2": "目标被消灭时,如果主控角色附带「碧佑」,队伍中水系角色及其仆从提升{1}攻击力,持续{2}秒,可叠加{3}层。", "SecondarySkill.4032101.1": "神秘负片", "SecondarySkill.4032101.2": "对目标附加「腐蚀」时,队伍中暗系角色攻击力提升{1},持续{2}秒。", "SecondarySkill.4032102.1": "神秘负片", @@ -810,25 +830,25 @@ "SecondarySkill.4032105.1": "神秘负片", "SecondarySkill.4032105.2": "对目标附加「腐蚀」时,队伍中暗系角色攻击力提升{1},持续{2}秒。", "SecondarySkill.4032201.1": "新闻大生产", - "SecondarySkill.4032201.2": "任意暗系角色消灭附带「腐蚀」的目标时,全队暗系伤害提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4032201.2": "任意暗系角色消灭附带「腐蚀」的目标时,己方暗系伤害提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4032202.1": "新闻大生产", - "SecondarySkill.4032202.2": "任意暗系角色消灭附带「腐蚀」的目标时,全队暗系伤害提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4032202.2": "任意暗系角色消灭附带「腐蚀」的目标时,己方暗系伤害提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4032203.1": "新闻大生产", - "SecondarySkill.4032203.2": "任意暗系角色消灭附带「腐蚀」的目标时,全队暗系伤害提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4032203.2": "任意暗系角色消灭附带「腐蚀」的目标时,己方暗系伤害提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4032204.1": "新闻大生产", - "SecondarySkill.4032204.2": "任意暗系角色消灭附带「腐蚀」的目标时,全队暗系伤害提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4032204.2": "任意暗系角色消灭附带「腐蚀」的目标时,己方暗系伤害提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4032205.1": "新闻大生产", - "SecondarySkill.4032205.2": "任意暗系角色消灭附带「腐蚀」的目标时,全队暗系伤害提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4032205.2": "任意暗系角色消灭附带「腐蚀」的目标时,己方暗系伤害提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4033101.1": "挖掘真理", - "SecondarySkill.4033101.2": "如果主控角色附带「磐石」,队伍中地系角色攻击力提升{1}。", + "SecondarySkill.4033101.2": "如果主控角色附带「磐石」,队伍中地系角色及其仆从攻击力提升{1}。", "SecondarySkill.4033102.1": "挖掘真理", - "SecondarySkill.4033102.2": "如果主控角色附带「磐石」,队伍中地系角色攻击力提升{1}。", + "SecondarySkill.4033102.2": "如果主控角色附带「磐石」,队伍中地系角色及其仆从攻击力提升{1}。", "SecondarySkill.4033103.1": "挖掘真理", - "SecondarySkill.4033103.2": "如果主控角色附带「磐石」,队伍中地系角色攻击力提升{1}。", + "SecondarySkill.4033103.2": "如果主控角色附带「磐石」,队伍中地系角色及其仆从攻击力提升{1}。", "SecondarySkill.4033104.1": "挖掘真理", - "SecondarySkill.4033104.2": "如果主控角色附带「磐石」,队伍中地系角色攻击力提升{1}。", + "SecondarySkill.4033104.2": "如果主控角色附带「磐石」,队伍中地系角色及其仆从攻击力提升{1}。", "SecondarySkill.4033105.1": "挖掘真理", - "SecondarySkill.4033105.2": "如果主控角色附带「磐石」,队伍中地系角色攻击力提升{1}。", + "SecondarySkill.4033105.2": "如果主控角色附带「磐石」,队伍中地系角色及其仆从攻击力提升{1}。", "SecondarySkill.4033201.1": "埋葬过去", "SecondarySkill.4033201.2": "目标被消灭时,如果主控角色附带「磐石」,队伍中地系角色提升{1}技能伤害,持续{2}秒,可叠加{3}层。", "SecondarySkill.4033202.1": "埋葬过去", @@ -850,15 +870,15 @@ "SecondarySkill.4036105.1": "铁与爱的怀抱", "SecondarySkill.4036105.2": "队伍中地系角色攻击力提升{1}。\u000b任意地系角色造成技能伤害时,如果地系援护角色在场,本次技能提升{2}。", "SecondarySkill.4036201.1": "私情满溢的禁锢", - "SecondarySkill.4036201.2": "任意角色触发##地系印记#1020#时,队伍中地系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4036201.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4036202.1": "私情满溢的禁锢", - "SecondarySkill.4036202.2": "任意角色触发##地系印记#1020#时,队伍中地系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4036202.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4036203.1": "私情满溢的禁锢", - "SecondarySkill.4036203.2": "任意角色触发##地系印记#1020#时,队伍中地系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4036203.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4036204.1": "私情满溢的禁锢", - "SecondarySkill.4036204.2": "任意角色触发##地系印记#1020#时,队伍中地系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4036204.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4036205.1": "私情满溢的禁锢", - "SecondarySkill.4036205.2": "任意角色触发##地系印记#1020#时,队伍中地系角色攻击力提升{1},持续{2}秒,可叠加{3}层。", + "SecondarySkill.4036205.2": "任意角色触发##地系印记#1020#时,队伍中地系角色及其仆从攻击力提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4037101.1": "幸运的抓夹", "SecondarySkill.4037101.2": "任意地系角色恢复生命时,全队地系伤害提升{1},持续{2}秒。", "SecondarySkill.4037102.1": "幸运的抓夹", @@ -920,15 +940,15 @@ "SecondarySkill.4039205.1": "漫无止境的阳光", "SecondarySkill.4039205.2": "任意光系角色造成技能伤害时,光系主控角色获得1层「衍射」,可叠加{1}层。\u000b光系主控角色施放技能时,队伍中光系角色提升基于「衍射」层数*{2}的技能伤害,持续{3}秒,同时清空「衍射」层数。", "SecondarySkill.4040101.1": "名为团长的热情", - "SecondarySkill.4040101.2": "队伍中火系角色技能伤害提升{1}。\u000b任意火系角色造成技能伤害时,队伍中火系角色攻击力提升{2},持续{3}秒。", + "SecondarySkill.4040101.2": "队伍中火系角色技能伤害提升{1}。\u000b任意火系角色造成技能伤害时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒。", "SecondarySkill.4040102.1": "名为团长的热情", - "SecondarySkill.4040102.2": "队伍中火系角色技能伤害提升{1}。\u000b任意火系角色造成技能伤害时,队伍中火系角色攻击力提升{2},持续{3}秒。", + "SecondarySkill.4040102.2": "队伍中火系角色技能伤害提升{1}。\u000b任意火系角色造成技能伤害时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒。", "SecondarySkill.4040103.1": "名为团长的热情", - "SecondarySkill.4040103.2": "队伍中火系角色技能伤害提升{1}。\u000b任意火系角色造成技能伤害时,队伍中火系角色攻击力提升{2},持续{3}秒。", + "SecondarySkill.4040103.2": "队伍中火系角色技能伤害提升{1}。\u000b任意火系角色造成技能伤害时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒。", "SecondarySkill.4040104.1": "名为团长的热情", - "SecondarySkill.4040104.2": "队伍中火系角色技能伤害提升{1}。\u000b任意火系角色造成技能伤害时,队伍中火系角色攻击力提升{2},持续{3}秒。", + "SecondarySkill.4040104.2": "队伍中火系角色技能伤害提升{1}。\u000b任意火系角色造成技能伤害时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒。", "SecondarySkill.4040105.1": "名为团长的热情", - "SecondarySkill.4040105.2": "队伍中火系角色技能伤害提升{1}。\u000b任意火系角色造成技能伤害时,队伍中火系角色攻击力提升{2},持续{3}秒。", + "SecondarySkill.4040105.2": "队伍中火系角色技能伤害提升{1}。\u000b任意火系角色造成技能伤害时,队伍中火系角色及其仆从攻击力提升{2},持续{3}秒。", "SecondarySkill.4040201.1": "勇气之鼓舞", "SecondarySkill.4040201.2": "「勇气」持续时间结束时,每层「勇气」使火系主控角色普攻伤害提升{1},同时获得{2}点防御力,持续{3}秒。", "SecondarySkill.4040202.1": "勇气之鼓舞", @@ -1019,26 +1039,26 @@ "SecondarySkill.4044204.2": "地系主控角色对附带「春华」的目标累计造成{1}次技能伤害后,队伍中地系角色造成的技能伤害提升{2},持续{3}秒。", "SecondarySkill.4044205.1": "春华亦需滋养", "SecondarySkill.4044205.2": "地系主控角色对附带「春华」的目标累计造成{1}次技能伤害后,队伍中地系角色造成的技能伤害提升{2},持续{3}秒。", - "SecondarySkill.4045101.1": "???", - "SecondarySkill.4045101.2": "???", - "SecondarySkill.4045102.1": "???", - "SecondarySkill.4045102.2": "???", - "SecondarySkill.4045103.1": "???", - "SecondarySkill.4045103.2": "???", - "SecondarySkill.4045104.1": "???", - "SecondarySkill.4045104.2": "???", - "SecondarySkill.4045105.1": "???", - "SecondarySkill.4045105.2": "???", - "SecondarySkill.4045201.1": "???", - "SecondarySkill.4045201.2": "???", - "SecondarySkill.4045202.1": "???", - "SecondarySkill.4045202.2": "???", - "SecondarySkill.4045203.1": "???", - "SecondarySkill.4045203.2": "???", - "SecondarySkill.4045204.1": "???", - "SecondarySkill.4045204.2": "???", - "SecondarySkill.4045205.1": "???", - "SecondarySkill.4045205.2": "???", + "SecondarySkill.4045101.1": "落瓣烟消", + "SecondarySkill.4045101.2": "暗系均衡角色暴击伤害提升{1}。\u000b「暗樱」获得额外效果:每层使目标受到暗系绝招伤害提升{2}。", + "SecondarySkill.4045102.1": "落瓣烟消", + "SecondarySkill.4045102.2": "暗系均衡角色暴击伤害提升{1}。\u000b「暗樱」获得额外效果:每层使目标受到暗系绝招伤害提升{2}。", + "SecondarySkill.4045103.1": "落瓣烟消", + "SecondarySkill.4045103.2": "暗系均衡角色暴击伤害提升{1}。\u000b「暗樱」获得额外效果:每层使目标受到暗系绝招伤害提升{2}。", + "SecondarySkill.4045104.1": "落瓣烟消", + "SecondarySkill.4045104.2": "暗系均衡角色暴击伤害提升{1}。\u000b「暗樱」获得额外效果:每层使目标受到暗系绝招伤害提升{2}。", + "SecondarySkill.4045105.1": "落瓣烟消", + "SecondarySkill.4045105.2": "暗系均衡角色暴击伤害提升{1}。\u000b「暗樱」获得额外效果:每层使目标受到暗系绝招伤害提升{2}。", + "SecondarySkill.4045201.1": "浮月蜃景", + "SecondarySkill.4045201.2": "暗系均衡角色对附带满层「暗樱」的目标造成绝招伤害时,暗系主控角色获得「花筵」,持续{1}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能暴击率提升{2},持续{3}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身技能暴击伤害提升{4},持续{5}秒。", + "SecondarySkill.4045202.1": "浮月蜃景", + "SecondarySkill.4045202.2": "暗系均衡角色对附带满层「暗樱」的目标造成绝招伤害时,暗系主控角色获得「花筵」,持续{1}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能暴击率提升{2},持续{3}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身技能暴击伤害提升{4},持续{5}秒。", + "SecondarySkill.4045203.1": "浮月蜃景", + "SecondarySkill.4045203.2": "暗系均衡角色对附带满层「暗樱」的目标造成绝招伤害时,暗系主控角色获得「花筵」,持续{1}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能暴击率提升{2},持续{3}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身技能暴击伤害提升{4},持续{5}秒。", + "SecondarySkill.4045204.1": "浮月蜃景", + "SecondarySkill.4045204.2": "暗系均衡角色对附带满层「暗樱」的目标造成绝招伤害时,暗系主控角色获得「花筵」,持续{1}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能暴击率提升{2},持续{3}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身技能暴击伤害提升{4},持续{5}秒。", + "SecondarySkill.4045205.1": "浮月蜃景", + "SecondarySkill.4045205.2": "暗系均衡角色对附带满层「暗樱」的目标造成绝招伤害时,暗系主控角色获得「花筵」,持续{1}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能暴击率提升{2},持续{3}秒。\u000b附带「花筵」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身技能暴击伤害提升{4},持续{5}秒。", "SecondarySkill.4046101.1": "踏雪无痕", "SecondarySkill.4046101.2": "风系主控角色绝招伤害提升{1}。\u000b「凌寒」获得额外效果:每层使自身攻击力提升{2}。", "SecondarySkill.4046102.1": "踏雪无痕", @@ -1080,15 +1100,15 @@ "SecondarySkill.4047205.1": "字字皆是长情", "SecondarySkill.4047205.2": "「思涟」获得额外效果:每层使自身造成的绝招伤害提升{1}。", "SecondarySkill.4048101.1": "薯条国度", - "SecondarySkill.4048101.2": "「赞美诗」获得额外效果:受到火系技能伤害提升{1}。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升{2},持续{3}秒,可叠{4}层。", + "SecondarySkill.4048101.2": "「赞美诗」获得额外效果:受到火系技能伤害提升{1}。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升{2},持续{3}秒,可叠加{4}层。", "SecondarySkill.4048102.1": "薯条国度", - "SecondarySkill.4048102.2": "「赞美诗」获得额外效果:受到火系技能伤害提升{1}。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升{2},持续{3}秒,可叠{4}层。", + "SecondarySkill.4048102.2": "「赞美诗」获得额外效果:受到火系技能伤害提升{1}。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升{2},持续{3}秒,可叠加{4}层。", "SecondarySkill.4048103.1": "薯条国度", - "SecondarySkill.4048103.2": "「赞美诗」获得额外效果:受到火系技能伤害提升{1}。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升{2},持续{3}秒,可叠{4}层。", + "SecondarySkill.4048103.2": "「赞美诗」获得额外效果:受到火系技能伤害提升{1}。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升{2},持续{3}秒,可叠加{4}层。", "SecondarySkill.4048104.1": "薯条国度", - "SecondarySkill.4048104.2": "「赞美诗」获得额外效果:受到火系技能伤害提升{1}。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升{2},持续{3}秒,可叠{4}层。", + "SecondarySkill.4048104.2": "「赞美诗」获得额外效果:受到火系技能伤害提升{1}。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升{2},持续{3}秒,可叠加{4}层。", "SecondarySkill.4048105.1": "薯条国度", - "SecondarySkill.4048105.2": "「赞美诗」获得额外效果:受到火系技能伤害提升{1}。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升{2},持续{3}秒,可叠{4}层。", + "SecondarySkill.4048105.2": "「赞美诗」获得额外效果:受到火系技能伤害提升{1}。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升{2},持续{3}秒,可叠加{4}层。", "SecondarySkill.4048201.1": "香脆欢愉", "SecondarySkill.4048201.2": "##「颂歌」#6002#获得额外效果:降低敌人攻击力{1}。\u000b队伍中火系角色对附带「颂歌」的目标造成的绝招伤害提升{2}。", "SecondarySkill.4048202.1": "香脆欢愉", @@ -1099,46 +1119,66 @@ "SecondarySkill.4048204.2": "##「颂歌」#6002#获得额外效果:降低敌人攻击力{1}。\u000b队伍中火系角色对附带「颂歌」的目标造成的绝招伤害提升{2}。", "SecondarySkill.4048205.1": "香脆欢愉", "SecondarySkill.4048205.2": "##「颂歌」#6002#获得额外效果:降低敌人攻击力{1}。\u000b队伍中火系角色对附带「颂歌」的目标造成的绝招伤害提升{2}。", - "SecondarySkill.4049101.1": "???", - "SecondarySkill.4049101.2": "???", - "SecondarySkill.4049102.1": "???", - "SecondarySkill.4049102.2": "???", - "SecondarySkill.4049103.1": "???", - "SecondarySkill.4049103.2": "???", - "SecondarySkill.4049104.1": "???", - "SecondarySkill.4049104.2": "???", - "SecondarySkill.4049105.1": "???", - "SecondarySkill.4049105.2": "???", - "SecondarySkill.4049201.1": "???", - "SecondarySkill.4049201.2": "???", - "SecondarySkill.4049202.1": "???", - "SecondarySkill.4049202.2": "???", - "SecondarySkill.4049203.1": "???", - "SecondarySkill.4049203.2": "???", - "SecondarySkill.4049204.1": "???", - "SecondarySkill.4049204.2": "???", - "SecondarySkill.4049205.1": "???", - "SecondarySkill.4049205.2": "???", - "SecondarySkill.4050101.1": "???", - "SecondarySkill.4050101.2": "???", - "SecondarySkill.4050102.1": "???", - "SecondarySkill.4050102.2": "???", - "SecondarySkill.4050103.1": "???", - "SecondarySkill.4050103.2": "???", - "SecondarySkill.4050104.1": "???", - "SecondarySkill.4050104.2": "???", - "SecondarySkill.4050105.1": "???", - "SecondarySkill.4050105.2": "???", - "SecondarySkill.4050201.1": "???", - "SecondarySkill.4050201.2": "???", - "SecondarySkill.4050202.1": "???", - "SecondarySkill.4050202.2": "???", - "SecondarySkill.4050203.1": "???", - "SecondarySkill.4050203.2": "???", - "SecondarySkill.4050204.1": "???", - "SecondarySkill.4050204.2": "???", - "SecondarySkill.4050205.1": "???", - "SecondarySkill.4050205.2": "???", + "SecondarySkill.4049101.1": "踏上星途", + "SecondarySkill.4049101.2": "全队攻击力提升{1}。", + "SecondarySkill.4049102.1": "踏上星途", + "SecondarySkill.4049102.2": "全队攻击力提升{1}。", + "SecondarySkill.4049103.1": "踏上星途", + "SecondarySkill.4049103.2": "全队攻击力提升{1}。", + "SecondarySkill.4049104.1": "踏上星途", + "SecondarySkill.4049104.2": "全队攻击力提升{1}。", + "SecondarySkill.4049105.1": "踏上星途", + "SecondarySkill.4049105.2": "全队攻击力提升{1}。", + "SecondarySkill.4049201.1": "记忆共鸣", + "SecondarySkill.4049201.2": "全队全元素伤害提升{1}。", + "SecondarySkill.4049202.1": "记忆共鸣", + "SecondarySkill.4049202.2": "全队全元素伤害提升{1}。", + "SecondarySkill.4049203.1": "记忆共鸣", + "SecondarySkill.4049203.2": "全队全元素伤害提升{1}。", + "SecondarySkill.4049204.1": "记忆共鸣", + "SecondarySkill.4049204.2": "全队全元素伤害提升{1}。", + "SecondarySkill.4049205.1": "记忆共鸣", + "SecondarySkill.4049205.2": "全队全元素伤害提升{1}。", + "SecondarySkill.4050101.1": "黯影同律", + "SecondarySkill.4050101.2": "暗系均衡角色绝招伤害提升{1}。\u000b「花霞」获得额外效果:每层使自身技能和绝招伤害提升{2}。", + "SecondarySkill.4050102.1": "黯影同律", + "SecondarySkill.4050102.2": "暗系均衡角色绝招伤害提升{1}。\u000b「花霞」获得额外效果:每层使自身技能和绝招伤害提升{2}。", + "SecondarySkill.4050103.1": "黯影同律", + "SecondarySkill.4050103.2": "暗系均衡角色绝招伤害提升{1}。\u000b「花霞」获得额外效果:每层使自身技能和绝招伤害提升{2}。", + "SecondarySkill.4050104.1": "黯影同律", + "SecondarySkill.4050104.2": "暗系均衡角色绝招伤害提升{1}。\u000b「花霞」获得额外效果:每层使自身技能和绝招伤害提升{2}。", + "SecondarySkill.4050105.1": "黯影同律", + "SecondarySkill.4050105.2": "暗系均衡角色绝招伤害提升{1}。\u000b「花霞」获得额外效果:每层使自身技能和绝招伤害提升{2}。", + "SecondarySkill.4050201.1": "幕后祝酒", + "SecondarySkill.4050201.2": "附带满层「花霞」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能伤害提升{1},持续{2}秒。\u000b附带满层「花霞」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身普攻伤害提升{3},持续{4}秒。", + "SecondarySkill.4050202.1": "幕后祝酒", + "SecondarySkill.4050202.2": "附带满层「花霞」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能伤害提升{1},持续{2}秒。\u000b附带满层「花霞」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身普攻伤害提升{3},持续{4}秒。", + "SecondarySkill.4050203.1": "幕后祝酒", + "SecondarySkill.4050203.2": "附带满层「花霞」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能伤害提升{1},持续{2}秒。\u000b附带满层「花霞」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身普攻伤害提升{3},持续{4}秒。", + "SecondarySkill.4050204.1": "幕后祝酒", + "SecondarySkill.4050204.2": "附带满层「花霞」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能伤害提升{1},持续{2}秒。\u000b附带满层「花霞」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身普攻伤害提升{3},持续{4}秒。", + "SecondarySkill.4050205.1": "幕后祝酒", + "SecondarySkill.4050205.2": "附带满层「花霞」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能伤害提升{1},持续{2}秒。\u000b附带满层「花霞」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身普攻伤害提升{3},持续{4}秒。", + "SecondarySkill.4051101.1": "???", + "SecondarySkill.4051101.2": "???", + "SecondarySkill.4051102.1": "???", + "SecondarySkill.4051102.2": "???", + "SecondarySkill.4051103.1": "???", + "SecondarySkill.4051103.2": "???", + "SecondarySkill.4051104.1": "???", + "SecondarySkill.4051104.2": "???", + "SecondarySkill.4051105.1": "???", + "SecondarySkill.4051105.2": "???", + "SecondarySkill.4051201.1": "???", + "SecondarySkill.4051201.2": "???", + "SecondarySkill.4051202.1": "???", + "SecondarySkill.4051202.2": "???", + "SecondarySkill.4051203.1": "???", + "SecondarySkill.4051203.2": "???", + "SecondarySkill.4051204.1": "???", + "SecondarySkill.4051204.2": "???", + "SecondarySkill.4051205.1": "???", + "SecondarySkill.4051205.2": "???", "SecondarySkill.9001.1": "空技能", "SecondarySkill.9001.2": "测试用空技能" } \ No newline at end of file diff --git a/data/language/zh_cn/skill.json b/data/language/zh_cn/skill.json index 3fbdeb8c..806079cc 100644 --- a/data/language/zh_cn/skill.json +++ b/data/language/zh_cn/skill.json @@ -11,20 +11,20 @@ "Skill.10205.2": "大招", "Skill.10310000.1": "二重奏", "Skill.10310000.13": "双枪向目标快速射击。", - "Skill.10310000.2": "双枪连射,每次造成攻击力&Param1&的火系伤害,弹匣容量为12。", + "Skill.10310000.2": "双枪连射,每次造成攻击力&Param1&的火系普攻伤害,弹匣容量为12。", "Skill.10320000.13": "闪避", "Skill.10320000.2": "闪避", "Skill.10331000.1": "烟火摇滚", - "Skill.10331000.13": "双枪向前方三次扫射。\u000b主控技可触发##火系印记:圣焰#2013#。", - "Skill.10331000.2": "双枪扫射,先后造成攻击力&Param1&x2、&Param2&x4的大范围火系伤害,并且使普攻伤害提升&Param4&,持续&Param5&秒。\u000b主控技「烟火摇滚」可触发##火系印记:圣焰#2013#,触发时造成攻击力&Param3&的范围火系印记伤害。", + "Skill.10331000.13": "双枪向前方三次扫射。\u000b主控技可触发##火系印记:圣焰#2013#,产生「超燃」。", + "Skill.10331000.2": "双枪扫射,先后造成攻击力&Param1&x2、&Param2&x4的大范围火系技能伤害,并且使普攻伤害提升&Param4&,持续&Param5&秒。\u000b主控技「烟火摇滚」可触发##火系印记:圣焰#2013#,产生「超燃」:造成攻击力&Param3&的范围火系印记伤害。", "Skill.10331030.1": "烟火摇滚", "Skill.10331030.13": "双枪向前方三次扫射。", "Skill.10332000.1": "枪弹圆舞", - "Skill.10332000.13": "向目标突进并造成伤害。\u000b援护技可触发##火系印记:圣焰#2013#。", - "Skill.10332000.2": "快速突进,造成攻击力&Param1&的范围火系伤害。\u000b援护技「枪弹圆舞」可触发##火系印记:圣焰#2013#,触发时造成攻击力&Param2&的范围火系印记伤害。", + "Skill.10332000.13": "向目标突进并造成伤害。\u000b援护技可触发##火系印记:圣焰#2013#,产生「超燃」。", + "Skill.10332000.2": "快速突进,造成攻击力&Param1&的范围火系技能伤害。\u000b援护技「枪弹圆舞」可触发##火系印记:圣焰#2013#,产生「超燃」:造成攻击力&Param2&的范围火系印记伤害。", "Skill.10340000.1": "究极火花", - "Skill.10340000.13": "向目标发射光束炮。\u000b绝招可触发##火系印记:圣焰#2013#。", - "Skill.10340000.2": "向目标发射光束,对前方造成攻击力&Param1&的范围火系伤害。\u000b绝招「究极火花」可触发##火系印记:圣焰#2013#,触发时造成攻击力&Param2&的范围火系印记伤害。", + "Skill.10340000.13": "向目标发射光束炮。\u000b绝招可触发##火系印记:圣焰#2013#,产生「超燃」。", + "Skill.10340000.2": "向目标发射光束,对前方造成攻击力&Param1&的范围火系绝招伤害。\u000b绝招「究极火花」可触发##火系印记:圣焰#2013#,产生「超燃」:造成攻击力&Param2&的范围火系印记伤害。", "Skill.10360000.13": "抬枪", "Skill.10360000.2": "抬枪", "Skill.10401.1": "普通攻击", @@ -62,46 +62,46 @@ "Skill.10508.2": "大招", "Skill.10710000.1": "卫队近战式", "Skill.10710000.13": "使用盾和长枪连续攻击目标,造成伤害。", - "Skill.10710000.2": "灵活使用盾和长枪攻击目标。\u000b一段:攻击力&Param1&光系伤害\u000b二段:攻击力&Param2&光系伤害\u000b三段:攻击力&Param3&光系伤害\u000b四段:攻击力&Param4&光系伤害", + "Skill.10710000.2": "灵活使用盾和长枪攻击目标。\u000b一段:攻击力&Param1&光系普攻伤害\u000b二段:攻击力&Param2&光系普攻伤害\u000b三段:攻击力&Param3&光系普攻伤害\u000b四段:攻击力&Param4&光系普攻伤害", "Skill.10720000.13": "闪避", "Skill.10720000.2": "闪避", "Skill.10731000.1": "圣盾强护", "Skill.10731000.13": "长按技能,进入「戍卫」状态,期间防御提升,状态结束时对周围敌人造成伤害。\u000b主控技可附加##光系印记:光明#2016#。", - "Skill.10731000.2": "长按技能,进入「戍卫」状态,最多持续8秒,期间防御提升&Param1&点。\u000b进入「戍卫」状态瞬间,免疫所有伤害。\u000b「戍卫」状态结束时发起反击,造成攻击力&Param2&的范围光系伤害,并附加##光系印记:光明#2016#,同时全队&Param3&提升&Param4&,持续&Param5&秒。", + "Skill.10731000.2": "长按技能,进入「戍卫」状态,最多持续8秒,期间防御提升&Param1&点。\u000b进入「戍卫」状态瞬间,免疫所有伤害。\u000b「戍卫」状态结束时发起反击,造成攻击力&Param2&的范围光系技能伤害,并附加##光系印记:光明#2016#,同时全队&Param3&提升&Param4&,持续&Param5&秒。", "Skill.10732000.1": "正义调停", "Skill.10732000.13": "掷出「圣光之盾」,多次弹射造成伤害。\u000b援护技可附加##光系印记:光明#2016#。", - "Skill.10732000.2": "掷出「圣光之盾」,造成攻击力&Param1&的光系伤害,并眩晕&Param2&秒,同时附加##光系印记:光明#2016#。\u000b技能造成伤害时,全队&Param3&提升&Param4&,持续&Param5&秒。", + "Skill.10732000.2": "掷出「圣光之盾」,最多弹射6次,对目标造成攻击力&Param1&的光系技能伤害,并眩晕&Param2&秒,同时附加##光系印记:光明#2016#。\u000b技能造成伤害时,全队&Param3&提升&Param4&,持续&Param5&秒。", "Skill.10740000.1": "光荣制裁", "Skill.10740000.13": "纵身砸向地面,造成大范围伤害。\u000b绝招可附加##光系印记:光明#2016#。", - "Skill.10740000.2": "纵身砸向地面,造成攻击力&Param1&的大范围光系伤害,同时生成一个结界,每秒造成攻击力&Param2&的范围光系伤害并附加##光系印记:光明#2016#,持续8秒。", + "Skill.10740000.2": "纵身砸向地面,造成攻击力&Param1&的大范围光系绝招伤害,同时生成一个结界,每秒造成攻击力&Param2&的范围光系技能伤害并附加##光系印记:光明#2016#,持续8秒。", "Skill.10770000.1": "冲锋", "Skill.10810000.1": "魔除烬", "Skill.10810000.13": "发射霰弹攻击目标。", - "Skill.10810000.2": "发射大量霰弹弹丸,每颗弹丸造成攻击力&Param1&的火系伤害,弹匣容量为1。", + "Skill.10810000.2": "发射大量霰弹弹丸,每颗弹丸造成攻击力&Param1&的火系普攻伤害,弹匣容量为1。", "Skill.10820000.13": "闪避", "Skill.10820000.2": "闪避", "Skill.10831000.1": "破魔之霰", - "Skill.10831000.13": "装填「火焰霰弹」攻击目标。\u000b主控技可触发##火系印记:圣焰#2013#。", - "Skill.10831000.2": "消耗技能次数装填1发「火焰霰弹」,其每颗弹丸造成攻击力&Param2&的火系伤害。\u000b主控技「火焰霰弹」触发##火系印记:圣焰#2013#时,造成攻击力&Param3&的范围火系印记伤害。\u000b「火焰霰弹」最多装填10发。", + "Skill.10831000.13": "装填「火焰霰弹」攻击目标。\u000b主控技可触发##火系印记:圣焰#2013#,产生「超燃」。", + "Skill.10831000.2": "消耗技能次数装填1发「火焰霰弹」,其每颗弹丸造成攻击力&Param2&的火系技能伤害。\u000b主控技「火焰霰弹」触发##火系印记:圣焰#2013#时,产生「超燃」:造成攻击力&Param3&的范围火系印记伤害。\u000b「火焰霰弹」最多装填10发。", "Skill.10832000.1": "外科手术", "Skill.10832000.13": "空投炸弹攻击目标。\u000b援护技可附加##火系印记:圣焰#2013#。", - "Skill.10832000.2": "空投3枚炸弹,每枚造成攻击力&Param1&的范围火系伤害,并附加##火系印记:圣焰#2013#。", + "Skill.10832000.2": "空投3枚炸弹,每枚造成攻击力&Param1&的范围火系技能伤害,并附加##火系印记:圣焰#2013#。", "Skill.10840000.1": "横扫万魔", "Skill.10840000.13": "对目标弹幕射击。", - "Skill.10840000.2": "持续发射6轮霰弹,每发弹丸造成攻击力&Param1&的火系伤害。最后追加1次全弹发射,每发弹丸造成攻击力&Param2&的火系伤害。", + "Skill.10840000.2": "持续发射6轮霰弹,每发弹丸造成攻击力&Param1&的火系绝招伤害。最后追加1次全弹发射,每发弹丸造成攻击力&Param2&的火系绝招伤害。", "Skill.10860000.13": "抬枪", "Skill.10860000.2": "抬枪", "Skill.10870000.13": "闪避后冲锋", "Skill.10870000.2": "闪避后冲锋", "Skill.11010000.1": "独步群芳", "Skill.11010000.13": "挥杖连续攻击,可召唤##暗影分身#4002#发动攻击。", - "Skill.11010000.2": "挥杖连打。\u000b一段:攻击力&Param1&暗系伤害\u000b二段:攻击力&Param2&暗系伤害\u000b三段:攻击力&Param3&x5暗系伤害\u000b四段:攻击力&Param4&、&Param5&暗系伤害。\u000b场上没有##暗影分身#4002#时,普攻第2段召唤1个##暗影分身#4002#。\u000b普攻第4段时,命令所有##暗影分身#4002#发动冲刺,造成攻击力&Param6&暗系仆从伤害。", + "Skill.11010000.2": "挥杖连打。\u000b一段:攻击力&Param1&暗系普攻伤害\u000b二段:攻击力&Param2&暗系普攻伤害\u000b三段:攻击力&Param3&x5暗系普攻伤害\u000b四段:攻击力&Param4&、&Param5&暗系普攻伤害。\u000b场上没有##暗影分身#4002#时,普攻第2段召唤1个##暗影分身#4002#。\u000b普攻第4段时,命令所有##暗影分身#4002#发动冲刺,造成攻击力&Param6&暗系仆从伤害。", "Skill.11020000.1": "闪避", "Skill.11020000.13": "闪避", "Skill.11020000.2": "闪避", "Skill.11031000.1": "淑影漫舞", "Skill.11031000.13": "杖中剑连斩造成多段伤害。施放主控技时可召唤##暗影分身#4002#并发动连斩。主控技和##暗影分身#4002#可触发##暗系印记#1019#。", - "Skill.11031000.2": "杖中剑连斩,造成攻击力&Param1&x3暗系技能伤害。施放主控技时召唤1个##暗影分身#4002#,并命令所有##暗影分身#4002#发动连斩,造成攻击力&Param2&x3的暗系仆从伤害。\u000b主控技「淑影漫舞」和##暗影分身#4002#可触发##暗系印记#1019#,造成攻击力&Param3&的暗系印记伤害,并附加「暗灼」:每0.5秒对目标造成1次伤害,持续&Param5&秒,共造成攻击力&Param4&的暗系印记伤害。", + "Skill.11031000.2": "杖中剑连斩,造成攻击力&Param1&x3暗系技能伤害。施放主控技时召唤1个##暗影分身#4002#,并命令所有##暗影分身#4002#发动连斩,造成攻击力&Param2&x3的暗系仆从伤害。初始可使用2次。\u000b主控技「淑影漫舞」和##暗影分身#4002#可触发##暗系印记#1019#,造成攻击力&Param3&的暗系印记伤害,并附加##暗灼#4005#。", "Skill.11031001.1": "冲刺", "Skill.11031001.13": "冲刺", "Skill.11031001.2": "冲刺", @@ -116,77 +116,77 @@ "Skill.11031004.2": "通用死亡", "Skill.11032000.1": "权倾朝夜", "Skill.11032000.13": "震击地面造成范围伤害,并召唤多名##暗影分身#4002#。主控角色造成伤害时,##暗影分身#4002#对目标发动攻击。援护技和##暗影分身#4002#可触发##暗系印记#1019#。", - "Skill.11032000.2": "手杖震地,造成攻击力&Param1&的范围暗系技能伤害,并召唤2个##暗影分身#4002#。\u000b主控角色造成伤害时,##暗影分身#4002#对目标发动攻击,造成攻击力&Param2&暗系仆从伤害,该效果每1.5秒最多触发1次。\u000b援护技「权倾朝夜」和##暗影分身#4002#可触发##暗系印记#1019#,对目标造成攻击力&Param3&的暗系印记伤害并附加「暗灼」:每0.5秒对目标造成1次伤害,持续&Param5&秒,共造成攻击力&Param4&的暗系印记伤害。", + "Skill.11032000.2": "手杖震地,造成攻击力&Param1&的范围暗系技能伤害,并召唤2个##暗影分身#4002#。\u000b主控角色造成伤害时,##暗影分身#4002#对目标发动攻击,造成攻击力&Param2&暗系仆从伤害,该效果每1.5秒最多触发1次。\u000b援护技「权倾朝夜」和##暗影分身#4002#可触发##暗系印记#1019#,对目标造成攻击力&Param3&的暗系印记伤害并附加##暗灼#4005#。", "Skill.11032001.1": "冲刺", "Skill.11032001.13": "冲刺", "Skill.11032001.2": "冲刺", "Skill.11040000.1": "亲临指点", "Skill.11040000.13": "展开暗黑法阵,造成多段伤害。绝招可触发##暗系印记#1019#。", - "Skill.11040000.2": "展开暗黑法阵,造成攻击力&Param1&x5,&Param2&的暗系绝招伤害。\u000b绝招「亲临指点」可触发##暗系印记#1019#,对目标造成攻击力&Param3&的暗系印记伤害并附加「暗灼」:每0.5秒对目标造成1次伤害,持续&Param5&秒,共造成攻击力&Param4&的暗系印记伤害。", + "Skill.11040000.2": "展开暗黑法阵,造成攻击力&Param1&x5,&Param2&的暗系绝招伤害。\u000b绝招「亲临指点」可触发##暗系印记#1019#,对目标造成攻击力&Param3&的暗系印记伤害并附加##暗灼#4005#。", "Skill.11070000.1": "疾跑", "Skill.11070000.13": "疾跑", "Skill.11070000.2": "疾跑", "Skill.11110001.1": "流数法", "Skill.11110001.13": "发射「霜箭」攻击目标。靠近目标后挥舞书包攻击目标。", - "Skill.11110001.2": "发射3次「霜箭」。\u000b一段:攻击力&Param1&水系伤害\u000b二段:攻击力&Param2&水系伤害\u000b三段:攻击力&Param3&*3水系伤害\u000b靠近目标时,挥舞书包,造成攻击力&Param4&的水系伤害。", + "Skill.11110001.2": "发射3次「霜箭」。\u000b一段:攻击力&Param1&水系普攻伤害\u000b二段:攻击力&Param2&水系普攻伤害\u000b三段:攻击力&Param3&*3水系普攻伤害\u000b靠近目标时,挥舞书包,造成攻击力&Param4&的水系普攻伤害。", "Skill.11110002.1": "书包砸击", "Skill.11110002.13": "近战", "Skill.11110002.2": "近战", "Skill.11120000.13": "闪避", "Skill.11120000.2": "闪避", "Skill.11131001.1": "凛霜道标", - "Skill.11131001.13": "发射「凛霜巨箭」攻击目标。\u000b主控技可触发##水系印记:水流#2008#。", - "Skill.11131001.2": "发射「凛霜巨箭」,造成攻击力&Param1&的水系伤害。\u000b主控技「凛霜道标」可触发##水系印记:水流#2008#,触发时会造成攻击力&Param2&的范围水系印记伤害,并附加##寒冷#1027#。", + "Skill.11131001.13": "发射「凛霜巨箭」攻击目标。\u000b主控技可触发##水系印记:水流#2008#,并附加##寒冷#1027#。", + "Skill.11131001.2": "发射「凛霜巨箭」,造成攻击力&Param1&的水系技能伤害。\u000b主控技「凛霜道标」可触发##水系印记:水流#2008#,触发时会造成攻击力&Param2&的范围水系印记伤害,并附加##寒冷#1027#。", "Skill.11131002.1": "霜幕之墙", "Skill.11131003.1": "霜华", "Skill.11132000.1": "坚冰涌动", "Skill.11132000.13": "生成「冰柱阵列」,持续造成伤害。\u000b援护技可附加##水系印记:水流#2008#。", - "Skill.11132000.2": "生成「冰柱阵列」,每0.5秒造成攻击力&Param1&的范围水系伤害并附加##水系印记:水流#2008#,持续4秒。", + "Skill.11132000.2": "生成「冰柱阵列」,每0.5秒造成攻击力&Param1&的范围水系技能伤害并附加##水系印记:水流#2008#,持续4秒。", "Skill.11140000.1": "极地涡旋", "Skill.11140000.13": "展开「冰雪领域」持续攻击周围目标。", - "Skill.11140000.2": "展开「冰雪领域」,每0.5秒造成攻击力&Param1&的大范围水系伤害,持续5秒。", + "Skill.11140000.2": "展开「冰雪领域」,每0.3秒造成攻击力&Param1&的大范围水系绝招伤害,持续5秒。", "Skill.11160000.13": "入场", "Skill.11160000.2": "入场", "Skill.11170000.13": "疾跑", "Skill.11170000.2": "疾跑", "Skill.11210000.1": "无名剑术", "Skill.11210000.13": "挥动长剑进行多段攻击。", - "Skill.11210000.2": "挥动长剑攻击。\u000b一段:攻击力&Param1&风系伤害\u000b二段:攻击力&Param2&x2风系伤害\u000b三段:攻击力&Param3&x8风系伤害\u000b四段:攻击力&Param4&x3风系伤害", + "Skill.11210000.2": "挥动长剑攻击。\u000b一段:攻击力&Param1&风系普攻伤害\u000b二段:攻击力&Param2&x2风系普攻伤害\u000b三段:攻击力&Param3&x8风系普攻伤害\u000b四段:攻击力&Param4&x3风系普攻伤害", "Skill.11220000.1": "闪避", "Skill.11220000.13": "基础闪避逻辑", "Skill.11220000.2": "基础闪避逻辑", "Skill.11231001.1": "迅风闪", - "Skill.11231001.13": "高速连续挥剑快速攻击。主控技可触发##风系印记:风息#2017#。", + "Skill.11231001.13": "高速连续挥剑快速攻击。主控技可触发##风系印记:风息#2017#,生成「气旋」", "Skill.11231001.2": "高速连续挥剑,造成攻击力&Param1&x6的风系技能伤害。\u000b主控技「迅风闪」可触发##风系印记:风息#2017#,生成「气旋」:造成攻击力&Param2&x3的范围风系印记伤害。", "Skill.11231002.1": "迅风闪二段", "Skill.11231002.13": "隐藏技能无描述", "Skill.11231002.2": "隐藏技能无描述", "Skill.11232000.1": "驰风击", - "Skill.11232000.13": "释放多道剑气进行攻击。援护技的大剑气可穿透目标并触发##风系印记:风息#2017#。", - "Skill.11232000.2": "发射4道小剑气和1道大剑气进行攻击。\u000b小剑气:造成攻击力&Param1&风系伤害\u000b大剑气:造成攻击力&Param2&风系伤害\u000b援护技「驰风击」的大剑气可穿透目标并触发##风系印记:风息#2017#,生成「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。", + "Skill.11232000.13": "释放多道剑气进行攻击。援护技的大剑气可穿透目标并触发##风系印记:风息#2017#,生成「气旋」。", + "Skill.11232000.2": "发射4道小剑气和1道大剑气进行攻击。\u000b小剑气:造成攻击力&Param1&风系技能伤害\u000b大剑气:造成攻击力&Param2&风系技能伤害\u000b援护技「驰风击」的大剑气可穿透目标并触发##风系印记:风息#2017#,生成「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。", "Skill.11233001.1": "疾跑", "Skill.11233001.13": "疾跑过渡", "Skill.11233001.2": "疾跑过渡", "Skill.11240000.1": "裂空断破斩", - "Skill.11240000.13": "发动大范围斩击造成伤害。绝招可触发##风系印记:风息#2017#。", - "Skill.11240000.2": "发动大范围斩击,造成攻击力&Param1&x2的风系伤害。\u000b绝招「裂空断破斩」可触发##风系印记:风息#2017#,生成「气旋」:造成攻击力&Param2&x3的范围风系印记伤害。", + "Skill.11240000.13": "发动大范围斩击造成伤害。绝招可触发##风系印记:风息#2017#,生成「气旋」。", + "Skill.11240000.2": "发动大范围斩击,造成攻击力&Param1&x2的风系绝招伤害。\u000b绝招「裂空断破斩」可触发##风系印记:风息#2017#,生成「气旋」:造成攻击力&Param2&x3的范围风系印记伤害。", "Skill.11270000.1": "疾跑", "Skill.11270000.13": "基础跑步逻辑", "Skill.11270000.2": "基础跑步逻辑", "Skill.11310000.1": "寒雨决", "Skill.11310000.13": "扬起水波,连续造成伤害。", - "Skill.11310000.2": "扬起水波攻击6次,连续造成伤害。\u000b一段:攻击力&Param1&水系伤害\u000b二段:攻击力&Param1&水系伤害\u000b三段:攻击力&Param2&水系伤害\u000b四段:攻击力&Param3&水系伤害\u000b五段:攻击力&Param3&水系伤害\u000b六段:攻击力&Param4&水系伤害", + "Skill.11310000.2": "扬起水波攻击6次,连续造成伤害。\u000b一段:攻击力&Param1&水系普攻伤害\u000b二段:攻击力&Param1&水系普攻伤害\u000b三段:攻击力&Param2&水系普攻伤害\u000b四段:攻击力&Param3&水系普攻伤害\u000b五段:攻击力&Param3&水系普攻伤害\u000b六段:攻击力&Param4&水系普攻伤害", "Skill.11320000.13": "闪避", "Skill.11320000.2": "闪避", "Skill.11331001.1": "转云推波", "Skill.11331001.13": "技能分为2段施放,先后造成多次伤害。主控技可触发##水系印记:水流#2008#。", - "Skill.11331001.2": "「转云推波」共2段,可分别施放。\u000b「一式」:生成波浪,造成攻击力&Param1&x6的水系伤害\u000b「二式」:旋转身体,造成攻击力&Param2&x6的水系伤害\u000b主控技「转云推波」可触发##水系印记:水流#2008#,造成攻击力&Param3&的水系印记伤害,并附加##寒冷#1027#。", + "Skill.11331001.2": "「转云推波」共2段,可分别施放。\u000b「一式」:生成波浪,造成攻击力&Param1&x6的水系技能伤害\u000b「二式」:旋转身体,造成攻击力&Param2&x6的水系技能伤害\u000b主控技「转云推波」可触发##水系印记:水流#2008#,造成攻击力&Param3&的水系印记伤害,并附加##寒冷#1027#。", "Skill.11331002.1": "转云推波", "Skill.11331002.13": "无", "Skill.11331002.2": "无", "Skill.11332000.1": "仗剑登瀑", "Skill.11332000.13": "扬起水浪后持续发射水剑,造成伤害。援护技可触发##水系印记:水流#2008#。", - "Skill.11332000.2": "扬起水浪,造成攻击力&Param1&的水系伤害,随后发射7轮水剑,每轮造成攻击力&Param2&x5的水系伤害。\u000b援护技「仗剑登瀑」可触发##水系印记:水流#2008#,造成攻击力&Param3&的水系印记伤害,并附加##寒冷#1027#。", + "Skill.11332000.2": "扬起水浪,造成攻击力&Param1&的水系技能伤害,随后发射7轮水剑,每轮造成攻击力&Param2&x5的水系技能伤害。\u000b援护技「仗剑登瀑」可触发##水系印记:水流#2008#,造成攻击力&Param3&的水系印记伤害,并附加##寒冷#1027#。", "Skill.11332001.1": "仗剑登瀑", "Skill.11332001.13": "无", "Skill.11332001.2": "无", @@ -195,7 +195,7 @@ "Skill.11332009.2": "无", "Skill.11340000.1": "御水诀", "Skill.11340000.13": "怒喝后连续横扫,造成多段伤害。绝招可触发##水系印记:水流#2008#。", - "Skill.11340000.2": "怒喝后连续横扫,造成&Param3&,&Param1&x4的大范围水系伤害。\u000b绝招「御水诀」可触发##水系印记:水流#2008#,造成攻击力&Param2&的水系印记伤害,并附加##寒冷#1027#。", + "Skill.11340000.2": "怒喝后连续横扫,造成&Param3&,&Param1&x4的大范围水系绝招伤害。\u000b绝招「御水诀」可触发##水系印记:水流#2008#,造成攻击力&Param2&的水系印记伤害,并附加##寒冷#1027#。", "Skill.11340009.1": "御水诀", "Skill.11340009.13": "无", "Skill.11340009.2": "无", @@ -234,9 +234,6 @@ "Skill.11512000.1": "???", "Skill.11512000.13": "???", "Skill.11512000.2": "???", - "Skill.11512220.1": "???", - "Skill.11512220.13": "???", - "Skill.11512220.2": "???", "Skill.11520000.1": "???", "Skill.11520000.13": "???", "Skill.11520000.2": "???", @@ -255,6 +252,9 @@ "Skill.11532002.1": "???", "Skill.11532002.13": "???", "Skill.11532002.2": "???", + "Skill.11532003.1": "???", + "Skill.11532003.13": "???", + "Skill.11532003.2": "???", "Skill.11540000.1": "???", "Skill.11540000.13": "???", "Skill.11540000.2": "???", @@ -272,67 +272,67 @@ "Skill.11601121.2": "种子喷射者_攻击", "Skill.11610000.1": "萌芽炮弹", "Skill.11610000.13": "连续发射能量炮弹,造成伤害。", - "Skill.11610000.2": "发射能量炮弹,每颗炮弹造成攻击力&Param1&的地系伤害,弹匣容量为24。\u000b靠近目标时,挥舞铲子炮,造成攻击力&Param3&的范围地系伤害。", + "Skill.11610000.2": "发射能量炮弹,每颗炮弹造成攻击力&Param1&的地系普攻伤害,弹匣容量为24。\u000b靠近目标时,挥舞铲子炮,造成攻击力&Param3&的范围地系普攻伤害。", "Skill.11620000.13": "闪避", "Skill.11620000.2": "闪避", "Skill.11631000.1": "麦豆回旋", "Skill.11631000.13": "挥舞铲子炮抛出种子,造成伤害。\u000b施放技能后,填满弹匣,普攻获得强化。\u000b主控技可触发##地系印记:地脉#1020#。", - "Skill.11631000.2": "挥舞铲子炮,造成攻击力&Param1&的地系伤害。同时抛出种子,造成攻击力&Param2&的范围地系伤害,并降低目标移速&Param3&,持续&Param4&秒。\u000b施放技能后,填满弹匣,普攻获得强化:提升射速,且不消耗弹匣,持续&Param5&秒。\u000b主控技「麦豆回旋」可触发##地系印记:地脉#2029#,造成攻击力&Param6&的范围地系印记伤害。", + "Skill.11631000.2": "挥舞铲子炮,造成攻击力&Param1&的地系技能伤害。同时抛出种子,造成攻击力&Param2&的范围地系技能伤害,并降低目标移速&Param3&,持续&Param4&秒。\u000b施放技能后,填满弹匣,普攻获得强化:提升射速,且不消耗弹匣,持续&Param5&秒。\u000b主控技「麦豆回旋」可触发##地系印记:地脉#2029#,造成攻击力&Param6&的范围地系印记伤害。", "Skill.11632000.1": "百花齐放", "Skill.11632000.13": "持续落下种子雨,连续造成伤害,并附加##地系印记:地脉#2029#和「种球」。\u000b「种球」:己方对附带种球的目标触发##地系印记#1020#时,造成伤害。", - "Skill.11632000.2": "持续落下种子雨,造成攻击力&Param1&x6的范围地系伤害,并附加##地系印记:地脉#2029#和「种球」。\u000b「种球」:持续&Param2&秒,己方对附带种球的目标触发##地系印记#1020#时,造成岭川攻击力&Param3&范围地系伤害。", + "Skill.11632000.2": "持续落下种子雨,造成攻击力&Param1&x6的范围地系技能伤害,并附加##地系印记:地脉#2029#和「种球」。\u000b「种球」:持续&Param2&秒,己方对附带种球的目标触发##地系印记#1020#时,造成岭川攻击力&Param3&范围地系技能伤害。", "Skill.11640000.1": "丰收狂想曲", "Skill.11640000.13": "连续打击树树鼠战士,造成伤害。", - "Skill.11640000.2": "连续打击树树鼠战士,造成攻击力&Param1&x5、&Param2&的范围地系伤害。", + "Skill.11640000.2": "连续打击树树鼠战士,造成攻击力&Param1&x5、&Param2&的范围地系绝招伤害。", "Skill.11670000.13": "疾跑", "Skill.11670000.2": "疾跑", "Skill.11710000.1": "雷惊电绕", "Skill.11710000.13": "掌心汇聚雷电,连续攻击目标,造成伤害。", - "Skill.11710000.2": "掌心汇聚雷电攻击目标\u000b一段:攻击力&Param1&光系伤害\u000b二段:攻击力&Param2&光系伤害\u000b三段:攻击力&Param3&光系伤害", + "Skill.11710000.2": "掌心汇聚雷电攻击目标\u000b一段:攻击力&Param1&光系普攻伤害\u000b二段:攻击力&Param2&光系普攻伤害\u000b三段:攻击力&Param3&光系普攻伤害", "Skill.11720000.13": "闪避", "Skill.11720000.2": "闪避", "Skill.11731000.1": "轰雷掣电", - "Skill.11731000.13": "落下雷电,造成伤害。\u000b主控技可触发##光系印记:光明#2016#。", - "Skill.11731000.2": "落下1道雷电,造成攻击力&Param1&的光系伤害,最多积蓄4道雷电。\u000b主控技「轰雷掣电」可触发##光系印记:光明#2016#,触发时造成攻击力&Param2&的光系印记伤害。", + "Skill.11731000.13": "落下雷电,造成伤害。\u000b主控技可触发##光系印记:光明#2016#,产生「落雷」。", + "Skill.11731000.2": "落下1道雷电,造成攻击力&Param1&的光系技能伤害,最多积蓄4道雷电。\u000b主控技「轰雷掣电」可触发##光系印记:光明#2016#,产生「落雷」:造成攻击力&Param2&的光系印记伤害。", "Skill.11732000.1": "鸣雷云闪", "Skill.11732000.13": "生成「闪电领域」,持续造成伤害。\u000b援护技可附加##光系印记:光明#2016#。", - "Skill.11732000.2": "生成「闪电领域」,每0.5秒造成攻击力&Param1&的光系伤害并附加##光系印记:光明#2016#,持续8秒。", + "Skill.11732000.2": "生成「闪电领域」,每0.5秒造成攻击力&Param1&的光系技能伤害并附加##光系印记:光明#2016#,持续8秒。", "Skill.11740000.1": "麟啸咤九天", "Skill.11740000.13": "生成「雷电麒麟」,雷击目标。", - "Skill.11740000.2": "生成巨大的「雷电麒麟」持续10秒,每0.5秒雷击场上随机3个敌人,造成攻击力&Param1&的光系伤害。", + "Skill.11740000.2": "生成巨大的「雷电麒麟」持续10秒,每0.5秒雷击场上随机4个敌人,造成攻击力&Param1&的光系绝招伤害。", "Skill.11770000.1": "冲锋", "Skill.11810000.1": "夜刃挥斩", "Skill.11810000.13": "舞动大镰刀攻击目标。", - "Skill.11810000.2": "舞动大镰刀攻击目标。\u000b一段:攻击力&Param1&暗系伤害\u000b二段:攻击力&Param2&暗系伤害\u000b三段:攻击力&Param3&暗系伤害\u000b四段:攻击力&Param4&暗系伤害", + "Skill.11810000.2": "舞动大镰刀攻击目标。\u000b一段:攻击力&Param1&暗系普攻伤害\u000b二段:攻击力&Param2&暗系普攻伤害\u000b三段:攻击力&Param3&暗系普攻伤害\u000b四段:攻击力&Param4&暗系普攻伤害", "Skill.11820000.1": "闪避", "Skill.11820000.13": "闪避", "Skill.11820000.2": "闪避", "Skill.11831000.1": "黯影交错", "Skill.11831000.13": "多次切割后震击目标。主控技可触发##暗系印记:暗影#2018#。", - "Skill.11831000.2": "多次切割后震击目标,造成攻击力&Param1&x5,&Param2&的范围暗系伤害。\u000b主控技「黯影交错」可触发##暗系印记:暗影#2018#,造成攻击力&Param3&的暗系印记伤害,附加##暗锁#2020#,持续&Param4&秒。", + "Skill.11831000.2": "多次切割后震击目标,造成攻击力&Param1&x5,&Param2&的范围暗系技能伤害。\u000b主控技「黯影交错」可触发##暗系印记:暗影#2018#,造成攻击力&Param3&的暗系印记伤害,附加##暗锁#3002#。", "Skill.11832000.1": "骨牢禁锢", - "Skill.11832000.13": "挥刀横斩后,扯断锁链牵引目标。援护技技可附加##暗系印记:暗影#2018#。", - "Skill.11832000.2": "挥刀横斩,造成攻击力&Param1&的暗系范围伤害,随后扯断锁链牵引目标,造成攻击力&Param2&的暗系伤害。\u000b援护技「骨牢禁锢」可附加##暗系印记:暗影#2018#。", + "Skill.11832000.13": "挥刀横斩后,扯断锁链牵引目标。援护技可附加##暗系印记:暗影#2018#。", + "Skill.11832000.2": "挥刀横斩,造成攻击力&Param1&的范围暗系技能伤害,随后扯断锁链牵引目标,造成攻击力&Param2&的暗系技能伤害。\u000b援护技「骨牢禁锢」可附加##暗系印记:暗影#2018#。", "Skill.11840000.1": "寂灭收割", "Skill.11840000.13": "持续牵引目标,造成多段大范围伤害。", - "Skill.11840000.2": "引发暗黑风暴,持续牵引目标,造成攻击力&Param1&x8的大范围暗系伤害,最终横斩一刀造成攻击力&Param2&的大范围暗系伤害。", + "Skill.11840000.2": "引发暗黑风暴,持续牵引目标,造成攻击力&Param1&x8的大范围暗系绝招伤害,最终横斩一刀造成攻击力&Param2&的大范围暗系绝招伤害。", "Skill.11870000.1": "疾跑", "Skill.11870000.13": "疾跑", "Skill.11870000.2": "疾跑", "Skill.11910000.1": "花漫落", "Skill.11910000.13": "发射多枚飞镖。", - "Skill.11910000.2": "发射多枚飞镖。\u000b一段:攻击力&Param1&x2风系伤害\u000b二段:攻击力&Param2&x2风系伤害\u000b三段:攻击力&Param3&x3风系伤害", + "Skill.11910000.2": "发射多枚飞镖。\u000b一段:攻击力&Param1&x2风系普攻伤害\u000b二段:攻击力&Param2&x2风系普攻伤害\u000b三段:攻击力&Param3&x3风系普攻伤害", "Skill.11920000.13": "基础闪避逻辑", "Skill.11920000.2": "基础闪避逻辑", "Skill.11931000.1": "花风舞", - "Skill.11931000.13": "发射往返飞行的向日葵飞镖。主控技可触发##风系印记#1017#。", - "Skill.11931000.2": "发射2枚向日葵飞镖,往返飞行共4轮,每次可造成攻击力&Param1&的风系伤害。\u000b主控技「花风舞」可触发##风系印记#1017#,造成攻击力&Param2&的范围风系印记伤害。", + "Skill.11931000.13": "发射往返飞行的向日葵飞镖。主控技可触发##风系印记#1017#,产生「绽放」。", + "Skill.11931000.2": "发射2枚向日葵飞镖,往返飞行共4轮,每次可造成攻击力&Param1&的风系技能伤害。\u000b主控技「花风舞」可触发##风系印记#1017#,产生「绽放」:造成攻击力&Param2&的范围风系印记伤害。", "Skill.11932000.1": "花未凋", - "Skill.11932000.13": "生成爆散向日葵,发射多个飞镖。援护技可触发##风系印记#1017#。", - "Skill.11932000.2": "生成爆散向日葵,发射12枚飞镖,每枚造成攻击力&Param1&风系伤害。\u000b援护技「花未凋」可触发##风系印记#1017#,造成攻击力&Param2&的范围风系印记伤害。", + "Skill.11932000.13": "生成爆散向日葵,发射多个飞镖。援护技可触发##风系印记#1017#,产生「绽放」。", + "Skill.11932000.2": "生成爆散向日葵,发射12枚飞镖,每枚造成攻击力&Param1&风系技能伤害。\u000b援护技「花未凋」可触发##风系印记#1017#,产生「绽放」:造成攻击力&Param2&的范围风系印记伤害。", "Skill.11940000.1": "花镜月", - "Skill.11940000.13": "产生分身协助战斗。分身可触发##风系印记#1017#。", - "Skill.11940000.2": "产生2名不移动的分身协助战斗,分身发射飞镖造成花原攻击力&Param1&x2、&Param2&x2、&Param3&x3的风系绝招伤害。\u000b分身存在时间10秒,最多存在2名。\u000b分身的伤害可触发##风系印记#1017#,造成攻击力&Param4&的范围风系印记伤害。", + "Skill.11940000.13": "产生分身协助战斗。分身可触发##风系印记#1017#,产生「绽放」", + "Skill.11940000.2": "产生2名不移动的分身协助战斗,分身发射飞镖造成花原攻击力&Param1&x2、&Param2&x2、&Param3&x3的风系绝招伤害。\u000b分身存在时间10秒,最多存在2名。\u000b分身的伤害可触发##风系印记#1017#,产生「绽放」:造成攻击力&Param4&的范围风系印记伤害。", "Skill.11940001.1": "普攻飞镖一套", "Skill.11940001.13": "怪物技能无需描述", "Skill.11940001.2": "怪物技能无需描述", @@ -355,31 +355,31 @@ "Skill.11970000.2": "基础跑步逻辑", "Skill.12010000.1": "朔风连弹", "Skill.12010000.13": "连续发射「风能弹」,造成伤害。", - "Skill.12010000.2": "连续发射「风能弹」,造成伤害。\u000b一至四段:攻击力&Param1&风系伤害\u000b五段:攻击力&Param2&x2风系伤害", + "Skill.12010000.2": "连续发射「风能弹」,造成伤害。\u000b一至四段:攻击力&Param1&风系普攻伤害\u000b五段:攻击力&Param2&x2风系普攻伤害", "Skill.12020000.13": "基础闪避逻辑", "Skill.12020000.2": "基础闪避逻辑", "Skill.12020001.13": "基础闪避逻辑", "Skill.12020001.2": "基础闪避逻辑", "Skill.12031000.1": "翠星环行", - "Skill.12031000.13": "对附近目标造成伤害,并生成「飞叶」环绕自身。\u000b主控技可触发##风息#2025#。", - "Skill.12031000.2": "对附近目标造成攻击力&Param1&的风系伤害,随后生成2个「飞叶」。\u000b「飞叶」:穿过目标时,造成攻击力&Param2&的风系伤害,持续7.2秒。\u000b主控技「翠星环行」可触发##风系印记:风息#2017#,造成攻击力&Param3&的范围风系印记伤害。", + "Skill.12031000.13": "对附近目标造成伤害,并生成「飞叶」环绕自身。\u000b主控技可触发##风系印记:风息#2017#,产生「绽放」。", + "Skill.12031000.2": "对附近目标造成攻击力&Param1&的风系技能伤害,随后生成2个「飞叶」。\u000b「飞叶」:穿过目标时,造成攻击力&Param2&的风系技能伤害,持续7.2秒。\u000b主控技「翠星环行」可触发##风系印记:风息#2017#,产生「绽放」:造成攻击力&Param3&的范围风系印记伤害。", "Skill.12032000.1": "尘风伴星", "Skill.12032000.13": "生成环绕主控角色的「花环」,并附加##风系印记:风息#2017#。", - "Skill.12032000.2": "向主控角色扔出「花环」。\u000b「花环」:每0.4秒造成攻击力&Param1&的风系伤害,并附加##风系印记:风息#2017#,持续6秒。", + "Skill.12032000.2": "向主控角色扔出「花环」。\u000b「花环」:每0.4秒造成攻击力&Param1&的风系技能伤害,并附加##风系印记:风息#2017#,持续6秒。", "Skill.12040000.1": "星环风暴", "Skill.12040000.13": "生成旋风,造成伤害。", - "Skill.12040000.2": "生成2股旋风,分别造成攻击力&Param1&x9的范围风系伤害,持续4秒。", + "Skill.12040000.2": "生成2股旋风,分别造成攻击力&Param1&x9的范围风系绝招伤害,持续4秒。", "Skill.12070000.13": "基础跑步逻辑", "Skill.12070000.2": "基础跑步逻辑", "Skill.12310000.1": "伶牙俐齿", "Skill.12310000.13": "火狼连续扑咬目标。", - "Skill.12310000.2": "火狼连续扑咬。\u000b一段:攻击力&Param1&风系伤害\u000b二段:攻击力&Param2&风系伤害\u000b三段:攻击力&Param3&x2风系伤害\u000b四段:攻击力&Param4&风系伤害", + "Skill.12310000.2": "火狼连续扑咬。\u000b一段:攻击力&Param1&风系普攻伤害\u000b二段:攻击力&Param2&风系普攻伤害\u000b三段:攻击力&Param3&x2风系普攻伤害\u000b四段:攻击力&Param4&风系普攻伤害", "Skill.12320000.1": "闪避", "Skill.12320000.13": "基础闪避逻辑", "Skill.12320000.2": "基础闪避逻辑", "Skill.12331000.1": "嘭嘭飞弹", - "Skill.12331000.13": "召唤嘭嘭鱼「泡泡」攻击目标,有概率生成「风爆」,并附加##风系印记:风息#2017#。\u000b「泡泡」在场时,提升全队&Param3&。", - "Skill.12331000.2": "召唤嘭嘭鱼「泡泡」,喷射风弹造成攻击力&Param1&的风系仆从伤害。\u000b「泡泡」拥有杏子100%攻击力,存在时间15秒。\u000b「泡泡」造成伤害时,25%概率生成「风爆」,造成攻击力&Param2&的风系仆从伤害,并附加##风系印记:风息#2017#,该效果每秒最多触发1次。\u000b「泡泡」在场时,全队&Param3&提升&Param4&。", + "Skill.12331000.13": "召唤嘭嘭鱼##泡泡#4013#攻击目标,有概率生成「风爆」,并附加##风系印记:风息#2017#。\u000b##泡泡#4013#在场时,提升全队&Param3&。", + "Skill.12331000.2": "召唤嘭嘭鱼##泡泡#4013#,喷射风弹造成攻击力&Param1&的风系仆从伤害。\u000b##泡泡#4013#造成伤害时,25%概率生成「风爆」,造成攻击力&Param2&的风系仆从伤害,并附加##风系印记:风息#2017#,该效果每秒最多触发1次。\u000b##泡泡#4013#在场时,全队&Param3&提升&Param4&。", "Skill.12331001.1": "普攻飞弹", "Skill.12331001.13": "怪物技能无需描述", "Skill.12331001.2": "怪物技能无需描述", @@ -394,31 +394,31 @@ "Skill.12334000.2": "死亡表演", "Skill.12340000.1": "原野之唤", "Skill.12340000.13": "火狼清除飞弹攻击,发射风球造成范围伤害,并附加##风系印记:风息#2017#。", - "Skill.12340000.2": "火狼大吼,清除飞弹攻击。随后发射风球,造成攻击力&Param1&的范围风系伤害并附加##风系印记:风息#2017#。", + "Skill.12340000.2": "火狼大吼,清除飞弹攻击。随后发射风球,造成攻击力&Param1&的范围风系绝招伤害并附加##风系印记:风息#2017#。", "Skill.12370000.1": "疾跑", "Skill.12370000.13": "基础跑步逻辑", "Skill.12370000.2": "基础跑步逻辑", "Skill.12510000.1": "理性裁剪", "Skill.12510000.13": "挥动巨斧斩击目标,##狂化#2014#状态普攻强化为高速斩击。", - "Skill.12510000.2": "挥动巨斧斩击目标。\u000b一段:攻击力&Param1&水系伤害\u000b二段:攻击力&Param2&水系伤害\u000b三段:攻击力&Param3&水系伤害\u000b四段:攻击力&Param4&水系伤害\u000b五段:攻击力&Param5&水系伤害\u000b##狂化#2014#状态下变为高速斩击。\u000b一段:攻击力&Param6&x2水系伤害\u000b二段:攻击力&Param7&x2水系伤害\u000b三段:攻击力&Param8&、&Param9&x4、&Param10&水系伤害", + "Skill.12510000.2": "挥动巨斧斩击目标。\u000b一段:攻击力&Param1&水系普攻伤害\u000b二段:攻击力&Param2&水系普攻伤害\u000b三段:攻击力&Param3&x2水系普攻伤害\u000b四段:攻击力&Param4&x3水系普攻伤害\u000b五段:攻击力&Param5&水系普攻伤害\u000b##狂化#2014#状态下变为高速斩击。\u000b一段:攻击力&Param6&x2水系普攻伤害\u000b二段:攻击力&Param7&x2水系普攻伤害\u000b三段:攻击力&Param8&、&Param9&x4、&Param10&水系普攻伤害", "Skill.12520000.13": "闪避", "Skill.12520000.2": "闪避", "Skill.12520002.13": "闪避", "Skill.12520002.2": "闪避", "Skill.12531000.1": "冰锋舞", - "Skill.12531000.13": "蓄力后持续对附近目标造成伤害。\u000b主控技可触发##水系印记#1018#。", - "Skill.12531000.2": "蓄力后施放旋风斩,每0.3秒对附近目标造成攻击力&Param1&的水系伤害,蓄力可提升持续时间。\u000b主控技「冰锋舞」可触发##水系印记#1018#,触发时造成攻击力&Param2&的范围水系印记伤害,并附加##寒冷#1027#。", + "Skill.12531000.13": "蓄力后持续对附近目标造成伤害。\u000b主控技可触发##水系印记#1018#,并附加##寒冷#1027#。", + "Skill.12531000.2": "蓄力后施放旋风斩,每0.3秒对附近目标造成攻击力&Param1&的水系技能伤害,蓄力可提升持续时间,最多持续打击3.6秒。\u000b主控技「冰锋舞」可触发##水系印记#1018#,触发时造成攻击力&Param2&的范围水系印记伤害,并附加##寒冷#1027#。", "Skill.12532000.1": "霜华绽", "Skill.12532000.13": "生成「冰之花」造成伤害。\u000b援护技可附加##水系印记:水流#2008#。", - "Skill.12532000.2": "在前方生成大量「冰之花」,造成攻击力&Param1&的范围水系伤害。\u000b「冰之花」产生1秒后爆裂,造成攻击力&Param2&的范围水系伤害。\u000b援护技「霜华绽」可附加##水系印记:水流#2008#。", + "Skill.12532000.2": "在前方生成大量「冰之花」,造成攻击力&Param1&的范围水系技能伤害。\u000b「冰之花」产生1秒后爆裂,造成攻击力&Param2&的范围水系技能伤害。\u000b援护技「霜华绽」可附加##水系印记:水流#2008#。", "Skill.12540000.1": "凌花挽歌", "Skill.12540000.13": "对周围目标造成伤害,并进入##狂化#2014#状态。", - "Skill.12540000.2": "发出怒吼,造成攻击力&Param1&、&Param2&的大范围水系伤害,随后造成攻击力&Param3&的范围水系伤害,并进入20秒##狂化#2014#状态。\u000b作为援护角色处于##狂化#2014#状态时,自动攻击附近目标。", + "Skill.12540000.2": "发出怒吼,造成攻击力&Param1&、&Param2&的大范围水系绝招伤害,随后造成攻击力&Param3&的范围水系绝招伤害,并进入20秒##狂化#2014#状态。\u000b作为援护角色处于##狂化#2014#状态时,自动攻击附近目标。", "Skill.12570000.13": "疾跑", "Skill.12570000.2": "疾跑", "Skill.12610000.1": "三幕式", "Skill.12610000.13": "连续生成火鸟,造成伤害。", - "Skill.12610000.2": "连续生成火鸟,造成伤害。\u000b一段:攻击力&Param1&火系伤害\u000b二段:攻击力&Param2&火系伤害\u000b三段:攻击力&Param3&火系伤害", + "Skill.12610000.2": "连续生成火鸟,造成伤害。\u000b一段:攻击力&Param1&火系普攻伤害\u000b二段:攻击力&Param2&火系普攻伤害\u000b三段:攻击力&Param3&火系普攻伤害", "Skill.12610001.1": "三幕式", "Skill.12610002.1": "三幕式", "Skill.12610003.1": "三幕式", @@ -426,83 +426,83 @@ "Skill.12620000.2": "闪避", "Skill.12631000.1": "登台暖场", "Skill.12631000.13": "扔出魔术帽,连续造成伤害,并附加##火系印记:圣焰#2013#。", - "Skill.12631000.2": "扔出「魔术帽」,每0.5秒造成攻击力&Param1&的火系伤害,并附加##火系印记:圣焰#2013#,持续5秒。\u000b施放技能时,提升全队&Param9&&Param7&,持续&Param4&秒。", + "Skill.12631000.2": "扔出「魔术帽」,每0.5秒造成攻击力&Param1&的火系技能伤害,并附加##火系印记:圣焰#2013#,持续5秒。\u000b施放技能时,提升全队&Param9&&Param7&,持续&Param4&秒。", "Skill.12631001.1": "登台暖场", "Skill.12631001.13": "扔出魔术帽,连续造成伤害,并附加##火系印记:圣焰#2013#。", - "Skill.12631001.2": "扔出「魔术帽」,每0.5秒造成攻击力&Param1&的火系伤害,并附加##火系印记:圣焰#2013#,持续5秒。\u000b施放技能时,提升全队&Param9&&Param7&,持续&Param4&秒。", + "Skill.12631001.2": "扔出「魔术帽」,每0.5秒造成攻击力&Param1&的火系技能伤害,并附加##火系印记:圣焰#2013#,持续5秒。\u000b施放技能时,提升全队&Param9&&Param7&,持续&Param4&秒。", "Skill.12632000.1": "伴舞焰蝶", "Skill.12632000.13": "生成3只「沐蝶」和3只「炎蝶」,分别作用于主控角色和目标。\u000b「沐蝶」:提升主控角色&Param4&和&Param9&。\u000b「炎蝶」:造成火系伤害,并附加##火系印记:圣焰#2013#。", - "Skill.12632000.2": "生成3只「沐蝶」和3只「炎蝶」,分别作用于主控角色和目标。\u000b「沐蝶」:提升主控角色&Param9&&Param7&,并且每只沐蝶额外提升主控角色&Param4&&Param1&,持续&Param5&秒。\u000b「炎蝶」:造成攻击力&Param2&的火系伤害,并附加1层##蝶之印#2021#和##火系印记:圣焰#2013#。", + "Skill.12632000.2": "生成3只「沐蝶」和3只「炎蝶」,分别作用于主控角色和目标。\u000b「沐蝶」:提升主控角色&Param9&&Param7&,并且每只沐蝶额外提升主控角色&Param4&&Param1&,持续&Param5&秒。\u000b「炎蝶」:造成攻击力&Param2&的火系技能伤害,并附加1层##蝶之印#2021#和##火系印记:圣焰#2013#。", "Skill.12640000.1": "天火涅槃", "Skill.12640000.13": "生成天火凤凰,造成范围伤害后,幻化成「凤凰卵」,并附加##火系印记:圣焰#2013#。", - "Skill.12640000.2": "生成天火凤凰,造成攻击力&Param1&的范围火系伤害后,幻化成「凤凰卵」,存在8秒。\u000b「凤凰卵」牵引目标,每秒造成攻击力&Param2&的火系伤害,并附加##火系印记:圣焰#2013#。", + "Skill.12640000.2": "生成天火凤凰,造成攻击力&Param1&的范围火系绝招伤害后,幻化成「凤凰卵」,存在8秒。\u000b「凤凰卵」牵引目标,每秒造成攻击力&Param2&的火系绝招伤害,并附加##火系印记:圣焰#2013#。", "Skill.12710000.1": "横斩式", "Skill.12710000.13": "挥舞魔剑,连续造成伤害。", - "Skill.12710000.2": "挥舞魔剑,连续造成伤害。\u000b一段:攻击力&Param1&水系伤害\u000b二段:攻击力&Param2&水系伤害\u000b三段:攻击力&Param3&水系伤害\u000b四段:攻击力&Param4&水系伤害", + "Skill.12710000.2": "挥舞魔剑,连续造成伤害。\u000b一段:攻击力&Param1&水系普攻伤害\u000b二段:攻击力&Param2&水系普攻伤害\u000b三段:攻击力&Param3&水系普攻伤害\u000b四段:攻击力&Param4&水系普攻伤害", "Skill.12720000.13": "闪避", "Skill.12720000.2": "闪避", "Skill.12731000.1": "飞花潺流", "Skill.12731000.13": "特丽莎获得「涌盾」,随后配合魔剑,连续造成伤害,并附加##水系印记:水流#2008#。", - "Skill.12731000.2": "配合魔剑,造成攻击力&Param1&、&Param2&的水系伤害,并附加##水系印记:水流#2008#,同时自身获得「涌盾」。\u000b「涌盾」:可以吸收特丽莎基础攻击力&Param3&的伤害量,持续&Param4&秒。", + "Skill.12731000.2": "配合魔剑,造成攻击力&Param1&、&Param2&的水系技能伤害,并附加##水系印记:水流#2008#,同时自身获得「涌盾」。\u000b「涌盾」:可以吸收特丽莎基础攻击力&Param3&的伤害量,持续&Param4&秒。", "Skill.12731001.1": "飞花潺流", "Skill.12731001.13": "特丽莎获得「涌盾」,随后配合魔剑,连续造成伤害,并附加##水系印记:水流#2008#。", - "Skill.12731001.2": "配合魔剑,造成攻击力&Param1&、&Param2&的水系伤害,并附加##水系印记:水流#2008#,同时自身获得「涌盾」。\u000b「涌盾」:可以吸收特丽莎基础攻击力&Param3&的伤害量,持续&Param4&秒。", + "Skill.12731001.2": "配合魔剑,造成攻击力&Param1&、&Param2&的水系技能伤害,并附加##水系印记:水流#2008#,同时自身获得「涌盾」。\u000b「涌盾」:可以吸收特丽莎基础攻击力&Param3&的伤害量,持续&Param4&秒。", "Skill.12732000.1": "浪潮绝涌", "Skill.12732000.13": "插下魔剑,生成「浪域」,主控角色获得「涌盾」。\u000b「浪域」持续造成伤害,并附加##水系印记:水流#2008#。", - "Skill.12732000.2": "插下魔剑,造成攻击力&Param1&的水系伤害,生成一片「浪域」,同时主控角色获得「涌盾」。\u000b「浪域」:每秒造成攻击力&Param2&的范围水系伤害,并附加##水系印记:水流#2008#,持续6秒。\u000b「涌盾」:可以吸收特丽莎基础攻击力&Param3&的伤害量,持续&Param4&秒。", + "Skill.12732000.2": "插下魔剑,造成攻击力&Param1&的水系技能伤害,生成一片「浪域」,同时主控角色获得「涌盾」。\u000b「浪域」:每秒造成攻击力&Param2&的范围水系技能伤害,并附加##水系印记:水流#2008#,持续6秒。\u000b「涌盾」:可以吸收特丽莎基础攻击力&Param3&的伤害量,持续&Param4&秒。", "Skill.12740000.1": "零距凝解斩", "Skill.12740000.13": "发射斩击剑气,形成波浪,造成伤害,并附加##水系印记:水流#2008#。", - "Skill.12740000.2": "发射斩击剑气,形成向两侧扩散的波浪,造成攻击力&Param1&和&Param2&的范围水系伤害,并附加##水系印记:水流#2008#。", + "Skill.12740000.2": "发射斩击剑气,形成向两侧扩散的波浪,造成攻击力&Param1&和&Param2&的范围水系绝招伤害,并附加##水系印记:水流#2008#。", "Skill.12770000.13": "疾跑", "Skill.12770000.2": "疾跑", "Skill.13010001.1": "定位贯穿", "Skill.13010001.13": "站定后发射冰箭,贯穿目标造成伤害,移动会立刻打断射击。", - "Skill.13010001.2": "站定后发射冰箭,贯穿目标造成攻击力&Param1&的水系伤害,移动会立刻打断射击。\u000b当多娜处于##灵巧#2015#状态时,普攻造成攻击力&Param2&的水系伤害。", + "Skill.13010001.2": "站定后发射冰箭,贯穿目标造成攻击力&Param1&的水系普攻伤害,移动会立刻打断射击。\u000b当多娜处于##灵巧#2015#状态时,普攻造成攻击力&Param2&的水系普攻伤害。", "Skill.13020000.13": "闪避", "Skill.13020000.2": "闪避", "Skill.13031000.1": "霖雨追击", - "Skill.13031000.13": "召唤「宣传人偶」持续造成伤害并嘲讽目标。\u000b人偶存在时多娜进入##灵巧#2015#状态,普攻强化,可触发##水系印记#1018#。", - "Skill.13031000.2": "在目标附近召唤「宣传人偶」,持续12秒。人偶存在时,多娜进入##灵巧#2015#状态。\u000b人偶每4秒造成攻击力&Param1&的范围水系仆从伤害并嘲讽目标。\u000b「宣传人偶」和##灵巧#2015#状态期间的普攻可触发##水系印记#1018#,造成攻击力&Param4&的范围水系印记伤害,并附加##寒冷#1027#。", + "Skill.13031000.13": "召唤##「宣传人偶」#4017#持续造成伤害并嘲讽目标。\u000b人偶存在时多娜进入##灵巧#2015#状态,普攻强化,可触发##水系印记#1018#,并附加##寒冷#1027#。", + "Skill.13031000.2": "在目标附近召唤##「宣传人偶」#4017#。人偶存在时,多娜进入##灵巧#2015#状态。\u000b人偶每4秒造成攻击力&Param1&的范围水系仆从伤害并嘲讽目标。\u000b##「宣传人偶」#4017#和##灵巧#2015#状态期间的普攻可触发##水系印记#1018#,造成攻击力&Param4&的范围水系印记伤害,并附加##寒冷#1027#。", "Skill.13032000.1": "穿海连潮", "Skill.13032000.13": "持续发射穿「穿雪箭」,并产生「霜浪」,对沿途目标造成伤害。\u000b援护技可附加##水系印记:水流#2008#。", - "Skill.13032000.2": "持续发射9次「穿雪箭」,分别造成攻击力&Param1&、&Param2&x2、&Param3&x3、&Param4&x2、&Param5&的水系伤害。\u000b最后一箭的路径上会产生「霜浪」,造成攻击力&Param6&的水系伤害。\u000b「穿海连潮」造成伤害时附加##水系印记:水流#2008#。", + "Skill.13032000.2": "持续发射9次「穿雪箭」,分别造成攻击力&Param1&、&Param2&x2、&Param3&x3、&Param4&x2、&Param5&的水系技能伤害。\u000b最后一箭的路径上会产生「霜浪」,造成攻击力&Param6&的水系技能伤害。\u000b「穿海连潮」造成伤害时附加##水系印记:水流#2008#。", "Skill.13040000.1": "银丝倾泻", "Skill.13040000.13": "在目标位置降下箭雨,持续造成范围伤害。", - "Skill.13040000.2": "发射集束箭,在目标位置降下箭雨,每0.5秒造成攻击力&Param1&的范围水系伤害,持续6秒。", + "Skill.13040000.2": "发射集束箭,在目标位置降下箭雨,每0.5秒造成攻击力&Param1&的范围水系绝招伤害,持续6秒。", "Skill.13070000.13": "疾跑", "Skill.13070000.2": "疾跑", "Skill.13210000.1": "连打带闪", "Skill.13210000.13": "挥舞球棒和滑板攻击目标。", - "Skill.13210000.2": "挥舞球棒和滑板打击目标。\u000b一段:攻击力&Param1&光系伤害\u000b二段:攻击力&Param2&光系伤害\u000b三段:攻击力&Param3&光系伤害\u000b四段:攻击力&Param4&、&Param6&x6光系伤害\u000b五段:攻击力&Param5&光系伤害", + "Skill.13210000.2": "挥舞球棒和滑板打击目标。\u000b一段:攻击力&Param1&光系普攻伤害\u000b二段:攻击力&Param2&光系普攻伤害\u000b三段:攻击力&Param3&光系普攻伤害\u000b四段:攻击力&Param4&、&Param6&x6光系普攻伤害\u000b五段:攻击力&Param5&光系普攻伤害", "Skill.13220000.13": "闪避", "Skill.13220000.2": "闪避", "Skill.13231001.1": "胜!爆星连打", - "Skill.13231001.13": "挥舞球棒攻击目标,随后激活「二垒打」:冲向目标高速连击。\u000b主控技可触发##光系印记#1015#。", - "Skill.13231001.2": "挥舞球棒,造成攻击力&Param1&的光系伤害,并激活二段技能「二垒打」:冲向目标后发动乱打,长按技能可每0.3秒造成攻击力&Param2&的光系伤害,持续3秒。随后追加1次猛击,造成攻击力&Param3&的光系伤害。\u000b主控技「胜!爆星连打」和「二垒打」可触发##光系印记#1015#,触发时造成攻击力&Param4&的光系印记伤害。", + "Skill.13231001.13": "挥舞球棒攻击目标,随后激活「二垒打」:冲向目标高速连击。\u000b主控技可触发##光系印记#1015#,产生「落雷」。", + "Skill.13231001.2": "挥舞球棒,造成攻击力&Param1&的光系技能伤害,并激活二段技能「二垒打」:冲向目标后发动乱打,长按技能可每0.3秒造成攻击力&Param2&的光系技能伤害,持续3秒。随后追加1次猛击,造成攻击力&Param3&的光系技能伤害。\u000b主控技「胜!爆星连打」和「二垒打」可触发##光系印记#1015#,产生「落雷」:造成攻击力&Param4&的光系印记伤害。", "Skill.13231002.1": "碎星冲击", "Skill.13231003.1": "流星连打", "Skill.13232000.1": "义!浪扫尘星", "Skill.13232000.13": "挥洒「星芒」附着目标,随后造成伤害。\u000b援护技可附加##光系印记:光明#2016#。", - "Skill.13232000.2": "挥洒星光,造成攻击力&Param1&的光系伤害,并附加2层「星芒」。\u000b每隔3秒,「星芒」造成攻击力&Param2&的范围光系伤害,并附加##光系印记:光明#2016#。", + "Skill.13232000.2": "挥洒星光,造成攻击力&Param1&的光系技能伤害,并附加2层「星芒」。\u000b每隔3秒,「星芒」造成攻击力&Param2&的范围光系伤害,并附加##光系印记:光明#2016#。", "Skill.13240000.1": "决!叱咤星天", "Skill.13240000.13": "指挥灰风俱乐部成员攻击目标。", - "Skill.13240000.2": "指挥灰风俱乐部成员攻击目标,每0.3秒造成攻击力&Param1&的范围光系伤害,持续5秒。", + "Skill.13240000.2": "指挥灰风俱乐部成员攻击目标,每0.3秒造成攻击力&Param1&的范围光系绝招伤害,持续5秒。", "Skill.13244100.1": "决!叱咤星天", "Skill.13244100.13": "指挥灰风俱乐部成员攻击目标。", - "Skill.13244100.2": "指挥灰风俱乐部成员攻击目标,每0.3秒造成攻击力&Param1&的范围光系伤害,持续5秒。", + "Skill.13244100.2": "指挥灰风俱乐部成员攻击目标,每0.3秒造成攻击力&Param1&的范围光系绝招伤害,持续5秒。", "Skill.13270000.1": "冲锋", "Skill.13310000.1": "爆裂风弹", "Skill.13310000.13": "连续发射风弹,造成伤害。", - "Skill.13310000.2": "连续发射风弹。\u000b一段:攻击力&Param1&风系伤害\u000b二段:攻击力&Param2&风系伤害\u000b三段:攻击力&Param3&x3风系伤害", + "Skill.13310000.2": "连续发射风弹。\u000b一段:攻击力&Param1&风系普攻伤害\u000b二段:攻击力&Param2&风系普攻伤害\u000b三段:攻击力&Param3&x3风系普攻伤害", "Skill.13320000.1": "闪避", "Skill.13320000.13": "基础闪避逻辑", "Skill.13320000.2": "基础闪避逻辑", "Skill.13331001.1": "疾风绽放", - "Skill.13331001.13": "风车向前吹风,造成伤害。\u000b主控技可触发##风系印记#1017#。", - "Skill.13331001.2": "风车向前吹风,造成攻击力&Param1&x7的风系技能伤害。\u000b主控技「疾风绽放」可触发##风系印记#1017#,造成攻击力&Param2&范围风系印记伤害。", + "Skill.13331001.13": "风车向前吹风,造成伤害。\u000b主控技可触发##风系印记#1017#,产生「绽放」。", + "Skill.13331001.2": "风车向前吹风,造成攻击力&Param1&x7的风系技能伤害。\u000b主控技「疾风绽放」可触发##风系印记#1017#,产生「绽放」:造成攻击力&Param2&范围风系印记伤害。", "Skill.13332000.1": "落英缤纷", "Skill.13332000.13": "发射花团,造成伤害。花团爆散时,生成「花海」,并飞射出数片「花瓣」。\u000b援护技可附加##风系印记:风息#2017#。", - "Skill.13332000.2": "发射花团,造成攻击力&Param1&的风系技能伤害。花团爆散时,生成「花海」,并飞射出6片「花瓣」。\u000b「花海」:范围内目标移速降低25%,每秒造成攻击力&Param3&的风系技能伤害,持续6秒。\u000b「花瓣」:造成攻击力&Param2&的风系技能伤害。\u000b援护技「落英缤纷」可附加##风系印记:风息#2017#。", + "Skill.13332000.2": "发射花团,造成攻击力&Param1&的范围风系技能伤害。花团爆散时,生成「花海」,并飞射出6片「花瓣」。\u000b「花海」:范围内目标移速降低25%,每秒造成攻击力&Param3&的范围风系技能伤害,持续6秒。\u000b「花瓣」:造成攻击力&Param2&的风系技能伤害。\u000b援护技「落英缤纷」可附加##风系印记:风息#2017#。", "Skill.13340000.1": "芳香龙卷", "Skill.13340000.13": "举起法杖吟唱一段时间,连续生成多阵龙卷风造成伤害。", "Skill.13340000.2": "举起法杖吟唱一段时间,每隔3秒生成3阵龙卷风,分别造成攻击力&Param1&风系绝招伤害。", @@ -511,30 +511,30 @@ "Skill.13370000.2": "基础跑步逻辑", "Skill.13410000.1": "拳打脚踢", "Skill.13410000.13": "快速挥拳,造成多段伤害。\u000b当有弹药时施放「爆炎拳」。", - "Skill.13410000.2": "拳脚并用,打击目标。\u000b一段:攻击力&Param1&x2火系伤害\u000b二段:攻击力&Param2&火系伤害\u000b三段:攻击力&Param3&x2火系伤害\u000b四段:攻击力&Param4&x5火系伤害\u000b五段:攻击力&Param5&x2火系伤害\u000b当有弹药时将施放「爆炎拳」。\u000b一段:攻击力&Param6&火系伤害\u000b二段:攻击力&Param7&火系伤害\u000b三段:攻击力&Param8&火系伤害\u000b「拳打脚踢」和「爆炎拳」对命中目标身后的其他目标造成攻击力&Param9&的范围火系伤害。", + "Skill.13410000.2": "拳脚并用,打击目标。\u000b一段:攻击力&Param1&x2火系普攻伤害\u000b二段:攻击力&Param2&火系普攻伤害\u000b三段:攻击力&Param3&x2火系普攻伤害\u000b四段:攻击力&Param4&x5火系普攻伤害\u000b五段:攻击力&Param5&x2火系普攻伤害\u000b当有弹药时将施放「爆炎拳」。\u000b一段:攻击力&Param6&火系普攻伤害\u000b二段:攻击力&Param7&火系普攻伤害\u000b三段:攻击力&Param8&火系普攻伤害\u000b「拳打脚踢」和「爆炎拳」对命中目标身后的其他目标造成攻击力&Param9&的范围火系普攻伤害。", "Skill.13420000.13": "闪避", "Skill.13420000.2": "闪避", "Skill.13431000.1": "炎能灌注", - "Skill.13431000.13": "打出升龙拳,造成二段伤害,并获得弹药。\u000b主控技可触发##火系印记#1016#。", - "Skill.13431000.2": "打出升龙拳,造成攻击力&Param1&的火系伤害,然后猛烈砸地造成攻击力&Param3&的火系伤害并补满弹药,弹匣容量为3发。\u000b主控技「&Param2&」可触发##火焰印记#1016#,触发时会对周围造成攻击力&Param4&的火系印记伤害。", + "Skill.13431000.13": "打出升龙拳,造成二段伤害,并获得弹药。\u000b主控技可触发##火系印记#1016#,产生「灼炎」。", + "Skill.13431000.2": "打出升龙拳,造成攻击力&Param1&的火系技能伤害,然后猛烈砸地造成攻击力&Param3&的火系技能伤害并补满弹药,弹匣容量为3发。\u000b主控技「&Param2&」可触发##火焰印记#1016#,产生「灼炎」:会对周围造成攻击力&Param4&的火系印记伤害。", "Skill.13431030.1": "炎能灌注", "Skill.13432000.1": "疾步冲拳", - "Skill.13432000.13": "冲向目标重拳出击,持续造成伤害。\u000b援护技可触发##火系印记#1016#。", - "Skill.13432000.2": "冲向目标挥出拳风,造成攻击力&Param1&x11的范围火系伤害。\u000b援护技「&Param2&」可触发##火焰印记#1016#,触发时会对周围造成攻击力&Param3&的火系印记伤害。", + "Skill.13432000.13": "冲向目标重拳出击,持续造成伤害。\u000b援护技可触发##火系印记#1016#,产生「灼炎」。", + "Skill.13432000.2": "冲向目标挥出拳风,造成攻击力&Param1&x11的范围火系技能伤害。\u000b援护技「&Param2&」可触发##火焰印记#1016#,产生「灼炎」:会对周围造成攻击力&Param3&的火系印记伤害。", "Skill.13440000.1": "封印解除", - "Skill.13440000.13": "发射火箭拳,解开封印后持续打击目标。\u000b绝招可触发##火系印记#1016#。", - "Skill.13440000.2": "解除封印,发射火箭拳,造成攻击力&Param1&的火系伤害。\u000b随后冬香持续攻击附近目标,造成攻击力&Param2&x5、&Param3&的火系伤害。\u000b绝招「&Param4&」可触发##火焰印记#1016#,触发时会对周围造成攻击力&Param5&的火系印记伤害。", + "Skill.13440000.13": "发射火箭拳,解开封印后持续打击目标。\u000b绝招可触发##火系印记#1016#,产生「灼炎」。", + "Skill.13440000.2": "解除封印,发射火箭拳,造成攻击力&Param1&的火系绝招伤害。\u000b随后冬香持续攻击附近目标,造成攻击力&Param2&x5、&Param3&的火系绝招伤害。\u000b绝招「&Param4&」可触发##火焰印记#1016#,产生「灼炎」:会对周围造成攻击力&Param5&的火系印记伤害。", "Skill.13470000.13": "闪避后冲锋", "Skill.13470000.2": "闪避后冲锋", "Skill.13510000.1": "彗星连扫", "Skill.13510000.13": "挥动扫把连续攻击。", - "Skill.13510000.2": "挥动扫把连续攻击。\u000b一段:攻击力&Param1&暗系伤害\u000b二段:攻击力&Param2&暗系伤害\u000b三段:攻击力&Param3&暗系伤害\u000b四段:攻击力&Param4&暗系伤害", + "Skill.13510000.2": "挥动扫把连续攻击。\u000b一段:攻击力&Param1&暗系普攻伤害\u000b二段:攻击力&Param2&暗系普攻伤害\u000b三段:攻击力&Param3&x2暗系普攻伤害\u000b四段:攻击力&Param4&暗系普攻伤害", "Skill.13520000.1": "闪避", "Skill.13520000.13": "闪避", "Skill.13520000.2": "闪避", "Skill.13531000.1": "诡影重重", - "Skill.13531000.13": "拍照造成伤害,进入「显影」状态。「显影」状态下,持续召唤「南瓜影灵」。主控技和「南瓜影灵」可触发##暗系印记#1019#。", - "Skill.13531000.2": "拍照造成攻击力&Param6&的范围暗系技能伤害,进入「显影」状态:每3秒召唤1名「南瓜影灵」,持续15秒。\u000b「南瓜影灵」自动攻击目标,造成攻击力&Param1&,&Param2&的暗系仆从伤害。\u000b「南瓜影灵」拥有雾语25%基础最大生命和100%攻击力,存在15秒,最多存在4个。\u000b主控技「诡影重重」和「南瓜影灵」可触发##暗系印记#1019#,造成攻击力&Param3&的暗系印记伤害并附加「暗灼」:每0.5秒对目标造成1次伤害,持续&Param5&秒,共造成攻击力&Param4&的暗系印记伤害。\u000b主控技「诡影重重」中断时,会返还部分冷却时间。", + "Skill.13531000.13": "拍照造成伤害,进入「显影」状态。「显影」状态下,持续召唤##「南瓜影灵」#4007#。主控技和##「南瓜影灵」#4007#可触发##暗系印记#1019#。", + "Skill.13531000.2": "拍照造成攻击力&Param6&的范围暗系技能伤害,进入「显影」状态:每3秒召唤1名##「南瓜影灵」#4007#,持续15秒。\u000b##「南瓜影灵」#4007#自动攻击目标,造成攻击力&Param1&,&Param2&的暗系仆从伤害。\u000b主控技「诡影重重」和##「南瓜影灵」#4007#可触发##暗系印记#1019#,造成攻击力&Param3&的暗系印记伤害并附加##暗灼#4009#。\u000b主控技「诡影重重」中断时,会返还部分冷却时间。", "Skill.13531001.1": "挥手", "Skill.13531001.13": "挥手", "Skill.13531001.2": "挥手", @@ -551,8 +551,8 @@ "Skill.13531005.13": "出生表演", "Skill.13531005.2": "出生表演", "Skill.13532000.1": "怪奇门扉", - "Skill.13532000.13": "绘出法阵,持续召唤会自爆的「提灯影灵」。自爆可附加##暗系印记:暗影#2018#", - "Skill.13532000.2": "绘出法阵,每0.5秒召唤「提灯影灵」,持续6秒。\u000b「提灯影灵」自爆造成攻击力&Param1&的暗系仆从伤害。自爆可附加##暗系印记:暗影#2018#。\u000b「提灯影灵」拥有雾语3%基础最大生命和100%攻击力,存在8秒。", + "Skill.13532000.13": "绘出法阵,持续召唤会自爆的##「提灯影灵」#4008#。自爆可附加##暗系印记:暗影#2018#", + "Skill.13532000.2": "绘出法阵,每0.5秒召唤##「提灯影灵」#4008#,持续6秒。\u000b##「提灯影灵」#4008#自爆造成攻击力&Param1&的范围暗系仆从伤害。自爆可附加##暗系印记:暗影#2018#。", "Skill.13532001.1": "自爆", "Skill.13532001.13": "自爆", "Skill.13532001.2": "自爆", @@ -561,7 +561,7 @@ "Skill.13532002.2": "出生表演", "Skill.13540000.1": "午夜★不眠", "Skill.13540000.13": "生成巨大影灵,造成大范围伤害。", - "Skill.13540000.2": "生成巨大影灵,造成攻击力&Param1&x8,&Param2&的大范围暗系伤害。", + "Skill.13540000.2": "生成巨大影灵,造成攻击力&Param1&x8,&Param2&的大范围暗系绝招伤害。", "Skill.13570000.1": "疾跑", "Skill.13570000.13": "疾跑", "Skill.13570000.2": "疾跑", @@ -597,15 +597,15 @@ "Skill.14070000.2": "???", "Skill.14110000.1": "龙飞凤舞", "Skill.14110000.13": "挥舞毛笔,进行多段攻击。", - "Skill.14110000.2": "挥舞毛笔,附加「墨汁」。\u000b一段:攻击力&Param1&火系伤害\u000b二段:攻击力&Param2&火系伤害\u000b三段:攻击力&Param3&x4火系伤害\u000b四段:攻击力&Param4&x3火系伤害\u000b五段:攻击力&Param5&火系伤害", + "Skill.14110000.2": "挥舞毛笔,附加「墨汁」。\u000b一段:攻击力&Param1&火系普攻伤害\u000b二段:攻击力&Param2&火系普攻伤害\u000b三段:攻击力&Param3&x4火系普攻伤害\u000b四段:攻击力&Param4&x3火系普攻伤害\u000b五段:攻击力&Param5&火系普攻伤害", "Skill.14120000.13": "闪避", "Skill.14120000.2": "闪避", "Skill.14131000.1": "赤焰除妖", - "Skill.14131000.13": "向前喷火,持续造成伤害。\u000b主控技可触发##火系印记#1016#。", - "Skill.14131000.2": "向前喷火,每0.2秒造成攻击力&Param1&的范围火系伤害,持续3秒。对附着「墨汁」的目标造成伤害时,##引燃#2027#目标。\u000b主控技「赤焰除妖」可触发##火系印记#1016#,触发时造成攻击力&Param3&的范围火系印记伤害。", + "Skill.14131000.13": "向前喷火,持续造成伤害。\u000b主控技可触发##火系印记#1016#,产生「超燃」。", + "Skill.14131000.2": "向前喷火,每0.2秒造成攻击力&Param1&的范围火系技能伤害,持续3秒。对附着「墨汁」的目标造成伤害时,##引燃#2027#目标。\u000b主控技「赤焰除妖」可触发##火系印记#1016#,产生「超燃」:造成攻击力&Param3&的范围火系印记伤害。", "Skill.14132000.1": "符启·赤龙", - "Skill.14132000.13": "召唤「赤龙」攻击目标。\u000b援护技可附加##火系印记:圣焰#2013#。", - "Skill.14132000.2": "每2秒召唤1只「赤龙」,共召唤3只。\u000b「赤龙」存在8秒,向目标喷射墨水造成攻击力&Param1&的火系仆从伤害。结束时冲向目标,造成攻击力&Param2&的范围火系仆从伤害。\u000b「赤龙」造成伤害时附加##火系印记:圣焰#2013#。\u000b「&Param3&」召唤的仆从,再次施放援护技时会被移除。", + "Skill.14132000.13": "召唤##「赤龙」#4018#攻击目标。\u000b##「赤龙」#4018#造成伤害可附加##火系印记:圣焰#2013#。", + "Skill.14132000.2": "每2秒召唤1只##「赤龙」#4018#,共召唤3只。\u000b##「赤龙」#4018#向目标喷射墨水造成攻击力&Param1&的火系仆从伤害。结束时冲向目标,造成攻击力&Param2&的范围火系仆从伤害。\u000b##「赤龙」#4018#造成伤害时附加##火系印记:圣焰#2013#。\u000b「&Param3&」召唤的仆从,再次施放援护技时会被移除。", "Skill.14132011.1": "疾步冲拳", "Skill.14132012.1": "疾步冲拳", "Skill.14132013.1": "疾步冲拳", @@ -617,88 +617,88 @@ "Skill.14132025.1": "疾步冲拳", "Skill.14140000.1": "龙腾九天", "Skill.14140000.13": "生成火龙攻击目标位置。", - "Skill.14140000.2": "生成火龙绕目标盘旋,每0.3秒造成攻击力&Param1&的大范围火系伤害,持续5秒。", + "Skill.14140000.2": "生成火龙绕目标盘旋,每0.3秒造成攻击力&Param1&的大范围火系绝招伤害,持续5秒。", "Skill.14170000.13": "闪避后冲锋", "Skill.14170000.2": "闪避后冲锋", "Skill.14210000.1": "深渊之触", "Skill.14210000.13": "挥爪快速攻击造成多段伤害。", - "Skill.14210000.2": "挥爪快速攻击。\u000b一段:攻击力&Param1&暗系伤害\u000b二段:攻击力&Param2&暗系伤害\u000b三段:攻击力&Param3&x2暗系伤害\u000b四段:攻击力&Param4&x2暗系伤害\u000b五段:攻击力&Param5&暗系伤害", + "Skill.14210000.2": "挥爪快速攻击。\u000b一段:攻击力&Param1&暗系普攻伤害\u000b二段:攻击力&Param2&暗系普攻伤害\u000b三段:攻击力&Param3&x2暗系普攻伤害\u000b四段:攻击力&Param4&x2暗系普攻伤害\u000b五段:攻击力&Param5&暗系普攻伤害", "Skill.14220000.1": "闪避", "Skill.14220000.13": "闪避", "Skill.14220000.2": "闪避", "Skill.14231000.1": "幽冥连击", "Skill.14231000.13": "发动勾拳造成多段伤害,并附加##暗系印记:暗影#2018#。主控技造成伤害时,目标&Param3&提升。", - "Skill.14231000.2": "发动二重勾拳,分别造成攻击力&Param1&x2,&Param2&x4的暗系伤害,并附加##暗系印记:暗影#2018#。\u000b主控技「幽冥连击」造成伤害时,目标&Param3&提升&Param4&,持续&Param5&秒。", + "Skill.14231000.2": "发动二重勾拳,分别造成攻击力&Param1&x2,&Param2&x4的暗系技能伤害,并附加##暗系印记:暗影#2018#。\u000b主控技「幽冥连击」造成伤害时,目标&Param3&提升&Param4&,持续&Param5&秒。", "Skill.14232000.1": "深渊猎爪", "Skill.14232000.13": "造成多段范围伤害,并附加##暗系印记:暗影#2018#。援护技造成伤害时,目标&Param2&提升。", - "Skill.14232000.2": "高速挥爪连续攻击,造成攻击力&Param1&x8的范围暗系伤害,并附加##暗系印记:暗影#2018#。\u000b援护技「深渊猎爪」造成伤害时,目标&Param2&提升&Param3&,持续&Param4&秒。", + "Skill.14232000.2": "高速挥爪连续攻击,造成攻击力&Param1&x9的范围暗系技能伤害,并附加##暗系印记:暗影#2018#。\u000b援护技「深渊猎爪」造成伤害时,目标&Param2&提升&Param3&,持续&Param4&秒。", "Skill.14240000.1": "黯灭终焉", "Skill.14240000.13": "持续牵引目标,造成范围伤害,并附加##暗系印记:暗影#2018#。", - "Skill.14240000.2": "汇聚能量持续牵引目标,随后造成攻击力&Param1&的范围暗系伤害,并附加##暗系印记:暗影#2018#。", + "Skill.14240000.2": "汇聚能量持续牵引目标,随后造成攻击力&Param1&的范围暗系绝招伤害,并附加##暗系印记:暗影#2018#。", "Skill.14270000.1": "疾跑", "Skill.14270000.13": "疾跑", "Skill.14270000.2": "疾跑", "Skill.14310000.1": "飞花落叶", "Skill.14310000.13": "操控枪刃,根据目标距离进行不同攻击。", - "Skill.14310000.2": "操控枪刃,根据目标距离进行不同攻击。\u000b对近距离目标进行连斩:\u000b一段:攻击力&Param1&风系伤害\u000b二段:攻击力&Param2&风系伤害\u000b三段:攻击力&Param3&x3风系伤害\u000b四段:攻击力&Param4&x4风系伤害\u000b五段:攻击力&Param5&x3风系伤害\u000b六段:攻击力&Param6&风系伤害\u000b对远距离目标进行射击:\u000b一段:攻击力&Param7&x2风系伤害\u000b二段:攻击力&Param7&x3风系伤害\u000b三段:发射激光,造成攻击力&Param8&风系伤害", + "Skill.14310000.2": "操控枪刃,根据目标距离进行不同攻击。\u000b对近距离目标进行连斩:\u000b一段:攻击力&Param1&风系普攻伤害\u000b二段:攻击力&Param2&风系普攻伤害\u000b三段:攻击力&Param3&x3风系普攻伤害\u000b四段:攻击力&Param4&x4风系普攻伤害\u000b五段:攻击力&Param5&x3风系普攻伤害\u000b六段:攻击力&Param6&风系普攻伤害\u000b对远距离目标进行射击:\u000b一段:攻击力&Param7&x2风系普攻伤害\u000b二段:攻击力&Param7&x3风系普攻伤害\u000b三段:发射激光,造成攻击力&Param8&风系普攻伤害", "Skill.14320000.1": "风影闪避", "Skill.14320000.13": "风影闪避", "Skill.14320000.2": "风影闪避", "Skill.14331000.1": "风车连舞", - "Skill.14331000.13": "高速旋转,斩击造成范围伤害,并向周围发射子弹进行攻击。主控技可触发##风系印记#1017#。", - "Skill.14331000.2": "高速旋转,斩击造成攻击力&Param1&x4范围风系技能伤害,并向周围发射子弹造成攻击力&Param2&x4的风系技能伤害。\u000b主控技「风车连舞」初始可使用3次,可长按连续施放。\u000b主控技「风车连舞」可触发##风系印记#1017#,生成「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。", + "Skill.14331000.13": "高速旋转,斩击造成范围伤害,并向周围发射子弹进行攻击。主控技可触发##风系印记#1017#,产生「气旋」。", + "Skill.14331000.2": "高速旋转,斩击造成攻击力&Param1&x4范围风系技能伤害,并向周围发射子弹造成攻击力&Param2&x4的风系技能伤害。\u000b主控技「风车连舞」初始可使用3次,可长按连续施放。\u000b主控技「风车连舞」可触发##风系印记#1017#,产生「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。", "Skill.14332000.1": "风车蹦极", - "Skill.14332000.13": "翻滚斩击后射击,造成多段伤害。援护技可触发##风系印记#1017#。", - "Skill.14332000.2": "翻滚斩击后射击。\u000b一段斩击:攻击力&Param1&x3风系技能伤害\u000b二段射击:发射激光弹,造成攻击力&Param2&范围风系技能伤害。\u000b援护技「风车蹦极」可触发##风系印记#1017#,生成「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。", + "Skill.14332000.13": "翻滚斩击后射击,造成多段伤害。援护技可触发##风系印记#1017#,产生「气旋」。", + "Skill.14332000.2": "翻滚斩击后射击。\u000b一段斩击:攻击力&Param1&x3风系技能伤害\u000b二段射击:发射激光,造成攻击力&Param2&范围风系技能伤害。\u000b援护技「风车蹦极」可触发##风系印记#1017#,产生「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。", "Skill.14340000.1": "瞬影千刃", - "Skill.14340000.13": "展开领域,高速穿梭进行攻击,随后引爆领域造成大范围伤害。绝招可触发##风系印记#1017#。", - "Skill.14340000.2": "展开领域,高速穿梭27次,每次造成攻击力&Param1&小范围风系绝招伤害,随后引爆领域造成攻击力&Param2&大范围风系绝招伤害。\u000b绝招「瞬影千刃」可触发##风系印记#1017#,生成「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。", + "Skill.14340000.13": "展开领域,高速穿梭进行攻击,随后引爆领域造成大范围伤害。绝招可触发##风系印记#1017#,产生「气旋」。", + "Skill.14340000.2": "展开领域,高速穿梭27次,每次造成攻击力&Param1&小范围风系绝招伤害,随后引爆领域造成攻击力&Param2&大范围风系绝招伤害。\u000b绝招「瞬影千刃」可触发##风系印记#1017#,产生「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。", "Skill.14370000.1": "风影疾跑", "Skill.14370000.13": "风影疾跑", "Skill.14370000.2": "风影疾跑", "Skill.14410000.1": "空流", "Skill.14410000.13": "使用大太刀,连续造成伤害。", - "Skill.14410000.2": "使用大太刀,连续造成伤害。\u000b一段:攻击力&Param1&x2水系伤害\u000b二段:攻击力&Param2&水系伤害\u000b三段:攻击力&Param3&、&Param8&水系伤害\u000b四段:攻击力&Param4&x2水系伤害\u000b五段:攻击力&Param5&x2、&Param9&水系伤害\u000b六段:攻击力&Param6&、&Param7&水系伤害", + "Skill.14410000.2": "使用大太刀,连续造成伤害。\u000b一段:攻击力&Param1&x2水系普攻伤害\u000b二段:攻击力&Param2&水系普攻伤害\u000b三段:攻击力&Param3&、&Param8&水系普攻伤害\u000b四段:攻击力&Param4&x2水系普攻伤害\u000b五段:攻击力&Param5&x2、&Param9&水系普攻伤害\u000b六段:攻击力&Param6&、&Param7&水系普攻伤害", "Skill.14410010.1": "残影技能", "Skill.14431000.1": "泷闪", "Skill.14431000.13": "向前方突进,造成范围水系伤害。每施放2次技能,下一次技能强化。\u000b主控技可触发##水系印记#1018#。", - "Skill.14431000.2": "向前方突进,造成攻击力&Param1&x2的范围水系伤害,初始可使用2次。\u000b每施放2次「泷闪」,下一次「泷闪」变为「泷闪·鳞」:生成「腾蛇」,造成攻击力&Param2&x3的范围水系伤害。\u000b主控技「泷闪」和「泷闪·鳞」可触发##水系印记#1018#,造成攻击力&Param3&的范围水系印记伤害,并附加##寒冷#1027#。", + "Skill.14431000.2": "向前方突进,造成攻击力&Param1&x2的范围水系技能伤害,初始可使用2次。\u000b每施放2次「泷闪」,下一次「泷闪」变为「泷闪·鳞」:生成「腾蛇」,造成攻击力&Param2&x3的范围水系技能伤害。\u000b主控技「泷闪」和「泷闪·鳞」可触发##水系印记#1018#,造成攻击力&Param3&的范围水系印记伤害,并附加##寒冷#1027#。", "Skill.14431001.1": "泷闪", "Skill.14431001.13": "向前方突进,造成范围水系伤害。每施放2次技能,下一次技能强化。\u000b主控技可触发##水系印记#1018#。", - "Skill.14431001.2": "向前方突进,造成攻击力&Param1&x2的范围水系伤害,初始可使用2次。\u000b每施放2次「泷闪」,下一次「泷闪」变为「泷闪·鳞」:生成「腾蛇」,造成攻击力&Param2&x3的范围水系伤害。\u000b「泷闪」和「泷闪·鳞」可触发##水系印记#1018#,造成攻击力&Param3&的范围水系印记伤害,并附加##寒冷#1027#。", + "Skill.14431001.2": "向前方突进,造成攻击力&Param1&x2的范围水系技能伤害,初始可使用2次。\u000b每施放2次「泷闪」,下一次「泷闪」变为「泷闪·鳞」:生成「腾蛇」,造成攻击力&Param2&x3的范围水系技能伤害。\u000b主控技「泷闪」和「泷闪·鳞」可触发##水系印记#1018#,造成攻击力&Param3&的范围水系印记伤害,并附加##寒冷#1027#。", "Skill.14432000.1": "瞬瀑", "Skill.14432000.13": "连续进行高速连斩,造成范围水系伤害。\u000b施放援护技时,在自身附近生成多个「镜影」,造成水系伤害。\u000b援护技可触发##水系印记#1018#。", - "Skill.14432000.2": "进行3次高速连斩,每次造成攻击力&Param1&x4的范围水系伤害。\u000b施放援护技时,在自身附近生成「镜影」,造成攻击力&Param2&的水系伤害,该效果最多触发3次。\u000b援护技「瞬瀑」可触发##水系印记#1018#,造成攻击力&Param3&的范围水系印记伤害,并附加##寒冷#1027#。", + "Skill.14432000.2": "进行3次高速连斩,每次造成攻击力&Param1&x4的范围水系技能伤害。\u000b施放援护技时,在自身附近生成「镜影」,造成攻击力&Param2&的水系技能伤害,该效果最多触发3次。\u000b援护技「瞬瀑」可触发##水系印记#1018#,造成攻击力&Param3&的范围水系印记伤害,并附加##寒冷#1027#。", "Skill.14440000.1": "惊涛奈落", "Skill.14440000.13": "双持小太刀攻击,随后牵引「腾蛇」,造成大范围水系伤害。\u000b绝招可触发##水系印记#1018#。", - "Skill.14440000.2": "双持小太刀,造成攻击力&Param1&x11的大范围水系伤害,随后牵引「腾蛇」,造成攻击力&Param2&的大范围水系伤害。\u000b绝招「惊涛奈落」可触发##水系印记#1018#,造成攻击力&Param3&的范围水系印记伤害,并附加##寒冷#1027#。", - "Skill.14510000.1": "???", - "Skill.14510000.13": "???", - "Skill.14510000.2": "???", - "Skill.14520000.1": "???", - "Skill.14520000.13": "???", - "Skill.14520000.2": "???", - "Skill.14531000.1": "???", - "Skill.14531000.13": "???", - "Skill.14531000.2": "???", - "Skill.14532000.1": "???", - "Skill.14532000.13": "???", - "Skill.14532000.2": "???", - "Skill.14540000.1": "???", - "Skill.14540000.13": "???", - "Skill.14540000.2": "???", - "Skill.14570000.1": "???", - "Skill.14570000.13": "???", - "Skill.14570000.2": "???", + "Skill.14440000.2": "双持小太刀,造成攻击力&Param1&x11的大范围水系绝招伤害,随后牵引「腾蛇」,造成攻击力&Param2&的大范围水系绝招伤害。\u000b绝招「惊涛奈落」可触发##水系印记#1018#,造成攻击力&Param3&的范围水系印记伤害,并附加##寒冷#1027#。", + "Skill.14510000.1": "棘行", + "Skill.14510000.13": "快速发射多枚苦无造成伤害。", + "Skill.14510000.2": "快速发射多枚苦无。\u000b一段:攻击力&Param1&x3暗系普攻伤害\u000b二段:攻击力&Param2&x3暗系普攻伤害\u000b三段:攻击力&Param3&x9暗系普攻伤害", + "Skill.14520000.1": "[临时占位]闪避", + "Skill.14520000.13": "闪避[不需要翻译]", + "Skill.14520000.2": "闪避[不需要翻译]", + "Skill.14531000.1": "夜昙", + "Skill.14531000.13": "快速移动并射击,造成大范围伤害,并触发##暗系印记#1019#。", + "Skill.14531000.2": "快速移动后射击,造成攻击力&Param1&的大范围暗系技能伤害。\u000b主控技「夜昙」可触发##暗系印记#1019#,造成攻击力&Param2&的暗系印记伤害,附加##暗锁#3002#。", + "Skill.14532000.1": "破刃", + "Skill.14532000.13": "产生一道向前推进的「碎雨」造成多段范围伤害,「碎雨」可附加「离魂」造成多段单体伤害。「碎雨」和「离魂」可附加##暗系印记:暗影#2018#。", + "Skill.14532000.2": "产生一道向前推进的「碎雨」,期间每0.5秒造成攻击力&Param1&的范围暗系技能伤害,持续4秒。\u000b「碎雨」可附加「离魂」:每0.5秒造成攻击力&Param2&的单体暗系技能伤害,持续&Param3&秒,不可叠加。\u000b「碎雨」和「离魂」造成伤害时附加##暗系印记:暗影#2018#。", + "Skill.14540000.1": "空华", + "Skill.14540000.13": "抛出花伞并引爆,造成多段大范围伤害。", + "Skill.14540000.2": "抛出持续旋转的花伞,每次造成攻击力&Param1&的暗系绝招伤害,随后引爆造成攻击力&Param2&、&Param3&、&Param4&的大范围暗系绝招伤害。", + "Skill.14570000.1": "[临时占位]疾跑", + "Skill.14570000.13": "疾跑[不需要翻译]", + "Skill.14570000.2": "疾跑[不需要翻译]", "Skill.14710000.1": "独奏快闪", "Skill.14710000.13": "发射音符攻击目标。", - "Skill.14710000.2": "连续发射音符。\u000b一段:攻击力&Param1&暗系伤害\u000b二段:攻击力&Param2&x2暗系伤害\u000b三段:攻击力&Param3&x5暗系伤害", + "Skill.14710000.2": "连续发射音符。\u000b一段:攻击力&Param1&x2暗系普攻伤害\u000b二段:攻击力&Param2&x2暗系普攻伤害\u000b三段:攻击力&Param3&x5暗系普攻伤害", "Skill.14720000.1": "闪避", "Skill.14720000.13": "闪避", "Skill.14720000.2": "闪避", "Skill.14731000.1": "合奏舞台", - "Skill.14731000.13": "召唤恶魔音响持续攻击,靠近时提升焦糖的&Param3&。恶魔音响可触发##暗系印记:暗影#2018#。", - "Skill.14731000.2": "抛出恶魔音响,坠落和跃动时造成攻击力&Param1&,&Param2&的大范围暗系仆从伤害。\u000b焦糖靠近恶魔音响时,生成连接线,&Param3&提升&Param4&。\u000b恶魔音响拥有焦糖100%攻击力,存在时间15秒。\u000b恶魔音响可触发##暗系印记:暗影#2018#,对目标造成攻击力&Param5&的暗系印记伤害,并附加「暗灼」:每0.5秒对目标造成1次伤害,持续&Param7&秒,共造成攻击力&Param6&的暗系印记伤害。", + "Skill.14731000.13": "召唤##恶魔音响#4016#持续攻击,靠近时提升焦糖的&Param3&。##恶魔音响#4016#可触发##暗系印记:暗影#2018#。", + "Skill.14731000.2": "召唤##恶魔音响#4016#,坠落和跃动时造成攻击力&Param1&,&Param2&的大范围暗系仆从伤害。\u000b焦糖靠近##恶魔音响#4016#时,生成连接线,&Param3&提升&Param4&。\u000b##恶魔音响#4016#可触发##暗系印记:暗影#2018#,对目标造成攻击力&Param5&的暗系印记伤害,并附加##暗灼#4010#。", "Skill.14731001.1": "出生下砸", "Skill.14731001.13": "出生下砸", "Skill.14731001.2": "出生下砸", @@ -710,51 +710,51 @@ "Skill.14731003.2": "死亡表演", "Skill.14732000.1": "魔音振翅", "Skill.14732000.13": "持琴横扫,发射音符造成多段伤害。援护技「魔音振翅」可触发##暗系印记:暗影#2018#。", - "Skill.14732000.2": "持琴横扫,造成攻击力&Param1&x2的暗系伤害,发射5枚音符攻击附近目标,每枚造成攻击力&Param2&的暗系伤害。\u000b援护技「魔音振翅」可触发##暗系印记:暗影#2018#,对目标造成攻击力&Param3&的暗系印记伤害,并附加「暗灼」:每0.5秒对目标造成1次伤害,持续&Param5&秒,共造成攻击力&Param4&的暗系印记伤害。", + "Skill.14732000.2": "持琴横扫,造成攻击力&Param1&x2的暗系技能伤害,发射5枚音符攻击附近目标,每枚造成攻击力&Param2&的暗系伤害。\u000b援护技「魔音振翅」可触发##暗系印记:暗影#2018#,对目标造成攻击力&Param3&的暗系印记伤害,并附加##暗灼#4010#。", "Skill.14740000.1": "律动堕天使", "Skill.14740000.13": "持续演奏造成多段大范围伤害。绝招可触发##暗系印记:暗影#2018#。", - "Skill.14740000.2": "激情演奏,造成攻击力&Param1&x6的大范围暗系伤害。\u000b绝招「律动堕天使」可触发##暗系印记:暗影#2018#,对目标造成攻击力&Param2&的暗系印记伤害,并附加「暗灼」:每0.5秒对目标造成1次伤害,持续&Param4&秒,共造成攻击力&Param3&的暗系印记伤害。", + "Skill.14740000.2": "激情演奏,造成攻击力&Param1&x6的大范围暗系绝招伤害。\u000b绝招「律动堕天使」可触发##暗系印记:暗影#2018#,对目标造成攻击力&Param2&的暗系印记伤害,并附加##暗灼#4010#。", "Skill.14770000.1": "疾跑", "Skill.14770000.13": "疾跑", "Skill.14770000.2": "疾跑", "Skill.14910000.1": "死亡尖吻", "Skill.14910000.13": "挥动链铲,连续造成伤害。", - "Skill.14910000.2": "挥动链铲,连续造成伤害。\u000b一段:攻击力&Param1&地系伤害\u000b二段:攻击力&Param2&x2地系伤害\u000b三段:攻击力&Param3&地系伤害\u000b四段:攻击力&Param4&x2地系伤害\u000b五段:攻击力&Param5&、&Param6&地系伤害", + "Skill.14910000.2": "挥动链铲,连续造成伤害。\u000b一段:攻击力&Param1&地系普攻伤害\u000b二段:攻击力&Param2&x2地系普攻伤害\u000b三段:攻击力&Param3&地系普攻伤害\u000b四段:攻击力&Param4&x2地系普攻伤害\u000b五段:攻击力&Param5&、&Param6&地系普攻伤害", "Skill.14920000.13": "闪避", "Skill.14920000.2": "闪避", "Skill.14931000.1": "棘罪地狱", "Skill.14931000.13": "跃向目标,造成范围地系伤害,同时生成持续造成伤害的「铁笼」。\u000b格芮处于「铁笼」附近时,进入「肃杀」状态,提升普攻伤害。\u000b主控技可触发##地系印记#1020#。", - "Skill.14931000.2": "跃向目标,造成攻击力&Param1&、&Param2&的范围地系伤害,同时生成「铁笼」。\u000b铁笼:链接附近2个目标,每秒造成攻击力&Param3&地系伤害,存在8秒。格芮处于「铁笼」附近时,进入「肃杀」状态:&Param4&提升&Param5&。\u000b主控技「棘罪地狱」可触发##地系印记#1020#,造成攻击力&Param6&的范围地系印记伤害。", + "Skill.14931000.2": "跃向目标,造成攻击力&Param1&、&Param2&的范围地系技能伤害,同时生成「铁笼」。\u000b铁笼:链接附近2个目标,每秒造成攻击力&Param3&地系技能伤害,存在8秒。格芮处于「铁笼」附近时,进入「肃杀」状态:&Param4&提升&Param5&。\u000b主控技「棘罪地狱」可触发##地系印记#1020#,造成攻击力&Param6&的范围地系印记伤害。", "Skill.14932000.1": "即刻处刑", "Skill.14932000.13": "甩出链铲,生成「地震波」,分别造成地系伤害。\u000b援护技可触发##地系印记#1020#。", - "Skill.14932000.2": "甩出链铲,生成「地震波」,分别造成&Param1&和&Param2&的地系伤害。\u000b援护技「即刻处刑」可触发##地系印记#1020#,造成攻击力&Param3&的范围地系印记伤害。", + "Skill.14932000.2": "甩出链铲,生成「地震波」,分别造成攻击力&Param1&和&Param2&的地系技能伤害。\u000b援护技「即刻处刑」可触发##地系印记#1020#,造成攻击力&Param3&的范围地系印记伤害。", "Skill.14933000.13": "出生表演", "Skill.14933000.2": "出生表演", "Skill.14933001.13": "出生表演", "Skill.14933001.2": "出生表演", "Skill.14940000.1": "天恩·恶兆神罚", "Skill.14940000.13": "生成巨型链铲,对路径上的目标造成地系伤害。\u000b绝招可触发##地系印记#1020#。", - "Skill.14940000.2": "生成巨型链铲,对路径上的目标造成&Param1&x3地系伤害。\u000b绝招「天恩·恶兆神罚」可触发##地系印记#1020#,造成攻击力&Param3&的范围地系印记伤害。", + "Skill.14940000.2": "生成巨型链铲,对路径上的目标造成攻击力&Param1&x3地系绝招伤害。\u000b绝招「天恩·恶兆神罚」可触发##地系印记#1020#,造成攻击力&Param3&的范围地系印记伤害。", "Skill.14970000.13": "技能2", "Skill.14970000.2": "技能2", "Skill.15010000.1": "雷霆枪舞", "Skill.15010000.13": "挥舞长矛连续攻击目标。", - "Skill.15010000.2": "挥舞长矛连续攻击。\u000b一段:攻击力&Param1&x2光系伤害\u000b二段:攻击力&Param2&光系伤害\u000b三段:攻击力&Param3&光系伤害\u000b四段:攻击力&Param4&x2光系伤害\u000b五段:攻击力&Param5&x2、&Param6&x6光系伤害", + "Skill.15010000.2": "挥舞长矛连续攻击。\u000b一段:攻击力&Param1&x2光系普攻伤害\u000b二段:攻击力&Param2&光系普攻伤害\u000b三段:攻击力&Param3&光系普攻伤害\u000b四段:攻击力&Param4&x2光系普攻伤害\u000b五段:攻击力&Param5&x2、&Param6&x6光系普攻伤害", "Skill.15020000.13": "闪避", "Skill.15020000.2": "闪避", "Skill.15031000.1": "震雷刺击", - "Skill.15031000.13": "横扫后发射激光,连续造成伤害。\u000b主控技可触发##光系印记:光明#2016#。", - "Skill.15031000.2": "横扫目标,造成攻击力&Param1&的范围光系伤害,再发射激光,造成攻击力&Param2&的范围光系伤害。\u000b主控技「震雷刺击」可触发##光系印记:光明#2016#,触发时造成攻击力&Param3&的光系印记伤害。", + "Skill.15031000.13": "横扫后发射激光,连续造成伤害。\u000b主控技可触发##光系印记:光明#2016#,产生「落雷」。", + "Skill.15031000.2": "横扫目标,造成攻击力&Param1&的范围光系技能伤害,再发射激光,造成攻击力&Param2&的范围光系技能伤害。\u000b主控技「震雷刺击」可触发##光系印记:光明#2016#,产生「落雷」:造成攻击力&Param3&的光系印记伤害。", "Skill.15032000.1": "天雷地涌", - "Skill.15032000.13": "将光能注入地面,生成「雷域」对随机目标造成伤害。\u000b援护技可触发##光系印记:光明#2016#。", - "Skill.15032000.2": "将光能注入地下,造成攻击力&Param4&、&Param1&x12的范围光系伤害。同时地面随机产生4次「雷域」,每次造成攻击力&Param2&的范围光系伤害。\u000b援护技「天雷地涌」可触发##光系印记:光明#2016#,触发时造成攻击力&Param3&的光系印记伤害。", + "Skill.15032000.13": "将光能注入地面,生成「雷域」对随机目标造成伤害。\u000b援护技可触发##光系印记:光明#2016#,产生「落雷」。", + "Skill.15032000.2": "将光能注入地下,造成攻击力&Param4&、&Param1&x12的范围光系技能伤害。同时地面随机产生4次「雷域」,每次造成攻击力&Param2&的范围光系技能伤害。\u000b援护技「天雷地涌」可触发##光系印记:光明#2016#,产生「落雷」:造成攻击力&Param3&的光系印记伤害。", "Skill.15040000.1": "疾雷落枪", - "Skill.15040000.13": "掷出武器,造成巨大伤害。\u000b绝招可触发##光系印记:光明#2016#。", - "Skill.15040000.2": "掷出长矛,造成攻击力&Param1&的范围光系伤害。\u000b绝招「疾雷落枪」可触发##光系印记:光明#2016#时,触发时造成攻击力&Param2&的光系印记伤害。", + "Skill.15040000.13": "掷出武器,造成巨大伤害。\u000b绝招可触发##光系印记:光明#2016#,产生「落雷」。", + "Skill.15040000.2": "掷出长矛,造成攻击力&Param1&的范围光系绝招伤害。\u000b绝招「疾雷落枪」可触发##光系印记:光明#2016#时,产生「落雷」:造成攻击力&Param2&的光系印记伤害。", "Skill.15070000.1": "冲锋", "Skill.15510000.1": "双月之帆", "Skill.15510000.13": "命令「雪兔」和「夜兔」轮流攻击目标,造成伤害。", - "Skill.15510000.2": "命令无人机轮流攻击目标。\u000b一段:「雪兔」扫射,攻击力&Param1&光系伤害\u000b二段:「夜兔」发射导弹,攻击力&Param2&光系伤害\u000b三段:「雪兔」扫射,攻击力&Param3&光系伤害\u000b四段:「夜兔」发射导弹,攻击力&Param4&光系伤害", + "Skill.15510000.2": "命令无人机轮流攻击目标。\u000b一段:「雪兔」扫射,攻击力&Param1&光系普攻伤害\u000b二段:「夜兔」发射导弹,攻击力&Param2&光系普攻伤害\u000b三段:「雪兔」扫射,攻击力&Param3&光系普攻伤害\u000b四段:「夜兔」发射导弹,攻击力&Param4&光系普攻伤害", "Skill.15510011.1": "出生", "Skill.15510012.1": "死亡", "Skill.15510013.1": "普攻", @@ -766,8 +766,8 @@ "Skill.15520000.13": "闪避", "Skill.15520000.2": "闪避", "Skill.15531000.1": "逐浪飞旋", - "Skill.15531000.13": "呼叫多台无人机持续打击目标,造成伤害。\u000b主控技可触发##光系印记#1015#。", - "Skill.15531000.2": "呼叫增援,命令2台「雪兔」和1台「夜兔」环绕攻击目标,持续10秒。\u000b「雪兔」扫射,造成攻击力&Param1&的光系伤害。\u000b「夜兔」发射导弹,造成攻击力&Param2&的光系伤害,随后爆炸造成攻击力&Param3&的范围光系伤害。\u000b主控技「逐浪飞旋」可触发##光系印记#1015#,触发时造成攻击力&Param4&的光系印记伤害。", + "Skill.15531000.13": "呼叫多台无人机持续打击目标,造成伤害。\u000b主控技可触发##光系印记#1015#,产生「落雷」。", + "Skill.15531000.2": "呼叫增援,命令2台「雪兔」和1台「夜兔」环绕攻击目标,持续10秒。\u000b「雪兔」扫射,造成攻击力&Param1&的光系技能伤害。\u000b「夜兔」发射导弹,造成攻击力&Param2&的光系技能伤害,随后爆炸造成攻击力&Param3&的范围光系技能伤害。\u000b主控技「逐浪飞旋」可触发##光系印记#1015#,产生「落雷」:造成攻击力&Param4&的光系印记伤害。", "Skill.15531003.1": "技能", "Skill.15531004.1": "技能", "Skill.15531011.1": "出生", @@ -775,8 +775,8 @@ "Skill.15531021.1": "出生", "Skill.15531022.1": "死亡", "Skill.15532000.1": "碧波轮奏", - "Skill.15532000.13": "带着无人机冲浪,对沿途目标造成伤害。\u000b援护技可触发##光系印记#1015#。", - "Skill.15532000.2": "进行2次冲浪,分别造成攻击力&Param1&的范围光系伤害。\u000b第1次冲浪:「雪兔」扫射目标,每0.3秒造成攻击力&Param2&的光系伤害\u000b第2次冲浪:「夜兔」发射导弹,每发造成攻击力&Param3&的光系伤害。\u000b援护技「碧波轮奏」可触发##光系印记#1015#,触发时造成攻击力&Param4&的光系印记伤害。", + "Skill.15532000.13": "带着无人机冲浪,对沿途目标造成伤害。\u000b援护技可触发##光系印记#1015#,产生「落雷」。", + "Skill.15532000.2": "进行2次冲浪,分别造成攻击力&Param1&的范围光系技能伤害。\u000b第1次冲浪:「雪兔」扫射目标,每0.3秒造成攻击力&Param2&的光系技能伤害\u000b第2次冲浪:「夜兔」发射导弹,每发造成攻击力&Param3&的光系技能伤害。\u000b援护技「碧波轮奏」可触发##光系印记#1015#,产生「落雷」:造成攻击力&Param4&的光系印记伤害。", "Skill.15532003.1": "普攻", "Skill.15532004.1": "普攻", "Skill.15532011.1": "出生", @@ -784,17 +784,17 @@ "Skill.15532021.1": "出生", "Skill.15532022.1": "死亡", "Skill.15540000.1": "圣汐狂潮", - "Skill.15540000.13": "操纵镭射炮持续轰炸目标,造成伤害。\u000b绝招可触发##光系印记#1015#。", - "Skill.15540000.2": "操控镭射炮轰炸目标,连续造成攻击力&Param1&的光系伤害,持续5秒。\u000b绝招「圣汐狂潮」可触发##光系印记#1015#,触发时造成攻击力&Param2&的光系印记伤害。", + "Skill.15540000.13": "操纵镭射炮持续轰炸目标,造成伤害。\u000b绝招可触发##光系印记#1015#,产生「落雷」。", + "Skill.15540000.2": "操控镭射炮轰炸目标,连续造成攻击力&Param1&的光系绝招伤害,持续5秒。\u000b绝招「圣汐狂潮」可触发##光系印记#1015#,产生「落雷」:造成攻击力&Param2&的光系印记伤害。", "Skill.15570000.1": "冲锋", "Skill.15610000.1": "慵懒连击", "Skill.15610000.13": "使用手弩连续射击。", - "Skill.15610000.2": "手弩连射,每发造成攻击力&Param1&的地系伤害,弹匣容量为6发。", + "Skill.15610000.2": "手弩连射,每发造成攻击力&Param1&的地系普攻伤害,弹匣容量为6发。", "Skill.15620000.13": "闪避", "Skill.15620000.2": "闪避", "Skill.15631000.1": "布偶乱步", "Skill.15631000.13": "生成可自爆的玩偶企鹅。", - "Skill.15631000.2": "生成企鹅玩偶,向目标持续移动,3秒后自爆造成攻击力&Param1&的范围地系伤害,并附加##地系印记:地脉#2029#。企鹅玩偶造成伤害时,目标&Param2&提升&Param3&,持续&Param4&秒。", + "Skill.15631000.2": "生成企鹅玩偶,向目标持续移动,3秒后自爆造成攻击力&Param1&的范围地系技能伤害,并附加##地系印记:地脉#2029#。企鹅玩偶造成伤害时,目标&Param2&提升&Param3&,持续&Param4&秒。", "Skill.15631001.13": "自爆企鹅-出生", "Skill.15631001.2": "自爆企鹅-出生", "Skill.15631002.13": "自爆企鹅-移动", @@ -805,7 +805,7 @@ "Skill.15631004.2": "潜能4/旋风射击换弹", "Skill.15632000.1": "缤果奇缘", "Skill.15632000.13": "进行多次抽奖并跟随主控角色,根据抽奖结果进行不同的攻击并获得增益。", - "Skill.15632000.2": "进行5次抽奖并跟随主控角色。\u000b抽奖结果全为企鹅时,则抛出玩偶产生企鹅雕像,造成攻击力&Param1&x7的范围地系伤害。抽奖结果全为爱心时,则发射爱心箭矢,恢复主控角色&Param2&生命并爆炸造成攻击力&Param3&的范围地系伤害。抽奖结果既有爱心又有企鹅时,则进行扫射,造成攻击力&Param4&x6的地系伤害。以上攻击都会附加##地系印记:地脉#2029#。\u000b抽奖结果企鹅数量大于爱心,全队获得「鹅之吻」:&Param5&提升&Param6&,持续&Param7&秒;抽奖结果爱心数量大于企鹅时,全队获得「爱之吻」:&Param8&提升&Param9&,持续&Param10&秒。", + "Skill.15632000.2": "进行5次抽奖并跟随主控角色。\u000b抽奖结果全为企鹅时,则抛出玩偶产生企鹅雕像,造成攻击力&Param1&x7的范围地系技能伤害。抽奖结果全为爱心时,则发射爱心箭矢,恢复主控角色&Param2&生命并爆炸造成攻击力&Param3&的范围地系技能伤害。抽奖结果既有爱心又有企鹅时,则进行扫射,造成攻击力&Param4&x6的地系技能伤害。以上攻击都会附加##地系印记:地脉#2029#。\u000b抽奖结果企鹅数量大于爱心,全队获得「鹅之吻」:&Param5&提升&Param6&,持续&Param7&秒;抽奖结果爱心数量大于企鹅时,全队获得「爱之吻」:&Param8&提升&Param9&,持续&Param10&秒。", "Skill.15632001.13": "支援-抽奖", "Skill.15632001.2": "支援-抽奖", "Skill.15632002.13": "支援-爱心箭矢", @@ -818,22 +818,22 @@ "Skill.15632005.2": "支援-扫射-企鹅", "Skill.15640000.1": "星梦大回旋", "Skill.15640000.13": "骑乘购物车快速旋转,造成多段伤害。", - "Skill.15640000.2": "骑乘购物车快速旋转,期间可自由移动,造成攻击力&Param1&x11的范围地系伤害,并附加##地系印记:地脉#2029#。购物车爆炸时,全队&Param2&提升&Param3&,持续&Param4&秒。", + "Skill.15640000.2": "骑乘购物车快速旋转,期间可自由移动,造成攻击力&Param1&x11的范围地系绝招伤害,并附加##地系印记:地脉#2029#。购物车爆炸时,全队&Param2&提升&Param3&,持续&Param4&秒。", "Skill.15670000.13": "疾跑", "Skill.15670000.2": "疾跑", "Skill.15810000.1": "雪愿勇士", - "Skill.15810000.13": "挥舞皮鞭,进行多段攻击。\u000b随身携带玩具「胡桃上校」攻击目标。\u000b当「胡桃上校」的「士气」叠满可进化为玩具「卷毛大将」。", - "Skill.15810000.2": "挥舞皮鞭,造成多段攻击。\u000b一段:攻击力&Param1&火系伤害\u000b二段:攻击力&Param2&火系伤害\u000b三段:攻击力&Param3&火系伤害\u000b四段:攻击力&Param4&x5火系伤害\u000b五段:攻击力&Param5&x3火系伤害\u000b随身携带玩具「胡桃上校」攻击目标,其普攻造成攻击力&Param6&火系仆从伤害并获得1层「士气」。\u000b当「胡桃上校」的「士气」叠加至&Param7&层,会进化为玩具「卷毛大将」,其普攻造成攻击力&Param8&x2火系仆从伤害并消耗4层「士气」。\u000b当「卷毛大将」的「士气」全部耗尽,会退化为「胡桃上校」。", + "Skill.15810000.13": "挥舞皮鞭,进行多段攻击。\u000b随身携带玩具##「胡桃上校」#4020#攻击目标。\u000b当##「胡桃上校」#4020#的「士气」叠满可进化为玩具##「卷毛大将」#4021#。", + "Skill.15810000.2": "挥舞皮鞭,造成多段攻击。\u000b一段:攻击力&Param1&火系普攻伤害\u000b二段:攻击力&Param2&火系普攻伤害\u000b三段:攻击力&Param3&火系普攻伤害\u000b四段:攻击力&Param4&x5火系普攻伤害\u000b五段:攻击力&Param5&x3火系普攻伤害\u000b随身携带1个玩具##「胡桃上校」#4020#攻击目标,其普攻造成攻击力&Param6&火系仆从伤害并获得1层「士气」。\u000b当##「胡桃上校」#4020#的「士气」叠加至&Param7&层,会进化为玩具##「卷毛大将」#4021#,其普攻造成攻击力&Param8&x2火系仆从伤害并消耗4层「士气」。\u000b当##「卷毛大将」#4021#的「士气」全部耗尽,会退化为##「胡桃上校」#4020#。", "Skill.15810001.1": "临时文本", "Skill.15820000.1": "闪避", "Skill.15820000.13": "闪避", "Skill.15820000.2": "闪避", "Skill.15831000.1": "应鞭而动", - "Skill.15831000.13": "挥舞皮鞭,抽打前方目标,为玩具增加「士气」并触发玩具的协同技能。\u000b主控技可触发##火系印记#1016#。", - "Skill.15831000.2": "挥舞皮鞭,抽打前方目标,造成攻击力&Param1&的范围火系伤害,命中目标时为玩具增加1层「士气」。当玩具处于主控技伤害范围内时,额外增加1层「士气」。\u000b施放主控技时,玩具会施放协同技能,攻击目标。\u000b「胡桃上校」猛击地面,造成攻击力&Param3&的范围火系仆从伤害并获得1层「士气」。\u000b「卷毛大将」挥舞双刀,造成攻击力&Param4&x2的范围火系仆从伤害。\u000b主控技「&Param2&」可触发##火系印记#1016#,触发时造成攻击力&Param5&的火系印记伤害。", + "Skill.15831000.13": "挥舞皮鞭,抽打前方目标,为玩具增加「士气」并触发玩具的协同技能。\u000b主控技可触发##火系印记#1016#,产生「灼炎」。", + "Skill.15831000.2": "挥舞皮鞭,抽打前方目标,造成攻击力&Param1&的范围火系技能伤害,命中目标时为玩具增加1层「士气」。当玩具处于主控技伤害范围内时,额外增加1层「士气」。\u000b施放主控技时,玩具会施放协同技能,攻击目标。\u000b##「胡桃上校」#4020#猛击地面,造成攻击力&Param3&的范围火系仆从伤害并获得1层「士气」。\u000b##「卷毛大将」#4021#挥舞双刀,造成攻击力&Param4&x2的范围火系仆从伤害。\u000b主控技「&Param2&」可触发##火系印记#1016#,产生「灼炎」:造成攻击力&Param5&的火系印记伤害。", "Skill.15832000.1": "先礼后兵", - "Skill.15832000.13": "指挥炮台向目标发射「礼盒炮弹」,造成伤害并附加##火系印记:圣焰#2013#。\u000b「礼盒炮弹」爆炸后会召唤玩具「胡桃上校」,持续攻击目标。", - "Skill.15832000.2": "圣夜菈露指挥炮台,向目标发射4次「礼盒炮弹」,每次命中时造成攻击力&Param1&的火系伤害,随后爆炸造成攻击力&Param2&的范围火系伤害。\u000b「礼盒炮弹」爆炸后在目标附近召唤一个玩具「胡桃上校」,持续10秒,最多召唤4个。「胡桃上校」攻击目标造成攻击力&Param3&的火系仆从伤害。\u000b「礼盒炮弹」造成伤害时附加##火系印记:圣焰#2013#。", + "Skill.15832000.13": "指挥炮台向目标发射「礼盒炮弹」,造成伤害并附加##火系印记:圣焰#2013#。\u000b「礼盒炮弹」爆炸后会召唤玩具##「胡桃上校」#4023#,持续攻击目标。", + "Skill.15832000.2": "圣夜菈露指挥炮台,向目标发射4次「礼盒炮弹」,每次命中时造成攻击力&Param1&的火系技能伤害,随后爆炸造成攻击力&Param2&的范围火系技能伤害。\u000b「礼盒炮弹」爆炸后在目标附近召唤1个玩具##「胡桃上校」#4023#。\u000b##「胡桃上校」#4023#攻击目标造成攻击力&Param3&的火系仆从伤害。\u000b「礼盒炮弹」造成伤害时附加##火系印记:圣焰#2013#。", "Skill.15834001.1": "糖果齐射", "Skill.15834002.1": "临时文本", "Skill.15840000.1": "甜梦欢舞", @@ -869,22 +869,22 @@ "Skill.15897003.1": "临时文本", "Skill.15910000.1": "岁岁平安针", "Skill.15910000.13": "连续发射液体药水,造成伤害。", - "Skill.15910000.2": "发射液体药水,每次造成攻击力&Param1&的地系伤害,弹匣容量为15。", + "Skill.15910000.2": "发射液体药水,每次造成攻击力&Param1&的地系普攻伤害,弹匣容量为15。", "Skill.15920000.13": "闪避", "Skill.15920000.2": "闪避", "Skill.15931000.1": "玉石生春", "Skill.15931000.13": "对前方目标造成伤害,随后散落1个「瑞兆」:持续发射光线,持续造成伤害。\u000b施放主控技时,进入「结晶状态」。\u000b主控技和「瑞兆」可触发##地系印记#1020#。", - "Skill.15931000.2": "向前方射击,造成攻击力&Param1&的范围地系伤害,随后散落1个「瑞兆」:持续发射光线,每0.6秒造成攻击力&Param2&的地系伤害,持续8秒。\u000b施放主控技时,进入「结晶状态」:移速提升15%,持续8秒。\u000b主控技「玉石生春」和「瑞兆」可触发##地系印记#1020#,造成攻击力&Param3&的范围地系印记伤害。", + "Skill.15931000.2": "向前方射击,造成攻击力&Param1&的范围地系技能伤害,随后散落1个「瑞兆」:持续发射光线,每0.6秒造成攻击力&Param2&的地系技能伤害,持续8秒。\u000b施放主控技时,进入「结晶状态」:移速提升15%,持续8秒。\u000b主控技「玉石生春」和「瑞兆」可触发##地系印记#1020#,造成攻击力&Param3&的范围地系印记伤害。", "Skill.15932000.1": "落地开花", "Skill.15932000.13": "抛射6瓶「玫瑰药剂」和1瓶「枯萎药剂」。\u000b「玫瑰药剂」:持续造成伤害。\u000b「枯萎药剂」:持续造成伤害,并附加「枯萎效果」:满层时造成伤害,并清除层数。", - "Skill.15932000.2": "抛射6瓶「玫瑰药剂」和1瓶「枯萎药剂」,落地1秒后持续造成伤害。\u000b「玫瑰药剂」:每0.8秒造成1次攻击力&Param1&的范围地系伤害。\u000b「枯萎药剂」:每0.8秒造成1次攻击力&Param2&的范围地系伤害,并附加「枯萎效果」:持续5秒,上限5层,满层时造成攻击力&Param3&的地系伤害,并清除层数。\u000b所有药剂持续6秒,造成伤害时附加##地系印记:地脉#2029#。", + "Skill.15932000.2": "抛射6瓶「玫瑰药剂」和1瓶「枯萎药剂」,落地1秒后持续造成伤害。\u000b「玫瑰药剂」:每0.8秒造成1次攻击力&Param1&的范围地系技能伤害。\u000b「枯萎药剂」:每0.8秒造成1次攻击力&Param2&的范围地系技能伤害,并附加「枯萎效果」:持续5秒,上限5层,满层时造成攻击力&Param3&的地系技能伤害,并清除层数。\u000b所有药剂持续6秒,造成伤害时附加##地系印记:地脉#2029#。", "Skill.15933000.13": "出生表演", "Skill.15933000.2": "出生表演", "Skill.15933001.13": "出生表演", "Skill.15933001.2": "出生表演", "Skill.15940000.1": "迎春·礼花齐放", "Skill.15940000.13": "射爆空中的药瓶,造成伤害,随后四散的水晶再次造成伤害。", - "Skill.15940000.2": "射爆空中的药瓶,造成攻击力&Param1&的范围地系伤害,随后四散的水晶再次造成攻击力&Param2&x8的范围地系伤害。", + "Skill.15940000.2": "射爆空中的药瓶,造成攻击力&Param1&的范围地系绝招伤害,随后四散的水晶再次造成攻击力&Param2&x8的范围地系绝招伤害。", "Skill.15970000.13": "临时数据", "Skill.15970000.2": "临时数据", "Skill.5000104.13": "闲置技能", @@ -975,6 +975,25 @@ "Skill.8210081.1": "1_8瞬移怪攻击1", "Skill.8210082.1": "1_8瞬移怪攻击2", "Skill.8210083.1": "1_8瞬移怪攻击3", + "Skill.8210120.1": "2_2怪物左右移动", + "Skill.8210121.1": "2_2怪物上下移动", + "Skill.8210131.1": "2_3风灵移动攻击", + "Skill.8210141.1": "2_4风灵移动攻击", + "Skill.8210151.1": "2_5风灵移动攻击", + "Skill.8210152.1": "2_5怪物左右移动", + "Skill.8210153.1": "2_5怪物上下移动", + "Skill.8210161.1": "2_6风灵移动攻击", + "Skill.8210162.1": "2_6怪物左右移动", + "Skill.8210163.1": "2_6怪物上下移动", + "Skill.8210164.1": "2_6怪物左右移动", + "Skill.8210165.1": "2_6怪物上下移动", + "Skill.8210171.1": "2_7风灵移动攻击", + "Skill.8210172.1": "2_7怪物左右移动", + "Skill.8210173.1": "2_7怪物上下移动", + "Skill.8210180.1": "2_8瞬移怪出生显血", + "Skill.8210181.1": "2_8瞬移怪攻击1", + "Skill.8210182.1": "2_8瞬移怪攻击2", + "Skill.8210183.1": "2_8瞬移怪攻击3", "Skill.8210301.1": "究极火花", "Skill.8210301.13": "向前方发射光束炮\n琥珀释放技能后弹珠会变成火球", "Skill.8210301.2": "向前方发射光束炮\n琥珀释放技能后弹珠会变成火球", diff --git a/data/language/zh_cn/startower.json b/data/language/zh_cn/startower.json index 4a7006c1..1af9f243 100644 --- a/data/language/zh_cn/startower.json +++ b/data/language/zh_cn/startower.json @@ -13,6 +13,8 @@ "StarTower.107.2": "遍布着阴影与水汽的星塔。堕入此处的情感,让人压抑而难以呼吸……\u000b掌控地或光属性的旅人,在此会获得优势。", "StarTower.108.1": "流水与暗影", "StarTower.108.2": "遍布着阴影与水汽的星塔。堕入此处的情感,让人压抑而难以呼吸……\u000b掌控地或光属性的旅人,在此会获得优势。", + "StarTower.109.1": "流水与暗影", + "StarTower.109.2": "遍布着阴影与水汽的星塔。堕入此处的情感,让人压抑而难以呼吸……\u000b掌控地或光属性的旅人,在此会获得优势。", "StarTower.202.1": "烈焰与尘埃", "StarTower.202.2": "充斥着火焰与尘埃的星塔。聚集在此处的焦躁,只令人心神不宁……\u000b掌控水或风属性的旅人,在此会获得优势。", "StarTower.203.1": "烈焰与尘埃", @@ -27,6 +29,8 @@ "StarTower.207.2": "充斥着火焰与尘埃的星塔。聚集在此处的焦躁,只令人心神不宁……\u000b掌控水或风属性的旅人,在此会获得优势。", "StarTower.208.1": "烈焰与尘埃", "StarTower.208.2": "充斥着火焰与尘埃的星塔。聚集在此处的焦躁,只令人心神不宁……\u000b掌控水或风属性的旅人,在此会获得优势。", + "StarTower.209.1": "烈焰与尘埃", + "StarTower.209.2": "充斥着火焰与尘埃的星塔。聚集在此处的焦躁,只令人心神不宁……\u000b掌控水或风属性的旅人,在此会获得优势。", "StarTower.302.1": "风暴与闪电", "StarTower.302.2": "肆虐着风暴与闪电的星塔。聚集在此处的狂乱,只令人胆颤……\u000b掌控火或暗属性的旅人,在此会获得优势。", "StarTower.303.1": "风暴与闪电", @@ -41,6 +45,8 @@ "StarTower.307.2": "肆虐着风暴与闪电的星塔。聚集在此处的狂乱,只令人胆颤……\u000b掌控火或暗属性的旅人,在此会获得优势。", "StarTower.308.1": "风暴与闪电", "StarTower.308.2": "肆虐着风暴与闪电的星塔。聚集在此处的狂乱,只令人胆颤……\u000b掌控火或暗属性的旅人,在此会获得优势。", + "StarTower.309.1": "风暴与闪电", + "StarTower.309.2": "肆虐着风暴与闪电的星塔。聚集在此处的狂乱,只令人胆颤……\u000b掌控火或暗属性的旅人,在此会获得优势。", "StarTower.401.1": "原初的迷途", "StarTower.401.2": "色彩黯淡,了无生气的星塔,在大陆上随处可见。\u000b任何元素属性都不会在此有优劣之分。" } \ No newline at end of file diff --git a/data/language/zh_cn/startowerbookeventreward.json b/data/language/zh_cn/startowerbookeventreward.json index 6334f76e..236bbf53 100644 --- a/data/language/zh_cn/startowerbookeventreward.json +++ b/data/language/zh_cn/startowerbookeventreward.json @@ -242,6 +242,15 @@ "StarTowerBookEventReward.14403.1": "攀登之路(三)", "StarTowerBookEventReward.14403.2": "波西亚发现千都世居然在星塔里睡觉时,也是震惊的。\n星塔是个很危险的地方,即使是看似安全的区域,也不能久留——这应该是旅人的常识才对。\n所以当波西亚在便利店里发现了这个裹着被子的少女时,慌乱的反而变成了她。\n“这是来踢馆的吗?好吧,我的工作终于要丢了……”\n她戳了戳千都世的脸,却毫无反应。但一声“咕——”的响动却传进耳朵。\n“……不仅直接打铺盖睡觉,还敢饿着肚子进星塔里……你到底要不要命……?”\n波西亚花费了许多功夫用饭团的香气唤醒了千都世,她迷迷糊糊地卷起了被子就扬长而去。\n后来,千都世的记忆里,只模糊地剩下了“在星塔里曾经尝到过非常美味的米饭”的梦境。", "StarTowerBookEventReward.14403.3": "携带千都世通关3次星塔", + "StarTowerBookEventReward.14501.1": "镜子与面具(一)", + "StarTowerBookEventReward.14501.2": "乙叶从疼痛与混沌中苏醒,眼前浮现出一团白光。\n她意识到,自己可能无法走出这座星塔了。她的确不应该在心绪混乱的时候挑战极限。\n白光慢慢消散,像是走马灯最后的余光,她闭上眼睛,准备迎接终结,却听到了一声呼唤。\n——那呼唤并非来自过往熟悉的呢喃,而是一个陌生的声音。\n有敌人!她本能地掷出三枚苦无,却没传来任何回响。\n她的手抚摸到了一块光滑的、冰冷的……镜子?!\n\n这里怎么会有镜子?\n“现在,你可以睁开眼,看一看镜中的自己了。”陌生的声音再次响起,周遭骤然亮如白昼。\n一面巨大的镜子,映照着乙叶的身影。", + "StarTowerBookEventReward.14501.3": "携带乙叶通关1次星塔", + "StarTowerBookEventReward.14502.1": "镜子与面具(二)", + "StarTowerBookEventReward.14502.2": "当乙叶再次醒来时,身上的痛楚愈发尖锐,所幸短暂的昏睡让她恢复了些许体力。\n那面讨厌的镜子仍未消失,宛如一道无形的屏障,将她与外界彻底隔绝。\n这是星塔内独有的幻术吗?幻象的边缘往往是最薄弱的。她深吸了一口气,准备突破。\n\n“明明看上去是一位优雅的小姐,竟然如此粗暴呢……”\n子弹出膛的刹那,镜子背后的“幽灵”终于再次开口了:“这只是一面普通的镜子,每个人都会在其中看到真实的自我。你如此逃避,是因为无法面对吗?”\n乙叶觉得这话有些好笑:“既然如此,你一直不肯露面,是因为不敢以真实的面貌示人吗?让我猜猜,你该不会是一个整日躲在阴暗角落、只会故弄玄虚的丑八怪吧?”\n\n话音刚落,巨大的镜子轰然碎裂。\n一位白发少女微笑着站在乙叶面前,仿佛是对先前话语的无声回击。", + "StarTowerBookEventReward.14502.3": "携带乙叶通关2次星塔", + "StarTowerBookEventReward.14503.1": "镜子与面具(三)", + "StarTowerBookEventReward.14503.2": "乙叶清楚眼前的少女并非普通的旅人。她的容貌和衣着没有一丝瑕疵,仿佛一件完美雕琢的艺术品。\n——那就意味着,她一定是星塔制造出来的。\n\n少女微微颔首,恭谨地为她让出一条通路:“您是一位十分强大的旅人,我的考验结束了,请从这边离开吧。”\n“谢谢。”乙叶报以同样礼貌的微笑,“我赶时间,所以开了一个小小的玩笑,还请不要介意。”\n\n二人擦肩而过时,少女低声说道:“容我提醒一下,你的精神太紧绷了,已经处于失控的边缘。还请就此折返,不要再前行了。”\n这一次,乙叶没有应答。 她不需要再回头了。", + "StarTowerBookEventReward.14503.3": "携带乙叶通关3次星塔", "StarTowerBookEventReward.14701.1": "星塔的认可(一)", "StarTowerBookEventReward.14701.2": "焦糖喜欢贝斯,因为这是星塔赠与她的独一无二的礼物。\n虽然,贝斯不像其它担任主旋律的乐器,拥有华丽的、引人注目的音色,\n但它所演奏出的声音仿佛跳动的心脏般,低沉有力。\n“啊这?我还以为它没发出声音呢。”\n“这吉他不会是坏了吧,怎么只会发出嘭嘭的声音。”\n面对大家带有些许戏谑的疑惑,焦糖并没有太在意。\n“正因如此,才有必要让贝斯的声音传达到更多人的耳朵中!“\n在这一刻,焦糖充满了决心。", "StarTowerBookEventReward.14701.3": "携带焦糖通关1次星塔", diff --git a/data/language/zh_cn/startowergrowthgroup.json b/data/language/zh_cn/startowergrowthgroup.json index d3e53434..b6e16e4e 100644 --- a/data/language/zh_cn/startowergrowthgroup.json +++ b/data/language/zh_cn/startowergrowthgroup.json @@ -1,5 +1,6 @@ { "StarTowerGrowthGroup.1.1": "星塔研究·一", "StarTowerGrowthGroup.2.1": "星塔研究·二", - "StarTowerGrowthGroup.3.1": "星塔研究·三" + "StarTowerGrowthGroup.3.1": "星塔研究·三", + "StarTowerGrowthGroup.4.1": "星塔研究·四" } \ No newline at end of file diff --git a/data/language/zh_cn/startowergrowthnode.json b/data/language/zh_cn/startowergrowthnode.json index d7876878..01b6ca35 100644 --- a/data/language/zh_cn/startowergrowthnode.json +++ b/data/language/zh_cn/startowergrowthnode.json @@ -36,7 +36,7 @@ "StarTowerGrowthNode.10801.1": "幸运币", "StarTowerGrowthNode.10801.2": "星塔探索中,首次使用强化机免费", "StarTowerGrowthNode.10802.1": "刮刮乐Ⅲ", - "StarTowerGrowthNode.10802.2": "难度3及以上的星塔探索中,每通过1个战斗房间,有50%的概率额外获得30,单局星塔探索最大触发5次", + "StarTowerGrowthNode.10802.2": "难度3及以上的星塔探索中,每通过1个战斗房间,有50%的概率额外获得50,单局星塔探索最大触发5次", "StarTowerGrowthNode.10901.1": "命运的选择Ⅰ", "StarTowerGrowthNode.10901.2": "难度3及以上的星塔,战斗之间完成后有20%的概率出现随机事件,单局星塔探索最大触发3次", "StarTowerGrowthNode.20101.1": "同谐的心弦Ⅲ", @@ -60,7 +60,7 @@ "StarTowerGrowthNode.20501.1": "惊喜音符Ⅱ", "StarTowerGrowthNode.20501.2": "难度4及以上的星塔探索中,获得音符时10%概率获得额外6个音符,单局星塔探索最大触发2次", "StarTowerGrowthNode.20502.1": "会员折扣Ⅱ", - "StarTowerGrowthNode.20502.2": "难度4及以上的星塔探索中,商店的货物有30%概率随机1件获得50%折扣", + "StarTowerGrowthNode.20502.2": "难度4及以上的星塔探索中,商店的货物随机3件获得80%折扣;最多1件折扣商品有30%概率提高到50%折扣", "StarTowerGrowthNode.20503.1": "命运的选择Ⅱ", "StarTowerGrowthNode.20503.2": "难度4及以上的星塔,战斗之间完成后有30%的概率出现随机事件,单局星塔探索最大触发5次", "StarTowerGrowthNode.20601.1": "无际心海Ⅰ", @@ -72,7 +72,7 @@ "StarTowerGrowthNode.20801.1": "心花怒放Ⅰ", "StarTowerGrowthNode.20801.2": "难度5及以上的星塔探索中,获取新潜能时,有5%的概率额外提升1级,单局星塔探索最大触发1次", "StarTowerGrowthNode.20802.1": "会员折扣Ⅲ", - "StarTowerGrowthNode.20802.2": "难度5及以上的星塔探索中,商店的货物有70%概率随机1件获得50%折扣", + "StarTowerGrowthNode.20802.2": "难度5及以上的星塔探索中,商店的货物随机4件获得80%折扣;最多2件折扣商品有70%概率提高到50%折扣", "StarTowerGrowthNode.20901.1": "云彩的骰子", "StarTowerGrowthNode.20901.2": "解锁「潜能刷新」功能:\n可消耗,重新抽取一次「潜能」", "StarTowerGrowthNode.20902.1": "货仓的钥匙", @@ -106,5 +106,13 @@ "StarTowerGrowthNode.30802.1": "潜能飞升Ⅲ", "StarTowerGrowthNode.30802.2": "难度7及以上的星塔探索中,强化潜能时,有30%的概率额外强化1级,单局星塔探索最大触发5次", "StarTowerGrowthNode.30901.1": "辉光的奇迹", - "StarTowerGrowthNode.30901.2": "难度7及以上的星塔探索中,前10次触发「心花怒放」效果时,一定概率额外提升1级" + "StarTowerGrowthNode.30901.2": "难度7及以上的星塔探索中,前10次触发「心花怒放」效果时,一定概率额外提升1级", + "StarTowerGrowthNode.40101.1": "圣洁的共鸣", + "StarTowerGrowthNode.40101.2": "难度8及以上的星塔探索中,当主控旅人元素属性与星塔属性一致时,仅会出现相同属性的元素音符", + "StarTowerGrowthNode.40201.1": "欲望的增殖", + "StarTowerGrowthNode.40201.2": "星塔探索获取征途票根数量增加200%", + "StarTowerGrowthNode.40301.1": "公平的贪婪", + "StarTowerGrowthNode.40301.2": "难度8及以上的星塔探索中,触发「潜能飞升」时,本次的三张潜能均触发等级强化,且仅消耗一次次数", + "StarTowerGrowthNode.40401.1": "后付的代价", + "StarTowerGrowthNode.40401.2": "难度8及以上的星塔探索中,「辉光的奇迹」强化为在实际选取时再消耗触发次数" } \ No newline at end of file diff --git a/data/language/zh_cn/startowerquest.json b/data/language/zh_cn/startowerquest.json index fc9b8867..6dd0e981 100644 --- a/data/language/zh_cn/startowerquest.json +++ b/data/language/zh_cn/startowerquest.json @@ -1,14 +1,20 @@ { "StarTowerQuest.100.1": "激活节点「同谐的心弦Ⅰ」(完成后解锁更多研究任务)", - "StarTowerQuest.1000.1": "激活节点「辉光的奇迹」", + "StarTowerQuest.1000.1": "激活节点「辉光的奇迹」(完成后解锁更多研究任务)", "StarTowerQuest.1001.1": "通关2次难度6或以上的星塔", - "StarTowerQuest.1002.1": "累计商店购物400次", - "StarTowerQuest.1003.1": "累计使用强化机达到400次", + "StarTowerQuest.1002.1": "累计商店购物200次", + "StarTowerQuest.1003.1": "累计使用强化机达到150次", "StarTowerQuest.1004.1": "获取新潜能时,触发10次节点「心花怒放」的效果", "StarTowerQuest.1005.1": "强化潜能时,触发5次节点「潜能飞升」的效果", "StarTowerQuest.101.1": "参与1次星塔探索", "StarTowerQuest.102.1": "通关1次难度1或以上的烈焰与尘埃", "StarTowerQuest.103.1": "通关1次难度2或以上的星塔探索", + "StarTowerQuest.1100.1": "激活节点「后付的代价」", + "StarTowerQuest.1101.1": "通关3次难度8或以上的星塔", + "StarTowerQuest.1102.1": "累计获取音符达到3000个", + "StarTowerQuest.1103.1": "新获得1个等级达到31级的纪录", + "StarTowerQuest.1104.1": "累计激活80次协奏技能", + "StarTowerQuest.1105.1": "获取新潜能时,触发30次节点「心花怒放」的效果", "StarTowerQuest.200.1": "激活节点「星梯的密码」(完成后解锁更多研究任务)", "StarTowerQuest.201.1": "通关2次难度2或以上的星塔", "StarTowerQuest.202.1": "商店累计购物10次", @@ -25,7 +31,7 @@ "StarTowerQuest.501.1": "累计购买8次折扣商品", "StarTowerQuest.502.1": "获得1个等级达到10级的纪录", "StarTowerQuest.503.1": "累计获取音符达到150个", - "StarTowerQuest.504.1": "累计激活20次协奏技能", + "StarTowerQuest.504.1": "累计激活10次协奏技能", "StarTowerQuest.505.1": "「星塔事典」累计收录20项逸闻笔记", "StarTowerQuest.600.1": "激活节点「无际心海Ⅰ」(完成后解锁更多研究任务)", "StarTowerQuest.601.1": "通关1次难度4或以上的星塔", @@ -36,18 +42,18 @@ "StarTowerQuest.701.1": "获取新潜能时,触发3次节点「心花怒放」的效果", "StarTowerQuest.702.1": "获得1个等级达到20级的纪录", "StarTowerQuest.703.1": "累计获取音符达到500个", - "StarTowerQuest.704.1": "累计激活50次协奏技能", + "StarTowerQuest.704.1": "累计激活25次协奏技能", "StarTowerQuest.705.1": "「星塔事典」累计收录30项逸闻笔记", "StarTowerQuest.800.1": "激活节点「无际心海Ⅱ」(完成后解锁更多研究任务)", "StarTowerQuest.801.1": "通关5次难度4或以上的星塔", - "StarTowerQuest.802.1": "累计商店购物200次", - "StarTowerQuest.803.1": "累计使用强化机达到150次", + "StarTowerQuest.802.1": "累计商店购物100次", + "StarTowerQuest.803.1": "累计使用强化机达到80次", "StarTowerQuest.804.1": "累计进行20次潜能重随", "StarTowerQuest.900.1": "激活节点「仓管的权能」(完成后解锁更多研究任务)", "StarTowerQuest.901.1": "通关2次难度5或以上的星塔", "StarTowerQuest.902.1": "获得1个等级达到25级的纪录", "StarTowerQuest.903.1": "累计获取音符达到2000个", - "StarTowerQuest.904.1": "累计激活100次协奏技能", + "StarTowerQuest.904.1": "累计激活50次协奏技能", "StarTowerQuest.905.1": "「星塔事典」累计收录40项逸闻笔记", "StarTowerQuest.906.1": "使用10次商店补货" } \ No newline at end of file diff --git a/data/language/zh_cn/story.json b/data/language/zh_cn/story.json index 6fffb8e0..4859c33b 100644 --- a/data/language/zh_cn/story.json +++ b/data/language/zh_cn/story.json @@ -313,5 +313,41 @@ "Story.621.4": "12", "Story.622.1": "未知的明天", "Story.622.2": "怒火虽灭,但灰烬下的余温仍在烫手。", - "Story.622.4": "13" + "Story.622.4": "13", + "Story.6501.1": "沙漠来客", + "Story.6501.2": "只有这点人,不够过瘾啊。", + "Story.6501.4": "BT01", + "Story.6502.1": "狂沙之夜", + "Story.6502.2": "沙漠的风,终究吹不到菲莱。", + "Story.6502.4": "BT02", + "Story.6503.1": "午夜来信", + "Story.6503.2": "终于能与你相见了。", + "Story.6503.4": "01", + "Story.6504.1": "神秘访客", + "Story.6504.2": "黄昏是人一天中最容易恍惚的时刻。", + "Story.6504.4": "02", + "Story.6505.1": "合作共赢", + "Story.6505.2": "意料之外的重逢。", + "Story.6505.4": "03", + "Story.6506.1": "故地重游", + "Story.6506.2": "往事并不使人依恋。", + "Story.6506.4": "04", + "Story.6507.1": "围猎", + "Story.6507.2": "眼见一定为实吗?", + "Story.6507.4": "05", + "Story.6508.1": "此即约定", + "Story.6508.2": "就让我做个遵守约定的怪人吧。", + "Story.6508.4": "06", + "Story.6509.1": "变数", + "Story.6509.2": "改变的不只是身份。", + "Story.6509.4": "07", + "Story.6510.1": "不日之约", + "Story.6510.2": "让世界变成另外的样子吧。", + "Story.6510.4": "08", + "Story.6511.1": "致辞", + "Story.6511.2": "无论你身在何方,都祝你度过一个愉快的夜晚。", + "Story.6511.4": "09", + "Story.6512.1": "白昼梦", + "Story.6512.2": "凝固成金黄的标本,连同消逝的梦。", + "Story.6512.4": "10" } \ No newline at end of file diff --git a/data/language/zh_cn/storychapter.json b/data/language/zh_cn/storychapter.json index 3f3982a2..3e7e9cf9 100644 --- a/data/language/zh_cn/storychapter.json +++ b/data/language/zh_cn/storychapter.json @@ -16,5 +16,8 @@ "StoryChapter.5.3": "星塔历 996 年", "StoryChapter.6.1": "第六章", "StoryChapter.6.2": "微火的奇迹", - "StoryChapter.6.3": "星塔历 996 年" + "StoryChapter.6.3": "星塔历 996 年", + "StoryChapter.7.1": "特别篇", + "StoryChapter.7.2": "谜影的序曲", + "StoryChapter.7.3": "星塔历 996 年" } \ No newline at end of file diff --git a/data/language/zh_cn/storypreview.json b/data/language/zh_cn/storypreview.json index 94d9cb3b..63d01cb0 100644 --- a/data/language/zh_cn/storypreview.json +++ b/data/language/zh_cn/storypreview.json @@ -1,5 +1,7 @@ { "StoryPreview.10.1": "诺瓦异闻 #13", + "StoryPreview.11.1": "主线剧情 特别篇", + "StoryPreview.12.1": "诺瓦异闻 #14", "StoryPreview.2.1": "诺瓦异闻 #07", "StoryPreview.3.1": "主线剧情 第五章", "StoryPreview.4.1": "主线剧情 第六章", diff --git a/data/language/zh_cn/storysetchapter.json b/data/language/zh_cn/storysetchapter.json index b781ef7f..3cae3036 100644 --- a/data/language/zh_cn/storysetchapter.json +++ b/data/language/zh_cn/storysetchapter.json @@ -24,5 +24,7 @@ "StorySetChapter.1012.1": "#12", "StorySetChapter.1012.2": "眼眸中的彼此", "StorySetChapter.1013.1": "#13", - "StorySetChapter.1013.2": "大小姐与俏女仆" + "StorySetChapter.1013.2": "大小姐与俏女仆", + "StorySetChapter.1014.1": "#14", + "StorySetChapter.1014.2": "跨越星声的对话" } \ No newline at end of file diff --git a/data/language/zh_cn/storysetsection.json b/data/language/zh_cn/storysetsection.json index b1da8c72..615915c6 100644 --- a/data/language/zh_cn/storysetsection.json +++ b/data/language/zh_cn/storysetsection.json @@ -80,5 +80,11 @@ "StorySetSection.101302.1": "第二话", "StorySetSection.101302.2": "大小姐与俏女仆 其二", "StorySetSection.101303.1": "第三话", - "StorySetSection.101303.2": "大小姐与俏女仆 其三" + "StorySetSection.101303.2": "大小姐与俏女仆 其三", + "StorySetSection.101401.1": "第一话", + "StorySetSection.101401.2": "跨越星声的对话 其一", + "StorySetSection.101402.1": "第二话", + "StorySetSection.101402.2": "跨越星声的对话 其二", + "StorySetSection.101403.1": "第三话", + "StorySetSection.101403.2": "跨越星声的对话 其三" } \ No newline at end of file diff --git a/data/language/zh_cn/talent.json b/data/language/zh_cn/talent.json index 4335ce4e..6aac0912 100644 --- a/data/language/zh_cn/talent.json +++ b/data/language/zh_cn/talent.json @@ -2969,11 +2969,66 @@ "Talent.1440574.2": "攻击力提升&Param1&", "Talent.1440580.1": "流云踏歌", "Talent.1440580.2": "千都世对精英及以上目标造成的水系伤害提升&Param1&。", - "Talent.1450116.1": "???", - "Talent.1450232.1": "???", - "Talent.1450348.1": "???", - "Talent.1450464.1": "???", - "Talent.1450580.1": "???", + "Talent.1450101.2": "基础攻击提升&Param1&", + "Talent.1450102.2": "基础防御提升&Param1&", + "Talent.1450103.2": "基础生命提升&Param1&", + "Talent.1450104.2": "攻击力提升&Param1&", + "Talent.1450105.2": "暗系伤害提升&Param1&", + "Talent.1450106.2": "基础攻击提升&Param1&", + "Talent.1450107.2": "基础防御提升&Param1&", + "Talent.1450108.2": "基础生命提升&Param1&", + "Talent.1450109.2": "攻击力提升&Param1&", + "Talent.1450110.2": "暗系伤害提升&Param1&", + "Talent.1450116.1": "长夜无明", + "Talent.1450116.2": "当乙叶造成技能伤害时,使目标受到暗系伤害提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", + "Talent.1450217.2": "基础攻击提升&Param1&", + "Talent.1450218.2": "基础防御提升&Param1&", + "Talent.1450219.2": "基础生命提升&Param1&", + "Talent.1450220.2": "攻击力提升&Param1&", + "Talent.1450221.2": "暗系伤害提升&Param1&", + "Talent.1450222.2": "基础攻击提升&Param1&", + "Talent.1450223.2": "基础防御提升&Param1&", + "Talent.1450224.2": "基础生命提升&Param1&", + "Talent.1450225.2": "攻击力提升&Param1&", + "Talent.1450226.2": "暗系伤害提升&Param1&", + "Talent.1450232.1": "现世如晦", + "Talent.1450232.2": "当乙叶施放绝招时,自身暴击伤害提升&Param1&,持续&Param2&秒。", + "Talent.1450333.2": "基础攻击提升&Param1&", + "Talent.1450334.2": "基础防御提升&Param1&", + "Talent.1450335.2": "基础生命提升&Param1&", + "Talent.1450336.2": "攻击力提升&Param1&", + "Talent.1450337.2": "暗系伤害提升&Param1&", + "Talent.1450338.2": "基础攻击提升&Param1&", + "Talent.1450339.2": "基础防御提升&Param1&", + "Talent.1450340.2": "基础生命提升&Param1&", + "Talent.1450341.2": "攻击力提升&Param1&", + "Talent.1450342.2": "暗系伤害提升&Param1&", + "Talent.1450348.1": "异邦幻华", + "Talent.1450348.2": "乙叶造成绝招伤害时,全队暗系角色及其仆从暴击伤害提升&Param1&,持续&Param2&秒。", + "Talent.1450449.2": "基础攻击提升&Param1&", + "Talent.1450450.2": "基础防御提升&Param1&", + "Talent.1450451.2": "基础生命提升&Param1&", + "Talent.1450452.2": "攻击力提升&Param1&", + "Talent.1450453.2": "暗系伤害提升&Param1&", + "Talent.1450454.2": "基础攻击提升&Param1&", + "Talent.1450455.2": "基础防御提升&Param1&", + "Talent.1450456.2": "基础生命提升&Param1&", + "Talent.1450457.2": "攻击力提升&Param1&", + "Talent.1450458.2": "暗系伤害提升&Param1&", + "Talent.1450464.1": "以眼还眼", + "Talent.1450464.2": "全队触发##暗系印记#1019#时,乙叶的暗系伤害可提升&Param1&,持续&Param2&秒。", + "Talent.1450565.2": "基础攻击提升&Param1&", + "Talent.1450566.2": "基础防御提升&Param1&", + "Talent.1450567.2": "基础生命提升&Param1&", + "Talent.1450568.2": "攻击力提升&Param1&", + "Talent.1450569.2": "暗系伤害提升&Param1&", + "Talent.1450570.2": "基础攻击提升&Param1&", + "Talent.1450571.2": "基础防御提升&Param1&", + "Talent.1450572.2": "基础生命提升&Param1&", + "Talent.1450573.2": "攻击力提升&Param1&", + "Talent.1450574.2": "暗系伤害提升&Param1&", + "Talent.1450580.1": "以心传心", + "Talent.1450580.2": "乙叶对精英及以上目标造成暗系伤害提升&Param1&。", "Talent.1470101.1": "攻击强化", "Talent.1470101.2": "基础攻击提升&Param1&", "Talent.1470102.1": "防御强化", diff --git a/data/language/zh_cn/talentgroup.json b/data/language/zh_cn/talentgroup.json index 8360a065..c5ead51d 100644 --- a/data/language/zh_cn/talentgroup.json +++ b/data/language/zh_cn/talentgroup.json @@ -134,6 +134,16 @@ "TalentGroup.13603.1": "???", "TalentGroup.13604.1": "???", "TalentGroup.13605.1": "???", + "TalentGroup.13701.1": "???", + "TalentGroup.13702.1": "???", + "TalentGroup.13703.1": "???", + "TalentGroup.13704.1": "???", + "TalentGroup.13705.1": "???", + "TalentGroup.13901.1": "???", + "TalentGroup.13902.1": "???", + "TalentGroup.13903.1": "???", + "TalentGroup.13904.1": "???", + "TalentGroup.13905.1": "???", "TalentGroup.14001.1": "???", "TalentGroup.14002.1": "???", "TalentGroup.14003.1": "???", @@ -159,11 +169,11 @@ "TalentGroup.14403.1": "影随潮生", "TalentGroup.14404.1": "霁雨初晴", "TalentGroup.14405.1": "流云踏歌", - "TalentGroup.14501.1": "???", - "TalentGroup.14502.1": "???", - "TalentGroup.14503.1": "???", - "TalentGroup.14504.1": "???", - "TalentGroup.14505.1": "???", + "TalentGroup.14501.1": "长夜无明", + "TalentGroup.14502.1": "现世如晦", + "TalentGroup.14503.1": "异邦幻华", + "TalentGroup.14504.1": "以眼还眼", + "TalentGroup.14505.1": "以心传心", "TalentGroup.14701.1": "基础乐理", "TalentGroup.14702.1": "和弦演绎", "TalentGroup.14703.1": "丝滑琶音", @@ -189,6 +199,11 @@ "TalentGroup.15603.1": "软绵绵守护", "TalentGroup.15604.1": "宅力满分星", "TalentGroup.15605.1": "甜梦安眠曲", + "TalentGroup.15701.1": "???", + "TalentGroup.15702.1": "???", + "TalentGroup.15703.1": "???", + "TalentGroup.15704.1": "???", + "TalentGroup.15705.1": "???", "TalentGroup.15801.1": "胡桃夹子", "TalentGroup.15802.1": "圣夜的礼物", "TalentGroup.15803.1": "积木乐园", @@ -198,5 +213,10 @@ "TalentGroup.15902.1": "守岁长明", "TalentGroup.15903.1": "回春妙手", "TalentGroup.15904.1": "瑞兆镇疾", - "TalentGroup.15905.1": "辞旧迎新" + "TalentGroup.15905.1": "辞旧迎新", + "TalentGroup.16001.1": "???", + "TalentGroup.16002.1": "???", + "TalentGroup.16003.1": "???", + "TalentGroup.16004.1": "???", + "TalentGroup.16005.1": "???" } \ No newline at end of file diff --git a/data/language/zh_cn/title.json b/data/language/zh_cn/title.json index a30c266b..54801be2 100644 --- a/data/language/zh_cn/title.json +++ b/data/language/zh_cn/title.json @@ -18,6 +18,8 @@ "Title.24.1": "忍者", "Title.25.1": "温室", "Title.26.1": "守护者", + "Title.27.1": "严谨", + "Title.28.1": "地理学家", "Title.3.1": "空白", "Title.4.1": "旅人", "Title.5.1": "雏菊", diff --git a/data/language/zh_cn/topbar.json b/data/language/zh_cn/topbar.json index 5b8481c9..3bce4203 100644 --- a/data/language/zh_cn/topbar.json +++ b/data/language/zh_cn/topbar.json @@ -7,7 +7,9 @@ "TopBar.ActivityLevelsSelectPanel_10104.1": "战斗关卡", "TopBar.ActivityLevelsSelectPanel_10105.1": "战斗关卡", "TopBar.ActivityLevelsSelectPanel_10106.1": "战斗关卡", + "TopBar.ActivityLevelsSelectPanel_10107.1": "战斗关卡", "TopBar.ActivityLevelsSelectPanel_20101.1": "战斗关卡", + "TopBar.ActivityLevelsSelectPanel_20102.1": "战斗关卡", "TopBar.ActivityList.1": "活动", "TopBar.ActivityStory_20101.1": "剧情故事", "TopBar.BattlePass.1": "创业激励基金", @@ -57,6 +59,7 @@ "TopBar.Friend.1": "好友", "TopBar.GachaPreview.1": "旅人预览", "TopBar.GachaSpin.1": "旅人招募", + "TopBar.GoldenSpyLevelSelectPanel.1": "月华窃梦人", "TopBar.InfinityTowerSelectTower.1": "心危擂台", "TopBar.JointDrillBuildList_1.1": "出战配置", "TopBar.JointDrillBuildList_2.1": "出战配置", @@ -85,8 +88,11 @@ "TopBar.PenguinCardLevel.1": "命运星牌局", "TopBar.PostalStory.1": "剧情故事", "TopBar.PostalThemePanel.1": "活动", + "TopBar.PotentialPreselectionEdit.1": "潜能预设", + "TopBar.PotentialPreselectionList.1": "潜能预设", "TopBar.Quest.1": "任务", "TopBar.QuestNewbie.1": "教学", + "TopBar.RankBuildDetail.1": "纪录详情", "TopBar.RegionBossFormation.1": "纪录", "TopBar.RogueBossBuildBrief.1": "纪录管理", "TopBar.RogueBossLevel.1": "晋升试炼", @@ -103,9 +109,12 @@ "TopBar.Shop_10105.1": "活动商店", "TopBar.Shop_10106.1": "活动商店", "TopBar.Shop_20101.1": "活动商店", + "TopBar.Shop_20102.1": "活动商店", "TopBar.Shop_30101.1": "活动商店", "TopBar.SkillInstanceLevelSelect.1": "技巧试炼", "TopBar.SkinPreviewPanel.1": "旅人形象", + "TopBar.SolodanceStory.1": "剧情故事", + "TopBar.SolodanceThemePanel.1": "活动", "TopBar.SpringFestivalStory.1": "剧情故事", "TopBar.SpringFestivalThemePanel.1": "春节活动", "TopBar.StarTowerBook.1": "星塔事典", @@ -129,6 +138,7 @@ "TopBar.Task_10105.1": "活动任务", "TopBar.Task_10106.1": "活动任务", "TopBar.Task_20101.1": "活动任务", + "TopBar.Task_20102.1": "活动任务", "TopBar.Task_30101.1": "活动任务", "TopBar.ThrowGiftPanel.1": "豪礼抛物线", "TopBar.TowerDefenseCharacterDetailPanel.1": "角色详情", @@ -136,6 +146,7 @@ "TopBar.TowerDefenseSelectPanel.1": "活动", "TopBar.TravelerDuelLevelQuestPanel.1": "对决任务", "TopBar.TrekkerVersus.1": "巅峰秀场", + "TopBar.TrekkerVersus_600002.1": "巅峰秀场", "TopBar.TrialDepot.1": "试玩详情", "TopBar.TrialFormation.1": "编队", "TopBar.TrialLevelSelect.1": "浅试身手", diff --git a/data/language/zh_cn/towerdefenseitem.json b/data/language/zh_cn/towerdefenseitem.json index ea6c9dbb..f72ca93b 100644 --- a/data/language/zh_cn/towerdefenseitem.json +++ b/data/language/zh_cn/towerdefenseitem.json @@ -4,5 +4,7 @@ "TowerDefenseItem.1011.1": "大瓶装能量沛沛", "TowerDefenseItem.1011.2": "一大口能量沛沛,活力更是超级加倍充沛!", "TowerDefenseItem.1021.1": "杂草抑制剂", - "TowerDefenseItem.1021.2": "消除一片区域内的草丛!" + "TowerDefenseItem.1021.2": "消除一片区域内的草丛!", + "TowerDefenseItem.1031.1": "待定", + "TowerDefenseItem.1031.2": "待定" } \ No newline at end of file diff --git a/data/language/zh_cn/towerdefenselevel.json b/data/language/zh_cn/towerdefenselevel.json index 1dd69764..f3302e4d 100644 --- a/data/language/zh_cn/towerdefenselevel.json +++ b/data/language/zh_cn/towerdefenselevel.json @@ -87,7 +87,7 @@ "TowerDefenseLevel.1303.2": "通关本关卡", "TowerDefenseLevel.1303.3": "通关时血量高于3", "TowerDefenseLevel.1303.4": "通关时血量高于5", - "TowerDefenseLevel.1304.1": "温故知新Ⅱ", + "TowerDefenseLevel.1304.1": "温故知新 Ⅱ", "TowerDefenseLevel.1304.2": "通关本关卡", "TowerDefenseLevel.1304.3": "通关时血量高于3", "TowerDefenseLevel.1304.4": "通关时血量高于5", @@ -103,7 +103,7 @@ "TowerDefenseLevel.1307.2": "通关本关卡", "TowerDefenseLevel.1307.3": "通关时血量高于10", "TowerDefenseLevel.1307.4": "通关时血量高于15", - "TowerDefenseLevel.1308.1": "枝蔓丛生Ⅱ", + "TowerDefenseLevel.1308.1": "枝蔓丛生 Ⅱ", "TowerDefenseLevel.1308.2": "通关本关卡", "TowerDefenseLevel.1308.3": "通关时血量高于10", "TowerDefenseLevel.1308.4": "通关时血量高于15", diff --git a/data/language/zh_cn/travelerduelboss.json b/data/language/zh_cn/travelerduelboss.json index 8a4927e8..a38bd27f 100644 --- a/data/language/zh_cn/travelerduelboss.json +++ b/data/language/zh_cn/travelerduelboss.json @@ -1,4 +1,5 @@ { "TravelerDuelBoss.1001.1": "猫临城下", - "TravelerDuelBoss.2001.1": "这个女仆不太冷" + "TravelerDuelBoss.2001.1": "这个女仆不太冷", + "TravelerDuelBoss.3001.1": "书包里的战争" } \ No newline at end of file diff --git a/data/language/zh_cn/travelerduelbosslevel.json b/data/language/zh_cn/travelerduelbosslevel.json index c495cffb..e23d86f2 100644 --- a/data/language/zh_cn/travelerduelbosslevel.json +++ b/data/language/zh_cn/travelerduelbosslevel.json @@ -2,5 +2,7 @@ "TravelerDuelBossLevel.100100.1": "猫临城下", "TravelerDuelBossLevel.100100.2": "在光怪陆离的虚幻世界里,她才是那个高高在上,天下无敌的混世魔王。", "TravelerDuelBossLevel.200100.1": "这个女仆不太冷", - "TravelerDuelBossLevel.200100.2": "彷徨之人从不畏惧毁灭,利刃贴近喉管的那一刻,她只是想感受你的体温。" + "TravelerDuelBossLevel.200100.2": "彷徨之人从不畏惧毁灭,利刃贴近喉管的那一刻,她只是想感受你的体温。", + "TravelerDuelBossLevel.300100.1": "书包里的战争", + "TravelerDuelBossLevel.300100.2": "一边渴望真正的朋友,一边举起杀戮的武器,这便是火垂的选择。\n她打赢的人,以及打赢她的人,都要成为她的挚友。就这么.......约好了。" } \ No newline at end of file diff --git a/data/language/zh_cn/travelerduelchallengeaffix.json b/data/language/zh_cn/travelerduelchallengeaffix.json index 871397b7..55f5588f 100644 --- a/data/language/zh_cn/travelerduelchallengeaffix.json +++ b/data/language/zh_cn/travelerduelchallengeaffix.json @@ -69,6 +69,18 @@ "TravelerDuelChallengeAffix.133.2": "每战斗15秒,敌人伤害提升&Param1&,可无限叠加", "TravelerDuelChallengeAffix.200.1": "凌空双刃", "TravelerDuelChallengeAffix.200.2": "花原操控飞镖和苦无连续挥舞攻击", + "TravelerDuelChallengeAffix.200201.1": "万仞·一斩", + "TravelerDuelChallengeAffix.200201.2": "强化「万仞归一」,在火垂移动结束后会衔接高威力斩击", + "TravelerDuelChallengeAffix.200202.1": "万象·狂想", + "TravelerDuelChallengeAffix.200202.2": "强化「万象协奏」,增加浮游兵装坠落的密度和数量", + "TravelerDuelChallengeAffix.200203.1": "追光重剑", + "TravelerDuelChallengeAffix.200203.2": "新增「追光重剑」技能,锁定主控角色掷出浮游剑后追加高威力斩击", + "TravelerDuelChallengeAffix.200204.1": "循环模式", + "TravelerDuelChallengeAffix.200204.2": "火垂释放技能后,额外获得5点热力值", + "TravelerDuelChallengeAffix.200205.1": "节能模式", + "TravelerDuelChallengeAffix.200205.2": "火垂在「热力全开」状态下,释放技能消耗的热力值降低5点", + "TravelerDuelChallengeAffix.200206.1": "预热模式", + "TravelerDuelChallengeAffix.200206.2": "非「热力全开」状态下,火垂每5秒获得5点热力值", "TravelerDuelChallengeAffix.201.1": "暗夜飞刃", "TravelerDuelChallengeAffix.201.2": "花原投掷飞镖对玩家造成伤害", "TravelerDuelChallengeAffix.202.1": "隐月", @@ -134,5 +146,77 @@ "TravelerDuelChallengeAffix.29021602.1": "愈战愈勇·中", "TravelerDuelChallengeAffix.29021602.2": "每战斗&Param1&秒,敌方伤害提升&Param2&,可无限叠加", "TravelerDuelChallengeAffix.29021603.1": "愈战愈勇·大", - "TravelerDuelChallengeAffix.29021603.2": "每战斗&Param1&秒,敌方伤害提升&Param2&,可无限叠加" + "TravelerDuelChallengeAffix.29021603.2": "每战斗&Param1&秒,敌方伤害提升&Param2&,可无限叠加", + "TravelerDuelChallengeAffix.29030101.1": "伤害提升·小", + "TravelerDuelChallengeAffix.29030101.2": "敌方伤害上升&Param1&", + "TravelerDuelChallengeAffix.29030102.1": "伤害提升·中", + "TravelerDuelChallengeAffix.29030102.2": "敌方伤害上升&Param1&", + "TravelerDuelChallengeAffix.29030103.1": "伤害提升·大", + "TravelerDuelChallengeAffix.29030103.2": "敌方伤害上升&Param1&", + "TravelerDuelChallengeAffix.29030201.1": "抑制·小", + "TravelerDuelChallengeAffix.29030201.2": "全队充能效率降低&Param1&", + "TravelerDuelChallengeAffix.29030202.1": "抑制·中", + "TravelerDuelChallengeAffix.29030202.2": "全队充能效率降低&Param1&", + "TravelerDuelChallengeAffix.29030203.1": "抑制·大", + "TravelerDuelChallengeAffix.29030203.2": "全队充能效率降低&Param1&", + "TravelerDuelChallengeAffix.29030301.1": "渴血", + "TravelerDuelChallengeAffix.29030301.2": "最大生命降低&Param1&,主控角色每次造成技能伤害时回复&Param2&的最大生命的血量", + "TravelerDuelChallengeAffix.29030401.1": "战斗专注", + "TravelerDuelChallengeAffix.29030401.2": "主控角色降低&Param1&伤害,每次造成伤害时提升&Param2&伤害,持续&Param3&秒,最多叠加&Param4&层", + "TravelerDuelChallengeAffix.29030501.1": "透支能量", + "TravelerDuelChallengeAffix.29030501.2": "进入关卡时全队获得&Param1&能量,但能量获取效率降低&Param2&", + "TravelerDuelChallengeAffix.29030502.1": "透支能量·大", + "TravelerDuelChallengeAffix.29030502.2": "进入关卡时全队获得&Param1&能量,但能量获取效率降低&Param2&", + "TravelerDuelChallengeAffix.29030601.1": "法力燃烧", + "TravelerDuelChallengeAffix.29030601.2": "主控角色被击中时,流失&Param1&点绝招能量", + "TravelerDuelChallengeAffix.29030602.1": "法力燃烧·大", + "TravelerDuelChallengeAffix.29030602.2": "主控角色被击中时,全队流失&Param1&点绝招能量", + "TravelerDuelChallengeAffix.29030701.1": "咒缚反击", + "TravelerDuelChallengeAffix.29030701.2": "主控角色被击中时,攻击速度降低&Param1&,持续&Param2&秒", + "TravelerDuelChallengeAffix.29030801.1": "高危闪避", + "TravelerDuelChallengeAffix.29030801.2": "闪避后,主控角色受到伤害提高&Param1&,持续&Param2&秒", + "TravelerDuelChallengeAffix.29030901.1": "仆从削弱", + "TravelerDuelChallengeAffix.29030901.2": "仆从伤害降低&Param1&,绝招伤害提升&Param2&", + "TravelerDuelChallengeAffix.29030902.1": "印记削弱", + "TravelerDuelChallengeAffix.29030902.2": "印记伤害降低&Param1&,技能伤害提升&Param2&", + "TravelerDuelChallengeAffix.29030903.1": "绝招削弱", + "TravelerDuelChallengeAffix.29030903.2": "绝招伤害降低&Param1&,普攻伤害提升&Param2&", + "TravelerDuelChallengeAffix.29031001.1": "偏差认知", + "TravelerDuelChallengeAffix.29031001.2": "主控角色技能伤害提高&Param1&,之后每&Param3&秒降低&Param2&", + "TravelerDuelChallengeAffix.29031101.1": "欺软怕硬", + "TravelerDuelChallengeAffix.29031101.2": "火垂生命值高于&Param1&时受到伤害降低&Param2&,生命值低于&Param3&时受到伤害提高&Param4&", + "TravelerDuelChallengeAffix.29031102.1": "欺软怕硬·大", + "TravelerDuelChallengeAffix.29031102.2": "火垂生命值高于&Param1&时受到伤害降低&Param2&,生命值低于&Param3&时受到伤害提高&Param4&", + "TravelerDuelChallengeAffix.29031201.1": "暴击调整·伤害", + "TravelerDuelChallengeAffix.29031201.2": "全队暴击伤害提升&Param1&,暴击率降低&Param2&", + "TravelerDuelChallengeAffix.29031202.1": "暴击调整·几率", + "TravelerDuelChallengeAffix.29031202.2": "全队暴击率提升&Param1&,暴击伤害降低&Param2&", + "TravelerDuelChallengeAffix.29031301.1": "功高震主", + "TravelerDuelChallengeAffix.29031301.2": "援护角色充能效率提高&Param1&,释放援护绝招时,主控角色损失当前&Param2&生命值", + "TravelerDuelChallengeAffix.29031401.1": "神灵武士·小", + "TravelerDuelChallengeAffix.29031401.2": "火垂血量每降低&Param1&,伤害提升&Param2&", + "TravelerDuelChallengeAffix.29031402.1": "神灵武士·中", + "TravelerDuelChallengeAffix.29031402.2": "火垂血量每降低&Param1&,伤害提升&Param2&", + "TravelerDuelChallengeAffix.29031403.1": "神灵武士·大", + "TravelerDuelChallengeAffix.29031403.2": "火垂血量每降低&Param1&,伤害提升&Param2&", + "TravelerDuelChallengeAffix.29031501.1": "加速运转", + "TravelerDuelChallengeAffix.29031501.2": "主控角色技能伤害降低&Param1&,但技能冷却缩短&Param2&", + "TravelerDuelChallengeAffix.29031601.1": "乘胜追击", + "TravelerDuelChallengeAffix.29031601.2": "火垂攻击命中后,伤害提高&Param1&,持续&Param2&秒", + "TravelerDuelChallengeAffix.29031602.1": "乘胜追击·大", + "TravelerDuelChallengeAffix.29031602.2": "火垂攻击命中后,伤害提高&Param1&,持续&Param2&秒", + "TravelerDuelChallengeAffix.29031701.1": "光铸铠甲·小", + "TravelerDuelChallengeAffix.29031701.2": "火垂每次受到技能攻击时获得&Param1&伤害减免,持续&Param2&秒,最多叠加&Param3&层,每秒最多叠&Param4&层", + "TravelerDuelChallengeAffix.29031702.1": "光铸铠甲·中", + "TravelerDuelChallengeAffix.29031702.2": "火垂每次受到技能攻击时获得&Param1&伤害减免,持续&Param2&秒,最多叠加&Param3&层,每秒最多叠&Param4&层", + "TravelerDuelChallengeAffix.29031703.1": "光铸铠甲·大", + "TravelerDuelChallengeAffix.29031703.2": "火垂每次受到技能攻击时获得&Param1&伤害减免,持续&Param2&秒,最多叠加&Param3&层,每秒最多叠&Param4&层", + "TravelerDuelChallengeAffix.29031801.1": "以身试险", + "TravelerDuelChallengeAffix.29031801.2": "主控角色受到伤害提升&Param1&,但是受到伤害时获得&Param2&点能量值", + "TravelerDuelChallengeAffix.29031901.1": "残刃饮血", + "TravelerDuelChallengeAffix.29031901.2": "主控角色每&Param1&秒流失当前&Param2&生命的血量,每次暴击恢复&Param3&最大生命的血量", + "TravelerDuelChallengeAffix.29031902.1": "饮技止伤", + "TravelerDuelChallengeAffix.29031902.2": "主控角色每次释放技能时恢复&Param1&最大生命的血量,但是受击后会被禁疗&Param2&秒", + "TravelerDuelChallengeAffix.29032001.1": "绝招调整", + "TravelerDuelChallengeAffix.29032001.2": "全队充能效率提高&Param1&,但是绝招伤害降低&Param2&" } \ No newline at end of file diff --git a/data/language/zh_cn/travelerduelchallengequest.json b/data/language/zh_cn/travelerduelchallengequest.json index a15ed68c..343e39a8 100644 --- a/data/language/zh_cn/travelerduelchallengequest.json +++ b/data/language/zh_cn/travelerduelchallengequest.json @@ -13,5 +13,27 @@ "TravelerDuelChallengeQuest.200111.1": "完成难度70以上的巅峰秀场", "TravelerDuelChallengeQuest.200112.1": "完成难度80以上的巅峰秀场", "TravelerDuelChallengeQuest.200113.1": "完成难度90以上的巅峰秀场", - "TravelerDuelChallengeQuest.200114.1": "完成难度100以上的巅峰秀场" + "TravelerDuelChallengeQuest.200114.1": "完成难度100以上的巅峰秀场", + "TravelerDuelChallengeQuest.300100.1": "同时携带【战斗专注】与【渴血】完成秀场", + "TravelerDuelChallengeQuest.300101.1": "同时携带【印记削弱】、【法力燃烧·大】与【乘胜追击·大】完成秀场", + "TravelerDuelChallengeQuest.300102.1": "同时携带【万仞·一斩】、【神灵武士·大】与【绝招调整】完成秀场", + "TravelerDuelChallengeQuest.300103.1": "同时携带【万象·狂想】、【透支能量·大】与【残刃饮血】完成秀场", + "TravelerDuelChallengeQuest.300104.1": "同时携带【追光重剑】、【法力燃烧·大】与【咒缚反击】完成秀场", + "TravelerDuelChallengeQuest.300105.1": "同时携带【循环模式】、【偏差认知】与【抑制·大】完成秀场", + "TravelerDuelChallengeQuest.300106.1": "同时携带【预热模式】、【伤害提升·大】与【光铸铠甲·大】完成秀场", + "TravelerDuelChallengeQuest.300107.1": "完成任意难度巅峰秀场", + "TravelerDuelChallengeQuest.300108.1": "完成难度10以上的巅峰秀场", + "TravelerDuelChallengeQuest.300109.1": "完成难度20以上的巅峰秀场", + "TravelerDuelChallengeQuest.300110.1": "完成难度30以上的巅峰秀场", + "TravelerDuelChallengeQuest.300111.1": "完成难度40以上的巅峰秀场", + "TravelerDuelChallengeQuest.300112.1": "完成难度50以上的巅峰秀场", + "TravelerDuelChallengeQuest.300113.1": "完成难度60以上的巅峰秀场", + "TravelerDuelChallengeQuest.300114.1": "完成难度70以上的巅峰秀场", + "TravelerDuelChallengeQuest.300115.1": "莉莉贝尔粉丝团等级达到小贝心1星", + "TravelerDuelChallengeQuest.300116.1": "莉莉贝尔粉丝团等级达到小贝心3星", + "TravelerDuelChallengeQuest.300117.1": "莉莉贝尔粉丝团等级达到小贝心5星", + "TravelerDuelChallengeQuest.300118.1": "莉莉贝尔粉丝团等级达到贝心舰长", + "TravelerDuelChallengeQuest.300119.1": "莉莉贝尔粉丝团等级达到贝心舰长2星", + "TravelerDuelChallengeQuest.300120.1": "莉莉贝尔粉丝团等级达到贝心舰长5星", + "TravelerDuelChallengeQuest.300121.1": "莉莉贝尔粉丝团等级达到贝心真爱团" } \ No newline at end of file diff --git a/data/language/zh_cn/travelerdueltarget.json b/data/language/zh_cn/travelerdueltarget.json new file mode 100644 index 00000000..e8aedd27 --- /dev/null +++ b/data/language/zh_cn/travelerdueltarget.json @@ -0,0 +1,9 @@ +{ + "TravelerDuelTarget.60000201.1": "追梦的游戏宅", + "TravelerDuelTarget.60000202.1": "落魄的音乐人", + "TravelerDuelTarget.60000203.1": "擅长冬泳的大叔", + "TravelerDuelTarget.60000204.1": "千锤百炼手工咕", + "TravelerDuelTarget.60000205.1": "懂你心愿的魔女", + "TravelerDuelTarget.60000206.1": "这个女仆不怕热", + "TravelerDuelTarget.60000207.1": "王牌驾驶员" +} \ No newline at end of file diff --git a/data/language/zh_cn/trialbuild.json b/data/language/zh_cn/trialbuild.json index 6594ed2c..a4473af1 100644 --- a/data/language/zh_cn/trialbuild.json +++ b/data/language/zh_cn/trialbuild.json @@ -11,6 +11,7 @@ "TrialBuild.121070.1": "教学关-音符机制教学", "TrialBuild.121080.1": "教学关-破韧教学", "TrialBuild.198025.1": "风系小队纪录", + "TrialBuild.198026.1": "火系小队纪录", "TrialBuild.200010.1": "剧情纪录", "TrialBuild.200020.1": "剧情纪录", "TrialBuild.200030.1": "剧情纪录", @@ -19,6 +20,8 @@ "TrialBuild.200060.1": "剧情纪录", "TrialBuild.200070.1": "剧情纪录", "TrialBuild.200080.1": "剧情纪录", + "TrialBuild.200081.1": "剧情纪录", + "TrialBuild.200082.1": "剧情纪录", "TrialBuild.201.1": "剧情纪录", "TrialBuild.202.1": "剧情纪录", "TrialBuild.203.1": "剧情纪录", @@ -33,5 +36,8 @@ "TrialBuild.503.1": "剧情纪录", "TrialBuild.601.1": "剧情纪录", "TrialBuild.602.1": "剧情纪录", - "TrialBuild.603.1": "剧情纪录" + "TrialBuild.603.1": "剧情纪录", + "TrialBuild.701.1": "剧情纪录", + "TrialBuild.702.1": "剧情纪录", + "TrialBuild.703.1": "剧情纪录" } \ No newline at end of file diff --git a/data/language/zh_cn/trialcharacter.json b/data/language/zh_cn/trialcharacter.json index a58c5571..50affad3 100644 --- a/data/language/zh_cn/trialcharacter.json +++ b/data/language/zh_cn/trialcharacter.json @@ -71,7 +71,7 @@ "TrialCharacter.14301.1": "风影", "TrialCharacter.144.1": "千都世", "TrialCharacter.14401.1": "千都世", - "TrialCharacter.145.1": "???", + "TrialCharacter.145.1": "乙叶", "TrialCharacter.14501.1": "???", "TrialCharacter.147.1": "焦糖", "TrialCharacter.14701.1": "焦糖", @@ -103,6 +103,8 @@ "TrialCharacter.200081.1": "多娜", "TrialCharacter.200082.1": "特丽莎", "TrialCharacter.200083.1": "苍兰", + "TrialCharacter.200811.1": "乙叶", + "TrialCharacter.200821.1": "乙叶", "TrialCharacter.20101.1": "尘沙", "TrialCharacter.20102.1": "鸢尾", "TrialCharacter.20103.1": "琥珀", @@ -140,5 +142,11 @@ "TrialCharacter.60201.1": "翡冷翠", "TrialCharacter.60202.1": "夏花", "TrialCharacter.60203.1": "小禾", - "TrialCharacter.60301.1": "翡冷翠" + "TrialCharacter.60301.1": "翡冷翠", + "TrialCharacter.70101.1": "夏花", + "TrialCharacter.70102.1": "小禾", + "TrialCharacter.70201.1": "千都世", + "TrialCharacter.70202.1": "尘沙", + "TrialCharacter.70203.1": "琥珀", + "TrialCharacter.70301.1": "千都世" } \ No newline at end of file diff --git a/data/language/zh_cn/uitext.json b/data/language/zh_cn/uitext.json index 7f96f0fc..78fe3269 100644 --- a/data/language/zh_cn/uitext.json +++ b/data/language/zh_cn/uitext.json @@ -60,7 +60,7 @@ "UIText.ActivityLevels_Adventure.1": "挑战", "UIText.ActivityLevels_Explore.1": "普通", "UIText.ActivityLevels_Hard.1": "极寒", - "UIText.ActivityLevels_HardCommon.1": "狂啸", + "UIText.ActivityLevels_HardCommon.1": "绝境", "UIText.ActivityLevels_Lock_Avg.1": "阅读剧情故事 {0} 解锁", "UIText.ActivityLevels_Lock_Day.1": "待开放", "UIText.ActivityLevels_Lock_DayHourOpen.1": "{0}天{1}小时后解锁", @@ -74,6 +74,7 @@ "UIText.ActivityLevels_Lock_Hour_Color_10101.1": "{0}小时 后解锁", "UIText.ActivityLevels_Lock_Hour_Color_Common.1": "{1}小时 后解锁", "UIText.ActivityLevels_Lock_Hour_NoneUnLock.1": "{0}小时", + "UIText.ActivityLevels_Lock_LastLV.1": "完成上一关后解锁", "UIText.ActivityLevels_Lock_Min.1": "{0}分钟后解锁", "UIText.ActivityLevels_Lock_Min_Color.1": "{0}分钟 后解锁", "UIText.ActivityLevels_Lock_Min_Color_10101.1": "{0}分钟 后解锁", @@ -100,6 +101,7 @@ "UIText.Activity_End.1": "已结束", "UIText.Activity_End_Exchange.1": "兑换期", "UIText.Activity_End_Notice.1": "活动已结束", + "UIText.Activity_Fate_Card_20102.1": "命运星牌局", "UIText.Activity_Invalid_Tip_1.1": "活动数据已刷新,请重新打开界面", "UIText.Activity_Invalid_Tip_2.1": "部分活动已结束", "UIText.Activity_Invalid_Tip_3.1": "活动已过期", @@ -113,6 +115,7 @@ "UIText.Activity_Mini_Game_10101.1": "心梦工坊", "UIText.Activity_Mini_Game_10102.1": "幸运寻宝铲", "UIText.Activity_Mini_Game_10106.1": "幸运寻宝铲", + "UIText.Activity_Mini_Game_20102.1": "月华窃梦人", "UIText.Activity_Mini_Game_Cookie.1": "甜心梦工坊", "UIText.Activity_MiningEnd.1": "「幸运寻宝铲」活动已结束", "UIText.Activity_Not_Open.1": "活动未开始", @@ -144,6 +147,7 @@ "UIText.Activity_StoryChapter_10101.1": "主线剧情第三章", "UIText.Activity_StoryChapter_10102.1": "第四章 梦的彼岸", "UIText.Activity_StoryChapter_10103.1": "第六章 微火的奇迹", + "UIText.Activity_StoryName_20102.1": "主线特别篇", "UIText.Activity_Story_10101.1": "我们的旅团", "UIText.Activity_Tab_Time_1.1": "{0} 天后结束", "UIText.Activity_Tab_Time_2.1": "不足一天", @@ -308,7 +312,7 @@ "UIText.BUILD_08.1": "纪录已解散,获得以下物品", "UIText.BUILD_09.1": "纪录保存成功", "UIText.BUILD_10.1": "解散当前纪录将会获得以下道具\n是否确定解散?", - "UIText.BUILD_11.1": "本周获取征途票根 已达到上限\u000b本次解散记录无法获取征途票根 \u000b是否确认解散?", + "UIText.BUILD_11.1": "本周获取征途票根 已达到上限\u000b本次解散纪录无法获取征途票根 \u000b是否确认解散?", "UIText.BUILD_12.1": "纪录已解散", "UIText.BattlePassDetailTitle.1": "查看详情", "UIText.BattlePassLevelBuy.1": "购买等级", @@ -458,6 +462,10 @@ "UIText.Build_Level.1": "等级", "UIText.Build_LockDelete.1": "已锁定无法放弃纪录", "UIText.Build_OldName.1": "当前纪录名称", + "UIText.Build_Preselection_Btn.1": "潜能预设", + "UIText.Build_Preselection_CharDiff.1": "角色不一致", + "UIText.Build_Preselection_Empty.1": "未设置预设", + "UIText.Build_Preselection_Selected.1": "预设已设置", "UIText.Build_Score.1": "评分", "UIText.Build_StoryModel.1": "剧情模式", "UIText.Build_StoryTip.1": "剧情纪录不可调整", @@ -488,6 +496,10 @@ "UIText.CharAdvance_Preview_SkinUnlock_1.1": "开启旅人立绘", "UIText.CharAdvance_Preview_SkinUnlock_2.1": "觉醒立绘", "UIText.CharDev_UnlockLVDesc.1": "开放等级上限 {0}", + "UIText.CharEnergyCostSpeed_High.1": "高", + "UIText.CharEnergyCostSpeed_Low.1": "低", + "UIText.CharEnergyCostSpeed_Mid.1": "中", + "UIText.CharEnergyCostSpeed_SupHigh.1": "超高", "UIText.CharEquipment_UnEquip.1": "未装备", "UIText.CharList_Filter_Title.1": "筛选", "UIText.CharList_Sort_Toggle_Affinity.1": "默契等级", @@ -503,6 +515,14 @@ "UIText.CharPlot_Goto.1": "出 发", "UIText.CharPlot_Task_Received.1": "已领取", "UIText.CharPlot_Title.1": "旅人剧情", + "UIText.CharRechargeSpeed_ChargingRate.1": "充能速率:", + "UIText.CharRechargeSpeed_EnergyConsume.1": "能量消耗:", + "UIText.CharRechargeSpeed_EnergyEff.1": "能量效率", + "UIText.CharRechargeSpeed_EnergyEffDesc.1": "能量获取会受到潜能,攻速等多方面影响", + "UIText.CharRechargeSpeed_High.1": "高", + "UIText.CharRechargeSpeed_Low.1": "低", + "UIText.CharRechargeSpeed_Mid.1": "中", + "UIText.CharRechargeSpeed_SupHigh.1": "超高", "UIText.CharSKill_NotEnoughCharAdvNum.1": "角色升至{0}阶后,技能可继续升级", "UIText.CharShard_Cant_Convert.1": "当前没有可兑换的旅人碎片", "UIText.CharShard_Not_Enough.1": "旅人碎片不足", @@ -587,6 +607,7 @@ "UIText.CharacterInfo_Tab5.1": "天赋", "UIText.CharacterInfo_Tab6.1": "默契", "UIText.CharacterInfo_Talent.1": "能力", + "UIText.CharacterList_Common.1": "常用", "UIText.CharacterList_Title.1": "募集旅人:", "UIText.CharacterRelation_Base_Info.1": "基本信息", "UIText.CharacterRelation_CG_Reward.1": "回忆特写", @@ -626,6 +647,7 @@ "UIText.City_1_1_Search_06.1": "已经损坏的机关,有谁能修理一下吗?", "UIText.City_1_1_Search_07.1": "空的木桶,没有卷心菜,也没有铁矿石", "UIText.ClearFormation.1": "清除编队", + "UIText.CloseCharacterCommonTop_Tip.1": "已关闭常用旅人置顶", "UIText.CombatRoomName.1": "战斗之间", "UIText.CommonMonsterWarning_Boss.1": "领主即将登场", "UIText.CommonMonsterWarning_Elite.1": "一大波怪物即将出现", @@ -687,7 +709,7 @@ "UIText.CreatePlayer_InputName.1": "陛下,请赐示您的名讳", "UIText.CreatePlayer_NameTips.1": "此处填写的名字将作为用户名使用,最长可填7个汉字或14个英文字符,不可以使用标点符号或特殊字符", "UIText.CreatePlayer_Select.1": "※形象可随时更换", - "UIText.CreatePlayer_Start.1": "这是真挚、无暇的愿望。\n过去之事正如未来之事,反之亦然。", + "UIText.CreatePlayer_Start.1": "这是真挚、无瑕的愿望。\n过去之事正如未来之事,反之亦然。", "UIText.CreatePlayer_WinBtnCancel.1": "取 消", "UIText.CreatePlayer_WinBtnConfirm.1": "确 认", "UIText.CreatePlayer_WinContent.1": "是否确认使用 {0} 作为名字?", @@ -721,7 +743,7 @@ "UIText.Dash_PS.1": "按下进行闪避,过程中无敌", "UIText.Dash_Xbox.1": "按下进行闪避,过程中无敌", "UIText.Dating_Affinity_Level.1": "等级", - "UIText.Dating_Day_Count.1": "今日邀约次数{0}/{1}", + "UIText.Dating_Day_Count.1": "今日已邀约{0}/{1}", "UIText.Dating_Day_Count_Max.1": "今天邀约次数已用完", "UIText.Dating_Event_End_Leave.1": "离开", "UIText.Dating_Event_End_Send_Gift.1": "送出礼物", @@ -1005,10 +1027,10 @@ "UIText.Enums_Effect_86.1": "援护能量获取效率", "UIText.Enums_Effect_87.1": "主控能量获取效率", "UIText.Enums_Effect_9.1": "防御穿透", - "UIText.Equipment_Active_AttrTip.1": "铸造后随机生成4条属性", + "UIText.Equipment_Active_AttrTip.1": "铸造后随机生成4项词条", "UIText.Equipment_Active_Material.1": "消耗材料", - "UIText.Equipment_AttrAfter.1": "新属性", - "UIText.Equipment_AttrBefore.1": "原属性", + "UIText.Equipment_AttrAfter.1": "新词条", + "UIText.Equipment_AttrBefore.1": "原词条", "UIText.Equipment_AttrDesc_PlusLevel.1": "+{0}级", "UIText.Equipment_AttrPreviewName_1.1": "初阶纹章:{0} {1}", "UIText.Equipment_AttrPreviewName_2.1": "中阶纹章:{0} {1}", @@ -1031,11 +1053,13 @@ "UIText.Equipment_Btn_GotoRoll.1": "重 铸", "UIText.Equipment_Btn_Replace.1": "替 换", "UIText.Equipment_Btn_Reroll.1": "重 铸", + "UIText.Equipment_Btn_Revert.1": "回 退", "UIText.Equipment_Btn_TotalAttrPreview.1": "纹章总览", "UIText.Equipment_Btn_Unload.1": "卸 下", "UIText.Equipment_Btn_UnloadShort.1": "卸下", - "UIText.Equipment_Btn_Upgrade.1": "升 级", - "UIText.Equipment_CharEquipNone.1": "当前角色未装备纹章", + "UIText.Equipment_Btn_Upgrade.1": "跃 升", + "UIText.Equipment_CanNotRevert.1": "这项词条尚未跃升,无法回退", + "UIText.Equipment_CharEquipNone.1": "尚未装备纹章", "UIText.Equipment_Coin_NotEnough.1": "朵拉不足,无法升级", "UIText.Equipment_ConfirmRoll_AlterEmpty.1": "当前暂无属性预存,无法更新属性", "UIText.Equipment_ConfirmRoll_EquipmentLock.1": "纹章锁定中,无法重铸属性", @@ -1066,10 +1090,11 @@ "UIText.Equipment_Instance_Reward_Title.1": "奖励信息", "UIText.Equipment_Level.1": "等级", "UIText.Equipment_LevelValue.1": "等级 {0}/{1}", - "UIText.Equipment_LockAttrMax.1": "当前属性锁定条目已达上限,无法锁定", + "UIText.Equipment_LockAttrMax.1": "锁定数已达上限,无法锁定更多词条", "UIText.Equipment_Lock_Suc.1": "{0}成功锁定", - "UIText.Equipment_MatNotEnough_Active.1": "材料不足,无法凝聚", - "UIText.Equipment_MatNotEnough_Roll.1": "纹章重铸材料不足", + "UIText.Equipment_MatNotEnough_Active.1": "素材不足,无法铸造", + "UIText.Equipment_MatNotEnough_Roll.1": "素材不足,无法重铸", + "UIText.Equipment_MatNotEnough_Upgrade.1": "跃升所需资源不足", "UIText.Equipment_Mat_Equipped.1": "选中素材已装备,无法添加", "UIText.Equipment_Mat_Lock.1": "选中素材已锁定,无法添加", "UIText.Equipment_Mat_Max.1": "选中素材已可升满当前徽章等级", @@ -1077,35 +1102,42 @@ "UIText.Equipment_MaxLevel.1": "已达最大等级", "UIText.Equipment_NameDesc.1": "输入名字", "UIText.Equipment_NameIndexSuffix.1": "-{0}", + "UIText.Equipment_NeedToSelectAffix.1": "请先选择需要操作的词条", "UIText.Equipment_NotSelect_Mat.1": "没有选择强化材料", "UIText.Equipment_OldPresetName.1": "当前预设名字", "UIText.Equipment_PresetDefaultName.1": "方案{0}", "UIText.Equipment_Raid_Build_Empty.1": "请选择一个构筑", "UIText.Equipment_Random_Attr_Title.1": "随机属性", "UIText.Equipment_RenameEmptyTip.1": "请输入新名字", + "UIText.Equipment_ReplaceWarning_HasUpgrade.1": "存在未锁定的跃升词条,更新后将被覆盖,是否确定?", + "UIText.Equipment_RevertSuccess.1": "词条回退完成", + "UIText.Equipment_Revert_MainTips.1": "即将回退已选中的词条,是否确认?", + "UIText.Equipment_Revert_SubTips.1": "(回退时已消耗的{item_0}不返还)", + "UIText.Equipment_RollWarning_HasUpgrade.1": "存在未锁定的跃升词条,更新后将被覆盖,是否确定?", "UIText.Equipment_RollWarning_HighQuality.1": "当前预存中包含高价值词条或多个稀有词条,是否继续重铸?", - "UIText.Equipment_Roll_CurAttr.1": "当前属性", + "UIText.Equipment_Roll_CurAttr.1": "当前词条", "UIText.Equipment_Roll_EmptyTitle.1": "暂时未锻造当前纹章", "UIText.Equipment_Roll_EquipmentLock.1": "纹章锁定中,无法重铸属性", "UIText.Equipment_Roll_LockAttrCount.1": "{0}/{1}", - "UIText.Equipment_Roll_LockAttrTitle.1": "已锁定条目数:", + "UIText.Equipment_Roll_LockAttrTitle.1": "已锁定词条数:", "UIText.Equipment_Roll_LockRoll.1": "锁定纹章", - "UIText.Equipment_Roll_NoneRolled.1": "暂无新属性预存", + "UIText.Equipment_Roll_NoneRolled.1": "暂无预存的新词条", "UIText.Equipment_RuleDes.1": "掉落纹章有概率完全契合通关纪录中包含的旅人", + "UIText.Equipment_SelectAffixMax.1": "这项词条无法继续跃升", "UIText.Equipment_SlotActiveLevel.1": "{0}级激活", "UIText.Equipment_SlotGemEmpty.1": "铸造前置位纹章以解锁更多备选位", - "UIText.Equipment_SlotLock.1": "{0}级解锁当前纹章", + "UIText.Equipment_SlotLock.1": "{0}级激活当前纹章槽", "UIText.Equipment_SortTog_Level.1": "等级", "UIText.Equipment_SortTog_Match.1": "适用度", "UIText.Equipment_SortTog_Rare.1": "稀有度", "UIText.Equipment_Sort_Title.1": "排序", - "UIText.Equipment_Title_Active.1": "纹章激活", + "UIText.Equipment_Title_Active.1": "铸造纹章", "UIText.Equipment_Title_AttrPreview.1": "属性总览", "UIText.Equipment_Title_EquipmentPreview.1": "纹章总览", "UIText.Equipment_Title_Info.1": "纹章信息", "UIText.Equipment_Title_PresetRename.1": "预设重命名", "UIText.Equipment_Title_Replace.1": "纹章替换", - "UIText.Equipment_Title_RollConfirm.1": "属性重铸", + "UIText.Equipment_Title_RollConfirm.1": "纹章重铸", "UIText.Equipment_Tog_1.1": "属性", "UIText.Equipment_Tog_2.1": "升级", "UIText.Equipment_Type_Circle.1": "菱形", @@ -1113,9 +1145,23 @@ "UIText.Equipment_Type_Square.1": "盾形", "UIText.Equipment_UnEquipped.1": "已从{0}身上卸下该徽章", "UIText.Equipment_Unlock_Suc.1": "{0}成功解除锁定", + "UIText.Equipment_UpgradeAfterUnlock.1": "此纹章已被锁定,请将其解锁后再操作", + "UIText.Equipment_UpgradeCountEmpty.1": "跃升次数已达上限,请先回退已跃升的词条", + "UIText.Equipment_Upgrade_AlterHasNotSameAffix.1": "未锁定的词条在重铸及更新后,其跃升效果将被回退,是否确认?", + "UIText.Equipment_Upgrade_CostTitle.1": "跃升消耗", + "UIText.Equipment_Upgrade_MainTips.1": "即将消耗{num_0}个{item_1}用于跃升纹章,是否确认?", "UIText.Equipment_Upgrade_Mat_Full.1": "升级材料数量已满", + "UIText.Equipment_Upgrade_MaxLevel.1": "这项词条无法继续跃升", + "UIText.Equipment_Upgrade_MaxLimit.1": "跃升次数已达上限,请先回退已跃升的词条", + "UIText.Equipment_Upgrade_MaxUpgradeTip.1": "当前词条跃升后将达到极限,无法再次跃升,是否继续?", + "UIText.Equipment_Upgrade_NeedSelect.1": "请选择需要操作的词条\n(剩余跃升次数:{num_0})", "UIText.Equipment_Upgrade_NoneMat.1": "暂无装备", + "UIText.Equipment_Upgrade_OptionTitle.1": "操作提示", + "UIText.Equipment_Upgrade_RevertDesc.1": "回退后词条等级将会降低,剩余跃升次数变为:{num_0}", + "UIText.Equipment_Upgrade_RevertTitle.1": "纹章回退", + "UIText.Equipment_Upgrade_SubTips.1": "(回退或重铸该词条时不返还)", "UIText.Equipment_Upgrade_Suc_Level.1": "纹章等级", + "UIText.Equipment_Upgrade_WindowTitle.1": "纹章跃升", "UIText.ErrorCode_Btn_Copy.1": "复制编码", "UIText.ErrorCode_Btn_Relogin.1": "返回登录", "UIText.ErrorCode_Trace.1": "错误编码已复制至剪贴板", @@ -1184,6 +1230,7 @@ "UIText.Forest_2_2_Search_03.1": "瑟拉娜的收入是保密事项", "UIText.Forest_2_4_Search_01.1": "曾用于森林交通的缆车,经过四季候鸟旅团的维修,现在已经废弃了", "UIText.FormationChangeTips.1": "当前编队具有已改动内容\n是否放弃改动?", + "UIText.FormationQuest_UnLock.1": "完成{0}元素任务后解锁", "UIText.Formation_Btn_Confirm.1": "确 认", "UIText.Formation_Btn_Info.1": "详 细", "UIText.Formation_DefaultName.1": "队伍{0}", @@ -1355,6 +1402,40 @@ "UIText.Gift_Send_Max_Count.1": "超出送礼数量限制", "UIText.Gift_Send_Not_Select.1": "请选择礼物", "UIText.GoToChallenge.1": "前往挑战", + "UIText.GoldenSpyBoxEmpty.1": "工具箱空空", + "UIText.GoldenSpyBuffState1.1": "生效中", + "UIText.GoldenSpyBuffState2.1": "待生效", + "UIText.GoldenSpyBuffType1.1": "临时增益", + "UIText.GoldenSpyBuffType2.1": "延迟增益", + "UIText.GoldenSpyBuffType3.1": "永久增益", + "UIText.GoldenSpyBuffType4.1": "技能次数增益", + "UIText.GoldenSpy_Floor.1": "第{0}/{1}间", + "UIText.GoldenSpy_Go.1": "行动", + "UIText.GoldenSpy_HighestScore.1": "{0}分", + "UIText.GoldenSpy_HighestScoreTitle.1": "最高积分", + "UIText.GoldenSpy_LevelFinish.1": "行动结束", + "UIText.GoldenSpy_LevelGroup_Lock_PreGroup.1": "完成【{0}】后解锁", + "UIText.GoldenSpy_LockTips.1": "通关{0}后解锁", + "UIText.GoldenSpy_NoneFrozen.1": "当前无可被冰冻的对象", + "UIText.GoldenSpy_QuestTitle.1": "任务", + "UIText.GoldenSpy_Result_Failure.1": "行动失败", + "UIText.GoldenSpy_Result_Finish.1": "撤离", + "UIText.GoldenSpy_Result_FinishTarget1.1": "行动指标", + "UIText.GoldenSpy_Result_FinishTarget2.1": "行动进度", + "UIText.GoldenSpy_Result_FinishTarget3.1": "行动目标", + "UIText.GoldenSpy_Result_FinishTarget4.1": "获得积分", + "UIText.GoldenSpy_Result_GoNext.1": "下一间", + "UIText.GoldenSpy_Result_GoNextTarget1.1": "本间目标", + "UIText.GoldenSpy_Result_GoNextTarget2.1": "当前积分", + "UIText.GoldenSpy_Result_TargetValue1.1": "{0} 间", + "UIText.GoldenSpy_Result_TargetValue2.1": "{0} 分", + "UIText.GoldenSpy_Result_Tip.1": "撤离后未达到行动目标将无法获得奖励", + "UIText.GoldenSpy_Result_Title.1": "行动完成", + "UIText.GoldenSpy_Result_TotalTargetTitle.1": "行动目标", + "UIText.GoldenSpy_Target.1": "目标:", + "UIText.GoldenSpy_TimeTips.1": "{0}后开放", + "UIText.GoldenSpy_ToolBox_Title.1": "工具箱", + "UIText.GoldenSpy_TotalFloor.1": "{0}间", "UIText.Guide_101_2.1": "除了核心潜能外,星塔探索中还会获取其他不同品阶的普通潜能。\u000b这些潜能可以增强或追加特定的技能效果,或产生数值或其他机制的加成。潜能本身还可多次升级。", "UIText.Guide_102_2.1": "星塔探索中,首先会获取核心潜能。\u000b核心潜能的组合,对应着多种技能变化与战斗流派。", "UIText.Guide_102_3.1": "想要更进一步了解潜能的详情时,可点按此按钮,切换显示“简洁”或“详细”的潜能描述。", @@ -1632,6 +1713,7 @@ "UIText.ItemStype_1.1": "资源", "UIText.ItemStype_12.1": "秘纹强化素材", "UIText.ItemStype_13.1": "秘纹升阶素材", + "UIText.ItemStype_15.1": "荣誉称号", "UIText.ItemStype_17.1": "补给箱", "UIText.ItemStype_19.1": "技能音符", "UIText.ItemStype_2.1": "道具", @@ -1914,6 +1996,7 @@ "UIText.MainView_Mail.1": "邮件", "UIText.MainView_Mall.1": "商城", "UIText.MainView_Phone.1": "心链", + "UIText.MainView_Preselection.1": "预设", "UIText.MainView_QuestNewbie.1": "教学", "UIText.MainView_RANK.1": "等级", "UIText.MainView_Recruit.1": "招募", @@ -1986,6 +2069,10 @@ "UIText.Mall_Package_WithinHourRefresh.1": "1小时内刷新", "UIText.Mall_RMB.1": "¥", "UIText.Mall_Recommend_Empty.1": "店长备货中\n敬请期待", + "UIText.Mall_Remain_Time_Day.1": "{0}{1}小时", + "UIText.Mall_Remain_Time_Hour.1": "{0}小时{1}分", + "UIText.Mall_Remain_Time_Min.1": "{0}{1}秒", + "UIText.Mall_Remain_Time_Sec.1": "{0}秒", "UIText.Mall_Skin_Empty.1": "时装橱窗暂无上架商品,敬请期待", "UIText.Mall_Skin_Sale_End.1": "{0}恢复原价", "UIText.Mall_Skin_Unlock.1": "已拥有", @@ -2071,6 +2158,7 @@ "UIText.OUTFIT_16.1": "突破材料数量已满", "UIText.Obtainway_Func.1": "功能页面{0}获取", "UIText.Obtainway_Sale.1": "商店{0}出售", + "UIText.OpenCharacterCommonTop_Tip.1": "已开启常用旅人置顶", "UIText.Order_Collected_Notify.1": "您购买的商品已到账\n商品信息已发送至邮箱", "UIText.OutFit_Disassemble_1.1": "橙色以上的秘纹不可分解", "UIText.OutFit_Disassemble_2.1": "秘纹已装备,不可分解", @@ -2112,22 +2200,27 @@ "UIText.PenguinCard_Btn_Giveup.1": "终止挑战", "UIText.PenguinCard_Btn_NextRound.1": "发 牌", "UIText.PenguinCard_Btn_NextTurn.1": "回合开始", - "UIText.PenguinCard_Btn_Quest.1": "奖励", + "UIText.PenguinCard_Btn_Quest.1": "任务", "UIText.PenguinCard_Btn_Receive.1": "领 取", "UIText.PenguinCard_Btn_Restart.1": "重新开始", "UIText.PenguinCard_Btn_Roll.1": "刷新", "UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})", "UIText.PenguinCard_Btn_Select.1": "选 择", + "UIText.PenguinCard_Btn_SelectQuest.1": "签 署", + "UIText.PenguinCard_Btn_Start.1": "开始对局", "UIText.PenguinCard_Btn_Upgrade.1": "升 级", "UIText.PenguinCard_Btn_Win.1": "你赢了", + "UIText.PenguinCard_BuffDescSuffix_Count.1": "\u000b(剩余{num_0}次)", + "UIText.PenguinCard_BuffDescSuffix_Turn.1": "\u000b(剩余{num_0}回合)", "UIText.PenguinCard_CardLevel.1": "Lv{num_0}", "UIText.PenguinCard_EndTurnTip.1": "点击回合结束继续", "UIText.PenguinCard_Error_EmptyPenguinCard.1": "没有可以选取的星命牌", + "UIText.PenguinCard_Error_EmptyQuest.1": "没有可以选取的任务", "UIText.PenguinCard_FlipAllCardTip.1": "请翻开全部元素牌以揭示本轮收益", "UIText.PenguinCard_HandRank.1": "牌型", "UIText.PenguinCard_HandRankBase.1": "基础", "UIText.PenguinCard_HandRankRatio.1": "倍率", - "UIText.PenguinCard_LeftRound.1": "剩余{{num_0}轮", + "UIText.PenguinCard_LeftRound.1": "剩余{num_0}轮", "UIText.PenguinCard_LeftTurn.1": "剩余{num_0}回合", "UIText.PenguinCard_Level_BestScore.1": "最佳", "UIText.PenguinCard_Level_LockLevel.1": "完成上一关后解锁", @@ -2142,8 +2235,14 @@ "UIText.PenguinCard_Pause_StarTarget.1": "任务目标", "UIText.PenguinCard_Pause_Turn.1": "回合数", "UIText.PenguinCard_Pause_TurnCount.1": "第 {num_0} 回合", + "UIText.PenguinCard_Quest_BuffTitle.1": "达成奖励", "UIText.PenguinCard_Quest_CurProcess.1": "当前完成状况", + "UIText.PenguinCard_Quest_Fail.1": "任务失败", + "UIText.PenguinCard_Quest_FailDesc.1": "合约未履行时,-1", + "UIText.PenguinCard_Quest_LeftTurn.1": "剩余回合数:{num_0}", "UIText.PenguinCard_Quest_ReceiveNone.1": "暂无可领取的奖励", + "UIText.PenguinCard_Quest_SelectTitle.1": "请签署一项合约", + "UIText.PenguinCard_Quest_Success.1": "目标达成", "UIText.PenguinCard_Quest_UnComplete.1": "未完成", "UIText.PenguinCard_Result_BestCard.1": "最高级星命牌", "UIText.PenguinCard_Result_BestRound.1": "最佳单轮积分", @@ -2166,6 +2265,9 @@ "UIText.PenguinCard_SelectCardTip.1": "选择任意星命牌", "UIText.PenguinCard_SkipTips.1": "本局不再弹出", "UIText.PenguinCard_SlotMax.1": "没有空置的星命牌槽位", + "UIText.PenguinCard_Start_Title.1": "尽快获得", + "UIText.PenguinCard_Start_Turn.1": "限制{num_0}回合内完成", + "UIText.PenguinCard_Tip_NoneQuest.1": "当前未签署合约", "UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "还有星命牌未选择,是否跳过选择", "UIText.PenguinCard_Title_HandRank.1": "牌型一览", "UIText.PenguinCard_Title_Pause.1": "暂停", @@ -2227,7 +2329,7 @@ "UIText.Phone_Gift_Affinity_Max_Level.1": "已满级", "UIText.Phone_Gift_Send_Btn.1": "赠送礼物", "UIText.Phone_Gift_Send_Char.1": "地址:{0}", - "UIText.Phone_Gift_Send_Day_Count_1.1": "今日赠礼上限{0}/{1}", + "UIText.Phone_Gift_Send_Day_Count_1.1": "今日已赠礼{0}/{1}", "UIText.Phone_Gift_Send_Day_Count_2.1": "本次赠礼上限{0}/{1}", "UIText.Phone_Gift_Send_List_Area.1": "获取区域", "UIText.Phone_Gift_Send_List_Empty.1": "当前未持有可送出的礼物", @@ -2250,6 +2352,55 @@ "UIText.Potential_Change_Desc.1": "简略描述", "UIText.Potential_Common.1": "普通潜能", "UIText.Potential_Level.1": "等级", + "UIText.Potential_Preselection_Abandon_Edit.1": "放弃编辑后本次修改不会保存\n是否确认放弃?", + "UIText.Potential_Preselection_Build_Auto.1": "当前编队和预设旅人不一致\n是否自动进行编队", + "UIText.Potential_Preselection_Build_Max.1": "潜能预设已达上限无法新增", + "UIText.Potential_Preselection_Cancel.1": "取 消", + "UIText.Potential_Preselection_Cancel_Suc.1": "已取消当前预设选择", + "UIText.Potential_Preselection_Change_Name.1": "潜能预设改名", + "UIText.Potential_Preselection_Char_Change.1": "以下角色发生变化,对应潜能预设将会清空,是否确认?", + "UIText.Potential_Preselection_Char_Empty.1": "未选择旅人", + "UIText.Potential_Preselection_Char_Lock.1": "角色未拥有", + "UIText.Potential_Preselection_Char_Lock_Tip.1": "当前预设具有未招募的旅人\n是否仍要使用", + "UIText.Potential_Preselection_Char_Not_Full.1": "请选择三名旅人后继续", + "UIText.Potential_Preselection_Char_Selected.1": "旅人已选择", + "UIText.Potential_Preselection_Create.1": "新建预设", + "UIText.Potential_Preselection_Cur_Name.1": "当前预设名称", + "UIText.Potential_Preselection_Delete.1": "删 除", + "UIText.Potential_Preselection_Delete_Suc.1": "成功删除预设", + "UIText.Potential_Preselection_Delete_Tip.1": "是否确认删除当前潜能预设", + "UIText.Potential_Preselection_Deleting.1": "预选删除中", + "UIText.Potential_Preselection_Edit.1": "编 辑", + "UIText.Potential_Preselection_Edit_Abandon.1": "放弃编辑", + "UIText.Potential_Preselection_Edit_Save.1": "保 存", + "UIText.Potential_Preselection_Import.1": "导入预设", + "UIText.Potential_Preselection_Import_Disable.1": "当前暂不可导入预设", + "UIText.Potential_Preselection_Import_Error.1": "预设代码异常无法导入", + "UIText.Potential_Preselection_Import_Input.1": "请输入预设代码", + "UIText.Potential_Preselection_Import_Suc.1": "成功导入潜能预设", + "UIText.Potential_Preselection_Import_Title.1": "导入潜能预设", + "UIText.Potential_Preselection_Item_Char_Diff.1": "所用角色不一致", + "UIText.Potential_Preselection_Item_Char_Lock.1": "具有未拥有的角色", + "UIText.Potential_Preselection_List_Empty.1": "没有已保存的潜能预设", + "UIText.Potential_Preselection_List_Empty_Filter.1": "没有符合条件的角色", + "UIText.Potential_Preselection_Member.1": "小队成员", + "UIText.Potential_Preselection_Name_Empty.1": "潜能预设名称", + "UIText.Potential_Preselection_Name_Init.1": "未命名潜能预设", + "UIText.Potential_Preselection_Name_Input.1": "输入名字", + "UIText.Potential_Preselection_Potential_Empty.1": "未选择潜能", + "UIText.Potential_Preselection_Recommend.1": "推荐", + "UIText.Potential_Preselection_Recommend_Level.1": "推荐{0}级", + "UIText.Potential_Preselection_Save_CD.1": "预设保存过于频繁,请稍后再试", + "UIText.Potential_Preselection_Save_Form_Rank.1": "已保存为自身预设", + "UIText.Potential_Preselection_Select.1": "当前设定中", + "UIText.Potential_Preselection_Select_Char.1": "请选择编队旅人", + "UIText.Potential_Preselection_Select_Suc.1": "已成功选择潜能预设", + "UIText.Potential_Preselection_Sepcail_Max.1": "每个旅人最多激活两个核心潜能", + "UIText.Potential_Preselection_Share.1": "分 享", + "UIText.Potential_Preselection_Share_Fail.1": "队伍编码分享失败", + "UIText.Potential_Preselection_Share_Suc.1": "队伍编码已保存,请复制分享", + "UIText.Potential_Preselection_UnSave_Tip.1": "当前具有未保存的改动,是否放弃编辑?", + "UIText.Potential_Preselection_Use.1": "使 用", "UIText.Potential_Select_Confirm.1": "拿 走", "UIText.Potential_Select_Title.1": "队伍等级提升至{0}级", "UIText.Potential_Special.1": "核心潜能", @@ -2271,7 +2422,7 @@ "UIText.QuestPanel_Tab_2.1": "今日事务", "UIText.QuestPanel_Tab_3.1": "每周事务", "UIText.QuestPanel_Tab_4.1": "等级奖励", - "UIText.Quest_Active.1": "活跃任务", + "UIText.Quest_Active.1": "命运任务", "UIText.Quest_Back_To_Team_Select.1": "返回总览", "UIText.Quest_Btn_ReceiveAll.1": "一键领取", "UIText.Quest_Challenge.1": "冒险任务", @@ -2287,7 +2438,7 @@ "UIText.Quest_Play.1": "趣味任务", "UIText.Quest_Receive.1": "领 取", "UIText.Quest_ReceiveAll.1": "全部领取", - "UIText.Quest_ReceiveNone.1": "暂无可领取的任务", + "UIText.Quest_ReceiveNone.1": "暂无可领取奖励", "UIText.Quest_Receive_Btn_Text.1": "领 取", "UIText.Quest_Received.1": "已领取", "UIText.Quest_Story.1": "挑战任务", @@ -2314,6 +2465,9 @@ "UIText.Raid_Title_Complete.1": "战斗完成", "UIText.Raid_Title_Doing.1": "战斗中", "UIText.Raid_Title_Raid.1": "快速战斗", + "UIText.Rank_Build_Detail_Name.1": "其他魔王的纪录", + "UIText.Rank_Build_Detail_Unavailable.1": "旧版本数据无法查看", + "UIText.Rank_Build_Save_Preselection.1": "保存预设", "UIText.Receive_Reward_CG.1": "获得新形象!!", "UIText.Recommend.1": "推荐战力", "UIText.Recruit_Charge.1": "不足,是否跳转充值", @@ -2441,6 +2595,8 @@ "UIText.STGrowth_GropLock_WorldClass.1": "权限等级达到{0}级后开启", "UIText.STGrowth_GroupAlreadyActived.1": "当前层已全部激活", "UIText.STGrowth_GroupLocked.1": "当前层未解锁,无法一键研究", + "UIText.STGrowth_HighestLevelTip.1": "同名效果仅生效最高等级", + "UIText.STGrowth_NoEffectTip.1": "暂无生效中的效果", "UIText.STGrowth_NoMat.1": "激活所需材料不足", "UIText.STGrowth_NodeEffect.1": "激活效果", "UIText.STGrowth_NodeLock_Group.1": "【{0}】未开启", @@ -2529,6 +2685,7 @@ "UIText.SelectTeam_StartBattle.1": "战斗", "UIText.SendGift_Count_Limit.1": "今日已赠礼次数{0},已达赠礼次数上限", "UIText.Service_Bilibili_Tips.1": "请通过bilibili游戏中心-我的-联系客服", + "UIText.SetCharacterCommon_Tip.1": "成功选择常用旅人", "UIText.Settings_Account.1": "账号", "UIText.Settings_Account_Center.1": "用户中心", "UIText.Settings_Account_CodeTips.1": "请输入兑换信息", @@ -2756,6 +2913,7 @@ "UIText.StarTowerMap_Btn_Skill.1": "技能", "UIText.StarTowerNPCAffinity_Increase.1": "默契值提升{0}", "UIText.StarTowerNPCAffinity_MaxCount.1": "本周员工默契值获取已达上限", + "UIText.StarTower_ActiveResearch.1": "生效研究", "UIText.StarTower_BattleRoomName.1": "战斗之间", "UIText.StarTower_Battle_Time.1": "首领用时", "UIText.StarTower_Battle_Time_Sec.1": "秒", @@ -2800,7 +2958,7 @@ "UIText.StarTower_BossChallenge.1": "{0}秒通关可获得{1}奖励", "UIText.StarTower_BossChallenge_Min.1": "通关可获得基础奖励", "UIText.StarTower_BossChallenge_Zero.1": "{0}秒通关可获得{1}奖励", - "UIText.StarTower_BossRoomName.1": "魔王之间", + "UIText.StarTower_BossRoomName.1": "首领之间", "UIText.StarTower_Build_Abandon.1": "放弃纪录", "UIText.StarTower_Build_Char_Title.1": "旅人", "UIText.StarTower_Build_Delete.1": "分 解", @@ -2856,6 +3014,7 @@ "UIText.StarTower_Depot_Potential_ALL.1": "全部", "UIText.StarTower_Depot_Potential_Has.1": "收起", "UIText.StarTower_Depot_Potential_Lock.1": "未获得", + "UIText.StarTower_Difficulty.1": "难度", "UIText.StarTower_DiscTips.1": "[{0}] 失效", "UIText.StarTower_Disc_Common_Skill.1": "泛用技能", "UIText.StarTower_Disc_Detail_Info.1": "秘纹信息", @@ -2939,6 +3098,7 @@ "UIText.StarTower_Ranking_Reward.1": "排行奖励", "UIText.StarTower_ReRoll_NotEnoughCoin.1": "辉光币不足,无法刷新", "UIText.StarTower_ReRoll_NotEnoughCount.1": "剩余次数不足,无法刷新", + "UIText.StarTower_ResearchPreview.1": "研究预览", "UIText.StarTower_Result_BaseScore_Title.1": "难度积分", "UIText.StarTower_Result_Difficulty_Title.1": "挑战难度", "UIText.StarTower_Result_FinalScore_Title.1": "最终积分", @@ -3001,10 +3161,13 @@ "UIText.StorySet_Section_Lock_Tip.1": "观看完上一小节剧情后解锁", "UIText.StorySet_Title.1": "诺瓦异闻", "UIText.Story_Activity.1": "活动剧情", + "UIText.Story_BattleTitle.1": "战斗", "UIText.Story_Clue.1": "线索", + "UIText.Story_Enter.1": "进入", "UIText.Story_NewEnd_Unlock.1": "新结局已解锁", "UIText.Story_NewStory_Unlock.1": "新章节已解锁", "UIText.Story_Set_Entrance_Tip.1": "敬请期待后续内容更新", + "UIText.Story_StoryTitle.1": "剧情", "UIText.Story_Unkown_Chapter.1": "未知的章节", "UIText.Story_Unkown_Clue.1": "未知的线索", "UIText.Story_Unkown_End.1": "未知的结局", @@ -3041,19 +3204,25 @@ "UIText.TD_AffixCondTips4.1": "{0}后开启", "UIText.TD_AffixHardLevelTitle.1": "当前难度等级", "UIText.TD_AffixSelectTitle.1": "词条选择", + "UIText.TD_BattleQuestTab.1": "秀场", "UIText.TD_BattleResultDifficulty.1": "难度{0}", "UIText.TD_Btn_Challenge.1": "前往挑战", "UIText.TD_ChallengeLock.1": "该挑战未解锁", "UIText.TD_ClearAffixTitle.1": "清空", + "UIText.TD_DifficultyPreviewTitle.1": "难度预览", + "UIText.TD_DuelHeatReach.1": "热度达到", "UIText.TD_DuelHistoryTitle.1": "对决历史", "UIText.TD_DuelOnGoing.1": "对决中", "UIText.TD_DuelQuestTab.1": "对决", "UIText.TD_DuelWinReward.1": "获胜奖励", "UIText.TD_EnemyAttrTitle.1": "敌方能力", + "UIText.TD_EnemyEffect.1": "敌人属性提升", "UIText.TD_FreeReward.1": "首通不消耗奖励次数", + "UIText.TD_GetHighestReward.1": "秀场结束后,粉丝团称号将会以邮件进行发放!", "UIText.TD_GiftQuestTab.1": "打榜", "UIText.TD_HeatQuestTab.1": "热度", "UIText.TD_HeatQuestTitle.1": "当前热度", + "UIText.TD_HourReward.1": "每小时收益", "UIText.TD_LevelExp.1": "对决等级经验", "UIText.TD_LevelInfoTitle.1": "对决等级预览", "UIText.TD_LevelSelect.1": "选择关卡", @@ -3062,13 +3231,16 @@ "UIText.TD_Lock_Normal.1": "未解锁", "UIText.TD_Lock_PreNormal.1": "通关{0}后开启", "UIText.TD_Lock_WorldClass.1": "本次测试暂不开放", + "UIText.TD_NoDuelHistory.1": "暂无历史对决信息", "UIText.TD_OpenTimeTitle.1": "开放时间", "UIText.TD_Pause_GiveUpTips_Simple.1": "是否要放弃{0}?\n(难度{1})", - "UIText.TD_QusetTitle.1": "对决任务", + "UIText.TD_QusetBtn.1": "秀场任务", + "UIText.TD_QusetTitle.1": "秀场奖励", "UIText.TD_RankingHint.1": "上传分数即可更新排名", "UIText.TD_ScoreTitle.1": "难度分数", "UIText.TD_SeasonQuestHint.1": "赛季刷新时,未完成的赛季任务将会被重置", "UIText.TD_SelectedAffixTitle.1": "已选词条", + "UIText.TD_SelfName.1": "莉莉贝尔", "UIText.TD_ShopTitle.1": "对决商店", "UIText.TD_TitleCurCoinAdd.1": "对决代币加成", "UIText.TD_TitleCurLevel.1": "当前等级", @@ -3218,24 +3390,24 @@ "UIText.TravelerDuel_ChallengeRankTitle1.1": "第{0}名之后", "UIText.TravelerDuel_ChallengeRankTitle2.1": "{0}名", "UIText.TravelerDuel_ChallengeTitle.1": "巅峰秀场", - "UIText.TravelerDuel_ContributeTitle.1": "贡献值", + "UIText.TravelerDuel_ContributeTitle.1": "粉丝活跃度", "UIText.TravelerDuel_Countdown_Day.1": "天", "UIText.TravelerDuel_Countdown_Hour.1": "时", "UIText.TravelerDuel_Countdown_Minute.1": "分", "UIText.TravelerDuel_Cover_Preview.1": "后续开放\n敬请期待", "UIText.TravelerDuel_DuelRewardTip.1": "对决获胜奖励可以在奖励界面领取!", "UIText.TravelerDuel_FanGift.1": "粉丝贡献", + "UIText.TravelerDuel_FanLevelUp.1": "粉丝等级提升", "UIText.TravelerDuel_GoToGift.1": "对 决", "UIText.TravelerDuel_HeatDuel.1": "热度对决", "UIText.TravelerDuel_HeatDuelEndTip.1": "热度对决已结束\n下次也要继续支持莉莉喔!", - "UIText.TravelerDuel_HeatIndicatorTitle.1": "打 榜", - "UIText.TravelerDuel_HeatReward.1": "热度奖励", + "UIText.TravelerDuel_HeatReward.1": "秀场奖励", "UIText.TravelerDuel_JumptoAffixUnlock.1": "包含未解锁词条", "UIText.TravelerDuel_LevelRewardTitle.1": "可获得奖励", "UIText.TravelerDuel_NPC1.1": "欢迎来到", "UIText.TravelerDuel_NPC2.1": "♥莉莉贝尔", "UIText.TravelerDuel_NPC3.1": "的疗愈屋♥", - "UIText.TravelerDuel_NoRecordTipSmall.1": "作战胜利后可持续获得奖励", + "UIText.TravelerDuel_NoRecordTipSmall.1": "作战胜利后可持续获得打榜道具", "UIText.TravelerDuel_NoTimeReward.1": "暂无收益", "UIText.TravelerDuel_NormalTitle.1": "常规挑战", "UIText.TravelerDuel_PityLose.1": "遗憾退场", @@ -3253,11 +3425,13 @@ "UIText.TravelerDuel_RecordEmptyTitle.1": "暂未挑战", "UIText.TravelerDuel_RecordTitle.1": "最高通关难度", "UIText.TravelerDuel_Result_Difficulty.1": "挑战难度", + "UIText.TravelerDuel_SendGift.1": "打 榜", "UIText.TravelerDuel_TimeAccumulated.1": "已累计", "UIText.TravelerDuel_Unlock_Diffculty.1": "通关上级难度后解锁", "UIText.TravelerDuel_Unlock_DuelRank.1": "对决等级{0}后解锁", "UIText.TravelerDuel_Unlock_WorldClass.1": "权限等级{0}后可挑战", "UIText.TravelerDuel_UploadCancelHint.1": "当前分数大于挑战最大分数\n是否放弃上传?", + "UIText.TrekkerVersus_MaxIdleRewardReached.1": "{0}小时(已达上限)", "UIText.Trial_AssistGroup.1": "援护流派", "UIText.Trial_Btn_Complete.1": "完 成", "UIText.Trial_Btn_EndTrial.1": "结束试玩", diff --git a/data/language/zh_cn/vampiresurvivor.json b/data/language/zh_cn/vampiresurvivor.json index ea339361..0f8fdb31 100644 --- a/data/language/zh_cn/vampiresurvivor.json +++ b/data/language/zh_cn/vampiresurvivor.json @@ -57,5 +57,8 @@ "VampireSurvivor.307.3": "区域二", "VampireSurvivor.308.1": "怒骸狂猎 第8期", "VampireSurvivor.308.2": "区域一", - "VampireSurvivor.308.3": "区域二" + "VampireSurvivor.308.3": "区域二", + "VampireSurvivor.309.1": "怒骸狂猎 第9期", + "VampireSurvivor.309.2": "区域一", + "VampireSurvivor.309.3": "区域二" } \ No newline at end of file diff --git a/data/language/zh_cn/word.json b/data/language/zh_cn/word.json index 7f94dc01..6c90d69b 100644 --- a/data/language/zh_cn/word.json +++ b/data/language/zh_cn/word.json @@ -52,7 +52,7 @@ "Word.1026.1": "风压印记", "Word.1026.2": "风系印记,目标攻击速度降低20%", "Word.1027.1": "寒冷", - "Word.1027.2": "移动速度降低25%,持续&Param2&秒,可叠加&Param3&层。\u000b累计至&Param3&层时,转化为「冻结」,持续&Param4&秒。", + "Word.1027.2": "移动速度降低25%,持续&Param2&秒,可叠加&Param3&层。\u000b累计至&Param3&层时,转化为「冻结」,持续&Param4&秒。", "Word.1028.1": "灼烧", "Word.1028.2": "「灼烧」每秒对目标造成5%攻击力+20火系伤害,持续5秒", "Word.1029.1": "熔甲", @@ -118,15 +118,15 @@ "Word.2007.1": "碎冰", "Word.2007.2": "特定伤害命中处于「冻结」状态的普通目标时,将直接消灭目标。", "Word.2008.1": "水系印记:水流", - "Word.2008.2": "部分水系角色对目标附加的特殊状态,持续10秒。\u000b特定水系角色的攻击可触发:造成范围伤害并附加「寒冷」。", + "Word.2008.2": "部分水系角色对目标附加的特殊状态,持续10秒。\u000b被特定水系角色的攻击触发时,移除状态并产生特殊效果。", "Word.2013.1": "火系印记:圣焰", - "Word.2013.2": "部分火系角色对目标附加的特殊状态,持续10秒。\u000b特定火系角色的攻击可触发:造成大范围伤害。", + "Word.2013.2": "部分火系角色对目标附加的特殊状态,持续10秒。\u000b被特定火系角色的攻击触发时,移除状态并产生特殊效果。", "Word.2014.1": "狂化", "Word.2014.2": "苍兰变的怒不可遏,攻击力提升&Param1&,普攻动作改变。", "Word.2015.1": "灵巧", "Word.2015.2": "&Param1&变的身手敏捷,普攻获得强化,可在移动中射击。", "Word.2016.1": "光系印记:光明", - "Word.2016.2": "部分光系角色对目标附加的特殊状态,持续10秒。\u000b特定光系角色的攻击可触发:造成伤害。", + "Word.2016.2": "部分光系角色对目标附加的特殊状态,持续10秒。\u000b被特定光系角色的攻击触发时,移除状态并产生特殊效果。", "Word.2017.1": "风系印记:风息", "Word.2017.2": "部分风系角色对目标附加的特殊状态,持续10秒。\u000b被特定风系角色的攻击触发时,移除状态并产生特殊效果。", "Word.2018.1": "暗系印记:暗影", @@ -161,6 +161,8 @@ "Word.22.2": "造成暗系伤害时的额外伤害倍率", "Word.3001.1": "战斗印记专用", "Word.3001.2": "战斗印记专用【不用翻译】", + "Word.3002.1": "暗锁", + "Word.3002.2": "弱小敌人会被束缚在原地,持续&Param1&秒。", "Word.3999.1": "战斗印记专用", "Word.3999.2": "战斗印记专用【不用翻译】", "Word.4001.1": "角色独特专用", @@ -171,6 +173,46 @@ "Word.4003.2": "可叠加&Param1&层。如果「风吟」满层,夏花下次释放技能时会消耗所有「风吟」并转化为「风怒」状态。", "Word.4004.1": "「花海」", "Word.4004.2": "场上最多同时存在3片花海,且同一个目标每秒最多受到1次来自援护技「落英缤纷」花海的伤害。", + "Word.4005.1": "暗灼", + "Word.4005.2": "每0.5秒对目标造成1次伤害,持续&Param1&秒,共造成翡冷翠攻击力&Param2&的暗系印记伤害。", + "Word.4006.1": "「预留不需要翻译」", + "Word.4006.2": "「预留不需要翻译」", + "Word.4007.1": "南瓜影灵", + "Word.4007.2": "「南瓜影灵」拥有雾语25%基础最大生命和100%攻击力,存在15秒,最多存在4个。", + "Word.4008.1": "提灯影灵", + "Word.4008.2": "「提灯影灵」拥有雾语3%基础最大生命和100%攻击力,存在8秒。", + "Word.4009.1": "暗灼", + "Word.4009.2": "每0.5秒对目标造成1次伤害,持续&Param1&秒,共造成雾语攻击力&Param2&的暗系印记伤害。", + "Word.4010.1": "暗灼", + "Word.4010.2": "每0.5秒对目标造成1次伤害,持续&Param1&秒,共造成焦糖攻击力&Param2&的暗系印记伤害。", + "Word.4011.1": "气旋【无需翻译】", + "Word.4011.2": "【无需翻译】造成尘沙攻击力&Param1&x3的范围风系印记伤害。", + "Word.4012.1": "气旋【无需翻译】", + "Word.4012.2": "【无需翻译】造成风影攻击力&Param1&x3的范围风系印记伤害。", + "Word.4013.1": "泡泡", + "Word.4013.2": "「泡泡」拥有杏子100%攻击力,不会受到伤害,存在时间15秒。", + "Word.4014.1": "冥能", + "Word.4014.2": "持续时间15秒,可叠加4层。", + "Word.4015.1": "人气", + "Word.4015.2": "持续8秒,可叠加5层。", + "Word.4016.1": "恶魔音响", + "Word.4016.2": "恶魔音响拥有焦糖100%攻击力,不会受到伤害,存在时间15秒,最多同时存在1个。", + "Word.4017.1": "宣传人偶", + "Word.4017.2": "「宣传人偶」拥有多娜100%的基础最大生命和100%攻击力,存在12秒。", + "Word.4018.1": "赤龙", + "Word.4018.2": "「赤龙」拥有赤霞100%攻击力,不会受到伤害,存在8秒。", + "Word.4019.1": "寅虎", + "Word.4019.2": "「寅虎」拥有赤霞100%攻击力,不会受到伤害,存在15秒。", + "Word.4020.1": "胡桃上校", + "Word.4020.2": "圣夜菈露主控召唤的「胡桃上校」拥有圣夜菈露100%攻击力,不会受到伤害,永久持续。", + "Word.4021.1": "卷毛大将", + "Word.4021.2": "圣夜菈露主控召唤的「卷毛大将」拥有圣夜菈露100%攻击力,不会受到伤害,永久持续。", + "Word.4022.1": "发条女王", + "Word.4022.2": "「发条女王」拥有圣夜菈露100%攻击力,不会受到伤害,存在12秒,最多存在1个。", + "Word.4023.1": "胡桃上校", + "Word.4023.2": "圣夜菈露援护召唤的「胡桃上校」拥有圣夜菈露100%攻击力,不会受到伤害,存在10秒,最多存在4个。", + "Word.4024.1": "卷毛大将", + "Word.4024.2": "「胡桃上校」合体成的「卷毛大将」拥有圣夜菈露100%攻击力,不会受到伤害,存在10秒,最多存在1个。", "Word.45.1": "能量上限", "Word.45.2": "积累能量达到上限时,即可释放角色绝招", "Word.4500.1": "战斗关卡通用", @@ -179,6 +221,8 @@ "Word.4501.2": "目标逃离,无法攻击", "Word.4502.1": "魅惑", "Word.4502.2": "目标持续靠近施法者,无法攻击", + "Word.46.1": "援护能量获取效率", + "Word.46.2": "援护角色的能量默认由主控角色提供,援护角色获取能量=主控角色获取能量×援护能量获取效率", "Word.4999.1": "战斗关卡通用", "Word.4999.2": "战斗关卡通用【不用翻译】", "Word.5001.1": "关卡专用", diff --git a/lua/game/actor2d/actor2dmanager.lua b/lua/game/actor2d/actor2dmanager.lua index 54bbbc8c..30918886 100644 --- a/lua/game/actor2d/actor2dmanager.lua +++ b/lua/game/actor2d/actor2dmanager.lua @@ -12,6 +12,7 @@ local ResTypeAny = GameResourceLoader.ResType.Any local typeof = typeof local TN = AllEnum.Actor2DType.Normal local TF = AllEnum.Actor2DType.FullScreen +local b_UseLive2D_EX = false local RapidJson = require("rapidjson") local Actor_Node_Path = string.format("%sUI/CommonEx/Template/----Actor2D_Node----.prefab", Settings.AB_ROOT_PATH) local L2DType = { @@ -507,7 +508,7 @@ local GetActor2DParams = function(nPanelId, nCharId, nSkinId, param, nSpecifyTyp if mapSkinData == nil then printError("未找到角色皮肤数据") end - local bL = tbConfig.bL2D and LocalSettingData.mapData.UseLive2D + local bL = tbConfig.bL2D and LocalSettingData.mapData.UseLive2D or b_UseLive2D_EX if type(param) == "table" and param[1] == "TalentL2D" then bL = true end @@ -668,10 +669,7 @@ function Actor2DManager.ClearAll() mapL2DPrefab = {} mapSprite = {} mapBg = {} - GameResourceLoader.Unload("Actor2D") - GameResourceLoader.Unload("Disc") - GameResourceLoader.Unload("CG") - GameResourceLoader.Unload("Image") + GameResourceLoader.Unload("UI") end function Actor2DManager.SetActor2D_ForSubSKill(nPanelId, rawImg, nCharId, nSkinId, param, nIndex) RT_SUB_SKILL_SHOW = true @@ -1098,6 +1096,9 @@ function Actor2DManager.GetActor2DTypeByPanel(nPanelId, nCharId) end return TF end +function Actor2DManager.ForceUseL2D(bForce) + b_UseLive2D_EX = bForce == true +end function Actor2DManager.SwitchActor2DDragOffset() local mapCurChar = mapCurrent.tbChar[1] local tbRenderer = tbL2DRenderer[1] diff --git a/lua/game/adventure/activitylevels/activitylevelsinstancelevel.lua b/lua/game/adventure/activitylevels/activitylevelsinstancelevel.lua index 5f72d9df..b6779df2 100644 --- a/lua/game/adventure/activitylevels/activitylevelsinstancelevel.lua +++ b/lua/game/adventure/activitylevels/activitylevelsinstancelevel.lua @@ -3,18 +3,23 @@ local Actor2DManager = require("Game.Actor2D.Actor2DManager") local AdventureModuleHelper = CS.AdventureModuleHelper local TimerManager = require("GameCore.Timer.TimerManager") local mapEventConfig = { + LevelStateChanged = "OnEvent_SendMsgFinishBattle", LoadLevelRefresh = "OnEvent_LoadLevelRefresh", [EventId.AbandonBattle] = "OnEvent_AbandonBattle", AdventureModuleEnter = "OnEvent_AdventureModuleEnter", BattlePause = "OnEvent_Pause", ActivityInstance_Result = "LevelResultChange", - ActivityLevelSettle_Failed = "OnEvent_ActivityLevelSettleFailed" + ActivityLevelSettle_Failed = "OnEvent_ActivityLevelSettleFailed", + ActivityLevels_Instance_Gameplay_Time = "OnEvent_ActivityLevels_Time" } function ActivityLevelsInstanceLevel:Init(parent, nActivityId, nLevelId, nBuildId) self.parent = parent self.nLevelId = nLevelId self.nActivityId = nActivityId self.isSettlement = false + self.nBuildId = nBuildId + self.curFloorIdx = 1 + self.levelTotalTime = 0 local GetBuildCallback = function(mapBuildData) self.mapBuildData = mapBuildData self.tbCharId = {} @@ -32,8 +37,12 @@ function ActivityLevelsInstanceLevel:Init(parent, nActivityId, nLevelId, nBuildI local stActorInfo = self:CalCharFixedEffect(nTid, idx == 1, self.tbDiscId) self.mapActorInfo[nTid] = stActorInfo end - PlayerData.nCurGameType = AllEnum.WorldMapNodeType.EquipmentInstance - CS.AdventureModuleHelper.EnterActivityLevelsInstance(nLevelId, self.tbCharId) + PlayerData.nCurGameType = AllEnum.WorldMapNodeType.ActivityLevels + local mapParams = { + tostring(self.curFloorIdx), + tostring(self.levelTotalTime) + } + CS.AdventureModuleHelper.EnterActivityLevelsInstance(nLevelId, self.tbCharId, mapParams) NovaAPI.EnterModule("AdventureModuleScene", true, 17) end PlayerData.Build:GetBuildDetailData(GetBuildCallback, nBuildId) @@ -42,7 +51,7 @@ function ActivityLevelsInstanceLevel:OnEvent_LoadLevelRefresh() local mapAllEft, mapDiscEft, mapNoteEffect, tbNoteInfo = PlayerData.Build:GetBuildAllEft(self.mapBuildData.nBuildId) safe_call_cs_func(CS.AdventureModuleHelper.SetNoteInfo, tbNoteInfo) self.mapEftData = UTILS.AddBuildEffect(mapAllEft, mapDiscEft, mapNoteEffect) - EventManager.Hit("OpenActivityLevelsInstanceRoomInfo", self.nLevelId) + EventManager.Hit("OpenActivityLevelsInstanceRoomInfo", self.nLevelId, self.levelTotalTime) end function ActivityLevelsInstanceLevel:OnEvent_LevelResult(tbStar, bAbandon) end @@ -59,6 +68,40 @@ function ActivityLevelsInstanceLevel:OnEvent_AdventureModuleEnter() safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo) end end +function ActivityLevelsInstanceLevel:OnEvent_SendMsgFinishBattle() + local mapCfg = ConfigTable.GetData("ActivityLevelsLevel", self.nLevelId) + if self.curFloorIdx < #mapCfg.FloorId then + local GetBuildCallback = function(mapBuildData) + self.curFloorIdx = self.curFloorIdx + 1 + self.mapBuildData = mapBuildData + self.tbCharId = {} + for _, mapChar in ipairs(self.mapBuildData.tbChar) do + table.insert(self.tbCharId, mapChar.nTid) + end + self.tbDiscId = {} + for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do + if 0 < nDiscId then + table.insert(self.tbDiscId, nDiscId) + end + end + self.mapActorInfo = {} + for idx, nTid in ipairs(self.tbCharId) do + local stActorInfo = self:CalCharFixedEffect(nTid, idx == 1, self.tbDiscId) + self.mapActorInfo[nTid] = stActorInfo + end + PlayerData.nCurGameType = AllEnum.WorldMapNodeType.ActivityLevels + local mapParams = { + tostring(self.curFloorIdx), + tostring(self.levelTotalTime) + } + CS.AdventureModuleHelper.EnterActivityLevelsInstance(self.nLevelId, self.tbCharId, mapParams) + CS.AdventureModuleHelper.LevelStateChanged(false) + self:OnEvent_AdventureModuleEnter() + end + PlayerData.Build:GetBuildDetailData(GetBuildCallback, self.nBuildId) + return + end +end function ActivityLevelsInstanceLevel:LevelResultChange(isWin, totalTime) EventManager.Hit("ActivityLevelsInstanceBattleEnd") self:SettleLevelsInstance(isWin, totalTime) @@ -121,7 +164,9 @@ function ActivityLevelsInstanceLevel:PlaySuccessPerform(FixedRewardItems, FirstR local tbChar = self.tbCharId local function levelEndCallback() EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) - local nType = ConfigTable.GetData("ActivityLevelsFloor", ConfigTable.GetData("ActivityLevelsLevel", self.nLevelId).FloorId).Theme + local tabFloor = ConfigTable.GetData("ActivityLevelsLevel", self.nLevelId).FloorId + local tabFloorCount = #tabFloor + local nType = ConfigTable.GetData("ActivityLevelsFloor", tabFloor[tabFloorCount]).Theme local sName = ConfigTable.GetData("EndSceneType", nType).EndSceneName local tbSkin = {} for _, nCharId in ipairs(tbChar) do @@ -204,4 +249,7 @@ end function ActivityLevelsInstanceLevel:OnEvent_Pause() EventManager.Hit("OpenActivityLevelsInstancePause", self.nActivityId, self.nLevelId, self.tbCharId) end +function ActivityLevelsInstanceLevel:OnEvent_ActivityLevels_Time(nTime) + self.levelTotalTime = nTime +end return ActivityLevelsInstanceLevel diff --git a/lua/game/adventure/jointdrill/jointdrillleveldata_1.lua b/lua/game/adventure/jointdrill/jointdrillleveldata_1.lua index 756adecc..5b96d7ff 100644 --- a/lua/game/adventure/jointdrill/jointdrillleveldata_1.lua +++ b/lua/game/adventure/jointdrill/jointdrillleveldata_1.lua @@ -84,8 +84,7 @@ function JointDrillLevelData_1:Init(parent, nLevelId, nBuildId, nCurLevel, nLeve tostring(self.bChangeLevel), tostring(self.nGameTime) } - self.bRestart = false - if not self.bChangeLevel then + if not self.bChangeLevel and not self.bRestart then AdventureModuleHelper.EnterDynamic(self.nLevelId, self.tbCharId, GameEnum.dynamicLevelType.JointDrill, mapParams) NovaAPI.EnterModule("AdventureModuleScene", true, 17) else @@ -161,7 +160,6 @@ function JointDrillLevelData_1:CacheTempData(bCharacter, bBoss, bChangeTeam, bCh self.mapTempData.mapCharacterTempData = {} self.mapTempData.mapBossTempData = {} if bCharacter then - local id = AdventureModuleHelper.GetCurrentActivePlayer() self.mapTempData.mapCharacterTempData.hpInfo = {} self.mapTempData.mapCharacterTempData.skillInfo = {} self.mapTempData.mapCharacterTempData.effectInfo = {} @@ -170,7 +168,7 @@ function JointDrillLevelData_1:CacheTempData(bCharacter, bBoss, bChangeTeam, bCh self.mapTempData.mapCharacterTempData.ammoInfo = {} self.mapTempData.mapCharacterTempData.sommonInfo = AdventureModuleHelper.GetSummonMonsterInfos() self.mapActorInfo = self:GetActorHp() - self.mapTempData.mapCharacterTempData.hpInfo = self:GetActorHp() + self.mapTempData.mapCharacterTempData.hpInfo = self.mapActorInfo local playerids = AdventureModuleHelper.GetCurrentGroupPlayers() local Count = playerids.Count - 1 for i = 0, Count do @@ -437,10 +435,19 @@ function JointDrillLevelData_1:CheckJointDrillGameOver() local nChallengeCount = self.parent:GetJointDrillBattleCount() local nAllChallengeCount = self.parent:GetMaxChallengeCount(self.nLevelId) if nChallengeCount >= nAllChallengeCount then - local callback = function(netMsg) - self:JointDrillFail(AllEnum.JointDrillResultType.ChallengeEnd, netMsg) + local nHp, nHpMax = 0, 0 + local data, nDataLength = self:CacheTempData(false, true, true) + if self.mapTempData ~= nil and self.mapTempData.mapBossTempData ~= nil then + nHp = self.mapTempData.mapBossTempData.nHp + nHpMax = self.mapTempData.mapBossTempData.nHpMax end - self.parent:JointDrillGameOver(callback) + local syncCallback = function() + local callback = function(netMsg) + self:JointDrillFail(AllEnum.JointDrillResultType.ChallengeEnd, netMsg) + end + self.parent:JointDrillGameOver(callback) + end + self.parent:JointDrillSync(self.nCurLevel, self.nGameTime, self.nDamageValue, nHp, nHpMax, data, syncCallback) else local bBossFloor = self.mapFloor.FloorType == GameEnum.JointDrillFloorType.Boss local data, nDataLength = self:CacheTempData(false, bBossFloor, true, false, true) @@ -538,7 +545,7 @@ function JointDrillLevelData_1:OnEvent_MonsterSpawn(nBossId) if self.bChangeLevel then return end - local data, nDataLength = self:CacheTempData(true, bBoss, true) + local data, nDataLength = self:CacheTempData(false, bBoss, true) local nHp, nHpMax = 1, 1 if self.mapTempData ~= nil and self.mapTempData.mapBossTempData ~= nil then nHp = self.mapTempData.mapBossTempData.nHp @@ -551,6 +558,8 @@ function JointDrillLevelData_1:OnEvent_BattleLvsToggle(nBattleLv, nTotalTime, nD if nBattleLv < self.nCurLevel then return end + self.bChangeLevel = true + self.bRestart = false nTotalTime = math.min(self.mapLevel.BattleTime * 1000, self:GetSyncGameTime(nTotalTime)) self.nCurLevel = nBattleLv + 1 self.nDamageValue = self.nDamageValue + nDamageValue @@ -563,6 +572,7 @@ function JointDrillLevelData_1:OnEvent_BattleLvsToggle(nBattleLv, nTotalTime, nD local func = function() local syncCallback = function() PanelManager.InputEnable() + EventManager.Hit("CloseJointDrillPause") local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) AdventureModuleHelper.LevelStateChanged(false) @@ -607,6 +617,7 @@ function JointDrillLevelData_1:OnEvent_GiveUpBattle() end function JointDrillLevelData_1:OnEvent_RestartJointDrill() self.bRestart = true + self.bChangeLevel = false self.parent:SetGameTime(0) AdventureModuleHelper.ClearCharacterDamageRecord(true) local sRecord = self.parent:EncodeTempDataJson(self.mapInitTempData) @@ -614,6 +625,7 @@ function JointDrillLevelData_1:OnEvent_RestartJointDrill() self.parent:SetRecorderExcludeIds(true) AdventureModuleHelper.LevelStateChanged(false) EventManager.Hit("ResetBossHUD") + EventManager.Hit("JointDrillReset") end function JointDrillLevelData_1:OnEvent_RetreatJointDrill() local callback = function() @@ -650,11 +662,20 @@ function JointDrillLevelData_1:JointDrillTimeOut() end self.bInResult = true NovaAPI.DispatchEventWithData("JointDrill_Level_TimeOut") - local callback = function(netMsg) - self:JointDrillFail(AllEnum.JointDrillResultType.ChallengeEnd, netMsg) + local nHp, nHpMax = 0, 0 + local data, nDataLength = self:CacheTempData(false, true, true) + if self.mapTempData ~= nil and self.mapTempData.mapBossTempData ~= nil then + nHp = self.mapTempData.mapBossTempData.nHp + nHpMax = self.mapTempData.mapBossTempData.nHpMax end - self.parent:AddJointDrillTeam(self.mapBuildData, self.nGameTime, self.nDamageValue) - self.parent:JointDrillGameOver(callback) + local syncCallback = function() + local callback = function(netMsg) + self:JointDrillFail(AllEnum.JointDrillResultType.ChallengeEnd, netMsg) + end + self.parent:AddJointDrillTeam(self.mapBuildData, self.nGameTime, self.nDamageValue) + self.parent:JointDrillGameOver(callback) + end + self.parent:JointDrillSync(self.nCurLevel, self.nGameTime, self.nDamageValue, nHp, nHpMax, data, syncCallback) end function JointDrillLevelData_1:OnEvent_CharDamageValue(charDamageValue) for nCharId, nValue in pairs(charDamageValue) do diff --git a/lua/game/adventure/jointdrill/jointdrillleveldata_2.lua b/lua/game/adventure/jointdrill/jointdrillleveldata_2.lua index 7f8f15d7..f7818fb5 100644 --- a/lua/game/adventure/jointdrill/jointdrillleveldata_2.lua +++ b/lua/game/adventure/jointdrill/jointdrillleveldata_2.lua @@ -195,39 +195,44 @@ end function JointDrillLevelData_2:CheckJointDrillGameOver() local nChallengeCount = self.parent:GetJointDrillBattleCount() local nAllChallengeCount = self.parent:GetMaxChallengeCount(self.nLevelId) - if nChallengeCount >= nAllChallengeCount then - local callback = function(netMsg) - self:JointDrillFail(AllEnum.JointDrillResultType.ChallengeEnd, netMsg, self.nCurLevel) - end - self.parent:JointDrillGameOver(callback) - else - function self.recordCallback(sRecord) + function self.recordCallback(sRecord) + if nChallengeCount >= nAllChallengeCount then + local syncCallback = function() + local callback = function(netMsg) + self:JointDrillFail(AllEnum.JointDrillResultType.ChallengeEnd, netMsg, self.nCurLevel) + end + self.parent:JointDrillGameOver(callback) + end + self.parent:JointDrillSync(self.nCurLevel, self.nGameTime, self.nDamageValue, "", syncCallback) + else local callback = function(netMsg) self:JointDrillFail(AllEnum.JointDrillResultType.BattleEnd, netMsg, self.nCurLevel) end self.parent:JointDrillGiveUp(self.nCurLevel, self.nGameTime, self.nDamageValue, sRecord, callback) end - NovaAPI.DispatchEventWithData("JointDrill_CacheTempData_Start", nil, { - false, - true, - true, - false, - 0, - 0 - }) end + NovaAPI.DispatchEventWithData("JointDrill_CacheTempData_Start", nil, { + false, + true, + true, + false, + 0, + 0 + }) end function JointDrillLevelData_2:JointDrillFail(nResultType, netMsg, nLevel) local bossInfo = {} local mapAllBossInfo = self.parent:GetBossInfo() local mapCurBossInfo = mapAllBossInfo[nLevel] - for nIndex, v in ipairs(mapCurBossInfo) do - if v.nBossCfgId ~= 0 then - table.insert(bossInfo, { - nBossId = v.nBossCfgId, - nHp = v.nHp, - nHpMax = v.nHpMax - }) + if mapCurBossInfo ~= nil then + for nIndex, v in ipairs(mapCurBossInfo) do + if v.nBossCfgId ~= 0 then + table.insert(bossInfo, { + nBossId = v.nBossCfgId, + nHp = v.nHp, + nHpMax = v.nHpMax + }) + end end end local bSimulate = self.parent:GetBattleSimulate() diff --git a/lua/game/adventure/mainlinelevel/previewlevel.lua b/lua/game/adventure/mainlinelevel/previewlevel.lua index 53dcb7bb..d0960f08 100644 --- a/lua/game/adventure/mainlinelevel/previewlevel.lua +++ b/lua/game/adventure/mainlinelevel/previewlevel.lua @@ -71,6 +71,9 @@ function PreviewLevel:PlaySuccessPerform() elseif self.nLevelType == GameEnum.worldLevelType.DailyInstance then local nType = ConfigTable.GetData("DailyInstanceFloor", self.nLevelId).Theme sName = ConfigTable.GetData("EndSceneType", nType).EndSceneName + elseif self.nLevelType == GameEnum.worldLevelType.ActivityStory then + local nType = ConfigTable.GetData("ActivityLevelsFloor", self.nLevelId).Theme + sName = ConfigTable.GetData("EndSceneType", nType).EndSceneName else local nType = ConfigTable.GetData("StarTowerMap", self.nLevelId).Theme sName = ConfigTable.GetData("EndSceneType", nType).EndSceneName diff --git a/lua/game/adventure/startower/startowerleveldata.lua b/lua/game/adventure/startower/startowerleveldata.lua index 44a48839..9a2ade99 100644 --- a/lua/game/adventure/startower/startowerleveldata.lua +++ b/lua/game/adventure/startower/startowerleveldata.lua @@ -294,6 +294,12 @@ function StarTowerLevelData:Init(mapMeta, mapRoom, mapBag, lastId) } } self.nRoomType = mapRoom.Data.RoomType == nil and -1 or mapRoom.Data.RoomType + local mapStarTower = ConfigTable.GetData("StarTower", self.nTowerId) + if mapStarTower then + local nTeamIndex = PlayerData.StarTower:GetGroupFormation(mapStarTower.GroupId) + local nPreselectionId = PlayerData.Team:GetTeamPreselectionId(nTeamIndex) + self.mapPreselectionData = PlayerData.PotentialPreselection:GetPreselectionById(nPreselectionId) + end self.cachedClientData = mapMeta.ClientData self.mapCharacterTempData = DecodeTempDataJson(mapMeta.ClientData) self.mapEffectTriggerCount = {} @@ -961,7 +967,9 @@ function StarTowerLevelData:BuildCharacterData(tbCharacterData, tbDiscData) local mapEquipmentInfo = { Lock = false, Attributes = starTowerEquipment.Attributes, - AlterAttributes = {} + AlterAttributes = {}, + OverlockCount = starTowerEquipment.OverlockCount, + AlterOverlockCount = {} } local equipmentData = EquipmentData.new(mapEquipmentInfo, mapChar.Id, nGemId) table.insert(tbEquipment, equipmentData) @@ -2430,6 +2438,33 @@ function StarTowerLevelData:GetRecommondPotential(tbPotentialData) for _, mapData in ipairs(tbPotentialData) do table.insert(tbPotential, mapData.Id) end + if self.mapPreselectionData ~= nil then + local tbRecommend = {} + for k, v in ipairs(self.mapPreselectionData.tbCharPotential) do + if k == 1 then + if self.tbTeam[k] == v.nCharId then + for _, potential in ipairs(v.tbPotential) do + if table.indexof(tbPotential, potential.nId) > 0 then + table.insert(tbRecommend, { + nId = potential.nId, + nLevel = potential.nLevel + }) + end + end + end + elseif 1 < table.indexof(self.tbTeam, v.nCharId) then + for _, potential in ipairs(v.tbPotential) do + if table.indexof(tbPotential, potential.nId) > 0 then + table.insert(tbRecommend, { + nId = potential.nId, + nLevel = potential.nLevel + }) + end + end + end + end + return tbRecommend + end local ret = {} local curRarity = 999 for _, nPotentialId in ipairs(tbPotential) do @@ -2442,9 +2477,9 @@ function StarTowerLevelData:GetRecommondPotential(tbPotentialData) if curRarity > nRarity then ret = {} curRarity = nRarity - table.insert(ret, nPotentialId) + table.insert(ret, {nId = nPotentialId}) elseif nRarity == curRarity then - table.insert(ret, nPotentialId) + table.insert(ret, {nId = nPotentialId}) end end end @@ -2463,7 +2498,8 @@ function StarTowerLevelData:GetRecommondPotential(tbPotentialData) end return ret end - for _, nPotentialId in ipairs(ret) do + for _, v in ipairs(ret) do + local nPotentialId = v.nId local potentialCfg = ConfigTable.GetData("Potential", nPotentialId) if potentialCfg ~= nil then local nCharId = potentialCfg.CharId @@ -2471,14 +2507,14 @@ function StarTowerLevelData:GetRecommondPotential(tbPotentialData) if nCurCount < 0 then nCurCharId = nCharId nCurCount = nCount - table.insert(ret1, nPotentialId) + table.insert(ret1, {nId = nPotentialId}) elseif nCharId ~= nCurCharId and nCount < nCurCount then ret1 = {} nCurCharId = nCharId nCurCount = nCount - table.insert(ret1, nPotentialId) + table.insert(ret1, {nId = nPotentialId}) else - table.insert(ret1, nPotentialId) + table.insert(ret1, {nId = nPotentialId}) end end end @@ -2514,34 +2550,35 @@ function StarTowerLevelData:GetRecommondPotential(tbPotentialData) end return ret, retBuild end - for _, nPotentialId in ipairs(ret1) do + for _, v in ipairs(ret1) do + local nPotentialId = v.nId local nCount, nBuild = GetPotentialBuildCount(nPotentialId) if nCurBuildCount < 0 and nBuild ~= 0 then - table.insert(ret2, nPotentialId) + table.insert(ret2, {nId = nPotentialId}) nCurBuildCount = nCount bHasBuild = nBuild ~= GameEnum.potentialBuild.PotentialBuildCommon elseif bHasBuild then if nBuild ~= GameEnum.potentialBuild.PotentialBuildCommon then if nCount == nCurBuildCount then - table.insert(ret2, nPotentialId) + table.insert(ret2, {nId = nPotentialId}) elseif nCount > nCurBuildCount then ret2 = {} - table.insert(ret2, nPotentialId) + table.insert(ret2, {nId = nPotentialId}) nCurBuildCount = nCount bHasBuild = nBuild ~= GameEnum.potentialBuild.PotentialBuildCommon end end elseif nBuild == GameEnum.potentialBuild.PotentialBuildCommon then if nCount == nCurBuildCount then - table.insert(ret2, nPotentialId) + table.insert(ret2, {nId = nPotentialId}) elseif nCount > nCurBuildCount then ret2 = {} - table.insert(ret2, nPotentialId) + table.insert(ret2, {nId = nPotentialId}) nCurBuildCount = nCount end else ret2 = {} - table.insert(ret2, nPotentialId) + table.insert(ret2, {nId = nPotentialId}) nCurBuildCount = nCount bHasBuild = true end @@ -2554,7 +2591,8 @@ function StarTowerLevelData:GetRecommondPotential(tbPotentialData) end local ret3 = {} local curLessPotential = -1 - for _, nPotentialId in ipairs(ret2) do + for _, v in ipairs(ret2) do + local nPotentialId = v.nId local potentialCfg = ConfigTable.GetData("Potential", nPotentialId) if potentialCfg ~= nil then local nCharId = potentialCfg.CharId @@ -2563,13 +2601,13 @@ function StarTowerLevelData:GetRecommondPotential(tbPotentialData) nCurCount = self._mapPotential[nCharId][nPotentialId] end if curLessPotential < 0 then - table.insert(ret3, nPotentialId) + table.insert(ret3, {nId = nPotentialId}) curLessPotential = nCurCount elseif nCurCount == curLessPotential then - table.insert(ret3, nPotentialId) + table.insert(ret3, {nId = nPotentialId}) elseif nCurCount < curLessPotential then ret3 = {} - table.insert(ret3, nPotentialId) + table.insert(ret3, {nId = nPotentialId}) curLessPotential = nCurCount end end diff --git a/lua/game/adventure/startower/startowerprologuelevel.lua b/lua/game/adventure/startower/startowerprologuelevel.lua index 809345af..9d8f2c62 100644 --- a/lua/game/adventure/startower/startowerprologuelevel.lua +++ b/lua/game/adventure/startower/startowerprologuelevel.lua @@ -1396,9 +1396,15 @@ function StarTowerPrologueLevel:CacheTempData() self.mapCharacterTempData.ammoInfo[charTid].nAmmo1 = tbAmmo[0] self.mapCharacterTempData.ammoInfo[charTid].nAmmo2 = tbAmmo[1] self.mapCharacterTempData.ammoInfo[charTid].nAmmo3 = tbAmmo[2] - self.mapCharacterTempData.ammoInfo[charTid].nAmmoMax1 = tbAmmo[3] - self.mapCharacterTempData.ammoInfo[charTid].nAmmoMax2 = tbAmmo[4] - self.mapCharacterTempData.ammoInfo[charTid].nAmmoMax3 = tbAmmo[5] + if tbAmmo.Length >= 6 then + self.mapCharacterTempData.ammoInfo[charTid].nAmmoMax1 = tbAmmo[3] + self.mapCharacterTempData.ammoInfo[charTid].nAmmoMax2 = tbAmmo[4] + self.mapCharacterTempData.ammoInfo[charTid].nAmmoMax3 = tbAmmo[5] + else + self.mapCharacterTempData.ammoInfo[charTid].nAmmoMax1 = 0 + self.mapCharacterTempData.ammoInfo[charTid].nAmmoMax2 = 0 + self.mapCharacterTempData.ammoInfo[charTid].nAmmoMax3 = 0 + end end end end @@ -1696,9 +1702,9 @@ function StarTowerPrologueLevel:GetRecommondPotential(tbPotentialData) if curRarity > nRarity then ret = {} curRarity = nRarity - table.insert(ret, nPotentialId) + table.insert(ret, {nId = nPotentialId}) elseif nRarity == curRarity then - table.insert(ret, nPotentialId) + table.insert(ret, {nId = nPotentialId}) end end end @@ -1717,7 +1723,8 @@ function StarTowerPrologueLevel:GetRecommondPotential(tbPotentialData) end return ret end - for _, nPotentialId in ipairs(ret) do + for _, v in ipairs(ret) do + local nPotentialId = v.nId local potentialCfg = ConfigTable.GetData("Potential", nPotentialId) if potentialCfg ~= nil then local nCharId = potentialCfg.CharId @@ -1725,14 +1732,14 @@ function StarTowerPrologueLevel:GetRecommondPotential(tbPotentialData) if nCurCount < 0 then nCurCharId = nCharId nCurCount = nCount - table.insert(ret1, nPotentialId) + table.insert(ret1, {nId = nPotentialId}) elseif nCharId ~= nCurCharId and nCount < nCurCount then ret1 = {} nCurCharId = nCharId nCurCount = nCount - table.insert(ret1, nPotentialId) + table.insert(ret1, {nId = nPotentialId}) else - table.insert(ret1, nPotentialId) + table.insert(ret1, {nId = nPotentialId}) end end end @@ -1755,16 +1762,17 @@ function StarTowerPrologueLevel:GetRecommondPotential(tbPotentialData) end return ret end - for _, nPotentialId in ipairs(ret1) do + for _, v in ipairs(ret1) do + local nPotentialId = v.nId local nCount = GetPotentialBuildCount(nPotentialId) if nCurBuildCount < 0 then - table.insert(ret2, nPotentialId) + table.insert(ret2, {nId = nPotentialId}) nCurBuildCount = nCount elseif nCount == nCurBuildCount then - table.insert(ret2, nPotentialId) + table.insert(ret2, {nId = nPotentialId}) elseif nCount < nCurBuildCount then ret2 = {} - table.insert(ret2, nPotentialId) + table.insert(ret2, {nId = nPotentialId}) nCurBuildCount = nCount end end @@ -1773,7 +1781,8 @@ function StarTowerPrologueLevel:GetRecommondPotential(tbPotentialData) end local ret3 = {} local curLessPotential = -1 - for _, nPotentialId in ipairs(ret2) do + for _, v in ipairs(ret2) do + local nPotentialId = v.nId local potentialCfg = ConfigTable.GetData("Potential", nPotentialId) if potentialCfg ~= nil then local nCharId = potentialCfg.CharId @@ -1782,13 +1791,13 @@ function StarTowerPrologueLevel:GetRecommondPotential(tbPotentialData) nCurCount = self._mapPotential[nCharId][nPotentialId] end if curLessPotential < 0 then - table.insert(ret3, nPotentialId) + table.insert(ret3, {nId = nPotentialId}) curLessPotential = nCurCount elseif nCurCount == curLessPotential then - table.insert(ret3, nPotentialId) + table.insert(ret3, {nId = nPotentialId}) elseif nCurCount < curLessPotential then ret3 = {} - table.insert(ret3, nPotentialId) + table.insert(ret3, {nId = nPotentialId}) curLessPotential = nCurCount end end diff --git a/lua/game/adventure/startower/startowersweepdata.lua b/lua/game/adventure/startower/startowersweepdata.lua index d052e422..41e04b56 100644 --- a/lua/game/adventure/startower/startowersweepdata.lua +++ b/lua/game/adventure/startower/startowersweepdata.lua @@ -139,6 +139,12 @@ function StarTowerSweepData:Init(mapMeta, mapRoom, mapBag) self.nRankBattleTime = 0 end self.nRoomType = mapRoom.Data.RoomType == nil and -1 or mapRoom.Data.RoomType + local mapStarTower = ConfigTable.GetData("StarTower", self.nTowerId) + if mapStarTower then + local nTeamIndex = PlayerData.StarTower:GetGroupFormation(mapStarTower.GroupId) + local nPreselectionId = PlayerData.Team:GetTeamPreselectionId(nTeamIndex) + self.mapPreselectionData = PlayerData.PotentialPreselection:GetPreselectionById(nPreselectionId) + end if mapBag ~= nil then for _, mapFateCardEft in ipairs(mapBag.FateCard) do self._mapFateCard[mapFateCardEft.Tid] = { @@ -194,7 +200,9 @@ function StarTowerSweepData:BuildCharacterData(tbCharacterData, tbDiscData) local mapEquipmentInfo = { Lock = false, Attributes = starTowerEquipment.Attributes, - AlterAttributes = {} + AlterAttributes = {}, + OverlockCount = starTowerEquipment.OverlockCount, + AlterOverlockCount = {} } local equipmentData = EquipmentData.new(mapEquipmentInfo, mapChar.Id, nGemId) table.insert(tbEquipment, equipmentData) @@ -1651,6 +1659,33 @@ function StarTowerSweepData:GetRecommondPotential(tbPotentialData) for _, mapData in ipairs(tbPotentialData) do table.insert(tbPotential, mapData.Id) end + if self.mapPreselectionData ~= nil then + local tbRecommend = {} + for k, v in ipairs(self.mapPreselectionData.tbCharPotential) do + if k == 1 then + if self.tbTeam[k] == v.nCharId then + for _, potential in ipairs(v.tbPotential) do + if table.indexof(tbPotential, potential.nId) > 0 then + table.insert(tbRecommend, { + nId = potential.nId, + nLevel = potential.nLevel + }) + end + end + end + elseif 1 < table.indexof(self.tbTeam, v.nCharId) then + for _, potential in ipairs(v.tbPotential) do + if table.indexof(tbPotential, potential.nId) > 0 then + table.insert(tbRecommend, { + nId = potential.nId, + nLevel = potential.nLevel + }) + end + end + end + end + return tbRecommend + end local ret = {} local curRarity = 999 for _, nPotentialId in ipairs(tbPotential) do @@ -1663,9 +1698,9 @@ function StarTowerSweepData:GetRecommondPotential(tbPotentialData) if curRarity > nRarity then ret = {} curRarity = nRarity - table.insert(ret, nPotentialId) + table.insert(ret, {nId = nPotentialId}) elseif nRarity == curRarity then - table.insert(ret, nPotentialId) + table.insert(ret, {nId = nPotentialId}) end end end @@ -1684,7 +1719,8 @@ function StarTowerSweepData:GetRecommondPotential(tbPotentialData) end return ret end - for _, nPotentialId in ipairs(ret) do + for _, v in ipairs(ret) do + local nPotentialId = v.nId local potentialCfg = ConfigTable.GetData("Potential", nPotentialId) if potentialCfg ~= nil then local nCharId = potentialCfg.CharId @@ -1692,14 +1728,14 @@ function StarTowerSweepData:GetRecommondPotential(tbPotentialData) if nCurCount < 0 then nCurCharId = nCharId nCurCount = nCount - table.insert(ret1, nPotentialId) + table.insert(ret1, {nId = nPotentialId}) elseif nCharId ~= nCurCharId and nCount < nCurCount then ret1 = {} nCurCharId = nCharId nCurCount = nCount - table.insert(ret1, nPotentialId) + table.insert(ret1, {nId = nPotentialId}) else - table.insert(ret1, nPotentialId) + table.insert(ret1, {nId = nPotentialId}) end end end @@ -1735,34 +1771,35 @@ function StarTowerSweepData:GetRecommondPotential(tbPotentialData) end return ret, retBuild end - for _, nPotentialId in ipairs(ret1) do + for _, v in ipairs(ret1) do + local nPotentialId = v.nId local nCount, nBuild = GetPotentialBuildCount(nPotentialId) if nCurBuildCount < 0 and nBuild ~= 0 then - table.insert(ret2, nPotentialId) + table.insert(ret2, {nId = nPotentialId}) nCurBuildCount = nCount bHasBuild = nBuild ~= GameEnum.potentialBuild.PotentialBuildCommon elseif bHasBuild then if nBuild ~= GameEnum.potentialBuild.PotentialBuildCommon then if nCount == nCurBuildCount then - table.insert(ret2, nPotentialId) + table.insert(ret2, {nId = nPotentialId}) elseif nCount > nCurBuildCount then ret2 = {} - table.insert(ret2, nPotentialId) + table.insert(ret2, {nId = nPotentialId}) nCurBuildCount = nCount bHasBuild = nBuild ~= GameEnum.potentialBuild.PotentialBuildCommon end end elseif nBuild == GameEnum.potentialBuild.PotentialBuildCommon then if nCount == nCurBuildCount then - table.insert(ret2, nPotentialId) + table.insert(ret2, {nId = nPotentialId}) elseif nCount > nCurBuildCount then ret2 = {} - table.insert(ret2, nPotentialId) + table.insert(ret2, {nId = nPotentialId}) nCurBuildCount = nCount end else ret2 = {} - table.insert(ret2, nPotentialId) + table.insert(ret2, {nId = nPotentialId}) nCurBuildCount = nCount bHasBuild = true end @@ -1775,7 +1812,8 @@ function StarTowerSweepData:GetRecommondPotential(tbPotentialData) end local ret3 = {} local curLessPotential = -1 - for _, nPotentialId in ipairs(ret2) do + for _, v in ipairs(ret2) do + local nPotentialId = v.nId local potentialCfg = ConfigTable.GetData("Potential", nPotentialId) if potentialCfg ~= nil then local nCharId = potentialCfg.CharId @@ -1784,13 +1822,13 @@ function StarTowerSweepData:GetRecommondPotential(tbPotentialData) nCurCount = self._mapPotential[nCharId][nPotentialId] end if curLessPotential < 0 then - table.insert(ret3, nPotentialId) + table.insert(ret3, {nId = nPotentialId}) curLessPotential = nCurCount elseif nCurCount == curLessPotential then - table.insert(ret3, nPotentialId) + table.insert(ret3, {nId = nPotentialId}) elseif nCurCount < curLessPotential then ret3 = {} - table.insert(ret3, nPotentialId) + table.insert(ret3, {nId = nPotentialId}) curLessPotential = nCurCount end end diff --git a/lua/game/adventure/story/storylevel.lua b/lua/game/adventure/story/storylevel.lua index d9620f60..d5e6c870 100644 --- a/lua/game/adventure/story/storylevel.lua +++ b/lua/game/adventure/story/storylevel.lua @@ -36,8 +36,13 @@ function StoryLevel:Init(parent, nLevelId, nBuildId, bActivityStory) table.insert(self.tbDiscId, nDiscId) end end - PlayerData.nCurGameType = AllEnum.WorldMapNodeType.Mainline - CS.AdventureModuleHelper.EnterMainlineMap(mapStory.FloorId[1], self.tbCharId, {}) + if bActivityStory then + PlayerData.nCurGameType = AllEnum.WorldMapNodeType.ActivityStory + CS.AdventureModuleHelper.EnterActivityStoryLevelsInstance(mapStory.FloorId[1], self.tbCharId) + else + PlayerData.nCurGameType = AllEnum.WorldMapNodeType.Mainline + CS.AdventureModuleHelper.EnterMainlineMap(mapStory.FloorId[1], self.tbCharId, {}) + end NovaAPI.EnterModule("AdventureModuleScene", true, 17) end if self.bTrialLevel then @@ -178,7 +183,7 @@ function StoryLevel:PlaySuccessPerform(FadeTime, mapChangeInfo, sVideoName) local storyCfg = self.bActivityStory == true and ConfigTable.GetData("ActivityStory", self.nLevelId) or ConfigTable.GetData_Story(self.nLevelId) local nFloorCount = #storyCfg.FloorId local nMapId = storyCfg.FloorId[nFloorCount] - local nType = ConfigTable.GetData("MainlineFloor", nMapId).Theme + local nType = self.bActivityStory == true and ConfigTable.GetData("ActivityLevelsFloor", nMapId).Theme or ConfigTable.GetData("MainlineFloor", nMapId).Theme local sName = ConfigTable.GetData("EndSceneType", nType).EndSceneName EventManager.Add("SettlementPerformLoadFinish", self, openBattleResultPanel) local tbSkin = {} @@ -271,7 +276,11 @@ function StoryLevel:ChangeFloor() self:SetCharStatus() end EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelUnloadCallback) - CS.AdventureModuleHelper.EnterMainlineMap(mapStory.FloorId[self.curFloorIdx], self.tbCharId, {}) + if self.bActivityStory then + CS.AdventureModuleHelper.EnterActivityStoryLevelsInstance(mapStory.FloorId[self.curFloorIdx], self.tbCharId) + else + CS.AdventureModuleHelper.EnterMainlineMap(mapStory.FloorId[self.curFloorIdx], self.tbCharId, {}) + end CS.AdventureModuleHelper.LevelStateChanged(false) self.bSettle = false end diff --git a/lua/game/codegen/game_enum_define.lua b/lua/game/codegen/game_enum_define.lua index 33db41bf..493e5d45 100644 --- a/lua/game/codegen/game_enum_define.lua +++ b/lua/game/codegen/game_enum_define.lua @@ -70,6 +70,9 @@ GameEnum.roguelikeLevelStyle = { Forest_Main_2_5 = 17, Main_5_1 = 18, Main_6_2 = 19, + Main_7_1 = 20, + Main_7_2 = 21, + Main_8_1 = 22, Roguelike_non = 101, Roguelike_miniboss = 102, Roguelike_shilaimu = 103, @@ -88,6 +91,7 @@ GameEnum.roguelikeLevelStyle = { DailyInstance_02 = 116, DailyInstance_03 = 117, Boss_TuRen = 118, + Boss_PX = 119, TravelBoss_Maoyan = 201, TravelBoss_Huayuan = 202, TravelBoss_Huochui = 203, @@ -114,6 +118,11 @@ GameEnum.roguelikeLevelStyle = { StoryActivity_7_Tow = 432, StoryActivity_8 = 436, StoryActivity_9 = 441, + StoryActivity_10 = 446, + StoryActivity_11 = 451, + StoryActivity_12 = 456, + StoryActivity_13 = 461, + StoryActivity_14 = 466, Training = 901 } GameEnum.roguelikeFloorFunction = { @@ -132,7 +141,14 @@ GameEnum.effectiveGoals = { ASSISTANT_PLAYER = 7, TEAM_SUMMONED = 8, FULL_TEAM_AND_SUMMONED = 9, - ONESELF_AND_SUMMONED = 10 + ONESELF_AND_SUMMONED = 10, + FRIEND_FACTION = 11, + FRIEND_AND_ENEMY_FACTION = 12, + FROM_ACTOR_SUMMONED = 13, + TEAMMATE_SUMMONED = 14, + ENEMY_SUMMONED = 15, + FRIEND_AND_ENEMY_SUMMONED = 16, + TEAMMATE_AND_SUMMONED = 17 } GameEnum.screen = { NONE = 0, @@ -233,7 +249,8 @@ GameEnum.worldLevelType = { ActivityLevels = 20, BrickBreaker = 21, TowerDefense = 22, - Tutorial = 23 + Tutorial = 23, + ActivityStory = 24 } GameEnum.dynamicLevelType = { JointDrill = 1, @@ -501,7 +518,8 @@ GameEnum.itemType = { MonthlyCard = 11, Title = 12, Honor = 13, - HeadItem = 14 + HeadItem = 14, + LevelHonor = 15 } GameEnum.expireType = { ExpireMin = 1, @@ -591,9 +609,6 @@ GameEnum.achievementCond = { SkinAcquire = 61, StageClearSpecificStars = 62, StoryClear = 63, - TravelerDuelChallengeSpecificBoosLevelWithDifficultyAndTotal = 64, - TravelerDuelChallengeClearSpecificBossLevelAndAffix = 67, - TravelerDuelClearSpecificBossTotal = 69, WorldClassSpecific = 71, RegionBossClearSpecificTypeWithTotal = 72, CharactersWithSpecificDatingCount = 73, @@ -704,7 +719,16 @@ GameEnum.activityQuestCompleteCond = { ActivityThrowGiftAccUseItem = 138, ActivityThrowGiftLevelHitGift = 139, ActivityThrowGiftLevelScore = 140, - ActivityThrowGiftLevelThrowGift = 141 + ActivityThrowGiftLevelThrowGift = 141, + ActivityGoldenSpyAccPickItem = 142, + ActivityGoldenSpyAccMaxScore = 143, + ActivityGoldenSpyPassFloorInSpecifiedLevel = 144, + ActivityGoldenSpyAccGroupMaxScore = 145, + ActivityGoldenSpyGetScoreInSpecifiedLevel = 146, + ActivityGoldenSpyAccCompleteTask = 147, + ActivityGoldenSpyAccUseSkill = 148, + ActivityPenguinCardClearScore = 149, + ActivityPenguinCardClearStar = 150 } GameEnum.chatCond = { CharacterAcquire = 5, @@ -809,9 +833,10 @@ GameEnum.questCompleteCond = { SkillsWithSpecificQuantityAndLevel = 60, StageClearSpecificStars = 62, StoryClear = 63, - TravelerDuelChallengeSpecificBoosLevelWithDifficultyAndTotal = 64, - TravelerDuelChallengeClearSpecificBossLevelAndAffix = 67, - TravelerDuelClearSpecificBossTotal = 69, + TrekkerVersusClearCount = 64, + TrekkerVersusClearWithSpecificAffix = 65, + TrekkerVersusClearWithSpecificDifficultyAndTotal = 66, + TrekkerVersusFansWithSpecificLevel = 67, WorldClassSpecific = 71, RegionBossClearSpecificTypeWithTotal = 72, CharactersWithSpecificDatingCount = 73, @@ -956,7 +981,8 @@ GameEnum.vampireSurvivorCond = { GameEnum.honorType = { Normal = 1, Character = 2, - Group = 3 + Group = 3, + Levels = 4 } GameEnum.headType = { HeroineAvatar = 1, @@ -1190,7 +1216,8 @@ GameEnum.effectAttributeType = { SUMMON_SUPPRESS = 93, PROJECTILE_SUPPRESS = 94, OTHER_SUPPRESS = 95, - MAX = 96 + ENV_AMEND = 96, + MAX = 97 } GameEnum.attributeFinialLimitType = { FINAL_ELEMENTTYPE_DAMAGETYPE_DMG = 1, @@ -1295,7 +1322,8 @@ GameEnum.takeEffect = { WEAKELEMENTTYPE = 50, CERTAIN_MARK_TYPE = 51, BE_MIANCONTROL = 52, - BE_ASSISTANT = 53 + BE_ASSISTANT = 53, + CERTAIN_DAMAGETYPE = 54 } GameEnum.effectType = { STATE_CAHNGE = 1, @@ -1343,7 +1371,17 @@ GameEnum.effectType = { STATE_AMOUNT = 50, DROP_ITEM_PICKUP_RANGE_FIX = 51, ELEMENTTYPE_ATTR_FIX = 52, - DAMAGETYPE_ATTR_FIX = 53 + DAMAGETYPE_ATTR_FIX = 53, + HITTED_ADDITIONAL_ELEMENTTYPE_ATTR_FIX = 54, + HITTED_ADDITIONAL_DAMAGETYPE_ATTR_FIX = 55, + ELEMENTTYPE_ATTR_PERCENT_FIX = 56, + DAMAGETYPE_ATTR_PERCENT_FIX = 57, + HITTED_ADDITIONAL_ELEMENTTYPE_ATTR_PERCENT_FIX = 58, + HITTED_ADDITIONAL_DAMAGETYPE_ATTR_PERCENT_FIX = 59, + ELEMENTTYPE_ATTR_ASSIGNMENT = 60, + DAMAGETYPE_ATTR_ASSIGNMENT = 61, + ELEMENTTYPE_ATTR_PERCENT_ASSIGNMENT = 62, + DAMAGETYPE_ATTR_PERCENT_ASSIGNMENT = 63 } GameEnum.stateAttributeType = { NONE = 0, @@ -1421,6 +1459,7 @@ GameEnum.itemStype = { TalentStrengthen = 9, DiscStrengthen = 12, DiscPromote = 13, + LevelHonor = 15, TreasureBox = 17, GearTreasureBox = 18, SubNoteSkill = 19, @@ -1787,7 +1826,8 @@ GameEnum.activityType = { TrekkerVersus = 16, Story = 17, PenguinCard = 18, - ThrowGift = 19 + ThrowGift = 19, + GoldenSpy = 20 } GameEnum.activityOpenType = { None = 0, @@ -1931,7 +1971,10 @@ GameEnum.BrickDropType = { BrickExpCoin = 3, BrickHp = 4, BrickPaddle = 5, - BrickBoom = 6 + BrickBoom = 6, + BrickBoomBall = 7, + BrickInv = 8, + BrickSplit = 9 } GameEnum.starTowerRoomType = { BattleRoom = 0, @@ -2300,7 +2343,11 @@ GameEnum.scoreBossBehavior = { TriggerFengNiaoBeatFlowerWhenUltraSkill = 21, TriggerFengNiaoFlowerMissPlayer = 22, TriggerTaiDengMissPlayer = 23, - TriggerTaiDengKill = 24 + TriggerTaiDengKill = 24, + TriggerCommon1 = 25, + TriggerCommon2 = 26, + TriggerCommon3 = 27, + TriggerCommon4 = 28 } GameEnum.scoreBossType = {WildCard = 1} GameEnum.JointDrillBattleLvsToggle = {HpLessThan = 1} @@ -2322,7 +2369,8 @@ GameEnum.bannerType = { MallSkin = 6, Payment = 7, TimeLimit_Func = 8, - JumpToUrl = 9 + JumpToUrl = 9, + SeaPayment = 10 } GameEnum.FrozenTimeHighlightUnit = {Self = 1, SelfAndTarget = 2} GameEnum.TowerDefGuideType = {Character = 1, Item = 2} @@ -2452,7 +2500,8 @@ GameEnum.activityThemeType = { Miracle_10103 = 6, Spring_10104 = 7, WinterNight_10105 = 8, - Postal_10106 = 9 + Postal_10106 = 9, + SoloDance_20102 = 10 } GameEnum.ActivityLevelType = { Explore = 1, @@ -2602,14 +2651,28 @@ GameEnum.PenguinBaseCardSuit = { GameEnum.PenguinCardTriggerPhase = { Dealing = 1, Flip = 2, - Settlement = 3 + Settlement = 3, + Prepare = 4, + BeforeUpgrade = 5, + AfterUpgrade = 6, + FatalDamage = 7, + PenguinCardChange = 8, + FlipEnd = 9 } GameEnum.PenguinCardTriggerType = { None = 1, SuitCards = 2, SuitCount = 3, HandRankSuitCount = 4, - BaseCardId = 5 + BaseCardId = 5, + RepeatHandRank = 6, + HandRank = 7 +} +GameEnum.PenguinCardGrowthTriggerType = { + None = 1, + SuitCountInCard = 2, + LevelCount = 3, + HandRank = 4 } GameEnum.PenguinCardTriggerLimit = { None = 1, @@ -2617,12 +2680,31 @@ GameEnum.PenguinCardTriggerLimit = { Turn = 3, Game = 4 } +GameEnum.PenguinCardGrowthType = { + None = 1, + FullGame = 2, + CurTurn = 3 +} GameEnum.PenguinCardEffectType = { ReplaceBaseCard = 1, AddBaseCardWeight = 2, IncreaseBasicChips = 3, IncreaseMultiplier = 4, - MultiMultiplier = 5 + MultiMultiplier = 5, + UpgradeDiscount = 6, + AddRound = 7, + BlockFatalDamage = 8, + UpgradeRebate = 9 +} +GameEnum.PenguinCardQuestType = { + Score = 1, + SuitCount = 2, + HandRank = 3 +} +GameEnum.PenguinCardBuffDuration = { + FullGame = 1, + Count = 2, + Turn = 3 } GameEnum.ThrowGiftSpawnPointType = { None = 0, @@ -2634,7 +2716,13 @@ GameEnum.ThrowGiftSpawnCond = { All = 2, Random = 3 } -GameEnum.SpecialObstacleType = {Score = 1, Obstacle = 2} +GameEnum.SpecialObstacleType = { + Score = 1, + Obstacle = 2, + WindForce = 3, + Portal = 4, + PortalExit = 5 +} GameEnum.MallPackageRarity = { White = 1, Green = 2, @@ -2679,4 +2767,53 @@ GameEnum.TravelerDuelHotValueItemType = { TypeC = 3 } GameEnum.CharPlotType = {CharPlot = 1, SkinPlot = 2} +GameEnum.GoldenSpyLevelType = { + Normal = 1, + Quest = 2, + Random = 3 +} +GameEnum.GoldenSpyBuffEffect = { + AddScore = 1, + AddTaskWeight = 2, + AddExScoreFactor = 3, + ReduceItemWeight = 4, + AddSkillUseCount = 5, + SpeedUpHook = 6, + AddHookRadius = 7, + AddHookK = 8, + AddTimeInFloor = 9, + LabelAddPercentage = 10 +} +GameEnum.GoldenSpyBuffQty = {} +GameEnum.GoldenSpyBuffType = { + TemporaryBuff = 1, + DelayBuff = 2, + PermanentBuff = 3, + SkillCountBuff = 4 +} +GameEnum.GoldenSpyItem = { + FileBag = 1, + Furniture = 2, + Gem = 3, + IntelligenceScroll = 4, + ChipDevice = 5, + SafeBox = 6, + Patrol = 7, + Companion = 8, + Boom = 9, + BuffItem = 10 +} +GameEnum.GoldenSpyObstacle = {Laser = 1} +GameEnum.CharRechargeSpeed = { + SupHigh = 1, + High = 2, + Mid = 3, + Low = 4 +} +GameEnum.CharEnergyCostSpeed = { + SupHigh = 1, + High = 2, + Mid = 3, + Low = 4 +} return GameEnum diff --git a/lua/game/codegen/game_table_define.lua b/lua/game/codegen/game_table_define.lua index 42622be7..bb479606 100644 --- a/lua/game/codegen/game_table_define.lua +++ b/lua/game/codegen/game_table_define.lua @@ -486,6 +486,33 @@ GameTableDefine.CommonTable = { GMOrder = {}, GMSuperman = {Key = true}, GMTeam = {Key = true}, + GoldenSpyBuffCard = { + Key = true, + Lang = {"Name", "Desc"} + }, + GoldenSpyBuffCardPool = {Key = true}, + GoldenSpyConfig = {Key = true}, + GoldenSpyControl = {Key = true}, + GoldenSpyExtraScore = {Key = true}, + GoldenSpyFloor = {Key = true}, + GoldenSpyItem = { + Key = true, + Lang = {"Name"} + }, + GoldenSpyLevel = { + Key = true, + Lang = { + "LevelName", + "WinCondDesc", + "LevelDesc" + } + }, + GoldenSpyLevelGroup = { + Key = true, + Lang = {"GroupName"} + }, + GoldenSpyObstacle = {Key = true}, + GoldenSpySkill = {Key = true}, Guide = {Key = true}, GuideGroup = {Key = true}, Handbook = {Key = true}, @@ -495,6 +522,7 @@ GameTableDefine.CommonTable = { Lang = {"Name"} }, HonorCharacter = {Key = true}, + HonorLevel = {Key = true}, HtmlConfig = {Key = true}, InfinityTower = { Key = true, @@ -686,6 +714,10 @@ GameTableDefine.CommonTable = { MonsterValueTempleteAdjust = {Key = true}, MonsterValueTempleteModify = {Key = true}, MonthlyCard = {Key = true}, + NotificationConfig = { + Key = true, + Lang = {"Title", "Content"} + }, NPCAffinityGroup = { Key = true, Lang = { @@ -728,6 +760,11 @@ GameTableDefine.CommonTable = { Key = true, Lang = {"Title", "Desc"} }, + PenguinCardBuff = { + Key = true, + Lang = {"Title", "Desc"} + }, + PenguinCardBuffWeight = {Key = true}, PenguinCardControl = { Key = true, Lang = {"DesText"} @@ -742,6 +779,11 @@ GameTableDefine.CommonTable = { Key = true, Lang = {"Title", "Desc"} }, + PenguinCardQuest = { + Key = true, + Lang = {"Desc"} + }, + PenguinCardQuestWeight = {Key = true}, PenguinCardWeight = {Key = true}, PeriodicQuest = { Key = true, @@ -1134,7 +1176,15 @@ GameTableDefine.CommonTable = { Key = true, Lang = {"Title"} }, + TravelerDuelFansLevel = {Key = true}, TravelerDuelFloor = {Key = true}, + TravelerDuelHotValueItem = {Key = true}, + TravelerDuelHotValueRewards = {Key = true}, + TravelerDuelIdleRewards = {}, + TravelerDuelTarget = { + Key = true, + Lang = {"RivalName"} + }, TrialBuild = { Key = true, Lang = {"Name"} diff --git a/lua/game/ui/activity/advertise/newtutorialsactctrl.lua b/lua/game/ui/activity/advertise/newtutorialsactctrl.lua index e941c61b..df6b61cf 100644 --- a/lua/game/ui/activity/advertise/newtutorialsactctrl.lua +++ b/lua/game/ui/activity/advertise/newtutorialsactctrl.lua @@ -324,7 +324,9 @@ function NewTutorialsActCtrl:RefreshTeamFormation() local nReceivedCount, nTotalCount = 0, 0 for i = 1, nAttrQuestCount do local bComplete = PlayerData.Quest:CheckTeamFormationAttributeCompleted(i) - nReceivedCount, nTotalCount = PlayerData.Quest:GetTeamFormationAttributeProgress(i) + local nThisReceivedCount, nThisTotalCount = PlayerData.Quest:GetTeamFormationAttributeProgress(i) + nReceivedCount = nReceivedCount + nThisReceivedCount + nTotalCount = nTotalCount + nThisTotalCount end if nTotalCount == nReceivedCount then self._mapNode.btn_GoTeamFormationPanel.gameObject:SetActive(false) diff --git a/lua/game/ui/activity/bdconvert/_500001/bdconvertquestctrl.lua b/lua/game/ui/activity/bdconvert/_500001/bdconvertquestctrl.lua index a1a842af..14021430 100644 --- a/lua/game/ui/activity/bdconvert/_500001/bdconvertquestctrl.lua +++ b/lua/game/ui/activity/bdconvert/_500001/bdconvertquestctrl.lua @@ -59,7 +59,7 @@ function BdConvertQuestCtrl:OnEnable() self._mapNode.animator:Play("t_window_04_t_in") EventManager.Hit(EventId.TemporaryBlockInput, 0.3) end -function BdConvertQuestCtrl:OnDestory() +function BdConvertQuestCtrl:OnDestroy() if self.tbItemCtrl ~= nil then for _, ctrl in pairs(self.tbItemCtrl) do self:UnbindCtrlByNode(ctrl) diff --git a/lua/game/ui/activity/goldenspy/goldenspybaseitem.lua b/lua/game/ui/activity/goldenspy/goldenspybaseitem.lua new file mode 100644 index 00000000..b7d83ebe --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspybaseitem.lua @@ -0,0 +1,95 @@ +local GoldenSpyBaseItem = class("GoldenSpyBaseItem", BaseCtrl) +GoldenSpyBaseItem._mapNodeConfig = { + HitArea = { + sNodeName = "HitArea", + sComponentName = "RectTransform" + }, + flash = {} +} +GoldenSpyBaseItem._mapEventConfig = { + GM_GoldenSpy_Show = "OnEvent_GM_GoldenSpy_Show" +} +GoldenSpyBaseItem._mapRedDotConfig = {} +function GoldenSpyBaseItem:Awake() + self._mapNode.flash:SetActive(false) +end +function GoldenSpyBaseItem:OnEnable() +end +function GoldenSpyBaseItem:OnDisable() +end +function GoldenSpyBaseItem:OnDestroy() +end +function GoldenSpyBaseItem:Init() + self.nUid = nil + self.nItemId = nil + self.trParent = self.gameObject.transform.parent + self.bFrozen = false +end +function GoldenSpyBaseItem:SetData(data, floorCtrl, commonConfigId) + self.nUid = data.nUid + self.nItemId = data.nItemId + self.itemCfg = ConfigTable.GetData("GoldenSpyItem", self.nItemId) + self.nHitAreaType = data.nHitAreaType + self.floorCtrl = floorCtrl + self.commonConfigId = commonConfigId + self.commonCfg = ConfigTable.GetData("GoldenSpyConfig", self.commonConfigId) + self:InitData() +end +function GoldenSpyBaseItem:InitData() +end +function GoldenSpyBaseItem:GetUid() + return self.nUid +end +function GoldenSpyBaseItem:GetItemCfg() + return self.itemCfg +end +function GoldenSpyBaseItem:GetWeight() + return self.itemCfg.Weight +end +function GoldenSpyBaseItem:GetScore() + return self.itemCfg.Score +end +function GoldenSpyBaseItem:GetHitArea() + local hitArea = {} + return hitArea +end +function GoldenSpyBaseItem:GetParent() + return self.trParent +end +function GoldenSpyBaseItem:StartFloor() +end +function GoldenSpyBaseItem:FinishFloor() +end +function GoldenSpyBaseItem:Pause() +end +function GoldenSpyBaseItem:Resume() +end +function GoldenSpyBaseItem:OnCapture(callback) + if callback then + callback() + end +end +function GoldenSpyBaseItem:OnSkill_InVision(callback) +end +function GoldenSpyBaseItem:OnSkill_Boom(callback) + if callback then + callback() + end +end +function GoldenSpyBaseItem:OnSkill_Frozen(callback) + if callback then + callback() + end +end +function GoldenSpyBaseItem:OnSkill_Frozen_Resume(callback) + if callback then + callback() + end +end +function GoldenSpyBaseItem:OnEvent_GM_GoldenSpy_Show() + local img = self._mapNode.HitArea:GetComponent("Image") + if img then + img.enabled = true + end +end +return GoldenSpyBaseItem diff --git a/lua/game/ui/activity/goldenspy/goldenspybasetrap.lua b/lua/game/ui/activity/goldenspy/goldenspybasetrap.lua new file mode 100644 index 00000000..a735a137 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspybasetrap.lua @@ -0,0 +1,61 @@ +local GoldenSpyBaseTrap = class("GoldenSpyBaseTrap", BaseCtrl) +GoldenSpyBaseTrap._mapNodeConfig = { + TriggerArea = { + sNodeName = "TriggerArea", + sComponentName = "RectTransform" + } +} +GoldenSpyBaseTrap._mapEventConfig = { + GM_GoldenSpy_Show = "OnEvent_GM_GoldenSpy_Show" +} +GoldenSpyBaseTrap._mapRedDotConfig = {} +function GoldenSpyBaseTrap:Awake() +end +function GoldenSpyBaseTrap:OnEnable() +end +function GoldenSpyBaseTrap:OnDisable() +end +function GoldenSpyBaseTrap:OnDestroy() +end +function GoldenSpyBaseTrap:Init() +end +function GoldenSpyBaseTrap:SetData(data, floorCtrl) + self.nTrapId = data.nTrapId + self.floorCtrl = floorCtrl + self.trapCfg = ConfigTable.GetData("GoldenSpyObstacle", self.nTrapId) + self:InitData() +end +function GoldenSpyBaseTrap:InitData() +end +function GoldenSpyBaseTrap:StartFloor() +end +function GoldenSpyBaseTrap:GetTriggerArea() + local triggerArea = {} + return triggerArea +end +function GoldenSpyBaseTrap:FinishFloor() +end +function GoldenSpyBaseTrap:Pause() +end +function GoldenSpyBaseTrap:Resume() +end +function GoldenSpyBaseTrap:OnSkill_Frozen(callback) + if callback then + callback() + end +end +function GoldenSpyBaseTrap:OnSkill_Frozen_Resume(callback) + if callback then + callback() + end +end +function GoldenSpyBaseTrap:SetHookIsInvincible() + self.floorCtrl:SetHookIsInvincible(true) +end +function GoldenSpyBaseTrap:OnEvent_GM_GoldenSpy_Show() + local img = self._mapNode.TriggerArea:GetComponent("Image") + if img then + img.enabled = true + end +end +return GoldenSpyBaseTrap diff --git a/lua/game/ui/activity/goldenspy/goldenspyboomitem.lua b/lua/game/ui/activity/goldenspy/goldenspyboomitem.lua new file mode 100644 index 00000000..a66dde07 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspyboomitem.lua @@ -0,0 +1,126 @@ +local GoldenSpyBaseItem = require("Game.UI.Activity.GoldenSpy.GoldenSpyBaseItem") +local WwiseAudioMgr = CS.WwiseAudioManager.Instance +local GoldenSpyBoomItem = class("GoldenSpyBoomItem", GoldenSpyBaseItem) +GoldenSpyBoomItem._mapNodeConfig = { + BoomArea = { + sNodeName = "BoomArea", + sComponentName = "RectTransform" + }, + Icon = {}, + HitArea = { + sNodeName = "HitArea", + sComponentName = "RectTransform" + }, + Effect_Boom = {} +} +GoldenSpyBoomItem._mapEventConfig = { + GM_GoldenSpy_Show = "OnEvent_GM_GoldenSpy_Show" +} +GoldenSpyBoomItem._mapRedDotConfig = {} +function GoldenSpyBoomItem:Awake() + self._mapNode.Effect_Boom.gameObject:SetActive(false) + self.tbTimer = {} +end +function GoldenSpyBoomItem:OnEnable() +end +function GoldenSpyBoomItem:OnDisable() +end +function GoldenSpyBoomItem:OnDestroy() + for _, v in ipairs(self.tbTimer) do + if v ~= nil then + v:Cancel() + end + end + self.tbTimer = {} +end +function GoldenSpyBoomItem:GetHitArea() + local tr = self.gameObject:GetComponent("RectTransform") + local hitArea = { + nType = self.nHitAreaType, + center = self._mapNode.HitArea.anchoredPosition + tr.anchoredPosition, + width = self._mapNode.HitArea.sizeDelta.x, + height = self._mapNode.HitArea.sizeDelta.y + } + return hitArea +end +function GoldenSpyBoomItem:GetBoomArea() + local tr = self.gameObject:GetComponent("RectTransform") + local boomArea = { + center = self._mapNode.BoomArea.anchoredPosition + tr.anchoredPosition, + radius = self._mapNode.BoomArea.sizeDelta.x * 0.5 + } + return boomArea +end +function GoldenSpyBoomItem:Boom(callback) + local boom = function() + if callback then + callback() + end + local boomArea = self:GetBoomArea() + local center = boomArea.center + local radius = boomArea.radius + local toHit = {} + for _, v in ipairs(self.floorCtrl.tbItem) do + if v.Ctrl and v.Ctrl ~= self then + local hitArea = v.Ctrl:GetHitArea() + if hitArea and hitArea.center then + local offset = hitArea.center - center + local dist = offset.x * offset.x + offset.y * offset.y + if dist <= radius * radius then + table.insert(toHit, v.Ctrl) + end + end + end + end + for _, ctrl in ipairs(toHit) do + if ctrl.gameObject ~= nil and ctrl.gameObject.activeSelf ~= false then + ctrl:OnSkill_Boom(function() + if ctrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Boom then + return + end + self.floorCtrl:RemoveItem(ctrl) + end) + end + end + end + self._mapNode.Icon:SetActive(false) + self._mapNode.Effect_Boom.gameObject:SetActive(true) + local timer = self:AddTimer(1, 0.1, boom, true, true, true) + table.insert(self.tbTimer, timer) + local timer2 = self:AddTimer(1, 0.5, function() + self.gameObject:SetActive(false) + self.floorCtrl:RemoveItem(self) + end, true, true, true) + table.insert(self.tbTimer, timer2) + WwiseAudioMgr:PostEvent("Mode_steal_boom_big") +end +function GoldenSpyBoomItem:OnSkill_Boom(callback) + if callback then + self:Boom() + callback() + end + if self.gameObject then + self.gameObject:SetActive(false) + end +end +function GoldenSpyBoomItem:OnSkill_Frozen(callback) + if callback then + callback() + end +end +function GoldenSpyBoomItem:OnSkill_Frozen_Resume(callback) + if callback then + callback() + end +end +function GoldenSpyBoomItem:OnEvent_GM_GoldenSpy_Show() + local img = self._mapNode.HitArea:GetComponent("Image") + if img then + img.enabled = true + end + local boomImg = self._mapNode.BoomArea:GetComponent("Image") + if boomImg then + boomImg.enabled = true + end +end +return GoldenSpyBoomItem diff --git a/lua/game/ui/activity/goldenspy/goldenspybuffcellctrl.lua b/lua/game/ui/activity/goldenspy/goldenspybuffcellctrl.lua new file mode 100644 index 00000000..6316073e --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspybuffcellctrl.lua @@ -0,0 +1,57 @@ +local GoldenSpyBuffCellCtrl = class("GoldenSpyBuffCellCtrl", BaseCtrl) +local BuffSpritePath = "UI_Activity/_400008/SpriteAtlas/Buff/" +local buff_state_color = { + [1] = Color(0.8549019607843137, 0.37254901960784315, 0.9137254901960784, 1), + [2] = Color(0.42745098039215684, 0.4470588235294118, 0.8509803921568627, 1) +} +GoldenSpyBuffCellCtrl._mapNodeConfig = { + btn_buff = {sComponentName = "UIButton"}, + img_selected = {}, + img_icon = {sComponentName = "Image"}, + img_state = {sComponentName = "Image"}, + txt_state = {sComponentName = "TMP_Text"} +} +GoldenSpyBuffCellCtrl._mapEventConfig = { + GoldenSpyBuffTipsClose = "OnEvent_BuffTipsClose" +} +GoldenSpyBuffCellCtrl._mapRedDotConfig = {} +function GoldenSpyBuffCellCtrl:Awake() + self._mapNode.img_selected:SetActive(false) +end +function GoldenSpyBuffCellCtrl:SetData(data) + self.data = data + self.buffId = self.data.buffData.buffId + self.buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", self.buffId) + if self.buffCfg == nil then + return + end + if self.data.nState == AllEnum.GoldenSpyBuffType.UnactiveBuff then + self._mapNode.txt_state.gameObject:SetActive(false) + self._mapNode.img_state.gameObject:SetActive(false) + NovaAPI.SetImageColor(self._mapNode.img_icon, Color(1, 1, 1, 0.3)) + elseif self.data.nState == AllEnum.GoldenSpyBuffType.DelayBuff then + self._mapNode.txt_state.gameObject:SetActive(true) + self._mapNode.img_state.gameObject:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.txt_state, ConfigTable.GetUIText("GoldenSpyBuffState2")) + NovaAPI.SetTMPColor(self._mapNode.txt_state, buff_state_color[self.data.nState]) + NovaAPI.SetImageColor(self._mapNode.img_state, buff_state_color[self.data.nState]) + NovaAPI.SetImageColor(self._mapNode.img_icon, Color(1, 1, 1, 1)) + elseif self.data.nState == AllEnum.GoldenSpyBuffType.ActiveBuff then + self._mapNode.txt_state.gameObject:SetActive(true) + self._mapNode.img_state.gameObject:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.txt_state, ConfigTable.GetUIText("GoldenSpyBuffState1")) + NovaAPI.SetTMPColor(self._mapNode.txt_state, buff_state_color[self.data.nState]) + NovaAPI.SetImageColor(self._mapNode.img_state, buff_state_color[self.data.nState]) + NovaAPI.SetImageColor(self._mapNode.img_icon, Color(1, 1, 1, 1)) + end + self._mapNode.btn_buff.onClick:RemoveAllListeners() + self._mapNode.btn_buff.onClick:AddListener(function() + self._mapNode.img_selected:SetActive(true) + EventManager.Hit(EventId.OpenPanel, PanelId.GoldenSpyBuffTipsPanel, self._mapNode.btn_buff.transform, self.buffId) + end) + self:SetPngSprite(self._mapNode.img_icon, BuffSpritePath .. self.buffCfg.Icon .. "_s") +end +function GoldenSpyBuffCellCtrl:OnEvent_BuffTipsClose() + self._mapNode.img_selected:SetActive(false) +end +return GoldenSpyBuffCellCtrl diff --git a/lua/game/ui/activity/goldenspy/goldenspybuffselectctrl.lua b/lua/game/ui/activity/goldenspy/goldenspybuffselectctrl.lua new file mode 100644 index 00000000..89cde631 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspybuffselectctrl.lua @@ -0,0 +1,271 @@ +local GoldenSpyBuffSelectCtrl = class("GoldenSpyBuffSelectCtrl", BaseCtrl) +local WwiseAudioMgr = CS.WwiseAudioManager.Instance +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") +local BuffSpritePath = "UI_Activity/_400008/SpriteAtlas/Buff/" +local ItemSpritePath = "UI_Activity/_400008/SpriteAtlas/Item/" +local bg_buff = { + [1] = "bg_goldenspy_game_buff_04", + [2] = "bg_goldenspy_game_buff_02", + [3] = "bg_goldenspy_game_buff_03", + [4] = "bg_goldenspy_game_buff_01" +} +local bg_type = { + [1] = "db_goldenspy_tips_buff_01", + [2] = "db_goldenspy_tips_buff_02", + [3] = "db_goldenspy_tips_buff_03", + [4] = "db_goldenspy_tips_buff_04" +} +local buff_type_lang = { + [1] = "GoldenSpyBuffType1", + [2] = "GoldenSpyBuffType2", + [3] = "GoldenSpyBuffType3", + [4] = "GoldenSpyBuffType4" +} +GoldenSpyBuffSelectCtrl._mapNodeConfig = { + root = { + sNodeName = "----SafeAreaRoot----" + }, + blur = { + sNodeName = "t_fullscreen_blur_black" + }, + animCtrl = { + sComponentName = "Animator", + sNodeName = "----SafeAreaRoot----" + }, + btnBuff = { + sComponentName = "NaviButton", + nCount = 3, + callback = "OnBtnClick_BuffItem" + }, + rtBtnBuff = { + sNodeName = "btnBuff", + sComponentName = "RectTransform", + nCount = 3 + }, + btnConfirm = { + sComponentName = "NaviButton", + nCount = 3, + callback = "OnBtnClick_Confirm" + }, + txtBtnConfirm = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Select_Confirm", + nCount = 3 + }, + rtBtnConfirm = { + sNodeName = "btnConfirm", + sComponentName = "RectTransform", + nCount = 3 + }, + lsv_item = { + sComponentName = "LoopScrollView" + }, + lsv_buff = { + sComponentName = "LoopScrollView" + }, + txt_toolBox = { + sComponentName = "TMP_Text", + sLanguageId = "GoldenSpy_ToolBox_Title" + } +} +GoldenSpyBuffSelectCtrl._mapEventConfig = {} +GoldenSpyBuffSelectCtrl._mapRedDotConfig = {} +function GoldenSpyBuffSelectCtrl:Awake() + self._mapNode.root:SetActive(false) + self._mapNode.blur:SetActive(false) + self.tbGamepadUINode = self:GetGamepadUINode() + GamepadUIManager.AddGamepadUINode("GoldenSpyBuffSelect", self.tbGamepadUINode) + local param = self:GetPanelParam() + if type(param) == "table" then + self.tbShowItem = param[1] + self.tbBuff = param[2] + self.tbSelectBuff = param[3] + self.selectedCallback = param[4] + end + self.mapBuffCellCtrl = {} + self:ShowBuffSelect(self.tbShowItem, self.tbBuff, self.tbSelectBuff, self.selectedCallback) + self.bConfirmed = false +end +function GoldenSpyBuffSelectCtrl:OnEnable() + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.blur:SetActive(true) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.root:SetActive(true) + end + cs_coroutine.start(wait) + self.handler = {} + for k, v in ipairs(self._mapNode.btnBuff) do + self.handler[k] = ui_handler(self, self.OnBtnSelect_BuffItem, v, k) + v.onSelect:AddListener(self.handler[k]) + end +end +function GoldenSpyBuffSelectCtrl:OnDisable() + for k, v in ipairs(self._mapNode.btnBuff) do + v.onSelect:RemoveListener(self.handler[k]) + end +end +function GoldenSpyBuffSelectCtrl:OnDestroy() + for k, v in pairs(self.mapBuffCellCtrl) do + self:UnbindCtrlByNode(v) + self.mapBuffCellCtrl[k] = nil + end + self.mapBuffCellCtrl = {} +end +function GoldenSpyBuffSelectCtrl:ShowBuffSelect(tbShowItem, tbBuff, tbSelectBuff, selectedCallback) + self.selectedCallback = selectedCallback + self:RefreshItemList(tbShowItem) + self:RefreshBuffList(tbBuff) + self:RefreshBuffSelectList(tbSelectBuff) + self:ResetSelect(self._mapNode.btnBuff) +end +function GoldenSpyBuffSelectCtrl:OnRefreshItemGrid(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local itemId = self.tbShowItem[nIndex].itemId + local itemScore = self.tbShowItem[nIndex].score + itemScore = math.floor(itemScore) + local itemCfg = ConfigTable.GetData("GoldenSpyItem", itemId) + if itemCfg == nil then + return + end + local img_icon = goGrid.transform:Find("db/icon"):GetComponent("Image") + local txt_score = goGrid.transform:Find("db/txt_score"):GetComponent("TMP_Text") + self:SetPngSprite(img_icon, ItemSpritePath .. itemCfg.IconPath .. "_s") + NovaAPI.SetTMPText(txt_score, itemScore) +end +function GoldenSpyBuffSelectCtrl:RefreshBuffSelectList(tbSelectBuff) + self.tbSelectBuff = tbSelectBuff + for k, v in ipairs(self._mapNode.btnBuff) do + v.gameObject:SetActive(false) + end + for i = 1, #self.tbSelectBuff do + local buffId = self.tbSelectBuff[i] + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", buffId) + if buffCfg ~= nil then + local btn = self._mapNode.btnBuff[i] + btn.gameObject:SetActive(true) + local goSelect = btn.transform:Find("AnimRoot/CardRoot/go_select").gameObject + local img_db = btn.transform:Find("AnimRoot/CardRoot/img_db"):GetComponent("Image") + local img_icon = btn.transform:Find("AnimRoot/CardRoot/img_icon"):GetComponent("Image") + local txt_name = btn.transform:Find("AnimRoot/CardRoot/txt_name"):GetComponent("TMP_Text") + local txt_des = btn.transform:Find("AnimRoot/CardRoot/txt_des"):GetComponent("TMP_Text") + local db_type = btn.transform:Find("AnimRoot/CardRoot/db_type"):GetComponent("Image") + local txt_type = btn.transform:Find("AnimRoot/CardRoot/db_type/txt_type"):GetComponent("TMP_Text") + self:SetSprite(img_db, "UI_Activity/_400008/SpriteAtlas/" .. bg_buff[buffCfg.BuffType]) + self:SetPngSprite(img_icon, BuffSpritePath .. buffCfg.Icon .. "_m") + NovaAPI.SetTMPText(txt_name, buffCfg.Name) + NovaAPI.SetTMPText(txt_des, buffCfg.Desc) + self:SetPngSprite(db_type, "UI_Activity/_400008/SpriteAtlas/" .. bg_type[buffCfg.BuffType]) + NovaAPI.SetTMPText(txt_type, ConfigTable.GetUIText(buff_type_lang[buffCfg.BuffType])) + goSelect:SetActive(false) + local tbEffectItem = buffCfg.ConnectItems + local tbItemGO = {} + for i = 1, 3 do + local goItem = btn.transform:Find("AnimRoot/CardRoot/EffectItem" .. i).gameObject + goItem:SetActive(false) + table.insert(tbItemGO, goItem) + end + for i = 1, #tbEffectItem do + local goItem = tbItemGO[i] + local itemCfg = ConfigTable.GetData("GoldenSpyItem", tbEffectItem[i]) + local img_icon = goItem.transform:Find("itemIcon"):GetComponent("Image") + self:SetPngSprite(img_icon, ItemSpritePath .. itemCfg.IconPath .. "_s") + goItem:SetActive(true) + end + end + end +end +function GoldenSpyBuffSelectCtrl:RefreshItemList(tbShowItem) + self.tbShowItem = tbShowItem + if self.tbShowItem == nil or #self.tbShowItem == 0 then + self._mapNode.lsv_item.gameObject:SetActive(false) + return + end + self._mapNode.lsv_item:Init(#self.tbShowItem, self, self.OnRefreshItemGrid) + self._mapNode.lsv_item.gameObject:SetActive(true) +end +function GoldenSpyBuffSelectCtrl:RefreshBuffList(tbBuff) + self.tbBuff = tbBuff + if self.tbBuff == nil or #self.tbBuff == 0 then + self._mapNode.lsv_buff.gameObject:SetActive(false) + return + end + self._mapNode.lsv_buff.gameObject:SetActive(true) + self._mapNode.lsv_buff:Init(#self.tbBuff, self, self.OnRefreshBuffGrid) +end +function GoldenSpyBuffSelectCtrl:OnRefreshBuffGrid(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local nInstanceId = goGrid:GetInstanceID() + local objCtrl = self.mapBuffCellCtrl[nInstanceId] + if objCtrl == nil then + objCtrl = self:BindCtrlByNode(goGrid, "Game.UI.Activity.GoldenSpy.GoldenSpyBuffCellCtrl") + self.mapBuffCellCtrl[nInstanceId] = objCtrl + end + objCtrl:SetData(self.tbBuff[nIndex]) +end +function GoldenSpyBuffSelectCtrl:ResetSelect(tbUI) + self.nSelectIdx = 0 + GamepadUIManager.SetNavigation(tbUI) + local nCardAnimTime = 0 + local nPanelAnimTime = 0 + local nAnimTime = nCardAnimTime > nPanelAnimTime and nCardAnimTime or nPanelAnimTime + nAnimTime = nAnimTime + 0.4 + self:AddTimer(1, nAnimTime, function() + if self.nSelectIdx == 0 then + GamepadUIManager.ClearSelectedUI() + GamepadUIManager.SetSelectedUI(self._mapNode.btnBuff[1].gameObject) + if GamepadUIManager.GetCurUIType() == AllEnum.GamepadUIType.Mouse then + self:OnBtnClick_BuffItem(self._mapNode.btnBuff[1].gameObject, 1) + end + end + end, true, true, true) +end +function GoldenSpyBuffSelectCtrl:OnBtnClick_BuffItem(btn, nIndex) + if nil == self.tbSelectBuff[nIndex] or self.nSelectIdx == nIndex then + return + end + for k, v in ipairs(self._mapNode.btnBuff) do + local goSelect = v.transform:Find("AnimRoot/CardRoot/go_select").gameObject + local animator = v.transform:Find("AnimRoot"):GetComponent("Animator") + if k == nIndex then + goSelect:SetActive(true) + animator:Play("btnBuff_up") + elseif k == self.nSelectIdx then + goSelect:SetActive(false) + animator:Play("btnBuff_down") + end + end + self.nSelectIdx = nIndex +end +function GoldenSpyBuffSelectCtrl:OnBtnSelect_BuffItem(btn, nIndex) + local nUIType = GamepadUIManager.GetCurUIType() + if nUIType ~= AllEnum.GamepadUIType.Other and nUIType ~= AllEnum.GamepadUIType.Mouse then + self:OnBtnClick_BuffItem(btn, nIndex) + end +end +function GoldenSpyBuffSelectCtrl:OnBtnClick_Confirm(btn, nIndex) + if self.bConfirmed then + return + end + if self.nSelectIdx ~= 0 and self.selectedCallback ~= nil then + self.bConfirmed = true + for k, v in ipairs(self._mapNode.btnBuff) do + if k ~= self.nSelectIdx then + v.gameObject:SetActive(false) + end + end + local selectBtn = self._mapNode.btnBuff[self.nSelectIdx] + local animator = selectBtn.transform:Find("AnimRoot"):GetComponent("Animator") + animator:Play("btnBuff_get") + self._mapNode.animCtrl:Play("GoldenSpyBuffSelectPanel_out") + self:AddTimer(1, 0.6, function() + self.selectedCallback(self.tbSelectBuff[self.nSelectIdx]) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + EventManager.Hit(EventId.ClosePanel, PanelId.GoldenSpyBuffSelectPanel) + end + cs_coroutine.start(wait) + end, true, true, true, nil) + end +end +return GoldenSpyBuffSelectCtrl diff --git a/lua/game/ui/activity/goldenspy/goldenspybuffselectpanel.lua b/lua/game/ui/activity/goldenspy/goldenspybuffselectpanel.lua new file mode 100644 index 00000000..fea100ba --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspybuffselectpanel.lua @@ -0,0 +1,26 @@ +local GoldenSpyBuffSelectPanel = class("GoldenSpyBuffSelectPanel", BasePanel) +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") +GoldenSpyBuffSelectPanel._bIsMainPanel = false +GoldenSpyBuffSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI +GoldenSpyBuffSelectPanel._sUIResRootPath = "UI_Activity/" +GoldenSpyBuffSelectPanel._tbDefine = { + { + sPrefabPath = "_400008/GoldenSpyBuffSelectPanel.prefab", + sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyBuffSelectCtrl" + } +} +function GoldenSpyBuffSelectPanel:Awake() + GamepadUIManager.EnableGamepadUI("GoldenSpyBuffSelect", {}) +end +function GoldenSpyBuffSelectPanel:OnEnable() +end +function GoldenSpyBuffSelectPanel:OnAfterEnter() +end +function GoldenSpyBuffSelectPanel:OnDisable() +end +function GoldenSpyBuffSelectPanel:OnDestroy() + GamepadUIManager.DisableGamepadUI("GoldenSpyBuffSelect") +end +function GoldenSpyBuffSelectPanel:OnRelease() +end +return GoldenSpyBuffSelectPanel diff --git a/lua/game/ui/activity/goldenspy/goldenspybufftipsctrl.lua b/lua/game/ui/activity/goldenspy/goldenspybufftipsctrl.lua new file mode 100644 index 00000000..4ba295ee --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspybufftipsctrl.lua @@ -0,0 +1,101 @@ +local GoldenSpyBuffTipsCtrl = class("GoldenSpyBuffTipsCtrl", BaseCtrl) +local nOffsetBottom = -85 +local nContentEdge = -20 +local nArrowOffect = 17 +local leftSafeEdge = 30 +GoldenSpyBuffTipsCtrl.minTipHeight = 87 +GoldenSpyBuffTipsCtrl.maxTipHeight = 557 +local titleHeight = 240 +local MoveUpHeight = 45 +GoldenSpyBuffTipsCtrl._mapNodeConfig = { + btnCloseTips = { + sComponentName = "UIButton", + callback = "OnBtnClick_ClosePanel" + }, + TMPBuffName = {sComponentName = "TMP_Text"}, + TMPBuffDes = {sComponentName = "TMP_Text"}, + imgArrow = { + sComponentName = "RectTransform" + }, + rtContent = { + sComponentName = "RectTransform" + }, + safeAreaRoot = { + sNodeName = "----SafeAreaRoot---", + sComponentName = "RectTransform" + } +} +GoldenSpyBuffTipsCtrl._mapEventConfig = {} +GoldenSpyBuffTipsCtrl._mapRedDotConfig = {} +function GoldenSpyBuffTipsCtrl:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.rtTarget = tbParam[1] + self.buffId = tbParam[2] + end +end +function GoldenSpyBuffTipsCtrl:OnEnable() + self:SetTipsContent() +end +function GoldenSpyBuffTipsCtrl:OnDisable() +end +function GoldenSpyBuffTipsCtrl:OnDestroy() +end +function GoldenSpyBuffTipsCtrl:SetTipsContent() + NovaAPI.SetComponentEnableByName(self.rtTarget.gameObject, "TopGridCanvas", true) + self.sortingOrder = NovaAPI.GetCanvasSortingOrder(self.gameObject:GetComponent("Canvas")) + NovaAPI.SetTopGridCanvasSorting(self.rtTarget.gameObject, self.sortingOrder) + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", self.buffId) + if buffCfg == nil then + return + end + NovaAPI.SetTMPText(self._mapNode.TMPBuffName, buffCfg.Name) + NovaAPI.SetTMPText(self._mapNode.TMPBuffDes, buffCfg.Desc) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self:SetTipsPosition(self.rtTarget, self._mapNode.rtContent, self._mapNode.safeAreaRoot) + end + cs_coroutine.start(wait) +end +function GoldenSpyBuffTipsCtrl:SetTipsPosition(rtTarget, rtContent, safeAreaRoot) + local rtTargetRect = rtTarget:GetComponent("RectTransform") + local rtTipsContent = rtContent:Find("rtTipsPoint/imgTipsBg"):GetComponent("RectTransform") + local rtArrow = rtContent:Find("rtTipsPoint/imgArrow"):GetComponent("RectTransform") + local rtTipsPoint = rtContent:Find("rtTipsPoint"):GetComponent("RectTransform") + local screenHeight = safeAreaRoot.rect.size.y + local screenWidth = safeAreaRoot.rect.size.x + local nTipHeight = rtTipsContent.sizeDelta.y + local nTipWidth = rtTipsContent.sizeDelta.x + local niconSize = rtTargetRect.sizeDelta.x + local nIconScale = rtTargetRect.localScale.x + local nFinalSize = niconSize * nIconScale + rtContent.sizeDelta = Vector2(nFinalSize, nFinalSize) + rtContent.position = rtTarget.transform.position + local nFactor = -1 + if rtContent.anchoredPosition.x + nContentEdge - 0.5 * nFinalSize - nTipWidth - nArrowOffect - leftSafeEdge < -(0.5 * screenWidth) then + nFactor = 1 + end + local xPoint = 0.5 * nFinalSize * nFactor + local xArrow = nArrowOffect * nFactor + local xTip = 0.5 * nTipWidth * nFactor - nContentEdge * nFactor + local nTipsContentYOffest = 0 + if rtContent.anchoredPosition.y + nOffsetBottom + nTipHeight > 0.5 * screenHeight - 30 then + nTipsContentYOffest = rtContent.anchoredPosition.y + nOffsetBottom + nTipHeight - (0.5 * screenHeight - 30) + elseif rtContent.anchoredPosition.y + nOffsetBottom < -0.5 * screenHeight + 30 then + nTipsContentYOffest = rtContent.anchoredPosition.y + nOffsetBottom - (-0.5 * screenHeight + 30) + end + local yTip = nOffsetBottom - nTipsContentYOffest + rtTipsPoint.anchoredPosition = Vector2(xPoint, 0) + rtArrow.anchoredPosition = Vector2(xArrow, 0) + rtTipsContent.anchoredPosition = Vector2(xTip, yTip) + rtArrow.localScale = Vector3(nFactor, 1, 1) + local cg = rtContent:GetComponent("CanvasGroup") + NovaAPI.SetCanvasGroupAlpha(cg, 1) +end +function GoldenSpyBuffTipsCtrl:OnBtnClick_ClosePanel() + NovaAPI.SetComponentEnableByName(self.rtTarget.gameObject, "TopGridCanvas", false) + EventManager.Hit(EventId.ClosePanel, PanelId.GoldenSpyBuffTipsPanel) + EventManager.Hit("GoldenSpyBuffTipsClose") +end +return GoldenSpyBuffTipsCtrl diff --git a/lua/game/ui/activity/goldenspy/goldenspybufftipspanel.lua b/lua/game/ui/activity/goldenspy/goldenspybufftipspanel.lua new file mode 100644 index 00000000..1ee6bb02 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspybufftipspanel.lua @@ -0,0 +1,24 @@ +local GoldenSpyBuffTipsPanel = class("GoldenSpyBuffTipsPanel", BasePanel) +GoldenSpyBuffTipsPanel._bIsMainPanel = false +GoldenSpyBuffTipsPanel._bAddToBackHistory = false +GoldenSpyBuffTipsPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top +GoldenSpyBuffTipsPanel._sUIResRootPath = "UI_Activity/" +GoldenSpyBuffTipsPanel._tbDefine = { + { + sPrefabPath = "_400008/GoldenSpyBuffTips.prefab", + sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyBuffTipsCtrl" + } +} +function GoldenSpyBuffTipsPanel:Awake() +end +function GoldenSpyBuffTipsPanel:OnEnable() +end +function GoldenSpyBuffTipsPanel:OnAfterEnter() +end +function GoldenSpyBuffTipsPanel:OnDisable() +end +function GoldenSpyBuffTipsPanel:OnDestroy() +end +function GoldenSpyBuffTipsPanel:OnRelease() +end +return GoldenSpyBuffTipsPanel diff --git a/lua/game/ui/activity/goldenspy/goldenspycompanionitem.lua b/lua/game/ui/activity/goldenspy/goldenspycompanionitem.lua new file mode 100644 index 00000000..6ad926af --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspycompanionitem.lua @@ -0,0 +1,448 @@ +local GoldenSpyBaseItem = require("Game.UI.Activity.GoldenSpy.GoldenSpyBaseItem") +local GoldenSpyCompanionItem = class("GoldenSpyCompanionItem", GoldenSpyBaseItem) +local WwiseAudioMgr = CS.WwiseAudioManager.Instance +local VisionAngle = 45 +local VisionRadius = 250 +GoldenSpyCompanionItem._mapNodeConfig = { + trDrone = { + sNodeName = "Drone", + sComponentName = "RectTransform" + }, + StartPoint = { + sNodeName = "StartPoint", + sComponentName = "RectTransform" + }, + EndPoint = { + sNodeName = "EndPoint", + sComponentName = "RectTransform" + }, + VisionPoint = { + sNodeName = "VisionPoint", + sComponentName = "RectTransform" + }, + HitArea = { + sNodeName = "HitArea", + sComponentName = "RectTransform" + }, + animator = {sNodeName = "Icon", sComponentName = "Animator"}, + flash = {}, + imgIce = {}, + IceRoot = { + sComponentName = "RectTransform" + } +} +GoldenSpyCompanionItem._mapEventConfig = { + GM_GoldenSpy_Show = "OnEvent_GM_GoldenSpy_Show" +} +GoldenSpyCompanionItem._mapRedDotConfig = {} +function GoldenSpyCompanionItem:Awake() + self._moveTweener = nil + self._visionTweener = nil + self._mapNode.flash:SetActive(false) + self._mapNode.imgIce:SetActive(false) + self._mapNode.IceRoot.gameObject:SetActive(false) +end +function GoldenSpyCompanionItem:OnEnable() +end +function GoldenSpyCompanionItem:OnDisable() +end +function GoldenSpyCompanionItem:OnDestroy() + self:StopMove() +end +function GoldenSpyCompanionItem:Init() + self.nUid = nil + self.nItemId = nil + self.bDirection = true + self.nBagItemPrice = 0 + local startPoint = self._mapNode.StartPoint.anchoredPosition + self.vStartPoint = Vector3(startPoint.x, startPoint.y, 0) + local endPoint = self._mapNode.EndPoint.anchoredPosition + self.vEndPoint = Vector3(endPoint.x, endPoint.y, 0) + local visionPoint = self._mapNode.VisionPoint.anchoredPosition + self.vVisionPoint = Vector3(visionPoint.x, visionPoint.y, 0) + self.bDirection = self.vEndPoint.x > self.vStartPoint.x + self.bDestination = false +end +function GoldenSpyCompanionItem:InitData() + self.nVisionAngle = self.itemCfg.Params[2] or VisionAngle + self.nVisionRadius = self.itemCfg.Params[3] or VisionRadius +end +function GoldenSpyCompanionItem:GetHitArea() + local tr = self.gameObject:GetComponent("RectTransform") + local hitArea = { + nType = self.nHitAreaType, + center = self._mapNode.HitArea.anchoredPosition + tr.anchoredPosition + self._mapNode.trDrone.anchoredPosition, + width = self._mapNode.HitArea.sizeDelta.x, + height = self._mapNode.HitArea.sizeDelta.y + } + return hitArea +end +function GoldenSpyCompanionItem:StartFloor() + self:StartMove() +end +function GoldenSpyCompanionItem:FinishFloor() + self:StopMove() +end +function GoldenSpyCompanionItem:GetBagItemPrice() + return self.nBagItemPrice +end +function GoldenSpyCompanionItem:GetVisionArea() + local visionArea = { + center = self._mapNode.VisionPoint.anchoredPosition + self.gameObject.transform.anchoredPosition, + radius = self._mapNode.VisionPoint.sizeDelta.x * 0.5, + direction = self.bDirection + } + return visionArea +end +function GoldenSpyCompanionItem:Pause() + if self._moveTweener ~= nil then + self._moveTweener:Pause() + end + if self._visionUpdateTimer ~= nil then + self._visionUpdateTimer:Pause(true) + end +end +function GoldenSpyCompanionItem:Resume() + if self.bFrozen then + return + end + if self._moveTweener ~= nil then + self._moveTweener:Play() + end + if self._visionUpdateTimer ~= nil then + self._visionUpdateTimer:Pause(false) + end +end +function GoldenSpyCompanionItem:onCatch(callback) + self:StopMove() + self._mapNode.trDrone.anchoredPosition = Vector2.zero + self._mapNode.animator:Play("Patrol_out") + if callback then + callback() + end +end +function GoldenSpyCompanionItem:OnSkill_Boom(callback) + self:StopMove() + if callback then + callback() + end + if self.gameObject then + self.gameObject:SetActive(false) + end +end +function GoldenSpyCompanionItem:OnSkill_Frozen(callback) + self.bFrozen = true + self._mapNode.imgIce:SetActive(true) + self._mapNode.animator:Play("Patrol_out") + self:Pause() + if callback then + callback() + end +end +function GoldenSpyCompanionItem:OnSkill_Frozen_Resume(callback) + self.bFrozen = false + self._mapNode.imgIce:SetActive(false) + self._mapNode.IceRoot:SetParent(self.gameObject.transform) + self._mapNode.IceRoot.anchoredPosition = self._mapNode.trDrone.anchoredPosition + self._mapNode.IceRoot.gameObject:SetActive(true) + self._mapNode.animator:Play("Patrol_idle") + self:Resume() + self:AddTimer(1, 0.5, function() + self._mapNode.IceRoot.gameObject:SetActive(false) + self._mapNode.IceRoot:SetParent(self._mapNode.trDrone) + end, true, true, true) + if callback then + callback() + end +end +function GoldenSpyCompanionItem:StartMove() + self:StopMove() + self.bDirection = self.vEndPoint.x > self.vStartPoint.x + self:_ApplyForwardRotation() + self:_StartMoveTween() + self:_StartVisionCheck() +end +function GoldenSpyCompanionItem:_StartMoveTween() + local tr = self._mapNode.trDrone + if tr == nil then + return + end + local from = tr.anchoredPosition + local to = self.bDestination and self.vStartPoint or self.vEndPoint + local dist = to.x - from.x + local duration = math.abs(dist / (self.itemCfg.Params[1] or 100)) + if duration <= 0 then + self:_OnReachTarget() + return + end + if self._moveTweener ~= nil then + self._moveTweener:Kill(false) + self._moveTweener = nil + end + self._moveTweener = tr:DOAnchorPosX(to.x, duration):SetEase(Ease.Linear):SetUpdate(true):OnUpdate(function() + end):OnComplete(function() + self:_OnReachTarget() + end):OnKill(function() + end) +end +function GoldenSpyCompanionItem:StopMove() + self:_KillMoveTween() + self:_StopVisionCheck() +end +function GoldenSpyCompanionItem:_OnReachTarget() + self.bDirection = not self.bDirection + self.bDestination = not self.bDestination + self:_ApplyForwardRotation() + self:_StartMoveTween() +end +function GoldenSpyCompanionItem:_ApplyForwardRotation() + local tr = self._mapNode.trDrone + if tr then + if self.bDirection then + tr.localEulerAngles = Vector3(0, 0, 0) + else + tr.localEulerAngles = Vector3(0, 180, 0) + end + end +end +function GoldenSpyCompanionItem:_KillMoveTween() + if self._moveTweener ~= nil then + self._moveTweener:Kill(false) + self._moveTweener = nil + end + if self._mapNode.trDrone ~= nil then + self._mapNode.trDrone:DOKill(false) + end +end +function GoldenSpyCompanionItem:GetForwardAngle() + if self.bDirection then + return 0 + else + return 180 + end +end +function GoldenSpyCompanionItem:_PointInSector(px, py, cx, cy, forwardAngle, visionAngle, radius) + local dx, dy = px - cx, py - cy + local dist2 = dx * dx + dy * dy + if dist2 > radius * radius then + return false + end + local angle = math.deg(math.atan(dy, dx)) + local lo = forwardAngle - visionAngle + local hi = forwardAngle + visionAngle + while angle < lo do + angle = angle + 360 + end + while angle > hi + 360 do + angle = angle - 360 + end + if lo <= angle and hi >= angle then + return true + end + if angle >= lo - 360 and angle <= hi - 360 then + return true + end + return false +end +function GoldenSpyCompanionItem:_HitAreaInSector(hitArea, vx, vy, forwardAngle, halfAngle, radius) + if not (hitArea and vx) or not vy then + return false + end + local shape = hitArea.nType + local cx, cy = vx, vy + local ix, iy + if hitArea.center then + ix, iy = hitArea.center.x, hitArea.center.y + else + return false + end + if shape == AllEnum.GoldenSpyHitAreaType.Rectangle then + local w = (hitArea.width or 0) * 0.5 + local h = (hitArea.width or 0) * 0.5 + local corners = { + {ix, iy}, + { + ix + w, + iy + }, + { + ix - w, + iy + }, + { + ix, + iy + h + }, + { + ix, + iy - h + }, + { + ix + w, + iy + h + }, + { + ix - w, + iy - h + }, + { + ix + w, + iy - h + }, + { + ix - w, + iy + h + } + } + for _, p in ipairs(corners) do + if self:_PointInSector(p[1], p[2], cx, cy, forwardAngle, halfAngle, radius) then + return true + end + end + return false + end + local itemR = hitArea.radius or 0 + return self:_CircleSectorIntersect(ix, iy, itemR, cx, cy, forwardAngle, halfAngle, radius) +end +function GoldenSpyCompanionItem:_PointToSectorDist(px, py, cx, cy, forwardAngle, halfAngle, radius) + local dx, dy = px - cx, py - cy + local dist = math.sqrt(dx * dx + dy * dy) + local angleDeg = math.deg(math.atan(dy, dx)) + local lo = forwardAngle - halfAngle + local hi = forwardAngle + halfAngle + while angleDeg < lo - 180 do + angleDeg = angleDeg + 360 + end + while angleDeg > hi + 180 do + angleDeg = angleDeg - 360 + end + if lo <= angleDeg and hi >= angleDeg and radius >= dist then + return 0 + end + local radLo = math.rad(lo) + local radHi = math.rad(hi) + local clampAngle = angleDeg + if lo > clampAngle then + clampAngle = lo + end + if hi < clampAngle then + clampAngle = hi + end + local radClamp = math.rad(clampAngle) + local ax = cx + radius * math.cos(radClamp) + local ay = cy + radius * math.sin(radClamp) + local dArc = math.sqrt((px - ax) ^ 2 + (py - ay) ^ 2) + local distToRay = function(angleRay) + local rad = math.rad(angleRay) + local rx, ry = math.cos(rad), math.sin(rad) + local t = dx * rx + dy * ry + if t <= 0 then + return math.sqrt(dx * dx + dy * dy) + end + if t >= radius then + local ex = cx + radius * rx + local ey = cy + radius * ry + return math.sqrt((px - ex) ^ 2 + (py - ey) ^ 2) + end + local nx = cx + t * rx + local ny = cy + t * ry + return math.sqrt((px - nx) ^ 2 + (py - ny) ^ 2) + end + local dRay1 = distToRay(lo) + local dRay2 = distToRay(hi) + return math.min(dArc, dRay1, dRay2) +end +function GoldenSpyCompanionItem:_CircleSectorIntersect(circleCx, circleCy, circleR, sectorCx, sectorCy, sectorForward, sectorHalfAngle, sectorRadius) + local dist = self:_PointToSectorDist(circleCx, circleCy, sectorCx, sectorCy, sectorForward, sectorHalfAngle, sectorRadius) + return circleR >= dist +end +function GoldenSpyCompanionItem:_CheckVision() + local tr = self.gameObject:GetComponent("RectTransform") + local vp = self._mapNode.VisionPoint.anchoredPosition + tr.anchoredPosition + self._mapNode.trDrone.anchoredPosition + if vp == nil then + return + end + local vx, vy = vp.x, vp.y + local forwardAngle = self:GetForwardAngle() + local halfAngle = self.nVisionAngle + local radius = self.nVisionRadius + if not self.floorCtrl.tbItem then + return + end + local tempItems = {} + for _, item in ipairs(self.floorCtrl.tbItem) do + table.insert(tempItems, item) + end + local tbRemoveItems = {} + for _, item in ipairs(tempItems) do + if item.Ctrl ~= self then + local hitArea = item.Ctrl:GetHitArea() + if hitArea and self:_HitAreaInSector(hitArea, vx, vy, forwardAngle, halfAngle, radius) then + if item.Ctrl == self.floorCtrl.catchedItem then + goto lbl_228 + end + if item.Ctrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Boom then + item.Ctrl:Boom(nil) + else + local itemCfg = item.Ctrl:GetItemCfg() + local nScore = itemCfg.Score + local tbHasBuff = self.floorCtrl.levelCtrl.GoldenSpyLevelData:GetBuffData() + for _, v in ipairs(tbHasBuff) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddScore and buffCfg.Params[1] == itemCfg.ItemType then + local curFloor = self.floorCtrl.levelCtrl.GoldenSpyLevelData:GetCurFloor() + if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + if v.bActive and table.indexof(v.tbActiveFloor, curFloor) > 0 then + nScore = nScore + buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + if v.bActive and table.indexof(v.tbActiveFloor, curFloor) > 0 then + nScore = nScore + buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + if v.bActive then + nScore = nScore + buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + end + end + end + self._mapNode.animator:Play("Patrol_attack") + item.Ctrl:OnSkill_InVision() + self.nBagItemPrice = self.nBagItemPrice + nScore + WwiseAudioMgr:PostEvent("Mode_steal_eat") + local tr = self.gameObject:GetComponent("RectTransform") + local vPos = tr.anchoredPosition + self._mapNode.trDrone.anchoredPosition + EventManager.Hit("GoldenSpy_CompanionAddScore", nScore, vPos) + end + table.insert(tbRemoveItems, item) + else + end + for _, v in ipairs(tbRemoveItems) do + self.floorCtrl:RemoveItem(v.Ctrl) + end + tbRemoveItems = {} + end + ::lbl_228:: + end +end +function GoldenSpyCompanionItem:_StartVisionCheck() + self:_StopVisionCheck() + self._visionUpdateTimer = self:AddTimer(0, 0, "OnVisionUpdate", true, true, true) +end +function GoldenSpyCompanionItem:OnVisionUpdate() + self:_CheckVision() +end +function GoldenSpyCompanionItem:_StopVisionCheck() + if self._visionUpdateTimer ~= nil then + self._visionUpdateTimer:Cancel() + self._visionUpdateTimer = nil + end +end +function GoldenSpyCompanionItem:OnEvent_GM_GoldenSpy_Show() + local img = self._mapNode.HitArea:GetComponent("Image") + if img then + img.enabled = true + end +end +return GoldenSpyCompanionItem diff --git a/lua/game/ui/activity/goldenspy/goldenspyfloorctrl.lua b/lua/game/ui/activity/goldenspy/goldenspyfloorctrl.lua new file mode 100644 index 00000000..e0d198b3 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspyfloorctrl.lua @@ -0,0 +1,395 @@ +local GoldenSpyFloorCtrl = class("GoldenSpyFloorCtrl", BaseCtrl) +local LevelPrefabPath = "UI_Activity/_400008/LevelPrefab/" +GoldenSpyFloorCtrl._mapNodeConfig = { + HookCtrl = { + sNodeName = "HookRoot", + sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyHookCtrl" + }, + PrefabRoot = { + sNodeName = "PrefabRoot", + sComponentName = "RectTransform" + }, + floorItemRoot = { + sNodeName = "floorItemRoot", + sComponentName = "RectTransform" + } +} +local itemCtrlPath = "Game.UI.Activity.GoldenSpy." +local ItemHitAreaType = { + [1] = AllEnum.GoldenSpyHitAreaType.Rectangle, + [2] = AllEnum.GoldenSpyHitAreaType.Rectangle, + [3] = AllEnum.GoldenSpyHitAreaType.Circle, + [4] = AllEnum.GoldenSpyHitAreaType.Rectangle, + [5] = AllEnum.GoldenSpyHitAreaType.Rectangle, + [6] = AllEnum.GoldenSpyHitAreaType.Rectangle, + [7] = AllEnum.GoldenSpyHitAreaType.Rectangle, + [8] = AllEnum.GoldenSpyHitAreaType.Rectangle, + [9] = AllEnum.GoldenSpyHitAreaType.Circle, + [10] = AllEnum.GoldenSpyHitAreaType.Rectangle +} +function GoldenSpyFloorCtrl:Awake() +end +function GoldenSpyFloorCtrl:Init(levelId, floorId, levelCtrl) + self.levelId = levelId + self.floorId = floorId + self.levelCtrl = levelCtrl + if self.prefab ~= nil then + for i = #self.tbItem, 1, -1 do + self:UnbindCtrlByNode(self.tbItem[i].Ctrl) + end + for i = #self.tbTrap, 1, -1 do + self:UnbindCtrlByNode(self.tbTrap[i].Ctrl) + end + for i = #self.tbNeedRemoveItem, 1, -1 do + self:UnbindCtrlByNode(self.tbNeedRemoveItem[i].Ctrl) + end + destroy(self.prefab) + end + self.tbItem = {} + self.tbNeedRemoveItem = {} + self.tbTrap = {} + self.prefab = nil + local floorCfg = ConfigTable.GetData("GoldenSpyFloor", floorId) + if floorCfg == nil then + return + end + local nPrefabName = self.levelCtrl.GoldenSpyLevelData:GetLevelPrefabName() + local goLevelPerfab = self:LoadAsset(LevelPrefabPath .. nPrefabName .. ".prefab") + self.prefab = instantiate(goLevelPerfab, self._mapNode.floorItemRoot) + self.prefab.transform.localPosition = Vector3.zero + self.prefab.transform.localScale = Vector3.one + self.prefab.transform.localRotation = Quaternion.identity + self:InitItem() + self:InitRandomBuff() + self:InitTrap() + self.bInvincible = false + self._mapNode.HookCtrl:Init(self.levelId, self.floorId, self, self.levelCtrl.GoldenSpyLevelData, self.levelCtrl.GoldenSpyFloorData) +end +function GoldenSpyFloorCtrl:InitItem() + if self.prefab == nil then + return + end + local itemRoot = self.prefab.transform:Find("ItemRoot") + if itemRoot == nil then + return + end + local levelCfg = ConfigTable.GetData("GoldenSpyLevel", self.levelId) + local nChildCount = itemRoot.transform.childCount + for i = 1, nChildCount do + local child = itemRoot.transform:GetChild(i - 1) + local nItemId = tonumber(child.gameObject.name) + local itemCfg = ConfigTable.GetData("GoldenSpyItem", nItemId) + if itemCfg ~= nil then + local itemCtrl = self:BindCtrlByNode(child.gameObject, itemCtrlPath .. itemCfg.luaCtrl) + itemCtrl:Init() + itemCtrl:SetData({ + nUid = #self.tbItem + i, + nItemId = nItemId, + nHitAreaType = ItemHitAreaType[itemCfg.ItemType] + }, self, levelCfg.ConfigId) + table.insert(self.tbItem, {Ctrl = itemCtrl}) + self.levelCtrl.GoldenSpyFloorData:SetItem(nItemId) + end + end +end +function GoldenSpyFloorCtrl:InitRandomBuff() + local levelCfg = ConfigTable.GetData("GoldenSpyLevel", self.levelId) + if levelCfg == nil then + return + end + if levelCfg.LevelType ~= GameEnum.GoldenSpyLevelType.Random then + return + end + local floorCfg = ConfigTable.GetData("GoldenSpyFloor", self.floorId) + if floorCfg == nil then + return + end + local buffRandomRoot = self.prefab.transform:Find("BuffRandomRoot") + if buffRandomRoot == nil then + return + end + local randomCount = floorCfg.BuffCardCount + local nChildCount = buffRandomRoot.childCount + local tbAllBuffPrefab = {} + for i = 1, nChildCount do + local child = buffRandomRoot.transform:GetChild(i - 1) + table.insert(tbAllBuffPrefab, child) + child.gameObject:SetActive(false) + end + if randomCount > nChildCount then + return + end + local randomIndex = math.random(1, nChildCount) + for i = 1, randomCount do + local buff = tbAllBuffPrefab[randomIndex] + buff.gameObject:SetActive(true) + local nItemId = tonumber(buff.gameObject.name) + local itemCfg = ConfigTable.GetData("GoldenSpyItem", nItemId) + if itemCfg ~= nil then + local buffCtrl = self:BindCtrlByNode(buff.gameObject, itemCtrlPath .. itemCfg.luaCtrl) + buffCtrl:Init() + buffCtrl:SetData({ + nUid = i, + nItemId = nItemId, + nHitAreaType = ItemHitAreaType[itemCfg.ItemType] + }, self, levelCfg.ConfigId) + table.insert(self.tbItem, {Ctrl = buffCtrl}) + randomIndex = randomIndex % nChildCount + 1 + self.levelCtrl.GoldenSpyFloorData:SetItem(nItemId) + end + end +end +function GoldenSpyFloorCtrl:InitTrap() + if self.prefab == nil then + return + end + local trapRoot = self.prefab.transform:Find("TrapRoot") + if trapRoot == nil then + return + end + local nChildCount = trapRoot.transform.childCount + for i = 1, nChildCount do + local child = trapRoot.transform:GetChild(i - 1) + local trapId = tonumber(child.gameObject.name) + local trapCfg = ConfigTable.GetData("GoldenSpyObstacle", trapId) + if trapCfg ~= nil then + local trapCtrl = self:BindCtrlByNode(child.gameObject, itemCtrlPath .. trapCfg.luaCtrl) + trapCtrl:Init() + trapCtrl:SetData({nTrapId = trapId}, self) + table.insert(self.tbTrap, {Ctrl = trapCtrl}) + end + end +end +function GoldenSpyFloorCtrl:StartFloor() + self.bStartFloor = true + local hookCtrl = self._mapNode.HookCtrl + hookCtrl:StartSwing() + for _, v in ipairs(self.tbItem) do + v.Ctrl:StartFloor() + end + for _, v in ipairs(self.tbTrap) do + if v.Ctrl ~= nil then + v.Ctrl:StartFloor() + end + end +end +function GoldenSpyFloorCtrl:FinishFloor() + self.bStartFloor = false + self:Exit() +end +function GoldenSpyFloorCtrl:GetHookEndPos() + return self._mapNode.HookCtrl:GetHookEndWorldPosition() +end +function GoldenSpyFloorCtrl:GetHookEndPosInRectLocal(targetRect) + if targetRect == nil or targetRect:IsNull() then + return nil + end + local hookCtrl = self._mapNode.HookCtrl + if hookCtrl == nil then + return nil + end + local hookPos = hookCtrl:GetHookEndWorldPosition() + local hookRootTr = hookCtrl.gameObject.transform + local posInCommon = hookRootTr:TransformPoint(hookPos) + return targetRect:InverseTransformPoint(posInCommon) +end +function GoldenSpyFloorCtrl:GetHookRadius() + return self.levelCtrl:GetHookRadius() +end +function GoldenSpyFloorCtrl:ResumeHookSwing() + local hookCtrl = self._mapNode.HookCtrl + if hookCtrl and hookCtrl.ResumeSwing then + hookCtrl:ResumeSwing(true) + end +end +function GoldenSpyFloorCtrl:Shoot(nSpeed, nRadius, nFactor, onRetractComplete, onCatched, onCatchedComplete) + local hookCtrl = self._mapNode.HookCtrl + if not hookCtrl or not hookCtrl:IsSwinging() then + return + end + hookCtrl:PauseSwing() + self.bInvincible = false + hookCtrl:StartExtend(nSpeed, nRadius, nFactor, function() + if onRetractComplete then + onRetractComplete() + end + end, function(itemCtrl) + if onCatched then + onCatched(itemCtrl) + end + if itemCtrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Boom then + self:RemoveItem(itemCtrl) + return + end + self.catchedItem = itemCtrl + end, function(itemCtrl) + if itemCtrl == nil or itemCtrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Boom then + return + end + for i = #self.tbItem, 1, -1 do + if self.tbItem[i].Ctrl == itemCtrl then + table.insert(self.tbNeedRemoveItem, self.tbItem[i]) + table.remove(self.tbItem, i) + break + end + end + self.catchedItem = nil + self.bInvincible = false + if onCatchedComplete then + onCatchedComplete(itemCtrl) + end + end) +end +function GoldenSpyFloorCtrl:RemoveItem(itemCtrl) + local bDelSuccess = false + for i = #self.tbItem, 1, -1 do + if self.tbItem[i].Ctrl == itemCtrl then + table.insert(self.tbNeedRemoveItem, self.tbItem[i]) + table.remove(self.tbItem, i) + bDelSuccess = true + break + end + end + if bDelSuccess then + self.levelCtrl.GoldenSpyFloorData:DeleteItem(itemCtrl:GetItemCfg().Id) + end +end +function GoldenSpyFloorCtrl:DropItem() + if self.catchedItem == nil then + return + end + local hookCtrl = self._mapNode.HookCtrl + hookCtrl:DropItem() + self.levelCtrl:DropItem() + self.catchedItem.gameObject.transform.parent = self.catchedItem:GetParent() + self.catchedItem = nil +end +function GoldenSpyFloorCtrl:SetHookIsInvincible(bInvincible) + self.bInvincible = bInvincible +end +function GoldenSpyFloorCtrl:GetHookIsInvincible() + return self.bInvincible +end +function GoldenSpyFloorCtrl:GetHookHitArea() + local hookCtrl = self._mapNode.HookCtrl + if hookCtrl and hookCtrl.GetHookHitArea then + return hookCtrl:GetHookHitArea() + end + return nil +end +function GoldenSpyFloorCtrl:SubTime(nTime) + self.levelCtrl:SubTime(nTime) +end +function GoldenSpyFloorCtrl:DoStartRetract() + self.levelCtrl:StartRetract() +end +function GoldenSpyFloorCtrl:StartRetract(finishCallback) + local hookCtrl = self._mapNode.HookCtrl + if hookCtrl and hookCtrl.StartRetract then + hookCtrl:StartRetract(self.levelCtrl:GetHookBaseSpeed(), function() + self:ResumeHookSwing() + if finishCallback then + finishCallback() + end + end) + end +end +function GoldenSpyFloorCtrl:StartBoom(useCallback, finishCallback) + if self.catchedItem == nil then + return false + end + if useCallback then + useCallback() + end + self.catchedItem:OnSkill_Boom(function() + self:RemoveItem(self.catchedItem) + self.catchedItem = nil + self._mapNode.HookCtrl:DropItem() + self:StartRetract(finishCallback) + end) + return true +end +function GoldenSpyFloorCtrl:CheckHasFrozenItem() + for _, v in ipairs(self.tbItem) do + local itemCfg = v.Ctrl:GetItemCfg() + if itemCfg.ItemType == GameEnum.GoldenSpyItem.Companion or itemCfg.ItemType == GameEnum.GoldenSpyItem.Patrol then + return true + end + end + if #self.tbTrap > 0 then + return true + end + return false +end +function GoldenSpyFloorCtrl:StartFrozen() + for _, v in ipairs(self.tbItem) do + if v.Ctrl ~= nil and v.Ctrl ~= self.catchedItem then + v.Ctrl:OnSkill_Frozen() + end + end + for _, v in ipairs(self.tbTrap) do + if v.Ctrl ~= nil then + v.Ctrl:OnSkill_Frozen() + end + end +end +function GoldenSpyFloorCtrl:StopFrozen() + for _, v in ipairs(self.tbItem) do + if v.Ctrl ~= nil and v.Ctrl ~= self.catchedItem then + v.Ctrl:OnSkill_Frozen_Resume() + end + end + for _, v in ipairs(self.tbTrap) do + if v.Ctrl ~= nil then + v.Ctrl:OnSkill_Frozen_Resume() + end + end +end +function GoldenSpyFloorCtrl:Pause() + self._mapNode.HookCtrl:Pause() + for _, v in ipairs(self.tbItem) do + if v.Ctrl ~= nil then + v.Ctrl:Pause() + end + end + for _, v in ipairs(self.tbTrap) do + if v.Ctrl ~= nil then + v.Ctrl:Pause() + end + end +end +function GoldenSpyFloorCtrl:Exit() + if self.prefab ~= nil then + for i = #self.tbItem, 1, -1 do + self.tbItem[i].Ctrl:FinishFloor() + self:UnbindCtrlByNode(self.tbItem[i].Ctrl) + end + for i = #self.tbTrap, 1, -1 do + self.tbTrap[i].Ctrl:FinishFloor() + self:UnbindCtrlByNode(self.tbTrap[i].Ctrl) + end + for i = #self.tbNeedRemoveItem, 1, -1 do + self:UnbindCtrlByNode(self.tbNeedRemoveItem[i].Ctrl) + end + destroy(self.prefab) + end + self.tbItem = {} + self.tbTrap = {} + self.tbNeedRemoveItem = {} + self.prefab = nil + self._mapNode.HookCtrl:Exit() +end +function GoldenSpyFloorCtrl:Continue() + self._mapNode.HookCtrl:Continue() + for _, v in ipairs(self.tbItem) do + if v.Ctrl ~= nil then + v.Ctrl:Resume() + end + end + for _, v in ipairs(self.tbTrap) do + if v.Ctrl ~= nil then + v.Ctrl:Resume() + end + end +end +return GoldenSpyFloorCtrl diff --git a/lua/game/ui/activity/goldenspy/goldenspyfloordata.lua b/lua/game/ui/activity/goldenspy/goldenspyfloordata.lua new file mode 100644 index 00000000..114ee4a7 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspyfloordata.lua @@ -0,0 +1,53 @@ +local GoldenSpyFloorData = class("GoldenSpyFloorData") +function GoldenSpyFloorData:ctor() +end +function GoldenSpyFloorData:InitData() + self.tbItem = {} +end +function GoldenSpyFloorData:StartFloor(levelId, floorId) + self.levelId = levelId + self.floorId = floorId + self.floorConfig = ConfigTable.GetData("GoldenSpyFloor", floorId) + if self.floorConfig == nil then + return + end +end +function GoldenSpyFloorData:GetCurFloor() + return self.floorId +end +function GoldenSpyFloorData:GetFloorConfig() + return self.floorConfig +end +function GoldenSpyFloorData:SetItem(itemId) + if self.tbItem[itemId] == nil then + self.tbItem[itemId] = {itemId = itemId, itemCount = 0} + end + self.tbItem[itemId].itemCount = self.tbItem[itemId].itemCount + 1 +end +function GoldenSpyFloorData:DeleteItem(itemId) + if self.tbItem[itemId] == nil then + return + end + self.tbItem[itemId].itemCount = self.tbItem[itemId].itemCount - 1 + if self.tbItem[itemId].itemCount <= 0 then + self.tbItem[itemId] = nil + end + local itemCfg = ConfigTable.GetData("GoldenSpyItem", itemId) + if itemCfg.ItemType == GameEnum.GoldenSpyItem.BuffItem then + return + end + local nCount = 0 + for k, v in pairs(self.tbItem) do + local itemCfg = ConfigTable.GetData("GoldenSpyItem", k) + if itemCfg ~= nil and itemCfg.ItemType ~= GameEnum.GoldenSpyItem.Boom then + nCount = nCount + v.itemCount + end + end + if self.tbItem == nil or nCount <= 0 then + EventManager.Hit("GoldenSpy_FinishFloor") + end +end +function GoldenSpyFloorData:GetItems() + return self.tbItem +end +return GoldenSpyFloorData diff --git a/lua/game/ui/activity/goldenspy/goldenspyhookctrl.lua b/lua/game/ui/activity/goldenspy/goldenspyhookctrl.lua new file mode 100644 index 00000000..8e07d708 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspyhookctrl.lua @@ -0,0 +1,606 @@ +local GoldenSpyHookCtrl = class("GoldenSpyHookCtrl", BaseCtrl) +local LoopType = CS.DG.Tweening.LoopType +GoldenSpyHookCtrl._mapNodeConfig = { + trHookPivot = { + sNodeName = "HookPivot", + sComponentName = "RectTransform" + }, + trLine = { + sNodeName = "hook_line", + sComponentName = "RectTransform" + }, + trHookEnd = { + sNodeName = "hook", + sComponentName = "RectTransform" + }, + rtMaxLengthArea = { + sNodeName = "MaxLengthArea", + sComponentName = "RectTransform" + }, + itemParent = { + sNodeName = "itemParent", + sComponentName = "RectTransform" + }, + hook_open = {}, + hook_normal = {}, + hook_catched = {} +} +GoldenSpyHookCtrl.DefaultLineSize = 100 +GoldenSpyHookCtrl.DefaultHookPosY = -90 +GoldenSpyHookCtrl.HOOK_SWING_EASE = Ease.Linear +GoldenSpyHookCtrl.HOOK_EXTEND_EASE = Ease.Linear +GoldenSpyHookCtrl.HOOK_RETRACT_EASE = Ease.Linear +local HookStage = { + STATE_SWINGING = 1, + STATE_EXTENDING = 2, + STATE_RETRACTING = 3 +} +function GoldenSpyHookCtrl:Init(levelId, floorId, floorCtrl, levelData, floorData) + self.levelId = levelId + self.floorId = floorId + self.floorCtrl = floorCtrl + self.levelData = levelData + self.floorData = floorData + self:DestroyItemInHook() + local levelCfg = ConfigTable.GetData("GoldenSpyLevel", self.levelId) + local configCfg = ConfigTable.GetData("GoldenSpyConfig", levelCfg.ConfigId) + self.HOOK_SWING_LEFT_ANGLE = -configCfg.MaxAngle + self.HOOK_SWING_RIGHT_ANGLE = configCfg.MaxAngle + self.HOOK_SWING_DURATION = configCfg.AngleTime + self._swingTweener = nil + self._extendTweener = nil + self._retractTweener = nil + self._hookLength = 0 + self._hookState = 0 + self._onExtendComplete = nil + self._onRetractComplete = nil + self._swingGoingRight = true + self._swingAtRight = false + self.curCatchedItem = nil + self._mapNode.trHookPivot.localEulerAngles = Vector3(0, 0, 0) + self._mapNode.trHookEnd.localPosition = Vector3(0, self.DefaultHookPosY, 0) + self:ApplyHookLength() + self._mapNode.hook_open:SetActive(false) + self._mapNode.hook_normal:SetActive(true) + self._mapNode.hook_catched:SetActive(false) +end +function GoldenSpyHookCtrl:DestroyItemInHook() + local itemParent = self._mapNode.itemParent + if itemParent == nil then + return + end + local nChildCount = itemParent.transform.childCount + for i = 1, nChildCount do + local child = itemParent.transform:GetChild(i - 1) + destroy(child.gameObject) + end +end +function GoldenSpyHookCtrl:ApplyHookLength() + local tr = self._mapNode.trHookEnd + if tr then + tr.localPosition = Vector3(0, -self._hookLength + self.DefaultHookPosY, 0) + end + local rtLine = self._mapNode.trLine + if rtLine and not rtLine:IsNull() then + rtLine.sizeDelta = Vector2(rtLine.sizeDelta.x, self._hookLength + self.DefaultLineSize) + end +end +function GoldenSpyHookCtrl:SetHookLength(length) + self._hookLength = math.max(0, length) + self:ApplyHookLength() +end +function GoldenSpyHookCtrl:_DoSwingPhase(fromAngle, toAngle, onPhaseComplete) + local pivot = self._mapNode.trHookPivot + if pivot == nil or onPhaseComplete == nil then + return + end + self._mapNode.hook_open:SetActive(false) + self._mapNode.hook_normal:SetActive(true) + self._mapNode.hook_catched:SetActive(false) + self._swingGoingRight = toAngle == self.HOOK_SWING_RIGHT_ANGLE + pivot.localEulerAngles = Vector3(0, 0, fromAngle) + local realAngle = math.abs(toAngle - fromAngle) + local realDuration = realAngle / 1.0 / math.abs(self.HOOK_SWING_RIGHT_ANGLE * 2) * self.HOOK_SWING_DURATION + if self._swingTweener ~= nil then + self._swingTweener:Kill() + self._swingTweener = nil + end + self._swingTweener = pivot:DOLocalRotate(Vector3(0, 0, toAngle), realDuration, RotateMode.Fast):SetEase(self.HOOK_SWING_EASE):SetUpdate(true):OnComplete(function() + onPhaseComplete() + end) +end +function GoldenSpyHookCtrl:_ChainSwing() + local pivot = self._mapNode.trHookPivot + if pivot == nil then + return + end + local leftAngle = self.HOOK_SWING_LEFT_ANGLE + local rightAngle = self.HOOK_SWING_RIGHT_ANGLE + if self._swingAtRight then + self._swingGoingRight = false + self:_DoSwingPhase(rightAngle, leftAngle, function() + self._swingAtRight = false + self:_ChainSwing() + end) + else + self._swingGoingRight = true + self:_DoSwingPhase(leftAngle, rightAngle, function() + self._swingAtRight = true + self:_ChainSwing() + end) + end +end +function GoldenSpyHookCtrl:StartSwing(leftAngle, rightAngle) + if self._hookState == HookStage.STATE_EXTENDING or self._hookState == HookStage.STATE_RETRACTING then + return + end + self:StopSwing() + self:StopExtend() + self:StopRetract() + self._mapNode.hook_open:SetActive(false) + self._mapNode.hook_normal:SetActive(true) + self._mapNode.hook_catched:SetActive(false) + local pivot = self._mapNode.trHookPivot + if pivot == nil then + return + end + self._hookLength = 0 + self:ApplyHookLength() + self._hookState = HookStage.STATE_SWINGING + leftAngle = leftAngle or self.HOOK_SWING_LEFT_ANGLE + rightAngle = rightAngle or self.HOOK_SWING_RIGHT_ANGLE + self._swingAtRight = false + self._swingGoingRight = true + self:_DoSwingPhase(0, rightAngle, function() + self._swingAtRight = true + self:_ChainSwing() + end) + EventManager.Hit("GoldenSpyHookResumeSwing") +end +function GoldenSpyHookCtrl:PauseSwing() + self:StopSwing() + if self._hookState == HookStage.STATE_SWINGING then + end +end +function GoldenSpyHookCtrl:ResumeSwing(fromCurrent) + local pivot = self._mapNode.trHookPivot + if pivot == nil then + return + end + local leftAngle = self.HOOK_SWING_LEFT_ANGLE + local rightAngle = self.HOOK_SWING_RIGHT_ANGLE + if fromCurrent then + self:StopExtend() + self:StopRetract() + self:StopSwing() + local curZ = self:_NormalizeAngleZ(pivot.localEulerAngles.z) + if self._swingGoingRight then + self._swingAtRight = false + self._swingGoingRight = true + self:_DoSwingPhase(curZ, rightAngle, function() + self._swingAtRight = true + self:_ChainSwing() + end) + else + self._swingAtRight = true + self._swingGoingRight = false + self:_DoSwingPhase(curZ, leftAngle, function() + self._swingAtRight = false + self:_ChainSwing() + end) + end + else + self:StartSwing() + return + end + self._hookState = HookStage.STATE_SWINGING + EventManager.Hit("GoldenSpyHookResumeSwing") +end +function GoldenSpyHookCtrl:_NormalizeAngleZ(z) + while 180 < z do + z = z - 360 + end + while z < -180 do + z = z + 360 + end + return z +end +function GoldenSpyHookCtrl:StopSwing() + if self._swingTweener ~= nil then + self._swingTweener:Kill() + self._swingTweener = nil + end +end +function GoldenSpyHookCtrl:StartExtend(speed, radius, factor, onComplete, onCatched, onCatchedComplete) + self:StopSwing() + self:StopExtend() + self:StopRetract() + EventManager.Hit("GoldenSpyHookStartExtend") + local tr = self._mapNode.trHookEnd + if tr == nil then + return + end + local maxLength = self:GetCurrentMaxLength() + self._onExtendComplete = onComplete + self._hookState = HookStage.STATE_EXTENDING + local fromLen = self._hookLength + local duration = (maxLength - fromLen) / speed + if duration <= 0 then + self._hookLength = maxLength + self:ApplyHookLength() + self._hookState = 0 + if self._onExtendComplete then + self._onExtendComplete() + self._onExtendComplete = nil + end + return + end + self._mapNode.hook_open:SetActive(true) + self._mapNode.hook_normal:SetActive(false) + self._mapNode.hook_catched:SetActive(false) + self._extendTweener = DOTween.To(function() + return self._hookLength + end, function(v) + self._hookLength = v + self:ApplyHookLength() + local items = self.floorCtrl.tbItem + for _, item in ipairs(items) do + local worldPos = self:GetHookEndWorldPosition() + if self:CheckCatchIntersect(worldPos, radius, item.Ctrl) then + if onCatched then + onCatched(item.Ctrl) + end + local itemCfg = item.Ctrl:GetItemCfg() + if itemCfg.ItemType == GameEnum.GoldenSpyItem.Boom then + item.Ctrl:Boom(nil) + self:StartRetract(speed, function() + self:ResumeSwing(true) + if onCatchedComplete then + onCatchedComplete(item.Ctrl) + end + end) + return + end + self.curCatchedItem = item.Ctrl + if itemCfg.ItemType == GameEnum.GoldenSpyItem.Companion or itemCfg.ItemType == GameEnum.GoldenSpyItem.Patrol then + item.Ctrl:onCatch() + end + self.curCatchedItem.gameObject.transform:SetParent(self._mapNode.itemParent) + self.curCatchedItem.gameObject.transform.localPosition = Vector3.zero + local itemNormalWeight = item.Ctrl:GetWeight() + for _, v in ipairs(self:GetBuffData()) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.ReduceItemWeight then + local curFloor = self.levelData:GetCurFloor() + if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + if v.bActive and table.indexof(v.tbActiveFloor, curFloor) > 0 and itemCfg.ItemType == buffCfg.Params[1] then + itemNormalWeight = itemNormalWeight - buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + if v.bActive and table.indexof(v.tbActiveFloor, curFloor) > 0 and itemCfg.ItemType == buffCfg.Params[1] then + itemNormalWeight = itemNormalWeight - buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + if v.bActive and itemCfg.ItemType == buffCfg.Params[1] then + itemNormalWeight = itemNormalWeight - buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + end + end + end + itemNormalWeight = math.max(0, itemNormalWeight) + local nbackSpeed = speed + factor * itemNormalWeight + if NovaAPI.IsEditorPlatform() then + print("GoldenSpyLevelCtrl:backSpeed=", nbackSpeed) + end + self:StartRetract(nbackSpeed, function() + self._mapNode.hook_open:SetActive(false) + self._mapNode.hook_normal:SetActive(true) + self._mapNode.hook_catched:SetActive(false) + if onCatchedComplete then + onCatchedComplete(self.curCatchedItem) + end + self.curCatchedItem.gameObject:SetActive(false) + self.curCatchedItem = nil + end) + self:StopExtend() + break + end + end + end, maxLength, duration):SetEase(self.HOOK_EXTEND_EASE):SetUpdate(true):OnComplete(function() + self._extendTweener = nil + self._hookState = 0 + self:StartRetract(speed, function() + self:ResumeSwing(true) + if onCatchedComplete then + onCatchedComplete(self.curCatchedItem) + end + self.curCatchedItem = nil + end) + if self._onExtendComplete then + self._onExtendComplete() + self._onExtendComplete = nil + end + end) +end +function GoldenSpyHookCtrl:GetHookEndWorldPosition() + local rootTr = self.gameObject.transform + local trEnd = self._mapNode.trHookEnd + local localPt = rootTr:InverseTransformPoint(trEnd.position) + return Vector3(localPt.x, localPt.y, 0) +end +function GoldenSpyHookCtrl:StopExtend() + if self._extendTweener ~= nil then + self._extendTweener:Kill() + self._extendTweener = nil + end + if self._hookState == HookStage.STATE_EXTENDING then + self._hookState = 0 + end + self._onExtendComplete = nil +end +function GoldenSpyHookCtrl:PauseExtend() + if self._extendTweener ~= nil then + self._extendTweener:Pause() + end + if self._hookState == HookStage.STATE_EXTENDING then + end +end +function GoldenSpyHookCtrl:ResumeExtend() + if self._extendTweener ~= nil then + self._extendTweener:Play() + end + if self._hookState == HookStage.STATE_EXTENDING then + end +end +function GoldenSpyHookCtrl:StartRetract(speed, onComplete) + self:StopSwing() + self:StopExtend() + self:StopRetract() + local tr = self._mapNode.trHookEnd + if tr == nil then + if onComplete then + onComplete() + end + return + end + self._mapNode.hook_open:SetActive(false) + self._mapNode.hook_normal:SetActive(false) + self._mapNode.hook_catched:SetActive(true) + self._onRetractComplete = onComplete + self._hookState = HookStage.STATE_RETRACTING + local fromLen = self._hookLength + local duration = fromLen / speed + if duration <= 0 then + self._hookLength = 0 + self:ApplyHookLength() + self._hookState = 0 + if self._onRetractComplete then + self._onRetractComplete() + self._onRetractComplete = nil + end + return + end + self._retractTweener = DOTween.To(function() + return self._hookLength + end, function(v) + self._hookLength = v + self:ApplyHookLength() + end, 0, duration):SetEase(self.HOOK_RETRACT_EASE):SetUpdate(true):OnComplete(function() + self._retractTweener = nil + self._hookState = 0 + if self._onRetractComplete then + self._onRetractComplete() + self._onRetractComplete = nil + end + end):OnKill(function() + self._retractTweener = nil + if self._hookState == HookStage.STATE_RETRACTING then + self._hookState = 0 + end + end) +end +function GoldenSpyHookCtrl:StopRetract() + if self._retractTweener ~= nil then + self._retractTweener:Kill() + self._retractTweener = nil + end + if self._hookState == HookStage.STATE_RETRACTING then + self._hookState = 0 + end + self._onRetractComplete = nil +end +function GoldenSpyHookCtrl:SetRetractSpeed(newSpeed) + if not self:IsRetracting() then + return + end + local onComplete = self._onRetractComplete + self:StopRetract() + self:StartRetract(newSpeed, onComplete) +end +function GoldenSpyHookCtrl:PauseRetract() + if self._retractTweener ~= nil then + self._retractTweener:Pause() + end + if self._hookState == HookStage.STATE_RETRACTING then + end +end +function GoldenSpyHookCtrl:ResumeRetract() + if self._retractTweener ~= nil then + self._retractTweener:Play() + end + if self._hookState == HookStage.STATE_RETRACTING then + end +end +function GoldenSpyHookCtrl:GetHookAngle() + local pivot = self._mapNode.trHookPivot + if pivot == nil then + return 0 + end + return pivot.localEulerAngles.z +end +function GoldenSpyHookCtrl:GetMaxLengthForAngle(angleDeg) + local rect = self._mapNode.rtMaxLengthArea + local trLine = self._mapNode.trLine + if rect == nil or rect:IsNull() or trLine == nil or trLine:IsNull() then + return 0 + end + local lineLocalPos = rect:InverseTransformPoint(trLine.position) + local sx, sy = lineLocalPos.x, lineLocalPos.y + local left = 0 + local bottom = 0 + local right = rect.sizeDelta.x + local top = rect.sizeDelta.y + local rad = math.rad(angleDeg) + local worldDir = Vector3(math.sin(rad), -math.cos(rad), 0) + local localDir = rect:InverseTransformDirection(worldDir) + local dx, dy = localDir.x, localDir.y + local lenSq = dx * dx + dy * dy + if lenSq < 1.0E-12 then + return 0 + end + local invLen = 1 / math.sqrt(lenSq) + dx, dy = dx * invLen, dy * invLen + local tMin + if math.abs(dx) > 1.0E-6 then + local tL = (left - sx) / dx + if 0 < tL then + local y = sy + tL * dy + if bottom <= y and top >= y then + tMin = tMin == nil and tL or math.min(tMin, tL) + end + end + local tR = (right - sx) / dx + if 0 < tR then + local y = sy + tR * dy + if bottom <= y and top >= y then + tMin = tMin == nil and tR or math.min(tMin, tR) + end + end + end + if math.abs(dy) > 1.0E-6 then + local tB = (bottom - sy) / dy + if 0 < tB then + local x = sx + tB * dx + if left <= x and right >= x then + tMin = tMin == nil and tB or math.min(tMin, tB) + end + end + local tT = (top - sy) / dy + if 0 < tT then + local x = sx + tT * dx + if left <= x and right >= x then + tMin = tMin == nil and tT or math.min(tMin, tT) + end + end + end + return math.max(0, tMin or 0) +end +function GoldenSpyHookCtrl:GetCurrentMaxLength() + return self:GetMaxLengthForAngle(self:GetHookAngle()) +end +function GoldenSpyHookCtrl:_CircleCircleIntersect(hx, hy, hookR, ix, iy, itemR) + local dx, dy = ix - hx, iy - hy + local dist2 = dx * dx + dy * dy + local sumR = hookR + (itemR or 0) + return dist2 <= sumR * sumR +end +function GoldenSpyHookCtrl:_CircleRectIntersect(hx, hy, hookR, cx, cy, width, height) + local hw = (width or 0) * 0.5 + local hh = (height or 0) * 0.5 + local px = hx + if px < cx - hw then + px = cx - hw + elseif px > cx + hw then + px = cx + hw + end + local py = hy + if py < cy - hh then + py = cy - hh + elseif py > cy + hh then + py = cy + hh + end + local dx, dy = hx - px, hy - py + local dist2 = dx * dx + dy * dy + return dist2 <= hookR * hookR +end +function GoldenSpyHookCtrl:CheckCatchIntersect(hookWorldPos, hookRadius, item) + if hookWorldPos == nil or not item then + return false + end + local hx, hy = hookWorldPos.x, hookWorldPos.y + local hitArea = item:GetHitArea() + local ix, iy = hitArea.center.x, hitArea.center.y + if hitArea.nType == AllEnum.GoldenSpyHitAreaType.Circle then + return self:_CircleCircleIntersect(hx, hy, hookRadius, ix, iy, (hitArea.width or 0) / 2) + elseif hitArea.nType == AllEnum.GoldenSpyHitAreaType.Rectangle then + return self:_CircleRectIntersect(hx, hy, hookRadius, ix, iy, hitArea.width or 0, hitArea.height or 0) + end + return self:_CircleCircleIntersect(hx, hy, hookRadius, ix, iy, item.radius or 0) +end +function GoldenSpyHookCtrl:CheckCatchInRadius(hookWorldPos, radius, items) + if not (hookWorldPos ~= nil and items) or #items == 0 then + return nil + end + for i = 1, #items do + local item = items[i] + if self:CheckCatchIntersect(hookWorldPos, radius, item) then + return item + end + end + return nil +end +function GoldenSpyHookCtrl:GetHookLength() + return self._hookLength +end +function GoldenSpyHookCtrl:GetState() + return self._hookState +end +function GoldenSpyHookCtrl:IsSwinging() + return self._hookState == HookStage.STATE_SWINGING +end +function GoldenSpyHookCtrl:IsExtending() + return self._hookState == HookStage.STATE_EXTENDING +end +function GoldenSpyHookCtrl:IsRetracting() + return self._hookState == HookStage.STATE_RETRACTING +end +function GoldenSpyHookCtrl:DropItem() + self.curCatchedItem = nil +end +function GoldenSpyHookCtrl:OnDestroy() + self:StopSwing() + self:StopExtend() + self:StopRetract() +end +function GoldenSpyHookCtrl:GetBuffData() + return self.levelData:GetBuffData() +end +function GoldenSpyHookCtrl:Pause() + if self:IsSwinging() then + self:PauseSwing() + end + if self:IsExtending() then + self:PauseExtend() + end + if self:IsRetracting() then + self:PauseRetract() + end +end +function GoldenSpyHookCtrl:Continue() + if self:IsSwinging() then + self:ResumeSwing(true) + end + if self:IsExtending() then + self:ResumeExtend() + end + if self:IsRetracting() then + self:ResumeRetract() + end +end +function GoldenSpyHookCtrl:Exit() + self:StopSwing() + self:StopExtend() + self:StopRetract() +end +return GoldenSpyHookCtrl diff --git a/lua/game/ui/activity/goldenspy/goldenspylasertrap.lua b/lua/game/ui/activity/goldenspy/goldenspylasertrap.lua new file mode 100644 index 00000000..c5bf4ad2 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspylasertrap.lua @@ -0,0 +1,236 @@ +local GoldenSpyBaseTrap = require("Game.UI.Activity.GoldenSpy.GoldenSpyBaseTrap") +local GoldenSpyLaserTrap = class("GoldenSpyLaserTrap", GoldenSpyBaseTrap) +local WwiseAudioMgr = CS.WwiseAudioManager.Instance +local LoopType = CS.DG.Tweening.LoopType +local Ease = CS.DG.Tweening.Ease.Linear +GoldenSpyLaserTrap._mapNodeConfig = { + TriggerArea = { + sNodeName = "TriggerArea", + sComponentName = "RectTransform" + }, + trRotatePivot = { + sNodeName = "RotatePivot", + sComponentName = "Transform" + }, + imgIce = {}, + IceRoot = { + sComponentName = "RectTransform" + } +} +GoldenSpyLaserTrap._mapEventConfig = { + GoldenSpyHookStartExtend = "OnEvent_GoldenSpyHookStartExtend", + GM_GoldenSpy_Show = "OnEvent_GM_GoldenSpy_Show" +} +GoldenSpyLaserTrap._mapRedDotConfig = {} +GoldenSpyLaserTrap.LASER_ROTATE_EASE = "Linear" +GoldenSpyLaserTrap.TRIGGER_CHECK_INTERVAL = 0.03 +function GoldenSpyLaserTrap:Awake() + self._rotateTweener = nil + self._triggerTimer = nil + self._lastLaserAngle = nil + self._rotateHeadingToMax = nil + self.bTrigger = true + self._mapNode.imgIce:SetActive(false) + self._mapNode.IceRoot.gameObject:SetActive(false) +end +function GoldenSpyLaserTrap:OnEnable() +end +function GoldenSpyLaserTrap:OnDisable() +end +function GoldenSpyLaserTrap:OnDestroy() + self:_StopRotate() + self:_StopTriggerCheck() +end +function GoldenSpyLaserTrap:InitData() + self.LASER_ANGLE_MIN = self.trapCfg.Params[1] + self.LASER_ANGLE_MAX = self.trapCfg.Params[2] + self.LASER_ROTATE_DURATION = self.trapCfg.Params[3] + self.SUBTIME = self.trapCfg.Params[4] +end +function GoldenSpyLaserTrap:GetTriggerArea() + local rt = self._mapNode.TriggerArea + if rt == nil or rt:IsNull() then + return {} + end + return { + nType = AllEnum.GoldenSpyHitAreaType.Rectangle, + center = rt.position, + width = rt.sizeDelta.x, + height = rt.sizeDelta.y + } +end +function GoldenSpyLaserTrap:FinishFloor() + self:_StopRotate() + self:_StopTriggerCheck() +end +function GoldenSpyLaserTrap:_StartRotate() + self:_StopRotate() + local pivot = self._mapNode.trRotatePivot + if pivot == nil or pivot:IsNull() then + pivot = self.transform + end + if pivot == nil then + return + end + local angleMin = self.LASER_ANGLE_MIN or -90 + local angleMax = self.LASER_ANGLE_MAX or 90 + local duration = self.LASER_ROTATE_DURATION or 3 + local fullRange = math.max(0.001, angleMax - angleMin) + local tweenAngleMin = angleMin + local tweenAngleMax = angleMax + if 0.001 > math.abs(fullRange - 180) then + tweenAngleMax = angleMax - 0.01 + end + local currentZ = pivot.localEulerAngles.z + if 180 < currentZ then + currentZ = currentZ - 360 + end + self._lastLaserAngle = currentZ + local RotateMode = CS.DG.Tweening.RotateMode.Fast + local headingToMax = self._rotateHeadingToMax ~= false + if currentZ >= angleMax - 0.01 then + self._rotateHeadingToMax = false + self._rotateTweener = pivot:DOLocalRotate(Vector3(0, 0, tweenAngleMin), duration, RotateMode):SetEase(Ease):SetLoops(-1, LoopType.Yoyo):SetUpdate(true) + elseif currentZ <= angleMin + 0.01 then + self._rotateHeadingToMax = true + self._rotateTweener = pivot:DOLocalRotate(Vector3(0, 0, tweenAngleMax), duration, RotateMode):SetEase(Ease):SetLoops(-1, LoopType.Yoyo):SetUpdate(true) + elseif headingToMax then + self._rotateHeadingToMax = true + local ratio = math.abs(angleMax - currentZ) / fullRange + local durationFirst = duration * math.max(0.01, ratio) + local seq = DOTween.Sequence() + seq:SetUpdate(true) + seq:Append(pivot:DOLocalRotate(Vector3(0, 0, tweenAngleMax), durationFirst, RotateMode):SetEase(Ease)) + seq:Append(pivot:DOLocalRotate(Vector3(0, 0, tweenAngleMin), duration, RotateMode):SetEase(Ease):SetLoops(-1, LoopType.Yoyo)) + self._rotateTweener = seq + else + self._rotateHeadingToMax = false + local ratio = math.abs(currentZ - angleMin) / fullRange + local durationFirst = duration * math.max(0.01, ratio) + local seq = DOTween.Sequence() + seq:SetUpdate(true) + seq:Append(pivot:DOLocalRotate(Vector3(0, 0, tweenAngleMin), durationFirst, RotateMode):SetEase(Ease)) + seq:Append(pivot:DOLocalRotate(Vector3(0, 0, tweenAngleMax), duration, RotateMode):SetEase(Ease):SetLoops(-1, LoopType.Yoyo)) + self._rotateTweener = seq + end +end +function GoldenSpyLaserTrap:_StopRotate() + if self._rotateTweener ~= nil then + self._rotateTweener:Kill() + self._rotateTweener = nil + end +end +function GoldenSpyLaserTrap:_IsHookInTriggerArea(hookPos, hookRadius) + if hookPos == nil then + return false + end + local rt = self._mapNode.TriggerArea + if rt == nil or rt:IsNull() then + return false + end + local radius = hookRadius ~= nil and hookRadius or self.HOOK_TRIGGER_RADIUS_DEFAULT or 0 + local w = rt.sizeDelta.x + local h = rt.sizeDelta.y + local hw = w * 0.5 + local hh = h * 0.5 + local x, y = hookPos.x, hookPos.y + local dx = math.max(0, math.abs(x) - hw) + local dy = math.max(0, math.abs(y) - hh) + local distSq = dx * dx + dy * dy + return distSq <= radius * radius +end +function GoldenSpyLaserTrap:_OnTriggerCheck() + local pivot = self._mapNode.trRotatePivot + if pivot == nil or pivot:IsNull() then + pivot = self.transform + end + if pivot ~= nil then + local z = pivot.localEulerAngles.z + if 180 < z then + z = z - 360 + end + if self._lastLaserAngle ~= nil then + if z > self._lastLaserAngle then + self._rotateHeadingToMax = true + elseif z < self._lastLaserAngle then + self._rotateHeadingToMax = false + end + end + self._lastLaserAngle = z + end + local bInvincible = self.floorCtrl:GetHookIsInvincible() + if bInvincible then + return + end + local hookPos = self.floorCtrl:GetHookEndPos() + local localPos = self.floorCtrl:GetHookEndPosInRectLocal(self._mapNode.TriggerArea) + local hookRadius = self.floorCtrl:GetHookRadius() + if self:_IsHookInTriggerArea(localPos, hookRadius) and self.bTrigger then + self.floorCtrl:DropItem() + WwiseAudioMgr:PostEvent("Mode_steal_error") + self.floorCtrl:DoStartRetract() + self.floorCtrl:SubTime(self.SUBTIME) + self.bTrigger = false + end +end +function GoldenSpyLaserTrap:_StartTriggerCheck() + self:_StopTriggerCheck() + local interval = self.TRIGGER_CHECK_INTERVAL or 0.03 + self._triggerTimer = self:AddTimer(0, interval, function() + self:_OnTriggerCheck() + end, true, true, true) +end +function GoldenSpyLaserTrap:_StopTriggerCheck() + if self._triggerTimer ~= nil then + self._triggerTimer:Cancel() + self._triggerTimer = nil + end +end +function GoldenSpyLaserTrap:StartFloor() + self:_StartRotate() + self:_StartTriggerCheck() +end +function GoldenSpyLaserTrap:Pause() + self:_StopRotate() + self:_StopTriggerCheck() +end +function GoldenSpyLaserTrap:Resume() + if self.bFrozen then + return + end + self:_StartRotate() + self:_StartTriggerCheck() +end +function GoldenSpyLaserTrap:OnSkill_Frozen(callback) + self.bFrozen = true + self:_StopRotate() + self:_StopTriggerCheck() + self._mapNode.imgIce:SetActive(true) + if callback then + callback() + end +end +function GoldenSpyLaserTrap:OnSkill_Frozen_Resume(callback) + self.bFrozen = false + self:_StartRotate() + self:_StartTriggerCheck() + self._mapNode.imgIce:SetActive(false) + self:AddTimer(1, 0.5, function() + self._mapNode.IceRoot.gameObject:SetActive(false) + end, true, true, true) + if callback then + callback() + end +end +function GoldenSpyLaserTrap:OnBtnClick_AAA() +end +function GoldenSpyLaserTrap:OnEvent_GoldenSpyHookStartExtend() + self.bTrigger = true +end +function GoldenSpyLaserTrap:OnEvent_GM_GoldenSpy_Show() + local img = self._mapNode.TriggerArea:GetComponent("Image") + if img then + img.enabled = true + end +end +return GoldenSpyLaserTrap diff --git a/lua/game/ui/activity/goldenspy/goldenspylevelctrl.lua b/lua/game/ui/activity/goldenspy/goldenspylevelctrl.lua new file mode 100644 index 00000000..f9c43b0b --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspylevelctrl.lua @@ -0,0 +1,1247 @@ +local GoldenSpyLevelCtrl = class("GoldenSpyLevelCtrl", BaseCtrl) +local WwiseAudioMgr = CS.WwiseAudioManager.Instance +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") +local ItemSpritePath = "UI_Activity/_400008/SpriteAtlas/Item/" +local SpritePath = "UI_Activity/_400008/SpriteAtlas/" +local PrefabPath = "UI_Activity/_400008/" +local BoomSkillId = 1001 +local FrozenSkillId = 1002 +local PlayerActivityData = PlayerData.Activity +GoldenSpyLevelCtrl._mapNodeConfig = { + img_bg = {sComponentName = "Image"}, + platformRoot = { + sComponentName = "RectTransform" + }, + txt_Time = {sComponentName = "TMP_Text"}, + txt_SubtractionScore = {sComponentName = "TMP_Text"}, + txt_AddTimeScore = {sComponentName = "TMP_Text"}, + anim_time = {sComponentName = "Animator", sNodeName = "img_time"}, + txt_targetTitle = { + sComponentName = "TMP_Text", + sLanguageId = "GoldenSpy_Target" + }, + txt_targetScore = {sComponentName = "TMP_Text"}, + txt_curScore = {sComponentName = "TMP_Text"}, + anim_curScore = { + sComponentName = "Animator", + sNodeName = "txt_curScore" + }, + txt_floor = {sComponentName = "TMP_Text"}, + go_AddScore = {sComponentName = "GameObject"}, + txt_AddScore = {sComponentName = "TMP_Text"}, + btn_Pause = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Pause", + sAction = "Map" + }, + PausePanel = { + sNodeName = "PausePanel", + sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyPauseCtrl" + }, + floorCtrl = { + sNodeName = "FloorRoot", + sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyFloorCtrl" + }, + btn_Hook = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Hook", + sAction = "GoldenSpy_Hook" + }, + btn_Boom = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Boom", + sAction = "GoldenSpy_Boom" + }, + btn_Frozen = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Frozen", + sAction = "GoldenSpy_Frozen" + }, + img_frozenCD = {sComponentName = "Image"}, + btn_ToolBox = { + sComponentName = "NaviButton", + callback = "OnBtnClick_ToolBox", + sAction = "GoldenSpy_ToolBox" + }, + txt_ToolBox = { + sComponentName = "TMP_Text", + sLanguageId = "GoldenSpy_ToolBox_Title" + }, + ToolBoxPanel = { + sNodeName = "ToolBoxPanel", + sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyToolBoxCtrl" + }, + go_Task = {}, + target = {nCount = 3, sComponentName = "Image"}, + txt_taskScore = {sComponentName = "TMP_Text"}, + ActorAnimRoot = {sComponentName = "Animator"}, + rtEffectRoot = {}, + HookEffectParent = { + sComponentName = "RectTransform" + }, + imgWarning = {}, + skill_Boom = {}, + go_CompanionAddScore = {}, + txt_CompanionAddScore = {sComponentName = "TMP_Text"} +} +GoldenSpyLevelCtrl._mapEventConfig = { + GoldenSpy_Exit_OnClick = "GoldenSpy_Exit_OnClick", + GoldenSpy_Restart_OnClick = "GoldenSpy_Restart_OnClick", + GoldenSpy_Continue_OnClick = "GoldenSpy_Continue_OnClick", + GoldenSpy_OpenDic_OnClick = "GoldenSpy_OpenDic_OnClick", + GoldenSpy_UpdateTaskScore = "OnEvent_UpdateTaskScore", + GoldenSpy_UpdateSkillCount = "OnEvent_UpdateSkillCount", + GoldenSpy_FinishFloor = "OnEvent_FinishFloor", + GoldenSpy_CompanionAddScore = "OnEvent_CompanionAddScore", + [EventId.ClosePanel] = "OnEvent_CloseDic", + GoldenSpyHookResumeSwing = "OnEvent_GoldenSpyHookResumeSwing", + GoldenSpyHookStartExtend = "OnEvent_GoldenSpyHookStartExtend", + GM_GoldenSpy_RefreshTask = "OnEvent_GM_GoldenSpy_RefreshTask", + GM_GoldenSpy_AddSkill = "OnEvent_GM_GoldenSpy_AddSkill", + GM_GoldenSpy_AddBuff = "OnEvent_GM_GoldenSpy_AddBuff", + GM_GoldenSpy_AddScore = "OnEvent_GM_GoldenSpy_AddScore" +} +function GoldenSpyLevelCtrl:Awake() + self._mapNode.PausePanel.gameObject:SetActive(false) + self._mapNode.ToolBoxPanel.gameObject:SetActive(false) + self.tbGamepadUINode = self:GetGamepadUINode() + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + self.nGroupId = param[2] + self.nLevelId = param[3] + end + self.animator = self.gameObject:GetComponent("Animator") + self.originAddScorePos = self._mapNode.go_AddScore:GetComponent("RectTransform").anchoredPosition + self.tbTimer = {} + self.AddScoreTimer = nil + self.GoldenSpyActData = PlayerActivityData:GetActivityDataById(self.nActId) + self.GoldenSpyLevelData = self.GoldenSpyActData:GetGoldenSpyLevelData() + self.GoldenSpyFloorData = self.GoldenSpyActData:GetGoldenSpyFloorData() + self.levelCfg = ConfigTable.GetData("GoldenSpyLevel", self.nLevelId) + if self.levelCfg == nil then + return + end + if self.lightPrefab ~= nil then + destroy(self.lightPrefab) + self.lightPrefab = nil + end + local groupCfg = ConfigTable.GetData("GoldenSpyLevelGroup", self.nGroupId) + if groupCfg ~= nil then + local goLightPerfab = self:LoadAsset(PrefabPath .. groupCfg.LightName .. ".prefab") + self.lightPrefab = instantiate(goLightPerfab, self._mapNode.platformRoot) + local tr = self.lightPrefab.transform:GetComponent("RectTransform") + tr.anchoredPosition = Vector2.zero + end + self.bInPause = false + if self._panel.bFirstInCtrl then + self:Init() + self:InitSkill(true) + self._mapNode.floorCtrl:Init(self.nLevelId, self.nCurFloorId, self) + self:EnterGame() + self._panel.bFirstInCtrl = false + end +end +function GoldenSpyLevelCtrl:OnEnable() + GamepadUIManager.EnterAdventure(true) + GamepadUIManager.EnableGamepadUI("GoldenSpy", self.tbGamepadUINode) +end +function GoldenSpyLevelCtrl:OnDisable() + GamepadUIManager.DisableGamepadUI("GoldenSpy") + GamepadUIManager.QuitAdventure() +end +function GoldenSpyLevelCtrl:EnterGame() + self._mapNode.ActorAnimRoot:Play("ActorPanel_Jump") + self.bInCharAnimator = false + self:AddTimer(1, 0.7, function() + self:StartFloor() + end, true, true, true) + if self.nLevelType == GameEnum.GoldenSpyLevelType.Quest or self.nLevelType == GameEnum.GoldenSpyLevelType.Random then + self.GoldenSpyLevelData:RefreshTask() + self:UpdateTaskUI() + end +end +function GoldenSpyLevelCtrl:Init() + self.nCurFloorId = self.GoldenSpyFloorData:GetCurFloor() + self.floorCfg = self.GoldenSpyFloorData:GetFloorConfig() + if self.floorCfg == nil then + return + end + self:SetPngSprite(self._mapNode.img_bg, SpritePath .. self.floorCfg.BgName) + local nFloor = self.GoldenSpyLevelData:GetCurFloor() + local nTotalFloor = self.GoldenSpyLevelData:GetTotalFloor() + local sFloorText = orderedFormat(ConfigTable.GetUIText("GoldenSpy_Floor"), nFloor, nTotalFloor) + NovaAPI.SetTMPText(self._mapNode.txt_floor, sFloorText) + self.nLevelType = self.levelCfg.LevelType + if self.nLevelType == GameEnum.GoldenSpyLevelType.Normal then + self._mapNode.go_Task:SetActive(false) + elseif self.nLevelType == GameEnum.GoldenSpyLevelType.Quest then + self._mapNode.go_Task:SetActive(true) + elseif self.nLevelType == GameEnum.GoldenSpyLevelType.Random then + self._mapNode.go_Task:SetActive(true) + end + for _, v in ipairs(self.tbTimer) do + if v ~= nil then + v:Cancel() + v = nil + end + end + if self.addTween ~= nil then + self.addTween:Kill(false) + self.addTween = nil + end + self.tbTimer = {} + self:SetTimeText(self.floorCfg.TimeLimit) + self.nCurTime = self.floorCfg.TimeLimit + self:ClearTimer() + self:UpdateScoreText() + self._mapNode.txt_AddScore.gameObject:SetActive(false) + NovaAPI.SetTMPText(self._mapNode.txt_targetScore, self.floorCfg.GoalScore) + self.bCanBoom = false + self.bStartFloor = false + self.bChangeTime = false + self.bInFrozen = false + self:ResetEffect() +end +function GoldenSpyLevelCtrl:InitSkill(bNewLevel) + local skillData = self.GoldenSpyLevelData:GetSkillData() + if skillData[BoomSkillId] == nil or skillData[BoomSkillId] <= 0 and bNewLevel then + self._mapNode.btn_Boom.gameObject:SetActive(false) + else + local txt_count = self._mapNode.btn_Boom.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_count, string.format("%d", skillData[BoomSkillId])) + local mask = self._mapNode.btn_Boom.transform:Find("AnimRoot/mask"):GetComponent("Image") + mask.gameObject:SetActive(skillData[BoomSkillId] <= 0) + self._mapNode.btn_Boom.gameObject:SetActive(true) + end + if skillData[FrozenSkillId] == nil or skillData[FrozenSkillId] <= 0 and bNewLevel then + self._mapNode.btn_Frozen.gameObject:SetActive(false) + else + local txt_count = self._mapNode.btn_Frozen.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_count, string.format("%d", skillData[FrozenSkillId])) + local mask = self._mapNode.btn_Frozen.transform:Find("AnimRoot/mask"):GetComponent("Image") + mask.gameObject:SetActive(skillData[FrozenSkillId] <= 0) + self._mapNode.img_frozenCD.gameObject:SetActive(false) + self._mapNode.btn_Frozen.gameObject:SetActive(true) + end + self._mapNode.skill_Boom:SetActive(false) + self._mapNode.skill_Boom.transform:SetParent(self._mapNode.rtEffectRoot.transform) + self._mapNode.skill_Boom:GetComponent("RectTransform").anchoredPosition = Vector2.zero + self._mapNode.go_CompanionAddScore.gameObject:SetActive(false) +end +function GoldenSpyLevelCtrl:ResetEffect() + self._mapNode.imgWarning.gameObject:SetActive(false) + if self.FrozenTweener ~= nil then + self.FrozenTweener:Kill() + self.FrozenTweener = nil + end + self._mapNode.img_frozenCD.gameObject:SetActive(false) + local hookMask = self._mapNode.btn_Hook.transform:Find("AnimRoot/mask"):GetComponent("Image") + hookMask.gameObject:SetActive(false) + self._mapNode.skill_Boom:GetComponent("RectTransform").anchoredPosition = Vector2.zero + self._mapNode.skill_Boom:SetActive(false) +end +function GoldenSpyLevelCtrl:StartFloor() + self.bStartFloor = true + if self.timer ~= nil then + self.timer:Cancel() + self.timer = nil + end + self.timer = self:AddTimer(0, 1, function() + self.nCurTime = self.nCurTime - 1 + self.nCurTime = math.max(self.nCurTime, 0) + if not self.bChangeTime and self.nCurTime <= 5 then + self._mapNode.anim_time:Play("txt_Time_in") + end + if self.nCurTime <= 0 then + self.timer:Cancel() + self.timer = nil + self:FinishFloor() + return + end + self:SetTimeText(self.nCurTime) + end, true, true, true) + table.insert(self.tbTimer, self.timer) + self._mapNode.floorCtrl:StartFloor() + local bNewFloor = self.GoldenSpyActData:GetFloorIsNew(self.nCurFloorId) + if bNewFloor and self.floorCfg.DictionaryID ~= 0 then + self:Pause() + self.GoldenSpyActData:EnterFloor(self.nCurFloorId) + EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, self.floorCfg.DictionaryID, true) + end +end +function GoldenSpyLevelCtrl:FinishFloor() + WwiseAudioMgr:PostEvent("Mode_steal_get_stop") + self:ClearTimer() + self.bStartFloor = false + self:ResetEffect() + self._mapNode.floorCtrl:FinishFloor() + local nCurFloorId = self.GoldenSpyLevelData:GetCurFloorId() + local nFloor = self.GoldenSpyLevelData:GetCurFloor() + local nTotalFloor = self.GoldenSpyLevelData:GetTotalFloor() + local bFinish = nFloor == nTotalFloor or self.nCurScore < self.floorCfg.GoalScore + self:UpdateScoreText() + local finishCallback = function(callback) + local data = { + nFloor = nFloor, + nScore = self.nCurScore, + nTaskCompleteCount = self.GoldenSpyLevelData:GetCompleteTaskCount(), + tbItems = self.GoldenSpyLevelData:GetCatchItemData(), + tbSkills = self.GoldenSpyLevelData:GetUsedSkillData() + } + self.GoldenSpyActData:FinishLevel(self.nLevelId, data, function() + if callback ~= nil then + callback() + end + EventManager.Hit(EventId.ClosePanel, PanelId.GoldenSpyPanel) + end) + end + local goNextCallback = function() + self:GoNextFloor() + end + local bSuccess = false + if nFloor == nTotalFloor then + bSuccess = self.nCurScore >= self.levelCfg.Score + else + bSuccess = self.nCurScore >= self.floorCfg.GoalScore + end + if bSuccess then + if self.animator ~= nil then + self.animator:Play("GoldenSpyPanel_out") + self:AddTimer(1, 1.4, function() + EventManager.Hit(EventId.OpenPanel, PanelId.GoldenSpyResultPanel, bFinish, self.nLevelId, nCurFloorId, nFloor, nTotalFloor, self.nCurScore, finishCallback, goNextCallback, bSuccess) + end, true, true, true) + else + EventManager.Hit(EventId.OpenPanel, PanelId.GoldenSpyResultPanel, bFinish, self.nLevelId, nCurFloorId, nFloor, nTotalFloor, self.nCurScore, finishCallback, goNextCallback, bSuccess) + end + else + EventManager.Hit(EventId.OpenPanel, PanelId.GoldenSpyResultPanel, bFinish, self.nLevelId, nCurFloorId, nFloor, nTotalFloor, self.nCurScore, finishCallback, goNextCallback, bSuccess) + end +end +function GoldenSpyLevelCtrl:GoNextFloor() + self.GoldenSpyLevelData:NextFloor() + self:Init() + self:InitSkill(false) + self._mapNode.floorCtrl:Init(self.nLevelId, self.nCurFloorId, self) + self:EnterGame() +end +function GoldenSpyLevelCtrl:SetTimeText(nTime) + nTime = math.max(nTime, 0) + local sTimeText = string.format("%02d:%02d", math.floor(nTime / 60), nTime % 60) + NovaAPI.SetTMPText(self._mapNode.txt_Time, sTimeText) +end +function GoldenSpyLevelCtrl:UpdateScoreText() + self.nCurScore = self.GoldenSpyLevelData:GetCurScore() + self.nCurScore = math.floor(self.nCurScore) + NovaAPI.SetTMPText(self._mapNode.txt_curScore, self.nCurScore) +end +function GoldenSpyLevelCtrl:CatchedItem(itemCtrl) + local nItemId = itemCtrl.nItemId + local itemCfg = ConfigTable.GetData("GoldenSpyItem", nItemId) + if itemCfg == nil then + return + end + self.bCanBoom = true +end +function GoldenSpyLevelCtrl:CatchedComplete(itemCtrl) + local nItemId = itemCtrl.nItemId + local itemCfg = ConfigTable.GetData("GoldenSpyItem", nItemId) + if itemCfg == nil then + return nil + end + WwiseAudioMgr:PostEvent("Mode_steal_coin") + local oldScore = self.nCurScore + local bFinishTask, addScore = self.GoldenSpyLevelData:CatchedItem(nItemId, itemCtrl) + addScore = math.floor(addScore or 0) + self.nCurScore = self.GoldenSpyLevelData:GetCurScore() + self.nCurScore = math.floor(self.nCurScore) + local newAddScore = self.nCurScore - oldScore + self._mapNode.go_AddScore:GetComponent("RectTransform").anchoredPosition = self.originAddScorePos + NovaAPI.SetTMPText(self._mapNode.txt_AddScore, "+" .. newAddScore) + self._mapNode.txt_AddScore.gameObject:SetActive(true) + if self.AddScoreTimer ~= nil then + self.AddScoreTimer:Cancel() + self.AddScoreTimer = nil + end + self.AddScoreTimer = self:AddTimer(1, 0.8, function() + if self._mapNode.go_AddScore == nil then + return + end + local beginPos = self._mapNode.go_AddScore.transform.position + local endPos = self._mapNode.txt_curScore.transform.position + endPos.x = endPos.x - 1 + endPos.y = endPos.y - 0.01 + self.addTween = self._mapNode.go_AddScore.transform:DOMove(endPos, 0.2):SetUpdate(true) + local timer = self:AddTimer(1, 0.2, function() + self._mapNode.txt_AddScore.gameObject:SetActive(false) + self:UpdateScoreText() + self._mapNode.anim_curScore:Play("txt_curScore_in") + end, true, true, true) + table.insert(self.tbTimer, timer) + self.AddScoreTimer = nil + end, true, true, true) + local callback = function() + if bFinishTask then + local taskAnimator = self._mapNode.go_Task.transform:Find("AnimRoot"):GetComponent("Animator") + self:UpdateScoreText() + taskAnimator:Play("go_Task_switch") + self:UpdateTaskIcon() + local timer = self:AddTimer(1, 0.75, function() + self:UpdateTaskUI() + end, true, true, true) + table.insert(self.tbTimer, timer) + else + self:UpdateTaskUI() + end + self.bCanBoom = false + if itemCfg.ItemType == GameEnum.GoldenSpyItem.BuffItem then + local nCount = 0 + local items = self.GoldenSpyFloorData:GetItems() + for k, v in pairs(items) do + local itemCfg = ConfigTable.GetData("GoldenSpyItem", k) + if itemCfg ~= nil and itemCfg.ItemType ~= GameEnum.GoldenSpyItem.Boom then + nCount = nCount + v.itemCount + end + end + if items == nil or nCount <= 0 then + self:FinishFloor() + end + end + end + if itemCfg.ItemType == GameEnum.GoldenSpyItem.BuffItem then + local buffId = itemCfg.Params[1] + if buffId == 0 then + self:AddRandomBuff(self.levelCfg.BuffCardPoolId, callback) + else + self:AddRandomBuff(buffId, callback) + end + else + callback() + end +end +function GoldenSpyLevelCtrl:UpdateTaskIcon() + for i = 1, 3 do + local img_icon = self._mapNode.target[i].transform:Find("img_icon"):GetComponent("Image") + local icon_cg = img_icon:GetComponent("CanvasGroup") + local imgGet = self._mapNode.target[i].transform:Find("img_get"):GetComponent("Image") + NovaAPI.SetCanvasGroupAlpha(icon_cg, 0.3) + imgGet.gameObject:SetActive(true) + end +end +function GoldenSpyLevelCtrl:UpdateTaskUI() + local taskData = self.GoldenSpyLevelData:GetTaskData() + if taskData == nil or #taskData.tbItems <= 0 then + self._mapNode.go_Task:SetActive(false) + return + end + self._mapNode.go_Task:SetActive(true) + for i = 1, 3 do + self._mapNode.target[i].gameObject:SetActive(i <= #taskData.tbItems) + end + for i, v in ipairs(taskData.tbItems) do + local itemCfg = ConfigTable.GetData("GoldenSpyItem", v.nItemId) + if itemCfg ~= nil then + local img_icon = self._mapNode.target[i].transform:Find("img_icon"):GetComponent("Image") + local icon_cg = img_icon:GetComponent("CanvasGroup") + local imgGet = self._mapNode.target[i].transform:Find("img_get"):GetComponent("Image") + self:SetPngSprite(img_icon, ItemSpritePath .. itemCfg.IconPath .. "_s") + if v.bFinish then + imgGet.gameObject:SetActive(true) + NovaAPI.SetCanvasGroupAlpha(icon_cg, 0.3) + else + imgGet.gameObject:SetActive(false) + NovaAPI.SetCanvasGroupAlpha(icon_cg, 1) + end + end + end + NovaAPI.SetTMPText(self._mapNode.txt_taskScore, "+" .. taskData.nScore) +end +function GoldenSpyLevelCtrl:AddBuff(nBuffId) + self.GoldenSpyLevelData:AddBuff(nBuffId) + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", nBuffId) + if buffCfg == nil then + return + end + if buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddTimeInFloor then + self.nCurTime = self.nCurTime + buffCfg.Params[1] + NovaAPI.SetTMPText(self._mapNode.txt_AddTimeScore, "+" .. string.format("%d", buffCfg.Params[1])) + if not self.bChangeTime then + self.bChangeTime = true + local addtimeTimer = self:AddTimer(1, 0.8, function() + self.bChangeTime = false + end, true, true, true) + table.insert(self.tbTimer, addtimeTimer) + self._mapNode.anim_time:Play("txt_Time_Add") + end + end +end +function GoldenSpyLevelCtrl:AddRandomBuff(nPoolId, callback) + local tbBuffPool = {} + local forEachLine_BuffPool = function(mapLineData) + if mapLineData.PoolId == nPoolId then + table.insert(tbBuffPool, { + buffId = mapLineData.CardId, + weight = mapLineData.Weight + }) + end + end + ForEachTableLine(DataTable.GoldenSpyBuffCardPool, forEachLine_BuffPool) + local tbBuffData = self.GoldenSpyLevelData:GetBuffData() + for i, v in ipairs(tbBuffPool) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil then + for _, n in ipairs(tbBuffData) do + local hasBuffCfg = ConfigTable.GetData("GoldenSpyBuffCard", n.buffId) + if hasBuffCfg ~= nil and hasBuffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.LabelAddPercentage then + local bIsLabel = false + local nLabel = hasBuffCfg.Params[1] + for _, k in ipairs(buffCfg.Label) do + if k == nLabel then + bIsLabel = true + break + end + end + if bIsLabel then + if hasBuffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + if n.bActive and table.indexof(n.tbActiveFloor, self.GoldenSpyLevelData:GetCurFloor()) > 0 then + v.weight = v.weight * (1 + hasBuffCfg.Params[2] / 100.0) + end + elseif hasBuffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + if n.bActive and table.indexof(n.tbActiveFloor, self.GoldenSpyLevelData:GetCurFloor()) > 0 then + v.weight = v.weight * (1 + hasBuffCfg.Params[2] / 100.0) + end + elseif hasBuffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + if n.bActive then + v.weight = v.weight * (1 + hasBuffCfg.Params[2] / 100.0) + end + elseif hasBuffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + end + end + end + end + end + end + local tbBuff = {} + for i = 1, 3 do + local buff, index = self:RandomBuff(tbBuffPool) + table.insert(tbBuff, buff.buffId) + table.remove(tbBuffPool, index) + end + self:ShowBuffSelect(tbBuff, callback) + return tbBuff +end +function GoldenSpyLevelCtrl:RandomBuff(tbBuffPool) + local tbBuffCount = {} + local tbHasBuff = self.GoldenSpyLevelData:GetBuffData() + local tbRemoveBuffIds = {} + for _, v in ipairs(tbHasBuff) do + tbBuffCount[v.buffId] = (tbBuffCount[v.buffId] or 0) + 1 + end + for k, v in pairs(tbBuffCount) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", k) + if buffCfg ~= nil and v >= buffCfg.MaxCount then + table.insert(tbRemoveBuffIds, k) + end + end + for i = #tbBuffPool, 1, -1 do + for _, v in ipairs(tbRemoveBuffIds) do + if tbBuffPool[i].buffId == v then + table.remove(tbBuffPool, i) + break + end + end + end + local nTotalWeight = 0 + for i, v in ipairs(tbBuffPool) do + nTotalWeight = nTotalWeight + math.floor(v.weight) + end + local nRandom = math.random(1, nTotalWeight) + local nSum = 0 + local nIndex = 0 + local buffData + for i, v in ipairs(tbBuffPool) do + nSum = nSum + v.weight + if nRandom <= nSum then + buffData = v + nIndex = i + break + end + end + if NovaAPI.IsEditorPlatform() then + print("GoldenSpyLevelCtrl: tbBuffPool:--------------------------------") + for i, v in ipairs(tbBuffPool) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + print("GoldenSpyLevelCtrl: buffId:", v.buffId, " Name:", buffCfg.Name, " weight:", v.weight, " TotalWeight:", nTotalWeight, " 概率:", v.weight / nTotalWeight * 100, "%") + end + end + return buffData, nIndex +end +function GoldenSpyLevelCtrl:ShowBuffSelect(tbBuff, callback) + self:Pause() + local tbShowItem = {} + local tbItems = self.GoldenSpyFloorData:GetItems() + local tbHasBuff = self.GoldenSpyLevelData:GetBuffData() + for _, v in pairs(tbItems) do + local itemCfg = ConfigTable.GetData("GoldenSpyItem", v.itemId) + if itemCfg ~= nil and itemCfg.ShowValue ~= false then + local nScore = itemCfg.Score + for _, n in ipairs(tbHasBuff) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", n.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddScore then + if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + if n.bActive and table.indexof(n.tbActiveFloor, curFloor) > 0 and buffCfg.Params[1] == itemCfg.ItemType then + nScore = nScore + buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + if n.bActive and table.indexof(n.tbActiveFloor, curFloor) > 0 and buffCfg.Params[1] == itemCfg.ItemType then + nScore = nScore + buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + if n.bActive and buffCfg.Params[1] == itemCfg.ItemType then + nScore = nScore + buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + end + end + end + local itemData = { + itemId = v.itemId, + score = nScore + } + table.insert(tbShowItem, itemData) + end + end + local selectedCallback = function(buffId) + self:Resume() + self:AddBuff(buffId) + if callback ~= nil then + callback() + end + end + local tbSortBuff = self:SortBuff(tbHasBuff) + EventManager.Hit(EventId.OpenPanel, PanelId.GoldenSpyBuffSelectPanel, tbShowItem, tbSortBuff, tbBuff, selectedCallback) +end +function GoldenSpyLevelCtrl:GetHookBaseSpeed() + local levelCfg = ConfigTable.GetData("GoldenSpyLevel", self.nLevelId) + if levelCfg == nil then + return 0 + end + local cfg = ConfigTable.GetData("GoldenSpyConfig", levelCfg.ConfigId) + if cfg == nil then + return 0 + end + local nSpeed = cfg.BaseSpeed + for _, v in ipairs(self.GoldenSpyLevelData:GetBuffData()) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddSpeed then + if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + if v.bActive and 0 < table.indexof(v.tbActiveFloor, self.GoldenSpyLevelData:GetCurFloor()) then + nSpeed = nSpeed + buffCfg.Params[1] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + if v.bActive and 0 < table.indexof(v.tbActiveFloor, self.GoldenSpyLevelData:GetCurFloor()) then + nSpeed = nSpeed + buffCfg.Params[1] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + if v.bActive then + nSpeed = nSpeed + buffCfg.Params[1] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + end + end + end + return nSpeed +end +function GoldenSpyLevelCtrl:GetHookRadius() + local cfg = ConfigTable.GetData("GoldenSpyConfig", self.levelCfg.ConfigId) + if cfg == nil then + return 0 + end + local nRadius = cfg.BaseRadius + for _, v in ipairs(self.GoldenSpyLevelData:GetBuffData()) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddHookRadius then + if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + if v.bActive and 0 < table.indexof(v.tbActiveFloor, self.GoldenSpyLevelData:GetCurFloor()) then + nRadius = nRadius + buffCfg.Params[1] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + if v.bActive and 0 < table.indexof(v.tbActiveFloor, self.GoldenSpyLevelData:GetCurFloor()) then + nRadius = nRadius + buffCfg.Params[1] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + if v.bActive then + nRadius = nRadius + buffCfg.Params[1] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + end + end + end + return nRadius +end +function GoldenSpyLevelCtrl:SubTime(nTime) + self.nCurTime = self.nCurTime - nTime + NovaAPI.SetTMPText(self._mapNode.txt_SubtractionScore, "-" .. nTime) + self:SetTimeText(self.nCurTime) + if not self.bChangeTime then + self._mapNode.imgWarning.gameObject:SetActive(true) + self.bChangeTime = true + local subtimeTimer = self:AddTimer(1, 0.8, function() + self._mapNode.imgWarning.gameObject:SetActive(false) + self.bChangeTime = false + end, true, true, true) + table.insert(self.tbTimer, subtimeTimer) + self._mapNode.anim_time:Play("txt_Time_Subtraction") + end +end +function GoldenSpyLevelCtrl:Pause() + WwiseAudioMgr:PostEvent("Mode_steal_get_pause") + self._mapNode.floorCtrl:Pause() + for _, v in ipairs(self.tbTimer) do + if v ~= nil then + v:Pause(true) + end + end + if self.FrozenTweener ~= nil then + self.FrozenTweener:Pause() + end +end +function GoldenSpyLevelCtrl:Resume() + WwiseAudioMgr:PostEvent("Mode_steal_go") + self._mapNode.floorCtrl:Continue() + for _, v in ipairs(self.tbTimer) do + if v ~= nil then + v:Pause(false) + end + end + if self.FrozenTweener ~= nil then + self.FrozenTweener:Play() + end +end +function GoldenSpyLevelCtrl:DropItem() + WwiseAudioMgr:PostEvent("Mode_steal_get_stop") +end +function GoldenSpyLevelCtrl:SortBuff(tbBuff) + local tbSortBuff = {} + local tbActiveBuff = {} + local tbDelayBuff = {} + local tbUnactiveBuff = {} + for _, v in ipairs(tbBuff) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil then + if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + if v.bActive then + if table.indexof(v.tbActiveFloor, self.GoldenSpyLevelData:GetCurFloor()) > 0 then + table.insert(tbActiveBuff, { + buffData = v, + nState = AllEnum.GoldenSpyBuffType.ActiveBuff + }) + else + table.insert(tbUnactiveBuff, { + buffData = v, + nState = AllEnum.GoldenSpyBuffType.UnactiveBuff + }) + end + else + table.insert(tbUnactiveBuff, { + buffData = v, + nState = AllEnum.GoldenSpyBuffType.UnactiveBuff + }) + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + if v.bActive then + if table.indexof(v.tbActiveFloor, self.GoldenSpyLevelData:GetCurFloor()) > 0 then + table.insert(tbActiveBuff, { + buffData = v, + nState = AllEnum.GoldenSpyBuffType.ActiveBuff + }) + else + local bWaitActive = false + for _, v in ipairs(v.tbActiveFloor) do + if v > self.GoldenSpyLevelData:GetCurFloor() then + bWaitActive = true + break + end + end + if bWaitActive then + table.insert(tbDelayBuff, { + buffData = v, + nState = AllEnum.GoldenSpyBuffType.DelayBuff + }) + else + table.insert(tbUnactiveBuff, { + buffData = v, + nState = AllEnum.GoldenSpyBuffType.UnactiveBuff + }) + end + end + else + table.insert(tbUnactiveBuff, { + buffData = v, + nState = AllEnum.GoldenSpyBuffType.UnactiveBuff + }) + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + table.insert(tbActiveBuff, { + buffData = v, + nState = AllEnum.GoldenSpyBuffType.ActiveBuff + }) + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + table.insert(tbUnactiveBuff, { + buffData = v, + nState = AllEnum.GoldenSpyBuffType.UnactiveBuff + }) + end + end + end + if 0 < #tbActiveBuff then + for _, v in ipairs(tbActiveBuff) do + table.insert(tbSortBuff, v) + end + end + if 0 < #tbDelayBuff then + for _, v in ipairs(tbDelayBuff) do + table.insert(tbSortBuff, v) + end + end + if 0 < #tbUnactiveBuff then + for _, v in ipairs(tbUnactiveBuff) do + table.insert(tbSortBuff, v) + end + end + return tbSortBuff +end +function GoldenSpyLevelCtrl:StartRetract() + self._mapNode.ActorAnimRoot:SetBool("Is_PullSlow", false) + WwiseAudioMgr:PostEvent("Mode_steal_get_stop") + self._mapNode.floorCtrl:StartRetract(function() + self._mapNode.ActorAnimRoot:Play("ActorPanel_Pull_end") + end) +end +function GoldenSpyLevelCtrl:OnBtnClick_Pause() + if not self.bStartFloor then + return + end + self.bInPause = true + self:Pause() + local bHasDic = self.floorCfg.DictionaryID ~= 0 + self._mapNode.PausePanel:Open(bHasDic) +end +function GoldenSpyLevelCtrl:OnBtnClick_Hook() + if self.bInCharAnimator then + return + end + if not self.bStartFloor then + return + end + local cfg = ConfigTable.GetData("GoldenSpyConfig", self.levelCfg.ConfigId) + if cfg == nil then + return + end + local nSpeed = cfg.BaseSpeed + local nRadius = cfg.BaseRadius + local nFactor = cfg.BaseFactor + for _, v in ipairs(self.GoldenSpyLevelData:GetBuffData()) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil then + if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + if v.bActive and table.indexof(v.tbActiveFloor, self.GoldenSpyLevelData:GetCurFloor()) > 0 then + if buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.SpeedUpHook then + nSpeed = nSpeed + buffCfg.Params[1] + end + if buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddHookRadius then + nRadius = nRadius + buffCfg.Params[1] + end + if buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddHookK then + nFactor = nFactor + buffCfg.Params[1] + end + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + if v.bActive and table.indexof(v.tbActiveFloor, self.GoldenSpyLevelData:GetCurFloor()) > 0 then + if buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.SpeedUpHook then + nSpeed = nSpeed + buffCfg.Params[1] + end + if buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddHookRadius then + nRadius = nRadius + buffCfg.Params[1] + end + if buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddHookK then + nFactor = nFactor + buffCfg.Params[1] + end + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + if v.bActive then + if buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.SpeedUpHook then + nSpeed = nSpeed + buffCfg.Params[1] + end + if buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddHookRadius then + nRadius = nRadius + buffCfg.Params[1] + end + if buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddHookK then + nFactor = nFactor + buffCfg.Params[1] + end + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + end + end + end + local finishCallback = function() + end + local catchedCallback = function(itemCtrl) + if itemCtrl == nil then + return + end + local itemCfg = itemCtrl:GetItemCfg() + if itemCfg.ItemType == GameEnum.GoldenSpyItem.Boom then + WwiseAudioMgr:PostEvent("Mode_steal_get_stop") + return + end + self:CatchedItem(itemCtrl) + WwiseAudioMgr:PostEvent("Mode_steal_get") + local itemNormalWeight = itemCtrl:GetWeight() + for _, v in ipairs(self.GoldenSpyLevelData:GetBuffData()) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.ReduceItemWeight then + if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + if v.bActive and table.indexof(v.tbActiveFloor, self.GoldenSpyLevelData:GetCurFloor()) > 0 and itemCtrl.nItemId == buffCfg.Params[1] then + itemNormalWeight = itemNormalWeight - buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + if v.bActive and table.indexof(v.tbActiveFloor, self.GoldenSpyLevelData:GetCurFloor()) > 0 and itemCtrl.nItemId == buffCfg.Params[1] then + itemNormalWeight = itemNormalWeight - buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + if v.bActive and itemCtrl.nItemId == buffCfg.Params[1] then + itemNormalWeight = itemNormalWeight - buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + end + end + end + itemNormalWeight = math.max(0, itemNormalWeight) + local cfg = ConfigTable.GetData("GoldenSpyConfig", self.levelCfg.ConfigId) + if cfg ~= nil then + self._mapNode.ActorAnimRoot:SetBool("Is_PullSlow", itemNormalWeight > cfg.PullSlowWeight) + end + self._mapNode.ActorAnimRoot:Play("ActorPanel_Pull_start") + end + local catchedCompleteCallback = function(itemCtrl) + if itemCtrl == nil or itemCtrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Boom then + self._mapNode.ActorAnimRoot:Play("ActorPanel_Pull_end") + return + end + local cfg = ConfigTable.GetData("GoldenSpyConfig", self.levelCfg.ConfigId) + if cfg ~= nil then + local itemCfg = itemCtrl:GetItemCfg() + local nScore = itemCfg.Score + for _, v in ipairs(self.GoldenSpyLevelData:GetBuffData()) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddScore and buffCfg.Params[1] == itemCfg.ItemType then + if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + if v.bActive and table.indexof(v.tbActiveFloor, self.GoldenSpyLevelData:GetCurFloor()) > 0 then + nScore = nScore + buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + if v.bActive and table.indexof(v.tbActiveFloor, self.GoldenSpyLevelData:GetCurFloor()) > 0 then + nScore = nScore + buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + if v.bActive then + nScore = nScore + buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + end + end + end + if nScore >= cfg.GetHighValue then + self._mapNode.ActorAnimRoot:Play("ActorPanel_Win") + WwiseAudioMgr:PostEvent("Mode_steal_nice") + self.bInCharAnimator = true + local timer = self:AddTimer(1, 0.7, function() + self._mapNode.floorCtrl:ResumeHookSwing() + self.bInCharAnimator = false + self:CatchedComplete(itemCtrl) + end, true, true, true) + table.insert(self.tbTimer, timer) + else + self._mapNode.ActorAnimRoot:Play("ActorPanel_Pull_end") + self._mapNode.floorCtrl:ResumeHookSwing() + self:CatchedComplete(itemCtrl) + end + end + WwiseAudioMgr:PostEvent("Mode_steal_get_stop") + end + if NovaAPI.IsEditorPlatform() then + print("GoldenSpyLevelCtrl:nSpeed=", nSpeed) + print("GoldenSpyLevelCtrl:nRadius=", nRadius) + print("GoldenSpyLevelCtrl:nFactor=", nFactor) + end + self._mapNode.floorCtrl:Shoot(nSpeed, nRadius, nFactor, finishCallback, catchedCallback, catchedCompleteCallback) +end +function GoldenSpyLevelCtrl:OnBtnClick_Boom() + if self.bInCharAnimator then + return + end + if not self.bStartFloor then + return + end + local skillData = self.GoldenSpyLevelData:GetSkillData() + if skillData[BoomSkillId] == nil or skillData[BoomSkillId] <= 0 then + return + end + local bUsed = self._mapNode.floorCtrl:StartBoom(function() + self._mapNode.ActorAnimRoot:SetBool("Is_PullSlow", false) + self._mapNode.ActorAnimRoot:Play("ActorPanel_Boom") + end, function() + self._mapNode.ActorAnimRoot:Play("ActorPanel_Pull_end") + end) + if bUsed then + self.GoldenSpyLevelData:UseSkill(BoomSkillId) + local newSkillData = self.GoldenSpyLevelData:GetSkillData() + local mask = self._mapNode.btn_Boom.transform:Find("AnimRoot/mask"):GetComponent("Image") + if newSkillData[BoomSkillId] == nil or newSkillData[BoomSkillId] <= 0 then + mask.gameObject:SetActive(true) + local txt_count = self._mapNode.btn_Boom.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_count, 0) + else + mask.gameObject:SetActive(false) + local txt_count = self._mapNode.btn_Boom.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_count, string.format("%d", newSkillData[BoomSkillId])) + end + self._mapNode.skill_Boom:SetActive(true) + self._mapNode.skill_Boom.transform:SetParent(self._mapNode.HookEffectParent.transform) + self._mapNode.skill_Boom:GetComponent("RectTransform").anchoredPosition = Vector2.zero + self._mapNode.skill_Boom.transform:SetParent(self._mapNode.rtEffectRoot.transform) + local timer = self:AddTimer(1, 0.6, function() + self._mapNode.skill_Boom:GetComponent("RectTransform").anchoredPosition = Vector2.zero + self._mapNode.skill_Boom:SetActive(false) + local nCount = 0 + local items = self.GoldenSpyFloorData:GetItems() + for k, v in pairs(items) do + local itemCfg = ConfigTable.GetData("GoldenSpyItem", k) + if itemCfg ~= nil and itemCfg.ItemType ~= GameEnum.GoldenSpyItem.Boom then + nCount = nCount + v.itemCount + end + end + if items == nil or nCount <= 0 then + self:FinishFloor() + end + end, true, true, true) + table.insert(self.tbTimer, timer) + end +end +function GoldenSpyLevelCtrl:OnBtnClick_Frozen() + if self.bInFrozen then + return + end + if self.bInCharAnimator then + return + end + if not self.bStartFloor then + return + end + local skillData = self.GoldenSpyLevelData:GetSkillData() + if skillData[FrozenSkillId] == nil or skillData[FrozenSkillId] <= 0 then + return + end + if not self._mapNode.floorCtrl:CheckHasFrozenItem() then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("GoldenSpy_NoneFrozen")) + return + end + WwiseAudioMgr:PostEvent("Mode_steal_ice_boom") + self._mapNode.floorCtrl:StartFrozen() + self.bInFrozen = true + self.GoldenSpyLevelData:UseSkill(FrozenSkillId) + local newSkillData = self.GoldenSpyLevelData:GetSkillData() + local mask = self._mapNode.btn_Frozen.transform:Find("AnimRoot/mask"):GetComponent("Image") + if newSkillData[FrozenSkillId] == nil or newSkillData[FrozenSkillId] <= 0 then + mask.gameObject:SetActive(true) + local txt_count = self._mapNode.btn_Frozen.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_count, 0) + else + mask.gameObject:SetActive(false) + local txt_count = self._mapNode.btn_Frozen.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_count, string.format("%d", newSkillData[FrozenSkillId])) + end + local skillcfg = ConfigTable.GetData("GoldenSpySkill", FrozenSkillId) + local nTime = skillcfg.Params[1] + if nTime <= 0 then + self.bInFrozen = false + return + end + local timer = self:AddTimer(1, nTime, function() + self._mapNode.floorCtrl:StopFrozen() + self.bInFrozen = false + WwiseAudioMgr:PostEvent("Mode_steal_ice_break") + end, true, true, true) + table.insert(self.tbTimer, timer) + local img_frozenCD = self._mapNode.img_frozenCD + img_frozenCD.gameObject:SetActive(true) + img_frozenCD.fillAmount = 1 + self.FrozenTweener = DOTween.To(function() + return img_frozenCD.fillAmount + end, function(value) + img_frozenCD.fillAmount = value + end, 0, nTime):OnComplete(function() + img_frozenCD.gameObject:SetActive(false) + end) +end +function GoldenSpyLevelCtrl:OnBtnClick_ToolBox() + self:Pause() + local tbShowItem = {} + local tbItems = self.GoldenSpyFloorData:GetItems() + local tbHasBuff = self.GoldenSpyLevelData:GetBuffData() + local curFloor = self.GoldenSpyLevelData:GetCurFloor() + for _, v in pairs(tbItems) do + local itemCfg = ConfigTable.GetData("GoldenSpyItem", v.itemId) + if itemCfg ~= nil and itemCfg.ShowValue ~= false then + local nScore = itemCfg.Score + for _, n in ipairs(tbHasBuff) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", n.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddScore then + if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + if n.bActive and table.indexof(n.tbActiveFloor, curFloor) > 0 and buffCfg.Params[1] == itemCfg.ItemType then + nScore = nScore + buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + if n.bActive and table.indexof(n.tbActiveFloor, curFloor) > 0 and buffCfg.Params[1] == itemCfg.ItemType then + nScore = nScore + buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + if n.bActive and buffCfg.Params[1] == itemCfg.ItemType then + nScore = nScore + buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + end + end + end + local itemData = { + itemId = v.itemId, + score = nScore + } + table.insert(tbShowItem, itemData) + end + end + local callback = function() + self:Resume() + end + local tbSortBuff = self:SortBuff(tbHasBuff) + self._mapNode.ToolBoxPanel:Show(tbShowItem, tbSortBuff, callback) +end +function GoldenSpyLevelCtrl:GoldenSpy_Exit_OnClick() + self.bInPause = false + self._mapNode.floorCtrl:Exit() + self:ClearTimer() + self._mapNode.PausePanel:Close() + self:FinishFloor() +end +function GoldenSpyLevelCtrl:GoldenSpy_Restart_OnClick() + self.bInPause = false + self._mapNode.floorCtrl:Exit() + self:ClearTimer() + self.GoldenSpyLevelData:InitData() + self.GoldenSpyLevelData:StartLevel(self.nLevelId) + self.animator:Play("GoldenSpyPanel_in") + self:Init() + self:InitSkill(true) + self._mapNode.floorCtrl:Init(self.nLevelId, self.nCurFloorId, self) + self:EnterGame() + self._mapNode.PausePanel:Close() +end +function GoldenSpyLevelCtrl:GoldenSpy_Continue_OnClick() + self.bInPause = false + self._mapNode.PausePanel:Close() + self:Resume() +end +function GoldenSpyLevelCtrl:GoldenSpy_OpenDic_OnClick() + if self.floorCfg.DictionaryID ~= 0 then + self:Pause() + EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, self.floorCfg.DictionaryID, true) + end +end +function GoldenSpyLevelCtrl:ClearTimer() + if self.timer ~= nil then + self.timer:Cancel() + self.timer = nil + end + if self.addTween ~= nil then + self.addTween:Kill(false) + self.addTween = nil + end + if self.AddScoreTimer ~= nil then + self.AddScoreTimer:Cancel() + self.AddScoreTimer = nil + end + if self.FrozenTweener ~= nil then + self.FrozenTweener:Kill() + self.FrozenTweener = nil + end + for _, v in ipairs(self.tbTimer) do + if v ~= nil then + v:Cancel() + end + end + self.tbTimer = {} + self.bInCharAnimator = false +end +function GoldenSpyLevelCtrl:OnEvent_UpdateTaskScore(nScore) + self:UpdateTaskUI() +end +function GoldenSpyLevelCtrl:OnEvent_UpdateSkillCount(nSkillId, nCount) + nCount = nCount or 0 + nCount = math.floor(nCount) + if nSkillId == BoomSkillId then + local txt_count = self._mapNode.btn_Boom.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_count, string.format("%d", nCount)) + local mask = self._mapNode.btn_Boom.transform:Find("AnimRoot/mask"):GetComponent("Image") + mask.gameObject:SetActive(nCount == 0) + elseif nSkillId == FrozenSkillId then + local txt_count = self._mapNode.btn_Frozen.transform:Find("AnimRoot/db_skillCount/txt_skillCount"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_count, string.format("%d", nCount)) + local mask = self._mapNode.btn_Frozen.transform:Find("AnimRoot/mask"):GetComponent("Image") + mask.gameObject:SetActive(nCount == 0) + end +end +function GoldenSpyLevelCtrl:OnEvent_FinishFloor() + self:FinishFloor() +end +function GoldenSpyLevelCtrl:OnEvent_CompanionAddScore(nScore, vPos) + NovaAPI.SetTMPText(self._mapNode.txt_CompanionAddScore, string.format("+%d", nScore)) + self._mapNode.go_CompanionAddScore.gameObject:SetActive(true) + vPos = vPos + Vector2(50, 100) + self._mapNode.go_CompanionAddScore:GetComponent("RectTransform").anchoredPosition = vPos + self:AddTimer(1, 0.8, function() + self._mapNode.go_CompanionAddScore.gameObject:SetActive(false) + end, true, true, true) +end +function GoldenSpyLevelCtrl:OnEvent_CloseDic(panelId) + if self.bInPause then + return + end + if panelId == PanelId.DictionaryEntry then + self:Resume() + end +end +function GoldenSpyLevelCtrl:OnEvent_GoldenSpyHookResumeSwing() + local hookMask = self._mapNode.btn_Hook.transform:Find("AnimRoot/mask"):GetComponent("Image") + hookMask.gameObject:SetActive(false) +end +function GoldenSpyLevelCtrl:OnEvent_GoldenSpyHookStartExtend() + local hookMask = self._mapNode.btn_Hook.transform:Find("AnimRoot/mask"):GetComponent("Image") + hookMask.gameObject:SetActive(true) +end +function GoldenSpyLevelCtrl:OnEvent_GM_GoldenSpy_RefreshTask() + if self.nLevelType == GameEnum.GoldenSpyLevelType.Quest or self.nLevelType == GameEnum.GoldenSpyLevelType.Random then + self.GoldenSpyLevelData:RefreshTask() + self:UpdateTaskUI() + end +end +function GoldenSpyLevelCtrl:OnEvent_GM_GoldenSpy_AddSkill(nSkillId, nCount) + self.GoldenSpyLevelData:AddSkill(nSkillId, nCount) +end +function GoldenSpyLevelCtrl:OnEvent_GM_GoldenSpy_AddBuff(nBuffId) + self:AddBuff(nBuffId) +end +function GoldenSpyLevelCtrl:OnEvent_GM_GoldenSpy_AddScore() + self:UpdateScoreText() +end +return GoldenSpyLevelCtrl diff --git a/lua/game/ui/activity/goldenspy/goldenspyleveldata.lua b/lua/game/ui/activity/goldenspy/goldenspyleveldata.lua new file mode 100644 index 00000000..bc8456a3 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspyleveldata.lua @@ -0,0 +1,360 @@ +local GoldenSpyLevelData = class("GoldenSpyLevelData") +local GoldenSpyFloorData = require("Game.UI.Activity.GoldenSpy.GoldenSpyFloorData") +function GoldenSpyLevelData:ctor() +end +function GoldenSpyLevelData:InitData() + if self.floorData == nil then + self.floorData = GoldenSpyFloorData.new() + end + self.floorData:InitData() + self.nCurScore = 0 + self.nCurFloor = 1 + self.nCurFloorId = nil + self.tbCatchItem = {} + self.tbBuff = {} + self.tbUsedSkill = {} + self.tbSkillData = {} + self.taskData = { + nScore = 0, + tbItems = {} + } + self.nCompleteTaskCount = 0 + self.nLevelType = nil + self.tbRandomPrefabName = {} +end +function GoldenSpyLevelData:StartLevel(levelId) + self.levelId = levelId + self.levelConfig = ConfigTable.GetData("GoldenSpyLevel", levelId) + if self.levelConfig == nil then + return + end + self.nCurFloorId = self.levelConfig.FloorList[self.nCurFloor] + self.floorData:StartFloor(levelId, self.nCurFloorId) + self.nLevelType = self.levelConfig.LevelType + local tbSkillData = decodeJson(self.levelConfig.Skill) + for _, v in ipairs(tbSkillData) do + self.tbSkillData[v[1]] = v[2] + self.tbUsedSkill[v[1]] = 0 + end +end +function GoldenSpyLevelData:NextFloor() + self.nCurFloor = self.nCurFloor + 1 + self.nCurFloorId = self.levelConfig.FloorList[self.nCurFloor] + self.floorData:InitData() + self.floorData:StartFloor(self.levelId, self.nCurFloorId) +end +function GoldenSpyLevelData:GetFloorData() + return self.floorData +end +function GoldenSpyLevelData:GetCurScore() + return self.nCurScore +end +function GoldenSpyLevelData:AddScore(nScore) + self.nCurScore = self.nCurScore + nScore +end +function GoldenSpyLevelData:GetCurFloor() + return self.nCurFloor +end +function GoldenSpyLevelData:GetTotalFloor() + return #self.levelConfig.FloorList +end +function GoldenSpyLevelData:GetCurFloorId() + return self.nCurFloorId +end +function GoldenSpyLevelData:GetLevelPrefabName() + local floorCfg = ConfigTable.GetData("GoldenSpyFloor", self.nCurFloorId) + if floorCfg == nil then + return + end + local nPrefabName = floorCfg.PrefabName[1] + if self.levelConfig.LevelType == GameEnum.GoldenSpyLevelType.Random then + local tbPrefabPool = {} + for i = 1, #floorCfg.PrefabName do + table.insert(tbPrefabPool, floorCfg.PrefabName[i]) + end + for i = #tbPrefabPool, 1, -1 do + local index = table.indexof(self.tbRandomPrefabName, tbPrefabPool[i]) + if 0 < index then + table.remove(tbPrefabPool, i) + end + end + local nRandomIndex = math.random(1, #tbPrefabPool) + nPrefabName = tbPrefabPool[nRandomIndex] + table.insert(self.tbRandomPrefabName, nPrefabName) + end + return nPrefabName +end +function GoldenSpyLevelData:CatchedItem(nItemId, itemCtrl) + local itemCfg = ConfigTable.GetData("GoldenSpyItem", nItemId) + if itemCfg == nil then + return + end + local nScore = itemCfg.Score + if itemCtrl ~= nil then + if itemCtrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.SafeBox then + nScore = itemCtrl:GetScore() + end + if itemCtrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Companion then + nScore = nScore + itemCtrl:GetBagItemPrice() + end + end + for _, v in ipairs(self.tbBuff) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddScore and buffCfg.Params[1] == itemCfg.ItemType then + if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + if v.bActive and table.indexof(v.tbActiveFloor, self.nCurFloor) > 0 then + nScore = nScore + buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + if v.bActive and table.indexof(v.tbActiveFloor, self.nCurFloor) > 0 then + nScore = nScore + buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + if v.bActive then + nScore = nScore + buffCfg.Params[2] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + end + end + end + self.nCurScore = self.nCurScore + nScore + if self.tbCatchItem[nItemId] == nil then + self.tbCatchItem[nItemId] = {itemId = nItemId, itemCount = 0} + end + self.tbCatchItem[nItemId].itemCount = self.tbCatchItem[nItemId].itemCount + 1 + self.floorData:DeleteItem(nItemId) + local bFinishTask = self:UpdateTask(nItemId) + if bFinishTask then + self:RefreshTask() + end + return bFinishTask, nScore +end +function GoldenSpyLevelData:GetCatchItemData() + return self.tbCatchItem +end +function GoldenSpyLevelData:GetTaskData() + return self.taskData +end +function GoldenSpyLevelData:RefreshTask() + local nScore = 0 + local tbItems = {} + self.taskData = { + nScore = 0, + tbItems = {} + } + local allItems = self.floorData:GetItems() + local items = {} + for _, v in pairs(allItems) do + local itemCfg = ConfigTable.GetData("GoldenSpyItem", v.itemId) + if itemCfg ~= nil and itemCfg.IsTask then + table.insert(items, v) + end + end + local nTotalItemCount = 0 + for _, v in pairs(items) do + nTotalItemCount = nTotalItemCount + v.itemCount + end + if nTotalItemCount <= 0 then + return + end + local nRandomMaxCount = math.min(nTotalItemCount, 3) + local nExWeight = 0 + for _, v in ipairs(self.tbBuff) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddTaskWeight then + if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + if v.bActive and 0 < table.indexof(v.tbActiveFloor, self.nCurFloor) then + nExWeight = nExWeight + buffCfg.Params[1] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + if v.bActive and 0 < table.indexof(v.tbActiveFloor, self.nCurFloor) then + nExWeight = nExWeight + buffCfg.Params[1] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + if v.bActive then + nExWeight = nExWeight + buffCfg.Params[1] + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + end + end + end + local tbRandomTaskConfig = {} + local nRandomTotalWeight = 0 + local mLogWeight = 0 + local forEachLine_ExScore = function(mapLineData) + if mapLineData.ItemCount <= nRandomMaxCount then + table.insert(tbRandomTaskConfig, mapLineData) + if mapLineData.ItemCount == 1 then + nRandomTotalWeight = nRandomTotalWeight + mapLineData.Weight + nExWeight + mLogWeight = mapLineData.Weight + nExWeight + else + nRandomTotalWeight = nRandomTotalWeight + mapLineData.Weight + end + end + end + ForEachTableLine(DataTable.GoldenSpyExtraScore, forEachLine_ExScore) + if NovaAPI.IsEditorPlatform() then + print("GoldenSpyLevelCtrl: 单个物品任务权重:", mLogWeight, "总权重:", nRandomTotalWeight) + end + if #tbRandomTaskConfig <= 0 then + return + end + local nRandomWeight = math.random(1, nRandomTotalWeight) + local tempWeight = 0 + local nRandomCount = 0 + for i, v in ipairs(tbRandomTaskConfig) do + if v.ItemCount == 1 then + tempWeight = tempWeight + v.Weight + nExWeight + else + tempWeight = tempWeight + v.Weight + end + if nRandomWeight <= tempWeight then + nScore = v.Score + nRandomCount = v.ItemCount + break + end + end + local tempNum = 0 + local tempItemList = {} + for _, v in pairs(items) do + for i = 1, v.itemCount do + table.insert(tempItemList, v.itemId) + end + end + for i = 1, nRandomCount do + local nRandomNum = math.random(1, #tempItemList) + table.insert(tbItems, { + nItemId = tempItemList[nRandomNum], + bFinish = false + }) + table.remove(tempItemList, nRandomNum) + end + for _, v in ipairs(self.tbBuff) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddExScoreFactor then + if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + if v.bActive and 0 < table.indexof(v.tbActiveFloor, self.nCurFloor) then + nScore = nScore * (1 + buffCfg.Params[1] / 100.0) + nScore = math.floor(nScore) + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + if v.bActive and 0 < table.indexof(v.tbActiveFloor, self.nCurFloor) then + nScore = nScore * (1 + buffCfg.Params[1] / 100.0) + nScore = math.floor(nScore) + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + if v.bActive then + nScore = nScore * (1 + buffCfg.Params[1] / 100.0) + nScore = math.floor(nScore) + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + end + end + end + self.taskData = {nScore = nScore, tbItems = tbItems} +end +function GoldenSpyLevelData:UpdateTask(nItemId) + if self.taskData == nil or self.taskData.nScore == 0 then + return false + end + for _, v in ipairs(self.taskData.tbItems) do + if v.nItemId == nItemId and v.bFinish == false then + v.bFinish = true + break + end + end + local bFinish = true + for _, v in ipairs(self.taskData.tbItems) do + if v.bFinish == false then + bFinish = false + break + end + end + if bFinish then + self:AddScore(self.taskData.nScore) + self.nCompleteTaskCount = self.nCompleteTaskCount + 1 + end + return bFinish +end +function GoldenSpyLevelData:GetCompleteTaskCount() + return self.nCompleteTaskCount +end +function GoldenSpyLevelData:GetBuffData() + return self.tbBuff +end +function GoldenSpyLevelData:AddBuff(nBuffId) + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", nBuffId) + if buffCfg == nil then + return + end + local buffEntity = { + buffId = nBuffId, + tbActiveFloor = {}, + bActive = false + } + if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + table.insert(buffEntity.tbActiveFloor, self.nCurFloor) + buffEntity.bActive = true + if buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddTimeInFloor then + buffEntity.bActive = false + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + table.insert(buffEntity.tbActiveFloor, self.nCurFloor + 1) + buffEntity.bActive = true + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + buffEntity.bActive = true + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + buffEntity.bActive = true + if buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddSkillUseCount then + self.tbSkillData[buffCfg.Params[1]] = self.tbSkillData[buffCfg.Params[1]] + buffCfg.Params[2] + EventManager.Hit("GoldenSpy_UpdateSkillCount", buffCfg.Params[1], self.tbSkillData[buffCfg.Params[1]]) + end + end + table.insert(self.tbBuff, buffEntity) + if self.taskData ~= nil and self.taskData.nScore > 0 and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddExScoreFactor then + if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + if buffEntity.bActive and 0 < table.indexof(buffEntity.tbActiveFloor, self.nCurFloor) then + self.taskData.nScore = self.taskData.nScore * (1 + buffCfg.Params[1] / 100.0) + self.taskData.nScore = math.floor(self.taskData.nScore) + EventManager.Hit("GoldenSpy_UpdateTaskScore", self.taskData.nScore) + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + if buffEntity.bActive and 0 < table.indexof(buffEntity.tbActiveFloor, self.nCurFloor) then + self.taskData.nScore = self.taskData.nScore * (1 + buffCfg.Params[1] / 100.0) + self.taskData.nScore = math.floor(self.taskData.nScore) + EventManager.Hit("GoldenSpy_UpdateTaskScore", self.taskData.nScore) + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + if buffEntity.bActive then + self.taskData.nScore = self.taskData.nScore * (1 + buffCfg.Params[1] / 100.0) + self.taskData.nScore = math.floor(self.taskData.nScore) + EventManager.Hit("GoldenSpy_UpdateTaskScore", self.taskData.nScore) + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + end + end + if buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddScore then + EventManager.Hit("GoldenSpy_ItemUpdateScore", self.tbBuff) + end +end +function GoldenSpyLevelData:GetSkillData() + return self.tbSkillData +end +function GoldenSpyLevelData:GetUsedSkillData() + return self.tbUsedSkill +end +function GoldenSpyLevelData:UseSkill(nSkillId) + if self.tbSkillData[nSkillId] == nil or self.tbSkillData[nSkillId] <= 0 then + return + end + self.tbSkillData[nSkillId] = self.tbSkillData[nSkillId] - 1 + self.tbUsedSkill[nSkillId] = self.tbUsedSkill[nSkillId] + 1 +end +function GoldenSpyLevelData:AddSkill(nSkillId, nCount) + if self.tbSkillData[nSkillId] == nil then + return + end + self.tbSkillData[nSkillId] = self.tbSkillData[nSkillId] + nCount + EventManager.Hit("GoldenSpy_UpdateSkillCount", nSkillId, self.tbSkillData[nSkillId]) +end +return GoldenSpyLevelData diff --git a/lua/game/ui/activity/goldenspy/goldenspylevelpanel.lua b/lua/game/ui/activity/goldenspy/goldenspylevelpanel.lua new file mode 100644 index 00000000..63523966 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspylevelpanel.lua @@ -0,0 +1,28 @@ +local GoldenSpyLevelPanel = class("GoldenSpyLevelPanel", BasePanel) +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") +GoldenSpyLevelPanel._bIsMainPanel = true +GoldenSpyLevelPanel._sSortingLayerName = AllEnum.SortingLayerName.UI +GoldenSpyLevelPanel._sUIResRootPath = "UI_Activity/" +GoldenSpyLevelPanel._tbDefine = { + { + sPrefabPath = "_400008/GoldenSpyPanel.prefab", + sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyLevelCtrl" + } +} +function GoldenSpyLevelPanel:Awake() + PlayerData.Base:SetSkipNewDayWindow(true) + self.bFirstInCtrl = true +end +function GoldenSpyLevelPanel:OnEnable() +end +function GoldenSpyLevelPanel:OnAfterEnter() +end +function GoldenSpyLevelPanel:OnDisable() +end +function GoldenSpyLevelPanel:OnDestroy() + PlayerData.Base:SetSkipNewDayWindow(false) + PlayerData.Base:OnBackToMainMenuModule() +end +function GoldenSpyLevelPanel:OnRelease() +end +return GoldenSpyLevelPanel diff --git a/lua/game/ui/activity/goldenspy/goldenspylevelselectctrl.lua b/lua/game/ui/activity/goldenspy/goldenspylevelselectctrl.lua new file mode 100644 index 00000000..bd70a3a5 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspylevelselectctrl.lua @@ -0,0 +1,343 @@ +local GoldenSpyLevelSelectCtrl = class("GoldenSpyLevelSelectCtrl", BaseCtrl) +local UIAssetPath = "UI_Activity/_400008/SpriteAtlas/" +local PanelTab = {Group = 1, Level = 2} +local GroupState = { + Normal = 1, + LockByTime = 2, + LockByPreGroup = 3 +} +GoldenSpyLevelSelectCtrl._mapNodeConfig = { + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + GroupSelectRoot = {}, + btn_task = { + sComponentName = "UIButton", + callback = "OnBtnClick_Task" + }, + txt_task = { + sComponentName = "TMP_Text", + sLanguageId = "GoldenSpy_QuestTitle" + }, + reddot_task = {}, + btn_Group = { + nCount = 4, + sComponentName = "UIButton", + callback = "OnBtnClick_Group" + }, + LevelDetalRoot = {}, + reward = { + nCount = 2, + sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" + }, + btn_go = { + sComponentName = "UIButton", + callback = "OnBtnClick_Go" + }, + txt_go = { + sComponentName = "TMP_Text", + sLanguageId = "GoldenSpy_Go" + }, + img_Pass = {}, + go_lockTips = {}, + txt_lockTips = {sComponentName = "TMP_Text"}, + btn_level = { + nCount = 2, + sComponentName = "UIButton", + callback = "OnBtnClick_Level" + }, + img_select = {nCount = 2} +} +GoldenSpyLevelSelectCtrl._mapEventConfig = { + [EventId.UIBackConfirm] = "OnEvent_BackHome", + [EventId.UIHomeConfirm] = "OnEvent_Home" +} +GoldenSpyLevelSelectCtrl._mapRedDotConfig = {} +function GoldenSpyLevelSelectCtrl:Awake() + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActivityId = param[1] + end + EventManager.Add(EventId.TemporaryBlockInput, 1.5) +end +function GoldenSpyLevelSelectCtrl:OnEnable() + self.animator = self.gameObject:GetComponent("Animator") + local mapActivityData = ConfigTable.GetData("Activity", self.nActivityId) + if mapActivityData ~= nil then + local nGroupId = mapActivityData.MidGroupId + local mapGroupData = PlayerData.Activity:GetActivityGroupDataById(nGroupId) + if mapGroupData ~= nil then + local actData = mapGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task) + if actData ~= nil then + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task_Group, { + nGroupId, + actData.ActivityId, + mapActivityData.MiniGameRedDot + }, self._mapNode.reddot_task) + else + self._mapNode.reddot_task:SetActive(false) + end + else + self._mapNode.reddot_task:SetActive(false) + end + else + self._mapNode.reddot_task:SetActive(false) + end + if self._panel.nPanelTab == PanelTab.Level then + local groupCfg = ConfigTable.GetData("GoldenSpyLevelGroup", self._panel.nSelectGroupId) + for _, v in ipairs(groupCfg.LevelList) do + local levelData = self.GoldenSpyActData:GetLevelDataById(v) + if levelData ~= nil and not levelData.bFirstComplete then + self._panel.nSelectLevelId = v + break + end + end + end + self:SwitchPanelTab(self._panel.nPanelTab) +end +function GoldenSpyLevelSelectCtrl:SwitchPanelTab(nTab) + local oldTab = self._panel.nPanelTab + self._panel.nPanelTab = nTab + if nTab == PanelTab.Group then + if oldTab == PanelTab.Level then + self.animator:Play("GoldenSpyLevelSelectPanel_idle") + end + self:InitGroupData() + self._mapNode.GroupSelectRoot.gameObject:SetActive(true) + self._mapNode.LevelDetalRoot.gameObject:SetActive(false) + elseif nTab == PanelTab.Level then + self.animator:Play("GoldenSpyLevelSelectPanel_switch") + EventManager.Add(EventId.TemporaryBlockInput, 1.2) + for i = 1, 2 do + local levelCount = #ConfigTable.GetData("GoldenSpyLevelGroup", self._panel.nSelectGroupId).LevelList + self._mapNode.btn_level[i].gameObject:SetActive(i <= levelCount) + self._mapNode.img_select[i].gameObject:SetActive(self._panel.nSelectLevelId == ConfigTable.GetData("GoldenSpyLevelGroup", self._panel.nSelectGroupId).LevelList[i]) + end + self:InitLevelData() + self._mapNode.GroupSelectRoot.gameObject:SetActive(false) + self._mapNode.LevelDetalRoot.gameObject:SetActive(true) + end +end +function GoldenSpyLevelSelectCtrl:InitGroupData() + self.tbGroupStateList = {} + self.GoldenSpyActData = PlayerData.Activity:GetActivityDataById(self.nActivityId) + if self.GoldenSpyActData == nil then + return + end + self.tbGroupIdList = ConfigTable.GetData("GoldenSpyControl", self.nActivityId).LevelGroupList + for i, v in ipairs(self.tbGroupIdList) do + local groupData = self.GoldenSpyActData:GetLevelGroupDataById(v) + if groupData ~= nil then + local groupCfg = ConfigTable.GetData("GoldenSpyLevelGroup", v) + if groupCfg ~= nil then + local btn = self._mapNode.btn_Group[i] + local normalRoot = btn.transform:Find("AnimRoot/normalRoot") + local lockByTimeRoot = btn.transform:Find("AnimRoot/lockByTimeRoot") + local lockByPreGroupRoot = btn.transform:Find("AnimRoot/lockByPreGroupRoot") + normalRoot.gameObject:SetActive(false) + lockByTimeRoot.gameObject:SetActive(false) + lockByPreGroupRoot.gameObject:SetActive(false) + if CS.ClientManager.Instance.serverTimeStamp < groupData.nStartTime and groupData.nStartTime ~= 0 then + lockByTimeRoot.gameObject:SetActive(true) + table.insert(self.tbGroupStateList, GroupState.LockByTime) + elseif not self.GoldenSpyActData:CheckPreGroupPassByGroupId(v) then + lockByPreGroupRoot.gameObject:SetActive(true) + table.insert(self.tbGroupStateList, GroupState.LockByPreGroup) + else + normalRoot.gameObject:SetActive(true) + table.insert(self.tbGroupStateList, GroupState.Normal) + end + local reddot = normalRoot.transform:Find("bg_GroupName/go_new") + local actGroupId = ConfigTable.GetData("Activity", self.nActivityId).MidGroupId + RedDotManager.RegisterNode(RedDotDefine.Activity_GoldenSpy_Group, {actGroupId, v}, reddot.gameObject) + local bg = normalRoot.transform:Find("bg"):GetComponent("Image") + local txt_GroupName = normalRoot.transform:Find("bg_GroupName/txt_GroupName"):GetComponent("TMP_Text") + local tbPointList = {} + for i = 1, 3 do + local point = normalRoot.transform:Find("GameObject/point" .. i) + point.gameObject:SetActive(false) + local img_pass = point.transform:Find("img_pass") + img_pass.gameObject:SetActive(false) + table.insert(tbPointList, point) + end + self:SetPngSprite(bg, UIAssetPath .. groupCfg.IconPath) + NovaAPI.SetTMPText(txt_GroupName, groupCfg.GroupName) + for m, n in ipairs(groupCfg.LevelList) do + local levelData = self.GoldenSpyActData:GetLevelDataById(n) + if levelData ~= nil then + tbPointList[m].gameObject:SetActive(true) + local levelCfg = ConfigTable.GetData("GoldenSpyLevel", n) + if not (levelData.nMaxScore < levelCfg.Score) then + local img_pass = tbPointList[m].transform:Find("img_pass") + img_pass.gameObject:SetActive(true) + end + end + end + local bg_lock = lockByPreGroupRoot.transform:Find("bg"):GetComponent("Image") + local txt_GroupName_Lock = lockByPreGroupRoot.transform:Find("bg_GroupName/txt_GroupName"):GetComponent("TMP_Text") + local txt_lock = lockByPreGroupRoot.transform:Find("txt_lock"):GetComponent("TMP_Text") + self:SetPngSprite(bg_lock, UIAssetPath .. groupCfg.IconPath) + NovaAPI.SetTMPText(txt_GroupName_Lock, groupCfg.GroupName) + local nIndex = table.indexof(self.tbGroupIdList, v) + if 1 < nIndex then + local preGroupId = self.tbGroupIdList[nIndex - 1] + local preGroupCfg = ConfigTable.GetData("GoldenSpyLevelGroup", preGroupId) + NovaAPI.SetTMPText(txt_lock, orderedFormat(ConfigTable.GetUIText("GoldenSpy_LevelGroup_Lock_PreGroup"), preGroupCfg.GroupName)) + end + local txt_time = lockByTimeRoot.transform:Find("txt_time"):GetComponent("TMP_Text") + local nStartTime = self.GoldenSpyActData:GetGroupStartTime(v) + local curTime = CS.ClientManager.Instance.serverTimeStamp + if 0 < nStartTime then + local remainTime = nStartTime - CS.ClientManager.Instance.serverTimeStamp + local sTimeStr = self:GetTimeText(remainTime) + NovaAPI.SetTMPText(txt_time, orderedFormat(ConfigTable.GetUIText("GoldenSpy_TimeTips") or "", sTimeStr)) + end + end + end + end +end +function GoldenSpyLevelSelectCtrl:InitLevelData() + local groupCfg = ConfigTable.GetData("GoldenSpyLevelGroup", self._panel.nSelectGroupId) + if groupCfg == nil then + return + end + local levelCfg = ConfigTable.GetData("GoldenSpyLevel", self._panel.nSelectLevelId) + if levelCfg == nil then + return + end + local levelData = self.GoldenSpyActData:GetLevelDataById(self._panel.nSelectLevelId) + local levelRoot = self._mapNode.LevelDetalRoot + local txt_GroupName = levelRoot.transform:Find("bg_GroupName/txt_GroupName"):GetComponent("TMP_Text") + local img_level = levelRoot.transform:Find("img_level"):GetComponent("Image") + local txt_levelName = levelRoot.transform:Find("AnimRoot/GameObject/txt_levelName"):GetComponent("TMP_Text") + local txt_floorCount = levelRoot.transform:Find("AnimRoot/GameObject/db_floor/txt_floorCount"):GetComponent("TMP_Text") + local txt_levelDes = levelRoot.transform:Find("AnimRoot/txt_levelDes"):GetComponent("TMP_Text") + local title_score = levelRoot.transform:Find("AnimRoot/Image/title_score"):GetComponent("TMP_Text") + local txt_score = levelRoot.transform:Find("AnimRoot/Image/txt_score"):GetComponent("TMP_Text") + local txt_target = levelRoot.transform:Find("AnimRoot/db_reward/txt_target"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_GroupName, groupCfg.GroupName) + self:SetPngSprite(img_level, UIAssetPath .. levelCfg.IconPath) + NovaAPI.SetTMPText(txt_levelName, levelCfg.LevelName) + local nTotalFloor = #levelCfg.FloorList + NovaAPI.SetTMPText(txt_floorCount, orderedFormat(ConfigTable.GetUIText("GoldenSpy_TotalFloor"), nTotalFloor)) + NovaAPI.SetTMPText(txt_levelDes, levelCfg.LevelDesc) + NovaAPI.SetTMPText(title_score, ConfigTable.GetUIText("GoldenSpy_HighestScoreTitle")) + NovaAPI.SetTMPText(txt_score, orderedFormat(ConfigTable.GetUIText("GoldenSpy_HighestScore"), levelData.nMaxScore)) + NovaAPI.SetTMPText(txt_target, levelCfg.WinCondDesc) + for i = 1, 2 do + self._mapNode.reward[i]:SetItem(levelCfg["Item" .. i .. "Id"], nil, levelCfg["Item" .. i .. "Count"], nil, levelData.bFirstComplete, nil, nil, false) + local btn_reward = self._mapNode.reward[i].gameObject:GetComponent("UIButton") + btn_reward.onClick:RemoveAllListeners() + local clickCb = function() + UTILS.ClickItemGridWithTips(levelCfg["Item" .. i .. "Id"], btn_reward.transform, true, false, false) + end + btn_reward.onClick:AddListener(clickCb) + end + local bPreLevelPass = self.GoldenSpyActData:CheckPreLevelPassById(self._panel.nSelectLevelId) + if bPreLevelPass then + self._mapNode.btn_go.gameObject:SetActive(true) + self._mapNode.go_lockTips.gameObject:SetActive(false) + else + self._mapNode.btn_go.gameObject:SetActive(false) + local preLevelData = self.GoldenSpyActData:GetLevelDataById(levelCfg.PreLevelId) + if preLevelData ~= nil then + local preLevelCfg = ConfigTable.GetData("GoldenSpyLevel", levelCfg.PreLevelId) + NovaAPI.SetTMPText(self._mapNode.txt_lockTips, orderedFormat(ConfigTable.GetUIText("GoldenSpy_LockTips"), preLevelCfg.LevelName)) + self._mapNode.go_lockTips.gameObject:SetActive(true) + end + end + self._mapNode.img_Pass.gameObject:SetActive(levelData.bFirstComplete) +end +function GoldenSpyLevelSelectCtrl:GetTimeText(remainTime) + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + return sTimeStr +end +function GoldenSpyLevelSelectCtrl:OnBtnClick_Task() + local mapActivityData = ConfigTable.GetData("Activity", self.nActivityId) + if mapActivityData ~= nil then + local nGroupId = mapActivityData.MidGroupId + local mapGroupData = PlayerData.Activity:GetActivityGroupDataById(nGroupId) + if mapGroupData ~= nil then + local actData = mapGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task) + if actData ~= nil then + EventManager.Hit(EventId.OpenPanel, PanelId.Task_20102, actData.ActivityId, 4) + end + end + end +end +function GoldenSpyLevelSelectCtrl:OnBtnClick_Group(btn, nIndex) + local groupState = self.tbGroupStateList[nIndex] + if groupState ~= GroupState.Normal then + return + end + self._panel.nSelectGroupId = self.tbGroupIdList[nIndex] + local groupCfg = ConfigTable.GetData("GoldenSpyLevelGroup", self._panel.nSelectGroupId) + local tempLevelId = groupCfg.LevelList[1] + for _, v in ipairs(groupCfg.LevelList) do + local levelData = self.GoldenSpyActData:GetLevelDataById(v) + if levelData ~= nil then + tempLevelId = v + if not levelData.bFirstComplete then + break + end + end + end + self._panel.nSelectLevelId = tempLevelId + self:SwitchPanelTab(PanelTab.Level) + self.GoldenSpyActData:EnterGroupSelect(self._panel.nSelectGroupId) +end +function GoldenSpyLevelSelectCtrl:OnBtnClick_Level(btn, nIndex) + for i = 1, 2 do + self._mapNode.img_select[i].gameObject:SetActive(i == nIndex) + end + local groupCfg = ConfigTable.GetData("GoldenSpyLevelGroup", self._panel.nSelectGroupId) + self._panel.nSelectLevelId = groupCfg.LevelList[nIndex] + self:InitLevelData() +end +function GoldenSpyLevelSelectCtrl:OnBtnClick_Go() + self.GoldenSpyActData:StartLevel(self._panel.nSelectGroupId, self._panel.nSelectLevelId) +end +function GoldenSpyLevelSelectCtrl:OnEvent_BackHome(nPanelId) + if nPanelId == PanelId.GoldenSpyLevelSelectPanel then + if self._panel.nPanelTab == PanelTab.Group then + EventManager.Hit(EventId.ClosePanel, PanelId.GoldenSpyLevelSelectPanel) + elseif self._panel.nPanelTab == PanelTab.Level then + self:SwitchPanelTab(PanelTab.Group) + end + end +end +function GoldenSpyLevelSelectCtrl:OnEvent_Home(nPanelId) + if nPanelId == PanelId.GoldenSpyLevelSelectPanel then + PanelManager.Home() + end +end +return GoldenSpyLevelSelectCtrl diff --git a/lua/game/ui/activity/goldenspy/goldenspylevelselectpanel.lua b/lua/game/ui/activity/goldenspy/goldenspylevelselectpanel.lua new file mode 100644 index 00000000..1d39aa4d --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspylevelselectpanel.lua @@ -0,0 +1,28 @@ +local GoldenSpyLevelSelectPanel = class("GoldenSpyLevelSelectPanel", BasePanel) +GoldenSpyLevelSelectPanel._bIsMainPanel = true +GoldenSpyLevelSelectPanel._bAddToBackHistory = true +GoldenSpyLevelSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI +GoldenSpyLevelSelectPanel._sUIResRootPath = "UI_Activity/" +GoldenSpyLevelSelectPanel._tbDefine = { + { + sPrefabPath = "_400008/GoldenSpyLevelSelectPanel.prefab", + sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyLevelSelectCtrl" + } +} +local PanelTab = {Group = 1, Level = 2} +function GoldenSpyLevelSelectPanel:Awake() + self.nPanelTab = PanelTab.Group + self.nSelectGroupId = 0 + self.nSelectLevelId = 0 +end +function GoldenSpyLevelSelectPanel:OnEnable() +end +function GoldenSpyLevelSelectPanel:OnAfterEnter() +end +function GoldenSpyLevelSelectPanel:OnDisable() +end +function GoldenSpyLevelSelectPanel:OnDestroy() +end +function GoldenSpyLevelSelectPanel:OnRelease() +end +return GoldenSpyLevelSelectPanel diff --git a/lua/game/ui/activity/goldenspy/goldenspynormalitem.lua b/lua/game/ui/activity/goldenspy/goldenspynormalitem.lua new file mode 100644 index 00000000..57c359a5 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspynormalitem.lua @@ -0,0 +1,100 @@ +local GoldenSpyBaseItem = require("Game.UI.Activity.GoldenSpy.GoldenSpyBaseItem") +local GoldenSpyNormalItem = class("GoldenSpyNormalItem", GoldenSpyBaseItem) +GoldenSpyNormalItem._mapNodeConfig = { + HitArea = { + sNodeName = "HitArea", + sComponentName = "RectTransform" + }, + flash = {} +} +GoldenSpyNormalItem._mapEventConfig = { + GM_GoldenSpy_Show = "OnEvent_GM_GoldenSpy_Show", + GoldenSpy_ItemUpdateScore = "OnEvent_GoldenSpy_ItemUpdateScore" +} +GoldenSpyNormalItem._mapRedDotConfig = {} +function GoldenSpyNormalItem:InitData() + local nScore = self.itemCfg.Score + for _, v in ipairs(self.floorCtrl.levelCtrl.GoldenSpyLevelData:GetBuffData()) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddScore and buffCfg.Params[1] == self.itemCfg.ItemType and self:IsBuffActive(v) then + nScore = nScore + buffCfg.Params[2] + end + end + self:InitFlash(nScore) +end +function GoldenSpyNormalItem:InitFlash(nScore) + if self.itemCfg.NeedShowFlash == false then + return + end + self._mapNode.flash:SetActive(nScore >= self.commonCfg.HighValueEffect) +end +function GoldenSpyNormalItem:GetHitArea() + local tr = self.gameObject:GetComponent("RectTransform") + local hitArea = { + nType = self.nHitAreaType, + center = self._mapNode.HitArea.anchoredPosition + tr.anchoredPosition, + width = self._mapNode.HitArea.sizeDelta.x, + height = self._mapNode.HitArea.sizeDelta.y + } + return hitArea +end +function GoldenSpyNormalItem:IsBuffActive(buffData) + local bResult = false + local nCurFloor = self.floorCtrl.levelCtrl.GoldenSpyLevelData:GetCurFloor() + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", buffData.buffId) + if buffCfg == nil then + return false + end + if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then + if buffData.bActive and table.indexof(buffData.tbActiveFloor, nCurFloor) > 0 then + bResult = true + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then + if buffData.bActive and table.indexof(buffData.tbActiveFloor, nCurFloor) > 0 then + bResult = true + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then + if buffData.bActive then + bResult = true + end + elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then + end + return bResult +end +function GoldenSpyNormalItem:OnSkill_InVision() + self.floorCtrl:RemoveItem(self) + self.gameObject:SetActive(false) +end +function GoldenSpyNormalItem:OnSkill_Boom(callback) + if callback then + callback() + end + if self.gameObject then + self.gameObject:SetActive(false) + end +end +function GoldenSpyNormalItem:OnSkill_Frozen(callback) + if callback then + callback() + end +end +function GoldenSpyNormalItem:OnEvent_GoldenSpy_ItemUpdateScore(tbBuff) + if self.gameObject.activeSelf == false then + return + end + local nScore = self.itemCfg.Score + for _, v in ipairs(tbBuff) do + local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", v.buffId) + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddScore and buffCfg.Params[1] == self.itemCfg.ItemType and self:IsBuffActive(v) then + nScore = nScore + buffCfg.Params[2] + end + end + self:InitFlash(nScore) +end +function GoldenSpyNormalItem:OnEvent_GM_GoldenSpy_Show() + local img = self._mapNode.HitArea:GetComponent("Image") + if img then + img.enabled = true + end +end +return GoldenSpyNormalItem diff --git a/lua/game/ui/activity/goldenspy/goldenspypatrolitem.lua b/lua/game/ui/activity/goldenspy/goldenspypatrolitem.lua new file mode 100644 index 00000000..3c6309d6 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspypatrolitem.lua @@ -0,0 +1,383 @@ +local GoldenSpyBaseItem = require("Game.UI.Activity.GoldenSpy.GoldenSpyBaseItem") +local GoldenSpyPatrolItem = class("GoldenSpyPatrolItem", GoldenSpyBaseItem) +local WwiseAudioMgr = CS.WwiseAudioManager.Instance +local VisionAngle = 45 +local VisionRadius = 250 +GoldenSpyPatrolItem._mapNodeConfig = { + trDrone = { + sNodeName = "Drone", + sComponentName = "RectTransform" + }, + StartPoint = { + sNodeName = "StartPoint", + sComponentName = "RectTransform" + }, + EndPoint = { + sNodeName = "EndPoint", + sComponentName = "RectTransform" + }, + VisionPoint = { + sNodeName = "VisionPoint", + sComponentName = "RectTransform" + }, + img_normal = {}, + img_warning = {}, + HitArea = { + sNodeName = "HitArea", + sComponentName = "RectTransform" + }, + animator = {sNodeName = "Icon", sComponentName = "Animator"}, + flash = {}, + imgIce = {}, + IceRoot = { + sComponentName = "RectTransform" + } +} +GoldenSpyPatrolItem._mapEventConfig = { + GoldenSpyHookStartExtend = "OnEvent_GoldenSpyHookStartExtend", + GM_GoldenSpy_Show = "OnEvent_GM_GoldenSpy_Show" +} +GoldenSpyPatrolItem._mapRedDotConfig = {} +function GoldenSpyPatrolItem:Awake() + self._moveTweener = nil + self._visionUpdateTimer = nil + self._mapNode.img_normal:SetActive(true) + self._mapNode.img_warning:SetActive(false) + self.bTrigger = true + self._mapNode.flash:SetActive(false) + self._mapNode.imgIce:SetActive(false) + self._mapNode.IceRoot.gameObject:SetActive(false) +end +function GoldenSpyPatrolItem:OnEnable() +end +function GoldenSpyPatrolItem:OnDisable() +end +function GoldenSpyPatrolItem:OnDestroy() + self:StopMove() +end +function GoldenSpyPatrolItem:Init() + self.nUid = nil + self.nItemId = nil + self.bDirection = true + self.nBagItemPrice = 0 + local startPoint = self._mapNode.StartPoint.anchoredPosition + self.vStartPoint = Vector3(startPoint.x, startPoint.y, 0) + local endPoint = self._mapNode.EndPoint.anchoredPosition + self.vEndPoint = Vector3(endPoint.x, endPoint.y, 0) + local visionPoint = self._mapNode.VisionPoint.anchoredPosition + self.vVisionPoint = Vector3(visionPoint.x, visionPoint.y, 0) + self.bDirection = self.vEndPoint.x > self.vStartPoint.x + self.bDestination = false +end +function GoldenSpyPatrolItem:InitData() + self.nVisionAngle = self.itemCfg.Params[3] or VisionAngle + self.nVisionRadius = self.itemCfg.Params[4] or VisionRadius +end +function GoldenSpyPatrolItem:StartFloor() + self:StartMove() +end +function GoldenSpyPatrolItem:FinishFloor() + self:StopMove() +end +function GoldenSpyPatrolItem:GetHitArea() + local tr = self.gameObject:GetComponent("RectTransform") + local hitArea = { + nType = self.nHitAreaType, + center = self._mapNode.HitArea.anchoredPosition + tr.anchoredPosition + self._mapNode.trDrone.anchoredPosition, + width = self._mapNode.HitArea.sizeDelta.x, + height = self._mapNode.HitArea.sizeDelta.y + } + return hitArea +end +function GoldenSpyPatrolItem:Boom(callback) + if callback then + callback() + end + self.gameObject:SetActive(false) +end +function GoldenSpyPatrolItem:GetVisionArea() + local visionArea = { + center = self._mapNode.VisionPoint.anchoredPosition + self.gameObject.transform.anchoredPosition, + radius = self._mapNode.VisionPoint.sizeDelta.x * 0.5, + direction = self.bDirection + } + return visionArea +end +function GoldenSpyPatrolItem:Pause() + if self._moveTweener ~= nil then + self._moveTweener:Pause() + end + if self._visionUpdateTimer ~= nil then + self._visionUpdateTimer:Pause(true) + end +end +function GoldenSpyPatrolItem:Resume() + if self.bFrozen then + return + end + if self._moveTweener ~= nil then + self._moveTweener:Play() + end + if self._visionUpdateTimer ~= nil then + self._visionUpdateTimer:Pause(false) + end +end +function GoldenSpyPatrolItem:onCatch(callback) + self:StopMove() + self._mapNode.trDrone.anchoredPosition = Vector2.zero + self._mapNode.img_warning:SetActive(false) + self._mapNode.img_normal:SetActive(false) + self._mapNode.animator:Play("Companion_out") + if callback then + callback() + end +end +function GoldenSpyPatrolItem:OnSkill_Boom(callback) + self:StopMove() + if callback then + callback() + end + if self.gameObject then + self.gameObject:SetActive(false) + end +end +function GoldenSpyPatrolItem:OnSkill_Frozen(callback) + self.bFrozen = true + self._mapNode.imgIce:SetActive(true) + self._mapNode.img_normal:SetActive(false) + self._mapNode.img_warning:SetActive(false) + self._mapNode.animator:Play("Companion_out") + self:Pause() + if callback then + callback() + end +end +function GoldenSpyPatrolItem:OnSkill_Frozen_Resume(callback) + self.bFrozen = false + self._mapNode.imgIce:SetActive(false) + self._mapNode.IceRoot:SetParent(self.gameObject.transform) + self._mapNode.IceRoot.anchoredPosition = self._mapNode.trDrone.anchoredPosition + self._mapNode.IceRoot.gameObject:SetActive(true) + self._mapNode.img_normal:SetActive(true) + self._mapNode.animator:Play("Companion_idle") + if self._moveTweener ~= nil then + self._moveTweener:Play() + end + if self._visionUpdateTimer ~= nil then + self._visionUpdateTimer:Pause(false) + end + self:AddTimer(1, 0.5, function() + self._mapNode.IceRoot.gameObject:SetActive(false) + self._mapNode.IceRoot:SetParent(self._mapNode.trDrone) + end, true, true, true) + if callback then + callback() + end +end +function GoldenSpyPatrolItem:StartMove() + self:StopMove() + self.bDirection = self.vEndPoint.x > self.vStartPoint.x + self:_ApplyForwardRotation() + self:_StartMoveTween() + self:_StartVisionCheck() +end +function GoldenSpyPatrolItem:_StartMoveTween() + local tr = self._mapNode.trDrone + if tr == nil then + return + end + local from = tr.anchoredPosition + local to = self.bDestination and self.vStartPoint or self.vEndPoint + local dist = to.x - from.x + local duration = math.abs(dist / (self.itemCfg.Params[1] or 100)) + if duration <= 0 then + self:_OnReachTarget() + return + end + if self._moveTweener ~= nil then + self._moveTweener:Kill(false) + self._moveTweener = nil + end + self._moveTweener = tr:DOAnchorPosX(to.x, duration):SetEase(Ease.Linear):SetUpdate(true):OnUpdate(function() + end):OnComplete(function() + self:_OnReachTarget() + end):OnKill(function() + end) +end +function GoldenSpyPatrolItem:StopMove() + self:_KillMoveTween() + self:_StopVisionCheck() +end +function GoldenSpyPatrolItem:_OnReachTarget() + self.bDirection = not self.bDirection + self.bDestination = not self.bDestination + self:_ApplyForwardRotation() + self:_StartMoveTween() +end +function GoldenSpyPatrolItem:_ApplyForwardRotation() + local tr = self._mapNode.trDrone + if tr then + if self.bDirection then + tr.localEulerAngles = Vector3(0, 0, 0) + else + tr.localEulerAngles = Vector3(0, 180, 0) + end + end +end +function GoldenSpyPatrolItem:_KillMoveTween() + if self._moveTweener ~= nil then + self._moveTweener:Kill(false) + self._moveTweener = nil + end + if self._mapNode.trDrone ~= nil then + self._mapNode.trDrone:DOKill(false) + end +end +function GoldenSpyPatrolItem:GetForwardAngle() + if self.bDirection then + return 0 + else + return 180 + end +end +function GoldenSpyPatrolItem:_PointInSector(px, py, cx, cy, forwardAngle, visionAngle, radius) + local dx, dy = px - cx, py - cy + local dist2 = dx * dx + dy * dy + if dist2 > radius * radius then + return false + end + local angle = math.deg(math.atan(dy, dx)) + local lo = forwardAngle - visionAngle + local hi = forwardAngle + visionAngle + while angle < lo do + angle = angle + 360 + end + while angle > hi + 360 do + angle = angle - 360 + end + if lo <= angle and hi >= angle then + return true + end + if angle >= lo - 360 and angle <= hi - 360 then + return true + end + return false +end +function GoldenSpyPatrolItem:_HitAreaInSector(hitArea, vx, vy, forwardAngle, halfAngle, radius) + if not (hitArea and vx) or not vy then + return false + end + local cx, cy = vx, vy + local ix, iy + if hitArea.position then + ix, iy = hitArea.position.x, hitArea.position.y + else + return false + end + local itemR = hitArea.radius or 0 + return self:_CircleSectorIntersect(ix, iy, itemR, cx, cy, forwardAngle, halfAngle, radius) +end +function GoldenSpyPatrolItem:_PointToSectorDist(px, py, cx, cy, forwardAngle, halfAngle, radius) + local dx, dy = px - cx, py - cy + local dist = math.sqrt(dx * dx + dy * dy) + local angleDeg = math.deg(math.atan(dy, dx)) + local lo = forwardAngle - halfAngle + local hi = forwardAngle + halfAngle + while angleDeg < lo - 180 do + angleDeg = angleDeg + 360 + end + while angleDeg > hi + 180 do + angleDeg = angleDeg - 360 + end + if lo <= angleDeg and hi >= angleDeg and radius >= dist then + return 0 + end + local radLo = math.rad(lo) + local radHi = math.rad(hi) + local clampAngle = angleDeg + if lo > clampAngle then + clampAngle = lo + end + if hi < clampAngle then + clampAngle = hi + end + local radClamp = math.rad(clampAngle) + local ax = cx + radius * math.cos(radClamp) + local ay = cy + radius * math.sin(radClamp) + local dArc = math.sqrt((px - ax) ^ 2 + (py - ay) ^ 2) + local distToRay = function(angleRay) + local rad = math.rad(angleRay) + local rx, ry = math.cos(rad), math.sin(rad) + local t = dx * rx + dy * ry + if t <= 0 then + return math.sqrt(dx * dx + dy * dy) + end + if t >= radius then + local ex = cx + radius * rx + local ey = cy + radius * ry + return math.sqrt((px - ex) ^ 2 + (py - ey) ^ 2) + end + local nx = cx + t * rx + local ny = cy + t * ry + return math.sqrt((px - nx) ^ 2 + (py - ny) ^ 2) + end + local dRay1 = distToRay(lo) + local dRay2 = distToRay(hi) + return math.min(dArc, dRay1, dRay2) +end +function GoldenSpyPatrolItem:_CircleSectorIntersect(circleCx, circleCy, circleR, sectorCx, sectorCy, sectorForward, sectorHalfAngle, sectorRadius) + local dist = self:_PointToSectorDist(circleCx, circleCy, sectorCx, sectorCy, sectorForward, sectorHalfAngle, sectorRadius) + return circleR >= dist +end +function GoldenSpyPatrolItem:_CheckVision() + local tr = self.gameObject:GetComponent("RectTransform") + local vp = self._mapNode.VisionPoint.anchoredPosition + tr.anchoredPosition + self._mapNode.trDrone.anchoredPosition + if vp == nil then + return + end + local vx, vy = vp.x, vp.y + local forwardAngle = self:GetForwardAngle() + local halfAngle = self.nVisionAngle + local radius = self.nVisionRadius + local hitArea = { + position = self.floorCtrl:GetHookEndPos(), + radius = self.floorCtrl:GetHookRadius() + } + if hitArea and self:_HitAreaInSector(hitArea, vx, vy, forwardAngle, halfAngle, radius) and self.bTrigger then + self.floorCtrl:DropItem() + self.floorCtrl:DoStartRetract() + WwiseAudioMgr:PostEvent("Mode_steal_error") + self.floorCtrl:SubTime(self.itemCfg.Params[2]) + self._mapNode.img_normal:SetActive(false) + self._mapNode.img_warning:SetActive(true) + self:AddTimer(1, 0.5, function() + self._mapNode.img_normal:SetActive(true) + self._mapNode.img_warning:SetActive(false) + end, true, true, true) + self.bTrigger = false + else + end +end +function GoldenSpyPatrolItem:_StartVisionCheck() + self:_StopVisionCheck() + self._visionUpdateTimer = self:AddTimer(0, 0, "OnVisionUpdate", true, true, true) +end +function GoldenSpyPatrolItem:OnVisionUpdate() + self:_CheckVision() +end +function GoldenSpyPatrolItem:_StopVisionCheck() + if self._visionUpdateTimer ~= nil then + self._visionUpdateTimer:Cancel() + self._visionUpdateTimer = nil + end +end +function GoldenSpyPatrolItem:OnEvent_GoldenSpyHookStartExtend() + self.bTrigger = true +end +function GoldenSpyPatrolItem:OnEvent_GM_GoldenSpy_Show() + local img = self._mapNode.HitArea:GetComponent("Image") + if img then + img.enabled = true + end +end +return GoldenSpyPatrolItem diff --git a/lua/game/ui/activity/goldenspy/goldenspypausectrl.lua b/lua/game/ui/activity/goldenspy/goldenspypausectrl.lua new file mode 100644 index 00000000..bfa12ea7 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspypausectrl.lua @@ -0,0 +1,76 @@ +local GoldenSpyPauseCtrl = class("GoldenSpyPauseCtrl", BaseCtrl) +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") +GoldenSpyPauseCtrl._mapNodeConfig = { + blur = {}, + txt_title = { + sComponentName = "TMP_Text", + sLanguageId = "TowerDef_Text_Pause" + }, + txt_exit = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "TowerDef_Button_Leave" + }, + txt_restart = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "TowerDef_Button_Re" + }, + txt_continue = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "TowerDef_Button_Back" + }, + txt_dic = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "Tutorial_DicTitle" + }, + btn_exit = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Exit", + sAction = "Giveup" + }, + btn_restart = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Restart", + sAction = "Retry" + }, + btn_continue = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Continue", + sAction = "Back" + }, + btn_dic = { + sComponentName = "NaviButton", + callback = "OnBtnClick_OpenDic", + sAction = "Depot" + } +} +GoldenSpyPauseCtrl._mapEventConfig = {} +GoldenSpyPauseCtrl._mapRedDotConfig = {} +function GoldenSpyPauseCtrl:Awake() + self.tbGamepadUINode = self:GetGamepadUINode() +end +function GoldenSpyPauseCtrl:Open(needShowDic) + self.gameObject:SetActive(true) + self._mapNode.btn_dic.gameObject:SetActive(needShowDic) + GamepadUIManager.EnableGamepadUI("GoldenSpyPauseCtrl", self.tbGamepadUINode) +end +function GoldenSpyPauseCtrl:Close() + GamepadUIManager.DisableGamepadUI("GoldenSpyPauseCtrl") + self.gameObject:SetActive(false) +end +function GoldenSpyPauseCtrl:OnBtnClick_Exit() + EventManager.Hit("GoldenSpy_Exit_OnClick") +end +function GoldenSpyPauseCtrl:OnBtnClick_Restart() + EventManager.Hit("GoldenSpy_Restart_OnClick") +end +function GoldenSpyPauseCtrl:OnBtnClick_Continue() + EventManager.Hit("GoldenSpy_Continue_OnClick") +end +function GoldenSpyPauseCtrl:OnBtnClick_OpenDic() + EventManager.Hit("GoldenSpy_OpenDic_OnClick") +end +return GoldenSpyPauseCtrl diff --git a/lua/game/ui/activity/goldenspy/goldenspyresultctrl.lua b/lua/game/ui/activity/goldenspy/goldenspyresultctrl.lua new file mode 100644 index 00000000..dfd14682 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspyresultctrl.lua @@ -0,0 +1,155 @@ +local GoldenSpyResultCtrl = class("GoldenSpyResultCtrl", BaseCtrl) +GoldenSpyResultCtrl._mapNodeConfig = { + txt_title = {nCount = 2, sComponentName = "TMP_Text"}, + txt_titleShadow = {nCount = 2, sComponentName = "TMP_Text"}, + btn_finish1 = { + sComponentName = "UIButton", + callback = "OnBtnClick_Finish" + }, + txt_finish1 = { + sComponentName = "TMP_Text", + sLanguageId = "GoldenSpy_Result_Finish" + }, + btn_finish2 = { + sComponentName = "UIButton", + callback = "OnBtnClick_Finish" + }, + txt_finish2 = { + sComponentName = "TMP_Text", + sLanguageId = "GoldenSpy_LevelFinish" + }, + GoNextRoot = {}, + txtTipShadow = { + sComponentName = "TMP_Text", + sLanguageId = "GoldenSpy_Result_Tip" + }, + txtTip = { + sComponentName = "TMP_Text", + sLanguageId = "GoldenSpy_Result_Tip" + }, + btn_goNext = { + sComponentName = "UIButton", + callback = "OnBtnClick_GoNext" + }, + txt_goNext = { + sComponentName = "TMP_Text", + sLanguageId = "GoldenSpy_Result_GoNext" + }, + txt_ttTitle = { + sComponentName = "TMP_Text", + sLanguageId = "GoldenSpy_Result_TotalTargetTitle" + }, + txt_ttValue = {sComponentName = "TMP_Text"}, + img_finish = {}, + FinishRoot = {} +} +GoldenSpyResultCtrl._mapEventConfig = {} +GoldenSpyResultCtrl._mapRedDotConfig = {} +function GoldenSpyResultCtrl:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.bResult = tbParam[1] + self.nLevelId = tbParam[2] + self.nCurFloorId = tbParam[3] + self.nFloor = tbParam[4] + self.nTotalFloor = tbParam[5] + self.nCurScore = tbParam[6] + self.finishCallback = tbParam[7] + self.goNextCallback = tbParam[8] + self.bSuccess = tbParam[9] + end + self.levelCfg = ConfigTable.GetData("GoldenSpyLevel", self.nLevelId) + self.floorCfg = ConfigTable.GetData("GoldenSpyFloor", self.nCurFloorId) + self._mapNode.GoNextRoot:SetActive(not self.bResult) + self._mapNode.FinishRoot:SetActive(self.bResult) + self:SetContent() + if self.bSuccess then + for i, v in ipairs(self._mapNode.txt_title) do + NovaAPI.SetTMPText(v, ConfigTable.GetUIText("GoldenSpy_Result_Title")) + end + for i, v in ipairs(self._mapNode.txt_titleShadow) do + NovaAPI.SetTMPText(v, ConfigTable.GetUIText("GoldenSpy_Result_Title")) + end + else + for i, v in ipairs(self._mapNode.txt_title) do + NovaAPI.SetTMPText(v, ConfigTable.GetUIText("GoldenSpy_Result_Failure")) + end + for i, v in ipairs(self._mapNode.txt_titleShadow) do + NovaAPI.SetTMPText(v, ConfigTable.GetUIText("GoldenSpy_Result_Failure")) + end + end +end +function GoldenSpyResultCtrl:OnEnable() +end +function GoldenSpyResultCtrl:OnDisable() +end +function GoldenSpyResultCtrl:OnDestroy() +end +function GoldenSpyResultCtrl:SetContent() + self:SetGoNextTarget() + self:SetFinishTarget() +end +function GoldenSpyResultCtrl:SetGoNextTarget() + NovaAPI.SetTMPText(self._mapNode.txt_ttValue, tostring(self.levelCfg.Score)) + self._mapNode.img_finish:SetActive(self.nCurScore >= self.levelCfg.Score) + local goNext = self._mapNode.GoNextRoot + local target1 = goNext.transform:Find("AnimRoot/target1") + local txt_target1 = target1.transform:Find("txt_target"):GetComponent("TMP_Text") + local txt_value1 = target1.transform:Find("txt_value"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_target1, ConfigTable.GetUIText("GoldenSpy_Result_GoNextTarget1")) + NovaAPI.SetTMPText(txt_value1, orderedFormat(ConfigTable.GetUIText("GoldenSpy_Result_TargetValue2"), self.floorCfg.GoalScore)) + local target2 = goNext.transform:Find("AnimRoot/target2") + local txt_target2 = target2.transform:Find("txt_target"):GetComponent("TMP_Text") + local txt_value2 = target2.transform:Find("txt_value"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_target2, ConfigTable.GetUIText("GoldenSpy_Result_GoNextTarget2")) + NovaAPI.SetTMPText(txt_value2, orderedFormat(ConfigTable.GetUIText("GoldenSpy_Result_TargetValue2"), self.nCurScore)) +end +function GoldenSpyResultCtrl:SetFinishTarget() + local finish = self._mapNode.FinishRoot + local target1 = finish.transform:Find("AnimRoot/target1") + local txt_target1 = target1.transform:Find("txt_target"):GetComponent("TMP_Text") + local txt_value1 = target1.transform:Find("txt_value"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_target1, ConfigTable.GetUIText("GoldenSpy_Result_FinishTarget1")) + NovaAPI.SetTMPText(txt_value1, orderedFormat(ConfigTable.GetUIText("GoldenSpy_Result_TargetValue1"), self.nTotalFloor)) + local target2 = finish.transform:Find("AnimRoot/target2") + local txt_target2 = target2.transform:Find("txt_target"):GetComponent("TMP_Text") + local txt_value2 = target2.transform:Find("txt_value"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_target2, ConfigTable.GetUIText("GoldenSpy_Result_FinishTarget2")) + NovaAPI.SetTMPText(txt_value2, orderedFormat(ConfigTable.GetUIText("GoldenSpy_Result_TargetValue1"), self.nFloor)) + local target3 = finish.transform:Find("AnimRoot/target3") + local txt_target3 = target3.transform:Find("txt_target"):GetComponent("TMP_Text") + local txt_value3 = target3.transform:Find("txt_value"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_target3, ConfigTable.GetUIText("GoldenSpy_Result_FinishTarget3")) + NovaAPI.SetTMPText(txt_value3, orderedFormat(ConfigTable.GetUIText("GoldenSpy_Result_TargetValue2"), self.levelCfg.Score)) + local target4 = finish.transform:Find("AnimRoot/target4") + local txt_target4 = target4.transform:Find("txt_target"):GetComponent("TMP_Text") + local txt_value4 = target4.transform:Find("txt_value"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txt_target4, ConfigTable.GetUIText("GoldenSpy_Result_FinishTarget4")) + NovaAPI.SetTMPText(txt_value4, orderedFormat(ConfigTable.GetUIText("GoldenSpy_Result_TargetValue2"), self.nCurScore)) +end +function GoldenSpyResultCtrl:OnBtnClick_Finish() + if self.bResult then + local callback = function() + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + EventManager.Hit(EventId.ClosePanel, PanelId.GoldenSpyResultPanel) + end + cs_coroutine.start(wait) + end + if self.finishCallback ~= nil then + self.finishCallback(callback) + end + else + self.bResult = true + self._mapNode.GoNextRoot:SetActive(not self.bResult) + self._mapNode.FinishRoot:SetActive(self.bResult) + end +end +function GoldenSpyResultCtrl:OnBtnClick_GoNext() + EventManager.Hit(EventId.ClosePanel, PanelId.GoldenSpyResultPanel) + if self.goNextCallback ~= nil then + self.goNextCallback() + end +end +return GoldenSpyResultCtrl diff --git a/lua/game/ui/activity/goldenspy/goldenspyresultpanel.lua b/lua/game/ui/activity/goldenspy/goldenspyresultpanel.lua new file mode 100644 index 00000000..f9e333b1 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspyresultpanel.lua @@ -0,0 +1,24 @@ +local GoldenSpyResultPanel = class("GoldenSpyResultPanel", BasePanel) +GoldenSpyResultPanel._bIsMainPanel = true +GoldenSpyResultPanel._sSortingLayerName = AllEnum.SortingLayerName.UI +GoldenSpyResultPanel._nSnapshotPrePanel = 1 +GoldenSpyResultPanel._sUIResRootPath = "UI_Activity/" +GoldenSpyResultPanel._tbDefine = { + { + sPrefabPath = "_400008/GoldenSpyResultPanel.prefab", + sCtrlName = "Game.UI.Activity.GoldenSpy.GoldenSpyResultCtrl" + } +} +function GoldenSpyResultPanel:Awake() +end +function GoldenSpyResultPanel:OnEnable() +end +function GoldenSpyResultPanel:OnAfterEnter() +end +function GoldenSpyResultPanel:OnDisable() +end +function GoldenSpyResultPanel:OnDestroy() +end +function GoldenSpyResultPanel:OnRelease() +end +return GoldenSpyResultPanel diff --git a/lua/game/ui/activity/goldenspy/goldenspysafeboxitem.lua b/lua/game/ui/activity/goldenspy/goldenspysafeboxitem.lua new file mode 100644 index 00000000..61710410 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspysafeboxitem.lua @@ -0,0 +1,61 @@ +local GoldenSpyBaseItem = require("Game.UI.Activity.GoldenSpy.GoldenSpyBaseItem") +local GoldenSpySafeBoxItem = class("GoldenSpySafeBoxItem", GoldenSpyBaseItem) +GoldenSpySafeBoxItem._mapNodeConfig = { + HitArea = { + sNodeName = "HitArea", + sComponentName = "RectTransform" + }, + flash = {} +} +GoldenSpySafeBoxItem._mapEventConfig = { + GM_GoldenSpy_Show = "OnEvent_GM_GoldenSpy_Show" +} +GoldenSpySafeBoxItem._mapRedDotConfig = {} +function GoldenSpySafeBoxItem:InitData() + local nWeightMin = self.itemCfg.Params[1] + local nWeightMax = self.itemCfg.Params[2] + local nScoreMin = self.itemCfg.Params[3] + local nScoreMax = self.itemCfg.Params[4] + self.nWeight = math.random(nWeightMin, nWeightMax) + self.nScore = math.random(nScoreMin, nScoreMax) +end +function GoldenSpySafeBoxItem:GetWeight() + return self.nWeight +end +function GoldenSpySafeBoxItem:GetScore() + return self.nScore +end +function GoldenSpySafeBoxItem:GetHitArea() + local tr = self.gameObject:GetComponent("RectTransform") + local hitArea = { + nType = self.nHitAreaType, + center = self._mapNode.HitArea.anchoredPosition + tr.anchoredPosition, + width = self._mapNode.HitArea.sizeDelta.x, + height = self._mapNode.HitArea.sizeDelta.y + } + return hitArea +end +function GoldenSpySafeBoxItem:OnSkill_InVision() + self.floorCtrl:RemoveItem(self) + self.gameObject:SetActive(false) +end +function GoldenSpySafeBoxItem:OnSkill_Boom(callback) + if callback then + callback() + end + if self.gameObject ~= nil then + self.gameObject:SetActive(false) + end +end +function GoldenSpySafeBoxItem:OnSkill_Frozen(callback) + if callback then + callback() + end +end +function GoldenSpySafeBoxItem:OnEvent_GM_GoldenSpy_Show() + local img = self._mapNode.HitArea:GetComponent("Image") + if img then + img.enabled = true + end +end +return GoldenSpySafeBoxItem diff --git a/lua/game/ui/activity/goldenspy/goldenspytoolboxctrl.lua b/lua/game/ui/activity/goldenspy/goldenspytoolboxctrl.lua new file mode 100644 index 00000000..917941d5 --- /dev/null +++ b/lua/game/ui/activity/goldenspy/goldenspytoolboxctrl.lua @@ -0,0 +1,116 @@ +local GoldenSpyToolBoxCtrl = class("GoldenSpyToolBoxCtrl", BaseCtrl) +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") +local BuffSpritePath = "UI_Activity/_400008/SpriteAtlas/Buff/" +local ItemSpritePath = "UI_Activity/_400008/SpriteAtlas/Item/" +GoldenSpyToolBoxCtrl._mapNodeConfig = { + txt_toolBox = { + sComponentName = "TMP_Text", + sLanguageId = "GoldenSpy_ToolBox_Title" + }, + sv_item = { + sComponentName = "LoopScrollView" + }, + sv_buff = { + sComponentName = "LoopScrollView" + }, + btn_close = { + nCount = 2, + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + safeAreaRoot = { + sNodeName = "----SafeAreaRoot----" + }, + txt_None = { + sComponentName = "TMP_Text", + sLanguageId = "GoldenSpyBoxEmpty" + } +} +GoldenSpyToolBoxCtrl._mapEventConfig = {} +GoldenSpyToolBoxCtrl._mapRedDotConfig = {} +function GoldenSpyToolBoxCtrl:Awake() + self.tbGamepadUINode = self:GetGamepadUINode() + self.mapBuffCellCtrl = {} +end +function GoldenSpyToolBoxCtrl:OnEnable() +end +function GoldenSpyToolBoxCtrl:OnDisable() +end +function GoldenSpyToolBoxCtrl:OnDestroy() +end +function GoldenSpyToolBoxCtrl:Show(tbItem, tbBuff, callback) + self.gameObject:SetActive(true) + self._mapNode.safeAreaRoot:SetActive(false) + self:RefreshBuffList(tbBuff) + self:RefreshItemList(tbItem) + self.callback = callback + GamepadUIManager.EnableGamepadUI("GoldenSpyToolBoxCtrl", self.tbGamepadUINode) + EventManager.Hit(EventId.TemporaryBlockInput, 1) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.safeAreaRoot:SetActive(true) + end + cs_coroutine.start(wait) +end +function GoldenSpyToolBoxCtrl:RefreshBuffList(tbBuff) + self.tbBuff = tbBuff + if self.tbBuff == nil or #self.tbBuff == 0 then + self._mapNode.sv_buff.gameObject:SetActive(false) + self._mapNode.txt_None.gameObject:SetActive(true) + return + end + self._mapNode.txt_None.gameObject:SetActive(false) + self._mapNode.sv_buff.gameObject:SetActive(true) + self._mapNode.sv_buff:Init(#self.tbBuff, self, self.OnRefreshBuffGrid) +end +function GoldenSpyToolBoxCtrl:OnRefreshBuffGrid(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local nInstanceId = goGrid:GetInstanceID() + local objCtrl = self.mapBuffCellCtrl[nInstanceId] + if objCtrl == nil then + objCtrl = self:BindCtrlByNode(goGrid, "Game.UI.Activity.GoldenSpy.GoldenSpyBuffCellCtrl") + self.mapBuffCellCtrl[nInstanceId] = objCtrl + end + objCtrl:SetData(self.tbBuff[nIndex]) +end +function GoldenSpyToolBoxCtrl:RefreshItemList(tbItem) + self.tbShowItem = tbItem + if self.tbShowItem == nil or #self.tbShowItem == 0 then + self._mapNode.sv_item.gameObject:SetActive(false) + return + end + self._mapNode.sv_item:Init(#self.tbShowItem, self, self.OnRefreshItemGrid) + self._mapNode.sv_item.gameObject:SetActive(true) +end +function GoldenSpyToolBoxCtrl:OnRefreshItemGrid(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local itemId = self.tbShowItem[nIndex].itemId + local itemScore = self.tbShowItem[nIndex].score + itemScore = math.floor(itemScore) + local itemCfg = ConfigTable.GetData("GoldenSpyItem", itemId) + if itemCfg == nil then + return + end + local img_icon = goGrid.transform:Find("db/icon"):GetComponent("Image") + local txt_score = goGrid.transform:Find("db/txt_score"):GetComponent("TMP_Text") + self:SetPngSprite(img_icon, ItemSpritePath .. itemCfg.IconPath .. "_s") + NovaAPI.SetTMPText(txt_score, itemScore) +end +function GoldenSpyToolBoxCtrl:OnBtnClick_Close() + self._mapNode.safeAreaRoot:SetActive(false) + self.gameObject:SetActive(false) + for k, v in pairs(self.mapBuffCellCtrl) do + self:UnbindCtrlByNode(v) + self.mapBuffCellCtrl[k] = nil + end + self.mapBuffCellCtrl = {} + if self.callback ~= nil then + self.callback() + end + GamepadUIManager.DisableGamepadUI("GoldenSpyToolBoxCtrl") +end +function GoldenSpyToolBoxCtrl:OnEvent_AAA() +end +return GoldenSpyToolBoxCtrl diff --git a/lua/game/ui/activity/loginreward/_301032/loginrewardpopupctrl_01.lua b/lua/game/ui/activity/loginreward/_301032/loginrewardpopupctrl_01.lua new file mode 100644 index 00000000..17bcaf6b --- /dev/null +++ b/lua/game/ui/activity/loginreward/_301032/loginrewardpopupctrl_01.lua @@ -0,0 +1,162 @@ +local LoginRewardPopUpCtrl_01 = class("LoginRewardPopUpCtrl_01", BaseCtrl) +local ClientManager = CS.ClientManager.Instance +local TimerManager = require("GameCore.Timer.TimerManager") +local LocalSettingData = require("GameCore.Data.LocalSettingData") +local Actor2DManager = require("Game.Actor2D.Actor2DManager") +LoginRewardPopUpCtrl_01._mapNodeConfig = { + imgActivity = {sComponentName = "Image"}, + goActTime = {}, + txtActivityTime = {sComponentName = "TMP_Text"}, + btnActivity = { + sComponentName = "Button", + callback = "OnBtnClick_Activity" + }, + txtTips = { + sComponentName = "TMP_Text", + sLanguageId = "LoginReward_PopUp_Tip" + }, + goRewardItem = { + nCount = 7, + sCtrlName = "Game.UI.Activity.LoginReward.LoginSpRewardItemCtrl" + }, + imgActor = {nCount = 2, sComponentName = "Image"}, + trActor2D_PNG = { + sNodeName = "----Actor2D_PNG----", + sComponentName = "Transform" + } +} +LoginRewardPopUpCtrl_01._mapEventConfig = {} +LoginRewardPopUpCtrl_01._mapRedDotConfig = {} +function LoginRewardPopUpCtrl_01:RefreshRemainTime() + local endTime = self.actData:GetActEndTime() + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime < 0 then + self._mapNode.goActTime.gameObject:SetActive(false) + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtActivityTime, sTimeStr) +end +function LoginRewardPopUpCtrl_01:RefreshActData() + self.nActId = self._panel.nActId + self.actData = self._panel.actData + self.remainTimer = nil + self:RefreshRewardList() + self:RefreshNPC2D() + local actCfg = self.actData:GetActCfgData() + if actCfg.EndType == GameEnum.activityEndType.NoLimit then + self._mapNode.goActTime.gameObject:SetActive(false) + else + self._mapNode.goActTime.gameObject:SetActive(true) + self:RefreshRemainTime() + end +end +function LoginRewardPopUpCtrl_01:RefreshRewardList() + local tbRewardList = self.actData:GetActLoginRewardList() + if nil ~= tbRewardList then + local nReceiveDay = self.actData:GetCanReceive() + self.nActual = self.actData:GetReceived() + for k, v in ipairs(self._mapNode.goRewardItem) do + local mapReward = tbRewardList[k] + v.gameObject:SetActive(mapReward ~= nil) + if mapReward ~= nil then + v:SetRewardItem(k, mapReward, true, nReceiveDay == self.nActual and k == self.nActual + 1, true) + end + end + end +end +function LoginRewardPopUpCtrl_01:RefreshNPC2D() + local tbRewardList = self.actData:GetActLoginRewardList() + local nReceive = self.actData:GetCanReceive() + local nNpcId = tbRewardList[nReceive].NpcId + local sPath = "LoginNpc_" .. nNpcId + self._mapNode.imgActor[1].gameObject:SetActive(true) + self:SetActivityAtlasSprite(self._mapNode.imgActor[1], "_" .. self.nActId, sPath) + NovaAPI.SetImageNativeSize(self._mapNode.imgActor[1]) +end +function LoginRewardPopUpCtrl_01:PlayOutAnim() + local nAnimLength = 0 + if self.animRoot ~= nil then + nAnimLength = NovaAPI.GetAnimClipLength(self.animRoot, { + "LoginReward_01_out" + }) + self.animRoot:Play("LoginReward_01_out") + EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength) + end + return nAnimLength +end +function LoginRewardPopUpCtrl_01:Awake() + self.animRoot = self.gameObject:GetComponent("Animator") +end +function LoginRewardPopUpCtrl_01:OnEnable() + if self.animRoot ~= nil then + local nAnimLength = NovaAPI.GetAnimClipLength(self.animRoot, { + "LoginReward_01_in" + }) + self.animRoot:Play("LoginReward_01_in") + EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength) + end +end +function LoginRewardPopUpCtrl_01:OnDisable() +end +function LoginRewardPopUpCtrl_01:OnDestroy() +end +function LoginRewardPopUpCtrl_01:OnBtnClick_Activity() + local bOpen = self.actData:CheckActivityOpen() + if not bOpen then + local callback = function() + EventManager.Hit("RefreshLoginRewardPanel") + end + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Alert, + sContent = ConfigTable.GetUIText("Activity_PopUp_Time_Out"), + callbackConfirm = callback + }) + return + end + local canReceive = self.actData:CheckCanReceive() + if not canReceive then + EventManager.Hit("RefreshLoginRewardPanel") + return + end + local tbRewardList = self.actData:GetActLoginRewardList() + local nReceive = self.actData:GetCanReceive() + local mapNpc = { + nNpcId = tbRewardList[nReceive].NpcId, + nVoiceId = tbRewardList[nReceive].VoiceId + } + local callback = function() + EventManager.Hit("RefreshLoginRewardPanel") + end + PlayerData.Activity:SendReceiveLoginRewardMsg(self.nActId, callback, mapNpc) +end +return LoginRewardPopUpCtrl_01 diff --git a/lua/game/ui/activity/loginreward/_301032/loginsprewardctrl_01.lua b/lua/game/ui/activity/loginreward/_301032/loginsprewardctrl_01.lua new file mode 100644 index 00000000..7ff34f05 --- /dev/null +++ b/lua/game/ui/activity/loginreward/_301032/loginsprewardctrl_01.lua @@ -0,0 +1,28 @@ +local LoginSpRewardCtrl_01 = class("LoginSpRewardCtrl_01", BaseCtrl) +LoginSpRewardCtrl_01._mapNodeConfig = { + goCommon = { + sNodeName = "---Common---" + } +} +LoginSpRewardCtrl_01._mapEventConfig = {} +function LoginSpRewardCtrl_01:UnbindCtrl() + if self.activityCtrl ~= nil then + self:UnbindCtrlByNode(self.activityCtrl) + self.activityCtrl = nil + end +end +function LoginSpRewardCtrl_01:InitActData(actData) + if self.activityCtrl == nil then + self.activityCtrl = self:BindCtrlByNode(self._mapNode.goCommon, "Game.UI.Activity.LoginReward.LoginSpRewardCtrl_List") + end + self.actData = actData + self.nActId = actData:GetActId() + self.activityCtrl:InitActData(actData) +end +function LoginSpRewardCtrl_01:ClearActivity() + self:UnbindCtrl() +end +function LoginSpRewardCtrl_01:OnDisable() + self:UnbindCtrl() +end +return LoginSpRewardCtrl_01 diff --git a/lua/game/ui/activity/loginreward/_301033/loginrewardctrl_01.lua b/lua/game/ui/activity/loginreward/_301033/loginrewardctrl_01.lua new file mode 100644 index 00000000..a4c253c4 --- /dev/null +++ b/lua/game/ui/activity/loginreward/_301033/loginrewardctrl_01.lua @@ -0,0 +1,28 @@ +local LoginRewardCtrl_01 = class("LoginRewardCtrl_01", BaseCtrl) +LoginRewardCtrl_01._mapNodeConfig = { + goCommon = { + sNodeName = "---Common---" + } +} +LoginRewardCtrl_01._mapEventConfig = {} +function LoginRewardCtrl_01:UnbindCtrl() + if self.activityCtrl ~= nil then + self:UnbindCtrlByNode(self.activityCtrl) + self.activityCtrl = nil + end +end +function LoginRewardCtrl_01:InitActData(actData) + if self.activityCtrl == nil then + self.activityCtrl = self:BindCtrlByNode(self._mapNode.goCommon, "Game.UI.Activity.LoginReward.LoginRewardCtrl_List") + end + self.actData = actData + self.nActId = actData:GetActId() + self.activityCtrl:InitActData(actData) +end +function LoginRewardCtrl_01:ClearActivity() + self:UnbindCtrl() +end +function LoginRewardCtrl_01:OnDisable() + self:UnbindCtrl() +end +return LoginRewardCtrl_01 diff --git a/lua/game/ui/activity/loginreward/_301033/loginrewardpopupctrl_01.lua b/lua/game/ui/activity/loginreward/_301033/loginrewardpopupctrl_01.lua new file mode 100644 index 00000000..e2713f0b --- /dev/null +++ b/lua/game/ui/activity/loginreward/_301033/loginrewardpopupctrl_01.lua @@ -0,0 +1,143 @@ +local LoginRewardPopUpCtrl_01 = class("LoginRewardPopUpCtrl_01", BaseCtrl) +local ClientManager = CS.ClientManager.Instance +LoginRewardPopUpCtrl_01._mapNodeConfig = { + imgActivity = {sComponentName = "Image"}, + goActTime = {}, + txtActivityTime = {sComponentName = "TMP_Text"}, + btnActivity = { + sComponentName = "Button", + callback = "OnBtnClick_Activity" + }, + txtTips = { + sComponentName = "TMP_Text", + sLanguageId = "LoginReward_PopUp_Tip" + }, + goRewardItem = { + nCount = 7, + sCtrlName = "Game.UI.Activity.LoginReward.LoginRewardItemCtrl_01" + }, + imgActor = {nCount = 2, sComponentName = "Image"} +} +LoginRewardPopUpCtrl_01._mapEventConfig = {} +LoginRewardPopUpCtrl_01._mapRedDotConfig = {} +function LoginRewardPopUpCtrl_01:RefreshRemainTime() + local endTime = self.actData:GetActEndTime() + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime < 0 then + self._mapNode.goActTime.gameObject:SetActive(false) + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtActivityTime, sTimeStr) +end +function LoginRewardPopUpCtrl_01:RefreshActData() + self.nActId = self._panel.nActId + self.actData = self._panel.actData + self.remainTimer = nil + self:RefreshRewardList() + local actCfg = self.actData:GetActCfgData() + if actCfg.EndType == GameEnum.activityEndType.NoLimit then + self._mapNode.goActTime.gameObject:SetActive(false) + else + self._mapNode.goActTime.gameObject:SetActive(true) + self:RefreshRemainTime() + end +end +function LoginRewardPopUpCtrl_01:RefreshRewardList() + local tbRewardList = self.actData:GetActLoginRewardList() + if nil ~= tbRewardList then + for k, v in ipairs(self._mapNode.goRewardItem) do + local mapReward = tbRewardList[k] + v.gameObject:SetActive(mapReward ~= nil) + if mapReward ~= nil then + v:SetRewardItem(k, mapReward) + end + end + end +end +function LoginRewardPopUpCtrl_01:PlayOutAnim() + local nAnimLength = 0 + if self.animRoot ~= nil then + nAnimLength = NovaAPI.GetAnimClipLength(self.animRoot, { + "LoginReward_01_out" + }) + self.animRoot:Play("LoginReward_01_out") + EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength) + end + return nAnimLength +end +function LoginRewardPopUpCtrl_01:Awake() + self.animRoot = self.gameObject:GetComponent("Animator") +end +function LoginRewardPopUpCtrl_01:OnEnable() + if self.animRoot ~= nil then + local nAnimLength = NovaAPI.GetAnimClipLength(self.animRoot, { + "LoginReward_01_in" + }) + self.animRoot:Play("LoginReward_01_in") + EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength) + end +end +function LoginRewardPopUpCtrl_01:OnDisable() +end +function LoginRewardPopUpCtrl_01:OnDestroy() +end +function LoginRewardPopUpCtrl_01:OnBtnClick_Activity() + local bOpen = self.actData:CheckActivityOpen() + if not bOpen then + local callback = function() + EventManager.Hit("RefreshLoginRewardPanel") + end + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Alert, + sContent = ConfigTable.GetUIText("Activity_PopUp_Time_Out"), + callbackConfirm = callback + }) + return + end + local canReceive = self.actData:CheckCanReceive() + if not canReceive then + EventManager.Hit("RefreshLoginRewardPanel") + return + end + local tbRewardList = self.actData:GetActLoginRewardList() + local nReceive = self.actData:GetCanReceive() + local mapNpc = { + nNpcId = tbRewardList[nReceive].NpcId, + nVoiceId = tbRewardList[nReceive].VoiceId + } + local callback = function() + EventManager.Hit("RefreshLoginRewardPanel") + end + PlayerData.Activity:SendReceiveLoginRewardMsg(self.nActId, callback) +end +return LoginRewardPopUpCtrl_01 diff --git a/lua/game/ui/activity/loginreward/loginrewardctrl_list.lua b/lua/game/ui/activity/loginreward/loginrewardctrl_list.lua new file mode 100644 index 00000000..6a148964 --- /dev/null +++ b/lua/game/ui/activity/loginreward/loginrewardctrl_list.lua @@ -0,0 +1,173 @@ +local LoginRewardCtrl_List = class("LoginRewardCtrl_List", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +local ClientManager = CS.ClientManager.Instance +LoginRewardCtrl_List._mapNodeConfig = { + btnDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" + }, + txtDetail = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Btn_Detail" + }, + goActTime = {}, + txtActivityTime = {sComponentName = "TMP_Text"}, + goRewardItem = { + nCount = 7, + sCtrlName = "Game.UI.Activity.LoginReward.LoginRewardItemCtrl_01" + }, + btnRewardItem = { + nCount = 7, + sComponentName = "UIButton", + callback = "OnBtnClick_Item" + }, + btnActivity = { + sComponentName = "Button", + callback = "OnBtnClick_Activity" + } +} +LoginRewardCtrl_List._mapEventConfig = { + ClickLoginRewardTips = "OnEvent_ClickLoginRewardTips" +} +function LoginRewardCtrl_List:RefreshRemainTime() + local endTime = self.actData:GetActEndTime() + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime < 0 then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Alert, + sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"), + callbackConfirm = function() + EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList) + end + }) + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtActivityTime, sTimeStr) +end +function LoginRewardCtrl_List:RefreshRewardList() + local tbRewardList = self.actData:GetActLoginRewardList() + if nil ~= tbRewardList then + local nReceiveDay = self.actData:GetCanReceive() + self.nActual = self.actData:GetReceived() + local canReceive = self.actData:CheckCanReceive() + if canReceive then + self.nSelectIndex = self.actData:GetCanReceive() + else + self.nSelectIndex = self.nActual + end + for k, v in ipairs(self._mapNode.goRewardItem) do + local mapReward = tbRewardList[k] + v.gameObject:SetActive(mapReward ~= nil) + if mapReward ~= nil then + v:SetRewardItem(k, mapReward, true, nReceiveDay == self.nActual and k == self.nActual + 1, true) + v:SetSelect(self.nSelectIndex == k) + end + end + end +end +function LoginRewardCtrl_List:RefreshDetail() + local mapActCfg = self.actData:GetLoginRewardControlCfg() + local bEmpty = mapActCfg.DesText == "" + self._mapNode.btnDetail.gameObject:SetActive(not bEmpty) +end +function LoginRewardCtrl_List:InitActData(actData) + self.actData = actData + self.nNpcId = nil + self.bPlayVoice = false + self:RefreshRewardList() + self:RefreshDetail() + local canReceive = self.actData:CheckCanReceive() + self._mapNode.btnActivity.gameObject:SetActive(canReceive) + local actCfg = self.actData:GetActCfgData() + if actCfg.EndType == GameEnum.activityEndType.NoLimit then + self._mapNode.goActTime.gameObject:SetActive(false) + else + self._mapNode.goActTime.gameObject:SetActive(true) + self:RefreshRemainTime() + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false) + end + end +end +function LoginRewardCtrl_List:Awake() +end +function LoginRewardCtrl_List:OnEnable() +end +function LoginRewardCtrl_List:OnDisable() +end +function LoginRewardCtrl_List:OnDestroy() +end +function LoginRewardCtrl_List:OnBtnClick_Detail() + local mapActCfg = self.actData:GetLoginRewardControlCfg() + local msg = { + nType = AllEnum.MessageBox.Desc, + sContent = mapActCfg.DesText, + sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function LoginRewardCtrl_List:OnBtnClick_Activity() + local callback = function() + self._mapNode.btnActivity.gameObject:SetActive(false) + local actData = PlayerData.Activity:GetActivityDataById(self.actData:GetActId()) + self:InitActData(actData) + end + local canReceive = self.actData:CheckCanReceive() + if not canReceive then + callback() + return + end + local tbRewardList = self.actData:GetActLoginRewardList() + local nReceive = self.actData:GetCanReceive() + local mapNpc = { + nNpcId = tbRewardList[nReceive].NpcId, + nVoiceId = tbRewardList[nReceive].VoiceId + } + PlayerData.Activity:SendReceiveLoginRewardMsg(self.actData:GetActId(), callback, mapNpc) +end +function LoginRewardCtrl_List:OnEvent_ClickLoginRewardTips(callback, index) + callback() +end +function LoginRewardCtrl_List:OnBtnClick_Item(btn, nIndex) + if nIndex > self.nActual then + return + end + if self.nSelectIndex then + self._mapNode.goRewardItem[self.nSelectIndex]:SetSelect(false) + end + self._mapNode.goRewardItem[nIndex]:SetSelect(true) + self.nSelectIndex = nIndex +end +return LoginRewardCtrl_List diff --git a/lua/game/ui/activity/loginreward/loginrewarditemctrl_01.lua b/lua/game/ui/activity/loginreward/loginrewarditemctrl_01.lua new file mode 100644 index 00000000..4986011f --- /dev/null +++ b/lua/game/ui/activity/loginreward/loginrewarditemctrl_01.lua @@ -0,0 +1,108 @@ +local LoginRewardItemCtrl_01 = class("LoginRewardItemCtrl_01", BaseCtrl) +LoginRewardItemCtrl_01._mapNodeConfig = { + imgCanReceiveBg = {}, + imgBg = {}, + imgPlusBg = {}, + imgDay = {nCount = 2, sComponentName = "Image"}, + item = { + nCount = 2, + sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" + }, + btnItem = {nCount = 2, sComponentName = "UIButton"}, + txtItemName = {sComponentName = "TMP_Text"}, + goReceived = {}, + Select = {}, + imgCanReceive = {}, + txtCanReceive = { + sComponentName = "TMP_Text", + sLanguageId = "LoginReward_Can_Receive" + }, + imgNextReceive = {}, + txtNextReceive = { + sComponentName = "TMP_Text", + sLanguageId = "LoginReward_Next_Receive" + }, + goParticle = {sNodeName = "UIParticle"} +} +LoginRewardItemCtrl_01._mapEventConfig = {} +LoginRewardItemCtrl_01._mapRedDotConfig = {} +function LoginRewardItemCtrl_01:SetRewardItem(nDay, mapReward, bEnableSelect, bNextDay, bClickTips) + self.nDay = nDay + self._mapNode.imgCanReceiveBg.gameObject:SetActive(mapReward.Status == 1) + self._mapNode.imgBg.gameObject:SetActive(not mapReward.DisRare) + self._mapNode.imgPlusBg.gameObject:SetActive(mapReward.DisRare) + for _, v in ipairs(self._mapNode.imgDay) do + self:SetAtlasSprite(v, "05_number", "zs_activity_02_num_" .. nDay) + end + self._mapNode.btnItem[1].gameObject:SetActive(mapReward.RewardId1 > 0) + if mapReward.RewardId1 > 0 then + self._mapNode.item[1]:SetItem(mapReward.RewardId1, nil, mapReward.Qty1, nil, mapReward.Status == 2) + end + self._mapNode.btnItem[2].gameObject:SetActive(0 < mapReward.RewardId2) + if 0 < mapReward.RewardId2 then + self._mapNode.item[2]:SetItem(mapReward.RewardId2, nil, mapReward.Qty2, nil, mapReward.Status == 2) + end + NovaAPI.SetTMPText(self._mapNode.txtItemName, mapReward.RewardDesc) + self._mapNode.imgCanReceive.gameObject:SetActive(mapReward.Status == 1) + self._mapNode.goReceived.gameObject:SetActive(mapReward.Status == 2) + self._mapNode.imgNextReceive.gameObject:SetActive(bNextDay) + self._mapNode.goParticle.gameObject:SetActive(mapReward.DisRare and mapReward.Status ~= 2) + self:SetItemFxSate(mapReward.DisRare and mapReward.Status ~= 2) + self:SetImgPlaySate(mapReward.Status == 2 and bEnableSelect) + self:SetSelect(false) + self.tbRewardList = {} + for i = 1, 3 do + local nTid = mapReward["RewardId" .. i] + local nCount = mapReward["Qty" .. i] + if nTid ~= 0 then + table.insert(self.tbRewardList, {nTid = nTid, nCount = nCount}) + end + end + if bClickTips then + if self.handler then + self:UnBindHandler() + end + self:BindHandler() + end +end +function LoginRewardItemCtrl_01:SetSelect(bEnable) + self._mapNode.Select.gameObject:SetActive(bEnable) +end +function LoginRewardItemCtrl_01:BindHandler() + self.handler = {} + for i = 1, 2 do + local comp = self._mapNode.btnItem[i] + self.handler[i] = ui_handler(self, self.OnBtnClick_Item, comp, i) + comp.onClick:AddListener(self.handler[i]) + end +end +function LoginRewardItemCtrl_01:UnBindHandler() + for i = 1, 2 do + local comp = self._mapNode.btnItem[i] + comp.onClick:RemoveListener(self.handler[i]) + end + self.handler = nil +end +function LoginRewardItemCtrl_01:OnBtnClick_Item(btn, index) + local callback = function() + UTILS.ClickItemGridWithTips(self.tbRewardList[index].nTid, btn.transform, true, true, false) + end + EventManager.Hit("ClickLoginRewardTips", callback, self.nDay) +end +function LoginRewardItemCtrl_01:SetItemFxSate(bShowFx) + local FX = self.gameObject.transform:Find("FX") + if FX then + FX.gameObject:SetActive(bShowFx) + else + return + end +end +function LoginRewardItemCtrl_01:SetImgPlaySate(bShowImgPlay) + local ImgPlay = self.gameObject.transform:Find("imgPlay") + if ImgPlay then + ImgPlay.gameObject:SetActive(bShowImgPlay) + else + return + end +end +return LoginRewardItemCtrl_01 diff --git a/lua/game/ui/activity/loginreward/loginsprewardctrl_list.lua b/lua/game/ui/activity/loginreward/loginsprewardctrl_list.lua index 2dee6168..a95a2a05 100644 --- a/lua/game/ui/activity/loginreward/loginsprewardctrl_list.lua +++ b/lua/game/ui/activity/loginreward/loginsprewardctrl_list.lua @@ -56,7 +56,8 @@ LoginSpRewardCtrl_List._mapNodeConfig = { LoginSpRewardCtrl_List._mapEventConfig = { ClickLoginRewardTips = "OnEvent_ClickLoginRewardTips", [EventId.ShowBubbleVoiceText] = "OnEvent_ShowBubbleVoiceText", - ActivityListChangeTab = "OnEvent_ActivityListChangeTab" + ActivityListChangeTab = "OnEvent_ActivityListChangeTab", + [EventId.ClosePanel] = "OnEvent_ClosePanel" } function LoginSpRewardCtrl_List:RefreshRemainTime() local endTime = self.actData:GetActEndTime() @@ -284,4 +285,10 @@ function LoginSpRewardCtrl_List:OnEvent_ActivityListChangeTab(nId) PlayerVoiceData:StopCharVoice() end end +function LoginSpRewardCtrl_List:OnEvent_ClosePanel(nPanelId) + if nPanelId == PanelId.DiscSample then + self.bPlayVoice = false + self:PlayVoice() + end +end return LoginSpRewardCtrl_List diff --git a/lua/game/ui/activity/loginreward/loginsprewarditemctrl.lua b/lua/game/ui/activity/loginreward/loginsprewarditemctrl.lua index e39c3b0d..97d66853 100644 --- a/lua/game/ui/activity/loginreward/loginsprewarditemctrl.lua +++ b/lua/game/ui/activity/loginreward/loginsprewarditemctrl.lua @@ -48,6 +48,7 @@ function LoginSpRewardItemCtrl:SetRewardItem(nDay, mapReward, bEnableSelect, bNe self._mapNode.goReceived.gameObject:SetActive(mapReward.Status == 2) self._mapNode.imgNextReceive.gameObject:SetActive(bNextDay) self._mapNode.goParticle.gameObject:SetActive(mapReward.DisRare and mapReward.Status ~= 2) + self:SetItemFxSate(mapReward.DisRare and mapReward.Status ~= 2) self._mapNode.imgPlay.gameObject:SetActive(mapReward.Status == 2 and bEnableSelect) self:SetSelect(false) self.tbRewardList = {} @@ -89,4 +90,12 @@ function LoginSpRewardItemCtrl:OnBtnClick_Item(btn, index) end EventManager.Hit("ClickLoginRewardTips", callback, self.nDay) end +function LoginSpRewardItemCtrl:SetItemFxSate(bShowFx) + local FX = self.gameObject.transform:Find("FX") + if FX then + FX.gameObject:SetActive(bShowFx) + else + return + end +end return LoginSpRewardItemCtrl diff --git a/lua/game/ui/activity/mining/activityminingctrl.lua b/lua/game/ui/activity/mining/activityminingctrl.lua index 5d0928bb..29f4e53e 100644 --- a/lua/game/ui/activity/mining/activityminingctrl.lua +++ b/lua/game/ui/activity/mining/activityminingctrl.lua @@ -8,7 +8,7 @@ ActivityMiningCtrl._mapNodeConfig = { callback = "OnBtnClick_Go" } } -function ActivityMiningCtrl:OnDestory(...) +function ActivityMiningCtrl:OnDestroy(...) self:UnInit() end function ActivityMiningCtrl:InitActData(actData) diff --git a/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectctrl.lua b/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectctrl.lua index 2f50b2b6..b959e1cd 100644 --- a/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectctrl.lua +++ b/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectctrl.lua @@ -47,13 +47,7 @@ function ThrowGiftItemSelectCtrl:OnDestroy() end function ThrowGiftItemSelectCtrl:OnRelease() end -function ThrowGiftItemSelectCtrl:OpenPanel(tbItem, callback, curIdx) - GamepadUIManager.EnableGamepadUI("ThrowGiftItemSelectCtrl", self.tbGamepadUINode) - self.curPosIdx = curIdx - self.gameObject:SetActive(true) - self.callback = callback - self.bSelected = false - self.curIdx = 0 +function ThrowGiftItemSelectCtrl:Refresh(tbItem) self._mapNode.btnItemSelectCtrl[1]:Refresh(tbItem[1]) self._mapNode.btnItemSelectCtrl[2]:Refresh(tbItem[2]) self._mapNode.btnItemSelectCtrl[1]:SetSelect(false) @@ -67,6 +61,18 @@ function ThrowGiftItemSelectCtrl:OpenPanel(tbItem, callback, curIdx) WwiseAudioMgr:PostEvent("Mode_Present_intensify") self:ResetSelect(self._mapNode.btnItemSelect) end +function ThrowGiftItemSelectCtrl:OpenPanel(tbItem, callback, curIdx) + GamepadUIManager.EnableGamepadUI("ThrowGiftItemSelectCtrl", self.tbGamepadUINode) + self.curPosIdx = curIdx + self.gameObject:SetActive(true) + self.callback = callback + self.bSelected = false + self.curIdx = 0 + self.tbItems = tbItem + self.nCurItemsIdx = 1 + self.tbResultIdx = {} + self:Refresh(self.tbItems[self.nCurItemsIdx]) +end function ThrowGiftItemSelectCtrl:ResetSelect(tbUI) self.curIdx = 0 GamepadUIManager.SetNavigation(tbUI) @@ -109,34 +115,48 @@ function ThrowGiftItemSelectCtrl:OnEvent_ThrowGiftItemSelectConfirmClick() end self.bSelected = true self._mapNode.btnItemSelectCtrl[self.curIdx]:PlaySelectAnim() - WwiseAudioMgr:PostEvent("Mode_Present_intensify_ok") - local endPos = self._mapNode.rtPos[self.curPosIdx].transform.position - local beginPos = self._mapNode.btnItemSelectCtrl[self.curIdx].gameObject.transform.position - local controlPos = Vector3(3, 5, 0) - for i = 1, 2 do - self._mapNode.btnItemSelectCtrl[i].gameObject:SetActive(i == self.curIdx) - end - local wait = function() - local totalMoveTime = 0.3 - local moveTime = 0 - local normalizedTime = 0 - while normalizedTime < 1 do - moveTime = moveTime + CS.UnityEngine.Time.unscaledDeltaTime - normalizedTime = moveTime / totalMoveTime - normalizedTime = normalizedTime <= 1 and normalizedTime or 1 - local x, y, z = UTILS.GetBezierPointByT(beginPos, controlPos, endPos, normalizedTime) - local angleZ = -180 * normalizedTime - self._mapNode.btnItemSelectCtrl[self.curIdx].gameObject.transform.localEulerAngles = Vector3(0, 0, angleZ) - self._mapNode.btnItemSelectCtrl[self.curIdx].gameObject.transform.position = Vector3(x, y, z) - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + table.insert(self.tbResultIdx, self.curIdx) + if self.nCurItemsIdx < #self.tbItems then + self.nCurItemsIdx = self.nCurItemsIdx + 1 + self:Refresh(self.tbItems[self.nCurItemsIdx]) + else + WwiseAudioMgr:PostEvent("Mode_Present_intensify_ok") + local endPos = self._mapNode.rtPos[self.curPosIdx].transform.position + local beginPos = self._mapNode.btnItemSelectCtrl[self.curIdx].gameObject.transform.position + local controlPos = Vector3(3, 5, 0) + for i = 1, 2 do + self._mapNode.btnItemSelectCtrl[i].gameObject:SetActive(i == self.curIdx) end - if self.callback ~= nil and type(self.callback) == "function" then - self.callback(self.curIdx) + local wait = function() + local totalMoveTime = 0.3 + local moveTime = 0 + local normalizedTime = 0 + while normalizedTime < 1 do + moveTime = moveTime + CS.UnityEngine.Time.unscaledDeltaTime + normalizedTime = moveTime / totalMoveTime + normalizedTime = normalizedTime <= 1 and normalizedTime or 1 + local x, y, z = UTILS.GetBezierPointByT(beginPos, controlPos, endPos, normalizedTime) + local angleZ = -180 * normalizedTime + self._mapNode.btnItemSelectCtrl[self.curIdx].gameObject.transform.localEulerAngles = Vector3(0, 0, angleZ) + self._mapNode.btnItemSelectCtrl[self.curIdx].gameObject.transform.position = Vector3(x, y, z) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + end + if self.callback ~= nil and type(self.callback) == "function" then + self.callback(self.tbResultIdx) + end + self.gameObject:SetActive(false) + GamepadUIManager.DisableGamepadUI("ThrowGiftItemSelectCtrl") + end + if #self.tbResultIdx <= 1 then + cs_coroutine.start(wait) + else + if self.callback ~= nil and type(self.callback) == "function" then + self.callback(self.tbResultIdx) + end + self.gameObject:SetActive(false) + GamepadUIManager.DisableGamepadUI("ThrowGiftItemSelectCtrl") end - self.gameObject:SetActive(false) - GamepadUIManager.DisableGamepadUI("ThrowGiftItemSelectCtrl") end - cs_coroutine.start(wait) end function ThrowGiftItemSelectCtrl:OnEvent_GamepadUIChange(sName, nBeforeType, nAfterType) if sName ~= "ThrowGiftItemSelectCtrl" then diff --git a/lua/game/ui/activity/throwgifts/throwgiftctrl.lua b/lua/game/ui/activity/throwgifts/throwgiftctrl.lua index 3a861a3f..3178248e 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftctrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftctrl.lua @@ -201,7 +201,7 @@ end function ThrowGiftCtrl:SetTarget(nCur) NovaAPI.SetTMPText(self._mapNode.TMPTarget, string.format(self.mapLevelCfgData.ThrowGiftLevelCondDesc .. " (%d/%d)", nCur, self.mapLevelCfgData.throwGiftLevelParams)) end -function ThrowGiftCtrl:OpenItemSelect(tbItem, selectCallback) +function ThrowGiftCtrl:OpenItemSelect(tbItems, selectCallback) local pos = 1 if self.nCurItem[1] == 0 or self.nCurItem[1] == nil then pos = 1 @@ -210,14 +210,23 @@ function ThrowGiftCtrl:OpenItemSelect(tbItem, selectCallback) elseif self.tbItemIdx[1] > self.tbItemIdx[2] then pos = 2 end - local callback = function(nIdx) + local callback = function(tbIdx) if selectCallback ~= nil and type(selectCallback) == "function" then - selectCallback(nIdx) + selectCallback(tbIdx) + end + if #tbItems <= 1 then + self.nCurItem[pos] = tbItems[1][tbIdx[1]] + self.tbItemIdx[pos] = math.max(self.tbItemIdx[1], self.tbItemIdx[2]) + 1 + self._mapNode.rtItem[pos]:SetItem(tbItems[1][tbIdx[1]]) + self._mapNode.rtItem[pos]:PlayAnim(3) + else + self.tbItemIdx[1] = self.tbItemIdx[1] + 1 + self.tbItemIdx[2] = self.tbItemIdx[2] + 1 + self._mapNode.rtItem[1]:SetItem(tbItems[1][tbIdx[1]]) + self._mapNode.rtItem[1]:PlayAnim(3) + self._mapNode.rtItem[2]:SetItem(tbItems[2][tbIdx[2]]) + self._mapNode.rtItem[2]:PlayAnim(3) end - self.nCurItem[pos] = tbItem[nIdx] - self.tbItemIdx[pos] = math.max(self.tbItemIdx[1], self.tbItemIdx[2]) + 1 - self._mapNode.rtItem[pos]:SetItem(tbItem[nIdx]) - self._mapNode.rtItem[pos]:PlayAnim(3) end self._mapNode.rtItemSelect:OpenPanel(tbItem, callback, pos) end diff --git a/lua/game/ui/activity/throwgifts/throwgiftslevelctrl.lua b/lua/game/ui/activity/throwgifts/throwgiftslevelctrl.lua index fb12c860..3f3e9734 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftslevelctrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftslevelctrl.lua @@ -50,12 +50,7 @@ ThrowGiftsLevelCtrl._mapNodeConfig = { imgInfinite = {}, penguinRoot = {}, rtTemplateGuideTrack = {}, - rtDebug = {}, - DebugDot = { - sComponentName = "RectTransform", - sNodeName = "imgDebugPoint_", - nCount = 8 - } + rtDebug = {} } ThrowGiftsLevelCtrl._mapEventConfig = {} ThrowGiftsLevelCtrl._mapRedDotConfig = {} @@ -205,7 +200,7 @@ function ThrowGiftsLevelCtrl:SetLevel(parent, nLevelId, mapActData) if goObstacle ~= nil then local rtObstacle = goObstacle:GetComponent("RectTransform") if rtObstacle ~= nil then - local tbBounds = self:GetLocalSpaceRect(rtObstacle) + local tbBounds = self:GetLocalSpaceRect(rtObstacle, rtObstacle.parent) table.insert(self.tbObstacle, tbBounds) print(tbBounds[1] .. " " .. tbBounds[2] .. " " .. tbBounds[3] .. " " .. tbBounds[4] .. " ") end @@ -226,7 +221,7 @@ function ThrowGiftsLevelCtrl:SetLevel(parent, nLevelId, mapActData) if mapExObstacleCfgData ~= nil then local nInstanceId = rtObstacle.gameObject:GetInstanceID() self.mapExObstacleOrigin[nInstanceId] = {} - local tbBounds = self:GetLocalSpaceRect(rtObstacle) + local tbBounds = self:GetLocalSpaceRect(rtObstacle, rtObstacle.parent) self.mapExObstacleOrigin[nInstanceId].tbBounds = tbBounds self.mapExObstacleOrigin[nInstanceId].mapConfig = mapExObstacleCfgData self.mapExObstacleOrigin[nInstanceId].gameObject = rtObstacle.gameObject @@ -286,7 +281,7 @@ function ThrowGiftsLevelCtrl:SetLevel(parent, nLevelId, mapActData) end end end -function ThrowGiftsLevelCtrl:FlyOver(nDelayTime, HitGoalId) +function ThrowGiftsLevelCtrl:FlyOver(nDelayTime, tbHitGoalId) self.nLevelType = 0 self.bProcessing = true local waitAnim = function() @@ -378,10 +373,12 @@ function ThrowGiftsLevelCtrl:FlyOver(nDelayTime, HitGoalId) return end local bNeedProcessingItem = false - if HitGoalId ~= nil then - local mapSpawnPointData = self.mapGoal[HitGoalId] - if mapSpawnPointData ~= nil and #mapSpawnPointData.tbOrginPool > 0 then - do + if tbHitGoalId ~= nil and 0 < #tbHitGoalId then + local tbItemsRandom = {} + local tbSpawnPointData = {} + for _, HitGoalId in ipairs(tbHitGoalId) do + local mapSpawnPointData = self.mapGoal[HitGoalId] + if mapSpawnPointData ~= nil and 0 < #mapSpawnPointData.tbOrginPool then local tbCurPool = {} if mapSpawnPointData.mapConfig.PoolType then for _, mapItemData in ipairs(mapSpawnPointData.tbOrginPool) do @@ -420,15 +417,27 @@ function ThrowGiftsLevelCtrl:FlyOver(nDelayTime, HitGoalId) end table.remove(tbCurPool, selected) end - local callback = function(nIdx) + if 0 < #tbItems then + table.insert(tbItemsRandom, tbItems) + table.insert(tbSpawnPointData, mapSpawnPointData) + end + end + end + if 0 < #tbItemsRandom then + do + local callback = function(tbIdx) self:Pause(false) self.bProcessing = false - if mapSpawnPointData.mapConfig.PoolType then - table.insert(mapSpawnPointData.tbExtractedItems, tbItems[nIdx]) + for i = 1, #tbItemsRandom do + local nIdx = tbIdx[i] + local mapSpawnPointData = tbSpawnPointData[i] + if mapSpawnPointData ~= nil and mapSpawnPointData.mapConfig.PoolType then + table.insert(mapSpawnPointData.tbExtractedItems, tbItemsRandom[i][nIdx]) + end end end bNeedProcessingItem = true - self.parent:OpenItemSelect(tbItems, callback) + self.parent:OpenItemSelect(tbItemsRandom, callback) self:Pause(true) end end @@ -439,7 +448,7 @@ function ThrowGiftsLevelCtrl:FlyOver(nDelayTime, HitGoalId) local rtScenePos = self._mapNode.rtScene.anchoredPosition self._mapNode.rtScene.anchoredPosition = Vector2(0, rtScenePos.y) for nInstanceId, mapConfig in pairs(self.mapExObstacleOrigin) do - if mapConfig.mapConfig.Reset and 1 > table.indexof(self.tbExObstacleCur, nInstanceId) then + if mapConfig.mapConfig.Reset and table.indexof(self.tbExObstacleCur, nInstanceId) < 1 then table.insert(self.tbExObstacleCur, nInstanceId) mapConfig.gameObject:SetActive(true) end @@ -659,47 +668,171 @@ function ThrowGiftsLevelCtrl:ChangeView(bShow) end) end end -function ThrowGiftsLevelCtrl:CheckAABB(bounds1, bounds2) - return bounds1[2] >= bounds2[1] and bounds1[1] <= bounds2[2] and bounds1[4] >= bounds2[3] and bounds1[3] <= bounds2[4] -end -function ThrowGiftsLevelCtrl:CheckAABBGoal(bounds1, goalPos, tbOffsets, bGoal) - if self.bDebugMode then - if bGoal then - self._mapNode.DebugDot[1].anchoredPosition = Vector2(tbOffsets[1] + goalPos.x, tbOffsets[3] + goalPos.y) - self._mapNode.DebugDot[2].anchoredPosition = Vector2(tbOffsets[2] + goalPos.x, tbOffsets[3] + goalPos.y) - self._mapNode.DebugDot[3].anchoredPosition = Vector2(tbOffsets[1] + goalPos.x, tbOffsets[4] + goalPos.y) - self._mapNode.DebugDot[4].anchoredPosition = Vector2(tbOffsets[2] + goalPos.x, tbOffsets[4] + goalPos.y) - else - self._mapNode.DebugDot[5].anchoredPosition = Vector2(tbOffsets[1] + goalPos.x, tbOffsets[3] + goalPos.y) - self._mapNode.DebugDot[6].anchoredPosition = Vector2(tbOffsets[2] + goalPos.x, tbOffsets[3] + goalPos.y) - self._mapNode.DebugDot[7].anchoredPosition = Vector2(tbOffsets[1] + goalPos.x, tbOffsets[4] + goalPos.y) - self._mapNode.DebugDot[8].anchoredPosition = Vector2(tbOffsets[2] + goalPos.x, tbOffsets[4] + goalPos.y) - end +function ThrowGiftsLevelCtrl:CheckCollision(bounds1, bounds2, OffsetX1, OffsetY1, OffsetX2, OffsetY2) + local bHit = false + local bestNX, bestNY, minDepth = 0, 0, 0 + bHit = bounds1[2] + OffsetX1 >= bounds2[1] + OffsetX2 and bounds1[1] + OffsetX1 <= bounds2[2] + OffsetX2 and bounds1[4] + OffsetY1 >= bounds2[3] + OffsetY2 and bounds1[3] + OffsetY1 <= bounds2[4] + OffsetY2 + if bHit then + print("Check SAT") + bHit, bestNX, bestNY, minDepth = self:CheckSAT(bounds1, bounds2, OffsetX1, OffsetY1, OffsetX2, OffsetY2) end - return bounds1[2] >= tbOffsets[1] + goalPos.x and bounds1[1] <= tbOffsets[2] + goalPos.x and bounds1[4] >= tbOffsets[3] + goalPos.y and bounds1[3] <= tbOffsets[4] + goalPos.y + return bHit, bestNX, bestNY, minDepth end -function ThrowGiftsLevelCtrl:GetLocalSpaceRect(rectTransform) - if rectTransform == nil then - return { - 0, - 0, - 0, - 0 - } +function ThrowGiftsLevelCtrl.SATGetAxes(corners) + local ex1 = corners[2].x - corners[1].x + local ey1 = corners[2].y - corners[1].y + local len1 = math.sqrt(ex1 * ex1 + ey1 * ey1) + local ex2 = corners[3].x - corners[2].x + local ey2 = corners[3].y - corners[2].y + local len2 = math.sqrt(ex2 * ex2 + ey2 * ey2) + local ax1, ay1, ax2, ay2 = 0, 1, 1, 0 + if 1.0E-5 < len1 then + ax1 = -ey1 / len1 + ay1 = ex1 / len1 end - local pivotX = rectTransform.pivot.x - local pivotY = rectTransform.pivot.y - local width = rectTransform.rect.width - local height = rectTransform.rect.height - local xMin = -pivotX * width + rectTransform.anchoredPosition.x - local xMax = (1 - pivotX) * width + rectTransform.anchoredPosition.x - local yMin = -pivotY * height + rectTransform.anchoredPosition.y - local yMax = (1 - pivotY) * height + rectTransform.anchoredPosition.y + if 1.0E-5 < len2 then + ax2 = -ey2 / len2 + ay2 = ex2 / len2 + end + return ax1, ay1, ax2, ay2 +end +function ThrowGiftsLevelCtrl.SATProject(corner1, corner2, corner3, corner4, offsetX, offsetY, axisX, axisY) + local v = (corner1.x + offsetX) * axisX + (corner1.y + offsetY) * axisY + local pMin, pMax = v, v + v = (corner2.x + offsetX) * axisX + (corner2.y + offsetY) * axisY + if pMin > v then + pMin = v + end + if pMax < v then + pMax = v + end + v = (corner3.x + offsetX) * axisX + (corner3.y + offsetY) * axisY + if pMin > v then + pMin = v + end + if pMax < v then + pMax = v + end + v = (corner4.x + offsetX) * axisX + (corner4.y + offsetY) * axisY + if pMin > v then + pMin = v + end + if pMax < v then + pMax = v + end + return pMin, pMax +end +function ThrowGiftsLevelCtrl:CheckSAT(tbBounds1, tbBounds2, OffsetX1, OffsetY1, OffsetX2, OffsetY2) + local minDepth = math.huge + local bestNX, bestNY = 0, 0 + local ax1, ay1, ax2, ay2 = tbBounds1[9], tbBounds1[10], tbBounds1[11], tbBounds1[12] + local ax3, ay3, ax4, ay4 = tbBounds2[9], tbBounds2[10], tbBounds2[11], tbBounds2[12] + local cornersA1, cornersB1, cornersC1, cornersD1 = tbBounds1[5], tbBounds1[6], tbBounds1[7], tbBounds1[8] + local cornersA2, cornersB2, cornersC2, cornersD2 = tbBounds2[5], tbBounds2[6], tbBounds2[7], tbBounds2[8] + local min1, max1 = 0, 0 + local min2, max2 = 0, 0 + local overlap = 0 + min1, max1 = self.SATProject(cornersA1, cornersB1, cornersC1, cornersD1, OffsetX1, OffsetY1, ax1, ay1) + min2, max2 = self.SATProject(cornersA2, cornersB2, cornersC2, cornersD2, OffsetX2, OffsetY2, ax1, ay1) + if min2 >= max1 or min1 >= max2 then + return false, 0, 0, 0 + end + overlap = math.min(max1, max2) - math.max(min1, min2) + if minDepth > overlap then + minDepth = overlap + bestNX = ax1 + bestNY = ay1 + end + min1, max1 = self.SATProject(cornersA1, cornersB1, cornersC1, cornersD1, OffsetX1, OffsetY1, ax2, ay2) + min2, max2 = self.SATProject(cornersA2, cornersB2, cornersC2, cornersD2, OffsetX2, OffsetY2, ax2, ay2) + if min2 >= max1 or min1 >= max2 then + return false, 0, 0, 0 + end + overlap = math.min(max1, max2) - math.max(min1, min2) + if minDepth > overlap then + minDepth = overlap + bestNX = ax2 + bestNY = ay2 + end + min1, max1 = self.SATProject(cornersA1, cornersB1, cornersC1, cornersD1, OffsetX1, OffsetY1, ax3, ay3) + min2, max2 = self.SATProject(cornersA2, cornersB2, cornersC2, cornersD2, OffsetX2, OffsetY2, ax3, ay3) + if min2 >= max1 or min1 >= max2 then + return false, 0, 0, 0 + end + overlap = math.min(max1, max2) - math.max(min1, min2) + if minDepth > overlap then + minDepth = overlap + bestNX = ax3 + bestNY = ay3 + end + min1, max1 = self.SATProject(cornersA1, cornersB1, cornersC1, cornersD1, OffsetX1, OffsetY1, ax4, ay4) + min2, max2 = self.SATProject(cornersA2, cornersB2, cornersC2, cornersD2, OffsetX2, OffsetY2, ax4, ay4) + if min2 >= max1 or min1 >= max2 then + return false, 0, 0, 0 + end + overlap = math.min(max1, max2) - math.max(min1, min2) + if minDepth > overlap then + minDepth = overlap + bestNX = ax4 + bestNY = ay4 + end + local c1x = (cornersA1.x + OffsetX1 + cornersB1.x + OffsetX1 + cornersC1.x + OffsetX1 + cornersD1.x + OffsetX1) * 0.25 + local c1y = (cornersA1.y + OffsetY1 + cornersB1.y + OffsetY1 + cornersC1.y + OffsetY1 + cornersD1.y + OffsetY1) * 0.25 + local c2x = (cornersA2.x + OffsetX2 + cornersB2.x + OffsetX2 + cornersC2.x + OffsetX2 + cornersD2.x + OffsetX2) * 0.25 + local c2y = (cornersA2.y + OffsetY2 + cornersB2.y + OffsetY2 + cornersC2.y + OffsetY2 + cornersD2.y + OffsetY2) * 0.25 + if (c1x - c2x) * bestNX + (c1y - c2y) * bestNY < 0 then + bestNX = -bestNX + bestNY = -bestNY + end + return true, bestNX, bestNY, minDepth +end +function ThrowGiftsLevelCtrl.ReflectVelocity(vx, vy, nx, ny, restitution) + restitution = restitution or 1.0 + local dot = vx * nx + vy * ny + if 0 <= dot then + return vx, vy + end + local scale = (1.0 + restitution) * dot + return vx - scale * nx, vy - scale * ny +end +function ThrowGiftsLevelCtrl:GetLocalSpaceRect(rectTransform, parent) + local corners = CS.System.Array.CreateInstance(typeof(Vector3), 4) + rectTransform:GetLocalCorners(corners) + local c0 = corners[0] + local c1 = corners[1] + local c2 = corners[2] + local c3 = corners[3] + local p0 = parent:InverseTransformPoint(rectTransform:TransformPoint(c0)) + local p1 = parent:InverseTransformPoint(rectTransform:TransformPoint(c1)) + local p2 = parent:InverseTransformPoint(rectTransform:TransformPoint(c2)) + local p3 = parent:InverseTransformPoint(rectTransform:TransformPoint(c3)) + local p0x, p0y = p0.x, p0.y + local p1x, p1y = p1.x, p1.y + local p2x, p2y = p2.x, p2.y + local p3x, p3y = p3.x, p3.y + local xMin = math.min(p0x, p1x, p2x, p3x) + local xMax = math.max(p0x, p1x, p2x, p3x) + local yMin = math.min(p0y, p1y, p2y, p3y) + local yMax = math.max(p0y, p1y, p2y, p3y) + local ax1, ay1, ax2, ay2 = self.SATGetAxes({ + p0, + p1, + p2, + p3 + }) return { xMin, xMax, yMin, - yMax + yMax, + p0, + p1, + p2, + p3, + ax1, + ay1, + ax2, + ay2 } end function ThrowGiftsLevelCtrl:OnUpdate() @@ -813,7 +946,8 @@ function ThrowGiftsLevelCtrl:OnUpdate() nAfterY = nYMin mapConfig.VyDir = -mapConfig.VyDir end - mapAciveGoal.rtGoal.anchoredPosition = Vector2(nAfterX, nAfterY) + mapAciveGoal.OffsetX = nAfterX - rtSpawnPoint.anchoredPosition.x + mapAciveGoal.OffsetY = nAfterY - rtSpawnPoint.anchoredPosition.y end end end @@ -823,20 +957,62 @@ function ThrowGiftsLevelCtrl:OnUpdate() if self.curGiftPenguin == nil then return end - local nCurPosX, nCurPosY, curGiftPenguinBounds + local nCurPosX, nCurPosY if self.curGiftPenguin.nSpecialType == 106 then - nCurPosX, nCurPosY, curGiftPenguinBounds = self:NavigationPenguinUpdate(nDeltaTime) + nCurPosX, nCurPosY = self:NavigationPenguinUpdate(nDeltaTime) elseif self.curGiftPenguin.nSpecialType == 107 then - nCurPosX, nCurPosY, curGiftPenguinBounds = self:HelmetPenguinUpdate(nDeltaTime) + nCurPosX, nCurPosY = self:HelmetPenguinUpdate(nDeltaTime) elseif self.curGiftPenguin.nSpecialType == 108 then - nCurPosX, nCurPosY, curGiftPenguinBounds = self:AntennaPenguinUpdate(nDeltaTime) + nCurPosX, nCurPosY = self:AntennaPenguinUpdate(nDeltaTime) + elseif self.curGiftPenguin.nSpecialType == 110 then + nCurPosX, nCurPosY = self:SplitPenguinUpdate(nDeltaTime) else - nCurPosX, nCurPosY, curGiftPenguinBounds = self:NormalPenguinUpdate(nDeltaTime) + nCurPosX, nCurPosY = self:NormalPenguinUpdate(nDeltaTime) end if not self.bFlying then self:FlyOver(0.5) return end + local tbHitGoalId = {} + if self.curGiftPenguin.nSpecialType == 110 and self.curGiftPenguin.bSplit then + local tbCurHit = self:SplitPenguinGoalCheck() + if 0 < #tbCurHit then + for _, tbResult in ipairs(tbCurHit) do + self:HitGoal(tbResult[2], tbResult[1]) + end + if not self.bFlying then + self.curGiftPenguin = nil + for _, tbResult in ipairs(tbCurHit) do + table.insert(tbHitGoalId, tbResult[1]) + end + end + end + else + local hitGoalId, hitPos = self:NormalGoalCheck(nCurPosX, nCurPosY) + if 0 < hitGoalId then + self:HitGoal(hitPos, hitGoalId) + table.insert(tbHitGoalId, hitGoalId) + end + end + if not self.bFlying then + self:FlyOver(0.5, tbHitGoalId) + return + end + local rtScenePos = self._mapNode.rtScene.anchoredPosition + local curPosXInScreen = self.sceneSize[1] * 0.5 + nCurPosX + rtScenePos.x + if curPosXInScreen > self.viewSize[1] / 2 then + local sumX = curPosXInScreen - self.viewSize[1] / 2 + local nFinX = rtScenePos.x - sumX + local maxScenePosX = (1 - self.scenePivot[1]) * self.sceneSize[1] + if nFinX <= -math.abs(maxScenePosX) then + nFinX = -math.abs(maxScenePosX) + end + self._mapNode.rtScene.anchoredPosition = Vector2(nFinX, rtScenePos.y) + end +end +function ThrowGiftsLevelCtrl:NormalGoalCheck(nCurPosX, nCurPosY) + local nSumX = nCurPosX - self.curGiftPenguin.mapStartPos.x + local nSumY = nCurPosY - self.curGiftPenguin.mapStartPos.y if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind and self.nFlyingTime - self._mapNode.rtBlindLevelTrack.nPrevTimer >= self.nLinePointInterval * 2 then self._mapNode.rtBlindLevelTrack.nPrevTimer = self.nFlyingTime self._mapNode.rtBlindLevelTrack:AddDot(Vector2(nCurPosX, nCurPosY)) @@ -845,9 +1021,9 @@ function ThrowGiftsLevelCtrl:OnUpdate() local hitPos for nId, mapAciveGoal in pairs(self.activeGoal) do local GoalParentPos = mapAciveGoal.rtGoal.anchoredPosition - local bHitGoal = self:CheckAABBGoal(curGiftPenguinBounds, GoalParentPos, mapAciveGoal.tbOffsetHitArea, true) + local bHitGoal = self:CheckCollision(self.curGiftPenguin.tbBounds, mapAciveGoal.tbBoundsHitArea, nSumX, nSumY, mapAciveGoal.OffsetX, mapAciveGoal.OffsetY) if bHitGoal then - local curVy = self.curGiftPenguin.nStartVelocityY - self.nFlyingTime * self.nAG + local curVy = self.curGiftPenguin.nVelocityY if 0 < curVy and self.curGiftPenguin.nSpecialType ~= 106 and self.curGiftPenguin.nSpecialType ~= 107 then print("hit goal edge") self:DestroyPenguin() @@ -865,7 +1041,7 @@ function ThrowGiftsLevelCtrl:OnUpdate() end end if self.curGiftPenguin.nSpecialType ~= 107 then - local bHitObstacle = self:CheckAABBGoal(curGiftPenguinBounds, GoalParentPos, mapAciveGoal.tbOffsetObstacle) + local bHitObstacle = self:CheckCollision(self.curGiftPenguin.tbBounds, mapAciveGoal.tbBoundsObstacle, nSumX, nSumY, mapAciveGoal.OffsetX, mapAciveGoal.OffsetY) if bHitObstacle then self:DestroyPenguin() self.bFlying = false @@ -873,13 +1049,69 @@ function ThrowGiftsLevelCtrl:OnUpdate() end end end - if 0 < hitGoalId then - self:HitGoal(hitPos, hitGoalId) - self:FlyOver(0.5, hitGoalId) - return + return hitGoalId, hitPos +end +function ThrowGiftsLevelCtrl:SplitPenguinGoalCheck() + local bHasSubPenguin = false + local tbCurHit = {} + for _, mapSubPenguin in ipairs(self.curGiftPenguin.tbSubPenguin) do + if mapSubPenguin.bFlying then + local hitGoalId = 0 + local hitPos + local nSumX = mapSubPenguin.curPosX - mapSubPenguin.mapStartPos.x + local nSumY = mapSubPenguin.curPosY - mapSubPenguin.mapStartPos.y + for nId, mapAciveGoal in pairs(self.activeGoal) do + local bHitGoal = self:CheckCollision(mapSubPenguin.tbBounds, mapAciveGoal.tbBoundsHitArea, nSumX, nSumY, mapAciveGoal.OffsetX, mapAciveGoal.OffsetY) + if bHitGoal then + print("hit goal!") + hitPos = Vector2(mapSubPenguin.curPosX, mapSubPenguin.curPosY) + destroy(mapSubPenguin.goGiftPenguin.gameObject) + mapSubPenguin.goGiftPenguin = nil + hitGoalId = nId + mapSubPenguin.bFlying = false + table.insert(tbCurHit, {hitGoalId, hitPos}) + table.insert(self.curGiftPenguin.tbCacheSubPenguinGoal, {hitPos, hitGoalId}) + break + end + local bHitObstacle = self:CheckCollision(mapSubPenguin.tbBounds, mapAciveGoal.tbBoundsObstacle, nSumX, nSumY, mapAciveGoal.OffsetX, mapAciveGoal.OffsetY) + if bHitObstacle then + self:DestroySubPenguin(mapSubPenguin) + mapSubPenguin.bFlying = false + break + end + if mapSubPenguin.bFlying then + bHasSubPenguin = true + end + end + end + end + self.bFlying = bHasSubPenguin + return tbCurHit +end +function ThrowGiftsLevelCtrl:NormalPenguinUpdate(nDeltaTime) + self.nFlyingTime = self.nFlyingTime + nDeltaTime + local nCurPosX = self.curGiftPenguin.curPosX + nDeltaTime * self.curGiftPenguin.nVelocityX + local nCurPosY = self.curGiftPenguin.curPosY + nDeltaTime * self.curGiftPenguin.nVelocityY - 0.5 * self.nAG * nDeltaTime * nDeltaTime + self.curGiftPenguin.nVelocityY = self.curGiftPenguin.nVelocityY - self.nAG * nDeltaTime + self.curGiftPenguin.curPosX = nCurPosX + self.curGiftPenguin.curPosY = nCurPosY + self.curGiftPenguin.goGiftPenguin.anchoredPosition = Vector2(nCurPosX, nCurPosY) + local nSumX = nCurPosX - self.curGiftPenguin.mapStartPos.x + local nSumY = nCurPosY - self.curGiftPenguin.mapStartPos.y + local curVy = self.curGiftPenguin.nVelocityY + if self.curGiftPenguin.rtImgRoot ~= nil then + local nFlyAngle = math.deg(math.atan(curVy, self.curGiftPenguin.nVelocityX)) + self.curGiftPenguin.rtImgRoot.localEulerAngles = Vector3(0, 0, nFlyAngle) + end + for _, tbBounds in ipairs(self.tbObstacle) do + local bHit = self:CheckCollision(self.curGiftPenguin.tbBounds, tbBounds, nSumX, nSumY, 0, 0) + if bHit then + self:DestroyPenguin() + self.bFlying = false + break + end end if not self.bFlying then - self:FlyOver(0.5) return end if nCurPosX > 0.5 * self.sceneSize[1] or nCurPosX < -0.5 * self.sceneSize[1] or nCurPosY > 0.5 * self.sceneSize[2] or nCurPosY < -0.5 * self.sceneSize[2] then @@ -887,41 +1119,6 @@ function ThrowGiftsLevelCtrl:OnUpdate() self:DestroyPenguin() self.bFlying = false end - if not self.bFlying then - self:FlyOver(0.5) - return - end - local rtScenePos = self._mapNode.rtScene.anchoredPosition - local curPosXInScreen = self.sceneSize[1] * 0.5 + nCurPosX + rtScenePos.x - if curPosXInScreen > self.viewSize[1] / 2 then - local sumX = curPosXInScreen - self.viewSize[1] / 2 - local nFinX = rtScenePos.x - sumX - local maxScenePosX = (1 - self.scenePivot[1]) * self.sceneSize[1] - if nFinX <= -math.abs(maxScenePosX) then - nFinX = -math.abs(maxScenePosX) - end - self._mapNode.rtScene.anchoredPosition = Vector2(nFinX, rtScenePos.y) - end -end -function ThrowGiftsLevelCtrl:NormalPenguinUpdate(nDeltaTime) - self.nFlyingTime = self.nFlyingTime + nDeltaTime - local nCurPosX = self.curGiftPenguin.mapStartPos.x + self.nFlyingTime * self.curGiftPenguin.nStartVelocityX - local nCurPosY = self.curGiftPenguin.mapStartPos.y + self.nFlyingTime * self.curGiftPenguin.nStartVelocityY - 0.5 * self.nAG * self.nFlyingTime * self.nFlyingTime - self.curGiftPenguin.goGiftPenguin.anchoredPosition = Vector2(nCurPosX, nCurPosY) - local curGiftPenguinBounds = self:GetLocalSpaceRect(self.curGiftPenguin.goGiftPenguin) - local curVy = self.curGiftPenguin.nStartVelocityY - self.nAG * self.nFlyingTime - if self.curGiftPenguin.rtImgRoot ~= nil then - local nFlyAngle = math.deg(math.atan(curVy, self.curGiftPenguin.nStartVelocityX)) - self.curGiftPenguin.rtImgRoot.localEulerAngles = Vector3(0, 0, nFlyAngle) - end - for _, tbBounds in ipairs(self.tbObstacle) do - local bHit = self:CheckAABB(curGiftPenguinBounds, tbBounds) - if bHit then - self:DestroyPenguin() - self.bFlying = false - break - end - end if not self.bFlying then return end @@ -929,10 +1126,14 @@ function ThrowGiftsLevelCtrl:NormalPenguinUpdate(nDeltaTime) for _, nSpecialId in ipairs(self.tbExObstacleCur) do local mapConfig = self.mapExObstacleOrigin[nSpecialId] if mapConfig ~= nil then - local bHit = self:CheckAABB(curGiftPenguinBounds, mapConfig.tbBounds) + local bHit = self:CheckCollision(self.curGiftPenguin.tbBounds, mapConfig.tbBounds, nSumX, nSumY, 0, 0) if bHit then - self.bFlying = self:HitSpecialObstacle(nSpecialId) - table.insert(tbHittedObs, nSpecialId) + local nType, Param, bRemove + self.bFlying, nType, Param, bRemove = self:HitSpecialObstacle(nSpecialId) + self:SpecialObstacleFunc(self.curGiftPenguin, nDeltaTime, nType, Param) + if bRemove then + table.insert(tbHittedObs, nSpecialId) + end if not self.bFlying then self:DestroyPenguin() break @@ -943,14 +1144,95 @@ function ThrowGiftsLevelCtrl:NormalPenguinUpdate(nDeltaTime) for _, nId in ipairs(tbHittedObs) do table.removebyvalue(self.tbExObstacleCur, nId, true) end - return nCurPosX, nCurPosY, curGiftPenguinBounds + return nCurPosX, nCurPosY +end +function ThrowGiftsLevelCtrl:BouncePenguinUpdate(nDeltaTime) + self.nFlyingTime = self.nFlyingTime + nDeltaTime + local nCurPosX = self.curGiftPenguin.curPosX + nDeltaTime * self.curGiftPenguin.nVelocityX + local nCurPosY = self.curGiftPenguin.curPosY + nDeltaTime * self.curGiftPenguin.nVelocityY - 0.5 * self.nAG * nDeltaTime * nDeltaTime + self.curGiftPenguin.nVelocityY = self.curGiftPenguin.nVelocityY - self.nAG * nDeltaTime + self.curGiftPenguin.curPosX = nCurPosX + self.curGiftPenguin.curPosY = nCurPosY + local curVy = self.curGiftPenguin.nVelocityY + self.curGiftPenguin.goGiftPenguin.anchoredPosition = Vector2(nCurPosX, nCurPosY) + local nSumX = nCurPosX - self.curGiftPenguin.mapStartPos.x + local nSumY = nCurPosY - self.curGiftPenguin.mapStartPos.y + if self.curGiftPenguin.rtImgRoot ~= nil then + local nFlyAngle = math.deg(math.atan(curVy, self.curGiftPenguin.nVelocityX)) + self.curGiftPenguin.rtImgRoot.localEulerAngles = Vector3(0, 0, nFlyAngle) + end + for _, tbBounds in ipairs(self.tbObstacle) do + local bHit, bestNX, bestNY, minDepth = self:CheckCollision(self.curGiftPenguin.tbBounds, tbBounds, nSumX, nSumY, 0, 0) + if bHit then + if self.curGiftPenguin.nHitCount < 3 then + self.curGiftPenguin.nHitCount = self.curGiftPenguin.nHitCount + 1 + nCurPosX = nCurPosX + bestNX * minDepth + nCurPosY = nCurPosY + bestNY * minDepth + nSumX = nSumX + bestNX * minDepth + nSumY = nSumY + bestNY * minDepth + self.curGiftPenguin.curPosX = nCurPosX + self.curGiftPenguin.curPosY = nCurPosY + self.curGiftPenguin.goGiftPenguin.anchoredPosition = Vector2(nCurPosX, nCurPosY) + self.curGiftPenguin.mapStartPos = self.curGiftPenguin.goGiftPenguin.anchoredPosition + local vxAfter, vyAfter = self.ReflectVelocity(self.curGiftPenguin.nVelocityX, curVy, bestNX, bestNY, 1) + self.curGiftPenguin.nHitTime = self.nFlyingTime + self.curGiftPenguin.nVelocityX = vxAfter + self.curGiftPenguin.nVelocityY = vyAfter + self.curGiftPenguin.tbBounds = self:GetLocalSpaceRect(self.curGiftPenguin.goGiftPenguin, self.curGiftPenguin.goGiftPenguin.parent) + break + else + self:DestroyPenguin() + self.bFlying = false + break + end + end + end + if not self.bFlying then + return + end + if nCurPosX > 0.5 * self.sceneSize[1] or nCurPosX < -0.5 * self.sceneSize[1] or nCurPosY > 0.5 * self.sceneSize[2] or nCurPosY < -0.5 * self.sceneSize[2] then + print("hit border") + self:DestroyPenguin() + self.bFlying = false + end + if not self.bFlying then + return + end + local tbHittedObs = {} + for _, nSpecialId in ipairs(self.tbExObstacleCur) do + local mapConfig = self.mapExObstacleOrigin[nSpecialId] + if mapConfig ~= nil then + local bHit = self:CheckCollision(self.curGiftPenguin.tbBounds, mapConfig.tbBounds, nSumX, nSumY, 0, 0) + if bHit then + local nType, Param, bRemove + self.bFlying, nType, Param, bRemove = self:HitSpecialObstacle(nSpecialId) + self:SpecialObstacleFunc(self.curGiftPenguin, nDeltaTime, nType, Param) + if bRemove then + table.insert(tbHittedObs, nSpecialId) + end + if not self.bFlying then + self:DestroyPenguin() + break + end + end + end + end + for _, nId in ipairs(tbHittedObs) do + table.removebyvalue(self.tbExObstacleCur, nId, true) + end + return nCurPosX, nCurPosY end function ThrowGiftsLevelCtrl:AntennaPenguinUpdate(nDeltaTime) self.nFlyingTime = self.nFlyingTime + nDeltaTime - local nCurPosX = self.curGiftPenguin.mapStartPos.x + self.nFlyingTime * self.curGiftPenguin.nStartVelocityX - local nCurPosY = self.curGiftPenguin.mapStartPos.y + self.nFlyingTime * self.curGiftPenguin.nStartVelocityY - 0.5 * self.nAG * self.nFlyingTime * self.nFlyingTime + local nCurPosX = self.curGiftPenguin.curPosX + nDeltaTime * self.curGiftPenguin.nVelocityX + local nCurPosY = self.curGiftPenguin.curPosY + nDeltaTime * self.curGiftPenguin.nVelocityY - 0.5 * self.nAG * nDeltaTime * nDeltaTime + self.curGiftPenguin.nVelocityY = self.curGiftPenguin.nVelocityY - self.nAG * nDeltaTime + self.curGiftPenguin.curPosX = nCurPosX + self.curGiftPenguin.curPosY = nCurPosY + local curVy = self.curGiftPenguin.nVelocityY self.curGiftPenguin.goGiftPenguin.anchoredPosition = Vector2(nCurPosX, nCurPosY) - local curGiftPenguinBounds = self:GetLocalSpaceRect(self.curGiftPenguin.goGiftPenguin) + local nSumX = nCurPosX - self.curGiftPenguin.mapStartPos.x + local nSumY = nCurPosY - self.curGiftPenguin.mapStartPos.y if self.tbItemTrackCtrl[self.curGiftPenguin.nTrackIdx] ~= nil then local mapTrackCtrl = self.tbItemTrackCtrl[self.curGiftPenguin.nTrackIdx] if self.nFlyingTime - mapTrackCtrl.nPrevTimer >= self.nLinePointInterval * 2 then @@ -958,13 +1240,12 @@ function ThrowGiftsLevelCtrl:AntennaPenguinUpdate(nDeltaTime) mapTrackCtrl:AddDot(Vector2(nCurPosX, nCurPosY)) end end - local curVy = self.curGiftPenguin.nStartVelocityY - self.nAG * self.nFlyingTime if self.curGiftPenguin.rtImgRoot ~= nil then - local nFlyAngle = math.deg(math.atan(curVy, self.curGiftPenguin.nStartVelocityX)) + local nFlyAngle = math.deg(math.atan(curVy, self.curGiftPenguin.nVelocityX)) self.curGiftPenguin.rtImgRoot.localEulerAngles = Vector3(0, 0, nFlyAngle) end for _, tbBounds in ipairs(self.tbObstacle) do - local bHit = self:CheckAABB(curGiftPenguinBounds, tbBounds) + local bHit = self:CheckCollision(self.curGiftPenguin.tbBounds, tbBounds, nSumX, nSumY, 0, 0) if bHit then self:DestroyPenguin() self.bFlying = false @@ -974,14 +1255,26 @@ function ThrowGiftsLevelCtrl:AntennaPenguinUpdate(nDeltaTime) if not self.bFlying then return end + if nCurPosX > 0.5 * self.sceneSize[1] or nCurPosX < -0.5 * self.sceneSize[1] or nCurPosY > 0.5 * self.sceneSize[2] or nCurPosY < -0.5 * self.sceneSize[2] then + print("hit border") + self:DestroyPenguin() + self.bFlying = false + end + if not self.bFlying then + return + end local tbHittedObs = {} for _, nSpecialId in ipairs(self.tbExObstacleCur) do local mapConfig = self.mapExObstacleOrigin[nSpecialId] if mapConfig ~= nil then - local bHit = self:CheckAABB(curGiftPenguinBounds, mapConfig.tbBounds) + local bHit = self:CheckCollision(self.curGiftPenguin.tbBounds, mapConfig.tbBounds, nSumX, nSumY, 0, 0) if bHit then - self.bFlying = self:HitSpecialObstacle(nSpecialId) - table.insert(tbHittedObs, nSpecialId) + local nType, Param, bRemove + self.bFlying, nType, Param, bRemove = self:HitSpecialObstacle(nSpecialId) + self:SpecialObstacleFunc(self.curGiftPenguin, nDeltaTime, nType, Param) + if bRemove then + table.insert(tbHittedObs, nSpecialId) + end if not self.bFlying then self:DestroyPenguin() break @@ -992,60 +1285,72 @@ function ThrowGiftsLevelCtrl:AntennaPenguinUpdate(nDeltaTime) for _, nId in ipairs(tbHittedObs) do table.removebyvalue(self.tbExObstacleCur, nId, true) end - return nCurPosX, nCurPosY, curGiftPenguinBounds + return nCurPosX, nCurPosY end function ThrowGiftsLevelCtrl:HelmetPenguinUpdate(nDeltaTime) self.nFlyingTime = self.nFlyingTime + nDeltaTime - local nCurPosX = self.curGiftPenguin.mapStartPos.x + self.nFlyingTime * self.curGiftPenguin.nStartVelocityX - local nCurPosY = self.curGiftPenguin.mapStartPos.y + self.nFlyingTime * self.curGiftPenguin.nStartVelocityY - 0.5 * self.nAG * self.nFlyingTime * self.nFlyingTime + local nCurPosX = self.curGiftPenguin.curPosX + nDeltaTime * self.curGiftPenguin.nVelocityX + local nCurPosY = self.curGiftPenguin.curPosY + nDeltaTime * self.curGiftPenguin.nVelocityY - 0.5 * self.nAG * nDeltaTime * nDeltaTime + self.curGiftPenguin.nVelocityY = self.curGiftPenguin.nVelocityY - self.nAG * nDeltaTime + self.curGiftPenguin.curPosX = nCurPosX + self.curGiftPenguin.curPosY = nCurPosY + local curVy = self.curGiftPenguin.nVelocityY self.curGiftPenguin.goGiftPenguin.anchoredPosition = Vector2(nCurPosX, nCurPosY) - local curGiftPenguinBounds = self:GetLocalSpaceRect(self.curGiftPenguin.goGiftPenguin) - local curVy = self.curGiftPenguin.nStartVelocityY - self.nAG * self.nFlyingTime + local nSumX = nCurPosX - self.curGiftPenguin.mapStartPos.x + local nSumY = nCurPosY - self.curGiftPenguin.mapStartPos.y if self.curGiftPenguin.rtImgRoot ~= nil then - local nFlyAngle = math.deg(math.atan(curVy, self.curGiftPenguin.nStartVelocityX)) + local nFlyAngle = math.deg(math.atan(curVy, self.curGiftPenguin.nVelocityX)) self.curGiftPenguin.rtImgRoot.localEulerAngles = Vector3(0, 0, nFlyAngle) end + if nCurPosX > 0.5 * self.sceneSize[1] or nCurPosX < -0.5 * self.sceneSize[1] or nCurPosY > 0.5 * self.sceneSize[2] or nCurPosY < -0.5 * self.sceneSize[2] then + print("hit border") + self:DestroyPenguin() + self.bFlying = false + end + if not self.bFlying then + return + end local tbHittedObs = {} for _, nSpecialId in ipairs(self.tbExObstacleCur) do local mapConfig = self.mapExObstacleOrigin[nSpecialId] if mapConfig ~= nil then - local bHit = self:CheckAABB(curGiftPenguinBounds, mapConfig.tbBounds) + local bHit = self:CheckCollision(self.curGiftPenguin.tbBounds, mapConfig.tbBounds, nSumX, nSumY, 0, 0) if bHit then - self:HitSpecialObstacle(nSpecialId) - table.insert(tbHittedObs, nSpecialId) + local bFlying, nType, Param, bRemove + bFlying, nType, Param, bRemove = self:HitSpecialObstacle(nSpecialId) + self:SpecialObstacleFunc(self.curGiftPenguin, nDeltaTime, nType, Param) + if bRemove then + table.insert(tbHittedObs, nSpecialId) + end end end end for _, nId in ipairs(tbHittedObs) do table.removebyvalue(self.tbExObstacleCur, nId, true) end - return nCurPosX, nCurPosY, curGiftPenguinBounds + return nCurPosX, nCurPosY end function ThrowGiftsLevelCtrl:NavigationPenguinUpdate(nDeltaTime) local checkGetGoal = function(nCurPosX, nCurPosY) for nId, mapAciveGoal in pairs(self.activeGoal) do - local nGoalPosX = mapAciveGoal.rtGoal.anchoredPosition.x - local nGoalPosY = mapAciveGoal.rtGoal.anchoredPosition.y - if nCurPosX >= mapAciveGoal.tbOffsetHitArea[1] + nGoalPosX and nCurPosX <= mapAciveGoal.tbOffsetHitArea[2] + nGoalPosX and nCurPosY >= nGoalPosY then + if nCurPosX >= mapAciveGoal.tbBoundsHitArea[1] and nCurPosX <= mapAciveGoal.tbBoundsHitArea[2] and nCurPosY >= mapAciveGoal.tbBoundsHitArea[4] then return mapAciveGoal.rtGoal end end return nil end self.nFlyingTime = self.nFlyingTime + nDeltaTime - local t_stop = self.curGiftPenguin.nStartVelocityY / self.nAG - if t_stop < 0 then - t_stop = 0 - end + self.curGiftPenguin.nVelocityY = math.max(0, self.curGiftPenguin.nVelocityY - self.nAG * nDeltaTime) local nCurPosY = 0 local nCurPosX = 0 if self.curGiftPenguin.targetGoal == nil then - if t_stop >= self.nFlyingTime then - nCurPosY = self.curGiftPenguin.mapStartPos.y + self.nFlyingTime * self.curGiftPenguin.nStartVelocityY - 0.5 * self.nAG * self.nFlyingTime * self.nFlyingTime - nCurPosX = self.curGiftPenguin.mapStartPos.x + self.nFlyingTime * self.curGiftPenguin.nStartVelocityX + if self.curGiftPenguin.nVelocityY > 0 then + nCurPosX = self.curGiftPenguin.curPosX + nDeltaTime * self.curGiftPenguin.nVelocityX + nCurPosY = self.curGiftPenguin.curPosY + nDeltaTime * self.curGiftPenguin.nVelocityY - 0.5 * self.nAG * nDeltaTime * nDeltaTime else - nCurPosY = self.curGiftPenguin.mapStartPos.y + t_stop * self.curGiftPenguin.nStartVelocityY - 0.5 * self.nAG * t_stop * t_stop - nCurPosX = self.curGiftPenguin.mapStartPos.x + t_stop * self.curGiftPenguin.nStartVelocityX + (self.nFlyingTime - t_stop) * math.max(self.maxVelocity * 0.2, self.curGiftPenguin.nStartVelocityX) + nCurPosY = self.curGiftPenguin.curPosY + nCurPosX = self.curGiftPenguin.curPosX + nDeltaTime * self.curGiftPenguin.nVelocityX + self.curGiftPenguin.nVelocityY = 0 end local checkGoal = checkGetGoal(nCurPosX, nCurPosY) if checkGoal ~= nil then @@ -1053,24 +1358,21 @@ function ThrowGiftsLevelCtrl:NavigationPenguinUpdate(nDeltaTime) self.curGiftPenguin.nGetTargetTime = self.nFlyingTime end else - if t_stop >= self.curGiftPenguin.nGetTargetTime then - nCurPosY = self.curGiftPenguin.mapStartPos.y + self.curGiftPenguin.nGetTargetTime * self.curGiftPenguin.nStartVelocityY - 0.5 * self.nAG * self.curGiftPenguin.nGetTargetTime * self.curGiftPenguin.nGetTargetTime - else - nCurPosY = self.curGiftPenguin.mapStartPos.y + t_stop * self.curGiftPenguin.nStartVelocityY - 0.5 * self.nAG * t_stop * t_stop - end - local nSumTime = self.nFlyingTime - self.curGiftPenguin.nGetTargetTime - nCurPosY = nCurPosY - nSumTime * self.nNavigationPenguinSpeed + nCurPosY = self.curGiftPenguin.curPosY - nDeltaTime * self.nNavigationPenguinSpeed local nTargetX = self.curGiftPenguin.targetGoal.anchoredPosition.x nCurPosX = self.curGiftPenguin.goGiftPenguin.anchoredPosition.x - local sumMove = (nTargetX - nCurPosX) / 0.1 * nDeltaTime + local sumMove = math.min(self.maxVelocity, (nTargetX - nCurPosX) / 0.1) * nDeltaTime nCurPosX = sumMove + nCurPosX end + self.curGiftPenguin.curPosX = nCurPosX + self.curGiftPenguin.curPosY = nCurPosY self.curGiftPenguin.goGiftPenguin.anchoredPosition = Vector2(nCurPosX, nCurPosY) - local curGiftPenguinBounds = self:GetLocalSpaceRect(self.curGiftPenguin.goGiftPenguin) - local curVy = math.max(self.curGiftPenguin.nStartVelocityY - self.nAG * self.nFlyingTime, 0) + local nSumX = nCurPosX - self.curGiftPenguin.mapStartPos.x + local nSumY = nCurPosY - self.curGiftPenguin.mapStartPos.y + local curVy = self.curGiftPenguin.nVelocityY if self.curGiftPenguin.rtImgRoot ~= nil then if self.curGiftPenguin.targetGoal == nil then - local nFlyAngle = math.deg(math.atan(curVy, self.curGiftPenguin.nStartVelocityX)) + local nFlyAngle = math.deg(math.atan(curVy, self.curGiftPenguin.nVelocityX)) self.curGiftPenguin.rtImgRoot.localEulerAngles = Vector3(0, 0, nFlyAngle) else local nCurAngle = self.curGiftPenguin.rtImgRoot.localEulerAngles.z @@ -1080,7 +1382,7 @@ function ThrowGiftsLevelCtrl:NavigationPenguinUpdate(nDeltaTime) end end for _, tbBounds in ipairs(self.tbObstacle) do - local bHit = self:CheckAABB(curGiftPenguinBounds, tbBounds) + local bHit = self:CheckCollision(self.curGiftPenguin.tbBounds, tbBounds, nSumX, nSumY, 0, 0) if bHit then print("hit Obstacle") self:DestroyPenguin() @@ -1092,14 +1394,26 @@ function ThrowGiftsLevelCtrl:NavigationPenguinUpdate(nDeltaTime) if not self.bFlying then return end + if nCurPosX > 0.5 * self.sceneSize[1] or nCurPosX < -0.5 * self.sceneSize[1] or nCurPosY > 0.5 * self.sceneSize[2] or nCurPosY < -0.5 * self.sceneSize[2] then + print("hit border") + self:DestroyPenguin() + self.bFlying = false + end + if not self.bFlying then + return + end local tbHittedObs = {} for _, nSpecialId in ipairs(self.tbExObstacleCur) do local mapConfig = self.mapExObstacleOrigin[nSpecialId] if mapConfig ~= nil then - local bHit = self:CheckAABB(curGiftPenguinBounds, mapConfig.tbBounds) + local bHit = self:CheckCollision(self.curGiftPenguin.tbBounds, mapConfig.tbBounds, nSumX, nSumY, 0, 0) if bHit then - self.bFlying = self:HitSpecialObstacle(nSpecialId) - table.insert(tbHittedObs, nSpecialId) + local nType, Param, bRemove + self.bFlying, nType, Param, bRemove = self:HitSpecialObstacle(nSpecialId) + self:SpecialObstacleFunc(self.curGiftPenguin, nDeltaTime, nType, Param) + if bRemove then + table.insert(tbHittedObs, nSpecialId) + end if not self.bFlying then self:DestroyPenguin() break @@ -1110,7 +1424,190 @@ function ThrowGiftsLevelCtrl:NavigationPenguinUpdate(nDeltaTime) for _, nId in ipairs(tbHittedObs) do table.removebyvalue(self.tbExObstacleCur, nId, true) end - return nCurPosX, nCurPosY, curGiftPenguinBounds + return nCurPosX, nCurPosY +end +function ThrowGiftsLevelCtrl:SplitPenguinUpdate(nDeltaTime) + local nCurPosX, nCurPosY = 0, 0 + local Split = function(mapPenguin, nAngle, nVelocity, initPos) + mapPenguin.bSplit = true + local goPenguin = instantiate(self._mapNode.templateBullet, self._mapNode.rtPenguinRoot) + local rtPenguin = goPenguin:GetComponent("RectTransform") + local goImgRoot = rtPenguin:Find("imgRoot") + local imgFx = goImgRoot:Find("imgFx") + local rtRed = goImgRoot:Find("penguin_red") + local rtYellow = goImgRoot:Find("penguin_yellow") + local rtGreen = goImgRoot:Find("penguin_green") + local rtGoggles = goImgRoot:Find("penguin_goggles") + local rtAntenna = goImgRoot:Find("penguin_antenna") + local rtHelmet = goImgRoot:Find("penguin_helmet") + local rtImgRoot + if goImgRoot ~= nil then + rtImgRoot = goImgRoot:GetComponent("RectTransform") + end + rtPenguin.anchoredPosition = initPos + rtRed.gameObject:SetActive(mapPenguin.nType == 2) + rtYellow.gameObject:SetActive(mapPenguin.nType == 3) + rtGreen.gameObject:SetActive(mapPenguin.nType == 1) + rtGoggles.gameObject:SetActive(false) + rtAntenna.gameObject:SetActive(false) + rtHelmet.gameObject:SetActive(false) + imgFx.gameObject:SetActive(self.mapCurActiveState[105] ~= nil) + rtPenguin.anchoredPosition = initPos + goPenguin:SetActive(true) + if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then + self._mapNode.rtBlindLevelTrack:Reset() + end + local mapGiftPenguin = { + goGiftPenguin = rtPenguin, + nState = 0, + nType = mapPenguin.nType, + nStartAngle = nAngle, + nVelocityX = nVelocity * math.cos(math.rad(nAngle)), + nVelocityY = nVelocity * math.sin(math.rad(nAngle)), + mapStartPos = initPos, + rtImgRoot = rtImgRoot, + tbBounds = self:GetLocalSpaceRect(rtPenguin, rtPenguin.parent), + curPosX = initPos.x, + curPosY = initPos.y, + bFlying = true, + nHitTime = 0 + } + return mapGiftPenguin + end + if self.curGiftPenguin.bSplit then + local bHasSubPenguin = false + for _, mapSubPenguin in ipairs(self.curGiftPenguin.tbSubPenguin) do + if mapSubPenguin.bFlying then + self.nFlyingTime = self.nFlyingTime + nDeltaTime + nCurPosX = mapSubPenguin.curPosX + nDeltaTime * mapSubPenguin.nVelocityX + nCurPosY = mapSubPenguin.curPosY + nDeltaTime * mapSubPenguin.nVelocityY - 0.5 * self.nAG * nDeltaTime * nDeltaTime + mapSubPenguin.nVelocityY = mapSubPenguin.nVelocityY - self.nAG * nDeltaTime + mapSubPenguin.curPosX = nCurPosX + mapSubPenguin.curPosY = nCurPosY + mapSubPenguin.goGiftPenguin.anchoredPosition = Vector2(nCurPosX, nCurPosY) + local nSumX = nCurPosX - mapSubPenguin.mapStartPos.x + local nSumY = nCurPosY - mapSubPenguin.mapStartPos.y + local curVy = mapSubPenguin.nVelocityY + if mapSubPenguin.rtImgRoot ~= nil then + local nFlyAngle = math.deg(math.atan(curVy, mapSubPenguin.nVelocityX)) + mapSubPenguin.rtImgRoot.localEulerAngles = Vector3(0, 0, nFlyAngle) + end + for _, tbBounds in ipairs(self.tbObstacle) do + local bHit = self:CheckCollision(mapSubPenguin.tbBounds, tbBounds, nSumX, nSumY, 0, 0) + if bHit then + print("hit Obstacle") + self:DestroySubPenguin(mapSubPenguin) + mapSubPenguin.bFlying = false + break + end + end + if mapSubPenguin.bFlying and (nCurPosX > 0.5 * self.sceneSize[1] or nCurPosX < -0.5 * self.sceneSize[1] or nCurPosY > 0.5 * self.sceneSize[2] or nCurPosY < -0.5 * self.sceneSize[2]) then + print("hit border") + self:DestroySubPenguin(mapSubPenguin) + mapSubPenguin.bFlying = false + end + if mapSubPenguin.bFlying then + local tbHittedObs = {} + for _, nSpecialId in ipairs(self.tbExObstacleCur) do + local mapConfig = self.mapExObstacleOrigin[nSpecialId] + if mapConfig ~= nil then + local bHit = self:CheckCollision(mapSubPenguin.tbBounds, mapConfig.tbBounds, nSumX, nSumY, 0, 0) + if bHit then + local nType, Param, bRemove + mapSubPenguin.bFlying, nType, Param, bRemove = self:HitSpecialObstacle(nSpecialId) + self:SpecialObstacleFunc(mapSubPenguin, nDeltaTime, nType, Param) + if bRemove then + table.insert(tbHittedObs, nSpecialId) + end + if not mapSubPenguin.bFlying then + self:DestroySubPenguin(mapSubPenguin) + break + end + end + end + end + for _, nId in ipairs(tbHittedObs) do + table.removebyvalue(self.tbExObstacleCur, nId, true) + end + end + if mapSubPenguin.bFlying then + bHasSubPenguin = true + end + end + end + self.bFlying = bHasSubPenguin + if not self.bFlying then + self.curGiftPenguin = nil + end + else + self.nFlyingTime = self.nFlyingTime + nDeltaTime + nCurPosX = self.curGiftPenguin.curPosX + nDeltaTime * self.curGiftPenguin.nVelocityX + nCurPosY = self.curGiftPenguin.curPosY + nDeltaTime * self.curGiftPenguin.nVelocityY - 0.5 * self.nAG * nDeltaTime * nDeltaTime + self.curGiftPenguin.nVelocityY = self.curGiftPenguin.nVelocityY - self.nAG * nDeltaTime + self.curGiftPenguin.curPosX = nCurPosX + self.curGiftPenguin.curPosY = nCurPosY + self.curGiftPenguin.goGiftPenguin.anchoredPosition = Vector2(nCurPosX, nCurPosY) + local nSumX = nCurPosX - self.curGiftPenguin.mapStartPos.x + local nSumY = nCurPosY - self.curGiftPenguin.mapStartPos.y + local curVy = self.curGiftPenguin.nVelocityY + if self.curGiftPenguin.rtImgRoot ~= nil then + local nFlyAngle = math.deg(math.atan(curVy, self.curGiftPenguin.nVelocityX)) + self.curGiftPenguin.rtImgRoot.localEulerAngles = Vector3(0, 0, nFlyAngle) + end + for _, tbBounds in ipairs(self.tbObstacle) do + local bHit = self:CheckCollision(self.curGiftPenguin.tbBounds, tbBounds, nSumX, nSumY, 0, 0) + if bHit then + self:DestroyPenguin() + self.bFlying = false + break + end + end + if not self.bFlying then + return + end + if nCurPosX > 0.5 * self.sceneSize[1] or nCurPosX < -0.5 * self.sceneSize[1] or nCurPosY > 0.5 * self.sceneSize[2] or nCurPosY < -0.5 * self.sceneSize[2] then + print("hit border") + self:DestroyPenguin() + self.bFlying = false + end + if not self.bFlying then + return + end + local tbHittedObs = {} + for _, nSpecialId in ipairs(self.tbExObstacleCur) do + local mapConfig = self.mapExObstacleOrigin[nSpecialId] + if mapConfig ~= nil then + local bHit = self:CheckCollision(self.curGiftPenguin.tbBounds, mapConfig.tbBounds, nSumX, nSumY, 0, 0) + if bHit then + local nType, Param, bRemove + self.bFlying, nType, Param, bRemove = self:HitSpecialObstacle(nSpecialId) + self:SpecialObstacleFunc(self.curGiftPenguin, nDeltaTime, nType, Param) + if bRemove then + table.insert(tbHittedObs, nSpecialId) + end + if not self.bFlying then + self:DestroyPenguin() + break + end + end + end + end + for _, nId in ipairs(tbHittedObs) do + table.removebyvalue(self.tbExObstacleCur, nId, true) + end + if self.bFlying and curVy <= 0 then + self.curGiftPenguin.bSplit = true + local initPos = self.curGiftPenguin.goGiftPenguin.anchoredPosition + local nCurVelocity = math.sqrt(self.curGiftPenguin.nVelocityY * self.curGiftPenguin.nVelocityY + self.curGiftPenguin.nVelocityX * self.curGiftPenguin.nVelocityX) + local nFlyAngle = math.deg(math.atan(self.curGiftPenguin.nVelocityY, self.curGiftPenguin.nVelocityX)) + for i = -1, 1 do + local mapSubPenguin = Split(self.curGiftPenguin, nFlyAngle + 20 * i, nCurVelocity, initPos) + table.insert(self.curGiftPenguin.tbSubPenguin, mapSubPenguin) + end + self:DestroySubPenguin(self.curGiftPenguin) + end + end + return nCurPosX, nCurPosY end function ThrowGiftsLevelCtrl:SetBeginningAngle(nAngle, nVelocity) local fixedAngle = nAngle == 0 and 0 or nAngle - 90 @@ -1185,19 +1682,59 @@ function ThrowGiftsLevelCtrl:SetBeginningLine(nAngle, nVelocity) end function ThrowGiftsLevelCtrl:HitSpecialObstacle(nSpecialId) local mapOriginConfig = self.mapExObstacleOrigin[nSpecialId] + local nType = 0 + local Param = {} if mapOriginConfig ~= nil then - mapOriginConfig.gameObject:SetActive(false) if mapOriginConfig.mapConfig.Type == GameEnum.SpecialObstacleType.Obstacle then - return false + mapOriginConfig.gameObject:SetActive(false) + return false, nType, Param, true elseif mapOriginConfig.mapConfig.Type == GameEnum.SpecialObstacleType.Score then + mapOriginConfig.gameObject:SetActive(false) local nScore = mapOriginConfig.mapConfig.Param[1] if nScore ~= nil then self:AddScore(nScore) end - return true + return true, nType, Param, true + elseif mapOriginConfig.mapConfig.Type == GameEnum.SpecialObstacleType.WindForce then + nType = 1 + Param.WindForce = mapOriginConfig.mapConfig.Param[1] * 10 + return true, nType, Param, false + elseif mapOriginConfig.mapConfig.Type == GameEnum.SpecialObstacleType.Portal then + nType = 2 + Param.Exit = mapOriginConfig.mapConfig.Param[1] + return true, nType, Param, false + end + end + return true, nType, Param, true +end +function ThrowGiftsLevelCtrl:SpecialObstacleFunc(mapPenguin, nDeltaTime, nType, Param) + if nType == nil or Param == nil then + return + end + if nType == 1 then + mapPenguin.nVelocityX = mapPenguin.nVelocityX - Param.WindForce * nDeltaTime + elseif nType == 2 then + local nExitId = Param.Exit + local mapExitConfig + for nInstanceId, mapObstacle in pairs(self.mapExObstacleOrigin) do + if mapObstacle.mapConfig.Id == nExitId then + mapExitConfig = mapObstacle + break + end + end + if mapExitConfig ~= nil then + local rtExit = mapExitConfig.gameObject:GetComponent("RectTransform") + local nCurVelocity = math.sqrt(mapPenguin.nVelocityY * mapPenguin.nVelocityY + mapPenguin.nVelocityX * mapPenguin.nVelocityX) + local nFlyAngle = rtExit.localEulerAngles.z + mapPenguin.goGiftPenguin.anchoredPosition = rtExit.anchoredPosition + mapPenguin.nVelocityX = nCurVelocity * math.cos(math.rad(nFlyAngle)) + mapPenguin.nVelocityY = nCurVelocity * math.sin(math.rad(nFlyAngle)) + mapPenguin.tbBounds = self:GetLocalSpaceRect(mapPenguin.goGiftPenguin.transform, mapPenguin.goGiftPenguin.transform.parent) + mapPenguin.curPosX = rtExit.anchoredPosition.x + mapPenguin.curPosY = rtExit.anchoredPosition.y + mapPenguin.mapStartPos = rtExit.anchoredPosition end end - return true end function ThrowGiftsLevelCtrl:AddScore(nScore) self.nLevelScore = self.nLevelScore + nScore @@ -1251,6 +1788,8 @@ function ThrowGiftsLevelCtrl:CreateGoal(nSpawnPointId, mapConfig) self.activeGoal[nSpawnPointId].rtObstacle = nil self.activeGoal[nSpawnPointId].nType = 0 self.activeGoal[nSpawnPointId].TMPScore = nil + self.activeGoal[nSpawnPointId].OffsetX = 0 + self.activeGoal[nSpawnPointId].OffsetY = 0 end self.activeGoal[nSpawnPointId] = {} local rtGoal = goGoal:GetComponent("RectTransform") @@ -1270,26 +1809,10 @@ function ThrowGiftsLevelCtrl:CreateGoal(nSpawnPointId, mapConfig) self.activeGoal[nSpawnPointId].nType = nType local rtCompHitArea = rtHitArea:GetComponent("RectTransform") local rtCompObstacle = rtObstacle:GetComponent("RectTransform") - local xMinOffsetrtHitArea = rtCompHitArea.anchoredPosition.x - rtCompHitArea.pivot.x * rtCompHitArea.rect.width - local xMaxOffsetrtHitArea = rtCompHitArea.anchoredPosition.x + (1 - rtCompHitArea.pivot.x) * rtCompHitArea.rect.width - local yMinOffsetrtHitArea = rtCompHitArea.anchoredPosition.y - rtCompHitArea.pivot.y * rtCompHitArea.rect.height - local yMaxOffsetrtHitArea = rtCompHitArea.anchoredPosition.y + (1 - rtCompHitArea.pivot.y) * rtCompHitArea.rect.height - self.activeGoal[nSpawnPointId].tbOffsetHitArea = { - xMinOffsetrtHitArea, - xMaxOffsetrtHitArea, - yMinOffsetrtHitArea, - yMaxOffsetrtHitArea - } - local xMinOffsetObstacle = rtCompObstacle.anchoredPosition.x - rtCompObstacle.pivot.x * rtCompObstacle.rect.width - local xMaxOffsetObstacle = rtCompObstacle.anchoredPosition.x + (1 - rtCompObstacle.pivot.x) * rtCompObstacle.rect.width - local yMinOffsetObstacle = rtCompObstacle.anchoredPosition.y - rtCompObstacle.pivot.y * rtCompObstacle.rect.height - local yMaxOffsetObstacle = rtCompObstacle.anchoredPosition.y + (1 - rtCompObstacle.pivot.y) * rtCompObstacle.rect.height - self.activeGoal[nSpawnPointId].tbOffsetObstacle = { - xMinOffsetObstacle, - xMaxOffsetObstacle, - yMinOffsetObstacle, - yMaxOffsetObstacle - } + self.activeGoal[nSpawnPointId].tbBoundsHitArea = self:GetLocalSpaceRect(rtCompHitArea, rtGoal.parent) + self.activeGoal[nSpawnPointId].tbBoundsObstacle = self:GetLocalSpaceRect(rtCompObstacle, rtGoal.parent) + self.activeGoal[nSpawnPointId].OffsetX = 0 + self.activeGoal[nSpawnPointId].OffsetY = 0 local TMPNode local rtTMPScore = rtGoal:Find("AnimRoot/TMPLevelScoreAdd") if rtTMPScore ~= nil then @@ -1332,13 +1855,21 @@ function ThrowGiftsLevelCtrl:CreateThrowPenguin(nAngle, nVelocity, initPos, nTyp nSpecialType = nSpecialType, nType = nType, nStartAngle = nAngle, - nStartVelocityX = nVelocity * math.cos(math.rad(nAngle)), - nStartVelocityY = nVelocity * math.sin(math.rad(nAngle)), + nVelocityX = nVelocity * math.cos(math.rad(nAngle)), + nVelocityY = nVelocity * math.sin(math.rad(nAngle)), mapStartPos = initPos, rtImgRoot = rtImgRoot, + tbBounds = self:GetLocalSpaceRect(rtPenguin, rtPenguin.parent), + curPosX = initPos.x, + curPosY = initPos.y, targetGoal = nil, nGetTargetTime = 0, - nTrackIdx = 0 + nTrackIdx = 0, + nHitCount = 0, + tbSubPenguin = {}, + bSplit = false, + tbCacheSubPenguinGoal = {}, + nHitTime = 0 } if nSpecialType == 108 then local rtTrack = instantiate(self._mapNode.rtTemplateTrack, self._mapNode.rtScene) @@ -1452,6 +1983,23 @@ function ThrowGiftsLevelCtrl:DestroyPenguin() imgSmoke.gameObject:SetActive(true) self:AddTimer(1, 0.5, wait, true, true, true) end +function ThrowGiftsLevelCtrl:DestroySubPenguin(mapSubPenguin) + WwiseAudioMgr:PostEvent("Mode_Present_out") + local tempPenguin = mapSubPenguin.goGiftPenguin.gameObject.transform + local wait = function() + destroy(tempPenguin.gameObject) + end + mapSubPenguin.goGiftPenguin = nil + local imgRoot = tempPenguin:Find("imgRoot") + local imgSmoke = tempPenguin:Find("imgSmoke") + if imgRoot == nil or imgSmoke == nil then + wait() + return + end + imgRoot.gameObject:SetActive(false) + imgSmoke.gameObject:SetActive(true) + self:AddTimer(1, 0.5, wait, true, true, true) +end function ThrowGiftsLevelCtrl:OnDrag_Beginning(mDrag) if self.nLevelType ~= 1 or self.bFlying then return diff --git a/lua/game/ui/activitylist/activitylistctrl.lua b/lua/game/ui/activitylist/activitylistctrl.lua index 3f2f9117..709818b6 100644 --- a/lua/game/ui/activitylist/activitylistctrl.lua +++ b/lua/game/ui/activitylist/activitylistctrl.lua @@ -133,7 +133,12 @@ function ActivityListCtrl:OnGridBtnClick(goGrid, gridIndex) return end local actData = self.tbActList[nIndex].actData - local bOpen = self.tbActList[nIndex].nType == AllEnum.ActivityMainType.Activity and actData:CheckActivityOpen() or actData:CheckActGroupShow() + local bOpen = false + if actData == nil then + printError("活动列表中该活动数据为空") + elseif self.tbActList[nIndex].nType == AllEnum.ActivityMainType.Activity and actData:CheckActivityOpen() or self.tbActList[nIndex].nType == AllEnum.ActivityMainType.ActivityGroup and actData:CheckActGroupShow() then + bOpen = true + end if not bOpen then EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Tips, diff --git a/lua/game/ui/activitypopup/activitysolodance_20102popupctrl.lua b/lua/game/ui/activitypopup/activitysolodance_20102popupctrl.lua new file mode 100644 index 00000000..6d28f8d4 --- /dev/null +++ b/lua/game/ui/activitypopup/activitysolodance_20102popupctrl.lua @@ -0,0 +1,160 @@ +local ActivitySolodance_20102PopUpCtrl = class("ActivitySolodance_20102PopUpCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +local LocalData = require("GameCore.Data.LocalData") +local ClientManager = CS.ClientManager.Instance +ActivitySolodance_20102PopUpCtrl._mapNodeConfig = { + goContent = { + sNodeName = "---Common---" + }, + btnGo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Goto" + }, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_PopUp_Goto" + }, + btnClose = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + btnCloseFullscreen = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + txtDate = {sComponentName = "TMP_Text"}, + txtTime = {sComponentName = "TMP_Text"}, + btnDontShow = { + sComponentName = "UIButton", + callback = "OnBtnClick_DontShowAgain" + }, + imgDontShow1 = {}, + imgDontShow2 = {}, + txtDontShow = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_DontShow_PopUp_Again" + } +} +ActivitySolodance_20102PopUpCtrl._mapEventConfig = {} +function ActivitySolodance_20102PopUpCtrl:ShowPopUp(actId, callback, index) + self.popUpIndex = index + self.dontShowAgain = false + self.nCurActId = actId + self.callback = callback + self.actGroupCfg = ConfigTable.GetData("ActivityGroup", self.nCurActId) + self.nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actGroupCfg.StartTime) + self.nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actGroupCfg.EndTime) + self:RefreshTimeout() + self:RefreshDate() + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, "RefreshTimeout", true, true, true) + end + self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) + self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) + self.anim = self.gameObject:GetComponent("Animator") + self:PlayOpenAnim() +end +function ActivitySolodance_20102PopUpCtrl:PlayOpenAnim() + if self.anim then + self.anim:Play("open", 0, 0) + end +end +function ActivitySolodance_20102PopUpCtrl:RefreshDate() + local nOpenMonth = tonumber(os.date("%m", self.nOpenTime)) + local nOpenDay = tonumber(os.date("%d", self.nOpenTime)) + local nEndMonth = tonumber(os.date("%m", self.nEndTime)) + local nEndDay = tonumber(os.date("%d", self.nEndTime)) + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s ~ %s/%s", nOpenMonth, strOpenDay, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) +end +function ActivitySolodance_20102PopUpCtrl:RefreshTimeout() + local endTime = self.nEndTime + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime < 0 then + if self.remainTimer ~= nil then + self.remainTimer:Cancel() + self.remainTimer = nil + end + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) +end +function ActivitySolodance_20102PopUpCtrl:OnBtnClick_DontShowAgain() + self.dontShowAgain = not self.dontShowAgain + self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) + self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) + LocalData.SetPlayerLocalData("Act_PopUp_DontShow" .. self.nCurActId, self.dontShowAgain) +end +function ActivitySolodance_20102PopUpCtrl:OnBtnClick_Close() + if self.callback ~= nil then + if self.anim then + self.anim:Play("close") + self:AddTimer(1, 0.2, function() + self.callback() + end, true, true, true) + else + self.callback() + end + end +end +function ActivitySolodance_20102PopUpCtrl:OnBtnClick_Goto() + if nil ~= self.nCurActId then + PopUpManager.InterruptPopUp(self.popUpIndex) + PlayerData.Activity:SendActivityDetailMsg() + self.anim:Play("close") + self:AddTimer(1, 0.2, function() + local endTime = self.nEndTime + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime <= 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Invalid_Tip_3")) + if self.callback ~= nil then + self.callback() + end + return + end + EventManager.Hit(EventId.ClosePanel, PanelId.ActivityPopUp) + if self.actGroupCfg.TransitionId ~= nil and 0 < self.actGroupCfg.TransitionId then + local callback = function() + EventManager.Hit(EventId.OpenPanel, self.actGroupCfg.PanelId, self.actGroupCfg.Id, true) + end + EventManager.Hit(EventId.SetTransition, self.actGroupCfg.TransitionId, callback) + else + EventManager.Hit(EventId.OpenPanel, self.actGroupCfg.PanelId, self.actGroupCfg.Id, true) + end + end, true, true, true) + end +end +return ActivitySolodance_20102PopUpCtrl diff --git a/lua/game/ui/activitytheme/10107/activitylevels/activitylevelslvctrl.lua b/lua/game/ui/activitytheme/10107/activitylevels/activitylevelslvctrl.lua new file mode 100644 index 00000000..5bcf0d1d --- /dev/null +++ b/lua/game/ui/activitytheme/10107/activitylevels/activitylevelslvctrl.lua @@ -0,0 +1,132 @@ +local ActivityLevelsLvCtrl = class("ActivityLevelsLvCtrl", BaseCtrl) +local lvIndexTitle = "{0}-{1}" +ActivityLevelsLvCtrl._mapNodeConfig = { + tog = {sComponentName = "UIButton"}, + Select = {}, + unSelect = {}, + txt_Select = {sComponentName = "TMP_Text"}, + txt_unSelect = {sComponentName = "TMP_Text"}, + rt_Targets = {}, + btnTarget = {sComponentName = "Button", nCount = 3}, + rtLockInfo = {}, + bgCondition = {}, + rtLockPreLv = {}, + redH = {}, + AnimSwitch = {sComponentName = "Animator"}, + imgSlc = {sComponentName = "Canvas"} +} +function ActivityLevelsLvCtrl:InitData(parent, nType, activityData, data, isOpen, isLevelUnLock, nSortingOrder) + NovaAPI.SetCanvasSortingName(self._mapNode.imgSlc, AllEnum.SortingLayerName.UI) + NovaAPI.SetCanvasSortingOrder(self._mapNode.imgSlc, nSortingOrder + 1) + local txtLockConditionTime = self._mapNode.bgCondition.transform:Find("txtLockCondition"):GetComponent("TMP_Text") + if self.timerRun ~= nil then + self.timerRun:Pause(true) + self.timerRun = nil + end + self._mapNode.Select:SetActive(false) + self.lvLock = false + if isOpen and isLevelUnLock then + self._mapNode.rt_Targets:SetActive(true) + for i = 1, 3 do + self._mapNode.btnTarget[i].interactable = i <= data.Star + end + self._mapNode.rtLockInfo:SetActive(false) + self._mapNode.rtLockPreLv:SetActive(false) + self._mapNode.bgCondition:SetActive(false) + elseif isOpen and not isLevelUnLock then + self._mapNode.rt_Targets:SetActive(false) + self._mapNode.rtLockInfo:SetActive(false) + self._mapNode.rtLockPreLv:SetActive(true) + self._mapNode.bgCondition:SetActive(false) + elseif not isOpen then + self._mapNode.rt_Targets:SetActive(false) + self._mapNode.rtLockInfo:SetActive(true) + self._mapNode.rtLockPreLv:SetActive(false) + self._mapNode.bgCondition:SetActive(true) + local day = activityData:GetUnLockDay(nType, data.baseData.Id) + if day == 0 then + local timerCount = function() + local hour, min, sec = parent.activityLevelsData:GetUnLockHour(nType, data.baseData.Id) + if 0 < hour then + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color_Common"), "08d3d4", hour)) + elseif 0 < min then + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color_Common"), "08d3d4", min)) + elseif 0 < sec then + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color_Common"), "08d3d4", sec)) + end + end + timerCount() + self.timerRun = self:AddTimer(0, 1, function() + timerCount() + end, true, true, false) + else + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color_Common"), "08d3d4", day)) + end + self.lvLock = true + end + local strTitle = "" + if nType == GameEnum.ActivityLevelType.Explore then + strTitle = orderedFormat(lvIndexTitle, 1, data.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.Adventure then + strTitle = orderedFormat(lvIndexTitle, 2, data.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.HARD then + strTitle = orderedFormat(lvIndexTitle, 3, data.baseData.Difficulty) + end + NovaAPI.SetTMPText(self._mapNode.txt_Select, strTitle) + NovaAPI.SetTMPText(self._mapNode.txt_unSelect, strTitle) + self._mapNode.tog.onClick:RemoveAllListeners() + local clickCb = function() + if self._mapNode.Select.activeSelf == true then + return + end + self:SetDefault(true) + parent:SetSelectObj(self) + parent:RefreshInstanceInfo(nType, data.baseData.Difficulty, false) + parent.activityLevelsData:ChangeRedDot(nType, data.baseData.Id) + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) + end + self._mapNode.tog.onClick:AddListener(clickCb) + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(parent.nActId) + if bInActGroup then + if nType == GameEnum.ActivityLevelType.Explore then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore_Level, { + nActGroupId, + data.baseData.Id + }, self._mapNode.redH) + elseif nType == GameEnum.ActivityLevelType.Adventure then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure_Level, { + nActGroupId, + data.baseData.Id + }, self._mapNode.redH) + elseif nType == GameEnum.ActivityLevelType.HARD then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard_Level, { + nActGroupId, + data.baseData.Id + }, self._mapNode.redH) + end + end +end +function ActivityLevelsLvCtrl:SetDefault(isOn) + if self._mapNode.AnimSwitch.enabled == true then + self._mapNode.AnimSwitch.enabled = false + end + if not isOn then + self:ShowArrowAni(false) + end + self._mapNode.Select:SetActive(isOn) + self._mapNode.unSelect:SetActive(not isOn) + self._mapNode.txt_Select.gameObject:SetActive(isOn) + self._mapNode.txt_unSelect.gameObject:SetActive(not isOn) +end +function ActivityLevelsLvCtrl:ShowArrowAni(isShow) +end +function ActivityLevelsLvCtrl:FadeIn() + EventManager.Hit(EventId.SetTransition) +end +function ActivityLevelsLvCtrl:OnDisable() + if self.timerRun ~= nil then + self.timerRun:Pause(true) + self.timerRun = nil + end +end +return ActivityLevelsLvCtrl diff --git a/lua/game/ui/activitytheme/10107/activitylevels/activitylevelsselectctrl.lua b/lua/game/ui/activitytheme/10107/activitylevels/activitylevelsselectctrl.lua new file mode 100644 index 00000000..61f86b07 --- /dev/null +++ b/lua/game/ui/activitytheme/10107/activitylevels/activitylevelsselectctrl.lua @@ -0,0 +1,738 @@ +local ActivityLevelsSelectCtrl = class("ActivityLevelsSelectCtrl", BaseCtrl) +local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder +local mapToggle = { + [1] = GameEnum.diffculty.Diffculty_1, + [2] = GameEnum.diffculty.Diffculty_2, + [3] = GameEnum.diffculty.Diffculty_3, + [4] = GameEnum.diffculty.Diffculty_4, + [5] = GameEnum.diffculty.Diffculty_5, + [6] = GameEnum.diffculty.Diffculty_6, + [7] = GameEnum.diffculty.Diffculty_7, + [8] = GameEnum.diffculty.Diffculty_8, + [9] = GameEnum.diffculty.Diffculty_9, + [10] = GameEnum.diffculty.Diffculty_10 +} +local colorSelect = Color(1.0, 0.9882352941176471, 0.9568627450980393, 1) +local colorUnSelect = Color(0.4, 0.13333333333333333, 0.15294117647058825, 1) +local colorSelectLock = Color(0.9529411764705882, 0.8588235294117647, 0.7215686274509804, 1) +local colorUnSelectLock = Color(0.4, 0.13333333333333333, 0.15294117647058825, 1) +local timeUnLockColor = "fff7ca" +local colorConditionsUnLock = Color(0.5607843137254902, 0.6666666666666666, 0.8745098039215686, 1) +local colorConditionsLock = Color(1.0, 0.996078431372549, 0.9450980392156862, 1) +local lvIndexTitle = "{0}-{1}" +local twelveLvGroupPadding = { + 51, + 478, + -236, + 0 +} +local twelveLvGroupPaddingOpen = { + 51, + 818, + -236, + 0 +} +ActivityLevelsSelectCtrl._mapNodeConfig = { + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + goEnemyInfo = { + sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl" + }, + togTypeExplore = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeExplore" + }, + togTypeExploreCtrl = { + sNodeName = "togTypeExplore", + sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl" + }, + lockExplore = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockExplore" + }, + redExplore = {}, + togTypeAdventure = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeAdventure" + }, + togTypeAdventureCtrl = { + sNodeName = "togTypeAdventure", + sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl" + }, + lockAdventure = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockAdventure" + }, + redAdventure = {}, + togTypeHard = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeHard" + }, + togTypeHardCtrl = { + sNodeName = "togTypeHard", + sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl" + }, + lockHard = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockHard" + }, + redHard = {}, + rtToggles = { + sNodeName = "srToggle", + sComponentName = "UIScrollRect" + }, + rtTogglesTmp = { + sNodeName = "rt_ToggleTmp", + sComponentName = "Transform" + }, + togRoot = { + nCount = 12, + sCtrlName = "Game.UI.ActivityTheme.10107.ActivityLevels.ActivityLevelsLvCtrl" + }, + imgLine = {nCount = 11}, + rt_Toggle = {}, + rt_ToggleTrans = {sNodeName = "rt_Toggle", sComponentName = "Transform"}, + btnCloseBg = { + sComponentName = "UIButton", + callback = "OnBtnClick_CloseBossInfo" + }, + rtBoss = {}, + rtBossAni = {sNodeName = "rtBoss", sComponentName = "Animator"}, + txtRecommendLevel = { + sNodeName = "txtSuggestLevel", + sComponentName = "TMP_Text" + }, + txtTitle = { + sComponentName = "TMP_Text", + sLanguageId = "InfinityTower_Recommend_Lv" + }, + txtBuildTitle = { + sComponentName = "TMP_Text", + sLanguageId = "InfinityTower_Recommend_Construct" + }, + imgBuild = {sComponentName = "Image"}, + TMPName = {sComponentName = "TMP_Text"}, + TMPLevel = {sComponentName = "TMP_Text"}, + detailDescSc = {sComponentName = "Transform"}, + detailDesc = {sComponentName = "TMP_Text"}, + btnEnemyInfo = { + sComponentName = "UIButton", + callback = "OnBtnClick_EnemyInfo" + }, + tex_EnemyInfo = { + sComponentName = "TMP_Text", + sLanguageId = "Equipment_Instance_EnemyInfo" + }, + txtTitleTarget = { + sComponentName = "TMP_Text", + sLanguageId = "RogueBoss_Pause_Target" + }, + txtReward = { + sComponentName = "TMP_Text", + sLanguageId = "Level_Award" + }, + Task = {sComponentName = "Transform", nCount = 3}, + rewardRoot = {sComponentName = "Transform"}, + btn_itemTemp = {}, + btnListRoot = {}, + btnRaid = { + sComponentName = "UIButton", + callback = "OnClickBtnRaid" + }, + txtBtnRaid = { + sComponentName = "TMP_Text", + sLanguageId = "Raid_Title_Raid" + }, + btnGo = { + sComponentName = "UIButton", + callback = "OnClickBtnGo" + }, + txtBtnGoRaidUnlock = { + sComponentName = "TMP_Text", + sLanguageId = "Maninline_Btn_Go" + }, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Maninline_Btn_Go" + }, + goCoin = {}, + txtTicketsCount = {sComponentName = "TMP_Text"}, + btnRaidUnlock = { + sComponentName = "UIButton", + callback = "OnClickBtnGo" + }, + goCoinRaidUnlock = {}, + txtTicketsCountRaidUnlock = {sComponentName = "TMP_Text"}, + grpRaidUnlock = {}, + TMPRaidUnlockHint = { + sComponentName = "TMP_Text", + sLanguageId = "Raid_Btn_CondStar" + }, + ListConditions = {}, + ListConditionsObj = { + sNodeName = "Conditions_", + nCount = 2 + } +} +ActivityLevelsSelectCtrl._mapEventConfig = { + [EventId.UpdateEnergy] = "OnEvent_UpdateEnergy", + [EventId.ClosePanel] = "OnEvent_ClosePanel" +} +ActivityLevelsSelectCtrl._mapRedDotConfig = {} +function ActivityLevelsSelectCtrl:Awake() + self.detailDescContent = self._mapNode.detailDescSc:Find("Viewport/Content").transform + self.curRequireEnergy = 0 + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.nLevelType = GameEnum.ActivityLevelType.Explore + self.tabRewardList = {} + self.AniRoot = self.gameObject:GetComponent("Animator") + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + if bInActGroup then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore, {nActGroupId}, self._mapNode.redExplore) + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure, {nActGroupId}, self._mapNode.redAdventure) + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard, {nActGroupId}, self._mapNode.redHard) + end +end +function ActivityLevelsSelectCtrl:OnEnable() + self.isOpenLvMsg = false + self:ShowBossInfo(false) + self.timeTab = {} + EventManager.Hit(EventId.SetTransition) + self.SelectTogPreLvLock = nil + self.AniRoot:Play("ActivityLevelsSelect_in") + self:Init() + function self.onScrollValueChanged(value) + self._mapNode.rtTogglesTmp.localPosition = self._mapNode.rt_ToggleTrans.localPosition + end + self._mapNode.rtToggles.onValueChanged:AddListener(self.onScrollValueChanged) +end +function ActivityLevelsSelectCtrl:OnDisable() + self.timeTab = {} + for i = 1, #self.tabRewardList do + local go = self.tabRewardList[i].gameObject + local btnSelect = self.tabRewardList[i].gameObject:GetComponent("UIButton") + btnSelect.onClick:RemoveAllListeners() + self:UnbindCtrlByNode(self.tabRewardList[i]) + destroy(go) + end + self.tabRewardList = {} + self.SelectTogPreLvLock = nil + self.SelectObj = nil + if self.onScrollValueChanged ~= nil then + self._mapNode.rtToggles.onValueChanged:RemoveListener(self.onScrollValueChanged) + self.onScrollValueChanged = nil + end +end +function ActivityLevelsSelectCtrl:OnDestroy(...) +end +function ActivityLevelsSelectCtrl:Init() + self.activityLevelsData = PlayerData.Activity:GetActivityDataById(self.nActId) + self:RefreshTogTypeCount() + self:Refresh() +end +function ActivityLevelsSelectCtrl:Refresh() + self.nLevelType = self.activityLevelsData:GetDefaultSelectionType() + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:RefreshTogTypeCount() + self._mapNode.togTypeExploreCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Explore")) + self._mapNode.togTypeAdventureCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Adventure")) + self._mapNode.togTypeHardCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_HardCommon")) + self._mapNode.togTypeExploreCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Adventure) + self._mapNode.togTypeHardCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.HARD) + local objExploreCert = self._mapNode.togTypeExplore.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject + local objAdventureCert = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject + local objHardCert = self._mapNode.togTypeHard.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject + self.firstExploreLevel = self.activityLevelsData.levelTabExploreDifficulty[1] + local isOpenExplore = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel) + self._mapNode.lockExplore.gameObject:SetActive(not isOpenExplore) + self.firstAdventureLevel = self.activityLevelsData.levelTabAdventureDifficulty[1] + local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) + self._mapNode.lockAdventure.gameObject:SetActive(not isOpenAdventure) + local txt_SelectAdventure = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_Select").gameObject + local txt_unSelectAdventure = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_unSelect").gameObject + txt_SelectAdventure.transform.localScale = isOpenAdventure == true and Vector3.one or Vector3.zero + txt_unSelectAdventure.transform.localScale = isOpenAdventure == true and Vector3.one or Vector3.zero + self.firstHardLevel = self.activityLevelsData.levelTabHardDifficulty[1] + local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel) + self._mapNode.lockHard.gameObject:SetActive(not isOpenHard) + local txt_SelectHard = self._mapNode.togTypeHard.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_Select").gameObject + local txt_unSelectHard = self._mapNode.togTypeHard.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_unSelect").gameObject + txt_SelectHard.transform.localScale = isOpenHard == true and Vector3.one or Vector3.zero + txt_unSelectHard.transform.localScale = isOpenHard == true and Vector3.one or Vector3.zero + objExploreCert:SetActive(true) + for i, v in pairs(self.activityLevelsData.levelTabExplore) do + if v.Star < 3 then + objExploreCert:SetActive(false) + break + end + end + objAdventureCert:SetActive(true) + for i, v in pairs(self.activityLevelsData.levelTabAdventure) do + if v.Star < 3 then + objAdventureCert:SetActive(false) + break + end + end + objHardCert:SetActive(true) + for i, v in pairs(self.activityLevelsData.levelTabHard) do + if v.Star < 3 then + objHardCert:SetActive(false) + break + end + end +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockExplore() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel) +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockAdventure() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockHard() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.HARD, self.firstHardLevel) +end +function ActivityLevelsSelectCtrl:FirstLevelLockTips(nType, nLevel) + local day = self.activityLevelsData:GetUnLockDay(nType, nLevel) + local strTips = "" + if day == 0 then + local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, nLevel) + if 0 < hour then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour) + elseif 0 < min then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min) + elseif 0 < sec then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec"), sec) + end + else + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayOpen"), day) + end + EventManager.Hit(EventId.OpenMessageBox, strTips) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeExplore() + if self.nLevelType == GameEnum.ActivityLevelType.Explore then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self.nLevelType = GameEnum.ActivityLevelType.Explore + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeAdventure() + if self.nLevelType == GameEnum.ActivityLevelType.Adventure then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self.nLevelType = GameEnum.ActivityLevelType.Adventure + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeHard() + if self.nLevelType == GameEnum.ActivityLevelType.HARD then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self.nLevelType = GameEnum.ActivityLevelType.HARD + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:CloseAllTimer() + for i, v in pairs(self.timeTab) do + v:Pause(true) + end + self.timeTab = {} +end +function ActivityLevelsSelectCtrl:RefreshTogType(nType) + self._mapNode.togTypeExploreCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Adventure) + self._mapNode.togTypeHardCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.HARD) + self._mapNode.togTypeExploreCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Adventure) + self._mapNode.togTypeHardCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.HARD) +end +function ActivityLevelsSelectCtrl:RefreshTogList(nType, nDifficulty) + self.SelectObj = nil + local tabLevelInfo, tabLevelInfoDifficulty + self.currentTypeLvCount = 0 + if nType == GameEnum.ActivityLevelType.Explore then + tabLevelInfo = self.activityLevelsData.levelTabExplore + tabLevelInfoDifficulty = self.activityLevelsData.levelTabExploreDifficulty + elseif nType == GameEnum.ActivityLevelType.Adventure then + tabLevelInfo = self.activityLevelsData.levelTabAdventure + tabLevelInfoDifficulty = self.activityLevelsData.levelTabAdventureDifficulty + else + tabLevelInfo = self.activityLevelsData.levelTabHard + tabLevelInfoDifficulty = self.activityLevelsData.levelTabHardDifficulty + end + self.currentTypeLvCount = #tabLevelInfoDifficulty + self._mapNode.rtToggles.gameObject:SetActive(true) + local isTwelveLv = self.currentTypeLvCount == 12 + local isEightLv = self.currentTypeLvCount == 8 + if self.isOpenLvMsg == false then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPadding[1], twelveLvGroupPadding[2], twelveLvGroupPadding[3], twelveLvGroupPadding[4]) + else + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPaddingOpen[1], twelveLvGroupPaddingOpen[2], twelveLvGroupPaddingOpen[3], twelveLvGroupPaddingOpen[4]) + end + for i = 1, 12 do + self._mapNode.togRoot[i].gameObject:SetActive(i <= self.currentTypeLvCount) + if i ~= 12 then + self._mapNode.imgLine[i].gameObject:SetActive(i < self.currentTypeLvCount) + end + end + for i = 1, self.currentTypeLvCount do + do + local tmpId = tabLevelInfoDifficulty[i] + local tmpData = tabLevelInfo[tmpId] + local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, tmpData.baseData.Id) + local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, tmpData.baseData.Id) + self._mapNode.togRoot[i]:InitData(self, nType, self.activityLevelsData, tmpData, isOpen, isLevelUnLock, self._nSortingOrder) + if nDifficulty == i then + if self.isOpenLvMsg then + self.SelectObj = self._mapNode.togRoot[i] + self._mapNode.togRoot[i]:SetDefault(true) + self:RefreshInstanceInfo(nType, nDifficulty, true) + else + self._mapNode.togRoot[i]:SetDefault(false) + local wait = function() + LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rt_ToggleTrans.gameObject:GetComponent("RectTransform")) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + if i <= 3 then + self._mapNode.rt_ToggleTrans.localPosition = Vector3(0, self._mapNode.rt_ToggleTrans.localPosition.y, 0) + else + self._mapNode.rt_ToggleTrans.localPosition = Vector3(-400, self._mapNode.rt_ToggleTrans.localPosition.y, 0) + end + end + cs_coroutine.start(wait) + end + else + self._mapNode.togRoot[i]:SetDefault(false) + end + end + end +end +function ActivityLevelsSelectCtrl:SetSelectObj(tmpSelectObj) + if self.SelectObj ~= nil then + self.SelectObj:SetDefault(false) + end + self.SelectObj = tmpSelectObj +end +function ActivityLevelsSelectCtrl:OnBtnClick_CloseBossInfo() + self._mapNode.rtBossAni:Play("rtBoss_out") + self:AddTimer(1, 0.2, function() + self:ShowBossInfo(false) + end, true, true, true) +end +function ActivityLevelsSelectCtrl:ShowBossInfo(isShow) + self.isOpenLvMsg = isShow + self._mapNode.rtBoss:SetActive(isShow) + self._mapNode.btnCloseBg.gameObject:SetActive(isShow) + if not isShow and self.SelectObj ~= nil then + self.SelectObj:SetDefault(false) + self.SelectObj = nil + end + if not isShow then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPadding[1], twelveLvGroupPadding[2], twelveLvGroupPadding[3], twelveLvGroupPadding[4]) + end +end +function ActivityLevelsSelectCtrl:RefreshInstanceInfo(nType, nHard, isInit) + if self.currentTypeLvCount == 12 then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPaddingOpen[1], twelveLvGroupPaddingOpen[2], twelveLvGroupPaddingOpen[3], twelveLvGroupPaddingOpen[4]) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local moveTime = isInit and 0.4 or 0.2 + if nHard < 3 then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime) + elseif 10 < nHard then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-4030, moveTime) + else + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-450 * (nHard - 2), moveTime) + end + end + cs_coroutine.start(wait) + elseif self.currentTypeLvCount == 8 then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPaddingOpen[1], twelveLvGroupPaddingOpen[2], twelveLvGroupPaddingOpen[3], twelveLvGroupPaddingOpen[4]) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local moveTime = isInit and 0.4 or 0.2 + if nHard < 3 then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime) + elseif 6 < nHard then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-2230, moveTime) + else + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-450 * (nHard - 2), moveTime) + end + end + cs_coroutine.start(wait) + else + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPaddingOpen[1], twelveLvGroupPaddingOpen[2], twelveLvGroupPaddingOpen[3], twelveLvGroupPaddingOpen[4]) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local moveTime = isInit and 0.4 or 0.2 + if nHard < 2 then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime) + elseif 3 <= nHard then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-438, moveTime) + else + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-75 * (nHard - 1), moveTime) + end + end + cs_coroutine.start(wait) + end + self.curSelectHard = nHard + local levelId = 0 + self.selectLevelData = nil + if nType == GameEnum.ActivityLevelType.Explore then + levelId = self.activityLevelsData.levelTabExploreDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabExplore[levelId] + elseif nType == GameEnum.ActivityLevelType.Adventure then + levelId = self.activityLevelsData.levelTabAdventureDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabAdventure[levelId] + else + levelId = self.activityLevelsData.levelTabHardDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabHard[levelId] + end + NovaAPI.SetTMPText(self._mapNode.txtRecommendLevel, self.selectLevelData.baseData.SuggestedPower) + local sRank = "Icon/BuildRank/BuildRank_" .. self.selectLevelData.baseData.RecommendBuildRank + self:SetPngSprite(self._mapNode.imgBuild, sRank) + NovaAPI.SetTMPText(self._mapNode.TMPName, self.selectLevelData.baseData.Name) + local strTitle = "" + if nType == GameEnum.ActivityLevelType.Explore then + strTitle = orderedFormat(lvIndexTitle, 1, self.selectLevelData.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.Adventure then + strTitle = orderedFormat(lvIndexTitle, 2, self.selectLevelData.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.HARD then + strTitle = orderedFormat(lvIndexTitle, 3, self.selectLevelData.baseData.Difficulty) + end + NovaAPI.SetTMPText(self._mapNode.TMPLevel, strTitle) + NovaAPI.SetTMPText(self._mapNode.detailDesc, self.selectLevelData.baseData.Desc) + self.detailDescContent:DOLocalMoveY(0, 0) + self.curStar = self.selectLevelData.Star + local tbCond = { + self.selectLevelData.baseData.OneStarDesc, + self.selectLevelData.baseData.TwoStarDesc, + self.selectLevelData.baseData.ThreeStarDesc + } + for i = 1, 3 do + local rtTask = self._mapNode.Task[i] + local goDone = rtTask:Find("imgDone").gameObject + local imgUnDone = rtTask:Find("imgUnDone").gameObject + local Text = rtTask:Find("Text"):GetComponent("TMP_Text") + goDone:SetActive(i <= self.curStar) + imgUnDone:SetActive(i > self.curStar) + local cond = tbCond[i] + if cond == nil then + rtTask.gameObject:SetActive(false) + return + else + rtTask.gameObject:SetActive(true) + NovaAPI.SetTMPText(Text, cond) + end + end + self.PreviewMonsterGroupId = self.selectLevelData.baseData.PreviewMonsterGroupId + local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, self.selectLevelData.baseData.Id) + local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, self.selectLevelData.baseData.Id) + local isNeedEnergyConsume = true + if not self.selectLevelData.baseData.EnergyConsumeOnRetry and 0 < self.selectLevelData.Star then + isNeedEnergyConsume = false + end + if isOpen and isLevelUnLock then + self._mapNode.btnListRoot:SetActive(true) + self._mapNode.ListConditions:SetActive(false) + if self.selectLevelData.baseData.ThreeStarSweep then + if self.selectLevelData.Star == 3 then + self._mapNode.btnRaid.gameObject:SetActive(true) + self._mapNode.btnGo.gameObject:SetActive(true) + self._mapNode.btnRaidUnlock.gameObject:SetActive(false) + else + self._mapNode.btnRaid.gameObject:SetActive(false) + self._mapNode.btnGo.gameObject:SetActive(false) + self._mapNode.btnRaidUnlock.gameObject:SetActive(true) + self._mapNode.grpRaidUnlock:SetActive(true) + end + else + self._mapNode.btnRaid.gameObject:SetActive(false) + self._mapNode.btnGo.gameObject:SetActive(false) + self._mapNode.btnRaidUnlock.gameObject:SetActive(true) + self._mapNode.grpRaidUnlock:SetActive(false) + end + local nHas = PlayerData.Base:GetCurEnergy() + local nRequire = self.selectLevelData.baseData.EnergyConsume + if not isNeedEnergyConsume then + nRequire = 0 + end + self.curRequireEnergy = nRequire + NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, nRequire) + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal) + self._mapNode.goCoin:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.txtTicketsCountRaidUnlock, nRequire) + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCountRaidUnlock, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal) + self._mapNode.goCoinRaidUnlock:SetActive(true) + elseif isOpen and not isLevelUnLock then + self._mapNode.btnListRoot:SetActive(false) + self._mapNode.ListConditions:SetActive(true) + local preLevelId = self.selectLevelData.baseData.PreLevelId + if preLevelId ~= 0 then + local lvPreNeedStar = self.selectLevelData.baseData.PreLevelStar + local lvPreStar = self.activityLevelsData:GetPreLevelStar(nType, self.selectLevelData.baseData.Id) + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + local tmpData = ConfigTable.GetData("ActivityLevelsLevel", preLevelId) + imgConditions_Lock_1:SetActive(lvPreNeedStar > lvPreStar) + imgConditions_UnLock_1:SetActive(lvPreNeedStar <= lvPreStar) + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_PreLevel"), tmpData.Name)) + NovaAPI.SetTMPColor(txt, lvPreNeedStar <= lvPreStar and colorConditionsUnLock or colorConditionsLock) + else + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + imgConditions_Lock_1:SetActive(true) + imgConditions_UnLock_1:SetActive(false) + NovaAPI.SetTMPText(txt, ConfigTable.GetUIText("Unlocked_By_PreLevel")) + NovaAPI.SetTMPColor(txt, colorConditionsUnLock) + end + local preActivityStory = self.selectLevelData.baseData.PreActivityStory + if preActivityStory ~= nil and preActivityStory[1] ~= nil then + local isRead = PlayerData.ActivityAvg:IsStoryReaded(preActivityStory[2]) + local imgConditions_Lock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[2].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + imgConditions_Lock_2:SetActive(not isRead) + imgConditions_UnLock_2:SetActive(isRead) + local cfgdata = ConfigTable.GetData("ActivityStory", preActivityStory[2]) + if cfgdata ~= nil then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Avg"), cfgdata.Title)) + self._mapNode.ListConditionsObj[2]:SetActive(true) + NovaAPI.SetTMPColor(txt, isRead and colorConditionsUnLock or colorConditionsLock) + else + self._mapNode.ListConditionsObj[2]:SetActive(false) + end + else + self._mapNode.ListConditionsObj[2]:SetActive(false) + end + elseif not isOpen then + self._mapNode.btnListRoot:SetActive(false) + self._mapNode.ListConditions:SetActive(true) + self._mapNode.ListConditionsObj[2]:SetActive(false) + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + imgConditions_Lock_1:SetActive(true) + imgConditions_UnLock_1:SetActive(false) + NovaAPI.SetTMPColor(txt, colorConditionsUnLock) + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + local day = self.activityLevelsData:GetUnLockDay(nType, self.selectLevelData.baseData.Id) + if day == 0 then + local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, self.selectLevelData.baseData.Id) + if 0 < hour then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour)) + elseif 0 < min then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)) + elseif 0 < sec then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)) + end + else + local _day, _hour = self.activityLevelsData:GetUnLockDayHour(nType, self.selectLevelData.baseData.Id) + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayHourOpen"), _day, _hour)) + end + end + for i = 1, #self.tabRewardList do + self.tabRewardList[i].gameObject:SetActive(false) + end + local tbReward = decodeJson(self.selectLevelData.baseData.CompleteRewardPreview) + for i = 1, #tbReward do + if i > #self.tabRewardList then + local obj = instantiate(self._mapNode.btn_itemTemp, self._mapNode.rewardRoot) + self.tabRewardList[i] = self:BindCtrlByNode(obj, "Game.UI.TemplateEx.TemplateItemCtrl") + end + do + local itemCtrl = self.tabRewardList[i] + itemCtrl.gameObject:SetActive(true) + if tbReward[i] ~= nil then + local bReceived = 0 < self.selectLevelData.Star and tbReward[i][3] == 1 + local bFirstPass = tbReward[i][3] == 1 + itemCtrl:SetItem(tbReward[i][1], nil, UTILS.ParseRewardItemCount(tbReward[i]), nil, bReceived, bFirstPass, false, true) + local btnItem = itemCtrl.gameObject:GetComponent("UIButton") + btnItem.onClick:RemoveAllListeners() + local clickCb = function() + self:OnBtnClick_RewardItem(tbReward[i][1], btnItem.gameObject) + end + btnItem.onClick:AddListener(clickCb) + end + end + end + if self._mapNode.rtBoss.activeSelf == false then + self:ShowBossInfo(true) + self:AddTimer(1, 0.2, function() + self._mapNode.rtBossAni:Play("rtBoss_in") + end, true, true, true) + else + self._mapNode.rtBossAni:Play("rtBoss_Empty") + self:AddTimer(1, 0.1, function() + self._mapNode.rtBossAni:Play("rtBoss_in") + end, true, true, true) + end +end +function ActivityLevelsSelectCtrl:OnBtnClick_RewardItem(nTid, btn) + local rtBtn = btn.transform + UTILS.ClickItemGridWithTips(nTid, rtBtn, false, true, false) +end +function ActivityLevelsSelectCtrl:OnClickBtnGo() + local nEnergy = PlayerData.Base:GetCurEnergy().nEnergy + if nEnergy < self.curRequireEnergy then + local callback = function() + EventManager.Hit(EventId.ClosePanel, PanelId.EnergyBuy) + end + EventManager.Hit(EventId.OpenPanel, PanelId.EnergyBuy, AllEnum.EnergyPanelType.Main, {}, true, callback) + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MainlineData_Energy")) + return + end + if self.SelectObj ~= nil then + self.SelectObj:ShowArrowAni(true) + end + self:AddTimer(1, 0.2, function() + self.activityLevelsData:ChangeRedDot(self.selectLevelData.baseData.Type, self.selectLevelData.baseData.Id) + PlayerData.Activity:SetActivityLevelActId(self.nActId) + EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.ActivityLevels, self.selectLevelData.baseData.Id, { + self.nActId + }) + end, true, true, true) +end +function ActivityLevelsSelectCtrl:OnClickBtnRaid() + if self.curStar ~= 3 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Raid_Lock")) + return + end + if self.SelectObj ~= nil then + self.SelectObj:ShowArrowAni(true) + end + self:AddTimer(1, 0.2, function() + local nNeedEnergy = self.curRequireEnergy + EventManager.Hit(EventId.OpenPanel, PanelId.Raid, self.selectLevelData.baseData.Id, nNeedEnergy, 5, self.nActId) + end, true, true, true) +end +function ActivityLevelsSelectCtrl:OnEvent_ClosePanel(nPanelId) + if type(nPanelId) == "number" and nPanelId == PanelId.Raid and self.SelectObj ~= nil then + self.SelectObj:ShowArrowAni(false) + end +end +function ActivityLevelsSelectCtrl:OnBtnClick_EnemyInfo() + EventManager.Hit("OpenActivityLevelsMonsterInfo", self.PreviewMonsterGroupId) +end +function ActivityLevelsSelectCtrl:OnEvent_UpdateEnergy() + local nHas = PlayerData.Base:GetCurEnergy() + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal) +end +return ActivityLevelsSelectCtrl diff --git a/lua/game/ui/activitytheme/10107/activitylevels/activitylevelsselectpanel.lua b/lua/game/ui/activitytheme/10107/activitylevels/activitylevelsselectpanel.lua new file mode 100644 index 00000000..57635fd4 --- /dev/null +++ b/lua/game/ui/activitytheme/10107/activitylevels/activitylevelsselectpanel.lua @@ -0,0 +1,21 @@ +local ActivityLevelsSelectPanel = class("ActivityLevelsSelectPanel", BasePanel) +ActivityLevelsSelectPanel._sUIResRootPath = "UI_Activity/" +ActivityLevelsSelectPanel._tbDefine = { + { + sPrefabPath = "10107/ActivityLevels/ActivityLevelsSelect.prefab", + sCtrlName = "Game.UI.ActivityTheme.10107.ActivityLevels.ActivityLevelsSelectCtrl" + } +} +function ActivityLevelsSelectPanel:Awake() +end +function ActivityLevelsSelectPanel:OnEnable() +end +function ActivityLevelsSelectPanel:OnAfterEnter() +end +function ActivityLevelsSelectPanel:OnDisable() +end +function ActivityLevelsSelectPanel:OnDestroy() +end +function ActivityLevelsSelectPanel:OnRelease() +end +return ActivityLevelsSelectPanel diff --git a/lua/game/ui/activitytheme/20101/christmasthemectrl.lua b/lua/game/ui/activitytheme/20101/christmasthemectrl.lua index dbf0154b..46cee40d 100644 --- a/lua/game/ui/activitytheme/20101/christmasthemectrl.lua +++ b/lua/game/ui/activitytheme/20101/christmasthemectrl.lua @@ -301,7 +301,7 @@ function ChristmasThemeCtrl:RefreshButtonState() self:RefreshShopButtonState(actData) elseif i == AllEnum.ActivityThemeFuncIndex.Story then self:RefreshStoryButtonState(actData) - elseif i == AllEnum.ActivityThemeFuncIndex.Other then + elseif i == AllEnum.ActivityThemeFuncIndex.TrekkerVersus then self:RefreshOtherButtonState(actData) end end @@ -575,7 +575,7 @@ function ChristmasThemeCtrl:OnBtn_ClickActivityEntrance(btn, nIndex) EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice")) return elseif state == ActivityState.NotOpen then - if nIndex == AllEnum.ActivityThemeFuncIndex.Other then + if nIndex == AllEnum.ActivityThemeFuncIndex.TrekkerVersus then local activityId = actData.ActivityId local activityData = ConfigTable.GetData("Activity", activityId) if activityData ~= nil then diff --git a/lua/game/ui/activitytheme/20102/activitylevels/activitylevelslvctrl.lua b/lua/game/ui/activitytheme/20102/activitylevels/activitylevelslvctrl.lua new file mode 100644 index 00000000..8cf1da83 --- /dev/null +++ b/lua/game/ui/activitytheme/20102/activitylevels/activitylevelslvctrl.lua @@ -0,0 +1,148 @@ +local ActivityLevelsLvCtrl = class("ActivityLevelsLvCtrl", BaseCtrl) +local lvIndexTitle = "{0}-{1}" +ActivityLevelsLvCtrl._mapNodeConfig = { + tog = {sComponentName = "UIButton"}, + Select = {}, + DecoRootCanvas = {sNodeName = "DecoRoot", sComponentName = "Canvas"}, + unSelect = {}, + txt_Select = {sComponentName = "TMP_Text"}, + txt_unSelect = {sComponentName = "TMP_Text"}, + rt_Targets = {}, + btnTarget = {sComponentName = "Button", nCount = 3}, + rtLockInfo = {}, + AnimRootTitle = {}, + tmpGroupDone = {sComponentName = "TMP_Text"}, + bgCondition = {}, + rtLockPreLv = {}, + goUnOpen = {}, + redH = {}, + AnimSwitch = {sComponentName = "Animator"}, + arrowRoot = {}, + imgCert = {} +} +function ActivityLevelsLvCtrl:InitData(parent, nType, activityData, data, isOpen, isPreLevelOpen, isLevelUnLock) + NovaAPI.SetCanvasSortingName(self._mapNode.DecoRootCanvas, AllEnum.SortingLayerName.UI) + NovaAPI.SetCanvasSortingOrder(self._mapNode.DecoRootCanvas, parent._nSortingOrder + 1) + local txtLockConditionTime = self._mapNode.bgCondition.transform:Find("txtLockCondition"):GetComponent("TMP_Text") + local txtLockConditionLv = self._mapNode.goUnOpen.transform:Find("txtLockCondition"):GetComponent("TMP_Text") + if self.timerRun ~= nil then + self.timerRun:Pause(true) + self.timerRun = nil + end + self._mapNode.Select:SetActive(false) + self.lvLock = false + if isOpen and isLevelUnLock then + self._mapNode.rt_Targets:SetActive(true) + for i = 1, 3 do + self._mapNode.btnTarget[i].interactable = i <= data.Star + end + self._mapNode.imgCert:SetActive(data.Star == 3) + self._mapNode.rtLockInfo:SetActive(false) + self._mapNode.rtLockPreLv:SetActive(false) + self._mapNode.bgCondition:SetActive(false) + self._mapNode.AnimRootTitle:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.tmpGroupDone, data.baseData.Name) + self._mapNode.goUnOpen:SetActive(false) + elseif isOpen and not isLevelUnLock then + self._mapNode.rt_Targets:SetActive(false) + self._mapNode.rtLockInfo:SetActive(false) + self._mapNode.rtLockPreLv:SetActive(true) + self._mapNode.bgCondition:SetActive(false) + self._mapNode.goUnOpen:SetActive(false) + NovaAPI.SetTMPText(txtLockConditionLv, ConfigTable.GetUIText("ActivityLevels_Lock_LastLV")) + self._mapNode.AnimRootTitle:SetActive(false) + elseif not isOpen then + self._mapNode.rt_Targets:SetActive(false) + self._mapNode.rtLockInfo:SetActive(true) + self._mapNode.rtLockPreLv:SetActive(false) + self._mapNode.bgCondition:SetActive(isPreLevelOpen) + self._mapNode.AnimRootTitle:SetActive(false) + self._mapNode.goUnOpen:SetActive(false) + local day = activityData:GetUnLockDay(nType, data.baseData.Id) + if day == 0 then + local timerCount = function() + local hour, min, sec = parent.activityLevelsData:GetUnLockHour(nType, data.baseData.Id) + if 0 < hour then + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color_Common"), "e0c27c", hour)) + elseif 0 < min then + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color_Common"), "e0c27c", min)) + elseif 0 < sec then + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color_Common"), "e0c27c", sec)) + end + end + timerCount() + self.timerRun = self:AddTimer(0, 1, function() + timerCount() + end, true, true, false) + else + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color_Common"), "e0c27c", day)) + end + self.lvLock = true + end + local strTitle = "" + if nType == GameEnum.ActivityLevelType.Explore then + strTitle = orderedFormat(lvIndexTitle, 1, data.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.Adventure then + strTitle = orderedFormat(lvIndexTitle, 2, data.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.HARD then + strTitle = orderedFormat(lvIndexTitle, 3, data.baseData.Difficulty) + end + NovaAPI.SetTMPText(self._mapNode.txt_Select, strTitle) + NovaAPI.SetTMPText(self._mapNode.txt_unSelect, strTitle) + self._mapNode.tog.onClick:RemoveAllListeners() + local clickCb = function() + if self._mapNode.Select.activeSelf == true then + return + end + self:SetDefault(true) + parent:SetSelectObj(self) + parent:RefreshInstanceInfo(nType, data.baseData.Difficulty, false) + parent.activityLevelsData:ChangeRedDot(nType, data.baseData.Id) + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) + end + self._mapNode.tog.onClick:AddListener(clickCb) + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(parent.nActId) + if bInActGroup then + if nType == GameEnum.ActivityLevelType.Explore then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore_Level, { + nActGroupId, + data.baseData.Id + }, self._mapNode.redH) + elseif nType == GameEnum.ActivityLevelType.Adventure then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure_Level, { + nActGroupId, + data.baseData.Id + }, self._mapNode.redH) + elseif nType == GameEnum.ActivityLevelType.HARD then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard_Level, { + nActGroupId, + data.baseData.Id + }, self._mapNode.redH) + end + end +end +function ActivityLevelsLvCtrl:SetDefault(isOn) + if self._mapNode.AnimSwitch.enabled == true then + self._mapNode.AnimSwitch.enabled = false + end + if not isOn then + self:ShowArrowAni(false) + end + self._mapNode.Select:SetActive(isOn) + self._mapNode.unSelect:SetActive(not isOn) + self._mapNode.txt_Select.gameObject:SetActive(isOn) + self._mapNode.txt_unSelect.gameObject:SetActive(not isOn) +end +function ActivityLevelsLvCtrl:ShowArrowAni(isShow) + self._mapNode.arrowRoot:SetActive(isShow) +end +function ActivityLevelsLvCtrl:FadeIn() + EventManager.Hit(EventId.SetTransition) +end +function ActivityLevelsLvCtrl:OnDisable() + if self.timerRun ~= nil then + self.timerRun:Pause(true) + self.timerRun = nil + end +end +return ActivityLevelsLvCtrl diff --git a/lua/game/ui/activitytheme/20102/activitylevels/activitylevelsselectctrl.lua b/lua/game/ui/activitytheme/20102/activitylevels/activitylevelsselectctrl.lua new file mode 100644 index 00000000..b77ccc39 --- /dev/null +++ b/lua/game/ui/activitytheme/20102/activitylevels/activitylevelsselectctrl.lua @@ -0,0 +1,894 @@ +local ActivityLevelsSelectCtrl = class("ActivityLevelsSelectCtrl", BaseCtrl) +local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder +local mapToggle = { + [1] = GameEnum.diffculty.Diffculty_1, + [2] = GameEnum.diffculty.Diffculty_2, + [3] = GameEnum.diffculty.Diffculty_3, + [4] = GameEnum.diffculty.Diffculty_4, + [5] = GameEnum.diffculty.Diffculty_5, + [6] = GameEnum.diffculty.Diffculty_6, + [7] = GameEnum.diffculty.Diffculty_7, + [8] = GameEnum.diffculty.Diffculty_8, + [9] = GameEnum.diffculty.Diffculty_9, + [10] = GameEnum.diffculty.Diffculty_10 +} +local colorSelect = Color(1.0, 0.9882352941176471, 0.9568627450980393, 1) +local colorUnSelect = Color(0.4, 0.13333333333333333, 0.15294117647058825, 1) +local colorSelectLock = Color(0.9529411764705882, 0.8588235294117647, 0.7215686274509804, 1) +local colorUnSelectLock = Color(0.4, 0.13333333333333333, 0.15294117647058825, 1) +local timeUnLockColor = "fff7ca" +local colorConditionsUnLock = Color(0.7411764705882353, 0.6431372549019608, 0.5215686274509804, 0.5019607843137255) +local colorConditionsLock = Color(0.7411764705882353, 0.6431372549019608, 0.5215686274509804, 1) +local lvIndexTitle = "{0}-{1}" +local twelveLvGroupPadding = { + 238, + 478, + 0, + 0 +} +local twelveLvGroupPaddingOpen = { + 238, + 818, + 0, + 0 +} +local eightLvGroupPadding = { + 238, + 238, + 0, + 0 +} +local eightLvGroupPaddingOpen = { + 238, + 818, + 0, + 0 +} +local fourLvGroupPadding = { + 277, + 326, + 0, + 0 +} +local fourLvGroupPaddingOpen = { + 277, + 910, + 0, + 0 +} +ActivityLevelsSelectCtrl._mapNodeConfig = { + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + goEnemyInfo = { + sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl" + }, + togTypeExplore = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeExplore" + }, + togTypeExploreCtrl = { + sNodeName = "togTypeExplore", + sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl" + }, + lockExplore = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockExplore" + }, + redExplore = {}, + togTypeAdventure = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeAdventure" + }, + togTypeAdventureCtrl = { + sNodeName = "togTypeAdventure", + sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl" + }, + lockAdventure = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockAdventure" + }, + redAdventure = {}, + togTypeHard = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeHard" + }, + togTypeHardCtrl = { + sNodeName = "togTypeHard", + sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl" + }, + lockHard = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockHard" + }, + redHard = {}, + rtToggles = { + sNodeName = "srToggle", + sComponentName = "UIScrollRect" + }, + rtTogglesTmp = { + sNodeName = "rt_ToggleTmp", + sComponentName = "Transform" + }, + rtToggleDeco = { + sNodeName = "rt_ToggleDeco", + sComponentName = "Transform" + }, + togRoot = { + nCount = 12, + sCtrlName = "Game.UI.ActivityTheme.20102.ActivityLevels.ActivityLevelsLvCtrl" + }, + rt_Toggle = {}, + rt_ToggleTrans = {sNodeName = "rt_Toggle", sComponentName = "Transform"}, + rtToggleEight = { + sNodeName = "srToggleEight", + sComponentName = "UIScrollRect" + }, + rtTogglesTmpEight = { + sNodeName = "rt_ToggleTmpEight", + sComponentName = "Transform" + }, + rtToggleDecoEight = { + sNodeName = "rt_ToggleDecoEight", + sComponentName = "Transform" + }, + togRootEight = { + nCount = 8, + sCtrlName = "Game.UI.ActivityTheme.20102.ActivityLevels.ActivityLevelsLvCtrl" + }, + rt_ToggleEight = {}, + rt_ToggleTransEight = { + sNodeName = "rt_ToggleEight", + sComponentName = "Transform" + }, + rtToggleFour = { + sNodeName = "srToggleFour", + sComponentName = "UIScrollRect" + }, + rtTogglesTmpFour = { + sNodeName = "rt_ToggleTmpFour", + sComponentName = "Transform" + }, + rtToggleDecoFour = { + sNodeName = "rt_ToggleDecoFour", + sComponentName = "Transform" + }, + togRootFour = { + nCount = 4, + sCtrlName = "Game.UI.ActivityTheme.20102.ActivityLevels.ActivityLevelsLvCtrl" + }, + rt_ToggleFour = {}, + rt_ToggleTransFour = { + sNodeName = "rt_ToggleFour", + sComponentName = "Transform" + }, + btnCloseBg = { + sComponentName = "UIButton", + callback = "OnBtnClick_CloseBossInfo" + }, + rtBoss = {}, + rtBossAni = {sNodeName = "rtBoss", sComponentName = "Animator"}, + txtRecommendLevel = { + sNodeName = "txtSuggestLevel", + sComponentName = "TMP_Text" + }, + txtTitle = { + sComponentName = "TMP_Text", + sLanguageId = "InfinityTower_Recommend_Lv" + }, + txtBuildTitle = { + sComponentName = "TMP_Text", + sLanguageId = "InfinityTower_Recommend_Construct" + }, + imgBuild = {sComponentName = "Image"}, + TMPName = {sComponentName = "TMP_Text"}, + TMPLevel = {sComponentName = "TMP_Text"}, + detailDescSc = {sComponentName = "Transform"}, + detailDesc = {sComponentName = "TMP_Text"}, + btnEnemyInfo = { + sComponentName = "UIButton", + callback = "OnBtnClick_EnemyInfo" + }, + tex_EnemyInfo = { + sComponentName = "TMP_Text", + sLanguageId = "Equipment_Instance_EnemyInfo" + }, + txtTitleTarget = { + sComponentName = "TMP_Text", + sLanguageId = "RogueBoss_Pause_Target" + }, + txtReward = { + sComponentName = "TMP_Text", + sLanguageId = "Level_Award" + }, + Task = {sComponentName = "Transform", nCount = 3}, + rewardRoot = {sComponentName = "Transform"}, + btn_itemTemp = {}, + btnListRoot = {}, + btnRaid = { + sComponentName = "UIButton", + callback = "OnClickBtnRaid" + }, + txtBtnRaid = { + sComponentName = "TMP_Text", + sLanguageId = "Raid_Title_Raid" + }, + btnGo = { + sComponentName = "UIButton", + callback = "OnClickBtnGo" + }, + txtBtnGoRaidUnlock = { + sComponentName = "TMP_Text", + sLanguageId = "Maninline_Btn_Go" + }, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Maninline_Btn_Go" + }, + goCoin = {}, + txtTicketsCount = {sComponentName = "TMP_Text"}, + btnRaidUnlock = { + sComponentName = "UIButton", + callback = "OnClickBtnGo" + }, + goCoinRaidUnlock = {}, + txtTicketsCountRaidUnlock = {sComponentName = "TMP_Text"}, + grpRaidUnlock = {}, + TMPRaidUnlockHint = { + sComponentName = "TMP_Text", + sLanguageId = "Raid_Btn_CondStar" + }, + ListConditions = {}, + ListConditionsObj = { + sNodeName = "Conditions_", + nCount = 2 + }, + togTypeCanvas = {sNodeName = "togType", sComponentName = "Canvas"}, + rtBossCanvas = {sNodeName = "rtBoss", sComponentName = "Canvas"}, + topBarCanvas = { + sNodeName = "TopBarPanel", + sComponentName = "Canvas" + }, + goEnemyInfoCanvas = { + sNodeName = "goEnemyInfo", + sComponentName = "Canvas" + } +} +ActivityLevelsSelectCtrl._mapEventConfig = { + [EventId.UpdateEnergy] = "OnEvent_UpdateEnergy", + [EventId.ClosePanel] = "OnEvent_ClosePanel" +} +ActivityLevelsSelectCtrl._mapRedDotConfig = {} +function ActivityLevelsSelectCtrl:Awake() + self.detailDescContent = self._mapNode.detailDescSc:Find("Viewport/Content").transform + self.curRequireEnergy = 0 + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.nLevelType = GameEnum.ActivityLevelType.Explore + self.tabRewardList = {} + self.AniRoot = self.gameObject:GetComponent("Animator") + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + if bInActGroup then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore, {nActGroupId}, self._mapNode.redExplore) + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure, {nActGroupId}, self._mapNode.redAdventure) + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard, {nActGroupId}, self._mapNode.redHard) + end +end +function ActivityLevelsSelectCtrl:OnEnable() + self.isOpenLvMsg = false + self:ShowBossInfo(false) + self.timeTab = {} + EventManager.Hit(EventId.SetTransition) + self.SelectTogPreLvLock = nil + self.AniRoot:Play("ActivityLevelsSelect_in") + self:Init() + function self.onScrollValueChanged(value) + self._mapNode.rtTogglesTmp.localPosition = self._mapNode.rt_ToggleTrans.localPosition + self._mapNode.rtToggleDeco.localPosition = self._mapNode.rt_ToggleTrans.localPosition + end + self._mapNode.rtToggles.onValueChanged:AddListener(self.onScrollValueChanged) + function self.onScrollValueChangedEight(value) + self._mapNode.rtTogglesTmpEight.localPosition = self._mapNode.rt_ToggleTransEight.localPosition + self._mapNode.rtToggleDecoEight.localPosition = self._mapNode.rt_ToggleTransEight.localPosition + end + self._mapNode.rtToggleEight.onValueChanged:AddListener(self.onScrollValueChangedEight) + function self.onScrollValueChangedFour(value) + self._mapNode.rtTogglesTmpFour.localPosition = self._mapNode.rt_ToggleTransFour.localPosition + self._mapNode.rtToggleDecoFour.localPosition = self._mapNode.rt_ToggleTransFour.localPosition + end + self._mapNode.rtToggleFour.onValueChanged:AddListener(self.onScrollValueChangedFour) + NovaAPI.SetCanvasSortingName(self._mapNode.rtBossCanvas, AllEnum.SortingLayerName.UI) + NovaAPI.SetCanvasSortingOrder(self._mapNode.rtBossCanvas, self._nSortingOrder + 2) + NovaAPI.SetCanvasSortingName(self._mapNode.togTypeCanvas, AllEnum.SortingLayerName.UI) + NovaAPI.SetCanvasSortingOrder(self._mapNode.togTypeCanvas, self._nSortingOrder + 2) + NovaAPI.SetCanvasSortingName(self._mapNode.topBarCanvas, AllEnum.SortingLayerName.UI) + NovaAPI.SetCanvasSortingOrder(self._mapNode.topBarCanvas, self._nSortingOrder + 3) + NovaAPI.SetCanvasSortingName(self._mapNode.goEnemyInfoCanvas, AllEnum.SortingLayerName.UI) + NovaAPI.SetCanvasSortingOrder(self._mapNode.goEnemyInfoCanvas, self._nSortingOrder + 4) +end +function ActivityLevelsSelectCtrl:OnDisable() + self.timeTab = {} + for i = 1, #self.tabRewardList do + local go = self.tabRewardList[i].gameObject + local btnSelect = self.tabRewardList[i].gameObject:GetComponent("UIButton") + btnSelect.onClick:RemoveAllListeners() + self:UnbindCtrlByNode(self.tabRewardList[i]) + destroy(go) + end + self.tabRewardList = {} + self.SelectTogPreLvLock = nil + self.SelectObj = nil + if self.onScrollValueChanged ~= nil then + self._mapNode.rtToggles.onValueChanged:RemoveListener(self.onScrollValueChanged) + self.onScrollValueChanged = nil + end + if self.onScrollValueChangedEight ~= nil then + self._mapNode.rtToggleEight.onValueChanged:RemoveListener(self.onScrollValueChangedEight) + self.onScrollValueChangedEight = nil + end + if self.onScrollValueChangedFour ~= nil then + self._mapNode.rtToggleFour.onValueChanged:RemoveListener(self.onScrollValueChangedFour) + self.onScrollValueChangedFour = nil + end +end +function ActivityLevelsSelectCtrl:OnDestroy(...) +end +function ActivityLevelsSelectCtrl:Init() + self.activityLevelsData = PlayerData.Activity:GetActivityDataById(self.nActId) + self:RefreshTogTypeCount() + self:Refresh() +end +function ActivityLevelsSelectCtrl:Refresh() + self.nLevelType = self.activityLevelsData:GetDefaultSelectionType() + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:RefreshTogTypeCount() + self._mapNode.togTypeExploreCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Explore")) + self._mapNode.togTypeAdventureCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Adventure")) + self._mapNode.togTypeHardCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_HardCommon")) + self._mapNode.togTypeExploreCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Adventure) + self._mapNode.togTypeHardCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.HARD) + local objExploreCert = self._mapNode.togTypeExplore.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject + local objAdventureCert = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject + local objHardCert = self._mapNode.togTypeHard.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject + self.firstExploreLevel = self.activityLevelsData.levelTabExploreDifficulty[1] + local isOpenExplore = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel) + self._mapNode.lockExplore.gameObject:SetActive(not isOpenExplore) + self.firstAdventureLevel = self.activityLevelsData.levelTabAdventureDifficulty[1] + local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) + self._mapNode.lockAdventure.gameObject:SetActive(not isOpenAdventure) + self.firstHardLevel = self.activityLevelsData.levelTabHardDifficulty[1] + local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel) + self._mapNode.lockHard.gameObject:SetActive(not isOpenHard) + objExploreCert:SetActive(true) + for i, v in pairs(self.activityLevelsData.levelTabExplore) do + if v.Star < 3 then + objExploreCert:SetActive(false) + break + end + end + objAdventureCert:SetActive(true) + for i, v in pairs(self.activityLevelsData.levelTabAdventure) do + if v.Star < 3 then + objAdventureCert:SetActive(false) + break + end + end + objHardCert:SetActive(true) + for i, v in pairs(self.activityLevelsData.levelTabHard) do + if v.Star < 3 then + objHardCert:SetActive(false) + break + end + end +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockExplore() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel) +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockAdventure() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockHard() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.HARD, self.firstHardLevel) +end +function ActivityLevelsSelectCtrl:FirstLevelLockTips(nType, nLevel) + local day = self.activityLevelsData:GetUnLockDay(nType, nLevel) + local strTips = "" + if day == 0 then + local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, nLevel) + if 0 < hour then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour) + elseif 0 < min then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min) + elseif 0 < sec then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec"), sec) + end + else + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayOpen"), day) + end + EventManager.Hit(EventId.OpenMessageBox, strTips) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeExplore() + if self.nLevelType == GameEnum.ActivityLevelType.Explore then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self.nLevelType = GameEnum.ActivityLevelType.Explore + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeAdventure() + if self.nLevelType == GameEnum.ActivityLevelType.Adventure then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self.nLevelType = GameEnum.ActivityLevelType.Adventure + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeHard() + if self.nLevelType == GameEnum.ActivityLevelType.HARD then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self.nLevelType = GameEnum.ActivityLevelType.HARD + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:CloseAllTimer() + for i, v in pairs(self.timeTab) do + v:Pause(true) + end + self.timeTab = {} +end +function ActivityLevelsSelectCtrl:RefreshTogType(nType) + self._mapNode.togTypeExploreCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Adventure) + self._mapNode.togTypeHardCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.HARD) + self._mapNode.togTypeExploreCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Adventure) + self._mapNode.togTypeHardCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.HARD) +end +function ActivityLevelsSelectCtrl:RefreshTogList(nType, nDifficulty) + self.SelectObj = nil + local tabLevelInfo, tabLevelInfoDifficulty + self.currentTypeLvCount = 0 + if nType == GameEnum.ActivityLevelType.Explore then + tabLevelInfo = self.activityLevelsData.levelTabExplore + tabLevelInfoDifficulty = self.activityLevelsData.levelTabExploreDifficulty + elseif nType == GameEnum.ActivityLevelType.Adventure then + tabLevelInfo = self.activityLevelsData.levelTabAdventure + tabLevelInfoDifficulty = self.activityLevelsData.levelTabAdventureDifficulty + else + tabLevelInfo = self.activityLevelsData.levelTabHard + tabLevelInfoDifficulty = self.activityLevelsData.levelTabHardDifficulty + end + self.currentTypeLvCount = #tabLevelInfoDifficulty + self._mapNode.rtToggles.gameObject:SetActive(self.currentTypeLvCount == 12) + self._mapNode.rtToggleEight.gameObject:SetActive(self.currentTypeLvCount == 8) + self._mapNode.rtToggleFour.gameObject:SetActive(self.currentTypeLvCount == 4) + local isTwelveLv = self.currentTypeLvCount == 12 + local isEightLv = self.currentTypeLvCount == 8 + if isTwelveLv then + if self.isOpenLvMsg == false then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPadding[1], twelveLvGroupPadding[2], twelveLvGroupPadding[3], twelveLvGroupPadding[4]) + else + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPaddingOpen[1], twelveLvGroupPaddingOpen[2], twelveLvGroupPaddingOpen[3], twelveLvGroupPaddingOpen[4]) + end + elseif isEightLv then + if self.isOpenLvMsg == false then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_ToggleEight, eightLvGroupPadding[1], eightLvGroupPadding[2], eightLvGroupPadding[3], eightLvGroupPadding[4]) + else + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_ToggleEight, eightLvGroupPaddingOpen[1], eightLvGroupPaddingOpen[2], eightLvGroupPaddingOpen[3], eightLvGroupPaddingOpen[4]) + end + elseif self.isOpenLvMsg == false then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_ToggleFour, fourLvGroupPadding[1], fourLvGroupPadding[2], fourLvGroupPadding[3], fourLvGroupPadding[4]) + else + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_ToggleFour, fourLvGroupPaddingOpen[1], fourLvGroupPaddingOpen[2], fourLvGroupPaddingOpen[3], fourLvGroupPaddingOpen[4]) + end + for i = 1, self.currentTypeLvCount do + do + local tmpId = tabLevelInfoDifficulty[i] + local tmpData = tabLevelInfo[tmpId] + local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, tmpData.baseData.Id) + local preLevelId = tmpData.baseData.PreLevelId + local isPreLevelOpen = true + if preLevelId ~= 0 then + local tmpDataPre = ConfigTable.GetData("ActivityLevelsLevel", preLevelId) + isPreLevelOpen = self.activityLevelsData:GetLevelDayOpen(tmpDataPre.Type, tmpDataPre.Id) + end + local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, tmpData.baseData.Id) + if isTwelveLv then + self._mapNode.togRoot[i]:InitData(self, nType, self.activityLevelsData, tmpData, isOpen, isPreLevelOpen, isLevelUnLock) + elseif isEightLv then + self._mapNode.togRootEight[i]:InitData(self, nType, self.activityLevelsData, tmpData, isOpen, isPreLevelOpen, isLevelUnLock) + else + self._mapNode.togRootFour[i]:InitData(self, nType, self.activityLevelsData, tmpData, isOpen, isPreLevelOpen, isLevelUnLock) + end + if nDifficulty == i then + if self.isOpenLvMsg then + if isTwelveLv then + self.SelectObj = self._mapNode.togRoot[i] + self._mapNode.togRoot[i]:SetDefault(true) + elseif isEightLv then + self.SelectObj = self._mapNode.togRootEight[i] + self._mapNode.togRootEight[i]:SetDefault(true) + else + self.SelectObj = self._mapNode.togRootFour[i] + self._mapNode.togRootFour[i]:SetDefault(true) + end + self:RefreshInstanceInfo(nType, nDifficulty, true) + elseif isTwelveLv then + self._mapNode.togRoot[i]:SetDefault(false) + local wait = function() + LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rt_ToggleTrans.gameObject:GetComponent("RectTransform")) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + if i <= 3 then + self._mapNode.rt_ToggleTrans.localPosition = Vector3(0, self._mapNode.rt_ToggleTrans.localPosition.y, 0) + else + self._mapNode.rt_ToggleTrans.localPosition = Vector3(-400, self._mapNode.rt_ToggleTrans.localPosition.y, 0) + end + end + cs_coroutine.start(wait) + elseif isEightLv then + self._mapNode.togRootEight[i]:SetDefault(false) + local wait = function() + LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rt_ToggleTrans.gameObject:GetComponent("RectTransform")) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + if i <= 3 then + self._mapNode.rt_ToggleTrans.localPosition = Vector3(0, self._mapNode.rt_ToggleTrans.localPosition.y, 0) + else + self._mapNode.rt_ToggleTrans.localPosition = Vector3(-400, self._mapNode.rt_ToggleTrans.localPosition.y, 0) + end + end + cs_coroutine.start(wait) + else + self._mapNode.togRootFour[i]:SetDefault(false) + local wait = function() + LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rt_ToggleTransFour.gameObject:GetComponent("RectTransform")) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.rt_ToggleTransFour.localPosition = Vector3(0, self._mapNode.rt_ToggleTransFour.localPosition.y, 0) + end + cs_coroutine.start(wait) + end + elseif isTwelveLv then + self._mapNode.togRoot[i]:SetDefault(false) + elseif isEightLv then + self._mapNode.togRootEight[i]:SetDefault(false) + else + self._mapNode.togRootFour[i]:SetDefault(false) + end + end + end +end +function ActivityLevelsSelectCtrl:SetSelectObj(tmpSelectObj) + if self.SelectObj ~= nil then + self.SelectObj:SetDefault(false) + end + self.SelectObj = tmpSelectObj +end +function ActivityLevelsSelectCtrl:OnBtnClick_CloseBossInfo() + self._mapNode.rtBossAni:Play("rtBoss_out") + self:AddTimer(1, 0.2, function() + self:ShowBossInfo(false) + end, true, true, true) +end +function ActivityLevelsSelectCtrl:ShowBossInfo(isShow) + self.isOpenLvMsg = isShow + self._mapNode.rtBoss:SetActive(isShow) + self._mapNode.btnCloseBg.gameObject:SetActive(isShow) + if not isShow and self.SelectObj ~= nil then + self.SelectObj:SetDefault(false) + self.SelectObj = nil + end + if not isShow then + if self.currentTypeLvCount == 12 then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPadding[1], twelveLvGroupPadding[2], twelveLvGroupPadding[3], twelveLvGroupPadding[4]) + elseif self.currentTypeLvCount == 8 then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_ToggleEight, eightLvGroupPadding[1], eightLvGroupPadding[2], eightLvGroupPadding[3], eightLvGroupPadding[4]) + else + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_ToggleFour, fourLvGroupPadding[1], fourLvGroupPadding[2], fourLvGroupPadding[3], fourLvGroupPadding[4]) + end + end +end +function ActivityLevelsSelectCtrl:RefreshInstanceInfo(nType, nHard, isInit) + if self.currentTypeLvCount == 12 then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPaddingOpen[1], twelveLvGroupPaddingOpen[2], twelveLvGroupPaddingOpen[3], twelveLvGroupPaddingOpen[4]) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local moveTime = isInit and 0.4 or 0.2 + if nHard < 3 then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime) + elseif 10 < nHard then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-3135, moveTime) + else + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-400 * (nHard - 2), moveTime) + end + end + cs_coroutine.start(wait) + elseif self.currentTypeLvCount == 8 then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_ToggleEight, eightLvGroupPaddingOpen[1], eightLvGroupPaddingOpen[2], eightLvGroupPaddingOpen[3], eightLvGroupPaddingOpen[4]) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local moveTime = isInit and 0.4 or 0.2 + if nHard < 3 then + self._mapNode.rt_ToggleTransEight:DOLocalMoveX(0, moveTime) + elseif 6 < nHard then + self._mapNode.rt_ToggleTransEight:DOLocalMoveX(-1700, moveTime) + else + self._mapNode.rt_ToggleTransEight:DOLocalMoveX(-400 * (nHard - 2), moveTime) + end + end + cs_coroutine.start(wait) + else + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_ToggleFour, fourLvGroupPaddingOpen[1], fourLvGroupPaddingOpen[2], fourLvGroupPaddingOpen[3], fourLvGroupPaddingOpen[4]) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local moveTime = isInit and 0.4 or 0.2 + if nHard < 2 then + self._mapNode.rt_ToggleTransFour:DOLocalMoveX(0, moveTime) + elseif 3 <= nHard then + self._mapNode.rt_ToggleTransFour:DOLocalMoveX(-775, moveTime) + else + self._mapNode.rt_ToggleTransFour:DOLocalMoveX(-330 * (nHard - 1), moveTime) + end + end + cs_coroutine.start(wait) + end + self.curSelectHard = nHard + local levelId = 0 + self.selectLevelData = nil + if nType == GameEnum.ActivityLevelType.Explore then + levelId = self.activityLevelsData.levelTabExploreDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabExplore[levelId] + elseif nType == GameEnum.ActivityLevelType.Adventure then + levelId = self.activityLevelsData.levelTabAdventureDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabAdventure[levelId] + else + levelId = self.activityLevelsData.levelTabHardDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabHard[levelId] + end + NovaAPI.SetTMPText(self._mapNode.txtRecommendLevel, self.selectLevelData.baseData.SuggestedPower) + local sRank = "Icon/BuildRank/BuildRank_" .. self.selectLevelData.baseData.RecommendBuildRank + self:SetPngSprite(self._mapNode.imgBuild, sRank) + NovaAPI.SetTMPText(self._mapNode.TMPName, self.selectLevelData.baseData.Name) + local strTitle = "" + if nType == GameEnum.ActivityLevelType.Explore then + strTitle = orderedFormat(lvIndexTitle, 1, self.selectLevelData.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.Adventure then + strTitle = orderedFormat(lvIndexTitle, 2, self.selectLevelData.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.HARD then + strTitle = orderedFormat(lvIndexTitle, 3, self.selectLevelData.baseData.Difficulty) + end + NovaAPI.SetTMPText(self._mapNode.TMPLevel, strTitle) + NovaAPI.SetTMPText(self._mapNode.detailDesc, self.selectLevelData.baseData.Desc) + self.detailDescContent:DOLocalMoveY(0, 0) + self.curStar = self.selectLevelData.Star + local tbCond = { + self.selectLevelData.baseData.OneStarDesc, + self.selectLevelData.baseData.TwoStarDesc, + self.selectLevelData.baseData.ThreeStarDesc + } + for i = 1, 3 do + local rtTask = self._mapNode.Task[i] + local goDone = rtTask:Find("imgDone").gameObject + local imgUnDone = rtTask:Find("imgUnDone").gameObject + local Text = rtTask:Find("Text"):GetComponent("TMP_Text") + goDone:SetActive(i <= self.curStar) + imgUnDone:SetActive(i > self.curStar) + local cond = tbCond[i] + if cond == nil then + rtTask.gameObject:SetActive(false) + return + else + rtTask.gameObject:SetActive(true) + NovaAPI.SetTMPText(Text, cond) + end + end + self.PreviewMonsterGroupId = self.selectLevelData.baseData.PreviewMonsterGroupId + local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, self.selectLevelData.baseData.Id) + local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, self.selectLevelData.baseData.Id) + local isNeedEnergyConsume = true + if not self.selectLevelData.baseData.EnergyConsumeOnRetry and 0 < self.selectLevelData.Star then + isNeedEnergyConsume = false + end + if isOpen and isLevelUnLock then + self._mapNode.btnListRoot:SetActive(true) + self._mapNode.ListConditions:SetActive(false) + if self.selectLevelData.baseData.ThreeStarSweep then + if self.selectLevelData.Star == 3 then + self._mapNode.btnRaid.gameObject:SetActive(true) + self._mapNode.btnGo.gameObject:SetActive(true) + self._mapNode.btnRaidUnlock.gameObject:SetActive(false) + else + self._mapNode.btnRaid.gameObject:SetActive(false) + self._mapNode.btnGo.gameObject:SetActive(false) + self._mapNode.btnRaidUnlock.gameObject:SetActive(true) + self._mapNode.grpRaidUnlock:SetActive(true) + end + else + self._mapNode.btnRaid.gameObject:SetActive(false) + self._mapNode.btnGo.gameObject:SetActive(false) + self._mapNode.btnRaidUnlock.gameObject:SetActive(true) + self._mapNode.grpRaidUnlock:SetActive(false) + end + local nHas = PlayerData.Base:GetCurEnergy() + local nRequire = self.selectLevelData.baseData.EnergyConsume + if not isNeedEnergyConsume then + nRequire = 0 + end + self.curRequireEnergy = nRequire + NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, nRequire) + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal) + self._mapNode.goCoin:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.txtTicketsCountRaidUnlock, nRequire) + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCountRaidUnlock, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal) + self._mapNode.goCoinRaidUnlock:SetActive(true) + elseif isOpen and not isLevelUnLock then + self._mapNode.btnListRoot:SetActive(false) + self._mapNode.ListConditions:SetActive(true) + local preLevelId = self.selectLevelData.baseData.PreLevelId + if preLevelId ~= 0 then + local lvPreNeedStar = self.selectLevelData.baseData.PreLevelStar + local lvPreStar = self.activityLevelsData:GetPreLevelStar(nType, self.selectLevelData.baseData.Id) + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + local tmpData = ConfigTable.GetData("ActivityLevelsLevel", preLevelId) + imgConditions_Lock_1:SetActive(lvPreNeedStar > lvPreStar) + imgConditions_UnLock_1:SetActive(lvPreNeedStar <= lvPreStar) + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_PreLevel"), tmpData.Name)) + NovaAPI.SetTMPColor(txt, lvPreNeedStar <= lvPreStar and colorConditionsUnLock or colorConditionsLock) + else + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + imgConditions_Lock_1:SetActive(true) + imgConditions_UnLock_1:SetActive(false) + NovaAPI.SetTMPText(txt, ConfigTable.GetUIText("Unlocked_By_PreLevel")) + NovaAPI.SetTMPColor(txt, colorConditionsUnLock) + end + local preActivityStory = self.selectLevelData.baseData.PreActivityStory + if preActivityStory ~= nil and preActivityStory[1] ~= nil then + local isRead = PlayerData.ActivityAvg:IsStoryReaded(preActivityStory[2]) + local imgConditions_Lock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[2].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + imgConditions_Lock_2:SetActive(not isRead) + imgConditions_UnLock_2:SetActive(isRead) + local cfgdata = ConfigTable.GetData("ActivityStory", preActivityStory[2]) + if cfgdata ~= nil then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Avg"), cfgdata.Title)) + self._mapNode.ListConditionsObj[2]:SetActive(true) + NovaAPI.SetTMPColor(txt, isRead and colorConditionsUnLock or colorConditionsLock) + else + self._mapNode.ListConditionsObj[2]:SetActive(false) + end + else + self._mapNode.ListConditionsObj[2]:SetActive(false) + end + elseif not isOpen then + self._mapNode.btnListRoot:SetActive(false) + self._mapNode.ListConditions:SetActive(true) + self._mapNode.ListConditionsObj[2]:SetActive(false) + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + imgConditions_Lock_1:SetActive(true) + imgConditions_UnLock_1:SetActive(false) + NovaAPI.SetTMPColor(txt, colorConditionsUnLock) + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + local day = self.activityLevelsData:GetUnLockDay(nType, self.selectLevelData.baseData.Id) + if day == 0 then + local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, self.selectLevelData.baseData.Id) + if 0 < hour then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour)) + elseif 0 < min then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)) + elseif 0 < sec then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)) + end + else + local _day, _hour = self.activityLevelsData:GetUnLockDayHour(nType, self.selectLevelData.baseData.Id) + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayHourOpen"), _day, _hour)) + end + end + for i = 1, #self.tabRewardList do + self.tabRewardList[i].gameObject:SetActive(false) + end + local tbReward = decodeJson(self.selectLevelData.baseData.CompleteRewardPreview) + for i = 1, #tbReward do + if i > #self.tabRewardList then + local obj = instantiate(self._mapNode.btn_itemTemp, self._mapNode.rewardRoot) + self.tabRewardList[i] = self:BindCtrlByNode(obj, "Game.UI.TemplateEx.TemplateItemCtrl") + end + do + local itemCtrl = self.tabRewardList[i] + itemCtrl.gameObject:SetActive(true) + if tbReward[i] ~= nil then + local bReceived = 0 < self.selectLevelData.Star and tbReward[i][3] == 1 + local bFirstPass = tbReward[i][3] == 1 + itemCtrl:SetItem(tbReward[i][1], nil, UTILS.ParseRewardItemCount(tbReward[i]), nil, bReceived, bFirstPass, false, true) + local btnItem = itemCtrl.gameObject:GetComponent("UIButton") + btnItem.onClick:RemoveAllListeners() + local clickCb = function() + self:OnBtnClick_RewardItem(tbReward[i][1], btnItem.gameObject) + end + btnItem.onClick:AddListener(clickCb) + end + end + end + if self._mapNode.rtBoss.activeSelf == false then + self:ShowBossInfo(true) + self:AddTimer(1, 0.2, function() + self._mapNode.rtBossAni:Play("rtBoss_in") + end, true, true, true) + else + self._mapNode.rtBossAni:Play("rtBoss_Empty") + self:AddTimer(1, 0.1, function() + self._mapNode.rtBossAni:Play("rtBoss_in") + end, true, true, true) + end +end +function ActivityLevelsSelectCtrl:OnBtnClick_RewardItem(nTid, btn) + local rtBtn = btn.transform + UTILS.ClickItemGridWithTips(nTid, rtBtn, false, true, false) +end +function ActivityLevelsSelectCtrl:OnClickBtnGo() + local nEnergy = PlayerData.Base:GetCurEnergy().nEnergy + if nEnergy < self.curRequireEnergy then + local callback = function() + EventManager.Hit(EventId.ClosePanel, PanelId.EnergyBuy) + end + EventManager.Hit(EventId.OpenPanel, PanelId.EnergyBuy, AllEnum.EnergyPanelType.Main, {}, true, callback) + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MainlineData_Energy")) + return + end + if self.SelectObj ~= nil then + self.SelectObj:ShowArrowAni(true) + end + self:AddTimer(1, 0.2, function() + self.activityLevelsData:ChangeRedDot(self.selectLevelData.baseData.Type, self.selectLevelData.baseData.Id) + PlayerData.Activity:SetActivityLevelActId(self.nActId) + EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.ActivityLevels, self.selectLevelData.baseData.Id, { + self.nActId + }) + end, true, true, true) +end +function ActivityLevelsSelectCtrl:OnClickBtnRaid() + if self.curStar ~= 3 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Raid_Lock")) + return + end + if self.SelectObj ~= nil then + self.SelectObj:ShowArrowAni(true) + end + self:AddTimer(1, 0.2, function() + local nNeedEnergy = self.curRequireEnergy + EventManager.Hit(EventId.OpenPanel, PanelId.Raid, self.selectLevelData.baseData.Id, nNeedEnergy, 5, self.nActId) + end, true, true, true) +end +function ActivityLevelsSelectCtrl:OnEvent_ClosePanel(nPanelId) + if type(nPanelId) == "number" and nPanelId == PanelId.Raid and self.SelectObj ~= nil then + self.SelectObj:ShowArrowAni(false) + end +end +function ActivityLevelsSelectCtrl:OnBtnClick_EnemyInfo() + EventManager.Hit("OpenActivityLevelsMonsterInfo", self.PreviewMonsterGroupId) +end +function ActivityLevelsSelectCtrl:OnEvent_UpdateEnergy() + local nHas = PlayerData.Base:GetCurEnergy() + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal) +end +return ActivityLevelsSelectCtrl diff --git a/lua/game/ui/activitytheme/20102/activitylevels/activitylevelsselectpanel.lua b/lua/game/ui/activitytheme/20102/activitylevels/activitylevelsselectpanel.lua new file mode 100644 index 00000000..ab01efb3 --- /dev/null +++ b/lua/game/ui/activitytheme/20102/activitylevels/activitylevelsselectpanel.lua @@ -0,0 +1,21 @@ +local ActivityLevelsSelectPanel = class("ActivityLevelsSelectPanel", BasePanel) +ActivityLevelsSelectPanel._sUIResRootPath = "UI_Activity/" +ActivityLevelsSelectPanel._tbDefine = { + { + sPrefabPath = "20102/ActivityLevels/ActivityLevelsSelect.prefab", + sCtrlName = "Game.UI.ActivityTheme.20102.ActivityLevels.ActivityLevelsSelectCtrl" + } +} +function ActivityLevelsSelectPanel:Awake() +end +function ActivityLevelsSelectPanel:OnEnable() +end +function ActivityLevelsSelectPanel:OnAfterEnter() +end +function ActivityLevelsSelectPanel:OnDisable() +end +function ActivityLevelsSelectPanel:OnDestroy() +end +function ActivityLevelsSelectPanel:OnRelease() +end +return ActivityLevelsSelectPanel diff --git a/lua/game/ui/activitytheme/20102/activitysolodancectrl.lua b/lua/game/ui/activitytheme/20102/activitysolodancectrl.lua new file mode 100644 index 00000000..adb3d28c --- /dev/null +++ b/lua/game/ui/activitytheme/20102/activitysolodancectrl.lua @@ -0,0 +1,177 @@ +local ActivitySolodanceCtrl = class("ActivitySolodanceCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +local ClientManager = CS.ClientManager.Instance +ActivitySolodanceCtrl._mapNodeConfig = { + btnGo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Go" + }, + txtTime = {sComponentName = "TMP_Text"}, + svReward = { + sNodeName = "PreviewUpgradeMaterial", + sComponentName = "LoopScrollView" + }, + txtAdvanceMat = { + sComponentName = "TMP_Text", + sLanguageId = "MessageBox_Reward" + }, + txtDate = {sComponentName = "TMP_Text"}, + imgLock = {}, + txtLock = {sComponentName = "TMP_Text"}, + imgEnd = {}, + txtActivityEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgRemaineTime = {}, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_TowerAllOpen_Go" + }, + txtBtnActDetail = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Btn_Detail" + }, + btnActDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" + } +} +function ActivitySolodanceCtrl:Awake() + self.tbGridCtrl = {} + self.animRoot = self.gameObject:GetComponent("Animator") +end +function ActivitySolodanceCtrl:OnDisable() + self:UnbindCtrl() +end +function ActivitySolodanceCtrl:InitActData(actData, bInit) + self.actData = actData + self:RefreshLockState() + self:RefreshDate() + self:RefreshTimeout() + self:RefreshReward() + if bInit and self.animRoot ~= nil then + self.animRoot:Play("Entrance_in_01") + end +end +function ActivitySolodanceCtrl:UnInit() + self:UnbindCtrl() +end +function ActivitySolodanceCtrl:UnbindCtrl() + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self.tbGridCtrl = {} +end +function ActivitySolodanceCtrl:RefreshLockState() + local IsUnlock, txtLock = self.actData:IsUnlock() + self._mapNode.imgLock.gameObject:SetActive(not IsUnlock) + self._mapNode.btnGo.gameObject:SetActive(IsUnlock) + if not IsUnlock then + NovaAPI.SetTMPText(self._mapNode.txtLock, txtLock) + end +end +function ActivitySolodanceCtrl:RefreshTimeout() + local endTime = self.actData:GetActGroupEndTime() + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + self._mapNode.imgRemaineTime:SetActive(0 < remainTime) + self._mapNode.imgEnd:SetActive(remainTime <= 0) + if remainTime < 0 then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) +end +function ActivitySolodanceCtrl:RefreshDate() + local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.actData:GetActGroupDate() + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) +end +function ActivitySolodanceCtrl:RefreshReward() + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self._mapNode.svReward:Init(#rewardData, self, self.RefreshRewardGridItem, self.BtnRewardGridClick) +end +function ActivitySolodanceCtrl:RefreshRewardGridItem(go, index) + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + local rewardId = rewardData[index + 1] + local nInstanceID = go:GetInstanceID() + if not self.tbGridCtrl[nInstanceID] then + self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(go, "Game.UI.TemplateEx.TemplateItemCtrl") + end + self.tbGridCtrl[nInstanceID]:SetItem(rewardId) +end +function ActivitySolodanceCtrl:BtnRewardGridClick(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + local item = goGrid.transform:Find("AnimRoot/item") + UTILS.ClickItemGridWithTips(rewardData[nIndex], item.transform, true, true, false) +end +function ActivitySolodanceCtrl:OnBtnClick_Go() + local actGroupCfg = self.actData:GetActGroupCfgData() + if actGroupCfg ~= nil then + if actGroupCfg.TransitionId ~= nil and actGroupCfg.TransitionId > 0 then + local callback = function() + EventManager.Hit(EventId.OpenPanel, PanelId.SolodanceThemePanel, actGroupCfg.Id, true) + end + EventManager.Hit(EventId.SetTransition, actGroupCfg.TransitionId, callback) + else + EventManager.Hit(EventId.OpenPanel, PanelId.SolodanceThemePanel, actGroupCfg.Id, true) + end + end +end +function ActivitySolodanceCtrl:OnBtnClick_Detail() + local actGroupCfg = self.actData:GetActGroupCfgData() + if actGroupCfg == nil then + return + end + local msg = { + nType = AllEnum.MessageBox.Desc, + sContent = actGroupCfg.DesText, + sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function ActivitySolodanceCtrl:ClearActivity() +end +return ActivitySolodanceCtrl diff --git a/lua/game/ui/activitytheme/20102/shop/activityshopgoodsitemctrl.lua b/lua/game/ui/activitytheme/20102/shop/activityshopgoodsitemctrl.lua new file mode 100644 index 00000000..5dece89c --- /dev/null +++ b/lua/game/ui/activitytheme/20102/shop/activityshopgoodsitemctrl.lua @@ -0,0 +1,134 @@ +local ActivityShopGoodsItemCtrl = class("ActivityShopGoodsItemCtrl", BaseCtrl) +ActivityShopGoodsItemCtrl._mapNodeConfig = { + imgRare = {sComponentName = "Image"}, + imgLeft = {}, + txtLeft = {sComponentName = "TMP_Text"}, + imgTime = {}, + txtLeftTime = {sComponentName = "TMP_Text"}, + txtName = {sComponentName = "TMP_Text"}, + imgIcon = {sComponentName = "Image"}, + imgElement = {sComponentName = "Image"}, + goStar = { + sCtrlName = "Game.UI.TemplateEx.TemplateStarCtrl" + }, + imgExpire = {sComponentName = "Image"}, + txtCount = {sComponentName = "TMP_Text"}, + imgCoin = {sComponentName = "Image"}, + txtPrice = {sComponentName = "TMP_Text"}, + imgMask = {}, + goRestock = {}, + txtRestock = { + sComponentName = "TMP_Text", + sLanguageId = "Mall_Package_SoldOut" + }, + goCondition = {}, + txtCondition = {sComponentName = "TMP_Text"} +} +ActivityShopGoodsItemCtrl._mapEventConfig = {} +function ActivityShopGoodsItemCtrl:Refresh(mapData, nCurrencyItemId) + self.mapData = mapData + self.mapGoodsCfg = ConfigTable.GetData("ActivityGoods", mapData.nId) + if not self.mapGoodsCfg then + return + end + self:RefreshInfo() + self:RefreshPrice(nCurrencyItemId) + self:RefreshTime() + self:RefreshLimit() +end +function ActivityShopGoodsItemCtrl:RefreshInfo() + local mapItemCfg = ConfigTable.GetData_Item(self.mapGoodsCfg.ItemId) + if not mapItemCfg then + return + end + NovaAPI.SetTMPText(self._mapNode.txtName, self.mapGoodsCfg.Name) + if mapItemCfg.Type == GameEnum.itemType.Disc then + self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon .. AllEnum.OutfitIconSurfix.Item) + self._mapNode.imgElement.gameObject:SetActive(true) + self._mapNode.goStar.gameObject:SetActive(true) + local mapDiscCfgData = ConfigTable.GetData("Disc", self.mapGoodsCfg.ItemId) + if mapDiscCfgData then + self:SetAtlasSprite(self._mapNode.imgElement, "12_rare", AllEnum.Star_Element[mapDiscCfgData.EET].icon) + end + local nStar = 6 - mapItemCfg.Rarity + self._mapNode.goStar:SetStar(nStar, nStar) + else + self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon) + self._mapNode.imgElement.gameObject:SetActive(false) + self._mapNode.goStar.gameObject:SetActive(false) + end + self._mapNode.imgExpire.gameObject:SetActive(mapItemCfg.ExpireType > 0) + local sPath = "db_shop_" .. AllEnum.FrameColor_New[mapItemCfg.Rarity] + self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "20102/SpriteAtlas/_2010204", sPath) + local bLimit = 0 < self.mapData.nMaximumLimit + if bLimit then + NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), self.mapData.nMaximumLimit - self.mapData.nBoughtCount)) + else + NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), ConfigTable.GetUIText("Shop_Unlimited"))) + end + NovaAPI.SetTMPText(self._mapNode.txtCount, orderedFormat(ConfigTable.GetUIText("Shop_GoodsItem_Count"), self.mapGoodsCfg.ItemQuantity)) +end +function ActivityShopGoodsItemCtrl:RefreshPrice(nCurrencyItemId) + self:SetSprite_Coin(self._mapNode.imgCoin, nCurrencyItemId) + NovaAPI.SetTMPText(self._mapNode.txtPrice, self.mapGoodsCfg.Price) +end +function ActivityShopGoodsItemCtrl:RefreshTime() + local bTime = self.mapData.bPurchasTime and self.mapData.nNextRefreshTime > 0 + self._mapNode.imgTime:SetActive(bTime) + if not bTime then + return + end + local sTime = "" + local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp + if nRemaining <= 3600 and 0 < nRemaining then + sTime = ConfigTable.GetUIText("Shop_WithinHour") + elseif 3600 < nRemaining and nRemaining <= 86400 then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_Hour"), math.floor(nRemaining / 3600)) + elseif 86400 < nRemaining then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_Day"), math.floor(nRemaining / 86400)) + end + NovaAPI.SetTMPText(self._mapNode.txtLeftTime, sTime) +end +function ActivityShopGoodsItemCtrl:RefreshLimit() + local bMask = not self.mapData.bPurchasable or not self.mapData.bPurchasTime or self.mapData.bSoldOut + self._mapNode.imgMask:SetActive(bMask) + if self.mapData.bSoldOut then + self._mapNode.goRestock:SetActive(true) + self._mapNode.goCondition:SetActive(false) + return + end + self._mapNode.goRestock:SetActive(false) + self._mapNode.goCondition:SetActive(true) + if self.mapData.nUnlockPurchaseTime > 0 and self.mapData.nUnlockPurchaseTime == self.mapData.nNextRefreshTime then + local sTime = "" + local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp + if nRemaining <= 3600 and 0 < nRemaining then + sTime = ConfigTable.GetUIText("Shop_WithinHourUnLock") + elseif 3600 < nRemaining and nRemaining <= 86400 then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_HourUnLock"), math.floor(nRemaining / 3600)) + elseif 86400 < nRemaining then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_DayUnLock"), math.floor(nRemaining / 86400)) + end + NovaAPI.SetTMPText(self._mapNode.txtCondition, sTime) + return + end + if not self.mapData.bPurchasable then + local sCond = "" + if self.mapData.nPurchaseCondType == GameEnum.shopCond.WorldClassSpecific then + sCond = orderedFormat(ConfigTable.GetUIText("Shop_Cond_WorldClass"), self.mapData.tbPurchaseCondParams[1]) + elseif self.mapData.nPurchaseCondType == GameEnum.shopCond.ShopPreGoodsSellOut or self.mapData.nPurchaseCondType == GameEnum.shopCond.ActivityShopPreGoodsSellOut then + sCond = ConfigTable.GetUIText("Shop_Cond_PreGoodsSellOut") + end + NovaAPI.SetTMPText(self._mapNode.txtCondition, sCond) + return + end +end +function ActivityShopGoodsItemCtrl:Awake() +end +function ActivityShopGoodsItemCtrl:OnEnable() +end +function ActivityShopGoodsItemCtrl:OnDisable() +end +function ActivityShopGoodsItemCtrl:OnDestroy() +end +return ActivityShopGoodsItemCtrl diff --git a/lua/game/ui/activitytheme/20102/shop/activityshoppanel.lua b/lua/game/ui/activitytheme/20102/shop/activityshoppanel.lua new file mode 100644 index 00000000..a143a883 --- /dev/null +++ b/lua/game/ui/activitytheme/20102/shop/activityshoppanel.lua @@ -0,0 +1,24 @@ +local ActivityShopPanel = class("ActivityShopPanel", BasePanel) +ActivityShopPanel._sUIResRootPath = "UI_Activity/" +ActivityShopPanel._tbDefine = { + { + sPrefabPath = "20102/Shop/ActivityShopPanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.ShopCommon.ActivityShopCtrl" + } +} +function ActivityShopPanel:Awake() + self.nDefaultId = nil + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.nActId = tbParam[1] + self.nDefaultId = tbParam[2] + end + self.actShopData = PlayerData.Activity:GetActivityDataById(self.nActId) +end +function ActivityShopPanel:OnEnable() +end +function ActivityShopPanel:OnDisable() +end +function ActivityShopPanel:OnDestroy() +end +return ActivityShopPanel diff --git a/lua/game/ui/activitytheme/20102/solodancethemectrl.lua b/lua/game/ui/activitytheme/20102/solodancethemectrl.lua new file mode 100644 index 00000000..88c77a43 --- /dev/null +++ b/lua/game/ui/activitytheme/20102/solodancethemectrl.lua @@ -0,0 +1,703 @@ +local BaseCtrl = require("GameCore.UI.BaseCtrl") +local SolodanceThemeCtrl = class("SolodanceThemeCtrl", BaseCtrl) +local ClientManager = CS.ClientManager.Instance +local TimerManager = require("GameCore.Timer.TimerManager") +SolodanceThemeCtrl._mapNodeConfig = { + btnEntrance_ = { + nCount = 7, + sComponentName = "UIButton", + callback = "OnBtn_ClickActivityEntrance" + }, + imgRemaineTime = {}, + txtActivityTime = {sComponentName = "TMP_Text"}, + txtActivityDate = {sComponentName = "TMP_Text"}, + imgEnd = {}, + txtActivityEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgMiniGame = {sComponentName = "Image"}, + txtMiniGame = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Mini_Game_20102" + }, + imgMiniGameEnd = {}, + txtMiniGameEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Mini_Game_20102" + }, + txtMiniGame_End = {}, + txtTask = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Task" + }, + txtTaskProgress = {sComponentName = "TMP_Text"}, + imgTaskActivityTime = {}, + txtTaskActivityTime = {sComponentName = "TMP_Text"}, + imgStory = {sComponentName = "Image"}, + txtStory = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_StoryName_20102" + }, + txtStory_End = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_StoryName_20102" + }, + goStoryEnd = {}, + txtStoryEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtMiniGameEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtTaskEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtShopEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtShop = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Shop" + }, + imgShopActivityTime = {}, + txtShopActivityTime = {sComponentName = "TMP_Text"}, + imgLevel = {sComponentName = "Image"}, + txtLevel = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Level" + }, + txtLevel_End = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Level" + }, + goLevelEnd = {}, + txtLevelEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgLevelActivityUnlockTime = {}, + txtLevelActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgLevelEnd = {}, + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + imgMiniGameActivityUnlockTime = {}, + txtMiniGameActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgTaskBgEnd = {}, + txtTaskEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Task" + }, + txtTaskProgress_End = {}, + imgTaskActivityUnlockTime = {}, + txtTaskActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgStoryActivityTime = {}, + txtStoryActivityTime = {sComponentName = "TMP_Text"}, + imgStoryActivityUnlockTime = {}, + imgShopActivityUnlockTime = {}, + txtShopActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgLevelActivityTime = {}, + txtLevelActivityTime = {sComponentName = "TMP_Text"}, + imgMiniGameActivityTime = {}, + txtMiniGameActivityTime = {sComponentName = "TMP_Text"}, + txtShopEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Shop" + }, + imgShopEnd = {}, + txtShop_End = {}, + txtTaskProgressEnd = {sComponentName = "TMP_Text"}, + dbTaskEnd = {}, + redDotEntrance2 = {}, + storyRedDot = {}, + reddotLevel = {}, + goMiniGameEnd = {}, + imgStoryEnd = {}, + imgShowEnd = {}, + imgShowActivityTime = {}, + txtShowActivityTime = {sComponentName = "TMP_Text"}, + goShowEnd = {}, + txtShowEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgShowActivityUnlockTime = {}, + txtShowActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgShowLock = {}, + txtLock = {sComponentName = "TMP_Text"}, + imgFateCard = {sComponentName = "Image"}, + txtFateCard = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Fate_Card_20102" + }, + imgFateCardEnd = {}, + txtFateCardEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Fate_Card_20102" + }, + txtFateCard_End = {}, + goFateCardEnd = {}, + txtFateCardEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgFateCardActivityUnlockTime = {}, + txtFateCardActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgFateCardActivityTime = {}, + txtFateCardActivityTime = {sComponentName = "TMP_Text"}, + reddotShow = {}, + dbMiniGameEnd = {}, + dbShopEnd = {}, + dbLevelEnd = {}, + dbFateCardEnd = {}, + imgLevelTxtEnd = {}, + goBG = {sNodeName = "---Bg---", sComponentName = "GameObject"}, + reddotFatecard = {}, + reddotMiniGame = {} +} +SolodanceThemeCtrl._mapEventConfig = {} +SolodanceThemeCtrl._mapRedDotConfig = {} +local ActivityState = { + NotOpen = 1, + Open = 2, + Closed = 3 +} +function SolodanceThemeCtrl:Awake() + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + self.bFromEntrance = param[2] + end + self.tbLive2D = {} + self.animRoot = self.gameObject:GetComponent("Animator") + self.SolodanceData = PlayerData.Activity:GetActivityGroupDataById(self.nActId) + if self.SolodanceData ~= nil then + self.ActivityGroupCfg = self.SolodanceData.actGroupConfig + end +end +function SolodanceThemeCtrl:FadeIn() + EventManager.Hit(EventId.SetTransition) +end +function SolodanceThemeCtrl:OnEnable() + if self.animRoot ~= nil then + local sAnim = "SolodanceThemePanel_Pullback" + local sLive2DPath = "UI_Activity/20102/Live2d_20102_Pullback.prefab" + if self.bFromEntrance then + sAnim = "SolodanceThemePanel_Full" + sLive2DPath = "UI_Activity/20102/Live2d_20102_Full.prefab" + end + self.animRoot:Play(sAnim, 0, 0) + if self.tbLive2D[sLive2DPath] == nil then + self.tbLive2D[sLive2DPath] = self:CreatePrefabInstance(sLive2DPath, self._mapNode.goBG.transform) + end + end + self:RefreshPanel() + for i = 1, 7 do + local actData = self.SolodanceData:GetActivityDataByIndex(i) + if i == AllEnum.ActivityThemeFuncIndex.Task then + local nActId = actData.ActivityId + local state = self.tbActState[nActId] + if state == ActivityState.Closed then + self._mapNode.redDotEntrance2:SetActive(false) + else + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, { + self.nActId, + nActId + }, self._mapNode.redDotEntrance2) + end + elseif i == AllEnum.ActivityThemeFuncIndex.Level then + local nActId = actData.ActivityId + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel, { + self.nActId, + nActId + }, self._mapNode.reddotLevel) + elseif i == AllEnum.ActivityThemeFuncIndex.TrekkerVersus then + local activityData = ConfigTable.GetData("Activity", actData.ActivityId) + local nNeedWorldLevel = tonumber(activityData.LimitParam) or 0 + if nNeedWorldLevel > PlayerData.Base:GetWorldClass() then + self._mapNode.reddotShow:SetActive(false) + return + end + local nActId = actData.ActivityId + RedDotManager.RegisterNode(RedDotDefine.TrekkerVersus, { + self.nActId, + nActId + }, self._mapNode.reddotShow) + elseif i == AllEnum.ActivityThemeFuncIndex.FateCard then + local nActId = actData.ActivityId + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_PenguinCard_Level, { + self.nActId + }, self._mapNode.reddotFatecard) + elseif i == AllEnum.ActivityThemeFuncIndex.MiniGame then + local nActId = actData.ActivityId + RedDotManager.RegisterNode(RedDotDefine.Activity_GoldenSpy, { + self.nActId + }, self._mapNode.reddotMiniGame) + end + end +end +function SolodanceThemeCtrl:OnDisable() + if nil ~= self.minigameRemainTimer then + TimerManager.Remove(self.minigameRemainTimer) + self.minigameRemainTimer = nil + end + if nil ~= self.remainTimer then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + end + if nil ~= self.shopRemainTimer then + TimerManager.Remove(self.shopRemainTimer) + self.shopRemainTimer = nil + end + if nil ~= self.levelRemainTimer then + TimerManager.Remove(self.levelRemainTimer) + self.levelRemainTimer = nil + end + if nil ~= self.avgRemainTimer then + TimerManager.Remove(self.avgRemainTimer) + self.avgRemainTimer = nil + end + if nil ~= self.taskRemainTimer then + TimerManager.Remove(self.taskRemainTimer) + self.taskRemainTimer = nil + end + if nil ~= self.fateCardRemainTimer then + TimerManager.Remove(self.fateCardRemainTimer) + self.fateCardRemainTimer = nil + end + for k, v in pairs(self.tbLive2D) do + self:DestroyPrefabInstance(k) + self.tbLive2D[k] = nil + end + self.bFromEntrance = false +end +function SolodanceThemeCtrl:RefreshPanel() + if self.SolodanceData == nil or self.ActivityGroupCfg == nil then + return + end + self:RefreshTime() + self:RefreshButtonState() +end +function SolodanceThemeCtrl:RefreshTime() + local bOpen = self.SolodanceData:CheckActivityGroupOpen() + if bOpen then + self:RefreshRemainTime(self.SolodanceData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, function() + local remainTime = self:RefreshRemainTime(self.SolodanceData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + if remainTime <= 0 then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + end + end, true, true, false) + end + end + self._mapNode.imgRemaineTime:SetActive(bOpen) + self._mapNode.imgEnd:SetActive(not bOpen) + local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.SolodanceData:GetActGroupDate() + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) +end +function SolodanceThemeCtrl:RefreshRemainTime(endTime, txtComp) + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(txtComp, sTimeStr) + return remainTime +end +function SolodanceThemeCtrl:RefreshRemainOpenTime(openTime) + local curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Min") or "", min) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time") or "", hour) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Day") or "", day) + end + return sTimeStr +end +function SolodanceThemeCtrl:RefreshButtonState() + self.tbActState = {} + for i = 1, 7 do + local actData = self.SolodanceData:GetActivityDataByIndex(i) + if i == AllEnum.ActivityThemeFuncIndex.MiniGame then + self:RefreshMiniGameButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Task then + self:RefreshTaskButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Level then + self:RefreshLevelButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Shop then + self:RefreshShopButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.TrekkerVersus then + self:RefreshOtherButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.FateCard then + self:RefreshFateCardButtonState(actData) + end + end +end +function SolodanceThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, refreshFunc) + local countDowmTimer + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + local state = ActivityState.NotOpen + local bShowCountDown = false + if activityData ~= nil then + local curTime = ClientManager.serverTimeStamp + if activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if curTime < openTime then + state = ActivityState.NotOpen + elseif curTime >= openTime and curTime <= endTime then + state = ActivityState.Open + else + state = ActivityState.Closed + end + elseif activityData.EndType == GameEnum.activityEndType.NoLimit then + state = ActivityState.Open + if activityData.StartTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + if curTime < openTime then + state = ActivityState.NotOpen + end + end + end + if state == ActivityState.NotOpen then + if nil == timer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local fcTimer = function() + curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + if 0 < remainTime then + local sTimeStr = self:RefreshRemainOpenTime(openTime) + local txtUnlock = imgTrans:GetComponentInChildren(typeof(CS.TMPro.TMP_Text)) + if txtUnlock ~= nil then + NovaAPI.SetTMPText(txtUnlock, sTimeStr) + end + else + imgTrans:SetActive(false) + TimerManager.Remove(timer) + countDowmTimer = nil + self.tbActState[activityId] = ActivityState.Open + refreshFunc(actData) + self:RefreshActivityData() + end + end + fcTimer() + countDowmTimer = self:AddTimer(0, 1, fcTimer, true, true, false) + end + elseif state == ActivityState.Open and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + do + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if endTime > self.SolodanceData:GetActGroupEndTime() then + bShowCountDown = true + elseif endTime < self.SolodanceData:GetActGroupEndTime() then + bShowCountDown = endTime - curTime <= 259200 + end + if timer == nil and bShowCountDown then + self:RefreshRemainTime(endTime, txtTrans) + do + local fcTimer = function() + local remainTime = self:RefreshRemainTime(endTime, txtTrans) + if remainTime <= 0 then + TimerManager.Remove(timer) + countDowmTimer = nil + refreshFunc(actData) + end + end + fcTimer() + countDowmTimer = self:AddTimer(0, 1, fcTimer, true, true, false) + end + end + end + end + end + return state, bShowCountDown, countDowmTimer +end +function SolodanceThemeCtrl:RefreshMiniGameButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + self:RefreshMiniGameButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.minigameRemainTimer, self._mapNode.txtMiniGameActivityTime, self._mapNode.imgMiniGameActivityUnlockTime, refreshFunc) + if self.minigameRemainTimer == nil then + self.minigameRemainTimer = countDowmTimer + end + self._mapNode.imgMiniGameActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.imgMiniGameActivityTime.gameObject:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgMiniGameEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtMiniGame_End:SetActive(state == ActivityState.Closed) + self._mapNode.txtMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.goMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.dbMiniGameEnd:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + end +end +function SolodanceThemeCtrl:RefreshTaskButtonState(actData) + local activityId = actData.ActivityId + local actInsData = PlayerData.Activity:GetActivityDataById(activityId) + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + if actInsData ~= nil then + actInsData:RefreshTaskRedDot() + end + self:RefreshTaskButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.taskRemainTimer, self._mapNode.txtTaskActivityTime, self._mapNode.imgTaskActivityUnlockTime, refreshFunc) + if self.taskRemainTimer == nil then + self.taskRemainTimer = countDowmTimer + end + if state == ActivityState.Closed and actInsData ~= nil then + actInsData:RefreshTaskRedDot() + end + self._mapNode.imgTaskActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.txtTaskProgress_End:SetActive(state == ActivityState.Closed) + self._mapNode.dbTaskEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.imgTaskBgEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtTaskEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.imgTaskActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self.tbActState[activityId] = state + local ActivityTaskData = PlayerData.Activity:GetActivityDataById(activityId) + local nDone, nTotal = 0, 0 + if ActivityTaskData ~= nil then + nDone, nTotal = ActivityTaskData:CalcTotalProgress() + end + local progress = string.format("%d/%d", nDone, nTotal) + NovaAPI.SetTMPText(self._mapNode.txtTaskProgress, progress) + NovaAPI.SetTMPText(self._mapNode.txtTaskProgressEnd, progress) + end +end +function SolodanceThemeCtrl:RefreshOtherButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local nNeedWorldLevel = tonumber(activityData.LimitParam) or 0 + local bNeedLv = nNeedWorldLevel <= PlayerData.Base:GetWorldClass() + local refreshFunc = function(actData) + self:RefreshOtherButtonState(actData) + end + local state, bShowCountDown, countDowmTimer + if bNeedLv then + state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.showRemainTimer, self._mapNode.txtShowActivityTime, self._mapNode.imgShowActivityUnlockTime, refreshFunc) + if self.showRemainTimer == nil then + self.showRemainTimer = countDowmTimer + end + else + state = ActivityState.NotOpen + end + self._mapNode.imgShowActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgShowActivityUnlockTime:SetActive(state == ActivityState.NotOpen and bNeedLv) + self._mapNode.imgShowEnd:SetActive(state == ActivityState.Closed or not bNeedLv) + self._mapNode.goShowEnd:SetActive(state == ActivityState.Closed) + self._mapNode.imgShowLock:SetActive(state == ActivityState.NotOpen and not bNeedLv) + local txtLock = orderedFormat(ConfigTable.GetUIText("ActivityEnter_Lock"), nNeedWorldLevel) + NovaAPI.SetTMPText(self._mapNode.txtLock, txtLock) + self.tbActState[activityId] = state + end +end +function SolodanceThemeCtrl:RefreshLevelButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= activityLevelsData then + activityLevelsData:ChangeAllRedHot() + end + self:RefreshLevelButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.levelRemainTimer, self._mapNode.txtLevelActivityTime, self._mapNode.imgLevelActivityUnlockTime, refreshFunc) + if self.levelRemainTimer == nil then + self.levelRemainTimer = countDowmTimer + end + if state == ActivityState.Closed then + local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= activityLevelsData then + activityLevelsData:ChangeAllRedHot() + end + end + self._mapNode.imgLevelActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgLevelActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.imgLevelEnd:SetActive(state == ActivityState.Closed) + self._mapNode.goLevelEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtLevel_End.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.dbLevelEnd:SetActive(state == ActivityState.Closed) + self._mapNode.imgLevelTxtEnd:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + end +end +function SolodanceThemeCtrl:RefreshShopButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + self:RefreshShopButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.shopRemainTimer, self._mapNode.txtShopActivityTime, self._mapNode.imgShopActivityUnlockTime, refreshFunc) + if self.shopRemainTimer == nil then + self.shopRemainTimer = countDowmTimer + end + self._mapNode.imgShopActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgShopActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.txtShopEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.imgShopEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtShop_End:SetActive(state == ActivityState.Closed) + self._mapNode.dbShopEnd:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + end +end +function SolodanceThemeCtrl:RefreshFateCardButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + self:RefreshFateCardButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.fateCardRemainTimer, self._mapNode.txtFateCardActivityTime, self._mapNode.imgFateCardActivityUnlockTime, refreshFunc) + if self.fateCardRemainTimer == nil then + self.fateCardRemainTimer = countDowmTimer + end + self._mapNode.imgFateCardActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.imgFateCardActivityTime.gameObject:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgFateCardEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtFateCard_End:SetActive(state == ActivityState.Closed) + self._mapNode.txtFateCardEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.goFateCardEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.dbFateCardEnd:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + end +end +function SolodanceThemeCtrl:RequireActiviyData() + if self.bRequiredActData then + return + end + local callFunc = function() + self.bRequireSucc = true + self:RefreshPanel() + end + HttpNetHandler.SendMsg(NetMsgId.Id.activity_detail_req, {}, nil, callFunc) + self.bRequiredActData = true + self:AddTimer(1, 1, function() + self.bRequiredActData = false + end, true, true, true) +end +function SolodanceThemeCtrl:RefreshActivityData() + if self.bRequiredActData then + return + end + self:AddTimer(1, 3, self.RequireActiviyData, true, true, true) +end +function SolodanceThemeCtrl:OnBtn_ClickActivityEntrance(btn, nIndex) + if nIndex == AllEnum.ActivityThemeFuncIndex.Story then + local chapterId = 7 + local isUnlock = PlayerData.Avg:IsStoryChapterUnlock(chapterId) + if isUnlock then + EventManager.Hit(EventId.OpenPanel, PanelId.SolodanceStory, chapterId) + else + EventManager.Hit(EventId.OpenPanel, PanelId.StoryChapter) + end + return + end + local actData = self.SolodanceData:GetActivityDataByIndex(nIndex) + local state = self.tbActState[actData.ActivityId] + if nil == state then + return + end + if state == ActivityState.Closed then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice")) + return + elseif state == ActivityState.NotOpen then + if nIndex == AllEnum.ActivityThemeFuncIndex.TrekkerVersus then + local activityData = ConfigTable.GetData("Activity", actData.ActivityId) + if activityData ~= nil then + local nNeedWorldLevel = tonumber(activityData.LimitParam) or 0 + local bNeedLv = nNeedWorldLevel <= PlayerData.Base:GetWorldClass() + if not bNeedLv then + local txtLock = orderedFormat(ConfigTable.GetUIText("ActivityEnter_Lock"), nNeedWorldLevel) + EventManager.Hit(EventId.OpenMessageBox, txtLock) + return + end + end + end + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open")) + return + elseif state == ActivityState.Open then + local activityData = PlayerData.Activity:GetActivityDataById(actData.ActivityId) + if activityData == nil then + local bHint = true + if nIndex == AllEnum.ActivityThemeFuncIndex.Story then + bHint = not PlayerData.ActivityAvg:HasActivityData(actData.ActivityId) + end + if self.bRequiredActData and bHint then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Data_Refreshing")) + return + end + if bHint then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open")) + self:RequireActiviyData() + return + end + end + end + if actData.PanelId ~= nil and ActivityState.Open == state then + local nTransitionIdx = self.ActivityGroupCfg.TransitionId + if nTransitionIdx == nil or nTransitionIdx == 0 and nIndex == AllEnum.ActivityThemeFuncIndex.TrekkerVersus then + nTransitionIdx = 30 + end + if nTransitionIdx ~= 0 then + EventManager.Hit(EventId.SetTransition, nTransitionIdx, function() + EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId) + end) + else + EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId) + end + end +end +return SolodanceThemeCtrl diff --git a/lua/game/ui/activitytheme/20102/solodancethemepanel.lua b/lua/game/ui/activitytheme/20102/solodancethemepanel.lua new file mode 100644 index 00000000..de471102 --- /dev/null +++ b/lua/game/ui/activitytheme/20102/solodancethemepanel.lua @@ -0,0 +1,20 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local SolodanceThemePanel = class("SolodanceThemePanel", BasePanel) +SolodanceThemePanel._sUIResRootPath = "UI_Activity/" +SolodanceThemePanel._tbDefine = { + { + sPrefabPath = "20102/SolodanceThemePanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.20102.SolodanceThemeCtrl" + } +} +function SolodanceThemePanel:Awake() +end +function SolodanceThemePanel:OnEnable() +end +function SolodanceThemePanel:OnDisable() +end +function SolodanceThemePanel:OnDestroy() +end +function SolodanceThemePanel:OnRelease() +end +return SolodanceThemePanel diff --git a/lua/game/ui/activitytheme/20102/task/solodancetaskctrl.lua b/lua/game/ui/activitytheme/20102/task/solodancetaskctrl.lua new file mode 100644 index 00000000..b72cb636 --- /dev/null +++ b/lua/game/ui/activitytheme/20102/task/solodancetaskctrl.lua @@ -0,0 +1,394 @@ +local SoloDanceTaskCtrl = class("SoloDanceTaskCtrl", BaseCtrl) +local JumpUtil = require("Game.Common.Utils.JumpUtil") +local PlayerActivityData = PlayerData.Activity +local TabType = GameEnum.ActivityTaskTabType +local ItemType = GameEnum.itemType +local tbTabNameUITextId = { + [TabType.Tab1] = "Quest_Normal", + [TabType.Tab2] = "Quest_Story", + [TabType.Tab3] = "Quest_Challenge", + [TabType.Tab4] = "Quest_Play", + [TabType.Tab5] = "Quest_Active" +} +SoloDanceTaskCtrl._mapNodeConfig = { + TopBarPanel = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + svList_Tab = { + sComponentName = "LoopScrollView" + }, + svList_Task = { + sComponentName = "LoopScrollView" + }, + svList_GroupReward = { + sComponentName = "LoopScrollView" + }, + imgGroupDone = {}, + tmpGroupName = {sComponentName = "TMP_Text"}, + tmpGroupProgress = {sComponentName = "TMP_Text"}, + tmpGroupUndone = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_UnComplete" + }, + btnGroupDone = { + sComponentName = "UIButton", + callback = "onBtn_GroupDone" + }, + tb_tmpReceived = { + nCount = 3, + sNodeName = "tmpReceived_", + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_Received" + }, + tmpUndone = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_UnComplete" + }, + tmpDone = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_Receive" + }, + tmpJump = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_Jump" + }, + tmpGroupDone = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_Receive" + } +} +SoloDanceTaskCtrl._mapEventConfig = { + onClick_RewardItem = "onEvent_ClickRewardItem", + onClick_TaskDone = "onEvent_ClickTaskDone", + onClick_TaskJump = "onEvent_ClickTaskJump" +} +SoloDanceTaskCtrl._mapRedDotConfig = {} +function SoloDanceTaskCtrl:OnEnable() + local tbParam = self:GetPanelParam() + self.nActivityId = type(tbParam) == "table" and tbParam[1] or nil + self.nCurGroupIndex = tbParam[2] or 1 + if type(self.nActivityId) ~= "number" then + self.nActivityId = nil + end + self:BuildData(self.nActivityId) + self:refresh_Tab() + self:refresh_Task() + self:refresh_Group() +end +function SoloDanceTaskCtrl:FadeIn() + EventManager.Hit(EventId.SetTransition) +end +function SoloDanceTaskCtrl:BuildData(nActivityId) + if self.tbData == nil then + self.tbData = {} + end + if self.tbGroupId == nil then + self.tbGroupId = {} + end + if self.nCurGroupIndex == nil then + self.nCurGroupIndex = 1 + end + if type(nActivityId) ~= "number" then + return + end + self.ins_ActivityTaskData = PlayerActivityData:GetActivityDataById(nActivityId) + if self.ins_ActivityTaskData == nil then + return + end + local func_Parse_ActivityTaskGroup = function(mapData) + if mapData.ActivityId == nActivityId then + local _nGroupId = mapData.Id + local nIdx = table.indexof(self.tbGroupId, _nGroupId) + if nIdx <= 0 then + local _mapData = { + nGroupId = _nGroupId, + nGroupOrder = mapData.Order, + nTabType = mapData.TaskTabType, + tbGroupRewardId = {}, + tbGroupRewardNum = {}, + tbTaskId = {}, + tbTaskData = {}, + nTaskDoneNum = 0, + nTaskOKNum = 0 + } + for i = 1, 6 do + local nRewardId = mapData["Reward" .. tostring(i)] + local nRewardNum = mapData["RewardQty" .. tostring(i)] + if 0 < nRewardId and 0 < nRewardNum then + table.insert(_mapData.tbGroupRewardId, nRewardId) + table.insert(_mapData.tbGroupRewardNum, nRewardNum) + end + end + table.insert(self.tbData, _mapData) + table.insert(self.tbGroupId, _nGroupId) + else + local _mapData = self.tbData[nIdx] + _mapData.nTaskDoneNum = 0 + _mapData.nTaskOKNum = 0 + end + end + end + ForEachTableLine(DataTable.ActivityTaskGroup, func_Parse_ActivityTaskGroup) + local func_Parse_ActivityTask = function(mapData) + local nIdx = table.indexof(self.tbGroupId, mapData.ActivityTaskGroupId) + if 0 < nIdx then + local _mapData = self.tbData[nIdx] + local _tbTaskId = _mapData.tbTaskId + local _tbTaskData = _mapData.tbTaskData + local _nTaskId = mapData.Id + local taskData = self.ins_ActivityTaskData.mapActivityTaskDatas[_nTaskId] + local nIndex = table.indexof(_tbTaskId, _nTaskId) + if nIndex <= 0 then + local _mapTaskData = { + nTaskId = _nTaskId, + nStatus = taskData.nStatus, + sDesc = mapData.Desc, + nRarity = mapData.Rarity, + nJumpTo = mapData.JumpTo, + nCur = taskData.nCur, + nMax = taskData.nMax, + tbTaskRewardId = {}, + tbTaskRewardNum = {} + } + if taskData.nStatus == AllEnum.ActQuestStatus.Received then + _mapData.nTaskDoneNum = _mapData.nTaskDoneNum + 1 + end + if taskData.nStatus ~= AllEnum.ActQuestStatus.UnComplete then + _mapData.nTaskOKNum = _mapData.nTaskOKNum + 1 + end + for i = 1, 2 do + local nRewardId = mapData["Tid" .. tostring(i)] + local nRewardNum = mapData["Qty" .. tostring(i)] + if 0 < nRewardId and 0 < nRewardNum then + table.insert(_mapTaskData.tbTaskRewardId, nRewardId) + table.insert(_mapTaskData.tbTaskRewardNum, nRewardNum) + end + end + table.insert(_tbTaskId, _nTaskId) + table.insert(_tbTaskData, _mapTaskData) + else + local _mapTaskData = _tbTaskData[nIndex] + _mapTaskData.nStatus = taskData.nStatus + _mapTaskData.nCur = taskData.nCur + _mapTaskData.nMax = taskData.nMax + if taskData.nStatus == AllEnum.ActQuestStatus.Received then + _mapData.nTaskDoneNum = _mapData.nTaskDoneNum + 1 + end + if taskData.nStatus ~= AllEnum.ActQuestStatus.UnComplete then + _mapData.nTaskOKNum = _mapData.nTaskOKNum + 1 + end + end + end + end + ForEachTableLine(DataTable.ActivityTask, func_Parse_ActivityTask) + table.sort(self.tbData, function(a, b) + return a.nGroupOrder < b.nGroupOrder + end) + for i, v in ipairs(self.tbData) do + self.tbGroupId[i] = v.nGroupId + end + for i, mapData in ipairs(self.tbData) do + local tbTaskData = mapData.tbTaskData + table.sort(tbTaskData, function(a, b) + if a.nStatus == b.nStatus then + return a.nTaskId < b.nTaskId + else + return a.nStatus < b.nStatus + end + end) + for ii, vv in ipairs(tbTaskData) do + mapData.tbTaskId[ii] = vv.nTaskId + end + end +end +function SoloDanceTaskCtrl:refresh_Tab() + self._mapNode.svList_Tab:Init(#self.tbData, self, self.onGridRefresh_Tab, self.onGridBtnClick_Tab) +end +function SoloDanceTaskCtrl:onGridRefresh_Tab(go) + local nIndex = tonumber(go.name) + 1 + local mapData = self.tbData[nIndex] + local mapCfgData_ActivityTaskGroup = ConfigTable.GetData("ActivityTaskGroup", mapData.nGroupId) + local nDone = mapData.nTaskDoneNum + local nTotal = #mapData.tbTaskData + local sProgress = string.format("%s/%s", tostring(nDone), tostring(nTotal)) + local tr = go.transform + self:RefreshScaleOnClick_State(tr, nIndex, mapCfgData_ActivityTaskGroup, sProgress) + local goRedDot = tr:Find("scale_on_click/redDotTab") + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActivityId) + if bInActGroup == false then + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task_Group, { + self.nActivityId, + mapData.nGroupId + }, goRedDot, nil, nil, true) + else + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task_Group, { + nActGroupId, + self.nActivityId, + mapData.nGroupId + }, goRedDot, nil, nil, true) + end +end +function SoloDanceTaskCtrl:onGridBtnClick_Tab(go) + local nIndex = tonumber(go.name) + 1 + if self.nCurGroupIndex ~= nIndex then + local canvasGroupOn = go.transform.parent:GetChild(self.nCurGroupIndex - 1):Find("scale_on_click/imgDb_on"):GetComponent("CanvasGroup") + local canvasGroupOff = go.transform.parent:GetChild(self.nCurGroupIndex - 1):Find("scale_on_click/imgDb_off"):GetComponent("CanvasGroup") + NovaAPI.SetCanvasGroupAlpha(canvasGroupOn, 0) + NovaAPI.SetCanvasGroupAlpha(canvasGroupOff, 1) + self.nCurGroupIndex = nIndex + self:refresh_Tab() + self:refresh_Task(true) + self:refresh_Group() + end +end +function SoloDanceTaskCtrl:RefreshScaleOnClick_State(tr, nIndex, mapCfgData_ActivityTaskGroup, sProgress) + local canvasGroupOn = tr:Find("scale_on_click/imgDb_on"):GetComponent("CanvasGroup") + local canvasGroupOff = tr:Find("scale_on_click/imgDb_off"):GetComponent("CanvasGroup") + if self.nCurGroupIndex == nIndex then + NovaAPI.SetCanvasGroupAlpha(canvasGroupOn, 1) + NovaAPI.SetCanvasGroupAlpha(canvasGroupOff, 0) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_on/tmpTabName_on"):GetComponent("TMP_Text"), ConfigTable.GetUIText(tbTabNameUITextId[mapCfgData_ActivityTaskGroup.TaskTabType])) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_on/tmpTabProgress_on"):GetComponent("TMP_Text"), sProgress) + else + NovaAPI.SetCanvasGroupAlpha(canvasGroupOn, 0) + NovaAPI.SetCanvasGroupAlpha(canvasGroupOff, 1) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_off/tmpTabName_off"):GetComponent("TMP_Text"), ConfigTable.GetUIText(tbTabNameUITextId[mapCfgData_ActivityTaskGroup.TaskTabType])) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_off/tmpTabProgress_off"):GetComponent("TMP_Text"), sProgress) + end +end +function SoloDanceTaskCtrl:refresh_Task(bPlayAnim) + local mapData = self.tbData[self.nCurGroupIndex] + if bPlayAnim == true then + self._mapNode.svList_Task:SetAnim(0.05) + end + self._mapNode.svList_Task:Init(#mapData.tbTaskData, self, self.onGridRefresh_Task, nil) +end +function SoloDanceTaskCtrl:onGridRefresh_Task(go) + local nIndex = tonumber(go.name) + 1 + local mapData = self.tbData[self.nCurGroupIndex] + local mapTask = mapData.tbTaskData[nIndex] + local tr = go.transform:GetChild(0) + for i = 1, 5 do + tr:Find("imgRare_" .. tostring(i)).localScale = i == mapTask.nRarity and Vector3.one or Vector3.zero + end + local nCur = mapTask.nCur + local nMax = mapTask.nMax + if nMax <= 0 then + nMax = 0 < nCur and nCur or 1 + end + if nCur > nMax then + nCur = nMax + end + if mapTask.nStatus == AllEnum.ActQuestStatus.Complete or mapTask.nStatus == AllEnum.ActQuestStatus.Received then + nCur = nMax + end + local imgProgessBar = tr:Find("imgProgessBar"):GetComponent("Image") + NovaAPI.SetImageFillAmount(imgProgessBar, nCur / nMax) + NovaAPI.SetTMPText(tr:Find("tmpTaskDesc"):GetComponent("TMP_Text"), mapTask.sDesc) + NovaAPI.SetTMPText(tr:Find("tmpTaskProgress"):GetComponent("TMP_Text"), string.format("%s/%s", tostring(nCur), tostring(nMax))) + local nCount = #mapTask.tbTaskRewardId + for i = 1, 2 do + local _tr = tr:Find("goTaskReward" .. tostring(i)) + if i <= nCount then + _tr.localScale = Vector3.one + local nId = mapTask.tbTaskRewardId[i] + local mapCfgData_Item = ConfigTable.GetData("Item", nId) + self:SetSprite_FrameColor(_tr:Find("scale_on_click/imgRare").gameObject:GetComponent("Image"), mapCfgData_Item.Rarity, AllEnum.FrameType_New.Item, false) + self:SetPngSprite(_tr:Find("scale_on_click/imgIcon").gameObject:GetComponent("Image"), mapCfgData_Item.Icon) + _tr:Find("scale_on_click/goReceived").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero + local nNum = self:SetBigNum(mapTask.tbTaskRewardNum[i]) + local sNum = mapCfgData_Item.Type ~= ItemType.Char and mapCfgData_Item.Type ~= ItemType.Disc and "×" .. tostring(nNum) or "" + NovaAPI.SetTMPText(_tr:Find("scale_on_click/tmpCount").gameObject:GetComponent("TMP_Text"), sNum) + _tr:GetChild(0).name = tostring(nId) + _tr:Find("scale_on_click/goTimeLimit").localScale = 0 < mapCfgData_Item.ExpireType and Vector3.one or Vector3.zero + else + _tr.localScale = Vector3.zero + end + end + tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= mapTask.nJumpTo and Vector3.one or Vector3.zero + tr:Find("btnDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Complete and Vector3.one or Vector3.zero + tr:Find("btnDone"):GetChild(0).name = tostring(mapTask.nTaskId) + tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < mapTask.nJumpTo and Vector3.one or Vector3.zero + tr:Find("btnJump"):GetChild(0).name = tostring(mapTask.nJumpTo) + tr:Find("goDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero +end +function SoloDanceTaskCtrl:onEvent_ClickRewardItem(goBtn) + local nItemId = tonumber(goBtn.transform:GetChild(0).name) + if nItemId ~= nil then + UTILS.ClickItemGridWithTips(nItemId, goBtn.transform, true, true, true) + end +end +function SoloDanceTaskCtrl:onEvent_ClickTaskDone(goBtn) + local nTaskId = tonumber(goBtn.transform:GetChild(0).name) + if nTaskId ~= nil then + local cb = function() + self:BuildData(self.nActivityId) + self:refresh_Tab() + self:refresh_Task(true) + self:refresh_Group() + end + local mapData = self.tbData[self.nCurGroupIndex] + self.ins_ActivityTaskData:SendMsg_ActivityTaskRewardReceiveReq(mapData.nGroupId, 0, mapData.nTabType, cb) + end +end +function SoloDanceTaskCtrl:onEvent_ClickTaskJump(goBtn) + local nJumpId = tonumber(goBtn.transform:GetChild(0).name) + if 0 < nJumpId then + JumpUtil.JumpTo(nJumpId) + end +end +function SoloDanceTaskCtrl:refresh_Group() + local mapData = self.tbData[self.nCurGroupIndex] + local nGroupId = mapData.nGroupId + local tbTaskData = mapData.tbTaskData + self.bGot = table.indexof(self.ins_ActivityTaskData.tbActivityTaskGroupIds, nGroupId) > 0 + local nDone = mapData.nTaskDoneNum + local nOK = mapData.nTaskOKNum + local nTotal = #tbTaskData + local bDone = nOK == nTotal + local mapCfgData_ActivityTaskGroup = ConfigTable.GetData("ActivityTaskGroup", nGroupId) + NovaAPI.SetTMPText(self._mapNode.tmpGroupName, ConfigTable.GetUIText(tbTabNameUITextId[mapCfgData_ActivityTaskGroup.TaskTabType])) + NovaAPI.SetTMPText(self._mapNode.tmpGroupProgress, string.format("%s/%s", tostring(nDone), tostring(nTotal))) + self._mapNode.tmpGroupUndone.transform.localScale = bDone == true and Vector3.zero or Vector3.one + self._mapNode.btnGroupDone.transform.localScale = bDone == true and self.bGot == false and Vector3.one or Vector3.zero + self._mapNode.imgGroupDone.transform.localScale = self.bGot == true and Vector3.one or Vector3.zero + self.tbCurGroupRewardId = mapData.tbGroupRewardId + self.tbCurGroupRewardNum = mapData.tbGroupRewardNum + self._mapNode.svList_GroupReward:Init(#self.tbCurGroupRewardId, self, self.onGridRefresh_GroupRewardItem, self.onGridBtnClick_GroupRewardItem) +end +function SoloDanceTaskCtrl:onGridRefresh_GroupRewardItem(go) + local nIndex = tonumber(go.name) + 1 + local mapCfgData_Item = ConfigTable.GetData("Item", self.tbCurGroupRewardId[nIndex]) + local tr = go.transform + self:SetSprite_FrameColor(tr:Find("scale_on_click/imgRare").gameObject:GetComponent("Image"), mapCfgData_Item.Rarity, AllEnum.FrameType_New.Item, false) + self:SetPngSprite(tr:Find("scale_on_click/imgIcon").gameObject:GetComponent("Image"), mapCfgData_Item.Icon) + tr:Find("scale_on_click/goReceived").localScale = self.bGot == true and Vector3.one or Vector3.zero + local nNum = self:SetBigNum(self.tbCurGroupRewardNum[nIndex]) + local sNum = mapCfgData_Item.Type ~= ItemType.Char and mapCfgData_Item.Type ~= ItemType.Disc and "×" .. tostring(nNum) or "" + NovaAPI.SetTMPText(tr:Find("scale_on_click/tmpCount").gameObject:GetComponent("TMP_Text"), sNum) + tr:Find("scale_on_click/goTimeLimit").localScale = mapCfgData_Item.ExpireType > 0 and Vector3.one or Vector3.zero +end +function SoloDanceTaskCtrl:onGridBtnClick_GroupRewardItem(go) + local nIndex = tonumber(go.transform.parent.name) + 1 + UTILS.ClickItemGridWithTips(self.tbCurGroupRewardId[nIndex], go.transform, true, true, true) +end +function SoloDanceTaskCtrl:onBtn_GroupDone() + local mapData = self.tbData[self.nCurGroupIndex] + local cb = function() + self:BuildData(self.nActivityId) + self:refresh_Tab() + self:refresh_Group() + end + self.ins_ActivityTaskData:SendMsg_ActivityTaskGroupRewardReceiveReq(mapData.nGroupId, cb) +end +function SoloDanceTaskCtrl:SetBigNum(number) + local nNum = number + if 999999 < nNum then + local nFloor = math.floor(nNum / 100) + local nK = string.format("%.0f", nFloor / 10) + nNum = nK .. "k" + end + return nNum +end +return SoloDanceTaskCtrl diff --git a/lua/game/ui/activitytheme/20102/task/solodancetaskpanel.lua b/lua/game/ui/activitytheme/20102/task/solodancetaskpanel.lua new file mode 100644 index 00000000..5f06aa72 --- /dev/null +++ b/lua/game/ui/activitytheme/20102/task/solodancetaskpanel.lua @@ -0,0 +1,9 @@ +local SoloDanceTaskPanel = class("SoloDanceTaskPanel", BasePanel) +SoloDanceTaskPanel._sUIResRootPath = "UI_Activity/" +SoloDanceTaskPanel._tbDefine = { + { + sPrefabPath = "20102/Task.prefab", + sCtrlName = "Game.UI.ActivityTheme.20102.Task.SoloDanceTaskCtrl" + } +} +return SoloDanceTaskPanel diff --git a/lua/game/ui/activitytheme/30101/activitybreakoutctrl.lua b/lua/game/ui/activitytheme/30101/activitybreakoutctrl.lua index f9e539ac..6afa919b 100644 --- a/lua/game/ui/activitytheme/30101/activitybreakoutctrl.lua +++ b/lua/game/ui/activitytheme/30101/activitybreakoutctrl.lua @@ -134,23 +134,6 @@ function ActivityBreakOutCtrl:RefreshDate() local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) end -function ActivityBreakOutCtrl:RefreshTaskData() - local sortFunc = function(a, b) - return a.Index < b.Index - end - table.sort(self.actData.tbAllActivity, sortFunc) - self.nActTaskId = self.actData.tbAllActivity[1].ActivityId - local ActivityTaskData = PlayerData.Activity:GetActivityDataById(self.nActTaskId) - local nDone, nTotal = 0, 0 - if ActivityTaskData ~= nil then - nDone, nTotal = ActivityTaskData:CalcTotalProgress() - end - local progress = string.format("%d/%d", nDone, nTotal) - local rt = self._mapNode.imgProgressBg:GetComponent("RectTransform") - local nWidth = nDone / nTotal * rt.rect.width - self._mapNode.imgFill:GetComponent("RectTransform").sizeDelta = Vector2(nWidth, rt.rect.height) - NovaAPI.SetTMPText(self._mapNode.txtProgress, progress) -end function ActivityBreakOutCtrl:RefreshReward() local actGroupCfg = self.actData:GetActGroupCfgData() local rewardData = actGroupCfg.RewardsShow diff --git a/lua/game/ui/activitytheme/30101/breakoutthemectrl.lua b/lua/game/ui/activitytheme/30101/breakoutthemectrl.lua index 94d45f15..1d4c11d1 100644 --- a/lua/game/ui/activitytheme/30101/breakoutthemectrl.lua +++ b/lua/game/ui/activitytheme/30101/breakoutthemectrl.lua @@ -310,7 +310,7 @@ function BreakOutThemeCtrl:RefreshTaskButtonState(actData) end local progress = string.format("%d/%d", nDone, nTotal) local rt = self._mapNode.imgProgressBg:GetComponent("RectTransform") - local nWidth = nDone / nTotal * rt.rect.width + local nWidth = 0 < nTotal and nDone / nTotal * rt.rect.width or 0 self._mapNode.imgFill:GetComponent("RectTransform").sizeDelta = Vector2(nWidth, rt.rect.height) NovaAPI.SetTMPText(self._mapNode.txtProgress, progress) end @@ -348,7 +348,7 @@ function BreakOutThemeCtrl:RefreshActivityData() if self.bRequiredActData then return end - self:AddTimer(1, 3, self.RequireActiviyData, true, true, true) + self:AddTimer(1, 3, self.RequireActivityData, true, true, true) end function BreakOutThemeCtrl:OnBtn_ClickActivityEntrance(btn, nIndex) local actData diff --git a/lua/game/ui/activitytheme/levelcommon/activitylevelsinstanceroominfo.lua b/lua/game/ui/activitytheme/levelcommon/activitylevelsinstanceroominfo.lua index e9f19b07..1b6aabe2 100644 --- a/lua/game/ui/activitytheme/levelcommon/activitylevelsinstanceroominfo.lua +++ b/lua/game/ui/activitytheme/levelcommon/activitylevelsinstanceroominfo.lua @@ -50,9 +50,9 @@ function ActivityLevelsInstanceRoomInfo:OnDestroy() end function ActivityLevelsInstanceRoomInfo:OnRelease() end -function ActivityLevelsInstanceRoomInfo:OnEvent_OpenUI(nLevelId) +function ActivityLevelsInstanceRoomInfo:OnEvent_OpenUI(nLevelId, totalT) self._mapNode.BossChallenge.gameObject:SetActive(true) - self:StartEvent(1, nLevelId) + self:StartEvent(1, nLevelId, totalT) end function ActivityLevelsInstanceRoomInfo:OnEvent_CloseUI() self:LevelEnd() @@ -68,7 +68,7 @@ end function ActivityLevelsInstanceRoomInfo:OnEvent_BattleEnd() self.bBattleEnd = true end -function ActivityLevelsInstanceRoomInfo:StartEvent(nWaitTime, nLevelId) +function ActivityLevelsInstanceRoomInfo:StartEvent(nWaitTime, nLevelId, totalT) self.mapLevelCfgData = ConfigTable.GetData("ActivityLevelsLevel", nLevelId) self.tbTime = { self.mapLevelCfgData.ThreeStarCondition[1], @@ -81,7 +81,7 @@ function ActivityLevelsInstanceRoomInfo:StartEvent(nWaitTime, nLevelId) self._mapNode.rtnfo:SetActive(false) self._mapNode.rtChallengeTime:SetActive(false) self._mapNode.TMPDesc.gameObject:SetActive(false) - self:SetTime(self.totalTime) + self:SetTime(self.totalTime - totalT) NovaAPI.SetTMPColor(self._mapNode.TMPChallengeTime, colorWhite) local nStateDesc = 3 - #self.tbTime > 0 and 3 - #self.tbTime or 1 if nStateDesc < 3 then diff --git a/lua/game/ui/activitytheme/taskcommon/taskcommonctrl_01.lua b/lua/game/ui/activitytheme/taskcommon/taskcommonctrl_01.lua new file mode 100644 index 00000000..2fa90e69 --- /dev/null +++ b/lua/game/ui/activitytheme/taskcommon/taskcommonctrl_01.lua @@ -0,0 +1,415 @@ +local TaskCommonCtrl_01 = class("TaskCommonCtrl_01", BaseCtrl) +local JumpUtil = require("Game.Common.Utils.JumpUtil") +local PlayerActivityData = PlayerData.Activity +local TabType = GameEnum.ActivityTaskTabType +local ItemType = GameEnum.itemType +local tbTabNameUITextId = { + [TabType.Tab1] = "Quest_Normal", + [TabType.Tab2] = "Quest_Story", + [TabType.Tab3] = "Quest_Challenge", + [TabType.Tab4] = "Quest_Play", + [TabType.Tab5] = "Quest_Active" +} +local tbImgDbType = {SizeDelta = 1, FillAmount = 2} +TaskCommonCtrl_01._mapNodeConfig = { + TopBarPanel = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + svList_Tab = { + sComponentName = "LoopScrollView" + }, + svList_Task = { + sComponentName = "LoopScrollView" + }, + svList_GroupReward = { + sComponentName = "LoopScrollView" + }, + imgGroupDone = {}, + tmpGroupName = {sComponentName = "TMP_Text"}, + tmpGroupProgress = {sComponentName = "TMP_Text"}, + tmpGroupUndone = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_UnComplete" + }, + btnGroupDone = { + sComponentName = "UIButton", + callback = "onBtn_GroupDone" + }, + tb_tmpReceived = { + nCount = 3, + sNodeName = "tmpReceived_", + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_Received" + }, + tmpUndone = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_UnComplete" + }, + tmpDone = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_Receive" + }, + tmpJump = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_Jump" + }, + tmpGroupDone = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_Receive" + } +} +TaskCommonCtrl_01._mapEventConfig = { + onClick_RewardItem = "onEvent_ClickRewardItem", + onClick_TaskDone = "onEvent_ClickTaskDone", + onClick_TaskJump = "onEvent_ClickTaskJump" +} +TaskCommonCtrl_01._mapRedDotConfig = {} +function TaskCommonCtrl_01:OnEnable() + local tbParam = self:GetPanelParam() + self.nActivityId = type(tbParam) == "table" and tbParam[1] or nil + self.nCurGroupIndex = tbParam[2] or 1 + self.imgDbType = tbParam[3] + if type(self.nActivityId) ~= "number" then + self.nActivityId = nil + end + self:BuildData(self.nActivityId) + self:refresh_Tab() + self:refresh_Task() + self:refresh_Group() +end +function TaskCommonCtrl_01:FadeIn() + EventManager.Hit(EventId.SetTransition) +end +function TaskCommonCtrl_01:BuildData(nActivityId) + if self.tbData == nil then + self.tbData = {} + end + if self.tbGroupId == nil then + self.tbGroupId = {} + end + if self.nCurGroupIndex == nil then + self.nCurGroupIndex = 1 + end + if type(nActivityId) ~= "number" then + return + end + self.ins_ActivityTaskData = PlayerActivityData:GetActivityDataById(nActivityId) + if self.ins_ActivityTaskData == nil then + return + end + local func_Parse_ActivityTaskGroup = function(mapData) + if mapData.ActivityId == nActivityId then + local _nGroupId = mapData.Id + local nIdx = table.indexof(self.tbGroupId, _nGroupId) + if nIdx <= 0 then + local _mapData = { + nGroupId = _nGroupId, + nGroupOrder = mapData.Order, + nTabType = mapData.TaskTabType, + tbGroupRewardId = {}, + tbGroupRewardNum = {}, + tbTaskId = {}, + tbTaskData = {}, + nTaskDoneNum = 0, + nTaskOKNum = 0 + } + for i = 1, 6 do + local nRewardId = mapData["Reward" .. tostring(i)] + local nRewardNum = mapData["RewardQty" .. tostring(i)] + if 0 < nRewardId and 0 < nRewardNum then + table.insert(_mapData.tbGroupRewardId, nRewardId) + table.insert(_mapData.tbGroupRewardNum, nRewardNum) + end + end + table.insert(self.tbData, _mapData) + table.insert(self.tbGroupId, _nGroupId) + else + local _mapData = self.tbData[nIdx] + _mapData.nTaskDoneNum = 0 + _mapData.nTaskOKNum = 0 + end + end + end + ForEachTableLine(DataTable.ActivityTaskGroup, func_Parse_ActivityTaskGroup) + local func_Parse_ActivityTask = function(mapData) + local nIdx = table.indexof(self.tbGroupId, mapData.ActivityTaskGroupId) + if 0 < nIdx then + local _mapData = self.tbData[nIdx] + local _tbTaskId = _mapData.tbTaskId + local _tbTaskData = _mapData.tbTaskData + local _nTaskId = mapData.Id + local taskData = self.ins_ActivityTaskData.mapActivityTaskDatas[_nTaskId] + local nIndex = table.indexof(_tbTaskId, _nTaskId) + if nIndex <= 0 then + local _mapTaskData = { + nTaskId = _nTaskId, + nStatus = taskData.nStatus, + sDesc = mapData.Desc, + nRarity = mapData.Rarity, + nJumpTo = mapData.JumpTo, + nCur = taskData.nCur, + nMax = taskData.nMax, + tbTaskRewardId = {}, + tbTaskRewardNum = {} + } + if taskData.nStatus == AllEnum.ActQuestStatus.Received then + _mapData.nTaskDoneNum = _mapData.nTaskDoneNum + 1 + end + if taskData.nStatus ~= AllEnum.ActQuestStatus.UnComplete then + _mapData.nTaskOKNum = _mapData.nTaskOKNum + 1 + end + for i = 1, 2 do + local nRewardId = mapData["Tid" .. tostring(i)] + local nRewardNum = mapData["Qty" .. tostring(i)] + if 0 < nRewardId and 0 < nRewardNum then + table.insert(_mapTaskData.tbTaskRewardId, nRewardId) + table.insert(_mapTaskData.tbTaskRewardNum, nRewardNum) + end + end + table.insert(_tbTaskId, _nTaskId) + table.insert(_tbTaskData, _mapTaskData) + else + local _mapTaskData = _tbTaskData[nIndex] + _mapTaskData.nStatus = taskData.nStatus + _mapTaskData.nCur = taskData.nCur + _mapTaskData.nMax = taskData.nMax + if taskData.nStatus == AllEnum.ActQuestStatus.Received then + _mapData.nTaskDoneNum = _mapData.nTaskDoneNum + 1 + end + if taskData.nStatus ~= AllEnum.ActQuestStatus.UnComplete then + _mapData.nTaskOKNum = _mapData.nTaskOKNum + 1 + end + end + end + end + ForEachTableLine(DataTable.ActivityTask, func_Parse_ActivityTask) + table.sort(self.tbData, function(a, b) + return a.nGroupOrder < b.nGroupOrder + end) + for i, v in ipairs(self.tbData) do + self.tbGroupId[i] = v.nGroupId + end + for i, mapData in ipairs(self.tbData) do + local tbTaskData = mapData.tbTaskData + table.sort(tbTaskData, function(a, b) + if a.nStatus == b.nStatus then + return a.nTaskId < b.nTaskId + else + return a.nStatus < b.nStatus + end + end) + for ii, vv in ipairs(tbTaskData) do + mapData.tbTaskId[ii] = vv.nTaskId + end + end +end +function TaskCommonCtrl_01:refresh_Tab() + self._mapNode.svList_Tab:Init(#self.tbData, self, self.onGridRefresh_Tab, self.onGridBtnClick_Tab) +end +function TaskCommonCtrl_01:onGridRefresh_Tab(go) + local nIndex = tonumber(go.name) + 1 + local mapData = self.tbData[nIndex] + local mapCfgData_ActivityTaskGroup = ConfigTable.GetData("ActivityTaskGroup", mapData.nGroupId) + local nDone = mapData.nTaskDoneNum + local nTotal = #mapData.tbTaskData + local sProgress = string.format("%s/%s", tostring(nDone), tostring(nTotal)) + local tr = go.transform + self:RefreshScaleOnClick_State(tr, nIndex, mapCfgData_ActivityTaskGroup, sProgress) + local goRedDot = tr:Find("scale_on_click/redDotTab") + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActivityId) + if bInActGroup == false then + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task_Group, { + self.nActivityId, + mapData.nGroupId + }, goRedDot, nil, nil, true) + else + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task_Group, { + nActGroupId, + self.nActivityId, + mapData.nGroupId + }, goRedDot, nil, nil, true) + end +end +function TaskCommonCtrl_01:onGridBtnClick_Tab(go) + local nIndex = tonumber(go.name) + 1 + if self.nCurGroupIndex ~= nIndex then + local canvasGroupOn = go.transform.parent:GetChild(self.nCurGroupIndex - 1):Find("scale_on_click/imgDb_on"):GetComponent("CanvasGroup") + local canvasGroupOff = go.transform.parent:GetChild(self.nCurGroupIndex - 1):Find("scale_on_click/imgDb_off"):GetComponent("CanvasGroup") + NovaAPI.SetCanvasGroupAlpha(canvasGroupOn, 0) + NovaAPI.SetCanvasGroupAlpha(canvasGroupOff, 1) + self.nCurGroupIndex = nIndex + self:refresh_Tab() + self:refresh_Task(true) + self:refresh_Group() + end +end +function TaskCommonCtrl_01:RefreshScaleOnClick_State(tr, nIndex, mapCfgData_ActivityTaskGroup, sProgress) + local canvasGroupOn = tr:Find("scale_on_click/imgDb_on"):GetComponent("CanvasGroup") + local canvasGroupOff = tr:Find("scale_on_click/imgDb_off"):GetComponent("CanvasGroup") + if self.nCurGroupIndex == nIndex then + NovaAPI.SetCanvasGroupAlpha(canvasGroupOn, 1) + NovaAPI.SetCanvasGroupAlpha(canvasGroupOff, 0) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_on/tmpTabName_on"):GetComponent("TMP_Text"), ConfigTable.GetUIText(tbTabNameUITextId[mapCfgData_ActivityTaskGroup.TaskTabType])) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_on/tmpTabProgress_on"):GetComponent("TMP_Text"), sProgress) + else + NovaAPI.SetCanvasGroupAlpha(canvasGroupOn, 0) + NovaAPI.SetCanvasGroupAlpha(canvasGroupOff, 1) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_off/tmpTabName_off"):GetComponent("TMP_Text"), ConfigTable.GetUIText(tbTabNameUITextId[mapCfgData_ActivityTaskGroup.TaskTabType])) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_off/tmpTabProgress_off"):GetComponent("TMP_Text"), sProgress) + end +end +function TaskCommonCtrl_01:refresh_Task(bPlayAnim) + local mapData = self.tbData[self.nCurGroupIndex] + if bPlayAnim == true then + self._mapNode.svList_Task:SetAnim(0.05) + end + self._mapNode.svList_Task:Init(#mapData.tbTaskData, self, self.onGridRefresh_Task, nil) +end +function TaskCommonCtrl_01:onGridRefresh_Task(go) + local nIndex = tonumber(go.name) + 1 + local mapData = self.tbData[self.nCurGroupIndex] + local mapTask = mapData.tbTaskData[nIndex] + local tr = go.transform:GetChild(0) + for i = 1, 5 do + tr:Find("imgRare_" .. tostring(i)).localScale = i == mapTask.nRarity and Vector3.one or Vector3.zero + end + if self.imgDbType == tbImgDbType.SizeDelta then + self:SetImgBar_SizeDelta(mapTask, tr) + elseif self.imgDbType == tbImgDbType.FillAmount then + self:SetImgBar_FillAmount(mapTask, tr) + end + local nCount = #mapTask.tbTaskRewardId + for i = 1, 2 do + local _tr = tr:Find("goTaskReward" .. tostring(i)) + if i <= nCount then + _tr.localScale = Vector3.one + local nId = mapTask.tbTaskRewardId[i] + local mapCfgData_Item = ConfigTable.GetData("Item", nId) + self:SetSprite_FrameColor(_tr:Find("scale_on_click/imgRare").gameObject:GetComponent("Image"), mapCfgData_Item.Rarity, AllEnum.FrameType_New.Item, false) + self:SetPngSprite(_tr:Find("scale_on_click/imgIcon").gameObject:GetComponent("Image"), mapCfgData_Item.Icon) + _tr:Find("scale_on_click/goReceived").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero + local nNum = mapTask.tbTaskRewardNum[i] + local sNum = mapCfgData_Item.Type ~= ItemType.Char and mapCfgData_Item.Type ~= ItemType.Disc and "×" .. tostring(nNum) or "" + NovaAPI.SetTMPText(_tr:Find("scale_on_click/tmpCount").gameObject:GetComponent("TMP_Text"), sNum) + _tr:GetChild(0).name = tostring(nId) + _tr:Find("scale_on_click/goTimeLimit").localScale = 0 < mapCfgData_Item.ExpireType and Vector3.one or Vector3.zero + else + _tr.localScale = Vector3.zero + end + end + tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= mapTask.nJumpTo and Vector3.one or Vector3.zero + tr:Find("btnDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Complete and Vector3.one or Vector3.zero + tr:Find("btnDone"):GetChild(0).name = tostring(mapTask.nTaskId) + tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < mapTask.nJumpTo and Vector3.one or Vector3.zero + tr:Find("btnJump"):GetChild(0).name = tostring(mapTask.nJumpTo) + tr:Find("goDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero +end +function TaskCommonCtrl_01:onEvent_ClickRewardItem(goBtn) + local nItemId = tonumber(goBtn.transform:GetChild(0).name) + if nItemId ~= nil then + UTILS.ClickItemGridWithTips(nItemId, goBtn.transform, true, true, true) + end +end +function TaskCommonCtrl_01:onEvent_ClickTaskDone(goBtn) + local nTaskId = tonumber(goBtn.transform:GetChild(0).name) + if nTaskId ~= nil then + local cb = function() + self:BuildData(self.nActivityId) + self:refresh_Tab() + self:refresh_Task(true) + self:refresh_Group() + end + local mapData = self.tbData[self.nCurGroupIndex] + self.ins_ActivityTaskData:SendMsg_ActivityTaskRewardReceiveReq(mapData.nGroupId, 0, mapData.nTabType, cb) + end +end +function TaskCommonCtrl_01:onEvent_ClickTaskJump(goBtn) + local nJumpId = tonumber(goBtn.transform:GetChild(0).name) + if 0 < nJumpId then + JumpUtil.JumpTo(nJumpId) + end +end +function TaskCommonCtrl_01:refresh_Group() + local mapData = self.tbData[self.nCurGroupIndex] + local nGroupId = mapData.nGroupId + local tbTaskData = mapData.tbTaskData + self.bGot = table.indexof(self.ins_ActivityTaskData.tbActivityTaskGroupIds, nGroupId) > 0 + local nDone = mapData.nTaskDoneNum + local nOK = mapData.nTaskOKNum + local nTotal = #tbTaskData + local bDone = nOK == nTotal + local mapCfgData_ActivityTaskGroup = ConfigTable.GetData("ActivityTaskGroup", nGroupId) + NovaAPI.SetTMPText(self._mapNode.tmpGroupName, ConfigTable.GetUIText(tbTabNameUITextId[mapCfgData_ActivityTaskGroup.TaskTabType])) + NovaAPI.SetTMPText(self._mapNode.tmpGroupProgress, string.format("%s/%s", tostring(nDone), tostring(nTotal))) + self._mapNode.tmpGroupUndone.transform.localScale = bDone == true and Vector3.zero or Vector3.one + self._mapNode.btnGroupDone.transform.localScale = bDone == true and self.bGot == false and Vector3.one or Vector3.zero + self._mapNode.imgGroupDone.transform.localScale = self.bGot == true and Vector3.one or Vector3.zero + self.tbCurGroupRewardId = mapData.tbGroupRewardId + self.tbCurGroupRewardNum = mapData.tbGroupRewardNum + self._mapNode.svList_GroupReward:Init(#self.tbCurGroupRewardId, self, self.onGridRefresh_GroupRewardItem, self.onGridBtnClick_GroupRewardItem) +end +function TaskCommonCtrl_01:onGridRefresh_GroupRewardItem(go) + local nIndex = tonumber(go.name) + 1 + local mapCfgData_Item = ConfigTable.GetData("Item", self.tbCurGroupRewardId[nIndex]) + local tr = go.transform + self:SetSprite_FrameColor(tr:Find("scale_on_click/imgRare").gameObject:GetComponent("Image"), mapCfgData_Item.Rarity, AllEnum.FrameType_New.Item, false) + self:SetPngSprite(tr:Find("scale_on_click/imgIcon").gameObject:GetComponent("Image"), mapCfgData_Item.Icon) + tr:Find("scale_on_click/goReceived").localScale = self.bGot == true and Vector3.one or Vector3.zero + local nNum = self.tbCurGroupRewardNum[nIndex] + local sNum = mapCfgData_Item.Type ~= ItemType.Char and mapCfgData_Item.Type ~= ItemType.Disc and "×" .. tostring(nNum) or "" + NovaAPI.SetTMPText(tr:Find("scale_on_click/tmpCount").gameObject:GetComponent("TMP_Text"), sNum) + tr:Find("scale_on_click/goTimeLimit").localScale = mapCfgData_Item.ExpireType > 0 and Vector3.one or Vector3.zero +end +function TaskCommonCtrl_01:onGridBtnClick_GroupRewardItem(go) + local nIndex = tonumber(go.transform.parent.name) + 1 + UTILS.ClickItemGridWithTips(self.tbCurGroupRewardId[nIndex], go.transform, true, true, true) +end +function TaskCommonCtrl_01:onBtn_GroupDone() + local mapData = self.tbData[self.nCurGroupIndex] + local cb = function() + self:BuildData(self.nActivityId) + self:refresh_Tab() + self:refresh_Group() + end + self.ins_ActivityTaskData:SendMsg_ActivityTaskGroupRewardReceiveReq(mapData.nGroupId, cb) +end +function TaskCommonCtrl_01:SetImgBar_SizeDelta(mapTask, tr) + local nCur = mapTask.nCur + local nMax = mapTask.nMax + if nMax <= 0 then + nMax = 0 < nCur and nCur or 1 + end + if nCur > nMax then + nCur = nMax + end + if mapTask.nStatus == AllEnum.ActQuestStatus.Complete or mapTask.nStatus == AllEnum.ActQuestStatus.Received then + nCur = nMax + end + local rt = tr:Find("imgProgessDb"):GetComponent("RectTransform") + local nWidth = nCur / nMax * rt.rect.width + if 0 < nWidth and nWidth < 40 then + nWidth = 40 + end + tr:Find("imgProgessBar"):GetComponent("RectTransform").sizeDelta = Vector2(nWidth, rt.rect.height) + NovaAPI.SetTMPText(tr:Find("tmpTaskDesc"):GetComponent("TMP_Text"), mapTask.sDesc) + NovaAPI.SetTMPText(tr:Find("tmpTaskProgress"):GetComponent("TMP_Text"), string.format("%s/%s", tostring(nCur), tostring(nMax))) +end +function TaskCommonCtrl_01:SetImgBar_FillAmount(mapTask, tr) + local nCur = mapTask.nCur + local nMax = mapTask.nMax + if nMax <= 0 then + nMax = 0 < nCur and nCur or 1 + end + if nCur > nMax then + nCur = nMax + end + if mapTask.nStatus == AllEnum.ActQuestStatus.Complete or mapTask.nStatus == AllEnum.ActQuestStatus.Received then + nCur = nMax + end + local imgProgessBar = tr:Find("imgProgessBar"):GetComponent("Image") + NovaAPI.SetImageFillAmount(imgProgessBar, nCur / nMax) + NovaAPI.SetTMPText(tr:Find("tmpTaskDesc"):GetComponent("TMP_Text"), mapTask.sDesc) + NovaAPI.SetTMPText(tr:Find("tmpTaskProgress"):GetComponent("TMP_Text"), string.format("%s/%s", tostring(nCur), tostring(nMax))) +end +return TaskCommonCtrl_01 diff --git a/lua/game/ui/avg/_cn/config/cg_145_01.lua b/lua/game/ui/avg/_cn/config/cg_145_01.lua new file mode 100644 index 00000000..26424f49 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/cg_145_01.lua @@ -0,0 +1,5905 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第一话", + "千面演者 上", + "怀着不可告人的目的,她精心制造了一场偶遇。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + -0.2, + nil, + 0.4, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "休息日的清晨,许多人还沉浸在梦乡中,而我却——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "虽然是受尘沙之托……==W==但没想到她会托我这么早出去买东西啊,总之赶紧买完回去吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_243", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "003", + "none", + nil, + 0.53, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "这位客人,真是不好意思……==W==您要的“特大号开口扳手”昨天全卖光了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "全卖光了吗?==W==怎么会这样……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "等等,我想起来了,还有这个——==W==我们的镇店之宝,“超级豪华修理工具套装”!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_145_001", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "“超级豪华……”?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_145_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "没错!这个套装里有各种类型的扳手、螺丝刀和钳子!==W==只要有了这个,什么都能修!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "当然,也包括您要的“特大号开口扳手”。==W====RT==只剩最后一套了,给你个优惠价,二十万朵拉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不不不,这也太贵了。我只需要一个开口扳手而已,用不着那么多工具。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "算了,我还是去别的店看看吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "这位==SEX7==,请留步。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?是在叫我吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "如果我没有猜错的话,您购买开口扳手是用来修理自动车的吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "none", + "jushou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "乙叶?!她怎么在这里?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "avg_emoji_sigh", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "算了,姑且配合她一下,恐怕她又有什么“秘密计划”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没错,我们旅团的自动车出了点问题。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "原来如此。==W==那这个套装的确很合适。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 550.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_145_001", + 0.7, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "里面不仅配有全套修理工具,还附带了测量工具与头戴式照明神器,方便在车底作业。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.5, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "只是……==W==这工具箱的颜色不够雅致,表面还有不少划痕。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_145_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "作为礼物的话,还是稍显逊色。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "礼物?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "最近我刚好在做自动车相关的研究。==W==贵旅团的车,我也很感兴趣呢。==W==您如果不介意的话,可以让我一起去看看吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我来买下这个工具套装送给您,就作为……==W==我的上门礼物。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "011", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哎哟,那多不好意思。==W==来就来吧,还带什么二十万朵拉的礼物……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.15, + "avg3_141", + "b", + "007", + "none", + 0, + 0.48, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "自动车……==W==研究……==W==难道说!?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_141", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 450.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "008", + "none", + nil, + 0.85, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "您就是那位传说中的那位天才机械师吧?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "015", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "天才……==W==机械师?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "002", + "none", + nil, + nil, + -0.175, + -1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "您不知道吗?==W==这位大师不仅精通各类工具的维修,还花了大价钱搜罗市面上所有新出的工具。只要是她相中的,从来都不会还价。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "InQuad", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "在我们修理界,她可是大名鼎鼎的传奇人物!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + 0.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵,过奖了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "none", + nil, + nil, + 0.0, + -1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 450.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_attention", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "听说您只光顾高级定制工具行,怎么今天也来逛集市了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "集市上偶尔也藏着一些惊喜。==W==这位==SEX7==,您说对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "对、对……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 420.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_attention", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "老板,那就麻烦你帮我包起来了。==W==这是钱款,您可以清点一下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "不用了,这个工具套装我送给您了!==W==我一直很仰慕您,就当做是我的一点心意。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "谢谢,该付的钱我还是要付的,不能让您赔本做生意。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "您别客气,这个套装也是压了很久的库存。价格太贵了,不知道什么时候才能卖掉。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "况且这段时间我的生意特别好,也赚了不少,就当是添彩头了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "合着他是想把压箱底的库存卖给我啊……==W==还说什么“镇店之宝”。真是个精明的商人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "019", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "最近客人变多了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "对,光是旅人就来了好几拨,个个急着买修理工具,说是武器坏了之类的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "难道城外出了什么事吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这我就不太清楚了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "又有大型讨伐?还是旅团之间打起来了?==W==如果真是这样,不可能没有一点风声。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "哪些工具卖得比较好呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "除锈剂啊,螺丝、螺栓之类的……==W==也没什么特别的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "嗯……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + 3, + 0.2, + -0.3, + -1.45, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.22, + nil, + -1.5, + nil, + nil, + 0.1, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "前几天倒是有人给我推荐什么“保险”,说是万一贵价的工具坏了,可以照价赔付。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 420.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "老板你被推销过吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 460.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "倒是也有,但都被我轰走了。==W==我哪有闲钱买保险啊!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店老板", + "要我看,他们就是白费功夫。==W==听说还找了不少旅人呢,谁会买这东西呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "说起来,保险推销员也找过鸢尾,但被她果断拒绝了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不过,乙叶怎么突然提起保险了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 420.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵,说的也是呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "那就多谢老板的礼物了。这份好意我记下了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我也是,谢谢老板!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "我带着乙叶离开集市,来到公园,才终于松了一口气。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "好了,魔王,不用再装了。==W====RT==刚刚的表演很精彩呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "多谢你的夸奖……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "下次再玩角色扮演的话,可以提前预告一下吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "当然要在毫无防备的时候,才有意思啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不过我确实没想到,你竟然还有“天才机械师”这个名号。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "毕竟我需要的材料和工具比普通旅人更复杂一些。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "无论是从星塔里发掘的新型武器,还是从商贩那里收来的旧设备,都值得好好研究。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我只是多买了点东西,和老板们交流了一些心得,就被大家赋予了那个头衔,真是受之有愧呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "根本感受不到愧疚的心情啊……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "总之,谢谢你的工具套装。尘沙收到了一定会很开心。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "说起来,你找我是有什么事情吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "如果我说,==W==这只是个偶遇呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "真的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + -0.275, + 1.35, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "魔王的目光太真诚了,让人无法撒谎呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我正在调查一件事,这件事情,或许和魔王也有关系。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "听起来不像是什么好事……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "因此,我希望魔王能助我一臂之力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "虽然我的体力算不上太好……==W==但我会尽力帮忙的,也是看在那套工具的份上嘛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "感谢魔王的信任。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "在这期间,还请魔王多多配合我了。==W==我向你保证,这会是一次有趣的体验。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_206", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "唉……==W==看来今天是没办法好好休息了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/cg_145_02.lua b/lua/game/ui/avg/_cn/config/cg_145_02.lua new file mode 100644 index 00000000..e05b1dab --- /dev/null +++ b/lua/game/ui/avg/_cn/config/cg_145_02.lua @@ -0,0 +1,7341 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第二话", + "千面演者 中", + "你跟随着她的引导,一步步走上早已布置好的舞台。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -40.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m62", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "乙叶带着我来到了一所民居,开门的人是一位魔女。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + 0.65, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.6, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新晋魔女", + "前、前辈……==W==好久不见!我一直在等你!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "抱歉,路上耽搁了一会儿,我们来迟了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "这位==SEX7==是我邀请来的采访对象,或许对你的报道有所帮助。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你好,我是==PLAYER_NAME==,很高兴认识你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "==PLAYER_NAME==平日事务繁忙,今天早上我才和==SEX1==约好时间。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "没来得及和你提前打招呼,不好意思。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新晋魔女", + "不不不,完全没关系!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新晋魔女", + "我只是想向您请教一些撰稿经验,==W==没想到您还特地请来了采访对象……==W==真的太感谢了!!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + 1, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新晋魔女", + "二位快请坐,我去准备茶水和点心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "jushou1", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵,真是元气十足啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + 0.4, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "魔王,你做好准备了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,差不多吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "019", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "还好以前我接受过雾语的“采访”,应该可以蒙混过关。不过,没想到事情会朝着这种方向发展……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "魔王,等下我们要去见一位新入行的魔女。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "到时候她会问你一些简单的问题,你如实回答就好了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "她应该能为我们提供一些线索。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -40.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "005", + "none", + nil, + 0.4, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不过我没想到乙叶还是一位“魔女”大前辈……==W==你真的当过魔女吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "任何成功的伪装,都离不开一套令人信服的“证据”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我的魔女证书签发的日期,可比某些绯瞳传讯的高层还要早。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好厉害……==W==是真的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "当然,如假包换。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新晋魔女", + "久等了,二位请用茶。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_284", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "昨天你发给我的大纲我已经看过了,选题是当下市民最关注的失业问题,不错的方向。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "==PLAYER_NAME==恰好是一家人力资源公司的首席执行官,具体的情况你可以详细咨询一下==SEX1==。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这倒是真的,只不过我的“人力资源公司”和市面上的不太一样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.9, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.9, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我当初正是因为仰慕==PLAYER_NAME==的才华,才不再当魔女,转投==SEX1==的门下,成为了公司的特邀顾问。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "噗?!==W==咳,咳咳……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_flurry", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_question", + 1, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "怎么了?茶太烫了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没事、没事,不小心呛到了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新晋魔女", + "难怪我很长一段时间没见过您署名的文章了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新晋魔女", + "那我也不多耽误二位的时间了,开始采访吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "采访持续了大约一个小时。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新晋魔女", + "感谢二位今天的来访,为我提供了许多新的角度。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "客气了。==W==说起来,最近关于失业的报道格外多啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新晋魔女", + "其实,大家都被指定了选题,要写失业相关的报道。办公室内部的气氛都变得紧张了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "可是有些文章明显夸大其词,恐怕会引起市民恐慌。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "它们不仅带有强烈的主观意向,还在文末大力推销“天穹保险”的失业险。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "简直像是为了打广告而写的文章……==W==真想亲眼见识一下作者的真面目啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "天穹保险?==W==难道是他们在背后指使,买通了绯瞳传讯吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新晋魔女", + "这样一想,报纸上确实刊登了不少他们的广告……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新晋魔女", + "不管怎么样,我都会守好底线,做一个实话实说的魔女!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "嗯,有这份心气,一定会成功的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "对了,还麻烦你在撰稿时帮==PLAYER_NAME==匿名。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "==SEX1==的竞争对手众多,今天讲的商业机密可不能透露了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新晋魔女", + "放心好了!我写好后发给前辈过目。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "看样子……==W==乙叶的调查目标是天穹保险。难怪她刚刚要向工具店的老板打听消息。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "但是这个保险公司和我有什么关系呢……==W==她的真实目的究竟是什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "走吧,首席执行官大人。我们也该去下一家谈公事了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m99", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "乙叶撑起伞,为我遮住正午刺眼的阳光。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "007", + "none", + nil, + nil, + -0.35, + 1.4, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "仿佛看穿了我在猜测她一般,故意靠近了我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "劳累了一上午,我们去补充一下体力吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "所以,为什么是来吃甜品啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "甜品不仅能补充能量,还能愉悦身心,魔王不喜欢吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那倒没有,只是把甜品当作午饭是否有点……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_350", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_145_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_angry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "而且还都推到我面前,我一个人怎么吃得下啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_145_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "因为想知道魔王的口味,权当帮我做个用户调研吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "用户调研?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_113", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "甜品店店长", + "老板,您今天怎么有空来店里了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "老板?!==W==是在说乙叶吗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "刚好路过,带朋友来坐坐。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "甜品店店长", + "原来如此。==W==对了,这是您要的这个月订单明细,我已经整理好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_common_014", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "辛苦了,我看一下,你去忙吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_common_014", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "甜品店店长", + "好的,你们有需要就叫我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵,魔王现在一脸震惊的样子,很有趣呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我当然很震惊了!==W==这家甜品店真是你开的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "准确地说,我是出资人,店铺的日常管理由专人负责——==W==就是刚刚的那位店长。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我偶尔过来看看,吃点甜品,也是不错的放松方式。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "乙叶是因为喜欢甜品,才开了这家店吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "喜欢是一方面,但人可不能只为了喜欢,就冲动做决定。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "甜品店是一个开放空间,它承载的不仅是“吃”的功能,更重要的是“交流”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "交流……==W==你的意思是,很适合“接头”吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "不愧是魔王,马上就能明白呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "只是……==W==有时候没办法纯粹地享受甜食带来的喜悦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "利用了喜欢的事物,去做不喜欢的事情,即便取得了成果,却没办法让人感到开心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "乙叶也会有踌躇的时候吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "虽然一直猜不透她,但能感觉到她一个人承担了许多压力……==W==平时也很辛苦吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "017", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "啊,时间差不多了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "听,接头的人来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.42, + nil, + 1.34, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "003", + "none", + nil, + 0.8, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "今天的下午茶套餐好了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_113", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "甜品店店长", + "好了,十五份都在这里了,您小心拿好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "唉,真是的,最近我都变成搬运工了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "010", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "每天准备这么多,也没见几个大客户签单。与其把钱浪费在这种地方,还不如给我涨点工资呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 200.0, + nil, + nil, + "avg1_145", + "a", + "002", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵……==W==和我预想的一样呢。魔王,你看下这份订单明细。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_common_014", + nil, + 0.6, + 1.0, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "从上周起,每天下午三点,都会有一名职员准时来取预订的下午茶。而预定方就是——==W==天穹保险。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_common_014", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "又是这家公司……==W==他们到底想干什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.85, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + 0.5, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.4, + -0.275, + 1.35, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + -0.25, + 1.3, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "想知道的话,就当面问问他们好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这……==W==能问得出来吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "他们不是想要大客户,想得都快疯了吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我们就去当他们的“大客户”吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/cg_145_03.lua b/lua/game/ui/avg/_cn/config/cg_145_03.lua new file mode 100644 index 00000000..f385c2ef --- /dev/null +++ b/lua/game/ui/avg/_cn/config/cg_145_03.lua @@ -0,0 +1,9345 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第三话", + "千面演者 下", + "表演落幕之后,真实与伪装,又该如何分辨?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "004", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 4, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + 900.0, + 100.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + 0.8, + nil, + 0.15, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutBack", + 0.9, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "我和乙叶跟随着那位职员,一路来到了天穹保险所在的大楼前。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.35, + 0.01, + 0.98, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "InBack", + 0.8, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 250.0, + 100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 4, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.25, + -0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "魔王,刚刚我说的你记住了吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "接下来才是真正的伪装,让我见证你的实力吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "004", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,我会努力的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接待员", + "下午好,请问有什么可以帮到您?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "有人约了我见面,聊聊大额保险的事情。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接待员", + "明白了,是哪位保险顾问约的您呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我不知道,每天找我的人太多了,根本记不过来。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "头衔好像是什么“高级顾问”之类的……==W==如果没人的话,我就先走了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接待员", + "您稍等,我去问一下!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -160.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + 0.25, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + 0.95, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保险经理", + "我来接待这位客人吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "接待员", + "可是,我还没确认是谁的客户……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保险经理", + "不用确认了。==W==我们不能让尊贵的客人久等。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "好冠冕堂皇的说辞,明明是为了抢客户嘛。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不过这样一来,我们就能顺理成章地混进去了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "虽然不是约好的那位,但也没关系,要聊的都一样呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保险经理", + "二位请跟我来这边……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + 0.4, + -0.4, + 1.5, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "经理在前面领路,乙叶自然而然地挽住了我的手臂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "虽然知道是在演戏……==W==但还是有些不习惯啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_166", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保险经理", + "自我介绍一下,我是天穹保险埃摩事业部的经理,接下来将由我来为二位讲解我司的产品。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保险经理", + "二位是想了解大额保险对吧,具体是哪方面的呢?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保险经理", + "是保障险、医疗险,还是财富管理呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "007", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "你说的这些太专业了,我听不懂。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我就想给==SEX1==买一份最贵的,收益最高的保险。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保险经理", + "好的,请问二位的关系是……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "==SEX1==是我投资的下一部影戏的主角。我们之间……==W==还挺投缘的,对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "004", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那当然了……==W==但是,这段关系必须保密,绝对不能传出去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保险经理", + "您放心,我会严格遵守职业规范,绝不泄露客户隐私。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "那就有劳你了。我实在放心不下我家这位呢,毕竟拍戏太辛苦了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_305", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_145_003_FP", + nil, + 0.6, + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "你看看==SEX1==那张漂亮的脸蛋,==W==万一出了什么意外,将来可怎么办啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "停停停……==W==这也太近了吧!有必要这样捏我的手臂吗!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_shy", + "dabian", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_145_003_FP", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保险经理", + "哦~~理解理解。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_angry", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "别用那种意味深长的眼神看我啊!!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "真是的,为什么一定要用这种角色设定……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "前几天聚会时,有朋友向我推荐了你们的保险,她的顾问约我今天见面。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "但是我怎么感觉你们像个小公司,办公室都没几间,不会卷款跑路吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保险经理", + "绝对不会!==W==您可能不太了解,我们总公司位于金翎港,连续十年稳居行业第一。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保险经理", + "埃摩分部虽然规模不大,但近期业务发展势头强劲。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保险经理", + "不管是旅人,市民,还是像您这样的高净值客户,都和我们签了保单。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "旅人,市民……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "难道之前那些坏掉的武器,还有夸张的报道,都是他们在背后搞鬼吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我明白了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "那么,你来给我推荐一套合适的方案,我的预算是五百万朵拉。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.075, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "五百万,==PLAYER_NAME==,你觉得怎么样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "五百万……==W==是乙叶先前交代的暗号。接下来才是重头戏。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "006", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_symbol", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "开什么玩笑!只有五百万朵拉吗?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你别以为我不知道,你可是给上一部戏的主角投保了一千万!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m38", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎么,我在你心里只值这点份量吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "不,不是的,你听我解释……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "005", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我不想听你解释!我要回去了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "b", + "023", + "none", + nil, + nil, + -0.5, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "023", + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.525, + 1.6, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.2, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + -0.425, + 1.45, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "你去哪儿?等等我……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保险经理", + "二位别走,我们可以再聊聊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "呼……==W==演戏可真消耗体力啊,还好顺利收场了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "接下来……==W==只要等乙叶从办公室里拿到想要的东西就好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "011", + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "等我说出“五百万”之后,你马上和我翻脸,离开那里。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "之后我们分头行动,我去找那个东西。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "剧情大概就是这样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我对自己的演技没什么信心啊……==W==好吧,我会尽力而为的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_dusk", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "一小时后——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "从我出来后,已经过去一个小时了,乙叶应该没问题吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "她那么厉害……==W==肯定没事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "avg_emoji_star", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "005", + "none", + nil, + 0.7, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "005", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "紧张的市民", + "你听说了吗?临街那栋楼好像出事了!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "紧张的市民", + "好像说是,有人在里面闹事——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "005", + "none", + nil, + 0.25, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "惊讶的市民", + "听说了听说了,好像已经被抓住了。==W==难怪我刚刚路过时,外面围了好多人,帝国卫队都来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "他们说的……==W==就是天穹保险那栋楼!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "026", + "avg_emoji_exclamation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "乙叶……==W==一定要平安无事啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "995" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "久等了,魔王。", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "我在大楼隔壁的酒店天台等你。", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "021", + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "嗯?是乙叶?那被抓住的……==W==是谁?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "等我赶到时,天已经黑了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "我一路跑上楼,推开了天台的大门。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 400.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + nil, + 0.0, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "魔王,我在这里。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "乙叶!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m75", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 3.0, + false, + "default" + } + }, + { + cmd = "SetL2D", + param = { + 0, + "avg1_145", + "a", + 0, + true + } + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_a", + "vo_cgstory_145_a", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "怎么了?==W==瞧你这气喘吁吁的样子。", + 0, + "", + false, + "", + "哎呀,==W==怎么气喘吁吁的?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "你一直没联系我,我担心出了什么事", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "你一直没联系我,我担心出了什么事", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_1"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_b", + "vo_cgstory_145_b", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "真抱歉。==W==途中出了些小插曲,==W==比预想中多花了点时间。", + 0, + "", + false, + "", + "真抱歉,==W==遇上了点小状况,==W==比预想中多花了点时间。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "那就好……你真的没受伤吗?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "那就好……你真的没受伤吗?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_2"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_c", + "vo_cgstory_145_c", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "呵呵,==W==正如你所见,==W==我平安无事。", + 0, + "", + false, + "", + "呵呵……==W==魔王,==W==你好像是误会了什么呢。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "比起这个……==W==难道你不好奇,==W==我究竟拿到了什么吗?", + 0, + "", + false, + "", + "比起那个,==W==我到手的东西究竟是什么,==W==你不好奇吗?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "毕竟这可是与你息息相关的东西。", + 0, + "", + false, + "", + "那明明是……==W==跟你有关的东西。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_3", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "你这么一说,我确实有些好奇了……", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "你这么一说,我确实有些好奇了……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_3"} + }, + { + cmd = "SetChoiceBegin", + param = { + "145_4", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "不过,你会跟我说实话吗?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "不过,你会跟我说实话吗?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_4", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_4"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_d", + "vo_cgstory_145_d", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "呵呵……==W==若是平常,==W==我大概会借此机会,==W==跟你谈条件吧……", + 0, + "", + false, + "", + "呵呵,==W==若是平时的我应该会向你提出条件吧……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "但今天……==W==不擅长说谎的你,==W==却为了配合我撒了谎。==W==唔,==W==就当作是对你这份心意的谢礼,==W==这次便特别对你坦诚一些吧。", + 0, + "", + false, + "", + "不过今天就当是给不惜撒下不擅长的谎,==W==也要配合我的你的谢礼好了。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_5", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "我想,之后也不会习惯撒谎的", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "我想,之后也不会习惯撒谎的", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_5", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_5"} + }, + { + cmd = "SetChoiceBegin", + param = { + "145_6", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "不过,今天还挺开心的", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "不过,今天还挺开心的", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_6", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_6"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_e", + "vo_cgstory_145_e", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "人只有在展现真实的时候,==W==才是最耀眼的。", + 0, + "", + false, + "", + "人在展现自己真实的那一瞬间,==W==才会成为最耀眼的存在。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "只可惜……==W==“真实”已经离我太过遥远了。", + 0, + "", + false, + "", + "可是我的“真实”,==W==却早已远去了。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "就像是夜空中的圆月,==W==即便能看到,==W==也永远无法触及。", + 0, + "", + false, + "", + "就像是夜空中的满月,==W==即便能看到,也永远无法触及。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_7", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "虽然我们无法触碰月亮……", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "的确我们无法触及月亮。可是——", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_7", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_7"} + }, + { + cmd = "SetChoiceBegin", + param = { + "145_8", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "却可以被月光照亮", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "就算无法看见,在那里也有真实存在不是吗?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_8", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_8"} + }, + { + cmd = "SetChoiceBegin", + param = { + "145_9", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "所以,真实依旧存在", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "那样的话就无需叹息了", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_9", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_9"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_f", + "vo_cgstory_145_f", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "呵呵……==W==原来你是这样想的。==W==不愧是你。", + 0, + "", + false, + "", + "呵呵。==W==果然魔王你啊,==W==是个坦诚的人呢。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "你说得对,==W==真实与虚妄,==W==本就是一体两面。", + 0, + "", + false, + "", + "正如您所说,==W==真实与虚伪本就是表里一体。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "既然如此……==W==便依你所言。==W==让我来感受一番,==W==此刻这久违的“真实”吧。", + 0, + "", + false, + "", + "那么就如你所说……==W==此刻在这里的“真实”,==W==就让我去感受一下吧。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetL2D", + param = { + 1, + "avg1_145", + "a", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "吹着轻风,我和乙叶欣赏着月色,时间就这样流淌下去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "所以,之前的“小插曲”到底是什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "你离开之后,我很快找到了他们总经理的办公室,并拿到了我想要的东西。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我准备走的时候,有几个旅人闯进了公司,说是被推销员骗了,没有拿到应有的赔付。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "后面帝国卫队来了,要抓捕他们。我就顺便帮了他们一把,也了解了一些情况。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "原来如此……==W==你拿到的那个东西,到底是什么呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "是他们在埃摩的业务方案计划书,或者说是——==W==作恶的证据。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "其中包括:将含有容易制锈成分的润械油,品质低劣的螺栓和螺母大量投放到市场……==W==导致旅人们在委托中受伤,借机推广意外保险。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "以及制造舆论,向市民们兜售失业保险。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "为了金钱,不择手段的一帮家伙啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "总之,我想要的东西已经到手了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "之前我打听到,他们的老大似乎对“魔王人力资源公司”很感兴趣。==W==但计划书里倒是没有和你有关的内容,我会继续调查的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "对我感兴趣?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "总之,谢谢你告诉我这件事,之后我会多加警惕的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不过……==W==我有一个疑问。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "如果只是搜集这些情报,乙叶一个人就可以完成吧?为什么要带着我一起呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "close", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "魔王的敏锐和坦率,真令人心惊啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "如果我只是有些无聊,想让你陪我一起,你会生气吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不会。你一定有自己的理由,才会这样做。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "那么,下面轮到我向魔王提问了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "你明明有很多机会可以拒绝我,却还是陪我演了一天,为什么呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这个嘛……==W==虽然有点麻烦,但演戏也挺好玩的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "那么,下次见面时,我们再继续玩。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "天色晚了,你早点回去休息吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好,下次见。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "几天后,我在报纸上看到了揭露天穹保险不正当销售的报道,==RT==公布了他们的计划书", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "署名是那位新入行的魔女,应该是乙叶将文件给了她", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 12.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "004", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + -0.35, + 1.45, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "魔王,直到下次见面前,我都会好好记住那晚的月色。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "于我而言,唯一的“真实”……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036_stop", + 0.0, + false + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/cg_disc4045.lua b/lua/game/ui/avg/_cn/config/cg_disc4045.lua new file mode 100644 index 00000000..003dc6b6 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/cg_disc4045.lua @@ -0,0 +1,13937 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "记忆回想", + "繁花幻梦", + "当风停花落,人们才发现那片花海,只是一场精心编织的梦。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "carriage_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "今晚24时,我将前来取走美丽的纯白之棋。==RT==无名怪盗", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这是……==W==犯罪预告吗?==W==“美丽的纯白之棋”……==W==是指恩赐意志的印章吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_011", + nil, + 0.6, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_011", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不过这个怪盗的名字……==W==完全没有听过啊,难道是恶作剧?==W==但话又说回来,如果不是恶作剧的话……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "avg_emoji_sweaty", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "怎么办呢……==W==空白旅团的大家在处理委托,要后天才回来,光靠我一个人的话,怪盗来了瞬间就能把东西抢走吧……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "019", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "啊,对了——==W==上次那张名片还在,去谷风家政咨询一下吧……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎么还没来啊……==W==见面地点应该就是这附近才对。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_vexation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "003", + "none", + nil, + nil, + nil, + 0.95, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活力的女仆少女", + "久等啦!谷风家政上门服务!==W==您就是要请保镖的==PLAYER_NAME==对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "002", + "avg_emoji_music", + nil, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?==W==啊……==W==对,是我请了保镖。不过你是……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活力的女仆少女", + "前辈们最近太忙了,实在抽不开身,所以组织派我来执行本次委托。==W==我会好好保护您的,请放心吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我明白了……==W==行,那就拜托了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活力的女仆少女", + "包在我身上!==W==不过委托开始之前,我能先看看那枚印章吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活力的女仆少女", + "不先见过真品的话,万一被掉包了,可能都发现不了呢!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "说得也是。==W==印章在——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活力的女仆少女", + "呵呵……==W==您还是这么好骗。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?这个语气……==W==你是?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活力的女仆少女", + "您还是提高警惕吧。==W==我要是怪盗,印章早就被我顺走了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + true, + 0.25, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "乙叶!?==W==怎、怎么是你?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + 0.18, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "外表和声音简直判若两人,我完全没有发现……==W==哇啊!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.4, + nil, + 1.05, + 0.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + 3.0, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_459", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_178", + "a", + "002", + "none", + nil, + 0.6, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "005", + "none", + nil, + 0.55, + 0.0, + 1.0, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "dabian", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "路人", + "对、对不起!我赶时间!==W==真的很抱歉——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + 0.45, + -0.05, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "真是的……==W==再急也得好好看路啊。==W==不好意思啊,乙叶……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.45, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "咦,人呢?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "刚刚还在这里……==W==这一眨眼去哪了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "呵呵……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + 0.45, + 0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.5, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "别找了,那其实是用分身魔法做出来的“我”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "分身?!==W==也就是说,从刚刚开始和我说话的都是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "如您所想,那个谷风家政的人只是一个魔法技巧制造出来的幻象。==W==怎么样,是不是天衣无缝?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "确实很厉害……==W==但这么厉害的技术,为什么要用在我身上?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "这还用问吗?==W==自然是为了欣赏您惊慌失措的样子了~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这也太浪费技术了吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "嗯……==W==是怪盗的预告信啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没错。以防万一,我想拜托你来做护卫。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "当然没问题……==W==不过魔王?==W==您不觉得这封预告信很可疑吗?==W==说不定是我自导自演——==W==你没有怀疑过吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "avg_emoji_question", + nil, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "要说完全没有怀疑那是骗人的,但你没有这么做的理由。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "谁知道呢?==W==说不定是我太想见魔王,所以才演了这出戏呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "以你的本事,不会绕这么大弯子,你要是真想见我,直接来就是了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "就算是有不好对我直说的事,你也应该会假装成我亲近的人来接近我。==W==你要是动真格了,根本不会露出任何破绽。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不会像刚刚那样,中途亮明身份。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵……==W==连我故意装出破绽被看穿这点,分析得很有道理。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "抱歉用这种方式试探您。==W==正如您所想的那样,这件事和我毫无关系。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "那么言归正传,让我们为那个怪盗的来袭做好准备吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + 150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "004", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "再拉条绳固定住……==W==好,这样就行了吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_flurry", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "光是布置一个陷阱就这么费劲,她那边没问题吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "022", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "乙叶,我这边弄完了。还有什么我能帮忙的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "InOutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + 100.0, + 0.9, + "avg1_145", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "啊,魔王!那里不能过——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_352", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiangjiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "好痛!!?==W==小、小腿!==W==我的小腿啊啊啊啊啊啊!!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "您真是……==W==这附近我已经布好陷阱了,请您不要随意走动。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "您的腿没事吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我没事。==W==只是这个陷阱被我弄坏了,抱歉……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "您不必放在心上。==W==只是一个陷阱而已——==W==好了,已经复原了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好、好厉害……==W==眨眼的功夫就弄好了,我光是布置一个就花了那么多时间……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "毕竟职业关系,我很擅长做这些。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "除了魔王刚才踩中的击打小腿陷阱之外,还有飞箭、滚石、爆炸……==W==我设置了各种各样有趣——==W==令人愉快的陷阱。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你这个补充说明未免有点太吓人了……==W==还好我踩中的算安全的那种。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "可这里再怎么说也是公共场所,布满陷阱真的没问题吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "放心吧。==W==我已经散布谣言说这里发现了危险物,明天一整天都能糊弄过去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "真不愧是你……==W==滴水不漏。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵。要是把无关人员卷进来,就不配被称为专业人士了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "那么——==W==准备就到这儿。接下来就边吃甜点喝茶,边慢慢等对方上门吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "魔王……==W==您准备好了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,我这边没问题。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "就是这个气势。那么,距离零点还有……==W==三,==W==二,==W==一——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "哈!哈!哈!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "我就是怪盗界的超新星,无名怪盗!依照预告,我要来取那纯白之棋——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_174", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_fire_attack", + 0, + 1, + nil, + -2.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_138", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "哇啊啊啊啊啊啊啊啊啊啊~~~~!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_374", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "太、太狠了……==W==到底设了多少陷阱啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "008", + "none", + nil, + 0.5, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "我听说魔王很弱,还以为很好下手,没想到给我送了这么大一份“礼物”……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "但我可是怪盗!盯上的猎物岂能放过!按照预告,恩赐印章我就收下了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "哎呀。居然还能站得起来,可真够结实的呢。==W==魔王,请您别动。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "可恶,魔王身边竟然有这种护卫……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我既受雇于人,就该用尽全力回应委托人的期待。呵呵……==W==做好觉悟吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.55, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 600.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.0, + 0.08, + 1.6, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + 105.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "OutQuad", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_494", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 6, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + -200.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + -0.55, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + -10.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 5, + 2, + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_line_goright_lp", + 0, + 0, + nil, + 2.5, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -100.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "嗯?那把伞是……==W==难、难道那是武器!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_487", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_dark_attack", + 0, + 0, + nil, + 1.6, + 0.6, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_line_goright_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "是哦,很别致吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "您看起来已经相当疲惫了……==W==差不多该放弃了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + nil, + "none", + "none", + "OutSine", + 0, + 10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + nil, + "shouji", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "别怪我,我也有我的难处!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_459", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "none", + nil, + 0.18, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + 0.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "乙叶……!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "哈哈哈!!这就是你刚才那份“礼物”的回礼!==W====RT==怎么样?尝尝我的魔法滋味!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "003", + "none", + 1, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "好了,恩赐印章我就收下了——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "008", + "none", + 2, + 0.6, + -0.175, + 1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "胜负未分,您打算上哪儿去呀?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "怎么可能!?我明明已经打倒你了——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1285", + "a", + "002", + "none", + 3, + 0.6, + -0.175, + 1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "a", + "002", + "none", + 4, + 0.6, + -0.175, + 1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "分、分身魔法……!?==W==原来如此,我还以为打倒的是你,结果是你的分身吗!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵,终于察觉到了吗。那么这次,您可要好好瞄准哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_274", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + -4.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "010", + "none", + nil, + 0.4, + 0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_240", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 1, + 3.0, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + 0.4, + -0.05, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + 2.0, + -2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + -1.0, + -4.0, + 0.4, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "可恶,给我打中啊啊啊啊!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "002", + "none", + nil, + 0.3, + 0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "瞄得很准哦……==W==就是眼力还差了点。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m103", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.7, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.7, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_2_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.7, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_night_snow", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.7, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + -1.5, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + 0.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + -1.0, + 1.0, + nil, + 0.75, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + "none", + "InOutQuad", + 1.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "a", + "012", + "none", + nil, + 0.3, + 3.28, + 1.5, + 0.7, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 180.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1285", + "a", + "012", + "none", + nil, + 0.7, + -2.0, + 1.5, + 0.7, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + nil, + 1.78, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "city_street_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 150.0, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "002", + "none", + 4, + 0.2, + -0.12, + nil, + nil, + 0.5, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + 0.8, + -0.45, + 1.5, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_146", + "a", + "002", + "none", + 1, + 0.7, + -0.4, + -1.6, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.51, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.01} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_sakura", + 0, + 0, + 5.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "c", + "006", + "none", + 3, + nil, + -0.1, + nil, + nil, + 0.5, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 0.2, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_146", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1285", + "b", + "004", + "none", + nil, + nil, + nil, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "b", + nil, + "none", + nil, + 0.6, + 1.5, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 180.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "b", + "004", + "none", + nil, + 0.3, + -0.5, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snow", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_b", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + 0.1, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + 0.1, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "b", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 175.0, + false, + 5.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "b", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -5.0, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snow", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_flurry", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1285", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1286", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_1285", + "b", + "004", + "none", + nil, + 0.75, + -0.051, + 1.09, + nil, + 0.2, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "c", + "004", + "none", + nil, + nil, + nil, + 1.0, + nil, + 0.2, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 2, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_flurry", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "004", + "none", + 2, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_night_snow", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 3, + "InQuad", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snow", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snow", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_rain", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_rain", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "4045_B", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -270.0, + -330.0, + 2.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "分身魔法之所以成立,正因有“真身”,才能造出“假身”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "4045_B", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "不过对我来说……==W==究竟哪个才是我的“真身”,连我自己都分不清呢~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "哎呀……==W==闲聊就到此为止吧。差不多该落下帷幕了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_494", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "永别了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "呜哇啊啊啊啊啊啊~~~~!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "呜呜,对、对不起……==W==我有在好好反省了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "看样子,你只是个普通人吧,为什么要冒充怪盗?==W==而且居然还盯上了恩赐印章。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "我、我也是无意间听到那些“大人物”们说的……==W==魔王手上有一枚价值连城的恩赐印章。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "006", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "大人物?是谁?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "我、我也不知道他们是谁。==W====RT==前些天金城区有家公司举行开业庆典,我被雇去当清洁工,听到了他们的对话。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "魔王,以后还是要加紧小心啊。==W====RT==暗中盯着你的眼睛,不止我一双呢,呵呵。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,我会注意的。==W====RT==话说回来,你怎么还编了个怪盗的身份。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "怪盗这个身份……==W==不觉得很帅吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "可你做的事跟小偷也没什么两样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "呜……==W==话是这么说啦……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "真想赚钱,就该找份正经工作……==W==拿着这张名片去吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "这是我熟人开的工坊。==W==凭你的魔法技术,应该能拿到不错的薪水。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无名怪盗", + "太、太感谢您了!==W==这份恩情我一辈子都不会忘记的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "carriage_inside_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呼……==W==哎呀,这下总算告一段落了。==W==谢谢你,乙叶。多亏了你,我才能守住这枚恩赐印章。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "none", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵,这毕竟是魔王的请求嘛。==W==而且能让您欠个人情,对我来说也不是什么坏事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "听着对我来说似乎不太妙啊……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不过话说回来,那现在的你是真正的乙叶吗?还是说依然是分身?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵,这还用说嘛——==W==当然是货真价实的,本尊哦~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/dp_multi01.lua b/lua/game/ui/avg/_cn/config/dp_multi01.lua index 12a1ebe1..182e7e14 100644 --- a/lua/game/ui/avg/_cn/config/dp_multi01.lua +++ b/lua/game/ui/avg/_cn/config/dp_multi01.lua @@ -1876,7 +1876,7 @@ return { param = { 6, "avg1_135", - "可怜我的话,不如给我一点八卦或者新闻吧?==RT==你们跟魔王很熟吧?透露点他的情报给我吧~", + "可怜我的话,不如给我一点八卦或者新闻吧?==RT==你们跟魔王很熟吧?透露点==SEX1==的情报给我吧~", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/dp_single145.lua b/lua/game/ui/avg/_cn/config/dp_single145.lua new file mode 100644 index 00000000..bdddc1af --- /dev/null +++ b/lua/game/ui/avg/_cn/config/dp_single145.lua @@ -0,0 +1,119 @@ +return { + { + cmd = "SetGroupId", + param = {"14501"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "avg_emoji_think", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "不愧是你指定的地方,竟然有意料之外的收获。", + 0, + "", + false, + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "该不会……从一开始就在你的算计之中吧?", + 0, + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"14502"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "好久没做过这么轻松的任务了。", + 0, + "", + false, + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "总觉得,身心都舒畅了呢。", + 0, + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/pm10302.lua b/lua/game/ui/avg/_cn/config/pm10302.lua new file mode 100644 index 00000000..91ed1f1f --- /dev/null +++ b/lua/game/ui/avg/_cn/config/pm10302.lua @@ -0,0 +1,1604 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "==PLAYER_NAME==,你最近看见小黑了吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_sneaky_c", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "没有诶", + "昨晚在池塘附近看见过", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "没有诶", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "已经连着两三天没有看见它了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "不知道是不是找到什么好玩的地方", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "可能只是打猎去了吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "打猎会花费这么长时间吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "不会饿死了吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "放心吧!它之前不都自己抓猎物吃的吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么会一两天不见就饿死呢?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_distract_c", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "说的也是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "说不定明天就会回来了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "我再等等吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "嗯!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "昨晚在池塘附近看见过", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好像是在抓鱼的样子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "原来是抓鱼去了啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "我在想我们要不要买点猫粮喂给小黑", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "宠物店里卖的猫粮,看起来很好吃的样子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "琥珀觉得很好吃,但小黑不一定觉得好吃吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "如果买回来之后小黑不爱吃就麻烦了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "那我可以替小黑吃掉", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "人不可以吃猫粮吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "但看起来真的很好吃", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "到底是你想吃,还是你想买给小黑吃……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "我想吃", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "==PLAYER_NAME==知道枪斗术吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "知道一点吧", + "不知道,那是什么?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "知道一点吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好像是以枪为核心的近战格斗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "对", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "就是这个", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "前几天在星塔影戏里见到过", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不知道,那是什么?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "以枪为核心的近战格斗技巧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "前几天在星塔影戏里看见的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "最近一直在练习", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "但是,让子弹拐弯还是太困难了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "虽然不知道琥珀看的是什么星塔影戏", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "但子弹怎么想也不可能拐弯吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "说是在近距离作战的时候很好用", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "如果能练出来的话,就可以直接打到躲在墙后面的敌人了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我觉得应该练不出来……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "吃葡萄不吐葡萄皮儿,不吃葡萄倒吐葡萄皮儿", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "黑黑和灰灰,两人去推水。", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "黑黑推水,灰灰帮黑黑,灰灰推水,黑黑帮灰灰。", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "绕口令?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "是的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "最近有一场打字速度大赛", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "想参加", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "原来是在练习打字速度啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "琥珀的打字一直很快", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "一定能拿冠军的!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "谢谢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "魔王有兴趣参加吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "但魔王的手机很大……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "打字比赛是要拿自己的手机参加吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "是的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那岂不是手机越小越有优势", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sad_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "别担心", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "到时候我可以把我的手机借给你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_heart_c", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "太好了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那到时候,我们一起去参加吧!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "今天的天空很晴朗", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "是的!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_joy_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "魔王晚上要来车顶睡觉吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "车顶?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "嗯!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "今天晚上的星空会很好看", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "要一起吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不会着凉吧!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "不会的,我有多余的毯子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "今晚车顶,不见不散", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "怎么了?", + "好可爱的猫猫", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好可爱的猫猫", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "对吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "我突然觉得这个表情非常可爱", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "就想发给你看看", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "上次小黑也给我带了朵花回来", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "就像这个表情上的一样", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "2", + "真的假的!", + "可能只是钻草丛的时候", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "真的假的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "真的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "那朵花就刚刚好落在它的头上", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "有照片吗?我想看", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "可能只是钻草丛的时候", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "恰巧落在头上的吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "应该是的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "我正打算拿手机拍下来", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "那朵花就掉了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好可惜", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sad_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "魔王想要养宠物吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "想", + "不想", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "想", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "那我来做你的宠物吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不想", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "但是我想做魔王的宠物", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "???", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "因为那样", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "就可以每天都有人陪我玩", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "每天还有好吃的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "还不用工作", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "别说了,别说了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cry_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我也好想做琥珀的宠物", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_awkward_c", + "0", + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/pm10702.lua b/lua/game/ui/avg/_cn/config/pm10702.lua new file mode 100644 index 00000000..87bd22dc --- /dev/null +++ b/lua/game/ui/avg/_cn/config/pm10702.lua @@ -0,0 +1,1023 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "我感觉帝国卫队的氛围有问题", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你注意到了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "很多人对过去的骑士传说一点儿都不了解", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "这很奇怪吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "明明历史上有那么多名人在呢!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "嗯,这点也是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "说明大家对老故事缺乏热情", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "真的好可惜哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不过,你可以试着向周围的人推荐你喜欢的经典", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "或是推荐继承了古代传说精神的新故事", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "谢谢你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "我知道该怎么做了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "我想问个问题", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "你有什么爱好?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那还挺广泛的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "那么,平常我在介绍自己喜欢的东西时", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "你是什么想法?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "会不会觉得唐突……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "完全不会", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不如说,听人聊爱好", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "顺便培养出新的爱好", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这也是我个人的爱好之一", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "好绕口!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "但我这下就能放心了,嘿嘿", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_107", + "emoji_tete_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "马上要举行比赛了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "你会来帮我加油吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么比赛?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "负重越野", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我记得你是不是拿过第一?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "话说,早就觉得你的体力很好了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "平常有什么锻炼方法吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "主要就是巡逻和工作吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "啊,对了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "我以前为了实现成为骑士的梦想", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "经常做特训呢!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_107", + "emoji_pride_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "要不要我来教你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "从现在开始也来得及哦?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "特训内容呢?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "我记得好像有穿盔甲的长途赛跑……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "嗯,看来你能成为冠军的原因已经找到了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "我送你的头盔", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "你还留着吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那当然", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "嘿嘿,那你明天有空吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "有是有", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这两个问题之间有什么联系吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "我准备参加一场蒙面骑士的纪念活动", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "我想和你一起在舞台上表演变身", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "锵锵,双人组合登场!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "可以是可以", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "但我可能不是很熟练", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "那就一起来练习吧!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "我想再去一次那个地方", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你说那片麦田?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "哦!你果然懂我呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "所以,要不要去?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "当然,我们一起走", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "不想问一下理由吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "没那个必要", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "反正就是“很闲”,对吧?我也一样", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "嘿嘿,你真的懂我", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "我这就骑车来接你!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "路上注意安全", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "我终于找到方法了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "戴着头盔在大热天站岗", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "也不会晕倒的方法!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我觉得最好是改变这种习惯……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "在改了在改了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "但身为骑士,我更想克服自己的弱点", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "所以最近一段时间", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "我去了温泉体验店!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "又是特训?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "没错,本来是想戴着头盔进去", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "但店家不让", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "所以只是普通地好好享受了一番", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这不也挺好的吗", + "0", + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/pm10802.lua b/lua/game/ui/avg/_cn/config/pm10802.lua new file mode 100644 index 00000000..36348f98 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/pm10802.lua @@ -0,0 +1,1265 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "魔王,我有事要与你商量。", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么事?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "你好像很惊讶?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不,我只是觉得隔着短信都能感受到你的严肃", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "感觉吓一跳", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "毕竟是要商量与委托有关的内容", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "是该认真点", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那么,我们不如直接碰面", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "可以吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "我以为像魔王这样的大人物,总是很忙碌的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "其实还好啦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "为了你总能抽出时间的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "很高兴能听到你这么说,待会儿见", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "这段时间,我刻意增加了使用手机的频率", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "前段时间多有打扰,抱歉", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怪不得呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "所以,为什么要这么做?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "因为想要克服我自身的弱点", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "然后我意识到", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "我不习惯使用手机是有原因的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "因为隔着屏幕,无法看到彼此的神态举止", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "这不是借口,而是我们这一行的生存之道", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "在决定是否要接下任务前", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "得先确认委托人是否可信", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "原来如此", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "只要亲自见上一面,你就有办法搞清楚", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "一般人确实很难在你面前说谎呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "今天突然手痒了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "想揍谁出出气?", + "一起去星塔打游戏?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "想揍谁出出气?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "我又不是什么暴力狂", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "一起去星塔打游戏?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "好主意", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "不过还是下次吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "不说笑了,有正事想要与你商量", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "我打算举行一次联合训练", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "这次将不再局限于内部人员", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你想与白猫剧团之外的人交手?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "是的,相信魔王的人脉中不乏强者", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "或是对战斗感兴趣的人", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "不如为我介绍几位,来场友谊赛", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "有意思,我考虑一下合适的人选", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "谢谢你,魔王", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "我静候佳音", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "魔王,你想要礼物吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "今天是什么节日吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "不,单纯是赠品大放送", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "因为一时兴起,玩了太多游戏……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不止在星塔里?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "逛集市时看到有意思的活动也会参与", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "在拿到最好的奖励前很难停下手", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那些老板该不会都把你拉黑了吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "的确有人很讨厌我", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "特别是喜欢偷偷作弊,设置陷阱的商贩", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "比输更讨厌的,是输不起的人", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "我会在赢下游戏之后再揭穿他们的把戏", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那种奸商确实该好好教训", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我支持你!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "魔王,今天能和我一起出门吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "有工作需要帮忙?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "不,其实上个任务刚结束", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "但在回来的路上", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "我遇见一位占卜师", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "她说我这几日需与别人同行", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "才能免去一劫", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "真难办啊,本来打算一个人休息", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "现在只能找你来陪我了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "白猫剧团的人不行吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "这话不太好说出口", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "我不希望她们对自己的队长有误解", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "哪里有误解?", + "你只是想让我陪吧?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "哪里有误解?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "好,不说误解。", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "我不希望在别人面前暴露出软弱的一面", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "这个理由足够吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你只是想让我陪吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "不愧是魔王,被看穿了呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好吧,你说啥就是啥,我都答应你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "魔王,我突然发现你身上有一点与我很像", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "哪里?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "虽然我没有自觉", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "但身边的人似乎都觉得我很爱照顾人", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不如说是照顾过头了……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "咦,你说我和你很像", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "该不会是在说这点吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "是啊,我发现你很能包容他人", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "哪怕是最任性的许愿,都能得到满足", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "某种意义上,这就是“魔王”的工作嘛", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "你是说,你只是在“恪尽职守”吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "这点是不是也……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "抱歉,感觉像在自卖自夸", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "哈哈,我想大家对此都不会有异议", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "总之,能被当成与你相似的人,我很荣幸", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "嗯,我也是", + "0", + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/pm11102.lua b/lua/game/ui/avg/_cn/config/pm11102.lua new file mode 100644 index 00000000..51976021 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/pm11102.lua @@ -0,0 +1,1874 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "感觉还是得多学一门语言", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "只要会诺瓦文就足够了吧", + "你要去其他城邦卷当地人吗?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "只要会诺瓦文就足够了吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "会更多的语言,也意味着能有更多的就业机会", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你要去其他城邦卷当地人吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "也确实是有这一层面的考量啦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "不过更重要的是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "我们的旅途必然会经过许多地区", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "多学习一门语言的话", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "也会在旅途中提供更多便利", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "也是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "所以我打算先从龙裔的文字开始学起", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cheerup_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "加油!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "==PLAYER_NAME==,和你说个事", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "怎么了?", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "你可千万不许把你的布丁分给尘沙吃", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "啊?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "为什么", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "尘沙上个月一个人买了两人份的布丁", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "还把我的那一份也偷吃掉了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "所以我就把尘沙这个月的布丁预算取消了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "她肯定会去找你诉苦的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "然后你一定会可怜她", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "并且把你自己的布丁分她一半", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你怎么知道", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "因为这种事情已经不是第一次发生了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "在你加入旅团之前", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "她都是去找琥珀诉苦的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "等等", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "她不会已经找过你了吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "没有没有", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "那就好", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "这回一定要让她吃一次教训", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "你可千万不许分给她啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不会不会", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "一定一定", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "==PLAYER_NAME==有没有什么办法,能让尘沙安全驾驶", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "她开车也没出过事故吧", + "限制马力?", + "给轮胎放气?", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "她开车也没出过事故吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "话是这么说", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "但凡事总有万一啊……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "万一出了什么闪失……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "先不说我们没有钱去修小绿", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "到时候大把的医药费就足以压垮我们脆弱的旅团财政", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "然后我们就会迎来悲惨的日子……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_sad_d", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "停,停……不要陷入妄想了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "唉……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "限制马力?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "比如给油门下面垫个什么东西,不让尘沙踩的很深", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "有道理", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "但如果出了一些紧急情况要急加速怎么办?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "给轮胎放气?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这样就开不快了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "但这样开车岂不是更危险", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "我再想想别的办法吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "==PLAYER_NAME==,感觉最近旅团的财政状态越来越好了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这不是好事吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "不不不", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "这很奇怪", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_cranky_d", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "你想啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "在你来之前", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "我们的财政状况", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "不能说是每况愈下", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "但也算是穷困潦倒了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "确实", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你们刚把我从星塔带出来的时候", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "就一直说", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "要破产了,要破产了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "对!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "但自此之后", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "旅团在多了一个人的情况下", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "多了一个人吃饭,多了一个人的开销之后", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "生活反而越来越好了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "可能以前生活不好是你的错觉吧", + "我们最近委托都完成的蛮顺利的", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "可能以前生活不好是你的错觉吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我们最近委托都完成的蛮顺利的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "可能是有这层原因", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "不过自从==PLAYER_NAME==加入后,我们的收入确实是实打实的提高了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "也遇到了更多的朋友", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_heart_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "怎么说呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "谢谢你,==PLAYER_NAME==", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_flower_d", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "前几天的委托人真慷慨啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "没想到居然还给我们追加了报酬", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "总共给了多少!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "差不多十万朵拉", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cranky_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "我要吃大餐!", + "我要去逛街!", + "还是存下来吧", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我要吃大餐!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_awkward_d", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "这笔钱我其实是打算存下来的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sad_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我要去逛街!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_awkward_d", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "这笔钱我其实是打算存下来的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sad_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "还是存下来吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "嗯,我也是这么想的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "但好不容易拿到了这么多的报酬", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "不好好庆祝一下,也说不过去", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "要不然还是拿出来一点", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "大家在一起吃一顿好的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "让尘沙做也可以,去餐馆吃也可以", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "嗯……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "那就按==PLAYER_NAME==说的好了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_joy_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "滴滴滴", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_heart_d", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "什么事?", + "怎么了!怎么了!", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么事?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么了!怎么了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "我在统计旅团下个月的开销预算", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "==PLAYER_NAME==最近有什么特殊的要买的东西吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "2", + "特殊的?", + "暂时没有", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "特殊的?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "就是一些需要用到旅团资金购买的东西", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "例如,小绿的保养油脂或是探险装备", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "暂时没有", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "那我就先去问问尘沙和琥珀", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么突然开始统计起来这个了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "因为距离我们上一次进行补给已经过了有段时间了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "也该重整一下装备,好好保养一下了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "这会用到不少资金", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "所以要好好计划一下", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "原来是这样", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "鸢尾辛苦了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "==PLAYER_NAME==如果有什么需要买的东西", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "就列一个清单给我吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/pm11202.lua b/lua/game/ui/avg/_cn/config/pm11202.lua new file mode 100644 index 00000000..e5238055 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/pm11202.lua @@ -0,0 +1,2068 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "呜呜呜!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "魔王大人!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "出什么事了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "鸢尾!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "我这后面这一个月只有茶色夜莺吃啦!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么情况", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "旅团要破产了吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不会吧,昨天不还好着呢吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "不是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "是鸢尾把我这个月的布丁预算取消了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那还不是因为你上个月一个人买了两人份的布丁", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "然后还把鸢尾的那份偷吃了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "但这和你这个月只能吃茶色夜莺有什么关系", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "因为我这个月还是想吃布丁", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "为了把这笔钱省出来,就只能吃茶色夜莺了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "长期只吃茶色夜莺,对健康不好的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "如果你实在想吃", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "到时候我把我的布丁分你一半吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "把吃饭的钱省下来买布丁……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "还是算了吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "真的可以吗!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "嗯嗯", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_heart_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "果然还是魔王大人最好了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_heart_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "最近开车兜风总是遇到让人很火大的事情", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_angry_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "又遇到碰瓷的了吗?", + "发生什么事了?", + "你那是飙车,不是兜风", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "又遇到碰瓷的了吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "差不多吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "总之就是很生气", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "发生什么事了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "又是和上次一模一样的碰瓷戏码", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你那是飙车,不是兜风", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "我这次真的有好好安全驾驶啦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "不好好开车的是他们!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_angry_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "所以我最近在准备一项计划", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么计划", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "给小绿做针对性的改装", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "加上防撞杆和尖刺轮毂", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "把小绿变成卷镰战车!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那样会伤及无辜的吧!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "在城邦里驾驶这种战车,肯定会被帝国卫队拦下来的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "哎呀,我只是开个玩笑啦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_great_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "吓死我了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "毕竟心里有火气忍着可不好", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "我只是说说狠话,发泄一下", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "不会真的这么做啦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我想也是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "毕竟给小绿装上这么多东西的话", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "车辆性能可是会下降的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "是的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "比起对付路上的坏人,还是自己开着舒服更重要", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "最近能量沛沛能许愿出新口味了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "我从许愿箱里许愿出了一罐,打算先尝尝", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "如果好喝的话,我就再多弄几罐回来大家一起喝!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么新口味啊?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "樱桃可乐味", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "魔王大人喝过吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "好像有点印象", + "没喝过,那是什么", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好像有点印象", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "好喝吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不记得了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "没关系,我现在就打开尝一口", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "没喝过,那是什么", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "应该就是樱桃味的可乐的味道?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "还是把樱桃和可乐混合到一起?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "不知道", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "总之我现在打开尝一口就知道了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sneaky_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "味道怎么样?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "好难喝!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "呜啊!!!!!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "扔掉了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "以后再不喝这个味道的了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_punch_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "魔王大人!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "魔王大人!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么事?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "我最近看了一部有关赛车的影戏", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "里面有一个镜头特别的帅!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么镜头?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "副驾驶来操控手刹", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "和主驾驶配合完成漂移过弯!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好厉害的配合!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "对吧对吧!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "所以我在想", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "以我和魔王大人的羁绊……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "专业人士,危险动作,请勿模仿", + "我不会开车……", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "专业人士,危险动作,请勿模仿", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "哎呀,我们找个开阔一点的场地", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "不会有事的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我不会开车……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "就拉个手刹", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "很简单的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "做不到,怎么想都做不到吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_sad_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_sad_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好吧,好吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "就试一次,无论成功或是失败", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "肯定会成功的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "要相信我们两之间的羁绊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_great_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "最近有空吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "要多少有多少", + "没空", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "要多少有多少", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "还记得我之前的一直喂食的宠物宝贝蛋吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "现在解锁了一个新功能", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "可以手机一样,碰一碰加好友了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "没空", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_distract_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "就占用你一点点的时间啦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "每天上线喂个食物", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "是你之前一直在喂食的那个宠物宝贝蛋吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "是的是的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "现在解锁了一个新功能", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "可以手机一样,碰一碰加好友了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "魔王大人也搞一个,和我一起玩吧!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "很简单的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "可以", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "晚上回小绿了,你教教我吧!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_rose", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "今晚想吃什么?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "牛排", + "海鲜", + "随便", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "牛排", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "好嘞!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cheerup_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "海鲜", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "好嘞!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cheerup_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "随便", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "哎呀,不可以随便", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那我也不知道吃什么啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "尘沙想吃什么我就想吃什么", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "那可就我来决定了哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "所以是发生什么事了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "哼哼", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "今天帮菜市场的一位老板搬了货物", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "报酬是可以任选一样食材带回家", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "所以我们今晚可以吃大餐咯!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cheerup_b", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好耶!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cheerup_a", + "0", + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/pm11302.lua b/lua/game/ui/avg/_cn/config/pm11302.lua new file mode 100644 index 00000000..5023f441 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/pm11302.lua @@ -0,0 +1,1430 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "今天苍梧城里发生了警情", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "有个小孩不小心把鞭炮扔到别人院子里了,点燃了一些杂物", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "这样太危险了吧?!", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这样太危险了吧?!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "好在发现得及时,加上院子里东西不多,没有造成太大的财物损失", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那真是万幸", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "天气干燥,还是要小心一点", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "我也是这么想的,所以我今天写了企划书,希望接下来可以在苍梧城进行一些消防宣传,提高大家的防火意识", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "不过……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "万一这件事最后交给了我负责,那我……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "总觉得有些不安", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "没事的,如果是师渺的话,一定没问题的!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "是吗……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "既然连==PLAYER_NAME==都这么说,那我相信我能做好的!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "这个月的黑板报我已经完成了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "如果有需要,请您前往街道宣传栏检查", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这是什么?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "十分钟后", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "欸?我发错人了吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "啊……已经不能撤回了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "抱歉==PLAYER_NAME==,这本来应该是发给我领导的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "还以为你要邀请我去检查", + "师渺也会有发错消息的时候吗?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "还以为你要邀请我去检查", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "唔……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "如果你想来看的话,也可以", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "师渺也会有发错消息的时候吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "刚刚太忙了,没注意看头像", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不过,真没想到你还会画黑板报", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "也不是什么特别的事情,你要是想来看看,可以到宣传栏这边来", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "可以吗?那我过来了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "现在吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不方便吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "不、没什么不方便的,你过来吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "==PLAYER_NAME==,我有件事想请教你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "嗯?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么事?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "我的表情,看上去很凶吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "没有啊?", + "是有点严肃?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "没有啊?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "为什么这么说?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "是有点严肃?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "果然是真的吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "嗯?为什么这么说?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "今天有个前辈说我的表情太严肃了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "说我站在补给站旁边,不像是来发物资的,更像是来追捕犯人的。", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "噗……哈哈哈哈哈哈", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "果然是这样吗……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_sigh_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不,不是的!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "只是你一说,我脑海里就有了画面……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "严肃也不是坏事啦!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "真的吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "真的!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_sad_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "==PLAYER_NAME==……求救!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么了?!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "我的办公室里,出现了好大一只蟑虫!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "我要怎么办……!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "啊?蟑虫吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那你等我一会,我这就过来帮你!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么了 ?!你没事吧?!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "没事了,你不用特意跑过来了……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "刚刚虫子飞起来,我太害怕了,随手拿了个东西砸了过去", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "好像已经被我砸死了……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那就好……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不过你居然也会害怕虫子,还以为你是那种什么都不会怕的类型", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "嗯……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "虫子长得很恶心,所以……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "不过如果你也怕的话,就算再恶心,我也会试着努力保护你的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_tete_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_tete_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_tete_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_tete_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "师渺?这是怎么了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "==PLAYER_NAME==,我告诉你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "我已经!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "征服了辣椒!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "从此以后,我就是掌管辣椒的师渺!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "??????", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你在说什么?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你是不是又在火锅店里吃重辣火锅?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "奇怪", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "我还没跟你说", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "你怎么知道……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "真不愧是是魔王", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "又醉辣了啊……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你别乱跑啊,我现在过来接你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "我没醉@#¥%……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好好,你没醉", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "坐着别乱跑哦!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_joy_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "==PLAYER_NAME==,我有件事想拜托你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "嗯?什么事情?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "我前几天订购了一些辣椒,现在货物已经寄送到我家门口了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "辣椒?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "对……很多很多的辣椒……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "噢噢,我知道了,很多辣椒所以你需要我帮你分装保存", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "像我上次在你家看到的那些辣椒", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "不,我是在订购的时候,不小心在一斤后面,按多了两个零……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "我现在家门口有一百斤辣椒……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "……啊?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "你能不能帮我,想想办法……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那……要不把辣椒卖给火锅店老板?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "他们做辣味火锅,一定需要很多辣椒吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "有道理……!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "==PLAYER_NAME==真是太可靠了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "谢谢你!", + "0", + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/pm11702.lua b/lua/game/ui/avg/_cn/config/pm11702.lua new file mode 100644 index 00000000..af95e514 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/pm11702.lua @@ -0,0 +1,1204 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "魔王今天要不要来怀璟食府吃饭呀~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "我研发了新菜品~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "邀请你来试试味道~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cranky_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我要来!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么样的新菜品?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "之前客人总说蛋炒面、蛋炒饭好吃", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "但单点一份分量有点小吃不饱", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "两种都点又吃不完", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "所以我做出来一个改良版!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "蛋炒面炒饭!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_117", + "emoji_pride_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "听上去应该挺好吃的但是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这是碳水炸弹吧!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "怎么样,晚点记得过来尝尝~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "魔王魔王", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "你觉得我要不要开发点咸口菜品?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么突然想到这个?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "因为我每次吃完甜点就会想吃咸的零食", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "吃完吃咸的零食就会想吃甜点", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "按照这个理论", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "怀璟食府的菜单里同时有甜口和咸口的菜品", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "那么客人就会一直在店里", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "吃完甜的吃咸的,吃完咸的吃甜的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "话是这么说", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "但人总会吃饱的,不可能一直吃下去的啦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "……对哦?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不过丰富菜单也是个不错的想法", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "如果有新菜品,我也想来尝尝~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "哈哈,那你要等我哦~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "等我做出来,就请你来当第一位试吃员!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "这个季节,山里的野蘑菇应该都长好了吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "魔王这周要不要跟我去采蘑菇呀", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "采蘑菇?", + "听上去很有趣的样子", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "采蘑菇?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "对!野生蘑菇无论是煲汤还是炒菜都非常好吃", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "每年到这个季节", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "很多龙裔都会进山里找野生蘑菇", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "听上去很有趣的样子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么时候出发?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "这周六会有熟悉大山的向导带队", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "你要一起来吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好呀好呀", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "完了完了完了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "今天妈妈检查功课", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "她说我最近都只顾着玩麻雀牌,小测试都没合格", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你是不是又偷偷玩通宵了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "也就上周末一次嘛——", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "总之就是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "妈妈说要没收我的麻雀牌", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "我能不能", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "先把麻雀牌放你那?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这倒没什么问题……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这样吧,你把麻雀牌放我这里", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "等你下次小测试合格了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你再拿回去玩", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "好呀好呀", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_117", + "emoji_question_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "总觉得哪里怪怪的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "我要跟你分享一个好消息!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "是什么呀?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "前阵子我查了一些古书", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "说可以把药材和食材放一起,做成药膳调养身体", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "于是我请教了精通药材的爷爷,给妈妈配了药膳食谱", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "现在吃了一个月,感觉妈妈的身体有稍微变好一点呢!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "照这样下去", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "说不定再过不久妈妈就会彻底痊愈了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "哇啊!那这是特别好的消息!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_tete_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_117", + "emoji_tete_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那是不是应该做点什么庆祝一下?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "哦!有道理!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "但妈妈现在出门也不太方便……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "可以做你最擅长的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_117", + "emoji_question_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "一桌好菜,再准备点手工贺卡?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "心意到了最重要嘛", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "哦哦!你说得对!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "我这就去!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "魔王,你明天有空吗!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "我们要去挖野菜,你要一起来吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我记得你之前说,明天店里要大扫除?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "对呀", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "一大早去挖野菜,回来要去菜市场采购,下午做清洁,晚上约了几个老食客打麻雀牌", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这就是小孩子吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "精力这么旺盛?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "这还好吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "毕竟如果要开店的话", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "早上五点不到就要起床备菜,八点开张,晚上十点关门,之后还要打扫后厨", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "中间可能还要去市场进货采购", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "太佩服了……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "所以明天早上要跟我们去挖野菜吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "很好玩的哦?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好好", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我会努力起床的……", + "0", + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/pm11802.lua b/lua/game/ui/avg/_cn/config/pm11802.lua new file mode 100644 index 00000000..c249f279 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/pm11802.lua @@ -0,0 +1,2498 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "天呐", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "这简直是……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "是……是什么?", + "啊?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "是……是什么?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "啊?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "这简直是艺术!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "药剂的艺术!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "你绝对会想尝尝这个的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "这一批的品质无可挑剔", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "2", + "我要报告帝国卫队", + "什么东西啊", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我要报告帝国卫队", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "为什么", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "这只是我最新研究出来的泡腾片而已", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么东西啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "我最新研究出来的泡腾片", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "泡腾片?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "对", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "只要放进水里", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "就可以将水变成饮料或者是相应药剂", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这么神奇!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我还以为是……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "是什么?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "没什么", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "有空吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "没空", + "干嘛", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "没空", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "帮我个忙", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "没空", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "干嘛", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "去一趟诊所", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不要", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不去", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "这件事很重要", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "再重要也不去", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你绝对是想趁机把我抓起来", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "然后研究我对吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "不是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "我临时外出帮人看个病", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "不在诊所里", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sneaky_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "走的时候忘记把药剂制备的反应釜停下来了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "会……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "会爆炸吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "可能会", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "所以为了我房间里那些珍贵标本", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "也为了让我今晚回去能有个地方睡觉", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "你能不能帮我去把诊所里的反应釜停下来", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "可我不会操作啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "反应釜上有个红色的手柄,把它拧到左边就可以了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "如果诊所爆炸了,我就只能先暂时借住在你们的车里了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我现在就去!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "你最近掉头发吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "不掉", + "不买洗发水", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不掉", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "那就麻烦了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不买洗发水", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "不是推销洗发水", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "你头发的样品用完了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "你下次什么时候掉了头发的话", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "记得给我送过来", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好吧……只要不用我人做实验就行", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不对!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cranky_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你怎么会有我的头发!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "啊,这个嘛", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "上次你来看病的时候", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "我偷偷采集的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "采集的是从我头上掉下来的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "还是从我头上拽的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "放心", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "你还年轻", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "不会这么容易就被我薅秃的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_angry_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不行不行!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "头发是很珍贵的!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "一起出来吃顿饭吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "我请客", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "这是什么新的套路吗", + "好啊好啊", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这是什么新的套路吗", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "套路?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "你把我想成什么人了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "总是想要把我做成标本研究的科学疯子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "那我倒是不否认了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你看!我猜对了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "但这次不是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好啊好啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "那我们就今天晚上在怀璟食府门口见吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "科洛妮丝怎么突然找我一起吃饭啊?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不会有什么奇怪的企图吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "没有", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "还记得你在我这里做助理的时候", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "那个说自己脑部有病变的病人吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "2", + "哦,他啊", + "不记得了", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "哦,他啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不记得了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "我给他开了一段时间的安慰剂", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "现在病好了,给了我一大笔的感谢费", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "既然如此,正好请我的得力助理吃顿好的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "但他不是真的有病吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "他当然不是真的有病,但谁让我是个好医生呢?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好医生(存疑)", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "总之,今天晚上记得来怀璟食府门口", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "我在那等你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "记得来复查", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "复……复什么查?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "哦,发错人了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "最近病人有点多", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "有点处理不过来了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "需要帮忙吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "还是算了吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "你别来了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "太阳从西边出来了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "科洛妮丝居然会拒绝我去诊所", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "最近灰城区有季节性流感", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "我害怕你会被传染了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "很严重吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "挺严重的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "我连一具病变的尸体样本都拿不到", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那看来是不严重了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "我已经开发出了一种特效药", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "这几天正在陆陆续续地分发", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "要不了几天,这些病人应该都会康复了吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "你也要记得注意个人防护", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "最近有关药剂的研究陷入瓶颈了呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "科洛妮丝居然也会陷入瓶颈吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "不,我指的是不知道接下来研究什么药剂", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "安眠药剂、止血药剂、振奋药剂……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "你最近有什么想要的药剂吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "我可以尝试去研究一下", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "喝一瓶顶三顿的药剂", + "能瞬间治疗伤口的药剂", + "能隐身的药剂", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "喝一瓶顶三顿的药剂", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这样在旅团闹饥荒的时候就有救了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "嗯……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "我之前倒是做过喝下去三天都不想吃饭的药剂", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "如果连饭都想不吃,那也算是三天顶九顿了吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "三……三天都不想吃饭?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "是的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "主料是各种虫子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "辅以草药和营养药剂", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我才不要吃那种东西!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "你在说什么呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "虫子的营养价值可丰富了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "理论上来说确实可以顶好几顿饭", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "别说了别说了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "能瞬间治疗伤口的药剂", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "嗯……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "以现在的技术来说是做不到", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "但我确实有往这个方向研究的想法", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "其实瞬间治疗这个技术", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "原理上和联合种业的植物改造很接近", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那岂不是可能会变成怪物?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "是的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "所以危险系数还是相当高的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "但是如果你愿意当我的实验素材的话……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "到头来你还是想拿我做实验对吧!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "不要这么激动嘛", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "这也是为人类科学做出的贡献", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "你应该感到自豪才对", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "如果真的研制出了这种药剂", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "你世世代代都会被世人所尊敬的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "但是如果失败了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我只会变成怪物,然后被帝国卫队打死在路边对吧!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "放心好了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "在那之前我就会用卡戎将你处理掉的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "能隐身的药剂", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "隐身吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "嗯……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "确实是很好的提案呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "虽然我不清楚能不能做到", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "但可以预见的是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "如果是喝下去服用的药水", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "那就只有身体能隐身,衣服是不能隐身的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那岂不是……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "是的,喝下之后就只能把衣服脱掉了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "否则就不能算是隐身了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "就不能让衣服也跟着一起隐身吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "那就得做成涂抹式的,抹在衣服和身上", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "但那样就不好控制失效的时间了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么意思", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "如果身体比衣服先失去隐身效果的话……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那还是算了吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/pm12002.lua b/lua/game/ui/avg/_cn/config/pm12002.lua new file mode 100644 index 00000000..fda55bbe --- /dev/null +++ b/lua/game/ui/avg/_cn/config/pm12002.lua @@ -0,0 +1,1215 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "魔王想不想接个外快?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "是什么?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "我会送你一个留影器", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "麻烦你帮我记录一下旅人爬塔的过程", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "我授课的时候可能会用到", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那借给我留影器不就好了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "为什么是送呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "毕竟还得麻烦你嘛", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "我会按委托的形式给你提供报酬的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "唔……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "实际上可以的话,我还想跟你们一起爬塔", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "但是你太忙了吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "没错", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你发委托吧,这个忙我肯定帮", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "那真是太好了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "感激不尽", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_heart_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_sneaky_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_sneaky_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_sneaky_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "嗯?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_cranky_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "卡娜丝?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_pride_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不对,也不像误触啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你是谁?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "卡娜丝已离线", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "卡娜丝已上线", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "不好意思魔王,找我什么事?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "刚才是不是有其他人……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_awkward_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "刚才怎么了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不,没什么……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "今天听其他老师在聊一种特别的面包", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "把知识写在面包上吃下去,就能直接记住了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那是漫画里才有的设定吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "也是呢,这种东西要是真的存在就好了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我还以为作为老师的你会很排斥呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "能省去记住知识的繁琐且痛苦的过程确实很好", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "这点我倒是不反感", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "不过知识还是要自己去探索比较有意思", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "无论是死记硬背还是通过刚才聊的方式记住知识", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "以我个人来讲", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "我果然还是喜欢要亲自从实践中学习并复用呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "大事不妙啊……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "感觉从你嘴里说出来的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那是相当不妙……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "所以发生什么事了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "我……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "刚把礼服拿去给专业清洗了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "问题是我算错了时间", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "母亲要来检查了,但我一时半会拿不回礼服", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "如果舍得花钱的话倒是可以直接新买一件啦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "对啊!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "我怎么没想到呢!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "真买啊?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "我没什么花钱的习惯,所以都存着呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "买一件礼服还是绰绰有余", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "魔王,接下来有时间吗", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "有倒是有", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "陪我一起去看看吧,我需要有个人做出客观的评价~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "偷偷溜出来了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "老师居然逃课", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "没在上课呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "刚才在开教职工联谊会", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那是什么", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "就是把一群刚教完课还有一大批作业没有批改", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "等着回去休息的老师们强制关一起,并美名其曰帮助老师们交际的活动", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "听起来跟坐牢没区别", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "所以我就溜了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "我可不想再坐第二次牢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "第二次?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "没什么", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "不过现在偷偷溜出来玩手机的感觉", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "有点回归学生时代了呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你学生时代会这样做?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "也不会哦~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么感觉当了老师反而更叛逆了呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_rose", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "马上就是假期了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我们旅人对放假没什么实感啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "毕竟是自由职业", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "所以你的假期有什么打算吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "我想来找你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "找我?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这可是为数不多的假期哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "所以才要抓住这点时间好好利用", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "其实我前几天做了功课", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "有没有兴趣陪我去一趟温泉度假村", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "那可是放松解压的好去处", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我倒没问题,只是资金……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "我全包了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我们什么时候出发", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "呵呵~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "别急嘛,这不是还没放假呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "不过通知下来之后我会第一时间联系你的~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_tete_a", + "0", + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/pm12302.lua b/lua/game/ui/avg/_cn/config/pm12302.lua new file mode 100644 index 00000000..6303c5bc --- /dev/null +++ b/lua/game/ui/avg/_cn/config/pm12302.lua @@ -0,0 +1,1660 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "可可", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "不喜欢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "洗澡……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "脏脏", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "大概是火属性弱水吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "嗯?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "咳咳", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我是说,可可会用火", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不喜欢水也很正常", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "脏的地方用湿毛巾擦擦再吹干就好了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "好!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "杏子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "去", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "抓住她!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "别闹太厉害了哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "魔魔王", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "要", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "怎么", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "拍照", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "嗯?你想学拍照吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "嗯!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "手机里应该有一个和留影器很像的图案", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "点它就能进入拍照模式了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "然后呢?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "在那之后就得你自己探索咯", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "先从拍身边的人和东西开始吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "杏子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "要练习", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "好!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "期待你的照片哦~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "泡泡", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "刚才", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "打了喷嚏", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "飞高高", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好像有画面了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "说起来", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "杏子是怎么认识泡泡的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "杏子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "可可", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_punch_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "面具坏家伙", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "从他们手里救下的泡泡吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_pride_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "原来如此", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不愧是伊西村的侦查小队队长", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_pride_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "杏子……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "被训了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么啦?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "呜", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "杏子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "想", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "魔魔王了……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "和可可", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "一起", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "溜出来", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "迷路了……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "哎呀", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "想我可以用手机聊啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "杏子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "想见你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_comfort_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "杏子要是乖乖和村长道歉", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我会趁顺路的时候来看你的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "杏子会道歉!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这就对嘛", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我会给你带你最喜欢的小零食来的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "可可说", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "她也想要", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "都有都有~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "杏子……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "做噩梦了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "梦到", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "和杏子很像的人", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "好多", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "他们要带杏子走", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "但是杏子不会跟他们走的对吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "嗯……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "杏子喜欢这里", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "杏子不想走", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那就没事了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "既然杏子不想那么做,就不会发生", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "为什么呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "因为噩梦只会吓唬你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你不怕它,它就很弱啦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "这样!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "谢谢魔魔王!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "杏子也不怕", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "魔魔王的噩梦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "杏子会", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "保护你!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "真可靠啊~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_tete_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "杏子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "掉", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "牙齿啦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么掉的?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "村长说", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "换牙", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "吓死了……那就好", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "掉牙齿后", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "要干嘛呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "放枕头下", + "扔屋子顶上", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "放枕头下", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "半夜会有小精灵用一枚朵拉和你的牙齿交换", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "那杏子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "不睡觉", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "要和她玩!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "又要像上次那样不睡觉吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "嗯?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "呜诶", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "杏子错了……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_cry_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "扔屋子顶上", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "嗯?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "为什么呀", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我也不知道", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "但我听一些龙裔和谷风的朋友是这么说的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "魔魔王认识好多人呀!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "她们都掉过", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "牙齿吗", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "没错哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "大家都是这么长大的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "杏子已下线", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "杏子已上线", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "刚刚", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "杏子放好啦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "真棒", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "掉牙就说明杏子在长大哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "真的吗!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "那杏子要", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "掉好多!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不……这个要慢慢来啦……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/pm14501.lua b/lua/game/ui/avg/_cn/config/pm14501.lua new file mode 100644 index 00000000..82bfaf5b --- /dev/null +++ b/lua/game/ui/avg/_cn/config/pm14501.lua @@ -0,0 +1,1800 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "好了,这是我的联系方式", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "之后有什么需要帮助的,你可以随时找我", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你也可以提供家政服务吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "不……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "只是没想到你第一个问题会是这个", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "当然,如果你需要,我个人会为你提供这个服务的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "个人吗?总觉得是某种诈骗手段", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "你猜?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "魔王,你对月亮了解有多少呢?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你是说寓意之类的吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "都可以哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "疯狂?团圆?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我在星塔里读过一些相关的概念。", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "不错", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "星塔里还有一些介绍星象与天文的书", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "书里说月亮永远只会将一面朝向我们", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "另一面则永远隐藏在黑暗中", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "有种捉摸不透的感觉呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不过这三种意象竟能都属于同一件事物……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "那毕竟可是月亮", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_145", + "emoji_comfort_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "花原在你身边的时候总是很开心", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "这么一来,我也就放心了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "你怎么知道我们出去玩了?", + "你在说什么?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你怎么知道我们出去玩了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你、你跟踪我们?!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "那倒没有", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "但我想知道的事情,自然有我知道的方法", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "呜哇,可怕……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你在说什么?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "啊?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "别在意,只是有感而发", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "但你又是怎么知道的?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "我今天是商店的店长,你还从我手里拿走了一瓶水", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "!!!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那个人是你吗?!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "是还是不是,就留给你判断了~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "【谷风家政提醒您:近期天气晴好,适合晾晒衣物。】", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "【退订请回复“0”,继续订阅请回复“1”。】", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "0", + "1", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "0", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你根本不是谷风家政的人吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "干嘛还玩这一套", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "呵呵", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "偶尔扮演一下也不错", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "1", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你又重操旧业了吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "当然没有,这只是个小小的角色扮演", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "说起来,这条短信我好像在哪里见过", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "在哪里呢?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "……我想起来了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "原来你说的角色扮演,是这个意思啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "花原也给我发过一模一样的短信", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "呵呵,魔王还记得就好", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "如果她那么认真写的短信你都不记得了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "我不会原谅你的哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "有件事我想问你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "你之前在菲莱的时候,有没有见过一个兜售布料的商贩?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "没有耶", + "好像见过?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "没有耶", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你要买布料吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "只是有批感兴趣的布料罢了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好像见过?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你说的心相商店旁边那个布料店吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "不,应该不是那家店", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你想要什么样类型的布料呢?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "说不定星塔里会有", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "那应该不是星塔里能找到的布料", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "不用在意", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "也许时机到了,我自然会找到", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "魔王,你喜欢角色扮演吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sneaky_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "我曾扮演过一家公司的员工假装上班", + "我不知道……", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我曾扮演过一家公司的员工假装上班", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "你真是有情调", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我不知道……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "看小说也算一种角色扮演吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "身临其境地阅读故事,为主角哭又或者笑", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "当然也算", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "其实所有人都喜欢角色扮演", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "可以随心所欲地变成任何人,甚至一遍一遍地重新来过", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "每一次变化,都是一次新的开始", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "最近你在埃摩吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "在", + "不在", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "在", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "在呀,你也在埃摩?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "既然这么巧的话,要不要出来喝一杯", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不在", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我们刚出发离开了,怎么了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "那也太不巧了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "只是刚好路过,还想问你要不要出来喝一杯", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "我知道有家咖啡厅的甜点做得很好吃", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你还真是喜欢甜食", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不过还是下次吧,我看看日历……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "也行,那我们就找个你有空的时间再见", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "魔王,今天有空吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "啊!我知道!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cranky_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "嘘——", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "这可是秘密,不要说出来", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好吧……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "如果有空的话,就来那家甜品店吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "我准备了一份抹茶蛋糕", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "果然是来自谷风的经典口味啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "不仅如此", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "我特地要求师傅额外加了两倍的抹茶粉", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "虽然早就听说你不擅长战斗", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "但没想到会是这种程度的……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "真是抱歉了……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "还是说,这其实是你的伪装手段?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "如果是的话,这般天衣无缝的表演,那真是高超的伪装技法", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "…………", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你太看得起我了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "我想也是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "不过,如果你想的话,我也可以教你点自保的技法", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "训练徒弟我还是挺擅长的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "感兴趣的话可以随时找我", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "魔王,还记得那张秘纹吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "当然记得,你在秘纹上的样子很美丽喔", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "现在有一个小小的问题", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "这上面的人,究竟是我呢?还是我的分身呢?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这是在考验我吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你的分身站在我面前,我都不一定能分辨出来,更何况是画像上的你……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "说的也是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你怎么会问这么奇怪的问题", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "只是在听过那段秘纹之后,回想起来一些事情", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "不过,那真是令人不愉快的记忆", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "那天夜里,站在那片花海里的人,究竟是不是自己呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "记忆模糊之后,就连自己都无法确认了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "啊,抱歉,自顾自说了这么多", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这倒没什么……只不过我听了也帮不上什么", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "愿意聆听就是一种帮助", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "时候不早了,你早点休息", + "0", + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm05_08.lua b/lua/game/ui/avg/_cn/config/stm05_08.lua index 3cb294ce..eace1652 100644 --- a/lua/game/ui/avg/_cn/config/stm05_08.lua +++ b/lua/game/ui/avg/_cn/config/stm05_08.lua @@ -3661,7 +3661,7 @@ return { param = { 2, "avg3_100", - "联合种业的执政官和二把手都没问题,那灰夫人又是怎么回事?灰夫人的靠山到底是谁?", + "联合种业的执行官和二把手都没问题,那灰夫人又是怎么回事?灰夫人的靠山到底是谁?", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm06x5_01.lua b/lua/game/ui/avg/_cn/config/stm06x5_01.lua new file mode 100644 index 00000000..4213a2a1 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06x5_01.lua @@ -0,0 +1,5291 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第一话", + "午夜来信", + "为了招待各方公司代表,并为你和空白旅团饯行,翡冷翠决定在菲莱举办一场晚宴。然而就在晚宴前夕,身为东道主的她却无法出席。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetSceneHeading", + param = { + "23:00", + "猎月", + "2日", + "菲莱银城区", + "????" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_408", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "猎月一日九点三十五分。目标离开酒店404房间,步行至一楼餐厅用餐。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "十点二十分。目标离开餐厅,在大堂休息区短暂停留,随后返回房间。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "十一点四十分。目标在房内进行了一次七分三十秒的通话。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "神秘人", + "内容?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "天气、食物、日常寒暄,没有值得关注的信息。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "通话对象……推测为前段时间离开菲莱的某位花令旅团成员。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "若您需要,我可以沿着这条线索调查一番。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "神秘人", + "没必要,我对这些细枝末节的事情没兴趣。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "那么,以上就是全部报告内容了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "目标不存在接触其他公司的行为,还要继续监视吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "神秘人", + "不用了,我要变更委托内容。行动时间是三天后,没问题吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "没问题。不过,我需要先确定委托内容才能……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "神秘人", + "具体的要求会在通话结束后发给你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_471", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "这就挂断了?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "呵呵,急性子的人,可是会吃亏的哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_297", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_360", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "嗯?委托书发来了,让我看看……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "猎月5日晚,用伪装身份潜入联合种业的晚宴,==RT==在宴会前和目标接触,提出条件……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "……若其拒绝,当场清除。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_001", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "真是一份严厉的委托书呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_002", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "不过,倒是正合我意。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "这样一来,终于能与你相见了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "你是我见过的,最有趣、最奇怪,也是我最猜不透的监视对象。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_494", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "现在,我有很多疑问,等着你亲自解答。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_003_FP", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 30.0, + 30.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "魔王,你究竟是心地善良的救世主?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "还是……如传闻中那样,将会毁灭世界呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "我会亲手揭开真相。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "你逃不掉的", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_505", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哇啊!!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "刚刚那是什么声音?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "尘沙又把气球吹爆了……==W==真是的,为什么每次都要把它吹得那么满啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "005", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "气球当然是越大越好看啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06x5_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "008", + "none", + nil, + 0.3, + -0.02, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "已经,被气球淹没了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "InBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:00", + "猎月", + "3日", + "菲莱银城区", + "酒店大堂" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "尘沙,省着点用,这些气球可都是我们从星塔里许愿来的,很珍贵的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "哎呀!这可是把大家都请来的超豪华宴会,当然要多点装饰,越气派越好!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "达尔茜娅事件后,全诺瓦的公司都把视线投向了菲莱,==RT==以公事或是私人的名义向菲莱派出了代表", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "为了尽地主之谊,翡冷翠决定以联合种业菲莱分公司的名义举办一场晚宴。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + 2, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "对外的说法,是招待代表并促进各方交流;实际上,这也是翡冷翠特意为我们举办的饯行宴——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_110", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_03_008_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "我和空白旅团准备踏上新的旅途,继续寻找孤儿院的线索。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "为此,尘沙正在对幸运绿洲号做全面的保养和维修。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "我们暂时住在了举办晚宴的酒店中,也顺便帮忙布置会场。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "魔王,你的脸色有些差劲啊……是不是太累了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没事,这几天没睡好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "avg_emoji_question", + nil, + 0.3, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "为什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不知道,就是一直睡不着。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "可能是环境突然换了的缘故吧。毕竟平时我们都睡在车里嘛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "明白了。魔王不跟我们一起,就睡不着。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "006", + "none", + nil, + 0.4, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "那我……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shy", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不、不是这个意思!我一个人也能睡着!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "别说我了,倒是鸢尾,最近很忙吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "又要和大家一起装扮会场,又要到处采购。还是稍微休息下比较好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "022", + "avg_emoji_happy", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "没,没关系啦。采购这种事,还是我自己来比较安心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "反倒是几天后的晚宴更让人觉得辛苦,有那么多大人物出席,好紧张啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_music", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "嗨呀,接待那些大人物是翡冷翠和星雁的事吧,我们只管吃吃喝喝就可以啦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,翡冷翠说这也是给我们饯行的晚宴,大家尽情享受就好,不用想太多。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "013", + "avg_emoji_exclamation", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "好!那我的目标是——==W==吃一百块牛排!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_103", + "b", + "008", + "avg_emoji_sweaty", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "会吃坏肚子的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + 2, + 0.8, + 0.05, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + 0.65, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "不好意思,打扰各位了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_question", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "魔王,可以来我的办公室一下吗?我有点事要和你商量。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊,好的。我们走吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "猎月", + "3日", + "菲莱金城区", + "执行官办公室" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + 2, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_music", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "下午好,魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?星雁也在啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你们的表情怎么这么严肃,是有什么坏消息吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "现在还说不好是不是“坏消息”,但总归有些麻烦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "魔王,请看这个。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这是……联合种业总部寄来的信?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "嗯,刚刚收到的加急信,要求我和星雁作为菲莱分公司的代表,去金翎港做述职汇报,汇报对象是——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "玛蒂尔达大监察官", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_002", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 5.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_138", + "联合种业三巨头之一,监察部的负责人,是联合种业里极少数的,==RT==可以直接影响元老院决议的重量级人物。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "011", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "她让我去述职还算是符合规则,毕竟我也是监察部的监察官,但还让翡冷翠去,还偏偏挑了这个时间……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "什么时候?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "两天后,猎月5日,我们预定举行晚宴的时间。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "从菲莱到金翎港的路程不短,就算是请绯瞳传讯的魔女帮忙,路上也至少需要两天。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "嗯,如果要去的话,等下就得出发了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "也就是说,你们没办法参加晚宴了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "在这种向各大公司解释达尔茜娅事件的时候,把你们从菲莱调走……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不太像是巧合啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "的确,我怀疑有人在暗中做局,故意支开我和星雁。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "可即便看穿了,我们也别无选择。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你的意思是……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm06x5_02.lua b/lua/game/ui/avg/_cn/config/stm06x5_02.lua new file mode 100644 index 00000000..235a770a --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06x5_02.lua @@ -0,0 +1,11107 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第二话", + "神秘访客", + "你决定替翡冷翠承担晚宴上最重要的致辞,好让她遵照总部的命令前往金翎港。试穿完礼服后,头脑昏沉的你不小心闯入了一个陌生女人的房间。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "15:00", + "猎月", + "3日", + "菲莱金城区", + "执行官办公室" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "没得选?……大监察官的权力这么大吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "011", + "none", + nil, + 0.75, + nil, + 1.05, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.35, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + 0.95, + nil, + 0.5, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "没错,大监察官有权调查联合种业的任何员工,接到命令的员工必须予以配合。==W==不过,这次的汇报……我觉得未必是她的本意。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "在联合种业总部……玛蒂尔达大监察官是难得的,反对达尔茜娅,支持我们一方的人。==W==我的父亲被陷害时,她虽然没办法推翻证据,却也帮了我和父亲不少的忙。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + nil, + 1.1, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.67, + nil, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "我被降到市场部之后,==W==也是多亏有她的帮忙,才能保留监察官的身份……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + 0.95, + nil, + 0.5, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "在目前的局势下,她应该不会做出这种对我们和菲莱分公司不利的事情。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "难道是有人借她的名义调开你们?==RT==能做到这一步……实力也不可小觑啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + 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false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "既然能确定玛蒂尔达大监察官就在金翎港,==W==和她面对面交谈,就是解决一切问题的最好办法。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我明白了,你们放心去吧,==W==晚宴的事情我和空白旅团会帮忙的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "话说回来,要是让鸢尾知道我们接下来要应付这些大人物,她大概会慌得不行吧——==W==虽然,==W==她完全有能力办好这些。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "魔王,在这种时候还要给您添麻烦,真是不好意思了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "这场晚宴,除了向大家解释达尔茜娅事件的真相之外,其实也是各方势力——==W==包括联合种业总部,对菲莱分公司现状的评估。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "他们要确认的,是菲莱分公司是否稳定,==W==是否有能力维持过去的业务。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + 0.5, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "013", + "none", + nil, + 0.62, + -0.35, + 1.4, + nil, + 0.5, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.55, + -0.42, + 1.5, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "我听到传言,说总部正打算换掉翡冷翠这个“代理执行官”,让元老院支持的人来接管菲莱分公司。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "那位新候选人提出了“菲莱分公司革新计划”——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "简单地说就是降低成本,提高利润,都是元老院喜欢听的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "要是那种东西真落地了,到时候员工们可就得像智慧植物那样,没日没夜地连轴转了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "对方在这种时候把翡冷翠调开,就是想让晚宴出乱子。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "这样一来,就可以用——翡冷翠管理不善的理由,对菲莱分公司进行人事变动了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_idea", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但反过来说,如果翡冷翠不在,晚宴也正常进行,那就说明翡冷翠把菲莱分公司维持得很好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = 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"OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "你说得对。==W==但是晚宴上可能会有些不安定因素混进来。==W==你千万要小心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.7, + nil, + "none", + "OutQuad", + 1.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不安定因素?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "为了争夺菲莱分公司执行官之位,对方除了星雁说的阳谋之外,说不定会对我使用非常规手段。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "本来,我没打算告诉你这些,让你担心。==W==但是,我们离开菲莱后,那些人说不定会把目标转移到你的身上……==W==请你时刻保持警惕。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我在会场附近安排了菲莱分公司的安保人员。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "安保人员?之前的安保不是都跟着灰夫人被抓了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "是的,新的安保人员都是由分公司的工人兼职担任的,==W==他们的经验并不像正式保镖那么丰富。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "放心吧,我都见识过——==W==水道桥上的巨大星骸,==W==会让人产生幻觉的魔物,==W==以及可怕的植物军团了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + 1, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "OutQuint", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_976", + "a", + "002", + "none", + 1, + 0.4, + nil, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + 0.35, + nil, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + 1, + 0.82, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 2, + 0.7, + 0.15, + 1.1, + nil, + 0.5, + nil, + 0.0, + true, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.92, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.75, + nil, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "一场晚宴,哪怕是危机四伏的晚宴,==W==我还是能对付的过来的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那么,晚宴上原定由你进行的发言,我就帮你代劳了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_music", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "记得给我劳务费哦~==W==去菲莱最好的餐厅吃一顿怎么样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "没问题。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 2, + 0.25, + nil, + 0.95, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + 1, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "魔王,==W==菲莱分公司全体员工的幸福就交给你了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,==W==我明白。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "感受到了星雁好强大的决心……==W==她也是如此的关心公司……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + 0.2, + nil, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "none", + nil, + 0.5, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "万一“革新计划”真的通过了……==W==要我三班倒连轴转的话,我就没法睡午觉啦——绝对不行!==W==我的午睡权!必须死守!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "原来是关心这个啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.25, + 0.0, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "002", + "avg_emoji_attention", + nil, + 0.5, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "不管怎样,这封加急信到底是谁寄出的,有什么目的……==W==都必须尽快弄清楚。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 0, + 0, + "3136" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_136", + "翡冷翠大人,您邀请的客人到了。", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_110", + "知道了。我们马上过去。", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 1, + 0, + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "004", + "none", + 2, + 0.6, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + 1, + 0.38, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + 0.95, + nil, + 0.5, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "好了,该回酒店了。==W====RT==我们接待完客人,就得赶紧出发去金翎港了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 2, + 0.3, + nil, + 1.1, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "012", + "avg_emoji_attention", + 1, + 0.67, + nil, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "啊,魔王,==W==衣服选好之后,别忘了拍张照片给我哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?什么衣服?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + 2, + 0.65, + nil, + 0.95, + nil, + 0.5, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_music", + 1, + 0.4, + nil, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我特意请来了一位经验丰富的裁缝,==W==为你量身定制了一套晚宴礼服。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "什么时候——?!==W==不不不,没必要吧……==W==我这件不是也能穿吗…==W==…", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.7, + 0.5, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + 0.45, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + -20.0, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "这是必要的礼仪,所需的一切都已备妥——==W==总之,你没有拒绝权。==W==按你的喜好,选一套最喜欢的吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "16:00", + "猎月", + "3日", + "菲莱银城区", + "酒店大堂" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "002", + "none", + 2, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + 3, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "Tiao", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + " ==PLAYER_NAME==!==W==你总算回来了——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "那位裁缝带来了好多华丽的礼服!==W==我们都看花眼了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "004", + "avg_emoji_star", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "魔王,==W==全都试试吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没必要这么麻烦吧!==W==只是在晚宴上穿一次,随便哪套都行啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "007", + "none", + 2, + 0.32, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "022", + "avg_emoji_resentful", + 1, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "018", + "none", + 3, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "那可不行!==W==一定要选最好的那套!==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "裁缝老师,再拖下去不好吧……选完款式,还得根据体型做微调……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_143", + "a", + "006", + "none", + nil, + 0.45, + -0.25, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 6, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "裁缝", + "不用在意。==W==让客人选到最满意的成品,==W==才是最重要的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_star", + nil, + nil, + -0.55, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_bubble_lp", + 0, + 1, + nil, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "white", + "0", + "OutQuint", + 0.7, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唔…==W==…", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_bubble_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "既然裁缝都这么说了,==PLAYER_NAME==你就试试吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好,==W==好吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "此后,我接连换了许多套礼服……==RT==大家总觉得还不太对,直到——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "aa", + "023", + "none", + nil, + 0.55, + 0.9, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m108", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_157", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_a", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 0, + nil, + nil, + 1.5, + 0.0, + false, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight_flip", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + nil, + 0.8, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 120.0, + nil, + nil, + "avg1_111", + "a", + "006", + "avg_emoji_flurry", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "就、==W==就是它了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.45, + 0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -120.0, + nil, + nil, + "avg1_112", + "a", + "013", + "avg_emoji_star", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "太完美了!==W====PLAYER_NAME==以后可以天天穿这套吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.6, + -0.4, + 1.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 120.0, + nil, + nil, + "avg1_103", + "c", + "004", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "太合适了。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.2, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "021", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "……==W==有这么夸张吗…==W==…", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.02, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + 0.55, + 0.0, + 1.02, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "裁缝", + "您可太谦虚了,这套确实真的非常适合您。==W==那就定这件了吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + 0.5, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "013", + "none", + 1, + 0.25, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "005", + "none", + 3, + 0.5, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "004", + "none", + 2, + 0.75, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "Tiao", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_star", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "tiao2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "鸢尾·尘沙·琥珀", + "好耶!==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.1, + -1.4, + 2.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + -1.4, + 2.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.9, + -1.4, + 2.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + 4, + nil, + nil, + 1.02, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "youzaiLp", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "得救了……==W==被当洋娃娃折腾了好久啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.9} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "aa", + "021", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "回房间把衣服换回去,再收拾一下就吃晚饭吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "我的房间是404号……==W==404,404号……==W==到了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "嗯?==W==是错觉吗……为什么走廊里会有一股……==W==花香……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_165", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "喔呀~有客人来了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.8, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 4.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m19", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "请问您……==W==有何贵干?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02a", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "诶?!这不是我的房间吗", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02a", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02a" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02a" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_happy", + nil, + 0.65, + -0.05, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 25.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "呵呵~您真会开玩笑呢,==W==不过很可惜,这间是我下榻的客房呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuart", + 2.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "您可能是……==W==迷路了喔。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "niunie1", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "仔细一看,==W==这确实不是我的房间……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不好意思,==W==是我走错了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "没关系。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "幸好,我只是在饮茶……==W==要是正好在换衣服,==W==恐怕,==W==就不是一句道歉就能了事咯。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + 0.43, + -0.58, + 1.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02b", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "实、实在抱歉", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02b", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02b" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02b" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_love", + nil, + 0.79, + 0.01, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "开个玩笑罢了。您这身衣服……==W==真漂亮,是要去参加什么晚宴吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02c", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "差,差不多吧", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02c", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02c" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02c" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "呵呵,==W==想必您一定就是这场宴会的主角了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "要不要留下来喝一杯红茶呢?我对那场晚宴也很好奇。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "反正,您的房间距离这里也不远吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flurry", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那个……还是不了,我还有一些紧要的事情要做,误闯房间十分抱歉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "那……祝您一切顺利。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02d", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "谢、谢谢", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02d", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02d" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02d" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02e", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "不多叨扰了,我先走了", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02e", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02e" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02e" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_166", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "aa", + "025", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "我赶忙离开了房间,临走时还特意看了眼门牌号——竟然是“406”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "020", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "奇怪,刚刚我看着明明是404啊,==W==是太累了眼花了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "h", + "009", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "22:00", + "猎月", + "3日", + "菲莱银城区", + "酒店房间" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "一连几天都没睡好,连门牌都看错了,今天必须要早点睡。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "绝不能在晚宴上出洋相……==W==必须得把精神状态调整好……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "020", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "说起来……==W==真的是我看错了吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.3, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_004", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.12, + nil, + nil, + nil, + "none", + "OutSine", + 1.8, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "进房间之前,==W==明明是确认过门牌号的…==W==…", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_197", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 0.7, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "OutQuint", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "020", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "嗯……==W==谁?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + -0.35, + 1.8, + nil, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_165", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "h", + "012", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "推开门,走廊上却空无一人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "唔……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "005", + "none", + nil, + 0.58, + -0.1, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06x5_003_FP", + 0.35, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "我还在疑惑时,一封信从我脚下悄然滑出。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "这是……?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 2.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm06x5_03.lua b/lua/game/ui/avg/_cn/config/stm06x5_03.lua new file mode 100644 index 00000000..a2693797 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06x5_03.lua @@ -0,0 +1,9449 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第三话", + "合作共赢", + "为了确保晚宴能够顺利进行,你决定前往谷风家政雇一位保镖。可前来接待你的,竟是昨天在房间里见到的那个女人——乙叶。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这是……==W==赤裸裸的威胁……!?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "翡冷翠说的没错,的确有人在用非常规手段,调走她后又想吓走我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "025", + "avg_emoji_shock", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "……==W==尘沙、琥珀、鸢尾,她们可能也有危险,得赶紧和大家汇合。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + nil, + "avg_emoji_flurry", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "五分钟后——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "005", + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "close", + nil, + 0.5, + 0.0, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "魔王,都这个点了,是出什么事了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不好意思,打扰你们休息了。==RT==有人在我门口放了这个。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06x5_003_FP", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "007", + "none", + nil, + 0.75, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "==PLAYER_NAME==的照片?还挺好看的嘛。==W==不对,为什么脸上被画了个红叉?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "015", + "none", + nil, + 0.25, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "这是,威胁信?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_vexation", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "恐怕是的。照片背面还写了字——“猎月五日”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "006", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "猎月五日?!后天?不就是晚宴的日子吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "avg_emoji_shock", + 1, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "这,这该不会是什么……==W==“作案预告”吧?==RT==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "很有可能。如果我退出了晚宴,或者没有退出却在晚宴上受到了攻击,引发了骚动,==W==那就做实了翡冷翠没有能力管理菲莱分公司的事实。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.5, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "012", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_vexation", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但为什么要特地发出预告……我也想不通。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "005", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "有看到犯人吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没有,唯一的痕迹就是这封威胁信。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这件事我已经告知安保人员了,他们会加强巡逻,但我觉得……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "既然对方能神不知鬼不觉地塞进这张照片,普通的安保人员也没办法吧,他们之前还只是食品工厂的工人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "diantou", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是这样,并且对方也可能是在声东击西,我们调动安保人员,让对方看出虚实,进而袭击到访宾客,那就更糟了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "023", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "唔,有道理呢,==W==干脆我们来保护魔王好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "话是这么说没错,但是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "有,问题?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "015", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "我们缺乏经验啊,对手是星骸和魔物还好说……但是这种情况,还是拜托专业人士比较好吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "025", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "不过……我们也不知道谁可靠,翡冷翠和花令旅团又都不在,万一雇佣到本来就想混进来搞破坏的人就糟了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "专业人士……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "魔王,这是我的名片,请您收下。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "您要是有任何需要,可以随时联系我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "003", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "023", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "016", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_idea", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊,我想起来了——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "前段时间,我认识了一位谷风家政的女仆,她给了我一张名片。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "女仆?可我们缺的是专业保镖诶?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shy", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊……可能听起来有点奇怪。==W==她确实是个女仆,但是……她应该也很擅长保镖的工作!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_exclamation", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "并且,最重要的一点是——我们完全出于偶然相识,不可能涉入这种阴谋。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "如果大家觉得没问题的话,天亮后我去拜访一下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "既然魔王都这么说了……那应该是可靠的人,我同意。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好,就这样定了,时候不早了,大家快回房休息吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "022", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "020", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "不回房了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "魔王,你不是说这几天睡不着嘛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "014", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "就像,在绿洲号一样,大家一起睡。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "这都是为了魔王的安全!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "谢谢你们的好意……==W==咳咳,那为了安全,大家一起睡吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_flower", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "013", + "avg_emoji_flower", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "004", + "avg_emoji_flower", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "023", + "avg_emoji_sleepy", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "有她们陪着,的确会安心许多啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "第二天,顺着花原名片上的地址,我们来到了谷风家政的办事处", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_111", + "a", + "013", + "none", + nil, + 0.35, + 0.05, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.65, + 0.05, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "尘沙和鸢尾本想一起过来,但我拜托她们留在酒店那边,帮忙检查安保漏洞。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "11:00", + "猎月", + "4日", + "菲莱银城区", + "谷风家政外" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "谷风家政这地方也太难找了……==W==不过,好漂亮的房子啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "007", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_speechless", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "琥珀?怎么这么严肃……==W==出什么事了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "有人,跟踪。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "真的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "气息消失了……是察觉到了吗?==W==好像……是很强的人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "总之,我们先进屋吧。里面更安全一些?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 30.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "正当我准备敲门时,门却自己打开了", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_outside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_200", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "哦?我还以为是谁呢……==RT====W==原来是您啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎、怎么是你?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "003", + "none", + 1, + 0.15, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_question", + 1, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "嗯?我们不就是来找她的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不,虽然……不是这位……但……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + 0.5, + -0.15, + 1.2, + nil, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "有劳您亲自来一趟,快请进。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_504", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "初次见面,请多关照,我是乙叶,谷风家政菲莱分部的总管。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "好巧啊,昨天才见过您,没想到今天又见面了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "008", + "none", + nil, + 0.15, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_question", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "昨天?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我一时疏忽,看错门牌误入了她的房间……==W==实在抱歉,见笑了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + "010", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵,请别放在心上。虽说确有些惊诧,不过也算是个愉快的邂逅。==W==那您今日莅临,又所为何事呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "贵公司的成员花原,之前给了我一张名片。我想找她聊聊女仆服务的事情,不知道是否方便?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "花原啊……==W==她最近在外执行任务,恐怕无暇抽身。若有要事,您可直接与我详谈。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "003", + "none", + nil, + 0.2, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "我们需要保镖。最厉害的保镖。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "了解了。==RT==非常荣幸您选择了谷风家政,我们一定不会辜负您的期待。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "为了感谢二位的信任,我特地准备了一份薄礼,还请笑纳。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "百闻不如一见,请跟我来吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_126_005", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "乙叶带我们来到了庭院,两个佣兵模样的人被绑在一起,看起来已经昏过去了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这是?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_126_005", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "这两位不明人士似乎一路在跟踪您,我替您解决了她们。==RT====W==就当是送给二位的“见面礼”吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "难道,刚才气息突然消失,是因为……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵,举手之劳。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_297", + 1.0, + true + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "103" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "乙叶,很强", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "在那么短的时间里,悄无声息就解决了两个人。", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "还能若无其事地带走昏迷的她们,在门口迎接我们。", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "确实很强。", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "强得……有些恐怖。", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "回到正题吧,请问客人,是何事需要有保镖呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "其实是这样……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "我向乙叶解释了昨晚收到威胁信的事", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "原来如此……==W==总之,您需要一位可靠的保镖,在暗中保护您的安全。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是的,今天多亏了您出手,解决了跟踪我们的人,非常感谢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵……==W==您不会觉得,这件事就到此为止了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.1, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.1, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "008", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "什么意思?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.1, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "这两个人……我稍微审了她们一下,但她们始终没有招供。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "若是普通的帮派成员,至少也会吐露一些信息……她们的雇主一定十分严格,不会轻易善罢甘休的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "您的人身安危依然存在着威胁……==RT====W==此时掉以轻心,可是大忌。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "依你所见,我还是得找个保镖?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "正是如此。不光是做保镖,还要将幕后黑手一并挖出才行……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "可是……花原在外执行任务,还有其他推荐的女仆吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "您看吾辈如何?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "帮我们解决了跟踪的人,已经很麻烦你了。再说了,你一个谷风家政的总管,来给我做私人保镖,这也太……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m62", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵,我说过了,那只是个“见面礼”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我听说,您在一次任务中帮助花原脱险,还替她掩盖了身份。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "算是吧……但依照花原的实力,解决那些混混也不是问题,我只是做了份内之事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "谷风家政对主顾们一向是关怀备至,服务周到的……反过来,若客人对吾辈有恩,吾辈也应倾其所有报答客人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "其实……我作为菲莱分部的总管,本就打算登门拜访您。==RT==今日在这里等到您,真是缘分呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "所以,昨天你住在我的隔壁,难道是为了找我?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "正是如此,可惜昨天与您相见太过突然,我又临时有事,只能先离开了酒店。==RT==没能正式结识您,实属遗憾。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "这个“保镖”的委托,就当作是我的谢礼吧。==RT==我不会收取任何费用,相对的——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "除了您和“空白旅团”之外……您不可以向任何人透露,我给您免费当保镖这件事。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "如果让其他人知道,谷风家政的总管居然愿意免费出勤……那我们以后的生意可不好做了——==W==也就是说,您这回,只能当作“特例”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,我明白了,我会保密的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_shy", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵,能与大名鼎鼎的“魔王协议”首席执行官共事,是我莫大的荣幸。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "毕竟……您的事迹,我也有所耳闻。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不管你听过什么传闻……==RT==总之,你愿意接下这个委托就好。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "委托内容很简单——直到晚宴结束,保证我平安无事……==RT====W==我的安全,拜托你了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "JuGong2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "承蒙您的信任……这次的委托,一定是一次互利互惠的合作。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_109", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "送走了新客人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "也该去探望一下“故人”了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false, + 0 + } + }, + { + cmd = "SetSceneHeading", + param = { + "13:30", + "猎月", + "4日", + "菲莱银城区", + "谷风家政地下监牢" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "你来了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "把我眼上的布解开,立刻放我出去!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "别急啊,朔小姐。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "好戏才刚刚开始。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm06x5_04.lua b/lua/game/ui/avg/_cn/config/stm06x5_04.lua new file mode 100644 index 00000000..07d8e08e --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06x5_04.lua @@ -0,0 +1,10069 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第四话", + "故地重游", + "翡冷翠带来了坏消息——名为“沙蝎”的精锐雇佣兵团准备破坏晚宴。你还在庆幸自己雇了乙叶当保镖,却不知道,这正是圈套的开始。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "13:30", + "猎月", + "4日", + "菲莱银城区", + "谷风家政地下监牢" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "既然知道我是谁,那你应该很清楚自己在做什么蠢事吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "明知道我是菲莱分部的总管、谷风家政未来的首领,竟然还敢绑架我……==W==真是胆大包天。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + 0.35, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "只听信几句虚无缥缈的承诺,就被人骗得团团转,心甘情愿地化为丢出去就没打算收回来的苦无,还因此洋洋自得。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵,这的确是谷风家政的一贯作风。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "003", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "别装的好像很了解我们一样。直说吧,你要多少赎金?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "一开口就是朵拉啊……==RT====W==不愧是那个人培养出来的接班人,和她完全一致呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "你……认识首领?!==W==你也是谷风家政的人?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.5, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "不对,我以前从没听过你的声音。==RT==所以,你要么只是道听途说,要么就是故意变声,怕我认出你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "无论如何,你的阴谋都不会得逞的。==RT==我们的人,马上就会包围这里。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "不管你是谁,你和你的同伴都看不到明天的太阳了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "同伙?呵呵……我可是一个人来的哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "什么?你一个人闯进了谷风家政的地盘,还把我带出来了?这绝不可能!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "没有那么麻烦,我们此刻就在谷风家政的地下监牢里,我顺便借用了一下。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "你不觉得空气里的味道很熟悉吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "不……这不可能。==W==其他人呢?!难道都被你给……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "其他人,我没见到哦。==RT==现在这座宅邸里,只有你我二人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -60.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵,所以才会这么安静,不是吗?==RT==就连你心脏狂跳的声音,我都听得一清二楚呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "不必害怕成这样。机会难得,让我们享受当下这段独处的时光吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "你……你究竟是什么人?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我是谁根本无关紧要。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1285", + "a", + "008", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "你只需要记住一件事。明天,谷风家政就会土崩瓦解——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我打算借你们的手,除掉一个人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_017", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -90.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "届时所有证据都会指向谷风家政的高层,他们将会身败名裂,成为众矢之的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "等到他们在这片大陆上再无立足之地,便会开始互相推诿、争相出卖彼此,最后一同坠入地狱。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.1, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "这就是他们的报应。早就该偿还的报应。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "你的确是个相当了得的高手。不过,你的计划是不会成功的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "我们经历过无数次的困难和磨练,这次也不例外,我们一定能携手共渡难关。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "那我们……就拭目以待吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "下次,我会带着好消息再来登门拜访。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "对谷风家政怀有如此浓烈的恨意,而且还有那般身手……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "难道是那个人……==W==不,不可能,她怎么敢回来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_109", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "猎月", + "4日", + "菲莱银城区", + "谷风家政" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "012", + "none", + nil, + 0.55, + nil, + nil, + 0.0, + 0.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "难得的故地重游……==W==我却没有任何怀念的感觉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "浮现在心头的,只剩下满满的厌恶。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "看着她们懵懂无知的样子,仿佛看到了当年的自己……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "九小时前", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "a", + "005", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "avg_emoji_music", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "早起训练是正确的选择。等会儿大家都起床了,免不了一番吵闹。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 0, + 0, + nil, + nil, + 1.0, + 0.5, + true, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "不对,==W==这股味道……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "008", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 5.0, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -5.0, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -5.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "008", + "close", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + -5.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "有、有贼人……!==W==得赶紧通知大家……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutBack", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "close", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutBack", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "avg_emoji_attention", + 3, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "咦?你比我想象的要顽强一些,一发麻醉魔法下去竟然还能说话,那就再补上一枪吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + 5.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -100.0, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.3, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 2, + 2.5, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "咕——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_164", + "shake_L", + false, + 0.8, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "16", + "Linear", + 0.5, + true, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.4, + 0.01, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + 0.0, + nil, + 1.0, + 1.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "朔小姐。我要借你的身份一用,先向你道个歉了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "005", + "none", + nil, + 0.45, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "什么,紧急出差任务?!==W==我还想着今晚回来好好泡个澡呢……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_203", + "a", + "004", + "none", + nil, + 0.8, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "avg_emoji_sweaty", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_203", + "别抱怨了,动作利索点。赶紧把行李都收拾好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "005", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "avg_emoji_love", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "没关系,我全都已经整理好了。清点一下就可以随时出发。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "010", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "师、师父——!==W==你真是我的大救星!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "007", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg1_164", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "avg_emoji_question", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "朔小姐,不和我们一起去吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "嗯,我留下来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "那就辛苦你了,==W==注意安全。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "嗯。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_203", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "真是的,师父好心提醒,她还是那副冷冰冰的样子。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "009", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "avg_emoji_attention", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "唯咲、秋葵,我们走吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "时隔多年,我们终于又面对面说上了话。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "要是再多说几句,会不会被她察觉到我的身份呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "当年的不告而别实属无奈,是我对不住她……这几年她一定过得很迷茫吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "要是有人能代替我陪在她身边,为她分忧就好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_017", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + -100.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "等谷风家政覆灭,我们就能光明正大地重逢了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "希望那一天能早日到来……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "16:00", + "猎月", + "4日", + "菲莱银城区", + "酒店房间" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "010", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "回到酒店后,我把在谷风家政发生的事情告诉了尘沙和鸢尾。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "并叮嘱她们对外保密,绝不能透露乙叶担任我保镖的消息。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "500ms", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "020", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "嗯?翡冷翠打来的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 2, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "魔王,现在方便说话吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没问题。出什么事了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我托人调查到了一些事情。==RT==有人高价雇下了沙蝎佣兵团,准备在晚宴上发动袭击。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "沙蝎佣兵团?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "他们来自沙漠之城米拉什,是一个非常有名的精锐佣兵团。==RT==只要有人付得起高额报酬,他们不惜采取极其残忍的手段。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "他们的雇主是谁?会是把你们从菲莱调走的那个人吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "可能性很高,我会顺着这条线索查下去的。==RT====W==魔王,请多加小心,沙蝎佣兵团可不是吃素的。==RT==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯。目前我这边没有发现异常,我会通知大家加强警戒。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "018", + "avg_emoji_happy", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "看来今天去找乙叶当保镖,是个正确的选择。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "对了,你认识谷风家政的人吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "谷风家政?==W==我倒是见过一次她们的菲莱分部总管。好像是叫……朔吧。有次受邀参加一位贵族千金的婚礼,我们偶然被安排在同一桌。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "朔……?难道不是乙叶吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是个什么样的人?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我们只是简单寒暄了几句,具体情况我不大清楚……只记得她举手投足间,有种贵族般的优雅气质。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_vexation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "奇怪了。听着和乙叶完全不吻合。==RT====W==不过,也有可能是中途换过人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_idea", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "怎么突然提起谷风家政了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "之前有结识过一位谷风家政的女仆,只是顺便问问而已。", + 0, + nil, + nil, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "31", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "那我给你个忠告。最好不要跟她们扯上关系。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_017", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "具体的我也不太清楚,但谷风家政只成立了十几年,就与许多名门和公司建立起了紧密的关系。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "她们背后必然有十分强大的靠山。==RT==但这么多年过去,没人知道她们靠山的真身,这点就很危险了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "flatlands_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "但正因为底细不明,才让人觉得颇为诡异。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "明白。我会小心的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我联系了帝国卫队做晚宴安保的补充,多少应该能帮上一些忙。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "非常感谢,晚宴的事宜就交给我们吧,你和星雁也要多保重。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_3", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "唉,我还是有点不放心。万一你那边有危险,我也没办法第一时间知道。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "明明是我拜托你帮忙,现在却连基本的人身安全都保障不了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "要不然,我们来定个暗号吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "暗号?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你可以随时打给我,如果一分钟后我还没接,或是接起来就挂掉了,就意味着这边“出事了”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "flatlands_daylight", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "明白了,请把红宝石和蓝宝石也加入到这个“暗号”里,如果你没接她们的联络,她们立刻会调动菲莱分公司所有的力量来救你。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "如果你没接我的联络,我会向总公司低头,请求他们的支援。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "说的有点太吓人了,向总公司低头什么的,那我们不就白努力了,你在菲莱的事业,你改变菲莱的梦想也……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "没有你的事业和梦想,没有意义。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "咳咳,别那么紧张,事情不会走到那一步的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "总之,有情况随时联系。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "敌人,会藏在哪里呢?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "明天就是晚宴了……但愿一切顺利。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "呼……==W==魔王,我可是认真的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetSceneHeading", + param = { + "23:00", + "猎月", + "4日", + "菲莱银城区", + "????" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "002", + "none", + nil, + 0.55, + 0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "最终确认,按计划穿过南边的巷子,从后方接近目标地点。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_237", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "今晚的任务只有侦察。摸清护卫数量、巡逻路线和出入口位置,绝不能打草惊蛇!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "004", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1287", + "a", + "004", + "none", + nil, + 0.45, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "收到!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop_2_w", + 0, + 2, + nil, + nil, + 2.0, + 1.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "OutCubic", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "002", + "none", + 4, + 0.5, + 0.0, + 1.3, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "close", + nil, + 0.8, + -0.05, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "——!!谁——?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_322", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + 0.05, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "InCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + 1, + 0.9, + -0.4, + 1.3, + nil, + nil, + nil, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_250", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 2, + -5.0, + nil, + 2.0, + 0.3, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_250", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 0, + 0.0, + nil, + 2.0, + 0.3, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_250", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 0, + 5.0, + nil, + 2.0, + 0.3, + true, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "呃啊——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "005", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1287", + "a", + "005", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + 0.01, + 0.95, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "close", + nil, + nil, + 0.01, + 0.95, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + 0.01, + 0.95, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我盯上的猎物,可不打算拱手送人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "魔王,明天见。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "不过,在那之前……==W==我先去欣赏一下你可爱的睡颜吧。呵呵……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_music", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm06x5_05.lua b/lua/game/ui/avg/_cn/config/stm06x5_05.lua new file mode 100644 index 00000000..0e9b9fae --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06x5_05.lua @@ -0,0 +1,9392 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第五话", + "围猎", + "晚宴即将开幕,各方公司代表齐聚一堂,沙蝎雇佣兵团也完成了战斗部署。你在“尘沙”的引导下前往会场,却忽然察觉到一丝异样。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:00", + "猎月", + "5日", + "菲莱银城区", + "酒店大堂" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "呼,不紧张,不紧张……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_216", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "镜头调好了吗?那我们就开始吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "009", + "none", + nil, + 0.55, + -0.45, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "观众朋友们,晚上好!==RT==我是《菲莱速报》的驻场魔女,奥菲尔。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "我现在来到了备受瞩目的,菲莱商界联谊晚宴现场。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 1, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_128", + "距离晚宴正式开始还有一个小时。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_151", + "a", + "002", + "none", + nil, + 0.6, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_128", + "各大公司和组织的代表正在陆续入场,会场的气氛相当热烈。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "close", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "机会难得,让我们先去突击采访几位来宾,==W==听听她们对此次晚宴的期待吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "006", + "none", + 1, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "020", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_341", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "024", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_216", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "哦~这边是恩赐意志的代表!==W==可以麻烦您对本次晚宴发表几句感言吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + -100.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "不好意思,我只是个刚转正的新人啦~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "这么正式的采访还是得交给资深员工。==W==您说是吧,菈露前辈?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "024", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "avg_emoji_music", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "027", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "哎呦,好痛!==W==干嘛戳我!害得我薯条都掉地上了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "009", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "菈露前辈,您可是代表恩赐意志出席的~人家还等着你的感言呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "呃……感言?==W==薯条炸得不错,香脆可口,要是能再多放点盐就完美了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "023", + "avg_emoji_music", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "啊!不对不对!!==W==刚刚那段全掐掉,别播出去!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "011", + "avg_emoji_flurry", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_471", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "咳咳。==W==我谨代表恩赐意志,预祝本次晚宴取得圆满成功。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "026", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "这就……==W==没了么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "014", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "013", + "avg_emoji_music", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "没错,说多错多,在正式场合发言得更加谨慎,懂吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "她是在随口糊弄,还是真有大智慧啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "采访?抱歉,我没什么好说的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "003", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "我来代为回答吧。==W==我是联合种业的监察官松鸦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "谢谢您!==W==贵公司菲莱分部的代理执行官,翡冷翠小姐似乎缺席了……==W==请问,这是出于什么原因呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "恕我无可奉告。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "那么换一个问题,也是大家最关心的……==W==联合种业菲莱分部的下一任执行官,会在何时公布人选?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "无可奉告。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "avg_emoji_vexation", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "联合种业内部的问题,一律无可奉告。我要是敢乱说,上面的大人物可饶不了我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "33", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "在宣传上,将来如果你们报道上有偏差,你们要负责的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg3_128", + "a", + "012", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "好可怕……==W==谢谢您,那我没什么要问的了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_125", + "a", + "004", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_124", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_125", + "采、采访?!==W==可以让我们顺便打个广告吗?==W==唉,不行啊……==W==那好吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "011", + "avg_emoji_flower", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "013", + "avg_emoji_sigh", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "005", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "009", + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "总之,不管谁当执行官,==W==渊海星融都敞开大门为您提供融资服务!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "013", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_151", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "苍梧一向与菲莱保持着友好往来。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "在此,我代表苍梧城,将继续与菲莱分公司保持密切交流,推动双方在贸易、文化等领域的合作持续健康稳定发展。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "006", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "太好了,总算有段能用的节目素材了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "004", + "avg_emoji_attention", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "对了,麻烦借用一下你的扩音神器,我想找个人,我们走散了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + 1.0, + "avg1_152", + "a", + "007", + "close", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_152", + "师姐,我回来了!这里竟然没有热水喝!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_152", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_152", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + nil, + "avg_emoji_question", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_152", + "我能画个符,自己烧一壶吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "003", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "a", + "007", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "我、我真的能代表帝国卫队发言吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "我是从埃摩临时调来的骑士侍从缇莉娅,能为晚宴安保出一份力,我深感荣幸……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "等等,是谁在那边点火?!==W==那根蜡烛不能动啊——!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "009", + "avg_emoji_exclamation", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_161", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_216", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "哈哈,看来这段又得掐了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "目前能用的素材还远远不够,剩下的得在晚宴上想办法拍完!==W==先休息一会儿吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + 1, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "b", + "003", + "none", + 2, + 0.65, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 1, + 3.0, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "012", + "avg_emoji_shock", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "哎呀,不好意思!我没留意到身后有人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + "none", + "InCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "啊,这身制服……您应该是天穹保险的人吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "我们是《菲莱速报》节目组的,我是驻场魔女奥菲尔,请问可以采访——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "不行。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m107", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "你刚刚拍到我了?你最好马上删掉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "012", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "没、没有,我们还没开始拍呢……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "010", + "close", + 1, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "真的吗……?你最好不要骗我。被我发现的话,可不会有什么好下场。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "不敢不敢……!明白,那我们就不打扰了,告辞~!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "呵呵,算你识相。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "啧……就为了潜入晚宴,还搞了个麻烦的假身份。那个老东西真是够谨慎的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 4.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神秘人", + "如果宴会开幕之际,魔王照常现身,那就意味着我安排的第一位杀手失败了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神秘人", + "到那时,就轮到你这个候补出手了——直接解决掉魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "竟然让我给别人收拾烂摊子?也太大材小用了吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 1, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 600.0, + nil, + 4.0, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + 0.8, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 4, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神秘人", + "并非如此。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神秘人", + "哈萨娜,正因为我信任你,以及你麾下沙蝎的实力,才会把最后一道保险托付给你们。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "神秘人", + "事成之后的报酬,足够你养活手下的人好几年。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetStage", + param = { + 0, + 3, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "哼,朵拉我可一点兴趣没有……==W==只要能让我痛痛快快地大闹一场就行。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "002", + "none", + nil, + 0.55, + 0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Comment", + param = {"对讲音"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "close", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "报告团长大人,这里是弥尔沙~==W==第一、第二、第三小队均已就位,请指示!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 1, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_210", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "知道了。发现目标了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "暂时还没有,已经派人去各楼层搜查了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "乙叶呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "也没有……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "守卫人数比预想的还多,没办法放开手脚开展行动啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "哼,肯定又是那个女人在搞鬼。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "008", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "昨天晚上,我们的一支小队被打晕了挂在温室里,的确是那个女人的手法。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "哼,鬼鬼祟祟的家伙,早晚我会抓住你的狐狸尾巴。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "算了,这些人也够了,隐蔽好,随时准备行动!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "002", + "avg_emoji_music", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "收到收到~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "004", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "大家听到了吗?潜伏好,只要魔王一出现,我们就开始行动。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.3, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "004", + "none", + nil, + 0.15, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1287", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1288", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1288", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沙蝎佣兵们", + "收到!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1288", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "InSine", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + 200.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "004", + "none", + nil, + 0.4, + 0.75, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + 0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "这群蝎子,竟然还在盯着魔王不放,似乎也猜到我的存在了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "为了不让他们打扰我和魔王的好戏……==W==我得换个花样了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_166", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:20", + "猎月", + "5日", + "菲莱银城区", + "酒店走廊" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "呼,演讲稿都背熟了。==W==没问题的……我应该……能做到的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "023", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "005", + "none", + nil, + 0.3, + 0.0, + 1.0, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.35, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + " ==PLAYER_NAME==,你终于出来了!我等了你好久啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "抱歉久等了,最后又确认了一遍演讲的稿子。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "怎么就你自己,琥珀和鸢尾呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "她们被拉去会场帮忙了。现场来了好多人,听说还有绯瞳传讯的魔女在到处采访呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "013", + "avg_emoji_star", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "==PLAYER_NAME==穿礼服的样子,无论看多少次都不会腻呢~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "021", + "close", + 1, + nil, + -0.25, + 1.4, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "我倒是希望以后能不穿就不穿了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "014", + "avg_emoji_music", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "比起这种灯火辉煌的场合,我还是更喜欢在星塔里冒险和许愿呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "现在的生活也不错嘛。而且,星塔里可没有免费的能量沛沛能随便喝。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "020", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + 2, + nil, + -0.15, + 1.2, + nil, + nil, + 1.0, + "stop", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "怎么突然停下来了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "你不是尘沙。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.2, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_symbol", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "诶?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "005", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你是谁?你把尘沙怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "你在说什么啊?我听不懂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "尘沙最喜欢爬星塔了,她才不会因为这个原因就安于现状。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "比起那些别人免费供应的,她更喜欢我们从星塔里亲自许愿得到的能量沛沛。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 350.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.3, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + -2.0, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "仔细看的话,你握剑的姿势很僵硬,看上去不像是用惯了剑的人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "哎呀,这么快就被你看穿了……==W==眼力真不错,对同伴观察得很仔细呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "那就先说声抱歉了,魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "018", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这、这股香气……这个人是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "乙叶!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm06x5_06.lua b/lua/game/ui/avg/_cn/config/stm06x5_06.lua new file mode 100644 index 00000000..dc55da18 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06x5_06.lua @@ -0,0 +1,9992 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第六话", + " 此即约定", + "面对乙叶的胁迫,你仍坚持要出席晚宴,绝不能让菲莱的未来毁于一旦——这是你与翡冷翠之间的约定。权衡之后,乙叶决定为你效力。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:30", + "猎月", + "5日", + "菲莱银城区", + "????" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "010", + "close", + "jushou2", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "咳咳、咳咳咳……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + -2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "016", + "avg_emoji_think", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这是哪里……这个房间布置……我还在酒店里吗?==RT====W==可恶,被绑的好紧,完全动不了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "016", + "none", + "chijing", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.35, + 0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "醒过来花了五分二十秒。==W==不错,符合预期,魔王你的身体很健康呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "016", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "乙叶!你这是做什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "说起来,想抓到你还真是困难呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "我在走廊里放了可以让人放松精神的熏香,又买通服务员偷偷更换了门牌和门前布置。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_004", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "结果你进屋后竟然目不斜视地跑走了,速度快到差点撞上把门牌换回来的服务员。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "16", + "Linear", + 0.0, + true, + "AvgStageEffect_fade_left", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "003", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "003", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "003", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "晚上想要接近你,结果你的伙伴每天都拥簇在你的身边,根本找不到机会。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -90.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "004", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "最后易容成你的伙伴,想把你和平地骗到这里,还被你识破了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "尘沙在哪里?你为什么要扮成她的样子?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "这个你大可放心,尘沙小姐正在晚宴会场忙碌。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "至于我为什么要扮成尘沙小姐的样子……==W==也是出于无奈。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "如果有人看到我在酒店里,难免会生出多余的事端。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "多余的事端?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "盯上你的可不止我一个。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "所以,我只能先下手为强。这里很安全,谁也没办法来妨碍我们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "有人托我给你带个口信:", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "“立刻从宴会上消失,离开菲莱,今后不得插手菲莱的任何事务。”", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "“只要你听话,自会有一笔辛苦费到账——我们愿意付你五亿朵拉,够你和朋友们舒舒服服过完下半辈子了。”", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "否则……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_494", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "你就只能永远留在这里了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "永远。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……==W==原来如此。你就是那个幕后主使派来的刺客是吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m104", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_happy", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "既然这样,那为什么不早点把他的要求告诉我?你明明有无数次机会的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "那是因为……==W==我想要看清你这个人的本质。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "看清我……?", + 0, + nil, + nil, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "时间差不多了,请做出选择吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "你只需点点头,后面的事宜就会有专人来处理,我可以保证你们一路顺利出城。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "这么优渥的条件,可不是在路边随随便便就能捡到的哦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "确实。你说得对。", + 0, + nil, + nil, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "那这么说——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我拒绝。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "为什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "对我来说,这根本不是一个选择。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 90.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "首先,我向翡冷翠承诺过,一定会出席晚宴,并且代替她发表演讲。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_04_003_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "其次,在这几个月里,我在菲莱得到了许多朋友的帮助。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_04_001_c", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "与志同道合的伙伴签订了契约。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_012", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "而且,菲莱前段时间发生的动乱,我也有一份责任。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_vexation", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "甚至还有同伴为了保护我而受伤。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "33", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "因此,我绝不可能背叛她们,亲手斩断我们的羁绊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "况且菲莱目前的局势尚未稳定,在这种关键时刻,我身为魔王协议的首席执行官,怎能置身事外。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "jushou2", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我有责任,让菲莱和菲莱分公司恢复和平的样子,我绝不能容忍大家的幸福被破坏。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵呵呵呵……精彩精彩,我都听入迷了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "close", + nil, + nil, + -0.45, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "但是,应该不需要我重申一遍你的处境吧?拒绝,就意味着死亡哦?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "嘴上说的倒是慷慨激昂,可只要人没了,就没有任何意义。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "有的。意义……==W==是有的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "什么样的意义?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我可以挺起胸膛,向我的同伴们证明我遵守了约定。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "原来如此,我已经看清了。你本人和我调查到的资料完全一致呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "资料……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "你身为首席执行官,行动上却完全不像个持有恩赐印章的大人物……真是让人捉摸不透啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我再举一个可能性吧。==W==你所说的——“约定”,就算你愿意为此赌上性命,可对方呢?她可不见得一定会遵守这份约定吧,你能保证你们永远在一条船上吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我相信,我的同伴。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "是这样吗?顺便一提……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "你的同伴——翡冷翠小姐,也会收到同样的条件。==RT==你觉得她会不会选择从菲莱抽身呢?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "她能在联合种业爬得那么高,肯定是个聪明人,那么,她应该不会拒绝这么划算的条件。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + 0.25, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "唔,翡冷翠的联络?==RT==有趣,你的手机果然如我观察的一样,可以和别的城邦的朋友通话。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我刚刚怎么说的来着?人家大概是打过来跟你道别的吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_007", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "还等什么,赶快接呀,你们可以好好谈谈了。==RT====W==当“约定”被轻易打破时,你会露出什么表情呢?真期待啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "另外,你的性命在我一念之间。最好别跟我耍什么花招哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "很遗憾,你的那些妄想恐怕实现不了。==RT==不过,能和翡冷翠通话,那倒是再好不过。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "flatlands_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_dust_2_b", + 0, + 0, + nil, + 5.0, + 2.0, + 0.0, + false, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "太好了,魔王。你终于接电话了。我担心你是不是也出事了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "012", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "也?你那边怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "刚才,我和星雁被一群黑衣人给围住了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "带头的男人说,只要我辞去菲莱分公司的工作,完全退出菲莱,等事情都办妥后就会付给我们每人五亿朵拉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "那真是极好的条件啊。如果我是你,会立刻答应下来吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "哈哈,别说笑了!我怎么能把菲莱的未来,交给一群来历不明的家伙。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "022", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "我就知道你会这么说。==RT====W==你那边一直有爆炸的声音,有人在追杀你们吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "嗯,不过我们已经突破包围了。现在正要去和玛蒂尔达大监察官汇合。==RT==看起来,大监察官也被人蒙蔽了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "太好了。==W==不用担心我,等你们安定下来了再联系吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "嗯,魔王要是遇到什么事也请立刻联系我。咱们回头见。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_007", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_happy", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你猜的可真准啊,看来我的同伴已经“欣然同意”了你们的交易,正打算享受优雅人生呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "你的这些个同伴也是一帮怪人啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是吗?不过,“怪人”这个词可能不太准确。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "魔王协议的成员也好,还是与我相识相知、认可彼此为同伴的人也罢,所有人都会遵守约定。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "avg_emoji_love", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我坚信大家的契约精神,所以才会赌上自己的性命。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我所见过的执行官和公司干部,个个都是睁开眼睛就在权衡利弊、计算得失的人精,无一例外。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你说的权衡利弊、计算得失,我也一样会评估啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "只是对我来说,“遵守约定,建立信任”,远比算计那点微不足道的得失重要得多罢了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "所谓信任,建立起来很难,但崩塌只在一瞬间。所以才尤为可贵,不是吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "你嘴里怎么那么多冠冕堂皇的大道理,也就能去骗骗那些涉世未深的小鬼了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是吗?我看你听得挺开心的。==RT==总之,你那雇主提的条件,我和翡冷翠都拒绝了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我的同伴不会打破约定。我也相信你也是一样的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "哈?什么意思,你在说什么梦话?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我们不是约好了吗——“在晚宴结束前保护我的安全”。==RT==这个约定,你还没有打破呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "那不过是我随口编的谎话,你还真的当回事了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "确实……==W==你从一开始就带着别的目的接近我,满嘴都是谎言。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但目前为止,你只是把我绑了起来,并没有对我和我的同伴造成任何实质性伤害。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你不仅干掉了那些跟踪我们的雇佣兵,==RT==据我所知,你昨晚甚至还打晕了一帮沙蝎,保护我的安全。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_star", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "说明你何止是个称职的保镖,完全是我的守护神啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "那顺着你的歪理继续说,我又为什么要把你绑起来呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这个嘛……就当是我的个人爱好吧。==W==谢谢你满足了我的爱好,乙叶。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_shy", + "niunie1", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "哈?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "…………==W==我已经说得够多了,现在也轮到我问你个问题了吧,我只有一个问题要问。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_attention", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "你是问……我的雇主是谁吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不,我不关心这个,翡冷翠很快就能查个水落石出。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我在乎的是——==W==乙叶,你把花原怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.3, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "……?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我没在谷风家政见到她。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "还不仅如此,那里除了你之外一个人都没有,你到底做了什么手脚?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "005", + "none", + 2, + 0.8, + -0.1, + 1.4, + nil, + 0.6, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "花原……?!==W==你和花原,不,==W==你和那个女仆关系有那么好吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "close", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "据我所知,你们不过一面之缘,为什么要如此担心那个女仆呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "jushou2", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "虽然只是一面之缘,但我们曾帮助过彼此。如果是因为我要去找她,你才去袭击了谷风家政,那我自然也有责任。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "真是好笑。你的性命危在旦夕,却还在关心只见过一面的陌生人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "你难道是恩赐意志的传说中的“圣人”吗?今天让我见到活化石了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这次的事件是我和你雇主之间的矛盾,与谷风家政无关。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "可如果因此牵连到无辜的人,置她们于险境之中,我是不会原谅你的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "......", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "万一……==W==万一那个小女仆其实和我串通一气给你设套呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "花原不是你说的那种人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "不是那种人?你又对她了解多少?==W==谷风家政的女仆……无一例外,从小就活在无尽的阴谋和沉重的责任之中。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "仅仅是一面之缘,你就无条件信任她,未免太轻率了吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我这个人没什么能拿出手的能力,但我对自己看人的眼光还是有信心的。花原是个值得信赖的人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "而且不知为何。明明被你五花大绑,可我却从你身上感受到了一股和花原相似的气息。真是不可思议。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我和,花原……相似?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是啊。所以我才“试着”问了这个问题。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "然后,从你刚才的反应来看,我再次确信你果然是一个好人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "毕竟,一个口口生生要威胁我的人,哪怕到现在,都没有把枪口对准我一次。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "还特意提前几天寄来了画着可爱红叉的信——名为威胁,实为提醒。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这样的人,难道不值得信赖吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "还在信赖、还在相信……你这个人真是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我本来是想要看清您的,没想到立场竟然颠倒过来了呢。真是出乎意料。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我已经看清了你的本质。那你呢……有看清我吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "喂,你身上带钱了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "口袋里应该多少有点零钱吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "说个数,多少都行。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那就......一千朵拉?我身上只带了那么多。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "行吧,差不多够了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "乙叶把手伸进我==SEX18==的口袋,拿走了朵拉", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_ev", + 0, + 2, + nil, + nil, + nil, + 0.3, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_end_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "一道令人目眩的光芒闪过,绑着身体的绳索应声断开,随后光芒收束在她的手中,化作一把苦无。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "这些朵拉,就算你付给我的委托费,我就不客气了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "从这一刻起,您就是我正式的雇主了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "找到了!人在这里!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -200.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "002", + "none", + 1, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "004", + "none", + 2, + 0.55, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1287", + "a", + "004", + "none", + 3, + 0.85, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_487", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "被发现了吗?这些蝎子钻得还挺快。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你为什么要帮我?你的雇主怎么办?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "真爱操心。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我一开始就没在他的后续委托上签字。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "连我有没有签名都没确认,就自顾自地以为可以对我发号施令了。这种以为世界围着自己转的蠢货,根本不配做我的雇主。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "003", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "反倒是我眼前这位,傻到可爱,满脑子只想着别人的大蠢货要好得多了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哈哈,这话我应该可以当做是在夸我吧?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "魔王,尽量保持低姿态,跟在我后面,我们要一口气突破这里!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "008", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我会让你好好见识一下,专业杀手的实力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 1.0, + true + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm06x5_07.lua b/lua/game/ui/avg/_cn/config/stm06x5_07.lua new file mode 100644 index 00000000..89a77c3d --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06x5_07.lua @@ -0,0 +1,12118 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第七话", + "变数", + "沙蝎团长哈萨娜现身,揭露了乙叶的过去——她是谷风家政的叛徒,很可能再次背叛你。在酒店楼顶的天台上,乙叶与哈萨娜展开了决战。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 0, + 0, + nil, + 3.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_317", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:50", + "猎月", + "5日", + "菲莱银城区", + "酒店走廊" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + 0.98, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵……==W==大名鼎鼎的“沙蝎”佣兵团,就只有这点本事吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "千里迢迢从沙漠之城赶来,结果却要空手而归,真是难为你们了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.7, + 0.05, + 0.9, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "002", + "none", + nil, + 0.4, + 0.05, + 1.02, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沙蝎女佣兵", + "副团长,现在怎么办?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "008", + "none", + nil, + 0.7, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "团长马上就来,我们在这里负责拖住==SEX1==们!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.2, + 0.02, + 1.02, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + 0.6, + 0.02, + 1.02, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + 0.6, + -0.02, + 0.98, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "团长?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "沙蝎的团长——==W==哈萨娜。虽然不及我,但也是个难缠的女人呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + 2, + 0.3, + -0.45, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 0.5, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + -0.45, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "既然如此……==W==晚宴马上就要开始了,我们不能继续在这里浪费时间了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "魔王,我来掩护你,快走!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.4, + -0.15, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "嗯?有信息?==W==但这个情况,根本来不及看啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 0, + -1.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_210", + "a", + "006", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 12, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "还想跑?做梦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.3, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "010", + "none", + 2, + 0.7, + 0.3, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -4.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "008", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 1, + nil, + nil, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + 0.75, + 0.02, + 0.95, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "魔王,小心!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "24", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_353", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "24", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetSceneHeading", + param = { + "18:50", + "猎月", + "5日", + "菲莱银城区", + "酒店大堂" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "怎么办……怎么办……==W==晚宴马上就要开始了,我还是联系不上魔王!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "而且连魔王身边的乙叶小姐也联系不上!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.3, + 0.15, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "不太对劲。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "嗯?什么不对劲了?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "008", + "avg_emoji_flurry", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "魔王可能真的出事了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + 3, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "那我们得赶紧去找才行——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "喂,你们几个。应该是魔王协议的人……==W==没错吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "咿、咿呀!==W==我们确实是魔王协议的员工,你是哪位!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + 0.4, + 0.15, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "联合种业监察官,松鸦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "看你们从刚才起状态就不太对,出什么事了吗?难道说……==W==魔王协议的首席执行官失踪了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 0.9, + "avg1_103", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "可疑,你是犯人……?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "别激动啊,跟我可没关系。我只是根据现状合理推测罢了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "翡冷翠不在,能主持晚宴的就只有魔王了。都到这个点了,==SEX1==还迟迟不肯露面,自然会让人觉得是出什么事了嘛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "023", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "所以……==W==你到底想说什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "别这么凶嘛。我可不是你们的敌人。==W==毕竟这场晚宴,是打着我们联合种业的名号举办的。==W==要是搞砸了,也会影响到总部的颜面。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + 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param = { + 0, + "avg3_115", + "还有你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "我、我吗!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "慌张成那个样子,明眼人都看得出来出事了。==W==在这种场合,脸皮越厚越好。哪怕装,也要装出冷静、从容。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "none", + nil, + nil, + nil, 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true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "不过,我们也需要听起来像模像样的头衔呢……==W==要不然会被轻视的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_attention", + nil, + nil, 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"Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "尘沙,你是魔王协议的首席技术官。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg1_112", + "a", + "013", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "收到!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "那我就是……==W==首席财务官。就这么定了吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "魔王的致辞时间是晚上八点半。在此之前,我们绝不能让客人们起疑。==W==无论如何,绝对要做到!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "嗯!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_248", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "广播声", + "尊敬的各位来宾,晚宴即将开始,请各位按照姓名牌有序落座……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.4, + true, + 0 + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + 1.0, + 0.0, + "none", + "Linear", + 0.4, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "终于要开始了。保险起见,最后再检查一遍留影器的状态吧——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_247", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "咦?刚才,好像稍微晃动了一下……==W==是我眼花了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "24", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "24", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 0, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "008", + "none", + nil, + 0.45, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + 0.0, + 0.0, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呼……==W==总算是赶上了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "得、得救了……==W==谢谢你,乙叶。我就知道你是个出色的保镖。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "过奖了,这点小场面算不了什么。将您平安送达晚宴会场,我才算是完成了委托。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "006", + "none", + 2, + 0.72, + 0.7, + 0.9, + nil, + 0.4, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "喂,乙叶。你这是什么意思?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "正如您所见。还是说,您的脑子理解不了眼前的状况呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "哈哈,你真是一点没变,还是只处处招人烦的狐狸。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我就当你是在夸我了,谢谢啦……==W==你应该已经向雇主报告过了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "知道你背叛我们之后,那个公子哥气得都要发疯了,简直笑死人了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "所以呢,我的委托内容也更新了。新的委托是——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -100.0, + 1.35, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "把你们全部除掉!一个不留!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "原来如此。呵呵,我倒是无所谓。==W==既然你觉得能办到,那就请试试看吧♪", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "哈哈!那我就不客气了。==W==给我上!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "002", + "none", + nil, + 0.7, + -0.1, + 0.97, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "002", + "none", + nil, + 0.3, + -0.1, + 0.97, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.995, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.995, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沙蝎佣兵", + "遵命!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_paint", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 1, + -3.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 1, + 3.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_209", + "shake_L", + false, + 2.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_208", + "shake_R", + false, + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "003", + "none", + nil, + 0.3, + 0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.4, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "唉……==W==真是被看扁了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_attention", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "哈萨娜,你不出手的话,这些杂鱼根本不配做我的对手——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "005", + "none", + 2, + 0.5, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唔!?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎、怎么回事?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "嘿嘿,团长早就料到你会走这条路!可不能让你跑到下面去呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "007", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "楼梯被堵死了吗……==W==这下可有点麻烦了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "哈哈,这样一来就不会有人来打扰了。来吧,让我们好好享受这场死斗吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -100.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + 0.3, + -0.075, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "魔王,接下来可能会有些乱来,请相信我,跟在我的身后。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "jushou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "乱来?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "既然下面走不通,那就往上!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + -700.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "b", + "003", + "none", + nil, + nil, + -0.22, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 200.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呜哇?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "乙叶拉起我的手,用尽全力奔跑起来。明明身处险境,乙叶的嘴角却浮现出了一抹微笑。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_210", + "a", + "002", + "none", + 2, + 0.0, + -0.1, + 0.8, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.2, + nil, + 0.85, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetSceneHeading", + param = { + " 19:00", + "猎月", + "5日", + " 菲莱银城区", + "酒店天台" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呼啊……呼啊……==W==已经……跑、不动了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "到了这里应该就安全了吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是吗?沙蝎她们不会追上来了吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_symbol", + "jushou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "诶?好像真的没有追上来?这是怎么回事?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "哎呀,我也不好说呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "什么情况?!难道是哈萨娜……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵,看来她们踩到“那个”了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "jushou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那个?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "在执行任务时做好万全的准备,可是最基本的常识哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "刚才那声爆炸,是你设下的陷阱吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "您猜得很对。==W==我可是专业人士,早就布好局了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "原来你刚才笑眯眯的……==W==是因为这个啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "笑眯眯的……==W==哎呀,竟然喜形于色了,看来我还是不够沉得住气呢。真是失礼了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "不过,她们那么轻易就中了我的陷阱,害我忍不住笑出来也不能全怪我呢……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + 2, + 0.75, + 0.1, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.7, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "哈哈!有趣,真有趣。==W==魔王,你这个派对搞得很热闹嘛!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哈萨娜!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "果然没那么容易解决掉吗。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "喂,魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?干什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -220.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "那家伙可是背叛了生她养她的组织,倒戈向曾经的宿敌。==W==现在又再次重演背叛的戏码,站在了你的身边。==W==你懂我的意思吧?总有一天,你也肯定会遭到背叛的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "而且,这个叛徒屡次倒戈,树敌众多。把这种女人留在身边,可不会有什么好下场。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "只要你把她交出来,我们可以放你一马。意下如何啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯。感谢你的提议,不过……==W==我决定相信乙叶。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "………………………………==W==哈?相信?你、你……==W==脑子没毛病吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵,头脑简单的蝎子没办法理解吧……==W==魔王就是这样的人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "正因如此,我如今才会对这位大人深深着迷。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + 0.3 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "如果听明白了,就请速速退场吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "avg_emoji_happy", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "哈哈。少说梦话了……==W==要是让你这只狐狸溜了,我们就有大麻烦了,还是请你乖乖死在这里吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵……==W==这句话,我原封不动地还给你。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.8, + 0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "要毁掉这么漂亮的场地,固然有些于心不忍,但要对付沙蝎的哈萨娜,可容不得分心。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1285", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + -0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我就拿出真本事,陪您玩玩吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm06x5_08.lua b/lua/game/ui/avg/_cn/config/stm06x5_08.lua new file mode 100644 index 00000000..f5626db5 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06x5_08.lua @@ -0,0 +1,7753 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第八话", + "不日之约", + "乙叶击败了哈萨娜。为了赶上晚宴致辞,她带着你从天台一跃而下。告别之际,你嗅到了她身上隐约的血气。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof_broken", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 0, + 0, + nil, + 5.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zongbo", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + 3.0, + 0.0, + false, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "20:20", + "猎月", + "5日", + "菲莱银城区", + "酒店天台" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "004", + "none", + nil, + nil, + 0.1, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "咳、咳咳……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "用烟雾弹逃走了吗,还真是不解风情的家伙呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "乙叶,你还好吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_256_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "不用担心。这点程度不过是擦伤罢了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "真的吗?不是在逞强吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "003", + "close", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵。我倒是不介意装成虚弱的样子,顺势倒进您的怀里……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "005", + "avg_emoji_happy", + nil, + nil, + 0.1, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "不过,还是留到下次战斗后再说吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不,最好还是不要有下次了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "总之,谢谢你保护我。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "jushou2", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "如果你的前“雇主”来找你麻烦,请一定要告诉我,我会尽我所能帮你的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "这又不是你的责任,你太爱操心了,魔王。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "对我来说,多一个少一个仇家,早就没什么区别了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "比起这个,马上就要到您发表演讲的时间了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊,没错……==W==可楼梯已经被堵死了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我这就联系鸢尾,让她找个借口推迟演讲……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵,发生了这么大的爆炸,各家公司的客人都已经心慌意乱了吧,如果推迟演讲,人没准都要走光了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "可是,楼梯塌方,升降机也坏掉了,十分钟内从楼顶赶到宴会大厅是不可能的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "难道说……你有什么办法吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "008", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -90.0, + 650.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_a", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 15.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "当然有了。就看魔王愿不愿意相信我了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我当然相信你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -150.0, + 160.0, + 1.2, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "我就猜到,你会这么说。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_051", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "如果我把你平安、准时地送到宴会大厅,希望您能满足我一个愿望。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "愿望,是指什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "呵呵。等把你平安送到了我再告诉你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……==W==我明白了。所以,你打算怎么做?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_a", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 100.0, + 260.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutSine", + 0.35, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "魔王有所不知。我以前......==W==是谷风家政的人。", + 0, + "vo_STm06x5_09_001", + false, + "", + "请您安心。我以前……==W==曾是谷风家政的人。", + "" + } + }, + { + cmd = "SetBg", + param = { + 6, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutSine", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetBg", + param = { + 6, + "story_event_06_005_a", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -50.0, + 500.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 6, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutSine", + 0.005, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_a", + "5", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m106", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "美丽的花朵总是带刺的,谷风家政的“女仆”也是如此。", + 0, + "vo_STm06x5_09_002", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_a", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "表面是整日穿梭于帘帷之间,奉茶执盏的女仆。", + 0, + "vo_STm06x5_09_003", + false, + "", + "表面上是奉茶执盏的女仆……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_b", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "我的衣袖之下,藏着最锋利的苦无。", + 0, + "vo_STm06x5_09_004", + false, + "", + "呵呵,但其实衣袖之下,吾辈还有隐匿的另一面。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_004", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_c", + "0", + "OutSine", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "8", + "InSine", + true, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 400.0, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -250.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_440", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "这是……忍者的装束?!", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + -800.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "很久没有像这样站在月光之下,以这副模样示人了。", + 1, + "vo_STm06x5_09_005", + false, + "", + "没想到会在您面前,展现这个姿态呢。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "看到这样的我,你很吃惊吗?", + 0, + "vo_STm06x5_09_006", + false, + "", + "总之,这就是属于我的“另一面”。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "对我们而言,这世上没有抵达不了的地方。", + 1, + "vo_STm06x5_09_007", + false, + "", + "此刻的吾,没有走不通的路。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "路若是不通,那就再开一条便是。", + 0, + "vo_STm06x5_09_008", + false, + "", + "若前路被阻,那就再开一条便是。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_008", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "这话听起来是很可靠……", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChoiceBegin", + param = { + "3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "可哪里有路啊?", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"3"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "看看你的脚下吧。", + 1, + "vo_STm06x5_09_009", + false, + "", + "请看您的脚下。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "想回到会场最近的路……==W==就是从天台,直抵地面。", + 0, + "vo_STm06x5_09_010", + false, + "", + "想回到会场,最短的路径——==W==便是直抵地面。", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_010", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "4", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "你的意思是……从这里跳下去?!", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"4", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"4"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChoiceBegin", + param = { + "5", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "根本做不到吧!", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"5", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"5"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -800.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "不必担心,我自有办法。", + 0, + "vo_STm06x5_09_011", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "只要借助些便利的工具……", + 1, + "vo_STm06x5_09_012", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "不管是屋檐,还是峭壁……==W==哪怕是星塔的塔尖。", + 0, + "vo_STm06x5_09_013", + false, + "", + "屋檐也好,断崖也罢……==W==哪怕是星塔的塔尖。", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -350.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "我都可以让你安然落地,毫发无伤。", + 0, + "vo_STm06x5_09_014", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_250", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "乙叶不知从哪里拿出一条钩索,三两下便牢牢固定在天台边缘的灯柱上", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof_broken", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "002", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "avg_emoji_music", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "来吧,魔王。", + 1, + "vo_STm06x5_09_015", + false, + "", + "来吧,魔王。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "时间可不等人哦。", + 0, + "vo_STm06x5_09_016", + false, + "", + "一刻千金,时不我待。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这真是……==W==我知道了,来吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.4, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_1", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "c", + "003", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "好好抱紧我,别松手。", + 0, + "vo_STm06x5_09_017", + false, + "", + "那么,好好抓紧我吧。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_flurry", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我、我抱紧了!这样真的行吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof_broken", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 0.5, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + nil, + -0.05, + 1.5, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "stop", + "InOutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_exclamation", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "(唔,乙叶的尾巴缠上来了,==W==这又暖又软的……==W==毛茸茸的触感……!)==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "011", + "avg_emoji_flurry", + "lengzhan", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "011", + "none", + "lengzhan", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "三、==W==二、==W==一——==W==", + 0, + "vo_STm06x5_09_018", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "002", + "none", + nil, + 0.55, + 0.4, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_e", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "跳!==W==", + 0, + "vo_STm06x5_09_019", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 100.0, + 700.0, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -200.0, + 1.15, + nil, + nil, + nil, + "none", + "InBack", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_209", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.8, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_e", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutQuint", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + -75.0, + 1.05, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuart", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m104", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "怎么样?", + 0, + "vo_STm06x5_09_020", + false, + "", + "怎么样,魔王?", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + 75.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 50.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "从这般高空俯瞰夜色的感觉,还不错吧?", + 0, + "vo_STm06x5_09_021", + false, + "", + "从这般高空俯瞰夜色,也别具情调吧?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + 200.0, + 1.2, + nil, + nil, + nil, + "none", + "OutBack", + 1.2, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我还是第一次看到这样的景色……==W==风很大,==W==但是很漂亮。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "InOutBack", + 0.45, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 30.0, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_e", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 300.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "好好看看这座城市吧,这可是你尽心守护的地方。", + 1, + "vo_STm06x5_09_022", + false, + "", + "那些灯火,正是你所珍视的……在这城市的芸芸众生,所点亮的生命之光。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -800.0, + 250.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "那遥远的灯火……或许其中就有一盏,是因为你才重新点亮的呢。", + 0, + "vo_STm06x5_09_023", + false, + "", + "或许其中就有一盏,是因为你的奋战,才重新点亮的呢。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_e", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "虽然我无法理解,为什么你要为素不相识的人冒这么大风险。", + 1, + "vo_STm06x5_09_024", + false, + "", + "为了素不相识之人,为何要冒险到这种地步……尽管我还无法理解。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "但如果这是你执意要走的路……==W==我愿意助你一程。", + 0, + "vo_STm06x5_09_025", + false, + "", + "但如果这就是您选择的路,==W==我愿意助您一臂之力。", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_025", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "6", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "那就提前谢谢你了", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"6", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"6"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_f", + "0", + "Linear", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "不过当然,我也会收取相应的报酬。", + 0, + "vo_STm06x5_09_026", + false, + "", + "虽说如此……报酬可是免不了的呢。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "比如刚才……==W==你偷偷摸了好几下我的尾巴。", + 1, + "vo_STm06x5_09_027", + false, + "", + "比如刚才……==W==您趁乱,偷偷摸了好几下我的尾巴吧?", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_f", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 6, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "关于这件事的“封口费”,我也会一并记账哦。", + 0, + "vo_STm06x5_09_028", + false, + "", + "关于此事的“封口费”,我也一并记账了。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_028", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "7", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "封口费?", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"7", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"7"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我不是……我没有!只是刚好有毛茸茸的东西缠在我的腰上……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_e", + "0", + "Linear", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "呵呵,但是你来回摸我的尾巴,是事实吧?==RT==你也不想这件事传得人尽皆知,让自己的名声受损吧?", + 0, + "vo_STm06x5_09_029", + false, + "", + "呵呵,魔王你来回摸我的尾巴可是事实噢~==RT==要是传出去可就有损您的形象啦?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_029", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_f", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutSine", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "好了,马上要到了。", + 0, + "vo_STm06x5_09_030", + false, + "", + "好了,马上就到了。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -90.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_209", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "20:27", + "猎月", + "5日", + "菲莱银城区", + "酒店走廊" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "我们顺着绳索降下,穿过敞开的窗户,降落在了酒店一楼的走廊里。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "魔王,现在几点了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "八点二十七分……==W==竟然还有三分钟的空余。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_exclamation", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "如此一来,我们之间的委托和约定就都完成了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,那你刚刚说的“愿望”是什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "选什么好呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "请您——燃烧大海,夷平星塔,毁灭公司,让世界变成另外的样子吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……==W==什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_shock", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "请别在意。刚才只是个小玩笑罢了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "我的愿望是——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "还是留到下次再说吧。==W==等到……未来真正需要这么做的那一刻......==W==我会连同您欠我的“封口费”一起讨要的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "如果你觉得这样可以的话,我没意见。==W==时间到了。我差不多该——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "请稍等一下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哎?你什么时候换的衣服!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "就在您背过身去的那一瞬间穿上去的哦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "毕竟如果穿成那样出现在人前的话,简直就像是在主动招认自己是引发骚乱的主谋。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "003", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "乙叶突然拉近了距离。就在那一瞬间——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "从她的身上,隐隐飘来了一股……==RT==陌生的味道,和每次见她时闻到的都不相同", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "这不过是,我的自言自语罢了——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "随着世人逐渐认识到您的存在,像今天这样的“麻烦事”也会越来越多吧。迟早会出现,想用更凶残,更直接的手段除掉您的家伙……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "这次你的运气很好,侥幸逃过了,可下一次,再下一次呢?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 80.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "而且呢,被盯上的可不一定只有您一个人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "为了保护您,您的同伴们或许也会受到伤害。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "您今后的选择,也将牵涉到许多人的性命。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "这件事,请您务必铭记在心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "8", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "我会铭记在心的", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"8", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"8"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "还有……==W==刚刚发生的事情,请当做是只属于您和我两人之间的秘密哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 600.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "9", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "嗯,我会的", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"9", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"9"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "谢谢您。那么……==W==祝您的晚宴一切顺利哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_051", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_157", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "回到会场后,我突然意识到——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "那个陌生的味道......==W==是掺杂了花香的血的味道。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + 0.3, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "乙叶,真的没问题吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm06x5_09.lua b/lua/game/ui/avg/_cn/config/stm06x5_09.lua new file mode 100644 index 00000000..b5af779d --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06x5_09.lua @@ -0,0 +1,14122 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第九话", + "致辞", + "你发表了一场完美的致辞,让在场的各方代表相信,菲莱将在翡冷翠的带领下重现往日的繁荣。翡冷翠与星雁也查明了幕后黑手的真实身份。晚宴终于平安结束了,乙叶却倒下了……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_353", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetSceneHeading", + param = { + "20:28", + "猎月", + "5日", + "菲莱银城区", + "酒店大堂" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.3, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "距离演讲开始,还有两分钟……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_297", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "魔王来消息了!到大厅入口了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "大家各就各位!可以开始准备演讲了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + 0.2, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.4, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.6, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_119", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.35, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "灯光暗下来了……==W==差不多要开始了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "004", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "很好很好——==W==这次一定要拍到能用的素材!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_083", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -550.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_sigh", + "diantou", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "呼,经历了那么刺激的事情,到了这一刻……==W==反而没有任何紧张的感觉了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_think", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "004", + "close", + "diantou", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "为了大家,也是为了菲莱的明天……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_083_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 0.0, + 1.5, + nil, + nil, + 0.97, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + true, + true, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_248", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_140", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "主持人", + "各位来宾,不好意思打断各位的谈话。==W==接下来,有请本次晚宴的重要嘉宾,魔王协议人力派遣公司的首席执行官——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "主持人", + " ==PLAYER_NAME====SEX7==为我们致辞。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "022", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "大家晚上好。我是==PLAYER_NAME==。请多关照。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.2, + 0.25, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.75, + 0.2, + 0.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "我知道大家在想什么,在经历了那样恐怖的、毁灭性的智慧植物的危机后。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "017", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "我们还能坐在这里,吃着今年新麦烤出来的面包,这本身就是个奇迹。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + 3, + 0.7, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "002", + "none", + nil, + 0.02, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + 5, + 0.98, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + 8, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.995, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + 9, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.995, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "举止从容,落落大方……==W==真不愧是魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "022", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "气场,完全不同了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "“魔王协议”?这个公司很出名吗?==W==我以前怎么没有听说过。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "菈露前辈,拜托你平时多看点新闻吧。==W==前段时间菲莱出了那么大的乱子,就是这位首席执行官和翡冷翠一起摆平的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "除此之外,魔王还和花令旅团一起捕捉了三大魔物,在埃摩的水道桥上击败了巨大的星骸。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "哎?==W==这经历听起来像是那种——==W==为了证明自己,不断完成伟大试炼的古代英雄。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "023", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "说到底,您明白奥尔贝德大人为什么要派我们来吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "当然是因为现在的魔王,是各家公司都在暗中关注的大明星呀♪", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "有点意思……==W==唔嗯,不过我更喜欢宴会上的薯条,炸得真是绝妙啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_371", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "菈露前辈!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "菲莱分公司撰写的达尔茜娅事件的详细报告,相信各位已经看到了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "这份报告,是在我司的首席财务官监督下完成的。==W==魔王协议作为达尔茜娅事件的亲历者,愿意担保这份报告的真实性。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "022", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_152", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_151", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_152", + "报告是真的的话......==W==那就是翡冷翠和魔王一起拯救了菲莱。==W==最终击败达尔茜娅的,是翡冷翠。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + 150.0, + 0.95, + "avg1_117", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "004", + "avg_emoji_attention", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "按照凤凰炒蛋那位小店长提供的信息,这份报告的真实度的确很高。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_117", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "不过,菲莱分公司的报告里故意没提达尔茜娅是怎么控制智慧植物的,只是写“通过一种不可思议的魔法”控制。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "我隐隐觉得,这件事中,那个看起来柔弱的魔王,恐怕也发挥了不亚于翡冷翠的作用。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "现在,菲莱恢复了平静。但我们不应该遗忘,当整艘船都在摇晃,所有人都在寻找救生艇的时候——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "是谁没有跑向甲板,而是选择冲向底仓,把船底的漏洞堵住。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + 2, + 0.2, + -0.3, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "又是谁,从数年前开始就发现了这一隐患,和她的伙伴一起潜伏在达尔茜娅的麾下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + -80.0, + nil, + "avg3_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "确实让人无法反驳……==W==翡冷翠和魔王的行动,毫无疑问是非常优雅的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "在座的各位,作为代表各行各业、各大公司的重要人物,想必一直都在密切关注着菲莱的状况吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "既然如此,大家应该已经知道了。菲莱的粮食,依然顺畅地运往各位的家乡。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_125", + "a", + "002", + "none", + nil, + 0.3, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_124", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "嗯,这里的面包的确是新麦做的。==W==经历了那么多的事情,菲莱分公司的生产还在正常运转......", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "025", + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "明镜,市场上的情况怎么样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_125", + "报告,今天我去调查了,菲莱城里的面包店用的都是新麦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "也就是说……==W==能在这么短的时间内让一切重回正轨,翡冷翠的手腕是货真价实的。==W==真有趣~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "菲莱,不是谁独有的,是属于全体菲莱人的,我们将一同在菲莱写下新的故事——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "关于美食而不是饥饿,关于希望而不是恐惧,关于光明而不是黑暗的故事。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "最后,我认为:最好的投资,永远是投个能在逆境中保持理智和冷静的疯子。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "衷心感谢各位的倾听与支持,谢谢大家!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "013", + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + 3, + 0.7, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "002", + "none", + nil, + 0.02, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + 5, + 0.98, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + 8, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.995, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + 9, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.995, + 0.0, + true, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "现场……==W==一瞬间安静下来了。我的话......==W==有好好地传达到大家心里吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "呼,翡冷翠,我尽力了。==W==乙叶,希望我没有浪费你的努力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "024", + "none", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "魔王,你的演讲简直完美哦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m62", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_108", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "元老院那帮家伙的算盘怕是要落空了。==W==在座的所有公司代表,应该都会认为翡冷翠才是最适合担任菲莱分部代表的人选吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "可是,任命分公司执行官这件事难道不是我们联合种业自己的事情吗?==W==别的公司......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_002", + "AvgStageEffect_paint", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "总公司里又不是没有支持翡冷翠的人,比如玛蒂尔达大监察官。==W==另外,菲莱这种重镇,执行官是否被其他公司认可,也是很重要的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "实际上,元老院那帮人为了把翡冷翠从菲莱调走,甚至借用了恩赐印章的力量,==W==诉诸了难以称之为“优雅”的手段。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "003", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "尽管如此,他们也没能妨碍这场晚宴……==W==真是的,实在令人叹息。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "柯松大人,如果我没记错,您也是新奥勒良人吧,天然就是元老院那一派的吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "不。我始终尊敬并支持优雅的人。==W==况且某人,不是比我更早地向魔王协议提供了建议吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_125", + "a", + "002", + "none", + nil, + 0.3, + -0.05, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_124", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "明镜,向公司报告吧。告诉他们翡冷翠是个值得支援的人物。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "009", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "……哎?==W==这什么走向?==W==话说如果大家都支持翡冷翠的话,我要是不支持,气氛绝对会很尴尬的吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "025", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "您在说什么呢!==W==菈露前辈,您可是代表着恩赐意志的立场哦!?==W==必须认真考虑过再——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "023", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "我当然认真考虑了啊。这场晚宴的炸薯条很好吃。==W==作为理由,已经足够充分了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_371", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + 0.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "真是精彩的演说!==W==看起来菲莱的事情已经不需要大家担心,盘子里的面包并不会变少,更不会变得难吃。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "本期节目就到这里,再见。无论你身在何方,都祝你度过一个愉快的夜晚。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "21:00", + "猎月", + " 5日", + "谷风家政", + "地下监牢" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "011", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呼……呼……==W==可恶……==W==和哈萨娜战斗的时候,被她的毒针扎中了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "幸好,似乎成功瞒过了魔王的眼睛……==W==可是,血完全止不住……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "虽说如此,为了不把事情闹大,得把她放了才行呢……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "close", + nil, + 0.3, + nil, + 1.1, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "什么人?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "006", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + 2, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "close", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "粗重紊乱的呼吸,还有血的味道……==W==你受伤了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "别废话,准备睡吧。等你醒来的时候,你的世界应该就恢复原状了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "你又要用麻醉魔法吗……==W==等等!你把我绑起来,又把我放回去,是在羞辱我吗?!==W==你到底想干什么!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "005", + "avg_emoji_happy", + nil, + 0.37, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呵呵,别着急,你很快就会知道了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InQuad", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetSceneHeading", + param = { + "22:30", + "猎月", + "5日", + "菲莱银城区", + "酒店房间" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "宴会有惊无险地圆满结束了,乙叶和沙蝎的战斗似乎没有惊动任何人,或者说——即使有发现这一点的公司代表,也选择了无视。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "003", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "终于结束了……==W==今天发生了好多事啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "翡冷翠那边怎么样了?希望她也平安无事……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_016", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 3, + "story_main_05_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_016_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "uniseed_business_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "哎呀,魔王。呵呵呵。==W==真是不可思议的巧合,我正好打算联系你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "情况怎么样了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "全都解决啦。他们派来的刺客,全都被我和星雁带到玛蒂尔达大监察官那里去了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "两小时前", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_215", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "翡冷翠,星雁,你们怎么会来金翎港?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "今天,你们应该在菲莱要召开很重要的晚宴,让各公司对联合种业菲莱分公司重建信心吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "而且,你们是从哪里得知我在金翎港视察的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "大监察官,是您叫我们来的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "请看这封信。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_002", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_215", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "这的确是我的笔迹,落款上盖着的也是我的私章,可是……==W==我不记得写过这封信。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "果然如此吗……==W==我就觉得偏偏在这时候,大监察官把我们叫来很奇怪。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "恐怕这封信,是根据我的字迹和印章伪造出来的吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "可是,既然你们来到了金翎港,那晚宴怎么样了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "已经交给魔王协议的首席执行官了。==W==似乎也有势力想趁此机会图谋暗杀,但所幸没有出现伤亡。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", 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+ 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "总之,我对主谋有些头绪了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "吉贝尔·科雷吉欧……==W==科雷吉欧家族的新星。元老院为了将他推上菲莱分公司执行官的宝座,捧出来的候选人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "他的家族不仅在联合种业内拥有巨大的派系,分家还成立了另一家公司。==W==那家公司拥有的恩赐印章是“士兵”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_02_001", + nil, + 0.6, + 1.0, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "这封信恐怕就是使用了“士兵”的复制能力伪造的吧。这下他的罪状又多了一条——==W==与其它公司勾结。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "走吧,翡冷翠,星雁,我们前往菲莱。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + 3, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "菲莱?那您在金翎港的工作怎么办?==W==能告诉我们关于吉贝尔的事,对我们来说就已经足够了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "正因如此,我才必须出面。==W==吉贝尔·科雷吉欧这个男人,必定会亲自指挥暗杀。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "而且,对于和你们一起拯救了联合种业的魔王,我也必须去道一声谢才行呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我明白了。那么事不宜迟,今晚就返回菲莱吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "uniseed_business_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "b", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "成功得到了大监察官的信任和支持,不错嘛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_138", + "a", + "008", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "哼哼,魔王你不知道吧,在敲开大监察官的房门之前,翡冷翠的脸色可是非常难看,比智慧植物还绿。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "嗯?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "在见到大监察官之前,没有确凿的证据证明是敌是友——==W==仅仅是这样而已哦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "如果这一切真的是大监察官在幕后谋划,那时候就只有我的剑和星雁的枪来制裁她了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "013", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "哎?我可没那个打算啊……==W==这可是严重的下克上哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "哎呀,是吗?==W==即便如此,如果要逼我在魔王或者玛蒂尔达大监察官之间选一个的话,我会毫不犹豫地,选择结成了同盟的魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "翡冷翠和星雁回来的路上还要两三天。雇佣了乙叶和沙蝎的,似乎就是那个叫吉贝尔的男人……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "为了公司内部的斗争竟然到了谋划暗杀的地步,到底在想些什么啊?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "不知道乙叶现在怎么样了,希望一切顺利。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "嗯?有消息?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "995" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "今晚,和你一起过的很愉快。那么,我们有缘再见吧", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这、这个语气……==W==是乙叶?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_question", + "jushou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "她什么时候贴上我的手机的?我怎么没注意?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "995" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "啊,对了。睡觉的时候,可要注意别踢被子哦", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "就此别过~", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_symbol", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "等等?她又是怎么知道我睡觉时的样子的……?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "算了……==W==既然她发来了消息,应该是已经安全了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "009", + "none", + nil, + 0.45, + 0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + 0.5, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "好了,确认酒店周围没有可疑人士了,沙蝎的残兵也都赶走了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "哎呀哎呀……==W==本来是来狩猎的,没想到我反倒成了猎物呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "呼……==W==我也差不多该……休息了吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_145", + "shake_L", + false, + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm06x5_10.lua b/lua/game/ui/avg/_cn/config/stm06x5_10.lua new file mode 100644 index 00000000..4cd61e61 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06x5_10.lua @@ -0,0 +1,8509 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "尾声", + "白昼梦", + "得知晚宴的风波后,花原特意来拜访你。就在你们品尝甜品的时候,窗外,一个熟悉的身影与飘落的花瓣一同悄然掠过……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_0s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "11:00", + "猎月", + "7日", + "菲莱银城区", + "谷风家政" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_005", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 3, + "story_main_02_017", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 4, + "story_main_02_017", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + 380.0, + -100.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + -380.0, + -100.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 2, + "OutSine", + 1.5, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 2, + "OutSine", + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -120.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 100.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 1.0, + 1.0, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "a", + "002", + "none", + nil, + nil, + 0.03, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_204", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "……如果你说的都是真的,那此事的疑点未免也太多了", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "也就是说,有个贼人单枪匹马潜入这里==RT==把你绑在牢房里,最后又毫发无伤地把你放了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "没错。贼人把我关进牢房后,竟然伪装成我,以“紧急任务”的名义命令大家离开了宅邸。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "伪装成你……看来此人精通易容魔法吗?==RT==就算是个易容高手,竟然没有一个人看穿……真是没用", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "总之,召回命令已经下达了==RT==大家应该很快就会回来", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_409", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "可是……朔,那个贼费了这么大功夫==RT==真的什么都没做吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "这个……==W==非常抱歉。==RT==因为我有一段时间失去了意识,所以无法确切知晓。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "我醒来后,仔仔细细地搜查了宅邸……==RT==机密资料自不必说,也没有发现任何遭到破坏或盗窃的物品。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_109", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "你好好把细节回忆清楚,写一份调查报告交给我", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 3, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 3, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + 0.5, + 0.0, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_174", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 2, + 4, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 4, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "009", + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "还有,这件事列为机密。切勿对外声张==RT==听懂了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_008", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 2, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 3, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.45, + nil, + 0.35, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "Linear", + 1.3, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "朔", + "……==W==遵命。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 1.5, + false, + 1 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.6, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "28_right", + "OutSine", + 1.6, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.6, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + 3, + 0.4, + -0.5, + 1.5, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "虽然没有确凿的证据,但对组织高层恨之入骨,又拥有如此身手的人……==W==符合条件的,恐怕只有那一位。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "如果真的是她,她的目的究竟是什么?她应该没有理由留我一命才对。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "然而……==W==就像是做了一场噩梦一样,等我回过神来,已经躺在自己房间的床铺上了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "到底为什么?为了保全我的颜面?为了不让我在其他人面前丢脸?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "还是说……==W==她看在过去的情分上,对我手下留情了?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "不,绝不可能。==RT==在整个谷风家政里,她唯一会在意的人——只有她那个徒弟而已。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "……==W==不管怎样,她背叛了组织是事实。下次再见面时,我一定要亲手逮捕她。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + 0.6, + -0.15, + 1.18, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + 2.0 + } + }, + { 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"SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m53", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "我们回来啦——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_203", + "咦?朔小姐……==W==你一个人在干什么呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + 0.22, + -0.15, + 1.18, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "009", + "none", + nil, + 0.35, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "008", + "none", + nil, + 0.1, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "菲莱第一分队向您汇报,我们接到了任务中止的消息,所以提前回来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "是吗?辛苦了。那么我先告辞了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "008", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_203", + "a", + "004", + "none", + nil, + 0.22, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "走掉了……==W==总觉得朔小姐,唯独对师父很冷淡呢……到底是为什么呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "是你的错觉哦。小时候她和我一起,向我的师父学习时,就是那个样子。==W====RT==一点都没变呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "而且……朔小姐和我一样,都很怀念那个时候。==RT==她以前经常来这院子里,待着不肯走呢……==W==呵呵。她不是坏人,请不要误会她。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "哇!师父的师父……==W==是什么样的人呢?一定很厉害吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "嗯,很厉害,也很严格。不过……==W==也是个很温柔的人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_203", + "好了好了,大家都饿了吧,我们去煮点东西吃吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "今天就由我来下厨吧。你们两个,有什么想吃的吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "对了,下午我要出门一趟,晚饭也一起做了吧,晚上你们就不用等我了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_203", + "诶?前辈要去哪里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "我要去拜访一个朋友。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "唯咲&秋葵", + "朋友?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "005", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "猎月", + "7日", + "菲莱银城区", + "甜品屋" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m30", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "突然来访,真是太失礼了。非常感谢您能抽出时间见我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没事,反正我今天也没什么事要忙。刚才你来酒店找我的时候,我正好闲得发慌呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "之前为了晚宴的事忙得不可开交,吃点甜食放松一下也不错。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "016", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "我正是为了此事而来,听说之前的晚宴上发生了刺杀事件……==W==您平安无事,真是太好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哦,那件事啊……==W==等等,你是怎么知道的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_shock", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "谷风家政有组织内部的情报网。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "话虽如此,以我的权限,无法立刻获取情报……结果直到事件尘埃落定之后,我才得以赶来拜访。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "别放在心上。花原你也很忙吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "是的。晚宴当天清晨,总管就向我们下达了紧急任务,谷风家政的所有女仆都离开菲莱去执行任务了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "……多半是乙叶假扮的吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "难怪我拜访谷风家政的时候,除了她以外一个人都没有,原来是因为这个啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "但是我和乙叶约定过,绝不向外人透露这起事件。所以也不应该告诉花原。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没关系,晚宴已经结束了。之后有需要的话,我会去找你的。你给我的那张名片,我有好好收着哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "您手里的名片是组织统一派发的,上面只有谷风家政的官方地址。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "您不介意的话……==W==可以和花原贴一下手机吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "这样的话,您就可以随时联系到我了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……嗯,直接联系花原吗?听起来安心多了,那就拜托了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -35.0, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 1.3, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.5, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_140", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "说起来,还有件事想请教一下您。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "什么事?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "前段时间,有好几家大公司联系我,问我有没有跳槽的打算,说可以提供很好的待遇。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "似乎是有人把我的简历投给了他们。我当然拒绝了,但他们还是让我再考虑考虑……==W==甚至还对我说“谷风家政马上就要倒闭了”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "您的“魔王协议”有收到过我的简历吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊,这倒是没有。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "简历……==W==难道是乙叶投的?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "如果她没有改变想法,真的在晚宴上对我下手了的话……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "那笔帐肯定会被原封不动地算在谷风家政头上,花原也会失去立足之地。==RT==原来如此……==W==这就是她最初的计划吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "您怎么了?是想到了什么吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不,我只是在想……==W==那些公司最近还来找你吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "这两天倒是没有了。连您也不知道的话,恐怕就是哪里搞错了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sweaty", + "jinzhang", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不,不是搞错。这应该是乙叶一开始就为花原准备的后路吧……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "虽然不知道……==W==乙叶为什么会如此关心花原。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "她现在,会在哪里呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "OutSine", + 0.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.1, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InOutSine", + false, + false, + 2.0, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m70", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "甜品店店员", + "让您久等了。==W==这是您点的蛋糕。请慢用——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -350.0, + -50.0, + 0.75, + "avg1_119", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "您选的这款……==W==是花原以前非常喜欢的蛋糕呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "以前?现在不喜欢了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "也不是……==W==只是……==W==曾经陪我一起吃这款蛋糕的人,已经不在了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_253", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_119", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_007_b", + "0", + "OutSine", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 100.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "从那以后,即使一个人吃,也觉得索然无味……==W==渐渐地也就不想再吃了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_186", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "AvgStageEffect_fade_right", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "……抱歉。==W==让你想起伤心事了。不过今天就当是我任性,请陪我一起吃吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 6, + "dessert_house_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + 0.7, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 0.2 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -200.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "好的……==W==那么,我开动了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_389", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 5, + 3, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 450.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + -0.75, + nil, + 1.2, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "InOutSine", + 0, + nil, + false, + 5.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "嗯?刚才是什么声音……==W==有人从窗外经过吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_007_a", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "奇怪了……==W==明明一个人也没有,是我的错觉吗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.2, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "您在看==W==什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "AvgStageEffect_wipe_left", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + nil, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊,没什么,只是突然想起了一个人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "想起了一个人么......==W==感谢您的款待,这块蛋糕,也让花原想起了一个人……==W==一个不知道会不会回来的人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "会回来的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "011", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "嗯?您怎么知道......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我只是说,我想起的那个人……是会回来的。==W==所以,或许花原想的那个人,也会回来的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.3, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "或许是多年后的路边转角,又或许就在明天", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "OutQuad", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetBg", + param = { + 0, + "japanese_pond_daylight", + "0", + "OutQuad", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "OutSine", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_007_b", + "0", + "OutQuad", + 2.5, + false, + "fade", + 0 + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 0, + -2.0, + -3.0, + -1.3, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_007_a", + "0", + "OutQuad", + 2.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + " 未完待续", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stsp_13_03.lua b/lua/game/ui/avg/_cn/config/stsp_13_03.lua index e72de9bc..337ec693 100644 --- a/lua/game/ui/avg/_cn/config/stsp_13_03.lua +++ b/lua/game/ui/avg/_cn/config/stsp_13_03.lua @@ -6488,7 +6488,7 @@ return { param = { 0, "avg1_119", - "在您的指挥下,行动非常顺利。不愧是魔王协议的首席执政官。", + "在您的指挥下,行动非常顺利。不愧是魔王协议的首席执行官。", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/stsp_14_01.lua b/lua/game/ui/avg/_cn/config/stsp_14_01.lua new file mode 100644 index 00000000..6aa252f8 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stsp_14_01.lua @@ -0,0 +1,11974 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第一话", + "跨越星声的对话", + "为了筹措未来几天在千塔的生活费,焦糖前往了附近的星塔许愿,但在中途休息时,却遭遇了诡异的事情……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "008", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m44", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "哈……哈……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "xuanyun", + "none", + "OutQuad", + 0, + nil, + false, + 1.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "xuanyun", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.3, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 1.3, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "我……我这是在哪里?已经到埃摩了吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "InOutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_147", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_up", + "OutSine", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + nil, + 0.7, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_170", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.65, + -0.18, + -1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.35, + -0.18, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 30.0, + 1.25, + nil, + nil, + nil, + "jushou", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "善良的小女孩", + "大姐姐……你没事吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "天真的小男孩", + "哇!姐姐你的膝盖流血了!手臂上也有擦伤。要不要去看医生?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "1ZhenDong", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "012", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "好疼!我什么时候受了这么多伤……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + 3, + 0.75, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_170", + "a", + "002", + "none", + 4, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "天真的小男孩", + "你自己都没发现吗!?还是快点去让医生看看吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "善良的小女孩", + "嗯嗯。我们带你去找伊格娜医生吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + 1, + 0.4, + -0.15, + 1.1, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "天真的小男孩", + "姐姐,你还能走路吗?要不我来搀着你吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + 3, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "谢谢你,没关系的……我勉强还能动。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "天真的小男孩", + "真的吗?==RT==那就往这边走!跟我们来吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "006", + "none", + nil, + 0.65, + -0.24, + 1.2, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_170", + "a", + "002", + "none", + 1, + 0.2, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.22, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "打……打扰了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "你好,有什么可以帮到你?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "天真的小男孩", + "伊格娜医生!这位姐姐身上有好多伤!可以帮她看看吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.5, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "嗯……膝盖,手臂,小腿……的确到处都是伤口呢。==W==你叫什么名字?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "焦糖。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "好,焦糖小姐,请在那边的椅子上坐下。我们先从伤口消毒开始处理。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "好、好的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "002", + "none", + nil, + 0.8, + nil, + -1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "天真的小男孩", + "姐姐你也太不小心了,伊格娜医生经常提醒我们,跑步的时候要注意脚下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + nil, + 0.9, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.85, + 0.0, + -1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "005", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "善良的小女孩", + "你还教育起别人来了!整个灰城区就属你摔的最多。==W==那我们先走了。保重哦,大姐姐!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "嗯,谢谢你们!路上要小心哦~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "", + 0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "可能会有些刺痛感,请忍耐一下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + -0.33, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "hospital_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "008", + "none", + nil, + 0.2, + -0.5, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 200.0, + 500.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "嗯。那个,我尽力,也请您下手尽量轻点——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_240", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Da", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "呜哇啊啊啊啊啊——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "010", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m28", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "——包扎好了,不算严重,没伤到骨头。伤口三天之内不要碰水。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "大部分都是擦伤啊,你摔了很多次吗?尤其是你还背着乐器,要注意脚下哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "乐器……对了!米达丝!米达丝没事吧?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_14_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_385", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 1.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.4, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_14_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + 0.0, + 1.2, + nil, + nil, + nil, + "stop", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "……太好了。看来米达丝没摔坏……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "米达丝……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "就是我手上拿的这小家伙。==RT==自从在星塔里许愿得到它后,我就一直用它演奏星塔之音……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_386", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_14_001", + 0.45, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "演奏星塔之音?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "是的!我能听到星塔的声音。==RT==我可没有骗你哦,那声音回荡在星塔的房间中,循环往复……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "大家都说能听得这么清楚的人很罕见……==W==但我真的能听到。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "这种情况持续多长时间了?你以前有看过医生吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "不是啦,我真的可以听到,今天来埃摩之前我还顺路去爬了一趟……哎?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "焦糖小姐,你还好吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "012", + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "不对劲……我去星塔里干什么来着?==RT==我,我什么都不记得了,今天明明没有许愿啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "焦糖的手指,无意识地划过贝斯,勾出了一串低沉的弦音。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "对!就是这个声音!我在星塔里好像就是这样弹的……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "这个声音……我的声音……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "不对……我的声音,才不是这样……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "几个小时前——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetPPGlobal", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_385", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m5", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "~♪♪♪", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "~~~~♪♪♪", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.5, + 0.1, + 0.9, + nil, + 1.0, + 0.95, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.9, + nil, + 1.0, + 0.95, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.78, + nil, + 0.9, + nil, + 1.0, + 0.95, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "赶路的旅人", + "哈哈哈!多亏了焦糖小姐的演奏,这枯燥的旅途总算是有趣起来了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同行的旅人", + "是啊,太对了!==RT==焦糖小姐之后有计划去埃摩的大剧院演出吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "017", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "大剧院?不不不!那么气派的场馆,我这种路边小艺人根本连想都不敢想啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_139", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同行的旅人", + "您一定可以的!届时请务必通知我们,我们绝对会去捧场的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "赶路的旅人", + "焦糖小姐的音乐这么棒,只要敢想目标很快就会实现的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同行的旅人", + "是啊!我们会全力支持你的!我们已经是焦糖小姐的粉丝了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "嘿嘿,谢谢大家我会努力的!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "前面的岔路我要右转。两位,我们有缘再见!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "赶路的旅人", + "嗯?要去埃摩不是相反的方向吗,您这是要去哪里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "听说在埃摩……钱包总会不知不觉空掉……!所以我打算先去一趟星塔", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同行的旅人", + "哦……那里的物价确实很高呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同行的旅人", + "不过,像焦糖小姐这样才华出众的贝斯手也会缺钱吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "赶路的旅人", + "您在大街上随便弹几首,绯曈传讯的那些个经纪人马上就会蜂拥而至吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "啊哈哈,你们也太抬举我啦。而且我登塔也不是光冲着神器去的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同行的旅人", + "那要不要一起组队去?星塔里会发生什么谁也说不准,安全第一嘛!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "不用了,谢谢你们的关心!而且大家也有自己的安排吧……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "我一个人登塔也习惯了!不用担心啦", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同行的旅人", + "好吧……那请多加小心,焦糖小姐!我们会一直等着焦糖小姐在埃摩开演唱会的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_139", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "谢谢!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "吼哦哦哦——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1195", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 1, + "se_384_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "呼……==W==应该是最后一只了吧。暂且休整一下吧,希望离许愿箱不远了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "忽然意识到,今天塔里是不是有点安静过头了……==W==便利店的店员小姐和护士小姐也不在呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 250.0, + nil, + 0.8, + "avg3_133", + "a", + "002", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 500.0, + nil, + 0.8, + "avg3_173", + "a", + "002", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 150.0, + nil, + 0.8, + "avg3_174", + "a", + "002", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_133", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_173", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_174", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "连星塔的声音都听不到……以前从没出现过这种情况吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "如果弹奏米达丝的话,星塔会有回应吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "……嗯。正好也想休息一下,稍微弹一会儿放松放松!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + nil, + -0.24, + 1.5, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "InQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "~~♪♪", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m105", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "beach_dusk", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "♪♪……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_dusk", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + -350.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "…", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_978", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_255", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "令人怀念的旋律呢——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_255_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "嗯?刚才好像有什么声音……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "算了,应该是听错了,这一层的星骸已经被我尽数清理掉了才对……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "不想了,还是集中精力弹琴吧。希望能得到塔的回应……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "啊……能听到塔的声音。==RT==就是这样,把复杂的情绪重叠在一起,进一步产生共鸣,勾勒出旋律……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_978", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "还想继续听——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_386", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_3s", + 0, + "m105", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + -1.0, + -1.0, + 3.0, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "28_right", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "好!刚才的合奏,非常完美——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.82, + nil, + nil, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.62, + nil, + nil, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + 0.38, + nil, + nil, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.18, + nil, + nil, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "欢呼的观众", + "太棒了,简直是完美的演出。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_14_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "嗯?这、这是什么地方?舞台上?==RT==我不是在星塔里吗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "OutSine", + 0.3, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "0", + "Linear", + 3.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "曾经一起赶路的旅人", + "焦糖的音乐真是天籁,不管听多少次都不会腻。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "之前同行的旅人", + "我就知道她肯定会火的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_205", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "欢呼的观众", + "安可!安可!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "我是在做梦吗?竟然有这么多观众想听我的音乐……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m60", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "不。是不是做梦都无所谓!现在我该做的,就是献上最棒的演奏!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 6, + "flavio_city_livehouse_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.85, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.85, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + 0.85, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "倾听的观众", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "曾经一起赶路的旅人", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "之前同行的旅人", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "嗯?大家的反应跟想象中不太一样……==RT==这首曲子应该挺受欢迎的啊……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "我的演奏已经很完美了才对。可是,为什么大家的表情都这么可怕?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_205", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "倾听的观众", + "焦糖的曲风是这样的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "曾经一起赶路的旅人", + "完全不行啊。这种曲子根本嗨不起来。换首更燃的给我们听啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "之前同行的旅人", + "真是大失所望,这是我听过最无聊的演唱会。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "不满的观众", + "别弹这种软绵绵的曲子了,我们想听你之前弹的那种带劲的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_205_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "无聊……软绵绵……?==RT==大家在说什么啊?我的音乐,一直以来不都是这个风格的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.05, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "更带劲的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "更嗨的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "更热血的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 0.6, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "别强人所难了!就算你们想听,我也弹不出来那种曲子啊……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "016", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m110", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "哎?怎么回事……手指,自己动起来了!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + nil, + 0.85, + nil, + 0.98, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "006", + "none", + nil, + 0.65, + 0.03, + 0.98, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "006", + "none", + nil, + 0.35, + 0.03, + 0.98, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "006", + "none", + nil, + 0.15, + nil, + 0.98, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "016", + "none", + nil, + 0.48, + -0.38, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "曾经一起赶路的旅人", + "哦哦哦哦哦哦哦哦!对味儿了对味儿了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "之前同行的旅人", + "我们的焦糖回来了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "之前不满的观众", + "哈哈,原来刚才是在逗我们玩,果然焦糖是最棒的!太棒了!焦糖——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "不对!怎么搞的……这根本不是我的音乐!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "快停下!我根本不想弹这种曲子……可是手指,停不下来……!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "——?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "连声音都发不出来……这到底是怎么回事?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "拜托了……如果是梦的话就快点醒过来吧!==RT==来个人结束掉这场演唱会啊!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stsp_14_02.lua b/lua/game/ui/avg/_cn/config/stsp_14_02.lua new file mode 100644 index 00000000..de7e917d --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stsp_14_02.lua @@ -0,0 +1,10290 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第二话", + "跨越星声的对话", + "在幻境中,焦糖似乎看见了某个人过去的记忆,但当焦糖即将触及星塔之音的真相时……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "制作人", + "焦糖老师,今天的表演也非常棒哦,==RT==调查问卷结果已经出来了,观众们都赞不绝口呢!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "制作人", + "虽然中间的即兴表演让我捏了把汗,==W====RT==但真不愧是焦糖老师!您是在有意控制观众的情绪流对吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "那不是即兴,那是......我......!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "又是这样……一想说出真相,==RT==就会突然语塞……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "制作人", + "啊哈哈,明白明白。==RT==老师想要给演出加点整蛊反应的小巧思嘛。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "制作人", + "不过,整蛊做得太过火的话,还是会有观众脱粉的,==RT==要注意点啊。大家花钱买票来可不是为了看“这些”的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "“这些”......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "可是,那才是我真正的声音!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.35, + -0.06, + 1.1, + nil, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "制作人", + "今后也要继续创作大家想听又爱听的音乐哦。您可是被弗拉维奥寄予厚望的,重量级新人吉他手啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "吉他手?==RT==不对,米达丝是.......!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "014", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "none", + nil, + nil, + -0.25, + 1.6, + nil, + nil, + nil, + "none", + "none", + "OutElastic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "xiaozhen", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "是贝斯啊!==W====RT==为什么……我也发不出声音?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + 0.3, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "015", + "none", + nil, + 0.7, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "制作人", + "嗯?老师还给吉他起了名字吗?可爱呢,以后的宣传说不定也能用上。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "如果无法传达话语的话,就用音乐试试……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m60", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "制作人", + "哦?又开始展示你的小巧思了?==RT==不过,大家想要的……==W==是这个。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_141", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m110", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "017", + "none", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.2, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "?!这声音,是吉他?米达丝明明是贝斯,为什么?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "004", + "none", + nil, + 0.25, + -0.5, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1290", + "a", + "004", + "none", + nil, + 0.75, + -0.5, + -1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1291", + "a", + "004", + "none", + nil, + 0.5, + -0.5, + 1.43, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "制作人", + "现在弗拉维奥的流行趋势是吉他。==RT==所以,“焦糖”也必须去演奏吉他。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1290", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "制作人", + "大家喜欢的音乐都是激烈的节奏加上明亮的音色。==RT==所以,“焦糖”的音乐也必须跟上流行趋势。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1291", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "制作人", + "这是,至高无上的大魔女罗维娜大人亲自定下的规则,决不允许打破哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1290", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1291", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m29", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_down", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "003", + "none", + nil, + 0.22, + 0.02, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "019", + "none", + nil, + 0.6, + -0.25, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.26, + 1.36, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_131", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_088", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "AvgStageEffect_paint", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "制作人", + "明白了吗?焦糖老师?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 0.4, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "30", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "004", + "none", + nil, + 0.85, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.65, + 0.03, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "004", + "none", + nil, + 0.35, + 0.03, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "004", + "none", + nil, + 0.15, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.2, + nil, + 0.9, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + -0.13, + 1.2, + nil, + 0.9, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + -0.13, + 1.2, + nil, + 0.9, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.2, + nil, + 0.9, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + 1.0, + "none", + "OutQuad", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "明白了吗?焦糖?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutExpo", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "30", + "OutQuad", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_978", + "a", + "004", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "明白了吗?旅人?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "啊啊啊————不要夺走我的声音!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ward_inside_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se048", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_14_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "015", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.65, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "焦糖小姐,你还好吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.73, + -0.3, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -15.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + 50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.7, + -0.25, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "哈啊……哈啊……!==RT==这、这里是……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.4, + -0.05, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "这里是我的诊所,==RT==慢慢平复呼吸。喝点水压压惊吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ward_inside_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "009", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "016", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "啊,谢谢……==B====RT==我刚才在做梦……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "你还记得自己回忆在星塔里爬塔的时候,突然开始演奏吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "你像被什么附身了一样,忘我地弹完一首曲子后,就直接晕过去了哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "原来是这样……==W====RT==呼……还好是梦。现在想说什么都能随意说出来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_14_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384_stop", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "嗯……米达丝的声音也没变。==RT==没错。贝斯怎么会变成吉他的声音……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "医生……我都想起来了。==RT==塔里究竟发生了什么,我全想起来了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.45, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 200.0, + 1.2, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "我说不定已经有点精神失常了……==RT==医生,能听我说说吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_3s", + 0, + "m45", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "也就是说,你在星塔里弹吉他,==RT==然后看到了幻觉……是这样吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "嗯,对!不对……==W==米达丝不是吉他,米达丝是贝斯啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "007", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "抱歉。我对音乐领域比较生疏……咳咳。==RT==言归正传,继续描述你的所见所感吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "在幻觉中,你正在演奏那把乐器。但是中途手指擅自开始动起来,乐器的音色也变了,最后连自己的声音也发不出来了……是这样吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "018", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "对……太可怕了。==RT==简直就像是变成了一具提线木偶……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "我想要说的话……却怎么也说不出口,只能任由观众和制作人摆布……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "医生,我该不会得了失语症什么的吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "放心吧,根据检查结果来看,你的声带很正常,精神也没问题。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "太好了……==W====RT==会是许愿时的副作用吗?说不定许了什么大愿望,只是我不记得了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "这个还真不好说。虽然有很多关于记忆缺失的报告,但在塔的探索过程中看到幻觉,我还是第一次听说。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "目前星塔还有许多未解之谜,也许是塔内发生了什么异常状况,间接对精神造成了一些不良影响吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "异常状况……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "你有什么头绪吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "不知道算不算异常状况,但我那个时候觉得四周异常安静。==RT==平时一直回荡在耳边的星塔之声也完全听不到……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 1, + "m105", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "不过,当我弹奏米达丝的时候,就听到了某个声音好像是在回应我。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "我很开心,就继续演奏下去了。那是我至今为止体验过最棒的一次合奏……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "可是,却看到了可怕的幻觉……==W====RT==难道是因为我的回应没有让那个声音满意,所以星塔生气了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_14_003", + nil, + nil, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "……也许有这个可能性。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "在幻觉中,焦糖小姐被强迫演奏了不属于自己的音乐,对吧?如果操纵你的“那个声音”就是星塔的话,那在逻辑上算是说得通了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "说起来……在幻觉里,有人好几次对我说,焦糖必须用吉他演奏明快的曲子。==W==说那是“罗维娜”定下的规则。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "“罗维娜”?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "是的。难道说,塔也有名字吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "……这可难说。刚才我也说过了,星塔还有很多未解之谜。或者说——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "那可能是会给旅人,带来伤害的“某种东西”的名字吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "慎重起见,最好还是向地理协会报告一下。我会把汇总好的病历准备齐全的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "另外除了伤药,我还可以开一些镇定精神的药。==RT==还有什么问题吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "那个……在您看来,或许会觉得,我疤没好就忘了疼……==RT==但我还是想问——我能继续在星塔里演奏吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "医生可没有剥夺音乐家玩音乐的权利哦。==RT==不过,你不害怕幻觉症状吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "说实话,害怕肯定是害怕的……==W====RT==但心里更多的是不甘心,我的回应没能让塔的声音满意。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "而且,我也想知道。为什么塔的声音会去追求那样的音乐……==RT==作为一名演奏者,我想好好面对这件事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "这样啊……志向远大呢。==W====RT==既然如此,那就更不能阻止你演奏了。我会支持你的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "伊格娜医生……谢谢您!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "为了将来有一天能让塔和幻觉都认可我的音乐,我今后也会继续努力的。谢谢您的治疗!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + " 要是再遇到什么困难,随时来找我。保重。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + nil, + -0.17, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "“罗维娜”的规则吗...……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "没想到,竟会在这里抓住你的狐狸尾巴。我可不会放过这个机会——==W==“魅影”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.4, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.4, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.8, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m56", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "你好!请问协会之家的负责人在吗?我在星塔里遇到了很危险的情况需要报告。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_161", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_161", + "是探索的报告吧。请稍等。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_161", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_161", + "a", + "002", + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_161", + "薇洛,有人来报告了哦——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "008", + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "让你久等了。我是埃摩分部的负责人薇洛。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "今天是来做星塔的探索报告的对吧。==RT==抱歉需要照常走个流程,请阅读一下确认事项。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "特别是这一项……关于高危险度的内容,在地理中心协商后,有可能会公告给其他旅人。请问您同意吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "同意同意都同意。==RT==我觉得所有人都有必要了解……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "我接下来要说的事情,你可能会有些难以置信,==RT==但真的全是我亲身体验过的事。先从这里讲起吧——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "半个小时后", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "021", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "在星塔里产生幻觉……行为控制……这确实是第一次听说的事件。焦糖小姐平安无事真是太好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "嘿嘿,我也觉得自己还活着真是太好了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "感谢您提供宝贵的情报。焦糖小姐,请问您接下来有时间吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "嗯?时间倒是有的,有什么事吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "你遇到的情况下比较危险,我需要和协会上层以及恩赐意志的同僚们讨论一下,能麻烦你在这里稍等一会吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "那、那么多大人物都要过来!?我明白了。==RT==那就拜托了……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_161", + "a", + "010", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_161", + "等待时您可以享用这里的饮料和零食。有什么需要请叫我哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "那、那个!我可以在角落里保养一下米达丝吗?不会妨碍到大家的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_161", + "没事的,您自便就行,优美的背景音乐我们还是欢迎的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m105", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "事态比我想象中还要严重。原来是那么危险的状况啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "不过……我果然还是没法放弃演奏。我想弄清楚,自己为什么会看到那个幻觉", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + 2, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "真是一首充满魅力的曲子。贝斯,弹得很好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "啊,谢谢!请问你是?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "哇哦,这个人也是旅人吗?她竟然认出了米达丝是贝斯!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "我是黎明近卫的风影。刚才听到了很有趣的话题,就对你产生了兴趣。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "有趣的话题?难道是指在星塔里看到幻觉的事吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "嗯。情况虽然有些不同,其实我也有过类似的经历。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "022", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "你所说的那场幻觉……那恐怕,是“尊者”搞的鬼吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "尊者?那是什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.68, + -0.25, + 1.25, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + 0.0, + 0.98, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -80.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "可悲之人的灵魂,被星塔吞噬后的末路——==W==也算是一种星骸吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stsp_14_03.lua b/lua/game/ui/avg/_cn/config/stsp_14_03.lua new file mode 100644 index 00000000..3ad80b0e --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stsp_14_03.lua @@ -0,0 +1,13152 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第三话", + "跨越星声的对话", + "为了应对尊者的降临,恩赐意志和地理协会成立了联合讨伐队,而焦糖即将成为第一位合适的人选……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m8", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "002", + "none", + nil, + 0.48, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + -0.25, + 1.35, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_312", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "这一层也扫荡完毕了。辛苦各位,下一层就是我们的目的地了——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.53, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "稀罕事啊,真没想到黄昏裁判的审判官也会亲自参与星塔的调查。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m44", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "彼此彼此。我倒是听说黎明近卫的某位精英除了永夜的案子之外完全提不起劲呢……==W==还是我听的传闻版本不对?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.78, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + 0.15, + 0.1, + 0.8, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + 0.38, + 0.1, + 0.8, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "017", + "none", + nil, + 0.55, + -0.31, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "023", + "none", + nil, + 0.8, + -0.31, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "……请问,薇洛小姐?那两个人,难道是在吵架吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "唉……不用在意。从某种意义上来说,一见面就互相踩也算是跨部门传统文化了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -45.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "019", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "015", + "none", + nil, + 0.23, + -0.4, + 1.45, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.77, + -0.4, + 1.45, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "咳咳,诸位。目的地已经近在眼前了,我们再确认一遍作战计划吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "这次的调查对象是焦糖小姐遭遇的“幻觉现象”。经过对报告的仔细审查,我们判断这极有可能与“尊者”有关,因此才请两位同行。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 2.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "如果真的有“尊者”牵涉其中,那黄昏裁判确实有必要出动。不用担心,保证顺利完成任务。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "那个……“尊者”是很危险的星骸吗?竟然要同时拜托黄昏裁判和黎明近卫出马……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "“尊者”就像天灾。绝不能放任不管。==RT==既然已经出现受害者了就更是如此……==W==你也吃了不少苦头吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "这个嘛,确实不太好受呢……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "019", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "焦糖小姐,你没事吧?==RT==如果还是觉得不适的话,现在也可以临时退出……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "我没事,大家不必为我操心!从决定协助这次调查的时候起,我就已经下定决心了。有大家在我也很安心,而且——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "我也很想知道为什么自己会看到那个幻觉……所以请务必让我同行。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "020", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InOutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.28, + -0.03, + 0.98, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.72, + -0.03, + 0.98, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "很有气势。放心好了。我发誓,不管出现什么强敌,我都会保护好贝斯手小姐。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "可是,万一被困在幻觉里了怎么办?肉体的话还好,灵魂我们可保护不了哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 0.9, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "关于这点,虽然还只是假设阶段,其实我已经和风影商量过对策了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯。我以前也遭遇过类似的事件,当时我和幻境中的人物以战交心,最后成功化解了危机。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "贝斯手小姐,如果你也被困入其中,一定要不断反抗。最好事先就想好摆脱幻觉的办法。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "方法……==W==那个,风影姐姐。既然这样,我有一个请求……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m14", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "009", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "就是这一层了。和焦糖小姐报告中的描述吻合,非常安静……==W==完全没有星骸的气息。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 100.0, + nil, + 0.9, + "avg1_149", + "a", + "006", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "你能听到星塔的声音对吧?现在怎么样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "完全听不到……和那个时候一样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.2, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "021", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "万事具备。可以开始重现当时的情景了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -100.0, + nil, + 0.9, + "avg1_143", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "贝斯手小姐,准备战斗。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "好……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "17", + "OutSine", + 0.0, + true, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "冷静下来……回想起那个时候,集中精神……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m105", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_14_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 2, + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "~~♪♪", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 6, + "story_tales_14_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 300.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "♪♪……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "…", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "怀念的旋律——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "是那个声音!和当时一模一样———!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "没关系,这次我不是一个人。大家都在。不要害怕,继续演奏……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "0", + "InOutQuad", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "我是一名乐手,我已经下定决心用我的方式去面对幻觉了……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "听到——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "欢呼的观众", + "太好听了!太好听了!==RT==安可!安可!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "制作人", + "哎呦,焦糖老师!看到您再次回归舞台,我真是太高兴了!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "制作人", + "来吧,让我们回应观众的期待吧!为大家献上他们想要的曲子!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "016", + "none", + nil, + nil, + -0.36, + 1.6, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "……不。这一次请大家聆听我的音乐", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 4.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.3, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "哪怕与大家的期待相背,我也想用自己的音乐来一决胜负。所以……我不会让你如愿的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m60", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 0, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "30", + "OutSine", + 0.6, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "制作人", + "嘁。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "制作人", + "“焦糖”……不需要那种音色。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m110", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "——?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "米达丝的声音又变了……!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "不对,这不是,我的声音……!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "InQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "发不出、声音……喉咙……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "制作人", + "观众朋友们,让我们来告诉焦糖老师。==RT==在舞台上,大家想要的音乐到底是什么样的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 1.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 6, + "flavio_city_livehouse_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "失去理智的观众们", + "————————!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 5, + 3, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_in", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_1196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg1_1197", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸们", + "呿——————!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "014", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "好多……大量星骸开始出现!二位,作战时请注意保护好焦糖。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_149", + "a", + "008", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "呵呵呵……真是有趣呢♪", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_143", + "a", + "006", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "受死吧——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_339", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_attack", + 0, + 1, + 0.3, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 1, + nil, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1195", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1196", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1197", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "吼——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + -100.0, + -100.0, + 0.75, + "avg3_102", + "a", + "023", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_102", + "(焦糖小姐没有注意到周围的情况……也就是说,她已经深陷在幻觉之中了。)", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_102", + "(看来很难从外部干涉。希望她能平安脱险……)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit_2", + 0, + 0, + nil, + nil, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "嘎啊啊啊————————!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "b", + "002", + "none", + nil, + 0.4, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "28_right", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + nil, + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + "002", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "——可别以为我现在担任文职,就小看我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "011", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_102", + "b", + "002", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "两位,请尽快歼灭焦糖小姐正前方的星骸!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "“零式·改”,发射!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "啊哈去死吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_attack", + 0, + 0, + -5.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 0, + -3.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_attack", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 0, + 3.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_attack", + 0, + 0, + 5.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_960", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "不祥的星骸?", + "……唔————————", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "022", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "什么,竟然毫发无伤……!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_149", + "a", + "015", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "不是吧,这可真是出乎意料……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "不祥的星骸?", + "——!咖——————!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_102", + "b", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "焦糖小姐!危险——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + -0.18, + 1.3, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "“制作人”??", + "焦糖,为什么要拒绝大家的呼唤!你还配得上演奏家这个名号吗!?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "“制作人”??", + "一个演奏家,就是要去演奏大家期望的音乐!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "“制作人”??", + "没有人需要,你自己的声音!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "既然这样……那我就一直努力,总有一天……==RT==一定会得到大家认可……如果只是顺着大家期望的旋律,去弹奏的话……==RT==那,就不能说是,我自己的音乐……!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + true, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "“制作人”??", + "还要继续嘴硬吗……?在舞台上,你就是个“演员”!剧本上没有的台词,这个世界不需要!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "“制作人”??", + "这个世界就是一个巨大的舞台!是至高的大魔法师,“罗维娜”大人的舞台!决不允许打破那位大人定下的规则——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_14_001_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 500.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 600.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "既然如此,那就由我来亲自拉下帷幕好了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 5, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "“制作人”??", + "?!等等,你打算干什么?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "对不起,米达丝——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_184", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_184", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_978", + "a", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "“制作人”??", + "——!唔————!!!!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 2.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "真是扫兴。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_960", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "不祥的星骸?", + "——啊啊啊啊啊啊————————!!!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_149", + "a", + "015", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "哎?刚才的攻击奏效了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_143", + "a", + "006", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "……不,不对。是声音变了。==RT==贝斯手小姐停止演奏了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "none", + nil, + nil, + -0.13, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + 2.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 2.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_242", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "不祥的星骸?", + "——唔啊————————!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "012", + "none", + nil, + 0.45, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "012", + "none", + nil, + 0.8, + -0.07, + 1.1, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "焦糖!焦糖——!你没事吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "嘿嘿……嘿嘿嘿……还好跟风影姐姐借了这个……真的派上用场了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "众人回过神来,只见焦糖手里拿着一把小刀,==RT==而在地上则耷拉着米达丝的琴弦", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m31", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "022", + "none", + 3, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "这把小刀……原来是你用它切断了贝斯的琴弦,从而打破了幻觉吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + 0.0, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "如果不能演奏了,幻觉里的制作人先生也会很头疼吧……==RT==这就是我的决心,我的反抗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "太好了,成功了……可是……==W==果然,还是很不甘心啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.45, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 2.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "其实,我还是想用我的音乐,==W==来战斗的==W==——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_147", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "022", + "none", + nil, + 0.25, + -0.1, + 1.1, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "015", + "none", + nil, + 0.75, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "012", + "none", + nil, + 0.48, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "焦糖!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_306", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "呼......", + 0, + "", + true, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "呼……看来只是睡着了。辛苦了,焦糖小姐。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "不过,那只星骸……看来确实需要制定正式的“尊者”对策了。回去之后,立刻和恩赐意志开个会吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "一天后", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m44", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "015", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "别开玩笑了,伊格娜。“尊者”的案子不能交给外行。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "我当然明白。但是,就结论而言,她是“联合调查”所不可或缺的角色。==RT==昨天的行动中,她的作用已得到充分验证。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "既然你们忙于处理那位魔王的事而无暇应付的话……==W==那请她加入,就是我接下此事的交换条件。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "唉……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "013", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + 4, + 0.8, + -0.3, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + 3, + 0.35, + -0.5, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "科洛妮丝、火垂……你的交换条件,每个都不省心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "你该不会没有意识到,自己是个相当任性的家伙吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "哎呀,只提出会被答应的请求,这就是我的原则。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "行……我可以答应你,但希望你在行事时,能考虑一下恩赐意志的声誉。以及,不要产生无谓的伤亡。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "呵呵,合作愉快。那我先告辞了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "014", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "我回来啦——……==W==哎?不好意思,打扰到你们了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "不用在意。只是麻烦的同事,又提了个任性的需求罢了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m11", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "呵呵……焦糖小姐,你的意志与行动力真是太出色了。多亏了你,计划进展非常顺利。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "你的音乐,对尊者来说是如此的有吸引力……未来,这将成为讨伐它们的有力武器。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.1, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_14_004", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "如果能控制尊者的降临,那无论是调查还是讨伐都会变得容易……还请你务必,要出出力呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_004", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "hospital_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_205", + "a", + "007", + "none", + nil, + nil, + -0.6, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "就算我不刻意安排,你也会自己找上门来吧。==W==毕竟,你早就被星塔的声音所俘获了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ward_inside_daylight", + "0", + "OutQuad", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "那个……在您看来,或许会觉得,我疤没好就忘了疼……==RT==但我还是想问——我能继续在星塔里演奏吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "我怎么会阻止焦糖小姐的演奏呢……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "焦糖小姐,我会支持你的。请你今后也……==W==继续奏响你的音乐吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 2.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/preset/avgcharacter.lua b/lua/game/ui/avg/_cn/preset/avgcharacter.lua index b56ec6c7..3074f033 100644 --- a/lua/game/ui/avg/_cn/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_cn/preset/avgcharacter.lua @@ -151,7 +151,8 @@ return { { id = "avg1_125", name = "苍兰", - name_bg_color = "#90abe1" + name_bg_color = "#90abe1", + reuseL2DPose = "c" }, { id = "avg1_126", @@ -218,6 +219,12 @@ return { name = "艾蕾", name_bg_color = "#555559" }, + { + id = "avg1_140", + name = "***", + name_bg_color = "#91aca8", + ver = "1.11.0" + }, { id = "avg1_141", name = "赤霞", @@ -307,6 +314,12 @@ return { name_bg_color = "#c553a5", ver = "1.6.0" }, + { + id = "avg1_164", + name = "朔", + name_bg_color = "#5a91ca", + ver = "1.9.0" + }, { id = "avg2_001", name = "树树鼠·打手", @@ -322,6 +335,12 @@ return { name = "树树鼠·掷弹兵", name_bg_color = "#0ABEC5" }, + { + id = "avg2_946", + name = "剧院魅影", + name_bg_color = "#0ABEC5", + ver = "1.9.0" + }, { id = "avg2_949", name = "微风小枭", @@ -641,7 +660,7 @@ return { }, { id = "avg3_124", - name = "千蓓", + name = "千语", name_bg_color = "#0ABEC5" }, { @@ -1019,7 +1038,7 @@ return { { id = "avg3_207", name = "弥尔沙", - name_bg_color = "#0ABEC5", + name_bg_color = "#9c8183", ver = "1.8.0" }, { @@ -1043,9 +1062,33 @@ return { { id = "avg3_211", name = "寻宝团头目", - name_bg_color = "#0ABEC5", + name_bg_color = "#a78c86", ver = "1.8.0" }, + { + id = "avg3_213", + name = "通用魔女", + name_bg_color = "#0ABEC5", + ver = "1.9.0" + }, + { + id = "avg3_214", + name = "***", + name_bg_color = "#0ABEC5", + ver = "1.10.0" + }, + { + id = "avg3_215", + name = "玛蒂尔达", + name_bg_color = "#0ABEC5", + ver = "1.9.0" + }, + { + id = "avg3_220", + name = "梅尔库莉娅", + name_bg_color = "#0ABEC5", + ver = "1.9.0" + }, { id = "avg3_873", name = "克莱儿", @@ -2587,6 +2630,48 @@ return { name_bg_color = "#5e6cb5", reuse = "avg1_143" }, + { + id = "avg3_1285", + name = "乙叶B", + name_bg_color = "#90a1c6", + reuse = "avg1_145" + }, + { + id = "avg3_1286", + name = "乙叶C", + name_bg_color = "#90a1c6", + reuse = "avg1_145" + }, + { + id = "avg3_1287", + name = "沙蝎杂兵(女)A", + name_bg_color = "#0ABEC5", + reuse = "avg3_208" + }, + { + id = "avg3_1288", + name = "沙蝎杂兵(男)A", + name_bg_color = "#0ABEC5", + reuse = "avg3_209" + }, + { + id = "avg3_1289", + name = "焦糖A", + name_bg_color = "#f0d2a1", + reuse = "avg1_147" + }, + { + id = "avg3_1290", + name = "通用魔女A", + name_bg_color = "#0ABEC5", + reuse = "avg3_213" + }, + { + id = "avg3_1291", + name = "通用魔女B", + name_bg_color = "#0ABEC5", + reuse = "avg3_213" + }, { id = "avg4_100", name = "菈露发光", @@ -2602,6 +2687,11 @@ return { name = "神秘人A", name_bg_color = "#0ABEC5" }, + { + id = "avg4_103", + name = "火垂发光", + name_bg_color = "#0ABEC5" + }, { id = "avg4_999", name = "维塔", diff --git a/lua/game/ui/avg/_cn/preset/avgcontacts.lua b/lua/game/ui/avg/_cn/preset/avgcontacts.lua index 622f1afb..8c595858 100644 --- a/lua/game/ui/avg/_cn/preset/avgcontacts.lua +++ b/lua/game/ui/avg/_cn/preset/avgcontacts.lua @@ -197,6 +197,14 @@ return { landmark = "「听雨」驿站", signature = "刀,是不会迟疑的" }, + { + id = 145, + icon = "Icon/Head/head_14501_S", + name = "乙叶", + landmark = "无处不在", + signature = "该用户因违反相关规则账号已被封锁", + ver = "1.9.0" + }, { id = 147, icon = "Icon/Head/head_14701_S", @@ -246,6 +254,13 @@ return { landmark = "菲莱的“那个”诊所", signature = "休假外出中。" }, + { + id = 3136, + icon = "Icon/Head/head_npc13601_S", + name = "红宝石", + landmark = "联合种业菲莱分公司", + signature = "胸怀大志气昂昂~" + }, { id = 999, icon = "Icon/Head/head_group_S", @@ -277,7 +292,7 @@ return { { id = 995, icon = "Icon/Head/head_anonymity_S", - name = " ", + name = "匿名", landmark = "", signature = " " }, diff --git a/lua/game/ui/avg/_cn/preset/avguitext.lua b/lua/game/ui/avg/_cn/preset/avguitext.lua index 2a3bacd4..e4a7a1d6 100644 --- a/lua/game/ui/avg/_cn/preset/avguitext.lua +++ b/lua/game/ui/avg/_cn/preset/avguitext.lua @@ -36,6 +36,9 @@ return { ["==SEX15=="] = {"姑娘", "小伙"}, ["==SEX16=="] = {"魔女", "男巫"}, ["==SEX17=="] = {"少女", "少年"}, + ["==SEX18=="] = {"裙子", "裤子"}, + ["==SEX19=="] = {"女仆", "管家"}, + ["==SEX20=="] = {"衬衣", "中衣"}, ["==SEX=="] = {"女士", "先生"} }, SkipBETips = "跳过结局后,将返回到上一个选项处。是否确认?==RT==(后续您可以随时回看已解锁的结局)", diff --git a/lua/game/ui/avg/_en/config/cg_145_01.lua b/lua/game/ui/avg/_en/config/cg_145_01.lua new file mode 100644 index 00000000..e3427df7 --- /dev/null +++ b/lua/game/ui/avg/_en/config/cg_145_01.lua @@ -0,0 +1,5905 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act One", + "Performer of Myriad Faces (Part I)", + "Driven by a secret purpose, she carefully staged a \"chance\" encounter.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + -0.2, + nil, + 0.4, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Most folks are still sleeping on a holiday morning like this, yet here I am...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I promised Noya I'd help...==W== But I didn't expect an errand at the crack of dawn. Let's get this over with.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_243", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "003", + "none", + nil, + 0.53, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 0, + "", + false, + "", + "Ah, sorry...==W== We sold out of those Extra-Large Open-End Wrenches yesterday.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sold out?==W== Seriously...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 0, + "", + false, + "", + "Wait, hold on! We still have this—==W==The shop's crown jewel, our Super Deluxe Repair Kit!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_145_001", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Super Deluxe...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_145_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 1, + "", + false, + "", + "You bet! This kit's got every wrench, screwdriver, and plier!==W== With this, you can fix anything!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 0, + "", + false, + "", + "And naturally, it includes the wrench you're looking for.==W== It's the last one in stock, so I'll give you a deal. 200,000 Dorra.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Whoa, no way. That's way too steep. I only need one wrench, not a whole kit.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Forget it. I'll try another shop.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Pardon the intrusion, ==SEX17==. A moment?", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh? You talking to me?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "If I'm not mistaken, you require that wrench to service a car, correct?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "none", + "jushou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Otoha?! What is she doing here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "avg_emoji_sigh", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Whatever. Better play along. She's probably got some \"secret plan\" again.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's right. Our guild's car has been acting up.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "I see.==W== In that case, this kit is actually quite fitting.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 550.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_145_001", + 0.7, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "It holds not only tools, but also gauges and a head-mounted lighting Artifact. Essential for working beneath the chassis.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.5, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "However...==W== The toolbox color is rather garish, and the finish is quite scuffed.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_145_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hardly befitting of a gift.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "A gift?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "I happen to be researching cars at the moment.==W== I admit, that I'm quite intrigued by your guild's vehicle.==W== If you wouldn't mind, may I tag along for a look?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Allow me to purchase this toolset for you. Consider it ...==W== a gift from me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "011", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Oh, you shouldn't have.==W== Just come visit. There's no need for a 200,000 Dorra gift...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.15, + "avg3_141", + "b", + "007", + "none", + 0, + 0.48, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 1, + "", + false, + "", + "Researching...==W== Cars...==W== Wait, could it be?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_141", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 450.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "008", + "none", + nil, + 0.85, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 0, + "", + false, + "", + "You're that legendary genius mechanic everyone talks about, aren't you?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "015", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Legendary ...==W== mechanic?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "002", + "none", + nil, + nil, + -0.175, + -1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 1, + "", + false, + "", + "You haven't heard?==W== She's a wizard at repairs, sure, but she also spends a fortune collecting every new gadget on the market. She never haggles for what she's looking for.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "InQuad", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 0, + "", + false, + "", + "In the repair world, she's an absolute legend!", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + 0.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hehe, you flatter me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "none", + nil, + nil, + 0.0, + -1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 450.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_attention", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 0, + "", + false, + "", + "I heard you only shop at high-end boutiques. What brings you to a common market today?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Occasionally, the market carries the most delightful surprises. Wouldn't you agree,==W== ==SEX17==?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "R-Right...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 420.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_attention", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Please wrap this up.==W== Here is the payment.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 0, + "", + false, + "", + "No need! Please, take the toolset on the house!==W== I've always admired your work. Just think of it as a token of my respect.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I appreciate the gesture, but I insist on paying. I couldn't possibly let you operate at a loss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 1, + "", + false, + "", + "Please, don't mention it. That kit has been gathering dust in inventory for ages. It was priced so high, I had no idea when I'd ever sell it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 0, + "", + false, + "", + "Besides, business has been booming lately. I've made plenty, so consider this good karma.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "So he was just trying to unload dead stock on me...==W== Calling it his \"crown jewel.\" Slick sales talk.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "019", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Business picking up lately?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 1, + "", + false, + "", + "Yes. Wave after wave of Trekkers coming through, all desperate for repair kits. Claiming their weapons busted or something.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 0, + "", + false, + "", + "Trouble brewing outside the city?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Beats me...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Another major raid? Guild conflicts?==W== If things were that bad, we'd have heard rumors by now.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "What are they buying, mostly?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 0, + "", + false, + "", + "Rust remover, screws, bolts...==W== Standard supplies.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Hmm...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + 3, + 0.2, + -0.3, + -1.45, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.22, + nil, + -1.5, + nil, + nil, + 0.1, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "You know, someone pitched me this \"insurance\" idea the other day. Claimed they cover the full cost if any expensive gear breaks.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 420.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "They tried to sell you on that, too?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 460.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 1, + "", + false, + "", + "They did, but I chased 'em off.==W== Like I've got cash to burn on insurance!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gear Shop Owner", + "", + 0, + "", + false, + "", + "Total waste of time, if you ask me.==W== Heard they pestered a bunch of Trekkers too, but nobody buys that junk.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Come to think of it, an agent approached Iris too, but she shut her down flat.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "But why bring up the insurance now, Otoha?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 420.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Hehe, fair point.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Well, thanks again for the gift. I won't forget the favor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Same here. Thanks!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "I lead Otoha out of the market chaos and into the quiet park, finally catching my breath.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Alright, Boss, you can relax now.==W== That was quite the improvised show back there.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I'll take that as a compliment...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Next time you want to roleplay, mind giving me a heads-up?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Where's the fun in that? It's only entertaining when you never see it coming.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Still, \"genius mechanic\"? I had no idea you had such a reputation.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Well, my needs for material and tools are a bit more specific than those of average Trekkers.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Fresh Monolith weaponry, scrap metal from street vendors... They all deserve a closer look.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I simply bought a few extra parts and swapped tips with the shopkeepers. Honestly, they flatter me with such a grand title.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "She doesn't sound very humble about it...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Anyway, thanks for the toolset. Noya's going to be over the moon.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "So, did you need me for something specific?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "What if I told you==W== this was all a happy accident?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You sure?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + -0.275, + 1.35, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Those honest eyes of yours... You make it impossible to lie, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I'm looking into something. And as it happens, it might concern you, too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That doesn't sound good...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "That is why I was hoping you'd lend me a hand.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm not exactly built for heavy lifting...==W== But I'll do what I can. Consider it payment for the tools.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Thank you for the vote of confidence, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Just follow my lead for now.==W== I promise it will be an enlightening experience.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_206", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Sigh...==W== So much for a relaxing day off.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/cg_145_02.lua b/lua/game/ui/avg/_en/config/cg_145_02.lua new file mode 100644 index 00000000..af2d30b7 --- /dev/null +++ b/lua/game/ui/avg/_en/config/cg_145_02.lua @@ -0,0 +1,7341 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Two", + "Performer of Myriad Faces (Part II)", + "Following her lead, you step onto the stage that has already been set up.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -40.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m62", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Otoha leads me to a residential house. A young witch answers the door.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + 0.65, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.6, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Rookie Witch", + "", + 0, + "", + false, + "", + "L-Lady Otoha...==W== It's been ages! I've been waiting for you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Sorry we're late. We got held up on the way over.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "This Trekker is the interview subject I mentioned. I think ==SEX== will be perfect for your report.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hi, I'm ==PLAYER_NAME==. Nice to meet you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "==PLAYER_NAME== is quite busy, so I only managed to pin ==SEX4== down this morning.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I didn't have time to notify you in advance. Hope you don't mind the surprise.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Rookie Witch", + "", + 1, + "", + false, + "", + "No, no, not at all!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Rookie Witch", + "", + 1, + "", + false, + "", + "I only asked for some writing advice...==W== I never expected you to bring an actual interviewee!==W== Thank you so much!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + 1, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Rookie Witch", + "", + 0, + "", + false, + "", + "Please, take a seat! I'll grab some tea and snacks.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "jushou1", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Hehe, she certainly has energy to spare.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + 0.4, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "You ready, Boss?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Yeah, suppose so.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "019", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Good thing Mistique \"interviewed\" me before. I should be able to bluff my way through. Still, didn't expect the day to turn out like this...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Boss, we're going to meet a rookie witch soon.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "She's going to ask you some simple questions. Just answer them honestly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "In return, she should be able to give us some clues.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -40.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "005", + "none", + nil, + 0.4, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I never pegged you as a veteran \"witch,\" Otoha...==W== Did you actually work as one?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "No disguise works without convincing evidence to back it up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I got my Witch Certification before some executives at Scarlet Sights Media were even born.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wow...==W== Seriously?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Of course. It's the genuine article.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Rookie Witch", + "", + 0, + "", + false, + "", + "Sorry for the wait. Here, please have some tea.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_284", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "I reviewed your outline yesterday. Tackling the unemployment crisis was a smart move—everyone's talking about it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "As it happens, ==PLAYER_NAME== runs a staffing agency. You should ask ==SEX4== for the details.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Well, technically true, but my staffing agency isn't exactly a common one.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.9, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.9, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "In fact, I was so captivated by ==PLAYER_NAME=='s brilliance that I quit being a witch just to work for ==SEX4== as a special advisor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Pfft—?!==W== Cough, cough...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_flurry", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_question", + 1, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Oh dear. Is the tea too hot?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No, no... I'm good. Just went down the wrong pipe...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Rookie Witch", + "", + 1, + "", + false, + "", + "I see! That explains why no article has been carrying your byline in quite a while.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Rookie Witch", + "", + 0, + "", + false, + "", + "Well, I won't take up any more of your time. Let's get this interview started!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "The interview carries on for about an hour.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Rookie Witch", + "", + 0, + "", + false, + "", + "Thank you both for coming. You've really given me a fresh perspective on a lot of things.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Happy to help.==W== By the way, there seems to be a flood of reporting on unemployment lately.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Rookie Witch", + "", + 0, + "", + false, + "", + "Actually, management mandated the topic. Everyone has to write about unemployment. The whole office is thick with tension...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "But some of those pieces are clearly blowing things out of proportion. I worry they'll trigger public panic.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "They aren't just biased. Every article ends with on-the-nose Omnisky Aegis unemployment insurance.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "It reads like paid advertising, not journalism...==W== I'd love to meet the authors face-to-face.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Omnisky Aegis?==W== Are they pulling the strings? Did they pay off Scarlet Sights Media?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Rookie Witch", + "", + 1, + "", + false, + "", + "Now that you mention it, the paper really has been plastered with their ads...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Rookie Witch", + "", + 0, + "", + false, + "", + "Regardless, I'm sticking to my principles. I'm going to be a witch who reports the truth and nothing else!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Keep that spirit, and I'm sure you'll go far.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Oh, one request. Please keep ==PLAYER_NAME== anonymous in your final draft.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "==SEX1== has plenty of competitors, and we can't risk leaking any trade secrets.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Rookie Witch", + "", + 0, + "", + false, + "", + "You got it! I'll send the draft over for you to review as soon as it's done.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "So that's it...==W== Otoha's actual target is Omnisky Aegis. No wonder she was grilling that shop owner earlier.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "But what does an insurance company have to do with me?==W== What is she really after?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Shall we, ==SEX7== CEO? We have other business to attend to.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m99", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Otoha pops open her parasol, shielding me from the harsh midday glare.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "007", + "none", + nil, + nil, + -0.35, + 1.4, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "As if sensing my suspicion, she deliberately leans in close.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "We've been working hard all morning. Let's go recharge our batteries.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Okay, but why are we recharging with desserts?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Sweets fuel the body and the soul. Don't you have a sweet tooth, Boss?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "It's not that I dislike them, but having dessert for lunch is a bit...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_350", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_145_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_angry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And why did you slide all the plates over to me? I can't eat these by myself!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_145_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I simply want to know your preferences, Boss. Think of it as market research.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Market research?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_113", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dessert Shop Manager", + "", + 0, + "", + false, + "", + "Ma'am! What brings you into the shop today?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "\"Ma'am\"?==W== Is that Otoha...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I was in the neighborhood. Decided to bring a friend.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dessert Shop Manager", + "", + 0, + "", + false, + "", + "Understood.==W== Oh—here's the monthly order report you asked for. All organized.", + "" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_common_014", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Excellent work. I'll look this over. You can get back to it.", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_common_014", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dessert Shop Manager", + "", + 0, + "", + false, + "", + "Of course. Just holler if you need anything else.", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hehe, that look of shock on your face is quite amusing, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're kidding!==W== You actually own this place?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Technically, I'm the investor. Daily operations are handled by a specialist—==W==the manager you just met.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I drop by occasionally to check the books and indulge a little. It's a nice way to unwind.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "So, did you open this shop just to satisfy your sweet tooth?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "That's a factor, yes, but one shouldn't make decisions based solely on that.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "A dessert shop isn't just a space for eating. Its openness facilitates networking.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Networking...==W== You mean it's a perfect drop point for intel, don't you?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Sharp as ever, Boss. You catch on quick.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "The problem is...==W== Sometimes I can't just enjoy dessert for what it is.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Exploiting what you love to do what you hate, even if you get results... There's no joy in that.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Does Otoha actually have regrets?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I can never quite figure her out, but she clearly shoulders a heavy burden...==W== It must be exhausting.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "017", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Ah, right on schedule.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Listen. Our target is here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.42, + nil, + 1.34, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "003", + "none", + nil, + 0.8, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Is the afternoon tea set ready for pickup?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_113", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dessert Shop Manager", + "", + 0, + "", + false, + "", + "All set. Fifteen orders, right here. Be careful with them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "Sigh... I swear, I've basically turned into a pack mule lately.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "010", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "We order all these fancy snacks every day, but I never see any big clients signing contracts. Instead of wasting money on tea and cakes, they should just give me a raise.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 200.0, + nil, + nil, + "avg1_145", + "a", + "002", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Heh...==W== Just as I suspected. Boss, take a look at this order history.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_common_014", + nil, + 0.6, + 1.0, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Starting last week, an employee would come to pick up a reservation every single day at 3 p.m. sharp. And the client listed is...==W== Omnisky Aegis.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_common_014", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That company again...==W== What are they actually up to?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.85, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + 0.5, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.4, + -0.275, + 1.35, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + -0.25, + 1.3, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "If you're curious, why don't we just go ask them?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And ...==W== you think they'll just tell us?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Aren't they desperate for big clients?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Why don't we play one?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/cg_145_03.lua b/lua/game/ui/avg/_en/config/cg_145_03.lua new file mode 100644 index 00000000..966cd19a --- /dev/null +++ b/lua/game/ui/avg/_en/config/cg_145_03.lua @@ -0,0 +1,9345 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Three", + "Performer of Myriad Faces (Part III)", + "When the curtain falls, how can we tell the difference between reality and pretense?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "004", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 4, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + 900.0, + 100.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + 0.8, + nil, + 0.15, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutBack", + 0.9, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Otoha and I trail the employee all the way to the Omnisky Aegis building.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.35, + 0.01, + 0.98, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "InBack", + 0.8, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 250.0, + 100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 4, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.25, + -0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Have you memorized the script I gave you, Boss?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "The real performance starts now. Let's see what you've got.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "004", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Alright. I'll do my best.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Receptionist", + "", + 0, + "", + false, + "", + "Good afternoon. How may I assist you today?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I have an appointment regarding a high-value policy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Receptionist", + "", + 0, + "", + false, + "", + "Certainly. Do you recall which consultant contacted you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "No idea. My phone rings off the hook all day. I can't keep track of every name.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I believe he was a \"Senior Consultant\" or something...==W== If no one's available, I'll be on my way.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Receptionist", + "", + 0, + "", + false, + "", + "Please, wait just a moment! I'll check right away!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -160.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + 0.25, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + 0.95, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Insurance Manager", + "", + 0, + "", + false, + "", + "Allow me. I'll handle this client personally.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Receptionist", + "", + 0, + "", + false, + "", + "But Ma'am, I haven't confirmed whose appointment it is...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Insurance Manager", + "", + 0, + "", + false, + "", + "No need.==W== We can't keep a valued guest waiting, now can we?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Smooth talker. She's obviously just trying to poach the commission for herself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "But hey, at least it gets us through the door hassle-free.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "You aren't the one who called, but I suppose it hardly matters. Business is business.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Insurance Manager", + "", + 0, + "", + false, + "", + "Please, right this way...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + 0.4, + -0.4, + 1.5, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "As the manager led the way, Otoha links her arm through mine as if it were the most natural thing in the world.", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hehe.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I know it's acting...==W== But I'm still not used to this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_166", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Insurance Manager", + "", + 1, + "", + false, + "", + "Allow me to introduce myself. I manage the Emor branch of Omnisky Aegis. Now allow me to introduce our premium portfolio.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Insurance Manager", + "", + 1, + "", + false, + "", + "You mentioned high-value policies. What specific coverage do you have in mind?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Insurance Manager", + "", + 0, + "", + false, + "", + "We offer liability, comprehensive medical, wealth management...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "007", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Ugh, spare me the jargon.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I want the most expensive policy you have. Highest returns possible for ==SEX4==.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Insurance Manager", + "", + 0, + "", + false, + "", + "Certainly. And may I ask ... the nature of your relationship?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "==SEX1== is the lead in the next Stella Drama I'm funding. We have ...==W== quite the connection. Don't we?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "004", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Of course...==W== But we have to be discreet. Not a word of this gets out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Insurance Manager", + "", + 0, + "", + false, + "", + "Rest assured. Discretion is our currency. Your privacy is safe with me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Good. I worry myself sick about my little star. Acting takes such a toll on the body.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_305", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_145_003_FP", + nil, + 0.6, + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Just look at that pretty face. If anything happened to it...==W== Well, I'd be devastated.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Okay, too close!==W== And do you have to pinch me that hard?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_shy", + "dabian", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_145_003_FP", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Insurance Manager", + "", + 0, + "", + false, + "", + "Oh—I see. Completely understood.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_angry", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Wipe that smirk off your face!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Seriously, why this backstory...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "A friend recommended your firm at a party recently. Her consultant was supposed to meet me here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "But this place is tiny. Hardly any offices. You aren't running some fly-by-night scam, are you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Insurance Manager", + "", + 1, + "", + false, + "", + "Absolutely not!==W== You may not know, but our headquarters in Port Goldfinch has led the industry for a decade.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Insurance Manager", + "", + 1, + "", + false, + "", + "The Emor branch might look modest, but our recent growth is explosive.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Insurance Manager", + "", + 0, + "", + false, + "", + "We cover everyone—Trekkers, citizens, and VIP clients like yourself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Trekkers... Citizens...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Was it them? The broken weapons, the sensational news... Were they pulling the strings all along?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "I see.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "In that case, draft me a proposal. My budget is five million Dorra.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.075, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Five million. How does that sound, ==PLAYER_NAME==?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Five million...==W== That's the signal. It's showtime.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "006", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_symbol", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Are you kidding me?! A measly five million?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Don't think I'm unaware that you insured your last lead actor for ten million!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m38", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Is that all I'm worth to you?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "N-No, wait! Let me explain—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "005", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Save it! I'm leaving!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "b", + "023", + "none", + nil, + nil, + -0.5, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "023", + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.525, + 1.6, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.2, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + -0.425, + 1.45, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Where are you going?! Wait!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Insurance Manager", + "", + 0, + "", + false, + "", + "Please, wait! We can work something out!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Phew...==W== Acting really takes it out of you. At least we pulled it off.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Now...==W== I just have to wait for Otoha to snag whatever she's after.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "011", + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "The moment I say \"five million,\" you snap. Get angry and storm out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "We'll split up, and I'll search for the target.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "That's the script.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm not exactly confident in my acting chops...==W== But alright. I'll give it a shot.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_dusk", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "One hour later—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "It's been an hour since I walked out. I hope Otoha is okay...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "She's a pro.==W== I'm sure she's fine...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "avg_emoji_star", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "005", + "none", + nil, + 0.7, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "005", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Nervous Citizen", + "", + 1, + "", + false, + "", + "Hey, you heard? Something's going down at that building up the street!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Nervous Citizen", + "", + 0, + "", + false, + "", + "Word is, someone started a huge riot inside—", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "005", + "none", + nil, + 0.25, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Nervous Citizen", + "", + 0, + "", + false, + "", + "Yeah, I heard! Sounds like they already caught the one.==W== No wonder there was a crowd when I walked by. Even the Imperial Guard showed up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "They're talking about==W== the Omnisky Aegis building...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "026", + "avg_emoji_exclamation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Otoha...==W== Please tell me you didn't get caught!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "995" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "Kept you waiting, didn't I, Boss?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "Meet me on the hotel rooftop next to the Omnisky building.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "021", + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh? That was Otoha?==W== Then who did the guards catch...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "By the time I arrive, night has fallen.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "I sprint up the stairs and burst through the access door.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 400.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + nil, + 0.0, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Over here, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Otoha!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m75", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 3.0, + false, + "default" + } + }, + { + cmd = "SetL2D", + param = { + 0, + "avg1_145", + "a", + 0, + true + } + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_a", + "vo_cgstory_145_a", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "Oh, my.==W== Why are you out of breath?", + 0, + "", + false, + "", + "Oh, my.==W== Why are you out of breath?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "You took so long to get in touch. I was worried.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "You took so long to get in touch. I was worried.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_1"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_b", + "vo_cgstory_145_b", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "I'm sorry.==W== There was some trouble,==W== and it took longer than expected.", + 0, + "", + false, + "", + "I'm sorry.==W== There was some trouble,==W== and it took longer than expected.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "Is that so... Are you injured?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Is that so... Are you injured?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_2"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_c", + "vo_cgstory_145_c", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "Hehe...==W== As you can see,==W== I'm safe and sound.", + 0, + "", + false, + "", + "Hehe...==W== Tyrant,==W== you're worrying for the wrong person.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "Set that aside,==W== aren't you curious==W== about what I've got?", + 0, + "", + false, + "", + "Set that aside,==W== aren't you curious==W== about what I've got?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "That's something that concerns you.", + 0, + "", + false, + "", + "That's ...==W== something that concerns you.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_3", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "When you put it that way, it does make me wonder…", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "When you put it that way, it does make me wonder…", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_3"} + }, + { + cmd = "SetChoiceBegin", + param = { + "145_4", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "Will you tell me the truth?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Will you tell me the truth?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_4", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_4"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_d", + "vo_cgstory_145_d", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "Hehe.==W== The usual me==W== might have taken the chance==W== and put up a condition...", + 0, + "", + false, + "", + "Hehe.==W== The usual me might have put up a condition, but...", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "But today,==W== Even if you're not used to lying,==W== you put up with me nevertheless.==W== Hm...==W== To show my gratitude,==W== I'll be honest to your question.", + 0, + "", + false, + "", + "This is my way of thanking you for forcing yourself to lie==W== and putting up with me today.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_5", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "I doubt I'll ever get used to lying.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "I doubt I'll ever get used to lying.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_5", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_5"} + }, + { + cmd = "SetChoiceBegin", + param = { + "145_6", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "But at least today was fun.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "But at least today was fun.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_6", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_6"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_e", + "vo_cgstory_145_e", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "The moment a person reveals their true self==W== is when they shine brightest.", + 0, + "", + false, + "", + "The moment a person reveals their true self==W== is when they shine brightest.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "But what a shame...==W== My \"truth\" went away somewhere far.", + 0, + "", + false, + "", + "But my \"truth\"==W== has already gone away somewhere far.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "It is like a full moon floating in the night sky...==W== You can see it,==W== but never reach it.", + 0, + "", + false, + "", + "It is like a full moon floating in the night sky...==W== You can see it, but never reach it.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_7", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "Even if we can't reach it...", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "It's true that you can't reach the moon. But—", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_7", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_7"} + }, + { + cmd = "SetChoiceBegin", + param = { + "145_8", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "Its light illuminates us.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Even if we can't see it, the truth is there, right?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_8", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_8"} + }, + { + cmd = "SetChoiceBegin", + param = { + "145_9", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "And so exists the truth.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Then, it is not something to regret.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_9", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_9"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_f", + "vo_cgstory_145_f", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "Hehe.==W== So that’s how you see it.==W== Just like I expected.", + 0, + "", + false, + "", + "Hehe.==W== Tyrant,==W== you are definitely straightforward.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "You're right.==W== Truth and falsehood==W== are two sides of the same coin.", + 0, + "", + false, + "", + "As they say,==W== truth and falsehood are two sides of the same coin.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "In that case...==W== As you say,==W== I will try to feel==W== the \"truth\" that is here right now.", + 0, + "", + false, + "", + "In that case,==W== I will try to feel the \"truth\"==W== that is here right now.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetL2D", + param = { + 1, + "avg1_145", + "a", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "A soft breeze washes over us as we take in the moonlight. For a moment, the world stands still.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "So, about that \"little incident\" earlier... What happened?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Once you were gone, I located the General Manager's office and secured the target.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "But as I was extracting, a group of Trekkers barged in, claiming sales reps scammed them out of their payouts.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Imperial Guard showed up to arrest them, so I helped them slip away. Picked up some useful intel while I was at it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I see…==W== And what exactly did you pull from the office?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Their business strategy for Emor. Or, more accurately—==W==proof of their crimes.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "It outlines the whole scheme: flooding the market with corrosive bolts and cheap nuts...==W== Trekkers get hurt on the job, more accident insurance gets pushed.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "They also manipulate public opinion to peddle unemployment insurance to regular citizens.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "They'll stop at nothing for a profit, huh?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Regardless, I have in my possession what I came for.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I heard their leader has quite an interest in Boss Accord Staffing Co.==W== However, there's nothing about you in these files. I'll keep digging.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Interested in me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Thanks for the warning. I'll keep my guard up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "But...==W== I do have one question.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You could have collected this intel on your own. Why dragged me along?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "close", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Your sharp instincts and honesty are truly terrifying, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "What if I said I was simply bored and wanted the company? Would you be upset?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No. I know you. There's gotta be a reason for it.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Then allow me to ask you something in return, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "You had plenty of chances to refuse, yet you played along with my charade all day. Why?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Well...==W== It was a bit of a hassle, but honestly, the acting was kind of fun.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Then we should do it again next time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "It's getting late. You should head back and rest.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Alright. See you later.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Days later, the papers run an exposé on Omnisky Aegis's corrupt==RT==sales tactics, publishing the stolen strategy plan for all to see.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "The byline belongs to that rookie witch.==RT==Otoha must have leaked the documents to her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 12.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "004", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + -0.35, + 1.45, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Until we meet again, Boss, I shall cherish the memory of that moonlight we shared.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "To me, it was the only thing that felt ... \"real.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036_stop", + 0.0, + false + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/cg_disc4045.lua b/lua/game/ui/avg/_en/config/cg_disc4045.lua new file mode 100644 index 00000000..24ec77cc --- /dev/null +++ b/lua/game/ui/avg/_en/config/cg_disc4045.lua @@ -0,0 +1,13937 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Memory Recollection", + "Petals of Blooming Mirage", + "As the breeze dies and the blooms fade, the world awakes to find the floral expanse is but a woven dream.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "carriage_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Tonight at midnight, I will arrive to claim the Pure White Piece.==RT==—The Nameless Phantom", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Is this ...==W== a calling card?==W== \"The Pure White Piece\"...==W== Is it the Seal of Grace Imperium?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_011", + nil, + 0.6, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_011", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I've never heard of this thief, though.==W== Maybe it's just a prank?==W== But then again, if it isn't...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "avg_emoji_sweaty", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "What am I supposed to do?==W== The New Star Guild won't be back from their commission for two days. If the thief visits now, I'm defenseless...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "019", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Ah, right!==W== I still have that business card. Maybe I'll give Goodwind Homecare a try...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Where is she?==W== We're supposed to meet right around here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_vexation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "003", + "none", + nil, + nil, + nil, + 0.95, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Lively Young Maid", + "", + 0, + "", + false, + "", + "Sorry to keep you waiting! Goodwind Homecare, at your service!==W== You're ==PLAYER_NAME==, right? The one who requested a bodyguard?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "002", + "avg_emoji_music", + nil, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh?==W== Oh...==W== Yeah, that's me. And you are...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Lively Young Maid", + "", + 0, + "", + false, + "", + "Senpais are swamped right now, so I'm filling in for them!==W== Don't you worry. I'll keep you safe!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Alright...==W== I'm counting on you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Lively Young Maid", + "", + 1, + "", + false, + "", + "Leave it to me!==W== By the way, mind if I take a look at the seal before we get to work?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Lively Young Maid", + "", + 0, + "", + false, + "", + "I need to be familiar with the real one, otherwise I might not notice if it's swapped for a fake.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Fair point.==W== It's right h—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Lively Young Maid", + "", + 0, + "", + false, + "", + "Hehe...==W== You're still such an easy mark, aren't you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait... That tone.==W== You can't be...?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Lively Young Maid", + "", + 0, + "", + false, + "", + "You need to keep your guard up.==W== If I were the phantom thief, I'd have swiped that seal ages ago.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + true, + 0.25, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Otoha?!==W== Wh-What are you doing here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + 0.18, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Your voice doesn't match the face at all! I never would have guessed...==W== Gwah!?", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.4, + nil, + 1.05, + 0.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + 3.0, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_459", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_178", + "a", + "002", + "none", + nil, + 0.6, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "005", + "none", + nil, + 0.55, + 0.0, + 1.0, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "dabian", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Passerby", + "", + 0, + "", + false, + "", + "S-sorry! I'm in a rush!==W== My apologies—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + 0.45, + -0.05, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Hey!==W== Watch where you're going, lady.==W== My bad, Otoha...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.45, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Wait, where'd she go?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "She was standing right here...==W== How'd she vanish like that?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Hehe...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + 0.45, + 0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.5, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Don't bother looking. That was just a magical clone of me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "A clone?==W== You mean I've been talking to...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Spot on. That Goodwind maid was nothing more than a magic illusion.==W== What do you think? Isn't it flawless?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's impressive,==W== but why waste such high-level magic on me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Isn't it obvious?==W== I wanted to see you all flustered.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What a total waste of talent!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hmm...==W== A calling card from a phantom thief.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's right. I'd like to hire you as a bodyguard, to be safe.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Sure.==W== But Boss,==W== doesn't this letter seem off to you?==W== Did it never cross your mind==W== that I might've staged the whole thing?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "avg_emoji_question", + nil, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'd be lying if I said the thought never crossed my mind. But you don't have a motive.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Who knows?==W== Maybe I only put on this little show because I was just dying to see you, Boss?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "You're too skilled for a clumsy ruse like that. If you wanted to see me, you'd just drop in.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Even if you were hiding something, you'd probably slip in disguised as someone I trust.==W== If you were playing for keeps, you wouldn't leave a single trace for me to find.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And you certainly wouldn't have broken character so early.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Hehe...==W== So, you even noticed I left those gaps on purpose. That's very insightful.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "My apologies for the little test.==W== You're right, of course. This thief has nothing to do with me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Now, back to business. Let's get ready for our uninvited guest.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + 150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "004", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "... And tie another rope to secure it...==W== Alright, I think this should do it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_flurry", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Whew. Setting up even one trap is a total workout. Hope she's alright.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "022", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Otoha, I'm all done over here. Anything else you need a hand with?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "InOutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + 100.0, + 0.9, + "avg1_145", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Wait, Boss! Don't step there—!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_352", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiangjiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Gah!==W== M-My shin!==W== My shiiiiiin—!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Be careful...==W== I've already rigged this whole area. Please, try to stay put.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Is your leg alright?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm fine.==W== Sorry for breaking your trap, though...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Don't worry about it.==W== It was just a trap—==W==okay, restored.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "W-Wow.==W== You fixed that in a heartbeat. Took me forever just to set one up...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Occupational hazard. I've had plenty of practice with my hands.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Aside from that shin-buster, I've prepped arrows, boulders, explosives...==W== All sorts of fun—==W==I mean, delightful traps.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "... Your explanation's terrifying.==W== Glad I triggered a \"safer\" one.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "But this is a public area. Are you sure turning it into a minefield is a good idea?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "No worries.==W== I've leaked a rumor about hazardous waste on-site. That'll keep the crowds away until tomorrow.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "...==W== You think of everything.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Hehe. There will be no collateral damage when it comes to a true professional.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Well then.==W== That's all for preparations. Let's relax with some tea and treats while we wait for our guest to drop in.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Boss...==W== Are you ready?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yeah, good to go on my end.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "That's the spirit. And it's midnight in...==W== Three,==W== two,==W== one—", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Bwa-ha-ha-ha!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 0, + "", + false, + "", + "Behold the rising star among phantom thieves—the Nameless Phantom! True to my calling card, I've come for the Pure White Piece—", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_174", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_fire_attack", + 0, + 1, + nil, + -2.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_138", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 0, + "", + false, + "", + "WHAAAAAAAAAAAHHHHH!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_374", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "O-Ouch...==W== Exactly how many traps are there...?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "008", + "none", + nil, + 0.5, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 1, + "", + false, + "", + "I heard that the Boss is weak. Wasn't expecting such a massive \"welcome gift\"...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 0, + "", + false, + "", + "But I'm a phantom thief! I never walk away from a prize! Like the card says, the Seal of Grace is mine!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Oh my. Still standing? You're tougher than you look.==W== Please stay back, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 0, + "", + false, + "", + "Dammit... Nobody said the Boss had a bodyguard like this...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I'm on the payroll. It's only right that I give my client their money's worth. Hehe...==W== Prepare yourself.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.55, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 600.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.0, + 0.08, + 1.6, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + 105.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "OutQuad", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_494", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 6, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + -200.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + -0.55, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + -10.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 5, + 2, + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_line_goright_lp", + 0, + 0, + nil, + 2.5, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -100.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 0, + "", + false, + "", + "Huh? That umbrella...==W== W-Wait, is that a weapon!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_487", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_dark_attack", + 0, + 0, + nil, + 1.6, + 0.6, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_line_goright_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Sure is. Chic, don't you think?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "You're barely on your feet...==W== Ready to throw in the towel?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + nil, + "none", + "none", + "OutSine", + 0, + 10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + nil, + "shouji", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 0, + "", + false, + "", + "Forgive me, but I've got people counting on me!!", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_459", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "none", + nil, + 0.18, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + 0.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Otoha...?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 1, + "", + false, + "", + "Hahaha!! How's that for a gift in return!==W== What'd you say? Taste my magic!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "003", + "none", + 1, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 0, + "", + false, + "", + "Alright, I'll just take the Seal—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "008", + "none", + 2, + 0.6, + -0.175, + 1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Leaving so soon? We're not finished here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 1, + "", + false, + "", + "No way! I knocked you out!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1285", + "a", + "002", + "none", + 3, + 0.6, + -0.175, + 1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "a", + "002", + "none", + 4, + 0.6, + -0.175, + 1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 0, + "", + false, + "", + "C-Clone magic…!?==W== I see. What I just defeated was just a fake!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Heh. Took you long enough. Maybe try to aim better this time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_274", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + -4.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "010", + "none", + nil, + 0.4, + 0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_240", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 1, + 3.0, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + 0.4, + -0.05, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + 2.0, + -2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + -1.0, + -4.0, + 0.4, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 0, + "", + false, + "", + "Dammit, just stand still and get hit!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "002", + "none", + nil, + 0.3, + 0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Your aim is perfect...==W== But you don't have the sharpest eyes.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m103", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.7, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.7, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_2_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.7, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_night_snow", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.7, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + -1.5, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + 0.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + -1.0, + 1.0, + nil, + 0.75, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + "none", + "InOutQuad", + 1.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "a", + "012", + "none", + nil, + 0.3, + 3.28, + 1.5, + 0.7, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 180.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1285", + "a", + "012", + "none", + nil, + 0.7, + -2.0, + 1.5, + 0.7, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + nil, + 1.78, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "city_street_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 150.0, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "002", + "none", + 4, + 0.2, + -0.12, + nil, + nil, + 0.5, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + 0.8, + -0.45, + 1.5, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_146", + "a", + "002", + "none", + 1, + 0.7, + -0.4, + -1.6, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.51, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.01} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_sakura", + 0, + 0, + 5.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "c", + "006", + "none", + 3, + nil, + -0.1, + nil, + nil, + 0.5, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 0.2, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_146", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1285", + "b", + "004", + "none", + nil, + nil, + nil, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "b", + nil, + "none", + nil, + 0.6, + 1.5, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 180.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "b", + "004", + "none", + nil, + 0.3, + -0.5, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snow", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_b", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + 0.1, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + 0.1, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "b", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 175.0, + false, + 5.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "b", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -5.0, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snow", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_flurry", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1285", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1286", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_1285", + "b", + "004", + "none", + nil, + 0.75, + -0.051, + 1.09, + nil, + 0.2, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "c", + "004", + "none", + nil, + nil, + nil, + 1.0, + nil, + 0.2, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 2, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_flurry", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "004", + "none", + 2, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_night_snow", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 3, + "InQuad", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snow", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snow", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_rain", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_rain", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "4045_B", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -270.0, + -330.0, + 2.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "A magical clone only works if there's a real body to mimic.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "4045_B", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "But sometimes ...==W== even I can't tell which one's real.", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "Well... Enough chit-chat.==W== Time to bring the curtain down.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_494", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "Farewell.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 0, + "", + false, + "", + "Gwaaaaah!!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 0, + "", + false, + "", + "Ugh... I-I'm sorry...==W== I've learned my lesson...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You look like a regular guy to me.==W== Why play phantom thief and go after the Seal of Grace of all things?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 0, + "", + false, + "", + "I... I just happened to overhear those bigwigs talking about it...==W== That the Boss possesses a priceless Seal of Grace.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "006", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Bigwigs? Who?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 0, + "", + false, + "", + "N-No idea.==W== A few days ago, a company in the Gold District held a grand opening ceremony, and I was hired as a cleaner there. That's when I overheard their conversation.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Boss, looks like you'll have to be more careful from now on.==W== Mine are not the only eyes watching you in the shadows. Hehe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yeah, I'll remember that.==W== By the way, what's with this phantom thief identity?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 0, + "", + false, + "", + "Don't you think ...==W== it's cool?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Call yourself what you want. You're still just a petty thief at the end of the day.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 0, + "", + false, + "", + "Ouch...==W== I guess so...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "If you're serious about making money, get an honest job.==W== Here. Take this card.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "An acquaintance of mine runs this workshop.==W== With your knack for magic, the pay should be decent.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Nameless Phantom", + "", + 0, + "", + false, + "", + "Th-Thank you so much!==W== I'll never forget your kindness!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "carriage_inside_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Phew.==W== Glad that's finally over.==W== Thanks, Otoha. I couldn't have kept the Seal of Grace safe without your help.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "none", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hehe, I could hardly refuse you, Boss.==W== Besides, having you owe me a favor is a nice bonus.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Why does it sound like bad news to me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "By the way... Is this the real you? Or am I still talking to a clone?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hehe, isn't it obvious?==W== I'm the real deal—the one and only~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/dp_single145.lua b/lua/game/ui/avg/_en/config/dp_single145.lua new file mode 100644 index 00000000..62c49b85 --- /dev/null +++ b/lua/game/ui/avg/_en/config/dp_single145.lua @@ -0,0 +1,127 @@ +return { + { + cmd = "SetGroupId", + param = {"14501"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "avg_emoji_think", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I knew that every spot you pick would turn up something this interesting.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Don't tell me ... you had this all figured out from the start?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"14502"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "It's been ages since I've had a mission this relaxing.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I feel completely refreshed, body and soul.", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/pm10302.lua b/lua/game/ui/avg/_en/config/pm10302.lua new file mode 100644 index 00000000..d2df5e40 --- /dev/null +++ b/lua/game/ui/avg/_en/config/pm10302.lua @@ -0,0 +1,1846 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "==PLAYER_NAME==, have you seen Inky lately?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_sneaky_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Nope.", + "Saw her near the pond last night.", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Nope.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Haven't seen her for more than two days now", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Maybe she found something fun to do somewhere", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Probably out on a hunt", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Does hunting really take that long?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Don't tell me she starved to death...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Relax! She always catches her own food, right?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "She's not going to starve just after a couple of days.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_distract_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "True that", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Maybe she'll be back tomorrow", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "I'll wait a bit longer", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yeah!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Saw her near the pond last night", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "It looked like she was going after the fish", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Oh, so Inky's gone fishing", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "I am thinking maybe we should buy some cat food for her", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "The stuff at the pet shop looks really tasty.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "It might look tasty to you, but what about to Inky", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What if we buy it and she doesn't like it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Then I'll eat it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "People can't eat cat food", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "But it really does look delicious", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Is this really for Inky or just for you...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "For me", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "==PLAYER_NAME==, do you know anything about gunfighting?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "A bit, yeah", + "No. What's that?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "A bit, yeah", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "It's some kind of close-quarters combat, but using guns, right?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Yeah", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "That's the one", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "I saw it the other day in a Stella Drama", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "No. What's that?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "A kind of close-quarters combat using guns", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Saw it the other day in a Stella Drama", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "I've been practicing it lately", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "But making bullets curve is way too hard", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'm not sure which drama you watched, Amber", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "But no way, bullets can't curve", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "They said it is useful in close combat", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "If I master it, I can hit enemies hiding behind walls", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I wouldn't count on it...", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "She sells seashells by the seashore", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "How much wood would a woodchuck chuck", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "If a woodchuck could chuck wood?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Tongue-twisters?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Yup", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "There's a speed-typing competition coming up", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "I want to enter", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "So you're practicing, huh", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You type so fast", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'm sure you'll win!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Thx", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Are you interested in entering, Boss?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "But your phone is really big...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You have to use your own phone in the competition?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Yeah", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Doesn't that mean people with smaller phones have the advantage?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "No worries", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "I can lend you mine", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_heart_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Sounds perfect!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Let's enter together then!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "The sky is super clear today", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yeah!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_joy_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Boss, are you coming to sleep on Loxy's roof tonight?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "The roof?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Yeah!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "The stars will look amazing tonight", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Wanna do some stargazing with me?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Won't we get cold?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Nope, I have extra blankets", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "See you on the roof tonight, then!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "What's up?", + "Cute", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What's up?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Cute", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Right?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "I thought this emoji was super cute all the sudden", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "So I wanted to show it to you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "When Inky came back the last time, he also had a flower on him", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Just like this one", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "2", + "Seriously?", + "Maybe when Inky was busy squeezing through the bushes", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Seriously?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Really", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "The flower happened to land right on his head", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You got a pic? I wanna see", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Maybe when Inky was busy squeezing through the bushes", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "it landed right on his head by pure chance", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Yeah, that makes sense", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "I was about to take a photo", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "But the flower fell off", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What a pity!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Boss, do you want to get a pet?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Yeah", + "Nope", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yeah", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "I can be your pet", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Nope", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "But I wanna be your pet, Boss", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "???", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Because if I am", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Someone will play with me every day", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "and feed me", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "and I wouldn't have to work", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Stop, stop", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I wanna be Amber's pet too", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_awkward_c", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/pm10702.lua b/lua/game/ui/avg/_en/config/pm10702.lua new file mode 100644 index 00000000..b137da38 --- /dev/null +++ b/lua/game/ui/avg/_en/config/pm10702.lua @@ -0,0 +1,1189 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "The Imperial Guard's vibes are all wrong", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "So you noticed it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "A lot of people don't know anything about the old knight legends", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Isn't that weird?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "We have so many famous knights in history!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That's true", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Guess people just aren't that excited about old stories anymore", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "What a shame", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "But you could try recommending your favorite classic stories to colleagues around you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Or newer stories in the same vein", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Thanks", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "I know what to do now!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Can I ask you something", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "What kind of hobbies do you have?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That's pretty broad", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "So when I talk about the things I like...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "What's your reaction?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Does it feel sudden or awkward?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Not at all", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Honestly, by listening to people talk about their hobbies", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I may pick up a new one along the way", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That's actually a hobby of mine", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "That's a bit complex!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "But now I feel relieved, haha", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_107", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "The competition's coming up soon", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Will you come cheer for me?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What competition?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Weighted cross-country", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Haven't you already taken first place before?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I always thought you had amazing stamina", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Do you have some kind of training routine?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Mostly just patrolling and working, I guess", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Oh, right", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "In order to become a knight", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "I used to do a lot of special training!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_107", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Want me to teach you?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "It's not too late to start!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What kind of special training?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "If I remember right, long-distance runs in full armor...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yeah, I think we know why you took first place", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Boss, the helmet I gave you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Do you still have it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Of course", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Hehe, then are you free tomorrow?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I guess, but", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Is there a connection between those two questions?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "I'm gonna attend a Masked Knight tribute event", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "And I want to do a transformation performance on stage with you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Ta-da—Masked Knights duo entrance!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I mean, I could...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "But I might not be very good at it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Then let's practice together!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "I really want to go to that place again", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You mean that wheat field?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Yes! I knew you'd get me", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "So, wanna go?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Of course, let's go together", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "You're not even going to ask why?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "No need", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You just \"happen to have the time,\" right? Same here", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Hehe, you really get me", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "I'll bike over to pick you up!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Ride safe", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "I finally figured it out!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "A way to stand guard in the blazing heat with a helmet on", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Without passing out!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Maybe it's better to just quit doing that...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "I'm working on it, honest", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "But as a knight, I want to overcome my weaknesses", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "So recently", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "I went to a hot spring place!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That's special training, too?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "Exactly. At first I wanted to go in with my helmet on", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "But the staff wouldn't let me", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "So I just enjoyed the hot spring without my helmet", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "See, it works just fine", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/pm10802.lua b/lua/game/ui/avg/_en/config/pm10802.lua new file mode 100644 index 00000000..b916022d --- /dev/null +++ b/lua/game/ui/avg/_en/config/pm10802.lua @@ -0,0 +1,1463 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Boss, there's something I want to discuss with you.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What is it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "You seem surprised?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "No. It's just that even over text, your tone feels serious", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Caught me by surprise", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "It's about a commission request, after all", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Seriousness is warranted", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Then why don't we meet in person?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Would that work?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "I thought someone as important as you would always be busy", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Nah, it's not that", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I can always make time for you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Hearing that makes me happy. See you soon", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Lately, I've been deliberately using my phone more often", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Sorry if I kept bothering you earlier", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That explains it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "So, what's the reason?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "I wanted to overcome a weakness of mine", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Then I realized", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "There's a reason I'm not used to using a phone", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Through a screen, you can't observe someone's expressions or body language", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "It's not an excuse. For people in our line of work, it's about survival", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Before taking on a commission", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "You have to know if the client is trustworthy", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I see", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "So once you meet face-to-face, you can figure it out", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Makes sense, most people would have a hard time lying to you", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "My hands are getting itchy", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "You gonna beat somebody up?", + "Wanna go play games in the Monolith?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You gonna beat somebody up?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "I'm not some violent maniac", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Wanna go play games in the Monolith?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Good idea", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "But maybe next time", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Anyway, enough chatting—I do have something serious to discuss with you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "I'm planning to hold a joint drill", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "This time, not just with our own members", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You want to spar with people outside the White Cat Troupe?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Yes, and I trust that you know plenty of powerful fighters", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "or individuals thrilled by combat", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Maybe you could introduce a few of them to me, for a friendly match?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Sounds fun. I'll think of some candidates", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Thank you, Boss", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "I'll wait for your good news", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Boss, would you like a gift?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Huh? What's the occasion?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Nope, just a giveaway", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Recently, I played games a bit too much...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Not just inside the Monolith, I guess?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "I jump in and take part whenever I see something fun at a market", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "And I can't stop before I get the top prize", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "And you haven't been banned from all those stalls yet?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "I do have a few haters", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Especially those sneaky vendors who cheat and set traps for players", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "What I hate even more than losing is people who can't accept a loss", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "I expose their tricks after I win", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Those crooks definitely deserve it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'm with you!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Boss, can you go out with me today?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You need my help with some work?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "No, I have just finished my last commission", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "But on the way back", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "I ran into a fortune-teller", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "She said I need someone to accompany me these few days", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Or some great misfortune will befall me", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "What a pain—I wanted some alone time, relaxing", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "But now I have to ask you to accompany me", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You can't ask your troupe members?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "It's hard to go to them with a request like this", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "I don't want them to get the wrong idea of their leader", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Wrong idea how?", + "You just want me to keep you company, don't you?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Wrong idea how?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Alright, that's not the right way to put it.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "I don't want to show any weakness in front of others", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Is that reason enough?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You just want me to keep you company, don't you?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "You saw right through me, Boss. Just as expected.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Alright, whatever you want, I'm in", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Boss, I suddenly realized we share a common trait", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yeah?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Even though I don't see it myself", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "But the people around me all seem to think I really like taking care of others", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "A bit too much, perhaps...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Hey, when you said we share a common trait...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Surely this is not what you meant?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "It is. You're incredibly patient with people", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Somehow you grant even the most unreasonable wishes", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "In a sense, that's part of my job. I'm the Boss, after all", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "So you mean... You're just \"doing your duty\"?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Is that also...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Sorry for my wording, feels like tooting your own horn", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Haha, I doubt anyone would disagree", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Anyway, I'm honored that you think we have something in common", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "Yes, same here", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/pm11102.lua b/lua/game/ui/avg/_en/config/pm11102.lua new file mode 100644 index 00000000..3bf791cd --- /dev/null +++ b/lua/game/ui/avg/_en/config/pm11102.lua @@ -0,0 +1,2152 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Feels like I really should learn another language", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Knowing Novian should be enough, right?", + "Are you planning to move to another city and out-compete the locals for jobs?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Knowing Novian should be enough, right?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "If I know more languages, I'll have more job opportunities", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Are you planning to move to another city and out-compete the locals for jobs?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "That's part of it, yes", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "But more importantly", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Our journey will take us through all kinds of places across Nova", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "If I can speak other languages", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Things will be much easier on the road", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That's true", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "So I'm thinking of starting with the Loong language", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cheerup_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Good luck!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "==PLAYER_NAME==, I need to talk to you about something", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "What is it?", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What is it?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Whatever you do, don't share your pudding with Noya", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Huh?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Why is that?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Noya bought two servings of pudding for herself last month", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "And then she ate my portion, too", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "So I axed her pudding budget for this month", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "She'll definitely come to you to whine about it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "And then you'll feel sorry for her", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "And give half of your pudding to her", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "How do you know all this?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Because this isn't the first time", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Before you joined", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Amber was her target", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Wait", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Don't tell me she's already done it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "No, no", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Good", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "She needs to learn her lesson this time", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Don't give her any, okay", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I won't", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I promise", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "==PLAYER_NAME==, do you know of any way to make Noya drive more safely", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "It's not like she's ever gotten into an accident, right?", + "Limit the horsepower?", + "Let air out of the tires?", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "It's not like she's ever gotten into an accident, right?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "That's true, but...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "There's a first time for everything...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "And if that happens...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "First of all, we haven't got any money to repair Loxy", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Plus, the medical bills alone would crush our fragile finance", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Then we'll be in for some dark, dark times...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_sad_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Stop, stop... Don't catastrophize", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Ugh...", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Limit the horsepower?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Like putting something under the gas pedal so Noya can't press it all the way", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Good idea", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "But what if something urgent happens and she needs to accelerate quickly?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Let air out of the tires?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That would make her drive slower", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "But also make driving even more dangerous", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Guess it's back to the drawing board", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "==PLAYER_NAME==, I feel like our finance's in much better shape lately", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Isn't that a good thing?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "No no no!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "It's weird", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_cranky_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Think about it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Before you joined", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "I wouldn't go so far as to say that", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "our finances were in a death spiral", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "but we were seriously poor", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That's true", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "When you three brought me out of the Monolith", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You kept saying", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "\"We were about to go broke.\"", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Yes!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "But afterwards", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Even though now we have one more mouth to feed", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "And adding up all the daily expenses", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Our quality of life actually keeps improving?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Maybe you imagined some of the bad stuff", + "We've been doing pretty well on commissions lately", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Maybe you imagined some of the bad stuff", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "We've been doing pretty well on commissions lately", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "That could be true, yeah", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "But after you joined, we definitely started making more money", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "And more friends", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "I guess what I'm trying to say is", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Thank you, ==PLAYER_NAME==", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_flower_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "The client from a few days ago was really generous", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "We even got paid extra, did not expect that", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "How much in total?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Almost 100 thousand Dorra", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "I want a feast!", + "I want to go shopping!", + "We should save it", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I want a feast!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_awkward_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "But... I was planning on saving this money", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I want to go shopping!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_awkward_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "But... I was planning on saving this money", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "We should save it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Yeah, that's how I feel as well", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "But we worked really hard for such a big payout", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Feels wrong to not celebrate it properly", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "How about we use some of the money", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "And have a nice meal together", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "We can either have Noya make it or go to a restaurant", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Hmm...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Let's do what you say, ==PLAYER_NAME==", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_joy_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "111", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_heart_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "What is it?", + "What happened!", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What is it?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What happened!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "I'm doing the guild's budget for next month", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Is there anything special that you need, ==PLAYER_NAME==?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "2", + "Special?", + "Not at the moment", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Special?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Things that should be bought with guild fund", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Like Loxy's maintenance fluid, or exploration gear", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Not at the moment", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Then I'll go ask Noya and Amber", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Why are you asking this all the sudden?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Because it's been a while since our last supply run", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "We should restock and do proper maintenance", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "And it's gonna cost quite a bit", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "So we need to make a plan", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I see", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You're working so hard, Iris", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "If you need something, ==PLAYER_NAME==", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "Just send me a list", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Okay", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/pm11202.lua b/lua/game/ui/avg/_en/config/pm11202.lua new file mode 100644 index 00000000..131d2d54 --- /dev/null +++ b/lua/game/ui/avg/_en/config/pm11202.lua @@ -0,0 +1,2386 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Waaah...!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Boss! Boss!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What's wrong?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "It's Iris!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "I can't have anything but Tawny Nightingale for a whole month!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What's going on?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Are we going bankrupt?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That can't be. Things were fine just yesterday...?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "It's not that", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Iris cancelled my pudding budget for this month", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Oh", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That's because you bought two servings of pudding for yourself last month", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "And ate Iris's, on top of that...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "But what does that have to do with Tawny Nightingale?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Because I still want to eat pudding this month", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "To save up enough money for that, I won't be able to eat anything but Tawny Nightingale", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Eating it every day isn't healthy", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "If you really want pudding", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'll share half of mine with you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Saving meal money just to buy pudding...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "This is just not a good idea", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Really? You mean it!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yeah", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "YES! I know you are the best ever, Boss!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_heart_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Lately, whenever I go out for a drive, I keep running into things that really piss me off", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_angry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Highway scammers again?", + "Did something happen?", + "You don't drive, you speed, there's a difference", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Highway scammers again?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "More or less", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Basically, I'm super pissed off", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What happened?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Same scam act as last time all over again", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You don't drive, you speed, there's a difference", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "No, I really did drive safely this time", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "They were the ones driving recklessly!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_angry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "So I've been preparing a plan", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What plan?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "I'm going to mod Loxy specifically for this", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Add a ram bar and spiked wheel rims", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Turn Loxy into a reaper chariot!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That'll hurt innocent people!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Driving a chariot like that inside the city will definitely get you stopped by the Imperial Guard", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Just kidding, heh heh", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_great_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You scared me there", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "It's not healthy to bottle up anger", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "I'm just venting", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "I wouldn't really do it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That's what I figured", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "If I do all those mods", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Loxy's performance will take a dive", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Yeah", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Instead of trying to deal with all the idiots on the road, it's more important to just drive in a way that feels comfortable", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "You know there is a new flavor of Pep Pep Juice now!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "I wished one out from the Wishing Box, so I'm gonna try that first", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "If it's good, I'll go get a few more for everyone!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Which flavor is that?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Cherry-Cola", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Have you had it before, Boss?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Vaguely...", + "No, what's that?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Vaguely...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Is it good?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I don't remember", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "No worries, I'm opening it now for a sip", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "No, what's that?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Probably just cola with cherry flavor?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Or cherry juice mixed into cola?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "I dunno", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "But I'm gonna find out, right now!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "How is it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Horrific!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Agh!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Into the trash...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Never again!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_punch_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Boss!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Boss Boss!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What is it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "I watched a Stella Drama about racing recently", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "There was one shot that was super cool!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Which was?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "The passenger pulls the handbrake while the driver times it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "And together they drift through the corner!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That sounds like amazing teamwork!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Right, right?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "So, I was thinking...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Given how tight we are...", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Dangerous stunt performed by professionals, do not try this at home", + "I don't know how to drive...", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Dangerous stunt performed by professionals, do not try this at home", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Come on, we'll find somewhere wide open", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Nothing bad's gonna happen", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I don't know how to drive...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "All you have to do is pull the handbrake", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Easy-peasy", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "No can do. No way", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_sad_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_sad_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Okay, fine", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "But just one time please, no do-overs", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "It's gonna work for sure", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Have some faith in our bond", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_great_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Boss, got any free time these days?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "As free as you like", + "Nope", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "As free as you like", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Remember that Tamago Pet I've been raising all this time?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "There's a new feature now", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Now you can tap to add friends, just like with phones!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Nope", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_distract_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "It'll only take a tiny bit of your time", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "You just log in and feed it once a day", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Is this the Tamago Pet that you've been raising all this time?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Yup yup", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "There's a new feature now", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Now you can tap to add friends, just like with phones!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Boss, you should get one too! Let's play together!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "It's super simple", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Okay", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You can show me how to do it when I get back this evening", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "What do you want for dinner tonight?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Steak", + "Seafood", + "Anything is fine", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Steak", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "On it!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cheerup_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Seafood", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "On it!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cheerup_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Anything is fine", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "No \"anything is fine\" allowed", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I don't know what I want to eat, honest", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'm fine with whatever you wanna eat", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Okay, then I'll decide for both of us", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "So, what's going on?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "Heheh", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "I helped a vendor at the market move some goods today", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "And the reward was picking one ingredient to take home", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "So tonight, we feast!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cheerup_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yaaay!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cheerup_a", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/pm11302.lua b/lua/game/ui/avg/_en/config/pm11302.lua new file mode 100644 index 00000000..7361b335 --- /dev/null +++ b/lua/game/ui/avg/_en/config/pm11302.lua @@ -0,0 +1,1652 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "There was an incident in Cangwu today.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "A kid accidentally threw a firecracker into someone's yard and set some stuff on fire.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "That's super dangerous!", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That's super dangerous!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Luckily they noticed it fast, and the yard didn't have much in it, so the damage wasn't too bad.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That really is a relief.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "It's been so dry lately, we all need to be careful.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "I thought the same, so I drafted a proposal today to run some fire-safety campaigns in Cangwu to raise awareness.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Although...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yeah?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "If they end up putting me in charge of it, then I...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "I don't know.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Don't worry. I know you, Shimiao, and I know you'll be fine!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Really...?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "If even you say so, ==PLAYER_NAME==, then I'll believe I can do it!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "This month's bulletin board has been completed.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Should you need to, please review it at the community notice board.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What's this?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "Ten minutes later...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Eh, wrong person?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Oh... Can't unsend.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Sorry, ==PLAYER_NAME==, that was supposed to go to my supervisor.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "I thought you were inviting me to review your work", + "Even you send messages to the wrong person, huh", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I thought you were inviting me to review your work", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Um...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "You are welcome to, if you'd like.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Even you send messages to the wrong person, huh", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "I was too busy just now, I didn't look at the avatar.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Still, I didn't know you could draw stuff for those bulletin boards.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "It's nothing special, but if you'd like to see it, come over.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Really? Then I'm coming.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "You mean... Now?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Is this a bad time?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "No, it's not. Come, please.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "I'd like to ask you something, ==PLAYER_NAME==.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yeah?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What is it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Do I ... look scary?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "No...?", + "You do look a bit serious.", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "No...?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Why do you ask?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You do look a bit serious.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "So I guess it's true...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Uh, what do you mean?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "A senior told me today my expression is too serious.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "When I stand next to the supply post, I don't look like I'm giving out goods, I look like I'm hunting criminals.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Bwahahahahahahaha—", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "I knew it...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_sigh_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "No no, that's not it!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "It's just that once you said it, I suddenly pictured it...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Being serious isn't a bad thing!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Really?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Really!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "==PLAYER_NAME==... Help!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What's wrong?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "A huge cockroach showed up in my office!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "What do I do...?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Eh? A cockroach?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Wait for me, I'll come over and deal with it!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Ah", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What happened?! Are you okay?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "It's fine, you don't have to come anymore...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "It suddenly flew up, I freaked out, grabbed something and threw at it.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "I think... I killed it...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Glad to hear it.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Didn't expect you to be scared of bugs, though. I thought you were absolutely fearless.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Hmm...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "They look gross, so...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "But if you're scared of them, too, then even if it's gross, I'll still try my best to protect you.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Shimiao? What's going on?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Lemme tell you this, ==PLAYER_NAME==.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "I HAVE", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "MASTERED CHILI PEPPERS!!!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "From this day on, I shall be known as Shimiao, Conqueror of All Chili Peppers!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "??????", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What are you talking about?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Are you eating that ultra-spicy hotpot again?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Strange.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "I didn't even tell you yet.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "How did you know...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "You really are amazing, Boss.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You're drunk on peppers again, aren't you...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Stay where you are, I'm coming to pick you up.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "I'm not driml@#¥%...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Okay okay, you're not drunk", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Just sit still and don't run off!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_joy_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "I'd like to ask you something, ==PLAYER_NAME==.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yes? What is it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "I ordered some chili peppers a few days ago, and the shipment just arrived at my door.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Chili peppers?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Yes... Lots and lots of chili peppers...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Oh I get it, you want me to help you portion and store them", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Like the ones I saw at your place last time.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "No, when I placed the order, I accidentally entered two extra 0s...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "I now have 100 pounds of chili peppers at my door...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "... What?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Can you think of something... anything to help me...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Uhh...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Then... Why not sell them to the hotpot restaurant?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "They need tons of chili peppers for spicy dishes, right?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Good idea!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "You are so reliable, ==PLAYER_NAME==!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "Thanks!", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/pm11702.lua b/lua/game/ui/avg/_en/config/pm11702.lua new file mode 100644 index 00000000..c6d2325e --- /dev/null +++ b/lua/game/ui/avg/_en/config/pm11702.lua @@ -0,0 +1,1396 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Hey Boss, wanna come eat at Jing's Bistro today?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "I came up with a new dish~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "And I wanna invite you to come try it~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Count me in!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What kind of new dish?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Customers kept saying my egg fried noodles and egg fried rice are great", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "But one portion isn't enough to fill you up", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "And if you order both, you can't finish", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "So I made an improved version!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Egg fried roodles!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_117", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Sounds tasty, but", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "that's a total carb bomb!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Anyway, drop by later and try it~", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Boss! Boss!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Do you think I should make some savory dishes, too?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Why the sudden interest?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Because whenever I finish dessert I want savory snacks", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "And after savory snacks I want dessert again", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "By that logic", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "If Jing's Bistro serves both sweet and savory dishes", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Then customers would never leave", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Sweet then savory, savory then sweet", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I get what you mean", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "But people can't just eat forever", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Oh! True that", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "But expanding the menu is a nice idea", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "If you make something new, I wanna try it too~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Haha, then just you wait~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Once I come out with new dishes, you'll be my very first taste tester!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "The wild mushrooms up in the mountains should be ready now, right?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Boss, wanna go mushroom picking with me this week?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Mushroom picking?", + "That sounds really fun", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Mushroom picking?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Yeah! Wild mushrooms taste amazing in both soups and stir-fries", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Every year around this time", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Lots of Loong go into the mountains to do mushroom picking", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That sounds really fun", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "When do we leave?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "There's a guide who knows the mountains leading a group this Saturday", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Wanna come?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yes yes", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Oh no, oh no, oh no.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "My mom checked my schoolwork today", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "I failed my quiz and she said that's because I spent too much time playing mahjong", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Did you stay up all night playing again?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Just once! Last weekend", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Anyway", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Mom said she's confiscating my mahjong tiles", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Can you maybe...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "hang onto them for me for a while?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Should be okay...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Tell you what, you leave them with me", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "And when you pass your quiz next time", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You can have them back", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Okay okay", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_117", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Uh... Something about this feels off", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Boss, I have good news to share with you!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yes?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "I looked through some old books recently", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "They said you can cook herbs with food to make medicinal meals", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Gramps knows herbs really well, so I asked him to make a recipe for my mom", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "She's been eating it for a month and she seems to be getting a bit better!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "If this works out", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "She might fully recover soon!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Wow! That's amazing news!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_117", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You should celebrate!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Yeah! Good idea!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "But Mom can't really go out right now...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Then do what you're best at", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_117", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "A delicious feast, plus a handmade get-well-soon card?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "It's the thought that counts", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Yeah! You're right!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "I'll get started right now!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Boss, are you free tomorrow?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "We're gonna go dig for wild greens. Wanna come?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Didn't you say you were going to thoroughly clean the restaurant tomorrow?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Yeah", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "Early morning we'll gather greens, then hit the market, do the cleaning job in the afternoon, then play mahjong with some regulars in the evening", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Wow, kids", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Where do you get all that energy?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "This is normal, isn't it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "When you run a restaurant", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "You're up before five to prep, open at eight, close at ten in the evening, then clean the kitchen afterward", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "And maybe do a supply run in between", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That's truly impressive...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "So are you coming with us tomorrow morning?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "It's gonna be fun!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "OK OK", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'll try my best to get up...", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/pm11802.lua b/lua/game/ui/avg/_en/config/pm11802.lua new file mode 100644 index 00000000..38fb0db9 --- /dev/null +++ b/lua/game/ui/avg/_en/config/pm11802.lua @@ -0,0 +1,2880 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "My god", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "This is just...", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Is just what...?", + "Huh?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Is just what...?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Huh?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "This is just pure art!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "The art of potions!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "You're definitely going to want to taste this", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "This batch is simply flawless", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "2", + "I'm reporting this to the Imperial Guard", + "What is it?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'm reporting this to the Imperial Guard", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Why?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "It's just a new fizzy tablet I invented", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What is it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "A new fizzy tablet I invented", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "A fizzy tablet?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Yes", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Just drop it in water", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "and it turns the water into a drink or a potion", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Amazing!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "And here I thought...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Thought what?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Never mind", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Are you free?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Nope", + "What's up", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Nope", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Do me a favor", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Nope", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What's up", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Come to the clinic", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "No", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Pass", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "This is important", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Don't care", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You're totally gonna grab me once I get there", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "and run experiments on me", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "It's not like that", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "I needed to check on a patient", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "So I'm not in the clinic right now", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "And I forgot to turn off the reaction kettle for the potions", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Is it...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "gonna explode?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Possibly", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "So for the sake of the rare specimens in my room", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "And so I have a place to sleep tonight", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Can you please get there and turn off the reaction kettle", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "But I don't know how to", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "There's a red handle on it, just turn it left", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "If the clinic blows up, I'll have to crash with your guild for a while", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'm on my way!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Have you been shedding a lot of hair lately?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "No", + "I'm not gonna buy shampoo from you", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "No", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "That's a problem", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'm not gonna buy shampoo from you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "I'm not trying to sell shampoo", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "I have run out of your hair samples", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Next time you shed some hair", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Bring it to me", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Fine... As long as you're not experimenting on me", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Wait a minute!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "How do you even have my hair in the first place!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Oh, that", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "When you came in for a checkup last time", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "I collected some in secret", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Did you collect what fell off", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Or did you yank it out", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Relax", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "You're still young", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "It will take a lot for you to go bald", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_angry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Nonono!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Hair is precious!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Come have a meal with me", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "My treat", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "What are you up to this time?", + "Sounds nice! COMING!", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What are you up to this time?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "What am I up to?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "What kind of person do you think I am?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Some mad scientist who wants to turn me into a specimen", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "That part is true enough", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "See! I knew it!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "But not this time", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Sounds nice! COMING!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Then meet me tonight at the entrance of Jing's Bistro", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Why are you suddenly treating me to a meal?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Something's fishy...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Not at all", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Back when you worked as my assistant", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Remember how we had that patient who claimed he had a brain lesion?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "2", + "Oh, right", + "I don't remember", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Oh, right", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I don't remember", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "I gave him placebo meds for a while", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Now he thinks he is CURED and paid me a huge thank-you fee", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "So I figured I'd treat my excellent assistant to a nice meal", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "But he wasn't really sick, was he?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Of course he wasn't, but I'm a great doctor", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Agree to disagree", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Anyway, don't forget, come to Jing's Bistro tonight", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "I shall be waiting", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Don't forget to come back for your follow-up", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "My what?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Oops, wrong person", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Too many patients lately", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Hard to keep up", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Need help?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Better not", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Don't come", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Pigs do fly, after all", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You're telling me to not go to your clinic", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "The seasonal flu is making the rounds in Ash District", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "You might catch it if you come", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Is it serious?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Fairly serious", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "I can't even get a single corpse sample", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "So... Not serious, then", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "I've developed a special antidote", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Which I've been distributing these past few days", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "They should all recover soon", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Make sure you take care of yourself, too", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "My potion research has hit a bottleneck", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Bottleneck? You?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "No, I mean I just don't know what to research next", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Sleep potion, hemostatic potion, energizing potion...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Is there anything you would like?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "I can try making it", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "A potion that's the equivalent of three full meals", + "A potion that heals wounds instantly", + "A potion that makes you invisible", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "A potion that's the equivalent of three full meals", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That would save my guild during food shortages", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Hmm...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "I did make one that makes you not want to eat for three whole days", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "So that would basically save you nine meals", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Not ... want to eat for three whole days?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Correct", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Main ingredient was bugs", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Plus herbs and nutrients", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'm not having that!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "What are you talking about", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Bugs are super nutritious", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "You could honestly substitute them for several meals, in theory", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Stop, just stop", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "A potion that heals wounds instantly", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Hmm...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "With current tech, impossible", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "But I do want to try researching that", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Instant healing", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Its principle is similar to United Harvest's plant gene mods", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "So there's a risk of it turning me into a monster?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Correct", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Fairly high risk, I would say", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "But if you're willing to be my test subject...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "So you DO want to experiment on me!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Don't get so worked up", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Think of the contribution to science", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "You should be proud", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "If I succeed in making this", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "People will honor your memory for generations to come", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "But if you fail", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'll just transform into a monster and get taken out by the Imperial Guard at sight!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Relax", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "I'd use Charon to take you out before that happens", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "A potion that makes you invisible", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Invisibility, huh?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Hmm...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "A good idea, to be sure", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Even though I'm not sure if it's possible", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "But I can already predict this", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "If this is a potion that you drink", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Then only your body would become invisible; your clothes, not so much", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You mean...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Yep, once you drink it, you'd have to take all your clothes off", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Otherwise it wouldn't work", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Can't you make the clothes invisible, too?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "Then it has to be something you rub on your body and clothes", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "But then the timing gets tricky", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "How do you mean?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "If it wears off on your body before it does on your clothes...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Never mind", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/pm12002.lua b/lua/game/ui/avg/_en/config/pm12002.lua new file mode 100644 index 00000000..00a2d6ec --- /dev/null +++ b/lua/game/ui/avg/_en/config/pm12002.lua @@ -0,0 +1,1413 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Boss. Interested in a side gig?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What gig?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "I'm sending you a photo capturer. A present.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Need you to record the Trekkers climbing the Monolith.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Might use the footage for my classes.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Couldn't you just lend it to me?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Why let me keep it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Well, since I'm asking for a favor", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "I'll set it up as a commission so you get paid.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Um...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Honestly... If I could, I'd rather be climbing with you guys.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Too busy, right?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Exactly.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Just send the request. I'm in.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "That's great.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "I appreciate it.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Hm?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Canace?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Wait. That didn't look like a pocket dial.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Who is this?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "Canace has gone offline.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "Canace has come online.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Sorry, Boss. Did you need something?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Was someone else just using your...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Why? What happened?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "No, never mind...", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Heard some teachers talking about a special kind of bread today.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Apparently, if you write notes on it and eat it, you memorize whatever's written instantly.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Pretty sure that's just a manga trope.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "True. Would be nice if it were real, though.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You're a teacher. Thought you'd hate shortcuts like that.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Well, skipping the tedious, painful part of memorization sounds appealing.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "I wouldn't mind that at all.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "But exploring the knowledge yourself is the fun part.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Whether it's rote memorization or eating magic bread...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Personally", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "I prefer learning through hands-on practice and application.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Emergency...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Coming from you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "that actually sounds terrifying...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "So what happened?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "I...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Just sent my formal dress for professional cleaning.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "But I miscalculated the timing.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Mother is coming for an inspection, and I can't get the dress back in time.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Uhh...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "If you don't mind the cost, you could just buy a new one?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Oh, right!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Why didn't I think of that!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Wait, for real?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "I don't really spend money, so I've saved up.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "More than enough for a dress.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Boss, are you free later?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I mean, I guess.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Come with me then. I need an objective evaluation.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Made my escape.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "A teacher playing hooky?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "It wasn't class.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Faculty mixer.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What's that?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "It's where they trap a bunch of exhausted teachers with piles of grading to do", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "and force us to \"bond\" when we'd rather just go home.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Sounds like prison.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "So I bailed.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "I'm not doing prison a second time.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "A second time?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Never mind.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Anyway, sneaking out to play on my phone like this", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "makes me feel like I'm back in school.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You used to do that as a student?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Actually, no.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "So you got more rebellious after becoming a teacher.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Vacation starts soon.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Holidays aren't really a \"thing\" for us Trekkers.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Freelance life, you know.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "So, got any plans?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "I want to see you.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Me?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "But you rarely get time off. Shouldn't you relax?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "That's exactly why I have to make it count.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "I actually did some homework on this.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Wanna go to a hot spring resort with me?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Supposed to be the perfect place to de-stress.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'm down, but funds are tight...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "My treat.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "When do we leave?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Hehe", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "Don't rush. Break hasn't even started yet.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "But I'll text you the second it's official.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/pm12302.lua b/lua/game/ui/avg/_en/config/pm12302.lua new file mode 100644 index 00000000..585796ac --- /dev/null +++ b/lua/game/ui/avg/_en/config/pm12302.lua @@ -0,0 +1,1928 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Coco", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Hates", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Baths...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Super dirty", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Guess Ignis really is weak against Aqua.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Hm?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Ahem", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I mean, since Coco uses fire magic", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "it makes sense she'd hate water.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Just wipe the dirty spots with a damp towel. Dry her off after.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Oki!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "I'm", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Gonna", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Get her!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Don't get too carried away, alright?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Hey Bossy!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "How", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "to", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "take pics", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Hm? You want to learn how to take photos?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Yeah!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Look for the icon on your phone that looks like a Photo Capturer.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Tap that and you're ready to snap some shots.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Then what?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "After that, you'll have to figure things out yourself.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Try taking pics of the people and stuff around you first.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "I'm", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "gonna practice!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Oki!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Can't wait to see your photos!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Bubble", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "just", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "sneezed so hard", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "It went flying!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Haha, I can just picture it.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "So anyway,", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "how did you two meet?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "I'm", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Coco", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_punch_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Saw some bad guys in masks.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Oh, so you rescued Bubble from them?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Ahh, that makes sense.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Of course, our Scout Squad Captain to the rescue.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "I...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Got in trouble", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What happened?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Waaah", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "I", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "miss", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "you, Bossy…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Me and Coco", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "We", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Snuck out", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "And got lost...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Oh boy.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You know you can just text me if you miss me.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "I", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "wanna see you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_comfort_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "If you apologize nicely to the Chief,", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'll swing by for a visit next time I'm in the area.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "I'll say sorry!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Good girl.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'll bring your favorite snacks.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Coco says", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "She wants some too", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Don't worry, plenty for the both of you.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "I...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Had a nightmare", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "about", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "people who looked just like me", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "So many of them", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "They tried to take me away", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "But you wouldn't go with them, right?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Yeah...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "I like it here", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Don't wanna leave", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Then it's okay.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "If you don't want to go, it won't happen.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "How come?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Because nightmares just try to scare you.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "They're weak if you aren't afraid.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Oh!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Thanks, Bossy!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Then I won't be scared of", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "your nightmares either", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Because I'm gonna", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "protect you!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I knew I could count on you.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "I", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Just lost", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "A tooth!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "How did that happen?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "The Chief says", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "I'm losing my baby teeth", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You gave me a heart attack... Glad you're okay.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "But now that it's out", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "What do I do with it?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Put it under your pillow", + "Throw it onto the roof", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Put it under your pillow", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "A fairy comes at night and swaps it for a Dorra.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Then I'm", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "not going to bed!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "I wanna wait up and play with her!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Staying up all night again? Like last time?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Hm?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Ugh...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "I'm sorry...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Throw it onto the roof", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Hm?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Why?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Honestly, I have no idea.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "But friends from Loong and Goodwind tell me that's just what you do.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Bossy knows so many people!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Did they all lose", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "their teeth too?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yup.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That's how everyone grows up.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "Ann has gone offline.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "Ann has come online.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Just now", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "I threw it up there!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Nice job.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Losing a tooth is proof you're getting big.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Really?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "Then I wanna", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "lose a whole bunch!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That's more of a one-at-a-time thing…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/pm14501.lua b/lua/game/ui/avg/_en/config/pm14501.lua new file mode 100644 index 00000000..124e6e2b --- /dev/null +++ b/lua/game/ui/avg/_en/config/pm14501.lua @@ -0,0 +1,2072 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Alright, here's my contact info.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Just let me know if you ever need a hand with anything.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Do you provide housekeeping services too?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What's wrong?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Nothing...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "I just didn't expect that to be your very first question.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "But of course. If you need it, I'd handle those services personally for you.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "\"Personally\"? Now that just sounds like a scam.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Care to take a guess?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Tell me, Boss, how well do you know the moon?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You mean like its symbolism?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Anything goes.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Madness? Reunions?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I read up on some of those concepts back in the Monolith.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Very well.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "The Monolith also houses a few books on astrology and astronomy.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "They say the moon only ever reveals one side to us.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "While the other half remains forever hidden in the dark.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Makes it feel rather elusive, doesn't it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Still, it's crazy how such different concepts apply to the same thing...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Well, that's the moon for you.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_145", + "emoji_comfort_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Nanoha always seems so happy around you.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Knowing that puts my mind at ease.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Wait, how do you know we went out?", + "What are you talking about?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Wait, how do you know we went out?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Are you ... stalking us?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Let's not go that far.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "But when I want to know something, I have my ways of finding out.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yikes. That's creepy...", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What are you talking about?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Oh?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Pay it no mind, I'm just thinking out loud.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "But seriously, how did you know?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "I was running the shop today. I even passed you the bottle of water you bought.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "!!!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That was YOU?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "I'll let you be the judge of that.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "[Goodwind Homecare Reminder: It's clear and sunny outside, perfect for drying clothes.]", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "[Reply \"0\" to unsubscribe, \"1\" to continue your subscription.]", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "0", + "1", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "0", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You aren't actually with Goodwind Homecare, right?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Then what's with the act?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Hehe.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "It's fun to slip into character every now and then.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "1", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Back to your old job again?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Of course not. It's just a little role-play.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Come to think of it, this message looks familiar.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Oh? How so?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "... Wait, I remember now.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "So that's what you meant by \"role-playing.\"", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Nanoha sent me this exact same text once.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Hehe. I'm glad you're paying attention, Boss.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "If you'd forgotten a message she worked so hard on...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Well, I might never forgive you.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Got a question for you.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Notice any fabric merchants while you were in Philae?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Can't say I did.", + "I think I saw one?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Can't say I did.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You looking to buy some fabric?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Just keeping an eye out for a specific batch, that's all.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I think I saw one?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You mean the fabric shop next to the Soul Shop?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "No, probably not that one.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What kind of fabric are you looking for anyway?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "They might have something like it in the Monolith.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "I highly doubt it's something you'd find in the Monolith.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Never mind, though.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "I'm sure it'll turn up when the time is right.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Boss, are you into role-playing?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "I used to play pretend as an employee in a company.", + "I'm not really sure...", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I used to play pretend as an employee in a company.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "You sure know how to entertain yourself.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'm not really sure...", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Does reading novels count?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You know, putting yourself in the story, laughing and crying along with the main character.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Of course it does.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Deep down, I think everyone enjoys role-playing.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "You can become whoever you want, start completely fresh as many times as you like.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Every new persona is a brand new start.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Are you in Emor recently?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "I am.", + "Nope", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I am.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yeah, I am. You here too?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "What a coincidence. Want to grab a drink?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Nope", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "We actually just headed out of town. Why?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Oh, bad timing then.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "I was just passing through and wondering if you'd like to grab a drink.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "I know a cafe around here that makes amazing desserts.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You really do love your sweets, huh.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I might take a rain check, though. Let me see...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Sure. Let's catch up when you're free next.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Got any free time today, Boss?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Ah! I know what this is about!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Shh—", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "It's a secret. Don't spoil it.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Alright, alright...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "If you're free, come meet me at that dessert shop.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "I have a matcha cake waiting for you.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Ah, nothing beats the classic Goodwind taste.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Oh, it gets better.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "I made sure the chef doubled the usual amount of matcha powder.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "I'd heard you weren't much of a fighter...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "... But I didn't realize you were this helpless.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Sorry to disappoint...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Or is this all just a clever act?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "If so, your performance is flawless. Truly a masterclass in deception.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You're giving me way too much credit.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "I figured as much.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Still, I could show you a few tricks to keep yourself safe, if you're interested.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "I'm actually quite a capable mentor.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Just say the word whenever you're ready to learn.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Boss, do you remember that Disc?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Of course. You looked stunning in it.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Now, here's a little riddle for you.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Was that really me, or actually one of my clones?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Is this some kind of test?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I can barely tell you two apart when you're standing right in front of me, let alone in a still picture...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Fair point.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What brought on such a strange question?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Listening to that Disc just stirred up some old memories.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Unpleasant ones, unfortunately.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "I find myself wondering... Was it really me standing among those flowers that night?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "When memories start to blur, you lose track of even yourself.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Ah, sorry. I didn't mean to ramble.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "It's fine... I just wish I had some way to actually help.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "Just listening is help enough.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "It's getting late. Go get some rest.", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06x5_01.lua b/lua/game/ui/avg/_en/config/stm06x5_01.lua new file mode 100644 index 00000000..42c66d7d --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06x5_01.lua @@ -0,0 +1,5291 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act One", + "Midnight Letter", + "To host representatives from various companies and see you and New Star off, Firenze decides to hold a banquet in Philae. However, on the eve of the event, she is suddenly unable to attend.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetSceneHeading", + param = { + "23:00", + "Venatio Month", + "2nd", + "Silver District in Emor", + "???" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_408", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "Venatio Month 1st, 09:35. Subject left Room 404 and went down to the hotel restaurant for food.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "10:20. Subject left the restaurant, lingered in the lobby lounge, then returned to their room.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "11:40. Subject made a call in the room. Duration: seven minutes, thirty seconds.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "The Voice", + "", + 1, + "", + false, + "", + "The content?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "Weather, food, small talk. Nothing valuable.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "The recipient appears to be a Petal Bloom member who recently left Philae.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "If you'd like, I can follow up on this lead and look into it.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "The Voice", + "", + 0, + "", + false, + "", + "Don't bother. I have no interest in trivia.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "Very well. That concludes the report.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "The subject hasn't contacted any other companies. Continue surveillance?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "The Voice", + "", + 1, + "", + false, + "", + "No. I'm changing the assignment. The operation is in three days. Can you handle it?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "Affirmative. However, I need the details before I can—", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "The Voice", + "", + 0, + "", + false, + "", + "You'll get the specs the second we hang up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_471", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "He hung up already?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Huh... Being that impatient is going to cost him one day.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_297", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_360", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "Hm? The dossier's here. Let's see...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Night of Venatio 5th. Infiltrate the banquet in disguise…==RT==Get to the target in advance, and presented the terms…", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "... If the target refuses, eliminate the target on the spot.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_001", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "My, my. What a strict set of orders.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_002", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "But honestly? It suits me perfectly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "At long last, I finally get to meet you face-to-face.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "You are the strangest, most interesting, and utterly unpredictable mark I've ever tracked.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_494", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "I have questions for you ... and I expect answers.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_003_FP", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 30.0, + 30.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "Tell me, Boss... Are you really the benevolent savior type?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "Or do you represent the world-ending calamity the rumors speak of?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "I'm going to find out the truth myself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "You won't escape me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_505", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Whoa!!", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What was that noise?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Noya popped another one...==W== Honestly, do you have to inflate them until they pop every single time?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "005", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "The bigger the balloons, the cooler they look! Duh!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06x5_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "008", + "none", + nil, + 0.3, + -0.02, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Drowning. In balloons.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "InBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:00", + "Venatio Month", + "3rd", + "Silver District in Philae", + "Hotel Lobby" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Go easy on them, Noya! They are precious items we wished from the Monolith!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Come on! This is a luxury banquet for everyone. We need to go all out with the decorations to make it epic!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "After the Darcia incident, every company in Nova began==RT==dispatching representatives for both business and private agendas.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "To play the gracious host, Firenze decided to throw a banquet==RT==under the banner of the United Harvest Philae Branch.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + 2, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Officially, it's a networking event to welcome the reps.==RT==But in reality, it's also a farewell party for us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_110", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_03_008_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "The New Star Guild and I are about to embark on a new journey==RT==to continue our search for clues about the orphanage.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Noya is giving the Lucky Oasis a full tune-up for the trip.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "In the meantime, we're staying at the hotel and helping set up the venue.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "You don't look so good, Boss... Are you worn out?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm fine. Just haven't been sleeping well lately.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "avg_emoji_question", + nil, + 0.3, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Why?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I don't know. I toss and turn all night.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "It might be the sudden change of scenery. We're used to sleeping in the car, after all.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Understood. Boss cannot sleep without us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "006", + "none", + nil, + 0.4, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Then I will...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shy", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No, that's not what I meant! I can sleep alone just fine!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Enough about me. Iris, you've been buried in work lately, haven't you?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Prepping the venue, handling the logistics... You should take a breather.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "022", + "avg_emoji_happy", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Oh, it's fine. Honestly, I feel better knowing I handled the supplies myself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "The banquet's the real headache. All those big shots... The pressure's getting to me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_music", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Relax! Schmoozing is Firenze and Nyx's job. We're just there to clear the buffet!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Right. Firenze said this is our send-off, too. Just enjoy the night and don't overthink things.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "013", + "avg_emoji_exclamation", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Great! My mission:==W== demolish a hundred steaks!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_103", + "b", + "008", + "avg_emoji_sweaty", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Your stomach will regret that.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + 2, + 0.8, + 0.05, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + 0.65, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Apologies for the intrusion, everyone.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_question", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Boss, a moment in my office? We need to talk.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Of course. Lead the way.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "Venatio Month", + "3rd", + "Gold District in Philae", + "Executive Office" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + 2, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_music", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "Good afternoon, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Oh? Nyx is here too.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Why the serious faces? Don't tell me it's bad news.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Hard to say if it's \"bad\" yet, but it's certainly a complication.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Boss, have a look at this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Is this ... a letter from United Harvest HQ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Yeah, an express dispatch. It summons Nyx and me to Port Goldfinch to represent the Philae branch. We're reporting to—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Grand Inspector Matilda", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_002", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 5.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_138", + "", + 0, + "", + false, + "", + "She heads the Compliance Department. One of the top three==RT==heavyweights in United Harvest with enough pull to sway the Senate.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "011", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "Calling me in for a debrief makes sense—I'm an Inspector. But dragging Firenze along? And right now, of all times...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "When's the meeting?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Two days from now. Venatio Month 5th—the same night as our banquet.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "It's a long haul to Port Goldfinch. Even with a Scarlet Sights Media witch handling transport, the trip takes at least two days.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "Which means we'd have to set off right away.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "So you're missing the banquet.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Pulling you out of Philae right when we're supposed to brief the other companies on the Darcia incident...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Seems awfully convenient.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Agreed. Someone's pulling strings to get Nyx and me out of the way.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "But knowing it's a trap doesn't mean we can ignore the summons.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You mean...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06x5_02.lua b/lua/game/ui/avg/_en/config/stm06x5_02.lua new file mode 100644 index 00000000..b1ed3495 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06x5_02.lua @@ -0,0 +1,11107 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Two ", + "Mysterious Visitor", + "You offer to give the banquet's main speech in Firenze's place so she can follow headquarters' orders and head to Port Goldfinch. While trying on your formal outfit, you accidentally wander into a stranger's room.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "15:00", + "Venatio Month", + "3rd", + "Gold District in Philae", + "Executive Office" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "We don't have a choice? Guess the Grand Inspector's authority is just too absolute to defy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "011", + "none", + nil, + 0.75, + nil, + 1.05, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.35, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + 0.95, + nil, + 0.5, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "You're right, the Grand Inspector has the authority to investigate any employee of United Harvest.==W== Still, I doubt she's the one who actually summoned us this time...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Within United Harvest HQ, the Grand Inspector is a rare ally who opposed Darcia and stood on our side.==W== When my father was framed, although she couldn't overturn the evidence, she still helped us a great deal.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + nil, + 1.1, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.67, + nil, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "After my demotion to Marketing,==W== it's only thanks to her that I kept my status as an Inspector at all.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + 0.95, + nil, + 0.5, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Given the current situation, she's unlikely to do anything against Philae branch or us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Could it be that someone's using her name to distract you? Whoever pulled this off is a serious player. ", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "In any case, the letter is indeed in the handwriting of Grand Inspector Matilda,==W== bears her seal, and was sent from Port Goldfinch.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If you don't go, you'll be left with a record of \"violating company policy.\"==W== But if you go, a trap may be waiting for you.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Weighing the two evils, I'd say we're going in.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_138", + "a", + "004", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "Now that we know Grand Inspector Matilda's at Port Goldfinch,==W== speaking with her face-to-face is the best way to resolve all these issues.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Understood. You head out.==W== The New Star Guild and I will help with the banquet!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "If Iris finds out we're dealing with all these high-profile figures, she'll probably panic.==W== Though,==W== honestly, she's more than capable of handling it.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Boss, I truly apologize for burdening you with this at such a moment.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "In addition to explaining the truth behind the Darcia incident, this banquet is also an opportunity for various parties—==W==including the United Harvest HQ—to assess the current state of the Philae branch.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "They want to see if the branch is stable==W== and whether it has the capacity to maintain its previous level of business.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + 0.5, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "013", + "none", + nil, + 0.62, + -0.35, + 1.4, + nil, + 0.5, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.55, + -0.42, + 1.5, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "", + false, + "", + "Rumor has it that HQ intends to remove Firenze from her position as Acting Executive, clearing the way for a Senate-backed successor to take control of the Philae branch.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "", + false, + "", + "That candidate is pushing an \"Innovation Plan\" for the branch.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "", + false, + "", + "Simply put, it's all about cutting costs and boosting profits—exactly the kind of thing the Senate wants to hear.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "", + false, + "", + "If that plan ever goes through, the staff will be working non-stop shifts, just like Intelligent Plants.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "", + false, + "", + "They're pulling Firenze away at a time like this just to stir up chaos at the banquet.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "If things go south, they'll have the perfect excuse, \"managerial incompetence,\" to overhaul the Philae Branch's leadership.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_idea", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "On the flip side, if the party stays perfect without Firenze, it proves she's built a rock-solid foundation.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.68, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "True.==W== But there might be some \"party crashers\" slipping into the banquet.==W== Be very careful.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.7, + nil, + "none", + "OutQuad", + 1.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Party crashers?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "In the race for the Executive title, they might resort to ... unconventional methods.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Honestly, I wanted you to enjoy the banquet carefree.==W== But with us gone, they might turn their sights on you...==W== So please, stay alert.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "I've stationed security near the venue.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Security? Didn't the previous team get hauled off with Lady Grey?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Yes. These new recruits are part-timers—workers from the branch.==W== They aren't as seasoned as professional ones.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Relax. I've seen it all.==W== The massive Stellaroid on Waterway,==W== phantasmal monsters,==W== and that terrifying legion of plants...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + 1, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "OutQuint", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_976", + "a", + "002", + "none", + 1, + 0.4, + nil, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + 0.35, + nil, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + 1, + 0.82, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 2, + 0.7, + 0.15, + 1.1, + nil, + 0.5, + nil, + 0.0, + true, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.92, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.75, + nil, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "A banquet, even one crawling with danger,==W== is something I can handle.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "In that case, I'll take over the speech you were supposed to give.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_music", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Better pay me for the labor, though~==W== How about a dinner at Philae's finest restaurant?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "No problem.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 2, + 0.25, + nil, + 0.95, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + 1, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "Boss,==W== I'm entrusting the future of every worker at Philae branch to you.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Yeah,==W== got it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Such intense resolve...==W== Nyx really cares about the company.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + 0.2, + nil, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "none", + nil, + 0.5, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "If that Innovation Plan passes and they schedule me for back-to-back shifts,==W== I'll lose my afternoon naps! That's never gonna happen!==W== My naptime is sacred!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "So that's what you're worried about!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.25, + 0.0, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "002", + "avg_emoji_attention", + nil, + 0.5, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "Either way, we need to find out who sent this urgent letter—==W==and what they're plotting.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 0, + 0, + "3136" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_136", + "", + "0", + "", + false, + "", + "Lady Firenze, your guest is here.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_110", + "", + "0", + "", + false, + "", + "Understood. We're on our way.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 1, + 0, + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "004", + "none", + 2, + 0.6, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + 1, + 0.38, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + 0.95, + nil, + 0.5, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Time to head back to the hotel.==W== Once we've greeted our guest, we need to leave for Port Goldfinch immediately.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 2, + 0.3, + nil, + 1.1, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "012", + "avg_emoji_attention", + 1, + 0.67, + nil, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "Oh, and Boss!==W== Send me a photo once you've picked out your suit, okay?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait, what suit?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + 2, + 0.65, + nil, + 0.95, + nil, + 0.5, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_music", + 1, + 0.4, + nil, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "I've arranged for a master tailor==W== to fit you for a bespoke gala suit.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Since when—?!==W== No, no, that's too much.==W== Can't I just make do with what I'm wearing?==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.7, + 0.5, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + 0.45, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + -20.0, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "It's a matter of etiquette, and the arrangements are already made.==W== In short: \"no\" isn't an option.==W== Just pick one you like.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Seriously?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "16:00", + "Venatio Month", + "3rd", + "Silver District in Philae", + "Hotel Lobby" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "002", + "none", + 2, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + 3, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "Tiao", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + " ==PLAYER_NAME==!==W== You're finally back!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "That tailor brought so many stunning outfits!==W== We simply can't decide!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "004", + "avg_emoji_star", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Boss,==W== try them all.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Is that really necessary?!==W== It's just for one night. Any one of them should work.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "007", + "none", + 2, + 0.32, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "022", + "avg_emoji_resentful", + 1, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "018", + "none", + 3, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Not a chance!==W== You have to look your absolute best!==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Excuse me... I don't want to hold you up. If we still need to do fittings, we should probably hurry.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_143", + "a", + "006", + "none", + nil, + 0.45, + -0.25, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 6, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Tailor", + "", + 0, + "", + false, + "", + "Please,==W== don't worry about that.==W== My only priority is ensuring you're thrilled with the final look!", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_star", + nil, + nil, + -0.55, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_bubble_lp", + 0, + 1, + nil, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "white", + "0", + "OutQuint", + 0.7, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I...==W== Uh...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_bubble_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "See? Even the tailor says it's fine. Go on, ==PLAYER_NAME==, give 'em a try!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Alright...==W== Fine.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "I got in and out of outfit after outfit... But nothing clicks for the group, until—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "aa", + "023", + "none", + nil, + 0.55, + 0.9, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m108", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_157", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_a", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 0, + nil, + nil, + 1.5, + 0.0, + false, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight_flip", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + nil, + 0.8, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 120.0, + nil, + nil, + "avg1_111", + "a", + "006", + "avg_emoji_flurry", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Th-==W==That's the one!", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.45, + 0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -120.0, + nil, + nil, + "avg1_112", + "a", + "013", + "avg_emoji_star", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "It's perfect!==W== Can you wear this every single day, ==PLAYER_NAME==?", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.6, + -0.4, + 1.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 120.0, + nil, + nil, + "avg1_103", + "c", + "004", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "It has your name on it.==W==", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.2, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "021", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "...==W== Stop exaggerating, guys.==W==", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.02, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + 0.55, + 0.0, + 1.02, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Tailor", + "", + 0, + "", + false, + "", + "Just take the compliment! This piece fits you perfectly.==W== This is the one, then!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + 0.5, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "013", + "none", + 1, + 0.25, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "005", + "none", + 3, + 0.5, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "004", + "none", + 2, + 0.75, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "Tiao", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_star", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "tiao2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Tailor", + "", + 0, + "", + false, + "", + "Nice!==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.1, + -1.4, + 2.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + -1.4, + 2.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.9, + -1.4, + 2.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + 4, + nil, + nil, + 1.02, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "youzaiLp", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Finally...==W== They've been dressing and undressing me like a mannequin for hours.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.9} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "aa", + "021", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Better get back and change. I need to clean up before dinner.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Room 404...==W== 404...==W== Here we go.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Hm?==W== Why does it smell like ...==W== flowers in the hallway?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_165", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Oh my... Are we expecting a visitor?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.8, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 4.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m19", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "Tell me...==W== What brings you to my door?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02a", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Wait, isn't this my room?!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02a", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02a" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02a" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_happy", + nil, + 0.65, + -0.05, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 25.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "Hehe. You've got a sense of humor alright,==W== but I'm afraid this suite is taken.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuart", + 2.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "I'd say you're ...==W== a bit lost.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "niunie1", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Looking closer...==W== Yeah, definitely the wrong place.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm so sorry!==W== Wrong door!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "No harm done.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "Lucky for you, I'm only having tea.==W== Had I been changing...==W== Well,==W== a simple apology might not have cut it.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + 0.43, + -0.58, + 1.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02b", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "I-I'm so sorry...", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02b", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02b" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02b" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_love", + nil, + 0.79, + 0.01, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "I'm only teasing. That outfit is stunning...==W== Heading to a banquet, perhaps?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02c", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "S-Something like that.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02c", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02c" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02c" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "Hehe.==W== Then you must be the star of the evening.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "Won't you stay for a cup of black tea? I find myself quite curious about that banquet as well.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "Besides, your room isn't far from here, is it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flurry", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Er... I'd best not. I have some urgent matters to attend to. Apologies for intruding on your room so abruptly.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "Then... I wish you the best of luck.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02d", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Th-Thank you.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02d", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02d" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02d" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02e", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "I won't take up any more of your time. I'll... ", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02e", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02e" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02e" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_166", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "aa", + "025", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "I hurry out, glancing at the door number as I leave—it clearly reads \"406.\"", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "020", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Strange. Could have sworn I saw \"404\" on the door...==W== Is my exhaustion finally catching up with me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "h", + "009", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "22:00", + "Venatio Month", + "3rd", + "Silver District in Philae", + "Hotel Room" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "I haven't slept well in days, and now I can't even tell one door from another. Bedtime is a top priority today.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "I can't afford to make mistakes at the banquet...==W== I need to stay sharp.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "020", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "But still...==W== Did I really misread?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.3, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_004", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.12, + nil, + nil, + nil, + "none", + "OutSine", + 1.8, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Could have sworn==W== I checked the number before walking in...==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_197", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 0.7, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "OutQuint", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "020", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Huh...?==W== Who's there?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + -0.35, + 1.8, + nil, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_165", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "h", + "012", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "I push the door open into a completely empty hallway.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "What...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "005", + "none", + nil, + 0.58, + -0.1, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06x5_003_FP", + 0.35, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "As I stand there puzzled, an envelope silently slides across the floor by my feet.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "This is...?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 2.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06x5_03.lua b/lua/game/ui/avg/_en/config/stm06x5_03.lua new file mode 100644 index 00000000..1d370779 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06x5_03.lua @@ -0,0 +1,9449 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Three", + "Win Win", + "To make sure the banquet goes smoothly, you decide to hire a bodyguard from Goodwind Homecare. But the person who receives you turns out to be the one you saw in the room yesterday—Otoha.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "This is...==W== A blatant threat...!?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Firenze was right to worry. Someone's using underhanded methods. First they lured her away, and now they're trying to scare me off.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "025", + "avg_emoji_shock", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Noya, Amber, Iris...==W== They might be in danger too. I have to warn them.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + nil, + "avg_emoji_flurry", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Five minutes later...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "005", + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "close", + nil, + 0.5, + 0.0, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Boss? It's late. Did something happen?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sorry to wake you. Someone left this at my door. Take a look.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06x5_003_FP", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "007", + "none", + nil, + 0.75, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "A photo of you, ==PLAYER_NAME==? You look great.==W== But why's there a red \"X\" over your face?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "015", + "none", + nil, + 0.25, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Is this ... a threat?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_vexation", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Looks like it. There's a note on the back: \"Venatio Month, 5th.\"", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "006", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Venatio Month 5th?! Isn't that the night of the banquet?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "avg_emoji_shock", + 1, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "I-Is this some kind of warning?==W== What does it mean?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "If I guess right, their plan is simple: if I withdrew from the banquet or stayed but ended up being attacked and causing a disturbance,==W== it would only reinforce the claim that Firenze is incapable of managing the Philae branch.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.5, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "012", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_vexation", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I can't figure out why they'd warn me ahead of time, though.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "005", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Did you see who left it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "No. This letter is the only trace.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I've informed the security, and they promised to step up their patrols, but still...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Besides, if they can slip this under your door undetected, standard guards won't be enough. Most of them were just workers at the food factory before this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "diantou", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Right. And they could also be using a diversion. If we move the security around and they read our defenses, they might take the chance to attack the guests—that would be even worse.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "023", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Hmm, makes sense.==W== How about we protect Boss ourselves?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "True, but...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Are we ... not enough?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "015", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "Monsters and Stellaroids are our specialty, but this is different. I think we need professional help.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "025", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "The problem is, who can we trust? With Firenze and Petal Bloom away, we might accidentally hire a saboteur. That'd be a disaster.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "A professional...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "Boss, here is my card. Please accept it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "If you ever require my services, please feel free to reach out.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "003", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "023", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "016", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_idea", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Oh, I remember now.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I met a maid from Goodwind Homecare a while back. She gave me her business card.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "A maid? But we're looking for a pro bodyguard, aren't we?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shy", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Yeah... I know how it sounds.==W== She's a maid, sure, but she seemed... Well, highly capable of handling security.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_exclamation", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Besides, I met her completely by chance. There's no way she's tied to this conspiracy.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If everyone's okay with it, I'll pay a visit after dawn.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Well, if you say so, Boss... We will enlist her help.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's settled, then. It's late. Everyone should head back and get some sleep.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "022", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "020", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What's wrong?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "We're staying right here!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Didn't you say you couldn't sleep, Boss?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "014", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Like on the Lucky Oasis. We'll all sleep together.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "It's for your own safety!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Thanks, guys...==W== Alright, for safety's sake, let's all stay here tonight.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_flower", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "013", + "avg_emoji_flower", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "004", + "avg_emoji_flower", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "023", + "avg_emoji_sleepy", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Honestly, I do feel a lot safer with them around...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "The next day, Nanoha's business card leads us straight==RT==to the Goodwind Homecare office.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_111", + "a", + "013", + "none", + nil, + 0.35, + 0.05, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.65, + 0.05, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Noya and Iris wanted to tag along, but I asked them to stay back and sweep the hotel for security flaws.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "11:00", + "Venatio Month", + "4th", + "Silver District in Philae", + "Outside Goodwind Homecare" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "This place is seriously tucked away...==W== But wow, what a gorgeous building.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "007", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_speechless", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Amber? You look tense...==W== Something wrong?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "We're being followed.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You sure?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Presence is gone... Are they aware that I've noticed them?==W== Whoever it was... They're tough.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Let's head inside. It'll be safer, I think.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 30.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "I reach out to knock, but the door swings open on its own.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_outside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_200", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Oh? I wondered who was at the door.==W== Fancy meeting you here.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Y-You?! What are you doing here?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "003", + "none", + 1, + 0.15, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_question", + 1, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Huh? Isn't she the one we're looking for?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No—well, yes, but she's not who I had in mind...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + 0.5, + -0.15, + 1.2, + nil, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "I'm honored that you came in person. Please, do come in.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_504", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Allow me to introduce myself. I'm Otoha, manager of Goodwind Homecare's Philae branch.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "What a coincidence. I didn't expect our paths to cross again so soon after yesterday.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "008", + "none", + nil, + 0.15, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_question", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Yesterday?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I misread a door sign and stumbled into her room by mistake...==W== Sorry about that. I made a total fool of myself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + "010", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hehe. Don't give it a second thought. It was a surprise, sure, but a delightful one.==W== Now then, what brings you to my doorstep today?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "One of your staff, Nanoha, gave me her card a while back. I was hoping to hire some help—is she available?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Nanoha?==W== She's out on assignment at the moment. If it's urgent, feel free to walk me through the details yourself.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "003", + "none", + nil, + 0.2, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "We need a bodyguard. The best you have.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Consider it done. You're in excellent hands. Goodwind Homecare will not fail you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Actually, I've already prepared a gift for you, in appreciation of your trust.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Words won't do it justice. This way, please.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_126_005", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Otoha leads us to the courtyard. Two women in tactical gear were tied up together, seemingly unconscious.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Who are they?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_126_005", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Two people were tailing you... So I took the liberty of \"clearing\" them out.==W== A little welcome gift, if you will.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Wait... That presence I felt earlier. It vanished because of you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hehe. It was no trouble at all.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_297", + 1.0, + true + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "103" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Otoha is formidable.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "She neutralized two targets without making a sound. In mere seconds...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "She even had time to dump the bodies and meet us at the door, all without breaking a sweat.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I agree.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "It's ... a little terrifying, actually.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "But back to business. What brings you here looking for a bodyguard?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Well...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "I fill Otoha in on the threatening letter I received last night.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I see.==W== In short, you need someone reliable to watch your back from the shadows.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yes, thanks to your help today, the people who were following us have been dealt with. We really appreciate it.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hehe...==W== You don't honestly believe it ends here, do you?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.1, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.1, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "008", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What do you mean?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.1, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "I had a brief chat with those two, but they didn't breathe a word about who sent them.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Usually, a common mercenary would have cracked. This suggests their employer is exceptionally strict. They won't be backing down anytime soon.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "With your life on the line,==W== leaving loose ends is a fatal mistake. You have to eliminate the source of the problem.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "So in your professional opinion, I still need protection?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Precisely. And not just protection—you need someone to dig up whoever is pulling the strings.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "But with Nanoha out on a mission... Got anyone else you'd recommend?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "How about me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You? You've already done enough taking out those stalkers. Besides, hiring the branch manager herself feels a bit...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m62", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hehe. Like I said, that was merely a welcome gift.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Nanoha told me how you saved her during a mission and kept her identity a secret.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Nanoha is more than capable of handling a few punks on her own... I just did what I could.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Goodwind Homecare is always devoted to its clients. And when a guest shows us such kindness, we believe in repaying that debt in full.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Truth be told... Hehe. As the branch manager, I was planning to visit you to say thanks anyway. Running into you here feels like fate.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Thank me? Wait... Were you staying in the room next to mine yesterday to track me down?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Precisely. Unfortunately, our meeting yesterday was quite sudden, and an urgent matter forced me to leave the hotel prematurely. It is a true regret that I could not be formally introduced to you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "I won't charge a dime for my services. In exchange, though—", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Keep my free bodyguard gig a secret from everyone beyond you and the New Star Guild.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "If word gets out that a Goodwind manager is working pro bono, it'll ruin our business model.==W== Consider yourself a very special exception.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Understood. My lips are sealed.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_shy", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Hehe. It's quite an honor to meet the famous CEO of Boss Accord.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I've heard quite a few ... fascinating stories about you, after all.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Whatever you've heard... Thank you for taking the commission.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "The job is simple: keep me in one piece until the banquet ends...==W== My safety is in your hands.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "JuGong2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Thank you for the trust. Here's to a mutually beneficial partnership.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_109", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Now that our new guest is gone...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "It's time to pay an \"old friend\" a visit.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false, + 0 + } + }, + { + cmd = "SetSceneHeading", + param = { + "13:30", + "Venatio Month", + "4th", + "Silver District in Philae", + "Goodwind Homecare Underground Prison" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "... You're here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Take this blindfold off and let me out!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Impatient as always, Miss Shuo.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "The real show is only getting started.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06x5_04.lua b/lua/game/ui/avg/_en/config/stm06x5_04.lua new file mode 100644 index 00000000..8f903a61 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06x5_04.lua @@ -0,0 +1,10069 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Four ", + "A Trip to Old Haunts", + "Firenze brings bad news: a mercenary group known as the Desert Scorpion plans to sabotage the banquet. You're still relieved that you hired Otoha as a bodyguard, unaware that this is exactly how the trap begins.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "13:30", + "Venatio Month", + "4th", + "Silver District in Philae", + "Goodwind Homecare Underground Cell" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "Since you know who I am, you should also know that you're making a colossal mistake.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "Kidnapping the manager of the Philae branch, the future leader of Goodwind Homecare...==W== You've got some nerve.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + 0.35, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "A few empty promises of glory, and you gladly grind yourselves into tools, throwing your life away like a kunai they never intended to retrieve... And you're even proud of it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Heh. Classic Goodwind.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "003", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "Don't act like you know us. Cut to the chase. How much do you want?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Straight to the Dorra...==W== You're definitely that person's hand-picked successor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "You know the leader of Goodwind Homecare?==W== Are you with them?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.5, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "Wait, I don't recognize your voice. You're either bluffing, or masking your voice so I can't identify you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "No matter what, your scheme won't succeed. My people will find me.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "Whoever you are, you and your accomplices are dead meat.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Accomplices? Hehe... I work alone.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "What? You broke into Goodwind territory alone and dragged me out? Impossible!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "It wasn't nearly that complicated. We're sitting in Goodwind's own underground cell right now. I'm merely borrowing the space.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Doesn't the air smell familiar?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "No... That's impossible.==W== What about the others?! Did you...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "No idea. Right now, we're the only two souls left in this entire estate.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -60.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "... Hehe. Notice how delightfully quiet it is? I can hear your heart hammering in your chest.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "There's no need to fret. This is a rare treat. Let's enjoy our little private chat.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "Who... Just who ARE you?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Not important.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1285", + "a", + "008", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Remember one thing. By tomorrow, Goodwind Homecare will be in ruins—", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I'm using your people to eliminate someone.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_017", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -90.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "The evidence will point directly to Goodwind's higher-ups. Their reputations will shatter, making them public enemies.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "Once they lose their foothold on this continent, they'll point fingers, sell each other out, and drag themselves straight to hell.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.1, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "It's their reckoning. A debt long overdue.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "... I admit you're skilled. But your plan is going to fail.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "We've weathered countless storms before. We'll stand together and pull through this, too.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Then I suppose we shall see.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I'll bring good news next time I drop by.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "Such bitter hatred for Goodwind, combined with those skills...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "Could she be...?==W== But it's impossible! She wouldn't dare return.", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_109", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "Venatio Month", + "4th", + "Silver District in Philae", + "Goodwind Homecare" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "012", + "none", + nil, + 0.55, + nil, + nil, + 0.0, + 0.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "A rare trip to my old haunts...==W== Yet I feel no nostalgia.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Nothing but sheer disgust.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Seeing their blissful ignorance... It's like looking at my past self.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Nine hours earlier.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "a", + "005", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "avg_emoji_music", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "Morning training was the right call. It'll be chaos once the others wake up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 0, + 0, + nil, + nil, + 1.0, + 0.5, + true, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "Wait,==W== this scent...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "008", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 5.0, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -5.0, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -5.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "008", + "close", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + -5.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "Intruders...!==W== I need to send warnings...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutBack", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "close", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutBack", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "avg_emoji_attention", + 3, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hm? You're tougher than I thought, still talking after a dose of sedative magic. Let's fix that with another shot.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + 5.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -100.0, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.3, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 2, + 2.5, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "Ghk—!", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_164", + "shake_L", + false, + 0.8, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "16", + "Linear", + 0.5, + true, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.4, + 0.01, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + 0.0, + nil, + 1.0, + 1.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Apologies, Miss Shuo. I'll be borrowing your identity for a while.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "005", + "none", + nil, + 0.45, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "What? An emergency dispatch?!==W== And here I was looking forward to a hot bath tonight...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_203", + "a", + "004", + "none", + nil, + 0.8, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "avg_emoji_sweaty", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_203", + "", + 0, + "", + false, + "", + "Quit complaining and move. Get your gear packed, now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "005", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "avg_emoji_love", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "It's fine, I have everything packed. A quick inventory check, and we can head out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "010", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "M-Master!==W== You're a lifesaver!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "007", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg1_164", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "avg_emoji_question", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "Are you coming with us, Miss Shuo?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "No. I'm staying behind.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "We'll leave the place in your hands.==W== Stay safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "Yeah.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_203", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "Unbelievable. Giving us the cold shoulder when Master is just being nice to her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "009", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "avg_emoji_attention", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "Isaki, Okra. Let's move.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "After all these years, we finally spoke face-to-face again.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "If that conversation had gone on any longer, would she have seen through my disguise?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Leaving without a word back then was my only choice. I failed her... She must have felt completely lost these past few years.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "If only someone could take my place by her side and share her burdens.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_017", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + -100.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Once Goodwind Homecare falls, we can finally reunite in the light of day.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I hope that day comes soon...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "16:00", + "Venatio Month", + "4th", + "Silver District in Philae", + "Hotel Room" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "010", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "Back at the hotel, I fill Noya and Iris in on what happened in Goodwind Homecare.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "I tell them to keep it quiet. No one can know Otoha is my bodyguard.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "500ms", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "020", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Hmm? Firenze?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 2, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Boss, is now a good time?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yeah. What's wrong?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "I've had some investigation made. Someone paid top Dorra for Desert Scorpion to hit the banquet.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Desert Scorpion?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "They're notorious elite mercenaries from Mirage, the desert city. For the right price, there's no limit to their brutality.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Who hired them? The same person who pulled you out of Philae?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Highly possible. I'll look into it.==W== Stay sharp, Boss. Desert Scorpions don't mess around.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Got it. All quiet on my end, but I'll tell the others to stay alert.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "018", + "avg_emoji_happy", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Looks like hiring Otoha was the right move.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "By the way, do you know anyone at Goodwind Homecare?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Goodwind Homecare?==W== I met their Philae branch manager once. Shuo, I think. We ended up at the same table during a noblewoman's wedding.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Shuo...? Not Otoha?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What's she like?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "We only exchanged pleasantries; I didn't get a deep read on her. But I remember she carried herself with a noble elegance.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_vexation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Weird. That doesn't sound like Otoha at all.==W== Then again, maybe they changed their identity recently.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_idea", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Why ask about Goodwind Homecare all of a sudden?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + nil, + nil, + "", + "I met one of their maids a while back. Mostly curious.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "31", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Take my advice: steer clear of them entirely.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_017", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "I don't have all the details, but they've only been around for a decade. Yet somehow, they've already built deep ties with countless elite families and companies.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "They have to be backed by someone incredibly powerful, whose real identity is still unknown after all these years... And that's exactly what makes them so dangerous.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "flatlands_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "The fact that their true roots are a total mystery makes the whole thing deeply unsettling.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Understood. I'll watch my back.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "I've contacted the Imperial Guard to help secure the venue. They should be able to provide help.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Appreciate it. Leave the banquet to us. You and Nyx stay safe out there.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_3", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Sigh... I'm still on edge. If things go south on your end, I won't know until it's too late.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "I'm the one who dragged you into this, yet I can't even guarantee your safety...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Let's set up a signal, then.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "A signal?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Call me whenever. If I don't pick up within a minute, or if I answer and immediately hang up, you'll know I'm in trouble.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "flatlands_daylight", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Got it. Please include Ruby and Sapphire, too. If you don't respond to their call, they'll immediately mobilize all available resources at the Philae branch to rescue you.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "If I couldn't reach you, I'll accept HQ's terms in exchange for help.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're making this sound scary. Accept HQ's terms? Then all our hard work would be for nothing. Your career in Philae, your dream of changing the city...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "A career and a dream without you in it would have no meaning.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Cough... okay, relax. We won't let it get that far.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Anyway, just stay in touch.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "The enemy... Where could they be hiding?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "The banquet is tomorrow... Fingers crossed everything goes smoothly.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Sigh...==W== Boss, I'm being completely serious.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetSceneHeading", + param = { + "23:00", + "Venatio Month", + "4th", + "Silver District in Philae", + "????" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "002", + "none", + nil, + 0.55, + 0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "Final check. Stick to the plan—cut through the south alley and hit the target from behind.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_237", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Recon only tonight. Count the guards, map the patrols, and log the access points. Do not blow our cover!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "004", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1287", + "a", + "004", + "none", + nil, + 0.45, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Copy that!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop_2_w", + 0, + 2, + nil, + nil, + 2.0, + 1.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "OutCubic", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "002", + "none", + 4, + 0.5, + 0.0, + 1.3, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "close", + nil, + 0.8, + -0.05, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "—?! Who's—?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_322", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + 0.05, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "InCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + 1, + 0.9, + -0.4, + 1.3, + nil, + nil, + nil, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_250", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 2, + -5.0, + nil, + 2.0, + 0.3, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_250", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 0, + 0.0, + nil, + 2.0, + 0.3, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_250", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 0, + 5.0, + nil, + 2.0, + 0.3, + true, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Agh—!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "005", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1287", + "a", + "005", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + 0.01, + 0.95, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "close", + nil, + nil, + 0.01, + 0.95, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + 0.01, + 0.95, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I have no intention of sharing my prey.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "See you tomorrow, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "But before that...==W== Taking a moment to admire your sleeping face sounds quite lovely. Hehehe.", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_music", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06x5_05.lua b/lua/game/ui/avg/_en/config/stm06x5_05.lua new file mode 100644 index 00000000..cddf06e5 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06x5_05.lua @@ -0,0 +1,9392 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Five", + "Closing the Net", + "The banquet is about to begin. Representatives have gathered, and Desert Scorpion Mercs have moved into position. Guided by \"Noya,\" you make your way to the venue, but suddenly sense something amiss.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:00", + "Venatio Month", + "5th", + "Silver District in Philae", + "Hotel Lobby" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Phew... Keep it together.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_216", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Camera rolling? Let's go live!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "009", + "none", + nil, + 0.55, + -0.45, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 1, + "", + false, + "", + "Good evening, viewers! I'm Ophir, your on-scene witch from Philae Express.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "We're coming to you live from the highly anticipated Philae Business Banquet.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 1, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_128", + "", + 0, + "", + false, + "", + "The main event kicks off in an hour.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_151", + "a", + "002", + "none", + nil, + 0.6, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_128", + "", + 0, + "", + false, + "", + "Representatives from major factions are already pouring in,==RT==and the energy here is electric!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "close", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "Let's grab a few early arrivals==W== and hear what they're looking forward to tonight!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "006", + "none", + 1, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "020", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_341", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "024", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_216", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "Oh! We have the Grace Imperium delegations right here.==W== Excuse me, care to share a few words about the banquet?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + -100.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "Oh, sorry! I only started as an intern a few days ago.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "A formal interview belongs to our senior staff...==W== Right, Lady Laru?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "024", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "avg_emoji_music", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "027", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "Ow! Watch the elbow!==W== You made me drop a fry...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "009", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "Senior Laru, you are representing Grace Imperium tonight. The witch is waiting for your statement.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "Uh... Statement?==W== The fries are decent. Nice crunch. Could use a dash more salt, though.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "023", + "avg_emoji_music", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "Wait, no!==W== Cut the feed, do not air that!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "011", + "avg_emoji_flurry", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_471", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "... Ahem.==W== On behalf of Grace Imperium, I wish tonight's gathering the utmost success.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "026", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "That's ...==W== it?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "014", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "013", + "avg_emoji_music", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "Less is more, rookie. You keep it vague at these official gigs to avoid slipping up. Take notes.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "Is she winging it, or is she actually a genius...?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "An interview? Pass. I have nothing to say.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "003", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "I'll take this one.==W== Jayhawk. Inspector for United Harvest.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "Appreciate it!==W== The Acting Executive Director for the Philae branch, Miss Firenze, appears to be absent tonight...==W== May I ask the reason for this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "No comment.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "Let's move on to the question on everyone's mind.==W== When will United Harvest announce the Philae branch's next Executive Director?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "No comment.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "avg_emoji_vexation", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "United Harvest's internal affairs are strictly confidential. I'd be in trouble if I spoke out of turn.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "33", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "In terms of publicity, if there is any deviation in your future reports, you will be held responsible.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg3_128", + "a", + "012", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "Intimidating...==W== Thank you for your time. That's all the questions I have.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_125", + "a", + "004", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_124", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_125", + "", + 0, + "", + false, + "", + "A-An interview?!==W== Mind if we give our company a quick shout-out?==W== Ah, no?==W== Fine, okay...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "011", + "avg_emoji_flower", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "013", + "avg_emoji_sigh", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "005", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "009", + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "", + 0, + "", + false, + "", + "Well, whoever takes the Executive Director seat,==W== Deepsea Finance is always open for your funding needs!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "013", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_151", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "", + 1, + "", + false, + "", + "Cangwu and Philae have always maintained friendly relations.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "", + 0, + "", + false, + "", + "On behalf of Cangwu, we look forward to deeper cooperation with the Philae branch, ensuring our trade and cultural exchanges continue to thrive.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "006", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "Thank goodness. Finally, some usable footage...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "004", + "avg_emoji_attention", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "", + 0, + "", + false, + "", + "By the way, mind if I borrow your megaphone Artifact? I got separated from someone and need to find them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + 1.0, + "avg1_152", + "a", + "007", + "close", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_152", + "", + 0, + "", + false, + "", + "I'm back! They don't even have boiled water here!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_152", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_152", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + nil, + "avg_emoji_question", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_152", + "", + 0, + "", + false, + "", + "Can I draw a talisman and boil a pot myself?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "003", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "a", + "007", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "A-Are you sure I can speak for the Imperial Guard?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "I'm Tilia, a squire transferred from Emor. It's an honor to help secure tonight's banquet...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "Wait, who's lighting a fire over there?!==W== Get away from that candle—!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "009", + "avg_emoji_exclamation", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_161", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_216", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "Haha... Guess we're cutting that take too...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "I still don't have nearly enough footage. I'll have to shoot the rest during the banquet itself!==W== Time for a quick break.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + 1, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "b", + "003", + "none", + 2, + 0.65, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 1, + 3.0, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "012", + "avg_emoji_shock", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "Whoa, sorry! I didn't see you standing there...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + "none", + "InCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "Wait, that uniform... You're with Omnisky Aegis, aren't you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "I'm Ophir, field witch from Philae Express. Can I grab a quick inter—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "No.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m107", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Did you get me on camera? Delete it. Now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "012", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "N-No! We haven't even started rolling...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "010", + "close", + 1, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Is that right...? You better not be lying. If I find out you are, things are gonna get ugly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "I wouldn't dare! Understood. We'll get out of your hair right now. Excuse us!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Heh. Smart move.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Tch... All this hassle with a fake identity just to crash a banquet. That old geezer is paranoid as hell.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 4.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Voice", + "", + 1, + "", + false, + "", + "If the Boss appears at the banquet as planned, it means the first assassin has failed.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Voice", + "", + 0, + "", + false, + "", + "That is when you step in. You are the contingency plan—eliminate the Boss on sight.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Cleaning up someone else's mess? Talk about a waste of talent.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 1, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 600.0, + nil, + 4.0, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + 0.8, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 4, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Voice", + "", + 1, + "", + false, + "", + "Not at all.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Voice", + "", + 1, + "", + false, + "", + "Hazana, I am designating you as the final failsafe precisely because I trust Desert Scorpion's capability.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Voice", + "", + 0, + "", + false, + "", + "Get the job done, and the payout will feed your crew for years.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetStage", + param = { + 0, + 3, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "Hmph. I don't give a damn about the Dorra...==W== Just let me raise some hell, and I'm in.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "002", + "none", + nil, + 0.55, + 0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Comment", + param = {"对讲音"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "close", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "Myrsha reporting in, Captain!==W== Squads One, Two, and Three are all in position. Awaiting orders!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 1, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_210", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "Copy that. Any sign of the target?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "Not yet. We've got teams sweeping every floor as we speak.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "And Otoha?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 1, + "", + false, + "", + "Nothing on her either...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "Security's tighter than we expected. It's making it hard for us to move freely.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "Hmph. I'm sure that woman is behind this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "008", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "Last night, one of our squads was knocked out and left hanging in the greenhouse. It was definitely that woman's doing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "Hmpf. Sneaky little rat—sooner or later I'll catch you red-handed.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "Whatever. These people will do. Hide well and stay sharp. Be ready to move at a moment's notice!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "002", + "avg_emoji_music", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "Roger!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "004", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "Does everyone hear me clearly? Stay in position. As soon as the Boss appears, we'll move in.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.3, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "004", + "none", + nil, + 0.15, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1287", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1288", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1288", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Desert Scorpion Grunts", + "", + 0, + "", + false, + "", + "Copy that!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1288", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "InSine", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + 200.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "004", + "none", + nil, + 0.4, + 0.75, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + 0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "... Those Scorpions just won't give it a rest. It seems they're suspecting my presence as well.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Can't have them ruin my fun with Boss...==W== Time for a change of pace.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_166", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:20", + "Venatio Month", + "5th", + "Silver District in Philae", + "Hotel Hallway" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "I've got the speech down.==W== No problem. I can do it... I got this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "023", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "005", + "none", + nil, + 0.3, + 0.0, + 1.0, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.35, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "There you are, ==PLAYER_NAME==! I've been waiting forever!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "Sorry to keep you waiting. I was just doing one last check on my script.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "You're alone? Where are Amber and Iris?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "They got roped into helping at the venue. It's packed. I even heard that a Scarlet Sights witch is running around doing interviews.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "013", + "avg_emoji_star", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "I could look at you in that formal wear all day, ==PLAYER_NAME==. It never gets old!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "021", + "close", + 1, + nil, + -0.25, + 1.4, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Personally, I'd be happy if I never had to put this on again...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "014", + "avg_emoji_music", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "I'd much rather go on adventures and make wishes in the Monolith than be at a glittering event like this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Life's not so bad right now. Besides, you don't get unlimited free Pep Pep Juice inside the Monolith.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "020", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + 2, + nil, + -0.15, + 1.2, + nil, + nil, + 1.0, + "stop", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Why'd you stop?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "You aren't Noya.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.2, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_symbol", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "005", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Who are you? And what have you done with her?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "What are you talking about? You're not making any sense.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Noya lives for the climb. She'd never settle for a quiet life just because the drinks are free.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "She prefers the Pep Pep Juice we earn ourselves from the Wishing Box.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 350.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.3, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + -2.0, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Looking closely, your grip on the sword is very stiff; you don't look like someone who's used to wielding a sword.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "My, my... Spotted already?==W== You have quite the sharp eye. You really do pay attention to your friends.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Well then... Sorry for you, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "018", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Th-This scent... You're—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Otoha!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06x5_06.lua b/lua/game/ui/avg/_en/config/stm06x5_06.lua new file mode 100644 index 00000000..d4e511c5 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06x5_06.lua @@ -0,0 +1,9992 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Six", + "The Promise", + "Despite Otoha's threats, you insist on making your appearance at the banquet, for Philae's future and your promise to Firenze. After calculating the odds, Otoha decides to help you.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:30", + "Venatio Month", + "5th", + "Silver District in Philae", + "???" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "010", + "close", + "jushou2", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Cough, cough...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + -2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "016", + "avg_emoji_think", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Where am I? This room... Am I still at the hotel?==W== Crap. I'm tied too tight to move.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "016", + "none", + "chijing", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.35, + 0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Five minutes and twenty seconds.==W== Right on schedule. You're in perfect health, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "016", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Otoha! What are you doing?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Catching you was harder than I expected.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "I lit relaxing incense in the hall and bribed the staff==RT==to swap the room numbers and decor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_004", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "But you ran straight past. You moved so fast you almost==RT==knocked over the waiter changing the signs back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "16", + "Linear", + 0.0, + true, + "AvgStageEffect_fade_left", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "003", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "003", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "003", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "I tried approaching you at night, but your friends never==RT==left your side. I couldn't find an opening.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -90.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "004", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I finally disguised myself as your friend to lure you here quietly, and you saw right through it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Where's Noya? Why are you pretending to be her?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Rest assured, Miss Noya is busy at the banquet.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "As for why I took her form...==W== I had no choice.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "If certain people saw me in the hotel, it might lead to complications.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Complications?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "I'm not the only one hunting you.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "So I struck first. It's safe here. No one will interrupt us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I've been hired to deliver a message:", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "\"Disappear from the banquet. Leave Philae,==RT==and stay out of its affairs for good.\"", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "\"Play nice, and you'll get a payout—500 million Dorra. Enough for you and your friends to retire in comfort.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Otherwise...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_494", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "You are stuck here forever.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "And ever.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "...==W== I see. You're the assassin they sent.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m104", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_happy", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If that's true, why wait until now to give the ultimatum? You had countless openings.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Because ...==W== I wanted to see your true nature.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + nil, + nil, + "", + "My true nature...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Time is ticking. Make your choice.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Say yes, and my people will handle the rest. I guarantee safe passage out of the city.", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "You don't stumble across such a good deal every day.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + nil, + nil, + "", + "Fair point.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "So that means—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I pass.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "... Why?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Because it's not even an option.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 90.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "First, I promised Firenze I'd attend the banquet and give her speech for her.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_04_003_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Second, my friends in Philae have done a lot for me these past few months.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_04_001_c", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... I've forged contracts with partners who share my vision.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_012", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And I share the blame for the recent chaos in the city.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_vexation", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "People got hurt protecting me.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "33", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I could never betray them and throw all of that away.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Besides, Philae is still unstable. As the CEO of Boss Accord, how can I walk away now?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "jushou2", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's my job to bring peace back to Philae and the United Harvest branch. I won't stand by and let anyone ruin this for them.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Heh heh heh heh... Bravo. I was captivated.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "close", + nil, + nil, + -0.45, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "But I shouldn't have to remind you of your situation, right? Refusing me means death.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "A beautiful speech, but it means nothing once you're dead.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It does. It ...==W== means something.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "And what would that be?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I can stand tall, knowing I kept my promise to my companions.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "... I see. It's perfectly clear now. You're exactly what your file says you are.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "You're a CEO, yet you don't act like a big shot with a Seal of Grace... You're an enigma.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Consider another hypothetical.==W== Even if you're willing to die for this \"promise,\" what about the others? Can you guarantee they'll keep their word? Are you certain you'll always be on the same page?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I trust my companions.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Is that right? By the way...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Your friend Firenze is probably getting the exact same offer right now. Think she'll walk away from Philae?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "She didn't climb the ranks at United Harvest by being stupid. She'll take the deal.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + 0.25, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Oh, Firenze is calling? Interesting. My theory was right—your phone can actually reach other cities.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "What did I tell you? She's probably calling to say goodbye.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_007", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Go ahead, answer it. Have a nice chat.==W== I can't wait to see your face when she breaks that little promise of yours. This should be fun.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "And remember, your life is still in my hands. Don't try anything clever.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hate to ruin your fantasy, but that's not happening. Still, if she's calling, I'm answering.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "flatlands_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_dust_2_b", + 0, + 0, + nil, + 5.0, + 2.0, + 0.0, + false, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Thank god you picked up, Boss. I was worried they got to you too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "012", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Too? What's going on over there?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Nyx and I got ambushed by a group of people in black.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Their leader said if I resign and leave Philae entirely, they'll pay us 500 million Dorra each once the dust settles.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "That's a hell of an offer. I'd take it in a heartbeat.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Haha, very funny. As if I'd hand Philae's future over to a bunch of shady thugs.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "022", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Figured you'd say that.==W== I hear explosions. Are you still being chased?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Yeah, but we broke their lines. We're heading to meet Grand Inspector Matilda now. Looks like they kept her in the dark too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Good.==W== Don't worry about me. Call back when you're safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Got it. And if you run into trouble, call me immediately. Talk soon, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_007", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_happy", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Spot-on prediction. Sounds like she \"took the deal\" and is off to enjoy the high life.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "... Your companions are a bunch of absolute weirdos.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Maybe. But \"weirdo\" isn't the right word.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Whether it's Boss Accord, or the people who stand by me as true friends... Every single one of them keeps their word.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "avg_emoji_love", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I know they'll keep their end of the bargain. That's why I'd bet my life on them.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Every corporate suit I've ever met wakes up calculating margins and weighing risks. No exceptions.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I weigh the risks too, you know.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "But to me, keeping a promise and building trust means a hell of a lot more than squeezing out some petty profit.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Trust takes a lifetime to build, but only a second to shatter. That's what makes it so precious, isn't it?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "You love your grand speeches, don't you? Save it for some naive kid who might actually buy it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "You seemed to be enjoying it. Anyway—Firenze and I both turned your employer down.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "My companions don't break promises. And I believe you won't, either.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "... Huh? What are you talking about? Have you lost your mind?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Didn't we have a deal? You promised to keep me safe until the banquet ended. You're still honoring that promise.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I made that up on the spot. And you actually bought it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "True.==W== You approached me with an ulterior motive, spewing nothing but lies.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "But so far, all you've done is tie me up. You haven't hurt me or my companions.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "You didn't just take out the mercs tailing us... You knocked out an entire squad of Desert Scorpions last night, all to keep me safe.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_star", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That doesn't just make you a competent bodyguard. It practically makes you my guardian angel.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Then, following your twisted logic—why exactly did I tie you up?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Well... Let's just say it's a personal hobby of mine.==W== Thanks for indulging me, Otoha.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_shy", + "niunie1", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Huh?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "...==W== I've said enough. It's my turn to ask a question, and I only have one.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_attention", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "About my employer?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I don't care about them. Firenze will dig that up soon enough.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What I care about is...==W== Otoha, what did you do to Nanoha?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.3, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "...?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I didn't see her at Goodwind Homecare.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "The whole place was empty except for you. What did you do?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "005", + "none", + 2, + 0.8, + -0.1, + 1.4, + nil, + 0.6, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Nanoha...?!==W== Are you and Nano—==W==no, are you and that maid that close?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "close", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "As far as I know, you've only met her once. Why are you so worried about some maid?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "jushou2", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We've only met once, but we helped each other out. If you attacked Goodwind Homecare because I was going to see her, then I'm responsible.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Hilarious. Your own life is on the line, and you're worried about a stranger you've met once.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Are you some legendary \"saint\" of the Grace Imperium? Didn't think I'd see a walking myth today.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "This is between your employer and me. It has nothing to do with Goodwind Homecare.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If innocent people get dragged into this and put in danger, I won't forgive you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "What if...==W== What if that maid is in on it with me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Nanoha isn't like that.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Isn't she? What do you even know about her?==W== Every Goodwind maid is raised in a world of endless scheming and crushing expectations. No exceptions.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Trusting her blindly after one meeting... How naive.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I might not be good at much, but I do know how to read people. I trust her.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Besides. Even though you tied me up, I'm getting the same vibe from you. Strange, isn't it?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Me and ... Nanoha? Same vibe?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Yeah. That's why I tested you with my question.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "And your reaction gave you away. You're a good person.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You keep threatening my life, but you haven't yet pointed that gun at me once.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "You even sent that cute drawing days in advance. Disguised as a threat, but meant as a warning.", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Why wouldn't I trust someone like that?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Still talking about trust... You are unbelievable.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I came here to figure you out, but you completely flipped the script. How unexpected.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I already know your true nature. But tell me... Have you figured me out?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "... Hey. Got any money on you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Some pocket change, maybe.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Name a number. Anything works.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Then ... a thousand Dorra? That's all I have.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "That'll do.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Otoha reaches into my pocket and fishes out the Dorra.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_ev", + 0, + 2, + nil, + nil, + nil, + 0.3, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_end_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "A blinding flash severs my bindings. The light flows into her hand, forming a kunai.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "I'll take these Dorra as my commission fee.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "As of this moment, you're my employer.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Found them! Over here!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -200.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "002", + "none", + 1, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "004", + "none", + 2, + 0.55, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1287", + "a", + "004", + "none", + 3, + 0.85, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_487", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Found us already? These Scorpions move fast.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Why are you helping me? What about your former employer?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Such a worrier.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "I never even signed his follow-up contract.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "He started bossing me around without even checking if I had signed. A self-centered idiot like that doesn't deserve to be my employer.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "003", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I'd much rather work for the adorable idiot who worries about everyone else instead.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Haha... I'm gonna take that as a compliment?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Keep your head down and stay close, Boss. We're breaking through!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "008", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Keep your eyes open. I'll show you what a professional \"assassin\" can do.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 1.0, + true + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06x5_07.lua b/lua/game/ui/avg/_en/config/stm06x5_07.lua new file mode 100644 index 00000000..b975821e --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06x5_07.lua @@ -0,0 +1,12118 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Seven", + "The Variable", + "Desert Scorpion leader Hazana reveals Otoha's past—she is a traitor to Goodwind Homecare and is likely to betray you, too. On the rooftop of the hotel, Otoha and Hazana engage in a final showdown.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 0, + 0, + nil, + 3.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_317", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:50", + "Venatio Month", + "5th", + "Silver District in Philae", + "Hotel Rooftop" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + 0.98, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Heh...==W== The famed Desert Scorpions. I expected more of a fight.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "All the way from the desert, only to leave empty-handed. I almost pity you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.7, + 0.05, + 0.9, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "002", + "none", + nil, + 0.4, + 0.05, + 1.02, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Desert Scorpion Merc", + "", + 0, + "", + false, + "", + "Deputy Captain, what's the call?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "008", + "none", + nil, + 0.7, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "The Captain's almost here! Keep them pinned down!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.2, + 0.02, + 1.02, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + 0.6, + 0.02, + 1.02, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + 0.6, + -0.02, + 0.98, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "The Captain?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Hazana.==W== No match for me, but a headache nonetheless.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + 2, + 0.3, + -0.45, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 0.5, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + -0.45, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Anyway...==W== The banquet's about to start. We're done wasting time here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Go, Boss! I'll cover you!", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.4, + -0.15, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Hmm? A text?==W== No time to read it now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 0, + -1.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_210", + "a", + "006", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 12, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Think you can run? Dream on!", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.3, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "010", + "none", + 2, + 0.7, + 0.3, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -4.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "008", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 1, + nil, + nil, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + 0.75, + 0.02, + 0.95, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Watch out, Boss!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "24", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_353", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "24", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetSceneHeading", + param = { + "18:50", + "Venatio Month", + "5th", + "Silver District in Philae", + "Hotel Lobby" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "What do we do...==W== The banquet is starting any minute now and the Boss still isn't answering!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "I can't reach Otoha, either!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.3, + 0.15, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Something's wrong.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "What? What do you mean?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "008", + "avg_emoji_flurry", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Boss might be in trouble.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + 3, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Then we need to go look for ==SEX4==—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "You there. You're with Boss Accord...==W== Right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Ah! Y-Yes,==W== we are! Who's asking?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + 0.4, + 0.15, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "Jayhawk. Inspector for United Harvest.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "You've been panicking for a while now. Let me guess...==W== Your CEO went missing?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 0.9, + "avg1_103", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Suspicious. Are you behind this...?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "Easy now. I'm innocent. I'm simply reading the room.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "With Firenze gone, only the Boss can host tonight. Look at the time—if ==SEX== still hasn't shown up, people are going to notice.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "023", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "So...?==W== What's your point?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "Put away your glare. I'm not the enemy.==W== This banquet has United Harvest's name attached to it.==W== If you ruin it, you ruin headquarters' reputation too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "Consider this free advice.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.55, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + 4, + 0.85, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "Whatever is going on, the banquet must proceed as planned.==W== Otherwise, all your hard work goes up in smoke.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "Don't let the guests suspect a thing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "Starting with you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "008", + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "You can't go around accusing strangers of foul play.==W== Not everyone poking around for intel will be as friendly as I am.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "…", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "close", + nil, + 0.7, + 0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "And you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "M-Me?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "Your panic is written all over your face.==W== At parties like this, you need a thick skin. Fake it if you have to, but keep your cool.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "N-Noted...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Bottom line: we keep the Boss's absence a total secret, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "Exactly. Don't let anyone suspect a thing. How you pull it off is up to you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Understood. Thank you, Inspector Jayhawk.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "I'll run interference on my end. Let's see what you can do.==W== Catch you later.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "Amber, Noya. We'll handle the guests once the doors open.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "We sell them a story:==W== they aren't important enough for a personal audience with the Boss. The CEO of Boss Accord only deals with higher-ups.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "004", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "But we need some impressive titles to back that up...==W== Or they'll walk all over us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Amber, you're Boss Accord's Chief Operating Officer.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 100.0, + nil, + nil, + "avg1_103", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Understood.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Noya, you'll be the Chief Technology Officer.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg1_112", + "a", + "013", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "On it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "Which makes me ...==W== the Chief Financial Officer. That settles it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Boss speaks at 20:30, and we keep the guests in the dark until then. We make this work,==W== no matter what it takes!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Got it!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_248", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Broadcast", + "", + 0, + "", + false, + "", + "Distinguished guests, the banquet will begin shortly. Please find your designated seats...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.4, + true, + 0 + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + 1.0, + 0.0, + "none", + "Linear", + 0.4, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 1, + "", + false, + "", + "It's finally starting. Let me run one last check on the photo capturer to be safe—", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_247", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "Huh? Was that a shake?==W== Or is it just my imagination...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "24", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "24", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 0, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "008", + "none", + nil, + 0.45, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + 0.0, + 0.0, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Phew...==W== Made it...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That was close...==W== Thanks, Otoha. I knew you were an amazing bodyguard.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "You flatter me. This is nothing. My job isn't done until you're safe at the banquet.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "006", + "none", + 2, + 0.72, + 0.7, + 0.9, + nil, + 0.4, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "Hey, Otoha. What are you playing at?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Exactly what it looks like. Having trouble processing the situation with your little brain?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "Ha. You haven't changed a bit. Still the same annoying fox.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I'll take that as a compliment, thanks.==W== I assume you've already reported to the client?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "That rich kid lost his mind when he heard you switched sides. It was hilarious.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "So, a little update to my contract. My new gig is to—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -100.0, + 1.35, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "Wipe you all out! No survivors!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I see. Fine by me.==W== If you think you can pull it off, be my guest♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "Haha! Don't mind if I do.==W== Get 'em!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "002", + "none", + nil, + 0.7, + -0.1, + 0.97, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "002", + "none", + nil, + 0.3, + -0.1, + 0.97, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.995, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.995, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Desert Scorpion Merc", + "", + 0, + "", + false, + "", + "Yes!!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_paint", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 1, + -3.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 1, + 3.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_209", + "shake_L", + false, + 2.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_208", + "shake_R", + false, + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "003", + "none", + nil, + 0.3, + 0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.4, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Sigh...==W== Talk about being underestimated.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_attention", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hazana, if you don't step up, these amateurs aren't worth my time—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "005", + "none", + 2, + 0.5, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Gah?!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wh-What's going on?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "Heh, Captain knew you'd take this route! No way you're going downstairs.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "007", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "... Stairs are blocked.==W== That's a problem.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "Hah! No more interruptions. Come on, let's enjoy this fight to the death!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -100.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + 0.3, + -0.075, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Boss, things are about to get messy. Trust me and stay behind me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "jushou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Messy?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "If down is blocked, we go up!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + -700.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "b", + "003", + "none", + nil, + nil, + -0.22, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 200.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Whoa?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Otoha grabs my hand and sprints. Even in mortal danger, a faint smile is painted on her lips.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_210", + "a", + "002", + "none", + 2, + 0.0, + -0.1, + 0.8, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.2, + nil, + 0.85, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetSceneHeading", + param = { + "19:00", + "Venatio Month", + "5th", + "Silver District in Philae", + "Hotel Hallway" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huff... Huff...==W== I can't ... run anymore...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "We should be safe here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Are we? Hazana's right behind us...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_symbol", + "jushou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... They aren't following us. Why?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Oh my, I wonder why?", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "—?! Is that Hazana...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hehe, looks like they triggered my little surprise.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "jushou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Being prepared is basic protocol on a mission.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That explosion... Was that your trap?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Spot on.==W== I'm a professional—I set it up in advance.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "...==W== That's why you were smiling.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Smiling...==W== Oh my, I let it show. Looks like I lost my composure back there. How rude of me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "But you really can't blame me for laughing when they basically walked right into it...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + 2, + 0.75, + 0.1, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.7, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "Hah! Fun. This is fun.==W== You sure know how to throw a party, Boss!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hazana...!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Guess you won't go down easy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "Hey, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yeah?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -220.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "She bit the hand that fed her and ran straight to her enemies.==W== Now she's playing turncoat again, supporting you instead.==W== You get what I'm saying? Give it time, and she'll stab you in the back too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "Plus, she flips sides so often that she leaves behind a trail of enemies. Keep her around, and you're begging for a disaster.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "Hand her over, and we let you walk. Deal?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Thanks for the offer. But ...==W== I'm choosing to trust Otoha.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "...==W== Huh? Trust? Are...==W== Are you out of your mind?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Heh. I suppose a simple-minded scorpion wouldn't understand...==W== But that's simply who Boss is.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "And that is why I find ==SEX4== fascinating.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + 0.3 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "If we're clear, do be a dear and make your exit.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "avg_emoji_happy", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "Hah. Keep dreaming.==W== If we let a sly fox like you slip away, the fallout will ruin us. Do us all a favor and die right here.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Hehe...==W== Let me return the sentiment.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.8, + 0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "It breaks my heart to ruin such a gorgeous venue, but fighting Hazana of the Desert Scorpions demands my full attention.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1285", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + -0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I suppose it's time to get serious.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06x5_08.lua b/lua/game/ui/avg/_en/config/stm06x5_08.lua new file mode 100644 index 00000000..3b6bd91f --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06x5_08.lua @@ -0,0 +1,7753 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Eight", + "A Promise Kept Soon", + "Otoha defeats Hazana. To make the banquet speech in time, she leaps with you from the rooftop. As you part ways, you catch the faint, lingering scent of blood on her.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof_broken", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 0, + 0, + nil, + 5.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zongbo", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + 3.0, + 0.0, + false, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "20:20", + "Venatio Month", + "5th", + "Silver District in Philae", + "Hotel Rooftop" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "004", + "none", + nil, + nil, + 0.1, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Cough, cough...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "A smoke bomb? How dreadfully unromantic.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Otoha, are you okay?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_256_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Don't worry. It's only a scratch.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You sure? Tell me you're not just toughing it out.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "003", + "close", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hehe. I wouldn't mind playing the damsel, if it meant falling into your arms...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "005", + "avg_emoji_happy", + nil, + nil, + 0.1, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "But let's save that for after our next battle.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Let's hope there's no next time...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Anyway... Thanks for having my back.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "jushou2", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If your old \"employer\" comes after you, let me know. I'll do whatever I can to help.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "That's hardly your responsibility. You worry too much, Boss.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "At this point, one more enemy on my list makes no difference to me.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "More importantly, isn't it time for your speech?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Right...==W== But the stairwell is completely blocked.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'll call Iris. She can find an excuse to stall the event...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Heh. An explosion like that already had the guests spooked. Delay the speech now, and they'll run for the exits.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "But the stairs collapsed, and the elevator's shot. Making it to the banquet hall in ten minutes is impossible...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hehe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait... You have a plan, don't you?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "008", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -90.0, + 650.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_a", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 15.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "Of course I do. It all depends on whether the Boss trusts me enough...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I trust you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -150.0, + 160.0, + 1.2, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "I had a feeling you'd say that.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_051", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "If I get you to the banquet hall safely and on time, I want you to grant me one wish.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "A wish? Like what?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "Heh. I'll tell you once you're there in one piece.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "...==W== Deal. So, how are we doing this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_a", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 100.0, + 260.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutSine", + 0.35, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "You might not know this, Boss.==W== I used to work for Goodwind Homecare.", + 0, + "vo_STm06x5_09_001", + false, + "", + "You might not know this, Boss.==W== I used to work for Goodwind Homecare.", + "" + } + }, + { + cmd = "SetBg", + param = { + 6, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutSine", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetBg", + param = { + 6, + "story_event_06_005_a", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -50.0, + 500.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 6, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutSine", + 0.005, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_a", + "5", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m106", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "Beautiful flowers have thorns, and Goodwind's maids are no exception.", + 0, + "vo_STm06x5_09_002", + false, + "", + "Beautiful flowers have thorns, and Goodwind's maids are no exception.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_a", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "On the outside, we're just dutiful servants pouring tea all day.", + 0, + "vo_STm06x5_09_003", + false, + "", + "On the outside, we're just dutiful servants pouring tea all day.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_b", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "But beneath these sleeves, I hide the sharpest kunai.", + 0, + "vo_STm06x5_09_004", + false, + "", + "But beneath these sleeves, I hide the sharpest kunai.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_004", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_c", + "0", + "OutSine", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "8", + "InSine", + true, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 400.0, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -250.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_440", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "Wait... A ninja outfit?!", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Wait... A ninja outfit?!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + -800.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "It's been a long time since I've shown my true colors under the moonlight.", + 1, + "vo_STm06x5_09_005", + false, + "", + "It's been a long time since I've shown my true colors under the moonlight.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "Surprised to see me like this?", + 0, + "vo_STm06x5_09_006", + false, + "", + "Surprised to see me like this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "For us, nowhere in this world is out of reach.", + 1, + "vo_STm06x5_09_007", + false, + "", + "For us, nowhere in this world is out of reach.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "If a path is blocked, we simply carve a new one.", + 0, + "vo_STm06x5_09_008", + false, + "", + "If a path is blocked, we simply carve a new one.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_008", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "That sounds reassuring…", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "That sounds reassuring…", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChoiceBegin", + param = { + "3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "But where's the path?", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "But where's the path?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"3"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "Look down.", + 1, + "vo_STm06x5_09_009", + false, + "", + "Look down.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "The fastest way back to the hall ...==W== is a straight drop from this roof.", + 0, + "vo_STm06x5_09_010", + false, + "", + "The fastest way back to the hall ...==W== is a straight drop from this roof.", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_010", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "4", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "You want us to ... jump?!", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "You want us to ... jump?!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"4", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"4"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChoiceBegin", + param = { + "5", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "Are you insane!", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Are you insane!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"5", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"5"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -800.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "Relax. I have my ways.", + 0, + "vo_STm06x5_09_011", + false, + "", + "Relax. I have my ways.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "With the right gear...", + 1, + "vo_STm06x5_09_012", + false, + "", + "With the right gear...", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "Rooftops, cliffs...==W== Even the peak of the Monolith itself.", + 0, + "vo_STm06x5_09_013", + false, + "", + "Rooftops, cliffs...==W== Even the peak of the Monolith itself.", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -350.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "I can get you down without a scratch.", + 0, + "vo_STm06x5_09_014", + false, + "", + "I can get you down without a scratch.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_250", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "Otoha produces a grappling hook from seemingly nowhere,==RT==expertly securing it to a rooftop lamppost.", + 0, + "", + false, + "", + "Otoha produces a grappling hook from seemingly nowhere,==RT==expertly securing it to a rooftop lamppost.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof_broken", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "002", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "avg_emoji_music", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "Come here, Boss.", + 1, + "vo_STm06x5_09_015", + false, + "", + "Come here, Boss.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "We're on the clock.", + 0, + "vo_STm06x5_09_016", + false, + "", + "We're on the clock.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "This is madness...==W== Fine. Let's do it.", + 0, + "", + false, + "", + "This is madness...==W== Fine. Let's do it.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.4, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_1", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "c", + "003", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "Hold tight. Don't let go.", + 0, + "vo_STm06x5_09_017", + false, + "", + "Hold tight. Don't let go.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_flurry", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "I-I've got you! Will this really work?", + 0, + "", + false, + "", + "I-I've got you! Will this really work?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof_broken", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 0.5, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + nil, + -0.05, + 1.5, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "stop", + "InOutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_exclamation", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "Her tail just wrapped around me. It's warm ...==W== and soft...==W== So fluffy…!==W==", + 0, + "", + false, + "", + "Her tail just wrapped around me. It's warm ...==W== and soft...==W== So fluffy…!==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "011", + "avg_emoji_flurry", + "lengzhan", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "011", + "none", + "lengzhan", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "Three,==W== two,==W== one—==W==", + 0, + "vo_STm06x5_09_018", + false, + "", + "Three,==W== two,==W== one—==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "002", + "none", + nil, + 0.55, + 0.4, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_e", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "Jump!==W==", + 0, + "vo_STm06x5_09_019", + false, + "", + "Jump!==W==", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 100.0, + 700.0, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -200.0, + 1.15, + nil, + nil, + nil, + "none", + "InBack", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_209", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.8, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_e", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutQuint", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + -75.0, + 1.05, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuart", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m104", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "Well?", + 0, + "vo_STm06x5_09_020", + false, + "", + "Well?", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + 75.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 50.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "Not a bad view from up here, is it?", + 0, + "vo_STm06x5_09_021", + false, + "", + "Not a bad view from up here, is it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + 200.0, + 1.2, + nil, + nil, + nil, + "none", + "OutBack", + 1.2, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "I've never seen anything like it.==W== The wind is brutal, but ...==W== it's beautiful.", + 0, + "", + false, + "", + "I've never seen anything like it.==W== The wind is brutal, but ...==W== it's beautiful.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "InOutBack", + 0.45, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 30.0, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_e", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 300.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "Take a good look. This is the city you're working so hard to protect.", + 1, + "vo_STm06x5_09_022", + false, + "", + "Take a good look. This is the city you're working so hard to protect.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -800.0, + 250.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "See those distant lights? Maybe one of them is shining again because of you.", + 0, + "vo_STm06x5_09_023", + false, + "", + "See those distant lights? Maybe one of them is shining again because of you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_e", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "I still don't get why you'd risk your neck for total strangers.", + 1, + "vo_STm06x5_09_024", + false, + "", + "I still don't get why you'd risk your neck for total strangers.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "But if this is your path...==W== I'll help you walk it.", + 0, + "vo_STm06x5_09_025", + false, + "", + "But if this is your path...==W== I'll help you walk it.", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_025", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "6", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "Thank you in advance, then.", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Thank you in advance, then.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"6", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"6"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_f", + "0", + "Linear", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "Naturally, my services aren't for free.", + 0, + "vo_STm06x5_09_026", + false, + "", + "Naturally, my services aren't for free.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "Take just now, for instance.==W== You were definitely petting my tail.", + 1, + "vo_STm06x5_09_027", + false, + "", + "Take just now, for instance.==W== You were definitely petting my tail.", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_f", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 6, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "I'll be adding the \"hush money\" for that straight to your tab.", + 0, + "vo_STm06x5_09_028", + false, + "", + "I'll be adding the \"hush money\" for that straight to your tab.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_028", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "7", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "... Hush money?", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "... Hush money?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"7", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"7"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "I wasn't! I didn't! There was just this fluffy thing wrapped around my waist…", + 0, + "", + false, + "", + "I wasn't! I didn't! There was just this fluffy thing wrapped around my waist…", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_e", + "0", + "Linear", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "Hehe. But you were stroking it. That's a fact. You wouldn't want that getting out and ruining your reputation, would you?", + 0, + "vo_STm06x5_09_029", + false, + "", + "Hehe. But you were stroking it. That's a fact. You wouldn't want that getting out and ruining your reputation, would you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_029", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_f", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutSine", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "Alright, brace yourself. We're landing.", + 0, + "vo_STm06x5_09_030", + false, + "", + "Alright, brace yourself. We're landing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -90.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_209", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "20:27", + "Venatio Month", + "5th", + "Silver District in Philae", + "Hotel Hallway" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "We rappel down the rope, slipping through an open window to land in a first-floor hotel corridor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "What time is it, Boss?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "20:27...==W== We actually have three minutes to spare.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_exclamation", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "That concludes our contract and promise.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Right. What about that \"wish\" you mentioned?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Hmm. What should I choose?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I want you to boil the seas, topple the Monolith, destroy the companies—remake the world.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "...==W== What?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_shock", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Don't mind me. I was joking.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "My real wish is...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I'll save it.==W== When the time comes...==W== I'll collect it, along with that hush money you owe me.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Fine by me.==W== Time's up anyway. I should probably—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Wait a moment.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What is it?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait, when did you change!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "The second you turned your back.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Walking out in my old gear would be a confession that I started this mess.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "003", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Otoha suddenly leans in close. In that instant—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "I catch a faint, unfamiliar scent on her, completely different==RT==from her usual perfume.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "I'm thinking out loud here, but—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "As the world wakes up to your existence, \"nuisances\" like today will keep occurring. Eventually, someone will try to eliminate you using much more brutal, direct methods...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "", + false, + "", + "You got lucky today. But what about next time? Or the time after that?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 80.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "", + false, + "", + "And remember, you might not be the only one in their crosshairs.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "", + false, + "", + "Your companions could get hurt protecting you.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "Your choices from now on will carry the weight of many lives.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "Please, keep that in mind.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "8", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "I will.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"8", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"8"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "And...==W== Let's keep what happened just between us.", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 600.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "9", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Yeah, I will.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"9", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"9"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "Thank you. Now...==W== I hope your banquet goes well.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_051", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_157", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Back at the venue, it hits me—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "That strange smell...==W== It's blood, masked by flowers.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + 0.3, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Is Otoha really okay?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06x5_09.lua b/lua/game/ui/avg/_en/config/stm06x5_09.lua new file mode 100644 index 00000000..6193fd31 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06x5_09.lua @@ -0,0 +1,14122 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Nine", + "The Speech", + "Your flawless speech secures people's faith in Philae's rebirth. Firenze and Nyx unmask the mastermind, and the banquet concludes without a hitch, until Otoha's sudden collapse.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_353", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetSceneHeading", + param = { + "20:28", + "Venatio Month", + "5th", + "Silver District in Philae", + "Hotel Lobby" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.3, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Two minutes to go until the speech...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_297", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Boss just texted. They're at the lobby doors.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Places, everyone! Time for the speech!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + 0.2, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.4, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.6, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_119", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.35, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "Lights are dimming!==W== It's starting, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "004", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "Perfect.==W== I'm getting the shot this time!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_083", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -550.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_sigh", + "diantou", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Phew. After all that chaos today...==W== I actually don't feel nervous anymore.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_think", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "004", + "close", + "diantou", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "For everyone. And for the future of Philae.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_083_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 0.0, + 1.5, + nil, + nil, + 0.97, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + true, + true, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_248", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_140", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Host", + "", + 1, + "", + false, + "", + "Ladies and gentlemen, pardon the interruption.==W== Please welcome our guest of honor tonight, the CEO of Boss Accord—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Host", + "", + 0, + "", + false, + "", + " ==SEX7== ==PLAYER_NAME==, to the stage!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "022", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Good evening, everyone. I'm ==PLAYER_NAME==. Thank you for having me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.2, + 0.25, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.75, + 0.2, + 0.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "I know what you're all thinking. After surviving the Intelligent Plant crisis...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "017", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "... The fact that we can sit here tonight, breaking bread from this year's harvest, is a miracle in itself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + 3, + 0.7, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "002", + "none", + nil, + 0.02, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + 5, + 0.98, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + 8, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.995, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + 9, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.995, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "So poised...==W== That's our Boss alright...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "022", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "==SEX2== whole aura is different.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "\"Boss Accord\"? Is that company famous?==W== I've never heard of them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "Please, read the news for once.==W== When Philae had that massive crisis recently, they were the ones who fixed it with Firenze.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "Not to mention, they teamed up with Petal Bloom to capture the Big Three, and took down a massive Stellaroid on the Emor Waterway.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "Huh?==W== They sound like==W== some ancient hero taking on epic trials to prove themselves.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "023", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "When it comes down to it, do you know why Lady Albedo sent us here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "It's because Boss is a rising star right now. Every company is keeping a close eye on ==SEX4==♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "Interesting...==W== Hmm, though I care more about the fries here. Fried to perfection.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_371", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", 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"1", + "", + 0, + "", + false, + "", + "Our CFO oversaw its drafting.==W== As firsthand witnesses, Boss Accord guarantees its accuracy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "022", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + 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cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_117", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "", + 1, + "", + false, + "", + "But they deliberately left out how Darcia controlled the Intelligent Plants, only writing it off as some \"incredible magic.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "", + 0, + "", + false, + "", + "I suspect this seemingly fragile Boss played a role just as crucial as Firenze.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Philae is at peace again. But we shouldn't forget what happened when the ship was rocking, how everyone else was scrambling for the lifeboats—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Who was it that shunned the safety of the deck and dove into the hold to plug the leak?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + 2, + 0.2, + -0.3, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "And who spotted this danger years ago, going undercover with her companions right under Darcia's nose?", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + -80.0, + nil, + "avg3_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "... Hard to argue with that.==W== Firenze and the Boss acted with undeniable elegance.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "As key figures across major companies, I'm sure you've all been monitoring Philae closely.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "If so, you already know that Philae's grain is still flowing smoothly to your hometowns.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + 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nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "", + 1, + "", + false, + "", + "The bread here is definitely made from new wheat.==W== After everything, the Philae branch hasn't missed a beat...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "025", + "avg_emoji_question", 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"SetTalk", + param = { + 0, + "avg3_124", + "", + 0, + "", + false, + "", + "Meaning...==W== Getting everything back on track this fast proves Firenze is the real deal.==W== How amusing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Philae doesn't belong to any one faction—it belongs to its people. Together, we begin a new chapter here:", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "A story of feasts, not famine. Hope, not fear. Light, not darkness.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "And finally: the best investment is always the mad person who keeps their head when everything falls apart.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Thank you all for your time and support!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "013", + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + 3, + 0.7, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "002", + "none", + nil, + 0.02, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + 5, + 0.98, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + 8, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.995, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + 9, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.995, + 0.0, + true, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Dead silence...==W== Did my words==W== actually reach them?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Well, Firenze, I did my best.==W== Otoha... I hope I made your efforts count.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "024", + "none", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Boss, you absolutely nailed that!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m62", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_108", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "So much for the Senate's little scheme.==W== Every rep in this room now knows Firenze is the best choice to run the Philae branch.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "But isn't appointing a branch executive an internal matter for United Harvest?==W== Why do the other companies...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_002", + "AvgStageEffect_paint", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 1, + "", + false, + "", + "Firenze has powerful allies at headquarters—Grand Inspector Matilda, for one.==W== Plus, whoever runs a vital hub like Philae needs the market's blessing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 1, + "", + false, + "", + "The Senate actually abused the Seal of Grace to force Firenze out.==W== A remarkably inelegant maneuver.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "003", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "And yet, they couldn't even derail this banquet...==W== Truly pathetic.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "Cosson, aren't you from New Orelian? Doesn't that automatically put you in the Senate's pocket?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "Heavens, no. My loyalty lies solely with elegance.==W== Besides, didn't a certain someone advise Boss Accord long before I did?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_125", + "a", + "002", + "none", + nil, + 0.3, + -0.05, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_124", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "", + 0, + "", + false, + "", + "Meikyo, file the report. Tell headquarters Firenze is worth backing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "009", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "... Huh?==W== Wait, is everyone backing Firenze now?==W== If I'm the only one saying no, things are gonna get super awkward!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "025", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "What are you talking about?!==W== Laru, you represent Grace Imperium!==W== You can't just follow the crowd, you have to actually think before—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "023", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "I did! The fries here are amazing.==W== What more reason do I need?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_371", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + 0.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 1, + "", + false, + "", + "A spectacular speech!==W== It seems Philae is in safe hands. The bread on your tables isn't going anywhere, and it certainly won't lose its flavor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "That's all for tonight's broadcast. Wherever you're tuning in from, have a wonderful evening.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "21:00", + "Venatio Month", + "5th", + "Goodwind Homecare", + "Underground Cell" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "011", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Haff... Huff...==W== Not good...==W== Hazana's poison needles got me during the fight...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Luckily I managed to hide it from Boss...==W== But the bleeding just won't stop.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "I need to let her go before things get out of hand...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "close", + nil, + 0.3, + nil, + 1.1, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "Who's there?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "006", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + 2, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "close", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "That heavy breathing ... and the smell of blood.==W== Are you hurt?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Quiet. Go to sleep. By the time you wake up, your world will be back to normal.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "Sleeping magic again...?==W== Wait! You lock me up just to let me go? Are you mocking me?!==W== What are you playing at!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "005", + "avg_emoji_happy", + nil, + 0.37, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Heh... Patience. You'll find out soon enough.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InQuad", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetSceneHeading", + param = { + "22:30", + "Venatio Month", + "5th", + "Silver District in Philae", + "Hotel Room" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "The banquet concludes without a hitch. Otoha's clash with Desert Scorpions goes completely unnoticed—or the corporate reps simply choose to look the other way.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "003", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "It's finally over...==W== What a long day.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "I wonder how Firenze's holding up. I hope she's safe...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_016", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 3, + "story_main_05_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_016_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "uniseed_business_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "My, my, Boss. Hehehe.==W== What a lovely coincidence. I was just about to call you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "How did things go?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "All taken care of. Nyx and I rounded up their assassins and handed them straight over to Grand Inspector Matilda.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Two hours ago", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_215", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "Firenze, Nyx? What are you doing in Port Goldfinch?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "Shouldn't you be in Philae? Tonight's banquet is supposed to restore faith in the United Harvest branch.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 0, + "", + false, + "", + "And who told you I'm inspecting the port?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "You summoned us, Grand Inspector.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "Here. Read this.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_002", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_215", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 0, + "", + false, + "", + "The handwriting is mine. That's my personal seal at the bottom...==W== But I never wrote this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "... I knew it.==W== Pulling us away right before the banquet makes no sense.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "Someone forged my signature and seal.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 0, + "", + false, + "", + "But if you're both here... Who's watching the banquet?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "The CEO of Boss Accord has it covered.==W== A rival faction is trying to stage an assassination, but everyone is safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "Forging orders and attempting murder for a branch executive seat...==W== Has United Harvest sunk this low?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "Regardless, I know who's behind this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "Gibel Corregio—==W==his family's rising star. The Senate is backing him to take over the Philae branch.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "The Corregios control a massive faction here, and one of their branch families runs a company==W== that holds the \"Soldier\" Seal of Grace.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_02_001", + nil, + 0.6, + 1.0, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "They use the Soldier's replication ability to fake this letter.==W== That adds corporate collusion to his list of crimes.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 0, + "", + false, + "", + "Come on, you two. We're heading to Philae.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + 3, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "Philae? What about your inspection here?==W== Giving us Gibel's name is more than enough...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "No, I need to handle this personally.==W== A man like Gibel Corregio directs his assassins himself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 0, + "", + false, + "", + "Besides, I need to thank the Boss who's saving United Harvest alongside you.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Understood. We leave for Philae tonight.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "uniseed_business_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "b", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "You won the Grand Inspector over. Nicely done.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_138", + "a", + "008", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "Heh, you should've seen Firenze before we knocked, Boss. She looked like she'd seen a ghost, turned paler than a withered Intelligent Plant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Hm?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "We didn't know if the Grand Inspector was friend or foe until we met face-to-face.==W== I was simply being cautious.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "If she'd been the mastermind, Nyx's gun and my sword would have been the only justice left.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "013", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "Whoa, speak for yourself!==W== I never signed up for treason.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Oh? Well,==W== if forced to choose between the Grand Inspector and our Boss... My choice is already made.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Firenze and Nyx are still a few days out. And it looks like this Gibel guy is the one who hired Otoha and the Desert Scorpions...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Resorting to assassination over internal company politics... What was he thinking?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "I wonder how Otoha is holding up... I hope she's alright.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Hm? A message?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "995" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "I had a lovely time tonight. Until our paths cross again.", + "" + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Wait, that tone...==W== Otoha?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_question", + "jushou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "When did she get my contact? I didn't even notice.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "995" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "Oh, right. Don't kick your blankets off in your sleep.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "Catch you later.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_symbol", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Wait, how does she know what I look like when I'm sleeping?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Whatever...==W== If she's texting me, she must be safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "009", + "none", + nil, + 0.45, + 0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + 0.5, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "Alright. Hotel perimeter is clear. The Desert Scorpion stragglers are gone.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "My, my...==W== I came here on a hunt, but ended up as the prey.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "Phew...==W== I think it's time for me to ... get some rest...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_145", + "shake_L", + false, + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06x5_10.lua b/lua/game/ui/avg/_en/config/stm06x5_10.lua new file mode 100644 index 00000000..ae8874a5 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06x5_10.lua @@ -0,0 +1,8509 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Epilogue", + "Daydream", + "Having heard about the attack at the banquet, Nanoha pays you a visit. As you share dessert, a familiar figure drifts past the window amid falling petals...", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_0s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "11:00", + "Venatio Month", + "7th", + "Silver District in Philae", + "Goodwind Homecare" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_005", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 3, + "story_main_02_017", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 4, + "story_main_02_017", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + 380.0, + -100.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + -380.0, + -100.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 2, + "OutSine", + 1.5, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 2, + "OutSine", + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -120.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 100.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 1.0, + 1.0, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "a", + "002", + "none", + nil, + nil, + 0.03, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_204", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "... If what you say is true, this story has too many plot holes.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Let me get this straight. Someone broke in, locked you up,==RT==and let you go? Unharmed?", + "" + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "Yes. After locking me up, they disguised themselves as me and cleared the estate under the guise of an emergency.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "Disguised as you... A master of illusion?==RT==Even so, for no one to notice... Pathetic.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "The recall order is out. Everyone should be back soon.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_409", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Still... Shuo. Did this person go through all that trouble==RT==just to do nothing?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "About that...==W== Sorry... I was unconscious for a time, so I don't know the specifics.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "I swept the estate meticulously when I came to. The confidential files are secure, and nothing else is missing or damaged.", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_109", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Recall the details and have a full report on my desk.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 3, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 3, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + 0.5, + 0.0, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_174", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 2, + 4, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 4, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "009", + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "... And this is classified. Not a word to anyone. Clear?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_008", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 2, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 3, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.45, + nil, + 0.35, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "Linear", + 1.3, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "Shuo", + "", + 0, + "", + false, + "", + "...==W== Understood.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 1.5, + false, + 1 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.6, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "28_right", + "OutSine", + 1.6, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.6, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + 3, + 0.4, + -0.5, + 1.5, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "No hard proof, but... Someone with that skill who hates the higher-ups...==W== Only one person fits the bill.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "If it were her, what was the purpose? She had no reason to spare my life.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "Yet...==W== Like waking from a nightmare, I woke up in my own bed.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "Why did she do it this way? To save face for me? Spare me the humiliation?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "Or...==W== Was she going easy on me for old times' sake?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "No. Impossible. The only person in this entire organization she ever cared about ... is her student.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "...==W== Regardless, she betrayed us. Next time we meet, I'm bringing her in myself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + 0.6, + -0.15, + 1.18, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + 2.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "003", + "none", + 3, + 0.23, + 0.1, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_203", + "a", + "009", + "none", + 4, + 0.1, + 0.1, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + 0.12, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m53", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "We're back—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_203", + "", + 0, + "", + false, + "", + "Huh? Miss Shuo...==W== What're you doing out here all alone?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + 0.22, + -0.15, + 1.18, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "009", + "none", + nil, + 0.35, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "008", + "none", + nil, + 0.1, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "Philae Squad One reporting. We got word the mission was scrubbed, so we're back early.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "Is that right? Good work. I'll be going now.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "008", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_203", + "a", + "004", + "none", + nil, + 0.22, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "And there she goes...==W== She always gives you the cold shoulder, Master. I wonder why.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "You're reading too much into it. That is how she was when we were kids training under my Master.==W== Hasn't changed a bit.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "Besides... She misses those days as much as I do. She used to hang around this courtyard a lot...==W== She isn't a bad person; please don't get the wrong idea.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "Whoa! Your Master...==W== What kind of person was she? I bet she was amazing!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "She was. Incredible, and strict. But ...==W== she had a gentle side, too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_203", + "", + 0, + "", + false, + "", + "Alright, everyone's gotta be starving. Let's go whip something up!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "I'll handle the cooking today. What are you two in the mood for?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "I need to head out this afternoon, so I'll prep dinner while I'm at it. Don't wait up tonight.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_203", + "", + 0, + "", + false, + "", + "Huh? Where're you going, senpai?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "Visiting a friend.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Isaki & Okra", + "", + 0, + "", + false, + "", + "A friend?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "005", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "Venatio Month", + "7th", + "Silver District in Philae", + "The Dessert Shop" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m30", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "Please forgive the unannounced visit. Thank you for making time to see me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "No worries, I don't have anything going on today anyway. I was bored out of my mind when you dropped by the hotel.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I've been swamped with all that banquet stuff. Kicking back with some sweets sounds perfect right now.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "016", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "That's why I came. I heard about the attack at the banquet...==W== I'm glad you're safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Oh, that...==W== Wait, how do you know about that?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_shock", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "Goodwind Homecare has its own intelligence network.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "Even so, my clearance isn't high enough for real-time updates. By the time I found out, it was over.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Don't worry about it. You've been busy yourself, right?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "Right. The head manager issued an emergency dispatch that morning. Every maid was sent out of Philae.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "... That had to be Otoha.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "No wonder the place was empty when I visited...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "But I promised Otoha I'd keep quiet about it. That means I can't tell Nanoha either.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's fine, the whole thing's over anyway. I'll reach out if I ever need help. I still have that business card you gave me.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "That card is standard issue. It only directs to Goodwind Homecare's front desk.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "If you don't mind...==W== Could we tap phones?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "There. Now you can reach me anytime.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... A direct line to you? That makes me feel a lot safer. Thanks.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -35.0, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 1.3, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.5, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_140", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "Speaking of which, there's something else I wanted to ask.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What is it?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "Lately, several major companies have reached out. They're offering excellent benefits to try and recruit me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "Someone must have sent them my resume. I turned them down, of course, but they kept pushing...==W== One even claimed Goodwind Homecare was about to go bankrupt.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "Did Boss Accord receive my resume as well?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ah, no. We didn't.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Resume...==W== Was Otoha sending those out?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "If she hadn't changed her mind and actually gone through with the assassination...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Goodwind Homecare would have taken the fall. Nanoha would have nowhere to go...==W== Has that been her plan all along?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "Is something wrong? You seem lost in thought.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No, I'm fine. I was wondering...==W== Have those companies reached out to you lately?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "Not in the last couple of days. If even you know nothing about it, it was probably a mistake.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sweaty", + "jinzhang", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "No, it wasn't a mistake. This was the way out Otoha had prepared for her all along...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Though I still don't know==W== why Otoha cares for Nanoha so deeply...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Where is she right now?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "OutSine", + 0.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.1, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InOutSine", + false, + false, + 2.0, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m70", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "Dessert Shop Clerk", + "", + 0, + "", + false, + "", + "Thank you for waiting.==W== Here is your cake. Enjoy.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -350.0, + -50.0, + 0.75, + "avg1_119", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "This cake...==W== I used to love this cake.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "Used to? Do you not like it anymore?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "Not exactly...==W== It's just...==W== The person who used to share it with me is gone.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_253", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_119", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_007_b", + "0", + "OutSine", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 100.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "Since then, even eating it alone felt empty...==W== And before long, I stopped ordering it altogether.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_186", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "AvgStageEffect_fade_right", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "... I'm sorry.==W== I didn't mean to bring back painful memories. But just this once, indulge me. Let's have it together.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 6, + "dessert_house_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + 0.7, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 0.2 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -200.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "Alright...==W== Let's eat.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_389", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 5, + 3, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 450.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + -0.75, + nil, + 1.2, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "InOutSine", + 0, + nil, + false, + 5.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Hm? What was that...==W== Did someone walk past the window?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_007_a", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "Strange...==W== There's no one out there. Was it my imagination?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.2, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "What are you==W== looking at?", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "AvgStageEffect_wipe_left", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + nil, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Oh, nothing. Someone crossed my mind.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "Someone crossed your mind...==W== Thank you for the treat. This cake reminds me of someone too.==W== Someone I'm not sure will ever return.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "They will return.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "011", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "Hm? How do you know?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I mean the person I'm thinking of will return.==W== So maybe the person on your mind will, too.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.3, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "Maybe at a street corner years from now.==RT==Or maybe tomorrow.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "OutQuad", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetBg", + param = { + 0, + "japanese_pond_daylight", + "0", + "OutQuad", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "OutSine", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_007_b", + "0", + "OutQuad", + 2.5, + false, + "fade", + 0 + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 0, + -2.0, + -3.0, + -1.3, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_007_a", + "0", + "OutQuad", + 2.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + " To Be Continued", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stsp_14_01.lua b/lua/game/ui/avg/_en/config/stsp_14_01.lua new file mode 100644 index 00000000..0b2d519d --- /dev/null +++ b/lua/game/ui/avg/_en/config/stsp_14_01.lua @@ -0,0 +1,11974 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act One", + "Resonance Beyond the Starlight (Part I)", + "To raise living expenses in Emor over the next few days, Caramel goes to the nearby Monolith to make wishes. While taking a break along the way, she encounters something strange...", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "008", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m44", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Huff... Huff...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "xuanyun", + "none", + "OutQuad", + 0, + nil, + false, + 1.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "xuanyun", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.3, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 1.3, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "W-Where am I...? Have I already made it to Emor?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "InOutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_147", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_up", + "OutSine", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Ah...!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + nil, + 0.7, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_170", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.65, + -0.18, + -1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.35, + -0.18, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 30.0, + 1.25, + nil, + nil, + nil, + "jushou", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Kind Girl", + "", + 0, + "", + false, + "", + "Miss, are you okay?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Innocent Boy", + "", + 0, + "", + false, + "", + "Whoa! Your knee is bleeding! And your arm's all scraped up too. Do you need a doctor?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "1ZhenDong", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "012", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Ow...! When did I get this banged up...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + 3, + 0.75, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_170", + "a", + "002", + "none", + 4, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Innocent Boy", + "", + 0, + "", + false, + "", + "You didn't even notice?! You should go see a doctor right away!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Kind Girl", + "", + 0, + "", + false, + "", + "Yeah, we'll take you to see Dr. Igna!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + 1, + 0.4, + -0.15, + 1.1, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Innocent Boy", + "", + 0, + "", + false, + "", + "Miss, can you still walk? Do you want me to help you?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + 3, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Thanks... I'm okay. I can still move, more or less.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Innocent Boy", + "", + 0, + "", + false, + "", + "Really?! Then over here! Just follow us!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "006", + "none", + nil, + 0.65, + -0.24, + 1.2, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_170", + "a", + "002", + "none", + 1, + 0.2, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.22, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Ex... Excuse me...", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Hello, how may I help you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Innocent Boy", + "", + 0, + "", + false, + "", + "Dr. Igna! She's hurt all over! Can you take a look at her?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.5, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Hmm... Knees, arms, calves... You really do have cuts and scrapes everywhere.==W== What's your name?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Caramel.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Alright, Miss Caramel. Please have a seat in that chair over there. We'll start by disinfecting the wounds.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "O-Okay.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "002", + "none", + nil, + 0.8, + nil, + -1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Innocent Boy", + "", + 0, + "", + false, + "", + "You weren't careful, right? Dr. Igna always tells us to watch our step when we run around.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + nil, + 0.9, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.85, + 0.0, + -1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "005", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Kind Girl", + "", + 0, + "", + false, + "", + "You, of all people! Name one kid who trips more than you do in the entire Ash District.==W== We'll be going now, Miss. Take care!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Yeah, thank you both! Be safe out there~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "", + 0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "This might sting a little. Please bear with it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + -0.33, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "hospital_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "008", + "none", + nil, + 0.2, + -0.5, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 200.0, + 500.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Okay. Um, I'll do my best, so please... Be gentle—", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_240", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Da", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Waaaaaaaaah—!!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "010", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m28", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "—There, all bandaged up. It's not serious. No damage to the bone. Don't let the wounds get wet for the next three days.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Most of them are just scrapes. Did you fall repeatedly? Carrying an instrument like that, you really need to watch your step.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "My instrument... Right! Midas! Is my Midas OK?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_14_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_385", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "—", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 1.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.4, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_14_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + 0.0, + 1.2, + nil, + nil, + nil, + "stop", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "... Thank goodness. Looks like Midas didn't get damaged...", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Midas...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "This little guy right here. Ever since I got it from a Wish, I've been using it to play Monolith's Notes...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_386", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_14_001", + 0.45, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Monolith's Notes?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Yeah! I can hear them. I'm not making this up. There's this sound that echoes through the rooms of the Monolith, over and over...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "People say it's rare for someone to be able to hear it that clearly...==W== But I can.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "How long has this been going on? Have you seen a doctor about this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "No, really—I can hear it. Before coming to Emor today, I even made a detour for a climb... Huh?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Are you okay, Miss Caramel?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "012", + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Something's wrong... Why did I go into the Monolith again? I—I can't remember anything. I didn't even make a Wish today...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Caramel's fingers brushed across the bass without thinking, pulling out a low, heavy note.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Yes! That's the sound! That's how I was playing in the Monolith...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "This sound... My sound...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "No... My sound... Isn't like this...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "A few hours earlier—", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetPPGlobal", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_385", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m5", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "~♪♪♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "~~~~♪♪♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.5, + 0.1, + 0.9, + nil, + 1.0, + 0.95, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.9, + nil, + 1.0, + 0.95, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.78, + nil, + 0.9, + nil, + 1.0, + 0.95, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Travelling Trekker", + "", + 0, + "", + false, + "", + "Haha! Thanks to Miss Caramel's playing, this boring trip finally got a lot more interesting!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Peer Trekker", + "", + 0, + "", + false, + "", + "Tell me about it! Miss Caramel, do you have any plans to perform at Emor's Grand Theater?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "017", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "The Grand Theater? No way! A venue that big—I'm just a street performer, I wouldn't even dare think about it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_139", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Peer Trekker", + "", + 0, + "", + false, + "", + "You absolutely could! When the time comes, you have to let us know. We'll definitely show up to support you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Travelling Trekker", + "", + 0, + "", + false, + "", + "Your music is awesome, you are awesome. If you just put your mind to it, you'll get there in no time!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Peer Trekker", + "", + 0, + "", + false, + "", + "Yeah! We'll be rooting for you all the way! We're already your fans!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Hehe, thank you everyone I'll do my best!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "I'm taking the right at the fork up ahead. You two, maybe we'll meet again!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Travelling Trekker", + "", + 0, + "", + false, + "", + "Hm? Isn't Emor City in the opposite direction? Where are you heading?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "I heard that Emor ... isn't friendly on your wallet...! So I'll be making a Monolith trip first ", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Peer Trekker", + "", + 1, + "", + false, + "", + "Ah... Yeah, prices there are pretty steep.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Peer Trekker", + "", + 0, + "", + false, + "", + "But a bassist as talented as you, Miss Caramel—do you really have to worry about money?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Travelling Trekker", + "", + 0, + "", + false, + "", + "If you just play a few songs on the street, those Scarlet Sights agents would come rushing over, wouldn't they?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Ahaha, you're giving me way too much credit. And I'm not climbing just for Artifacts.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Peer Trekker", + "", + 0, + "", + false, + "", + "Do you want to team up then? There's no telling what might happen inside the Monolith. Better safe than sorry!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Appreciate the offer, but I'm good! Besides, you all have your own plans too, right...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "I'm used to climbing Monoliths by myself. Don't worry about me ", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Peer Trekker", + "", + 0, + "", + false, + "", + "Alright then, please be careful, Miss Caramel! We'll be waiting for the day you hold a concert in Emor!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_139", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Thank you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroid", + "", + 0, + "", + false, + "", + "Graaah—!", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1195", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 1, + "se_384_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Phew...==W== That should be the last one. Let's take a break for now. Hopefully the Wishing Box isn't too far ahead...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Come to think of it, it's a bit too quiet here today, isn't it...?==W== The convenience store staff and the nurse lady aren't here, either.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 250.0, + nil, + 0.8, + "avg3_133", + "a", + "002", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 500.0, + nil, + 0.8, + "avg3_173", + "a", + "002", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 150.0, + nil, + 0.8, + "avg3_174", + "a", + "002", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_133", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_173", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_174", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "And I can't even hear the Monolith's sound... That's never happened before, has it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "If I play Midas, will the Monolith respond?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "... Yeah. I could use a break anyway, so might as well play a bit and relax!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + nil, + -0.24, + 1.5, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "InQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "~~♪♪", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m105", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "beach_dusk", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "♪♪...", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_dusk", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + -350.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_978", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_255", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "What a nostalgic tune...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_255_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 1, + "", + false, + "", + "Huh? I thought I heard something just now...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "Forget it. I probably imagined it. I should have already cleared out every Stellaroid on this floor...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "No point dwelling on it. I need to focus on playing. Maybe the Monolith will answer me...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "Ah... I can hear the Monolith now. That's it—layer the tangled emotions together, let them resonate, and shape them into a melody...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_978", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "I want to hear more of this...", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_386", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_3s", + 0, + "m105", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + -1.0, + -1.0, + 3.0, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "28_right", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "Alright! That duet just now was perfect—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.82, + nil, + nil, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.62, + nil, + nil, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + 0.38, + nil, + nil, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.18, + nil, + nil, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Cheering Audience", + "", + 0, + "", + false, + "", + "That was incredible! Perfection itself!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_14_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "Huh? W-Where am I? On a stage? Wasn't I inside the Monolith...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "OutSine", + 0.3, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "0", + "Linear", + 3.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "Travelling Trekker From Before", + "", + 0, + "", + false, + "", + "Caramel's music is heavenly. I could listen to it forever.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "Peer Trekker From Before", + "", + 0, + "", + false, + "", + "I knew she'd make it big!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_205", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Cheering Audience", + "", + 0, + "", + false, + "", + "Encore! Encore!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 1, + "", + false, + "", + "Am I dreaming? This many people actually want to hear me play...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m60", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "No. Dream or not, it doesn't matter! What I need to do right now is give them the best performance I can!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 6, + "flavio_city_livehouse_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.85, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.85, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + 0.85, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Attentive Audience", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Travelling Trekker From Before", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Peer Trekker From Before", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 1, + "", + false, + "", + "Huh? This isn't really the reaction I was expecting... That song's usually pretty popular...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "My performance should have been perfect. Why does everyone look so upset?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_205", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "Attentive Audience", + "", + 0, + "", + false, + "", + "So that's what her music sounds like?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "Travelling Trekker From Before", + "", + 0, + "", + false, + "", + "This isn't doing it for me at all. You can't get hyped to music like this. Play something more intense!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "Peer Trekker From Before", + "", + 0, + "", + false, + "", + "What a letdown. This is the most boring show I've ever been to.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "Disgruntled Audience", + "", + 0, + "", + false, + "", + "Stop playing this soft stuff. We want the kind of music you used to play! The exciting kind!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_205_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Boring... Soft...? What are they talking about?==RT==This has always been my style, hasn't it?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.05, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "C'mon! Hit it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Pump us up!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Let's gooooooo!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 0.6, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "I-I can't! Even if that's what you want, I can't play that kind of sound...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "016", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m110", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Huh? What's going on...? My fingers—they're moving on their own!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + nil, + 0.85, + nil, + 0.98, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "006", + "none", + nil, + 0.65, + 0.03, + 0.98, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "006", + "none", + nil, + 0.35, + 0.03, + 0.98, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "006", + "none", + nil, + 0.15, + nil, + 0.98, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "016", + "none", + nil, + 0.48, + -0.38, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Travelling Trekker From Before", + "", + 0, + "", + false, + "", + "OHHHHHHHHH! That's more like it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Peer Trekker From Before", + "", + 0, + "", + false, + "", + "Our Caramel's back!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "Now Satisfied Audience", + "", + 0, + "", + false, + "", + "Haha, so you were just messing with us before! That's our Caramel! You're the best! Caramel—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "No! What is this...? This isn't my music at all!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Stop! I don't want to play this kind of music... But my fingers just keep moving on their own...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "—?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "I can't even make a sound... What's happening to me?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Please... if this is a dream, then wake me up already! End this concert already!!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stsp_14_02.lua b/lua/game/ui/avg/_en/config/stsp_14_02.lua new file mode 100644 index 00000000..9631fa10 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stsp_14_02.lua @@ -0,0 +1,10290 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Two", + "Resonance Beyond the Starlight (Part II)", + "In the illusory realm, Caramel seems to glimpse someone's past memories, but just as she is about to uncover the truth behind the Notes of the Monolith…", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer", + "", + 1, + "", + false, + "", + "Miss Caramel, your performance today was amazing as usual. The survey results are in—they loved it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer", + "", + 0, + "", + false, + "", + "Though that bit of improvisation in the middle had me on edge,==W== the rest was exactly what we expect from you! You were guiding the audience's emotional flow, weren't you?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "No, that wasn't improvisation! That was... Me!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "It's happening again... Every time I try to tell the truth, I suddenly can't get the words out...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer", + "", + 1, + "", + false, + "", + "Ahaha, got it, got it. Just a little playful twist to spice up the show, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer", + "", + 0, + "", + false, + "", + "But if you push that kind of thing too far, you'll lose fans. People aren't paying for ... that.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "\"That\"...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "But that's my real sound!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.35, + -0.06, + 1.1, + nil, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer", + "", + 0, + "", + false, + "", + "Please keep creating music that people want to hear and love. After all, you're the new star guitarist that Flavio has been waiting for.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Guitarist? No, Midas is...", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "014", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "none", + nil, + nil, + -0.25, + 1.6, + nil, + nil, + nil, + "none", + "none", + "OutElastic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "xiaozhen", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Is a bass!==W== Why? Why can't I make a single sound?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + 0.3, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "015", + "none", + nil, + 0.7, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer", + "", + 0, + "", + false, + "", + "Hmm? You even named your guitar? That's cute. Might be useful for promotion later.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "If I can't get the words out, then I'll try through music...!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m60", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer", + "", + 0, + "", + false, + "", + "Oh? Another one of your little tricks? But what people want ...==W== is this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_141", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m110", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "017", + "none", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.2, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "?! That sound... A guitar? But Midas is a bass—why?!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "004", + "none", + nil, + 0.25, + -0.5, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1290", + "a", + "004", + "none", + nil, + 0.75, + -0.5, + -1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1291", + "a", + "004", + "none", + nil, + 0.5, + -0.5, + 1.43, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer", + "", + 0, + "", + false, + "", + "Guitar is \"in\" right now in Flavio. That's why \"Caramel\" must play the guitar.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1290", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer", + "", + 0, + "", + false, + "", + "People like intense rhythms and bright tones. So Caramel's music has to sound like that.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1291", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer", + "", + 0, + "", + false, + "", + "These are the rules personally set by the Supreme Witch, Lady Rovina. They must not be broken.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1290", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1291", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m29", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_down", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "003", + "none", + nil, + 0.22, + 0.02, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "019", + "none", + nil, + 0.6, + -0.25, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.26, + 1.36, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_131", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_088", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "AvgStageEffect_paint", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer", + "", + 0, + "", + false, + "", + "Do you understand, Miss Caramel?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 0.4, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "30", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "004", + "none", + nil, + 0.85, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.65, + 0.03, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "004", + "none", + nil, + 0.35, + 0.03, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "004", + "none", + nil, + 0.15, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.2, + nil, + 0.9, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + -0.13, + 1.2, + nil, + 0.9, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + -0.13, + 1.2, + nil, + 0.9, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.2, + nil, + 0.9, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + 1.0, + "none", + "OutQuad", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Do you understand, Caramel?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutExpo", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "30", + "OutQuad", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_978", + "a", + "004", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Do you understand, Trekker?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Ahhhhhhh—don't take my sound away!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ward_inside_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se048", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_14_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "015", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.65, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Are you okay, Miss Caramel?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.73, + -0.3, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -15.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + 50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.7, + -0.25, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Haa... Haa...! W-Where ... am I?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.4, + -0.05, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "You are at my clinic. Take a moment to steady your breathing. Have some water.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ward_inside_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "009", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "016", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Ah, thanks...==B====RT== I was dreaming...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Do you not remember? You said that while you were inside the Monolith, you suddenly started playing.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "It was like you were possessed. After finishing a piece in a trance, you simply collapsed.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "I see...==W====RT== Phew... thank goodness it was a dream. I can finally say whatever I want again.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_14_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384_stop", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Mm... Midas still sounds the same. Right. There's no way a bass would turn into a guitar...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Doctor... I remember everything now. What happened in the Monolith—I remember all of it...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.45, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 200.0, + 1.2, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "I might be losing my mind... Doctor, can you hear me out?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_3s", + 0, + "m45", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "So, you played the guitar in the Monolith, and then experienced hallucinations... Is that correct?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Yes—no!==W== Midas isn't a guitar, it's a bass!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "007", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "My apologies. I'm not very familiar with music... Ahem. Let's get back on track.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "In the hallucination, you were playing your instrument. But partway through, your fingers started moving on their own, the instrument's tone changed, and in the end you couldn't even speak... Is that right?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "018", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Yes... It was terrifying. It felt like I was turned into a puppet on strings...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "The things I wanted to say... I just couldn't get it out. The audience and the producer took over...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Doctor... Do I have aphasia or something?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Don't worry. From the examination results, your vocal cords are fine, and there's no sign of a mental disorder.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "That's a relief...==W== Could it be a side effect of making a wish? Maybe I made some huge wish and just don't remember...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "That's hard to say. There have been reports of memory loss, but hallucinations during Monolith exploration... This is the first I've heard of it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "There are still many unsolved mysteries about the Monolith. It's possible that something abnormal happened inside, indirectly affecting your mind.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Something abnormal?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "You got any clues?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "I'm not sure if it counts as abnormal, but at the time everything felt unnaturally quiet. I couldn't hear the Monolith's sound at all, even though it's usually always there...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 1, + "m105", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "But when I played Midas, I heard something... Like it was responding to me.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "I was really happy, so I kept playing. It was the best duet I've ever done...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "But then came the horrible hallucinations...==W== Could it be that the Monolith wasn't happy with my response? And then got angry?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_14_003", + nil, + nil, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "That is possible, yes...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "In the hallucination, you were forced to play music that wasn't your own. If the thing controlling you was the Monolith itself, then that would make a certain kind of sense.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Come to think of it... In the hallucination, someone kept telling me that I had to play fast songs on the guitar.==W== They said it was a rule set by \"Rovina.\"", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Rovina?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Yes. Could it be that the Monolith has a name?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "... Hard to say. As I mentioned, there are still many unknowns about the Monolith. Or—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "That might be the name of \"something\" that harms Trekkers.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "To be safe, you should report this to the Trekker Association. I'll prepare your full medical report.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Aside from treating your wounds, I can also prescribe something to soothe your nerves. Do you need anything else?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Um... You might think I haven't learned my lesson... But I still want to ask—can I keep playing inside the Monolith?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "A doctor doesn't have the right to take music away from a musician. But aren't you afraid of the hallucinations?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "To be honest, I am...==W== But what I feel even more is frustration. Like my response wasn't good enough.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "And I want to understand why the Monolith prefers that kind of music... As a performer, I want to know for myself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "I see... You do not lack in ambition.==W== In that case, who am I to stand in your way? You have my support.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Thank you, Doctor Igna!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "One day, I'll make both the Monolith and its hallucination accept my music. I'll keep working toward that. Thank you for treating me today!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + " If anything happens again, come see me anytime. Take care.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + nil, + -0.17, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Rovina's rules, huh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Never did I expect to catch a trace of you here. I'm not going to waste this chance...==W== \"Opera Ghost.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.4, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.4, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.8, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m56", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Hello! Is the person in charge here? I encountered a very dangerous situation in the Monolith and need to report it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_161", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_161", + "", + 0, + "", + false, + "", + "An exploration report, right? Please wait a moment.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_161", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_161", + "a", + "002", + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_161", + "", + 0, + "", + false, + "", + "Willow, somebody's here to make a report—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "008", + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "Sorry to keep you waiting. I'm Willow, head of the Emor branch.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "You're here to submit a Monolith exploration report, correct? Apologies, but you'll need to go through the usual procedure. Please read and confirm these items.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Especially this one... Regarding high-risk information. After consultation, this information may be shared with other Trekkers. Do you consent to this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Yes, yes, I agree to everything. I think everyone needs to know about this...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "What I'm about to say might be hard to believe, but it all happened to me. I'll start from the beginning—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Half an hour later.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "021", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Hallucinations inside the Monolith... Behavioral control... This really is the first case of its kind. I'm very glad you're safe, Miss Caramel.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Yeah, I'm really glad to be alive...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Thank you for providing such valuable information. Miss Caramel, do you have time after this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Huh? Yeah, I guess. Anything you want me to do?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "This is a rather dangerous situation. I need to discuss it with the senior members of the Association and my colleagues at Grace Imperium. Would you mind waiting here for a moment?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "People that important!? Alright... I understand. I'll wait...!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_161", + "a", + "010", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_161", + "", + 0, + "", + false, + "", + "While you wait, feel free to help yourself to drinks and snacks here. If you need anything, just let me know.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Um—could I sit in a corner and do some maintenance on Midas? I won't disturb anyone...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_161", + "", + 0, + "", + false, + "", + "That's perfectly fine. Some nice background music would be more than welcome.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m105", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "This is more serious than I thought. So that really was dangerous...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "But... I still can't give up playing. I want to understand why I saw that hallucination.", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + 2, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "That was a very compelling piece. You play the bass well.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Ah—thank you! And you are...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Wow, is she a Trekker too? She recognized Midas as a bass!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "I'm Wraith, from Sentinel of Dawn. I overheard your conversation just now and thought it was very interesting.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "You mean ... what I said about seeing hallucinations in the Monolith?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Yes. The details were different, but I've had a similar experience.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "022", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "That hallucination you described... it was probably the work of the Archons.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "The Archons? What're those?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.68, + -0.25, + 1.25, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + 0.0, + 0.98, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -80.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "What's left of the pitiful souls that were consumed by the Monolith...==W== You could say they are some kind of Stellaroid, too.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stsp_14_03.lua b/lua/game/ui/avg/_en/config/stsp_14_03.lua new file mode 100644 index 00000000..f6af9066 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stsp_14_03.lua @@ -0,0 +1,13152 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Three", + "Resonance Beyond the Starlight (Part III)", + "In preparation for the arrival of the Archon, Grace Imperium and the Trekker Association have formed a joint expeditionary squad, and Caramel is about to become the first suitable candidate...", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m8", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "002", + "none", + nil, + 0.48, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + -0.25, + 1.35, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_312", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "This floor's cleared too. Nice work, everyone. The next level is our real target.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.53, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Well, well, color me surprised. I never thought an Arbiter of the Dusk Arbiters would personally take part in a Monolith investigation.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m44", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Right back at you. I've heard there's a certain elite Sentinel of Dawn who can't be bothered with anything unless it's a case tied to Nocturn Eterna...==W== Or was I misinformed?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.78, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + 0.15, + 0.1, + 0.8, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + 0.38, + 0.1, + 0.8, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "017", + "none", + nil, + 0.55, + -0.31, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "023", + "none", + nil, + 0.8, + -0.31, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Uh... Miss Willow? Those two... Are they arguing?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Sigh... Don't worry about it. In a sense, taking shots at each other is a cross-departmental tradition by now...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -45.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "019", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "015", + "none", + nil, + 0.23, + -0.4, + 1.45, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.77, + -0.4, + 1.45, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "Ahem. Everyone, our destination is right ahead. Let's go over the plan one more time.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "This time, we're investigating the hallucination phenomenon that Miss Caramel experienced. After a careful review of the report, we believe there's a strong chance it involves an Archon, which is why we asked you to join us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 2.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "If an Archon is really involved, then it makes sense for the Dusk Arbiters to step in. Don't worry. I'll make sure the mission goes smoothly.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Um... Is the Archon a particularly dangerous Stellaroid? It's serious enough that both a Dusk Arbiter and a Sentinel of Dawn have been called in...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "An Archon is like a natural disaster. It can't be left unchecked. Now that there are already victims, that goes double...==W== You've been through a lot yourself, haven't you?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Well... Yeah, it was pretty rough...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "019", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Miss Caramel, are you okay? If you're still feeling unwell, it's fine to back out now...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "I'm fine. You really don't need to worry about me. The moment I decided to help with this investigation, I'd already made up my mind. Having all of you here makes me feel a lot safer, and besides—", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "I really want to know why I saw that hallucination in the first place... So please, let me go with you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "020", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InOutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.28, + -0.03, + 0.98, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.72, + -0.03, + 0.98, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "That's the spirit. Don't worry. You have my word, no matter what kind of enemy shows up, I'll protect you, Miss Bassist.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "But what if she gets trapped in the hallucination? We can protect her physical body, sure, but her soul is another matter.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 0.9, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "About that—this is still only a working theory, but Wraith and I have already discussed a countermeasure.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Right. I went through something similar before. Back then, I connected with the soul inside the illusion through battle, and in the end I was able to resolve the crisis.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Miss Bassist, if you get trapped too, you have to keep resisting no matter what. Ideally, you should decide in advance how you're going to break free.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "A way out...==W== Um, Miss Wraith. In that case, I have a request...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m14", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "009", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "This is the floor. It matches Miss Caramel's report exactly. It's very quiet...==W== There's no sign of a Stellaroid at all.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 100.0, + nil, + 0.9, + "avg1_149", + "a", + "006", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "You can hear the sound of the Monolith, right? Can you hear it now?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "No, nothing... Just like it was last time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.2, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "021", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Everything's in place. We can start recreating what happened.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -100.0, + nil, + 0.9, + "avg1_143", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Miss Bassist, get ready to fight.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Okay...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "17", + "OutSine", + 0.0, + true, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Calm down... Recall what happened then, and focus...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m105", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_14_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 2, + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "~~♪♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 6, + "story_tales_14_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 300.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "♪♪...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "What a nostalgic tune...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 1, + "", + false, + "", + "That's it! That's the voice from the last time—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 1, + "", + false, + "", + "It's okay. This time, I'm not alone. Everyone's here. Don't be afraid. Just keep playing...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "0", + "InOutQuad", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "I'm a musician. I've already decided to face the hallucination in my own way...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "I hear it—", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheering Audience", + "", + 0, + "", + false, + "", + "Amazing! Absolutely amazing! Encore! Encore!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer", + "", + 1, + "", + false, + "", + "Oh, Miss Caramel! I'm so thrilled to see you back on stage again!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer", + "", + 0, + "", + false, + "", + "Come on, let's give the audience what they want! Let's play the song they came here to hear!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "016", + "none", + nil, + nil, + -0.36, + 1.6, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "... No. This time, I want everyone to listen to my music.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 4.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.3, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Even if this is not what everyone wants, I still want to fight this out with my own music. So... I'm not going to let you have your way.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m60", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 0, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "30", + "OutSine", + 0.6, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer", + "", + 0, + "", + false, + "", + "Tch...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer", + "", + 0, + "", + false, + "", + "You don't need that kind of sound, Caramel.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m110", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "—?!", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Midas's sound changed again...!", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "No, that's not ... my voice...!", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "InQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "I can't ... get any sound out ... my throat...!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer", + "", + 0, + "", + false, + "", + "Ladies and gentlemen, let us show Miss Caramel... The kind of music the audience really wants to hear!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 1.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 6, + "flavio_city_livehouse_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "Frenzied Audiences", + "", + 0, + "", + false, + "", + "——!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 5, + 3, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_in", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_1196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg1_1197", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroids", + "", + 0, + "", + false, + "", + "Grr—!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "014", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Wow... A huge number of Stellaroids are starting to appear! Please make sure Caramel is taken care of while you are in combat!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_149", + "a", + "008", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Hehehe... This is getting interesting ♪", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_143", + "a", + "006", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Take this—!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_339", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_attack", + 0, + 1, + 0.3, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 1, + nil, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1195", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1196", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1197", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroid", + "", + 0, + "", + false, + "", + "ROAAAAR—!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + -100.0, + -100.0, + 0.75, + "avg3_102", + "a", + "023", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_102", + "", + 1, + "", + false, + "", + "Miss Caramel isn't reacting to anything around her... Which means she's completely trapped inside the hallucination.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_102", + "", + 0, + "", + false, + "", + "Looks like it'll be hard to interfere from the outside. I hope she makes it out safely...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit_2", + 0, + 0, + nil, + nil, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroid", + "", + 0, + "", + false, + "", + "GAAAHHH—!!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "b", + "002", + "none", + nil, + 0.4, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "28_right", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + nil, + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + "002", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Just because I'm on desk duty ... doesn't mean I'm easy picking.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "011", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_102", + "b", + "002", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Take out the Stellaroid in front of Miss Caramel. Please hurry!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Bayonet Zero Alter, fire!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Hehe Die~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_attack", + 0, + 0, + -5.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 0, + -3.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_attack", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 0, + 3.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_attack", + 0, + 0, + 5.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_960", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Ominous Stellaroid?", + "", + 0, + "", + false, + "", + "Mmmph—!", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "022", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "What? No damage...!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_149", + "a", + "015", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Huh, did not see this coming...", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Ominous Stellaroid?", + "", + 0, + "", + false, + "", + "—! Gah—!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_102", + "b", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Watch out! Miss Caramel!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + -0.18, + 1.3, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer?", + "", + 1, + "", + false, + "", + "Caramel, why are you rejecting the audience's call?! Are you even a performer?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer?", + "", + 1, + "", + false, + "", + "A performer's job is to play the music people want to hear!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer?", + "", + 0, + "", + false, + "", + "Nobody needs your own sound!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "If that's true... Then I'll just keep playing, and…==RT==One day, there will be people who accept my music as it is…==RT==If I only ever play what people expect me to…==RT==Then it won't be my music...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + true, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer?", + "", + 1, + "", + false, + "", + "Still trying to act tough...? On this stage, you're nothing but a performer! This world has no need for lines that aren't in the script!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer?", + "", + 0, + "", + false, + "", + "This world itself is a giant stage! And it belongs to the Supreme Witch, Lady Rovina! Her rules must not be broken—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_14_001_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 500.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 600.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Then it's time for the curtain call...", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 5, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer?", + "", + 0, + "", + false, + "", + "WAIT! What are you doing!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "I'm sorry, Midas—!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_184", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_184", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_978", + "a", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Producer?", + "", + 0, + "", + false, + "", + "—! Ahhh——!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 2.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Bleh.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_960", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Ominous Stellaroid?", + "", + 0, + "", + false, + "", + "—Gaaaaaahhh——!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_149", + "a", + "015", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Huh? That attack worked?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_143", + "a", + "006", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "... No, that's not it. The sound changed. Miss Bassist stopped playing!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "none", + nil, + nil, + -0.13, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + 2.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 2.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_242", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Ominous Stellaroid?", + "", + 0, + "", + false, + "", + "Urgh—!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "012", + "none", + nil, + 0.45, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "012", + "none", + nil, + 0.8, + -0.07, + 1.1, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Caramel! Caramel—! Are you okay!?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Hehe... Hehehe... Good thing I borrowed this from Miss Wraith... It actually came in handy...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Caramel's holding a small knife, while Midas's strings==RT==lie limp on the ground.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m31", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "022", + "none", + 3, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "That knife… You used it to cut the strings and shattered the illusion?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + 0.0, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "If the instrument couldn't function anymore, then that producer in the hallucination would be in a real pickle, too... That's how far I was willing to go in order to fight back.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "Thank goodness it worked... But ...==W== I still feel so frustrated.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.45, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 2.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "I really wanted to fight back==W== with my own music==W==—", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_147", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "022", + "none", + nil, + 0.25, + -0.1, + 1.1, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "015", + "none", + nil, + 0.75, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "012", + "none", + nil, + 0.48, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Caramel!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_306", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + true, + "", + "Zzz...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Ah... Looks like she just fell asleep. Good job, Miss Caramel.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "But that Stellaroid... It looks like we really do need to establish formal countermeasures for the Archons. After we get back, let's hold a meeting with the Grace Imperium right away.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "One Day Later", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m44", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "015", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "Don't be ridiculous, Igna. An Archon case cannot be handed over to amateurs.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "I understand, of course. But at the end of the day, she's an indispensable part of this joint investigation. She has already proven that during yesterday's operation.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Since you're tied up dealing with the Boss and don't have the time for this...==W== Then having her join is my condition for taking on the case.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "Sigh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "013", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + 4, + 0.8, + -0.3, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + 3, + 0.35, + -0.5, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "Coronis, Firefly... Every condition you bring comes with its own set of problems.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "You do realize you're quite a handful, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Ah, I only ever make requests that I know will be accepted. That's my principle.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "Fine... I'll allow it. But I expect you to have Grace Imperium's reputation in mind while you act. And avoid unnecessary casualties.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Heh, pleasure working with you. I'll take my leave, then.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "014", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "I'm back—==W==oh? Sorry, did I interrupt something?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "Don't worry about it. Just a troublesome colleague making yet another unreasonable request.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m11", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Heh... Miss Caramel, your resolve and drive are truly remarkable. Thanks to you, the plan is progressing very smoothly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Your music has an extraordinary pull on the Archons... In the future, it could become a powerful weapon against them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.1, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_14_004", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "If we can control when the Archons appear, both investigation and campaigns against them will become much easier... So I'll be counting on you to do your part.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_004", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "hospital_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_205", + "a", + "007", + "none", + nil, + nil, + -0.6, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Even if I didn't arrange it, you would have come on your own anyway.==W== After all, you've already been captivated by the sound of the Monolith...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ward_inside_daylight", + "0", + "OutQuad", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "Um... You might think I haven't learned my lesson... But I still want to ask—can I keep playing inside the Monolith?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Why would I stop you from playing, Miss Caramel...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "I'll support you. So please...==W== Keep on playing...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 2.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/preset/avgcharacter.lua b/lua/game/ui/avg/_en/preset/avgcharacter.lua index 47072c43..836f4788 100644 --- a/lua/game/ui/avg/_en/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_en/preset/avgcharacter.lua @@ -218,6 +218,12 @@ return { name = "Allie", name_bg_color = "#555559" }, + { + id = "avg1_140", + name = "***", + name_bg_color = "#91aca8", + ver = "1.11.0" + }, { id = "avg1_141", name = "Chixia", @@ -307,6 +313,12 @@ return { name_bg_color = "#c553a5", ver = "1.6.0" }, + { + id = "avg1_164", + name = "Shuo", + name_bg_color = "#5a91ca", + ver = "1.9.0" + }, { id = "avg2_001", name = "Shrubshrew Thug", @@ -322,6 +334,12 @@ return { name = "Shrubshrew Grenadier", name_bg_color = "#0ABEC5" }, + { + id = "avg2_946", + name = "Opera Ghost", + name_bg_color = "#0ABEC5", + ver = "1.9.0" + }, { id = "avg2_949", name = "Breezy Owl", @@ -641,7 +659,7 @@ return { }, { id = "avg3_124", - name = "Kieb", + name = "Erinis", name_bg_color = "#0ABEC5" }, { @@ -1019,7 +1037,7 @@ return { { id = "avg3_207", name = "Myrsha", - name_bg_color = "#0ABEC5", + name_bg_color = "#9c8183", ver = "1.8.0" }, { @@ -1036,16 +1054,40 @@ return { }, { id = "avg3_210", - name = "Hasana", + name = "Hazana", name_bg_color = "#e4a47a", ver = "1.8.0" }, { id = "avg3_211", name = "Treasure Hunter Leader", - name_bg_color = "#0ABEC5", + name_bg_color = "#a78c86", ver = "1.8.0" }, + { + id = "avg3_213", + name = "Witch", + name_bg_color = "#0ABEC5", + ver = "1.9.0" + }, + { + id = "avg3_214", + name = "***", + name_bg_color = "#0ABEC5", + ver = "1.10.0" + }, + { + id = "avg3_215", + name = "Matilda", + name_bg_color = "#0ABEC5", + ver = "1.9.0" + }, + { + id = "avg3_220", + name = "Mercurio", + name_bg_color = "#0ABEC5", + ver = "1.9.0" + }, { id = "avg3_873", name = "Claire", @@ -2587,6 +2629,48 @@ return { name_bg_color = "#5e6cb5", reuse = "avg1_143" }, + { + id = "avg3_1285", + name = "Otoha B", + name_bg_color = "#90a1c6", + reuse = "avg1_145" + }, + { + id = "avg3_1286", + name = "Otoha C", + name_bg_color = "#90a1c6", + reuse = "avg1_145" + }, + { + id = "avg3_1287", + name = "Desert Scorpion F A", + name_bg_color = "#0ABEC5", + reuse = "avg3_208" + }, + { + id = "avg3_1288", + name = "Desert Scorpion M A", + name_bg_color = "#0ABEC5", + reuse = "avg3_209" + }, + { + id = "avg3_1289", + name = "Caramel A", + name_bg_color = "#f0d2a1", + reuse = "avg1_147" + }, + { + id = "avg3_1290", + name = "General Witch A", + name_bg_color = "#0ABEC5", + reuse = "avg3_213" + }, + { + id = "avg3_1291", + name = "General Witch B", + name_bg_color = "#0ABEC5", + reuse = "avg3_213" + }, { id = "avg4_100", name = "Laru Bright Ver", @@ -2602,6 +2686,11 @@ return { name = "Mysterious Figure", name_bg_color = "#0ABEC5" }, + { + id = "avg4_103", + name = "Firefly Bright", + name_bg_color = "#0ABEC5" + }, { id = "avg4_999", name = "Vita", diff --git a/lua/game/ui/avg/_en/preset/avgcontacts.lua b/lua/game/ui/avg/_en/preset/avgcontacts.lua index 966c3ddd..07d9289f 100644 --- a/lua/game/ui/avg/_en/preset/avgcontacts.lua +++ b/lua/game/ui/avg/_en/preset/avgcontacts.lua @@ -197,6 +197,14 @@ return { landmark = "Amekiku Inn", signature = "A blade knows no hesitation." }, + { + id = 145, + icon = "Icon/Head/head_14501_S", + name = "Otoha", + landmark = "Everywhere", + signature = "This account has been suspended for violating the rules.", + ver = "1.9.0" + }, { id = 147, icon = "Icon/Head/head_14701_S", @@ -246,6 +254,13 @@ return { landmark = "\"That\" Clinic in Philae", signature = "Out on vacation." }, + { + id = 3136, + icon = "Icon/Head/head_npc13601_S", + name = "Ruby", + landmark = "United Harvest (Philae)", + signature = "Bold in heart, brave in spirit!" + }, { id = 999, icon = "Icon/Head/head_group_S", @@ -277,7 +292,7 @@ return { { id = 995, icon = "Icon/Head/head_anonymity_S", - name = "", + name = "Anonymous", landmark = "", signature = "" }, diff --git a/lua/game/ui/avg/_en/preset/avguitext.lua b/lua/game/ui/avg/_en/preset/avguitext.lua index 1f3abeae..50b69acf 100644 --- a/lua/game/ui/avg/_en/preset/avguitext.lua +++ b/lua/game/ui/avg/_en/preset/avguitext.lua @@ -23,7 +23,8 @@ return { ["==SEX14=="] = {"white hair", "black hair"}, ["==SEX15=="] = {"woman", "man"}, ["==SEX16=="] = {"witch", "wizard"}, - ["==SEX17=="] = {"none", "none"}, + ["==SEX17=="] = {"Miss", "Mister"}, + ["==SEX18=="] = {"dress", "pants"}, ["==SEX1=="] = {"She", "He"}, ["==SEX2=="] = {"Her", "His"}, ["==SEX3=="] = {"her", "his"}, diff --git a/lua/game/ui/avg/_jp/config/cg_145_01.lua b/lua/game/ui/avg/_jp/config/cg_145_01.lua new file mode 100644 index 00000000..30ea1d6c --- /dev/null +++ b/lua/game/ui/avg/_jp/config/cg_145_01.lua @@ -0,0 +1,5905 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第1話", + "千の貌を持つ女", + "魔王はマーケットでオトハと出会う。オトハは偶然を装うも、魔王は最初から自分に用があったのだろうと見破る。オトハはある調査をしており、魔王に協力してほしいと頼むのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + -0.2, + nil, + 0.4, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "穏やかな休日の朝。==RT==街の人々がようやく目を覚まし始めるころ、私は――", + "穏やかな休日の朝。==RT==街の人々がようやく目を覚まし始めるころ、僕は――" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(セイナの頼みとはいえ……==W====RT==こんな朝早くから買い物に出ることになるとはな。==RT==とにかく目当てのものを買って早く帰ろう)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_243", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "003", + "none", + nil, + 0.53, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 0, + "", + false, + "", + "すみません、お客様……==W====RT==『モンキーレンチ超ビッグサイズ』は、昨日で完売してしまいまして。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "完売!?==W==そんな……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 0, + "", + false, + "", + "申し訳ありません。代わりに、こちらはいかがですか?==W====RT==当店が自信を持っておすすめする、==RT==『超豪華版パーフェクト工具セット』です!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_145_001", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "パーフェクト……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_145_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 1, + "", + false, + "", + "はい!あらゆるサイズのレンチにドライバー、==RT==ペンチまで、すべてがそろった必須アイテムです!==W====RT==これさえあれば直せないものなんてありません!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 0, + "", + false, + "", + "『モンキーレンチ超ビッグサイズ』も入っていますよ。==W====RT==こちら最後の1セット、特別に20万ドーラでいかがです?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "いやいやいや……さすがに高すぎる。==RT==そもそも私が欲しいのはレンチだけだ。==RT==ここまで豪華なセットは必要ない。", + "いやいやいや……さすがに高すぎる。==RT==そもそも僕が欲しいのはレンチだけだ。==RT==ここまで豪華なセットは必要ない。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "申し訳ないが、ほかを当たって……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "そこのお方、ちっと待ちなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?私のことか?", + "……ぬ?僕のことか?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "あい。ヌシのお目当てのモンキーレンチ、==RT==さては車の修理にお使いになるつもりでありんしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "none", + "jushou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(ってオトハか。というかどうして彼女がここに?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "avg_emoji_sigh", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(……まあいい、ここは話を合わせておこう。==RT==またなにか、『秘密の計画』とやらがあるのだろうしな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、オアシス号が故障して困ってしまってね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "それなら==W==このセットはうってつけでありんすね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 550.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_145_001", + 0.7, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "工具だけでなく、計測器やヘッドライトまでござりんすから。==RT==車の下での作業に便利でありんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.5, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ただ、ケースが少々……==W====RT==色味が野暮ったいし、傷も目につきんすなぁ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_145_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "贈り物にするには、いささか見栄えが悪うごさりんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……なぜ突然、贈り物の話に?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "アチキ、最近車の研究をしておりんして……==W====RT==空白旅団の車にも、興味がありんす。==W====RT==よければご一緒してみとう思いやす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "この工具セットはその手土産に。==W====RT==アチキが買い取って、ヌシに渡してしんぜやしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "011", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "さすがにそれは気が引けてしまうな。==W====RT==オアシス号を見に来るのはかまわないが、==RT==20万もする工具を手土産になんて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.15, + "avg3_141", + "b", + "007", + "none", + 0, + 0.48, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 1, + "", + false, + "", + "車……==W==研究……==W==ま、まさか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_141", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 450.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "008", + "none", + nil, + 0.85, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 0, + "", + false, + "", + "もしやあなたは、伝説の『天才メカニック』様!?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "015", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "な、==W==なんだそれは……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "002", + "none", + nil, + nil, + -0.175, + -1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 1, + "", + false, + "", + "ご存知ないのですか!?==W====RT==あらゆる道具をたちまち修理し、稼いだお金でまた道具を買う……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "InQuad", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 0, + "", + false, + "", + "修理業界でその名を知らぬ者はいない、==RT==道具を愛する真のメカニックですよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + 0.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "そのような名で呼ばれたこともござんしたなぁ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "none", + nil, + nil, + 0.0, + -1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 450.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_attention", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 0, + "", + false, + "", + "噂では、高級工具店にしか姿を見せないと聞いていたのに……==RT==まさかこんな、マーケットのしがない店にまでいらっしゃるとは!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "マーケットにも時折、==RT==とびっきりの掘り出しものが眠っておりんすから。==W==ねぇ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そ、そうだな……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 420.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_attention", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "店主、そのセットを包んでおくんなんし。==W====RT==代金はこちらにありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 0, + "", + false, + "", + "いえいえいえ、その工具セットは差し上げます!==W====RT==憧れの方にお会いできたんですから。==RT==これはほんの気持ちです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "お気持ちはうれしくござりんすが、きっちりお支払いいたしんす。==RT==赤字にしてしまうのは心苦しくござりんすから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 1, + "", + false, + "", + "お気になさらず!==RT==この工具セット、ちょっとばかり高価なので……==RT==ずっと売れ残っていて困っていたんですよね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 0, + "", + false, + "", + "それに最近はかなり売り上げがいいので。==RT==景気づけのサービスですよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(つまり売れ残りを売りつけられそうになっていたのか。==W====RT==まったく、調子のいい店主だな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "019", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ほう、商売繁盛とはよいことでありんすなぁ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 1, + "", + false, + "", + "最近、巡遊者さんたちがよく、ものを壊すようでしてね。==RT==修理道具が飛ぶように売れるんですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 0, + "", + false, + "", + "街の外で、なにかあったんですかねぇ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "さあ?そんな話は聞いていないが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(大規模な討伐任務……==RT==もしくは、ギルド同士のいざこざか?==W====RT==どちらにしろ、なんの噂も流れてこないのは不自然だ)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "具体的に、どういった道具が売れておりんすのかぇ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 0, + "", + false, + "", + "サビ取りだったり、ガタつきを直す工具やネジ、ボルトだったり……==W====RT==まあ、さほど珍しいものは出ていないですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ふむ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + 3, + 0.2, + -0.3, + -1.45, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.22, + nil, + -1.5, + nil, + nil, + 0.1, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "そういや先日、『道具』にかける保険をすすめられんしたなぁ。==RT==なんでも道具が壊れた折は、同じ金額を補償してくれるとか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 420.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "店主のところにも話はきておりんせんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 460.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 1, + "", + false, + "", + "勧誘は何度か来ましたが、全部追い返しましたよ。==W====RT==保険に回すお金もばかになりませんからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "工具店の店主", + "", + 0, + "", + false, + "", + "実際にかなりの数の巡遊者に声をかけてるようですけど、==W====RT==あんな保険に誰がはいるのやら。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "うちのギルドにもその勧誘は来たらしいが、==RT==アヤメがきっぱりと断ったそうだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……だが、どうして急に保険の話を?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 420.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ふふ。ここはアチキに任せなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "では店主、お言葉に甘えて、この工具はもらっておきんす。==RT==この店のこと、しかと記憶にとどめておきんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私からも感謝する。では、これで。", + "僕からも感謝する。では、これで。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "私とオトハはマーケットを抜け、公園で一息ついた。", + "僕とオトハはマーケットを抜け、公園で一息ついた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふ、もうようごさんすよ、魔王さん。==W====RT==見事なお芝居でありんした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……それはどうも。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "とはいえ今度からは、==RT==事前に合図してくれると助かるのだが。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "不意打ちのほうが、面白い反応を見られんしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……まあいいさ。それにしても、==RT==どうして『天才メカニック』なんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "アチキが欲しい素材や道具は、少々ややこしいものが多くてね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "神器やその辺の珍しい道具を買い占めて、==RT==あれこれ調べているうちに……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "いつの間にかそう呼ばれるようになりんした。==RT==なんとまあ、恥ずかしいことさね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(……まったく恥ずかしがっているようには見えないが)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そうだったのか。ともあれ、工具セットは助かった。==RT==これならセイナも喜ぶだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だが、わざわざ声をかけてきたということは……==RT==なにか用でもあったのではないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "……まさか、==W==ただの偶然でありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "本当に?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + -0.275, + 1.35, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ふふっ、ヌシの目は鋭うござんすなぁ。==RT==嘘はつけそうにありんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "アチキはいま、とある異変を調べておりんす。==RT==そしておそらく、この件はヌシとも無関係ではないはず。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……それは、穏やかではない話だな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ゆえに、よければヌシにも手伝ってもらいとうござりんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私では力不足かもしれないが……==W====RT==可能な限り手を尽くそう。==RT==工具セットの恩もあるしな。", + "僕では力不足かもしれないが……==W====RT==可能な限り手を尽くそう。==RT==工具セットの恩もあるしな。" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ふふ、話が早うて助かりんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "それでは、どうぞよしなに。==W==きっと退屈にはいたしんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_206", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(やれやれ……==W==どうやら今日は、==RT==夕方まで解放されそうにないな)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/cg_145_02.lua b/lua/game/ui/avg/_jp/config/cg_145_02.lua new file mode 100644 index 00000000..8c477c9f --- /dev/null +++ b/lua/game/ui/avg/_jp/config/cg_145_02.lua @@ -0,0 +1,7327 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第2話", + "千の貌を持つ女", + "魔王はオトハに連れられていく先々で、彼女が持つさまざまな『顔』を目の当たりにする。調査の結果、天穹保険が怪しいとにらんだふたりは、カンパニーへの接触を計画するのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -40.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m62", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "オトハに連れられてやってきたのは、とある民家だった。==RT==ひとりの魔女が、私たちを出迎えてくれる。", + "オトハに連れられてやってきたのは、とある民家だった。==RT==ひとりの魔女が、僕たちを出迎えてくれる。" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + 0.65, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.6, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新米魔女", + "", + 0, + "", + false, + "", + "先輩、お久しぶりです!==W==ずっと待ってたんですからね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ごめんなんし。途中でちっと手間取っておりんしてな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "こちらは取材に協力してくれるお方。==RT==ヌシの記事に役に立つのではと思い、連れてきんした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "はじめまして、よろしく頼むよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ずっとオファーはしていんしたが……==RT==なにぶん、忙しいお方でありんすから。==RT==今日は急遽、スケジュールが空いたようで。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ゆえに事前に連絡できず……許しておくんなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新米魔女", + "", + 1, + "", + false, + "", + "いえいえ、とんでもありません!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新米魔女", + "", + 1, + "", + false, + "", + "執筆のコツを教えてくれるだけじゃなく、==W====RT==取材のお相手まで連れて来てくださるなんて。==W====RT==本当に、なにからなにまでありがとうございます!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + 1, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新米魔女", + "", + 0, + "", + false, + "", + "おふたりとも、どうぞお掛けください。==RT==私、お茶とお菓子を持ってきます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "jushou1", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "……ふふ、元気いっぱいでいいことさね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + 0.4, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "魔王さん、準備は万全で?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "まあ……だいたいは。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "019", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ミスティからも『取材』を受けたことはあるし、==RT==なんとかなるだろう。だがこんなことになるとはな――)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "魔王さんにはこれから、魔女の取材を受けてもらいんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "そのときあれこれ尋ねられんしょうけど、==RT==正直に答えてやっておくんなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "なにかしら情報が手に入れば、魔女も満足しんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -40.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "005", + "none", + nil, + 0.4, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だが彼女……オトハを先輩と呼んでいたぞ。==W====RT==君は魔女までやっていたのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ふふ。完璧に演じるためには、説得力のある『証拠』が必要でありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "アチキの魔女証明書の発行日は、==RT==レッドアイズの幹部の数人よりもずっと早うござりんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "す、すごい……==W==本物なのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "もちろん。正真正銘、本物の証明書でありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新米魔女", + "", + 0, + "", + false, + "", + "お待たせしました!どうぞ、お茶です。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_284", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "昨日送ってくれた構成案、見せてもらいんした。==RT==失業問題をテーマにするのは興味深い。==RT==いま都市の住民が一番関心を寄せているテーマでありんすね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "この人は人材派遣カンパニーの経営者でもありんす。==RT==現場の状況も聞けんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(遣カンパニーとは==RT==少し毛色が違うけど……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.9, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.9, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "アチキはその才能に惚れ込みんしてねぇ。==RT==魔女をやめ、この方の下で特別顧問を務めておりんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ブフッ!?==W==げほっ、げほげほ……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_flurry", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_question", + 1, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "おや、お茶が熱うござりんしたか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "い、いや……ちょっとむせただけだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新米魔女", + "", + 1, + "", + false, + "", + "なるほど……==RT==それで長いこと先輩のお名前を、記事で見かけなかったのですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新米魔女", + "", + 0, + "", + false, + "", + "それでは世間話はこの辺にして……==RT==さっそく取材をはじめさせていただきます!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "その後、1時間ほど取材が続いた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新米魔女", + "", + 0, + "", + false, + "", + "今日はありがとうございました。==RT==とっても有意義なお話が聞けました!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "いえいえ。==W==それにしても最近は特に、失業の記事が多いでありんすな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新米魔女", + "", + 0, + "", + false, + "", + "私も上から指示されて、このテーマの記事を書いているんですけど、==RT==編集部もなんだかピリピリしてて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "中には皆の不安を意図的にあおるような記事まで……==RT==本当に、書いた魔女の顔が知りんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "しかも毎度、記事は『天穹保険』の失業保険についての==RT==内容で締められておりんすし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "まるで、==W==広告のようでありんすなぁ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(まさか、==W==その保険カンパニーが==RT==レッドアイズを裏で操って……?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新米魔女", + "", + 1, + "", + false, + "", + "たしかに最近、天穹の広告をよく見かけますね……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新米魔女", + "", + 0, + "", + false, + "", + "でも私はそんな圧力に負けません。==RT==きちんと事実を伝える魔女であり続けます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ふふ、その心意気でありんすよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "それと記事に、この方の名前は載せなんすなぇ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "競合のカンパニーも多いでありんすから、==RT==万が一のことがあってはなりんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新米魔女", + "", + 0, + "", + false, + "", + "わかりました!==RT==では記事が書き終わったら、先に先輩に確認をお願いしますね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(この流れ……==W====RT==オトハは天穹保険を調査しているのか?==RT==だとすると工具店の店主との話にも納得がいく)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(だが、天穹保険と私にいまさらどういう関係が……==W====RT==いったい、彼女の狙いはなんなのだろう?)", + "(だが、天穹保険と僕にいまさらどういう関係が……==W====RT==いったい、彼女の狙いはなんなのだろう?)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "では次の商談へ参りんしょう。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m99", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "オトハは正午の日差しと、周囲の目から隠すように傘を広げる。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "007", + "none", + nil, + nil, + -0.35, + 1.4, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "かと思えば、肩が触れそうな距離まで、さりげなく身を寄せてきた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "魔王さん、苦労をかけんした。==RT==ここらで少し、お腹を満たしにいきんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……で、なぜスイーツショップに?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "甘味は心と体を癒やす、すばらしい食べものさね。==RT==魔王さんは嫌いかぇ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "嫌いではないが、昼食にするものではないというか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_350", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_145_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_shock", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "しかもなぜすべて私の前に置く!?==RT==ひとりでこんなに食べきれるわけないだろう!", + "しかもなぜすべて僕の前に置く!?==RT==ひとりでこんなに食べきれるわけないだろう!" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_145_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ヌシの好みを知りたいのでありんす。==RT==なに、アンケート調査だと思っておくんなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "今度はなにを考えているのだ……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_113", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "スイーツショップ店長", + "", + 0, + "", + false, + "", + "なんと、オーナーではありませんか!==RT==今日はお店になにか御用で?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(オトハがここのオーナー!?)==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "友人との外出中に、たまたま近くにおりんしたのでなぁ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "スイーツショップ店長", + "", + 0, + "", + false, + "", + "それはそれは、ありがたいことです。==W====RT==でしたら、ついでにこちらをお受け取りください。==RT==今月分の注文明細です。", + "" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_common_014", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "おや、ご苦労さん。あとで見させてもらいんす。==RT==ヌシは仕事に戻っておくんなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_common_014", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "スイーツショップ店長", + "", + 0, + "", + false, + "", + "かしこまりました。なにかあればお声がけください。", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふ、おもしろい顔をしておりんすなぁ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "驚いて当然だろう!==W====RT==このスイーツショップ、本当に君の店なのか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "正確には、アチキは出資者。==W====RT==経営はほとんど店長に任せておりんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "気が向いたときに訪ねて甘いものを食べるのは、==RT==いい気分転換になりんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "つまりスイーツ好きだからこの店を開いたと?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "まさか。それだけで決めたわけではござりんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "スイーツショップは誰にでも平等に開かれた空間。==RT==甘味を楽しむだけでなく……社交の場としても最適でありんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なるほど。==W==つまりは標的との『接触』に適していると。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ふふ、さすがは魔王さん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ただ……==W==時折、心苦しくなることもござりんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "好きなものを利用して、好きではないことをすれば……==RT==成果が出ても、喜べたものじゃありんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(……オトハにも、そんなことを思うときがあるのだな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(いまだに彼女は謎だらけだが……==RT==気軽に頼れる人がいないというのは、==W====RT==やはり苦労も多いのだろうな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "……と話している間に、いい時間になりんしたなぁ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ほら、お出ましでありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.42, + nil, + 1.34, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "003", + "none", + nil, + 0.8, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "注文したアフタヌーンティーセットは?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_113", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "スイーツショップ店長", + "", + 0, + "", + false, + "", + "こちらに15人分きっかりと。崩さないようお気をつけて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "はぁ、ホント嫌になるわ。私は配達係じゃないっての。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "010", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "だいたいこれだけ用意したって、大口の契約は全然取れないじゃない。==RT==こんなのに無駄金使うくらいなら、私の給料を上げてちょうだいよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 200.0, + nil, + nil, + "avg1_145", + "a", + "002", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "……ふふ、==W==読みが当たりんしたなぁ。==RT==魔王さん、この注文明細を見ておくんなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_common_014", + nil, + 0.6, + 1.0, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "先週から毎日この時間に、あのセットが注文されておりんす。==W====RT==注文者の名は――天穹保険』。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_common_014", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ここでも天穹保険か……==W====RT==やつらは、いったいなにを企んでいるのだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.85, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + 0.5, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.4, + -0.275, + 1.35, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + -0.25, + 1.3, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "気になるなら、直接聞きに参りんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そ、==W==そんなことができるのか?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "どうもあの方々は、『大口顧客』を==RT==喉から手が出るほど欲しがっているようでありんすからなぁ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ならアチキたちが、その上客になってやればいいのさね。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/cg_145_03.lua b/lua/game/ui/avg/_jp/config/cg_145_03.lua new file mode 100644 index 00000000..ba9fbdf1 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/cg_145_03.lua @@ -0,0 +1,9277 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第3話", + "千の貌を持つ女", + "天穹保険の顧客として潜入を果たすふたり。思わぬトラブルに見舞われながらも、無事にオトハは目的の情報を手に入れる。オトハの暗躍の結果、天穹保険の不正が暴かれるのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "004", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 4, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + 900.0, + 100.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + 0.8, + nil, + 0.15, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutBack", + 0.9, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "私はオトハと共に職員を尾行し、天穹保険のビル前へやってきた。", + "僕はオトハと共に職員を尾行し、天穹保険のビル前へやってきた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.35, + 0.01, + 0.98, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "InBack", + 0.8, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 250.0, + 100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 4, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.25, + -0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "――では、ここからは手はず通りに。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふ。ヌシの演技力、拝見させていただいきんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "004", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、最善は尽くすよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "受付係", + "", + 0, + "", + false, + "", + "いらっしゃい。==RT==んで、今日はどうしたんすか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "そちらのアドバイザーと約束がありんす。==RT==高額保険についてのお話で。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "受付係", + "", + 0, + "", + false, + "", + "約束?保険アドバイザーの名前は?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "よく覚えておりんせん。==RT==毎日いろんな人が連絡してきんすからなぁ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "肩書きは、たしか『上級アドバイザー』でありんしたか……==W====RT==ですがおりんせんようなら、引き上げさせてもらいんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "受付係", + "", + 0, + "", + false, + "", + "ちょ、待った待った!すぐに確認するから――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -160.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + 0.25, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + 0.95, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保険営業", + "", + 0, + "", + false, + "", + "このお客様は、私が対応する。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "受付係", + "", + 0, + "", + false, + "", + "え?でもまだ担当者の確認ができてねーし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保険営業", + "", + 0, + "", + false, + "", + "必要ない。==W====RT==大切なお客様をお待たせするわけにはいかないだろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(立派なことを言っているが、==RT==自分の実績を作りたいだけなのだろうな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "004", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(だがこれで、私たちも堂々と潜り込める)", + "(だがこれで、僕たちも堂々と潜り込める)" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "思っていた方ではありんせんけど、かまいんせん。==RT==話す内容は同じでありんすから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保険営業", + "", + 0, + "", + false, + "", + "ではふたりとも、こちらへどうぞ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + 0.4, + -0.4, + 1.5, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "保険アドバイザーが歩き始めると、==RT==オトハが私の腕に自分の腕をからめてきた。", + "保険アドバイザーが歩き始めると、==RT==オトハが僕の腕に自分の腕をからめてきた。" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "しー。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(うう……芝居とはわかっているが、==W====RT==こういうのは慣れないな……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_166", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保険営業", + "", + 1, + "", + false, + "", + "あらためまして、あなた方へのご説明は==RT==天穹保険アモール事業部のアドバイザーである私が==RT==担当させていただきます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保険営業", + "", + 1, + "", + false, + "", + "ちなみに高額保険についてご相談とのことですが、==RT==具体的にはどのような分野で?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保険営業", + "", + 0, + "", + false, + "", + "収入保障保険、医療保険……それとも資産形成でしょうか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "007", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "細かいことはよくわかりんせんが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "とにかく一番高くて利益が出る保険を、この方にかけたいのでありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保険営業", + "", + 0, + "", + false, + "", + "承知いたしました。ですがおふたりのご関係は?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "この方は、アチキが次に出資するステラキネマの主役でありんす。==RT==そして……==W==こうして腕を組める関係でも。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ひ、秘密にしておいてくださいね。==W====RT==噂が広まると大変ですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保険営業", + "", + 0, + "", + false, + "", + "ご安心ください。お客様のプライバシーは、 ==RT==責任を持ってお守りいたします。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "よろしくお頼み申しんす。つまりアチキは、大事な方が心配でござりんす。==RT==撮影というのは、なかなかに大変な仕事でありんすからねぇ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_305", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_145_003_FP", + nil, + 0.6, + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "見ておくんなんし。このきれいなお顔を。==W====RT==万が一なにかあったら大事でありんしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(いやいやいやいや……==W==近すぎるだろう!==RT==そんなに腕を握る必要はあるのか!?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_shy", + "dabian", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_145_003_FP", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保険営業", + "", + 0, + "", + false, + "", + "ああ~……へえ~……なるほどなるほど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_angry", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(生暖かい目を向けないでくれ!!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(まったく……ほかにもっといい設定はなかったのか?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "実はこのカンパニー、==RT==先日パーティで友人から勧められんして。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "けれど案外、小さなカンパニーのようでありんすなぁ。==RT==オフィスも数えるほどしかないようで。==RT==まさか、お金の持ち逃げなぞ……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保険営業", + "", + 1, + "", + false, + "", + "とんでもない!==W====RT==カンパニーの本社はゴルティスにあり、==RT==10年連続で業界トップを維持してますから!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保険営業", + "", + 1, + "", + false, + "", + "アモール支部も規模こそ大きくありませんが、==RT==近年の業績は順調に伸びてるんですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保険営業", + "", + 0, + "", + false, + "", + "巡遊者や一般住民から、あなたのような上流階級の方まで、==RT==あらゆるお客様にご満足いただいてます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(巡遊者や、一般住民か……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(最近妙にものが壊れたり、==RT==失業問題がやたらと報道されていたが……==RT==やはりこのカンパニーが裏で糸を?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "……なるほどねぇ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "それなら、プランを提案しておくんなんし。予算は500万ドーラで。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.075, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "500万。ヌシもそれだけの保険に加入すれば、満足でありんしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "――っ!!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(500万……==W==例の合図か。==RT==ここからが本番というわけだな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "006", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_symbol", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "冗談だろう!たった500万ドーラだと!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "君が前に出資した映画の主演には、==RT==1000万ドーラをかけていたはずだ。==RT==私が知らないとでも思っているのか!?", + "君が前に出資した映画の主演には、==RT==1000万ドーラをかけていたはずだ。==RT==僕が知らないとでも思っているのか!?" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m38", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それとも……君にとって私は、==RT==その程度の価値しかなかったのか?", + "それとも……君にとって僕は、==RT==その程度の価値しかなかったのか?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "そ、そんなことありんせん。==RT==落ち着いて、話を聞いておくんなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "言い訳なんて聞きたくもないな。==RT==私は帰らせてもらう!", + "言い訳なんて聞きたくもないな。==RT==僕は帰らせてもらう!" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "b", + "023", + "none", + nil, + nil, + -0.5, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.525, + 1.6, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.2, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + -0.425, + 1.45, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ま、待っておくんなんし……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "保険営業", + "", + 0, + "", + false, + "", + "おふたりとも、落ち着いて!==RT==まだお話は終わってませんから……!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(はぁ……==W==なんとかうまくいったな。==RT==演技とはなかなかに骨の折れるものだ)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(たしかこのあとは……==W====RT==オトハがオフィスから目当てのものを==RT==持って出てくるまで、待機だったな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "015", + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "アチキが『500万』と口にいたしんしたら、==RT==ヌシは先に帰ったふりをしておくんなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "そこからは別行動で、アチキは目当てのものを探しんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "……というのが今回の流れでありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "自分の演技に不安はあるが……==W====RT==わかった、やれるだけやってみよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_dusk", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "1時間後――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(だいぶ時間が経ったが……==RT==オトハは大丈夫だろうか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(……いや、==W==彼女なら心配いらないはずだ)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "avg_emoji_star", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "005", + "none", + nil, + 0.7, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "005", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "緊張している市民", + "", + 1, + "", + false, + "", + "ちょっと聞いた?==RT==通り沿いの建物で、事件があったみたいよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "緊張している市民", + "", + 0, + "", + false, + "", + "なんか、大暴れした人がいたとかで――", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "005", + "none", + nil, + 0.25, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "驚いている市民", + "", + 0, + "", + false, + "", + "ああ、聞いたよ。誰か捕まったらしいな。==W====RT==さっき前を通りがかったが、すごい人だかりだった。==RT==帝国護衛隊まで来る大騒ぎだしね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(その建物は……==W==天穹保険のオフィスではないか!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "026", + "avg_emoji_exclamation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(オトハ……==W==無事でいてくれ……!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "995" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "おまたせいたしんした", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "隣のホテルの屋上にて、お待ちしておりんす", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "021", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(……ぬ?オトハ?==W====RT==では捕まったというのは……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "lengzhan", + "z", + 0.5, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "ホテルの階段を一気に駆け上がり、屋上の扉を開け放つ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "いつしかすっかり日が暮れ、辺りは夜のとばりに包まれていた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 400.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + nil, + 0.0, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "魔王さん、こっちでありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――オトハ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m75", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 3.0, + false, + "default" + } + }, + { + cmd = "SetL2D", + param = { + 0, + "avg1_145", + "a", + 0, + true + } + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_a", + "vo_cgstory_145_a", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "おやまあ、==W==息を切らしてどうしんした?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "連絡が遅かったから、心配したんだ", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_1"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_b", + "vo_cgstory_145_b", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "ごめんなんし。==W==少々トラブルがありんして、==W==予定より時間がかかりんした。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "ならいいのだが……本当にケガはないか?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_2"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_c", + "vo_cgstory_145_c", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふ……==W==魔王さん、==W==なにか勘違いをしているようでありんすね。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "それより、==W==アチキが手に入れたものがなにか、==W==気にならないかぇ?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "それは……==W==ヌシに関わるものなのに。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_3", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "そんなふうに言われると気になるが……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_3"} + }, + { + cmd = "SetChoiceBegin", + param = { + "145_4", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "素直に教えてくれるのか?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_4", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_4"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_d", + "vo_cgstory_145_d", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふ。==W==いつものアチキなら条件を出したかもしれんせんが……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "今日は慣れない嘘をついてまで、==W==アチキに付き合ってくれなんしたヌシへのお礼としんしょう。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_5", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "今後も嘘をつくことに慣れはしないだろうが", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_5", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_5"} + }, + { + cmd = "SetChoiceBegin", + param = { + "145_6", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "少なくとも今日は楽しかったよ", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_6", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_6"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_e", + "vo_cgstory_145_e", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "人は己の真実を現す瞬間こそ、==W==もっとも輝く存在となりんす。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "けれどアチキの『真実』は、==W==すっかり遠くへ行ってしまいんした。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "それは夜空に浮かぶ満月のように……==W==目には見えても、決して届きんせん。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_7", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "たしかに月に手は届かない。しかし――", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_7", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_7"} + }, + { + cmd = "SetChoiceBegin", + param = { + "145_8", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "見えなくても、そこに真実はあるのだろう?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_8", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_8"} + }, + { + cmd = "SetChoiceBegin", + param = { + "145_9", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "ならば嘆くことではないさ", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_9", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_9"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_f", + "vo_cgstory_145_f", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふ。==W==やっぱり魔王さんは、==W==まっすぐでありんすなぁ。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "おっせえすとおり、==W==真実と偽りは表裏一体。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "それならヌシの言う通り……==W==いまここにある『真実』を、==W==感じてみることにいたしんしょう。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetL2D", + param = { + 1, + "avg1_145", + "a", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "そよ風に吹かれながら、ふたりで月を見上げる。==RT==時間だけが、静かに流れていった。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ところで、結局小さなトラブルとはなんだったんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ヌシが離れたあと、アチキは支部長のオフィスを見つけ、==RT==必要なものを手に入れんしたけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "引き上げようとしたところで、巡遊者が数人、カンパニーに==RT==押し入ってきんしてなぁ。なんでも保険アドバイザーにだまされ、==RT==受け取れるはずの保証金をもらえなかったらしく。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "そのあと帝国護衛隊が来てアドバイザーを捕まえて。==RT==アチキも少し手を貸して、ついでに情報収集をしてきんした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なるほど、==W==やはり天穹保険が裏で糸を引いていたのだな。==RT==それで、君が手に入れたのは?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "天穹保険がアモールでおこなっている事業の計画書でありんす。==W====RT==悪事の証拠、とも言えんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "その中には、錆びやすい成分を含んだ潤滑油、==W====RT==もろいネジやボルトをマーケットへ大量に流通させたり……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "世論を操作して、一般市民に失業保険へ入るよう促す……==RT==といった内容が書かれておりんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いままで聞いてきた件、全部に奴らが絡んでいたわけか。==RT==しかしここまでいくと、いっそすがすがしいな……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ともあれ、アチキの欲しいものはひとまず手に入りんした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ただ、奴らが『魔王プロトコル』に目をかけていたのは、==RT==存じておりんしたけど……==W====RT==手にした書簡に、ヌシに関わる情報はござりんせなんだ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "私に?ふむ……", + "僕に?ふむ……" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "だがその情報だけでもありがたい。==RT==奴らの動きには、今後も警戒しておこう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ところでひとつ、==W====RT==聞いておきたいことがあるのだが。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "この程度の情報収集なら、==RT==オトハひとりで十分だっただろう。==RT==なぜ私を連れて行ったんだ?", + "この程度の情報収集なら、==RT==オトハひとりで十分だっただろう。==RT==なぜ僕を連れて行ったんだ?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "close", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ふふ、さすが。鋭いお方でありんすな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "それなら……アチキの退屈を、ヌシに慰めてほしかった、==RT==――と申したら、ヌシは怒りんすか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……まさか。==RT==君のことだ、なにかしら理由があるのだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それに芝居をするのもなかなかに新鮮だったし、==W====RT==いい時間を過ごせたよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "では次も続きをお楽しみいただくといたしんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "とはいえもうすっかり夜も更けておりんす。==RT==今日のところはお帰りいただいて、ゆっくり休んでおくんなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、ではまたな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "数日後、天穹保険の不正を暴く記事が新聞の一面を飾った。==RT==そこには例の計画書の内容が公表されており――", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "記事を書いたのは、あのとき言葉を交わした新米魔女だった。==RT==きっとオトハが彼女に計画書を渡したのだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 12.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "004", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + -0.35, + 1.45, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "……魔王さん。次にヌシと会う日まで、==RT==あの月の光は決して忘れやしんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "あれこそが、アチキにとって唯一の『真実』でありんすから……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036_stop", + 0.0, + false + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/cg_disc4045.lua b/lua/game/ui/avg/_jp/config/cg_disc4045.lua new file mode 100644 index 00000000..f769642f --- /dev/null +++ b/lua/game/ui/avg/_jp/config/cg_disc4045.lua @@ -0,0 +1,13528 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "記憶回想", + "夢幻の策士", + "怪盗の予告状を受け取った魔王は、オトハに護衛を依頼する。オトハは数々の罠と分身魔法を駆使し、怪盗から恩恵の印証を守りきる。魔王はオトハに感謝しつつも、目の前にいる彼女が本物か否かを問う。オトハは笑って本物だと答えるのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "carriage_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "今夜0時、美しき純白の駒をいただきに参上する。==RT====RT==怪盗ムメイーヌ", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "これは犯行予告……==W==なのか?==W====RT==だがこんな名前の怪盗など聞いたことないし、==W====RT==やはりイタズラという線も……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_011", + nil, + 0.6, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_011", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "しかし『美しき純白の駒』とは、==W====RT==おそらく恩恵の印章のこと。==W====RT==もしイタズラでないのなら、大変なことになる。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_sweaty", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "とはいえ、どうしたらいいんだ……==W====RT==空白旅団の3人は依頼で明後日までいないし、==RT==私ひとりではあっという間に奪われるだろうし……", + "とはいえ、どうしたらいいんだ……==W====RT==空白旅団の3人は依頼で明後日までいないし、==RT==僕ひとりではあっという間に奪われるだろうし……" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "あ、そういえば――==W====RT==もしや、いまがあの名刺の使いどきなのでは?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……遅いな。==W==待ち合わせ場所はこの辺りのはずなのだが。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_vexation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "003", + "none", + nil, + nil, + nil, + 0.95, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "元気なメイド少女", + "", + 0, + "", + false, + "", + "お待たせいたしましたー!谷風家政でーす!==W====RT==ボディガードをお求めの魔王さんでお間違いないでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "002", + "avg_emoji_music", + nil, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬ?==W==あ、ああ。==W==たしかにボディガードを頼んだが……==RT==君は?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "元気なメイド少女", + "", + 0, + "", + false, + "", + "ナノハ先輩は手が塞がってるので、あたしはその代理で参りました。==W====RT==精いっぱい務めさせていただきますので、よろしくお願いします!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ふむ、代理か。たしかに突然の依頼だったからな。==W====RT==それではよろしく頼むよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "元気なメイド少女", + "", + 1, + "", + false, + "", + "お任せください!==W====RT==ですが依頼に取り掛かる前に、問題の印章を見せていただけますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "元気なメイド少女", + "", + 0, + "", + false, + "", + "本物を見ておかないと、==RT==万が一すり替えられても気づかないかもしれませんからね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そういうことならかまわないよ。==W====RT==印章ならここに――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "元気なメイド少女", + "", + 0, + "", + false, + "", + "……ふふ。==W==ヌシは相変わらずのお人好しでありんすなぁ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "…………ぬ?ありんす?==W====RT==君はいったい――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "もっと用心しなんし。==W==アチキが件の怪盗でありんしたら、==RT==印章はとっくに賊の手の中でありんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + true, + 0.25, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "オトハ……!?==W====RT==そうか、いまのは君の変装だったのか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + 0.18, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "見た目も声もまるで別人だったから、すっかり騙され――==W====RT==うわあっ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.4, + nil, + 1.05, + 0.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + 3.0, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_459", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_178", + "a", + "002", + "none", + nil, + 0.6, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "005", + "none", + nil, + 0.55, + 0.0, + 1.0, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "dabian", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "通行人", + "", + 0, + "", + false, + "", + "ご、ごめんなさい!==W==ちょっと急いでて……!!==RT==本当にごめんなさーい!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + 0.45, + -0.05, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "まったく……==W==急ぐにしても、周りは見てほしいな。==W====RT==すまない、オトハ――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.45, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "あれ、オトハ……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "目の前にいたはずなのに……==W====RT==いまの一瞬でいったいどこに消えたんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ふふ――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + 0.45, + 0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.5, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "003", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ヌシが探しておりんすアチキは、==RT==分身魔法で作ったもうひとりのアチキでありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なんだ、そこにいたのか。だが分身とは?==W====RT==まさかと思うが、先ほど私と話していたのは――", + "なんだ、そこにいたのか。だが分身とは?==W====RT==まさかと思うが、先ほど僕と話していたのは――" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ヌシの想像しているとおりでありんす。==W====RT==先ほどは、アチキの分身を谷風家政の者に変装させておりんした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "分身魔法で生み出したオトハが他人になりすまして、==RT==本物の君は陰でその様子を眺めていたと?==W====RT==技術はすごいが……なぜそんなややこしいことを?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "決まっているでありんしょう?==W====RT==魔王さんのうろたえる姿を楽しむため……でありんすぇ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "技術の無駄遣いにもほどがある!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "……ふむ、==W==怪盗からの予告状でありんすか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ。そういうわけだから、==RT==万が一に備えて護衛を頼みたいんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "もちろんかまいんせんけど……==W==魔王さん?==W====RT==その予告状、怪しくは思いんせんのかぇ?==W====RT==アチキの自作自演――==W==ということもありんしょう?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "avg_emoji_question", + nil, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ここまでのやり取りもあるし、==RT==疑わなかったと言えば嘘になる。==RT==だが君には、そんなことをする理由がない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "どうでござりんしょう?==W====RT==魔王さんに会いたいあまり、ひと芝居打ったとは?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "君ほどの実力者なら、そんな周りくどいことをせず、==RT==直接訪ねてくるはずだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "私に言えない用件なら、親しい誰かの==RT==フリをして近づくはず。==W==オトハが本気を出せば、==RT==完璧にその人になりきれるだろう?", + "僕に言えない用件なら、親しい誰かの==RT==フリをして近づくはず。==W==オトハが本気を出せば、==RT==完璧にその人になりきれるだろう?" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "先ほど谷風家政のメイドを装ったようにね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "……ふふ。==W====RT==おっせえすとおりでありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "試すような真似をいたしんしたこと、堪忍しておくんなんし。==W====RT==魔王さんの考えるとおり、アチキはなにも関係ござりんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "それではあらためて、怪盗とやらの襲撃に備えておきんしょう。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + 150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "004", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "あとは紐を張って、固定して……==W====RT==よし、こんなものか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_flurry", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(しかし、ひとつ罠を仕掛けるだけでもひと苦労だな。==RT==向こうは大丈夫だろうか)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "022", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "オトハ、こっちは終わったよ。==RT==なにか手伝えることはないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "InOutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + 100.0, + 0.9, + "avg1_145", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "あっ、魔王さん!そこを通っちゃ――", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_352", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiangjiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "いったぁあああああッ!!?==W====RT==ス、スネが!==W==スネがぁああああああッ!!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "この辺りにはアチキが罠をわんさと仕掛けておりんすから、==W====RT==うかつに動いちゃなりんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "それで足のほうは障りないかぇ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、私は問題ないよ。==W====RT==だが罠をひとつダメにしてしまったな。==RT==すまない……", + "ああ、僕は問題ないよ。==W====RT==だが罠をひとつダメにしてしまったな。==RT==すまない……" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "気にすることはござりんせん。==W==アチキにかかれば、こんな罠――==W====RT==ほら、このとおり。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "す、すごい……==W==あっという間に元通りだ。==RT==私はひとつ仕掛けるのさえ時間がかかったのに……", + "す、すごい……==W==あっという間に元通りだ。==RT==僕はひとつ仕掛けるのさえ時間がかかったのに……" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "仕事柄、罠を作るのには慣れておりんすから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "魔王さんが引っかかったスネ叩きの罠のほかにも、==RT==矢が飛んできたり、岩が転がってきたり、爆発したり……==W====RT==いろいろとおもしろ――==W==愉快な罠を仕掛けておりんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……それは言い直した意味がないからな?==W====RT==とはいえ引っかかったのが、安全な部類でよかったよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "しかし、人通りが少ないとはいえ、==RT==公共の場を罠まみれにして大丈夫なのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "心配いりんせん。==W==なにせこの通りで危険物が見つかったと、==RT==アチキがデマを流しておりんすからなぁ。==RT==明日いっぱいは、なんとか誤魔化しきれんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……さすが、==W==抜かりないな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ふふ。無関係の者を巻き込むようじゃ、プロは名乗れんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "――さて、==W==準備はこれくらいにして。==RT==あとは甘味と茶でもいただきながら……==RT==ゆっくり向こうさんを待つといたしんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "……魔王さん、==W==覚悟はようござんすか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああこちらは問題ない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "その意気でありんす。==RT==さあ、24時まで……==W==3、==W==2、==W==1――", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "はーっはっはっはー!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 0, + "", + false, + "", + "ワタシこそ怪盗界の超新星、怪盗ムメイーヌ!==RT==予告状の通り、純白の駒を――", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_174", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_fire_attack", + 0, + 1, + nil, + -2.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_138", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 0, + "", + false, + "", + "うわぁぁぁああああああ~~~~っ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_374", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(え、えげつない……==W====RT==いったいどれだけ罠を仕掛けたんだ……)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "008", + "none", + nil, + 0.5, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 1, + "", + false, + "", + "はぁ、はぁ……弱いと噂の魔王からなら、簡単に盗めると思ったのに……==RT==とんでもないプレゼントを用意してくれたね……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 0, + "", + false, + "", + "だがワタシは怪盗、狙った獲物を逃すなんて言語道断!==RT==予告通り、恩恵の印章はいただいていくわ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "おやまあ。まだ立っておりんすとは、頑丈でありんすなぁ。==W====RT==魔王さん、そこを動きなんすなぇ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 0, + "", + false, + "", + "くっ、魔王にこんな護衛がいたとは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "アチキは雇われの身でありんすからなぁ。==RT==依頼人の期待には、全身全霊をもって応えるのが筋というもの。==RT==ふふ……==W==覚悟しなんし。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.55, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 600.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.0, + 0.08, + 1.6, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + 105.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "OutQuad", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_494", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 6, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + -200.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + -0.55, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + -10.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 5, + 2, + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_line_goright_lp", + 0, + 0, + nil, + 2.5, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -100.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 0, + "", + false, + "", + "ん?その傘は……==W==ま、まさかそれが武器!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_487", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_dark_attack", + 0, + 0, + nil, + 1.6, + 0.6, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_line_goright_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "なかなか粋でありんしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "そちらさんは随分と疲れてるようだし……==W====RT==そろそろ諦めてはどうかぇ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + nil, + "none", + "none", + "OutSine", + 0, + 10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + nil, + "shouji", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 0, + "", + false, + "", + "生憎こっちにも、事情があるんでね!!", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_459", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "none", + nil, + 0.18, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + 0.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "オトハ……!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 1, + "", + false, + "", + "ははははっ!!さっきの素敵なプレゼントのお返しだよ!==W====RT==どうどう?ワタシの魔法の味は!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "003", + "none", + 1, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 0, + "", + false, + "", + "さて、今度こそ恩恵の印章をいただいて――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "008", + "none", + 2, + 0.6, + -0.175, + 1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "まだ勝負はついておりんせんのに、どこへ行くつもりかぇ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 1, + "", + false, + "", + "……っ!?==RT==なぜだ!?お前はたしかに倒したはず――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1285", + "a", + "002", + "none", + 3, + 0.6, + -0.175, + 1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "a", + "002", + "none", + 4, + 0.6, + -0.175, + 1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 0, + "", + false, + "", + "ぶ、分身魔法……!?==W====RT==まさか、ワタシが倒したと思ったのはお前の分身だったのか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふ。ようやく気づきんしたかぇ。==RT==なら今度こそ、よーく狙いなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_274", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + -4.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "010", + "none", + nil, + 0.4, + 0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_240", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 1, + 3.0, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + 0.4, + -0.05, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + 2.0, + -2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + -1.0, + -4.0, + 0.4, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 0, + "", + false, + "", + "くっ、当たれええええ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "002", + "none", + nil, + 0.3, + 0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "狙いは悪くありんせんけど……==W====RT==見極めが足りておりんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m103", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.7, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.7, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_2_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.7, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_night_snow", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.7, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + -1.5, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + 0.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + -1.0, + 1.0, + nil, + 0.75, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + "none", + "InOutQuad", + 1.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "a", + "012", + "none", + nil, + 0.3, + 3.28, + 1.5, + 0.7, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 180.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1285", + "a", + "012", + "none", + nil, + 0.7, + -2.0, + 1.5, + 0.7, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + nil, + 1.78, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "city_street_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 150.0, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "002", + "none", + 4, + 0.2, + -0.12, + nil, + nil, + 0.5, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + 0.8, + -0.45, + 1.5, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_146", + "a", + "002", + "none", + 1, + 0.7, + -0.4, + -1.6, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.51, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.01} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_sakura", + 0, + 0, + 5.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "c", + "006", + "none", + 3, + nil, + -0.1, + nil, + nil, + 0.5, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 0.2, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_146", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1285", + "b", + "004", + "none", + nil, + nil, + nil, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "b", + nil, + "none", + nil, + 0.6, + 1.5, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 180.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "b", + "004", + "none", + nil, + 0.3, + -0.5, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snow", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_b", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + 0.1, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + 0.1, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "b", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 175.0, + false, + 5.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "b", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -5.0, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snow", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_flurry", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1285", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1286", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_1285", + "b", + "004", + "none", + nil, + 0.75, + -0.051, + 1.09, + nil, + 0.2, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "c", + "004", + "none", + nil, + nil, + nil, + 1.0, + nil, + 0.2, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 2, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_flurry", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "004", + "none", + 2, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_night_snow", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 3, + "InQuad", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snow", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snow", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_rain", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_rain", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "4045_B", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -270.0, + -330.0, + 2.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "ホンモノがいるからこそ、ニセモノを作るこの分身魔法は成立するのさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "4045_B", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "もっともアチキの場合……==W====RT==どれを『本物』と呼ぶべきか、自分にもわかりんせんけど♪", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "おっと……==W==少しおしゃべりが過ぎんしたね。==RT==そろそろ幕引きとしんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_494", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "――おさらばえ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 0, + "", + false, + "", + "うぎゃぁああああ~~~~っ!!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 0, + "", + false, + "", + "ううっ、ぐすっ……す、すみませんでした……==W====RT==ものすごく、反省してます……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "見たところ、君は一般人だろう?==RT==なぜ怪盗の真似事を?==W====RT==しかも恩恵の印章を狙うなんて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 0, + "", + false, + "", + "兄弟たちを食べさせるために、お金が必要で……==RT==恩恵の印章なら、高値で売れると思ったんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 0, + "", + false, + "", + "それに怪盗って……==W==ちょっとカッコよくありません?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "009", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "やっていることは盗人と変わりありんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 0, + "", + false, + "", + "うっ……==W==それはそうなんですけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "お金を稼ぐなら、まっとうな仕事に就くべきでありんしょう。==RT==……==W==この名刺を持っていきなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "アチキの顔見知りがやっている工房でありんす。==W====RT==ヌシの魔法の技術があれば、ある程度の給料は受け取れんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "怪盗ムメイーヌ", + "", + 0, + "", + false, + "", + "あ、ありがとうございます……!==W==このご恩は一生忘れません!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "carriage_inside_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふぅ……==W==やれやれ、一件落着だな。==W====RT==ありがとう、オトハ。==RT==おかげで恩恵の印章を守り抜けたよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "none", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふ。ほかでもない魔王さんの頼みでありんすからなぁ。==W====RT==それにヌシに貸しを作っておくというのは、==RT==アチキにとっても悪い話ではござりんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "こちらにとってはあまりいい話ではなさそうだが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ところでオトハ、いまの君は本物のオトハなのか?==RT==それとも分身なのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふ。それはもちろん――==W====RT==正真正銘、本物のアチキでありんすぇ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/dp_multi01.lua b/lua/game/ui/avg/_jp/config/dp_multi01.lua index 5a3032fd..a28270aa 100644 --- a/lua/game/ui/avg/_jp/config/dp_multi01.lua +++ b/lua/game/ui/avg/_jp/config/dp_multi01.lua @@ -611,16 +611,6 @@ return { "" } }, - { - cmd = "SetCharL2D", - param = { - "avg1_125", - 0, - "avg_emoji_think", - "", - 0 - } - }, { cmd = "SetTalk", param = { diff --git a/lua/game/ui/avg/_jp/config/dp_single145.lua b/lua/game/ui/avg/_jp/config/dp_single145.lua new file mode 100644 index 00000000..f4cee9b8 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/dp_single145.lua @@ -0,0 +1,127 @@ +return { + { + cmd = "SetGroupId", + param = {"14501"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "avg_emoji_think", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "さすがは魔王さん、予想外の収穫がありんした。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "もしや……すべて見通していたのでありんしょうか?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"14502"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "こんなに楽しい任務は久しゅうござんした。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "心も体もすっきりして、大満足でありんす。", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/pm10302.lua b/lua/game/ui/avg/_jp/config/pm10302.lua new file mode 100644 index 00000000..ebbb33f1 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/pm10302.lua @@ -0,0 +1,1762 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "クロ知らない?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_sneaky_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "見ていないな", + "昨日、池の近くで見かけたよ", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "見ていないな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "もう3日くらい見かけない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "どこに行ったのかな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "遊び回っているのではないか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "3日も?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "まさか飢え死にしてたり…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それなら大丈夫だと思う", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "前に自分でエサを獲っているところを見たし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_distract_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "そっか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "明日には戻ってくるといいな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "クロも寂しがっている頃かもしれないね", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "昨日、池の近くで見かけたよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "魚を捕まえようとしてたのかも", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "ならご飯はいらないかな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "キャットフードを買おうと思ってたの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "ペットショップで見かけて、美味しそうだったから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "もしかするとお腹いっぱいかも?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "ならあたしが食べる", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "キャットフードは人が食べるものではないぞ!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "だって美味しそうだったし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "本当はコハクが食べたいだけでは?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "うん", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "白猫流格闘術って知ってる?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "聞いたことある", + "初耳だ", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "聞いたことある", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "たしか銃を主軸にした近接格闘だったかな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "そう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "この前ステキネマで見たの", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "初耳だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "銃を使う近接格闘だよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "この前ステキネマで見たの", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "最近ずっと練習してるんだけど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "弾を曲げるのが難しいの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "よくわからないけど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "弾を曲げるなんて無理ではないか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "でも近接戦で役立つみたいだよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "マスターしたら壁の後ろに隠れてる敵も狙える", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "さすがに無理な気が…", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "にゃんこ子にゃんこ孫にゃんこ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "庭には二羽鶏がいる", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "赤巻紙青巻紙黄巻紙", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "早口言葉?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "うん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "今度ケータイの文字打ち大会があるの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "出てみようと思って", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それで練習しているのか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "コハクは文字を打つのが速いからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "きっと優勝できるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "ありがとう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "一緒に参加する?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "でもボスのケータイ大きいから打ちづらそう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "自分のケータイで出るものなのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "うん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "じゃあやめておこうかな…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "心配しないで", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "あたしのを貸してあげる", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_heart_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いいの?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なら私も参加してみよう", + "なら僕も参加してみよう" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "今日はいい天気", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "たしかに", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_joy_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "夜はオアシス号の屋根で寝る?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なぜ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "星空、すごくきれいだから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "一緒に見ない?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "寒くないの?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "毛布があるから平気", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なら一緒に見ようか", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "どうしたんだ?", + "かわいいね", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "かわいいね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "でしょ?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "ボスにも見てもらいたくて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "クロが花を持ってきてくれたの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "このスタンプみたいに", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "2", + "本当に!?", + "草むらを歩いていたら引っかかったとかでは?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "本当に!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "うん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "頭の上に乗せて、持ってきてくれたの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "見てみたかったな", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "草むらを歩いていたら引っかかったとかでは?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "そうかも", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "写真撮ろうと思ったんだけど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "ケータイを出してる間に落ちちゃった", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それは残念だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "ボスはペットを飼ってみたいって思ったことある?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "あるよ", + "ないな", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "あるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "じゃあ、あたしがボスのペットになるね", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ないな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "ないの?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "あたしがペットになってあげるよ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なにを言っているんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "だって", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "ペットになったら毎日遊んでもらえるでしょ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "依頼も受けなくていいし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "おいしいもの食べられるし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そんな生活なら私もペットになりたいくらいだよ…", + "そんな生活なら僕もペットになりたいくらいだよ…" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_awkward_c", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/pm10702.lua b/lua/game/ui/avg/_jp/config/pm10702.lua new file mode 100644 index 00000000..c840b362 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/pm10702.lua @@ -0,0 +1,1105 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "帝国護衛隊の雰囲気がおかしいであります!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そうなのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "騎士伝説を知らない人が多すぎるんです!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "おかしいと思いませんか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "あんなに立派な英雄がたくさんいるというのに!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "たしかに、私もそう思う", + "たしかに、僕もそう思う" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "みんな、昔の話には興味がないのかな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "もったいないでありますね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ならティリアが名作をおすすめしてみたらどうだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "名案でありますね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "さっそく広めてきましょう!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "魔王さんは", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "趣味などあるのでしょうか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "広く浅く、色々好きだよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "なら私が急に語り出しても嫌ではなかったでありますか…?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そんなこと思わないよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "むしろ、誰かの好きなものを聞くのは好きだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "新しい発見があるからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "えへへ、安心しました", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_107", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "もうすぐ大会があるんです!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "よければ見に来てほしいであります!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なんの大会なんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "負荷付きクロスカントリーです!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "前にも優勝していたやつか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ティリアは本当に体力があるな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "普段から鍛えているのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "朝の訓練は続けているであります", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "昔から騎士を目指していたので", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "そのための特別メニューがあるのですが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "一緒にやってみるでありますか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_107", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "今からでも間に合いますよ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どんなメニューなんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "まずは鎧を着て長距離を走るであります!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なるほど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "優勝できたのも納得だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "前にあげた兜は", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "まだ持っているでありますか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "もちろん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "突然ですが、明日は空いているでしょうか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "今のところ空いてるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "でもどうして急に兜の話を?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "実はヘルムライダーのステージイベントに参加する予定なんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "2人組のヒーローとして", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "私と一緒にステージに立ってもらえないでしょうか…?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それは構わないけど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "私はなにも知らないぞ?", + "僕はなにも知らないぞ?" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "安心してください、私が教えてあげるであります!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "もう一度、あの場所に行きたいんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "小麦畑のこと?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "はい!==RT==魔王さんならわかってくれると思ったであります!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "よければ一緒に行くのはどうでしょうか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "もちろん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "理由は聞かないんですか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "大丈夫", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なんとなく行きたくなったんだろう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "魔王さんはなんでもお見通しでありますね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "すぐ迎えに行くであります!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "気をつけてね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "ようやく見つけたであります!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なにを?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "真夏に兜を被ったまま戦っても倒れない方法です!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "脱げばいいのではないか…?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "その通りでありますけど…!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "ですが!騎士として弱点を克服しなくては!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "なのでここしばらく", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "温泉施設に通っていたであります!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "うん?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "最初は兜を被ったまま入ろうとしたのですが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "受け付けで止められてしまい…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "結局、普通に楽しんでしまったであります", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "楽しかったならなによりだよ", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/pm10802.lua b/lua/game/ui/avg/_jp/config/pm10802.lua new file mode 100644 index 00000000..5c5655b4 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/pm10802.lua @@ -0,0 +1,1393 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "ボスに相談したいことがある", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "だからといって身構えなくていい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "意識したわけではなく…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "真剣な気配を感じたんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "そうか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "とにかく今日は依頼についての相談だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なら直接会おうか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "いいのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "ボスのことだから今日も忙しいのかと思ったよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "意外とそうでもないんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "カシミラのためだったら時間くらい作るよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "そう言ってもらえると助かる、あとで会おう", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "最近はケータイに触れる時間を増やしていたんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "それで何度も連絡してしまった、すまない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "大丈夫だよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "でもどうして?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "自分の弱点を克服しようと思ってね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "あらためて気づいたんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "ケータイの画面越しでは、相手の表情や仕草が読み取れないだろう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "依頼を受けるときは、相手が信用に足る人物か見極める必要がある", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "私の仕事は、そういった部分が生死を分けるからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "だからこそ、普段と勝手が違うから慣れないんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なるほど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いつもは直接会って判断してるからか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "カシミラの前で嘘をつける人間は、そういないだろうな", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "今日は手が無性にむずむずする", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "誰かを殴って発散したい気分だったり…?", + "一緒に星ノ塔でゲームでもする?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "誰かを殴って発散したい気分だったり…?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "私は暴力で気を晴らすタイプじゃない", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "一緒に星ノ塔でゲームでもする?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "悪くないな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "だが、今日はやめておこう", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "それより話がある", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "実は合同訓練を開こうと思っているんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "今回は外部の者と手合わせしたい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "ボスなら、強い人を知っていると見込んでの相談だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "何人か紹介してもらえないか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "面白い、聞いておくよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "感謝する、よろしく頼む", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "ボス、なにかプレゼントは欲しくないか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "今日は記念日だっけ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "いや、ただ景品をあげようと思っただけだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "気づいたらゲームをやりすぎてしまっていてね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "星ノ塔の外でも?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "面白そうなものがあればとりあえず挑戦しているのさ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "もちろん、一番いい報酬を手に入るまで", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ブラックリストに入れられるのでは…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "たしかに嫌がられることもあるだろう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "特に不正をしている商人からは嫌われているはずだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "だが、ああいった連中を見過ごすわけにはいかない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "勝利を掴み、不正を暴くようにしている", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そんな商人は痛い目に遭うべきだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "応援しているよ", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "ボス、一緒に出かけないか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "仕事の手伝い?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "いや、任務ならさっき終わった", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "実は、帰り道に占い師から言われたんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "数日間、誰かと共に行動するようにと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "そうすれば、災いを避けられるらしい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "1人で休むつもりだったのに、困った話だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "そういうわけで悪いが付き合ってくれないか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "劇団白猫の人たちは?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "言いにくいんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "誤解される可能性があるだろう?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "誤解?", + "実は私と一緒にいたいだけとか?", + "", + "", + "実は僕と一緒にいたいだけとか?", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "誤解?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "正直に言おう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "他人に弱みを見せたくなくてね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "納得してもらえたかな?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "実は私と一緒にいたいだけとか?", + "実は僕と一緒にいたいだけとか?" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "さすがボスだ、まさか見抜かれるとは", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "仕方ない、付き合うよ", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "ふと思ったんだが、ボスと私には似たところがあるな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どんなところ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "いまいち自覚はないんだが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "私は周りから、世話を焼きすぎだと言われる", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "私も身に覚えがあるな", + "僕も身に覚えがあるな" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "もしかして…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "世話焼きなところが似てると?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "ボスは人の頼みをいつも聞き入れるだろう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "どんなわがままだったとしても", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それが魔王の役目だからな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "つまり職務を果たしているだけだと?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "たしかにそうかもしれないな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "さっきの話は気にしないでくれ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "世話焼きだなんて、自分で言うものじゃないだろう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "大丈夫だよ、きっとみんな思っているから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それにカシミラと似ていると言われて悪い気はしないよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "そう言ってもらえると私もうれしい", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/pm11102.lua b/lua/game/ui/avg/_jp/config/pm11102.lua new file mode 100644 index 00000000..fa4262ac --- /dev/null +++ b/lua/game/ui/avg/_jp/config/pm11102.lua @@ -0,0 +1,1956 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "新たにもうひとつ、言語を習得しようと思うんです", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "ノヴァ語だけではダメなのか?", + "どこか遠くへ行ってしまうのか!?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ノヴァ語だけではダメなのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "いろいろな言語を話せれば、仕事の幅が広がりますから", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どこか遠くへ行ってしまうのか!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "いえ、そういうことではなく!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "私たちは旅をしながら、様々な地域を巡りますよね?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "その道中、使える言語は多いほうが助かると思うんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "たしかに", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "なのでまずは龍族の文字から勉強してみようかと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いいと思う、応援してるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cheerup_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "ちょっとお話ししてもいいですか?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "どうしたんだ?", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "自分のプリンまで、セイナにあげたらダメですよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "えっ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "何の話?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "先月、セイナが私のプリンを勝手に食べたんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "なので今月はプリン用の予算を削ることにしました", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "でもそうなるとボスに泣きつくだろうと思いまして", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "そして、セイナをかわいそうに思ったボスは、自分のプリンを分け…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なんでわかるんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "一度や二度ではありませんからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "ボスが空白旅団に加入する前はコハクに泣きついていましたし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "もしかして", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "すでにセイナからなにか言われましたか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いやなにも", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "それならよかったです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "今度こそ反省してもらわないといけないので", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "なにを言われても分けたらダメですよ、絶対に", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "わかりましたか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ああ、約束する", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "ボス、どうすればセイナは安全に運転してくれるんでしょうか?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "まだ事故は起こしていないんだろう?", + "出力を制限するのは?", + "タイヤの空気を抜くのは?", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "まだ事故は起こしていないんだろう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "それはそうなんですが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "万が一ということもありますし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "もしなにか起きたら", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "オアシス号を修理するお金なんてありません", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "修理費が発生した日には、旅団の財政が一瞬で崩壊してしまいます", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "そして私たちは野垂れ死ぬ!そうなったらもう終わりです!!!!!!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_sad_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "き、きっと大丈夫だから!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "はぁ…", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "出力を制限するのは?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "アクセルペダルの下にストッパーを挟んで、奥まで踏み込めないようにするとか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "悪くないかもしれません", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "ですがどうしても急がなければいけないときは…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "タイヤの空気を抜くのは?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そうすればスピードは出ないはず", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "私たちまで危ないような…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "うーん、もう少し別の方法を考えてみますね", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "最近はギルドの経済状況がよくなってきた気がします", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いいことだな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "私も同感ですが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "おかしいんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_cranky_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "考えてみてください", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "ボスが来るまで、私たちは苦しい経済状況にありました", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "たしかに…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "はじめて会った頃は", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ずっと頭を抱えていたな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "破産するとか言って", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "そうなんです!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "ギルドの人数が増え、支出も増えたことで、さらに苦しむかと思えば", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "むしろ生活は安定しています", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "いままでたまたま苦しかったとか?", + "最近は依頼が順調だからね", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いままでたまたま苦しかったとか?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "最近は依頼が順調だからね", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "もしかしたら、それもあるかもしれません", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "ですがボスが来てから間違いなく収入が増えました", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "その、いつもありがとうございます", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_flower_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "先日の依頼主は気前がよかったですね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "まさか追加報酬までもらえるとは思いませんでした", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "全部でいくらだったんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "およそ10万ドーラです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "おいしいものが食べたいな", + "買い物に行きたい", + "貯金しておこう", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "おいしいものが食べたいな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_awkward_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "本当は貯金するつもりでしたが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "買い物に行きたい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_awkward_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "本当は貯金するつもりでしたが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "貯金しておこう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "はい、私もそれがいいと思います", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "ですがせっかく大きい報酬をいただいたわけですし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "なにかしらお祝いはしたいなと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なら使う額を決めるのがいいと思う", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "少し贅沢なものを食べに行くとか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いつもより豪華な食材でセイナに料理を作ってもらうとか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "なるほど…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "みんなで楽しめますし、いいかもしれませんね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_joy_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "ピピッ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_heart_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "どうした!", + "どうしたの?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうした!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうしたの?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "来月の予算を考えているんですが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "なにか必要なものはありますか?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "2", + "必要なものか", + "いまのところないよ", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "必要なものか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "例えばオアシス号のメンテナンスに使う消耗品や探索用の装備ですかね", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いまのところないよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "ではセイナとコハクにも聞いてみます", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうしてこのタイミングで予算を決めているんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "前回の補給から時間が経っていますし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "いろいろ買い揃えるには、まとまったお金が必要ですから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "きちんと計画を立てようと思いまして", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そういうことか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いつもありがとう、アヤメ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "必要なものがあれば", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "いつでも連絡してくださいね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "わかった", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/pm11202.lua b/lua/game/ui/avg/_jp/config/pm11202.lua new file mode 100644 index 00000000..2775a3b0 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/pm11202.lua @@ -0,0 +1,2204 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "うう~!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうした?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "アヤメがひどいの!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "今月のご飯、ずっとヨダカブレッドって言うんだよ!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なにがあったんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "食費すらなくなったのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "実は私がアヤメのプリンを食べちゃって…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "先月も食べていたような気がするが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "だが、なぜヨダカブレッド生活に?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "プリンを買い直すために私の食費を削るんだって!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "自業自得では?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "それはそうなんだけどー!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "仕方ない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "私の食費を分けるよう、アヤメに言っておこう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "本当!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "栄養が偏るのはよくないからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "ありがとう、魔王さん!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "人のプリンを食べるのはほどほどにな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_heart_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "最近ドライブ中に嫌な気持ちになることがあって", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_angry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "また当たり屋が出たのか?", + "なにがあったんだ?", + "そのせいでセイナまで危ない運転をしてたり?", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "また当たり屋が出たのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "そんなところ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "とにかく納得がいかなくて", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なにがあったんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "また当たり屋が出たの!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そのせいでセイナまで危ない運転をしてたり?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "してないよ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "悪いのは向こうだもん!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_angry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "でね、いいこと思いついたんだー", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いったいなにを?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "ミドリちゃん改造計画~!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "フロントにかた~いバンパー、ホイールにはスパイクを付けて~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "『デス・ミドリちゃん』に生まれ変わってもらうんだっ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "帝国護衛隊に止められると思うぞ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "えへへ、冗談だよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "よかった…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_great_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "でもただ溜め込むのよくないでしょ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "だからね、魔王さんに話してすっきりしたかったの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "本当にやるわけじゃないから安心して", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そんな装備をつけても", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "走行性能が落ちるだけだろうしな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "うんうん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "悪い奴らにかまうよりも、快適に走ったほうがいいもんね!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "最近、パチパチメテオの新しい味を祈願箱から出せるようになったんだ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "いまから飲んでみるね!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "おいしかったら、みんなの分もいっぱい取ってこなきゃ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どんな味なんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "チェリーサイダー味だって!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "飲んだことある?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "あるような、ないような…", + "どんな味なんだろうな", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "あるような、ないような…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "おいしかった?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "うーん、どうだったか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "じゃあ、私が感想教えてあげるね!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どんな味なんだろうな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "チェリー味のサイダーってことかな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "それともサイダー味のチェリー?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "とにかく、飲んでみる!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "なにこれ!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうだった?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "すっごく変な味!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "でもなんかくせになるかも!あはは!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_punch_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "魔王さん!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "魔王さん魔王さん!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "カーレースのステラキネマを観たんだけどさ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "その中に、すっごくカッコいいシーンがあったの!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どんなシーン?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "ナビゲーターがサイドブレーキを引いて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "運転手と連携してドリフトでコーナーを抜けるんだ~!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "すごいな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "でしょでしょ!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "それで思ったんだよね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "私と魔王さんの絆があれば…", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "命の危険が…", + "そもそも運転できないんだが…", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "命の危険が……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "広い場所ならいけそうじゃない?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "絶対大丈夫だって!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そもそも運転できないんだが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "サイドブレーキ引くだけだから大丈夫!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "簡単簡単♪", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いやいや、どう考えても無理だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_sad_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "セイナ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_sad_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "仕方ないな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "1回だけだぞ?==RT==成功しても失敗しても、それで終わりだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "やったー!ありがと魔王さん!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "ぜったい成功させるから楽しみにしててねっ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_great_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "魔王さん、いまって忙しい?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "時間ならあるよ", + "いまは忙しい", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "時間ならあるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "前にお世話してたたまごペット、覚えてる?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "あれに新しい機能が実装されたんだ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "タッチするだけでフレンド登録できるようになったの!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いまは忙しい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_distract_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "ほんのちょっとだけ時間ちょうだい!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "毎日ごはんをあげるだけだから!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ごはん?前にお世話してたあのたまごペットの話?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "そうそう!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "あれに新しい機能が実装されたんだ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "タッチするだけでフレンド登録できるようになったの!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "だから魔王さんも一緒に遊ぼっ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "すっごく簡単だから!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "わかった", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "戻ったら教えてもらうよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "ねぇねぇ、今日の夜ご飯はなにがいい?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "ステーキ", + "海鮮", + "なんでもいいかな", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ステーキ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "任せて!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cheerup_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "海鮮", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "任せて!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cheerup_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なんでもいいかな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "え~、それが一番困るよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "セイナが食べたいものはないのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "うーん、なら今日の献立は私が決めちゃおうかな", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "今日、マーケットのおじさんの荷物運びを手伝ったらね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "お礼に食材をもらえたんだ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "だから今日はご馳走よりどりみどり!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "楽しみにしててね♪", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cheerup_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "夜が待ち遠しいよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cheerup_a", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/pm11302.lua b/lua/game/ui/avg/_jp/config/pm11302.lua new file mode 100644 index 00000000..7d6cb2e0 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/pm11302.lua @@ -0,0 +1,1624 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "今日、蒼梧城でちょっとした事件がありまして", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "子どもがうっかり爆竹を人の庭に投げ込んでしまい、小火になったんです", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "ちょっとした事件で済むのか!?", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ちょっとした事件で済むのか!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "幸い、早期発見と燃え移る物が庭に少なかったおかげで、大きな損害はありませんでしたから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ならよかった", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "乾燥しやすい季節だから、注意が必要だな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "私もそう考えて、防火意識を高めるための広報プランを作ってみたんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "今後、蒼梧城で呼びかけをおこなうつもりですが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうした?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "この件を私が担当することになったらと思うと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "少し不安で…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "シーミャオなら大丈夫だ、絶対", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "そうでしょうか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "ボスが言うなら、できるような気がしてきました", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "今月の掲示板が完成しました", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "後ほど、街道の広報欄を確認していただければと思います", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なんの話だ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "すみません", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "送り先を間違えていたようです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "本当は上司に送るつもりが…", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "ならよかったよ==RT==見に行くべきか迷っていたんだ", + "シーミャオでもミスすることがあるんだな", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ならよかったよ==RT==見に行くべきか迷っていたんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "それは…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "もし気になるのなら、見ても構いませんよ?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "シーミャオでもミスすることがあるんだな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "忙しくて、アイコンをよく見ていませんでした…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "シーミャオは広報欄も描けるんだな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "特別なことではありませんよ==RT==よろしければ、確認してみてください", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "せっかくだしこれから見に行こうかな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "いまからですか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "だめだったかな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "いえ!大丈夫です、どうぞ!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "ボスに質問があるんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ぬ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "私の表情って、そんなに怖いでしょうか?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "そんなことないよ", + "真面目そう", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そんなことないよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "誰かに言われたのか?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "真面目そう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "そうですか……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "誰かに言われたのか?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "今日、先輩に言われたんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "仕事中の表情が真剣すぎて、犯人を追いかけている最中のようだと…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なるほど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "おかしいですよね、やっぱり…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_sigh_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そんなことないよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "シーミャオらしいと思うし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "真面目なのは悪いことではない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "本当ですか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "自信を持って!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "ボス、助けてください!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "執務室に、黒くてすばしっこい虫が!!!!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "どうすればよいのでしょうか!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "あー", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いますぐ行くから待ってて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "あっ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうした、大丈夫か?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "すみません、もう大丈夫そうです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そうなのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "飛び上がった瞬間、びっくりして手に持っていた物を投げたら", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "たまたま当たったみたいで…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それはそれで嫌だな…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それにしてもシーミャオは虫が苦手だったのだな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "見た目が怖いですし…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "ですがもしボスが虫に襲われていたら、私が守ってみせますから!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "シーミャオ、今日はどうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "ボス、聞いてください", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "私…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "唐辛子の辛さに勝ちました!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "今日から私は唐辛子を司る神、ミャオミャオシーミャオです!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "??????", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "大丈夫か?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "また激辛火鍋でも食べているのでは?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "おかしいですね…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "なにも言っていないのに", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "どうしてわかったのですか!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "はすが魔王さんてふけ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "また辛さで酔ったのか…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そこにいるんだぞ、迎えに行くから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "私はよつてだせへ#", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "わかったわかった", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いいからじっとしてるように", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_joy_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "ボスにお願いがあるんです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "数日前に唐辛子を注文したのですが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ああ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "そうしたら、大量の唐辛子が玄関前に…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "??????", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "自分で注文したんだろう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "実は注文するときに数字を間違えてしまい…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "100キロの唐辛子が届いてしまって…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なるほど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "どうか助けていただけませんか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そうだな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "火鍋屋の店主に相談してみるのはどうだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "きっと、毎日大量に使うはずだろう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "素晴らしい考えですね…!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "やっぱりボスは頼りになります", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "ありがとうございます!", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/pm11702.lua b/lua/game/ui/avg/_jp/config/pm11702.lua new file mode 100644 index 00000000..0d48bd81 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/pm11702.lua @@ -0,0 +1,1396 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "ボス、龍璟樓でなにか食べてかない?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "新メニューもできたから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "ぜひ味見してってよ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "新メニューか!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ちなみにどんな料理なんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "『たまご焼きそば』と『チャーハン』が好きなお客さんから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "単品だと量が少なくて物足りないけど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "両方頼むと食べきれないって言われてさ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "組み合わせて新メニューにしたんだ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "名づけて、たまご焼きそばチャーハンだよ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_117", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "おいしそうだけど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どちらも炭水化物か…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "待ってるからね!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "やっほー、ボス!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "もう少し塩味のメニューも開発したほうがいいかな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "急にどうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "デザートを食べると、塩気のあるスナックが食べたくなるし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "塩気のあるスナックを食べると、今度はまたデザートが食べたくなるでしょ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "つまり", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "あま~い料理としょっぱい料理を増やせば", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "お客さんは食の無限ループにハマるはずだよ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "完璧な計画だと思わない?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そうは言っても", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "満腹になったらお会計すると思うんだが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "たしかに!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "でもメニューを充実させるのはいいアイデアだな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "新メニューができたら呼んでくれ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "任せといて!!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "完成したら、試食係として招待するから!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "いまの季節、たくさん野生のキノコが採れるんだよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "だから、一緒にキノコ狩りに行こう!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "キノコ狩り?", + "面白そうだな", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "キノコ狩り?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "うん!キノコはスープにも炒め物にも使える万能食材だからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "毎年、この季節になると", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "龍族は山に入って、キノコ狩りに行くんだよ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "面白そうだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いつにする?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "今週の土曜、ガイドさんを手配しておいたよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "これはもう、一緒に行くしかないでしょ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "楽しみにしているよ!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "大変なことになっちゃった!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "ママに抜き打ちテストで問題を出されたんだけど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "いろんな科目で赤点取っちゃって", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "また徹夜で麻雀してるんじゃないかって怒られたよ…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "先週は1回しか遊んでないのに", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "とにかく", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "ママが麻雀牌を没収するって言ってるから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "しばらくの間", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "ボスに預かってもらいたいんだよね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それはかまわないが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "こうしようか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "次の小テストに合格したら", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "返してあげよう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "よーし!やる気出てきたかも!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_117", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "ん?あれ?でもそれって没収されるのと変わらないような…", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "いいお知らせがあるよ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "この前、古い本を調べてたら", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "薬草と食材を組み合わせて薬膳にすれば、英気を養えるって書いてあったんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "それで薬草に詳しいおじいちゃんに教わって、ママに薬膳料理を作ってみたんだけど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "1ヶ月くらい続けたら、ママの体調が少しずつよくなってる気がするんだよね!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "このままいけば", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "もしかしたら完治するかも!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それは大発見だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_117", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なにかお祝いでもしようか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "ありがとう!ママも喜ぶと思う!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "でも、まだ外出できるほど元気じゃないし…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "大切なのは気持ちだよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_117", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ご馳走を作ったり、メッセージカードを渡すとか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それがなにより薬になるはずだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "たしかに!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "さっそく準備してくるね!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "ボス、明日って空いてるー?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "一緒に山菜採りに行かない?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ぬ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "明日はお店の大掃除があるのではないのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "そうだよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "だから朝早くから山菜を採りに行って、戻ったらマーケットで買い出しして、午後は掃除をして、夜は常連さんと麻雀をする予定!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "これが若さか…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いくらなんでも元気すぎないか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "このくらい普通じゃない?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "だって朝の5時には起きて仕込みを始めないといけないし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "うちは8時開店、夜10時閉店だからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "途中で仕入れのために外出することもあるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "すごいな…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "それで明日はどうする?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "山菜採り、絶対楽しいよ!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "せっかくだし同行させてもらうよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "頑張って起きないとな…", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/pm11802.lua b/lua/game/ui/avg/_jp/config/pm11802.lua new file mode 100644 index 00000000..432db78d --- /dev/null +++ b/lua/game/ui/avg/_jp/config/pm11802.lua @@ -0,0 +1,2880 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "大変なことが起きたよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "これはまさに…", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "まさに?", + "ぬ?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "まさに…", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ぬ?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "まさに芸術だね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "薬剤の芸術だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "きっとキミも試してみたくなるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "このロットは品質も申し分ない", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "2", + "帝国護衛隊に報告しないと", + "なにを作ったんだ?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "帝国護衛隊に報告しないと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "どうしてだい?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "これは最新の研究で開発した、ただの発泡錠だよ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なにを作ったんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "最新の研究で開発した、ただの発泡錠だよ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "発泡錠?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "そう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "水に入れるだけで", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "飲み物や対応する薬剤に変化する錠剤だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それはすごいな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "てっきり…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "うん?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いやなんでもない", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "時間はあるかな?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "いまは忙しい", + "なにをするんだ?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いまは忙しい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "手伝ってほしいことがあってね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "無理だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なにをするんだ?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "診療所まで来てほしい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それは断る", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "私は行かないぞ", + "僕は行かないぞ" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "これは大事なことでね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どんなに大事だったとしても行かないからな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そのまま捕まえて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "研究するつもりだろう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "違うよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "私は急用で診察に出てるから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "診療所にいない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "ただ、出かけるときに薬剤の反応釜を止め忘れてしまったんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "もしかして…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "爆発する可能性があるとか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "可能性はある", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "貴重な標本や", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "私の帰る場所を守るために", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "反応釜を止めてくれないかな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "操作方法がわからないんだが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "赤い取手があるから、それを左に回せばいい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "もし診療所が爆発したら、しばらくキミたちの車にお世話になるつもりだよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ぜひ!いますぐ!行かせてほしい!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "最近、抜け毛に悩んでないかな?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "大丈夫だ、悩んでない", + "シャンプーを買うつもりはないぞ", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "大丈夫だ、悩んでない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "そうか", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "シャンプーを買うつもりはないぞ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "商品を勧めたいわけじゃないよ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "キミの髪の毛のサンプルを使い切ってしまってね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "抜けた髪があったら保管しておいてほしい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "今度会うとき、忘れずに持ってきてもらえるかな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "私の体で実験するわけじゃないなら…==RT==まあいいだろう", + "僕の体で実験するわけじゃないなら…==RT==まあいいだろう" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ちょっと待った!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そもそもどこで私の髪を手に入れたんだ!?", + "そもそもどこで僕の髪を手に入れたんだ!?" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "それはね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "前に診察に来たとき", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "こっそり採取しておいたんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "自然と抜け落ちたものを集めたのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それとも、こっそり引っ張ったのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "心配はいらない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "キミはまだ若いからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "数本抜くくらいなら問題ないよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_angry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "年齢の問題ではない!!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "髪は大切なんだからな!!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "一緒に食事でもどうかな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "私がご馳走するよ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "また髪の毛を…", + "すぐに行くよ", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "また髪の毛を…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "ふむ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "私を何だと思っているのかな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "私の体を狙うマッドサイエンティストではないのか?", + "僕の体を狙うマッドサイエンティストではないのか?" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "否定はできないね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "やはりな!!!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "でも今回は違うよ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "すぐに行くよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "今夜、龍璟樓の前で待ち合わせをしよう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "クルニスが食事に誘ってくるなんて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いったいなにを企んでいるんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "なにも企んでいないよ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "キミが助手をしていたとき", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "脳に病変があると言っていた患者を覚えているかな", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "2", + "聞き覚えがあるような", + "覚えていないな", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "聞き覚えがあるような", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "覚えていないな", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "薬と言ってしばらく飴を処方していたら", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "病気が治ったお礼にと、多額の謝礼をくれたんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "だから今日は頼もしい助手くんにご馳走しようと思っただけだよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "本当は病気じゃなかったのだろう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "そうだね、でも私は優秀な医者だから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "優秀?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "とにかく", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "夜になったら龍璟樓の前で待っているよ", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "再診を忘れないようにね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "再診?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "すまない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "宛先を間違えてしまったみたいだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "最近は患者が増えたせいで", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "手が回らないんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "手伝おうか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "いや、遠慮しておこうかな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "キミの手は必要ないよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうしたクルニス!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いつもは強引に誘ってくるではないか!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "最近、アッシュエリアで季節性の風邪が流行していてね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "これでも一応、心配しているんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そんなに流行っているのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "ああ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "死体から病変のサンプルすら入手できていないほどにね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なんだいつものクルニスか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "それにすでに特効薬を開発しているからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "もう何日かすれば、普及するはずだよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "これで患者たちは回復していく", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "キミも感染対策を怠らないように", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "薬剤の研究が行き詰まっているんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "クルニスでもそんなことがあるのか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "次に研究する薬剤を迷っているだけだよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "睡眠薬、止血剤、興奮剤", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "なにか欲しい薬剤はあるかな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "せっかくだから、キミの要望に応えようと思ったんだ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "1回で3食分の栄養を補給できる薬剤", + "傷が瞬時に治る薬剤", + "体が透明になる薬剤", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "1回で3食分の栄養を補給できる薬剤", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それがあれば、不作の年も安心だろう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "そういえば", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "前に飲むだけで3日間食事が不要になる薬なら作ったことがあるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "つまり9食分の栄養剤だね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "9食分も!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "そう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "主原料は様々な虫だよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "そこに薬草と栄養剤を配合したら完成だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "絶対に食べたくない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "それはもったいない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "虫の栄養価は高いからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "理論上、数食分の食事をまかなえるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "この話はやめておこう…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "傷が瞬時に治る薬剤", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "それは", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "いまの技術では不可能かな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "でもその研究は面白そうだね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "こういった瞬間治療の技術は", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "アグリ・ユニオンの知性植物と近い原理を持っているんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なら怪物になるのではないか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "そうだね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "だから当然だけど危険度は高い", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "けどもしキミが実験に協力してくれるなら", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "私を実験に使いたいだけではないのか!?", + "僕を実験に使いたいだけではないのか!?" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "落ち着いて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "医学の発展には犠牲が付き物だから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "誇りに思うべきだよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "もし薬の開発に成功したら", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "キミは未来永劫、尊敬されるだろうね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "だが失敗したら", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "私は怪物になって、帝国護衛隊に処分される", + "僕は怪物になって、帝国護衛隊に処分される" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "安心してほしい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "そうなる前に、カローンで始末するよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "体が透明になる薬剤", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "透明?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "うーん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "たしかに悪くない提案だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "実現可能かはわからないけど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "現時点での予想では…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "薬液を飲み込んだところで", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "服までは透明にならないだろうね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それでは…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "そう、服を脱ぐしかない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "でなければ服だけが浮いた状態になるね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "服も一緒に透明化できないのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "外用薬を服と体に塗ることになるだろうね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "ただし効果の持続時間を制御するのが難しくなるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どういう意味だ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "もし体だけ薬の効果が切れた場合…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "危ないな、やめておこう", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/pm12002.lua b/lua/game/ui/avg/_jp/config/pm12002.lua new file mode 100644 index 00000000..e44d91ae --- /dev/null +++ b/lua/game/ui/avg/_jp/config/pm12002.lua @@ -0,0 +1,1399 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "やあ魔王、突然だが副業に興味はないか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "内容は?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "写真器を譲るから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "巡遊者が塔を登る様子を記録してほしい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "今後の授業で使うかもしれないんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そのために写真器を譲ってくれると?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "気が引けるのだが…==RT==本当にもらっていいのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "地理センを通していないが、依頼は依頼だからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "正当な報酬だと思ってくれ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "もっとも", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "行けるものなら、私が自分で行きたかったくらいだしな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "忙しいのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "相変わらずね==RT==とはいえ生徒の成長を見守る日々を楽しんでいるのも事実だよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "カナーチェらしいな==RT==私でよければ手伝うよ", + "カナーチェらしいな==RT==僕でよければ手伝うよ" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "そう言ってもらえると助かる", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "期待しているよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ぬ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "カナーチェ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "誤操作?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "おーい?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "カナーチェはオフラインです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それはこっちのセリフなんだが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "私に質問はない、そうだな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "あ…はい", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "今日、職員室でとあるパンについてのおもしろい話を聞いたんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "パンに勉強の内容を書いて食べると、覚えられるんだとか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "漫画の話ではないか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "そのとおりだ==RT==けれど実在していたらと思う気持ちはある", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "カナーチェは必要ないと一蹴しそうだが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "知識の吸収を短時間でおこなえるなら、それに越したことはないだろう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "もっとも、心情は別だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "知識とは自分で探求するからこそおもしろい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "個人的には", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "丸暗記するよりも", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "実践から学びを得て、応用するほうが好きだからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "大変なことが起きてしまった", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "カナーチェが言うくらいだからな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "よっぽどのことなのだろうが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "実は", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "ドレスをクリーニングに出しているんだが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "預かり日数の計算を間違えてしまった", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "もうすぐ母が来るというのに、ドレスが手元にない…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "お金はかかるが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "新しいドレスを買うのはどうだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "採用", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "なぜそんな簡単なこと、自分で思いつかなかったのか…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "本当に買うのか?==RT==ドレスなんて簡単に買える値段ではないだろう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "普段からお金を使う習慣があまりないからね==RT==貯金はそれなりにあるんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "ドレスの1着程度、いつでも買える", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "ところで魔王、時間はあるか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "あるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "なら付き添ってほしい==RT==客観的な意見を聞かせてくれ", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "あまりにも退屈だったから、つい抜け出してきてしまったよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "先生が授業をサボっていいのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "大丈夫だ、いまは授業中じゃない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "教職員の懇親会に顔を出していたんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "懇親会?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "テストの採点が残っているにもかかわらず", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "交流促進の名目で教職員を集める『楽しい』イベントさ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それはとても『楽しそう』だな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "ああ、まるで監獄のように楽しいぞ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "監獄行きはもうごめんだけどね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "もう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "気にしないでくれ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "それにしても、こうしてこっそり抜け出すと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "学生の頃を思い出すな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "授業をサボっていたのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "想像に任せるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "先生になってから変わったんだな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "ようやく休日だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "巡遊者にはない感覚だね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "私たちはフリーランスみたいなものだから", + "僕たちはフリーランスみたいなものだから" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "今度の休みはなにをするんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "魔王のところに行こうと思っている", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "こっちに?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "貴重な休みなんだろう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "だからこそ、有効活用したい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "実は、色々とリサーチをしておいた", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "一緒に温泉リゾートに行かないか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "リラックスできるはずだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "誘いは嬉しいんだけど、お金が…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "誘った私が出すから、気にしないでくれ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "よし!どこに向かえばいい!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "正直者だな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "だがまだ休みは始まっていないよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "時間を調整したら、また連絡する", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/pm12302.lua b/lua/game/ui/avg/_jp/config/pm12302.lua new file mode 100644 index 00000000..1e0cf905 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/pm12302.lua @@ -0,0 +1,1914 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "ココ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "お風呂が", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "嫌いみたいなの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "でもよごれちゃってるの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "火属性は水に弱いからじゃないかな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "どういうことなの?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "えっと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "火は水をかけたら消えるよね?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "だから、ココは水が苦手なんだと思う", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "汚れたところは濡れたタオルで拭いてあげれば大丈夫だよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "わかったの!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "アンズ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "いまから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "ココを捕まえてくるの!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "走り回ってケガしないように気をつけるんだぞ", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "まうまう!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "写真って", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "どうやったら", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "とれるの?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ケータイに写真器みたいな絵はないかな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "あるの!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それを押してみてほしい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "撮影モードになるはずだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "できたの!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それじゃあ実際に撮ってみよう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "身近な人でも自分の持ち物でも、好きなものを撮るといい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "アンズ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "ちゃんと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "練習するの!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いい写真が撮れるといいね", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "ポポ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "さっき", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "くしゃみをしたの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "そしたら高いところまで飛んだの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ポポは軽そうだもんな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そういえば", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "アンズとポポはどうやって出会ったんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "アンズ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "ココ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_punch_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "仮面の悪党", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "悪党からポポを助けたのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なるほど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "さすが、イッシ村探検隊の偵察隊長だな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "アンズ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "しかられちゃったの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なにをしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "うう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "アンズ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "まうまうに", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "会いに行こうとしたの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "でも", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "ココと一緒に", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "村を出たら", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "迷子になったの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それは大変だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "今度からケータイで連絡してくれたら会いに行くよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "アンズ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "会いたいの!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_comfort_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それじゃあアンズが村長さんに謝ったら", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "会いに行こうかな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "アンズ謝ってくるの!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "えらいぞ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ならお気に入りのお菓子も持っていってあげよう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "ココも", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "欲しいみたいなの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "もちろんココの分もね", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "アンズ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "怖い夢を見たの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "夢にね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "アンズにそっくりな人が", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "たくさんいて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "連れ去られちゃいそうだったの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "でも、アンズは頑張ったんだな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "うん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "アンズはイッシ村が好きなの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "だからどこにも行かないの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なら大丈夫だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それは夢だから、安心してくれ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "ほんと?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "悪い夢を見たら、びっくりするかもしれない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "けど、怖がらなければすぐにいなくなるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "そうなの?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "ありがとう、まうまう!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "アンズ、もう怖くないの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "まうまうがわるわるな夢を見たら", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "アンズが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "守ってあげるの!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "頼りにしているよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "アンズ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "歯が", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "抜けちゃったの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "歯が?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "大丈夫か?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "村長さんが言ってたの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "大人の歯が生えるって", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "乳歯のことかな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "抜けた歯は", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "どうすればいいの?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "枕の下に置こう", + "屋根の上に投げよう", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "枕の下に置こう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "寝ている間に、妖精がドーラと交換してくれるかもしれない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "ならアンズ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "寝ないで待つの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "妖精さんと遊びたいの!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "また前みたいに寝ないのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ぬ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "うぅ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "アンズ、反省するの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "屋根の上に投げよう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "どうして?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "どうして投げるの?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "私も理由はわからない", + "僕も理由はわからない" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "だが龍族の子や谷風の友達が言っていたんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "まうまう、お友達がいっぱいだね!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "みんなも", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "歯が抜けたことがあるの?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そうだよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そうやって少しずつ大人になっていくんだ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "アンズ は オフラインです", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "まうまうに言われたこと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "やってみたの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ならアンズは", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "これでまた一歩、大人に近づいたね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "ほんと!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "ならアンズ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "もっと歯を抜くの!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "アンズ!?無理やり抜くのではないぞ!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/pm14501.lua b/lua/game/ui/avg/_jp/config/pm14501.lua new file mode 100644 index 00000000..0de5e07d --- /dev/null +++ b/lua/game/ui/avg/_jp/config/pm14501.lua @@ -0,0 +1,2072 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "これがアチキの連絡先でありんす", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "アチキの力が必要になったときは、いつでも連絡しておくなんし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "家事代行も頼めるのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "おーい?オトハ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "ヌシというお人は…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "アチキにただの家事代行を依頼するとおっせえすのかえ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "ずいぶんと贅沢な依頼でありんすなぁ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "贅沢というと、依頼料が高いのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "どうでありんしょう==RT==そのときのアチキの気分次第でありんす", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "魔王さん、月はお好きでありんすか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "月とは空に浮かぶあの月か?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "そうでありんす", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "キレイだし、好きだよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "暗い夜も月明りを見るとホッとできるし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "アチキも月は好きでありんす", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "けど魔王さん、今後はアチキ以外の誰かに", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "「月がキレイだ」とおっせすのはよしなんし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "凪島では別の意味がありんすから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "別の意味?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "もしかして、よくない意味だったのだろうか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "ふふ…そういうことにしておくんなし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_145", + "emoji_comfort_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "ヌシと一緒にいるときのナノハは、いつも楽しそうでありんすな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "アチキも胸がすく思いでござんす", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "どうしてナノハと一緒にいると?", + "いきなりどうしたんだ?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なぜナノハと一緒にいるとわかったんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "まさか、尾行されていたとか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "そんなことをしたら、あの子に嫌われてしまいんしょう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "それに尾行などしなくとも、情報には困りんせん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "違う意味で恐ろしいな…", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いきなりどうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "たしかに今日はナノハと出かけていたが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "街でふたりを目にして胸が温かくなりんした", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それなら声をかけてくれればよかったのに", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "声ならかけんしたえ?==RT==アチキの手からジュースをお買い上げになりんしたへ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なっ!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "あの屋台の店員、オトハだったのか!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "ふふ、ふたりともまだまだでありんすな", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "~谷風家政からのおしらせ~==RT==本日はお天気が良く、絶好の洗濯日和です==RT==たまった洗濯物を片付けてしまいましょう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "※配信停止をご希望の場合は『0』を、引続きご利用の場合は『1』を押してください", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "0", + "1", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "0", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "というか、キミはいま谷風家政を離れているのだろう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いったいなんのつもりだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "たまには原点回帰も悪くござんせんしょう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "なにか思うところでもありんしたかぇ?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "1", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "谷風家政に戻ったのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "まさか。これはちょっとした戯れでありんす", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そういえば…このメッセージ、どこかで見たような…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "ほう?どこでござんしょう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "思い出した", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "前にナノハが送ってきたメッセージとまったく同じだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "まさか、わざと同じ内容を?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "ちょいと試させていただきんした", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "もしあの子が真剣に考えた言葉を忘れておりんしたら", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "アチキは許しんせんぇ", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "ちょいと、ようござんすか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "魔王さんは甘いものと辛いもの、どちらがお好きでありんすか?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "甘いもの", + "辛いもの", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "甘いもの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "食べると幸せな気持ちになるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "なるほどなるほど", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "辛いもの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "たまにあの刺激が欲しくなるんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "ふむふむ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "急に食の好みなんて聞いて、どうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "こんなことを聞かれると、手土産を期待してしまうぞ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "ふふ、魔王さんは強欲でありんすなあ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "手土産に化けるかどうかは", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "次会ったときへの楽しみにとっておきなんし", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "魔王さん、演技の経験はお持ちかぇ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "潜入調査ならやったことがあるよ", + "オトハほどでは…", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "潜入調査ならやったことがあるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "ヌシも大胆でありんすなあ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "オトハほどでは…", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "演技って難しくないか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "私は演技をするとき、内心緊張しているのだが…", + "僕は演技をするとき、内心緊張しているのだが…" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "すべては慣れでありんしょう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "それに演技は楽しいものでありんすからなぁ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "自分以外の誰かになれるなんて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "とても素敵なことだと思いんせんかぇ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "魔王さん、アモールの近くにおりんすか?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "いるよ", + "いないよ", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "オトハもアモールにいるのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "偶然でありんすな==RT==よろしければいまから一服いかがでござんしょう?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いないよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ちょうどアモールを出たところなんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "それは残念", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "お茶でもどうかと思いんしたけど…", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "アモールにケーキがおいしいお気に入りの茶房がありんしてな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "本当に甘いものが好きなんだな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "またの機会でもいいだろうか==RT==日付は連絡する", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "かまいんせん==RT==ヌシからの連絡、お待ち申しておりんす", + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "魔王さんは、アチキのために時間を割いてもよろしいのかぇ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ああ、オトハの特別な日だからな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "ふふ、まさかもう一度誰かにこの日を祝われるなんて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "少し前のアチキは思いもせなんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "待ち合わせは例の店でよかったかな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "相違ございんせん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "予約は済ませてありんす", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ケーキはもちろん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "とびきり濃厚な谷風抹茶ケーキ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "なんと今日は店主から、抹茶パウダー2倍のおまけつきでありんすぇ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "ヌシは戦いが不得手と、聞いておりんしたけど…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "まさかここまでとは…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "情けない限りだ…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "さすがに少々心配になってきんした", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "ヌシが望めば、稽古をつけるのもやぶさかではございんせん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "本当か?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "だが、オトハの稽古は厳しそうだな…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "そう身構えないでおくんなんし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "これでも、弟子を鍛えるのは得意でありんした", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "手取り足取りじっくりと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "ヌシに合わせて教えんしょう", + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "あのロスレコについて、少し伺ってもようござんすか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "これに描かれているアチキは本物か分身か…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "ヌシはどちらだと思いんしょう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "難しい質問だな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そもそもオトハの分身魔法を見破るのが難しいし…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "あら、お上手", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "オトハ自身は思い出しているのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "思い出したこともありんすが、曖昧なままの記憶もござりんす", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "果たしてあの日の花畑に立っていたのは", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "本当に自分だったのか否か…はっきりとはお答えできんせん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "願わくば、この記憶のアチキはアチキであってほしいものでありんすが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "己の技に惑わされるなど、なんて皮肉でありんしょう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それだけオトハの技が素晴らしいということだろう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "まったく…ヌシはどこまでも前向きなお方でありんすね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "そんなヌシだから、アチキは惹かれたんでありんしょう", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm01_01.lua b/lua/game/ui/avg/_jp/config/stm01_01.lua index 9fcbd8ef..772bda20 100644 --- a/lua/game/ui/avg/_jp/config/stm01_01.lua +++ b/lua/game/ui/avg/_jp/config/stm01_01.lua @@ -1857,7 +1857,7 @@ return { "", false, "", - "(ああ……そうか。==RT==砂漠で会った彼女たちと塔に登って――)", + "(ああ……そうか。==RT==眠っていたところを彼女たちに起こされて、それで――)", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm01_03.lua b/lua/game/ui/avg/_jp/config/stm01_03.lua index e6f821c7..e6da4daa 100644 --- a/lua/game/ui/avg/_jp/config/stm01_03.lua +++ b/lua/game/ui/avg/_jp/config/stm01_03.lua @@ -4304,7 +4304,7 @@ return { param = { "avg3_197", "a", - "011", + "003", "avg_emoji_exclamation", nil, nil, @@ -4952,7 +4952,7 @@ return { "", false, "", - "で、でもミドリちゃ――この車は、私が自分で組み立てたものだし……", + "で、でもミドリちゃ――この車は、私たちが組み立てたものだし……", "" } }, @@ -6385,7 +6385,7 @@ return { "", false, "", - "つまりお前は、たった30分の間にこの車が孤児院の==RT==所有物かどうかを調べ上げ、場所を特定し、==W====RT==運び屋をここに呼んだと?", + "つまりお前は、この短時間で車が==RT==孤児院の所有物かどうかを調べ、==W====RT==運び屋をここに呼んだと?", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm06_08.lua b/lua/game/ui/avg/_jp/config/stm06_08.lua index 7bcb0256..f71324ba 100644 --- a/lua/game/ui/avg/_jp/config/stm06_08.lua +++ b/lua/game/ui/avg/_jp/config/stm06_08.lua @@ -4003,7 +4003,7 @@ return { "", false, "", - "いいえ。たとえダリシアへの復讐を遂げたとしても、==RT==それは新たな憎しみを産むだけ。==W==復讐の連鎖を断ち切るには、==RT==根本的なところから解決しなくては意味がないの。", + "いいえ。たとえダリシアへの復讐を遂げたとしても、==RT==それは新たな憎しみを生むだけ。==W==復讐の連鎖を断ち切るには、==RT==根本的なところから解決しなくては意味がないの。", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm06x5_01.lua b/lua/game/ui/avg/_jp/config/stm06x5_01.lua new file mode 100644 index 00000000..6ede7da6 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06x5_01.lua @@ -0,0 +1,5291 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第1話", + "宴", + "ダリシアが引き起こした事件が一段落したフィーリエ。魔王たちは新しい目的地へ旅立つ前、フィレンによって開かれる宴を楽しみにしていたが、アグリ・ユニオン本社から届いた一通の書簡がお祝いムードに一抹の影を落とすのであった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetSceneHeading", + param = { + "23:00", + "狩月", + "2日", + "フィーリエ:シルバーエリア", + "????" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_408", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "狩月1日、9時35分。==RT==標的は404号室を出たのち、歩いて1階のレストランへ向かい、==RT==食事をしておりんした。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "10時20分。==RT==レストランを出てロビーの休憩エリアにしばし立ち寄り、==RT==部屋へ戻りんした。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "11時40分。==RT==室内にて通話が一度。時間にして7分30秒でありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "謎の人物", + "", + 1, + "", + false, + "", + "通話の内容は?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "天気、食事……とるに足らぬ雑談でありんした。==RT==特筆すべき内容はござりんせん。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "通話の相手は……つい先ごろフィーリエを離れた、==RT==花咲旅団の誰かでありんしょう。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "必要なら、詳しく調べてみんしょうか?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "謎の人物", + "", + 0, + "", + false, + "", + "不要だ。そんな些細な話に興味はない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "なら、以上で今回の報告は終いでありんす。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "標的が他所と接触した形跡は見当たりんせんけど……==RT==引き続きの監視はいかがいたしんしょう?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "謎の人物", + "", + 1, + "", + false, + "", + "では依頼内容を変更する。==RT==行動開始は3日後だ。問題ないな?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "問題ありんせん。==RT==ただ、依頼内容は一応確認しておきんせんとな……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "謎の人物", + "", + 0, + "", + false, + "", + "内容は通話終了後に送る。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_471", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "……切られてしまいんしたか。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ふふ……せっかちなお人は、損をいたしんすぇ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_297", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_360", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "おや、さっそく。どれ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "『狩月5日の夜、身分を偽装してアグリ・ユニオンの晩餐会へと潜入し、==RT==開宴前に目標と接触し、条件を伝えろ......』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "『……拒否した場合は、その場で排除せよ』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_001", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "なんとも苛烈なご依頼ではありんすけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_002", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "ようござんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "これでようやく、見えることができんすから。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "ヌシはこれまででもっとも面白く、もっとも奇妙で、==RT==そして……もっとも底の知れない監視対象でありんした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_494", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "せっかくの機会でありんすから、==RT==ぜひその口で、直接答えを聞かせてもらいんしょうかね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_003_FP", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 30.0, + 30.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "さて……魔王さん、ヌシは心優しき救世主なのか――", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "それとも……世界を滅ぼす邪悪な存在か。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "その本性、アチキに見せておくんなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "ふふ……決して逃がしはしんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_505", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "うわあっ!!", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "な、なんの音だ……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "すみません、セイナがまた風船を割っちゃって……==W====RT==もう、どうして限界まで膨らませようとするのよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "005", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "だって~どうせなら大きい風船飾りたくない?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06x5_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "008", + "none", + nil, + 0.3, + -0.02, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "これだけあれば、もう十分かも。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "InBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:00", + "狩月", + "3日", + "フィーリエ:シルバーエリア", + "ホテルロビー" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "そもそもこの風船だって、星ノ塔で手に入れた貴重なものなんだから。==RT==きちんと考えて使うこと。いい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "でもさ、みんなを招待する超豪華パーティーだよ?==RT==飾りつけも負けないくらい豪華にしなきゃ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "ダリシアの件が片付いたあと、大陸中のカンパニーがフィーリエに注目し、==RT==公私さまざまな名目で代表者が派遣されてきていた。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "そして代表者たちを迎えるにあたり、フィレンはアグリ・ユニオン==RT==フィーリエ支部の名において、晩餐会を開くと決めた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + 2, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "表向きは、代表者をもてなしながら交流するという名目であったが、==RT==裏の目的として新たな旅に出る空白旅団の英気をご馳走で養おう==RT==というものがあった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_110", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_03_008_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "私と空白旅団も新たな旅へ出発し、==RT==孤児院の手がかりを探し続ける予定だ。", + "僕と空白旅団も新たな旅へ出発し、==RT==孤児院の手がかりを探し続ける予定だ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "その準備として、セイナはオアシス号の全面整備と点検を進めている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "私たちは晩餐会が開かれるホテルに滞在し、会場設営の手伝いもしていた。", + "僕たちは晩餐会が開かれるホテルに滞在し、会場設営の手伝いもしていた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ボス、なんだか顔色があまりよくないみたいですけど……==RT==疲れが溜まっているんじゃないですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬ?ああ、心配ない。ただの寝不足だ。==RT==ここ数日あまり眠れていなくてね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "avg_emoji_question", + nil, + 0.3, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "どうして?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わからない。==RT==なぜかなかなか寝付けないんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "環境が変わったせいかもしれませんね。==RT==普段は車中泊ばかりしているから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "そっか。ボスは、みんなと一緒じゃないと眠れないんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "006", + "none", + nil, + 0.4, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "それなら、あたしが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shy", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そういう意味ではない!==RT==私はひとりでも眠れる!", + "そういう意味ではない!==RT==僕はひとりでも眠れる!" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そ、それよりアヤメこそ疲れているのではないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "会場の飾りつけをしながら、==RT==旅の物資の買い出しまでこなしているだろ?==RT==少しは休んだほうがいい。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "022", + "avg_emoji_happy", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "それこそ心配いりません。買い出しは人に任せるより、==RT==自分でやったほうがはるかに安心できますから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ただ……正直、晩餐会の準備は気が気ではありません。==RT==各カンパニーの大物がたくさん集まると聞いて、緊張しっぱなしです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_music", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "でも、偉い人の相手はフィレンとニュクスの仕事でしょ?==RT==私たちはただ食べて飲んで楽しめばいいんだよ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "たしかにフィレンも私たちの門出を祝う会だと==RT==言ってくれていたしな。難しく考えなくてもいいだろう。", + "たしかにフィレンも僕たちの門出を祝う会だと==RT==言ってくれていたしな。難しく考えなくてもいいだろう。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "013", + "avg_emoji_exclamation", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "はいはいはーい!==RT==私の目標は、==W==ステーキ100枚食べること!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_103", + "b", + "008", + "avg_emoji_sweaty", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "お腹壊すよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + 2, + 0.8, + 0.05, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + 0.65, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "準備の途中で申し訳ないのだけど、ちょっといいかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_question", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "魔王さんに相談したいことがあって、いまから支部長室へ来てほしいの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……?==RT==ああ、わかった。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "狩月", + "3日", + "フィーリエ:ゴールドエリア", + "執行官オフィス" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + 2, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_music", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "こんにちは、魔王さん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬ?ニュクスもいたのか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふたりとも深刻そうな顔をしてるな。==RT==なにかまずいことでも起きたのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "まだまずいと断言はできないけれど、厄介な問題であることはたしかね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "魔王さん、これに目を通してちょうだい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "これは……アグリ・ユニオン本社からの書簡?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ええ。つい先ほど届いた緊急文書よ。==RT==私とニュクスにフィーリエ支部の代表としてゴルティスへ出向き、==RT==職務報告をおこなうよう求めているわ。報告先は――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "マチルダ大監査官よ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_002", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 5.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_138", + "", + 0, + "", + false, + "", + "アグリ・ユニオン三巨頭のひとりにして、監査部の責任者。==RT==元老院の決議に直接影響を与えられる、数少ない重鎮のひとりでもあるわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "011", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "もちろん職務報告に私が呼ばれることは、おかしくない。==RT==監査官である私にとっては、それだって業務の一部だし。==RT==ただ、よりにもよってこの日にフィレンを同行させるというのは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "この日、というのは?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "2日後の、狩月5日。==RT==ちょうど晩餐会を予定している日よ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "フィーリエからゴルティスまで、レッドアイズの魔女に送迎を頼んでも、==RT==片道2日はかかるもの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "すぐにでも出発しなければ間に合わないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "つまり、君たちは晩餐会には出られないわけだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "各カンパニーへダリシア事件の説明を進めている==RT==このタイミングで、ふたりをフィーリエから引き離す……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……偶然とは考えにくいな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "ええ。十中八九、誰かが裏で手を回して、==RT==私とニュクスを遠ざけようとしているのでしょうね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "もっとも、そうとわかっていても、==RT==私たちに与えられた選択肢は限られているのだけれど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm06x5_02.lua b/lua/game/ui/avg/_jp/config/stm06x5_02.lua new file mode 100644 index 00000000..ba11b634 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06x5_02.lua @@ -0,0 +1,11107 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第2話", + "一抹の不安", + "晩餐会の準備に奔走する魔王は不思議な雰囲気を纏う女性と偶然の出会いを果たし、いくつかの言葉を交わす。その後、部屋で休もうとしたところ、何者かが部屋のドアを叩く。外に出るも誰の姿もなく、一通の手紙が落ちているだけだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "15:00", + "狩月", + "3日", + "フィーリエ:ゴールドエリア", + "執行官オフィス" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "取れる選択肢がない、というのは……==RT==それだけマチルダ大監査官の権力が絶大、==RT==ということか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "011", + "none", + nil, + 0.75, + nil, + 1.05, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.35, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + 0.95, + nil, + 0.5, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "その通りよ、大監査官にはアグリ・ユニオンのあらゆる職員を==RT==調査する権限があり、命令を受けた職員は必ず協力しなければならない。==W====RT==ただ、今回の報告は……彼女の本意とは限らないと思うの。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "彼女は本部でも数少ない私たちの味方で、==RT==これまでもダリシアに反対する立場をとってくださっていた方よ。==W====RT==父が陥れられたときも、陰ながら多大な支援をしてくれていたの。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + nil, + 1.1, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.67, + nil, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "私がマーケティング部に異動させられながら監査官の身分を保てたのも、==W====RT==彼女の力添えがあってこそだったから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + 0.95, + nil, + 0.5, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "そんな彼女がわざわざ私をフィーリエから離れさせて、==RT==状況を混乱させるようなことはしないはず。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "しかし、彼女の名前をダシにしつつ、君たちを==RT==呼び出せるレベルの誰かの意図は働いている、と。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "いずれにせよ、この手紙の筆跡がマチルダ大監査官で==RT==あることはたしかで、彼女の印も押されている。==W====RT==手紙自体もゴルティスから送られてきたものだし。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君たちが行かなければ『カンパニーの制度に==RT==違反した』という口実を与えてしまう。==W====RT==しかし、行けば、待っているのは罠かもしれない。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "どちらにしても不利なら、私たちはこの罠に踏み込むことを選ぶわ。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_138", + "a", + "004", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "マチルダ大監査官がゴルティスにいるとわかっている以上、==W====RT==彼女と直接会って話すことこそ、すべての問題を解決する==RT==最善の方法だしね。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "事情はわかった。==W====RT==晩餐会は、私と空白旅団に任せてもらえれば大丈夫だ。", + "事情はわかった。==W====RT==晩餐会は、僕と空白旅団に任せてもらえれば大丈夫だ。" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(大物の相手をしなければならないと知ったら、==W====RT==アヤメが大変なことになりそうだが……==W====RT==彼女ならうまくこなしてくれるだろう)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "本当にごめんなさい、魔王さん。==RT==あなたたちを直接ねぎらえないばかりか、負担までかけてしまって……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "今回の晩餐会、表向きは各カンパニー代表者たちとの交流会だけど、==W====RT==あの事件のあと、フィーリエ支部代理支部長として私がこなした後処理に==RT==関する『査定』の場でもあるの。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "彼らがたしかめたいのは、フィーリエ支部が安定しているか、==W====RT==これまでの業務を維持する能力があるかどうかよ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + 0.5, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "013", + "none", + nil, + 0.62, + -0.35, + 1.4, + nil, + 0.5, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.55, + -0.42, + 1.5, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "", + false, + "", + "本部が代理支部長であるフィレンを更迭し、元老院が支持する人物に==RT==フィーリエ支部を引き継がせようとしている、という噂も耳にしたわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "", + false, + "", + "それにその新しい候補者は、==RT==『新しいフィーリエ発展計画』なんてものを提案してるらしくて。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "", + false, + "", + "コストを下げて利益を上げるっていう、==RT==元老院の連中がいかにも好みそうな内容よ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "", + false, + "", + "そしてもしその案が通ったら、従業員たちは昼も夜も休みなく==RT==働かされることになるわ。あの知性植物たちみたいにね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "", + false, + "", + "このタイミングでフィレンを呼び出したのだって、==RT==どう考えても晩餐会を混乱させるつもりだからでしょう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "そうなれば『フィレンの管理不行き届き』を理由に、==RT==フィーリエ支部の人事を動かすことができるし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_idea", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "逆に言えば、フィレン不在でも晩餐会が滞りなく進めば、==RT==彼女がフィーリエ支部をうまく維持してきた証明になる。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.68, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ええ。==W==ただ、晩餐会には不安定な要素が紛れ込むかもしれないわ。==W====RT==くれぐれも気をつけてね。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.7, + nil, + "none", + "OutQuad", + 1.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "不安定な要素?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "いいこと、これはフィーリエ支部の支部長の座を巡る争いなの。==RT==ニュクスが言ったような表の動きだけではなく、==RT==別の手段を使ってくるかもしれないわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "余計な心配をかけたくなかったから、話すつもりはなかったのだけど……==W====RT==私たちがフィーリエを離れたあと、あなたが狙われることだって十分==RT==考えられるもの。==W==だからどうか、警戒を怠らないでちょうだい。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "こちらでも、念のため会場の周辺に、==RT==フィーリエ支部の警備隊を配置しておくわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "警備?前の警備はマダムガイストと一緒に==RT==全員捕まったのではなかったのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ええ。新しい警備要員は、支部の社員たちが臨時で担当しているわ。==W====RT==だから正式な人員ほど経験が豊富というわけではないのだけれど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "心配ないさ。水道橋に現れた巨大な星骸、==W====RT==幻覚を見せる魔物、==W==それから恐ろしい植物の軍団。==W====RT==これでもいろいろ見てきた身だからね。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + 1, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "OutQuint", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_976", + "a", + "002", + "none", + 1, + 0.4, + nil, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + 0.35, + nil, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + 1, + 0.82, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 2, + 0.7, + 0.15, + 1.1, + nil, + 0.5, + nil, + 0.0, + true, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.92, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.75, + nil, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "危険が潜んでいたとしても、==W====RT==晩餐会くらい乗り越えてみせるよ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "フィレンがおこなうはずだった挨拶についても、==RT==私に任せてくれ。", + "フィレンがおこなうはずだった挨拶についても、==RT==僕に任せてくれ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_music", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "とはいえ報酬は、きっちり払ってもらうけどね。==RT==そうだな……==W==戻ったら、フィーリエで一番いい==RT==レストランでご馳走してくれ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "もちろんかまわないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 2, + 0.25, + nil, + 0.95, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + 1, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "魔王さん、==W==フィーリエ支部全従業員の生活をあなたに託すわ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "あ、ああ。==W==わかっている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(すごい圧だ……==W====RT==それだけニュクスのフィーリエに対する想いが強――)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + 0.2, + nil, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "none", + nil, + 0.5, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "万が一『新しいフィーリエ発展計画』が採択されたとして……==W====RT==昼夜休まず働かされることになったら、お昼寝できなくなっちゃう!==W====RT==そんなのは絶対にムリ!お昼寝の権利はなんとしても死守しないと!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "大事なのはそっちか!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.25, + 0.0, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "002", + "avg_emoji_attention", + nil, + 0.5, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "……いずれにせよ、今回の『緊急書簡』が誰のどんな意図なのか、==W====RT==一刻も早く判明させなければいけないわ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 0, + 0, + "3136" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_136", + "", + "0", + "", + false, + "", + "フィレン様、ご招待したお客様がお見えになりました。", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_110", + "", + "0", + "", + false, + "", + "ありがとう。すぐに向かうわ。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 1, + 0, + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "004", + "none", + 2, + 0.6, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + 1, + 0.38, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + 0.95, + nil, + 0.5, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "さあホテルへ戻りましょう。==W====RT==私たちは来客対応を済ませ次第ゴルティスに発たなきゃいけないから。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 2, + 0.3, + nil, + 1.1, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "012", + "avg_emoji_attention", + 1, + 0.67, + nil, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "……あ、そうだ魔王さん。==W====RT==衣装が決まったら写真送ってね。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬ?衣装とはなんの話だ……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + 2, + 0.65, + nil, + 0.95, + nil, + 0.5, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_music", + 1, + 0.4, + nil, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "腕の立つ仕立屋を呼んで、==W==晩餐会用の礼服をいくつかあつらえさせたの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いつの間に……==W====RT==というか、==W==服ならこの服でも……==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.7, + 0.5, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + 0.45, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + -20.0, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ちなみに。もう準備してあるから、==W==魔王さんに拒否権はないの。==W====RT==一番気に入ったものを選んでちょうだい。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ええっ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "16:00", + "狩月", + "3日", + "フィーリエ:シルバーエリア", + "ホテルロビー" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "002", + "none", + 2, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + 3, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "Tiao", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "魔王さ~~ん!==W==やっと帰ってきた!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "仕立屋さんが素敵な礼服をたくさん持ってきてくれて、==W====RT==どれにしようか迷っていたんです。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "004", + "avg_emoji_star", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "ボス、==W==全部着てみて。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そ、それはさすがに面倒くさすぎる!==W====RT==一度きりの晩餐会だし、適当でよくないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "007", + "none", + 2, + 0.32, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "022", + "avg_emoji_resentful", + 1, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "018", + "none", + 3, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "ダメダメ!==W==ちゃんと一番いいのを選ばないと!==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "しかし、早く選ばないと仕立屋さんに==RT==迷惑がかかるだろう?==RT==微調整とかいろいろあるだろうし……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_143", + "a", + "006", + "none", + nil, + 0.45, + -0.25, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 6, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "仕立屋", + "", + 0, + "", + false, + "", + "ご心配には及びません。==W====RT==お客様に最高のものをお選びいただくほうが==W==重要でございますから。", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_star", + nil, + nil, + -0.55, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_bubble_lp", + 0, + 1, + nil, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "white", + "0", + "OutQuint", + 0.7, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬぅ…==W==…", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_bubble_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "ほらほら、仕立屋さんもこう言ってくれてることだし!==RT==ね、魔王さん♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わ、==W==わかったよ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "その後、何着も袖を通させられたが、==RT==なかなか全員の意見が一致するものが見つからず、==RT==事態は混迷を極めたのだが——", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "aa", + "023", + "none", + nil, + 0.55, + 0.9, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m108", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_157", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_a", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 0, + nil, + nil, + 1.5, + 0.0, + false, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight_flip", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + nil, + 0.8, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 120.0, + nil, + nil, + "avg1_111", + "a", + "006", + "avg_emoji_flurry", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "こ、これです!==W==これしかありません!", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.45, + 0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -120.0, + nil, + nil, + "avg1_112", + "a", + "013", + "avg_emoji_star", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "おぉ~!完璧!==W==てか毎日これ着たら?", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.6, + -0.4, + 1.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 120.0, + nil, + nil, + "avg1_103", + "c", + "004", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "ボスにぴったり。==W==", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.2, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "021", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "……==W==さすがに大げさではないか?==W==", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.02, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + 0.55, + 0.0, + 1.02, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "仕立屋", + "", + 0, + "", + false, + "", + "いえいえ、本当によくお似合いでございます。==W====RT==こちらに決められますか?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + 0.5, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "013", + "none", + 1, + 0.25, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "005", + "none", + 3, + 0.5, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "004", + "none", + 2, + 0.75, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "Tiao", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_star", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "tiao2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "アヤメ・セイナ・コハク", + "", + 0, + "", + false, + "", + "はい!!!!==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.1, + -1.4, + 2.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + -1.4, + 2.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.9, + -1.4, + 2.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + 4, + nil, + nil, + 1.02, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "youzaiLp", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "(よかった……==W====RT==ようやく着せ替え人形から解放された……)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.9} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "aa", + "021", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "(部屋で着替えて、少し休もう)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "(私の部屋は404号室だったな……==W====RT==404号室……404号室……==W==ああ、ここだ)", + "(僕の部屋は404号室だったな……==W====RT==404号室……404号室……==W==ああ、ここだ)" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "(ぬ?==W==なんだ?==W====RT==花の香りがするような……)", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_165", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "おや、どなた様でござんすか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "えっ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.8, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 4.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m19", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "アチキに==W==なにかご用でありんすか?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02a", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "こ、ここは、私の部屋では……?", + "", + "", + "" + }, + { + "こ、ここは、僕の部屋では……?", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02a", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02a" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02a" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_happy", + nil, + 0.65, + -0.05, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 25.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "ふふ、==W==この部屋はたしかにアチキが借りた部屋でありんす。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuart", + 2.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "お部屋を==W==お間違えではありんせんか?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "niunie1", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……ぬ?==W====RT==た、たしかによく見ると部屋の造りが違う。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "すまない、==W==完全に私の間違いだ!", + "すまない、==W==完全に僕の間違いだ!" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "お気になさりなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "ちょうど一服していんしたところでありんす。==W====RT==けど、もし……もし着替えの途中でありんしたら……==W====RT==詫びひとつでは、==W==済まぬことだったやもしれんせん。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + 0.43, + -0.58, + 1.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02b", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "ほ、本当に申し訳ない……!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02b", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02b" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02b" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_love", + nil, + 0.79, + 0.01, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "ふふ、ほんの戯言でありんす。==W====RT==ところでその素敵なお召し物、今夜は祝宴にでもお出でしなんすのか?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02c", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "まあそんなところかな。", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02c", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02c" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02c" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "さようでありんすか。==W====RT==ではきっとヌシが宴の華でござんしょうな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "とはいえまだ時間もありんしょう。一服いかがでありんすか?==RT==その晩餐会、アチキも気になっておりんしてな。==RT==少しばかり、話を聞かせておくんなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "ヌシの部屋は、ここから近いのでありんしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flurry", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや……遠慮しておこう。まだ急ぎの用事が==RT==あるんだ。それと、部屋に勝手に入ってしまって、==RT==すまなかった。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "そうでありんすか。==RT==では素敵な宴になりますよう、お祈りしておりんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02d", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "あ、ありがとう。", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02d", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02d" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02d" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02e", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "それでは、私は失礼させてもらおう。==RT==重ね重ね、すまなかった……!", + "", + "", + "" + }, + { + "それでは、僕は失礼させてもらおう。==RT==重ね重ね、すまなかった……!", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02e", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02e" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02e" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_166", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "aa", + "025", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "慌てて部屋を飛び出し、入り口のプレートを再びたしかめた。==RT==——そこには『406』と刻まれていた。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "020", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "妙だな、さっき見たときは確かに404だったのに==W====RT==疲れて目がかすんでいるのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "h", + "009", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "22:00", + "狩月", + "3日", + "フィーリエ:シルバーエリア", + "ホテル客室" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "今日は早めに休まないと。==RT==きちんと眠らなければ先ほどのような==RT==ミスをしてしまう……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "晩餐会で失態を晒すことは許されないし。==W====RT==しっかり体調を整えておかないと。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "020", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "しかし……==W==あれは本当に、見間違いだったんだろうか?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.3, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_004", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.12, + nil, + nil, + nil, + "none", + "OutSine", + 1.8, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "入る前、==W==間違いなく部屋番号を==RT==確認したつもりなんだが……==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_197", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 0.7, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "OutQuint", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "020", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "……ぬ?==W==誰だ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + -0.35, + 1.8, + nil, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_165", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "h", + "012", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "ドアを開けると、そこには誰の姿もなかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "005", + "none", + nil, + 0.58, + -0.1, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06x5_003_FP", + 0.35, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "私が小首をかしげていると、一通の手紙が足元へ滑り落ちた。", + "僕が小首をかしげていると、一通の手紙が足元へ滑り落ちた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "こ、これは……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 2.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm06x5_03.lua b/lua/game/ui/avg/_jp/config/stm06x5_03.lua new file mode 100644 index 00000000..5bb265e2 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06x5_03.lua @@ -0,0 +1,9449 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第3話", + "護衛", + "部屋の前に置かれていた脅迫状について話し合い、警護が必要となる魔王と空白旅団。ふと、頼れるメイド、ナノハのことを思い出した魔王は、谷風家政に赴くが、そこにいたのはナノハではなく、ホテルで邂逅した不思議な女性、オトハだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "==W==(脅迫状……!?)", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(フィレンが警告していたとおり、==RT==彼女を呼び出したうえで、==RT==今度は私を追い払おうとしている人間がいるようだ)", + "(フィレンが警告していたとおり、==RT==彼女を呼び出したうえで、==RT==今度は僕を追い払おうとしている人間がいるようだ)" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "025", + "avg_emoji_shock", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(何事もなければいいと思っていたが……==W====RT==これはみんなに連絡しなければいけないな)", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + nil, + "avg_emoji_flurry", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "5分後――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "005", + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "close", + nil, + 0.5, + 0.0, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ボス、こんな時間にどうしたんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "呼び出してしまってすまない。==RT==これが私の部屋の前に置かれていたんだ。", + "呼び出してしまってすまない。==RT==これが僕の部屋の前に置かれていたんだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06x5_003_FP", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "007", + "none", + nil, + 0.75, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "魔王さんの写真?よく撮れてるじゃん♪==W====RT==……って!!なんで顔にバツ印が描かれてるの!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "015", + "none", + nil, + 0.25, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "これ、脅迫状?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_vexation", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "おそらく。==RT==裏には『狩月5日』とだけ書かれていた。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "006", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "狩月5日!?それって晩餐会の日じゃない!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "avg_emoji_shock", + 1, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "は、犯行予告!?==W====RT==誰かがボスを狙っているってことですか?!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そう考えるのが自然だろうな。==RT==晩餐会の日に私に危害を加えられれば、==W====RT==フィレンのメンツを派手に潰すこともできるし。", + "そう考えるのが自然だろうな。==RT==晩餐会の日に僕に危害を加えられれば、==W====RT==フィレンのメンツを派手に潰すこともできるし。" + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.5, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "012", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_vexation", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わざわざ予告する意図に関しては計りかねるが……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "005", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "犯人、見た?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "いや、まったく。==RT==この脅迫状が落ちていただけだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "もちろんこの件はすでに警備の人たちに伝えた。==RT==巡回は強化してくれるそうだが……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ですが、こんな写真を用意できる相手だとしたら、普通の警備では==RT==不十分かもしれません。もともと彼らは、食品カンパニーの作業員ですし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "diantou", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうだな。それに陽動の可能性もある。==RT==これで警備を動かして手の内を見せてしまい、==RT==その隙にゲストを狙われたら厄介だ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "023", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "なるほどね。==W====RT==じゃあ、私たちで魔王さんを守るっていうのはどう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "守ること自体はできるけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "なにか問題?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "015", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "私たちには護衛の経験がないもの。相手が星骸や魔物ならまだしも……==RT==こういうときは、やっぱり専門の人に任せたほうがいいんじゃないかしら。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "025", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "でも……誰が信頼できるかわからないのが問題ね。フィレンさんも==RT==花咲旅団の人もいないし、間違って危険人物を雇ってしまったら……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "信頼できる専門家、か……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "……魔王様、こちらをどうぞ。==RT==ナノハの名刺でございます。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "なにかご用命があればお気軽にご連絡ください。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "003", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "023", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "016", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_idea", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……そうだ!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "少し前に、谷風家政のメイドさんと知り合って、==RT==名刺をもらっていたんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "なんでメイドさん?==RT==必要なのは護衛の専門家だよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shy", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "あ、ああ……言っていて私も変だとは思うが、==W====RT==実際彼女はメイドでありながら、護衛の仕事も==RT==完璧にこなしていた。", + "あ、ああ……言っていて僕も変だとは思うが、==W====RT==実際彼女はメイドでありながら、護衛の仕事も==RT==完璧にこなしていた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_exclamation", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "しかも、彼女とは偶然知り合っただけで、==RT==今回の件とは無関係だ。==RT==信頼しても問題ないだろう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "というわけだ。みんなが問題ないと思うなら、==RT==夜が明けたら一度訪ねてみよう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ボスがそこまで言うなら……そうですね。==RT==その人を頼ってみましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "よし、方針は決まったな。==RT==もう遅いし、みんな部屋に戻って休んでくれ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "022", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "020", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?==RT==どうした?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "か・え・ら・な・い!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ボス、眠れてないって言ってましたよね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "014", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "オアシス号みたいに、みんな、一緒。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "絶対に!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬ、ぬぅ…………==W==わかった、一緒に寝よう。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_flower", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "013", + "avg_emoji_flower", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "004", + "avg_emoji_flower", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "023", + "avg_emoji_sleepy", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(みんなが一緒にいてくれたほうが==RT==心強いのは事実だからな……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "翌日、ナノハの名刺に書かれた住所を頼りに、==RT==私とコハクは谷風家政を訪れた。", + "翌日、ナノハの名刺に書かれた住所を頼りに、==RT==僕とコハクは谷風家政を訪れた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_111", + "a", + "013", + "none", + nil, + 0.35, + 0.05, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.65, + 0.05, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "セイナとアヤメも一緒に来たがっていたが、ホテルに残ってもらい、==RT==警備体制の見直しについて、より綿密に話し合うようお願いした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "11:00", + "狩月", + "4日", + "フィーリエ:シルバーエリア", + "谷風家政前" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "しかし、谷風家政とはずいぶんわかりにくい場所に==RT==あるんだな。==W==静かでいいところだとは思うが。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "007", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_speechless", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "コハク?==W====RT==そんなに怖い顔をしてどうした?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "つけられてる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……本当か?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "……あ。気配、消えた。==W====RT==あたしが気づいたことに気づかれたのかも。たぶん、相当強い。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ひとまず屋敷に入れてもらおう。==RT==そのほうが安全だ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 30.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "ノックしようとしたそのとき、ひとりでに扉が開いた。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_outside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_200", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "おや、どちらさんかと思いんしたら、==W====RT==ヌシでありんしたか。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "き、君はっ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "003", + "none", + 1, + 0.15, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_question", + 1, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "……?==RT==この人に会いに来たんじゃないの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "い、いや、別の人、なのだが……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + 0.5, + -0.15, + 1.2, + nil, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "わざわざご足労いただき、ありがとうござりんす。==RT==さあ、どうぞ中へ入っておくんなんし。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_504", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ではあらためまして――アチキはオトハ。==RT==谷風家政フィーリエ支部の責任者でありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ヌシとは昨日ぶりでござんすなぁ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "008", + "none", + nil, + 0.15, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_question", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "昨日?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私が彼女の部屋に間違って入ってしまってね……==W====RT==その節は本当に申し訳なかった。", + "僕が彼女の部屋に間違って入ってしまってね……==W====RT==その節は本当に申し訳なかった。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + "010", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふ。お気になさりなんすなぇ。==RT==アチキも驚きはしんしたけど、楽しい邂逅でありんした。==W====RT==それで、本日はいかがしんしたのかぇ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "以前、そちらに所属するナノハさんから==RT==名刺をいただいていてね。==RT==彼女と話がしたいんだが、可能だろうか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ナノハは任務で留守でありんす。==W====RT==しばらくは戻りんせんから、用があるならアチキが伺いんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "003", + "none", + nil, + 0.2, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "護衛が必要。==RT==頼れる一番強い護衛。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "もちろん。==RT==頼ってもらってなんの問題もありゃしんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "現に……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "百聞は一見にしかず――==RT==どうぞこちらへ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_126_005", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "オトハに案内された庭先では、ふたりの女がのされていた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――っ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_126_005", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ヌシたちを尾行していたこの二人組、==W====RT==名刺代わりにアチキが処理させていただきやした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "ひょっとして、あのとき気配が急に消えたのは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふ、そういうことでありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_297", + 1.0, + true + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "103" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "この人、相当強い", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "気配を感じさせずにふたりを倒して、何食わぬ顔であたしたちを迎え入れた", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "一瞬で", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "腕はたしか、ということか", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "うん。怖いくらいに", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "それで?ヌシはどうして護衛が必要だとおっせえすのかぇ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "実は……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "昨夜の脅迫状が置かれた出来事をオトハに説明した。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "なるほど。==W==それで護衛が必要になった、と。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ。だが、君のお陰で厄介者は片づいた。==RT==あとの処理をアグリ・ユニオンに任せれば==RT==脅迫状のことも……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "まさかこれで終わりとお思いで?==W====RT==そんなわけがありんせん。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.1, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.1, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "008", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?つまり?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.1, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "このふたりにはちっとばかし質問してみんしたが、==RT==結局最後まで白状せなんだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "普通の賊なら、情報を吐いていたでありんしょうけど……==RT==ヌシを尾行させるためだけに、このような口の固い刺客を雇える者が、==RT==この一度だけで済ますとは思いんせん。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "つまり、==W==まだヌシの身は危険なままということでありんす。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "やはり護衛は必要、ということか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "護衛だけでなく、背後にいる黒幕も突き止める必要がありんすな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "しかし……ナノハは外で任務中だし、==RT==ほかに紹介してもらえるメイドはいるだろうか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "アチキはいかがでありんしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "尾行していた連中を片付けてくれただけでも==RT==十分ありがたいというのに、支部の責任者に==RT==護衛を依頼するなんて……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m62", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふ。申したとおり、あれはほんの名刺代わりでありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "それに聞きんしたぇ。ヌシはある任務でナノハを危機から救い、==RT==身元まで隠してくだりんしたと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まあ……そういう捉え方もできる、のか?==RT==とはいえ、ナノハの実力なら自分で簡単に==RT==対処できたとは思うが。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "谷風家政はお客様に対して、常に心を尽くしたサービスを==RT==提供することが信条でありんす。また、お客様から恩を受けたなら、==RT==こちらも全力でお返しするのが道理というもの。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "実は……フィーリエ支部の責任者として、==RT==いずれヌシにはご挨拶に伺おうと思っていたでありんす。==RT==こうして今日ここでお会いできたのも、なにかのご縁でござんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ということは、昨日隣の部屋に泊まっていたのは……==RT==私に会うためだったのか?", + "ということは、昨日隣の部屋に泊まっていたのは……==RT==僕に会うためだったのか?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "おっせえす通りでありんす。ですが昨日はあまりにも突然のことで、==RT==おまけに急用が入ってしまい、ホテルを離れることになりんしたからな。==RT==きちんとご挨拶できなかったことは、堪忍しておくんなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ゆえにこの『護衛』の依頼は、==RT==その代わりとしてお引き受けいたしんしょう。==RT==報酬は必要ござりんせん。ただし……", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ヌシと『空白旅団』の方々以外には、==RT==アチキが無償でヌシの護衛をしていることは、決して口外しなんすなぇ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "もしほかの人に、谷風家政の責任者が無償で護衛を引き受けていると==RT==知られてしまえば……今後の商売に障るでありんしょう。==W====RT==つまり、今回はあくまで特例ということでござんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わかった。秘密は守ろう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_shy", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ふふ……あの名高い魔王プロトコルの代表執行官と==RT==共に仕事ができるとは、光栄でありんす。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ヌシの活躍は、アチキの耳にも入っておりんすから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "どんな噂を聞いているのかは知りたくないが……==RT==とにかく、この依頼を受けてくれるなら助かるよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "依頼内容は――==RT==晩餐会が終わるまで、私の身を守ること。==W====RT==どうかよろしく頼む。", + "依頼内容は――==RT==晩餐会が終わるまで、僕の身を守ること。==W====RT==どうかよろしく頼む。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "JuGong2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ええ、信頼にお応えできるよう尽力いたしんす。==RT==きっと、互いに実りのある、いい取引となりんしょう。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_109", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふたりのお客様はお帰りになりんしたし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "そろそろ、『旧知の相手』の様子でも見に行きんしょうか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false, + 0 + } + }, + { + cmd = "SetSceneHeading", + param = { + "13:20", + "狩月", + "4日", + "フィーリエ:シルバーエリア", + "谷風家政 地下牢" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "……来ましたね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "いますぐ、この目隠しを解いて、私をここから出しなさい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "まあまあ。そう焦るな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "この物語は、まだ始まったばかりなんだからな。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm06x5_04.lua b/lua/game/ui/avg/_jp/config/stm06x5_04.lua new file mode 100644 index 00000000..2766d04c --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06x5_04.lua @@ -0,0 +1,9294 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第4話", + "故地", + "谷風家政を訪れてオトハという心強い護衛を雇った魔王は、ホテルに戻る。そこへフィレンから連絡があり、デザートゲイルという傭兵組織が晩餐会でなにか仕掛けてくるかもしれないという情報を得て、警戒をあらたにするのであった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "13:30", + "狩月", + "4日", + "フィーリエ:シルバーエリア", + "谷風家政 地下牢" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "私の名を知っているのなら、自分がどれだけ愚かなことを==RT==しているかわかっているのでしょうね?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "フィーリエ支部の代表であり、谷風家政の未来の当主でもある私に==RT==このような真似をするなど……==W==不届き千万。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + 0.35, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "当主などという忌まわしく空虚な栄誉をぶら下げて、==RT==訳もわからぬまま命を懸けさせ、人を道具のように使い潰す……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふっ、身勝手で実に谷風家政らしい手段だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "003", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "知ったような口を……==RT==目的はお金ですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "我が身の心配より金の心配とはね。==RT====W==さすがは、やつの後継者……といったところか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "貴様……いったい何者です?==W====RT==まさか……かつて谷風家政を裏切った裏切り者?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.5, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "……いえ、違いますね。その声に聞き覚えはありません。==RT==ならばどこかで聞きかじった話を並べているだけか……==RT==それとも、正体を悟られないよう声を変えているのか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "いずれにせよ、悪が栄えた試しなし――です。==RT==谷風家政の者が、すぐにここを突き止めるでしょうからね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "貴様も、貴様の仲間の命もあとわずかです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "仲間?くく……残念だが、私はひとりだよ。==RT==仲間などいない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "ば、馬鹿な……!==RT==ではたったひとりで、谷風家政の拠点に忍び込んだと?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "拠点?拠点と呼ぶには……==RT==この屋敷は、ずいぶんものさびしげに見えるがね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "――ッ!?まさかここは屋敷の地下だと言うんですか!?==RT==そ、そんな……あり得ません!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "屋敷にいたほかのメイドたちはどうしたんです!?==W====RT==まさか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ほかのメイド?残念ながら目にした覚えはないな。==RT==いまこの屋敷にいるのは、私と君のふたりだけだ。==RT==静かなものだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -60.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "……ああ。==RT==早鐘を打つ君の鼓動は、うるさいくらいに聞こえるがね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "だがそう心配することはない。==RT==いまはこのふたりきりの時間を楽しもうじゃないか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "き……貴様、本当に何者なんです?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "私が誰かなんて些細なことさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1285", + "a", + "008", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ただひとつ、君はこれだけ覚えておけばいい。==RT==谷風家政は明日瓦解する――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "私は谷風家政の名を使い、ある人物を排除するつもりだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_017", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -90.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "そのとき、すべての証拠は谷風家政の上層部を指し示し、==RT==ヤツらは立場を失い、世間から非難の的とされる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "そしてこの大陸で行き場をなくし、責任をなすり付け合い、==RT==互いを売り、最後は揃って地獄へ堕ちるだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.1, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "それが、ヤツらへの――当然の報いだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "……たしかに貴様はなかなかの手練です。==RT==それでも、その計画は成功しませんよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "私たちは何度も困難にさらされてきましたが、==RT==そのたびに皆で乗り越えてきました。今回だって同じです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "皆で…………なるほど。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "では今度ここを訪れるときは、よい知らせを携えてくるとしよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "谷風家政にこれほど強い憎しみを抱き、しかも、あれほどの腕前……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "まさか、==W==いまのは……", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_109", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "狩月", + "4日", + "フィーリエ:シルバーエリア", + "谷風家政" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "012", + "none", + nil, + 0.55, + nil, + nil, + 0.0, + 0.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "懐かしい場所へと戻ってきたというのに……==W====RT==感慨のひとつすら湧いてはござんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "心に浮かぶのは、嫌悪感ばかりでありんすなぁ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "無知で幼い彼女たちを見ていると、==RT==昔の自分を思い出すからでありんしょうか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "9時間前――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "a", + "005", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "avg_emoji_music", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "早起きしてする訓練はいいですね。==RT==皆が起きてきたら、騒がしくなってしまいますし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 0, + 0, + nil, + nil, + 1.0, + 0.5, + true, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "……?==W==この匂いは?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "008", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 5.0, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -5.0, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -5.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "008", + "close", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + -5.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "ま、まずい……==W==すぐに皆に連絡を……く、くせも、の……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutBack", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "close", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutBack", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "avg_emoji_attention", + 3, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ほう、思ったよりしぶといな。==RT==麻酔の魔法を一発受けて、まだ喋れるとは。では、もう一発。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + 5.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -100.0, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.3, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 2, + 2.5, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "ぐっ——", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_164", + "shake_L", + false, + 0.8, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "16", + "Linear", + 0.5, + true, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.4, + 0.01, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + 0.0, + nil, + 1.0, + 1.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "サク。お前の身分を借りること、先に詫びておこう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "005", + "none", + nil, + 0.45, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "ええっ、緊急任務!?==W====RT==今夜はゆっくりお風呂に入るつもりだったのに……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_203", + "a", + "004", + "none", + nil, + 0.8, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "avg_emoji_sweaty", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_203", + "", + 0, + "", + false, + "", + "いまは口よりも手を動かしなさい。==RT==ほら、急いで荷造りを始めるわよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "005", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "avg_emoji_love", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "その必要はありません。荷物は私がまとめておきましたから。==RT==さあ、すぐに出発しましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "010", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "さっすが師匠!==W==頼りになります!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "007", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg1_164", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "avg_emoji_question", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "サクさんは行かないのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "はい。私は留守を預かります。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "そうですか。==W==では、あとのことはよろしくお願いします。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "……ええ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_203", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "サク先輩も一緒に行けばいいのに……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "009", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "avg_emoji_attention", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "イツキ、スズノ、行きましょう。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "あの子と直接顔を合わせたのは、幾年ぶりでありんしょう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "……あれ以上言葉を交わしていたら、==RT==アチキだと気づいていたかもしれんせんな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "あのときばかりは……どうしようもありんせなんだ。==RT==きっとこの数年、迷いに苛まれたこともありんしょうけど、==RT==堪忍しておくんなんし。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "せめて誰かが、アチキの代わりにあの子を支えてくれんしたら……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_017", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + -100.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "とはいえ谷風家政が滅びれば、再びまみえることもできんしょう。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "その日が1日も早う訪れるよう、アチキは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "16:00", + "狩月", + "4日", + "フィーリエ:シルバーエリア", + "ホテルの一室" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "010", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "ホテルに戻ったあと、谷風家政で起きた出来事をセイナとアヤメに話した。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "オトハと約束したとおり、彼女が私のボディーガードをしている件は、==RT==必ず秘密にするよう念を押して。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "500ms", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "020", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(……ぬ?フィレンから?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 2, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "魔王さん、いま話せるかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "大丈夫だ。なにかあったのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "こちらで色々と調査した結果、==RT==何者かがデザートゲイルを雇った形跡が見つかったの。==RT==晩餐会で、なにか仕掛けてくるはずよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "デザートゲイル?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "砂漠の都市『ミラーシュ』では名の知れた傭兵団で、==RT==高額な報酬さえ払えば、残忍な手段を取ることもいとわない凶悪な連中よ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そんな物騒な集団、いったい誰が雇ったというんだ?==RT==君たちをフィーリエから引き離した人物か?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "おそらくそうなるわね。こちらでももう少し調べてみるから、==W====RT==魔王さんはくれぐれも気をつけてちょうだい。==RT==デザートゲイルが絡んでいるとなると、厳しい状況になるでしょうから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "承知した。いまのところこちらは異常ないが、==RT==みんなにも警戒を強めるよう伝えておこう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ああそれと、帝国護衛隊にも連絡して会場警備の支援を要請しておいたわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "助かるよ。晩餐会のことは私たちに任せてくれ。==RT==君とニュクスも無事で。", + "助かるよ。晩餐会のことは僕たちに任せてくれ。==RT==君とニュクスも無事で。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_3", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "……それにしても、歯がゆいものね。==RT==あなたになにか危険なことが起きても、すぐ知ることができないなんて。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "魔王さんに協力を依頼したのは私だというのに……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ふむ。==RT==なら、合図を決めておこう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "合図?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いつでも電話してくれ。そしてもし1分経っても私が==RT==出なかったり、あるいは出てもすぐに切れたりしたら、==RT==『なにかあった』という合図だ。", + "いつでも電話してくれ。そしてもし1分経っても僕が==RT==出なかったり、あるいは出てもすぐに切れたりしたら、==RT==『なにかあった』という合図だ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "flatlands_daylight", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "わかったわ。なら、もしあなたが連絡に応じなければ……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "本部に頭を下げてでも、フィーリエの全兵力を動員して、==RT==すぐ救援に向かわせましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "大げさではないか?==RT==本部に頭を下げるなんて、そんなことになったら、==RT==ここまでの努力が全部無駄になってしまうだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "いいえ。あなたがいなければ、いくら努力したところで意味がないもの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "わ、わかったよ。==RT==そういうことなら、フィレンに任せる。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "とにかく、なにかあればすぐ連絡を。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(敵は、いったいどこに潜んでいるんだ……?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(明日はいよいよ晩餐会……==RT==何事もなく終わればいいが)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "はぁ…==W==魔王さん、私は真剣に言っているのよ?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetSceneHeading", + param = { + "23:00", + "狩月", + "4日", + "フィーリエ:シルバーエリア", + "『???』" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "002", + "none", + nil, + 0.55, + 0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "最終確認だ。計画どおり南の路地を通り、背後から目標地点に接近する。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_237", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "今夜は偵察のみ。護衛の人数、巡回ルート、出入口の位置を把握する。==RT==決して気取られるな!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "004", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1287", + "a", + "004", + "none", + nil, + 0.45, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "了解!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop_2_w", + 0, + 2, + nil, + nil, + 2.0, + 1.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "OutCubic", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "002", + "none", + 4, + 0.5, + 0.0, + 1.3, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "close", + nil, + 0.8, + -0.05, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ッ!!誰——", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_322", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + 0.05, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "InCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + 1, + 0.9, + -0.4, + 1.3, + nil, + nil, + nil, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_250", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 2, + -5.0, + nil, + 2.0, + 0.3, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_250", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 0, + 0.0, + nil, + 2.0, + 0.3, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_250", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 0, + 5.0, + nil, + 2.0, + 0.3, + true, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "だあっ!?", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "005", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1287", + "a", + "005", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + 0.01, + 0.95, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "close", + nil, + nil, + 0.01, + 0.95, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + 0.01, + 0.95, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "アチキの獲物は、他人に渡すつもりはござんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "魔王さん、また明日お会いしんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "……いや。その前に、==W==ヌシの寝顔を眺めておくのもオツでありんすな。==RT==ふふふっ。", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_music", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm06x5_05.lua b/lua/game/ui/avg/_jp/config/stm06x5_05.lua new file mode 100644 index 00000000..bfe3b8eb --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06x5_05.lua @@ -0,0 +1,8960 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第5話", + "包囲網", + "間もなく開幕を迎えようとする晩餐会。レッドアイズの魔女オフィールは、各カンパニー代表たちにインタビューを試みる。時を同じくして、魔王はセイナの案内に従って会場へ向かおうとするが、彼女のわずかな違和感に気づくのであった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:00", + "狩月", + "5日", + "フィーリエ:シルバーエリア", + "ホテルロビー" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ふぅ、リラックス、リラックス……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_216", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "カメラは……オッケー?それじゃ、いっくよー!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "009", + "none", + nil, + 0.55, + -0.45, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 1, + "", + false, + "", + "視聴者の皆さん、こんばんはー!==RT==『ニュースフィーリエ』のレポーター、魔女のオフィールでーす!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "私はいま、大陸全土の注目を集めるフィーリエ商会交流晩餐会の==RT==現場に来ています。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 1, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_151", + "a", + "002", + "none", + nil, + 0.6, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_128", + "", + 0, + "", + false, + "", + "晩餐会の開始まではまだ1時間ほどありますが、続々と各カンパニー、==RT==各団体の代表が到着しており、会場の熱気は刻一刻と高まっています!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "close", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "こんな機会はめったにありませんからね。==W====RT==せっかくなので来賓の方々に突撃インタビューしちゃいましょう!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "006", + "none", + 1, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "020", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_341", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "024", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_216", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "恩恵意志の代表の皆さんですね!==W====RT==今回の晩餐会について、コメントをひとつお願いします!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + -100.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "ええと、わたくしはまだ研修が終わったばかりの、==RT==プリチーな新人ですので~。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "こういうインタビューは先輩にお任せしようと思います。==W====RT==……ね、ラール先輩?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "024", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "avg_emoji_music", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "027", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "なんで急にこっちに話振った!?==W====RT==ビックリしてせっかくのポテトが床に落ちちゃったじゃん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "009", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "恩恵意思を代表して出席しているラール先輩?==RT==ぜひとも、今回の晩餐会に関するコメントをお願いします。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "え?コメント?==W====RT==フライドポテトの揚げ具合は悪くないね。サクサクしてておいしいし、==RT==もう少し塩が多ければなおヨシだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "023", + "avg_emoji_music", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "って!!違う違う!!==W==いまのはカット!!放送しないで!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "011", + "avg_emoji_flurry", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_471", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "……コホン。==W====RT==わたくしは恩恵意志を代表し、晩餐会の成功をお祈り申し上げております。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "026", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "それだけ、==W==ですか?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "014", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "013", + "avg_emoji_music", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "ふふん、余計なことを言えば墓穴を掘るだけだからね。==RT==こういう場での発言は、より慎重であるべきなのだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "(いまのは適当に言っただけ?==RT==それとも狙ってのことだったのでしょうか……)", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "取材?==RT==申し訳ないが、私から話すことはない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "003", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "なら代わりにボクが答えようか?==W====RT==アグリ・ユニオンの監査官、キャレスです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "ありがとうございます。==W==それではお伺いします。==RT==代理支部長であるフィレンさんが欠席されているようですが、==W====RT==どういった事情があるのでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "その件については、発言を控えさせていただきまーす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "では質問を変えます。皆さんが最も関心を寄せている件……==W====RT==アグリ・ユニオンのフィーリエ支部、次期支部長の人選は==RT==いつ発表されるのでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "その件についても、発言を控えさせていただきまーす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "avg_emoji_vexation", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "カンパニーの内部事情を勝手にペラペラ喋ったら、==RT==ボクが怒られちゃいますし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "33", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "とにかく上層部が内外に対してナーバスになってるいま、==RT==レッドアイズが軽率な報道をしないことを望みます。==RT==もし事実と異なる報道がおこなわれたら……ねえ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg3_128", + "a", + "012", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "怖ぁ……==W====RT==ありがとうございました。質問は以上です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_125", + "a", + "004", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_124", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_125", + "", + 0, + "", + false, + "", + "取材?==W==ついでに宣伝してもいいですかー?==W====RT==あ、ダメっすか……==W==じゃあ結構でーす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "011", + "avg_emoji_flower", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "013", + "avg_emoji_sigh", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "005", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "009", + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "", + 0, + "", + false, + "", + "とにかく、誰が支部長になろうとも、==W====RT==海淵ファイナンスは喜んで融資させていただきます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "013", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_151", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "", + 1, + "", + false, + "", + "蒼梧城は一貫して、フィーリエと友好関係を保ってきました。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "", + 0, + "", + false, + "", + "これからも変わらずフィーリエ支部と緊密な交流を続け、==RT==互いに協力して発展を遂げていきたい所存です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "006", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "(ふぅ……よかった~。使えそうな素材がやっと撮れたよ)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "a", + "007", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "私が帝国護衛隊を代表して発言してもいいのでありますか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "えっと……私はアモールから臨時で派遣された従騎士の==RT==ティリアであります。晩餐会の警備に少しでも力になれることを、==RT==とても光栄に思っており……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "って!!そこの人!なにをしているのでありますか!==W====RT==そのロウソクは動かしちゃダメでありますー!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "009", + "avg_emoji_exclamation", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_161", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_216", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "これはカットかなー?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "いまのところ撮れ高は足りてないし、==W====RT==残りは晩餐会でなんとかしないと!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + 1, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "b", + "003", + "none", + 2, + 0.65, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 1, + 3.0, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "012", + "avg_emoji_shock", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "あっ、ごめんなさい!==RT==後ろに人がいるのに気づかなくて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + "none", + "InCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "あれ?==RT==もしかして天穹保険の人ですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "『ニュースフィーリエ』、レポーターのオフィールです!==RT==インタビューよろしいで——", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "ダメだ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m107", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "それと、もし私を撮ってるならすぐに記録を消すことだね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "012", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "い、いえ!まだ撮影は始めてないので……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "010", + "close", + 1, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ん~?嘘ついてもロクなことにはならないよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "ヒィ……!わ、わかりました!これ以上はお邪魔しません!==RT==失礼しました~!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ククッ、ものわかりがよくて助かるよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "それにしたって……晩餐会に潜り込むためだけに、==RT==わざわざこんな面倒な身分を用意するとはねぇ。==RT==あのボンクラどもめ、ほかにやることはないのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 4.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "謎の人物", + "", + 1, + "", + false, + "", + "もし晩餐会が始まったとき、ヤツが姿を現したら……==RT==私が手配した最初の刺客がヘマをしたということになる。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "謎の人物", + "", + 0, + "", + false, + "", + "そのときは——お前が魔王を始末しろ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "このアタシに他人の尻拭いをさせようだなんて、==RT==ずいぶんとナメられたもんだね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 1, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 600.0, + nil, + 4.0, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + 0.8, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 4, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "謎の人物", + "", + 1, + "", + false, + "", + "そうではない。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "謎の人物", + "", + 1, + "", + false, + "", + "ハサラ、私はお前と、お前が率いるデザートゲイルの力を信じている。==RT==だからこそ、保険としてお前たちに託すのだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "謎の人物", + "", + 0, + "", + false, + "", + "その証拠に、今回の報酬はお前の部下たちを何年も養えるだけの==RT==額を用意してある。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetStage", + param = { + 0, + 3, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "ふん。金なんかには微塵も興味ないけど……==W====RT==思いっきり暴れられるなら、それでいいさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "002", + "none", + nil, + 0.55, + 0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Comment", + param = {"对讲音"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "close", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "ハサラ?こちらメルサ。==W====RT==第1、第2、第3小隊、すべて配置が完了したよ。==RT==このあとはどうしたらいい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 1, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_210", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "目標は見つかったかい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "ううん、まだ。各階の人員で捜索中。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "オトハは?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 1, + "", + false, + "", + "それもまだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "だって想定よりも警備の人数が多くて、動きにくいんだもん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "チッ。さてはあの女、なにかしやがったな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "008", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "だね。昨夜なんて、気絶した偵察隊が温室に吊るされてたし。==RT==間違いなくオトハの仕業だよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "まあいいさ。いまは好きにさせときな。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "それにこれだけ残ってれば、人数は問題ない。==RT==姿を隠して、いつでも動けるように準備しておくんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "002", + "avg_emoji_music", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "アイアイサー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "004", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "みんな聞いたね?==RT==魔王が姿を見せたら、すぐに行動開始だよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.3, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "004", + "none", + nil, + 0.15, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1287", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1288", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1288", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "デザートゲイルの兵たち", + "", + 0, + "", + false, + "", + "了解!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1288", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "InSine", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + 200.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "004", + "none", + nil, + 0.4, + 0.75, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + 0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "あの連中は、本当にしつこいでありんすな。==RT==それにアチキの存在にも気づき始めているようだし……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "とっておきの『見せ場』を邪魔されるわけにはまいりんせん……==W====RT==少し趣向を変えんしょうか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_166", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:20", + "狩月", + "5日", + "フィーリエ:シルバーエリア", + "ホテルの廊下" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "(ふぅ......原稿は暗記できた。==W====RT==大丈夫、私なら、できる.....はず)", + "(ふぅ......原稿は暗記できた。==W====RT==大丈夫、僕なら、できる.....はず)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "023", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "005", + "none", + nil, + 0.3, + 0.0, + 1.0, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.35, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "魔王さん、やっと出てきた!==RT==ずっと待ってたんだよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "ああ、すまない。最後にスピーチの内容を==RT==確認していたんだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "ところで、どうしてセイナだけなんだ?==RT==コハクとアヤメは?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "ふたりは手伝いに駆り出されて、先に会場に行ってるよ。==RT==私たちも早くいこう!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "013", + "avg_emoji_star", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "てか魔王さんのその格好、何度見てもいいね~。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "021", + "close", + 1, + nil, + -0.25, + 1.4, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "私としては、もう勘弁してほしいのだが……", + "僕としては、もう勘弁してほしいのだが……" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "014", + "avg_emoji_music", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "これなら星ノ塔の中を駆け回ってるほうが気が楽だよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "似合ってると思うけどなー?==RT==それに塔の中と違って、パチパチメテオもタダでたくさん飲めるし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "020", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + 2, + nil, + -0.15, + 1.2, + nil, + nil, + 1.0, + "stop", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "どしたの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "君は……セイナではないな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.2, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_symbol", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "え?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "005", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君は、誰だ?セイナをどうした?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "魔王さん、なに言ってるの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "セイナは星ノ塔を登るのが大好きなんだ。==RT==与えられるパチパチメテオに満足するような==RT==子ではない。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "自身が願って手に入れたパチパチメテオにこそ、==RT==価値を見出すはずだ。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 350.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.3, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + -2.0, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それに剣の構え方がずいぶん硬くて、==RT==使い慣れている人のそれではない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "もう見抜かれんしたか。==W====RT==さすが魔王さん、仲間のことをよくご覧になっているでありんすな。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "魔王さん、先にお詫びしておきんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "018", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "その喋り方!それに、この香り……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "君はオトハか!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm06x5_06.lua b/lua/game/ui/avg/_jp/config/stm06x5_06.lua new file mode 100644 index 00000000..e3f9d910 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06x5_06.lua @@ -0,0 +1,9992 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第6話", + "約束", + "オトハに囚われ、脅迫される魔王。しかし魔王は、仲間とフィーリエの未来のため、毅然とした態度で脅迫をはねのける。その態度を見たオトハは、普通の権力者とは違う魔王のため、本当の意味で力を尽くすことを決めるのであった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:30", + "狩月", + "5日", + "フィーリエ:シルバーエリア", + "???" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "010", + "close", + "jushou2", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ゴホッ、ゴホゴホ……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + -2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "016", + "avg_emoji_think", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(この部屋は……ホテルか?==W====RT==くそっ、縛られて身動きが取れない)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "016", + "none", + "chijing", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.35, + 0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "目覚めるまで5分20秒。==W====RT==上出来、予想通りの時間でありんした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "016", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "オトハ……!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "それにしても、ヌシを捕まえるのは本当に骨が折れんした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "廊下には気持ちを落ち着かせる香を焚き、こっそり給仕を買収して、==RT==部屋の札や入口の飾りも入れ替えて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_004", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "なのにヌシときたら、部屋に入るなりすぐに出ていきんして。==RT==別の従業員が部屋の札を直しに来んしたのは、その直後でありんした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "16", + "Linear", + 0.0, + true, + "AvgStageEffect_fade_left", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "003", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "003", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "003", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "夜暗に乗じて近づこうにも、ヌシの仲間が常に周りにいて、==RT==まったく隙がありんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -90.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "004", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "仕方なく仲間のひとりに変装してみれば、==RT==それも容易く見破られてしまいんした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "セイナはどこだ!?==RT==なぜ彼女の姿をしていた!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "安心しておくんなんし。==RT==彼女は晩餐会の会場におりんす。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "そもそもアチキがなぜ彼女に化けていたのか……==W====RT==それにもやむを得ぬ事情がありんした。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ほかの者に、アチキがホテルにいるところを見られると、==RT==余計な面倒事が起きんしょうから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ほかの者?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ヌシを狙っているのは、アチキだけではないということでありんす。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "抜け駆けされぬよう、先手を打たせていただきんした。==RT==ここなら誰の邪魔も入りんせんから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "実は、ある人物から、ヌシへの伝言を預かっておりんしてな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "『いますぐパーティーから姿を消し、フィーリエを離れろ。==RT==今後、フィーリエのいかなる事にも関わるな』", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "『従うなら、手間賃として5億ドーラを支払おう。==RT==君と仲間たちが、後半生を裕福に暮らすには十分な額だ』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "『もし断るというならそれもいい』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_494", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "『望み通り、ここに留まらせてやろう』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "『永遠に』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……==W==なるほど。君は刺客というわけか。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m104", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_happy", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ならなぜその要求を早く伝えなかった?==RT==いくらでも機会はあったはずだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "それは……==W==ヌシという人間を見極めたかったからでありんす。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + nil, + nil, + "", + "私を……?", + "僕を……?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "それで?要求についてはどういたしんしょう?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ヌシはただ頷くだけでかまいんせん。==RT==あとのことは専門の者が処理いたしんすから。==RT==ヌシたちが無事に街を出られることは、アチキが保証しんしょう。", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "こんなうまい話、そうそうありんせんぇ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + nil, + nil, + "", + "ああ、そのとおりだな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "では――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "断る。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "…………なぜ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なぜと言われても、私にとっては==RT==当然の帰結としか言いようがないが……そうだな。", + "なぜと言われても、僕にとっては==RT==当然の帰結としか言いようがないが……そうだな。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 90.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まず第1に、私は仲間と、必ず晩餐会に出席し、==RT==そこでスピーチをおこなうと約束している。", + "まず第1に、僕は仲間と、必ず晩餐会に出席し、==RT==そこでスピーチをおこなうと約束している。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_04_003_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "第2に、ここ数ヶ月の間、フィーリエで==RT==多くの友人たちの助けを受けてきた。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_04_001_c", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……そして、志を同じくする者たちと契約を結んだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_012", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "さらに私には、フィーリエで起きた動乱について、==RT==責任の一端がある。", + "さらに僕には、フィーリエで起きた動乱について、==RT==責任の一端がある。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そのとき、私を守るために傷を負った仲間もいた。", + "そのとき、僕を守るために傷を負った仲間もいた。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "33", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "だからこそ、そんな仲間を裏切り、==RT==得難い絆を切り捨てることなど、決してできない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "それにフィーリエの情勢はまだ安定していないからな。==RT==こんな状況で、魔王プロトコルの代表執行官である==RT==私が、傍観者に成り下がるわけにはいかないんだ。", + "それにフィーリエの情勢はまだ安定していないからな。==RT==こんな状況で、魔王プロトコルの代表執行官である==RT==僕が、傍観者に成り下がるわけにはいかないんだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "jushou2", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "フィーリエが助けを必要とするなら、==RT==必ず手を差し伸べるよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふふふふ……==RT==実に見事な演説でありんすなぁ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "close", + nil, + nil, + -0.45, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ですが、おわかりでありんすか?==RT==要求を断るということは、ヌシの死を意味しているでありんすよ?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "そもそも死んでしまったら、なんの意味もありんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "意味は==W==ある。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "どのような?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私は、私の仲間に、==RT==約束を守ったと胸を張って死んでいける。", + "僕は、僕の仲間に、==RT==約束を守ったと胸を張って死んでいける。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "……アチキが調べ上げたヌシの情報と、完全に一致しておりんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ヌシは代表執行官でありながら、行動原理が合理的ではない……==RT==なんとも掴みどころがござんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "たとえば、==W==ヌシがおっせえした――『約束』。==RT==ヌシが命を賭してそれを守ったとして、その相手は?==RT==約束を守るとは限りんせん。違いんせんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私は仲間を信じている。", + "僕は仲間を信じている。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "そうでありんすか。ちなみに……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ヌシの仲間、幹部のご令嬢にも、同じ条件で==RT==フィーリエから手を引くよう要求されている頃でありんしょう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "彼女はカンパニーの幹部。==RT==合理的な判断のもと、きっと要求を呑んでいるはずでありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + 0.25, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "おや?幹部のご令嬢からの連絡でありんすか?==RT==やはりヌシのケータイは、アチキの睨んだとおり、==RT==ほかの都市の仲間とも通信できるとみんした。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "さあ、どうぞ。==RT==ヌシに別れの挨拶を告げるつもりかもしれんせん。==RT==ゆっくりお話ししなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_007", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "『約束』があっさり破られたとき、ヌシがどんな顔をするか……==W====RT==ふふ。楽しみでありんすな。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ああ、ただ……ヌシの身柄は抑えてござりんす。==RT==余計なことは考えないことでありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "残念ながら、その期待には応えられないと思うが、==RT==通信させてもらえるならありがたくさせてもらおう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "flatlands_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_dust_2_b", + 0, + 0, + nil, + 5.0, + 2.0, + 0.0, + false, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "よかった、魔王さん。やっと出てくれた。==RT==そちらでもなにかあったのではないかと、心配していたの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "012", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "そちらでも?なにかあったのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "さっき、私とニュクスが黒ずくめの連中に囲まれたの。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "リーダー格の男が言うには、私がフィーリエ支部を辞めて、==RT==完全にフィーリエから手を引けば、事が済んだあとで私たちに==RT==5億ドーラを渡す、ですって。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "素晴らしい条件ではないか。==RT==もちろん呑んだのだろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ふふっ、まさか!==RT==フィーリエの未来を、あんな得体の知れない連中に==RT==渡すわけにはいかないもの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "022", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、そうだと思っていたよ。==W====RT==先ほどから凄まじい音が聞こえているが、==RT==追われているのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ええ。でも包囲は突破できたわ。==RT==いまはマチルダ大監査官と合流する場所へ向かってるところよ。==RT==どうやら彼女も誰かに踊らされていたようね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "よかった。==W==こちらのことは心配ないから、==RT==落ち着いたらまた連絡してくれ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ええ、魔王さんもなにかあったらすぐに連絡してちょうだい。==RT==それじゃあ、また。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_007", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_happy", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君の予想通り、私の仲間は要求を呑んで==RT==優雅に過ごしているらしい。", + "君の予想通り、僕の仲間は要求を呑んで==RT==優雅に過ごしているらしい。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "…………ヌシにはずいぶんと奇特な仲間がいるようでありんすね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ああ。だが、奇特というのは少し違うな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "魔王プロトコルのメンバー、==RT==そして私が出会い、仲間と認めた者たちは、==RT==誰もが約束を守る。", + "魔王プロトコルのメンバー、==RT==そして僕が出会い、仲間と認めた者たちは、==RT==誰もが約束を守る。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "avg_emoji_love", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私はそれを信じている。==RT==こうして自分の命を懸ける程度にはね。", + "僕はそれを信じている。==RT==こうして自分の命を懸ける程度にはね。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "アチキが見てきた執行官やカンパニーの幹部は皆、==RT==常に利害を天秤にかけ、損得を計算している者ばかりでありんした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "私だって利害を量り、損得を計算しているさ。", + "僕だって利害を量り、損得を計算しているさ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ただ私にとって、『約束を守り、信頼を築く』ことが、==RT==損得なんてちっぽけなものよりも重要だというだけだ。", + "ただ僕にとって、『約束を守り、信頼を築く』ことが、==RT==損得なんてちっぽけなものよりも重要だというだけだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "信頼というものは、築くのは難しいが、==RT==壊れるのは一瞬だ。==RT==信頼こそ、最も貴重なものではないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "そういう綺麗事は、社会に出る前の子どもにでも==RT==聞かせておきなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そうしたいところだが、この状況では難しいな。==RT==ともかく、君の依頼主の要求は私も==RT==フィレンも断った。", + "そうしたいところだが、この状況では難しいな。==RT==ともかく、君の依頼主の要求は僕も==RT==フィレンも断った。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "やはり私の仲間は約束を破らない。==RT==君もそうだと、私は信じている。", + "やはり僕の仲間は約束を破らない。==RT==君もそうだと、僕は信じている。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "…………は?==RT==なにを、おっせえすのかぇ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "晩餐会が終わるまでは私の身を守ること。==RT==その約束はまだ破られていない。", + "晩餐会が終わるまでは僕の身を守ること。==RT==その約束はまだ破られていない。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "アチキは端からヌシを騙しておりんした!==RT==この期に及んでなぜアチキが約束を守るとお思いで?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "たしかに、==W==君は最初から別の目的を持って私に近づき、==RT==嘘ばかり並べていた。", + "たしかに、==W==君は最初から別の目的を持って僕に近づき、==RT==嘘ばかり並べていた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "だがいまのところ、君は私を縛り上げただけで、==RT==私や仲間に実質的な被害は与えていない。", + "だがいまのところ、君は僕を縛り上げただけで、==RT==僕や仲間に実質的な被害は与えていない。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "君は私たちを尾行していた傭兵を倒してくれた。", + "君は僕たちを尾行していた傭兵を倒してくれた。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_star", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "つまり、君は合格点どころか、==RT==優秀と言っていいボディガードだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "では、こうしてヌシを縛り上げた件は?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それはまあ……私は縛られるのが==RT==好きということにしよう。==W====RT==趣味に付き合ってくれてありがとう、オトハ。", + "それはまあ……僕は縛られるのが==RT==好きということにしよう。==W====RT==趣味に付き合ってくれてありがとう、オトハ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_shy", + "niunie1", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "なっ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "…………が、==W==ひとつだけ。==RT==一応たしかめておかなければいけないことがある。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_attention", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "アチキの雇い主でありんしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そんなものはどうでもいい。==RT==フィレンがじきに明らかにしてくれるだろう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "オトハ、君は――==W==ナノハをどうした?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.3, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "……!?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "谷風家政に彼女の姿はなかった。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それどころか、あそこには君以外に誰もいなかった。==RT==彼女に、谷風家政になにかしたのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "005", + "none", + 2, + 0.8, + -0.1, + 1.4, + nil, + 0.6, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ナノハと……==W==いいえ、==W==あのメイドとはそれほどに親しい仲で?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "close", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "アチキの知る限り、ヌシたちは一度会ったきりのはず。==RT==なぜあの子のことをそこまで案じなさるのかぇ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "jushou2", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "一度きりとはいえ、互いに助け合った仲だ。==RT==もし彼女に会いに行こうとしたせいで、==RT==君が谷風家政を襲撃したのなら、私にも責任がある。", + "一度きりとはいえ、互いに助け合った仲だ。==RT==もし彼女に会いに行こうとしたせいで、==RT==君が谷風家政を襲撃したのなら、僕にも責任がある。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "実に滑稽でありんすな。自らの命が潰えようとしているいま、==RT==一度しか会ったことのない他人の身を案じるとは。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ヌシは恩恵意志の伝説に語られる『聖人』でありんすか?==RT==アチキは生きた化石とでも話しているのでありんしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "今回の件は私と君の依頼主の問題だ。==RT==谷風家政は関係ない。", + "今回の件は僕と君の依頼主の問題だ。==RT==谷風家政は関係ない。" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だがもし、もし君が無関係の人間を==RT==巻き込み、危害を加えたというなら、==RT==私は君を許すことができなくなる。", + "だがもし、もし君が無関係の人間を==RT==巻き込み、危害を加えたというなら、==RT==僕は君を許すことができなくなる。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "もし、==W==今回の件であのメイドとアチキが共謀していたら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ナノハはそのような人間ではない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "そのような人間ではない?==W==ヌシになにがわかりんしょう?==RT==谷風家政のメイドたちは……1人残らず、果てしない陰謀と==RT==重い責任に取り囲まれておりんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "たった一度顔を合わせただけで彼女を信じるなど、==RT==軽率にもほどがありんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "私は非力だが、人を見る目には自信があるんだ。==RT==ナノハは信じられる人間だよ。", + "僕は非力だが、人を見る目には自信があるんだ。==RT==ナノハは信じられる人間だよ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そしてなぜだろうな。==RT==こんなことをされているというのに、==RT==不思議と君からもナノハと似た気配を感じるんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "アチキと、ナノハが……似ている?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ああ。だから『一応』聞いたんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そして、さっきの反応を見て――==RT==やはり君はいい人なんだと確信した。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あれだけ口では私を脅すと言っていたのに、==RT==いまに至るまで一度も銃口をこちらに向けていない。", + "あれだけ口では僕を脅すと言っていたのに、==RT==いまに至るまで一度も銃口をこちらに向けていない。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "それどころか、数日前にはあんな写真まで==RT==わざわざ送ってきた――名目は脅しでも、==RT==実際は注意を促すためのものだ。", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そんな人を、信じる価値がないと言えるだろうか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "信じる信じると……ヌシは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "アチキがヌシを見極めるはずが、まさか逆の立場になるとはねぇ。==RT==想定外でありんした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私は君を見極めた。==RT==君は…………どうだ?", + "僕は君を見極めた。==RT==君は…………どうだ?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "…………ヌシ、ドーラを持っておりんすか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ドーラ?==RT==ポケットに、少しだけ入っているが?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "おいくらで?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "1000ドーラといったところかな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "では、それでようござりんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "オトハは私のスカートのポケットに手を入れ、==RT==1000ドーラを取り出した。", + "オトハは僕のズボンのポケットに手を入れ、==RT==1000ドーラを取り出した。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_ev", + 0, + 2, + nil, + nil, + nil, + 0.3, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_end_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "目を眩ませる光が一閃し、身体を縛っていた縄を断ち切り、==RT==彼女の手に収まった苦無へと収束する。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "この1000ドーラは、ヌシからの依頼料ということに==RT==しておきんしょう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "そしてこの瞬間から、ヌシはアチキの正式な雇い主でありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "見つけたよ!みんな、こっちだ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -200.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "002", + "none", + 1, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "004", + "none", + 2, + 0.55, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1287", + "a", + "004", + "none", + 3, + 0.85, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_487", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "おや、見つかってしまいんしたか?==RT==予想よりずいぶん早うござんすけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君の雇い主にはどう言い訳するつもりだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "……ふふ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "そもそもアチキは、契約書に署名などしておりんせん。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "こちらの署名も確認せず、勝手に命令を下した気になっているなど。==RT==世界が己中心に回っていると思い込んでいるような間抜けは、==RT==アチキの雇い主として相応しくありんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "003", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "どうせ雇い主にするなら、その程度の間抜けより、==RT==ここに居るお方のような、清々しいほどお人好しで、==RT==他人のことしか考えない大間抜けのほうがようござんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それは褒められていると取っていいんだよなっ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ご想像にお任せいたしんす。さ、愛しい大間抜けさん。==RT==身を低くして、アチキの後ろについてきておくなんし。==RT==一気に突破しんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "008", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "本物の『忍』の実力、その目に焼きつけなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 1.0, + true + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm06x5_07.lua b/lua/game/ui/avg/_jp/config/stm06x5_07.lua new file mode 100644 index 00000000..2ddc3e06 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06x5_07.lua @@ -0,0 +1,12171 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第7話", + "激突", + "デザートゲイル団長のハサラがオトハの隠された過去を明かし、魔王にオトハを切り捨てるよう迫る。しかしオトハを信じると決めていた魔王は、迷うことなく要求を断った。ホテルの屋上で、本気のオトハとハサラがぶつかり合う。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 0, + 0, + nil, + 3.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_317", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:50", + "狩月", + "5日", + "フィーリエ:シルバーエリア", + "ホテルの廊下" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + 0.98, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ふふ……==W==名高い傭兵団『デザートゲイル』ともあろうものが、==RT==その程度でありんすか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "はるばる砂漠の都から来たというのに、==RT==手ぶらで帰ることになりんすぇ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.7, + 0.05, + 0.9, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "002", + "none", + nil, + 0.4, + 0.05, + 1.02, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "デザートゲイルの女性一般兵", + "", + 0, + "", + false, + "", + "副団長、どうします?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "008", + "none", + nil, + 0.7, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "団長もすぐに来る、ここで足止めするよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.2, + 0.02, + 1.02, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + 0.6, + 0.02, + 1.02, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + 0.6, + -0.02, + 0.98, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "団長?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "デザートゲイルの団長、==W==ハサラでありんしょう。==RT==アチキほどではないにせよ、手強い女でありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + 2, + 0.3, + -0.45, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 0.5, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + -0.45, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ですがそうなると……==W==まもなく晩餐会が始まりんすし、==RT==これ以上ここに留まるわけにはいきんせんなあ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "魔王さん、アチキが援護しんす。早うお逃げなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.4, + -0.15, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、わか――==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 0, + -1.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_210", + "a", + "006", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 12, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "逃がさないよ!", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.3, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "010", + "none", + 2, + 0.7, + 0.3, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -4.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "008", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 1, + nil, + nil, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + 0.75, + 0.02, + 0.95, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "魔王さん!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "24", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_353", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "24", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetSceneHeading", + param = { + "18:50", + "狩月", + "5日", + "フィーリエ:シルバーエリア", + "ホテルロビー" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "どうしようどうしよう……!==W====RT==もうすぐ晩餐会が始まるのに、ボスと連絡がつかないわ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ボスについているオトハさんとも連絡がつかないし!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.3, + 0.15, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "……なにか、おかしい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "お、おかしいってなにが!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "008", + "avg_emoji_flurry", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "ボスになにかあったのかも。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + 3, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "それなら急いで探しに行かないと――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ねえ、キミたち。魔王プロトコルの人……==W==であってるよね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ひゃ、ひゃい!==W====RT==私たちは魔王プロトコルの人ですけど、あなたは!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + 0.4, + 0.15, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "ボクはキャレス。アグリ・ユニオンの監査官だよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "さっきから様子が変だけど、なにかあったのかな?==RT==例えば……==W==魔王プロトコルの代表執行官が行方不明、とか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 0.9, + "avg1_103", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "まさか、犯人……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "おっと、落ち着いて。ボクはそんなことしてない。==RT==現状から推測しただけだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "フィレンが不在のいま、晩餐会を仕切れるのは魔王だけでしょ?==RT==その魔王がこの時間になっても姿を見せないとなれば、==RT==なにかあったと考えるのが自然だもんね。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "023", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "それで……==W==なにが言いたいの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "そう構えないで。ボクは敵じゃないよ?==W====RT==一応この晩餐会はアグリ・ユニオンの名を掲げているワケだからね。==RT====W==失敗したら、本部の面目にも関わるし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "だからキミたちには忠告に来たんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.55, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + 4, + 0.85, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "——なにがあろうと、晩餐会は予定通り開催してほしい。==W====RT==でないと、これまでの努力はすべて水の泡だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "絶対に、来賓たちに異変を悟らせるわけにはいかない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "例えばキミ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "008", + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "あたし?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "さっきみたいに「あなたが犯人?」なんて素直な反応はしちゃダメだ。==W====RT==遠回しに情報を探ろうとする人間がボクみたいに善人とは限らないからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "close", + nil, + 0.7, + 0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "それからキミも。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "わ、私ですか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "まさにそれ。そんなに慌てていたら、なにか起きたと誰でも気づくだろう。==W====RT==こういう場では、ツラの皮は厚ければ厚いほどいい。==RT==冷静に、落ち着いて対処するんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "は、はい……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "とにかく、魔王さんがいなくなったことを隠し通せばいいんですよね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "ああ、異変を悟られなければ手段や過程はなんでもいい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "……理解しました。==RT==ありがとうございます、キャレスさん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "ボクのほうでもできるフォローはしておくけど、==RT==キミたちのがんばりに期待してるよ。==W====RT==それじゃ、バイバ~イ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "コハク、セイナ。==RT==晩餐会が始まったら、私たちでゲストの対応をしましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "『ボスが直接出向いて対応するほどではない、==RT==魔王プロトコルの代表執行官はもっと大物なんだ』って==W====RT==少しでも思わせるの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "004", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "でも、そのためには私たちにもそれっぽい肩書が必要ね……==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "コハク、あなたは魔王プロトコルの首席運営官。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 100.0, + nil, + nil, + "avg1_103", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "了解。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "セイナ、あなたは魔王プロトコルの首席技術官。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg1_112", + "a", + "013", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "オッケー!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "それで私は……==W==首席財務官、ということにしましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ボスの挨拶は20時30分。==RT==それまで私たちは、ゲストたちに疑念を抱かせないようにする。==W====RT==絶対に、なんとしても!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "うん!!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_248", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "放送", + "", + 0, + "", + false, + "", + "ご来賓の皆さま、まもなく晩餐会を開始いたします。==RT==席の名札に従ってご着席ください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.4, + true, + 0 + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + 1.0, + 0.0, + "none", + "Linear", + 0.4, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 1, + "", + false, + "", + "ついに始まるのね。写真器の最終チェックしとかなきゃ——", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_247", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "あれ?いま、写真器が少し揺れたような……==W====RT==気のせいかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "24", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "24", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 0, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "008", + "none", + nil, + 0.45, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + 0.0, + 0.0, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふぅ……==W==なんとか間に合いんしたな……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "た、助かった……==W==ありがとう、オトハ。==RT==やはり君は優秀な護衛だよ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "なに、この程度はたいしたことござりんせん。==RT==ヌシを晩餐会の会場に送り届けてはじめて、依頼完遂でありんすからな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "007", + "none", + 2, + 0.72, + 0.7, + 0.9, + nil, + 0.4, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "おい、オトハ。これは一体どういうことだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ご覧いただいてる通りでありんす。==RT==それとも、ヌシにはそれを理解できる頭がついておりんせんのかぇ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "ははっ、相変わらずいちいち癪に障る女狐だね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "褒め言葉として受け取っておきんす。==W====RT==……けれど、おおかたもう雇い主には報告済みでありんしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "あんたが裏切ったと知って、==RT==あの坊っちゃん、笑えるくらい怒り狂ってたよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "まあそんな事情もあってね。私への依頼が変更されたんだ。==RT==新しい依頼は――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -100.0, + 1.35, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "あんたらを『ひとり残らず始末しろ』だとさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "なるほど、そうきんしたか。ふふ、アチキはかまいんせんぇ。==W====RT==ヌシにできるというのなら、やってもらいんしょう♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "ハハッ!なら、早速そうさせてもらうよ。==W====RT==やっちまいな!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "002", + "none", + nil, + 0.7, + -0.1, + 0.97, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "002", + "none", + nil, + 0.3, + -0.1, + 0.97, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.995, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.995, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "デザートゲイルの兵たち", + "", + 0, + "", + false, + "", + "了解!!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_paint", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 1, + -3.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 1, + 3.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_209", + "shake_L", + false, + 2.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_208", + "shake_R", + false, + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "003", + "none", + nil, + 0.3, + 0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.4, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "はぁ……==W==浅はか、としか言いようがありんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_attention", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ハサラ、ヌシ以外アチキの相手には――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "005", + "none", + 2, + 0.5, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ぬっ!?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なっ、なんだっ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "へへーん、団長の狙いは最初からこっち!==RT==お前らを下に行かすわけにはいかないからね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "007", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "……階段を塞がれちまったかい。==W====RT==これはちと面倒なことになりんしたな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "ハハッ、これなら邪魔も入らないだろう?==RT==さあ、命の奪い合いを楽しもうか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -100.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + 0.3, + -0.075, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ナメられたものでありんすなぁ。==RT==魔王さん、ちぃとばかり無茶しんすけど、==RT==アチキを信じて付き合っておくんなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "jushou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "無茶?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "下が駄目なら上……屋上まで走りんしょう。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + -700.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "b", + "003", + "none", + nil, + nil, + -0.22, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 200.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "うわぁ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "オトハは私の手を取り、全力で走り出す。==RT==こんな状況だというのに、オトハの口元には微笑さえ浮かんでいた。", + "オトハは僕の手を取り、全力で走り出す。==RT==こんな状況だというのに、オトハの口元には微笑さえ浮かんでいた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_210", + "a", + "002", + "none", + 2, + 0.0, + -0.1, + 0.8, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.2, + nil, + 0.85, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetSceneHeading", + param = { + "19:00", + "狩月", + "5日", + "フィーリエ:シルバーエリア", + "ホテル屋上" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "はあ……はあ……==W==もう……走れ、ない……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふ、ここまでくればなんとかなりんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "いや、ハサラたちは追って……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_symbol", + "jushou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "…………来ていないな。どういうことだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "さあて、どういうことでありんしょうなあ?", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――っ!?またハサラか!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ああ、アレも起動してしまいんしたか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "jushou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "任務において万全の準備を整えておくのは、基本中の基本でありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それはつまり……今度の爆発は、君が仕掛けた罠、==RT==ということか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ご明察。==W==こちらも素人ではござりんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "…………==W==先ほど君が微笑んでいた理由はこれか。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "微笑んでいた……==W====RT==やれやれ、顔に出ちまうなんて、アチキもまだまだでありんすな。==RT==失礼いたしんした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "もっとも、あれほど容易く罠に飛び込んでくれるなら、==RT==笑みが漏れるのも仕方ないところでありんすが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + 2, + 0.75, + 0.1, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.7, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "ハハッ!楽しいねぇ。==W====RT==やっぱりパーティーってのは、こう派手でなきゃ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ハサラ……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "やはり一筋縄ではいきんせんか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "……おい、魔王。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬ?なんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -220.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "007", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "そいつは生まれ育った谷風家政を裏切り、かつての宿敵に寝返った。==W====RT==そしていままた裏切りを重ね、あんたの隣にいる。==W====RT==わかるだろ?つまりあんたも、いつか確実に裏切られるってことさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……なるほど。実に興味深い過去だな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(オトハと谷風家政の間には、なんらかの関係があると==RT== 思ってはいたが、そういう経緯があったとは……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "裏切りを重ねた者は追われ続ける運命。==RT==そんな女をそばに置いてたって、ロクなことにはならないだろうね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "どうだい?==RT==そいつを差し出すなら、今回はあんたのことを見逃してやってもいい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふむ。ありがたい申し出だが……==W====RT==私はオトハを信じると決めたんだ。", + "ふむ。ありがたい申し出だが……==W====RT==僕はオトハを信じると決めたんだ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "………………………………==W==は?信じる?==RT==ちょ、あんた……==W==正気かい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ふふ。それが正常な反応でありんしょう。==W====RT==けれど……このお方はそういうお人。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "……それゆえにいまのアチキは、心を惹かれておりんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + 0.3 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "さあ、理解したならこの場は退きなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "avg_emoji_happy", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "ハハッ。それならそれでいいさ。==W====RT==だが……あんたを逃がすと厄介だからね。==RT==面倒な狐には、ここで消えてもらうよ。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ふふ……==W==その言葉、そっくりそのままお返ししんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.8, + 0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "せっかくの晩餐会を台無しにするのは心苦しくもありんすけど、==RT==デザートゲイルのハサラ相手に生半可なことはできんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1285", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + -0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "本気でいかせていただきんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm06x5_08.lua b/lua/game/ui/avg/_jp/config/stm06x5_08.lua new file mode 100644 index 00000000..49641e82 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06x5_08.lua @@ -0,0 +1,7697 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第8話", + "矜持", + "ハサラを撃退したものの、晩餐会への道は閉ざされてしまう。諦めかける魔王だったが、オトハは魔王を連れて屋上から身を躍らせ、無事会場へと送り届ける。オトハとの別れ際、魔王は彼女からほのかに漂う血の匂いを嗅ぎ取るのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof_broken", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 0, + 0, + nil, + 5.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zongbo", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + 3.0, + 0.0, + false, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "20:20", + "狩月", + "5日", + "フィーリエ:シルバーエリア", + "ホテル屋上" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "004", + "none", + nil, + nil, + 0.1, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ケホッ、ケホッ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "土煙に紛れて姿をくらますとは、==RT==無粋な輩でありんすなぁ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "大丈夫か?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_256_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "心配ござりんせん。こんなのはかすり傷でありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうだとしても、無理はしないでくれ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "003", + "close", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふ。弱ったふりをして、==RT==ヌシの腕の中に転がり込むのも悪くありんせんけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "005", + "avg_emoji_happy", + nil, + nil, + 0.1, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "それはまた次の機会にとっておきんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "いや、次などないほうがいいのだが……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "とにかく、守ってくれてありがとう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "jushou2", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "もし元『雇い主』になにかされたら、==RT==必ず教えてくれ。力になると約束しよう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "その心配もござりんせん。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "アチキにとっちゃあ仇のひとりやふたり、==RT==増えても減っても違いはありんせんからなぁ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "それより、もうすぐスピーチの時間でありんしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ああ……==W==だが下への道は塞がってしまった。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "アヤメに連絡して、スピーチを==RT==延期してもらうしかないな……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "そんなことをすれば、==RT==来賓になにかあったと勘繰られてしまいんしょう?==RT==カンパニーの看板にも傷がつきんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だが階段は崩落、昇降機もないとあっては……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふっ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まさか……なにか手があるのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "008", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -90.0, + 650.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_a", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 15.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "もちろんござりんす。==RT==あとは魔王さんがアチキを信じてくれるかどうかでありんすが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "もちろん信じる。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -150.0, + 160.0, + 1.2, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "……で、ありんしょうな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_051", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "それでは、もしヌシを無事会場に送り届けたら、==RT==アチキの願いをひとつだけ聞いていただきとうありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "願い、とは?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "それはヌシを無事に送り届けたらお話しいたしんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……==W==わかった。==RT==それで、どうやって会場まで行くというのだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_a", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 100.0, + 260.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutSine", + 0.35, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_001", + false, + "", + "とにかく安心しなんし。==RT==こう見えんしても、==W==アチキは元『谷風家政』の人間。", + "" + } + }, + { + cmd = "SetBg", + param = { + 6, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutSine", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetBg", + param = { + 6, + "story_event_06_005_a", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -50.0, + 500.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 6, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutSine", + 0.005, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_a", + "5", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m106", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_002", + false, + "", + "麗しい花には棘があると言いんすけど……==RT==それは谷風家政のメイドも同じこと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_a", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_003", + false, + "", + "表向きは可憐なメイドでありんしても……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_b", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_004", + false, + "", + "ふふ。裏の顔も、持ち合わせておりんす♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_004", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_c", + "0", + "OutSine", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "8", + "InSine", + true, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 400.0, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -250.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_440", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "そ、それは……!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + -800.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "vo_STm06x5_09_005", + false, + "", + "まさかヌシの前でこの姿を晒すことになろうとはねぇ。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_006", + false, + "", + "とにかくこれが、もうひとつの顔――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "vo_STm06x5_09_007", + false, + "", + "いまのアチキには、通れない道などありんせんぇ。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_008", + false, + "", + "ふふ。道を塞がれたのなら、別の道を切り拓いてみせんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_008", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "それは頼もしいが……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChoiceBegin", + param = { + "3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "道なんてどこにもないぞ?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"3"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "vo_STm06x5_09_009", + false, + "", + "足元をご覧しなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_010", + false, + "", + "会場への最短経路は――==W==地上へ直行することでありんす。", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_010", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "4", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "まさか、飛び降りる気か!?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"4", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"4"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -800.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_011", + false, + "", + "安心しておくんなんし。もちろん手立てはありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "vo_STm06x5_09_012", + false, + "", + "ちょいとした道具さえあれば……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_013", + false, + "", + "屋根であろうと断崖であろうと、==W====RT==たとえ星ノ塔の頂からであろうとも――", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -350.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_014", + false, + "", + "ヌシを五体満足で降ろしてみせんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_250", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "オトハはどこからともなく鈎縄を取り出し、==RT==手際よく屋上の縁にある街灯へ結びつけた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof_broken", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "002", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "avg_emoji_music", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "vo_STm06x5_09_015", + false, + "", + "さあ、魔王さん。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "vo_STm06x5_09_016", + false, + "", + "時は金なり、待ってはくれんせんぇ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふぅ……==W==わかったよ、君を信じる。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.4, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_1", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "c", + "003", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "vo_STm06x5_09_017", + false, + "", + "では、しっかり掴まっていておくんなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_flurry", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "言われたとおりにしたが……==RT==本当にこれでいいのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof_broken", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 0.5, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + nil, + -0.05, + 1.5, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "stop", + "InOutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_exclamation", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(あたたかくて柔らかい、==W==モフモフな感触が……!!)==W== ==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "011", + "avg_emoji_flurry", + "lengzhan", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "011", + "none", + "lengzhan", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "vo_STm06x5_09_018", + false, + "", + "3、==W==2、==W==1――==W==", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "002", + "none", + nil, + 0.55, + 0.4, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_e", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "vo_STm06x5_09_019", + false, + "", + "いきんすぇ。==W==", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 100.0, + 700.0, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -200.0, + 1.15, + nil, + nil, + nil, + "none", + "InBack", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_209", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.8, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_e", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutQuint", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + -75.0, + 1.05, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuart", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m104", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_020", + false, + "", + "どうだぇ、魔王さん?", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + 75.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 50.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_021", + false, + "", + "この高さから見下ろす夜景もまた、趣がありんしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + 200.0, + 1.2, + nil, + nil, + nil, + "none", + "OutBack", + 1.2, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ。==W==はじめて見る景色だが……==W==本当に綺麗だ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "InOutBack", + 0.45, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 30.0, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_e", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 300.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "vo_STm06x5_09_022", + false, + "", + "その明かりこそ……ヌシが大切にしている、==RT==この街に暮らす人、ひとりひとりの命の輝きでありんす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -800.0, + 250.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_023", + false, + "", + "中には、ヌシが守った光があるかもしれんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_e", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "vo_STm06x5_09_024", + false, + "", + "赤の他人のために、なぜそこまで危険を冒すのか……==RT==アチキには理解できんせんけど。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_025", + false, + "", + "でも、それがヌシの選んだ道ならば、==W==アチキが力を貸しんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_025", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "6", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "それなら、先にお礼を言っておかねばな。", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"6", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"6"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_f", + "0", + "Linear", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_026", + false, + "", + "とはいえ……タダ、というわけにはいきんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "vo_STm06x5_09_027", + false, + "", + "例えば先ほども……==W====RT==ヌシはどさくさに紛れて、アチキの尻尾を何度も何度も、==RT==執拗に撫で回しておりんしたなぁ?", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_f", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 6, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_028", + false, + "", + "これは口止め料として、まとめて請求させてもらいんせんと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_028", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "7", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "……口止め料?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"7", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"7"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ま、待ってくれ!それは誤解だ!!==RT==あれはただ、偶然目の前にモフモフがあっただけで!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_e", + "0", + "Linear", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_029", + false, + "", + "ふふ……魔王さんが、アチキのしっぽを撫で回した事実。==RT==世間に広まったら気まずいでありんしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_029", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_f", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutSine", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_030", + false, + "", + "さ、到着しんしたぇ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -90.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_209", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "20:27", + "狩月", + "5日", + "フィーリエ:シルバーエリア", + "ホテル廊下" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "私たちは縄を伝って降下し、==RT==開け放たれた窓を抜けてホテル1階の廊下へと降り立った。", + "僕たちは縄を伝って降下し、==RT==開け放たれた窓を抜けてホテル1階の廊下へと降り立った。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "魔王さん、スピーチには間に合いそうかぇ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "8時27分……==W==ああ、まだ3分余裕がある。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_exclamation", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "さて、これで依頼も約束も果たしんしたな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ。それで君のお願いとはなんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "そうでありんすなぁ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "大海を焼き尽くし、星ノ塔を砕き、この世を更地に変える。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――==W==ぬ?すまない、意味がわからないのだが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_shock", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "気にされなんすなぇ。いまのはほんの冗談さ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "アチキの願いは――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "いや、また今度にしておきんしょう。==W====RT==いつか……==W==本当に必要となるそのときに。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……君がそれでいいならかまわないよ。==W====RT==さて時間だ。私はそろそろ――", + "……君がそれでいいならかまわないよ。==W====RT==さて時間だ。僕はそろそろ――" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ちょいとお待ちなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "って、いつの間に着替えたんだ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "ヌシが背を向けた瞬間でありんす。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "そもそもあんな格好で人前に出ようものなら、==RT==自ら騒ぎの首謀者と名乗るようなものでありんしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "003", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "オトハがふいに距離を詰めてくる。==RT==その瞬間――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "彼女の体から、微かに……妙な匂いが漂ってきた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "あくまでこれは独り言でありんすけど――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "ヌシという存在を世間が認識するたび、==RT==今日のような『厄介事』は増えていくでありんしょう。==RT==そうなれば、いずれはヌシを消そうとする輩も……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "", + false, + "", + "今回は運よく逃げおおせたものの、次はどうでありんしょう?==RT==はたまたその次は?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 80.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "", + false, + "", + "そもそも狙われるのがヌシだけとは限りんせん。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "", + false, + "", + "ヌシを庇って、仲間たちが傷つくやもしれんせん。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "これからのヌシの選択は、多くの者の命にも関わりんしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "そのことを、よーく覚えておきなんし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "8", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "……肝に銘じておこう。", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"8", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"8"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "それと……==W==先ほどの出来事は、==RT==すべてヌシとアチキだけの秘密にしておいておくんなんし。", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 600.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "9", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "ああ、約束するよ。", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"9", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"9"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "ふふ。ありがとうござりんす。==RT==では……==W==ヌシのスピーチ、うまくいくよう祈っておりんすぇ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_051", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_157", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "会場に戻ってから、私はふと気づいた――", + "会場に戻ってから、僕はふと気づいた――" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(あの『妙な』匂い……==W==あれは、鉄と血の匂いだ)", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + 0.3, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(オトハ……君は本当に大丈夫なのか?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm06x5_09.lua b/lua/game/ui/avg/_jp/config/stm06x5_09.lua new file mode 100644 index 00000000..e071ab16 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06x5_09.lua @@ -0,0 +1,14028 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第9話", + "スピーチ", + "オトハの働きにより、魔王は無事、時間通りに晩餐会でスピーチをすることができた。魔王の弁舌により、フィーリエの騒動に真の決着がつき、各カンパニーの代表者はそれぞれの感想を述べる。その裏で、オトハの長い一日も終わろうとしていた。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_353", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetSceneHeading", + param = { + "20:28", + "狩月", + "5日", + "フィーリエ:シルバーエリア", + "ホテルロビー" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.3, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "スピーチ開始まで、あと2分……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_297", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "ボスからメッセージ。==RT==会場入口に着いたって。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "みんな持ち場に戻って!==RT==スピーチの準備しないと!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + 0.2, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.4, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.6, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_119", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.35, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "照明が落ちた……!==W====RT==そろそろ始まるってこと、だよね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "004", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "よーし!==W==今度こそ、使える素材を撮らなきゃ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_083", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -550.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_sigh", + "diantou", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(ふう……あんなことのあとのせいか、==W====RT==スピーチくらいではまったく緊張しないな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_think", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "004", + "close", + "diantou", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(すべてはみんなのために、==RT==そして、フィーリエのよりよい明日のために)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_083_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 0.0, + 1.5, + nil, + nil, + 0.97, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + true, + true, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_248", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_140", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "司会者", + "", + 1, + "", + false, + "", + "ご来賓の皆様、ご歓談中失礼いたします。==W====RT==ただいまより、本日の晩餐会の重要ゲスト、==RT==魔王プロトコル人材派遣カンパニーの代表執行官――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "司会者", + "", + 0, + "", + false, + "", + "魔王様にご挨拶をいただきます。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "022", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "こんばんは。私が紹介にあずかった魔王だ。==RT==よろしく頼む。", + "こんばんは。僕が紹介にあった魔王だ。==RT==よろしく頼む。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "そしてあの恐ろしい事件を経験してまだ日の浅い==RT==フィーリエに、これだけのゲストが集い、==RT==同じ卓で食をともにしている――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "017", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "この光景は、まさしく奇跡と言っていいくらいだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + 3, + 0.7, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "002", + "none", + nil, + 0.02, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + 5, + 0.98, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + 8, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.995, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + 9, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.995, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ボス、すごく堂々と話していて……==W====RT==さすがです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "022", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "雰囲気が、いつもと全然違う。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "『魔王プロトコル』?==W====RT==聞いたことないけど、そんなに有名なカンパニーなの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "普段からもっとニュースを見てください。==W====RT==フィーリエの騒ぎを収めたのは、あの魔王さんと==RT==アグリ・ユニオンのフィレンさんなんですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "それに魔王さんは、アモールでは水道橋で巨大な星骸を倒し、==RT==フィーリエでは花咲旅団と一緒に、三大依頼を達成しています。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "ほぉ~ん?==W====RT==なんか==W==たくさんの試練を成し遂げた古代の英雄みたいだね~。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "023", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "そもそも、なぜアルベド様がわたくしたちを派遣したか、おわかりですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "ふふふ。それは言うまでもなく、いまの魔王さんは、==RT==各カンパニーが水面下で注目している大スターだからですよ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "へ~、おもろいね~。==W==まあ、あたしとしては、==RT==宴会で出されたフライドポテトのほうが興味深いけど。==RT==揚げ方が本当に絶妙なんだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_371", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "ラール先輩!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "フィーリエ支部が作成したダリシア事件の==RT==詳細な報告書は、みんなすでに目を通して==RT==いることだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "本報告書は、当カンパニーの最高財務責任者の監督の==RT==もと作成しており、==W==真実性に関しては我々が保証する。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "022", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_152", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_151", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_152", + "", + 0, + "", + false, + "", + "報告が事実だとすれば……==W====RT==フィレンと魔王がふたりでフィーリエを救って、==W====RT==ダリシアを倒したのはフィレンってことになるよね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + 150.0, + 0.95, + "avg1_117", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "004", + "avg_emoji_attention", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "", + 1, + "", + false, + "", + "鳳凰炒飯の店長から提供された情報によれば、==RT==この報告書の信憑性は非常に高いみたい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_117", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "", + 1, + "", + false, + "", + "ただし、フィーリエ支部の報告では、ダリシアがどのようにして==RT==知性植物を操っていたのかについては意図的に触れられてなくて、==RT==『ある種の不思議な魔法』とだけ記されてる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "", + 0, + "", + false, + "", + "これは私の勘だけど、この一件においては、あの弱そうに見える==RT==魔王も、フィレンに劣らないだけの働きをしたんだろうね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "たしかにいま、フィーリエは平穏を取り戻した。==RT==しかし私たちは忘れてはいけないんだ。", + "たしかにいま、フィーリエは平穏を取り戻した。==RT==しかし僕たちは忘れてはいけないんだ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "フィーリエという巨大な船が揺れ、誰もが逃げるために==RT==救命艇を探していたそのとき、誰が船底へと向かい、==RT==底部の穴を塞いだのか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + 2, + 0.2, + -0.3, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "誰が数年前からこの危険を察知し、==RT==仲間と共にダリシアの配下として==RT==潜伏していたのかを。", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + -80.0, + nil, + "avg3_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "……反論のしようがあるまい。==W====RT==フィレンと魔王の行動は、間違いなくエレガントだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "ここに来ているみんなは、各業界、各カンパニーを==RT==代表する重要人物として、フィーリエの状況を注視==RT==していたことだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "であれば、すでに知っているはずだ。==RT==フィーリエの穀物が、変わらずみんなの==RT==故郷に流通していることを。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_125", + "a", + "002", + "none", + nil, + 0.3, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_124", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "", + 1, + "", + false, + "", + "たしかにね。==W==あれだけの混乱があったのに、==RT==フィーリエ支部の生産量は以前となにも変わらない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "025", + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "", + 0, + "", + false, + "", + "メイ、マーケットの詳しい状況は?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_125", + "", + 0, + "", + false, + "", + "フィーリエのパン屋で使われてたのは、==RT==間違いなく全部新しい小麦でした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "", + 0, + "", + false, + "", + "つまり……==W==この短期間でもとの軌道に乗せたフィレンの手腕は==RT==本物ってわけね。==W==おもしろいわ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "フィーリエは、誰かのものではない。==RT==フィーリエに住むみんなのもの。==RT==ともに未来へと歩んでいこうではないか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "飢えではなく美食を、恐怖ではなく希望を、==RT==闇ではなく――光を語る物語を。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "最後に、私の考えを述べさせてくれ。==RT==最良の投資とは、逆境の中でも理性と冷静さを==RT==保ち続ける『狂人』に託すことだと。", + "最後に、僕の考えを述べさせてくれ。==RT==最良の投資とは、逆境の中でも理性と冷静さを==RT==保ち続ける『狂人』に託すことだと。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "ご清聴、ありがとう。==RT==温かい支援に、心より感謝する。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "013", + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + 3, + 0.7, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "002", + "none", + nil, + 0.02, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + 5, + 0.98, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + 8, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.995, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + 9, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.995, + 0.0, + true, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(…………ぬ?==W==なんだこの静けさは?==W====RT==私の言葉はみんなに届かなかったのか?)", + "(…………ぬ?==W==なんだこの静けさは?==W====RT==僕の言葉はみんなに届かなかったのか?)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(とにかく、やれるだけのことはやった。==W====RT==オトハ、フィレン、君たちの努力を無駄にして==RT==いなければいいのだが)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "024", + "none", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "魔王さん、最っ高のスピーチだったよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m62", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_108", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "元老院の連中の思惑は外れそうだな。==W====RT==ここにいるすべてのカンパニーは、フィレンこそが==RT==フィーリエ支部の代表にふさわしいと考えるだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "でもロンソさん、代表の任命はアグリ・ユニオン内部の問題。==W====RT==ほかのカンパニーは介入できませんよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_002", + "AvgStageEffect_paint", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 1, + "", + false, + "", + "いや、本部にはマチルダ大監査官のように、フィレンを支持する者もいる。==W====RT==とはいえフィーリエのような要衝では、よそのカンパニーからも認められる==RT==ことが重要だと言えるのも事実だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 1, + "", + false, + "", + "実際、元老院の連中はフィレンをフィーリエから移動させるため、==RT==恩恵の印章の力まで借り、==W==エレガントとは言いがたい手段に訴えた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "003", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "にもかかわらず、この晩餐会を妨害することはできなかったのだ。==W====RT==……まったく、なんとも嘆かわしい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "でもロンソさん自身、ニューオルレアンの出身でしたよね。==RT==それなら元老院側じゃないんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "いいや。私は常にエレガントな人物を尊敬し、支持している。==W====RT==それにどこぞの誰かは、私よりも先に魔王プロトコルへと助言を==RT==与えていたではないか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_125", + "a", + "002", + "none", + nil, + 0.3, + -0.05, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_124", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "", + 0, + "", + false, + "", + "メイ、カンパニーに報告よ。==RT==フィレンは支援するに値する人物だと伝えてちょうだい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "009", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "……え?==W==なにこの流れ?==W====RT==てかみんなフィレンを支持するなら、==RT==あたしも支持しなきゃ絶対空気悪くなるやつじゃん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "025", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "なにを言っているんですか!==W====RT==ラール先輩は、恩恵意志の立場を代表しているんですよ!?==W====RT==もっと真剣に考えないと――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "023", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "もちろん考えてるって。==RT==この晩餐会のフライドポテトが美味しかった。==W====RT==理由としては、十分すぎるでしょ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_371", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + 0.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 1, + "", + false, + "", + "ご覧いただいたとおり、見事な演説でした。==W====RT==今宵のスピーチを皮切りに、フィーリエの件にも決着がつき、==RT==ノヴァに住む皆さんの食卓も守られることでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "以上、フィーリエの晩餐会会場からのレポートでした。==RT==それでは次回の放送も、どうぞお楽しみに~!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "21:00", + "狩月", + "5日", + "フィーリエ・シルバーエリア", + "谷風家政 地下牢" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "011", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "はぁ……はぁ……==W====RT==ハサラと戦ったとき、==W==毒針をもらっておりんしたか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "幸い、魔王さんの目は誤魔化せたようでありんすけど……==W====RT==やれやれ、血がいっこうに止まりんせん……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "とはいえ、ことを荒立てないためにも、彼女を解放しんせんと……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "close", + nil, + 0.3, + nil, + 1.1, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "誰です……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "006", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + 2, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "close", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "荒く乱れた呼吸に、血の匂い……==W====RT==怪我をしているんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "無駄口を叩かず、眠る準備をするんだ。==RT==目を覚ましたとき、お前の世界は元通りになっているはずだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "また麻酔魔法を……!?==W====RT==くっ……人を監禁しておきながら、結局なにもせず解放するなど……==W====RT==いったいなにが目的なんです?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "005", + "avg_emoji_happy", + nil, + 0.37, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "なに、焦らずともじきにわかるさ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InQuad", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetSceneHeading", + param = { + "22:30", + "狩月", + "5日", + "フィーリエ:シルバーエリア", + "ホテルの部屋" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "ヒヤリとする場面はあったものの、晩餐会は円満な結末を迎えた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "003", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "やっと終わった……==W====RT==今日は本当にいろいろなことがあったな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "そういえば、フィレンのほうはどうなったんだ?==RT==彼女も無事だといいのだが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_016", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 3, + "story_main_05_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_016_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "uniseed_business_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "あら、魔王さん。うふふ。ものすごい偶然ね♪==W====RT==ちょうど連絡しようと思っていたところなの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "そちらの状況はどうだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "すべて片づいたわ。送り込まれた刺客は、みんな私とニュクスで、==RT==マチルダ大監査官のところへ連れていったから。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "2時間前――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_215", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "フィレン、ニュクス、どうしてあなたたちがゴルティスに?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "今日はフィーリエ支部の再出発を表明するための、==RT==重要な晩餐会があるのでは?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 0, + "", + false, + "", + "そもそも、どこで私がゴルティスを視察しているという情報を?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "情報もなにも、マチルダ大監査官直々に呼び出しを受けましたので。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "ええ。こちらの手紙に。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_002", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_215", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 0, + "", + false, + "", + "これはたしかに私の筆跡ですね。==RT==捺されているのも、私の印章とまったく同じもの。==RT==しかし……==W==生憎この手紙を書いた覚えはありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "……やはりそうですか。==W==このようなタイミングで、==RT==大監査官が私たちを呼び出すのはおかしいと思いました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "おそらくこの書簡は、==RT==私が過去に書いた文字と印章をもとに作られたものでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 0, + "", + false, + "", + "ですが、あなたたちがゴルティスに来てしまったら、==RT==晩餐会はどうなっているのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "魔王プロトコルの代表執行官に任せてあります。==W====RT==この機に乗じて暗殺を謀ろうとする勢力もあったようですが、==RT==幸い負傷者は出ていません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "支部の代表の座を手に入れるためとはいえ、==RT==書簡を偽造し、暗殺まで企てるとは……==W====RT==アグリ・ユニオンも、ここまで落ちてしまいましたか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "とにかく、首謀者には心当たりがあります。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "ジベール・コレッジオ。==W==コレッジオ家の新星で、元老院が==RT==フィーリエ支部の代表の座に据えるため担ぎあげた男です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "彼の一族はアグリ・ユニオン内で大きな派閥を持つだけでなく、==RT==分家が別のカンパニーを立ち上げています。==W====RT==そのカンパニーの所持する恩恵の印章は『ポーン』。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_02_001", + nil, + 0.6, + 1.0, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "この手紙は『ポーン』の複製能力を使って偽造したのでしょう。==RT==これで彼の罪状はさらに1つ増えました――==W====RT==他カンパニーとの結託です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 0, + "", + false, + "", + "さあフィレン、ニュクス、フィーリエへと向かいますよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + 3, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "フィーリエ?ゴルティスでのお仕事は、どうなさるんですか?==W====RT==ジベールのことを教えていただけただけでも、==RT==私たちとしては十分すぎるくらいで……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "だからこそ、私が出向かねばなりません。==W====RT==ジベール・コレッジオという男は、==RT==必ずや自ら暗殺の指揮を執ろうとするはずです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 0, + "", + false, + "", + "それに、あなたたちと共にフィーリエ支部を救ったという==RT==魔王さんにも、お礼を言わねばなりませんからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "承知いたしました。==RT==では早速今夜、フィーリエへと戻ることにしましょう。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "uniseed_business_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "b", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "大監査官の信頼と支援を勝ち取るとは、==RT==やるではないか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_138", + "a", + "008", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "ふふ。フィレンってば、カッコつけたこと言ってるけど、==RT==大監査官の部屋を訪ねたときは、表情が引きつってたんだから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "そうなのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "大監査官に会うまでは、敵か味方か、その確証がなかった――==W====RT==ただそれだけのことよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "それにもしすべてが本当にマチルダ大監査官の策謀だったなら、==RT==そのときは私の剣とニュクスの銃が彼女を裁くだけだもの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "013", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "え?そんなつもりなかったんだけど……==W====RT==だって大監査官は、私の直属の上司なのよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "あら、そう?==W==だとしても、魔王さんかマチルダ大監査官、どちらかを選ぶ==RT==よう言われたら、私は迷わず、同盟を結んでいる魔王さんを選ぶわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "(フィレンとニュクスが戻ってくるまで、あと2、3日。==RT==オトハとデザートゲイルを雇ったのは、==RT==ジベールという男らしいが……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "(カンパニー内部の争いのために暗殺まで企てるとは、==RT==いったいなにを考えているんだか)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "(そういえば、あれ以降オトハの姿を見ていないが……==RT==大丈夫だろうか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "(――ぬ?メッセージ?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "995" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "今宵は久方ぶりに血がたぎりんした==RT==それではまたどこかでお会いいたしんしょう", + "" + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(この口調……==W==オトハ!?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_question", + "jushou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(だがいつの間に連絡先を……==RT==まったく気づかなかった)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "995" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "ああ、そうそう==RT==寝ているときには、布団を蹴飛ばさないようにしなんし", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "おさらばえ", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_symbol", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(なっ!?どうして私の寝相を知っているんだ!?)", + "(なっ!?どうして僕の寝相を知っているんだ!?)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(とはいえ……==W==メッセージを送ってきたということは、==RT==安全は確保できたと考えていいのだろう)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "009", + "none", + nil, + 0.45, + 0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + 0.5, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "デザートゲイルの残党にはお帰りいただきんしたし、==RT==ホテルの周辺に不審な影は見えんせん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "やれやれ……==W==狩りに来たはずが、==RT==まさかアチキが獲物になるとは思いんせなんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "ふぅ……==W==どれ、アチキもそろそろ……休みんしょうか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_145", + "shake_L", + false, + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm06x5_10.lua b/lua/game/ui/avg/_jp/config/stm06x5_10.lua new file mode 100644 index 00000000..72840c93 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06x5_10.lua @@ -0,0 +1,8509 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第10話", + "白昼夢", + "晩餐会の騒動を知り、ナノハが魔王を訪ねてくる。ふたりが思い思いの人を浮かべながらデザートを味わっていたそのとき――窓の外を、舞い落ちる花びらとともに、見覚えのある人影がひそやかに通り過ぎていった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_0s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "11:00", + "狩月", + "7日", + "フィーリエ:シルバーエリア", + "谷風家政" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_005", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 3, + "story_main_02_017", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 4, + "story_main_02_017", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + 380.0, + -100.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + -380.0, + -100.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 2, + "OutSine", + 1.5, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 2, + "OutSine", + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -120.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 100.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 1.0, + 1.0, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "a", + "002", + "none", + nil, + nil, + 0.03, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_204", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "……その言葉が真実だとしたら、不可解な点が多すぎる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "つまりその賊は、単身でここへと侵入し、==RT==サクを牢に拘束しつつも、無傷のまま解放したというのか?", + "" + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "おっしゃるとおりです。賊は私を牢に閉じ込めたあと、==RT==あろうことか私に成り代わり、『緊急任務』の名目で==RT==従業員たちに屋敷から出るよう命じました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "成り代わる……賊は変装魔法の使い手だと?==RT==だとしても誰ひとりとして見抜けなかったとは……情けない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "とにかくすでに召還命令は出してある。==RT==じきに皆戻ってくるだろう。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_409", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "しかし……サクよ、賊はそれだけのことをしでかしておきながら、==RT==本当になにもしていないと?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "それは……==W==申し訳ありません。==RT==気を失っていた時間があるため、正確なことはわかりません。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "しかし目を覚ましたあと、屋敷内をくまなく捜索しましたが……==RT==機密資料はもちろん、そのほかにも被害に遭ったものは見受け==RT==られませんでした。", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_109", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "……ふむ、そうか。==RT==それでは調査の結果をまとめて提出するように。==RT==なにひとつ書き漏らすでないぞ?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 3, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 3, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + 0.5, + 0.0, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_174", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 2, + 4, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 4, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "009", + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "……それと、この件は秘匿事項とする。==RT==他言無用だ。よいな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_008", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 2, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 3, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.45, + nil, + 0.35, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "Linear", + 1.3, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "サク", + "", + 0, + "", + false, + "", + "……==W==承知いたしました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 1.5, + false, + 1 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.6, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "28_right", + "OutSine", + 1.6, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.6, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + 3, + 0.4, + -0.5, + 1.5, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "(確証はないが、組織の上層部を強く憎み、==RT==なおかつあれほど腕が立つ人物となると……==W====RT==該当するのは、恐らくあの方だけ)", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "(だとするとその狙いは?そもそも目的があったなら、==RT==用済みになった私を生かしておく必要はないはず)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "(にもかかわらず……==W==まるで悪夢でも見ていたかのように、==RT==気づけば自室の布団で横になっていた)", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "(いったいなぜ?面目を保たせるため?==RT==ほかの者の前で、私に恥をかかせないため?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "(それとも……==W==かつての仲間として、==RT==情をかけたとでも言うつもりですか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "(……いえ、彼女に限ってそれはあり得ませんね。==RT==谷風家政の中で、彼女が気にかける相手はただひとり――==RT==あの弟子だけなのですから)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "(……==W==とにかく、彼女が組織にとって裏切り者であることは事実。==RT==次に相まみえたときは、必ずこの手で捕らえます)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + 0.6, + -0.15, + 1.18, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + 2.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "003", + "none", + 3, + 0.23, + 0.1, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_203", + "a", + "009", + "none", + 4, + 0.1, + 0.1, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + 0.12, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m53", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "ただいま戻りましたー!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_203", + "", + 0, + "", + false, + "", + "あれ?サクさん……==W====RT==ひとりでなにしてるんだろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + 0.22, + -0.15, + 1.18, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "009", + "none", + nil, + 0.35, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "008", + "none", + nil, + 0.1, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "任務が中断となりまして、予定より早く戻って参りました。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "……そう。お疲れさまです。==RT==それでは、私はこれで。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "008", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_203", + "a", + "004", + "none", + nil, + 0.22, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "行っちゃった……==W====RT==やっぱりサクさん、師匠にだけ冷たいような……==RT==どうしてなんだろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "気のせいですよ。==RT==彼女は、==W==幼い頃からなにも変わっていませんから。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "それに……サクさんは私同様、師匠のことを心から慕っていました。==RT==よくこの庭に来ては、なかなか帰ろうとしなくて……==W==ふふ。==RT==悪い人ではありませんから、誤解しないであげてください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "へぇー!というか師匠の師匠って、==W==どんな人なんですか?やっぱりすごい人?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "はい、誰よりも腕が立ち、厳しく稽古をつけてくださいました。==RT==ですが……==W==とてもお優しいお方でもあります。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_203", + "", + 0, + "", + false, + "", + "ほらイツキ、おしゃべりはそこまで。==RT==ナノハ先輩、みんなお腹がすいているでしょうし、==RT==なにか作りに行きませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "そうですね、それでは今日は私が食事の準備をしましょうか。==RT==ふたりとも、なにか食べたいものはありますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "ああそれと、午後は外出しなければならないので、==RT==夕食もまとめて用意しておきますね。==RT==夜は私の帰りを待つ必要はありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_203", + "", + 0, + "", + false, + "", + "え?先輩、どこに行くんですか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "友人のもとへ、ご挨拶に伺おうかと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "イツキ&スズノ", + "", + 0, + "", + false, + "", + "友人?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "005", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "狩月", + "7日", + "フィーリエ:シルバーエリア", + "スイーツショップ" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m30", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "突然の訪問、大変失礼いたしました。==RT==お時間を割いていただけたこと、心より感謝申し上げます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "いや、今日はやることもなかったし。==RT==先ほどホテルに来てくれたときも、==RT==ちょうど暇を持て余していたところだったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それに最近は晩餐会の件でずっと忙しかったから、==RT==甘いものを食べてゆっくりするのも悪くはない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "016", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "本日は、まさにその件で参りました。==RT==先の晩餐会では暗殺未遂があったと耳にしましたので……==W====RT==魔王様がご無事でなによりです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、そのことなら……==W====RT==待ってくれ、どうしてナノハがそれを知っているんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_shock", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "谷風家政には、独自の情報網がありますので。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "とはいえナノハの権限では、すぐに情報を得ることができず……==RT==こうしてすべて解決したあとで、足を運ぶことになってしまいました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "気にしないでくれ。ナノハも忙しかったのだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "はい。晩餐会当日は、早朝に代表から緊急任務が通達され、==RT==谷風家政の全従業員が出動していました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(代表……おそらく変装したオトハだな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(谷風家政を訪れたとき、==RT==彼女以外に誰もいなかったのはそういう理由か)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(だがオトハとは、あのときのことは口外しないと==RT==約束したし。ナノハにも話すべきではないだろう)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "とにかく晩餐会のことは気にしないでくれ。==RT==むしろ今後なにかあれば、そのときは頼らせてもらうよ。==RT==君からもらった名刺があるからね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "はい。ですが……その名刺は、あくまで谷風家政の営業用のもの。==RT==記載されているのは谷風家政の連絡先のみです。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "ですので、もし魔王様さえよろしければ……==W====RT==ナノハと連絡先を交換していただけませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "そうすれば、いつでも直接ご連絡いただけます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ふむ、ナノハに直接か。==RT==それはたしかに心強い。ぜひ頼むよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -35.0, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 1.3, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.5, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_140", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "ありがとうございます。==RT==それと……もうひとつ魔王様にお聞きしたいことがあります。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "以前より、いくつかのカンパニーから転職の意向はないかと==RT==ご連絡をいただいておりまして……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "何者かが、私の履歴書を送っているようなのです。==RT==もちろんお断りしているのですが、それでも再考を求められ……==W====RT==『谷風家政はまもなく潰れる』とまで言われてしまいました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "魔王様のカンパニーにも、私の履歴書は届いておりますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや、届いていないよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(履歴書……==W==まさかオトハが?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(もし彼女が途中で考えを変えず、==RT==本当に晩餐会で私に手を下していたとしたら……)", + "(もし彼女が途中で考えを変えず、==RT==本当に晩餐会で僕に手を下していたとしたら……)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(その責任は、そのまま谷風家政に押し付けられ、==RT==カンパニーは立場を失っていたはず。==RT==なるほど……==W==これが、彼女の当初の計画か)", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "魔王様、どうなさいましたか?==RT==なにか思い当たることでもあるのでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なんでもない。==W====RT==いまもまだ、そのカンパニーから連絡は来ているか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "ここ数日は来ていません。魔王様もご存じないのでしたら……==RT==なにかの手違いかもしれませんね。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sweaty", + "jinzhang", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(それは手違いなどではなく、==RT==オトハが最初からナノハのために==RT==用意していた逃げ道だったのだろう)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(オトハがナノハのことを気にかける==RT==理由までは==W==わからないが)", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(彼女はいま、どこにいるのだろうな?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "OutSine", + 0.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.1, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InOutSine", + false, + false, + 2.0, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m70", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "スイーツショップ店員", + "", + 0, + "", + false, + "", + "お待たせいたしました。==W==こちら、ご注文のケーキでございます。==RT==ごゆっくりお楽しみくださいませ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -350.0, + -50.0, + 0.75, + "avg1_119", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "魔王様が選んでくださったのは……==W====RT==ナノハが昔、大好きだったケーキです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "昔?いまは違うのか?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "いえ、そういうわけではありません。==W====RT==ただ……==W==一緒に食べていた方がいなくなってしまいまして。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_253", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_119", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_007_b", + "0", + "OutSine", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 100.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "それ以来、ひとりで食べていても、味気なく感じるようになり……==W====RT==すすんで口にしようとは思わなくなりました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_186", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "AvgStageEffect_fade_right", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "……すまない。==W==つらいことを思い出させてしまったな。==RT==だが今日は私のわがままということで、付き合ってくれ。", + "……すまない。==W==つらいことを思い出させてしまったな。==RT==だが今日は僕のわがままということで、付き合ってくれ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 6, + "dessert_house_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + 0.7, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 0.2 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -200.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "はい……==W==では、いただきます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_389", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 5, + 3, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 450.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + -0.75, + nil, + 1.2, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "InOutSine", + 0, + nil, + false, + 5.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ぬ?いまの音は……==W====RT==窓の外を、誰かが通ったのか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_007_a", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "(おかしいな……==W==誰もいない。==RT==たしかに音が聞こえたと思ったんだが……)", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.2, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "魔王様、==W==どうされたのですか?", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "AvgStageEffect_wipe_left", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + nil, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや……少し、ある人のことを思い出してね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "魔王様も……?==W==その人は、ご健勝だとよいのですが……==W====RT==ナノハが想うそのお方は、戻ってきてくださるかどうか==RT==わかりませんので……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "戻ってくるさ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "011", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "え……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ナノハがそれだけ想っているんだ。==W====RT==戻ってくるに決まっている。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.3, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "ただ……それはそう遠くない日かもしれないし、==RT==あるいは、何年も先になるかもしれない。==RT==でも、きっと、必ず――", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "OutQuad", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetBg", + param = { + 0, + "japanese_pond_daylight", + "0", + "OutQuad", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "OutSine", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_007_b", + "0", + "OutQuad", + 2.5, + false, + "fade", + 0 + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 0, + -2.0, + -3.0, + -1.3, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_007_a", + "0", + "OutQuad", + 2.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + " つづく", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stsp_12_01.lua b/lua/game/ui/avg/_jp/config/stsp_12_01.lua index e46a512a..9dfe3f2c 100644 --- a/lua/game/ui/avg/_jp/config/stsp_12_01.lua +++ b/lua/game/ui/avg/_jp/config/stsp_12_01.lua @@ -5930,7 +5930,7 @@ return { "", false, "", - "それは仕方のないことよ。==RT==だってあなたたちの魔王さんは、あの伝説の魔王かもしれないんだから。", + "それは仕方のないことよ。==RT==だってアナタたちの魔王さんは、あの伝説の魔王かもしれないんだから。", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stsp_12_03.lua b/lua/game/ui/avg/_jp/config/stsp_12_03.lua index 61cebbad..0e44a89b 100644 --- a/lua/game/ui/avg/_jp/config/stsp_12_03.lua +++ b/lua/game/ui/avg/_jp/config/stsp_12_03.lua @@ -12186,7 +12186,7 @@ return { "", false, "", - "さあ、魔王さん!==RT==ワタシにあなたのすべてを見せてちょうだい!!", + "さあ、魔王さん!==RT==ワタシにアナタのすべてを見せてちょうだい!!", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stsp_12_04.lua b/lua/game/ui/avg/_jp/config/stsp_12_04.lua index ece7950a..5e0a8cd3 100644 --- a/lua/game/ui/avg/_jp/config/stsp_12_04.lua +++ b/lua/game/ui/avg/_jp/config/stsp_12_04.lua @@ -242,7 +242,7 @@ return { "", false, "", - "さあ、魔王さん!==RT==ワタシにあなたのすべてを見せてちょうだい!!", + "さあ、魔王さん!==RT==ワタシにアナタのすべてを見せてちょうだい!!", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stsp_13_03.lua b/lua/game/ui/avg/_jp/config/stsp_13_03.lua index 3b3e4ccb..85b0dae2 100644 --- a/lua/game/ui/avg/_jp/config/stsp_13_03.lua +++ b/lua/game/ui/avg/_jp/config/stsp_13_03.lua @@ -2637,7 +2637,7 @@ return { false, "", "私に言われても困る!", - "" + "僕に言われても困る!" } }, { @@ -4026,7 +4026,7 @@ return { "", false, "", - "これが高品質なサービスを売りにする==RT==谷風家政のメイドの実力というわけか。", + "(これが高品質なサービスを売りにする==RT==谷風家政のメイドの実力というわけか)", "" } }, @@ -4773,7 +4773,7 @@ return { false, "", "そ、それに、あの魔導ランチャーの一撃はすごかった!==RT==あれがあったからこそ、私も反撃できたんだ。", - "" + "そ、それに、あの魔導ランチャーの一撃はすごかった!==RT==あれがあったからこそ、僕も反撃できたんだ。" } }, { @@ -7850,7 +7850,7 @@ return { false, "", "問題ない。医者ではない私が見ても、==RT==すぐ治る傷だったしな。", - "" + "問題ない。医者ではない僕が見ても、==RT==すぐ治る傷だったしな。" } }, { @@ -9327,7 +9327,7 @@ return { false, "", "少なくとも、私はできると思っているぞ?==RT==自分で限界を決めてやるな。", - "" + "少なくとも、僕はできると思っているぞ?==RT==自分で限界を決めてやるな。" } }, { diff --git a/lua/game/ui/avg/_jp/config/stsp_14_01.lua b/lua/game/ui/avg/_jp/config/stsp_14_01.lua new file mode 100644 index 00000000..34ebb598 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stsp_14_01.lua @@ -0,0 +1,11974 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第1話", + "君に捧ぐ独り舞台", + "満身創痍でアモールに着いたキャラメルは、イグナの診療所を訪れる。イグナに星ノ塔で起こったことを説明しようとするもなぜか思い出せない。なんとか記憶を呼び起こそうとしていたキャラメルは、突然演奏を始め、不可解な出来事を思い出す。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "008", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m44", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "はぁ……はぁ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "xuanyun", + "none", + "OutQuad", + 0, + nil, + false, + 1.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "xuanyun", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.3, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 1.3, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "ここは……?もしかして、アモール?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "InOutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_147", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_up", + "OutSine", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "きゃっ!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + nil, + 0.7, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_170", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.65, + -0.18, + -1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.35, + -0.18, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 30.0, + 1.25, + nil, + nil, + nil, + "jushou", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "心優しい女の子", + "", + 0, + "", + false, + "", + "お姉ちゃん、大丈夫?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "無邪気な男の子", + "", + 0, + "", + false, + "", + "わっ!ひざから血が出てるよ!==RT==ほかにもケガしてるし、お医者さんにみてもらったら?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "1ZhenDong", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "012", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "えっ?==RT==私、いつこんなにケガを……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + 3, + 0.75, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_170", + "a", + "002", + "none", + 4, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "無邪気な男の子", + "", + 0, + "", + false, + "", + "気づいてなかったの!?==RT==早くお医者さんのところに行ったほうがいいよ!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "心優しい女の子", + "", + 0, + "", + false, + "", + "うんうん。==RT==イグナ先生のとこまで案内してあげる!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + 1, + 0.4, + -0.15, + 1.1, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "無邪気な男の子", + "", + 0, + "", + false, + "", + "お姉ちゃん、歩けそう?==RT==肩貸そうか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + 3, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ありがとう……==RT==自分で歩けるから大丈夫だよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "無邪気な男の子", + "", + 0, + "", + false, + "", + "ほんと?==RT==それじゃあ、こっち!ついてきて!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "006", + "none", + nil, + 0.65, + -0.24, + 1.2, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_170", + "a", + "002", + "none", + 1, + 0.2, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.22, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "し……失礼します……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "こんにちは。どうされましたか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "無邪気な男の子", + "", + 0, + "", + false, + "", + "イグナ先生!==RT==このお姉ちゃん、たくさんケガしてるの!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.5, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ふむ……膝、腕、ふくらはぎ……==RT==たしかにいたるところに傷を作っていますね。==W====RT==あなた、お名前は?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "キャラメルです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "では、キャラメルさん。==RT==そちらの椅子におかけください。傷口の消毒からはじめます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "は、はい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "002", + "none", + nil, + 0.8, + nil, + -1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "無邪気な男の子", + "", + 0, + "", + false, + "", + "お姉ちゃん気をつけてね。イグナ先生、いつも言ってるよ。==RT==「走るときは足元に気をつけなさい」って。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + nil, + 0.9, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.85, + 0.0, + -1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "005", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "心優しい女の子", + "", + 0, + "", + false, + "", + "ちょっと!アッシュエリアで一番転んでるのはどこの誰だっけ?==W====RT==じゃあ私たちは帰るね。お大事に、お姉ちゃん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "ありがとう!==RT==あなたたちも気をつけて帰ってね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "", + 0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "しみると思いますが、我慢してくださいね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + -0.33, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "hospital_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "008", + "none", + nil, + 0.2, + -0.5, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 200.0, + 500.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "わかりました。あの、でも、できるだけ痛くないように――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_240", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Da", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "いった~~~い!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "010", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m28", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "――はい、処置はこちらで終了です。==RT==幸い深刻なケガはなかったので安心してください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ほとんどが擦り傷でしたが、たくさん転んだのですか?==RT==楽器も背負っているんですし、足元には注意してくださいね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "楽器……そうだ!ミダス!==RT==ミダスは平気!?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_14_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_385", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "~♪", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 1.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.4, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_14_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + 0.0, + 1.2, + nil, + nil, + nil, + "stop", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "ほっ……よかった。==RT==ミダスも壊れてなさそう……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ミダス?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "あ!ミダスって、この子のことです。==RT==星ノ塔の音を奏でるための楽器で……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_386", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_14_001", + 0.45, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "星ノ塔の音?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "はい。私、星ノ塔の音が聞こえるんです。==RT==あ、嘘なんかじゃありませんよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "はっきり聞こえる人は珍しい、とはよく言われますけど……==W====RT==でも、本当に聞こえるんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "たしかに珍しい体質ですね。==RT==では、今日も星ノ塔へ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "はい。アモールに行く前に立ち寄って……あれ?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "どうかされましたか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "012", + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "待って……私、星ノ塔でなにしてたっけ?==RT==たしかに登ったはずなのに、なにも覚えてない……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "塔内の出来事を思い出そうとするキャラメルの指が、==RT==まるで導かれるようにベースの弦を撫でた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "そう!この音です!==RT==星ノ塔でもこんなふうに演奏していたような……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "この音……私の音……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "違う……ワタシノ音ハ、コンナンジャ……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "数時間前――", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetPPGlobal", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_385", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m5", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "~♪♪♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "~♪~~~♪♪♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.5, + 0.1, + 0.9, + nil, + 1.0, + 0.95, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.9, + nil, + 1.0, + 0.95, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.78, + nil, + 0.9, + nil, + 1.0, + 0.95, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "共に旅をする巡遊者", + "", + 0, + "", + false, + "", + "ははは!キャラメルさんの演奏のおかげで、==RT==この退屈な旅もずいぶん楽しくなってきましたね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同行する巡遊者", + "", + 0, + "", + false, + "", + "ええ、本当に!==RT==キャラメルさんは、アモールの劇場で演奏する予定はありますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "017", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "アモールの劇場!?いえいえ!==RT==そんなすごい場所で演奏なんて、私には夢のまた夢の話ですよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_139", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同行する巡遊者", + "", + 0, + "", + false, + "", + "いつかきっとやれますよ!そのときは大々的に宣伝してくださいね。==RT==絶対見に行きたいんで!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "共に旅をする巡遊者", + "", + 0, + "", + false, + "", + "キャラメルさんの音楽はこんなに素敵なんですから、==RT==すぐに実現しますって!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同行する巡遊者", + "", + 0, + "", + false, + "", + "そうですよ!==RT==私たち、全力で応援します!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "えへへ、ありがとうございます♪==RT==がんばりますね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "あ、私はこっちの道なんです。==RT==みなさん、またどこかでお会いしましょう!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "共に旅をする巡遊者", + "", + 0, + "", + false, + "", + "あれ?アモールに行くなら反対の道では?==RT==どこかへ寄っていくのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "ウワサによると、アモールではいつの間にかお財布が==RT==空っぽになってしまうらしいんです……!==RT==なので、先に星ノ塔に行っておこうかなと思いまして♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同行する巡遊者", + "", + 1, + "", + false, + "", + "あー……たしかにあそこは物価が高いですからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同行する巡遊者", + "", + 0, + "", + false, + "", + "でも、キャラメルさんのような才能ある人でも==RT==お金に困ることがあるのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "共に旅をする巡遊者", + "", + 0, + "", + false, + "", + "ストリートライブとかすれば、あっという間にレッドアイズの==RT==エージェントたちが押し寄せてきそうなもんですけど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "あはは、買いかぶりすぎですよ。==RT==それに神器以外にも、塔に登りたい理由があるんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同行する巡遊者", + "", + 0, + "", + false, + "", + "だったら一緒に行きませんか?==RT==星ノ塔ではなにが起こるかわかりませんし、安全第一です!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "お気遣いありがとうございます。==RT==でも、みなさんにもご予定があるでしょうし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "私はひとりで登るのも慣れているので!==RT==どうぞお気になさらず♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "同行する巡遊者", + "", + 0, + "", + false, + "", + "そうですか?気をつけてくださいね。==RT==私たち、キャラメルさんのアモールライブをずっと待ってますから!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_139", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "ありがとうございます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "", + 0, + "", + false, + "", + "グオオオ……", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1195", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 1, + "se_384_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "(ふう……==W==いまので最後だね。祈願箱まで、あと少しだといいけど……)", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "(それにしても、今日の塔はなんだか静かすぎるような……==W====RT==コンビニの店員さんたちも見かけないし)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 250.0, + nil, + 0.8, + "avg3_133", + "a", + "002", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 500.0, + nil, + 0.8, + "avg3_173", + "a", + "002", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 150.0, + nil, + 0.8, + "avg3_174", + "a", + "002", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_133", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_173", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_174", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "(星ノ塔の音も聞こえない……いままでこんなことなかったよね?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "(ミダスを弾いたら、応えてくれたりしないかな?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "(……うん。休憩もしたいし、ちょっとだけ演奏してみよう!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + nil, + -0.24, + 1.5, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "InQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "~♪~♪♪", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m105", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "beach_dusk", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "~♪♪", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_dusk", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + -350.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "~♪♪♪", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_978", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_255", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "懐カシイ旋律ネ——", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_255_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 1, + "", + false, + "", + "(え?いま、誰かの声が……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "(ううん、気のせいだよね。ほかの巡遊者もいなかったし、==RT==星骸だって全部倒したはずだし……)", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "(それよりも演奏に集中しよう。塔が応えてくれるように……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "(あ……塔の音が聞こえてきた。==RT==このまま気持ちを重ねて、もっと同調して旋律をなぞって……)", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_978", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "モット聴カセテ――", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_386", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_3s", + 0, + "m105", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + -1.0, + -1.0, + 3.0, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "28_right", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "(よし!いまの、完ぺきにセッションできたんじゃ――)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.82, + nil, + nil, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.62, + nil, + nil, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + 0.38, + nil, + nil, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.18, + nil, + nil, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "歓声を上げる観客", + "", + 0, + "", + false, + "", + "本当に完ぺきな演奏だ!ブラボー!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_14_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "(え!?こ、ここどこ?ステージ!?==RT==私、星ノ塔にいたはずじゃ……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "OutSine", + 0.3, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "0", + "Linear", + 3.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "かつて共に旅をした巡遊者", + "", + 0, + "", + false, + "", + "キャラメルの演奏は、まさに天上の音色!==RT==何度聴いても飽きないね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "かつて同行していた巡遊者", + "", + 0, + "", + false, + "", + "キャラメルを推してきてよかった!==RT==彼女なら絶対ビッグになると思ってたよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_205", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "歓声を上げる観客", + "", + 0, + "", + false, + "", + "アンコール!アンコール!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 1, + "", + false, + "", + "(これは夢?こんなにたくさんのお客さんが、==RT==私の音楽を待ってくれてるなんて……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m60", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "(ううん、夢でもなんでもかまわない!==RT==いま私がやるべきは、最高の演奏をすること!)", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 6, + "flavio_city_livehouse_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.85, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.85, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + 0.85, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "耳を傾ける観客", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "かつて共に旅をした巡遊者", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "かつて同行していた巡遊者", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 1, + "", + false, + "", + "(あ、あれ?なんだか思った反応と違う?==RT==この曲、人気なほうだと思うんだけど……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "(演奏は完ぺきのはず。==RT==なのに、どうしてみんな怖い顔してるの?)", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_205", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "耳を傾ける観客", + "", + 0, + "", + false, + "", + "キャラメルの音楽って、こんなだっけ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "かつて共に旅をした巡遊者", + "", + 0, + "", + false, + "", + "全然ダメ。こんなんじゃノれないよ。==RT==もっとアガる曲にしてくれ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "かつて同行していた巡遊者", + "", + 0, + "", + false, + "", + "なんていうか期待外れ?つまんないライブ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "不満を抱く観客", + "", + 0, + "", + false, + "", + "俺たちが求めてるのはもっと熱い曲なんだよ!==RT==こんなダサくて地味な曲じゃない!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_205_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "(ダサい?地味?みんななにを言ってるの?==RT==私の音楽は、昔からずっとこうだったのに)", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.05, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "もっとアガるやつ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "もっとぶっ飛んだ曲で!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "もっと熱いのを頼む!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 0.6, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "(無茶ぶりしないで!そんなこと言われても弾けないよ……ッ)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "016", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m110", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "(あれ?なにこれ……指が勝手に!?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + nil, + 0.85, + nil, + 0.98, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "006", + "none", + nil, + 0.65, + 0.03, + 0.98, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "006", + "none", + nil, + 0.35, + 0.03, + 0.98, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "006", + "none", + nil, + 0.15, + nil, + 0.98, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "016", + "none", + nil, + 0.48, + -0.38, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "かつて共に旅をした巡遊者", + "", + 0, + "", + false, + "", + "キタキタキタキタアアアアアアッ!==RT==これだよこれ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "かつて同行していた巡遊者", + "", + 0, + "", + false, + "", + "私たちのキャラメルが帰ってきた!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "不満を抱く観客", + "", + 0, + "", + false, + "", + "やっぱりキャラメルは最高だな!==RT==いいぞー!キャラメルー!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "(違う!これは……こんなの、私の音楽じゃない!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "(もうやめて!こんな曲、弾きたくないのに……==RT==指が、止まらない……ッ!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "――!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "(声も出ない……なんなの、これ!?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "(お願い……夢なら早く覚めて!==RT==誰かこのライブを終わらせて!!)", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stsp_14_02.lua b/lua/game/ui/avg/_jp/config/stsp_14_02.lua new file mode 100644 index 00000000..1c9e6630 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stsp_14_02.lua @@ -0,0 +1,10290 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第2話", + "君に捧ぐ独り舞台", + "キャラメルは星ノ塔での演奏中に、幻覚に囚われていたことを思い出す。イグナはキャラメルに地理協会への報告を勧める。報告を済ませたキャラメルが協会内で待機していると、彼女の話に『尊者』の影を感じたレイスが話しかけてくる。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "プロデューサー", + "", + 1, + "", + false, + "", + "キャラメル、今日のステージもとってもよかった!==RT==アンケートを見て。みんな絶賛してるわ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "プロデューサー", + "", + 0, + "", + false, + "", + "途中のアドリブにはヒヤッとしたけど、さすがキャラメル!==W====RT==観客のテンションをよくコントロールしたわね!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "あれはアドリブでは……あの演奏は……ッ!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "(まただ……本当のことを話そうとすると、==RT==言葉が詰まって上手く言えない……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "プロデューサー", + "", + 1, + "", + false, + "", + "わかってる、わかってる。==RT==あれはキャラメルが仕掛けたドッキリでしょ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "プロデューサー", + "", + 0, + "", + false, + "", + "でもドッキリ演出もやり過ぎると、ファンが離れるから気をつけてね。 ==RT==ああいうのは求められていないの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "求められていない……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "(でも、私の音楽は……!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.35, + -0.06, + 1.1, + nil, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "プロデューサー", + "", + 0, + "", + false, + "", + "これからもみんなが求める、みんなに愛される音楽を作っていきましょ。 ==RT==君はフラヴィオから期待されている、大型新人ギタリストなんだから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "ギタリスト?==RT==いえ、ミダスは……!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "014", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "none", + nil, + nil, + -0.25, + 1.6, + nil, + nil, + nil, + "none", + "none", + "OutElastic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "xiaozhen", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "(ベースなんです!==W====RT==どうして声にならないの!?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + 0.3, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "015", + "none", + nil, + 0.7, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "プロデューサー", + "", + 0, + "", + false, + "", + "ミダス?ミダスって、ギターの名前?かわいいじゃない。==RT==今後の宣伝にも使えるかもしれないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "(そうだ、言葉で伝えられなくても音楽なら……!)", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m60", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "プロデューサー", + "", + 0, + "", + false, + "", + "ん?違う違う。キャラメル、そんなんじゃ売れないわ。==RT==みんなが求めてるのは……==W==こっち。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_141", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m110", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "017", + "none", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.2, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "(ッ!?この音は、ギター?==RT==ミダスはベースなのに、どうして!?)", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "004", + "none", + nil, + 0.25, + -0.5, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1290", + "a", + "004", + "none", + nil, + 0.75, + -0.5, + -1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1291", + "a", + "004", + "none", + nil, + 0.5, + -0.5, + 1.43, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "プロデューサー", + "", + 0, + "", + false, + "", + "いま、フラヴィオのトレンドはギターなのよ。==RT==だから、『キャラメル』が弾くのもギターでなくてはいけない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1290", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "プロデューサー", + "", + 0, + "", + false, + "", + "みんなが求めるのは、アップテンポで明るい曲。==RT==だから、『キャラメル』の音楽もそうでなくてはいけない。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1291", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "プロデューサー", + "", + 0, + "", + false, + "", + "これは至高の大魔法使い、『ロアーナ』様が直々に定めたルール。==RT==破ることは決しテ許さレないノ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1290", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1291", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m29", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_down", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "003", + "none", + nil, + 0.22, + 0.02, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "019", + "none", + nil, + 0.6, + -0.25, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.26, + 1.36, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_131", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_088", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "AvgStageEffect_paint", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "プロデューサー", + "", + 0, + "", + false, + "", + "わカっタか?キャラメル。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 0.4, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "30", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "004", + "none", + nil, + 0.85, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.65, + 0.03, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "004", + "none", + nil, + 0.35, + 0.03, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "004", + "none", + nil, + 0.15, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.2, + nil, + 0.9, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + -0.13, + 1.2, + nil, + 0.9, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + -0.13, + 1.2, + nil, + 0.9, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.2, + nil, + 0.9, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + 1.0, + "none", + "OutQuad", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "ワかっタ?キャラメル!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutExpo", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "30", + "OutQuad", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_978", + "a", + "004", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "ワカリマシタカ?巡遊者ヨ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "いやあああああああっ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ward_inside_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se048", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_14_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "015", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.65, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "キャラメルさん!大丈夫ですか……?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.73, + -0.3, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -15.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + 50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.7, + -0.25, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "ハアッ……ハアッ……!==RT==こ、ここは……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.4, + -0.05, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "私の診療所ですよ。==RT==ゆっくり呼吸を整えて。お水もどうぞ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ward_inside_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "009", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "016", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "あ、ありがとうございます……==B====RT==いままでのは夢……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "星ノ塔での出来事を思い出している途中で、==RT==演奏を始めたことは覚えていますか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "なにかに取りつかれたように無心で一曲弾き終えたら、==RT==そのまま気を失ってしまったんですよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "そうだったんですか……==W====RT==はあ……夢でよかった。声もちゃんと出てる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_14_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384_stop", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "うん……ミダスの音も変わらない。==RT==そうだよね。変わるわけ、ないのに……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "先生……私、思い出しました。==RT==塔でのこと、全部……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.45, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 200.0, + 1.2, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "私、もしかしたらおかしくなっちゃったのかも……==RT==先生、お話を聞いてくれませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_3s", + 0, + "m45", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "つまり、星ノ塔の中でギターを弾いていたら、==RT==幻覚を見た……ということですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "はい、そうなんです。==W====RT==あと、ミダスはギターじゃなくてベースです……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "失礼しました。音楽の分野には疎いもので……コホン。==RT==それは置いておいて、あらためてあなたの体験を整理しましょう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "幻覚の中で、あなたはその楽器を演奏していた。==RT==しかし途中で勝手に指が動き、楽器の音色も変わり、==RT==ついには自分の声が出なくなった……と。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "018", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "はい……とても怖かったです。==RT==まるで、誰かの操り人形になったみたいでした……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "本当のことを話したくても言えなくて、==RT==お客さんやプロデューサーさんの言うとおりにしか動けなくて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "イグナ先生、私、なにかの病気になっちゃったんでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "検査結果を見る限り、少なくとも病気ではないでしょう。==RT==その点については安心してください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "ほっ、よかった……==W====RT==だとしたら、祈願箱に願ったときの副作用みたいなものですかね?==RT==覚えてないだけで、なにか大きな願い事をしちゃったとか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "なんとも言えませんね。記憶の欠落は多数報告されていますが、==RT==塔の探索中に幻覚を見たという話は、はじめて聞きました。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "星ノ塔についてはまだまだ不明な点が多いので、塔が精神に悪影響を==RT==与えるようなイレギュラーが発生したのかもしれません。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "イレギュラー、ですか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "なにか心当たりが?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "イレギュラーかはわかりませんが、すごく静かだなって思いました。==RT==いつも聞こえてた星ノ塔の音も全然聞こえなくて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 1, + "m105", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "でも、ミダスをこんなふうに弾いていたら==RT==応えてくれるみたいに音が聞こえてきたんです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "私、うれしくなって演奏を続けました。==RT==いままでで一番いいセッションだったと思ったんですけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "それなのに、あんな幻覚を見ちゃうなんて……==W====RT==私が上手く応えられなかったから、星ノ塔が怒ったんでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_14_003", + nil, + nil, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "……可能性はあるかもしれません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "幻覚の中でキャラメルさんは、意図しない演奏を強いられたのですよね?==RT==あなたを操っていた『なにか』が星ノ塔だとしたら、辻褄は一応合います。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "そういえば……「キャラメルはギターで明るい曲を==RT==演奏しなくちゃいけない」って、何度も言われました。==W====RT==それが『ロアーナ』のルールだって。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "『ロアーナ』?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "はい。==RT==もしかして、塔にも名前があるんですかね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "……さあ、どうでしょう。先ほども言いましたが、==RT==星ノ塔についてはまだまだ不明な点が多いですから。==RT==塔の名前かもしれませんし、もしくは――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "巡遊者に害を与える『なにか』の名前ということも……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "念のため、地理協会に報告はあげたほうがいいでしょう。==RT==あなたの症状をまとめた資料は、私が用意します。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "それから傷薬のほかに、精神を落ち着かせる薬も処方しておきますね。==RT==なにか質問はありますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "あ、あの……こんな目に遭っといてって思われるかもですが……==RT==星ノ塔での演奏は続けても、大丈夫ですか……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "音楽家から音楽を取り上げる権利を、医者は持ち合わせていませんよ。==RT==ですが、幻覚症状が怖くはないのですか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "正直、怖いのは怖いですけど……==W====RT==塔に上手く応えられなくて悔しい気持ちのほうが強くて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "それに、知りたいんです。==RT==どうしてあの音楽が求められたのか……==RT==ひとりの演奏者として、ちゃんと向き合いたいんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "そうですか……素晴らしい志ですね。==W====RT==であれば、なおさら演奏を止めるわけにはいきません。==RT==私は応援していますよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "イグナ先生……ありがとうございます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "いつか塔にも幻覚にも私の音楽を認めてもらえるように、==RT==これからもがんばろうと思います。治療、ありがとうございました!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "また困ったことが起こったら、いつでも来てください。==RT==お大事に。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + nil, + -0.17, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "……『ロアーナ』のルール、ですか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "まさか、こんなところであなたの尻尾をつかめるなんて。==RT==このチャンスを逃しはしませんよ――==W==『劇場の幻影』。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.4, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.4, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.8, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m56", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "こんにちは!星ノ塔で起こったことについて報告したいのですが、==RT==担当の方はいらっしゃいますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_161", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_161", + "", + 0, + "", + false, + "", + "探索のホーコクですね。少々お待ちください。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_161", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_161", + "a", + "002", + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_161", + "", + 0, + "", + false, + "", + "ウィロー、ホーコクの方ですよー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "008", + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "お待たせしました。==RT==アモール支部責任者のウィローです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "本日は星ノ塔の探索報告ですね。==RT==いつものお願いで恐縮ですが、確認事項をご一読ください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "特にここ……危険度の高い内容については、地理センで協議の上、==RT==ほかの巡遊者にも周知することがあります。ご同意いただけますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "もちろんです!==RT==ほかの人も知っておいたほうがいい内容だと思うので……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "信じられないかもしれませんが、全部本当に体験したことなんです。==RT==あれは――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "30分後", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "021", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "星ノ塔の中で幻覚……行動の制御……たしかにはじめて聞く事象ですね。==RT==キャラメルさんがご無事でよかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "えへへ、自分でも生きててよかったと思います……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "貴重な情報提供をありがとうございました。==RT==ところでキャラメルさん、このあとお時間はありますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "え?別に大丈夫ですけど、なにかありましたか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "かなり危険度が高い内容でしたし、協会の上層部と恩恵意志による==RT==詳細な聞き取りが必要かもしれません。すぐに確認しますので、==RT==もう少しこの場でお待ちいただけると助かるのですが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "そ、そんな偉い人たちに!?わかりました。==RT==よろしくお願いします……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_161", + "a", + "010", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_161", + "", + 0, + "", + false, + "", + "待機している間、こちらの飲み物とお菓子をどーぞ。==RT==なにかあれば私にお声がけくださいね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "あ、あの!すみっこで、ミダスの手入れをしていてもいいですか?==RT==邪魔にならないようにするので……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_161", + "", + 0, + "", + false, + "", + "いいですよ。必要であれば試し弾きもどうぞ。==RT==すてきなビージーエムになりますし。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m105", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "~♪~♪♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "(思ったより、大事になっちゃったな。==RT==そんなに危ない状況だったんだ)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "(でも……やっぱり、演奏はやめられない。==RT==どうしてあの幻覚を見たのか、ちゃんと理由を知りたい)", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + 2, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "見事な演奏だったよ。==RT==ベースの音色も素晴らしかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "あ、ありがとうございます!==RT==えっと……あなたは?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "(ミダスをギターと間違えないなんて、 ==RT==この人も音楽が好きなのかな?)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "私は黎明団のレイス。さっき興味深い話が聞こえて、==RT==キミのことが気になったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "興味深い話?==RT==もしかして星ノ塔で見た幻覚のことですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ああ。状況は少し異なるが、==RT==実は私にも似たような経験があってね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "022", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "キミが見たというその幻覚……==RT==それはおそらく、『尊者』の仕業ではないかな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "『尊者』……?==RT==尊者って、なんなんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.68, + -0.25, + 1.25, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + 0.0, + 0.98, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -80.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "星ノ塔に魂を囚われた者の成れの果て――==W==哀れな星骸の一種さ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stsp_14_03.lua b/lua/game/ui/avg/_jp/config/stsp_14_03.lua new file mode 100644 index 00000000..27bab41c --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stsp_14_03.lua @@ -0,0 +1,13177 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第3話", + "君に捧ぐ独り舞台", + "幻覚現象の調査のために、当時の再現を試みるウィローたち。危機一髪のそのとき、キャラメルはミダスの弦を切って幻覚を打ち破る。幻覚現象が『尊者』によるものであると結論づけた恩恵意志と地理協会は尊者対策チームを立ち上げるのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m8", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "002", + "none", + nil, + 0.48, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + -0.25, + 1.35, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_312", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "この階層も掃討完了ですね。皆さん、お疲れ様でした。==RT==次の階層はいよいよ――", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.53, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "それにしても、珍しいこともあるものだね。==RT==黄昏庁の審問官が、星ノ塔の調査に同行するとは。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m44", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "あら、それはこっちのセリフよ。黎明団のエリートさんは、==RT==永夜以外に興味がないってウワサだったけど、==W==違ったのかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.78, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + 0.15, + 0.1, + 0.8, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + 0.38, + 0.1, + 0.8, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "017", + "none", + nil, + 0.55, + -0.31, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "023", + "none", + nil, + 0.8, + -0.31, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "……あの、ウィローさん?==RT==あの人たち、もしかしてケンカしてます?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "はあ……気にしなくても大丈夫です。==RT==ある意味、お決まりのやり取りみたいなものですから……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -45.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "019", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "015", + "none", + nil, + 0.23, + -0.4, + 1.45, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.77, + -0.4, + 1.45, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "コホン、おふたりとも。==RT==次が目的の階層ですから、あらためて作戦を確認しますよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "今回の調査対象はキャラメルさんが遭遇した『幻覚現象』です。==RT==報告を精査した結果、『尊者』が関連している可能性が高いと判断され、==RT==おふたりにも同行をお願いした次第です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 2.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "本当に『尊者』が関わっているなら、黄昏庁も動く必要があるもの。==RT==心配しなくても、お仕事はちゃんとやるわよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "あの……『尊者』って、そんなに危ない星骸なんですか?==RT==黄昏庁の審問官や黎明団の方が動くほどの……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "言うなれば、災厄のようなものよ。野放しにしていいものではないの。==W====RT==実際、アナタも怖い目にあったんでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "それは、まあ……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "019", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "キャラメルさん、大丈夫ですか?==RT==もし怖いのであれば、いまから離脱していただいても……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "私のことは気にしないでください!==RT==この調査に協力すると決めたときから、覚悟はできています。==RT==皆さんもいらっしゃって心強いですし、それに――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "私もあの幻覚の原因が気になるので……やらせてください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "020", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InOutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.28, + -0.03, + 0.98, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.72, + -0.03, + 0.98, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "いい心意気だ。とはいえ安心したまえ。==RT==どんな敵が現れても、ベースのお嬢さんは守りきると誓うよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "でも、幻覚に囚われちゃったときはどうするの?==RT==体はともかく、魂までは私たちに守れないわよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 0.9, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "それについては、仮説段階ではありますが==RT==レイスさんと対策を考えてあります。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ。私も以前、ベースのお嬢さんと同じような経験をしたが、==RT==そのときは幻覚に現れた人物たちと戦って納得させた。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "ベースのお嬢さん、もし幻覚に囚われたら抗い続けるんだ。==RT==あらかじめ、幻の世界と戦う術を考えておいたほうがいい。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "戦う術……==W====RT==あの、レイスさん。でしたら、ひとつお願いがあるんですけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m14", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "009", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "この階層ですね。==RT==キャラメルさんの報告通り、すごく静か……==W==星骸もまったくいません。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 100.0, + nil, + 0.9, + "avg1_149", + "a", + "004", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "アナタ、星ノ塔の音が聞こえるんでしょう?==RT==いまはどんな感じかしら?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "まったく聞こえません……あのときと同じです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.2, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "021", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "環境は整いましたね。==RT==では、再現をはじめます。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -100.0, + nil, + 0.9, + "avg1_143", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ベースのお嬢さん、戦いのときだ。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "は、はい……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "17", + "OutSine", + 0.0, + true, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "(落ち着いて……あのときと同じように、集中して……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m105", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_14_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 2, + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "~♪~♪♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 6, + "story_tales_14_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 300.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "~♪♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "~♪♪♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "懐カシイ旋律ネ——", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 1, + "", + false, + "", + "(この声、あのときと同じ……!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 1, + "", + false, + "", + "(大丈夫、今回はひとりじゃない。皆さんがついてる。==RT==怖がらないで、演奏を続けて……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "0", + "InOutQuad", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "(私は演奏者として、この幻覚の音に向き合うって決めたんだから……!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "モット聴カセテ――", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "歓声を上げる観客", + "", + 0, + "", + false, + "", + "キャラメル!もっと聴かせて!==RT==アンコール!アンコール!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "プロデューサー", + "", + 1, + "", + false, + "", + "まあ、キャラメル!==RT==また舞台に戻ってきてくれてうれしいわ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "プロデューサー", + "", + 0, + "", + false, + "", + "さあ、観客の期待に応えていきましょう!==RT==みんなが求める曲を届けるの!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "016", + "none", + nil, + nil, + -0.36, + 1.6, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "……いいえ。==RT==今回は私の音楽を聴いてください。", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 4.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.3, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "(たとえ期待されているものと違っても、私は私の音楽で勝負したい。==RT==だから……あなたの思い通りにはなりません!)", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m60", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 0, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "30", + "OutSine", + 0.6, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "プロデューサー", + "", + 0, + "", + false, + "", + "チッ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "プロデューサー", + "", + 0, + "", + false, + "", + "キャラメル……その音色ハ求められてイナイ。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m110", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "ッ!?", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "(ミダスの音がまた……!)", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "これは、私の音じゃ……ッ!", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "InQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "(声が、出ない……喉が……!)", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "プロデューサー", + "", + 0, + "", + false, + "", + "観客の皆さん、キャラメルに教えてあげましょう。==RT==この舞台で求められている音楽が、どんなものなのか!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 1.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 6, + "flavio_city_livehouse_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "正気を失った観客たち", + "", + 0, + "", + false, + "", + "————————!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 5, + 3, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_in", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_1196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg1_1197", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸たち", + "", + 0, + "", + false, + "", + "ギィィィィ——————!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "014", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "星骸が大量に出現しています!==RT==おふたりとも、キャラメルさんの護衛をお願いします!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_149", + "a", + "008", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ウフフ……楽しくなってきたじゃない♪", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_143", + "a", + "006", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "行くぞ!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_339", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_attack", + 0, + 1, + 0.3, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 1, + nil, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1195", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1196", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1197", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "", + 0, + "", + false, + "", + "グォ——!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + -100.0, + -100.0, + 0.75, + "avg3_102", + "a", + "006", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_102", + "", + 1, + "", + false, + "", + "(キャラメルさんは周囲の状況に気づいていない……==RT==ということは、彼女はいま幻覚の中にいる)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_102", + "", + 0, + "", + false, + "", + "(外部からの干渉は難しそうですね。==RT==無事に抜け出せるといいのですが……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit_2", + 0, + 0, + nil, + nil, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "", + 0, + "", + false, + "", + "ギャアアア————————!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "b", + "002", + "none", + nil, + 0.4, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "28_right", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + nil, + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + "002", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "——事務仕事ばかりしていると、侮らないでください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "011", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_102", + "b", + "002", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "おふたりとも、キャラメルさんの正面にいる星骸の排除をお願いします!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "『ゼロ式・改』、発射!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "アハッ♪逝っちゃいなさい!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_attack", + 0, + 0, + -5.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 0, + -3.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_attack", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 0, + 3.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_attack", + 0, + 0, + 5.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_960", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "不吉な星骸?", + "", + 0, + "", + false, + "", + "……ゥゥ————————", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "022", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "なっ、無傷だと……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_149", + "a", + "010", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ちょっと、これは予想外ね……", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "不吉な星骸?", + "", + 0, + "", + false, + "", + "——!ガァァァ——————!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_102", + "b", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "キャラメルさん!危ない!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + -0.18, + 1.3, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "「プロデューサー」??", + "", + 1, + "", + false, + "", + "キャラメル、ナゼ拒むのですカ!==RT==アナタは演奏家デショウ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "「プロデューサー」??", + "", + 1, + "", + false, + "", + "演奏家ハ、みんなが望ム音を奏でル者です!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "「プロデューサー」??", + "", + 0, + "", + false, + "", + "アナタの音は、求めラレていナイ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "だったら……認めて、もらえるまで……がんばるだけ、です……==RT==求められた旋律を、なぞっても……それは、私の音楽と、言えません……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + true, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "「プロデューサー」??", + "", + 1, + "", + false, + "", + "まだ喋ル……?舞台の上デハ、オ前ハ『役者』!==RT==台本ニない台詞は、コノ世界ニ必要ない!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "「プロデューサー」??", + "", + 0, + "", + false, + "", + "この世ハ舞台!至高ノ大魔法使い、『ロアーナ』様の舞台!==RT==『ロアーナ』様が定めたルールを破ることは決しテ――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_14_001_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 500.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 600.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "であれば、幕引きの、時間です……", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 5, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "「プロデューサー」??", + "", + 0, + "", + false, + "", + "!?==RT==キャラメル、なにをスルつもりダ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "ごめんね、ミダス……ッ!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_184", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_184", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_978", + "a", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "「プロデューサー」??", + "", + 0, + "", + false, + "", + "——!ゥゥ————!!!!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 2.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "興醒メ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_960", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "不吉な星骸?", + "", + 0, + "", + false, + "", + "——アアアアアア————————!!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_149", + "a", + "015", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "え?さっきの攻撃が効いたの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_143", + "a", + "006", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "……いや、違う。音だ。==RT==ベースのお嬢さんの演奏が止まっている!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "none", + nil, + nil, + -0.13, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + 2.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 2.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_242", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "不吉な星骸?", + "", + 0, + "", + false, + "", + "——ウゥアアア————————!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "012", + "none", + nil, + 0.45, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "012", + "none", + nil, + 0.8, + -0.07, + 1.1, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "キャラメルさん!==RT==大丈夫ですか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "えへ……えへへ……レイスさんに借りたこれ……役に立ちました……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "キャラメルの手にはナイフが握られており、==RT==彼女が演奏していたはずのミダスの弦は、だらりと地面に垂れていた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m31", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "022", + "none", + 3, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふむ。ベースの弦を切って、幻覚を破ったのか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + 0.0, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "演奏できなくなったら、幻覚のプロデューサーさんも困るだろうなって……==RT==私なりの、抵抗、です……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "上手くいって、よかった……==W====RT==でも……やっぱり、悔しいな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.45, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 2.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "本当は、私の音で、==W==戦いたかっ==W==――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_147", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "022", + "none", + nil, + 0.25, + -0.1, + 1.1, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "015", + "none", + nil, + 0.75, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "012", + "none", + nil, + 0.48, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "キャラメルさん!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_306", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + true, + "", + "すー……すー……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "022", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "ほっ……眠っているだけのようですね。==RT==お疲れさまでした、キャラメルさん。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "ですが、あの星骸……やはり本格的な『尊者』対策が必要そうですね。==RT==帰還したら、早急に恩恵意志と会合を開きましょう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "翌日――", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m44", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "015", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "冗談はよして、イグナ。==RT==『尊者』の案件は素人にはまかせられないわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "もちろん承知の上です。==RT==けれど、結論から言えば彼女は『尊者対策チーム』に必要不可欠。==RT==昨日の調査でも、彼女の有用性は証明されたでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "魔王の一件で手一杯のあなたたちに代わって、==W====RT==私がこの案件を引き受ける条件として飲んでいただけないかしら。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "はあ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "013", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + 4, + 0.8, + -0.3, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + 3, + 0.35, + -0.5, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "クルニスにホタルに……==RT==あなたのお願いは、どれもこれも厄介ごとばかりね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "あなた、自分がわがままだって自覚はあるのかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "あら、私は聞いてもらえるお願いしか言わない主義ですよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "まったく……わかったわ。でも、恩恵意志の名前を汚すような==RT==真似はしないこと。もちろん無駄な犠牲もご法度よ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ふふ、交渉成立ですね。==RT==では……私はこれで。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "014", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "ただいま戻りましたー……==W==って、あら?==RT==もしかして、お邪魔してしまいましたか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "気にしないで。==RT==同僚のわがままを聞いていただけだから。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m11", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "(ふふ……キャラメルさん、あなたの志と行動力は==RT==本当に素晴らしい。おかげで都合よく事が運びました)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "(あなたの音楽は尊者討伐の要になる。==RT==尊者を惹きつけられるあなたの音楽が……ね)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.1, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_14_004", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "(尊者の降臨をこちらがコントロールできるのであれば、==RT==調査も討伐もしやすくなるというもの。==RT==是が非でも協力していただかないと。ですが――)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_004", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "hospital_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_205", + "a", + "007", + "none", + nil, + nil, + -0.6, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "(私がお膳立てしなくても、あなたはこちらへやってくるでしょう。==W====RT==星ノ塔の音に魅了されてしまったあなたなら……きっと)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ward_inside_daylight", + "0", + "OutQuad", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "あ、あの……こんな目に遭っといてって思われるかもですが……==RT==星ノ塔での演奏は続けても、大丈夫ですか……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "(私にキャラメルさんの演奏を止める理由なんてありません。==RT==あるわけないじゃないですか)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "キャラメルさん、私は応援していますよ。==RT==どうかこれからも……==W==あなたの音を奏でてくださいね?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 2.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/preset/avgcharacter.lua b/lua/game/ui/avg/_jp/preset/avgcharacter.lua index 89f6adb6..476aa656 100644 --- a/lua/game/ui/avg/_jp/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_jp/preset/avgcharacter.lua @@ -151,7 +151,8 @@ return { { id = "avg1_125", name = "フリージア", - name_bg_color = "#90abe1" + name_bg_color = "#90abe1", + reuseL2DPose = "c" }, { id = "avg1_126", @@ -218,6 +219,12 @@ return { name = "エリー", name_bg_color = "#555559" }, + { + id = "avg1_140", + name = "***", + name_bg_color = "#91aca8", + ver = "1.11.0" + }, { id = "avg1_141", name = "チーシア", @@ -307,6 +314,12 @@ return { name_bg_color = "#c553a5", ver = "1.6.0" }, + { + id = "avg1_164", + name = "サク", + name_bg_color = "#5a91ca", + ver = "1.9.0" + }, { id = "avg2_001", name = "長男ウッドモット", @@ -322,6 +335,12 @@ return { name = "三男ウッドモット", name_bg_color = "#0ABEC5" }, + { + id = "avg2_946", + name = "劇場の幻影", + name_bg_color = "#0ABEC5", + ver = "1.9.0" + }, { id = "avg2_949", name = "微风小枭", @@ -1018,8 +1037,8 @@ return { }, { id = "avg3_207", - name = "弥尔沙", - name_bg_color = "#0ABEC5", + name = "メルサ", + name_bg_color = "#9c8183", ver = "1.8.0" }, { @@ -1036,16 +1055,40 @@ return { }, { id = "avg3_210", - name = "哈萨娜", + name = "ハサラ", name_bg_color = "#e4a47a", ver = "1.8.0" }, { id = "avg3_211", name = "寻宝团头目", - name_bg_color = "#0ABEC5", + name_bg_color = "#a78c86", ver = "1.8.0" }, + { + id = "avg3_213", + name = "魔女", + name_bg_color = "#0ABEC5", + ver = "1.9.0" + }, + { + id = "avg3_214", + name = "***", + name_bg_color = "#0ABEC5", + ver = "1.10.0" + }, + { + id = "avg3_215", + name = "マチルダ", + name_bg_color = "#0ABEC5", + ver = "1.9.0" + }, + { + id = "avg3_220", + name = "メルクリア", + name_bg_color = "#0ABEC5", + ver = "1.9.0" + }, { id = "avg3_873", name = "クレア", @@ -2587,6 +2630,48 @@ return { name_bg_color = "#5e6cb5", reuse = "avg1_143" }, + { + id = "avg3_1285", + name = "乙叶B", + name_bg_color = "#90a1c6", + reuse = "avg1_145" + }, + { + id = "avg3_1286", + name = "乙叶C", + name_bg_color = "#90a1c6", + reuse = "avg1_145" + }, + { + id = "avg3_1287", + name = "デザートゲイル女性一般兵", + name_bg_color = "#0ABEC5", + reuse = "avg3_208" + }, + { + id = "avg3_1288", + name = "デザートゲイル男性一般兵", + name_bg_color = "#0ABEC5", + reuse = "avg3_209" + }, + { + id = "avg3_1289", + name = "焦糖A", + name_bg_color = "#f0d2a1", + reuse = "avg1_147" + }, + { + id = "avg3_1290", + name = "通用魔女A", + name_bg_color = "#0ABEC5", + reuse = "avg3_213" + }, + { + id = "avg3_1291", + name = "通用魔女B", + name_bg_color = "#0ABEC5", + reuse = "avg3_213" + }, { id = "avg4_100", name = "菈露发光", @@ -2602,6 +2687,11 @@ return { name = "神秘人A", name_bg_color = "#0ABEC5" }, + { + id = "avg4_103", + name = "火垂发光", + name_bg_color = "#0ABEC5" + }, { id = "avg4_999", name = "ヴェータ", diff --git a/lua/game/ui/avg/_jp/preset/avgcontacts.lua b/lua/game/ui/avg/_jp/preset/avgcontacts.lua index ccd6bf10..8bdee97b 100644 --- a/lua/game/ui/avg/_jp/preset/avgcontacts.lua +++ b/lua/game/ui/avg/_jp/preset/avgcontacts.lua @@ -164,9 +164,9 @@ return { { id = 138, icon = "Icon/Head/head_13801_S", - name = "", - landmark = "", - signature = "" + name = "ニュクス", + landmark = "フィーリエ-メイスト通り10号", + signature = "休養中、復職時期は未定" }, { id = 141, @@ -187,7 +187,8 @@ return { icon = "Icon/Head/head_14301_S", name = "レイス", landmark = "秘密", - signature = "暑いのは嫌い" + signature = "暑いのは嫌い", + ver = "1.7.0" }, { id = 144, @@ -196,6 +197,14 @@ return { landmark = "旧協会の宿『あまぎく』", signature = "修行に終わりはありません" }, + { + id = 145, + icon = "Icon/Head/head_14501_S", + name = "オトハ", + landmark = "どこにも存在せず==RT==いたる所に存在する", + signature = "ルールに違反しているアカウントを凍結しています", + ver = "1.9.0" + }, { id = 147, icon = "Icon/Head/head_14701_S", @@ -245,6 +254,13 @@ return { landmark = "フィーリエ-アッシュエリア診療所", signature = "休暇中につき休診" }, + { + id = 3136, + icon = "Icon/Head/head_npc13601_S", + name = "ルビィ", + landmark = "アグリ・ユニオン-フィーリエ支部", + signature = "ルビィのグングン伸びルビィ体操" + }, { id = 999, icon = "Icon/Head/head_group_S", @@ -276,7 +292,7 @@ return { { id = 995, icon = "Icon/Head/head_anonymity_S", - name = "", + name = "匿名", landmark = "", signature = "" }, diff --git a/lua/game/ui/avg/_kr/config/cg_145_01.lua b/lua/game/ui/avg/_kr/config/cg_145_01.lua new file mode 100644 index 00000000..81dc84a5 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/cg_145_01.lua @@ -0,0 +1,5905 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "01", + "천의 얼굴을 가진 배우 (상)", + "남모를 욕망을 품은 그녀는 정교하게 짜인 우연을 만들어낸다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + -0.2, + nil, + 0.4, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "많은 사람들이 아직 잠들어 있는 휴일 아침……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "세이나의 부탁을 들어주겠다고 했지만……==W== 이렇게 아침 댓바람부터 물건을 사 오라고 할 줄은 몰랐어. 아무튼 빨리 사서 가자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_243", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "003", + "none", + nil, + 0.53, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 0, + "", + false, + "", + "손님, 정말 죄송합니다……==W== 찾으신 ‘초대형 스패너’는 어제 전부 팔렸습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그게 다 팔렸다고?==W== 어떻게 이런 일이……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 0, + "", + false, + "", + "아, 잠시만요. 그게 있었네요……==W== 저희 가게의 보물, ‘프리미엄 올인원 공구세트’입니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_145_001", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "‘프리미엄 올인원……’?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_145_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 1, + "", + false, + "", + "네! 이 공구 세트에는 각종 렌치, 드라이버,==W== 펜치 등 없는 게 없습니다! 이것만 있으면 못 고치는 게 없답니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 0, + "", + false, + "", + "손님께서 찾으신 ‘초대형 스패너’도 안에 들어있어요.==W== 마지막 딱 한 세트 남았는데, 할인가로 드릴게요. 20만 도라만 주세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아, 아니! 너무 비싸잖아. 난 스패너 하나만 있으면 돼, 그렇게 많은 공구는 필요 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "됐어. 그냥 다른 가게에 가자.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "잠시만 기다려보시지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어? 나?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "제 추측이 맞다면, 스패너를 사려는 건 차를 수리하기 위함이 아닌지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "none", + "jushou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "오토하……?! 네가 왜 여기에?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "avg_emoji_sigh", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "일단 장단 맞춰 주자. 또 ‘비밀 작전’을 수행 중일 수도 있으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "맞아. 우리 여단의 자동차가 고장 났어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그렇군요. 그럼,==W== 이 세트가 구성이 좋아 보입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 550.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_145_001", + 0.7, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "세트 안에는 수리 공구는 물론이고, 측정 도구에 헤드라이트 신기까지 들어 있어서 차 밑에서 작업하실 때 참으로 편리할 테지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.5, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "다만…… 공구함의 색상이 그다지 고급스럽지 않사옵니다.==W== 겉면에는 긁힌 자국도 꽤 있군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_145_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "선물용으로는 다소 손색이 있는 듯하옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "선물?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "마침 요즘 자동차 관련 연구를 하고 있사옵니다.==W== 여단의 차량에도 아주 관심이 많지요.==W== 실례가 안 된다면, 제가 직접 차량을 한 번 살펴봐도 되겠사옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "이 공구 세트는 제가 선물로 드리겠사옵니다.==W== 그냥…… 찾아뵙는 김에 드리는 제 성의라고 생각해 주시지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "011", + "close", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니, 그건 좀 그렇지.==W== 그냥 와도 되는데, 20만 도라나 하는 선물이라니……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.15, + "avg3_141", + "b", + "007", + "none", + 0, + 0.48, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 1, + "", + false, + "", + "자동차…… ==W==연구라면……==W== 설마!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_141", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 450.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "008", + "none", + nil, + 0.85, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 0, + "", + false, + "", + "혹시 전설의 천재 엔지니어이신가요?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "015", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "천재…… ==W==엔지니어?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "002", + "none", + nil, + nil, + -0.175, + -1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 1, + "", + false, + "", + "모르셨어요? 이 분은 말이죠,==W== 온갖 공구 수리에 정통하실 뿐만 아니라 시중에 나온 신상 공구에도 돈을 아끼지 않으시죠. 일단 눈에 꽂혔다 하면 가격 흥정 같은 건 하지도 않으십니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "InQuad", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 0, + "", + false, + "", + "이 바닥에서는 그야말로 독보적인 레전드세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + 0.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "하하, 과찬이시옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "none", + nil, + nil, + 0.0, + -1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 450.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_attention", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 0, + "", + false, + "", + "프리미엄 맞춤 공구 업체만 이용하신다고 들었는데, 오늘 웬일로 시장에 오셨어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "가끔은 시장에도 놀라운 보물이 숨어 있지요.==W== 그렇지 않사옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그, 그렇지……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 420.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_attention", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "사장님, 그럼 포장해 주시지요.==W== 돈은 여기 있습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 0, + "", + false, + "", + "확인 안 해도 됩니다. 이 공구 세트는 제가 그냥 드릴게요!==W== 늘 엔지니어님을 존경해 왔습니다. 작은 제 성의라고 생각해 주세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마음은 감사합니다만, 내야 할 돈은 내야지요. 손해 보면서 장사해서야 되겠사옵니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 1, + "", + false, + "", + "정말 괜찮습니다. 이건 사실 오랫동안 묵혀둔 재고예요. 워낙 고가라 언제 팔릴지 기약도 없었거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 0, + "", + false, + "", + "게다가 요즘 장사가 아주 잘 돼서 꽤 많이 벌었습니다. 앞으로 더 잘 풀리기 바라는 마음으로 그냥 드리겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "결국은 재고 상품을 나한테 팔려던 거였네……==W== 그러면서 ‘가게의 보물’은 무슨. 정말 교활한 장사꾼이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "019", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "최근에 손님이 늘었는지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 1, + "", + false, + "", + "네, 여행가들만 해도 여러 무리 방문했어요. 다들 급하게 수리 도구들을 사 가더군요. 무기가 망가졌다느니 하면서요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 0, + "", + false, + "", + "혹시 도시밖에 무슨 일 있나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그건 나도 잘 몰라……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "또 대규모 토벌이 있었나? 아니면 여단끼리 싸움이라도 났나?==W== 정말 그런 일이 벌어졌다면 이렇게 잠잠할 리가 없는데.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "어떤 공구가 잘 팔리는 편인지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 0, + "", + false, + "", + "녹 제거제라든가, 나사, 볼트 뭐 그런 것들이죠……==W== 특별한 건 없습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "음……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + 3, + 0.2, + -0.3, + -1.45, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.22, + nil, + -1.5, + nil, + nil, + 0.1, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "며칠 전에 누가 ‘보험’이라는 걸 제게 추천하더군요. 값비싼 공구가 망가지면 가격 그대로 보상해 준다고 하면서 말이지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 420.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "사장님도 그런 영업을 당해 보셨는지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 460.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 1, + "", + false, + "", + "있긴 했지만 쫓아버렸어요.==W== 저한테 보험 들 돈이 어디 있다고요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공구 가게 주인", + "", + 0, + "", + false, + "", + "제가 봤을 땐 그 사람들 헛수고 하는 겁니다.==W== 꽤 많은 여행가에게 영업했다던데, 누가 보험 같은 걸 들겠어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "그러고 보니, 보험 설계사가 아야메에게도 찾아왔었어. 아야메가 단호하게 거절했었지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그런데, 오토하는 왜 갑자기 보험 이야기를 꺼냈지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 420.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "하하, 그러게 말이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그럼, 사장님 선물은 감사히 받도록 하지요. 호의는 잊지 않겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "고마워!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "나는 오토하를 데리고 시장을 떠났고, 공원에 도착해서야 한숨 돌릴 수 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "이제 그쯤 하셔도 되겠군요. ==W==조금 전 연기는 아주 일품이었사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "칭찬해 주다니, 고맙네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다음에 또 역할극 놀이를 할 거라면, 미리 이야기 좀 해 줄래?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "준비되지 않은 상태에서 하는 게 더 재미있는 법이지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그런데, 너한테 ‘천재 엔지니어’라는 별명이 있을 줄은 몰랐어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "아무래도 일반 여행가들보다 제가 쓰는 재료나 공구가 훨씬 정교하고 까다로워서 말이지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "별의 탑에서 발굴된 신형 무기든, 상인에게 산 오래된 장비든 모두 연구해 볼 가치가 있지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "전 그냥 물건을 좀 더 많이 사고 사장님들과 노하우를 공유했을 뿐, 그런 별명이 생기다니 몸 둘 바를 모르겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "전혀 양심에 찔리는 것 같지 않은데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "어쨌든 공구 세트는 정말 고마워. 세이나가 받으면 정말 좋아할 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그런데, 나한테 볼일 있어서 찾아온 거 아니야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "순전히 우연이라 한다면 ==W==믿으시겠사옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "정말로?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + -0.275, + 1.35, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "눈빛이 너무 진지해서, 거짓말을 할 수가 없군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "지금 어떤 일을 조사 중이옵니다만, 그대와도 무관하다 할 수는 없을 테지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "좋은 일은 아닌 것 같은데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "하여, 도움을 청하고 싶사옵니다만.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내 체력이 좋다고는 할 수 없지만……==W== 네가 사준 공구 세트를 봐서라도 최선을 다해서 도울게.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "절 믿어주셔서 감사드리옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "조사하는 동안 많은 협조 부탁드리옵니다. ==W==아주 재미있는 경험이 될 것이라 장담하지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_206", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "하아……==W== 오늘은 쉬기 글렀군.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/cg_145_02.lua b/lua/game/ui/avg/_kr/config/cg_145_02.lua new file mode 100644 index 00000000..6db7de95 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/cg_145_02.lua @@ -0,0 +1,7341 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "02", + "천의 얼굴을 가진 배우 (중)", + "그녀가 이끄는 대로 준비된 무대 위로 한 걸음씩 올라선다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -40.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m62", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "오토하는 날 어느 민가로 데려갔다. 문을 열어준 사람은 마녀였다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + 0.65, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.6, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신입 마녀", + "", + 0, + "", + false, + "", + "선, 선배님……==W== 오랜만이에요! 선배님을 계속 기다리고 있었어요!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "송구하옵니다. 오는 길에 일이 좀 생겨서 늦고 말았군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "이분은 취재를 위해 모신 분이옵니다. 그대 기사에 도움이 될 수도 있을 테지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "안녕, ==PLAYER_NAME==라고 해. 만나서 반가워.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "평소에 워낙 바쁘신 분이라, 오늘 아침에야 겨우 시간을 낼 수 있었지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "미리 알리지 못해 송구하옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신입 마녀", + "", + 1, + "", + false, + "", + "아, 아니에요. 완전 괜찮아요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신입 마녀", + "", + 1, + "", + false, + "", + "저는 그냥 선배님께 기사 작성 노하우를 좀 물어보고 싶었을 뿐인데,==W== 이렇게 인터뷰 대상까지 섭외해 주시다니……==W== 진심으로 감사드려요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + 1, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신입 마녀", + "", + 0, + "", + false, + "", + "두 분 얼른 앉으세요. 저는 가서 차와 간식거리를 내올게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "jushou1", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "후훗, 참으로 기운이 넘치는군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + 0.4, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마왕님, 준비되셨사옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "뭐 대충.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "019", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "예전에 미스티한테 ‘취재’ 당해본 적이 있어서 다행이야. 대충 속여 넘길 수는 있겠어. 그래도, 상황이 이렇게 전개될 줄이야……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "마왕님께선 이제 신입 마녀 한 명을 만나러 가게 되실 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그 마녀가 간단한 질문 몇 가지를 할 테니, 사실대로 말씀하시면 되옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그 신입이라면 저희에게 단서가 될 만한 정보를 줄 수 있을 테지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -40.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "005", + "none", + nil, + 0.4, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "근데, 오토하가 ‘마녀’ 대선배인 줄은 몰랐는데……==W== 정말 마녀였던 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "완벽한 위장에는 언제나 남을 납득시킬 만한 ‘증거’가 필요하지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "제 마녀 자격증 발급일은, 레드 아이즈의 웬만한 고위 간부들보다도 이르답니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "대단하네……==W== 그거, 진짜야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "물론이지요. 진짜입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신입 마녀", + "", + 0, + "", + false, + "", + "두 분, 오래 기다리셨죠? 여기 차 드세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_284", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "어제 보내준 개요는 읽어봤사옵니다. 요즘 시민들의 최대 관심사인 실업 문제를 주제로 잡았더군요. 좋은 방향이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마침 마왕님께서 인력 파견 컴퍼니의 대표집행관이시니, 구체적인 상황을 자세히 물어보시지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "물론 내 ‘인력 파견 컴퍼니’는 일반적인 예랑 좀 다르지만 말이야……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.9, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.9, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "저는 마왕님의 재능을 동경하여 마녀를 그만두고, 이 분 밑으로 들어가 컴퍼니의 특별 고문이 되었답니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "컥?! 크흡,==W== 쿨럭……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_flurry", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_question", + 1, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "무슨 일이신지요? 차가 너무 뜨겁사옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니, 아니야. 그냥 사레가 들렸어……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신입 마녀", + "", + 1, + "", + false, + "", + "그랬었군요. 어쩐지 한동안 선배님 이름으로 된 글이 안 보이더라고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신입 마녀", + "", + 0, + "", + false, + "", + "그럼, 두 분 시간을 더 뺏지 않고 인터뷰 바로 시작할게요!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "인터뷰는 약 1시간 동안 이어졌다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신입 마녀", + "", + 0, + "", + false, + "", + "오늘 인터뷰에 응해 주셔서 감사합니다. 두 분 덕분에 새로운 인사이트를 많이 얻었어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그 정도는 아니옵니다. ==W==그러고 보니, 최근에 실업에 관한 기사가 유난히 많아졌더군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신입 마녀", + "", + 0, + "", + false, + "", + "실은 모두 실업 관련 기사를 쓰라는 지침을 받았거든요. 사무실에도 팽팽한 긴장감이 돌아요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "몇몇 기사들은 과장이 너무 심해, 시민들의 공포를 조장할까 걱정될 정도였사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "주관이 아주 강하게 들어가 있는 데다가, 기사 끄트머리에는 꼭 ‘천궁보험’의 실업 보험을 대대적으로 홍보하더군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마치 광고를 위해 쓴 기사처럼 느껴지던데…… ==W==작성자의 낯짝을 직접 한번 보고 싶을 정도였답니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "천궁보험? 설마 그들이 뒤에서 사주해,==W== 레드 아이즈를 매수했나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신입 마녀", + "", + 1, + "", + false, + "", + "그러고 보니, 확실히 신문에 그쪽 광고가 많이 실리긴 했어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신입 마녀", + "", + 0, + "", + false, + "", + "어찌 됐든, 저는 선을 지키며 사실만을 보도하는 마녀가 될 거예요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "음, 그런 마음가짐이라면 분명 해낼 수 있을 테지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "참, 기사를 쓸 때 마왕님은 꼭 익명으로 처리해 주시길.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마왕님의 경쟁자들이 워낙 많아서, 오늘 말한 영업 기밀이 새어 나가면 안 되는 입장이니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신입 마녀", + "", + 0, + "", + false, + "", + "걱정하지 마세요! 다 쓰면, 선배님께 보여 드릴게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "오토하의 조사 대상은……==W== 천궁보험인 것 같네. 그래서 조금 전 공구점 사장한테 물어본 거였어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "근데, 그 보험 컴퍼니가 나랑 무슨 상관이라고……==W== 오토하의 진짜 목적은 대체 뭐지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그럼 대표집행관님, 다음 업체와 접견하러 가실까요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m99", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + 0.97, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "오토하는 날 위해 우산을 펼쳐, 대낮의 뜨거운 햇살을 가려주었다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "007", + "none", + nil, + nil, + -0.35, + 1.4, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "자신을 의심하고 있는 날 꿰뚫어 보기라도 한 듯, 일부러 내 곁으로 바짝 다가왔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "오전 내내 고생하셨으니, 기운을 보충하러 가시지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래서, 왜 디저트를 먹으러 온 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "단것을 먹으면 기운도 나고 심신도 즐거워지는 법이지요. 마왕님께선 즐기지 않으시는지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그런 건 아니지만, 점심 대신 디저트를 먹는 건 좀……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_350", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_145_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_angry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "게다가, 전부 다 내 앞으로 들이밀면 어떡해. 나 혼자 이걸 어떻게 다 먹으라고!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_145_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그대의 입맛을 알고 싶기 때문이옵니다. 절 위한 시장 조사라 여겨주시길.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "시장 조사?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_113", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "디저트 가게 점장", + "", + 0, + "", + false, + "", + "사장님, 오늘은 어쩐 일로 가게에 들르셨어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "사장?! ==W==오토하한테 하는 말인가……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "지나가던 길에 친우와 잠시 쉬러 왔답니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "디저트 가게 점장", + "", + 0, + "", + false, + "", + "그렇군요.==W== 이건 사장님께서 요청하신 이번 달 주문 내역입니다. 정리해 두었어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_common_014", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "고생하셨사옵니다. 확인할 테니, 가서 일 보시지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_common_014", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "디저트 가게 점장", + "", + 0, + "", + false, + "", + "네. 필요한 거 있으시면 언제든 불러주세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후훗. 마왕님의 깜짝 놀란 그 표정, 참으로 재밌사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "당연히 깜짝 놀라지!==W== 이 디저트 가게가 네 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "정확히는 투자자이옵니다. 매장 운영은 전담 인력한테 맡기고 있지요……==W== 아까 그 점장 말입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "가끔 들러서 단것을 먹고 쉬는 것도, 기분 전환을 위한 좋은 방법이지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오토하는 디저트가 좋아서 이 가게를 연 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "좋아하는 마음도 있사옵니다만, 단순히 좋아한다는 이유만으로 충동적인 결정을 내려선 안 되지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "디저트 가게는 공개된 장소입니다. 이 공간은 ‘식당’으로써의 기능만 하는 게 아니라 ‘교류의 장’이라는 더 중요한 역할을 하고 있사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "교류라……==W== 그러니까 네 말은, ‘접선’하기에 아주 적합하다는 거구나?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "역시 마왕님이십니다. 바로 이해하셨군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "하지만……==W== 가끔은 달콤함이 주는 기쁨을 마냥 즐기지 못할 때도 있지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "좋아하는 것을 이용해 싫은 일을 하면, 성과를 거두더라도 기쁘지가 않사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "오토하도 주저할 때가 있는 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "늘 속을 알 수 없는 사람이긴 하지만, 혼자서 꽤 많은 부담을 짊어지고 있네……==W== 평소에도 많이 힘들겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "017", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "아, 시간이 거의 다 됐사옵니다.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐가?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "들어보시지요. 접선할 사람이 왔사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.42, + nil, + 1.34, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "003", + "none", + nil, + 0.8, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "오늘의 애프터눈 티 세트 준비 다 됐나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_113", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "디저트 가게 점장", + "", + 0, + "", + false, + "", + "네. 15인분 다 됐습니다. 조심히 가져가세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "하, 진짜. 요즘 보면 내가 배달원이 된 것 같다니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "010", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "매일 이렇게 많이 준비하면 뭐 해, 큰 계약 건은 별로 따내지도 못하는데. 이런 데 돈 낭비할 바에 내 월급이나 올려주지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 200.0, + nil, + nil, + "avg1_145", + "a", + "002", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "후후…… 제 예상대로입니다.==W== 마왕님, 주문 내역을 한번 보시지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_common_014", + nil, + 0.6, + 1.0, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "지난달부터 정확히 매일 오후 3시에 한 직원이 예약한 애프터눈 티를 찾아가고 있사옵니다.==W== 예약자는 천궁보험이지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_common_014", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "또 그 컴퍼니네……==W== 대체 무슨 속셈이지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.85, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_113", + "a", + nil, + "none", + nil, + 0.5, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.4, + -0.275, + 1.35, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + -0.25, + 1.3, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "궁금하면 직접 가서 물어봐야겠지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "묻는다고 답을 ==W==들을 수 있을까?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그들은 지금 대어를 못 잡아 안달이 난 상황이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "저희가 그 ‘대어’가 되어주면 되지요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/cg_145_03.lua b/lua/game/ui/avg/_kr/config/cg_145_03.lua new file mode 100644 index 00000000..35d91983 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/cg_145_03.lua @@ -0,0 +1,9345 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "03", + "천의 얼굴을 가진 배우 (하)", + "공연이 막을 내린 후, 진실과 거짓은 어떻게 구분해야 할까?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_196", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + "004", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 4, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + 900.0, + 100.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + 0.8, + nil, + 0.15, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutBack", + 0.9, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "나와 오토하는 그 직원을 따라 천궁보험 빌딩 앞에 도착했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + 0.35, + 0.01, + 0.98, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 3, + 1, + "InBack", + 0.8, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 250.0, + 100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 4, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.25, + -0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "마왕님, 방금 말씀드린 것은 기억하시는지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "이제부터가 진짜 위장이옵니다. 마왕님의 실력을 한 번 보여주시지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "004", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응, 노력해 볼게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "안내원", + "", + 0, + "", + false, + "", + "안녕하세요. 무엇을 도와드릴까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "만나기로 약조한 사람이 있사옵니다. 고액 보험에 대해 얘기하기로 했지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "안내원", + "", + 0, + "", + false, + "", + "알겠습니다. 어느 보험 컨설턴트와 약속하셨나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "매일 저를 찾는 사람이 참으로 많으니, 일일이 다 기억할 수는 없지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "‘수석 컨설턴트’라고 했던 것 같은데……==W== 그런 분이 없다면 그냥 가도록 하겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "안내원", + "", + 0, + "", + false, + "", + "잠시만 기다려 주세요. 확인해 보겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -160.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + 0.25, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + 0.95, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "보험 매니저", + "", + 0, + "", + false, + "", + "이 손님은 내가 응대할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "안내원", + "", + 0, + "", + false, + "", + "하지만, 누구 고객인지 아직 확인이 안 돼서……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "보험 매니저", + "", + 0, + "", + false, + "", + "확인할 필요 없어.==W== 귀한 손님을 오래 기다리게 할 수는 없지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "말은 그럴싸하게 하네. 딱 봐도 고객을 가로채려는 거면서.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "덕분에 자연스럽게 안으로 잠입할 수 있겠어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "약속했던 분은 아니지만 상관없겠지요. 어차피 나눌 이야기는 같으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "보험 매니저", + "", + 0, + "", + false, + "", + "두 분, 이쪽으로 오시죠……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + 0.4, + -0.4, + 1.5, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "매니저가 앞장서서 길을 안내했고, 오토하는 자연스럽게 내게 팔짱을 꼈다.", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후후~", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "연기인 건 알고 있지만……==W== 역시 좀 어색해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_166", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "보험 매니저", + "", + 1, + "", + false, + "", + "제 소개를 하죠. 저는 천궁보험 아모르 사업부의 매니저입니다. 지금부터 제가 두 분께 폐사의 상품을 설명해 드리겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "보험 매니저", + "", + 1, + "", + false, + "", + "두 분께서 고액 보험을 알아보신다고 들었는데, 구체적으로 어떤 종류를 원하시나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "보험 매니저", + "", + 0, + "", + false, + "", + "보장성 보험, 의료 보험, 아니면 자산 관리 쪽인가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "007", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "말씀하시는 내용이 너무 전문적이라 이해하기 힘들군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그저 이분에게 제일 비싸고, 수익률이 높은 보험을 하나 들어드리려 합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "보험 매니저", + "", + 0, + "", + false, + "", + "알겠습니다. 실례지만 두 분은 어떤 관계이신가요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "이분은 제가 투자하는 다음 영화의 주인공이랍니다. 저희는……==W== 마음이 잘 맞는 관계지요. 아니옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "004", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다, 당연하지……==W== 하지만 우리 관계는 비밀이야. 절대 소문내서는 안 돼.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "보험 매니저", + "", + 0, + "", + false, + "", + "안심하세요. 저는 직업 윤리를 철저히 지키고 있으니 고객 정보는 절대 외부에 유출하지 않습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그럼 잘 부탁드리지요. 우리 배우님 걱정에 계속 마음이 쓰입니다. 촬영하느라 워낙 고생인지라.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_305", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_145_003_FP", + nil, + 0.6, + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "이 고운 얼굴 좀 보시지요. 만에 하나,==W== 무슨 사고라도 나면 앞으로 어떡합니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "잠깐, 잠깐만……==W== 너무 가까워! 내 팔을 이렇게까지 꽉 잡을 필요는 없잖아!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_shy", + "dabian", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_145_003_FP", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "보험 매니저", + "", + 0, + "", + false, + "", + "오~~ 그럼요, 이해합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_angry", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "그런 의미심장한 눈빛으로 보지 마!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "정말이지, 왜 하필 이런 설정인 거야……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "며칠 전 모임에서 친구가 여기 보험을 추천해 줬지요. 그 친구의 컨설턴트와 오늘 만나기로 했답니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "헌데 어째 컴퍼니 규모가 좀 작은 것 같사옵니다만. 사무실도 몇 개 안 되고. 설마 돈만 챙겨서 잠적하는 것은 아닌지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "보험 매니저", + "", + 1, + "", + false, + "", + "절대 아닙니다!==W== 잘 모르셔서 그러신 것 같은데. 저희는 골티스에 본사를 두고, 10년 연속 업계 1위를 지키고 있습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "보험 매니저", + "", + 1, + "", + false, + "", + "아모르 지부가 규모는 작아도, 최근 사업이 가파르게 성장하고 있답니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "보험 매니저", + "", + 0, + "", + false, + "", + "여행가와 시민들뿐만 아니라, 고객님 같은 고액 자산가분들 역시 저희에게 보험을 들고 계시죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "여행가, 시민……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "설마 예전에 망가진 무기들, 그리고 과장된 보도들까지. 전부 이놈들이 뒤에서 꾸민 짓인가?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "알겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그럼, 제게 적합한 보험 하나 추천해 주시지요. 예산은 500만 도라이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.075, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "500만. ==PLAYER_NAME==, 어찌 생각하시는지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "500만……==W== 오토하가 알려준 암호다. 이제부터가 진짜 시작이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "006", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_symbol", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그게 무슨 소리야! 겨우 500만 도라?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "내가 모를 줄 알았어? 지난번 작품 주인공한테는 1,000만 도라 짜리 보험 들어 줬잖아!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m38", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐야, 내가 당신한테 겨우 그 정도 값어치밖에 안 돼?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "아, 아니옵니다. 제 얘기 좀 들어보시지요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "005", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "변명 따위 듣고 싶지 않아! 나 갈 거야!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "b", + "023", + "none", + nil, + nil, + -0.5, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "023", + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.525, + 1.6, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.2, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + -0.425, + 1.45, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "어디로 가시는 것입니까? 기다려 주시옵소서……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "보험 매니저", + "", + 0, + "", + false, + "", + "두 분 가지 마시고, 다시 얘기해 보시는 게……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "후…… 연기하는 것도 꽤 힘드네.==W== 그래도 무사히 끝났어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이제…… ==W==오토하가 사무실에서 필요한 걸 갖고 나오기만 하면 돼.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "011", + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "제가 ‘500만’이라고 말하면, 그대는 저와 틀어진 척하고 자리를 박차고 나가 주시길.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그 후에는 각자 움직이고, 저는 그 물건을 찾으러 가는 것이지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "대략 이런 흐름이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "연기에는 자신 없지만…… 그래도,==W== 최선을 다해볼게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_star", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_dusk", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "1시간 후……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "나온 지 벌써 1시간이나 지났는데, 오토하는 괜찮은 거겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "워낙 잘하니까……==W== 별일 없을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "avg_emoji_star", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "005", + "none", + nil, + 0.7, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "005", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "긴장한 시민", + "", + 1, + "", + false, + "", + "들었어? 대로변 빌딩에 무슨 일이 생긴 것 같아!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "긴장한 시민", + "", + 0, + "", + false, + "", + "누가 안에서 난동을 부렸다던데……", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "005", + "none", + nil, + 0.25, + nil, + 0.97, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "놀란 시민", + "", + 0, + "", + false, + "", + "나도 들었어. 이미 잡혔다던데.==W== 내가 방금 오면서 봤는데, 밖에 사람이 잔뜩 모여 있었고 제국 호위대까지 왔더라고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "사람들이 말하는 빌딩……==W== 천궁보험의 그 빌딩이잖아!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "026", + "avg_emoji_exclamation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "오토하……==W== 제발 무사해야 해!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "995" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "오래 기다리셨습니다, 마왕님", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "빌딩 옆 호텔 옥상에서 기다리지요", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "021", + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "응? 오토하인가? 그럼, 잡혀갔다는 건……==W== 누구지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "내가 도착하자, 날은 이미 저물어 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "나는 단번에 계단을 뛰어 올라가 옥상 문을 밀어 열었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 400.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + nil, + 0.0, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "여기 있사옵니다, 마왕님.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오토하!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m75", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 3.0, + false, + "default" + } + }, + { + cmd = "SetL2D", + param = { + 0, + "avg1_145", + "a", + 0, + true + } + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_a", + "vo_cgstory_145_a", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "어머나, ==W==왜 그리 숨이 차셨는지요?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "연락이 늦어서 걱정했어", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_1"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_b", + "vo_cgstory_145_b", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "죄송합니다.==W== 약간 트러블이 있어서,==W== 예정보다 시간이 걸리고 말았군요.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그랬구나…… 다친 데는 없고?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_2"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_c", + "vo_cgstory_145_c", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "후후……==W== 마왕님, ==W==무언가 오해가 있으신 듯하옵니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "그것보다, ==W==제가 무엇을 손에 넣었나 ==W==궁금하지 않으신지요?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "그것은…… 그대와 관련 있는 물건이옵니다만.", + 0, + "", + false, + "", + "그것은…… ==W==그대와 관련 있는 물건이옵니다만.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_3", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그렇게 말하니 궁금해지는데……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_3"} + }, + { + cmd = "SetChoiceBegin", + param = { + "145_4", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "순순히 알려주는 거야?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_4", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_4"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_d", + "vo_cgstory_145_d", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "후후. ==W==평소의 저라면 ==W==조건을 걸었을지도 ==W==모르겠사옵니다만……", + 0, + "", + false, + "", + "후후. ==W==평소의 저라면 조건을 걸었을지도 모르겠사옵니다만……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "오늘은 ==W==익숙지도 않은 ==W==거짓말까지 해가면서,==W== 저와 함께해 준 ==W==그대를 위한 ==W==답례라 해 두지요.", + 0, + "", + false, + "", + "오늘은 익숙지도 않은 거짓말까지 해가면서,==W== 저와 함께해 준 그대를 위한 답례라 해 두지요.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_5", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "앞으로도 거짓말에 익숙해지지는 않겠지만", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_5", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_5"} + }, + { + cmd = "SetChoiceBegin", + param = { + "145_6", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "적어도 오늘은 즐거웠어", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_6", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_6"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_e", + "vo_cgstory_145_e", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "사람은 스스로의 진실을 드러내는 순간에 비로소,==W== 가장 빛나는 존재가 되는 법이지요.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "하지만 제 ‘진실’은 ==W==아주 먼 곳으로 가버렸사옵니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "그건 밤하늘에 떠도는 만월처럼……==W== 눈에 보이지만 ==W==결코 닿을 수 없지요.", + 0, + "", + false, + "", + "그건 밤하늘에 떠도는 만월처럼……==W== 눈에 보이지만 결코 닿을 수 없지요.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "145_7", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "분명 달에 손이 닿을 수는 없어. 하지만……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_7", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_7"} + }, + { + cmd = "SetChoiceBegin", + param = { + "145_8", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "보이지 않아도, 진실은 그곳에 있잖아?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_8", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_8"} + }, + { + cmd = "SetChoiceBegin", + param = { + "145_9", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그렇다면 한탄할 일은 아냐", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"145_9", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"145_9"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_145", + "a", + "vo_cgstory_145_f", + "vo_cgstory_145_f", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "후후. ==W==역시 마왕님은 ==W==올곧으시군요.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "", + 0, + "", + false, + "", + "말씀하신 대로,==W== 진실과 거짓은 표리일체.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_145", + "그렇다면 ==W==그대가 말한 대로……==W== 지금 여기 있는 ‘진실’을,==W== 느껴보도록 하지요.", + 0, + "", + false, + "", + "그렇다면 그대가 말한 대로……==W== 지금 여기 있는 ‘진실’을,==W== 느껴보도록 하지요.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetL2D", + param = { + 1, + "avg1_145", + "a", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "산들바람을 맞으며 나와 오토하는 달빛을 감상했다. 시간은 그렇게 고요하게 흘러갔다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래서, 좀 전의 ‘작은 소동’은 대체 뭐였어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그대가 떠난 후 곧장 총괄 매니저의 사무실을 찾아내, 원하는 물건을 손에 넣었사옵니다만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "빠져나가려는 순간, 여행가 몇몇이 컴퍼니로 들이닥치더니, 영업사원에게 속아 마땅히 받아야 할 보상금을 못 받았다고 하더군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "뒤이어 제국 호위대가 와서 그들을 체포하려 했지요. 내친김에 약간 협조하였고, 몇 가지 정황도 파악하게 되었사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그랬구나…… ==W==네가 손에 넣었다는 건 대체 뭐야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "천궁보험의 아모르 지역 사업 운영 계획서.==W== 달리 말하면…… 악행의 증거라고도 할 수 있지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "서류에는, 녹이 쉽게 생기게 하는 성분이 들어간 윤활유나, 품질이 떨어지는 나사와 볼트를 대량으로 시장에 유통해……==W== 여행가들이 의뢰를 수행하다 다치게 만들고, 그 틈을 타 상해보험을 홍보하려는 계획이 포함되어 있사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그리고 여론을 조장해, 시민들에게 실업 보험을 팔아넘기는 것이지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "돈을 위해서라면 수단과 방법을 가리지 않는 녀석들이네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "어쨌든, 제가 원하던 건 손에 넣었사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "전에 알아본 바로는, 그들의 보스가 ‘마왕 협정 인재 파견 컴퍼니’에 꽤 관심이 많다고 하더군요.==W== 하지만 계획서에는 그대와 관련된 내용은 없었사옵니다. 그래도 계속 조사해 보도록 하지요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "나한테 관심이 있다고?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아무튼 알려줘서 고마워. 앞으로 더 조심해야겠네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그런데……==W== 궁금한 게 하나 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "단순히 이런 정보를 수집하는 거라면 오토하 혼자서도 충분했을 텐데? 왜 굳이 나를 데리고 간 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "close", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그대의 예리함과 솔직함은 참으로 놀랍사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그저 좀 심심해서, 같이 놀아 주길 바랐다고 하면…… 화내실 건지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니. 분명 네 나름대로 이유가 있으니, 날 데려갔겠지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "하면 이번엔 제가 그대에게 질문하지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "분명 거절할 기회가 많았음에도, 하루 종일 저와 함께 연기하신 연유가 무엇이옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그건…… 귀찮기는 해도,==W== 연기하는 것도 재밌긴 하니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그럼, 다음에도 계속 어울려주시길.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "밤이 늦었사옵니다. 얼른 돌아가서 쉬시지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래, 다음에 봐.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "며칠 후. 나는 신문에서 천궁보험의 부당 판매를 폭로하는 기사를 읽었다. ==RT==그 기사에는 그들의 계획서도 함께 실려있었다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "기사 작성자는 신입 마녀였는데, 오토하가 서류를 넘겨준 모양이다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 12.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "004", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + -0.35, + 1.45, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "마왕님, 다시 만날 때까지, 그날 밤의 달빛을 똑똑히 기억해 두겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그것은 제게 유일한 ‘진실’이니……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036_stop", + 0.0, + false + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/cg_disc4045.lua b/lua/game/ui/avg/_kr/config/cg_disc4045.lua new file mode 100644 index 00000000..9aa92ad8 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/cg_disc4045.lua @@ -0,0 +1,13937 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "기억 회상", + "꽃밭의 환영", + "바람이 멎고 꽃이 지고 나서야, 사람들은 비로소 깨닫는다. 그 꽃밭은 정교하게 엮어낸 꿈에 불과했음을.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "carriage_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "오늘 밤 자정, 아름다운 순백의 인장을 가지러 가겠다. ==RT==무명 괴도", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "이거…… ==W==범죄 예고야?==W== ‘아름다운 순백의 인장’이라면……==W== 은혜의지 인장을 말하는 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_011", + nil, + 0.6, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_011", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이 괴도의 이름……==W== 처음 들어보는데…… 장난인가?==W== 장난이 아니라면……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "avg_emoji_sweaty", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "어쩌지…… 공백 여단은 의뢰를 처리하느라 모레나 돼야 돌아올 거야.==W== 나 혼자 있을 때 괴도가 나타나면 인장을 바로 뺏길 텐데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "019", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "아, 맞다! 지난번에 그 명함이 있었지.==W== 타니카제 가사 대행한테 물어보자……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "왜 이렇게 안 와……==W== 만나기로 한 장소가 분명 이 근처가 맞는데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_vexation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "003", + "none", + nil, + nil, + nil, + 0.95, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활기찬 메이드 소녀", + "", + 0, + "", + false, + "", + "오래 기다리셨죠! 타니카제 가사 대행 출장 서비스입니다!==W== 경호원을 요청하신 ==PLAYER_NAME== 님, 맞으시죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "002", + "avg_emoji_music", + nil, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "음? 아……==W== 맞아.==W== 내가 경호원을 요청했어. 그런데 너는……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활기찬 메이드 소녀", + "", + 0, + "", + false, + "", + "선배님들이 바빠서 도저히 시간이 안 나셔서요.==W== 그래서 제가 대신 왔습니다! 제가 잘 지켜 드릴게요. 걱정하지 마세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "알겠어……==W== 그럼 잘 부탁해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활기찬 메이드 소녀", + "", + 1, + "", + false, + "", + "저만 믿으세요!==W== 그런데, 의뢰를 수행하기 전에 그 인장을 먼저 좀 볼 수 있을까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활기찬 메이드 소녀", + "", + 0, + "", + false, + "", + "진짜가 어떻게 생겼는지 미리 봐두지 않으면, 바꿔치기 당해도 몰라볼 수 있거든요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "듣고 보니 그렇네.==W== 인장은……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활기찬 메이드 소녀", + "", + 0, + "", + false, + "", + "후후,==W== 그대는 여전히 잘 속으시옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어? 이 말투……==W== 너는?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활기찬 메이드 소녀", + "", + 0, + "", + false, + "", + "경계심을 좀 더 키우셔야겠사옵니다.==W== 제가 괴도였다면, 인장은 진작에 제 손에 들어왔을 것이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + true, + 0.25, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오토하……?! ==W==네가 변장한 거야?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + 0.18, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "외모랑 목소리가 완전 딴사람 같아서, 전혀 눈치채지 못했어……==W== 우와?!", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.4, + nil, + 1.05, + 0.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + 3.0, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_459", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_178", + "a", + "002", + "none", + nil, + 0.6, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "005", + "none", + nil, + 0.55, + 0.0, + 1.0, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "dabian", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "행인", + "", + 0, + "", + false, + "", + "죄, 죄송합니다! 제가 좀 급해서요!==W== 정말 죄송해요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + 0.45, + -0.05, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "뭐야…… ==W==아무리 급해도 앞은 좀 보고 다녀야지.==W== 미안해, 오토하……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.45, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "어라, 어디 갔지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "조금 전까지만 해도 여기 있었는데……==W== 눈 깜짝할 사이에, 어딜 간 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "후후……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + 0.45, + 0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.5, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "찾으실 필요 없사옵니다. 사실 그 소녀는 분신 마법으로 만들어낸 ‘저’이니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "분신?! 그렇다는 건,==W== 방금까지 나랑 얘기를 나눈 건……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "맞사옵니다. 그 타니카제 가사 대행 직원은==W== 마법으로 만들어낸 환상에 불과하지요. 어떠신지요, 참으로 완벽하지 않사옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "대단하긴 한데,==W== 이런 엄청난 기술을 왜 나한테 쓰는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그야 당연히==W== 그대가 당황하는 모습을 감상하기 위해서지요♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "재능을 고작 이런 곳에 쓰다니!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "흠…… ==W==괴도의 예고장이군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "맞아. 만일의 사태에 대비해 네게 경호를 부탁하고 싶어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "문제없사옵니다……==W== 그런데, 마왕님? 이 예고장, ==W==어딘가 수상하다고 생각되지 않사옵니까?==W== 제가 자작극을 꾸민 건 아닌지,==W== 의심해 보신 적은 없으신지요?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "avg_emoji_question", + nil, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "전혀 의심하지 않았다면 거짓말이겠지만, 네가 그럴 이유가 없잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "글쎄요? 마왕님이 너무 보고 싶어,==W== 이런 연극을 꾸민 것일지도 모르지 않사옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "네 능력이면 굳이 복잡하게 일을 꾸미지 않았을 거야. 정말 나를 보고 싶었다면 그냥 찾아오면 될 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "설령 나한테 대놓고 말하기 힘든 상황이라 해도, 넌 분명 내 주변 인물로 위장해 접근했겠지.==W== 제대로 속일 생각이었다면, 애초에 빈틈 따윈 안 보였을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "조금 전처럼 정체를 드러내지도 않았을 거고.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "후후. ==W==제가 일부러 빈틈을 드러낸 것까지 간파하셨군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "이런 식으로 시험하여 송구스럽사옵니다.==W== 당신이 생각하신 대로 이번 사건은 저와 아무런 관련이 없사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그럼 본론으로 돌아가서 괴도의 습격에 대비하도록 하지요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + 150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "004", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "줄을 하나 더 당겨서 고정하면……==W== 좋아, 이 정도면 됐겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_flurry", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "함정 하나 설치하는 것도 이렇게 힘든데, 오토하 쪽은 괜찮으려나?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "022", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "오토하, 이쪽은 다 끝냈어. 뭐 도와줄 거 없어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "InOutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + 100.0, + 0.9, + "avg1_145", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "아, 마왕님! 그쪽으로 오시면 아니 되옵……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_352", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiangjiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "아야!?! 정,==W== 정강이! 내 정강이!==W== 으아아아아아!!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그대도 참……==W== 근처에 함정을 설치해 두었으니, 함부로 돌아다니지 마시옵소서.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "다리는 괜찮으시옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "난 괜찮아.==W== 그보다 함정을 망가뜨려서 미안해……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마음에 두지 마시옵소서.==W== 고작 함정 하나일 뿐이니……==W== 자, 다 고쳤사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "우, 와아…… 눈 깜짝할 새 고쳐버렸네.==W== 난 하나 설치하는 데도 엄청 오래 걸렸는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "직업 특성상 이런 일에는 능숙하옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마왕님께서 방금 밟으신 정강이 타격용 함정 외에도 화살, 낙석, 폭발 등…… 아주 다양하고,==W== 재미있는…… ==W==아니, 즐거운 함정들을 준비해 두었지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "뒤에 덧붙인 말들이 너무 살벌한데.==W== 그래도 내가 밟은 게 그나마 안전한 편이라 다행이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "근데 아무리 그래도 여긴 공공장소잖아. 함정을 이렇게 깔아 둬도 괜찮겠어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "안심하시길.==W== 이곳에서 위험물이 발견됐다는 소문을 퍼뜨려 두었으니, 내일 하루 정도는 어떻게든 넘길 수 있을 것이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "역시 오토하야……==W== 빈틈이 없구나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "후후. 관련 없는 이들까지 휘말리게 한다면 전문가라 할 수 없지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그럼, 준비는 이쯤에서 마치도록 하지요.==W== 이제 디저트와 차를 즐기며 느긋하게 상대가 찾아오기를 기다리면 되옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마왕님, 준비는 되셨사옵니까?==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응, 이쪽은 문제없어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그 기세, 참으로 좋사옵니다. 그럼,==W== 자정까지 앞으로……==W== 셋,==W== 둘, 하나……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "하! 하! 하!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 0, + "", + false, + "", + "내가 바로 괴도계의 떠오르는 스타, 무명 괴도다! 예고한 대로, 그 순백의 인장을 가져가겠다……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_174", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_fire_attack", + 0, + 1, + nil, + -2.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_138", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 0, + "", + false, + "", + "으아아아아아아아아아악~~~~?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_374", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "너, 너무 잔인한데……==W== 대체 함정을 얼마나 설치해 둔 거야……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "008", + "none", + nil, + 0.5, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 1, + "", + false, + "", + "마왕이 약하다길래 만만하게 봤는데, 이런 엄청난 ‘선물’을 준비했을 줄이야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 0, + "", + false, + "", + "하지만 난 괴도다! 점찍은 사냥감을 놓칠 순 없지! 예고한 대로, 은혜 인장은 내가 가져가마!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "어머나. 아직도 일어설 수 있다니, 제법 잘 버티시는군요.==W== 마왕님, 움직이지 마시옵소서.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 0, + "", + false, + "", + "젠장, 마왕 곁에 이런 경호원이 있을 줄이야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "고용된 이상 의뢰인의 기대에 전적으로 부응하는 것이 마땅한 도리.==W== 후후…… 각오하시길.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.55, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 600.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.0, + 0.08, + 1.6, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + 105.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "OutQuad", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_494", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 6, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + -200.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + -0.55, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + -10.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 5, + 2, + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_line_goright_lp", + 0, + 0, + nil, + 2.5, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -100.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 0, + "", + false, + "", + "응? 그 우산은……==W== 서, 설마 무기인가?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_487", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_dark_attack", + 0, + 0, + nil, + 1.6, + 0.6, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_line_goright_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_036_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그렇습니다. 꽤 근사하지 않사옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "꽤 지쳐 보이는데…… ==W==이제 그만 포기하는 게 어떤지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + nil, + "none", + "none", + "OutSine", + 0, + 10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + nil, + "shouji", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 0, + "", + false, + "", + "날 원망하지 마라. 나도 나름대로 사정이 있어!!", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_459", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "none", + nil, + 0.18, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + 0.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오토하……?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 1, + "", + false, + "", + "하하하!! 조금 전 그 ‘선물’에 대한 나의 답례다!==W== 어떠냐? 내 마법 맛이!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "003", + "none", + 1, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 0, + "", + false, + "", + "자, 그럼 은혜 인장은 내가 가져가겠……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "008", + "none", + 2, + 0.6, + -0.175, + 1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "아직 승부가 나지 않았는데, 어딜 가려는 것인지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 1, + "", + false, + "", + "말도 안 돼?! 분명히 쓰러뜨렸는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1285", + "a", + "002", + "none", + 3, + 0.6, + -0.175, + 1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "a", + "002", + "none", + 4, + 0.6, + -0.175, + 1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 0, + "", + false, + "", + "분, 분신 마법……?! ==W==쓰러뜨렸다고 생각했는데, 분신이었다고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후후, 이제야 눈치채셨습니까. 이번에는 부디 제대로 겨눠 보시길.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_274", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + -4.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "010", + "none", + nil, + 0.4, + 0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_240", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 1, + 3.0, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + 0.4, + -0.05, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + 2.0, + -2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + -1.0, + -4.0, + 0.4, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 0, + "", + false, + "", + "제발, 좀 맞아라아아아!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "002", + "none", + nil, + 0.3, + 0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "조준은 훌륭하나……==W== 진짜를 가려내는 안목이 모자라옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m103", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.7, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.7, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_2_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.7, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_night_snow", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.7, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + -1.5, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + 0.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + -1.0, + 1.0, + nil, + 0.75, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + "none", + "InOutQuad", + 1.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "a", + "012", + "none", + nil, + 0.3, + 3.28, + 1.5, + 0.7, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 180.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1285", + "a", + "012", + "none", + nil, + 0.7, + -2.0, + 1.5, + 0.7, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + nil, + 1.78, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "city_street_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 150.0, + 1.5, + 0.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "002", + "none", + 4, + 0.2, + -0.12, + nil, + nil, + 0.5, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + 0.8, + -0.45, + 1.5, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_146", + "a", + "002", + "none", + 1, + 0.7, + -0.4, + -1.6, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.51, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.01} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_sakura", + 0, + 0, + 5.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "c", + "006", + "none", + 3, + nil, + -0.1, + nil, + nil, + 0.5, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_146", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 0.2, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_146", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1285", + "b", + "004", + "none", + nil, + nil, + nil, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "b", + nil, + "none", + nil, + 0.6, + 1.5, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 180.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "b", + "004", + "none", + nil, + 0.3, + -0.5, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snow", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_b", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + 0.1, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + 0.1, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "b", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 175.0, + false, + 5.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "b", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -5.0, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snow", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_flurry", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1285", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1286", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_1285", + "b", + "004", + "none", + nil, + 0.75, + -0.051, + 1.09, + nil, + 0.2, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "c", + "004", + "none", + nil, + nil, + nil, + 1.0, + nil, + 0.2, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 2, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_flurry", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "004", + "none", + 2, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_night_snow", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 3, + "InQuad", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snow", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snow", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_rain", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_rain", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "4045_B", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -270.0, + -330.0, + 2.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "‘진짜’가 존재하기에, ‘가짜’를 만들어 내는 분신 마법이 성립하는 법.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "4045_B", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "하지만 제 경우엔……==W== 무엇이 ‘진짜’인지 저조차도 구분할 수 없답니다♪", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "이런…… 잡담은 여기까지 하겠사옵니다……==W== 슬슬 마무리할 시간이군요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_494", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "잘 가시길.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 0, + "", + false, + "", + "으아아아아아아악~~~~!!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 0, + "", + false, + "", + "으윽! 죄, 죄송합니다……==W== 깊이 반성하고 있어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "보아하니 넌 그냥 평범한 사람인 것 같은데,==W== 왜 괴도 흉내를 낸 거야? 게다가 은혜 인장까지 노리고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 0, + "", + false, + "", + "저, ==W==저도 그 ‘거물’들이 하는 말을 우연히 들었을 뿐이에요…… 마왕님 손에 값을 매길 수 없는 ‘은혜 인장’이 있다고 했어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "006", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "거물? 그게 누군데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 0, + "", + false, + "", + "저, 저도 그들이 누군지는 몰라요.==W== 며칠 전 골드 에리어의 어느 컴퍼니 개업식에 청소부로 고용되었는데, 거기서 대화를 엿들었거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마왕님, 앞으론 더 조심하셔야겠사옵니다. ==W== 당신을 어둠 속에서 노리는 눈은 저뿐만이 아니군요. 후후.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래……==W== 그건 그렇고, ==W==너는 왜 괴도 신분을 꾸며낸 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 0, + "", + false, + "", + "그리고 괴도라는 거……==W== 좀 멋있어 보이지 않나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "하지만 그대가 한 짓은 도둑질과 진배없답니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 0, + "", + false, + "", + "그야……==W== 그렇긴 하죠……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "정말 돈을 벌고 싶다면 제대로 된 일을 찾아야 할 터……==W== 이 명함을 가져가시지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "제 지인이 운영하는 공방입니다.==W== 그대의 마법 기술이라면 꽤 괜찮은 보수를 받을 수 있겠지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무명 괴도", + "", + 0, + "", + false, + "", + "정, 정말 고맙습니다……! ==W==이 은혜 평생 잊지 않을게요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "carriage_inside_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "후우……==W== 휴, 겨우 일단락됐네.==W== 고마워, 오토하. 덕분에 은혜 인장을 지킬 수 있었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "none", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후후, 마왕님의 부탁이지 않사옵니까. 게다가 당신이 제게 빚을 지게 되는 것도,==W== 제게 나쁜 일은 아니지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "듣고 보니, 나한테는 별로 좋은 얘기가 아닌데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그런데 말이야, 지금의 너는 진짜 오토하야? 아니면 분신이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후후, 말해 무엇하겠사옵니까……==W== 당연히 한 치의 거짓도 없는, ‘진짜’이옵니다♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/dp_single145.lua b/lua/game/ui/avg/_kr/config/dp_single145.lua new file mode 100644 index 00000000..38205c0d --- /dev/null +++ b/lua/game/ui/avg/_kr/config/dp_single145.lua @@ -0,0 +1,127 @@ +return { + { + cmd = "SetGroupId", + param = {"14501"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "avg_emoji_think", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "역시 그대가 정한 장소답군요. 뜻밖의 수확까지 거둘 줄은 상상도 못 했사옵니다", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "설마…… 처음부터 다 계산했던 건 아니겠지요?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"14502"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "이렇게 쉬운 임무는 정말 오랜만인 듯하옵니다", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "왠지 몸도 마음도 한결 가볍사옵니다", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/pm10302.lua b/lua/game/ui/avg/_kr/config/pm10302.lua new file mode 100644 index 00000000..f8192177 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/pm10302.lua @@ -0,0 +1,1846 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "보스, 혹시 요즘 까망이 본 적 있어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_sneaky_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "아니, 못 봤어", + "어젯밤 연못 근처에서 봤어", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니, 못 봤어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "벌써 며칠이나 못 봤어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "재밌는 곳을 찾아간 걸까?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어쩌면 사냥하러 간 걸 수도 있지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "사냥이 이렇게 오래 걸려?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "굶어 죽은 건 아니겠지…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "걱정하지 마! 전에는 직접 사냥감을 잡아먹었잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "하루 이틀 안 보였다고 굶어 죽을 리가 없잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_distract_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "그건 그렇네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "어쩌면 내일 돌아올지도 몰라", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "조금 더 기다려 볼게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "좋아!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어젯밤 연못 근처에서 봤어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "물고기를 잡고 있던 것 같았어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "아, 물고기 잡으러 간 거였구나", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "까망이한테 고양이 사료를 좀 사줘야 하나 생각 중이었어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "펫 용품점에서 파는 고양이 사료가 엄청 맛있어 보이더라고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "코하쿠한테 맛있어 보여도, 까망이는 안 좋아할 수도 있잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "사왔는데 까망이가 안 먹으면 골치 아플 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "그럼 내가 까망이 대신 먹으면 되지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "사람은 고양이 사료를 먹을 수 없어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "하지만 진짜 맛있어 보이는걸", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "도대체 네가 먹고 싶은 거야, 아니면 까망이한테 주고 싶은 거야…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "내가 먹고 싶어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "==PLAYER_NAME==, 총검술에 대해 알고 있어?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "조금 알아", + "아니, 그게 뭐야?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "조금 알아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "총을 이용한 근접 전투 기술 같던데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "맞아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "바로 그거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "며칠 전에 스텔라시네마에서 봤어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니, 그게 뭐야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "총을 이용한 근접 전투 기술이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "며칠 전에 스텔라시네마에서 봤어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "요즘 계속해서 연습 중이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "그런데 총알을 꺾이게 하는 건 너무 어려워", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "코하쿠가 본 게 어떤 스텔라시네마인지는 모르겠지만…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "총알이 꺾일 리가 없잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "근거리 전투에 엄청 유용하다고 해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "잘 익히면 벽 뒤에 숨은 적도 바로 맞출 수 있대", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "절대 못 익힐 것 같은데…", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "간장 공장 공장장은 강 공장장이고, 된장 공장 공장장은 장 공장장이다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "산골 찹쌀 촌 찹쌀 갯골 찹쌀 햇찹쌀", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "내가 그린 기린 그림은 목이 긴 기린 그림이고, 네가 그린 기린 그림은 목이 안 긴 기린 그림이다.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "잰말놀이?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "맞아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "요즘 타자왕 선발대회가 있거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "참가하고 싶어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아, 그래서 타자 연습을 하는 거였구나?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "코하쿠는 원래도 타자가 빠르잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "분명 우승할 수 있을 거야!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "고마워", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "보스도 참가해 볼래?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "하지만 보스의 휴대폰은 너무 큰데…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "타자 대회는 자기 휴대폰으로 참가해야 해?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "응", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럼 휴대폰이 작을수록 더 유리하네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "걱정하지 마", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "내 휴대폰 빌려줄게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_heart_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "좋아!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럼 우리 같이 나가자!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "오늘 하늘이 진짜 맑네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그러게!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_joy_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "보스, 오늘 차 지붕에서 잘래?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "차 지붕?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "응!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "오늘 밤, 별이 분명 엄청 예쁠 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "같이 볼래?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "춥진 않겠지!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "안 추워, 담요도 많이 있고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "오늘 밤 차 지붕에서 만나", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_flower_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "왜 그래?", + "귀여운 고양이네", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "왜 그래?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "귀여운 고양이네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "그렇지?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "갑자기 이 표정이 너무 귀여워 보여서…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "보스한테 보여주고 싶었어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "전에 까망이도 나한테 꽃을 가져다줬거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "딱 이 표정이랑 똑같았어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "2", + "진짜?", + "그냥 풀숲을 헤매다가…", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "진짜?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "진짜", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "그 꽃이 딱 머리 위로 떨어졌어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "사진 있어? 나도 보고 싶어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그냥 풀숲을 헤매다가…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "우연히 머리 위로 떨어진 거겠지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "아마 그럴 거야", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "내가 딱 휴대폰을 꺼내서 사진을 찍으려던 순간에…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "그 꽃이 떨어져 버렸어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아쉽네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "보스는 펫을 기르고 싶어?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "응", + "아니", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "응", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "그럼 내가 보스의 펫이 되어 줄게", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "하지만 난 보스의 펫이 되고 싶어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "???", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "왜냐하면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "매일 누군가 나랑 놀아줄 테고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "또 매일 맛있는 것도 먹을 수 있고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "일할 필요도 없잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "알았어, 그만", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "나도 코하쿠의 펫이 되고 싶어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_awkward_c", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/pm10702.lua b/lua/game/ui/avg/_kr/config/pm10702.lua new file mode 100644 index 00000000..d2126c13 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/pm10702.lua @@ -0,0 +1,1189 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "요즘 제국 호위대의 분위기가 조금 이상한 것 같습니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "너도 느꼈어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "많은 분이 옛 기사들의 전설에 대해 전혀 모르더군요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "좀 이상하지 않나요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "분명 역사 속에 그렇게 유명한 분이 많은데요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "음, 그것도 그렇지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "모두 옛이야기에 관심이 줄어든 것 같네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "정말 안타까운 일입니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럼… 주변에 네가 좋아하는 고전 작품을 추천해 보는 건 어때?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니면 옛 전설의 정신을 잇는 새로운 이야기를 추천해 봐", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "감사합니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "이제 뭘 해야 할지 알겠어요!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "물어보고 싶은 게 있습니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "취미가 뭔가요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "내 취미는 꽤 다양한 편이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "그럼 평소에 제가 좋아하는 것들을 얘기할 때", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "어떤 생각이 듭니까?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "혹시 너무 갑작스럽다고 느껴지진 않습니까…?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "전혀 그렇지 않아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "오히려 난 다른 사람이 좋아하는 것들을 들으면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "새로운 취미가 생기기도 하거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그것도 내 소소한 취미 중 하나야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "말을 빙빙 돌려서 하시는군요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "그래도 이제 마음이 놓입니다, 헤헤", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_107", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "곧 대회가 열리는군요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "와서 응원해 줄 수 있으십니까?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 대회인데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "웨이트 크로스컨트리 대회입니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "전에 우승한 적 있지 않나?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "말이 나와서 말인데, 체력이 엄청 좋다고 생각했어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "평소에 어떻게 운동해?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "순찰하고 일하는 게 대부분입니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "아, 맞다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "예전에는 기사의 꿈을 이루려고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "훈련을 자주 했습니다!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_107", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "알려드릴까요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "지금 시작해도 늦지 않았습니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭘 훈련하는데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "갑옷 입고 장거리 달리기 같은 걸 했던 것 같습니다만…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "음, 어떻게 우승한 건지 알겠네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "제가 선물했던 투구", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "아직 갖고 계십니까?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "당연하지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "헤헤, 그럼 내일 시간 있으신가요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "있긴 있어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그런데 이 두 질문이 무슨 관계가 있는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "헬름라이더 기념 이벤트에 참가할까 하거든요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "무대에서 함께 변신 포즈를 하고 싶습니다!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "짜잔, 듀오 등장!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "할 수는 있는데…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "내가 좀 어색해 보일 수도 있어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "그럼 같이 연습해 보죠!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "저, 그곳에 한 번 더 가보고 싶습니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그 밀밭 말하는 거지?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "와! 역시 절 잘 아시는군요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "그럼, 가보지 않으시겠어요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "물론이지, 함께 가자", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "이유는 안 물어보시나요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "굳이? 괜찮아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어차피 ‘한가’해서 가는 거잖아. 나도 마찬가지야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "헤헤, 역시 절 잘 아시는군요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "지금 당장 데리러 가겠습니다!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "조심히 와", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "드디어 방법을 찾았습니다!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 방법?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "더운 날, 투구를 쓰고 보초 설 때", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "쓰러지지 않는 방법 말입니다!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "내 생각엔 그런 습관 자체를 고치는 게 좋을 것 같은데…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "고치려고 노력 중입니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "하지만 기사로서 약점을 극복하고 싶어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "그래서 요즘에", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "온천 체험샵을 다니고 있습니다!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "또 훈련인 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "맞습니다. 원래는 투구를 쓴 채로 들어가려고 했는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "가게에서 제지하더군요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_107", + "", + "0", + "", + false, + "", + "그래서 그냥 편하게 즐기고 왔습니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그것도 꽤 좋네", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/pm10802.lua b/lua/game/ui/avg/_kr/config/pm10802.lua new file mode 100644 index 00000000..4e0de239 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/pm10802.lua @@ -0,0 +1,1463 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "보스, 의논하고 싶은 게 있다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 일인데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "꽤 놀란 듯하군?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니, 그냥 문자로도 네가 엄청 진지한 게 느껴져서", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "좀 놀랐어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "의뢰와 관련된 이야기니까", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "조금은 진지해지는 게 맞지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럼 우리 만나서 이야기할까?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "그래도 되나?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "보스처럼 대단한 사람은 항상 바쁜 줄 알았는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "사실 그렇게 바쁘진 않아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "널 위해서라면 언제든 시간 낼 수 있지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "그렇게 말해주니 기분이 좋네. 그럼 이따 봐", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "요즘은 일부러 휴대폰을 더 자주 사용했다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "너무 귀찮게 했겠지? 미안하다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어쩐지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그런데 왜 그런 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "내 약점을 극복해 보고 싶었다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "그러다 알게 됐지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "내가 휴대폰에 익숙하지 않은 데엔 이유가 있더군", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "화면 너머로는 상대의 표정이나 행동을 볼 수가 없으니까", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "이건 변명이 아니라, 우리 업계의 생존 방식이다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "임무를 수락할지 결정하기 전에", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "의뢰인이 믿을 만한 사람인지 확인해야 하거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그렇구나", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "일단 만나기만 하면, 그걸 다 알아챌 수 있겠네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "일반인이라면 네 앞에서 거짓말은 못 하겠는걸", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "오늘 갑자기 손이 근질근질하네", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "누군가 때리고 싶은 거야?", + "별의 탑에 가서 게임할까?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "누군가 때리고 싶은 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "난 그렇게 폭력적인 사람이 아니야", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "별의 탑에 가서 게임할까?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "좋은 생각이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "하지만 그건 다음에 하지", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "농담은 여기까지 하고, 진짜로 의논할 일이 있다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "연합 훈련을 한번 개최할까 한다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "이번에는 내부 인원으로 제한하지 않고 말이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "백묘 극단 밖 사람들과 붙어보고 싶은 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "그래. 보스 주변에는 강한 사람이 많지?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "아니면 전투를 좋아하는 사람이나", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "몇 명 소개해 준다면, 친선전을 열어 보고 싶군", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "재밌겠네. 적절한 사람 좀 생각해 볼게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "고마워, 보스", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "좋은 소식 기다리고 있겠다", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "보스, 선물 좀 받겠나?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "오늘 무슨 날이야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "아니, 그냥 경품을 대방출하고 있다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "갑자기 흥이 올라서, 게임을 너무 많이 했거든…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "별의 탑 안에서 말고도?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "시장을 돌아다니다가 재미있어 보이는 이벤트면 전부 참가했지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "가장 좋은 보상을 손에 넣기 전에는 멈출 수 없더군", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그 사장님들이 널 블랙리스트에 추가한 건 아니겠지?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "싫어하는 사람들이 있긴 했어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "특히 몰래 속임수를 쓰고 함정을 준비하는 상인들이 그랬지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "지는 것보다 더 싫은 건, 지고도 인정 안하는 사람들이다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "그래서 게임을 이긴 후에 녀석들의 속임수를 다 폭로했지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그런 사람들은 혼 좀 나야해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "잘했어, 나도 네 편이야!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "보스, 오늘 나랑 같이 외출하겠나?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "내가 도와줘야 할 일이라도 있어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "아니, 지난 임무는 막 끝났다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "그런데 돌아오는 길에", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "점술사를 마주쳤지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "며칠 동안은 다른 사람과 함께 다녀야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "액운을 피할 수 있다고 하더군", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "원래 혼자 쉴 생각이었는데, 곤란하군", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "지금은 보스밖에 없어서 말이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "백묘 극단 사람들은 안 된대?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "부탁하기가 쉽지 않아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "자신들의 단장을 오해하고 싶지 않은 모양이야", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "무슨 오해?", + "그냥 나랑 같이 있고 싶은 거 아니야?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 오해?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "아니, 오해 얘기는 됐어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "다른 사람들 앞에서 나의 약한 모습을 보이기 싫다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "이 이유면 될까?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그냥 나랑 같이 있고 싶은 거 아니야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "그걸 꿰뚫어 보다니, 역시 보스군", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래, 네가 그렇다면 그런 거지. 내가 다 들어줄게", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "보스, 문득 보스가 나와 비슷한 점을 하나 발견했어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어떤 건데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "나는 잘 모르지만", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "주변 사람들은 모두 내가 다른 사람을 잘 챙긴다고 하더군", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "과하다고 할 정도로 말이야…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아, 그럼 너랑 비슷하다는 점이", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "바로 그 부분인 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "그래. 보스도 다른 사람을 잘 포용하잖나", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "아무리 엉뚱하고 제멋대로인 소원이라도 다 들어주고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어떻게 보면 그게 바로 ‘보스’의 역할이기도 하니까", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "그러니까 보스는 그냥 ‘해야 할 일을 한 것’뿐이라는 건가?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "이 점도 혹시…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "미안, 너무 자화자찬했군", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "하하, 그 부분에 대해선 누구도 이견을 갖지 않을걸?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어쨌든 너와 닮았다니, 큰 영광이네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_108", + "", + "0", + "", + false, + "", + "응, 나도", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/pm11102.lua b/lua/game/ui/avg/_kr/config/pm11102.lua new file mode 100644 index 00000000..83f21352 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/pm11102.lua @@ -0,0 +1,2152 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "언어는 하나 정도 더 배우는 게 좋은 것 같아요", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "노바어만 알아도 충분하잖아?", + "다른 도시에 가서 현지인들이랑 경쟁하게?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "노바어만 알아도 충분하잖아?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "다른 언어를 할 줄 안다면 일할 기회도 더 많아지잖아요", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "다른 도시에 가서 현지인들이랑 경쟁하게?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "그런 부분도 조금 고려하긴 했어요", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "하지만 더 중요한 건", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "우리의 여정은 분명 많은 곳을 거치게 될 거고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "언어를 더 많이 배워둔다면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "분명히 이 여정에 큰 도움이 될 거예요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "맞는 말이네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "그래서 일단 용족의 언어를 먼저 배워보려고요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cheerup_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "응원할게!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "==PLAYER_NAME==, 하고 싶은 말이 있어요", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "무슨 일인데?", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 일인데?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "절대 세이나한테 푸딩을 나눠주면 안 돼요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭐라고?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "왜?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "세이나가 지난달에 푸딩 2인분을 혼자 샀단 말이에요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "심지어 제 몫까지 몰래 먹었고요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "그래서 이번 달 세이나의 푸딩 예산을 뺐어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "분명 보스한테 하소연하겠죠", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "그리고 보스는 불쌍한 마음에", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "보스의 푸딩을 반 정도 나눠줄 거고요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그걸 어떻게 알아?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "왜냐하면 이런 일이 처음이 아니니까요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "보스가 길드에 들어오기 전에는", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "항상 코하쿠한테 하소연했어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "잠깐", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "설마 이미 보스한테 간 건 아니죠?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니야, 안 왔어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "그러면 됐어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "이번에는 꼭 본때를 보여줄 거예요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "그러니 절대 나눠주지 마세요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "알겠어, 안 줄게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "꼭 그렇게 할게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "==PLAYER_NAME==, 세이나가 안전하게 운전하게 할 방법이 없을까요?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "그래도 사고를 내진 않잖아", + "출력에 제한을 두는 건 어때?", + "타이어 바람을 빼는 건 어때?", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래도 사고를 내진 않잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "그렇긴 하지만…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "또 모르는 거잖아요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "그러다 사고라도 나면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "우선 우리는 초록이를 고칠 돈도 없고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "거기에 치료비까지 엄청 나올 텐데, 그러면 우리 여단 재정은 바로 무너질 거예요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "그러면 끔찍한 날들이 시작되겠죠…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_sad_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "잠깐, 잠깐… 너무 멀리 상상하진 말자", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "휴…", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "출력에 제한을 두는 건 어때?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "예를 들면 가속 페달 아래에 뭔가 받쳐둬서, 세이나가 강하게 못 밟도록 하는 거지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "괜찮은 생각이네요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "그런데 급가속이 필요한 긴급 상황이 생기면 어떡하죠?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "타이어 바람을 빼는 건 어때?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럼 빠르게 못 달릴 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "하지만 그럼 더 위험하지 않을까요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "제가 다른 방법을 더 생각해 볼게요", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "==PLAYER_NAME==, 요즘 여단의 재정 상태가 점점 좋아지는 것 같아요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "좋은 일이네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "아뇨, 아니에요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "아주 이상한 일이죠", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_cranky_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "자, 들어보세요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "보스가 오기 전에", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "우리 재정 상태는", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "완전히 망한 건 아니었지만", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "가난한 상황이긴 했거든요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그렇지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "별의 탑에서 날 데려올 때만 해도", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "계속 말했잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "파산이다, 진짜 파산이다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "맞아요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "하지만 그 이후로", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "길드원이 한 명 더 늘어서", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "식비도 늘고, 비용 지출도 많아졌는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "생활이 점점 더 좋아진 게 이상하지 않나요?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "이전의 생활이 힘들었다는 건 네 기분 탓일지도 몰라", + "요즘 의뢰를 순조롭게 잘 마쳤잖아", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "이전의 생활이 힘들었다는 건 네 기분 탓일지도 몰라", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "요즘 의뢰를 순조롭게 잘 마쳤잖아", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "그런 이유일 수도 있죠", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "==PLAYER_NAME==의 합류 후로 확실히 우리 수입이 늘긴 했어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "새로운 친구도 더 많이 만났고요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "뭐랄까", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "고마워요, ==PLAYER_NAME==", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_flower_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "며칠 전 그 의뢰인은 정말 통이 크네요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "추가 보수까지 줄 줄은 정말 몰랐어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "총 얼마나 받았는데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "10만 도라 정도요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "엄청 맛있는 걸 먹고 싶어!", + "쇼핑하러 가고 싶어!", + "저축하는 게 좋지 않을까?", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "엄청 맛있는 걸 먹고 싶어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_awkward_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "사실 전 이 돈을 저축해두려고 했어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "쇼핑하러 가고 싶어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_awkward_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "사실 전 이 돈을 저축해두려고 했어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "저축하는 게 좋지 않을까?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "좋아요. 저도 그렇게 생각했어요", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "그래도 모처럼 이렇게 큰 보수를 받았는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "제대로 축하하지 않고 지나가긴 좀 아쉽네요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럼 조금만 써서", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "다 같이 맛있는 걸 먹는 건 어때?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "세이나가 요리해도 되고, 식당에 가도 되고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "음…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "그럼 ==PLAYER_NAME== 말대로 해요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_joy_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "띠띠띠", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_111", + "emoji_heart_d", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "무슨 일이야?", + "뭐지? 무슨 일이야!", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 일이야?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭐지? 무슨 일이야!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "다음 달 길드의 지출 예산을 정리 중이에요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "==PLAYER_NAME==, 지금 특별히 사야 할 게 있나요?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "2", + "특별히?", + "지금은 없어", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "특별히?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "길드 자금으로 사야 하는 물건들이요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "예를 들자면 초록이 정비 오일이나, 탐험 장비 같은 게 있죠", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "지금은 없어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "그렇다면 세이나랑 코하쿠한테 물어볼게요", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그런데 갑자기 예산 정리는 왜 하는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "마지막으로 보급품을 나눠준 지 꽤 됐거든요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "장비도 좀 정리하고 제대로 점검할 때가 됐죠", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "그러면 돈이 꽤 많이 필요할 거예요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "그래서 미리 잘 계획해 둬야 해요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그렇구나", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "고생이 많네, 아야메", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "==PLAYER_NAME==도 필요한 게 있다면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_111", + "", + "0", + "", + false, + "", + "저한테 적어주세요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "알겠어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/pm11202.lua b/lua/game/ui/avg/_kr/config/pm11202.lua new file mode 100644 index 00000000..9162ef09 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/pm11202.lua @@ -0,0 +1,2386 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "흑흑흑!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "마왕님!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 일 있어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "아야메!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "나보고 앞으로 한 달 동안 나이팅게일 빵만 먹으래!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "왜?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "여단이 파산이라도 했어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "설마… 어제까지도 멀쩡했잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "아니야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "아야메가 이번 달 나의 푸딩 예산을 전부 빼버렸어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그건 네가 지난달에 혼자서 푸딩을 2인분이나 사서 그런 거잖아?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "심지어 아야메 몫까지 몰래 먹었고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그런데 그게 네가 이번 달에 나이팅게일 빵만 먹는 것과 무슨 상관인데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "이번 달에도 푸딩이 먹고 싶으니까", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "돈을 아끼려고 나이팅게일 빵만 먹고 있어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "오랫동안 나이팅게일 빵만 먹으면 건강에 안 좋을 텐데…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "푸딩이 그렇게 먹고 싶다면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "내 푸딩을 반 나눠줄게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그러니까 푸딩 때문에 밥값을 아끼는 건…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그만하자", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "진짜 그래도 돼?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "응, 물론이지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "역시 마왕님이 최고야!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_heart_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "요즘 드라이브만 나가면 항상 화나는 일이 생겨", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_angry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "또 누가 들이박았어?", + "무슨 일인데 그래?", + "네 운전은 드라이브가 아니라 폭주잖아", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "또 누가 들이박았어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "비슷해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "아무튼 엄청 화났어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 일인데 그래?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "지난번이랑 똑같이 누가 내 차를 들이박았어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "네 운전은 드라이브가 아니라 폭주잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "이번엔 진짜 안전하게 운전했어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "잘못한 건 걔네야!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_angry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "그래서 요즘 계획을 하나 세우고 있어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 계획?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "초록이를 개조할 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "충격 방지용 가드랑 스파이크 휠을 달아서", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "초록이를 전투용 차량으로 만들 거야!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그랬다가는 평범한 사람들도 다칠 거야!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그런 차를 타고 도시를 돌아다니면 분명 제국 호위대가 막을 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "아, 그냥 농담한 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_great_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "깜짝 놀랐네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "어쨌든 마음에 화가 쌓이면 안 좋잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "좀 거칠게 말하면서 푸는 중이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "진짜 그런 걸 할 리가 없잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "나도 그럴 줄 알았어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그리고 초록이한테 그런 걸 달았다가는", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "차량 성능이 더 떨어질지도 몰라", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "맞아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "도로의 빌런들을 상대하는 것보다, 내가 편하게 운전하는 게 더 중요하지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "얼마 전에 톡톡메테오에서 새로운 맛이 나왔어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "소원 상자에서 하나 나와서, 먼저 마셔보려고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "맛있으면 내가 많이 가져올 테니까 다 같이 마시자!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 새로운 맛인데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "체리코크 맛이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "마왕님도 마셔봤어?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "들어본 적 있는 거 같아", + "아니, 그게 뭔데?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "들어본 적 있는 거 같아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "맛있어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "기억이 안 나네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "괜찮아! 지금 바로 열어볼게", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니, 그게 뭔데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "아마도 체리 맛이 나는 콜라겠지?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "아니면 체리랑 콜라를 섞은 건가?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "모르겠네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "아무튼 지금 마셔보면 바로 알겠지!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "맛이 어때?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cry_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "완전 맛없어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "으악!!!!!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "버렸어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "이 맛은 다신 안 마실 거야!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_punch_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "마왕님!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "마왕님!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "왜 그래?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "내가 얼마 전에 레이싱 그림자 공연을 봤거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "거기서 정말 멋진 장면이 있었어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어떤 장면인데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "조수석에서 사이드 브레이크를 잡아주고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "운전자랑 타이밍을 맞춰서 드리프트 코너링을 하는 거야!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "와, 대단한데!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "그치, 멋있지?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "그래서 말인데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "나와 마왕님 정도의 합이라면…", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "전문가의 위험한 동작은 절대 따라 하면 안 돼", + "난 운전할 줄 몰라…", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "전문가의 위험한 동작은 절대 따라 하면 안 돼", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "엥, 넓은 곳에서 하면 되지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "괜찮을 거야", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "난 운전할 줄 몰라…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "그냥 사이드 브레이크만 당기면 돼", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "아주 쉬워", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "못 해. 아무리 생각해도 안 돼", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_sad_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_sad_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "알겠어, 알겠어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "딱 한 번이야. 성공하든 실패하든 딱 한 번", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "분명 성공할 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "우리 둘의 합을 믿어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_great_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "요즘 시간 있어?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "얼마든지", + "아니, 없어", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "얼마든지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "내가 전에 기르던 다마고펫 기억나?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "막 새로운 기능이 열렸거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "휴대폰처럼 터치해서 친구를 추가할 수 있대!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니, 없어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_distract_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "잠깐만 시간 좀 내줘", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "매일 접속해서 밥만 주면 돼", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "네가 전에 밥 주던 그 다마고펫 말하는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "응, 맞아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "막 새로운 기능이 열렸거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "휴대폰처럼 터치해서 친구를 추가할 수 있대!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "마왕님도 하나 만들어서 나랑 같이하자!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "진짜 쉬워", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "오늘 밤에 초록이에 돌아가면 알려줘", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "오늘 저녁에 뭐 먹고 싶어?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "스테이크", + "해산물", + "아무거나", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "스테이크", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "좋아!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cheerup_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "해산물", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "좋아!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cheerup_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아무거나", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "에휴, 아무거나는 안 돼", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭘 먹어야 할지 모르겠는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "난 세이나가 먹고 싶은 게 먹고 싶어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "그럼 내가 정한다?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래서 무슨 일인데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "헤헤", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "오늘 시장에서 사장님 물건을 옮겨 드렸거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "그 대가로 식재료 하나를 마음대로 가져가래", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_112", + "", + "0", + "", + false, + "", + "그러니까 오늘 저녁은 푸짐하게 먹자!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_112", + "emoji_cheerup_b", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "좋아!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cheerup_a", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/pm11302.lua b/lua/game/ui/avg/_kr/config/pm11302.lua new file mode 100644 index 00000000..840172f3 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/pm11302.lua @@ -0,0 +1,1652 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "오늘 창오성에서 사건이 하나 있었어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "한 아이가 모르고 폭죽을 다른 사람의 마당으로 던졌고, 물건들에 불이 붙었대요", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "엄청 위험했겠는데?!", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "엄청 위험했겠는데?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "다행히 빨리 발견하기도 했고, 마당에 물건이 많지도 않아서 금전적 손해가 크진 않다는군요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "정말 천만다행이네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "날씨가 건조하니 더 조심해야 해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "저도 같은 생각이라 기획서를 하나 작성해 봤어요. 앞으로 창오성에서 소방 관련 홍보를 진행해서 모두의 화재 예방 의식을 높일 수 있으면 좋을 것 같아서요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "하지만…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 일인데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "혹시라도 이 일이 제 담당이 되면 전…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "왠지 조금 불안해서요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "괜찮아, 시먀오라면 분명 잘할 거야!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "그런가요…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "보스가 그렇게 말해 주셨으니까, 저도 제가 잘해낼 수 있다고 믿을게요!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "이번 달 칠판 게시물을 다 완성했어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "필요하시면 거리 게시판에 가서 확인해 주세요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "이게 무슨…?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "10분 후", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "어라? 제가 잘못 보냈나요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "아… 발송 취소도 못 하네요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "죄송해요, 보스. 제 상사한테 보내려던 거였어요", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "난 나한테 가서 확인해 달라는 건 줄 알았어", + "시먀오도 메시지를 잘못 보낼 때가 있네", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "난 나한테 가서 확인해 달라는 건 줄 알았어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "윽…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "와서 보고 싶다면, 오셔도 괜찮아요", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "시먀오도 메시지를 잘못 보낼 때가 있네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "아까는 너무 바빠서 프로필 사진을 못 봤어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그런데 네가 칠판 게시판도 챙기는 줄 몰랐네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "별거 아니에요. 보고 싶다면 게시판 쪽으로 오시면 돼요", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "정말? 그럼 갈게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "지금이요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "지금은 안 돼?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "아, 아뇨. 전혀 아니에요. 편하게 오세요", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "보스, 물어보고 싶은 게 있어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "응?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 일이야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "제 표정이 무서워 보이나요?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "아니, 전혀", + "조금 진지해 보이지", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니, 전혀", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "왜 그런 이야기를 해?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "조금 진지해 보이지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "역시 그런가요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "갑자기 왜 그런 걸 물어 봐?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "오늘 한 선배가 저한테 표정이 너무 딱딱하다고 하더라고요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "보급소 옆에 서 있는 모습이 물자를 나눠주러 온 게 아니라, 범인을 잡으러 온 것 같대요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "풉… 하하하!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "역시 그런 거군요…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_sigh_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아, 아니야!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "네가 그렇게 말하니까, 머릿속에 딱 그 장면이 그려졌어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "진지하면 뭐 어때! 나쁜 것도 아니고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "진짜요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "응, 진짜", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_sad_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "보스… 살려주세요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 일인데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "사무실에 엄청나게 큰 바퀴벌레가 나타났어요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "이제 어쩌면 좋죠…!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭐? 바퀴벌레?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럼 잠깐만 기다려. 내가 바로 가서 도와줄게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "앗", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "왜 그래?! 괜찮아?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "괜찮아요. 굳이 오지 않아도 될 것 같아요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "방금 벌레가 날기 시작해서 너무 무서웠거든요. 그래서 손에 잡히는 걸 아무거나 던졌는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "아무래도 그거에 맞아 죽은 거 같아요…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럼 다행이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그나저나 시먀오가 벌레를 무서워하다니. 아무것도 무서워하지 않을 줄 알았거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "음…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "벌레는 생긴 게 너무 징그러워요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "하지만 보스도 무서워하신다면, 아무리 징그럽더라도 제가 최선을 다해 지켜드리겠어요", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "시먀오? 무슨 일이야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "보스, 할 말이 있어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "전 이제!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "고추를 정복했어요!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "지금부터 전 고추를 지배하는 시먀오예요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "???", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 말을 하는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "설마 또 훠궈집에서 엄청 매운 훠궈를 먹은 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "이상하네요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "아직 말도 안 했는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "그걸 어떻게 안 거죠…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "역시 보스네요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "또 매운 걸 잔뜩 먹었구나…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아무 데나 돌아다니지 마. 내가 지금 데리러 갈게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "저 안 취했어요@#$%", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래, 그래. 너 안 취했어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "돌아다니지 말고, 가만히 앉아 있어", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_113", + "emoji_joy_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "보스, 부탁하고 싶은 게 있어요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "응? 뭔데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "며칠 전에 고추를 좀 주문했는데, 방금 택배가 저희 집 앞에 도착했거든요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "고추?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "네… 엄청나게 많은 고추요…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아, 알겠다. 고추가 너무 많아서 정리하는 걸 도와달라는 거지?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "지난번에 네 집에서 본 그 고추처럼", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "아뇨, 제가 주문할 때 모르고 뒤에 0을 두 개나 더 써버려서…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "지금 집 앞에 고추가 50kg 있거든요…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "…뭐라고?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "그래서 저랑 같이 어떻게 하면 좋을지 생각해 주실 수 있을까요…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그게 무슨…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럼… 고추를 훠궈 가게 사장님한테 파는 건 어때?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "고추 훠궈를 만드니까 분명 고추가 많이 필요할 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "그거 좋은 생각이네요…!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "보스는 정말 든든한 존재예요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_113", + "", + "0", + "", + false, + "", + "고마워요!", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/pm11702.lua b/lua/game/ui/avg/_kr/config/pm11702.lua new file mode 100644 index 00000000..15045445 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/pm11702.lua @@ -0,0 +1,1396 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "보스, 오늘 용경루에 와서 밥 먹고 가지 않을래?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "내가 새로운 메뉴를 개발했거든~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "보스한테 맛보여주고 싶어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "갈래!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "새 메뉴가 어떤 건데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "전에 손님들이 계란 볶음면이랑 계란 볶음밥이 맛있다고 했었거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "그런데 하나만 먹기엔 양이 좀 부족하고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "둘 다 시키기엔 너무 많다고 하더라고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "그래서 내가 업그레이드 버전을 만들었어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "계란 볶음면 볶음밥!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_117", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "맛은 있을 것 같은데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "탄수화물 폭탄이잖아!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "어때? 이따 와서 꼭 맛봐야 해~", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "보스, 보스!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "내가 좀 짭짤한 메뉴도 개발하는 게 좋을까?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "갑자기 왜 그런 생각을 했어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "내가 디저트를 먹고 나면 항상 짭짤한 과자가 먹고 싶더라고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "그리고 짭짤한 과자를 먹고 나면 또 단 디저트가 먹고 싶고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "이 이론에 따르면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "용경루의 메뉴에 단맛과 짠맛이 다 있다면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "손님들이 계속 가게에 남아서", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "단, 짠, 단, 짠 순서대로 먹지 않을까?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그렇긴 하지만…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "하지만 사람은 언젠가 배가 부르잖아. 계속 먹진 못한다고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "…그러네?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래도 메뉴를 늘리는 건 좋은 생각이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "새로운 메뉴가 있다면 나도 먹어보고 싶어~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "하하, 조금만 기다려~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "내가 만들고 나면 보스가 가장 먼저 시식하게 해 줄게!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "지금쯤이면 산속에 야생버섯이 많이 자랐을 텐데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "보스, 이번 주에 나랑 같이 버섯 따러 갈래?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "버섯?", + "재밌을 것 같은데…", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "버섯?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "응! 야생 버섯은 탕을 끓여도, 볶아도 다 맛있거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "매년 이맘쯤이면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "많은 용족 사람들이 산에 가서 야생 버섯을 따곤 해", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "재밌을 것 같은데…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "언제 가는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "이번 주 토요일에 산 전문 가이드가 안내해 준대!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "보스도 같이 갈래?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래, 좋아", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "이런, 큰일이야. 큰 일!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "오늘 엄마가 숙제 검사를 했거든?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "내가 요즘 마작만 하고 놀아서, 쪽지 시험도 통과하지 못한 거라고 하셨어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "설마 또 밤새 몰래 논 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "지난 주말에 딱 한 번이었어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "아무튼!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "엄마가 내 마작패를 전부 압수할 거래", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "혹시", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "대신 마작패 좀 맡아줄 수 있을까?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그건 뭐, 괜찮아…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "이렇게 하자. 나한테 맡겨 둬", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그리고 다음 쪽지 시험을 통과하면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그때 다시 돌려줄게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "그래, 좋아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_117", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "그런데 뭔가 이상한데", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "보스, 좋은 소식 하나 알려줄게!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭔데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "얼마 전에 옛 약재에 관한 책을 좀 찾아봤거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "약재랑 식재료를 같이 넣으면, 몸에 좋은 약선 요리를 만들 수 있대", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "그래서 약재에 대해 잘 아는 할아버지한테 도움을 구해서, 엄마를 위한 약선 식단을 만들어 봤어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "한 달 정도 드셨더니 엄마 몸이 조금 좋아진 것 같아!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "이대로만 가면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "어쩌면 엄마의 건강이 완전히 좋아질지도 모르겠어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "와아, 그거 정말 좋은 소식이네!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_117", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "축하 파티라도 열어야 하는 거 아니야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "오! 그거 좋은 생각이네!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "하지만 엄마가 아직 외출하기는 좀 힘들어서…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럼 네가 가장 잘하는 걸 하면 되지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_117", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "맛있는 음식을 한 상 가득 차리고, 축하 카드도 직접 쓰는 건 어때?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "마음이 제일 중요한 법이니까", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "응, 맞아!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "바로 준비하러 가야겠어!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "보스, 내일 시간 있어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "우리 산으로 나물 좀 캐러 갈 거거든. 같이 갈래?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "전에 내일은 가게 대청소라고 하지 않았어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "맞아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "내일 아침 일찍 산에 가서 나물을 캐고, 돌아와서 청소할 거야. 그리고 밤에는 단골이랑 같이 마작 치기로 했어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "이것이 젊음인가…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "에너지가 그렇게 넘친다고?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "이 정도는 괜찮잖아?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "가게를 할 거라면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "새벽 5시 전부터 재료 준비를 하고, 8시가 되면 영업을 시작해야 해. 밤 10시에 문 닫고 나면 주방 정리도 해야 하고…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "중간중간 시장에 가서 물건도 사 와야 하지!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "정말 대단한걸…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "그래서 내일 아침에 같이 나물 캐러 갈 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_117", + "", + "0", + "", + false, + "", + "진짜 재미있는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래, 그래", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "나도 최대한 일어나 볼게…", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/pm11802.lua b/lua/game/ui/avg/_kr/config/pm11802.lua new file mode 100644 index 00000000..60096f6d --- /dev/null +++ b/lua/game/ui/avg/_kr/config/pm11802.lua @@ -0,0 +1,2880 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "세상에…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "이건 진짜…", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "뭐… 뭔데?", + "응?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭐… 뭔데?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "응?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "이건 그냥 예술이야!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "약의 예술이지!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "너도 맛보고 싶을걸?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "이번에 만든 건 전부 정말 최고급이야", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "2", + "제국 호위대에 보고해야겠네", + "뭔데?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "제국 호위대에 보고해야겠네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "왜?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "이건 내가 새로 만든 발포정일 뿐이야", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭔데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "내가 새롭게 연구한 발포정이야", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "발포정?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "응", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "물에 넣으면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "바로 음료나 약으로 바뀌는 거지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "진짜 신기하네!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "난 또…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "또 뭐라고 생각했는데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아무것도 아니야", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "마왕님, 시간 있어?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "아니, 없어", + "왜?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니, 없어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "나 좀 도와줘", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "시간 없어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "왜?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "진료소 좀 다녀와 줘", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "싫어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "안 갈래", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "아주 중요한 일이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아무리 중요한 일이라고 해도 안 가", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "분명 날 붙잡아서", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "실험하려는 거겠지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "아니야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "내가 잠깐 외출해서 환자를 좀 봤거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "진료소 밖에서 말이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그런데 나올 때 약제 제작 반응기를 끄는 걸 깜빡했지 뭐야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "음…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "폭발할 수 있는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그럴 수도 있어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그러니까 내 방에 있는 값비싼 표본들…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그리고 오늘 자러 돌아갈 곳을 위해서…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "나 대신 진료소에 가서 반응기 좀 꺼줘", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그런데 난 어떻게 하는지 모르는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "반응기 위에 보면 빨간 손잡이가 있을 거야. 그걸 왼쪽으로 돌리면 돼", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "진료소가 폭발해 버리면, 당분간 마왕님 차에 얹혀살아야 할 수밖에 없어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "지금 바로 갈게!!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "혹시 요즘 머리카락 많이 빠져?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "안 빠져", + "샴푸 안 사", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "안 빠져", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그럼 큰일인데…", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "샴푸 안 사", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "샴푸 팔려는 게 아니야", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "마왕님 머리카락 샘플이 다 떨어졌거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "다음에 머리카락이 좀 빠지면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "잊지 말고 나한테 줘야 해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "알겠어… 내 몸에 실험만 안 하면 돼", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "잠깐!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "내 머리카락은 어떻게 구했던 거야?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "아, 그건…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "전에 진료하러 왔을 때", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "몰래 좀 챙겼어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "내 머리에서 떨어진 걸 챙긴 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니면 내 머리카락을 뽑은 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "걱정하지 마", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "아직 젊잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "조금 뽑는다고 그렇게 쉽게 대머리가 되진 않아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_angry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "안 돼!!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "머리카락이 얼마나 소중한데!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "같이 밥 먹자", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "내가 살게", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "또 무슨 수작이야?", + "그래, 좋아", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "또 무슨 수작이야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "수작?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "마왕님, 대체 날 뭐라고 생각하는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "항상 날 박제해서 연구할 생각밖에 없는 매드 사이언티스트", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그건 딱히 부정할 수 없네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "봐! 내 말이 맞잖아!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "하지만 이번엔 그런 게 아니야", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래, 좋아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그럼 오늘 밤에 용경루 앞에서 만나자", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "크루니스, 그런데 왜 갑자기 밥을 산다는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭔가 다른 이상한 꿍꿍이가 있는 건 아니지?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "아니라니까", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "마왕님, 전에 여기에서 조수를 했을 때", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "자기 머리에 병이 있다고 했던 그 환자, 기억해?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "2", + "아, 그 사람?", + "기억 안 나는데", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아, 그 사람?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"2", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "기억 안 나는데", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "내가 그 사람한테 한동안 플라시보용 약을 줬거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그런데 병이 나았대. 나한테 고맙다며 엄청 큰돈을 줬어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그래서 나의 든든한 조수한테 음식을 대접하려는 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그런데 진짜 병이 있던 건 아니지?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "물론 진짜 병이 있던 건 아니야. 그래도 뭐, 내가 좋은 의사잖아?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "좋은 의사(의심)", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "어쨌든 오늘 밤 용경루 앞에서 만나", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "기다리고 있을게", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "잊지 말고 다시 진료받으러 와", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 진료?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "아, 잘못 보냈네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "요즘 환자가 너무 많아서", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "조금 정신이 없네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "좀 도와줄까?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "아냐, 괜찮아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "오지 마", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "태양이 서쪽에서 떴나", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "크루니스가 내가 진료소 간다는 걸 막는다고?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "요즘 애시 에리어에 독감이 유행 중이거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "마왕님이 감염되면 어떡해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "심각해?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "꽤 심각해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "심지어 시체에서 병변 샘플도 하나 못 구했어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럼 별로 안 심각한 거 아니야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "이미 특효약을 만들었거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "며칠 뒤면 곧 나올 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "조금만 있으면 환자들 모두 다시 건강해질 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "마왕님도 건강 잘 챙겨야 해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "요즘 약제 관련 연구가 좀 막혔어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "크루니스가 막힐 때도 다 있네?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "아니, 그러니까 내 말은… 이제 무슨 약을 연구해야 할지 모르겠거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "수면제, 지혈제, 회복제…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "마왕님, 요즘 필요한 약 없어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "내가 한번 연구해 볼게", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "한 병만 먹어도 세 끼가 대체되는 약", + "순식간에 상처를 치료하는 약", + "은신할 수 있는 약", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "한 병만 먹어도 세 끼가 대체되는 약", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "이런 약이라면 길드가 굶주리게 되는 상황에 큰 도움이 될 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "음…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "전에 한 번 먹으면 3일 동안 식욕이 사라지는 약을 만든 적 있어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "밥도 먹고 싶지 않아지니까, 사실 아홉 끼나 해결한 셈이지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "3… 3일 동안이나 밥을 안 먹고 싶다고?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "응", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "각종 곤충을 주원료로 하고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "약초랑 영양제를 섞은 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그런 거라면 난 절대 안 먹어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그게 무슨 말이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "곤충에 영양이 얼마나 많은데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "이론적으로 분명 몇 끼를 해결할 수 있다고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그만, 그만!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "순식간에 상처를 치료하는 약", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "음…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그건 지금 기술로는 현실적으로 불가능해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "하지만 난 사실 그쪽을 연구하고 싶긴 해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "순식간에 치료하는 기술은 사실", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "기본적인 원리는 아그리 유니온의 식물 개조랑 아주 비슷하거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그러다 내가 몬스터가 되는 건 아니지?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그럴 수도 있지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그래서 꽤 위험하다는 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "하지만 내 실험체가 되고 싶다면…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "결국 날 대상으로 실험하려는 거잖아!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "진정해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "인류의 과학 발전에 크게 기여하는 일이잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "자부심을 가져도 돼", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "정말 그런 약을 만들 수 있게 된다면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "앞으로 모두가 마왕님을 존경하게 될 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그러다 실패하면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "난 몬스터가 되어서, 제국 호위대한테 맞고 길바닥에서 죽음을 맞이하게 될 거 아니야!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "걱정하지 마", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그 전에 내가 카론으로 처리해 줄게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "은신할 수 있는 약", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "은신?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "음…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "좋은 아이디어네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "할 수 있을지는 모르겠지만", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "하나 확실한 건 있어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그 약을 마신다면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "몸은 투명해지겠지만, 옷은 투명해질 수 없다는 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그렇다는 건…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "맞아. 마신 뒤에는 옷을 벗어야 해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그렇지 않다면, 그건 은신이라고 할 수 없잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "옷도 같이 은신 되도록 할 수는 없는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "그럼 바르는 형식으로 바꿔야 해. 옷과 몸에 바르는 거지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "하지만 그렇게 하면, 효과가 사라지는 타이밍을 조절할 수가 없어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그게 무슨 말이야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_118", + "", + "0", + "", + false, + "", + "몸이 옷보다 먼저 은신 효과가 사라진다면…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럼 됐어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/pm12002.lua b/lua/game/ui/avg/_kr/config/pm12002.lua new file mode 100644 index 00000000..7be7320a --- /dev/null +++ b/lua/game/ui/avg/_kr/config/pm12002.lua @@ -0,0 +1,1413 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "마왕, 외주 하나 하지 않을래?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어떤 건데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "내가 사진기를 하나 선물할게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "그걸로 여행가들이 탑을 오르는 과정을 기록해 줘", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "내가 수업할 때 필요할 수도 있거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럼 그냥 사진기만 빌려주면 되잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "왜 선물하는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "어쨌든 부탁하는 거잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "의뢰이니 그에 따른 보수도 지급할 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "음…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "사실 가능하다면 나도 너희와 함께 탑을 오르고 싶어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그런데 넌 너무 바쁘잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "맞아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "의뢰해, 내가 도와줄게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "오, 정말 다행이다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "정말 고마워", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "응?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "카나체?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "음, 실수로 누른 것 같진 않은데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "너, 누구야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "카나체 접속 종료", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "카나체 접속", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "미안, 마왕. 나 불렀어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "방금 혹시 다른 사람…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "방금? 무슨 일인데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니, 아무것도 아니야…", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "오늘 다른 선생님이 특이한 빵 이야기를 해줬다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "지식을 빵에 적어서 먹으면, 그걸로 바로 외우게 된다더군", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그런 건 만화에서나 나오는 거 아닌가?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "그러게 말이야. 그래도 그런 게 있으면 정말 좋긴 하겠군", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "난 네가 선생님이라 그런 걸 싫어할 줄 알았어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "지식을 외우는 귀찮고 힘든 과정이 생략된다면 좋은 일이지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "그건 반대하지 않아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "다만 지식은 직접 탐구하는 게 더 재미있는 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "암기하든, 방금 말한 빵을 먹고 외우든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "개인적으로는", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "역시 직접 실천해 보고, 다시 복습해 보는 걸 좋아한다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "큰일이군…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "네 입에서 그런 말이 나오면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "진짜 큰일인데…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래서 무슨 일인데 그래?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "그게…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "방금 드레스를 전문 세탁소에 맡겼다만", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "시간을 잘못 계산했군", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "어머니가 검사하러 오실 텐데, 당장 찾으러 갈 수가 없어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그건…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "돈 좀 써서 새로운 드레스를 사면 되지 않나?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "그렇군!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "왜 그 생각을 못 했지?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "진짜 사려고?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "원래 돈을 잘 쓰는 편이 아니다 보니, 모아둔 돈이 있다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "드레스 한 벌 정도는 충분히 살 수 있어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "마왕, 지금 시간 괜찮나?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "응, 괜찮아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "나랑 같이 가서 봐주겠나? 객관적으로 평가해 줄 사람이 필요하거든~", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "몰래 빠져나왔다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "선생님이 수업을 빼먹기도 하네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "수업이 아니야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "교직원 친목회 중이었다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그건 뭐야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "그러니까 수업을 막 끝내고, 과제 평가를 아직 못 마친 선생님들을 잔뜩 모아서", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "이제 좀 쉬러 가려는 선생님들과 함께 한곳에 몰아넣고, 선생님들의 교류 활동이라고 아름답게 포장하는 거지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "감옥이랑 다를 게 없는 것 같은데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "그래서 빠져나온 거다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "감옥에 또 들어가고 싶진 않아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "또?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "아무것도 아니야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "그런데 이렇게 몰래 빠져나와 휴대폰을 하니까 꼭…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "학생 때로 되돌아간 느낌이군", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "학생 때도 이랬어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "그럴리가~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럼 선생님이 되고 오히려 더 반항아가 된 거네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_120", + "emoji_rose", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "곧 방학이군", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "여행가들은 방학에 별 감흥이 없어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아무래도, 프리랜서다 보니까", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래서 넌 방학에 뭘 할 생각이야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "널 보러 갈 생각이다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "나?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "모처럼 방학이잖나", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "그러니까 이 시간을 잘 써야지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "사실 이미 며칠 전에 좀 알아봤다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "마왕, 나랑 같이 온천 리조트에 가지 않겠나?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "스트레스 풀기 딱 좋거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "나는 괜찮은데 돈이…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "내가 내지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "언제 가는데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "후후~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "서두르지 마라, 아직 방학도 안 됐잖나", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_120", + "", + "0", + "", + false, + "", + "일정만 나오면 바로 연락하지~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/pm12302.lua b/lua/game/ui/avg/_kr/config/pm12302.lua new file mode 100644 index 00000000..14f91da1 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/pm12302.lua @@ -0,0 +1,1928 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "코코는", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "목욕을", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "싫어해…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "더러워", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아마 불 속성이라 물에 약해서 그런 거겠지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "응?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "크흠", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그러니까, 코코는 불을 사용하잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "물을 안 좋아하는 게 당연하지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "더러운 곳은 수건을 적셔서 닦고 말려주면 돼", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "알겠어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈가", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "가서", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "잡아 올게!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "너무 심하게는 하지 마", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "마우마우", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "사진은", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "어떻게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "찍어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "응? 사진 찍는 법을 배우고 싶어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "응!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "휴대폰에 보면 사진기랑 비슷하게 생긴 아이콘이 있을 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그걸 눌러서 사진 촬영 모드에 들어가면 돼", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "그리고?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그 뒤에는 네가 직접 배워야지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "주변 사람이나 물건부터 찍어 봐", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈는", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "잘", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "연습할 거야!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "안즈 사진, 기대하고 있을게~", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "포포가", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "방금", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "재채기를 해서", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "높이 날아갔어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "장면이 그려지는 것 같네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그런데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "안즈는 포포와 어떻게 알게 된 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈가", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "코코를", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_punch_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "가면 쓴 나쁜 사람들한테서", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그 사람들에게서 포포를 구해냈어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그렇구나", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "역시 잇시 마을 탐험대의 대장답네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_pride_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "혼났어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 일이야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "흑", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "마우마우가", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "보고 싶어…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "코코랑", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "몰래", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "나왔는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "길을 잃었어…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "이런", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "내가 보고 싶으면 휴대폰으로 연락하면 되잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "마우마우 보고 싶어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_comfort_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "안즈가 촌장님한테 얌전히 사과하면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "지나는 길에 만나러 갈게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈 사과할 거야!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래, 그래야지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "안즈가 가장 좋아하는 간식도 갖고 갈게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "코코도", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "먹고 싶대", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "알겠어, 알겠어~", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "악몽 꿨어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "꿈에", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈랑 닮은 사람", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "많이 나와서", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈를 데려가려고 했어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래도 안즈는 안 따라갔지?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "응…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈는 이곳이 좋아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈 가기 싫어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그러면 됐어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "안즈가 싫어하는 일은 일어나지 않을 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "왜?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "악몽은 그냥 겁주는 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "안즈가 겁먹지 않는다면, 약해지고 말지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "그렇구나!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "고마워, 마우마우!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈는 무섭지 않아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "마우마우가 악몽 꾸면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈가", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "지켜줄게!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "정말 든든하네~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_tete_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "이가", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "빠졌어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어쩌다 빠졌는데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "촌장님이", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "이갈이래", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "깜짝이야… 그러면 됐어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "이가 빠지면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "뭘 해야 해?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "베개 밑에 둬야지", + "지붕 위로 던져야지", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "베개 밑에 둬야지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "밤에 요정들이 와서 안즈가 둔 이랑 도라 한 닢을 바꿔줄 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "그럼 안즈는", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안 잘래!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "요정이랑 놀 거야!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "또 전처럼 안 자려고?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "응?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "으아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈가 잘못했어…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_123", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "지붕 위로 던져야지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "응?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "왜?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "나도 몰라", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "하지만 용족과 타니카제의 친구들이 그렇게 말했어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "마우마우는 친구가 참 많네!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "그 사람들도 모두", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "이가 빠졌어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "맞아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "모두 그렇게 자랐어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "안즈 접속 종료", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "안즈 접속", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "방금", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "안즈가 두고 왔어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "잘했어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "이가 빠졌다는 건 안즈가 성장하고 있다는 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "진짜?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "그럼 안즈", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_123", + "", + "0", + "", + false, + "", + "많이 빠질래!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니… 그건 천천히 하자…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/pm14501.lua b/lua/game/ui/avg/_kr/config/pm14501.lua new file mode 100644 index 00000000..2953f34a --- /dev/null +++ b/lua/game/ui/avg/_kr/config/pm14501.lua @@ -0,0 +1,2072 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "이건 제 연락처이옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "앞으로 도움이 필요하면 언제든 연락하시지요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "가사 서비스도 가능해?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "왜 그래?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그것이 첫 번째 부탁일 줄은 생각지 못했을 뿐이옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "물론 필요하시다면, 개인적으로 도와드릴 수야 있지요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "개인적으로? 뭔가 사기 수법 같은데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "글쎄요? 어떨 것 같으신지요?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그대는 달에 대해 얼마나 알고 있으신지요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "달의 상징적인 의미 같은 걸 물어보는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "무엇이든 상관없사옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "광기? 둥글다?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "별의 탑에서 관련된 내용을 좀 본 게 있거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "옳은 말씀이시옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "별의 탑에는 별자리와 천문학을 소개하는 책들이 있지요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "책에 따르면 달은 늘 한쪽만을 보여준다고 하옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "다른 한쪽은 영원히 어둠 속에 숨겨져 있는 것이지요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭔가 신비로운 느낌이 드는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "이 3가지 이미지가 모두 같은 존재를 가리키고 있다니……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그것이 결국 달이지요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_145", + "emoji_comfort_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "나노하가 곁에 있을 땐 항상 즐거워 보이시는군요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그래서 안심이 되옵니다", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "우리가 놀러 간 거 어떻게 알았어?", + "무슨 말을 하는 거야?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "우리가 놀러 간 거 어떻게 알았어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "너, 너 우리를 미행한 거야?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그건 아니옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "하지만 알고 싶은 걸 알아내는 저만의 방법이 있지요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "우와, 소름……", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 말을 하는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "신경 쓰지 마시지요, 그냥 느낌대로 말한 것뿐이옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그런데 넌 또 어떻게 알았어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "오늘은 제가 가게 점장이었는데, 마왕님이 제게서 물 한 병을 가져가시더군요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "!!!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그 사람이 너였어?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그 사람이 맞는지 아닌지는 그대가 판단하시길~", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "“타니카제 가사 대행에서 알려드립니다. 요즘은 날씨가 맑아 빨래 널기 좋습니다.”", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "“구독을 해지하려면 “0”을, 계속 구독하려면 “1”을 적어 회신해 주세요.”", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "0", + "1", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "0", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "넌 타니카제 가사 대행 직원도 아니잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "왜 이런 걸 하는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "후후", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "가끔은 이런 역할극 놀이도 재미있는 법이지요", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "1", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "예전 일 다시 시작하는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "아니옵니다. 그냥 가벼운 역할극 놀이를 해본 것뿐이지요", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그러고 보니 이 메시지 어디서 본 것 같은데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "어딘지 기억하시는지요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "기억났다……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "네가 말한 역할극 놀이가 이런 거였구나", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "나노하도 나한테 똑같은 메시지를 보낸 적이 있어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "후후, 그대가 기억하고 있다니 다행이옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그 애가 그렇게 정성 들여 쓴 문자인데 기억 못 했다면……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그대를 용서하지 않았을 테지요", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "여쭤볼 것이 있사옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "예전에 필리에에 있었을 때, 옷감을 파는 상인을 본 적 있으신지요?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "없는데", + "본 것 같기도?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "없는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "옷감 필요해?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그냥 흥미가 가는 옷감이 있사옵니다", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "본 것 같기도?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "혹시 심상 상점 옆에 있는 그 포목점 맞아?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "아니요, 그 가게는 아닐 것입니다", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어떤 종류의 옷감이 필요한데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "별의 탑에 있을지도 몰라", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그 옷감은 별의 탑에서 찾을 수 있는 옷감이 아닐 겁니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "신경 쓰지 않으셔도 되옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "때가 되면 알아서 찾게 되겠지요", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "마왕님, 역할극 놀이를 좋아하시는지요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "컴퍼니 직원인 척 출근해 본 적은 있어", + "모르겠는데……", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "컴퍼니 직원인 척 출근해 본 적은 있어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "풍류를 아시는군요", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "모르겠는데……", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "소설 읽는 것도 역할극 놀이라 볼 수 있으려나?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "이야기에 몰입해서 주인공과 함께 울고 웃게 되잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "물론이옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "사실 사람들은 다 역할극 놀이를 좋아하지요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "원하는 대로 다른 사람이 되어 볼 수도 있고, 몇 번이고 다시 시작할 수도 있사옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "매 순간의 변화는 곧 새로운 시작이기도 하지요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "요즘 아모르에 계시는지요?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "맞아", + "아니", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "맞아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "너도 아모르에 있어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "이런 우연이라니, 같이 한잔하시지 않겠사옵니까?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아니", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "방금 떠났는데, 왜?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "아쉽사옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그저 지나가는 길에, 같이 한잔할까 청해봤사옵니다", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "제가 알고 있는 카페가 있는데, 디저트가 정말 맛있사옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "단 걸 정말 좋아하는구나", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래도 다음에 보는 게 좋겠어, 일정을 좀 확인해 볼게……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그럼 그대가 시간이 될 때 뵙도록 하지요", + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "마왕님, 오늘 시간 있으신지요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아, 알겠다!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cranky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "쉿……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "이건 비밀인지라, 말하시면 아니 되옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "알겠어……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "시간 되면 그 디저트 가게로 오시지요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "말차 케이크를 준비했사옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "역시 타니카제 스타일의 클래식한 맛이네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그뿐만이 아니옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "특별히 말차 가루를 두 배로 넣어달라고 부탁해 뒀지요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그대가 전투에 서툴다는 말을 듣긴 했사옵니다만", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "이 정도일 줄은 몰랐사옵니다……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "미안……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "아니면 사실 위장술인 게 아닌지요?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그렇다면 정말로 트집 하나 잡을 수 없는 완벽한 위장술이옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "날 너무 과대평가한 거 같은데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "저는 그렇게 생각했사옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그대가 바란다면 호신술 정도는 가르쳐 드릴 수 있지요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "제자를 훈련시키는 건 자신 있사옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "관심 있으시면 언제든지 찾아오시길", + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "마왕님, 그 레코드를 기억하시옵니까?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "당연히 기억하지, 그 레코드에 그려진 네 모습이 정말 아름답던데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "질문이 있사옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "레코드에 그려진 모습이 정말 저이옵니까? 아니면 제 분신이옵니까?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "지금 나 시험하는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "네 분신이 내 앞에 서 있어도 구별이 안 될 것 같은데, 그림 속에 있는 널 물어보면……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "맞는 말씀이시옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "왜 그런 이상한 질문을 하는 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그 레코드 얘기를 듣고 나니, 예전에 있었던 일이 떠올라서 그랬사옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "하지만 그렇게 유쾌한 기억은 아니옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "그날 밤, 그 꽃밭에 있던 사람이 정말 저였을지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "기억이 흐려지니 저 스스로도 확신할 수 없게 됐사옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "아, 송구스럽사옵니다. 제 얘기만 너무 많이 했군요", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "괜찮아…… 다만 내가 도움을 줄 수는 없을 것 같네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "들어주는 것만으로도 큰 도움이 됐사옵니다", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_145", + "", + "0", + "", + false, + "", + "시간이 늦었으니 얼른 쉬시지요", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06x5_01.lua b/lua/game/ui/avg/_kr/config/stm06x5_01.lua new file mode 100644 index 00000000..df3e4880 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06x5_01.lua @@ -0,0 +1,5291 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "01", + "심야 편지", + "각 컴퍼니 대표들을 대접하고, 당신과 ‘공백 여단’의 앞날을 축하하기 위해 피렌은 필리에에서 연회를 열기로 한다. 하지만 정작 연회를 앞둔 전날 밤, 주최자인 피렌이 참석하지 못하는 사태가 벌어지고 마는데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetSceneHeading", + param = { + "23:00", + "엽월", + "2일", + "필리에 실버 에리어", + "????" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_408", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "엽월 1일 09시 35분. 타깃은 호텔 404호에서 나와 1층 식당으로 이동해 식사했사옵니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "10시 20분, 타깃은 식당을 나와 로비 휴식 구역에 잠시 머문 뒤 객실로 돌아갔사옵니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "11시 40분, 타깃은 방에서 7분 30초 동안 통화했사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "미스터리한 인물", + "", + 1, + "", + false, + "", + "통화 내용은?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "날씨, 음식, 일상적인 안부 인사 등입니다. 특별히 주목할 만한 정보는 없었사옵니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "통화 상대는……==W== 얼마 전 필리에를 떠난 하나사키 여단 소속 인물로 추정되옵니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "원하신다면, 이 단서로 좀 더 파헤쳐 보겠사옵니다", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "미스터리한 인물", + "", + 0, + "", + false, + "", + "됐어. 그런 자질구레한 일에는 관심 없다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "그럼, 이상으로 보고를 마치겠사옵니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "타깃이 다른 컴퍼니와 접촉한 정황은 없어 보이옵니다만, 감시를 계속할 것인지요?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "미스터리한 인물", + "", + 1, + "", + false, + "", + "아니. 의뢰 내용을 변경하겠다.==W== 작전 시간은 3일 뒤. 문제없겠지?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "문제없사옵니다. 다만, 의뢰 내용을 먼저 확인해야 하옵니다만……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "미스터리한 인물", + "", + 0, + "", + false, + "", + "구체적인 건 끊고 나서 보내주지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_471", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "이렇게 끊으시다니요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "후후, 성격이 급하면 손해 보기 십상이지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_297", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_360", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "어머나, 의뢰서가 왔군요. 어디……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "“엽월 5일 밤. 신분을 위장해 아그리 유니온 연회장에 잠입하고, 그곳에서 목표와 접선하여 조건을 제시한다……”", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "“그가 거부할 시, 현장에서 즉시 처리한다.”", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_001", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "참으로 비정한 의뢰서군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_002", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "하지만, 마음에 듭니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "이렇게 되면, 드디어 당신과 만날 수 있겠군요.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "그대는 제가 감시해 온 사람 중 가장 흥미롭고, 가장 기묘하며, 도무지 속을 알 수 없는 분이십니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_494", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "이 많은 의문에 대해, 직접 대답해 주시길 기다리고 있사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_003_FP", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 30.0, + 30.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "마왕님은 정말 세상을 구할 자비로운 구세주이옵니까……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "아니면…… 소문처럼 이 세상을 파멸시킬 존재이옵니까……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "제가 직접 진실을 밝혀내도록 하지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "달아날 곳은 없을 것입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_505", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "으악!!", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "방금 무슨 소리야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "세이나가 풍선을 불다가 또 터뜨렸어요……==W== 진짜, 왜 매번 그렇게 빵빵하게 부는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "005", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "풍선은 클수록 더 예쁘잖아!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06x5_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "008", + "none", + nil, + 0.3, + -0.02, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "풍선에 파묻힐 지경이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "InBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:00", + "엽월", + "3일", + "필리에 실버 에리어", + "호텔 로비" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "세이나, 풍선 좀 아껴. 다 우리가 별의 탑에서 소원을 빌어서 얻은 거잖아. 엄청 귀한 거라고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "에이 참! 모두를 초대한 초호화 연회인데, 당연히 장식이 많아야지. 화려할수록 좋다고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "달리시아 사건 이후 노바의 모든 컴퍼니가 필리에를 주목했다. ==RT==그들은 공식적이든 비공식적이든, 어떤 식으로든 명분을 만들어 필리에로 대표를 파견했다.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "주최 측으로서 손님을 예우하기 위해, 피렌은 아그리 유니온 필리에 지사의 이름으로 연회를 개최하기로 했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + 2, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "대외적으로는 대표들을 예우하고 각계의 교류를 도모한다는 명목이었으나 ==RT==사실 이 연회는 피렌이 우리를 위해 마련한 송별회이기도 했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_110", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_03_008_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "나와 공백 여단은 보육원의 단서를 계속 찾기 위해 새로운 여정을 떠날 준비를 하고 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "이를 위해, 세이나는 럭키 오아시스호의 대대적인 점검과 정비에 들어갔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "우리는 행사가 개최될 호텔에 잠시 머물렀고, 내친김에 연회장을 꾸미는 일도 도왔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스, 안색이 안 좋아 보이네요…… 많이 피곤하신가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "괜찮아. 그냥 요 며칠 잠을 설쳐서 그래.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "avg_emoji_question", + nil, + 0.3, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "왜?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "글쎄, 그냥 계속 잠이 잘 안 오네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "잠자리가 갑자기 바뀌어서 그런 걸 수도 있어요. 평소엔 우리랑 차 안에서 잤으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "알았다. 보스는 우리가 없어서 잠을 잘 자지 못하는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "006", + "none", + nil, + 0.4, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "그럼 내가……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shy", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니, 그런 뜻이 아니야! 나 혼자서도 잘 잘 수 있어!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "내 이야기는 그만하고. 아야메, 너도 요즘 많이 바쁘지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다 같이 연회장 세팅도 해야 하고, 이것저것 사러 다녀야 하잖아. 좀 쉬어가면서 해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "022", + "avg_emoji_happy", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "아, 괜찮아요. 물건 고르는 건 제 손으로 직접 해야 마음이 놓여서요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "그보다, 며칠 뒤에 있을 연회가 훨씬 신경 쓰여요. 거물급 인사들이 잔뜩 올 텐데. 너무 긴장되네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_music", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "에이, 그런 거물급 인사들 접대는 피렌이랑 닉스가 하잖아. 우린 그냥 먹고 마시기만 하면 돼.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "피렌도 우리를 위해 준비한 연회가라고 했잖아. 그러니 다들 너무 부담 갖지 말고, 마음껏 즐기면 돼. 너무 깊이 생각할 거 없어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "013", + "avg_emoji_exclamation", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "좋아! ==W==내 목표는 스테이크 100개 먹는 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_103", + "b", + "008", + "avg_emoji_sweaty", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "그러다 배탈 난다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + 2, + 0.8, + 0.05, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + 0.65, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "저기, 잠깐 괜찮을까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_question", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "마왕님, 내 사무실로 잠깐 와줄래? 상의할 게 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "엽월", + "3일", + "필리에 실버 에리어", + "집행관 사무실" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + 2, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_music", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "안녕, 마왕님.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응? 닉스도 있었네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다들 표정이 왜 이렇게 심각해? 나쁜 소식이라도 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "지금으로선 ‘나쁜 소식’일지 아닐지 확신할 수 없지만, 꽤 골치 아픈 일인 건 맞아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "마왕님, 이거 좀 봐.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이건…… 아그리 유니온 본부에서 온 편지잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "응. 방금 도착한 긴급 서신이야. 필리에 지사의 대표로서, 나와 닉스에게 골티스에서 업무보고를 하라는 지시지. 보고 대상은……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "마틸다 대감찰관이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_002", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 5.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_138", + "", + 0, + "", + false, + "", + "아그리 유니온의 3대 거물급 인사 중 하나인 감사팀의 책임자이자 ==RT==아그리 유니온에서 원로원의 결정에 직접 영향을 줄 수 있는 몇 안 되는 거물이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "011", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "업무보고 때문에 나를 호출한 건 규정에 벗어나지 않아. 어쨌든 나도 감사팀 소속 감찰관이니까. 하지만 피렌까지, 그것도 하필 이 시점에 부르는 건……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "언젠데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "이틀 뒤인 엽월 5일. 우리가 연회를 열기로 한 날이야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "필리에에서 골티스까지의 거리가 꽤 멀어. 레드 아이즈의 마녀에게 도움받는다 해도, 가는 데만 최소 이틀이 걸리지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "음, 가려면 당장 출발해야 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그 말은 결국, 너희 둘 다 연회에 참석할 수 없다는 거네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "각 컴퍼니에게 달리시아 사건에 대해 해명해야 하는 이 시기에, 너희를 필리에에서 차출해 가다니……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "단순한 우연 같지는 않아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "맞아. 누군가 뒤에서 판을 짰다고 의심하고 있어. 의도적으로 나와 닉스를 떼어놓으려는 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "문제는 그 속셈을 알아도 우리에겐 선택의 여지가 없다는 거지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "무슨 소리야……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06x5_02.lua b/lua/game/ui/avg/_kr/config/stm06x5_02.lua new file mode 100644 index 00000000..c2e87e33 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06x5_02.lua @@ -0,0 +1,11107 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "02", + "의문의 방문자", + "당신은 피렌이 본사의 명령을 따라 골티스로 떠날 수 있도록, 연회의 핵심인 연설을 대신 맡기로 한다. 예복을 갖춰 입은 뒤, 몽롱해진 정신으로 발걸음을 옮기던 당신은 낯선 여인의 방에 잘못 들어서고 마는데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "15:00", + "엽월", + "3일", + "필리에 골드 에리어", + "집행관 사무실" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "선택의 여지가 없다고? 대감찰관의 권한이 그 정도로 막강한 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "011", + "none", + nil, + 0.75, + nil, + 1.05, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.35, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + 0.95, + nil, + 0.5, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "대감찰관은 아그리 유니온의 모든 직원을 조사할 권한이 있고, 명령이 떨어지면 그 누구든 반드시 따라야 하거든. ==W==하지만 이번 보고는…… 본인의 의지라고 보긴 어려울 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "아그리 유니온 내에서 마틸다 대감찰관은 보기 드문 사람이야. 달리시아와 대립하며, 우리 편에 서준 유일한 사람이거든. ==W==아버지가 누명을 쓰고 함정에 빠졌을 때, 대감찰관 또한 증거를 뒤집을 순 없었지만…… 나와 아버지에게 큰 힘이 되어주셨어.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + nil, + 1.1, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.67, + nil, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "내가 마케팅부로 쫓겨나고도 감찰관 신분을 유지할 수 있었던 것도 다 ==W==마틸다 덕분이었고……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + 0.95, + nil, + 0.5, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "현재 상황에서 우리와 필리에 지사를 더 불리하게 만들지는 않을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "혹시 누군가 대감찰관의 이름을 빌려 너희를 전출시킨 건가? 그런 짓을 벌일 수 있다니…… 상대의 역량도 만만치 않군.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "어쨌든 이 편지는 확실히 마틸다 대감찰관의 필체야. ==W==그분의 인장까지 찍혀 있고, 골티스에서 발송된 것도 사실이지.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "너희들이 가지 않으면 ‘회사 규정 위반’이라는 빌미를 잡히게 될 테고, ==W==간다고 해도 기다리는 건 함정일 수도 있어.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "두 가지 선택지 중 우리는 이 함정을 정면 돌파하기로 했어.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_138", + "a", + "004", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "어차피 마틸다 대감찰관이 골티스에 있다는 건 확실하잖아. ==W==대감찰관과 직접 대면해서 대화하는 것만이 모든 문제를 해결할 유일한 방법이니까.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "알겠어, 걱정하지 말고 가.==W== 연회는 나랑 공백 여단이 도와줄게!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그나저나, 우리가 앞으로 그런 거물들을 상대해야 한다는 걸 아야메가 알면,==W== 엄청 당황하겠지……==W== 사실 아야메라면 충분히 잘 해낼 수 있는데 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "마왕님에게 또 폐를 끼치게 됐네. 정말 면목 없어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "이번 연회는 달리시아 사건의 진상을 해명하는 자리이기도 하지만, ==W==사실은 아그리 유니온 본부를 비롯한 각 세력이 필리에 지사의 현 상태를 평가하는 자리야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그들이 확인하고 싶은 건 필리에 지사가 얼마나 안정적인지, ==W==그리고 예전처럼 업무를 계속 수행할 능력이 있는지겠지.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + 0.5, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "013", + "none", + nil, + 0.62, + -0.35, + 1.4, + nil, + 0.5, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.55, + -0.42, + 1.5, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "", + false, + "", + "본부에서 지금 필리에 지사의 ‘대행 집행관’인 피렌을 교체하고, 원로원이 미는 인물을 앉히려 한다는 소문이 들려오고 있어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "", + false, + "", + "그 새로운 후보가 ‘필리에 지사 혁신 계획’을 내놨다더라고.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "", + false, + "", + "쉽게 말하면 비용 절감과 수익 증대야. 원로원이 귀가 솔깃할 만한 이야기지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "", + false, + "", + "그게 정말 시행되면, 직원들은 지능 식물처럼 밤낮없이 쉬지도 못하고 구르게 될 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "", + false, + "", + "상대가 이 타이밍에 피렌을 떼어놓은 건, 이번 연회를 엉망으로 만들겠다는 속셈이야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "그렇게 되면 피렌의 관리 소홀을 빌미로 필리에 지사에 대대적인 인사 개편을 단행하겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_idea", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하지만 역으로 생각해 봐. 네가 없어도 연회가 무사히 진행된다면, 그건 그녀가 필리에 지사를 아주 잘 관리하고 있었다는 증거가 되잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.68, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "네 말이 맞아. ==W==하지만 연회장에는 예기치 못한 ‘불안 요소’가 섞여 들어올 수도 있어. ==W==그러니 조심해.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.7, + nil, + "none", + "OutQuad", + 1.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "불안 요소?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "필리에 지사의 집행관 자리를 차지하려고, 닉스가 말한 정면 대결 말고도 나한테 비열한 수단을 쓸지도 모르니까.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "원래는 너까지 걱정하게 만들고 싶지 않아서 말 안 하려고 했어. ==W==그런데 우리가 필리에를 떠나면, 날 목표물로 삼을지도 몰라…… ==W==그러니 늘 경계를 늦추지 마.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "연회장 근처에는 필리에 지사 경비 인력을 배치해 뒀어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "경비 인력? 예전 경비들은 그레이 부인을 따라갔다가 다 잡혀간 거 아니었어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "응. 새로 배치한 경비들은 전부 지사 직원들이 겸직하는 거야. ==W==정식 경비원들만큼 경험이 풍부하진 않지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "걱정 마. ==W==난 이미 다 겪어봤는걸. ==W==수도교 위의 거대한 성해, ==W==환각을 발생시키는 마물, ==W==그리고 끔찍한 식물 군단까지.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_979", + "a", + "002", + "none", + 1, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "OutQuint", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_976", + "a", + "002", + "none", + 1, + 0.4, + nil, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + 0.35, + nil, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_979", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + 1, + 0.82, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 2, + 0.7, + 0.15, + 1.1, + nil, + 0.5, + nil, + 0.0, + true, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.92, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.75, + nil, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_976", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "위험이 도사린 연회장이라 해도, ==W==충분히 상대할 수 있어.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그럼, 원래 네가 하기로 했던 연설은 내가 대신 할게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_music", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "수고비 잊지 마~ ==W==필리에에서 제일 맛있는 레스토랑에서 한 끼 대접하는 건 어때?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그래.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 2, + 0.25, + nil, + 0.95, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + 1, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "==W==필리에 지사 전 직원들의 행복을 마왕님에게 맡길게.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "==W==알았어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "닉스의 엄청난 결심이 느껴졌어……==W== 닉스도 컴퍼니를 많이 걱정하고 있었구나……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + 0.2, + nil, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "none", + nil, + 0.5, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "혹시라도 ‘혁신 계획’이 진짜 통과돼서 3교대로 돌아가게 되면…… 낮잠을 못 자게 될 거야!==W== 절대 안 되지! ==W==낮잠 잘 권리를 반드시 사수하겠어!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그게 걱정이었던 거냐!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.25, + 0.0, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "002", + "avg_emoji_attention", + nil, + 0.5, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "어쨌든 이 긴급 서신을 도대체 누가 보낸 건지,==W== 무슨 목적으로 보낸 건지…… 최대한 빨리 파악해야 해.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 0, + 0, + "3136" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_136", + "", + "0", + "", + false, + "", + "피렌 님, 초대하신 손님이 도착하셨습니다.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg1_110", + "", + "0", + "", + false, + "", + "알겠어, 금방 갈게.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 1, + 0, + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "004", + "none", + 2, + 0.6, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + 1, + 0.38, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + 0.95, + nil, + 0.5, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "호텔로 돌아갈 시간이야.==W== 손님 접대가 끝나면 바로 골티스로 출발해야 해.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 2, + 0.3, + nil, + 1.1, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "012", + "avg_emoji_attention", + 1, + 0.67, + nil, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "마왕님, ==W==옷 고르고 나면 사진 찍어서 나한테 보내줘.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어? 무슨 옷?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + 2, + 0.65, + nil, + 0.95, + nil, + 0.5, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_music", + 1, + 0.4, + nil, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "특별히 실력 있는 재단사를 불러서==W== 연회용 맞춤 예복을 준비해 뒀지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어느 틈에……?!==W== 아니, ==W==그럴 필요는……==W== 지금 내 복장으로도 충분할 텐데……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.7, + 0.5, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + 0.45, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + -20.0, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "이건 필수 매너야. 필요한 건 다 준비해 뒀으니,==W== 당신한테 거부권은 없어.==W== 제일 마음에 드는 걸로 고르도록 해.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "에엑?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "16:00", + "엽월", + "3일", + "필리에 실버 에리어", + "호텔 로비" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "002", + "none", + 2, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + 3, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "Tiao", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "마왕님! ==W==드디어 돌아왔구나……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "재단사님이 화려한 예복을 많이 가져오셨어요!==W== 눈이 다 어지러울 정도예요!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "004", + "avg_emoji_star", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "보스, ==W==전부 다 입어 볼래?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇게까지 할 필요는 없잖아!==W== 그냥 연회에서 한 번 입는 건데, 아무거나 입으면 되지!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "007", + "none", + 2, + 0.32, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "022", + "avg_emoji_resentful", + 1, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "018", + "none", + 3, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "==W==그건 안 되지!==W== 무조건 제일 좋은 걸로 골라야 해!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "재단사의 시간이 너무 지체되면 안 되겠지? 디자인을 고르고 나면 체형에 맞게 수선도 해야 할 텐데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_143", + "a", + "006", + "none", + nil, + 0.45, + -0.25, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 6, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "재단사", + "", + 0, + "", + false, + "", + "==W==신경 쓰지 마세요.==W== 손님께서 가장 만족해하실 만한 옷을 찾아드리는 게 가장 중요하니까요!", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_star", + nil, + nil, + -0.55, + 1.8, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_bubble_lp", + 0, + 1, + nil, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "white", + "0", + "OutQuint", + 0.7, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "==W==으……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_bubble_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "재단사 선생님 말씀 들었지? 마왕님, 그냥 입어봐!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아, ==W==알겠어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "그 뒤로 나는 예복을 수도 없이 갈아입었다……==RT==모두 영 아니라는 듯한 반응을 보였고, 그러기를 한참……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "aa", + "023", + "none", + nil, + 0.55, + 0.9, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m108", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_157", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_a", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 0, + nil, + nil, + 1.5, + 0.0, + false, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight_flip", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + nil, + 0.8, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 120.0, + nil, + nil, + "avg1_111", + "a", + "006", + "avg_emoji_flurry", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "바, ==W==바로 이거예요!", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.45, + 0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -120.0, + nil, + nil, + "avg1_112", + "a", + "013", + "avg_emoji_star", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "완벽하다! ==W==마왕님, 매일 이것만 입고 다니면 안 돼?", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.6, + -0.4, + 1.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 120.0, + nil, + nil, + "avg1_103", + "c", + "004", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "==W==너무 잘 어울려.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.2, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "021", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "==W==그 ==W==정도까지는……", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.02, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + 0.55, + 0.0, + 1.02, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "재단사", + "", + 0, + "", + false, + "", + "지나치게 겸손하시군요. 손님께 아주 잘 어울리는걸요.==W== 이걸로 결정하시겠어요?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + 0.5, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "013", + "none", + 1, + 0.25, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "005", + "none", + 3, + 0.5, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "004", + "none", + 2, + 0.75, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "Tiao", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_star", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "tiao2", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "아야메&세이나&코하쿠", + "", + 0, + "", + false, + "", + "==W==예!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.1, + -1.4, + 2.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + -1.4, + 2.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.9, + -1.4, + 2.0, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + 4, + nil, + nil, + 1.02, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "youzaiLp", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "살았다…… ==W==인형 취급을 이렇게 오랫동안 당하다니……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.9} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "aa", + "021", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "방에 가서 옷 갈아입고, 정리 좀 한 다음에 저녁 먹어야지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "내 방은 404호…… 404,==W== 404호…… ==W==여기다.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "응? 착각인가……==W== 복도에서 왜…… ==W==꽃향기가 나지……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_165", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "어머~ 손님이 오셨나 보군요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.8, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 4.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m19", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "실례지만……==W== 무슨 일인지요?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02a", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "어?! 여기가 내 방 아니었나?!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02a", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02a" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02a" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_happy", + nil, + 0.65, + -0.05, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 25.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "후후~ 농담도 잘하시는군요.==W== 아쉽게도 이 방은 제가 머무는 객실이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuart", + 2.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "==W==길을 잃으신 게 아닌지요?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "niunie1", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "자세히 보니,==W== 진짜 내 방이 아니네……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "미안해, ==W==내가 잘못 찾아온 것 같아!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "괜찮사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "==W==차를 마시고 있어서 다행이었군요……==W== 옷을 갈아입는 중이었다면,==W== 사과 한마디로 끝날 일이 아니었을 텐데 말이지요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + 0.43, + -0.58, + 1.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02b", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "정, 정말 미안해……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02b", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02b" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02b" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_love", + nil, + 0.79, + 0.01, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "농담이랍니다. 그 옷…… 참으로 곱사옵니다.==W== 연회 같은 데라도 참석하시는지요?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02c", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "뭐, 그런 셈이야", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02c", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02c" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02c" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "후후, ==W==그 연회의 주인공은 분명 당신이겠지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "잠시 머물면서 홍차 한잔하는 건 어떠신지요? 그 연회에 대해서도 궁금한 게 많사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "어차피 그대의 방도 이곳과 그리 멀지 않으시지 않사옵니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flurry", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "저기…… 그건 사양할게. 아직 급히 처리해야 할 일이 있어서. 미안, 방을 잘못 찾아 들어온 것 같네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "그럼…… ==W==행운을 빌겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02d", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "고, 고마워", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02d", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02d" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02d" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "STm06x5_02e", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그럼 나는…… 더 방해하지 않을게. 이만……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = { + "STm06x5_02e", + "1" + } + }, + { + cmd = "SetChoiceRollover", + param = { + "STm06x5_02e" + } + }, + { + cmd = "SetChoiceEnd", + param = { + "STm06x5_02e" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_166", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "aa", + "025", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "나는 서둘러 방을 나왔다. 나오면서 방 번호를 다시 확인해 보니…… 놀랍게도 405호였다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "aa", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "020", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "이상하네, 분명 404였는데……==W== 내가 너무 피곤해서 헛것을 본 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "h", + "009", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "22:00", + "엽월", + "3일", + "필리에 실버 에리어", + "호텔 객실" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "며칠째 잠을 제대로 못 잤으니, 방 번호를 잘못 본 거겠지. 오늘은 일찍 자야 해.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "연회에서 망신을 당할 수는 없지……==W== 컨디션을 제대로 끌어올려야 해……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "020", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "그나저나……==W== 진짜로 내가 착각한 걸까?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.3, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_004", + "0", + "OutQuint", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.12, + nil, + nil, + nil, + "none", + "OutSine", + 1.8, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "==W==방에 들어가기 전에 분명히 ==W==방 번호를 확인했는데……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_197", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 0.7, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "OutQuint", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "020", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "응…… ==W==누구?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + -0.35, + 1.8, + nil, + 1.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_165", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "h", + "012", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "문을 열었지만, 복도에는 아무도 없었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "h", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "음……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "005", + "none", + nil, + 0.58, + -0.1, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06x5_003_FP", + 0.35, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "의문을 품고 있는 와중에 편지 한 통이 발밑으로 소리 없이 밀려 들어왔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "이건……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 2.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06x5_03.lua b/lua/game/ui/avg/_kr/config/stm06x5_03.lua new file mode 100644 index 00000000..41c55d57 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06x5_03.lua @@ -0,0 +1,9449 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "03", + "상생", + "연회를 무사히 치르기 위해 타니카제 가사 대행을 찾아 경호원을 구하기로 한다. 하지만 그곳에서 어젯밤 방에서 마주쳤던 오토하를 마주한다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "이건…… ==W==협박……?!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "피렌의 말이 맞았어…… 확실히 누군가 비열한 방법으로 피렌을 빼돌리고, 다음엔 나까지 겁을 줘서 쫓아내려 하고 있어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "025", + "avg_emoji_shock", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "세이나,==W== 코하쿠, 아야메도 위험할지 몰라. 다들 빨리 이쪽으로 오라고 해야겠어.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + nil, + "avg_emoji_flurry", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "5분 후……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "005", + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "close", + nil, + 0.5, + 0.0, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스, 이 시간에 어쩐 일이세요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "미안해, 쉬는 데 방해해서. 누가 이걸 문 앞에 두고 갔는데, 한번 봐줄래?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06x5_003_FP", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "007", + "none", + nil, + 0.75, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "마왕님의 사진이네? 제법 잘 나왔는데. ==W==잠깐, 왜 얼굴에 빨간색으로 X가 그어져 있는 거야?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "015", + "none", + nil, + 0.25, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "이건 협박 편지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_vexation", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아마도 그런 거 같아. 사진 뒷면에 이렇게 적혀 있더라고…… ‘엽월 5일’.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "006", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "엽월 5일?! 모레? 저녁 연회가 있는 날 아냐?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "avg_emoji_shock", + 1, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "이, 이건 설마…… ==W==‘범행 예고’ 같은 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "충분히 그럴 가능성이 있어. 내가 도중에 빠져나가거나, 혹은 그 자리에 남았다가 공격을 받아 소동이라도 벌어지면…… ==W==피렌이 필리에 지사를 관리할 능력이 없다는 걸 스스로 증명하는 꼴이 되니까.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.5, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "012", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_vexation", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하지만 왜 굳이 예고까지 하는 건진…… 나도 잘 모르겠네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "005", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "범인, 봤어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아니, 이 협박 편지만 남아 있었어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아그리 유니온 보안 요원한테 얘기는 해뒀어. 순찰을 강화하겠다고는 하는데, 내 생각엔……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "아무도 모르게 사진을 두고 간 사람인데, 일반적인 순찰만으로는 범행을 막기 힘들 거예요. 그전까지 그저 식품 공장에서 일하던 사람들이었으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "diantou", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래, 맞아. 게다가 상대가 양동 작전을 쓰는 걸 수도 있어. 우리가 경비 인력을 움직이는 틈을 타 빈틈을 노리고, 귀빈들을 습격한다면…… 그건 정말 최악의 상황이 될 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "023", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "음, 일리 있는 말이네. ==W==그럼 차라리 우리가 마왕님을 보호하는 건 어때?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "맞는 말이긴 한데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "문제 있어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "015", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "경험이 부족해, 성해나 마물이면 몰라도…… 이런 상황에선 전문가한테 맡기는 게 더 좋을 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "025", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "하지만…… 현재로선 누가 믿을만한 사람인지 알 수 없어. 피렌이나 하나사키 여단도 지금 여기 없고, 괜히 수작을 부리려던 사람한테 일을 맡기게 되면 큰일이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "전문가라……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "마왕님, 이건 제 명함입니다. 받아주세요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "필요하신 게 있으시면 언제든지 연락 주시기 바랍니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "003", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "023", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "016", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_idea", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아, 있어!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "얼마 전에 타니카제 가사 대행의 메이드를 알게 됐어. 명함을 하나 받았었는데.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "메이드? 우리에게 필요한 건 전문 경호원 아니야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shy", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아…… 좀 이상하게 들릴 수 있겠네.==W== 메이드긴 한데, 아마…… 전문적으로 경호 일도 할 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_exclamation", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그리고 무엇보다 중요한 건, 우린 우연히 만난 사이라는 거야. 그러니 이 일과 연관되어 있지 않을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다들 괜찮다면, 날이 밝는 대로 내가 직접 찾아가 볼게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스가 그렇게까지 말씀하시니…… 그분께 도움을 받아보죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럼 그렇게 하자. 시간이 늦었으니 다들 얼른 방에 돌아가서 쉬어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "022", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "020", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "왜 그래?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "안 갈래!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스, 며칠 동안 잠이 안 온다고 하셨잖아요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + "014", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "오아시스호에서처럼 다 같이 자자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "다 마왕님의 안전을 위해서야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "고마워, 얘들아…… ==W==그럼, 안전을 위해 같이 자자.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_flower", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + "013", + "avg_emoji_flower", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + "004", + "avg_emoji_flower", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "023", + "avg_emoji_sleepy", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그래도 같이 있으니까 훨씬 마음이 놓이네……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "다음 날, 우리는 나노하의 명함에 적힌 주소를 따라 ==RT==타니카제 가사 대행사 사무소에 도착했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_111", + "a", + "013", + "none", + nil, + 0.35, + 0.05, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.65, + 0.05, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "세이나와 아야메도 같이 오려고 했지만, 호텔에 남아서 보안에 빈틈이 없는지 확인해 달라고 부탁했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "11:00", + "엽월", + "4일", + "필리에 실버 에리어", + "타니카제 가사 대행" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "타니카제 가사 대행 찾기 힘든 곳이네……==W== 그래도 건물은 진짜 예쁘다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "007", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_speechless", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "코하쿠? 갑자기 표정이 굳었는데……==W== 왜 그래?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "미행이 붙었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "기척이 사라졌어…… 눈치챘나.==W== 뭔가…… 강한 사람 같아.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "우린 일단 안으로 들어가자. 안이 더 안전하지 않을까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 30.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "내가 문을 두드리려던 순간, 문이 알아서 열렸다.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_outside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_200", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "어머나, ==W==누군가 했더니 그대셨군요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네, 네가 왜 여기 있어?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "003", + "none", + 1, + 0.15, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_question", + 1, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "응? 이 사람 찾으러 온 거 아냐?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니, 이 사람은…… 아니긴…… 한데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + 0.5, + -0.15, + 1.2, + nil, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "직접 이곳까지 행차해 주시다니, 어서 들어오시지요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_504", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "처음 뵙겠습니다, 잘 부탁드리지요. 저는 오토하, 타니카제 가사 대행 필리에 지사의 총책임자랍니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "참으로 엄청난 우연이옵니다. 어제 뵀었는데 오늘 또 이렇게 뵙게 된다니요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "008", + "none", + nil, + 0.15, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_question", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "어제?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내가 방 번호를 착각해서 실수로 오토하 방에 들어갔었거든……==W== 정말 미안했어, 부끄럽네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + "010", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후후, 신경 쓰지 마시길. 조금 놀라긴 했지만 즐거운 만남이었사옵니다.==W== 오늘 이렇게 찾아오신 이유는 무엇인지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네 회사의 직원인 나노하가 내게 명함을 줬었거든. 메이드 고용 건에 대해 상담을 좀 해보려고 하는데, 가능할까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "나노하 말씀이십니까……==W== 그 아이는 근래 외부에서 임무를 수행하고 있어 시간을 내기가 어려울 것으로 사료되옵니다. 급한 용건이 있으시다면 제게 직접 일러주시지요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "003", + "none", + nil, + 0.2, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "가장 강한 경호원이 필요해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "알겠사옵니다. 타니카제 가사 대행을 선택해 주셔서 감사합니다. 안심하고 맡겨주시지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "두 분의 신뢰에 감사드리며, 작은 선물을 준비하였으니 부디 받아 주시길 바랍니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "선물?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "백문이 불여일견이라 했지요. 따라와 주시길.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_126_005", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "오토하가 데려간 정원에는 용병처럼 보이는 사람 둘이 묶여 있는 상태로 바닥에 쓰러져 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐야?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_126_005", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "정체불명의 두 사람이 마왕님을 미행하고 있길래……==W== 제가 손을 써두었사옵니다. 여러분께 드리는 ‘첫 만남 선물’ 정도로 여겨 주시지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "c", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "방금 수상한 기척이 사라졌던 이유가……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후후, 아주 간단한 일이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_297", + 1.0, + true + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "103" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "오토하, 강해", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "그 짧은 순간에 조용히 둘을 처리했어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "그리고 아무 일도 없었다는 듯, 기절한 녀석들을 데려다 놓고 우리를 맞이했어", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "확실히 강하네", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "강해…… 무서울 정도로", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "본론으로 돌아가서, 우리 고객님께서는 어떤 일에 경호가 필요하신지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "사실은 말이지……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "나는 오토하에게 어제 받았던 협박 편지 얘기를 했다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그랬군요…… 요약하자면 마왕님께서는 믿을 만하면서도,==W== 몰래 뒤에서 안위를 지켜줄 경호원이 필요한 것이군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "맞아. 덕분에 우리를 미행하던 사람들을 잘 처리할 수 있었어. 고마워.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후훗, ==W==설마 이걸로 다 끝났다고 생각하시는 건 아니겠지요?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.1, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.1, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "008", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "무슨 말이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.1, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "이 두 사람…… 제가 조금 심문해 보았지만, 끝내 입을 열지 않았사옵니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "일반적인 조직원이라면 입을 열었을 텐데…… 이들의 고용주도 분명 만만치 않은 사람일 것이옵니다. 순순히 물러날 리가 없겠지요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마왕님의 신변이 여전히 위험하다는 뜻이옵니다……==W== 확실히 뿌리를 뽑지 않으면 큰 화를 입을 수 있사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아직도 우리에게 경호원이 필요하다는 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그렇사옵니다. 단순히 경호만 맡을 것이 아니라 배후에 누가 있는지 다 파헤쳐야 하지요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하지만…… 나노하는 외부에서 임무 수행 중이라며. 추천할 다른 메이드가 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "제게 맡겨주시는 건 어떠실지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "미행꾼들을 처리해 준 것만으로도 많은 도움을 받았잖아. 게다가 타니카제 가사 대행의 총책임자에게 개인 경호를 맡기는 건 좀……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m62", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후후, 말씀드렸잖사옵니까. 이건 그저 ‘첫 만남의 선물’일 뿐이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그리고 나노하에게서 들었사옵니다. 임무 중에, 마왕님이 위험에서 나노하를 구해 주시고, 정체도 숨겨주셨다지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐, 그렇다고 할 수는 있지만…… 나노하의 실력이라면 그놈들을 해결하는 건 일도 아니었을 거야. 나는 그저 내 몫을 했을 뿐이지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "타니카제 가사 대행은 언제나 고객에게 정성을 다해 세심한 서비스를 제공하지요…… 반대로 고객분께 은혜를 입은 상황이라면, 저희도 최선을 다해 보답하는 게 도리랍니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "실은…… 후후, 제가 필리에 지사 총책임자로서 직접 찾아가 감사 인사를 드릴 생각이었사옵니다. 오늘 여기서 마왕님을 뵙게 된 건, 참으로 인연이라 할 수 있지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래서…… 어제 내 옆방에 묵었던 것도 나를 만나기 위해서였어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그렇사옵니다. 하지만 어제는 제가 당황한 나머지 무례한 언행을 저지른 바람에, 제대로 인사를 드릴 기회를 놓치고 말았사옵니다. 정식으로 인사를 드리지 못한 것이 실로 유감이었지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "이 ‘경호원’ 의뢰는 제 감사 인사로 받아 주시지요. 비용은 일절 주지 않으셔도 되옵니다. 그 대신……", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "마왕님과 ‘공백 여단’ 외에는…… 제가 무료로 경호를 도와드린다는 사실을 절대 알려서는 안 되옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "다른 이들이 타니카제 가사 대행 총책임자가 무료로 일한다는 걸 알게 되면……==W== 앞으로 저희 사업이 꽤나 힘들어질 수도 있사옵니다. 그러니 이번 일은 ‘특별한 예외’로 여겨주시길.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래, 알겠어. 비밀로 할게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_shy", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "후후, 그 유명한 ‘마왕 협정’의 대표집행관과 인연을 맺게 되어 영광이옵니다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "이미…… 마왕님에 대한 재밌는 이야기들을 많이 들었사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "네가 어떤 소문을 들었든 간에…… 이 의뢰를 받아 준 것만으로도 고마워.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "의뢰 내용은 간단해…… 저녁 연회를 무사히 끝낼 수 있게 도와줘……==W== 내 안전을 부탁할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "JuGong2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "신뢰에 감사드리옵니다…… 이번 협력이 서로에게 도움이 되기를 기대하지요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_109", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "새로운 고객님을 배웅했으니……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "이제 ‘옛 친구’를 만나러 가볼 시간이구나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false, + 0 + } + }, + { + cmd = "SetSceneHeading", + param = { + "13:20", + "엽월", + "4일", + "필리에 실버 에리어", + "타니카제 가사 대행" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "왔군요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "눈을 가린 이 천, 당장 푸세요. 절 놓아달라고요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "서두르지 마, 사쿠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "진짜 유희는 지금부터니까.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06x5_04.lua b/lua/game/ui/avg/_kr/config/stm06x5_04.lua new file mode 100644 index 00000000..3af75a1e --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06x5_04.lua @@ -0,0 +1,10069 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "04", + "다시 찾은 옛 땅", + "피렌이 ‘모래전갈’이라 불리는 정예 용병단이 이번 연회를 노리고 있다고 소식을 전한다. 당신은 오토하를 경호원으로 고용했다는 사실에 안도했지만, 처음부터 이건 준비된 함정이었다……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "13:30", + "엽월", + "4일", + "필리에 실버 에리어", + "타니카제 가사 대행 지하 감옥" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "제가 누군지 잘 알고 있는 것 같은데, 그럼 지금 하고 있는 짓이 얼마나 멍청한 짓인지 잘 알고 있겠죠?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "필리에 지사의 총책임자이자 타니카제 가사 대행의 차기 수장인 저를 납치하다니……==W== 간도 크군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + 0.35, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "실체 없는 약속 몇 마디에 속아서, 다시는 돌아오지 못할 쿠나이가 되는 게…… 오히려 그걸 자랑스러워하다니.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후후, 그게 바로 타니카제 가사 대행이 늘 해오던 짓이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "003", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "우릴 잘 아는 것처럼 굴지 마시죠. 본론이나 꺼내세요. 몸값을 뜯어내기 위해 납치한 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "입만 열면 도라 얘기라니……==W== 역시 그 사람의 후계자답네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "당신…… 수장을 아시나요?! ==W==설마…… 타니카제 가사 대행 사람인가요?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.5, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "지금 목소리를 들어본 적 없어서 그것도 아닐 겁니다.==W== 그러니까 당신은 지금 누군가에게 주워들은 이야기를 하는 거거나, 아니면 저한테 정체를 들킬까 봐 일부러 목소리를 변조한 거겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "무슨 수를 쓰든 결국 실패할 겁니다. ==W==저희 동료들이 곧 이 주위를 포위할 겁니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "당신이 누구든 상관없어요. 당신과 동료들은 오늘 밤이 지나면 다시는 아침 해를 보지 못하게 될 테니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "동료? 후후…… 난 이곳에 혼자 왔는데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "뭐라고요? 당신 혼자서 타니카제 가사 대행에 침입해 절 끌고 나왔단 말인가요? 말도 안 돼요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그건 너무 번거롭지. 우린 지금 타니카제 가사 대행 지하 감옥에 있어. 잠깐 이곳을 빌렸지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "이곳의 공기 냄새, 익숙하지 않니? 아니면…… 여길 와 본 적이 없는 걸까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "아니요…… 그럴 리 없어요.==W== 다른 사람들은?! 설마 전부 다 당신이……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "다른 사람을 보지 못했는걸. 지금 이 저택에는 너와 나 둘뿐이란다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -60.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후후, 그러니 이렇게 조용한 거지. 네 심장이 미친 듯이 뛰는 소리가 내게 선명하게 들릴 정도로.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그렇게까지 겁먹을 필요는 없어. 흔치 않은 기회인데, 우리만의 시간을 한번 즐겨보자고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "다…… 당신은 대체 누구죠?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "내가 누군지는 중요하지 않아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1285", + "a", + "008", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "넌 하나만 기억하면 돼. 내일이면 타니카제 가사 대행은 끝이야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "난 너희들의 손을 빌려 어떤 사람을 제거하려 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_017", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -90.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "그때가 되면 모든 증거는 타니카제 가사 대행의 고위 간부들을 향하게 될 거고,==RT==그렇게 모든 명예를 실추하고 모두의 표적이 되겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "이 대륙에서 더 이상 발붙일 곳이 없어지면 서로에게 책임을 떠넘기고==RT==서로를 팔아넘기다가 결국 함께 지옥으로 떨어질 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.1, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "이건 그들의 업보야. 진작에 치러야 했던 업보.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "확실히 보통내기는 아닌 것 같군요. 하지만 당신 계획은 성공하지 못할 겁니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "저흰 수많은 역경과 시련을 함께 이겨냈어요. 이번에도 같을 겁니다. 반드시 함께 이겨낼 거예요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "지켜보도록 하지……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "다음엔 좋은 소식으로 다시 찾아오겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "타니카제 가사 대행에 이렇게 깊은 한을 품고 있는 데다 실력까지 상당하다면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "설마 그 사람인가……==W== 아, 아닐 거야, 그 사람이 무슨 낯짝으로 돌아오겠어.", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_109", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "엽월", + "4일", + "필리에 실버 에리어", + "타니카제 가사 대행" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "012", + "none", + nil, + 0.55, + nil, + nil, + 0.0, + 0.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "오랜만에 전에 살던 곳에 갔건만……==W== 그립다는 생각은 전혀 들지 않네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "내 머릿속을 가득 메우는 것은 오로지 혐오의 감정뿐.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "아무것도 모르고 있는 저들의 모습을 보고 있자니, 과거의 나를 보는 듯해……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "9시간 전", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "a", + "005", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "avg_emoji_music", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "훈련은 역시 아침에 해야 돼. 조금만 지나면 사람이 많아지니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 0, + 0, + nil, + nil, + 1.0, + 0.5, + true, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "어, 이 냄새는……==W== 미향?!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "008", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 5.0, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -5.0, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -5.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "008", + "close", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + -5.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "침, 침입자다……! ==W==당장 모두에게 알려야……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutBack", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "close", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutBack", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "avg_emoji_attention", + 3, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "어머, 생각보다 끈질기네? 마취 마법을 먹였는데도 말을 하다니. 그럼 이걸로 보내주지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + 5.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -100.0, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.3, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 2, + 2.5, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "끅……", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_164", + "shake_L", + false, + 0.8, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "16", + "Linear", + 0.5, + true, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.4, + 0.01, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + 0.0, + nil, + 1.0, + 1.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "사쿠, 당신의 신분을 좀 빌려야겠어. 미리 사과하지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "005", + "none", + nil, + 0.45, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "뭐라고, 긴급 출장 임무?! ==W==오늘 밤엔 돌아와서 여유롭게 목욕이나 하려 했는데……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_203", + "a", + "004", + "none", + nil, + 0.8, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "avg_emoji_sweaty", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_203", + "", + 0, + "", + false, + "", + "불평불만 그만하고 빨리 움직여. 짐부터 얼른 챙겨.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "005", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "avg_emoji_love", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "걱정 마, 내가 정리 다 해뒀거든. 확인만 끝나면 언제든지 출발할 수 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "010", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "스, 스승님……! ==W==역시 제 구세주세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "007", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg1_164", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "avg_emoji_question", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "사쿠 씨, 저희와 함께 가시지 않겠습니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "난 여기 남겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "그럼 집을 ==W==잘 지켜주십시오.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "그래.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_203", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "정말이지, 스승님이 이렇게 친절하게 알려주시는데도 차갑게 군다니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "009", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "avg_emoji_attention", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "이츠키, 스즈노, 가자.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "오랜 시간이 흘러 이렇게 다시 얼굴을 마주하고 대화하게 되었구나.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "말을 조금이라도 더 나눴으면 내 정체를 들켰을지도 몰라.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그때 내가 아무 말 없이 떠난 건 어쩔 수 없는 일이었지만 나노하에겐 몹쓸 짓이었지…… 요 몇 년 동안은 방황도 많이 했을 거고.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "누군가가 나 대신 나노하 곁에 있어 주고, 걱정을 함께해 주면 좋을 텐데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_017", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + -100.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "타니카제 가사 대행이 몰락하면 우리는 다시 당당하게 만날 수 있겠지.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그날이 하루빨리 오기를 간절히 바라며……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "16:00", + "엽월", + "4일", + "필리에 실버 에리어", + "호텔 객실" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "010", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "호텔로 돌아온 나는 타니카제 가사 대행에서 있었던 일을 세이나와 아야메에게 얘기해 주었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "다른 사람에게는 오토하가 내 경호를 맡게 되었다는 사실이 새어나가게 해선 안 된다고 신신당부했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "500ms", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "020", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "엥? 피렌한테서 전화가 왔네?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 2, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "마왕님, 지금 통화 가능해?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "가능해, 무슨 일 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "사람을 시켜서 좀 알아본 게 있어. 누군가가 거액을 주고 모래전갈 용병단을 고용해 저녁 연회 때 습격을 준비하고 있는 걸로 확인됐어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "모래전갈 용병단?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "사막의 도시 미라슈 출신으로, 꽤 유명한 정예 용병단이야. 돈만 잘 챙겨주면 아주 잔인한 방법도 서슴지 않고 사용하는 녀석들이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그들을 고용한 사람은 누구지? 너희를 필리에에서 전출시킨 그 사람이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그럴 확률이 높아. 이 실마리를 놓치지 않고 계속 추적해 볼게. ==W==마왕님, 조심해. 모래전갈 용병단은 쉽게 볼 상대가 아니거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "알겠어. 아직까지는 이상한 조짐이 보이지 않는데, 그래도 다른 사람들에게 경계를 강화하라고 얘기해 둘게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "018", + "avg_emoji_happy", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "오늘 오토하에게 경호를 맡기길 잘한 것 같아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "참, 너 타니카제 가사 대행에 아는 사람 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "타니카제 가사 대행?==W== 필리에 지사의 총책임자를 만난 적은 있어. 이름이…… 사쿠랬나. 어떤 귀족 영애의 결혼식에 갔었는데 우연히 같은 테이블에 앉게 됐었지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "사쿠……? 오토하가 아니고?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어떤 사람이었어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "간단히 인사만 나눈 거라 자세한 건 기억이 안 나는데…… 작은 행동 하나하나에 귀족의 우아한 기품이 묻어났다는 것만 기억나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_vexation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이상하다. ==W==오토하랑 완전 다른 사람 같은데. 아니면 그 사이에 총책임자가 바뀌었을 수도 있잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_idea", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "갑자기 타니카제 가사 대행은 왜 물어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + nil, + nil, + "", + "예전에 타니카제 가사 대행의 메이드 하나를 알게 된 적이 있거든. 그래서 그냥 물어봤어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "31", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "걱정돼서 미리 충고하는데, 그쪽은 멀리하는 게 좋을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_017", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "자세한 건 나도 잘 모르지만 타니카제 가사 대행은 설립된 지 십여 년밖에 안 됐는데도 여러 명문가, 컴퍼니와 긴밀한 관계를 맺었거든.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "내 추측이긴 한데 뒤에 엄청난 뒷배가 있을 거야. 벌써 몇 년이나 지났는데도 아무도 그들의 배후가 누군지 모른다는 건…… 그것만으로도 대단한 부분이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "flatlands_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "근데 그 정체를 모르겠으니 더 수상하게 느껴진다는 거지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "알겠어, 조심할게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "제국 호위대에 연락해서 연회 경비를 보강해 뒀어. 어느 정도는 도움이 될 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "고마워. 저녁 연회는 우리한테 맡겨. 너랑 닉스도 몸조심하고.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_3", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "그래도 불안한데. 그쪽에 위험한 일이 생겨도 내가 바로 알 방법이 없어서.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "부탁을 해놓고 기본적인 안전도 보장 못 하는 상황이라니……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럼 우리 암호를 정해두자.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "암호?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "전화는 언제든지 해도 좋아. 그런데 내가 1분 안에 안 받거나 끊어버리면 이쪽에 ‘문제가 생겼다’라는 뜻으로 받아들이는 거지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "flatlands_daylight", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "알겠어. 그럼 ‘루비’와 ‘사파이어’도 이 암호 체계에 포함시키자. 만약 당신이 그들의 연락을 받지 않으면, 걔네가 즉시 필리에 지사의 모든 전력을 동원해서 당신을 구하러 갈 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "만약 당신이 내 연락을 안 받는다면, 난 본사에 고개를 숙이고 지원을 요청할 생각이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "너무 겁주는 거 아냐? 본사에 고개를 숙이다니…… 그럼 우리가 그동안 노력한 게 다 허사가 되잖아. 필리에에서의 사업도, 필리에를 바꾸겠다는 너의 꿈도 전부……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "당신이 없는 사업이나 꿈은, 아무런 의미가 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "콜록콜록…… 너무 긴장하지 마. 설마 그렇게까지 상황이 흘러가겠어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래. 무슨 일 생기면 언제든 연락해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "적이 어디에 숨어 있을까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "내일이 저녁 연회가네…… 제발 별일 없이 잘 지나갔으면.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "후……==W== 마왕님, 난 진심이야.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetSceneHeading", + param = { + "23:00", + "엽월", + "4일", + "필리에 실버 에리어", + "????" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "002", + "none", + nil, + 0.55, + 0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "최종 확인. 계획대로 남쪽 골목을 통과하여 후방에서 목표 지점에 접근한다.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_237", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "오늘 밤은 정찰 임무만 진행한다. 경호원 수, 순찰 경로, 출입구 위치를 파악하되 들키지 않도록 한다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "004", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1287", + "a", + "004", + "none", + nil, + 0.45, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "알겠습니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop_2_w", + 0, + 2, + nil, + nil, + 2.0, + 1.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "OutCubic", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "002", + "none", + 4, + 0.5, + 0.0, + 1.3, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "close", + nil, + 0.8, + -0.05, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "……!! 누구냐?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_322", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + 0.05, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "InCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + 1, + 0.9, + -0.4, + 1.3, + nil, + nil, + nil, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp_w", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_250", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 2, + -5.0, + nil, + 2.0, + 0.3, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_250", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 0, + 0.0, + nil, + 2.0, + 0.3, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_250", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 0, + 5.0, + nil, + 2.0, + 0.3, + true, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "으아악!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "005", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1287", + "a", + "005", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + 0.01, + 0.95, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "close", + nil, + nil, + 0.01, + 0.95, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + 0.01, + 0.95, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "내 사냥감을 남에게 넘길 생각은 추호도 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마왕님, 내일 봐.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "하지만, 그 전에…… ==W==마왕님의 잠든 모습을 감상해 볼까? 후후후……", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_music", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06x5_05.lua b/lua/game/ui/avg/_kr/config/stm06x5_05.lua new file mode 100644 index 00000000..8e584e16 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06x5_05.lua @@ -0,0 +1,9392 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "05", + "포위 사냥", + "연회가 시작되기 직전, 각 컴퍼니 대표들이 한자리에 모여들었고, ‘모래전갈 용병단’ 역시 은밀히 전투 준비를 마쳤다. ‘세이나’의 안내를 받아 연회장으로 향하던 당신은, 문득 묘한 위화감을 느끼는데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:00", + "엽월", + "5일", + "필리에 실버 에리어", + "호텔 로비" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "후, 긴장하지 말자. 릴랙스……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_216", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "카메라 세팅 다 됐어? 그럼 시작한다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "009", + "none", + nil, + 0.55, + -0.45, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 1, + "", + false, + "", + "시청자 여러분, 안녕하십니까! 「필리에 특보」의 기자, 마녀 오필입니다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "저는 지금 뜨거운 관심을 받고 있는 필리에 비즈니스 교류 연회 현장에 나와 있습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 1, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_128", + "", + 0, + "", + false, + "", + "공식 연회 행사가 시작되려면 아직 1시간 정도 남아 있는데요.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_151", + "a", + "002", + "none", + nil, + 0.6, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_128", + "", + 0, + "", + false, + "", + "각 컴퍼니와 조직의 대표들이 속속 현장에 도착 중이며, 현장 분위기는 상당히 뜨겁습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "close", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "모처럼의 기회이니, ==W==먼저 내빈 몇 분을 즉석에서 모시고 오늘 연회에 대한 기대감을 들어보도록 하겠습니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "006", + "none", + 1, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "020", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_341", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "024", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_216", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "아~ ==W==은혜의지를 대표해서 오신 분들이 여기 계시네요! 이번 연회에 참석하신 소감 한 말씀 해 주시겠어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + -100.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "죄송해요. 저는 이제 막 정직원이 된 신입이라서요~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "이런 공식적인 인터뷰는 연차 높으신 분이 하셔야죠.==W== 라루 선배, 한 말씀 하시죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "024", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "avg_emoji_music", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "027", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "아야, 아파!==W== 왜 찌르고 그래! 감자튀김이 바닥에 떨어졌잖아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "009", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "라루 선배, 선배는 지금 은혜의지를 대표해서 참석한 거잖아요~ 다들 선배의 소감을 기다리고 있어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "어…… 소감?==W== 감자튀김이 아주 잘 튀겨졌네. 바삭하니 아주 맛있어. 소금을 조금만 더 쳤으면 완벽했을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "023", + "avg_emoji_music", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "아! 아니, 아니지!==W==! 방금 발언은 전부 편집해 줘. 방송에 내보내면 안 돼!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "011", + "avg_emoji_flurry", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_471", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "크흠……==W== 은혜의지를 대표하여 이번 연회가 성공적으로 개최되길 기원합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "026", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "그게…… ==W==끝인가요?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "014", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "013", + "avg_emoji_music", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "응. 말을 많이 하면 실수도 늘어나는 법이거든. 이런 공식 석상에선 훨씬 더 신중해야 해. 알겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "그냥 아무 말이나 대충 얼버무리는 건지, 아니면 정말 깊은 뜻이 있는 건지……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "인터뷰? 미안하지만, 할 말 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "003", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "제가 대신 답변드리죠.==W== 저는 아그리 유니온의 감찰관 캐레스입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "감사합니다!==W== 귀사의 필리에 지부 집행관인 피렌 씨는 불참하신 것 같은데요……==W== 그 이유를 여쭤봐도 될까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "드릴 말씀이 없으니, 양해해 주시길 바랍니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "그럼 질문을 바꿔보죠. 역시나 모두가 궁금해하는 부분인데요……==W== 아그리 유니온 필리에 지부의 차기 집행관은 언제 발표될 예정인가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "해줄 말이 없네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "avg_emoji_vexation", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "아그리 유니온 내부 사안에 관해서는 일절 말할 수 없어. 말 한마디 잘못했다간, 윗선에서 날 가만두지 않을 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "33", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "홍보와 관련해서 말인데, 추후 보도에 조금이라도 편향된 내용이 섞인다면 그 책임은 온전히 당신들이 져야 할 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg3_128", + "a", + "012", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "무서워라……==W== 감사합니다. 그럼, 더는 질문 드리지 않겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_125", + "a", + "004", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_124", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_125", + "", + 0, + "", + false, + "", + "이, 인터뷰요?! ==W==그럼 인터뷰하는 김에 저희 광고도 같이 하면 안 될까요?==W== 아, 안 되나요……==W== 알겠어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "011", + "avg_emoji_flower", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "013", + "avg_emoji_sigh", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "005", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "009", + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "", + 0, + "", + false, + "", + "아무튼, 누가 집행관이 된다 해도 저희 해연 파이낸스의 문은 활짝 열려 있습니다.==W== 언제든 금융 서비스를 제공해 드리겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "013", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_151", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "", + 1, + "", + false, + "", + "창오는 항상 필리에와 우호적인 관계를 유지해 왔습니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "", + 0, + "", + false, + "", + "이 자리를 빌려, 창오성을 대표해 말씀드립니다. 저희는 필리에 지사와 지속적으로 긴밀한 교류를 유지할 것이며, 무역, 문화 등 분야에서 건강하고 안정적인 발전을 이어 나갈 수 있게 하겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "006", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "다행이야, 드디어 방송에 쓸 만한 장면을 건졌어……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "004", + "avg_emoji_attention", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "", + 0, + "", + false, + "", + "저기, 확성기를 잠깐 빌려 쓸 수 있을까. 찾을 사람이 있거든. 길이 엇갈렸어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + 1.0, + "avg1_152", + "a", + "007", + "close", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_152", + "", + 0, + "", + false, + "", + "사저, 나 왔어! 여긴 뜨거운 물이 없더라고!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_152", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_152", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + nil, + "avg_emoji_question", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_152", + "", + 0, + "", + false, + "", + "부적이라도 써서 물을 끓일까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "003", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "a", + "007", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "제, 제가 정말 제국 호위대를 대표해서 발언해도 될까요?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "저는 아모르에서 임시로 파견된 시종 기사 틸리아입니다. 연회가 안전하게 치러지도록 힘을 보탤 수 있어 영광입니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "잠깐만요, 누가 거기에 불을 붙인 건가요?! ==W==그 초는 건드리면 안 됩니다……!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "009", + "avg_emoji_exclamation", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_161", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_216", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "하하, 이 부분도 편집해야겠네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "지금으로선 쓸 만한 분량이 턱없이 부족해. 나머지는 연회장에서 찍어야겠어!==W== 일단 좀 쉬자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + 1, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "b", + "003", + "none", + 2, + 0.65, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 1, + 3.0, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "012", + "avg_emoji_shock", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "앗, 죄송합니다! 뒤에 사람이 있는 줄 몰랐어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + "none", + "InCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "아, 이 유니폼은…… 천궁보험 쪽 분이시죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "저희는 「필리에 특보」라는 프로그램에서 나왔습니다. 저는 현장 마녀 오필입니다. 저, 혹시 인터뷰를……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "안 돼.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m107", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "방금 나 찍었지? 지우는 게 좋을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "012", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "아, 아니요. 아직 촬영 시작은 안 했는데요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "010", + "close", + 1, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "진짜야……? 나한텐 거짓말 안 하는 게 좋을 거야. 그러다 들키면 좋게 안 끝날 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "그럴 리가요……! 더는 귀찮게 하지 않겠습니다. 그럼, 실례할게요~!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "흐음, 눈치는 있군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "쳇…… 연회에 잠입하려고 귀찮게 가짜 신분까지 만들다니. 그 늙은 여우, 참 용의주도하단 말이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 4.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "미스터리한 인물", + "", + 1, + "", + false, + "", + "연회가 시작될 때, 마왕이 예정대로 모습을 드러낸다면 첫 암살자가 임무에 실패했다는 뜻이야.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "미스터리한 인물", + "", + 0, + "", + false, + "", + "그렇게 되면 만약을 대비해 비장의 수로 남겨둔 네가…… 직접 마왕을 처리해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "나보고 남 뒤치다꺼리나 하라고? 이건 너무 재능 낭비인데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 1, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 1, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 600.0, + nil, + 4.0, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + 0.8, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 4, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "미스터리한 인물", + "", + 1, + "", + false, + "", + "그렇지 않아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "미스터리한 인물", + "", + 1, + "", + false, + "", + "하자나, 난 너와 네 수하인 모래전갈의 실력을 믿기에 너희를 보험삼아 마지막까지 남겨둔 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "미스터리한 인물", + "", + 0, + "", + false, + "", + "일이 마무리되면 네 부하들을 몇 년은 거뜬히 먹여 살릴 만큼의 보수를 주도록 하지.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetStage", + param = { + 0, + 3, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "흥, 돈 같은 건 조금도 관심 없어……==W== 그저 시원하게 깽판이나 한바탕 치게 해주면 돼.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "002", + "none", + nil, + 0.55, + 0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Comment", + param = {"对讲音"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "close", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "보고할게, 단장. 여기는 메르사.==W== 1, 2, 3소대 모두 위치로 이동했어. 어떻게 할까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 1, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_210", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_507", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "알았어. 목표는 보여?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "아직. 각 층에 인원을 보내 수색 중이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "오토하는?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 1, + "", + false, + "", + "그쪽도 아직……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "경비 인력이 예상보다 많아. 자유롭게 움직이기가 어렵네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "흥, 분명 그 여자가 또 손을 썼겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "008", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "어젯밤, 우리의 1개 팀이 기절한 채 온실에 매달려 있었어. 틀림없이 그 여자 수법이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "흥, 쥐새끼처럼 숨어 다니는 꼴이라니. 조만간 네 꼬리를 반드시 밟아주마.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "b", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "됐어. 이 정도 인원이면 충분해. 잘 숨어 있어, 곧 명령 내릴 테니까!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "002", + "avg_emoji_music", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "라져~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "004", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "다들 들었지? 숨죽이고 잠복해. 마왕님이 나타나는 즉시 작전을 개시한다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.3, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "004", + "none", + nil, + 0.15, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1287", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1288", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1288", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "모래전갈 졸개들", + "", + 0, + "", + false, + "", + "네!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1288", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "InSine", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + 200.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "a", + "004", + "none", + nil, + 0.4, + 0.75, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + 0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "이 전갈들이 마왕님을 따라붙는 걸 보면 제 존재도 알고 있다는 뜻이겠지요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마왕님과의 멋진 무대를 방해하게 둘 수는 없으니…… ==W==잔재주를 부려보겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_166", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:20", + "엽월", + "5일", + "필리에 실버 에리어", + "호텔 복도" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "휴, 연설문은 다 외웠어.==W== 문제없겠지…… 할 수 있어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "023", + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "005", + "none", + nil, + 0.3, + 0.0, + 1.0, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.35, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "==PLAYER_NAME==, 드디어 나왔네! 한참 기다렸어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "오래 기다렸지, 미안해. 마지막으로 축사를 확인하느라 늦었어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "왜 혼자야? 코하쿠랑 아야메는?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "연회장에 일손이 모자란다고 끌려갔어. 사람들이 엄청 많이 왔더라고. 레드 아이즈의 마녀가 돌아다니며 인터뷰까지 하고 있다나 봐.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "013", + "avg_emoji_star", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "==PLAYER_NAME==의 정장 차림은 아무리 봐도 질리지 않단 말이지~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "021", + "close", + 1, + nil, + -0.25, + 1.4, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "앞으로는 웬만하면 이런 건 다신 안 입고 싶네……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "014", + "avg_emoji_music", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "이런 겉치레뿐인 가식적인 자리보단, 별의 탑에서 뛰어다니며 소원 비는 게 훨씬 더 즐거워.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "지금의 삶도 나쁘지 않잖아. 게다가, 별의 탑에는 마음껏 마실 수 있는 공짜 톡톡메테오도 없는걸.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "020", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + 2, + nil, + -0.15, + 1.2, + nil, + nil, + 1.0, + "stop", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "왜 그래?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "너 세이나 아니지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.2, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_symbol", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "뭐?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "005", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "너 누구야? 세이나한테 무슨 짓을 한 거지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "무슨 소릴 하는 거야? 못 알아듣겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "세이나는 별의 탑에 오르는 걸 아주 좋아해. 고작 그런 이유로 지금 생활에 만족할 리 없어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "걔는 공짜로 얻어먹는 것보다, 우리가 별의 탑에서 직접 소원을 빌어 얻은 톡톡메테오를 더 좋아하지.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 350.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.3, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + -2.0, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "자세히 보니 검을 쥔 자세도 너무 어색해. 평소에 검을 다루는 사람 같지는 않아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "이런, 벌써 들켜버렸군요…… 눈썰미가 엄청나옵니다?==W== 동료를 이렇게나 세심히 관찰하고 있었군요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "그러면…… 우선은 사과드리도록 하지요, 마왕님.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "018", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이, 이 향기는……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "오토하!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06x5_06.lua b/lua/game/ui/avg/_kr/config/stm06x5_06.lua new file mode 100644 index 00000000..4dda1ac8 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06x5_06.lua @@ -0,0 +1,9992 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "06", + "약속의 순간", + "오토하의 협박에도 당신은 연회 참석을 고집했다. 필리에의 미래를 지키겠다고 피렌과 약속을 맺었으니까. 저울질 끝에 오토하는 결국 당신을 돕기로 결정한다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:30", + "엽월", + "5일", + "필리에 실버 에리어", + "호텔 객실" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "010", + "close", + "jushou2", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "커억, 콜록콜록……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + -2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "016", + "avg_emoji_think", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "여기가 어디지…… ==W==이 방은…… 아직 호텔 안인가? 젠장, 꽉 묶였어. 꼼짝도 할 수가 없잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "016", + "none", + "chijing", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.35, + 0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "정신을 차리기까지 5분 20초,==W== 훌륭하시군요. 예상대로 마왕님은 참으로 건강하시옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "016", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오토하! 이게 무슨 짓이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그대를 사로잡는 건 참으로 어려운 일이었사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "복도에 정신을 이완시키는 향을 피워두고, 직원을 매수해 몰래 객실 팻말과 문 앞의 장식을 바꾸어 두었지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_004", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "하지만 방에 들어오시고는 둘러보지도 않으시고 곧바로 뛰쳐나가셨사옵니다. ==RT==어찌나 빠르시던지, 객실 팻말을 원래대로 돌려놓으려던 직원과 부딪힐 뻔하였지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "16", + "Linear", + 0.0, + true, + "AvgStageEffect_fade_left", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "e", + "003", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "g", + "003", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "d", + "003", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "e", + nil, + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "g", + nil, + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "d", + nil, + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_145", + "", + 0, + "", + false, + "", + "밤을 틈타 그대에게 접근하려 했으나, 동료들이 매일 곁을 둘러싸고 있어 도저히 기회가 나질 않더군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -90.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "004", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "결국 그대의 동료로 변장하여 조용히 이곳으로 유인하려 했건만, 그마저도 그대에게 들키고 말았사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "세이나는 어디 있지? 왜 세이나로 변장한 거야?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그 점은 안심하시옵소서. 세이나는 지금 연회장에서 정신없이 바쁠 겁니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "왜 제게 세이나 씨로 변장하였는지 물으신다면……==W== 저로서도 어쩔 수 없었사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "누군가 제가 호텔에 있는 것을 본다면 괜한 소란이 일어날 게 뻔했으니 말이지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "괜한 소란?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그대를 지켜보는 눈은 저뿐만이 아니옵니다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그러니 제가 먼저 손을 쓸 수밖에 없었지요. 이곳은 아주 안전하니, 누구도 우리를 방해할 수 없사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "어떤 분께서 그대에게 전갈을 남기셨사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "“지금 즉시 연회장을 벗어나 필리에를 떠나라. ==RT==그리고 다시는 필리에의 어떤 일에도 관여하지 마라.”", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "“시키는 대로만 하면 수고비가 입금될 것이다. 5억 도라를 지급할 의사가 있다. 그 돈이면 너와 친구들이 남은 인생을 편안하게 살기에 부족함이 없을 거다.”", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "만일 거절한다면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_494", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그대는 영원히 이곳을 벗어나지 못하게 될 것이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "영원히 말이지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그렇군.==W== 네가 바로 배후의 인물이 보낸 자객이었어.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m104", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_happy", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇다면, 왜 진작 그자의 요구를 내게 전하지 않았지? 분명 기회는 수도 없이 많았을 텐데.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그건…… ==W==그대의 본질을 제 눈으로 똑똑히 확인하고 싶었기 때문이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + nil, + nil, + "", + "내 본질을 확인하고 싶었다고……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "시간이 다 되었사옵니다. 선택하시옵소서.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "고개만 끄덕이면 뒷일은 전문가가 와서 처리할 것이옵니다. 그대들이 무사히 도시를 빠져나갈 수 있게 해 드리겠사옵니다.", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "이토록 훌륭한 조건은 쉽게 제안받을 수 있는 것이 아니옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + nil, + nil, + "", + "맞는 말이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그렇다면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "거절하겠어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "어째서입니까……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "애초에 난 그 조건을 선택할 수 없거든.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 90.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "우선, 난 연회에 참석해서 피렌을 대신해 연설하겠다고 약속했어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_04_003_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그리고, 난 몇 달 동안 필리에에서 많은 친구의 도움을 받았어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_04_001_c", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뜻을 함께하는 동료들과 계약도 맺었지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_012", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "게다가, 얼마 전 필리에에서 발생한 혼란에는 내게도 일정 부분 책임이 있거든.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_vexation", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "날 보호하려다 다친 동료도 있었지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "33", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그러니 내가 동료들을 배신하고, 스스로 인연을 끊어버리는 일은 절대 없을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "게다가 필리에의 정세는 아직 안정되지 않았지. 이런 중요한 시기에 마왕 협정의 대표집행관인 내가 어떻게 가만히 지켜볼 수만 있겠어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "jushou2", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "난 필리에와 필리에 지사의 평화를 되찾아줄 책임이 있고, 모두의 행복이 파괴되는 걸 보고만 있을 수 없어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후후후후후…… 훌륭하옵니다. 저도 모르게 넋을 잃고 들었군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "close", + nil, + nil, + -0.45, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "다만, 제가 그대의 처지를 다시 일깨워 드릴 필요는 없겠지요? 거절은 곧 죽음을 의미하옵니다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "참으로 기백 넘치는 말씀이옵니다만, 목숨을 잃는다면 그런 것들이 무슨 의미가 있겠사옵니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니, 의미는……==W== 있어.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "어떤 의미를 말씀하는 건지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내 동료들에게 약속을 지켰다고, 가슴을 펴고 당당하게 말할 수 있거든.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "close", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "알겠사옵니다. 역시 그대는 자료에 나온 그대로시군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "자료……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "대표집행관이지만, 행동거지는 은혜 인장을 보유한 거물답지 않으니…… 참으로 종잡을 수 없으시옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "또 다른 가능성 하나를 짚어 드리지요.==W== 그대가 말하는 그 ‘약속’을 위해 자신의 목숨을 건다고 한들, 상대방 역시 그러할까요? 그녀가 그 약속을 끝까지 지키리란 보장은 없사옵니다. 그런데도 그대들과 영원히 한배를 탈 수 있다고 장담하시는 것이옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "난 내 동료를 믿어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그러하군요. 참고로 말씀드리자면……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그대의 동료인 피렌 역시 지금 이 시각 같은 조건을 제시받았을 것이옵니다. 그대가 보시기엔 어떠하신지요? 피렌이 필리에에서 발을 빼는 쪽을 택하지 않을 것이라 생각하시옵니까?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "아그리 유니온에서 그토록 높은 자리에 올라갈 수 있었던 건, 분명 영리한 자라는 뜻이겠지요. 그렇다면 이리 좋은 조건은 거절하지 않을 것이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + 0.25, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "아, 피렌의 연락이옵니까? 재미있사옵니다. 제가 관찰한 것처럼, 그대의 휴대폰은 다른 도시의 친구들과도 통화를 할 수 있더군요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "방금 제가 무어라 말씀드렸지요? 아마 그대에게 작별 인사를 고하고자 전화했을 것이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_007", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "무얼 기다리시옵니까, 어서 받아보시옵소서.==W== 이야기를 잘 나눠보시지요. ‘약속’이 쉽게 깨질 때, 그대는 어떤 표정을 지으실지요? 참으로 기대가 되옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그리고 참고로, 그대의 목숨은 제 마음먹기에 달렸으니, 허튼수작은 하지 않는 게 좋을 것이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아쉽지만, 너의 생각대로 되진 않을 거야. 통화하게 해 준다니 굳이 마다할 이유는 없지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_007", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "flatlands_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_dust_2_b", + 0, + 0, + nil, + 5.0, + 2.0, + 0.0, + false, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "마왕님, 받아서 다행이야. 마왕님한테도 무슨 일이 생긴 건 아닌지 걱정했어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "012", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "나한테‘도’? 거기 무슨 일 있었어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "방금 나랑 닉스가 검은 옷을 입은 무리한테 포위당했었어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "리더로 보이는 남자가 그러더라고, 내가 필리에 지부의 일을 그만두고 필리에를 완전히 떠난다면, 일이 마무리된 후에 모두에게 각각 5억 도라를 주겠다고 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "엄청 좋은 조건이네. 나라면 당장 수락했을 텐데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "하하, 농담은! 내가 어떻게 필리에의 미래를 정체를 알 수 없는 놈들에게 맡길 수 있겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "022", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇게 말할 줄 알았어.==W== 그쪽에서 계속 폭발음이 나는데, 쫓기는 중이야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "맞아. 그래도 포위망을 뚫은 상태야. 이제 마틸다 대감찰관과 합류하러 가려고. 대감찰관 역시 누군가에게 속은 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "다행이네.==W== 내 걱정은 안 해도 돼. 너희 쪽 상황이 정리되면 다시 연락하자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그러자. 마왕님, 무슨 일 있으면 바로 연락해. 나중에 보자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_007", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_happy", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네 예상이 딱 들어맞았어. 내 동료는 너희가 제시한 거래에 ‘흔쾌히 동의’했고, 우아한 인생을 즐기려나 봐.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그대의 동료들 또한 하나같이 별종들이군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그래? ‘별종’은 아닌 것 같은데.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "마왕 협정 멤버뿐만 아니라, 나와 알고 지내며 서로를 동료로 인정한 사람들도 약속은 꼭 지키거든.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "avg_emoji_love", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "난 우리가 맺은 계약의 무게를 굳게 믿어. 그래서 내 목숨도 걸 수 있는 거고.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "제가 보아온 집행관과 컴퍼니 간부들은, 하나같이 매 순간 이해득실을 따지는 약삭빠른 자들이었사옵니다. 예외는 없었지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "네가 말하는 그 이해득실, 나도 똑같이 저울질해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "단지 나한테는 ‘약속을 지키고 신뢰를 쌓는 것’이, 그깟 하찮은 득실을 따지는 것보다 훨씬 중요할 뿐이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "‘신뢰’라는 건 쌓기는 어려워도 무너지는 건 한순간이거든. 그렇기에 소중한 거 아니겠어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그대는 어찌 그리 허울 좋은 말만 늘어놓으십니까. 그런 것으로는 기껏해야 세상 물정 모르는 어린것들이나 속일 수 있을 텐데요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그래? 내가 보기엔 너도 꽤 즐겁게 듣고 있는 것 같은데. 어쨌든, 나와 피렌은 네 고용주가 내건 조건을 모두 거절했어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내 동료들은 약속을 깨지 않아. 그리고 너도 그럴 거라 믿어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그게 무슨 뜻이옵니까? 잠꼬대라도 하시는 것인지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "약속한 거 아니었어? 연회가 끝날 때까지 날 지켜주기로. 넌 아직 그 약속을 깨지 않았잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그건 지어낸 거짓말에 불과하옵니다. 진지하게 받아들이셨단 말이옵니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "맞아…… 처음에 넌 다른 목적을 갖고 내게 접근했고,==W== 네가 내뱉은 말들은 죄다 거짓뿐이었지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "하지만 지금까지 넌 날 묶어두기만 했고, 나와 내 동료들에게 직접적인 해를 끼치지 않았어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "넌 우리를 미행하던 용병들을 처리했고, 내가 알기론 어제저녁에는 모래전갈 무리까지 기절시켜 가며 나를 지켜줬지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_star", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "단순히 제 몫을 다하는 경호원 정도가 아니야. 그야말로 내 수호신이나 다름없었지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그 억지 논리대로라면, 제가 왜 그대를 묶어놓았겠사옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그거야 뭐…… 내 개인적인 취향이라고 해두지.==W== 내 취향에 맞춰줘서 고마워, 오토하.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_shy", + "niunie1", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "네?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내가 할 말은 충분히 한 것 같고,==W== 이제 내가 너한테 물어볼 차례야. 딱 하나만 물어볼게.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_attention", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "혹시…… 제 고용주가 누군지 알고 싶으신 건지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아니, 그런 건 아무래도 상관없어. 피렌이 곧 사건의 진상을 밝혀낼 테니까.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내가 신경 쓰이는 건……==W== 오토하, 나노하한테 무슨 짓을 한 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.3, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "……?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "타니카제 가사 대행에서 나노하를 못 봤거든.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그뿐만이 아니야, 거긴 너 말고는 아무도 없었어. 대체 무슨 짓을 꾸민 거지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "005", + "none", + 2, + 0.8, + -0.1, + 1.4, + nil, + 0.6, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "나노하……?!==W== 그대는 나노하,==W== 아니, 그 메이드와 그리 각별한 사이이옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "close", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그저 한 차례 만난 것이 다인 걸로 알고 있사온데, 어찌하여 그 메이드를 이토록 걱정하시는 것이옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "jushou2", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "얼굴 한 번 본 게 다일지라도 우린 서로를 도운 적이 있지. 내가 나노하를 찾아가려던 것 때문에 네가 타니카제 가사 대행을 습격했다면, 나에게도 당연히 책임이 있어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "참으로 우습사옵니다. 그대의 목숨이 위태로운 지경인데, 딱 한 번 본 낯선 이를 걱정하시다니요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "설마 그대는 은혜의지의 전설 속 ‘성인’이라도 되시는 것이옵니까? 오늘 제가 살아 있는 화석을 다 뵙는군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "이번 일은 나와 네 고용주 사이의 문제야. 타니카제 가사 대행과는 상관없어.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하지만 이로 인해 무고한 사람을 끌어들여 위험에 빠뜨렸다면, 난 널 용서하지 않을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "만에 하나……==W== 만에 하나, 그 어린 메이드가 저와 짜고 그대를 함정에 빠뜨린 것이라면 어떻게 하실 겁니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "나노하는 그런 사람이 아니야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그런 사람이 아니라니요? 그녀에 대해 얼마나 아신단 말이옵니까?==W== 타니카제 가사 대행의 메이드는…… 모두가 예외 없이 어린 시절부터 끝없는 음모와 막중한 책임 속에서 살아왔사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "고작 한 번 만났으면서 그 메이드를 이리 신뢰하다니요. 참으로 경솔하시옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "내게 딱히 내세울 능력은 없지만, 사람 보는 눈 만큼은 꽤 자신 있거든. 나노하는 믿을 만한 사람이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그리고 왠지 모르겠지만, 네가 날 이렇게 꽁꽁 묶어 놨어도, 네게서 나노하와 비슷한 기운이 느껴져. 정말 신기하다니까.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "저와 나노하가…… 닮았단 말씀이옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "맞아. 그래서 ‘확인차’ 그 질문을 해본 거였어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그리고 방금 네 반응을 보니, 역시나 넌 좋은 사람이라는 걸 다시금 확신했어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "말끝마다 날 위협하겠다는 사람이, 지금까지 단 한 번도 내게 총구를 겨누지 않았잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "게다가 며칠 전에는 빨간색 X자가 그려진 편지까지 일부러 보내왔어. 협박을 빙자한 경고용으로 말이야.", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_003_FP", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이런 사람을 어떻게 믿지 않을 수 있겠어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "여전히 신뢰한다니요…… 그대란 분은 참으로……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그대의 실체를 꿰뚫어 보려 했는데, 되려 입장이 뒤바뀔 줄이야. 참으로 뜻밖이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "난 네가 어떤 사람인지 알겠어. 넌 어때…… 내가 어떤 사람인지 알겠어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그대, 도라를 얼마나 갖고 계시옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "주머니에 잔돈이 좀 있을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "액수를 불러보시지요, 얼마든 좋사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그게…… 1,000도라? 그 정도밖에 없는데.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "좋사옵니다. 그 정도면 충분하지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "오토하가 내 주머니에 손을 넣어 도라를 꺼냈다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_ev", + 0, + 2, + nil, + nil, + nil, + 0.3, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_end_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "강렬한 빛이 번쩍이는 순간, 몸을 묶고 있던 밧줄이 맥없이 풀렸다. 이내 잔광들이 오토하의 손안으로 잦아들며 쿠나이의 형상을 갖추었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "이 도라는 의뢰비로 치도록 하지요. 사양치 않고 받겠사옵니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "지금 이 순간부터, 그대는 저의 정식 고용주이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "찾았다! 여기 있다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -200.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "002", + "none", + 1, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "004", + "none", + 2, + 0.55, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1287", + "a", + "004", + "none", + 3, + 0.85, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1287", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_487", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "들킨 것이옵니까? 저 전갈들, 파고드는 속도가 제법 빠르군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "왜 날 도와주는 거야? 네 고용주는 어쩌고?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "남 걱정을 많이 하시는군요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "애초에 전 그자의 후속 의뢰에 서명하지도 않았사옵니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "제가 서명했는지조차 확인하지 않고, 명령을 내릴 수 있다 제멋대로 생각한 것이지요. 세상이 자기중심으로 돌아간다고 믿는 어리석은 자는 제 고용주가 될 자격이 없사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "003", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "오히려 제 눈앞에 계신 분처럼, 귀여울 만큼 미련하고 머릿속엔 온통 남들 걱정뿐인 대책 없는 바보가 훨씬 낫지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하하. 그 말, 칭찬으로 받아들여도 되지?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마왕님, 최대한 자세를 낮추고 제 뒤를 바짝 따르시옵소서. 단숨에 이곳을 돌파하겠사옵니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "008", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "전문 ‘킬러’의 실력을 보여드리겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 1.0, + true + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06x5_07.lua b/lua/game/ui/avg/_kr/config/stm06x5_07.lua new file mode 100644 index 00000000..5d29d79f --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06x5_07.lua @@ -0,0 +1,12118 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "07", + "변수", + "모래전갈의 단장 하자나가 오토하의 과거를 폭로하고 타니카제 가사 대행을 배신했던 이력이 있으니, 언제든 쉽게 배신할 수 있다고 경고한다. 이윽고 호텔 옥상, 오토하와 하자나는 서로의 운명을 건 결전을 시작한다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 0, + 0, + nil, + 3.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_317", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:50", + "엽월", + "5일", + "필리에 실버 에리어", + "호텔 복도" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + 0.98, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "후훗…… ==W==그 유명한 ‘모래전갈’ 용병단이 고작 이 정도 수준이옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그 먼 사막의 도시에서 이곳까지 달려왔는데, 빈손으로 돌아가게 생겼군요. 그대들에게 폐를 끼쳤사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.7, + 0.05, + 0.9, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "002", + "none", + nil, + 0.4, + 0.05, + 1.02, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "모래전갈 용병(여)", + "", + 0, + "", + false, + "", + "부단장, 이제 어쩌죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "008", + "none", + nil, + 0.7, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "단장이 곧 올 거야. 우린 여기서 놈들을 어떻게든 물고 늘어진다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.2, + 0.02, + 1.02, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + 0.6, + 0.02, + 1.02, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "003", + "none", + nil, + 0.6, + -0.02, + 0.98, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "단장?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "모래전갈의 단장,==W== 하자나를 말하는 모양이옵니다. 제게 비할 바는 못 되나, 꽤 까다로운 여자이지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + 2, + 0.3, + -0.45, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 0.5, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + -0.45, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "이리된 이상……==W== 곧 연회가 시작될 터인데 여기서 계속 시간을 허비할 수는 없사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마왕님, 제가 엄호할 터이니 어서 가시지요!", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.4, + -0.15, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "응? 메시지가 왔잖아?==W== 지금은 확인할 수 있는 상황이 아닌데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 0, + -1.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_210", + "a", + "006", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 12, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "도망치려고? 어딜 감히!", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.3, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "010", + "none", + 2, + 0.7, + 0.3, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -4.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "008", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 1, + nil, + nil, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + 0.75, + 0.02, + 0.95, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마왕님, 조심하시옵소서!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "24", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_353", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "24", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetSceneHeading", + param = { + "18:50", + "엽월", + "5일", + "필리에 실버 에리어", + "호텔 로비" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "어떡하지, 어떡하지……==W== 곧 연회가 시작될 텐데, 아직도 보스랑 연락이 안 돼!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스랑 함께 있던 오토하 씨와도 연락이 안 되고 있어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.3, + 0.15, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "뭔가 이상해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "응? 뭐가 이상하다는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "008", + "avg_emoji_flurry", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "보스한테 정말 무슨 일이 생긴 걸지도 몰라.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + 3, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "그럼, 우리가 당장 찾으러 가야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "어이, 거기 너희들. 마왕 협정 쪽 사람들……==W== 맞지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "으, 으악!==W== 저흰 마왕 협정 직원들이 맞긴 한데, 누구시죠?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + 0.4, + 0.15, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "아그리 유니온의 감찰관. 캐레스야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "너희들 아까부터 안절부절못하던데 무슨 일이라도 생긴 거야?==W== 설마…… 마왕 협정의 대표집행관이 실종된 건 아니겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 0.9, + "avg1_103", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "수상해. 네가 범인이야……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "진정해. 나랑은 상관없는 일이니까. 난 그저 합리적으로 추측했을 뿐이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "피렌이 부재중이니, 연회를 주관할 수 있는 건 오직 마왕뿐이야. 그런데 이 시각까지 마왕의 모습이 보이지 않으니 당연히 무슨 일이 생겼나 의심할 수밖에.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "023", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "그래서……==W== 하고 싶은 말이 뭐야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "그렇게 예민하게 굴 거 없잖아.==W== 난 너희의 적이 아니야. 어쨌든 이번 연회는 우리 아그리 유니온의 이름을 내걸고 준비한 자리고 ==W==이게 잘못되면 본부에게도 먹칠을 하게 되겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "그래서 너희한테 충고 하나 해주려고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.55, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + 4, + 0.85, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "무슨 일이 있어도 예정대로 연회 행사를 진행해.==W== 안 그러면, 지금까지의 모든 노력이 물거품이 될 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "내빈들이 어떤 이상한 낌새도 못 채게 해야 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "예를 들면, 너.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "008", + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "조금 전, 나한테 대뜸 범인이냐고 물었잖아. 그렇게 곧이곧대로 행동하면 안 돼.==W== 나처럼 에둘러 정보를 캐내는 부류 중에 좋은 사람만 있는 게 아니니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "close", + nil, + 0.7, + 0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "그리고 너.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "저, 저요?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "그렇게 당황하면, 눈치 빠른 자들은 단번에 알아차릴 거야.==W== 이런 자리일수록 철판 깔고 뻔뻔하게 굴어야 해. 연기라도 좋으니까, 냉정하고 여유로운 척해야 한다고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "하, 하나 배웠네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "어쨌든 보스가 사라진 걸 끝까지 숨기면 되는 거죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "그래. 어떤 방법을 써도 좋으니, 남들이 눈치채지 못하게 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "알겠어요. 고마워요, 캐레스 감찰관.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "나도 나대로 최대한 엄호해 줄 테니까, 활약을 기대할게.==W== 그럼, 안녕~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "코하쿠, 세이나. 연회가 시작되면 우리가 내빈을 맞이하자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "착각하게 만드는 거야. 그러니까 ‘당신들은 보스가 직접 의전할 만큼 대단한 인물이 아니다.==W== 마왕 협정의 대표집행관은 훨씬 무게감 있는 거물이다’라고 느끼도록 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "004", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "그리고 우리한테도 그럴싸한 직함이 필요해……==W== 안 그러면 무시당할 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "코하쿠, 너는 마왕 협정의 수석 운영관을 맡아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 100.0, + nil, + nil, + "avg1_103", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "좋아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "세이나는 마왕 협정의 수석 기술관.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + nil, + "avg1_112", + "a", + "013", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "오케이!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "나는……==W== 수석 재무관이겠네. 그럼 이렇게 정하는 걸로 하자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스의 축사 시간은 저녁 8시 30분이야. 그전까진, 내빈들이 의심하게 둬선 안 돼.==W== 무슨 일이 있어도, 무조건 해내야만 해!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "응!!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_248", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "안내 방송", + "", + 0, + "", + false, + "", + "존경하는 내외 귀빈 여러분, 곧 연회가 시작될 예정이오니, 내빈들께서는 이름표를 확인하시어 착석해 주시기 바랍니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.4, + true, + 0 + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + 1.0, + 0.0, + "none", + "Linear", + 0.4, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 1, + "", + false, + "", + "드디어 시작이네. 혹시 모르니, 마지막으로 촬영 장비를 체크해 볼까……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_247", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "어? 방금 살짝 흔들린 것 같은데……==W== 내가 잘못 봤나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "24", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "24", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 0, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "008", + "none", + nil, + 0.45, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + 0.0, + 0.0, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후…… ==W==간신히 도착했사옵니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "사, 살았다……==W== 고마워, 오토하. 역시 실력 있는 경호원이었어.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "과찬이시군요. 이 정도는 아무것도 아니옵니다. 당신을 무사히 연회장까지 모셔 드려야 제 의뢰를 완수했다고 할 수 있지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "006", + "none", + 2, + 0.72, + 0.7, + 0.9, + nil, + 0.4, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "이봐, 오토하. 이게 지금 어떻게 된 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "보신 그대로이옵니다만. 아니면, 그대 머리로는 눈앞의 상황조차 이해가 안 되는 것이옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "하하, 정말 하나도 안 변했네. 사사건건 성가시게 만드는 여우 같으니.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "감사드리옵니다. 칭찬으로 듣도록 하지요.==W== 고용주에게는 이미 보고를 올렸겠지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "네가 우릴 배신했다는 걸 알고 그 도련님이 아주 미쳐 날뛰더라고. 그 꼴이 얼마나 웃기던지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "그래서 말인데, 내 의뢰 내용도 변경됐어. 내가 받은 새로운 의뢰는……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -100.0, + 1.35, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "너희를 전부 처리하는 거야! 한 명도 남기지 않고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그렇군요. 후후, 아무래도 상관없사옵니다.==W== 그게 가능하다고 생각한다면 어디 한번 해 보시지요♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "하하! 안 그래도 그럴 참이었어.==W== 해치워!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_209", + "a", + "002", + "none", + nil, + 0.7, + -0.1, + 0.97, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_208", + "a", + "002", + "none", + nil, + 0.3, + -0.1, + 0.97, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.995, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.995, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "모래전갈 용병", + "", + 0, + "", + false, + "", + "예!!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_paint", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 1, + -3.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 1, + 3.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_209", + "shake_L", + false, + 2.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_208", + "shake_R", + false, + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_209", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_208", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "003", + "none", + nil, + 0.3, + 0.1, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.4, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "하아……==W== 우습게 보였나 보군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "006", + "avg_emoji_attention", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "하자나. 네가 직접 나서지 않는 한, 이런 피라미들은 날 상대할 자격이……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_207", + "a", + "005", + "none", + 2, + 0.5, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "끄아악?!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어, 어떻게 된 거야?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_207", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_207", + "", + 0, + "", + false, + "", + "헤헤, 단장은 네가 이 길로 올 거란 걸 진작 알고 있었어! 순순히 널 아래로 보내줄 순 없지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "007", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "계단이 막혔사옵니다……==W== 조금 귀찮게 되었군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_145", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "하하, 이러면 아무도 방해 못 하겠지? 자, 제대로 목숨 걸고 놀아 보자고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -100.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + 0.3, + -0.075, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마왕님, 지금부터는 정신이 없을 것이옵니다. 저를 믿고 제 뒤를 바짝 붙으셔야 하옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "jushou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "정신없다고?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "아래로 가는 길이 막혔다면 위로 가야겠지요!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + -700.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "b", + "003", + "none", + nil, + nil, + -0.22, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 200.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "우앗?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "오토하는 내 손을 잡고 전력을 다해 달리기 시작했다. 위급한 상황이었지만, 오토하의 입가에 묘한 미소가 번져 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_210", + "a", + "002", + "none", + 2, + 0.0, + -0.1, + 0.8, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.2, + nil, + 0.85, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetSceneHeading", + param = { + "19:00", + "엽월", + "5일", + "필리에 실버 에리어", + "호텔 옥상" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하아…… 하아……==W== 더는…… 못 뛰겠어……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "이곳이라면 안전할 것이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "정말? 모래전갈이 더 이상 안 쫓아오는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_symbol", + "jushou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "음? 정말 안 쫓아오네. 어떻게 된 거지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "흠, 저도 뭐라 말씀드리기 어렵사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "무슨 상황이지?! 설마 하자나가……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후후, 아무래도 ‘그걸’ 밟은 모양이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "jushou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그걸?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "임무를 수행할 때 철저한 대비를 하는 건 기본 중의 기본 아니겠사옵니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "방금 그 폭발음, 네가 파 놓은 함정이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "정확하시옵니다.==W== 전문가로서 일찌감치 손을 써 두었지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아까 그 묘한 미소가……==W== 이것 때문이었구나.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "웃고 있었다니요……==W== 어머나, 저도 모르게 기쁜 내색을 해버렸군요. 아직 평정심을 유지하는 게 서툰가 봅니다. 무례를 범했사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그렇지만, 그들이 그렇게나 쉽게 함정에 빠져주니, 저도 모르게 웃음이 새어 나오는 걸 전부 제 탓으로 돌릴 수는 없지 않겠사옵니까……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_210", + "a", + "002", + "none", + 2, + 0.75, + 0.1, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.7, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "하하! 재밌어, 정말 재밌다니까.==W== 마왕, 네 파티 시끌벅적하니 마음에 들어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "lengzhan", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하자나……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "역시 호락호락하지 않군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + nil, + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "어이, 마왕.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응? 왜?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -220.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "그자는 말이야, 자신을 낳고 길러준 조직을 배신하고 옛 숙적에게 붙어먹었어.==W== 지금도 또 배신하고 네 곁에 서 있는 거라고.==W== 내 말이 무슨 뜻인지 알겠지? 언젠가 너도 뒤통수를 맞고 말 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 1, + "", + false, + "", + "게다가 저 배신자는 몇 번이나 뒤통수를 치면서 적을 잔뜩 만들었지. 그런 자를 곁에 뒀다간 결말이 좋지 않을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "오토하를 넘기기만 하면 널 놓아주지. 어때?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "음. 제안은 고맙지만…… ==W==난 오토하를 믿기로 했어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "뭐? 믿는다고?! ==W==너, 너 말이야……==W== 머리가 어떻게 된 거 아니야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "후후, 단순하기 짝이 없는 전갈은 이해하지 못하겠지요……==W== 마왕님은 이런 분이시옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그렇기에 저 또한, 지금 이분께 이토록 깊이 매료된 것이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "009", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + 0.3 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "알아들었으면 어서 물러나시지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "avg_emoji_happy", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_210", + "", + 0, + "", + false, + "", + "하하. 꿈 깨…… 너 같은 영악한 여우를 놓쳤다간 우리가 아주 곤란해지거든.==W== 그러니 여기서 얌전히 죽어줘야겠어.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "후후…… 그 말,==W== 토씨 하나 틀리지 않고 돌려주겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_210", + "a", + nil, + "none", + nil, + 0.8, + 0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "이토록 아름다운 장소를 망가뜨리는 건 조금 마음이 아프지만. 모래전갈의 하자나를 상대하려면 한눈팔 겨를이 없지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1285", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1286", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1285", + "a", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1286", + "a", + nil, + "none", + nil, + -0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "진심으로 상대하겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06x5_08.lua b/lua/game/ui/avg/_kr/config/stm06x5_08.lua new file mode 100644 index 00000000..8b30505e --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06x5_08.lua @@ -0,0 +1,7753 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "08", + "머지않은 날의 기약", + "오토하는 하자나를 제압한다. 연회 연설 시간에 늦지 않기 위해, 오토하는 당신을 데리고 옥상에서 뛰어내린다. 헤어지기 직전, 당신은 그녀의 몸에서 희미한 피 냄새를 맡는데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof_broken", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 0, + 0, + nil, + 5.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zongbo", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + 3.0, + 0.0, + false, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "20:20", + "엽월", + "5일", + "필리에 실버 에리어", + "호텔 옥상" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "004", + "none", + nil, + nil, + 0.1, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "콜록, 콜록콜록……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "연막탄을 쓰고 도망친 것이옵니까. 참, 멋이라곤 없는 자들이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오토하, 괜찮아?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_256_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "걱정하지 마시옵소서. 그냥 살짝 스쳤사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "정말? 억지로 참는 거 아니지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "003", + "close", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후훗. 약한 척하며 그대의 품에 쓰러지는 것도 나쁘지 않겠지만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "005", + "avg_emoji_happy", + nil, + nil, + 0.1, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그런 건 다음 전투 뒤로 미뤄두도록 하지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아니, 다음은 없는 게 좋지……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "어쨌든 지켜줘서 고마워.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "jushou2", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "전 ‘고용주’가 널 귀찮게 하면 꼭 내게 말해. 할 수 있는 한 최선을 다해 도와줄게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "마왕님은 참으로 걱정이 많으시옵니다. 그대의 책임이 아니지 않사옵니까.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "저로선 원수가 늘든 줄든, 이제는 아무래도 상관없사옵니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그보다, 이제 곧 연설할 시간 아니시옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아, 맞아……==W== 하지만 계단이 완전히 막혀버렸네.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아야메한테 연락해서 연설을 미룰 핑계를 찾으라고 해야겠어……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "흠, 이렇게 큰 폭발이 일어났으니 각 컴퍼니의 손님들도 이미 크게 동요하고 있을 것이옵니다. 연설을 미루면 사람들은 모두 빠져나가 버리겠지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇지만 계단은 무너졌고 엘리베이터도 망가졌어. 10분 안에 옥상에서 연회장까지 가는 건 불가능해……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후훗.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_speechless", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "혹시…… 무슨 방법이라도 있는 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "008", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -90.0, + 650.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_a", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 15.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "당연히 있지요. 마왕님이 저를 믿으시는지에 달렸사옵니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_exclamation", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "당연히 널 믿어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -150.0, + 160.0, + 1.2, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "그렇게 말씀하실 줄 알았사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_051", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "행여 그대를 제시간에 무사히 연회장까지 모셔다드린다면 제 소원 하나를 들어주셨으면 하옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "소원? 그게 뭔데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "후후. 무사히 도착하고 난 뒤 다시 말씀드리겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "알았어……==W== 그래서, 어쩔 생각이야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_a", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 100.0, + 260.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutSine", + 0.35, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_001", + false, + "", + "부디 안심하시길. 이래 보여도, ==W==저는 본디 ‘타니카제 가사 대행’의 인간.", + "" + } + }, + { + cmd = "SetBg", + param = { + 6, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutSine", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetBg", + param = { + 6, + "story_event_06_005_a", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -50.0, + 500.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 6, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutSine", + 0.005, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_a", + "5", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m106", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_002", + false, + "", + "아름다운 꽃엔 가시가 있다 하옵니다만…… 그것은 타니카제 가사 대행의 ‘메이드’ 역시 마찬가지지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_a", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_003", + false, + "", + "겉보기엔 가련한 메이드이옵니다만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_b", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_004", + false, + "", + "후후. 숨겨진 일면도, 가지고 있지요♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_004", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_c", + "0", + "OutSine", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "8", + "InSine", + true, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 400.0, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -250.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_440", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그, 그건……!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + -800.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "vo_STm06x5_09_005", + false, + "", + "설마 그대 앞에서 이 모습을 드러내게 될 줄이야.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_006", + false, + "", + "아무튼 이것이, 또 다른 일면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "vo_STm06x5_09_007", + false, + "", + "지금 제게, 지나지 못할 길은 없사옵니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_008", + false, + "", + "후후. 길이 막혔다면, 다른 길을 개척해 보이겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_008", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그거 든든하긴 한데……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChoiceBegin", + param = { + "3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "대체 길이 어디 있다는 거야?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"3"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + -200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "vo_STm06x5_09_009", + false, + "", + "발밑을 보시옵소서.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_010", + false, + "", + "연회장으로 가는 최단 경로는…… ==W==지상으로 직행하는 것이지요.", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_010", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "4", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "설마, 뛰어내릴 생각이야?!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"4", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"4"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChoiceBegin", + param = { + "5", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그건 절대 못 해!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"5", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"5"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -800.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_011", + false, + "", + "안심하시길. 물론 방법은 있사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "vo_STm06x5_09_012", + false, + "", + "약간의 도구만 있다면……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_013", + false, + "", + "지붕에서든, 낭떠러지에서든, ==W==설령 별의 탑 꼭대기라 하여도……", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_d", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -350.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_014", + false, + "", + "그대가 온전한 몸으로 착지할 수 있게 해 보이겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_250", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "오토하가 어디선가 갈고리 밧줄을 꺼내, 옥상 가장자리의 가로등에 결속시켰다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof_broken", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "002", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "avg_emoji_music", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "vo_STm06x5_09_015", + false, + "", + "자, 마왕님.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "vo_STm06x5_09_016", + false, + "", + "시간은 금이니, 기다려주지 않을 것이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "후…… ==W==알았어, 널 믿을게.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.4, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_1", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "c", + "003", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "vo_STm06x5_09_017", + false, + "", + "그러면, 꼭 붙잡고 계시옵소서.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_flurry", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "말한 대로 했는데…… 정말 이걸로 괜찮은 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof_broken", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 0.5, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + nil, + -0.05, + 1.5, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "stop", + "InOutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_exclamation", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "따뜻하고 부드럽고, ==W==복슬복슬한 ==W==감촉이……!!==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "011", + "avg_emoji_flurry", + "lengzhan", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "011", + "none", + "lengzhan", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "vo_STm06x5_09_018", + false, + "", + "3, ==W==2, ==W==1……==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "002", + "none", + nil, + 0.55, + 0.4, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_e", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "vo_STm06x5_09_019", + false, + "", + "가겠사옵니다.==W==", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 100.0, + 700.0, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -200.0, + 1.15, + nil, + nil, + nil, + "none", + "InBack", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.7, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_209", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.8, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_e", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutQuint", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + -75.0, + 1.05, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuart", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m104", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_020", + false, + "", + "어떠신지요, 마왕님?", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + 75.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 50.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_021", + false, + "", + "이 높이에서 내려다보는 야경 또한, 멋이 있지 않사옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + 200.0, + 1.2, + nil, + nil, + nil, + "none", + "OutBack", + 1.2, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래. ==W==처음 보는 풍경이야…… ==W==정말로 예뻐.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "diantou", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "InOutBack", + 0.45, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 30.0, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_e", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 300.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "vo_STm06x5_09_022", + false, + "", + "그 빛이야말로…… 그대가 소중히 여기는 이 도시에 사는 이, 그 생명 하나하나의 반짝임이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -800.0, + 250.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_023", + false, + "", + "그 안에, 그대가 지켜낸 빛이 있을지도 모르지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_e", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "vo_STm06x5_09_024", + false, + "", + "생판 남을 위해 왜 그렇게까지 위험을 무릅쓰는지…… 저는 이해할 수 없사옵니다만.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_025", + false, + "", + "하지만 그게 그대가 선택한 길이라면, ==W==제가 힘을 보태드리겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_025", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "6", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그럼, 미리 감사 인사를 해 둬야겠네", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"6", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"6"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_f", + "0", + "Linear", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_026", + false, + "", + "다만…… 공짜라고만은 할 수 없지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "vo_STm06x5_09_027", + false, + "", + "예를 들어 방금…… ==W==그대는 혼란을 틈타, 제 꼬리를 몇 번이나 끈덕지게 쓰다듬으셨지요?", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_f", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 6, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_028", + false, + "", + "이것은 입막음 비용으로 한 번에 청구하도록 하겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_028", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "7", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "입막음 비용?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"7", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"7"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "자, 잠깐만! 그건 오해야!! 그건 그냥, 우연히 눈앞에 복슬복슬한 게 있었던 것뿐이라고!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_06_005_e", + "0", + "Linear", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_029", + false, + "", + "후후…… 마왕님이 제 꼬리를 이리저리 어루만진 사실, 세간에 알려진다면 곤란하시겠지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 2, + "vo_STm06x5_09_029", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_126", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_005_f", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutSine", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "vo_STm06x5_09_030", + false, + "", + "자, 도착하였사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night_broken", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -90.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_209", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "20:27", + "엽월", + "5일", + "필리에 실버 에리어", + "호텔 복도" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "우리는 밧줄을 타고 내려와 열린 창문을 통해 호텔 1층 복도에 도착했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "c", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "마왕님, 지금 시간이 어떻게 되었사옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "8시 27분이야……==W== 다행히 아직 3분 남았네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_exclamation", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "이로써 저희 사이의 의뢰와 약속은 완수된 셈이군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래. 아까 말한 ‘소원’이라는 건 뭐야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "무엇이 좋을까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "바라건대…… 바다를 불태우고, 별의 탑을 무너뜨리고, 컴퍼니를 파멸하여 세상을 완전히 다른 모습으로 바꾸어 주시옵소서.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "==W==뭐……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_shock", + "chijing", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "신경 쓰지 마시옵소서. 그저 농담이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "제 진짜 소원은……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "역시 다음에 말씀드리는 것이 좋겠사옵니다.==W== 언젠가…… 정말로 그래야 할 때가 오면….==W== 제게 빚진 ‘입막음 비용’도 함께 청구하겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 그걸로 괜찮다면 나도 상관없어.==W== 시간 다 됐네. 우리는 그럼……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "잠시만 기다려 주시지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "왜 그래?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어? 옷은 언제 갈아입은 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ac", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "그대가 뒤도는 순간 갈아입었사옵니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "아까 같은 모습으로 사람들 앞에 모습을 드러낸다면 스스로 소란을 일으킨 주범임을 자백하는 꼴이 될 테지요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "003", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "오토하가 갑자기 거리를 좁혀왔다. 바로 그때……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "그녀의 몸에서 은은하게…… 낯선 냄새가 풍겨왔다. ==RT==매번 그녀에게서 났던 향기와는 달랐다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "이것은 혼잣말일 뿐이옵니다만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "세상 사람들이 점차 그대의 존재를 인식하게 된다면 오늘 같이 ‘귀찮은 일’도 점점 많아질 것이옵니다. 머지않아, 더 잔인하고 더 직접적인 방법으로 그대를 제거하려는 놈들이 나타나겠지요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "", + false, + "", + "이번에는 운이 좋아 빠져나올 수 있었으나 다음번, 그다음 번에도 그러할 수 있겠사옵니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 80.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "", + false, + "", + "게다가, 표적이 된 건 그대 혼자만이 아닐 것이옵니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 1, + "", + false, + "", + "그대를 지키기 위해, 그대의 동료들이 다치게 될 수도 있겠지요.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "그대의 앞으로의 선택이 많은 사람의 생사를 좌우하게 될 것이옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "이 점을 부디 명심하시옵소서.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "8", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "마음에 깊이 새겨둘게", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"8", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"8"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "그리고……==W== 방금 있었던 일은 그대와 저 둘만의 비밀로 간직해 주시옵소서.", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 600.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "9", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "응, 그럴게", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"9", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"9"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_006", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_145", + "", + 0, + "", + false, + "", + "감사하옵니다. 그럼……==W== 연회 행사가 순조롭게 끝나기를 바라겠사옵니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_051", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_157", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "연회장으로 돌아온 뒤, 나는 문득 깨달았다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그 낯선 냄새는…… ==W==꽃향기가 섞인 피 냄새였어.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + 0.3, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "오토하, 정말 괜찮은 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06x5_09.lua b/lua/game/ui/avg/_kr/config/stm06x5_09.lua new file mode 100644 index 00000000..09435c06 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06x5_09.lua @@ -0,0 +1,14122 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "09", + "축사", + "당신은 완벽한 연설로 각계 대표들의 마음을 사로잡는다. 덕분에 참석한 대표들은 피렌이 이끄는 필리에가 과거의 번영을 되찾을 것이라 믿어 의심치 않게 되었다. 그 사이 피렌과 닉스는 사건의 배후를 밝혀내고, 연회는 평화롭게 막을 내렸지만, 오토하는 그 자리에서 쓰러지고 만다……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_353", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetSceneHeading", + param = { + "20:28", + "엽월", + "5일", + "필리에 실버 에리어", + "호텔 로비" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.3, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "연설까지 앞으로 2분……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_297", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "보스한테서 메시지……! 로비 입구에 도착했대.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "다들 각자 위치로! 이제 연설 준비 들어간다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + 0.2, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.4, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.6, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_119", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.35, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "조명이 어두워진다……==W== 이제 곧 시작하려나 봐.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "004", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "그래 좋아……==W== 이번에는 꼭 쓸만한 장면을 찍어야 해!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_083", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -550.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_sigh", + "diantou", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "후. 폭풍 같은 일들을 겪고, 막상 이 시간이 되니……==W== 오히려 긴장이 전혀 안 되네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_think", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "004", + "close", + "diantou", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "모두를 위해, 그리고 필리에의 내일을 위해……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_083_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 0.0, + 1.5, + nil, + nil, + 0.97, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + true, + true, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_248", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_140", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사회자", + "", + 1, + "", + false, + "", + "내외 귀빈 여러분 말씀을 나누시는 중에 죄송합니다.==W== 이제 곧 이번 연회의 가장 중요한 귀빈, 마왕 협정 인력 파견 컴퍼니의 대표집행관……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "사회자", + "", + 0, + "", + false, + "", + "마왕님의 연설이 있겠습니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_140", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "022", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "좋은 밤이네. 나는 마왕이야. 잘 부탁해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.2, + 0.25, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.75, + 0.2, + 0.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "다들 무슨 생각을 하고 있는지 잘 알고 있어. 그토록 끔찍하고 파괴적인 지능 식물의 위기를 겪은 뒤니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "017", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "우리가 여전히 이곳에 앉아, 올해 수확한 햇밀로 구운 빵을 먹을 수 있다는 것 자체가 이미 기적이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + 3, + 0.7, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "002", + "none", + nil, + 0.02, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + 5, + 0.98, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + 8, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.995, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + 9, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.995, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "차분하고 당당해…… ==W==역시 보스다워.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "022", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "분위기가 완전히 달라졌어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "‘마왕 협정’? 유명한 컴퍼니야?==W== 난 왜 들어본 적이 없지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "라루 선배, 제발 평소에 뉴스 좀 보세요.==W== 얼마 전 필리에에 큰 난리가 났을 때 그걸 수습한 게 바로 저 대표집행관과 피렌이었어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "그뿐만 아니라, 마왕님은 하나사키 여단과 함께 3대 마물을 포획했고 아모르 수도교에서 거대한 성해를 물리치기도 했다고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "오? ==W==듣고 보니 꼭 그거 같네……==W== 자신을 증명하려고 끊임없이 위대한 시련을 이겨내는 고대의 영웅 이야기 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "023", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "선배는 왜 알베도 님이 우리를 보내셨는지 아세요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "그야 마왕님께서 모든 컴퍼니가 몰래 눈여겨보고 있는 대스타기 때문이랍니다♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "재밌네…… 으음,==W== 근데 난 연회장에 있는 감자튀김이 더 좋은걸. 정말 기가 막히게 튀겼더라고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_371", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "라루 선배!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "필리에 지사에서 작성한 ‘달리시아 사건’에 관한 상세 보고서는 이미 모두 확인했을 거라 생각해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "해당 보고서는 우리 수석 재무관의 감독하에 완성되었고,==W== 마왕 협정은 달리시아 사건을 직접 목격하고 겪은 당사자로서 본 보고서의 진실성을 보증할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "022", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_152", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_151", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_152", + "", + 0, + "", + false, + "", + "보고서가 사실이라면…… ==W==피렌과 마왕이 함께 필리에를 구했다는 거네요.==W== 마지막에 달리시아를 쓰러뜨린 건 피렌이고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + 150.0, + 0.95, + "avg1_117", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_152", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "004", + "avg_emoji_attention", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "", + 1, + "", + false, + "", + "봉황 반점의 점장이 제공한 정보에 따르면, 해당 보고서의 신뢰도는 확실히 높아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_117", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "", + 1, + "", + false, + "", + "하지만, 필리에 지사 보고서에선 달리시아가 어떻게 지능 식물을 조종했는지는 슬쩍 빼놨더라고. 그냥 ‘불가사의한 마법을 부렸다’라는 식으로만 적어놨어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_151", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_151", + "", + 0, + "", + false, + "", + "난 왠지 이번 사건에서 저 연약해 보이는 마왕이 피렌 못지않은 역할을 했을 것만 같단 말이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "이제 필리에는 평온을 되찾았어. 하지만 우리는 잊지 말아야 해. 배 전체가 흔들리고 모두가 구명정을 찾고 있을 때……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "누가 갑판으로 도망치지 않고, 배 밑바닥으로 뛰어들어 터진 구멍을 막았는지를 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + 2, + 0.2, + -0.3, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "또한, 누가 수년 전부터 이 위험을 감지하고 동료와 함께 달리시아의 휘하에서 잠복해 왔는지도 말이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + -80.0, + nil, + "avg3_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "반론의 여지가 없네.==W== 피렌과 마왕의 행동은 분명 엘레강스했어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "여기 있는 손님들은 각 업계와 컴퍼니를 대표하는 사람들이니, 그간 필리에의 상황을 예의주시해 왔겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "그렇다면 이미 알고 있을 거야. 필리에의 식량이 여전히 차질 없이 모두의 고향으로 운송되고 있다는 사실을 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_125", + "a", + "002", + "none", + nil, + 0.3, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_124", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "", + 1, + "", + false, + "", + "음, 확실히 햇밀로 만든 빵이야.==W== 그렇게 수많은 일을 겪고도 필리에 지사의 생산 체계는 여전히 정상적으로 작동하고 있어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "025", + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "", + 0, + "", + false, + "", + "메이쿄, 시장 상황은 어때?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_125", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_125", + "", + 0, + "", + false, + "", + "오늘 조사해 본 결과 필리에 빵집들은 모두 햇밀을 사용하고 있었어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "", + 0, + "", + false, + "", + "그러니까…… ==W==이 짧은 시간 안에 모든 걸 정상으로 돌려놨다는 건데.==W== 피렌이 확실히 수완이 좋네. 흥미진진한걸~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "필리에는 어느 특정 개인의 소유가 아닌 모든 필리에인의 것이야. 우리는 이제 이곳 필리에에서 새로운 이야기를 함께 써 내려갈 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "굶주림이 아니라 미식을, 공포가 아니라 희망을, 어둠이 아니라 빛을 전하는 이야기를.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "마지막으로 나는 이렇게 생각해. 최고의 투자란, 역경 속에서도 이성과 냉철함을 유지할 줄 아는 ‘미친 사람’에게 거는 것이라고 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "ab", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "경청해주고 지지해 준 모두에게 진심 어린 감사를 표할게!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "013", + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + 3, + 0.7, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "002", + "none", + nil, + 0.02, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + 5, + 0.98, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + 8, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.995, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_146", + "a", + "002", + "none", + 9, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.995, + 0.0, + true, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "현장이……==W== 순식간에 조용해졌어. 내 말이……==W== 모두의 마음에 잘 전달된 걸까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_question", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "후. 피렌, 난 최선을 다했어.==W== 오토하, 네 노력이 헛되지 않았으면 좋겠네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "024", + "none", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "ad", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "마왕님, 정말 완벽한 연설이었어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m62", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_108", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "원로원 놈들의 속셈이 물거품이 되겠군.==W== 여기 있는 모든 컴퍼니 대표는 피렌이야말로 필리에 지사 대표직에 가장 적합한 인물이라고 생각할 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "하지만 지사 집행관 임명은 저희 아그리 유니온의 소관이 아닌가요?==W== 다른 컴퍼니가 왜……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_002", + "AvgStageEffect_paint", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 1, + "", + false, + "", + "본사에도 피렌을 지지하는 자들이 있어, 마틸다 대감찰관처럼 말이지.==W== 게다가, 필리에 같은 요충지는 집행관이 다른 컴퍼니로부터 인정받느냐도 아주 중요하거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 1, + "", + false, + "", + "사실 원로원 놈들은 피렌을 필리에에서 치워버리려고 은혜 인장의 힘까지 빌리는,==W== 그야말로 ‘엘레강스’라고는 찾아볼 수도 없는 수단까지 동원했지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "003", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "그렇게까지 했음에도 이 연회를 방해하지는 못했고……==W== 정말이지, 한심하다니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "제 기억이 맞다면 로슨 님도 뉴 오를레앙 출신이지 않습니까? 태생부터가 원로원 쪽 파벌일 텐데요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "아니, 난 언제나 엘레강스한 자를 존경하고 지지해.==W== 게다가 넌 나보다 훨씬 앞서서 마왕 협정에 조언하고 있지 않았나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_125", + "a", + "002", + "none", + nil, + 0.3, + -0.05, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_124", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_124", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_124", + "", + 0, + "", + false, + "", + "메이쿄, 피렌은 지원할 가치가 있는 인물이라고 컴퍼니에 보고해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_150", + "a", + "009", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "어라?==W== 전개가 왜 이래?==W== 다들 피렌을 지지하는데, 나만 안 하면 분위기가 엄청 어색해지겠는걸!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "025", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "무슨 말씀을 하시는 거예요!==W== 라루 선배, 선배는 은혜의지를 대표하는 입장이잖아요!? ==W==좀 더 진지하게 고민한 뒤에……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "023", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "", + 0, + "", + false, + "", + "당연히 진지하게 고민했지. 이번 연회의 감자튀김이 정말 맛있었거든.==W== 지지할 이유로 충분하지 않아?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_371", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + 0.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_128", + "a", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 1, + "", + false, + "", + "정말이지 명연설이었습니다!==W== 이제 필리에 걱정은 놓으셔도 될 것 같군요. 접시 위의 빵이 줄어들거나 그 맛이 변할 일은 없을 테니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_128", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_128", + "", + 0, + "", + false, + "", + "이번 방송은 여기까지입니다. 여러분께서 어디에 계시든 편안한 밤 보내시길 바랍니다.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuad", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "21:00", + "엽월", + "5일", + "필리에 실버 에리어", + "타니카제 가사 대행 지하 감옥" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "011", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "하아…… 하아……==W== 낭패로군요……==W== 하자나와 싸우다 독침에 찔리고 말았사옵니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "다행히 마왕님의 눈을 속이는 데는 성공한 것 같사옵니다만……==W== 피가 멈추지 않는군요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "그렇다 해도, 일이 복잡해지는 걸 막으려면 그녀를 풀어주는 수밖에요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "close", + nil, + 0.3, + nil, + 1.1, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "누구시죠?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "006", + "none", + nil, + 0.25, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + 2, + 0.3, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "close", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "거칠고 흐트러진 호흡에, 피 냄새까지……==W== 다친 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "쓸데없는 소리는 그만하고 잠들 준비나 해. 깨어날 때쯤이면, 네 세상은 원래대로 돌아가 있을 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "또 마취 마법을 쓰려고……==W== 잠깐만요! 기껏 납치해 놓고 다시 풀어준다니.==W== 저를 모욕하려는 건가요?! 대체 뭘 하려는 거죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "005", + "avg_emoji_happy", + nil, + 0.37, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후후, 급할 거 없어. 곧 알게 될 테니까.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InQuad", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetSceneHeading", + param = { + "22:30", + "엽월", + "5일", + "필리에 실버 에리어", + "호텔 객실" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "연회는 아슬아슬하게 마무리되었다. 오토하와 모래전갈의 싸움은 누구의 눈에도 띄지 않은 듯했다. 설령 이걸 눈치챈 컴퍼니 대표가 있었다 한들 무시하는 쪽을 택했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "003", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "드디어 끝났어……==W== 오늘 정말 많은 일이 있었네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "피렌은 어떻게 됐을까? 별일 없어야 할 텐데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_016", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 3, + "story_main_05_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_016_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "uniseed_business_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "어머, 마왕님. 후후, 정말 신기하네.==W== 마침, 당신한테 연락하려던 참이었거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "상황은 어때?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "전부 해결했어. 놈들이 보낸 자객들은 나와 닉스가 직접 마틸다 대감찰관한테 넘겼고.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "2시간 전……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_215", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "피렌, 닉스. 당신들이 골티스에는 무슨 일이죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "오늘 필리에에서 아주 중요한 연회가 열리는 거 아니었나요? 아그리 유니온 필리에 지사에 대한 각 컴퍼니의 신뢰를 다시 세워야 할 자리였을 텐데요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 0, + "", + false, + "", + "게다가, 제가 골티스에서 시찰 중이라는 건 어떻게 아셨나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "대감찰관, 저흴 부른 건 당신일 텐데요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06x5_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "이 편지를 보시면……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06x5_002", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_215", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 0, + "", + false, + "", + "제 필체가 맞군요. 낙관에도 제 개인 인장이 찍혀 있고요.==W== 하지만…… 저는 이런 편지를 쓴 적이 없습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "역시 그렇군요.==W== 하필 이 시점에 대감찰관이 저희를 불렀다는 게 이상하다 싶었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "이 편지는 제 필체와 인장을 도용해 위조한 것 같군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 0, + "", + false, + "", + "그나저나, 두 분이 여기 골티스에 오셨다면 연회는 어떻게 된 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "마왕 협정의 대표집행관에게 맡겨뒀어요.==W== 이번 기회를 틈타 암살을 시도하려는 세력이 있었던 것 같지만, 다행히 인명 피해는 없었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "지사 집행관 자리를 얻기 위해 편지를 위조하고 암살까지 도모하다니요……==W== 아그리 유니온이 이렇게까지 추락했단 말인가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "어쨌든 주동자가 누구인지는 짐작이 가네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "지벨 코레조…… 코레조 가문의 떠오르는 인물이죠.==W== 원로원이 그를 필리에 지사 집행관 자리에 앉히기 위해 내세운 후보자예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "그의 가문은 아그리 유니온 내에 거대한 인맥을 보유하고 있고,==W== 별도로 또 다른 컴퍼니를 설립했죠. 그 컴퍼니가 보유한 은혜 인장은 ‘폰’입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_02_001", + nil, + 0.6, + 1.0, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "이 편지는 아마 ‘폰’의 복제 능력을 사용해 위조된 것이겠죠. 이로써 그의 죄목이 하나 더 추가되었군요.==W== 다른 컴퍼니와의 결탁이라……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_02_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 0, + "", + false, + "", + "가시죠, 피렌, 닉스. 필리에로 갑시다.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + 3, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "필리에? 골티스에서의 업무는 어쩌시려고요?==W== 지벨에 관해서 알려준 것만으로도 이미 충분합니다만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 1, + "", + false, + "", + "그렇기에 제가 직접 나서야 합니다.==W== 지벨 코레조는 분명히 직접 암살을 지휘할 테니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_215", + "", + 0, + "", + false, + "", + "게다가 당신들과 함께 아그리 유니온을 구한 마왕님께도 제가 직접 감사 인사를 전해야 하니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_215", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "알겠습니다. 지체할 것 없이 오늘 밤 바로 필리에로 돌아가죠.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 3, + "uniseed_business_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "b", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 0, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "대감찰관의 신뢰와 지지를 얻어냈다니, 대단해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "none", + "avg1_138", + "a", + "008", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "후후, 마왕님은 모르겠지만 대감찰관의 방문을 열기 전까지 피렌의 안색은 지능 식물보다도 더 새파랬다니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "진짜?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "대감찰관을 만나기 전까지는 적군인지 아군인지 확실한 증거가 없었잖아……==W== 별다른 이유는 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "만약 정말로 대감찰관이 그 모든 걸 뒤에서 꾸민 거라면, 오직 내 검과 닉스의 총으로만 그녀를 제압해야 했을 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "013", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "엥? 난 전혀 그럴 생각 없었는데……==W== 그건 심각한 하극상이라고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "어머, 그래?==W== 만약 누가 나한테 마왕님과 마틸다 대감찰관 중 한 명을 고르라 강요한다면 일말의 망설임도 없이 동맹인 마왕님을 선택할 거거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 2, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_a_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "피렌과 닉스가 돌아오려면 아직 사나흘은 더 있어야 해. 오토하와 모래전갈을 고용한 배후는, 아무래도 그 지벨이라는 남자 같아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "컴퍼니 내부 권력 다툼에 암살까지 모의하다니, 대체 무슨 생각이지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "모르겠네…… 오토하는 지금쯤 어떻게 됐을까, 부디 다 잘 돼야 할 텐데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "응? 메시지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "995" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "오늘 저녁 함께 보낸 시간은 참으로 즐거웠사옵니다. 그럼, 인연이 닿으면 또 뵙도록 하지요", + "" + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "이, 이 말투는……==W== 오토하?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_question", + "jushou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "언제 내 번호를 알아낸 거야? 전혀 눈치채지 못했는데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "995" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "아, 참. 주무실 때 이불 걷어차지 않게 조심하시옵소서", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "이만 물러가겠사옵니다~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_symbol", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "잠깐만? 내가 자는 모습은 대체 어떻게 알고 있는 거야……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "모르겠다……==W== 메시지를 보낸 걸 보니, 무사한 거겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "d", + "009", + "none", + nil, + 0.45, + 0.05, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + 0.5, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "호텔 주변에 수상한 자들이 없는 건 확인했고, 모래전갈의 잔당들도 다 쫓아냈군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 1, + "", + false, + "", + "이런…… 사냥을 하러 왔건만,==W== 도리어 제가 사냥감이 될 줄이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_145", + "", + 0, + "", + false, + "", + "후우……==W== 이제 저도…… 좀 쉬어야겠사옵니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_145", + "shake_L", + false, + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06x5_10.lua b/lua/game/ui/avg/_kr/config/stm06x5_10.lua new file mode 100644 index 00000000..78c47c8e --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06x5_10.lua @@ -0,0 +1,8509 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "에필로그", + "백일몽", + "연회장에서의 소동을 전해 들은 나노하가 당신을 찾아왔다. 디저트를 맛보며 대화를 나누고 있을 때, 창밖에 흩날리던 꽃잎과 익숙한 그림자 하나가 조용히 스쳐 지나갔다……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_0s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "11:00", + "엽월", + "7일", + "필리에 실버 에리어", + "타니카제 가사 대행" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_005", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 3, + "story_main_02_017", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 4, + "story_main_02_017", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + 380.0, + -100.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + -380.0, + -100.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 2, + 2, + "OutSine", + 1.5, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 2, + "OutSine", + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -120.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 100.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 1.0, + 1.0, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "a", + "002", + "none", + nil, + nil, + 0.03, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_204", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "네 말이 사실이라면…… 이번 사건은 의심스러운 점이 너무 많군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "그러니까 어떤 도적이 단신으로 이곳에 잠입해서 너를 감옥에 가뒀고, ==RT==마지막에는 아무 일 없이 그냥 보내줬다는 건가?", + "" + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "그렇습니다. 그 도적은 저를 감옥에 가둔 뒤, 저로 변장하여 ‘긴급 임무’라는 명목으로 모두에게 저택을 떠나라고 명령했습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "너로 변장했다니…… 변장 마법에 정통한 건가? 설령 변장의 달인이라 해도, ==RT==단 한 사람도 그걸 꿰뚫어 보지 못하다니…… 정말 쓸모없는 것들이군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "어쨌든 소집 명령을 내렸으니 다들 곧 돌아오겠지.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_409", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 3, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 4, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "그런데…… 사쿠, 그 도적은 그 고생을 해놓고도 정말 아무 짓도 안 했단 건가?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "그게……==W== 송구합니다. 한동안 의식을 잃었기 때문에 당시의 구체적인 상황은 모르겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "정신을 차린 뒤 저택을 샅샅이 조사해 보았으나…… 기밀 자료는 물론이고, 다른 물건들도 파손되거나 도난당한 흔적은 없었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_109", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "아주 작은 것들까지 빠트리지 말고, 모조리 조사 보고서를 제출하도록.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 3, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 3, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 4.0, + nil, + 0.5, + 0.0, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_174", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 2, + 4, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 4, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "009", + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "그리고 이번 일은 기밀에 부친다. 절대 밖으로 새 나가선 안 돼. 알겠나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_008", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 2, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 3, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.45, + nil, + 0.35, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "Linear", + 1.3, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "사쿠", + "", + 0, + "", + false, + "", + "==W==명령을 받듭니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 1.5, + false, + 1 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -100.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.6, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "28_right", + "OutSine", + 1.6, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.6, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_145", + "b", + "002", + "none", + 3, + 0.4, + -0.5, + 1.5, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "확실한 증거는 없지만, 조직 수뇌부를 뼛속까지 증오하면서 그만한 실력까지 갖춘 인물이라면……==W== 조건에 딱 들어맞는 건 그분뿐이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 20.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "정말 그분이라면, 대체 목적이 뭘까? 날 살려둘 이유는 없었을 텐데.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "마치…… 악몽을 꾼 것 같아.==W== 정신이 들고 보니, 내 방 침대에 누워있었으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "어째서지? 내 체면을 세워주려고? 다른 사람들 앞에서 망신 주지 않으려고?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "아니면…… ==W==옛정을 생각해서 봐준 걸까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 1, + "", + false, + "", + "아니, 그럴 리 없어. 타니카제 가사 대행에서 그분이 유일하게 신경 쓰는 사람은…… 오직 그 제자뿐이니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "어찌 됐든 그분이 조직을 배신한 건 명백한 사실이야. 다음번에 만나면, ==W==반드시 내 손으로 사로잡겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + nil, + "none", + nil, + 0.6, + -0.15, + 1.18, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + 2.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "003", + "none", + 3, + 0.23, + 0.1, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_203", + "a", + "009", + "none", + 4, + 0.1, + 0.1, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + 0.12, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m53", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "다녀왔습니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_203", + "", + 0, + "", + false, + "", + "응? 사쿠 씨……==W== 혼자서 뭐 하는 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + 0.22, + -0.15, + 1.18, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "009", + "none", + nil, + 0.35, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "008", + "none", + nil, + 0.1, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "필리에 제1분대 보고드립니다. 임무 중단 명령을 받고 예정보다 일찍 복귀했습니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_164", + "", + 0, + "", + false, + "", + "고생했어요…… 그럼 전 먼저 실례하도록 하죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_164", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_202", + "a", + "008", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_203", + "a", + "004", + "none", + nil, + 0.22, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "가버렸네……==W== 사쿠 씨는 유독 스승님한테만 차가운 것 같아…… 대체 왜일까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "기분 탓입니다. 어릴 때 같이 스승님 밑에서 배울 때도 저랬으니까요.==W== 하나도 변하지 않았어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "그리고 사쿠 씨도 저와 마찬가지로 그때를 아주 그리워합니다. 예전엔 자주 이 정원에 들러 좀처럼 발길을 떼지 못하곤 했죠……==W== 후훗. 사쿠 씨는 나쁜 사람이 아니니 오해하지 말아 주시길.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_202", + "", + 0, + "", + false, + "", + "우와! 스승님의 스승님이라니……==W== 그분은 어떤 분이세요? 엄청 대단한 분이시겠죠?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "네, 대단하셨죠. 엄격하시기도 했고요.==W== 그러면서도…… 따듯한 분이셨어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_203", + "", + 0, + "", + false, + "", + "자자, 다들 배고프시죠? 저희 뭐 좀 해 먹어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "그럴까요. 그럼, 오늘은 제가 요리해 드리죠. 두 사람, 먹고 싶은 게 있나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "오후에는 외출해야 하니, 저녁까지 같이 만들도록 하죠. 저녁엔 절 기다리지 않아도 됩니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_203", + "", + 0, + "", + false, + "", + "네? 어디 가시게요, 선배?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "친구 만나러 가려고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_203", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_202", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "이츠키&스즈노", + "", + 0, + "", + false, + "", + "친구요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "005", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "엽월", + "7일", + "필리에 실버 에리어", + "디저트 카페" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m30", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "불쑥 찾아와서 실례했습니다. 시간 내주셔서 진심으로 감사합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아니야. 마침 나도 바쁘지 않았거든. 아까 네가 호텔로 찾아왔을 땐, 심심해서 몸이 근질근질하던 참이었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그동안 연회 준비로 정신없이 바빴는데, 이렇게 단 걸 먹으면서 여유 부리는 것도 나쁘지 않네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "016", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "사실 그 일 때문에 왔습니다. 지난번 연회에서 암살 시도가 있었다고 들었어요……==W== 무사하셔서 정말 다행입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아, 그일 말이지……==W== 잠깐, 네가 그걸 어떻게 알았어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_shock", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "타니카제 가사 대행 내부에는 별도의 정보 라인이 구축되어 있답니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "그렇다고는 해도, 제 권한으로는 바로 정보를 얻을 수가 없어서…… 결국 이렇게 사건이 어느 정도 진정된 뒤에야 겨우 찾아뵙게 되었네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "마음에 담아두지 마. 나노하도 많이 바빴겠네?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "네. 연회 당일 아침, 총책임자께서 저희에게 긴급 임무를 맡기셨거든요. 타니카제 가사 대행의 메이드 전원이 임무 수행을 위해 필리에를 떠나 있었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "아마 오토하가 변장했던 거겠지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "그래서 내가 타니카제 가사 대행에 갔을 때, 오토하 외에는 아무도 없었구나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "하지만 이 사건에 관해선 절대 외부에 발설하지 않기로 오토하와 약속했으니 나노하에게도 말할 수는 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "괜찮아. 연회 행사는 이미 끝났잖아. 나중에 필요하면 도움을 요청할게. 네가 준 그 명함 아직 잘 갖고 있거든.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "가지고 계신 명함은 조직에서 일괄 배포한 거라 타니카제 가사 대행의 공식 주소만 나와 있을 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "괜찮으시다면…… ==W==제 휴대폰과 대보시겠어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "그러면 언제든 제게 연락하실 수 있으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "음…… 나노하와 직접 연락? 훨씬 든든하겠네. 그럼 부탁할게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -35.0, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 1.3, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.5, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_140", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "한 가지 물어보고 싶은 게 있습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭔데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "얼마 전 큰 컴퍼니 몇 군데로부터 좋은 대우를 해줄 테니 이직할 생각이 없느냐고 묻더군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 1, + "", + false, + "", + "누군가 제 이력서를 그들에게 돌린 모양입니다. 당연히 거절했지만, 계속 재고해 달라고……==W== 심지어는 ‘타니카제 가사 대행은 머지않아 망할 것이다’라는 말까지 하더군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "‘마왕 협정’은 제 이력서를 받은 적 있나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니, 없었어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "이력서라……==W== 설마 오토하가 보낸 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "오토하가 마음을 바꾸지 않고 그날 밤 정말 나를 쳤더라면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그 화살은 고스란히 타니카제 가사 대행으로 향했을 테고, 나노하 역시 설 자리를 잃었겠지.==W== 그랬구나…… 이게 원래 오토하의 계획이었나?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "왜 그러세요? 짚이는 거라도 있으신가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니, 별거 아니야……==W== 그 컴퍼니들, 요즘도 너한테 연락해?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_119", + "", + 0, + "", + false, + "", + "요 며칠 동안은 없더군요. 마왕님도 모르시는 일이라면, 어딘가 착오가 있었나 봅니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sweaty", + "jinzhang", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "아니, 착오가 아니야. 그건 오토하가 처음부터 나노하를 위해 마련해 둔 보험이었을 거야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그런데 왜…… ==W==오토하는 이렇게까지 나노하를 챙기는 걸까.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그리고 오토하는 지금 어디에 있을까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "OutSine", + 0.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.1, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InOutSine", + false, + false, + 2.0, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m70", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "디저트 가게 점원", + "", + 0, + "", + false, + "", + "오래 기다리셨습니다.==W== 여기 주문하신 케이크입니다. 맛있게 드세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -350.0, + -50.0, + 0.75, + "avg1_119", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "이 케이크……==W== 예전에 제가 아주 좋아했던 거네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "예전에? 그럼, 지금은 안 좋아해?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "그런 건 아닙니다……==W== 다만……==W== 저와 함께 이 케이크를 먹어주던 사람이 이제는 곁에 없으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_253", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_119", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_007_b", + "0", + "OutSine", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 100.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "그 뒤로 혼자 먹어 봤지만 아무런 맛이 안 느껴지더군요……==W== 그러면서 점점 안 먹게 됐습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_186", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "AvgStageEffect_fade_right", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "미안…… 아픈 기억을 떠올리게 했네.==W== 하지만 오늘은 나한테 맞춰준다고 생각하고 같이 먹어줬으면 좋겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 6, + "dessert_house_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + 0.7, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 0.2 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -200.0, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "네…… 그럼,==W== 잘 먹겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_389", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 5, + 3, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 450.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_145", + "b", + "002", + "none", + nil, + -0.75, + nil, + 1.2, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "InOutSine", + 0, + nil, + false, + 5.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_145", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "응? 방금 무슨 소리지……==W== 창밖으로 누가 지나갔나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_007_a", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "이상하네……==W== 분명히 아무도 없었는데. 내가 잘못 본 건가……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.2, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "==W==왜 그러시나요?", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "AvgStageEffect_wipe_left", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_119", + "a", + "002", + "none", + nil, + nil, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니야, 아무것도. 그냥 갑자기 생각나는 사람이 있어서.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "생각나는 사람이라…… ==W==대접해 주셔서 감사합니다.==W== 이 케이크 덕분에 저도 누군가 생각났어요. 다시 돌아올 기약조차 없는 그런 사람 말이죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "돌아올 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "011", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_119", + "", + 0, + "", + false, + "", + "네? 그걸 어떻게 아시는지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내 말은 내가 생각한 그 사람이…… 돌아올 거라는 거야.==W== 그러니, 나노하가 생각한 그 사람도 돌아올지도 모르지.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_119", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.3, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "몇 년 뒤 길모퉁이에서, 아니면 당장 내일이라도 말이야.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_inside_daylight", + "0", + "OutQuad", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetBg", + param = { + 0, + "japanese_pond_daylight", + "0", + "OutQuad", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tanikaze_court_daylight", + "0", + "OutSine", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_007_b", + "0", + "OutQuad", + 2.5, + false, + "fade", + 0 + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 0, + -2.0, + -3.0, + -1.3, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_06_007_a", + "0", + "OutQuad", + 2.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "To Be Continued", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stsp_04_01.lua b/lua/game/ui/avg/_kr/config/stsp_04_01.lua index 46002208..ded6737b 100644 --- a/lua/game/ui/avg/_kr/config/stsp_04_01.lua +++ b/lua/game/ui/avg/_kr/config/stsp_04_01.lua @@ -1458,7 +1458,7 @@ return { "", false, "", - "무슨 맛있는 음식을 만든 거니?", + "뭘 만들고 있는 건가요?", "" } }, @@ -1544,7 +1544,7 @@ return { "", false, "", - "이츠키, 나는 그냥 너희의 선배지, 스승이 아니야.", + "이츠키, 저는 선배지, 스승이 아니에요.", "" } }, @@ -1587,7 +1587,7 @@ return { "", false, "", - "선배는 저희를 가르치는 사람이고, 스승도 저희를 가르치는 사람이잖아요. 그러면 선배와 스승은 같은 거니까, 나노하 선배님은 우리의 스승님이기도 합니다!", + "선배는 저희를 가르치는 사람이고, 스승도 저희를 가르치는 사람이잖아요. 그러면 선배와 스승은 같은 거니까, 나노하 선배님은 저희의 스승님이기도 합니다!", "" } }, @@ -1630,7 +1630,7 @@ return { "", false, "", - "선배와 스승은 간극이 커. 게다가 나는 아직 스승이라는 말의 무게를……", + "선배와 스승은 간극이 큽니다. 게다가 저는 아직 스승이라는 말의 무게를……", "" } }, @@ -1669,7 +1669,7 @@ return { "", false, "", - "아니다. 그냥 네가 원하는 대로 불러.", + "에휴…… 그냥 원하는 대로 불르세요.", "" } }, @@ -2063,7 +2063,7 @@ return { "", false, "", - "마음 써줘서 고마워, 먹어볼게.", + "마음 써줘서 고마워요, 먹어볼게요.", "" } }, @@ -2124,7 +2124,7 @@ return { "", false, "", - "서, 선배!", + "서, 선배님!", "" } }, @@ -2284,7 +2284,7 @@ return { "", false, "", - "많이도 했네. 이츠키 너도 먹어봐.", + "많이도 했네요. 이츠키 너도 먹어봐.", "" } }, @@ -2710,7 +2710,7 @@ return { "", false, "", - "사실 나쁘지는 않았는데, 재료가 좀 뒤죽박죽이어서 그래. 재료를 많이 넣는다고 좋은 요리가 되는 게 아니거든.", + "사실 나쁘지는 않았는데, 재료가 좀 뒤죽박죽이어서 그래요. 재료를 많이 넣는다고 좋은 요리가 되는 게 아니거든요.", "" } }, @@ -2900,7 +2900,7 @@ return { "", false, "", - "응. 나는 괜찮아.", + "네. 저는 괜찮아요.", "" } }, @@ -2943,7 +2943,7 @@ return { "", false, "", - "우리 스승님께서 말씀하셨지…… ==W==닌자라면 먹을 수 있는 건 전부 먹을 줄 알아야 하고, 메이드라면 언제나 차분함과 우아함을 유지해야 한다고.", + "스승님께서 말씀하셨죠…… ==W==닌자라면 먹을 수 있는 건 전부 먹을 줄 알아야 하고, 메이드라면 언제나 차분함과 우아함을 유지해야 한다고요.", "" } }, @@ -3012,7 +3012,7 @@ return { "", false, "", - "우리 타니카제 가사 대행은 닌자이면서 메이드이기도 해. 그러니 먹을 수 있는 거라면 모두 우아하게 먹을 줄 알아야지.", + "타니카제 가사 대행은 닌자이면서 메이드이기도 해요. 그러니 먹을 수 있는 거라면 모두 우아하게 먹을 줄 알아야죠.", "" } }, @@ -3051,7 +3051,7 @@ return { "", false, "", - "게다가 이츠키의 수프도 그렇게 나쁘지는 않았어. 수프에 담긴 마음이 꽤 좋았는걸.", + "게다가 이츠키의 수프도 그렇게 나쁘지는 않았어요. 수프에 담긴 마음이 꽤 좋았는걸요.", "" } }, @@ -3310,7 +3310,7 @@ return { "", false, "", - "자, 자. 곧 애프터눈 티 타임이네. 오늘 다과는 그냥 내가 준비할게. 말차 케이크 어때?", + "자, 자. 곧 애프터눈 티 타임이네요. 오늘 다과는 제가 준비할게요. 말차 케이크는 어때요?", "" } }, @@ -3785,7 +3785,7 @@ return { "", false, "", - "이츠키, 요리를 배우고 싶다면 말차 케이크부터 시작해 봐. 초보자에게 아주 적합한 메뉴거든.", + "이츠키, 요리를 배우고 싶다면 말차 케이크부터 시작해 봐요. 초보자에게 아주 적합한 메뉴거든요.", "" } }, @@ -4151,7 +4151,7 @@ return { "", false, "", - "말차 케이크는 다음에 먹어야겠어. 임무가 들어왔거든.", + "말차 케이크는 다음에 먹어야겠어요. 임무가 들어왔거든요.", "" } }, @@ -4466,7 +4466,7 @@ return { "", false, "", - "내일 골드 에리어의 한 부자 상인이 연회를 연대. 거기에 타니카제 가사 대행이 추적 중인 타니카제 귀족이 참석할 가능성이 있다는 정보가 들어왔어.", + "내일 골드 에리어의 한 부자 상인이 연회를 연다고 합니다. 거기에 타니카제 가사 대행이 추적 중인 타니카제 귀족이 참석할 가능성이 있다는 정보가 들어왔어.", "" } }, @@ -4609,7 +4609,7 @@ return { "", false, "", - "맞아. 상대는 수년간 종적이 묘연했어. 이번에도 반드시 잡는다는 보장이 없으니, 우리는 우리의 일을 잘 해내면서 천천히 목표를 찾아보자.", + "맞아요. 상대는 수년간 종적이 묘연했어요. 이번에도 반드시 잡는다는 보장이 없으니, 저희는 저희의 일을 잘 해내면서 천천히 목표를 찾아봐요.", "" } }, @@ -4731,7 +4731,7 @@ return { "", false, "", - "우리는 연회장에 요리사와 메이드 신분으로 잠입할 거야.", + "저희는 연회장에 요리사와 메이드 신분으로 잠입할 겁니다.", "" } }, @@ -4878,7 +4878,7 @@ return { "", false, "", - "아니. 식재료는 부자 상인이 준비할 거거든. 그런데 연회장에서 일하는 메이드에게 필리에 스타일의 메이드복을 입고 오라고 하더라고.", + "아뇨. 식재료는 부자 상인이 준비할 거거든요. 그런데 연회장에서 일하는 메이드에게 필리에 스타일의 메이드복을 입고 오라고 하더라고요.", "" } }, @@ -5061,7 +5061,7 @@ return { "", false, "", - "우리 필리에 지부는 설립된 지 얼마 안 돼서 필리에 스타일의 메이드복을 아직 준비하지 못했거든. 그래서 별의 탑에서 소원을 빌고 얻는 수밖에 없어.", + "우리 필리에 지부는 설립된 지 얼마 안 돼서 필리에 스타일의 메이드복을 아직 준비하지 못했거든요. 그래서 별의 탑에서 소원을 빌고 얻는 수밖에 없어요.", "" } }, @@ -6169,7 +6169,7 @@ return { "", false, "", - "둘 다 그만해. 소원 상자 찾았어.", + "둘 다 그만해요. 소원 상자 찾았어요.", "" } }, @@ -7479,7 +7479,7 @@ return { "", false, "", - "너희들은 요리사를 맡아. 내 메이드복은 괜찮은 것 같으니.", + "둘은 요리사를 맡아요. 제 메이드복은 괜찮은 것 같으니.", "" } }, @@ -8329,7 +8329,7 @@ return { "", false, "", - "너희들은…… ==W==어떻게 생각해?", + "==W==어때 보이나요......?", "" } }, @@ -8398,7 +8398,7 @@ return { "", false, "", - "왜 말이 없어?", + "이상한가요?", "" } }, @@ -8855,7 +8855,7 @@ return { "", false, "", - "됐어, 칭찬은 그만해. 그리고 스즈노, 계속 사진만 찍고 있지 말고.", + "그만, 칭찬은 그만해요. 스즈노 사진은 그만 찍어요.", "" } }, @@ -8894,7 +8894,7 @@ return { "", false, "", - "시간이 늦었으니 일단 돌아가자. 내일 작전의 세부 사항도 확인해야 해.", + "시간이 늦었으니 일단 돌아가요. 내일 작전의 세부 사항도 확인해야 해요.", "" } }, @@ -9028,7 +9028,7 @@ return { "", false, "", - "버리긴 아까우니까 가지고 가자. 앞으로 임무 수행할 때 쓸 일이 있을지도 몰라.", + "버리긴 아까우니까 가지고 가요. 앞으로 임무 수행할 때 쓸 일이 있을지도 몰라요.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stsp_04_02.lua b/lua/game/ui/avg/_kr/config/stsp_04_02.lua index 94058795..c4d2e86e 100644 --- a/lua/game/ui/avg/_kr/config/stsp_04_02.lua +++ b/lua/game/ui/avg/_kr/config/stsp_04_02.lua @@ -669,7 +669,7 @@ return { "", false, "", - "지금까지 타니카제 복장의 손님을 보지 못했어. 오랫동안 숨어 지낸 사람이니, 반드시 타니카제 복장으로 나타나리란 법은 없지. 다른 방법을 찾아야 해.", + "지금까지 타니카제 복장의 손님을 보지 못했어요. 오랫동안 숨어 지낸 사람이니, 반드시 타니카제 복장으로 나타나리란 법은 없죠. 다른 방법을 찾아야 해요.", "" } }, @@ -1898,7 +1898,7 @@ return { "", false, "", - "고향 음식? 그렇다면 골드 에리어의 부자처럼 보이지만, 필리에 현지인은 아니라는 거군.", + "고향 음식? 그렇다면 골드 에리어의 부자처럼 보이지만, 필리에 현지인은 아니라는 거군요.", "" } }, @@ -3419,7 +3419,7 @@ return { "", false, "", - "오늘 손님 중에서 복어와 무 퓌레를 아는 유일한 사람이야. 게다가 용족도 아니니 오늘의 타깃이 맞을 거야.", + "오늘 손님 중에서 복어와 무 퓌레를 아는 유일한 사람이군요. 게다가 용족도 아니니 오늘의 타깃이 맞을 겁니다.", "" } }, @@ -3458,7 +3458,7 @@ return { "", false, "", - "하지만 메이드 일도 잘해야 해. 저 사람은 연회가 끝나거든 처리하자……", + "하지만 메이드 일도 잘해야하죠. 저 사람은 연회가 끝나거든 처리하죠……", "" } }, @@ -8559,7 +8559,7 @@ return { "", false, "", - "화를 낼 필요가 있을까요? 저는 마을 사람들에게 먼저 쓴맛을 보여준 겁니다. 그리고 언젠가 마음씨 좋은 사람에게서 도움을 받게 되면 단맛을 보게 될 거고요. 제 말이 맞지 않나요?", + "저는 마을 사람들에게 먼저 쓴맛을 보여준 겁니다. 그리고 언젠가 마음씨 좋은 사람에게서 도움을 받게 되면 단맛을 보게 될 거고요.", "" } }, @@ -9089,7 +9089,7 @@ return { "", false, "", - "빈틈이 없어. 같은 곳을 공격해도 다시 막혀. 도대체 어디를 공격해야 하지?", + "빈틈이 없군요. 같은 곳을 공격해도 다시 막히고, 도대체 어디를 공격해야 하죠?", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stsp_04_03.lua b/lua/game/ui/avg/_kr/config/stsp_04_03.lua index dd478953..8b688773 100644 --- a/lua/game/ui/avg/_kr/config/stsp_04_03.lua +++ b/lua/game/ui/avg/_kr/config/stsp_04_03.lua @@ -3451,7 +3451,7 @@ return { "", false, "", - "이츠키, 네가 만든 케이크 아직 남아 있어?", + "이츠키, 만든 케이크 아직 남아 있나요?", "" } }, @@ -4944,7 +4944,7 @@ return { "", false, "", - "두 사람, 목욕물이 다 데워졌으니까 들어가.", + "목욕물이 다 데워졌으니까 둘이 들어가요.", "" } }, @@ -5055,7 +5055,7 @@ return { "", false, "", - "……고마워. 그러면 사양하지 않을게.", + "고마워요…… 그러면 사양하지 않을게요.", "" } }, @@ -5653,7 +5653,7 @@ return { "", false, "", - "후…… ==W==목욕을 너무 오래 했네. 얼른 가서 둘을 불러와야겠다.", + "후…… ==W==목욕을 너무 오래 했네요. 얼른 가서 둘을 불러와야겠어요.", "" } }, @@ -5734,7 +5734,7 @@ return { "", false, "", - "어? 눈이잖아? 이제 겨울이네.", + "눈? 이제 겨울이네요.", "" } }, @@ -5773,7 +5773,7 @@ return { "", false, "", - "시간 참 빠르다. 곧 있으면 새해야.", + "시간 참 빠르네요. 곧 있으면 새해에요.", "" } }, @@ -5992,7 +5992,7 @@ return { "", false, "", - "이츠키랑 스즈노……? ==W==뭘 하고 있는 거지?", + "이츠키랑 스즈노……? ==W==뭘 하고 있는 거죠?", "" } }, @@ -6285,7 +6285,7 @@ return { "", false, "", - "그랬구나…… 나한테 말차 케이크를 만들어 주려고 했던 거였어…… ==W==전에 내가 스승님께 해 드렸던 것처럼.", + "그랬군요…… 저한테 말차 케이크를 만들어 주려고 했던 거였어요…… ==W==전에 제가 스승님께 해 드렸던 것처럼요.", "" } }, @@ -6370,7 +6370,7 @@ return { "", false, "", - "그럼 아직 씻고 있는 척하고 마당에 좀 앉아 있자.", + "그럼 아직 씻고 있는 척하고 마당에 좀 앉아 있어야겠네요.", "" } }, @@ -6514,7 +6514,7 @@ return { "", false, "", - "예전의 나도 이츠키와 같았어.", + "예전의 저도 이츠키와 같았어요.", "" } }, @@ -6528,7 +6528,7 @@ return { "", false, "", - "디저트에 말차 가루를 듬뿍 넣는 것을 좋아했었지.", + "디저트에 말차 가루를 듬뿍 넣는 것을 좋아했었죠.", "" } }, @@ -6542,7 +6542,7 @@ return { "", false, "", - "그때는 나도 말차 가루를 많이 넣곤 했지. 중요한 재료가 많이 들어가야 음식이 더 값져 보일 거라고 생각했어.", + "그때는 저도 말차 가루를 많이 넣곤 했죠. 중요한 재료가 많이 들어가야 음식이 더 값져 보일 거라고 생각했어요.", "" } }, @@ -6556,7 +6556,7 @@ return { "", false, "", - "스승님이 푸신 그 한 숟가락에는 분명 온통 말차 가루뿐이었는데도 애써 태연한 척하시며 맛있다고 말씀하셨지……", + "스승님이 푸신 그 한 숟가락에는 분명 말차 가루뿐이었는데도 애써 태연한 척하시며 맛있다고 말씀하셨죠……", "" } }, @@ -6570,7 +6570,7 @@ return { "", false, "", - "눈이 또 펑펑 내리네.", + "눈이 또 펑펑 내리네요.", "" } }, @@ -6584,7 +6584,7 @@ return { "", false, "", - "눈꽃이 분명 저기 있었는데도, 손을 뻗어 잡으려는 순간 순식간에 녹아내려 사라져 버리지.", + "눈꽃이 분명 저기 있었는데도, 손을 뻗어 잡으려는 순간 순식간에 녹아내려 사라져 버렸죠.", "" } }, @@ -6612,7 +6612,7 @@ return { "", false, "", - "지나간, 흩날리던 아름다운 나날들도 눈 깜짝할 사이에 흔적도 없이 사라져 버렸네.", + "지나간, 흩날리던 아름다운 나날들도 눈 깜짝할 사이에 흔적도 없이 사라져 버렸네요.", "" } }, @@ -7067,7 +7067,7 @@ return { "", false, "", - "왜 놀라고 그래?", + "왜요? 무슨 일 있나요?", "" } }, @@ -7362,7 +7362,7 @@ return { "", false, "", - "이츠키, 메이드가 음식을 올릴 때는 어떻게 해야 한다고 했지?", + "이츠키, 메이드가 음식을 올릴 때는 어떻게 해야 한다고 했죠?", "" } }, @@ -7822,7 +7822,7 @@ return { "", false, "", - "괜찮아, 이 케이크가 너희의 개성을 잘 담고 있는 것 같아. 정말 예뻐.", + "괜찮아요, 이 케이크가 둘의 개성을 잘 담고 있는 것 같아요. 정말 예뻐요.", "" } }, @@ -8002,7 +8002,7 @@ return { "", false, "", - "먹어볼게.", + "먹어볼게요.", "" } }, @@ -8241,7 +8241,7 @@ return { "", false, "", - "정말 맛있어! 이츠키! 나는 쓴맛이 많이 나는 말차 케이크를 좋아해.", + "정말 맛있어요! 이츠키! 저는 쓴맛이 많이 나는 말차 케이크를 좋아해요.", "" } }, @@ -8604,7 +8604,7 @@ return { "", false, "", - "맞아. 제대로 터득하려면 아직 갈 길이 멀어.", + "맞아요. 제대로 터득하려면 아직 갈 길이 멀어요.", "" } }, @@ -8643,7 +8643,7 @@ return { "", false, "", - "하지만 지금 너희가 가장 먼저 해야 할 일은 목욕이야. 물이 식고 있거든.", + "하지만 지금 둘이 지금 가장 먼저 해야 할 일은 목욕이에요. 물이 식고 있거든요.", "" } }, @@ -8984,7 +8984,7 @@ return { "", false, "", - "후……==W== 말차 케이크는 역시 차에 곁들이는 게 맛있어.", + "후……==W== 말차 케이크는 역시 차에 곁들이는 게 더 맛있어요.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stsp_12_03.lua b/lua/game/ui/avg/_kr/config/stsp_12_03.lua index 9836ceb1..9089f002 100644 --- a/lua/game/ui/avg/_kr/config/stsp_12_03.lua +++ b/lua/game/ui/avg/_kr/config/stsp_12_03.lua @@ -10546,7 +10546,7 @@ return { "", false, "", - "그레이의 손가락이 ‘교수형 올가미’를 쥐고 강하게 당기자 순간 별의 탑 전체가 멈춰버린 듯했다……", + "처형, 시작!", "" } }, @@ -10810,7 +10810,7 @@ return { "", false, "", - "처형, 시작!", + "그레이의 손가락이 ‘교수형 올가미’를 쥐고 강하게 당기자 순간 별의 탑 전체가 멈춰버린 듯했다……", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stsp_14_01.lua b/lua/game/ui/avg/_kr/config/stsp_14_01.lua new file mode 100644 index 00000000..74feb291 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stsp_14_01.lua @@ -0,0 +1,11974 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "01", + "별과 소리 너머의 공명", + "천 탑에서 지낼 며칠간의 생활비를 마련하기 위해, 캐러멜은 근처 별의 탑으로 소원을 빌러 길을 나섰다. 잠시 쉬어가던 중, 이상한 사건에 휘말리고 마는데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "008", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m44", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "하아…… 하아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "xuanyun", + "none", + "OutQuad", + 0, + nil, + false, + 1.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "xuanyun", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.3, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 1.3, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "여…… 여기는 어디지? 벌써 아모르에 도착한 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "InOutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_147", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_up", + "OutSine", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "아앗!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + nil, + 0.7, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_170", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.65, + -0.18, + -1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.35, + -0.18, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 30.0, + 1.25, + nil, + nil, + nil, + "jushou", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "착한 소녀", + "", + 0, + "", + false, + "", + "언니…… 괜찮아?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "천진난만한 소년", + "", + 0, + "", + false, + "", + "엇! 누나 무릎에서 피 나! 팔도 긁혔고. 의사 선생님께 가야 하는 거 아니야?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "1ZhenDong", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "012", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "아야야! 언제 이렇게 다쳤지……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + 3, + 0.75, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_170", + "a", + "002", + "none", + 4, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "천진난만한 소년", + "", + 0, + "", + false, + "", + "다친 줄도 몰랐던 거야?! 빨리 의사 선생님께 가는 게 좋겠어!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "착한 소녀", + "", + 0, + "", + false, + "", + "맞아, 우리가 이그나 선생님께 데려다줄게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + 1, + 0.4, + -0.15, + 1.1, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "천진난만한 소년", + "", + 0, + "", + false, + "", + "누나, 걸을 수 있겠어? 아니면 내가 부축해 줄까?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + 3, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "고마워, 괜찮아…… 움직일 수는 있을 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "천진난만한 소년", + "", + 0, + "", + false, + "", + "그래? 그럼, 이쪽이야! 우릴 따라와!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "006", + "none", + nil, + 0.65, + -0.24, + 1.2, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_170", + "a", + "002", + "none", + 1, + 0.2, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.22, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "실…… 실례합니다……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "안녕하세요, 무슨 일이에요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "천진난만한 소년", + "", + 0, + "", + false, + "", + "이그나 선생님! 이 누나 몸에 상처가 엄청 많아요! 좀 봐주실 수 있나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.5, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "음…… 무릎, 팔, 종아리까지…… 온몸이 상처투성이네요.==W== 이름이 뭐예요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "캐러멜이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "좋아요, 캐러멜 씨. 저기 의자에 앉으세요. 우선 상처 소독부터 하죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "네, 알겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "002", + "none", + nil, + 0.8, + nil, + -1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "천진난만한 소년", + "", + 0, + "", + false, + "", + "누나도 조심성이 없네. 이그나 선생님이 뛸 때는 앞을 잘 보라고 하셨다고.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + nil, + 0.9, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.85, + 0.0, + -1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "005", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "착한 소녀", + "", + 0, + "", + false, + "", + "누굴 가르치려 드는 거야! 애시 에리어에서 제일 많이 넘어지는 건 너잖아.==W== 그럼, 저희는 이만 가볼게요. 치료 잘 받아요, 언니!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "응, 고마워! 조심해서 가~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "", + 0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "조금 따가울 수도 있어요, 참아 봐요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + -0.33, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "hospital_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "008", + "none", + nil, + 0.2, + -0.5, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 200.0, + 500.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "네. 저, 최선을 다해 참아 볼게요…… 부디 살살 좀 부탁드려요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_240", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Da", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "으아아아아아아악……!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "010", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m28", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "상처 치료는 끝났어요. 심각하진 않네요, 뼈에도 이상 없고요. 3일 동안은 상처에 물 안 닿게 해주세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "대부분 찰과상이네요. 많이 넘어졌어요? 악기를 메고 있을 때는 앞을 더 잘 봐야 해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "악기…… 참! 미다스! 미다스는 괜찮은 건가?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_14_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_385", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "——", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 1.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.4, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_14_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + 0.0, + 1.2, + nil, + nil, + nil, + "stop", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "다행이에요. 미다스는 괜찮아 보이네요……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "미다스……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "제가 손에 들고 있는 이 아이요. 별의 탑에서 소원을 빌고 얻은 뒤로, 이 아이로 별의 탑의 소리를 연주해 왔죠……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_386", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_14_001", + 0.45, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "별의 탑의 소리를 연주한다고요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "네! 저는 별의 탑의 소리를 들을 수 있어요. 거짓말이 아니에요. 그 소리는 별의 탑 방 안에서 계속 맴돌며 반복되고 있어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "다들 그렇게 잘 듣는 사람은 드물다고 하지만…… ==W==저는 정말로 들리거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "그런 증상이 얼마나 지속됐죠? 정신과 진료 받아본 적 있어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "그런 게 아니에요. 정말 들린다고요. 오늘 아모르에 오는 길에도 탑에 올라서…… 어라?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "캐러멜 씨, 괜찮아요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "012", + "none", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "이상해…… 내가 별의 탑에 왜 갔지? 아, 아무것도 기억이 안 나. 오늘은 분명 소원을 안 빌었는데……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "캐러멜의 손가락이 자신도 모르게 베이스를 스치자 낮은 베이스의 울림이 이어졌다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "맞아! 바로 이 소리야! 별의 탑 안에서 이렇게 연주했던 것 같아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "이 소리…… 내 소리……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "아니야…… 내 소리는 이게 아닌데……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "몇 시간 전……", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetPPGlobal", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_385", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m5", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "~♪♪♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "~~~~♪♪♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.5, + 0.1, + 0.9, + nil, + 1.0, + 0.95, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.9, + nil, + 1.0, + 0.95, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.78, + nil, + 0.9, + nil, + 1.0, + 0.95, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "길을 서두르는 여행가", + "", + 0, + "", + false, + "", + "하하하! 캐러멜 씨의 연주 덕분에 이 지루하던 여정이 드디어 즐거워졌어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "동행하는 여행가", + "", + 0, + "", + false, + "", + "맞아, 정말이야! 캐러멜 씨, 나중에 아모르 대극장에서 공연할 계획은 없어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "017", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "대극장이요? 아뇨, 아뇨! 그렇게 으리으리한 곳은 저 같은 거리 예술가에겐 꿈도 못 꿀 곳인걸요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_139", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "동행하는 여행가", + "", + 0, + "", + false, + "", + "당신이라면 분명 할 수 있을 거야! 그때가 오면 꼭 알려줘. 우리가 응원하러 갈게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "길을 서두르는 여행가", + "", + 0, + "", + false, + "", + "캐러멜 씨의 연주가 이렇게 좋은데, 마음만 먹으면 목표는 금방 이루게 될 거야!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "동행하는 여행가", + "", + 0, + "", + false, + "", + "맞아! 우리 모두 진심으로 당신을 응원해! 우린 이미 캐러멜 씨의 팬인걸!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "헤헤, 다들 고마워요 열심히 할게요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "저는 앞쪽 갈림길에서 오른쪽으로 가야 해요. 두 분, 인연이 닿으면 또 봬요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "길을 서두르는 여행가", + "", + 0, + "", + false, + "", + "음? 아모르는 반대 방향 아니야? 어디로 가려고?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "아모르에서는…… 돈이 금방 바닥난다고 하더라고요……! 그래서 먼저 별의 탑에 들를 생각이에요", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "동행하는 여행가", + "", + 1, + "", + false, + "", + "아…… 거기 물가가 높긴 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "동행하는 여행가", + "", + 0, + "", + false, + "", + "하지만 캐러멜 씨처럼 재능 있는 베이시스트가 돈이 부족할 일이 있겠어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "길을 서두르는 여행가", + "", + 0, + "", + false, + "", + "거리에서 몇 곡 연주하면 레드 아이즈의 매니저들이 곧장 구름처럼 몰려올 텐데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "아하하, 너무 띄워주는 거 아니에요? 그리고 제가 탑에 오르는 건 순전히 신기 때문만은 아니거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "동행하는 여행가", + "", + 0, + "", + false, + "", + "그럼 팀을 이뤄서 같이 갈까? 별의 탑 안에서 무슨 일이 생길지 모르잖아. 안전이 제일이야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "괜찮아요, 걱정해 주셔서 감사해요! 그리고 다들 일정이 있으시잖아요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "혼자 탑에 오르는 건 이미 익숙해요! 걱정하지 마세요", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "동행하는 여행가", + "", + 0, + "", + false, + "", + "알겠어…… 캐러멜 씨, 부디 몸조심해! 우린 아모르에서 열릴 당신의 연주회를 고대하고 있을게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_139", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "고마워요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해", + "", + 0, + "", + false, + "", + "크오오오오……", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1195", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 1, + "se_384_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "후우……==W== 이 녀석이 마지막이겠지. 잠깐 쉬자. 소원 상자까지 얼마 안 남았으면 좋겠는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "갑자기 든 생각인데, 오늘 탑 안이 너무 조용해……==W== 편의점 점원이랑 간호사도 안 보이고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 250.0, + nil, + 0.8, + "avg3_133", + "a", + "002", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 500.0, + nil, + 0.8, + "avg3_173", + "a", + "002", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 150.0, + nil, + 0.8, + "avg3_174", + "a", + "002", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_133", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_173", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_174", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "별의 탑의 소리마저 안 들려…… 이런 적이 없었는데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "미다스를 연주하면 별의 탑이 응답해 줄까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "흠. 마침 좀 쉬려고 했으니 가볍게 연주하면서 기분 전환이나 하자!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + nil, + -0.24, + 1.5, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "InQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "~~♪♪", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m105", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "beach_dusk", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "♪♪……", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_dusk", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + -350.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_978", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_255", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "옛 생각이 나는 멜로디군……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_255_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 1, + "", + false, + "", + "응? 방금 무슨 소리를 들은 것 같은데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "에이, 잘못 들었을 거야. 이 층의 성해는 내가 모조리 다 처리했잖아……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "그만 생각하고, 연주에 집중하자. 탑의 응답을 들을 수 있었으면 좋겠어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "아…… 탑의 소리가 들려. 그래, 바로 이거야. 여러 감정들을 하나로 겹치며 더 깊은 울림을 만들어 내고, 그 선율을 그려내는 거야……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_978", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "bossroom_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "계속 듣고 싶어……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_386", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_3s", + 0, + "m105", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + -1.0, + -1.0, + 3.0, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "28_right", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "좋아! 방금 합주는 정말 완벽했어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.82, + nil, + nil, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.62, + nil, + nil, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + 0.38, + nil, + nil, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.18, + nil, + nil, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "006", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "006", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "환호하는 관중", + "", + 0, + "", + false, + "", + "최고야! 정말 완벽한 공연이었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_14_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "응? 여, 여기는 어디지? 무대? 분명 별의 탑 안에 있었던 것 같은데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "OutSine", + 0.3, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "0", + "Linear", + 3.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "길을 서두르는 여행가", + "", + 0, + "", + false, + "", + "캐러멜의 연주는 정말 천상의 소리야. 아무리 들어도 질리지 않는다니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "동행하는 여행가", + "", + 0, + "", + false, + "", + "이 친구, 분명 뜰 줄 알았어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_205", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "환호하는 관중", + "", + 0, + "", + false, + "", + "앙코르! 앙코르!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 1, + "", + false, + "", + "나 지금 꿈꾸고 있는 건가? 이렇게 많은 관중이 내 음악을 듣고 싶어 한다니……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m60", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "아니. 꿈이라 해도 상관없어! 지금 내가 해야 할 일은 최고의 연주를 선사하는 거야!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 6, + "flavio_city_livehouse_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.85, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.85, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + 0.85, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "경청하는 관중", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "길을 서두르는 여행가", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "동행하는 여행가", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 1, + "", + false, + "", + "응? 사람들 반응이 생각했던 거랑 좀 다르네…… 이 곡은 분명 꽤 인기 있는 곡이었는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "내 연주는 아주 완벽했어. 그런데 다들 표정이 왜 저렇게 험악한 거지?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_205", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "경청하는 관중", + "", + 0, + "", + false, + "", + "캐러멜의 연주가 원래 이랬나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "길을 서두르는 여행가", + "", + 0, + "", + false, + "", + "완전 별로야. 이런 곡은 도무지 흥이 안 나. 훨씬 더 텐션 높은 곡으로 연주해 봐!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "동행하는 여행가", + "", + 0, + "", + false, + "", + "정말 대실망이야. 내가 본 공연 중에 가장 지루했어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "불만스러운 관중", + "", + 0, + "", + false, + "", + "이런 맥 빠지는 곡 말고, 예전에 연주한 그 강렬한 곡을 듣고 싶어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_205_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "지루해…… 맥이 빠져……? 다들 무슨 말을 하는 거지? ==RT==내 음악은 처음부터 이런 스타일이었는데?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.05, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "더 강렬하게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "더 신나게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "더 뜨겁게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 0.6, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "몰아붙이지 말라고! 그런 곡을 원한다고 해도, 난 못 한단 말이야……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "016", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m110", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "어? 이게 어떻게 된 거야…… 손가락이, 저절로 움직이네!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + nil, + 0.85, + nil, + 0.98, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "006", + "none", + nil, + 0.65, + 0.03, + 0.98, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "006", + "none", + nil, + 0.35, + 0.03, + 0.98, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "006", + "none", + nil, + 0.15, + nil, + 0.98, + nil, + 0.9, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "016", + "none", + nil, + 0.48, + -0.38, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "길을 서두르는 여행가", + "", + 0, + "", + false, + "", + "오오오오오오오오! 바로 이거야! 이 느낌이라고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "동행하는 여행가", + "", + 0, + "", + false, + "", + "우리의 캐러멜이 돌아왔어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "불만스러운 관중", + "", + 0, + "", + false, + "", + "하하, 아까는 우리한테 장난친 거였구나! 역시 캐러멜이 최고야! 대단해! 캐러멜……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "아니야! 어떻게 된 거지…… 이건 내 음악이 아니야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "멈춰! 난 이런 곡을 연주하고 싶지 않아…… 그런데 손가락이 안 멈춰져……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "목소리도 안 나와…… 이게 도대체 어떻게 된 거야?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "제발…… 꿈이라면 제발 빨리 깨어났으면! 이 연주를 제발 멈춰줘!!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stsp_14_02.lua b/lua/game/ui/avg/_kr/config/stsp_14_02.lua new file mode 100644 index 00000000..138f2881 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stsp_14_02.lua @@ -0,0 +1,10290 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "", + "跨越星声的对话", + "在幻境中,焦糖似乎看见了某个人过去的记忆,但当焦糖即将触及星塔之音的真相时……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.35, + -0.06, + 1.1, + nil, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "014", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "none", + nil, + nil, + -0.25, + 1.6, + nil, + nil, + nil, + "none", + "none", + "OutElastic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "xiaozhen", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + 0.3, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "015", + "none", + nil, + 0.7, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m60", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_141", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m110", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_147", + "a", + "017", + "none", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.2, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "004", + "none", + nil, + 0.25, + -0.5, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1290", + "a", + "004", + "none", + nil, + 0.75, + -0.5, + -1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1291", + "a", + "004", + "none", + nil, + 0.5, + -0.5, + 1.43, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1290", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1291", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1290", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1291", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m29", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_down", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "003", + "none", + nil, + 0.22, + 0.02, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "019", + "none", + nil, + 0.6, + -0.25, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.26, + 1.36, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_131", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_088", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "AvgStageEffect_paint", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 0.4, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "30", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "theater_inside_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "004", + "none", + nil, + 0.85, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + 0.65, + 0.03, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_188", + "a", + "004", + "none", + nil, + 0.35, + 0.03, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "004", + "none", + nil, + 0.15, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.2, + nil, + 0.9, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + -0.13, + 1.2, + nil, + 0.9, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + -0.13, + 1.2, + nil, + 0.9, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.2, + nil, + 0.9, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + 1.0, + "none", + "OutQuad", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutExpo", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "30", + "OutQuad", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_978", + "a", + "004", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ward_inside_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se048", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_14_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "015", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.65, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.73, + -0.3, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -15.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + 50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.7, + -0.25, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.4, + -0.05, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ward_inside_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "009", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "016", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_14_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384_stop", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.45, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 200.0, + 1.2, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_3s", + 0, + "m45", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "007", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "018", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 1, + "m105", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_14_003", + nil, + nil, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + nil, + -0.17, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.4, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.4, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.8, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m56", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_161", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_161", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_161", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_161", + "a", + "002", + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_161", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "008", + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "021", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_161", + "a", + "010", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_161", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_161", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_161", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m105", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + 2, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "022", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.68, + -0.25, + 1.25, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + 0.0, + 0.98, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -80.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stsp_14_03.lua b/lua/game/ui/avg/_kr/config/stsp_14_03.lua new file mode 100644 index 00000000..e474689e --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stsp_14_03.lua @@ -0,0 +1,13152 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "03", + "별과 소리 너머의 공명", + "‘존자’의 강림에 대비하기 위해 ‘은혜의지’와 ‘지리 협회’는 연합 토벌대를 결성했다. 그리고 캐러멜은 첫 번째 적임자로 떠오르고 있는데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m8", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "002", + "none", + nil, + 0.48, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + -0.25, + 1.35, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_312", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "이 층도 소탕을 마쳤어요. 다들 고생하셨어요. 다음 층이 우리의 목적지예요……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.53, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "별일이 다 있네, 황혼청 심판관이 직접 별의 탑 조사에 참여할 줄이야.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m44", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "별반 다를 거 없어. 여명단의 어느 잘나신 분은 ‘영야’ 사건 말고는 전혀 흥미가 없다고 들었는데……==W== 내가 소문을 잘못 들었나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.78, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + 0.15, + 0.1, + 0.8, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + 0.38, + 0.1, + 0.8, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "017", + "none", + nil, + 0.55, + -0.31, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "023", + "none", + nil, + 0.8, + -0.31, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "저기, 윌로 씨? 저 두 사람, 혹시 싸우는 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "하아…… 신경 쓰지 마세요. 어떤 의미에서는, 만나자마자 서로 헐뜯는 건 부서 간의 유구한 전통 같은 거라……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -45.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "019", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "015", + "none", + nil, + 0.23, + -0.4, + 1.45, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.77, + -0.4, + 1.45, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "크흠, 여러분. 목적지가 바로 코앞이에요. 작전을 다시 한번 확인하죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "이번 조사는 캐러멜 씨가 겪은 ‘환각’입니다. 보고서를 자세히 검토한 결과, ‘존자’와 관련되었을 가능성이 매우 높다고 판단하여 두 분께 동행을 요청했습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 2.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "정말로 ‘존자’가 연루된 거라면 황혼청이 나서긴 해야 해. 걱정하지 마, 임무를 무사히 완수할 테니까.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "저기…… ‘존자’는 아주 위험한 성해인가요? 황혼청과 여명단에 동시에 도움을 청할 정도면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "‘존자’는 천재지변이나 다름없어. 절대 방치해선 안 되지. 이미 피해자까지 나온 마당에 더 말할 것도 없고……==W== 너도 꽤 고생했겠네?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "그게…… 사실 좀 힘들긴 했어요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "019", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "캐러멜 씨, 괜찮아요? 아직 몸이 안 좋으면 지금이라도 빠지셔도 돼요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "전 괜찮아요, 다들 제 걱정은 마세요! 이번 조사를 돕기로 결정했을 때부터, 마음을 굳혔거든요. 여러분이 계셔서 든든하기도 하고, 무엇보다……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "저도 왜 그런 환각을 보게 됐는지 꼭 알고 싶어요…… 그러니 부디 함께 가게 해주세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "020", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InOutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.28, + -0.03, + 0.98, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.72, + -0.03, + 0.98, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "기세가 좋네. 안심해. 어떤 강적이 나타나더라도, 내가 반드시 베이시스트를 지켜줄게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "그런데 환각 속에 갇히면 어쩔 거야? 육체라면 몰라도 영혼까지 우리가 지켜줄 수는 없어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 0.9, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "그 부분에 대해서는 아직 가설 단계이긴 하지만 이미 레이스 씨와 대책을 논의해 두었어요.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "맞아. 나도 예전에 비슷한 일을 겪은 적이 있어. 당시 환각 속 인물과 전투를 통해 교감하며, 결국 위기를 넘겼거든.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "만약 네가 환각에 갇히게 되면, 끊임없이 저항해야 해. 환각에서 벗어날 방법을 미리 생각해 두는 게 좋을 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "방법이라……==W== 저기, 레이스 씨. 그렇다면 부탁이 하나 있어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m14", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "009", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "바로 이 층이에요. 캐러멜 씨의 보고서 내용과 일치하네요.==W== 아주 조용하고…… 성해의 낌새가 전혀 느껴지지 않아요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 100.0, + nil, + 0.9, + "avg1_149", + "a", + "006", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "별의 탑의 소리를 들을 수 있죠? 지금은 어때요?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "전혀 안 들려요…… 그때와 똑같아요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.2, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "021", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "준비는 다 끝났어요. 당시 상황을 재현해 보자고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -100.0, + nil, + 0.9, + "avg1_143", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "베이시스트, 전투 준비 해.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "네……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "011", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "17", + "OutSine", + 0.0, + true, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "진정하고…… 그때를 떠올리면서 정신을 집중하는 거야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m105", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_14_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 2, + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "~~♪♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 6, + "story_tales_14_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 300.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "♪♪……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "…", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "옛 생각이 나는 멜로디군……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 1, + "", + false, + "", + "그 목소리야! 그때랑 똑같아……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 1, + "", + false, + "", + "괜찮아. 이번엔 혼자가 아니야. 모두가 곁에 있어. 무서워 말고 계속 연주하자……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "0", + "InOutQuad", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_147", + "", + 0, + "", + false, + "", + "난 연주가야. 내 방식대로 이 환각에 맞서겠다고 마음먹었다고……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "들려……", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_187", + "a", + "006", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "환호하는 관중", + "", + 0, + "", + false, + "", + "너무 좋아! 최고다! 앙코르! 앙코르!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "프로듀서", + "", + 1, + "", + false, + "", + "어이쿠, 캐러멜 연주가님! 다시 무대로 돌아오신 걸 보니 정말 기쁩니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "프로듀서", + "", + 0, + "", + false, + "", + "자, 관중들의 기대에 부응해 볼까요! 모두가 원하는 곡을 들려주세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "016", + "none", + nil, + nil, + -0.36, + 1.6, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "아뇨…… 이번에는 제 음악을 들어주셨으면 좋겠어요.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 4.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.3, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "설령 모두의 기대에 반할지라도, 제 음악으로 승부를 보고 싶어요. 그러니…… 당신 뜻대로 되게 두지는 않겠어요!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m60", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 0, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "30", + "OutSine", + 0.6, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "005", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "프로듀서", + "", + 0, + "", + false, + "", + "쳇.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "프로듀서", + "", + 0, + "", + false, + "", + "‘캐러멜’에게…… 그런 음색은 필요 없습니다.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m110", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "014", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "……?!", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "미다스의 소리가 또 변했어……!", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "아니야, 이건 내 소리가……!", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "InQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "목소리가…… 안 나와…… 목이……!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "프로듀서", + "", + 0, + "", + false, + "", + "관중 여러분, 우리가 캐러멜 연주가님께 알려줍시다. 무대에서 사람들이 원하는 음악이 대체 어떤 것인지!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 1.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 6, + "flavio_city_livehouse_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_187", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_188", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.8, + 0.9, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_159", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_187", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_188", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "이성을 잃은 관중들", + "", + 0, + "", + false, + "", + "……!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 5, + 3, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_in", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_1196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg1_1197", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해들", + "", + 0, + "", + false, + "", + "치이!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "014", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "장난 아니네요…… 성해가 엄청 많이 나타나기 시작했어요! 두 분, 전투하면서 캐러멜 씨를 잘 보호해 주세요.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_149", + "a", + "008", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "후후후…… 정말 재밌어♪", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_143", + "a", + "006", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "죽어라……!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_339", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_attack", + 0, + 1, + 0.3, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 1, + nil, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1195", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1196", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1197", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해", + "", + 0, + "", + false, + "", + "크앙……!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_14_001_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + -100.0, + -100.0, + 0.75, + "avg3_102", + "a", + "023", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_102", + "", + 1, + "", + false, + "", + "캐러멜 씨가 주변 상황을 전혀 인지하지 못하고 있어요…… 환각 속에 깊이 빠졌다는 뜻이겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_102", + "", + 0, + "", + false, + "", + "밖에서는 도와주기 힘들 것 같아요. 무사히 빠져나와야 할 텐데요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit_2", + 0, + 0, + nil, + nil, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해", + "", + 0, + "", + false, + "", + "끄아아아……!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "b", + "002", + "none", + nil, + 0.4, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "28_right", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + nil, + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + "002", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "사무직이라고 얕보지 마시죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "011", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_102", + "b", + "002", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "두 분, 캐러멜 씨 정면에 있는 성해들을 빨리 처리해 주세요!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "‘개량형 제로식’ 발사!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "아하 죽어라~!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_attack", + 0, + 0, + -5.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 0, + -3.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_attack", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 0, + 3.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_attack", + 0, + 0, + 5.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_960", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "불길한 성해?", + "", + 0, + "", + false, + "", + "윽……!", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "022", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "뭐야, 멀쩡하잖아……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_149", + "a", + "015", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "그럴 리가, 이건 정말 예상 밖인데……", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "불길한 성해?", + "", + 0, + "", + false, + "", + "……! 끄아아아……!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_102", + "b", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "b", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "캐러멜 씨! 위험해요……", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "flavio_city_livehouse_b", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_213", + "a", + "002", + "none", + nil, + nil, + -0.18, + 1.3, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "프로듀서", + "", + 1, + "", + false, + "", + "캐러멜, 왜 모두의 갈망을 외면하는 겁니까! 그러고도 연주가라는 이름을 내세울 자격이 있나요!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "프로듀서", + "", + 1, + "", + false, + "", + "연주가라면 사람들이 원하는 곡을 연주해야 하는 법입니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "프로듀서", + "", + 0, + "", + false, + "", + "당신의 목소리 따위, 아무도 원하지 않아요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_384", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "그렇다면…… 계속 노력해서…… 언젠가 모두에게 인정받겠어요…… ==RT==사람들이 바라는 곡만 연주한다면…… 제 음악이라고 할 수 없으니까요……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + true, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "프로듀서", + "", + 1, + "", + false, + "", + "아직도 고집을 피우나요……? 무대 위에서 당신은 그냥 ‘배우’일 뿐이에요! 대본에도 없는 대사 따위 이 무대에는 필요 없어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "프로듀서", + "", + 0, + "", + false, + "", + "이 세계는 하나의 거대한 무대예요! 지대하신 대마법사, ‘로비나’ 님의 무대란 말입니다! 그분이 정하신 규칙을 어기는 건 절대 용납할 수 없어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_14_001_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 500.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 600.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "정 그렇다면 제가 직접 무대의 막을 내려드리죠……", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 5, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "프로듀서", + "", + 0, + "", + false, + "", + "잠깐, 뭐 하는 거죠?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "미안해, 미다스!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_184", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_184", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_978", + "a", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "프로듀서", + "", + 0, + "", + false, + "", + "……! 으윽!!!!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_213", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 2.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_978", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "찬물을 확 끼얹는군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_960", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "불길한 성해?", + "", + 0, + "", + false, + "", + "아아아아아아!!!!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_149", + "a", + "015", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "어라? 방금 공격이 먹힌 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_143", + "a", + "006", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "아니, 아니야…… 소리가 변했어. 베이시스트가 연주를 멈췄어!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "none", + nil, + nil, + -0.13, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + 2.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_960", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 2.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_242", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "불길한 성해?", + "", + 0, + "", + false, + "", + "으악……!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "012", + "none", + nil, + 0.45, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "012", + "none", + nil, + 0.8, + -0.07, + 1.1, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "캐러멜 씨! 괜찮으세요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "헤헤…… 헤헤헤…… 레이스 씨한테 이걸 빌리길 잘했네요…… 정말 도움이 됐어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "사람들이 정신을 차리고 보니, 카라멜의 손에는 작은 칼이 들려 있었고 바닥에는 미다스의 현이 끊어진 채 늘어져 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m31", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "022", + "none", + 3, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "이 작은 칼로…… 네가 베이스의 현을 끊어서 환상을 깨뜨린 거였어?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + 0.0, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "연주를 할 수 없게 되면, 환각 속의 프로듀서도 무척 난처하겠죠…… 이게 제 결심이자, 저항이에요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 1, + "", + false, + "", + "다행이다, 성공했어…… 하지만……==W== 그래도, 여전히 못내 아쉽기는 하네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.45, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 2.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "사실 저만의 음악으로 ==W==정면승부를 ==W==내보고 싶었거든요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_147", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "022", + "none", + nil, + 0.25, + -0.1, + 1.1, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "015", + "none", + nil, + 0.75, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "012", + "none", + nil, + 0.48, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "캐러멜 씨?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_306", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + true, + "", + "후우…… 후우……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "후우…… 아무래도 잠든 모양이에요. 고생했어요, 캐러멜 씨.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "그나저나 그 성해…… 아무래도 정식으로 ‘존자’에 관한 대책을 세워야겠어요. 돌아가자마자 은혜의지 측과 회의를 열어야겠군요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "다음날", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m44", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "015", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "이그나, 말도 안 되는 소리 하지 마. ‘존자’ 사건을 비전문가에게 맡길 순 없어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "그건 잘 알죠. 하지만 결론부터 말하자면, 그녀는 ‘합동 조사’에서 없어서는 안 될 존재입니다. 어제의 활약으로 그녀의 역할은 충분히 검증되었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "당신들이 마왕의 일을 처리하느라 바빠서 대응할 여력이 없다면…… 그녀를 합류시켜 주세요.==W== 그게 제가 이 일을 수락하는 조건입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "하아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "013", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + 4, + 0.8, + -0.3, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + 3, + 0.35, + -0.5, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "크루니스에 호타루까지…… 네가 내거는 조건들은 하나같이 골치가 아프군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "네가 제멋대로 굴고 있다는 건 자각하고 있겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "들어줄 만한 요청만 하는 게 제 원칙입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "좋아…… 허락할게. 단, 행동거지에 주의하고 은혜의지의 명예를 실추시키지 않길 원해. 그리고 무의미한 희생도 안 돼.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "후후, 거래 성립입니다. 그럼, 이만 실례할게요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "014", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "다녀왔…… 어라?==W== 죄송해요, 제가 방해했나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "신경 쓰지 마. 성가신 동료가 또 제멋대로인 요구를 했을 뿐이니까.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m11", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "후후…… 캐러멜 씨, 당신의 의지와 행동력은 정말 훌륭해. 당신 덕분에 계획이 아주 순조롭게 진행되고 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "당신의 음악이 존자들에게 이토록 매혹적이라니…… 머지않아 그 음악은 그들을 토벌할 강력한 무기가 될 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.1, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_14_004", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "존자의 강림을 통제할 수 있다면, 조사든 토벌이든 훨씬 수월해지겠지…… 그러니 부디 실력 발휘 좀 해줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_14_004", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "hospital_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_205", + "a", + "007", + "none", + nil, + nil, + -0.6, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "굳이 손을 쓰지 않아도 당신은 곧 제 발로 날 찾아올 거야.==W== 당신은 이미 별의 탑 소리에 사로잡혔으니까……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_147", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ward_inside_daylight", + "0", + "OutQuad", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_147", + "", + 0, + "", + false, + "", + "저기…… 선생님께서 보시기에 상처가 아물기도 전에 아픔을 잊었다고 생각하실지도 모르지만…… 그래도 묻고 싶어요…… 별의 탑에서 계속 연주해도 될까요?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "제가 어떻게 캐러멜 씨의 연주를 막겠어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "캐러멜 씨, 전 당신을 응원할 거예요.==W== 앞으로도…… 계속 당신의 음악을 연주해 주세요……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 2.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/preset/avgcharacter.lua b/lua/game/ui/avg/_kr/preset/avgcharacter.lua index e91d075b..5cad0ea9 100644 --- a/lua/game/ui/avg/_kr/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_kr/preset/avgcharacter.lua @@ -218,6 +218,12 @@ return { name = "엘리", name_bg_color = "#555559" }, + { + id = "avg1_140", + name = "***", + name_bg_color = "#91aca8", + ver = "1.11.0" + }, { id = "avg1_141", name = "치시아", @@ -307,6 +313,12 @@ return { name_bg_color = "#c553a5", ver = "1.6.0" }, + { + id = "avg1_164", + name = "사쿠", + name_bg_color = "#5a91ca", + ver = "1.9.0" + }, { id = "avg2_001", name = "우드모트 잔챙이", @@ -322,6 +334,12 @@ return { name = "우드모트 척탄병", name_bg_color = "#0ABEC5" }, + { + id = "avg2_946", + name = "극장의 유령", + name_bg_color = "#0ABEC5", + ver = "1.9.0" + }, { id = "avg2_949", name = "미풍 올빼미", @@ -1019,7 +1037,7 @@ return { { id = "avg3_207", name = "미알사", - name_bg_color = "#0ABEC5", + name_bg_color = "#9c8183", ver = "1.8.0" }, { @@ -1036,16 +1054,40 @@ return { }, { id = "avg3_210", - name = "하사나", + name = "하자나", name_bg_color = "#e4a47a", ver = "1.8.0" }, { id = "avg3_211", name = "보물찾기 여행단 두목", - name_bg_color = "#0ABEC5", + name_bg_color = "#a78c86", ver = "1.8.0" }, + { + id = "avg3_213", + name = "평범한 마녀", + name_bg_color = "#0ABEC5", + ver = "1.9.0" + }, + { + id = "avg3_214", + name = "***", + name_bg_color = "#0ABEC5", + ver = "1.10.0" + }, + { + id = "avg3_215", + name = "마틸다", + name_bg_color = "#0ABEC5", + ver = "1.9.0" + }, + { + id = "avg3_220", + name = "메르쿠리아", + name_bg_color = "#0ABEC5", + ver = "1.9.0" + }, { id = "avg3_873", name = "클레어", @@ -2587,6 +2629,48 @@ return { name_bg_color = "#5e6cb5", reuse = "avg1_143" }, + { + id = "avg3_1285", + name = "오토하B", + name_bg_color = "#90a1c6", + reuse = "avg1_145" + }, + { + id = "avg3_1286", + name = "오토하C", + name_bg_color = "#90a1c6", + reuse = "avg1_145" + }, + { + id = "avg3_1287", + name = "모래전갈 졸개(여)", + name_bg_color = "#0ABEC5", + reuse = "avg3_208" + }, + { + id = "avg3_1288", + name = "모래전갈 졸개(남)", + name_bg_color = "#0ABEC5", + reuse = "avg3_209" + }, + { + id = "avg3_1289", + name = "캐러멜A", + name_bg_color = "#f0d2a1", + reuse = "avg1_147" + }, + { + id = "avg3_1290", + name = "평범한 마녀A", + name_bg_color = "#0ABEC5", + reuse = "avg3_213" + }, + { + id = "avg3_1291", + name = "평범한 마녀B", + name_bg_color = "#0ABEC5", + reuse = "avg3_213" + }, { id = "avg4_100", name = "빛나는 라루", @@ -2602,6 +2686,11 @@ return { name = "의문의 인물A", name_bg_color = "#0ABEC5" }, + { + id = "avg4_103", + name = "빛나는 호타루", + name_bg_color = "#0ABEC5" + }, { id = "avg4_999", name = "비타", diff --git a/lua/game/ui/avg/_kr/preset/avgcontacts.lua b/lua/game/ui/avg/_kr/preset/avgcontacts.lua index 5db22980..fc996528 100644 --- a/lua/game/ui/avg/_kr/preset/avgcontacts.lua +++ b/lua/game/ui/avg/_kr/preset/avgcontacts.lua @@ -168,6 +168,14 @@ return { landmark = "필리에 메이스트가 10번지", signature = "휴가 중 복귀일 미정" }, + { + id = 140, + icon = "Icon/Head/head_14001_S", + name = "***", + landmark = "현재 이동 중입니다. 급한 일은 직접 전화 주세요.", + signature = "급한 일만 연락 부탁", + ver = "1.11.0" + }, { id = 141, icon = "Icon/Head/head_14101_S", @@ -197,6 +205,14 @@ return { landmark = "「빗소리」 쉼터", signature = "칼은 망설이지 않는다" }, + { + id = 145, + icon = "Icon/Head/head_14501_S", + name = "오토하", + landmark = "모든 곳에 존재한다", + signature = "운영 정책 위반으로 인해 계정 이용이 제한되었습니다", + ver = "1.9.0" + }, { id = 147, icon = "Icon/Head/head_14701_S", @@ -246,6 +262,13 @@ return { landmark = "필리에의 ‘진료소’ ", signature = "휴가 중." }, + { + id = 3136, + icon = "Icon/Head/head_npc13601_S", + name = "루비", + landmark = "아그리 유니온 필리에 지사", + signature = "가슴에 큰 뜻을 품고 의기양양하게~" + }, { id = 999, icon = "Icon/Head/head_group_S", @@ -277,7 +300,7 @@ return { { id = 995, icon = "Icon/Head/head_anonymity_S", - name = "", + name = "익명", landmark = "", signature = "" }, diff --git a/lua/game/ui/avg/_kr/preset/avguitext.lua b/lua/game/ui/avg/_kr/preset/avguitext.lua index 3f6e8654..6dbc0d7b 100644 --- a/lua/game/ui/avg/_kr/preset/avguitext.lua +++ b/lua/game/ui/avg/_kr/preset/avguitext.lua @@ -36,7 +36,13 @@ return { "남성 마녀" }, ["==SEX17=="] = {"소녀", "소년"}, + ["==SEX18=="] = {"치마", "바지"}, + ["==SEX19=="] = {"메이드", "집사"}, ["==SEX1=="] = {"그녀", "그"}, + ["==SEX20=="] = { + "셔츠", + "이너웨어" + }, ["==SEX2=="] = {"언니", "오빠"}, ["==SEX3=="] = {"큰언니", "큰오빠"}, ["==SEX4=="] = {"여동생", "남동생"}, diff --git a/lua/game/ui/avg/avg_3_transitionctrl.lua b/lua/game/ui/avg/avg_3_transitionctrl.lua index 5fe1c252..156c4e4f 100644 --- a/lua/game/ui/avg/avg_3_transitionctrl.lua +++ b/lua/game/ui/avg/avg_3_transitionctrl.lua @@ -157,6 +157,7 @@ function Avg_3_TransitionCtrl:SetTrans(tbParam) local nDuration = tbParam[7] local bWait = tbParam[8] local sKeyName = tbParam[9] + local nDurationForCameraAperture = nDuration local nColorRGB = 0 if nStyle == 1 then nColorRGB = 1 @@ -259,6 +260,7 @@ function Avg_3_TransitionCtrl:SetTrans(tbParam) if bClearAllTalk == true then EventManager.Hit(EventId.AvgClearTalk) end + EventManager.Hit("AVG_SetCameraAperture", nCloseOpen, nDurationForCameraAperture, bWait) if bWait == true and 0 < nDuration then return nDuration else diff --git a/lua/game/ui/avg/avg_4_talkctrl.lua b/lua/game/ui/avg/avg_4_talkctrl.lua index c8c95d26..77adbbca 100644 --- a/lua/game/ui/avg/avg_4_talkctrl.lua +++ b/lua/game/ui/avg/avg_4_talkctrl.lua @@ -7,6 +7,14 @@ local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder local AUTO_PLAY_WAITING_DEFAULT = 3 local AUTO_PLAY_WAITING_VOICE = 0.1 Avg_4_TalkCtrl._mapNodeConfig = { + trCameraAperture = { + sNodeName = "CameraAperture", + sComponentName = "Transform" + }, + cg_CameraAperture = { + sNodeName = "====CameraAperture====", + sComponentName = "CanvasGroup" + }, btnClickToGoOn = { sComponentName = "Button", callback = "OnBtnClick_GoOn" @@ -274,7 +282,8 @@ Avg_4_TalkCtrl._mapEventConfig = { [EventId.AvgVoiceDuration] = "OnEvent_AvgVoiceDuration", [EventId.AvgSpeedUp] = "OnEvent_AvgSpeedUp", GamepadUIChange = "OnEvent_GamepadUIChange", - GamepadUIReopen = "OnEvent_Reopen" + GamepadUIReopen = "OnEvent_Reopen", + AVG_SetCameraAperture = "OnEvent_AVG_SetCameraAperture" } function Avg_4_TalkCtrl:Awake() self.rootCanvasGroup = self.gameObject:GetComponent("CanvasGroup") @@ -503,7 +512,7 @@ function Avg_4_TalkCtrl:OnEvent_AvgSetAutoPlay(bAuto, bByInit) end end function Avg_4_TalkCtrl:OnEvent_AvgShowHideTalkUI(bVisible) - NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, bVisible == true and 1 or 0) + NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, bVisible == true and 1 or 1.0E-4) NovaAPI.SetCanvasGroupInteractable(self.rootCanvasGroup, bVisible == true) NovaAPI.SetCanvasGroupBlocksRaycasts(self.rootCanvasGroup, bVisible == true) NovaAPI.SetButtonInteractable(self._mapNode.btnClickToGoOn, bVisible == true) @@ -1280,6 +1289,28 @@ function Avg_4_TalkCtrl:SetMainRoleTalk(tbParam) return 0 end end +function Avg_4_TalkCtrl:SetCameraAperture(tbParam) + local bVisible = tbParam[1] + if bVisible == true then + self._mapNode.trCameraAperture.localScale = Vector3.one + else + self._mapNode.trCameraAperture.localScale = Vector3.zero + end + return 0 +end +function Avg_4_TalkCtrl:OnEvent_AVG_SetCameraAperture(nCloseOpen, nDuration, bWait) + local nTarget = 0 + if nCloseOpen == 0 then + nTarget = 0 + else + nTarget = 1 + end + if bWait == true and 0 < nDuration then + NovaAPI.SetCanvasGroupDoFade(self._mapNode.cg_CameraAperture, nTarget, nDuration, true) + else + NovaAPI.SetCanvasGroupAlpha(self._mapNode.cg_CameraAperture, nTarget) + end +end function Avg_4_TalkCtrl:RestoreAll(bActive, tbHistoryData) self.gameObject.transform.localScale = bActive == true and Vector3.one or Vector3.zero if bActive == false then diff --git a/lua/game/ui/avg/avgpanel.lua b/lua/game/ui/avg/avgpanel.lua index b2e9ed98..003c4086 100644 --- a/lua/game/ui/avg/avgpanel.lua +++ b/lua/game/ui/avg/avgpanel.lua @@ -164,6 +164,7 @@ function AvgPanel:BindCmdProcFunc() self.mapProcFunc.SetTalkShake = self:FindCmdProcFunc("Avg_4_TalkCtrl", "SetTalkShake") self.mapProcFunc.SetGoOn = self:FindCmdProcFunc("Avg_4_TalkCtrl", "SetGoOn") self.mapProcFunc.SetMainRoleTalk = self:FindCmdProcFunc("Avg_4_TalkCtrl", "SetMainRoleTalk") + self.mapProcFunc.SetCameraAperture = self:FindCmdProcFunc("Avg_4_TalkCtrl", "SetCameraAperture") self.mapProcFunc.SetPhone = self:FindCmdProcFunc("Avg_5_PhoneCtrl", "SetPhone") self.mapProcFunc.SetPhoneMsg = self:FindCmdProcFunc("Avg_5_PhoneCtrl", "SetPhoneMsg") self.mapProcFunc.SetPhoneThinking = self:FindCmdProcFunc("Avg_5_PhoneCtrl", "SetPhoneThinking") diff --git a/lua/game/ui/avg/avgpreset.lua b/lua/game/ui/avg/avgpreset.lua index a73945b5..1bfbb5c8 100644 --- a/lua/game/ui/avg/avgpreset.lua +++ b/lua/game/ui/avg/avgpreset.lua @@ -91,10 +91,14 @@ local AvgPreset = { "hotel_banquet_hall_night", "hotel_corridor_daylight", "hotel_corridor_night", + "hotel_corridor_night_broken", "hotel_daylight", "hotel_guest_room", + "hotel_guest_room_a", + "hotel_guest_room_a_night", "hotel_guest_room_night", "hotel_roof", + "hotel_roof_broken", "hotel_senior_office", "hotpot_inside", "hotpot_inside_night", @@ -142,6 +146,7 @@ local AvgPreset = { "street_stall_near", "tanikaze_court_daylight", "tanikaze_court_night_snow", + "tanikaze_inside_daylight", "tanikaze_outside", "theater_inside_a", "theater_inside_b", @@ -160,6 +165,7 @@ local AvgPreset = { "tower_rest", "tower_supermarket", "tower_wind_light", + "tower_wishbox_room", "travellers_home_inside", "travellers_home_inside_dusk", "travellers_home_inside_night", @@ -217,6 +223,7 @@ local AvgPreset = { "uniseed_office_night", "uniseed_production", "uniseed_production_night", + "uniseed_senate", "uniseed_shop", "uniseed_warehouse", "uniseed_warehouse_daylight", @@ -240,6 +247,8 @@ local AvgPreset = { "wog_academy_classroom", "wog_academy_corridor", "wog_academy_office", + "wog_lab", + "wog_meetingroom", "wog_office", "wog_passage", "wog_store_inside", @@ -276,6 +285,20 @@ local AvgPreset = { "story_event_05_002_a", "story_event_05_002_b", "story_event_05_003", + "story_event_06_001", + "story_event_06_002", + "story_event_06_003_FP", + "story_event_06_003_MP", + "story_event_06_004", + "story_event_06_005_a", + "story_event_06_005_b", + "story_event_06_005_c", + "story_event_06_005_d", + "story_event_06_005_e", + "story_event_06_005_f", + "story_event_06_006", + "story_event_06_007_a", + "story_event_06_007_b", "story_main_00_001", "story_main_00_002", "story_main_00_003_FP", @@ -444,6 +467,20 @@ local AvgPreset = { "story_main_06_027", "story_main_06_028", "story_main_06_029", + "story_main_07_001", + "story_main_07_002", + "story_main_07_003", + "story_main_07_004", + "story_main_07_005_FP", + "story_main_07_005_MP", + "story_main_07_006", + "story_main_07_007", + "story_main_07_007_a", + "story_main_07_007_b", + "story_main_07_008", + "story_main_07_009", + "story_main_07_010", + "story_main_07_011", "story_main_be_01_001_FP", "story_main_be_01_001_MP", "story_main_be_01_002", @@ -475,7 +512,9 @@ local AvgPreset = { "story_tales_11_001_a", "story_tales_11_001_b", "story_tales_12_001", - "story_tales_13_001" + "story_tales_13_001", + "story_tales_14_001", + "story_tales_14_001_a" }, FgResName = { "circle_light", @@ -489,6 +528,7 @@ local AvgPreset = { "story_main_02_020", "story_main_02_021", "story_main_03_005_c", + "story_main_07_007_c", "story_tales_13_001_a", "story_tales_13_001_b", "story_tales_13_001_c" @@ -509,7 +549,9 @@ local AvgPreset = { "4017_B", "4044_B", "4016_B", - "4048_B" + "4048_B", + "4045_B", + "4051_B" }, BgEffectResName = { "0", @@ -1701,6 +1743,126 @@ local AvgPreset = { }, false } + }, + { + "JingTouYaoHuang", + { + { + { + 10, + 5, + 0 + }, + { + 4, + 2, + 0 + }, + { + 2, + 2, + 0 + }, + { + 1, + 1, + 1 + }, + { + 1, + 1, + 1 + } + }, + { + { + 0, + 0, + 0 + }, + { + 0, + 0, + 0 + }, + { + 0, + 0, + 0 + }, + { + 1, + 1, + 1 + }, + { + 1, + 1, + 1 + } + }, + true + } + }, + { + "XiaoLP", + { + { + { + 0.0, + 10.0, + 0.0 + }, + { + 0.1, + 0.1, + 0.0 + }, + { + 5.0, + 5.0, + 0.0 + }, + { + 1, + 1, + 1 + }, + { + 1, + 1, + 1 + } + }, + { + { + 0.0, + 0.0, + 0.0 + }, + { + 0.1, + 0.1, + 0.1 + }, + { + 5.0, + 5.0, + 5.0 + }, + { + 1, + 1, + 1 + }, + { + 1, + 1, + 1 + } + }, + true + } } }, EaseType = { @@ -5357,6 +5519,18 @@ local AvgPreset = { "fx_avg_rain_sky", "" }, + { + "fx_avg_wisteria_right", + "" + }, + { + "fx_avg_wisteria_left", + "" + }, + { + "fx_avg_unsheathe", + "" + }, { "--分割线,以下特效含后期效果--", "" diff --git a/lua/game/ui/avg/editor/avgeditorctrl.lua b/lua/game/ui/avg/editor/avgeditorctrl.lua index ba09c7c7..accdd99f 100644 --- a/lua/game/ui/avg/editor/avgeditorctrl.lua +++ b/lua/game/ui/avg/editor/avgeditorctrl.lua @@ -460,7 +460,8 @@ function AvgEditorCtrl:PrepareConstCmdParamOptions() "SetBubbleUIType", "SetHeartBeat", "SetPP", - "SetPPGlobal" + "SetPPGlobal", + "SetCameraAperture" } }, { diff --git a/lua/game/ui/avg/editor/avgeditormultilantool.lua b/lua/game/ui/avg/editor/avgeditormultilantool.lua index d7c849dc..0a68809d 100644 --- a/lua/game/ui/avg/editor/avgeditormultilantool.lua +++ b/lua/game/ui/avg/editor/avgeditormultilantool.lua @@ -1,16 +1,22 @@ local CS_SYS = CS.System local CS_SYS_IO = CS_SYS.IO local AvgEditorMultiLanTool = class("AvgEditorMultiLanTool", BaseCtrl) +local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader") +local ResType = GameResourceLoader.ResType +local LocalData = require("GameCore.Data.LocalData") AvgEditorMultiLanTool._mapNodeConfig = { + dd_SwitchMode = { + sComponentName = "Dropdown", + callback = "OnDD_SwitchMode" + }, btn_Refresh = { sComponentName = "Button", callback = "OnBtn_Refresh" }, - dd_MultiLanFrom = { - sComponentName = "Dropdown", - callback = "OnDD_LanFrom" + tog_SortByMergeTime = { + sComponentName = "Toggle", + callback = "OnToggle_SortByMergeTime" }, - dd_MultiLanTo = {sComponentName = "Dropdown", callback = "OnDD_LanTo"}, btn_SellectAll = { sComponentName = "Button", callback = "OnBtn_SelectAll_InCurLuaGroup" @@ -19,20 +25,32 @@ AvgEditorMultiLanTool._mapNodeConfig = { sComponentName = "Button", callback = "OnBtn_SellectNone_InCurLuaGroup" }, - tog_SortByMergeTime = { - sComponentName = "Toggle", - callback = "OnToggle_SortByMergeTime" - }, input_Search = { sComponentName = "InputField", callback = "OnInput_Search" }, - toggles = {sComponentName = "Transform"}, - tbTog = { - nCount = 9, - sNodeName = "tog_", + tog_EnableCheck_Name = { sComponentName = "Toggle", - callback = "onToggle_LuaGroup" + callback = "OnToggle_EnableCheck_Name" + }, + tog_EnableCheck_W = { + sComponentName = "Toggle", + callback = "OnToggle_EnableCheck_W" + }, + trMode_1 = {sNodeName = "--Mode_1--", sComponentName = "Transform"}, + btn_ProcMultiLanguage = { + sComponentName = "Button", + callback = "OnBtnClick_ProcMultiLanguage" + }, + dd_MultiLanFrom = { + sComponentName = "Dropdown", + callback = "OnDD_LanFrom" + }, + dd_MultiLanTo = {sComponentName = "Dropdown", callback = "OnDD_LanTo"}, + trMode_2 = {sNodeName = "--Mode_2--", sComponentName = "Transform"}, + btn_CheckW = { + sComponentName = "Button", + callback = "OnBtnClick_CheckW" }, lsv_multi_lan = { sComponentName = "LoopScrollView" @@ -41,17 +59,28 @@ AvgEditorMultiLanTool._mapNodeConfig = { sNodeName = "lsv_multi_lan", sComponentName = "CanvasGroup" }, - btn_ProcMultiLanguage = { - sComponentName = "Button", - callback = "OnBtnClick_ProcMultiLanguage" - }, procContent = {sComponentName = "Transform"}, + toggles = {sComponentName = "Transform"}, + tbTog = { + nCount = 9, + sNodeName = "tog_", + sComponentName = "Toggle", + callback = "onToggle_LuaGroup" + }, goProcResult = {}, txtProcResult = {sComponentName = "Text"} } AvgEditorMultiLanTool._mapEventConfig = {} function AvgEditorMultiLanTool:Awake() - self:SetLSV_Visible(false) + self.tbMode = { + self._mapNode.trMode_1, + self._mapNode.trMode_2 + } + self:OnDD_SwitchMode() + ENABLE_NAME_CHECK = self:GetLocalData("AvgEditorMultiLanTool", "EnableCheckName") == true + ENABLE_W_CHECK = self:GetLocalData("AvgEditorMultiLanTool", "EnableCheckW") == true + NovaAPI.SetToggleIsOn(self._mapNode.tog_EnableCheck_Name, ENABLE_NAME_CHECK) + NovaAPI.SetToggleIsOn(self._mapNode.tog_EnableCheck_W, ENABLE_W_CHECK) local ListString = CS_SYS.Collections.Generic.List(CS_SYS.String) local listLanguage = ListString() for i, v in ipairs(AllEnum.LanguageInfo) do @@ -67,17 +96,33 @@ function AvgEditorMultiLanTool:Awake() NovaAPI.SetDropDownValue(self._mapNode.dd_MultiLanTo, self.nToLanIdx - 1) self.bSortByTime = false end +function AvgEditorMultiLanTool:GetLocalData(sMainKey, sSubKey) + return LocalData.GetLocalData(sMainKey, sSubKey) +end +function AvgEditorMultiLanTool:SetLocalData(sMainKey, sSubKey, value) + LocalData.SetLocalData(sMainKey, sSubKey, value) +end +function AvgEditorMultiLanTool:OnDD_SwitchMode() + self:SetLSV_Visible(false) + self.nCurMode = NovaAPI.GetDropDownValue(self._mapNode.dd_SwitchMode) + 1 + for i, v in ipairs(self.tbMode) do + v.localScale = i == self.nCurMode and Vector3.one or Vector3.zero + end +end function AvgEditorMultiLanTool:OnBtn_Refresh(sSearchKeyWord) - if self.nFromLanIdx == self.nToLanIdx then + local nLanIdx = self.nFromLanIdx + if self.nCurMode == 2 then + nLanIdx = self.nToLanIdx + elseif self.nFromLanIdx == self.nToLanIdx then EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Alert, sContent = "“从”与“至”的语言不能一样。" }) return end - local sRequireRoot = GetAvgLuaRequireRoot(self.nFromLanIdx) + local sRequireRoot = GetAvgLuaRequireRoot(nLanIdx) local sWriteFileRoot = NovaAPI.ApplicationDataPath .. "/../Lua/" - if NovaAPI.IsRuntimeWindowsPlayer() == true then + if AVG_EDITOR == true and NovaAPI.IsRuntimeWindowsPlayer() == true then sWriteFileRoot = NovaAPI.StreamingAssetsPath .. "/Lua/" end sWriteFileRoot = sWriteFileRoot .. sRequireRoot @@ -109,7 +154,7 @@ function AvgEditorMultiLanTool:OnBtn_Refresh(sSearchKeyWord) }) end end - if sAdd ~= nil then + if type(sAdd) == "string" and sAdd ~= "" then local files = CS_SYS_IO.Directory.GetFiles(sAdd, sPattern, CS_SYS_IO.SearchOption.TopDirectoryOnly) local nFileCount = files.Length - 1 for i = 0, nFileCount do @@ -147,7 +192,7 @@ function AvgEditorMultiLanTool:OnBtn_Refresh(sSearchKeyWord) return tbFileName end self.tbLuaFileName = {} - self.tbLuaFileName[1] = func_CollectLuaFileName(sRootConfig, "*.lua", sRootPreset) + self.tbLuaFileName[1] = func_CollectLuaFileName(sRootConfig, "*.lua", self.nCurMode == 2 and "" or sRootPreset) self.tbLuaFileName[2] = func_CollectLuaFileName(sRootConfig, "BB*.lua") self.tbLuaFileName[3] = func_CollectLuaFileName(sRootConfig, "BT*.lua") self.tbLuaFileName[4] = func_CollectLuaFileName(sRootConfig, "CG*.lua") @@ -155,19 +200,15 @@ function AvgEditorMultiLanTool:OnBtn_Refresh(sSearchKeyWord) self.tbLuaFileName[6] = func_CollectLuaFileName(sRootConfig, "GD*.lua") self.tbLuaFileName[7] = func_CollectLuaFileName(sRootConfig, "PM*.lua") self.tbLuaFileName[8] = func_CollectLuaFileName(sRootConfig, "ST*.lua") - self.tbLuaFileName[9] = func_CollectLuaFileName(sRootPreset, "*.lua") + self.tbLuaFileName[9] = self.nCurMode == 2 and {} or func_CollectLuaFileName(sRootPreset, "*.lua") self.nCurTogIdx = 1 NovaAPI.SetToggleIsOn(self._mapNode.tbTog[self.nCurTogIdx], true) self:InitLSV() self:SetLSV_Visible(true) end -function AvgEditorMultiLanTool:OnDD_LanFrom() - self:SetLSV_Visible(false) - self.nFromLanIdx = NovaAPI.GetDropDownValue(self._mapNode.dd_MultiLanFrom) + 1 -end -function AvgEditorMultiLanTool:OnDD_LanTo() - self:SetLSV_Visible(false) - self.nToLanIdx = NovaAPI.GetDropDownValue(self._mapNode.dd_MultiLanTo) + 1 +function AvgEditorMultiLanTool:OnToggle_SortByMergeTime() + self.bSortByTime = NovaAPI.GetToggleIsOn(self._mapNode.tog_SortByMergeTime) + self:OnBtn_Refresh() end function AvgEditorMultiLanTool:OnBtn_SelectAll_InCurLuaGroup() local tbNames = {} @@ -205,86 +246,32 @@ function AvgEditorMultiLanTool:OnBtn_SellectNone_InCurLuaGroup() end self._mapNode.lsv_multi_lan:ForceRefresh() end -function AvgEditorMultiLanTool:OnToggle_SortByMergeTime() - self.bSortByTime = NovaAPI.GetToggleIsOn(self._mapNode.tog_SortByMergeTime) - self:OnBtn_Refresh() -end function AvgEditorMultiLanTool:OnInput_Search() local sSearchKeyWord = NovaAPI.GetInputFieldText(self._mapNode.input_Search) self._mapNode.toggles.localScale = sSearchKeyWord == "" and Vector3.one or Vector3.zero self:OnBtn_Refresh(sSearchKeyWord) end -function AvgEditorMultiLanTool:onToggle_LuaGroup(toggle, nIndex, bIsOn) - if bIsOn == false then - return - end - if nIndex == self.nCurTogIdx then - return - end - self.nCurTogIdx = nIndex - self:InitLSV() -end -function AvgEditorMultiLanTool:SetLSV_Visible(bVisible) - NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgLSV, bVisible == true and 1 or 0) - NovaAPI.SetCanvasGroupInteractable(self._mapNode.cgLSV, bVisible == true) - NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.cgLSV, bVisible == true) - NovaAPI.SetButtonInteractable(self._mapNode.btn_ProcMultiLanguage, bVisible == true) -end -function AvgEditorMultiLanTool:InitLSV() - local nCount = 0 - if self.nCurTogIdx == 1 then - local nTogCount = #self.tbLuaFileName - for i = 2, nTogCount do - nCount = nCount + #self.tbLuaFileName[i] - end - if nCount ~= #self.tbLuaFileName[1] then - printError("演出配置文件数量统计有误!") - nCount = 0 - end - else - nCount = #self.tbLuaFileName[self.nCurTogIdx] - end - if 0 < nCount then - self._mapNode.lsv_multi_lan:Init(nCount, self, self.OnRefreshGrid, self.OnGridBtnClick) - self._mapNode.lsv_multi_lan:ForceRefresh() - else - delChildren(self._mapNode.procContent) +function AvgEditorMultiLanTool:OnToggle_EnableCheck_Name() + local bCur = NovaAPI.GetToggleIsOn(self._mapNode.tog_EnableCheck_Name) == true + if bCur ~= ENABLE_NAME_CHECK then + ENABLE_NAME_CHECK = bCur + self:SetLocalData("AvgEditorMultiLanTool", "EnableCheckName", ENABLE_NAME_CHECK) end end -function AvgEditorMultiLanTool:OnRefreshGrid(go) - local nIndex = tonumber(go.name) + 1 - local tbGridData = self:GetGridData(nIndex) - if tbGridData == nil then - return - end - NovaAPI.SetImageColor(go:GetComponent("Image"), tbGridData.bSelected == true and Color.green or Color.white) - NovaAPI.SetText(go.transform:GetChild(0):GetComponent("Text"), tbGridData.sName) -end -function AvgEditorMultiLanTool:OnGridBtnClick(go) - local nIndex = tonumber(go.name) + 1 - local tbGridData = self:GetGridData(nIndex) - if tbGridData == nil then - return - end - tbGridData.bSelected = not tbGridData.bSelected - NovaAPI.SetImageColor(go:GetComponent("Image"), tbGridData.bSelected == true and Color.green or Color.white) - local sName = tbGridData.sName - local bSelected = tbGridData.bSelected - local nFrom = self.nCurTogIdx == 1 and 2 or 1 - local nTo = self.nCurTogIdx == 1 and #self.tbLuaFileName or 1 - for i = nFrom, nTo do - local tb = self.tbLuaFileName[i] - for ii, vv in ipairs(tb) do - if vv.sName == sName then - vv.bSelected = bSelected - break - end - end +function AvgEditorMultiLanTool:OnToggle_EnableCheck_W() + local bCur = NovaAPI.GetToggleIsOn(self._mapNode.tog_EnableCheck_W) == true + if bCur ~= ENABLE_W_CHECK then + ENABLE_W_CHECK = bCur + self:SetLocalData("AvgEditorMultiLanTool", "EnableCheckW", ENABLE_W_CHECK) end end -function AvgEditorMultiLanTool:GetGridData(nIndex) - local tb = self.tbLuaFileName[self.nCurTogIdx] - return tb[nIndex] +function AvgEditorMultiLanTool:OnDD_LanFrom() + self:SetLSV_Visible(false) + self.nFromLanIdx = NovaAPI.GetDropDownValue(self._mapNode.dd_MultiLanFrom) + 1 +end +function AvgEditorMultiLanTool:OnDD_LanTo() + self:SetLSV_Visible(false) + self.nToLanIdx = NovaAPI.GetDropDownValue(self._mapNode.dd_MultiLanTo) + 1 end function AvgEditorMultiLanTool:OnBtnClick_ProcMultiLanguage() local tbSelected = {} @@ -307,7 +294,7 @@ function AvgEditorMultiLanTool:OnBtnClick_ProcMultiLanguage() local nLanguageIndex_To = self.nToLanIdx local sRequireRoot = GetAvgLuaRequireRoot(nLanguageIndex_From) local sWriteFileRoot = NovaAPI.ApplicationDataPath .. "/../Lua/" - if NovaAPI.IsRuntimeWindowsPlayer() == true then + if AVG_EDITOR == true and NovaAPI.IsRuntimeWindowsPlayer() == true then sWriteFileRoot = NovaAPI.StreamingAssetsPath .. "/Lua/" end local sWriteTo = sWriteFileRoot .. GetAvgLuaRequireRoot(nLanguageIndex_To) @@ -326,7 +313,10 @@ function AvgEditorMultiLanTool:OnBtnClick_ProcMultiLanguage() end local sRequireFrom = sRequireRoot .. sLuaFolder .. sLuaFileName local tbLuaData = require(sRequireFrom) - sProcLog = sProcLog .. self:_ProcSingleLuaFile(sLuaFolder, sLuaFileName, tbLuaData, sWriteTo) + sProcLog = sProcLog .. self:_ProcSingleLuaFile(sLuaFolder, sLuaFileName, tbLuaData, sWriteTo) .. [[ + + +]] tbLuaData = nil package.loaded[sRequireFrom] = nil end @@ -350,6 +340,7 @@ function AvgEditorMultiLanTool:OnBtnClick_ProcMultiLanguage() fs:Close() NovaAPI.SetText(self._mapNode.txtProcResult, sCurLog) self._mapNode.goProcResult:SetActive(true) + GameResourceLoader.UnloadAsset(PanelId.AvgEditorMultiLanTool) end function AvgEditorMultiLanTool:_ProcSingleLuaFile(sLuaFolder, sLuaFileName, tbLuaData, sWriteTo) local sExcelPath_1 = sWriteTo .. "Excel_1_ToBeTranslate/" .. sLuaFileName .. ".xlsx" @@ -363,19 +354,19 @@ function AvgEditorMultiLanTool:_ProcSingleLuaFile(sLuaFolder, sLuaFileName, tbLu NovaAPI.WriteDataToExcel(tbExportData, sExcelPath_1, true) if CS_SYS_IO.File.Exists(sExcelPath_2) == true then CS_SYS_IO.File.Delete(sExcelPath_1) - return sLuaFileName .. " 正在翻译中需稍后处理。\n" + return sLuaFileName .. " 正在翻译中需稍后处理。" end if CS_SYS_IO.File.Exists(sExcelPath_3) ~= true then - return sLuaFileName .. " 需要翻译。\n" + return sLuaFileName .. " 需要翻译。" end local tbTranslatedData = NovaAPI.ReadDataFromExcel(sExcelPath_3) local func_Compare = self["_Compare_" .. sLuaFileName] if func_Compare == nil then func_Compare = self._Compare_Text end - local bSame, tbOverwriteTranslatedData = func_Compare(self, tbTranslatedData, tbExportData) + local bSame, tbOverwriteTranslatedData, sDiff = func_Compare(self, tbTranslatedData, tbExportData) if bSame == false then - return sLuaFileName .. " 文本有变动,需要更新已翻译完的 excel 数据。\n" + return sLuaFileName .. " 文本有变动,需要更新已翻译完的 excel 数据。" .. "\n" .. (sDiff or "") else if tbOverwriteTranslatedData ~= nil then NovaAPI.WriteDataToExcel(tbOverwriteTranslatedData, sExcelPath_3) @@ -387,9 +378,10 @@ function AvgEditorMultiLanTool:_ProcSingleLuaFile(sLuaFolder, sLuaFileName, tbLu end tbLuaData = func_Import(self, tbTranslatedData, tbLuaData) if tbLuaData == nil then - return sLuaFileName .. " 由于路人角色名未翻译,跳过处理。\n" + return sLuaFileName .. " 由于路人角色名未翻译,跳过处理。" end local sWriteLuaPath = sWriteTo .. sLuaFolder .. sLuaFileName .. ".lua" + local sCheckWaitSignalLog = "" if sLuaFolder == "Preset/" then local tbLineData = {} table.insert(tbLineData, "return {") @@ -450,9 +442,12 @@ function AvgEditorMultiLanTool:_ProcSingleLuaFile(sLuaFolder, sLuaFileName, tbLu table.insert(tbLineData, "}") EventManager.Hit("AvgMultiLanTool_DO_SAVE_LUA_FILE", sWriteLuaPath, tbLineData) else + if ENABLE_W_CHECK == true then + sCheckWaitSignalLog = self:CheckWaitSignal(tbLuaData, self.nToLanIdx) + end EventManager.Hit("AvgMultiLanTool_SAVE_AVG_CONFIG", tbLuaData, sWriteLuaPath) end - return sLuaFileName .. " 已完成本地化,应与 excel 一起提交至P4。\n" + return sLuaFileName .. " 已完成本地化,应与 excel 一起提交至P4。" .. sCheckWaitSignalLog end end function AvgEditorMultiLanTool:_GetAvgCharName(sAvgCharId) @@ -1386,7 +1381,8 @@ function AvgEditorMultiLanTool:_Compare_Text(tbTranslatedData, tbExportData) end local nRowCountT = tbTranslatedData.Length if nRowCountT ~= #tbExportData then - return false + local log = string.format("已翻译的 excel 行数(%s) 与 现导出的 excel 行数(%s) 不一致。", tostring(nRowCountT), tostring(#tbExportData)) + return false, nil, log end nRowCountT = nRowCountT - 1 local tbOverwrite = {} @@ -1413,12 +1409,14 @@ function AvgEditorMultiLanTool:_Compare_Text(tbTranslatedData, tbExportData) local tbTranslated = string.split(sTranslated, "】") local tbExport = string.split(sExport, "】") if #tbTranslated == 2 and #tbExport == 2 and tbTranslated[2] ~= tbExport[2] then - return false + local log = string.format("已翻译的中文文本:%s\n现导出的中文文本:%s", tbTranslated[2], tbExport[2]) + return false, nil, log end tbOverwrite[i + 1][j] = sExport end elseif sTranslated ~= sExport then - return false + local log = string.format("已翻译的中文文本:%s\n现导出的中文文本:%s", sTranslated, sExport) + return false, nil, log end end end @@ -1809,4 +1807,288 @@ function AvgEditorMultiLanTool:_Import_AvgUIText(tbTranslatedData, tbLuaData) end return tbLuaData end +function AvgEditorMultiLanTool:OnBtnClick_CheckW() + local tbSelected = {} + local nTogCount = #self.tbLuaFileName + for i = 2, nTogCount do + for ii, vv in ipairs(self.tbLuaFileName[i]) do + if vv.bSelected == true then + table.insert(tbSelected, vv.sName) + end + end + end + if #tbSelected <= 0 then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Alert, + sContent = "未选中任何需校验的文件。" + }) + return + end + local nCheckLanIdx = self.nToLanIdx + local sRequireRoot = GetAvgLuaRequireRoot(nCheckLanIdx) + local sWriteFileRoot = NovaAPI.ApplicationDataPath .. "/../Lua/" + if AVG_EDITOR == true and NovaAPI.IsRuntimeWindowsPlayer() == true then + sWriteFileRoot = NovaAPI.StreamingAssetsPath .. "/Lua/" + end + local sWriteTo = sWriteFileRoot .. sRequireRoot + sRequireRoot = sRequireRoot .. "Config/" + local sCheckLog = "" + for i, sLuaFileName in ipairs(tbSelected) do + local sRequire = sRequireRoot .. sLuaFileName + local tbLuaData = require(sRequire) + sCheckLog = sCheckLog .. sLuaFileName .. self:CheckWaitSignal(tbLuaData, nCheckLanIdx) .. [[ + + +]] + tbLuaData = nil + package.loaded[sRequire] = nil + end + local sCheckLogPath = sWriteTo .. "/check_log.txt" + local fs + if CS_SYS_IO.File.Exists(sCheckLogPath) == false then + fs = CS_SYS_IO.FileStream(sCheckLogPath, CS_SYS_IO.FileMode.CreateNew) + else + fs = CS_SYS_IO.FileStream(sCheckLogPath, CS_SYS_IO.FileMode.Append) + end + local sw = CS_SYS_IO.StreamWriter(fs, CS_SYS.Text.UTF8Encoding(false)) + local timeString = os.date("%Y-%m-%d %H:%M:%S") + local sLogTitle = string.format("----------【本地化处理日志】文本语言:%s date:%s----------\n", AllEnum.LanguageInfo[nCheckLanIdx][2], timeString) + local sCurLog = sLogTitle .. sCheckLog + sw:Write(sCurLog) + sw:Close() + fs:Close() + NovaAPI.SetText(self._mapNode.txtProcResult, sCurLog) + self._mapNode.goProcResult:SetActive(true) + GameResourceLoader.UnloadAsset(PanelId.AvgEditorMultiLanTool) +end +function AvgEditorMultiLanTool:CheckWaitSignal(tbLuaData, nTxtLanIdx) + if type(nTxtLanIdx) ~= "number" then + nTxtLanIdx = 1 + end + local nCheckId, nSetGoOnCount, nNextEventCountCn, nNextEventCountJp, goL2D, sAnim, nCn, nJp = 0, 0, 0, 0, nil, "", 0, 0 + local func_CheckCountInContent = function(sContent, nBackup) + local _, nCount = "", 0 + if type(sContent) == "string" and sContent ~= "" then + _, nCount = string.gsub(sContent, "==W==", "") + else + nCount = nBackup + end + return nCount + end + local sReturn = "" + for i, v in ipairs(tbLuaData) do + local sCmdName = v.cmd + local tbParam = v.param + if sCmdName == "SetTalk" then + if goL2D == nil then + if nSetGoOnCount ~= 0 then + local sErr = "多" + if 0 < nSetGoOnCount then + sErr = "少" + end + sReturn = sReturn .. string.format("\n校验失败id%d “续播”指令 %s 配了 %d 个", nCheckId, sErr, math.abs(nSetGoOnCount)) + nSetGoOnCount = 0 + end + nCheckId = i + end + local nCountCnF, nCountCnM, nCountJpF, nCountJpM = 0, 0, 0, 0 + nCountCnF = func_CheckCountInContent(tbParam[3], 0) + nCountCnM = func_CheckCountInContent(tbParam[7], nCountCnF) + nCountJpF = func_CheckCountInContent(tbParam[8], 0) + nCountJpM = func_CheckCountInContent(tbParam[9], nCountJpF) + if 1 < nTxtLanIdx then + if tbParam[3] == "" then + nCountCnF = nCountJpF + end + if tbParam[7] == "" then + nCountCnM = nCountCnF + end + else + if tbParam[8] == "" then + nCountJpF = nCountCnF + end + if tbParam[9] == "" then + nCountJpM = nCountJpF + end + end + if goL2D == nil then + if nCountCnF == nCountCnM and nCountJpF == nCountJpM and nCountCnF == nCountJpF then + nSetGoOnCount = nCountCnF + else + local sErr_Cn, sErr_Jp, sErr = "", "", "" + if nCountCnF ~= nCountCnM then + sErr_Cn = string.format("中配男%d 女%d 文本里数量不一致", nCountCnM, nCountCnF) + end + if nCountJpF ~= nCountJpM then + sErr_Jp = string.format("日配男%d 女%d 文本里数量不一致", nCountJpM, nCountJpF) + end + if nCountCnF ~= nCountJpF then + sErr = string.format("中%d 日%d 配的(女)文本里数量不一致", nCountCnF, nCountJpF) + end + sReturn = sReturn .. string.format("\n校验失败id%d %s %s %s", i, sErr_Cn, sErr_Jp, sErr) + end + elseif nCountCnF == nCountCnM and nCountJpF == nCountJpM then + nNextEventCountCn = nNextEventCountCn - nCountCnF + nNextEventCountJp = nNextEventCountJp - nCountJpF + else + local sErr_Cn, sErr_Jp = "", "" + if nCountCnF ~= nCountCnM then + sErr_Cn = string.format("中配男%d 女%d 文本里数量不一致", nCountCnM, nCountCnF) + end + if nCountJpF ~= nCountJpM then + sErr_Jp = string.format("日配男%d 女%d 文本里数量不一致", nCountJpM, nCountJpF) + end + sReturn = sReturn .. string.format("\n校验失败id%d %s %s", i, sErr_Cn, sErr_Jp) + end + elseif sCmdName == "SetGoOn" then + if goL2D == nil then + nSetGoOnCount = nSetGoOnCount - 1 + end + elseif sCmdName == "SetL2D" then + if tbParam[1] == 0 then + if nSetGoOnCount ~= 0 then + local sErr = "多" + if 0 < nSetGoOnCount then + sErr = "少" + end + sReturn = sReturn .. string.format("\n校验失败id%d “续播”指令 %s 配了 %d 个", nCheckId, sErr, math.abs(nSetGoOnCount)) + nSetGoOnCount = 0 + end + local sAvgCharId = tbParam[2] + local sPose = tbParam[3] + local sFullPath = Settings.AB_ROOT_PATH .. string.format("Actor2D/CharacterAvg/%s/%s_%s.prefab", sAvgCharId, sAvgCharId, sPose) + goL2D = GameResourceLoader.LoadAsset(ResType.Any, sFullPath, typeof(Object), "UI", PanelId.AvgEditorMultiLanTool) + else + if nNextEventCountCn ~= 0 or nNextEventCountJp ~= 0 then + local sErr_Cn, sErr_Jp = "", "" + if nNextEventCountCn ~= 0 then + local sErr = "多" + if 0 < nNextEventCountCn then + sErr = "少" + end + sErr_Cn = string.format("中配文本里 %s 配了 %d 个", sErr, math.abs(nNextEventCountCn)) + nNextEventCountCn = 0 + end + if nNextEventCountJp ~= 0 then + local sErr = "多" + if 0 < nNextEventCountJp then + sErr = "少" + end + sErr_Jp = string.format("日配文本里 %s 配了 %d 个", sErr, math.abs(nNextEventCountJp)) + nNextEventCountJp = 0 + end + sReturn = sReturn .. string.format("\n校验失败id%d 与动画%s中的打点数量 cn%d jp%d 不一致 %s %s", nCheckId, sAnim, nCn, nJp, sErr_Cn, sErr_Jp) + end + goL2D = nil + sAnim = "" + nCn = 0 + nJp = 0 + end + elseif sCmdName == "CtrlL2D" and goL2D ~= nil then + if nNextEventCountCn ~= 0 or nNextEventCountJp ~= 0 then + local sErr_Cn, sErr_Jp = "", "" + if nNextEventCountCn ~= 0 then + local sErr = "多" + if 0 < nNextEventCountCn then + sErr = "少" + end + sErr_Cn = string.format("中配文本里 %s 配了 %d 个", sErr, math.abs(nNextEventCountCn)) + nNextEventCountCn = 0 + end + if nNextEventCountJp ~= 0 then + local sErr = "多" + if 0 < nNextEventCountJp then + sErr = "少" + end + sErr_Jp = string.format("日配文本里 %s 配了 %d 个", sErr, math.abs(nNextEventCountJp)) + nNextEventCountJp = 0 + end + sReturn = sReturn .. string.format("\n校验失败id:%d 与动画%s中的打点数量 cn%d jp%d 不一致 %s %s", nCheckId, sAnim, nCn, nJp, sErr_Cn, sErr_Jp) + end + nCheckId = i + sAnim = tbParam[3] + nNextEventCountCn = NovaAPI.CheckL2DAnimEventCount(goL2D, tbParam[3] .. "_cn") + nNextEventCountJp = NovaAPI.CheckL2DAnimEventCount(goL2D, tbParam[3] .. "_jp") + nCn = nNextEventCountCn + nJp = nNextEventCountJp + end + end + if sReturn == "" then + sReturn = "\n校验通过" + end + return sReturn +end +function AvgEditorMultiLanTool:InitLSV() + local nCount = 0 + if self.nCurTogIdx == 1 then + local nTogCount = #self.tbLuaFileName + for i = 2, nTogCount do + nCount = nCount + #self.tbLuaFileName[i] + end + if nCount ~= #self.tbLuaFileName[1] then + printError("演出配置文件数量统计有误!") + nCount = 0 + end + else + nCount = #self.tbLuaFileName[self.nCurTogIdx] + end + if 0 < nCount then + self._mapNode.lsv_multi_lan:Init(nCount, self, self.OnRefreshGrid, self.OnGridBtnClick) + self._mapNode.lsv_multi_lan:ForceRefresh() + else + delChildren(self._mapNode.procContent) + end +end +function AvgEditorMultiLanTool:OnRefreshGrid(go) + local nIndex = tonumber(go.name) + 1 + local tbGridData = self:GetGridData(nIndex) + if tbGridData == nil then + return + end + NovaAPI.SetImageColor(go:GetComponent("Image"), tbGridData.bSelected == true and Color.green or Color.white) + NovaAPI.SetText(go.transform:GetChild(0):GetComponent("Text"), tbGridData.sName) +end +function AvgEditorMultiLanTool:OnGridBtnClick(go) + local nIndex = tonumber(go.name) + 1 + local tbGridData = self:GetGridData(nIndex) + if tbGridData == nil then + return + end + tbGridData.bSelected = not tbGridData.bSelected + NovaAPI.SetImageColor(go:GetComponent("Image"), tbGridData.bSelected == true and Color.green or Color.white) + local sName = tbGridData.sName + local bSelected = tbGridData.bSelected + local nFrom = self.nCurTogIdx == 1 and 2 or 1 + local nTo = self.nCurTogIdx == 1 and #self.tbLuaFileName or 1 + for i = nFrom, nTo do + local tb = self.tbLuaFileName[i] + for ii, vv in ipairs(tb) do + if vv.sName == sName then + vv.bSelected = bSelected + break + end + end + end +end +function AvgEditorMultiLanTool:GetGridData(nIndex) + local tb = self.tbLuaFileName[self.nCurTogIdx] + return tb[nIndex] +end +function AvgEditorMultiLanTool:SetLSV_Visible(bVisible) + NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgLSV, bVisible == true and 1 or 0) + NovaAPI.SetCanvasGroupInteractable(self._mapNode.cgLSV, bVisible == true) + NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.cgLSV, bVisible == true) + NovaAPI.SetButtonInteractable(self._mapNode.btn_ProcMultiLanguage, bVisible == true) + NovaAPI.SetButtonInteractable(self._mapNode.btn_CheckW, bVisible == true) +end +function AvgEditorMultiLanTool:onToggle_LuaGroup(toggle, nIndex, bIsOn) + if bIsOn == false then + return + end + if nIndex == self.nCurTogIdx then + return + end + self.nCurTogIdx = nIndex + self:InitLSV() +end return AvgEditorMultiLanTool diff --git a/lua/game/ui/avg/editor/cmdinfo.lua b/lua/game/ui/avg/editor/cmdinfo.lua index 6daaf085..623cbec0 100644 --- a/lua/game/ui/avg/editor/cmdinfo.lua +++ b/lua/game/ui/avg/editor/cmdinfo.lua @@ -969,6 +969,18 @@ end function CmdInfo.ParseParam_SetBubbleUIType(ctrl, tr, tbParam) tbParam[1] = ctrl:GetDDIndex(tr, "dd_UIType") + 1 end +function CmdInfo.VisualizedCmd_SetCameraAperture(ctrl, tr, param) + if param == nil then + return {false} + end + ctrl:SetTog(tr, "tog_Visible", param[1]) +end +function CmdInfo.TbDataToCfgStr_SetCameraAperture(ctrl, tbParam) + return string.format(" {cmd=\"SetCameraAperture\",param={%s}},", tostring(tbParam[1])) +end +function CmdInfo.ParseParam_SetCameraAperture(ctrl, tr, tbParam) + tbParam[1] = ctrl:GetTog(tr, "tog_Visible") +end function CmdInfo.VisualizedCmd_SetPhone(ctrl, tr, param) if param == nil then return {0, 1} diff --git a/lua/game/ui/avg/editor/main.lua b/lua/game/ui/avg/editor/main.lua index 6dacd8d9..e0b79dd8 100644 --- a/lua/game/ui/avg/editor/main.lua +++ b/lua/game/ui/avg/editor/main.lua @@ -4,3 +4,4 @@ TRANSLATE_SIGNAL = false DEL_RT_SIGNAL = true ADJUST = false ENABLE_NAME_CHECK = true +ENABLE_W_CHECK = true diff --git a/lua/game/ui/battle/bosshudctrl.lua b/lua/game/ui/battle/bosshudctrl.lua index d5f01929..b4b33149 100644 --- a/lua/game/ui/battle/bosshudctrl.lua +++ b/lua/game/ui/battle/bosshudctrl.lua @@ -165,7 +165,8 @@ BossHUDCtrl._mapNodeConfig = { } BossHUDCtrl._mapEventConfig = { AllHudShow = "OnEvent_HudShow", - BattleRestart = "OnEvent_Deaded" + BattleRestart = "OnEvent_Deaded", + JointDrillReset = "OnEvent_JointDrillReset" } BossHUDCtrl._mapRedDotConfig = {} local multipleBossIcon = { @@ -428,6 +429,16 @@ function BossHUDCtrl:OnEvent_Deaded() NovaAPI.SetCanvasGroupAlpha(self.rootCanvasGroup, 0) end end +function BossHUDCtrl:OnEvent_JointDrillReset() + if self.bossType == GameEnum.monsterBloodType.JOINTDRILLBOSS then + self.JointDrillEnergyStage = jointDrillEnergyStage.None + local anim = self._mapNode.jointDrill_BossEnergy:GetComponent("Animator") + if anim == nil then + return + end + anim:Play("Empty") + end +end function BossHUDCtrl:AddEntityEvent() self._mapNode.rtBuff:BindEntity(self.bossId) EventManager.AddEntityEvent("ShieldChanged", self.bossId, self, self.OnEvent_ShieldChanged) @@ -741,6 +752,11 @@ function BossHUDCtrl:OnEvent_RefreshBossEnergyValueHUD(isSave) if not isSave then NovaAPI.SetImageFillAmount(self._mapNode.jointDrill_BossEnergyValue, 0) self.JointDrillEnergyStage = jointDrillEnergyStage.None + local anim = self._mapNode.jointDrill_BossEnergy:GetComponent("Animator") + if anim == nil then + return + end + anim:Play("Empty") end end function BossHUDCtrl:SetJointDrillBossHPValue() diff --git a/lua/game/ui/battle/bosspanelctrl.lua b/lua/game/ui/battle/bosspanelctrl.lua index 9d570383..39904a77 100644 --- a/lua/game/ui/battle/bosspanelctrl.lua +++ b/lua/game/ui/battle/bosspanelctrl.lua @@ -63,12 +63,12 @@ function BossPanelCtrl:RefreshBossPanel(bRefresh) if self.bInit then self.bInit = false NovaAPI.SetComponentEnable(self._mapNode.BossCanvas, true) - self.bossHUDAnimTweener = Sequence() - self.bossHUDAnimTweener:Append(self._mapNode.BossCanvasGroup:DOFade(1, 0.5)) - self.bossHUDAnimTweener:SetUpdate(true) - self.bossHUDAnimTweener:OnComplete(function() - self.bossHUDAnimTweener:Kill() - self.bossHUDAnimTweener = nil + self.bossHUDOpenAnimTweener = Sequence() + self.bossHUDOpenAnimTweener:Append(self._mapNode.BossCanvasGroup:DOFade(1, 0.5)) + self.bossHUDOpenAnimTweener:SetUpdate(true) + self.bossHUDOpenAnimTweener:OnComplete(function() + self.bossHUDOpenAnimTweener:Kill() + self.bossHUDOpenAnimTweener = nil end) end self.nBloodType = 0 @@ -154,14 +154,14 @@ function BossPanelCtrl:RefreshBossPanel(bRefresh) end function BossPanelCtrl:CloseUI() NovaAPI.SetCanvasGroupAlpha(self._mapNode.BossCanvasGroup, 1) - self.bossHUDAnimTweener = Sequence() - self.bossHUDAnimTweener:Append(self._mapNode.BossCanvasGroup.DOFade(0, 0.5)) - self.bossHUDAnimTweener:OnComplete(function() + self.bossHUDCloseAnimTweener = Sequence() + self.bossHUDCloseAnimTweener:Append(self._mapNode.BossCanvasGroup:DOFade(0, 0.5)) + self.bossHUDCloseAnimTweener:OnComplete(function() self._mapNode.BossCanvas.enabled = false - self.bossHUDAnimTweener:Kill() - self.bossHUDAnimTweener = nil + self.bossHUDCloseAnimTweener:Kill() + self.bossHUDCloseAnimTweener = nil end) - self.bossHUDAnimTweener:SetUpdate(true) + self.bossHUDCloseAnimTweener:SetUpdate(true) self.tbBoss = {} self.tbBossCtrl = {} end @@ -256,11 +256,19 @@ function BossPanelCtrl:OnEvent_MonsterBossDead(nBossId) end function BossPanelCtrl:OnEvent_InputEnable(bEnable) self.bInputEnable = bEnable - if self.bossHUDAnimTweener ~= nil then - if not bEnable then - self.bossHUDAnimTweener:Pause() - else - self.bossHUDAnimTweener:Play() + if bEnable then + if self.bossHUDCloseAnimTweener ~= nil then + self.bossHUDCloseAnimTweener:Pause() + end + if self.bossHUDOpenAnimTweener ~= nil then + self.bossHUDOpenAnimTweener:Play() + end + else + if self.bossHUDOpenAnimTweener ~= nil then + self.bossHUDOpenAnimTweener:Pause() + end + if self.bossHUDCloseAnimTweener ~= nil then + self.bossHUDCloseAnimTweener:Play() end end NovaAPI.SetCanvasGroupAlpha(self._mapNode.BossCanvasGroup, bEnable == true and 1 or 0) diff --git a/lua/game/ui/battle/subskilldisplay/subskilldisplayctrl.lua b/lua/game/ui/battle/subskilldisplay/subskilldisplayctrl.lua index f54119f1..3480ccba 100644 --- a/lua/game/ui/battle/subskilldisplay/subskilldisplayctrl.lua +++ b/lua/game/ui/battle/subskilldisplay/subskilldisplayctrl.lua @@ -177,10 +177,6 @@ function SubSkillDisplayCtrl:SetLocalData() return 1 end function SubSkillDisplayCtrl:CheckForcePlay() - local bUseLive2D = LocalSettingData.mapData.UseLive2D - if not bUseLive2D then - return false - end local tbDynamic = { [GameEnum.dynamicLevelType.Trial] = true } diff --git a/lua/game/ui/battlepass/battlepassbuylevelctrl.lua b/lua/game/ui/battlepass/battlepassbuylevelctrl.lua index dc694478..9d88f980 100644 --- a/lua/game/ui/battlepass/battlepassbuylevelctrl.lua +++ b/lua/game/ui/battlepass/battlepassbuylevelctrl.lua @@ -205,7 +205,6 @@ function BattlePassBuyLevelCtrl:BuyOrExchangeCoin() local nNeedCount = self.curCost - nDefaultCount local sTips1 = orderedFormat(ConfigTable.GetUIText("Recruit_ExchangeGemZero") or "", mapJadeCfgData.Id, nNeedCount, mapCostCfgData.Id) local confirmCallbackStone = function() - EventManager.Hit("TopRes", false, self.nTopBarId, self.tbCurTabCoin) local nCurStoneCount = PlayerData.Item:GetItemCountByID(AllEnum.CoinItemId.STONE) nCurStoneCount = nCurStoneCount + PlayerData.Item:GetItemCountByID(AllEnum.CoinItemId.FREESTONE) if nCurStoneCount >= nNeedCount then @@ -221,7 +220,6 @@ function BattlePassBuyLevelCtrl:BuyOrExchangeCoin() else local sTips2 = orderedFormat(ConfigTable.GetUIText("Recruit_Charge") or "", mapCostCfgData.Id) local confirmCallbackExchange = function() - EventManager.Hit("TopRes", false, self.nTopBarId, self.tbCurTabCoin) EventManager.Hit(EventId.OpenPanel, PanelId.Mall, AllEnum.MallToggle.Gem) end ConfirmPanel(sTips2, confirmCallbackExchange) diff --git a/lua/game/ui/battlepass/battlepassctrl.lua b/lua/game/ui/battlepass/battlepassctrl.lua index bc313c8f..7ae3eab3 100644 --- a/lua/game/ui/battlepass/battlepassctrl.lua +++ b/lua/game/ui/battlepass/battlepassctrl.lua @@ -207,7 +207,6 @@ function BattlePassCtrl:Refresh() end local sTimeStr = PlayerData.BattlePass:GetRefreshTime() NovaAPI.SetTMPText(self._mapNode.TMPSeasonTImeTitle, orderedFormat(ConfigTable.GetUIText("BattlePass_RemainTimeTitle") or "", sTimeStr)) - local mapBattlePassCfgData = ConfigTable.GetData("BattlePass", self.mapBattlePassInfo.nSeasonId) if mapBattlePassCfgData ~= nil then local nPackageId = mapBattlePassCfgData.OutfitPackageShowItem local mapItemCfgData = ConfigTable.GetData_Item(nPackageId) @@ -389,7 +388,6 @@ function BattlePassCtrl:OnEvent_BattlePassQuestReceive() mapBefore.nMaxExp = ConfigTable.GetData("BattlePassLevel", self.mapBattlePassInfo.nLevel + 1).Exp end local callback = function(mapData) - self.mapBattlePassInfo = mapData self.mapBattlePassInfo = mapData local afterLevel = self.mapBattlePassInfo.nLevel local afterExp = self.mapBattlePassInfo.nExp @@ -552,9 +550,6 @@ function BattlePassCtrl:OnEvent_BattlePassBuyLevel() nMaxLevel = -1, nMaxExp = 0 } - if ConfigTable.GetData("BattlePassLevel", self.mapBattlePassInfo.nLevel + 1) == nil then - mapBefore.nMaxExp = ConfigTable.GetData("BattlePassLevel", self.mapBattlePassInfo.nLevel + 1).Exp - end local callback = function(mapData) self.mapBattlePassInfo = mapData local afterLevel = self.mapBattlePassInfo.nLevel @@ -624,7 +619,7 @@ function BattlePassCtrl:OnEvent_BattlePassPremiumSuccess() if self._panel.bOpenPremium then self.tbShowRewardIdx = {} if beforeLevel ~= self.mapBattlePassInfo.nLevel then - for i = beforeLevel, self.mapBattlePassInfo.nLevel do + for i = beforeLevel + 1, self.mapBattlePassInfo.nLevel do if #self.tbShowRewardIdx < 5 then table.insert(self.tbShowRewardIdx, i) end diff --git a/lua/game/ui/battlepass/battlepasspremiumbuyctrl.lua b/lua/game/ui/battlepass/battlepasspremiumbuyctrl.lua index c3a19127..5157eaca 100644 --- a/lua/game/ui/battlepass/battlepasspremiumbuyctrl.lua +++ b/lua/game/ui/battlepass/battlepasspremiumbuyctrl.lua @@ -80,7 +80,6 @@ function BattlePassPremiumBuyCtrl:OpenPanel(nCurType, nSeasonId, nVersion) self.sLuxuryProductId = mapBattlePassCfgData.LuxuryProductId self.sComplementaryProductId = mapBattlePassCfgData.ComplementaryProductId NovaAPI.SetTMPText(self._mapNode.txtBtnbtnBuyPremium, tostring(mapBattlePassCfgData.PremiumShowPrice)) - local nSPremiumPrice = nCurType == 0 and mapBattlePassCfgData.LuxuryPrice or mapBattlePassCfgData.ComplementaryPrice if self.nSeasonId >= 6 then self:SetPngSprite(self._mapNode.imgBattlePassLogo, "Icon/ArtText/CharSkin_ArtText_" .. mapBattlePassCfgData.Cover .. "_lang") else diff --git a/lua/game/ui/battlepass/skinpreviewctrl.lua b/lua/game/ui/battlepass/skinpreviewctrl.lua index 3a81a09f..90069320 100644 --- a/lua/game/ui/battlepass/skinpreviewctrl.lua +++ b/lua/game/ui/battlepass/skinpreviewctrl.lua @@ -263,9 +263,7 @@ function SkinPreviewCtrl:LoadCharacter() self.curShowModel = v self:WaitReadyClipFinish() NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, v.gameObject) - if CS.FrameworkMiscUtils.VersionCompare(CS.ClientManager.Instance:GetClientVersion(), "1.4.0", 2) == 1 then - GameUIUtils.SetCustomModelMaterialVariant(v.gameObject, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView) - end + GameUIUtils.SetCustomModelMaterialVariant(v.gameObject, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView) else v.gameObject:SetActive(false) end @@ -368,9 +366,11 @@ function SkinPreviewCtrl:OnEnable() if tbSkinList ~= nil and 0 < #tbSkinList then self.nSkinId = tbSkinList[1] end - for _, v in ipairs(tbSkinList) do - local skinData = SkinData.new(v, 0, false) - table.insert(self.tbSkinList, {nId = v, skinData = skinData}) + if tbSkinList ~= nil then + for _, v in ipairs(tbSkinList) do + local skinData = SkinData.new(v, 0, false) + table.insert(self.tbSkinList, {nId = v, skinData = skinData}) + end end self._mapNode.eventSkinZoom:SetZoomLock(true) self._mapNode.eventSkinZoom:SetZoomLimitValue(tonumber(self.tbZoomRange[1]), tonumber(self.tbZoomRange[2])) diff --git a/lua/game/ui/characterinfoex/characterinfoctrl.lua b/lua/game/ui/characterinfoex/characterinfoctrl.lua index 48c4c261..55bc67cf 100644 --- a/lua/game/ui/characterinfoex/characterinfoctrl.lua +++ b/lua/game/ui/characterinfoex/characterinfoctrl.lua @@ -91,6 +91,14 @@ CharacterInfoCtrl._mapNodeConfig = { sComponentName = "Button", callback = "OnBtnClick_CloseWordTip" }, + btnSetFavorite = { + sComponentName = "Button", + callback = "OnBtnClick_btnSetFavorite" + }, + favorite_on = { + sNodeName = "Favorite_on", + sComponentName = "CanvasGroup" + }, imgWordTipBg = {}, TMPWordDesc = {sComponentName = "TMP_Text"}, TMPWordTipsTitle = {sComponentName = "TMP_Text"}, @@ -202,6 +210,7 @@ function CharacterInfoCtrl:RefreshCharacterInfo() self:SetAtlasSprite(self._mapNode.imgElementIcon, "12_rare", sName) NovaAPI.SetTMPColor(self._mapNode.txtElement, AllEnum.ElementColor[self.configData.EET]) NovaAPI.SetTMPText(self._mapNode.txtElement, ConfigTable.GetUIText("T_Element_Attr_" .. self.configData.EET)) + self:RefreshFavoriteState() end function CharacterInfoCtrl:RefreshProperty() local attrList = self.attrData:GetAttrList() @@ -365,6 +374,31 @@ end function CharacterInfoCtrl:OnBtnClick_Development() EventManager.Hit(EventId.CharRelatePanelOpen, PanelId.CharUpPanel, self._panel.nCharId) end +function CharacterInfoCtrl:OnBtnClick_btnSetFavorite() + local bOnFavorite = PlayerData.Char:GetCharFavoriteState(self.characterId) + bOnFavorite = not bOnFavorite + local func_callback = function() + PlayerData.Char:SetCharFavoriteState(self.characterId, bOnFavorite) + if bOnFavorite then + sTip = ConfigTable.GetUIText("SetCharacterCommon_Tip") + EventManager.Hit(EventId.OpenMessageBox, sTip) + EventManager.Hit(EventId.TemporaryBlockInput, 0.5) + end + self:RefreshFavoriteState() + end + local msgSend = { + Value = self.characterId + } + HttpNetHandler.SendMsg(NetMsgId.Id.char_favorite_set_req, msgSend, nil, func_callback) +end +function CharacterInfoCtrl:RefreshFavoriteState() + local bOnFavorite = PlayerData.Char:GetCharFavoriteState(self.characterId) + if bOnFavorite then + NovaAPI.SetCanvasGroupAlpha(self._mapNode.favorite_on, 1) + else + NovaAPI.SetCanvasGroupAlpha(self._mapNode.favorite_on, 0) + end +end function CharacterInfoCtrl:OnEvent_RefreshPanel() if self._panel.nPanelId ~= PanelId.CharInfo then return diff --git a/lua/game/ui/characterinfoex/charequipmentctrl.lua b/lua/game/ui/characterinfoex/charequipmentctrl.lua index 27d0742d..cb0a5427 100644 --- a/lua/game/ui/characterinfoex/charequipmentctrl.lua +++ b/lua/game/ui/characterinfoex/charequipmentctrl.lua @@ -100,6 +100,9 @@ function CharEquipmentCtrl:RefreshPresetSlot() for k, v in ipairs(self._mapNode.goEquipmentSlotItem) do v:Init(self.tbSlot[k], self.nCharId) end + if self._mapNode.goEquipmentSlotItem[self.nLastIndex] then + self._mapNode.goEquipmentSlotItem[self.nLastIndex]:SetChooseState(true) + end end function CharEquipmentCtrl:PlaySwitchAnim(nClosePanelId, nOpenPanelId) if nClosePanelId == PanelId.CharEquipment then @@ -121,22 +124,51 @@ function CharEquipmentCtrl:OnEnable() self:OnRefreshPanel() if self.nLastIndex and self.tbSlot and self.nLastIndex > 0 and self.tbSlot[self.nLastIndex].bUnlock and not PlayerData.Guide:CheckInGuideGroup(50) then local mapSelect = PlayerData.Equipment:GetEquipmentSelect() + local mapUpgrade = PlayerData.Equipment:GetEquipmentUpgrade() if mapSelect and mapSelect.nCharId == self.nCharId then + if self._mapNode.goEquipmentSlotItem[self.nLastIndex] then + self._mapNode.goEquipmentSlotItem[self.nLastIndex]:SetChooseState(false) + end bHasLastIndex = true + local nEquipIndex = 0 + for k, v in ipairs(self.tbSlot) do + if v.nSlotId == mapSelect.nSlotId then + nEquipIndex = v.nGemIndex + self.nLastIndex = k + break + end + end + if self._mapNode.goEquipmentSlotItem[self.nLastIndex] then + self._mapNode.goEquipmentSlotItem[self.nLastIndex]:SetChooseState(true) + end + local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, { + "CharEquipmentPanel_in" + }) + local ani = function() + EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentInfo, self.nCharId, mapSelect.nSlotId, nEquipIndex, mapSelect.nGemIndex) + end + self:AddTimer(1, nAnimTime, ani, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) + elseif mapUpgrade and mapUpgrade.nCharId == self.nCharId then + if self._mapNode.goEquipmentSlotItem[self.nLastIndex] then + self._mapNode.goEquipmentSlotItem[self.nLastIndex]:SetChooseState(false) + end + bHasLastIndex = true + for k, v in ipairs(self.tbSlot) do + if v.nSlotId == mapUpgrade.nSlotId then + self.nLastIndex = k + break + end + end + if self._mapNode.goEquipmentSlotItem[self.nLastIndex] then + self._mapNode.goEquipmentSlotItem[self.nLastIndex]:SetChooseState(true) + end do local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, { "CharEquipmentPanel_in" }) local ani = function() - local nEquipIndex = 0 - for k, v in ipairs(self.tbSlot) do - if v.nSlotId == mapSelect.nSlotId then - nEquipIndex = v.nGemIndex - self.nLastIndex = k - break - end - end - EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentInfo, self.nCharId, mapSelect.nSlotId, nEquipIndex, mapSelect.nGemIndex) + EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentUpgrade, self.nCharId, mapUpgrade.nSlotId, mapUpgrade.nGemIndex, mapUpgrade.nSelectUpgradeIndex) end self:AddTimer(1, nAnimTime, ani, true, true, true) EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) @@ -150,6 +182,7 @@ function CharEquipmentCtrl:OnEnable() end function CharEquipmentCtrl:OnDestroy() PlayerData.Equipment:GetEquipmentSelect() + PlayerData.Equipment:GetEquipmentUpgrade() self.nLastIndex = 0 end function CharEquipmentCtrl:OnBtnClick_EquipmentSlot(_, nIndex) @@ -216,6 +249,7 @@ function CharEquipmentCtrl:OnEvent_RefreshPanel() if self._panel.nPanelId ~= PanelId.CharEquipment then return end + self.nLastIndex = 0 self:OnRefreshPanel() end return CharEquipmentCtrl diff --git a/lua/game/ui/characterinfotrial/charbgtrialpanel.lua b/lua/game/ui/characterinfotrial/charbgtrialpanel.lua index ec2f97f7..5b31cd40 100644 --- a/lua/game/ui/characterinfotrial/charbgtrialpanel.lua +++ b/lua/game/ui/characterinfotrial/charbgtrialpanel.lua @@ -1,4 +1,5 @@ local CharBgTrialPanel = class("CharBgTrialPanel", BasePanel) +local Actor2DManager = require("Game.Actor2D.Actor2DManager") CharBgTrialPanel._bIsMainPanel = false CharBgTrialPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top CharBgTrialPanel._tbDefine = { @@ -138,10 +139,14 @@ function CharBgTrialPanel:Awake() end end table.insert(self.panelStack, self.nPanelId) + Actor2DManager.ForceUseL2D(false) end function CharBgTrialPanel:OnEnable() end function CharBgTrialPanel:OnDisable() + if PanelManager.CheckPanelOpen(PanelId.GachaSpin) then + Actor2DManager.ForceUseL2D(true) + end end function CharBgTrialPanel:OnEvent_CharRelatePanelOpen(nPanelId, ncharId, tbCharList, param1) self.nClosePanelId = self.nPanelId diff --git a/lua/game/ui/characterinfotrial/charskilltrialctrl.lua b/lua/game/ui/characterinfotrial/charskilltrialctrl.lua index e315d601..23807ca5 100644 --- a/lua/game/ui/characterinfotrial/charskilltrialctrl.lua +++ b/lua/game/ui/characterinfotrial/charskilltrialctrl.lua @@ -111,6 +111,10 @@ CharSkillTrialCtrl._mapNodeConfig = { btnSwitch2_off = { sComponentName = "UIButton", callback = "OnEvent_SetSimpleDesc" + }, + btEnergyEff = { + sComponentName = "UIButton", + callback = "OnBtnClick_ShowEnergyEff" } } CharSkillTrialCtrl._mapEventConfig = { @@ -310,4 +314,13 @@ function CharSkillTrialCtrl:OnEvent_SetDesc() PlayerCharData:SetCharPanelSkillDescType(false) self:SetUpgrade() end +function CharSkillTrialCtrl:OnBtnClick_ShowEnergyEff(btn) + if self.nCharId ~= nil then + local mapData = { + nCharId = self.nCharId, + bCharSkillEnergyEff = true + } + EventManager.Hit(EventId.OpenPanel, PanelId.SkillTips, btn.transform, mapData) + end +end return CharSkillTrialCtrl diff --git a/lua/game/ui/characterlistex/characterlistctrl.lua b/lua/game/ui/characterlistex/characterlistctrl.lua index 1e418733..9b7c976d 100644 --- a/lua/game/ui/characterlistex/characterlistctrl.lua +++ b/lua/game/ui/characterlistex/characterlistctrl.lua @@ -21,6 +21,24 @@ CharacterListCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_Order" }, + btnFavoriteOrder = { + sComponentName = "UIButton", + callback = "OnBtnClick_InFavoriteOrder" + }, + InFavoriteOrder = { + sNodeName = "InFavoriteOrder", + sComponentName = "CanvasGroup" + }, + txtOffLabel = { + sNodeName = "OffLabel", + sComponentName = "TMP_Text", + sLanguageId = "CharacterList_Common" + }, + txtInLabel = { + sNodeName = "InLabel", + sComponentName = "TMP_Text", + sLanguageId = "CharacterList_Common" + }, imgFilterChoose = {}, aniPanel = { sNodeName = "----SafeAreaRoot----", @@ -45,6 +63,7 @@ function CharacterListCtrl:Refresh() self:SortChar() self:FilterChar() self:RefreshOrderState() + self:RefreshFavoriteTopState() local nCurCount = #self.tbSortedChar if 0 < nCurCount then self._mapNode.imgEmpty:SetActive(false) @@ -100,7 +119,7 @@ function CharacterListCtrl:SortChar() self.tbSortedChar = {} UTILS.SortByPriority(self.tbAllChar, { AllEnum.CharSortField[self.tbSortCfg.nSortType] - }, PlayerData.Char:GetCharSortField(), self.tbSortCfg.bOrder) + }, PlayerData.Char:GetCharSortField(), self.tbSortCfg.bOrder, self.bInFavorite) UTILS.SortByPriority(self.tbUnlockableChar, { AllEnum.CharSortField[self.tbSortCfg.nSortType] }, PlayerData.Char:GetCharSortField(), self.tbSortCfg.bOrder) @@ -182,6 +201,13 @@ function CharacterListCtrl:RefreshOrderState() self._mapNode.imgArrowDownEnable:SetActive(not self.tbSortCfg.bOrder) self._mapNode.imgArrowDownDisable:SetActive(self.tbSortCfg.bOrder) end +function CharacterListCtrl:RefreshFavoriteTopState() + if self.bInFavorite then + NovaAPI.SetCanvasGroupAlpha(self._mapNode.InFavoriteOrder, 1) + else + NovaAPI.SetCanvasGroupAlpha(self._mapNode.InFavoriteOrder, 0) + end +end function CharacterListCtrl:FadeIn(bPlayFadeIn) if self._panel._nFadeInType == 1 then EventManager.Hit(EventId.SetTransition) @@ -206,6 +232,7 @@ function CharacterListCtrl:OnEnable() end end self._mapNode.goSortDropdown:SetList(PlayerData.Char:GetCharSortNameTextCfg(), curSortIdx - 1) + self.bInFavorite = true self.tbAllChar = {} local ownedChar = PlayerData.Char:GetDataForCharList() local fragmentsChar = PlayerData.Item:GetCharFragmentsData() @@ -278,6 +305,17 @@ function CharacterListCtrl:OnBtnClick_Filter() } EventManager.Hit(EventId.OpenPanel, PanelId.FilterPopupPanel, tbOption) end +function CharacterListCtrl:OnBtnClick_InFavoriteOrder() + self.bInFavorite = not self.bInFavorite + local sTip = "" + if self.bInFavorite then + sTip = ConfigTable.GetUIText("OpenCharacterCommonTop_Tip") + else + sTip = ConfigTable.GetUIText("CloseCharacterCommonTop_Tip") + end + EventManager.Hit(EventId.OpenMessageBox, sTip) + self:Refresh() +end function CharacterListCtrl:OnEvent_PositionCharPos(_tmpChar) for i, v in pairs(self.tbSortedChar) do if v.nId == _tmpChar then diff --git a/lua/game/ui/characterrecord/characterplotctrl.lua b/lua/game/ui/characterrecord/characterplotctrl.lua index 79cd4f01..5aa882cb 100644 --- a/lua/game/ui/characterrecord/characterplotctrl.lua +++ b/lua/game/ui/characterrecord/characterplotctrl.lua @@ -46,6 +46,7 @@ function CharacterPlotCtrl:RefreshPlotList(nCharId) self.tbPlotData = {} local tbGirdHeight = {} local nLastType = 0 + local nLastSkinId = 0 local nPlotTypeCount = 0 local nIndex = 0 for _, v in ipairs(tbPlot) do @@ -64,6 +65,10 @@ function CharacterPlotCtrl:RefreshPlotList(nCharId) nType = v.PlotType }) end + if nLastSkinId ~= v.UnlockSkinId then + nLastSkinId = v.UnlockSkinId + nIndex = 0 + end nIndex = nIndex + 1 table.insert(tbTempPlot, { bTitle = false, diff --git a/lua/game/ui/characterskin/characterskinctrl.lua b/lua/game/ui/characterskin/characterskinctrl.lua index a08b42df..3c8b0cc3 100644 --- a/lua/game/ui/characterskin/characterskinctrl.lua +++ b/lua/game/ui/characterskin/characterskinctrl.lua @@ -252,9 +252,7 @@ function CharacterSkinCtrl:LoadCharacter() self.curShowModel = v self:WaitReadyClipFinish() NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, v.gameObject) - if CS.FrameworkMiscUtils.VersionCompare(CS.ClientManager.Instance:GetClientVersion(), "1.4.0", 2) == 1 then - GameUIUtils.SetCustomModelMaterialVariant(v.gameObject, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView) - end + GameUIUtils.SetCustomModelMaterialVariant(v.gameObject, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView) else v.gameObject:SetActive(false) end @@ -270,6 +268,7 @@ function CharacterSkinCtrl:LoadCharacter() NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, go) GameUIUtils.SetCustomModelMaterialVariant(go, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView) if self.rtSceneOriginPos ~= nil then + NovaAPI.ChangeAnimatorDefaultState(go.transform) go.transform.position = self.rtSceneOriginPos.position go.transform.localEulerAngles = Vector3(0, 180, 0) self.nModelDragRot = go.transform.localEulerAngles.y diff --git a/lua/game/ui/charskill/charskillctrl.lua b/lua/game/ui/charskill/charskillctrl.lua index 038501a2..d2327f6f 100644 --- a/lua/game/ui/charskill/charskillctrl.lua +++ b/lua/game/ui/charskill/charskillctrl.lua @@ -161,6 +161,10 @@ CharSkillCtrl._mapNodeConfig = { btnSwitch2_off = { sComponentName = "UIButton", callback = "OnEvent_SetSimpleDesc" + }, + btEnergyEff = { + sComponentName = "UIButton", + callback = "OnBtnClick_ShowEnergyEff" } } CharSkillCtrl._mapEventConfig = { @@ -483,4 +487,13 @@ function CharSkillCtrl:OnEvent_SetDesc() PlayerCharData:SetCharPanelSkillDescType(false) self:SetUpgrade() end +function CharSkillCtrl:OnBtnClick_ShowEnergyEff(btn) + if self.nCharId ~= nil then + local mapData = { + nCharId = self.nCharId, + bCharSkillEnergyEff = true + } + EventManager.Hit(EventId.OpenPanel, PanelId.SkillTips, btn.transform, mapData) + end +end return CharSkillCtrl diff --git a/lua/game/ui/checkin/dailycheckinctrl.lua b/lua/game/ui/checkin/dailycheckinctrl.lua index 329204f3..1bbe5406 100644 --- a/lua/game/ui/checkin/dailycheckinctrl.lua +++ b/lua/game/ui/checkin/dailycheckinctrl.lua @@ -98,7 +98,7 @@ end function DailyCheckInCtrl:RefreshSelect() local mapItem = self.tbList[self.nSelect] local mapCfg = ConfigTable.GetData_Item(mapItem.ItemId) - self._mapNode.goCurItem:SetItem(mapItem.ItemId, mapCfg.nRarity, mapItem.ItemQty, nil, nil, nil, nil, true) + self._mapNode.goCurItem:SetItem(mapItem.ItemId, nil, mapItem.ItemQty, nil, nil, nil, nil, true) NovaAPI.SetTMPText(self._mapNode.txtRewardName, mapCfg.Title) end function DailyCheckInCtrl:PlayReceiveAni() diff --git a/lua/game/ui/commontipsex/skilltipsctrl.lua b/lua/game/ui/commontipsex/skilltipsctrl.lua index 4f539dd2..d221c967 100644 --- a/lua/game/ui/commontipsex/skilltipsctrl.lua +++ b/lua/game/ui/commontipsex/skilltipsctrl.lua @@ -112,6 +112,17 @@ function SkillTipsCtrl:OnEnable() self:ShowMonsterSkill() elseif self.mapData.bJointDrill then self:ShowJointDrillBossSkill() + elseif self.mapData.bCharSkillEnergyEff then + if self.rtTarget ~= nil then + local vX = NovaAPI.GetViewPointX(self.rtTarget.gameObject) + if 0.5 < vX then + self._mapNode.imgWordTipBg.transform.localPosition = Vector3(-self._mapNode.imgWordTipBg.transform.localPosition.x, self._mapNode.imgWordTipBg.transform.localPosition.y, self._mapNode.imgWordTipBg.transform.localPosition.z) + end + end + self:ShowCharSkillEnergyEff() + self._mapNode.btnCloseWordTip.gameObject:SetActive(false) + self._mapNode.rtContent.gameObject:SetActive(false) + return else self:ShowCharacterSkill() end @@ -351,6 +362,59 @@ function SkillTipsCtrl:ShowJointDrillBossSkill() self._mapNode.imgEnergyInfoBg:SetActive(false) self._mapNode.rtSkillInfo:SetActive(false) end +function SkillTipsCtrl:ShowCharSkillEnergyEff() + local mapCharacter = ConfigTable.GetData("Character", self.mapData.nCharId) + if mapCharacter == nil then + EventManager.Hit(EventId.CloesCurPanel) + return + end + self._mapNode.btnCloseWordTip.gameObject:SetActive(true) + self._mapNode.imgWordTipBg:SetActive(true) + NovaAPI.SetTMPSourceText(self._mapNode.TMPWordTipsTitle, ConfigTable.GetUIText("CharRechargeSpeed_EnergyEff")) + local tbLines = {} + table.insert(tbLines, ConfigTable.GetUIText("CharRechargeSpeed_EnergyEffDesc")) + if mapCharacter.ChargingRate ~= 0 then + local rateText = self:GetCharRechargeTypeText(mapCharacter.ChargingRate) + if rateText and rateText ~= "" then + local prefix = ConfigTable.GetUIText("CharRechargeSpeed_ChargingRate") + table.insert(tbLines, string.format("%s%s", prefix, rateText)) + end + end + if mapCharacter.EnergyConsume then + local consumeText = self:GetEnergyCostTypeText(mapCharacter.EnergyConsume) + if consumeText and consumeText ~= "" then + local prefix = ConfigTable.GetUIText("CharRechargeSpeed_EnergyConsume") + table.insert(tbLines, string.format("%s%s", prefix, consumeText)) + end + end + if self._mapNode.TMPWordDesc then + if 0 < #tbLines then + local finalDesc = table.concat(tbLines, "\n") + NovaAPI.SetTMPText(self._mapNode.TMPWordDesc, finalDesc) + self._mapNode.TMPWordDesc.gameObject:SetActive(true) + else + self._mapNode.TMPWordDesc.gameObject:SetActive(false) + end + end +end +function SkillTipsCtrl:GetCharRechargeTypeText(EnumType) + local tbEnumMap = { + [GameEnum.CharRechargeSpeed.SupHigh] = ConfigTable.GetUIText("CharRechargeSpeed_SupHigh"), + [GameEnum.CharRechargeSpeed.High] = ConfigTable.GetUIText("CharRechargeSpeed_High"), + [GameEnum.CharRechargeSpeed.Mid] = ConfigTable.GetUIText("CharRechargeSpeed_Mid"), + [GameEnum.CharRechargeSpeed.Low] = ConfigTable.GetUIText("CharRechargeSpeed_Low") + } + return tbEnumMap[EnumType] or "" +end +function SkillTipsCtrl:GetEnergyCostTypeText(EnumType) + local tbEnumMap = { + [GameEnum.CharEnergyCostSpeed.SupHigh] = ConfigTable.GetUIText("CharEnergyCostSpeed_SupHigh"), + [GameEnum.CharEnergyCostSpeed.High] = ConfigTable.GetUIText("CharEnergyCostSpeed_High"), + [GameEnum.CharEnergyCostSpeed.Mid] = ConfigTable.GetUIText("CharEnergyCostSpeed_Mid"), + [GameEnum.CharEnergyCostSpeed.Low] = ConfigTable.GetUIText("CharEnergyCostSpeed_Low") + } + return tbEnumMap[EnumType] or "" +end function SkillTipsCtrl:OnBtnClick_Word(link, _, sWordId) local nWordId = tonumber(sWordId) local mapWordData = ConfigTable.GetData_World(nWordId) diff --git a/lua/game/ui/createplayer/createplayerctrl.lua b/lua/game/ui/createplayer/createplayerctrl.lua index 977d28b6..7d1fb6c5 100644 --- a/lua/game/ui/createplayer/createplayerctrl.lua +++ b/lua/game/ui/createplayer/createplayerctrl.lua @@ -154,6 +154,7 @@ function CreatePlayerCtrl:Awake() self.sex = 0 self.selected = false self.state = 0 + self:timerCallback_HideConfirmName() end function CreatePlayerCtrl:OnEnable() EventManager.Add("OnEscCallback", self, self.OnEvent_OnEscCallback) diff --git a/lua/game/ui/disc/discmusicctrl.lua b/lua/game/ui/disc/discmusicctrl.lua index 08eefff7..d3f39e9e 100644 --- a/lua/game/ui/disc/discmusicctrl.lua +++ b/lua/game/ui/disc/discmusicctrl.lua @@ -365,7 +365,7 @@ function DiscMusicCtrl:OnBtnClick_ResetMusic() EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Tips, bPositive = true, - sContent = EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Disc_ResetMusicSuc")) + sContent = ConfigTable.GetUIText("Disc_ResetMusicSuc") }) self._mapNode.btnSetMusic.gameObject:SetActive(true) self._mapNode.goSetMusic.gameObject:SetActive(false) @@ -379,7 +379,7 @@ function DiscMusicCtrl:OnBtnClick_SetMusic() EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Tips, bPositive = true, - sContent = EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Disc_SetMusicSuc")) + sContent = ConfigTable.GetUIText("Disc_SetMusicSuc") }) end PlayerData.Disc:SendPlayerMusicSetReq(self._panel.nId, callback) diff --git a/lua/game/ui/dispatch/dispatchdetialinfoctrl.lua b/lua/game/ui/dispatch/dispatchdetialinfoctrl.lua index a6623523..afa104f2 100644 --- a/lua/game/ui/dispatch/dispatchdetialinfoctrl.lua +++ b/lua/game/ui/dispatch/dispatchdetialinfoctrl.lua @@ -514,7 +514,9 @@ function DispatchDetialInfoCtrl:RefreshDispatchState(state) self._mapNode.btnOneClick.gameObject:SetActive(self.curState == AllEnum.DispatchState.CanAccept) self._mapNode.btnRecallDispatch.gameObject:SetActive(self.curState == AllEnum.DispatchState.Accepting) self._mapNode.btnReceive.gameObject:SetActive(self.curState == AllEnum.DispatchState.Complete) + self.bIgnoreTog = true self._mapNode.goDispatchTimeGroup:SetActive(self.curState == AllEnum.DispatchState.CanAccept and not bShowCantAccpet) + self.bIgnoreTog = false self._mapNode.goCurRequireTime.gameObject:SetActive(self.curState == AllEnum.DispatchState.Accepting and not bShowCantAccpet) self._mapNode.goRequireDone.gameObject:SetActive(self.curState == AllEnum.DispatchState.Complete and not bShowCantAccpet) if bShowCantAccpet then @@ -637,6 +639,9 @@ function DispatchDetialInfoCtrl:OnBtnClick_OneClickSelection() EventManager.Hit("Dispatch_OneClickSelection", self.curDispatchData.MemberType == GameEnum.AgentMemberType.BuildType) end function DispatchDetialInfoCtrl:OnTog_ChoseTime(tog, nIndex, bIsOn) + if self.bIgnoreTog then + return + end if bIsOn then if self.selectTogIndex ~= nIndex then self.lastSelectTogIndex = self.selectTogIndex diff --git a/lua/game/ui/equipment/equipmentattrpreviewctrl.lua b/lua/game/ui/equipment/equipmentattrpreviewctrl.lua index f38ed213..faa318f5 100644 --- a/lua/game/ui/equipment/equipmentattrpreviewctrl.lua +++ b/lua/game/ui/equipment/equipmentattrpreviewctrl.lua @@ -76,7 +76,7 @@ function EquipmentAttrPreviewCtrl:RefreshByEquipment() for i = 1, 4 do local goAttr = goItemObj.transform:Find("rtBg/goProperty" .. i).gameObject local ctrlAttr = self:BindCtrlByNode(goAttr, "Game.UI.TemplateEx.TemplateRandomPropertyCtrl") - ctrlAttr:SetProperty(v.tbAffix[i], self.nCharId) + ctrlAttr:SetProperty(v.tbAffix[i], self.nCharId, false, v.tbUpgradeCount[i]) end end self.bInitedByEquipment = true @@ -90,8 +90,13 @@ function EquipmentAttrPreviewCtrl:RefreshByAll() end local tbAllAffix = {} for _, v in ipairs(self.tbEquipment) do - for _, nId in ipairs(v.tbAffix) do - table.insert(tbAllAffix, nId) + for k, nId in ipairs(v.tbAffix) do + local nAddId = nId + local mapCfg = ConfigTable.GetData("CharGemAttrValue", nId) + if v.tbUpgradeCount[k] > 0 and mapCfg then + nAddId = mapCfg.TypeId * 100 + v.tbUpgradeCount[k] + mapCfg.Level + end + table.insert(tbAllAffix, nAddId) end end local mapAttr_ATTR_FIX = {} @@ -162,10 +167,10 @@ function EquipmentAttrPreviewCtrl:RefreshByAll() local create = function(mapAttributeDesc, nValue, nTag) local goItemObj = instantiate(self._mapNode.goPropertyP, self._mapNode.rtAll) goItemObj:SetActive(true) - local txtTag = goItemObj.transform:Find("txtTag"):GetComponent("TMP_Text") - local txtProperty = goItemObj.transform:Find("txtProperty"):GetComponent("TMP_Text") - local txtPropertyValue = goItemObj.transform:Find("txtPropertyValue"):GetComponent("TMP_Text") - local link = goItemObj.transform:Find("txtProperty"):GetComponent("TMPHyperLink") + local txtTag = goItemObj.transform:Find("AnimRoot/txtTag"):GetComponent("TMP_Text") + local txtProperty = goItemObj.transform:Find("AnimRoot/txtProperty"):GetComponent("TMP_Text") + local txtPropertyValue = goItemObj.transform:Find("AnimRoot/txtPropertyValue"):GetComponent("TMP_Text") + local link = goItemObj.transform:Find("AnimRoot/txtProperty"):GetComponent("TMPHyperLink") NovaAPI.SetTMPText(txtTag, ConfigTable.GetUIText("Equipment_AttrTag_" .. nTag)) local sValue = "" sValue = self:_TransValueFormat(nValue, mapAttributeDesc.isPercent, mapAttributeDesc.Format, nTag ~= GameEnum.CharGemAttrTag.ATTR) diff --git a/lua/game/ui/equipment/equipmentattrreplacectrl.lua b/lua/game/ui/equipment/equipmentattrreplacectrl.lua index 7aa95268..b676bf79 100644 --- a/lua/game/ui/equipment/equipmentattrreplacectrl.lua +++ b/lua/game/ui/equipment/equipmentattrreplacectrl.lua @@ -70,8 +70,8 @@ end function EquipmentAttrReplaceCtrl:Refresh(sName) NovaAPI.SetTMPText(self._mapNode.txtReplaceName, sName) for i = 1, 4 do - self._mapNode.goPropertyBefore[i]:SetProperty(self.mapEquipment.tbAffix[i], self.nCharId) - self._mapNode.goPropertyAfter[i]:SetProperty(self.mapEquipment.tbAlterAffix[i], self.nCharId) + self._mapNode.goPropertyBefore[i]:SetProperty(self.mapEquipment.tbAffix[i], self.nCharId, false, self.mapEquipment.tbUpgradeCount[i]) + self._mapNode.goPropertyAfter[i]:SetProperty(self.mapEquipment.tbAlterAffix[i], self.nCharId, false, self.mapEquipment.tbAlterUpgradeCount[i]) end end function EquipmentAttrReplaceCtrl:PlayInAni() @@ -102,12 +102,37 @@ function EquipmentAttrReplaceCtrl:OnBtnClick_Close() self:PlayOutAni() end function EquipmentAttrReplaceCtrl:OnBtnClick_Replace() - local callback = function() - self:PlayOutAni() - if self.callback then - self.callback() + local replace = function() + local callback = function() + self:PlayOutAni() + if self.callback then + self.callback() + end + end + PlayerData.Equipment:SendCharGemReplaceAttributeReq(self.nCharId, self.nSlotId, self.nSelectGemIndex, callback) + end + local nAll = 0 + if self.mapEquipment.tbUpgradeCount then + for _, v in ipairs(self.mapEquipment.tbUpgradeCount) do + nAll = nAll + v end end - PlayerData.Equipment:SendCharGemReplaceAttributeReq(self.nCharId, self.nSlotId, self.nSelectGemIndex, callback) + local nAlterAll = 0 + if self.mapEquipment.tbAlterUpgradeCount then + for _, v in ipairs(self.mapEquipment.tbAlterUpgradeCount) do + nAlterAll = nAlterAll + v + end + end + if nAlterAll == nAll then + replace() + else + local msg = { + nType = AllEnum.MessageBox.Confirm, + sContent = ConfigTable.GetUIText("Equipment_ReplaceWarning_HasUpgrade"), + callbackConfirmAfterClose = replace, + bBlur = false + } + EventManager.Hit(EventId.OpenMessageBox, msg) + end end return EquipmentAttrReplaceCtrl diff --git a/lua/game/ui/equipment/equipmentinfoctrl.lua b/lua/game/ui/equipment/equipmentinfoctrl.lua index 91eba7a7..45b3bba8 100644 --- a/lua/game/ui/equipment/equipmentinfoctrl.lua +++ b/lua/game/ui/equipment/equipmentinfoctrl.lua @@ -1,5 +1,6 @@ local EquipmentInfoCtrl = class("EquipmentInfoCtrl", BaseCtrl) local WwiseAudioMgr = CS.WwiseAudioManager.Instance +local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader") EquipmentInfoCtrl._mapNodeConfig = { blur = { sNodeName = "t_fullscreen_blur_blue" @@ -37,15 +38,26 @@ EquipmentInfoCtrl._mapNodeConfig = { callback = "OnBtnClick_PreLock" }, txtEquipmentName = {nCount = 2, sComponentName = "TMP_Text"}, + imgEquipmentUp = {nCount = 2}, goPoint = {}, trPoint = {sComponentName = "Transform"}, - imgIcon = {nCount = 2, sComponentName = "Image"}, + imgIcon = {nCount = 2, sComponentName = "Transform"}, txtEquiped = { sComponentName = "TMP_Text", sLanguageId = "Equipment_Equipped" }, imgEquiped = {}, + txtLockSwitch = { + sComponentName = "TMP_Text", + sLanguageId = "Equipment_Roll_LockRoll" + }, + btnSwitch = { + nCount = 2, + sComponentName = "UIButton", + callback = "OnBtnClick_Switch" + }, aniIconMask = {sNodeName = "IconMask", sComponentName = "Animator"}, + goSwitch = {}, Info = {sNodeName = "--Info--"}, aniInfo = {sNodeName = "--Info--", sComponentName = "Animator"}, goProperty = { @@ -64,6 +76,10 @@ EquipmentInfoCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_Unload" }, + btnUpgrade = { + sComponentName = "UIButton", + callback = "OnBtnClick_Upgrade" + }, txtBtnEquip = { sComponentName = "TMP_Text", sLanguageId = "Equipment_Btn_Equip" @@ -76,6 +92,10 @@ EquipmentInfoCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "Equipment_Btn_Unload" }, + txtBtnUpgrade = { + sComponentName = "TMP_Text", + sLanguageId = "Equipment_Btn_Upgrade" + }, Active = {sNodeName = "--Active--"}, txtTitleMat = { sComponentName = "TMP_Text", @@ -115,8 +135,17 @@ function EquipmentInfoCtrl:Init() self.mapGemCfg = ConfigTable.GetData("CharGem", nGemId) self.mapSlotCfg = ConfigTable.GetData("CharGemSlotControl", self.nSlotId) self.nSubSelectIndex = 1 + self.tbEquipmentIcon = {} for i = 1, 2 do - self:SetPngSprite(self._mapNode.imgIcon[i], self.mapGemCfg.Icon) + local equipPrefab + local sPrefab = self.mapGemCfg.Icon .. ".prefab" + if GameResourceLoader.ExistsAsset(Settings.AB_ROOT_PATH .. sPrefab) == true then + equipPrefab = self:LoadAsset(sPrefab) + end + if equipPrefab then + delChildren(self._mapNode.imgIcon[i]) + self.tbEquipmentIcon[i] = instantiate(equipPrefab, self._mapNode.imgIcon[i]) + end end self.tbPoint = {} delChildren(self._mapNode.trPoint) @@ -184,6 +213,14 @@ function EquipmentInfoCtrl:RefreshTop() local sSuf = orderedFormat(ConfigTable.GetUIText("Equipment_NameIndexSuffix"), sRoman) NovaAPI.SetTMPText(self._mapNode.txtEquipmentName[self.nSubSelectIndex], self.mapGemCfg.Title .. sSuf) self._mapNode.imgEquiped:SetActive(self.nEquipedGemIndex == self.nSelectGemIndex) + local tbEquipment = PlayerData.Equipment:GetEquipmentBySlot(self.nCharId, self.nSlotId) + local mapEquipment = tbEquipment[self.nSelectGemIndex] + local bUpgrade = mapEquipment and mapEquipment:GetUpgradeCount() > 0 + self._mapNode.imgEquipmentUp[self.nSubSelectIndex]:SetActive(bUpgrade) + if self.tbEquipmentIcon[self.nSubSelectIndex] then + self.tbEquipmentIcon[self.nSubSelectIndex].transform:Find("goFx").gameObject:SetActive(bUpgrade) + end + self:RefreshLock() end function EquipmentInfoCtrl:RefreshInfo(mapEquipment) NovaAPI.SetTMPText(self._mapNode.txtWindowTitle, ConfigTable.GetUIText("Equipment_Title_Info")) @@ -195,7 +232,7 @@ function EquipmentInfoCtrl:RefreshInfo(mapEquipment) NovaAPI.SetTMPText(self._mapNode.txtBtnEquip, ConfigTable.GetUIText("Equipment_Btn_Replace")) end for i = 1, 4 do - self._mapNode.goProperty[i]:SetProperty(mapEquipment.tbAffix[i], self.nCharId) + self._mapNode.goProperty[i]:SetProperty(mapEquipment.tbAffix[i], self.nCharId, false, mapEquipment.tbUpgradeCount[i]) end end function EquipmentInfoCtrl:RefreshActive() @@ -229,6 +266,16 @@ function EquipmentInfoCtrl:RefreshSelectPoint(nBefore, nAfter) goCur.transform:Find("imgPointOn").gameObject:SetActive(true) goCur.transform:Find("imgPointOff").gameObject:SetActive(false) end +function EquipmentInfoCtrl:RefreshLock() + local tbEquipment = PlayerData.Equipment:GetEquipmentBySlot(self.nCharId, self.nSlotId) + local mapEquipment = tbEquipment[self.nSelectGemIndex] + local bEmpty = mapEquipment == nil + self._mapNode.goSwitch:SetActive(not bEmpty) + if not bEmpty then + self._mapNode.btnSwitch[1].gameObject:SetActive(not mapEquipment.bLock) + self._mapNode.btnSwitch[2].gameObject:SetActive(mapEquipment.bLock) + end +end function EquipmentInfoCtrl:PlayInAni() self._mapNode.window:SetActive(true) self._mapNode.aniWindow:Play("t_window_04_t_in") @@ -347,6 +394,22 @@ function EquipmentInfoCtrl:OnBtnClick_Unload() end PlayerData.Equipment:SendCharGemEquipGemReq(self.nCharId, self.nSlotId, 0, nSelectPreset, callback) end +function EquipmentInfoCtrl:OnBtnClick_Upgrade() + local tbEquipment = PlayerData.Equipment:GetEquipmentBySlot(self.nCharId, self.nSlotId) + local mapEquipment = tbEquipment[self.nSelectGemIndex] + if mapEquipment and mapEquipment.bLock then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_UpgradeAfterUnlock")) + return + end + self._mapNode.aniWindow:Play("t_window_04_t_out") + self._mapNode.aniBlur:SetTrigger("tOut") + self:AddTimer(1, 0.2, function() + PlayerData.Equipment:GetEquipmentSelect() + EventManager.Hit(EventId.ClosePanel, PanelId.EquipmentInfo) + EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentUpgrade, self.nCharId, self.nSlotId, self.nSelectGemIndex) + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) +end function EquipmentInfoCtrl:OnBtnClick_MatTip(btn) if self.mapGemCfg.GenerateCostTid > 0 then local mapData = { @@ -373,4 +436,11 @@ function EquipmentInfoCtrl:OnBtnClick_Active() end PlayerData.Equipment:SendCharGemGenerateReq(self.nCharId, self.nSlotId, callback) end +function EquipmentInfoCtrl:OnBtnClick_Switch(btn, nIndex) + local bLock = nIndex == 1 + local callback = function() + self:RefreshLock() + end + PlayerData.Equipment:SendCharGemUpdateGemLockStatusReq(self.nCharId, self.nSlotId, self.nSelectGemIndex, bLock, callback) +end return EquipmentInfoCtrl diff --git a/lua/game/ui/equipment/equipmentrollctrl.lua b/lua/game/ui/equipment/equipmentrollctrl.lua index c33027b3..1fafbbb4 100644 --- a/lua/game/ui/equipment/equipmentrollctrl.lua +++ b/lua/game/ui/equipment/equipmentrollctrl.lua @@ -1,5 +1,6 @@ local EquipmentRollCtrl = class("EquipmentRollCtrl", BaseCtrl) local WwiseAudioMgr = CS.WwiseAudioManager.Instance +local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader") EquipmentRollCtrl._mapNodeConfig = { TopBar = { sNodeName = "TopBarPanel", @@ -15,7 +16,7 @@ EquipmentRollCtrl._mapNodeConfig = { txtLockDesc = {nCount = 3, sComponentName = "TMP_Text"}, imgLockType = {nCount = 3, sComponentName = "Image"}, imgChoose = {nCount = 3}, - imgSlotIcon = {nCount = 3, sComponentName = "Image"}, + imgSlotIcon = {nCount = 3, sComponentName = "Transform"}, imgCharHead = {sComponentName = "Image"}, tab = { nCount = 4, @@ -37,8 +38,9 @@ EquipmentRollCtrl._mapNodeConfig = { sNodeName = "imgTabMask", sComponentName = "RectTransform" }, - imgEquipmentIcon = {nCount = 2, sComponentName = "Image"}, + imgEquipmentIcon = {nCount = 2, sComponentName = "Transform"}, txtEquipmentName = {nCount = 2, sComponentName = "TMP_Text"}, + imgEquipmentUp = {nCount = 2}, txtEquipmentDesc = {sComponentName = "TMP_Text"}, ScrollView = {sComponentName = "ScrollRect"}, txtLockSwitch = { @@ -149,14 +151,18 @@ function EquipmentRollCtrl:Refresh() self:RefreshSlot() end function EquipmentRollCtrl:RefreshSlot() + for i = 1, 2 do + delChildren(self._mapNode.imgEquipmentIcon[i]) + end + self.tbEquipmentIcon = {} self:RefreshSlotData() self:RefreshTab() self:RefreshIndexGem() end function EquipmentRollCtrl:RefreshIndexGem(bAfterActive) self:RefreshSelectData() - self:RefreshEquipmentTop() self:RefreshEquipmentInfo() + self:RefreshEquipmentTop() self:RefreshEquipmentState(bAfterActive) self:RefreshAttr() self:RefreshAlterAttr() @@ -181,7 +187,16 @@ function EquipmentRollCtrl:RefreshPresetSlot() self:SetPngSprite(self._mapNode.imgLockType[i], mapGemCfg.IconBg) NovaAPI.SetTMPText(self._mapNode.txtLockDesc[i], orderedFormat(ConfigTable.GetUIText("Equipment_SlotActiveLevel"), mapSlot.nLevel)) else - self:SetPngSprite(self._mapNode.imgSlotIcon[i], mapGemCfg.Icon) + delChildren(self._mapNode.imgSlotIcon[i]) + local equipPrefab + local sPrefab = mapGemCfg.Icon .. ".prefab" + if GameResourceLoader.ExistsAsset(Settings.AB_ROOT_PATH .. sPrefab) == true then + equipPrefab = self:LoadAsset(sPrefab) + end + if equipPrefab then + local goEquip = instantiate(equipPrefab, self._mapNode.imgSlotIcon[i]) + goEquip.transform:Find("goFx").gameObject:SetActive(false) + end end end end @@ -256,10 +271,24 @@ function EquipmentRollCtrl:RefreshEquipmentTop() local sRoman = ConfigTable.GetUIText("RomanNumeral_" .. self._panel.nSelectGemIndex) local sSuf = orderedFormat(ConfigTable.GetUIText("Equipment_NameIndexSuffix"), sRoman) NovaAPI.SetTMPText(self._mapNode.txtEquipmentName[self.nSubSelectIndex], self.mapGemCfg.Title .. sSuf) + local bUpgrade = self.mapEquipment and self.mapEquipment:GetUpgradeCount() > 0 + self._mapNode.imgEquipmentUp[self.nSubSelectIndex]:SetActive(bUpgrade) + if self.tbEquipmentIcon[self.nSubSelectIndex] then + self.tbEquipmentIcon[self.nSubSelectIndex].transform:Find("goFx").gameObject:SetActive(bUpgrade) + end end function EquipmentRollCtrl:RefreshEquipmentInfo() for i = 1, 2 do - self:SetPngSprite(self._mapNode.imgEquipmentIcon[i], self.mapGemCfg.Icon) + if self.tbEquipmentIcon[i] == nil then + local equipPrefab + local sPrefab = self.mapGemCfg.Icon .. ".prefab" + if GameResourceLoader.ExistsAsset(Settings.AB_ROOT_PATH .. sPrefab) == true then + equipPrefab = self:LoadAsset(sPrefab) + end + if equipPrefab then + self.tbEquipmentIcon[i] = instantiate(equipPrefab, self._mapNode.imgEquipmentIcon[i]) + end + end end NovaAPI.SetTMPText(self._mapNode.txtEquipmentDesc, self.mapGemCfg.Desc) NovaAPI.SetVerticalNormalizedPosition(self._mapNode.ScrollView, 1) @@ -310,7 +339,7 @@ function EquipmentRollCtrl:RefreshAttr() return end for i = 1, 4 do - self._mapNode.goProperty[i]:SetProperty(self.mapEquipment.tbAffix[i], self._panel.nCharId) + self._mapNode.goProperty[i]:SetProperty(self.mapEquipment.tbAffix[i], self._panel.nCharId, false, self.mapEquipment.tbUpgradeCount[i]) self:RefreshAttrLock(i) end end @@ -328,7 +357,7 @@ function EquipmentRollCtrl:RefreshAlterAttr(bRoll) self._mapNode.goAlter.gameObject:SetActive(not bEmpty) if not bEmpty then for i = 1, 4 do - self._mapNode.goPropertyAlter[i]:SetProperty(self.mapEquipment.tbAlterAffix[i], self._panel.nCharId, self.tbLockAttr[i]) + self._mapNode.goPropertyAlter[i]:SetProperty(self.mapEquipment.tbAlterAffix[i], self._panel.nCharId, self.tbLockAttr[i], self.mapEquipment.tbAlterUpgradeCount[i]) end end end @@ -438,79 +467,112 @@ function EquipmentRollCtrl:OnBtnClick_Roll(btn) EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_Roll_EquipmentLock")) return end + local bHasUpgrade = false + for k, v in pairs(self.mapEquipment.tbUpgradeCount) do + if 0 < v and not self.tbLockAttr[k] then + bHasUpgrade = true + break + end + end local tbLockAttrId = {} for k, v in pairs(self.tbLockAttr) do if v == true then table.insert(tbLockAttrId, self.mapEquipment.tbAffix[k]) end end - local roll = function() - local bEnough = false - local nHasRefresh = PlayerData.Item:GetItemCountByID(self.mapGemCfg.RefreshCostTid) - local nLockAttr = self:GetAttrLockCount() - local bUseLock = 0 < nLockAttr - if bUseLock then - local nHasLock = PlayerData.Item:GetItemCountByID(self.mapSlotCfg.LockItemTid) - bEnough = nHasLock >= self.mapSlotCfg.LockItemQty * nLockAttr and nHasRefresh >= self.mapSlotCfg.RefreshCostQty - else - bEnough = nHasRefresh >= self.mapSlotCfg.RefreshCostQty - end - if not bEnough then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_MatNotEnough_Roll")) - if nHasRefresh < self.mapSlotCfg.RefreshCostQty then - self._mapNode.TopBar:OnBtnClick_CoinFirstTips(self._mapNode.goCoinOther) - end - return - end - local callback = function() - self:RefreshAlterAttr(true) - self:RefreshCoin() - self:RefreshConfirm() - WwiseAudioMgr:PostEvent("ui_charInfo_equipment_reforge_ani") - end - PlayerData.Equipment:SendCharGemRefreshReq(self._panel.nCharId, self._panel.nSlotId, self._panel.nSelectGemIndex, tbLockAttrId, callback) + local bEnough = false + local nHasRefresh = PlayerData.Item:GetItemCountByID(self.mapGemCfg.RefreshCostTid) + local nLockAttr = self:GetAttrLockCount() + local bUseLock = 0 < nLockAttr + if bUseLock then + local nHasLock = PlayerData.Item:GetItemCountByID(self.mapSlotCfg.LockItemTid) + bEnough = nHasLock >= self.mapSlotCfg.LockItemQty * nLockAttr and nHasRefresh >= self.mapSlotCfg.RefreshCostQty + else + bEnough = nHasRefresh >= self.mapSlotCfg.RefreshCostQty end - local warning = function() + if not bEnough then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_MatNotEnough_Roll")) + if nHasRefresh < self.mapSlotCfg.RefreshCostQty then + self._mapNode.TopBar:OnBtnClick_CoinFirstTips(self._mapNode.goCoinOther) + end + return + end + local step1 = function(next) local isSelectAgain = false local confirmCallback = function() - PlayerData.Equipment:SetRollWarning(not isSelectAgain) - roll() + PlayerData.Equipment:SetRollUpgradeWarning(not isSelectAgain) + next() end local againCallback = function(isSelect) isSelectAgain = isSelect end local msg = { nType = AllEnum.MessageBox.Confirm, - sContent = ConfigTable.GetUIText("Equipment_RollWarning_HighQuality"), + sContent = ConfigTable.GetUIText("Equipment_RollWarning_HasUpgrade"), callbackConfirm = confirmCallback, callbackAgain = againCallback, sAgain = ConfigTable.GetUIText("MessageBox_LoginWarning") } EventManager.Hit(EventId.OpenMessageBox, msg) end - local bWarn = PlayerData.Equipment:GetRollWarning() - if self.mapEquipment.tbAlterAffix and bWarn then - local nRareCount = self:GetRareCount(self.mapEquipment.tbAffix) - local nAlterRareCount = self:GetRareCount(self.mapEquipment.tbAlterAffix) - local bLock = false - for k, v in pairs(self.tbLockAttr) do - if v == true then - bLock = true - break + local step2 = function() + local roll = function() + local callback = function() + self:RefreshAlterAttr(true) + self:RefreshCoin() + self:RefreshConfirm() + WwiseAudioMgr:PostEvent("ui_charInfo_equipment_reforge_ani") end + PlayerData.Equipment:SendCharGemRefreshReq(self._panel.nCharId, self._panel.nSlotId, self._panel.nSelectGemIndex, tbLockAttrId, callback) end - local bHasHQ = PlayerData.Equipment:CheckAlterHighQualityAffix(self.mapEquipment.tbAlterAffix, tbLockAttrId) - if not bLock and nAlterRareCount >= ConfigTable.GetConfigNumber("CharGemHighQualityNum") then - warning() - elseif bLock and nRareCount < nAlterRareCount then - warning() - elseif bHasHQ then - warning() + local warning = function() + local isSelectAgain = false + local confirmCallback = function() + PlayerData.Equipment:SetRollWarning(not isSelectAgain) + roll() + end + local againCallback = function(isSelect) + isSelectAgain = isSelect + end + local msg = { + nType = AllEnum.MessageBox.Confirm, + sContent = ConfigTable.GetUIText("Equipment_RollWarning_HighQuality"), + callbackConfirm = confirmCallback, + callbackAgain = againCallback, + sAgain = ConfigTable.GetUIText("MessageBox_LoginWarning") + } + EventManager.Hit(EventId.OpenMessageBox, msg) + end + local bWarn = PlayerData.Equipment:GetRollWarning() + if self.mapEquipment.tbAlterAffix and bWarn then + local nRareCount = self:GetRareCount(self.mapEquipment.tbAffix) + local nAlterRareCount = self:GetRareCount(self.mapEquipment.tbAlterAffix) + local bLock = false + for k, v in pairs(self.tbLockAttr) do + if v == true then + bLock = true + break + end + end + local bHasHQ = PlayerData.Equipment:CheckAlterHighQualityAffix(self.mapEquipment.tbAlterAffix, tbLockAttrId) + if not bLock and nAlterRareCount >= ConfigTable.GetConfigNumber("CharGemHighQualityNum") then + warning() + elseif bLock and nRareCount < nAlterRareCount then + warning() + elseif bHasHQ then + warning() + else + roll() + end else roll() end + end + local bWarn = PlayerData.Equipment:GetRollUpgradeWarning() + if bHasUpgrade and bWarn then + step1(step2) else - roll() + step2() end end function EquipmentRollCtrl:OnBtnClick_EquipmentSlot(_, nIndex) diff --git a/lua/game/ui/equipment/equipmentslotitemctrl.lua b/lua/game/ui/equipment/equipmentslotitemctrl.lua index aee5a47b..74da64c4 100644 --- a/lua/game/ui/equipment/equipmentslotitemctrl.lua +++ b/lua/game/ui/equipment/equipmentslotitemctrl.lua @@ -1,4 +1,5 @@ local EquipmentSlotItemCtrl = class("EquipmentSlotItemCtrl", BaseCtrl) +local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader") EquipmentSlotItemCtrl._mapNodeConfig = { goEmpty = {}, imgAbleBg = {sComponentName = "Image"}, @@ -11,7 +12,7 @@ EquipmentSlotItemCtrl._mapNodeConfig = { imgLockType = {sComponentName = "Image"}, imgChoose = {}, goEquip = {}, - imgEquipmentIcon = {sComponentName = "Image"} + imgEquipmentIcon = {sComponentName = "Transform"} } EquipmentSlotItemCtrl._mapEventConfig = {} EquipmentSlotItemCtrl._mapRedDotConfig = {} @@ -32,7 +33,21 @@ function EquipmentSlotItemCtrl:Init(mapSlot, nCharId) self:SetPngSprite(self._mapNode.imgLockType, mapGemCfg.IconBg) NovaAPI.SetTMPText(self._mapNode.txtLockDesc, orderedFormat(ConfigTable.GetUIText("Equipment_SlotActiveLevel"), mapSlot.nLevel)) elseif bUnlock and not bEmpty then - self:SetPngSprite(self._mapNode.imgEquipmentIcon, mapGemCfg.Icon) + local mapEquipment = PlayerData.Equipment:GetEquipmentByGemIndex(nCharId, mapSlot.nSlotId, mapSlot.nGemIndex) + local bUpgrade = 0 < mapEquipment:GetUpgradeCount() + if not self.goEquipment then + local equipPrefab + local sPrefab = mapEquipment.sIcon .. ".prefab" + if GameResourceLoader.ExistsAsset(Settings.AB_ROOT_PATH .. sPrefab) == true then + equipPrefab = self:LoadAsset(sPrefab) + end + if equipPrefab then + self.goEquipment = instantiate(equipPrefab, self._mapNode.imgEquipmentIcon) + end + end + if self.goEquipment then + self.goEquipment.transform:Find("goFx").gameObject:SetActive(bUpgrade) + end end if mapSlot.nSlotId == 1 and bEmpty and bUnlock then local mapSlotCfg = ConfigTable.GetData("CharGemSlotControl", mapSlot.nSlotId) @@ -53,5 +68,10 @@ function EquipmentSlotItemCtrl:PlayAnim() end function EquipmentSlotItemCtrl:Awake() self.animRoot = self.gameObject:GetComponent("Animator") + self.goEquipment = nil +end +function EquipmentSlotItemCtrl:Disable() + delChildren(self._mapNode.imgEquipmentIcon) + self.goEquipment = nil end return EquipmentSlotItemCtrl diff --git a/lua/game/ui/equipment/equipmentupgradectrl.lua b/lua/game/ui/equipment/equipmentupgradectrl.lua new file mode 100644 index 00000000..9c190153 --- /dev/null +++ b/lua/game/ui/equipment/equipmentupgradectrl.lua @@ -0,0 +1,471 @@ +local EquipmentUpgradeCtrl = class("EquipmentUpgradeCtrl", BaseCtrl) +local WwiseAudioMgr = CS.WwiseAudioManager.Instance +EquipmentUpgradeCtrl._mapNodeConfig = { + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + blur = { + sNodeName = "t_fullscreen_blur_blue" + }, + aniBlur = { + sNodeName = "t_fullscreen_blur_blue", + sComponentName = "Animator" + }, + btnCloseBg = { + sNodeName = "snapshot1", + sComponentName = "Button", + callback = "OnBtnClick_Close" + }, + txtWindowTitle = { + sComponentName = "TMP_Text", + sLanguageId = "Equipment_Upgrade_WindowTitle" + }, + window = {}, + aniWindow = {sNodeName = "window", sComponentName = "Animator"}, + btnClose = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + txtEquipmentName = {sComponentName = "TMP_Text"}, + btnProperty = { + nCount = 4, + sComponentName = "UIButton", + callback = "OnBtnClick_Property" + }, + goProperty = { + nCount = 4, + sCtrlName = "Game.UI.TemplateEx.TemplateRandomPropertyCtrl" + }, + imgOff = {nCount = 4}, + imgOn = {nCount = 4}, + imgMax = {nCount = 4}, + txtTitleMat = {sComponentName = "TMP_Text"}, + goTip = {}, + goRevert = {}, + goUpgrade = {}, + goPropertyRevert = { + sCtrlName = "Game.UI.TemplateEx.TemplateRandomPropertyCtrl" + }, + txtUpgradeTip = {nCount = 2, sComponentName = "TMP_Text"}, + goMat = { + nCount = 2, + sCtrlName = "Game.UI.TemplateEx.TemplateMatCtrl" + }, + btnMat = { + nCount = 2, + sComponentName = "UIButton", + callback = "OnBtnClick_MatTip" + }, + btnUpgrade = { + sComponentName = "UIButton", + callback = "OnBtnClick_Upgrade" + }, + btnRevert = { + sComponentName = "UIButton", + callback = "OnBtnClick_Revert" + }, + txtBtnUpgrade = { + sComponentName = "TMP_Text", + sLanguageId = "Equipment_Btn_Upgrade" + }, + txtBtnRevert = { + sComponentName = "TMP_Text", + sLanguageId = "Equipment_Btn_Revert" + }, + imgCostIcon = {sComponentName = "Image"}, + txtCostCount = {sComponentName = "TMP_Text"}, + goCostCoin = {}, + goMaxUpgrade = {}, + animPopUpBlur = { + sNodeName = "goMaxUpgradeBlur", + sComponentName = "Animator" + }, + animPopUpWindow = { + sNodeName = "goMaxUpgradeWindow", + sComponentName = "Animator" + }, + txtPopUpTitle = { + sComponentName = "TMP_Text", + sLanguageId = "MessageBox_Title" + }, + txtMaxUpgradeTip = { + sComponentName = "TMP_Text", + sLanguageId = "Equipment_Upgrade_MaxUpgradeTip" + }, + goPropertyPopUp = { + nCount = 2, + sCtrlName = "Game.UI.TemplateEx.TemplateRandomPropertyCtrl" + }, + btnOK = {sComponentName = "UIButton"}, + txtBtnOK = {sComponentName = "TMP_Text", sLanguageId = "BtnConfirm"}, + btnNG = {sComponentName = "UIButton"}, + txtBtnNG = {sComponentName = "TMP_Text", sLanguageId = "BtnCancel"}, + btnPopUpClose = {sComponentName = "UIButton", callback = "ClosePopUp"}, + btnPopUpCloseBig = {sComponentName = "UIButton", callback = "ClosePopUp"} +} +EquipmentUpgradeCtrl._mapEventConfig = {} +function EquipmentUpgradeCtrl:Open() + self._mapNode.blur:SetActive(true) + self:PlayInAni() + self:Refresh() +end +function EquipmentUpgradeCtrl:Refresh() + self:RefreshData() + self:RefreshProperty() + self:RefreshInfo() + self:RefreshDesc() +end +function EquipmentUpgradeCtrl:RefreshData() + local nGemId = PlayerData.Equipment:GetGemIdBySlot(self.nCharId, self.nSlotId) + self.mapGemCfg = ConfigTable.GetData("CharGem", nGemId) + self.mapSlotCfg = ConfigTable.GetData("CharGemSlotControl", self.nSlotId) + local tbEquipment = PlayerData.Equipment:GetEquipmentBySlot(self.nCharId, self.nSlotId) + self.mapEquipment = tbEquipment[self.nSelectGemIndex] +end +function EquipmentUpgradeCtrl:RefreshInfo() + local sRoman = ConfigTable.GetUIText("RomanNumeral_" .. self.nSelectGemIndex) + local sSuf = orderedFormat(ConfigTable.GetUIText("Equipment_NameIndexSuffix"), sRoman) + NovaAPI.SetTMPText(self._mapNode.txtEquipmentName, self.mapGemCfg.Title .. sSuf) +end +function EquipmentUpgradeCtrl:RefreshProperty() + for i = 1, 4 do + if self.nSelectUpgradeIndex == i then + local bSelectChanged = false + local nId = self.mapEquipment.tbAffix[self.nSelectUpgradeIndex] + local mapCfg = ConfigTable.GetData("CharGemAttrValue", nId) + if mapCfg then + local nLeft = mapCfg.OverlockCount - self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex] + if 0 < nLeft then + bSelectChanged = true + end + end + if bSelectChanged then + self._mapNode.goProperty[i]:SetProperty(self.mapEquipment.tbAffix[i], self.nCharId, false, self.mapEquipment.tbUpgradeCount[i] + 1) + else + self._mapNode.goProperty[i]:SetProperty(self.mapEquipment.tbAffix[i], self.nCharId, false, self.mapEquipment.tbUpgradeCount[i]) + end + else + self._mapNode.goProperty[i]:SetProperty(self.mapEquipment.tbAffix[i], self.nCharId, false, self.mapEquipment.tbUpgradeCount[i]) + end + self._mapNode.imgMax[i]:SetActive(false) + self._mapNode.imgOff[i]:SetActive(self.nSelectUpgradeIndex ~= i) + self._mapNode.imgOn[i]:SetActive(self.nSelectUpgradeIndex == i) + end +end +function EquipmentUpgradeCtrl:RefreshDesc() + self._mapNode.goRevert:SetActive(false) + self._mapNode.goUpgrade:SetActive(false) + self._mapNode.goTip:SetActive(false) + self._mapNode.goCostCoin:SetActive(false) + local nUpgradeCount = self.mapEquipment:GetUpgradeCount() + local nLimit = ConfigTable.GetConfigNumber("CharGemOverlockCount") + local bAble = nUpgradeCount < nLimit + if bAble then + if self.nSelectUpgradeIndex == 0 then + self._mapNode.goTip:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.txtUpgradeTip[1], orderedFormat(ConfigTable.GetUIText("Equipment_Upgrade_NeedSelect"), nLimit - nUpgradeCount)) + NovaAPI.SetTMPText(self._mapNode.txtTitleMat, ConfigTable.GetUIText("Equipment_Upgrade_OptionTitle")) + elseif self.nSelectUpgradeIndex ~= 0 then + local nId = self.mapEquipment.tbAffix[self.nSelectUpgradeIndex] + local mapCfg = ConfigTable.GetData("CharGemAttrValue", nId) + if mapCfg then + local nLeft = mapCfg.OverlockCount - self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex] + if 0 < nLeft then + self._mapNode.goUpgrade:SetActive(true) + self._mapNode.goMat[1]:SetMat(self.mapGemCfg.OverlockCostTid, self.mapSlotCfg.OverlockCostQty) + self._mapNode.goMat[2]:SetMat(AllEnum.CoinItemId.Gold, self.mapSlotCfg.OverlockDoraCostQty) + self:RefreshCoin() + NovaAPI.SetTMPText(self._mapNode.txtTitleMat, ConfigTable.GetUIText("Equipment_Upgrade_CostTitle")) + else + self._mapNode.goTip:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.txtUpgradeTip[1], ConfigTable.GetUIText("Equipment_Upgrade_MaxLevel")) + NovaAPI.SetTMPText(self._mapNode.txtTitleMat, ConfigTable.GetUIText("Equipment_Upgrade_OptionTitle")) + end + end + end + elseif self.nSelectUpgradeIndex == 0 then + self._mapNode.goTip:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.txtUpgradeTip[1], orderedFormat(ConfigTable.GetUIText("Equipment_Upgrade_NeedSelect"), nLimit - nUpgradeCount)) + NovaAPI.SetTMPText(self._mapNode.txtTitleMat, ConfigTable.GetUIText("Equipment_Upgrade_OptionTitle")) + elseif self.nSelectUpgradeIndex ~= 0 then + if 0 < self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex] then + self._mapNode.goRevert:SetActive(true) + self._mapNode.goPropertyRevert:SetProperty(self.mapEquipment.tbAffix[self.nSelectUpgradeIndex], self.nCharId, false, self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex] - 1) + NovaAPI.SetTMPText(self._mapNode.txtUpgradeTip[2], orderedFormat(ConfigTable.GetUIText("Equipment_Upgrade_RevertDesc"), nLimit - nUpgradeCount + 1)) + NovaAPI.SetTMPText(self._mapNode.txtTitleMat, ConfigTable.GetUIText("Equipment_Upgrade_RevertTitle")) + else + self._mapNode.goTip:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.txtUpgradeTip[1], ConfigTable.GetUIText("Equipment_Upgrade_MaxLimit")) + NovaAPI.SetTMPText(self._mapNode.txtTitleMat, ConfigTable.GetUIText("Equipment_Upgrade_OptionTitle")) + end + end +end +function EquipmentUpgradeCtrl:RefreshCoin() + self._mapNode.goCostCoin:SetActive(true) + self:SetSprite_Coin(self._mapNode.imgCostIcon, AllEnum.CoinItemId.Gold) + local nHasCoin = PlayerData.Coin:GetCoinCount(AllEnum.CoinItemId.Gold) + NovaAPI.SetTMPText(self._mapNode.txtCostCount, self.mapSlotCfg.OverlockDoraCostQty) + NovaAPI.SetTMPColor(self._mapNode.txtCostCount, nHasCoin < self.mapSlotCfg.OverlockDoraCostQty and Red_Unable or Blue_Normal) +end +function EquipmentUpgradeCtrl:PlayInAni() + self._mapNode.window:SetActive(true) + self._mapNode.aniWindow:Play("t_window_04_t_in") + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) +end +function EquipmentUpgradeCtrl:PlayOutAni() + self._mapNode.aniWindow:Play("t_window_04_t_out") + self._mapNode.aniBlur:SetTrigger("tOut") + self:AddTimer(1, 0.2, "Close", true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) +end +function EquipmentUpgradeCtrl:Close() + self._mapNode.window:SetActive(false) + self.bManualClose = true + EventManager.Hit(EventId.ClosePanel, PanelId.EquipmentUpgrade) +end +function EquipmentUpgradeCtrl:CheckMaxUpgrade(nId, nIdx) + local nIndex = 0 + if nIdx ~= nil then + nIndex = nIdx + else + nIndex = self.nSelectUpgradeIndex + end + local nCurId = nId + self.mapEquipment.tbUpgradeCount[nIndex] + local nNextId = nCurId + 1 + local mapNextLevel = ConfigTable.GetData("CharGemAttrValue", nNextId) + return mapNextLevel ~= nil and mapNextLevel.OverlockCount == 0 +end +function EquipmentUpgradeCtrl:Awake() + self._mapNode.window:SetActive(false) + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.nCharId = tbParam[1] + self.nSlotId = tbParam[2] + self.nSelectGemIndex = tbParam[3] + self.nSelectUpgradeIndex = tbParam[4] or 0 + end +end +function EquipmentUpgradeCtrl:OnEnable() + self:Open() +end +function EquipmentUpgradeCtrl:OnDisable() + if not self.bManualClose then + PlayerData.Equipment:CacheEquipmentUpgrade(self.nSlotId, self.nSelectGemIndex, self.nCharId, self.nSelectUpgradeIndex) + end +end +function EquipmentUpgradeCtrl:OnDestroy() +end +function EquipmentUpgradeCtrl:OnBtnClick_Close() + self:PlayOutAni() +end +function EquipmentUpgradeCtrl:OnBtnClick_Property(_, nIndex) + local nBefore = self.nSelectUpgradeIndex + if self.nSelectUpgradeIndex == nIndex then + self.nSelectUpgradeIndex = 0 + else + self.nSelectUpgradeIndex = nIndex + end + self:RefreshDesc() + for i = 1, 4 do + self._mapNode.imgMax[i]:SetActive(false) + self._mapNode.imgOff[i]:SetActive(self.nSelectUpgradeIndex ~= i) + self._mapNode.imgOn[i]:SetActive(self.nSelectUpgradeIndex == i) + end + if nBefore ~= 0 then + self._mapNode.goProperty[nBefore]:SetProperty(self.mapEquipment.tbAffix[nBefore], self.nCharId, false, self.mapEquipment.tbUpgradeCount[nBefore]) + end + if self.nSelectUpgradeIndex ~= 0 then + local nUpgradeCount = self.mapEquipment:GetUpgradeCount() + local nLimit = ConfigTable.GetConfigNumber("CharGemOverlockCount") + local bAble = nUpgradeCount < nLimit + local bSelectChanged = false + local nId = self.mapEquipment.tbAffix[self.nSelectUpgradeIndex] + local mapCfg = ConfigTable.GetData("CharGemAttrValue", nId) + if mapCfg then + local nLeft = mapCfg.OverlockCount - self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex] + if 0 < nLeft then + bSelectChanged = true + end + end + if bSelectChanged and bAble then + local nCurId = self.mapEquipment.tbAffix[nIndex] + local bMaxUpgrade = self:CheckMaxUpgrade(nCurId, nIndex) + self._mapNode.imgMax[nIndex]:SetActive(bMaxUpgrade) + self._mapNode.goProperty[self.nSelectUpgradeIndex]:PlayUpgradeAni(self.mapEquipment.tbAffix[self.nSelectUpgradeIndex], self.nCharId, false, self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex] + 1) + end + end +end +function EquipmentUpgradeCtrl:OnBtnClick_Upgrade() + if self.nSelectUpgradeIndex == 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_NeedToSelectAffix")) + return + end + local bAble = self.mapEquipment:CheckUpgradeAble() + if not bAble then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_UpgradeCountEmpty")) + return + end + local nId = self.mapEquipment.tbAffix[self.nSelectUpgradeIndex] + local mapCfg = ConfigTable.GetData("CharGemAttrValue", nId) + if not mapCfg then + return + end + local nLeft = mapCfg.OverlockCount - self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex] + if nLeft <= 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_SelectAffixMax")) + return + end + local nHas = PlayerData.Item:GetItemCountByID(self.mapGemCfg.OverlockCostTid) + local nHasCoin = PlayerData.Item:GetItemCountByID(AllEnum.CoinItemId.Gold) + local bEnough = nHas >= self.mapSlotCfg.OverlockCostQty and nHasCoin >= self.mapSlotCfg.OverlockDoraCostQty + if not bEnough then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_MatNotEnough_Upgrade")) + return + end + local upgrade = function() + local sCost = "" + local mapItemCfg = ConfigTable.GetData_Item(self.mapGemCfg.OverlockCostTid) + if mapItemCfg then + sCost = mapItemCfg.Title + end + local msg = { + nType = AllEnum.MessageBox.Confirm, + sContent = orderedFormat(ConfigTable.GetUIText("Equipment_Upgrade_MainTips"), self.mapSlotCfg.OverlockCostQty, sCost), + sContentSub = ConfigTable.GetUIText("Equipment_Upgrade_SubTips"), + callbackConfirmAfterClose = function() + local callback = function() + local mapData = { + nAffixId = nId, + nCharId = self.nCharId, + nUpgradeCount = self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex] + } + self._mapNode.aniWindow:Play("t_window_04_t_out") + self._mapNode.aniBlur:SetTrigger("tOut") + self:AddTimer(1, 0.2, function() + self._mapNode.blur:SetActive(false) + EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentSucBar, mapData, function() + self._mapNode.blur:SetActive(true) + self._mapNode.aniWindow:Play("t_window_04_t_in") + WwiseAudioMgr:PostEvent("ui_common_menu2") + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) + self.nSelectUpgradeIndex = 0 + self:Refresh() + end) + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) + end + PlayerData.Equipment:SendCharGemOverlockReq(self.nCharId, self.nSlotId, self.nSelectGemIndex, self.nSelectUpgradeIndex, callback) + end, + bBlur = false + } + EventManager.Hit(EventId.OpenMessageBox, msg) + end + local confirm = function() + self:ClosePopUp() + local bSame = self.mapEquipment:CheckUpgradeAlterSame(self.nSelectUpgradeIndex) + if not bSame then + local msg = { + nType = AllEnum.MessageBox.Confirm, + sContent = ConfigTable.GetUIText("Equipment_Upgrade_AlterHasNotSameAffix"), + callbackConfirmAfterClose = upgrade, + bBlur = false + } + EventManager.Hit(EventId.OpenMessageBox, msg) + else + upgrade() + end + end + local nCurId = nId + self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex] + local nNextId = nCurId + 1 + local mapNextLevel = ConfigTable.GetData("CharGemAttrValue", nNextId) + local bMaxUpgrade = mapNextLevel ~= nil and mapNextLevel.OverlockCount == 0 + if bMaxUpgrade then + self:OpenPopUp() + self._mapNode.goPropertyPopUp[1]:SetProperty(nCurId, self.nCharId) + self._mapNode.goPropertyPopUp[2]:SetProperty(nNextId, self.nCharId) + self._mapNode.btnOK.onClick:RemoveAllListeners() + self._mapNode.btnOK.onClick:AddListener(confirm) + self._mapNode.btnNG.onClick:RemoveAllListeners() + self._mapNode.btnNG.onClick:AddListener(function() + self:ClosePopUp() + end) + else + confirm() + end +end +function EquipmentUpgradeCtrl:OpenPopUp() + self._mapNode.goMaxUpgrade:SetActive(true) + self._mapNode.animPopUpWindow:Play("t_window_04_t_in") + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) +end +function EquipmentUpgradeCtrl:ClosePopUp() + if self._mapNode.goMaxUpgrade.activeSelf == false then + return + end + self._mapNode.animPopUpWindow:Play("t_window_04_t_out") + self._mapNode.animPopUpBlur:SetTrigger("tOut") + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) + self:AddTimer(1, 0.2, function() + self._mapNode.goMaxUpgrade:SetActive(false) + end, true, true, true) +end +function EquipmentUpgradeCtrl:OnBtnClick_Revert() + if self.nSelectUpgradeIndex == 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_NeedToSelectAffix")) + return + end + if self.mapEquipment.tbUpgradeCount[self.nSelectUpgradeIndex] == 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_CanNotRevert")) + return + end + local sCost = "" + local mapItemCfg = ConfigTable.GetData_Item(self.mapGemCfg.OverlockCostTid) + if mapItemCfg then + sCost = mapItemCfg.Title + end + local msg = { + nType = AllEnum.MessageBox.Confirm, + sContent = ConfigTable.GetUIText("Equipment_Revert_MainTips"), + sContentSub = orderedFormat(ConfigTable.GetUIText("Equipment_Revert_SubTips"), sCost), + callbackConfirmAfterClose = function() + local callback = function() + self._mapNode.aniWindow:Play("t_window_04_t_out") + self:AddTimer(1, 0.2, function() + self._mapNode.aniWindow:Play("t_window_04_t_in") + WwiseAudioMgr:PostEvent("ui_common_menu2") + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) + self.nSelectUpgradeIndex = 0 + self:Refresh() + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Equipment_RevertSuccess")) + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) + end + PlayerData.Equipment:SendCharGemOverlockRevertReq(self.nCharId, self.nSlotId, self.nSelectGemIndex, self.nSelectUpgradeIndex, callback) + end, + bBlur = false + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function EquipmentUpgradeCtrl:OnBtnClick_MatTip(btn, index) + if index == 1 then + if self.mapGemCfg.OverlockCostTid > 0 then + local mapData = { + nTid = self.mapGemCfg.OverlockCostTid, + nNeedCount = self.mapSlotCfg.OverlockCostQty, + bShowDepot = true, + bShowJumpto = true + } + EventManager.Hit(EventId.OpenPanel, PanelId.ItemTips, btn.transform, mapData) + end + else + local mapData = { + nTid = AllEnum.CoinItemId.Gold, + nNeedCount = self.mapSlotCfg.OverlockDoraCostQty, + bShowDepot = true, + bShowJumpto = true + } + EventManager.Hit(EventId.OpenPanel, PanelId.ItemTips, btn.transform, mapData) + end +end +return EquipmentUpgradeCtrl diff --git a/lua/game/ui/equipment/equipmentupgradepanel.lua b/lua/game/ui/equipment/equipmentupgradepanel.lua new file mode 100644 index 00000000..0bf7837a --- /dev/null +++ b/lua/game/ui/equipment/equipmentupgradepanel.lua @@ -0,0 +1,21 @@ +local EquipmentUpgradePanel = class("EquipmentUpgradePanel", BasePanel) +EquipmentUpgradePanel._bIsMainPanel = false +EquipmentUpgradePanel._tbDefine = { + { + sPrefabPath = "Equipment/EquipmentUpgradePanel.prefab", + sCtrlName = "Game.UI.Equipment.EquipmentUpgradeCtrl" + } +} +function EquipmentUpgradePanel:Awake() +end +function EquipmentUpgradePanel:OnEnable() +end +function EquipmentUpgradePanel:OnAfterEnter() +end +function EquipmentUpgradePanel:OnDisable() +end +function EquipmentUpgradePanel:OnDestroy() +end +function EquipmentUpgradePanel:OnRelease() +end +return EquipmentUpgradePanel diff --git a/lua/game/ui/formationex/formationcharinfoctrl.lua b/lua/game/ui/formationex/formationcharinfoctrl.lua index dd189f76..357cff92 100644 --- a/lua/game/ui/formationex/formationcharinfoctrl.lua +++ b/lua/game/ui/formationex/formationcharinfoctrl.lua @@ -74,6 +74,9 @@ function FormationCharInfoCtrl:OnBtnClick_Detail(btn) if self.tbTeamId == nil then return end + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end if not self.bTrialLevel then EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, self.nCharId, self.tbTeamId, false) end diff --git a/lua/game/ui/formationex/formationcharlistctrl.lua b/lua/game/ui/formationex/formationcharlistctrl.lua index 066e8c7a..07a2fb39 100644 --- a/lua/game/ui/formationex/formationcharlistctrl.lua +++ b/lua/game/ui/formationex/formationcharlistctrl.lua @@ -41,7 +41,25 @@ FormationCharListCtrl._mapNodeConfig = { imgArrowUpEnable = {}, imgArrowUpDisable = {}, imgArrowDownEnable = {}, - imgArrowDownDisable = {} + imgArrowDownDisable = {}, + btnFavoriteOrder = { + sComponentName = "UIButton", + callback = "OnBtnClick_InFavoriteOrder" + }, + InFavoriteOrder = { + sNodeName = "InFavoriteOrder", + sComponentName = "CanvasGroup" + }, + txtOffLabel = { + sNodeName = "OffLabel", + sComponentName = "TMP_Text", + sLanguageId = "CharacterList_Common" + }, + txtInLabel = { + sNodeName = "InLabel", + sComponentName = "TMP_Text", + sLanguageId = "CharacterList_Common" + } } FormationCharListCtrl._mapEventConfig = { [EventId.FilterConfirm] = "RefreshByFilter", @@ -61,6 +79,8 @@ function FormationCharListCtrl:OnEnable() local isDirty = PlayerData.Filter:IsDirty(AllEnum.OptionType.Char) self._mapNode.imgFilterChoose:SetActive(isDirty) self.bOpen = false + self.bInFavorite = true + self:RefreshFavoriteTopState() end function FormationCharListCtrl:OnDisable() self:CloseList() @@ -105,6 +125,7 @@ function FormationCharListCtrl:Refresh() self:FilterChar() self:SortChar() self:RefreshOrderState() + self:RefreshFavoriteTopState() local nCurCount = #self.tbSortedChar if 0 < nCurCount then self._mapNode.labEmpty.gameObject:SetActive(false) @@ -224,13 +245,14 @@ function FormationCharListCtrl:SyncFormation() if not bChange then return end - PlayerData.Team:UpdateFormationInfo(self._panel.nTeamIndex, self.curChar, tbDiscId) + local nPreselectionId = PlayerData.Team:GetTeamPreselectionId(self._panel.nTeamIndex) + PlayerData.Team:UpdateFormationInfo(self._panel.nTeamIndex, self.curChar, tbDiscId, nPreselectionId) end function FormationCharListCtrl:SortChar() local tbCharId = {} UTILS.SortByPriority(self.tbSortedChar, { AllEnum.CharSortField[self.tbSortCfg.nSortType] - }, PlayerData.Char:GetCharSortField(), self.tbSortCfg.bOrder) + }, PlayerData.Char:GetCharSortField(), self.tbSortCfg.bOrder, self.bInFavorite) self.tbSortedChar = self:MoveElementsToFront(self.tbSortedChar, self.curChar) for _, mapCharId in ipairs(self.tbSortedChar) do table.insert(tbCharId, mapCharId.nId) @@ -392,4 +414,22 @@ function FormationCharListCtrl:OnEvent_PositionCharPos(_tmpChar) end end end +function FormationCharListCtrl:RefreshFavoriteTopState() + if self.bInFavorite then + NovaAPI.SetCanvasGroupAlpha(self._mapNode.InFavoriteOrder, 1) + else + NovaAPI.SetCanvasGroupAlpha(self._mapNode.InFavoriteOrder, 0) + end +end +function FormationCharListCtrl:OnBtnClick_InFavoriteOrder(btn) + self.bInFavorite = not self.bInFavorite + local sTip = "" + if self.bInFavorite then + sTip = ConfigTable.GetUIText("OpenCharacterCommonTop_Tip") + else + sTip = ConfigTable.GetUIText("CloseCharacterCommonTop_Tip") + end + EventManager.Hit(EventId.OpenMessageBox, sTip) + self:Refresh() +end return FormationCharListCtrl diff --git a/lua/game/ui/formationex/formationcharlistitem.lua b/lua/game/ui/formationex/formationcharlistitem.lua index c619d998..b205ab69 100644 --- a/lua/game/ui/formationex/formationcharlistitem.lua +++ b/lua/game/ui/formationex/formationcharlistitem.lua @@ -86,6 +86,9 @@ function FormationCharListItem:OnBtnClick_Mask(btn) EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Formation_Selected")) end function FormationCharListItem:OnBtnClick_Detail(btn) + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end if PlayerData.Guide:GetGuideState() then return end diff --git a/lua/game/ui/formationex/formationctrl.lua b/lua/game/ui/formationex/formationctrl.lua index 52edd921..13d6e180 100644 --- a/lua/game/ui/formationex/formationctrl.lua +++ b/lua/game/ui/formationex/formationctrl.lua @@ -77,7 +77,23 @@ FormationCtrl._mapNodeConfig = { rtThemePrevRoot = {}, rtSlectedChar = { sComponentName = "RectTransform" - } + }, + goPreselection = {}, + btnPreselection = { + sComponentName = "UIButton", + callback = "OnBtnClick_Preselection" + }, + txtBtnPreselection = { + sComponentName = "TMP_Text", + sLanguageId = "Build_Preselection_Btn" + }, + imgPreSelected = {sComponentName = "Button"}, + txtPreSelect = {sComponentName = "TMP_Text"}, + btnPreDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_PreDetail" + }, + imgBgDetail = {} } FormationCtrl._mapEventConfig = { [EventId.FormationLoadModel] = "OnEvent_LoadModel", @@ -94,6 +110,7 @@ function FormationCtrl:Refresh(nDirection) local _, tbTeamMemberId if not self.bTrialLevel then _, tbTeamMemberId = PlayerData.Team:GetTeamData(self._panel.nTeamIndex) + self.nPreselectionId = PlayerData.Team:GetTeamPreselectionId(self._panel.nTeamIndex) self.curTeam = {} for _, value in ipairs(tbTeamMemberId) do table.insert(self.curTeam, value) @@ -105,6 +122,7 @@ function FormationCtrl:Refresh(nDirection) self.curTeam = mapMainline.TrialCharacter end self:RefreshChar(nDirection) + self:RefreshPreselection() end function FormationCtrl:RefreshPoint(nIndex) for i = 1, 6 do @@ -184,6 +202,22 @@ function FormationCtrl:EnterMainline() end function FormationCtrl:EnterStarTower() local nTeamIdx = self._panel.nTeamIndex + local EnterDiscSelect = function() + local teamIDs = {} + local _, tbTeamMemberId = PlayerData.Team:GetTeamData(nTeamIdx) + for i = 1, #tbTeamMemberId do + if tbTeamMemberId[i] ~= nil and 0 < tbTeamMemberId[i] then + table.insert(teamIDs, tbTeamMemberId[i]) + end + end + if #teamIDs == 3 then + EventManager.Hit(EventId.OpenPanel, PanelId.MainlineFormationDisc, self.curRoguelikeId, self._panel.nTeamIndex, self.bSweep, self.nPreselectionId) + self:SetLocalData() + else + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("FRFORMATION_01")) + self._mapNode.btnStartBattle.enabled = true + end + end local CheckBuildCountCallBack = function(nBuildCount) local nMaxBuildCount = ConfigTable.GetConfigNumber("StarTowerBuildNumberMax") if nBuildCount >= nMaxBuildCount then @@ -192,7 +226,7 @@ function FormationCtrl:EnterStarTower() self._mapNode.btnStartBattle.enabled = true end local cancelCallback = function() - EventManager.Hit(EventId.OpenPanel, PanelId.MainlineFormationDisc, self.curRoguelikeId, self._panel.nTeamIndex, self.bSweep) + EnterDiscSelect() end local msg = { nType = AllEnum.MessageBox.Confirm, @@ -205,29 +239,52 @@ function FormationCtrl:EnterStarTower() EventManager.Hit(EventId.OpenMessageBox, msg) return else - local teamIDs = {} - local _, tbTeamMemberId = PlayerData.Team:GetTeamData(nTeamIdx) - for i = 1, #tbTeamMemberId do - if tbTeamMemberId[i] ~= nil and 0 < tbTeamMemberId[i] then - table.insert(teamIDs, tbTeamMemberId[i]) - end - end - if #teamIDs == 3 then - EventManager.Hit(EventId.OpenPanel, PanelId.MainlineFormationDisc, self.curRoguelikeId, self._panel.nTeamIndex, self.bSweep) - self:SetLocalData() - else - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("FRFORMATION_01")) - self._mapNode.btnStartBattle.enabled = true - end + EnterDiscSelect() end end PlayerData.Build:GetBuildCount(CheckBuildCountCallBack) end +function FormationCtrl:RefreshPreselection() + local callback = function() + if self.nPreselectionId == 0 then + NovaAPI.SetTMPText(self._mapNode.txtPreSelect, ConfigTable.GetUIText("Build_Preselection_Empty")) + self._mapNode.imgPreSelected.interactable = true + self._mapNode.imgBgDetail.gameObject:SetActive(false) + else + self._mapNode.imgBgDetail.gameObject:SetActive(true) + local bDiff = false + local mapPreselection = PlayerData.PotentialPreselection:GetPreselectionById(self.nPreselectionId) + if mapPreselection ~= nil then + for k, v in ipairs(mapPreselection.tbCharPotential) do + if k == 1 then + if v.nCharId ~= self.curTeam[1] then + bDiff = true + break + end + elseif table.indexof(self.curTeam, v.nCharId) == 0 then + bDiff = true + break + end + end + end + if bDiff then + NovaAPI.SetTMPText(self._mapNode.txtPreSelect, ConfigTable.GetUIText("Build_Preselection_CharDiff")) + self._mapNode.imgPreSelected.interactable = false + else + NovaAPI.SetTMPText(self._mapNode.txtPreSelect, ConfigTable.GetUIText("Build_Preselection_Selected")) + self._mapNode.imgPreSelected.interactable = true + end + end + end + PlayerData.PotentialPreselection:SendGetPreselectionList(callback) +end function FormationCtrl:Awake() self.isOpenTeamMember = false self:CheckBannedChar(true) + self._panel.nLoadProcess = 0 end function FormationCtrl:OnEnable() + self.nPreselectionId = 0 local mapSelectedMainlineId = PlayerData.Mainline._nSelectId self._mapNode.goLoadMask:SetActive(true) self._Animator = self.gameObject:GetComponent("Animator") @@ -240,7 +297,7 @@ function FormationCtrl:OnEnable() if self.nFRType == AllEnum.FormationEnterType.MainLine then local mapMainline = ConfigTable.GetData_Mainline(mapSelectedMainlineId) local tbTeamMemberId, nCaptain - if mapMainline.TrialCharacter ~= nil and #mapMainline.TrialCharacter > 0 then + if mapMainline.TrialCharacter ~= nil and 0 < #mapMainline.TrialCharacter then tbTeamMemberId = mapMainline.TrialCharacter self.mapTrialChar = PlayerData.Char:CreateTrialChar(tbTeamMemberId) self.bTrialLevel = true @@ -267,6 +324,7 @@ function FormationCtrl:OnEnable() self._mapNode.btnFastFormation.gameObject:SetActive(not self.bTrialLevel) self._mapNode.rt_TeamName.gameObject:SetActive(not self.bTrialLevel) self._mapNode.TMPHintTrial.gameObject:SetActive(self.bTrialLevel) + self._mapNode.goPreselection.gameObject:SetActive(not self.bTrialLevel) self._mapNode.t_arrow_01:SetActive(not self.bTrialLevel) local sSceneName = self.nFRType ~= AllEnum.FormationEnterType.MainLine and ConfigTable.GetConfigValue("SelectRole_Rogue") or ConfigTable.GetConfigValue("SelectRole_Main") self.mapCurModel = {} @@ -357,6 +415,7 @@ function FormationCtrl:LoadCharacter(nCharId, bOpen) if self._mapNode == nil then return end + self._panel.nLoadProcess = self._panel.nLoadProcess - 1 local idx = table.indexof(self.curTeam, nCharId) if 0 < idx then if self.mapCurModel[idx] ~= nil then @@ -365,6 +424,7 @@ function FormationCtrl:LoadCharacter(nCharId, bOpen) self.mapCurModel[idx] = nil end local go = instantiate(obj, self.rtSceneOriginPos) + NovaAPI.ChangeAnimatorDefaultState(go.transform) self.mapCurModel[idx] = {nCharId = nCharId, model = go} NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, idx - 1, go) if self.rtSceneOriginPos ~= nil then @@ -385,6 +445,7 @@ function FormationCtrl:LoadCharacter(nCharId, bOpen) end end end + self._panel.nLoadProcess = self._panel.nLoadProcess + 1 self:LoadAssetAsync(sFullPath, typeof(GameObject), LoadModelCallback) end function FormationCtrl:SetModelPos(nCharId, objModel, nPos) @@ -727,7 +788,8 @@ function FormationCtrl:OnBtnClick_FastFormation(btn) end end local tmpDisc = PlayerData.Team:GetTeamDiscData(self._panel.nTeamIndex) - PlayerData.Team:UpdateFormationInfo(self._panel.nTeamIndex, self.curTeam, tmpDisc, Callback) + local nPreselectionId = PlayerData.Team:GetTeamPreselectionId(self._panel.nTeamIndex) + PlayerData.Team:UpdateFormationInfo(self._panel.nTeamIndex, self.curTeam, tmpDisc, nPreselectionId, Callback) end end local cancelCallback = function() @@ -755,6 +817,9 @@ function FormationCtrl:SetLocalData() LocalData.SetPlayerLocalData("SavedTeamIdx", self._panel.nTeamIndex) end function FormationCtrl:OnBtnClick_Start(btn) + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end self._mapNode.btnStartBattle.enabled = false if self.nFRType == AllEnum.FormationEnterType.MainLine then self:EnterMainline() @@ -765,10 +830,27 @@ function FormationCtrl:OnBtnClick_Start(btn) end NovaAPI.SetEntryLevelFade(true) end +function FormationCtrl:OnBtnClick_Preselection() + PlayerData.PotentialPreselection:SendGetPreselectionList(function() + EventManager.Hit(EventId.OpenPanel, PanelId.PotentialPreselectionList, self.curTeam, self._panel.nTeamIndex) + end) +end +function FormationCtrl:OnBtnClick_PreDetail() + if self.nPreselectionId == 0 then + return + end + PlayerData.PotentialPreselection:SendGetPreselectionList(function() + local mapData = PlayerData.PotentialPreselection:GetPreselectionById(self.nPreselectionId) + EventManager.Hit(EventId.OpenPanel, PanelId.PotentialPreselectionEdit, AllEnum.PreselectionPanelType.Preview, mapData, self.curTeam, self._panel.nTeamIndex) + end) +end function FormationCtrl:OnEvent_LoadModel(bLoadFinish) self._mapNode.Mask:SetActive(not bLoadFinish) end function FormationCtrl:OnEvent_Back(nPanelId) + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end if self._panel._nPanelId ~= nPanelId then return end @@ -785,6 +867,10 @@ function FormationCtrl:OnEvent_Back(nPanelId) end end function FormationCtrl:OnEvent_BackHome(nPanelId) + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + print(self._panel.nLoadProcess) + return + end if self._panel._nPanelId ~= nPanelId then return end @@ -800,6 +886,7 @@ function FormationCtrl:OnEvent_OpenSelectTeamMemberList(nIdx) self._mapNode.btnFastFormation.gameObject:SetActive(false) self._mapNode.btnStartBattle.transform.localScale = Vector3.zero self._mapNode.t_arrow_01.gameObject:SetActive(false) + self._mapNode.goPreselection.gameObject:SetActive(false) NovaAPI.SetCanvasGroupAlpha(self._mapNode.rt_TeamNameAlpha, 0) self._mapNode.CharList:ShowList(self.curTeam, true) self._panel.bList = true @@ -816,7 +903,8 @@ function FormationCtrl:OnEvent_CloseList(bConfirm, tbList) self.curTeam = tbList if self:CheckFormationChanged() then local tmpDisc = PlayerData.Team:GetTeamDiscData(self._panel.nTeamIndex) - PlayerData.Team:UpdateFormationInfo(self._panel.nTeamIndex, self.curTeam, tmpDisc, Callback) + local nPreselectionId = PlayerData.Team:GetTeamPreselectionId(self._panel.nTeamIndex) + PlayerData.Team:UpdateFormationInfo(self._panel.nTeamIndex, self.curTeam, tmpDisc, nPreselectionId, Callback) end else self:Refresh() @@ -825,6 +913,7 @@ function FormationCtrl:OnEvent_CloseList(bConfirm, tbList) self._mapNode.btnFastFormation.gameObject:SetActive(true) self._mapNode.btnStartBattle.transform.localScale = Vector3.one self._mapNode.t_arrow_01.gameObject:SetActive(true) + self._mapNode.goPreselection.gameObject:SetActive(true) NovaAPI.SetCanvasGroupAlpha(self._mapNode.rt_TeamNameAlpha, 1) self._mapNode.CharList:CloseList() end @@ -841,6 +930,7 @@ end function FormationCtrl:OnEvent_ChangeTeamModel(tbList) self.curTeam = tbList self:RefreshChar() + self:RefreshPreselection() end function FormationCtrl:OnEvent_OpenSwapChar(nIdx) local callback = function(nSwapIdx) @@ -865,7 +955,8 @@ function FormationCtrl:OnEvent_OpenSwapChar(nIdx) end if self:CheckFormationChanged() then local tmpDisc = PlayerData.Team:GetTeamDiscData(self._panel.nTeamIndex) - PlayerData.Team:UpdateFormationInfo(self._panel.nTeamIndex, self.curTeam, tmpDisc, Callback) + local nPreselectionId = PlayerData.Team:GetTeamPreselectionId(self._panel.nTeamIndex) + PlayerData.Team:UpdateFormationInfo(self._panel.nTeamIndex, self.curTeam, tmpDisc, nPreselectionId, Callback) end end local nCurSelectChar = self.curTeam[nIdx] diff --git a/lua/game/ui/friendex/friendhonortitlectrl.lua b/lua/game/ui/friendex/friendhonortitlectrl.lua index 7db01f8a..ef055564 100644 --- a/lua/game/ui/friendex/friendhonortitlectrl.lua +++ b/lua/game/ui/friendex/friendhonortitlectrl.lua @@ -93,7 +93,7 @@ function FriendHonorTitleCtrl:Open() self.tbCurHonorTitle = {} self.tbAllHonorData = {} self.tbGoChosenState = {} - local ownHonorData = PlayerData.Base:GetPlayerHonorTitleList() or {} + self.ownHonorData = PlayerData.Base:GetPlayerHonorTitleList() or {} local curHononData = PlayerData.Base:GetPlayerHonorTitle() or {} for k, v in ipairs(curHononData) do table.insert(self.tbCurHonorTitle, v.Id) @@ -101,7 +101,14 @@ function FriendHonorTitleCtrl:Open() local allData = ConfigTable.Get("Honor") local groupData = {} local foreachHonor = function(mapData) - if mapData.IsUnlock == true or ownHonorData ~= nil and table.indexof(ownHonorData, mapData.Id) > 0 then + local bHas = false + for k, v in pairs(self.ownHonorData) do + if v.Id == mapData.Id then + bHas = true + break + end + end + if mapData.IsUnlock == true or self.ownHonorData ~= nil and bHas then if mapData.Type == GameEnum.honorType.Group then if groupData[mapData.Params[1]] == nil then groupData[mapData.Params[1]] = {} @@ -137,6 +144,13 @@ function FriendHonorTitleCtrl:RefreshHonorTitle() if honorData.Type == GameEnum.honorType.Character then local affinityData = PlayerData.Char:GetCharAffinityData(honorData.Params[1]) level = affinityData.Level + elseif honorData.Type == GameEnum.honorType.Levels then + for k, v in pairs(self.ownHonorData) do + if v.Id == honorData.Id then + level = v.Lv or 1 + break + end + end end self._mapNode.goCurHonorTitle[i]:SetHonotTitle(honorData.Id, i == 1, level) end @@ -239,6 +253,13 @@ function FriendHonorTitleCtrl:OnGridRefresh(goGrid, gridIndex) if honorData.Type == GameEnum.honorType.Character then local affinityData = PlayerData.Char:GetCharAffinityData(honorData.Params[1]) level = affinityData ~= nil and affinityData.Level or 1 + elseif honorData.Type == GameEnum.honorType.Levels then + for k, v in pairs(self.ownHonorData) do + if v.Id == honorData.Id then + level = v.Lv or 1 + break + end + end end ctrl:SetHonotTitle(honorData.Id, true, level) self:SetPngSprite(imgHonorTitleEquipBg, honorData.MainRes) diff --git a/lua/game/ui/friendex/friendidcardctrl.lua b/lua/game/ui/friendex/friendidcardctrl.lua index a6e92637..57289e2a 100644 --- a/lua/game/ui/friendex/friendidcardctrl.lua +++ b/lua/game/ui/friendex/friendidcardctrl.lua @@ -121,6 +121,7 @@ function FriendIdCardCtrl:RefreshHead() end end function FriendIdCardCtrl:RefreshHonorTitle() + local tbOwnHonorData = PlayerData.Base:GetPlayerHonorTitleList() or {} local tbCurHonorTitle = PlayerData.Base:GetPlayerHonorTitle() for i = 1, 3 do if tbCurHonorTitle[i] ~= nil and tbCurHonorTitle[i].Id ~= 0 and tbCurHonorTitle[i] ~= nil then @@ -129,6 +130,13 @@ function FriendIdCardCtrl:RefreshHonorTitle() if honorData.Type == GameEnum.honorType.Character then local affinityData = PlayerData.Char:GetCharAffinityData(honorData.Params[1]) level = affinityData.Level + elseif honorData.Type == GameEnum.honorType.Levels then + for k, v in pairs(tbOwnHonorData) do + if v.Id == honorData.Id then + level = v.Lv or 1 + break + end + end end self._mapNode.goHonorTitleCard[i]:SetHonotTitle(honorData.Id, i == 1, level) end diff --git a/lua/game/ui/friendex/friendinfoctrl.lua b/lua/game/ui/friendex/friendinfoctrl.lua index 270e2141..11709bce 100644 --- a/lua/game/ui/friendex/friendinfoctrl.lua +++ b/lua/game/ui/friendex/friendinfoctrl.lua @@ -155,6 +155,7 @@ function FriendInfoCtrl:RefreshActor() end function FriendInfoCtrl:RefreshHonorTitle() local tbCurHonorTitle = PlayerData.Base:GetPlayerHonorTitle() + local tbOwnHonorData = PlayerData.Base:GetPlayerHonorTitleList() or {} for i = 1, 3 do if tbCurHonorTitle[i] ~= nil and tbCurHonorTitle[i].Id ~= 0 and tbCurHonorTitle[i] ~= nil then local honorData = ConfigTable.GetData("Honor", tbCurHonorTitle[i].Id) @@ -166,6 +167,13 @@ function FriendInfoCtrl:RefreshHonorTitle() else printError("不存在角色" .. honorData.Params[1]) end + elseif honorData.Type == GameEnum.honorType.Levels then + for k, v in pairs(tbOwnHonorData) do + if v.Id == honorData.Id then + level = v.Lv or 1 + break + end + end end self._mapNode.goHonorTitle[i]:SetHonotTitle(honorData.Id, i == 1, level) end diff --git a/lua/game/ui/friendex/honortitlectrl.lua b/lua/game/ui/friendex/honortitlectrl.lua index 6ca5c351..080c62e6 100644 --- a/lua/game/ui/friendex/honortitlectrl.lua +++ b/lua/game/ui/friendex/honortitlectrl.lua @@ -10,23 +10,29 @@ HonorTitleCtrl._mapNodeConfig = { } HonorTitleCtrl._mapEventConfig = {} local HonorTitleStarPath = { - "zs_honor_level_0", - "zs_honor_level_2", - "zs_honor_level_1", - "zs_honor_level_4", - "zs_honor_level_3" + [1] = "zs_honor_level_0", + [2] = "zs_honor_level_2", + [3] = "zs_honor_level_1", + [4] = "zs_honor_level_4", + [5] = "zs_honor_level_3", + [99] = "zs_honor_level_100" } function HonorTitleCtrl:SetHonotTitle(honorTitleId, bBig, affinity_lv) local honorData = ConfigTable.GetData("Honor", honorTitleId) self:SetPngSprite(self._mapNode.imgHonorTitle, bBig and honorData.MainRes or honorData.SubRes) NovaAPI.SetImageNativeSize(self._mapNode.imgHonorTitle) - if honorData.Type ~= GameEnum.honorType.Character then + if honorData.Type ~= GameEnum.honorType.Character and honorData.Type ~= GameEnum.honorType.Levels then self._mapNode.goStarBig:SetActive(false) self._mapNode.goStarSmall:SetActive(false) return end local maxLevel = 1 self.tbHonorTitle, maxLevel = PlayerData.Char:GetCharHonorTitleData(honorData.Params[1]) + if honorData.Type == GameEnum.honorType.Character then + self.tbHonorTitle, maxLevel = PlayerData.Char:GetCharHonorTitleData(honorData.Params[1]) + elseif honorData.Type == GameEnum.honorType.Levels then + self.tbHonorTitle, maxLevel = PlayerData.Base:GetLevelHonorTitleData(honorTitleId) + end if self.tbHonorTitle == nil then return end diff --git a/lua/game/ui/gachaex/gachapanel.lua b/lua/game/ui/gachaex/gachapanel.lua index b0b489d2..cdf4a880 100644 --- a/lua/game/ui/gachaex/gachapanel.lua +++ b/lua/game/ui/gachaex/gachapanel.lua @@ -1,4 +1,5 @@ local GachaPanel = class("GachaPanel", BasePanel) +local Actor2DManager = require("Game.Actor2D.Actor2DManager") GachaPanel._tbDefine = { { sPrefabPath = "GachaEx/GachaPanel.prefab", @@ -8,8 +9,10 @@ GachaPanel._tbDefine = { function GachaPanel:Awake() end function GachaPanel:OnEnable() + Actor2DManager.ForceUseL2D(true) end function GachaPanel:OnDisable() + Actor2DManager.ForceUseL2D(false) end function GachaPanel:OnDestroy() end diff --git a/lua/game/ui/gameannouncement/announcementctrl.lua b/lua/game/ui/gameannouncement/announcementctrl.lua index f7c26609..24fc0ef8 100644 --- a/lua/game/ui/gameannouncement/announcementctrl.lua +++ b/lua/game/ui/gameannouncement/announcementctrl.lua @@ -130,6 +130,7 @@ function AnnouncementCtrl:InitTitle() NovaAPI.SetTMPText(txtTitle:GetComponent("TMP_Text"), ConfigTable.GetUIText(titleText[nType])) local btn = go_btn:GetComponent("UIButton") local nIndex = i + btn.onClick:RemoveAllListeners() btn.onClick:AddListener(function() self:SelectedGrid(nIndex, 1) end) diff --git a/lua/game/ui/guide/guidegruop/guidegroup_11.lua b/lua/game/ui/guide/guidegruop/guidegroup_11.lua index 97432985..90828470 100644 --- a/lua/game/ui/guide/guidegruop/guidegroup_11.lua +++ b/lua/game/ui/guide/guidegruop/guidegroup_11.lua @@ -2,7 +2,6 @@ local GuideGroup_11 = class("GuideGroup_11") local mapEventConfig = { Positioning_StarTower_Grid = "OnEvent_PositioningStarTowerGrid", Guide_InitStarTowerFinish = "OnEvent_Guide_InitStarTowerFinish", - Guide_StarTowerPlayIn = "Guide_InitStarTowerFinish", Guide_LevelMenuOpen = "OnEvent_GuideLevelMenuOpen" } local groupId = 11 diff --git a/lua/game/ui/guide/guidegruop/guidegroup_19.lua b/lua/game/ui/guide/guidegruop/guidegroup_19.lua index c1ec0e1f..60c39749 100644 --- a/lua/game/ui/guide/guidegruop/guidegroup_19.lua +++ b/lua/game/ui/guide/guidegruop/guidegroup_19.lua @@ -110,7 +110,7 @@ function GuideGroup_19:Step_4() Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) - self.openPanelId = 121 + self.openPanelId = PanelId.SkillInstanceLevelSelect current = 4 self.waitAnimTime = 0.3 end diff --git a/lua/game/ui/guide/guidegruop/guidegroup_21.lua b/lua/game/ui/guide/guidegruop/guidegroup_21.lua index 213da916..5f867ea0 100644 --- a/lua/game/ui/guide/guidegruop/guidegroup_21.lua +++ b/lua/game/ui/guide/guidegruop/guidegroup_21.lua @@ -69,7 +69,7 @@ function GuideGroup_21:Step_1() 0, 0, 0 - }, Callback) + }, 0, Callback) end self.msg = { BindIcon = "MainlineFormationDiscPanelEx/----SafeAreaRoot----/rtSelect/rtCur", diff --git a/lua/game/ui/guide/guidegruop/guidegroup_4.lua b/lua/game/ui/guide/guidegruop/guidegroup_4.lua index f5d7682f..5d8b0774 100644 --- a/lua/game/ui/guide/guidegruop/guidegroup_4.lua +++ b/lua/game/ui/guide/guidegruop/guidegroup_4.lua @@ -107,7 +107,7 @@ function GuideGroup_4:Step_3() 0, 0, 0 - }, tmpDisc) + }, tmpDisc, 0) end self.parent:ActiveHide(true) current = 3 @@ -245,7 +245,7 @@ function GuideGroup_4:Step_12() 0, 0, 0 - }) + }, 0) end self.msg = { BindIcon = "MainlineFormationScenePanel/----SafeAreaRoot----/btnStartBattle", diff --git a/lua/game/ui/guide/guidegruop/guidegroup_42.lua b/lua/game/ui/guide/guidegruop/guidegroup_42.lua index 2d652771..a888b3d5 100644 --- a/lua/game/ui/guide/guidegruop/guidegroup_42.lua +++ b/lua/game/ui/guide/guidegruop/guidegroup_42.lua @@ -57,7 +57,7 @@ function GuideGroup_42:Step_1() self.parent:ActiveHide(true) current = 1 local wait = function() - coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2)) + coroutine.yield(CS.UnityEngine.WaitForSeconds(0.5)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) diff --git a/lua/game/ui/guide/guidegruop/guidegroup_5.lua b/lua/game/ui/guide/guidegruop/guidegroup_5.lua index f7393ae7..dfdfc360 100644 --- a/lua/game/ui/guide/guidegruop/guidegroup_5.lua +++ b/lua/game/ui/guide/guidegruop/guidegroup_5.lua @@ -44,6 +44,10 @@ function GuideGroup_5:Clear() self.runGuide = false self:UnBindEvent() self.parent = nil + if self.stepTimer then + TimerManager.Remove(self.stepTimer) + self.stepTimer = nil + end end function GuideGroup_5:Step_1() self.msg = { @@ -57,8 +61,9 @@ function GuideGroup_5:Step_1() current = 1 local run = function() self.parent:PlayTypeMask(self.msg) + self.stepTimer = nil end - TimerManager.Add(1, 0.4, nil, run, true, true, true, nil) + self.stepTimer = TimerManager.Add(1, 0.4, nil, run, true, true, true, nil) end function GuideGroup_5:Step_2() self.msg = { diff --git a/lua/game/ui/guide/guidegruop/guidegroup_52.lua b/lua/game/ui/guide/guidegruop/guidegroup_52.lua index 2fc185ea..96ad6047 100644 --- a/lua/game/ui/guide/guidegruop/guidegroup_52.lua +++ b/lua/game/ui/guide/guidegruop/guidegroup_52.lua @@ -66,7 +66,7 @@ function GuideGroup_52:Step_2() BindIcon = "QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goTeamSelect/goFixTeams/btnTeam1", Deviation = {0, 2}, Desc = "Guide_52_2", - DescDeviation = {-500, -400}, + DescDeviation = {780, -350}, HandDeviation = {0, -320}, Type = GameEnum.guidetype.ForcedClick } diff --git a/lua/game/ui/hud/elitemonsterhudctrl.lua b/lua/game/ui/hud/elitemonsterhudctrl.lua index a1abb3e5..667efe78 100644 --- a/lua/game/ui/hud/elitemonsterhudctrl.lua +++ b/lua/game/ui/hud/elitemonsterhudctrl.lua @@ -128,7 +128,8 @@ EliteMonsterHudCtrl._mapNodeConfig = { EliteMonsterHudCtrl._mapEventConfig = {} local multipleBossIcon = { [GameEnum.monsterBloodType.BOSS] = "icon_story_boss1", - [GameEnum.monsterBloodType.MINIBOSS] = "icon_story_boss2" + [GameEnum.monsterBloodType.MINIBOSS] = "icon_story_boss2", + [GameEnum.monsterBloodType.JOINTDRILLBOSS] = "icon_story_boss1" } function EliteMonsterHudCtrl:PlayTweenHp(hp, hpMax) local nWidth = 1 <= hp / hpMax and BarWidth or hp / hpMax * BarWidth @@ -296,7 +297,7 @@ function EliteMonsterHudCtrl:OnDisable() end function EliteMonsterHudCtrl:OnDestroy() end -function EliteMonsterHudCtrl:SetMonsterId(monsterId, nDataId, nType, bMultipleBoss) +function EliteMonsterHudCtrl:SetMonsterId(monsterId, nDataId, nType) if self.monsterId == monsterId then return end @@ -306,8 +307,9 @@ function EliteMonsterHudCtrl:SetMonsterId(monsterId, nDataId, nType, bMultipleBo return end self.monsterId = monsterId - self._mapNode.imgBossIcon.gameObject:SetActive(bMultipleBoss) - if bMultipleBoss then + local bShowBossIcon = nType == GameEnum.monsterBloodType.BOSS or nType == GameEnum.monsterBloodType.MINIBOSS or nType == GameEnum.monsterBloodType.JOINTDRILLBOSS + self._mapNode.imgBossIcon.gameObject:SetActive(bShowBossIcon) + if bShowBossIcon then local sIcon = multipleBossIcon[nType] self:SetAtlasSprite(self._mapNode.imgBossIcon, "15_battle", sIcon) NovaAPI.SetImageNativeSize(self._mapNode.imgBossIcon) diff --git a/lua/game/ui/hud/hudmainctrl.lua b/lua/game/ui/hud/hudmainctrl.lua index ada667da..56afa04d 100644 --- a/lua/game/ui/hud/hudmainctrl.lua +++ b/lua/game/ui/hud/hudmainctrl.lua @@ -142,7 +142,7 @@ function HudMainCtrl:MonsterShowChanged(id, showed, nType, nDataId) self.monsterHuds[id] = nil end end -function HudMainCtrl:MonsterAdvShowChanged(id, showed, nType, nDataId, bMultipleBoss) +function HudMainCtrl:MonsterAdvShowChanged(id, showed, nType, nDataId) local monsterHud = self.monsterAdvHuds[id] local isPlayerSummoner = nType == GameEnum.monsterBloodType.PLAYERSUMMON if showed then @@ -158,7 +158,7 @@ function HudMainCtrl:MonsterAdvShowChanged(id, showed, nType, nDataId, bMultiple monsterHud.gameObject.transform.localScale = Vector3.one end if monsterHud ~= nil then - monsterHud:SetMonsterId(id, nDataId, nType, bMultipleBoss) + monsterHud:SetMonsterId(id, nDataId, nType) local height = AdventureModuleHelper.GetEntityMonsterBarHeight(id) local offset = Vector3(0, height, 0) AdventureModuleHelper.SetHudFollowTarget(id, monsterHud.gameObject, offset, true) @@ -171,7 +171,7 @@ end function HudMainCtrl:OnEvent_ShowBossHUD(bossId, nType, showed, nDataId, nBloodType) self.nBloodType = nBloodType showed = showed and self.tbBossBloodState[bossId] == true - self:MonsterAdvShowChanged(bossId, showed, nType, nDataId, true) + self:MonsterAdvShowChanged(bossId, showed, nType, nDataId) end function HudMainCtrl:OnEvent_MonsterHUDChange(id, nType, showed, nDataId) if nType == GameEnum.monsterBloodType.BOSSRUSH then diff --git a/lua/game/ui/hud/huochuihudctrl.lua b/lua/game/ui/hud/huochuihudctrl.lua index de01c313..5734b3ed 100644 --- a/lua/game/ui/hud/huochuihudctrl.lua +++ b/lua/game/ui/hud/huochuihudctrl.lua @@ -81,8 +81,9 @@ end function HuoChuiHudCtrl:OnDisable() EventManager.RemoveEntityEvent("Dead", self.monsterId, self, self.OnEvent_Deaded) EventManager.RemoveEntityEvent("ClearSlef", self.monsterId, self, self.OnEvent_Deaded) - EventManager.RemoveEntityEvent("ValueChange", self.monsterId, self, self.OnEvent_ValueChange) - EventManager.RemoveEntityEvent("StateChange", self.monsterId, self, self.OnEvent_StageChange) + EventManager.RemoveEntityEvent("HotValueChange", self.monsterId, self, self.OnEvent_ValueChange) + EventManager.RemoveEntityEvent("HotStateChange", self.monsterId, self, self.OnEvent_StageChange) + self.monsterId = nil end function HuoChuiHudCtrl:ChangeState1() self._mapNode.goState33:SetActive(false) @@ -105,6 +106,11 @@ function HuoChuiHudCtrl:ChangeStateHot() self._mapNode.goHotState:SetActive(true) end function HuoChuiHudCtrl:OnDestroy() + EventManager.RemoveEntityEvent("Dead", self.monsterId, self, self.OnEvent_Deaded) + EventManager.RemoveEntityEvent("ClearSlef", self.monsterId, self, self.OnEvent_Deaded) + EventManager.RemoveEntityEvent("HotValueChange", self.monsterId, self, self.OnEvent_ValueChange) + EventManager.RemoveEntityEvent("HotStateChange", self.monsterId, self, self.OnEvent_StageChange) + self.monsterId = nil end function HuoChuiHudCtrl:OnRelease() end @@ -129,12 +135,12 @@ function HuoChuiHudCtrl:SetState(nBeforeValue, nCurValue) end end function HuoChuiHudCtrl:OnEvent_Deaded() - self.monsterId = nil self.gameObject:SetActive(false) EventManager.RemoveEntityEvent("Dead", self.monsterId, self, self.OnEvent_Deaded) EventManager.RemoveEntityEvent("ClearSlef", self.monsterId, self, self.OnEvent_Deaded) - EventManager.RemoveEntityEvent("ValueChange", self.monsterId, self, self.OnEvent_ValueChange) - EventManager.RemoveEntityEvent("StateChange", self.monsterId, self, self.OnEvent_StageChange) + EventManager.RemoveEntityEvent("HotValueChange", self.monsterId, self, self.OnEvent_ValueChange) + EventManager.RemoveEntityEvent("HotStateChange", self.monsterId, self, self.OnEvent_StageChange) + self.monsterId = nil end function HuoChuiHudCtrl:OnEvent_ValueChange(nValue) local nBeforValue = self.nHotValue diff --git a/lua/game/ui/jointdrill/battle/jointdrillmenuctrl.lua b/lua/game/ui/jointdrill/battle/jointdrillmenuctrl.lua index c5dff528..bfbbcc95 100644 --- a/lua/game/ui/jointdrill/battle/jointdrillmenuctrl.lua +++ b/lua/game/ui/jointdrill/battle/jointdrillmenuctrl.lua @@ -15,7 +15,8 @@ JointDrillBattleMenuCtrl._mapEventConfig = { InputEnable = "OnEvent_InputEnable", LoadLevelRefresh = "OnEvent_LoadLevelRefresh", JointDrill_StopTime = "OnEvent_JointDrill_StopTime", - JointDrill_ShowPauseBnt_Editor = "OnEvent_ShowPauseBntEditor" + JointDrill_ShowPauseBnt_Editor = "OnEvent_ShowPauseBntEditor", + JointDrill_Level_TimeOut = "OnEvent_LevelTimeOut" } function JointDrillBattleMenuCtrl:OnEnable() self._mapNode.BtnBg.gameObject:SetActive(false) @@ -38,6 +39,9 @@ end function JointDrillBattleMenuCtrl:OnEvent_JointDrill_StopTime() self._mapNode.BtnBg.gameObject:SetActive(false) end +function JointDrillBattleMenuCtrl:OnEvent_LevelTimeOut() + self._mapNode.BtnBg.gameObject:SetActive(false) +end function JointDrillBattleMenuCtrl:OnEvent_ShowPauseBntEditor() self._mapNode.BtnBg.gameObject:SetActive(true) self._mapNode.btnPause.gameObject:GetComponent("NaviButton").enabled = true diff --git a/lua/game/ui/jointdrill/battle/jointdrillpausectrl.lua b/lua/game/ui/jointdrill/battle/jointdrillpausectrl.lua index 31dd3de5..4616593b 100644 --- a/lua/game/ui/jointdrill/battle/jointdrillpausectrl.lua +++ b/lua/game/ui/jointdrill/battle/jointdrillpausectrl.lua @@ -91,7 +91,8 @@ JointDrillPauseCtrl._mapNodeConfig = { } JointDrillPauseCtrl._mapEventConfig = { OpenJointDrillPause = "OnEvent_OpenJointDrillPause", - RefreshChallengeTime = "OnEvent_RefreshChallengeTime" + RefreshChallengeTime = "OnEvent_RefreshChallengeTime", + CloseJointDrillPause = "OnEvent_CloseJointDrillPause" } JointDrillPauseCtrl._mapRedDotConfig = {} function JointDrillPauseCtrl:PlayInAni() @@ -114,11 +115,11 @@ function JointDrillPauseCtrl:RefreshChallengeTime() NovaAPI.SetTMPText(self._mapNode.txtChallengeTime, string.format("%02d:%02d", nMin, nSec)) return nTime end - local nTime = refreshTime() - if 0 < nTime then + self.nRemainTime = refreshTime() + if self.nRemainTime > 0 then self.challengeTimer = self:AddTimer(0, 1, function() - local nTime = refreshTime() - if nTime <= 0 then + self.nRemainTime = refreshTime() + if self.nRemainTime <= 0 then self.challengeTimer:Cancel() self.challengeTimer = nil end @@ -144,6 +145,9 @@ function JointDrillPauseCtrl:Refresh(nTime) NovaAPI.SetTMPText(self._mapNode.txtBattleTime, string.format("%02d:%02d:%03d", nMin, nSec, nMs)) end function JointDrillPauseCtrl:PlayCloseAni(callback) + if self._mapNode == nil then + return + end self._mapNode.aniWindow:Play("t_window_04_t_out") self._mapNode.aniBlur:SetTrigger("tOut") EventManager.Hit(EventId.TemporaryBlockInput, 0.2) @@ -179,6 +183,7 @@ function JointDrillPauseCtrl:Awake() end function JointDrillPauseCtrl:OnEnable() self.nOpenTime = 0 + self.nRemainTime = 0 if self._panel.nType ~= nil then if self._panel.nType == GameEnum.JointDrillMode.JointDrill_Mode_1 then self.nOpenTime = PlayerData.JointDrill_1:GetJointDrillStartTime() @@ -291,4 +296,10 @@ function JointDrillPauseCtrl:OnEvent_RefreshChallengeTime(nTime) local nSec = math.fmod(nTime, 60) NovaAPI.SetTMPText(self._mapNode.txtChallengeTime, string.format("%02d:%02d", nMin, nSec)) end +function JointDrillPauseCtrl:OnEvent_CloseJointDrillPause() + if self._mapNode == nil or not self.bShow then + return + end + self:OnPanelClose() +end return JointDrillPauseCtrl diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillbuildlistctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillbuildlistctrl.lua index 6b62adf8..184ad9a9 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillbuildlistctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillbuildlistctrl.lua @@ -56,14 +56,35 @@ JointDrillBuildListCtrl._mapEventConfig = { RefreshJointDrillActTime = "OnEvent_RefreshJointDrillActTime" } JointDrillBuildListCtrl._mapRedDotConfig = {} +function JointDrillBuildListCtrl:GetJointDrillPlayerData() + return PlayerData.JointDrill_1 +end +function JointDrillBuildListCtrl:GetJointDrillBuildListPanelId() + return PanelId.JointDrillBuildList_1 +end +function JointDrillBuildListCtrl:GetJointDrillLevelSelectPanelId() + return PanelId.JointDrillLevelSelect_1 +end +function JointDrillBuildListCtrl:GetRegionBossFormationType() + return AllEnum.RegionBossFormationType.JointDrill +end +function JointDrillBuildListCtrl:GetBuildItemCtrlPath() + return "Game.UI.JointDrill.JointDrill_1.JointDrillBuildItemCtrl" +end +function JointDrillBuildListCtrl:GetJointDrillBuildListRaw() + return self:GetJointDrillPlayerData():GetJointDrillBuildList() +end +function JointDrillBuildListCtrl:GetJointDrillBuildList() + return self:GetJointDrillBuildListRaw() +end function JointDrillBuildListCtrl:RefreshBuildList() self.tbBuildItemCtrl = {} - local nAllChallengeCount = PlayerData.JointDrill_1:GetMaxChallengeCount(self.nLevelId) + local nAllChallengeCount = self:GetJointDrillPlayerData():GetMaxChallengeCount(self.nLevelId) nAllChallengeCount = math.max(4, nAllChallengeCount) self._mapNode.buildLSV:Init(nAllChallengeCount, self, self.OnGridRefresh) end function JointDrillBuildListCtrl:SetSelectBuildItem() - local nCurSelectBuildId = PlayerData.JointDrill_1:GetCachedBuild() + local nCurSelectBuildId = self:GetJointDrillPlayerData():GetCachedBuild() if nCurSelectBuildId == 0 then self._mapNode.btnSelectBuild.gameObject:SetActive(true) self._mapNode.goBuild.gameObject:SetActive(false) @@ -88,7 +109,7 @@ function JointDrillBuildListCtrl:OnGridRefresh(goGrid, gridIndex) local nIndex = gridIndex + 1 local mapBuild = self.tbBuildList[nIndex] if self.tbBuildItemCtrl[goGrid] == nil then - local itemCtrl = self:BindCtrlByNode(goGrid, "Game.UI.JointDrill.JointDrill_1.JointDrillBuildItemCtrl") + local itemCtrl = self:BindCtrlByNode(goGrid, self:GetBuildItemCtrlPath()) self.tbBuildItemCtrl[goGrid] = itemCtrl end self.tbBuildItemCtrl[goGrid]:SetItem(nIndex, mapBuild, self.nLevelId) @@ -104,7 +125,7 @@ function JointDrillBuildListCtrl:SetChallengeTime(nRemainTime) NovaAPI.SetTMPText(self._mapNode.txtChallengeTime, orderedFormat(ConfigTable.GetUIText("JointDrill_Challenge_Time_Left"), sTime)) end function JointDrillBuildListCtrl:RefreshChallengeTime() - local nStartTime = PlayerData.JointDrill_1:GetJointDrillStartTime() + local nStartTime = self:GetJointDrillPlayerData():GetJointDrillStartTime() local nCloseTime = math.floor(nStartTime + ConfigTable.GetConfigNumber("JointDrill_Challenge_Time_Max")) local nCurTime = ClientManager.serverTimeStamp local nRemainTime = nCloseTime - nCurTime @@ -119,8 +140,8 @@ function JointDrillBuildListCtrl:OnEnable() self.nLevelId = tbParam[1] self.bSimulation = tbParam[2] end - self.bInBattle = PlayerData.JointDrill_1:CheckJointDrillInBattle() - self.tbBuildList = PlayerData.JointDrill_1:GetJointDrillBuildList() + self.bInBattle = self:GetJointDrillPlayerData():CheckJointDrillInBattle() + self.tbBuildList = self:GetJointDrillBuildList() if not self.bInBattle then NovaAPI.SetTMPText(self._mapNode.txtBtnStart, ConfigTable.GetUIText("JointDrill_Btn_Start_Challenge")) else @@ -139,7 +160,7 @@ function JointDrillBuildListCtrl:OnEnable() end self:SetSelectBuildItem() local nChallengeCount = #self.tbBuildList - self.nAllChallengeCount = PlayerData.JointDrill_1:GetMaxChallengeCount(self.nLevelId) + self.nAllChallengeCount = self:GetJointDrillPlayerData():GetMaxChallengeCount(self.nLevelId) NovaAPI.SetTMPText(self._mapNode.txtChallengeCount, orderedFormat(ConfigTable.GetUIText("JointDrill_Challenge_Count"), self.nAllChallengeCount - nChallengeCount)) self._mapNode.goChallengeTime.gameObject:SetActive(self.bInBattle) end @@ -154,42 +175,42 @@ end function JointDrillBuildListCtrl:OnDestroy() end function JointDrillBuildListCtrl:OnBtnClick_SelectBuild() - if not PlayerData.JointDrill_1:CheckChallengeCount() then + if not self:GetJointDrillPlayerData():CheckChallengeCount() then return end - EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossBuildBrief, AllEnum.RegionBossFormationType.JointDrill) + EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossBuildBrief, self:GetRegionBossFormationType()) end function JointDrillBuildListCtrl:OnBtnClick_DelBuild() - PlayerData.JointDrill_1:SetSelBuildId(0) + self:GetJointDrillPlayerData():SetSelBuildId(0) self:SetSelectBuildItem() end function JointDrillBuildListCtrl:OnBtnClick_Start() - local bInChallengeTime = PlayerData.JointDrill_1:CheckActChallengeTime() + local bInChallengeTime = self:GetJointDrillPlayerData():CheckActChallengeTime() if not bInChallengeTime then local gameOverCallback = function() - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_1) + EventManager.Hit(EventId.ClosePanel, self:GetJointDrillBuildListPanelId()) end if self.bInBattle then - PlayerData.JointDrill_1:JointDrillGameOver(gameOverCallback, true) + self:GetJointDrillPlayerData():JointDrillGameOver(gameOverCallback, true) else EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("JointDrill_Challenge_End_Tip")) gameOverCallback() end return end - if not PlayerData.JointDrill_1:CheckChallengeCount() then + if not self:GetJointDrillPlayerData():CheckChallengeCount() then return end - local nBuildId = PlayerData.JointDrill_1:GetCachedBuild() + local nBuildId = self:GetJointDrillPlayerData():GetCachedBuild() if nBuildId == 0 then EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("JointDrill_SelectBuild_Tip")) return end if self.bInBattle then - local nStartTime = PlayerData.JointDrill_1:GetJointDrillStartTime() + local nStartTime = self:GetJointDrillPlayerData():GetJointDrillStartTime() local nCloseTime = math.floor(nStartTime + ConfigTable.GetConfigNumber("JointDrill_Challenge_Time_Max")) if nCloseTime <= ClientManager.serverTimeStamp then - PlayerData.JointDrill_1:JointDrillGameOver(nil, true) + self:GetJointDrillPlayerData():JointDrillGameOver(nil, true) return end end @@ -197,7 +218,7 @@ function JointDrillBuildListCtrl:OnBtnClick_Start() if self.bInBattle then nType = AllEnum.JointDrillLevelStartType.Continue end - PlayerData.JointDrill_1:EnterJointDrill(self.nLevelId, nBuildId, self.bSimulation, nType) + self:GetJointDrillPlayerData():EnterJointDrill(self.nLevelId, nBuildId, self.bSimulation, nType) end function JointDrillBuildListCtrl:OnEvent_RefreshChallengeTime(nRemainTime) self:SetChallengeTime(nRemainTime) @@ -205,8 +226,8 @@ end function JointDrillBuildListCtrl:OnEvent_RefreshJointDrillActTime(nStatus, nRemainTime) if nStatus == AllEnum.JointDrillActStatus.Closed then local confirmCallback = function() - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_1) - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillLevelSelect_1) + EventManager.Hit(EventId.ClosePanel, self:GetJointDrillBuildListPanelId()) + EventManager.Hit(EventId.ClosePanel, self:GetJointDrillLevelSelectPanelId()) end local msg = { nType = AllEnum.MessageBox.Alert, diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectctrl.lua index dc8a8f77..f6975998 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectctrl.lua @@ -5,10 +5,6 @@ JointDrillLevelSelectCtrl._mapNodeConfig = { TopBarPanel = { sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" }, - animRoot = { - sNodeName = "----SafeAreaRoot----", - sComponentName = "Animator" - }, imgBg = {sComponentName = "Image"}, goMain = {sNodeName = "---Main---"}, btnAvg = { @@ -35,7 +31,6 @@ JointDrillLevelSelectCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "JointDrill_Btn_Shop" }, - redDotQuest = {}, btnRank = { sComponentName = "UIButton", callback = "OnBtnClick_Rank" @@ -44,10 +39,7 @@ JointDrillLevelSelectCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "JointDrill_Btn_Rank" }, - btnShop = { - sComponentName = "UIButton", - callback = "OnBtnClick_Shop" - }, + redDotQuest = {}, goActTime = {}, txtActTimeCn = {sComponentName = "TMP_Text"}, txtActTime = {sComponentName = "TMP_Text"}, @@ -218,7 +210,7 @@ JointDrillLevelSelectCtrl._mapNodeConfig = { goAvgRoot = { sNodeName = "goMainLineAvgRoot" }, - animWindow = {sNodeName = "rtWindow", sComponentName = "Animator"}, + animWindowAVG = {sNodeName = "rtWindow", sComponentName = "Animator"}, txtAvgTitle = { sComponentName = "TMP_Text", sLanguageId = "JointDrill_AVG_Title" @@ -298,7 +290,7 @@ end function JointDrillLevelSelectCtrl:RefreshLevelList() self._mapNode.goMain.gameObject:SetActive(true) self._mapNode.goLevelInfo.gameObject:SetActive(false) - self._mapNode.animRoot:Play("JointDrill_Main_in", 0, 0) + self.animRoot:Play("JointDrill_Main_in", 0, 0) local nLocationIndex = 0 if self.bInBattle or self.nActStatus == AllEnum.JointDrillActStatus.Start then self._mapNode.goLevelList.gameObject:SetActive(true) @@ -366,7 +358,7 @@ function JointDrillLevelSelectCtrl:RefreshLevelInfo() self._mapNode.goLevelInfo.gameObject:SetActive(true) self._mapNode.goInBattle.gameObject:SetActive(self.bInBattle) self._mapNode.goNormal.gameObject:SetActive(not self.bInBattle) - self._mapNode.animRoot:Play("JointDrill_LevelInfo_in", 0, 0) + self.animRoot:Play("JointDrill_LevelInfo_in", 0, 0) if self.bInBattle then self._mapNode.animatorContinue:Play("JointDrill_Btn_Continue", 0, 0) self._mapNode.animatorCancel:Play("JointDrill_Btn_Cancel", 0, 0) @@ -569,6 +561,7 @@ function JointDrillLevelSelectCtrl:Awake() end end function JointDrillLevelSelectCtrl:OnEnable() + self.animRoot = self.gameObject:GetComponent("Animator") local bReset = PlayerData.JointDrill_1:GetResetLevelSelect() if bReset then self.nPanelType = panelType_main @@ -603,6 +596,9 @@ function JointDrillLevelSelectCtrl:OnEnable() self:Refresh() self:StartTicketsRefreshTimer() self:RefreshAvgInfo() + if self.nActStatus == AllEnum.JointDrillActStatus.Start then + PlayerData.JointDrill_1:SendJointDrillRankMsg() + end end function JointDrillLevelSelectCtrl:OnDisable() if self.ticketRefreshTimer ~= nil then @@ -752,7 +748,9 @@ function JointDrillLevelSelectCtrl:OnBtnClick_FastBattle() EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("JointDrill_Tickets_NotEnough")) return end - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRaid_1, self.nSelectLevelId) + PlayerData.JointDrill_1:SendJointDrillRankMsg(function() + EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRaid_1, self.nSelectLevelId) + end) end function JointDrillLevelSelectCtrl:OnEvent_RefreshJointDrillLevel() self:Refresh() @@ -773,10 +771,10 @@ function JointDrillLevelSelectCtrl:OnEvent_SelectJointDrillLevel(nLevelId) end return end - local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, { + local nAnimTime = NovaAPI.GetAnimClipLength(self.animRoot, { "JointDrill_Main_out" }) - self._mapNode.animRoot:Play("JointDrill_Main_out") + self.animRoot:Play("JointDrill_Main_out") self._mapNode.goSmoke.gameObject:SetActive(false) self._mapNode.goSmoke.gameObject:SetActive(true) self:AddTimer(1, nAnimTime, function() @@ -820,14 +818,14 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Reward(btn, nIndex) end end function JointDrillLevelSelectCtrl:OnBtnClick_CloseAvgWindow() - self._mapNode.animWindow:Play("t_window_04_t_out") + self._mapNode.animWindowAVG:Play("t_window_04_t_out") local closeWindow = function() self._mapNode.goAvgWindow.gameObject:SetActive(false) end self:AddTimer(1, 0.3, closeWindow, true, true, true, false) end function JointDrillLevelSelectCtrl:OnBtnClick_CancelAvgWindow() - self._mapNode.animWindow:Play("t_window_04_t_out") + self._mapNode.animWindowAVG:Play("t_window_04_t_out") local closeWindow = function() self._mapNode.goAvgWindow.gameObject:SetActive(false) end @@ -838,10 +836,10 @@ function JointDrillLevelSelectCtrl:OnBtnClick_StartAvg() end function JointDrillLevelSelectCtrl:OnEvent_Back() if self.nPanelType == panelType_levelInfo then - local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, { + local nAnimTime = NovaAPI.GetAnimClipLength(self.animRoot, { "JointDrill_LevelInfo_out" }) - self._mapNode.animRoot:Play("JointDrill_LevelInfo_out") + self.animRoot:Play("JointDrill_LevelInfo_out") self._mapNode.goSmoke.gameObject:SetActive(false) self._mapNode.goSmoke.gameObject:SetActive(true) self:AddTimer(1, nAnimTime, function() diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingctrl.lua index 0896c284..de50f791 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingctrl.lua @@ -79,7 +79,10 @@ JointDrillRankingCtrl._mapNodeConfig = { callback = "OnBtnClick_CloseReward" } } -JointDrillRankingCtrl._mapEventConfig = {} +JointDrillRankingCtrl._mapEventConfig = { + ShowTeamDetail = "OnEvent_ShowTeamDetail", + OpenRankBuildDetail = "OnEvent_OpenRankBuildDetail" +} JointDrillRankingCtrl._mapRedDotConfig = {} function JointDrillRankingCtrl:SetEndTime() local actData = PlayerData.Activity:GetActivityDataById(self.nActId) @@ -129,8 +132,19 @@ function JointDrillRankingCtrl:RefreshRankList() else self._mapNode.goLoading.gameObject:SetActive(false) self._mapNode.goMainContent.gameObject:SetActive(true) - self._mapNode.svRankingInfo:SetAnim(0.1) + if self._panel.mapRankDetail == nil then + self._mapNode.svRankingInfo:SetAnim(0.1) + end self._mapNode.svRankingInfo:Init(#self.mapRankList, self, self.RefreshRankGrid) + if self._panel.mapRankDetail ~= nil then + self._mapNode.svRankingInfo:SetScrollPos(self._panel.nGridPos) + self:AddTimer(1, 0.4, function() + EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankDetail_1, self._panel.mapRankDetail) + self._panel.mapRankDetail = nil + self._panel.nGridPos = 0 + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.4) + end end end function JointDrillRankingCtrl:RefreshSelfRank() @@ -200,4 +214,11 @@ function JointDrillRankingCtrl:OnBtnClick_CloseReward() self:AddTimer(1, 0.2, close, true, true, true) EventManager.Hit(EventId.TemporaryBlockInput, 0.2) end +function JointDrillRankingCtrl:OnEvent_ShowTeamDetail(rankData) + self.mapRankDetail = rankData +end +function JointDrillRankingCtrl:OnEvent_OpenRankBuildDetail() + self._panel.mapRankDetail = self.mapRankDetail + self._panel.nGridPos = self._mapNode.svRankingInfo:GetScrollPos() +end return JointDrillRankingCtrl diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingpanel.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingpanel.lua index 6706ec1b..cfa4fa30 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingpanel.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingpanel.lua @@ -7,6 +7,8 @@ JointDrillRankingPanel._tbDefine = { } } function JointDrillRankingPanel:Awake() + self.mapRankDetail = nil + self.nGridPos = 0 end function JointDrillRankingPanel:OnEnable() end diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankitemctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankitemctrl.lua index d19d5c8c..b568c8a6 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankitemctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankitemctrl.lua @@ -183,6 +183,7 @@ function JointDrillRankItemCtrl:OnBtnClick_TeamDetail() EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("JointDrill_Rank_Detail_Empty")) return end + EventManager.Hit("ShowTeamDetail", self.mapRankData) EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankDetail_1, self.mapRankData) end return JointDrillRankItemCtrl diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultctrl.lua index 529bcce5..748342bd 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultctrl.lua @@ -172,7 +172,7 @@ function JointDrillResultCtrl:OpenReward() self:ClosePanel() end local callback = function() - if self.nResultType == AllEnum.JointDrillResultType.Success or self.nResultType == AllEnum.JointDrillResultType.ChallengeEnd and self.mapScore ~= nil and next(self.mapScore) ~= nil then + if (self.nResultType == AllEnum.JointDrillResultType.Success or self.nResultType == AllEnum.JointDrillResultType.ChallengeEnd) and self.mapScore ~= nil and next(self.mapScore) ~= nil then EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankUp_1, self.nOld, self.nNew, self.mapScore, self.nResultType, closeCallback) else closeCallback() diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillteamitemctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillteamitemctrl.lua index 9d1dbd19..27be7453 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillteamitemctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillteamitemctrl.lua @@ -18,6 +18,10 @@ JointDrillTeamItemCtrl._mapNodeConfig = { nCount = 2, sComponentName = "TMP_Text", sLanguageId = "Build_Sub" + }, + btnDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" } } JointDrillTeamItemCtrl._mapEventConfig = {} @@ -36,6 +40,7 @@ function JointDrillTeamItemCtrl:GetBuildRank(nScore) return curIdx end function JointDrillTeamItemCtrl:RefreshItem(mapTeam, nIndex) + self.mapTeam = mapTeam local sIndex = ConfigTable.GetUIText("JointDrill_Battle_Time_" .. nIndex) NovaAPI.SetTMPText(self._mapNode.txtTeam, orderedFormat(ConfigTable.GetUIText("JointDrill_Rank_Build_Count"), sIndex)) for i = 1, 3 do @@ -54,6 +59,19 @@ function JointDrillTeamItemCtrl:RefreshItem(mapTeam, nIndex) local nScore = self:GetBuildRank(mapTeam.BuildScore) self:SetPngSprite(self._mapNode.imgScoreIcon, "Icon/BuildRank/BuildRank_" .. nScore) end +function JointDrillTeamItemCtrl:OnBtnClick_Detail() + if self.mapTeam.Discs == nil or #self.mapTeam.Discs == 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Rank_Build_Detail_Unavailable")) + return + end + EventManager.Hit("OpenRankBuildDetail") + EventManager.Hit(EventId.OpenPanel, PanelId.RankBuildDetail, self.mapTeam) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRankDetail_1) + end + cs_coroutine.start(wait) +end function JointDrillTeamItemCtrl:Awake() end function JointDrillTeamItemCtrl:OnEnable() diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistctrl.lua index 95d28b40..c998848f 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistctrl.lua @@ -56,14 +56,35 @@ JointDrillBuildListCtrl._mapEventConfig = { RefreshJointDrillActTime = "OnEvent_RefreshJointDrillActTime" } JointDrillBuildListCtrl._mapRedDotConfig = {} +function JointDrillBuildListCtrl:GetJointDrillPlayerData() + return PlayerData.JointDrill_2 +end +function JointDrillBuildListCtrl:GetJointDrillBuildListPanelId() + return PanelId.JointDrillBuildList_2 +end +function JointDrillBuildListCtrl:GetJointDrillLevelSelectPanelId() + return PanelId.JointDrillLevelSelect_2 +end +function JointDrillBuildListCtrl:GetRegionBossFormationType() + return AllEnum.RegionBossFormationType.JointDrill_2 +end +function JointDrillBuildListCtrl:GetBuildItemCtrlPath() + return "Game.UI.JointDrill.JointDrill_2.JointDrillBuildItemCtrl" +end +function JointDrillBuildListCtrl:GetJointDrillBuildListRaw() + return self:GetJointDrillPlayerData():GetJointDrillBuildList() +end +function JointDrillBuildListCtrl:GetJointDrillBuildList() + return self:GetJointDrillBuildListRaw() +end function JointDrillBuildListCtrl:RefreshBuildList() self.tbBuildItemCtrl = {} - local nAllChallengeCount = PlayerData.JointDrill_2:GetMaxChallengeCount(self.nLevelId) + local nAllChallengeCount = self:GetJointDrillPlayerData():GetMaxChallengeCount(self.nLevelId) nAllChallengeCount = math.max(4, nAllChallengeCount) self._mapNode.buildLSV:Init(nAllChallengeCount, self, self.OnGridRefresh) end function JointDrillBuildListCtrl:SetSelectBuildItem() - local nCurSelectBuildId = PlayerData.JointDrill_2:GetCachedBuild() + local nCurSelectBuildId = self:GetJointDrillPlayerData():GetCachedBuild() if nCurSelectBuildId == 0 then self._mapNode.btnSelectBuild.gameObject:SetActive(true) self._mapNode.goBuild.gameObject:SetActive(false) @@ -88,7 +109,7 @@ function JointDrillBuildListCtrl:OnGridRefresh(goGrid, gridIndex) local nIndex = gridIndex + 1 local mapBuild = self.tbBuildList[nIndex] if self.tbBuildItemCtrl[goGrid] == nil then - local itemCtrl = self:BindCtrlByNode(goGrid, "Game.UI.JointDrill.JointDrill_2.JointDrillBuildItemCtrl") + local itemCtrl = self:BindCtrlByNode(goGrid, self:GetBuildItemCtrlPath()) self.tbBuildItemCtrl[goGrid] = itemCtrl end self.tbBuildItemCtrl[goGrid]:SetItem(nIndex, mapBuild, self.nLevelId) @@ -104,7 +125,7 @@ function JointDrillBuildListCtrl:SetChallengeTime(nRemainTime) NovaAPI.SetTMPText(self._mapNode.txtChallengeTime, orderedFormat(ConfigTable.GetUIText("JointDrill_Challenge_Time_Left"), sTime)) end function JointDrillBuildListCtrl:RefreshChallengeTime() - local nStartTime = PlayerData.JointDrill_2:GetJointDrillStartTime() + local nStartTime = self:GetJointDrillPlayerData():GetJointDrillStartTime() local nCloseTime = math.floor(nStartTime + ConfigTable.GetConfigNumber("JointDrill_Challenge_Time_Max")) local nCurTime = ClientManager.serverTimeStamp local nRemainTime = nCloseTime - nCurTime @@ -119,8 +140,8 @@ function JointDrillBuildListCtrl:OnEnable() self.nLevelId = tbParam[1] self.bSimulation = tbParam[2] end - self.bInBattle = PlayerData.JointDrill_2:CheckJointDrillInBattle() - self.tbBuildList = PlayerData.JointDrill_2:GetJointDrillBuildList() + self.bInBattle = self:GetJointDrillPlayerData():CheckJointDrillInBattle() + self.tbBuildList = self:GetJointDrillBuildList() if not self.bInBattle then NovaAPI.SetTMPText(self._mapNode.txtBtnStart, ConfigTable.GetUIText("JointDrill_Btn_Start_Challenge")) else @@ -139,7 +160,7 @@ function JointDrillBuildListCtrl:OnEnable() end self:SetSelectBuildItem() local nChallengeCount = #self.tbBuildList - self.nAllChallengeCount = PlayerData.JointDrill_2:GetMaxChallengeCount(self.nLevelId) + self.nAllChallengeCount = self:GetJointDrillPlayerData():GetMaxChallengeCount(self.nLevelId) NovaAPI.SetTMPText(self._mapNode.txtChallengeCount, orderedFormat(ConfigTable.GetUIText("JointDrill_Challenge_Count"), self.nAllChallengeCount - nChallengeCount)) self._mapNode.goChallengeTime.gameObject:SetActive(self.bInBattle) end @@ -154,42 +175,42 @@ end function JointDrillBuildListCtrl:OnDestroy() end function JointDrillBuildListCtrl:OnBtnClick_SelectBuild() - if not PlayerData.JointDrill_2:CheckChallengeCount() then + if not self:GetJointDrillPlayerData():CheckChallengeCount() then return end - EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossBuildBrief, AllEnum.RegionBossFormationType.JointDrill_2) + EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossBuildBrief, self:GetRegionBossFormationType()) end function JointDrillBuildListCtrl:OnBtnClick_DelBuild() - PlayerData.JointDrill_2:SetSelBuildId(0) + self:GetJointDrillPlayerData():SetSelBuildId(0) self:SetSelectBuildItem() end function JointDrillBuildListCtrl:OnBtnClick_Start() - local bInChallengeTime = PlayerData.JointDrill_2:CheckActChallengeTime() + local bInChallengeTime = self:GetJointDrillPlayerData():CheckActChallengeTime() if not bInChallengeTime then local gameOverCallback = function() - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_2) + EventManager.Hit(EventId.ClosePanel, self:GetJointDrillBuildListPanelId()) end if self.bInBattle then - PlayerData.JointDrill_2:JointDrillGameOver(gameOverCallback, true) + self:GetJointDrillPlayerData():JointDrillGameOver(gameOverCallback, true) else EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("JointDrill_Challenge_End_Tip")) gameOverCallback() end return end - if not PlayerData.JointDrill_2:CheckChallengeCount() then + if not self:GetJointDrillPlayerData():CheckChallengeCount() then return end - local nBuildId = PlayerData.JointDrill_2:GetCachedBuild() + local nBuildId = self:GetJointDrillPlayerData():GetCachedBuild() if nBuildId == 0 then EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("JointDrill_SelectBuild_Tip")) return end if self.bInBattle then - local nStartTime = PlayerData.JointDrill_2:GetJointDrillStartTime() + local nStartTime = self:GetJointDrillPlayerData():GetJointDrillStartTime() local nCloseTime = math.floor(nStartTime + ConfigTable.GetConfigNumber("JointDrill_Challenge_Time_Max")) if nCloseTime <= ClientManager.serverTimeStamp then - PlayerData.JointDrill_2:JointDrillGameOver(nil, true) + self:GetJointDrillPlayerData():JointDrillGameOver(nil, true) return end end @@ -197,7 +218,7 @@ function JointDrillBuildListCtrl:OnBtnClick_Start() if self.bInBattle then nType = AllEnum.JointDrillLevelStartType.Continue end - PlayerData.JointDrill_2:EnterJointDrill(self.nLevelId, nBuildId, self.bSimulation, nType) + self:GetJointDrillPlayerData():EnterJointDrill(self.nLevelId, nBuildId, self.bSimulation, nType) end function JointDrillBuildListCtrl:OnEvent_RefreshChallengeTime(nRemainTime) self:SetChallengeTime(nRemainTime) @@ -205,8 +226,8 @@ end function JointDrillBuildListCtrl:OnEvent_RefreshJointDrillActTime(nStatus, nRemainTime) if nStatus == AllEnum.JointDrillActStatus.Closed then local confirmCallback = function() - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_2) - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillLevelSelect_2) + EventManager.Hit(EventId.ClosePanel, self:GetJointDrillBuildListPanelId()) + EventManager.Hit(EventId.ClosePanel, self:GetJointDrillLevelSelectPanelId()) end local msg = { nType = AllEnum.MessageBox.Alert, diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingctrl.lua index 0ecde77e..2ad3e005 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingctrl.lua @@ -79,7 +79,10 @@ JointDrillRankingCtrl._mapNodeConfig = { callback = "OnBtnClick_CloseReward" } } -JointDrillRankingCtrl._mapEventConfig = {} +JointDrillRankingCtrl._mapEventConfig = { + ShowTeamDetail = "OnEvent_ShowTeamDetail", + OpenRankBuildDetail = "OnEvent_OpenRankBuildDetail" +} JointDrillRankingCtrl._mapRedDotConfig = {} function JointDrillRankingCtrl:SetEndTime() local actData = PlayerData.Activity:GetActivityDataById(self.nActId) @@ -129,8 +132,19 @@ function JointDrillRankingCtrl:RefreshRankList() else self._mapNode.goLoading.gameObject:SetActive(false) self._mapNode.goMainContent.gameObject:SetActive(true) - self._mapNode.svRankingInfo:SetAnim(0.1) + if self._panel.mapRankDetail == nil then + self._mapNode.svRankingInfo:SetAnim(0.1) + end self._mapNode.svRankingInfo:Init(#self.mapRankList, self, self.RefreshRankGrid) + if self._panel.mapRankDetail ~= nil then + self._mapNode.svRankingInfo:SetScrollPos(self._panel.nGridPos) + self:AddTimer(1, 0.4, function() + EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankDetail_2, self._panel.mapRankDetail) + self._panel.mapRankDetail = nil + self._panel.nGridPos = 0 + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.4) + end end end function JointDrillRankingCtrl:RefreshSelfRank() @@ -200,4 +214,11 @@ function JointDrillRankingCtrl:OnBtnClick_CloseReward() self:AddTimer(1, 0.2, close, true, true, true) EventManager.Hit(EventId.TemporaryBlockInput, 0.2) end +function JointDrillRankingCtrl:OnEvent_ShowTeamDetail(rankData) + self.mapRankDetail = rankData +end +function JointDrillRankingCtrl:OnEvent_OpenRankBuildDetail() + self._panel.mapRankDetail = self.mapRankDetail + self._panel.nGridPos = self._mapNode.svRankingInfo:GetScrollPos() +end return JointDrillRankingCtrl diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingpanel.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingpanel.lua index 9c81dc95..6aadbf93 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingpanel.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingpanel.lua @@ -7,6 +7,8 @@ JointDrillRankingPanel._tbDefine = { } } function JointDrillRankingPanel:Awake() + self.mapRankDetail = nil + self.nGridPos = 0 end function JointDrillRankingPanel:OnEnable() end diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankitemctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankitemctrl.lua index 3f726879..32a62260 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankitemctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankitemctrl.lua @@ -183,6 +183,7 @@ function JointDrillRankItemCtrl:OnBtnClick_TeamDetail() EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("JointDrill_Rank_Detail_Empty")) return end + EventManager.Hit("ShowTeamDetail", self.mapRankData) EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankDetail_2, self.mapRankData) end return JointDrillRankItemCtrl diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultctrl.lua index beb50b3f..68a28f91 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultctrl.lua @@ -200,7 +200,7 @@ function JointDrillResultCtrl:OpenReward() self:ClosePanel() end local callback = function() - if self.nResultType == AllEnum.JointDrillResultType.Success or self.nResultType == AllEnum.JointDrillResultType.ChallengeEnd and self.mapScore ~= nil and next(self.mapScore) ~= nil then + if (self.nResultType == AllEnum.JointDrillResultType.Success or self.nResultType == AllEnum.JointDrillResultType.ChallengeEnd) and self.mapScore ~= nil and next(self.mapScore) ~= nil then EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankUp_2, self.nOld, self.nNew, self.mapScore, self.nResultType, closeCallback) else closeCallback() diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillteamitemctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillteamitemctrl.lua index 9d1dbd19..a21e1c5b 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillteamitemctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillteamitemctrl.lua @@ -18,6 +18,10 @@ JointDrillTeamItemCtrl._mapNodeConfig = { nCount = 2, sComponentName = "TMP_Text", sLanguageId = "Build_Sub" + }, + btnDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" } } JointDrillTeamItemCtrl._mapEventConfig = {} @@ -36,6 +40,7 @@ function JointDrillTeamItemCtrl:GetBuildRank(nScore) return curIdx end function JointDrillTeamItemCtrl:RefreshItem(mapTeam, nIndex) + self.mapTeam = mapTeam local sIndex = ConfigTable.GetUIText("JointDrill_Battle_Time_" .. nIndex) NovaAPI.SetTMPText(self._mapNode.txtTeam, orderedFormat(ConfigTable.GetUIText("JointDrill_Rank_Build_Count"), sIndex)) for i = 1, 3 do @@ -54,6 +59,19 @@ function JointDrillTeamItemCtrl:RefreshItem(mapTeam, nIndex) local nScore = self:GetBuildRank(mapTeam.BuildScore) self:SetPngSprite(self._mapNode.imgScoreIcon, "Icon/BuildRank/BuildRank_" .. nScore) end +function JointDrillTeamItemCtrl:OnBtnClick_Detail() + if self.mapTeam.Discs == nil or #self.mapTeam.Discs == 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Rank_Build_Detail_Unavailable")) + return + end + EventManager.Hit("OpenRankBuildDetail") + EventManager.Hit(EventId.OpenPanel, PanelId.RankBuildDetail, self.mapTeam) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRankDetail_2) + end + cs_coroutine.start(wait) +end function JointDrillTeamItemCtrl:Awake() end function JointDrillTeamItemCtrl:OnEnable() diff --git a/lua/game/ui/levelmenuex/levelmenuctrl.lua b/lua/game/ui/levelmenuex/levelmenuctrl.lua index 45636eff..b31debe8 100644 --- a/lua/game/ui/levelmenuex/levelmenuctrl.lua +++ b/lua/game/ui/levelmenuex/levelmenuctrl.lua @@ -61,6 +61,14 @@ LevelMenuCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "MainView_Build" }, + btnPreselection = { + sComponentName = "UIButton", + callback = "OnBtnClick_Preselection" + }, + txtPreselection = { + sComponentName = "TMP_Text", + sLanguageId = "MainView_Preselection" + }, btnResource = { sComponentName = "UIButton", callback = "OnBtnClick_Resource" @@ -165,7 +173,17 @@ LevelMenuCtrl._mapNodeConfig = { sComponentName = "Animator" }, ts_StarTower = {}, - ts_Resource = {} + ts_Resource = {}, + activityList = { + sNodeName = "---Activity---" + }, + btnActivityEntrance = { + nCount = 3, + sComponentName = "UIButton", + callback = "OnBtnClick_ActivityEntrance" + }, + activityRedDot_ = {nCount = 3}, + activityRedDotNew_ = {nCount = 3} } LevelMenuCtrl._mapEventConfig = { [EventId.UpdateEnergy] = "OnEvent_UpdateEnergy", @@ -193,6 +211,11 @@ local sumHeight = 563 local phone_page_main = 1 local phone_page_starTower = 2 local phone_page_resource = 3 +local showActType = { + Group = 1, + TrekkerVersus = 2, + JointDrill = 3 +} function LevelMenuCtrl:RefreshResourceIcon() for k, v in ipairs(self._mapNode["imgResourceIcon" .. self.nCurResIconIndex .. "_"]) do if self.tbResourceIcon[k] ~= nil then @@ -256,6 +279,213 @@ function LevelMenuCtrl:SelectResourceItem(nType) NovaAPI.SetTMPText(self._mapNode.txtResourceName, sName) NovaAPI.SetTMPText(self._mapNode.txtResourceDesc, sDesc) end +function LevelMenuCtrl:RefreshActivityList() + if self.tbActivityShowList ~= nil then + for index, v in ipairs(self.tbActivityShowList) do + if v.countDownTimer ~= nil then + v.countDownTimer:Cancel() + if v.bRegisterNode then + if v.nType == showActType.Group and v.data.actGroupData ~= nil then + RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group, { + v.data.actGroupData:GetActGroupId() + }, self._mapNode.activityRedDot_[index]) + RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group, { + v.data.actGroupData:GetActGroupId() + }, self._mapNode.activityRedDotNew_[index]) + elseif v.nType == showActType.TrekkerVersus then + RedDotManager.UnRegisterNode(RedDotDefine.TrekkerVersus, { + v.data:GetActId() + }, self._mapNode.activityRedDot_[index]) + end + end + end + if v.countDownEnterTimer ~= nil then + v.countDownEnterTimer:Cancel() + end + end + end + self.tbActivityShowList = {} + local tbActGroupList = PlayerData.Activity:GetMainviewShowActivityGroup() + for _, v in ipairs(tbActGroupList) do + table.insert(self.tbActivityShowList, { + nType = showActType.Group, + data = v + }) + end + local tbActList = PlayerData.Activity:GetActivityList() + for nId, v in pairs(tbActList) do + if v:CheckActShow() then + local nActType = v:GetActType() + local actCfg = v:GetActCfgData() + local bShow = actCfg ~= nil and actCfg.EnterRes ~= nil and actCfg.EnterRes ~= "" + if nActType == GameEnum.activityType.JointDrill then + local nChallengeStartTime = v:GetChallengeStartTime() + local nChallengeEndTime = v:GetChallengeEndTime() + local nCurTime = CS.ClientManager.Instance.serverTimeStamp + if bShow and nChallengeStartTime <= nCurTime and nChallengeEndTime > nCurTime then + table.insert(self.tbActivityShowList, { + nType = showActType.JointDrill, + data = v + }) + end + elseif nActType == GameEnum.activityType.TrekkerVersus then + local nChallengeStartTime = v:GetChallengeStartTime() + local nChallengeEndTime = v:GetChallengeEndTime() + local nCurTime = CS.ClientManager.Instance.serverTimeStamp + if bShow and nChallengeStartTime <= nCurTime and nChallengeEndTime > nCurTime then + table.insert(self.tbActivityShowList, { + nType = showActType.TrekkerVersus, + data = v + }) + end + end + end + end + table.sort(self.tbActivityShowList, function(a, b) + return a.nType < b.nType + end) + for i = 1, 3 do + do + local btnTrans = self._mapNode.btnActivityEntrance[i].gameObject.transform + btnTrans.gameObject:SetActive(self.tbActivityShowList[i] ~= nil) + if self.tbActivityShowList[i] ~= nil then + do + local imgEnd = btnTrans:Find("AnimRoot/imgEnd") + local txtEnd = btnTrans:Find("AnimRoot/imgEnd/txtEnd"):GetComponent("TMP_Text") + local imgActivityTime = btnTrans.transform:Find("AnimRoot/imgActivityTime") + local imgOpenBg = btnTrans:Find("AnimRoot/imgBg"):GetComponent("Image") + local imgMaskBg = btnTrans:Find("AnimRoot/imgBgMask"):GetComponent("Image") + local txtActRemainTime = btnTrans:Find("AnimRoot/imgActivityTime/txtActivityTime"):GetComponent("TMP_Text") + imgMaskBg.gameObject:SetActive(false) + if self.tbActivityShowList[i].nType == showActType.Group then + local actGroupData = self.tbActivityShowList[i].data + local actGroupCfg = actGroupData:GetActGroupCfgData() + local bOpened = actGroupData:CheckActivityGroupOpen() + local isUnlock, txtLock = actGroupData:IsUnlock() + local remainTime = actGroupData:GetActGroupRemainTime() + local bShowCountDown = 0 < remainTime and remainTime <= 259200 + self:SetPngSprite(imgOpenBg, actGroupCfg.EnterRes) + self:SetPngSprite(imgMaskBg, actGroupCfg.EnterRes) + if bOpened and bShowCountDown then + local strTime = self:RefreshTimeout(remainTime) + NovaAPI.SetTMPText(txtActRemainTime, strTime) + self.tbActivityShowList[i].countDownTimer = self:AddTimer(0, 1, function() + if 0 < remainTime then + local strTime = self:RefreshTimeout(remainTime) + NovaAPI.SetTMPText(txtActRemainTime, strTime) + remainTime = remainTime - 1 + else + self.tbActivityShowList[i].countDownTimer:Cancel() + imgEnd.gameObject:SetActive(true) + imgActivityTime.gameObject:SetActive(false) + end + end, true, true, true) + end + local endEnterTime = actGroupData:GetActGroupEnterEndTime() + local curTime = CS.ClientManager.Instance.serverTimeStamp + endEnterTime = endEnterTime - curTime + local strEndTime = self:RefreshExchangeTimeout(endEnterTime) + NovaAPI.SetTMPText(txtEnd, strEndTime) + self.tbActivityShowList[i].countDownEnterTimer = self:AddTimer(0, 1, function() + if 0 < endEnterTime then + local strTime = self:RefreshExchangeTimeout(endEnterTime) + NovaAPI.SetTMPText(txtEnd, strTime) + endEnterTime = endEnterTime - 1 + else + self.tbActivityShowList[i].countDownEnterTimer:Cancel() + btnTrans.gameObject:SetActive(false) + end + end, true, true, true) + imgEnd.gameObject:SetActive(not bOpened) + imgActivityTime.gameObject:SetActive(bOpened and bShowCountDown) + imgMaskBg.gameObject:SetActive(not isUnlock) + if isUnlock then + self.tbActivityShowList[i].bRegisterNode = true + do + local HasRedDot = RedDotManager.GetValid(RedDotDefine.Activity_Group, { + actGroupData:GetActGroupId() + }) + local HasNew = RedDotManager.GetValid(RedDotDefine.Activity_GroupNew, { + actGroupData:GetActGroupId() + }) + self._mapNode.activityRedDot_[i].gameObject:SetActive(HasRedDot) + self._mapNode.activityRedDotNew_[i].gameObject:SetActive(HasNew and not HasRedDot) + end + end + elseif self.tbActivityShowList[i].nType == showActType.TrekkerVersus then + local actData = self.tbActivityShowList[i].data + local actCfg = actData:GetActCfgData() + self:SetPngSprite(imgOpenBg, actCfg.EnterRes) + imgEnd.gameObject:SetActive(false) + imgActivityTime.gameObject:SetActive(false) + local nActId = actData:GetActId() + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(nActId) + RedDotManager.RegisterNode(RedDotDefine.TrekkerVersus, {nActGroupId, nActId}, self._mapNode.activityRedDot_[i], nil, nil, true) + self._mapNode.activityRedDotNew_[i].gameObject:SetActive(false) + elseif self.tbActivityShowList[i].nType == showActType.JointDrill then + do + local actCfg = self.tbActivityShowList[i].data:GetActCfgData() + self:SetPngSprite(imgOpenBg, actCfg.EnterRes) + imgEnd.gameObject:SetActive(false) + imgActivityTime.gameObject:SetActive(false) + self._mapNode.activityRedDot_[i].gameObject:SetActive(false) + self._mapNode.activityRedDotNew_[i].gameObject:SetActive(false) + end + end + end + end + end + end +end +function LevelMenuCtrl:RefreshTimeout(remainTime) + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + return sTimeStr +end +function LevelMenuCtrl:RefreshExchangeTimeout(remainTime) + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_OnlyMin") or "", min) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_OnlyHour") or "", hour) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_OnlyDay") or "", day) + end + return ConfigTable.GetUIText("Activity_End_Exchange") .. " " .. sTimeStr +end function LevelMenuCtrl:InitBoardActor() local curBoardData = PlayerBoardData:GetCurBoardData() if nil == curBoardData then @@ -439,6 +669,7 @@ function LevelMenuCtrl:OnEnable() self:UpdateStartTowerHint() self:StartPhoneTimer() self:RefreshFuncOpen() + self:RefreshActivityList() self.nCurResIconIndex = 1 self:RefreshResourceIcon() for k, v in ipairs(self._mapNode.imgResourceIcon1_) do @@ -545,6 +776,12 @@ function LevelMenuCtrl:OnBtnClick_Build(btn) end EventManager.Hit(EventId.SetTransition, 2, func) end +function LevelMenuCtrl:OnBtnClick_Preselection() + local func = function() + EventManager.Hit(EventId.OpenPanel, PanelId.PotentialPreselectionList) + end + EventManager.Hit(EventId.SetTransition, 2, func) +end function LevelMenuCtrl:OnBtnClick_Resource(btn) CS.WwiseAudioManager.Instance:PlaySound("ui_level_select") local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.panelAnimator, { @@ -580,6 +817,67 @@ function LevelMenuCtrl:OnBtnClick_ResourceGoto() EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentInstanceLevelSelect) end end +function LevelMenuCtrl:OnBtnClick_ActivityEntrance(btn, nIndex) + local mapData = self.tbActivityShowList[nIndex] + if mapData ~= nil then + if mapData.nType == showActType.Group then + local actGroupData = mapData.data + if actGroupData == nil then + return + end + local isUnlock, txtUnlock = actGroupData:IsUnlock() + if not isUnlock then + EventManager.Hit(EventId.OpenMessageBox, txtUnlock) + return + end + local cfg = actGroupData:GetActGroupCfgData() + if cfg ~= nil then + PlayerData.Activity:SendActivityDetailMsg() + if cfg.TransitionId ~= nil and cfg.TransitionId > 0 then + local callback = function() + EventManager.Hit(EventId.OpenPanel, cfg.PanelId, cfg.Id, true) + end + EventManager.Hit(EventId.SetTransition, cfg.TransitionId, callback) + else + EventManager.Hit(EventId.OpenPanel, cfg.PanelId, cfg.Id, true) + end + end + else + local actData = mapData.data + if not actData:CheckActivityOpen() then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Invalid_Tip_3")) + self:RefreshActivityList() + return + end + if mapData.nType == showActType.TrekkerVersus then + local nChallengeEndTime = actData:GetChallengeEndTime() + local nCurTime = CS.ClientManager.Instance.serverTimeStamp + if nChallengeEndTime < nCurTime then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Invalid_Tip_3")) + self:RefreshActivityFastEntrance() + return + end + local func = function() + EventManager.Hit(EventId.OpenPanel, PanelId.TrekkerVersus, actData:GetActId()) + end + EventManager.Hit(EventId.SetTransition, 30, func) + elseif mapData.nType == showActType.JointDrill then + do + local bPlayCond = actData:CheckActJumpCond(true) + if not bPlayCond then + return + end + local nType = actData:GetJointDrillType() + if nType == GameEnum.JointDrillMode.JointDrill_Mode_1 then + EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect_1, actData:GetActId()) + elseif nType == GameEnum.JointDrillMode.JointDrill_Mode_2 then + EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect_2, actData:GetActId()) + end + end + end + end + end +end function LevelMenuCtrl:OnBtnClick_ScoreBoss(btn) local openScoreBossPanel = function() local callbackCheck = function() @@ -656,7 +954,7 @@ function LevelMenuCtrl:OnBtnClick_Infinity() end function LevelMenuCtrl:OnBtnClick_Close(btn) if self._panel.panelType == phone_page_starTower or self._panel.panelType == phone_page_resource then - if self.nInitType ~= nil and (self.nInitType == phone_page_starTower or self.nInitType == phone_page_starTower) then + if self.nInitType ~= nil and (self.nInitType == phone_page_starTower or self.nInitType == phone_page_resource) then EventManager.Hit(EventId.ClosePanel, PanelId.LevelMenu) else local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.panelAnimator, { diff --git a/lua/game/ui/mainlineex/chapterlinectrl.lua b/lua/game/ui/mainlineex/chapterlinectrl.lua index 564b3994..79f27367 100644 --- a/lua/game/ui/mainlineex/chapterlinectrl.lua +++ b/lua/game/ui/mainlineex/chapterlinectrl.lua @@ -292,7 +292,9 @@ function ChapterLineCtrl:RefreshBranchGrid(root, avgId, depth, isNeedPlayUnlockA if bUnlock then bHasUnlockBranch = true end - table.insert(self.tbLockedBranchGrid, avgId) + if table.indexof(self.tbLockedBranchGrid, avgId) <= 0 then + table.insert(self.tbLockedBranchGrid, avgId) + end if bUnlock and table.indexof(self.tbLockedBranchGrid, avgId) > 0 then table.removebyvalue(self.tbLockedBranchGrid, avgId) end @@ -350,6 +352,13 @@ function ChapterLineCtrl:RefreshBranchGrid(root, avgId, depth, isNeedPlayUnlockA index = index + 1 end root.gameObject:SetActive(bHasUnlockBranch) + if bHasUnlockBranch then + if not isNeedPlayUnlockAnim then + self:PlayUnlockAnim(root, "BranchRoot_loop" .. #self.tbBranch[avgId]) + else + self:PlayUnlockAnim(root, "BranchRoot_Empty") + end + end end function ChapterLineCtrl:RefreshTimeStamp(goTimeStamp, index) local timeStampName @@ -528,11 +537,7 @@ function ChapterLineCtrl:PlayNormalNodeUnlockAnim(nodeInfo, depth) end, true, true, true) end function ChapterLineCtrl:PlayBranchNodeUnlockAnim(nodeInfo, depth) - if nodeInfo.totalCount > 1 then - self:PlayUnlockAnim(nodeInfo.grid, "BranchRoot_in3") - else - self:PlayUnlockAnim(nodeInfo.grid, "BranchRoot_in" .. nodeInfo.index) - end + self:PlayUnlockAnim(nodeInfo.grid, "BranchRoot_in" .. nodeInfo.totalCount) WwiseAudioMgr:PostEvent("ui_mainline_newending") local storyConfig = AvgData:GetStoryCfgData(nodeInfo.avgId) LocalData.SetPlayerLocalData("MainlineUnlock_" .. storyConfig.Id, 1) diff --git a/lua/game/ui/mainlineex/storychapterctrl.lua b/lua/game/ui/mainlineex/storychapterctrl.lua index fcc8badc..0eefe6c3 100644 --- a/lua/game/ui/mainlineex/storychapterctrl.lua +++ b/lua/game/ui/mainlineex/storychapterctrl.lua @@ -107,31 +107,21 @@ function StoryChapterCtrl:OnEnable() end function StoryChapterCtrl:OnDisable() end -function StoryChapterCtrl:RefreshChapterList(grid, index) - index = index + 1 +function StoryChapterCtrl:RefreshChapterGrid(grid, index) local chapterData = self.tbAllChapter[index] - if chapterData == nil then - return - end - local trans = grid.transform:Find("btn/AnimRoot") + local trans = grid.transform:Find("AnimRoot") local imgBg = trans:Find("imgBg"):GetComponent("Image") - local txtIndex = trans:Find("txtIndex"):GetComponent("TMP_Text") + if chapterData.Type == GameEnum.chapterType.Mainline then + local txtIndex = trans:Find("txtIndex"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txtIndex, chapterData.Index) + end local txtChapterIndex = trans:Find("imgTitle1/txtChapterIndex"):GetComponent("TMP_Text") local goUnlock = trans:Find("goUnlock") local goLock = trans:Find("goLock") local txtTitle = goUnlock:Find("txtTitle"):GetComponent("TMP_Text") local txtIndexTitle = goUnlock:Find("txtIndexTitle"):GetComponent("TMP_Text") local aniTrans = trans:GetComponent("Animator") - local ChapterRedDot = trans:Find("ChapterRedDot") local goFXChapterList = trans:Find("FXChapterList") - local nInstanceID = grid:GetInstanceID() - if not self.tbGridCtrl[nInstanceID] then - self.tbGridCtrl[nInstanceID] = { - Id = chapterData.Id, - aniTrans = aniTrans - } - end - RedDotManager.RegisterNode(RedDotDefine.Map_MainLine_Chapter, chapterData.Id, ChapterRedDot, nil, nil, true) if self.bInitLoop and self.nCompletedChapter < 0 and self.nRecentChapterId <= 3 then if index <= 5 then if index == 1 then @@ -147,7 +137,6 @@ function StoryChapterCtrl:RefreshChapterList(grid, index) else aniTrans:Play("StoryChapter_chapter_defaut") end - NovaAPI.SetTMPText(txtIndex, chapterData.Index) NovaAPI.SetTMPText(txtChapterIndex, chapterData.Name) self:SetPngSprite(imgBg, chapterData.ChapterIcon) local isUnlock, lockText = PlayerData.Avg:IsStoryChapterUnlock(chapterData.Id) @@ -170,7 +159,7 @@ function StoryChapterCtrl:RefreshChapterList(grid, index) local txtLock = goLock:Find("txtLock"):GetComponent("TMP_Text") NovaAPI.SetTMPText(txtLock, lockText) end - local btn = grid.transform:Find("btn"):GetComponent("UIButton") + local btn = grid.transform:GetComponent("UIButton") btn.onClick:RemoveAllListeners() btn.onClick:AddListener(function() if isUnlock then @@ -182,6 +171,33 @@ function StoryChapterCtrl:RefreshChapterList(grid, index) end end) end +function StoryChapterCtrl:RefreshChapterList(grid, index) + index = index + 1 + local chapterData = self.tbAllChapter[index] + if chapterData == nil then + return + end + local chapterType = chapterData.Type + local gridTrans = grid.transform + local mainlineTrans = gridTrans:Find("btn") + local branchlineTrans = gridTrans:Find("Branch") + if chapterType == GameEnum.chapterType.Mainline then + gridTrans = mainlineTrans + elseif chapterType == GameEnum.chapterType.Branchline then + gridTrans = branchlineTrans + end + mainlineTrans.gameObject:SetActive(chapterType == GameEnum.chapterType.Mainline) + branchlineTrans.gameObject:SetActive(chapterType == GameEnum.chapterType.Branchline) + self:RefreshChapterGrid(gridTrans, index) + local ChapterRedDot = gridTrans:Find("AnimRoot/ChapterRedDot") + local aniTrans = gridTrans:Find("AnimRoot"):GetComponent("Animator") + local nInstanceID = grid:GetInstanceID() + self.tbGridCtrl[nInstanceID] = { + Id = chapterData.Id, + aniTrans = aniTrans + } + RedDotManager.RegisterNode(RedDotDefine.Map_MainLine_Chapter, chapterData.Id, ChapterRedDot, nil, nil, true) +end function StoryChapterCtrl:RefreshPersonality() local tbPersonality, sTitle = PlayerData.Avg:CalcPersonality(1) NovaAPI.SetPersonalityRing(self._mapNode.goPersonality, tbPersonality) @@ -221,13 +237,21 @@ end function StoryChapterCtrl:OnBtn_ClickChapterGrid(index, grid) EventManager.Hit(EventId.TemporaryBlockInput, 1) for k, v in pairs(self.tbGridCtrl) do - if k ~= grid:GetInstanceID() then + if v.Id ~= index then v.aniTrans:Play("StoryChapter_chapter_unsetout") end end local time = self:PlayAnimOut() self:AddTimer(1, time, function() - EventManager.Hit(EventId.OpenPanel, PanelId.MainlineEx, index, PanelId.StoryChapter) + local chapterData = self.tbAllChapter[index] + if chapterData == nil then + return + end + if chapterData.Type == GameEnum.chapterType.Mainline then + EventManager.Hit(EventId.OpenPanel, PanelId.MainlineEx, index, PanelId.StoryChapter) + elseif chapterData.Type == GameEnum.chapterType.Branchline then + EventManager.Hit(EventId.OpenPanel, chapterData.StoryPanelId, index) + end end, true, true, true) end function StoryChapterCtrl:OnBtn_ClickChangeInfo() diff --git a/lua/game/ui/mainlineex/storyentrancectrl.lua b/lua/game/ui/mainlineex/storyentrancectrl.lua index 740024b9..bedfc736 100644 --- a/lua/game/ui/mainlineex/storyentrancectrl.lua +++ b/lua/game/ui/mainlineex/storyentrancectrl.lua @@ -189,7 +189,7 @@ function StoryEntranceCtrl:RefreshMainlineQuickEntranceState() local storyConfig = ConfigTable.GetData_Story(curStoryId) local title = chapterConfig.Name .. " " .. storyConfig.Index NovaAPI.SetTMPText(self._mapNode.txtMainlineChapter, title) - self:SetPngSprite(self._mapNode.imgMainlinceChapterBg, "UI/big_sprites/banner_avg_chapter" .. curChapter) + self:SetPngSprite(self._mapNode.imgMainlinceChapterBg, chapterConfig.BannerIcon) self.curChapter = curChapter self.curStoryId = curStoryId end @@ -279,7 +279,12 @@ function StoryEntranceCtrl:OnBtn_ClickMainlineQuickEntrance() if not isUnlock then EventManager.Hit(EventId.OpenMessageBox, lockText) else - EventManager.Hit(EventId.OpenPanel, PanelId.MainlineEx, self.curChapter) + local chapterData = ConfigTable.GetData("StoryChapter", self.curChapter, "") + if chapterData.Type == GameEnum.chapterType.Mainline then + EventManager.Hit(EventId.OpenPanel, PanelId.MainlineEx, self.curChapter) + else + EventManager.Hit(EventId.OpenPanel, chapterData.StoryPanelId, self.curChapter) + end end end function StoryEntranceCtrl:OnBtn_ClickRecentStoryQuickEntrance() @@ -303,7 +308,12 @@ function StoryEntranceCtrl:OnBtn_ClickActivityQuickEntrance() local chapterId = previewConfig.StoryId local isUnlock = AvgData:IsStoryChapterUnlock(chapterId) if isUnlock then - EventManager.Hit(EventId.OpenPanel, PanelId.MainlineEx, chapterId) + local chapterData = ConfigTable.GetData("StoryChapter", chapterId, "") + if chapterData.Type == GameEnum.chapterType.Mainline then + EventManager.Hit(EventId.OpenPanel, PanelId.MainlineEx, chapterId) + else + EventManager.Hit(EventId.OpenPanel, chapterData.StoryPanelId, chapterId) + end else EventManager.Hit(EventId.OpenPanel, PanelId.StoryChapter) end diff --git a/lua/game/ui/mainlineex_solodancestory/mainlineex_solodancestoryctrl.lua b/lua/game/ui/mainlineex_solodancestory/mainlineex_solodancestoryctrl.lua new file mode 100644 index 00000000..821790b3 --- /dev/null +++ b/lua/game/ui/mainlineex_solodancestory/mainlineex_solodancestoryctrl.lua @@ -0,0 +1,440 @@ +local BaseCtrl = require("GameCore.UI.BaseCtrl") +local LocalData = require("GameCore.Data.LocalData") +local MainlineEx_SolodanceStoryCtrl = class("MainlineEx_SolodanceStoryCtrl", BaseCtrl) +local AvgData = PlayerData.Avg +MainlineEx_SolodanceStoryCtrl._mapNodeConfig = { + goStoryNode = { + sComponentName = "LoopScrollView" + }, + ctlAvgRoot = { + sNodeName = "goAvgInfoRoot", + sCtrlName = "Game.UI.MainlineEx.MainlineAvgInfoExCtrl" + }, + t_fullscreen_blur_black = {}, + btnsnapshot = { + sNodeName = "snapshot", + sComponentName = "Button", + callback = "OnBtn_ClickCloseLevelInfoPanel" + }, + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + goChapterComplete = {}, + snapshot_complete = { + sComponentName = "UIButton", + callback = "OnBtn_ClickCloseCompete" + }, + ctlgoEnemyInfo = { + sNodeName = "goEnemyInfo", + sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl" + }, + imgCharHead = { + sNodeName = "imgCharHead", + sComponentName = "Image" + }, + txtCharName = { + sNodeName = "txtCharName", + sComponentName = "TMP_Text" + }, + txtPersonalityPercent1 = { + sNodeName = "txtPersonalityPercent1", + sComponentName = "TMP_Text" + }, + txtPersonalityPercent2 = { + sNodeName = "txtPersonalityPercent2", + sComponentName = "TMP_Text" + }, + txtPersonalityPercent3 = { + sNodeName = "txtPersonalityPercent3", + sComponentName = "TMP_Text" + }, + txtPersonality1 = { + sComponentName = "TMP_Text", + sLanguageId = "Personality_Instinct" + }, + txtPersonality2 = { + sComponentName = "TMP_Text", + sLanguageId = "Personality_Analyze" + }, + txtPersonality3 = { + sComponentName = "TMP_Text", + sLanguageId = "Personality_Chaos" + }, + gogoPersonality = { + sNodeName = "goPersonality", + sComponentName = "GameObject" + }, + txtChapter = {sNodeName = "txtChapter", sComponentName = "TMP_Text"}, + txtChapterTitle = { + sNodeName = "txtChapterTitle", + sComponentName = "TMP_Text" + }, + txtChapterTimeStamp = { + sNodeName = "txtChapterTimeStamp", + sComponentName = "TMP_Text" + }, + behindBG = {sNodeName = "behindBG", sComponentName = "Transform"} +} +MainlineEx_SolodanceStoryCtrl._mapEventConfig = { + Story_Done = "OnEvent_Story_Done", + SelectMainlineBattle = "OnEvent_SelectMainlineBattle", + Story_RewardClosed = "OnEvent_Activity_Story_RewardClosed" +} +local UnlockConditionPriority = { + [1] = "MustStoryIds", + [2] = "OneofStoryIds", + [3] = "MustEvIds", + [4] = "OneofEvIds", + [5] = "WorldLevel", + [6] = "MustAchievementIds" +} +local Storys = { + 6503, + 6504, + 6505, + 6506, + 6507, + 6508, + 6501, + 6509, + 6502, + 6510, + 6511, + 6512 +} +local BG_SCROLL_SPEED = 1.0 +function MainlineEx_SolodanceStoryCtrl:Awake() + local tbParam = self:GetPanelParam() + self.nChapterId = tbParam[1] ~= nil and tbParam[1] or 0 + self.bInit = false + self.nScrollTime = 0.5 + self.tbLockedOnEnter = {} + for _, storyNumId in ipairs(Storys) do + local storyData = ConfigTable.GetData_Story(storyNumId) + local bUnlock = AvgData:IsUnlock(storyData.ConditionId, storyData.StoryId) + if not bUnlock then + self.tbLockedOnEnter[storyNumId] = true + end + end +end +function MainlineEx_SolodanceStoryCtrl:OnEnable() + if self.bEnterBattle then + if self.curIndex == nil then + self.curIndex = 1 + end + if self.curIndex < #self.tbChapterStoryNumIds then + local storyNumId = self.tbChapterStoryNumIds[self.curIndex + 1] + if self.tbLockedOnEnter ~= nil and self.tbLockedOnEnter[storyNumId] then + local cfg = ConfigTable.GetData_Story(storyNumId) + local bUnlock = AvgData:IsUnlock(cfg.ConditionId, cfg.StoryId) + if bUnlock then + self.bRefreshAfterReward = true + end + end + end + self.bEnterBattle = false + end + self:RefreshPanel() +end +function MainlineEx_SolodanceStoryCtrl:FadeIn() + EventManager.Hit(EventId.SetTransition) +end +function MainlineEx_SolodanceStoryCtrl:OnDisable() + self:RemoveBGScroll() +end +function MainlineEx_SolodanceStoryCtrl:RefreshPanel() + self:RefreshChapterInfo() + self:RefreshStoryList() + self:RefreshPersonality() +end +function MainlineEx_SolodanceStoryCtrl:RefreshPersonality() + local tbPersonality, sTitle, sFace, tbPData, nTotalCount, sHead = AvgData:CalcPersonality(1) + NovaAPI.SetPersonalityRing(self._mapNode.gogoPersonality, tbPersonality) + NovaAPI.SetTMPText(self._mapNode.txtPersonalityPercent1, math.floor(tbPersonality[1] * 100) .. "%") + NovaAPI.SetTMPText(self._mapNode.txtPersonalityPercent2, math.floor(tbPersonality[2] * 100) .. "%") + NovaAPI.SetTMPText(self._mapNode.txtPersonalityPercent3, math.floor(tbPersonality[3] * 100) .. "%") + NovaAPI.SetTMPText(self._mapNode.txtCharName, sTitle) + local sIcon = "Icon/PlayerHead/" .. sHead + self:SetPngSprite(self._mapNode.imgCharHead, sIcon) +end +function MainlineEx_SolodanceStoryCtrl:RefreshChapterInfo() + local config = ConfigTable.GetData("StoryChapter", self.nChapterId) + NovaAPI.SetTMPText(self._mapNode.txtChapter, config.Name) + NovaAPI.SetTMPText(self._mapNode.txtChapterTitle, config.Desc) + NovaAPI.SetTMPText(self._mapNode.txtChapterTimeStamp, config.ChapterYear) +end +function MainlineEx_SolodanceStoryCtrl:RefreshStoryList() + self.tbChapterStoryNumIds = Storys + self._mapNode.goStoryNode:Init(#self.tbChapterStoryNumIds, self, self.OnRefreshGrid) + local recentStoryId = AvgData:GetRecentStoryId(self.nChapterId) + if recentStoryId ~= 0 then + for i = 1, #self.tbChapterStoryNumIds do + if self.tbChapterStoryNumIds[i] == recentStoryId then + self:AddTimer(1, 0.1, function() + local time = self.bInit and 0 or self.nScrollTime + self._mapNode.goStoryNode:SetScrollGridPos(i, time, 0) + self.bInit = true + end) + break + end + end + end + self:InitBGScroll() +end +function MainlineEx_SolodanceStoryCtrl:InitBGScroll() + self:RemoveBGScroll() + local content = self._mapNode.goStoryNode.content + if content == nil then + return + end + self.bgScrollContent = content + local bgRect = self._mapNode.behindBG + if self.bgInitX == nil then + self.bgInitX = bgRect.anchoredPosition.x + end + bgRect.anchoredPosition = Vector2(self.bgInitX, bgRect.anchoredPosition.y) + self:SyncBehindBG() + function self.onBGScrollValueChanged(_value) + self:SyncBehindBG() + end + self._mapNode.goStoryNode.onValueChanged:AddListener(self.onBGScrollValueChanged) +end +function MainlineEx_SolodanceStoryCtrl:RemoveBGScroll() + if self.onBGScrollValueChanged == nil then + return + end + self._mapNode.goStoryNode.onValueChanged:RemoveListener(self.onBGScrollValueChanged) + self.onBGScrollValueChanged = nil + self.bgScrollContent = nil +end +function MainlineEx_SolodanceStoryCtrl:SyncBehindBG() + if self.bgScrollContent == nil then + return + end + local bgRect = self._mapNode.behindBG + local offset = self.bgScrollContent.anchoredPosition.x * BG_SCROLL_SPEED + bgRect.anchoredPosition = Vector2(self.bgInitX + offset, bgRect.anchoredPosition.y) +end +function MainlineEx_SolodanceStoryCtrl:OnRefreshGrid(grid, index) + index = index + 1 + local storyNumId = self.tbChapterStoryNumIds[index] + local storyData = ConfigTable.GetData_Story(storyNumId) + local bUnlock, tbResult = AvgData:IsUnlock(storyData.ConditionId, storyData.StoryId) + local bReaded = AvgData:IsStoryReaded(storyData.Id) + local goDecorate1 = grid.transform:Find("grpZs/imgLamp").gameObject + local goDecorate2 = grid.transform:Find("grpZs/grpUmbrella").gameObject + local btnStoryNode = grid.transform:Find("btnStoryNode") + local animRoot = btnStoryNode:Find("AnimRoot") + local goOpen = animRoot:Find("goOpen") + local goUnOpen = grid.transform:Find("goUnOpen") + local txtStoryTitle = goOpen:Find("goUnlock/txtStoryTitle"):GetComponent("TMP_Text") + local txtBattleTitle = goOpen:Find("goUnlock/txtBattleTitle"):GetComponent("TMP_Text") + local txtTitle = goOpen:Find("goUnlock/txtTitle"):GetComponent("TMP_Text") + local imgComplete = goOpen:Find("goUnlock/imgComplete").gameObject + local btnGroupGo = goOpen:Find("goUnlock/btnGroupGo"):GetComponent("UIButton") + local btnGroupTxt = btnGroupGo.transform:Find("scale_on_click/tmpGroupDone"):GetComponent("TMP_Text") + local txtIndex = goOpen:Find("imgNumDb/txtIndex"):GetComponent("TMP_Text") + local redDot = goOpen:Find("redDot").gameObject + local txtLocked = goUnOpen:Find("grpLockPlate/txtLocked"):GetComponent("TMP_Text") + local txtLockIndex = goUnOpen:Find("imgNumDb/txtIndex"):GetComponent("TMP_Text") + local animOpen = goOpen:GetComponent("Animator") + NovaAPI.SetTMPText(txtStoryTitle, ConfigTable.GetUIText("Story_StoryTitle")) + NovaAPI.SetTMPText(txtBattleTitle, ConfigTable.GetUIText("Story_BattleTitle")) + txtStoryTitle.gameObject:SetActive(storyData.IsBattle == false) + txtBattleTitle.gameObject:SetActive(storyData.IsBattle == true) + imgComplete:SetActive(bReaded) + goOpen.gameObject:SetActive(bUnlock) + goUnOpen.gameObject:SetActive(not bUnlock) + goDecorate1:SetActive(index % 2 == 1) + goDecorate2:SetActive(index % 2 == 0) + if bUnlock then + NovaAPI.SetTMPText(txtTitle, storyData.Title) + NovaAPI.SetTMPText(btnGroupTxt, ConfigTable.GetUIText("Story_Enter")) + NovaAPI.SetTMPText(txtIndex, storyData.Index) + else + local sLockDesc = self:GetLockTxt(tbResult) + NovaAPI.SetTMPText(txtLocked, sLockDesc) + NovaAPI.SetTMPText(txtLockIndex, storyData.Index) + end + redDot:SetActive(bUnlock and not bReaded) + if bUnlock then + if self.bRefreshAfterReward then + local bNewlyUnlocked = self.tbLockedOnEnter and self.tbLockedOnEnter[storyNumId] + if bNewlyUnlocked then + print("Play unlock animation for storyNumId:", storyNumId, self.tbLockedOnEnter[storyNumId]) + animOpen:Play("goOpen_in") + self.tbLockedOnEnter[storyNumId] = nil + self.bRefreshAfterReward = false + else + animOpen:Play("goOpen_idle") + end + else + animOpen:Play("goOpen_in") + end + else + animOpen:Play("goOpen_idle") + end + btnGroupGo.onClick:RemoveAllListeners() + btnGroupGo.onClick:AddListener(function() + if self.bCantClick then + return + end + if bUnlock then + self.avgId = storyData.StoryId + self._mapNode.ctlAvgRoot.gameObject:SetActive(true) + self._mapNode.ctlAvgRoot:OpenLevelInfo(storyData.StoryId, not bReaded) + self._mapNode.t_fullscreen_blur_black:SetActive(true) + self.curIndex = index + end + end) +end +function MainlineEx_SolodanceStoryCtrl:GetLockTxt(tbResult) + local lockTxt = "" + for i = 1, #tbResult do + local value = tbResult[i] + if value[1] == false then + if UnlockConditionPriority[i] == "MustStoryIds" then + do + local tbStoryIds = value[2] + for k, v in pairs(tbStoryIds) do + if v == false then + local storyData = ConfigTable.GetData_Story(AvgData.CFG_Story[k]) + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title) + break + end + end + end + break + end + if UnlockConditionPriority[i] == "OneofStoryIds" then + do + local tbStoryIds = value[2] + for k, v in pairs(tbStoryIds) do + if v == false then + local storyData = ConfigTable.GetData_Story(AvgData.CFG_Story[k]) + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title) + break + end + end + end + break + end + if UnlockConditionPriority[i] == "MustEvIds" then + lockTxt = ConfigTable.GetUIText("Story_UnlockClueCondition") + break + end + if UnlockConditionPriority[i] == "OneofEvIds" then + lockTxt = ConfigTable.GetUIText("Story_UnlockClueCondition") + break + end + if UnlockConditionPriority[i] == "WorldLevel" then + do + local level = value[2] + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockWorldLv") or "", level) + end + break + end + if UnlockConditionPriority[i] == "MustAchievementIds" then + if self.bHasAchievementData == true then + local tbAchievementList = value[2] + for k, v in pairs(tbAchievementList) do + if v == false then + local achievementId = k + local achievement = ConfigTable.GetData("Achievement", achievementId) + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockAchievement") or "", achievement.Title) .. "\n" .. "(" .. achievement.Desc .. ")" + break + end + end + end + break + end + if UnlockConditionPriority[i] == "TimeUnlock" then + local curTime = CS.ClientManager.Instance.serverTimeStamp + local openTime = value[2] + local remainTime = openTime - curTime + if remainTime <= 60 then + do + local sec = math.floor(remainTime) + lockTxt = orderedFormat(ConfigTable.GetUIText("Mainline_Open_Time_Sec") or "", sec) + end + break + end + if 60 < remainTime and remainTime <= 3600 then + do + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + lockTxt = orderedFormat(ConfigTable.GetUIText("Mainline_Open_Time_Min") or "", min, sec) + end + break + end + if 3600 < remainTime and remainTime <= 86400 then + do + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + lockTxt = orderedFormat(ConfigTable.GetUIText("Mainline_Open_Time_Hour") or "", hour, min) + end + break + end + if 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + lockTxt = orderedFormat(ConfigTable.GetUIText("Mainline_Open_Time_Day") or "", day, hour) + end + end + break + end + end + return lockTxt +end +function MainlineEx_SolodanceStoryCtrl:OnBtn_ClickBack() + EventManager.Hit(EventId.ClosePanel, PanelId.SolodanceStory) +end +function MainlineEx_SolodanceStoryCtrl:OnBtn_ClickHome() + PanelManager.Home() +end +function MainlineEx_SolodanceStoryCtrl:OnBtn_ClickCloseLevelInfoPanel() + self._mapNode.t_fullscreen_blur_black:SetActive(false) + self._mapNode.ctlAvgRoot.gameObject:SetActive(false) + self._mapNode.goChapterComplete:SetActive(false) +end +function MainlineEx_SolodanceStoryCtrl:OnEvent_Story_Done(bHasReward) + if bHasReward then + self.bCantClick = true + else + self:RefreshPanel() + end +end +function MainlineEx_SolodanceStoryCtrl:OnEvent_SelectMainlineBattle(bConfirm) + local OpenPanel = function() + self.bEnterBattle = true + EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.Story, 0, self.avgId) + end + if bConfirm then + EventManager.Hit(EventId.SetTransition, 2, OpenPanel) + end +end +function MainlineEx_SolodanceStoryCtrl:OnEvent_Activity_Story_RewardClosed() + self.bCantClick = false + self.bRefreshAfterReward = true + self:RefreshPanel() + if self.curIndex == #self.tbChapterStoryNumIds then + self._mapNode.goChapterComplete:SetActive(true) + end +end +function MainlineEx_SolodanceStoryCtrl:OnBtn_ClickCloseCompete() + self._mapNode.goChapterComplete:SetActive(false) +end +return MainlineEx_SolodanceStoryCtrl diff --git a/lua/game/ui/mainlineex_solodancestory/mainlineex_solodancestorypanel.lua b/lua/game/ui/mainlineex_solodancestory/mainlineex_solodancestorypanel.lua new file mode 100644 index 00000000..5dad65c1 --- /dev/null +++ b/lua/game/ui/mainlineex_solodancestory/mainlineex_solodancestorypanel.lua @@ -0,0 +1,19 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local MainlineEx_SolodanceStoryPanel = class("MainlineEx_SolodanceStoryPanel", BasePanel) +MainlineEx_SolodanceStoryPanel._tbDefine = { + { + sPrefabPath = "MainlineEx_SolodanceStory/SolodanceStoryPanel.prefab", + sCtrlName = "Game.UI.MainlineEx_SolodanceStory.MainlineEx_SolodanceStoryCtrl" + } +} +function MainlineEx_SolodanceStoryPanel:Awake() +end +function MainlineEx_SolodanceStoryPanel:OnEnable() +end +function MainlineEx_SolodanceStoryPanel:OnDisable() +end +function MainlineEx_SolodanceStoryPanel:OnDestroy() +end +function MainlineEx_SolodanceStoryPanel:OnRelease() +end +return MainlineEx_SolodanceStoryPanel diff --git a/lua/game/ui/mainlineformationdisc/mainlineformationdiscctrl.lua b/lua/game/ui/mainlineformationdisc/mainlineformationdiscctrl.lua index 536ecf88..3c0edc6d 100644 --- a/lua/game/ui/mainlineformationdisc/mainlineformationdiscctrl.lua +++ b/lua/game/ui/mainlineformationdisc/mainlineformationdiscctrl.lua @@ -416,9 +416,9 @@ function MainlineFormationDiscCtrl:OnBtnClick_Start() end end if self._panel.bSweep then - PlayerData.StarTower:EnterTowerFastBattle(self._panel.curRoguelikeId, self._panel.nTeamIndex) + PlayerData.StarTower:EnterTowerFastBattle(self._panel.curRoguelikeId, self._panel.nTeamIndex, self._panel.nPreselectionId) else - PlayerData.StarTower:EnterTower(self._panel.curRoguelikeId, self._panel.nTeamIndex, self.selectDiscIdList) + PlayerData.StarTower:EnterTower(self._panel.curRoguelikeId, self._panel.nTeamIndex, self.selectDiscIdList, self._panel.nPreselectionId) end end function MainlineFormationDiscCtrl:OnBtnClick_Filter(btn) @@ -597,14 +597,15 @@ function MainlineFormationDiscCtrl:CacheTeamInfo() if isSave then local _, tbTeamMemberId = PlayerData.Team:GetTeamData(self._panel.nTeamIndex) local Callback = function() + local nPreselectionId = PlayerData.Team:GetTeamPreselectionId(self._panel.nTeamIndex) if isEmpty then PlayerData.Team:UpdateFormationInfo(self._panel.nTeamIndex, 1, tbTeamMemberId, { 0, 0, 0 - }) + }, nPreselectionId) else - PlayerData.Team:UpdateFormationInfo(self._panel.nTeamIndex, 1, tbTeamMemberId, self.selectDiscIdList) + PlayerData.Team:UpdateFormationInfo(self._panel.nTeamIndex, 1, tbTeamMemberId, self.selectDiscIdList, nPreselectionId) end end local PlayerFormationReq = {} diff --git a/lua/game/ui/mainlineformationdisc/mainlineformationdiscpanel.lua b/lua/game/ui/mainlineformationdisc/mainlineformationdiscpanel.lua index b6a75dae..de77cfde 100644 --- a/lua/game/ui/mainlineformationdisc/mainlineformationdiscpanel.lua +++ b/lua/game/ui/mainlineformationdisc/mainlineformationdiscpanel.lua @@ -13,6 +13,7 @@ function MainlineFormationDiscPanel:Awake() self.curRoguelikeId = tbParam[1] self.nTeamIndex = tbParam[2] self.bSweep = tbParam[3] + self.nPreselectionId = tbParam[4] end end function MainlineFormationDiscPanel:OnEnable() diff --git a/lua/game/ui/mainlineformationdiscex/formationdisc_listctrl.lua b/lua/game/ui/mainlineformationdiscex/formationdisc_listctrl.lua index e6e6b4e5..de63d04a 100644 --- a/lua/game/ui/mainlineformationdiscex/formationdisc_listctrl.lua +++ b/lua/game/ui/mainlineformationdiscex/formationdisc_listctrl.lua @@ -255,7 +255,8 @@ function FormationDisc_ListCtrl:SyncFormation() if not bChange then return end - PlayerData.Team:UpdateFormationInfo(self._panel.nTeamIndex, tbTeamMemberId, tbDisc) + local nPreselectionId = PlayerData.Team:GetTeamPreselectionId(self._panel.nTeamIndex) + PlayerData.Team:UpdateFormationInfo(self._panel.nTeamIndex, tbTeamMemberId, tbDisc, nPreselectionId) end function FormationDisc_ListCtrl:RefreshOrderState() self._mapNode.imgArrowUpEnable:SetActive(self.tbSortCfg.bOrder) diff --git a/lua/game/ui/mainlineformationdiscex/mainlineformationdiscctrl.lua b/lua/game/ui/mainlineformationdiscex/mainlineformationdiscctrl.lua index 6414cd0d..4b9f7380 100644 --- a/lua/game/ui/mainlineformationdiscex/mainlineformationdiscctrl.lua +++ b/lua/game/ui/mainlineformationdiscex/mainlineformationdiscctrl.lua @@ -397,7 +397,8 @@ function MainlineFormationDiscCtrl:UploadFormation(tbMainDisc, tbSubDisc, callba self.tbMainDisc = clone(tbMainDisc) self.tbSubDisc = clone(tbSubDisc) end - PlayerData.Team:UpdateFormationInfo(self._panel.nTeamIndex, tbTeamMemberId, tbDisc, Callback) + local nPreselectionId = PlayerData.Team:GetTeamPreselectionId(self._panel.nTeamIndex) + PlayerData.Team:UpdateFormationInfo(self._panel.nTeamIndex, tbTeamMemberId, tbDisc, nPreselectionId, Callback) end function MainlineFormationDiscCtrl:OnBtnClick_SwitchMain() self._mapNode.discListRoot:OnBtnClick_Switch1() diff --git a/lua/game/ui/mainviewex/mainviewctrl.lua b/lua/game/ui/mainviewex/mainviewctrl.lua index 19f806dd..cd5be957 100644 --- a/lua/game/ui/mainviewex/mainviewctrl.lua +++ b/lua/game/ui/mainviewex/mainviewctrl.lua @@ -415,6 +415,7 @@ function MainViewCtrl:RefreshShow() PlayerData.SideBanner:TryOpenSideBanner() local RefreshFastBtn = function() self:RefreshActivityFastEntrance() + self:RefreshLeftActivityList() end PlayerData.Activity:SendActivityDetailMsg(RefreshFastBtn) self:RefreshRedDot() @@ -791,6 +792,35 @@ function MainViewCtrl:AddOtherBanner() nNextOpenTime = nOpenTime end end + elseif mapLineData.BannerType == GameEnum.bannerType.SeaPayment and not NovaAPI.IsReviewServerEnv() then + local sUrl = mapLineData.Param3 + if sUrl == nil or sUrl == "" then + return + end + local nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(mapLineData.Param1) + local nCloseTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(mapLineData.Param2) + if nOpenTime <= nCurTime and nCloseTime >= nCurTime then + local sPlatform = mapLineData.Param4 + local sOption = mapLineData.Param5 + local curPlatform = CS.ClientManager.Instance.Platform + local tbPlatformList = string.split(sPlatform, ",") + local tbOptionList = string.split(sOption, ",") + local nIndex = table.indexof(tbPlatformList, curPlatform) + local sPid = mapLineData.Param6 + if nIndex ~= nil then + local sOptionType = tbOptionList[nIndex] + local bInside = sOptionType == "0" + if SDKManager:IsSDKInit() then + table.insert(self.tbBannerList, { + nType = GameEnum.bannerType.SeaPayment, + sBanner = mapLineData.bannerName, + sUrl = sUrl, + bInside = bInside, + sPid = sPid + }) + end + end + end end end ForEachTableLine(DataTable.Banner, forEachMap) @@ -976,7 +1006,7 @@ function MainViewCtrl:RefreshLeftActivityList() RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group, { actData.actGroupData:GetActGroupId() }, self._mapNode.activityRedDot_[index]) - RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group, { + RedDotManager.UnRegisterNode(RedDotDefine.Activity_GroupNew, { actData.actGroupData:GetActGroupId() }, self._mapNode.activityRedDotNew_[index]) end @@ -1114,7 +1144,11 @@ function MainViewCtrl:RefreshActivityFastEntrance() self:SetPngSprite(self._mapNode.imgActivityFastBg[k], actCfg.EnterRes) local nActType = v:GetActType() if nActType == GameEnum.activityType.TrekkerVersus then - RedDotManager.RegisterNode(RedDotDefine.TrekkerVersusQuest, nil, self._mapNode.goActivityFastRedDot[k], nil, nil, true) + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(v:GetActId()) + RedDotManager.RegisterNode(RedDotDefine.TrekkerVersus, { + nActGroupId, + v:GetActId() + }, self._mapNode.goActivityFastRedDot[k], nil, nil, true) end if nActType == GameEnum.activityType.Breakout then RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew, actCfg.MidGroupId, self._mapNode.goActivityFastRedDotNew[k], nil, nil, true) @@ -1266,6 +1300,7 @@ function MainViewCtrl:OnEnable() end local bHasBattlePass = PlayerData.BattlePass:GetHasBattlePass() self._mapNode.btnBattlePass.gameObject.transform.localScale = bHasBattlePass and Vector3.one or Vector3.zero + PlayerData.PotentialPreselection:SendGetPreselectionList() end function MainViewCtrl:OnDisable() EventManager.Remove("OnEscCallback", self, self.OnEvent_OnEscCallback) @@ -1532,6 +1567,17 @@ function MainViewCtrl:OnBtnClick_btnActBanner() else EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Function_NotAvailable")) end + elseif bannerData.nType == GameEnum.bannerType.SeaPayment then + local sUrl = bannerData.sUrl + local bInside = bannerData.bInside + local sPid = bannerData.sPid + if SDKManager:IsSDKInit() then + if bInside then + SDKManager:ShowWebView(false, "", sUrl, 1, 0, false, sPid) + else + SDKManager:ShowWebView(false, "", sUrl, 1, 1, false, sPid) + end + end end end function MainViewCtrl:OnDrag_ActBanner(mDrag) diff --git a/lua/game/ui/mall/mallpackageitemctrl.lua b/lua/game/ui/mall/mallpackageitemctrl.lua index 25c4ce3e..491c600d 100644 --- a/lua/game/ui/mall/mallpackageitemctrl.lua +++ b/lua/game/ui/mall/mallpackageitemctrl.lua @@ -24,8 +24,10 @@ MallPackageItemCtrl._mapNodeConfig = { goSaleRate = { sComponentName = "RectTransform" }, + fxSaleRate = {sNodeName = "goSaleRate", sComponentName = "UIShiny"}, txtSaleRate = {sComponentName = "TMP_Text"}, imgMask = {}, + imgSaleMask = {}, reddotPkg = {}, reddotNew = {} } @@ -100,7 +102,10 @@ end function MallPackageItemCtrl:RefreshCond(mapCfg, mapData) local tbCond = decodeJson(mapCfg.OrderCondParams) local bPurchaseAble = PlayerData.Shop:CheckShopCond(mapCfg.OrderCondType, tbCond) - self._mapNode.imgMask:SetActive(mapData.nCurStock == 0 or not bPurchaseAble) + local bShowMask = mapData.nCurStock == 0 or not bPurchaseAble + self._mapNode.imgMask:SetActive(bShowMask) + self._mapNode.imgSaleMask:SetActive(bShowMask) + NovaAPI.SetComponentEnable(self._mapNode.fxSaleRate, not bShowMask) self._mapNode.goCondition:SetActive(not bPurchaseAble) self._mapNode.goSoldOut:SetActive(mapData.nCurStock == 0) if not bPurchaseAble then diff --git a/lua/game/ui/mall/mallrecommendctrl.lua b/lua/game/ui/mall/mallrecommendctrl.lua index 9df2a187..7ed580a1 100644 --- a/lua/game/ui/mall/mallrecommendctrl.lua +++ b/lua/game/ui/mall/mallrecommendctrl.lua @@ -317,19 +317,19 @@ function MallRecommendCtrl:GetTimeText(remainTime) local sTimeStr = "" if remainTime <= 60 then local sec = math.floor(remainTime) - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Mall_Remain_Time_Sec") or "", sec) elseif 60 < remainTime and remainTime <= 3600 then local min = math.floor(remainTime / 60) local sec = math.floor(remainTime - min * 60) - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Mall_Remain_Time_Min") or "", min, sec) elseif 3600 < remainTime and remainTime <= 86400 then local hour = math.floor(remainTime / 3600) local min = math.floor((remainTime - hour * 3600) / 60) - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Mall_Remain_Time_Hour") or "", hour, min) elseif 86400 < remainTime then local day = math.floor(remainTime / 86400) local hour = math.floor((remainTime - day * 86400) / 3600) - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Mall_Remain_Time_Day") or "", day, hour) end sTimeStr = sTimeStr .. ConfigTable.GetUIText("Mall_Package_Delist") or "" return sTimeStr diff --git a/lua/game/ui/mall/mallrecommenditemctrl.lua b/lua/game/ui/mall/mallrecommenditemctrl.lua index a0aef7bd..1bb05b11 100644 --- a/lua/game/ui/mall/mallrecommenditemctrl.lua +++ b/lua/game/ui/mall/mallrecommenditemctrl.lua @@ -27,6 +27,10 @@ MallRecommendItemCtrl._mapNodeConfig = { }, sale = {}, txt_sale = {sComponentName = "TMP_Text"}, + txt_sale_1 = { + sComponentName = "TMP_Text", + sLanguageId = "Mall_Package_Recommend" + }, txt_Time = {sComponentName = "TMP_Text"}, itemPrice = {}, icon_res = {sComponentName = "Image"}, @@ -67,10 +71,15 @@ function MallRecommendItemCtrl:Refresh(groupConfig, sPackageId) self:SetPngSprite(self._mapNode.bg, "UI/big_sprites/" .. dbResName[mapCfg.Rarity]) self:SetPngSprite(self._mapNode.icon, mapCfg.Icon) NovaAPI.SetTMPText(self._mapNode.txt_name, mapCfg.Name) + self._mapNode.txt_sale_1.gameObject:SetActive(false) if mapCfg.SaleRate > 0 then self._mapNode.sale:SetActive(true) self._mapNode.txt_sale.gameObject:SetActive(true) NovaAPI.SetTMPText(self._mapNode.txt_sale, string.format("%s%%", mapCfg.SaleRate)) + elseif mapCfg.SaleRate == -1 then + self._mapNode.sale:SetActive(true) + self._mapNode.txt_sale_1.gameObject:SetActive(true) + self._mapNode.txt_sale.gameObject:SetActive(false) else self._mapNode.sale:SetActive(false) self._mapNode.txt_sale.gameObject:SetActive(false) diff --git a/lua/game/ui/mall/mallskinitemctrl.lua b/lua/game/ui/mall/mallskinitemctrl.lua index ca5e19c9..c67b80e1 100644 --- a/lua/game/ui/mall/mallskinitemctrl.lua +++ b/lua/game/ui/mall/mallskinitemctrl.lua @@ -24,8 +24,10 @@ MallSkinItemCtrl._mapNodeConfig = { goSaleRate = { sComponentName = "RectTransform" }, + fxSaleRate = {sNodeName = "goSaleRate", sComponentName = "UIShiny"}, txtSaleRate = {sComponentName = "TMP_Text"}, imgMask = {}, + imgSaleMask = {}, reddotPkg = {}, imgRoleBg = {}, txtRoleName = {sComponentName = "TMP_Text"}, diff --git a/lua/game/ui/mall/mallskinpreviewctrl.lua b/lua/game/ui/mall/mallskinpreviewctrl.lua index d1f43fb1..f6c82947 100644 --- a/lua/game/ui/mall/mallskinpreviewctrl.lua +++ b/lua/game/ui/mall/mallskinpreviewctrl.lua @@ -294,9 +294,7 @@ function MallSkinPreviewCtrl:LoadCharacter() self.curShowModel = v self:WaitReadyClipFinish() NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, v.gameObject) - if CS.FrameworkMiscUtils.VersionCompare(CS.ClientManager.Instance:GetClientVersion(), "1.4.0", 2) == 1 then - GameUIUtils.SetCustomModelMaterialVariant(v.gameObject, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView) - end + GameUIUtils.SetCustomModelMaterialVariant(v.gameObject, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView) else v.gameObject:SetActive(false) end diff --git a/lua/game/ui/ownpopup/popupcooperation.lua b/lua/game/ui/ownpopup/popupcooperation.lua new file mode 100644 index 00000000..15e698b5 --- /dev/null +++ b/lua/game/ui/ownpopup/popupcooperation.lua @@ -0,0 +1,67 @@ +local LocalData = require("GameCore.Data.LocalData") +local PopUpCooperation = class("PopUpCooperation", BaseCtrl) +PopUpCooperation._mapNodeConfig = { + btnClose = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + btnCloseBg = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + btnDontShow = { + sComponentName = "UIButton", + callback = "OnBtnClick_DontShowAgain" + }, + imgDontShow1 = {}, + imgDontShow2 = {} +} +PopUpCooperation._mapEventConfig = {} +PopUpCooperation._mapRedDotConfig = {} +function PopUpCooperation:ShowPopUp(id, callback, index) + self.dontShowAgain = false + self.popUpIndex = index + self.nCurId = id + self.callback = callback + self.mapCfg = ConfigTable.GetData("PopUp", self.nCurId) + self.nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.mapCfg.StartTime) + if self.mapCfg.EndType == GameEnum.PopUpEndType.Date then + self.nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.mapCfg.EndTime) + elseif self.mapCfg.EndType == GameEnum.activityEndType.TimeLimit then + self.nEndTime = self.nOpenTime + self.mapCfg.EndDuration * 86400 + end + self:SetImgDontShow() + self.anim = self.gameObject:GetComponent("Animator") + self:PlayOpenAnim() +end +function PopUpCooperation:PlayOpenAnim() + if self.anim then + self.anim:Play("open", 0, 0) + end +end +function PopUpCooperation:ClosePopUp(callback) + if self.anim ~= nil then + self.anim:Play("close", 0, 0) + self:AddTimer(1, 0.1, function() + if callback ~= nil then + callback() + end + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.1) + elseif callback ~= nil then + callback() + end +end +function PopUpCooperation:OnBtnClick_Close() + self:ClosePopUp(self.callback) +end +function PopUpCooperation:OnBtnClick_DontShowAgain() + self.dontShowAgain = not self.dontShowAgain + self:SetImgDontShow() + LocalData.SetPlayerLocalData("Act_PopUp_DontShow" .. self.nCurId, self.dontShowAgain) +end +function PopUpCooperation:SetImgDontShow() + self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) + self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) +end +return PopUpCooperation diff --git a/lua/game/ui/phone/dating/datingpanel.lua b/lua/game/ui/phone/dating/datingpanel.lua index 4e79d3db..9954c48a 100644 --- a/lua/game/ui/phone/dating/datingpanel.lua +++ b/lua/game/ui/phone/dating/datingpanel.lua @@ -15,7 +15,6 @@ end function DatingPanel:OnDisable() end function DatingPanel:OnDestroy() - GameResourceLoader.Unload("ImageAvg") end function DatingPanel:OnRelease() end diff --git a/lua/game/ui/play_breakout_30101/breakoutlevelcellctrl.lua b/lua/game/ui/play_breakout_30101/breakoutlevelcellctrl.lua index c1cd92ce..3df012a3 100644 --- a/lua/game/ui/play_breakout_30101/breakoutlevelcellctrl.lua +++ b/lua/game/ui/play_breakout_30101/breakoutlevelcellctrl.lua @@ -1,10 +1,4 @@ -local BreakOutLevelCellCtrl = class("TowerDefenseLevelCellCtrl", BaseCtrl) -local DifficultyState = { - "Entry", - "Newbie", - "Advanced", - "Expert" -} +local BreakOutLevelCellCtrl = class("BreakOutLevelCellCtrl", BaseCtrl) BreakOutLevelCellCtrl._mapNodeConfig = { txt_Name = {sComponentName = "TMP_Text"}, img_FinishIcon = { diff --git a/lua/game/ui/play_breakout_30101/breakoutleveldetailctr.lua b/lua/game/ui/play_breakout_30101/breakoutleveldetailctr.lua index b8f64f70..c458ee91 100644 --- a/lua/game/ui/play_breakout_30101/breakoutleveldetailctr.lua +++ b/lua/game/ui/play_breakout_30101/breakoutleveldetailctr.lua @@ -167,9 +167,6 @@ function BreakOutLevelDetailCtr:OnEnable() self.bOpenTransition = false end function BreakOutLevelDetailCtr:OnDisable() - if self._panel.bList then - self._mapNode.CharList:SyncFormation() - end local sSceneName = ConfigTable.GetData("BreakOutControl", self.nActId).SceneName local callback1 = function() EventManager.Hit(EventId.SetTransition) @@ -310,7 +307,7 @@ function BreakOutLevelDetailCtr:LoadCharacter(nCharId, nCharNid, bOpen) return end local CharacterSkinOverlapData = ConfigTable.GetData("CharacterSkinOverlap", mapSkin.CharId) - if not mapSkin then + if not CharacterSkinOverlapData then printLog("CharacterSkinOverlap" .. nCharId) return end diff --git a/lua/game/ui/play_breakout_30101/breakoutplayctrl.lua b/lua/game/ui/play_breakout_30101/breakoutplayctrl.lua index a24c347b..ed595bce 100644 --- a/lua/game/ui/play_breakout_30101/breakoutplayctrl.lua +++ b/lua/game/ui/play_breakout_30101/breakoutplayctrl.lua @@ -226,20 +226,7 @@ function BreakOutPlayCtrl:OnEvent_FinishGame(nResult) end self:OpenBreakOutResultPanel(bResult, cb, mapChangeInfo) end - local UseTime = self.FloorData.Time - self.nEndTime - local arrayData = { - ActivityId = self.nActId, - LevelId = self.nLevelId, - Seconds = UseTime, - MonsterDefeatCount = self.nKillMonster, - Win = bResult, - CharId = self.nCharacterNid, - Count = self.nBreakBricks, - RemainHP = self.nRemainHp, - Score = self.nCurrentScore, - DropCollect = self.tbDropCollect - } - self.BreakOutData:RequestFinishLevel(arrayData, requestCb) + self.BreakOutData:RequestFinishLevel(self:BuildFinishData(bResult), requestCb) EventManager.Hit("Close_BattlePause") end function BreakOutPlayCtrl:OnEvent_Exit() @@ -259,20 +246,7 @@ function BreakOutPlayCtrl:OnEvent_Exit() end self:OpenBreakOutResultPanel(false, cb, mapChangeInfo) end - local UseTime = self.FloorData.Time - self.nEndTime - local arrayData = { - ActivityId = self.nActId, - LevelId = self.nLevelId, - Seconds = UseTime, - MonsterDefeatCount = self.nKillMonster, - Win = false, - CharId = self.nCharacterNid, - Count = self.nBreakBricks, - RemainHP = self.nRemainHp, - Score = self.nCurrentScore, - DropCollect = self.tbDropCollect - } - self.BreakOutData:RequestFinishLevel(arrayData, requestCb) + self.BreakOutData:RequestFinishLevel(self:BuildFinishData(false), requestCb) end local sTip = ConfigTable.GetUIText("TowerDef_Exit_Confirm") local msg = { @@ -348,4 +322,18 @@ function BreakOutPlayCtrl:OnBtnClick_OpenDic() self:PauseLogic() EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, self.nDicId, true) end +function BreakOutPlayCtrl:BuildFinishData(bWin) + return { + ActivityId = self.nActId, + LevelId = self.nLevelId, + Seconds = self.FloorData.Time - self.nEndTime, + MonsterDefeatCount = self.nKillMonster, + Win = bWin, + CharId = self.nCharacterNid, + Count = self.nBreakBricks, + RemainHP = self.nRemainHp, + Score = self.nCurrentScore, + DropCollect = self.tbDropCollect + } +end return BreakOutPlayCtrl diff --git a/lua/game/ui/play_breakout_30101/breakoutplaypanel.lua b/lua/game/ui/play_breakout_30101/breakoutplaypanel.lua index 603ddc86..da6026a5 100644 --- a/lua/game/ui/play_breakout_30101/breakoutplaypanel.lua +++ b/lua/game/ui/play_breakout_30101/breakoutplaypanel.lua @@ -1,4 +1,4 @@ -local BreakOutPlayPanel = class("TowerDefensePanel", BasePanel) +local BreakOutPlayPanel = class("BreakOutPlayPanel", BasePanel) BreakOutPlayPanel._bIsMainPanel = true BreakOutPlayPanel._sSortingLayerName = AllEnum.SortingLayerName.UI local GamepadUIManager = require("GameCore.Module.GamepadUIManager") diff --git a/lua/game/ui/play_breakout_30101/breakoutplayskillctrl.lua b/lua/game/ui/play_breakout_30101/breakoutplayskillctrl.lua index ad633dbc..dc768366 100644 --- a/lua/game/ui/play_breakout_30101/breakoutplayskillctrl.lua +++ b/lua/game/ui/play_breakout_30101/breakoutplayskillctrl.lua @@ -33,7 +33,7 @@ local SKILL_SHOOT = 1 local SKILL_ULTRA = 4 BreakOutPlaySkillCtrl._mapEventConfig = { LoadLevelRefresh = "OnEvent_LoadLevelRefresh", - PlayerAdventureActorCastSkill = "OnEvent_UseSkillSucc", + PlayerAdventureActorCastSkill = "OnEvent_UseSkillSuc", ButtonStateChange = "OnEvent_BtnStateChange", SetVariableJoystickMode = "OnEvent_SetVariableJoystickMode", BrickActorEnergy = "OnEvent_RefreshSkillState", @@ -63,7 +63,12 @@ function BreakOutPlaySkillCtrl:Awake() nHoldThreshold = 0.1 } } - if self.bIsRegister == nil or not self.bIsRegister and NovaAPI.IsMobilePlatform() or NovaAPI.IsEditorPlatform() then + self.nCurPlayerId = nil + self.skillTipTime = 0 + self.dodgeTipTime = 0 +end +function BreakOutPlaySkillCtrl:OnEnable() + if NovaAPI.IsMobilePlatform() or NovaAPI.IsEditorPlatform() then self._mapNode.goJoystick:SetActive(true) NovaAPI.RegisterVirtualJoystick("Horizontal", "Vertical", self._mapNode.goJoystick) else @@ -72,35 +77,23 @@ function BreakOutPlaySkillCtrl:Awake() local nW = math.floor(Settings.CURRENT_CANVAS_FULL_RECT_WIDTH) local nH = math.floor(Settings.CURRENT_CANVAS_FULL_RECT_HEIGHT) self._mapNode.rtJoystick.sizeDelta = Vector2(nW / 2, nH * 2 / 3) - if self.bIsRegister == nil or not self.bIsRegister then - for nIndex, v in ipairs(self.tbDefine_BreakOutPlayBtn) do - NovaAPI.RegisterRealButton(v.sName, v.nHoldThreshold) - local go = v.BreakOutSkillBtnCtrl ~= nil and v.BreakOutSkillBtnCtrl.gameObject or v.goBtn - NovaAPI.RegisterVirtualButton(v.sName, go) - NovaAPI.SetButtonExHoldThreshold(go, v.nHoldThreshold) - end + for _, v in ipairs(self.tbDefine_BreakOutPlayBtn) do + NovaAPI.RegisterRealButton(v.sName, v.nHoldThreshold) + local go = v.BreakOutSkillBtnCtrl ~= nil and v.BreakOutSkillBtnCtrl.gameObject or v.goBtn + NovaAPI.RegisterVirtualButton(v.sName, go) + NovaAPI.SetButtonExHoldThreshold(go, v.nHoldThreshold) end - self.nCurPlayerId = nil - if self.bIsRegister == nil or not self.bIsRegister then - self:SetKeyLayout() - self:SetActionBind() - end - self.skillTipTime = 0 - self.dodgeTipTime = 0 - self.bIsRegister = true -end -function BreakOutPlaySkillCtrl:OnEnable() + self:SetKeyLayout() + self:SetActionBind() self:Refresh() self:OnEvent_BreakOutPlaySkillVisible(false) end function BreakOutPlaySkillCtrl:OnDisable() NovaAPI.UnRegisterVirtualJoystick("Horizontal", "Vertical") - for nIndex, v in ipairs(self.tbDefine_BreakOutPlayBtn) do + for _, v in ipairs(self.tbDefine_BreakOutPlayBtn) do NovaAPI.UnRegisterRealButton(v.sName) NovaAPI.UnRegisterVirtualButton(v.sName) end - self.tbDefine_BreakOutPlayBtn = nil - self.bIsRegister = false end function BreakOutPlaySkillCtrl:SetKeyLayout() self:SetKeyPos(self._mapNode.break_Skill.gameObject:GetComponent("RectTransform"), self._mapNode.Skill_Pos) @@ -121,8 +114,8 @@ function BreakOutPlaySkillCtrl:OnEvent_LoadLevelRefresh() end cs_coroutine.start(wait) end -function BreakOutPlaySkillCtrl:OnEvent_UseSkillSucc(nCharId, nSkillId) - for i, v in ipairs(self.tbDefine_SkillBtn) do +function BreakOutPlaySkillCtrl:OnEvent_UseSkillSuc(nCharId, nSkillId) + for i, v in ipairs(self.tbDefine_BreakOutPlayBtn) do if v.nCharId == nCharId and v.nSkillId == nSkillId and v.BreakOutSkillBtnCtrl ~= nil then v.BreakOutSkillBtnCtrl:SetMainAlpha(false) end @@ -180,16 +173,6 @@ function BreakOutPlaySkillCtrl:OnEvent_ClearState() breakOutSkillBtnCtrl:RefreshSkillBtn(0.0, nMaxSkillEnergy, 0.0, nTotalCDTime) end end -function BreakOutPlaySkillCtrl:OnEvent_BtnStateChandge(sBtnName, nBtnState) - local func_CheckBtnState = function(tb) - for i, v in ipairs(tb) do - if v.sName == sBtnName and v.BreakOutSkillBtnCtrl ~= nil then - v.BreakOutSkillBtnCtrl:BtnStateChange(nBtnState) - end - end - end - func_CheckBtnState(self.tbDefine_SkillBtn) -end function BreakOutPlaySkillCtrl:SetActionBind() local set = function(config) local bHas, tbControl = InputManagerIns:GetInputActionConfig(config.sName) @@ -221,24 +204,6 @@ function BreakOutPlaySkillCtrl:EnableBtnControl() NovaAPI.SetRealButtonActive(v.sName, true) end end -function BreakOutPlaySkillCtrl:OnEvent_ExecuteRealButton(key) - if key == "A" then - local bEnable = NovaAPI.IsInputEnabled() - if bEnable == false then - return - end - if self.tbDefine_SkillBtn and self.tbDefine_SkillBtn[1].BreakOutSkillBtnCtrl.bInCD == false then - local nUIType = GamepadUIManager.GetCurUIType() - if nUIType == AllEnum.GamepadUIType.Keyboard then - EventManager.Hit("Upload_Dodge_Event", "Keyboard") - elseif nUIType == AllEnum.GamepadUIType.Mouse then - EventManager.Hit("Upload_Dodge_Event", "Mouse") - else - EventManager.Hit("Upload_Dodge_Event", "Other") - end - end - end -end function BreakOutPlaySkillCtrl:OnEvent_SetVariableJoystickMode() if not NovaAPI.IsMobilePlatform() then return diff --git a/lua/game/ui/play_breakout_30101/breakoutresultctrl.lua b/lua/game/ui/play_breakout_30101/breakoutresultctrl.lua index 88294da2..a319f7b7 100644 --- a/lua/game/ui/play_breakout_30101/breakoutresultctrl.lua +++ b/lua/game/ui/play_breakout_30101/breakoutresultctrl.lua @@ -88,7 +88,6 @@ function BreakOutResultCtrl:BreakOut_Button_Restart() EventManager.Hit("Close_BattlePause") self:Close() EventManager.Hit("SetPlayFinishState", false) - EventManager.Hit("SetBreakOutPlaySkill_Visible", true) EventManager.Hit("SetBreakOutPlaySkill_Visible", false) NovaAPI.DispatchEventWithData("BreakOut_InRestart", nil, {true}) EventManager.Hit("BreakOut_Complete", false) diff --git a/lua/game/ui/play_breakout_30101/breakoutskillbtnctrl.lua b/lua/game/ui/play_breakout_30101/breakoutskillbtnctrl.lua index d51e51f5..624557be 100644 --- a/lua/game/ui/play_breakout_30101/breakoutskillbtnctrl.lua +++ b/lua/game/ui/play_breakout_30101/breakoutskillbtnctrl.lua @@ -146,7 +146,6 @@ function BreakOutSkillBtnCtrl:RefreshSkillBtn(nCurSkillEnergy, nMaxSkillEnergy, local ChargePercent = nCurSkillEnergy / nMaxSkillEnergy local bCanUse = false bCanUse = nMaxSkillEnergy <= nCurSkillEnergy and nCurCDTime <= 0 - self._mapNode.TMP_Charge.gameObject:SetActive(false) self._mapNode.TMP_Charge.gameObject:SetActive(self.bShowSection) local sAnimName, sFxSoundName if self.bCanUse == true then diff --git a/lua/game/ui/play_mining/400003/mininggamectrl.lua b/lua/game/ui/play_mining/400003/mininggamectrl.lua index 543767b8..6b8f88f7 100644 --- a/lua/game/ui/play_mining/400003/mininggamectrl.lua +++ b/lua/game/ui/play_mining/400003/mininggamectrl.lua @@ -133,7 +133,7 @@ function MiningGameCtrl:OnDisable(...) end self.gridListCtrl = nil end -function MiningGameCtrl:OnDestory() +function MiningGameCtrl:OnDestroy() if PlayerData.Activity:IsActivityInActivityGroup(self.nActId) then local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) diff --git a/lua/game/ui/play_mining/400003/mininggridcellctrl.lua b/lua/game/ui/play_mining/400003/mininggridcellctrl.lua index 0451066c..3312cb6d 100644 --- a/lua/game/ui/play_mining/400003/mininggridcellctrl.lua +++ b/lua/game/ui/play_mining/400003/mininggridcellctrl.lua @@ -50,7 +50,7 @@ function MiningGridCellCtrl:Awake(...) v.gameObject:SetActive(false) end end -function MiningGridCellCtrl:OnDestory() +function MiningGridCellCtrl:OnDestroy() self:ClearButtonListener() self:ClearTimer() end diff --git a/lua/game/ui/play_mining/400003/miningstorycellctrl.lua b/lua/game/ui/play_mining/400003/miningstorycellctrl.lua index dd92d483..fa8515f9 100644 --- a/lua/game/ui/play_mining/400003/miningstorycellctrl.lua +++ b/lua/game/ui/play_mining/400003/miningstorycellctrl.lua @@ -28,7 +28,7 @@ function MiningStoryCellCtrl:SetData(storyId, nIndex, bIsLock, bIsRead) self.nStoryId = storyId self.config = ConfigTable.GetData("MiningStoryConfig", storyId) self._mapNode.go_LockMask:SetActive(bIsLock) - self._mapNode.txt_Lock.gameObjct:SetActive(bIsLock) + self._mapNode.txt_Lock.gameObject:SetActive(bIsLock) if bIsLock then NovaAPI.SetTMPText(self._mapNode.txt_Lock, string.format(ConfigTable.GetUIText("Plot_Index"), self.config.UnlockLayer)) else diff --git a/lua/game/ui/play_mining/400007/mininggamectrl.lua b/lua/game/ui/play_mining/400007/mininggamectrl.lua index 10461b9b..ff0662ba 100644 --- a/lua/game/ui/play_mining/400007/mininggamectrl.lua +++ b/lua/game/ui/play_mining/400007/mininggamectrl.lua @@ -133,7 +133,7 @@ function MiningGameCtrl:OnDisable(...) end self.gridListCtrl = nil end -function MiningGameCtrl:OnDestory() +function MiningGameCtrl:OnDestroy() if PlayerData.Activity:IsActivityInActivityGroup(self.nActId) then local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) diff --git a/lua/game/ui/play_mining/400007/mininggridcellctrl.lua b/lua/game/ui/play_mining/400007/mininggridcellctrl.lua index a73da89a..9f7dba96 100644 --- a/lua/game/ui/play_mining/400007/mininggridcellctrl.lua +++ b/lua/game/ui/play_mining/400007/mininggridcellctrl.lua @@ -50,7 +50,7 @@ function MiningGridCellCtrl:Awake(...) v.gameObject:SetActive(false) end end -function MiningGridCellCtrl:OnDestory() +function MiningGridCellCtrl:OnDestroy() self:ClearButtonListener() self:ClearTimer() end diff --git a/lua/game/ui/play_mining/400007/miningstorycellctrl.lua b/lua/game/ui/play_mining/400007/miningstorycellctrl.lua index dd92d483..fa8515f9 100644 --- a/lua/game/ui/play_mining/400007/miningstorycellctrl.lua +++ b/lua/game/ui/play_mining/400007/miningstorycellctrl.lua @@ -28,7 +28,7 @@ function MiningStoryCellCtrl:SetData(storyId, nIndex, bIsLock, bIsRead) self.nStoryId = storyId self.config = ConfigTable.GetData("MiningStoryConfig", storyId) self._mapNode.go_LockMask:SetActive(bIsLock) - self._mapNode.txt_Lock.gameObjct:SetActive(bIsLock) + self._mapNode.txt_Lock.gameObject:SetActive(bIsLock) if bIsLock then NovaAPI.SetTMPText(self._mapNode.txt_Lock, string.format(ConfigTable.GetUIText("Plot_Index"), self.config.UnlockLayer)) else diff --git a/lua/game/ui/play_mining/mininggamectrl.lua b/lua/game/ui/play_mining/mininggamectrl.lua index c896091f..54d595b1 100644 --- a/lua/game/ui/play_mining/mininggamectrl.lua +++ b/lua/game/ui/play_mining/mininggamectrl.lua @@ -133,7 +133,7 @@ function MiningGameCtrl:OnDisable(...) end self.gridListCtrl = nil end -function MiningGameCtrl:OnDestory() +function MiningGameCtrl:OnDestroy() if PlayerData.Activity:IsActivityInActivityGroup(self.nActId) then local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) diff --git a/lua/game/ui/play_mining/mininggridcellctrl.lua b/lua/game/ui/play_mining/mininggridcellctrl.lua index 19a4c3ec..5dc463d9 100644 --- a/lua/game/ui/play_mining/mininggridcellctrl.lua +++ b/lua/game/ui/play_mining/mininggridcellctrl.lua @@ -48,7 +48,7 @@ function MiningGridCellCtrl:Awake(...) v.gameObject:SetActive(false) end end -function MiningGridCellCtrl:OnDestory() +function MiningGridCellCtrl:OnDestroy() self:ClearButtonListener() self:ClearTimer() end diff --git a/lua/game/ui/play_mining/miningstorycellctrl.lua b/lua/game/ui/play_mining/miningstorycellctrl.lua index dd92d483..fa8515f9 100644 --- a/lua/game/ui/play_mining/miningstorycellctrl.lua +++ b/lua/game/ui/play_mining/miningstorycellctrl.lua @@ -28,7 +28,7 @@ function MiningStoryCellCtrl:SetData(storyId, nIndex, bIsLock, bIsRead) self.nStoryId = storyId self.config = ConfigTable.GetData("MiningStoryConfig", storyId) self._mapNode.go_LockMask:SetActive(bIsLock) - self._mapNode.txt_Lock.gameObjct:SetActive(bIsLock) + self._mapNode.txt_Lock.gameObject:SetActive(bIsLock) if bIsLock then NovaAPI.SetTMPText(self._mapNode.txt_Lock, string.format(ConfigTable.GetUIText("Plot_Index"), self.config.UnlockLayer)) else diff --git a/lua/game/ui/play_mining_400002/mininggamectrl.lua b/lua/game/ui/play_mining_400002/mininggamectrl.lua index fa1a85d3..83d211a7 100644 --- a/lua/game/ui/play_mining_400002/mininggamectrl.lua +++ b/lua/game/ui/play_mining_400002/mininggamectrl.lua @@ -133,7 +133,7 @@ function MiningGameCtrl:OnDisable(...) end self.gridListCtrl = nil end -function MiningGameCtrl:OnDestory() +function MiningGameCtrl:OnDestroy() if PlayerData.Activity:IsActivityInActivityGroup(self.nActId) then local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) diff --git a/lua/game/ui/play_mining_400002/mininggridcellctrl.lua b/lua/game/ui/play_mining_400002/mininggridcellctrl.lua index 0b66c09d..d369c9d4 100644 --- a/lua/game/ui/play_mining_400002/mininggridcellctrl.lua +++ b/lua/game/ui/play_mining_400002/mininggridcellctrl.lua @@ -50,7 +50,7 @@ function MiningGridCellCtrl:Awake(...) v.gameObject:SetActive(false) end end -function MiningGridCellCtrl:OnDestory() +function MiningGridCellCtrl:OnDestroy() self:ClearButtonListener() self:ClearTimer() end diff --git a/lua/game/ui/play_mining_400002/miningstorycellctrl.lua b/lua/game/ui/play_mining_400002/miningstorycellctrl.lua index dd92d483..fa8515f9 100644 --- a/lua/game/ui/play_mining_400002/miningstorycellctrl.lua +++ b/lua/game/ui/play_mining_400002/miningstorycellctrl.lua @@ -28,7 +28,7 @@ function MiningStoryCellCtrl:SetData(storyId, nIndex, bIsLock, bIsRead) self.nStoryId = storyId self.config = ConfigTable.GetData("MiningStoryConfig", storyId) self._mapNode.go_LockMask:SetActive(bIsLock) - self._mapNode.txt_Lock.gameObjct:SetActive(bIsLock) + self._mapNode.txt_Lock.gameObject:SetActive(bIsLock) if bIsLock then NovaAPI.SetTMPText(self._mapNode.txt_Lock, string.format(ConfigTable.GetUIText("Plot_Index"), self.config.UnlockLayer)) else diff --git a/lua/game/ui/play_penguincard/penguincard.lua b/lua/game/ui/play_penguincard/penguincard.lua index f11fd50e..2e63f1de 100644 --- a/lua/game/ui/play_penguincard/penguincard.lua +++ b/lua/game/ui/play_penguincard/penguincard.lua @@ -1,9 +1,5 @@ local PenguinCard = class("PenguinCard") -local SuitName = { - [GameEnum.PenguinBaseCardSuit.Blue] = "", - [GameEnum.PenguinBaseCardSuit.Red] = "", - [GameEnum.PenguinBaseCardSuit.Green] = "" -} +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") function PenguinCard:ctor(nId) self:Clear() self:Init(nId) @@ -12,8 +8,12 @@ function PenguinCard:Upgrade(nAddLevel) local nAfter = self.nLevel + nAddLevel nAfter = nAfter > self.nMaxLevel and self.nMaxLevel or nAfter local nId = self:GetIdByLevel(self.nGroupId, nAfter) + local nCacheGrowthLayer = 0 + if self.nGrowthType ~= GameEnum.PenguinCardGrowthType.None and not self.bUpgradeResetGrowth then + nCacheGrowthLayer = self.nGrowthLayer + end self:Clear() - self:Init(nId) + self:Init(nId, nCacheGrowthLayer) end function PenguinCard:Clear() self.nId = nil @@ -33,11 +33,18 @@ function PenguinCard:Clear() self.nTriggerLimitParam = nil self.nEffectType = nil self.tbEffectParam = nil - self.sDesc = nil + self.nGrowthType = nil + self.bUpgradeResetGrowth = nil + self.nGrowthTriggerPhase = nil + self.nGrowthTriggerType = nil + self.tbGrowthTriggerParam = nil + self.tbGrowthEffectParam = nil self.nTriggerCount = nil + self.nGrowthLayer = nil end -function PenguinCard:Init(nId) +function PenguinCard:Init(nId, nGrowthLayer) self.nId = nId + self.nGrowthLayer = nGrowthLayer or 0 self:ParseConfigData(nId) end function PenguinCard:ParseConfigData(nId) @@ -60,98 +67,27 @@ function PenguinCard:ParseConfigData(nId) self.nTriggerLimitParam = mapCfg.TriggerLimitParam self.nEffectType = mapCfg.EffectType self.tbEffectParam = decodeJson(mapCfg.EffectParam) - self.sDesc = self:SetDesc(mapCfg) + self.nGrowthType = mapCfg.GrowthType + self.bUpgradeResetGrowth = mapCfg.UpgradeResetGrowth + self.nGrowthTriggerPhase = mapCfg.GrowthTriggerPhase + self.nGrowthTriggerType = mapCfg.GrowthTriggerType + self.tbGrowthTriggerParam = decodeJson(mapCfg.GrowthTriggerParam) + self.tbGrowthEffectParam = decodeJson(mapCfg.GrowthEffectParam) end function PenguinCard:SetSlotIndex(nSlotIndex) self.nSlotIndex = nSlotIndex end -function PenguinCard:SetDesc(mapCfg) - local ParseTriggerParam = function(tbParam, nIndex) - if self.nTriggerType == GameEnum.PenguinCardTriggerType.SuitCards then - local nSuit = tbParam[nIndex] - return SuitName[nSuit] - elseif self.nTriggerType == GameEnum.PenguinCardTriggerType.BaseCardId then - local nBaseCardId = tbParam[nIndex] - local mapBase = ConfigTable.GetData("PenguinBaseCard", nBaseCardId) - if mapBase then - return mapBase.Title - end - elseif self.nTriggerType == GameEnum.PenguinCardTriggerType.SuitCount or self.nTriggerType == GameEnum.PenguinCardTriggerType.HandRankSuitCount then - local mapSuit = {} - for k, v in pairs(tbParam) do - local nSuit = tonumber(k) - if nSuit then - mapSuit[nSuit] = v - end - end - local i = 1 - for nSuit, v in ipairsSorted(mapSuit) do - if i == nIndex then - local sName = "" - for _ = 1, v do - sName = sName .. SuitName[nSuit] - end - return sName - end - i = i + 1 - end - end +function PenguinCard:GetDesc() + local mapCfg = ConfigTable.GetData("PenguinCard", self.nId) + if nil == mapCfg then + return "" end - local ParseEffectParam = function(tbParam, nIndex) - if self.nEffectType == GameEnum.PenguinCardEffectType.AddBaseCardWeight then - local tbId = {} - for k, _ in pairs(tbParam) do - local nId = tonumber(k) - if nId then - table.insert(tbId, nId) - end - end - table.sort(tbId, function(a, b) - return a < b - end) - local nBaseCardId = tbId[nIndex] - local mapBase = ConfigTable.GetData("PenguinBaseCard", nBaseCardId) - if mapBase then - return mapBase.Title - end - elseif self.nEffectType == GameEnum.PenguinCardEffectType.ReplaceBaseCard then - local nBaseCardId = tbParam[nIndex] - local mapBase = ConfigTable.GetData("PenguinBaseCard", nBaseCardId) - if mapBase then - return mapBase.Title - end - elseif self.nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips or self.nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier or self.nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier then - return tbParam[nIndex] - end - end - local result = string.gsub(mapCfg.Desc, "%b{}", function(token) - local content = string.match(token, "^{(.-)}$") - local sParameterKey, lang, langIdx = ParseLanguageParam(content) - if lang ~= nil then - token = string.format("{%s}", sParameterKey) - end - if token == "{TriggerProbability}" then - return mapCfg.TriggerProbability - elseif token == "{TriggerLimitParam}" then - return mapCfg.TriggerLimitParam - end - local trigIdx = string.match(token, "^{TriggerParam_(%d+)}$") - if trigIdx then - local idx = tonumber(trigIdx) - local str = ParseTriggerParam(decodeJson(mapCfg.TriggerParam), idx) - str = LanguagePost(lang, langIdx, str) - return str - end - local effectIdx = string.match(token, "^{EffectParam_(%d+)}$") - if effectIdx then - local idx = tonumber(effectIdx) - local str = ParseEffectParam(decodeJson(mapCfg.EffectParam), idx) - str = LanguagePost(lang, langIdx, str) - return str - end - return token - end) - return result + return PenguinCardUtils.SetEffectDesc(mapCfg, self.nGrowthLayer) +end +function PenguinCard:ResetAllTrigger() + self:ResetGameTrigger() + self:ResetRoundTrigger() + self:ResetTurnTrigger() end function PenguinCard:ResetGameTrigger() if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.Game then @@ -167,6 +103,9 @@ function PenguinCard:ResetTurnTrigger() if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.Turn then self.nTriggerCount = 0 end + if self.nGrowthType == GameEnum.PenguinCardGrowthType.CurTurn then + self.nGrowthLayer = 0 + end end function PenguinCard:Trigger(nTriggerPhase, mapTriggerSource, callback) if self.nTriggerLimit ~= GameEnum.PenguinCardTriggerLimit.None and self.nTriggerCount >= self.nTriggerLimitParam then @@ -175,59 +114,54 @@ function PenguinCard:Trigger(nTriggerPhase, mapTriggerSource, callback) if nTriggerPhase ~= self.nTriggerPhase then return end - local bAble = self:CheckTriggerAble(mapTriggerSource) + local bAble = PenguinCardUtils.CheckTriggerAble(self.nTriggerType, self.tbTriggerParam, self.nTriggerProbability, mapTriggerSource) if not bAble then return end + local mapEffectValue + if self.nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips or self.nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier or self.nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier or self.nEffectType == GameEnum.PenguinCardEffectType.UpgradeDiscount or self.nEffectType == GameEnum.PenguinCardEffectType.AddRound or self.nEffectType == GameEnum.PenguinCardEffectType.UpgradeRebate then + if self.nGrowthType == GameEnum.PenguinCardGrowthType.None then + mapEffectValue = self.tbEffectParam[1] + else + mapEffectValue = self.tbEffectParam[1] + self.nGrowthLayer * self.tbGrowthEffectParam[1] + if mapEffectValue < 0 then + mapEffectValue = 0 + end + end + else + mapEffectValue = self.tbEffectParam + end + if type(mapEffectValue) == "number" and mapEffectValue == 0 then + return + end if self.nTriggerLimit ~= GameEnum.PenguinCardTriggerLimit.None then self.nTriggerCount = self.nTriggerCount + 1 end if callback then if NovaAPI.IsEditorPlatform() then - printLog("企鹅牌触发:" .. " " .. self.sName .. " " .. self.sDesc) + printLog("企鹅牌触发:" .. " " .. self.sName .. " " .. self:GetDesc()) end - callback(self.nEffectType, self.tbEffectParam) + callback(self.nEffectType, mapEffectValue) end EventManager.Hit("PenguinCardTriggered", self.nSlotIndex) end -function PenguinCard:CheckTriggerAble(mapTriggerSource) - local bAble = false - if self.nTriggerType == GameEnum.PenguinCardTriggerType.None then - bAble = true - elseif mapTriggerSource then - if self.nTriggerType == GameEnum.PenguinCardTriggerType.SuitCards and mapTriggerSource.SuitCards then - local nAimCount = #self.tbTriggerParam - local nHasCount = 0 - for _, nAimSuit in ipairs(self.tbTriggerParam) do - for _, nHasSuit in ipairs(mapTriggerSource.SuitCards) do - if nAimSuit == nHasSuit then - nHasCount = nHasCount + 1 - end - end - end - if nAimCount <= nHasCount then - bAble = true - end - elseif self.nTriggerType == GameEnum.PenguinCardTriggerType.SuitCount and mapTriggerSource.SuitCount then - for k, nAimCount in pairs(self.tbTriggerParam) do - if not mapTriggerSource.SuitCount[tonumber(k)] or nAimCount > mapTriggerSource.SuitCount[tonumber(k)] then - return false - end - end - bAble = true - elseif self.nTriggerType == GameEnum.PenguinCardTriggerType.HandRankSuitCount and mapTriggerSource.HandRankSuitCount then - for k, nAimCount in pairs(self.tbTriggerParam) do - if not mapTriggerSource.HandRankSuitCount[tonumber(k)] or nAimCount > mapTriggerSource.HandRankSuitCount[tonumber(k)] then - return false - end - end - bAble = true - elseif self.nTriggerType == GameEnum.PenguinCardTriggerType.BaseCardId and mapTriggerSource.BaseCard then - bAble = mapTriggerSource.BaseCard.nId == self.tbTriggerParam[1] - end +function PenguinCard:Growth(nTriggerPhase, mapTriggerSource) + if self.nGrowthType == GameEnum.PenguinCardGrowthType.None then + return end - local randomValue = math.random(0, 100) - return bAble and randomValue <= self.nTriggerProbability + if nTriggerPhase ~= self.nGrowthTriggerPhase then + return + end + local nAdd = PenguinCardUtils.CheckGrowthLayer(self.nGrowthTriggerType, self.tbGrowthTriggerParam, mapTriggerSource) + if nAdd == 0 then + return + end + if self.nGrowthTriggerType == GameEnum.PenguinCardGrowthTriggerType.LevelCount then + self.nGrowthLayer = nAdd + else + self.nGrowthLayer = self.nGrowthLayer + nAdd + end + EventManager.Hit("PenguinCardGrowth", self.nSlotIndex) end function PenguinCard:GetIdByLevel(nGroupId, nLevel) return nGroupId * 100 + nLevel diff --git a/lua/game/ui/play_penguincard/penguincardbuff.lua b/lua/game/ui/play_penguincard/penguincardbuff.lua new file mode 100644 index 00000000..671ad91c --- /dev/null +++ b/lua/game/ui/play_penguincard/penguincardbuff.lua @@ -0,0 +1,143 @@ +local PenguinCardBuff = class("PenguinCardBuff") +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") +function PenguinCardBuff:ctor(nId) + self:Clear() + self:Init(nId) +end +function PenguinCardBuff:Clear() + self.nId = nil + self.bOnly = nil + self.sName = nil + self.sIcon = nil + self.nTriggerPhase = nil + self.nTriggerType = nil + self.tbTriggerParam = nil + self.nTriggerProbability = nil + self.nTriggerLimit = nil + self.nTriggerLimitParam = nil + self.nEffectType = nil + self.tbEffectParam = nil + self.tbGrowthEffectParam = nil + self.nDurationType = nil + self.nDurationParam = nil + self.nTriggerCount = nil + self.nDurationCount = nil + self.nGrowthLayer = nil +end +function PenguinCardBuff:Init(nId) + self.nId = nId + self:ParseConfigData(nId) +end +function PenguinCardBuff:ParseConfigData(nId) + local mapCfg = ConfigTable.GetData("PenguinCardBuff", nId) + if nil == mapCfg then + return + end + self.bOnly = mapCfg.ForcedReplacement or mapCfg.Duration ~= GameEnum.PenguinCardBuffDuration.FullGame + self.sName = mapCfg.Title + self.sIcon = mapCfg.Icon + self.nTriggerPhase = mapCfg.TriggerPhase + self.nTriggerType = mapCfg.TriggerType + self.tbTriggerParam = decodeJson(mapCfg.TriggerParam) + self.nTriggerProbability = mapCfg.TriggerProbability + self.nTriggerLimit = mapCfg.TriggerLimit + self.nTriggerLimitParam = mapCfg.TriggerLimitParam + self.nEffectType = mapCfg.EffectType + self.tbEffectParam = decodeJson(mapCfg.EffectParam) + self.tbGrowthEffectParam = decodeJson(mapCfg.GrowthEffectParam) + self.nDurationType = mapCfg.Duration + self.nDurationParam = mapCfg.DurationParam + self.nDurationCount = 0 + self.nGrowthLayer = 0 +end +function PenguinCardBuff:GetDesc() + local mapCfg = ConfigTable.GetData("PenguinCardBuff", self.nId) + if nil == mapCfg then + return "" + end + return PenguinCardUtils.SetEffectDesc(mapCfg, self.nGrowthLayer) +end +function PenguinCardBuff:GetDelayTime() + if self.nEffectType == GameEnum.PenguinCardEffectType.BlockFatalDamage then + return 0.7 + end + return 0 +end +function PenguinCardBuff:AddDuration_Count() + if self.nDurationType == GameEnum.PenguinCardBuffDuration.Count then + self.nDurationCount = self.nDurationCount + 1 + if self.nDurationCount >= self.nDurationParam then + return false + end + end + return true +end +function PenguinCardBuff:AddDuration_Turn() + if self.nDurationType == GameEnum.PenguinCardBuffDuration.Turn then + self.nDurationCount = self.nDurationCount + 1 + if self.nDurationCount >= self.nDurationParam then + return false + end + end + return true +end +function PenguinCardBuff:AddGrowthLayer() + self.nGrowthLayer = self.nGrowthLayer + 1 +end +function PenguinCardBuff:ResetAllTrigger() + self:ResetGameTrigger() + self:ResetRoundTrigger() + self:ResetTurnTrigger() +end +function PenguinCardBuff:ResetGameTrigger() + if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.Game then + self.nTriggerCount = 0 + end +end +function PenguinCardBuff:ResetRoundTrigger() + if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.Round then + self.nTriggerCount = 0 + end +end +function PenguinCardBuff:ResetTurnTrigger() + if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.Turn then + self.nTriggerCount = 0 + end +end +function PenguinCardBuff:Trigger(nTriggerPhase, mapTriggerSource, callback) + if self.nTriggerLimit ~= GameEnum.PenguinCardTriggerLimit.None and self.nTriggerCount >= self.nTriggerLimitParam then + return false + end + if nTriggerPhase ~= self.nTriggerPhase then + return false + end + local bAble = PenguinCardUtils.CheckTriggerAble(self.nTriggerType, self.tbTriggerParam, self.nTriggerProbability, mapTriggerSource) + if not bAble then + return false + end + local mapEffectValue + if self.nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips or self.nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier or self.nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier or self.nEffectType == GameEnum.PenguinCardEffectType.UpgradeDiscount or self.nEffectType == GameEnum.PenguinCardEffectType.AddRound or self.nEffectType == GameEnum.PenguinCardEffectType.UpgradeRebate then + if self.bOnly == true then + mapEffectValue = self.tbEffectParam[1] + else + mapEffectValue = self.tbEffectParam[1] + self.nGrowthLayer * self.tbGrowthEffectParam[1] + end + else + mapEffectValue = self.tbEffectParam + end + if type(mapEffectValue) == "number" and mapEffectValue == 0 then + return + end + if self.nTriggerLimit ~= GameEnum.PenguinCardTriggerLimit.None then + self.nTriggerCount = self.nTriggerCount + 1 + end + if callback then + if NovaAPI.IsEditorPlatform() then + printLog("任务奖励触发:" .. " " .. self.sName .. " " .. self:GetDesc()) + end + callback(self.nEffectType, mapEffectValue) + end + EventManager.Hit("PenguinCardBuffTriggered", self.nId) + return true +end +return PenguinCardBuff diff --git a/lua/game/ui/play_penguincard/penguincardbufftipsctrl.lua b/lua/game/ui/play_penguincard/penguincardbufftipsctrl.lua new file mode 100644 index 00000000..debb7822 --- /dev/null +++ b/lua/game/ui/play_penguincard/penguincardbufftipsctrl.lua @@ -0,0 +1,55 @@ +local PenguinCardBuffTipsCtrl = class("PenguinCardBuffTipsCtrl", BaseCtrl) +local WwiseManger = CS.WwiseAudioManager.Instance +PenguinCardBuffTipsCtrl._mapNodeConfig = { + btnClose = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + imgIcon = {sComponentName = "Image"}, + txtName = {sComponentName = "TMP_Text"}, + txtDesc = {sComponentName = "TMP_Text"} +} +PenguinCardBuffTipsCtrl._mapEventConfig = {PenguinCard_OpenBuffTips = "Open"} +function PenguinCardBuffTipsCtrl:Open(mapBuff, callback) + self._panel.mapLevel:Pause() + self.callback = callback + self:Refresh(mapBuff) + self:PlayInAni() +end +function PenguinCardBuffTipsCtrl:Refresh(mapBuff) + local sSuffix = "" + if mapBuff.nDurationType == GameEnum.PenguinCardBuffDuration.Count then + sSuffix = orderedFormat(ConfigTable.GetUIText("PenguinCard_BuffDescSuffix_Count"), mapBuff.nDurationParam - mapBuff.nDurationCount) + elseif mapBuff.nDurationType == GameEnum.PenguinCardBuffDuration.Turn then + sSuffix = orderedFormat(ConfigTable.GetUIText("PenguinCard_BuffDescSuffix_Turn"), mapBuff.nDurationParam - mapBuff.nDurationCount) + end + NovaAPI.SetTMPText(self._mapNode.txtDesc, mapBuff:GetDesc() .. sSuffix) + NovaAPI.SetTMPText(self._mapNode.txtName, mapBuff.sName) + self:SetSprite(self._mapNode.imgIcon, "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. mapBuff.sIcon) +end +function PenguinCardBuffTipsCtrl:PlayInAni() + self.gameObject:SetActive(true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) +end +function PenguinCardBuffTipsCtrl:Close() + if self.callback then + self.callback() + end + self.animator:Play("PengUinCard_BuffTips_out") + self:AddTimer(1, 0.333, function() + self.gameObject:SetActive(false) + self._panel.mapLevel:Resume() + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.333) +end +function PenguinCardBuffTipsCtrl:Awake() + self.animator = self.gameObject:GetComponent("Animator") +end +function PenguinCardBuffTipsCtrl:OnEnable() +end +function PenguinCardBuffTipsCtrl:OnDisable() +end +function PenguinCardBuffTipsCtrl:OnBtnClick_Close() + self:Close() +end +return PenguinCardBuffTipsCtrl diff --git a/lua/game/ui/play_penguincard/penguincardctrl.lua b/lua/game/ui/play_penguincard/penguincardctrl.lua index 3594a2df..ac3a6f62 100644 --- a/lua/game/ui/play_penguincard/penguincardctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardctrl.lua @@ -1,11 +1,20 @@ local PenguinCardCtrl = class("PenguinCardCtrl", BaseCtrl) local WwiseManger = CS.WwiseAudioManager.Instance +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") PenguinCardCtrl._mapNodeConfig = { btnPause = { - nCount = 2, sComponentName = "UIButton", callback = "OnBtnClick_Pause" }, + btnOpenQuest = { + nCount = 2, + sComponentName = "UIButton", + callback = "OnBtnClick_OpenQuest" + }, + Start = { + sNodeName = "---Start---", + sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardStartCtrl" + }, Prepare = { sNodeName = "---Prepare---", sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardPrepareCtrl" @@ -41,6 +50,20 @@ PenguinCardCtrl._mapNodeConfig = { Confirm = { sNodeName = "---Confirm---", sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardConfirmCtrl" + }, + Quest = { + sNodeName = "---Quest---", + sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardQuestSelectCtrl" + }, + BuffTips = { + sNodeName = "---BuffTips---", + sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardBuffTipsCtrl" + }, + goCurBuff = {}, + rtBuff = {sNodeName = "---Buff---", sComponentName = "Transform"}, + cgBuff = { + sNodeName = "---Buff---", + sComponentName = "CanvasGroup" } } PenguinCardCtrl._mapEventConfig = { @@ -50,31 +73,38 @@ PenguinCardCtrl._mapEventConfig = { PenguinCard_RunState_Flip = "RunState_Flip", PenguinCard_RunState_Settlement = "RunState_Settlement", PenguinCard_RunState_Complete = "RunState_Complete", + PenguinCard_RunState_Quest = "RunState_Quest", PenguinCard_QuitState_Start = "QuitState_Start", PenguinCard_QuitState_Prepare = "QuitState_Prepare", PenguinCard_QuitState_Dealing = "QuitState_Dealing", PenguinCard_QuitState_Flip = "QuitState_Flip", PenguinCard_QuitState_Settlement = "QuitState_Settlement", PenguinCard_QuitState_Complete = "QuitState_Complete", + PenguinCard_QuitState_Quest = "QuitState_Quest", + PenguinCard_AddBuff = "OnEvent_AddBuff", + PenguinCard_DeleteBuff = "OnEvent_DeleteBuff", + PenguinCard_OpenPause = "OnBtnClick_Pause", + PenguinCard_QuestSelectOpen = "OnEvent_QuestSelectOpen", PenguinCard_Change = "OnEvent_Change" } function PenguinCardCtrl:RunState_Start() self:CloseAll() + self:ClearBuffItem() + self._mapNode.Start.gameObject:SetActive(true) + self._mapNode.Start:Refresh() end function PenguinCardCtrl:QuitState_Start() + self._mapNode.Start:PlayOutAni() end function PenguinCardCtrl:RunState_Prepare() + self._mapNode.Start.gameObject:SetActive(false) self._mapNode.Prepare.gameObject:SetActive(true) self._mapNode.Slot.gameObject:SetActive(true) self._mapNode.Result.gameObject:SetActive(false) self._mapNode.Flip.gameObject:SetActive(false) self._mapNode.Prepare:Refresh() self._mapNode.Slot:Refresh() - if self.bIn then - self.bIn = false - else - WwiseManger:PostEvent("Mode_Card_nextround") - end + WwiseManger:PostEvent("Mode_Card_nextround") EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_PenguinCard_301") local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) @@ -83,17 +113,19 @@ function PenguinCardCtrl:RunState_Prepare() cs_coroutine.start(wait) end function PenguinCardCtrl:QuitState_Prepare(nNextState) - if nNextState == 0 then + if nNextState == PenguinCardUtils.GameState.Start then self._mapNode.Slot:PlayOutAni() self._mapNode.Prepare:PlayOutAni() + self:ClearBuffItem() WwiseManger:PostEvent("Mode_Card_dissolve") - elseif nNextState == 2 then + elseif nNextState == PenguinCardUtils.GameState.Dealing then self._mapNode.Prepare:PlayOutAni() WwiseManger:PostEvent("Mode_Card_dissolve") - elseif nNextState == 5 then + elseif nNextState == PenguinCardUtils.GameState.Complete then self._mapNode.Slot:PlayOutAni() self._mapNode.Prepare:PlayOutAni() self.animator:Play("PengUinCard_Bg_Result") + self:ClearBuffItem() WwiseManger:PostEvent("Mode_Card_dissolve") end end @@ -104,14 +136,16 @@ function PenguinCardCtrl:RunState_Dealing() EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_PenguinCard_302") end function PenguinCardCtrl:QuitState_Dealing(nNextState) - if nNextState == 0 then + if nNextState == PenguinCardUtils.GameState.Start then self._mapNode.Slot:PlayOutAni() self._mapNode.Flip:PlayOutAni() + self:ClearBuffItem() WwiseManger:PostEvent("Mode_Card_dissolve") - elseif nNextState == 5 then + elseif nNextState == PenguinCardUtils.GameState.Complete then self._mapNode.Slot:PlayOutAni() self._mapNode.Flip:PlayOutAni() self.animator:Play("PengUinCard_Bg_Result") + self:ClearBuffItem() WwiseManger:PostEvent("Mode_Card_dissolve") end end @@ -120,14 +154,16 @@ function PenguinCardCtrl:RunState_Flip() end function PenguinCardCtrl:QuitState_Flip(nNextState) self._mapNode.Flip:StopShowAllOn() - if nNextState == 0 then + if nNextState == PenguinCardUtils.GameState.Start then self._mapNode.Slot:PlayOutAni() self._mapNode.Flip:PlayOutAni() + self:ClearBuffItem() WwiseManger:PostEvent("Mode_Card_dissolve") - elseif nNextState == 5 then + elseif nNextState == PenguinCardUtils.GameState.Complete then self._mapNode.Slot:PlayOutAni() self._mapNode.Flip:PlayOutAni() self.animator:Play("PengUinCard_Bg_Result") + self:ClearBuffItem() WwiseManger:PostEvent("Mode_Card_dissolve") end end @@ -135,19 +171,21 @@ function PenguinCardCtrl:RunState_Settlement() self._mapNode.Flip:Refresh_Settlement() end function PenguinCardCtrl:QuitState_Settlement(nNextState) - if nNextState == 0 then + if nNextState == PenguinCardUtils.GameState.Start then self._mapNode.Slot:PlayOutAni() self._mapNode.Flip:PlayOutAni() + self:ClearBuffItem() WwiseManger:PostEvent("Mode_Card_dissolve") - elseif nNextState == 1 then + elseif nNextState == PenguinCardUtils.GameState.Prepare then self._mapNode.Flip:PlayOutAni() WwiseManger:PostEvent("Mode_Card_dissolve") - elseif nNextState == 2 then + elseif nNextState == PenguinCardUtils.GameState.Dealing then self._mapNode.Flip:PlayRoundAni() - elseif nNextState == 5 then + elseif nNextState == PenguinCardUtils.GameState.Complete then self._mapNode.Slot:PlayOutAni() self._mapNode.Flip:PlayOutAni() self.animator:Play("PengUinCard_Bg_Result") + self:ClearBuffItem() WwiseManger:PostEvent("Mode_Card_dissolve") end end @@ -156,10 +194,35 @@ function PenguinCardCtrl:RunState_Complete() end function PenguinCardCtrl:QuitState_Complete() end +function PenguinCardCtrl:RunState_Quest(bSkip) + if bSkip then + return + end + self._mapNode.Quest:Open() +end +function PenguinCardCtrl:QuitState_Quest(nNextState) + if nNextState == PenguinCardUtils.GameState.Start then + self._mapNode.Slot:PlayOutAni() + self._mapNode.Flip:PlayOutAni() + self:ClearBuffItem() + WwiseManger:PostEvent("Mode_Card_dissolve") + elseif nNextState == PenguinCardUtils.GameState.Prepare then + self._mapNode.Flip:PlayOutAni() + WwiseManger:PostEvent("Mode_Card_dissolve") + elseif nNextState == PenguinCardUtils.GameState.Complete then + self._mapNode.Slot:PlayOutAni() + self._mapNode.Flip:PlayOutAni() + self.animator:Play("PengUinCard_Bg_Result") + self:ClearBuffItem() + WwiseManger:PostEvent("Mode_Card_dissolve") + end +end function PenguinCardCtrl:CloseAll() + self._mapNode.Start.gameObject:SetActive(false) self._mapNode.Prepare.gameObject:SetActive(false) self._mapNode.Slot.gameObject:SetActive(false) self._mapNode.Flip.gameObject:SetActive(false) + self._mapNode.Quest.gameObject:SetActive(false) self._mapNode.CardInfo.gameObject:SetActive(false) self._mapNode.Pause.gameObject:SetActive(false) self._mapNode.HandRank.gameObject:SetActive(false) @@ -167,8 +230,12 @@ function PenguinCardCtrl:CloseAll() self._mapNode.Log.gameObject:SetActive(false) self._mapNode.Confirm.gameObject:SetActive(false) end +function PenguinCardCtrl:ClearBuffItem() + delChildren(self._mapNode.rtBuff) + self.tbBuffItem = {} + self._mapNode.Quest:ClearBuffItem() +end function PenguinCardCtrl:Awake() - self.bIn = true self.animator = self.gameObject:GetComponent("Animator") self:CloseAll() end @@ -182,6 +249,63 @@ end function PenguinCardCtrl:OnBtnClick_Pause(btn) self._mapNode.Pause:Open() end +function PenguinCardCtrl:OnBtnClick_OpenQuest(btn) + if self._panel.mapLevel.mapQuest == nil then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PenguinCard_Tip_NoneQuest")) + return + end + self._mapNode.Quest:Open(true) +end +function PenguinCardCtrl:OnEvent_AddBuff(mapBuff) + if not self.tbBuffItem then + self.tbBuffItem = {} + end + local goItemObj = instantiate(self._mapNode.goCurBuff, self._mapNode.rtBuff) + goItemObj:SetActive(true) + table.insert(self.tbBuffItem, goItemObj) + local btn = goItemObj.transform:Find("btnOpenInfo"):GetComponent("UIButton") + local imgSelect = goItemObj.transform:Find("btnOpenInfo/AnimRoot/imgSelect").gameObject + local imgIcon = goItemObj.transform:Find("btnOpenInfo/AnimRoot/imgIcon"):GetComponent("Image") + local ani = goItemObj.transform:Find("btnOpenInfo/AnimRoot"):GetComponent("Animator") + self:SetSprite(imgIcon, "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. mapBuff.sIcon) + ani:Play("PenguinCardBuff_in", 0, 0) + local click = function() + imgSelect:SetActive(true) + EventManager.Hit("PenguinCard_OpenBuffTips", mapBuff, function() + imgSelect:SetActive(false) + end) + end + btn.onClick:AddListener(click) +end +function PenguinCardCtrl:OnEvent_DeleteBuff(nIndex, nDelayTime) + if not self.tbBuffItem or next(self.tbBuffItem) == nil then + return + end + local goBuff = self.tbBuffItem[nIndex] + table.remove(self.tbBuffItem, nIndex) + local play = function() + local ani = goBuff.transform:Find("btnOpenInfo/AnimRoot"):GetComponent("Animator") + ani:Play("PenguinCardBuff_out", 0, 0) + self:AddTimer(1, 0.4, function() + destroy(goBuff) + end, true, true, true) + end + if goBuff:IsNull() == false then + if nDelayTime and 0 < nDelayTime then + self:AddTimer(1, nDelayTime, play, true, true, true) + else + play() + end + end +end +function PenguinCardCtrl:OnEvent_QuestSelectOpen() + NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgBuff, 0) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgBuff, 1) + end + cs_coroutine.start(wait) +end function PenguinCardCtrl:OnEvent_Change(callback) callback(self, self._panel.mapLevel) end diff --git a/lua/game/ui/play_penguincard/penguincardflipctrl.lua b/lua/game/ui/play_penguincard/penguincardflipctrl.lua index 006569f1..a24db125 100644 --- a/lua/game/ui/play_penguincard/penguincardflipctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardflipctrl.lua @@ -1,10 +1,12 @@ local PenguinCardFlipCtrl = class("PenguinCardFlipCtrl", BaseCtrl) +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") local WwiseManger = CS.WwiseAudioManager.Instance local LoopType = CS.DG.Tweening.LoopType local ScaleUpTime = 0.3 local ScaleDownTime = 0.12 local _, BtnOn = ColorUtility.TryParseHtmlString("#b48339") local _, BtnOff = ColorUtility.TryParseHtmlString("#3E3C5B") +local QuestPos = 172 PenguinCardFlipCtrl._mapNodeConfig = { aniHandRankBg = { sNodeName = "imgHandRankBg", @@ -98,6 +100,21 @@ PenguinCardFlipCtrl._mapNodeConfig = { aniRoundScoreRatioBg = { sNodeName = "imgRoundScoreRatioBg", sComponentName = "Animator" + }, + txtScore = {sComponentName = "TMP_Text"}, + imgHpOnBg = {}, + imgHpOffBg = {}, + txtMenuHp = {sComponentName = "TMP_Text"}, + imgQuestOnBg = {}, + imgQuestOffBg = {}, + imgQuestIcon = {sComponentName = "Image"}, + imgQuestComplete = {}, + imgQuestProgress = { + sComponentName = "RectTransform" + }, + aniQuestOnBg = { + sNodeName = "imgQuestOnBg", + sComponentName = "Animator" } } PenguinCardFlipCtrl._mapEventConfig = { @@ -106,7 +123,11 @@ PenguinCardFlipCtrl._mapEventConfig = { PenguinCard_ShowBaseCard = "OnEvent_ShowBaseCard", PenguinCard_Pause = "OnEvent_Pause", PenguinCard_Resume = "OnEvent_Resume", - PenguinCard_QuitScoreAni = "QuitScoreAni" + PenguinCard_QuitScoreAni = "QuitScoreAni", + PenguinCard_ChangeHp = "OnEvent_ChangeHp", + PenguinCard_ChangeQuestProcess = "OnEvent_ChangeQuestProcess", + PenguinCard_SelectQuest = "OnEvent_SelectQuest", + PenguinCard_ChangeScore = "OnEvent_ChangeScore" } function PenguinCardFlipCtrl:Refresh_Dealing() self._mapNode.imgNextRound:SetActive(false) @@ -117,6 +138,7 @@ function PenguinCardFlipCtrl:Refresh_Dealing() self._mapNode.btnShowAll.interactable = false self._mapNode.goShowAllOn:SetActive(false) self:RefreshRoundScore() + self:RefreshQuest() self._mapNode.aniRoundScoreBaseBg.gameObject:SetActive(false) self._mapNode.aniRoundScoreBaseBg.gameObject:SetActive(true) self._mapNode.aniRoundScoreRatioBg.gameObject:SetActive(false) @@ -148,7 +170,7 @@ function PenguinCardFlipCtrl:Refresh_Flip() self.mapHandRankScore = {} end function PenguinCardFlipCtrl:Refresh_Settlement() - if self._panel.mapLevel.nRoundLimit > self._panel.mapLevel.nCurRound then + if self._panel.mapLevel:GetRoundLimitInTurn() > self._panel.mapLevel.nCurRound then self._mapNode.imgNextRound:SetActive(true) end self._mapNode.btnNextRound.gameObject:SetActive(true) @@ -168,8 +190,8 @@ function PenguinCardFlipCtrl:Refresh_Settlement() self:PlayScoreAni() end function PenguinCardFlipCtrl:RefreshRoundCount() - NovaAPI.SetTMPText(self._mapNode.txtRound, orderedFormat(ConfigTable.GetUIText("PenguinCard_LeftRound"), self._panel.mapLevel.nRoundLimit - self._panel.mapLevel.nCurRound)) - if self._panel.mapLevel.nRoundLimit == self._panel.mapLevel.nCurRound then + NovaAPI.SetTMPText(self._mapNode.txtRound, orderedFormat(ConfigTable.GetUIText("PenguinCard_LeftRound"), self._panel.mapLevel:GetRoundLimitInTurn() - self._panel.mapLevel.nCurRound)) + if self._panel.mapLevel:GetRoundLimitInTurn() == self._panel.mapLevel.nCurRound then NovaAPI.SetTMPText(self._mapNode.txtBtnNextRound, ConfigTable.GetUIText("PenguinCard_Btn_EndTurn")) NovaAPI.SetTMPText(self._mapNode.txtRoundTip, ConfigTable.GetUIText("PenguinCard_EndTurnTip")) else @@ -192,10 +214,42 @@ function PenguinCardFlipCtrl:RefreshHandRank() end end function PenguinCardFlipCtrl:RefreshRoundScore() - NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(clearFloat(self._panel.mapLevel.nRoundScore))) - NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(clearFloat(self._panel.mapLevel.nRoundValue))) + local nScore = math.floor(self._panel.mapLevel.nScore + 0.5 + 1.0E-9) + local nRoundScore = math.floor(self._panel.mapLevel.nRoundScore + 0.5 + 1.0E-9) + local nRoundValue = math.floor(self._panel.mapLevel.nRoundValue + 0.5 + 1.0E-9) + NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore)) + NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(nRoundScore)) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(nRoundValue)) local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio - NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, math.floor(nRatio * 10 + 0.5 + 1.0E-9) / 10) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, math.floor(nRatio * 100 + 0.5 + 1.0E-9) / 100) +end +function PenguinCardFlipCtrl:RefreshQuest() + if self._panel.mapLevel.nQuestTurn < 0 then + self._mapNode.imgQuestOnBg:SetActive(false) + self._mapNode.imgQuestOffBg:SetActive(true) + self._mapNode.imgHpOnBg:SetActive(false) + self._mapNode.imgHpOffBg:SetActive(true) + else + self._mapNode.imgHpOnBg:SetActive(true) + self._mapNode.imgHpOffBg:SetActive(false) + self._mapNode.imgQuestOnBg:SetActive(self._panel.mapLevel.mapQuest ~= nil) + self._mapNode.imgQuestOffBg:SetActive(self._panel.mapLevel.mapQuest == nil) + NovaAPI.SetTMPText(self._mapNode.txtMenuHp, self._panel.mapLevel.nHp) + if self._panel.mapLevel.mapQuest ~= nil then + if self._panel.mapLevel.mapQuest.nLevel == 1 then + self:SetSprite(self._mapNode.imgQuestIcon, "UI/Play_PenguinCard/SpriteAtlas/Sprite/zs_penguincard_task_01") + elseif self._panel.mapLevel.mapQuest.nLevel == 2 then + self:SetSprite(self._mapNode.imgQuestIcon, "UI/Play_PenguinCard/SpriteAtlas/Sprite/zs_penguincard_task_02") + end + self._mapNode.imgQuestComplete:SetActive(self._panel.mapLevel.mapQuest:CheckComplete()) + local nP = self._panel.mapLevel.mapQuest.nAimCount / self._panel.mapLevel.mapQuest.nMaxAim + if 1 < nP then + nP = 1 + end + local nPos = nP * QuestPos + self._mapNode.imgQuestProgress.sizeDelta = Vector2(nPos, 24) + end + end end function PenguinCardFlipCtrl:RefreshButton() self:RefreshAuto() @@ -252,8 +306,9 @@ function PenguinCardFlipCtrl:QuitScoreAni() if not self.bEndScore and self._panel.mapLevel.nRoundMultiRatio and self._panel.mapLevel.nRoundRatio and self._panel.mapLevel.nRoundValue and self._panel.mapLevel.nRoundScore then NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(self._panel.mapLevel.nRoundValue))) local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio - NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", nRatio)) - NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(math.floor(self._panel.mapLevel.nRoundScore))) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, math.floor(nRatio * 100 + 0.5 + 1.0E-9) / 100) + local nRoundScore = math.floor(self._panel.mapLevel.nRoundScore + 0.5 + 1.0E-9) + NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(nRoundScore)) end end if self.timerNextRoundOn then @@ -271,7 +326,8 @@ function PenguinCardFlipCtrl:PlayScoreAni() local tw1 = DOTween.To(function() return self.mapHandRankScore.nBeforeValue end, function(v) - NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(v))) + local nScore = math.floor(v + 0.5 + 1.0E-9) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(nScore)) end, self.mapHandRankScore.nAfterValue, nTextTime) local tw2 = self._mapNode.trRoundScoreBase:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart) local tw3 = self._mapNode.trRoundScoreBase:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad) @@ -292,7 +348,7 @@ function PenguinCardFlipCtrl:PlayScoreAni() local tw1 = DOTween.To(function() return self.mapHandRankScore.nBeforeRatio end, function(v) - NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", v)) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.2f", v)) end, self.mapHandRankScore.nAfterRatio, nTextTime) local tw2 = self._mapNode.trRoundScoreRatio:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart) local tw3 = self._mapNode.trRoundScoreRatio:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad) @@ -316,7 +372,8 @@ function PenguinCardFlipCtrl:PlayScoreAni() local tw1 = DOTween.To(function() return self.mapHandRankScore.nAfterValue end, function(v) - NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(v))) + local nScore = math.floor(v + 0.5 + 1.0E-9) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(nScore)) end, self._panel.mapLevel.nRoundValue, nTextTime) local tw2 = self._mapNode.trRoundScoreBase:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart) local tw3 = self._mapNode.trRoundScoreBase:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad) @@ -334,11 +391,12 @@ function PenguinCardFlipCtrl:PlayScoreAni() self.sequence:Append(tw3) end local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio + nRatio = math.floor(nRatio * 100 + 0.5 + 1.0E-9) / 100 if self.mapHandRankScore and self.mapHandRankScore.nAfterRatio ~= nRatio then local tw1 = DOTween.To(function() return self.mapHandRankScore.nAfterRatio end, function(v) - NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", v)) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.2f", v)) end, nRatio, nTextTime) local tw2 = self._mapNode.trRoundScoreRatio:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart) local tw3 = self._mapNode.trRoundScoreRatio:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad) @@ -361,7 +419,8 @@ function PenguinCardFlipCtrl:PlayScoreAni() local tw1 = DOTween.To(function() return 0 end, function(v) - NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(math.floor(v))) + local nScore = math.floor(v + 0.5 + 1.0E-9) + NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(nScore)) end, self._panel.mapLevel.nRoundScore, nTextTime):OnComplete(callback) local tw2 = self._mapNode.trRoundScore:DOScale(1.1, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart) local tw3 = self._mapNode.trRoundScore:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad) @@ -417,7 +476,7 @@ end function PenguinCardFlipCtrl:OnBtnClick_NextRound(btn) self._panel.mapLevel:StopAuto() self:QuitScoreAni() - if self._panel.mapLevel.nRoundLimit == self._panel.mapLevel.nCurRound and self._panel.mapLevel.nCurTurn < self._panel.mapLevel.nMaxTurn then + if self._panel.mapLevel:GetRoundLimitInTurn() == self._panel.mapLevel.nCurRound and self._panel.mapLevel.nCurTurn < self._panel.mapLevel.nMaxTurn then local callback = function() self._panel.mapLevel:SwitchGameState() end @@ -443,15 +502,17 @@ function PenguinCardFlipCtrl:OnBtnClick_Speed(btn) end function PenguinCardFlipCtrl:OnEvent_ChangeRoundScore(nBeforeValue, nBeforeRatio, nBeforeScore, bFromHandRank) if bFromHandRank then + local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio + nRatio = math.floor(nRatio * 100 + 0.5 + 1.0E-9) / 100 self.mapHandRankScore = { nBeforeValue = nBeforeValue, nAfterValue = self._panel.mapLevel.nRoundValue, nBeforeRatio = nBeforeRatio, - nAfterRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio + nAfterRatio = nRatio } return end - if self._panel.mapLevel.nGameState == 4 then + if self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Settlement then return end local bFire = self._panel.mapLevel.nRoundValue >= self.nFireScore @@ -464,7 +525,8 @@ function PenguinCardFlipCtrl:OnEvent_ChangeRoundScore(nBeforeValue, nBeforeRatio DOTween.To(function() return nBeforeValue end, function(v) - NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(v))) + local nScore = math.floor(v + 0.5 + 1.0E-9) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(nScore)) end, self._panel.mapLevel.nRoundValue, nTextTime) local callback = dotween_callback_handler(self, function() self._mapNode.trRoundScoreBase:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad):SetUpdate(true) @@ -472,12 +534,13 @@ function PenguinCardFlipCtrl:OnEvent_ChangeRoundScore(nBeforeValue, nBeforeRatio self._mapNode.trRoundScoreBase:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart):SetUpdate(true):OnComplete(callback) end local nRatio = 0 < self._panel.mapLevel.nRoundMultiRatio and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio + nRatio = math.floor(nRatio * 100 + 0.5 + 1.0E-9) / 100 if nBeforeRatio ~= nRatio then WwiseManger:PostEvent("Mode_Card_integral") DOTween.To(function() return nBeforeRatio end, function(v) - NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", v)) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.2f", v)) end, nRatio, nTextTime) local callback = dotween_callback_handler(self, function() self._mapNode.trRoundScoreRatio:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad):SetUpdate(true) @@ -502,6 +565,41 @@ function PenguinCardFlipCtrl:OnEvent_ReplaceBaseCard(nIndex) self._mapNode.PenguinBaseCard[nIndex]:PlayReplaceAni() self._mapNode.btnShow[nIndex].interactable = false end +function PenguinCardFlipCtrl:OnEvent_ChangeHp(nChange) + NovaAPI.SetTMPText(self._mapNode.txtMenuHp, self._panel.mapLevel.nHp) +end +function PenguinCardFlipCtrl:OnEvent_ChangeQuestProcess(nChange) + local bComplete = self._panel.mapLevel.mapQuest:CheckComplete() + if bComplete and self._mapNode.imgQuestOnBg.activeInHierarchy == true and self._mapNode.imgQuestComplete.activeSelf == false then + self._mapNode.aniQuestOnBg:Play("PengUinCard_Prepare_Info_QuestComplete", 0, 0) + end + self._mapNode.imgQuestComplete:SetActive(bComplete) + local nP = self._panel.mapLevel.mapQuest.nAimCount / self._panel.mapLevel.mapQuest.nMaxAim + if 1 < nP then + nP = 1 + end + local nPos = nP * QuestPos + self._mapNode.imgQuestProgress:DOSizeDelta(Vector2(nPos, 24), 0.5):SetEase(Ease.OutQuad) +end +function PenguinCardFlipCtrl:OnEvent_SelectQuest() + self:RefreshQuest() +end +function PenguinCardFlipCtrl:OnEvent_ChangeScore(nBefore, nBeforeStar, nStar) + if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Settlement then + WwiseManger:PostEvent("Mode_Card_coin") + end + local callback = dotween_callback_handler(self, function() + if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Settlement then + WwiseManger:PostEvent("Mode_Card_coin_stop") + end + end) + DOTween.To(function() + return nBefore + end, function(v) + local nScore = math.floor(v + 0.5 + 1.0E-9) + NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore)) + end, self._panel.mapLevel.nScore, 0.5):OnComplete(callback) +end function PenguinCardFlipCtrl:OnEvent_Pause() if self.sequence then self.sequence:Pause() diff --git a/lua/game/ui/play_penguincard/penguincardinfoctrl.lua b/lua/game/ui/play_penguincard/penguincardinfoctrl.lua index 7c2b535d..104d7c63 100644 --- a/lua/game/ui/play_penguincard/penguincardinfoctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardinfoctrl.lua @@ -1,4 +1,5 @@ local PenguinCardInfoCtrl = class("PenguinCardInfoCtrl", BaseCtrl) +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") local _, NotMaxLevel = ColorUtility.TryParseHtmlString("#FFF7EA") local _, MaxLevel = ColorUtility.TryParseHtmlString("#ffe075") PenguinCardInfoCtrl._mapNodeConfig = { @@ -15,6 +16,7 @@ PenguinCardInfoCtrl._mapNodeConfig = { txtName = {sComponentName = "TMP_Text"}, imgUp = {}, txtDesc = {sComponentName = "TMP_Text"}, + srDesc = {sComponentName = "ScrollRect"}, aniInfo = {sNodeName = "goInfo", sComponentName = "Animator"}, btnRight = { sComponentName = "UIButton", @@ -45,7 +47,7 @@ PenguinCardInfoCtrl._mapNodeConfig = { PenguinCardInfoCtrl._mapEventConfig = { PenguinCard_OpenInfo = "Open", PenguinCard_SelectPenguinCard = "OnEvent_Select", - PenguinCard_SalePenguinCard = "Close" + PenguinCard_SalePenguinCard = "OnEvent_Sale" } function PenguinCardInfoCtrl:Open(mapCard, nSelectIndex) self._panel.mapLevel:Pause() @@ -69,7 +71,7 @@ function PenguinCardInfoCtrl:Open(mapCard, nSelectIndex) local nMax = #self.tbHasIndex self._mapNode.btnRight.gameObject:SetActive(1 < nMax) self._mapNode.btnLeft.gameObject:SetActive(1 < nMax) - self._mapNode.btnSale.gameObject:SetActive(self._panel.mapLevel.nGameState == 1) + self._mapNode.btnSale.gameObject:SetActive(self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Prepare) self._mapNode.btnSelect.gameObject:SetActive(false) self._mapNode.imgUp:SetActive(false) end @@ -92,7 +94,12 @@ function PenguinCardInfoCtrl:Refresh() local nId = mapUpgradeCard:GetIdByLevel(mapUpgradeCard.nGroupId, nAfter) local mapCfg = ConfigTable.GetData("PenguinCard", nId) if mapCfg then - local sDesc = mapUpgradeCard:SetDesc(mapCfg) + local sDesc = "" + if mapCfg.UpgradeResetGrowth then + sDesc = PenguinCardUtils.SetEffectDesc(mapCfg) + else + sDesc = PenguinCardUtils.SetEffectDesc(mapCfg, mapUpgradeCard.nGrowthLayer) + end NovaAPI.SetTMPText(self._mapNode.txtDesc, sDesc) end NovaAPI.SetTMPText(self._mapNode.txtBtnSelect, ConfigTable.GetUIText("PenguinCard_Btn_Upgrade")) @@ -100,14 +107,15 @@ function PenguinCardInfoCtrl:Refresh() self._mapNode.imgUp:SetActive(false) NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_CardLevel"), self.mapCard.nLevel)) NovaAPI.SetTMPColor(self._mapNode.txtLevel, self.mapCard.nLevel == self.mapCard.nMaxLevel and MaxLevel or NotMaxLevel) - NovaAPI.SetTMPText(self._mapNode.txtDesc, self.mapCard.sDesc) + NovaAPI.SetTMPText(self._mapNode.txtDesc, self.mapCard:GetDesc()) NovaAPI.SetTMPText(self._mapNode.txtBtnSelect, ConfigTable.GetUIText("PenguinCard_Btn_Select")) end else NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_CardLevel"), self.mapCard.nLevel)) NovaAPI.SetTMPColor(self._mapNode.txtLevel, self.mapCard.nLevel == self.mapCard.nMaxLevel and MaxLevel or NotMaxLevel) - NovaAPI.SetTMPText(self._mapNode.txtDesc, self.mapCard.sDesc) + NovaAPI.SetTMPText(self._mapNode.txtDesc, self.mapCard:GetDesc()) end + NovaAPI.SetVerticalNormalizedPosition(self._mapNode.srDesc, 1) end function PenguinCardInfoCtrl:PlayInAni() self.gameObject:SetActive(true) diff --git a/lua/game/ui/play_penguincard/penguincarditemctrl.lua b/lua/game/ui/play_penguincard/penguincarditemctrl.lua index e21e1696..a557936a 100644 --- a/lua/game/ui/play_penguincard/penguincarditemctrl.lua +++ b/lua/game/ui/play_penguincard/penguincarditemctrl.lua @@ -114,12 +114,10 @@ function PenguinCardItemCtrl:PlayTriggerAni() self:PlayEffectAni() return end - if not self.bTriggerCd then - self.bTriggerCd = true - self:AddTimer(1, 1.433, function() - self.bTriggerCd = false - end, true, true, true) - end + self.bTriggerCd = true + self:AddTimer(1, 1.433, function() + self.bTriggerCd = false + end, true, true, true) self._mapNode.AnimRoot:Play("PengUinCard_Bd_Open", 0, 0) self._mapNode.AnimRoot.speed = self._panel.mapLevel.nSpeed WwiseManger:PostEvent("Mode_Card_cast") @@ -132,13 +130,25 @@ function PenguinCardItemCtrl:PlayEffectAni() end local sDesc = "" if self.mapCard.nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips then - self.nEffectCount = self.nEffectCount + self.mapCard.tbEffectParam[1] + local nValue = self.mapCard.tbEffectParam[1] + if self.mapCard.nGrowthType ~= GameEnum.PenguinCardGrowthType.None then + nValue = nValue + self.mapCard.nGrowthLayer * self.mapCard.tbGrowthEffectParam[1] + end + self.nEffectCount = self.nEffectCount + nValue sDesc = orderedFormat(ConfigTable.GetUIText("PenguinCard_Trigger_AddScore"), self.nEffectCount) elseif self.mapCard.nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier then - self.nEffectCount = self.nEffectCount + self.mapCard.tbEffectParam[1] + local nValue = self.mapCard.tbEffectParam[1] + if self.mapCard.nGrowthType ~= GameEnum.PenguinCardGrowthType.None then + nValue = nValue + self.mapCard.nGrowthLayer * self.mapCard.tbGrowthEffectParam[1] + end + self.nEffectCount = self.nEffectCount + nValue sDesc = orderedFormat(ConfigTable.GetUIText("PenguinCard_Trigger_AddRatio"), self.nEffectCount) elseif self.mapCard.nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier then - self.nEffectCount = self.nEffectCount + self.mapCard.tbEffectParam[1] + local nValue = self.mapCard.tbEffectParam[1] + if self.mapCard.nGrowthType ~= GameEnum.PenguinCardGrowthType.None then + nValue = nValue + self.mapCard.nGrowthLayer * self.mapCard.tbGrowthEffectParam[1] + end + self.nEffectCount = self.nEffectCount + nValue sDesc = orderedFormat(ConfigTable.GetUIText("PenguinCard_Trigger_MultiRatio"), self.nEffectCount) end self._mapNode.goTrigger:SetActive(sDesc ~= "") diff --git a/lua/game/ui/play_penguincard/penguincardlevelgridctrl.lua b/lua/game/ui/play_penguincard/penguincardlevelgridctrl.lua index f839d7e3..cc52d3ac 100644 --- a/lua/game/ui/play_penguincard/penguincardlevelgridctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardlevelgridctrl.lua @@ -54,7 +54,7 @@ function PenguinCardLevelGridCtrl:Refresh(nLevelId, mapLevel) self._mapNode.goStarOff[i]:SetActive(i > mapLevel.nStar) end self:RefreshLock(nLevelId) - self._mapNode.imgComplete:SetActive(mapLevel.nStar == 3) + self._mapNode.imgComplete:SetActive(mapLevel.nStar > 0) end function PenguinCardLevelGridCtrl:GetLock() return self.bLock diff --git a/lua/game/ui/play_penguincard/penguincardlogctrl.lua b/lua/game/ui/play_penguincard/penguincardlogctrl.lua index d6f2d8de..c19798d5 100644 --- a/lua/game/ui/play_penguincard/penguincardlogctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardlogctrl.lua @@ -55,7 +55,8 @@ end function PenguinCardLogCtrl:Refresh() local mapTurn = self._panel.mapLevel.mapLog[self.nTurn] NovaAPI.SetTMPText(self._mapNode.txtTurn, orderedFormat(ConfigTable.GetUIText("PenguinCard_Log_TurnCount"), self.nTurn)) - NovaAPI.SetTMPText(self._mapNode.txtTurnScore, self:ThousandsNumber(clearFloat(mapTurn.nTurnScore))) + local nTurnScore = math.floor(mapTurn.nTurnScore + 0.5 + 1.0E-9) + NovaAPI.SetTMPText(self._mapNode.txtTurnScore, self:ThousandsNumber(nTurnScore)) self.tbRound = mapTurn.tbRound local nCount = #self.tbRound self._mapNode.sv.gameObject:SetActive(0 < nCount) @@ -74,7 +75,8 @@ function PenguinCardLogCtrl:OnGridRefresh(goGrid, gridIndex) if mapCfg then NovaAPI.SetTMPText(txtHandRank, mapCfg.Title) end - NovaAPI.SetTMPText(txtRoundScore, self:ThousandsNumber(clearFloat(mapRound.nRoundScore))) + local nRoundScore = math.floor(mapRound.nRoundScore + 0.5 + 1.0E-9) + NovaAPI.SetTMPText(txtRoundScore, self:ThousandsNumber(nRoundScore)) local nAll = #mapRound.tbHandRank for i = 1, 6 do local imgSuit = rtGrid.transform:Find("goSuit/imgSuitCount" .. i):GetComponent("Image") diff --git a/lua/game/ui/play_penguincard/penguincardpausectrl.lua b/lua/game/ui/play_penguincard/penguincardpausectrl.lua index 00677eed..01029c61 100644 --- a/lua/game/ui/play_penguincard/penguincardpausectrl.lua +++ b/lua/game/ui/play_penguincard/penguincardpausectrl.lua @@ -1,4 +1,5 @@ local PenguinCardPauseCtrl = class("PenguinCardPauseCtrl", BaseCtrl) +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") PenguinCardPauseCtrl._mapNodeConfig = { blur = { sNodeName = "t_fullscreen_blur_blue" @@ -36,6 +37,7 @@ PenguinCardPauseCtrl._mapNodeConfig = { imgStarOff = {nCount = 3}, imgStarOn = {nCount = 3}, txtTarget = {nCount = 3, sComponentName = "TMP_Text"}, + txtGameTarget = {sComponentName = "TMP_Text"}, btnGiveup = { sComponentName = "UIButton", callback = "OnBtnClick_Giveup" @@ -60,7 +62,7 @@ function PenguinCardPauseCtrl:Open() self:Refresh() end function PenguinCardPauseCtrl:Refresh() - if self._panel.mapLevel.nGameState == 1 then + if self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Prepare then local nLeft = self._panel.mapLevel.nMaxTurn - self._panel.mapLevel.nCurTurn + 1 NovaAPI.SetTMPText(self._mapNode.txtLeftTurn, orderedFormat(ConfigTable.GetUIText("PenguinCard_Pause_LeftTurn"), nLeft)) NovaAPI.SetTMPText(self._mapNode.txtTurnCount, orderedFormat(ConfigTable.GetUIText("PenguinCard_Pause_TurnCount"), self._panel.mapLevel.nCurTurn - 1)) @@ -74,6 +76,7 @@ function PenguinCardPauseCtrl:Refresh() self._mapNode.imgStarOn[i]:SetActive(v <= self._panel.mapLevel.nScore) NovaAPI.SetTMPText(self._mapNode.txtTarget[i], orderedFormat(ConfigTable.GetUIText("PenguinCard_Pause_StarDesc"), self:ThousandsNumber(v))) end + NovaAPI.SetTMPText(self._mapNode.txtGameTarget, orderedFormat(ConfigTable.GetUIText("PenguinCard_Pause_StarDesc"), self:ThousandsNumber(self._panel.mapLevel.tbStarScore[1]))) end function PenguinCardPauseCtrl:PlayInAni() self.gameObject:SetActive(true) @@ -108,12 +111,14 @@ function PenguinCardPauseCtrl:OnBtnClick_Close() end function PenguinCardPauseCtrl:OnBtnClick_Giveup() self:Close() + EventManager.Hit("PenguinCard_Pause_SwitchGame") self:AddTimer(1, 0.2, function() self._panel.mapLevel:CompleteGame() end, true, true, true) end function PenguinCardPauseCtrl:OnBtnClick_Restart() self:Close() + EventManager.Hit("PenguinCard_Pause_SwitchGame") self:AddTimer(1, 0.2, function() self._panel.mapLevel:RestartGame() end, true, true, true) diff --git a/lua/game/ui/play_penguincard/penguincardpreparectrl.lua b/lua/game/ui/play_penguincard/penguincardpreparectrl.lua index 59e1b8cf..e498fde0 100644 --- a/lua/game/ui/play_penguincard/penguincardpreparectrl.lua +++ b/lua/game/ui/play_penguincard/penguincardpreparectrl.lua @@ -1,18 +1,22 @@ local PenguinCardPrepareCtrl = class("PenguinCardPrepareCtrl", BaseCtrl) +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") local WwiseManger = CS.WwiseAudioManager.Instance local _, Black = ColorUtility.TryParseHtmlString("#3E3C5B") local _, Red = ColorUtility.TryParseHtmlString("#ef3d5c") +local _, Green = ColorUtility.TryParseHtmlString("#649c57") local _, LineOff = ColorUtility.TryParseHtmlString("#8C8296") local _, LineOn = ColorUtility.TryParseHtmlString("#756980") local StarPos1 = 144 local StarPos2 = 218 local StarPos3 = 277 +local QuestPos = 172 PenguinCardPrepareCtrl._mapNodeConfig = { txtAddMax = { nCount = 3, sComponentName = "TMP_Text", sLanguageId = "PenguinCard_AddBtnMax" }, + imgDiscount = {nCount = 3}, btnAddRound = { sComponentName = "UIButton", callback = "OnBtnClick_AddRound" @@ -88,7 +92,21 @@ PenguinCardPrepareCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "PenguinCard_WinTip" }, - aniWin = {sNodeName = "--Info--", sComponentName = "Animator"} + aniWin = {sNodeName = "--Info--", sComponentName = "Animator"}, + imgHpOnBg = {}, + imgHpOffBg = {}, + txtMenuHp = {sComponentName = "TMP_Text"}, + imgQuestOnBg = {}, + imgQuestOffBg = {}, + imgQuestIcon = {sComponentName = "Image"}, + imgQuestComplete = {}, + imgQuestProgress = { + sComponentName = "RectTransform" + }, + aniQuestOnBg = { + sNodeName = "imgQuestOnBg", + sComponentName = "Animator" + } } PenguinCardPrepareCtrl._mapEventConfig = { PenguinCard_AddRound = "OnEvent_AddRound", @@ -97,7 +115,10 @@ PenguinCardPrepareCtrl._mapEventConfig = { PenguinCard_ChangeScore = "OnEvent_ChangeScore", PenguinCard_RollPenguinCard = "OnEvent_RollPenguinCard", PenguinCard_SelectPenguinCard = "OnEvent_SelectPenguinCard", - PenguinCard_SalePenguinCard = "OnEvent_SalePenguinCard" + PenguinCard_SalePenguinCard = "OnEvent_SalePenguinCard", + PenguinCard_ChangeHp = "OnEvent_ChangeHp", + PenguinCard_ChangeQuestProcess = "OnEvent_ChangeQuestProcess", + PenguinCard_SelectQuest = "OnEvent_SelectQuest" } function PenguinCardPrepareCtrl:Refresh() self:RefreshAddRound() @@ -107,11 +128,13 @@ function PenguinCardPrepareCtrl:Refresh() self:RefreshLeftTurn() self:RefreshRoll() self:RefreshWin() + self:RefreshQuest() end function PenguinCardPrepareCtrl:RefreshAddRound() local bMax = self._panel.mapLevel.nRoundLimit >= self._panel.mapLevel.nMaxRound self._mapNode.goAddRoundOn:SetActive(not bMax) self._mapNode.goAddRoundOff:SetActive(bMax) + self._mapNode.imgDiscount[1]:SetActive(false) if not bMax then self:RefreshAddRoundCost() end @@ -120,14 +143,23 @@ function PenguinCardPrepareCtrl:RefreshAddRoundCost() if self._panel.mapLevel.nRoundLimit >= self._panel.mapLevel.nMaxRound then return end - local nCost = self._panel.mapLevel.tbRoundUpgradeCost[self._panel.mapLevel.nRoundLimit + 1] + local nCost = self._panel.mapLevel.tbRoundUpgradeCost[self._panel.mapLevel.nRoundLimit + 1] * self._panel.mapLevel.nUpgradeDiscount + nCost = math.ceil(nCost) NovaAPI.SetTMPText(self._mapNode.txtAddRoundCost, self:ThousandsNumber(nCost)) - NovaAPI.SetTMPColor(self._mapNode.txtAddRoundCost, nCost > self._panel.mapLevel.nScore and Red_Unable or Black) + if nCost > self._panel.mapLevel.nScore then + NovaAPI.SetTMPColor(self._mapNode.txtAddRoundCost, Red_Unable) + elseif 1 > self._panel.mapLevel.nUpgradeDiscount then + NovaAPI.SetTMPColor(self._mapNode.txtAddRoundCost, Green) + self._mapNode.imgDiscount[1]:SetActive(true) + else + NovaAPI.SetTMPColor(self._mapNode.txtAddRoundCost, Black) + end end function PenguinCardPrepareCtrl:RefreshAddSlot() local bMax = self._panel.mapLevel.nSlotCount >= self._panel.mapLevel.nMaxSlot self._mapNode.goAddSlotOn:SetActive(not bMax) self._mapNode.goAddSlotOff:SetActive(bMax) + self._mapNode.imgDiscount[2]:SetActive(false) if not bMax then self:RefreshAddSlotCost() end @@ -136,14 +168,23 @@ function PenguinCardPrepareCtrl:RefreshAddSlotCost() if self._panel.mapLevel.nSlotCount >= self._panel.mapLevel.nMaxSlot then return end - local nCost = self._panel.mapLevel.tbSlotUpgradeCost[self._panel.mapLevel.nSlotCount + 1] + local nCost = self._panel.mapLevel.tbSlotUpgradeCost[self._panel.mapLevel.nSlotCount + 1] * self._panel.mapLevel.nUpgradeDiscount + nCost = math.ceil(nCost) NovaAPI.SetTMPText(self._mapNode.txtAddSlotCost, self:ThousandsNumber(nCost)) - NovaAPI.SetTMPColor(self._mapNode.txtAddSlotCost, nCost > self._panel.mapLevel.nScore and Red_Unable or Black) + if nCost > self._panel.mapLevel.nScore then + NovaAPI.SetTMPColor(self._mapNode.txtAddSlotCost, Red_Unable) + elseif 1 > self._panel.mapLevel.nUpgradeDiscount then + NovaAPI.SetTMPColor(self._mapNode.txtAddSlotCost, Green) + self._mapNode.imgDiscount[2]:SetActive(true) + else + NovaAPI.SetTMPColor(self._mapNode.txtAddSlotCost, Black) + end end function PenguinCardPrepareCtrl:RefreshAddRoll() local bMax = self._panel.mapLevel.nBuyLimit >= self._panel.mapLevel.nMaxBuyLimit self._mapNode.goAddRollOn:SetActive(not bMax) self._mapNode.goAddRollOff:SetActive(bMax) + self._mapNode.imgDiscount[3]:SetActive(false) if not bMax then self:RefreshAddRollCost() end @@ -152,12 +193,21 @@ function PenguinCardPrepareCtrl:RefreshAddRollCost() if self._panel.mapLevel.nBuyLimit >= self._panel.mapLevel.nMaxBuyLimit then return end - local nCost = self._panel.mapLevel.tbBuyLimitUpgradeCost[self._panel.mapLevel.nBuyLimit + 1] + local nCost = self._panel.mapLevel.tbBuyLimitUpgradeCost[self._panel.mapLevel.nBuyLimit + 1] * self._panel.mapLevel.nUpgradeDiscount + nCost = math.ceil(nCost) NovaAPI.SetTMPText(self._mapNode.txtAddRollCost, self:ThousandsNumber(nCost)) - NovaAPI.SetTMPColor(self._mapNode.txtAddRollCost, nCost > self._panel.mapLevel.nScore and Red_Unable or Black) + if nCost > self._panel.mapLevel.nScore then + NovaAPI.SetTMPColor(self._mapNode.txtAddRollCost, Red_Unable) + elseif 1 > self._panel.mapLevel.nUpgradeDiscount then + NovaAPI.SetTMPColor(self._mapNode.txtAddRollCost, Green) + self._mapNode.imgDiscount[3]:SetActive(true) + else + NovaAPI.SetTMPColor(self._mapNode.txtAddRollCost, Black) + end end function PenguinCardPrepareCtrl:RefreshScore() - NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(clearFloat(self._panel.mapLevel.nScore))) + local nScore = math.floor(self._panel.mapLevel.nScore + 0.5 + 1.0E-9) + NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore)) if self._panel.mapLevel.tbStarScore[3] > 0 then local nStar = self._panel.mapLevel:GetStar() local nPos = self:GetStarPos(nStar, self._panel.mapLevel.nScore) @@ -212,6 +262,34 @@ function PenguinCardPrepareCtrl:RefreshLeftTurn() local nLeft = self._panel.mapLevel.nMaxTurn - self._panel.mapLevel.nCurTurn + 1 NovaAPI.SetTMPText(self._mapNode.txtLeftTurn, orderedFormat(ConfigTable.GetUIText("PenguinCard_LeftTurn"), nLeft)) end +function PenguinCardPrepareCtrl:RefreshQuest() + if self._panel.mapLevel.nQuestTurn < 0 then + self._mapNode.imgQuestOnBg:SetActive(false) + self._mapNode.imgQuestOffBg:SetActive(true) + self._mapNode.imgHpOnBg:SetActive(false) + self._mapNode.imgHpOffBg:SetActive(true) + else + self._mapNode.imgHpOnBg:SetActive(true) + self._mapNode.imgHpOffBg:SetActive(false) + self._mapNode.imgQuestOnBg:SetActive(self._panel.mapLevel.mapQuest ~= nil) + self._mapNode.imgQuestOffBg:SetActive(self._panel.mapLevel.mapQuest == nil) + NovaAPI.SetTMPText(self._mapNode.txtMenuHp, self._panel.mapLevel.nHp) + if self._panel.mapLevel.mapQuest ~= nil then + if self._panel.mapLevel.mapQuest.nLevel == 1 then + self:SetSprite(self._mapNode.imgQuestIcon, "UI/Play_PenguinCard/SpriteAtlas/Sprite/zs_penguincard_task_01") + elseif self._panel.mapLevel.mapQuest.nLevel == 2 then + self:SetSprite(self._mapNode.imgQuestIcon, "UI/Play_PenguinCard/SpriteAtlas/Sprite/zs_penguincard_task_02") + end + self._mapNode.imgQuestComplete:SetActive(self._panel.mapLevel.mapQuest:CheckComplete()) + local nP = self._panel.mapLevel.mapQuest.nAimCount / self._panel.mapLevel.mapQuest.nMaxAim + if 1 < nP then + nP = 1 + end + local nPos = nP * QuestPos + self._mapNode.imgQuestProgress.sizeDelta = Vector2(nPos, 24) + end + end +end function PenguinCardPrepareCtrl:RefreshRoll(bRoll) self:RefreshRollCard(bRoll) self:RefreshRollDesc() @@ -264,9 +342,9 @@ function PenguinCardPrepareCtrl:RefreshWin() self._mapNode.btnWin.gameObject:SetActive(false) self._mapNode.txtWinTip.gameObject:SetActive(false) self:AddTimer(1, 0.7, function() - self._mapNode.btnWin.gameObject:SetActive(true) + self._mapNode.btnWin.gameObject:SetActive(self._panel.mapLevel.bShowWin) self._mapNode.txtWinTip.gameObject:SetActive(true) - self._mapNode.btnWin.interactable = true + self._mapNode.btnWin.interactable = self._panel.mapLevel.bShowWin self._mapNode.imgStarOff[3]:SetActive(false) self._mapNode.imgStarOn[3]:SetActive(true) self._mapNode.aniWin:Play("PengUinCard_Prepare_Info_Win") @@ -274,11 +352,11 @@ function PenguinCardPrepareCtrl:RefreshWin() end, true, true, true) EventManager.Hit(EventId.TemporaryBlockInput, 0.7) else - self._mapNode.btnWin.gameObject:SetActive(nStar == 3) - self._mapNode.txtWinTip.gameObject:SetActive(nStar == 3) - self._mapNode.btnWin.interactable = nStar == 3 + self._mapNode.btnWin.gameObject:SetActive(0 < nStar and self._panel.mapLevel.bShowWin) + self._mapNode.txtWinTip.gameObject:SetActive(0 < nStar) + self._mapNode.btnWin.interactable = 0 < nStar and self._panel.mapLevel.bShowWin end - NovaAPI.SetTMPText(self._mapNode.txtBtnStartTurn, nStar == 3 and ConfigTable.GetUIText("PenguinCard_Btn_ContinueTurn") or ConfigTable.GetUIText("PenguinCard_Btn_NextTurn")) + NovaAPI.SetTMPText(self._mapNode.txtBtnStartTurn, 0 < nStar and ConfigTable.GetUIText("PenguinCard_Btn_ContinueTurn") or ConfigTable.GetUIText("PenguinCard_Btn_NextTurn")) end function PenguinCardPrepareCtrl:PlayOutAni() self.animator:Play("PengUinCard_Prepare_out", 0, 0) @@ -333,15 +411,21 @@ function PenguinCardPrepareCtrl:OnBtnClick_StartTurn(btn) end function PenguinCardPrepareCtrl:OnEvent_AddRoll() self:RefreshAddRoll() + self:RefreshAddSlot() + self:RefreshAddRound() self:RefreshRollDesc() self:RefreshRollCost() local ani = self._mapNode.trBtnRoll:Find("AnimRoot"):GetComponent("Animator") ani:Play("PengUinCard_Prepare_Roll_Add", 0, 0) end function PenguinCardPrepareCtrl:OnEvent_AddSlot() + self:RefreshAddRoll() self:RefreshAddSlot() + self:RefreshAddRound() end function PenguinCardPrepareCtrl:OnEvent_AddRound() + self:RefreshAddRoll() + self:RefreshAddSlot() self:RefreshAddRound() end function PenguinCardPrepareCtrl:OnEvent_ChangeScore(nBefore, nBeforeStar, nStar) @@ -349,18 +433,19 @@ function PenguinCardPrepareCtrl:OnEvent_ChangeScore(nBefore, nBeforeStar, nStar) self:RefreshAddSlotCost() self:RefreshAddRollCost() self:RefreshRollCost() - if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == 1 then + if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Prepare then WwiseManger:PostEvent("Mode_Card_coin") end local callback = dotween_callback_handler(self, function() - if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == 1 then + if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Prepare then WwiseManger:PostEvent("Mode_Card_coin_stop") end end) DOTween.To(function() return nBefore end, function(v) - NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(math.floor(v))) + local nScore = math.floor(v + 0.5 + 1.0E-9) + NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore)) end, self._panel.mapLevel.nScore, 0.5):OnComplete(callback) if self._panel.mapLevel.tbStarScore[3] > 0 then local nPos = self:GetStarPos(nStar, self._panel.mapLevel.nScore) @@ -373,8 +458,8 @@ function PenguinCardPrepareCtrl:OnEvent_ChangeScore(nBefore, nBeforeStar, nStar) NovaAPI.SetImageColor(self._mapNode.imgLine[i], v > self._panel.mapLevel.nScore and LineOff or LineOn) end end - if self._panel.mapLevel.nGameState == 1 then - if nBeforeStar == 3 and nStar < 3 then + if self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Prepare then + if 0 < nBeforeStar and nStar == 0 then self._mapNode.btnWin.interactable = false self._mapNode.aniWin:Play("PengUinCard_Prepare_Info_Nowin") WwiseManger:PostEvent("Mode_Card_level_wingo") @@ -382,14 +467,14 @@ function PenguinCardPrepareCtrl:OnEvent_ChangeScore(nBefore, nBeforeStar, nStar) self._mapNode.btnWin.gameObject:SetActive(false) self._mapNode.txtWinTip.gameObject:SetActive(false) end, true, true, true) - elseif nBeforeStar < 3 and nStar == 3 then - self._mapNode.btnWin.gameObject:SetActive(true) + elseif nBeforeStar == 0 and 0 < nStar then + self._mapNode.btnWin.gameObject:SetActive(self._panel.mapLevel.bShowWin) self._mapNode.txtWinTip.gameObject:SetActive(true) self._mapNode.btnWin.interactable = false self._mapNode.aniWin:Play("PengUinCard_Prepare_Info_Win") WwiseManger:PostEvent("Mode_Card_level_win") self:AddTimer(1, 1, function() - self._mapNode.btnWin.interactable = true + self._mapNode.btnWin.interactable = self._panel.mapLevel.bShowWin end, true, true, true) end end @@ -413,4 +498,23 @@ function PenguinCardPrepareCtrl:OnEvent_SalePenguinCard(_, nGroupId) end end end +function PenguinCardPrepareCtrl:OnEvent_ChangeHp(nChange) + NovaAPI.SetTMPText(self._mapNode.txtMenuHp, self._panel.mapLevel.nHp) +end +function PenguinCardPrepareCtrl:OnEvent_ChangeQuestProcess(nChange) + local bComplete = self._panel.mapLevel.mapQuest:CheckComplete() + if bComplete and self._mapNode.imgQuestOnBg.activeInHierarchy == true and self._mapNode.imgQuestComplete.activeSelf == false then + self._mapNode.aniQuestOnBg:Play("PengUinCard_Prepare_Info_QuestComplete", 0, 0) + end + self._mapNode.imgQuestComplete:SetActive(bComplete) + local nP = self._panel.mapLevel.mapQuest.nAimCount / self._panel.mapLevel.mapQuest.nMaxAim + if 1 < nP then + nP = 1 + end + local nPos = nP * QuestPos + self._mapNode.imgQuestProgress:DOSizeDelta(Vector2(nPos, 24), 0.5):SetEase(Ease.OutQuad) +end +function PenguinCardPrepareCtrl:OnEvent_SelectQuest() + self:RefreshQuest() +end return PenguinCardPrepareCtrl diff --git a/lua/game/ui/play_penguincard/penguincardquest.lua b/lua/game/ui/play_penguincard/penguincardquest.lua new file mode 100644 index 00000000..7011e1a7 --- /dev/null +++ b/lua/game/ui/play_penguincard/penguincardquest.lua @@ -0,0 +1,119 @@ +local PenguinCardQuest = class("PenguinCardQuest") +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") +function PenguinCardQuest:ctor(nId) + self:Clear() + self:Init(nId) +end +function PenguinCardQuest:Clear() + self.nId = nil + self.nLevel = nil + self.nTurnLimit = nil + self.nBuffGroup = nil + self.nType = nil + self.tbParam = nil + self.sDesc = nil + self.nTurnCount = nil + self.nAimCount = nil + self.nMaxAim = nil + self.nBuffId = nil +end +function PenguinCardQuest:Init(nId) + self.nId = nId + self:ParseConfigData(nId) +end +function PenguinCardQuest:ParseConfigData(nId) + local mapCfg = ConfigTable.GetData("PenguinCardQuest", nId) + if nil == mapCfg then + return + end + self.nLevel = mapCfg.Level + self.nTurnLimit = mapCfg.TurnLimit + self.nBuffGroup = mapCfg.BuffGroup + self.nType = mapCfg.Type + self.tbParam = {} + for i = 1, 4 do + table.insert(self.tbParam, mapCfg["Param" .. i]) + end + self.sDesc = self:SetDesc(mapCfg) + self.nTurnCount = 0 + self.nAimCount = 0 + self.nMaxAim = self.tbParam[1] + self:CreateBuffId() +end +function PenguinCardQuest:SetDesc(mapCfg) + local ParseParam = function(tbParam, nIndex) + if nIndex == 0 then + return self.nTurnLimit + end + local nParam = tbParam[nIndex] + if self.nType == GameEnum.PenguinCardQuestType.SuitCount and nIndex == 2 then + return PenguinCardUtils.SuitName[nParam] + elseif self.nType == GameEnum.PenguinCardQuestType.HandRank and nIndex == 2 then + local mapHandRankCfg = ConfigTable.GetData("PenguinCardHandRank", nParam) + if mapHandRankCfg then + return mapHandRankCfg.Title + end + end + return nParam + end + local result = string.gsub(mapCfg.Desc, "%b{}", function(token) + local content = string.match(token, "^{(.-)}$") + local sParameterKey, lang, langIdx = ParseLanguageParam(content) + if lang ~= nil then + token = string.format("{%s}", sParameterKey) + end + local trigIdx = string.match(token, "^{(%d+)}$") + if trigIdx then + local idx = tonumber(trigIdx) + local str = ParseParam(self.tbParam, idx) + str = LanguagePost(lang, langIdx, str) + return str + end + return token + end) + return result +end +function PenguinCardQuest:CreateBuffId() + local mapCfg = ConfigTable.GetData("PenguinCardBuffWeight", self.nBuffGroup) + if not mapCfg then + return + end + local tbBuffId = PenguinCardUtils.WeightedRandom(mapCfg.BuffList, mapCfg.Weight, 1) + self.nBuffId = tbBuffId[1] +end +function PenguinCardQuest:AddTurnCount() + self.nTurnCount = self.nTurnCount + 1 +end +function PenguinCardQuest:AddProgress(nType, mapData) + if nType ~= self.nType then + return + end + if self.nType == GameEnum.PenguinCardQuestType.Score then + self:ChangeAimCount(mapData.nCount) + elseif self.nType == GameEnum.PenguinCardQuestType.HandRank then + local nAimId = self.tbParam[2] + if mapData.nId == nAimId then + self:ChangeAimCount(mapData.nCount) + end + elseif self.nType == GameEnum.PenguinCardQuestType.SuitCount then + local nAimId = self.tbParam[2] + if mapData.nId == nAimId then + self:ChangeAimCount(mapData.nCount) + end + end +end +function PenguinCardQuest:ChangeAimCount(nChange) + local nBefore = self.nAimCount + self.nAimCount = self.nAimCount + nChange + if NovaAPI.IsEditorPlatform() and nBefore ~= self.nAimCount then + printLog("任务进度变化:" .. " " .. self.nAimCount .. "/" .. self.nMaxAim) + end + EventManager.Hit("PenguinCard_ChangeQuestProcess", nChange) +end +function PenguinCardQuest:CheckExpired() + return self.nTurnCount >= self.nTurnLimit +end +function PenguinCardQuest:CheckComplete() + return self.nAimCount >= self.nMaxAim +end +return PenguinCardQuest diff --git a/lua/game/ui/play_penguincard/penguincardquestctrl.lua b/lua/game/ui/play_penguincard/penguincardquestctrl.lua index 57ca7f58..50b68823 100644 --- a/lua/game/ui/play_penguincard/penguincardquestctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardquestctrl.lua @@ -73,7 +73,7 @@ function PenguinCardQuestCtrl:OnDisable() end self.tbQuestGridCtrl = {} end -function PenguinCardQuestCtrl:OnDestory() +function PenguinCardQuestCtrl:OnDestroy() end function PenguinCardQuestCtrl:PlayAnim_In() self._mapNode.animator:Play("t_window_04_t_in") diff --git a/lua/game/ui/play_penguincard/penguincardquestitemctrl.lua b/lua/game/ui/play_penguincard/penguincardquestitemctrl.lua new file mode 100644 index 00000000..af483543 --- /dev/null +++ b/lua/game/ui/play_penguincard/penguincardquestitemctrl.lua @@ -0,0 +1,140 @@ +local PenguinCardQuestItemCtrl = class("PenguinCardQuestItemCtrl", BaseCtrl) +local WwiseManger = CS.WwiseAudioManager.Instance +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") +local _, NotMaxLevel = ColorUtility.TryParseHtmlString("#FFF7EA") +local _, MaxLevel = ColorUtility.TryParseHtmlString("#ffe075") +PenguinCardQuestItemCtrl._mapNodeConfig = { + AnimRoot = {sComponentName = "Animator"}, + MoveRoot = {sComponentName = "Animator"}, + imgSelect = {}, + imgIcon = {sComponentName = "Image"}, + goProgress = {}, + txtName = {nCount = 2, sComponentName = "TMP_Text"}, + txtProgress = {nCount = 2, sComponentName = "TMP_Text"}, + txtTurn = {sComponentName = "TMP_Text"}, + goSuc = {}, + txtSuc = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Quest_Success" + }, + goBuff = {}, + txtBuffTitle = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Quest_BuffTitle" + }, + imgBuff = {sComponentName = "Image"}, + txtBuffDesc = {sComponentName = "TMP_Text"}, + goFail = {}, + txtFail = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Quest_Fail" + }, + txtProgressFail = {nCount = 2, sComponentName = "TMP_Text"}, + txtHp = {sComponentName = "TMP_Text"} +} +PenguinCardQuestItemCtrl._mapEventConfig = {} +function PenguinCardQuestItemCtrl:Refresh(mapQuest) + self.mapQuest = mapQuest + self:RefreshCommon() + self._mapNode.goProgress:SetActive(true) + self._mapNode.goSuc:SetActive(false) + self._mapNode.goBuff:SetActive(true) + self._mapNode.goFail:SetActive(false) + NovaAPI.SetTMPText(self._mapNode.txtName[1], mapQuest.sDesc) + if mapQuest.nType == GameEnum.PenguinCardQuestType.Score then + self._mapNode.txtProgress[1].gameObject:SetActive(true) + self._mapNode.txtProgress[2].gameObject:SetActive(false) + local nAimCount = math.floor(mapQuest.nAimCount + 0.5 + 1.0E-9) + local sAim = "" .. self:ThousandsNumber(nAimCount) .. "" + NovaAPI.SetTMPText(self._mapNode.txtProgress[1], sAim .. "/" .. self:ThousandsNumber(math.floor(mapQuest.nMaxAim))) + else + self._mapNode.txtProgress[1].gameObject:SetActive(false) + self._mapNode.txtProgress[2].gameObject:SetActive(true) + local nAimCount = math.floor(mapQuest.nAimCount + 0.5 + 1.0E-9) + local sAim = "" .. self:ThousandsNumber(nAimCount) .. "" + NovaAPI.SetTMPText(self._mapNode.txtProgress[2], sAim .. "/" .. self:ThousandsNumber(math.floor(mapQuest.nMaxAim))) + end + local nLeftTurn = mapQuest.nTurnLimit - mapQuest.nTurnCount + NovaAPI.SetTMPText(self._mapNode.txtTurn, orderedFormat(ConfigTable.GetUIText("PenguinCard_Quest_LeftTurn"), nLeftTurn)) + local mapCfg = ConfigTable.GetData("PenguinCardBuff", mapQuest.nBuffId) + if mapCfg then + self:SetSprite(self._mapNode.imgBuff, "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. mapCfg.Icon) + NovaAPI.SetTMPText(self._mapNode.txtBuffDesc, PenguinCardUtils.SetEffectDesc(mapCfg)) + end +end +function PenguinCardQuestItemCtrl:SetSelect(bSelect) + self._mapNode.imgSelect:SetActive(bSelect) +end +function PenguinCardQuestItemCtrl:RefreshCommon() + self._mapNode.imgSelect:SetActive(false) +end +function PenguinCardQuestItemCtrl:RefreshSuc(mapQuest) + self.mapQuest = mapQuest + self:RefreshCommon() + self._mapNode.goProgress:SetActive(false) + self._mapNode.goSuc:SetActive(true) + self._mapNode.goBuff:SetActive(true) + self._mapNode.goFail:SetActive(false) + local mapCfg = ConfigTable.GetData("PenguinCardBuff", mapQuest.nBuffId) + if mapCfg then + self:SetSprite(self._mapNode.imgBuff, "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. mapCfg.Icon) + NovaAPI.SetTMPText(self._mapNode.txtBuffDesc, PenguinCardUtils.SetEffectDesc(mapCfg)) + end +end +function PenguinCardQuestItemCtrl:RefreshFail(mapQuest) + self.mapQuest = mapQuest + self:RefreshCommon() + self._mapNode.goProgress:SetActive(false) + self._mapNode.goSuc:SetActive(false) + self._mapNode.goBuff:SetActive(false) + self._mapNode.goFail:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.txtName[2], mapQuest.sDesc) + if mapQuest.nType == GameEnum.PenguinCardQuestType.Score then + self._mapNode.txtProgressFail[1].gameObject:SetActive(true) + self._mapNode.txtProgressFail[2].gameObject:SetActive(false) + local nAimCount = math.floor(mapQuest.nAimCount + 0.5 + 1.0E-9) + local sAim = "" .. self:ThousandsNumber(nAimCount) .. "" + NovaAPI.SetTMPText(self._mapNode.txtProgressFail[1], sAim .. "/" .. self:ThousandsNumber(math.floor(mapQuest.nMaxAim))) + else + self._mapNode.txtProgressFail[1].gameObject:SetActive(false) + self._mapNode.txtProgressFail[2].gameObject:SetActive(true) + local nAimCount = math.floor(mapQuest.nAimCount + 0.5 + 1.0E-9) + local sAim = "" .. self:ThousandsNumber(nAimCount) .. "" + NovaAPI.SetTMPText(self._mapNode.txtProgressFail[2], sAim .. "/" .. self:ThousandsNumber(math.floor(mapQuest.nMaxAim))) + end +end +function PenguinCardQuestItemCtrl:PlaySelectAni(bSelect) + if bSelect then + self._mapNode.MoveRoot:Play("tc_newperk_card_switch_up", 0, 0) + else + self._mapNode.MoveRoot:Play("tc_newperk_card_switch_down", 0, 0) + end +end +function PenguinCardQuestItemCtrl:PlayInAni() + if self.mapQuest.nLevel == 1 then + self._mapNode.AnimRoot:Play("PenguinCardQuest_Blue_in", 0, 0) + elseif self.mapQuest.nLevel == 2 then + self._mapNode.AnimRoot:Play("PenguinCardQuest_Red_in", 0, 0) + end +end +function PenguinCardQuestItemCtrl:PlayOutAni() + if self.mapQuest.nLevel == 1 then + self._mapNode.AnimRoot:Play("PenguinCardQuest_Blue_Out", 0, 0) + elseif self.mapQuest.nLevel == 2 then + self._mapNode.AnimRoot:Play("PenguinCardQuest_Red_Out", 0, 0) + end +end +function PenguinCardQuestItemCtrl:PlaySelectOutAni() + if self.mapQuest.nLevel == 1 then + self._mapNode.AnimRoot:Play("PenguinCardQuest_Blue_Select", 0, 0) + elseif self.mapQuest.nLevel == 2 then + self._mapNode.AnimRoot:Play("PenguinCardQuest_Red_Select", 0, 0) + end +end +function PenguinCardQuestItemCtrl:Awake() +end +function PenguinCardQuestItemCtrl:OnEnable() +end +function PenguinCardQuestItemCtrl:OnDisable() +end +return PenguinCardQuestItemCtrl diff --git a/lua/game/ui/play_penguincard/penguincardquestselectctrl.lua b/lua/game/ui/play_penguincard/penguincardquestselectctrl.lua new file mode 100644 index 00000000..f1a3c12d --- /dev/null +++ b/lua/game/ui/play_penguincard/penguincardquestselectctrl.lua @@ -0,0 +1,392 @@ +local PenguinCardQuestSelectCtrl = class("PenguinCardQuestSelectCtrl", BaseCtrl) +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") +local _, NotMaxLevel = ColorUtility.TryParseHtmlString("#FFF7EA") +local _, MaxLevel = ColorUtility.TryParseHtmlString("#ffe075") +local WwiseManger = CS.WwiseAudioManager.Instance +PenguinCardQuestSelectCtrl._mapNodeConfig = { + blur = { + sNodeName = "t_fullscreen_blur_blue" + }, + aniBlur = { + sNodeName = "t_fullscreen_blur_blue", + sComponentName = "Animator" + }, + Select = {sNodeName = "--Select--"}, + txtQuestTitle = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Quest_SelectTitle" + }, + btnConfirm = { + sComponentName = "UIButton", + callback = "OnBtnClick_Confirm" + }, + txtBtnConfirm = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Btn_SelectQuest" + }, + rtBtnConfirm = { + sNodeName = "btnConfirm", + sComponentName = "RectTransform" + }, + goSelectQuest = { + nCount = 3, + sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardQuestItemCtrl" + }, + btnQuest = { + sComponentName = "UIButton", + nCount = 3, + callback = "OnBtnClick_Quest" + }, + btnBack = { + sComponentName = "UIButton", + callback = "OnBtnClick_Back" + }, + btnNext = { + sComponentName = "UIButton", + callback = "OnBtnClick_Next" + }, + Count = {sNodeName = "--Count--"}, + goQuest = { + sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardQuestItemCtrl" + }, + txtScore = {sComponentName = "TMP_Text"}, + goQuestBuff = {}, + rtQuestBuff = {sComponentName = "Transform"}, + Hp = {sNodeName = "--Hp--"}, + goHp = {nCount = 3, sComponentName = "Animator"}, + txtHpTip = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Quest_FailDesc" + }, + goInfo = {} +} +PenguinCardQuestSelectCtrl._mapEventConfig = { + PenguinCard_AddBuff = "OnEvent_AddBuff", + PenguinCard_DeleteBuff = "OnEvent_DeleteBuff", + PenguinCard_ChangeScore = "OnEvent_ChangeScore", + PenguinCard_ChangeHp = "OnEvent_ChangeHp", + PenguinCard_Pause_SwitchGame = "FastClose", + PenguinCard_BlockFatalDamage = "OnEvent_BlockFatalDamage" +} +function PenguinCardQuestSelectCtrl:Open(bCur) + self._panel.mapLevel:Pause() + local nScore = math.floor(self._panel.mapLevel.nScore + 0.5 + 1.0E-9) + NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore)) + self.bCur = bCur + self:PlayInAni() + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.goInfo:SetActive(true) + if bCur then + self:RefreshCur() + else + self:RefreshPhase() + end + end + cs_coroutine.start(wait) +end +function PenguinCardQuestSelectCtrl:RefreshCur() + self._mapNode.Select:SetActive(false) + self._mapNode.Count:SetActive(true) + self._mapNode.Hp:SetActive(true) + self._mapNode.btnNext.gameObject:SetActive(false) + self._mapNode.goQuest:Refresh(self._panel.mapLevel.mapQuest) + self:RefreshHp() + WwiseManger:PostEvent("Mode_Card_mission") + self._mapNode.goQuest:PlayInAni() +end +function PenguinCardQuestSelectCtrl:RefreshPhase() + self._mapNode.btnNext.gameObject:SetActive(false) + self.callbackNext = nil + local bPlayHpAni = false + local bEmptySelect = next(self._panel.mapLevel.tbSelectableQuest) == nil + local next_select = function() + self:TryShowBuff() + self._mapNode.goQuest:PlayOutAni() + if bEmptySelect then + self:Close() + self:AddTimer(1, 0.4, function() + self._panel.mapLevel:SwitchGameState() + end, true, true, true) + else + self:AddTimer(1, 0.2, function() + self:RefreshSelect() + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) + end + end + if self._panel.mapLevel.mapQuestForShow then + local bComplete = self._panel.mapLevel.mapQuestForShow:CheckComplete() + if bComplete then + self:RefreshCount(true) + self:AddTimer(1, 0.5, function() + self:TryShowBuff() + end, true, true, true) + self.callbackNext = next_select + self._mapNode.btnNext.gameObject:SetActive(true) + else + local bExpired = self._panel.mapLevel.mapQuestForShow:CheckExpired() + if bExpired then + bPlayHpAni = true + if self._panel.mapLevel.nHp > 0 then + self:RefreshCount(false) + self.callbackNext = next_select + self._mapNode.btnNext.gameObject:SetActive(true) + else + self:RefreshCount(false) + function self.callbackNext() + self:FastClose() + self:AddTimer(1, 0.2, function() + self._panel.mapLevel:SwitchGameState() + end, true, true, true) + end + self._mapNode.btnNext.gameObject:SetActive(true) + end + end + end + else + self:RefreshSelect() + end + if bPlayHpAni then + if self.bBlockFatalDamage then + self.bBlockFatalDamage = false + for i = 2, 3 do + self._mapNode.goHp[i]:Play("PenguinCardHp_Null", 0, 0) + end + self:AddTimer(1, 0.5, function() + self._mapNode.goHp[1]:Play("PenguinCardHp_Del", 0, 0) + WwiseManger:PostEvent("Mode_Card_hurt") + self:AddTimer(1, 1, function() + self._mapNode.goHp[1]:Play("PenguinCardHp_Add") + WwiseManger:PostEvent("Mode_Card_heal") + end, true, true, true) + end, true, true, true) + else + local nIndex = self._panel.mapLevel.nHp + 1 + for i = 1, 3 do + if i > nIndex then + self._mapNode.goHp[i]:Play("PenguinCardHp_Null", 0, 0) + end + end + self:AddTimer(1, 0.5, function() + self._mapNode.goHp[nIndex]:Play("PenguinCardHp_Del", 0, 0) + WwiseManger:PostEvent("Mode_Card_hurt") + end, true, true, true) + end + end +end +function PenguinCardQuestSelectCtrl:RefreshSelect() + self._mapNode.Select:SetActive(true) + self._mapNode.Count:SetActive(false) + self._mapNode.Hp:SetActive(true) + self.nSelectIndex = 0 + self._mapNode.btnConfirm.gameObject:SetActive(false) + local nMax = #self._panel.mapLevel.tbSelectableQuest + for i = 1, 3 do + self._mapNode.goSelectQuest[i].gameObject:SetActive(i <= nMax) + if i <= nMax then + self._mapNode.goSelectQuest[i]:Refresh(self._panel.mapLevel.tbSelectableQuest[i]) + self._mapNode.goSelectQuest[i]:PlayInAni() + end + end + self:RefreshHp() + WwiseManger:PostEvent("Mode_Card_mission") +end +function PenguinCardQuestSelectCtrl:MoveConfirmButton(nIndex) + local rtBtn = self._mapNode.goSelectQuest[nIndex].gameObject.transform:GetComponent("RectTransform") + self._mapNode.rtBtnConfirm.localPosition = Vector3(rtBtn.localPosition.x, self.btnConfirmPosY, 0) + if self._mapNode.btnConfirm.gameObject.activeSelf == false then + self._mapNode.btnConfirm.gameObject:SetActive(true) + else + local animCtrl = self._mapNode.btnConfirm.transform:Find("AnimRoot/Show"):GetComponent("Animator") + animCtrl:Play("btnConfirm_in", 0, 0) + end +end +function PenguinCardQuestSelectCtrl:RefreshCount(bSuc) + self._mapNode.Select:SetActive(false) + self._mapNode.Count:SetActive(true) + if bSuc == true then + self._mapNode.Hp:SetActive(false) + self._mapNode.goQuest:RefreshSuc(self._panel.mapLevel.mapQuestForShow) + WwiseManger:PostEvent("Mode_Card_mission_com") + elseif bSuc == false then + self._mapNode.Hp:SetActive(true) + self._mapNode.goQuest:RefreshFail(self._panel.mapLevel.mapQuestForShow) + WwiseManger:PostEvent("Mode_Card_mission") + end + self._mapNode.goQuest:PlayInAni() +end +function PenguinCardQuestSelectCtrl:RefreshHp() + for i = 1, 3 do + if i > self._panel.mapLevel.nHp then + self._mapNode.goHp[i]:Play("PenguinCardHp_Null", 0, 0) + end + end +end +function PenguinCardQuestSelectCtrl:ClearBuffItem() + delChildren(self._mapNode.rtQuestBuff) + self.tbBuffItem = {} + self.tbWaitShowBuff = {} +end +function PenguinCardQuestSelectCtrl:PlayInAni() + self.gameObject:SetActive(true) + self._mapNode.blur:SetActive(true) + EventManager.Hit("PenguinCard_QuestSelectOpen") + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) +end +function PenguinCardQuestSelectCtrl:Close() + self.animator:Play("PengUinCard_Quest_out", 0, 0) + self._mapNode.aniBlur:SetTrigger("tOut") + self._mapNode.btnConfirm.gameObject:SetActive(false) + self:AddTimer(1, 0.4, function() + self._panel.mapLevel:Resume() + self._mapNode.goInfo:SetActive(false) + self.gameObject:SetActive(false) + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.4) +end +function PenguinCardQuestSelectCtrl:FastClose() + if self.gameObject.activeSelf == false then + return + end + self.animator:Play("PengUinCard_Quest_out_fast", 0, 0) + self._mapNode.aniBlur:SetTrigger("tOut") + self._mapNode.btnConfirm.gameObject:SetActive(false) + self:AddTimer(1, 0.2, function() + self._panel.mapLevel:Resume() + self._mapNode.goInfo:SetActive(false) + self.gameObject:SetActive(false) + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) +end +function PenguinCardQuestSelectCtrl:TryShowBuff() + if next(self.tbWaitShowBuff) == nil then + return + end + local nAll = #self.tbWaitShowBuff + for i = nAll, 1, -1 do + local mapBuff = self.tbWaitShowBuff[i] + table.remove(self.tbWaitShowBuff, i) + self:AddBuff(mapBuff) + end +end +function PenguinCardQuestSelectCtrl:AddBuff(mapBuff) + if not self.tbBuffItem then + self.tbBuffItem = {} + end + local goItemObj = instantiate(self._mapNode.goQuestBuff, self._mapNode.rtQuestBuff) + goItemObj:SetActive(true) + table.insert(self.tbBuffItem, goItemObj) + local btn = goItemObj.transform:Find("btnOpenInfo"):GetComponent("UIButton") + local imgSelect = goItemObj.transform:Find("btnOpenInfo/AnimRoot/imgSelect").gameObject + local imgIcon = goItemObj.transform:Find("btnOpenInfo/AnimRoot/imgIcon"):GetComponent("Image") + local ani = goItemObj.transform:Find("btnOpenInfo/AnimRoot"):GetComponent("Animator") + self:SetSprite(imgIcon, "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. mapBuff.sIcon) + ani:Play("PenguinCardBuff_in", 0, 0) + local click = function() + imgSelect:SetActive(true) + EventManager.Hit("PenguinCard_OpenBuffTips", mapBuff, function() + imgSelect:SetActive(false) + end) + end + btn.onClick:AddListener(click) +end +function PenguinCardQuestSelectCtrl:Awake() + self._mapNode.goInfo:SetActive(false) + self.animator = self.gameObject:GetComponent("Animator") + self.btnConfirmPosY = self._mapNode.rtBtnConfirm.localPosition.y + self.tbWaitShowBuff = {} +end +function PenguinCardQuestSelectCtrl:OnEnable() +end +function PenguinCardQuestSelectCtrl:OnDisable() +end +function PenguinCardQuestSelectCtrl:OnBtnClick_Quest(btn, nIndex) + if self.nSelectIndex == nIndex then + return + end + self:MoveConfirmButton(nIndex) + if self.nSelectIndex ~= 0 then + self._mapNode.goSelectQuest[self.nSelectIndex]:SetSelect(false) + self._mapNode.goSelectQuest[self.nSelectIndex]:PlaySelectAni(false) + end + self._mapNode.goSelectQuest[nIndex]:SetSelect(true) + self._mapNode.goSelectQuest[nIndex]:PlaySelectAni(true) + self.nSelectIndex = nIndex +end +function PenguinCardQuestSelectCtrl:OnBtnClick_Confirm() + if not self.nSelectIndex or self.nSelectIndex == 0 then + return + end + local nMax = #self._panel.mapLevel.tbSelectableQuest + for i = 1, nMax do + if i == self.nSelectIndex then + self._mapNode.goSelectQuest[i]:PlaySelectOutAni() + self._mapNode.goSelectQuest[i]:SetSelect(false) + else + self._mapNode.goSelectQuest[i]:PlayOutAni() + end + end + self._panel.mapLevel:SelectQuest(self.nSelectIndex) + self:Close() + self:AddTimer(1, 0.4, function() + self._panel.mapLevel:SwitchGameState() + end, true, true, true) +end +function PenguinCardQuestSelectCtrl:OnBtnClick_Back() + if self.bCur then + self._mapNode.goQuest:PlayOutAni() + self:Close() + else + EventManager.Hit("PenguinCard_OpenPause") + end +end +function PenguinCardQuestSelectCtrl:OnBtnClick_Next() + if self.callbackNext then + self.callbackNext() + end + self._mapNode.btnNext.gameObject:SetActive(false) +end +function PenguinCardQuestSelectCtrl:OnEvent_AddBuff(mapBuff, bWaitShow) + if bWaitShow then + table.insert(self.tbWaitShowBuff, mapBuff) + else + self:AddBuff(mapBuff) + end +end +function PenguinCardQuestSelectCtrl:OnEvent_DeleteBuff(nIndex) + if not self.tbBuffItem or next(self.tbBuffItem) == nil then + return + end + local goBuff = self.tbBuffItem[nIndex] + table.remove(self.tbBuffItem, nIndex) + if goBuff:IsNull() == false then + local ani = goBuff.transform:Find("btnOpenInfo/AnimRoot"):GetComponent("Animator") + ani:Play("PenguinCardBuff_out", 0, 0) + self:AddTimer(1, 0.4, function() + destroy(goBuff) + end, true, true, true) + end +end +function PenguinCardQuestSelectCtrl:OnEvent_ChangeScore(nBefore, nBeforeStar, nStar) + if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Quest then + WwiseManger:PostEvent("Mode_Card_coin") + end + local callback = dotween_callback_handler(self, function() + if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Quest then + WwiseManger:PostEvent("Mode_Card_coin_stop") + end + end) + DOTween.To(function() + return nBefore + end, function(v) + local nScore = math.floor(v + 0.5 + 1.0E-9) + NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore)) + end, self._panel.mapLevel.nScore, 0.5):OnComplete(callback) +end +function PenguinCardQuestSelectCtrl:OnEvent_ChangeHp(nChange) +end +function PenguinCardQuestSelectCtrl:OnEvent_BlockFatalDamage() + self.bBlockFatalDamage = true +end +return PenguinCardQuestSelectCtrl diff --git a/lua/game/ui/play_penguincard/penguincardresultctrl.lua b/lua/game/ui/play_penguincard/penguincardresultctrl.lua index 5ca9f4e9..72f67a6f 100644 --- a/lua/game/ui/play_penguincard/penguincardresultctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardresultctrl.lua @@ -107,11 +107,12 @@ function PenguinCardResultCtrl:RefreshState() self._mapNode.goBgOff:SetActive(not self.bWin) self._mapNode.goTitleOn:SetActive(self.bWin) self._mapNode.goTitleOff:SetActive(not self.bWin) - self._mapNode.txtNeedCount.gameObject:SetActive(self._panel.mapLevel.nStar < 3) - if self._panel.mapLevel.nStar < 3 then - local nMax = self._panel.mapLevel.tbStarScore[self._panel.mapLevel.nStar + 1] + self._mapNode.txtNeedCount.gameObject:SetActive(not self.bWin) + if not self.bWin then + local nMax = self._panel.mapLevel.tbStarScore[1] local nNeed = nMax - self._panel.mapLevel.nScore - NovaAPI.SetTMPText(self._mapNode.txtNeedCount, orderedFormat(ConfigTable.GetUIText("PenguinCard_Result_NeedScore"), self:ThousandsNumber(clearFloat(nNeed)))) + nNeed = math.floor(nNeed + 0.5 + 1.0E-9) + NovaAPI.SetTMPText(self._mapNode.txtNeedCount, orderedFormat(ConfigTable.GetUIText("PenguinCard_Result_NeedScore"), self:ThousandsNumber(nNeed))) end end function PenguinCardResultCtrl:RefreshTitle() @@ -119,7 +120,8 @@ function PenguinCardResultCtrl:RefreshTitle() self._mapNode.imgStarOff[i]:SetActive(i > self._panel.mapLevel.nStar) self._mapNode.imgStarOn[i]:SetActive(i <= self._panel.mapLevel.nStar) end - NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(clearFloat(self._panel.mapLevel.nScore))) + local nScore = math.floor(self._panel.mapLevel.nScore + 0.5 + 1.0E-9) + NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore)) end function PenguinCardResultCtrl:RefreshCard() local nCount = self._panel.mapLevel:GetOwnPenguinCardCount() @@ -137,8 +139,10 @@ end function PenguinCardResultCtrl:RefreshStatistics() NovaAPI.SetTMPText(self._mapNode.txtTotalTurn, self._panel.mapLevel.nCurTurn) NovaAPI.SetTMPText(self._mapNode.txtTotalRound, self._panel.mapLevel.nTotalRound) - NovaAPI.SetTMPText(self._mapNode.txtBestTurn, self:ThousandsNumber(clearFloat(self._panel.mapLevel.nBestTurnScore))) - NovaAPI.SetTMPText(self._mapNode.txtBestRound, self:ThousandsNumber(clearFloat(self._panel.mapLevel.nBestRoundScore))) + local nBestTurnScore = math.floor(self._panel.mapLevel.nBestTurnScore + 0.5 + 1.0E-9) + local nBestRoundScore = math.floor(self._panel.mapLevel.nBestRoundScore + 0.5 + 1.0E-9) + NovaAPI.SetTMPText(self._mapNode.txtBestTurn, self:ThousandsNumber(nBestTurnScore)) + NovaAPI.SetTMPText(self._mapNode.txtBestRound, self:ThousandsNumber(nBestRoundScore)) local nHandRankId, nHandRankCount = self._panel.mapLevel:GetMostHandRank() if 0 < nHandRankId then local mapHandRankCfg = ConfigTable.GetData("PenguinCardHandRank", nHandRankId) diff --git a/lua/game/ui/play_penguincard/penguincardselectctrl.lua b/lua/game/ui/play_penguincard/penguincardselectctrl.lua index 8e8a5a27..d5e78624 100644 --- a/lua/game/ui/play_penguincard/penguincardselectctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardselectctrl.lua @@ -27,11 +27,7 @@ PenguinCardSelectCtrl._mapEventConfig = { PenguinCard_ClickLevel = "OnEvent_Click", PenguinCard_EnterLevel = "OnEvent_Enter" } -PenguinCardSelectCtrl._mapRedDotConfig = { - [RedDotDefine.Activity_PenguinCard_AllQuest] = { - sNodeName = "reddotQuest" - } -} +PenguinCardSelectCtrl._mapRedDotConfig = {} function PenguinCardSelectCtrl:Refresh() self.goFirstLock = nil self.tbLevel = self.actData:GetLevelList() @@ -92,6 +88,27 @@ function PenguinCardSelectCtrl:Awake() end function PenguinCardSelectCtrl:OnEnable() self:Refresh() + local mapActivityData = ConfigTable.GetData("Activity", self.nActId) + if mapActivityData ~= nil then + local nGroupId = mapActivityData.MidGroupId + local mapGroupData = PlayerData.Activity:GetActivityGroupDataById(nGroupId) + if mapGroupData ~= nil then + local actData = mapGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task) + if actData ~= nil then + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task_Group, { + nGroupId, + actData.ActivityId, + mapActivityData.MiniGameRedDot + }, self._mapNode.reddotQuest) + else + self._mapNode.reddotQuest:SetActive(false) + end + else + self._mapNode.reddotQuest:SetActive(false) + end + else + self._mapNode.reddotQuest:SetActive(false) + end end function PenguinCardSelectCtrl:OnDisable() for k, v in pairs(self.tbGridCtrl) do @@ -105,7 +122,17 @@ end function PenguinCardSelectCtrl:OnDestroy() end function PenguinCardSelectCtrl:OnBtnClick_Quest() - EventManager.Hit(EventId.OpenPanel, PanelId.PenguinCardQuest, self.nActId) + local mapActivityData = ConfigTable.GetData("Activity", self.nActId) + if mapActivityData ~= nil then + local nGroupId = mapActivityData.MidGroupId + local mapGroupData = PlayerData.Activity:GetActivityGroupDataById(nGroupId) + if mapGroupData ~= nil then + local actData = mapGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task) + if actData ~= nil then + EventManager.Hit(EventId.OpenPanel, PanelId.Task_20102, actData.ActivityId, 5) + end + end + end end function PenguinCardSelectCtrl:OnEvent_Click(go) self._mapNode.sc:ScrollToClick(go) diff --git a/lua/game/ui/play_penguincard/penguincardstartctrl.lua b/lua/game/ui/play_penguincard/penguincardstartctrl.lua new file mode 100644 index 00000000..ac7bd1fb --- /dev/null +++ b/lua/game/ui/play_penguincard/penguincardstartctrl.lua @@ -0,0 +1,40 @@ +local PenguinCardStartCtrl = class("PenguinCardStartCtrl", BaseCtrl) +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") +local WwiseManger = CS.WwiseAudioManager.Instance +PenguinCardStartCtrl._mapNodeConfig = { + txtLevelDesc = {sComponentName = "TMP_Text"}, + txtStartTitle = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Start_Title" + }, + txtAim = {sComponentName = "TMP_Text"}, + txtTurnLimit = {sComponentName = "TMP_Text"}, + btnStart = { + sComponentName = "UIButton", + callback = "OnBtnClick_Start" + }, + txtBtnStart = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Btn_Start" + } +} +PenguinCardStartCtrl._mapEventConfig = {} +function PenguinCardStartCtrl:Refresh() + NovaAPI.SetTMPText(self._mapNode.txtAim, self:ThousandsNumber(self._panel.mapLevel.tbStarScore[1])) + NovaAPI.SetTMPText(self._mapNode.txtTurnLimit, orderedFormat(ConfigTable.GetUIText("PenguinCard_Start_Turn"), self._panel.mapLevel.nMaxTurn)) + NovaAPI.SetTMPText(self._mapNode.txtLevelDesc, self._panel.mapLevel.sLevelDesc) +end +function PenguinCardStartCtrl:PlayOutAni() + self.animator:Play("PengUinCard_Start_out", 0, 0) +end +function PenguinCardStartCtrl:Awake() + self.animator = self.gameObject:GetComponent("Animator") +end +function PenguinCardStartCtrl:OnEnable() +end +function PenguinCardStartCtrl:OnDisable() +end +function PenguinCardStartCtrl:OnBtnClick_Start(btn) + self._panel.mapLevel:SwitchGameState() +end +return PenguinCardStartCtrl diff --git a/lua/game/ui/play_penguincard/penguincardutils.lua b/lua/game/ui/play_penguincard/penguincardutils.lua new file mode 100644 index 00000000..b5d8887c --- /dev/null +++ b/lua/game/ui/play_penguincard/penguincardutils.lua @@ -0,0 +1,325 @@ +local PenguinCardUtils = {} +PenguinCardUtils.GameState = { + Start = 0, + Prepare = 1, + Dealing = 2, + Flip = 3, + Settlement = 4, + Complete = 5, + Quest = 6 +} +PenguinCardUtils.SuitName = { + [GameEnum.PenguinBaseCardSuit.Blue] = "", + [GameEnum.PenguinBaseCardSuit.Red] = "", + [GameEnum.PenguinBaseCardSuit.Green] = "" +} +function PenguinCardUtils.CheckTriggerAble(nTriggerType, tbTriggerParam, nTriggerProbability, mapTriggerSource) + local bAble = false + if nTriggerType == GameEnum.PenguinCardTriggerType.None then + bAble = true + elseif mapTriggerSource then + if nTriggerType == GameEnum.PenguinCardTriggerType.SuitCards and mapTriggerSource.SuitCards then + local nAimCount = #tbTriggerParam + local nHasCount = 0 + for _, nAimSuit in ipairs(tbTriggerParam) do + for _, nHasSuit in ipairs(mapTriggerSource.SuitCards) do + if nAimSuit == nHasSuit then + nHasCount = nHasCount + 1 + end + end + end + if nAimCount <= nHasCount then + bAble = true + end + elseif nTriggerType == GameEnum.PenguinCardTriggerType.SuitCount and mapTriggerSource.SuitCount then + for k, nAimCount in pairs(tbTriggerParam) do + if not mapTriggerSource.SuitCount[tonumber(k)] or nAimCount > mapTriggerSource.SuitCount[tonumber(k)] then + return false + end + end + bAble = true + elseif nTriggerType == GameEnum.PenguinCardTriggerType.HandRankSuitCount and mapTriggerSource.HandRankSuitCount then + for k, nAimCount in pairs(tbTriggerParam) do + if not mapTriggerSource.HandRankSuitCount[tonumber(k)] or nAimCount > mapTriggerSource.HandRankSuitCount[tonumber(k)] then + return false + end + end + bAble = true + elseif nTriggerType == GameEnum.PenguinCardTriggerType.BaseCardId and mapTriggerSource.BaseCard then + bAble = mapTriggerSource.BaseCard.nId == tbTriggerParam[1] + elseif nTriggerType == GameEnum.PenguinCardTriggerType.RepeatHandRank and mapTriggerSource.HandRankCount and mapTriggerSource.HandRank then + bAble = false + for id, count in pairs(mapTriggerSource.HandRankCount) do + if mapTriggerSource.HandRank == id and 2 <= count then + bAble = true + break + end + end + elseif nTriggerType == GameEnum.PenguinCardTriggerType.HandRank and mapTriggerSource.HandRank then + for _, v in ipairs(tbTriggerParam) do + if mapTriggerSource.HandRank == v then + bAble = true + break + end + end + end + end + local randomValue = math.random(0, 100) + return bAble and nTriggerProbability >= randomValue +end +function PenguinCardUtils.CheckGrowthLayer(nGrowthTriggerType, tbGrowthTriggerParam, mapTriggerSource) + local nAdd = 0 + if nGrowthTriggerType == GameEnum.PenguinCardGrowthTriggerType.None then + nAdd = 1 + elseif nGrowthTriggerType == GameEnum.PenguinCardGrowthTriggerType.HandRank and mapTriggerSource.HandRank then + for _, v in ipairs(tbGrowthTriggerParam) do + if mapTriggerSource.HandRank == v then + nAdd = 1 + break + end + end + elseif nGrowthTriggerType == GameEnum.PenguinCardGrowthTriggerType.LevelCount and mapTriggerSource.PenguinCardLevel then + nAdd = mapTriggerSource.PenguinCardLevel + elseif nGrowthTriggerType == GameEnum.PenguinCardGrowthTriggerType.SuitCountInCard and mapTriggerSource.BaseCard then + local nAimSuit = tbGrowthTriggerParam[1] + local mapCfg = ConfigTable.GetData("PenguinBaseCard", mapTriggerSource.BaseCard.nId) + if mapCfg and nAimSuit == mapCfg.Suit1 then + nAdd = mapCfg.SuitCount1 + end + end + return nAdd +end +function PenguinCardUtils.SetEffectDesc(mapCfg, nGrowthLayer) + local nTriggerType = mapCfg.TriggerType + local nEffectType = mapCfg.EffectType + local nGrowthTriggerType = mapCfg.GrowthTriggerType + nGrowthLayer = nGrowthLayer or 0 + local sError = "Error:Parameter mismatch" + local ParseTriggerParam = function(tbParam, nIndex) + if nTriggerType == GameEnum.PenguinCardTriggerType.SuitCards then + local nSuit = tbParam[nIndex] + if nSuit == nil then + return sError + end + return PenguinCardUtils.SuitName[nSuit] + elseif nTriggerType == GameEnum.PenguinCardTriggerType.BaseCardId then + local nBaseCardId = tbParam[nIndex] + if nBaseCardId == nil then + return sError + end + local mapBase = ConfigTable.GetData("PenguinBaseCard", nBaseCardId) + if mapBase then + return mapBase.Title + end + elseif nTriggerType == GameEnum.PenguinCardTriggerType.SuitCount or nTriggerType == GameEnum.PenguinCardTriggerType.HandRankSuitCount then + local mapSuit = {} + for k, v in pairs(tbParam) do + local nSuit = tonumber(k) + if nSuit then + mapSuit[nSuit] = v + end + end + local i = 1 + for nSuit, v in ipairsSorted(mapSuit) do + if i == nIndex then + local sName = "" + for _ = 1, v do + sName = sName .. PenguinCardUtils.SuitName[nSuit] + end + return sName + end + i = i + 1 + end + elseif nTriggerType == GameEnum.PenguinCardTriggerType.HandRank then + if tbParam[nIndex] == nil then + return sError + end + local mapHandRank = ConfigTable.GetData("PenguinCardHandRank", tbParam[nIndex]) + if mapHandRank then + return mapHandRank.Title + end + end + end + local ParseEffectParam = function(tbParam, nIndex) + if nEffectType == GameEnum.PenguinCardEffectType.AddBaseCardWeight then + local tbId = {} + for k, _ in pairs(tbParam) do + local nId = tonumber(k) + if nId then + table.insert(tbId, nId) + end + end + table.sort(tbId, function(a, b) + return a < b + end) + local nBaseCardId = tbId[nIndex] + if nBaseCardId == nil then + return sError + end + local mapBase = ConfigTable.GetData("PenguinBaseCard", nBaseCardId) + if mapBase then + return mapBase.Title + end + elseif nEffectType == GameEnum.PenguinCardEffectType.ReplaceBaseCard then + local nBaseCardId = tbParam[nIndex] + if nBaseCardId == nil then + return sError + end + local mapBase = ConfigTable.GetData("PenguinBaseCard", nBaseCardId) + if mapBase then + return mapBase.Title + end + elseif nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips or nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier or nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier or nEffectType == GameEnum.PenguinCardEffectType.UpgradeDiscount or nEffectType == GameEnum.PenguinCardEffectType.AddRound or nEffectType == GameEnum.PenguinCardEffectType.BlockFatalDamage or nEffectType == GameEnum.PenguinCardEffectType.UpgradeRebate then + if tbParam[nIndex] == nil then + return sError + end + return math.abs(tbParam[nIndex]) + end + end + local ParseGrowthTriggerParam = function(tbParam, nIndex) + if nGrowthTriggerType == GameEnum.PenguinCardGrowthTriggerType.SuitCountInCard then + if tbParam[nIndex] == nil then + return sError + end + return PenguinCardUtils.SuitName[tbParam[nIndex]] + elseif nGrowthTriggerType == GameEnum.PenguinCardGrowthTriggerType.HandRank then + if tbParam[nIndex] == nil then + return sError + end + local mapHandRank = ConfigTable.GetData("PenguinCardHandRank", tbParam[nIndex]) + if mapHandRank then + return mapHandRank.Title + end + end + end + local ParseTotalEffectParam = function(tbEffectParam, tbGrowthParam, nIndex) + if nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips or nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier or nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier or nEffectType == GameEnum.PenguinCardEffectType.UpgradeDiscount or nEffectType == GameEnum.PenguinCardEffectType.AddRound or nEffectType == GameEnum.PenguinCardEffectType.UpgradeRebate then + if tbEffectParam[nIndex] == nil or tbGrowthParam[nIndex] == nil then + return sError + end + local nValue = tbEffectParam[nIndex] + nGrowthLayer * tbGrowthParam[nIndex] + if nValue < 0 then + nValue = 0 + end + return nValue + end + end + local result = string.gsub(mapCfg.Desc, "%b{}", function(token) + local content = string.match(token, "^{(.-)}$") + local sParameterKey, lang, langIdx = ParseLanguageParam(content) + if lang ~= nil then + token = string.format("{%s}", sParameterKey) + end + if token == "{TriggerProbability}" then + return mapCfg.TriggerProbability + elseif token == "{TriggerLimitParam}" then + return mapCfg.TriggerLimitParam + elseif token == "{DurationParam}" then + return mapCfg.DurationParam + end + local trigIdx = string.match(token, "^{TriggerParam_(%d+)}$") + if trigIdx then + local idx = tonumber(trigIdx) + local str = ParseTriggerParam(decodeJson(mapCfg.TriggerParam), idx) + str = LanguagePost(lang, langIdx, str) + return str + end + local effectIdx = string.match(token, "^{EffectParam_(%d+)}$") + if effectIdx then + local idx = tonumber(effectIdx) + local str = ParseEffectParam(decodeJson(mapCfg.EffectParam), idx) + str = LanguagePost(lang, langIdx, str) + return str + end + local trigGrowthIdx = string.match(token, "^{GrowthTriggerParam_(%d+)}$") + if trigGrowthIdx then + local idx = tonumber(trigGrowthIdx) + local str = ParseGrowthTriggerParam(decodeJson(mapCfg.GrowthTriggerParam), idx) + str = LanguagePost(lang, langIdx, str) + return str + end + local effectGrowthIdx = string.match(token, "^{GrowthEffectParam_(%d+)}$") + if effectGrowthIdx then + local idx = tonumber(effectGrowthIdx) + local str = ParseEffectParam(decodeJson(mapCfg.GrowthEffectParam), idx) + str = LanguagePost(lang, langIdx, str) + return str + end + local effectTotalIdx = string.match(token, "^{TotalEffectParam_(%d+)}$") + if effectTotalIdx then + local idx = tonumber(effectTotalIdx) + local str = ParseTotalEffectParam(decodeJson(mapCfg.EffectParam), decodeJson(mapCfg.GrowthEffectParam), idx) + str = LanguagePost(lang, langIdx, str) + return str + end + return token + end) + return result +end +function PenguinCardUtils.WeightedRandom(tbId, tbWeight, n, tbExcludeGroupId, bDuplicate) + if #tbId ~= #tbWeight then + printError("tbId 和 tbWeight 长度必须相同") + end + tbExcludeGroupId = tbExcludeGroupId or {} + local tbExcludeSet = {} + for _, v in ipairs(tbExcludeGroupId) do + tbExcludeSet[v] = true + end + local tbCandidates = {} + for i = 1, #tbId do + local id = tbId[i] + local w = tbWeight[i] + if next(tbExcludeSet) == nil then + table.insert(tbCandidates, {id = id, weight = w}) + else + local mapCfg = ConfigTable.GetData("PenguinCard", id) + if mapCfg and not tbExcludeSet[mapCfg.GroupId] then + table.insert(tbCandidates, {id = id, weight = w}) + end + end + end + if #tbCandidates == 0 then + return {} + end + local result = {} + if bDuplicate then + local totalWeight = 0 + for _, item in ipairs(tbCandidates) do + totalWeight = totalWeight + item.weight + end + for _ = 1, n do + local r = math.random() * totalWeight + local cum = 0 + for _, item in ipairs(tbCandidates) do + cum = cum + item.weight + if r < cum then + table.insert(result, item.id) + break + end + end + end + else + local actualN = math.min(n, #tbCandidates) + for _ = 1, actualN do + local totalWeight = 0 + for _, item in ipairs(tbCandidates) do + totalWeight = totalWeight + item.weight + end + if totalWeight <= 0 then + break + end + local r = math.random() * totalWeight + local cum = 0 + for i, item in ipairs(tbCandidates) do + cum = cum + item.weight + if r < cum then + table.insert(result, item.id) + table.remove(tbCandidates, i) + break + end + end + end + end + return result +end +return PenguinCardUtils diff --git a/lua/game/ui/play_penguincard/penguinlevel.lua b/lua/game/ui/play_penguincard/penguinlevel.lua index 19c32fa2..28d35b92 100644 --- a/lua/game/ui/play_penguincard/penguinlevel.lua +++ b/lua/game/ui/play_penguincard/penguinlevel.lua @@ -1,16 +1,11 @@ local PenguinLevel = class("PenguinLevel") local PenguinCard = require("Game.UI.Play_PenguinCard.PenguinCard") +local PenguinCardBuff = require("Game.UI.Play_PenguinCard.PenguinCardBuff") +local PenguinCardQuest = require("Game.UI.Play_PenguinCard.PenguinCardQuest") local TimerManager = require("GameCore.Timer.TimerManager") local LocalData = require("GameCore.Data.LocalData") local ConfigData = require("GameCore.Data.ConfigData") -local GameState = { - Start = 0, - Prepare = 1, - Dealing = 2, - Flip = 3, - Settlement = 4, - Complete = 5 -} +local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils") function PenguinLevel:Init(nFloorId, nLevelId, nActId, tbStarScore) self.nFloorId = nFloorId self.tbStarScore = tbStarScore or { @@ -71,6 +66,9 @@ function PenguinLevel:ParseLevelData(nFloorId) self.nRoundLimit = mapLevelCfg.InitialRound self.nFixedTurnGroupId = mapLevelCfg.FixedTurn self.sLevelDesc = mapLevelCfg.Floortips + self.bShowWin = mapLevelCfg.ShowWin + self.nQuestTurn = mapLevelCfg.QuestTurn + self.nQuestGroup = mapLevelCfg.QuestGroup self.nBuyLimit = mapLevelCfg.InitialBuyLimit self.nWeightGroupId = mapLevelCfg.WeightGroup local mapPoolCfg = ConfigTable.GetData("PenguinBaseCardPool", mapLevelCfg.PoolId) @@ -86,6 +84,19 @@ function PenguinLevel:ClearLevelData() self.nGameState = nil self.nCurTurn = 0 self.nCurRound = 0 + self.nHp = 3 + if self.tbBuffPool == nil then + self.tbBuffPool = {} + end + if self.tbBuff == nil then + self.tbBuff = {} + elseif next(self.tbBuff) ~= nil then + local nCount = #self.tbBuff + for i = nCount, 1, -1 do + self:RecycleBuff(self.tbBuff[i]) + table.remove(self.tbBuff, i) + end + end if self.tbPenguinCardPool == nil then self.tbPenguinCardPool = {} end @@ -103,6 +114,10 @@ function PenguinLevel:ClearLevelData() end end end + if self.tbQuestPool == nil then + self.tbQuestPool = {} + end + self.mapQuest = nil self.mapLog = {} self.nTotalRound = 0 self.nBestTurnScore = 0 @@ -118,11 +133,11 @@ function PenguinLevel:StartGame() self:SwitchGameState() end function PenguinLevel:CompleteGame() - local nNextState = GameState.Complete + local nNextState = PenguinCardUtils.GameState.Complete self:SwitchNextGameState(nNextState, {bManual = true}) end function PenguinLevel:RestartGame() - local nNextState = GameState.Start + local nNextState = PenguinCardUtils.GameState.Start local nWaitTime = self:QuitGameState(nNextState) if nWaitTime == 0 then self:StartGame() @@ -141,7 +156,8 @@ function PenguinLevel:QuitGame(callback) local bOpen = actData:CheckActivityOpen() if bOpen then bAct = true - actData:SendActivityPenguinCardSettleReq(self.nLevelId, self.nStar, self.nScore, callback) + local nScore = math.floor(self.nScore + 0.5 + 1.0E-9) + actData:SendActivityPenguinCardSettleReq(self.nLevelId, self.nStar, nScore, callback) else EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Alert, @@ -161,57 +177,75 @@ function PenguinLevel:SwitchGameState() self:SwitchNextGameState(nNextState) end function PenguinLevel:RunGameState(mapParam) - if self.nGameState == GameState.Start then + if self.nGameState == PenguinCardUtils.GameState.Start then self:RunState_Start() - elseif self.nGameState == GameState.Prepare then + elseif self.nGameState == PenguinCardUtils.GameState.Prepare then self:RunState_Prepare() - elseif self.nGameState == GameState.Dealing then + elseif self.nGameState == PenguinCardUtils.GameState.Dealing then self:RunState_Dealing() - elseif self.nGameState == GameState.Flip then + elseif self.nGameState == PenguinCardUtils.GameState.Flip then self:RunState_Flip() - elseif self.nGameState == GameState.Settlement then + elseif self.nGameState == PenguinCardUtils.GameState.Settlement then self:RunState_Settlement() - elseif self.nGameState == GameState.Complete then + elseif self.nGameState == PenguinCardUtils.GameState.Complete then self:RunState_Complete(mapParam) + elseif self.nGameState == PenguinCardUtils.GameState.Quest then + self:RunState_Quest() end end function PenguinLevel:QuitGameState(nNextState) local nWaitTime = 0 - if self.nGameState == GameState.Start then + if self.nGameState == PenguinCardUtils.GameState.Start then nWaitTime = self:QuitState_Start() - elseif self.nGameState == GameState.Prepare then + elseif self.nGameState == PenguinCardUtils.GameState.Prepare then nWaitTime = self:QuitState_Prepare(nNextState) - elseif self.nGameState == GameState.Dealing then + elseif self.nGameState == PenguinCardUtils.GameState.Dealing then nWaitTime = self:QuitState_Dealing(nNextState) - elseif self.nGameState == GameState.Flip then + elseif self.nGameState == PenguinCardUtils.GameState.Flip then nWaitTime = self:QuitState_Flip(nNextState) - elseif self.nGameState == GameState.Settlement then + elseif self.nGameState == PenguinCardUtils.GameState.Settlement then nWaitTime = self:QuitState_Settlement(nNextState) - elseif self.nGameState == GameState.Complete then + elseif self.nGameState == PenguinCardUtils.GameState.Complete then nWaitTime = self:QuitState_Complete() + elseif self.nGameState == PenguinCardUtils.GameState.Quest then + nWaitTime = self:QuitState_Quest(nNextState) end return nWaitTime end function PenguinLevel:CheckNextGameState() if self.nGameState == nil then - return GameState.Start - elseif self.nGameState == GameState.Start then - return GameState.Prepare - elseif self.nGameState == GameState.Prepare then - return GameState.Dealing - elseif self.nGameState == GameState.Dealing then - return GameState.Flip - elseif self.nGameState == GameState.Flip then - return GameState.Settlement - elseif self.nGameState == GameState.Settlement then - if self.nCurRound >= self.nRoundLimit then - if self.nCurTurn >= self.nMaxTurn then - return GameState.Complete - else - return GameState.Prepare - end + return PenguinCardUtils.GameState.Start + elseif self.nGameState == PenguinCardUtils.GameState.Start then + if self.nQuestTurn >= 0 and self.nCurTurn >= self.nQuestTurn then + return PenguinCardUtils.GameState.Quest else - return GameState.Dealing + return PenguinCardUtils.GameState.Prepare + end + elseif self.nGameState == PenguinCardUtils.GameState.Prepare then + return PenguinCardUtils.GameState.Dealing + elseif self.nGameState == PenguinCardUtils.GameState.Dealing then + return PenguinCardUtils.GameState.Flip + elseif self.nGameState == PenguinCardUtils.GameState.Flip then + return PenguinCardUtils.GameState.Settlement + elseif self.nGameState == PenguinCardUtils.GameState.Settlement then + if self.nCurRound < self:GetRoundLimitInTurn() then + return PenguinCardUtils.GameState.Dealing + end + if self.nCurTurn >= self.nMaxTurn then + return PenguinCardUtils.GameState.Complete + end + if self.mapQuest ~= nil then + return PenguinCardUtils.GameState.Quest + elseif self.nQuestTurn >= 0 and self.nCurTurn >= self.nQuestTurn then + return PenguinCardUtils.GameState.Quest + else + return PenguinCardUtils.GameState.Prepare + end + elseif self.nGameState == PenguinCardUtils.GameState.Quest then + if self.nCurTurn >= self.nMaxTurn or 0 >= self.nHp then + return PenguinCardUtils.GameState.Complete + else + return PenguinCardUtils.GameState.Prepare end end end @@ -230,28 +264,200 @@ function PenguinLevel:SwitchNextGameState(nNextState, mapParam) end function PenguinLevel:RunState_Start() EventManager.Hit("PenguinCard_RunState_Start") - self:SwitchGameState() end function PenguinLevel:QuitState_Start() EventManager.Hit("PenguinCard_QuitState_Start") - return 0 + local nWaitTime = 0.167 + return nWaitTime +end +function PenguinLevel:RunState_Quest() + self.tbSelectableQuest = {} + self.bSkipQuestShow = false + self.mapQuestForShow = nil + if self.mapQuest ~= nil then + self.mapQuestForShow = clone(self.mapQuest) + local bComplete = self.mapQuest:CheckComplete() + if bComplete then + self:CompleteQuest() + self:RollQuest() + else + local bExpired = self.mapQuest:CheckExpired() + if bExpired then + self:ChangeHp(-1) + if self.nHp > 0 then + self:RollQuest() + end + else + self.bSkipQuestShow = true + end + end + else + self:RollQuest() + if next(self.tbSelectableQuest) == nil then + self.bSkipQuestShow = true + end + end + EventManager.Hit("PenguinCard_RunState_Quest", self.bSkipQuestShow) + if self.bSkipQuestShow then + self:SwitchGameState() + end +end +function PenguinLevel:QuitState_Quest(nNextState) + self.tbSelectableQuest = {} + self.bSkipQuestShow = false + self.mapQuestForShow = nil + EventManager.Hit("PenguinCard_QuitState_Quest", nNextState) + local nWaitTime = 0 + if nNextState == PenguinCardUtils.GameState.Start then + nWaitTime = 0.6 + elseif nNextState == PenguinCardUtils.GameState.Prepare then + nWaitTime = 0.57 + elseif nNextState == PenguinCardUtils.GameState.Complete then + nWaitTime = 0.6 + end + return nWaitTime +end +function PenguinLevel:RollQuest() + local tbId = self:GetRollQuestResult() + self:ClearSelectableQuest() + for _, nId in ipairs(tbId) do + local mapCard = self:CreateQuest(nId) + table.insert(self.tbSelectableQuest, mapCard) + end + self.mapQuest = nil +end +function PenguinLevel:GetRollQuestResult() + local mapWeightCfg = ConfigTable.GetData("PenguinCardQuestWeight", self.nQuestGroup * 100 + self.nCurTurn) + if not mapWeightCfg then + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_Error_EmptyQuest") + }) + return {} + end + local tbId = PenguinCardUtils.WeightedRandom(mapWeightCfg.QuestList, mapWeightCfg.Weight, 3) + return tbId +end +function PenguinLevel:ClearSelectableQuest() + if next(self.tbSelectableQuest) ~= nil then + for i = #self.tbSelectableQuest, 1, -1 do + local mapCard = table.remove(self.tbSelectableQuest, i) + self:RecycleQuest(mapCard) + end + end +end +function PenguinLevel:SelectQuest(nIndex) + self.mapQuest = nil + self.mapQuest = self.tbSelectableQuest[nIndex] + table.remove(self.tbSelectableQuest, nIndex) + self:ClearSelectableQuest() + EventManager.Hit("PenguinCard_SelectQuest") + if NovaAPI.IsEditorPlatform() then + printLog("领取任务:" .. " " .. self.mapQuest.nId) + end +end +function PenguinLevel:CompleteQuest() + local mapData = self:CreateBuff(self.mapQuest.nBuffId) + mapData:ResetAllTrigger() + self:AddBuff(mapData, true) +end +function PenguinLevel:ChangeHp(nChange) + self.nHp = self.nHp + nChange + if NovaAPI.IsEditorPlatform() then + printLog("Hp变化:" .. " " .. nChange .. " 当前:" .. self.nHp) + end + EventManager.Hit("PenguinCard_ChangeHp", nChange) + if self.nHp <= 0 then + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.FatalDamage, {nHpChange = nChange}) + end +end +function PenguinLevel:AddBuff(mapBuff, bWaitShow) + if mapBuff.bOnly then + local nBuffCount = #self.tbBuff + for i = nBuffCount, 1, -1 do + if mapBuff.nId == self.tbBuff[i].nId then + self:DeleteBuff(i) + end + end + table.insert(self.tbBuff, mapBuff) + EventManager.Hit("PenguinCard_AddBuff", mapBuff, bWaitShow) + else + local nHasKey = 0 + for k, v in pairs(self.tbBuff) do + if v.nId == mapBuff.nId then + nHasKey = k + break + end + end + if 0 < nHasKey then + self.tbBuff[nHasKey]:AddGrowthLayer() + else + table.insert(self.tbBuff, mapBuff) + EventManager.Hit("PenguinCard_AddBuff", mapBuff, bWaitShow) + end + end + if NovaAPI.IsEditorPlatform() then + printLog("获得buff:" .. " " .. mapBuff.nId) + end +end +function PenguinLevel:DeleteBuff(i, nDelayTime) + self:RecycleBuff(self.tbBuff[i]) + table.remove(self.tbBuff, i) + EventManager.Hit("PenguinCard_DeleteBuff", i, nDelayTime) +end +function PenguinLevel:RecycleBuff(mapBuff) + mapBuff:Clear() + table.insert(self.tbBuffPool, mapBuff) +end +function PenguinLevel:CreateBuff(nId) + local mapBuff + if next(self.tbBuffPool) == nil then + mapBuff = PenguinCardBuff.new(nId) + else + mapBuff = table.remove(self.tbBuffPool, 1) + mapBuff:Init(nId) + end + return mapBuff +end +function PenguinLevel:RecycleQuest(mapQuest) + mapQuest:Clear() + table.insert(self.tbQuestPool, mapQuest) +end +function PenguinLevel:CreateQuest(nId) + local mapQuest + if next(self.tbQuestPool) == nil then + mapQuest = PenguinCardQuest.new(nId) + else + mapQuest = table.remove(self.tbQuestPool, 1) + mapQuest:Init(nId) + end + return mapQuest end function PenguinLevel:RunState_Prepare() self.nCurTurn = self.nCurTurn + 1 self.nCurRound = 0 self.nTurnBuyCount = 0 self.nTurnScore = 0 + self.tbHandRankCount = {} self.tbSelectablePenguinCard = {} self.bSelectedPenguinCard = false - self:FreeRollPenguinCard() - EventManager.Hit("PenguinCard_RunState_Prepare") -end -function PenguinLevel:QuitState_Prepare(nNextState) + self.nUpgradeDiscount = 1 + self.nTempAddRound = 0 + for _, v in ipairs(self.tbBuff) do + v:ResetTurnTrigger() + end for _, v in ipairs(self.tbPenguinCard) do if v ~= 0 then v:ResetTurnTrigger() end end + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.Prepare) + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.BeforeUpgrade) + self:FreeRollPenguinCard() + EventManager.Hit("PenguinCard_RunState_Prepare") +end +function PenguinLevel:QuitState_Prepare(nNextState) self:ClearSelectablePenguinCard() self.nTurnBuyCount = 0 self.tbSelectablePenguinCard = {} @@ -259,15 +465,18 @@ function PenguinLevel:QuitState_Prepare(nNextState) self.bPreTurnWin = false EventManager.Hit("PenguinCard_QuitState_Prepare", nNextState) local nWaitTime = 0 - if nNextState == GameState.Start then + if nNextState == PenguinCardUtils.GameState.Start then nWaitTime = 0.6 - elseif nNextState == GameState.Dealing then + elseif nNextState == PenguinCardUtils.GameState.Dealing then nWaitTime = 0.45 - elseif nNextState == GameState.Complete then + elseif nNextState == PenguinCardUtils.GameState.Complete then nWaitTime = 0.6 end return nWaitTime end +function PenguinLevel:GetRoundLimitInTurn() + return self.nRoundLimit + self.nTempAddRound +end function PenguinLevel:AddRound() if self.nRoundLimit == self.nMaxRound then EventManager.Hit(EventId.OpenMessageBox, { @@ -277,7 +486,7 @@ function PenguinLevel:AddRound() }) return end - local nCost = self.tbRoundUpgradeCost[self.nRoundLimit + 1] + local nCost = self.tbRoundUpgradeCost[self.nRoundLimit + 1] * self.nUpgradeDiscount if nCost > self.nScore then EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Tips, @@ -293,6 +502,7 @@ function PenguinLevel:AddRound() sSound = "Mode_Card_buy", sContent = orderedFormat(ConfigTable.GetUIText("PenguinCard_AddRoundSuccess"), self.nRoundLimit) }) + self:AfterUpgrade(nCost) EventManager.Hit("PenguinCard_AddRound") end function PenguinLevel:AddSlot() @@ -304,7 +514,7 @@ function PenguinLevel:AddSlot() }) return end - local nCost = self.tbSlotUpgradeCost[self.nSlotCount + 1] + local nCost = self.tbSlotUpgradeCost[self.nSlotCount + 1] * self.nUpgradeDiscount if nCost > self.nScore then EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Tips, @@ -320,6 +530,7 @@ function PenguinLevel:AddSlot() sSound = "Mode_Card_buy", sContent = orderedFormat(ConfigTable.GetUIText("PenguinCard_AddSlotSuccess"), self.nSlotCount) }) + self:AfterUpgrade(nCost) EventManager.Hit("PenguinCard_AddSlot") end function PenguinLevel:AddRoll() @@ -331,7 +542,7 @@ function PenguinLevel:AddRoll() }) return end - local nCost = self.tbBuyLimitUpgradeCost[self.nBuyLimit + 1] + local nCost = self.tbBuyLimitUpgradeCost[self.nBuyLimit + 1] * self.nUpgradeDiscount if nCost > self.nScore then EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Tips, @@ -347,8 +558,14 @@ function PenguinLevel:AddRoll() sSound = "Mode_Card_buy", sContent = orderedFormat(ConfigTable.GetUIText("PenguinCard_AddRollSuccess"), self.nBuyLimit) }) + self:AfterUpgrade(nCost) EventManager.Hit("PenguinCard_AddRoll") end +function PenguinLevel:AfterUpgrade(nUpgradeCost) + self.nUpgradeDiscount = 1 + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.AfterUpgrade, {nUpgradeCost = nUpgradeCost}) + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.BeforeUpgrade) +end function PenguinLevel:FreeRollPenguinCard() local tbId = self:GetRollPenguinCardResult() if next(tbId) == nil then @@ -418,11 +635,21 @@ function PenguinLevel:SelectPenguinCard(nIndex) self.tbPenguinCard[nAimIndex] = mapCard end self.tbPenguinCard[nAimIndex]:SetSlotIndex(nAimIndex) - self.tbPenguinCard[nAimIndex]:ResetGameTrigger() + self.tbPenguinCard[nAimIndex]:ResetAllTrigger() self.bSelectedPenguinCard = true self.nGetPenguinCardCount = self.nGetPenguinCardCount + 1 + self:AfterChangePenguinCard() EventManager.Hit("PenguinCard_SelectPenguinCard", nAimIndex, bUpgrade) end +function PenguinLevel:AfterChangePenguinCard() + local nAllLevel = 0 + for _, v in ipairs(self.tbPenguinCard) do + if v ~= 0 then + nAllLevel = nAllLevel + v.nLevel + end + end + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.PenguinCardChange, {PenguinCardLevel = nAllLevel}) +end function PenguinLevel:CheckUpgradePenguinCard(mapSelectCard) local bUpgrade = false local nFirstEmpty = 0 @@ -448,6 +675,7 @@ function PenguinLevel:SalePenguinCard(nIndex) local nGroupId = mapCard.nGroupId self:RecyclePenguinCard(mapCard) self.tbPenguinCard[nIndex] = 0 + self:AfterChangePenguinCard() EventManager.Hit("PenguinCard_SalePenguinCard", nIndex, nGroupId) end function PenguinLevel:GetRollPenguinCardCost() @@ -487,7 +715,7 @@ function PenguinLevel:GetRollPenguinCardResult() return {} end local tbMaxGroupId = self:GetMaxLevelPenguinCard() - local tbId = self:WeightedRandom(mapWeightCfg.CardList, mapWeightCfg.Weight, 3, tbMaxGroupId) + local tbId = PenguinCardUtils.WeightedRandom(mapWeightCfg.CardList, mapWeightCfg.Weight, 3, tbMaxGroupId) return tbId end function PenguinLevel:GetMaxLevelPenguinCard() @@ -524,13 +752,16 @@ function PenguinLevel:RunState_Dealing() self.nRoundRatio = 1 self.nRoundMultiRatio = 0 self.mapCalBaseCardPool = clone(self.mapBaseCardPool) + for _, v in ipairs(self.tbBuff) do + v:ResetRoundTrigger() + end for _, v in ipairs(self.tbPenguinCard) do if v ~= 0 then v:ResetRoundTrigger() end end - self:TriggerPenguinCard(GameEnum.PenguinCardTriggerPhase.Dealing) - self.tbBaseCardId = self:WeightedRandom(self.mapCalBaseCardPool.tbId, self.mapCalBaseCardPool.tbWeight, self.nBaseCardCount, {}, true) + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.Dealing) + self.tbBaseCardId = PenguinCardUtils.WeightedRandom(self.mapCalBaseCardPool.tbId, self.mapCalBaseCardPool.tbWeight, self.nBaseCardCount, {}, true) if 0 < self.nFixedTurnGroupId then local nFixedId = self.nFixedTurnGroupId * 10000 + self.nCurTurn * 100 + self.nCurRound local mapFixedCfg = ConfigTable.GetData("PenguinCardFixedTurn", nFixedId, true) @@ -548,15 +779,21 @@ end function PenguinLevel:QuitState_Dealing(nNextState) EventManager.Hit("PenguinCard_QuitState_Dealing", nNextState) local nWaitTime = 0 - if nNextState == GameState.Start then + if nNextState == PenguinCardUtils.GameState.Start then nWaitTime = 0.6 - elseif nNextState == GameState.Flip then + elseif nNextState == PenguinCardUtils.GameState.Flip then nWaitTime = 0.85 - elseif nNextState == GameState.Complete then + elseif nNextState == PenguinCardUtils.GameState.Complete then nWaitTime = 0.6 end return nWaitTime end +function PenguinLevel:ChangeBaseCardWeight(tbChangeWeight) + for k, v in pairs(tbChangeWeight) do + local nIndex = table.indexof(self.mapCalBaseCardPool.tbId, tonumber(k)) + self.mapCalBaseCardPool.tbWeight[nIndex] = self.mapCalBaseCardPool.tbWeight[nIndex] + v + end +end function PenguinLevel:RunState_Flip() EventManager.Hit("PenguinCard_RunState_Flip") self:PlayAuto() @@ -565,11 +802,11 @@ function PenguinLevel:QuitState_Flip(nNextState) self:StopAuto() EventManager.Hit("PenguinCard_QuitState_Flip", nNextState) local nWaitTime = 0 - if nNextState == GameState.Start then + if nNextState == PenguinCardUtils.GameState.Start then nWaitTime = 0.6 - elseif nNextState == GameState.Settlement then + elseif nNextState == PenguinCardUtils.GameState.Settlement then nWaitTime = 1 - elseif nNextState == GameState.Complete then + elseif nNextState == PenguinCardUtils.GameState.Complete then nWaitTime = 0.6 end return nWaitTime @@ -599,12 +836,27 @@ function PenguinLevel:ShowBaseCard(nIndex) if 0 < mapCfg.SuitCount2 then SuitCount[mapCfg.Suit2] = mapCfg.SuitCount2 end - self:TriggerPenguinCard(GameEnum.PenguinCardTriggerPhase.Flip, { + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.Flip, { SuitCards = SuitCards, SuitCount = SuitCount, BaseCard = {nId = nId, nIndex = i} }) end + local mapAfterCfg = ConfigTable.GetData("PenguinBaseCard", self.tbBaseCardId[i]) + if mapAfterCfg then + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.FlipEnd, { + BaseCard = { + nId = self.tbBaseCardId[i], + nIndex = i + } + }) + if self.mapQuest ~= nil then + self.mapQuest:AddProgress(GameEnum.PenguinCardQuestType.SuitCount, { + nId = mapAfterCfg.Suit1, + nCount = mapAfterCfg.SuitCount1 + }) + end + end end end local bAll = nIndex == nil @@ -648,7 +900,17 @@ function PenguinLevel:CheckHandRank() end if nAble == nType then self.nHandRankId = v.Id + if not self.tbHandRankCount[self.nHandRankId] then + self.tbHandRankCount[self.nHandRankId] = 0 + end + self.tbHandRankCount[self.nHandRankId] = self.tbHandRankCount[self.nHandRankId] + 1 self:ChangeRoundScore(v.Value, v.Ratio, 0, true) + if self.mapQuest ~= nil then + self.mapQuest:AddProgress(GameEnum.PenguinCardQuestType.HandRank, { + nId = self.nHandRankId, + nCount = 1 + }) + end break end end @@ -659,12 +921,17 @@ function PenguinLevel:ChangeRoundScore(nAddValue, nAddRatio, nAddMultiRatio, bFr local nBeforeMultiRatio = self.nRoundMultiRatio local nBeforeRatio = self.nRoundRatio self.nRoundValue = self.nRoundValue + nAddValue - self.nRoundMultiRatio = self.nRoundMultiRatio + nAddMultiRatio + if 0 < nAddMultiRatio then + if self.nRoundMultiRatio == 0 then + self.nRoundMultiRatio = 1 + end + self.nRoundMultiRatio = self.nRoundMultiRatio + (nAddMultiRatio - 1) + end self.nRoundRatio = self.nRoundRatio + nAddRatio local nBeforeAllRatio = 0 < nBeforeMultiRatio and nBeforeMultiRatio * nBeforeRatio or nBeforeRatio local nAfterAllRatio = self.nRoundMultiRatio > 0 and self.nRoundRatio * self.nRoundMultiRatio or self.nRoundRatio - nBeforeAllRatio = math.floor(nBeforeAllRatio * 10 + 0.5 + 1.0E-9) / 10 - nAfterAllRatio = math.floor(nAfterAllRatio * 10 + 0.5 + 1.0E-9) / 10 + nBeforeAllRatio = math.floor(nBeforeAllRatio * 100 + 0.5 + 1.0E-9) / 100 + nAfterAllRatio = math.floor(nAfterAllRatio * 100 + 0.5 + 1.0E-9) / 100 self.nRoundScore = self.nRoundValue * nAfterAllRatio local nAddScore = self.nRoundScore - nBeforeScore self.nTurnScore = self.nTurnScore + nAddScore @@ -690,6 +957,20 @@ function PenguinLevel:GetShowedCardCount() end return nShowed end +function PenguinLevel:ReplaceBaseCard(nIndex, nBeforeId, nAfterId) + local mapBeforeCfg = ConfigTable.GetData("PenguinBaseCard", nBeforeId) + local mapAfterCfg = ConfigTable.GetData("PenguinBaseCard", nAfterId) + if not mapBeforeCfg or not mapAfterCfg then + return + end + self.mapAllSuit[mapBeforeCfg.Suit1] = self.mapAllSuit[mapBeforeCfg.Suit1] - mapBeforeCfg.SuitCount1 + if not self.mapAllSuit[mapAfterCfg.Suit1] then + self.mapAllSuit[mapAfterCfg.Suit1] = 0 + end + self.mapAllSuit[mapAfterCfg.Suit1] = self.mapAllSuit[mapAfterCfg.Suit1] + mapAfterCfg.SuitCount1 + self.tbBaseCardId[nIndex] = nAfterId + EventManager.Hit("PenguinCard_ReplaceBaseCard", nIndex) +end function PenguinLevel:RunState_Settlement() if not self.mapHandRankHistory[self.nHandRankId] then self.mapHandRankHistory[self.nHandRankId] = 0 @@ -706,9 +987,11 @@ function PenguinLevel:RunState_Settlement() end self.mapSuitHistory[v] = self.mapSuitHistory[v] + 1 end - self:TriggerPenguinCard(GameEnum.PenguinCardTriggerPhase.Settlement, { + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.Settlement, { HandRankSuitCount = HandRankSuitCount, - SuitCount = self.mapAllSuit + SuitCount = self.mapAllSuit, + HandRank = self.nHandRankId, + HandRankCount = self.tbHandRankCount }) self:AddLog() EventManager.Hit("PenguinCard_RunState_Settlement") @@ -717,6 +1000,14 @@ end function PenguinLevel:QuitState_Settlement(nNextState) self:StopAuto() self:ChangeScore(self.nRoundScore) + if self.mapQuest ~= nil then + self.mapQuest:AddProgress(GameEnum.PenguinCardQuestType.Score, { + nCount = self.nRoundScore + }) + end + if self:GetRoundLimitInTurn() == self.nCurRound then + self:EndTurn() + end self.tbHandRank = {} self.nHandRankId = 0 self.mapAllSuit = {} @@ -727,17 +1018,29 @@ function PenguinLevel:QuitState_Settlement(nNextState) self.mapCalBaseCardPool = {} EventManager.Hit("PenguinCard_QuitState_Settlement", nNextState) local nWaitTime = 0 - if nNextState == GameState.Start then + if nNextState == PenguinCardUtils.GameState.Start then nWaitTime = 0.6 - elseif nNextState == GameState.Dealing then + elseif nNextState == PenguinCardUtils.GameState.Dealing then nWaitTime = 0.57 - elseif nNextState == GameState.Prepare then + elseif nNextState == PenguinCardUtils.GameState.Prepare then nWaitTime = 0.57 - elseif nNextState == GameState.Complete then + elseif nNextState == PenguinCardUtils.GameState.Complete then nWaitTime = 0.6 end return nWaitTime end +function PenguinLevel:EndTurn() + local nBuffCount = #self.tbBuff + for i = nBuffCount, 1, -1 do + local bAble = self.tbBuff[i]:AddDuration_Turn() + if not bAble then + self:DeleteBuff(i) + end + end + if self.mapQuest ~= nil then + self.mapQuest:AddTurnCount() + end +end function PenguinLevel:AddLog() if not self.mapLog[self.nCurTurn] then self.mapLog[self.nCurTurn] = { @@ -874,7 +1177,7 @@ function PenguinLevel:PlayAuto(bClick) if not self.bAuto or self.bPause then return end - if self.nGameState == GameState.Flip then + if self.nGameState == PenguinCardUtils.GameState.Flip then self.sequence = DOTween.Sequence() for j = 1, self.nBaseCardCount do if self.tbShowedCard[j] == false then @@ -885,7 +1188,7 @@ function PenguinLevel:PlayAuto(bClick) end end self.sequence:SetUpdate(true) - elseif self.nGameState == GameState.Settlement then + elseif self.nGameState == PenguinCardUtils.GameState.Settlement then local bKeep = not PlayerData.Guide:CheckGuideFinishById(302) if EditorSettings and EditorSettings.bJumpGuide then bKeep = false @@ -899,7 +1202,7 @@ function PenguinLevel:PlayAuto(bClick) end self.sequence:AppendCallback(function() EventManager.Hit("PenguinCard_QuitScoreAni") - if self.nRoundLimit == self.nCurRound and self.nCurTurn < self.nMaxTurn then + if self:GetRoundLimitInTurn() == self.nCurRound and self.nCurTurn < self.nMaxTurn then local callback = function() self:SwitchGameState() end @@ -948,7 +1251,7 @@ function PenguinLevel:ChangeScore(nChange) nStar = i end end - if nBeforeStar < 3 and nStar == 3 and self.nGameState == GameState.Settlement then + if nBeforeStar == 0 and nStar == 1 and self.nGameState == PenguinCardUtils.GameState.Settlement then self.bPreTurnWin = true end EventManager.Hit("PenguinCard_ChangeScore", nBefore, nBeforeStar, nStar) @@ -965,72 +1268,6 @@ function PenguinLevel:GetStar() end return nStar end -function PenguinLevel:WeightedRandom(tbId, tbWeight, n, tbExcludeGroupId, bDuplicate) - if #tbId ~= #tbWeight then - printError("tbId 和 tbWeight 长度必须相同") - end - tbExcludeGroupId = tbExcludeGroupId or {} - local tbExcludeSet = {} - for _, v in ipairs(tbExcludeGroupId) do - tbExcludeSet[v] = true - end - local tbCandidates = {} - for i = 1, #tbId do - local id = tbId[i] - local w = tbWeight[i] - if next(tbExcludeSet) == nil then - table.insert(tbCandidates, {id = id, weight = w}) - else - local mapCfg = ConfigTable.GetData("PenguinCard", id) - if mapCfg and not tbExcludeSet[mapCfg.GroupId] then - table.insert(tbCandidates, {id = id, weight = w}) - end - end - end - if #tbCandidates == 0 then - return {} - end - local result = {} - if bDuplicate then - local totalWeight = 0 - for _, item in ipairs(tbCandidates) do - totalWeight = totalWeight + item.weight - end - for _ = 1, n do - local r = math.random() * totalWeight - local cum = 0 - for _, item in ipairs(tbCandidates) do - cum = cum + item.weight - if r < cum then - table.insert(result, item.id) - break - end - end - end - else - local actualN = math.min(n, #tbCandidates) - for _ = 1, actualN do - local totalWeight = 0 - for _, item in ipairs(tbCandidates) do - totalWeight = totalWeight + item.weight - end - if totalWeight <= 0 then - break - end - local r = math.random() * totalWeight - local cum = 0 - for i, item in ipairs(tbCandidates) do - cum = cum + item.weight - if r < cum then - table.insert(result, item.id) - table.remove(tbCandidates, i) - break - end - end - end - end - return result -end function PenguinLevel:SetWarning(bAble) self.bWarning = bAble end @@ -1043,41 +1280,47 @@ function PenguinLevel:GetOwnPenguinCardCount() end return nCount end -function PenguinLevel:TriggerPenguinCard(nTriggerPhase, mapTriggerSource) - local callback = function(nEffectType, tbEffectParam) - if nEffectType == GameEnum.PenguinCardEffectType.AddBaseCardWeight then - for k, v in pairs(tbEffectParam) do - local nIndex = table.indexof(self.mapCalBaseCardPool.tbId, tonumber(k)) - self.mapCalBaseCardPool.tbWeight[nIndex] = self.mapCalBaseCardPool.tbWeight[nIndex] + v +function PenguinLevel:ExecuteEffect(nEffectType, mapEffectValue, mapTriggerSource) + if nEffectType == GameEnum.PenguinCardEffectType.AddBaseCardWeight then + self:ChangeBaseCardWeight(mapEffectValue) + elseif nEffectType == GameEnum.PenguinCardEffectType.ReplaceBaseCard then + self:ReplaceBaseCard(mapTriggerSource.BaseCard.nIndex, mapTriggerSource.BaseCard.nId, mapEffectValue[1]) + elseif nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips then + self:ChangeRoundScore(mapEffectValue, 0, 0) + elseif nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier then + self:ChangeRoundScore(0, mapEffectValue, 0) + elseif nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier then + self:ChangeRoundScore(0, 0, mapEffectValue) + elseif nEffectType == GameEnum.PenguinCardEffectType.UpgradeDiscount then + self.nUpgradeDiscount = mapEffectValue / 100 + elseif nEffectType == GameEnum.PenguinCardEffectType.AddRound then + self.nTempAddRound = self.nTempAddRound + mapEffectValue + elseif nEffectType == GameEnum.PenguinCardEffectType.BlockFatalDamage then + self:ChangeHp(-1 * mapTriggerSource.nHpChange) + EventManager.Hit("PenguinCard_BlockFatalDamage") + elseif nEffectType == GameEnum.PenguinCardEffectType.UpgradeRebate then + self:ChangeScore(mapTriggerSource.nUpgradeCost * mapEffectValue / 100) + end +end +function PenguinLevel:TriggerEffect(nTriggerPhase, mapTriggerSource) + local callback = function(nEffectType, mapEffectValue) + self:ExecuteEffect(nEffectType, mapEffectValue, mapTriggerSource) + end + local nBuffCount = #self.tbBuff + for i = nBuffCount, 1, -1 do + local bTriggered = self.tbBuff[i]:Trigger(nTriggerPhase, mapTriggerSource, callback) + if bTriggered then + local bAble = self.tbBuff[i]:AddDuration_Count() + if not bAble then + local nDelayTime = self.tbBuff[i]:GetDelayTime() + self:DeleteBuff(i, nDelayTime) end - elseif nEffectType == GameEnum.PenguinCardEffectType.ReplaceBaseCard then - local nAfterId = tbEffectParam[1] - local nBeforeId = mapTriggerSource.BaseCard.nId - local nIndex = mapTriggerSource.BaseCard.nIndex - local mapBeforeCfg = ConfigTable.GetData("PenguinBaseCard", nBeforeId) - if mapBeforeCfg then - self.mapAllSuit[mapBeforeCfg.Suit1] = self.mapAllSuit[mapBeforeCfg.Suit1] - mapBeforeCfg.SuitCount1 - end - self.tbBaseCardId[nIndex] = nAfterId - local mapAfterCfg = ConfigTable.GetData("PenguinBaseCard", nAfterId) - if mapAfterCfg then - if not self.mapAllSuit[mapAfterCfg.Suit1] then - self.mapAllSuit[mapAfterCfg.Suit1] = 0 - end - self.mapAllSuit[mapAfterCfg.Suit1] = self.mapAllSuit[mapAfterCfg.Suit1] + mapAfterCfg.SuitCount1 - end - EventManager.Hit("PenguinCard_ReplaceBaseCard", nIndex) - elseif nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips then - self:ChangeRoundScore(tbEffectParam[1], 0, 0) - elseif nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier then - self:ChangeRoundScore(0, tbEffectParam[1], 0) - elseif nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier then - self:ChangeRoundScore(0, 0, tbEffectParam[1]) end end for _, v in ipairs(self.tbPenguinCard) do if v ~= 0 then v:Trigger(nTriggerPhase, mapTriggerSource, callback) + v:Growth(nTriggerPhase, mapTriggerSource) end end end diff --git a/lua/game/ui/potentialpreselection/charpotentiallistctrl.lua b/lua/game/ui/potentialpreselection/charpotentiallistctrl.lua new file mode 100644 index 00000000..4c8149f8 --- /dev/null +++ b/lua/game/ui/potentialpreselection/charpotentiallistctrl.lua @@ -0,0 +1,132 @@ +local CharPotentialListCtrl = class("CharPotentialListCtrl", BaseCtrl) +CharPotentialListCtrl._mapNodeConfig = { + txtCharName = {sComponentName = "TMP_Text"}, + txtHas = {sComponentName = "TMP_Text"}, + txtAll = {sComponentName = "TMP_Text"}, + imgHead = {sComponentName = "Image"}, + imgHeadFrame = {sComponentName = "Image"}, + PotentialStyle = {nCount = 3}, + txtPotentialTitle = {nCount = 2, sComponentName = "TMP_Text"}, + txtPotentialTitle3 = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Build_Common" + }, + rtPotential = { + nCount = 3, + sComponentName = "RectTransform" + } +} +CharPotentialListCtrl._mapEventConfig = {} +CharPotentialListCtrl._mapRedDotConfig = {} +function CharPotentialListCtrl:RefreshPotential(nCharId, mapPotential, goPotentialItem, bMaster, nPanelType) + self.mapPotential = mapPotential + self.mapPotentialCtrl = {} + local charCfg = ConfigTable.GetData_Character(nCharId) + if nil ~= charCfg then + NovaAPI.SetTMPText(self._mapNode.txtCharName, charCfg.Name) + local nSkinId = PlayerData.Char:GetCharSkinId(nCharId) + local skinCfg = ConfigTable.GetData_CharacterSkin(nSkinId) + self:SetPngSprite(self._mapNode.imgHead, skinCfg.Icon, AllEnum.CharHeadIconSurfix.XXL) + local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[charCfg.Grade] + self:SetAtlasSprite(self._mapNode.imgHeadFrame, "12_rare", sFrame) + end + local tbPotential = mapPotential + local tbBuild1 = tbPotential[GameEnum.potentialBuild.PotentialBuild1] or {} + local tbBuild2 = tbPotential[GameEnum.potentialBuild.PotentialBuild2] or {} + local tbBuildCommon = tbPotential[GameEnum.potentialBuild.PotentialBuildCommon] or {} + self._mapNode.PotentialStyle[1]:SetActive(0 < #tbBuild1) + self._mapNode.PotentialStyle[2]:SetActive(0 < #tbBuild2) + self._mapNode.PotentialStyle[3]:SetActive(0 < #tbBuildCommon) + local nAllCount = #tbBuild1 + #tbBuild2 + #tbBuildCommon + NovaAPI.SetTMPText(self._mapNode.txtAll, string.format("/%s", nAllCount)) + self.nHasCount = 0 + local nPotentialCount = 1 + local createPotentialItem = function(tbPotential, rtContent) + if 0 < #tbPotential then + for k, v in ipairs(tbPotential) do + if nil == self.tbPotentialItemCtrl[nPotentialCount] then + local itemObj = instantiate(goPotentialItem, rtContent) + itemObj.gameObject:SetActive(true) + local itemCtrl = self:BindCtrlByNode(itemObj, "Game.UI.StarTower.Depot.DepotPotentialItemCtrl") + itemCtrl:InitItem(v.nId, v.nLevel, 0, true) + table.insert(self.tbPotentialItemCtrl, itemCtrl) + self.mapPotentialCtrl[v.nId] = itemCtrl + else + self.tbPotentialItemCtrl[nPotentialCount]:InitItem(v.nId, v.nLevel, 0, true) + self.mapPotentialCtrl[v.nId] = self.tbPotentialItemCtrl[nPotentialCount] + end + self.nHasCount = self.nHasCount + v.nLevel + nPotentialCount = nPotentialCount + 1 + end + end + end + local wait = function() + createPotentialItem(tbBuild1, self._mapNode.rtPotential[1]) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + createPotentialItem(tbBuild2, self._mapNode.rtPotential[2]) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + createPotentialItem(tbBuildCommon, self._mapNode.rtPotential[3]) + local bShowAll = nPanelType == AllEnum.PreselectionPanelType.Edit or nPanelType == AllEnum.PreselectionPanelType.Create + self:SwitchPotentialAll(bShowAll) + NovaAPI.SetTMPText(self._mapNode.txtHas, self.nHasCount) + end + cs_coroutine.start(wait) + self:SetPotentialBuildName(nCharId, bMaster) +end +function CharPotentialListCtrl:SwitchPotentialAll(bShowAll) + local nPotentialIndex = 1 + for nStyle, tbSubMap in ipairs(self.mapPotential) do + local bShowStyle = false + for k, v in ipairs(tbSubMap) do + if bShowAll then + bShowStyle = true + self.tbPotentialItemCtrl[nPotentialIndex].gameObject:SetActive(true) + else + local bShow = v.nLevel > 0 + self.tbPotentialItemCtrl[nPotentialIndex].gameObject:SetActive(bShow) + if bShow then + bShowStyle = true + end + end + nPotentialIndex = nPotentialIndex + 1 + end + self._mapNode.PotentialStyle[nStyle]:SetActive(bShowStyle) + end + self.gameObject:SetActive(bShowAll or 0 < self.nHasCount) +end +function CharPotentialListCtrl:SetPotentialBuildName(nCharId, bMaster) + local charDescCfg = ConfigTable.GetData("CharacterDes", nCharId) + if charDescCfg ~= nil then + for i = 1, 2 do + NovaAPI.SetTMPText(self._mapNode.txtPotentialTitle[i], bMaster and charDescCfg["PotentialMain" .. i] or charDescCfg["PotentialAssistant" .. i]) + end + end +end +function CharPotentialListCtrl:RefreshPotentialLevel(nPotentialId, nLevel, nLastLevel) + if nil ~= self.mapPotentialCtrl[nPotentialId] then + self.mapPotentialCtrl[nPotentialId]:RefreshPreselectionLevel(nLevel) + self.nHasCount = self.nHasCount - nLastLevel + nLevel + NovaAPI.SetTMPText(self._mapNode.txtHas, self.nHasCount) + end +end +function CharPotentialListCtrl:ShowAllCount(bShowAll) + self._mapNode.txtAll.gameObject:SetActive(bShowAll) +end +function CharPotentialListCtrl:Awake() + self.tbPotentialItemCtrl = {} + self.mapPotential = {} +end +function CharPotentialListCtrl:OnEnable() +end +function CharPotentialListCtrl:OnDisable() + for nInstanceId, objCtrl in pairs(self.tbPotentialItemCtrl) do + local obj = objCtrl.gameObject + self:UnbindCtrlByNode(objCtrl) + self.tbPotentialItemCtrl[nInstanceId] = nil + destroy(obj) + end + self.tbPotentialItemCtrl = {} +end +function CharPotentialListCtrl:OnDestroy() +end +return CharPotentialListCtrl diff --git a/lua/game/ui/potentialpreselection/importpreselectionctrl.lua b/lua/game/ui/potentialpreselection/importpreselectionctrl.lua new file mode 100644 index 00000000..eb8fb7d0 --- /dev/null +++ b/lua/game/ui/potentialpreselection/importpreselectionctrl.lua @@ -0,0 +1,84 @@ +local ImportPreselectionCtrl = class("ImportPreselectionCtrl", BaseCtrl) +ImportPreselectionCtrl._mapNodeConfig = { + txtWindowTitle = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Import_Title" + }, + txtCodeDesc = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Import_Input" + }, + input = { + sComponentName = "TMP_InputField", + callback = "OnValueChanged_Import" + }, + btnClose = {sComponentName = "UIButton", callback = "ClosePanel"}, + btnClose1 = {sComponentName = "UIButton", callback = "ClosePanel"}, + btnConfirm2 = { + sComponentName = "UIButton", + callback = "OnBtnClick_Confirm" + }, + txtBtnConfirm = { + sComponentName = "TMP_Text", + sLanguageId = "MessageBox_Confirm" + }, + animator = { + sNodeName = "---Import---", + sComponentName = "Animator" + } +} +ImportPreselectionCtrl._mapEventConfig = {} +function ImportPreselectionCtrl:Refresh() + NovaAPI.SetTMPInputFieldText(self._mapNode.input, "") +end +function ImportPreselectionCtrl:PlayInAni() + self.gameObject:SetActive(true) + self._mapNode.animator:Play("t_window_04_t_in") + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) +end +function ImportPreselectionCtrl:PlayOutAni(callback) + self._mapNode.animator:Play("t_window_04_t_out") + self:AddTimer(1, 0.2, callback, true, true, true) +end +function ImportPreselectionCtrl:ClosePanel() + local cb = function() + EventManager.Hit(EventId.ClosePanel, PanelId.ImportPreselection) + end + self:PlayOutAni(cb) +end +function ImportPreselectionCtrl:Awake() + self:Refresh() + self:PlayInAni() +end +function ImportPreselectionCtrl:OnEnable() +end +function ImportPreselectionCtrl:OnDisable() +end +function ImportPreselectionCtrl:OnDestroy() +end +function ImportPreselectionCtrl:OnValueChanged_Import(_, sContent) + if sContent == nil or sContent == "" then + return + end + local sFiltered = string.gsub(sContent, "[^A-Za-z0-9+/=]", "") + if sFiltered ~= sContent then + NovaAPI.SetTMPInputFieldText(self._mapNode.input, sFiltered) + end +end +function ImportPreselectionCtrl:OnBtnClick_Confirm(btn) + local sCode = NovaAPI.GetTMPInputFieldText(self._mapNode.input) + local tbPotential = PlayerData.PotentialPreselection:UnPackPotentialData(sCode) + if tbPotential == nil then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Import_Error")) + return + end + local callback = function() + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Import_Suc")) + self:ClosePanel() + EventManager.Hit("RefreshPreselectionList") + end + local sName = ConfigTable.GetUIText("Potential_Preselection_Name_Init") + local bPreference = false + PlayerData.PotentialPreselection:SendImportPotential(sName, bPreference, tbPotential, callback) +end +return ImportPreselectionCtrl diff --git a/lua/game/ui/potentialpreselection/importpreselectionpanel.lua b/lua/game/ui/potentialpreselection/importpreselectionpanel.lua new file mode 100644 index 00000000..97099538 --- /dev/null +++ b/lua/game/ui/potentialpreselection/importpreselectionpanel.lua @@ -0,0 +1,21 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local ImportPreselectionPanel = class("ImportPreselectionPanel", BasePanel) +ImportPreselectionPanel._bIsMainPanel = false +ImportPreselectionPanel._sSortingLayerName = AllEnum.SortingLayerName.UI +ImportPreselectionPanel._tbDefine = { + { + sPrefabPath = "PotentialPreselection/ImportPreselectionPanel.prefab", + sCtrlName = "Game.UI.PotentialPreselection.ImportPreselectionCtrl" + } +} +function ImportPreselectionPanel:Awake() +end +function ImportPreselectionPanel:OnEnable() +end +function ImportPreselectionPanel:OnDisable() +end +function ImportPreselectionPanel:OnDestroy() +end +function ImportPreselectionPanel:OnRelease() +end +return ImportPreselectionPanel diff --git a/lua/game/ui/potentialpreselection/potentialpreselectioncharitemctrl.lua b/lua/game/ui/potentialpreselection/potentialpreselectioncharitemctrl.lua new file mode 100644 index 00000000..a3ca6ed4 --- /dev/null +++ b/lua/game/ui/potentialpreselection/potentialpreselectioncharitemctrl.lua @@ -0,0 +1,80 @@ +local PotentialPreselectionCharItemCtrl = class("PotentialPreselectionCharItemCtrl", BaseCtrl) +PotentialPreselectionCharItemCtrl._mapNodeConfig = { + imgLockMask = {}, + txtCharLock = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Char_Lock" + }, + imgSelect = {}, + goChar = { + sCtrlName = "Game.UI.TemplateEx.TemplateCharCtrl" + }, + btnGrid = {sComponentName = "UIButton"}, + t_team_leader = {}, + t_team_sub = {}, + txtLeader = { + sComponentName = "TMP_Text", + sLanguageId = "Build_Leader" + }, + txtSub = {sComponentName = "TMP_Text", sLanguageId = "Build_Sub"}, + TMPSelectTitle = { + sComponentName = "TMP_Text", + sLanguageId = "RoguelikeBuild_Manage_SelectedTitle" + }, + btnDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" + } +} +PotentialPreselectionCharItemCtrl._mapEventConfig = {} +function PotentialPreselectionCharItemCtrl:Awake() +end +function PotentialPreselectionCharItemCtrl:OnEnable() +end +function PotentialPreselectionCharItemCtrl:OnDisable() +end +function PotentialPreselectionCharItemCtrl:OnDestroy() +end +function PotentialPreselectionCharItemCtrl:RefreshItem(nSelectIdx, nCharId, nSortType) + self.nCharId = nCharId + local mapCharData = PlayerData.Char:GetCharDataByTid(nCharId) + self.bUnlock = mapCharData ~= nil + self._mapNode.goChar:SetChar(nCharId, false, not self.bUnlock, nil, nSortType) + self._mapNode.goChar:SetSelect(0 < nSelectIdx) + self._mapNode.imgSelect:SetActive(0 < nSelectIdx) + if 0 < nSelectIdx then + self._mapNode.t_team_leader:SetActive(nSelectIdx == 1) + self._mapNode.t_team_sub:SetActive(nSelectIdx ~= 1) + else + self._mapNode.t_team_leader:SetActive(false) + self._mapNode.t_team_sub:SetActive(false) + end + self._mapNode.imgLockMask.gameObject:SetActive(false) + self._mapNode.txtCharLock.gameObject:SetActive(not self.bUnlock) +end +function PotentialPreselectionCharItemCtrl:SetSelect(bSelect, nIdx) + self._mapNode.imgSelect:SetActive(bSelect) + self._mapNode.goChar:SetSelect(bSelect) + if nIdx ~= nil then + self._mapNode.t_team_leader:SetActive(nIdx == 1) + self._mapNode.t_team_sub:SetActive(nIdx ~= 1) + else + self._mapNode.t_team_leader:SetActive(false) + self._mapNode.t_team_sub:SetActive(false) + end +end +function PotentialPreselectionCharItemCtrl:OnBtnClick_Mask(btn) + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Char_Selected")) +end +function PotentialPreselectionCharItemCtrl:OnBtnClick_Detail(btn) + if self.nCharId ~= nil then + if self.bUnlock then + EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, self.nCharId, { + self.nCharId + }, false) + else + EventManager.Hit(EventId.OpenPanel, PanelId.CharBgTrialPanel, PanelId.CharInfoTrial, self.nCharId) + end + end +end +return PotentialPreselectionCharItemCtrl diff --git a/lua/game/ui/potentialpreselection/potentialpreselectioncharlistctrl.lua b/lua/game/ui/potentialpreselection/potentialpreselectioncharlistctrl.lua new file mode 100644 index 00000000..09b794f8 --- /dev/null +++ b/lua/game/ui/potentialpreselection/potentialpreselectioncharlistctrl.lua @@ -0,0 +1,300 @@ +local PotentialPreselectionCharListCtrl = class("PotentialPreselectionCharListCtrl", BaseCtrl) +PotentialPreselectionCharListCtrl._mapNodeConfig = { + sv = { + sComponentName = "LoopScrollView" + }, + labEmpty = { + sComponentName = "TMP_Text", + sLanguageId = "Filter_NoAim" + }, + btnCloseList = { + sComponentName = "UIButton", + callback = "OnBtnClick_Clear" + }, + btnConfirm = { + sComponentName = "UIButton", + callback = "OnBtnClick_Confirm" + }, + rtCharListContent = {sComponentName = "Transform"}, + btnFilter = { + sComponentName = "UIButton", + callback = "OnBtnClick_Filter" + }, + imgFilterChoose = {}, + txtBtnListConifrm = { + sComponentName = "TMP_Text", + sLanguageId = "MainLine_Select_Btn_Confirm" + }, + txtBtnListClose = { + sComponentName = "TMP_Text", + sLanguageId = "ClearFormation" + }, + btnOrder = { + sComponentName = "UIButton", + callback = "OnBtnClick_Order" + }, + goSortDropdown = { + sCtrlName = "Game.UI.TemplateEx.TemplateDropdownCtrl" + }, + imgArrowUpEnable = {}, + imgArrowUpDisable = {}, + imgArrowDownEnable = {}, + imgArrowDownDisable = {} +} +PotentialPreselectionCharListCtrl._mapEventConfig = { + [EventId.FilterConfirm] = "RefreshByFilter", + ForamtionDown = "OnEvent_ForamtionDown", + SelectTemplateDD = "OnEvent_SortRuleChange" +} +PotentialPreselectionCharListCtrl._mapRedDotConfig = {} +function PotentialPreselectionCharListCtrl:ShowList(tbCurSelectChar) + local isDirty = PlayerData.Filter:IsDirty(AllEnum.OptionType.Char) + self._mapNode.imgFilterChoose:SetActive(isDirty) + self.tbOriginChar = clone(tbCurSelectChar) + self.gameObject:SetActive(true) + if self.tbAllChar == nil then + self.tbAllChar = {} + local func_EachChar = function(mapLineData) + if mapLineData.Visible == true and mapLineData.Available == true then + local mapChar = {} + local nCharId = mapLineData.Id + local mapCharData = PlayerData.Char:GetCharDataByTid(nCharId) + local nCharLv = 0 + local nCreateTime = 0 + local nCharAdvance = 0 + local nAffinityLevel = 0 + if mapCharData ~= nil then + nCharLv = PlayerData.Char:GetCharLv(nCharId) + nCreateTime = PlayerData.Char:GetCreateTime(nCharId) + nCharAdvance = PlayerData.Char:GetCharAdvance(nCharId) + local mapData = PlayerData.Char:GetCharAffinityData(nCharId) + nAffinityLevel = mapData ~= nil and mapData.Level or 0 + end + mapChar.nId = nCharId + mapChar.Name = mapLineData.Name + mapChar.Rare = mapLineData.Grade + mapChar.Class = mapLineData.Class + mapChar.EET = mapLineData.EET + mapChar.Level = nCharLv + mapChar.CreateTime = nCreateTime + mapChar.Advance = nCharAdvance + mapChar.Favorability = nAffinityLevel + table.insert(self.tbAllChar, mapChar) + end + end + ForEachTableLine(DataTable.Character, func_EachChar) + end + self.curChar = tbCurSelectChar + self.tbSortCfg = { + nSortType = PlayerData.Filter.nFormationCharSrotType, + bOrder = PlayerData.Filter.bFormationCharOrder + } + local curSortIdx = 1 + local tbSortType = PlayerData.Char:GetCharSortType() + for nIdx, nSortType in ipairs(tbSortType) do + if self.tbSortCfg.nSortType == nSortType then + curSortIdx = nIdx + end + end + self._mapNode.goSortDropdown:SetList(PlayerData.Char:GetCharSortNameTextCfg(), curSortIdx - 1) + self.tbFilterCfg = {} + self:RefreshOrderState() + self:FilterChar() + self:SortChar() + for nInstanceId, mapCtrl in pairs(self.mapGridCtrl) do + self:UnbindCtrlByNode(mapCtrl) + self.mapGridCtrl[nInstanceId] = nil + end + self._mapNode.sv:Init(#self.tbSortedChar, self, self.OnGridRefresh, self.OnGridBtnClick) + self._mapNode.btnConfirm.gameObject:SetActive(true) + self._mapNode.btnCloseList.gameObject:SetActive(true) +end +function PotentialPreselectionCharListCtrl:Refresh() + local isDirty = PlayerData.Filter:IsDirty(AllEnum.OptionType.Char) + self._mapNode.imgFilterChoose:SetActive(isDirty) + self:FilterChar() + self:SortChar() + self:RefreshOrderState() + local nCurCount = #self.tbSortedChar + if 0 < nCurCount then + self._mapNode.labEmpty.gameObject:SetActive(false) + self._mapNode.sv.gameObject:SetActive(true) + self._mapNode.sv:Init(#self.tbSortedChar, self, self.OnGridRefresh, self.OnGridBtnClick) + else + self._mapNode.sv.gameObject:SetActive(false) + self._mapNode.labEmpty.gameObject:SetActive(true) + end +end +function PotentialPreselectionCharListCtrl:CloseList() + self.tbFilterCfg = {} + for nInstanceId, mapCtrl in pairs(self.mapGridCtrl) do + self:UnbindCtrlByNode(mapCtrl) + self.mapGridCtrl[nInstanceId] = nil + end + self.mapGridCtrl = {} + self.gameObject:SetActive(false) +end +function PotentialPreselectionCharListCtrl:OnGridRefresh(goGrid, gridIndex) + local nInstanceId = goGrid:GetInstanceID() + if not self.mapGridCtrl[nInstanceId] then + self.mapGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.PotentialPreselection.PotentialPreselectionCharItemCtrl") + end + local nIndex = gridIndex + 1 + local nCharId = self.tbSortedChar[nIndex] + local selectIdx = table.indexof(self.curChar, nCharId) + self.mapGridCtrl[nInstanceId]:RefreshItem(selectIdx, nCharId, self.tbSortCfg.nSortType) +end +function PotentialPreselectionCharListCtrl:OnGridBtnClick(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local nCharId = self.tbSortedChar[nIndex] + local nTeamIdx = table.indexof(self.curChar, nCharId) + if 0 < nTeamIdx then + self.curChar[nTeamIdx] = 0 + self:SetGridIndex(nCharId, 0) + for idx, CharId in ipairs(self.curChar) do + self:SetGridIndex(CharId, idx) + end + else + local nPos = table.indexof(self.curChar, 0) + if 0 < nPos then + self.curChar[nPos] = nCharId + for idx, CharId in ipairs(self.curChar) do + self:SetGridIndex(CharId, idx) + end + else + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Formation_FullTeam") or "") + end + end +end +function PotentialPreselectionCharListCtrl:SetGridIndex(nCharId, nIdx) + local nGirdIdx = table.indexof(self.tbSortedChar, nCharId) + local trGrid = self._mapNode.rtCharListContent:Find(tostring(nGirdIdx - 1)) + if trGrid ~= nil then + local nInstanceId = trGrid.gameObject:GetInstanceID() + self.mapGridCtrl[nInstanceId]:SetSelect(0 < nIdx, nIdx) + end +end +function PotentialPreselectionCharListCtrl:FilterChar() + self.tbSortedChar = {} + for nId, data in pairs(self.tbAllChar) do + local isFilter = PlayerData.Filter:CheckFilterByChar(data.nId) + local bCur = table.indexof(self.curChar, data.nId) > 0 + if isFilter or bCur then + local mapSkill = PlayerData.Char:GetCharSkillUpgradeData(data.nId) + local nSkillLevelSum = 0 + for k, v in pairs(mapSkill) do + nSkillLevelSum = nSkillLevelSum + v.nLv + end + data.SkillLevel = nSkillLevelSum + table.insert(self.tbSortedChar, data) + end + end +end +function PotentialPreselectionCharListCtrl:SortChar() + local tbCharId = {} + UTILS.SortByPriority(self.tbSortedChar, { + AllEnum.CharSortField[self.tbSortCfg.nSortType] + }, PlayerData.Char:GetCharSortField(), self.tbSortCfg.bOrder) + self.tbSortedChar = self:MoveElementsToFront(self.tbSortedChar, self.curChar) + for _, mapCharId in ipairs(self.tbSortedChar) do + table.insert(tbCharId, mapCharId.nId) + end + self.tbSortedChar = tbCharId +end +function PotentialPreselectionCharListCtrl:MoveElementsToFront(sortedList, elementsToMove) + local lookup = {} + for _, v in ipairs(elementsToMove) do + lookup[v] = true + end + local moved, rest = {}, {} + for _, v in ipairs(sortedList) do + if lookup[v.nId] then + table.insert(moved, v) + else + table.insert(rest, v) + end + end + for _, v in ipairs(rest) do + table.insert(moved, v) + end + return moved +end +function PotentialPreselectionCharListCtrl:RefreshOrderState() + self._mapNode.imgArrowUpEnable:SetActive(self.tbSortCfg.bOrder) + self._mapNode.imgArrowUpDisable:SetActive(not self.tbSortCfg.bOrder) + self._mapNode.imgArrowDownEnable:SetActive(not self.tbSortCfg.bOrder) + self._mapNode.imgArrowDownDisable:SetActive(self.tbSortCfg.bOrder) +end +function PotentialPreselectionCharListCtrl:RefreshByFilter() + self:Refresh() +end +function PotentialPreselectionCharListCtrl:Awake() + self.mapGridCtrl = {} + local isDirty = PlayerData.Filter:IsDirty(AllEnum.OptionType.Char) + self._mapNode.imgFilterChoose:SetActive(isDirty) +end +function PotentialPreselectionCharListCtrl:OnEnable() +end +function PotentialPreselectionCharListCtrl:OnDisable() + self:CloseList() +end +function PotentialPreselectionCharListCtrl:OnDestroy() +end +function PotentialPreselectionCharListCtrl:OnRelease() +end +function PotentialPreselectionCharListCtrl:OnEvent_ForamtionDown(nIdx) + local nCurCharId = self.curChar[nIdx] + self.curChar[nIdx] = 0 + local nGridIdx = table.indexof(self.tbSortedChar, nCurCharId) + local trGrid = self._mapNode.rtCharListContent:Find(tostring(nGridIdx - 1)) + if trGrid ~= nil then + local nInstanceId = trGrid.gameObject:GetInstanceID() + self.mapGridCtrl[nInstanceId]:SetSelect(false, nIdx) + end + EventManager.Hit("OnEvent_ChangeTeamModel", self.curChar) +end +function PotentialPreselectionCharListCtrl:OnEvent_SortRuleChange(nValue) + local nV = nValue + 1 + self.tbSortCfg.nSortType = PlayerData.Char:GetCharSortType()[nV] + self.tbSortCfg.bOrder = false + PlayerData.Filter:CacheCharSort(self.tbSortCfg.nSortType, self.tbSortCfg.bOrder) + self:Refresh() +end +function PotentialPreselectionCharListCtrl:OnBtnClick_Order(btn) + self.tbSortCfg.bOrder = not self.tbSortCfg.bOrder + PlayerData.Filter:CacheCharSort(self.tbSortCfg.nSortType, self.tbSortCfg.bOrder) + self:Refresh() +end +function PotentialPreselectionCharListCtrl:OnBtnClick_Clear() + for i = 1, 3 do + if self.curChar[i] ~= 0 then + self:SetGridIndex(self.curChar[i], 0) + self.curChar[i] = 0 + end + end +end +function PotentialPreselectionCharListCtrl:OnBtnClick_Confirm() + local bFull = true + for _, v in ipairs(self.curChar) do + if v == 0 then + bFull = false + break + end + end + if not bFull then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Char_Not_Full")) + return + end + EventManager.Hit("ClosePreselectionCharList", self.curChar) +end +function PotentialPreselectionCharListCtrl:OnBtnClick_Filter() + local tbOption = { + AllEnum.ChooseOption.Char_Element, + AllEnum.ChooseOption.Char_Rarity, + AllEnum.ChooseOption.Char_PowerStyle, + AllEnum.ChooseOption.Char_TacticalStyle, + AllEnum.ChooseOption.Char_AffiliatedForces + } + EventManager.Hit(EventId.OpenPanel, PanelId.FilterPopupPanel, tbOption) +end +return PotentialPreselectionCharListCtrl diff --git a/lua/game/ui/potentialpreselection/potentialpreselectionctrl.lua b/lua/game/ui/potentialpreselection/potentialpreselectionctrl.lua new file mode 100644 index 00000000..a42dae59 --- /dev/null +++ b/lua/game/ui/potentialpreselection/potentialpreselectionctrl.lua @@ -0,0 +1,293 @@ +local PotentialPreselectionCtrl = class("PotentialPreselectionCtrl", BaseCtrl) +PotentialPreselectionCtrl._mapNodeConfig = { + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + EmptyContent = {}, + txt_Empty = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_List_Empty" + }, + ExistContent = {}, + imgAllCount = {}, + txt_BuildCount = {sComponentName = "TMP_Text"}, + btn_DeleteBuild = { + sComponentName = "UIButton", + callback = "OnBtnClick_Delete" + }, + txtBtnDelete = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Delete" + }, + btnImport = { + sComponentName = "UIButton", + callback = "OnBtnClick_Import" + }, + txtBtnImport = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Import" + }, + BuildList = { + sComponentName = "LoopScrollView" + }, + goFilterEmpty = {}, + txt_FilterEmpty = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_List_Empty_Filter" + }, + btn_sort_time = { + sComponentName = "UIButton", + callback = "OnBtnClick_SortTime" + }, + txt_sort_timeTitle = { + sComponentName = "TMP_Text", + sLanguageId = "RoguelikeBuild_Manage_SortTime" + }, + btnFilter = { + sComponentName = "UIButton", + callback = "OnBtnClick_Filter" + }, + imgFilterChoose = {}, + btnCreate = { + sComponentName = "UIButton", + callback = "OnBtnClick_Create" + }, + txtBtnCreate = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Create" + }, + DeleteContent = {}, + btn_CloseDelete = { + sComponentName = "UIButton", + callback = "OnBtnClick_CloseDelete" + }, + txt_CloseDelete = { + sComponentName = "TMP_Text", + sLanguageId = "RoguelikeBuild_Common_BtnCancle" + }, + txtDelete = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Deleting" + } +} +PotentialPreselectionCtrl._mapEventConfig = { + [EventId.FilterConfirm] = "OnEvent_RefreshByFilter", + DeletePotentialPreselection = "OnEvent_DeleteSuc", + RefreshPreselectionList = "OnEvent_RefreshPreselectionList" +} +PotentialPreselectionCtrl._mapRedDotConfig = {} +local PanelState = {normal = 1, delete = 2} +local SortOrder = {Descending = true, Ascending = false} +function PotentialPreselectionCtrl:InitSort() + self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = self.nSortOrder == SortOrder.Ascending + self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = self.nSortOrder == SortOrder.Descending +end +function PotentialPreselectionCtrl:RefreshPanel() + self._mapNode.DeleteContent.gameObject:SetActive(self.nPanelType == PanelState.delete) + self:RefreshList() +end +function PotentialPreselectionCtrl:RefreshList() + self.tbAllPreselectionList = PlayerData.PotentialPreselection:GetPreselectionList() + if self.tbPreselectionList == nil then + self.tbPreselectionList = self.tbAllPreselectionList + end + NovaAPI.SetTMPText(self._mapNode.txt_BuildCount, string.format("%d/%d", #self.tbAllPreselectionList, self.nAllBuildCount)) + local isDirty = PlayerData.Filter:IsDirty(AllEnum.OptionType.Char) + self._mapNode.imgFilterChoose:SetActive(isDirty) + local bEmpty = #self.tbAllPreselectionList == 0 + self._mapNode.EmptyContent.gameObject:SetActive(bEmpty) + self._mapNode.ExistContent.gameObject:SetActive(not bEmpty) + self._mapNode.btn_sort_time.gameObject:SetActive(not bEmpty) + self._mapNode.btnFilter.gameObject:SetActive(not bEmpty) + self._mapNode.imgAllCount.gameObject:SetActive(not bEmpty) + for nInstanceId, objCtrl in pairs(self.mapGridCtrl or {}) do + self:UnbindCtrlByNode(objCtrl) + self.mapGridCtrl[nInstanceId] = nil + end + if bEmpty then + return + end + self._mapNode.goFilterEmpty.gameObject:SetActive(#self.tbPreselectionList == 0) + self._mapNode.BuildList.gameObject:SetActive(#self.tbPreselectionList > 0) + if #self.tbPreselectionList == 0 then + return + end + table.sort(self.tbPreselectionList, function(a, b) + if self.nSortOrder == SortOrder.Descending then + return a.nTimestamp > b.nTimestamp + else + return a.nTimestamp < b.nTimestamp + end + end) + self._mapNode.BuildList:Init(#self.tbPreselectionList, self, self.OnGridRefresh, self.OnGridBtnClick) +end +function PotentialPreselectionCtrl:OnGridRefresh(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local nInstanceId = goGrid:GetInstanceID() + local objCtrl = self.mapGridCtrl[nInstanceId] + if objCtrl == nil then + objCtrl = self:BindCtrlByNode(goGrid, "Game.UI.PotentialPreselection.PotentialPreselectionItemCtrl") + self.mapGridCtrl[nInstanceId] = objCtrl + end + local mapData = self.tbPreselectionList[nIndex] + if mapData ~= nil then + local bSelected = mapData.nId == self.nSelectPreselectionId + local bCharDiff = false + if self.tbSelectChar ~= nil then + for i = 1, 3 do + if self.tbSelectChar[i] == nil then + self.tbSelectChar[i] = 0 + end + end + for k, v in ipairs(mapData.tbCharPotential) do + if k == 1 then + if v.nCharId ~= self.tbSelectChar[k] then + bCharDiff = true + break + end + elseif table.indexof(self.tbSelectChar, v.nCharId) == 0 then + bCharDiff = true + break + end + end + end + objCtrl:RefreshItem(mapData, bCharDiff, bSelected) + objCtrl:ShowDelete(self.nPanelType == PanelState.delete) + end +end +function PotentialPreselectionCtrl:OnGridBtnClick(goGrid, gridIndex) + if self.nPanelType == PanelState.delete then + return + end + local nIndex = gridIndex + 1 + local mapData = self.tbPreselectionList[nIndex] + if mapData ~= nil then + EventManager.Hit(EventId.OpenPanel, PanelId.PotentialPreselectionEdit, AllEnum.PreselectionPanelType.Preview, mapData, self.tbSelectChar, self.nTeamIndex) + end +end +function PotentialPreselectionCtrl:FadeIn() + if self._panel._nFadeInType == 1 then + EventManager.Hit(EventId.SetTransition) + if #self.tbPreselectionList > 0 then + EventManager.Hit(EventId.TemporaryBlockInput, 0.4) + end + end +end +function PotentialPreselectionCtrl:Awake() + self.mapCacheFilter = {} + self.tbOption = { + AllEnum.ChooseOption.Char_Element + } +end +function PotentialPreselectionCtrl:OnEnable() + if next(self.mapCacheFilter) ~= nil then + for fKey, data in pairs(self.mapCacheFilter) do + for sKey, value in pairs(data) do + PlayerData.Filter:SetCacheFilterByKey(fKey, sKey, value) + end + end + PlayerData.Filter:SyncFilterByCache() + end + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.tbSelectChar = tbParam[1] + self.nTeamIndex = tbParam[2] + end + if self.nTeamIndex ~= nil then + self.nSelectPreselectionId = PlayerData.Team:GetTeamPreselectionId(self.nTeamIndex) + end + self.mapGridCtrl = {} + self.nPanelType = PanelState.normal + self.nSortOrder = SortOrder.Descending + self.nAllBuildCount = ConfigTable.GetConfigNumber("PotentialPreselectionMaxCount") + self:InitSort() + self:RefreshPanel() +end +function PotentialPreselectionCtrl:OnDisable() + for nInstanceId, objCtrl in pairs(self.mapGridCtrl or {}) do + self:UnbindCtrlByNode(objCtrl) + self.mapGridCtrl[nInstanceId] = nil + end + self.mapGridCtrl = {} + self.mapCacheFilter = {} + for _, fKey in ipairs(self.tbOption) do + if self.mapCacheFilter[fKey] == nil then + self.mapCacheFilter[fKey] = {} + end + local data = PlayerData.Filter:GetCacheFilter(fKey) + if data ~= nil then + for sKey, value in pairs(data) do + self.mapCacheFilter[fKey][sKey] = value + end + end + end + PlayerData.Filter:Reset(self.tbOption) +end +function PotentialPreselectionCtrl:OnDestroy() +end +function PotentialPreselectionCtrl:OnRelease() +end +function PotentialPreselectionCtrl:OnBtnClick_Delete() + if self.nPanelType == PanelState.delete then + return + end + self.nPanelType = PanelState.delete + self:RefreshPanel() +end +function PotentialPreselectionCtrl:OnBtnClick_Import() + if self.nPanelType == PanelState.delete then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Import_Disable")) + return + end + if #self.tbAllPreselectionList >= self.nAllBuildCount then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Build_Max")) + return + end + EventManager.Hit(EventId.OpenPanel, PanelId.ImportPreselection) +end +function PotentialPreselectionCtrl:OnBtnClick_SortTime() + self.nSortOrder = not self.nSortOrder + self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = self.nSortOrder == SortOrder.Ascending + self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = self.nSortOrder == SortOrder.Descending + self:RefreshList() +end +function PotentialPreselectionCtrl:OnBtnClick_Filter() + EventManager.Hit(EventId.OpenPanel, PanelId.FilterPopupPanel, self.tbOption) +end +function PotentialPreselectionCtrl:OnBtnClick_Create() + if #self.tbAllPreselectionList >= self.nAllBuildCount then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Build_Max")) + return + end + self._panel._nFadeInType = 2 + EventManager.Hit(EventId.OpenPanel, PanelId.PotentialPreselectionEdit, AllEnum.PreselectionPanelType.Create, {}, self.tbSelectChar, self.nTeamIndex) +end +function PotentialPreselectionCtrl:OnBtnClick_CloseDelete() + self.nPanelType = PanelState.normal + self:RefreshPanel() +end +function PotentialPreselectionCtrl:OnEvent_RefreshByFilter() + self.mapCacheFilter = {} + self.tbPreselectionList = {} + for _, v in pairs(self.tbAllPreselectionList) do + local mapMainChar = v.tbCharPotential[1] + local nCharId = mapMainChar.nCharId + local isFilter = PlayerData.Filter:CheckFilterByChar(nCharId) + if isFilter then + table.insert(self.tbPreselectionList, v) + end + end + self:RefreshList() +end +function PotentialPreselectionCtrl:OnEvent_DeleteSuc() + self.tbPreselectionList = nil + self:RefreshList() +end +function PotentialPreselectionCtrl:OnEvent_RefreshPreselectionList() + if self.nTeamIndex ~= nil then + self.nSelectPreselectionId = PlayerData.Team:GetTeamPreselectionId(self.nTeamIndex) + end + self:RefreshList() +end +return PotentialPreselectionCtrl diff --git a/lua/game/ui/potentialpreselection/potentialpreselectioneditctrl.lua b/lua/game/ui/potentialpreselection/potentialpreselectioneditctrl.lua new file mode 100644 index 00000000..c9e35880 --- /dev/null +++ b/lua/game/ui/potentialpreselection/potentialpreselectioneditctrl.lua @@ -0,0 +1,916 @@ +local PotentialPreselectionEditCtrl = class("PotentialPreselectionEditCtrl", BaseCtrl) +local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder +PotentialPreselectionEditCtrl._mapNodeConfig = { + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + txtTitle = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Member" + }, + txtPreselectionName = {sComponentName = "TMP_Text"}, + btnEditName = { + sComponentName = "UIButton", + callback = "OnBtnClick_EditName" + }, + imgEmptyChar = {nCount = 3}, + imgCharBg = {nCount = 3}, + imgCharIcon = {nCount = 3, sComponentName = "Image"}, + imgCharFrame = {nCount = 3, sComponentName = "Image"}, + imgCharElement = {nCount = 3, sComponentName = "Image"}, + txtLeaderCn = { + sComponentName = "TMP_Text", + sLanguageId = "Build_Leader" + }, + txtSubCn = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "Build_Sub" + }, + txtCharName = {nCount = 3, sComponentName = "TMP_Text"}, + txtPotentialCount = {nCount = 3, sComponentName = "TMP_Text"}, + btnSelectChar = { + sComponentName = "UIButton", + callback = "OnBtnClick_CharList" + }, + btn_Preference = { + sComponentName = "UIButton", + callback = "OnBtnClick_Preference" + }, + txtLike = { + sComponentName = "TMP_Text", + sLanguageId = "StarTower_Build_Like" + }, + btn_PreferenceIcon = {sComponentName = "Button"}, + goEmpty = { + sNodeName = "---empty---" + }, + txt_Empty = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Select_Char" + }, + btnPreviewRoot = {}, + btnUse = { + sComponentName = "UIButton", + callback = "OnBtnClick_Use" + }, + txtBtnUse = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Use" + }, + btnCancel = { + sComponentName = "UIButton", + callback = "OnBtnClick_Cancel" + }, + txtBtnCancel = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Cancel" + }, + btnEdit = { + sComponentName = "UIButton", + callback = "OnBtnClick_Edit" + }, + txtBtnEdit = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Edit" + }, + btnShare = { + sComponentName = "UIButton", + callback = "OnBtnClick_Share" + }, + txtBtnShare = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Share" + }, + btnDelete = { + sComponentName = "UIButton", + callback = "OnBtnClick_Delete" + }, + txtBtnDelete = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Delete" + }, + btnEditRoot = {}, + btnSave = { + sComponentName = "UIButton", + callback = "OnBtnClick_Save" + }, + txtBtnSave = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Edit_Save" + }, + btnAbandon = { + sComponentName = "UIButton", + callback = "OnBtnClick_Abandon" + }, + txtBtnAbandon = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Edit_Abandon" + }, + goPotential = { + sNodeName = "---potential---" + }, + potentialCardRoot = {}, + animPotentialCard = { + sNodeName = "potentialCardRoot", + sComponentName = "Animator" + }, + PotentialCard = { + sCtrlName = "Game.UI.StarTower.Potential.PotentialCardItemCtrl" + }, + CharList = {}, + PotentialList = { + nCount = 3, + sCtrlName = "Game.UI.PotentialPreselection.CharPotentialListCtrl" + }, + PotentialDepotItem = {}, + rtPotentialContent = { + sNodeName = "PotentialContent", + sComponentName = "RectTransform" + }, + switch_des = {}, + switch_img_bg = { + sComponentName = "RectTransform" + }, + switch_name = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Change_Desc" + }, + btnSwitch_on = { + sComponentName = "UIButton", + callback = "OnBtnClick_SetDes" + }, + btnSwitch_off = { + sComponentName = "UIButton", + callback = "OnBtnClick_SetSimpleDes" + }, + goQuantitySelector = { + sNodeName = "tc_quantity_selector", + sCtrlName = "Game.UI.TemplateEx.TemplateQuantitySelectorCtrl" + }, + potentialEmpty = {}, + txt_EmptyPotential = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Potential_Empty" + }, + goCharList = { + sNodeName = "---charList---", + sCtrlName = "Game.UI.PotentialPreselection.PotentialPreselectionCharListCtrl" + }, + animCharList = { + sNodeName = "---charList---", + sComponentName = "Animator" + }, + btnCharListMask = {} +} +PotentialPreselectionEditCtrl._mapEventConfig = { + SelectPreselectionChar = "OnEvent_SelectPreselectionChar", + ClosePreselectionCharList = "OnEvent_CloseCharList", + SelectDepotPotential = "OnEvent_SelectPotential", + [EventId.UIBackConfirm] = "OnEvent_Back", + [EventId.UIHomeConfirm] = "OnEvent_BackHome" +} +PotentialPreselectionEditCtrl._mapRedDotConfig = {} +function PotentialPreselectionEditCtrl:InitSelectList() + self.tbSelectCharList = {} + if self.initPreselectData ~= nil and next(self.initPreselectData) ~= nil then + local tbChar = self.initPreselectData.tbCharPotential + for k, v in ipairs(tbChar) do + self.tbSelectCharList[k] = {} + self.tbSelectCharList[k].nCharId = v.nCharId + self.tbSelectCharList[k].tbPotential = self:GetAllPotentialList(v.nCharId, k, v.tbPotential) + end + else + for i = 1, 3 do + if self.tbSelectCharList[i] == nil then + self.tbSelectCharList[i] = {} + self.tbSelectCharList[i].nCharId = 0 + end + end + end +end +function PotentialPreselectionEditCtrl:CheckPotentialSpecialCount() + if self.bSelectSpecial and self.nSelectSpecialCount >= 2 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Sepcail_Max")) + return false + end + return true +end +function PotentialPreselectionEditCtrl:ChangePanel() + self._mapNode.btnPreviewRoot.gameObject:SetActive(self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview) + self._mapNode.btnEditRoot.gameObject:SetActive(self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview) + self._mapNode.btn_Preference.gameObject:SetActive(self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview) + self._mapNode.btnEditName.gameObject:SetActive(self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview) + if self.nTeamIndex > 0 and self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview then + local nPreselectionId = PlayerData.Team:GetTeamPreselectionId(self.nTeamIndex) + self._mapNode.btnUse.gameObject:SetActive(nPreselectionId ~= self.curPreselectData.nId) + self._mapNode.btnCancel.gameObject:SetActive(nPreselectionId == self.curPreselectData.nId) + else + self._mapNode.btnUse.gameObject:SetActive(false) + self._mapNode.btnCancel.gameObject:SetActive(false) + end +end +function PotentialPreselectionEditCtrl:RefreshContent() + self:ChangePanel() + self.bEmpty = false + for _, v in ipairs(self.tbSelectCharList) do + if v.nCharId == 0 then + self.bEmpty = true + break + end + end + self._mapNode.goEmpty.gameObject:SetActive(self.bEmpty) + self._mapNode.goPotential.gameObject:SetActive(not self.bEmpty) + NovaAPI.SetTMPText(self._mapNode.txtPreselectionName, self.curPreselectData.sName) + self._mapNode.btn_PreferenceIcon.interactable = self.curPreselectData.bPreference + NovaAPI.SetTMPColor(self._mapNode.txtLike, self.curPreselectData.bPreference and Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764) or Color(0.5803921568627451, 0.6666666666666666, 0.7529411764705882)) + if self.bEmpty then + self:SetEmpty() + return + end + self:RefreshCharList() + self:RefreshPotentialList() + if self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview and self.bShowCharList then + local tbSelect = {} + for _, v in ipairs(self.tbSelectCharList) do + table.insert(tbSelect, v.nCharId) + end + self._mapNode.goCharList:ShowList(tbSelect) + self._mapNode.btnCharListMask.gameObject:SetActive(true) + end +end +function PotentialPreselectionEditCtrl:RefreshCharList() + for i = 1, 3 do + local bEmpty = self.tbSelectCharList[i].nCharId == 0 + self._mapNode.imgEmptyChar[i].gameObject:SetActive(bEmpty) + self._mapNode.imgCharBg[i].gameObject:SetActive(not bEmpty) + self._mapNode.txtPotentialCount[i].gameObject:SetActive(not bEmpty) + if bEmpty then + NovaAPI.SetTMPText(self._mapNode.txtCharName[i], ConfigTable.GetUIText("Potential_Preselection_Char_Empty")) + else + local nCharId = self.tbSelectCharList[i].nCharId + local mapCharCfg = ConfigTable.GetData_Character(nCharId) + if mapCharCfg ~= nil then + local nSkinId = PlayerData.Char:GetCharSkinId(nCharId) + local mapCharSkin = ConfigTable.GetData_CharacterSkin(nSkinId) + local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapCharCfg.Grade] + self:SetPngSprite(self._mapNode.imgCharIcon[i], mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XXL) + self:SetAtlasSprite(self._mapNode.imgCharFrame[i], "12_rare", sFrame) + self:SetAtlasSprite(self._mapNode.imgCharElement[i], "12_rare", AllEnum.Char_Element[mapCharCfg.EET].icon) + NovaAPI.SetTMPText(self._mapNode.txtCharName[i], mapCharCfg.Name) + NovaAPI.SetTMPText(self._mapNode.txtPotentialCount[i], 0) + end + end + end +end +function PotentialPreselectionEditCtrl:RefreshPotentialList() + local bEmpty = true + self.nSelectId = nil + self.nSelectCharIdx = 0 + local nPotentialCount = 0 + for k, v in ipairs(self.tbSelectCharList) do + local nAllCount = 0 + local nSelectId = 0 + if 0 < v.nCharId then + bEmpty = false + if v.tbPotential == nil then + v.tbPotential = self:GetAllPotentialList(v.nCharId, k) + end + for style, tb in ipairs(v.tbPotential) do + for _, data in ipairs(tb) do + nAllCount = nAllCount + data.nLevel + if 0 < data.nLevel and nSelectId == 0 then + nSelectId = data.nId + end + end + end + nPotentialCount = nPotentialCount + nAllCount + if self.nSelectId == nil then + if self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview then + if nSelectId ~= 0 then + self.nSelectId = nSelectId + end + elseif v.tbPotential[1] and v.tbPotential[1][1] then + self.nSelectId = v.tbPotential[1][1].nId + end + self.nSelectCharIdx = k + end + self._mapNode.PotentialList[k]:RefreshPotential(v.nCharId, v.tbPotential, self._mapNode.PotentialDepotItem, k == 1, self._panel.nPanelType) + self._mapNode.PotentialList[k]:ShowAllCount(false) + end + NovaAPI.SetTMPText(self._mapNode.txtPotentialCount[k], nAllCount) + end + self._mapNode.goEmpty.gameObject:SetActive(bEmpty) + self._mapNode.goPotential.gameObject:SetActive(not bEmpty) + if not bEmpty then + if self.nSelectId ~= nil and self.nSelectId ~= 0 then + self._mapNode.potentialCardRoot.gameObject:SetActive(true) + EventManager.Hit("SelectDepotPotential", self.nSelectId) + else + self._mapNode.potentialCardRoot.gameObject:SetActive(false) + end + self._mapNode.potentialEmpty.gameObject:SetActive(self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview and nPotentialCount == 0) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtPotentialContent) + end + cs_coroutine.start(wait) + self:InitSwitch() + end +end +function PotentialPreselectionEditCtrl:RefreshSelectPotential(bPlayAnim) + self._mapNode.PotentialCard.gameObject:SetActive(true) + local potentialCfg = ConfigTable.GetData("Potential", self.nSelectId) + if nil ~= potentialCfg then + self.nSelectCharIdx = 0 + for k, v in ipairs(self.tbSelectCharList) do + if v.nCharId == potentialCfg.CharId then + self.nSelectCharIdx = k + break + end + end + local nLevel = 0 + local nMaxLevel = 0 + self.nSelectSpecialCount = 0 + self.bSelectSpecial = false + local mapData = self.tbSelectCharList[self.nSelectCharIdx] + if mapData ~= nil then + for nType, tb in ipairs(mapData.tbPotential) do + for _, data in ipairs(tb) do + if data.nId == self.nSelectId then + nLevel = data.nLevel + nMaxLevel = data.nMaxLevel + self.bSelectSpecial = data.nSpecial == 1 + end + if data.nSpecial == 1 then + self.nSelectSpecialCount = self.nSelectSpecialCount + data.nLevel + end + end + end + end + self.nSelectLevel = nLevel + self.nLastSelectLevel = nLevel + nLevel = math.max(nLevel, 1) + local bSimple = PlayerData.StarTower:GetPotentialDescSimple() + if bPlayAnim then + self._mapNode.animPotentialCard:Play("potentialCardRoot_in", 0, 0) + end + self._mapNode.PotentialCard:SetPotentialItem(self.nSelectId, nLevel, nil, bSimple, nil, 0, AllEnum.PotentialCardType.CharInfo) + self._mapNode.PotentialCard:ChangeWordRaycast(true) + self._mapNode.goQuantitySelector.gameObject:SetActive(self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview) + if self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview then + local callback = function(nCount) + self.nSelectLevel = nCount + self:RefreshPotentialCount() + end + local addCallback = function() + return self:CheckPotentialSpecialCount() + end + self._mapNode.goQuantitySelector:Init(callback, self.nSelectLevel, nMaxLevel, false, true, addCallback) + end + end +end +function PotentialPreselectionEditCtrl:RefreshPotentialCount() + if self.nSelectCharIdx ~= 0 then + local bSimple = PlayerData.StarTower:GetPotentialDescSimple() + local nLevel = math.max(self.nSelectLevel, 1) + self._mapNode.PotentialCard:SetPotentialItem(self.nSelectId, nLevel, nil, bSimple, nil, 0, AllEnum.PotentialCardType.CharInfo) + self._mapNode.PotentialCard:ChangeWordRaycast(true) + if self._mapNode.PotentialList[self.nSelectCharIdx] ~= nil then + self._mapNode.PotentialList[self.nSelectCharIdx]:RefreshPotentialLevel(self.nSelectId, self.nSelectLevel, self.nLastSelectLevel) + end + self.nLastSelectLevel = self.nSelectLevel + self.nSelectSpecialCount = 0 + local mapData = self.tbSelectCharList[self.nSelectCharIdx] + if mapData ~= nil then + local nAllCount = 0 + for nType, tb in ipairs(mapData.tbPotential) do + for _, data in ipairs(tb) do + if data.nId == self.nSelectId then + data.nLevel = self.nSelectLevel + end + nAllCount = nAllCount + data.nLevel + if data.nSpecial == 1 then + self.nSelectSpecialCount = self.nSelectSpecialCount + data.nLevel + end + end + end + NovaAPI.SetTMPText(self._mapNode.txtPotentialCount[self.nSelectCharIdx], nAllCount) + end + end +end +function PotentialPreselectionEditCtrl:InitSwitch() + local bSimple = PlayerData.StarTower:GetPotentialDescSimple() + self._mapNode.btnSwitch_on.gameObject:SetActive(bSimple) + self._mapNode.btnSwitch_off.gameObject:SetActive(not bSimple) +end +function PotentialPreselectionEditCtrl:GetAllPotentialList(nCharId, nIndex, tbPotential) + local tbAllPotential = {} + local charPotentialCfg = PlayerData.Char:GetCharPotentialList(nCharId) + if charPotentialCfg ~= nil then + if nIndex == 1 then + tbAllPotential = charPotentialCfg.master + else + tbAllPotential = charPotentialCfg.assist + end + end + local tbSortList = {} + for style, tb in ipairs(tbAllPotential) do + tbSortList[style] = {} + for _, data in ipairs(tb) do + local itemCfg = ConfigTable.GetData_Item(data.nId) + if itemCfg ~= nil then + local nLevel = 0 + if tbPotential ~= nil and 0 < #tbPotential then + for _, v in ipairs(tbPotential) do + if v.nId == data.nId then + nLevel = v.nLevel + break + end + end + end + data.nLevel = nLevel + local nSpecial = itemCfg.Stype == GameEnum.itemStype.SpecificPotential and 1 or 0 + local nMaxLevel = nSpecial == 1 and 1 or ConfigTable.GetConfigNumber("PotentialPreselectionMaxLevel") + table.insert(tbSortList[style], { + nId = data.nId, + nLevel = data.nLevel, + nMaxLevel = nMaxLevel, + nSpecial = nSpecial, + nRarity = itemCfg.Rarity + }) + end + end + table.sort(tbSortList[style], function(a, b) + if a.nSpecial == b.nSpecial then + if a.nRarity == b.nRarity then + if a.nLevel == b.nLevel then + return a.nId < b.nId + end + return a.nLevel > b.nLevel + end + return a.nRarity < b.nRarity + end + return a.nSpecial > b.nSpecial + end) + end + return tbSortList +end +function PotentialPreselectionEditCtrl:SetEmpty() + for i = 1, 3 do + self._mapNode.imgEmptyChar[i].gameObject:SetActive(true) + self._mapNode.imgCharBg[i].gameObject:SetActive(false) + self._mapNode.txtPotentialCount[i].gameObject:SetActive(false) + NovaAPI.SetTMPText(self._mapNode.txtCharName[i], ConfigTable.GetUIText("Potential_Preselection_Char_Empty")) + end + if self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview then + local tbSelect = {} + for _, v in ipairs(self.tbSelectCharList) do + table.insert(tbSelect, v.nCharId) + end + self._mapNode.goCharList:ShowList(tbSelect) + self._mapNode.btnCharListMask.gameObject:SetActive(true) + self.bShowCharList = true + end +end +function PotentialPreselectionEditCtrl:CheckChange() + local bChange = false + local tbChangeChar = {} + if self.initPreselectData ~= nil and next(self.initPreselectData) ~= nil then + local tbCharPotential = self.initPreselectData.tbCharPotential + for k, v in ipairs(self.tbSelectCharList) do + if tbCharPotential[k].nCharId ~= v.nCharId then + bChange = true + table.insert(tbChangeChar, tbCharPotential[k].nCharId) + end + if v.tbPotential ~= nil and tbCharPotential[k].tbPotential == nil then + bChange = true + break + end + local tbTemp = {} + for _, data in ipairs(tbCharPotential[k].tbPotential) do + tbTemp[data.nId] = data.nLevel + end + if v.tbPotential ~= nil and tbCharPotential[k].tbPotential ~= nil then + for nType, tb in ipairs(v.tbPotential) do + for _, potential in ipairs(tb) do + local nInitLevel = tbTemp[potential.nId] or 0 + if nInitLevel ~= potential.nLevel then + bChange = true + break + end + end + end + end + end + else + for k, v in ipairs(self.tbSelectCharList) do + if v.nCharId ~= 0 then + bChange = true + break + end + end + end + return bChange, tbChangeChar +end +function PotentialPreselectionEditCtrl:ClosePanel(bCloseList) + EventManager.Hit(EventId.ClosePanel, PanelId.PotentialPreselectionEdit) + if bCloseList then + EventManager.Hit(EventId.ClosePanel, PanelId.PotentialPreselectionList) + end +end +function PotentialPreselectionEditCtrl:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" and self._panel.nPanelType == 0 then + self._panel.nPanelType = tbParam[1] + self.initPreselectData = tbParam[2] + self.tbBuildChar = tbParam[3] + self.nTeamIndex = tbParam[4] or 0 + self.bShowCharList = false + self.curPreselectData = nil + end +end +function PotentialPreselectionEditCtrl:OnEnable() + self.tbOption = { + AllEnum.ChooseOption.Char_Element, + AllEnum.ChooseOption.Char_Rarity, + AllEnum.ChooseOption.Char_PowerStyle, + AllEnum.ChooseOption.Char_TacticalStyle, + AllEnum.ChooseOption.Char_AffiliatedForces + } + self._mapNode.goCharList.gameObject:SetActive(self.bShowCharList) + self._mapNode.btnCharListMask.gameObject:SetActive(self.bShowCharList) + self._mapNode.PotentialDepotItem.gameObject:SetActive(false) + self._mapNode.btnUse.gameObject:SetActive(self.tbBuildChar ~= nil) + self.nSelectId = nil + self.nSelectCharIdx = 0 + self.nSelectLevel = 0 + self.nLastSelectLevel = 0 + if self.curPreselectData == nil then + self.curPreselectData = {} + if self._panel.nPanelType == AllEnum.PreselectionPanelType.Create then + self.curPreselectData.sName = ConfigTable.GetUIText("Potential_Preselection_Name_Init") + self.curPreselectData.bPreference = false + self.curPreselectData.tbCharPotential = {} + else + self.curPreselectData = clone(self.initPreselectData) + end + self:InitSelectList() + end + self:RefreshContent() +end +function PotentialPreselectionEditCtrl:OnDisable() + PlayerData.Filter:Reset(self.tbOption) +end +function PotentialPreselectionEditCtrl:OnDestroy() +end +function PotentialPreselectionEditCtrl:OnBtnClick_EditName() + local callback = function(sName) + self.curPreselectData = PlayerData.PotentialPreselection:GetPreselectionById(self.curPreselectData.nId) + NovaAPI.SetTMPText(self._mapNode.txtPreselectionName, self.curPreselectData.sName) + end + EventManager.Hit(EventId.OpenPanel, PanelId.PreselectionRename, self.curPreselectData, callback, self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview) +end +function PotentialPreselectionEditCtrl:OnBtnClick_CharList() + if self._mapNode.goCharList.gameObject.activeSelf or self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview then + return + end + self.bShowCharList = true + local tbSelect = {} + for _, v in ipairs(self.tbSelectCharList) do + table.insert(tbSelect, v.nCharId) + end + self._mapNode.goCharList:ShowList(tbSelect) + self._mapNode.btnCharListMask.gameObject:SetActive(true) +end +function PotentialPreselectionEditCtrl:OnBtnClick_Preference() + if self._panel.nPanelType == AllEnum.PreselectionPanelType.Preview then + local tbCheckIn = {} + local tbCheckOut = {} + if self.curPreselectData.bPreference then + table.insert(tbCheckOut, self.curPreselectData.nId) + else + table.insert(tbCheckIn, self.curPreselectData.nId) + end + local callback = function() + self.curPreselectData = PlayerData.PotentialPreselection:GetPreselectionById(self.curPreselectData.nId) + self._mapNode.btn_PreferenceIcon.interactable = self.curPreselectData.bPreference + NovaAPI.SetTMPColor(self._mapNode.txtLike, self.curPreselectData.bPreference and Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764) or Color(0.5803921568627451, 0.6666666666666666, 0.7529411764705882)) + end + PlayerData.PotentialPreselection:SendPreselectionPreference(tbCheckIn, tbCheckOut, callback) + end +end +function PotentialPreselectionEditCtrl:OnBtnClick_Use() + local bCharDiff = false + local bCharLock = false + for k, v in ipairs(self.tbSelectCharList) do + if k == 1 then + if v.nCharId ~= self.tbBuildChar[k] then + bCharDiff = true + end + elseif table.indexof(self.tbBuildChar, v.nCharId) == 0 then + bCharDiff = true + end + if not PlayerData.Char:CheckCharUnlock(v.nCharId) then + bCharLock = true + end + end + if bCharLock then + local msg = { + nType = AllEnum.MessageBox.Confirm, + sContent = ConfigTable.GetUIText("Potential_Preselection_Char_Lock_Tip"), + callbackConfirm = function() + local callback = function() + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Select_Suc")) + self:ClosePanel(true) + end + local tmpDisc = PlayerData.Team:GetTeamDiscData(self.nTeamIndex) + local _, tbTeamMemberId = PlayerData.Team:GetTeamData(self.nTeamIndex) + PlayerData.Team:UpdateFormationInfo(self.nTeamIndex, tbTeamMemberId, tmpDisc, self.curPreselectData.nId, callback) + end, + callbackCancel = function() + self:ClosePanel() + end + } + EventManager.Hit(EventId.OpenMessageBox, msg) + elseif bCharDiff then + local msg = { + nType = AllEnum.MessageBox.Confirm, + sContent = ConfigTable.GetUIText("Potential_Preselection_Build_Auto"), + callbackConfirm = function() + if self.nTeamIndex > 0 then + local callback = function() + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Select_Suc")) + self:ClosePanel(true) + end + local tmpDisc = PlayerData.Team:GetTeamDiscData(self.nTeamIndex) + local tbTeam = {} + for _, v in ipairs(self.tbSelectCharList) do + table.insert(tbTeam, v.nCharId) + end + PlayerData.Team:UpdateFormationInfo(self.nTeamIndex, tbTeam, tmpDisc, self.curPreselectData.nId, callback) + end + end, + callbackCancel = function() + local callback = function() + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Select_Suc")) + self:ClosePanel(true) + end + local tmpDisc = PlayerData.Team:GetTeamDiscData(self.nTeamIndex) + local _, tbTeamMemberId = PlayerData.Team:GetTeamData(self.nTeamIndex) + PlayerData.Team:UpdateFormationInfo(self.nTeamIndex, tbTeamMemberId, tmpDisc, self.curPreselectData.nId, callback) + end + } + EventManager.Hit(EventId.OpenMessageBox, msg) + else + local callback = function() + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Select_Suc")) + self:ClosePanel(true) + end + local tmpDisc = PlayerData.Team:GetTeamDiscData(self.nTeamIndex) + local _, tbTeamMemberId = PlayerData.Team:GetTeamData(self.nTeamIndex) + PlayerData.Team:UpdateFormationInfo(self.nTeamIndex, tbTeamMemberId, tmpDisc, self.curPreselectData.nId, callback) + end +end +function PotentialPreselectionEditCtrl:OnBtnClick_Cancel() + local callback = function() + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Cancel_Suc")) + if PanelManager.CheckPanelOpen(PanelId.PotentialPreselectionList) then + self:ClosePanel() + EventManager.Hit("RefreshPreselectionList") + else + EventManager.Hit(EventId.OpenPanel, PanelId.PotentialPreselectionList, self.tbBuildChar or {}, self.nTeamIndex) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self:ClosePanel() + end + cs_coroutine.start(wait) + end + end + local tmpDisc = PlayerData.Team:GetTeamDiscData(self.nTeamIndex) + local _, tbTeamMemberId = PlayerData.Team:GetTeamData(self.nTeamIndex) + PlayerData.Team:UpdateFormationInfo(self.nTeamIndex, tbTeamMemberId, tmpDisc, 0, callback) +end +function PotentialPreselectionEditCtrl:OnBtnClick_Edit() + self._panel.nPanelType = AllEnum.PreselectionPanelType.Edit + self:ChangePanel() + self:RefreshContent() +end +function PotentialPreselectionEditCtrl:OnBtnClick_Share() + if self.initPreselectData ~= nil and next(self.initPreselectData) ~= nil then + local sCode = PlayerData.PotentialPreselection:PackPotentialData(self.initPreselectData.tbCharPotential) + if sCode ~= nil then + CS.UnityEngine.GUIUtility.systemCopyBuffer = sCode + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Share_Suc")) + else + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Share_Fail")) + end + end +end +function PotentialPreselectionEditCtrl:OnBtnClick_Delete() + local sucCallback = function() + EventManager.Hit(EventId.ClosePanel, PanelId.PotentialPreselectionEdit) + end + local msg = { + nType = AllEnum.MessageBox.Confirm, + sContent = ConfigTable.GetUIText("Potential_Preselection_Delete_Tip"), + callbackConfirm = function() + local tbIds = { + self.curPreselectData.nId + } + PlayerData.PotentialPreselection:SendDeletePreselection(tbIds, sucCallback) + end + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function PotentialPreselectionEditCtrl:OnBtnClick_Save() + local tbCharPotential = {} + for k, mapData in ipairs(self.tbSelectCharList) do + local tbPotential = {} + local nCharId = mapData.nCharId + for nType, tb in ipairs(mapData.tbPotential) do + for _, data in ipairs(tb) do + if data.nLevel > 0 then + local mapPotentialCfg = ConfigTable.GetData("Potential", data.nId) + if mapPotentialCfg ~= nil then + table.insert(tbPotential, { + Id = data.nId, + Level = data.nLevel + }) + end + end + end + end + table.insert(tbCharPotential, {CharId = nCharId, Potentials = tbPotential}) + end + local callback = function(mapBuildData) + self.initPreselectData = mapBuildData + self.curPreselectData = clone(self.initPreselectData) + self._panel.nPanelType = AllEnum.PreselectionPanelType.Preview + self:RefreshContent() + end + if self._panel.nPanelType == AllEnum.PreselectionPanelType.Create then + local sName = self.curPreselectData.sName + local bPreference = self.curPreselectData.bPreference + PlayerData.PotentialPreselection:SavePreselection(sName, bPreference, tbCharPotential, callback) + else + PlayerData.PotentialPreselection:SendUpdatePotential(self.curPreselectData.nId, tbCharPotential, callback) + end +end +function PotentialPreselectionEditCtrl:OnBtnClick_Abandon() + local msg = { + nType = AllEnum.MessageBox.Confirm, + sContent = ConfigTable.GetUIText("Potential_Preselection_Abandon_Edit"), + callbackConfirm = function() + if self._panel.nPanelType == AllEnum.PreselectionPanelType.Create then + EventManager.Hit(EventId.ClosePanel, PanelId.PotentialPreselectionEdit) + else + self._panel.nPanelType = AllEnum.PreselectionPanelType.Preview + self:InitSelectList() + self:RefreshContent() + end + end + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function PotentialPreselectionEditCtrl:OnBtnClick_SetDes() + PlayerData.StarTower:SetPotentialDescSimple(false) + EventManager.Hit("SelectDepotPotential", self.nSelectId) + self._mapNode.btnSwitch_on.gameObject:SetActive(false) + self._mapNode.btnSwitch_off.gameObject:SetActive(true) +end +function PotentialPreselectionEditCtrl:OnBtnClick_SetSimpleDes() + PlayerData.StarTower:SetPotentialDescSimple(true) + EventManager.Hit("SelectDepotPotential", self.nSelectId) + self._mapNode.btnSwitch_on.gameObject:SetActive(true) + self._mapNode.btnSwitch_off.gameObject:SetActive(false) +end +function PotentialPreselectionEditCtrl:OnEvent_SelectPreselectionChar(tbChar) + for i = 1, 3 do + if tbChar[i] == nil then + self.tbSelectCharList[i].nCharId = 0 + self.tbSelectCharList[i].tbPotential = nil + elseif self.tbSelectCharList[i].nCharId == 0 or self.tbSelectCharList[i].nCharId ~= tbChar[i] then + self.tbSelectCharList[i].nCharId = tbChar[i] + self.tbSelectCharList[i].tbPotential = nil + end + end + self:RefreshCharList() +end +function PotentialPreselectionEditCtrl:OnEvent_CloseCharList(tbChar) + local confirmCallback = function() + for i = 1, 3 do + if tbChar[i] == nil then + self.tbSelectCharList[i].nCharId = 0 + self.tbSelectCharList[i].tbPotential = nil + elseif self.tbSelectCharList[i].nCharId == 0 or self.tbSelectCharList[i].nCharId ~= tbChar[i] then + self.tbSelectCharList[i].nCharId = tbChar[i] + self.tbSelectCharList[i].tbPotential = nil + end + end + self._mapNode.btnCharListMask.gameObject:SetActive(false) + local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.animCharList, { + "charList_out" + }) + self._mapNode.animCharList:Play("charList_out") + EventManager.Hit(EventId.TemporaryBlockInput, nAnimLen) + self:AddTimer(1, nAnimLen, function() + self._mapNode.goCharList:CloseList() + self.bShowCharList = false + self:RefreshContent() + end, true, true, true) + end + local tbChangeChar = {} + for k, v in ipairs(self.tbSelectCharList) do + local nCharId = v.nCharId + if tbChar[k] ~= nCharId and v.nCharId ~= 0 then + table.insert(tbChangeChar, nCharId) + end + end + if 0 < #tbChangeChar then + local sContentSub = "" + for k, v in ipairs(tbChangeChar) do + local mapCharCfg = ConfigTable.GetData_Character(v) + if mapCharCfg ~= nil then + sContentSub = sContentSub .. mapCharCfg.Name + if k ~= #tbChangeChar then + sContentSub = sContentSub .. ", " + end + end + end + local msg = { + nType = AllEnum.MessageBox.Confirm, + sContent = ConfigTable.GetUIText("Potential_Preselection_Char_Change"), + sContentSub = sContentSub, + callbackConfirm = confirmCallback + } + EventManager.Hit(EventId.OpenMessageBox, msg) + else + confirmCallback() + end +end +function PotentialPreselectionEditCtrl:OnEvent_SelectPotential(nPotentialId, nLevel, nPotentialAdd, btn) + local bPlayAnim = self.nSelectId ~= nPotentialId + self.nSelectId = nPotentialId + self:RefreshSelectPotential(bPlayAnim) +end +function PotentialPreselectionEditCtrl:OnEvent_Back() + if self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview then + if self.bShowCharList then + local bCloseCharList = true + if self._panel.nPanelType == AllEnum.PreselectionPanelType.Create then + for _, v in ipairs(self.tbSelectCharList) do + if v.nCharId == 0 then + bCloseCharList = false + break + end + end + end + if bCloseCharList then + self._mapNode.btnCharListMask.gameObject:SetActive(false) + local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.animCharList, { + "charList_out" + }) + self._mapNode.animCharList:Play("charList_out") + EventManager.Hit(EventId.TemporaryBlockInput, nAnimLen) + self:AddTimer(1, nAnimLen, function() + self._mapNode.goCharList:CloseList() + self.bShowCharList = false + end, true, true, true) + return + end + end + local bChange, tbChangeChar = self:CheckChange() + if bChange then + local msg = { + nType = AllEnum.MessageBox.Confirm, + sContent = ConfigTable.GetUIText("Potential_Preselection_UnSave_Tip"), + callbackConfirm = function() + self:ClosePanel() + end + } + EventManager.Hit(EventId.OpenMessageBox, msg) + return + end + end + self:ClosePanel() +end +function PotentialPreselectionEditCtrl:OnEvent_BackHome() + if self._panel.nPanelType ~= AllEnum.PreselectionPanelType.Preview then + local bChange, tbChangeChar = self:CheckChange() + if bChange then + local msg = { + nType = AllEnum.MessageBox.Confirm, + sContent = ConfigTable.GetUIText("Potential_Preselection_UnSave_Tip"), + callbackConfirm = function() + PanelManager.Home() + end + } + EventManager.Hit(EventId.OpenMessageBox, msg) + return + end + end + PanelManager.Home() +end +return PotentialPreselectionEditCtrl diff --git a/lua/game/ui/potentialpreselection/potentialpreselectioneditpanel.lua b/lua/game/ui/potentialpreselection/potentialpreselectioneditpanel.lua new file mode 100644 index 00000000..38a67f2a --- /dev/null +++ b/lua/game/ui/potentialpreselection/potentialpreselectioneditpanel.lua @@ -0,0 +1,17 @@ +local PotentialPreselectionEditPanel = class("PotentialPreselectionEditPanel", BasePanel) +PotentialPreselectionEditPanel._tbDefine = { + { + sPrefabPath = "PotentialPreselection/PotentialPreselectionEditPanel.prefab", + sCtrlName = "Game.UI.PotentialPreselection.PotentialPreselectionEditCtrl" + } +} +function PotentialPreselectionEditPanel:Awake() + self.nPanelType = 0 +end +function PotentialPreselectionEditPanel:OnEnable() +end +function PotentialPreselectionEditPanel:OnDisable() +end +function PotentialPreselectionEditPanel:OnDestroy() +end +return PotentialPreselectionEditPanel diff --git a/lua/game/ui/potentialpreselection/potentialpreselectionitemctrl.lua b/lua/game/ui/potentialpreselection/potentialpreselectionitemctrl.lua new file mode 100644 index 00000000..63f37432 --- /dev/null +++ b/lua/game/ui/potentialpreselection/potentialpreselectionitemctrl.lua @@ -0,0 +1,99 @@ +local PotentialPreselectionItemCtrl = class("PotentialPreselectionItemCtrl", BaseCtrl) +PotentialPreselectionItemCtrl._mapNodeConfig = { + img_SelectPreference = {}, + txtBuildName = {sComponentName = "TMP_Text"}, + imgLike = {}, + imgCharIcon = {nCount = 3, sComponentName = "Image"}, + imgCharFrame = {nCount = 3, sComponentName = "Image"}, + txtLeaderCn = { + sComponentName = "TMP_Text", + sLanguageId = "Build_Leader" + }, + txtSubCn = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "Build_Sub" + }, + txtPotentialCount = {nCount = 3, sComponentName = "TMP_Text"}, + imgCharElement = {nCount = 3, sComponentName = "Image"}, + btnDelete = { + sComponentName = "UIButton", + callback = "OnBtnClick_Delete" + }, + imgSelect = {}, + txtSelect = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Select" + }, + goMask = {}, + txtMask = {sComponentName = "TMP_Text"} +} +PotentialPreselectionItemCtrl._mapEventConfig = {} +PotentialPreselectionItemCtrl._mapRedDotConfig = {} +function PotentialPreselectionItemCtrl:RefreshItem(mapData, bCharDiff, bSelect) + self.mapData = mapData + self:ShowDelete(false) + self:SetSelect(bSelect) + NovaAPI.SetTMPText(self._mapNode.txtBuildName, mapData.sName) + self._mapNode.imgLike.gameObject:SetActive(mapData.bPreference) + local bCharLock = false + for k, v in ipairs(mapData.tbCharPotential) do + local nCharId = v.nCharId + local mapCharData = PlayerData.Char:GetCharDataById(nCharId) + if mapCharData == nil or next(mapCharData) == nil then + bCharLock = true + end + local mapCharCfg = ConfigTable.GetData_Character(nCharId) + if mapCharCfg ~= nil then + local nSkinId = PlayerData.Char:GetCharSkinId(nCharId) + local mapCharSkin = ConfigTable.GetData_CharacterSkin(nSkinId) + local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapCharCfg.Grade] + self:SetPngSprite(self._mapNode.imgCharIcon[k], mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XXL) + self:SetAtlasSprite(self._mapNode.imgCharFrame[k], "12_rare", sFrame) + self:SetAtlasSprite(self._mapNode.imgCharElement[k], "12_rare", AllEnum.Char_Element[mapCharCfg.EET].icon) + end + local tbPotential = v.tbPotential + local nCount = 0 + for _, potential in ipairs(tbPotential) do + nCount = nCount + potential.nLevel + end + NovaAPI.SetTMPText(self._mapNode.txtPotentialCount[k], nCount) + end + self._mapNode.goMask.gameObject:SetActive(bCharDiff or bCharLock) + if bCharLock then + NovaAPI.SetTMPText(self._mapNode.txtMask, ConfigTable.GetUIText("Potential_Preselection_Item_Char_Lock")) + elseif bCharDiff then + NovaAPI.SetTMPText(self._mapNode.txtMask, ConfigTable.GetUIText("Potential_Preselection_Item_Char_Diff")) + end +end +function PotentialPreselectionItemCtrl:ShowDelete(bShow) + if self.mapData ~= nil and not self.mapData.bPreference then + self._mapNode.btnDelete.gameObject:SetActive(bShow) + else + self._mapNode.btnDelete.gameObject:SetActive(false) + end +end +function PotentialPreselectionItemCtrl:SetSelect(bSelect) + self._mapNode.img_SelectPreference.gameObject:SetActive(bSelect) + self._mapNode.imgSelect.gameObject:SetActive(bSelect) +end +function PotentialPreselectionItemCtrl:Awake() +end +function PotentialPreselectionItemCtrl:OnEnable() +end +function PotentialPreselectionItemCtrl:OnDisable() +end +function PotentialPreselectionItemCtrl:OnDestroy() +end +function PotentialPreselectionItemCtrl:OnBtnClick_Delete() + if self.mapData ~= nil then + local callback = function() + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Delete_Suc")) + end + local tbDelete = { + self.mapData.nId + } + PlayerData.PotentialPreselection:SendDeletePreselection(tbDelete, callback) + end +end +return PotentialPreselectionItemCtrl diff --git a/lua/game/ui/potentialpreselection/potentialpreselectionpanel.lua b/lua/game/ui/potentialpreselection/potentialpreselectionpanel.lua new file mode 100644 index 00000000..33ad6d6d --- /dev/null +++ b/lua/game/ui/potentialpreselection/potentialpreselectionpanel.lua @@ -0,0 +1,16 @@ +local PotentialPreselectionPanel = class("PotentialPreselectionPanel", BasePanel) +PotentialPreselectionPanel._tbDefine = { + { + sPrefabPath = "PotentialPreselection/PotentialPreselectionListPanel.prefab", + sCtrlName = "Game.UI.PotentialPreselection.PotentialPreselectionCtrl" + } +} +function PotentialPreselectionPanel:Awake() +end +function PotentialPreselectionPanel:OnEnable() +end +function PotentialPreselectionPanel:OnDisable() +end +function PotentialPreselectionPanel:OnDestroy() +end +return PotentialPreselectionPanel diff --git a/lua/game/ui/potentialpreselection/preselectionrenamectrl.lua b/lua/game/ui/potentialpreselection/preselectionrenamectrl.lua new file mode 100644 index 00000000..5e39d0a1 --- /dev/null +++ b/lua/game/ui/potentialpreselection/preselectionrenamectrl.lua @@ -0,0 +1,137 @@ +local PreselectionRenameCtrl = class("PreselectionRenameCtrl", BaseCtrl) +PreselectionRenameCtrl._mapNodeConfig = { + blur = { + sNodeName = "t_fullscreen_blur_blue" + }, + aniBlur = { + sNodeName = "t_fullscreen_blur_blue", + sComponentName = "Animator" + }, + aniWindow = { + sNodeName = "---Rename---", + sComponentName = "Animator" + }, + goWindow = { + sNodeName = "---Rename---" + }, + txtWindowTitle = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Change_Name" + }, + txtOldName = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Cur_Name" + }, + txtNameDesc = { + sComponentName = "TMP_Text", + sLanguageId = "Potential_Preselection_Name_Input" + }, + txtCurName = {sComponentName = "TMP_Text"}, + inputRename = { + sComponentName = "TMP_InputField" + }, + btnBlur = { + sNodeName = "snapshot", + sComponentName = "Button", + callback = "OnBtnClick_Cancel" + }, + btnClose = { + sComponentName = "UIButton", + callback = "OnBtnClick_Cancel" + }, + btnCancel = { + sComponentName = "UIButton", + callback = "OnBtnClick_Cancel" + }, + btnConfirm1 = { + sComponentName = "UIButton", + callback = "OnBtnClick_Confirm" + }, + txtBtnConfirm = { + sComponentName = "TMP_Text", + sLanguageId = "Friend_Btn_Confirm" + }, + txtBtnCancel = { + sComponentName = "TMP_Text", + sLanguageId = "Friend_Btn_Cancel" + } +} +PreselectionRenameCtrl._mapEventConfig = {} +function PreselectionRenameCtrl:Open() + self:Refresh() + self:PlayInAni() +end +function PreselectionRenameCtrl:Refresh() + local bInit = NovaAPI.IsDirtyWordsInit() + if not bInit then + NovaAPI.InitDirtyWords() + end + NovaAPI.SetTMPInputFieldText(self._mapNode.inputRename, "") + if self.sCurName ~= nil and self.sCurName ~= "" then + NovaAPI.SetTMPText(self._mapNode.txtCurName, self.sCurName) + elseif self.mapPreselection.sName == "" or self.mapPreselection.sName == nil then + NovaAPI.SetTMPText(self._mapNode.txtCurName, ConfigTable.GetUIText("RoguelikeBuild_EmptyBuildName")) + else + NovaAPI.SetTMPText(self._mapNode.txtCurName, self.mapPreselection.sName) + end +end +function PreselectionRenameCtrl:PlayInAni() + self._mapNode.goWindow:SetActive(true) + self._mapNode.blur:SetActive(true) + self._mapNode.aniWindow:Play("t_window_04_t_in") + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) +end +function PreselectionRenameCtrl:PlayOutAni() + self._mapNode.aniWindow:Play("t_window_04_t_out") + self._mapNode.aniBlur:SetTrigger("tOut") + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) + self:AddTimer(1, 0.2, "Close", true, true, true) +end +function PreselectionRenameCtrl:Close() + EventManager.Hit(EventId.ClosePanel, PanelId.PreselectionRename) +end +function PreselectionRenameCtrl:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.mapPreselection = tbParam[1] + self.callback = tbParam[2] + self.bSkip = tbParam[3] + self.sCurName = tbParam[4] + end +end +function PreselectionRenameCtrl:OnEnable() + self:Open() +end +function PreselectionRenameCtrl:OnDisable() +end +function PreselectionRenameCtrl:OnDestroy() +end +function PreselectionRenameCtrl:OnBtnClick_Cancel(btn) + self:PlayOutAni() +end +function PreselectionRenameCtrl:OnBtnClick_Confirm(btn) + local sNewName = NovaAPI.GetTMPInputFieldText(self._mapNode.inputRename) + if sNewName == "" then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("BUILD_05")) + return + end + local bInit = NovaAPI.IsDirtyWordsInit() + if not bInit then + NovaAPI.InitDirtyWords() + end + if NovaAPI.IsDirtyString(sNewName) then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PLAYER_01")) + return + end + if self.bSkip then + self:PlayOutAni() + self.callback(sNewName) + else + local callback = function() + self:PlayOutAni() + self.callback(sNewName) + end + PlayerData.PotentialPreselection:SendChangePreselectionName(self.mapPreselection.nId, sNewName, callback) + end +end +return PreselectionRenameCtrl diff --git a/lua/game/ui/potentialpreselection/preselectionrenamepanel.lua b/lua/game/ui/potentialpreselection/preselectionrenamepanel.lua new file mode 100644 index 00000000..df381b88 --- /dev/null +++ b/lua/game/ui/potentialpreselection/preselectionrenamepanel.lua @@ -0,0 +1,17 @@ +local PreselectionRenamePanel = class("PreselectionRenamePanel", BasePanel) +PreselectionRenamePanel._bIsMainPanel = false +PreselectionRenamePanel._tbDefine = { + { + sPrefabPath = "PotentialPreselection/PreselectionRenamePanel.prefab", + sCtrlName = "Game.UI.PotentialPreselection.PreselectionRenameCtrl" + } +} +function PreselectionRenamePanel:Awake() +end +function PreselectionRenamePanel:OnEnable() +end +function PreselectionRenamePanel:OnDisable() +end +function PreselectionRenamePanel:OnDestroy() +end +return PreselectionRenamePanel diff --git a/lua/game/ui/questnewbie/questnewbiectrl.lua b/lua/game/ui/questnewbie/questnewbiectrl.lua index f9928da3..7a2c45f0 100644 --- a/lua/game/ui/questnewbie/questnewbiectrl.lua +++ b/lua/game/ui/questnewbie/questnewbiectrl.lua @@ -84,7 +84,7 @@ function QuestNewbieCtrl:InitMoveBarPos() local tab = self._mapNode.trTabOn:Find("tab" .. i) if tab.gameObject.activeSelf then local pos = tab.localPosition.x - table.insert(MoveBarPos, pos) + MoveBarPos[i] = pos end end end diff --git a/lua/game/ui/questnewbie/teamformation/formationquestgridctrl.lua b/lua/game/ui/questnewbie/teamformation/formationquestgridctrl.lua index 17dbbd5c..87c33ed9 100644 --- a/lua/game/ui/questnewbie/teamformation/formationquestgridctrl.lua +++ b/lua/game/ui/questnewbie/teamformation/formationquestgridctrl.lua @@ -30,11 +30,7 @@ FormationQuestGridCtrl._mapNodeConfig = { imgRewardEmpty = {nCount = 2}, imgReceived = {}, imgCompleteMask = {}, - btnItem = { - sComponentName = "UIButton", - nCount = 2, - callback = "OnBtnClick_Reward" - } + btnItem = {sComponentName = "UIButton", nCount = 2} } FormationQuestGridCtrl._mapEventConfig = {} function FormationQuestGridCtrl:Refresh(mapGuideQuest) @@ -68,7 +64,8 @@ function FormationQuestGridCtrl:Refresh(mapGuideQuest) else NovaAPI.SetTMPText(self._mapNode.txtProgress, ConfigTable.GetUIText("Quest_Complete")) end - self._mapNode.rtProgressFill.sizeDelta = Vector2(mapGuideQuest.nCurProgress / mapGuideQuest.nGoal * totalLength, totalHeight) + local nRatio = 0 < mapGuideQuest.nGoal and mapGuideQuest.nCurProgress / mapGuideQuest.nGoal or 1 + self._mapNode.rtProgressFill.sizeDelta = Vector2(nRatio * totalLength, totalHeight) self._mapNode.imgReceived:SetActive(mapGuideQuest.nStatus == 2) self._mapNode.imgCompleteMask:SetActive(mapGuideQuest.nStatus == 2) self._mapNode.txtUnComplete.gameObject:SetActive(mapGuideQuest.nStatus == 0 and mapGuideQuestCfgData.JumpTo == 0) @@ -82,6 +79,12 @@ function FormationQuestGridCtrl:Refresh(mapGuideQuest) self._mapNode.btnJump.onClick:AddListener(function() self:OnBtnClick_JumpTo() end) + for k, v in pairs(self._mapNode.btnItem) do + v.onClick:RemoveAllListeners() + v.onClick:AddListener(function() + self:OnBtnClick_Reward(v, k) + end) + end end function FormationQuestGridCtrl:ShowItemDetail(id, rtIcon) UTILS.ClickItemGridWithTips(id, rtIcon.transform, true, true, false) diff --git a/lua/game/ui/questnewbie/teamformation/questnewbieformationctrl.lua b/lua/game/ui/questnewbie/teamformation/questnewbieformationctrl.lua index 14a2502c..dbae04c3 100644 --- a/lua/game/ui/questnewbie/teamformation/questnewbieformationctrl.lua +++ b/lua/game/ui/questnewbie/teamformation/questnewbieformationctrl.lua @@ -113,12 +113,15 @@ local statusOrder = { } function QuestNewbieFormationCtrl:Refresh(bClick) self:InitData() + local nLastestAttributeId = PlayerData.Quest:GetOngoingAttributeId() local nTeamSelected = tonumber(LocalData.GetPlayerLocalData("TeamFormationQuestSelected")) - if nTeamSelected ~= nil and PlayerData.Quest:CheckTeamFormationAttributeCompleted(nTeamSelected) then - if bClick ~= true then + if not bClick and nTeamSelected ~= nil then + if nLastestAttributeId ~= 0 then + nTeamSelected = nLastestAttributeId + LocalData.SetPlayerLocalData("TeamFormationQuestSelected", nLastestAttributeId) + else nTeamSelected = nil end - LocalData.SetPlayerLocalData("TeamFormationQuestSelected", nil) end if nTeamSelected ~= nil and PlayerData.Quest:CheckTeamFormationAttributeUnlocked(nTeamSelected) == true then self.nCurGroup = PlayerData.Quest:GetCurTeamFormationQuestGroup(nTeamSelected) @@ -148,7 +151,11 @@ function QuestNewbieFormationCtrl:RefreshTeamSelect() local mapData = ConfigTable.GetData("AssistAttribute", i) self._mapNode.ctrlTeam[i].gameObject:SetActive(mapData ~= nil) if mapData ~= nil then - self._mapNode.ctrlTeam[i]:Init(mapData) + local mapPrevData + if 1 < i then + mapPrevData = ConfigTable.GetData("AssistAttribute", i - 1) + end + self._mapNode.ctrlTeam[i]:Init(mapData, mapPrevData) end end end @@ -169,15 +176,28 @@ end function QuestNewbieFormationCtrl:OnGridRefresh(goGrid, gridIndex) local nIndex = gridIndex + 1 local mapData = self.tbAttr[nIndex] - local nInstanceId = goGrid:GetInstanceID() - if not self.tbAttrGridCtrl[nInstanceId] then - self.tbAttrGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.QuestNewbie.TeamFormation.QuestNewbieTeamCtrl") + local prevMapData + if 1 < nIndex then + prevMapData = self.tbAttr[nIndex - 1] end - self.tbAttrGridCtrl[nInstanceId]:Init(mapData) + local nInstanceId = goGrid:GetInstanceID() + if self.tbAttrGridCtrl[nInstanceId] ~= nil then + self:UnbindCtrlByNode(self.tbAttrGridCtrl[nInstanceId]) + self.tbAttrGridCtrl[nInstanceId] = nil + end + self.tbAttrGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.QuestNewbie.TeamFormation.QuestNewbieTeamCtrl") + self.tbAttrGridCtrl[nInstanceId]:Init(mapData, prevMapData) end function QuestNewbieFormationCtrl:OnGridBtnClick(goGrid, gridIndex) + if self.tbAttr == nil then + return + end local nIndex = gridIndex + 1 local nInstanceId = goGrid:GetInstanceID() + if PlayerData.Quest:CheckTeamFormationAttributeUnlocked(nIndex) == false and 1 < nIndex then + EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("FormationQuest_UnLock"), ConfigTable.GetUIText("T_Element_Attr_" .. self.tbAttr[nIndex - 1].EET))) + return + end LocalData.SetPlayerLocalData("TeamFormationQuestSelected", tostring(nIndex)) PlayerData.Quest:UpdateTeamFormationRedDot() self.nCurGroup = PlayerData.Quest:GetCurTeamFormationQuestGroup(nIndex) @@ -187,6 +207,10 @@ function QuestNewbieFormationCtrl:OnBtnClick_TeamFormation(btn, nTeamIndex) if nTeamIndex == nil then return end + if PlayerData.Quest:CheckTeamFormationAttributeUnlocked(nTeamIndex) == false and 1 < nTeamIndex then + EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("FormationQuest_UnLock"), ConfigTable.GetUIText("T_Element_Attr_" .. self.tbAttr[nTeamIndex - 1].EET))) + return + end LocalData.SetPlayerLocalData("TeamFormationQuestSelected", tostring(nTeamIndex)) PlayerData.Quest:UpdateTeamFormationRedDot() self.nCurGroup = PlayerData.Quest:GetCurTeamFormationQuestGroup(nTeamIndex) @@ -277,12 +301,18 @@ function QuestNewbieFormationCtrl:RefreshShow(nCurGroup) self.curShowGroup = nCurGroup self.nCurShowGroupIdxInAttr = PlayerData.Quest:GetTeamFormationGroupIndexInAttribute(nCurGroup) self.nAttributeIdx = PlayerData.Quest:GetAttributeIdByGroupId(nCurGroup) + self.nCurAttrQuestGroupStartIdx = PlayerData.Quest:GetTeamFormationGroupStartIndex(self.nAttributeIdx) + self.nCurAttrQuestGroupEndIdx = PlayerData.Quest:GetTeamFormationGroupEndIndex(self.nAttributeIdx) local curGroupId = PlayerData.Quest:GetCurTeamFormationQuestGroup(self.nAttributeIdx) local curGroupIdxInAttr = PlayerData.Quest:GetTeamFormationGroupIndexInAttribute(curGroupId) local curShowGroupIdx = 0 + local curShowGroupInAttri = 0 for idx, mapGroupData in ipairs(self.tbAllGroup) do if self.curShowGroup == mapGroupData.Id then curShowGroupIdx = idx + if mapGroupData.AttributeId == self.nAttributeIdx then + curShowGroupInAttri = curShowGroupInAttri + 1 + end end end local questGroupCfg = self.tbAllGroup[curShowGroupIdx] @@ -299,7 +329,7 @@ function QuestNewbieFormationCtrl:RefreshShow(nCurGroup) NovaAPI.SetTMPText(self._mapNode.txtChapter, string.format("%02d", self.nCurShowGroupIdxInAttr)) end local nStartIdx = 1 - if questGroupCfg.ShowBuildId ~= 0 then + if questGroupCfg ~= nil and questGroupCfg.ShowBuildId ~= 0 then nStartIdx = 2 self._mapNode.rewardItem[1].gameObject:SetActive(true) self._mapNode.imgEmpty[1].gameObject:SetActive(false) @@ -335,8 +365,8 @@ function QuestNewbieFormationCtrl:RefreshShow(nCurGroup) self._mapNode.txtActComplete.gameObject:SetActive(bGroupReceived) self._mapNode.btnFastReceive.gameObject:SetActive(bFastReceive) self._mapNode.btnFastReceiveGray.gameObject:SetActive(not bFastReceive) - self._mapNode.BtnLeft.gameObject:SetActive(1 < curShowGroupIdx) - self._mapNode.BtnRight.gameObject:SetActive(curGroupIdxInAttr > curShowGroupIdx) + self._mapNode.BtnLeft.gameObject:SetActive(curShowGroupIdx > self.nCurAttrQuestGroupStartIdx) + self._mapNode.BtnRight.gameObject:SetActive(curShowGroupIdx < self.nCurAttrQuestGroupEndIdx) if self.nCurPage == 1 then self.nCurPage = 2 else @@ -355,9 +385,11 @@ function QuestNewbieFormationCtrl:RefreshShow(nCurGroup) end function QuestNewbieFormationCtrl:OnQuestGridRefresh(goGrid, gridIndex) local nInstanceId = goGrid:GetInstanceID() - if self.mapQuestsGrids[nInstanceId] == nil then - self.mapQuestsGrids[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.QuestNewbie.TeamFormation.FormationQuestGridCtrl") + if self.mapQuestsGrids[nInstanceId] ~= nil then + self:UnbindCtrlByNode(self.mapQuestsGrids[nInstanceId]) + self.mapQuestsGrids[nInstanceId] = nil end + self.mapQuestsGrids[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.QuestNewbie.TeamFormation.FormationQuestGridCtrl") local nIdx = gridIndex + 1 self.mapQuestsGrids[nInstanceId]:Refresh(self.mapCurPageQuest[nIdx]) end @@ -465,6 +497,9 @@ function QuestNewbieFormationCtrl:OnBtnClick_ReceiveChapter() end end local questGroupCfg = self.tbAllGroup[curShowGroupIdx] + if questGroupCfg == nil then + return + end local bDropBuild = questGroupCfg.ShowBuildId ~= nil and 0 < questGroupCfg.ShowBuildId if bDropBuild then local CheckBuildCountCallBack = function(nBuildCount) @@ -497,9 +532,14 @@ function QuestNewbieFormationCtrl:OnBtnClick_FastReceive() curShowGroupIdx = idx end end - PlayerData.Quest:ReceiveTeamFormationReward(0, self.tbAllGroup[curShowGroupIdx].Id, nil) + local nId = 0 + if self.tbAllGroup[curShowGroupIdx] ~= nil then + nId = self.tbAllGroup[curShowGroupIdx].Id + end + PlayerData.Quest:ReceiveTeamFormationReward(0, nId, nil) end function QuestNewbieFormationCtrl:OnBtnClick_FastReceiveGray() + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Affinity_Reward_Tips")) end function QuestNewbieFormationCtrl:OnBtnClick_RewardItem(btn, nIndex) local nTid = 0 @@ -510,7 +550,7 @@ function QuestNewbieFormationCtrl:OnBtnClick_RewardItem(btn, nIndex) end end local questGroupCfg = self.tbAllGroup[curShowGroupIdx] - if questGroupCfg.ShowBuildId ~= 0 then + if questGroupCfg ~= nil and questGroupCfg.ShowBuildId ~= 0 then if 1 < nIndex then nIndex = nIndex - 1 nTid = self.tbChapterReward[nIndex].nTid @@ -543,6 +583,7 @@ function QuestNewbieFormationCtrl:OnEvent_UpdateTeamFormationGroup(bAttributeCom self.nCurGroup = nNextGroup end self._mapNode.goQuestList:SetActive(true) + self.mapAllTeamFormationQuestStatus = PlayerData.Quest:GetTeamFormationQuestData() self:RefreshQuestList(self.mapAllTeamFormationQuest[self.nCurGroup], self.nCurGroup) end function QuestNewbieFormationCtrl:OnEvent_Guide_GetNewQuestTaskIndex(nTaskIndex) @@ -553,7 +594,8 @@ function QuestNewbieFormationCtrl:OnEvent_Guide_GetNewQuestTaskIndex(nTaskIndex) break end end - self._mapNode.formationQuestLSV:SetScrollGridPos(nIndex - 1, 0) + local nPos = 1 < nIndex and nIndex - 1 or 0 + self._mapNode.formationQuestLSV:SetScrollGridPos(nPos, 0) local listInUse = self._mapNode.formationQuestLSV:GetInUseGridIndex() local nPosInScreen = 0 for i = 0, listInUse.Count - 1 do diff --git a/lua/game/ui/questnewbie/teamformation/questnewbieteamctrl.lua b/lua/game/ui/questnewbie/teamformation/questnewbieteamctrl.lua index acef75be..17cb944d 100644 --- a/lua/game/ui/questnewbie/teamformation/questnewbieteamctrl.lua +++ b/lua/game/ui/questnewbie/teamformation/questnewbieteamctrl.lua @@ -10,7 +10,7 @@ QuestNewbieTeamCtrl._mapNodeConfig = { } QuestNewbieTeamCtrl._mapEventConfig = {} QuestNewbieTeamCtrl._mapRedDotConfig = {} -function QuestNewbieTeamCtrl:Init(mapData) +function QuestNewbieTeamCtrl:Init(mapData, mapPrevData) if mapData == nil then return end @@ -30,8 +30,8 @@ function QuestNewbieTeamCtrl:Init(mapData) local sTip = "" if bFinished then sTip = ConfigTable.GetUIText("Quest_Complete") - else - sTip = ConfigTable.GetUIText("StarTower_Book_Lock") + elseif mapPrevData ~= nil then + sTip = orderedFormat(ConfigTable.GetUIText("FormationQuest_UnLock"), ConfigTable.GetUIText("T_Element_Attr_" .. mapPrevData.EET)) end NovaAPI.SetTMPText(self._mapNode.txtLock, sTip) end diff --git a/lua/game/ui/questnewbie/tutorial/tutoriallevelctrl.lua b/lua/game/ui/questnewbie/tutorial/tutoriallevelctrl.lua index f2584e04..0ee73015 100644 --- a/lua/game/ui/questnewbie/tutorial/tutoriallevelctrl.lua +++ b/lua/game/ui/questnewbie/tutorial/tutoriallevelctrl.lua @@ -37,11 +37,11 @@ end function TutorialLevelCtrl:OnDisable() self:UnBind() end -function TutorialLevelCtrl:OnDestory() +function TutorialLevelCtrl:OnDestroy() self:UnBind() end function TutorialLevelCtrl:UnBind() - if self.itemCtrl ~= nil and self.itemCtrl ~= {} then + if self.itemCtrl ~= nil then for _, ctrl in pairs(self.itemCtrl) do self:UnbindCtrlByNode(ctrl) end diff --git a/lua/game/ui/receivepropsex/receivepropsnpcctrl.lua b/lua/game/ui/receivepropsex/receivepropsnpcctrl.lua index 335098c2..f279dbbd 100644 --- a/lua/game/ui/receivepropsex/receivepropsnpcctrl.lua +++ b/lua/game/ui/receivepropsex/receivepropsnpcctrl.lua @@ -91,7 +91,8 @@ ReceivePropsNPCCtrl._mapNodeConfig = { ReceivePropsNPCCtrl._mapEventConfig = { [EventId.ShowBubbleVoiceText] = "OnEvent_ShowBubbleVoiceText", [EventId.UIBackConfirm] = "OnEvent_UIBack", - [EventId.UIHomeConfirm] = "OnEvent_Home" + [EventId.UIHomeConfirm] = "OnEvent_Home", + [EventId.ClosePanel] = "OnEvent_ClosePanel" } function ReceivePropsNPCCtrl:RefreshList() if self.nRewardCount <= 4 then @@ -408,4 +409,10 @@ function ReceivePropsNPCCtrl:OnEvent_Home(nPanelId) PlayerVoiceData:StartBoardFreeTimer(self.nNpcId) end end +function ReceivePropsNPCCtrl:OnEvent_ClosePanel(nPanelId) + if nPanelId == PanelId.DiscSample then + self.bPlayVoice = false + self:PlayVoice() + end +end return ReceivePropsNPCCtrl diff --git a/lua/game/ui/regionbossformationex/regionbossbuildctrl.lua b/lua/game/ui/regionbossformationex/regionbossbuildctrl.lua index 83a66c00..64ffc97d 100644 --- a/lua/game/ui/regionbossformationex/regionbossbuildctrl.lua +++ b/lua/game/ui/regionbossformationex/regionbossbuildctrl.lua @@ -23,6 +23,7 @@ RegionBossBuildCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_OpenFilter" }, + imgFilterChoose = {}, txt_srot_timeTitle = { sComponentName = "TMP_Text", sLanguageId = "RoguelikeBuild_Manage_SortTime" @@ -51,7 +52,8 @@ RegionBossBuildCtrl._mapNodeConfig = { } RegionBossBuildCtrl._mapEventConfig = { [EventId.UIHomeConfirm] = "OnEvent_BackHome", - [EventId.UIBackConfirm] = "OnEvent_Back" + [EventId.UIBackConfirm] = "OnEvent_Back", + [EventId.FilterConfirm] = "OnEvent_RefreshByFilter" } local SortType = {Time = 1, Score = 2} local SortOrder = {Descending = true, Ascending = false} @@ -79,6 +81,8 @@ function RegionBossBuildCtrl:RefreshList() else self._mapNode.ExistContent:SetActive(true) end + local isDirty = PlayerData.Filter:IsDirty(AllEnum.OptionType.Char) + self._mapNode.imgFilterChoose:SetActive(isDirty) self.tbCurShow = self:FilterAndSortBuildData() if self.nType == AllEnum.RegionBossFormationType.InfinityTower then for i, v in pairs(self.tbCurShow) do @@ -190,7 +194,11 @@ function RegionBossBuildCtrl:FilterAndSortBuildData() if self.FilterPass ~= self.FilterUnpass and (not (not self.FilterPass or mapBuild.bPass) or self.FilterUnpass and mapBuild.bPass) then return end - table.insert(ret, mapBuild) + local nCharId = mapBuild.tbChar[1].nTid + local isFilter = PlayerData.Filter:CheckFilterByChar(nCharId) + if isFilter then + table.insert(ret, mapBuild) + end end for _, mapBuild in ipairs(self._tbAllBuild) do filterBuild(mapBuild) @@ -382,6 +390,10 @@ function RegionBossBuildCtrl:Awake() self.nSortype = SortType.Score self.nSortOrder = SortOrder.Descending self.nPanelState = PanelState.Normal + self.mapCacheFilter = {} + self.tbOption = { + AllEnum.ChooseOption.Char_Element + } self:InitSort() self.mapListItemCtrl = {} self.tbCoinRate = ConfigTable.GetConfigArray("StarTowerBuildTransformParas") @@ -405,6 +417,14 @@ function RegionBossBuildCtrl:OnEnable() if tbParam[4] ~= nil then self.Other = tbParam[4] end + if next(self.mapCacheFilter) ~= nil then + for fKey, data in pairs(self.mapCacheFilter) do + for sKey, value in pairs(data) do + PlayerData.Filter:SetCacheFilterByKey(fKey, sKey, value) + end + end + PlayerData.Filter:SyncFilterByCache() + end local GetDataCallback = function(tbBuildData, mapAllBuild) self._mapAllBuild = mapAllBuild self._tbAllBuild = clone(tbBuildData) @@ -443,6 +463,19 @@ function RegionBossBuildCtrl:OnDisable() self.mapListItemCtrl[nInstanceId] = nil end self.mapListItemCtrl = {} + self.mapCacheFilter = {} + for _, fKey in ipairs(self.tbOption) do + if self.mapCacheFilter[fKey] == nil then + self.mapCacheFilter[fKey] = {} + end + local data = PlayerData.Filter:GetCacheFilter(fKey) + if data ~= nil then + for sKey, value in pairs(data) do + self.mapCacheFilter[fKey][sKey] = value + end + end + end + PlayerData.Filter:Reset(self.tbOption) end function RegionBossBuildCtrl:OnDestroy() end @@ -491,6 +524,7 @@ function RegionBossBuildCtrl:OnBtnClick_SortScore(btn) self:RefreshList() end function RegionBossBuildCtrl:OnBtnClick_OpenFilter(btn) + EventManager.Hit(EventId.OpenPanel, PanelId.FilterPopupPanel, self.tbOption) end function RegionBossBuildCtrl:OnBtnClick_Preview() EventManager.Hit(EventId.OpenPanel, PanelId.BuildAttrPreview) @@ -510,4 +544,29 @@ function RegionBossBuildCtrl:OnEvent_Back(nPanelId) end EventManager.Hit(EventId.ClosePanel, PanelId.RogueBossBuildBrief) end +function RegionBossBuildCtrl:OnEvent_RefreshByFilter() + local bChange = false + local tbTemp = clone(self.mapCacheFilter) + self.mapCacheFilter = {} + for _, fKey in ipairs(self.tbOption) do + if self.mapCacheFilter[fKey] == nil then + self.mapCacheFilter[fKey] = {} + end + local data = PlayerData.Filter:GetCacheFilter(fKey) + if data ~= nil then + if tbTemp[fKey] == nil then + bChange = true + end + for sKey, value in pairs(data) do + if not bChange and (tbTemp[fKey][sKey] == nil or tbTemp[fKey][sKey] ~= value) then + bChange = true + end + self.mapCacheFilter[fKey][sKey] = value + end + end + end + if bChange then + self:RefreshList() + end +end return RegionBossBuildCtrl diff --git a/lua/game/ui/regionbossformationex/regionbossformationcharctrl.lua b/lua/game/ui/regionbossformationex/regionbossformationcharctrl.lua index d39764bf..c25a49bf 100644 --- a/lua/game/ui/regionbossformationex/regionbossformationcharctrl.lua +++ b/lua/game/ui/regionbossformationex/regionbossformationcharctrl.lua @@ -90,6 +90,9 @@ function RegionBossFormationCharCtrl:OnBtnClick_Select(btn) EventManager.Hit(EventId.OpenMessageBox, sTip) end function RegionBossFormationCharCtrl:OnBtnClick_Detail(btn) + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end if self.tbTeamId ~= nil then EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, self.nCharId, self.tbTeamId, false) end diff --git a/lua/game/ui/regionbossformationex/regionbossformationctrl.lua b/lua/game/ui/regionbossformationex/regionbossformationctrl.lua index bb8fad29..712fe673 100644 --- a/lua/game/ui/regionbossformationex/regionbossformationctrl.lua +++ b/lua/game/ui/regionbossformationex/regionbossformationctrl.lua @@ -197,6 +197,7 @@ function RegionBossFormationCtrl:LoadCharacter(nCharId, idx) if self._mapNode == nil then return end + self._panel.nLoadProcess = self._panel.nLoadProcess - 1 if 0 < idx then if self.mapCurModel[idx] ~= nil then NovaAPI.UnbindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, idx - 1) @@ -222,6 +223,7 @@ function RegionBossFormationCtrl:LoadCharacter(nCharId, idx) end end end + self._panel.nLoadProcess = self._panel.nLoadProcess + 1 self:LoadAssetAsync(sFullPath, typeof(GameObject), LoadModelCallback) end function RegionBossFormationCtrl:SetModelPos(nCharId, objModel, nPos) @@ -432,8 +434,10 @@ function RegionBossFormationCtrl:SwitchStoryType(bTrial) end end function RegionBossFormationCtrl:Awake() + self._panel.nLoadProcess = 0 end function RegionBossFormationCtrl:OnEnable() + self._panel.nLoadProcess = 0 self.bStartBattle = false local tbParam = self:GetPanelParam() self.nType = tbParam[1] @@ -692,12 +696,21 @@ end function RegionBossFormationCtrl:OnDestroy() end function RegionBossFormationCtrl:OnBtnClick_AddBuild() + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossBuildBrief, self.nType, self.selLvId, 1, self.Other) end function RegionBossFormationCtrl:OnBtnClick_ChangeTeam() + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossBuildBrief, self.nType, self.selLvId, 1, self.Other) end function RegionBossFormationCtrl:OnBtnClick_TeamDetails() + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end local callback = function(mapData) EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerBuildDetail, mapData) end @@ -740,6 +753,9 @@ function RegionBossFormationCtrl:OnBtnClick_StorySwitch() self:Refresh() end function RegionBossFormationCtrl:OnBtnClick_Start(btn) + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end if self.bStartBattle == true then return end @@ -786,6 +802,9 @@ function RegionBossFormationCtrl:OnBtnClick_Start(btn) NovaAPI.SetEntryLevelFade(true) end function RegionBossFormationCtrl:OnEvent_Back(nPanelId) + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end if self._panel._nPanelId ~= nPanelId then return end @@ -799,6 +818,9 @@ function RegionBossFormationCtrl:OnEvent_Back(nPanelId) EventManager.Hit(EventId.SetTransition, 5, OpenCallback) end function RegionBossFormationCtrl:OnEvent_BackHome(nPanelId) + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end if self._panel._nPanelId ~= nPanelId then return end diff --git a/lua/game/ui/scoreboss/scorebossranking/scorebossrankingctrl.lua b/lua/game/ui/scoreboss/scorebossranking/scorebossrankingctrl.lua index 3cf04a9f..9c602665 100644 --- a/lua/game/ui/scoreboss/scorebossranking/scorebossrankingctrl.lua +++ b/lua/game/ui/scoreboss/scorebossranking/scorebossrankingctrl.lua @@ -44,7 +44,8 @@ ScoreBossRankingCtrl._mapNodeConfig = { ScoreBossRankingCtrl._mapEventConfig = { ShowTeamDetail = "OnEvent_ShowTeamDetail", [EventId.UIHomeConfirm] = "OnEvent_Home", - [EventId.UIBackConfirm] = "OnEvent_Back" + [EventId.UIBackConfirm] = "OnEvent_Back", + OpenRankBuildDetail = "OnEvent_OpenRankBuildDetail" } function ScoreBossRankingCtrl:Awake() self._mapRankingGrid = {} @@ -96,11 +97,23 @@ function ScoreBossRankingCtrl:OpenPanel() if 0 < rankTable then self._mapNode.svRankingInfo.gameObject:SetActive(true) self._mapNode.svRankingInfo:Init(rankTable, self, self.OnGridRankingRefresh) - self:PlayGridItemAnim() + if self._panel.mapRankDetail ~= nil then + self._mapNode.svRankingInfo:SetScrollPos(self._panel.nGridPos) + else + self:PlayGridItemAnim() + end else self._mapNode.svRankingInfo.gameObject:SetActive(false) end self._mapNode.goTeamDetail.gameObject:SetActive(false) + if self._panel.mapRankDetail ~= nil then + self:AddTimer(1, 0.4, function() + EventManager.Hit("ShowTeamDetail", self._panel.mapRankDetail) + self._panel.mapRankDetail = nil + self._panel.nGridPos = 0 + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.4) + end local endTime = PlayerData.ScoreBoss.EndTime + ConfigTable.GetConfigNumber("SeasonEndThreshold") local sTime = os.date("%m/%d %H:%M", endTime) local sEndTimeTitle = ConfigTable.GetUIText("ScoreBossRankingEndTime") @@ -163,6 +176,7 @@ function ScoreBossRankingCtrl:PlayGridItemAnim() end, true, true, true) end function ScoreBossRankingCtrl:OnEvent_ShowTeamDetail(mapRanking) + self.mapRankDetail = mapRanking self._mapNode.goTeamDetail.gameObject:SetActive(true) self._mapNode.goTeamDetail:Refresh(mapRanking) end @@ -175,4 +189,8 @@ function ScoreBossRankingCtrl:OnEvent_Home(nPanelId) end PanelManager.Home() end +function ScoreBossRankingCtrl:OnEvent_OpenRankBuildDetail() + self._panel.mapRankDetail = self.mapRankDetail + self._panel.nGridPos = self._mapNode.svRankingInfo:GetScrollPos() +end return ScoreBossRankingCtrl diff --git a/lua/game/ui/scoreboss/scorebossranking/scorebossrankingpanel.lua b/lua/game/ui/scoreboss/scorebossranking/scorebossrankingpanel.lua index a498a7c2..4470684f 100644 --- a/lua/game/ui/scoreboss/scorebossranking/scorebossrankingpanel.lua +++ b/lua/game/ui/scoreboss/scorebossranking/scorebossrankingpanel.lua @@ -6,6 +6,8 @@ ScoreBossRankingPanel._tbDefine = { } } function ScoreBossRankingPanel:Awake() + self.mapRankDetail = nil + self.nGridPos = 0 end function ScoreBossRankingPanel:OnEnable() end diff --git a/lua/game/ui/scoreboss/scorebossranking/scorebossrankingteamdetailctrl.lua b/lua/game/ui/scoreboss/scorebossranking/scorebossrankingteamdetailctrl.lua index ecc5530b..78880c88 100644 --- a/lua/game/ui/scoreboss/scorebossranking/scorebossrankingteamdetailctrl.lua +++ b/lua/game/ui/scoreboss/scorebossranking/scorebossrankingteamdetailctrl.lua @@ -50,7 +50,12 @@ ScoreBossRankingTeamDetailCtrl._mapNodeConfig = { sLanguageId = "ScoreBossRankingHighScore" }, txtHighScoreNum = {sComponentName = "TMP_Text"}, - imgTeamBG = {nCount = 2} + imgTeamBG = {nCount = 2}, + btnPotentialDetail = { + nCount = 2, + sComponentName = "UIButton", + callback = "OnBtnClick_PotentialDetail" + } } function ScoreBossRankingTeamDetailCtrl:OnEnable() end @@ -73,6 +78,7 @@ function ScoreBossRankingTeamDetailCtrl:Refresh(mapRanking) mapRanking.Teams[2] = tbTempTeams end end + self.mapRanking = mapRanking if mapRanking.Teams ~= nil and mapRanking.Teams[1] ~= nil then if mapRanking.Teams[1].LevelId ~= nil and mapRanking.Teams[1].LevelId > 0 then local bossLevelData = ConfigTable.GetData("ScoreBossLevel", mapRanking.Teams[1].LevelId) @@ -158,4 +164,16 @@ function ScoreBossRankingTeamDetailCtrl:OnBtnClick_Close() end self:AddTimer(1, 0.2, close, true, true, true) end +function ScoreBossRankingTeamDetailCtrl:OnBtnClick_PotentialDetail(btn, nIndex) + if self.mapRanking ~= nil and self.mapRanking.Teams ~= nil and self.mapRanking.Teams[nIndex] ~= nil then + local mapRanking = self.mapRanking.Teams[nIndex] + if mapRanking.Discs == nil or #mapRanking.Discs == 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Rank_Build_Detail_Unavailable")) + return + end + self.gameObject:SetActive(false) + EventManager.Hit("OpenRankBuildDetail") + EventManager.Hit(EventId.OpenPanel, PanelId.RankBuildDetail, mapRanking) + end +end return ScoreBossRankingTeamDetailCtrl diff --git a/lua/game/ui/settings/settingsctrl.lua b/lua/game/ui/settings/settingsctrl.lua index 10be8eaa..57c505ce 100644 --- a/lua/game/ui/settings/settingsctrl.lua +++ b/lua/game/ui/settings/settingsctrl.lua @@ -109,6 +109,7 @@ function SettingsCtrl:InitPageState() end local bMobile = NovaAPI.IsMobilePlatform() self._mapNode.btnPage[7].gameObject:SetActive(not bMobile) + self._mapNode.btnPage[6].gameObject:SetActive(false) if bMobile then local bAble = false self._mapNode.btnPage[8].gameObject:SetActive(bAble) diff --git a/lua/game/ui/settings/settingsnotificationctrl.lua b/lua/game/ui/settings/settingsnotificationctrl.lua index f722f2b8..bf433c0b 100644 --- a/lua/game/ui/settings/settingsnotificationctrl.lua +++ b/lua/game/ui/settings/settingsnotificationctrl.lua @@ -34,12 +34,18 @@ function SettingsNotificationCtrl:Quit() end end function SettingsNotificationCtrl:LoadSetting() + self.energy = self._panel:LoadLocalData("Energy") self._mapNode.Energy:Init(function() - end, true) + self.energy = not self.energy + end, self.energy) + self.dispatch = self._panel:LoadLocalData("Dispatch") self._mapNode.Dispatch:Init(function() - end, true) + self.dispatch = not self.dispatch + end, self.dispatch) end function SettingsNotificationCtrl:SaveSetting() + self._panel:SaveLocalData("Energy", self.energy) + self._panel:SaveLocalData("Dispatch", self.dispatch) end function SettingsNotificationCtrl:Awake() self.bInit = false @@ -52,6 +58,7 @@ function SettingsNotificationCtrl:OnDisable() return end self:SaveSetting() + EventManager.Hit(EventId.SettingsNotificationClose) end function SettingsNotificationCtrl:OnDestroy() end diff --git a/lua/game/ui/startower/build/rankbuilddetailctrl.lua b/lua/game/ui/startower/build/rankbuilddetailctrl.lua new file mode 100644 index 00000000..19f33612 --- /dev/null +++ b/lua/game/ui/startower/build/rankbuilddetailctrl.lua @@ -0,0 +1,126 @@ +local RankBuildDetailCtrl = class("RankBuildDetailCtrl", BaseCtrl) +RankBuildDetailCtrl._mapNodeConfig = { + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + TMPBuildSaveTime = {sComponentName = "TMP_Text"}, + ani_root = { + sNodeName = "----SafeAreaRoot----", + sComponentName = "Animator" + }, + BuildDetail = { + sCtrlName = "Game.UI.StarTower.Build.StarTowerBuildDetailItemCtrl" + }, + ContentList = { + sCtrlName = "Game.UI.StarTower.Build.StarTowerBuildContentCtrl" + }, + btnSave = { + sComponentName = "UIButton", + callback = "OnBtnClick_Save" + }, + txtBtnSave = { + sComponentName = "TMP_Text", + sLanguageId = "Rank_Build_Save_Preselection" + } +} +RankBuildDetailCtrl._mapEventConfig = {} +function RankBuildDetailCtrl:InitPanel() + if self.mapBuild == nil then + return + end + local mapBuildData = { + sName = ConfigTable.GetUIText("Rank_Build_Detail_Name"), + tbChar = {}, + nScore = self.mapBuild.BuildScore, + mapRank = PlayerData.Build:CalBuildRank(self.mapBuild.BuildScore), + bLock = false, + bPreference = false, + bDetail = false, + tbDisc = {}, + tbSecondarySkill = {}, + tbPotentials = {}, + tbNotes = {}, + bRankPreview = true + } + for i = 1, 3 do + local nCharId = self.mapBuild.Chars[i].Id + local nPotentialCount = 0 + for _, v in ipairs(self.mapBuild.Potentials) do + local mapPotentialCfg = ConfigTable.GetData("Potential", v.PotentialId) + if mapPotentialCfg ~= nil and mapPotentialCfg.CharId == nCharId then + nPotentialCount = nPotentialCount + v.Level + end + end + table.insert(mapBuildData.tbChar, { + nTid = self.mapBuild.Chars[i].Id, + nPotentialCount = nPotentialCount + }) + end + for _, v in ipairs(self.mapBuild.Potentials) do + local potentialCfg = ConfigTable.GetData("Potential", v.PotentialId) + if potentialCfg then + local nCharId = potentialCfg.CharId + if nil == mapBuildData.tbPotentials[nCharId] then + mapBuildData.tbPotentials[nCharId] = {} + end + table.insert(mapBuildData.tbPotentials[nCharId], { + nPotentialId = v.PotentialId, + nLevel = v.Level + }) + end + end + local tbNotes = {} + for _, v in pairs(self.mapBuild.Notes) do + tbNotes[v.Tid] = v.Qty + end + mapBuildData.tbNotes = tbNotes + mapBuildData.tbDisc = self.mapBuild.Discs + mapBuildData.tbSecondarySkill = self.mapBuild.ActiveSecondaryIds + self._mapNode.BuildDetail:Refresh(mapBuildData) + self._mapNode.ContentList:Refresh(mapBuildData) +end +function RankBuildDetailCtrl:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.mapBuild = tbParam[1] + end +end +function RankBuildDetailCtrl:OnEnable() + self:InitPanel() +end +function RankBuildDetailCtrl:OnDisable() +end +function RankBuildDetailCtrl:OnDestroy() +end +function RankBuildDetailCtrl:OnRelease() +end +function RankBuildDetailCtrl:OnBtnClick_Save() + local tbAllPreselectionList = PlayerData.PotentialPreselection:GetPreselectionList() + local nAllCount = ConfigTable.GetConfigNumber("PotentialPreselectionMaxCount") + if nAllCount <= #tbAllPreselectionList then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Build_Max")) + return + end + local tbCharPotential = {} + for k, v in ipairs(self.mapBuild.Chars) do + local nCharId = v.Id + local tbPotential = {} + for _, data in ipairs(self.mapBuild.Potentials) do + local mapPotentialCfg = ConfigTable.GetData("Potential", data.PotentialId) + if mapPotentialCfg ~= nil and mapPotentialCfg.CharId == nCharId then + table.insert(tbPotential, { + Id = data.PotentialId, + Level = data.Level + }) + end + end + table.insert(tbCharPotential, {CharId = nCharId, Potentials = tbPotential}) + end + local sName = ConfigTable.GetUIText("Potential_Preselection_Name_Init") + local callback = function() + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Save_Form_Rank")) + end + PlayerData.PotentialPreselection:SavePreselectionFromRank(sName, false, tbCharPotential, callback) +end +return RankBuildDetailCtrl diff --git a/lua/game/ui/startower/build/rankbuilddetailpanel.lua b/lua/game/ui/startower/build/rankbuilddetailpanel.lua new file mode 100644 index 00000000..e4c4fa47 --- /dev/null +++ b/lua/game/ui/startower/build/rankbuilddetailpanel.lua @@ -0,0 +1,18 @@ +local RankBuildDetailPanel = class("RankBuildDetailPanel", BasePanel) +RankBuildDetailPanel._tbDefine = { + { + sPrefabPath = "StarTowerBuild/RankBuildDetailPanel.prefab", + sCtrlName = "Game.UI.StarTower.Build.RankBuildDetailCtrl" + } +} +function RankBuildDetailPanel:Awake() +end +function RankBuildDetailPanel:OnEnable() +end +function RankBuildDetailPanel:OnDisable() +end +function RankBuildDetailPanel:OnDestroy() +end +function RankBuildDetailPanel:OnRelease() +end +return RankBuildDetailPanel diff --git a/lua/game/ui/startower/build/startowerbuildbriefctrl.lua b/lua/game/ui/startower/build/startowerbuildbriefctrl.lua index 7ecc035c..58bcabc0 100644 --- a/lua/game/ui/startower/build/startowerbuildbriefctrl.lua +++ b/lua/game/ui/startower/build/startowerbuildbriefctrl.lua @@ -20,6 +20,7 @@ StarTowerBuildBriefCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_OpenFilter" }, + imgFilterChoose = {}, btn_DeleteBuild = { sComponentName = "UIButton", callback = "OnBtnClick_SelectDelete" @@ -134,7 +135,9 @@ StarTowerBuildBriefCtrl._mapNodeConfig = { sComponentName = "Animator" } } -StarTowerBuildBriefCtrl._mapEventConfig = {} +StarTowerBuildBriefCtrl._mapEventConfig = { + [EventId.FilterConfirm] = "OnEvent_RefreshByFilter" +} local SortType = {Time = 1, Score = 2} local SortOrder = {Descending = true, Ascending = false} local PanelState = { @@ -153,6 +156,8 @@ local FilterGradeIdx = { btn_FilterGradeC = 0 } function StarTowerBuildBriefCtrl:RefreshList() + local isDirty = PlayerData.Filter:IsDirty(AllEnum.OptionType.Char) + self._mapNode.imgFilterChoose:SetActive(isDirty) if #self._tbAllBuild == 0 then self._mapNode.ExistContent:SetActive(false) self._mapNode.EmptyContent:SetActive(true) @@ -198,7 +203,11 @@ function StarTowerBuildBriefCtrl:FilterAndSortBuildData() if self.FilterPass ~= self.FilterUnpass and (not (not self.FilterPass or mapBuild.bPass) or self.FilterUnpass and mapBuild.bPass) then return end - table.insert(ret, mapBuild) + local nCharId = mapBuild.tbChar[1].nTid + local isFilter = PlayerData.Filter:CheckFilterByChar(nCharId) + if isFilter then + table.insert(ret, mapBuild) + end end for _, mapBuild in ipairs(self._tbAllBuild) do filterBuild(mapBuild) @@ -473,6 +482,10 @@ function StarTowerBuildBriefCtrl:Awake() self.nSortype = SortType.Score self.nSortOrder = SortOrder.Descending self.nPanelState = PanelState.Normal + self.mapCacheFilter = {} + self.tbOption = { + AllEnum.ChooseOption.Char_Element + } self:InitSort() self.mapListItemCtrl = {} self.tbCoinRate = ConfigTable.GetConfigArray("StarTowerBuildTransformParas") @@ -485,6 +498,14 @@ function StarTowerBuildBriefCtrl:Awake() self._mapNode.DD_selectDelect:SetList(tbLanguageId, 3) end function StarTowerBuildBriefCtrl:OnEnable() + if next(self.mapCacheFilter) ~= nil then + for fKey, data in pairs(self.mapCacheFilter) do + for sKey, value in pairs(data) do + PlayerData.Filter:SetCacheFilterByKey(fKey, sKey, value) + end + end + PlayerData.Filter:SyncFilterByCache() + end local GetDataCallback = function(tbBuildData, mapAllBuild) self._mapAllBuild = mapAllBuild self._tbAllBuild = tbBuildData @@ -502,6 +523,19 @@ function StarTowerBuildBriefCtrl:OnDisable() self.mapListItemCtrl[nInstanceId] = nil end self.mapListItemCtrl = {} + self.mapCacheFilter = {} + for _, fKey in ipairs(self.tbOption) do + if self.mapCacheFilter[fKey] == nil then + self.mapCacheFilter[fKey] = {} + end + local data = PlayerData.Filter:GetCacheFilter(fKey) + if data ~= nil then + for sKey, value in pairs(data) do + self.mapCacheFilter[fKey][sKey] = value + end + end + end + PlayerData.Filter:Reset(self.tbOption) end function StarTowerBuildBriefCtrl:OnDestroy() end @@ -642,6 +676,7 @@ function StarTowerBuildBriefCtrl:OnBtnClick_OpenDeleteHint(btn) self:OpenConfirmHint() end function StarTowerBuildBriefCtrl:OnBtnClick_OpenFilter(btn) + EventManager.Hit(EventId.OpenPanel, PanelId.FilterPopupPanel, self.tbOption) end function StarTowerBuildBriefCtrl:OnBtnClick_Result1(btn) local mapData = { @@ -651,4 +686,29 @@ function StarTowerBuildBriefCtrl:OnBtnClick_Result1(btn) } EventManager.Hit(EventId.OpenPanel, PanelId.ItemTips, btn.transform, mapData) end +function StarTowerBuildBriefCtrl:OnEvent_RefreshByFilter() + local bChange = false + local tbTemp = clone(self.mapCacheFilter) + self.mapCacheFilter = {} + for _, fKey in ipairs(self.tbOption) do + if self.mapCacheFilter[fKey] == nil then + self.mapCacheFilter[fKey] = {} + end + local data = PlayerData.Filter:GetCacheFilter(fKey) + if data ~= nil then + if tbTemp[fKey] == nil then + bChange = true + end + for sKey, value in pairs(data) do + if not bChange and (tbTemp[fKey][sKey] == nil or tbTemp[fKey][sKey] ~= value) then + bChange = true + end + self.mapCacheFilter[fKey][sKey] = value + end + end + end + if bChange then + self:RefreshList() + end +end return StarTowerBuildBriefCtrl diff --git a/lua/game/ui/startower/build/startowerbuildcontentctrl.lua b/lua/game/ui/startower/build/startowerbuildcontentctrl.lua index 01ea434b..9a07a02e 100644 --- a/lua/game/ui/startower/build/startowerbuildcontentctrl.lua +++ b/lua/game/ui/startower/build/startowerbuildcontentctrl.lua @@ -127,14 +127,16 @@ function StarTowerBuildContentCtrl:InitPotential() self._mapNode.goPotentialList.gameObject:SetActive(not bEmpty) end function StarTowerBuildContentCtrl:InitDisc() - local mapTowerCfg = ConfigTable.GetData("StarTower", self.mapBuild.nTowerId) local tbNote = {} - if mapTowerCfg ~= nil then - local nDropGroup = mapTowerCfg.SubNoteSkillDropGroupId - local tbNoteDrop = CacheTable.GetData("_SubNoteSkillDropGroup", nDropGroup) - if tbNoteDrop ~= nil then - for _, v in ipairs(tbNoteDrop) do - table.insert(tbNote, v.SubNoteSkillId) + if self.mapBuild.nTowerId ~= nil then + local mapTowerCfg = ConfigTable.GetData("StarTower", self.mapBuild.nTowerId) + if mapTowerCfg ~= nil then + local nDropGroup = mapTowerCfg.SubNoteSkillDropGroupId + local tbNoteDrop = CacheTable.GetData("_SubNoteSkillDropGroup", nDropGroup) + if tbNoteDrop ~= nil then + for _, v in ipairs(tbNoteDrop) do + table.insert(tbNote, v.SubNoteSkillId) + end end end end @@ -170,6 +172,9 @@ function StarTowerBuildContentCtrl:InitDisc() if mapDisc == nil then mapDisc = PlayerData.Disc:GetTrialDiscById(nId) end + if mapDisc == nil then + mapDisc = PlayerData.Disc:GetRankDetailDisc(nId) + end if mapDisc ~= nil then local tbSubSkill = mapDisc:GetAllSubSkill(self.mapBuild.tbNotes) for nSkillIndex, v in ipairs(tbSubSkill) do diff --git a/lua/game/ui/startower/build/startowerbuilddetailitemctrl.lua b/lua/game/ui/startower/build/startowerbuilddetailitemctrl.lua index dbdad9bf..e889de4c 100644 --- a/lua/game/ui/startower/build/startowerbuilddetailitemctrl.lua +++ b/lua/game/ui/startower/build/startowerbuilddetailitemctrl.lua @@ -90,14 +90,19 @@ end function StarTowerBuildDetailItemCtrl:RefreshChar() for i = 1, 3 do local nCharTid = self.mapBuild.tbChar[i].nTid - local nCharSkinId = PlayerData.Char:GetCharSkinId(nCharTid) - local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId) local mapCharCfg = ConfigTable.GetData_Character(nCharTid) - local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapCharCfg.Grade] - self:SetPngSprite(self._mapNode.imgCharIcon[i], mapCharSkin.Icon, AllEnum.CharHeadIconSurfix.XXL) - self:SetAtlasSprite(self._mapNode.imgCharFrame[i], "12_rare", sFrame, true) - NovaAPI.SetTMPText(self._mapNode.txtPotentialCount[i], self.mapBuild.tbChar[i].nPotentialCount) - self:SetAtlasSprite(self._mapNode.imgCharElement[i], "12_rare", AllEnum.Char_Element[mapCharCfg.EET].icon) + if mapCharCfg ~= nil then + local nCharSkinId = PlayerData.Char:GetCharSkinId(nCharTid) + if self.mapBuild.bRankPreview then + nCharSkinId = mapCharCfg.DefaultSkinId + end + local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId) + local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapCharCfg.Grade] + self:SetPngSprite(self._mapNode.imgCharIcon[i], mapCharSkin.Icon, AllEnum.CharHeadIconSurfix.XXL) + self:SetAtlasSprite(self._mapNode.imgCharFrame[i], "12_rare", sFrame, true) + NovaAPI.SetTMPText(self._mapNode.txtPotentialCount[i], self.mapBuild.tbChar[i].nPotentialCount) + self:SetAtlasSprite(self._mapNode.imgCharElement[i], "12_rare", AllEnum.Char_Element[mapCharCfg.EET].icon) + end end end function StarTowerBuildDetailItemCtrl:RefreshDisc() @@ -108,7 +113,7 @@ function StarTowerBuildDetailItemCtrl:RefreshDisc() end nIndex = nIndex + 1 end - self._mapNode.btnDiscDetail.gameObject:SetActive(self.mapBuild.bTrial ~= true) + self._mapNode.btnDiscDetail.gameObject:SetActive(self.mapBuild.bTrial ~= true and not self.mapBuild.bRankPreview) end function StarTowerBuildDetailItemCtrl:SetName(sName) NovaAPI.SetTMPText(self._mapNode.txtBuildName, sName) @@ -131,66 +136,72 @@ function StarTowerBuildDetailItemCtrl:OnBtnClick_Attr() EventManager.Hit(EventId.OpenPanel, PanelId.BuildAttrPreview, self.mapBuild.mapRank.Id, self.mapBuild.nScore) end function StarTowerBuildDetailItemCtrl:OnBtnClick_Disc(btn, nIndex) - if self.mapBuild.bTrial == true then - local nDiscId = self.mapBuild.tbDisc[nIndex] + local nDiscId = self.mapBuild.tbDisc[nIndex] + if self.mapBuild.bRankPreview == true then + EventManager.Hit(EventId.OpenPanel, PanelId.DiscSample, nDiscId) + elseif self.mapBuild.bTrial == true then local mapDiscData = PlayerData.Disc:GetDiscById(nDiscId) if mapDiscData == nil then EventManager.Hit(EventId.OpenPanel, PanelId.DiscSample, nDiscId) else EventManager.Hit(EventId.OpenPanel, PanelId.Disc, nDiscId, {nDiscId}) end - return - end - local nIdx = 0 - local nDiscId = 0 - local tbAllDisc = {} - for _, nId in ipairs(self.mapBuild.tbDisc) do - nIdx = nIdx + 1 - if nIdx == nIndex then - nDiscId = nId + else + local nIdx = 0 + local nDiscId = 0 + local tbAllDisc = {} + for _, nId in ipairs(self.mapBuild.tbDisc) do + nIdx = nIdx + 1 + if nIdx == nIndex then + nDiscId = nId + end + table.insert(tbAllDisc, nId) end - table.insert(tbAllDisc, nId) - end - if nDiscId ~= 0 then - local mapDisc = PlayerData.Disc:GetDiscById(nDiscId) - if mapDisc ~= nil then - EventManager.Hit(EventId.OpenPanel, PanelId.Disc, nDiscId, tbAllDisc) + if nDiscId ~= 0 then + local mapDisc = PlayerData.Disc:GetDiscById(nDiscId) + if mapDisc ~= nil then + EventManager.Hit(EventId.OpenPanel, PanelId.Disc, nDiscId, tbAllDisc) + end end end end function StarTowerBuildDetailItemCtrl:OnBtnClick_Leader() - if self.mapBuild.bTrial == true then - local nCharTid = self.mapBuild.tbChar[1].nTid + local nCharTid = self.mapBuild.tbChar[1].nTid + if self.mapBuild.bRankPreview == true then + EventManager.Hit(EventId.OpenPanel, PanelId.CharBgTrialPanel, PanelId.CharInfoTrial, nCharTid) + elseif self.mapBuild.bTrial == true then local mapCharCfg = PlayerData.Char:GetCharDataByTid(nCharTid) if mapCharCfg == nil then EventManager.Hit(EventId.OpenPanel, PanelId.CharBgTrialPanel, PanelId.CharInfoTrial, nCharTid) else EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, nCharTid, {nCharTid}) end - return + else + local tbCharId = {} + for _, v in ipairs(self.mapBuild.tbChar) do + table.insert(tbCharId, v.nTid) + end + EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, tbCharId[1], tbCharId, true) end - local tbCharId = {} - for _, v in ipairs(self.mapBuild.tbChar) do - table.insert(tbCharId, v.nTid) - end - EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, tbCharId[1], tbCharId, true) end function StarTowerBuildDetailItemCtrl:OnBtnClick_Sub(btn, nIndex) - if self.mapBuild.bTrial == true then - local nCharTid = self.mapBuild.tbChar[nIndex + 1].nTid + local nCharTid = self.mapBuild.tbChar[nIndex + 1].nTid + if self.mapBuild.bRankPreview == true then + EventManager.Hit(EventId.OpenPanel, PanelId.CharBgTrialPanel, PanelId.CharInfoTrial, nCharTid) + elseif self.mapBuild.bTrial == true then local mapCharCfg = PlayerData.Char:GetCharDataByTid(nCharTid) if mapCharCfg == nil then EventManager.Hit(EventId.OpenPanel, PanelId.CharBgTrialPanel, PanelId.CharInfoTrial, nCharTid) else EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, nCharTid, {nCharTid}) end - return + else + local tbCharId = {} + for _, v in ipairs(self.mapBuild.tbChar) do + table.insert(tbCharId, v.nTid) + end + EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, tbCharId[nIndex + 1], tbCharId, true) end - local tbCharId = {} - for _, v in ipairs(self.mapBuild.tbChar) do - table.insert(tbCharId, v.nTid) - end - EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, tbCharId[nIndex + 1], tbCharId, true) end function StarTowerBuildDetailItemCtrl:OnBtnClick_DiscDetail(btn, nIndex) if self.mapBuild.bTrial == true then @@ -207,6 +218,9 @@ function StarTowerBuildDetailItemCtrl:OnBtnClick_DiscDetail(btn, nIndex) if mapDisc == nil then mapDisc = PlayerData.Disc:GetTrialDiscById(tbDisc[i]) end + if mapDisc == nil then + mapDisc = PlayerData.Disc:GetRankDetailDisc(tbDisc[i]) + end mapDiscData[tbDisc[i]] = mapDisc end end diff --git a/lua/game/ui/startower/depot/depotcharinfoctrl.lua b/lua/game/ui/startower/depot/depotcharinfoctrl.lua index 2d4d71f3..1069dac0 100644 --- a/lua/game/ui/startower/depot/depotcharinfoctrl.lua +++ b/lua/game/ui/startower/depot/depotcharinfoctrl.lua @@ -1,6 +1,7 @@ local DepotCharInfoCtrl = class("DepotCharInfoCtrl", BaseCtrl) local AdventureModuleHelper = CS.AdventureModuleHelper local CharacterAttrData = require("GameCore.Data.DataClass.CharacterAttrData") +local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader") DepotCharInfoCtrl._mapNodeConfig = { goProperty = { nCount = 5, @@ -48,7 +49,7 @@ DepotCharInfoCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_Equipment" }, - imgEquipment = {nCount = 3, sComponentName = "Image"}, + imgEquipment = {nCount = 3, sComponentName = "Transform"}, goEquipment = {nCount = 3}, txtEquipmentLock = {nCount = 3, sComponentName = "TMP_Text"} } @@ -213,7 +214,16 @@ function DepotCharInfoCtrl:RefreshEquipment(mapChar) NovaAPI.SetTMPText(self._mapNode.txtEquipmentLock[i], ConfigTable.GetUIText("CharEquipment_UnEquip")) end else - self:SetPngSprite(self._mapNode.imgEquipment[i], mapEquipment.sIcon) + delChildren(self._mapNode.imgEquipment[i]) + local equipPrefab + local sPrefab = mapEquipment.sIcon .. ".prefab" + if GameResourceLoader.ExistsAsset(Settings.AB_ROOT_PATH .. sPrefab) == true then + equipPrefab = self:LoadAsset(sPrefab) + end + if equipPrefab then + local goEquip = instantiate(equipPrefab, self._mapNode.imgEquipment[i]) + goEquip.transform:Find("goFx").gameObject:SetActive(mapEquipment:GetUpgradeCount() > 0) + end end end end diff --git a/lua/game/ui/startower/depot/depotpotentialitemctrl.lua b/lua/game/ui/startower/depot/depotpotentialitemctrl.lua index 11fb2860..0ab5152b 100644 --- a/lua/game/ui/startower/depot/depotpotentialitemctrl.lua +++ b/lua/game/ui/startower/depot/depotpotentialitemctrl.lua @@ -75,6 +75,12 @@ function DepotPotentialItemCtrl:SetSpecialPotential(itemCfg, potentialCfg) NovaAPI.SetTMPText(self._mapNode.txtSpName, itemCfg.Title) self:SetPngSprite(self._mapNode.imgSpIcon, itemCfg.Icon .. AllEnum.PotentialIconSurfix.A) end +function DepotPotentialItemCtrl:RefreshPreselectionLevel(nLevel) + self.nLevel = nLevel + self._mapNode.imgLock.gameObject:SetActive(nLevel <= 0) + self._mapNode.imgMask.gameObject:SetActive(nLevel <= 0) + NovaAPI.SetTMPText(self._mapNode.txtLevelValue, self.nLevel) +end function DepotPotentialItemCtrl:OnBtnClick_Item() EventManager.Hit("SelectDepotPotential", self.nPotentialId, self.nLevel, self.nPotentialAdd, self._mapNode.btnItem) end diff --git a/lua/game/ui/startower/potential/potentialcarditemctrl.lua b/lua/game/ui/startower/potential/potentialcarditemctrl.lua index 50f6d592..72e4ccc4 100644 --- a/lua/game/ui/startower/potential/potentialcarditemctrl.lua +++ b/lua/game/ui/startower/potential/potentialcarditemctrl.lua @@ -43,11 +43,13 @@ PotentialCardItemCtrl._mapNodeConfig = { }, animCtrl = {sComponentName = "Animator", sNodeName = "AnimRoot"}, imgReommend = {}, - imgNew = {}, + goNew = {}, txtNew = { sComponentName = "TMP_Text", sLanguageId = "StarTower_Book_New_Text" }, + imgPreselection = {}, + txtPreselection = {sComponentName = "TMP_Text"}, N = {}, SR = {}, SSR = {}, @@ -68,7 +70,7 @@ function PotentialCardItemCtrl:SetPotentialItem(nTid, nLevel, nNextLevel, bSimpl self.nShowType = nShowType or AllEnum.PotentialCardType.CharInfo self.nPotentialAddLevel = nPotentialAddLevel or 0 self.bLucky = bLucky - self._mapNode.imgNew.gameObject:SetActive(bNew) + self._mapNode.goNew.gameObject:SetActive(bNew) self._mapNode.ArrowEffect:SetActive(self.bLucky) local itemCfg = ConfigTable.GetData_Item(nTid) if nil == itemCfg then @@ -91,6 +93,7 @@ function PotentialCardItemCtrl:SetPotentialItem(nTid, nLevel, nNextLevel, bSimpl else self:SetSpecialCard(itemCfg, potentialCfg, bShowChar) end + self.bSpecial = bSpecial self:ChangeDesc(bSimpleDesc) self:ChangeWordRaycast(false) return bSpecial @@ -219,7 +222,19 @@ function PotentialCardItemCtrl:ChangeWordRaycast(bEnable) NovaAPI.SetTMPRaycastTarget(self._mapNode.txtDesc, bEnable) NovaAPI.SetTMPRaycastTarget(self._mapNode.txtSpDesc, bEnable) end -function PotentialCardItemCtrl:SetRecommend(bEnable) - self._mapNode.imgReommend:SetActive(bEnable) +function PotentialCardItemCtrl:SetRecommend(bEnable, nLevel) + self._mapNode.imgReommend:SetActive(bEnable and nLevel == nil) + local bShow = bEnable and nLevel ~= nil + if self.nNextLevel ~= self.nLevel or not true then + bShow = bShow and bShow + end + self._mapNode.imgPreselection:SetActive(bShow) + if nLevel ~= nil then + if self.bSpecial then + NovaAPI.SetTMPText(self._mapNode.txtPreselection, ConfigTable.GetUIText("Potential_Preselection_Recommend")) + else + NovaAPI.SetTMPText(self._mapNode.txtPreselection, orderedFormat(ConfigTable.GetUIText("Potential_Preselection_Recommend_Level"), nLevel)) + end + end end return PotentialCardItemCtrl diff --git a/lua/game/ui/startower/potential/potentialselectctrl.lua b/lua/game/ui/startower/potential/potentialselectctrl.lua index 5d8e746b..9539ca1e 100644 --- a/lua/game/ui/startower/potential/potentialselectctrl.lua +++ b/lua/game/ui/startower/potential/potentialselectctrl.lua @@ -204,11 +204,15 @@ end function PotentialSelectCtrl:RefreshPotentialList(tbPotential, mapPotential, tbNewIds, tbLuckyIds, bAfterRoll, tbRecommendParam) local tbRecommend = {} if 0 < #tbRecommendParam then - table.insert(tbRecommend, tbRecommendParam[1]) + if tbRecommendParam[1].nLevel == nil then + table.insert(tbRecommend, tbRecommendParam[1]) + else + tbRecommend = clone(tbRecommendParam) + end end self.bSpecialPotential = false self.tbPotential = {} - self.nRecommendIdx = 1 + self.nRecommendIdx = 0 for _, v in ipairs(tbPotential) do local bNew, bLucky = false, false local nCurLevel = mapPotential[v.Id] @@ -258,9 +262,16 @@ function PotentialSelectCtrl:RefreshPotentialList(tbPotential, mapPotential, tbN local nPotentialAddLv = self._panel.mapPotentialAddLevel[nCharId][nTid] or 0 local data = self.tbPotential[k] local bSpecial = v:SetPotentialItem(nTid, data.nLevel, data.nNextLevel, self.bSimple, true, nPotentialAddLv, AllEnum.PotentialCardType.StarTower, data.bNew, data.bLucky) - local bRec = 0 < table.indexof(tbRecommend, nTid) - v:SetRecommend(bRec) - if bRec then + local bRec = false + v:SetRecommend(false) + for _, data in ipairs(tbRecommend) do + if data.nId == nTid then + bRec = true + v:SetRecommend(true, data.nLevel) + break + end + end + if bRec and self.nRecommendIdx == 0 then self.nRecommendIdx = k end v:ChangeWordRaycast(false) @@ -270,6 +281,7 @@ function PotentialSelectCtrl:RefreshPotentialList(tbPotential, mapPotential, tbN end end end + self.nRecommendIdx = math.max(self.nRecommendIdx, 1) self:ResetSelect(tbBtnObj) local nCardAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.potentialCard[1].animCtrl, { "tc_newperk_card_in" @@ -651,8 +663,7 @@ function PotentialSelectCtrl:OnEvent_SetCoin(nCount) end function PotentialSelectCtrl:ResetSelect(tbUI) self.nSelectIdx = 0 - local nRecommendedIdx = 0 - self.bRecommended = nRecommendedIdx ~= 0 + self.bRecommended = self.nRecommendIdx ~= 0 GamepadUIManager.SetNavigation(tbUI) local nCardAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.potentialCard[1].animCtrl, { "tc_newperk_card_in" @@ -664,7 +675,7 @@ function PotentialSelectCtrl:ResetSelect(tbUI) nAnimTime = nAnimTime + 0.4 self:AddTimer(1, nAnimTime, function() if self.nSelectIdx == 0 then - local nSelect = nRecommendedIdx == 0 and 1 or nRecommendedIdx + local nSelect = self.nRecommendIdx == 0 and 1 or self.nRecommendIdx GamepadUIManager.ClearSelectedUI() GamepadUIManager.SetSelectedUI(self._mapNode.btnPotential[nSelect].gameObject) if GamepadUIManager.GetCurUIType() == AllEnum.GamepadUIType.Mouse then diff --git a/lua/game/ui/startower/startowerresultctrl.lua b/lua/game/ui/startower/startowerresultctrl.lua index 8524b81e..44587792 100644 --- a/lua/game/ui/startower/startowerresultctrl.lua +++ b/lua/game/ui/startower/startowerresultctrl.lua @@ -146,7 +146,7 @@ function StarTowerResultCtrl:Refresh(teamMemberid, mapResult) if self.bSweep then self._mapNode.imgSweepResultTitle.gameObject:SetActive(self.bSuccess) if self.bSuccess then - self:SetAtlasSprite(self._mapNode.imgSweepResult, "05_language", "zs_battle_result_2") + self:SetAtlasSprite(self._mapNode.imgSweepResult, "05_language", "zs_result_win_2") self._mapNode.UIParticle_Sweep:SetActive(true) WwiseAudioMgr:SetState("system", "victory2") else diff --git a/lua/game/ui/startowergrowth/keynodelistctrl.lua b/lua/game/ui/startowergrowth/keynodelistctrl.lua index bfa42a8e..066a9693 100644 --- a/lua/game/ui/startowergrowth/keynodelistctrl.lua +++ b/lua/game/ui/startowergrowth/keynodelistctrl.lua @@ -2,11 +2,12 @@ local KeyNodeListCtrl = class("KeyNodeListCtrl", BaseCtrl) local _, ReadyColor = ColorUtility.TryParseHtmlString("#f1f4f6") local _, LockColor = ColorUtility.TryParseHtmlString("#657eae") KeyNodeListCtrl._mapNodeConfig = { - goLine = {nCount = 4}, + goLine = {nCount = 5}, line1_ = {nCount = 2, sComponentName = "Image"}, line2_ = {nCount = 2, sComponentName = "Image"}, line3_1 = {sComponentName = "Image"}, line4_1 = {sComponentName = "Image"}, + line5_1 = {sComponentName = "Image"}, KeyNode = { nCount = 2, sCtrlName = "Game.UI.StarTowerGrowth.KeyNodeCtrl" @@ -49,9 +50,11 @@ function KeyNodeListCtrl:Refresh(nCloumn, tbNodes, tbId, mapNext) nLineType = nCount + 2 elseif #mapNext.tbId == 3 then nLineType = nCount + elseif nCount == 1 and #mapNext.tbId == 1 then + nLineType = 5 end end - for i = 1, 4 do + for i = 1, 5 do self._mapNode.goLine[i]:SetActive(nLineType == i) end if nLineType == 1 then @@ -75,6 +78,9 @@ function KeyNodeListCtrl:Refresh(nCloumn, tbNodes, tbId, mapNext) elseif nLineType == 4 then NovaAPI.SetImageColor(self._mapNode.line4_1, color) end + elseif nLineType == 5 then + local color = tbNodes[tbId[1]].bActive and ReadyColor or LockColor + NovaAPI.SetImageColor(self._mapNode.line5_1, color) end end function KeyNodeListCtrl:GetType() diff --git a/lua/game/ui/startowergrowth/startowerdifficultynodeitemctrl.lua b/lua/game/ui/startowergrowth/startowerdifficultynodeitemctrl.lua new file mode 100644 index 00000000..195060a0 --- /dev/null +++ b/lua/game/ui/startowergrowth/startowerdifficultynodeitemctrl.lua @@ -0,0 +1,74 @@ +local StarTowerDifficultyNodeItemCtrl = class("StarTowerDifficultyNodeItemCtrl", BaseCtrl) +StarTowerDifficultyNodeItemCtrl._mapNodeConfig = { + advanceNodeAnim = {sNodeName = "adNode", sComponentName = "Animator"}, + btnNode = { + sComponentName = "UIButton", + callback = "OnBtn_SelectNode" + }, + diffNode_gray = {}, + txtAD = {nCount = 2, sComponentName = "TMP_Text"}, + txtDiffNode = { + sComponentName = "TMP_Text", + sLanguageId = "StarTower_Difficulty" + }, + txtDiffNodeGray = { + sComponentName = "TMP_Text", + sLanguageId = "StarTower_Difficulty" + }, + Select = {}, + redDotNode = {} +} +StarTowerDifficultyNodeItemCtrl._mapEventConfig = { + SelectDiffNode = "OnSelectDiffNode" +} +function StarTowerDifficultyNodeItemCtrl:RefreshNode(nNodeIndex, nCurDifficulty, bSelect, nMaxDifficulty) + self.bSelect = false + self.nNodeIndex = nNodeIndex + self.nMaxDifficulty = nMaxDifficulty or 1 + self._mapNode.Select.gameObject:SetActive(false) + self._mapNode.diffNode_gray.gameObject:SetActive(nMaxDifficulty < nNodeIndex) + for _, v in ipairs(self._mapNode.txtAD) do + NovaAPI.SetTMPText(v, nNodeIndex) + end + if bSelect ~= nil and bSelect == true then + self.bSelect = true + self._mapNode.Select.gameObject:SetActive(true) + self:PlayAnim("Node_idle") + self.animState = "Node_idle" + end +end +function StarTowerDifficultyNodeItemCtrl:PlayAnim(sAnimName) + self._mapNode.advanceNodeAnim:Play(sAnimName) +end +function StarTowerDifficultyNodeItemCtrl:SetSelect(bSelect) + if self.bSelect and not bSelect then + self:PlayAnim("Node_out") + self.animState = "Node_out" + end + self.bSelect = bSelect + self._mapNode.Select.gameObject:SetActive(bSelect) + if bSelect and self.animState ~= "Node_idle" then + self:PlayAnim("Node_in") + self.animState = "Node_idle" + if self.nNodeIndex <= self.nCurSelectDiff then + CS.WwiseAudioManager.Instance:PlaySound("ui_charinfo_levelup_select_button") + end + end +end +function StarTowerDifficultyNodeItemCtrl:OnSelectDiffNode(nDifficulty) + self.nCurSelectDiff = nDifficulty + self:SetSelect(nDifficulty == self.nNodeIndex) +end +function StarTowerDifficultyNodeItemCtrl:OnBtn_SelectNode() + if self.bSelect then + return + end + if self.nMaxDifficulty < self.nNodeIndex then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("RegusBoss_Unlock")) + return + end + EventManager.Hit("SelectDiffNode", self.nNodeIndex) +end +function StarTowerDifficultyNodeItemCtrl:OnDisable() +end +return StarTowerDifficultyNodeItemCtrl diff --git a/lua/game/ui/startowergrowth/startowergrowthctrl.lua b/lua/game/ui/startowergrowth/startowergrowthctrl.lua index f340b70d..418161f7 100644 --- a/lua/game/ui/startowergrowth/startowergrowthctrl.lua +++ b/lua/game/ui/startowergrowth/startowergrowthctrl.lua @@ -58,6 +58,17 @@ StarTowerGrowthCtrl._mapNodeConfig = { txtBtnActiveAll = { sComponentName = "TMP_Text", sLanguageId = "STGrowth_Btn_ActiveAll" + }, + txtResearchPreview = { + sComponentName = "TMP_Text", + sLanguageId = "StarTower_ResearchPreview" + }, + btnResearchPreview = { + sComponentName = "UIButton", + callback = "OnBtnClick_ResearchPreview" + }, + StarTowerGrowthPreviewWindow = { + sCtrlName = "Game.UI.StarTowerGrowth.StarTowerGrowthPreviewWindowCtrl" } } StarTowerGrowthCtrl._mapEventConfig = { @@ -287,12 +298,14 @@ function StarTowerGrowthCtrl:CloseInfo(callback) end, true, true, true) self._mapNode.btnQuest.gameObject:SetActive(true) self._mapNode.btnActiveAll.gameObject:SetActive(true) + self._mapNode.btnResearchPreview.gameObject:SetActive(true) end function StarTowerGrowthCtrl:OpenInfo() self._mapNode.Info.gameObject:SetActive(true) self._mapNode.animInfo:Play("StarTowerGrowth_Info_in") self._mapNode.btnQuest.gameObject:SetActive(false) self._mapNode.btnActiveAll.gameObject:SetActive(false) + self._mapNode.btnResearchPreview.gameObject:SetActive(false) end function StarTowerGrowthCtrl:ClearCtrl() for k, v in pairs(self.tbHideKeyNodeList) do @@ -402,6 +415,11 @@ function StarTowerGrowthCtrl:OnBtnClick_ActiveAll(btn) active() end end +function StarTowerGrowthCtrl:OnBtnClick_ResearchPreview() + local nDifficulty = PlayerData.StarTower:GetGlobalMaxDifficult() + local nMaxDifficulty = nDifficulty + self._mapNode.StarTowerGrowthPreviewWindow:OpenPanel(nDifficulty, nMaxDifficulty) +end function StarTowerGrowthCtrl:OnEvent_Unlock() self:RefreshData() self:RefreshTopBar() diff --git a/lua/game/ui/startowergrowth/startowergrowthpreviewwindowctrl.lua b/lua/game/ui/startowergrowth/startowergrowthpreviewwindowctrl.lua new file mode 100644 index 00000000..c2825121 --- /dev/null +++ b/lua/game/ui/startowergrowth/startowergrowthpreviewwindowctrl.lua @@ -0,0 +1,189 @@ +local StarTowerGrowthPreviewWindowCtrl = class("StarTowerGrowthPreviewWindowCtrl", BaseCtrl) +StarTowerGrowthPreviewWindowCtrl._mapNodeConfig = { + lsvEffect = {}, + AdNodeScrollView = { + sComponentName = "LoopScrollView" + }, + txtGrowthPreviewWindowTitle = { + sComponentName = "TMP_Text", + sLanguageId = "StarTower_ResearchPreview" + }, + txtTabTitle = {sComponentName = "TMP_Text"}, + txtHighestLevelTip = { + sComponentName = "TMP_Text", + sLanguageId = "STGrowth_HighestLevelTip" + }, + txtNoEffectTip = { + sComponentName = "TMP_Text", + sLanguageId = "STGrowth_NoEffectTip" + }, + rtWindow = { + sNodeName = "StarTowerGrowthPreview", + sComponentName = "RectTransform" + }, + aniWindow = { + sNodeName = "StarTowerGrowthPreview", + sComponentName = "Animator" + }, + gridFlexable = {}, + effectContent = { + sComponentName = "RectTransform" + }, + snapshot = {}, + btnClose = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + btnCloseBig = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + } +} +StarTowerGrowthPreviewWindowCtrl._mapEventConfig = { + SelectDiffNode = "OnEvent_SelectDiffNode" +} +function StarTowerGrowthPreviewWindowCtrl:RefreshNodeScrollView() + local tbDifficulty = {} + local foreachStarTower = function(mapdata) + local nDifficulty = mapdata.Difficulty + if table.indexof(tbDifficulty, nDifficulty) <= 0 then + table.insert(tbDifficulty, nDifficulty) + end + end + ForEachTableLine(DataTable.StarTower, foreachStarTower) + self.nDifficultyCount = #tbDifficulty + self.tbDiffNode = {} + self._mapNode.AdNodeScrollView:Init(self.nDifficultyCount, self, self.OnNodeGridRefresh) + self._mapNode.AdNodeScrollView:SetScrollGridPos(self.nCurDifficulty - 1, 0.2) +end +function StarTowerGrowthPreviewWindowCtrl:OnNodeGridRefresh(goGrid, nIdx) + local nIndex = tonumber(goGrid.name) + 1 + if self.tbDiffNode[goGrid] ~= nil then + self:UnbindCtrlByNode(self.tbDiffNode[goGrid]) + self.tbDiffNode[goGrid] = nil + end + local ctrlItem = self:BindCtrlByNode(goGrid, "Game.UI.StarTowerGrowth.StarTowerDifficultyNodeItemCtrl") + self.tbDiffNode[goGrid] = ctrlItem + ctrlItem:RefreshNode(nIndex, self.nCurDifficulty, nIndex == self.curSelectDiff, self.nMaxDifficulty) +end +function StarTowerGrowthPreviewWindowCtrl:RefreshEffectDetail() + local sTabTitle = ConfigTable.GetUIText("StarTower_ActiveResearch") + local sDifficulty = ConfigTable.GetUIText("Diffculty_" .. self.curSelectDiff) + NovaAPI.SetTMPText(self._mapNode.txtTabTitle, sDifficulty .. " " .. sTabTitle) + self.tbCurNodes = {} + local foreachGrowthGroup = function(mapdata) + local tbNodes = PlayerData.StarTower:GetGrowthNodesByGroup(mapdata.Id) + if tbNodes ~= nil then + for k, v in pairs(tbNodes) do + local mapNodeData = ConfigTable.GetData("StarTowerGrowthNode", v.nId) + if mapNodeData ~= nil and v.bActive and mapNodeData.Clientlvl <= self.curSelectDiff then + if self.tbCurNodes[mapNodeData.EffectClient] == nil then + self.tbCurNodes[mapNodeData.EffectClient] = mapNodeData + elseif mapNodeData.Priority > self.tbCurNodes[mapNodeData.EffectClient].Priority then + self.tbCurNodes[mapNodeData.EffectClient] = mapNodeData + end + end + end + end + end + ForEachTableLine(DataTable.StarTowerGrowthGroup, foreachGrowthGroup) + local bHasEff = self.tbCurNodes ~= nil and next(self.tbCurNodes) ~= nil + self._mapNode.txtNoEffectTip.gameObject:SetActive(not bHasEff) + self._mapNode.lsvEffect.gameObject:SetActive(bHasEff) + self._mapNode.txtHighestLevelTip.gameObject:SetActive(bHasEff) + if not bHasEff then + return + end + self.tbCurNodeSorted = {} + for k, v in pairs(self.tbCurNodes) do + table.insert(self.tbCurNodeSorted, v) + end + table.sort(self.tbCurNodeSorted, function(a, b) + return a.Priority > b.Priority + end) + self:RefreshEffectContent() +end +local highlightNumbers = function(text, colorTag) + local sResult = "" + local nLastEnd = 1 + for nStart, sTag, nEnd in string.gmatch(text, "()(<[^>]+>)()") do + local sPlain = string.sub(text, nLastEnd, nStart - 1) + sPlain = string.gsub(sPlain, "%d+%.?%d*%%?", "%0") + sResult = sResult .. sPlain .. sTag + nLastEnd = nEnd + end + local sTail = string.sub(text, nLastEnd) + sTail = string.gsub(sTail, "%d+%.?%d*%%?", "%0") + sResult = sResult .. sTail + return sResult +end +function StarTowerGrowthPreviewWindowCtrl:RefreshEffectContent() + while self._mapNode.effectContent.transform.childCount > 0 do + local goChild = self._mapNode.effectContent.transform:GetChild(0) + goChild.gameObject:SetActive(false) + destroyImmediate(goChild.gameObject) + end + for k, v in pairs(self.tbCurNodeSorted) do + local mapData = v + local goGrid = instantiate(self._mapNode.gridFlexable, self._mapNode.effectContent) + local txtNodeTitle = goGrid.transform:Find("imgBarBg1"):Find("txtNodeTitle"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txtNodeTitle, mapData.Name) + local txtNodeDesc = goGrid.transform:Find("imgBarBg2"):Find("txtNodeDesc"):GetComponent("TMP_Text") + local sDesc = mapData.Desc + sDesc = highlightNumbers(sDesc, "0abec5") + NovaAPI.SetTMPText(txtNodeDesc, sDesc) + goGrid.gameObject:SetActive(true) + end + CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.effectContent) + CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.effectContent) + self._mapNode.lsvEffect:GetComponent("ScrollRect").verticalNormalizedPosition = 1 +end +function StarTowerGrowthPreviewWindowCtrl:UnbindAllGrids() + if self.tbDiffNode == nil then + return + end + for go, ctrl in pairs(self.tbDiffNode) do + self:UnbindCtrlByNode(ctrl) + end + self.tbDiffNode = {} +end +function StarTowerGrowthPreviewWindowCtrl:OpenPanel(nDifficulty, nMaxDifficulty) + self.nCurDifficulty = nDifficulty or 1 + self.nMaxDifficulty = nMaxDifficulty or 1 + self.curSelectDiff = self.nCurDifficulty + local wait = function() + NovaAPI.UIEffectSnapShotCapture(self._mapNode.snapshot) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self.gameObject:SetActive(true) + self._mapNode.rtWindow.gameObject:SetActive(true) + self._mapNode.aniWindow:Play("t_window_04_t_in") + self:RefreshNodeScrollView() + self:RefreshEffectDetail() + end + cs_coroutine.start(wait) +end +function StarTowerGrowthPreviewWindowCtrl:ClosePanel() + self._mapNode.aniWindow:Play("t_window_04_t_out") + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) + self:AddTimer(1, 0.3, function() + self.gameObject:SetActive(false) + self._mapNode.rtWindow.gameObject:SetActive(false) + self:UnbindAllGrids() + end, true, true, true, nil) +end +function StarTowerGrowthPreviewWindowCtrl:Awake() +end +function StarTowerGrowthPreviewWindowCtrl:OnEnable() +end +function StarTowerGrowthPreviewWindowCtrl:OnDisable() +end +function StarTowerGrowthPreviewWindowCtrl:OnDestroy() +end +function StarTowerGrowthPreviewWindowCtrl:OnEvent_SelectDiffNode(nDiff) + self.curSelectDiff = nDiff + self:RefreshEffectDetail() +end +function StarTowerGrowthPreviewWindowCtrl:OnBtnClick_Close() + self:ClosePanel() +end +return StarTowerGrowthPreviewWindowCtrl diff --git a/lua/game/ui/startowerlevelselect/startowerlevelselectctrl.lua b/lua/game/ui/startowerlevelselect/startowerlevelselectctrl.lua index 6c384e1f..86ae95f8 100644 --- a/lua/game/ui/startowerlevelselect/startowerlevelselectctrl.lua +++ b/lua/game/ui/startowerlevelselect/startowerlevelselectctrl.lua @@ -7,7 +7,8 @@ local mapToggle = { [4] = GameEnum.diffculty.Diffculty_4, [5] = GameEnum.diffculty.Diffculty_5, [6] = GameEnum.diffculty.Diffculty_6, - [7] = GameEnum.diffculty.Diffculty_7 + [7] = GameEnum.diffculty.Diffculty_7, + [8] = GameEnum.diffculty.Diffculty_8 } StarTowerLevelSelectCtrl._mapNodeConfig = { bgLevelInfo = {sNodeName = "----Bg----"}, @@ -17,6 +18,14 @@ StarTowerLevelSelectCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_Go" }, + btnResearch = { + sComponentName = "UIButton", + callback = "OnBtnClick_Research" + }, + txtBtnResearch = { + sComponentName = "TMP_Text", + sLanguageId = "StarTower_ResearchPreview" + }, goBtnCoin = {}, imgCoinIcon = {sComponentName = "Image"}, svStarTower = { @@ -38,20 +47,20 @@ StarTowerLevelSelectCtrl._mapNodeConfig = { }, tog = { sComponentName = "UIButton", - nCount = 7, + nCount = 8, callback = "OnBtnClick_Tog" }, imgLockMask = { sComponentName = "UIButton", callback = "OnBtnClick_TogTips", - nCount = 7 + nCount = 8 }, - rt_LockMsg = {nCount = 7}, - txtLockCondition = {sComponentName = "TMP_Text", nCount = 7}, + rt_LockMsg = {nCount = 8}, + txtLockCondition = {sComponentName = "TMP_Text", nCount = 8}, togCtrl = { sNodeName = "tog", sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl", - nCount = 7 + nCount = 8 }, TopBarPanel = { sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" @@ -100,6 +109,7 @@ StarTowerLevelSelectCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_SweepTickets" }, + rt_Toggle = {sComponentName = "ScrollRect"}, rt_ToggleContent = { sComponentName = "RectTransform" }, @@ -133,6 +143,9 @@ StarTowerLevelSelectCtrl._mapNodeConfig = { TMPFirstPassHint = { sComponentName = "TMP_Text", sLanguageId = "StarTower_FirstPassHint" + }, + StarTowerGrowthPreviewWindow = { + sCtrlName = "Game.UI.StarTowerGrowth.StarTowerGrowthPreviewWindowCtrl" } } StarTowerLevelSelectCtrl._mapEventConfig = { @@ -160,6 +173,11 @@ function StarTowerLevelSelectCtrl:OnEnable() self.nJumptoHard = tbParam[1] == nil and 0 or tbParam[1] self.nJumptoGroup = tbParam[2] == nil and 0 or tbParam[2] end + if self.nJumptoHard >= 8 then + NovaAPI.SetVerticalNormalizedPosition(self._mapNode.rt_Toggle, 0) + else + NovaAPI.SetVerticalNormalizedPosition(self._mapNode.rt_Toggle, 1) + end self._mapNode.rt_StarTowerSelect:SetActive(true) self._mapNode.rt_StarTowerInfo:SetActive(false) self._mapNode.bgLevelInfo:SetActive(false) @@ -419,11 +437,13 @@ function StarTowerLevelSelectCtrl:RefreshStarTowerInfo(nGroupId, nHard, bSetTog) end self._mapNode.ListConditions:SetActive(true) self._mapNode.btnLock.gameObject:SetActive(true) + self._mapNode.btnResearch.gameObject:SetActive(false) self._mapNode.btnGo.gameObject:SetActive(false) self._mapNode.btnSweep.gameObject:SetActive(false) else self._mapNode.ListConditions:SetActive(false) self._mapNode.btnLock.gameObject:SetActive(false) + self._mapNode.btnResearch.gameObject:SetActive(true) self._mapNode.btnGo.gameObject:SetActive(true) self._mapNode.btnSweep.gameObject:SetActive(true) end @@ -615,4 +635,9 @@ function StarTowerLevelSelectCtrl:OnBtnClick_SweepTickets(btn) } EventManager.Hit(EventId.OpenPanel, PanelId.ItemTips, btn.transform, mapData) end +function StarTowerLevelSelectCtrl:OnBtnClick_Research(btn) + local nDifficulty = mapToggle[self.curStarTowerHard] + local nMaxDifficulty = PlayerData.StarTower:GetGlobalMaxDifficult() + self._mapNode.StarTowerGrowthPreviewWindow:OpenPanel(nDifficulty, nMaxDifficulty) +end return StarTowerLevelSelectCtrl diff --git a/lua/game/ui/successbarex/equipmentsucbarctrl.lua b/lua/game/ui/successbarex/equipmentsucbarctrl.lua index 399325cc..0b791f85 100644 --- a/lua/game/ui/successbarex/equipmentsucbarctrl.lua +++ b/lua/game/ui/successbarex/equipmentsucbarctrl.lua @@ -11,16 +11,13 @@ EquipmentSucBarCtrl._mapNodeConfig = { SuccessBar = { sCtrlName = "Game.UI.SuccessBarEx.SuccessBarCtrl" }, - rtProperty = {sComponentName = "Transform"}, - rtRandomProperty = {sComponentName = "Transform"}, - goProperty = {}, - goRandomProperty = {}, - txtNextLevel = {sComponentName = "TMP_Text"}, - txtLvCn = { - sComponentName = "TMP_Text", - sLanguageId = "Equipment_Upgrade_Suc_Level" + goProperty = { + nCount = 2, + sCtrlName = "Game.UI.TemplateEx.TemplateRandomPropertyCtrl" }, - ani1 = {sNodeName = "rtTitle", sComponentName = "Animator"} + ani1 = {sNodeName = "rt1", sComponentName = "Animator"}, + ani2 = {sNodeName = "rt2", sComponentName = "Animator"}, + ani3 = {sNodeName = "rt3", sComponentName = "Animator"} } EquipmentSucBarCtrl._mapEventConfig = {} function EquipmentSucBarCtrl:Open() @@ -31,35 +28,14 @@ function EquipmentSucBarCtrl:Open() end function EquipmentSucBarCtrl:RefreshContent() self.tbAni = {} - local nLevel = self._panel.mapData.nLevel - local mapAttrBefore = self._panel.mapData.mapAttrBefore - local mapAttrAfter = self._panel.mapData.mapAttrAfter - local tbUnlockRandomAttr = self._panel.mapData.tbUnlockAttr - NovaAPI.SetTMPText(self._mapNode.txtNextLevel, nLevel) + local nAffixId = self._panel.mapData.nAffixId + local nCharId = self._panel.mapData.nCharId + local nUpgradeCount = self._panel.mapData.nUpgradeCount + self._mapNode.goProperty[1]:SetProperty(nAffixId, nCharId, false, nUpgradeCount - 1) table.insert(self.tbAni, self._mapNode.ani1) - delChildren(self._mapNode.rtProperty) - for _, mapAttachAttr in pairs(AllEnum.AttachAttr) do - local mapAttr = mapAttrBefore[mapAttachAttr.sKey] - if nil ~= mapAttr and mapAttr.Value > 0 then - local goItemObj = instantiate(self._mapNode.goProperty, self._mapNode.rtProperty) - goItemObj:SetActive(true) - local ctrlItem = self:BindCtrlByNode(goItemObj, "Game.UI.TemplateEx.TemplatePropertyCtrl") - local bValueChanged = mapAttrAfter[mapAttachAttr.sKey].Value ~= mapAttr.Value - if bValueChanged then - ctrlItem:SetItemProperty(mapAttr.Key, mapAttr.Value, mapAttrAfter[mapAttachAttr.sKey].Value, true) - else - ctrlItem:SetItemProperty(mapAttr.Key, mapAttr.Value, nil, true) - end - table.insert(self.tbAni, goItemObj.transform:GetComponent("Animator")) - end - end - for _, v in ipairs(tbUnlockRandomAttr) do - local goItemObj = instantiate(self._mapNode.goRandomProperty, self._mapNode.rtRandomProperty) - goItemObj:SetActive(true) - local ctrlItem = self:BindCtrlByNode(goItemObj, "Game.UI.TemplateEx.TemplateRandomPropertyCtrl") - ctrlItem:SetProperty(v.Tag, v.AttrId, v.Value) - table.insert(self.tbAni, goItemObj.transform:GetComponent("Animator")) - end + table.insert(self.tbAni, self._mapNode.ani2) + self._mapNode.goProperty[2]:SetProperty(nAffixId, nCharId, false, nUpgradeCount) + table.insert(self.tbAni, self._mapNode.ani3) end function EquipmentSucBarCtrl:Awake() end diff --git a/lua/game/ui/templateex/templatecharctrl.lua b/lua/game/ui/templateex/templatecharctrl.lua index 9673c8fb..d1f72111 100644 --- a/lua/game/ui/templateex/templatecharctrl.lua +++ b/lua/game/ui/templateex/templatecharctrl.lua @@ -20,7 +20,8 @@ TemplateCharCtrl._mapNodeConfig = { imgSkill = {nCount = 4, sComponentName = "Image"}, txtSkill = {nCount = 4, sComponentName = "TMP_Text"}, imgAffinity = {sComponentName = "Image"}, - txtAffinity = {sComponentName = "TMP_Text"} + txtAffinity = {sComponentName = "TMP_Text"}, + imgFavorite = {} } TemplateCharCtrl._mapEventConfig = {} function TemplateCharCtrl:SetChar(nCharId, bShowRedDot, bLocked, nTrialId, nSortType) @@ -48,6 +49,7 @@ function TemplateCharCtrl:SetChar(nCharId, bShowRedDot, bLocked, nTrialId, nSort if mapCharSkin == nil then return end + self:RefreshCharaIsFavorite() self:SetPngSprite(self._mapNode.imgHead, mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XL) local nRarity = mapChar.Grade self:SetSprite_FrameColor(self._mapNode.imgRareFrame, nRarity == GameEnum.characterGrade.R and GameEnum.characterGrade.SR or nRarity, AllEnum.FrameType_New.CharFrame, true) @@ -139,6 +141,12 @@ end function TemplateCharCtrl:SetSelect(bSelect) self._mapNode.imgSelected:SetActive(bSelect) end +function TemplateCharCtrl:RefreshCharaIsFavorite() + local bIsFavorite = PlayerData.Char:GetCharFavoriteState(self.nCharId) + if bIsFavorite ~= nil then + self._mapNode.imgFavorite:SetActive(bIsFavorite) + end +end function TemplateCharCtrl:RegisterRedDot() RedDotManager.RegisterNode(RedDotDefine.Role_Item, self.nCharId, self._mapNode.redDotChar) end diff --git a/lua/game/ui/templateex/templatequantityselectorctrl.lua b/lua/game/ui/templateex/templatequantityselectorctrl.lua index 2b348e46..ccd3da03 100644 --- a/lua/game/ui/templateex/templatequantityselectorctrl.lua +++ b/lua/game/ui/templateex/templatequantityselectorctrl.lua @@ -32,12 +32,15 @@ TemplateQuantitySelectorCtrl._mapNodeConfig = { Placeholder = {sComponentName = "TMP_Text"} } TemplateQuantitySelectorCtrl._mapEventConfig = {} -function TemplateQuantitySelectorCtrl:Init(funcRefresh, nDefaultCount, nMax, bHideSide) +function TemplateQuantitySelectorCtrl:Init(funcRefresh, nDefaultCount, nMax, bHideSide, bAllowZero, addCallback) self.callback = funcRefresh self.nMax = nMax self.nBuyCount = nDefaultCount - self.bAble = nDefaultCount ~= 0 + self.bAble = bAllowZero and 0 <= nDefaultCount or nDefaultCount ~= 0 self.bHideSide = bHideSide + self.bAllowZero = bAllowZero + self.nMin = self.bAllowZero and 0 or 1 + self.addCallback = addCallback NovaAPI.SetTMPInputFieldInteractable(self._mapNode.inputCount, self.bAble) self:RefreshCount() end @@ -45,7 +48,7 @@ function TemplateQuantitySelectorCtrl:RefreshCount() NovaAPI.SetTMPInputFieldText(self._mapNode.inputCount, self.nBuyCount) NovaAPI.SetTMPInputFieldPlaceholderText(self._mapNode.inputCount, self.nBuyCount) self:RefreshAddButton(self.nBuyCount < self.nMax and self.bAble) - self:RefreshReduceButton(self.nBuyCount > 1 and self.bAble) + self:RefreshReduceButton((self.bAllowZero and self.nBuyCount > 0 or self.nBuyCount > 1) and self.bAble) end function TemplateQuantitySelectorCtrl:RefreshAddButton(bAble) self._mapNode.btnGrayAdd[1].gameObject:SetActive(not bAble and not self.bHideSide) @@ -75,6 +78,12 @@ function TemplateQuantitySelectorCtrl:OnBtnClick_Add(btn) if nRemain <= 0 then return end + if self.addCallback ~= nil then + local bCanAdd = self.addCallback() + if not bCanAdd then + return + end + end if btn.Operate_Type == 0 then self.nBuyCount = self.nBuyCount + 1 elseif btn.Operate_Type == 3 then @@ -89,7 +98,7 @@ function TemplateQuantitySelectorCtrl:OnBtnClick_Add(btn) self.callback(self.nBuyCount) end function TemplateQuantitySelectorCtrl:OnBtnClick_Reduce(btn) - if self.nBuyCount <= 1 then + if self.nBuyCount <= self.nMin then return end if btn.Operate_Type == 0 then @@ -97,8 +106,8 @@ function TemplateQuantitySelectorCtrl:OnBtnClick_Reduce(btn) elseif btn.Operate_Type == 3 then self.nBuyCount = math.floor(self.nBuyCount - 2 ^ btn.CurrentGear) end - if self.nBuyCount < 1 then - self.nBuyCount = 1 + if self.nBuyCount < self.nMin then + self.nBuyCount = self.nMin end self:RefreshCount() self.callback(self.nBuyCount) @@ -107,15 +116,21 @@ function TemplateQuantitySelectorCtrl:OnBtnClick_Max() if self.nBuyCount == self.nMax then return end + if self.addCallback ~= nil then + local bCanAdd = self.addCallback() + if not bCanAdd then + return + end + end self.nBuyCount = self.nMax self:RefreshCount() self.callback(self.nBuyCount) end function TemplateQuantitySelectorCtrl:OnBtnClick_Min() - if self.nBuyCount <= 1 then + if self.nBuyCount <= self.nMin then return end - self.nBuyCount = 1 + self.nBuyCount = self.nMin self:RefreshCount() self.callback(self.nBuyCount) end @@ -123,8 +138,8 @@ function TemplateQuantitySelectorCtrl:OnInputEndEdit() local nValue = tonumber(NovaAPI.GetTMPInputFieldText(self._mapNode.inputCount)) if not nValue then nValue = self.nBuyCount - elseif nValue < 1 then - nValue = 1 + elseif nValue < self.nMin then + nValue = self.nMin elseif nValue > self.nMax then nValue = self.nMax end diff --git a/lua/game/ui/templateex/templaterandompropertyctrl.lua b/lua/game/ui/templateex/templaterandompropertyctrl.lua index 6599aecd..e9385b48 100644 --- a/lua/game/ui/templateex/templaterandompropertyctrl.lua +++ b/lua/game/ui/templateex/templaterandompropertyctrl.lua @@ -1,9 +1,16 @@ local TemplateRandomPropertyCtrl = class("TemplateRandomPropertyCtrl", BaseCtrl) +local ValueColor = { + up = Color(0.5490196078431373, 0.6745098039215687, 0.34901960784313724, 1), + down = Color(0.3764705882352941, 0.6901960784313725, 0.050980392156862744, 1), + black = Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764, 1) +} TemplateRandomPropertyCtrl._mapNodeConfig = { imgBg = {sComponentName = "Image"}, + imgUp = {}, txtTag = {sComponentName = "TMP_Text"}, txtProperty = {sComponentName = "TMP_Text"}, txtPropertyValue = {sComponentName = "TMP_Text"}, + txtPropertyValueBefore = {sComponentName = "TMP_Text"}, TMP_Link = { sNodeName = "txtProperty", sComponentName = "TMPHyperLink", @@ -11,9 +18,18 @@ TemplateRandomPropertyCtrl._mapNodeConfig = { } } TemplateRandomPropertyCtrl._mapEventConfig = {} -function TemplateRandomPropertyCtrl:SetProperty(nAttrId, nCharId, bLock) +function TemplateRandomPropertyCtrl:SetProperty(nAttrId, nCharId, bLock, nAddCount, bShowBefore) self.nCharId = nCharId - self.mapCfg = ConfigTable.GetData("CharGemAttrValue", nAttrId) + self.mapCfg = nil + if nAddCount and 0 < nAddCount then + local mapCfg = ConfigTable.GetData("CharGemAttrValue", nAttrId) + if mapCfg then + local nId = mapCfg.TypeId * 100 + nAddCount + mapCfg.Level + self.mapCfg = ConfigTable.GetData("CharGemAttrValue", nId) + end + else + self.mapCfg = ConfigTable.GetData("CharGemAttrValue", nAttrId) + end if not self.mapCfg then return end @@ -26,7 +42,31 @@ function TemplateRandomPropertyCtrl:SetProperty(nAttrId, nCharId, bLock) sValue = self:_TransValueFormat(tonumber(self.mapCfg.Value), mapAttributeDesc.isPercent, mapAttributeDesc.Format, self.mapCfg.Tag ~= GameEnum.CharGemAttrTag.ATTR) NovaAPI.SetTMPText(self._mapNode.txtProperty, UTILS.SubDesc(mapAttributeDesc.RandomAttrDesc, nil, nil, {nCharId = nCharId})) NovaAPI.SetTMPText(self._mapNode.txtPropertyValue, sValue) + NovaAPI.SetTMPColor(self._mapNode.txtPropertyValue, ValueColor.black) self:SetAttrLock(bLock) + self._mapNode.imgUp:SetActive(nAddCount and 0 < nAddCount) + self._mapNode.txtPropertyValueBefore.gameObject:SetActive(false) + if bShowBefore then + local mapBeforeCfg = ConfigTable.GetData("CharGemAttrValue", nAttrId) + if nAddCount and 1 < nAddCount then + local nId = self.mapCfg.TypeId * 100 + self.mapCfg.Level - 1 + mapBeforeCfg = ConfigTable.GetData("CharGemAttrValue", nId) + end + if mapBeforeCfg then + self._mapNode.txtPropertyValueBefore.gameObject:SetActive(true) + local sValue = "" + sValue = self:_TransValueFormat(tonumber(mapBeforeCfg.Value), mapAttributeDesc.isPercent, mapAttributeDesc.Format, self.mapCfg.Tag ~= GameEnum.CharGemAttrTag.ATTR) + NovaAPI.SetTMPText(self._mapNode.txtPropertyValueBefore, sValue) + NovaAPI.SetTMPColor(self._mapNode.txtPropertyValue, ValueColor.up) + end + end +end +function TemplateRandomPropertyCtrl:PlayUpgradeAni(nAttrId, nCharId, bLock, nAddCount) + self.gameObject.transform:Find("AnimRoot"):GetComponent("Animator"):Play("tc_random_property_1_in", 0, 0) + self:AddTimer(1, 0.1, function() + self:SetProperty(nAttrId, nCharId, bLock, nAddCount, true) + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.1) end function TemplateRandomPropertyCtrl:SetAttrLock(bLock) if bLock then diff --git a/lua/game/ui/topbarex/topbarctrl.lua b/lua/game/ui/topbarex/topbarctrl.lua index 8f868f4f..605a5cab 100644 --- a/lua/game/ui/topbarex/topbarctrl.lua +++ b/lua/game/ui/topbarex/topbarctrl.lua @@ -118,7 +118,9 @@ local mapConfig = { [PanelId.StorySet] = {bEvent = true}, [PanelId.BdConvertPanel] = {bEvent = true}, [PanelId.GachaSpin] = {bEvent = true}, - [PanelId.JointDrillLevelSelect_2] = {bEvent = true} + [PanelId.JointDrillLevelSelect_2] = {bEvent = true}, + [PanelId.PotentialPreselectionEdit] = {bEvent = true}, + [PanelId.GoldenSpyLevelSelectPanel] = {bEvent = true} } function TopBarCtrl:CreateCoin(tbCoin, bHideCoinAdd) self.mapCoinIndex, self.mapItemIndex = nil, nil diff --git a/lua/game/ui/towerdefense/towerdefensepotentialcarditemctrl.lua b/lua/game/ui/towerdefense/towerdefensepotentialcarditemctrl.lua index bfcc4294..9aea4278 100644 --- a/lua/game/ui/towerdefense/towerdefensepotentialcarditemctrl.lua +++ b/lua/game/ui/towerdefense/towerdefensepotentialcarditemctrl.lua @@ -44,7 +44,9 @@ TowerDefensePotentialCardItemCtrl._mapNodeConfig = { SR = {}, SSR = {}, BgEffect = {}, - ArrowEffect = {} + ArrowEffect = {}, + imgPreselection = {}, + goNew = {} } TowerDefensePotentialCardItemCtrl._mapEventConfig = {} TowerDefensePotentialCardItemCtrl._mapRedDotConfig = {} @@ -108,6 +110,10 @@ function TowerDefensePotentialCardItemCtrl:PlayAnim(sAnimName) self._mapNode.animCtrl:Play(sAnimName) self._mapNode.BgEffect:SetActive(self.bLucky and sAnimName == "tc_newperk_card_in") end +function TowerDefensePotentialCardItemCtrl:Awake() + self._mapNode.goNew.gameObject:SetActive(false) + self._mapNode.imgPreselection:SetActive(false) +end function TowerDefensePotentialCardItemCtrl:OnEnable() end function TowerDefensePotentialCardItemCtrl:OnDisable() diff --git a/lua/game/ui/towerdefense/towerdefensequestctrl.lua b/lua/game/ui/towerdefense/towerdefensequestctrl.lua index 62c092b4..81765a26 100644 --- a/lua/game/ui/towerdefense/towerdefensequestctrl.lua +++ b/lua/game/ui/towerdefense/towerdefensequestctrl.lua @@ -75,7 +75,7 @@ function TowerDefenseQuestCtrl:OnDisable() end self.tbQuestGridCtrl = {} end -function TowerDefenseQuestCtrl:OnDestory() +function TowerDefenseQuestCtrl:OnDestroy() end function TowerDefenseQuestCtrl:PlayAnim_In() self._mapNode.animator:Play("t_window_04_t_in") diff --git a/lua/game/ui/towerdefense/towerdefenseteamctrl.lua b/lua/game/ui/towerdefense/towerdefenseteamctrl.lua index 5a12ebe7..7ee67015 100644 --- a/lua/game/ui/towerdefense/towerdefenseteamctrl.lua +++ b/lua/game/ui/towerdefense/towerdefenseteamctrl.lua @@ -90,6 +90,21 @@ function TowerDefenseTeamCtrl:SetData(nActId, nLevelId, tbChracter, nItemId) end end ForEachTableLine(DataTable.TowerDefenseGuide, forEachFunction) + local sortFunction = function(a, b) + local config_a = ConfigTable.GetData("TowerDefenseGuide", a) + local config_b = ConfigTable.GetData("TowerDefenseGuide", b) + local bUnlock_a = self.TowerDefenseData:IsLevelUnlock(config_a.LevelId) and self.TowerDefenseData:IsPreLevelPass(config_a.LevelId) + local bUnlock_b = self.TowerDefenseData:IsLevelUnlock(config_b.LevelId) and self.TowerDefenseData:IsPreLevelPass(config_b.LevelId) + if bUnlock_a and not bUnlock_b then + return true + elseif bUnlock_b and not bUnlock_a then + return false + else + return a < b + end + end + table.sort(self.tbCharGuideIds, sortFunction) + table.sort(self.tbItemIds, sortFunction) self:CreateChar() self:CreateItem() end diff --git a/lua/game/ui/transitionex/transitionctrl.lua b/lua/game/ui/transitionex/transitionctrl.lua index 7bfefad6..db909b05 100644 --- a/lua/game/ui/transitionex/transitionctrl.lua +++ b/lua/game/ui/transitionex/transitionctrl.lua @@ -294,8 +294,8 @@ function TransitionCtrl:Set_17(goStyle, nParam) self:SetPngSprite(img_manga:GetComponent("Image"), mangaConfig.Source) end function TransitionCtrl:Set_18(goStyle, nParam) - local img_manga = goStyle.transform:Fing("img_manga") - local txt_title = goStyle.transform:Fing("img_titleBg/txt_title") + local img_manga = goStyle.transform:Find("img_manga") + local txt_title = goStyle.transform:Find("img_titleBg/txt_title") local mangaConfig = self:RandomMangaConfig() if mangaConfig == nil then return @@ -310,10 +310,7 @@ function TransitionCtrl:Set_22(goStyle, nParam) img.gameObject:SetActive(false) table.insert(tbImage, img) end - self.nStarTowerImgIndex = self.nStarTowerImgIndex + 1 - if 3 < self.nStarTowerImgIndex then - self.nStarTowerImgIndex = self.nStarTowerImgIndex % 3 - end + self.nStarTowerImgIndex = self.nStarTowerImgIndex % 3 + 1 local showImage = tbImage[self.nStarTowerImgIndex] showImage.gameObject:SetActive(true) end diff --git a/lua/game/ui/travelerduellevelselect/travelerduelranking/travelerduelrankinggrid.lua b/lua/game/ui/travelerduellevelselect/travelerduelranking/travelerduelrankinggrid.lua index 13aeb6c4..b93dc5b5 100644 --- a/lua/game/ui/travelerduellevelselect/travelerduelranking/travelerduelrankinggrid.lua +++ b/lua/game/ui/travelerduellevelselect/travelerduelranking/travelerduelrankinggrid.lua @@ -72,6 +72,7 @@ function TravelerDuelRankingGrid:Refresh(mapRanking) local sTitle = orderedFormat(ConfigTable.GetUIText("FriendPanel_PlayerTitle") or "", ConfigTable.GetData("Title", mapRanking.TitlePrefix).Desc, ConfigTable.GetData("Title", mapRanking.TitleSuffix).Desc) NovaAPI.SetTMPText(self._mapNode.TMPPlayerTitle, sTitle) end + local tbOwnHonorData = PlayerData.Base:GetPlayerHonorTitleList() or {} local mapCfg = ConfigTable.GetData("PlayerHead", mapRanking.HeadIcon) self:SetPngSprite(self._mapNode.imgHead, mapCfg.Icon) for i = 1, 3 do @@ -91,6 +92,13 @@ function TravelerDuelRankingGrid:Refresh(mapRanking) if honorData.Type == GameEnum.honorType.Character then local affinityData = PlayerData.Char:GetCharAffinityData(honorData.Params[1]) level = affinityData.Level + elseif honorData.Type == GameEnum.honorType.Levels then + for k, v in pairs(tbOwnHonorData) do + if v.Id == honorData.Id then + level = v.Lv or 1 + break + end + end end self._mapNode.goHonorTitle[i]:SetHonotTitle(honorData.Id, i == 1, level) end diff --git a/lua/game/ui/trekkerversus_600002/tdbattleresultctrl.lua b/lua/game/ui/trekkerversus_600002/tdbattleresultctrl.lua index dfc676ff..9427e0d6 100644 --- a/lua/game/ui/trekkerversus_600002/tdbattleresultctrl.lua +++ b/lua/game/ui/trekkerversus_600002/tdbattleresultctrl.lua @@ -130,12 +130,10 @@ function TDBattleResultCtrl:OnEnable() self.bAnimEnd = false local tbParam = self:GetPanelParam() self.nResultState = 0 - if #tbParam == 2 and tbParam[1] == false then + if tbParam[1] == false then self.nResultState = 3 elseif tbParam[1] then self.nResultState = 1 - elseif #tbParam == 3 and tbParam[1] == false then - self.nResultState = 2 end local tbStar = tbParam[2] local GenerRewardItems = tbParam[3] @@ -183,7 +181,7 @@ function TDBattleResultCtrl:OnEnable() if self.nResultState == 1 then sTravelerDuelLevelName = self.mapTravelerDuelLevel.Name else - sTravelerDuelLevelName = self.mapTravelerDuelLevel.Name .. orderedFormat(ConfigTable.GetUIText("TD_BattleResultDifficulty"), nHard) + sTravelerDuelLevelName = self.mapTravelerDuelLevel.Name .. "" .. orderedFormat(ConfigTable.GetUIText("TD_BattleResultDifficulty"), nHard) end end local nStar = 0 @@ -241,10 +239,6 @@ function TDBattleResultCtrl:OnEnable() table.insert(tbRoleId, 112) end self.tbRoleList = tbRoleId - if bPureAvg then - self._mapNode.trActor2D_PNG.gameObject:SetActive(false) - else - end self._mapNode.imgHardTitleBg:SetActive(true) self._mapNode.imgHardScoreTitleBg:SetActive(false) self._mapNode.imgTimeScoreTitleBg:SetActive(false) @@ -292,7 +286,7 @@ function TDBattleResultCtrl:OnEnable() self:OpenReward() end end - cs_coroutine.start(wait) + self._coroutine = cs_coroutine.start(wait) nAnimTime = nAnimTime + 1.5 self:AddTimer(1, nAnimTime, "PlayAnim", true, true, true) EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) @@ -303,6 +297,18 @@ function TDBattleResultCtrl:OnEnable() self.bProcessingClose = false end function TDBattleResultCtrl:OnDisable() + if self._sequence ~= nil then + self._sequence:Kill() + self._sequence = nil + end + if self._coroutine ~= nil then + cs_coroutine.stop(self._coroutine) + self._coroutine = nil + end + if self._coroutineOpen ~= nil then + cs_coroutine.stop(self._coroutineOpen) + self._coroutineOpen = nil + end PlayerData.Voice:StopCharVoice() end function TDBattleResultCtrl:SetAffixIcon(trIcon, nAffixId) @@ -331,9 +337,9 @@ function TDBattleResultCtrl:RefreshWorldClass(nExp) local nWorldClass = PlayerData.Base:GetWorldClass() local nCurExp = PlayerData.Base:GetWorldExp() local mapCfg = ConfigTable.GetData("WorldClass", nWorldClass + 1, true) - local nFullExp = 0 + local nFullExp = 1 if mapCfg then - nFullExp = mapCfg.Exp + nFullExp = mapCfg.Exp or 1 end NovaAPI.SetTMPText(self._mapNode.txtRank, nWorldClass) NovaAPI.SetTMPText(self._mapNode.txtWorldExp, nCurExp .. "/" .. nFullExp) @@ -341,7 +347,6 @@ function TDBattleResultCtrl:RefreshWorldClass(nExp) NovaAPI.SetImageFillAmount(self._mapNode.imgExp, 1 < nfillAmount and 1 or nfillAmount) self._mapNode.imgExpBg.gameObject:SetActive(0 < nExp) NovaAPI.SetTMPText(self._mapNode.txtGetWorldExp, "+" .. nExp) - self._mapNode.goRankArrow.gameObject:SetActive(0 < nExp) self._mapNode.goRankArrow.gameObject:SetActive(false) end function TDBattleResultCtrl:ClosePanel() @@ -354,23 +359,24 @@ function TDBattleResultCtrl:ClosePanel() end NovaAPI.SetCanvasGroupAlpha(self._mapNode.Mask, 0) self._mapNode.Mask.gameObject:SetActive(true) - local sequence = DOTween.Sequence() - sequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true)) - sequence:AppendCallback(function() - if self.bSuccess then + self._sequence = DOTween.Sequence() + self._sequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true)) + self._sequence:AppendCallback(dotween_callback_handler(self, self.OnFadeComplete)) + self._sequence:SetUpdate(true) +end +function TDBattleResultCtrl:OnFadeComplete() + if self.bSuccess then + NovaAPI.EnterModule("MainMenuModuleScene", true, 17) + self._mapNode.imgBlurredBg:SetActive(false) + else + local function levelEndCallback() + EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) NovaAPI.EnterModule("MainMenuModuleScene", true, 17) self._mapNode.imgBlurredBg:SetActive(false) - else - local function levelEndCallback() - EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) - NovaAPI.EnterModule("MainMenuModuleScene", true, 17) - self._mapNode.imgBlurredBg:SetActive(false) - end - EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) - CS.AdventureModuleHelper.LevelStateChanged(true, 0, true) end - end) - sequence:SetUpdate(true) + EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) + CS.AdventureModuleHelper.LevelStateChanged(true, 0, true) + end end function TDBattleResultCtrl:RefreshGacha() local sIconPath = "UI/big_sprites/" @@ -403,7 +409,7 @@ function TDBattleResultCtrl:OpenReward() end UTILS.OpenReceiveByDisplayItem(self.mapReward, self.mapChangeInfo, callback) end - cs_coroutine.start(wait) + self._coroutineOpen = cs_coroutine.start(wait) else self:ClosePanel() end diff --git a/lua/game/ui/trekkerversus_600002/tdbattleresultpanel.lua b/lua/game/ui/trekkerversus_600002/tdbattleresultpanel.lua index 026400a4..6de3029c 100644 --- a/lua/game/ui/trekkerversus_600002/tdbattleresultpanel.lua +++ b/lua/game/ui/trekkerversus_600002/tdbattleresultpanel.lua @@ -3,7 +3,7 @@ TDBattleResultPanel._bAddToBackHistory = false TDBattleResultPanel._tbDefine = { { sPrefabPath = "BattleResult/TravelerDuelBattleResultPanel.prefab", - sCtrlName = "Game.UI.TrekkerVersus.TDBattleResultCtrl" + sCtrlName = "Game.UI.TrekkerVersus_600002.TDBattleResultCtrl" } } function TDBattleResultPanel:Awake() diff --git a/lua/game/ui/trekkerversus_600002/travelerduelchallengeinfoctrl.lua b/lua/game/ui/trekkerversus_600002/travelerduelchallengeinfoctrl.lua index d014df47..e9afb7d5 100644 --- a/lua/game/ui/trekkerversus_600002/travelerduelchallengeinfoctrl.lua +++ b/lua/game/ui/trekkerversus_600002/travelerduelchallengeinfoctrl.lua @@ -88,6 +88,10 @@ end function TravelerDuelChallengeInfoCtrl:OnEnable() end function TravelerDuelChallengeInfoCtrl:OnDisable() + if self._coroutineScroll ~= nil then + cs_coroutine.stop(self._coroutineScroll) + self._coroutineScroll = nil + end self:ClearListGrids() end function TravelerDuelChallengeInfoCtrl:OnDestroy() @@ -148,7 +152,7 @@ function TravelerDuelChallengeInfoCtrl:InitCachedSelectedGridState() end function TravelerDuelChallengeInfoCtrl:OnGridRefresh(goGrid, gridIndex) if self.mapAffixGrid[goGrid] == nil then - self.mapAffixGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus.TravelerDuelChallengeAffixGrid") + self.mapAffixGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TravelerDuelChallengeAffixGrid") end local nIdx = gridIndex + 1 local tbData = self.tbAllAffix[nIdx] @@ -219,7 +223,7 @@ function TravelerDuelChallengeInfoCtrl:RefreshGridSelectState(goGrid, affixId, b coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) self._mapNode.srAffixList:ScrollToClick(grid) end - cs_coroutine.start(wait) + self._coroutineScroll = cs_coroutine.start(wait) end else selNode.gameObject:SetActive(false) @@ -245,7 +249,7 @@ function TravelerDuelChallengeInfoCtrl:GetGridByDataID(dataID) end function TravelerDuelChallengeInfoCtrl:OnBtnClickGrid(goGrid, gridIndex) if self.mapAffixGrid[goGrid] == nil then - self.mapAffixGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus.TravelerDuelChallengeAffixGrid") + self.mapAffixGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TravelerDuelChallengeAffixGrid") end if not self.mapAffixGrid[goGrid].bUnlock then EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("TD_AffixCondTips" .. self.mapAffixGrid[goGrid].nType), self.mapAffixGrid[goGrid].nCond)) @@ -334,7 +338,7 @@ function TravelerDuelChallengeInfoCtrl:ClearListGrids() end self.tbAffixGrid = {} if self.mapAffixGrid ~= nil then - for go, mapCtrl in ipairs(self.mapAffixGrid) do + for go, mapCtrl in pairs(self.mapAffixGrid) do self:UnbindCtrlByNode(mapCtrl) end end diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusctrl.lua b/lua/game/ui/trekkerversus_600002/trekkerversusctrl.lua index 78b08b2a..78cac02c 100644 --- a/lua/game/ui/trekkerversus_600002/trekkerversusctrl.lua +++ b/lua/game/ui/trekkerversus_600002/trekkerversusctrl.lua @@ -3,6 +3,7 @@ local Actor2DManager = require("Game.Actor2D.Actor2DManager") local LocalSettingData = require("GameCore.Data.LocalSettingData") local ClientManager = CS.ClientManager.Instance local BubbleVoiceManager = require("Game.Actor2D.BubbleVoiceManager") +local LocalData = require("GameCore.Data.LocalData") TrekkerVersusCtrl._mapNodeConfig = { TopBarPanel = { sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" @@ -15,26 +16,22 @@ TrekkerVersusCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "TravelerDuel_ChallengeBtn" }, - TMPRecordTitle = { - sComponentName = "TMP_Text", - sLanguageId = "TravelerDuel_RecordTitle" - }, - TMPEmptyTitle = { - sComponentName = "TMP_Text", - sLanguageId = "TravelerDuel_RecordEmptyTitle" - }, - TMPEmptySubTitle = { - sComponentName = "TMP_Text", - sLanguageId = "TravelerDuel_RecordEmptySubTitle" - }, imgBgLevelSelect = { sNodeName = "----Actor2D----", sComponentName = "RawImage" }, + trActor2D_L2D_FavourUp = { + sNodeName = "----Actor2D_FavourUp----", + sComponentName = "RawImage" + }, trActor2D_PNG = { sNodeName = "----Actor2D_PNG----", sComponentName = "Transform" }, + trActor2D_PNG_FavourUp = { + sNodeName = "----Actor2D_PNG_FavourUp----", + sComponentName = "Transform" + }, TMPNpcName = { sComponentName = "TMP_Text", sLanguageId = "TravelerDuel_NPC2" @@ -69,44 +66,49 @@ TrekkerVersusCtrl._mapNodeConfig = { imgTimeBg = { sNodeName = "imgTimeBgActivity" }, - rtRecordEmptyContent = {}, - rtRecordContent = {}, - svRecordAffix = { - sComponentName = "LoopScrollView" - }, - TMPRecord = {sComponentName = "TMP_Text"}, - btnRankReward = { - sComponentName = "UIButton", - callback = "OnBtnClick_Quest" - }, - txtBtnRankReward = { - sComponentName = "TMP_Text", - sLanguageId = "TD_QusetTitle" - }, btnRankRewardChallenge = { sComponentName = "UIButton", - callback = "OnBtnClick_Quest" + callback = "OnBtnClick_RewardChallenge" + }, + btnDiffPreview = { + sComponentName = "UIButton", + callback = "OnBtnClick_Difficulty" }, txtBtnRankRewardChallenge = { sComponentName = "TMP_Text", - sLanguageId = "TD_QusetTitle" + sLanguageId = "TD_QusetBtn" }, - tcChar = {nCount = 3}, - imgItemIcon = {sComponentName = "Image", nCount = 3}, - imgItemRare = {sComponentName = "Image", nCount = 3}, - txtRank = {sComponentName = "TMP_Text", nCount = 3}, - txtLv = {sComponentName = "TMP_Text", nCount = 3}, - TMPBuildRankTitle = { - sComponentName = "TMP_Text", - sLanguageId = "Template_Score" - }, - imgStreamerInfo = {}, goDuelResultBlur = {}, + animDuelResultBlur = { + sNodeName = "goDuelResultBlur", + sComponentName = "Animator" + }, txtPityLose = { sComponentName = "TMP_Text", sLanguageId = "TravelerDuel_PityLose" }, + imgHeadHeatDuelResultStreamer = {nCount = 2, sComponentName = "Image"}, + txtNameHeatDuelResultStreamer = {nCount = 2, sComponentName = "TMP_Text"}, + txtHeatHeatDuelResultStreamer = {nCount = 2, sComponentName = "TMP_Text"}, + Emoji = {}, goStreamerFavourUp = {}, + animStreamerFavourUp = { + sNodeName = "goStreamerFavourUp", + sComponentName = "Animator" + }, + btnCloseFavourUp = { + sComponentName = "UIButton", + callback = "OnBtnClick_CloseFavourUp" + }, + btnDuelResult = { + sComponentName = "UIButton", + callback = "OnBtnClick_DuelResult" + }, + txtFanLevelUp = { + sComponentName = "TMP_Text", + sLanguageId = "TravelerDuel_FanLevelUp" + }, + imgStreamerInfo = {}, imgTabOn = {nCount = 2}, imgTabOff = {nCount = 2}, txtTabOn1 = { @@ -130,6 +132,7 @@ TrekkerVersusCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_StreamerInfoTab" }, + rtHeatDuel = {}, imgHeadStreamerOne = {sComponentName = "Image"}, imgHeadStreamerTwo = {sComponentName = "Image"}, txtNameStreamerOne = {sComponentName = "TMP_Text"}, @@ -143,10 +146,12 @@ TrekkerVersusCtrl._mapNodeConfig = { }, btnDuelRewardTip = { sComponentName = "UIButton", - callback = "OnBtnClick_DuelRewardTip" + callback = "OnBtnClick_DuelHistory" }, + goRedDotDuelRewardTip = {}, goHeatDuelOnGoing = {}, goHeatDuelEnd = {}, + imgStreamer = {nCount = 3}, imgHeadStreamer = {nCount = 3, sComponentName = "Image"}, txtNameStreamer = {nCount = 3, sComponentName = "TMP_Text"}, txtHeatStreamer = {nCount = 3, sComponentName = "TMP_Text"}, @@ -154,18 +159,24 @@ TrekkerVersusCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "TravelerDuel_HeatDuelEndTip" }, + rtFanGift = {}, txtNameFanBanner = {sComponentName = "TMP_Text"}, + imgHeadFanBanner = {sComponentName = "Image"}, goFanBannerHonorTitle = { sCtrlName = "Game.UI.FriendEx.HonorTitleCtrl" }, + goFanInfoHonorTitle = { + sCtrlName = "Game.UI.FriendEx.HonorTitleCtrl" + }, txtContributeTitle = { sComponentName = "TMP_Text", sLanguageId = "TravelerDuel_ContributeTitle" }, txtFillerNum = {sComponentName = "TMP_Text"}, + goRedDotBtnGiftRewardDetail = {}, btnRewardDetail = { sComponentName = "UIButton", - callback = "OnBtnClick_RewardDetail" + callback = "OnBtnClick_GiftReward" }, txtRewardDetail = { sComponentName = "TMP_Text", @@ -180,11 +191,12 @@ TrekkerVersusCtrl._mapNodeConfig = { sLanguageId = "TravelerDuel_SendGift" }, imgBarFiller = {sComponentName = "Image"}, + imgBarFillerPreview = {sComponentName = "Image"}, goMat = { nCount = 3, - sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" + sCtrlName = "Game.UI.TemplateEx.TemplateMatGridCtrl" }, - btnAdd = { + btnAddGift = { nCount = 3, sComponentName = "UIButton", callback = "OnBtnClick_Add" @@ -202,6 +214,7 @@ TrekkerVersusCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "TravelerDuel_AutoFill" }, + imgDuelRecord = {}, goHasDuelRecord = {}, goNoDuelRecord = {}, txtNoRecordTipBig = { @@ -248,9 +261,14 @@ TrekkerVersusCtrl._mapNodeConfig = { sLanguageId = "Achievement_Btn_Receive" }, goTimeReward = { - sCount = 3, + nCount = 3, sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" }, + btnRecord = { + sComponentName = "UIButton", + callback = "OnBtnClick_Difficulty" + }, + goRedDotBtnRecord = {}, btnGoToGift = { nCount = 2, sComponentName = "UIButton", @@ -261,13 +279,6 @@ TrekkerVersusCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "TravelerDuel_GoToGift" }, - imgRankIcon = {sComponentName = "Image"}, - txtLeader = { - sComponentName = "TMP_Text", - sLanguageId = "Build_Leader" - }, - txtSub1 = {sComponentName = "TMP_Text", sLanguageId = "Build_Sub"}, - txtSub2 = {sComponentName = "TMP_Text", sLanguageId = "Build_Sub"}, rt_ChallengeInfo = { sCtrlName = "Game.UI.TrekkerVersus_600002.TravelerDuelChallengeInfoCtrl" }, @@ -279,13 +290,15 @@ TrekkerVersusCtrl._mapNodeConfig = { goEnemyInfo = { sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl" }, - goQuset = { - sCtrlName = "Game.UI.TrekkerVersus_600002.TrekkerVersusQuestCtrl" + imgHeatIndicator = {}, + animHeatIndicator = { + sNodeName = "imgHeatIndicator", + sComponentName = "Animator" }, txtHeatIndicatorNum = {sComponentName = "TMP_Text"}, txtHeatIndicatorTitle = { sComponentName = "TMP_Text", - sLanguageId = "TravelerDuel_HeatIndicatorTitle" + sLanguageId = "TD_HeatQuestTitle" }, txtHeatIndicatorUp = {sComponentName = "TMP_Text"}, btnHeatReward = { @@ -299,8 +312,45 @@ TrekkerVersusCtrl._mapNodeConfig = { goRewardPanel = { sCtrlName = "Game.UI.TrekkerVersus_600002.TrekkerVersusQuestCtrl" }, - goRedDotRankReward = {}, - goRedDotRankRewardChallenge = {} + goDifficultyPreview = { + sCtrlName = "Game.UI.TrekkerVersus_600002.TrekkerVersusDifficultyCtrl" + }, + Left_Firework = {}, + Right_Firework = {}, + Middle_Firework = {}, + Flower_Single = {}, + Flower_Firework = {}, + Left_FF = {}, + Right_FF = {}, + Flower_FF = {}, + Rocket_Single = {}, + Rocket_Firework = {}, + Left_RF = {}, + Right_RF = {}, + Middle_RF = {}, + Rocket_Flower = {}, + All = {}, + Left_AF = {}, + Right_AF = {}, + Planet_01_AF = {}, + Planet_02_AF = {}, + Planet_03_AF = {}, + Planet_04_AF = {}, + animGiftEff = {sNodeName = "goGift", sComponentName = "Animator"}, + goGiftEffBlur = {}, + btnJumpGiftEff = { + sComponentName = "UIButton", + callback = "OnBtnClick_CloseSendGiftEffect" + }, + Emoji_Rival = {}, + animEmoji_Rival = { + sNodeName = "Emoji_Rival", + sComponentName = "Animator" + }, + animEmoji_Npc = {sNodeName = "Emoji_Npc", sComponentName = "Animator"}, + goRedDotBtnHeatReward = {}, + goRedDotRankRewardChallenge = {}, + goRedDotBtnIdleReward = {} } TrekkerVersusCtrl._mapEventConfig = { TrekkerVersusTimeRefresh = "OnEvent_TrekkerVersusTimeRefresh", @@ -309,16 +359,17 @@ TrekkerVersusCtrl._mapEventConfig = { [EventId.UIBackConfirm] = "OnEvent_Back", [EventId.ShowBubbleVoiceText] = "OnEvent_ShowBubbleVoiceText", TrekkerVersusAffixJump = "OnEvent_TrekkerVersusAffixJump", - TrekkerVersusSelectAffix = "OnEvent_TrekkerVersusSelectAffix" -} -TrekkerVersusCtrl._mapRedDotConfig = { - [RedDotDefine.TrekkerVersusQuest] = { - sNodeName = "goRedDotRankRewardChallenge" - }, - [RedDotDefine.TrekkerVersusQuest_1] = { - sNodeName = "goRedDotRankReward" - } + TrekkerVersusSelectAffix = "OnEvent_TrekkerVersusSelectAffix", + TrekkerVersusIdleRewardRefresh = "OnEvent_TrekkerVersusIdleRewardRefresh", + TrekkerVersusHeatQuestJump = "OnEvent_TrekkerVersusHeatQuestJump", + TrekkerVersusFanGiftShowRefresh = "OnEvent_TrekkerVersusFanGiftShowRefresh", + UpdateTrekkerVersusHotValue = "OnEvent_UpdateTrekkerVersusHotValue", + ForceOpenDuelResult = "OnEvent_ForceOpenDuelResult", + TrekkerVersusQuestRefresh = "RefreshFanGift", + TrekkerVersusHeatQuestRefresh = "RefreshFanGift", + TrekkerVersusDuelQuestRefresh = "RefreshFanGift" } +TrekkerVersusCtrl._mapRedDotConfig = {} function TrekkerVersusCtrl:Awake() self.npcTimer = nil self.battleRefreshTimer = nil @@ -357,36 +408,81 @@ function TrekkerVersusCtrl:Awake() for _, tbAffixes in pairs(mapAffixes) do table.sort(tbAffixes, Sort) end - for _, nGroupId in ipairs(tbRawData) do + for _, nGroupId in pairs(tbRawData) do if nGroupId == 0 then table.insert(self.tbAllAffix, {0, 0}) elseif mapAffixes[nGroupId] ~= nil then - for _, value in ipairs(mapAffixes[nGroupId]) do + for _, value in pairs(mapAffixes[nGroupId]) do table.insert(self.tbAllAffix, {value, nGroupId}) end end end + self.tbFanLevelData = {} + ForEachTableLine(DataTable.TravelerDuelFansLevel, function(mapData) + table.insert(self.tbFanLevelData, mapData) + end) + self._mapNode.imgHeatIndicator.gameObject:SetActive(false) + self._mapNode.imgStreamerInfo.gameObject:SetActive(false) + self._mapNode.imgDuelRecord.gameObject:SetActive(false) end function TrekkerVersusCtrl:FadeIn() + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + if self._panel.curState == nil then + self._panel.curState = 1 + end + if self._panel.curState == 1 then + self._mapNode.animRoot:Play("TrekkerVersuslLevelSelect_in") + else + self:OnBtnClick_Challenge(nil) + end + self:NpcVoice() + PlayerData.Voice:StartBoardFreeTimer(917202) + self.nDayNum = self._ActData:GetCurDayNum() + self.bFirstInToday = self:CheckFirstEnterToday() + if not self.bFirstInToday or self.nDayNum == 1 or not self.bOpenBattle then + return + end + local tbDuelHistory = self._ActData:GetDuelHistory() + if tbDuelHistory == nil or #tbDuelHistory == 0 then + return + end + PlayerData.Voice:StopCharVoice() + EventManager.Hit(EventId.TemporaryBlockInput, 0.6) + self:AddTimer(1, 0.6, function() + self:PlayDuelResultAnim() + end, true, true, true) + end + self._coroutine = cs_coroutine.start(wait) end function TrekkerVersusCtrl:FadeOut() end function TrekkerVersusCtrl:OnEnable() + math.randomseed(os.time()) + math.random() + math.random() + math.random() self.animTimer = nil - EventManager.Hit(EventId.SetTransition) - self._mapNode.goQuset.gameObject:SetActive(false) + self._mapNode.goRewardPanel.gameObject:SetActive(false) + self._mapNode.goDuelResultBlur.gameObject:SetActive(false) + self._mapNode.animGiftEff.gameObject:SetActive(false) local tbParam = self:GetPanelParam() self.mapAffixGrid = {} self._nActId = tbParam[1] self._ActData = PlayerData.Activity:GetActivityDataById(self._nActId) + self:RegisterRedDot() if self._ActData == nil then printError("活动数据不存在:" .. self._nActId) end self.mapActivityData = self._ActData:GetActivityData() local mapActivityData = ConfigTable.GetData("TravelerDuelChallengeControl", self._nActId) - self.bOpen = false + self.sSelfName = ConfigTable.GetUIText(AllEnum.TrekkerVersusDuelSelfInfo.NameKey) or "" + self.nRivalCount = self._ActData:GetRivalCount() + self.bOpenSteamerDuel = false + self.bOpenBattle = false if mapActivityData ~= nil then - self.bOpen = self:IsOpenBattle(mapActivityData.OpenTime, mapActivityData.EndTime) + self.bOpenBattle = self:IsOpenBattle(mapActivityData.OpenTime, mapActivityData.EndTime) + self.bOpenSteamerDuel = self:IsOpenStreamerDuel(mapActivityData.OpenTime) end self:RefreshOpenBattle() local curTime = ClientManager.serverTimeStamp @@ -409,31 +505,54 @@ function TrekkerVersusCtrl:OnEnable() else Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.trActor2D_PNG, self:GetPanelId(), 917202) end - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - self:RefreshRecord() - if self._panel.curState == nil then - self._panel.curState = 1 + local mapHeatValue = self._ActData:GetCurHeatValue() + NovaAPI.SetTMPText(self._mapNode.txtHeatIndicatorNum, mapHeatValue.nSelfHotValue) + self._ActData:RequestIdleRefresh(function() + self:RefreshIdleReward() + self:RefreshHeatValue() + self:OnBtnClick_StreamerInfoTab(nil, 1) + self._mapNode.imgHeatIndicator.gameObject:SetActive(true) + self._mapNode.imgStreamerInfo.gameObject:SetActive(true) + self._mapNode.imgDuelRecord.gameObject:SetActive(true) + EventManager.Hit(EventId.SetTransition) + if self.timerRefreshIdleReward ~= nil then + self.timerRefreshIdleReward:Cancel() + self.timerRefreshIdleReward = nil end - if self._panel.curState == 1 then - self._mapNode.animRoot:Play("TrekkerVersuslLevelSelect_in") - else - self:OnBtnClick_Challenge(nil) - end - self:NpcVoice() - PlayerData.Voice:StartBoardFreeTimer(917202) - end - cs_coroutine.start(wait) + self.timerRefreshIdleReward = self:AddTimer(0, 60, function() + self._ActData:RequestIdleRefresh(function(msgData) + self:RefreshIdleReward() + self:RefreshHeatValue() + self:RefreshStreamerInfo() + end) + end, true, true, true) + end) end function TrekkerVersusCtrl:OnDisable() - if nil ~= self.npcTimer then + if self.timerIdleReward ~= nil then + self.timerIdleReward:Cancel() + self.timerIdleReward = nil + end + if self.timerRefreshIdleReward ~= nil then + self.timerRefreshIdleReward:Cancel() + self.timerRefreshIdleReward = nil + end + if self.npcTimer ~= nil then self.npcTimer:Cancel() self.npcTimer = nil end - if nil ~= self.battleRefreshTimer then + if self.battleRefreshTimer ~= nil then self.battleRefreshTimer:Cancel() self.battleRefreshTimer = nil end + if self._coroutineGift ~= nil then + cs_coroutine.stop(self._coroutineGift) + self._coroutineGift = nil + end + if self._coroutine ~= nil then + cs_coroutine.stop(self._coroutine) + self._coroutine = nil + end self:RemoveAllGrids() Actor2DManager.UnsetBoardNPC2D() PlayerData.Voice:StopCharVoice() @@ -444,12 +563,48 @@ function TrekkerVersusCtrl:OnDestroy() end function TrekkerVersusCtrl:OnRelease() end +function TrekkerVersusCtrl:RegisterRedDot() + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self._nActId) + if bInActGroup then + RedDotManager.RegisterNode(RedDotDefine.TrekkerVersusQuest_1, { + nActGroupId, + self._nActId + }, self._mapNode.goRedDotBtnHeatReward) + RedDotManager.RegisterNode(RedDotDefine.TrekkerVersusIdleReward, { + nActGroupId, + self._nActId + }, self._mapNode.goRedDotBtnIdleReward) + RedDotManager.RegisterNode(RedDotDefine.TrekkerVersusBattleQuest, { + nActGroupId, + self._nActId + }, self._mapNode.goRedDotRankRewardChallenge) + RedDotManager.RegisterNode(RedDotDefine.TrekkerVersusDuelQuest, { + nActGroupId, + self._nActId + }, self._mapNode.goRedDotDuelRewardTip) + RedDotManager.RegisterNode(RedDotDefine.TrekkerVersusGiftQuest, { + nActGroupId, + self._nActId + }, self._mapNode.goRedDotBtnGiftRewardDetail) + end +end function TrekkerVersusCtrl:IsOpenBattle(sStartTime, sEndTime) if string.len(sStartTime) == 0 or string.len(sEndTime) == 0 then return true end local nowTime = CS.ClientManager.Instance.serverTimeStamp - return nowTime > String2Time(sStartTime) and nowTime < String2Time(sEndTime) + local nStartTime = String2Time(sStartTime) + local nEndTime = String2Time(sEndTime) + return nowTime > nStartTime and nowTime < nEndTime +end +function TrekkerVersusCtrl:IsOpenStreamerDuel(sStartTime) + if string.len(sStartTime) == 0 then + return true + end + local nowTime = CS.ClientManager.Instance.serverTimeStamp + local nStartTime = String2Time(sStartTime) + local nEndTime = CS.ClientManager.Instance:GetNextRefreshTime(nStartTime) + 86400 * (self.nRivalCount - 1) + return nowTime > nStartTime and nowTime < nEndTime end function TrekkerVersusCtrl:RefreshOpenBattle() self:OnEvent_TrekkerVersusTimeRefresh() @@ -469,48 +624,9 @@ function TrekkerVersusCtrl:RefreshOpenBattle() self.battleRefreshTimer = self:AddTimer(0, 60, RefreshCallback, true, true, true) end end -function TrekkerVersusCtrl:RefreshRecord() - local nRecord = self.mapActivityData.nRecord - local tbRecordAffix = self.mapActivityData.tbRecordAffix - local tbRecordChar = self.mapActivityData.tbRecordChar - local nRecordBuildLevel = self.mapActivityData.nRecordBuildLevel - if #tbRecordChar == 0 then - self._mapNode.rtRecordEmptyContent:SetActive(true) - self._mapNode.rtRecordContent:SetActive(false) - return - end - self._mapNode.rtRecordEmptyContent:SetActive(false) - self._mapNode.rtRecordContent:SetActive(true) - for i = 1, 3 do - if tbRecordChar[i] ~= nil then - self._mapNode.tcChar[i].gameObject:SetActive(true) - local mapChar = ConfigTable.GetData_Character(tbRecordChar[i]) - local mapCharData = PlayerData.Char:GetCharDataByTid(tbRecordChar[i]) - NovaAPI.SetTMPText(self._mapNode.txtRank[i], mapCharData.nLevel) - local nCharSkinId = mapCharData.nSkinId - local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId) - self:SetPngSprite(self._mapNode.imgItemIcon[i], mapCharSkin.Icon, AllEnum.CharHeadIconSurfix.XXL) - local nRarity = mapChar.Grade - local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[nRarity == GameEnum.characterGrade.R and GameEnum.characterGrade.SR or nRarity] - self:SetAtlasSprite(self._mapNode.imgItemRare[i], "12_rare", sFrame, true) - else - self._mapNode.tcChar[i].gameObject:SetActive(false) - end - end - NovaAPI.SetTMPText(self._mapNode.TMPRecord, nRecord) - local rank = PlayerData.Build:CalBuildRank(nRecordBuildLevel) - local sScore = "Icon/BuildRank/BuildRank_" .. rank.Id - self:SetPngSprite(self._mapNode.imgRankIcon, sScore) - if 0 < #tbRecordAffix then - self._mapNode.svRecordAffix.gameObject:SetActive(true) - self._mapNode.svRecordAffix:Init(#tbRecordAffix, self, self.OnRecordAffixGridRefresh) - else - self._mapNode.svRecordAffix.gameObject:SetActive(false) - end -end function TrekkerVersusCtrl:OnRecordAffixGridRefresh(goGrid, gridIndex) if self.mapAffixGrid[goGrid] == nil then - self.mapAffixGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus.TravelerDuelChallengeAffixGrid") + self.mapAffixGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TravelerDuelChallengeAffixGrid") end local nIdx = gridIndex + 1 local nAffixId = self.mapActivityData.tbRecordAffix[nIdx] @@ -519,16 +635,20 @@ function TrekkerVersusCtrl:OnRecordAffixGridRefresh(goGrid, gridIndex) end function TrekkerVersusCtrl:RemoveAllGrids() if self.mapAffixGrid ~= nil then - for go, mapCtrl in ipairs(self.mapAffixGrid) do + for go, mapCtrl in pairs(self.mapAffixGrid) do self:UnbindCtrlByNode(mapCtrl) + mapCtrl = nil end end self.mapAffixGrid = {} end function TrekkerVersusCtrl:RefreshTimeout(remainTime) local sTimeStr = "" - if remainTime <= 3600 then - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_LessThenHour")) + if remainTime <= 60 then + sTimeStr = orderedFormat(ConfigTable.GetUIText("Depot_LeftTime_LessThenMin")) + elseif remainTime <= 3600 then + local min = math.floor(remainTime / 60) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Disc_MusicTimeMin"), min) elseif 3600 < remainTime and remainTime <= 86400 then local hour = math.floor(remainTime / 3600) local min = math.floor((remainTime - hour * 3600) / 60) @@ -551,101 +671,367 @@ end function TrekkerVersusCtrl:RefreshStreamerInfo() local mapDuelData = self._ActData:GetCurStreamerDuelData() if mapDuelData == nil then - self._mapNode.imgStreamerInfo:SetActive(false) - return - end - self._mapNode.imgStreamerInfo:SetActive(true) - self._mapNode.goHeatDuelOnGoing:SetActive(self.bOpen) - self._mapNode.goHeatDuelEnd:SetActive(not self.bOpen) - if self.bOpen == false then + self._mapNode.imgStreamerInfo.gameObject:SetActive(false) return end + self._mapNode.imgStreamerInfo.gameObject:SetActive(true) + self._mapNode.goHeatDuelOnGoing:SetActive(self.bOpenSteamerDuel) + self._mapNode.goHeatDuelEnd:SetActive(not self.bOpenSteamerDuel) local mapHeatData = self._ActData:GetCurHeatValue() - NovaAPI.SetTMPText(self._mapNode.txtNameStreamerOne, ConfigTable.GetUIText("TravelerDuel_StreamerName") or "") - self:SetPngSprite(self._mapNode.imgStreamerOne, mapDuelData.StreamerIcon) - NovaAPI.SetTMPText(self._mapNode.txtHeatStreamerOne, mapHeatData.nSelfHotValue or 0) - NovaAPI.SetTMPText(self._mapNode.txtNameStreamerTwo, mapDuelData.Name or "") - self:SetPngSprite(self._mapNode.imgStreamerTwo, mapDuelData.Icon) - NovaAPI.SetTMPText(self._mapNode.txtHeatStreamerTwo, mapHeatData.nRivalHotValue or 0) + local tbDuelHistory = self._ActData:GetDuelHistory() + if self.bOpenSteamerDuel == false then + if tbDuelHistory == nil or #tbDuelHistory == 0 then + for i = 1, #self._mapNode.txtNameStreamer do + self._mapNode.imgStreamer[i].gameObject:SetActive(false) + end + return + end + self._mapNode.txtNameStreamer[1]:SetText(self.sSelfName or "") + local sHeatTxt = ConfigTable.GetUIText("TD_HeatQuestTab") or "" + NovaAPI.SetTMPText(self._mapNode.txtHeatStreamer[1], sHeatTxt .. "" .. mapHeatData.nSelfHotValue) + for i = 2, #self._mapNode.txtNameStreamer do + local mapDuelHistoryData = tbDuelHistory[i - 1] + if mapDuelHistoryData == nil then + self._mapNode.imgStreamer[i].gameObject:SetActive(false) + else + local mapDuelRivalData = ConfigTable.GetData("TravelerDuelTarget", mapDuelHistoryData.TargetId) + if mapDuelRivalData ~= nil then + self._mapNode.txtNameStreamer[i]:SetText(mapDuelRivalData.RivalName or "") + NovaAPI.SetTMPText(self._mapNode.txtHeatStreamer[i], sHeatTxt .. "" .. (mapDuelHistoryData.RivalHotValue or 0)) + self:SetPngSprite(self._mapNode.imgHeadStreamer[i], mapDuelRivalData.RivalIcon) + end + end + end + return + end + NovaAPI.SetTMPText(self._mapNode.txtNameStreamerOne, self.sSelfName) + local sHeatTxt = ConfigTable.GetUIText("TD_HeatQuestTab") or "" + NovaAPI.SetTMPText(self._mapNode.txtHeatStreamerOne, sHeatTxt .. "" .. (mapHeatData.nSelfHotValue or 0)) + NovaAPI.SetTMPText(self._mapNode.txtNameStreamerTwo, mapDuelData.RivalName or "") + self:SetPngSprite(self._mapNode.imgHeadStreamerTwo, mapDuelData.RivalIcon) + NovaAPI.SetTMPText(self._mapNode.txtHeatStreamerTwo, sHeatTxt .. "" .. (mapHeatData.nRivalHotValue or 0)) local nCurTime = ClientManager.serverTimeStamp local nNextRefreshTime = CS.ClientManager.Instance:GetNextRefreshTime(nCurTime) - local sRemainTime = self:RefreshTimeout(nNextRefreshTime) - local sText = ConfigTable.GetUIText("Depot_LeftTime") or "" .. sRemainTime - NovaAPI.SetTMPText(self._mapNode.txtCurDuelLeftTime, sText) + local sRemainTime = self:RefreshTimeout(nNextRefreshTime - nCurTime) + local sText = ConfigTable.GetUIText("Depot_LeftTime") or "" + NovaAPI.SetTMPText(self._mapNode.txtCurDuelLeftTime, sText .. ":" .. sRemainTime) end +local nMaxFillWidth = 252 +local nMaxFillWidthPreview = 253 function TrekkerVersusCtrl:RefreshFanGift() - NovaAPI.SetTMPText(self._mapNode.txtNameFanBanner, ConfigTable.GetUIText("TravelerDuel_StreamerName") or "") - local nHonorTitleId = 10078 - local nFanLevel = self._ActData:GetCurFanData().nFanLevel or 0 - self._mapNode.goFanBannerHonorTitle:SetHonotTitle(nHonorTitleId, false, nFanLevel) - local nNextLevelExp = 0 - local foreachLevelTable = function(mapData) - if mapData ~= nil and mapData.Level == nFanLevel then - nNextLevelExp = mapData.NeedExp or 0 + NovaAPI.SetTMPText(self._mapNode.txtNameFanBanner, PlayerData.Base:GetPlayerNickName()) + local nHeadId = PlayerData.Base:GetPlayerHeadId() + local mapCfg = ConfigTable.GetData("PlayerHead", nHeadId) + if mapCfg ~= nil then + local sIcon = mapCfg.Icon + if string.find(sIcon, "_XXL") ~= nil then + sIcon = string.sub(sIcon, 1, -5) .. AllEnum.CharHeadIconSurfix.SS end + self:SetPngSprite(self._mapNode.imgHeadFanBanner, sIcon) end - ForEachTableLine(DataTable.TravelerDuelFansLevel, foreachLevelTable) + local nHonorTitleId = 119901 + local nFanLevel = self._ActData:GetCurFanData().nFanLevel or 1 local nFanExp = self._ActData:GetCurFanData().nFanExp or 0 - local nFillWidth = nFanExp / nNextLevelExp * self._mapNode.imgBarFiller.rect.width - if nFillWidth < 30 then - nFillWidth = 30 + local nNextLevelExp = self.tbFanLevelData[1].NeedExp or 1 + if nFanLevel < #self.tbFanLevelData then + nNextLevelExp = self.tbFanLevelData[nFanLevel + 1].NeedExp - self.tbFanLevelData[nFanLevel].NeedExp end - self._mapNode.imgBarFiller.rectTransform.sizeDelta = Vector2.New(nFillWidth, self._mapNode.imgBarFiller.rectTransform.sizeDelta.y) + self._mapNode.goFanInfoHonorTitle:SetHonotTitle(nHonorTitleId, true, nFanLevel) + NovaAPI.SetTMPText(self._mapNode.txtFillerNum, nFanExp .. "/" .. nNextLevelExp) + local nFillWidth = nFanExp / nNextLevelExp * nMaxFillWidth + if nFillWidth < 30 and 0 < nFillWidth then + nFillWidth = 30 + elseif nFillWidth <= 0 then + nFillWidth = 0 + elseif nFillWidth > nMaxFillWidth then + nFillWidth = nMaxFillWidth + end + self._mapNode.imgBarFillerPreview.gameObject:SetActive(false) + self._mapNode.imgBarFiller.gameObject:SetActive(true) + self._mapNode.imgBarFiller.rectTransform.sizeDelta = Vector2(nFillWidth, self._mapNode.imgBarFiller.rectTransform.sizeDelta.y) + self._mapNode.imgBarFiller.rectTransform:GetChild(0).gameObject:SetActive(0 < nFillWidth) + if nFanLevel == #self.tbFanLevelData then + NovaAPI.SetTMPText(self._mapNode.txtFillerNum, ConfigTable.GetUIText("Equipment_MaxLevel") or "") + self._mapNode.imgBarFiller.rectTransform.sizeDelta = Vector2(nMaxFillWidth, self._mapNode.imgBarFiller.rectTransform.sizeDelta.y) + end + self.tbFanGiftItem = {} + self.tbSelectedFanGift = {} + local foreachHotValueItem = function(mapData) + table.insert(self.tbSelectedFanGift, { + nId = mapData.Id, + nCount = 0 + }) + table.insert(self.tbFanGiftItem, { + nId = mapData.Id, + nCount = PlayerData.Item:GetItemCountByID(mapData.Id) + }) + end + ForEachTableLine(DataTable.TravelerDuelHotValueItem, foreachHotValueItem) for i = 1, 3 do local nFanGiftItemId = self.tbFanGiftItem[i].nId self._mapNode.goMat[i]:RerfeshGrid({nId = nFanGiftItemId}) end end -function TrekkerVersusCtrl:RefreshMat(bInit) - if bInit then - for i = 1, 3 do - local nFanGiftItemId = self.tbFanGiftItem[i].nId - self._mapNode.goMat[i]:RerfeshGrid({nId = nFanGiftItemId}) - end - else - for i = 1, 3 do - self._mapNode.goMat[i]:SetGridCount(self.tbFanGiftItem[i].nCount or 0) - end +function TrekkerVersusCtrl:RefreshMat() + for i = 1, 3 do + self._mapNode.goMat[i]:SetGridCount(self.tbSelectedFanGift[i].nCount or 0) end end +function TrekkerVersusCtrl:RefreshHeatValue() + local mapHeatValue = self._ActData:GetCurHeatValue() + NovaAPI.SetTMPText(self._mapNode.txtHeatIndicatorNum, mapHeatValue.nSelfHotValue) +end function TrekkerVersusCtrl:RefreshIdleReward() - self._mapNode.goIdleRewardEnd:SetActive(not self.bOpen) - self._mapNode.goIdleRewardOnGoing:SetActive(self.bOpen) - local nCurRecord = self._ActData.nRecord or 0 - self._mapNode.goHasDuelRecord:SetActive(0 < nCurRecord) - self._mapNode.goNoDuelRecord:SetActive(nCurRecord <= 0) - if nCurRecord <= 0 then + self._mapNode.goIdleRewardEnd:SetActive(not self.bOpenBattle) + self._mapNode.goIdleRewardOnGoing:SetActive(self.bOpenBattle) + local nCurRecord = self._ActData:GetRecordLevel() or 0 + local bFirstBattlePlayed = self._ActData:CheckBattlePlayed() + self._mapNode.goHasDuelRecord:SetActive(bFirstBattlePlayed) + self._mapNode.goNoDuelRecord:SetActive(not bFirstBattlePlayed) + if not bFirstBattlePlayed then return end + self.nLocalRecord = LocalData.GetPlayerLocalData("TrekkerVersus_600002_RecordLevel") or 0 + if nCurRecord > self.nLocalRecord then + self.nLocalRecord = nCurRecord + LocalData.SetPlayerLocalData("TrekkerVersus_600002_RecordLevel", nCurRecord) + self._mapNode.goRedDotBtnRecord:SetActive(true) + else + self._mapNode.goRedDotBtnRecord:SetActive(false) + end NovaAPI.SetTMPText(self._mapNode.txtHighestRecordNum, nCurRecord) - local nTimeIdleReward = self._ActData.nIdleRewardStartTime or 0 + local nTimeIdleReward = self._ActData:GetIdleRewardStartTime() or 0 self.nElapsedTime = CS.ClientManager.Instance.serverTimeStamp - nTimeIdleReward local sTimeStr = self:RefreshTimeout(self.nElapsedTime) - NovaAPI.SetTMPText(self._mapNode.txtTimeAccumulatedNum, sTimeStr) - if self.timerIdleReward ~= nil then - self.timerIdleReward:Cancel() - self.timerIdleReward = nil + local nMaxIdleRewardTime = ConfigTable.GetConfigNumber("TrekkerVersusIdleRewardMaxTime") + if self.nElapsedTime >= nMaxIdleRewardTime * 3600 then + sTimeStr = orderedFormat(ConfigTable.GetUIText("TrekkerVersus_MaxIdleRewardReached"), nMaxIdleRewardTime) end - self.timerIdleReward = self:AddTimer(0, 1, function() - self.nElapsedTime = self.nElapsedTime + 1 - local sStr = self:RefreshTimeout(self.nElapsedTime) - NovaAPI.SetTMPText(self._mapNode.txtTimeAccumulatedNum, sStr) - end, true, true, true) + NovaAPI.SetTMPText(self._mapNode.txtTimeAccumulatedNum, sTimeStr) self.tbIdleReward = self._ActData:GetIdleReward() if self.tbIdleReward == nil or #self.tbIdleReward == 0 then self._mapNode.goNoTimeReward:SetActive(true) + self._mapNode.goHasTimeReward:SetActive(false) return end + self._mapNode.goIdleRewardEnd:SetActive(false) + self._mapNode.goIdleRewardOnGoing:SetActive(true) self._mapNode.goNoTimeReward:SetActive(false) + self._mapNode.goHasTimeReward:SetActive(true) + self.tbFanGiftItemShow = {} + local nItemGridIndex = 3 for i = 1, 3 do local mapItemData = self.tbIdleReward[i] - if mapItemData ~= nil then - self._mapNode.btnTimeReward[i]:SetActive(true) - self._mapNode.goTimeReward[i]:SetItem(mapItemData.Tid, nil, mapItemData.Qty or 0) + if mapItemData ~= nil and 0 < mapItemData.Qty then + self._mapNode.btnTimeReward[nItemGridIndex].gameObject:SetActive(true) + self._mapNode.goTimeReward[nItemGridIndex]:SetItem(mapItemData.Tid, nil, mapItemData.Qty or 0) + table.insert(self.tbFanGiftItemShow, mapItemData.Tid) else - self._mapNode.btnTimeReward[i]:SetActive(false) + self._mapNode.btnTimeReward[nItemGridIndex].gameObject:SetActive(false) + table.insert(self.tbFanGiftItemShow, 0) + end + nItemGridIndex = nItemGridIndex - 1 + end +end +local ActiveRandomChild = function(trNode) + local nChildCount = trNode.childCount - 1 + for i = 0, nChildCount do + trNode:GetChild(i).gameObject:SetActive(false) + end + trNode:GetChild(math.random(0, nChildCount)).gameObject:SetActive(true) +end +local tbRivalEmoji = { + [3] = "Sweaty", + [4] = "Vexation", + [1] = "Angry", + [2] = "Question" +} +function TrekkerVersusCtrl:RefreshDuelResult() + math.randomseed(os.time()) + math.random() + math.random() + math.random() + local tbDuelHistory = self._ActData:GetDuelHistory() + if tbDuelHistory ~= nil and 0 < #tbDuelHistory then + local tbLastDuel = tbDuelHistory[1] + local sText = (ConfigTable.GetUIText("TD_HeatQuestTab") or "") .. ":" + NovaAPI.SetTMPText(self._mapNode.txtHeatHeatDuelResultStreamer[1], sText .. "" .. tbLastDuel.SelfHotValue) + NovaAPI.SetTMPText(self._mapNode.txtHeatHeatDuelResultStreamer[2], sText .. "" .. tbLastDuel.RivalHotValue) + local nTargetId = tbLastDuel.TargetId + local mapRivalData = ConfigTable.GetData("TravelerDuelTarget", nTargetId) + local sSelfName = ConfigTable.GetUIText(AllEnum.TrekkerVersusDuelSelfInfo.NameKey) or "" + NovaAPI.SetTMPText(self._mapNode.txtNameHeatDuelResultStreamer[1], sSelfName or "") + if mapRivalData ~= nil then + NovaAPI.SetTMPText(self._mapNode.txtNameHeatDuelResultStreamer[2], mapRivalData.RivalName or "") + self:SetPngSprite(self._mapNode.imgHeadHeatDuelResultStreamer[2], mapRivalData.RivalIcon or "") end end + local sEmojiNPCAnimPrefix = "TrekkerVersuslLevelSelect_Emoji_Npc_0" + local sEmojiNPCAnim = sEmojiNPCAnimPrefix .. math.random(1, 3) + local nFirstEmojiAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.animEmoji_Npc, {sEmojiNPCAnim}) + self._mapNode.animEmoji_Npc:Play(sEmojiNPCAnim, 0, 0) + self:AddTimer(1, nFirstEmojiAnimTime, function() + self._mapNode.animEmoji_Npc:Play(sEmojiNPCAnimPrefix .. 4, 0, 0) + end, true, true, true) + local nChildCount = self._mapNode.Emoji_Rival.transform.childCount + for i = 0, nChildCount - 1 do + self._mapNode.Emoji_Rival.transform:GetChild(i).gameObject:SetActive(false) + end + local nRandom = math.random(0, nChildCount - 1) + self._mapNode.Emoji_Rival.transform:GetChild(nRandom).gameObject:SetActive(true) + local sRivalEmojiAnim = "TrekkerVersuslLevelSelect_Emoji_" .. tbRivalEmoji[nRandom + 1] + self._mapNode.animEmoji_Rival:Play(sRivalEmojiAnim, 0, 0) +end +function TrekkerVersusCtrl:CheckFirstEnterToday() + local sKey = "TrekkerVersusEnterTime" .. PlayerData.Base:GetPlayerId() + local sTime = LocalData.GetPlayerLocalData(sKey) + local nSavedTime = tonumber(sTime) or 0 + local nNow = ClientManager.serverTimeStamp + local nNextRefresh = ClientManager:GetNextRefreshTime(nSavedTime) + if nNow >= nNextRefresh then + LocalData.SetPlayerLocalData(sKey, tostring(nNow)) + local sKey1 = "TrekkerVersusLastDuelResultShowed" .. PlayerData.Base:GetPlayerId() + local bShowed = LocalData.GetPlayerLocalData(sKey1) == "1" + if self.bOpenSteamerDuel == false and not bShowed then + LocalData.SetPlayerLocalData(sKey1, "1") + elseif bShowed then + return false + end + return true + end + return false +end +function TrekkerVersusCtrl:PlayDuelResultAnim() + self._mapNode.btnDuelResult.gameObject:SetActive(false) + self._mapNode.goDuelResultBlur:SetActive(true) + self:RefreshDuelResult() + local sAnimName = "TrekkerVersuslLevelSelect_Duel_0" .. math.random(1, 2) + self._mapNode.animDuelResultBlur:Play(sAnimName, 0, 0) + local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.animDuelResultBlur, {sAnimName}) + EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) + self:AddTimer(1, nAnimTime, function() + self._mapNode.btnDuelResult.gameObject:SetActive(true) + end, true, true, true) + self.bFirstInToday = false +end +function TrekkerVersusCtrl:PlaySendGiftEffect(tbUsedFanGift) + local nAnimName = "" + self._mapNode.Left_Firework:SetActive(false) + self._mapNode.Right_Firework:SetActive(false) + self._mapNode.Middle_Firework:SetActive(false) + self._mapNode.Left_FF:SetActive(false) + self._mapNode.Right_FF:SetActive(false) + self._mapNode.Flower_FF:SetActive(false) + self._mapNode.Flower_Single:SetActive(false) + self._mapNode.Rocket_Single:SetActive(false) + self._mapNode.Rocket_Firework:SetActive(false) + self._mapNode.Left_RF:SetActive(false) + self._mapNode.Right_RF:SetActive(false) + self._mapNode.Middle_RF:SetActive(false) + self._mapNode.Rocket_Flower:SetActive(false) + self._mapNode.All:SetActive(false) + self._mapNode.Left_AF:SetActive(false) + self._mapNode.Right_AF:SetActive(false) + self._mapNode.Planet_01_AF:SetActive(false) + self._mapNode.Planet_02_AF:SetActive(false) + self._mapNode.Planet_03_AF:SetActive(false) + self._mapNode.Planet_04_AF:SetActive(false) + self._mapNode.animGiftEff.gameObject:SetActive(true) + self._mapNode.goGiftEffBlur:SetActive(true) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + if tbUsedFanGift[2] and not tbUsedFanGift[1] and not tbUsedFanGift[3] then + self._mapNode.Flower_Single:SetActive(true) + nAnimName = "TrekkerVersuslLevelSelect_Gift_Flower" + elseif tbUsedFanGift[1] and not tbUsedFanGift[2] and not tbUsedFanGift[3] then + self._mapNode.Left_Firework:SetActive(true) + ActiveRandomChild(self._mapNode.Left_Firework.transform) + self._mapNode.Middle_Firework:SetActive(true) + ActiveRandomChild(self._mapNode.Middle_Firework.transform) + self._mapNode.Right_Firework:SetActive(true) + ActiveRandomChild(self._mapNode.Right_Firework.transform) + nAnimName = "TrekkerVersuslLevelSelect_Gift_Firework_0" .. math.random(1, 3) + elseif tbUsedFanGift[3] and not tbUsedFanGift[1] and not tbUsedFanGift[2] then + self._mapNode.Rocket_Single:SetActive(true) + nAnimName = "TrekkerVersuslLevelSelect_Gift_Rocket" + elseif tbUsedFanGift[1] and tbUsedFanGift[2] and not tbUsedFanGift[3] then + self._mapNode.Flower_Firework:SetActive(true) + self._mapNode.Flower_FF:SetActive(true) + self._mapNode.Left_FF:SetActive(true) + ActiveRandomChild(self._mapNode.Left_FF.transform) + self._mapNode.Right_FF:SetActive(true) + ActiveRandomChild(self._mapNode.Right_FF.transform) + nAnimName = "TrekkerVersuslLevelSelect_Gift_Flower_Firework_0" .. math.random(1, 2) + elseif not tbUsedFanGift[2] and tbUsedFanGift[1] and tbUsedFanGift[3] then + self._mapNode.Rocket_Firework:SetActive(true) + self._mapNode.Left_RF:SetActive(true) + ActiveRandomChild(self._mapNode.Left_RF.transform) + self._mapNode.Middle_RF:SetActive(true) + ActiveRandomChild(self._mapNode.Middle_RF.transform) + self._mapNode.Right_RF:SetActive(true) + ActiveRandomChild(self._mapNode.Right_RF.transform) + nAnimName = "TrekkerVersuslLevelSelect_Gift_Rocket_FireWork_0" .. math.random(1, 2) + elseif tbUsedFanGift[2] and tbUsedFanGift[3] and not tbUsedFanGift[1] then + self._mapNode.Rocket_Flower:SetActive(true) + nAnimName = "TrekkerVersuslLevelSelect_Gift_Rocket_Flower" + elseif tbUsedFanGift[1] and tbUsedFanGift[2] and tbUsedFanGift[3] then + self._mapNode.All:SetActive(true) + self._mapNode.Left_AF:SetActive(true) + ActiveRandomChild(self._mapNode.Left_AF.transform) + self._mapNode.Right_AF:SetActive(true) + ActiveRandomChild(self._mapNode.Right_AF.transform) + self._mapNode.Planet_01_AF:SetActive(true) + ActiveRandomChild(self._mapNode.Planet_01_AF.transform) + self._mapNode.Planet_02_AF:SetActive(true) + ActiveRandomChild(self._mapNode.Planet_02_AF.transform) + self._mapNode.Planet_03_AF:SetActive(true) + ActiveRandomChild(self._mapNode.Planet_03_AF.transform) + self._mapNode.Planet_04_AF:SetActive(true) + ActiveRandomChild(self._mapNode.Planet_04_AF.transform) + nAnimName = "TrekkerVersuslLevelSelect_Gift_All_01" + end + local sAnimTime = 1.2 + if nAnimName ~= "" then + self._mapNode.animGiftEff:Play(nAnimName, 0, 0) + sAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.animGiftEff, {nAnimName}) + end + if self.timerGiftEff ~= nil then + self.timerGiftEff:Cancel() + self.timerGiftEff = nil + end + self.timerGiftEff = self:AddTimer(1, sAnimTime, function() + self:OnBtnClick_CloseSendGiftEffect() + end, true, true, true) + end + self._coroutineGift = cs_coroutine.start(wait) +end +function TrekkerVersusCtrl:PlayFavourUpAnim() + self.bPlayFavourUpAnim = false + self._mapNode.btnCloseFavourUp.gameObject:SetActive(false) + self._mapNode.goFanBannerHonorTitle:SetHonotTitle(119901, true, self._ActData:GetCurFanData().nFanLevel) + self._mapNode.goStreamerFavourUp:SetActive(true) + self._mapNode.trActor2D_PNG_FavourUp.localScale = Vector3.one + Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.trActor2D_PNG_FavourUp, 217, 917204) + CS.WwiseAudioManager.Instance:PlaySound("ui_duel_levelup") + EventManager.Hit(EventId.TemporaryBlockInput, 1.33) + self:AddTimer(1, 1.33, function() + self._mapNode.btnCloseFavourUp.gameObject:SetActive(true) + if self.nAddHotValue > 0 then + self:RefreshAddHeatValue(self.nAddHotValue) + end + end, true, true, true) +end +function TrekkerVersusCtrl:RefreshAddHeatValue(nAddHotValue) + if not self.bOpenBattle then + return + end + self._mapNode.txtHeatIndicatorUp.gameObject:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.txtHeatIndicatorUp, "+" .. nAddHotValue) + self._mapNode.animHeatIndicator:Play("TrekkerVersuslLevelSelect_Heatlndicator_up", 0, 0) + self.nAddHotValue = 0 +end +function TrekkerVersusCtrl:OnEvent_ForceOpenDuelResult() + self:PlayDuelResultAnim() end function TrekkerVersusCtrl:OnEvent_TrekkerVersusTimeRefresh() local mapActivityData = ConfigTable.GetData("TravelerDuelChallengeControl", self._nActId) @@ -696,12 +1082,42 @@ function TrekkerVersusCtrl:OnEvent_Back(nPanelId) end self._mapNode.rt_ChallengeInfo:CacheAffixes() self._mapNode.animRoot:Play("ChallengeInfo_out") + self._mapNode.imgHeatIndicator.gameObject:SetActive(false) + self._mapNode.imgStreamerInfo.gameObject:SetActive(false) + self._mapNode.imgDuelRecord.gameObject:SetActive(false) local wait = function() + EventManager.Hit(EventId.SetTransition) self._mapNode.rt_ChallengeInfo.gameObject:SetActive(false) + if self.timerRefreshIdleReward ~= nil then + self.timerRefreshIdleReward:Cancel() + self.timerRefreshIdleReward = nil + end + self.timerRefreshIdleReward = self:AddTimer(0, 60, function() + self._ActData:RequestIdleRefresh(function(msgData) + self:RefreshIdleReward() + self:RefreshHeatValue() + self:RefreshStreamerInfo() + end) + end, true, true, true) end - self._mapNode.rt_TravelerDuelSelect:SetActive(true) - self._panel.curState = 1 - self.animTimer = self:AddTimer(1, 0.6, wait, true, true, true) + self._ActData:RequestIdleRefresh(function() + self:RefreshIdleReward() + self:RefreshHeatValue() + self:RefreshStreamerInfo() + self:RefreshFanGift() + local nPrevTab = self.nStreamerInfoTabIndex + self.nStreamerInfoTabIndex = nil + if nPrevTab == nil then + nPrevTab = 1 + end + self:OnBtnClick_StreamerInfoTab(nil, nPrevTab) + self._mapNode.imgHeatIndicator.gameObject:SetActive(true) + self._mapNode.imgStreamerInfo.gameObject:SetActive(true) + self._mapNode.imgDuelRecord.gameObject:SetActive(true) + self._mapNode.rt_TravelerDuelSelect:SetActive(true) + self._panel.curState = 1 + self.animTimer = self:AddTimer(1, 0.6, wait, true, true, true) + end) end end function TrekkerVersusCtrl:OnEvent_Home(nPanelId) @@ -742,13 +1158,43 @@ function TrekkerVersusCtrl:OnEvent_TrekkerVersusAffixJump(tbJumpAffixes) self:AddTimer(1, 0.3, waitQuestAnim, true, true, true) end function TrekkerVersusCtrl:OnEvent_TrekkerVersusSelectAffix(nCurHard) - local nHardIdx = math.ceil(nCurHard / 20) + local nHardIdx = math.ceil(nCurHard / 15) if 5 < nHardIdx then nHardIdx = 5 end local sType = "TrekkerVersus_difficulty" .. tostring(nHardIdx) self:PlayNpcVoice(sType) end +function TrekkerVersusCtrl:OnEvent_TrekkerVersusIdleRewardRefresh() + self:RefreshIdleReward() +end +function TrekkerVersusCtrl:OnEvent_TrekkerVersusHeatQuestJump() + self._mapNode.goRewardPanel:ClosePanel() + self:OnBtnClick_StreamerInfoTab(nil, 2) +end +function TrekkerVersusCtrl:OnEvent_TrekkerVersusFanGiftShowRefresh() + self:RefreshFanGift() +end +function TrekkerVersusCtrl:OnEvent_UpdateTrekkerVersusHotValue(nSelfHotValue, nRivalHotValue) + local sHeatTxt = ConfigTable.GetUIText("TD_HeatQuestTab") or "" + NovaAPI.SetTMPText(self._mapNode.txtHeatStreamerOne, sHeatTxt .. "" .. (nSelfHotValue or 0)) + NovaAPI.SetTMPText(self._mapNode.txtHeatStreamerTwo, sHeatTxt .. "" .. (nRivalHotValue or 0)) + NovaAPI.SetTMPText(self._mapNode.txtHeatStreamer[1], sHeatTxt .. "" .. (nSelfHotValue or 0)) + NovaAPI.SetTMPText(self._mapNode.txtHeatIndicatorNum, nSelfHotValue) +end +function TrekkerVersusCtrl:OnBtnClick_CloseSendGiftEffect() + if self.timerGiftEff ~= nil then + self.timerGiftEff:Cancel() + self.timerGiftEff = nil + end + self._mapNode.animGiftEff.gameObject:SetActive(false) + if self.bPlayFavourUpAnim then + self:PlayFavourUpAnim() + elseif self.nAddHotValue > 0 then + self:RefreshAddHeatValue(self.nAddHotValue) + end + CS.WwiseAudioManager.Instance:PostEvent("ui_duel_present_stop") +end function TrekkerVersusCtrl:OnBtnClick_Challenge(btn) if self.animTimer ~= nil then self.animTimer:Cancel() @@ -766,8 +1212,24 @@ function TrekkerVersusCtrl:OnBtnClick_Challenge(btn) self._panel.curState = 2 self.animTimer = self:AddTimer(1, 0.9, wait, true, true, true) end -function TrekkerVersusCtrl:OnBtnClick_Quest(btn) - self._mapNode.goQuset:OpenPanel(self._ActData) +function TrekkerVersusCtrl:OnBtnClick_Difficulty(btn) + local nCurRecord = self._ActData:GetRecordLevel() or 0 + self.nLocalRecord = nCurRecord + LocalData.SetPlayerLocalData("TrekkerVersus_600002_RecordLevel", nCurRecord) + self._mapNode.goRedDotBtnRecord:SetActive(false) + self._mapNode.goDifficultyPreview:OpenPanel(self._ActData) +end +function TrekkerVersusCtrl:OnBtnClick_HeatReward(btn) + self._mapNode.goRewardPanel:OpenPanel(self._ActData, 1, self.bOpenSteamerDuel, self._nActId) +end +function TrekkerVersusCtrl:OnBtnClick_RewardChallenge(btn) + self._mapNode.goRewardPanel:OpenPanel(self._ActData, 4, self.bOpenSteamerDuel, self._nActId) +end +function TrekkerVersusCtrl:OnBtnClick_GiftReward(btn) + self._mapNode.goRewardPanel:OpenPanel(self._ActData, 3, self.bOpenSteamerDuel, self._nActId) +end +function TrekkerVersusCtrl:OnBtnClick_DuelHistory(btn) + self._mapNode.goRewardPanel:OpenPanel(self._ActData, 2, self.bOpenSteamerDuel, self._nActId) end function TrekkerVersusCtrl:BlockNpc(nTime) self.bBlockNpc = true @@ -782,61 +1244,214 @@ function TrekkerVersusCtrl:OnBtnClick_Npc() end PlayerData.Voice:PlayBoardNPCClickVoice(917202) end -function TrekkerVersusCtrl:OnBtnClick_StreamerInfoTab(index, btn) +function TrekkerVersusCtrl:OnBtnClick_StreamerInfoTab(btn, index) if self.nStreamerInfoTabIndex == index then return end self.nStreamerInfoTabIndex = index - self._mapNode.imgTabOn1:SetActive(index == 1) - self._mapNode.imgTabOn2:SetActive(index == 2) - self._mapNode.imgTabOff1:SetActive(index ~= 1) - self._mapNode.imgTabOff2:SetActive(index ~= 2) - self._mapNode.rt_HeatDuel:SetActive(index == 1) - self._mapNode.rt_StreamerInfo:SetActive(index == 2) + self._mapNode.imgTabOn[1]:SetActive(index == 1) + self._mapNode.imgTabOn[2]:SetActive(index == 2) + self._mapNode.imgTabOff[1]:SetActive(index ~= 1) + self._mapNode.imgTabOff[2]:SetActive(index ~= 2) + self._mapNode.rtHeatDuel:SetActive(index == 1) + if index == 1 then + self:RefreshStreamerInfo() + end + self._mapNode.rtFanGift:SetActive(index == 2) + if index == 2 then + self:RefreshFanGift() + end end -function TrekkerVersusCtrl:OnBtnClick_GoToGift(index, btn) - self:OnBtnClick_StreamerInfoTab(2, btn) +function TrekkerVersusCtrl:OnBtnClick_GoToGift(btn, index) + self:OnBtnClick_StreamerInfoTab(btn, 2) end function TrekkerVersusCtrl:OnBtnClick_Add(btn, nIndex) local nHas = PlayerData.Item:GetItemCountByID(self.tbFanGiftItem[nIndex].nId) - self.tbFanGiftItem[nIndex].nCount = math.min(self.tbFanGiftItem[nIndex].nCount or 1, nHas) + local nCurCount = self.tbSelectedFanGift[nIndex].nCount or 0 + local nHasRemain = nHas - nCurCount + if nHasRemain <= 0 or nHas <= 0 then + if btn.Operate_Type == 0 then + UTILS.ClickItemGridWithTips(self.tbFanGiftItem[nIndex].nId, btn.transform, true, true, false) + end + return + end + local nAdd = 0 + if btn.Operate_Type == 0 then + nAdd = 1 + elseif btn.Operate_Type == 3 then + if btn.CurrentGear == 0 then + self._nAddRemain = nHasRemain + end + local nGear, _ = math.modf(btn.CurrentGear / 3) + nAdd = 2 ^ nGear + local nRemain = self._nAddRemain - nAdd + if nRemain < 0 then + nAdd = self._nAddRemain + self._nAddRemain = 0 + else + self._nAddRemain = nRemain + end + end + self.tbSelectedFanGift[nIndex].nCount = math.min(math.floor(nCurCount + nAdd), nHas) self:RefreshMat() + self:RefreshFanExpPreview() end function TrekkerVersusCtrl:OnBtnClick_Reduce(btn, nIndex) - self.tbFanGiftItem[nIndex].nCount = math.max(self.tbFanGiftItem[nIndex].nCount or -1, 0) + local nCurCount = self.tbSelectedFanGift[nIndex].nCount or 0 + if btn.Operate_Type == 0 then + nCurCount = nCurCount - 1 + elseif btn.Operate_Type == 3 then + nCurCount = math.floor(nCurCount - 2 ^ btn.CurrentGear) + end + self.tbSelectedFanGift[nIndex].nCount = math.max(nCurCount, 0) self:RefreshMat() + self:RefreshFanExpPreview() end function TrekkerVersusCtrl:OnBtnClick_AutoFill(btn) for i = 1, 3 do local nHas = PlayerData.Item:GetItemCountByID(self.tbFanGiftItem[i].nId) - self.tbFanGiftItem[i].nCount = nHas or 0 + self.tbSelectedFanGift[i].nCount = nHas or 0 end self:RefreshMat() + self:RefreshFanExpPreview() +end +function TrekkerVersusCtrl:RefreshFanExpPreview() + local nCurFanLevel = self._ActData:GetCurFanData().nFanLevel + if nCurFanLevel >= #self.tbFanLevelData then + return + end + local nExpToAdd = 0 + for k, v in pairs(self.tbSelectedFanGift) do + local mapExpItemData = ConfigTable.GetData("TravelerDuelHotValueItem", v.nId) + local nExpForThisItem = mapExpItemData ~= nil and mapExpItemData.AddExp or 1 + nExpToAdd = nExpToAdd + math.floor(v.nCount * nExpForThisItem) + end + local nCurTotalExp = self._ActData:GetCurFanData().nFanExp + self.tbFanLevelData[nCurFanLevel].NeedExp + local nTotalExpPreview = nCurTotalExp + nExpToAdd + local nDisplayExpPreview = nTotalExpPreview + local nNewMaxExp = 0 + local nNewNextLevel = 0 + for i = 1, #self.tbFanLevelData do + local mapData = self.tbFanLevelData[i] + if nNewMaxExp == 0 and nTotalExpPreview < mapData.NeedExp then + local nPrevExp = 1 < i and self.tbFanLevelData[i - 1].NeedExp or 0 + nNewMaxExp = mapData.NeedExp - nPrevExp + nNewNextLevel = mapData.Level + if 1 < i then + nDisplayExpPreview = nDisplayExpPreview - self.tbFanLevelData[i - 1].NeedExp + end + end + end + local bMaxLevel = nNewMaxExp == 0 + if bMaxLevel then + nNewNextLevel = #self.tbFanLevelData + 1 + nTotalExpPreview = 1000 + nNewMaxExp = 1000 + end + local nHonorTitleId = 119901 + if nNewNextLevel > nCurFanLevel + 1 then + self._mapNode.goFanInfoHonorTitle:SetHonotTitle(nHonorTitleId, true, nNewNextLevel - 1) + else + self._mapNode.goFanInfoHonorTitle:SetHonotTitle(nHonorTitleId, true, nCurFanLevel) + end + self._mapNode.imgBarFiller.gameObject:SetActive(nNewNextLevel == nCurFanLevel + 1) + self._mapNode.imgBarFillerPreview.gameObject:SetActive(nTotalExpPreview > self._ActData:GetCurFanData().nFanExp) + local nHeight = self._mapNode.imgBarFillerPreview.rectTransform.sizeDelta.y + local nPreviewWidth = nDisplayExpPreview / nNewMaxExp * nMaxFillWidthPreview + if nPreviewWidth > nMaxFillWidthPreview then + nPreviewWidth = nMaxFillWidthPreview + elseif nPreviewWidth < 20 and 0 < nPreviewWidth then + nPreviewWidth = 20 + elseif nPreviewWidth <= 0 then + nPreviewWidth = 0 + end + self._mapNode.imgBarFillerPreview.rectTransform.sizeDelta = Vector2(nPreviewWidth, nHeight) + self._mapNode.imgBarFillerPreview.rectTransform:GetChild(0).gameObject:SetActive(0 < nPreviewWidth) + if not bMaxLevel then + NovaAPI.SetTMPText(self._mapNode.txtFillerNum, nDisplayExpPreview .. "/" .. nNewMaxExp) + else + NovaAPI.SetTMPText(self._mapNode.txtFillerNum, ConfigTable.GetUIText("Equipment_MaxLevel") or "") + end end function TrekkerVersusCtrl:OnBtnClick_SendGift(btn) local tbSendData = {} - for k, v in pairs(self.tbFanGiftItem) do - table.insert(tbSendData, { - Id = v.nId, - Tid = v.nId, - Qty = v.nCount - }) - end - local reqCallback = function(msgData, nPrevFanLevel, nPrevFanExp) - self:RefreshMat(true) - if nPrevFanLevel < self._ActData.nFanLevel then - self._mapNode.goStreamerFavourUp:SetActive(true) + local tbUsedFanGift = { + [1] = false, + [2] = false, + [3] = false + } + local nMaxItemId = 1 + self.nAddHotValue = 0 + for k, v in pairs(self.tbSelectedFanGift) do + local nThisItem = math.floor(v.nId % 10) + if 0 < v.nCount then + table.insert(tbSendData, { + Tid = v.nId, + Qty = v.nCount + }) + tbUsedFanGift[nThisItem] = true + local mapGiftData = ConfigTable.GetData("TravelerDuelHotValueItem", v.nId) + local nFactor = mapGiftData ~= nil and mapGiftData.AddHotValue or 1 + self.nAddHotValue = self.nAddHotValue + v.nCount * nFactor + if nMaxItemId < nThisItem then + nMaxItemId = nThisItem + end end end - self._ActData:RequestSendStreamerGift(tbSendData, reqCallback) + if #tbSendData == 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Not_Select")) + return + end + local reqCallback = function(msgData, nPrevFanLevel, nPrevFanExp) + for k, v in pairs(self.tbSelectedFanGift) do + v.nCount = 0 + end + local sType = "TrekkerVersus_" + local sSuffix = "" + if nMaxItemId == 3 then + sSuffix = "largeG" + elseif nMaxItemId == 2 then + sSuffix = "normalG" + elseif nMaxItemId == 1 then + sSuffix = "smallG" + end + self:PlayNpcVoice(sType .. sSuffix) + if nPrevFanLevel < self._ActData:GetCurFanData().nFanLevel then + self.bPlayFavourUpAnim = true + self.nPrevFanLevel = nPrevFanLevel + end + self:PlaySendGiftEffect(tbUsedFanGift) + self:RefreshFanGift() + end + self._ActData:RequestSendStreamerGift(tbSendData, self.nAddHotValue, reqCallback) end function TrekkerVersusCtrl:OnBtnClick_ReceiveTimeReward(btn) local cb = function(msgData) self:RefreshIdleReward() + self:RefreshFanGift() + self:RefreshStreamerInfo() + self:RefreshHeatValue() end self._ActData:RequestIdleRewardReceive(cb) end -function TrekkerVersusCtrl:OnBtnClick_TimeReward(index, btn) +function TrekkerVersusCtrl:OnBtnClick_TimeReward(btn, idx) + if idx == 3 then + idx = 1 + elseif idx == 1 then + idx = 3 + end + local nItemId = self.tbFanGiftItemShow[idx] + if nItemId == 0 then + return + end + UTILS.ClickItemGridWithTips(nItemId, btn.transform, true, true, false) +end +function TrekkerVersusCtrl:OnBtnClick_DuelResult(btn) + self._mapNode.goDuelResultBlur:SetActive(false) + self:PlayNpcVoice("TrekkerVersus_defeat") +end +function TrekkerVersusCtrl:OnBtnClick_CloseFavourUp(btn) + self._mapNode.goStreamerFavourUp:SetActive(false) end function TrekkerVersusCtrl:PlayNpcVoice(sType) local sVoiceRes = PlayerData.Voice:PlayCharVoice(sType, 917202, nil, true) diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusdifficultyctrl.lua b/lua/game/ui/trekkerversus_600002/trekkerversusdifficultyctrl.lua new file mode 100644 index 00000000..3e63e307 --- /dev/null +++ b/lua/game/ui/trekkerversus_600002/trekkerversusdifficultyctrl.lua @@ -0,0 +1,142 @@ +local TrekkerVersusDifficultyCtrl = class("TrekkerVersusDifficultyCtrl", BaseCtrl) +TrekkerVersusDifficultyCtrl._mapNodeConfig = { + rtWindow = { + sComponentName = "RectTransform" + }, + aniWindow = {sNodeName = "rtWindow", sComponentName = "Animator"}, + lsvDifficulty = { + sComponentName = "LoopScrollView" + }, + txtWindowTitleDifficulty = { + sComponentName = "TMP_Text", + sLanguageId = "TD_DifficultyPreviewTitle" + }, + btn_Close = {sComponentName = "UIButton", callback = "ClosePanel"}, + btnClose_difficulty = {sComponentName = "UIButton", callback = "ClosePanel"} +} +TrekkerVersusDifficultyCtrl._mapEventConfig = {} +TrekkerVersusDifficultyCtrl._mapRedDotConfig = {} +function TrekkerVersusDifficultyCtrl:RefreshDuelDifficulty() + self.nCurDifficulty = self._mapActData:GetRecordLevel() + self.tbIdleRewards = {} + local foreachIdleRewards = function(mapData) + self.tbIdleRewards[mapData.Difficulty] = mapData + end + ForEachTableLine(DataTable.TravelerDuelIdleRewards, foreachIdleRewards) + self.tbDuelDifficulty = {} + local foreachDifficulty = function(mapDifficultyData) + table.insert(self.tbDuelDifficulty, mapDifficultyData) + end + ForEachTableLine(DataTable.TravelerDuelChallengeDifficulty, foreachDifficulty) + table.sort(self.tbDuelDifficulty, function(a, b) + return a.Id < b.Id + end) + self._mapNode.lsvDifficulty:Init(#self.tbDuelDifficulty, self, self.OnDuelDifficultyGridRefresh) + self._mapNode.lsvDifficulty:SetScrollGridPos(self.nCurDifficulty - 1 > 0 and self.nCurDifficulty - 1 or 0, 0) +end +function TrekkerVersusDifficultyCtrl:OnDuelDifficultyGridRefresh(goGrid, nIdx) + local nIndex = nIdx + 1 + local mapDifficultyData = self.tbDuelDifficulty[nIndex] + local mapDifficultyRewardData = self.tbIdleRewards[mapDifficultyData.Id] + local goAnimRoot = goGrid.transform:Find("btnGrid"):Find("AnimRoot") + if goAnimRoot == nil then + return + end + local imgHalf = goAnimRoot:Find("imgHalo").gameObject + imgHalf:SetActive(mapDifficultyData.Id == self.nCurDifficulty) + local imgArrow = goAnimRoot:Find("imgArrow").gameObject + imgArrow:SetActive(mapDifficultyData.Id == self.nCurDifficulty) + local txtGridHighestRecordNum = goAnimRoot:Find("txtGridHighestRecordNum").gameObject:GetComponent("TMP_Text") + NovaAPI.SetTMPText(txtGridHighestRecordNum, mapDifficultyData.Id) + local txtHourReward = goAnimRoot:Find("txtHourReward").gameObject:GetComponent("TMP_Text") + NovaAPI.SetTMPText(txtHourReward, ConfigTable.GetUIText("TD_HourReward")) + local txtEnemyEffect = goAnimRoot:Find("imgEnemyEffect"):Find("txtEnemyEffect").gameObject:GetComponent("TMP_Text") + NovaAPI.SetTMPText(txtEnemyEffect, ConfigTable.GetUIText("TD_EnemyEffect")) + local txtEnemyEffectNum = goAnimRoot:Find("imgEnemyEffect"):Find("txtEnemyEffectNum").gameObject:GetComponent("TMP_Text") + NovaAPI.SetTMPText(txtEnemyEffectNum, mapDifficultyData.Attr .. "%") + local nCount = 0 + local nItemGridCount = 4 + local foreachIdleReward = function(mapData) + nCount = nCount + 1 + nItemGridCount = nItemGridCount - 1 + local nEveryMinuteAccumulateValue = 0 + if nCount == 1 then + nEveryMinuteAccumulateValue = mapDifficultyRewardData.TypeAValue + elseif nCount == 2 then + nEveryMinuteAccumulateValue = mapDifficultyRewardData.TypeBValue + elseif nCount == 3 then + nEveryMinuteAccumulateValue = mapDifficultyRewardData.TypeCValue + end + local nItemCount = math.floor(nEveryMinuteAccumulateValue * 60 / mapData.CumulativeValue) + local btnItem = goAnimRoot:Find("rtItem"):Find("btnItem_" .. nItemGridCount).gameObject:GetComponent("UIButton") + if 0 < nItemCount then + btnItem.gameObject:SetActive(true) + btnItem.onClick:RemoveAllListeners() + btnItem.onClick:AddListener(function() + UTILS.ClickItemGridWithTips(mapData.Id, btnItem.transform, true, true, false) + end) + local objItem = btnItem.transform:Find("GameObject"):Find("item" .. nItemGridCount).gameObject + local itemCtrl = self:BindCtrlByNode(objItem, "Game.UI.TemplateEx.TemplateItemCtrl") + if itemCtrl ~= nil then + itemCtrl:SetItem(mapData.Id, nil, nItemCount) + if self.tbObjCtrl[goGrid] ~= nil then + self:UnbindCtrlByNode(self.tbObjCtrl[goGrid]) + self.tbObjCtrl[goGrid] = nil + end + self.tbObjCtrl[goGrid] = itemCtrl + end + else + btnItem.gameObject:SetActive(false) + end + end + ForEachTableLine(DataTable.TravelerDuelHotValueItem, foreachIdleReward) +end +function TrekkerVersusDifficultyCtrl:Awake() + self._mapGridCtrl = {} +end +function TrekkerVersusDifficultyCtrl:FadeIn() +end +function TrekkerVersusDifficultyCtrl:FadeOut() +end +function TrekkerVersusDifficultyCtrl:OnEnable() + self._mapAllQuestCfgData = {} + self._mapNode.rtWindow.gameObject:SetActive(false) + self.tbObjCtrl = {} +end +function TrekkerVersusDifficultyCtrl:OnDisable() + if self._coroutineOpen ~= nil then + cs_coroutine.stop(self._coroutineOpen) + self._coroutineOpen = nil + end + self:UnbindAllGrids() +end +function TrekkerVersusDifficultyCtrl:OnDestroy() +end +function TrekkerVersusDifficultyCtrl:OnRelease() +end +function TrekkerVersusDifficultyCtrl:ClosePanel() + self._mapNode.aniWindow:Play("t_window_04_t_out") + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) + self:AddTimer(1, 0.3, function() + self.gameObject:SetActive(false) + self._mapNode.rtWindow.gameObject:SetActive(false) + end, true, true, true, nil) +end +function TrekkerVersusDifficultyCtrl:UnbindAllGrids() + for go, ctrl in pairs(self.tbObjCtrl) do + self:UnbindCtrlByNode(ctrl) + end + self.tbObjCtrl = {} +end +function TrekkerVersusDifficultyCtrl:OpenPanel(mapActData) + self.gameObject:SetActive(true) + self._mapActData = mapActData + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.rtWindow.gameObject:SetActive(true) + self._mapNode.aniWindow:Play("t_window_04_t_in") + self:RefreshDuelDifficulty() + end + self._coroutineOpen = cs_coroutine.start(wait) +end +return TrekkerVersusDifficultyCtrl diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusduelhistorygridctrl.lua b/lua/game/ui/trekkerversus_600002/trekkerversusduelhistorygridctrl.lua index f891dae4..de94700d 100644 --- a/lua/game/ui/trekkerversus_600002/trekkerversusduelhistorygridctrl.lua +++ b/lua/game/ui/trekkerversus_600002/trekkerversusduelhistorygridctrl.lua @@ -1,10 +1,5 @@ local TrekkerVersusDuelHistoryGridCtrl = class("TrekkerVersusDuelHistoryGridCtrl", BaseCtrl) TrekkerVersusDuelHistoryGridCtrl._mapNodeConfig = { - TMPDesc = {sComponentName = "TMP_Text"}, - TMPIncomplete = { - sComponentName = "TMP_Text", - sLanguageId = "Quest_undone" - }, imgHeadStreamerGrid = {nCount = 2, sComponentName = "Image"}, txtNameStreamerGrid = {nCount = 2, sComponentName = "TMP_Text"}, txtHeatStreamerGrid = {nCount = 2, sComponentName = "TMP_Text"}, @@ -19,16 +14,26 @@ TrekkerVersusDuelHistoryGridCtrl._mapNodeConfig = { btnItemReward = { nCount = 3, sComponentName = "UIButton", - sCallback = "OnBtnClick_ItemReward" + callback = "OnBtnClick_Item" }, imgDuelEnd = {}, txtDuelOnGoing = { sComponentName = "TMP_Text", sLanguageId = "TD_DuelOnGoing" }, + btnReceive = { + sComponentName = "UIButton", + callback = "OnBtnClick_Receive" + }, + TMPReceiveGrid = { + sComponentName = "TMP_Text", + sLanguageId = "Quest_Receive" + }, imgWin = {} } -TrekkerVersusDuelHistoryGridCtrl._mapEventConfig = {} +TrekkerVersusDuelHistoryGridCtrl._mapEventConfig = { + TrekkerVersusDuelQuestRefresh = "OnEvent_TrekkerVersusDuelQuestRefresh" +} TrekkerVersusDuelHistoryGridCtrl._mapRedDotConfig = {} function TrekkerVersusDuelHistoryGridCtrl:Awake() end @@ -44,23 +49,63 @@ function TrekkerVersusDuelHistoryGridCtrl:OnDestroy() end function TrekkerVersusDuelHistoryGridCtrl:OnRelease() end -function TrekkerVersusDuelHistoryGridCtrl:Refresh(mapDuelHistoryData, nIndex, bMain) +function TrekkerVersusDuelHistoryGridCtrl:Refresh(mapDuelHistoryData, bMain, mapActData) self._mapNode.imgWin:SetActive(not bMain) self._mapNode.imgDuelEnd:SetActive(not bMain) self._mapNode.txtDuelOnGoing.gameObject:SetActive(bMain) - self.mapDuelData = ConfigTable.GetData("TravelerDuelTarget", nIndex) - local sHeatStr = ConfigTable.GetUIText("TD_HeatQuestTab") .. ":" or "" - NovaAPI.SetTMPText(self._mapNode.txtHeatStreamerGrid[1], sHeatStr .. mapDuelHistoryData.SelfHotValue) - NovaAPI.SetTMPText(self._mapNode.txtHeatStreamerGrid[2], sHeatStr .. mapDuelHistoryData.RivalHotValue) + self.bMain = bMain + self.mapDuelHistoryData = mapDuelHistoryData + self.mapActData = mapActData + self.bReceived = not bMain + self._mapNode.btnReceive.gameObject:SetActive(not bMain) + self._mapNode.imgDuelEnd:SetActive(not bMain) + if mapDuelHistoryData.TargetId ~= nil then + self.mapDuelData = ConfigTable.GetData("TravelerDuelTarget", mapDuelHistoryData.TargetId) + local tbDuelRewardReceived = self.mapActData:GetDuelRewardTable() + self.bReceived = table.indexof(tbDuelRewardReceived, mapDuelHistoryData.TargetId) > 0 + if not bMain then + self._mapNode.btnReceive.gameObject:SetActive(not self.bReceived) + self._mapNode.imgDuelEnd:SetActive(self.bReceived) + end + end + local sHeatStr = (ConfigTable.GetUIText("TD_HeatQuestTab") or "") .. ":" + NovaAPI.SetTMPText(self._mapNode.txtHeatStreamerGrid[1], sHeatStr .. "" .. mapDuelHistoryData.SelfHotValue) + NovaAPI.SetTMPText(self._mapNode.txtHeatStreamerGrid[2], sHeatStr .. "" .. mapDuelHistoryData.RivalHotValue) + local sSelfName = ConfigTable.GetUIText(AllEnum.TrekkerVersusDuelSelfInfo.NameKey) or "" + NovaAPI.SetTMPText(self._mapNode.txtNameStreamerGrid[1], sSelfName) + if self.mapDuelData ~= nil then + NovaAPI.SetTMPText(self._mapNode.txtNameStreamerGrid[2], self.mapDuelData.RivalName) + self:SetPngSprite(self._mapNode.imgHeadStreamerGrid[2], self.mapDuelData.RivalIcon or "") + for i = 1, 3 do + local nItemId = self.mapDuelData["ItemId" .. i] + local nCount = self.mapDuelData["ItemQty" .. i] + if nItemId ~= nil and 0 < nItemId then + self._mapNode.itemReward[i].gameObject:SetActive(true) + self._mapNode.itemReward[i]:SetItem(nItemId, nil, nCount, false, self.bReceived) + else + self._mapNode.itemReward[i].gameObject:SetActive(false) + end + end + end end function TrekkerVersusDuelHistoryGridCtrl:OnBtnClick_Item(btn, nIdx) local sFieldName1 = "ItemId" .. nIdx local sFieldName2 = "ItemQty" .. nIdx - local nItemTid = self.mapDuelData[sFieldName1] - local nCount = self.mapDuelData[sFieldName2] - UTILS.ClickItemGridWithTips(nItemTid, btn.transform, true, true, false) + if self.mapDuelData ~= nil then + local nItemTid = self.mapDuelData[sFieldName1] + local nCount = self.mapDuelData[sFieldName2] + UTILS.ClickItemGridWithTips(nItemTid, btn.transform, true, true, false) + end end function TrekkerVersusDuelHistoryGridCtrl:OnBtnClick_JumpTo(btn) EventManager.Hit("TrekkerVersusAffixJump", self.cfgData.AffixJumpTo) end +function TrekkerVersusDuelHistoryGridCtrl:OnBtnClick_Receive(btn) + EventManager.Hit("TrekkerVersusReceiveHeatQuest", 2) +end +function TrekkerVersusDuelHistoryGridCtrl:OnEvent_TrekkerVersusDuelQuestRefresh() + if self.mapActData ~= nil and self.bMain == false then + self:Refresh(self.mapDuelHistoryData, self.bMain, self.mapActData) + end +end return TrekkerVersusDuelHistoryGridCtrl diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusgiftquestgridctrl.lua b/lua/game/ui/trekkerversus_600002/trekkerversusgiftquestgridctrl.lua index dc48750d..8919ed62 100644 --- a/lua/game/ui/trekkerversus_600002/trekkerversusgiftquestgridctrl.lua +++ b/lua/game/ui/trekkerversus_600002/trekkerversusgiftquestgridctrl.lua @@ -25,7 +25,10 @@ TrekkerVersusGiftQuestGridCtrl._mapNodeConfig = { }, maskComplete = {}, imgComplete = {}, - btnReceive = {sComponentName = "UIButton"}, + btnReceive = { + sComponentName = "UIButton", + callback = "OnBtnClick_Receive" + }, btnJump = { sComponentName = "UIButton", callback = "OnBtnClick_JumpTo" @@ -47,7 +50,8 @@ function TrekkerVersusGiftQuestGridCtrl:OnDestroy() end function TrekkerVersusGiftQuestGridCtrl:OnRelease() end -function TrekkerVersusGiftQuestGridCtrl:Refresh(mapQuestData) +function TrekkerVersusGiftQuestGridCtrl:Refresh(mapQuestData, actData) + self._mapActData = actData local mapQuestCfgData = ConfigTable.GetData("TravelerDuelChallengeQuest", mapQuestData.Id) if mapQuestCfgData == nil then return @@ -82,4 +86,7 @@ end function TrekkerVersusGiftQuestGridCtrl:OnBtnClick_JumpTo(btn) EventManager.Hit("TrekkerVersusAffixJump", self.cfgData.AffixJumpTo) end +function TrekkerVersusGiftQuestGridCtrl:OnBtnClick_Receive() + self._mapActData:ReceiveQuestReward() +end return TrekkerVersusGiftQuestGridCtrl diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusquestctrl.lua b/lua/game/ui/trekkerversus_600002/trekkerversusquestctrl.lua index 9e91910b..78a81e2d 100644 --- a/lua/game/ui/trekkerversus_600002/trekkerversusquestctrl.lua +++ b/lua/game/ui/trekkerversus_600002/trekkerversusquestctrl.lua @@ -1,11 +1,5 @@ local TrekkerVersusQuestCtrl = class("TrekkerVersusQuestCtrl", BaseCtrl) TrekkerVersusQuestCtrl._mapNodeConfig = { - snapshot = {}, - snapshotBtn = { - sNodeName = "snapshot", - sComponentName = "Button", - callback = "ClosePanel" - }, btn_Close = {sComponentName = "Button", callback = "ClosePanel"}, btnClose_quest = {sComponentName = "UIButton", callback = "ClosePanel"}, aniWindow = {sNodeName = "rtWindow", sComponentName = "Animator"}, @@ -18,12 +12,12 @@ TrekkerVersusQuestCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_Receive" }, - txtWindowTitle = { + txtWindowTitleQuest = { sComponentName = "TMP_Text", sLanguageId = "TD_QusetTitle" }, btnRewardTab = { - nCount = 3, + nCount = 4, sComponentName = "UIButton", callback = "OnBtnClick_RewardTab" }, @@ -42,6 +36,11 @@ TrekkerVersusQuestCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "TD_GiftQuestTab" }, + txtTabBattle = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "TD_BattleQuestTab" + }, rtHeatQuest = {}, lsvHeatQuest = { sComponentName = "LoopScrollView" @@ -52,6 +51,8 @@ TrekkerVersusQuestCtrl._mapNodeConfig = { }, txtCurHeatNum = {sComponentName = "TMP_Text"}, rtDuelHistory = {}, + rtListHasCurDuel = {}, + rtListNoCurDuel = {}, txtDuelHistoryTitle = { sComponentName = "TMP_Text", sLanguageId = "TD_DuelHistoryTitle" @@ -59,54 +60,177 @@ TrekkerVersusQuestCtrl._mapNodeConfig = { lsvDuelHistory = { sComponentName = "LoopScrollView" }, + lsvDuelHistoryNoCurDuel = { + sComponentName = "LoopScrollView" + }, + goHasCurDuel = {}, goGridMain = { sCtrlName = "Game.UI.TrekkerVersus_600002.TrekkerVersusDuelHistoryGridCtrl" }, + txtNoDuelHistory = { + sComponentName = "TMP_Text", + sLanguageId = "TD_NoDuelHistory" + }, + btnDuelHistoryReceiveAll = { + sComponentName = "UIButton", + callback = "OnBtnClick_DuelHistoryReceiveAll" + }, + TMPDuelHistoryReceiveAll = { + sComponentName = "TMP_Text", + sLanguageId = "Quest_Btn_ReceiveAll" + }, rtGiftQuest = {}, lsvGiftQuest = { sComponentName = "LoopScrollView" - } + }, + rtBattleQuest = {}, + lsvBattleQuest = { + sComponentName = "LoopScrollView" + }, + txtGetHighestReward = { + sComponentName = "TMP_Text", + sLanguageId = "TD_GetHighestReward" + }, + btnReceiveAllQuest = { + sComponentName = "UIButton", + callback = "OnBtnClick_ReceiveAll" + }, + TMPReceiveAllQuest = { + sComponentName = "TMP_Text", + sLanguageId = "Quest_Btn_ReceiveAll" + }, + goRedDotRewardTab1 = {}, + goRedDotRewardTab2 = {}, + goRedDotRewardTab3 = {}, + goRedDotRewardTab4 = {} } TrekkerVersusQuestCtrl._mapEventConfig = { - TrekkerVersusAffixJump = "OnEvent_TrekkerVersusAffixJump" + TrekkerVersusAffixJump = "OnEvent_TrekkerVersusAffixJump", + TrekkerVersusHeatQuestRefresh = "OnEvent_TrekkerVersusHeatQuestRefresh", + UpdateTrekkerVersusHotValue = "OnEvent_UpdateTrekkerVersusHotValue", + TrekkerVersusQuestRefresh = "OnEvent_TrekkerVersusQuestRefresh" } TrekkerVersusQuestCtrl._mapRedDotConfig = {} function TrekkerVersusQuestCtrl:RefreshHeatQuestTab() + if self.tbHeatQuest == nil then + self.tbHeatQuest = {} + local foreachQuestData = function(mapQuestData) + table.insert(self.tbHeatQuest, mapQuestData) + end + ForEachTableLine(DataTable.TravelerDuelHotValueRewards, foreachQuestData) + end + local mapHotValue = self._mapActData:GetCurHeatValue() + local nSelfHotValue = mapHotValue.nSelfHotValue + NovaAPI.SetTMPText(self._mapNode.txtCurHeatNum, nSelfHotValue) + local tbHotValueRewardIds = self._mapActData:GetHotValueRewardTable() or {} + table.sort(self.tbHeatQuest, function(a, b) + local aStatus = 2 + local bStatus = 2 + if a.TargetValue <= nSelfHotValue then + if table.indexof(tbHotValueRewardIds, a.Id) <= 0 then + aStatus = 1 + else + aStatus = 3 + end + end + if b.TargetValue <= nSelfHotValue then + if table.indexof(tbHotValueRewardIds, b.Id) <= 0 then + bStatus = 1 + else + bStatus = 3 + end + end + if aStatus ~= bStatus then + return aStatus < bStatus + else + return a.Id < b.Id + end + end) self._mapNode.lsvHeatQuest:SetAnim(0.05) - self._mapNode.lsvHeatQuest:Init(#self._tbAllQuestData, self, self.OnGridRefresh, self.OnBtnClickGrid) - NovaAPI.SetText(self._mapNode.txtCurHeatTitle, self._mapActData:GetCurHeatValue().nSelfHotValue) + self._mapNode.lsvHeatQuest:Init(#self.tbHeatQuest, self, self.OnGridRefresh) end function TrekkerVersusQuestCtrl:RefreshDuelHistoryTab() self._mapNode.lsvDuelHistory:SetAnim(0.05) local mapCurDuelData = self._mapActData:GetCurHeatValue() + self._mapNode.rtListHasCurDuel:SetActive(self.bOpen) + self._mapNode.rtListNoCurDuel:SetActive(not self.bOpen) + self._mapNode.goGridMain.gameObject:SetActive(self.bOpen) + self._mapNode.goHasCurDuel:SetActive(self.bOpen) + if self.bOpen == false then + self._mapNode.lsvDuelHistoryNoCurDuel:Init(#self.tbDuelHistory, self, self.OnDuelHistoryGridRefresh) + return + end + local nCurDay = self._mapActData:GetCurDayNum() + local foreachDuelHistory = function(mapDuelHistoryData) + if mapDuelHistoryData.DayNum == nCurDay then + self.nCurDuelId = mapDuelHistoryData.Id + end + end + ForEachTableLine(DataTable.TravelerDuelTarget, foreachDuelHistory) local mapInfo = { + TargetId = self.nCurDuelId, SelfHotValue = mapCurDuelData.nSelfHotValue, RivalHotValue = mapCurDuelData.nRivalHotValue } - self._mapNode.goGridMain:Refresh(mapInfo, self._mapActData:GetCurDayNum(), true) + self._mapNode.goGridMain:Refresh(mapInfo, true, self._mapActData) self._mapNode.lsvDuelHistory:Init(#self.tbDuelHistory, self, self.OnDuelHistoryGridRefresh) + self._mapNode.lsvDuelHistory.gameObject:SetActive(#self.tbDuelHistory > 0) + self._mapNode.txtNoDuelHistory.gameObject:SetActive(#self.tbDuelHistory <= 0) end function TrekkerVersusQuestCtrl:OnDuelHistoryGridRefresh(goGrid, nIdx) local nIndex = nIdx + 1 - if self._mapGridCtrl[goGrid] == nil then - local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TrekkerVersusDuelHistoryGridCtrl") - self._mapGridCtrl[goGrid] = gridCtrl + if self._mapGridCtrl[goGrid] ~= nil then + self:UnbindCtrlByNode(self._mapGridCtrl[goGrid]) + self._mapGridCtrl[goGrid] = nil end + local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TrekkerVersusDuelHistoryGridCtrl") + self._mapGridCtrl[goGrid] = gridCtrl local mapDuelHistoryData = self.tbDuelHistory[nIndex] - self._mapGridCtrl[goGrid]:Refresh(mapDuelHistoryData, nIndex, false) + self._mapGridCtrl[goGrid]:Refresh(mapDuelHistoryData, false, self._mapActData) end function TrekkerVersusQuestCtrl:RefreshGiftQuestTab() self._mapNode.lsvGiftQuest:SetAnim(0.05) - self._mapNode.lsvGiftQuest:Init(#self._tbAllQuestData, self, self.OnGiftQuestGridRefresh, self.OnBtnClickGrid) + self._mapNode.lsvGiftQuest:Init(#self.tbGiftQuest, self, self.OnGiftQuestGridRefresh) end function TrekkerVersusQuestCtrl:OnGiftQuestGridRefresh(goGrid, nIdx) local nIndex = nIdx + 1 - if self._mapGridCtrl[goGrid] == nil then - local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TrekkerVersusGiftQuestGridCtrl") - self._mapGridCtrl[goGrid] = gridCtrl + if self._mapGridCtrl[goGrid] ~= nil then + self:UnbindCtrlByNode(self._mapGridCtrl[goGrid]) + self._mapGridCtrl[goGrid] = nil + end + local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TrekkerVersusGiftQuestGridCtrl") + self._mapGridCtrl[goGrid] = gridCtrl + local mapGiftQuestData = self.tbGiftQuest[nIndex] + self._mapGridCtrl[goGrid]:Refresh(mapGiftQuestData, self._mapActData) +end +function TrekkerVersusQuestCtrl:RefreshBattleQuestTab() + self._mapNode.lsvBattleQuest:SetAnim(0.05) + self._mapNode.lsvBattleQuest:Init(#self.tbBattleQuest, self, self.OnBattleQuestGridRefresh) +end +function TrekkerVersusQuestCtrl:OnBattleQuestGridRefresh(goGrid, nIdx) + local nIndex = nIdx + 1 + if self._mapGridCtrl[goGrid] ~= nil then + self:UnbindCtrlByNode(self._mapGridCtrl[goGrid]) + self._mapGridCtrl[goGrid] = nil + end + local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TrekkerVersusGiftQuestGridCtrl") + self._mapGridCtrl[goGrid] = gridCtrl + local mapBattleQuestData = self.tbBattleQuest[nIndex] + self._mapGridCtrl[goGrid]:Refresh(mapBattleQuestData, self._mapActData) +end +function TrekkerVersusQuestCtrl:GetBattleGiftQuestTable() + self.tbBattleQuest = {} + self.tbGiftQuest = {} + for k, mapQuestData in pairs(self._tbAllQuestData) do + local mapQuestCfgData = ConfigTable.GetData("TravelerDuelChallengeQuest", mapQuestData.Id) + if mapQuestCfgData ~= nil then + if mapQuestCfgData.CompleteCond ~= GameEnum.questCompleteCond.TrekkerVersusFansWithSpecificLevel then + table.insert(self.tbBattleQuest, mapQuestData) + else + table.insert(self.tbGiftQuest, mapQuestData) + end + end end - local mapGiftQuestData = self._tbAllQuestData[nIndex] - self._mapGridCtrl[goGrid]:Refresh(mapGiftQuestData) end function TrekkerVersusQuestCtrl:Awake() self._mapGridCtrl = {} @@ -120,6 +244,11 @@ function TrekkerVersusQuestCtrl:OnEnable() self._mapNode.rtWindow.gameObject:SetActive(false) end function TrekkerVersusQuestCtrl:OnDisable() + if self._coroutineOpen ~= nil then + cs_coroutine.stop(self._coroutineOpen) + self._coroutineOpen = nil + end + self:UnbindAllGrids() end function TrekkerVersusQuestCtrl:OnDestroy() end @@ -131,7 +260,6 @@ function TrekkerVersusQuestCtrl:ClosePanel() self:AddTimer(1, 0.3, function() self.gameObject:SetActive(false) self._mapNode.rtWindow.gameObject:SetActive(false) - self:UnbindAllGrids() end, true, true, true, nil) end function TrekkerVersusQuestCtrl:UnbindAllGrids() @@ -140,29 +268,54 @@ function TrekkerVersusQuestCtrl:UnbindAllGrids() end self._mapGridCtrl = {} end -function TrekkerVersusQuestCtrl:OpenPanel(mapActData) +function TrekkerVersusQuestCtrl:OpenPanel(mapActData, nTab, bOpen, nActId) self.gameObject:SetActive(true) self._mapActData = mapActData + self.bOpen = bOpen self._tbAllQuestData = self._mapActData:GetAllQuestData() + if self._tbAllQuestData ~= nil then + self:GetBattleGiftQuestTable() + end self.tbDuelHistory = self._mapActData:GetDuelHistory() + if self.tbDuelHistory == nil then + self.tbDuelHistory = {} + end + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(nActId) + if bInActGroup then + RedDotManager.RegisterNode(RedDotDefine.TrekkerVersusHeatQuest, {nActGroupId, nActId}, self._mapNode.goRedDotRewardTab1) + RedDotManager.RegisterNode(RedDotDefine.TrekkerVersusDuelQuest, {nActGroupId, nActId}, self._mapNode.goRedDotRewardTab2) + RedDotManager.RegisterNode(RedDotDefine.TrekkerVersusGiftQuest, {nActGroupId, nActId}, self._mapNode.goRedDotRewardTab3) + RedDotManager.RegisterNode(RedDotDefine.TrekkerVersusBattleQuest, {nActGroupId, nActId}, self._mapNode.goRedDotRewardTab4) + end local wait = function() - NovaAPI.UIEffectSnapShotCapture(self._mapNode.snapshot) coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) self._mapNode.rtWindow.gameObject:SetActive(true) self._mapNode.aniWindow:Play("t_window_04_t_in") - self:OnBtnClick_RewardTab(nil, 1) + self:OnBtnClick_RewardTab(nil, nTab) + if nTab == self.nRewardTabIndex then + if nTab == 1 then + self:RefreshHeatQuestTab() + elseif nTab == 2 then + self:RefreshDuelHistoryTab() + elseif nTab == 3 then + self:RefreshGiftQuestTab() + elseif nTab == 4 then + self:RefreshBattleQuestTab() + end + end end - cs_coroutine.start(wait) + self._coroutineOpen = cs_coroutine.start(wait) end function TrekkerVersusQuestCtrl:OnGridRefresh(goGrid, nIdx) - local nIdx = nIdx + 1 - if self._mapGridCtrl[goGrid] == nil then - local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus.TrekkerVersusQuestGridCtrl") - self._mapGridCtrl[goGrid] = gridCtrl + local nIndex = nIdx + 1 + if self._mapGridCtrl[goGrid] ~= nil then + self:UnbindCtrlByNode(self._mapGridCtrl[goGrid]) + self._mapGridCtrl[goGrid] = nil end - local mapQuestData - mapQuestData = self._tbAllQuestData[nIdx] - self._mapGridCtrl[goGrid]:Refresh(mapQuestData) + local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TrekkerVersusQuestGridCtrl") + self._mapGridCtrl[goGrid] = gridCtrl + local mapQuestData = self.tbHeatQuest[nIndex] + self._mapGridCtrl[goGrid]:Refresh(mapQuestData, self._mapActData) end function TrekkerVersusQuestCtrl:OnBtnClick_RewardTab(btn, index) if self.nRewardTabIndex == index then @@ -170,41 +323,101 @@ function TrekkerVersusQuestCtrl:OnBtnClick_RewardTab(btn, index) end self.nRewardTabIndex = index for i = 1, #self._mapNode.btnRewardTab do - local objBtn = self._mapNode.btnRewardTab[i] - local imgOn = objBtn.transform:Find("imgTabOnBg") - local imgOff = objBtn.transform:Find("imgTabOffBg") - imgOn:SetActive(i == index) - imgOff:SetActive(i ~= index) + local objAnimRoot = self._mapNode.btnRewardTab[i].transform:Find("AnimRoot") + local imgOn = objAnimRoot:Find("imgTabOnBg") + local imgOff = objAnimRoot:Find("imgTabOffBg") + imgOn.gameObject:SetActive(i == index) + imgOff.gameObject:SetActive(i ~= index) end self._mapNode.rtHeatQuest:SetActive(index == 1) self._mapNode.rtDuelHistory:SetActive(index == 2) self._mapNode.rtGiftQuest:SetActive(index == 3) + self._mapNode.rtBattleQuest:SetActive(index == 4) + self._mapNode.btnReceiveAllQuest.gameObject:SetActive(index == 3 or index == 4) if index == 1 then self:RefreshHeatQuestTab() elseif index == 2 then self:RefreshDuelHistoryTab() elseif index == 3 then self:RefreshGiftQuestTab() + elseif index == 4 then + self:RefreshBattleQuestTab() end end -function TrekkerVersusQuestCtrl:OnBtnClickGrid() - self:OnBtnClick_Receive() -end function TrekkerVersusQuestCtrl:OnBtnClick_Receive() - local refershList = function() - self._tbAllQuestData = self._mapActData:GetAllQuestData() - self:UnbindAllGrids() - self._mapNode.lsvQuest:SetAnim(0.05) - self._mapNode.lsvQuest:Init(#self._tbAllQuestData, self, self.OnGridRefresh, self.OnBtnClickGrid) + local mapCurHotValue = self._mapActData:GetCurHeatValue() + local nCurSelfHotValue = mapCurHotValue.nSelfHotValue + local tbHotValueRewardIds = self._mapActData:GetHotValueRewardTable() + local bHeatQuestVisible = false + local foreachHeatReward = function(mapData) + if mapData.TargetValue <= nCurSelfHotValue and table.indexof(tbHotValueRewardIds, mapData.Id) <= 0 then + bHeatQuestVisible = true + end end - local callback = function(msgData) - UTILS.OpenReceiveByChangeInfo(msgData.Change, function() - refershList() - end) + ForEachTableLine(DataTable.TravelerDuelHotValueRewards, foreachHeatReward) + if bHeatQuestVisible then + EventManager.Hit("TrekkerVersusReceiveHeatQuest", 1) + else + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Quest_ReceiveNone")) + end +end +function TrekkerVersusQuestCtrl:OnBtnClick_DuelHistoryReceiveAll() + local nChallengeStartTime = self._mapActData:GetChallengeStartTime() + local bStreamerDuelOpen = self._mapActData:IsOpenStreamerDuel(nChallengeStartTime) + local nRivalCount = self._mapActData:GetRivalCount() + local nDayNum = self._mapActData:GetCurDayNum() + local nPassedDuelCount = bStreamerDuelOpen and nDayNum - 1 or nRivalCount + if nDayNum == 0 then + nPassedDuelCount = nRivalCount + end + local nReceivedDuelReward = #self._mapActData:GetDuelRewardTable() + local bCanReceive = nPassedDuelCount > nReceivedDuelReward + if bCanReceive then + EventManager.Hit("TrekkerVersusReceiveHeatQuest", 2) + else + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Quest_ReceiveNone")) + end +end +function TrekkerVersusQuestCtrl:OnBtnClick_ReceiveAll() + local bCanReceive = false + for k, v in pairs(self._tbAllQuestData) do + if v.Status == 1 then + bCanReceive = true + break + end + end + if bCanReceive then + self._mapActData:ReceiveQuestReward() + else + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Quest_ReceiveNone")) end - self._mapActData:ReceiveQuestReward(callback) end function TrekkerVersusQuestCtrl:OnEvent_TrekkerVersusAffixJump() self:ClosePanel() end +function TrekkerVersusQuestCtrl:OnEvent_TrekkerVersusHeatQuestRefresh() + if self._mapActData == nil then + return + end + self:RefreshHeatQuestTab() +end +function TrekkerVersusQuestCtrl:OnEvent_UpdateTrekkerVersusHotValue(nSelfHotValue, nRivalHotValue) + if self._mapActData == nil then + return + end + NovaAPI.SetTMPText(self._mapNode.txtCurHeatNum, nSelfHotValue) + local mapInfo = { + TargetId = self.nCurDuelId, + SelfHotValue = nSelfHotValue, + RivalHotValue = nRivalHotValue + } + self._mapNode.goGridMain:Refresh(mapInfo, true, self._mapActData) + self:RefreshHeatQuestTab() +end +function TrekkerVersusQuestCtrl:OnEvent_TrekkerVersusQuestRefresh() + self._tbAllQuestData = self._mapActData:GetAllQuestData() + self:GetBattleGiftQuestTable() + self:RefreshGiftQuestTab() + self:RefreshBattleQuestTab() +end return TrekkerVersusQuestCtrl diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusquestgridctrl.lua b/lua/game/ui/trekkerversus_600002/trekkerversusquestgridctrl.lua index 7db7707b..44c552ec 100644 --- a/lua/game/ui/trekkerversus_600002/trekkerversusquestgridctrl.lua +++ b/lua/game/ui/trekkerversus_600002/trekkerversusquestgridctrl.lua @@ -25,7 +25,10 @@ TrekkerVersusQuestGridCtrl._mapNodeConfig = { }, maskComplete = {}, imgComplete = {}, - btnReceive = {sComponentName = "UIButton"}, + btnReceive = { + sComponentName = "UIButton", + callback = "OnBtnClick_Receive" + }, btnJump = { sComponentName = "UIButton", callback = "OnBtnClick_JumpTo" @@ -47,23 +50,33 @@ function TrekkerVersusQuestGridCtrl:OnDestroy() end function TrekkerVersusQuestGridCtrl:OnRelease() end -function TrekkerVersusQuestGridCtrl:Refresh(mapQuestData) - local mapQuestCfgData = ConfigTable.GetData("TravelerDuelChallengeQuest", mapQuestData.Id) - if mapQuestCfgData == nil then - return +function TrekkerVersusQuestGridCtrl:Refresh(mapQuestData, actData) + self._mapActData = actData + self.mapQuestData = mapQuestData + local sHeatReachText = ConfigTable.GetUIText("TD_DuelHeatReach") + NovaAPI.SetTMPText(self._mapNode.TMPDesc, sHeatReachText .. "" .. mapQuestData.TargetValue) + local nStatus = 0 + local nCurHeat = self._mapActData:GetCurHeatValue().nSelfHotValue + if nCurHeat >= mapQuestData.TargetValue then + nStatus = 1 end - self.cfgData = mapQuestCfgData - NovaAPI.SetTMPText(self._mapNode.TMPDesc, mapQuestCfgData.Title) - self._mapNode.btnReceive.gameObject:SetActive(mapQuestData.Status == 1) - self._mapNode.btnJump.gameObject:SetActive(mapQuestData.Status == 0 and 0 < #self.cfgData.AffixJumpTo) - self._mapNode.TMPIncomplete.gameObject:SetActive(mapQuestData.Status == 0) - self._mapNode.imgComplete:SetActive(mapQuestData.Status == 2) - self._mapNode.maskComplete:SetActive(mapQuestData.Status == 2) + local tbHeatRewardIds = self._mapActData:GetHotValueRewardTable() + for k, v in pairs(tbHeatRewardIds) do + if v == mapQuestData.Id then + nStatus = 2 + break + end + end + self._mapNode.btnReceive.gameObject:SetActive(nStatus == 1) + self._mapNode.btnJump.gameObject:SetActive(nStatus == 0) + self._mapNode.TMPIncomplete.gameObject:SetActive(nStatus == 0) + self._mapNode.imgComplete:SetActive(nStatus == 2) + self._mapNode.maskComplete:SetActive(nStatus == 2) for i = 1, 3 do - local sFieldName1 = "AwardItemTid" .. i - local sFieldName2 = "AwardItemNum" .. i - local nItemTid = mapQuestCfgData[sFieldName1] - local nCount = mapQuestCfgData[sFieldName2] + local sFieldName1 = "ItemId" .. i + local sFieldName2 = "ItemQty" .. i + local nItemTid = mapQuestData[sFieldName1] + local nCount = mapQuestData[sFieldName2] if 0 < nItemTid then self._mapNode.btnItem[i].gameObject:SetActive(true) self._mapNode.item[i]:SetItem(nItemTid, nil, nCount, nil, mapQuestData.Status == 2, nil, nil, true) @@ -73,13 +86,16 @@ function TrekkerVersusQuestGridCtrl:Refresh(mapQuestData) end end function TrekkerVersusQuestGridCtrl:OnBtnClick_Item(btn, nIdx) - local sFieldName1 = "AwardItemTid" .. nIdx - local sFieldName2 = "AwardItemNum" .. nIdx - local nItemTid = self.cfgData[sFieldName1] - local nCount = self.cfgData[sFieldName2] + local sFieldName1 = "ItemId" .. nIdx + local sFieldName2 = "ItemQty" .. nIdx + local nItemTid = self.mapQuestData[sFieldName1] + local nCount = self.mapQuestData[sFieldName2] UTILS.ClickItemGridWithTips(nItemTid, btn.transform, true, true, false) end function TrekkerVersusQuestGridCtrl:OnBtnClick_JumpTo(btn) - EventManager.Hit("TrekkerVersusAffixJump", self.cfgData.AffixJumpTo) + EventManager.Hit("TrekkerVersusHeatQuestJump", 1) +end +function TrekkerVersusQuestGridCtrl:OnBtnClick_Receive() + EventManager.Hit("TrekkerVersusReceiveHeatQuest", 1) end return TrekkerVersusQuestGridCtrl diff --git a/lua/game/ui/trialbattle/depotcharinfoctrl.lua b/lua/game/ui/trialbattle/depotcharinfoctrl.lua index 5c55ff2f..a6876cdc 100644 --- a/lua/game/ui/trialbattle/depotcharinfoctrl.lua +++ b/lua/game/ui/trialbattle/depotcharinfoctrl.lua @@ -177,25 +177,6 @@ function DepotCharInfoCtrl:RefreshInfo() self._mapNode.rtInfo:Refresh(mapChar, mapCfg) end end -function DepotCharInfoCtrl:RefreshEquipment(mapChar) - self.tbEquipment = clone(mapChar.tbEquipment) - local tbSlot = PlayerData.Equipment:GetSlotCfgWithIndex() - for i, v in ipairs(tbSlot) do - local mapEquipment = mapChar.tbEquipmentSlot[v.nSlotId] - local bEmpty = mapEquipment == nil - self._mapNode.imgEquipment[i].gameObject:SetActive(not bEmpty) - self._mapNode.goEquipment[i].gameObject:SetActive(bEmpty) - if bEmpty then - if mapChar.nLevel < v.nLevel then - NovaAPI.SetTMPText(self._mapNode.txtEquipmentLock[i], orderedFormat(ConfigTable.GetUIText("Equipment_SlotActiveLevel"), v.nLevel)) - else - NovaAPI.SetTMPText(self._mapNode.txtEquipmentLock[i], ConfigTable.GetUIText("CharEquipment_UnEquip")) - end - else - self:SetPngSprite(self._mapNode.imgEquipment[i], mapEquipment.sIcon) - end - end -end function DepotCharInfoCtrl:Clear() end function DepotCharInfoCtrl:Awake() diff --git a/lua/game/ui/triallevelselect/trialformationctrl.lua b/lua/game/ui/triallevelselect/trialformationctrl.lua index bb3aee50..be948183 100644 --- a/lua/game/ui/triallevelselect/trialformationctrl.lua +++ b/lua/game/ui/triallevelselect/trialformationctrl.lua @@ -132,6 +132,7 @@ function TrialFormationCtrl:LoadCharacter(nCharId, bOpen) end local sFullPath = string.format("%s.prefab", mapSkin.Model_Show) local LoadModelCallback = function(obj) + self._panel.nLoadProcess = self._panel.nLoadProcess - 1 if self._mapNode == nil then return end @@ -163,6 +164,7 @@ function TrialFormationCtrl:LoadCharacter(nCharId, bOpen) end end end + self._panel.nLoadProcess = self._panel.nLoadProcess + 1 self:LoadAssetAsync(sFullPath, typeof(GameObject), LoadModelCallback) end function TrialFormationCtrl:LoadScene() @@ -203,8 +205,10 @@ function TrialFormationCtrl:LoadScene() CS.MainMenuModuleHelper.GetActiveScene(sSceneName, callbak) end function TrialFormationCtrl:Awake() + self._panel.nLoadProcess = 0 end function TrialFormationCtrl:OnEnable() + self._panel.nLoadProcess = 0 local tbParam = self:GetPanelParam() if type(tbParam) == "table" then self.nFloorId = tbParam[1] @@ -236,6 +240,9 @@ end function TrialFormationCtrl:OnDestroy() end function TrialFormationCtrl:OnBtnClick_Info(btn) + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end local tbDisc = {} for _, v in ipairs(self.tbDiscId) do local mapCfg = ConfigTable.GetData("TrialDisc", v) @@ -246,6 +253,9 @@ function TrialFormationCtrl:OnBtnClick_Info(btn) EventManager.Hit(EventId.OpenPanel, PanelId.TrialDepot, self.tbCharId, tbDisc, self.mapCharData, self.mapDiscData, self.mapTalentAddLevel, self.tbDepotPotential, self.mapBuildData.tbNotes) end function TrialFormationCtrl:OnBtnClick_Start(btn) + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end self._mapNode.btnStartBattle.enabled = false PlayerData.Trial:EnterTrial(self.nFloorId) NovaAPI.SetEntryLevelFade(true) @@ -254,6 +264,9 @@ function TrialFormationCtrl:OnEvent_LoadModel(bLoadFinish) self._mapNode.Mask:SetActive(not bLoadFinish) end function TrialFormationCtrl:OnEvent_Back(nPanelId) + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end if self._panel._nPanelId ~= nPanelId then return end @@ -262,6 +275,9 @@ function TrialFormationCtrl:OnEvent_Back(nPanelId) PlayerData.Build:DeleteTrialBuild() end function TrialFormationCtrl:OnEvent_BackHome(nPanelId) + if self._panel.nLoadProcess ~= nil and self._panel.nLoadProcess > 1 then + return + end if self._panel._nPanelId ~= nPanelId then return end diff --git a/lua/game/ui/vampiresurvivor/depot/depotcharinfoctrl.lua b/lua/game/ui/vampiresurvivor/depot/depotcharinfoctrl.lua index 6c99520a..1b248256 100644 --- a/lua/game/ui/vampiresurvivor/depot/depotcharinfoctrl.lua +++ b/lua/game/ui/vampiresurvivor/depot/depotcharinfoctrl.lua @@ -1,6 +1,7 @@ local DepotCharInfoCtrl = class("DepotCharInfoCtrl", BaseCtrl) local AdventureModuleHelper = CS.AdventureModuleHelper local CharacterAttrData = require("GameCore.Data.DataClass.CharacterAttrData") +local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader") DepotCharInfoCtrl._mapNodeConfig = { goProperty = { nCount = 5, @@ -48,7 +49,7 @@ DepotCharInfoCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_Equipment" }, - imgEquipment = {nCount = 3, sComponentName = "Image"}, + imgEquipment = {nCount = 3, sComponentName = "Transform"}, goEquipment = {nCount = 3}, txtEquipmentLock = {nCount = 3, sComponentName = "TMP_Text"} } @@ -165,7 +166,17 @@ function DepotCharInfoCtrl:RefreshEquipment() local nGemId = PlayerData.Equipment:GetGemIdBySlot(self.nCharId, mapSlot.nSlotId) local mapGemCfg = ConfigTable.GetData("CharGem", nGemId) if mapGemCfg then - self:SetPngSprite(self._mapNode.imgEquipment[i], mapGemCfg.Icon) + delChildren(self._mapNode.imgEquipment[i]) + local equipPrefab + local sPrefab = mapGemCfg.Icon .. ".prefab" + if GameResourceLoader.ExistsAsset(Settings.AB_ROOT_PATH .. sPrefab) == true then + equipPrefab = self:LoadAsset(sPrefab) + end + if equipPrefab then + local goEquip = instantiate(equipPrefab, self._mapNode.imgEquipment[i]) + local mapEquipment = PlayerData.Equipment:GetEquipmentByGemIndex(self.nCharId, mapSlot.nSlotId, mapSlot.nGemIndex) + goEquip.transform:Find("goFx").gameObject:SetActive(mapEquipment and 0 < mapEquipment:GetUpgradeCount()) + end end end end diff --git a/lua/gamecore/common/allenum.lua b/lua/gamecore/common/allenum.lua index 6638fd67..ad607ac2 100644 --- a/lua/gamecore/common/allenum.lua +++ b/lua/gamecore/common/allenum.lua @@ -474,7 +474,9 @@ AllEnum.WorldMapNodeType = { ScoreBoss = 12, SkillInstance = 13, Trial = 14, - JointDrill = 15 + JointDrill = 15, + ActivityLevels = 16, + ActivityStory = 17 } AllEnum.FrameColor_New = { [0] = "0", @@ -1529,7 +1531,8 @@ AllEnum.ActivityThemeFuncIndex = { Story = 3, Shop = 4, Level = 5, - Other = 6 + FateCard = 6, + TrekkerVersus = 7 } AllEnum.CgSurfix = {Main = "_M", Image = ""} AllEnum.Cg2DType = {Base = 1, L2D = 2} @@ -1571,4 +1574,19 @@ AllEnum.PenguinCardSuitSprite = { [GameEnum.PenguinBaseCardSuit.Red] = "icon_PengCard_Fire", [GameEnum.PenguinBaseCardSuit.Green] = "icon_PengCard_Wind" } +AllEnum.GoldenSpyHitAreaType = {Circle = 1, Rectangle = 2} +AllEnum.TrekkerVersusDuelSelfInfo = { + NameKey = "TD_SelfName", + Icon = "UI_Activity/_600002/head_172_duel" +} +AllEnum.PreselectionPanelType = { + Create = 1, + Preview = 2, + Edit = 3 +} +AllEnum.GoldenSpyBuffType = { + ActiveBuff = 1, + DelayBuff = 2, + UnactiveBuff = 3 +} return AllEnum diff --git a/lua/gamecore/data/dataclass/activity/breakoutdata.lua b/lua/gamecore/data/dataclass/activity/breakoutdata.lua index a8a10ef0..afac4451 100644 --- a/lua/gamecore/data/dataclass/activity/breakoutdata.lua +++ b/lua/gamecore/data/dataclass/activity/breakoutdata.lua @@ -37,33 +37,30 @@ function BreakOutData:RefreshBreakOutData(actId, msgData) end function BreakOutData:CacheAllCharacterData(UnLockedCharacterData) self.tbUnLockedCharacterDataList = {} + self.tbUnLockedCharacterDataMap = {} for _, v in pairs(UnLockedCharacterData) do local CharacterData = { nId = v.Id, nBattleTimes = v.BattleTimes } table.insert(self.tbUnLockedCharacterDataList, CharacterData) + self.tbUnLockedCharacterDataMap[v.Id] = CharacterData end end function BreakOutData:CacheIsUnlocked(CharacterNid) - for _, v in pairs(self.tbUnLockedCharacterDataList) do - if v.nId == CharacterNid then - return true - end + if self.tbUnLockedCharacterDataMap[CharacterNid] then + return true end return false end function BreakOutData:GetDataFromBreakOutCharacter(CharacterNid) - for _, v in pairs(self.tbUnLockedCharacterDataList) do - if v.nId == CharacterNid then - return ConfigTable.GetData("BreakOutCharacter", CharacterNid) - end + if self.tbUnLockedCharacterDataMap[CharacterNid] then + return ConfigTable.GetData("BreakOutCharacter", CharacterNid) end return nil end function BreakOutData:GetSkillData(CharacterNid) - local tbCharacterData - self:GetDataFromBreakOutCharacter(CharacterNid) + local tbCharacterData = self:GetDataFromBreakOutCharacter(CharacterNid) if tbCharacterData == nil then return nil else @@ -71,23 +68,25 @@ function BreakOutData:GetSkillData(CharacterNid) end end function BreakOutData:GetBattleCount(CharacterNid) - for _, v in pairs(self.tbUnLockedCharacterDataList) do - if v.nId == CharacterNid then - return v.nBattleTimes - end + if self.tbUnLockedCharacterDataMap[CharacterNid] ~= nil then + return self.tbUnLockedCharacterDataMap[CharacterNid].nBattleTimes + else + return 0 end - return 0 end function BreakOutData:CacheAllLevelData(levelListData) self.tbLevelDataList = {} + self.tbLevelDataMap = {} for _, v in pairs(levelListData) do + local config = ConfigTable.GetData("BreakOutLevel", v.Id) local levelData = { nId = v.Id, bFirstComplete = v.FirstComplete, - nDifficultyType = ConfigTable.GetData("BreakOutLevel", v.Id).Type, - nPreLevelId = ConfigTable.GetData("BreakOutLevel", v.Id).PreLevelId + nDifficultyType = config.Type, + nPreLevelId = config.PreLevelId } table.insert(self.tbLevelDataList, levelData) + self.tbLevelDataMap[v.Id] = levelData end end function BreakOutData:IsAllLevelComplete() @@ -102,14 +101,12 @@ function BreakOutData:GetLevelData() return self.tbLevelDataList end function BreakOutData:GetLevelDataById(nId) - local levelData - for _, v in pairs(self.tbLevelDataList) do - if v.nId == nId then - levelData = v - break - end + if self.tbLevelDataMap[nId] ~= nil then + return self.tbLevelDataMap[nId] + else + printLog(nId .. ":Id不存在对应关卡数据") + return nil end - return levelData end function BreakOutData:UpdateLevelData(levelData) for _, v in pairs(self.tbLevelDataList) do @@ -126,34 +123,23 @@ function BreakOutData:UpdateLevelData(levelData) end end function BreakOutData:UpdateCharacterData(CharacterData) - for _, v in pairs(self.tbUnLockedCharacterDataList) do - if v.nId == CharacterData.CharacterNid then - v.nBattleTimes = v.nBattleTimes + 1 - EventManager.Hit("RefreshCharacterBattleTimes") - break - end + if self.tbUnLockedCharacterDataMap[CharacterData.CharacterNid] ~= nil then + self.tbUnLockedCharacterDataMap[CharacterData.CharacterNid].nBattleTimes = self.tbUnLockedCharacterDataMap[CharacterData.CharacterNid].nBattleTimes + 1 + EventManager.Hit("RefreshCharacterBattleTimes") end end function BreakOutData:GetDetailLevelDataById(nId) - local levelData - for _, v in pairs(self.tbLevelDataList) do - if v.nId == nId then - levelData = ConfigTable.GetData("BreakOutLevel", nId) - break - end + if self.tbLevelDataMap[nId] then + return ConfigTable.GetData("BreakOutLevel", nId) end - return levelData + return nil end function BreakOutData:GetDetailFloorDataById(nId) - local FloorData - for _, v in pairs(self.tbLevelDataList) do - if v.nId == nId then - nFloorId = ConfigTable.GetData("BreakOutLevel", nId).FloorId - FloorData = ConfigTable.GetData("BreakOutFloor", nFloorId) - break - end + if self.tbLevelDataMap[nId] then + local nFloorId = ConfigTable.GetData("BreakOutLevel", nId).FloorId + return ConfigTable.GetData("BreakOutFloor", nFloorId) end - return FloorData + return nil end function BreakOutData:GetLevelsByTab(nTabIndex) local levelData = {} @@ -162,12 +148,9 @@ function BreakOutData:GetLevelsByTab(nTabIndex) table.insert(levelData, ConfigTable.GetData("BreakOutLevel", v.nId)) end end - local sortFunc = function(a, b) - local aConfig = ConfigTable.GetData("BreakOutLevel", a.Id) - local bConfig = ConfigTable.GetData("BreakOutLevel", b.Id) - return aConfig.Difficulty < bConfig.Difficulty - end - table.sort(levelData, sortFunc) + table.sort(levelData, function(a, b) + return a.Difficulty < b.Difficulty + end) return levelData end function BreakOutData:GetBreakoutLevelTypeNum() @@ -291,7 +274,12 @@ function BreakOutData:GetLevelStartTime(nLevelId) return remainTime end function BreakOutData:IsPreLevelComplete(nLevelId) - local nPreLevelId = ConfigTable.GetData("BreakOutLevel", nLevelId).PreLevelId + local tbLevelData = ConfigTable.GetData("BreakOutLevel", nLevelId) + if tbLevelData == nil then + printLog(nLevelId .. ":Id不存在对应关卡数据") + return false + end + local nPreLevelId = tbLevelData.PreLevelId if nPreLevelId == 0 then return true end @@ -302,6 +290,9 @@ function BreakOutData:IsLevelComplete(nLevelId) return true end local nLevelData = self:GetLevelDataById(nLevelId) + if nLevelData == nil then + return false + end return nLevelData.bFirstComplete end function BreakOutData:GetUnFinishEasyLevel() @@ -361,7 +352,7 @@ end function BreakOutData:RefreshCharacterData(charId) local bIsLock = true for _, v in pairs(self.tbUnLockedCharacterDataList) do - if v.Id == charId then + if v.nId == charId then bIsLock = false break end @@ -369,6 +360,7 @@ function BreakOutData:RefreshCharacterData(charId) if bIsLock then local CharacterData = {nId = charId, nBattleTimes = 0} table.insert(self.tbUnLockedCharacterDataList, CharacterData) + self.tbUnLockedCharacterDataMap[charId] = CharacterData end end function BreakOutData:OnEvent_GMClearAllLevels(mapMsgData) diff --git a/lua/gamecore/data/dataclass/activity/breakoutdata_00.lua b/lua/gamecore/data/dataclass/activity/breakoutdata_00.lua index 0a005f70..6901da9a 100644 --- a/lua/gamecore/data/dataclass/activity/breakoutdata_00.lua +++ b/lua/gamecore/data/dataclass/activity/breakoutdata_00.lua @@ -2,7 +2,6 @@ local BreakOutData_00 = class("BreakOutData_00") function BreakOutData_00:AddListeners() end function BreakOutData_00:RefreshBreakOutData(tableData) - self.nActId = actId self.ActEnd = true if tableData ~= nil then self:CacheAllLevelData(tableData) diff --git a/lua/gamecore/data/dataclass/activity/breakoutleveldata.lua b/lua/gamecore/data/dataclass/activity/breakoutleveldata.lua index 71b9ac82..4794b04a 100644 --- a/lua/gamecore/data/dataclass/activity/breakoutleveldata.lua +++ b/lua/gamecore/data/dataclass/activity/breakoutleveldata.lua @@ -11,6 +11,7 @@ local mapEventConfig = { SetPlayFinishState = "SetPlayFinishState" } function BreakOutLevelData:InitData(nLevelId, nCharacterNid, nActId) + self:UnBindEvent() self.nLevelId = nLevelId self.tbSkillData = {} self.cacheHasDicList = {} @@ -18,9 +19,8 @@ function BreakOutLevelData:InitData(nLevelId, nCharacterNid, nActId) self.nCharacterNid = nCharacterNid self.bRestart = false self:BindEvent() - self.tbDropCollect = {} self.FloorId = ConfigTable.GetData("BreakOutLevel", nLevelId).FloorId - self.bIsEnd = true + self.bShouldExit = true self.bIsFinishGame = false local sJson = LocalData.GetPlayerLocalData("BreakOutFloorDicId") local tb = decodeJson(sJson) @@ -35,6 +35,7 @@ function BreakOutLevelData:RefreshCharSkillCd(nCharacterId, nCD) self.tbCharacterData[nCharacterId].nCD = nCD end function BreakOutLevelData:GetCurrentFloorDrops(FloorData) + self.tbDropCollect = {} if FloorData == nil then return end @@ -77,7 +78,7 @@ function BreakOutLevelData:UnBindEvent() end end function BreakOutLevelData:OnEvent_UnloadComplete() - if not self.bIsEnd then + if not self.bShouldExit then local tempData = { curChar = self.nCharacterNid, nLevelId = self.nLevelId, @@ -86,17 +87,17 @@ function BreakOutLevelData:OnEvent_UnloadComplete() } EventManager.Hit("BreakOutRestart") EventManager.Hit("Event_ReStartBreakOut", tempData) - self.bIsEnd = true + self.bShouldExit = true else NovaAPI.EnterModule("MainMenuModuleScene", true) self:UnBindEvent() end end function BreakOutLevelData:SetBreakOut_Complete(bIsEnd) - self.bIsEnd = bIsEnd + self.bShouldExit = bIsEnd end function BreakOutLevelData:GetIsBreakOut_Complete() - return self.bIsEnd + return self.bShouldExit end function BreakOutLevelData:SetPlayFinishState(bIsFinishGame) self.bIsFinishGame = bIsFinishGame diff --git a/lua/gamecore/data/dataclass/activity/goldenspydata.lua b/lua/gamecore/data/dataclass/activity/goldenspydata.lua new file mode 100644 index 00000000..d4558f75 --- /dev/null +++ b/lua/gamecore/data/dataclass/activity/goldenspydata.lua @@ -0,0 +1,251 @@ +local ActivityDataBase = require("GameCore.Data.DataClass.Activity.ActivityDataBase") +local LocalData = require("GameCore.Data.LocalData") +local GoldenSpyData = class("GoldenSpyData", ActivityDataBase) +local GoldenSpyLevelData = require("Game.UI.Activity.GoldenSpy.GoldenSpyLevelData") +local ClientManager = CS.ClientManager.Instance +local RapidJson = require("rapidjson") +local RedDotManager = require("GameCore.RedDot.RedDotManager") +function GoldenSpyData:Init() + self.GoldenSpyLevelData = GoldenSpyLevelData.new() + self.cacheEnterGroupList = {} + self.tbLevelGroupData = {} + self.tbLevelData = {} + self.cacheEnterFloorList = {} + self:AddListeners() +end +function GoldenSpyData:AddListeners() + EventManager.Add(EventId.IsNewDay, self, self.OnEvent_NewDay) +end +function GoldenSpyData:OnEvent_NewDay() +end +function GoldenSpyData:RefreshGoldenSpyActData(actId, msgData) + self:Init() + self.nActId = actId + self.tbLevelGroupData = {} + self.tbLevelData = {} + local sJson = LocalData.GetPlayerLocalData("GoldenSpyGroupData") + local tb = decodeJson(sJson) + if type(tb) == "table" then + self.cacheEnterGroupList = tb + end + local sfloorJson = LocalData.GetPlayerLocalData("GoldenSpyFloorData") + local tbFloor = decodeJson(sfloorJson) + if type(tbFloor) == "table" then + self.cacheEnterFloorList = tbFloor + end + self:CacheAllLevelData(msgData.Levels) +end +function GoldenSpyData:CacheAllLevelData(msgData) + local controllCfg = ConfigTable.GetData("GoldenSpyControl", self.nActId) + if controllCfg == nil then + return + end + for _, v in ipairs(controllCfg.LevelGroupList) do + local levelGroupCfg = ConfigTable.GetData("GoldenSpyLevelGroup", v) + if levelGroupCfg ~= nil then + local levelGroupData = { + nId = levelGroupCfg.Id, + nStartTime = self:GetGroupStartTime(levelGroupCfg.Id) + } + self.tbLevelGroupData[levelGroupCfg.Id] = levelGroupData + for _, v in ipairs(levelGroupCfg.LevelList) do + local levelCfg = ConfigTable.GetData("GoldenSpyLevel", v) + if levelCfg ~= nil then + local levelData = { + nId = levelCfg.Id, + nMaxScore = 0, + bFirstComplete = false + } + self:UpdateLevelData(levelData) + end + end + end + end + if msgData ~= nil then + for _, v in ipairs(msgData) do + local levelData = { + nId = v.LevelId, + nMaxScore = v.MaxScore or 0, + bFirstComplete = v.FirstComplete + } + self:UpdateLevelData(levelData) + end + end + self:RefreshRedDot() +end +function GoldenSpyData:UpdateLevelData(levelData) + self.tbLevelData[levelData.nId] = levelData +end +function GoldenSpyData:GetLevelDataById(levelId) + return self.tbLevelData[levelId] +end +function GoldenSpyData:CheckPreLevelPassById(levelId) + local levelCfg = ConfigTable.GetData("GoldenSpyLevel", levelId) + if levelCfg == nil then + return false + end + local preLevelId = levelCfg.PreLevelId + if preLevelId == 0 then + return true + end + local preLevelData = self:GetLevelDataById(preLevelId) + if preLevelData == nil then + return true + end + return preLevelData.bFirstComplete +end +function GoldenSpyData:GetGroupIsNew(groupId) + if table.indexof(self.cacheEnterGroupList, groupId) == 0 then + return true + end + return false +end +function GoldenSpyData:EnterGroupSelect(groupId) + local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId + if table.indexof(self.cacheEnterGroupList, groupId) == 0 then + table.insert(self.cacheEnterGroupList, groupId) + LocalData.SetPlayerLocalData("GoldenSpyGroupData", RapidJson.encode(self.cacheEnterGroupList)) + RedDotManager.SetValid(RedDotDefine.Activity_GoldenSpy_Group, {actGroupId, groupId}, false) + self:RefreshRedDot() + end +end +function GoldenSpyData:GetLevelGroupDataById(groupId) + return self.tbLevelGroupData[groupId] +end +function GoldenSpyData:GetAllLevelGroupData() + return self.tbLevelGroupData +end +function GoldenSpyData:CheckPreGroupPassByGroupId(groupId) + local tbGroupList = ConfigTable.GetData("GoldenSpyControl", self.nActId).LevelGroupList + local nIndex = table.indexof(tbGroupList, groupId) + if nIndex == 1 then + return true + end + local preGroupId = tbGroupList[nIndex - 1] + local preGroupData = self:GetLevelGroupDataById(preGroupId) + if preGroupData == nil then + return false + end + local groupCfg = ConfigTable.GetData("GoldenSpyLevelGroup", preGroupId) + if groupCfg == nil then + return false + end + local bAllLevelPass = true + for _, levelId in ipairs(groupCfg.LevelList) do + local levelData = self:GetLevelDataById(levelId) + local levelCfg = ConfigTable.GetData("GoldenSpyLevel", levelId) + if levelData == nil then + bAllLevelPass = false + break + end + if not levelData.bFirstComplete then + bAllLevelPass = false + break + end + end + return bAllLevelPass +end +function GoldenSpyData:GetGroupStartTime(groupId) + local groupConfig = ConfigTable.GetData("GoldenSpyLevelGroup", groupId) + if groupConfig == nil then + return 0 + end + local openActDayNextTime = ClientManager:GetNextRefreshTime(self.nOpenTime) + local nTempDay = 0 + if openActDayNextTime > self.nOpenTime then + nTempDay = 1 + end + local nDay = (ClientManager.serverTimeStamp - openActDayNextTime) // 86400 + nTempDay + if nDay >= groupConfig.DayOpen then + return 0 + end + local openDayNextTime = ClientManager:GetNextRefreshTime(ClientManager.serverTimeStamp) + return openDayNextTime + (groupConfig.DayOpen - nDay - 1) * 86400 +end +function GoldenSpyData:GetGoldenSpyLevelData() + return self.GoldenSpyLevelData +end +function GoldenSpyData:GetGoldenSpyFloorData() + return self.GoldenSpyLevelData:GetFloorData() +end +function GoldenSpyData:RefreshRedDot() + if not self:GetPlayState() then + return + end + local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId + for _, groupData in pairs(self.tbLevelGroupData) do + if CS.ClientManager.Instance.serverTimeStamp < groupData.nStartTime and groupData.nStartTime ~= 0 then + RedDotManager.SetValid(RedDotDefine.Activity_GoldenSpy_Group, { + actGroupId, + groupData.nId + }, false) + elseif not self:CheckPreGroupPassByGroupId(groupData.nId) then + RedDotManager.SetValid(RedDotDefine.Activity_GoldenSpy_Group, { + actGroupId, + groupData.nId + }, false) + else + RedDotManager.SetValid(RedDotDefine.Activity_GoldenSpy_Group, { + actGroupId, + groupData.nId + }, self:GetGroupIsNew(groupData.nId)) + end + end +end +function GoldenSpyData:StartLevel(groupId, levelId) + self.nGroupId = groupId + self.GoldenSpyLevelData:InitData() + self.GoldenSpyLevelData:StartLevel(levelId) + EventManager.Hit(EventId.OpenPanel, PanelId.GoldenSpyPanel, self.nActId, self.nGroupId, levelId) +end +function GoldenSpyData:FinishLevel(levelId, data, callback) + local items = {} + for _, v in pairs(data.tbItems) do + local data = { + ItemId = v.itemId, + PickCount = v.itemCount + } + table.insert(items, data) + end + local skills = {} + for k, v in pairs(data.tbSkills) do + local data = {SkillId = k, UseCount = v} + table.insert(skills, data) + end + local mapMsg = { + ActivityId = self.nActId, + LevelId = levelId, + Floor = data.nFloor, + Score = data.nScore, + CompletedTaskCount = data.nTaskCompleteCount, + Items = items, + Skills = skills + } + local callback = function(_, msgData) + local oldLevelData = self:GetLevelDataById(levelId) + local levelCfg = ConfigTable.GetData("GoldenSpyLevel", levelId) + local levelData = { + nId = levelId, + nMaxScore = math.max(oldLevelData.nMaxScore, data.nScore), + bFirstComplete = oldLevelData.bFirstComplete or data.nScore >= levelCfg.Score + } + self:UpdateLevelData(levelData) + if callback ~= nil then + callback() + end + end + HttpNetHandler.SendMsg(NetMsgId.Id.activity_gds_settle_req, mapMsg, nil, callback) +end +function GoldenSpyData:EnterFloor(floorId) + if table.indexof(self.cacheEnterFloorList, floorId) == 0 then + table.insert(self.cacheEnterFloorList, floorId) + LocalData.SetPlayerLocalData("GoldenSpyFloorData", RapidJson.encode(self.cacheEnterFloorList)) + end +end +function GoldenSpyData:GetFloorIsNew(floorId) + if table.indexof(self.cacheEnterFloorList, floorId) == 0 then + return true + end + return false +end +return GoldenSpyData diff --git a/lua/gamecore/data/dataclass/activity/penguincardactdata.lua b/lua/gamecore/data/dataclass/activity/penguincardactdata.lua index c28ff10c..d7c5dc4a 100644 --- a/lua/gamecore/data/dataclass/activity/penguincardactdata.lua +++ b/lua/gamecore/data/dataclass/activity/penguincardactdata.lua @@ -224,6 +224,10 @@ function PenguinCardActData:RefreshLevelRedDot() local bSkip = table.indexof(self.tbSkipNewLevel, nId) > 0 if bSkip then RedDotManager.SetValid(RedDotDefine.Activity_PenguinCard_Level, {nId}, false) + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + if bInActGroup then + RedDotManager.SetValid(RedDotDefine.Activity_Group_PenguinCard_Level, {nActGroupId, nId}, false) + end else local bLock = self:CheckLevelLock(nId) local bHasScore = self.mapLevelData[nId] and 0 < self.mapLevelData[nId].nScore @@ -234,10 +238,18 @@ function PenguinCardActData:RefreshLevelRedDot() RedDotManager.SetValid(RedDotDefine.Activity_PenguinCard_Level, {nId}, bNew) end end + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + if bInActGroup then + RedDotManager.SetValid(RedDotDefine.Activity_Group_PenguinCard_Level, {nActGroupId}, #self.tbNewLevel > 0) + end end function PenguinCardActData:SkipLevelRedDot() for _, nId in ipairs(self.tbNewLevel) do RedDotManager.SetValid(RedDotDefine.Activity_PenguinCard_Level, {nId}, false) + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + if bInActGroup then + RedDotManager.SetValid(RedDotDefine.Activity_Group_PenguinCard_Level, {nActGroupId}, false) + end if table.indexof(self.tbSkipNewLevel, nId) == 0 then table.insert(self.tbSkipNewLevel, nId) end diff --git a/lua/gamecore/data/dataclass/activity/playeractivitydata.lua b/lua/gamecore/data/dataclass/activity/playeractivitydata.lua index 9e28e965..61424c19 100644 --- a/lua/gamecore/data/dataclass/activity/playeractivitydata.lua +++ b/lua/gamecore/data/dataclass/activity/playeractivitydata.lua @@ -26,6 +26,8 @@ local SpringFestival_10104Data = require("GameCore.Data.DataClass.Activity.Sprin local WinterNight_10105Data = require("GameCore.Data.DataClass.Activity.WinterNight_10105Data") local Postal_10106Data = require("GameCore.Data.DataClass.Activity.Postal_10106Data") local PenguinCardActData = require("GameCore.Data.DataClass.Activity.PenguinCardActData") +local GoldenSpyData = require("GameCore.Data.DataClass.Activity.GoldenSpyData") +local Solodance_20102Data = require("GameCore.Data.DataClass.Activity.Solodance_20102Data") function PlayerActivityData:Init() self.bCacheActData = false self.tbAllActivity = {} @@ -134,6 +136,8 @@ function PlayerActivityData:CacheAllActivityData(mapNetMsg) self:RefreshThrowGiftData(nActId, v.ThrowGift) elseif actCfg.ActivityType == GameEnum.activityType.PenguinCard then self:RefreshPenguinCardActData(nActId, v.PenguinCard) + elseif actCfg.ActivityType == GameEnum.activityType.GoldenSpy then + self:RefreshGoldenSpyActData(nActId, v.GDS) end end end @@ -228,6 +232,8 @@ function PlayerActivityData:CreateActivityIns(actData) actIns = ThrowGiftData.new(actData) elseif actCfg.ActivityType == GameEnum.activityType.PenguinCard then actIns = PenguinCardActData.new(actData) + elseif actCfg.ActivityType == GameEnum.activityType.GoldenSpy then + actIns = GoldenSpyData.new(actData) end if actIns ~= nil then self.tbAllActivity[actData.Id] = actIns @@ -327,6 +333,8 @@ function PlayerActivityData:CreateActivityGroupIns(actData) actIns = WinterNight_10105Data.new(actData) elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.Postal_10106 then actIns = Postal_10106Data.new(actData) + elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.SoloDance_20102 then + actIns = Solodance_20102Data.new(actData) end self.tbAllActivityGroup[actData.Id] = actIns PlayerData.ActivityAvg:RefreshAvgRedDot() @@ -560,6 +568,11 @@ function PlayerActivityData:RefreshPenguinCardActData(nActId, msgData) self.tbAllActivity[nActId]:RefreshPenguinCardActData(msgData) end end +function PlayerActivityData:RefreshGoldenSpyActData(nActId, msgData) + if nil ~= self.tbAllActivity[nActId] then + self.tbAllActivity[nActId]:RefreshGoldenSpyActData(nActId, msgData) + end +end function PlayerActivityData:RefreshActivityLevelGameActData(nActId, msgData) if nil ~= self.tbAllActivity[nActId] then self.tbAllActivity[nActId]:RefreshActivityLevelGameActData(nActId, msgData) diff --git a/lua/gamecore/data/dataclass/activity/solodance_20102data.lua b/lua/gamecore/data/dataclass/activity/solodance_20102data.lua new file mode 100644 index 00000000..0b5eb0f8 --- /dev/null +++ b/lua/gamecore/data/dataclass/activity/solodance_20102data.lua @@ -0,0 +1,61 @@ +local ActivityGroupDataBase = require("GameCore.Data.DataClass.Activity.ActivityGroupDataBase") +local Solodance_20102Data = class("Solodance_20102Data", ActivityGroupDataBase) +function Solodance_20102Data:Init() + self.tbAllActivity = {} + self.nCGActivityId = 0 + self.sCGPath = "" + self.bPlayedCG = false + self:ParseActivity() +end +function Solodance_20102Data:ParseActivity() + if self.actGroupConfig == nil then + self.actGroupConfig = ConfigTable.GetData("ActivityGroup", self.nActGroupId) + end + local sJson = self.actGroupConfig.Enter + local tbJson = decodeJson(sJson) + for _, activity in pairs(tbJson) do + local data = { + ActivityId = activity[1], + Index = activity[2], + PanelId = activity[3] + } + table.insert(self.tbAllActivity, data) + end + local sCgJson = self.actGroupConfig.CG + if sCgJson ~= nil then + local tbCGJson = decodeJson(sCgJson) + self.nCGActivityId = tonumber(tbCGJson[1]) + self.sCGPath = tbCGJson[2] + end +end +function Solodance_20102Data:GetActivityDataByIndex(nIndex) + for _, activity in pairs(self.tbAllActivity) do + if activity.Index == nIndex then + return activity + end + end +end +function Solodance_20102Data:PlayCG() + self:SendMsg_CG_READ(self.nCGActivityId) +end +function Solodance_20102Data:GetActivityGroupCGPlayed() + if self.bPlayedCG then + return true + end + return PlayerData.Activity:IsCGPlayed(self.nCGActivityId) +end +function Solodance_20102Data:IsActivityInActivityGroup(nActivityId) + for _, activity in pairs(self.tbAllActivity) do + if activity.ActivityId == nActivityId then + return true, self.nActGroupId + end + end + return false +end +function Solodance_20102Data:SendMsg_CG_READ(nActivityId) + local Callback = function() + self.bPlayedCG = true + end + HttpNetHandler.SendMsg(NetMsgId.Id.activity_cg_read_req, {nActivityId}, nil, Callback) +end +return Solodance_20102Data diff --git a/lua/gamecore/data/dataclass/activity/trekkerversusdata.lua b/lua/gamecore/data/dataclass/activity/trekkerversusdata.lua index 56b6a0e1..07edaafa 100644 --- a/lua/gamecore/data/dataclass/activity/trekkerversusdata.lua +++ b/lua/gamecore/data/dataclass/activity/trekkerversusdata.lua @@ -13,6 +13,10 @@ function TrekkerVersusData:Init() self.bFirstIn = true self.nSuccessBattle = 0 self.nLastBattleHard = 0 + self.nTimerIdleRefresh = 0 + self.bFirstBattlePlayed = false + EventManager.Add("TrekkerVersusReceiveHeatQuest", self, self.RequestReceiveScheduleReward) + EventManager.Add("TrekkerVersusFanGiftDataRefresh", self, self.OnEvent_TrekkerVersusFanGiftDataRefresh) end function TrekkerVersusData:GetActivityData() return { @@ -31,19 +35,28 @@ function TrekkerVersusData:RefreshTrekkerVersusData(nActId, msgData) self.nFanLevel = msgData.Level self.nFanExp = msgData.Exp self.nIdleRewardStartTime = msgData.Show.IdleTime - self.tbIdleReward = msgData.Show.IdleValues + self.tbIdleReward = msgData.Show.IdleValues or {} self.nSelfHotValue = msgData.Show.SelfHotValue self.nRivalHotValue = msgData.Show.RivalHotValue - self.tbHotValueRewardIds = msgData.HotValueRewardIds + self.tbHotValueRewardIds = msgData.HotValueRewardIds or {} self.tbDuelRewardIds = msgData.DuelRewardIds - self.tbDuelHistory = msgData.HistoryResult + self.tbDuelHistory = msgData.Results + self.bFirstBattlePlayed = self.nIdleRewardStartTime ~= nil and self.nIdleRewardStartTime > 0 self.nLastBuildId = msgData.BuildId self.nCachedBuildId = msgData.BuildId - self.nRecord = msgData.Show.Difficulty + self.nRecord = msgData.Show.Difficult or 0 + self.nRivalCount = 0 + local foreachRival = function(mapData) + if mapData.GroupId == self.nActId then + self.nRivalCount = self.nRivalCount + 1 + end + end + ForEachTableLine(DataTable.TravelerDuelTarget, foreachRival) for _, mapQuest in ipairs(msgData.Quests) do self.mapQuests[mapQuest.Id] = mapQuest end self:RefreshQusetRedDot() + PlayerData.State:RefreshTrekkerVersusIdleRewardRedDot() end function TrekkerVersusData:EnterTrekkerVersus(nLevelId, nBuildId, tbAffix) local callback = function() @@ -65,11 +78,7 @@ function TrekkerVersusData:GetTravelerDuelAffixUnlock(nAffixId) if mapAffixCfgData.UnlockDurationTime > 0 and curTimeStamp < _fixedTimeStamp then local sCond = "" local sumTime = _fixedTimeStamp - curTimeStamp - if 86400 < sumTime then - sCond = orderedFormat(ConfigTable.GetUIText("TDQuest_Day"), math.floor(sumTime / 86400)) - else - sCond = ConfigTable.GetUIText("TDQuest_LessThenDay") - end + sCond = orderedFormat(ConfigTable.GetUIText("TDQuest_Day"), math.ceil(sumTime / 86400)) return false, 4, sCond end if 0 < mapAffixCfgData.UnlockDifficulty and self.nRecord < mapAffixCfgData.UnlockDifficulty then @@ -99,18 +108,38 @@ function TrekkerVersusData:GetAllQuestData() table.sort(ret, sort) return ret end +function TrekkerVersusData:CheckBattlePlayed() + return self.bFirstBattlePlayed +end function TrekkerVersusData:GetCurStreamerDuelData() local mapStreamerDuelCfgData = self:GetTrekkerVersusCfgData() local mapDuelData + local nMaxDay = 1 + local mapLastData local foreachDuel = function(mapData) + if mapData.DayNum >= nMaxDay then + nMaxDay = mapData.DayNum + mapLastData = mapData + end if mapData.GroupId == mapStreamerDuelCfgData.TargetGroupId and mapData.DayNum == self.nDayNum then mapDuelData = mapData end end ForEachTableLine(DataTable.TravelerDuelTarget, foreachDuel) + if mapDuelData == nil then + mapDuelData = mapLastData + end return mapDuelData end function TrekkerVersusData:GetCurHeatValue() + local nLastDuelResultHeatValue = 0 + if self.tbDuelHistory ~= nil and 0 < #self.tbDuelHistory then + nLastDuelResultHeatValue = self.tbDuelHistory[#self.tbDuelHistory].SelfHotValue or 0 + end + if nLastDuelResultHeatValue > self.nSelfHotValue then + self.nSelfHotValue = nLastDuelResultHeatValue + self.nRivalHotValue = self.tbDuelHistory[#self.tbDuelHistory].RivalHotValue or 0 + end local mapHeatData = { nSelfHotValue = self.nSelfHotValue or 0, nRivalHotValue = self.nRivalHotValue or 0 @@ -128,10 +157,52 @@ function TrekkerVersusData:GetCurFanData() return mapFanData end function TrekkerVersusData:GetDuelHistory() + table.sort(self.tbDuelHistory, function(a, b) + return a.SelfHotValue > b.SelfHotValue + end) return self.tbDuelHistory end function TrekkerVersusData:GetIdleReward() - return self.tbIdleReward + local tbIdleReward = {} + local bAllZero = true + local foreachIdleReward = function(mapData) + for k, v in pairs(self.tbIdleReward) do + if v.TypeId == mapData.HotValueItemType then + local nCount = math.floor(v.Value / mapData.CumulativeValue) + if 1 <= nCount then + bAllZero = false + end + table.insert(tbIdleReward, { + Tid = mapData.Id, + Qty = nCount + }) + break + end + end + end + ForEachTableLine(DataTable.TravelerDuelHotValueItem, foreachIdleReward) + if bAllZero then + tbIdleReward = {} + end + return tbIdleReward +end +function TrekkerVersusData:GetIdleValue() + return self.tbIdleReward or 0 +end +function TrekkerVersusData:GetRecordLevel() + return self.nRecord or 0 +end +function TrekkerVersusData:GetIdleRewardStartTime() + return self.nIdleRewardStartTime +end +function TrekkerVersusData:GetRivalCount() + return self.nRivalCount or 0 +end +function TrekkerVersusData:GetHotValueRewardTable() + return self.tbHotValueRewardIds +end +function TrekkerVersusData:GetDuelRewardTable() + return self.tbDuelRewardIds end function TrekkerVersusData:SetCachedBuildId(nBuildId) self.nCachedBuildId = nBuildId @@ -163,7 +234,7 @@ function TrekkerVersusData:EnterGame(nLevel, nBuildId, tbAffixes) end end function TrekkerVersusData:SettleBattle(bSuccess, nLevelId, nTime, tbAffix, nBuildId, msgCallback) - local callback = function() + local callback = function(_, msgData) local bNewRecord = false if bSuccess then local nRecordLevel = 0 @@ -188,6 +259,7 @@ function TrekkerVersusData:SettleBattle(bSuccess, nLevelId, nTime, tbAffix, nBui end self.nSuccessBattle = 1 self.nLastBattleHard = nRecordLevel + self.bFirstBattlePlayed = true else self.nSuccessBattle = -1 local nRecordLevel = 0 @@ -199,6 +271,10 @@ function TrekkerVersusData:SettleBattle(bSuccess, nLevelId, nTime, tbAffix, nBui end self.nLastBattleHard = nRecordLevel end + if msgData ~= nil and msgData.Show ~= nil then + self.nIdleRewardStartTime = msgData.Show.IdleTime + self.tbIdleReward = msgData.Show.IdleValues + end if msgCallback ~= nil then msgCallback(bNewRecord) end @@ -213,20 +289,47 @@ function TrekkerVersusData:SettleBattle(bSuccess, nLevelId, nTime, tbAffix, nBui } HttpNetHandler.SendMsg(NetMsgId.Id.activity_trekker_versus_settle_req, msg, nil, callback) end -function TrekkerVersusData:RequestIdleRefresh() - local msg = { - Value = self.nActId - } - local callback = function(_, msgData) +function TrekkerVersusData:RequestIdleRefresh(callback) + local nElapsedTime = CS.ClientManager.Instance.serverTimeStamp - self.nTimerIdleRefresh + if nElapsedTime < 60 then + if callback ~= nil then + callback() + end + return + end + self.nTimerIdleRefresh = CS.ClientManager.Instance.serverTimeStamp + local cb = function(_, msgData) if msgData ~= nil then - self.nIdleRewardStartTime = msgData.IdleTime self.nDifficult = msgData.Difficulty self.tbIdleReward = msgData.IdleValues self.nSelfHotValue = msgData.SelfHotValue self.nRivalHotValue = msgData.RivalHotValue + local bRedDotOn = false + if self.tbIdleReward ~= nil and #self.tbIdleReward > 0 then + local nPassedTime = CS.ClientManager.Instance.serverTimeStamp - self.nIdleRewardStartTime + if nPassedTime >= 3600 * ConfigTable.GetConfigNumber("TrekkerVersusIdleRewardRedDotTime") then + bRedDotOn = true + end + end + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + if bInActGroup then + RedDotManager.SetValid(RedDotDefine.TrekkerVersusIdleReward, { + nActGroupId, + self.nActId + }, bRedDotOn) + end + PlayerData.State:RefreshTrekkerVersusIdleRewardRedDot(self.nIdleRewardStartTime) + self:RefreshQusetRedDot() + local mapHeatData = self:GetCurHeatValue() + EventManager.Hit("UpdateTrekkerVersusHotValue", mapHeatData.nSelfHotValue, mapHeatData.nRivalHotValue) + if callback ~= nil then + callback(msgData) + end end end - HttpNetHandler.SendMsg(NetMsgId.Id.activity_trekker_versus_idle_refresh_req, msg, nil, callback) + HttpNetHandler.SendMsg(NetMsgId.Id.activity_trekker_versus_idle_refresh_req, { + Value = self.nActId + }, nil, cb) end function TrekkerVersusData:RequestIdleRewardReceive(callback) local msg = { @@ -235,10 +338,16 @@ function TrekkerVersusData:RequestIdleRewardReceive(callback) local cb = function(_, msgData) if msgData ~= nil then if msgData.Change ~= nil then - HttpNetHandler.ProcChangeInfo(msgData.Change) + local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(msgData.Change) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) UTILS.OpenReceiveByDisplayItem(msgData.AwardItems, msgData.ChangeInfo) end self.nIdleRewardStartTime = msgData.IdleTime + for k, v in pairs(self.tbIdleReward) do + v.Value = 0 + end + PlayerData.State:RefreshTrekkerVersusIdleRewardRedDot(self.nIdleRewardStartTime) + self:RefreshQusetRedDot() if callback ~= nil then callback(msgData) end @@ -246,7 +355,7 @@ function TrekkerVersusData:RequestIdleRewardReceive(callback) end HttpNetHandler.SendMsg(NetMsgId.Id.activity_trekker_versus_idle_reward_receive_req, msg, nil, cb) end -function TrekkerVersusData:RequestSendStreamerGift(tbGift, callback) +function TrekkerVersusData:RequestSendStreamerGift(tbGift, nAddHotValue, callback) local msg = { ActivityId = self.nActId, Items = tbGift @@ -257,12 +366,20 @@ function TrekkerVersusData:RequestSendStreamerGift(tbGift, callback) local nPrevFanExp = self.nFanExp self.nFanLevel = msgData.Level self.nFanExp = msgData.Exp - self.nSelfHotValue = msgData.Show.SelfHotValue - self.nRivalHotValue = msgData.Show.RivalHotValue - if msgData.Change ~= nil then - HttpNetHandler.ProcChangeInfo(msgData.Change) - UTILS.OpenReceiveByDisplayItem(msgData.AwardItems, msgData.ChangeInfo) + local nNowTime = CS.ClientManager.Instance.serverTimeStamp + if msgData.SelfHotValue > self.nSelfHotValue then + self.nSelfHotValue = msgData.SelfHotValue + elseif nNowTime < self:GetChallengeEndTime() then + self.nSelfHotValue = self.nSelfHotValue + nAddHotValue end + self.nRivalHotValue = msgData.RivalHotValue + local mapHeatData = self:GetCurHeatValue() + EventManager.Hit("UpdateTrekkerVersusHotValue", mapHeatData.nSelfHotValue, mapHeatData.nRivalHotValue) + if msgData.Change ~= nil then + local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(msgData.Change) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) + end + self:RefreshQusetRedDot() if callback ~= nil then callback(msgData, nPrevFanLevel, nPrevFanExp) end @@ -276,9 +393,30 @@ function TrekkerVersusData:RequestReceiveScheduleReward(nScheduleType) ScheduleType = nScheduleType } local callback = function(_, msgData) - if msgData ~= nil and msgData.Change ~= nil then - HttpNetHandler.ProcChangeInfo(msgData.Change) - UTILS.OpenReceiveByDisplayItem(msgData.AwardItems, msgData.ChangeInfo) + if msgData ~= nil then + if msgData.Change ~= nil then + local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(msgData.Change) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) + UTILS.OpenReceiveByDisplayItem(msgData.AwardItems, msgData.ChangeInfo) + end + if nScheduleType == 1 then + local foreachHeatQuest = function(mapQuestData) + if mapQuestData.TargetValue <= self.nSelfHotValue and table.indexof(self.tbHotValueRewardIds, mapQuestData.Id) <= 0 then + table.insert(self.tbHotValueRewardIds, mapQuestData.Id) + end + end + ForEachTableLine(DataTable.TravelerDuelHotValueRewards, foreachHeatQuest) + self:RefreshQusetRedDot() + EventManager.Hit("TrekkerVersusHeatQuestRefresh") + elseif nScheduleType == 2 then + for _, v in pairs(self.tbDuelHistory) do + if table.indexof(self.tbDuelRewardIds, v.TargetId) <= 0 then + table.insert(self.tbDuelRewardIds, v.TargetId) + end + end + self:RefreshQusetRedDot() + EventManager.Hit("TrekkerVersusDuelQuestRefresh") + end end end HttpNetHandler.SendMsg(NetMsgId.Id.activity_trekker_versus_schedule_reward_receive_req, msg, nil, callback) @@ -309,8 +447,10 @@ function TrekkerVersusData:ReceiveQuestReward(callback) end end local msgCallback = function(_, msgData) - if callback ~= nil then - callback(msgData) + if msgData.Change ~= nil then + local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(msgData.Change) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) + UTILS.OpenReceiveByDisplayItem(msgData.AwardItems, msgData.ChangeInfo) end for _, mapQuest in pairs(self.mapQuests) do if mapQuest.Status == 1 then @@ -318,6 +458,10 @@ function TrekkerVersusData:ReceiveQuestReward(callback) end end self:RefreshQusetRedDot() + EventManager.Hit("TrekkerVersusQuestRefresh") + if callback ~= nil then + callback(msgData) + end end if bReceive then local msg = { @@ -347,16 +491,60 @@ function TrekkerVersusData:GetChallengeEndTime() end return self.nEndTime end +function TrekkerVersusData:IsOpenStreamerDuel(nStartTime) + local nowTime = CS.ClientManager.Instance.serverTimeStamp + local nEndTime = CS.ClientManager.Instance:GetNextRefreshTime(nStartTime) + 86400 * (self.nRivalCount - 1) + return nStartTime < nowTime and nowTime < nEndTime +end function TrekkerVersusData:RefreshQusetRedDot() - local bVisible = false + local bGiftQuestVisible = false + local bBattleQuestVisible = false for _, mapQuest in pairs(self.mapQuests) do if mapQuest.Status == 1 then - bVisible = true - break + local mapQuestData = ConfigTable.GetData("TravelerDuelChallengeQuest", mapQuest.Id) + if mapQuestData.CompleteCond == GameEnum.questCompleteCond.TrekkerVersusFansWithSpecificLevel then + bGiftQuestVisible = true + else + bBattleQuestVisible = true + end end end - RedDotManager.SetValid(RedDotDefine.TrekkerVersusQuest, nil, bVisible) - RedDotManager.SetValid(RedDotDefine.TrekkerVersusQuest_1, nil, bVisible) + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + if bInActGroup then + RedDotManager.SetValid(RedDotDefine.TrekkerVersusGiftQuest, { + nActGroupId, + self.nActId + }, bGiftQuestVisible) + RedDotManager.SetValid(RedDotDefine.TrekkerVersusBattleQuest, { + nActGroupId, + self.nActId + }, bBattleQuestVisible) + end + local bStreamerDuelOpen = self:IsOpenStreamerDuel(self:GetChallengeStartTime()) + local nPassedDuelCount = bStreamerDuelOpen and self.nDayNum - 1 or self.nRivalCount + if self.nDayNum == 0 then + nPassedDuelCount = self.nRivalCount + end + local nReceivedDuelReward = #self.tbDuelRewardIds + if bInActGroup then + RedDotManager.SetValid(RedDotDefine.TrekkerVersusDuelQuest, { + nActGroupId, + self.nActId + }, nPassedDuelCount > nReceivedDuelReward) + end + local bHeatQuestVisible = false + local foreachHeatReward = function(mapData) + if mapData.TargetValue <= self.nSelfHotValue and table.indexof(self.tbHotValueRewardIds, mapData.Id) <= 0 then + bHeatQuestVisible = true + end + end + ForEachTableLine(DataTable.TravelerDuelHotValueRewards, foreachHeatReward) + if bInActGroup then + RedDotManager.SetValid(RedDotDefine.TrekkerVersusHeatQuest, { + nActGroupId, + self.nActId + }, bHeatQuestVisible) + end end function TrekkerVersusData:GetFirstIn() local bFirst = self.bFirstIn @@ -365,4 +553,12 @@ function TrekkerVersusData:GetFirstIn() end return bFirst end +function TrekkerVersusData:OnEvent_TrekkerVersusFanGiftDataRefresh(nActId, nFanLevel, nExp) + if nActId ~= self.nActId then + return + end + self.nFanLevel = nFanLevel + self.nFanExp = nExp + EventManager.Hit("TrekkerVersusFanGiftShowRefresh") +end return TrekkerVersusData diff --git a/lua/gamecore/data/dataclass/dispatchdata.lua b/lua/gamecore/data/dataclass/dispatchdata.lua index 459f951d..3b0c3c8a 100644 --- a/lua/gamecore/data/dataclass/dispatchdata.lua +++ b/lua/gamecore/data/dataclass/dispatchdata.lua @@ -1,4 +1,6 @@ local dailycheckinctrl = require("Game.UI.CheckIn.DailyCheckInCtrl") +local NotificationManager = require("GameCore.Module.NotificationManager") +local LocalSettingData = require("GameCore.Data.LocalSettingData") local DispatchData = class("DispatchData") local tbAllDispatchData = {} local tbWeeklyDispatchDataIds = {} @@ -9,6 +11,8 @@ local OnEvent_NewDay = function() tbCompletedDailyDispatchIds = {} EventManager.Hit("UpdateDispatchData") end +local OnEvent_SettingsNotificationClose = function() +end local Init = function() EventManager.Add(EventId.IsNewDay, DispatchData, OnEvent_NewDay) end @@ -23,6 +27,7 @@ local CacheDispatchData = function(data) local state = AllEnum.DispatchState.Accepting if v.ProcessTime * 60 + v.StartTime <= CS.ClientManager.Instance.serverTimeStamp then state = AllEnum.DispatchState.Complete + else end tbAllDispatchData[v.Id] = {Data = v, State = state} end diff --git a/lua/gamecore/data/dataclass/equipmentdataex.lua b/lua/gamecore/data/dataclass/equipmentdataex.lua index 50650d9e..357e8438 100644 --- a/lua/gamecore/data/dataclass/equipmentdataex.lua +++ b/lua/gamecore/data/dataclass/equipmentdataex.lua @@ -16,7 +16,9 @@ function EquipmentData:Clear() self.nRefreshId = nil self.bLock = nil self.tbAffix = nil + self.tbUpgradeCount = nil self.tbAlterAffix = nil + self.tbAlterUpgradeCount = nil self.tbPotentialAffix = nil self.tbSkillAffix = nil self.tbRandomAttr = nil @@ -44,51 +46,72 @@ function EquipmentData:ParseConfigData(equipmentCfg) end function EquipmentData:ParseServerData(mapEquipment) self.bLock = mapEquipment.Lock - self:UpdateAffix(mapEquipment.Attributes) - self:UpdateAlterAffix(mapEquipment.AlterAttributes) + self:UpdateAffix(mapEquipment.Attributes, mapEquipment.OverlockCount) + self:UpdateAlterAffix(mapEquipment.AlterAttributes, mapEquipment.AlterOverlockCount) end -function EquipmentData:UpdateAffix(tbAttributes) +function EquipmentData:UpdateAffix(tbAttributes, tbCount) self.tbAffix = tbAttributes - self:UpdateRandomAttr(self.tbAffix) + self.tbUpgradeCount = tbCount + self:UpdateRandomAttr(self.tbAffix, self.tbUpgradeCount) end -function EquipmentData:UpdateAlterAffix(tbAttributes) +function EquipmentData:UpdateAlterAffix(tbAttributes, tbCount) self.tbAlterAffix = tbAttributes + self.tbAlterUpgradeCount = tbCount end function EquipmentData:ReplaceRandomAttr() if not self.tbAlterAffix or next(self.tbAlterAffix) == nil then return end + if not self.tbAlterUpgradeCount or next(self.tbAlterUpgradeCount) == nil then + return + end self.tbAffix = clone(self.tbAlterAffix) for k, _ in ipairs(self.tbAlterAffix) do self.tbAlterAffix[k] = 0 end - self:UpdateRandomAttr(self.tbAffix) + self.tbUpgradeCount = clone(self.tbAlterUpgradeCount) + for k, _ in ipairs(self.tbAlterUpgradeCount) do + self.tbAlterUpgradeCount[k] = 0 + end + self:UpdateRandomAttr(self.tbAffix, self.tbUpgradeCount) end -function EquipmentData:UpdateRandomAttr(mapAttrs) +function EquipmentData:UpdateRandomAttr(mapAttrs, tbCount) self.tbPotentialAffix = {} self.tbSkillAffix = {} self.tbRandomAttr = {} self.tbEffect = {} - for _, v in ipairs(mapAttrs) do + local add = function(mapCfg, nAttrId) + if not mapCfg then + return + end + if mapCfg.AttrType == GameEnum.CharGemEffectType.Potential then + table.insert(self.tbPotentialAffix, mapCfg) + elseif mapCfg.AttrType == GameEnum.CharGemEffectType.SkillLevel then + table.insert(self.tbSkillAffix, mapCfg) + elseif mapCfg.AttrType == GameEnum.effectType.ATTR_FIX or mapCfg.AttrType == GameEnum.effectType.PLAYER_ATTR_FIX then + if mapCfg.AttrTypeSecondSubtype == GameEnum.parameterType.BASE_VALUE then + local value = tonumber(mapCfg.Value) or 0 + local mapData = { + AttrId = nAttrId, + Value = value, + CfgValue = value / ConfigData.IntFloatPrecision + } + table.insert(self.tbRandomAttr, mapData) + else + table.insert(self.tbEffect, mapCfg.EffectId) + end + end + end + for k, v in ipairs(mapAttrs) do if 0 < v then local mapCfg = ConfigTable.GetData("CharGemAttrValue", v) if mapCfg then - if mapCfg.AttrType == GameEnum.CharGemEffectType.Potential then - table.insert(self.tbPotentialAffix, mapCfg) - elseif mapCfg.AttrType == GameEnum.CharGemEffectType.SkillLevel then - table.insert(self.tbSkillAffix, mapCfg) - elseif mapCfg.AttrType == GameEnum.effectType.ATTR_FIX or mapCfg.AttrType == GameEnum.effectType.PLAYER_ATTR_FIX then - if mapCfg.AttrTypeSecondSubtype == GameEnum.parameterType.BASE_VALUE then - local value = tonumber(mapCfg.Value) or 0 - local mapData = { - AttrId = v, - Value = value, - CfgValue = value / ConfigData.IntFloatPrecision - } - table.insert(self.tbRandomAttr, mapData) - else - table.insert(self.tbEffect, mapCfg.EffectId) - end + if tbCount and 0 < tbCount[k] then + local nId = mapCfg.TypeId * 100 + tbCount[k] + mapCfg.Level + local mapAfterCfg = ConfigTable.GetData("CharGemAttrValue", nId) + add(mapAfterCfg, nId) + else + add(mapCfg, v) end end end @@ -137,6 +160,41 @@ function EquipmentData:CheckAlterEmpty() end return false end +function EquipmentData:GetUpgradeCount() + local nAll = 0 + if self.tbUpgradeCount then + for _, v in ipairs(self.tbUpgradeCount) do + nAll = nAll + v + end + end + return nAll +end +function EquipmentData:ChangeUpgradeCount(nAttrIndex, nChange) + if self.tbAlterUpgradeCount[nAttrIndex] == self.tbUpgradeCount[nAttrIndex] and self.tbAlterAffix[nAttrIndex] == self.tbAffix[nAttrIndex] then + self.tbAlterUpgradeCount[nAttrIndex] = self.tbAlterUpgradeCount[nAttrIndex] + nChange + end + self.tbUpgradeCount[nAttrIndex] = self.tbUpgradeCount[nAttrIndex] + nChange +end +function EquipmentData:CheckUpgradeAble() + local nAll = self:GetUpgradeCount() + local nLimit = ConfigTable.GetConfigNumber("CharGemOverlockCount") + return nAll < nLimit +end +function EquipmentData:CheckUpgradeAlterSame(nAttrIndex) + if not self.tbAlterAffix or next(self.tbAlterAffix) == nil then + return true + end + if not self.tbAlterUpgradeCount or next(self.tbAlterUpgradeCount) == nil then + return true + end + if self.tbAlterAffix[nAttrIndex] == 0 then + return true + end + if self.tbAlterUpgradeCount[nAttrIndex] == self.tbUpgradeCount[nAttrIndex] and self.tbAlterAffix[nAttrIndex] == self.tbAffix[nAttrIndex] then + return true + end + return false +end function EquipmentData:GetTypeDesc() local sLanguage = AllEnum.EquipmentType[self.nType].Language return ConfigTable.GetUIText(sLanguage) diff --git a/lua/gamecore/data/dataclass/filterdata.lua b/lua/gamecore/data/dataclass/filterdata.lua index 01133f35..828d9416 100644 --- a/lua/gamecore/data/dataclass/filterdata.lua +++ b/lua/gamecore/data/dataclass/filterdata.lua @@ -229,6 +229,11 @@ function FilterData:GetCacheFilterByKey(fKey, sKey) end return self:GetFilterByKey(fKey, sKey), false end +function FilterData:GetCacheFilter(fKey) + if nil ~= self.tbCacheFilter[fKey] then + return self.tbCacheFilter[fKey] + end +end function FilterData:CacheCharSort(nType, bOrder) self.nFormationCharSrotType = nType self.bFormationCharOrder = bOrder diff --git a/lua/gamecore/data/dataclass/playerbasedata.lua b/lua/gamecore/data/dataclass/playerbasedata.lua index 696e8e1d..a43ed5e5 100644 --- a/lua/gamecore/data/dataclass/playerbasedata.lua +++ b/lua/gamecore/data/dataclass/playerbasedata.lua @@ -1,6 +1,8 @@ local PlayerBaseData = class("PlayerBaseData") local TimerManager = require("GameCore.Timer.TimerManager") local AvgManager = require("GameCore.Module.AvgManager") +local NotificationManager = require("GameCore.Module.NotificationManager") +local LocalSettingData = require("GameCore.Data.LocalSettingData") local TimerScaleType = require("GameCore.Timer.TimerScaleType") local ModuleManager = require("GameCore.Module.ModuleManager") local localdata = require("GameCore.Data.LocalData") @@ -127,6 +129,14 @@ function PlayerBaseData:ProcessTableData() end ForEachTableLine(ConfigTable.Get("DemonAdvance"), foreachTable) CacheTable.Set("_DemonAdvance", _tbDemonAdvance) + self.tbHonorLevelTitle = {} + local foreachHonorLevel = function(mapData) + if self.tbHonorLevelTitle[mapData.GroupId] == nil then + self.tbHonorLevelTitle[mapData.GroupId] = {} + end + table.insert(self.tbHonorLevelTitle[mapData.GroupId], mapData) + end + ForEachTableLine(ConfigTable.Get("HonorLevel"), foreachHonorLevel) end function PlayerBaseData:CacheAccInfo(mapData) if mapData ~= nil then @@ -196,6 +206,19 @@ function PlayerBaseData:CacheHonorTitleInfo(mapData) end end function PlayerBaseData:CacheHonorTitleList(mapData) + if not mapData then + return + end + if not self._tbHonorTitleList then + self._tbHonorTitleList = {} + end + for _, v in pairs(mapData) do + local data = {Id = v} + table.insert(self._tbHonorTitleList, data) + end + self:RefreshHonorTitleRedDot() +end +function PlayerBaseData:CacheHonorTitleListActivity(mapData) if not mapData then return end @@ -417,7 +440,11 @@ function PlayerBaseData:ChangeHonorTitle(mapData) local newData = {} local delData = {} for _, v in pairs(mapData) do - table.insert(self._tbHonorTitleList, v.NewId) + local data = { + Lv = v.Level, + Id = v.NewId + } + table.insert(self._tbHonorTitleList, data) local honorData = ConfigTable.GetData("Honor", v.NewId) if honorData.TabType == GameEnum.honorTabType.Achieve then local foreachHonor = function(mapData) @@ -1175,6 +1202,18 @@ function PlayerBaseData:CheckNewFuncUnlockFixedRoguelike(nFRId) end ForEachTableLine(DataTable.OpenFunc, ForEachOpenFunc) end +function PlayerBaseData:GetLevelHonorTitleData(nGroupId) + local tbHonorTitle = {} + local maxLevel = 0 + if self.tbHonorLevelTitle[nGroupId] == nil then + return nil, maxLevel + end + for _, v in pairs(self.tbHonorLevelTitle[nGroupId]) do + tbHonorTitle[v.Level] = v + maxLevel = math.max(maxLevel, v.Level) + end + return tbHonorTitle, maxLevel +end function PlayerBaseData:OnEvent_TransAnimInClear() self.bInLoading = true end @@ -1263,4 +1302,6 @@ function PlayerBaseData:OnCS2LuaEvent_AppFocus(bFocus) printLog("Lua PlayerBaseData OnCS2LuaEvent_AppFocus, Lose APP Focus, nCachedTime: " .. tostring(self.nCachedTime) .. ", nRequestEnergyLimitTime: " .. tostring(self.nRequestEnergyLimitTime) .. ", nLastEnergy: " .. tostring(self.nLastEnergy) .. ", nLastEnergyBattery: " .. tostring(self.nLastEnergyBattery)) end end +function PlayerBaseData:OnEvent_SettingsNotificationClose() +end return PlayerBaseData diff --git a/lua/gamecore/data/dataclass/playerchardata.lua b/lua/gamecore/data/dataclass/playerchardata.lua index 2ca8c176..45d22341 100644 --- a/lua/gamecore/data/dataclass/playerchardata.lua +++ b/lua/gamecore/data/dataclass/playerchardata.lua @@ -254,7 +254,8 @@ function PlayerCharData:CreateNewChar(msgData) nAffinityExp = msgData.AffinityExp, nAffinityLevel = msgData.AffinityLevel, tbAffinityQuests = msgData.AffinityQuests, - tbArchiveRewardIds = msgData.ArchiveRewardIds or {} + tbArchiveRewardIds = msgData.ArchiveRewardIds or {}, + bIsFavorite = msgData.IsFavorite } if msgData.DatingEventIds ~= nil and msgData.DatingEventRewardIds ~= nil then PlayerData.Dating:RefreshLimitedEventList(nCharId, msgData.DatingEventIds, msgData.DatingEventRewardIds) @@ -1251,6 +1252,7 @@ function PlayerCharData:GetDataForCharList() mapChar[nCharId].CreateTime = data.nCreateTime mapChar[nCharId].Advance = self:GetCharAdvance(nCharId) mapChar[nCharId].Favorability = self:GetCharAffinityData(nCharId).Level + mapChar[nCharId].IsFavorite = self:GetCharFavoriteState(nCharId) else printError(nCharId .. "角色数据不存在") end @@ -1270,6 +1272,7 @@ function PlayerCharData:GetCharDataById(nCharId) tbCharData.CreateTime = self._mapChar[nCharId].nCreateTime tbCharData.Advance = self:GetCharAdvance(nCharId) tbCharData.Favorability = self:GetCharAffinityData(nCharId).Level + tbCharData.IsFavorite = self:GetCharFavoriteState(nCharId) end return tbCharData end @@ -1362,6 +1365,21 @@ function PlayerCharData:SetCharSkinId(nCharId, nSkinId) end EventManager.Hit(EventId.CharacterSkinChange, nCharId, nSkinId) end +function PlayerCharData:SetCharFavoriteState(nCharId, bOnFavorite) + local mapChar = self._mapChar[nCharId] + if mapChar == nil then + printError("没有该角色数据" .. nCharId) + end + self._mapChar[nCharId].bIsFavorite = bOnFavorite +end +function PlayerCharData:GetCharFavoriteState(nCharId) + local mapChar = self._mapChar[nCharId] + if mapChar == nil then + printError("没有该角色数据" .. nCharId) + return false + end + return mapChar.bIsFavorite +end function PlayerCharData:CalcAffinityEffect(nCharId) local tbEfts = PlayerData.Char:GetCharAffinityEffects(nCharId) if tbEfts == nil then @@ -2047,7 +2065,11 @@ function PlayerCharData:UpdateCharPlotReddot(nCharId) end end function PlayerCharData:UpdateCharArchiveRewardRedDot(nCharId) - local nCurFavorLevel = self:GetCharAffinityData(nCharId).Level + local affinityData = self:GetCharAffinityData(nCharId) + if affinityData == nil then + return + end + local nCurFavorLevel = affinityData.Level local foreachCharacterArchive = function(mapData) if mapData.CharacterId == nCharId then local bReward = false diff --git a/lua/gamecore/data/dataclass/playerdiscdata.lua b/lua/gamecore/data/dataclass/playerdiscdata.lua index e0bc9aaf..31a1f2fe 100644 --- a/lua/gamecore/data/dataclass/playerdiscdata.lua +++ b/lua/gamecore/data/dataclass/playerdiscdata.lua @@ -841,8 +841,9 @@ function PlayerDiscData:GetTrialDiscById(nId) if not nId then return end - if self._mapTrialDisc[nId] == nil then + if self._mapTrialDisc == nil or self._mapTrialDisc[nId] == nil then printLog(string.format("该星盘不存在或新获得, 唯一Id: %d", nId)) + return end return self._mapTrialDisc[nId] end @@ -906,6 +907,24 @@ function PlayerDiscData:CalcTrialInfoInBuild(nTrialId, tbSecondarySkill) discInfo.discLevel = discData.nLevel return discInfo end +function PlayerDiscData:GetRankDetailDisc(nId) + if not nId then + return + end + if not nId then + printError("GenerateLocalDiscData Failed!") + return + end + local mapDisc = {} + mapDisc.Id = nId + mapDisc.Exp = 0 + mapDisc.Level = 1 + mapDisc.Phase = 0 + mapDisc.Star = 0 + mapDisc.Read = false + local discData = DiscData.new(mapDisc) + return discData +end local tbSortNameTextCfg = { "CharList_Sort_Toggle_Level", "CharList_Sort_Toggle_Rare", diff --git a/lua/gamecore/data/dataclass/playerequipmentdataex.lua b/lua/gamecore/data/dataclass/playerequipmentdataex.lua index 0fe17c11..903cfe0a 100644 --- a/lua/gamecore/data/dataclass/playerequipmentdataex.lua +++ b/lua/gamecore/data/dataclass/playerequipmentdataex.lua @@ -6,6 +6,7 @@ function PlayerEquipmentData:Init() self.tbCharSelectPreset = {} self.tbCharEquipment = {} self.bRollWarning = true + self.bRollUpgradeWarning = true self:ProcessTableData() self.isTestPresetTeam = false end @@ -234,6 +235,12 @@ end function PlayerEquipmentData:SetRollWarning(bAble) self.bRollWarning = bAble end +function PlayerEquipmentData:GetRollUpgradeWarning() + return self.bRollUpgradeWarning +end +function PlayerEquipmentData:SetRollUpgradeWarning(bAble) + self.bRollUpgradeWarning = bAble +end function PlayerEquipmentData:CacheEquipmentSelect(nSlotId, nGemIndex, nCharId) self.mapSelect = { nSlotId = nSlotId, @@ -249,6 +256,22 @@ function PlayerEquipmentData:GetEquipmentSelect() self.mapSelect = nil return mapSelect end +function PlayerEquipmentData:CacheEquipmentUpgrade(nSlotId, nGemIndex, nCharId, nSelectUpgradeIndex) + self.mapUpgrade = { + nSlotId = nSlotId, + nGemIndex = nGemIndex, + nCharId = nCharId, + nSelectUpgradeIndex = nSelectUpgradeIndex + } +end +function PlayerEquipmentData:GetEquipmentUpgrade() + if self.mapUpgrade == nil then + return false + end + local mapUpgrade = clone(self.mapUpgrade) + self.mapUpgrade = nil + return mapUpgrade +end function PlayerEquipmentData:CheckAlterHighQualityAffix(tbAlterAffix, tbLockId) for _, v in ipairs(tbAlterAffix) do if v ~= 0 and table.indexof(tbLockId, v) == 0 then @@ -341,7 +364,7 @@ function PlayerEquipmentData:SendCharGemRefreshReq(nCharId, nSlotId, nGemIndex, LockAttrs = tbLockAttrs } local successCallback = function(_, mapMainData) - self.tbCharEquipment[nCharId][nSlotId][nGemIndex]:UpdateAlterAffix(mapMainData.Attributes) + self.tbCharEquipment[nCharId][nSlotId][nGemIndex]:UpdateAlterAffix(mapMainData.Attributes, mapMainData.OverlockCount) if callback then callback() end @@ -361,6 +384,42 @@ function PlayerEquipmentData:SendCharGemGenerateReq(nCharId, nSlotId, callback) end HttpNetHandler.SendMsg(NetMsgId.Id.char_gem_generate_req, msgData, nil, successCallback) end +function PlayerEquipmentData:SendCharGemOverlockReq(nCharId, nSlotId, nGemIndex, nAttrIndex, callback) + local msgData = { + CharId = nCharId, + SlotId = nSlotId, + GemIndex = nGemIndex - 1, + AttrIndex = nAttrIndex - 1 + } + local successCallback = function(_, mapMainData) + local mapEquip = self.tbCharEquipment[nCharId][nSlotId][nGemIndex] + mapEquip:ChangeUpgradeCount(nAttrIndex, 1) + mapEquip:UpdateRandomAttr(mapEquip.tbAffix, mapEquip.tbUpgradeCount) + EventManager.Hit("EquipmentSlotChanged") + if callback then + callback() + end + end + HttpNetHandler.SendMsg(NetMsgId.Id.char_gem_overlock_req, msgData, nil, successCallback) +end +function PlayerEquipmentData:SendCharGemOverlockRevertReq(nCharId, nSlotId, nGemIndex, nAttrIndex, callback) + local msgData = { + CharId = nCharId, + SlotId = nSlotId, + GemIndex = nGemIndex - 1, + AttrIndex = nAttrIndex - 1 + } + local successCallback = function(_, mapMainData) + local mapEquip = self.tbCharEquipment[nCharId][nSlotId][nGemIndex] + mapEquip:ChangeUpgradeCount(nAttrIndex, -1) + mapEquip:UpdateRandomAttr(mapEquip.tbAffix, mapEquip.tbUpgradeCount) + EventManager.Hit("EquipmentSlotChanged") + if callback then + callback() + end + end + HttpNetHandler.SendMsg(NetMsgId.Id.char_gem_overlock_revert_req, msgData, nil, successCallback) +end function PlayerEquipmentData:CacheEquipmentDataForChar(mapMsgData) if self.tbCharPreset == nil then self.tbCharPreset = {} diff --git a/lua/gamecore/data/dataclass/playeritemdata.lua b/lua/gamecore/data/dataclass/playeritemdata.lua index fa6eb7f3..4636bc92 100644 --- a/lua/gamecore/data/dataclass/playeritemdata.lua +++ b/lua/gamecore/data/dataclass/playeritemdata.lua @@ -294,7 +294,13 @@ function PlayerItemData:GetItemCountByID(Tid) end if itemCfgData.Type == GameEnum.itemType.Honor then local tbHonor = PlayerData.Base:GetPlayerHonorTitleList() - local bHas = 0 < table.indexof(tbHonor, Tid) + local bHas = false + for k, v in pairs(tbHonor) do + if v.Id == Tid then + bHas = true + break + end + end return bHas and 1 or 0 end if self._mapItem[Tid] ~= nil then diff --git a/lua/gamecore/data/dataclass/playerjointdrilldata_1.lua b/lua/gamecore/data/dataclass/playerjointdrilldata_1.lua index 4526927e..a6ace569 100644 --- a/lua/gamecore/data/dataclass/playerjointdrilldata_1.lua +++ b/lua/gamecore/data/dataclass/playerjointdrilldata_1.lua @@ -46,10 +46,10 @@ function PlayerJointDrillData_1:InitConfig() CacheTable.SetField("_JointDrillLevel", line.DrillLevelGroupId, line.Difficulty, line) end ForEachTableLine(ConfigTable.Get("JointDrillLevel"), funcForeachJointDrillLevel) - local funcForeachJointDrillLevel = function(line) + local funcForeachJointDrillFloor = function(line) CacheTable.SetField("_JointDrillFloor", line.FloorId, line.BattleLvs, line) end - ForEachTableLine(ConfigTable.Get("JointDrillFloor"), funcForeachJointDrillLevel) + ForEachTableLine(ConfigTable.Get("JointDrillFloor"), funcForeachJointDrillFloor) local funcForeachJointDrillQuest = function(line) if nil == CacheTable.GetData("_JointDrillQuest", line.GroupId) then CacheTable.SetData("_JointDrillQuest", line.GroupId, {}) @@ -240,33 +240,7 @@ function PlayerJointDrillData_1:IsJointDrillUnlock(nLevelId) return self.actDataIns:CheckPassedId(nPreLevelId) end function PlayerJointDrillData_1:GetMonsterMaxHp(nMonsterId, nDifficulty) - local nMaxHp = 0 - local mapMonsterCfg = ConfigTable.GetData("Monster", nMonsterId) - if mapMonsterCfg == nil then - return 0 - end - local mapAdjustCfg = ConfigTable.GetData("MonsterValueTempleteAdjust", mapMonsterCfg.Templete) - if mapAdjustCfg == nil then - return 0 - end - if next(CacheTable.Get("_MonsterValueTemplete")) == nil then - local funcForeachMonsterValueTemplete = function(line) - CacheTable.SetField("_MonsterValueTemplete", line.TemplateId, line.Lv, line.Hp) - end - ForEachTableLine(ConfigTable.Get("MonsterValueTemplete"), funcForeachMonsterValueTemplete) - end - local mapCfgList = CacheTable.GetData("_MonsterValueTemplete", mapAdjustCfg.TemplateId) - if mapCfgList == nil then - return 0 - end - local nValue = mapCfgList[nDifficulty] - if nValue == nil then - return 0 - end - local nRatio = mapAdjustCfg.HpRatio - local nFix = mapAdjustCfg.HpFix - nMaxHp = math.floor(nValue * (1 + nRatio * ConfigData.IntFloatPrecision) + nFix) - return nMaxHp + return NovaAPI.GetJointDrillBossMaxHp(nMonsterId, nDifficulty) end function PlayerJointDrillData_1:GetMonsterName(nMonsterId) local mapMonsterCfg = ConfigTable.GetData("Monster", nMonsterId) @@ -394,146 +368,208 @@ end function PlayerJointDrillData_1:RestartBattle() self:EnterJointDrill(self.nCurLevelId, self.nSelectBuildId, self.bSimulate, AllEnum.JointDrillLevelStartType.Restart, self.nCurLevel) end -function PlayerJointDrillData_1:ContinueJointDrill(nBuildId, callback) - local NetCallback = function(_, netMsg) - local sKey = LocalData.GetPlayerLocalData("JointDrillRecordKey") or "" - if sKey == "" or sKey ~= tostring(self.nStartTime) then - if sKey ~= "" then - NovaAPI.DeleteRecFile(sKey) +function PlayerJointDrillData_1:ContinueJointDrill(nBuildId, callback, bEditor) + if not bEditor then + local NetCallback = function(_, netMsg) + local sKey = LocalData.GetPlayerLocalData("JointDrillRecordKey") or "" + if sKey == "" or sKey ~= tostring(self.nStartTime) then + if sKey ~= "" then + NovaAPI.DeleteRecFile(sKey) + end + LocalData.SetPlayerLocalData("JointDrillRecordKey", self.nStartTime) + LocalData.SetPlayerLocalData("JointDrillRecordFloorId", 0) + LocalData.SetPlayerLocalData("JointDrillRecordExcludeId", 0) + end + if callback ~= nil then + callback() end - LocalData.SetPlayerLocalData("JointDrillRecordKey", self.nStartTime) - LocalData.SetPlayerLocalData("JointDrillRecordFloorId", 0) - LocalData.SetPlayerLocalData("JointDrillRecordExcludeId", 0) - end - if callback ~= nil then - callback() end + local msg = {BuildId = nBuildId} + HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_continue_req, msg, nil, NetCallback) + elseif callback ~= nil then + callback() end - local msg = {BuildId = nBuildId} - HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_continue_req, msg, nil, NetCallback) end -function PlayerJointDrillData_1:JointDrillGameOver(callback, bSettle) - self:SetRecorderExcludeIds() - self:StopRecord() - self._EndTime = ClientManager.serverTimeStamp - local NetCallback = function(_, netMsg) - local nScoreOld = 0 - if self.mapSelfRankData ~= nil then - nScoreOld = self.mapSelfRankData.Score +function PlayerJointDrillData_1:JointDrillGameOver(callback, bSettle, bEditor) + if not bEditor then + self:SetRecorderExcludeIds() + self:StopRecord() + self._EndTime = ClientManager.serverTimeStamp + local NetCallback = function(_, netMsg) + local nScoreOld = 0 + if self.mapSelfRankData ~= nil then + nScoreOld = self.mapSelfRankData.Score + end + if netMsg.Old ~= netMsg.New then + self:SendJointDrillRankMsg() + end + self:UploadRecordFile(netMsg.Token) + if not self.bSimulate then + self.nTotalScore = self.nTotalScore + netMsg.FightScore + netMsg.HpScore + netMsg.DifficultyScore + end + EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_1) + self.bResetLevelSelect = true + if callback ~= nil then + callback(netMsg) + end + if bSettle then + local nResultType = AllEnum.JointDrillResultType.ChallengeEnd + local mapScore = {} + local nTotalScore = self:GetTotalRankScore() + local mapChange, mapItems = {}, {} + local nOld, nNew = 0, 0 + if netMsg ~= nil then + mapChange = netMsg.Change or {} + mapItems = netMsg.Items or {} + local nScore = netMsg.FightScore + netMsg.HpScore + netMsg.DifficultyScore + mapScore = { + FightScore = netMsg.FightScore, + HpScore = netMsg.HpScore, + DifficultyScore = netMsg.DifficultyScore, + nTotalScore = nTotalScore, + nScore = nScore, + nScoreOld = nScoreOld + } + nOld = netMsg.Old + nNew = netMsg.New + end + EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillResult_1, nResultType, self.nCurLevel, 0, self.nCurLevelId, self.mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams) + end + self:EventUpload(4, 0) + self:ChallengeEnd() end - if netMsg.Old ~= netMsg.New then - self:SendJointDrillRankMsg() - end - self:UploadRecordFile(netMsg.Token) - if not self.bSimulate then - self.nTotalScore = self.nTotalScore + netMsg.FightScore + netMsg.HpScore + netMsg.DifficultyScore - end - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_1) + HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_game_over_req, {}, nil, NetCallback) + else self.bResetLevelSelect = true if callback ~= nil then - callback(netMsg) + callback() end if bSettle then local nResultType = AllEnum.JointDrillResultType.ChallengeEnd local mapScore = {} - local nTotalScore = self:GetTotalRankScore() local mapChange, mapItems = {}, {} local nOld, nNew = 0, 0 - if netMsg ~= nil then - mapChange = netMsg.Change or {} - mapItems = netMsg.Items or {} - local nScore = netMsg.FightScore + netMsg.HpScore + netMsg.DifficultyScore - mapScore = { - FightScore = netMsg.FightScore, - HpScore = netMsg.HpScore, - DifficultyScore = netMsg.DifficultyScore, - nTotalScore = nTotalScore, - nScore = nScore, - nScoreOld = nScoreOld - } - nOld = netMsg.Old - nNew = netMsg.New - end EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillResult_1, nResultType, self.nCurLevel, 0, self.nCurLevelId, self.mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams) end - self:EventUpload(4, 0) self:ChallengeEnd() end - HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_game_over_req, {}, nil, NetCallback) end -function PlayerJointDrillData_1:JointDrillGiveUp(nFloor, nTime, nDamage, nBossHp, sRecord, mapBuild, callback) - self:SetRecorderExcludeIds() - self:StopRecord() - local NetCallback = function(_, netMsg) +function PlayerJointDrillData_1:JointDrillGiveUp(nFloor, nTime, nDamage, nBossHp, sRecord, mapBuild, callback, bEditor) + if not bEditor then + self:SetRecorderExcludeIds() + self:StopRecord() + local NetCallback = function(_, netMsg) + self.record = sRecord + self.nCurLevel = nFloor + self.mapBossInfo.nHp = nBossHp + if callback ~= nil then + callback(netMsg) + end + if netMsg.Old ~= netMsg.New then + self:SendJointDrillRankMsg() + end + end + local msg = { + Floor = nFloor, + Time = nTime, + Damage = nDamage, + BossHp = nBossHp, + Record = sRecord + } + HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_give_up_req, msg, nil, NetCallback) + else self.record = sRecord self.nCurLevel = nFloor self.mapBossInfo.nHp = nBossHp if callback ~= nil then - callback(netMsg) - end - if netMsg.Old ~= netMsg.New then - self:SendJointDrillRankMsg() + callback() end end - local msg = { - Floor = nFloor, - Time = nTime, - Damage = nDamage, - BossHp = nBossHp, - Record = sRecord - } - HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_give_up_req, msg, nil, NetCallback) end -function PlayerJointDrillData_1:JointDrillRetreat(mapBuild, nBossHp, callback) - self:SetRecorderExcludeIds(true) - self:StopRecord() - local NetCallback = function(_, netMsg) +function PlayerJointDrillData_1:JointDrillRetreat(mapBuild, nBossHp, callback, bEditor) + if not bEditor then + self:SetRecorderExcludeIds(true) + self:StopRecord() + local NetCallback = function(_, netMsg) + self:RemoveJointDrillTeam(mapBuild) + self.mapBossInfo.nHp = nBossHp + if callback ~= nil then + callback() + end + end + HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_retreat_req, {}, nil, NetCallback) + else self:RemoveJointDrillTeam(mapBuild) self.mapBossInfo.nHp = nBossHp if callback ~= nil then callback() end end - HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_retreat_req, {}, nil, NetCallback) end -function PlayerJointDrillData_1:JointDrillSettle(mapBuild, nTime, nDamage, callback) - self:SetRecorderExcludeIds() - self:StopRecord() - self:AddJointDrillTeam(mapBuild, nTime, nDamage) - self._EndTime = ClientManager.serverTimeStamp - local NetCallback = function(_, netMsg) - self:UploadRecordFile(netMsg.Token) - if not self.bSimulate then - local nScore = netMsg.FightScore + netMsg.HpScore + netMsg.DifficultyScore - self.nTotalScore = self.nTotalScore + nScore - self.actDataIns:PassedLevel(self.nCurLevelId, nScore) +function PlayerJointDrillData_1:JointDrillSettle(mapBuild, nTime, nDamage, callback, bEditor) + if not bEditor then + self:SetRecorderExcludeIds() + self:StopRecord() + self:AddJointDrillTeam(mapBuild, nTime, nDamage) + self._EndTime = ClientManager.serverTimeStamp + local NetCallback = function(_, netMsg) + self:UploadRecordFile(netMsg.Token) + if not self.bSimulate then + local nScore = netMsg.FightScore + netMsg.HpScore + netMsg.DifficultyScore + self.nTotalScore = self.nTotalScore + nScore + self.actDataIns:PassedLevel(self.nCurLevelId, nScore) + end + EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_1) + self.bResetLevelSelect = true + if callback ~= nil then + callback(netMsg) + end + if netMsg.Old ~= netMsg.New then + self:SendJointDrillRankMsg() + end + self:EventUpload(4, 1) end - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_1) + local sKey = LocalData.GetPlayerLocalData("JointDrillRecordKey") or "" + local tbSamples = UTILS.GetBattleSamples(sKey) + local bSuccess, nCheckSum = NovaAPI.GetRecorderKey(sKey) + local tbSendSample = {Sample = tbSamples, Checksum = nCheckSum} + local msg = { + Time = nTime, + Damage = nDamage, + Sample = tbSendSample, + Events = { + List = PlayerData.Achievement:GetBattleAchievement(GameEnum.levelType.JointDrill, true) + } + } + HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_settle_req, msg, nil, NetCallback) + else + self:AddJointDrillTeam(mapBuild, nTime, nDamage) self.bResetLevelSelect = true if callback ~= nil then - callback(netMsg) + callback() end - if netMsg.Old ~= netMsg.New then - self:SendJointDrillRankMsg() - end - self:EventUpload(4, 1) end - local sKey = LocalData.GetPlayerLocalData("JointDrillRecordKey") or "" - local tbSamples = UTILS.GetBattleSamples(sKey) - local bSuccess, nCheckSum = NovaAPI.GetRecorderKey(sKey) - local tbSendSample = {Sample = tbSamples, Checksum = nCheckSum} - local msg = { - Time = nTime, - Damage = nDamage, - Sample = tbSendSample, - Events = { - List = PlayerData.Achievement:GetBattleAchievement(GameEnum.levelType.JointDrill, true) - } - } - HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_settle_req, msg, nil, NetCallback) end -function PlayerJointDrillData_1:JointDrillSync(nFloor, nTime, nDamage, nBossHp, nBossHpMax, sRecord, callback) - local NetCallback = function(_, netMsg) +function PlayerJointDrillData_1:JointDrillSync(nFloor, nTime, nDamage, nBossHp, nBossHpMax, sRecord, callback, bEditor) + if not bEditor then + local NetCallback = function(_, netMsg) + self.record = sRecord + self.mapBossInfo.nHp = nBossHp + self.mapBossInfo.nHpMax = nBossHpMax + if callback ~= nil then + callback() + end + end + local msg = { + Floor = nFloor, + Time = nTime, + Damage = nDamage, + BossHp = nBossHp, + BossHpMax = nBossHpMax, + Record = sRecord + } + HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_sync_req, msg, nil, NetCallback) + else self.record = sRecord self.mapBossInfo.nHp = nBossHp self.mapBossInfo.nHpMax = nBossHpMax @@ -541,15 +577,6 @@ function PlayerJointDrillData_1:JointDrillSync(nFloor, nTime, nDamage, nBossHp, callback() end end - local msg = { - Floor = nFloor, - Time = nTime, - Damage = nDamage, - BossHp = nBossHp, - BossHpMax = nBossHpMax, - Record = sRecord - } - HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_sync_req, msg, nil, NetCallback) end function PlayerJointDrillData_1:LevelEnd(nType) if self.curLevel ~= nil and type(self.curLevel.UnBindEvent) == "function" then @@ -636,7 +663,7 @@ function PlayerJointDrillData_1:GetCachedBuild() return self.nSelectBuildId end function PlayerJointDrillData_1:GetBossHpBarNum() - if self.nCurLevelId ~= nil then + if self.nCurLevelId ~= 0 then local mapCfg = ConfigTable.GetData("JointDrillLevel", self.nCurLevelId) if mapCfg ~= nil then return mapCfg.HpBarNum @@ -718,7 +745,6 @@ function PlayerJointDrillData_1:SetRecorderExcludeIds(bRemove) table.insert(tbTemp, 1, nExcludeValue % 2) nExcludeValue = math.floor(nExcludeValue / 2) end - printTable(tbTemp) for k, v in ipairs(tbTemp) do if v == 1 then tbFloorId:Add(#tbTemp - k + 1) @@ -792,14 +818,14 @@ function PlayerJointDrillData_1:GetTotalRankScore() end function PlayerJointDrillData_1:SendJointDrillSweepMsg(nLevelId, nCount, callback) local NetCallback = function(_, netMsg) - local mapSelfRank = PlayerData.JointDrill_1:GetSelfRankData() + local mapSelfRank = self:GetSelfRankData() local nRank = 0 local nScoreOld = 0 if mapSelfRank ~= nil then nRank = mapSelfRank.Rank nScoreOld = mapSelfRank.Score end - local nTotalScoreOld = PlayerData.JointDrill_1:GetTotalRankScore() + local nTotalScoreOld = self:GetTotalRankScore() local nScore = math.max(netMsg.Score - nTotalScoreOld, 0) local mapScore = { nScore = nScore, diff --git a/lua/gamecore/data/dataclass/playerjointdrilldata_2.lua b/lua/gamecore/data/dataclass/playerjointdrilldata_2.lua index 4d27a98a..51115d31 100644 --- a/lua/gamecore/data/dataclass/playerjointdrilldata_2.lua +++ b/lua/gamecore/data/dataclass/playerjointdrilldata_2.lua @@ -47,10 +47,10 @@ function PlayerJointDrillData_2:InitConfig() CacheTable.SetField("_JointDrill_2_Level", line.DrillLevelGroupId, line.Difficulty, line) end ForEachTableLine(ConfigTable.Get("JointDrill_2_Level"), funcForeachJointDrillLevel2) - local funcForeachJointDrillLevel2 = function(line) + local funcForeachJointDrillFloor2 = function(line) CacheTable.SetField("_JointDrill_2_Floor", line.FloorId, line.BattleLvs, line) end - ForEachTableLine(ConfigTable.Get("JointDrill_2_Floor"), funcForeachJointDrillLevel2) + ForEachTableLine(ConfigTable.Get("JointDrill_2_Floor"), funcForeachJointDrillFloor2) self.nRankCount = 0 local funcForeachJointDrillRank = function(line) self.nRankCount = self.nRankCount + 1 @@ -116,33 +116,7 @@ function PlayerJointDrillData_2:GetMonsterCfg(nMonsterId) end end function PlayerJointDrillData_2:GetMonsterMaxHp(nMonsterId, nDifficulty) - local nMaxHp = 0 - local mapMonsterCfg = ConfigTable.GetData("Monster", nMonsterId) - if mapMonsterCfg == nil then - return 0 - end - local mapAdjustCfg = ConfigTable.GetData("MonsterValueTempleteAdjust", mapMonsterCfg.Templete) - if mapAdjustCfg == nil then - return 0 - end - if next(CacheTable.Get("_MonsterValueTemplete")) == nil then - local funcForeachMonsterValueTemplete = function(line) - CacheTable.SetField("_MonsterValueTemplete", line.TemplateId, line.Lv, line.Hp) - end - ForEachTableLine(ConfigTable.Get("MonsterValueTemplete"), funcForeachMonsterValueTemplete) - end - local mapCfgList = CacheTable.GetData("_MonsterValueTemplete", mapAdjustCfg.TemplateId) - if mapCfgList == nil then - return 0 - end - local nValue = mapCfgList[nDifficulty] - if nValue == nil then - return 0 - end - local nRatio = mapAdjustCfg.HpRatio - local nFix = mapAdjustCfg.HpFix - nMaxHp = math.floor(nValue * (1 + nRatio * ConfigData.IntFloatPrecision) + nFix) - return nMaxHp + return NovaAPI.GetJointDrillBossMaxHp(nMonsterId, nDifficulty) end function PlayerJointDrillData_2:InitBossInfo(nGroupId, nDifficulty) self.mapBossInfo = {} @@ -316,187 +290,237 @@ end function PlayerJointDrillData_2:RestartBattle() self:EnterJointDrill(self.nCurLevelId, self.nSelectBuildId, self.bSimulate, AllEnum.JointDrillLevelStartType.Restart, self.nCurLevel) end -function PlayerJointDrillData_2:ContinueJointDrill(nBuildId, callback) - local NetCallback = function(_, netMsg) - local sKey = LocalData.GetPlayerLocalData("JointDrillRecordKey") or "" - if sKey == "" or sKey ~= tostring(self.nStartTime) then - if sKey ~= "" then - NovaAPI.DeleteRecFile(sKey) +function PlayerJointDrillData_2:ContinueJointDrill(nBuildId, callback, bEditor) + if not bEditor then + local NetCallback = function(_, netMsg) + local sKey = LocalData.GetPlayerLocalData("JointDrillRecordKey") or "" + if sKey == "" or sKey ~= tostring(self.nStartTime) then + if sKey ~= "" then + NovaAPI.DeleteRecFile(sKey) + end + LocalData.SetPlayerLocalData("JointDrillRecordKey", self.nStartTime) + LocalData.SetPlayerLocalData("JointDrillRecordFloorId", 0) + LocalData.SetPlayerLocalData("JointDrillRecordExcludeId", 0) + end + if callback ~= nil then + callback() end - LocalData.SetPlayerLocalData("JointDrillRecordKey", self.nStartTime) - LocalData.SetPlayerLocalData("JointDrillRecordFloorId", 0) - LocalData.SetPlayerLocalData("JointDrillRecordExcludeId", 0) - end - if callback ~= nil then - callback() end + local msg = {BuildId = nBuildId} + HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_2_continue_req, msg, nil, NetCallback) + elseif callback ~= nil then + callback() end - local msg = {BuildId = nBuildId} - HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_2_continue_req, msg, nil, NetCallback) end -function PlayerJointDrillData_2:JointDrillGameOver(callback, bSettle) - self:SetRecorderExcludeIds() - self:StopRecord() - self._EndTime = ClientManager.serverTimeStamp - local NetCallback = function(_, netMsg) - local nScoreOld = 0 - if self.mapSelfRankData ~= nil then - nScoreOld = self.mapSelfRankData.Score +function PlayerJointDrillData_2:JointDrillGameOver(callback, bSettle, bEditor) + if not bEditor then + self:SetRecorderExcludeIds() + self:StopRecord() + self._EndTime = ClientManager.serverTimeStamp + local NetCallback = function(_, netMsg) + local nScoreOld = 0 + if self.mapSelfRankData ~= nil then + nScoreOld = self.mapSelfRankData.Score + end + if netMsg.Old ~= netMsg.New then + self:SendJointDrillRankMsg() + end + self:UploadRecordFile(netMsg.Token) + if not self.bSimulate then + self.nTotalScore = self.nTotalScore + netMsg.FightScore + netMsg.HpScore + netMsg.DifficultyScore + end + EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_2) + self.bResetLevelSelect = true + if callback ~= nil then + callback(netMsg) + end + if bSettle then + local nResultType = AllEnum.JointDrillResultType.ChallengeEnd + local mapScore = {} + local nTotalScore = self.nTotalScore + local mapChange, mapItems = {}, {} + local nOld, nNew = 0, 0 + if netMsg ~= nil then + mapChange = netMsg.Change or {} + mapItems = netMsg.Items or {} + local nScore = netMsg.FightScore + netMsg.HpScore + netMsg.DifficultyScore + mapScore = { + FightScore = netMsg.FightScore, + HpScore = netMsg.HpScore, + DifficultyScore = netMsg.DifficultyScore, + nTotalScore = nTotalScore, + nScore = nScore, + nScoreOld = nScoreOld + } + nOld = netMsg.Old + nNew = netMsg.New + end + local mapBossInfo = self.mapBossInfo[self.nCurLevel] + EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillResult_2, nResultType, self.nCurLevel, 0, self.nCurLevelId, mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams) + end + self:EventUpload(4, 0) + self:ChallengeEnd() end - if netMsg.Old ~= netMsg.New then - self:SendJointDrillRankMsg() - end - self:UploadRecordFile(netMsg.Token) - if not self.bSimulate then - self.nTotalScore = self.nTotalScore + netMsg.FightScore + netMsg.HpScore + netMsg.DifficultyScore - end - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_2) + HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_2_game_over_req, {}, nil, NetCallback) + else self.bResetLevelSelect = true if callback ~= nil then - callback(netMsg) + callback() end if bSettle then local nResultType = AllEnum.JointDrillResultType.ChallengeEnd local mapScore = {} - local nTotalScore = self.nTotalScore local mapChange, mapItems = {}, {} local nOld, nNew = 0, 0 - if netMsg ~= nil then - mapChange = netMsg.Change or {} - mapItems = netMsg.Items or {} - local nScore = netMsg.FightScore + netMsg.HpScore + netMsg.DifficultyScore - mapScore = { - FightScore = netMsg.FightScore, - HpScore = netMsg.HpScore, - DifficultyScore = netMsg.DifficultyScore, - nTotalScore = nTotalScore, - nScore = nScore, - nScoreOld = nScoreOld - } - nOld = netMsg.Old - nNew = netMsg.New - end local mapBossInfo = self.mapBossInfo[self.nCurLevel] EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillResult_2, nResultType, self.nCurLevel, 0, self.nCurLevelId, mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams) end - self:EventUpload(4, 0) self:ChallengeEnd() end - HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_2_game_over_req, {}, nil, NetCallback) end -function PlayerJointDrillData_2:JointDrillGiveUp(nLevel, nTime, nDamage, sRecord, callback) - self:SetRecorderExcludeIds() - self:StopRecord() - local NetCallback = function(_, netMsg) +function PlayerJointDrillData_2:JointDrillGiveUp(nLevel, nTime, nDamage, sRecord, callback, bEditor) + if not bEditor then + self:SetRecorderExcludeIds() + self:StopRecord() + local NetCallback = function(_, netMsg) + self.record = sRecord + self.nCurLevel = nLevel + if callback ~= nil then + callback(netMsg) + end + if netMsg.Old ~= netMsg.New then + self:SendJointDrillRankMsg() + end + end + local tbBossHps = {} + local mapBoss = self.mapBossInfo[nLevel] + if mapBoss ~= nil then + for nIndex, v in ipairs(mapBoss) do + if v.nBossCfgId ~= 0 then + table.insert(tbBossHps, { + Id = v.nBossCfgId, + Hp = v.nHp + }) + end + end + end + local msg = { + Floor = nLevel, + Time = nTime, + Damage = nDamage, + BossHps = tbBossHps, + Record = sRecord + } + HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_2_give_up_req, msg, nil, NetCallback) + else self.record = sRecord self.nCurLevel = nLevel if callback ~= nil then - callback(netMsg) - end - if netMsg.Old ~= netMsg.New then - self:SendJointDrillRankMsg() + callback() end end - local tbBossHps = {} - local mapBoss = self.mapBossInfo[nLevel] - if mapBoss ~= nil then - for nIndex, v in ipairs(mapBoss) do - if v.nBossCfgId ~= 0 then - table.insert(tbBossHps, { - Id = v.nBossCfgId, - Hp = v.nHp - }) +end +function PlayerJointDrillData_2:JointDrillRetreat(mapBuild, callback, bEditor) + if not bEditor then + self:SetRecorderExcludeIds(true) + self:StopRecord() + local NetCallback = function(_, netMsg) + self:RemoveJointDrillTeam(mapBuild) + if callback ~= nil then + callback() end end - end - local msg = { - Floor = nLevel, - Time = nTime, - Damage = nDamage, - BossHps = tbBossHps, - Record = sRecord - } - HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_2_give_up_req, msg, nil, NetCallback) -end -function PlayerJointDrillData_2:JointDrillRetreat(mapBuild, callback) - self:SetRecorderExcludeIds(true) - self:StopRecord() - local NetCallback = function(_, netMsg) + HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_2_retreat_req, {}, nil, NetCallback) + else self:RemoveJointDrillTeam(mapBuild) if callback ~= nil then callback() end end - HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_2_retreat_req, {}, nil, NetCallback) end -function PlayerJointDrillData_2:JointDrillSettle(mapBuild, nTime, nDamage, callback) - self:SetRecorderExcludeIds() - self:StopRecord() - self:AddJointDrillTeam(mapBuild, nTime, nDamage) - self._EndTime = ClientManager.serverTimeStamp - local NetCallback = function(_, netMsg) - self:UploadRecordFile(netMsg.Token) - if not self.bSimulate then - local nScore = netMsg.FightScore + netMsg.HpScore + netMsg.DifficultyScore - self.nTotalScore = self.nTotalScore + nScore - self.actDataIns:PassedLevel(self.nCurLevelId, nScore) +function PlayerJointDrillData_2:JointDrillSettle(mapBuild, nTime, nDamage, callback, bEditor) + if not bEditor then + self:SetRecorderExcludeIds() + self:StopRecord() + self:AddJointDrillTeam(mapBuild, nTime, nDamage) + self._EndTime = ClientManager.serverTimeStamp + local NetCallback = function(_, netMsg) + self:UploadRecordFile(netMsg.Token) + if not self.bSimulate then + local nScore = netMsg.FightScore + netMsg.HpScore + netMsg.DifficultyScore + self.nTotalScore = self.nTotalScore + nScore + self.actDataIns:PassedLevel(self.nCurLevelId, nScore) + end + EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_2) + self.bResetLevelSelect = true + if callback ~= nil then + callback(netMsg) + end + if netMsg.Old ~= netMsg.New then + self:SendJointDrillRankMsg() + end + self:EventUpload(4, 1) end - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_2) + local sKey = LocalData.GetPlayerLocalData("JointDrillRecordKey") or "" + local tbSamples = UTILS.GetBattleSamples(sKey) + local bSuccess, nCheckSum = NovaAPI.GetRecorderKey(sKey) + local tbSendSample = {Sample = tbSamples, Checksum = nCheckSum} + local msg = { + Time = nTime, + Damage = nDamage, + Sample = tbSendSample, + Events = { + List = PlayerData.Achievement:GetBattleAchievement(GameEnum.levelType.JointDrill, true) + } + } + HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_2_settle_req, msg, nil, NetCallback) + else + self:AddJointDrillTeam(mapBuild, nTime, nDamage) self.bResetLevelSelect = true if callback ~= nil then - callback(netMsg) + callback() end - if netMsg.Old ~= netMsg.New then - self:SendJointDrillRankMsg() - end - self:EventUpload(4, 1) end - local sKey = LocalData.GetPlayerLocalData("JointDrillRecordKey") or "" - local tbSamples = UTILS.GetBattleSamples(sKey) - local bSuccess, nCheckSum = NovaAPI.GetRecorderKey(sKey) - local tbSendSample = {Sample = tbSamples, Checksum = nCheckSum} - local msg = { - Time = nTime, - Damage = nDamage, - Sample = tbSendSample, - Events = { - List = PlayerData.Achievement:GetBattleAchievement(GameEnum.levelType.JointDrill, true) - } - } - HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_2_settle_req, msg, nil, NetCallback) end -function PlayerJointDrillData_2:JointDrillSync(nLevel, nTime, nDamage, sRecord, callback) - local NetCallback = function(_, netMsg) +function PlayerJointDrillData_2:JointDrillSync(nLevel, nTime, nDamage, sRecord, callback, bEditor) + if not bEditor then + local NetCallback = function(_, netMsg) + self.record = sRecord + if callback ~= nil then + callback() + end + end + local tbBossHp = {} + local tbBossHpMax = {} + if self.mapBossInfo[nLevel] ~= nil then + for nIndex, v in ipairs(self.mapBossInfo[nLevel]) do + if v.nBossCfgId ~= 0 then + table.insert(tbBossHp, { + Id = v.nBossCfgId, + Hp = v.nHp + }) + table.insert(tbBossHpMax, { + Id = v.nBossCfgId, + Hp = v.nHpMax + }) + end + end + end + local msg = { + Floor = nLevel, + Time = nTime, + Damage = nDamage, + BossHps = tbBossHp, + BossHpMaxes = tbBossHpMax, + Record = sRecord + } + HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_2_sync_req, msg, nil, NetCallback) + else self.record = sRecord if callback ~= nil then callback() end end - local tbBossHp = {} - local tbBossHpMax = {} - if self.mapBossInfo[nLevel] ~= nil then - for nIndex, v in ipairs(self.mapBossInfo[nLevel]) do - if v.nBossCfgId ~= 0 then - table.insert(tbBossHp, { - Id = v.nBossCfgId, - Hp = v.nHp - }) - table.insert(tbBossHpMax, { - Id = v.nBossCfgId, - Hp = v.nHpMax - }) - end - end - end - local msg = { - Floor = nLevel, - Time = nTime, - Damage = nDamage, - BossHps = tbBossHp, - BossHpMaxes = tbBossHpMax, - Record = sRecord - } - HttpNetHandler.SendMsg(NetMsgId.Id.joint_drill_2_sync_req, msg, nil, NetCallback) end function PlayerJointDrillData_2:LevelEnd(nType) if self.curLevel ~= nil and type(self.curLevel.UnBindEvent) == "function" then @@ -583,7 +607,7 @@ function PlayerJointDrillData_2:GetCachedBuild() return self.nSelectBuildId end function PlayerJointDrillData_2:GetBossHpBarNum() - if self.nCurLevelId ~= nil then + if self.nCurLevelId ~= 0 then local mapCfg = ConfigTable.GetData("JointDrill_2_Level", self.nCurLevelId) if mapCfg ~= nil then return mapCfg.HpBarNum @@ -665,7 +689,6 @@ function PlayerJointDrillData_2:SetRecorderExcludeIds(bRemove) table.insert(tbTemp, 1, nExcludeValue % 2) nExcludeValue = math.floor(nExcludeValue / 2) end - printTable(tbTemp) for k, v in ipairs(tbTemp) do if v == 1 then tbFloorId:Add(#tbTemp - k + 1) diff --git a/lua/gamecore/data/dataclass/playerpotentialpreselectiondata.lua b/lua/gamecore/data/dataclass/playerpotentialpreselectiondata.lua new file mode 100644 index 00000000..cc41fec8 --- /dev/null +++ b/lua/gamecore/data/dataclass/playerpotentialpreselectiondata.lua @@ -0,0 +1,351 @@ +local PlayerPotentialPreselectionData = class("PlayerPotentialPreselectionData") +local TimerManager = require("GameCore.Timer.TimerManager") +local saveCD = 5 +function PlayerPotentialPreselectionData:Init() + self.bGetData = false + self.tbPreselectionList = {} + self.mapCurUsePreselection = {} + self.rankSaveTimer = nil +end +function PlayerPotentialPreselectionData:CreateNewPreselection(mapNetData) + local mapPotential = {} + local tbCharPotential = {} + for _, v in ipairs(mapNetData.CharPotentials) do + local nCharId = v.CharId + local tbPotential = {} + for _, data in ipairs(v.Potentials) do + table.insert(tbPotential, { + nId = data.Id, + nLevel = data.Level + }) + end + table.insert(tbCharPotential, {nCharId = nCharId, tbPotential = tbPotential}) + end + mapPotential = { + nId = mapNetData.Id, + sName = mapNetData.Name, + bPreference = mapNetData.Preference, + tbCharPotential = tbCharPotential, + nTimestamp = mapNetData.Timestamp + } + return mapPotential +end +function PlayerPotentialPreselectionData:GetPreselectionById(nId) + for _, v in ipairs(self.tbPreselectionList) do + if v.nId == nId then + return v + end + end +end +function PlayerPotentialPreselectionData:SavePreselection(sName, bPreference, tbCharPotential, callback) + self:SendImportPotential(sName, bPreference, tbCharPotential, callback) +end +function PlayerPotentialPreselectionData:PackPotentialData(tbCharPotential) + local bit_buffer = {} + local bit_pos = 0 + local to_uint32 = function(num) + num = math.floor(num or 0) + if num < 0 then + num = 0 + elseif 4294967295 < num then + num = 4294967295 + end + return num + end + local add_bit = function(bit) + bit_buffer[bit_pos] = bit + bit_pos = bit_pos + 1 + end + local write_bits = function(value, num_bits) + for i = num_bits - 1, 0, -1 do + add_bit(value >> i & 1) + end + end + local pack_potential = function(tbAll, tbPotential, bSpecial) + for k, nId in ipairs(tbAll) do + local nLevel = 0 + for _, data in ipairs(tbPotential) do + if data.nId == nId then + nLevel = data.nLevel + break + end + end + if bSpecial then + local flag = 0 < nLevel and 1 or 0 + write_bits(flag, 1) + else + write_bits(nLevel, 3) + end + end + end + for k, v in ipairs(tbCharPotential) do + if v.nCharId == 0 then + return + end + write_bits(to_uint32(v.nCharId), 32) + end + for k, v in ipairs(tbCharPotential) do + local potentialCfg = ConfigTable.GetData("CharPotential", v.nCharId) + if potentialCfg ~= nil then + if k == 1 then + pack_potential(potentialCfg.MasterSpecificPotentialIds, v.tbPotential, true) + pack_potential(potentialCfg.MasterNormalPotentialIds, v.tbPotential, false) + pack_potential(potentialCfg.CommonPotentialIds, v.tbPotential, false) + else + pack_potential(potentialCfg.AssistSpecificPotentialIds, v.tbPotential, true) + pack_potential(potentialCfg.AssistNormalPotentialIds, v.tbPotential, false) + pack_potential(potentialCfg.CommonPotentialIds, v.tbPotential, false) + end + end + end + local bytes = {} + for i = 0, bit_pos - 1, 8 do + local byte = 0 + for j = 0, 7 do + if bit_pos > i + j then + byte = byte * 2 + (bit_buffer[i + j] or 0) + else + byte = byte * 2 + end + end + table.insert(bytes, string.char(byte)) + end + return CS.System.Convert.ToBase64String(table.concat(bytes)) +end +function PlayerPotentialPreselectionData:UnPackPotentialData(b64Str) + if not b64Str or type(b64Str) ~= "string" or b64Str == "" then + return + end + if string.match(b64Str, "[^A-Za-z0-9+/=]") then + printError("包含非base64字符") + return + end + b64Str = b64Str:gsub("-", "+") + b64Str = b64Str:gsub("_", "/") + local len = #b64Str + if len % 4 ~= 0 then + b64Str = b64Str .. string.rep("=", 4 - len % 4) + end + if #b64Str % 4 ~= 0 then + printError("Base64长度错误") + return + end + local ok, packed_data = xpcall(function() + return CS.System.Convert.FromBase64String(b64Str) + end, function(e) + return e + end) + if not ok then + printError("Base64解码失败: " .. tostring(packed_data)) + return + end + local bit_buffer = {} + local bit_count = 0 + for i = 1, #packed_data do + local byte = string.byte(packed_data, i) + for j = 7, 0, -1 do + local bit = byte >> j & 1 + bit_buffer[bit_count] = bit + bit_count = bit_count + 1 + end + end + local bit_index = 0 + local read_bits = function(num_bits) + local value = 0 + for i = num_bits - 1, 0, -1 do + if bit_index >= bit_count then + break + end + value = value + (bit_buffer[bit_index] or 0) * (1 << i) + bit_index = bit_index + 1 + end + return value + end + local tbCharPotential = {} + for i = 1, 3 do + local nCharId = read_bits(32) + local mapCharCfg = ConfigTable.GetData_Character(nCharId) + if mapCharCfg == nil or mapCharCfg.Visible == false or mapCharCfg.Available == false then + printError("角色id解析错误") + return + end + table.insert(tbCharPotential, { + CharId = nCharId, + Potentials = {} + }) + end + local nMaxLevel = ConfigTable.GetConfigNumber("PotentialPreselectionMaxLevel") + local unpack_potential = function(tbPotential, tbAll, bSpecial) + for _, nId in ipairs(tbAll) do + if bSpecial then + local flag = read_bits(1) + if flag == 1 then + table.insert(tbPotential, {Id = nId, Level = 1}) + end + else + local nLevel = read_bits(3) + if nLevel > nMaxLevel then + printError("潜能等级异常") + return false + end + if 0 < nLevel then + table.insert(tbPotential, {Id = nId, Level = nLevel}) + end + end + end + return true + end + for k, v in ipairs(tbCharPotential) do + if v.CharId > 0 then + local potentialCfg = ConfigTable.GetData("CharPotential", v.CharId) + if potentialCfg then + local bAvailable = true + if k == 1 then + bAvailable = bAvailable and unpack_potential(v.Potentials, potentialCfg.MasterSpecificPotentialIds, true) + bAvailable = bAvailable and unpack_potential(v.Potentials, potentialCfg.MasterNormalPotentialIds, false) + else + bAvailable = bAvailable and unpack_potential(v.Potentials, potentialCfg.AssistSpecificPotentialIds, true) + bAvailable = bAvailable and unpack_potential(v.Potentials, potentialCfg.AssistNormalPotentialIds, false) + end + bAvailable = bAvailable and unpack_potential(v.Potentials, potentialCfg.CommonPotentialIds, false) + if not bAvailable then + return + end + end + end + end + return tbCharPotential +end +function PlayerPotentialPreselectionData:SavePreselectionFromRank(sName, bPreference, tbCharPotential, callback) + if self.rankSaveTimer ~= nil then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Potential_Preselection_Save_CD")) + return + end + self.rankSaveTimer = TimerManager.Add(1, saveCD, nil, function() + self.rankSaveTimer:Cancel() + self.rankSaveTimer = nil + end, true, true, true, nil) + self:SendImportPotential(sName, bPreference, tbCharPotential, callback) +end +function PlayerPotentialPreselectionData:GetPreselectionList() + return self.tbPreselectionList +end +function PlayerPotentialPreselectionData:SendGetPreselectionList(callback) + if not self.bGetData then + local netCallback = function(_, mapNetData) + self.bGetData = true + self.tbPreselectionList = {} + for _, v in ipairs(mapNetData.List) do + local mapData = self:CreateNewPreselection(v) + table.insert(self.tbPreselectionList, mapData) + end + if callback ~= nil then + callback() + end + end + HttpNetHandler.SendMsg(NetMsgId.Id.potential_preselection_list_req, {}, nil, netCallback) + elseif callback ~= nil then + callback() + end +end +function PlayerPotentialPreselectionData:SendDeletePreselection(tbIds, callback) + local netCallback = function(_, mapNetData) + local tbTemp = {} + for k, v in ipairs(self.tbPreselectionList) do + if table.indexof(tbIds, v.nId) == 0 then + table.insert(tbTemp, v) + end + end + self.tbPreselectionList = tbTemp + local tbAllTeam = PlayerData.Team:GetAllTeamData() + if tbAllTeam ~= nil then + for nIdx, v in ipairs(tbAllTeam) do + if 0 < table.indexof(tbIds, v.nPreselectionId) then + local tmpDisc = v.tbTeamDiscId + local tbTeamMemberId = v.tbTeamMemberId + PlayerData.Team:UpdateFormationInfo(nIdx, tbTeamMemberId, tmpDisc, 0) + end + end + end + if callback ~= nil then + callback() + end + EventManager.Hit("DeletePotentialPreselection") + end + local msgData = {Ids = tbIds} + HttpNetHandler.SendMsg(NetMsgId.Id.potential_preselection_delete_req, msgData, nil, netCallback) +end +function PlayerPotentialPreselectionData:SendChangePreselectionName(nId, sName, callback) + local netCallback = function() + for _, v in ipairs(self.tbPreselectionList) do + if v.nId == nId then + v.sName = sName + break + end + end + if callback ~= nil then + callback() + end + end + local msgData = {Id = nId, Name = sName} + HttpNetHandler.SendMsg(NetMsgId.Id.potential_preselection_name_set_req, msgData, nil, netCallback) +end +function PlayerPotentialPreselectionData:SendPreselectionPreference(tbCheckIns, tbCheckOutIds, callback) + local netCallback = function(_, mapNetData) + for _, v in ipairs(self.tbPreselectionList) do + if tbCheckIns ~= nil and table.indexof(tbCheckIns, v.nId) > 0 then + v.bPreference = true + end + if tbCheckOutIds ~= nil and table.indexof(tbCheckOutIds, v.nId) > 0 then + v.bPreference = false + end + end + if callback ~= nil then + callback() + end + end + local msgData = {CheckInIds = tbCheckIns, CheckOutIds = tbCheckOutIds} + HttpNetHandler.SendMsg(NetMsgId.Id.potential_preselection_preference_set_req, msgData, nil, netCallback) +end +function PlayerPotentialPreselectionData:SendUpdatePotential(nId, tbCharPotential, callback) + local netCallback = function(_, mapNetData) + local mapData = self:CreateNewPreselection(mapNetData) + for k, v in ipairs(self.tbPreselectionList) do + if v.nId == nId then + self.tbPreselectionList[k] = mapData + break + end + end + if callback ~= nil then + callback(mapData) + end + end + local msgData = {Id = nId, CharPotentials = tbCharPotential} + HttpNetHandler.SendMsg(NetMsgId.Id.potential_preselection_update_req, msgData, nil, netCallback) +end +function PlayerPotentialPreselectionData:SendImportPotential(sName, bPreference, tbCharPotential, callback) + local netCallback = function(_, mapNetData) + local bInList = false + local mapData = self:CreateNewPreselection(mapNetData) + for k, v in ipairs(self.tbPreselectionList) do + if v.nId == mapData.nId then + bInList = true + self.tbPreselectionList[k] = mapData + break + end + end + if not bInList then + table.insert(self.tbPreselectionList, mapData) + end + if callback ~= nil then + callback(mapData) + end + end + local msgData = { + Name = sName, + Preference = bPreference, + CharPotentials = tbCharPotential + } + HttpNetHandler.SendMsg(NetMsgId.Id.potential_preselection_import_req, msgData, nil, netCallback) +end +return PlayerPotentialPreselectionData diff --git a/lua/gamecore/data/dataclass/playerquestdata.lua b/lua/gamecore/data/dataclass/playerquestdata.lua index ccb19528..5d6374b5 100644 --- a/lua/gamecore/data/dataclass/playerquestdata.lua +++ b/lua/gamecore/data/dataclass/playerquestdata.lua @@ -39,6 +39,7 @@ function PlayerQuestData:Init() self.nCurTourGroupOrderIndex = 0 self.nMaxTourGroupOrderIndex = 0 self.nMaxTeamFormationGroupIdx = 0 + self.nMaxTeamFormationGroupIdxInAttr = {} self.tbTourGuideGroup = {} self.tbTourGuide = {} self.tbTeamFormation = {} @@ -92,6 +93,10 @@ function PlayerQuestData:InitConfig() end ForEachTableLine(DataTable.WeeklyQuestActive, foreachWeeklyActive) local foreachTeamFormationGroup = function(mapData) + if self.nMaxTeamFormationGroupIdxInAttr[mapData.AttributeId] == nil then + self.nMaxTeamFormationGroupIdxInAttr[mapData.AttributeId] = 0 + end + self.nMaxTeamFormationGroupIdxInAttr[mapData.AttributeId] = self.nMaxTeamFormationGroupIdxInAttr[mapData.AttributeId] + 1 table.insert(self.tbTeamFormationGroup, mapData) end ForEachTableLine(DataTable.AssistQuestGroup, foreachTeamFormationGroup) @@ -240,6 +245,17 @@ function PlayerQuestData:GetStarTowerBookQuestData() end return self._mapQuest[12] end +function PlayerQuestData:GetOngoingAttributeId() + local nLastestAttributeId = 0 + for k, v in pairs(self.tbTeamFormationAttr) do + local bComplete = self:CheckTeamFormationAttributeCompleted(v.Id) + if not bComplete then + nLastestAttributeId = v.Id + break + end + end + return nLastestAttributeId +end function PlayerQuestData:GetAttributeIdByGroupId(nGroupId) for nGroupIdx, mapGroup in pairs(self.tbTeamFormationGroup) do if mapGroup.Id == nGroupId then @@ -278,9 +294,16 @@ function PlayerQuestData:GetCurTeamFormationQuestGroup(nAttributeId) end return mapFirstGroup.Id end - local nCurIndex = math.min(self.tbCurTeamFormationGroupIndex[nAttributeId] + 1, self.nMaxTeamFormationGroupIdx) - local mapCurGroup = self.tbTeamFormationGroup[nCurIndex] - return mapCurGroup.Id + local nCurIndex = math.min(self.tbCurTeamFormationGroupIndex[nAttributeId] + 1, self.nMaxTeamFormationGroupIdxInAttr[nAttributeId]) + local nCurAttriCount = 0 + for i = 1, #self.tbTeamFormationGroup do + if self.tbTeamFormationGroup[i].AttributeId == nAttributeId then + nCurAttriCount = nCurAttriCount + 1 + if nCurAttriCount == nCurIndex then + return self.tbTeamFormationGroup[i].Id + end + end + end end function PlayerQuestData:GetTeamFormationQuestData() if self._mapQuest[QuestType.Assist] == nil then @@ -301,12 +324,36 @@ function PlayerQuestData:GetTeamFormationGroupById(nGroupId) end return tbGroupData end -function PlayerQuestData:CheckTeamFormationAttributeCompleted(nAttrId) - local tbGroups = {} - local bCompleted = true +function PlayerQuestData:GetTeamFormationGroupStartIndex(nAttrId) + local nStartIndex = 0 for nGroupIndex, mapGroup in pairs(self.tbTeamFormationGroup) do if mapGroup.AttributeId == nAttrId then - local bGroupCompleted = self:CheckTeamFormationGroupReward(nAttrId, nGroupIndex) + nStartIndex = nGroupIndex + break + end + end + return nStartIndex +end +function PlayerQuestData:GetTeamFormationGroupEndIndex(nAttrId) + local nEndIndex = 0 + local nLastestGroupId = self:GetCurTeamFormationQuestGroup(nAttrId) + for nGroupIndex, mapGroup in pairs(self.tbTeamFormationGroup) do + if mapGroup.AttributeId == nAttrId and mapGroup.Id == nLastestGroupId then + nEndIndex = nGroupIndex + end + end + return nEndIndex +end +function PlayerQuestData:CheckTeamFormationAttributeCompleted(nAttrId) + local bCompleted = true + local tbIndexInAttr = {} + for nGroupIndex, mapGroup in pairs(self.tbTeamFormationGroup) do + if mapGroup.AttributeId == nAttrId then + if tbIndexInAttr[nAttrId] == nil then + tbIndexInAttr[nAttrId] = 0 + end + tbIndexInAttr[nAttrId] = tbIndexInAttr[nAttrId] + 1 + local bGroupCompleted = self:CheckTeamFormationGroupReward(nAttrId, tbIndexInAttr[nAttrId]) bCompleted = bCompleted and bGroupCompleted if bCompleted == false then return false @@ -336,9 +383,11 @@ function PlayerQuestData:CheckTeamFormationAttributeUnlocked(nAttrId) return true end local bCompleted = true + local nGroupIdxInAttr = 0 for nGroupIndex, mapGroup in pairs(self.tbTeamFormationGroup) do if mapGroup.AttributeId == mapAttr.Pre then - local bGroupCompleted = self:CheckTeamFormationGroupReward(nAttrId, nGroupIndex) + nGroupIdxInAttr = nGroupIdxInAttr + 1 + local bGroupCompleted = self:CheckTeamFormationGroupReward(mapAttr.Pre, nGroupIdxInAttr) bCompleted = bCompleted and bGroupCompleted if bCompleted == false then return false @@ -350,10 +399,15 @@ end function PlayerQuestData:GetTeamFormationAttributeProgress(nAttrId) local nTotalCount = 0 local nReceivedCount = 0 + local tbIndexInAttr = {} for nGroupIndex, mapGroup in pairs(self.tbTeamFormationGroup) do if mapGroup.AttributeId == nAttrId then + if tbIndexInAttr[nAttrId] == nil then + tbIndexInAttr[nAttrId] = 0 + end + tbIndexInAttr[nAttrId] = tbIndexInAttr[nAttrId] + 1 nTotalCount = nTotalCount + 1 - local bGroupCompleted = self:CheckTeamFormationGroupReward(nAttrId, nGroupIndex) + local bGroupCompleted = self:CheckTeamFormationGroupReward(nAttrId, tbIndexInAttr[nAttrId]) if bGroupCompleted then nReceivedCount = nReceivedCount + 1 end @@ -1222,13 +1276,21 @@ end function PlayerQuestData:UpdateTeamFormationRedDot() local bCanReceive = false local bAllReceive = true - local nAttr = 0 - for k, v in pairs(table) do - nAttr = nAttr + 1 - local bComp = self:CheckTeamFormationAttributeCompleted(nAttr) + local nAttr = 1 + local nFinish = 0 + local foreachAttri = function(mapData) + nFinish = nFinish + 1 + end + ForEachTableLine(DataTable.AssistAttribute, foreachAttri) + for i = 1, nFinish do + local bComp = self:CheckTeamFormationAttributeCompleted(i) if not bComp then + nAttr = i break end + if i == nFinish then + nAttr = i + end end local nCurGroupId = self:GetCurTeamFormationQuestGroup(nAttr) local questList = self._mapQuest[QuestType.Assist] diff --git a/lua/gamecore/data/dataclass/playerstartowerdata.lua b/lua/gamecore/data/dataclass/playerstartowerdata.lua index 2bf3d048..5156fa3f 100644 --- a/lua/gamecore/data/dataclass/playerstartowerdata.lua +++ b/lua/gamecore/data/dataclass/playerstartowerdata.lua @@ -547,6 +547,17 @@ function PlayerStarTowerData:GetMaxDifficult(nGroupId) end return ret end +function PlayerStarTowerData:GetGlobalMaxDifficult() + local ret = 1 + local foreachStarTower = function(mapData) + local nTempRet = self:GetMaxDifficult(mapData.Id) + if nTempRet > ret then + ret = nTempRet + end + end + ForEachTableLine(DataTable.StarTowerGroup, foreachStarTower) + return ret +end function PlayerStarTowerData:GetMaxPassedDifficult(nGroupId) local ret = 0 local mapGroup = CacheTable.GetData("_StarTower", nGroupId) diff --git a/lua/gamecore/data/dataclass/playerstatedata.lua b/lua/gamecore/data/dataclass/playerstatedata.lua index 925f6cb3..3198123e 100644 --- a/lua/gamecore/data/dataclass/playerstatedata.lua +++ b/lua/gamecore/data/dataclass/playerstatedata.lua @@ -25,6 +25,7 @@ function PlayerStateData:CacheStateData(mapMsgData) RedDotManager.SetValid(RedDotDefine.StarTowerBook_Affinity_Reward, "server", mapMsgData.NpcAffinityReward) PlayerData.Quest:UpdateServerQuestRedDot(mapMsgData.TravelerDuelQuest) PlayerData.Quest:UpdateServerQuestRedDot(mapMsgData.TravelerDuelChallengeQuest) + self.nLastReceiveIdleRewardTime = mapMsgData.TravelerDuelIdleReward or CS.ClientManager.Instance.serverTimeStamp PlayerData.InfinityTower:UpdateBountyRewardState(mapMsgData.InfinityTower) PlayerData.StarTowerBook:UpdateServerRedDot(mapMsgData.StarTowerBook) PlayerData.ScoreBoss:UpdateRedDot(mapMsgData.ScoreBoss) @@ -335,4 +336,31 @@ function PlayerStateData:RefreshCharAdvanceRewardRedDot() end end end +function PlayerStateData:RefreshTrekkerVersusIdleRewardRedDot(nNewTime) + local nActId = 0 + local foreachActData = function(mapData) + if mapData.ActivityType == GameEnum.activityType.TrekkerVersus then + nActId = mapData.Id > nActId and mapData.Id or nActId + end + end + ForEachTableLine(DataTable.Activity, foreachActData) + local actData = PlayerData.Activity:GetActivityDataById(nActId) + local bRedDotOn = false + if actData ~= nil then + local tbIdleReward = actData:GetIdleReward() + if tbIdleReward ~= nil and 0 < #tbIdleReward then + if nNewTime ~= nil then + self.nLastReceiveIdleRewardTime = nNewTime + end + local nElapsedTime = CS.ClientManager.Instance.serverTimeStamp - self.nLastReceiveIdleRewardTime + if nElapsedTime >= 3600 * ConfigTable.GetConfigNumber("TrekkerVersusIdleRewardRedDotTime") then + bRedDotOn = true + end + end + end + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(nActId) + if bInActGroup then + RedDotManager.SetValid(RedDotDefine.TrekkerVersusIdleReward, {nActGroupId, nActId}, bRedDotOn) + end +end return PlayerStateData diff --git a/lua/gamecore/data/dataclass/playerteamdata.lua b/lua/gamecore/data/dataclass/playerteamdata.lua index 6f7404d7..ac89cfba 100644 --- a/lua/gamecore/data/dataclass/playerteamdata.lua +++ b/lua/gamecore/data/dataclass/playerteamdata.lua @@ -20,7 +20,8 @@ function PlayerTeamData:CacheFormationInfo(mapData) 0, 0, 0 - } + }, + nPreselectionId = 0 } end end @@ -42,7 +43,8 @@ function PlayerTeamData:CacheFormationInfo(mapData) 0, 0, 0 - } + }, + nPreselectionId = 0 } end for nIndex, nCharId in ipairs(v.CharIds) do @@ -51,19 +53,21 @@ function PlayerTeamData:CacheFormationInfo(mapData) for nIndex, nDiscId in ipairs(v.DiscIds) do mapTeamData.tbTeamDiscId[nIndex] = nDiscId end + mapTeamData.nPreselectionId = v.PreselectionId end end if mapData.Record ~= nil then PlayerData.StarTower:CacheFormationInfo(mapData.Record) end end -function PlayerTeamData:UpdateFormationInfo(nTeamId, tbCharIds, tbDiscIds, callback) +function PlayerTeamData:UpdateFormationInfo(nTeamId, tbCharIds, tbDiscIds, nPreselectionId, callback) local PlayerFormationReq = {} PlayerFormationReq.Formation = {} PlayerFormationReq.Formation.Number = nTeamId PlayerFormationReq.Formation.Captain = 1 PlayerFormationReq.Formation.CharIds = tbCharIds PlayerFormationReq.Formation.DiscIds = tbDiscIds + PlayerFormationReq.Formation.PreselectionId = nPreselectionId local Callback = function() if self._tbTeam == nil then self._tbTeam = {} @@ -78,12 +82,16 @@ function PlayerTeamData:UpdateFormationInfo(nTeamId, tbCharIds, tbDiscIds, callb mapTeamData.tbTeamDiscId[nIndex] = nDiscId end end + mapTeamData.nPreselectionId = nPreselectionId if callback ~= nil and type(callback) == "function" then callback() end end HttpNetHandler.SendMsg(NetMsgId.Id.player_formation_req, PlayerFormationReq, nil, Callback) end +function PlayerTeamData:GetAllTeamData() + return self._tbTeam +end function PlayerTeamData:GetTeamData(nTeamId) if self._tbTeam == nil then return nil, nil @@ -134,6 +142,17 @@ function PlayerTeamData:GetTeamCharId(nTeamId) end return tbCharId end +function PlayerTeamData:GetTeamPreselectionId(nTeamId) + if self._tbTeam == nil then + return 0 + end + local mapTeamData = self._tbTeam[nTeamId] + if mapTeamData ~= nil then + return mapTeamData.nPreselectionId + else + return 0 + end +end function PlayerTeamData:CheckTeamValid(nTeamId) if self._tbTeam == nil then return false diff --git a/lua/gamecore/data/dataclass/playertrialdata.lua b/lua/gamecore/data/dataclass/playertrialdata.lua index 48a7967f..daf19f5b 100644 --- a/lua/gamecore/data/dataclass/playertrialdata.lua +++ b/lua/gamecore/data/dataclass/playertrialdata.lua @@ -1,5 +1,6 @@ local PlayerTrialData = class("PlayerTrialData") local AdventureModuleHelper = CS.AdventureModuleHelper +local Actor2DManager = require("Game.Actor2D.Actor2DManager") function PlayerTrialData:Init() self.curLevel = nil self.bInSettlement = false @@ -65,6 +66,7 @@ function PlayerTrialData:EnterTrialEditor(nFloor) self.curLevel:BindEvent() end if type(self.curLevel.Init) == "function" then + Actor2DManager.ForceUseL2D(true) self.curLevel:Init(self, nFloor) end end @@ -82,10 +84,12 @@ function PlayerTrialData:EnterTrial(nLevelId) self.curLevel:BindEvent() end if type(self.curLevel.Init) == "function" then + Actor2DManager.ForceUseL2D(true) self.curLevel:Init(self, nLevelId) end end function PlayerTrialData:LevelEnd() + Actor2DManager.ForceUseL2D(false) PlayerData.Build:DeleteTrialBuild() if nil ~= self.curLevel and type(self.curLevel.UnBindEvent) == "function" then self.curLevel:UnBindEvent() diff --git a/lua/gamecore/data/dataclass/playervoicedata.lua b/lua/gamecore/data/dataclass/playervoicedata.lua index a6a5acfc..0e9f0384 100644 --- a/lua/gamecore/data/dataclass/playervoicedata.lua +++ b/lua/gamecore/data/dataclass/playervoicedata.lua @@ -245,10 +245,10 @@ function PlayerVoiceData:PlayBoardSelectVoice(nCharId, nSkinId) end function PlayerVoiceData:PlayMainViewOpenVoice() local curBoardCharId, curSkinId = self:GetCurBoardCharIdAndSkinId() - self:CheckHoliday() local bPlayFirst = false local tbVoiceKey = {} - if nil ~= curBoardCharId then + if curBoardCharId ~= nil and curBoardCharId ~= 0 then + self:CheckHoliday() local nServerTimeStamp = ClientManager.serverTimeStamp local nHour = tonumber(os.date("%H", nServerTimeStamp)) local getIndex = function(nHour) @@ -267,7 +267,7 @@ function PlayerVoiceData:PlayMainViewOpenVoice() else tbVoiceKey = {sKey, "greet"} end - if #self.tbHolidayVoiceKey > 0 then + if 0 < #self.tbHolidayVoiceKey then for _, v in ipairs(self.tbHolidayVoiceKey) do table.insert(tbVoiceKey, v) end @@ -302,7 +302,7 @@ function PlayerVoiceData:PlayBoardClickVoice() end self.nContinuousClickCount = self.nContinuousClickCount + 1 local curBoardCharId, curSkinId = self:GetCurBoardCharIdAndSkinId() - if nil ~= curBoardCharId then + if curBoardCharId ~= nil and curBoardCharId ~= 0 then local tbVoiceKey = {} if self.nContinuousClickCount > getBoardClickMaxCount(self.bNpc) then table.insert(tbVoiceKey, "hfc") @@ -369,7 +369,7 @@ function PlayerVoiceData:PlayBoardFreeVoice() curSkinId = self.nNPCSkinId sVoiceKey = "hang_npc" end - if nil ~= curBoardCharId then + if curBoardCharId ~= nil and curBoardCharId ~= 0 then self:PlayCharVoice(sVoiceKey, curBoardCharId, curSkinId, self.bNpc) end end @@ -383,7 +383,7 @@ function PlayerVoiceData:PlayBoardFreeLongTimeVoice() curSkinId = self.nNPCSkinId sVoiceKey = "exhang_npc" end - if nil ~= curBoardCharId then + if curBoardCharId ~= nil and curBoardCharId ~= 0 then self:PlayCharVoice(sVoiceKey, curBoardCharId, curSkinId, self.bNpc) end end diff --git a/lua/gamecore/data/localsettingdata.lua b/lua/gamecore/data/localsettingdata.lua index 0d10cd7e..3a03f24f 100644 --- a/lua/gamecore/data/localsettingdata.lua +++ b/lua/gamecore/data/localsettingdata.lua @@ -50,12 +50,17 @@ local LoadBattleData = function() LocalSettingData.mapData.BattleHUD = LoadLocalData("BattleHUD", AllEnum.BattleHudType.Sector) end end +local LoadNotificationData = function() + LocalSettingData.mapData.Energy = LoadLocalData("Energy", true) + LocalSettingData.mapData.Dispatch = LoadLocalData("Dispatch", true) +end function LocalSettingData.Init() LocalSettingData.mapData = {} LocalSettingData.mapData.UseLive2D = LoadLocalData("UseLive2D", true) LoadSoundData() LoadBattleData() InitCurSignInData() + LoadNotificationData() end function LocalSettingData.GetLocalSettingData(subKey) return LocalSettingData.mapData[subKey] diff --git a/lua/gamecore/data/playerdata.lua b/lua/gamecore/data/playerdata.lua index b944cf17..5a58ad87 100644 --- a/lua/gamecore/data/playerdata.lua +++ b/lua/gamecore/data/playerdata.lua @@ -161,6 +161,9 @@ function PlayerData.Init() local StoryData = require("GameCore.Data.DataClass.PlayerStoryData") PlayerData.Story = StoryData.new() PlayerData.Story:Init() + local PotentialPreselection = require("GameCore.Data.DataClass.PlayerPotentialPreselectionData") + PlayerData.PotentialPreselection = PotentialPreselection.new() + PlayerData.PotentialPreselection:Init() local foreachEnumDesc = function(mapData) CacheTable.SetField("_EnumDesc", mapData.EnumName, mapData.Value, mapData.Key) end diff --git a/lua/gamecore/event/eventid.lua b/lua/gamecore/event/eventid.lua index bc2433ea..b0de42bf 100644 --- a/lua/gamecore/event/eventid.lua +++ b/lua/gamecore/event/eventid.lua @@ -174,6 +174,7 @@ local EventId = { DispatchRefreshPanel = 506, SettingsBattleClose = 510, CharTalentUIVisible = 511, + SettingsNotificationClose = 512, GMToolShow = 998, GMToolClose = 998.1, GMToolClosePanel = 998.2, diff --git a/lua/gamecore/event/eventmanager.lua b/lua/gamecore/event/eventmanager.lua index 71a8cc39..dd2df923 100644 --- a/lua/gamecore/event/eventmanager.lua +++ b/lua/gamecore/event/eventmanager.lua @@ -160,9 +160,15 @@ function EventManager.Remove(nEventId, listener, callback) end end function EventManager.RemoveAll(nEventId) - mapEvent[nEventId] = nil - mapTempAdd[nEventId] = nil - mapTempRemove[nEventId] = nil + if type(mapEvent) == "table" then + mapEvent[nEventId] = nil + end + if type(mapTempAdd) == "table" then + mapTempAdd[nEventId] = nil + end + if type(mapTempRemove) == "table" then + mapTempRemove[nEventId] = nil + end end function EventManager.Hit(nEventId, ...) if mapEvent == nil or mapOnHitEventId == nil then @@ -190,6 +196,8 @@ function EventManager.Hit(nEventId, ...) mapOnHitEventId[nEventId] = nil ProcAdd(nEventId) ProcRemove(nEventId) + elseif mapOnHitEventId[nEventId] ~= nil then + printWarn("在同一帧里,不应重复触发同一事件,EvendId:" .. tostring(nEventId)) end end local mapEntityEvent, mapTempEntityEventAdd, mapTempEntityEventRemove, mapOnHitEntityEventId diff --git a/lua/gamecore/gamecore.lua b/lua/gamecore/gamecore.lua index 3317cd04..fa96d7c4 100644 --- a/lua/gamecore/gamecore.lua +++ b/lua/gamecore/gamecore.lua @@ -10,6 +10,7 @@ local AvgManager = require("GameCore.Module.AvgManager") local MessageBoxManager = require("GameCore.Module.MessageBoxManager") local GamepadUIManager = require("GameCore.Module.GamepadUIManager") local LampNoticeManager = require("GameCore.Module.LampNoticeManager") +local NotificationManager = require("GameCore.Module.NotificationManager") RedDotManager = require("GameCore.RedDot.RedDotManager") EventManager.Init() TimerManager.Init() @@ -25,6 +26,7 @@ AvgManager.Init() MessageBoxManager.Init() GamepadUIManager.Init() LampNoticeManager.Init() +NotificationManager.Init() RedDotManager.Init() PopUpManager.Init() function OnCSLuaManagerUpdate() diff --git a/lua/gamecore/module/avgmanager.lua b/lua/gamecore/module/avgmanager.lua index 8bcc9595..a47086e9 100644 --- a/lua/gamecore/module/avgmanager.lua +++ b/lua/gamecore/module/avgmanager.lua @@ -95,11 +95,6 @@ local OnEvent_AvgSTEnd = function(_) objAvgPanel = nil NovaAPI.SetScreenSleepTimeout(false) end - if AVG_EDITOR ~= true then - GameResourceLoader.Unload("UI", "ui_avg") - end - GameResourceLoader.Unload("ImageAvg") - GameResourceLoader.Unload("Actor2DAvg") bInAvg = false end local func_OnEvent_TransAnimInClear = function() diff --git a/lua/gamecore/module/notificationmanager.lua b/lua/gamecore/module/notificationmanager.lua new file mode 100644 index 00000000..b70419ba --- /dev/null +++ b/lua/gamecore/module/notificationmanager.lua @@ -0,0 +1,70 @@ +local NotificationManager = {} +local TimerManager = require("GameCore.Timer.TimerManager") +local Event = require("GameCore.Event.Event") +local SDKManager = CS.SDKManager.Instance +local tbNotification = {} +local bAppSuspended = false +local OnApplicationFocus = function(_, bFocus) + bAppSuspended = not bFocus +end +function NotificationManager.RegisterNotification(nId, nSubkey, nTime) + if not SDKManager:IsSDKInit() then + return + end + if not NovaAPI.IsMobilePlatform() then + return + end + local configData = ConfigTable.GetData("NotificationConfig", nId) + if configData == nil then + printLog("NotificationManager 注册推送失败,配置表数据不存在") + return + end + local setTime = nTime - 5000 + if setTime <= CS.ClientManager.Instance.serverTimeStamp then + return + end + local data = { + id = nId, + key = nId + nSubkey, + time = nTime, + timer = TimerManager.Add(1, setTime - CS.ClientManager.Instance.serverTimeStamp, nil, function() + if not bAppSuspended then + printLog("NotificationManager 由计时器触发的取消推送成功,id:", tostring(nId + nSubkey)) + UnregisterNotification(nId, nSubkey) + end + end, true, true, false, nil) + } + table.insert(tbNotification, data) + local sContent = configData.Content + sContent = string.gsub(sContent, "==PLAYER_NAME==", PlayerData.Base:GetPlayerNickName()) + SDKManager:BuildLocalNotification(nId + nSubkey, configData.Title, sContent, nTime) + printLog("NotificationManager 注册推送成功,id:", tostring(nId + nSubkey), "title:", configData.Title, "content:", sContent, "time:", tostring(setTime)) +end +function NotificationManager.UnregisterNotification(nId, nSubkey) + if not SDKManager:IsSDKInit() then + return + end + if not NovaAPI.IsMobilePlatform() then + return + end + local tbRemove = {} + for i, data in ipairs(tbNotification) do + if data.id == nId and data.key == nId + nSubkey then + data.timer:_Stop() + table.remove(tbNotification, i) + table.insert(tbRemove, nId + nSubkey) + break + end + end + SDKManager:DeleteLocalNotification(tbRemove) + printLog("NotificationManager 取消推送成功,id:", tostring(nId + nSubkey)) +end +local function Uninit() + EventManager.Remove(EventId.CSLuaManagerShutdown, NotificationManager, Uninit) + EventManager.Remove("CS2LuaEvent_OnApplicationFocus", NotificationManager, OnApplicationFocus) +end +function NotificationManager.Init() + EventManager.Add(EventId.CSLuaManagerShutdown, NotificationManager, Uninit) + EventManager.Add("CS2LuaEvent_OnApplicationFocus", NotificationManager, OnApplicationFocus) +end +return NotificationManager diff --git a/lua/gamecore/network/httpnethandler.lua b/lua/gamecore/network/httpnethandler.lua index b5640a35..74d4e347 100644 --- a/lua/gamecore/network/httpnethandler.lua +++ b/lua/gamecore/network/httpnethandler.lua @@ -31,17 +31,6 @@ local MakeNetMsgIdMap = function() end end end -local ProcChangeInfo = function(mapDecodedChangeInfo) - PlayerData.Coin:ChangeCoin(mapDecodedChangeInfo["proto.Res"]) - PlayerData.Item:ChangeItem(mapDecodedChangeInfo["proto.Item"]) - PlayerData.Char:GetNewChar(mapDecodedChangeInfo["proto.Char"]) - PlayerData.Base:ChangeEnergy(mapDecodedChangeInfo["proto.Energy"]) - PlayerData.Base:ChangeWorldClass(mapDecodedChangeInfo["proto.WorldClass"]) - PlayerData.Base:ChangeTitle(mapDecodedChangeInfo["proto.Title"]) - PlayerData.Disc:CreateNewDisc(mapDecodedChangeInfo["proto.Disc"]) - PlayerData.Base:ChangeHonorTitle(mapDecodedChangeInfo["proto.Honor"]) - PlayerData.HeadData:ChangePlayerHead(mapDecodedChangeInfo["proto.HeadIcon"]) -end local NOTHING_NEED_TO_BE_DONE = function(mapData) end local ike_succeed_ack = function(mapData) @@ -66,6 +55,7 @@ local player_data_succeed_ack = function(mapMsgData) PlayerData.Base:CacheTitleInfo(mapMsgData.Titles) PlayerData.Base:CacheHonorTitleInfo(mapMsgData.Honors) PlayerData.Base:CacheHonorTitleList(mapMsgData.HonorList) + PlayerData.Base:CacheHonorTitleListActivity(mapMsgData.ActivityHonors) PlayerData.Base:CacheWorldClassInfo(mapMsgData.WorldClass) PlayerData.Base:CacheSendGiftCount(mapMsgData.SendGiftCnt) PlayerData.Base:CacheRenameTime(mapMsgData.NicknameResetTime) @@ -124,12 +114,12 @@ local player_board_set_failed_ack = function(mapMsgData) end local player_world_class_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) PlayerData.Base:PlayerWorldClassRewardReceiveSuc(mapMsgData) end local player_world_class_advance_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) PlayerData.Base:PlayerWorldClassAdvanceSuc(mapMsgData) end local world_class_reward_state_notify = function(mapMsgData) @@ -137,31 +127,31 @@ local world_class_reward_state_notify = function(mapMsgData) end local energy_buy_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) PlayerData.Base:RefreshEnergyBuyCount(mapMsgData.Count) end local item_use_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local item_product_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local item_quick_growth_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local fragments_convert_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local player_ping_succeed_ack = function(mapMsgData) NovaAPI.MarkServerTimeStamp(mapMsgData.ServerTs) end local story_settle_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local gacha_spin_succeed_ack = function(mapMsgData) local CheckNew = function(nTid) @@ -179,22 +169,15 @@ local gacha_spin_succeed_ack = function(mapMsgData) return false end end - local tbReward = {} local tbItemId = {} for _, v in ipairs(mapMsgData.Cards) do local bNewHandBood = CheckNew(v.Card.Tid) local bNew = bNewHandBood and table.indexof(tbItemId, v.Card.Tid) < 1 table.insert(tbItemId, v.Card.Tid) - table.insert(tbReward, { - id = v.Card.Tid, - count = v.Card.Qty, - rewardItem = v.Rewards, - bNew = bNew - }) v.Card.bNew = bNew end local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) PlayerData.Item:CacheFragmentsOverflow(nil, mapMsgData.Change) end local mail_list_succeed_ack = function(mapMsgData) @@ -205,45 +188,45 @@ local mail_read_succeed_ack = function(mapMsgData) end local mail_recv_succeed_ack = function(mapMsgData) local mapDecodeInfo = UTILS.DecodeChangeInfo(mapMsgData.Items) - ProcChangeInfo(mapDecodeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodeInfo) end local mail_remove_succeed_ack = function(mapMsgData) PlayerData.Mail:RemoveMail(mapMsgData) end local dictionary_reward_receive_succeed_ack = function(mapMsgData) local tbDecodeChange = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(tbDecodeChange) + HttpNetHandler.ProcChangeInfo(tbDecodeChange) end local char_gem_instance_settle_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local char_gem_instance_sweep_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local skill_instance_sweep_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local activity_detail_succeed_ack = function(mapMsgData) PlayerData.Activity:CacheAllActivityData(mapMsgData) end local activity_periodic_reward_receive_succeed_ack = function(mapMsgData) local tbDecodeChange = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(tbDecodeChange) + HttpNetHandler.ProcChangeInfo(tbDecodeChange) end local activity_periodic_final_reward_receive_succeed_ack = function(mapMsgData) local tbDecodeChange = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(tbDecodeChange) + HttpNetHandler.ProcChangeInfo(tbDecodeChange) end local activity_login_reward_receive_succeed_ack = function(mapMsgData) local tbDecodeChange = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(tbDecodeChange) + HttpNetHandler.ProcChangeInfo(tbDecodeChange) end local activity_trial_reward_receive_succeed_ack = function(mapMsgData) local tbDecodeChange = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(tbDecodeChange) + HttpNetHandler.ProcChangeInfo(tbDecodeChange) end local phone_contacts_info_succeed_ack = function(mapMsgData) PlayerData.Phone:CacheAddressBookData(mapMsgData.List) @@ -254,25 +237,25 @@ end local star_tower_build_delete_succeed_ack = function(mapMsgData) local tbDecodeChange = UTILS.DecodeChangeInfo(mapMsgData.Change) PlayerData.StarTower:AddStarTowerTicket(mapMsgData.Ticket) - ProcChangeInfo(tbDecodeChange) + HttpNetHandler.ProcChangeInfo(tbDecodeChange) end local quest_reward_recv_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local star_tower_build_whether_save_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) PlayerData.StarTower:AddStarTowerTicket(mapMsgData.Ticket) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local star_tower_give_up_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local star_tower_interact_succeed_ack = function(mapMsgData) if mapMsgData.Settle then local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Settle.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end end local star_tower_apply_failed_ack = function() @@ -280,43 +263,43 @@ local star_tower_apply_failed_ack = function() end local tower_growth_node_unlock_succeed_ack = function(mapMsgData) local tbDecodeChange = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(tbDecodeChange) + HttpNetHandler.ProcChangeInfo(tbDecodeChange) end local tower_growth_group_node_unlock_succeed_ack = function(mapMsgData) local tbDecodeChange = UTILS.DecodeChangeInfo(mapMsgData.ChangeInfo) - ProcChangeInfo(tbDecodeChange) + HttpNetHandler.ProcChangeInfo(tbDecodeChange) end local quest_tower_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local npc_affinity_plot_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local npc_affinity_plot_reward_receive_failed_ack = function(mapMsgData) EventManager.Hit(EventId.ClosePanel, PanelId.PureAvgStory) end local friend_receive_energy_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local resident_shop_purchase_succeed_ack = function(mapMsgData) if not mapMsgData.IsRefresh then local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end end local daily_shop_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local char_advance_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local achievement_reward_receive_succeed_ack = function(mapMsgData) - ProcChangeInfo(UTILS.DecodeChangeInfo(mapMsgData)) + HttpNetHandler.ProcChangeInfo(UTILS.DecodeChangeInfo(mapMsgData)) end local achievement_change_notify = function(mapMsgData) PlayerData.Achievement:ChangeAchievementData(mapMsgData) @@ -327,14 +310,14 @@ end local monthly_card_rewards_notify = function(mapMsgData) if mapMsgData.Switch then local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end PlayerData.Daily.ProcessMonthlyCard(mapMsgData) end local signin_reward_change_notify = function(mapMsgData) if mapMsgData.Switch then local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end PlayerData.Daily.ProcessDailyCheckIn(mapMsgData) end @@ -346,63 +329,63 @@ local battle_pass_quest_reward_receive_succeed_ack = function(mapMsgData) end local battle_pass_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local battle_pass_level_buy_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local battle_pass_order_collect_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.CollectResp.Items) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local mall_order_collect_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Items) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local mall_package_order_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local mall_shop_order_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local gem_convert_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local talent_unlock_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local talent_reset_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local talent_node_reset_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local talent_group_unlock_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local disc_strengthen_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local disc_promote_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local disc_limit_break_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local disc_read_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local mail_state_notify = function(mapMsgData) PlayerData.Mail:UpdateMailList(mapMsgData) @@ -424,7 +407,7 @@ local character_skin_change_notify = function(mapMsgData) PlayerData.Char:SetCharSkinId(mapMsgData.CharId, mapMsgData.SkinId) end local world_class_change_notify = function(mapMsgData) - ProcChangeInfo(UTILS.DecodeChangeInfo(mapMsgData.Change)) + HttpNetHandler.ProcChangeInfo(UTILS.DecodeChangeInfo(mapMsgData.Change)) end local world_class_number_notify = function(mapMsgData) PlayerData.State:CacheWorldClassRewardStateInBoard(mapMsgData.RewardsFlag) @@ -446,7 +429,7 @@ local char_advance_reward_state_notify = function(mapMsgData) PlayerData.State:CacheCharactersAdRewards_Notify(mapMsgData) end local items_change_notify = function(mapMsgData) - ProcChangeInfo(UTILS.DecodeChangeInfo(mapMsgData)) + HttpNetHandler.ProcChangeInfo(UTILS.DecodeChangeInfo(mapMsgData)) end local friend_state_notify = function(mapMsgData) PlayerData.Friend:UpdateFriendState(mapMsgData) @@ -462,16 +445,16 @@ local region_boss_level_apply_succeed_ack = function(mapMsgData) end local region_boss_level_settle_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) PlayerData.RogueBoss:RegionBossLevelSettleSuccess(mapMsgData) end local region_boss_level_sweep_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local skill_instance_apply_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local week_boss_apply_succeed_ack = function(mapMsgData) print("week succeed") @@ -482,7 +465,7 @@ local week_boss_apply_failed_ack = function(mapMsgData) end local week_boss_settle_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) PlayerData.RogueBoss:WeeklyCopiesLevelSettleReqSuccess(mapMsgData) end local week_boss_settle_failed_ack = function(mapMsgData) @@ -491,7 +474,7 @@ end local week_boss_refresh_ticket_notify = function(mapMsgData) print("week settle reset") local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local handbook_change_notify = function(mapMsgData) PlayerData.Handbook:UpdateHandbookData(mapMsgData) @@ -506,11 +489,11 @@ local char_up_change_notify = function(mapMsgData) end local daily_instance_settle_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local daily_instance_raid_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local mall_package_state_notify = function(mapMsgData) RedDotManager.SetValid(RedDotDefine.Mall_Free, nil, mapMsgData.New) @@ -524,12 +507,12 @@ local dictionary_change_notify = function(mapMsgData) end local clear_all_traveler_due_notify = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) PlayerData.TravelerDuel:CacheTravelerDuelLevelData(mapMsgData) end local clear_all_region_boss_level_notify = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) PlayerData.RogueBoss:CacheRogueBossData(mapMsgData.RegionBossLevels) end local clear_all_week_boss_notify = function(mapMsgData) @@ -540,7 +523,7 @@ local st_clear_all_star_tower_notify = function(mapMsgData) end local clear_all_daily_instance_notify = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) PlayerData.DailyInstance:CacheDailyInstanceLevel(mapMsgData.DailyInstances) end local clear_all_char_gem_instance_notify = function(mapMsgData) @@ -554,7 +537,7 @@ local st_export_build_notify = function(mapMsgData) end local char_affinity_final_notify = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) PlayerData.Char:ChangeCharAffinityValue(mapMsgData.Info) end local char_affinity_reward_state_notify = function(mapMsgData) @@ -579,32 +562,32 @@ local phone_chat_change_notify = function(mapMsgData) end local character_fragments_overflow_change_notify = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) PlayerData.Item:CacheFragmentsOverflow(mapMsgData) end local infinity_tower_settle_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local infinity_tower_daily_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local infinity_tower_plot_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local disc_reset_notify = function(mapMsgData) PlayerData.Disc:UpdateDiscData(mapMsgData.Id, mapMsgData) end local story_complete_notify = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) PlayerData.Avg:CacheAvgData(mapMsgData) end local clear_all_story_notify = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) PlayerData.Avg:CacheAvgData(mapMsgData) end local activity_login_rewards_notify = function(mapMsgData) @@ -615,15 +598,15 @@ local star_tower_book_potential_notify = function(mapMsgData) end local star_tower_book_event_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local tower_book_fate_card_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local star_tower_book_potential_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local star_tower_book_event_notify = function(mapMsgData) end @@ -636,7 +619,7 @@ local tower_book_fate_card_reward_notify = function(mapMsgData) end local region_boss_level_challenge_ticket_notify = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) EventManager.Hit("region_boss_ticket_notify", AllEnum.CoinItemId.RogueHardCoreTick) end local honor_change_notify = function(mapMsgData) @@ -715,7 +698,7 @@ local vampire_survivor_reward_select_failed_ack = function() EventManager.Hit("VampireLevelRewardFailed") end local vampire_survivor_quest_reward_receive_succeed_ack = function(mapMsgData) - ProcChangeInfo(UTILS.DecodeChangeInfo(mapMsgData)) + HttpNetHandler.ProcChangeInfo(UTILS.DecodeChangeInfo(mapMsgData)) end local char_affinity_quest_reward_receive_succeed_ack = function(mapMsgData) if mapMsgData.Info ~= nil and mapMsgData.Info.Rewards ~= nil then @@ -733,16 +716,16 @@ local char_affinity_quest_reward_receive_succeed_ack = function(mapMsgData) PlayerData.Char:ChangeCharAffinityValue(mapMsgData.Info) end local char_affinity_gift_send_succeed_ack = function(mapMsgData) - ProcChangeInfo(UTILS.DecodeChangeInfo(mapMsgData.Change)) + HttpNetHandler.ProcChangeInfo(UTILS.DecodeChangeInfo(mapMsgData.Change)) PlayerData.Base:RefreshSendGiftCount(mapMsgData.SendGiftCnt) PlayerData.Char:ChangeCharAffinityValue(mapMsgData.Info) end local char_recruitment_succeed_ack = function(mapMsgData) - ProcChangeInfo(UTILS.DecodeChangeInfo(mapMsgData)) + HttpNetHandler.ProcChangeInfo(UTILS.DecodeChangeInfo(mapMsgData)) end local agent_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local agent_new_notify = function(mapMsgData) PlayerData.Dispatch.RefreshWeeklyDispatchs(mapMsgData.Ids) @@ -752,94 +735,94 @@ local agent_apply_failed_ack = function(mapMsgData) end local char_dating_landmark_select_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) PlayerData.Char:ChangeCharAffinityValue(mapMsgData.Info) end local char_dating_event_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local char_dating_gift_send_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) PlayerData.Char:ChangeCharAffinityValue(mapMsgData.Info) end local char_archive_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local activity_mining_daily_reward_notify = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) EventManager.Hit("Mining_Daily_Reward", mapMsgData) end local activity_mining_supplement_reward_notify = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) EventManager.Hit("Mining_Supplement_Reward", mapMsgData) end local activity_mining_quest_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.ChangeInfo) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local activity_mining_story_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local activity_mining_dig_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.ChangeInfo) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) EventManager.Hit("Mining_UpdateRigResult", mapMsgData) end local activity_mining_energy_convert_notify = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local score_boss_star_reward_receive_succeed_ack = function(mapMsgData) - ProcChangeInfo(UTILS.DecodeChangeInfo(mapMsgData)) + HttpNetHandler.ProcChangeInfo(UTILS.DecodeChangeInfo(mapMsgData)) end local redeem_code_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local notice_change_notify = function(mapMsgData) EventManager.Hit("NoticeChangeNotify", mapMsgData) end local joint_drill_apply_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local joint_drill_sweep_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local joint_drill_settle_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local joint_drill_game_over_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData.Change) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local joint_drill_quest_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local activity_joint_drill_refresh_ticket_notify = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local activity_tower_defense_story_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local activity_tower_defense_quest_reward_receive_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local activity_tower_defense_level_settle_succeed_ack = function(mapMsgData) local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) - ProcChangeInfo(mapDecodedChangeInfo) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end local force_update_notify = function(mapMsgData) local clientVer = NovaAPI.GetResVersion() @@ -904,6 +887,8 @@ local BindProcessFunction = function() [NetMsgId.Id.char_advance_reward_receive_succeed_ack] = char_advance_reward_receive_succeed_ack, [NetMsgId.Id.char_skin_set_succeed_ack] = NOTHING_NEED_TO_BE_DONE, [NetMsgId.Id.char_skin_set_failed_ack] = NOTHING_NEED_TO_BE_DONE, + [NetMsgId.Id.char_favorite_set_succeed_ack] = NOTHING_NEED_TO_BE_DONE, + [NetMsgId.Id.char_favorite_set_failed_ack] = NOTHING_NEED_TO_BE_DONE, [NetMsgId.Id.gacha_spin_succeed_ack] = gacha_spin_succeed_ack, [NetMsgId.Id.gacha_spin_failed_ack] = HttpNetHandlerPlus.gacha_spin_failed_ack, [NetMsgId.Id.gacha_spin_sync_ack] = HttpNetHandlerPlus.gacha_spin_sync_ack, @@ -934,6 +919,7 @@ local BindProcessFunction = function() [NetMsgId.Id.char_gem_use_preset_succeed_ack] = HttpNetHandlerPlus.char_gem_use_preset_succeed_ack, [NetMsgId.Id.char_gem_rename_preset_succeed_ack] = HttpNetHandlerPlus.char_gem_rename_preset_succeed_ack, [NetMsgId.Id.char_gem_equip_gem_succeed_ack] = HttpNetHandlerPlus.char_gem_equip_gem_succeed_ack, + [NetMsgId.Id.char_gem_overlock_succeed_ack] = HttpNetHandlerPlus.char_gem_overlock_succeed_ack, [NetMsgId.Id.char_gems_import_notify] = HttpNetHandlerPlus.char_gems_import_notify, [NetMsgId.Id.char_gems_export_notify] = HttpNetHandlerPlus.char_gems_export_notify, [NetMsgId.Id.star_tower_build_brief_list_get_succeed_ack] = NOTHING_NEED_TO_BE_DONE, @@ -1283,14 +1269,17 @@ local BindProcessFunction = function() [NetMsgId.Id.activity_penguin_card_level_settle_succeed_ack] = HttpNetHandlerPlus.activity_penguin_card_level_settle_succeed_ack, [NetMsgId.Id.activity_penguin_card_level_settle_failed_ack] = NOTHING_NEED_TO_BE_DONE, [NetMsgId.Id.activity_penguin_card_quest_reward_receive_succeed_ack] = HttpNetHandlerPlus.activity_penguin_card_quest_reward_receive_succeed_ack, - [NetMsgId.Id.activity_penguin_card_quest_reward_receive_failed_ack] = NOTHING_NEED_TO_BE_DONE + [NetMsgId.Id.activity_penguin_card_quest_reward_receive_failed_ack] = NOTHING_NEED_TO_BE_DONE, + [NetMsgId.Id.activity_gds_settle_succeed_ack] = HttpNetHandlerPlus.activity_gds_settle_succeed_ack, + [NetMsgId.Id.activity_gds_settle_failed_ack] = NOTHING_NEED_TO_BE_DONE, + [NetMsgId.Id.clear_all_activity_golden_spy_levels_notify] = HttpNetHandlerPlus.clear_all_activity_golden_spy_levels_notify } end function HttpNetHandler.Init() local pbSchema = NovaAPI.LoadLuaBytes("GameCore/Network/proto.pb") assert(PB.load(pbSchema)) BindProcessFunction() - NetMsgIdMap = MakeNetMsgIdMap() + MakeNetMsgIdMap() EventManager.Add("CS2LuaEvent_OnApplicationFocus", HttpNetHandler, HttpNetHandler.OnCS2LuaEvent_AppFocus) end function HttpNetHandler.SendMsg(nNetMsgId, mapMessageData, sUrl, callback) diff --git a/lua/gamecore/network/httpnethandlerplus.lua b/lua/gamecore/network/httpnethandlerplus.lua index a5ed0e5b..e48400a0 100644 --- a/lua/gamecore/network/httpnethandlerplus.lua +++ b/lua/gamecore/network/httpnethandlerplus.lua @@ -17,6 +17,10 @@ function HttpNetHandlerPlus.char_gem_rename_preset_succeed_ack(mapMsgData) end function HttpNetHandlerPlus.char_gem_equip_gem_succeed_ack(mapMsgData) end +function HttpNetHandlerPlus.char_gem_overlock_succeed_ack(mapMsgData) + local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) +end function HttpNetHandlerPlus.char_gems_import_notify(mapMsgData) PlayerData.Equipment:CacheEquipmentDataForChar(mapMsgData) end @@ -260,4 +264,12 @@ function HttpNetHandlerPlus.activity_penguin_card_quest_reward_receive_succeed_a local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end +function HttpNetHandlerPlus.activity_gds_settle_succeed_ack(mapMsgData) + local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapMsgData) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) + UTILS.OpenReceiveByChangeInfo(mapMsgData) +end +function HttpNetHandlerPlus.clear_all_activity_golden_spy_levels_notify(mapMsgData) + EventManager.Hit("ClearAllGoldenSpyLevels", mapMsgData) +end return HttpNetHandlerPlus diff --git a/lua/gamecore/network/netmsgid.lua b/lua/gamecore/network/netmsgid.lua index 1090aa09..ab6af7fb 100644 --- a/lua/gamecore/network/netmsgid.lua +++ b/lua/gamecore/network/netmsgid.lua @@ -1,5 +1,6 @@ local NetMsgId = {} NetMsgId.Id = { + clear_all_activity_golden_spy_levels_notify = -10051, clear_all_activity_breakout_levels_notify = -10050, clear_story_set_notify = -10049, unlock_activity_story_notify = -10048, @@ -185,6 +186,9 @@ NetMsgId.Id = { milkout_settle_req = 1401, milkout_settle_succeed_ack = 1402, milkout_settle_failed_ack = 1403, + activity_gds_settle_req = 1501, + activity_gds_settle_succeed_ack = 1502, + activity_gds_settle_failed_ack = 1503, player_formation_req = 2001, player_formation_succeed_ack = 2002, player_formation_failed_ack = 2003, @@ -251,6 +255,15 @@ NetMsgId.Id = { char_gem_equip_gem_req = 2519, char_gem_equip_gem_succeed_ack = 2520, char_gem_equip_gem_failed_ack = 2521, + char_gem_overlock_revert_req = 2522, + char_gem_overlock_revert_succeed_ack = 2523, + char_gem_overlock_revert_failed_ack = 2524, + char_gem_overlock_req = 2525, + char_gem_overlock_succeed_ack = 2526, + char_gem_overlock_failed_ack = 2527, + char_favorite_set_req = 2601, + char_favorite_set_succeed_ack = 2602, + char_favorite_set_failed_ack = 2603, disc_strengthen_req = 3119, disc_strengthen_succeed_ack = 3120, disc_strengthen_failed_ack = 3121, @@ -365,6 +378,24 @@ NetMsgId.Id = { star_tower_build_preference_set_req = 4719, star_tower_build_preference_set_succeed_ack = 4720, star_tower_build_preference_set_failed_ack = 4721, + potential_preselection_list_req = 4722, + potential_preselection_list_succeed_ack = 4723, + potential_preselection_list_failed_ack = 4724, + potential_preselection_import_req = 4725, + potential_preselection_import_succeed_ack = 4726, + potential_preselection_import_failed_ack = 4727, + potential_preselection_name_set_req = 4728, + potential_preselection_name_set_succeed_ack = 4729, + potential_preselection_name_set_failed_ack = 4730, + potential_preselection_preference_set_req = 4731, + potential_preselection_preference_set_succeed_ack = 4732, + potential_preselection_preference_set_failed_ack = 4733, + potential_preselection_update_req = 4734, + potential_preselection_update_succeed_ack = 4735, + potential_preselection_update_failed_ack = 4736, + potential_preselection_delete_req = 4737, + potential_preselection_delete_succeed_ack = 4738, + potential_preselection_delete_failed_ack = 4739, build_convert_detail_list_get_req = 4801, build_convert_detail_list_get_succeed_ack = 4802, build_convert_detail_list_get_failed_ack = 4803, @@ -880,6 +911,7 @@ NetMsgId.Id = { activity_cookie_quest_reward_receive_failed_ack = 11206 } NetMsgId.MsgName = { + [-10051] = "proto.ActivityGDS", [-10050] = "proto.Milkout", [-10049] = "proto.StorySetInfoResp", [-10048] = "proto.ActivityStoryChapter", @@ -1065,6 +1097,9 @@ NetMsgId.MsgName = { [1401] = "proto.MilkoutSettleReq", [1402] = "proto.ChangeInfo", [1403] = "proto.Error", + [1501] = "proto.ActivityGDSSettleReq", + [1502] = "proto.ChangeInfo", + [1503] = "proto.Error", [2001] = "proto.PlayerFormationReq", [2002] = "proto.Nil", [2003] = "proto.Error", @@ -1131,6 +1166,15 @@ NetMsgId.MsgName = { [2519] = "proto.CharGemEquipGemReq", [2520] = "proto.Nil", [2521] = "proto.Error", + [2522] = "proto.CharGemOverlockRevertReq", + [2523] = "proto.ChangeInfo", + [2524] = "proto.Error", + [2525] = "proto.CharGemOverlockReq", + [2526] = "proto.ChangeInfo", + [2527] = "proto.Error", + [2601] = "proto.UI32", + [2602] = "proto.Nil", + [2603] = "proto.Error", [3119] = "proto.DiscStrengthenReq", [3120] = "proto.DiscStrengthenResp", [3121] = "proto.Error", @@ -1245,6 +1289,24 @@ NetMsgId.MsgName = { [4719] = "proto.StarTowerBuildPreferenceSetReq", [4720] = "proto.Nil", [4721] = "proto.Error", + [4722] = "proto.Nil", + [4723] = "proto.PotentialPreselectionList", + [4724] = "proto.Error", + [4725] = "proto.PotentialPreselectionImportReq", + [4726] = "proto.PotentialPreselection", + [4727] = "proto.Error", + [4728] = "proto.PotentialPreselectionNameSetReq", + [4729] = "proto.Nil", + [4730] = "proto.Error", + [4731] = "proto.PotentialPreselectionPreferenceSetReq", + [4732] = "proto.Nil", + [4733] = "proto.Error", + [4734] = "proto.PotentialPreselectionUpdateReq", + [4735] = "proto.PotentialPreselection", + [4736] = "proto.Error", + [4737] = "proto.PotentialPreselectionDeleteReq", + [4738] = "proto.Nil", + [4739] = "proto.Error", [4801] = "proto.Nil", [4802] = "proto.BuildConvertDetailListGetResp", [4803] = "proto.Error", diff --git a/lua/gamecore/reddot/reddotdefine.lua b/lua/gamecore/reddot/reddotdefine.lua index d7c96acb..abaa4781 100644 --- a/lua/gamecore/reddot/reddotdefine.lua +++ b/lua/gamecore/reddot/reddotdefine.lua @@ -97,6 +97,8 @@ local RedDotDefine = { Activity_PenguinCard_QuestGroup = "Activity.PenguinCard.Quest.", Activity_PenguinCard_Quest = "Activity.PenguinCard.Quest..", Activity_PenguinCard_Level = "Activity.PenguinCard.Level.", + Activity_Group_PenguinCard_Level = "Activity_Group_New..PenguinCard", + Activity_Group_TrekkerVersus = "Activity.Group..TrekkerVersus", ActivityLevel = "Activity_Group_New..ActivityLevel", ActivityLevel_Explore = "Activity_Group_New..ActivityLevel.Explore", ActivityLevel_Explore_Level = "Activity_Group_New..ActivityLevel.Explore.", @@ -175,6 +177,14 @@ local RedDotDefine = { VampireTalent = "VampireTalent", JointDrillQuest = "JointDrillQuest", TrekkerVersusQuest = "TrekkerVersusQuest", - TrekkerVersusQuest_1 = "TrekkerVersusQuest_1" + TrekkerVersus = "Activity.Group..TrekkerVersus.", + TrekkerVersusQuest_1 = "Activity.Group..TrekkerVersus..Quest", + TrekkerVersusIdleReward = "Activity.Group..TrekkerVersus..IdleReward", + TrekkerVersusHeatQuest = "Activity.Group..TrekkerVersus..Quest.HeatQuest", + TrekkerVersusDuelQuest = "Activity.Group..TrekkerVersus..Quest.DuelQuest", + TrekkerVersusGiftQuest = "Activity.Group..TrekkerVersus..Quest.GiftQuest", + TrekkerVersusBattleQuest = "Activity.Group..TrekkerVersus..Quest.BattleQuest", + Activity_GoldenSpy = "Activity_Group_New..GoldenSpy", + Activity_GoldenSpy_Group = "Activity_Group_New..GoldenSpy.Group." } return RedDotDefine diff --git a/lua/gamecore/reddot/reddotmanager.lua b/lua/gamecore/reddot/reddotmanager.lua index eb0a494f..1a5f6fc3 100644 --- a/lua/gamecore/reddot/reddotmanager.lua +++ b/lua/gamecore/reddot/reddotmanager.lua @@ -68,7 +68,7 @@ function RedDotManager.OnEvent_UnRegisterRedDot(_, sKey, paramJson, objGo) param = tbParam elseif tbParam.sParam == "empty" then param = nil - elseif tbParam.sParam ~= nil then + else param = tbParam.sParam end local bCheck, sNodeKey = RedDotManager.GetNodeKey(sKey, param) @@ -217,16 +217,16 @@ function RedDotManager.PrintRedDot(sKey, param, bLeaf) if bLeaf then v:GetParentKey(tbKey) end - local sKey = "" + local sCurKey = "" for i = #tbKey, 1, -1 do if i == #tbKey then - sKey = tbKey[i] + sCurKey = tbKey[i] else - sKey = sKey .. "->" .. tbKey[i] + sCurKey = sCurKey .. "->" .. tbKey[i] end end local bindObjCount = v:GetBindObjCount() - printError(string.format("[RedDot] key = %s, redDotCount = %s, bindObjCount = %s", sKey, v.nRedDotCount, bindObjCount)) + printError(string.format("[RedDot] key = %s, redDotCount = %s, bindObjCount = %s", sCurKey, v.nRedDotCount, bindObjCount)) end end end diff --git a/lua/gamecore/timer/timer.lua b/lua/gamecore/timer/timer.lua index eb223c54..ee8744ef 100644 --- a/lua/gamecore/timer/timer.lua +++ b/lua/gamecore/timer/timer.lua @@ -183,7 +183,7 @@ function Timer:GetRemainInterval() return 0 end end -function Timer:GetRenmainTime() +function Timer:GetRemainTime() local nTotalTime = self._nTargetCount * self._nInterval local nPassedTime = self._nInterval * self._nCurCount + self._nElapsed if self._status == TimerStatus.Running then diff --git a/lua/gamecore/timer/timermanager.lua b/lua/gamecore/timer/timermanager.lua index d37a9183..6ac4d1dd 100644 --- a/lua/gamecore/timer/timermanager.lua +++ b/lua/gamecore/timer/timermanager.lua @@ -52,7 +52,7 @@ local ProcUpdateTimer = function() elseif timer._nScaleType == TimerScaleType.RealTime then timer:_Run(Time.realtimeSinceStartup, Time.unscaledDeltaTime) else - timer._Stop() + timer:_Stop() end end end diff --git a/lua/gamecore/ui/basectrl.lua b/lua/gamecore/ui/basectrl.lua index d7f3c431..e1fda55c 100644 --- a/lua/gamecore/ui/basectrl.lua +++ b/lua/gamecore/ui/basectrl.lua @@ -608,11 +608,9 @@ function BaseCtrl:SetPngSprite(imgObj, sPath, sSurfix) return false else local sFullPath = sRootPath .. sPath .. ".png" - local bSuc = NovaAPI.SetImageSprite(imgObj, sFullPath) - if not bSuc then - traceback(string.format("icon设置失败:%s,panel id:%s,ctrl name:%s", sFullPath, tostring(self._panel._nPanelId), tostring(self.__cname))) - end - return bSuc + local _sprite = GameResourceLoader.LoadAsset(ResType.Any, sFullPath, typeof(Sprite), "UI", self._panel._nPanelId) + NovaAPI.SetImageSpriteAsset(imgObj, _sprite) + return true end end function BaseCtrl:SetSprite_FrameColor(imgObj, nRarity, sFrameType, bBigSprites) @@ -803,6 +801,7 @@ function BaseCtrl:DespawnPrefabInstance(objCtrl, sPoolName) objCtrl:_Exit() objCtrl:_Destroy() AdventureModuleHelper.DespawnPrefabInstance(objCtrl.gameObject, sPoolName) + objCtrl.gameObject = nil end end function BaseCtrl:BindCtrlByNode(goNode, sCtrlName) diff --git a/lua/gamecore/ui/paneldefine.lua b/lua/gamecore/ui/paneldefine.lua index 6d199e82..3d51f737 100644 --- a/lua/gamecore/ui/paneldefine.lua +++ b/lua/gamecore/ui/paneldefine.lua @@ -1,5 +1,4 @@ local PanelDefine = { - [PanelId.GMPresetTempPanel] = "Game.Editor.BattlePresetTeamTest.BattlePresetTeamTempPanel", [PanelId.ExeEditor] = "Game.Actor2D.Editor_BBV.ExeEditorPanel", [PanelId.BBVEditor] = "Game.Actor2D.Editor_BBV.BBVEditorPanel", [PanelId.Actor2DEditor] = "Game.Actor2D.Editor.Actor2DEditorPanel", @@ -105,7 +104,7 @@ local PanelDefine = { [PanelId.FRQuestComplete] = "Game.UI.FixedRoguelikeEx.FixedRoguelikeQuestCompletePanel", [PanelId.PopupSkillPanel] = "Game.UI.CommonTipsEx.PopupSkillPanel", [PanelId.TravelerDuelLevelQuestPanel] = "Game.UI.TravelerDuelLevelSelect.TravelerDuelQuest.TravelerDuelQuestPanel", - [PanelId.TDBattleResultPanel] = "Game.UI.TrekkerVersus.TDBattleResultPanel", + [PanelId.TDBattleResultPanel] = "Game.UI.TrekkerVersus_600002.TDBattleResultPanel", [PanelId.TDLevelUpgrade] = "Game.UI.TravelerDuelLevelSelect.TDClassUpgradePanel", [PanelId.CharacterRelation] = "Game.UI.CharacterInfoEx.CharacterPlotPanel", [PanelId.ExChangePanel] = "Game.UI.ExChange.ExChangePanel", @@ -138,10 +137,10 @@ local PanelDefine = { [PanelId.PhonePopUp] = "Game.UI.Phone.PhonePopUpPanel", [PanelId.DatingLandmark] = "Game.UI.Phone.Dating.DatingLandmarkPanel", [PanelId.Dating] = "Game.UI.Phone.Dating.DatingPanel", - [PanelId.DatingTest] = "Game.Editor.Phone.DatingTestPanel", [PanelId.Equipment] = "Game.UI.Equipment.EquipmentPanel", [PanelId.EquipmentInfo] = "Game.UI.Equipment.EquipmentInfoPanel", [PanelId.EquipmentInstanceResult] = "Game.UI.BattleResult.EquipmentInstanceResultPanel", + [PanelId.EquipmentUpgrade] = "Game.UI.Equipment.EquipmentUpgradePanel", [PanelId.EquipmentRename] = "Game.UI.Equipment.EquipmentRenamePanel", [PanelId.EquipmentAttrPreview] = "Game.UI.Equipment.EquipmentAttrPreviewPanel", [PanelId.EquipmentRoll] = "Game.UI.Equipment.EquipmentRollPanel", @@ -267,7 +266,7 @@ local PanelDefine = { [PanelId.TowerDefenseTestResultPanel] = "Game.Editor.TowerDefense.TowerDefenseTestResultPanel", [PanelId.MiningGame_400003] = "Game.UI.Play_Mining.400003.MiningGamePanel", [PanelId.MiningGameGuidePanel_400003] = "Game.UI.Play_Mining.400003.MiningGameGuidePanel", - [PanelId.TrekkerVersus] = "Game.UI.TrekkerVersus.TrekkerVersusPanel", + [PanelId.TrekkerVersus] = "Game.UI.TrekkerVersus_600002.TrekkerVersusPanel", [PanelId.ActivityLevelsSelectPanel_20101] = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsSelectPanel", [PanelId.ChristmasThemePanel] = "Game.UI.ActivityTheme.20101.ChristmasThemePanel", [PanelId.BreakOutLevelDetailPanel] = "Game.UI.Play_BreakOut_30101.BreakOutLevelDetailPanel", @@ -312,7 +311,23 @@ local PanelDefine = { [PanelId.ActivityLevelsSelectPanel_10106] = "Game.UI.ActivityTheme.10106.ActivityLevels.ActivityLevelsSelectPanel", [PanelId.Task_10106] = "Game.UI.ActivityTheme.10106.Task.PostalTaskPanel", [PanelId.PostalThemePanel] = "Game.UI.ActivityTheme.10106.PostalThemePanel", - [PanelId.PostalStory] = "Game.UI.ActivityTheme.10106.Story.PostalStoryPanel" + [PanelId.PostalStory] = "Game.UI.ActivityTheme.10106.Story.PostalStoryPanel", + [PanelId.RankBuildDetail] = "Game.UI.StarTower.Build.RankBuildDetailPanel", + [PanelId.GoldenSpyPanel] = "Game.UI.Activity.GoldenSpy.GoldenSpyLevelPanel", + [PanelId.GoldenSpyLevelSelectPanel] = "Game.UI.Activity.GoldenSpy.GoldenSpyLevelSelectPanel", + [PanelId.GoldenSpyBuffSelectPanel] = "Game.UI.Activity.GoldenSpy.GoldenSpyBuffSelectPanel", + [PanelId.GoldenSpyResultPanel] = "Game.UI.Activity.GoldenSpy.GoldenSpyResultPanel", + [PanelId.PotentialPreselectionList] = "Game.UI.PotentialPreselection.PotentialPreselectionPanel", + [PanelId.PotentialPreselectionEdit] = "Game.UI.PotentialPreselection.PotentialPreselectionEditPanel", + [PanelId.ImportPreselection] = "Game.UI.PotentialPreselection.ImportPreselectionPanel", + [PanelId.PreselectionRename] = "Game.UI.PotentialPreselection.PreselectionRenamePanel", + [PanelId.GoldenSpyBuffTipsPanel] = "Game.UI.Activity.GoldenSpy.GoldenSpyBuffTipsPanel", + [PanelId.ActivityLevelsSelectPanel_20102] = "Game.UI.ActivityTheme.20102.ActivityLevels.ActivityLevelsSelectPanel", + [PanelId.Task_20102] = "Game.UI.ActivityTheme.20102.Task.SoloDanceTaskPanel", + [PanelId.Shop_20102] = "Game.UI.ActivityTheme.20102.Shop.ActivityShopPanel", + [PanelId.SolodanceThemePanel] = "Game.UI.ActivityTheme.20102.SoloDanceThemePanel", + [PanelId.SolodanceStory] = "Game.UI.MainlineEx_SolodanceStory.MainlineEx_SolodanceStoryPanel", + [PanelId.ActivityLevelsSelectPanel_10107] = "Game.UI.ActivityTheme.10107.ActivityLevels.ActivityLevelsSelectPanel" } if NovaAPI.GetClientChannel() == AllEnum.ChannelName.BanShu then end diff --git a/lua/gamecore/ui/panelid.lua b/lua/gamecore/ui/panelid.lua index bb6e0045..944b503d 100644 --- a/lua/gamecore/ui/panelid.lua +++ b/lua/gamecore/ui/panelid.lua @@ -1,6 +1,5 @@ -local SpringFestivalThemeCtrl = require("Game.UI.ActivityTheme.10104.SpringFestivalThemeCtrl") local PanelId = { - GMPresetTempPanel = -5, + AvgEditorMultiLanTool = -6, ExeEditor = -4, BBVEditor = -3, Actor2DEditor = -2, @@ -130,6 +129,7 @@ local PanelId = { Equipment = 271, EquipmentInfo = 272, EquipmentInstanceLevelSelect = 273, + EquipmentUpgrade = 274, EquipmentTips = 275, EquipmentInstanceResult = 276, StarTowerQuest = 277, @@ -270,7 +270,6 @@ local PanelId = { MiningGameGuidePanel_400002 = 353, BdConvertActPanel = 354, TowerDefenseGiveupPanel = 355, - DatingTest = 356, BdConvertBuildDetail = 357, Shop_30101 = 358, ShopPopup_30101 = 359, @@ -328,6 +327,23 @@ local PanelId = { Shop_10106 = 411, Task_10106 = 412, PostalThemePanel = 413, - PostalStory = 414 + PostalStory = 414, + RankBuildDetail = 415, + GoldenSpyPanel = 416, + GoldenSpyLevelSelectPanel = 417, + GoldenSpyBuffSelectPanel = 418, + PotentialPreselectionList = 419, + PotentialPreselectionEdit = 420, + ImportPreselection = 421, + PreselectionRename = 422, + GoldenSpyResultPanel = 423, + GoldenSpyBuffTipsPanel = 424, + ActivityLevelsSelectPanel_20102 = 425, + Task_20102 = 426, + Shop_20102 = 427, + SolodanceThemePanel = 430, + SolodanceStory = 431, + ActivityLevelsSelectPanel_10107 = 432, + GmTools = 99999 } return PanelId diff --git a/lua/gamecore/ui/panelmanager.lua b/lua/gamecore/ui/panelmanager.lua index 17f4580a..1dca51e5 100644 --- a/lua/gamecore/ui/panelmanager.lua +++ b/lua/gamecore/ui/panelmanager.lua @@ -445,11 +445,11 @@ local ResetTouchEffect = function() local sPathFormat = Settings.AB_ROOT_PATH .. "UI/CommonEx/TouchEffect/%s.prefab" local sValue_Main = ConfigTable.GetConfigValue("TouchEffect_Main") if type(sValue_Main) == "string" and sValue_Main ~= "" then - objMain = GameResourceLoader.LoadAsset(ResType.Any, string.format(sPathFormat, sValue_Main), typeof(GameObject), "UI") + objMain = GameResourceLoader.LoadAsset(ResType.Any, string.format(sPathFormat, sValue_Main), typeof(GameObject)) end local sValue_Slide = ConfigTable.GetConfigValue("TouchEffect_Slide") if type(sValue_Slide) == "string" and sValue_Main ~= "" then - objSlide = GameResourceLoader.LoadAsset(ResType.Any, string.format(sPathFormat, sValue_Slide), typeof(GameObject), "UI") + objSlide = GameResourceLoader.LoadAsset(ResType.Any, string.format(sPathFormat, sValue_Slide), typeof(GameObject)) end if objMain ~= nil or objSlide ~= nil then local trNode = mapUIRootTransform[AllEnum.SortingLayerName.Overlay] diff --git a/lua/main.lua b/lua/main.lua index 6ede2327..3e7daad0 100644 --- a/lua/main.lua +++ b/lua/main.lua @@ -2,6 +2,8 @@ require("GameCore.GameCore") local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader") local ResTypeAny = GameResourceLoader.ResType.Any local typeof = typeof +local ClientManager = CS.ClientManager +local FrameworkMiscUtils = CS.FrameworkMiscUtils NovaAPI.EnterModule("LoginModuleScene", true) if NovaAPI.IsEditorPlatform() then local forEachLine_Story = function(mapLineData) @@ -17,4 +19,3 @@ if NovaAPI.IsEditorPlatform() then end ForEachTableLine(DataTable.Story, forEachLine_Story) end -CS.GameCameraStackManager.Instance.autoVerticalToHorizontalFieldOfViewAspect = 1.53 diff --git a/lua/utils.lua b/lua/utils.lua index e8104a4a..3f826674 100644 --- a/lua/utils.lua +++ b/lua/utils.lua @@ -1786,11 +1786,41 @@ local compare_roles = function(a, b, sort_priority, bOrder) end return false end -local SortByPriority = function(items, selected_fields, default_priority, bOrder) +local compare_roles_SetFavoriteTop = function(a, b, sort_priority, bOrder) + local a_isFavorite = a.IsFavorite or false + local b_isFavorite = b.IsFavorite or false + if a_isFavorite ~= b_isFavorite then + return a_isFavorite and not b_isFavorite + end + for i, field in ipairs(sort_priority) do + local va, vb = a[field], b[field] + if va ~= nil and vb ~= nil and va ~= vb then + if field == "Rare" or field == "nRarity" then + if i == 1 and bOrder then + return va > vb + else + return va < vb + end + elseif i == 1 and bOrder or field == "EET" or field == "nEET" then + return va < vb + else + return va > vb + end + end + end + return false +end +local SortByPriority = function(items, selected_fields, default_priority, bOrder, bSetFavoriteTop) local sort_priority = build_priority(selected_fields, default_priority) - table.sort(items, function(a, b) - return compare_roles(a, b, sort_priority, bOrder) - end) + if bSetFavoriteTop then + table.sort(items, function(a, b) + return compare_roles_SetFavoriteTop(a, b, sort_priority, bOrder) + end) + else + table.sort(items, function(a, b) + return compare_roles(a, b, sort_priority, bOrder) + end) + end end local GetDayRefreshTimeOffset = function() local nNewDayTime = ConfigTable.GetConfigNumber("DailyRefreshOffsetHour") or 5 diff --git a/versions.txt b/versions.txt index 42e2d9a2..7402516d 100644 --- a/versions.txt +++ b/versions.txt @@ -1,4 +1,4 @@ -EN: 1.8.0.98 -CN: 1.8.0.99 -JP: 1.8.0.101 -KR: 1.8.0.103 +EN: 1.9.0.103 +CN: 1.9.0.104 +JP: 1.9.0.106 +KR: 1.9.0.108